rpg-engine 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1886) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +99 -2
  3. package/dist/campaign/create-campaign.d.ts +6 -0
  4. package/dist/campaign/create-campaign.js +71 -0
  5. package/dist/campaign/find-campaign.d.ts +8 -0
  6. package/dist/campaign/find-campaign.js +28 -0
  7. package/dist/campaign/host-files.d.ts +16 -0
  8. package/dist/campaign/host-files.js +131 -0
  9. package/dist/campaign/index.d.ts +5 -0
  10. package/dist/campaign/index.js +6 -0
  11. package/dist/campaign/settings.d.ts +185 -0
  12. package/dist/campaign/settings.js +399 -0
  13. package/dist/campaign/state.d.ts +15 -0
  14. package/dist/campaign/state.js +52 -0
  15. package/dist/cli.d.ts +2 -0
  16. package/dist/cli.js +19 -0
  17. package/dist/command-line.d.ts +7 -0
  18. package/dist/command-line.js +140 -0
  19. package/dist/commands/advance.d.ts +7 -0
  20. package/dist/commands/advance.js +80 -0
  21. package/dist/commands/ask.d.ts +33 -0
  22. package/dist/commands/ask.js +280 -0
  23. package/dist/commands/change.d.ts +69 -0
  24. package/dist/commands/change.js +604 -0
  25. package/dist/commands/config.d.ts +59 -0
  26. package/dist/commands/config.js +512 -0
  27. package/dist/commands/effect-layer.d.ts +22 -0
  28. package/dist/commands/effect-layer.js +84 -0
  29. package/dist/commands/effect.d.ts +27 -0
  30. package/dist/commands/effect.js +369 -0
  31. package/dist/commands/find.d.ts +34 -0
  32. package/dist/commands/find.js +64 -0
  33. package/dist/commands/game-advance.d.ts +50 -0
  34. package/dist/commands/game-advance.js +103 -0
  35. package/dist/commands/game-effects.d.ts +68 -0
  36. package/dist/commands/game-effects.js +196 -0
  37. package/dist/commands/game-environment.d.ts +16 -0
  38. package/dist/commands/game-environment.js +24 -0
  39. package/dist/commands/game-events.d.ts +84 -0
  40. package/dist/commands/game-events.js +325 -0
  41. package/dist/commands/game-experience.d.ts +57 -0
  42. package/dist/commands/game-experience.js +119 -0
  43. package/dist/commands/game-grid-moves.d.ts +33 -0
  44. package/dist/commands/game-grid-moves.js +94 -0
  45. package/dist/commands/game-grids.d.ts +52 -0
  46. package/dist/commands/game-grids.js +162 -0
  47. package/dist/commands/game-here.d.ts +40 -0
  48. package/dist/commands/game-here.js +100 -0
  49. package/dist/commands/game-images.d.ts +31 -0
  50. package/dist/commands/game-images.js +87 -0
  51. package/dist/commands/game-journey.d.ts +62 -0
  52. package/dist/commands/game-journey.js +163 -0
  53. package/dist/commands/game-knowledge.d.ts +32 -0
  54. package/dist/commands/game-knowledge.js +120 -0
  55. package/dist/commands/game-maps.d.ts +20 -0
  56. package/dist/commands/game-maps.js +51 -0
  57. package/dist/commands/game-mode.d.ts +31 -0
  58. package/dist/commands/game-mode.js +128 -0
  59. package/dist/commands/game-money.d.ts +17 -0
  60. package/dist/commands/game-money.js +55 -0
  61. package/dist/commands/game-moods.d.ts +22 -0
  62. package/dist/commands/game-moods.js +32 -0
  63. package/dist/commands/game-moves.d.ts +14 -0
  64. package/dist/commands/game-moves.js +43 -0
  65. package/dist/commands/game-open.d.ts +18 -0
  66. package/dist/commands/game-open.js +47 -0
  67. package/dist/commands/game-outside.d.ts +14 -0
  68. package/dist/commands/game-outside.js +151 -0
  69. package/dist/commands/game-positions.d.ts +52 -0
  70. package/dist/commands/game-positions.js +244 -0
  71. package/dist/commands/game-quests.d.ts +46 -0
  72. package/dist/commands/game-quests.js +97 -0
  73. package/dist/commands/game-recipes.d.ts +34 -0
  74. package/dist/commands/game-recipes.js +109 -0
  75. package/dist/commands/game-reminders.d.ts +22 -0
  76. package/dist/commands/game-reminders.js +74 -0
  77. package/dist/commands/game-roads.d.ts +90 -0
  78. package/dist/commands/game-roads.js +284 -0
  79. package/dist/commands/game-rules.d.ts +17 -0
  80. package/dist/commands/game-rules.js +30 -0
