rpg-engine 0.0.0-stage → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +99 -2
- package/dist/campaign/create-campaign.d.ts +6 -0
- package/dist/campaign/create-campaign.js +71 -0
- package/dist/campaign/find-campaign.d.ts +8 -0
- package/dist/campaign/find-campaign.js +28 -0
- package/dist/campaign/host-files.d.ts +16 -0
- package/dist/campaign/host-files.js +131 -0
- package/dist/campaign/index.d.ts +5 -0
- package/dist/campaign/index.js +6 -0
- package/dist/campaign/settings.d.ts +185 -0
- package/dist/campaign/settings.js +399 -0
- package/dist/campaign/state.d.ts +15 -0
- package/dist/campaign/state.js +52 -0
- package/dist/cli.d.ts +2 -0
- package/dist/cli.js +19 -0
- package/dist/command-line.d.ts +7 -0
- package/dist/command-line.js +140 -0
- package/dist/commands/advance.d.ts +7 -0
- package/dist/commands/advance.js +80 -0
- package/dist/commands/ask.d.ts +33 -0
- package/dist/commands/ask.js +280 -0
- package/dist/commands/change.d.ts +69 -0
- package/dist/commands/change.js +604 -0
- package/dist/commands/config.d.ts +59 -0
- package/dist/commands/config.js +512 -0
- package/dist/commands/effect-layer.d.ts +22 -0
- package/dist/commands/effect-layer.js +84 -0
- package/dist/commands/effect.d.ts +27 -0
- package/dist/commands/effect.js +369 -0
- package/dist/commands/find.d.ts +34 -0
- package/dist/commands/find.js +64 -0
- package/dist/commands/game-advance.d.ts +50 -0
- package/dist/commands/game-advance.js +103 -0
- package/dist/commands/game-effects.d.ts +68 -0
- package/dist/commands/game-effects.js +196 -0
- package/dist/commands/game-environment.d.ts +16 -0
- package/dist/commands/game-environment.js +24 -0
- package/dist/commands/game-events.d.ts +84 -0
- package/dist/commands/game-events.js +325 -0
- package/dist/commands/game-experience.d.ts +57 -0
- package/dist/commands/game-experience.js +119 -0
- package/dist/commands/game-grid-moves.d.ts +33 -0
- package/dist/commands/game-grid-moves.js +94 -0
- package/dist/commands/game-grids.d.ts +52 -0
- package/dist/commands/game-grids.js +162 -0
- package/dist/commands/game-here.d.ts +40 -0
- package/dist/commands/game-here.js +100 -0
- package/dist/commands/game-images.d.ts +31 -0
- package/dist/commands/game-images.js +87 -0
- package/dist/commands/game-journey.d.ts +62 -0
- package/dist/commands/game-journey.js +163 -0
- package/dist/commands/game-knowledge.d.ts +32 -0
- package/dist/commands/game-knowledge.js +120 -0
- package/dist/commands/game-maps.d.ts +20 -0
- package/dist/commands/game-maps.js +51 -0
- package/dist/commands/game-mode.d.ts +31 -0
- package/dist/commands/game-mode.js +128 -0
- package/dist/commands/game-money.d.ts +17 -0
- package/dist/commands/game-money.js +55 -0
- package/dist/commands/game-moods.d.ts +22 -0
- package/dist/commands/game-moods.js +32 -0
- package/dist/commands/game-moves.d.ts +14 -0
- package/dist/commands/game-moves.js +43 -0
- package/dist/commands/game-open.d.ts +18 -0
- package/dist/commands/game-open.js +47 -0
- package/dist/commands/game-outside.d.ts +14 -0
- package/dist/commands/game-outside.js +151 -0
- package/dist/commands/game-positions.d.ts +52 -0
- package/dist/commands/game-positions.js +244 -0
- package/dist/commands/game-quests.d.ts +46 -0
- package/dist/commands/game-quests.js +97 -0
- package/dist/commands/game-recipes.d.ts +34 -0
- package/dist/commands/game-recipes.js +109 -0
- package/dist/commands/game-reminders.d.ts +22 -0
- package/dist/commands/game-reminders.js +74 -0
- package/dist/commands/game-roads.d.ts +90 -0
- package/dist/commands/game-roads.js +284 -0
- package/dist/commands/game-rules.d.ts +17 -0
- package/dist/commands/game-rules.js +30 -0
- package/dist/commands/game-saves.d.ts +59 -0
- package/dist/commands/game-saves.js +249 -0
- package/dist/commands/game-scene.d.ts +69 -0
- package/dist/commands/game-scene.js +285 -0
- package/dist/commands/game-thresholds.d.ts +13 -0
- package/dist/commands/game-thresholds.js +41 -0
- package/dist/commands/game-time.d.ts +17 -0
- package/dist/commands/game-time.js +42 -0
- package/dist/commands/game-view-journal.d.ts +145 -0
- package/dist/commands/game-view-journal.js +129 -0
- package/dist/commands/game-view-map.d.ts +78 -0
- package/dist/commands/game-view-map.js +266 -0
- package/dist/commands/game-view-place.d.ts +160 -0
- package/dist/commands/game-view-place.js +388 -0
- package/dist/commands/game-world.d.ts +60 -0
- package/dist/commands/game-world.js +204 -0
- package/dist/commands/image.d.ts +19 -0
- package/dist/commands/image.js +185 -0
- package/dist/commands/index.d.ts +3 -0
- package/dist/commands/index.js +57 -0
- package/dist/commands/init.d.ts +23 -0
- package/dist/commands/init.js +44 -0
- package/dist/commands/install.d.ts +23 -0
- package/dist/commands/install.js +68 -0
- package/dist/commands/instructions.d.ts +4 -0
- package/dist/commands/instructions.js +97 -0
- package/dist/commands/mode.d.ts +23 -0
- package/dist/commands/mode.js +84 -0
- package/dist/commands/mood.d.ts +34 -0
- package/dist/commands/mood.js +113 -0
- package/dist/commands/move.d.ts +34 -0
- package/dist/commands/move.js +274 -0
- package/dist/commands/notes.d.ts +10 -0
- package/dist/commands/notes.js +37 -0
- package/dist/commands/page-counters.d.ts +24 -0
- package/dist/commands/page-counters.js +84 -0
- package/dist/commands/parts.d.ts +16 -0
- package/dist/commands/parts.js +49 -0
- package/dist/commands/problems.d.ts +5 -0
- package/dist/commands/problems.js +47 -0
- package/dist/commands/progression.d.ts +68 -0
- package/dist/commands/progression.js +206 -0
- package/dist/commands/rename.d.ts +16 -0
- package/dist/commands/rename.js +116 -0
- package/dist/commands/reveal.d.ts +25 -0
- package/dist/commands/reveal.js +193 -0
- package/dist/commands/roll.d.ts +56 -0
- package/dist/commands/roll.js +302 -0
- package/dist/commands/route.d.ts +19 -0
- package/dist/commands/route.js +110 -0
- package/dist/commands/rules.d.ts +48 -0
- package/dist/commands/rules.js +194 -0
- package/dist/commands/save.d.ts +68 -0
- package/dist/commands/save.js +141 -0
- package/dist/commands/scene.d.ts +105 -0
- package/dist/commands/scene.js +741 -0
- package/dist/commands/sheet.d.ts +136 -0
- package/dist/commands/sheet.js +445 -0
- package/dist/commands/show.d.ts +76 -0
- package/dist/commands/show.js +216 -0
- package/dist/commands/status.d.ts +54 -0
- package/dist/commands/status.js +291 -0
- package/dist/commands/translate.d.ts +23 -0
- package/dist/commands/translate.js +108 -0
- package/dist/commands/travel.d.ts +47 -0
- package/dist/commands/travel.js +457 -0
- package/dist/commands/validate.d.ts +4 -0
- package/dist/commands/validate.js +25 -0
- package/dist/commands/view.d.ts +272 -0
- package/dist/commands/view.js +623 -0
- package/dist/commands/worked-out.d.ts +116 -0
- package/dist/commands/worked-out.js +704 -0
- package/dist/commands/write.d.ts +51 -0
- package/dist/commands/write.js +1017 -0
- package/dist/core/command-reference.d.ts +6 -0
- package/dist/core/command-reference.js +47 -0
- package/dist/core/context.d.ts +140 -0
- package/dist/core/context.js +28 -0
- package/dist/core/field-kind.d.ts +6 -0
- package/dist/core/field-kind.js +5 -0
- package/dist/core/files.d.ts +4 -0
- package/dist/core/files.js +30 -0
- package/dist/core/formula.d.ts +164 -0
- package/dist/core/formula.js +590 -0
- package/dist/core/frozen.d.ts +2 -0
- package/dist/core/frozen.js +11 -0
- package/dist/core/length.d.ts +27 -0
- package/dist/core/length.js +49 -0
- package/dist/core/log.d.ts +27 -0
- package/dist/core/log.js +38 -0
- package/dist/core/memo.d.ts +2 -0
- package/dist/core/memo.js +17 -0
- package/dist/core/mood.d.ts +6 -0
- package/dist/core/mood.js +11 -0
- package/dist/core/problem.d.ts +6 -0
- package/dist/core/problem.js +1 -0
- package/dist/core/progression-rule.d.ts +21 -0
- package/dist/core/progression-rule.js +2 -0
- package/dist/core/registry.d.ts +31 -0
- package/dist/core/registry.js +25 -0
- package/dist/core/session-store.d.ts +90 -0
- package/dist/core/session-store.js +289 -0
- package/dist/core/store.d.ts +83 -0
- package/dist/core/store.js +224 -0
- package/dist/core/text.d.ts +12 -0
- package/dist/core/text.js +32 -0
- package/dist/core/version.d.ts +2 -0
- package/dist/core/version.js +6 -0
- package/dist/core/yaml-file.d.ts +10 -0
- package/dist/core/yaml-file.js +42 -0
- package/dist/counters/counter.d.ts +36 -0
- package/dist/counters/counter.js +59 -0
- package/dist/counters/index.d.ts +1 -0
- package/dist/counters/index.js +2 -0
