rpg-engine 0.0.0-stage → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +99 -2
- package/dist/campaign/create-campaign.d.ts +6 -0
- package/dist/campaign/create-campaign.js +71 -0
- package/dist/campaign/find-campaign.d.ts +8 -0
- package/dist/campaign/find-campaign.js +28 -0
- package/dist/campaign/host-files.d.ts +16 -0
- package/dist/campaign/host-files.js +131 -0
- package/dist/campaign/index.d.ts +5 -0
- package/dist/campaign/index.js +6 -0
- package/dist/campaign/settings.d.ts +185 -0
- package/dist/campaign/settings.js +399 -0
- package/dist/campaign/state.d.ts +15 -0
- package/dist/campaign/state.js +52 -0
- package/dist/cli.d.ts +2 -0
- package/dist/cli.js +19 -0
- package/dist/command-line.d.ts +7 -0
- package/dist/command-line.js +140 -0
- package/dist/commands/advance.d.ts +7 -0
- package/dist/commands/advance.js +80 -0
- package/dist/commands/ask.d.ts +33 -0
- package/dist/commands/ask.js +280 -0
- package/dist/commands/change.d.ts +69 -0
- package/dist/commands/change.js +604 -0
- package/dist/commands/config.d.ts +59 -0
- package/dist/commands/config.js +512 -0
- package/dist/commands/effect-layer.d.ts +22 -0
- package/dist/commands/effect-layer.js +84 -0
- package/dist/commands/effect.d.ts +27 -0
- package/dist/commands/effect.js +369 -0
- package/dist/commands/find.d.ts +34 -0
- package/dist/commands/find.js +64 -0
- package/dist/commands/game-advance.d.ts +50 -0
- package/dist/commands/game-advance.js +103 -0
- package/dist/commands/game-effects.d.ts +68 -0
- package/dist/commands/game-effects.js +196 -0
- package/dist/commands/game-environment.d.ts +16 -0
- package/dist/commands/game-environment.js +24 -0
- package/dist/commands/game-events.d.ts +84 -0
- package/dist/commands/game-events.js +325 -0
- package/dist/commands/game-experience.d.ts +57 -0
- package/dist/commands/game-experience.js +119 -0
- package/dist/commands/game-grid-moves.d.ts +33 -0
- package/dist/commands/game-grid-moves.js +94 -0
- package/dist/commands/game-grids.d.ts +52 -0
- package/dist/commands/game-grids.js +162 -0
- package/dist/commands/game-here.d.ts +40 -0
- package/dist/commands/game-here.js +100 -0
- package/dist/commands/game-images.d.ts +31 -0
- package/dist/commands/game-images.js +87 -0
- package/dist/commands/game-journey.d.ts +62 -0
- package/dist/commands/game-journey.js +163 -0
- package/dist/commands/game-knowledge.d.ts +32 -0
- package/dist/commands/game-knowledge.js +120 -0
- package/dist/commands/game-maps.d.ts +20 -0
- package/dist/commands/game-maps.js +51 -0
- package/dist/commands/game-mode.d.ts +31 -0
- package/dist/commands/game-mode.js +128 -0
- package/dist/commands/game-money.d.ts +17 -0
- package/dist/commands/game-money.js +55 -0
- package/dist/commands/game-moods.d.ts +22 -0
- package/dist/commands/game-moods.js +32 -0
- package/dist/commands/game-moves.d.ts +14 -0
- package/dist/commands/game-moves.js +43 -0
- package/dist/commands/game-open.d.ts +18 -0
- package/dist/commands/game-open.js +47 -0
- package/dist/commands/game-outside.d.ts +14 -0
- package/dist/commands/game-outside.js +151 -0
- package/dist/commands/game-positions.d.ts +52 -0
- package/dist/commands/game-positions.js +244 -0
- package/dist/commands/game-quests.d.ts +46 -0
- package/dist/commands/game-quests.js +97 -0
- package/dist/commands/game-recipes.d.ts +34 -0
- package/dist/commands/game-recipes.js +109 -0
- package/dist/commands/game-reminders.d.ts +22 -0
- package/dist/commands/game-reminders.js +74 -0
- package/dist/commands/game-roads.d.ts +90 -0
- package/dist/commands/game-roads.js +284 -0
- package/dist/commands/game-rules.d.ts +17 -0
- package/dist/commands/game-rules.js +30 -0
- package/dist/commands/game-saves.d.ts +59 -0
- package/dist/commands/game-saves.js +249 -0
- package/dist/commands/game-scene.d.ts +69 -0
- package/dist/commands/game-scene.js +285 -0
- package/dist/commands/game-thresholds.d.ts +13 -0
- package/dist/commands/game-thresholds.js +41 -0
- package/dist/commands/game-time.d.ts +17 -0
- package/dist/commands/game-time.js +42 -0
- package/dist/commands/game-view-journal.d.ts +145 -0
- package/dist/commands/game-view-journal.js +129 -0
- package/dist/commands/game-view-map.d.ts +78 -0
- package/dist/commands/game-view-map.js +266 -0
- package/dist/commands/game-view-place.d.ts +160 -0
- package/dist/commands/game-view-place.js +388 -0
- package/dist/commands/game-world.d.ts +60 -0
- package/dist/commands/game-world.js +204 -0
- package/dist/commands/image.d.ts +19 -0
- package/dist/commands/image.js +185 -0
- package/dist/commands/index.d.ts +3 -0
- package/dist/commands/index.js +57 -0
- package/dist/commands/init.d.ts +23 -0
- package/dist/commands/init.js +44 -0
- package/dist/commands/install.d.ts +23 -0
- package/dist/commands/install.js +68 -0
- package/dist/commands/instructions.d.ts +4 -0
- package/dist/commands/instructions.js +97 -0
- package/dist/commands/mode.d.ts +23 -0
- package/dist/commands/mode.js +84 -0
- package/dist/commands/mood.d.ts +34 -0
- package/dist/commands/mood.js +113 -0
- package/dist/commands/move.d.ts +34 -0
- package/dist/commands/move.js +274 -0
- package/dist/commands/notes.d.ts +10 -0
- package/dist/commands/notes.js +37 -0
- package/dist/commands/page-counters.d.ts +24 -0
- package/dist/commands/page-counters.js +84 -0
- package/dist/commands/parts.d.ts +16 -0
- package/dist/commands/parts.js +49 -0
- package/dist/commands/problems.d.ts +5 -0
- package/dist/commands/problems.js +47 -0
- package/dist/commands/progression.d.ts +68 -0
- package/dist/commands/progression.js +206 -0
- package/dist/commands/rename.d.ts +16 -0
- package/dist/commands/rename.js +116 -0
- package/dist/commands/reveal.d.ts +25 -0
- package/dist/commands/reveal.js +193 -0
- package/dist/commands/roll.d.ts +56 -0
- package/dist/commands/roll.js +302 -0
- package/dist/commands/route.d.ts +19 -0
- package/dist/commands/route.js +110 -0
- package/dist/commands/rules.d.ts +48 -0
- package/dist/commands/rules.js +194 -0
- package/dist/commands/save.d.ts +68 -0
- package/dist/commands/save.js +141 -0
- package/dist/commands/scene.d.ts +105 -0
- package/dist/commands/scene.js +741 -0
- package/dist/commands/sheet.d.ts +136 -0
- package/dist/commands/sheet.js +445 -0
- package/dist/commands/show.d.ts +76 -0
- package/dist/commands/show.js +216 -0
- package/dist/commands/status.d.ts +54 -0
- package/dist/commands/status.js +291 -0
- package/dist/commands/translate.d.ts +23 -0
- package/dist/commands/translate.js +108 -0
- package/dist/commands/travel.d.ts +47 -0
- package/dist/commands/travel.js +457 -0
- package/dist/commands/validate.d.ts +4 -0
- package/dist/commands/validate.js +25 -0
- package/dist/commands/view.d.ts +272 -0
- package/dist/commands/view.js +623 -0
- package/dist/commands/worked-out.d.ts +116 -0
