rpg-engine 0.0.0-stage → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +99 -2
- package/dist/campaign/create-campaign.d.ts +6 -0
- package/dist/campaign/create-campaign.js +71 -0
- package/dist/campaign/find-campaign.d.ts +8 -0
- package/dist/campaign/find-campaign.js +28 -0
- package/dist/campaign/host-files.d.ts +16 -0
- package/dist/campaign/host-files.js +131 -0
- package/dist/campaign/index.d.ts +5 -0
- package/dist/campaign/index.js +6 -0
- package/dist/campaign/settings.d.ts +185 -0
- package/dist/campaign/settings.js +399 -0
- package/dist/campaign/state.d.ts +15 -0
- package/dist/campaign/state.js +52 -0
- package/dist/cli.d.ts +2 -0
- package/dist/cli.js +19 -0
- package/dist/command-line.d.ts +7 -0
- package/dist/command-line.js +140 -0
- package/dist/commands/advance.d.ts +7 -0
- package/dist/commands/advance.js +80 -0
- package/dist/commands/ask.d.ts +33 -0
- package/dist/commands/ask.js +280 -0
- package/dist/commands/change.d.ts +69 -0
- package/dist/commands/change.js +604 -0
- package/dist/commands/config.d.ts +59 -0
- package/dist/commands/config.js +512 -0
- package/dist/commands/effect-layer.d.ts +22 -0
- package/dist/commands/effect-layer.js +84 -0
- package/dist/commands/effect.d.ts +27 -0
- package/dist/commands/effect.js +369 -0
- package/dist/commands/find.d.ts +34 -0
- package/dist/commands/find.js +64 -0
- package/dist/commands/game-advance.d.ts +50 -0
- package/dist/commands/game-advance.js +103 -0
- package/dist/commands/game-effects.d.ts +68 -0
- package/dist/commands/game-effects.js +196 -0
- package/dist/commands/game-environment.d.ts +16 -0
- package/dist/commands/game-environment.js +24 -0
- package/dist/commands/game-events.d.ts +84 -0
- package/dist/commands/game-events.js +325 -0
- package/dist/commands/game-experience.d.ts +57 -0
- package/dist/commands/game-experience.js +119 -0
- package/dist/commands/game-grid-moves.d.ts +33 -0
- package/dist/commands/game-grid-moves.js +94 -0
- package/dist/commands/game-grids.d.ts +52 -0
- package/dist/commands/game-grids.js +162 -0
- package/dist/commands/game-here.d.ts +40 -0
- package/dist/commands/game-here.js +100 -0
- package/dist/commands/game-images.d.ts +31 -0
- package/dist/commands/game-images.js +87 -0
- package/dist/commands/game-journey.d.ts +62 -0
- package/dist/commands/game-journey.js +163 -0
- package/dist/commands/game-knowledge.d.ts +32 -0
- package/dist/commands/game-knowledge.js +120 -0
- package/dist/commands/game-maps.d.ts +20 -0
- package/dist/commands/game-maps.js +51 -0
- package/dist/commands/game-mode.d.ts +31 -0
- package/dist/commands/game-mode.js +128 -0
- package/dist/commands/game-money.d.ts +17 -0
- package/dist/commands/game-money.js +55 -0
- package/dist/commands/game-moods.d.ts +22 -0
- package/dist/commands/game-moods.js +32 -0
- package/dist/commands/game-moves.d.ts +14 -0
- package/dist/commands/game-moves.js +43 -0
- package/dist/commands/game-open.d.ts +18 -0
- package/dist/commands/game-open.js +47 -0
- package/dist/commands/game-outside.d.ts +14 -0
- package/dist/commands/game-outside.js +151 -0
- package/dist/commands/game-positions.d.ts +52 -0
- package/dist/commands/game-positions.js +244 -0
- package/dist/commands/game-quests.d.ts +46 -0
- package/dist/commands/game-quests.js +97 -0
- package/dist/commands/game-recipes.d.ts +34 -0
- package/dist/commands/game-recipes.js +109 -0
- package/dist/commands/game-reminders.d.ts +22 -0
- package/dist/commands/game-reminders.js +74 -0
- package/dist/commands/game-roads.d.ts +90 -0
- package/dist/commands/game-roads.js +284 -0
- package/dist/commands/game-rules.d.ts +17 -0
- package/dist/commands/game-rules.js +30 -0
- package/dist/commands/game-saves.d.ts +59 -0
- package/dist/commands/game-saves.js +249 -0
- package/dist/commands/game-scene.d.ts +69 -0
- package/dist/commands/game-scene.js +285 -0
- package/dist/commands/game-thresholds.d.ts +13 -0
- package/dist/commands/game-thresholds.js +41 -0
- package/dist/commands/game-time.d.ts +17 -0
- package/dist/commands/game-time.js +42 -0
- package/dist/commands/game-view-journal.d.ts +145 -0
- package/dist/commands/game-view-journal.js +129 -0
- package/dist/commands/game-view-map.d.ts +78 -0
- package/dist/commands/game-view-map.js +266 -0
- package/dist/commands/game-view-place.d.ts +160 -0
- package/dist/commands/game-view-place.js +388 -0
- package/dist/commands/game-world.d.ts +60 -0
- package/dist/commands/game-world.js +204 -0
- package/dist/commands/image.d.ts +19 -0
- package/dist/commands/image.js +185 -0
- package/dist/commands/index.d.ts +3 -0
- package/dist/commands/index.js +57 -0
- package/dist/commands/init.d.ts +23 -0
- package/dist/commands/init.js +44 -0
- package/dist/commands/install.d.ts +23 -0
- package/dist/commands/install.js +68 -0
- package/dist/commands/instructions.d.ts +4 -0
- package/dist/commands/instructions.js +97 -0
- package/dist/commands/mode.d.ts +23 -0
- package/dist/commands/mode.js +84 -0
- package/dist/commands/mood.d.ts +34 -0
- package/dist/commands/mood.js +113 -0
- package/dist/commands/move.d.ts +34 -0
- package/dist/commands/move.js +274 -0
- package/dist/commands/notes.d.ts +10 -0
- package/dist/commands/notes.js +37 -0
- package/dist/commands/page-counters.d.ts +24 -0
- package/dist/commands/page-counters.js +84 -0
- package/dist/commands/parts.d.ts +16 -0
- package/dist/commands/parts.js +49 -0
- package/dist/commands/problems.d.ts +5 -0
- package/dist/commands/problems.js +47 -0
- package/dist/commands/progression.d.ts +68 -0
- package/dist/commands/progression.js +206 -0
- package/dist/commands/rename.d.ts +16 -0
- package/dist/commands/rename.js +116 -0
- package/dist/commands/reveal.d.ts +25 -0
- package/dist/commands/reveal.js +193 -0
- package/dist/commands/roll.d.ts +56 -0
- package/dist/commands/roll.js +302 -0
- package/dist/commands/route.d.ts +19 -0
- package/dist/commands/route.js +110 -0
- package/dist/commands/rules.d.ts +48 -0
- package/dist/commands/rules.js +194 -0
- package/dist/commands/save.d.ts +68 -0
- package/dist/commands/save.js +141 -0
- package/dist/commands/scene.d.ts +105 -0
- package/dist/commands/scene.js +741 -0
- package/dist/commands/sheet.d.ts +136 -0
- package/dist/commands/sheet.js +445 -0
- package/dist/commands/show.d.ts +76 -0
- package/dist/commands/show.js +216 -0
- package/dist/commands/status.d.ts +54 -0
- package/dist/commands/status.js +291 -0
- package/dist/commands/translate.d.ts +23 -0
- package/dist/commands/translate.js +108 -0
- package/dist/commands/travel.d.ts +47 -0
- package/dist/commands/travel.js +457 -0
- package/dist/commands/validate.d.ts +4 -0
- package/dist/commands/validate.js +25 -0
- package/dist/commands/view.d.ts +272 -0
- package/dist/commands/view.js +623 -0
- package/dist/commands/worked-out.d.ts +116 -0
- package/dist/commands/worked-out.js +704 -0
- package/dist/commands/write.d.ts +51 -0
- package/dist/commands/write.js +1017 -0
- package/dist/core/command-reference.d.ts +6 -0
- package/dist/core/command-reference.js +47 -0
- package/dist/core/context.d.ts +140 -0
- package/dist/core/context.js +28 -0
- package/dist/core/field-kind.d.ts +6 -0
- package/dist/core/field-kind.js +5 -0
- package/dist/core/files.d.ts +4 -0
- package/dist/core/files.js +30 -0
- package/dist/core/formula.d.ts +164 -0
- package/dist/core/formula.js +590 -0
- package/dist/core/frozen.d.ts +2 -0
- package/dist/core/frozen.js +11 -0
- package/dist/core/length.d.ts +27 -0
- package/dist/core/length.js +49 -0
- package/dist/core/log.d.ts +27 -0
- package/dist/core/log.js +38 -0
- package/dist/core/memo.d.ts +2 -0
- package/dist/core/memo.js +17 -0