- package/dist/dashboard/address.js +43 -0
- package/dist/dashboard/api.js +185 -0
- package/dist/dashboard/app.js +217 -0
- package/dist/dashboard/asked.js +132 -0
- package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
- package/dist/dashboard/assets/dice/dice.glb +0 -0
- package/dist/dashboard/assets/dice/dice.json +1 -0
- package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
- package/dist/dashboard/assets/favicon.svg +7 -0
- package/dist/dashboard/assets/icon-180.png +0 -0
- package/dist/dashboard/assets/icon-32.png +0 -0
- package/dist/dashboard/assets/master.svg +71 -0
- package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
- package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
- package/dist/dashboard/card.js +61 -0
- package/dist/dashboard/columns.js +37 -0
- package/dist/dashboard/combat.js +72 -0
- package/dist/dashboard/data.js +3 -0
- package/dist/dashboard/dice/burn.js +200 -0
- package/dist/dashboard/dice/celebration.js +199 -0
- package/dist/dashboard/dice/floor-cracks.js +149 -0
- package/dist/dashboard/dice/frost.js +51 -0
- package/dist/dashboard/dice/load.js +66 -0
- package/dist/dashboard/dice/models.js +138 -0
- package/dist/dashboard/dice/pool.js +49 -0
- package/dist/dashboard/dice/roller.js +101 -0
- package/dist/dashboard/dice/sets.js +49 -0
- package/dist/dashboard/dice/sounds.js +102 -0
- package/dist/dashboard/dice/stage.js +355 -0
- package/dist/dashboard/dice/throw.js +242 -0
- package/dist/dashboard/dice/tray.js +365 -0
- package/dist/dashboard/faces.js +16 -0
- package/dist/dashboard/footer.js +17 -0
- package/dist/dashboard/free-rolls.js +41 -0
- package/dist/dashboard/game-words.js +164 -0
- package/dist/dashboard/glass.js +12 -0
- package/dist/dashboard/guide/ar.md +306 -0
- package/dist/dashboard/guide/cs.md +306 -0
- package/dist/dashboard/guide/da.md +306 -0
- package/dist/dashboard/guide/de.md +306 -0
- package/dist/dashboard/guide/el.md +306 -0
- package/dist/dashboard/guide/en.md +305 -0
- package/dist/dashboard/guide/es.md +306 -0
- package/dist/dashboard/guide/fi.md +306 -0
- package/dist/dashboard/guide/fr.md +306 -0
- package/dist/dashboard/guide/he.md +306 -0
- package/dist/dashboard/guide/hi.md +306 -0
- package/dist/dashboard/guide/hu.md +306 -0
- package/dist/dashboard/guide/is.md +306 -0
- package/dist/dashboard/guide/it.md +306 -0
- package/dist/dashboard/guide/ja.md +306 -0
- package/dist/dashboard/guide/ko.md +306 -0
- package/dist/dashboard/guide/nb.md +306 -0
- package/dist/dashboard/guide/nl.md +306 -0
- package/dist/dashboard/guide/pl.md +306 -0
- package/dist/dashboard/guide/pt.md +306 -0
- package/dist/dashboard/guide/ro.md +306 -0
- package/dist/dashboard/guide/ru.md +306 -0
- package/dist/dashboard/guide/sv.md +306 -0
- package/dist/dashboard/guide/tr.md +306 -0
- package/dist/dashboard/guide/uk.md +306 -0
- package/dist/dashboard/guide/zh.md +306 -0
- package/dist/dashboard/guide-blocks.js +72 -0
- package/dist/dashboard/guide-markdown.js +63 -0
- package/dist/dashboard/help.js +92 -0
- package/dist/dashboard/i18n/ar.json +670 -0
- package/dist/dashboard/i18n/cs.json +670 -0
- package/dist/dashboard/i18n/da.json +670 -0
- package/dist/dashboard/i18n/de.json +670 -0
- package/dist/dashboard/i18n/el.json +670 -0
- package/dist/dashboard/i18n/es.json +670 -0
- package/dist/dashboard/i18n/fi.json +670 -0
- package/dist/dashboard/i18n/fr.json +670 -0
- package/dist/dashboard/i18n/he.json +670 -0
- package/dist/dashboard/i18n/hi.json +670 -0
- package/dist/dashboard/i18n/hu.json +670 -0
- package/dist/dashboard/i18n/is.json +670 -0
- package/dist/dashboard/i18n/it.json +670 -0
- package/dist/dashboard/i18n/ja.json +670 -0
- package/dist/dashboard/i18n/ko.json +670 -0
- package/dist/dashboard/i18n/nb.json +670 -0
- package/dist/dashboard/i18n/nl.json +670 -0
- package/dist/dashboard/i18n/pl.json +670 -0
- package/dist/dashboard/i18n/pt.json +670 -0
- package/dist/dashboard/i18n/ro.json +670 -0
- package/dist/dashboard/i18n/ru.json +670 -0
- package/dist/dashboard/i18n/sv.json +670 -0
- package/dist/dashboard/i18n/tr.json +670 -0
- package/dist/dashboard/i18n/uk.json +670 -0
- package/dist/dashboard/i18n/zh.json +670 -0
- package/dist/dashboard/icons.js +123 -0
- package/dist/dashboard/journal.js +188 -0
- package/dist/dashboard/labels.js +226 -0
- package/dist/dashboard/language-choice.js +83 -0
- package/dist/dashboard/languages.js +144 -0
- package/dist/dashboard/layout.js +93 -0
- package/dist/dashboard/map-sheet.js +32 -0
- package/dist/dashboard/map-symbols.js +79 -0
- package/dist/dashboard/markdown.js +72 -0
- package/dist/dashboard/master.js +69 -0
- package/dist/dashboard/mood-faces.js +16 -0
- package/dist/dashboard/mood.js +27 -0
- package/dist/dashboard/notes.js +203 -0
- package/dist/dashboard/notices.js +24 -0
- package/dist/dashboard/pages.js +32 -0
- package/dist/dashboard/party.js +65 -0
- package/dist/dashboard/place-map-view.js +362 -0
- package/dist/dashboard/place-map.js +204 -0
- package/dist/dashboard/prefs.js +97 -0
- package/dist/dashboard/reactions.js +28 -0
- package/dist/dashboard/requested.js +32 -0
- package/dist/dashboard/rolls.js +240 -0
- package/dist/dashboard/saves.js +154 -0
- package/dist/dashboard/scene.js +63 -0
- package/dist/dashboard/settings.js +362 -0
- package/dist/dashboard/setup.js +195 -0
- package/dist/dashboard/sheet.js +180 -0
- package/dist/dashboard/status.js +42 -0
- package/dist/dashboard/story.js +51 -0
- package/dist/dashboard/style.css +9355 -0
- package/dist/dashboard/text.js +158 -0
- package/dist/dashboard/theme.js +32 -0
- package/dist/dashboard/top.js +156 -0
- package/dist/dashboard/widgets.js +69 -0
- package/dist/dashboard/world-map.js +523 -0
- package/dist/dashboard/world.js +357 -0
- package/dist/dashboard-server.d.ts +38 -0
- package/dist/dashboard-server.js +818 -0
- package/dist/dice/evaluate.d.ts +30 -0
- package/dist/dice/evaluate.js +90 -0
- package/dist/dice/format.d.ts +3 -0
- package/dist/dice/format.js +26 -0
- package/dist/dice/index.d.ts +4 -0
- package/dist/dice/index.js +5 -0
- package/dist/dice/notation.d.ts +43 -0
- package/dist/dice/notation.js +132 -0
- package/dist/dice/proof.d.ts +4 -0
- package/dist/dice/proof.js +12 -0
- package/dist/dice/roll-dice.d.ts +29 -0
- package/dist/dice/roll-dice.js +43 -0
- package/dist/dice/words.d.ts +12 -0
- package/dist/dice/words.js +21 -0
- package/dist/effects/effect.d.ts +57 -0
- package/dist/effects/effect.js +123 -0
- package/dist/effects/index.d.ts +1 -0
- package/dist/effects/index.js +2 -0
- package/dist/grid/grid.d.ts +53 -0
- package/dist/grid/grid.js +151 -0
- package/dist/grid/index.d.ts +2 -0
- package/dist/grid/index.js +2 -0
- package/dist/grid/paths.d.ts +27 -0
- package/dist/grid/paths.js +128 -0
- package/dist/images/images.d.ts +26 -0
- package/dist/images/images.js +74 -0
- package/dist/images/index.d.ts +1 -0
- package/dist/images/index.js +2 -0
- package/dist/index.d.ts +1 -0
- package/dist/index.js +1 -0
- package/dist/instructions/index.d.ts +17 -0
- package/dist/instructions/index.js +48 -0
- package/dist/map/geometry.d.ts +22 -0
- package/dist/map/geometry.js +66 -0
- package/dist/map/index.d.ts +3 -0
- package/dist/map/index.js +5 -0
- package/dist/map/looks.d.ts +9 -0
- package/dist/map/looks.js +57 -0
- package/dist/map/ways.d.ts +36 -0
- package/dist/map/ways.js +78 -0
- package/dist/mcp-server.d.ts +22 -0
- package/dist/mcp-server.js +289 -0
- package/dist/money/index.d.ts +1 -0
- package/dist/money/index.js +2 -0
- package/dist/money/money.d.ts +48 -0
- package/dist/money/money.js +218 -0
- package/dist/page-words.d.ts +46 -0
- package/dist/page-words.js +221 -0
- package/dist/pages/check.d.ts +9 -0
- package/dist/pages/check.js +345 -0
- package/dist/pages/containers.d.ts +34 -0
- package/dist/pages/containers.js +181 -0
- package/dist/pages/environment.d.ts +26 -0
- package/dist/pages/environment.js +118 -0
- package/dist/pages/index.d.ts +15 -0
- package/dist/pages/index.js +16 -0
- package/dist/pages/inheritance.d.ts +80 -0
- package/dist/pages/inheritance.js +260 -0
- package/dist/pages/maps.d.ts +11 -0
- package/dist/pages/maps.js +14 -0
- package/dist/pages/markdown.d.ts +59 -0
- package/dist/pages/markdown.js +271 -0
- package/dist/pages/page-file.d.ts +26 -0
- package/dist/pages/page-file.js +166 -0
- package/dist/pages/page-types.d.ts +17 -0
- package/dist/pages/page-types.js +18 -0
- package/dist/pages/positions.d.ts +11 -0
- package/dist/pages/positions.js +23 -0
