rpg-engine 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1886) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +99 -2
  3. package/dist/campaign/create-campaign.d.ts +6 -0
  4. package/dist/campaign/create-campaign.js +71 -0
  5. package/dist/campaign/find-campaign.d.ts +8 -0
  6. package/dist/campaign/find-campaign.js +28 -0
  7. package/dist/campaign/host-files.d.ts +16 -0
  8. package/dist/campaign/host-files.js +131 -0
  9. package/dist/campaign/index.d.ts +5 -0
  10. package/dist/campaign/index.js +6 -0
  11. package/dist/campaign/settings.d.ts +185 -0
  12. package/dist/campaign/settings.js +399 -0
  13. package/dist/campaign/state.d.ts +15 -0
  14. package/dist/campaign/state.js +52 -0
  15. package/dist/cli.d.ts +2 -0
  16. package/dist/cli.js +19 -0
  17. package/dist/command-line.d.ts +7 -0
  18. package/dist/command-line.js +140 -0
  19. package/dist/commands/advance.d.ts +7 -0
  20. package/dist/commands/advance.js +80 -0
  21. package/dist/commands/ask.d.ts +33 -0
  22. package/dist/commands/ask.js +280 -0
  23. package/dist/commands/change.d.ts +69 -0
  24. package/dist/commands/change.js +604 -0
  25. package/dist/commands/config.d.ts +59 -0
  26. package/dist/commands/config.js +512 -0
  27. package/dist/commands/effect-layer.d.ts +22 -0
  28. package/dist/commands/effect-layer.js +84 -0
  29. package/dist/commands/effect.d.ts +27 -0
  30. package/dist/commands/effect.js +369 -0
  31. package/dist/commands/find.d.ts +34 -0
  32. package/dist/commands/find.js +64 -0
  33. package/dist/commands/game-advance.d.ts +50 -0
  34. package/dist/commands/game-advance.js +103 -0
  35. package/dist/commands/game-effects.d.ts +68 -0
  36. package/dist/commands/game-effects.js +196 -0
  37. package/dist/commands/game-environment.d.ts +16 -0
  38. package/dist/commands/game-environment.js +24 -0
  39. package/dist/commands/game-events.d.ts +84 -0
  40. package/dist/commands/game-events.js +325 -0
  41. package/dist/commands/game-experience.d.ts +57 -0
  42. package/dist/commands/game-experience.js +119 -0
  43. package/dist/commands/game-grid-moves.d.ts +33 -0
  44. package/dist/commands/game-grid-moves.js +94 -0
  45. package/dist/commands/game-grids.d.ts +52 -0
  46. package/dist/commands/game-grids.js +162 -0
  47. package/dist/commands/game-here.d.ts +40 -0
  48. package/dist/commands/game-here.js +100 -0
  49. package/dist/commands/game-images.d.ts +31 -0
  50. package/dist/commands/game-images.js +87 -0
  51. package/dist/commands/game-journey.d.ts +62 -0
  52. package/dist/commands/game-journey.js +163 -0
  53. package/dist/commands/game-knowledge.d.ts +32 -0
  54. package/dist/commands/game-knowledge.js +120 -0
  55. package/dist/commands/game-maps.d.ts +20 -0
  56. package/dist/commands/game-maps.js +51 -0
  57. package/dist/commands/game-mode.d.ts +31 -0
  58. package/dist/commands/game-mode.js +128 -0
  59. package/dist/commands/game-money.d.ts +17 -0
  60. package/dist/commands/game-money.js +55 -0
  61. package/dist/commands/game-moods.d.ts +22 -0
  62. package/dist/commands/game-moods.js +32 -0
  63. package/dist/commands/game-moves.d.ts +14 -0
  64. package/dist/commands/game-moves.js +43 -0
  65. package/dist/commands/game-open.d.ts +18 -0
  66. package/dist/commands/game-open.js +47 -0
  67. package/dist/commands/game-outside.d.ts +14 -0
  68. package/dist/commands/game-outside.js +151 -0
  69. package/dist/commands/game-positions.d.ts +52 -0
  70. package/dist/commands/game-positions.js +244 -0
  71. package/dist/commands/game-quests.d.ts +46 -0
  72. package/dist/commands/game-quests.js +97 -0
  73. package/dist/commands/game-recipes.d.ts +34 -0
  74. package/dist/commands/game-recipes.js +109 -0
  75. package/dist/commands/game-reminders.d.ts +22 -0
  76. package/dist/commands/game-reminders.js +74 -0
  77. package/dist/commands/game-roads.d.ts +90 -0
  78. package/dist/commands/game-roads.js +284 -0
  79. package/dist/commands/game-rules.d.ts +17 -0
  80. package/dist/commands/game-rules.js +30 -0
  81. package/dist/commands/game-saves.d.ts +59 -0
  82. package/dist/commands/game-saves.js +249 -0
  83. package/dist/commands/game-scene.d.ts +69 -0
  84. package/dist/commands/game-scene.js +285 -0
  85. package/dist/commands/game-thresholds.d.ts +13 -0
  86. package/dist/commands/game-thresholds.js +41 -0
  87. package/dist/commands/game-time.d.ts +17 -0