- package/dist/commands/worked-out.js +704 -0
- package/dist/commands/write.d.ts +51 -0
- package/dist/commands/write.js +1017 -0
- package/dist/core/command-reference.d.ts +6 -0
- package/dist/core/command-reference.js +47 -0
- package/dist/core/context.d.ts +140 -0
- package/dist/core/context.js +28 -0
- package/dist/core/field-kind.d.ts +6 -0
- package/dist/core/field-kind.js +5 -0
- package/dist/core/files.d.ts +4 -0
- package/dist/core/files.js +30 -0
- package/dist/core/formula.d.ts +164 -0
- package/dist/core/formula.js +590 -0
- package/dist/core/frozen.d.ts +2 -0
- package/dist/core/frozen.js +11 -0
- package/dist/core/length.d.ts +27 -0
- package/dist/core/length.js +49 -0
- package/dist/core/log.d.ts +27 -0
- package/dist/core/log.js +38 -0
- package/dist/core/memo.d.ts +2 -0
- package/dist/core/memo.js +17 -0
- package/dist/core/mood.d.ts +6 -0
- package/dist/core/mood.js +11 -0
- package/dist/core/problem.d.ts +6 -0
- package/dist/core/problem.js +1 -0
- package/dist/core/progression-rule.d.ts +21 -0
- package/dist/core/progression-rule.js +2 -0
- package/dist/core/registry.d.ts +31 -0
- package/dist/core/registry.js +25 -0
- package/dist/core/session-store.d.ts +90 -0
- package/dist/core/session-store.js +289 -0
- package/dist/core/store.d.ts +83 -0
- package/dist/core/store.js +224 -0
- package/dist/core/text.d.ts +12 -0
- package/dist/core/text.js +32 -0
- package/dist/core/version.d.ts +2 -0
- package/dist/core/version.js +6 -0
- package/dist/core/yaml-file.d.ts +10 -0
- package/dist/core/yaml-file.js +42 -0
- package/dist/counters/counter.d.ts +36 -0
- package/dist/counters/counter.js +59 -0
- package/dist/counters/index.d.ts +1 -0
- package/dist/counters/index.js +2 -0
- package/dist/dashboard/address.js +43 -0
- package/dist/dashboard/api.js +185 -0
- package/dist/dashboard/app.js +217 -0
- package/dist/dashboard/asked.js +132 -0
- package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
- package/dist/dashboard/assets/dice/dice.glb +0 -0
- package/dist/dashboard/assets/dice/dice.json +1 -0
- package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
- package/dist/dashboard/assets/favicon.svg +7 -0
- package/dist/dashboard/assets/icon-180.png +0 -0
- package/dist/dashboard/assets/icon-32.png +0 -0
- package/dist/dashboard/assets/master.svg +71 -0
- package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
- package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
- package/dist/dashboard/card.js +61 -0
- package/dist/dashboard/columns.js +37 -0
- package/dist/dashboard/combat.js +72 -0
- package/dist/dashboard/data.js +3 -0
- package/dist/dashboard/dice/burn.js +200 -0
- package/dist/dashboard/dice/celebration.js +199 -0
- package/dist/dashboard/dice/floor-cracks.js +149 -0
- package/dist/dashboard/dice/frost.js +51 -0
- package/dist/dashboard/dice/load.js +66 -0
- package/dist/dashboard/dice/models.js +138 -0
- package/dist/dashboard/dice/pool.js +49 -0
- package/dist/dashboard/dice/roller.js +101 -0
- package/dist/dashboard/dice/sets.js +49 -0
- package/dist/dashboard/dice/sounds.js +102 -0
- package/dist/dashboard/dice/stage.js +355 -0
- package/dist/dashboard/dice/throw.js +242 -0
- package/dist/dashboard/dice/tray.js +365 -0
- package/dist/dashboard/faces.js +16 -0
- package/dist/dashboard/footer.js +17 -0
- package/dist/dashboard/free-rolls.js +41 -0
- package/dist/dashboard/game-words.js +164 -0
- package/dist/dashboard/glass.js +12 -0
- package/dist/dashboard/guide/ar.md +306 -0
- package/dist/dashboard/guide/cs.md +306 -0
- package/dist/dashboard/guide/da.md +306 -0
- package/dist/dashboard/guide/de.md +306 -0
- package/dist/dashboard/guide/el.md +306 -0
- package/dist/dashboard/guide/en.md +305 -0
- package/dist/dashboard/guide/es.md +306 -0
- package/dist/dashboard/guide/fi.md +306 -0
- package/dist/dashboard/guide/fr.md +306 -0
- package/dist/dashboard/guide/he.md +306 -0
- package/dist/dashboard/guide/hi.md +306 -0
- package/dist/dashboard/guide/hu.md +306 -0
- package/dist/dashboard/guide/is.md +306 -0
- package/dist/dashboard/guide/it.md +306 -0
- package/dist/dashboard/guide/ja.md +306 -0
- package/dist/dashboard/guide/ko.md +306 -0
- package/dist/dashboard/guide/nb.md +306 -0
- package/dist/dashboard/guide/nl.md +306 -0
- package/dist/dashboard/guide/pl.md +306 -0
- package/dist/dashboard/guide/pt.md +306 -0
- package/dist/dashboard/guide/ro.md +306 -0
- package/dist/dashboard/guide/ru.md +306 -0
- package/dist/dashboard/guide/sv.md +306 -0
- package/dist/dashboard/guide/tr.md +306 -0
- package/dist/dashboard/guide/uk.md +306 -0
- package/dist/dashboard/guide/zh.md +306 -0
- package/dist/dashboard/guide-blocks.js +72 -0
- package/dist/dashboard/guide-markdown.js +63 -0
- package/dist/dashboard/help.js +92 -0
- package/dist/dashboard/i18n/ar.json +670 -0
- package/dist/dashboard/i18n/cs.json +670 -0
- package/dist/dashboard/i18n/da.json +670 -0
- package/dist/dashboard/i18n/de.json +670 -0
- package/dist/dashboard/i18n/el.json +670 -0
- package/dist/dashboard/i18n/es.json +670 -0
- package/dist/dashboard/i18n/fi.json +670 -0
- package/dist/dashboard/i18n/fr.json +670 -0
- package/dist/dashboard/i18n/he.json +670 -0
- package/dist/dashboard/i18n/hi.json +670 -0
- package/dist/dashboard/i18n/hu.json +670 -0
- package/dist/dashboard/i18n/is.json +670 -0
- package/dist/dashboard/i18n/it.json +670 -0
- package/dist/dashboard/i18n/ja.json +670 -0
- package/dist/dashboard/i18n/ko.json +670 -0
- package/dist/dashboard/i18n/nb.json +670 -0
- package/dist/dashboard/i18n/nl.json +670 -0
- package/dist/dashboard/i18n/pl.json +670 -0
- package/dist/dashboard/i18n/pt.json +670 -0
- package/dist/dashboard/i18n/ro.json +670 -0
- package/dist/dashboard/i18n/ru.json +670 -0
- package/dist/dashboard/i18n/sv.json +670 -0
- package/dist/dashboard/i18n/tr.json +670 -0
- package/dist/dashboard/i18n/uk.json +670 -0
- package/dist/dashboard/i18n/zh.json +670 -0
- package/dist/dashboard/icons.js +123 -0
- package/dist/dashboard/journal.js +188 -0
- package/dist/dashboard/labels.js +226 -0
- package/dist/dashboard/language-choice.js +83 -0
- package/dist/dashboard/languages.js +144 -0
- package/dist/dashboard/layout.js +93 -0
- package/dist/dashboard/map-sheet.js +32 -0
- package/dist/dashboard/map-symbols.js +79 -0
- package/dist/dashboard/markdown.js +72 -0
- package/dist/dashboard/master.js +69 -0
- package/dist/dashboard/mood-faces.js +16 -0
- package/dist/dashboard/mood.js +27 -0
- package/dist/dashboard/notes.js +203 -0
- package/dist/dashboard/notices.js +24 -0
- package/dist/dashboard/pages.js +32 -0
- package/dist/dashboard/party.js +65 -0
- package/dist/dashboard/place-map-view.js +362 -0
- package/dist/dashboard/place-map.js +204 -0
- package/dist/dashboard/prefs.js +97 -0
- package/dist/dashboard/reactions.js +28 -0
- package/dist/dashboard/requested.js +32 -0
