rpg-engine 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1886) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +99 -2
  3. package/dist/campaign/create-campaign.d.ts +6 -0
  4. package/dist/campaign/create-campaign.js +71 -0
  5. package/dist/campaign/find-campaign.d.ts +8 -0
  6. package/dist/campaign/find-campaign.js +28 -0
  7. package/dist/campaign/host-files.d.ts +16 -0
  8. package/dist/campaign/host-files.js +131 -0
  9. package/dist/campaign/index.d.ts +5 -0
  10. package/dist/campaign/index.js +6 -0
  11. package/dist/campaign/settings.d.ts +185 -0
  12. package/dist/campaign/settings.js +399 -0
  13. package/dist/campaign/state.d.ts +15 -0
  14. package/dist/campaign/state.js +52 -0
  15. package/dist/cli.d.ts +2 -0
  16. package/dist/cli.js +19 -0
  17. package/dist/command-line.d.ts +7 -0
  18. package/dist/command-line.js +140 -0
  19. package/dist/commands/advance.d.ts +7 -0
  20. package/dist/commands/advance.js +80 -0
  21. package/dist/commands/ask.d.ts +33 -0
  22. package/dist/commands/ask.js +280 -0
  23. package/dist/commands/change.d.ts +69 -0
  24. package/dist/commands/change.js +604 -0
  25. package/dist/commands/config.d.ts +59 -0
  26. package/dist/commands/config.js +512 -0
  27. package/dist/commands/effect-layer.d.ts +22 -0
  28. package/dist/commands/effect-layer.js +84 -0
  29. package/dist/commands/effect.d.ts +27 -0
  30. package/dist/commands/effect.js +369 -0
  31. package/dist/commands/find.d.ts +34 -0
  32. package/dist/commands/find.js +64 -0
  33. package/dist/commands/game-advance.d.ts +50 -0
  34. package/dist/commands/game-advance.js +103 -0
  35. package/dist/commands/game-effects.d.ts +68 -0
  36. package/dist/commands/game-effects.js +196 -0
  37. package/dist/commands/game-environment.d.ts +16 -0
  38. package/dist/commands/game-environment.js +24 -0
  39. package/dist/commands/game-events.d.ts +84 -0
  40. package/dist/commands/game-events.js +325 -0
  41. package/dist/commands/game-experience.d.ts +57 -0
  42. package/dist/commands/game-experience.js +119 -0
  43. package/dist/commands/game-grid-moves.d.ts +33 -0
  44. package/dist/commands/game-grid-moves.js +94 -0
  45. package/dist/commands/game-grids.d.ts +52 -0
  46. package/dist/commands/game-grids.js +162 -0
  47. package/dist/commands/game-here.d.ts +40 -0
  48. package/dist/commands/game-here.js +100 -0
  49. package/dist/commands/game-images.d.ts +31 -0
  50. package/dist/commands/game-images.js +87 -0
  51. package/dist/commands/game-journey.d.ts +62 -0
  52. package/dist/commands/game-journey.js +163 -0
  53. package/dist/commands/game-knowledge.d.ts +32 -0
  54. package/dist/commands/game-knowledge.js +120 -0
  55. package/dist/commands/game-maps.d.ts +20 -0
  56. package/dist/commands/game-maps.js +51 -0
  57. package/dist/commands/game-mode.d.ts +31 -0
  58. package/dist/commands/game-mode.js +128 -0
  59. package/dist/commands/game-money.d.ts +17 -0
  60. package/dist/commands/game-money.js +55 -0
  61. package/dist/commands/game-moods.d.ts +22 -0
  62. package/dist/commands/game-moods.js +32 -0
  63. package/dist/commands/game-moves.d.ts +14 -0
  64. package/dist/commands/game-moves.js +43 -0
  65. package/dist/commands/game-open.d.ts +18 -0
  66. package/dist/commands/game-open.js +47 -0
  67. package/dist/commands/game-outside.d.ts +14 -0
  68. package/dist/commands/game-outside.js +151 -0
  69. package/dist/commands/game-positions.d.ts +52 -0
  70. package/dist/commands/game-positions.js +244 -0
  71. package/dist/commands/game-quests.d.ts +46 -0
  72. package/dist/commands/game-quests.js +97 -0
  73. package/dist/commands/game-recipes.d.ts +34 -0
  74. package/dist/commands/game-recipes.js +109 -0
  75. package/dist/commands/game-reminders.d.ts +22 -0
  76. package/dist/commands/game-reminders.js +74 -0
  77. package/dist/commands/game-roads.d.ts +90 -0
  78. package/dist/commands/game-roads.js +284 -0
  79. package/dist/commands/game-rules.d.ts +17 -0
  80. package/dist/commands/game-rules.js +30 -0
  81. package/dist/commands/game-saves.d.ts +59 -0
  82. package/dist/commands/game-saves.js +249 -0
  83. package/dist/commands/game-scene.d.ts +69 -0
  84. package/dist/commands/game-scene.js +285 -0
  85. package/dist/commands/game-thresholds.d.ts +13 -0
