rpg-engine 0.0.0-stage → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +99 -2
- package/dist/campaign/create-campaign.d.ts +6 -0
- package/dist/campaign/create-campaign.js +71 -0
- package/dist/campaign/find-campaign.d.ts +8 -0
- package/dist/campaign/find-campaign.js +28 -0
- package/dist/campaign/host-files.d.ts +16 -0
- package/dist/campaign/host-files.js +131 -0
- package/dist/campaign/index.d.ts +5 -0
- package/dist/campaign/index.js +6 -0
- package/dist/campaign/settings.d.ts +185 -0
- package/dist/campaign/settings.js +399 -0
- package/dist/campaign/state.d.ts +15 -0
- package/dist/campaign/state.js +52 -0
- package/dist/cli.d.ts +2 -0
- package/dist/cli.js +19 -0
- package/dist/command-line.d.ts +7 -0
- package/dist/command-line.js +140 -0
- package/dist/commands/advance.d.ts +7 -0
- package/dist/commands/advance.js +80 -0
- package/dist/commands/ask.d.ts +33 -0
- package/dist/commands/ask.js +280 -0
- package/dist/commands/change.d.ts +69 -0
- package/dist/commands/change.js +604 -0
- package/dist/commands/config.d.ts +59 -0
- package/dist/commands/config.js +512 -0
- package/dist/commands/effect-layer.d.ts +22 -0
- package/dist/commands/effect-layer.js +84 -0
- package/dist/commands/effect.d.ts +27 -0
- package/dist/commands/effect.js +369 -0
- package/dist/commands/find.d.ts +34 -0
- package/dist/commands/find.js +64 -0
- package/dist/commands/game-advance.d.ts +50 -0
- package/dist/commands/game-advance.js +103 -0
- package/dist/commands/game-effects.d.ts +68 -0
- package/dist/commands/game-effects.js +196 -0
- package/dist/commands/game-environment.d.ts +16 -0
- package/dist/commands/game-environment.js +24 -0
- package/dist/commands/game-events.d.ts +84 -0
- package/dist/commands/game-events.js +325 -0
- package/dist/commands/game-experience.d.ts +57 -0
- package/dist/commands/game-experience.js +119 -0
- package/dist/commands/game-grid-moves.d.ts +33 -0
- package/dist/commands/game-grid-moves.js +94 -0
- package/dist/commands/game-grids.d.ts +52 -0
- package/dist/commands/game-grids.js +162 -0
- package/dist/commands/game-here.d.ts +40 -0
- package/dist/commands/game-here.js +100 -0
- package/dist/commands/game-images.d.ts +31 -0
- package/dist/commands/game-images.js +87 -0
- package/dist/commands/game-journey.d.ts +62 -0
- package/dist/commands/game-journey.js +163 -0
- package/dist/commands/game-knowledge.d.ts +32 -0
- package/dist/commands/game-knowledge.js +120 -0
- package/dist/commands/game-maps.d.ts +20 -0
- package/dist/commands/game-maps.js +51 -0
- package/dist/commands/game-mode.d.ts +31 -0
- package/dist/commands/game-mode.js +128 -0
- package/dist/commands/game-money.d.ts +17 -0
- package/dist/commands/game-money.js +55 -0
- package/dist/commands/game-moods.d.ts +22 -0
- package/dist/commands/game-moods.js +32 -0
- package/dist/commands/game-moves.d.ts +14 -0
- package/dist/commands/game-moves.js +43 -0
- package/dist/commands/game-open.d.ts +18 -0
- package/dist/commands/game-open.js +47 -0
- package/dist/commands/game-outside.d.ts +14 -0
- package/dist/commands/game-outside.js +151 -0
- package/dist/commands/game-positions.d.ts +52 -0
- package/dist/commands/game-positions.js +244 -0
- package/dist/commands/game-quests.d.ts +46 -0
- package/dist/commands/game-quests.js +97 -0
- package/dist/commands/game-recipes.d.ts +34 -0
- package/dist/commands/game-recipes.js +109 -0
- package/dist/commands/game-reminders.d.ts +22 -0
- package/dist/commands/game-reminders.js +74 -0
- package/dist/commands/game-roads.d.ts +90 -0
- package/dist/commands/game-roads.js +284 -0
- package/dist/commands/game-rules.d.ts +17 -0
- package/dist/commands/game-rules.js +30 -0
- package/dist/commands/game-saves.d.ts +59 -0
- package/dist/commands/game-saves.js +249 -0
- package/dist/commands/game-scene.d.ts +69 -0
- package/dist/commands/game-scene.js +285 -0
- package/dist/commands/game-thresholds.d.ts +13 -0
- package/dist/commands/game-thresholds.js +41 -0
- package/dist/commands/game-time.d.ts +17 -0
- package/dist/commands/game-time.js +42 -0
- package/dist/commands/game-view-journal.d.ts +145 -0
- package/dist/commands/game-view-journal.js +129 -0
- package/dist/commands/game-view-map.d.ts +78 -0
- package/dist/commands/game-view-map.js +266 -0
- package/dist/commands/game-view-place.d.ts +160 -0
- package/dist/commands/game-view-place.js +388 -0
- package/dist/commands/game-world.d.ts +60 -0
- package/dist/commands/game-world.js +204 -0
- package/dist/commands/image.d.ts +19 -0
- package/dist/commands/image.js +185 -0
- package/dist/commands/index.d.ts +3 -0
- package/dist/commands/index.js +57 -0
- package/dist/commands/init.d.ts +23 -0
- package/dist/commands/init.js +44 -0
- package/dist/commands/install.d.ts +23 -0
- package/dist/commands/install.js +68 -0
- package/dist/commands/instructions.d.ts +4 -0
- package/dist/commands/instructions.js +97 -0
- package/dist/commands/mode.d.ts +23 -0
- package/dist/commands/mode.js +84 -0
- package/dist/commands/mood.d.ts +34 -0
- package/dist/commands/mood.js +113 -0
- package/dist/commands/move.d.ts +34 -0
- package/dist/commands/move.js +274 -0
- package/dist/commands/notes.d.ts +10 -0
- package/dist/commands/notes.js +37 -0
- package/dist/commands/page-counters.d.ts +24 -0
- package/dist/commands/page-counters.js +84 -0
- package/dist/commands/parts.d.ts +16 -0
- package/dist/commands/parts.js +49 -0
- package/dist/commands/problems.d.ts +5 -0
- package/dist/commands/problems.js +47 -0
- package/dist/commands/progression.d.ts +68 -0
- package/dist/commands/progression.js +206 -0
- package/dist/commands/rename.d.ts +16 -0
- package/dist/commands/rename.js +116 -0
- package/dist/commands/reveal.d.ts +25 -0
- package/dist/commands/reveal.js +193 -0
- package/dist/commands/roll.d.ts +56 -0
- package/dist/commands/roll.js +302 -0
- package/dist/commands/route.d.ts +19 -0
- package/dist/commands/route.js +110 -0
- package/dist/commands/rules.d.ts +48 -0
- package/dist/commands/rules.js +194 -0
- package/dist/commands/save.d.ts +68 -0
- package/dist/commands/save.js +141 -0
- package/dist/commands/scene.d.ts +105 -0
- package/dist/commands/scene.js +741 -0
- package/dist/commands/sheet.d.ts +136 -0
- package/dist/commands/sheet.js +445 -0
- package/dist/commands/show.d.ts +76 -0
- package/dist/commands/show.js +216 -0
- package/dist/commands/status.d.ts +54 -0
- package/dist/commands/status.js +291 -0
- package/dist/commands/translate.d.ts +23 -0
- package/dist/commands/translate.js +108 -0
- package/dist/commands/travel.d.ts +47 -0
- package/dist/commands/travel.js +457 -0
- package/dist/commands/validate.d.ts +4 -0
- package/dist/commands/validate.js +25 -0
- package/dist/commands/view.d.ts +272 -0
- package/dist/commands/view.js +623 -0
- package/dist/commands/worked-out.d.ts +116 -0
- package/dist/commands/worked-out.js +704 -0
- package/dist/commands/write.d.ts +51 -0
- package/dist/commands/write.js +1017 -0
- package/dist/core/command-reference.d.ts +6 -0
- package/dist/core/command-reference.js +47 -0
- package/dist/core/context.d.ts +140 -0
- package/dist/core/context.js +28 -0
- package/dist/core/field-kind.d.ts +6 -0
- package/dist/core/field-kind.js +5 -0
- package/dist/core/files.d.ts +4 -0
- package/dist/core/files.js +30 -0
- package/dist/core/formula.d.ts +164 -0
- package/dist/core/formula.js +590 -0
- package/dist/core/frozen.d.ts +2 -0
- package/dist/core/frozen.js +11 -0
- package/dist/core/length.d.ts +27 -0
- package/dist/core/length.js +49 -0