  88. package/dist/commands/game-time.js +42 -0
  89. package/dist/commands/game-view-journal.d.ts +145 -0
  90. package/dist/commands/game-view-journal.js +129 -0
  91. package/dist/commands/game-view-map.d.ts +78 -0
  92. package/dist/commands/game-view-map.js +266 -0
  93. package/dist/commands/game-view-place.d.ts +160 -0
  94. package/dist/commands/game-view-place.js +388 -0
  95. package/dist/commands/game-world.d.ts +60 -0
  96. package/dist/commands/game-world.js +204 -0
  97. package/dist/commands/image.d.ts +19 -0
  98. package/dist/commands/image.js +185 -0
  99. package/dist/commands/index.d.ts +3 -0
  100. package/dist/commands/index.js +57 -0
  101. package/dist/commands/init.d.ts +23 -0
  102. package/dist/commands/init.js +44 -0
  103. package/dist/commands/install.d.ts +23 -0
  104. package/dist/commands/install.js +68 -0
  105. package/dist/commands/instructions.d.ts +4 -0
  106. package/dist/commands/instructions.js +97 -0
  107. package/dist/commands/mode.d.ts +23 -0
  108. package/dist/commands/mode.js +84 -0
  109. package/dist/commands/mood.d.ts +34 -0
  110. package/dist/commands/mood.js +113 -0
  111. package/dist/commands/move.d.ts +34 -0
  112. package/dist/commands/move.js +274 -0
  113. package/dist/commands/notes.d.ts +10 -0
  114. package/dist/commands/notes.js +37 -0
  115. package/dist/commands/page-counters.d.ts +24 -0
  116. package/dist/commands/page-counters.js +84 -0
  117. package/dist/commands/parts.d.ts +16 -0
  118. package/dist/commands/parts.js +49 -0
  119. package/dist/commands/problems.d.ts +5 -0
  120. package/dist/commands/problems.js +47 -0
  121. package/dist/commands/progression.d.ts +68 -0
  122. package/dist/commands/progression.js +206 -0
  123. package/dist/commands/rename.d.ts +16 -0
  124. package/dist/commands/rename.js +116 -0
  125. package/dist/commands/reveal.d.ts +25 -0
  126. package/dist/commands/reveal.js +193 -0
  127. package/dist/commands/roll.d.ts +56 -0
  128. package/dist/commands/roll.js +302 -0
  129. package/dist/commands/route.d.ts +19 -0
  130. package/dist/commands/route.js +110 -0
  131. package/dist/commands/rules.d.ts +48 -0
  132. package/dist/commands/rules.js +194 -0
  133. package/dist/commands/save.d.ts +68 -0
  134. package/dist/commands/save.js +141 -0
  135. package/dist/commands/scene.d.ts +105 -0
  136. package/dist/commands/scene.js +741 -0
  137. package/dist/commands/sheet.d.ts +136 -0
  138. package/dist/commands/sheet.js +445 -0
  139. package/dist/commands/show.d.ts +76 -0
  140. package/dist/commands/show.js +216 -0
  141. package/dist/commands/status.d.ts +54 -0
  142. package/dist/commands/status.js +291 -0
  143. package/dist/commands/translate.d.ts +23 -0
  144. package/dist/commands/translate.js +108 -0
  145. package/dist/commands/travel.d.ts +47 -0
  146. package/dist/commands/travel.js +457 -0
  147. package/dist/commands/validate.d.ts +4 -0
  148. package/dist/commands/validate.js +25 -0
  149. package/dist/commands/view.d.ts +272 -0
  150. package/dist/commands/view.js +623 -0
  151. package/dist/commands/worked-out.d.ts +116 -0
  152. package/dist/commands/worked-out.js +704 -0
  153. package/dist/commands/write.d.ts +51 -0
  154. package/dist/commands/write.js +1017 -0
  155. package/dist/core/command-reference.d.ts +6 -0
  156. package/dist/core/command-reference.js +47 -0
  157. package/dist/core/context.d.ts +140 -0
  158. package/dist/core/context.js +28 -0
  159. package/dist/core/field-kind.d.ts +6 -0
  160. package/dist/core/field-kind.js +5 -0
  161. package/dist/core/files.d.ts +4 -0
  162. package/dist/core/files.js +30 -0
  163. package/dist/core/formula.d.ts +164 -0
  164. package/dist/core/formula.js +590 -0
  165. package/dist/core/frozen.d.ts +2 -0
  166. package/dist/core/frozen.js +11 -0
  167. package/dist/core/length.d.ts +27 -0
  168. package/dist/core/length.js +49 -0
  169. package/dist/core/log.d.ts +27 -0
  170. package/dist/core/log.js +38 -0
  171. package/dist/core/memo.d.ts +2 -0
  172. package/dist/core/memo.js +17 -0
  173. package/dist/core/mood.d.ts +6 -0
  174. package/dist/core/mood.js +11 -0
  175. package/dist/core/problem.d.ts +6 -0
  176. package/dist/core/problem.js +1 -0
  177. package/dist/core/progression-rule.d.ts +21 -0
  178. package/dist/core/progression-rule.js +2 -0
  179. package/dist/core/registry.d.ts +31 -0