  86. package/dist/commands/game-thresholds.js +41 -0
  87. package/dist/commands/game-time.d.ts +17 -0
  88. package/dist/commands/game-time.js +42 -0
  89. package/dist/commands/game-view-journal.d.ts +145 -0
  90. package/dist/commands/game-view-journal.js +129 -0
  91. package/dist/commands/game-view-map.d.ts +78 -0
  92. package/dist/commands/game-view-map.js +266 -0
  93. package/dist/commands/game-view-place.d.ts +160 -0
  94. package/dist/commands/game-view-place.js +388 -0
  95. package/dist/commands/game-world.d.ts +60 -0
  96. package/dist/commands/game-world.js +204 -0
  97. package/dist/commands/image.d.ts +19 -0
  98. package/dist/commands/image.js +185 -0
  99. package/dist/commands/index.d.ts +3 -0
  100. package/dist/commands/index.js +57 -0
  101. package/dist/commands/init.d.ts +23 -0
  102. package/dist/commands/init.js +44 -0
  103. package/dist/commands/install.d.ts +23 -0
  104. package/dist/commands/install.js +68 -0
  105. package/dist/commands/instructions.d.ts +4 -0
  106. package/dist/commands/instructions.js +97 -0
  107. package/dist/commands/mode.d.ts +23 -0
  108. package/dist/commands/mode.js +84 -0
  109. package/dist/commands/mood.d.ts +34 -0
  110. package/dist/commands/mood.js +113 -0
  111. package/dist/commands/move.d.ts +34 -0
  112. package/dist/commands/move.js +274 -0
  113. package/dist/commands/notes.d.ts +10 -0
  114. package/dist/commands/notes.js +37 -0
  115. package/dist/commands/page-counters.d.ts +24 -0
  116. package/dist/commands/page-counters.js +84 -0
  117. package/dist/commands/parts.d.ts +16 -0
  118. package/dist/commands/parts.js +49 -0
  119. package/dist/commands/problems.d.ts +5 -0
  120. package/dist/commands/problems.js +47 -0
  121. package/dist/commands/progression.d.ts +68 -0
  122. package/dist/commands/progression.js +206 -0
  123. package/dist/commands/rename.d.ts +16 -0
  124. package/dist/commands/rename.js +116 -0
  125. package/dist/commands/reveal.d.ts +25 -0
  126. package/dist/commands/reveal.js +193 -0
  127. package/dist/commands/roll.d.ts +56 -0
  128. package/dist/commands/roll.js +302 -0
  129. package/dist/commands/route.d.ts +19 -0
  130. package/dist/commands/route.js +110 -0
  131. package/dist/commands/rules.d.ts +48 -0
  132. package/dist/commands/rules.js +194 -0
  133. package/dist/commands/save.d.ts +68 -0
  134. package/dist/commands/save.js +141 -0
  135. package/dist/commands/scene.d.ts +105 -0
  136. package/dist/commands/scene.js +741 -0
  137. package/dist/commands/sheet.d.ts +136 -0
  138. package/dist/commands/sheet.js +445 -0
  139. package/dist/commands/show.d.ts +76 -0
  140. package/dist/commands/show.js +216 -0
  141. package/dist/commands/status.d.ts +54 -0
  142. package/dist/commands/status.js +291 -0
  143. package/dist/commands/translate.d.ts +23 -0
  144. package/dist/commands/translate.js +108 -0
  145. package/dist/commands/travel.d.ts +47 -0
  146. package/dist/commands/travel.js +457 -0
  147. package/dist/commands/validate.d.ts +4 -0
  148. package/dist/commands/validate.js +25 -0
  149. package/dist/commands/view.d.ts +272 -0
  150. package/dist/commands/view.js +623 -0
  151. package/dist/commands/worked-out.d.ts +116 -0
  152. package/dist/commands/worked-out.js +704 -0
  153. package/dist/commands/write.d.ts +51 -0
  154. package/dist/commands/write.js +1017 -0
  155. package/dist/core/command-reference.d.ts +6 -0
  156. package/dist/core/command-reference.js +47 -0
  157. package/dist/core/context.d.ts +140 -0
  158. package/dist/core/context.js +28 -0
  159. package/dist/core/field-kind.d.ts +6 -0
  160. package/dist/core/field-kind.js +5 -0
  161. package/dist/core/files.d.ts +4 -0
  162. package/dist/core/files.js +30 -0
  163. package/dist/core/formula.d.ts +164 -0
  164. package/dist/core/formula.js +590 -0
  165. package/dist/core/frozen.d.ts +2 -0
  166. package/dist/core/frozen.js +11 -0
  167. package/dist/core/length.d.ts +27 -0
  168. package/dist/core/length.js +49 -0
  169. package/dist/core/log.d.ts +27 -0
  170. package/dist/core/log.js +38 -0
  171. package/dist/core/memo.d.ts +2 -0
  172. package/dist/core/memo.js +17 -0
  173. package/dist/core/mood.d.ts +6 -0
  174. package/dist/core/mood.js +11 -0
  175. package/dist/core/problem.d.ts +6 -0