- package/dist/core/mood.d.ts +6 -0
- package/dist/core/mood.js +11 -0
- package/dist/core/problem.d.ts +6 -0
- package/dist/core/problem.js +1 -0
- package/dist/core/progression-rule.d.ts +21 -0
- package/dist/core/progression-rule.js +2 -0
- package/dist/core/registry.d.ts +31 -0
- package/dist/core/registry.js +25 -0
- package/dist/core/session-store.d.ts +90 -0
- package/dist/core/session-store.js +289 -0
- package/dist/core/store.d.ts +83 -0
- package/dist/core/store.js +224 -0
- package/dist/core/text.d.ts +12 -0
- package/dist/core/text.js +32 -0
- package/dist/core/version.d.ts +2 -0
- package/dist/core/version.js +6 -0
- package/dist/core/yaml-file.d.ts +10 -0
- package/dist/core/yaml-file.js +42 -0
- package/dist/counters/counter.d.ts +36 -0
- package/dist/counters/counter.js +59 -0
- package/dist/counters/index.d.ts +1 -0
- package/dist/counters/index.js +2 -0
- package/dist/dashboard/address.js +43 -0
- package/dist/dashboard/api.js +185 -0
- package/dist/dashboard/app.js +217 -0
- package/dist/dashboard/asked.js +132 -0
- package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
- package/dist/dashboard/assets/dice/dice.glb +0 -0
- package/dist/dashboard/assets/dice/dice.json +1 -0
- package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
- package/dist/dashboard/assets/favicon.svg +7 -0
- package/dist/dashboard/assets/icon-180.png +0 -0
- package/dist/dashboard/assets/icon-32.png +0 -0
- package/dist/dashboard/assets/master.svg +71 -0
- package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
- package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
- package/dist/dashboard/card.js +61 -0
- package/dist/dashboard/columns.js +37 -0
- package/dist/dashboard/combat.js +72 -0
- package/dist/dashboard/data.js +3 -0
- package/dist/dashboard/dice/burn.js +200 -0
- package/dist/dashboard/dice/celebration.js +199 -0
- package/dist/dashboard/dice/floor-cracks.js +149 -0
- package/dist/dashboard/dice/frost.js +51 -0
- package/dist/dashboard/dice/load.js +66 -0
- package/dist/dashboard/dice/models.js +138 -0
- package/dist/dashboard/dice/pool.js +49 -0
- package/dist/dashboard/dice/roller.js +101 -0
- package/dist/dashboard/dice/sets.js +49 -0
- package/dist/dashboard/dice/sounds.js +102 -0
- package/dist/dashboard/dice/stage.js +355 -0
- package/dist/dashboard/dice/throw.js +242 -0
- package/dist/dashboard/dice/tray.js +365 -0
- package/dist/dashboard/faces.js +16 -0
- package/dist/dashboard/footer.js +17 -0
- package/dist/dashboard/free-rolls.js +41 -0
- package/dist/dashboard/game-words.js +164 -0
- package/dist/dashboard/glass.js +12 -0
- package/dist/dashboard/guide/ar.md +306 -0
- package/dist/dashboard/guide/cs.md +306 -0
- package/dist/dashboard/guide/da.md +306 -0
- package/dist/dashboard/guide/de.md +306 -0
- package/dist/dashboard/guide/el.md +306 -0
- package/dist/dashboard/guide/en.md +305 -0
- package/dist/dashboard/guide/es.md +306 -0
- package/dist/dashboard/guide/fi.md +306 -0
- package/dist/dashboard/guide/fr.md +306 -0
- package/dist/dashboard/guide/he.md +306 -0
- package/dist/dashboard/guide/hi.md +306 -0
- package/dist/dashboard/guide/hu.md +306 -0
- package/dist/dashboard/guide/is.md +306 -0
- package/dist/dashboard/guide/it.md +306 -0
- package/dist/dashboard/guide/ja.md +306 -0
- package/dist/dashboard/guide/ko.md +306 -0
- package/dist/dashboard/guide/nb.md +306 -0
- package/dist/dashboard/guide/nl.md +306 -0
- package/dist/dashboard/guide/pl.md +306 -0
- package/dist/dashboard/guide/pt.md +306 -0
- package/dist/dashboard/guide/ro.md +306 -0
- package/dist/dashboard/guide/ru.md +306 -0
- package/dist/dashboard/guide/sv.md +306 -0
- package/dist/dashboard/guide/tr.md +306 -0
- package/dist/dashboard/guide/uk.md +306 -0
- package/dist/dashboard/guide/zh.md +306 -0
- package/dist/dashboard/guide-blocks.js +72 -0
- package/dist/dashboard/guide-markdown.js +63 -0
- package/dist/dashboard/help.js +92 -0
- package/dist/dashboard/i18n/ar.json +670 -0
- package/dist/dashboard/i18n/cs.json +670 -0
- package/dist/dashboard/i18n/da.json +670 -0
- package/dist/dashboard/i18n/de.json +670 -0
- package/dist/dashboard/i18n/el.json +670 -0
- package/dist/dashboard/i18n/es.json +670 -0
- package/dist/dashboard/i18n/fi.json +670 -0
- package/dist/dashboard/i18n/fr.json +670 -0
- package/dist/dashboard/i18n/he.json +670 -0
- package/dist/dashboard/i18n/hi.json +670 -0
- package/dist/dashboard/i18n/hu.json +670 -0
- package/dist/dashboard/i18n/is.json +670 -0
- package/dist/dashboard/i18n/it.json +670 -0
- package/dist/dashboard/i18n/ja.json +670 -0
- package/dist/dashboard/i18n/ko.json +670 -0
- package/dist/dashboard/i18n/nb.json +670 -0
- package/dist/dashboard/i18n/nl.json +670 -0
- package/dist/dashboard/i18n/pl.json +670 -0
- package/dist/dashboard/i18n/pt.json +670 -0
- package/dist/dashboard/i18n/ro.json +670 -0
- package/dist/dashboard/i18n/ru.json +670 -0
- package/dist/dashboard/i18n/sv.json +670 -0
- package/dist/dashboard/i18n/tr.json +670 -0
- package/dist/dashboard/i18n/uk.json +670 -0
- package/dist/dashboard/i18n/zh.json +670 -0
- package/dist/dashboard/icons.js +123 -0
- package/dist/dashboard/journal.js +188 -0
- package/dist/dashboard/labels.js +226 -0
- package/dist/dashboard/language-choice.js +83 -0
- package/dist/dashboard/languages.js +144 -0
- package/dist/dashboard/layout.js +93 -0
- package/dist/dashboard/map-sheet.js +32 -0
- package/dist/dashboard/map-symbols.js +79 -0
- package/dist/dashboard/markdown.js +72 -0
- package/dist/dashboard/master.js +69 -0
- package/dist/dashboard/mood-faces.js +16 -0
- package/dist/dashboard/mood.js +27 -0
- package/dist/dashboard/notes.js +203 -0
- package/dist/dashboard/notices.js +24 -0
- package/dist/dashboard/pages.js +32 -0
- package/dist/dashboard/party.js +65 -0
- package/dist/dashboard/place-map-view.js +362 -0
- package/dist/dashboard/place-map.js +204 -0
- package/dist/dashboard/prefs.js +97 -0
- package/dist/dashboard/reactions.js +28 -0
- package/dist/dashboard/requested.js +32 -0
- package/dist/dashboard/rolls.js +240 -0
- package/dist/dashboard/saves.js +154 -0
- package/dist/dashboard/scene.js +63 -0
- package/dist/dashboard/settings.js +362 -0
- package/dist/dashboard/setup.js +195 -0
- package/dist/dashboard/sheet.js +180 -0
- package/dist/dashboard/status.js +42 -0
- package/dist/dashboard/story.js +51 -0
- package/dist/dashboard/style.css +9355 -0
- package/dist/dashboard/text.js +158 -0
- package/dist/dashboard/theme.js +32 -0
- package/dist/dashboard/top.js +156 -0
- package/dist/dashboard/widgets.js +69 -0
- package/dist/dashboard/world-map.js +523 -0
- package/dist/dashboard/world.js +357 -0
- package/dist/dashboard-server.d.ts +38 -0
- package/dist/dashboard-server.js +818 -0
- package/dist/dice/evaluate.d.ts +30 -0
- package/dist/dice/evaluate.js +90 -0
- package/dist/dice/format.d.ts +3 -0
- package/dist/dice/format.js +26 -0
- package/dist/dice/index.d.ts +4 -0
- package/dist/dice/index.js +5 -0
- package/dist/dice/notation.d.ts +43 -0
- package/dist/dice/notation.js +132 -0
- package/dist/dice/proof.d.ts +4 -0
- package/dist/dice/proof.js +12 -0
- package/dist/dice/roll-dice.d.ts +29 -0
- package/dist/dice/roll-dice.js +43 -0
- package/dist/dice/words.d.ts +12 -0
- package/dist/dice/words.js +21 -0
- package/dist/effects/effect.d.ts +57 -0
- package/dist/effects/effect.js +123 -0
- package/dist/effects/index.d.ts +1 -0
- package/dist/effects/index.js +2 -0
- package/dist/grid/grid.d.ts +53 -0
- package/dist/grid/grid.js +151 -0
- package/dist/grid/index.d.ts +2 -0
- package/dist/grid/index.js +2 -0
- package/dist/grid/paths.d.ts +27 -0