  81. package/dist/commands/game-saves.d.ts +59 -0
  82. package/dist/commands/game-saves.js +249 -0
  83. package/dist/commands/game-scene.d.ts +69 -0
  84. package/dist/commands/game-scene.js +285 -0
  85. package/dist/commands/game-thresholds.d.ts +13 -0
  86. package/dist/commands/game-thresholds.js +41 -0
  87. package/dist/commands/game-time.d.ts +17 -0
  88. package/dist/commands/game-time.js +42 -0
  89. package/dist/commands/game-view-journal.d.ts +145 -0
  90. package/dist/commands/game-view-journal.js +129 -0
  91. package/dist/commands/game-view-map.d.ts +78 -0
  92. package/dist/commands/game-view-map.js +266 -0
  93. package/dist/commands/game-view-place.d.ts +160 -0
  94. package/dist/commands/game-view-place.js +388 -0
  95. package/dist/commands/game-world.d.ts +60 -0
  96. package/dist/commands/game-world.js +204 -0
  97. package/dist/commands/image.d.ts +19 -0
  98. package/dist/commands/image.js +185 -0
  99. package/dist/commands/index.d.ts +3 -0
  100. package/dist/commands/index.js +57 -0
  101. package/dist/commands/init.d.ts +23 -0
  102. package/dist/commands/init.js +44 -0
  103. package/dist/commands/install.d.ts +23 -0
  104. package/dist/commands/install.js +68 -0
  105. package/dist/commands/instructions.d.ts +4 -0
  106. package/dist/commands/instructions.js +97 -0
  107. package/dist/commands/mode.d.ts +23 -0
  108. package/dist/commands/mode.js +84 -0
  109. package/dist/commands/mood.d.ts +34 -0
  110. package/dist/commands/mood.js +113 -0
  111. package/dist/commands/move.d.ts +34 -0
  112. package/dist/commands/move.js +274 -0
  113. package/dist/commands/notes.d.ts +10 -0
  114. package/dist/commands/notes.js +37 -0
  115. package/dist/commands/page-counters.d.ts +24 -0
  116. package/dist/commands/page-counters.js +84 -0
  117. package/dist/commands/parts.d.ts +16 -0
  118. package/dist/commands/parts.js +49 -0
  119. package/dist/commands/problems.d.ts +5 -0
  120. package/dist/commands/problems.js +47 -0
  121. package/dist/commands/progression.d.ts +68 -0
  122. package/dist/commands/progression.js +206 -0
  123. package/dist/commands/rename.d.ts +16 -0
  124. package/dist/commands/rename.js +116 -0
  125. package/dist/commands/reveal.d.ts +25 -0
  126. package/dist/commands/reveal.js +193 -0
  127. package/dist/commands/roll.d.ts +56 -0
  128. package/dist/commands/roll.js +302 -0
  129. package/dist/commands/route.d.ts +19 -0
  130. package/dist/commands/route.js +110 -0
  131. package/dist/commands/rules.d.ts +48 -0
  132. package/dist/commands/rules.js +194 -0
  133. package/dist/commands/save.d.ts +68 -0
  134. package/dist/commands/save.js +141 -0
  135. package/dist/commands/scene.d.ts +105 -0
  136. package/dist/commands/scene.js +741 -0
  137. package/dist/commands/sheet.d.ts +136 -0
  138. package/dist/commands/sheet.js +445 -0
  139. package/dist/commands/show.d.ts +76 -0
  140. package/dist/commands/show.js +216 -0
  141. package/dist/commands/status.d.ts +54 -0
  142. package/dist/commands/status.js +291 -0
  143. package/dist/commands/translate.d.ts +23 -0
  144. package/dist/commands/translate.js +108 -0
  145. package/dist/commands/travel.d.ts +47 -0
  146. package/dist/commands/travel.js +457 -0
  147. package/dist/commands/validate.d.ts +4 -0
  148. package/dist/commands/validate.js +25 -0
  149. package/dist/commands/view.d.ts +272 -0
  150. package/dist/commands/view.js +623 -0
  151. package/dist/commands/worked-out.d.ts +116 -0
  152. package/dist/commands/worked-out.js +704 -0
  153. package/dist/commands/write.d.ts +51 -0
  154. package/dist/commands/write.js +1017 -0
  155. package/dist/core/command-reference.d.ts +6 -0
  156. package/dist/core/command-reference.js +47 -0
  157. package/dist/core/context.d.ts +140 -0
  158. package/dist/core/context.js +28 -0
  159. package/dist/core/field-kind.d.ts +6 -0
  160. package/dist/core/field-kind.js +5 -0
  161. package/dist/core/files.d.ts +4 -0
  162. package/dist/core/files.js +30 -0