- package/dist/dashboard/rolls.js +240 -0
- package/dist/dashboard/saves.js +154 -0
- package/dist/dashboard/scene.js +63 -0
- package/dist/dashboard/settings.js +362 -0
- package/dist/dashboard/setup.js +195 -0
- package/dist/dashboard/sheet.js +180 -0
- package/dist/dashboard/status.js +42 -0
- package/dist/dashboard/story.js +51 -0
- package/dist/dashboard/style.css +9355 -0
- package/dist/dashboard/text.js +158 -0
- package/dist/dashboard/theme.js +32 -0
- package/dist/dashboard/top.js +156 -0
- package/dist/dashboard/widgets.js +69 -0
- package/dist/dashboard/world-map.js +523 -0
- package/dist/dashboard/world.js +357 -0
- package/dist/dashboard-server.d.ts +38 -0
- package/dist/dashboard-server.js +818 -0
- package/dist/dice/evaluate.d.ts +30 -0
- package/dist/dice/evaluate.js +90 -0
- package/dist/dice/format.d.ts +3 -0
- package/dist/dice/format.js +26 -0
- package/dist/dice/index.d.ts +4 -0
- package/dist/dice/index.js +5 -0
- package/dist/dice/notation.d.ts +43 -0
- package/dist/dice/notation.js +132 -0
- package/dist/dice/proof.d.ts +4 -0
- package/dist/dice/proof.js +12 -0
- package/dist/dice/roll-dice.d.ts +29 -0
- package/dist/dice/roll-dice.js +43 -0
- package/dist/dice/words.d.ts +12 -0
- package/dist/dice/words.js +21 -0
- package/dist/effects/effect.d.ts +57 -0
- package/dist/effects/effect.js +123 -0
- package/dist/effects/index.d.ts +1 -0
- package/dist/effects/index.js +2 -0
- package/dist/grid/grid.d.ts +53 -0
- package/dist/grid/grid.js +151 -0
- package/dist/grid/index.d.ts +2 -0
- package/dist/grid/index.js +2 -0
- package/dist/grid/paths.d.ts +27 -0
- package/dist/grid/paths.js +128 -0
- package/dist/images/images.d.ts +26 -0
- package/dist/images/images.js +74 -0
- package/dist/images/index.d.ts +1 -0
- package/dist/images/index.js +2 -0
- package/dist/index.d.ts +1 -0
- package/dist/index.js +1 -0
- package/dist/instructions/index.d.ts +17 -0
- package/dist/instructions/index.js +48 -0
- package/dist/map/geometry.d.ts +22 -0
- package/dist/map/geometry.js +66 -0
- package/dist/map/index.d.ts +3 -0
- package/dist/map/index.js +5 -0
- package/dist/map/looks.d.ts +9 -0
- package/dist/map/looks.js +57 -0
- package/dist/map/ways.d.ts +36 -0
- package/dist/map/ways.js +78 -0
- package/dist/mcp-server.d.ts +22 -0
- package/dist/mcp-server.js +289 -0
- package/dist/money/index.d.ts +1 -0
- package/dist/money/index.js +2 -0
- package/dist/money/money.d.ts +48 -0
- package/dist/money/money.js +218 -0
- package/dist/page-words.d.ts +46 -0
- package/dist/page-words.js +221 -0
- package/dist/pages/check.d.ts +9 -0
- package/dist/pages/check.js +345 -0
- package/dist/pages/containers.d.ts +34 -0
- package/dist/pages/containers.js +181 -0
- package/dist/pages/environment.d.ts +26 -0
- package/dist/pages/environment.js +118 -0
- package/dist/pages/index.d.ts +15 -0
- package/dist/pages/index.js +16 -0
- package/dist/pages/inheritance.d.ts +80 -0
- package/dist/pages/inheritance.js +260 -0
- package/dist/pages/maps.d.ts +11 -0
- package/dist/pages/maps.js +14 -0
- package/dist/pages/markdown.d.ts +59 -0
- package/dist/pages/markdown.js +271 -0
- package/dist/pages/page-file.d.ts +26 -0
- package/dist/pages/page-file.js +166 -0
- package/dist/pages/page-types.d.ts +17 -0
- package/dist/pages/page-types.js +18 -0
- package/dist/pages/positions.d.ts +11 -0
- package/dist/pages/positions.js +23 -0
- package/dist/pages/rename-page.d.ts +39 -0
- package/dist/pages/rename-page.js +109 -0
- package/dist/pages/roads.d.ts +11 -0
- package/dist/pages/roads.js +40 -0
- package/dist/pages/standard-fields.d.ts +31 -0
- package/dist/pages/standard-fields.js +142 -0
- package/dist/pages/system-pages.d.ts +35 -0
- package/dist/pages/system-pages.js +98 -0
- package/dist/pages/world.d.ts +174 -0
- package/dist/pages/world.js +349 -0
- package/dist/pages/write-page.d.ts +27 -0
- package/dist/pages/write-page.js +311 -0
- package/dist/pictures/briefs.d.ts +25 -0
- package/dist/pictures/briefs.js +145 -0
- package/dist/pictures/chosen.d.ts +5 -0
- package/dist/pictures/chosen.js +21 -0
- package/dist/pictures/claude.d.ts +14 -0
- package/dist/pictures/claude.js +129 -0
- package/dist/pictures/codex.d.ts +20 -0
- package/dist/pictures/codex.js +154 -0
- package/dist/pictures/helpers.d.ts +26 -0
- package/dist/pictures/helpers.js +219 -0
- package/dist/pictures/index.d.ts +6 -0
- package/dist/pictures/index.js +8 -0
- package/dist/pictures/stop.d.ts +3 -0
- package/dist/pictures/stop.js +10 -0
- package/dist/pictures/svg.d.ts +4 -0
- package/dist/pictures/svg.js +129 -0
- package/dist/player-notes/index.d.ts +1 -0
- package/dist/player-notes/index.js +2 -0
- package/dist/player-notes/notes.d.ts +21 -0
- package/dist/player-notes/notes.js +50 -0
- package/dist/progression/index.d.ts +1 -0
- package/dist/progression/index.js +1 -0
- package/dist/progression/level-table.d.ts +41 -0
- package/dist/progression/level-table.js +123 -0
- package/dist/rules/index.d.ts +3 -0
- package/dist/rules/index.js +4 -0
- package/dist/rules/rule-book.d.ts +31 -0
- package/dist/rules/rule-book.js +157 -0
- package/dist/rules/search.d.ts +18 -0
- package/dist/rules/search.js +101 -0
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- package/systems/5e/world/topics/Shield of Faith.md +13 -0
- package/systems/5e/world/topics/Shillelagh.md +12 -0
- package/systems/5e/world/topics/Shocking Grasp.md +14 -0
- package/systems/5e/world/topics/Silence.md +14 -0
- package/systems/5e/world/topics/Silent Image.md +17 -0
- package/systems/5e/world/topics/Simulacrum.md +18 -0
- package/systems/5e/world/topics/Sleep.md +18 -0
- package/systems/5e/world/topics/Sleet Storm.md +17 -0
- package/systems/5e/world/topics/Slow.md +19 -0
- package/systems/5e/world/topics/Sorcerer Spells.md +155 -0
- package/systems/5e/world/topics/Sorcerer.md +166 -0
- package/systems/5e/world/topics/Spare the Dying.md +12 -0
- package/systems/5e/world/topics/Speak with Animals.md +13 -0
- package/systems/5e/world/topics/Speak with Dead.md +14 -0
- package/systems/5e/world/topics/Speak with Plants.md +20 -0
- package/systems/5e/world/topics/Spider Climb.md +13 -0
- package/systems/5e/world/topics/Spike Growth.md +15 -0
- package/systems/5e/world/topics/Spirit Guardians.md +17 -0
- package/systems/5e/world/topics/Spiritual Weapon.md +18 -0
- package/systems/5e/world/topics/Stinking Cloud.md +17 -0
- package/systems/5e/world/topics/Stone Shape.md +12 -0
- package/systems/5e/world/topics/Stoneskin.md +13 -0
- package/systems/5e/world/topics/Storm of Vengeance.md +23 -0
- package/systems/5e/world/topics/Suggestion.md +19 -0
- package/systems/5e/world/topics/Sunbeam.md +17 -0
- package/systems/5e/world/topics/Sunburst.md +16 -0
- package/systems/5e/world/topics/Symbol.md +36 -0
- package/systems/5e/world/topics/Telekinesis.md +23 -0