- package/dist/core/log.d.ts +27 -0
- package/dist/core/log.js +38 -0
- package/dist/core/memo.d.ts +2 -0
- package/dist/core/memo.js +17 -0
- package/dist/core/mood.d.ts +6 -0
- package/dist/core/mood.js +11 -0
- package/dist/core/problem.d.ts +6 -0
- package/dist/core/problem.js +1 -0
- package/dist/core/progression-rule.d.ts +21 -0
- package/dist/core/progression-rule.js +2 -0
- package/dist/core/registry.d.ts +31 -0
- package/dist/core/registry.js +25 -0
- package/dist/core/session-store.d.ts +90 -0
- package/dist/core/session-store.js +289 -0
- package/dist/core/store.d.ts +83 -0
- package/dist/core/store.js +224 -0
- package/dist/core/text.d.ts +12 -0
- package/dist/core/text.js +32 -0
- package/dist/core/version.d.ts +2 -0
- package/dist/core/version.js +6 -0
- package/dist/core/yaml-file.d.ts +10 -0
- package/dist/core/yaml-file.js +42 -0
- package/dist/counters/counter.d.ts +36 -0
- package/dist/counters/counter.js +59 -0
- package/dist/counters/index.d.ts +1 -0
- package/dist/counters/index.js +2 -0
- package/dist/dashboard/address.js +43 -0
- package/dist/dashboard/api.js +185 -0
- package/dist/dashboard/app.js +217 -0
- package/dist/dashboard/asked.js +132 -0
- package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
- package/dist/dashboard/assets/dice/dice.glb +0 -0
- package/dist/dashboard/assets/dice/dice.json +1 -0
- package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
- package/dist/dashboard/assets/favicon.svg +7 -0
- package/dist/dashboard/assets/icon-180.png +0 -0
- package/dist/dashboard/assets/icon-32.png +0 -0
- package/dist/dashboard/assets/master.svg +71 -0
- package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
- package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
- package/dist/dashboard/card.js +61 -0
- package/dist/dashboard/columns.js +37 -0
- package/dist/dashboard/combat.js +72 -0
- package/dist/dashboard/data.js +3 -0
- package/dist/dashboard/dice/burn.js +200 -0
- package/dist/dashboard/dice/celebration.js +199 -0
- package/dist/dashboard/dice/floor-cracks.js +149 -0
- package/dist/dashboard/dice/frost.js +51 -0
- package/dist/dashboard/dice/load.js +66 -0
- package/dist/dashboard/dice/models.js +138 -0
- package/dist/dashboard/dice/pool.js +49 -0
- package/dist/dashboard/dice/roller.js +101 -0
- package/dist/dashboard/dice/sets.js +49 -0
- package/dist/dashboard/dice/sounds.js +102 -0
- package/dist/dashboard/dice/stage.js +355 -0
- package/dist/dashboard/dice/throw.js +242 -0
- package/dist/dashboard/dice/tray.js +365 -0
- package/dist/dashboard/faces.js +16 -0
- package/dist/dashboard/footer.js +17 -0
- package/dist/dashboard/free-rolls.js +41 -0
- package/dist/dashboard/game-words.js +164 -0
- package/dist/dashboard/glass.js +12 -0
- package/dist/dashboard/guide/ar.md +306 -0
- package/dist/dashboard/guide/cs.md +306 -0
- package/dist/dashboard/guide/da.md +306 -0
- package/dist/dashboard/guide/de.md +306 -0
- package/dist/dashboard/guide/el.md +306 -0
- package/dist/dashboard/guide/en.md +305 -0
- package/dist/dashboard/guide/es.md +306 -0
- package/dist/dashboard/guide/fi.md +306 -0
- package/dist/dashboard/guide/fr.md +306 -0
- package/dist/dashboard/guide/he.md +306 -0
- package/dist/dashboard/guide/hi.md +306 -0
- package/dist/dashboard/guide/hu.md +306 -0
- package/dist/dashboard/guide/is.md +306 -0
- package/dist/dashboard/guide/it.md +306 -0
- package/dist/dashboard/guide/ja.md +306 -0
- package/dist/dashboard/guide/ko.md +306 -0
- package/dist/dashboard/guide/nb.md +306 -0
- package/dist/dashboard/guide/nl.md +306 -0
- package/dist/dashboard/guide/pl.md +306 -0
- package/dist/dashboard/guide/pt.md +306 -0
- package/dist/dashboard/guide/ro.md +306 -0
- package/dist/dashboard/guide/ru.md +306 -0
- package/dist/dashboard/guide/sv.md +306 -0
- package/dist/dashboard/guide/tr.md +306 -0
- package/dist/dashboard/guide/uk.md +306 -0
- package/dist/dashboard/guide/zh.md +306 -0
- package/dist/dashboard/guide-blocks.js +72 -0
- package/dist/dashboard/guide-markdown.js +63 -0
- package/dist/dashboard/help.js +92 -0
- package/dist/dashboard/i18n/ar.json +670 -0
- package/dist/dashboard/i18n/cs.json +670 -0
- package/dist/dashboard/i18n/da.json +670 -0
- package/dist/dashboard/i18n/de.json +670 -0
- package/dist/dashboard/i18n/el.json +670 -0
- package/dist/dashboard/i18n/es.json +670 -0
- package/dist/dashboard/i18n/fi.json +670 -0
- package/dist/dashboard/i18n/fr.json +670 -0
- package/dist/dashboard/i18n/he.json +670 -0
- package/dist/dashboard/i18n/hi.json +670 -0
- package/dist/dashboard/i18n/hu.json +670 -0
- package/dist/dashboard/i18n/is.json +670 -0
- package/dist/dashboard/i18n/it.json +670 -0
- package/dist/dashboard/i18n/ja.json +670 -0
- package/dist/dashboard/i18n/ko.json +670 -0
- package/dist/dashboard/i18n/nb.json +670 -0
- package/dist/dashboard/i18n/nl.json +670 -0
- package/dist/dashboard/i18n/pl.json +670 -0
- package/dist/dashboard/i18n/pt.json +670 -0
- package/dist/dashboard/i18n/ro.json +670 -0
- package/dist/dashboard/i18n/ru.json +670 -0
- package/dist/dashboard/i18n/sv.json +670 -0
- package/dist/dashboard/i18n/tr.json +670 -0
- package/dist/dashboard/i18n/uk.json +670 -0
- package/dist/dashboard/i18n/zh.json +670 -0
- package/dist/dashboard/icons.js +123 -0
- package/dist/dashboard/journal.js +188 -0
- package/dist/dashboard/labels.js +226 -0
- package/dist/dashboard/language-choice.js +83 -0
- package/dist/dashboard/languages.js +144 -0
- package/dist/dashboard/layout.js +93 -0
- package/dist/dashboard/map-sheet.js +32 -0
- package/dist/dashboard/map-symbols.js +79 -0
- package/dist/dashboard/markdown.js +72 -0
- package/dist/dashboard/master.js +69 -0
- package/dist/dashboard/mood-faces.js +16 -0
- package/dist/dashboard/mood.js +27 -0
- package/dist/dashboard/notes.js +203 -0
- package/dist/dashboard/notices.js +24 -0
- package/dist/dashboard/pages.js +32 -0
- package/dist/dashboard/party.js +65 -0
- package/dist/dashboard/place-map-view.js +362 -0
- package/dist/dashboard/place-map.js +204 -0
- package/dist/dashboard/prefs.js +97 -0
- package/dist/dashboard/reactions.js +28 -0
- package/dist/dashboard/requested.js +32 -0
- package/dist/dashboard/rolls.js +240 -0
- package/dist/dashboard/saves.js +154 -0
- package/dist/dashboard/scene.js +63 -0
- package/dist/dashboard/settings.js +362 -0
- package/dist/dashboard/setup.js +195 -0
- package/dist/dashboard/sheet.js +180 -0
- package/dist/dashboard/status.js +42 -0
- package/dist/dashboard/story.js +51 -0
- package/dist/dashboard/style.css +9355 -0
- package/dist/dashboard/text.js +158 -0
- package/dist/dashboard/theme.js +32 -0
- package/dist/dashboard/top.js +156 -0
- package/dist/dashboard/widgets.js +69 -0
- package/dist/dashboard/world-map.js +523 -0
- package/dist/dashboard/world.js +357 -0
- package/dist/dashboard-server.d.ts +38 -0
- package/dist/dashboard-server.js +818 -0
- package/dist/dice/evaluate.d.ts +30 -0
- package/dist/dice/evaluate.js +90 -0
- package/dist/dice/format.d.ts +3 -0
- package/dist/dice/format.js +26 -0
- package/dist/dice/index.d.ts +4 -0
- package/dist/dice/index.js +5 -0
- package/dist/dice/notation.d.ts +43 -0
- package/dist/dice/notation.js +132 -0
- package/dist/dice/proof.d.ts +4 -0
- package/dist/dice/proof.js +12 -0
- package/dist/dice/roll-dice.d.ts +29 -0
- package/dist/dice/roll-dice.js +43 -0
- package/dist/dice/words.d.ts +12 -0
- package/dist/dice/words.js +21 -0
- package/dist/effects/effect.d.ts +57 -0
- package/dist/effects/effect.js +123 -0