- package/dist/pages/rename-page.d.ts +39 -0
- package/dist/pages/rename-page.js +109 -0
- package/dist/pages/roads.d.ts +11 -0
- package/dist/pages/roads.js +40 -0
- package/dist/pages/standard-fields.d.ts +31 -0
- package/dist/pages/standard-fields.js +142 -0
- package/dist/pages/system-pages.d.ts +35 -0
- package/dist/pages/system-pages.js +98 -0
- package/dist/pages/world.d.ts +174 -0
- package/dist/pages/world.js +349 -0
- package/dist/pages/write-page.d.ts +27 -0
- package/dist/pages/write-page.js +311 -0
- package/dist/pictures/briefs.d.ts +25 -0
- package/dist/pictures/briefs.js +145 -0
- package/dist/pictures/chosen.d.ts +5 -0
- package/dist/pictures/chosen.js +21 -0
- package/dist/pictures/claude.d.ts +14 -0
- package/dist/pictures/claude.js +129 -0
- package/dist/pictures/codex.d.ts +20 -0
- package/dist/pictures/codex.js +154 -0
- package/dist/pictures/helpers.d.ts +26 -0
- package/dist/pictures/helpers.js +219 -0
- package/dist/pictures/index.d.ts +6 -0
- package/dist/pictures/index.js +8 -0
- package/dist/pictures/stop.d.ts +3 -0
- package/dist/pictures/stop.js +10 -0
- package/dist/pictures/svg.d.ts +4 -0
- package/dist/pictures/svg.js +129 -0
- package/dist/player-notes/index.d.ts +1 -0
- package/dist/player-notes/index.js +2 -0
- package/dist/player-notes/notes.d.ts +21 -0
- package/dist/player-notes/notes.js +50 -0
- package/dist/progression/index.d.ts +1 -0
- package/dist/progression/index.js +1 -0
- package/dist/progression/level-table.d.ts +41 -0
- package/dist/progression/level-table.js +123 -0
- package/dist/rules/index.d.ts +3 -0
- package/dist/rules/index.js +4 -0
- package/dist/rules/rule-book.d.ts +31 -0
- package/dist/rules/rule-book.js +157 -0
- package/dist/rules/search.d.ts +18 -0
- package/dist/rules/search.js +101 -0
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<!-- Translated from en.md, part by part, by npm run translate: c38df721 53ff5eaa 2020efdb f4fdeebb 80a7cfb9 23c5f59b b8f80c05 8c9f41da 0b4a6ef8 4eb17899 728ca4a5 e2839149. Change the English, then run it again. -->
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# RPG Engine: kompletní průvodce
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**RPG Engine** ti umožní hrát stolní hru na hrdiny s **AI jako Pánem jeskyně**. S Pánem jeskyně si povídáš v **chatu**. RPG Engine pracuje v pozadí: **pamatuje si svět**, **hází kostkami** a **vede účty**. Vedle chatu máš v prohlížeči otevřenou stránku, **dashboard**, s deníkem postavy, kostkami, mapami a kronikou.
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Tento průvodce je pro hráče: programovat umět nemusíš.
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## Rychlý start <!-- icon: send -->
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1. Nainstaluj **Node.js** z [nodejs.org](https://nodejs.org) (verze LTS).
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2. Nainstaluj **AI agenta**, program, ve kterém Pán jeskyně běží, a přihlas se: například Claude Code nebo Codex ([2.4](#24-connect-your-ai)).
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3. V terminálu nainstaluj RPG Engine: `npm install -g rpg-engine`.
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4. Vytvoř kampaň: `rpg init "The Salt Isles"`.
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5. Přejdi do nové složky, `cd "The Salt Isles"`, a spusť tam svého agenta: `claude` pro Claude Code, `codex` pro Codex. Když se zeptá, jestli složce důvěřuješ, potvrď ([2.4](#24-connect-your-ai)). Pak napiš *Ahoj! Pojďme začít.* Pán jeskyně odpoví odkazem na tvůj dashboard.
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## 1. Co je RPG Engine <!-- icon: about -->
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| Kdo | Co dělá |
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|---|---|
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| **Ty** | Hraješ svou postavu: co dělá, říká a zkouší. |
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| **Pán jeskyně** (AI) | Vypráví příběh, hraje všechny ostatní, rozhoduje, co se stane, žádá o hody. |
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| **RPG Engine** | Drží svět v souborech, hází kostkami, počítá životy, peníze, čas a vzdálenosti a střeží tajemství, dokud je neobjevíš. |
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Svět zůstává stejný z jednoho večera na druhý, i v novém chatu, i s jinou AI:
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- **Co bylo řečeno, platí.** Mrtvý padouch zůstane mrtvý.
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- **Kostky jsou skutečné.** Pán jeskyně je nemůže ohnout, kromě nejlehčí obtížnosti, pokud si ji vybereš.
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- **Tajemství zůstávají tajná.** Pán jeskyně ti nikdy neřekne, co tvá postava neví.
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- **Svět se hýbe.** Hrozby postupují, zatímco odpočíváte nebo cestujete, a ty vidíš jejich znamení.
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- **Kampaň je složka** na tvém počítači: skonči, kdy chceš, a pokračuj později.
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RPG Engine dnes hraje jeden herní systém, **pátou edici**, podle volně dostupného System Reference Document 5.1. Další přijdou ([Připravujeme](#9-coming-later)).
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---
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## 2. První kroky <!-- icon: path -->
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### 2.1 Co potřebuješ
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- Počítač s Windows, macOS nebo Linuxem a webový prohlížeč.
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- **Node.js 22** nebo novější, z [nodejs.org](https://nodejs.org). Přináší `npm`, kterým se RPG Engine instaluje.
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- **Terminál**: ve Windows Terminál nebo PowerShell, v macOS Terminál. Terminál ve složce otevřeš tak, že na složku klikneš pravým tlačítkem a vybereš **Open in Terminal** (Windows) nebo **Services > New Terminal at Folder** (macOS).
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- **AI agenta** pro Pána jeskyně ([2.4](#24-connect-your-ai)) s **největším modelem**, který nabízí: malý model se dá snáz přemluvit k vyzrazení tajemství nebo k ohnutí pravidel.
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### 2.2 Instalace
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```text
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npm install -g rpg-engine
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```
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Příkaz `rpg --version` ověří, že se instalace povedla. Příkaz `rpg` použiješ jednou pro každou kampaň, když ji vytváříš. Potom už RPG Engine spouští tvůj agent sám.
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### 2.3 Vytvoření kampaně
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Otevři terminál ve složce, kam ukládáš své hry ([2.1](#21-what-you-need) říká, jak na to):
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```text
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rpg init "The Salt Isles"
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```
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Vznikne složka `The Salt Isles` s novou kampaní. Přejdi do ní příkazem `cd "The Salt Isles"`. Zapamatuj si, kde leží: vracíš se do ní při každé hře. Vše ostatní si zvolíš později, v chatu nebo na dashboardu. Příkaz `rpg init --help` vypíše možnosti, které můžeš nastavit hned, například `--language it` nebo `--difficulty hard`.
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Pán jeskyně kampaň vytvořit nemůže: před příkazem `init` nic neříká tvému agentovi, kde RPG Engine je.
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### 2.4 Připojení AI
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Pán jeskyně běží v **AI agentovi**: AI aplikaci, v terminálu nebo na ploše, která umí pracovat se soubory na tvém počítači, například Claude Code nebo Codex. Obyčejný chat jako claude.ai nebo ChatGPT, nebo aplikace v telefonu, nestačí: Pán jeskyně potřebuje sáhnout na soubory kampaně na tvém počítači. Každý agent potřebuje vlastní tarif a přihlášení: Claude Code placený tarif Claude, Codex přihlášení do ChatGPT. Instaluješ ho jednou, z jeho stránky: [Claude Code](https://code.claude.com/docs/en/setup), [Codex](https://learn.chatgpt.com/docs/codex/cli).