  180. package/dist/core/registry.js +25 -0
  181. package/dist/core/session-store.d.ts +90 -0
  182. package/dist/core/session-store.js +289 -0
  183. package/dist/core/store.d.ts +83 -0
  184. package/dist/core/store.js +224 -0
  185. package/dist/core/text.d.ts +12 -0
  186. package/dist/core/text.js +32 -0
  187. package/dist/core/version.d.ts +2 -0
  188. package/dist/core/version.js +6 -0
  189. package/dist/core/yaml-file.d.ts +10 -0
  190. package/dist/core/yaml-file.js +42 -0
  191. package/dist/counters/counter.d.ts +36 -0
  192. package/dist/counters/counter.js +59 -0
  193. package/dist/counters/index.d.ts +1 -0
  194. package/dist/counters/index.js +2 -0
  195. package/dist/dashboard/address.js +43 -0
  196. package/dist/dashboard/api.js +185 -0
  197. package/dist/dashboard/app.js +217 -0
  198. package/dist/dashboard/asked.js +132 -0
  199. package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
  200. package/dist/dashboard/assets/dice/dice.glb +0 -0
  201. package/dist/dashboard/assets/dice/dice.json +1 -0
  202. package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
  203. package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
  204. package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
  205. package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
  206. package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
  207. package/dist/dashboard/assets/favicon.svg +7 -0
  208. package/dist/dashboard/assets/icon-180.png +0 -0
  209. package/dist/dashboard/assets/icon-32.png +0 -0
  210. package/dist/dashboard/assets/master.svg +71 -0
  211. package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
  212. package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
  213. package/dist/dashboard/card.js +61 -0
  214. package/dist/dashboard/columns.js +37 -0
  215. package/dist/dashboard/combat.js +72 -0
  216. package/dist/dashboard/data.js +3 -0
  217. package/dist/dashboard/dice/burn.js +200 -0
  218. package/dist/dashboard/dice/celebration.js +199 -0
  219. package/dist/dashboard/dice/floor-cracks.js +149 -0
  220. package/dist/dashboard/dice/frost.js +51 -0
  221. package/dist/dashboard/dice/load.js +66 -0
  222. package/dist/dashboard/dice/models.js +138 -0
  223. package/dist/dashboard/dice/pool.js +49 -0
  224. package/dist/dashboard/dice/roller.js +101 -0
  225. package/dist/dashboard/dice/sets.js +49 -0
  226. package/dist/dashboard/dice/sounds.js +102 -0
  227. package/dist/dashboard/dice/stage.js +355 -0
  228. package/dist/dashboard/dice/throw.js +242 -0
  229. package/dist/dashboard/dice/tray.js +365 -0
  230. package/dist/dashboard/faces.js +16 -0
  231. package/dist/dashboard/footer.js +17 -0
  232. package/dist/dashboard/free-rolls.js +41 -0
  233. package/dist/dashboard/game-words.js +164 -0
  234. package/dist/dashboard/glass.js +12 -0
  235. package/dist/dashboard/guide/ar.md +306 -0
  236. package/dist/dashboard/guide/cs.md +306 -0
  237. package/dist/dashboard/guide/da.md +306 -0
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  242. package/dist/dashboard/guide/fi.md +306 -0
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  247. package/dist/dashboard/guide/is.md +306 -0
  248. package/dist/dashboard/guide/it.md +306 -0
  249. package/dist/dashboard/guide/ja.md +306 -0
  250. package/dist/dashboard/guide/ko.md +306 -0
  251. package/dist/dashboard/guide/nb.md +306 -0
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  255. package/dist/dashboard/guide/ro.md +306 -0
  256. package/dist/dashboard/guide/ru.md +306 -0
  257. package/dist/dashboard/guide/sv.md +306 -0
  258. package/dist/dashboard/guide/tr.md +306 -0
  259. package/dist/dashboard/guide/uk.md +306 -0
  260. package/dist/dashboard/guide/zh.md +306 -0
  261. package/dist/dashboard/guide-blocks.js +72 -0
  262. package/dist/dashboard/guide-markdown.js +63 -0
  263. package/dist/dashboard/help.js +92 -0
  264. package/dist/dashboard/i18n/ar.json +670 -0
  265. package/dist/dashboard/i18n/cs.json +670 -0
  266. package/dist/dashboard/i18n/da.json +670 -0
  267. package/dist/dashboard/i18n/de.json +670 -0
  268. package/dist/dashboard/i18n/el.json +670 -0
  269. package/dist/dashboard/i18n/es.json +670 -0
  270. package/dist/dashboard/i18n/fi.json +670 -0
  271. package/dist/dashboard/i18n/fr.json +670 -0
  272. package/dist/dashboard/i18n/he.json +670 -0