  176. package/dist/core/problem.js +1 -0
  177. package/dist/core/progression-rule.d.ts +21 -0
  178. package/dist/core/progression-rule.js +2 -0
  179. package/dist/core/registry.d.ts +31 -0
  180. package/dist/core/registry.js +25 -0
  181. package/dist/core/session-store.d.ts +90 -0
  182. package/dist/core/session-store.js +289 -0
  183. package/dist/core/store.d.ts +83 -0
  184. package/dist/core/store.js +224 -0
  185. package/dist/core/text.d.ts +12 -0
  186. package/dist/core/text.js +32 -0
  187. package/dist/core/version.d.ts +2 -0
  188. package/dist/core/version.js +6 -0
  189. package/dist/core/yaml-file.d.ts +10 -0
  190. package/dist/core/yaml-file.js +42 -0
  191. package/dist/counters/counter.d.ts +36 -0
  192. package/dist/counters/counter.js +59 -0
  193. package/dist/counters/index.d.ts +1 -0
  194. package/dist/counters/index.js +2 -0
  195. package/dist/dashboard/address.js +43 -0
  196. package/dist/dashboard/api.js +185 -0
  197. package/dist/dashboard/app.js +217 -0
  198. package/dist/dashboard/asked.js +132 -0
  199. package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
  200. package/dist/dashboard/assets/dice/dice.glb +0 -0
  201. package/dist/dashboard/assets/dice/dice.json +1 -0
  202. package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
  203. package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
  204. package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
  205. package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
  206. package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
  207. package/dist/dashboard/assets/favicon.svg +7 -0
  208. package/dist/dashboard/assets/icon-180.png +0 -0
  209. package/dist/dashboard/assets/icon-32.png +0 -0
  210. package/dist/dashboard/assets/master.svg +71 -0
  211. package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
  212. package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
  213. package/dist/dashboard/card.js +61 -0
  214. package/dist/dashboard/columns.js +37 -0
  215. package/dist/dashboard/combat.js +72 -0
  216. package/dist/dashboard/data.js +3 -0
  217. package/dist/dashboard/dice/burn.js +200 -0
  218. package/dist/dashboard/dice/celebration.js +199 -0
  219. package/dist/dashboard/dice/floor-cracks.js +149 -0
  220. package/dist/dashboard/dice/frost.js +51 -0
  221. package/dist/dashboard/dice/load.js +66 -0
  222. package/dist/dashboard/dice/models.js +138 -0
  223. package/dist/dashboard/dice/pool.js +49 -0
  224. package/dist/dashboard/dice/roller.js +101 -0
  225. package/dist/dashboard/dice/sets.js +49 -0
  226. package/dist/dashboard/dice/sounds.js +102 -0
  227. package/dist/dashboard/dice/stage.js +355 -0
  228. package/dist/dashboard/dice/throw.js +242 -0
  229. package/dist/dashboard/dice/tray.js +365 -0
  230. package/dist/dashboard/faces.js +16 -0
  231. package/dist/dashboard/footer.js +17 -0
  232. package/dist/dashboard/free-rolls.js +41 -0
  233. package/dist/dashboard/game-words.js +164 -0
  234. package/dist/dashboard/glass.js +12 -0
  235. package/dist/dashboard/guide/ar.md +306 -0
  236. package/dist/dashboard/guide/cs.md +306 -0
  237. package/dist/dashboard/guide/da.md +306 -0
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  242. package/dist/dashboard/guide/fi.md +306 -0
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  247. package/dist/dashboard/guide/is.md +306 -0
  248. package/dist/dashboard/guide/it.md +306 -0
  249. package/dist/dashboard/guide/ja.md +306 -0
  250. package/dist/dashboard/guide/ko.md +306 -0
  251. package/dist/dashboard/guide/nb.md +306 -0
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  255. package/dist/dashboard/guide/ro.md +306 -0
  256. package/dist/dashboard/guide/ru.md +306 -0
  257. package/dist/dashboard/guide/sv.md +306 -0
  258. package/dist/dashboard/guide/tr.md +306 -0
  259. package/dist/dashboard/guide/uk.md +306 -0
  260. package/dist/dashboard/guide/zh.md +306 -0
  261. package/dist/dashboard/guide-blocks.js +72 -0
  262. package/dist/dashboard/guide-markdown.js +63 -0
  263. package/dist/dashboard/help.js +92 -0
  264. package/dist/dashboard/i18n/ar.json +670 -0
  265. package/dist/dashboard/i18n/cs.json +670 -0
  266. package/dist/dashboard/i18n/da.json +670 -0