- package/dist/effects/index.d.ts +1 -0
- package/dist/effects/index.js +2 -0
- package/dist/grid/grid.d.ts +53 -0
- package/dist/grid/grid.js +151 -0
- package/dist/grid/index.d.ts +2 -0
- package/dist/grid/index.js +2 -0
- package/dist/grid/paths.d.ts +27 -0
- package/dist/grid/paths.js +128 -0
- package/dist/images/images.d.ts +26 -0
- package/dist/images/images.js +74 -0
- package/dist/images/index.d.ts +1 -0
- package/dist/images/index.js +2 -0
- package/dist/index.d.ts +1 -0
- package/dist/index.js +1 -0
- package/dist/instructions/index.d.ts +17 -0
- package/dist/instructions/index.js +48 -0
- package/dist/map/geometry.d.ts +22 -0
- package/dist/map/geometry.js +66 -0
- package/dist/map/index.d.ts +3 -0
- package/dist/map/index.js +5 -0
- package/dist/map/looks.d.ts +9 -0
- package/dist/map/looks.js +57 -0
- package/dist/map/ways.d.ts +36 -0
- package/dist/map/ways.js +78 -0
- package/dist/mcp-server.d.ts +22 -0
- package/dist/mcp-server.js +289 -0
- package/dist/money/index.d.ts +1 -0
- package/dist/money/index.js +2 -0
- package/dist/money/money.d.ts +48 -0
- package/dist/money/money.js +218 -0
- package/dist/page-words.d.ts +46 -0
- package/dist/page-words.js +221 -0
- package/dist/pages/check.d.ts +9 -0
- package/dist/pages/check.js +345 -0
- package/dist/pages/containers.d.ts +34 -0
- package/dist/pages/containers.js +181 -0
- package/dist/pages/environment.d.ts +26 -0
- package/dist/pages/environment.js +118 -0
- package/dist/pages/index.d.ts +15 -0
- package/dist/pages/index.js +16 -0
- package/dist/pages/inheritance.d.ts +80 -0
- package/dist/pages/inheritance.js +260 -0
- package/dist/pages/maps.d.ts +11 -0
- package/dist/pages/maps.js +14 -0
- package/dist/pages/markdown.d.ts +59 -0
- package/dist/pages/markdown.js +271 -0
- package/dist/pages/page-file.d.ts +26 -0
- package/dist/pages/page-file.js +166 -0
- package/dist/pages/page-types.d.ts +17 -0
- package/dist/pages/page-types.js +18 -0
- package/dist/pages/positions.d.ts +11 -0
- package/dist/pages/positions.js +23 -0
- package/dist/pages/rename-page.d.ts +39 -0
- package/dist/pages/rename-page.js +109 -0
- package/dist/pages/roads.d.ts +11 -0
- package/dist/pages/roads.js +40 -0
- package/dist/pages/standard-fields.d.ts +31 -0
- package/dist/pages/standard-fields.js +142 -0
- package/dist/pages/system-pages.d.ts +35 -0
- package/dist/pages/system-pages.js +98 -0
- package/dist/pages/world.d.ts +174 -0
- package/dist/pages/world.js +349 -0
- package/dist/pages/write-page.d.ts +27 -0
- package/dist/pages/write-page.js +311 -0
- package/dist/pictures/briefs.d.ts +25 -0
- package/dist/pictures/briefs.js +145 -0
- package/dist/pictures/chosen.d.ts +5 -0
- package/dist/pictures/chosen.js +21 -0
- package/dist/pictures/claude.d.ts +14 -0
- package/dist/pictures/claude.js +129 -0
- package/dist/pictures/codex.d.ts +20 -0
- package/dist/pictures/codex.js +154 -0
- package/dist/pictures/helpers.d.ts +26 -0
- package/dist/pictures/helpers.js +219 -0
- package/dist/pictures/index.d.ts +6 -0
- package/dist/pictures/index.js +8 -0
- package/dist/pictures/stop.d.ts +3 -0
- package/dist/pictures/stop.js +10 -0
- package/dist/pictures/svg.d.ts +4 -0
- package/dist/pictures/svg.js +129 -0
- package/dist/player-notes/index.d.ts +1 -0
- package/dist/player-notes/index.js +2 -0
- package/dist/player-notes/notes.d.ts +21 -0
- package/dist/player-notes/notes.js +50 -0
- package/dist/progression/index.d.ts +1 -0
- package/dist/progression/index.js +1 -0
- package/dist/progression/level-table.d.ts +41 -0
- package/dist/progression/level-table.js +123 -0
- package/dist/rules/index.d.ts +3 -0
- package/dist/rules/index.js +4 -0
- package/dist/rules/rule-book.d.ts +31 -0
- package/dist/rules/rule-book.js +157 -0
- package/dist/rules/search.d.ts +18 -0
- package/dist/rules/search.js +101 -0
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- package/systems/5e/world/topics/Shield of Faith.md +13 -0
- package/systems/5e/world/topics/Shillelagh.md +12 -0
- package/systems/5e/world/topics/Shocking Grasp.md +14 -0
- package/systems/5e/world/topics/Silence.md +14 -0
- package/systems/5e/world/topics/Silent Image.md +17 -0
- package/systems/5e/world/topics/Simulacrum.md +18 -0
- package/systems/5e/world/topics/Sleep.md +18 -0
- package/systems/5e/world/topics/Sleet Storm.md +17 -0
- package/systems/5e/world/topics/Slow.md +19 -0
- package/systems/5e/world/topics/Sorcerer Spells.md +155 -0
- package/systems/5e/world/topics/Sorcerer.md +166 -0
- package/systems/5e/world/topics/Spare the Dying.md +12 -0
- package/systems/5e/world/topics/Speak with Animals.md +13 -0
- package/systems/5e/world/topics/Speak with Dead.md +14 -0
- package/systems/5e/world/topics/Speak with Plants.md +20 -0
- package/systems/5e/world/topics/Spider Climb.md +13 -0
- package/systems/5e/world/topics/Spike Growth.md +15 -0
- package/systems/5e/world/topics/Spirit Guardians.md +17 -0
- package/systems/5e/world/topics/Spiritual Weapon.md +18 -0
- package/systems/5e/world/topics/Stinking Cloud.md +17 -0
- package/systems/5e/world/topics/Stone Shape.md +12 -0
- package/systems/5e/world/topics/Stoneskin.md +13 -0
- package/systems/5e/world/topics/Storm of Vengeance.md +23 -0
- package/systems/5e/world/topics/Suggestion.md +19 -0
- package/systems/5e/world/topics/Sunbeam.md +17 -0
- package/systems/5e/world/topics/Sunburst.md +16 -0
- package/systems/5e/world/topics/Symbol.md +36 -0
- package/systems/5e/world/topics/Telekinesis.md +23 -0
- package/systems/5e/world/topics/Telepathic Bond.md +15 -0
- package/systems/5e/world/topics/Teleport.md +38 -0
- package/systems/5e/world/topics/Teleportation Circle.md +16 -0
- package/systems/5e/world/topics/Thaumaturgy.md +21 -0
- package/systems/5e/world/topics/The Fiend.md +47 -0
- package/systems/5e/world/topics/Thief.md +24 -0
- package/systems/5e/world/topics/Thunderwave.md +16 -0
- package/systems/5e/world/topics/Time Stop.md +14 -0
- package/systems/5e/world/topics/Tiny Hut.md +17 -0
- package/systems/5e/world/topics/Tongues.md +12 -0
- package/systems/5e/world/topics/Transport via Plants.md +12 -0
- package/systems/5e/world/topics/Tree Stride.md +15 -0
- package/systems/5e/world/topics/True Polymorph.md +29 -0
- package/systems/5e/world/topics/True Resurrection.md +16 -0
- package/systems/5e/world/topics/True Seeing.md +12 -0
- package/systems/5e/world/topics/True Strike.md +13 -0
- package/systems/5e/world/topics/Unseen Servant.md +17 -0
- package/systems/5e/world/topics/Vampiric Touch.md +15 -0
- package/systems/5e/world/topics/Vicious Mockery.md +14 -0
- package/systems/5e/world/topics/Wall of Fire.md +19 -0
- package/systems/5e/world/topics/Wall of Force.md +15 -0
- package/systems/5e/world/topics/Wall of Ice.md +19 -0
- package/systems/5e/world/topics/Wall of Stone.md +23 -0
- package/systems/5e/world/topics/Wall of Thorns.md +19 -0
- package/systems/5e/world/topics/Warding Bond.md +14 -0
- package/systems/5e/world/topics/Warlock Spells.md +99 -0
- package/systems/5e/world/topics/Warlock.md +283 -0
- package/systems/5e/world/topics/Water Breathing.md +13 -0
- package/systems/5e/world/topics/Water Walk.md +15 -0
- package/systems/5e/world/topics/Way of the Open Hand.md +25 -0
- package/systems/5e/world/topics/Web.md +21 -0
- package/systems/5e/world/topics/Weird.md +13 -0
- package/systems/5e/world/topics/Wind Walk.md +14 -0
- package/systems/5e/world/topics/Wind Wall.md +17 -0
- package/systems/5e/world/topics/Wish.md +26 -0
- package/systems/5e/world/topics/Wizard Spells.md +239 -0