  163. package/dist/core/formula.d.ts +164 -0
  164. package/dist/core/formula.js +590 -0
  165. package/dist/core/frozen.d.ts +2 -0
  166. package/dist/core/frozen.js +11 -0
  167. package/dist/core/length.d.ts +27 -0
  168. package/dist/core/length.js +49 -0
  169. package/dist/core/log.d.ts +27 -0
  170. package/dist/core/log.js +38 -0
  171. package/dist/core/memo.d.ts +2 -0
  172. package/dist/core/memo.js +17 -0
  173. package/dist/core/mood.d.ts +6 -0
  174. package/dist/core/mood.js +11 -0
  175. package/dist/core/problem.d.ts +6 -0
  176. package/dist/core/problem.js +1 -0
  177. package/dist/core/progression-rule.d.ts +21 -0
  178. package/dist/core/progression-rule.js +2 -0
  179. package/dist/core/registry.d.ts +31 -0
  180. package/dist/core/registry.js +25 -0
  181. package/dist/core/session-store.d.ts +90 -0
  182. package/dist/core/session-store.js +289 -0
  183. package/dist/core/store.d.ts +83 -0
  184. package/dist/core/store.js +224 -0
  185. package/dist/core/text.d.ts +12 -0
  186. package/dist/core/text.js +32 -0
  187. package/dist/core/version.d.ts +2 -0
  188. package/dist/core/version.js +6 -0
  189. package/dist/core/yaml-file.d.ts +10 -0
  190. package/dist/core/yaml-file.js +42 -0
  191. package/dist/counters/counter.d.ts +36 -0
  192. package/dist/counters/counter.js +59 -0
  193. package/dist/counters/index.d.ts +1 -0
  194. package/dist/counters/index.js +2 -0
  195. package/dist/dashboard/address.js +43 -0
  196. package/dist/dashboard/api.js +185 -0
  197. package/dist/dashboard/app.js +217 -0
  198. package/dist/dashboard/asked.js +132 -0
  199. package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
  200. package/dist/dashboard/assets/dice/dice.glb +0 -0
  201. package/dist/dashboard/assets/dice/dice.json +1 -0
  202. package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
  203. package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
  204. package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
  205. package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
  206. package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
  207. package/dist/dashboard/assets/favicon.svg +7 -0
  208. package/dist/dashboard/assets/icon-180.png +0 -0
  209. package/dist/dashboard/assets/icon-32.png +0 -0
  210. package/dist/dashboard/assets/master.svg +71 -0
  211. package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
  212. package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
  213. package/dist/dashboard/card.js +61 -0
  214. package/dist/dashboard/columns.js +37 -0
  215. package/dist/dashboard/combat.js +72 -0
  216. package/dist/dashboard/data.js +3 -0
  217. package/dist/dashboard/dice/burn.js +200 -0
  218. package/dist/dashboard/dice/celebration.js +199 -0
  219. package/dist/dashboard/dice/floor-cracks.js +149 -0
  220. package/dist/dashboard/dice/frost.js +51 -0
  221. package/dist/dashboard/dice/load.js +66 -0
  222. package/dist/dashboard/dice/models.js +138 -0
  223. package/dist/dashboard/dice/pool.js +49 -0
  224. package/dist/dashboard/dice/roller.js +101 -0
  225. package/dist/dashboard/dice/sets.js +49 -0
  226. package/dist/dashboard/dice/sounds.js +102 -0
  227. package/dist/dashboard/dice/stage.js +355 -0
  228. package/dist/dashboard/dice/throw.js +242 -0
  229. package/dist/dashboard/dice/tray.js +365 -0
  230. package/dist/dashboard/faces.js +16 -0
  231. package/dist/dashboard/footer.js +17 -0
  232. package/dist/dashboard/free-rolls.js +41 -0
  233. package/dist/dashboard/game-words.js +164 -0
  234. package/dist/dashboard/glass.js +12 -0
  235. package/dist/dashboard/guide/ar.md +306 -0
  236. package/dist/dashboard/guide/cs.md +306 -0
  237. package/dist/dashboard/guide/da.md +306 -0
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  242. package/dist/dashboard/guide/fi.md +306 -0
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  247. package/dist/dashboard/guide/is.md +306 -0