  267. package/dist/dashboard/i18n/de.json +670 -0
  268. package/dist/dashboard/i18n/el.json +670 -0
  269. package/dist/dashboard/i18n/es.json +670 -0
  270. package/dist/dashboard/i18n/fi.json +670 -0
  271. package/dist/dashboard/i18n/fr.json +670 -0
  272. package/dist/dashboard/i18n/he.json +670 -0
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  278. package/dist/dashboard/i18n/ko.json +670 -0
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  283. package/dist/dashboard/i18n/ro.json +670 -0
  284. package/dist/dashboard/i18n/ru.json +670 -0
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  288. package/dist/dashboard/i18n/zh.json +670 -0
  289. package/dist/dashboard/icons.js +123 -0
  290. package/dist/dashboard/journal.js +188 -0
  291. package/dist/dashboard/labels.js +226 -0
  292. package/dist/dashboard/language-choice.js +83 -0
  293. package/dist/dashboard/languages.js +144 -0
  294. package/dist/dashboard/layout.js +93 -0
  295. package/dist/dashboard/map-sheet.js +32 -0
  296. package/dist/dashboard/map-symbols.js +79 -0
  297. package/dist/dashboard/markdown.js +72 -0
  298. package/dist/dashboard/master.js +69 -0
  299. package/dist/dashboard/mood-faces.js +16 -0
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  301. package/dist/dashboard/notes.js +203 -0
  302. package/dist/dashboard/notices.js +24 -0
  303. package/dist/dashboard/pages.js +32 -0
  304. package/dist/dashboard/party.js +65 -0
  305. package/dist/dashboard/place-map-view.js +362 -0
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  308. package/dist/dashboard/reactions.js +28 -0
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  310. package/dist/dashboard/rolls.js +240 -0
  311. package/dist/dashboard/saves.js +154 -0
  312. package/dist/dashboard/scene.js +63 -0
  313. package/dist/dashboard/settings.js +362 -0
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  317. package/dist/dashboard/story.js +51 -0
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  322. package/dist/dashboard/widgets.js +69 -0
  323. package/dist/dashboard/world-map.js +523 -0
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  325. package/dist/dashboard-server.d.ts +38 -0
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  367. package/dist/mcp-server.d.ts +22 -0
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  369. package/dist/money/index.d.ts +1 -0
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@@ -0,0 +1,39 @@
1
+ ---
2
+ size: Medium
3
+ category: monstrosity
4
+ alignment: unaligned
5
+ ac: 14
6
+ armor: natural armor
7
+ hp: 27/27
8
+ hp-dice: 5d8 + 5
9
+ speed: 40 ft
10
+ str: 13
11
+ dex: 12
12
+ con: 13
13
+ int: 2
14
+ wis: 13
15
+ cha: 6
16
+ darkvision: 60 ft
17
+ passive-perception: 11
18
+ cr: "1/2"
19
+ xp-value: 100
20
+ image: "[[long-antennae-bug.svg]]"
21
+ ---
22
+
23
+ ## Traits
24
+
25
+ ### Iron Scent
26
+ The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.
27
+
28
+ ### Rust Metal
29
+ Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage.
30
+
31
+ ## Actions
32
+
33
+ ### Bite
34
+ *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 5 (1d8 + 1) piercing damage.
35
+
36
+ ### Antennae
37
+ The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn’t being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster’s touch.
38
+
39
+ If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative −1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.
@@ -0,0 +1,36 @@
1
+ ---
2
+ size: Large
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 12
6
+ hp: 52/52
7
+ hp-dice: 7d10 + 14
8
+ speed: 40 ft
9
+ str: 18
10
+ dex: 14
11
+ con: 15
12
+ int: 3
13
+ wis: 12
14
+ cha: 8
15
+ skills: [Perception +3, Stealth +6]
16
+ passive-perception: 13
17
+ cr: "2"
18
+ xp-value: 450
19
+ image: "[[saber-toothed-cat-head.svg]]"
20
+ ---
21
+
22
+ ## Traits
23
+
24
+ ### Keen Smell
25
+ The tiger has advantage on Wisdom (Perception) checks that rely on smell.
26
+
27
+ ### Pounce
28
+ If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
29
+
30
+ ## Actions
31
+
32
+ ### Bite
33
+ *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 10 (1d10 + 5) piercing damage.
34
+
35
+ ### Claw
36
+ *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 12 (2d6 + 5) slashing damage.