- package/systems/5e/world/topics/Wizard.md +141 -0
- package/systems/5e/world/topics/Word of Recall.md +14 -0
- package/systems/5e/world/topics/Zone of Truth.md +14 -0
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import { comparableText } from "../core/text.js";
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/**
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* The sections that a text finds, best first (RUL-3, RUL-5): those it names, then those with its words, the rarest words weighing most, in the title most of all.
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* After sections it names, the others are found by the words of its last title alone: "Combat › Grappling" looks for grappling.
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*/
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export function findRules(sections, text) {
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const titled = sections.filter((section) => isTitled(section, text));
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const searched = [...new Set(searchWords(titled.length > 0 ? (titlesIn(text).at(-1) ?? "") : text))];
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const named = titled.map((section) => ({ section, titled: true, score: Infinity }));
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if (searched.length === 0) {
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return named;
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}
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const indexed = sections.map((section, index) => ({ section, index, ...wordsOf(section) }));
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const having = searched.map((word) => indexed.filter((entry) => [entry.title, entry.above, entry.text].some((words) => hasForm(words, word))).length);
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// A word weighs more the fewer sections have it, and never nothing, so that a book of one section is found too.
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const weights = having.map((count) => 1 + Math.log((sections.length + 1) / (count + 1)));
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// A word that more than half of the sections have, such as "in" or "a", finds nothing by itself.
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const telling = searched.filter((_, index) => sections.length < 2 || having[index] <= sections.length / 2);
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const scored = indexed
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.filter((entry) => !titled.includes(entry.section) && telling.some((word) => [entry.title, entry.above, entry.text].some((words) => hasForm(words, word))))
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.map((entry) => ({ entry, score: scoreOf(entry, searched, weights) }));
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scored.sort((first, second) => second.score - first.score || titleLength(first.entry.section) - titleLength(second.entry.section) || first.entry.index - second.entry.index);
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return [...named, ...scored.map(({ entry, score }) => ({ section: entry.section, titled: false, score }))];
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}
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/** Whether a section is the one a text names: its title, or titles of its path ending with its own, as in "Combat › Grappling". */
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export function isTitled(section, text) {
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const titles = titlesIn(text).map(comparableText);
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const path = section.path.map(comparableText);
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if (titles.length === 0 || titles.at(-1) !== path.at(-1)) {
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return false;
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}
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let position = 0;
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for (const title of titles.slice(0, -1)) {
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position = path.indexOf(title, position);
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if (position < 0 || position >= path.length - 1) {
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return false;
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}
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position++;
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}
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return true;
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}
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/** The titles a text gives, as in "Combat › Grappling" (› > or / between them), without the stop that may end one. */
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function titlesIn(text) {
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return text.split(/\s*[›>/]\s*/).map((title) => title.trim().replace(/[.:]$/, "")).filter((title) => title !== "");
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}
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/** Whether a text holds every word of a search, as search compares words: what finds a precedent. */
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export function hasAllWords(text, search) {
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const words = searchWords(text);
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return searchWords(search).every((searched) => hasForm(words, searched));
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}
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/** The words of a text as a search compares them: letters and digits, in any case and however accents are written. */
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function searchWords(text) {
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return comparableText(text).match(/[\p{L}\p{N}]+/gu) ?? [];
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}
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/** The words of a section's title, of the titles above it and of its own text, each once: cut once for each section, which never changes (D-194). */
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function wordsOf(section) {
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let words = wordsBySection.get(section);
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if (words === undefined) {
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const distinct = (text) => [...new Set(searchWords(text))];
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words = { title: distinct(section.path.at(-1) ?? ""), above: distinct(section.path.slice(0, -1).join(" ")), text: distinct(section.ownText) };
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wordsBySection.set(section, words);
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}
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return words;
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}
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const wordsBySection = new WeakMap();
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// A form of a word may change this many of its last letters, and must keep at least the first four (all of a shorter word).