- package/systems/5e/world/topics/Telepathic Bond.md +15 -0
- package/systems/5e/world/topics/Teleport.md +38 -0
- package/systems/5e/world/topics/Teleportation Circle.md +16 -0
- package/systems/5e/world/topics/Thaumaturgy.md +21 -0
- package/systems/5e/world/topics/The Fiend.md +47 -0
- package/systems/5e/world/topics/Thief.md +24 -0
- package/systems/5e/world/topics/Thunderwave.md +16 -0
- package/systems/5e/world/topics/Time Stop.md +14 -0
- package/systems/5e/world/topics/Tiny Hut.md +17 -0
- package/systems/5e/world/topics/Tongues.md +12 -0
- package/systems/5e/world/topics/Transport via Plants.md +12 -0
- package/systems/5e/world/topics/Tree Stride.md +15 -0
- package/systems/5e/world/topics/True Polymorph.md +29 -0
- package/systems/5e/world/topics/True Resurrection.md +16 -0
- package/systems/5e/world/topics/True Seeing.md +12 -0
- package/systems/5e/world/topics/True Strike.md +13 -0
- package/systems/5e/world/topics/Unseen Servant.md +17 -0
- package/systems/5e/world/topics/Vampiric Touch.md +15 -0
- package/systems/5e/world/topics/Vicious Mockery.md +14 -0
- package/systems/5e/world/topics/Wall of Fire.md +19 -0
- package/systems/5e/world/topics/Wall of Force.md +15 -0
- package/systems/5e/world/topics/Wall of Ice.md +19 -0
- package/systems/5e/world/topics/Wall of Stone.md +23 -0
- package/systems/5e/world/topics/Wall of Thorns.md +19 -0
- package/systems/5e/world/topics/Warding Bond.md +14 -0
- package/systems/5e/world/topics/Warlock Spells.md +99 -0
- package/systems/5e/world/topics/Warlock.md +283 -0
- package/systems/5e/world/topics/Water Breathing.md +13 -0
- package/systems/5e/world/topics/Water Walk.md +15 -0
- package/systems/5e/world/topics/Way of the Open Hand.md +25 -0
- package/systems/5e/world/topics/Web.md +21 -0
- package/systems/5e/world/topics/Weird.md +13 -0
- package/systems/5e/world/topics/Wind Walk.md +14 -0
- package/systems/5e/world/topics/Wind Wall.md +17 -0
- package/systems/5e/world/topics/Wish.md +26 -0
- package/systems/5e/world/topics/Wizard Spells.md +239 -0
- package/systems/5e/world/topics/Wizard.md +141 -0
- package/systems/5e/world/topics/Word of Recall.md +14 -0
- package/systems/5e/world/topics/Zone of Truth.md +14 -0
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import { jsx as _jsx, jsxs as _jsxs } from "preact/jsx-runtime";
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import { useEffect, useState } from "preact/hooks";
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// Up to this width the cards start closed.
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const narrow = "(max-width: 600px)";
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const chevronPath = "M6 9.5l6 6 6-6";
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/**
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* Whether a card is open, and what opens and closes it: only the player's click, which the browser remembers by the card's name; the page setting it is not.
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* Until then a card starts closed on a phone, but the one that is `first`.
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export function useOpen(name, first = false) {
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const toggle = (event) => {
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event.preventDefault();
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setOpen(!open);
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storeOpen(name, !open);
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};
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export function useMedia(query) {
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const [matches, setMatches] = useState(() => matchMedia(query).matches);
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useEffect(() => {
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const list = matchMedia(query);
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const follow = () => setMatches(list.matches);
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list.addEventListener("change", follow);
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return matches;
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}
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/**
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* A card's header, all of it the toggle: its icon, its title, what it holds while closed, for the eye alone, and the chevron; a card that stays open has no
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* chevron and does not close.
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*/
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export function CardHeader({ icon, title, preview, open, onToggle, fixed }) {
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return (_jsxs("summary", { class: fixed ? "fixed" : undefined, onClick: fixed ? (event) => event.preventDefault() : onToggle, children: [_jsx("svg", { class: "card-icon", viewBox: "0 0 24 24", "aria-hidden": "true", children: _jsx("path", { d: icon }) }), title, !open && preview !== undefined && _jsx("span", { class: "preview", "aria-hidden": "true", children: preview }), !fixed && (_jsx("svg", { class: "chevron", viewBox: "0 0 24 24", "aria-hidden": "true", children: _jsx("path", { d: chevronPath }) }))] }));
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}
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/** The header of a card that is always open, as Combat's (D-419): the look of a card's header, its icon, its title, and a note at its end; no toggle. */
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export function CardHead({ icon, title, note }) {
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return (_jsxs("header", { class: "card-head", children: [_jsx("svg", { class: "card-icon", viewBox: "0 0 24 24", "aria-hidden": "true", children: _jsx("path", { d: icon }) }), title, note !== undefined && _jsx("span", { class: "card-head-note", children: note })] }));
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}
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function storedOpen(name, first) {
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try {
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const stored = localStorage.getItem(`rpg-group:${name}`);
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if (stored !== null) {
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return stored === "open";
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}
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}
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catch {
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// No storage, as in a private window: the default.