  248. package/dist/dashboard/guide/it.md +306 -0
  249. package/dist/dashboard/guide/ja.md +306 -0
  250. package/dist/dashboard/guide/ko.md +306 -0
  251. package/dist/dashboard/guide/nb.md +306 -0
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  255. package/dist/dashboard/guide/ro.md +306 -0
  256. package/dist/dashboard/guide/ru.md +306 -0
  257. package/dist/dashboard/guide/sv.md +306 -0
  258. package/dist/dashboard/guide/tr.md +306 -0
  259. package/dist/dashboard/guide/uk.md +306 -0
  260. package/dist/dashboard/guide/zh.md +306 -0
  261. package/dist/dashboard/guide-blocks.js +72 -0
  262. package/dist/dashboard/guide-markdown.js +63 -0
  263. package/dist/dashboard/help.js +92 -0
  264. package/dist/dashboard/i18n/ar.json +670 -0
  265. package/dist/dashboard/i18n/cs.json +670 -0
  266. package/dist/dashboard/i18n/da.json +670 -0
  267. package/dist/dashboard/i18n/de.json +670 -0
  268. package/dist/dashboard/i18n/el.json +670 -0
  269. package/dist/dashboard/i18n/es.json +670 -0
  270. package/dist/dashboard/i18n/fi.json +670 -0
  271. package/dist/dashboard/i18n/fr.json +670 -0
  272. package/dist/dashboard/i18n/he.json +670 -0
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  278. package/dist/dashboard/i18n/ko.json +670 -0
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  283. package/dist/dashboard/i18n/ro.json +670 -0
  284. package/dist/dashboard/i18n/ru.json +670 -0
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  288. package/dist/dashboard/i18n/zh.json +670 -0
  289. package/dist/dashboard/icons.js +123 -0
  290. package/dist/dashboard/journal.js +188 -0
  291. package/dist/dashboard/labels.js +226 -0
  292. package/dist/dashboard/language-choice.js +83 -0
  293. package/dist/dashboard/languages.js +144 -0
  294. package/dist/dashboard/layout.js +93 -0
  295. package/dist/dashboard/map-sheet.js +32 -0
  296. package/dist/dashboard/map-symbols.js +79 -0
  297. package/dist/dashboard/markdown.js +72 -0
  298. package/dist/dashboard/master.js +69 -0
  299. package/dist/dashboard/mood-faces.js +16 -0
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  301. package/dist/dashboard/notes.js +203 -0
  302. package/dist/dashboard/notices.js +24 -0
  303. package/dist/dashboard/pages.js +32 -0
  304. package/dist/dashboard/party.js +65 -0
  305. package/dist/dashboard/place-map-view.js +362 -0
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  308. package/dist/dashboard/reactions.js +28 -0
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  310. package/dist/dashboard/rolls.js +240 -0
  311. package/dist/dashboard/saves.js +154 -0
  312. package/dist/dashboard/scene.js +63 -0
  313. package/dist/dashboard/settings.js +362 -0
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  317. package/dist/dashboard/story.js +51 -0
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  322. package/dist/dashboard/widgets.js +69 -0
  323. package/dist/dashboard/world-map.js +523 -0
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  325. package/dist/dashboard-server.d.ts +38 -0
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  367. package/dist/mcp-server.d.ts +22 -0
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  369. package/dist/money/index.d.ts +1 -0
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@@ -0,0 +1,42 @@
1
+ ---
2
+ size: Large
3
+ category: ooze
4
+ alignment: unaligned
5
+ ac: 8
6
+ hp: 45/45
7
+ hp-dice: 6d10 + 12
8
+ speed: 10 ft
9
+ climb: 10 ft
10
+ str: 15
11
+ dex: 6
12
+ con: 14
13
+ int: 2
14
+ wis: 6
15
+ cha: 1
16
+ damage-resistances: [acid]
17
+ damage-immunities: [lightning, slashing]
18
+ condition-immunities: [blinded, charmed, deafened, exhaustion, frightened, prone]
19
+ blindsight: 60 ft (blind beyond this radius)
20
+ passive-perception: 8
21
+ cr: "2"
22
+ xp-value: 450
23
+ image: "[[transparent-slime.svg]]"
24
+ ---
25
+
26
+ ## Traits
27
+
28
+ ### Amorphous
29
+ The jelly can move through a space as narrow as 1 inch wide without squeezing.