- package/dist/grid/paths.js +128 -0
- package/dist/images/images.d.ts +26 -0
- package/dist/images/images.js +74 -0
- package/dist/images/index.d.ts +1 -0
- package/dist/images/index.js +2 -0
- package/dist/index.d.ts +1 -0
- package/dist/index.js +1 -0
- package/dist/instructions/index.d.ts +17 -0
- package/dist/instructions/index.js +48 -0
- package/dist/map/geometry.d.ts +22 -0
- package/dist/map/geometry.js +66 -0
- package/dist/map/index.d.ts +3 -0
- package/dist/map/index.js +5 -0
- package/dist/map/looks.d.ts +9 -0
- package/dist/map/looks.js +57 -0
- package/dist/map/ways.d.ts +36 -0
- package/dist/map/ways.js +78 -0
- package/dist/mcp-server.d.ts +22 -0
- package/dist/mcp-server.js +289 -0
- package/dist/money/index.d.ts +1 -0
- package/dist/money/index.js +2 -0
- package/dist/money/money.d.ts +48 -0
- package/dist/money/money.js +218 -0
- package/dist/page-words.d.ts +46 -0
- package/dist/page-words.js +221 -0
- package/dist/pages/check.d.ts +9 -0
- package/dist/pages/check.js +345 -0
- package/dist/pages/containers.d.ts +34 -0
- package/dist/pages/containers.js +181 -0
- package/dist/pages/environment.d.ts +26 -0
- package/dist/pages/environment.js +118 -0
- package/dist/pages/index.d.ts +15 -0
- package/dist/pages/index.js +16 -0
- package/dist/pages/inheritance.d.ts +80 -0
- package/dist/pages/inheritance.js +260 -0
- package/dist/pages/maps.d.ts +11 -0
- package/dist/pages/maps.js +14 -0
- package/dist/pages/markdown.d.ts +59 -0
- package/dist/pages/markdown.js +271 -0
- package/dist/pages/page-file.d.ts +26 -0
- package/dist/pages/page-file.js +166 -0
- package/dist/pages/page-types.d.ts +17 -0
- package/dist/pages/page-types.js +18 -0
- package/dist/pages/positions.d.ts +11 -0
- package/dist/pages/positions.js +23 -0
- package/dist/pages/rename-page.d.ts +39 -0
- package/dist/pages/rename-page.js +109 -0
- package/dist/pages/roads.d.ts +11 -0
- package/dist/pages/roads.js +40 -0
- package/dist/pages/standard-fields.d.ts +31 -0
- package/dist/pages/standard-fields.js +142 -0
- package/dist/pages/system-pages.d.ts +35 -0
- package/dist/pages/system-pages.js +98 -0
- package/dist/pages/world.d.ts +174 -0
- package/dist/pages/world.js +349 -0
- package/dist/pages/write-page.d.ts +27 -0
- package/dist/pages/write-page.js +311 -0
- package/dist/pictures/briefs.d.ts +25 -0
- package/dist/pictures/briefs.js +145 -0
- package/dist/pictures/chosen.d.ts +5 -0
- package/dist/pictures/chosen.js +21 -0
- package/dist/pictures/claude.d.ts +14 -0
- package/dist/pictures/claude.js +129 -0
- package/dist/pictures/codex.d.ts +20 -0
- package/dist/pictures/codex.js +154 -0
- package/dist/pictures/helpers.d.ts +26 -0
- package/dist/pictures/helpers.js +219 -0
- package/dist/pictures/index.d.ts +6 -0
- package/dist/pictures/index.js +8 -0
- package/dist/pictures/stop.d.ts +3 -0
- package/dist/pictures/stop.js +10 -0
- package/dist/pictures/svg.d.ts +4 -0
- package/dist/pictures/svg.js +129 -0
- package/dist/player-notes/index.d.ts +1 -0
- package/dist/player-notes/index.js +2 -0
- package/dist/player-notes/notes.d.ts +21 -0
- package/dist/player-notes/notes.js +50 -0
- package/dist/progression/index.d.ts +1 -0
- package/dist/progression/index.js +1 -0
- package/dist/progression/level-table.d.ts +41 -0
- package/dist/progression/level-table.js +123 -0
- package/dist/rules/index.d.ts +3 -0
- package/dist/rules/index.js +4 -0
- package/dist/rules/rule-book.d.ts +31 -0
- package/dist/rules/rule-book.js +157 -0
- package/dist/rules/search.d.ts +18 -0
- package/dist/rules/search.js +101 -0
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- package/systems/5e/world/topics/Shield of Faith.md +13 -0
- package/systems/5e/world/topics/Shillelagh.md +12 -0
- package/systems/5e/world/topics/Shocking Grasp.md +14 -0
- package/systems/5e/world/topics/Silence.md +14 -0
- package/systems/5e/world/topics/Silent Image.md +17 -0
- package/systems/5e/world/topics/Simulacrum.md +18 -0
- package/systems/5e/world/topics/Sleep.md +18 -0
- package/systems/5e/world/topics/Sleet Storm.md +17 -0
- package/systems/5e/world/topics/Slow.md +19 -0
- package/systems/5e/world/topics/Sorcerer Spells.md +155 -0
- package/systems/5e/world/topics/Sorcerer.md +166 -0
- package/systems/5e/world/topics/Spare the Dying.md +12 -0
- package/systems/5e/world/topics/Speak with Animals.md +13 -0
- package/systems/5e/world/topics/Speak with Dead.md +14 -0
- package/systems/5e/world/topics/Speak with Plants.md +20 -0
- package/systems/5e/world/topics/Spider Climb.md +13 -0
- package/systems/5e/world/topics/Spike Growth.md +15 -0
- package/systems/5e/world/topics/Spirit Guardians.md +17 -0
- package/systems/5e/world/topics/Spiritual Weapon.md +18 -0
- package/systems/5e/world/topics/Stinking Cloud.md +17 -0
- package/systems/5e/world/topics/Stone Shape.md +12 -0
- package/systems/5e/world/topics/Stoneskin.md +13 -0
- package/systems/5e/world/topics/Storm of Vengeance.md +23 -0
- package/systems/5e/world/topics/Suggestion.md +19 -0
- package/systems/5e/world/topics/Sunbeam.md +17 -0
- package/systems/5e/world/topics/Sunburst.md +16 -0
- package/systems/5e/world/topics/Symbol.md +36 -0
- package/systems/5e/world/topics/Telekinesis.md +23 -0
- package/systems/5e/world/topics/Telepathic Bond.md +15 -0
- package/systems/5e/world/topics/Teleport.md +38 -0
- package/systems/5e/world/topics/Teleportation Circle.md +16 -0
- package/systems/5e/world/topics/Thaumaturgy.md +21 -0
- package/systems/5e/world/topics/The Fiend.md +47 -0
- package/systems/5e/world/topics/Thief.md +24 -0
- package/systems/5e/world/topics/Thunderwave.md +16 -0
- package/systems/5e/world/topics/Time Stop.md +14 -0
- package/systems/5e/world/topics/Tiny Hut.md +17 -0
- package/systems/5e/world/topics/Tongues.md +12 -0
- package/systems/5e/world/topics/Transport via Plants.md +12 -0
- package/systems/5e/world/topics/Tree Stride.md +15 -0
- package/systems/5e/world/topics/True Polymorph.md +29 -0
- package/systems/5e/world/topics/True Resurrection.md +16 -0
- package/systems/5e/world/topics/True Seeing.md +12 -0
- package/systems/5e/world/topics/True Strike.md +13 -0
- package/systems/5e/world/topics/Unseen Servant.md +17 -0
- package/systems/5e/world/topics/Vampiric Touch.md +15 -0
- package/systems/5e/world/topics/Vicious Mockery.md +14 -0
- package/systems/5e/world/topics/Wall of Fire.md +19 -0
- package/systems/5e/world/topics/Wall of Force.md +15 -0
- package/systems/5e/world/topics/Wall of Ice.md +19 -0
- package/systems/5e/world/topics/Wall of Stone.md +23 -0
- package/systems/5e/world/topics/Wall of Thorns.md +19 -0
- package/systems/5e/world/topics/Warding Bond.md +14 -0
- package/systems/5e/world/topics/Warlock Spells.md +99 -0
- package/systems/5e/world/topics/Warlock.md +283 -0
- package/systems/5e/world/topics/Water Breathing.md +13 -0
- package/systems/5e/world/topics/Water Walk.md +15 -0
- package/systems/5e/world/topics/Way of the Open Hand.md +25 -0
- package/systems/5e/world/topics/Web.md +21 -0
- package/systems/5e/world/topics/Weird.md +13 -0
- package/systems/5e/world/topics/Wind Walk.md +14 -0
- package/systems/5e/world/topics/Wind Wall.md +17 -0
- package/systems/5e/world/topics/Wish.md +26 -0
- package/systems/5e/world/topics/Wizard Spells.md +239 -0
- package/systems/5e/world/topics/Wizard.md +141 -0
- package/systems/5e/world/topics/Word of Recall.md +14 -0
- package/systems/5e/world/topics/Zone of Truth.md +14 -0
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// Lengths and speeds (D-262, ROA-1, TRV-1): always written in metric and read in metres; told in the units of the story, imperial with the game's factors.