@@ -0,0 +1,49 @@
1
+ ---
2
+ size: Medium
3
+ category: humanoid (sahuagin)
4
+ alignment: lawful evil
5
+ ac: 12
6
+ armor: natural armor
7
+ hp: 22/22
8
+ hp-dice: 4d8 + 4
9
+ speed: 30 ft
10
+ swim: 40 ft
11
+ str: 13
12
+ dex: 11
13
+ con: 12
14
+ int: 12
15
+ wis: 13
16
+ cha: 9
17
+ skills: [Perception +5]
18
+ darkvision: 120 ft
19
+ passive-perception: 15
20
+ languages: [Sahuagin]
21
+ cr: "1/2"
22
+ xp-value: 100
23
+ image: "[[triton-head.svg]]"
24
+ ---
25
+
26
+ ## Traits
27
+
28
+ ### Blood Frenzy
29
+ The sahuagin has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
30
+
31
+ ### Limited Amphibiousness
32
+ The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
33
+
34
+ ### Shark Telepathy
35
+ The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.
36
+
37
+ ## Actions
38
+
39
+ ### Multiattack
40
+ The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
41
+
42
+ ### Bite
43
+ *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 3 (1d4 + 1) piercing damage.
44
+
45
+ ### Claws
46
+ *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 3 (1d4 + 1) slashing damage.
47
+
48
+ ### Spear
49
+ *Melee or Ranged Weapon Attack:* +3 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
@@ -0,0 +1,44 @@
1
+ ---
2
+ size: Large
3
+ category: elemental
4
+ alignment: neutral evil
5
+ ac: 15
6
+ armor: natural armor
7
+ hp: 90/90
8
+ hp-dice: 12d10 + 24
9
+ speed: 30 ft
10
+ str: 18
11
+ dex: 14
12
+ con: 15
13
+ int: 11
14
+ wis: 10
15
+ cha: 12
16
+ damage-vulnerabilities: [cold]
17
+ damage-resistances: ["bludgeoning, piercing, and slashing from nonmagical attacks"]
18
+ damage-immunities: [fire]
19
+ darkvision: 60 ft
20
+ passive-perception: 10
21
+ languages: [Ignan]
22
+ cr: "5"
23
+ xp-value: 1800
24
+ image: "[[salamander.svg]]"
25
+ ---
26
+
27
+ ## Traits
28
+
29
+ ### Heated Body
30
+ A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.
31
+
32
+ ### Heated Weapons
33
+ Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).
34
+
35
+ ## Actions
36
+
37
+ ### Multiattack
38
+ The salamander makes two attacks: one with its spear and one with its tail.
39
+
40
+ ### Spear
41
+ *Melee or Ranged Weapon Attack:* +7 to hit, reach 5 ft. or range 20 ft./60 ft., one target. *Hit:* 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
42
+
43
+ ### Tail
44
+ *Melee Weapon Attack:* +7 to hit, reach 10 ft., one target. *Hit:* 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can’t make tail attacks against other targets.
@@ -0,0 +1,38 @@
1
+ ---
2
+ size: Medium
3
+ category: fey
4
+ alignment: chaotic neutral
5
+ ac: 14
6
+ armor: leather armor
7
+ hp: 31/31
8
+ hp-dice: 7d8
9
+ speed: 40 ft
10
+ str: 12
11
+ dex: 16
12
+ con: 11
13
+ int: 12
14
+ wis: 10
15
+ cha: 14
16
+ skills: [Perception +2, Performance +6, Stealth +5]
17
+ passive-perception: 12
18
+ languages: [Common, Elvish, Sylvan]
19
+ cr: "1/2"
20
+ xp-value: 100
21
+ image: "[[pan-flute.svg]]"
22
+ ---
23
+
24
+ ## Traits
25
+
26
+ ### Magic Resistance
27
+ The satyr has advantage on saving throws against spells and other magical effects.
28
+
29
+ ## Actions
30
+
31
+ ### Ram
32
+ *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 6 (2d4 + 1) bludgeoning damage.
33
+
34
+ ### Shortsword
35
+ *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (1d6 + 3) piercing damage.
36
+
37
+ ### Shortbow
38
+ *Ranged Weapon Attack:* +5 to hit, range 80/320 ft., one target. *Hit:* 6 (1d6 + 3) piercing damage.
@@ -0,0 +1,26 @@
1
+ ---
2
+ size: Tiny
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 11
6
+ armor: natural armor
7
+ hp: 1/1
8
+ hp-dice: 1d4 - 1
9
+ speed: 10 ft
10
+ str: 2
11
+ dex: 11
12
+ con: 8
13
+ int: 1
14
+ wis: 8
15
+ cha: 2
16
+ blindsight: 10 ft
17
+ passive-perception: 9
18
+ cr: "0"
19
+ xp-value: 10
20
+ image: "[[scorpion.svg]]"
21
+ ---
22
+
23
+ ## Actions
24
+
25
+ ### Sting
26
+ *Melee Weapon Attack:* +2 to hit, reach 5 ft., one creature. *Hit:* 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.