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  278. package/dist/dashboard/i18n/ko.json +670 -0
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  283. package/dist/dashboard/i18n/ro.json +670 -0
  284. package/dist/dashboard/i18n/ru.json +670 -0
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  288. package/dist/dashboard/i18n/zh.json +670 -0
  289. package/dist/dashboard/icons.js +123 -0
  290. package/dist/dashboard/journal.js +188 -0
  291. package/dist/dashboard/labels.js +226 -0
  292. package/dist/dashboard/language-choice.js +83 -0
  293. package/dist/dashboard/languages.js +144 -0
  294. package/dist/dashboard/layout.js +93 -0
  295. package/dist/dashboard/map-sheet.js +32 -0
  296. package/dist/dashboard/map-symbols.js +79 -0
  297. package/dist/dashboard/markdown.js +72 -0
  298. package/dist/dashboard/master.js +69 -0
  299. package/dist/dashboard/mood-faces.js +16 -0
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  301. package/dist/dashboard/notes.js +203 -0
  302. package/dist/dashboard/notices.js +24 -0
  303. package/dist/dashboard/pages.js +32 -0
  304. package/dist/dashboard/party.js +65 -0
  305. package/dist/dashboard/place-map-view.js +362 -0
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  308. package/dist/dashboard/reactions.js +28 -0
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  310. package/dist/dashboard/rolls.js +240 -0
  311. package/dist/dashboard/saves.js +154 -0
  312. package/dist/dashboard/scene.js +63 -0
  313. package/dist/dashboard/settings.js +362 -0
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  317. package/dist/dashboard/story.js +51 -0
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  322. package/dist/dashboard/widgets.js +69 -0
  323. package/dist/dashboard/world-map.js +523 -0
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  325. package/dist/dashboard-server.d.ts +38 -0
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  367. package/dist/mcp-server.d.ts +22 -0
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  369. package/dist/money/index.d.ts +1 -0
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@@ -0,0 +1,56 @@
1
+ ---
2
+ size: Large
3
+ category: fiend (demon)
4
+ alignment: chaotic evil
5
+ ac: 18
6
+ armor: natural armor
7
+ hp: 189/189
8
+ hp-dice: 18d10 + 90
9
+ speed: 40 ft
10
+ str: 18
11
+ dex: 20
12
+ con: 20
13
+ int: 18
14
+ wis: 16
15
+ cha: 20
16
+ saves: [Str +9, Con +10, Wis +8, Cha +10]
17
+ damage-resistances: [cold, fire, lightning, "bludgeoning, piercing, and slashing from nonmagical attacks"]
18
+ damage-immunities: [poison]
19
+ condition-immunities: [poisoned]
20
+ truesight: 120 ft
21
+ passive-perception: 13
22
+ languages: [Abyssal, telepathy 120 ft]
23
+ cr: "16"
24
+ xp-value: 15000
25
+ image: "[[gooey-daemon.svg]]"
26
+ ---
27
+
28
+ ## Traits
29
+
30
+ ### Magic Resistance
31
+ The marilith has advantage on saving throws against spells and other magical effects.
32
+
33
+ ### Magic Weapons
34
+ The marilith’s weapon attacks are magical.
35
+
36
+ ### Reactive
37
+ The marilith can take one reaction on every turn in a combat.
38
+
39
+ ## Actions
40
+
41
+ ### Multiattack
42
+ The marilith makes seven attacks: six with its longswords and one with its tail.
43
+
44
+ ### Longsword
45
+ *Melee Weapon Attack:* +9 to hit, reach 5 ft., one target. *Hit:* 13 (2d8 + 4) slashing damage.
46
+
47
+ ### Tail
48
+ *Melee Weapon Attack:* +9 to hit, reach 10 ft., one creature. *Hit:* 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can’t make tail attacks against other targets.
49
+
50
+ ### Teleport
51
+ The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
52
+
53
+ ## Reactions
54
+
55
+ ### Parry
56
+ The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.
@@ -0,0 +1,32 @@
1
+ ---
2
+ size: Medium
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 12
6
+ hp: 5/5
7
+ hp-dice: 1d8 + 1
8
+ speed: 40 ft
9
+ str: 13
10
+ dex: 14
11
+ con: 12
12
+ int: 3
13
+ wis: 12
14
+ cha: 7
15
+ skills: [Perception +3]
16
+ passive-perception: 13
17
+ cr: "1/8"
18
+ xp-value: 25
19
+ image: "[[labrador-head.svg]]"
20
+ ---
21
+
22
+ Mastiffs are impressive hounds prized by humanoids for their loyalty and keen senses. Mastiffs can be trained as guard dogs, hunting dogs, and war dogs. Halflings and other Small humanoids ride them as mounts.