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/** The units of measure of the story (D-33). */
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export const unitSystems = ["metric", "imperial"];
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export const trueImperialUnits = { mile: 1609.344, foot: 0.3048 };
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/** How to write a length, for messages. */
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export const lengthHelp = "in km or m, such as 8 km, 1.5 km or 500 m: the engine keeps every measure in metric, and its outputs give them in the player's units";
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/** How to write a speed, for messages. */
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export const speedHelp = "the distance of an hour in metric, such as 4.5 km or 4.5 km/h";
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const metresIn = { km: 1000, m: 1 };
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const lengthPattern = /^(\d+(?:\.\d+)?)\s*([a-z]+)$/i;
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/** A length in metres from a number and its metric unit, such as 8 km, 1.5 km or 500 m; undefined for anything else, miles, a number without a unit and 0 among them. */
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export function readLength(value) {
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const match = typeof value === "string" ? lengthPattern.exec(value.trim()) : null;
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const unit = match === null ? undefined : metresIn[match[2].toLowerCase()];
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const metres = match === null || unit === undefined ? 0 : Number(match[1]) * unit;
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return metres > 0 ? metres : undefined;
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}
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/** A speed in metres an hour (TRV-1): the distance of an hour, with or without /h, such as 4.5 km or 4.5 km/h; undefined for anything else. */
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export function readSpeed(value) {
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return readLength(typeof value === "string" ? value.trim().replace(/\s*\/\s*h$/i, "") : undefined);
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}
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/** A length in the units of the story, with one decimal at most: 12 km, 800 m; in imperial with the game's units, 8 miles, 300 feet. */
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export function formatLength(metres, units, imperial = trueImperialUnits) {
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if (units === "imperial") {
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const miles = oneDecimal(metres / imperial.mile);
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return miles >= 1 ? `${miles} ${miles === 1 ? "mile" : "miles"}` : `${Math.round(metres / imperial.foot)} feet`;
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}
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return metres >= 999.5 ? `${oneDecimal(metres / 1000)} km` : `${Math.round(metres)} m`;
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}
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/** A speed in the units of the story: 4.5 km an hour, 3 miles an hour. */
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export function formatSpeed(metresAnHour, units, imperial = trueImperialUnits) {
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return `${formatLength(metresAnHour, units, imperial)} an hour`;
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}
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/** A short length, as on the map of a place (GRD-5), in the units of the story: 7.5 m; in imperial with the game's foot, 25 feet. */
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export function formatStep(metres, units, imperial = trueImperialUnits) {
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return units === "imperial" ? `${Math.round(metres / imperial.foot)} feet` : `${oneDecimal(metres)} m`;
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}
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/** A text with the lengths it writes in feet told in the units of the story, as a speed of the sheet (D-328): 30 ft., fly 60 ft. is 9 m, fly 18 m in metric. */
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export function lengthsInUnits(text, units, imperial = trueImperialUnits) {
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return units === "imperial" ? text : text.replace(/(\d+(?:\.\d+)?)\s*(?:ft\.?|feet|foot)(?![a-z])/gi, (_, number) => formatStep(Number(number) * imperial.foot, units, imperial));
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}
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/** The first length a text gives, in metres, as a sheet writes a speed: 30 ft., 30 feet, 9 m; undefined when it gives none, or a number without its unit. */
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export function readFirstLength(value, imperial = trueImperialUnits) {
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const match = typeof value === "string" ? /(\d+(?:\.\d+)?)\s*(ft|feet|foot|m)(?![a-z])/i.exec(value) : null;
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return match === null ? undefined : Number(match[1]) * (match[2].toLowerCase() === "m" ? 1 : imperial.foot);
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}
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function oneDecimal(value) {
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return Math.round(value * 10) / 10;
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}
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import type { Context } from "./context.ts";
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import type { Problem } from "./problem.ts";
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/** One line of the campaign's log: something that changed in the game. */
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export interface LogEntry {
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id: string;
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/** Real time, ISO 8601. */
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at: string;
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/** The game date, such as day 2, 14:10, once the game has one. */
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date?: string;
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type: string;
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/** Who acted: the master, the player or a companion. */
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by: string;
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/** Public lines are what the player may see; hidden ones are for the master only. */
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visibility: "public" | "hidden";
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data: Record<string, unknown>;
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}
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/** The log of a campaign, at its top. */
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export declare const logFileName = "log.jsonl";
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/** A new line for the log, stamped with a new id, the real time, the game date when there is one, and who acts. */
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export declare function newLogEntry(context: Context, type: string, visibility: LogEntry["visibility"], data: Record<string, unknown>, date?: string): LogEntry;
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export declare function appendLogEntry(folder: string, entry: LogEntry): void;
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/** An entry as the log writes it: one line of JSON. */
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export declare function logLine(entry: LogEntry): string;
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/** The entries of the log; lines that are not entries, such as lines edited by hand, are left out: checkLog reports them. */
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export declare function readLog(folder: string): LogEntry[];
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/** The lines of the log that are not log entries, such as lines edited by hand. */
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export declare function checkLog(folder: string): Problem[];
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package/dist/core/log.js
ADDED
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import { join } from "node:path";
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import { files } from "./store.js";
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/** The log of a campaign, at its top. */
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export const logFileName = "log.jsonl";
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/** A new line for the log, stamped with a new id, the real time, the game date when there is one, and who acts. */
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export function newLogEntry(context, type, visibility, data, date) {
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return { id: context.newId(), at: context.now().toISOString(), date, type, by: context.actor, visibility, data };
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}
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9
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export function appendLogEntry(folder, entry) {
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files().append(join(folder, logFileName), logLine(entry));
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}
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/** An entry as the log writes it: one line of JSON. */
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export function logLine(entry) {
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return JSON.stringify(entry) + "\n";
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}
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16
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/** The entries of the log; lines that are not entries, such as lines edited by hand, are left out: checkLog reports them. */
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export function readLog(folder) {
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return logLines(folder).flatMap((read) => (read !== undefined && "entry" in read ? [read.entry] : []));
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}
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/** The lines of the log that are not log entries, such as lines edited by hand. */
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21
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export function checkLog(folder) {
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return logLines(folder).flatMap((read, index) => read === undefined || "entry" in read ? [] : [{ path: logFileName, message: `line ${index + 1} ${read.problem}.`, fix: "repair or remove that line by hand" }]);
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23
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}
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24
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/** Each line of the log, read once in a call: its entry, what keeps it from being one, or nothing for an empty line. */
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25
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function logLines(folder) {
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return files().read(join(folder, logFileName), "log", (text) => text.split("\n").map((line) => (line.trim() === "" ? undefined : readEntry(line)))) ?? [];
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}
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/** A line of the log read once: the entry, or what keeps it from being one. */
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29
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function readEntry(line) {
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30
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try {
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31
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const entry = JSON.parse(line);
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32
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const hasData = typeof entry.data === "object" && entry.data !== null && !Array.isArray(entry.data);
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return typeof entry.id === "string" && typeof entry.type === "string" && typeof entry.at === "string" && hasData ? { entry: entry } : { problem: "is not an entry: it needs id, at, type and data" };
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34
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}
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35
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catch {
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36
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return { problem: "is not valid JSON" };
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}
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38
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}
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1
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// Work repeated on the same texts, such as the names of the pages or the links of their text, done once while the server runs (step 11, D-194).