@@ -0,0 +1,40 @@
1
+ ---
2
+ size: Medium
3
+ category: humanoid (any race)
4
+ alignment: any alignment
5
+ ac: 13
6
+ armor: leather armor
7
+ hp: 16/16
8
+ hp-dice: 3d8 + 3
9
+ speed: 30 ft
10
+ str: 11
11
+ dex: 14
12
+ con: 12
13
+ int: 11
14
+ wis: 13
15
+ cha: 11
16
+ skills: [Nature +4, Perception +5, Stealth +6, Survival +5]
17
+ passive-perception: 15
18
+ languages: [any one language (usually Common)]
19
+ cr: "1/2"
20
+ xp-value: 100
21
+ image: "[[robin-hood-hat.svg]]"
22
+ ---
23
+
24
+ Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.
25
+
26
+ ## Traits
27
+
28
+ ### Keen Hearing and Sight
29
+ The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
30
+
31
+ ## Actions
32
+
33
+ ### Multiattack
34
+ The scout makes two melee attacks or two ranged attacks.
35
+
36
+ ### Shortsword
37
+ *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6 + 2) piercing damage.
38
+
39
+ ### Longbow
40
+ *Ranged Weapon Attack:* +4 to hit, ranged 150/600 ft., one target. *Hit:* 6 (1d8 + 2) piercing damage.
@@ -0,0 +1,46 @@
1
+ ---
2
+ size: Medium
3
+ category: fey
4
+ alignment: chaotic evil
5
+ ac: 14
6
+ armor: natural armor
7
+ hp: 52/52
8
+ hp-dice: 7d8 + 21
9
+ speed: 30 ft
10
+ swim: 40 ft
11
+ str: 16
12
+ dex: 13
13
+ con: 16
14
+ int: 12
15
+ wis: 12
16
+ cha: 13
17
+ darkvision: 60 ft
18
+ passive-perception: 11
19
+ languages: [Aquan, Common, Giant]
20
+ cr: "2"
21
+ xp-value: 450
22
+ image: "[[witch-face.svg]]"
23
+ ---
24
+
25
+ ## Traits
26
+
27
+ ### Amphibious
28
+ The hag can breathe air and water.
29
+
30
+ ### Horrific Appearance
31
+ Any humanoid that starts its turn within 30 feet of the hag and can see the hag’s true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the hag’s Horrific Appearance for the next 24 hours.
32
+
33
+ Unless the target is surprised or the revelation of the hag’s true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag.
34
+
35
+ ## Actions
36
+
37
+ ### Claws
38
+ *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (2d6 + 3) slashing damage.
39
+
40
+ ### Death Glare
41
+ The hag targets one frightened creature she can see within 30 feet of her. If the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points.
42
+
43
+ ### Illusory Appearance
44
+ The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies.
45
+
46
+ The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised.
@@ -0,0 +1,25 @@
1
+ ---
2
+ size: Tiny
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 11
6
+ hp: 1/1
7
+ hp-dice: 1d4 - 1
8
+ speed: 0 ft
9
+ swim: 20 ft
10
+ str: 1
11
+ dex: 12
12
+ con: 8
13
+ int: 1
14
+ wis: 10
15
+ cha: 2
16
+ passive-perception: 10
17
+ cr: "0"
18
+ xp-value: 0
19
+ image: "[[seahorse.svg]]"
20
+ ---
21
+
22
+ ## Traits
23
+
24
+ ### Water Breathing
25
+ The sea horse can breathe only underwater.
@@ -0,0 +1,45 @@
1
+ ---
2
+ size: Medium
3
+ category: undead
4
+ alignment: chaotic evil
5
+ ac: 12
6
+ hp: 16/16
7
+ hp-dice: 3d8 + 3
8
+ speed: 40 ft
9
+ str: 6
10
+ dex: 14
11
+ con: 13
12
+ int: 6
13
+ wis: 10
14
+ cha: 8
15
+ skills: [Stealth +4]
16
+ damage-vulnerabilities: [radiant]
17
+ damage-resistances: [acid, cold, fire, lightning, thunder, "bludgeoning, piercing, and slashing from nonmagical attacks"]
18
+ damage-immunities: [necrotic, poison]
19
+ condition-immunities: [exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained]
20
+ darkvision: 60 ft
21
+ passive-perception: 10
22
+ cr: "1/2"
23
+ xp-value: 100
24
+ image: "[[shadow-follower.svg]]"
25
+ ---
26
+
27
+ **Skills** Stealth +4 (+6 in dim light or darkness)
28
+
29
+ ## Traits
30
+
31
+ ### Amorphous
32
+ The shadow can move through a space as narrow as 1 inch wide without squeezing.
33
+
34
+ ### Shadow Stealth
35
+ While in dim light or darkness, the shadow can take the Hide action as a bonus action.