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}
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return first || !matchMedia(narrow).matches;
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}
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function storeOpen(name, open) {
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try {
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localStorage.setItem(`rpg-group:${name}`, open ? "open" : "closed");
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}
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catch {
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// No storage: it is only remembered while the page is open.
|
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}
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}
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@@ -0,0 +1,37 @@
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1
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import { jsx as _jsx } from "preact/jsx-runtime";
|
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2
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import { useLayoutEffect, useRef, useState } from "preact/hooks";
|
|
3
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+
import { columnsByHeight } from "./layout.js";
|
|
4
|
+
// The narrowest a column gets, and the room between two, in pixels: the page's one room, --gap in the style sheet.
|
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5
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+
const columnWidth = 300;
|
|
6
|
+
const columnGap = 16;
|
|
7
|
+
export function FixedColumns({ cards }) {
|
|
8
|
+
const holder = useRef(null);
|
|
9
|
+
const [count, setCount] = useState(1);
|
|
10
|
+
const [placed, setPlaced] = useState();
|
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11
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const keys = cards.map((card) => card.key).join("\n");
|
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12
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const current = placed !== undefined && placed.count === count && placed.keys === keys ? placed : undefined;
|
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13
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// As many columns as fit the width.
|
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14
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useLayoutEffect(() => {
|
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15
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const element = holder.current;
|
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16
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if (element === null) {
|
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return;
|
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18
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+
}
|
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19
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+
const measure = () => setCount(Math.max(1, Math.floor((element.clientWidth + columnGap) / (columnWidth + columnGap))));
|
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20
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measure();
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21
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+
const watcher = new ResizeObserver(measure);
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22
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+
watcher.observe(element);
|
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23
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+
return () => watcher.disconnect();
|
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24
|
+
}, []);
|
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25
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+
// Placed again only when the columns or the cards change: each card in its order into the shortest column, by the heights the cards have now.
|
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26
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+
useLayoutEffect(() => {
|
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27
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+
if (current !== undefined || holder.current === null) {
|
|
28
|
+
return;
|
|
29
|
+
}
|
|
30
|
+
const heights = new Map([...holder.current.querySelectorAll("[data-card]")].map((slot) => [slot.dataset.card ?? "", slot.offsetHeight]));
|
|
31
|
+
const columns = columnsByHeight(cards.map((card) => heights.get(card.key) ?? 0), count);
|
|
32
|
+
setPlaced({ count, keys, columns: new Map(cards.map((card, index) => [card.key, columns[index]])) });
|
|
33
|
+
});
|
|
34
|
+
// Until they are measured, the cards go round the columns in their order.
|
|
35
|
+
const columnOf = (key, index) => current?.columns.get(key) ?? index % count;
|
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36
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+
return (_jsx("div", { ref: holder, class: "fixed-columns", children: Array.from({ length: count }, (_, column) => (_jsx("div", { class: "fixed-column", children: cards.map((card, index) => columnOf(card.key, index) === column && (_jsx("div", { "data-card": card.key, children: card.node }, card.key))) }, column))) }));
|
|
37
|
+
}
|
|
@@ -0,0 +1,72 @@
|
|
|
1
|
+
import { jsx as _jsx, jsxs as _jsxs, Fragment as _Fragment } from "preact/jsx-runtime";
|
|
2
|
+
// The Combat section (D-314, D-315): only while the open scene is a fight. On top the band: the round, who acts, who comes next, the line of now; gold when it is
|
|
3
|
+
// the player's turn. Under it the order of the turns, fixed, the mark moving, each one a small card (D-419): their place in a strip that lights up on their
|
|
4
|
+
// turn, their counter, the party's as numbers and a foe's in words, their state as icons, what they keep, the death saves at 0. Beside it what the player's
|
|
5
|
+
// character has at hand, the fields and groups of its sheet the system names; every card with its header. The page never decides a rule: it shows.
|
|
6
|
+
import { sectionAddress } from "./address.js";
|
|
7
|
+
import { CardHead } from "./card.js";
|
|
8
|
+
import { Icon, iconPath } from "./icons.js";
|
|
9
|
+
import { fieldLabel, shownText, strangerLabel } from "./labels.js";
|
|
10
|
+
import { stripCounter } from "./layout.js";
|
|
11
|
+
import { PageHead } from "./pages.js";
|
|
12
|
+
import { sideOf, Token } from "./party.js";
|
|
13
|
+
import { PlaceMap } from "./place-map-view.js";
|
|
14
|
+
import { SheetAtHand } from "./sheet.js";
|
|
15
|
+
import { StatusIcons, StatusPip } from "./status.js";
|
|
16
|
+
import { t } from "./text.js";
|
|
17
|
+
import { Bar, DeathSaves } from "./widgets.js";
|
|
18
|
+
export function CombatView({ scene, lead, party, own, map, place }) {
|
|
19
|
+
const fighters = scene?.type === "combat" ? scene.fighters ?? [] : undefined;
|
|
20
|
+
if (scene === undefined || fighters === undefined) {
|
|
21
|
+
return (_jsxs("section", { class: "page-stack", "aria-labelledby": "combat-title", children: [_jsx(PageHead, { section: "combat", id: "combat-title" }), _jsxs("div", { class: "upcoming", children: [_jsx("p", { children: t("There is no fight now.") }), _jsx("p", { class: "upcoming-note", children: _jsx("a", { href: sectionAddress("scene"), children: t("Where the party is") }) })] })] }));
|
|
22
|
+
}
|
|
23
|
+
const acting = fighters.findIndex((fighter) => fighter.name === scene.turn);
|
|
24
|
+
const next = acting < 0 || fighters.length < 2 ? undefined : fighters[(acting + 1) % fighters.length];
|
|
25
|
+
const mine = lead !== undefined && scene.turn === lead.name;
|
|
26
|
+
const self = fighters.find((fighter) => fighter.role === "pc");
|
|
27
|
+
const order = (_jsxs("section", { class: "turns-card", "aria-labelledby": "turns-title", children: [_jsx(CardHead, { icon: iconPath("list"), title: _jsx("h3", { id: "turns-title", children: t("Turns") }), ...(scene.round === undefined ? {} : { note: t("Round {round}", { round: scene.round }) }) }), _jsx("ol", { class: "turn-order", "aria-label": t("The order of the turns"), children: fighters.map((fighter, index) => (_jsx(FighterRow, { fighter: fighter, member: party.find((one) => one.role === fighter.role && one.name === fighter.name), place: index + 1, acting: index === acting }, `${fighter.name} ${index}`))) })] }));
|
|
28
|
+
const atHand = lead && self && (own.cards?.atHand.length ?? 0) > 0 ? _jsx(AtHand, { lead: lead, fighter: self, own: own }) : null;
|
|
29
|
+
return (_jsxs("section", { class: "combat", "aria-labelledby": "combat-title", children: [_jsxs("header", { class: mine ? "turn-band mine" : `turn-band ${acting < 0 ? "" : fighters[acting].role}`, children: [scene.round !== undefined && (_jsxs("p", { class: "round", children: [_jsx("span", { class: "eyebrow", children: t("Round") }), _jsx("span", { class: "round-number", children: scene.round })] })), _jsxs("div", { class: "turn-now", children: [acting >= 0 && _jsx(FighterToken, { fighter: fighters[acting] }), _jsxs("div", { "aria-live": "polite", "aria-atomic": "true", children: [_jsx("p", { class: "eyebrow", children: mine ? t("Your turn") : t("Now acting") }), _jsx("h2", { id: "combat-title", children: mine ? lead?.name : acting < 0 ? scene.title : shownName(fighters[acting]) })] })] }), next && (_jsxs("p", { class: "turn-next", children: [_jsx("span", { class: "eyebrow", children: t("Next") }), _jsxs("span", { class: "next-who", children: [_jsx(FighterToken, { fighter: next, pip: false }), next.role === "pc" ? t("You") : shownName(next)] })] })), scene.now && _jsx("p", { class: "scene-line", children: scene.now })] }), map === undefined
|
|
30
|
+
? (_jsxs("div", { class: "combat-body", children: [order, atHand] }))
|
|
31
|
+
: (_jsxs("div", { class: "combat-body with-map", children: [_jsxs("div", { class: "lm-side", children: [order, atHand] }), _jsx(PlaceMap, { map: map, place: place ?? scene.title, acting: scene.turn })] }))] }));
|
|
32
|
+
}
|
|
33
|
+
/**
|
|
34
|
+
* One in the order (D-315), as a small card (D-419): their place, token and name, their counter, their state as icons (whether they act, at 0, what is on
|
|
35
|
+
* them), what they keep; the death saves at 0. Their token has no pip of state: the icons beside it say it.