23
+
24
+ ## Traits
25
+
26
+ ### Keen Hearing and Smell
27
+ The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.
28
+
29
+ ## Actions
30
+
31
+ ### Bite
32
+ *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
@@ -0,0 +1,46 @@
1
+ ---
2
+ size: Medium
3
+ category: monstrosity
4
+ alignment: lawful evil
5
+ ac: 15
6
+ armor: natural armor
7
+ hp: 127/127
8
+ hp-dice: 17d8 + 51
9
+ speed: 30 ft
10
+ str: 10
11
+ dex: 15
12
+ con: 16
13
+ int: 12
14
+ wis: 13
15
+ cha: 15
16
+ skills: [Deception +5, Insight +4, Perception +4, Stealth +5]
17
+ darkvision: 60 ft
18
+ passive-perception: 14
19
+ languages: [Common]
20
+ cr: "6"
21
+ xp-value: 2300
22
+ image: "[[medusa-head.svg]]"
23
+ ---
24
+
25
+ ## Traits
26
+
27
+ ### Petrifying Gaze
28
+ When a creature that can see the medusa’s eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn’t incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the *greater restoration* spell or other magic.
29
+
30
+ Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can’t see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.
31
+
32
+ If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.
33
+
34
+ ## Actions
35
+
36
+ ### Multiattack
37
+ The medusa makes either three melee attacks—one with its snake hair and two with its shortsword—or two ranged attacks with its longbow.
38
+
39
+ ### Snake Hair
40
+ *Melee Weapon Attack:* +5 to hit, reach 5 ft., one creature. *Hit:* 4 (1d4 + 2) piercing damage plus 14 (4d6) poison damage.
41
+
42
+ ### Shortsword
43
+ *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 5 (1d6 + 2) piercing damage.
44
+
45
+ ### Longbow
46
+ *Ranged Weapon Attack:* +5 to hit, range 150/600 ft., one target. *Hit:* 6 (1d8 + 2) piercing damage plus 7 (2d6) poison damage.
@@ -0,0 +1,32 @@
1
+ ---
2
+ size: Medium
3
+ category: humanoid (merfolk)
4
+ alignment: neutral
5
+ ac: 11
6
+ hp: 11/11
7
+ hp-dice: 2d8 + 2
8
+ speed: 10 ft
9
+ swim: 40 ft
10
+ str: 10
11
+ dex: 13
12
+ con: 12
13
+ int: 11
14
+ wis: 11
15
+ cha: 12
16
+ skills: [Perception +2]
17
+ passive-perception: 12
18
+ languages: [Aquan, Common]
19
+ cr: "1/8"
20
+ xp-value: 25
21
+ image: "[[mermaid.svg]]"
22
+ ---
23
+
24
+ ## Traits
25
+
26
+ ### Amphibious
27
+ The merfolk can breathe air and water.
28
+
29
+ ## Actions
30
+
31
+ ### Spear
32
+ *Melee or Ranged Weapon Attack:* +2 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.
@@ -0,0 +1,42 @@
1
+ ---
2
+ size: Large
3
+ category: monstrosity
4
+ alignment: chaotic evil
5
+ ac: 13
6
+ armor: natural armor
7
+ hp: 45/45
8
+ hp-dice: 6d10 + 12
9
+ speed: 10 ft
10
+ swim: 40 ft
11
+ str: 18
12
+ dex: 10
13
+ con: 15
14
+ int: 8
15
+ wis: 10
16
+ cha: 9
17
+ darkvision: 60 ft
18
+ passive-perception: 10
19
+ languages: [Abyssal, Aquan]
20
+ cr: "2"
21
+ xp-value: 450
22
+ image: "[[angler-fish.svg]]"
23
+ ---
24
+
25
+ ## Traits
26
+
27
+ ### Amphibious
28
+ The merrow can breathe air and water.
29
+
30
+ ## Actions
31
+
32
+ ### Multiattack
33
+ The merrow makes two attacks: one with its bite and one with its claws or harpoon.
34
+
35
+ ### Bite
36
+ *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 8 (1d8 + 4) piercing damage.
37
+
38
+ ### Claws
39
+ *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 9 (2d4 + 4) slashing damage.
40
+
41
+ ### Harpoon
42
+ *Melee or Ranged Weapon Attack:* +6 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.
@@ -0,0 +1,46 @@
1
+ ---
2
+ size: Medium
3
+ category: monstrosity (shapechanger)
4
+ alignment: neutral
5
+ ac: 12
6
+ armor: natural armor
7
+ hp: 58/58
8
+ hp-dice: 9d8 + 18
9
+ speed: 15 ft
10
+ str: 17
11
+ dex: 12
12
+ con: 15
13
+ int: 5
14
+ wis: 13
15
+ cha: 8
16
+ skills: [Stealth +5]
17
+ damage-immunities: [acid]
18
+ condition-immunities: [prone]
19
+ darkvision: 60 ft
20
+ passive-perception: 11
21
+ cr: "2"
22
+ xp-value: 450
23
+ image: "[[mimic-chest.svg]]"
24
+ ---
25
+
26
+ ## Traits
27
+
28
+ ### Shapechanger
29
+ The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
30
+
31
+ ### Adhesive (Object Form Only)
32
+ The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.