30
+
31
+ ### Spider Climb
32
+ The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
33
+
34
+ ## Actions
35
+
36
+ ### Pseudopod
37
+ *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage.
38
+
39
+ ## Reactions
40
+
41
+ ### Split
42
+ When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly’s, rounded down. New jellies are one size smaller than the original jelly.
@@ -0,0 +1,41 @@
1
+ ---
2
+ size: Small
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 12
6
+ hp: 3/3
7
+ hp-dice: 1d6
8
+ speed: 5 ft
9
+ swim: 30 ft
10
+ str: 4
11
+ dex: 15
12
+ con: 11
13
+ int: 3
14
+ wis: 10
15
+ cha: 4
16
+ skills: [Perception +2, Stealth +4]
17
+ darkvision: 30 ft
18
+ passive-perception: 12
19
+ cr: "0"
20
+ xp-value: 10
21
+ image: "[[octopus.svg]]"
22
+ ---
23
+
24
+ ## Traits
25
+
26
+ ### Hold Breath
27
+ While out of water, the octopus can hold its breath for 30 minutes.
28
+
29
+ ### Underwater Camouflage
30
+ The octopus has advantage on Dexterity (Stealth) checks made while underwater.
31
+
32
+ ### Water Breathing
33
+ The octopus can breathe only underwater.
34
+
35
+ ## Actions
36
+
37
+ ### Tentacles
38
+ *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can’t use its tentacles on another target.
39
+
40
+ ### Ink Cloud (Recharges after a Short or Long Rest)
41
+ A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
@@ -0,0 +1,34 @@
1
+ ---
2
+ size: Large
3
+ category: undead
4
+ alignment: neutral evil
5
+ ac: 8
6
+ hp: 85/85
7
+ hp-dice: 9d10 + 36
8
+ speed: 30 ft
9
+ str: 19
10
+ dex: 6
11
+ con: 18
12
+ int: 3
13
+ wis: 6
14
+ cha: 5
15
+ saves: [Wis +0]
16
+ damage-immunities: [poison]
17
+ condition-immunities: [poisoned]
18
+ darkvision: 60 ft
19
+ passive-perception: 8
20
+ languages: [understands Common and Giant but can’t speak]
21
+ cr: "2"
22
+ xp-value: 450
23
+ image: "[[shambling-zombie.svg]]"
24
+ ---
25
+
26
+ ## Traits
27
+
28
+ ### Undead Fortitude
29
+ If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
30
+
31
+ ## Actions
32
+
33
+ ### Morningstar
34
+ *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (2d8 + 4) bludgeoning damage.
@@ -0,0 +1,30 @@
1
+ ---
2
+ size: Large
3
+ category: giant
4
+ alignment: chaotic evil
5
+ ac: 11
6
+ armor: hide armor
7
+ hp: 59/59
8
+ hp-dice: 7d10 + 21
9
+ speed: 40 ft
10
+ str: 19
11
+ dex: 8
12
+ con: 16
13
+ int: 5
14
+ wis: 7
15
+ cha: 7
16
+ darkvision: 60 ft
17
+ passive-perception: 8
18
+ languages: [Common, Giant]
19
+ cr: "2"
20
+ xp-value: 450
21
+ image: "[[ogre.svg]]"
22
+ ---
23
+
24
+ ## Actions
25
+
26
+ ### Greatclub
27
+ *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (2d8 + 4) bludgeoning damage.