|
|
36
|
+
*/
|
|
37
|
+
function FighterRow({ fighter, member, place, acting }) {
|
|
38
|
+
// One of the party has the bar of their strip (D-419), the icons under it.
|
|
39
|
+
const counter = member === undefined ? undefined : stripCounter(member);
|
|
40
|
+
return (_jsxs("li", { class: ["turn-row", fighter.role, acting ? "now" : ""].filter((part) => part !== "").join(" "), "aria-current": acting ? "step" : undefined, children: [_jsx("span", { class: "turn-place", children: place }), _jsx(FighterToken, { fighter: fighter, state: false }), _jsxs("div", { class: "turn-main", children: [_jsxs("p", { class: "turn-name", children: [shownName(fighter), fighter.role === "pc" && _jsx("span", { class: "you", children: t("You") })] }), counter !== undefined && _jsx(Bar, { value: counter, label: fieldLabel(counter.field) }), _jsxs("div", { class: "turn-facts", children: [counter === undefined && fighter.health && (fighter.role === "other" ? _jsx("span", { class: `wound ${fighter.health}`, children: healthLabel(fighter.health) }) : _jsx("span", { class: "turn-health num", children: shownText(fighter.health) })), _jsx(StatusIcons, { status: fighterStatus(fighter) })] }), fighter.keeps && _jsx("p", { class: "keeping", children: t("Keeping {what}", { what: fighter.keeps.join(", ") }) }), fighter.dying && _jsx(DeathSaves, { dying: fighter.dying })] })] }));
|
|
41
|
+
}
|
|
42
|
+
/** What the player's character has at hand (D-315): what it keeps, the fields and groups of its sheet the system names; at 0 only the death saves. */
|
|
43
|
+
function AtHand({ lead, fighter, own }) {
|
|
44
|
+
return (_jsxs("aside", { class: "at-hand", "aria-labelledby": "at-hand-title", children: [_jsx(CardHead, { icon: iconPath("party"), title: _jsx("h3", { id: "at-hand-title", children: lead.name }), note: t("At hand") }), fighter.dying ? _jsx(DeathSaves, { dying: fighter.dying }) : (_jsxs(_Fragment, { children: [fighter.keeps && _jsx("p", { class: "keeping", children: t("Keeping {what}", { what: fighter.keeps.join(", ") }) }), _jsx(SheetAtHand, { member: lead, sheet: own.sheet, names: own.cards?.atHand ?? [], version: own.version, onRoll: own.onRoll })] }))] }));
|
|
45
|
+
}
|
|
46
|
+
/**
|
|
47
|
+
* A fighter's token; a foe the master marked glows red a little, with no pip (D-415); one of the party with the pip of their side unless it is too small for one
|
|
48
|
+
* (D-414); with the pip of their state unless `state` is false (D-419).
|
|
49
|
+
*/
|
|
50
|
+
function FighterToken({ fighter, pip = true, state = true }) {
|
|
51
|
+
const status = state ? fighterStatus(fighter) : undefined;
|
|
52
|
+
// A stranger's number, as Creature 2's or, with more kinds, Creature B1's, the same on their token on the map (D-325, D-331).
|
|
53
|
+
const number = fighter.stranger ? /[A-Z]?\d+$/.exec(fighter.name)?.[0] : undefined;
|
|
54
|
+
const hostile = fighter.hostile === true;
|
|
55
|
+
// A stranger with a picture of their own, made from what is seen, shows it, with their number in its corner (D-420).
|
|
56
|
+
return fighter.stranger && fighter.image === undefined
|
|
57
|
+
? (_jsxs("span", { class: ["token stranger", number === undefined ? "" : "numbered", hostile ? "hostile" : ""].filter((name) => name !== "").join(" "), "aria-hidden": "true", children: [number ?? _jsx(Icon, { name: "stranger" }), _jsx(StatusPip, { status: status })] }))
|
|
58
|
+
: (_jsx(Token, { member: { name: fighter.name, role: fighter.role, ...(fighter.image === undefined ? {} : { image: fighter.image }), ...(fighter.icon === undefined ? {} : { icon: fighter.icon }) }, hostile: hostile, side: pip ? sideOf(fighter.role) : undefined, ...(status === undefined ? {} : { status }), number: number }));
|
|
59
|
+
}
|
|
60
|
+
/** A fighter's state: what is on them, whether they act, and at 0 the party's dying point or a foe down. */
|
|
61
|
+
function fighterStatus(fighter) {
|
|
62
|
+
return { effects: fighter.effects, inactive: fighter.inactive === true, down: fighter.dying !== undefined || fighter.health === "down" };
|
|
63
|
+
}
|
|
64
|
+
/** A fighter's name as the page writes it: Creature 2 for "creature 2", Someone for "someone". */
|
|
65
|
+
function shownName(fighter) {
|
|
66
|
+
return fighter.stranger ? strangerLabel(fighter.name) : fighter.name;
|
|
67
|
+
}
|
|
68
|
+
/** How hurt a foe looks, in the page's language (D-314): unhurt, hurt, bloodied, down. */
|
|
69
|
+
function healthLabel(health) {
|
|
70
|
+
const labels = { unhurt: t("unhurt"), hurt: t("hurt"), bloodied: t("bloodied"), down: t("down") };
|
|
71
|
+
return labels[health] ?? health;
|
|
72
|
+
}
|
|
@@ -0,0 +1,3 @@
|
|
|
1
|
+
// What the page reads from view (D-272), as its JSON comes: test/dashboard.test.ts checks that what view gives fits these types.