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const formLetters = 3;
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const stemLetters = 4;
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function hasForm(words, searched) {
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return words.some((word) => sameWord(searched, word));
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}
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/**
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* Whether a word of a text is a form of a word searched (RUL-4): the two differ at most in their last three letters, and share at least the first four, or all of a shorter word.
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* Grapple finds grappled and grappling, rest finds resting but not restrained, concentration not conceal; two letters find only themselves.
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*/
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function sameWord(searched, word) {
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if (searched.length <= 2) {
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return word === searched;
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}
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let common = 0;
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while (common < searched.length && common < word.length && searched[common] === word[common]) {
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common++;
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}
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// A form may double the last letter the two share, as swim and swimming do.
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const doubledInWord = common > 0 && word[common] === word[common - 1] ? 1 : 0;
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const doubledInSearched = common > 0 && searched[common] === searched[common - 1] ? 1 : 0;
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return word.length - common <= formLetters + doubledInWord && common >= Math.max(Math.min(searched.length, stemLetters), searched.length - formLetters - doubledInSearched);
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}
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/** How much of a search a section holds: the weight of each word it has, and again for each word in its title (half for the titles above it). */
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function scoreOf(entry, searched, weights) {
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let score = 0;
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for (const [index, word] of searched.entries()) {
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const title = hasForm(entry.title, word), above = hasForm(entry.above, word);
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const found = title || above || hasForm(entry.text, word);
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score += (found ? weights[index] : 0) + (title ? weights[index] : above ? weights[index] / 2 : 0);
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}
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return score;
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}
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function titleLength(section) {
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return (section.path.at(-1) ?? "").length;
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}
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import type { RuleSection } from "./rule-book.ts";
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import type { RuleFinding } from "./search.ts";
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/** A section as an answer shows it: whole, or, when it is too long, its own text with the titles of its parts. */
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export interface ShownRule {
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section: RuleSection;
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text: string;
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/** The titles of its parts when only its own text is shown, so that they can be asked for; none when it is whole. */
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parts: string[];
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}
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/**
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* What an answer shows of what a search found (RUL-6), within about `words` words: the sections the text names, or else the best ones, up to three
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* and at least half as good as the first; each whole while it fits, never twice the same text, the first always, cut to its own text when it is too long alone.
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* The others are only named, best first; `used` is how many words the shown ones take.
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*/
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export declare function shownRules(found: RuleFinding[], words: number): {
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shown: ShownRule[];
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others: RuleSection[];
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used: number;
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};
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// Sections shown whole when the text names none of them; the others are only named.
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const wholeFound = 3;
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/**
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* What an answer shows of what a search found (RUL-6), within about `words` words: the sections the text names, or else the best ones, up to three
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* and at least half as good as the first; each whole while it fits, never twice the same text, the first always, cut to its own text when it is too long alone.
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* The others are only named, best first; `used` is how many words the shown ones take.
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*/
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export function shownRules(found, words) {
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const anyNamed = found.some((finding) => finding.titled);
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const best = found.find((finding) => !finding.titled)?.score ?? 0;
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const shown = [];
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const others = [];
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let used = 0;
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for (const { section, titled, score } of found) {
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if (shown.some((entry) => entry.parts.length === 0 && holds(entry.section, section))) {
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continue;
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}
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const size = wordCount(section.text);
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const candidate = anyNamed ? titled : shown.length < wholeFound && score >= best / 2;
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if (!candidate || shown.some((entry) => holds(section, entry.section))) {
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others.push(section);
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}
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else if (used + size <= words) {
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shown.push({ section, text: section.text, parts: [] });
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used += size;
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}
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else if (shown.length === 0) {
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shown.push({ section, text: section.ownText, parts: section.parts });
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used += wordCount(section.ownText);
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}
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else {
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others.push(section);
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}
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}
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return { shown, others, used };
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}
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/** Whether a section holds another one among its parts, or is it. */
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function holds(outer, inner) {
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return outer.source === inner.source && outer.file === inner.file && outer.path.length <= inner.path.length && outer.path.every((title, index) => inner.path[index] === title)
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&& outer.text.includes(inner.text);
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}
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function wordCount(text) {
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return text.split(/\s+/).filter((word) => word !== "").length;
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}
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export { packFiles, readSaves, type Save, saveFileName, unpackFiles } from "./saves.ts";
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/** A save of the campaign: its number, from 1, and what names it, as its file says it, such as "day 2, 06.10 - Scontro all'ossario". */
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export interface Save {
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number: number;
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label: string;
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file: string;
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}
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/** A zip of files, given by their paths inside it with forward slashes, such as world/characters/Kira.md. */
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export declare function packFiles(files: Record<string, Uint8Array>): Uint8Array;
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/** The files a zip holds, by their paths inside it; folders are left out. */
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export declare function unpackFiles(zip: Uint8Array): Record<string, Uint8Array>;
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/** The file name of a save: its number, then the game date and the label it has, such as "003 - day 2, 06.10 - Scontro all'ossario.zip". */
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export declare function saveFileName(number: number, parts: (string | undefined)[]): string;
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/** The saves among the names of the files of a folder, in the order of their numbers; other files are left out. */
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export declare function readSaves(names: string[]): Save[];
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import { unzipSync, zipSync } from "fflate";
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// "003 - day 2, 06.10 - Scontro all'ossario.zip": the number, then what names it.
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const saveFilePattern = /^(\d{3,}) - (.+)\.zip$/;
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// What a file name cannot hold on any system: a dot stands for it, as for the colon of a time; white space, a tab or a line break too, is one space.
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const notInFileNames = /[\\/:*?"<>|\u0000-\u0008\u000e-\u001f]/g;
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// The longest label a file name takes, in characters, never cutting one in two.