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- **Claude Code**: ve složce kampaně napiš `claude`. Když se zeptá, jestli složce důvěřuješ, vyber **Yes, I trust this folder**. Pozor, předvybraná odpověď je *No, exit*.
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- **Codex**: ve složce kampaně napiš `codex` a na otázku, jestli složce důvěřuješ, odpověz ano. V jeho desktopové aplikaci zkontroluj v nastavení, že paměti jsou pro chaty hry vypnuté.
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- **Jiný agent**: spusť ho ve složce kampaně a dej mu MCP server `rpg mcp`. RPG Engine je standardní MCP server: Pánem jeskyně může být každý agent, který podporuje MCP, i lokální.
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Hrajeme a testujeme s **Claude Code**. **Codex** je připojený a ověřený, ale zatím se s ním neodehrála celá kampaň. Příkaz `init` nastaví i **Gemini CLI**. Kampaň vypne vlastní paměť agenta: hra žije v jejích souborech, aby návrat k uložené hře opravdu vrátil zpět.
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### 2.5 První chat
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Napiš cokoli, třeba *Ahoj! Pojďme začít.* V první odpovědi každého chatu ti Pán jeskyně dá **odkaz na tvůj dashboard**, něco jako `http://127.0.0.1:4750`. Otevři ho a nech ho vedle chatu.
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Mezi zprávami Pána jeskyně agent ukazuje nástroje, které používá. Jejich podrobnosti neotvírej (v Claude Code ctrl+o), mohou prozradit tajemství.
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Nová kampaň prochází třemi fázemi, zobrazenými nahoře na dashboardu: **1 Nastavení** (jak chceš hrát), **2 Nulté sezení** (vytvoříš postavu, přímo ve hře), **3 Hra**.
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### 2.6 Nastavení: jak chceš hrát
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Pán jeskyně se ptá jen na to, co ještě chybí, po několika otázkách najednou. Krok **Nastavení** na dashboardu ukazuje stejné otázky jako karty. Napiš „rozhodni ty“ a Pán jeskyně vybere. Vše lze později změnit, v chatu nebo v **Nastavení**.
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| Nastavení | O čem rozhoduje | Hodnoty |
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| **Mentor** | Jak moc tě Pán jeskyně učí pravidla | vypnuto, rady, výuka |
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| **Obtížnost** | Jak těžce hraje svět | příběh, snadná, běžná, těžká, brutální |
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| **Smrtelnost** | Co znamená pád v boji | vyprávěcí (nikdy neumřeš), epická (jen když na tom záleží), kostky |
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| **Uložené hry** | Kdy se můžeš vrátit | trvalá smrt, kontrolní bod, volné ([3.8](#38-saves-and-going-back)) |
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| **Přísnost** | Jak přesně jídlo, světlo a cestování sledují pravidla | plynulá, pravidla, simulace |
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| **Kostky** | Kdo hází tvými kostkami | digitální, fyzické |
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| **Jednotky** | Vzdálenosti a váhy | metrické, imperiální |
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| **Společníci** | Kdo s tebou cestuje | nikdo, vytvoření s tebou, vytvoření Pánem jeskyně, potkaní ve hře |
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| **Obrázky** | Obrázky míst, úkolů a postav, které potkáš | žádné, na požádání, nová místa, úkoly a potkané postavy ([3.11](#311-pictures)) |
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| **Hranice** a **Závoje** | Co se neobjeví nikdy a co se děje jen mimo scénu | seznamy |
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| **Jazyk** | Jazyk hry a dashboardu | libovolný |
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Pokud nemáš napsaný svět, Pán jeskyně se zeptá také na **předpoklad** (žánr, tón, pár prvků, tvými slovy) a na **přípravu**: budovat svět za pochodu, během hry, nebo celý na začátku.
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Na **Styl Pána jeskyně** se nikdy neptá, ale můžeš ho změnit v chatu nebo v **Nastavení**: **próza** (prostá, literární, brak, ironická), **příběhy**, které vymýšlí (situace, oblouky, epizody, záhada), autor, **podle kterého psát**, nebo cokoli jiného **tvými slovy**.
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### 2.7 Nulté sezení: tvá postava
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Postavu vytvoříš s Pánem jeskyně jako u stolu. Každá volba je tvoje, pokud nepožádáš Pána jeskyně, aby ji udělal za tebe: přijď s hotovým nápadem, s mlhavým, nebo s ničím. Pán jeskyně ti řekne, jak se tvoří vlastnosti, dřív než se hodí jediná kostka. Příběh postavy není povinný. Pokud ho dáš, Pán jeskyně ho zapíše tvými slovy. Poté Pán jeskyně požádá o obrázek tvé postavy ([3.7](#37-your-characters-story-and-picture)). RPG Engine vypočítá deník postavy: nic nepočítáš sám.
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---
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## 3. Hra <!-- icon: chat -->
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### 3.1 Povídání s Pánem jeskyně
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Piš, co tvá postava dělá nebo říká, vlastními slovy:
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> Ptám se hostinského, kdo další tu dnes večer prošel.
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Mimo příběh piš do hranatých závorek: *[Jak funguje zápas?]* Pán jeskyně odpoví také v závorkách.
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Ty říkáš, co zkoušíš, Pán jeskyně říká, co se stane. Pán jeskyně nikdy nerozhoduje za tvou postavu a nikdy nemluví o enginu. Můžeš se ho zeptat, jak dashboard používat.
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### 3.2 Hody
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Pán jeskyně žádá o hod, jen když je výsledek nejistý a záleží na něm, a nejdřív řekne, o co jde. Potom:
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- **Na dashboardu** se v liště zobrazí tlačítko pro každé ověření, například *Akrobacie +4 · s výhodou*. Klikni na něj: kostky dopadnou na stránku a Pán jeskyně uslyší výsledek. Můžeš také kliknout na rozsvícený řádek deníku postavy, hodit kostkami z podnosu na kostky, nebo napsat do lišty něco jiného.
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- **Ručně**, v rohu lišty nebo v **Nastavení**: lišta ti řekne, co hodit, a ty hodíš z deníku postavy nebo z podnosu na kostky.
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- **Fyzické kostky**, při nastavení kostek na fyzické: napíšeš hozená čísla, *[Hodilo se mi 14.]*, a RPG Engine přičte tvé opravy.
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**Volné hody**: klikni na libovolné číslo v deníku postavy nebo otevři podnos na kostky a hoď si pro radost. Nikdy se nepočítají a Pán jeskyně je nevidí.
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**Hody Pána jeskyně** se zobrazují ve tvém sloupci hodů, kromě tajných. Vždy se můžeš zeptat *[Byl ten hod skutečný?]*: u tajného hodu ti Pán jeskyně dá otisk, který dokazuje, že byl proveden dřív, než ses zeptal.
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### 3.3 Scény a boje
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Příběh běží ve **scénách**: boj, rozhovor, zkoumání, cestování, odpočinek. Na konci každé scény se hra sama uloží a scéna se zapíše do tvé kroniky.
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V boji Pán jeskyně odvypráví každý tah, který není tvůj, a zastaví se tam, kde se můžeš rozhodnout. Sekce **Boj** ukazuje pořadí tahů, životy tvé družiny a slovy, jak zraněně vypadají nepřátelé. Pokud tvá postava padne, na stránce se velké zobrazí záchranné hody proti smrti.
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### 3.4 Čas, cestování a svět, který se hýbe
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RPG Engine vede datum. Mezi sezeními žádný čas neplyne. Řekni, že odpočíváte, *Dáme si dlouhý odpočinek*, a odpočinek vrátí, co má. Řekni, kam jdeš, *Vydáme se po silnici na sever do Rocca*, a RPG Engine vypočítá cestu, vzdálenost a dny a zastaví se, když se cestou něco stane. Peníze se počítají v herních mincích, včetně drobných.
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Padouši mají plány s termíny. S každým novým dnem Pán jeskyně posune hrozby, které čas pohnul dál, a ty vidíš jejich znamení, nikdy ne samotné hodiny.
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### 3.5 Mapy
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**Svět** ukazuje místa, která tvá postava zná, cesty mezi nimi a stopu, kterou jsi prošel, se mlhou nad zbytkem. **Scéna** ukazuje mapu místa, kde jsi, pokud nějakou má, a kdo kde stojí. V boji jsou ve tvém tahu políčka, na která nedosáhneš, zastřená. Když se Pán jeskyně zeptá, kam se přesuneš, ťukni na políčko nebo ho napiš, například *E4*.
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### 3.6 Úkoly, kronika a poznámky
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Úkol, který tvá postava přijme, se stane úkolem v **Kronice**, s cíli, termínem a tím, co měří. Označ ho hvězdičkou, aby zůstal na očích nahoře ve **Scéně**. Kronika také vypráví tvůj **příběh**, scénu po scéně, a uchovává tvé **poznámky**: soukromé, dokud jednu nepoužiješ k **Sdílení**. Pán jeskyně ji pak slyší jako to, co si myslíš, nikdy jako fakt.