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2
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import { frozen } from "./frozen.js";
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3
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/** `compute` remembered for the texts it has seen, up to `limit` of them, after which they are all forgotten at once; what it gives is frozen. */
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4
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export function rememberedByText(compute, limit = 50_000) {
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5
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const seen = new Map();
|
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6
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return (text) => {
|
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7
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if (seen.has(text)) {
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8
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return seen.get(text);
|
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9
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}
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10
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if (seen.size >= limit) {
|
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11
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seen.clear();
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12
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}
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13
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const value = frozen(compute(text));
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14
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seen.set(text, value);
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15
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return value;
|
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16
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};
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17
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}
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@@ -0,0 +1,6 @@
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1
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/** Every mood, the neutral one first. */
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2
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export declare const moods: readonly ["neutral", "happy", "delighted", "curious", "focused", "determined", "worried", "surprised", "afraid", "sad", "angry", "disgusted", "mischievous"];
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3
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export type Mood = (typeof moods)[number];
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4
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export declare function isMood(value: unknown): value is Mood;
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5
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/** The mood a value holds, as a page's field or state.yaml writes it; neutral for anything else. */
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6
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export declare function readMood(value: unknown): Mood;
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@@ -0,0 +1,11 @@
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1
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// The moods of the master and of the characters (MOOD-1, D-305): one closed list for both, since the dashboard draws each; neutral is no mood at all.
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2
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/** Every mood, the neutral one first. */
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3
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export const moods = ["neutral", "happy", "delighted", "curious", "focused", "determined", "worried", "surprised", "afraid", "sad", "angry", "disgusted", "mischievous"];
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4
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+
export function isMood(value) {
|
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5
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return typeof value === "string" && moods.includes(value);
|
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6
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}
|
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7
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/** The mood a value holds, as a page's field or state.yaml writes it; neutral for anything else. */
|
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8
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export function readMood(value) {
|
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9
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const written = typeof value === "string" ? value.trim().toLowerCase() : value;
|
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10
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return isMood(written) ? written : "neutral";
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11
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}
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@@ -0,0 +1 @@
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1
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export {};
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@@ -0,0 +1,21 @@
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1
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/**
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2
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* The list whose items give the row of their page's table at their number, such as classes; the column of the features, the columns that give nothing, and the
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3
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* list of the pages that add features by level in the item they name in a field, such as subclasses with their class (D-219, PRO-1–PRO-3).
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4
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+
*/
|
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5
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export interface ProgressionRule {
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6
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list: string;
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7
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+
features: string;
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8
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+
skip: string[];
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|
9
|
+
/** `lists`: the character's lists a part's page adds to by the level of its item, written as its features, such as a domain's spells always prepared (PRO-7). */
|
|
10
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+
parts?: {
|
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11
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+
list: string;
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12
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field: string;
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13
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lists?: string[];
|
|
14
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+
};
|
|
15
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+
/** The field of the experience points, the table of the points each level needs, and the rule to read when they reach a new one (PRO-6). */
|
|
16
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+
experience?: {
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17
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field: string;
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18
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+
table: string;
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19
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rules?: string;
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20
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};
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21
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}
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@@ -0,0 +1,31 @@
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1
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import type { z } from "zod";
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2
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import type { Context } from "./context.ts";
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3
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/** A command is defined once: the command line, the MCP server and later the dashboard API are generated from it. */
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4
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+
export interface Command<Schema extends z.ZodObject = z.ZodObject, Result = unknown> {
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5
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name: string;
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6
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/** Written for an AI: what the command does (the first sentence, shown in the list of commands), when to use it, an example. */
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7
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description: string;
|
|
8
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/** Commands that set up the campaign, or that are used while playing. */
|
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9
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group: "campaign" | "game";
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10
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input: Schema;
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11
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/** The command changes nothing: hosts may run it without asking. */
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12
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readOnly?: boolean;
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13
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/** Hosts load the tool at once instead of on demand: for the ones the AI calls at the start of every chat. */
|
|
14
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+
alwaysLoad?: boolean;
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15
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+
/** Fields the command line takes as positional arguments, in order. */
|
|
16
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+
positionals?: string[];
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|
17
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/** The command asks the player directly: it exists only where the surface can (Context.player), never on the command line. */
|
|
18
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+
needsPlayer?: boolean;
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19
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+
/** The command may take minutes, as an installation: the MCP server reports its progress meanwhile, so that a host does not give up on it. */
|
|
20
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+
slow?: boolean;
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|
21
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+
run(input: z.infer<Schema>, context: Context): Result | Promise<Result>;
|
|
22
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+
/** Plain-text rendering of the result. */
|
|
23
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+
format(result: Result): string;
|
|
24
|
+
}
|
|
25
|
+
export declare function defineCommand<Schema extends z.ZodObject, Result>(command: Command<Schema, Result>): Command<Schema, Result>;
|
|
26
|
+
/** Whether a field of a command's input is a flag, true or false, as --hidden. */
|
|
27
|
+
export declare function isBoolean(field: z.ZodType): boolean;
|
|
28
|
+
/** A list option can be given more than once, as in --set a=1 --set b=2; a field that also takes an object, through MCP, is a list here. */
|
|
29
|
+
export declare function isList(field: z.ZodType): boolean;
|
|
30
|
+
/** The type of a field of a command's input, past optional, default and nullable: string, boolean, array… */
|
|
31
|
+
export declare function baseType(field: z.ZodType): string;
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
import { FileStore, withFiles } from "./store.js";
|
|
2
|
+
export function defineCommand(command) {
|
|
3
|
+
// Each call reads and writes through a store of its own, which reads each file once, or through the session's that the MCP server keeps (D-137).