33
+
34
+ ### False Appearance (Object Form Only)
35
+ While the mimic remains motionless, it is indistinguishable from an ordinary object.
36
+
37
+ ### Grappler
38
+ The mimic has advantage on attack rolls against any creature grappled by it.
39
+
40
+ ## Actions
41
+
42
+ ### Pseudopod
43
+ *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
44
+
45
+ ### Bite
46
+ *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.
@@ -0,0 +1,38 @@
1
+ ---
2
+ size: Large
3
+ category: undead
4
+ alignment: lawful evil
5
+ ac: 12
6
+ armor: natural armor
7
+ hp: 67/67
8
+ hp-dice: 9d10 + 18
9
+ speed: 40 ft
10
+ str: 18
11
+ dex: 11
12
+ con: 15
13
+ int: 6
14
+ wis: 8
15
+ cha: 5
16
+ damage-vulnerabilities: [bludgeoning]
17
+ damage-immunities: [poison]
18
+ condition-immunities: [exhaustion, poisoned]
19
+ darkvision: 60 ft
20
+ passive-perception: 9
21
+ languages: [understands Abyssal but can’t speak]
22
+ cr: "2"
23
+ xp-value: 450
24
+ image: "[[animal-skull.svg]]"
25
+ ---
26
+
27
+ ## Traits
28
+
29
+ ### Charge
30
+ If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
31
+
32
+ ## Actions
33
+
34
+ ### Greataxe
35
+ *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 17 (2d12 + 4) slashing damage.
36
+
37
+ ### Gore
38
+ *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (2d8 + 4) piercing damage.
@@ -0,0 +1,42 @@
1
+ ---
2
+ size: Large
3
+ category: monstrosity
4
+ alignment: chaotic evil
5
+ ac: 14
6
+ armor: natural armor
7
+ hp: 76/76
8
+ hp-dice: 9d10 + 27
9
+ speed: 40 ft
10
+ str: 18
11
+ dex: 11
12
+ con: 16
13
+ int: 6
14
+ wis: 16
15
+ cha: 9
16
+ skills: [Perception +7]
17
+ darkvision: 60 ft
18
+ passive-perception: 17
19
+ languages: [Abyssal]
20
+ cr: "3"
21
+ xp-value: 700
22
+ image: "[[minotaur.svg]]"
23
+ ---
24
+
25
+ ## Traits
26
+
27
+ ### Charge
28
+ If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
29
+
30
+ ### Labyrinthine Recall
31
+ The minotaur can perfectly recall any path it has traveled.
32
+
33
+ ### Reckless
34
+ At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
35
+
36
+ ## Actions
37
+
38
+ ### Greataxe
39
+ *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 17 (2d12 + 4) slashing damage.
40
+
41
+ ### Gore
42
+ *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (2d8 + 4) piercing damage.
@@ -0,0 +1,32 @@
1
+ ---
2
+ size: Medium
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 10
6
+ hp: 11/11
7
+ hp-dice: 2d8 + 2
8
+ speed: 40 ft
9
+ str: 14
10
+ dex: 10
11
+ con: 13
12
+ int: 2
13
+ wis: 10
14
+ cha: 5
15
+ passive-perception: 10
16
+ cr: "1/8"
17
+ xp-value: 25
18
+ image: "[[donkey.svg]]"
19
+ ---
20
+
21
+ ## Traits
22
+
23
+ ### Beast of Burden
24
+ The mule is considered to be a Large animal for the purpose of determining its carrying capacity.
25
+
26
+ ### Sure-Footed
27
+ The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
28
+
29
+ ## Actions
30
+
31
+ ### Hooves
32
+ *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 4 (1d4 + 2) bludgeoning damage.
@@ -0,0 +1,82 @@
1
+ ---
2
+ size: Medium
3
+ category: undead
4
+ alignment: lawful evil
5
+ ac: 17
6
+ armor: natural armor
7
+ hp: 97/97
8
+ hp-dice: 13d8 + 39
9
+ speed: 20 ft
10
+ str: 18
11
+ dex: 10
12
+ con: 17
13
+ int: 11
14
+ wis: 18
15
+ cha: 16
16
+ saves: [Con +8, Int +5, Wis +9, Cha +8]
17
+ skills: [History +5, Religion +5]
18
+ damage-vulnerabilities: [fire]
19
+ damage-immunities: [necrotic, poison, "bludgeoning, piercing, and slashing from nonmagical attacks"]
20
+ condition-immunities: [charmed, exhaustion, frightened, paralyzed, poisoned]
21
+ darkvision: 60 ft
22
+ passive-perception: 14
23
+ languages: [the languages it knew in life]
24
+ slots-1: 4/4
25
+ slots-2: 3/3
26
+ slots-3: 3/3
27
+ slots-4: 3/3
28
+ slots-5: 2/2
29
+ slots-6: 1/1
30
+ cr: "15"
31
+ xp-value: 13000
32
+ image: "[[mummy-head.svg]]"
33
+ ---
34
+
35
+ ## Traits
36
+
37
+ ### Magic Resistance
38
+ The mummy lord has advantage on saving throws against spells and other magical effects.