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const longestLabel = 120;
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/** A zip of files, given by their paths inside it with forward slashes, such as world/characters/Kira.md. */
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export function packFiles(files) {
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return zipSync(files, { level: 6 });
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}
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/** The files a zip holds, by their paths inside it; folders are left out. */
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export function unpackFiles(zip) {
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return Object.fromEntries(Object.entries(unzipSync(zip)).filter(([path]) => !path.endsWith("/")));
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}
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/** The file name of a save: its number, then the game date and the label it has, such as "003 - day 2, 06.10 - Scontro all'ossario.zip". */
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export function saveFileName(number, parts) {
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const label = parts.filter((part) => part !== undefined && part.trim() !== "").map((part) => part.replace(/\s+/g, " ").replace(notInFileNames, ".").trim());
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return `${String(number).padStart(3, "0")} - ${label.length === 0 ? "save" : [...label.join(" - ")].slice(0, longestLabel).join("").trim()}.zip`;
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}
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/** The saves among the names of the files of a folder, in the order of their numbers; other files are left out. */
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|
22
|
+
export function readSaves(names) {
|
|
23
|
+
return names.flatMap((file) => {
|
|
24
|
+
const match = saveFilePattern.exec(file);
|
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25
|
+
return match === null ? [] : [{ number: Number(match[1]), label: match[2], file }];
|
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26
|
+
}).sort((first, second) => first.number - second.number);
|
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27
|
+
}
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|
@@ -0,0 +1 @@
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1
|
+
export { copyNames, nextTurn, readScene, type Scene, type SceneCopy, sceneTypes } from "./scene.ts";
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
/** The kinds of scene, so that the master can see the variety of the game (D-39, D-111). */
|
|
2
|
+
export declare const sceneTypes: readonly ["combat", "social", "exploration", "travel", "rest", "challenge", "other"];
|
|
3
|
+
/** A numbered copy of a creature in the scene, such as Annegato 1: the creature it copies, and only what it changed (D-110, INH-14). */
|
|
4
|
+
export type SceneCopy = {
|
|
5
|
+
creature: string;
|
|
6
|
+
} & Record<string, unknown>;
|
|
7
|
+
/** The open scene (D-113): who is in it, the copies of creatures, and the order of turns when the game has one. */
|
|
8
|
+
export interface Scene {
|
|
9
|
+
title: string;
|
|
10
|
+
type: string;
|
|
11
|
+
/** A link to the place, such as [[Ossario]]. */
|
|
12
|
+
place?: string;
|
|
13
|
+
/** The game date the scene opened. */
|
|
14
|
+
opened?: string;
|
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15
|
+
/** What is happening now, in one line as the player sees it, for their dashboard (SCN-11). */
|
|
16
|
+
now?: string;
|
|
17
|
+
/** Links to the characters in the scene. */
|
|
18
|
+
with: string[];
|
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19
|
+
copies: Record<string, SceneCopy>;
|
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20
|
+
order?: string[];
|
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21
|
+
round?: number;
|
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22
|
+
turn?: string;
|
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23
|
+
/** Who left the scene: their names are never given again to a copy in it, and the log keeps them. */
|
|
24
|
+
left?: string[];
|
|
25
|
+
/** The copies that left, as they were when they left: what overcoming them gives counts when the scene closes (DAT-11). */
|
|
26
|
+
gone?: Record<string, SceneCopy>;
|
|
27
|
+
/** How many squares of a map the one whose turn it is has moved in it (GRD-5): it counts only for that round and turn. */
|
|
28
|
+
moved?: {
|
|
29
|
+
round: number;
|
|
30
|
+
turn: string;
|
|
31
|
+
squares: number;
|
|
32
|
+
};
|
|
33
|
+
/** Who attacks the party, as the master marks them, characters or copies by name (D-415): the player's dashboard shows it in a fight. */
|
|
34
|
+
hostile?: string[];
|
|
35
|
+
/** What the player character sees of who it does not know by name, by the character's or the creature's name, such as brigante incappucciato (D-416). */
|
|
36
|
+
seen?: Record<string, string>;
|
|
37
|
+
}
|
|
38
|
+
/** The open scene, checked; a scene written wrongly by hand fails with what is wrong. */
|
|
39
|
+
export declare function readScene(value: unknown): Scene;
|
|
40
|
+
/** Names for `count` new copies of a creature, numbered after the copies of it that `taken` already holds: Annegato 3, Annegato 4. */
|
|
41
|
+
export declare function copyNames(creature: string, count: number, taken: string[]): string[];
|
|
42
|
+
/** The turn after the current one, and the round: after the last in the order comes the first, in the next round. */
|
|
43
|
+
export declare function nextTurn(order: string[], turn: string | undefined, round: number): {
|
|
44
|
+
turn: string;
|
|
45
|
+
round: number;
|
|
46
|
+
};
|
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
import { z } from "zod";
|
|
2
|
+
import { comparableText } from "../core/text.js";
|
|
3
|
+
/** The kinds of scene, so that the master can see the variety of the game (D-39, D-111). */
|
|
4
|
+
export const sceneTypes = ["combat", "social", "exploration", "travel", "rest", "challenge", "other"];
|
|
5
|
+
// Loose: keys written by hand in the scene stay.
|
|
6
|
+
const sceneSchema = z.looseObject({
|
|
7
|
+
title: z.string().min(1),
|
|
8
|
+
type: z.enum(sceneTypes),
|
|
9
|
+
place: z.string().optional(),
|
|
10
|
+
opened: z.string().optional(),
|
|
11
|
+
now: z.string().optional(),
|
|
12
|
+
with: z.array(z.string()).default([]),
|
|
13
|
+
copies: z.record(z.string(), z.looseObject({ creature: z.string() })).default({}),
|
|
14
|
+
order: z.array(z.string()).min(1).optional(),
|
|
15
|
+
round: z.number().int().positive().optional(),
|
|
16
|
+
turn: z.string().optional(),
|
|
17
|
+
left: z.array(z.string()).optional(),
|
|
18
|
+
gone: z.record(z.string(), z.looseObject({ creature: z.string() })).optional(),
|
|
19
|
+
// Written by hand, who is hostile may be one text, a list of one, and what is seen a number, as a text.
|
|
20
|
+
hostile: z.union([z.array(z.string()), z.string().transform((one) => [one])]).optional(),
|
|
21
|
+
seen: z.record(z.string(), z.union([z.string(), z.number().transform(String)])).optional(),
|
|
22
|
+
// What the engine counts, never the master: written wrongly by hand it is forgotten, never a scene that cannot be read.