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### 3.7 Příběh a obrázek tvé postavy
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V deníku postavy má karta **Popis** pole pro příběh postavy: Pán jeskyně do něj zapíše, až řekneš ano. Pro obrázek dej Pánu jeskyně soubor (PNG, JPEG, WebP nebo SVG, do 5 MB) s udáním, kde na počítači leží, nebo si nech vytvořit portrét ([3.11](#311-pictures)): *[Udělej mi portrét: šedivé vlasy v copu, jizva na bradě.]*
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### 3.8 Uložené hry a návrat
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RPG Engine ukládá celou kampaň na konci každé scény. Zbytek určuje nastavení **Uložené hry**:
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| Uložené hry | Uložit, kdy chceš | Návrat |
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| **trvalá smrt** | ne | nikdy |
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| **kontrolní bod** | ne | k poslední uložené hře, jen když tvá postava zemře |
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| **volné** | ano | k libovolné uložené hře |
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V každém režimu můžeš **začít znovu**, od začátku hry nebo od nultého sezení. Udělej to v chatu nebo v **Uložených hrách**.
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Po návratu **otevři nový chat**: starý si pamatuje, co bylo vráceno zpět. V novém chatu napiš *pokračuj* a pak v Uložených hrách stiskni **Nový chat otevřen**.
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### 3.9 Sezení: přerušení a návrat
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Skonči, kdy chceš: *[Pro dnešní večer skončíme.]* Vše je už uloženo v souborech. Až se budeš chtít vrátit, spusť agenta ve složce kampaně a napiš *pokračuj*: Pán jeskyně ti stručně shrne děj a jede dál.
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### 3.10 Nálada Pána jeskyně
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Robot nahoře na dashboardu je Pán jeskyně: jeho obličej sleduje tón příběhu a nikdy neprozradí, co ještě nevíš. Když je chat zavřený, spí.
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### 3.11 Obrázky
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RPG Engine může nechat vytvořit obrázky míst, ke kterým dojdeš, úkolů, které přijmeš, a postav, které potkáš, podle nastavení **Obrázky**, a portrét tvé postavy, když o něj požádáš. Využívá to, co je na tvém počítači, s tvým vlastním přihlášením: **Codex** je maluje, jinak je kreslí **Claude Code**. **Nastavení** říká, jestli je tento počítač umí vytvářet, a pokud ne, jak ho připravit. Pánu jeskyně můžeš vždy dát vlastní obrázek.
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### 3.12 Bezpečí: hranice, závoje a stop
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**Hranice** se ve hře nikdy neobjeví. **Závoje** se dějí jen mimo scénu. Kdykoli napiš *[stop]*: Pán jeskyně ten obsah okamžitě opustí a přidá ho do tvých hranic.
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### 3.13 Změna rozhodnutí
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Každé nastavení lze změnit, v chatu nebo v **Nastavení**. Rozhodnutí, které Pán jeskyně udělá bez pravidel v ruce, se stane **precedentem**, takže stejná otázka dostane příště stejnou odpověď.
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---
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## 4. Dashboard <!-- icon: party -->
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Stránka na tvém počítači, otevřená jen v prohlížeči toho počítače, živá, dokud je chat otevřený. Když se chat zavře, zobrazí *Not connected*. S dalším chatem se sama vrátí.
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- **Družina**: deník tvé postavy a deníky tvých společníků. Klikni na číslo a hoď si; podržením kurzoru nad ním uvidíš, odkud pochází. Vedle jsou hody.
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- **Scéna**: kde jsi, její obrázek a mapa, kdo tam je, co se děje.
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- **Boj**: jen v boji: tahy, bojovníci, co máš po ruce.
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- **Kronika**: úkoly, příběh, tvé poznámky.
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- **Svět**: mapa světa, jak ji zná tvá postava.
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- **Podnos na kostky**: vyber kostky a opravu a hoď.
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- **Uložené hry**, **Nápověda**, **Nastavení** a **O aplikaci**, jako ikony na konci řady. Nastavení obsahuje i vlastní předvolby stránky: motiv, zvuk kostek, sadu kostek.
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Když se tě Pán jeskyně na něco zeptá, jeho lišta zůstává nahoře, ať jsi v jakékoli sekci.
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---
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## 5. Herní systémy a vlastní pravidla <!-- icon: dice -->
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### 5.1 Co je herní systém
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Data jedné hry: její deník postavy, čísla, tvorové, předměty, kouzla a text pravidel. Každá kampaň hraje jeden systém. RPG Engine vypočítá deník postavy a to, co se utrácí a vrací. Jak funguje nějaká schopnost, čte Pán jeskyně v pravidlech a rozhodne, jako u stolu.
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### 5.2 Pátá edice, v ceně
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Rasy, povolání, podpovolání, zázemí a vlastnost ze SRD 5.1; 319 kouzel, zbraně, zbroje, magické předměty a příšery; kapitoly pravidel, které Pán jeskyně čte přesně podle textu; úplný deník postavy, vypočítaný.
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Můžeš hrát i obsah, který v SRD chybí, z knihy, kterou vlastníš: Pán jeskyně ho zapíše jako stránky tvé kampaně a RPG Engine s nimi nakládá jako se svými. RPG Engine dodává jen otevřený obsah. To, co Pán jeskyně zná, omezené není.
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### 5.3 Vlastní pravidla a vlastní doplňky
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Požádej Pána jeskyně: *[Vlastní pravidlo: přirozená 1 při útoku znamená, že upustíš zbraň.]* Uloží si ho jako dohodu u stolu, nebo napíše stránku či číslo v deníku postavy, když je potřeba. Už sepsaná vlastní pravidla mohou být jako textové soubory ve složce `rules` kampaně.
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### 5.4 Přidání nebo import vlastního herního systému
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Zatím ne: RPG Engine dnes hraje jen pátou edici ([Připravujeme](#9-coming-later)).
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---
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## 6. Rozšíření <!-- icon: plus -->
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Zatím ne. Rozšíření přidá ke kampani něco navíc nad její herní systém: svět, dobrodružství, funkci, třeba počasí, nebo vlastní pravidla ke sdílení.
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## 7. Odkud kampaň pochází a její jazyk <!-- icon: world -->
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### 7.1 Tři způsoby, jak mít svět
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- **Tvořený za pochodu**: z tvého předpokladu Pán jeskyně buduje každé místo, osobu a zápletku těsně předtím, než je potřebuješ, a uchová je.
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- **Připravený na začátku**: totéž, ale svět je postaven před hrou.
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- **Z vlastního dobrodružství**: dej Pánu jeskyně text nebo PDF a požádej ho, aby ho připravil, *[Připrav toto dobrodružství jako naši kampaň. Nic z toho, co v něm je, mi neprozrazuj.]* Zapíše místa, postavy a tajemství. Tlačítko pro import zatím neexistuje.
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Kampaň se hraje jednou: chceš-li hrát stejné dobrodružství znovu, vytvoř novou kampaň.
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### 7.2 Jazyky
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Jeden jazyk na kampaň, jazyk Pána jeskyně, který dashboard následuje. Dashboard se dodává ve 26 jazycích. Jakýkoli jiný přeloží na tvém počítači Codex nebo Claude Code, nebo, bez nich, Pán jeskyně v chatu. Pojmy páté edice v italštině pocházejí z oficiálního italského SRD. Text pravidel zůstává v angličtině a Pán jeskyně ho převypráví v tvém jazyce.
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---
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## 8. Pro zvídavé: složka kampaně <!-- icon: list -->
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Nikdy ji nemusíš otevírat a obsahuje tajemství tvé kampaně. Najdeš v ní `campaign.yaml` (tvá nastavení), `state.yaml` (kde hra stojí), `world/` (jedna stránka markdown pro každou postavu, místo, úkol a zbytek), `rules/` (tvá vlastní pravidla), `images/`, `log.jsonl` (každá změna), `.saves/`, `.player/` (tvé poznámky) a malé soubory, které říkají AI agentům, kde RPG Engine je. Stránky používají formát Obsidian. Pokud stránku změníš ručně, Pán jeskyně se to dozví při své další odpovědi.
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Každý příkaz, který Pán jeskyně používá, lze spustit i ve složce kampaně: `rpg --help` je vypíše. Mnohé vypisují tajemství kampaně.
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---
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## 9. Připravujeme <!-- icon: hourglass -->
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- **Ty jako Pán jeskyně**, s AI hrající družinu.
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- **Režim autora**: napiš dobrodružství s AI, pak ho exportuj a sdílej.
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- **Více hráčů na jednom počítači**, každý s vlastní postavou, střídající se ve stejném chatu.
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- **Rozšíření**: nastavení, dobrodružství, funkce a vlastní pravidla.
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- **Import** tvých příruček a dobrodružství.
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- **Další hry**: další herní systémy i tvé vlastní.
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---
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## 10. Otázky a problémy <!-- icon: info -->
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### Otázky
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**Musím znát pravidla?** Ne. Vyber mentora ve formě výuky a ptej se v závorkách, kdykoli chceš.
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**Může Pán jeskyně podvádět?** Nemůže změnit hod, který RPG Engine provedl, kromě obtížnosti příběh, ani již stanovená fakta.
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**Stojí to něco?** RPG Engine je zdarma. Pán jeskyně běží na tarifu tvého agenta, nebo na tvém počítači s lokálním modelem. Večer hry je dlouhý chat: u nejmenších tarifů můžeš narazit na limit tarifu dřív, než večer skončí. Obrázky a překlady využívají stejný tarif.
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**Mohu hrát na telefonu?** Ne: Pán jeskyně běží na tvém počítači a dashboard se otevře jen tam.