|
|
2
|
+
/** A mood of the master or of a character (MOOD-1, D-305): the engine's closed list, which the robot and the badges draw. */
|
|
3
|
+
export const moods = ["neutral", "happy", "delighted", "curious", "focused", "determined", "worried", "surprised", "afraid", "sad", "angry", "disgusted", "mischievous"];
|
|
@@ -0,0 +1,200 @@
|
|
|
1
|
+
// A die that does not count burns away (D-358): going out in a blink (D-414), it stays a moment where it fell, then consumed as paper by a fire, holes opening through it with a glowing,
|
|
2
|
+
// charred edge, until nothing is left; with reduced motion it fades instead. A die that shows its lowest face cracks, dark lines spreading from a point, no
|
|
3
|
+
// fire (D-363, D-382). Its materials, body and ink, burn or crack together, by its own shape.
|
|
4
|
+
import * as THREE from "three";
|
|
5
|
+
// How long a die set aside stays in sight before it burns, how long it burns, and how long it fades with reduced motion, in milliseconds.
|
|
6
|
+
const pause = 350;
|
|
7
|
+
const goingOut = 120;
|
|
8
|
+
const burning = 1300;
|
|
9
|
+
const fading = 400;
|
|
10
|
+
// The colour of the fire at the edge of the holes, and how wide that edge is, and the charred band behind it, in the noise's own measure.
|
|
11
|
+
const fire = new THREE.Color("#ff8a3d");
|
|
12
|
+
const edge = 0.06;
|
|
13
|
+
const charred = 0.16;
|
|
14
|
+
// How long the cracks take to spread, in milliseconds, and how far from where they start, in the die's measure; how big the cells between them are, how much
|
|
15
|
+
// their edges zigzag, how many of them crack, and how wide a crack is at most, tapering, in the cells' measure.
|
|
16
|
+
const cracking = 260;
|
|
17
|
+
const crackReach = 2.6;
|
|
18
|
+
const crackCellScale = "1.1";
|
|
19
|
+
const crackJagging = "0.12";
|
|
20
|
+
const crackSparseness = "0.42";
|
|
21
|
+
const crackWidth = "0.024";
|
|
22
|
+
/** Burns a die away from now: its object and its materials, gone out by the amount given first; its update says whether it still moves. */
|
|
23
|
+
export function burnAway(object, materials, instant, goOut) {
|
|
24
|
+
const started = performance.now();
|
|
25
|
+
const progress = { value: 0 };
|
|
26
|
+
// Each die catches fire in its own places.
|
|
27
|
+
const offset = new THREE.Vector3(Math.random(), Math.random(), Math.random()).multiplyScalar(50);
|
|
28
|
+
object.traverse((part) => {
|
|
29
|
+
part.castShadow = false;
|
|
30
|
+
});
|
|
31
|
+
// As much as each material showed: a crystal fades from what it was.
|
|
32
|
+
const opacities = materials.map((material) => material.opacity);
|
|
33
|
+
if (instant) {
|
|
34
|
+
materials.forEach((material) => {
|
|
35
|
+
material.transparent = true;
|
|
36
|
+
material.needsUpdate = true;
|
|
37
|
+
});
|
|
38
|
+
}
|
|
39
|
+
else {
|
|
40
|
+
materials.forEach((material) => burnable(material, progress, offset));
|
|
41
|
+
}
|
|
42
|
+
return {
|
|
43
|
+
update(now) {
|
|
44
|
+
goOut(Math.min(1, (now - started) / goingOut));
|
|
45
|
+
const elapsed = now - started - pause;
|
|
46
|
+
if (elapsed < 0) {
|
|
47
|
+
return true;
|
|
48
|
+
}
|
|
49
|
+
const done = Math.min(1, elapsed / (instant ? fading : burning));
|
|
50
|
+
if (instant) {
|
|
51
|
+
materials.forEach((material, index) => {
|
|
52
|
+
material.opacity = (opacities[index] ?? 1) * (1 - done);
|
|
53
|
+
});
|
|
54
|
+
}
|
|
55
|
+
else {
|
|
56
|
+
// Slow at first, as a fire catching, then faster; from where the noise starts to past where it ends.
|
|
57
|
+
progress.value = 0.2 + done ** 1.6 * 0.85;
|
|
58
|
+
}
|
|
59
|
+
object.visible = done < 1;
|
|
60
|
+
return done < 1;
|
|
61
|
+
},
|
|
62
|
+
dispose() {
|
|
63
|
+
object.visible = false;
|
|
64
|
+
},
|
|
65
|
+
};
|
|
66
|
+
}
|
|
67
|
+
/** Cracks a die from now, as resin breaks, not as paper burns: a few long dark fractures, zigzag and tapering, with a lighter chipped rim, spread from a point
|
|
68
|
+
* of the die until the dice go; no fire, which says a die goes away (D-382). At once with reduced motion. */
|
|
69
|
+
export function crack(materials, instant) {
|
|
70
|
+
const started = performance.now();
|
|
71
|
+
const reach = { value: instant ? crackReach : 0 };
|
|
72
|
+
const offset = new THREE.Vector3(Math.random(), Math.random(), Math.random()).multiplyScalar(50);
|
|
73
|
+
const origin = new THREE.Vector3(Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5).normalize();
|
|
74
|
+
materials.forEach((material) => {
|
|
75
|
+
// After what the material does already, as a glass's engraved far numbers.
|
|
76
|
+
const before = material.onBeforeCompile.bind(material);
|
|
77
|
+
material.onBeforeCompile = (shader, renderer) => {
|
|
78
|
+
before(shader, renderer);
|
|
79
|
+
shader.uniforms.crackReach = reach;
|
|
80
|
+
shader.uniforms.crackOrigin = { value: origin };
|
|
81
|
+
shader.uniforms.burnOffset = { value: offset };
|
|
82
|
+
shader.vertexShader = withPlace(shader.vertexShader);
|
|
83
|
+
shader.fragmentShader = shader.fragmentShader
|
|
84
|
+
.replace("#include <common>", `#include <common>
|
|
85
|
+
varying vec3 burnPlace;
|
|
86
|
+
uniform float crackReach;
|
|
87
|
+
uniform vec3 crackOrigin;
|
|
88
|
+
uniform vec3 burnOffset;
|
|
89
|
+
${noise}${cells}`)
|
|
90
|
+
.replace("#include <emissivemap_fragment>", `#include <emissivemap_fragment>
|
|
91
|
+
vec3 crackJag = vec3(burnNoise(burnPlace * 11.0), burnNoise(burnPlace * 11.0 + 17.0), burnNoise(burnPlace * 11.0 + 31.0)) - 0.5;
|
|
92
|
+
float crackEdge = crackCells(burnPlace * ${crackCellScale} + burnOffset + crackJag * ${crackJagging});
|
|
93
|
+
float crackHere = step(distance(burnPlace, crackOrigin), crackReach) * step(${crackSparseness}, burnNoise(burnPlace * 1.1 + burnOffset));
|
|
94
|
+
float crackWide = ${crackWidth} * (0.35 + 1.1 * burnNoise(burnPlace * 2.5 + burnOffset + 5.0));
|
|
95
|
+
float crackLine = (1.0 - smoothstep(crackWide, crackWide * 1.5, crackEdge)) * crackHere;
|
|
96
|
+
float crackChip = (smoothstep(crackWide * 1.5, crackWide * 2.0, crackEdge) - smoothstep(crackWide * 2.0, crackWide * 3.0, crackEdge)) * crackHere;
|
|
97
|
+
diffuseColor.rgb *= (1.0 - 0.9 * crackLine) * (1.0 + 0.35 * crackChip);`);
|
|
98
|
+
};
|
|
99
|
+
material.needsUpdate = true;
|
|
100
|
+
});
|
|
101
|
+
return {
|
|
102
|
+
update(now) {
|
|
103
|
+
const done = instant ? 1 : Math.min(1, (now - started) / cracking);
|
|
104
|
+
reach.value = crackReach * (1 - (1 - done) ** 3);
|
|
105
|
+
return done < 1;
|
|
106
|
+
},
|
|
107
|
+
dispose() {
|
|
108
|
+
// The die goes with its materials.