36
+
37
+ ### Sunlight Weakness
38
+ While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
39
+
40
+ ## Actions
41
+
42
+ ### Strength Drain
43
+ *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 9 (2d6 + 2) necrotic damage, and the target’s Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
44
+
45
+ If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
@@ -0,0 +1,42 @@
1
+ ---
2
+ size: Large
3
+ category: plant
4
+ alignment: unaligned
5
+ ac: 15
6
+ armor: natural armor
7
+ hp: 136/136
8
+ hp-dice: 16d10 + 48
9
+ speed: 20 ft
10
+ swim: 20 ft
11
+ str: 18
12
+ dex: 8
13
+ con: 16
14
+ int: 5
15
+ wis: 10
16
+ cha: 5
17
+ skills: [Stealth +2]
18
+ damage-resistances: [cold, fire]
19
+ damage-immunities: [lightning]
20
+ condition-immunities: [blinded, deafened, exhaustion]
21
+ blindsight: 60 ft (blind beyond this radius)
22
+ passive-perception: 10
23
+ cr: "5"
24
+ xp-value: 1800
25
+ image: "[[shambling-mound.svg]]"
26
+ ---
27
+
28
+ ## Traits
29
+
30
+ ### Lightning Absorption
31
+ Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
32
+
33
+ ## Actions
34
+
35
+ ### Multiattack
36
+ The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.
37
+
38
+ ### Slam
39
+ *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 13 (2d8 + 4) bludgeoning damage.
40
+
41
+ ### Engulf
42
+ The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound’s turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.
@@ -0,0 +1,49 @@
1
+ ---
2
+ size: Large
3
+ category: construct
4
+ alignment: unaligned
5
+ ac: 17
6
+ armor: natural armor
7
+ hp: 142/142
8
+ hp-dice: 15d10 + 60
9
+ speed: 30 ft
10
+ str: 18
11
+ dex: 8
12
+ con: 18
13
+ int: 7
14
+ wis: 10
15
+ cha: 3
16
+ damage-immunities: [poison]
17
+ condition-immunities: [charmed, exhaustion, frightened, paralyzed, poisoned]
18
+ blindsight: 10 ft
19
+ darkvision: 60 ft
20
+ passive-perception: 10
21
+ languages: [understands commands given in any language but can’t speak]
22
+ cr: "7"
23
+ xp-value: 2900
24
+ image: "[[robot-golem.svg]]"
25
+ ---
26
+
27
+ ## Traits
28
+
29
+ ### Bound
30
+ The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet’s wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet’s wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian.
31
+
32
+ ### Regeneration
33
+ The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit point.
34
+
35
+ ### Spell Storing
36
+ A spellcaster who wears the shield guardian’s amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost.
37
+
38
+ ## Actions
39
+
40
+ ### Multiattack
41
+ The guardian makes two fist attacks.
42
+
43
+ ### Fist
44
+ *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 11 (2d6 + 4) bludgeoning damage.
45
+
46
+ ## Reactions
47
+
48
+ ### Shield
49
+ When a creature makes an attack against the wearer of the guardian’s amulet, the guardian grants a +2 bonus to the wearer’s AC if the guardian is within 5 feet of the wearer.
@@ -0,0 +1,31 @@
1
+ ---
2
+ size: Medium
3
+ category: plant
4
+ alignment: unaligned
5
+ ac: 5
6
+ hp: 13/13
7
+ hp-dice: 3d8
8
+ speed: 0 ft
9
+ str: 1
10
+ dex: 1
11
+ con: 10
12
+ int: 1
13
+ wis: 3
14
+ cha: 1
15
+ condition-immunities: [blinded, deafened, frightened]
16
+ blindsight: 30 ft (blind beyond this radius)
17
+ passive-perception: 6
18
+ cr: "0"
19
+ xp-value: 10
20
+ image: "[[spotted-mushroom.svg]]"
21
+ ---
22
+
23
+ ## Traits
24
+
25
+ ### False Appearance
26
+ While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.
27
+
28
+ ## Reactions
29
+
30
+ ### Shriek
31
+ When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker’s turns afterward.
@@ -0,0 +1,39 @@
1
+ ---
2
+ size: Medium
3
+ category: dragon
4
+ alignment: lawful good
5
+ ac: 17
6
+ armor: natural armor
7
+ hp: 45/45
8
+ hp-dice: 6d8 + 18
9
+ speed: 30 ft
10
+ fly: 60 ft
11
+ str: 19
12
+ dex: 10
13
+ con: 17
14
+ int: 12
15
+ wis: 11
16
+ cha: 15
17
+ saves: [Dex +2, Con +5, Wis +2, Cha +4]
18
+ skills: [Perception +4, Stealth +2]
19
+ damage-immunities: [cold]
20
+ blindsight: 10 ft
21
+ darkvision: 60 ft
22
+ passive-perception: 14
23
+ languages: [Draconic]
24
+ cr: "2"
25
+ xp-value: 450
26
+ image: "[[spiked-dragon-head.svg]]"
27
+ ---
28
+
29
+ ## Actions
30
+
31
+ ### Bite
32
+ *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 9 (1d10 + 4) piercing damage.