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**Mohu hrát s přáteli?** Zatím ne: dnes jeden hráč, jedna postava a společníci ([Připravujeme](#9-coming-later)).
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**Mohu příště použít jinou AI?** Ano: otevři kampaň v jiném agentovi a napiš *pokračuj*.
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### Problémy
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**Dashboard se neotevře.** Zeptej se Pána jeskyně: `[Jaký je odkaz na dashboard?]`. Funguje jen tehdy, když je v té kampani otevřený chat, po první odpovědi Pána jeskyně.
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**Pán jeskyně jako by hru neznal.** Tvůj agent nenačetl RPG Engine. Zkontroluj, že jsi ho spustil ve složce kampaně a že jsi jí důvěřoval. V Claude Code napiš `/mcp` a znovu připoj `rpg`. V Codexu musí `codex mcp list` ve složce kampaně ukázat `rpg`. Pokud se `rpg --version` nenajde, nainstaluj RPG Engine znovu ([2.2](#22-install)).
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**Aktualizace.** Spusť znovu `npm install -g rpg-engine`, pak otevři nový chat: běžící Pán jeskyně si drží verzi, se kterou začal.
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**Pán jeskyně si pamatuje něco, co jsem vrátil zpět.** Otevři nový chat a v Uložených hrách stiskni **Nový chat otevřen**.
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**Nezobrazují se žádné obrázky.** Nastavení > Obrázky říká, jestli je tento počítač umí vytvářet, a jak.
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**Instalace selže, nebo se `rpg` nespustí.** Příkaz `node --version` musí ukázat 22 nebo novější. Ve Windows nech RPG Engine a své kampaně mimo cesty, které obsahují `&`.
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**Odkaz na dashboard se změnil.** Obvyklou adresu převzal jiný program. Pán jeskyně ti dá nový odkaz.
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<!-- Translated from en.md, part by part, by npm run translate: c38df721 53ff5eaa 2020efdb f4fdeebb 80a7cfb9 23c5f59b b8f80c05 8c9f41da 0b4a6ef8 4eb17899 728ca4a5 e2839149. Change the English, then run it again. -->
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# RPG Engine: den komplette guide
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**RPG Engine** lader dig spille et bordrollespil med **en AI som spilleder**. Du taler med spillederen i en **chat**. RPG Engine arbejder i baggrunden: det **husker verdenen**, **slår med terningerne** og **fører regnskabet**. Ved siden af chatten har du en side åben i din browser, **dashboardet**, med dit karakterark, terningerne, kortene og din dagbog.
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Guiden er til spillere: du behøver ikke at kunne programmere.
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## Kom hurtigt i gang <!-- icon: send -->
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1. Installer **Node.js** fra [nodejs.org](https://nodejs.org) (LTS-versionen).
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2. Installer en **AI-agent**, det program som spillederen kører i, og log ind: for eksempel Claude Code eller Codex ([2.4](#24-connect-your-ai)).
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3. Installer RPG Engine i en terminal: `npm install -g rpg-engine`.
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4. Opret en kampagne: `rpg init "The Salt Isles"`.
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5. Gå ind i den nye mappe med `cd "The Salt Isles"`, og start din agent dér: `claude` for Claude Code, `codex` for Codex. Svar ja, når den spørger, om du stoler på mappen ([2.4](#24-connect-your-ai)), og skriv så *Hej! Lad os begynde.* Spillederen svarer med linket til dit dashboard.
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## 1. Hvad RPG Engine er <!-- icon: about -->
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| Hvem | Hvad de gør |
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| **Du** | Du spiller din karakter: hvad karakteren gør, siger og forsøger. |
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| **Spillederen** (AI'en) | Fortæller historien, spiller alle andre, bestemmer hvad der sker og beder om slag. |
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| **RPG Engine** | Gemmer verdenen i filer, slår med terningerne, tæller hitpoint, penge, tid og afstande og holder hemmeligheder skjult, til du opdager dem. |
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Verdenen forbliver den samme fra aften til aften, selv i en ny chat, selv med en anden AI:
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- **Det, der er sagt, forbliver sandt.** En død skurk forbliver død.
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- **Terningerne er ægte.** Spillederen kan ikke bøje dem, undtagen på den letteste sværhedsgrad, hvis du vælger den.
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- **Hemmeligheder forbliver hemmelige.** Spillederen fortæller aldrig, hvad din karakter ikke ved.
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- **Verdenen bevæger sig.** Trusler rykker frem, mens du hviler eller rejser, og du ser tegnene på det.
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- **En kampagne er en mappe** på din computer: hold pause, når du vil, og tag den op igen senere.
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I dag spiller RPG Engine ét spilsystem, **femte udgave**, fra det frie System Reference Document 5.1. Flere kommer ([Kommer senere](#9-coming-later)).
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---
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## 2. Kom i gang <!-- icon: path -->
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### 2.1 Det skal du bruge
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- En computer med Windows, macOS eller Linux og en webbrowser.
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- **Node.js 22** eller nyere, fra [nodejs.org](https://nodejs.org). Den leveres med `npm`, som installerer RPG Engine.
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- En **terminal**: på Windows Terminal eller PowerShell, på macOS Terminal. For at åbne en i en mappe skal du højreklikke på mappen og vælge **Åbn i Terminal** (Windows) eller **Tjenester > Ny terminal i mappen** (macOS).
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- En **AI-agent** til spillederen ([2.4](#24-connect-your-ai)), med den **største model** den tilbyder: en lille model lader sig lettere overtale til at afsløre hemmeligheder eller bøje reglerne.
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### 2.2 Installer
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```text
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npm install -g rpg-engine
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```
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`rpg --version` tjekker, at det lykkedes. Du bruger `rpg` én gang pr. kampagne, når du opretter den. Derefter starter din agent selv RPG Engine.
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### 2.3 Opret en kampagne
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Åbn en terminal i den mappe, hvor du gemmer dine spil ([2.1](#21-what-you-need) forklarer hvordan):
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```text
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rpg init "The Salt Isles"
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```
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Det laver mappen `The Salt Isles` med en ny kampagne i. Gå ind i den med `cd "The Salt Isles"`. Husk, hvor den ligger: du vender tilbage til den, hver gang du spiller. Alt andet vælger du senere, i chatten eller på dashboardet. `rpg init --help` viser de valg, du kan træffe nu, for eksempel `--language it` eller `--difficulty hard`.
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Spillederen kan ikke oprette en kampagne for dig: før `init` fortæller intet din agent, hvor RPG Engine er.
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### 2.4 Forbind din AI
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Spillederen kører i en **AI-agent**: en AI-app, i terminalen eller på skrivebordet, som kan arbejde med filerne på din computer, for eksempel Claude Code eller Codex. En almindelig chat som claude.ai eller ChatGPT, eller en app på telefonen, er ikke nok: spillederen skal kunne nå kampagnens filer på din computer. Hver agent kræver sit eget abonnement og sit eget login: Claude Code et betalt Claude-abonnement, Codex et ChatGPT-login. Du installerer den én gang fra dens egen side: [Claude Code](https://code.claude.com/docs/en/setup), [Codex](https://learn.chatgpt.com/docs/codex/cli).
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- **Claude Code**: skriv `claude` i kampagnemappen. Når den spørger, om du stoler på mappen, så vælg **Yes, I trust this folder**. Pas på: det svar, der er valgt på forhånd, er *No, exit*.
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- **Codex**: skriv `codex` i kampagnemappen, og svar ja, når den spørger, om du stoler på mappen. I desktop-appen skal du tjekke i indstillingerne, at hukommelser er slået fra for spillets chats.
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- **En anden agent**: start den i kampagnemappen, og giv den MCP-serveren `rpg mcp`. RPG Engine er en standard MCP-server: enhver agent, der understøtter MCP, kan være spilleder, også lokale.
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Vi spiller og tester med **Claude Code**. **Codex** er forbundet og kontrolleret, men en hel kampagne er endnu ikke spillet med den. `init` gør også **Gemini CLI** klar. Kampagnen slår agentens egen hukommelse fra: spillet bor i sine filer, så et skift tilbage til et gemt spil virkelig går tilbage.
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### 2.5 Den første chat
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Skriv hvad som helst, for eksempel *Hej! Lad os begynde.* I sit første svar i hver chat giver spillederen dig **linket til dit dashboard**, noget i retning af `http://127.0.0.1:4750`. Åbn det, og hav det ved siden af chatten.
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Mellem spillederens beskeder viser din agent de værktøjer, den bruger. Åbn ikke deres detaljer (i Claude Code ctrl+o): de kan vise hemmeligheder.
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En ny kampagne går gennem tre trin, som vises øverst på dashboardet: **1 Indstillinger** (hvordan du vil spille), **2 Session nul** (du laver din karakter, i spillet), **3 Spil**.
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### 2.6 Indstillinger: vælg, hvordan du spiller
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Spillederen spørger kun om det, der stadig mangler, nogle få spørgsmål ad gangen. Trinnet **Indstillinger** på dashboardet viser de samme spørgsmål som kort. Skriv "du bestemmer", så vælger spillederen. Alt kan ændres senere, i chatten eller under **Indstillinger**.