|
|
109
|
+
},
|
|
110
|
+
};
|
|
111
|
+
}
|
|
112
|
+
/** A vertex shader that hands each point's place on the die to the fragments. */
|
|
113
|
+
function withPlace(vertexShader) {
|
|
114
|
+
return vertexShader.replace("#include <common>", "#include <common>\nvarying vec3 burnPlace;").replace("#include <begin_vertex>", "#include <begin_vertex>\nburnPlace = position;");
|
|
115
|
+
}
|
|
116
|
+
/** Teaches a material to burn: each point of the die, by a noise of where it is on the die, goes when the fire's progress passes it. */
|
|
117
|
+
function burnable(material, progress, offset) {
|
|
118
|
+
const before = material.onBeforeCompile.bind(material);
|
|
119
|
+
material.onBeforeCompile = (shader, renderer) => {
|
|
120
|
+
before(shader, renderer);
|
|
121
|
+
shader.uniforms.burnProgress = progress;
|
|
122
|
+
shader.uniforms.burnFire = { value: fire };
|
|
123
|
+
shader.uniforms.burnOffset = { value: offset };
|
|
124
|
+
shader.vertexShader = withPlace(shader.vertexShader);
|
|
125
|
+
shader.fragmentShader = shader.fragmentShader
|
|
126
|
+
.replace("#include <common>", `#include <common>\nvarying vec3 burnPlace;\nuniform float burnProgress;\nuniform vec3 burnFire;\nuniform vec3 burnOffset;\n${noise}`)
|
|
127
|
+
.replace("#include <emissivemap_fragment>", `#include <emissivemap_fragment>
|
|
128
|
+
float burnLeft = burnNoise(burnPlace * 2.2 + burnOffset) - burnProgress;
|
|
129
|
+
float burnLit = step(0.001, burnProgress);
|
|
130
|
+
if (burnLeft < 0.0) discard;
|
|
131
|
+
diffuseColor.rgb *= mix(1.0, mix(0.08, 1.0, smoothstep(${edge.toFixed(2)}, ${charred.toFixed(2)}, burnLeft)), burnLit);
|
|
132
|
+
totalEmissiveRadiance += burnFire * 4.0 * (1.0 - smoothstep(0.0, ${edge.toFixed(2)}, burnLeft)) * burnLit;`);
|
|
133
|
+
};
|
|
134
|
+
material.needsUpdate = true;
|
|
135
|
+
}
|
|
136
|
+
// A smooth 3D value noise in three octaves, from 0 to 1: where the fire starts and how it spreads.
|
|
137
|
+
const noise = `
|
|
138
|
+
float burnHash(vec3 point) {
|
|
139
|
+
return fract(sin(dot(point, vec3(127.1, 311.7, 74.7))) * 43758.5453);
|
|
140
|
+
}
|
|
141
|
+
|
|
142
|
+
float burnValue(vec3 point) {
|
|
143
|
+
vec3 cell = floor(point);
|
|
144
|
+
vec3 inside = fract(point);
|
|
145
|
+
vec3 eased = inside * inside * (3.0 - 2.0 * inside);
|
|
146
|
+
return mix(
|
|
147
|
+
mix(mix(burnHash(cell), burnHash(cell + vec3(1, 0, 0)), eased.x), mix(burnHash(cell + vec3(0, 1, 0)), burnHash(cell + vec3(1, 1, 0)), eased.x), eased.y),
|
|
148
|
+
mix(mix(burnHash(cell + vec3(0, 0, 1)), burnHash(cell + vec3(1, 0, 1)), eased.x), mix(burnHash(cell + vec3(0, 1, 1)), burnHash(cell + vec3(1, 1, 1)), eased.x), eased.y),
|
|
149
|
+
eased.z
|
|
150
|
+
);
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
float burnNoise(vec3 point) {
|
|
154
|
+
return 0.55 * burnValue(point) + 0.3 * burnValue(point * 2.1) + 0.15 * burnValue(point * 4.3);
|
|
155
|
+
}
|
|
156
|
+
`;
|
|
157
|
+
// The cells of a crack, as resin breaks into: how far a point is from the edge between the cell it is in and the nearest other one, 0 on the edge, the same
|
|
158
|
+
// along an edge and where edges meet.
|
|
159
|
+
const cells = `
|
|
160
|
+
vec3 crackPoint(vec3 cell) {
|
|
161
|
+
return cell + fract(sin(vec3(dot(cell, vec3(127.1, 311.7, 74.7)), dot(cell, vec3(269.5, 183.3, 246.1)), dot(cell, vec3(113.5, 271.9, 124.6)))) * 43758.5453);
|
|
162
|
+
}
|
|
163
|
+
|
|
164
|
+
float crackCells(vec3 point) {
|
|
165
|
+
vec3 home = floor(point);
|
|
166
|
+
vec3 nearest = vec3(0.0);
|
|
167
|
+
float least = 8.0;
|
|
168
|
+
|
|
169
|
+
for (int x = -1; x <= 1; x++) {
|
|
170
|
+
for (int y = -1; y <= 1; y++) {
|
|
171
|
+
for (int z = -1; z <= 1; z++) {
|
|
172
|
+
vec3 seed = crackPoint(home + vec3(x, y, z));
|
|
173
|
+
float away = distance(point, seed);
|
|
174
|
+
|
|
175
|
+
if (away < least) {
|
|
176
|
+
least = away;
|
|
177
|
+
nearest = seed;
|
|
178
|
+
}
|
|
179
|
+
}
|
|
180
|
+
}
|
|
181
|
+
}
|
|
182
|
+
|
|
183
|
+
float edge = 8.0;
|
|
184
|
+
|
|
185
|
+
for (int x = -2; x <= 2; x++) {
|
|
186
|
+
for (int y = -2; y <= 2; y++) {
|
|
187
|
+
for (int z = -2; z <= 2; z++) {
|
|
188
|
+
vec3 seed = crackPoint(home + vec3(x, y, z));
|
|
189
|
+
vec3 between = seed - nearest;
|
|
190
|
+
|
|
191
|
+
if (dot(between, between) > 1e-5) {
|
|
192
|
+
edge = min(edge, dot(0.5 * (nearest + seed) - point, normalize(between)));
|
|
193
|
+
}
|
|
194
|
+
}
|
|
195
|
+
}
|
|
196
|
+
}
|
|
197
|
+
|
|
198
|
+
return edge;
|
|
199
|
+
}
|
|
200
|
+
`;
|