|
|
23
|
+
moved: z.object({ round: z.number().int().positive(), turn: z.string(), squares: z.number().nonnegative() }).optional().catch(undefined),
|
|
24
|
+
});
|
|
25
|
+
/** The open scene, checked; a scene written wrongly by hand fails with what is wrong. */
|
|
26
|
+
export function readScene(value) {
|
|
27
|
+
const parsed = sceneSchema.safeParse(value);
|
|
28
|
+
if (!parsed.success) {
|
|
29
|
+
throw new Error(`${parsed.error.issues.map((issue) => `${issue.path.join(".") || "scene"}: ${issue.message}`).join("; ")}.`);
|
|
30
|
+
}
|
|
31
|
+
return parsed.data;
|
|
32
|
+
}
|
|
33
|
+
/** Names for `count` new copies of a creature, numbered after the copies of it that `taken` already holds: Annegato 3, Annegato 4. */
|
|
34
|
+
export function copyNames(creature, count, taken) {
|
|
35
|
+
const prefix = `${comparableText(creature)} `;
|
|
36
|
+
const used = taken.map(comparableText).filter((name) => name.startsWith(prefix)).map((name) => Number(name.slice(prefix.length))).filter(Number.isSafeInteger);
|
|
37
|
+
const last = Math.max(0, ...used);
|
|
38
|
+
return Array.from({ length: count }, (_, index) => `${creature} ${last + index + 1}`);
|
|
39
|
+
}
|
|
40
|
+
/** The turn after the current one, and the round: after the last in the order comes the first, in the next round. */
|
|
41
|
+
export function nextTurn(order, turn, round) {
|
|
42
|
+
const index = turn === undefined ? -1 : order.findIndex((name) => comparableText(name) === comparableText(turn));
|
|
43
|
+
return index === order.length - 1 ? { turn: order[0], round: round + 1 } : { turn: order[index + 1], round };
|
|
44
|
+
}
|
|
@@ -0,0 +1,236 @@
|
|
|
1
|
+
import { type FieldKind } from "../core/field-kind.ts";
|
|
2
|
+
import { type Formula, type SystemFormulas } from "../core/formula.ts";
|
|
3
|
+
import { type ImperialUnits } from "../core/length.ts";
|
|
4
|
+
import type { ProgressionRule } from "../core/progression-rule.ts";
|
|
5
|
+
/** The file that makes a folder a game system and says what it is. */
|
|
6
|
+
export declare const systemFileName = "system.yaml";
|
|
7
|
+
/** A recipe of the system (D-185, DAT-4): the fields it brings to their maximum or to a value, the occasions it ends, the rules to read for the rest. */
|
|
8
|
+
export interface Recipe {
|
|
9
|
+
name: string;
|
|
10
|
+
/** By field, "max" or a value; a field ending in * stands for every field that begins so, such as slots-*. */
|
|
11
|
+
set: Record<string, "max" | number>;
|
|
12
|
+
/** By field, or by fields that begin so, how many come back in all, such as half the hit dice (DAT-4). */
|
|
13
|
+
regain: Record<string, Formula>;
|
|
14
|
+
ends: string[];
|
|
15
|
+
rules: string[];
|
|
16
|
+
}
|
|
17
|
+
/** What can break what someone keeps alive (D-266, EFF-14): their counter going down, the conditions they may take, and the title of the rule to read. */
|
|
18
|
+
export interface Keeping {
|
|
19
|
+
counter: string;
|
|
20
|
+
conditions: string[];
|
|
21
|
+
rules: string;
|
|
22
|
+
}
|
|
23
|
+
/** What a fight follows on the dashboard's Combat (D-314): each one's counter, whether the player hears a foe's in words, and the conditions that keep from acting. */
|
|
24
|
+
export interface CombatData {
|
|
25
|
+
track: string;
|
|
26
|
+
inWords: boolean;
|
|
27
|
+
inactive: string[];
|
|
28
|
+
}
|
|
29
|
+
/** When the dashboard shows the panel of the dying, and its counters (D-314): at a counter's value, such as hp 0. */
|
|
30
|
+
export interface Dying {
|
|
31
|
+
field: string;
|
|
32
|
+
value: number;
|
|
33
|
+
show: string[];
|
|
34
|
+
}
|
|
35
|
+
/** A threshold (D-184, DAT-3): a field, the value at which it matters, or none for every change, and the title of the rule to read. */
|
|
36
|
+
export interface Threshold {
|
|
37
|
+
field: string;
|
|
38
|
+
value?: number;
|
|
39
|
+
rule: string;
|
|
40
|
+
}
|
|
41
|
+
/** A group of the character sheet (D-207, DAT-2): its name, which show takes as Page#Group, its fields in order, and what write says of it when a character joins the party. */
|
|
42
|
+
export interface SheetGroup {
|
|
43
|
+
name: string;
|
|
44
|
+
entries: SheetEntry[];
|
|
45
|
+
note?: string;
|
|
46
|
+
/** Its icon on the dashboard: the d of an SVG path on a grid of 24, drawn as a line (D-284). */
|
|
47
|
+
icon?: string;
|
|
48
|
+
}
|
|
49
|
+
/** A field of the sheet; one written only when it applies is never reminded (D-206); beside, a field shown next to it, such as str-mod by str. */
|
|
50
|
+
export interface SheetEntry {
|
|
51
|
+
field: string;
|
|
52
|
+
optional: boolean;
|
|
53
|
+
beside?: string;
|
|
54
|
+
}
|
|
55
|
+
/** A setting the setup asks for the system (D-212, DAT-10): its values, each with what it means and the fields it leaves out of the sheet. */
|
|
56
|
+
export interface SystemSetting {
|
|
57
|
+
name: string;
|
|
58
|
+
/** What it is to the player, in a few words, as the setup asks it (D-370). */
|
|
59
|
+
about?: string;
|
|
60
|
+
/** Each value with what it means to the master, and to the player when the system says it, as the dashboard shows it (D-341). */
|
|
61
|
+
values: {
|
|
62
|
+
value: string;
|
|
63
|
+
means: string;
|
|
64
|
+
player?: string;
|
|
65
|
+
without: string[];
|
|
66
|
+
}[];
|
|
67
|
+
}
|
|
68
|
+
/** What the creatures overcome in a scene give the party (DAT-11): the field of the party, the creatures' field that gives it, and the counter at which one is overcome. */
|
|
69
|
+
export interface Reward {
|
|
70
|
+
field: string;
|
|
71
|
+
from: string;
|
|
72
|
+
counter: string;
|
|
73
|
+
value: number;
|
|
74
|
+
}
|
|
75
|
+
/** How one travels in the game (TRV-1–TRV-3, TRV-8): its paces, the hours of a day's travel, what terrain does to a pace, the kinds of road. */
|
|
76
|
+
export interface Travel {
|
|
77
|
+
/** By name, the distance of an hour, in metres. */
|
|
78
|
+
paces: Record<string, number>;
|
|
79
|
+
/** The pace used when none is given: the one the system names, else the first. */
|
|
80
|
+
pace?: string;
|
|
81
|
+
/** How many hours one travels in a day; beyond them, the rule `beyond` says what happens. */
|
|
82
|
+
hours?: number;
|
|
83
|
+
/** The title of the rule that tells what each pace does. */
|
|
84
|
+
rule?: string;
|
|
85
|
+
beyond?: string;
|
|
86
|
+
/** By value of the environment's terrain entry, what it multiplies the speed of a pace by. */
|
|
87
|
+
terrain: Record<string, number>;
|
|
88
|
+
kinds: TravelKind[];
|
|
89
|
+
}
|
|
90
|
+
/** A kind of road (D-260, TRV-2): travelled at a pace, or only in a vehicle that has a field with a value, at the speed its field holds; its hours of a day; its current, downstream. */
|
|
91
|
+
export interface TravelKind {
|
|
92
|
+
name: string;
|
|
93
|
+
vehicle?: {
|
|
94
|
+
field: string;
|
|
95
|
+
value: string;
|
|
96
|
+
speed: string;
|
|
97
|
+
};
|
|
98
|
+
hours?: number;
|
|
99
|
+
/** Metres an hour, added going downstream. */
|
|
100
|
+
current?: number;
|
|
101
|
+
}
|
|
102
|
+
/**
|
|
103
|
+
* How a game counts on the map of a place (GRD-4, GRD-5): a square in metres, a diagonal step in squares, the factor of difficult ground, the fields that give
|
|
104
|
+
* the speed and the size, the side in squares of each size larger than one, and the rule to read when one leaves the side of another.