|
|
4
|
+
return { ...command, run: (input, context) => withFiles(context.files ?? new FileStore(context.systemFolders), () => command.run(input, context)) };
|
|
5
|
+
}
|
|
6
|
+
/** Whether a field of a command's input is a flag, true or false, as --hidden. */
|
|
7
|
+
export function isBoolean(field) {
|
|
8
|
+
return baseType(field) === "boolean";
|
|
9
|
+
}
|
|
10
|
+
/** A list option can be given more than once, as in --set a=1 --set b=2; a field that also takes an object, through MCP, is a list here. */
|
|
11
|
+
export function isList(field) {
|
|
12
|
+
const definition = baseDefinition(field);
|
|
13
|
+
return definition.type === "array" || (definition.type === "union" && (definition.options ?? []).some(isList));
|
|
14
|
+
}
|
|
15
|
+
/** The type of a field of a command's input, past optional, default and nullable: string, boolean, array… */
|
|
16
|
+
export function baseType(field) {
|
|
17
|
+
return baseDefinition(field).type;
|
|
18
|
+
}
|
|
19
|
+
function baseDefinition(field) {
|
|
20
|
+
let definition = field.def;
|
|
21
|
+
while (definition.innerType && ["optional", "default", "nullable"].includes(definition.type)) {
|
|
22
|
+
definition = definition.innerType.def;
|
|
23
|
+
}
|
|
24
|
+
return definition;
|
|
25
|
+
}
|
|
@@ -0,0 +1,90 @@
|
|
|
1
|
+
import { FileStore } from "./store.ts";
|
|
2
|
+
/** Tells which names change in one folder, not in the folders inside it, and when it can no longer tell: Node's fs.watch, or a fake one in the tests. */
|
|
3
|
+
export type WatchFolder = (folder: string, changed: (name: string | undefined) => void, failed: () => void) => {
|
|
4
|
+
close(): void;
|
|
5
|
+
};
|
|
6
|
+
/** A file of a campaign changed outside the session's own writes: by hand, by another chat or by the command line (OUT-1). */
|
|
7
|
+
export interface OutsideChange {
|
|
8
|
+
path: string;
|
|
9
|
+
/** Its text as the session kept it; undefined for a new file. */
|
|
10
|
+
before?: string;
|
|
11
|
+
/** Its text now; undefined for a file gone. */
|
|
12
|
+
after?: string;
|
|
13
|
+
}
|
|
14
|
+
/** The files of a session of the MCP server, kept between calls and watched (D-193). */
|
|
15
|
+
export declare class SessionStore extends FileStore {
|
|
16
|
+
private readonly watchers;
|
|
17
|
+
private readonly roots;
|
|
18
|
+
private readonly reported;
|
|
19
|
+
private readonly passing;
|
|
20
|
+
private readonly changeListeners;
|
|
21
|
+
private readonly systemFolders;
|
|
22
|
+
private readonly watchFolder;
|
|
23
|
+
private checking;
|
|
24
|
+
private checkAll;
|
|
25
|
+
private unwatchable;
|
|
26
|
+
private changes;
|
|
27
|
+
private wrote;
|
|
28
|
+
private readonly outside;
|
|
29
|
+
private beforeOutside;
|
|
30
|
+
/** `systemFolders` hold the game systems, kept for the whole session; `watchFolder` is Node's watcher, unless a test gives its own. */
|
|
31
|
+
constructor(options?: {
|
|
32
|
+
systemFolders?: string[];
|
|
33
|
+
watchFolder?: WatchFolder;
|
|
34
|
+
});
|
|
35
|
+
/** Starts watching a campaign, the first time a call finds it; what was kept of it before is read again. */
|
|
36
|
+
track(root: string): void;
|
|
37
|
+
/** Calls `listener` whenever a watcher sees a file of a campaign change, or loses track of one (D-272), until the function it returns is called. */
|
|
38
|
+
onChange(listener: () => void): () => void;
|
|
39
|
+
/** Calls `hook` before the session lets in changes made outside it, while what it kept is still as it was: the world before them can be read (OUT-3). */
|
|
40
|
+
beforeOutsideChanges(hook: () => void): void;
|
|
41
|
+
/** The files of the campaigns changed outside the session since this was last asked, with their text before and now; those back as they were are left out. */
|
|
42
|
+
takeOutsideChanges(): OutsideChange[];
|
|
43
|
+
/**
|
|
44
|
+
* Makes the store right for a call: forgets what lasts only for a call, lets the watchers' last events in and reads again the files they named; first it
|
|
45
|
+
* compares every file kept with the disk when `everything` is asked, as at instructions, when a watcher failed or could not start, or after too many
|
|
46
|
+
* changes. One full check runs at a time: a call that comes while one is under way waits for it.
|
|
47
|
+
*/
|
|
48
|
+
ready(everything?: boolean): Promise<void>;
|
|
49
|
+
/**
|
|
50
|
+
* The text on the disk, before a write. A file kept with another text was changed by hand without the store knowing: what the command worked out from it no
|
|
51
|
+
* longer holds, so it stops before writing, and the next call checks everything (D-196).
|
|
52
|
+
*/
|
|
53
|
+
fresh(path: string): string | undefined;
|
|
54
|
+
write(path: string, text: string): void;
|
|
55
|
+
append(path: string, text: string): void;
|
|
56
|
+
writeBytes(path: string, bytes: Uint8Array): void;
|
|
57
|
+
remove(path: string): void;
|
|
58
|
+
/** Stops watching, as the server closes. */
|
|
59
|
+
close(): void;
|
|
60
|
+
/** What a call keeps outside the campaigns watched and the game systems lasts for that call only. */
|
|
61
|
+
protected onKept(path: string): void;
|
|
62
|
+
/** Whether what is kept of a path lasts from a call to the next: a file of a campaign watched, or of a game system. */
|
|
63
|
+
private lasts;
|
|
64
|
+
/** A path as messages give it: inside a campaign, from its folder. */
|
|
65
|
+
private shownPath;
|
|
66
|
+
/** Forgets what lasts only for a call, such as a campaign.yaml not there yet, which another process may write: the next call reads it again. */
|
|
67
|
+
private forgetPassing;
|
|
68
|
+
/** Watches each folder of the campaigns that holds what is kept, those that came into it too; one that cannot be watched makes every call check everything. */
|
|
69
|
+
private watchFolders;
|
|
70
|
+
/** A change a watcher saw: a name in its folder; without one, or with its own folder's path as Windows gives it when the folder goes, it has lost track. */
|
|
71
|
+
private report;
|
|
72
|
+
/** A watcher that failed: it is closed, and everything is checked at the next call. */
|
|
73
|
+
private lose;
|
|
74
|
+
/**
|
|
75
|
+
* Whether what a watcher named changed outside the session (OUT-1): a file of a campaign kept with another text, or gone; or a new one, missing from the
|
|
76
|
+
* listing of a folder that holds it. The session's own writes are kept as they are written, so they never differ.
|
|
77
|
+
*/
|
|
78
|
+
private isOutside;
|
|
79
|
+
/** Notes the files changed outside the session, with their text as it kept them; first who reads the world as it was, once for those that come together. */
|
|
80
|
+
private noteOutside;
|
|
81
|
+
/** A file changed outside that the session now writes: what changed outside is what the disk had before this write, never what the session writes. */
|
|
82
|
+
private freezeOutside;
|
|
83
|
+
/** What a watcher named: a file kept with another text, a new file or one gone; or a folder that came or went, read again and watched whole. */
|
|
84
|
+
private recheck;
|
|
85
|
+
/** Compares every file kept of the campaigns with the disk, lists their folders again, and watches the folders that came. */
|
|
86
|
+
private checkEverything;
|
|
87
|
+
/** Forgets what is kept under a path, the listings that may have held it, and what was built from it. `files` false keeps the files' texts. */
|
|
88
|
+
private forgetUnder;
|
|
89
|
+
private closeWatchersUnder;
|
|
90
|
+
}
|
|
@@ -0,0 +1,289 @@
|
|
|
1
|
+
// The files as the MCP server keeps them for a whole session (D-137, D-193): what a call read of a campaign stays for the next ones, until a watcher says
|
|
2
|
+
// that a file changed. At the start, at every instructions, and whenever a watcher fails or cannot start, a full check compares the text of every file kept
|
|
3
|
+
// of the campaigns with the disk. The game systems stay as they were read: they do not change while the server runs. Anything else is read at every call.
|
|
4
|
+
import { watch } from "node:fs";
|
|
5
|
+
import { readFile } from "node:fs/promises";
|
|
6
|
+
import { isAbsolute, join, relative, resolve, sep } from "node:path";
|
|
7
|
+
import { filesIn, foldersIn } from "./files.js";
|
|
8
|
+
import { FileStore, isInside, readText } from "./store.js";
|
|
9
|
+
// The folders of a campaign below its own that hold what is kept: its pages, its house rules and its pictures. The campaign's folder holds its settings, state
|
|
10
|
+
// and log.
|
|
11
|
+
const watchedTrees = ["world", "rules", "images"];
|
|
12
|
+
// More changes than this between two calls, and a watcher on Linux may have lost some without a word: inotify keeps 16384 by default, then drops the rest.
|
|
13
|
+
const tooManyChanges = 10_000;
|
|
14
|
+
/** The files of a session of the MCP server, kept between calls and watched (D-193). */
|
|
15
|
+
export class SessionStore extends FileStore {
|
|
16
|
+
watchers = new Map();
|
|
17
|
+
roots = new Set();
|
|
18
|
+
reported = new Set();
|
|
19
|
+
passing = new Set();
|
|
20
|
+
changeListeners = new Set();
|
|
21
|
+
systemFolders;
|
|
22
|
+
watchFolder;
|
|
23
|
+
checking;
|
|
24
|
+
checkAll = false;
|
|
25
|
+
unwatchable = false;
|
|
26
|
+
changes = 0;
|
|
27
|
+
wrote = false;
|
|
28
|
+
// The files changed outside the session since they were last taken, each with its text before; and who reads the world before they are let in (OUT-1).