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| Indstilling | Hvad den afgør | Værdier |
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|---|---|---|
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| **Mentor** | Hvor meget spillederen lærer dig om reglerne | fra, tip, tutorial |
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| **Sværhedsgrad** | Hvor hård verdenen er | historie, let, normal, svær, brutal |
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| **Dødelighed** | Hvad det betyder at falde i en kamp | fortællende (aldrig død), episk (kun når det tæller), terninger |
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| **Gemte spil** | Hvornår du må gå tilbage | permadeath, checkpoint, frit ([3.8](#38-saves-and-going-back)) |
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| **Strenghed** | Hvor nøje mad, lys og rejser følger reglerne | glat, regler, simulering |
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| **Terninger** | Hvem der slår dine terninger | digitale, fysiske |
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| **Enheder** | Afstande og vægt | metriske, imperiale |
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| **Følgesvende** | Hvem der rejser med dig | ingen, lavet med dig, lavet af spillederen, mødt i spillet |
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| **Billeder** | Billeder af steder, missioner og dem, du møder | ingen, på forespørgsel, nye steder, missioner og dem, du møder ([3.11](#311-pictures)) |
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| **Linjer** og **Slør** | Hvad der aldrig optræder, og hvad der kun sker uden for scenen | lister |
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| **Sprog** | Spillets og dashboardets sprog | alle |
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Femte udgave tilføjer **udvikling**: erfaringspoint eller milepæle.
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Hvis der ikke er skrevet en verden, spørger spillederen også om en **præmis** (genre, tone, nogle få elementer, med dine egne ord) og om **forberedelsen**: bygge verdenen undervejs, mens du spiller, eller det hele i starten.
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**Spillederens stil** bliver aldrig spurgt om, men du kan ændre den i chatten eller under **Indstillinger**: **prosaen** (jævn, litterær, pulp, tør), de **historier** den finder på (situationer, forløb, episoder, mysterium), en forfatter at **skrive som**, eller hvad som helst andet **med dine egne ord**.
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### 2.7 Session nul: din karakter
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Du laver din karakter sammen med spillederen, som ved et bord. Alle valg er dine, medmindre du beder spillederen om at træffe dem: kom med en fuld idé, en vag eller slet ingen. Spillederen fortæller dig, hvordan egenskabsværdierne laves, før der slås med nogen terning. Du behøver ikke at have en historie. Hvis du giver en, skriver spillederen den med dine ord. Derefter beder spillederen om et billede af din karakter ([3.7](#37-your-characters-story-and-picture)). RPG Engine regner karakterarket ud: du skal aldrig selv regne.
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|
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111
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+
---
|
|
112
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+
|
|
113
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+
## 3. Spil <!-- icon: chat -->
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+
|
|
115
|
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### 3.1 At tale med spillederen
|
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|
|
117
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Skriv, hvad din karakter gør eller siger, med dine egne ord:
|
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|
|
119
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+
> Jeg spørger værten, hvem der ellers kom forbi i aften.
|
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+
|
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|
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Uden for historien skriver du i kantede parenteser: *[Hvordan fungerer det at gribe fat i en modstander?]* Spillederen svarer også i parenteser.
|
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|
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+
Du siger, hvad du forsøger. Spillederen siger, hvad der sker. Spillederen bestemmer aldrig for din karakter og taler aldrig om motoren. Du kan spørge spillederen, hvordan dashboardet bruges.
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|
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### 3.2 Slag
|
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127
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Spillederen beder kun om et slag, når udfaldet er usikkert og har betydning, og siger først, hvad der står på spil. Derefter:
|
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|
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- **På dashboardet** viser et banner en knap for hver prøve, for eksempel *Acrobatics +4 · with advantage*. Klik på den: terningerne falder på siden, og spillederen hører resultatet. Du kan også klikke på den linje på dit karakterark, der lyser op, kaste terningerne fra terningbakken eller skrive noget andet i banneret.
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- **Manuelt**, i bannerets hjørne eller under **Indstillinger**: banneret fortæller dig, hvad du skal slå, og du slår det fra dit karakterark eller fra terningbakken.
|
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- **Fysiske terninger**, når terningeindstillingen er sat til fysiske: du skriver de øjne, du slog, *[Jeg slog 14.]*, og RPG Engine lægger dine modifikatorer til.
|
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|
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**Frie slag**: klik på et vilkårligt tal på dit karakterark, eller åbn terningbakken, for at slå for sjov. De tæller aldrig, og spillederen ser dem aldrig.
|
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**Spillederens slag** vises i din slagkolonne, bortset fra de hemmelige. Du kan altid spørge *[Var det slag ægte?]*: for et hemmeligt slag giver spillederen et fingeraftryk, der beviser, at det blev slået, før du spurgte.
|
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|
+
|
|
137
|
+
### 3.3 Scener og kampe
|
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138
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+
|
|
139
|
+
Historien forløber i **scener**: en kamp, en samtale, udforskning, rejse, en hvile. Ved slutningen af hver scene gemmer spillet af sig selv, og scenen kommer i din dagbog.
|
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+
|
|
141
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+
I en kamp fortæller spillederen hver tur, der ikke er din, og stopper der, hvor du skal beslutte noget. Afsnittet **Kamp** viser rækkefølgen af turene, din gruppes hitpoint og hvor såret fjenderne ser ud, i ord. Hvis din karakter falder, vises dødsslagene stort på siden.
|
|
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|
+
|
|
143
|
+
### 3.4 Tid, rejser og verdenen, der bevæger sig
|
|
144
|
+
|
|
145
|
+
RPG Engine holder styr på datoen. Der går ingen tid mellem sessioner. Sig, at I hviler, *Vi tager en lang hvile*, og hvilen giver tilbage, hvad den skal. Sig, hvor I tager hen, *Vi følger vejen nordpå mod Rocca*, og RPG Engine regner vejen, afstanden og dagene ud og stopper, når der sker noget undervejs. Penge tælles i spillets mønter, byttepenge med.
|
|
146
|
+
|
|
147
|
+
Skurke har planer med frister. Hver ny dag rykker spillederen de trusler frem, som tiden har bragt videre, og du ser tegnene på dem, aldrig selve uret.
|
|
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|
+
|
|
149
|
+
### 3.5 Kort
|
|
150
|
+
|
|
151
|
+
**Verden** viser de steder, din karakter kender, vejene imellem dem og den sti, du har gået, med tåge over resten. **Scene** viser kortet over det sted, hvor du er, når det har et, med hvem der står hvor. I en kamp, på din tur, er de felter, du ikke kan nå, skjult. Når spillederen spørger, hvor du bevæger dig hen, så tryk på et felt, eller skriv det, for eksempel *E4*.
|
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152
|
+
|
|
153
|
+
### 3.6 Missioner, dagbog og noter
|
|
154
|
+
|
|
155
|
+
En opgave, din karakter tager på sig, bliver til en mission i **Dagbog** med sine mål, sin frist og det, den måler. Sæt stjerne ved den for at have den i syne øverst i Scene. Dagbogen fortæller også din **historie**, scene for scene, og gemmer dine **noter**: de er private, medmindre du **Del**er en. Spillederen hører den som det, du tænker, aldrig som en kendsgerning.
|
|
156
|
+
|
|
157
|
+
### 3.7 Din karakters historie og billede
|
|
158
|
+
|
|
159
|
+
På dit karakterark har kortet **Beskrivelse** et felt til din karakters historie: spillederen skriver i det, efter at du har sagt ja. Til et billede kan du give spillederen en fil (PNG, JPEG, WebP eller SVG, op til 5 MB) sammen med stien til den på din computer, eller du kan få lavet et portræt ([3.11](#311-pictures)): *[Lav et portræt af mig: gråt hår i en fletning, et ar på hagen.]*
|
|
160
|
+
|
|
161
|
+
### 3.8 Gemte spil og at gå tilbage
|
|
162
|
+
|
|
163
|
+
RPG Engine gemmer hele kampagnen ved slutningen af hver scene. Indstillingen **Gemte spil** afgør resten:
|
|
164
|
+
|
|
165
|
+
| Gemte spil | Gem, når du vil | Gå tilbage |
|
|
166
|
+
|---|---|---|
|
|
167
|
+
| **permadeath** | nej | aldrig |
|
|
168
|
+
| **checkpoint** | nej | til det seneste gemte spil, kun når din karakter dør |
|
|
169
|
+
| **frit** | ja | til ethvert gemt spil |
|
|
170
|
+
|
|
171
|
+
I alle tilstande kan du **starte forfra**, fra begyndelsen af spillet eller fra session nul. Gør det i chatten eller under **Gemte spil**.
|
|
172
|
+
|
|
173
|
+
Når du er gået tilbage, skal du **åbne en ny chat**: den gamle husker, hvad der blev fortrudt. Skriv *fortsæt* i den nye chat, og tryk derefter på **Jeg har åbnet en ny chat** under Gemte spil.
|
|
174
|
+
|
|
175
|
+
### 3.9 Sessioner: at stoppe og vende tilbage
|
|
176
|
+
|
|
177
|
+
Hold pause, når du vil: *[Lad os stoppe her for i aften.]* Alt er allerede gemt i filerne. For at vende tilbage skal du starte din agent i kampagnemappen og skrive *fortsæt*: spillederen giver dig et kort resumé og fortsætter.
|
|
178
|
+
|
|
179
|
+
### 3.10 Spillederens humør
|
|
180
|
+
|
|
181
|
+
Robotten øverst på dashboardet er spillederen: dens ansigt følger historiens tone og afslører aldrig, hvad du endnu ikke ved. Når chatten er lukket, sover den.