39
+
40
+ ### Rejuvenation
41
+ A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord’s heart.
42
+
43
+ ### Spellcasting
44
+ The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared:
45
+
46
+ - Cantrips (at will): *sacred flame*, *thaumaturgy*
47
+ - 1st level (4 slots): *command*, *guiding bolt*, *shield of faith*
48
+ - 2nd level (3 slots): *hold person*, *silence*, *spiritual weapon*
49
+ - 3rd level (3 slots): *animate dead*, *dispel magic*
50
+ - 4th level (3 slots): *divination*, *guardian of faith*
51
+ - 5th level (2 slots): *contagion*, *insect plague*
52
+ - 6th level (1 slot): *harm*
53
+
54
+ ## Actions
55
+
56
+ ### Multiattack
57
+ The mummy can use its Dreadful Glare and makes one attack with its rotting fist.
58
+
59
+ ### Rotting Fist
60
+ *Melee Weapon Attack:* +9 to hit, reach 5 ft., one target. *Hit:* 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the *remove curse* spell or other magic.
61
+
62
+ ### Dreadful Glare
63
+ The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy’s next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.
64
+
65
+ ## Legendary Actions
66
+
67
+ The mummy lord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The mummy lord regains spent legendary actions at the start of its turn.
68
+
69
+ ### Attack
70
+ The mummy lord makes one attack with its rotting fist or uses its Dreadful Glare.
71
+
72
+ ### Blinding Dust
73
+ Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution saving throw or be blinded until the end of the creature’s next turn.
74
+
75
+ ### Blasphemous Word (Costs 2 Actions)
76
+ The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the mummy lord’s next turn.
77
+
78
+ ### Channel Negative Energy (Costs 2 Actions)
79
+ The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can’t regain hit points until the end of the mummy lord’s next turn.
80
+
81
+ ### Whirlwind of Sand (Costs 2 Actions)
82
+ The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can’t be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in its possession.
@@ -0,0 +1,38 @@
1
+ ---
2
+ size: Medium
3
+ category: undead
4
+ alignment: lawful evil
5
+ ac: 11
6
+ armor: natural armor
7
+ hp: 58/58
8
+ hp-dice: 9d8 + 18
9
+ speed: 20 ft
10
+ str: 16
11
+ dex: 8
12
+ con: 15
13
+ int: 6
14
+ wis: 10
15
+ cha: 12
16
+ saves: [Wis +2]
17
+ damage-vulnerabilities: [fire]
18
+ damage-resistances: ["bludgeoning, piercing, and slashing from nonmagical attacks"]
19
+ damage-immunities: [necrotic, poison]
20
+ condition-immunities: [charmed, exhaustion, frightened, paralyzed, poisoned]
21
+ darkvision: 60 ft
22
+ passive-perception: 10
23
+ languages: [the languages it knew in life]
24
+ cr: "3"
25
+ xp-value: 700
26
+ image: "[[mummy-head.svg]]"
27
+ ---
28
+
29
+ ## Actions
30
+
31
+ ### Multiattack
32
+ The mummy can use its Dreadful Glare and makes one attack with its rotting fist.
33
+
34
+ ### Rotting Fist
35
+ *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the *remove curse* spell or other magic.
36
+
37
+ ### Dreadful Glare
38
+ The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy’s next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.
@@ -0,0 +1,49 @@
1
+ ---
2
+ size: Large
3
+ category: fiend (demon)
4
+ alignment: chaotic evil
5
+ ac: 18
6
+ armor: natural armor
7
+ hp: 184/184
8
+ hp-dice: 16d10 + 96
9
+ speed: 20 ft
10
+ fly: 30 ft
11
+ str: 21
12
+ dex: 10
13
+ con: 22
14
+ int: 19
15
+ wis: 12
16
+ cha: 15
17
+ saves: [Con +11, Int +9, Wis +6, Cha +7]
18
+ damage-resistances: [cold, fire, lightning, "bludgeoning, piercing, and slashing from nonmagical attacks"]
19
+ damage-immunities: [poison]
20
+ condition-immunities: [poisoned]
21
+ truesight: 120 ft
22
+ passive-perception: 11
23
+ languages: [Abyssal, telepathy 120 ft]
24
+ cr: "13"
25
+ xp-value: 10000
26
+ image: "[[gooey-daemon.svg]]"
27
+ ---
28
+
29
+ ## Traits
30
+
31
+ ### Magic Resistance
32
+ The nalfeshnee has advantage on saving throws against spells and other magical effects.