|
|
29
|
+
outside = new Map();
|
|
30
|
+
beforeOutside;
|
|
31
|
+
/** `systemFolders` hold the game systems, kept for the whole session; `watchFolder` is Node's watcher, unless a test gives its own. */
|
|
32
|
+
constructor(options = {}) {
|
|
33
|
+
super();
|
|
34
|
+
this.systemFolders = (options.systemFolders ?? []).map((folder) => resolve(folder));
|
|
35
|
+
this.watchFolder = options.watchFolder ?? watchWithNode;
|
|
36
|
+
}
|
|
37
|
+
/** Starts watching a campaign, the first time a call finds it; what was kept of it before is read again. */
|
|
38
|
+
track(root) {
|
|
39
|
+
const key = resolve(root);
|
|
40
|
+
if (this.roots.has(key)) {
|
|
41
|
+
return;
|
|
42
|
+
}
|
|
43
|
+
this.roots.add(key);
|
|
44
|
+
this.watchFolders(key);
|
|
45
|
+
this.forgetUnder(key);
|
|
46
|
+
}
|
|
47
|
+
/** Calls `listener` whenever a watcher sees a file of a campaign change, or loses track of one (D-272), until the function it returns is called. */
|
|
48
|
+
onChange(listener) {
|
|
49
|
+
this.changeListeners.add(listener);
|
|
50
|
+
return () => this.changeListeners.delete(listener);
|
|
51
|
+
}
|
|
52
|
+
/** Calls `hook` before the session lets in changes made outside it, while what it kept is still as it was: the world before them can be read (OUT-3). */
|
|
53
|
+
beforeOutsideChanges(hook) {
|
|
54
|
+
this.beforeOutside = hook;
|
|
55
|
+
}
|
|
56
|
+
/** The files of the campaigns changed outside the session since this was last asked, with their text before and now; those back as they were are left out. */
|
|
57
|
+
takeOutsideChanges() {
|
|
58
|
+
const taken = [...this.outside].map(([path, change]) => ({ path, before: change.before, after: change.after === undefined ? this.text(path) : change.after.text }));
|
|
59
|
+
this.outside.clear();
|
|
60
|
+
return taken.filter((change) => change.before !== change.after);
|
|
61
|
+
}
|
|
62
|
+
/**
|
|
63
|
+
* Makes the store right for a call: forgets what lasts only for a call, lets the watchers' last events in and reads again the files they named; first it
|
|
64
|
+
* compares every file kept with the disk when `everything` is asked, as at instructions, when a watcher failed or could not start, or after too many
|
|
65
|
+
* changes. One full check runs at a time: a call that comes while one is under way waits for it.
|
|
66
|
+
*/
|
|
67
|
+
async ready(everything = false) {
|
|
68
|
+
await new Promise((done) => setImmediate(done));
|
|
69
|
+
this.wrote = false;
|
|
70
|
+
this.forgetPassing();
|
|
71
|
+
if (everything || this.checkAll || this.unwatchable || this.changes > tooManyChanges) {
|
|
72
|
+
this.checking ??= this.checkEverything().finally(() => (this.checking = undefined));
|
|
73
|
+
}
|
|
74
|
+
await this.checking;
|
|
75
|
+
const reported = [...this.reported].map((path) => ({ path, now: readNow(path) }));
|
|
76
|
+
this.reported.clear();
|
|
77
|
+
this.changes = 0;
|
|
78
|
+
this.noteOutside(reported.filter(({ path, now }) => this.isOutside(path, now)).map(({ path }) => path));
|
|
79
|
+
for (const { path, now } of reported) {
|
|
80
|
+
this.recheck(path, now);
|
|
81
|
+
}
|
|
82
|
+
}
|
|
83
|
+
/**
|
|
84
|
+
* The text on the disk, before a write. A file kept with another text was changed by hand without the store knowing: what the command worked out from it no
|
|
85
|
+
* longer holds, so it stops before writing, and the next call checks everything (D-196).
|
|
86
|
+
*/
|
|
87
|
+
fresh(path) {
|
|
88
|
+
const now = readText(resolve(path));
|
|
89
|
+
if (now !== this.text(path)) {
|
|
90
|
+
this.changed(path, { text: now }, now !== undefined);
|
|
91
|
+
this.checkAll = true;
|
|
92
|
+
const name = this.shownPath(resolve(path));
|
|
93
|
+
throw new Error(this.wrote
|
|
94
|
+
? `${name} was changed by hand since this call read it, so the command stopped before writing it, after other files: look at them again with status and validate, and finish by hand only what is missing.`
|
|
95
|
+
: `${name} was changed by hand since this call read it, so the command wrote nothing: look at it again, as with show or status, and repeat the command if it still fits.`);
|
|
96
|
+
}
|
|
97
|
+
return now;
|
|
98
|
+
}
|
|
99
|
+
write(path, text) {
|
|
100
|
+
this.freezeOutside(path);
|
|
101
|
+
super.write(path, text);
|
|
102
|
+
this.wrote = true;
|
|
103
|
+
}
|
|
104
|
+
append(path, text) {
|
|
105
|
+
this.freezeOutside(path);
|
|
106
|
+
super.append(path, text);
|
|
107
|
+
this.wrote = true;
|
|
108
|
+
}
|
|
109
|
+
writeBytes(path, bytes) {
|
|
110
|
+
this.freezeOutside(path);
|
|
111
|
+
super.writeBytes(path, bytes);
|
|
112
|
+
this.wrote = true;
|
|
113
|
+
}
|
|
114
|
+
remove(path) {
|
|
115
|
+
this.freezeOutside(path);
|
|
116
|
+
super.remove(path);
|
|
117
|
+
this.wrote = true;
|
|
118
|
+
}
|
|
119
|
+
/** Stops watching, as the server closes. */
|
|
120
|
+
close() {
|
|
121
|
+
for (const watcher of this.watchers.values()) {
|
|
122
|
+
watcher.close();
|
|
123
|
+
}
|
|
124
|
+
this.watchers.clear();
|
|
125
|
+
}
|
|
126
|
+
/** What a call keeps outside the campaigns watched and the game systems lasts for that call only. */
|
|
127
|
+
onKept(path) {
|
|
128
|
+
if (!this.lasts(path)) {
|
|
129
|
+
this.passing.add(path);
|
|
130
|
+
}
|
|
131
|
+
}
|
|
132
|
+
/** Whether what is kept of a path lasts from a call to the next: a file of a campaign watched, or of a game system. */
|
|
133
|
+
lasts(path) {
|
|
134
|
+
return [...this.roots, ...this.systemFolders].some((folder) => path === folder || isInside(folder, path));
|
|
135
|
+
}
|
|
136
|
+
/** A path as messages give it: inside a campaign, from its folder. */
|
|
137
|
+
shownPath(path) {
|
|
138
|
+
const root = [...this.roots].find((folder) => isInside(folder, path));
|
|
139
|
+
return root === undefined ? path : relative(root, path).replaceAll(sep, "/");
|
|
140
|
+
}
|
|
141
|
+
/** Forgets what lasts only for a call, such as a campaign.yaml not there yet, which another process may write: the next call reads it again. */
|
|
142
|
+
forgetPassing() {
|
|
143
|
+
for (const path of [...this.passing].filter((passing) => !this.lasts(passing))) {
|
|
144
|
+
this.kept.delete(path);
|
|
145
|
+
this.listings.delete(path);
|
|
146
|
+
this.forgetBuiltFrom(path);
|
|
147
|
+
}
|
|
148
|
+
this.passing.clear();
|
|
149
|
+
}
|
|
150
|
+
/** Watches each folder of the campaigns that holds what is kept, those that came into it too; one that cannot be watched makes every call check everything. */
|
|
151
|
+
watchFolders(root) {
|
|
152
|
+
const folders = [root, ...watchedTrees.flatMap((tree) => foldersIn(join(root, tree)))].filter((folder) => !this.watchers.has(folder));
|
|
153
|
+
for (const folder of folders) {
|
|
154
|
+
try {
|
|
155
|
+
this.watchers.set(folder, this.watchFolder(folder, (name) => this.report(folder, name), () => this.lose(folder)));
|
|
156
|
+
}
|
|
157
|
+
catch {
|
|
158
|
+
this.unwatchable = true;
|
|
159
|
+
}
|
|
160
|
+
}
|
|
161
|
+
}
|
|
162
|
+
/** A change a watcher saw: a name in its folder; without one, or with its own folder's path as Windows gives it when the folder goes, it has lost track. */
|
|
163
|
+
report(folder, name) {
|
|
164
|
+
this.changes++;
|
|
165
|
+
this.changeListeners.forEach((listener) => listener());
|
|
166
|
+
if (name === undefined || name === "" || isAbsolute(name)) {
|
|
167
|
+
this.lose(folder);
|
|
168
|
+
return;
|
|
169
|
+
}
|
|
170
|
+
this.reported.add(join(folder, name));
|
|
171
|
+
}
|
|
172
|
+
/** A watcher that failed: it is closed, and everything is checked at the next call. */
|
|
173
|
+
lose(folder) {
|
|
174
|
+
this.watchers.get(folder)?.close();
|
|
175
|
+
this.watchers.delete(folder);
|
|
176
|
+
this.checkAll = true;
|
|
177
|
+
// The next call checks everything and watches the folder again: who listens calls again.