33
+
34
+ ### Breath Weapons (Recharge 5–6)
35
+ The dragon uses one of the following breath weapons.
36
+
37
+ **Cold Breath.** The dragon exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
38
+
39
+ **Paralyzing Breath.** The dragon exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
@@ -0,0 +1,33 @@
1
+ ---
2
+ size: Medium
3
+ category: undead
4
+ alignment: lawful evil
5
+ ac: 13
6
+ armor: armor scraps
7
+ hp: 13/13
8
+ hp-dice: 2d8 + 4
9
+ speed: 30 ft
10
+ str: 10
11
+ dex: 14
12
+ con: 15
13
+ int: 6
14
+ wis: 8
15
+ cha: 5
16
+ damage-vulnerabilities: [bludgeoning]
17
+ damage-immunities: [poison]
18
+ condition-immunities: [exhaustion, poisoned]
19
+ darkvision: 60 ft
20
+ passive-perception: 9
21
+ languages: [understands all languages it knew in life but can’t speak]
22
+ cr: "1/4"
23
+ xp-value: 50
24
+ image: "[[skeleton.svg]]"
25
+ ---
26
+
27
+ ## Actions
28
+
29
+ ### Shortsword
30
+ *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6 + 2) piercing damage.
31
+
32
+ ### Shortbow
33
+ *Ranged Weapon Attack:* +4 to hit, range 80/320 ft., one target. *Hit:* 5 (1d6 + 2) piercing damage.
@@ -0,0 +1,76 @@
1
+ ---
2
+ size: Large
3
+ category: celestial
4
+ alignment: lawful good
5
+ ac: 21
6
+ armor: natural armor
7
+ hp: 243/243
8
+ hp-dice: 18d10 + 144
9
+ speed: 50 ft
10
+ fly: 150 ft
11
+ str: 26
12
+ dex: 22
13
+ con: 26
14
+ int: 25
15
+ wis: 25
16
+ cha: 30
17
+ saves: [Int +14, Wis +14, Cha +17]
18
+ skills: [Perception +14]
19
+ damage-resistances: [radiant, "bludgeoning, piercing, and slashing from nonmagical attacks"]
20
+ damage-immunities: [necrotic, poison]
21
+ condition-immunities: [charmed, exhaustion, frightened, poisoned]
22
+ truesight: 120 ft
23
+ passive-perception: 24
24
+ languages: [all, telepathy 120 ft]
25
+ cr: "21"
26
+ xp-value: 33000
27
+ image: "[[angel-outfit.svg]]"
28
+ ---
29
+
30
+ ## Traits
31
+
32
+ ### Angelic Weapons
33
+ The solar’s weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack).
34
+
35
+ ### Divine Awareness
36
+ The solar knows if it hears a lie.
37
+
38
+ ### Innate Spellcasting
39
+ The solar’s spellcasting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components:
40
+
41
+ - At will: *detect evil and good*, *invisibility* (self only)
42
+ - 3/day each: *blade barrier*, *dispel evil and good*, *resurrection*
43
+ - 1/day each: *commune*, *control weather*
44
+
45
+ ### Magic Resistance
46
+ The solar has advantage on saving throws against spells and other magical effects.
47
+
48
+ ## Actions
49
+
50
+ ### Multiattack
51
+ The solar makes two greatsword attacks.
52
+
53
+ ### Greatsword
54
+ *Melee Weapon Attack:* +15 to hit, reach 5 ft., one target. *Hit:* 22 (4d6 + 8) slashing damage plus 27 (6d8) radiant damage.
55
+
56
+ ### Slaying Longbow
57
+ *Ranged Weapon Attack:* +13 to hit, range 150/600 ft., one target. *Hit:* 15 (2d8 + 6) piercing damage plus 27 (6d8) radiant damage. If the target is a creature that has 100 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or die.
58
+
59
+ ### Flying Sword
60
+ The solar releases its greatsword to hover magically in an unoccupied space within 5 feet of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to the solar’s hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies.
61
+
62
+ ### Healing Touch (4/Day)
63
+ The solar touches another creature. The target magically regains 40 (8d8 + 4) hit points and is freed from any curse, disease, poison, blindness, or deafness.
64
+
65
+ ## Legendary Actions
66
+
67
+ The solar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The solar regains spent legendary actions at the start of its turn.
68
+
69
+ ### Teleport
70
+ The solar magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
71
+
72
+ ### Searing Burst (Costs 2 Actions)
73
+ The solar emits magical, divine energy. Each creature of its choice in a 10-foot radius must make a DC 23 Dexterity saving throw, taking 14 (4d6) fire damage plus 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one.
74
+
75
+ ### Blinding Gaze (Costs 3 Actions)
76
+ The solar targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be blinded until magic such as the *lesser restoration* spell removes the blindness.