33
+
34
+ ## Actions
35
+
36
+ ### Multiattack
37
+ The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.
38
+
39
+ ### Bite
40
+ *Melee Weapon Attack:* +10 to hit, reach 5 ft., one target. *Hit:* 32 (5d10 + 5) piercing damage.
41
+
42
+ ### Claw
43
+ *Melee Weapon Attack:* +10 to hit, reach 10 ft., one target. *Hit:* 15 (3d6 + 5) slashing damage.
44
+
45
+ ### Horror Nimbus (Recharge 5–6)
46
+ The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee’s Horror Nimbus for the next 24 hours.
47
+
48
+ ### Teleport
49
+ The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
@@ -0,0 +1,50 @@
1
+ ---
2
+ size: Medium
3
+ category: fiend
4
+ alignment: neutral evil
5
+ ac: 17
6
+ armor: natural armor
7
+ hp: 112/112
8
+ hp-dice: 15d8 + 45
9
+ speed: 30 ft
10
+ str: 18
11
+ dex: 15
12
+ con: 16
13
+ int: 16
14
+ wis: 14
15
+ cha: 16
16
+ skills: [Deception +7, Insight +6, Perception +6, Stealth +6]
17
+ damage-resistances: [cold, fire, "bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons"]
18
+ condition-immunities: [charmed]
19
+ darkvision: 120 ft
20
+ passive-perception: 16
21
+ languages: [Abyssal, Common, Infernal, Primordial]
22
+ cr: "5"
23
+ xp-value: 1800
24
+ image: "[[witch-face.svg]]"
25
+ ---
26
+
27
+ ## Traits
28
+
29
+ ### Innate Spellcasting
30
+ The hag’s innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
31
+
32
+ - At will: *detect magic*, *magic missile*
33
+ - 2/day each: *plane shift* (self only), *ray of enfeeblement*, *sleep*
34
+
35
+ ### Magic Resistance
36
+ The hag has advantage on saving throws against spells and other magical effects.
37
+
38
+ ## Actions
39
+
40
+ ### Claws (Hag Form Only)
41
+ *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 13 (2d8 + 4) slashing damage.
42
+
43
+ ### Change Shape
44
+ The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn’t transformed. She reverts to her true form if she dies.
45
+
46
+ ### Etherealness
47
+ The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a *heartstone* in her possession.
48
+
49
+ ### Nightmare Haunting (1/Day)
50
+ While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A *protection from evil and good* spell cast on the target prevents this contact, as does a *magic circle*. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target’s hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag’s *soul bag*. The reduction to the target’s hit point maximum lasts until removed by the *greater restoration* spell or similar magic.
@@ -0,0 +1,39 @@
1
+ ---
2
+ size: Large
3
+ category: fiend
4
+ alignment: neutral evil
5
+ ac: 13
6
+ armor: natural armor
7
+ hp: 68/68
8
+ hp-dice: 8d10 + 24
9
+ speed: 60 ft
10
+ fly: 90 ft
11
+ str: 18
12
+ dex: 15
13
+ con: 16
14
+ int: 10
15
+ wis: 13
16
+ cha: 15
17
+ damage-immunities: [fire]
18
+ passive-perception: 11
19
+ languages: ["understands Abyssal, Common, and Infernal but can’t speak"]
20
+ cr: "3"
21
+ xp-value: 700
22
+ image: "[[horse-head-lorc.svg]]"
23
+ ---
24
+
25
+ ## Traits
26
+
27
+ ### Confer Fire Resistance
28
+ The nightmare can grant resistance to fire damage to anyone riding it.
29
+
30
+ ### Illumination
31
+ The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
32
+
33
+ ## Actions
34
+
35
+ ### Hooves
36
+ *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
37
+
38
+ ### Ethereal Stride
39
+ The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.
@@ -0,0 +1,36 @@
1
+ ---
2
+ size: Medium
3
+ category: humanoid (any race)
4
+ alignment: any alignment
5
+ ac: 15
6
+ armor: breastplate
7
+ hp: 9/9
8
+ hp-dice: 2d8
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+ speed: 30 ft
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+ str: 11
11
+ dex: 12
12
+ con: 11
13
+ int: 12
14
+ wis: 14
15
+ cha: 16
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+ skills: [Deception +5, Insight +4, Persuasion +5]
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+ passive-perception: 12
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+ languages: [any two languages]
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+ cr: "1/8"
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+ xp-value: 25
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+ image: "[[crown.svg]]"
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+ ---
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+
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+ Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners.
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+
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+ The noble’s statistics can also be used to represent courtiers who aren’t of noble birth.
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+
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+ ## Actions
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+
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+ ### Rapier
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+ *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 5 (1d8 + 1) piercing damage.
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+
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+ ## Reactions
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+
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+ ### Parry
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+ The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.