|
|
178
|
+
this.changeListeners.forEach((listener) => listener());
|
|
179
|
+
}
|
|
180
|
+
/**
|
|
181
|
+
* Whether what a watcher named changed outside the session (OUT-1): a file of a campaign kept with another text, or gone; or a new one, missing from the
|
|
182
|
+
* listing of a folder that holds it. The session's own writes are kept as they are written, so they never differ.
|
|
183
|
+
*/
|
|
184
|
+
isOutside(path, now) {
|
|
185
|
+
if (now === undefined || ![...this.roots].some((root) => isInside(root, path))) {
|
|
186
|
+
return false;
|
|
187
|
+
}
|
|
188
|
+
const kept = this.kept.get(path);
|
|
189
|
+
if (kept !== undefined) {
|
|
190
|
+
return kept.text !== now.text;
|
|
191
|
+
}
|
|
192
|
+
return now.text !== undefined && [...this.listings].some(([folder, listing]) => isInside(folder, path) && !listing.includes(path));
|
|
193
|
+
}
|
|
194
|
+
/** Notes the files changed outside the session, with their text as it kept them; first who reads the world as it was, once for those that come together. */
|
|
195
|
+
noteOutside(paths) {
|
|
196
|
+
if (paths.length > 0) {
|
|
197
|
+
this.beforeOutside?.();
|
|
198
|
+
}
|
|
199
|
+
for (const path of paths.filter((one) => !this.outside.has(one))) {
|
|
200
|
+
this.outside.set(path, { before: this.kept.get(path)?.text });
|
|
201
|
+
}
|
|
202
|
+
}
|
|
203
|
+
/** A file changed outside that the session now writes: what changed outside is what the disk had before this write, never what the session writes. */
|
|
204
|
+
freezeOutside(path) {
|
|
205
|
+
const change = this.outside.get(resolve(path));
|
|
206
|
+
if (change !== undefined && change.after === undefined) {
|
|
207
|
+
change.after = { text: readNow(resolve(path))?.text };
|
|
208
|
+
}
|
|
209
|
+
}
|
|
210
|
+
/** What a watcher named: a file kept with another text, a new file or one gone; or a folder that came or went, read again and watched whole. */
|
|
211
|
+
recheck(path, read) {
|
|
212
|
+
if (read === undefined) {
|
|
213
|
+
// A folder, or a file being written: what is under it is read again, and a new folder is watched.
|
|
214
|
+
this.forgetUnder(path);
|
|
215
|
+
this.roots.forEach((root) => this.watchFolders(root));
|
|
216
|
+
return;
|
|
217
|
+
}
|
|
218
|
+
const now = read.text;
|
|
219
|
+
// Only a name that is gone may be a folder watched, or one that held what is kept: looked for only then.
|
|
220
|
+
const under = `${path}${sep}`;
|
|
221
|
+
if (now === undefined && (this.watchers.has(path) || [...this.kept.keys(), ...this.listings.keys(), ...this.watchers.keys()].some((other) => other.startsWith(under)))) {
|
|
222
|
+
// A folder that went, renamed or removed, with all it held: only its name comes, and on Linux nothing more from its own watcher.
|
|
223
|
+
this.forgetUnder(path);
|
|
224
|
+
this.closeWatchersUnder(path);
|
|
225
|
+
return;
|
|
226
|
+
}
|
|
227
|
+
const kept = this.kept.get(path);
|
|
228
|
+
if (kept === undefined || kept.text !== now) {
|
|
229
|
+
this.changed(path, kept === undefined ? undefined : { text: now }, now !== undefined);
|
|
230
|
+
}
|
|
231
|
+
}
|
|
232
|
+
/** Compares every file kept of the campaigns with the disk, lists their folders again, and watches the folders that came. */
|
|
233
|
+
async checkEverything() {
|
|
234
|
+
this.reported.clear();
|
|
235
|
+
this.checkAll = false;
|
|
236
|
+
this.changes = 0;
|
|
237
|
+
const paths = [...this.kept.keys()].filter((path) => [...this.roots].some((root) => isInside(root, path)));
|
|
238
|
+
const texts = await Promise.all(paths.map((path) => readFile(path, "utf8").catch(() => undefined)));
|
|
239
|
+
// The files that came into a folder listed, which the session did not write: new, outside it (OUT-1).
|
|
240
|
+
const listed = [...this.listings].filter(([folder]) => [...this.roots].some((root) => folder === root || isInside(root, folder)));
|
|
241
|
+
const added = listed.flatMap(([folder, listing]) => {
|
|
242
|
+
const known = new Set(listing);
|
|
243
|
+
return filesIn(folder, () => true).filter((path) => !known.has(path) && !this.kept.has(path));
|
|
244
|
+
});
|
|
245
|
+
this.noteOutside([...paths.filter((path, index) => this.kept.get(path)?.text !== texts[index]), ...new Set(added)]);
|
|
246
|
+
paths.forEach((path, index) => {
|
|
247
|
+
if (this.kept.get(path)?.text !== texts[index]) {
|
|
248
|
+
this.changed(path, { text: texts[index] }, texts[index] !== undefined);
|
|
249
|
+
}
|
|
250
|
+
});
|
|
251
|
+
this.roots.forEach((root) => {
|
|
252
|
+
this.forgetUnder(root, false);
|
|
253
|
+
this.watchFolders(root);
|
|
254
|
+
});
|
|
255
|
+
}
|
|
256
|
+
/** Forgets what is kept under a path, the listings that may have held it, and what was built from it. `files` false keeps the files' texts. */
|
|
257
|
+
forgetUnder(path, files = true) {
|
|
258
|
+
for (const kept of [...this.kept.keys()].filter((other) => files && (other === path || isInside(path, other)))) {
|
|
259
|
+
this.kept.delete(kept);
|
|
260
|
+
}
|
|
261
|
+
for (const listed of [...this.listings.keys()].filter((folder) => folder === path || isInside(folder, path) || isInside(path, folder))) {
|
|
262
|
+
this.listings.delete(listed);
|
|
263
|
+
}
|
|
264
|
+
this.forgetBuiltFrom(path);
|
|
265
|
+
}
|
|
266
|
+
closeWatchersUnder(path) {
|
|
267
|
+
for (const [folder, watcher] of this.watchers) {
|
|
268
|
+
if (folder === path || isInside(path, folder)) {
|
|
269
|
+
watcher.close();
|
|
270
|
+
this.watchers.delete(folder);
|
|
271
|
+
}
|
|
272
|
+
}
|
|
273
|
+
}
|
|
274
|
+
}
|
|
275
|
+
/** Node's watcher for one folder, which never keeps the process alive by itself. */
|
|
276
|
+
function watchWithNode(folder, changed, failed) {
|
|
277
|
+
const watcher = watch(folder, { persistent: false }, (_event, name) => changed(name === null ? undefined : String(name)));
|
|
278
|
+
watcher.on("error", failed);
|
|
279
|
+
return watcher;
|
|
280
|
+
}
|
|
281
|
+
/** A file's text as it is now, none for a file gone; undefined for a folder, or a file being written, which cannot be read. */
|
|
282
|
+
function readNow(path) {
|
|
283
|
+
try {
|
|
284
|
+
return { text: readText(path) };
|
|
285
|
+
}
|
|
286
|
+
catch {
|
|
287
|
+
return undefined;
|
|
288
|
+
}
|
|
289
|
+
}
|