|
|
105
|
+
*/
|
|
106
|
+
export interface GridRules {
|
|
107
|
+
square: number;
|
|
108
|
+
diagonal: number;
|
|
109
|
+
difficult: number;
|
|
110
|
+
speed: string;
|
|
111
|
+
size?: string;
|
|
112
|
+
footprints: Record<string, number>;
|
|
113
|
+
leaving?: string;
|
|
114
|
+
}
|
|
115
|
+
/** An installed game system: what it is and what it declares (SYS-1). */
|
|
116
|
+
export interface GameSystem {
|
|
117
|
+
/** The name a campaign gives as its system: the folder's name, such as 5e. */
|
|
118
|
+
name: string;
|
|
119
|
+
/** The folder that holds its system.yaml and its pages. */
|
|
120
|
+
folder: string;
|
|
121
|
+
/** What it is, for messages: "the fifth edition, from the SRD 5.1". */
|
|
122
|
+
title: string;
|
|
123
|
+
/** The language it names its pages in, as a code such as en. */
|
|
124
|
+
language: string;
|
|
125
|
+
/** What a work that uses it must say of its source, when its license asks for it. */
|
|
126
|
+
attribution?: string;
|
|
127
|
+
/** The kind of each field it declares (SYS-8). */
|
|
128
|
+
fields: Record<string, FieldKind>;
|
|
129
|
+
/** Its coins, as config takes them, "gp 100, sp 10, cp 1", or as campaign.yaml writes them (D-182, DAT-1). */
|
|
130
|
+
coins?: string | Record<string, unknown>;
|
|
131
|
+
/** How long a round lasts, in seconds (D-187, DAT-7). */
|
|
132
|
+
roundSeconds?: number;
|
|
133
|
+
/** How many metres its mile and foot are worth, when it has its own (D-262): outputs in imperial use them. */
|
|
134
|
+
imperial?: ImperialUnits;
|
|
135
|
+
/** How one travels, when the game says so (D-261, TRV-1). */
|
|
136
|
+
travel?: Travel;
|
|
137
|
+
/** How the map of a place counts, when the game has one (GRD-4). */
|
|
138
|
+
grid?: GridRules;
|
|
139
|
+
/** The groups of a character sheet, in order (D-183, D-207, DAT-2). */
|
|
140
|
+
sheet: SheetGroup[];
|
|
141
|
+
/** By field, the dice a number of the sheet is rolled with, for the dashboard's free roll (D-280), such as 1d20 by insight. */
|
|
142
|
+
sheetDice: Record<string, string>;
|
|
143
|
+
/** The line under a character's name on the dashboard, with fields in braces, such as Level {level} {classes} (D-288). */
|
|
144
|
+
sheetHeadline?: string;
|
|
145
|
+
/** The icon on the token of one of the party (D-414): by the name of the first item of a field that has one, such as a class of classes. */
|
|
146
|
+
tokenIcons?: {
|
|
147
|
+
field: string;
|
|
148
|
+
icons: Record<string, string>;
|
|
149
|
+
};
|
|
150
|
+
/** The names the game gives some rolls, by their dice as rollName reads them, and by language: 2d20kh1, with advantage (D-399). */
|
|
151
|
+
rollNames: Record<string, Record<string, string>>;
|
|
152
|
+
/** Where the dashboard puts the groups of the sheet (D-295): those of its rail, in order, the order of the others, and the fields and groups at hand in a fight (D-315). */
|
|
153
|
+
sheetCards?: {
|
|
154
|
+
rail: string[];
|
|
155
|
+
order: string[];
|
|
156
|
+
atHand: string[];
|
|
157
|
+
};
|
|
158
|
+
/** The names a list field accepts, by field, such as the skills of save-proficiencies (SYS-8). */
|
|
159
|
+
values: Record<string, string[]>;
|
|
160
|
+
/** The lists whose items mark a number of the sheet that reads them, such as a proficiency (D-217, DAT-2). */
|
|
161
|
+
marks: string[];
|
|
162
|
+
/** The fields the line of a character shows, in order; whenSet marks a field usually at zero, shown only when it is not (DAT-2, DAT-4). */
|
|
163
|
+
statusLine: {
|
|
164
|
+
field: string;
|
|
165
|
+
whenSet: boolean;
|
|
166
|
+
}[];
|
|
167
|
+
thresholds: Threshold[];
|
|
168
|
+
recipes: Recipe[];
|
|
169
|
+
/** The names of its conditions (D-186, DAT-6). */
|
|
170
|
+
conditions: string[];
|
|
171
|
+
/** By condition, its drawing on a token and in Combat (D-419): the d of an SVG path on a grid of 24. */
|
|
172
|
+
conditionIcons: Record<string, string>;
|
|
173
|
+
/** What can break what someone keeps alive, when the game has it (EFF-14). */
|
|
174
|
+
keeping?: Keeping;
|
|
175
|
+
/** What a fight follows on the dashboard (D-314). */
|
|
176
|
+
combat?: CombatData;
|
|
177
|
+
/** The panel of the dying on the dashboard (D-314). */
|
|
178
|
+
dying?: Dying;
|
|
179
|
+
/** By counter, the counter it shields, which loses from it first, as temp-hp shields hp (DAT-14). */
|
|
180
|
+
shields: Record<string, string>;
|
|
181
|
+
/** What it works out from the fields of a page (D-199, FOR-1). */
|
|
182
|
+
formulas: SystemFormulas;
|
|
183
|
+
/** How the classes of a character give the rows of their tables and their features (D-219, PRO-1–PRO-3). */
|
|
184
|
+
progression?: ProgressionRule;
|
|
185
|
+
/** By list, the fields whose value on the page of each item is a formula worked out on who lists it, as a class's spell-save-dc or an armor's armor-class (PRO-5). */
|
|
186
|
+
itemFormulas: Record<string, string[]>;
|
|
187
|
+
/** By list, the pages every character who keeps the sheet has in it without writing them, as the unarmed strike in equipped (DAT-13, D-235). */
|
|
188
|
+
alwaysIn: Record<string, string[]>;
|
|
189
|
+
/** The counters that come back with a rest, by name or by a name ending in *: a character has them full until it spends them (DAT-9). */
|
|
190
|
+
uses: string[];
|
|
191
|
+
/** The settings it adds to the setup (DAT-10). */
|
|
192
|
+
settings: SystemSetting[];
|
|
193
|
+
/** The fields the campaign's settings leave out, as xp with milestones (DAT-10). */
|
|
194
|
+
leftOut: string[];
|
|
195
|
+
/** What the creatures overcome in a scene give the party (DAT-11). */
|
|
196
|
+
rewards: Reward[];
|
|
197
|
+
/**
|
|
198
|
+
* Its parts of the master's instructions, by name, from instructions/<part>.md: each adds to the core's part of that name, such as creation or fight, or takes
|
|
199
|
+
* its place when its frontmatter says replace: true (D-121).
|
|
200
|
+
*/
|
|
201
|
+
parts: Record<string, InstructionPart>;
|
|
202
|
+
}
|
|
203
|
+
/** A part of the master's instructions as a layer gives it: its text, and whether it takes the place of the layers below instead of adding to them (D-121). */
|
|
204
|
+
export interface InstructionPart {
|
|
205
|
+
text: string;
|
|
206
|
+
replace: boolean;
|
|
207
|
+
}
|
|
208
|
+
/**
|
|
209
|
+
* The system as a campaign plays it, with the values its settings have (DAT-10): the fields a value leaves out are gone from the sheet, the line, the experience
|
|
210
|
+
* and the rewards. A setting without a value, or with one the system lacks, leaves out nothing.
|
|
211
|
+
*/
|
|
212
|
+
export declare function withSettings(system: GameSystem, valueOf: (setting: string) => string | undefined): GameSystem;
|
|
213
|
+
/**
|
|
214
|
+
* The name the game gives a roll of these dice, in the language asked, else in the system's (D-399): 2d20kh1, or 2d20dl1, is "with advantage" in 5e; undefined
|
|
215
|
+
* when the game names it not, or the dice are more than one kind.
|
|
216
|
+
*/
|
|
217
|
+
export declare function rollName(system: GameSystem, dice: string, language: string): string | undefined;
|
|
218
|
+
/** The systems installed in these folders, nearest folder first: each folder in them with a system.yaml. A name found twice is the nearest one. */
|
|
219
|
+
export declare function installedSystems(folders: string[]): GameSystem[];
|
|
220
|
+
/** What a campaign may add to its game system in campaign.yaml (CAM-1): its own fields, tables, formulas, counters, recipes, line of the player character and travel. */
|
|
221
|
+
export declare const campaignDataNames: readonly ["fields", "tables", "computed", "counters", "recipes", "status-line", "travel"];
|
|
222
|
+
/** What campaign.yaml adds to the game system, as it writes it: checked when the system is read with it (CAM-3). */
|
|
223
|
+
export type CampaignData = Partial<Record<(typeof campaignDataNames)[number], unknown>>;
|
|
224
|
+
/**
|
|
225
|
+
* The installed system with what the campaign adds to it, the nearest layer winning (CAM-2); when the additions do not read, the system alone and why (CAM-3).
|
|
226
|
+
* Undefined as a system when none is installed by that name.
|
|
227
|
+
*/
|
|
228
|
+
export declare function findCampaignSystem(folders: string[], name: string, data: CampaignData): {
|
|
229
|
+
system?: GameSystem;
|
|
230
|
+
problem?: string;
|
|
231
|
+
};
|
|
232
|
+
/**
|
|
233
|
+
* The installed system with this name, ignoring case, from the nearest folder that has it, with what a campaign adds to it; undefined when none is. Only its own
|
|
234
|
+
* system.yaml is read.
|
|
235
|
+
*/
|
|
236
|
+
export declare function findSystem(folders: string[], name: string, data?: CampaignData): GameSystem | undefined;
|