|
|
182
|
+
|
|
183
|
+
### 3.11 Billeder
|
|
184
|
+
|
|
185
|
+
RPG Engine kan få lavet billeder af de steder, du når frem til, de missioner, du tager, og dem, du møder, som indstillingen **Billeder** siger, og din karakters portræt, når du beder om det. Det bruger det, der er på din computer, med dit eget login: **Codex** maler dem, ellers tegner **Claude Code** dem. **Indstillinger** viser, om denne computer kan lave dem, og hvordan du gør den klar, hvis ikke. Du kan altid give spillederen et billede, du selv har.
|
|
186
|
+
|
|
187
|
+
### 3.12 Tryghed: linjer, slør og stop
|
|
188
|
+
|
|
189
|
+
**Linjer** optræder aldrig i spillet. **Slør** sker kun uden for scenen. Skriv *[stop]* når som helst: spillederen dropper straks det indhold og lægger det til dine linjer.
|
|
190
|
+
|
|
191
|
+
### 3.13 At skifte mening
|
|
192
|
+
|
|
193
|
+
Enhver indstilling kan ændres, i chatten eller under **Indstillinger**. En afgørelse, som spillederen træffer uden at slå op i bogen, bliver til en **præcedens**, så det samme spørgsmål får det samme svar næste gang.
|
|
194
|
+
|
|
195
|
+
---
|
|
196
|
+
|
|
197
|
+
## 4. Dashboardet <!-- icon: party -->
|
|
198
|
+
|
|
199
|
+
En side på din egen computer, som kun kan åbnes i den computers browser, og som er levende, mens chatten er åben. Når chatten lukkes, viser den *Not connected*. Den kommer tilbage af sig selv med den næste chat.
|
|
200
|
+
|
|
201
|
+
- **Gruppe**: dit karakterark og dine følgesvendes. Klik på et tal for at slå det. Hold musen over det for at se, hvor det kommer fra. Ved siden af står slagene.
|
|
202
|
+
- **Scene**: hvor du er, dens billede og kort, hvem der er der, hvad der sker.
|
|
203
|
+
- **Kamp**: kun i en kamp: turene, deltagerne, hvad du har ved hånden.
|
|
204
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- **Dagbog**: missioner, historien, dine noter.
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- **Verden**: verdenskortet, som din karakter kender det.
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- **Terningbakken**: vælg terninger og en modifikator, og kast.
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- **Gemte spil**, **Hjælp**, **Indstillinger** og **Om** som ikoner for enden af rækken. Indstillinger rummer også sidens egne præferencer: tema, terningelyd, terningesæt.
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Når spillederen spørger dig om noget, bliver dens banner stående øverst, uanset hvilken sektion du er i.
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---
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## 5. Spilsystemer og husregler <!-- icon: dice -->
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### 5.1 Hvad et spilsystem er
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Data for ét spil: dets karakterark, dets tal, dets væsner, genstande, magi og regeltekster. Hver kampagne spiller ét system. RPG Engine regner karakterarket ud og det, der bruges og kommer tilbage. Hvordan en evne virker, læser spillederen i reglerne og afgør, som ved et bord.
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### 5.2 Femte udgave, med i pakken
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Racerne, klasserne, underklasserne, en baggrund og en evne (feat) fra SRD 5.1, de 319 trylleformularer, våbnene, rustningerne, de magiske genstande og monstrene, regelkapitlerne, som spillederen læser efter deres nøjagtige tekst, og det fulde karakterark, udregnet.
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Du kan også spille indhold, som SRD'en mangler, fra en bog du ejer: spillederen skriver det som sider i din kampagne, og RPG Engine behandler dem som sine egne. RPG Engine leveres kun med åbent indhold. Det, din spilleder kender, har ingen grænse.
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### 5.3 Husregler og dine egne tilføjelser
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Spørg spillederen: *[Husregel: et naturligt 1 på et angreb betyder, at du taber dit våben.]* Spillederen gemmer den som en aftale ved bordet, eller skriver en side eller et tal på karakterarket, når det er nødvendigt. Husregler, der allerede er skrevet ud, kan lægges som tekstfiler i kampagnens mappe `rules`.
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### 5.4 At tilføje eller importere dit eget spilsystem
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Ikke endnu: i dag spiller RPG Engine kun femte udgave ([Kommer senere](#9-coming-later)).
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---
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## 6. Udvidelser <!-- icon: plus -->
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Ikke endnu. En udvidelse vil tilføje noget til en kampagne ovenpå dens spilsystem: en verden, et eventyr, en funktion som vejret, husregler til at dele.
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---
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## 7. Hvor en kampagne kommer fra, og dens sprog <!-- icon: world -->
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### 7.1 Tre måder at få en verden på
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- **Lavet undervejs**: ud fra din præmis bygger spillederen hvert sted, hver person og hvert plot lige før, du får brug for dem, og gemmer det.
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- **Forberedt i starten**: det samme, men med verdenen bygget før spillet.
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- **Fra dit eget eventyr**: giv spillederen en tekst eller en PDF, og bed om at sætte det op, *[Sæt dette eventyr op som vores kampagne. Fortæl mig ikke noget af det, der står i det.]* Spillederen skriver stederne, karaktererne og hemmelighederne. Der er endnu ingen importknap.
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En kampagne spilles én gang: for at spille det samme eventyr igen skal du oprette en ny kampagne.
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### 7.2 Sprog
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Ét sprog pr. kampagne, spillederens, som dashboardet følger. Dashboardet leveres på 26 sprog. Ethvert andet bliver oversat på din computer af Codex eller Claude Code, eller, uden dem, af spillederen i chatten. Femte udgaves termer på italiensk kommer fra den officielle italienske SRD. Regelteksten forbliver på engelsk, og spillederen fortæller den på dit sprog.
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---
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## 8. For de nysgerrige: kampagnemappen <!-- icon: list -->
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Du behøver aldrig at åbne den, og den rummer din kampagnes hemmeligheder. Den har `campaign.yaml` (dine indstillinger), `state.yaml` (hvor spillet står), `world/` (én markdown-side for hver karakter, hvert sted, hver mission og resten), `rules/` (dine husregler), `images/`, `log.jsonl` (alle ændringer), `.saves/`, `.player/` (dine noter) og de små filer, der fortæller AI-agenter, hvor RPG Engine er. Siderne bruger Obsidians format. Hvis du ændrer en side manuelt, hører spillederen om det ved sit næste svar.
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Hver kommando, som spillederen bruger, kan også køres i kampagnemappen: `rpg --help` viser dem. Mange udskriver kampagnens hemmeligheder.
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---
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## 9. Kommer senere <!-- icon: hourglass -->
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- **Dig som spilleder**, mens AI'en spiller gruppen.
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- **Forfattertilstand**: skriv et eventyr sammen med AI'en, og eksporter og del det bagefter.
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- **Flere spillere på samme computer**, hver med sin egen karakter, på skift i den samme chat.
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- **Udvidelser**: indstillinger, eventyr, funktioner og husregler.
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- **Import** af dine regelbøger og eventyr.
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- **Andre spil**: flere spilsystemer og dine egne.
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---
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## 10. Spørgsmål og problemer <!-- icon: info -->
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### Spørgsmål
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**Skal jeg kende reglerne?** Nej. Vælg tutorial-mentoren, og spørg i parenteser, når du vil.
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**Kan spillederen snyde?** Spillederen kan ikke ændre et slag, som RPG Engine har slået, undtagen på sværhedsgraden historie, og heller ikke fakta, der allerede er fastlagt.
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**Koster det noget?** RPG Engine er gratis. Spillederen kører på din agents abonnement eller på din egen computer med en lokal model. En aften med spil er en lang chat: på de mindste abonnementer kan du nå abonnementets grænse, før aftenen er slut. Billeder og oversættelser bruger det samme abonnement.
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**Kan jeg spille på min telefon?** Nej: spillederen kører på din computer, og dashboardet åbnes kun dér.
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**Kan jeg spille med venner?** Ikke endnu: i dag én spiller, én karakter, plus følgesvende ([Kommer senere](#9-coming-later)).
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**Kan jeg bruge en anden AI næste gang?** Ja: åbn kampagnen i en anden agent, og skriv *fortsæt*.
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### Problemer
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**Dashboardet åbner ikke.** Spørg spillederen: `[Hvad er linket til dashboardet?]`. Det virker kun, mens en chat er åben i den kampagne, efter spillederens første svar.
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**Spillederen ser ikke ud til at kende spillet.** Din agent har ikke indlæst RPG Engine. Tjek, at du startede den i kampagnemappen og stolede på den. I Claude Code skal du skrive `/mcp` og forbinde `rpg` igen. I Codex skal `codex mcp list` i kampagnemappen vise `rpg`. Hvis `rpg --version` ikke findes, skal du installere RPG Engine igen ([2.2](#22-install)).
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**Opdatering.** Kør `npm install -g rpg-engine` igen, og åbn derefter en ny chat: en spilleder, der allerede kører, beholder den version, den startede med.
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**Spillederen husker noget, jeg fortrød.** Åbn en ny chat, og tryk på **Jeg har åbnet en ny chat** under Gemte spil.
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**Der kommer ingen billeder.** Indstillinger > Billeder viser, om denne computer kan lave dem, og hvordan.
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**Installationen mislykkes, eller `rpg` vil ikke starte.** `node --version` skal vise 22 eller nyere. På Windows skal du holde RPG Engine og dine kampagner ude af stier, der indeholder `&`.
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**Dashboardets link har ændret sig.** Et andet program tog den sædvanlige adresse. Spillederen giver dig det nye link.
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