28
+
29
+ ### Javelin
30
+ *Melee or Ranged Weapon Attack:* +6 to hit, reach 5 ft. or range 30/120 ft., one target. *Hit:* 11 (2d6 + 4) piercing damage.
@@ -0,0 +1,53 @@
1
+ ---
2
+ size: Large
3
+ category: giant
4
+ alignment: lawful evil
5
+ ac: 16
6
+ armor: chain mail
7
+ hp: 110/110
8
+ hp-dice: 13d10 + 39
9
+ speed: 30 ft
10
+ fly: 30 ft
11
+ str: 19
12
+ dex: 11
13
+ con: 16
14
+ int: 14
15
+ wis: 12
16
+ cha: 15
17
+ saves: [Dex +3, Con +6, Wis +4, Cha +5]
18
+ skills: [Arcana +5, Deception +8, Perception +4]
19
+ darkvision: 60 ft
20
+ passive-perception: 14
21
+ languages: [Common, Giant]
22
+ cr: "7"
23
+ xp-value: 2900
24
+ image: "[[oni.svg]]"
25
+ ---
26
+
27
+ ## Traits
28
+
29
+ ### Innate Spellcasting
30
+ The oni’s innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components:
31
+
32
+ - At will: *darkness*, *invisibility*
33
+ - 1/day each: *charm person*, *cone of cold*, *gaseous form*, *sleep*
34
+
35
+ ### Magic Weapons
36
+ The oni’s weapon attacks are magical.
37
+
38
+ ### Regeneration
39
+ The oni regains 10 hit points at the start of its turn if it has at least 1 hit point.
40
+
41
+ ## Actions
42
+
43
+ ### Multiattack
44
+ The oni makes two attacks, either with its claws or its glaive.
45
+
46
+ ### Claw (Oni Form Only)
47
+ *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 8 (1d8 + 4) slashing damage.
48
+
49
+ ### Glaive
50
+ *Melee Weapon Attack:* +7 to hit, reach 10 ft., one target. *Hit:* 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small or Medium form.
51
+
52
+ ### Change Shape
53
+ The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size.
@@ -0,0 +1,36 @@
1
+ ---
2
+ size: Medium
3
+ category: humanoid (orc)
4
+ alignment: chaotic evil
5
+ ac: 13
6
+ armor: hide armor
7
+ hp: 15/15
8
+ hp-dice: 2d8 + 6
9
+ speed: 30 ft
10
+ str: 16
11
+ dex: 12
12
+ con: 16
13
+ int: 7
14
+ wis: 11
15
+ cha: 10
16
+ skills: [Intimidation +2]
17
+ darkvision: 60 ft
18
+ passive-perception: 10
19
+ languages: [Common, Orc]
20
+ cr: "1/2"
21
+ xp-value: 100
22
+ image: "[[orc-head.svg]]"
23
+ ---
24
+
25
+ ## Traits
26
+
27
+ ### Aggressive
28
+ As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
29
+
30
+ ## Actions
31
+
32
+ ### Greataxe
33
+ *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 9 (1d12 + 3) slashing damage.
34
+
35
+ ### Javelin
36
+ *Melee or Ranged Weapon Attack:* +5 to hit, reach 5 ft. or range 30/120 ft., one target. *Hit:* 6 (1d6 + 3) piercing damage.
@@ -0,0 +1,42 @@
1
+ ---
2
+ size: Large
3
+ category: aberration
4
+ alignment: neutral
5
+ ac: 14
6
+ armor: natural armor
7
+ hp: 114/114
8
+ hp-dice: 12d10 + 48
9
+ speed: 30 ft
10
+ str: 16
11
+ dex: 11
12
+ con: 19
13
+ int: 6
14
+ wis: 13
15
+ cha: 6
16
+ saves: [Con +7]
17
+ darkvision: 120 ft
18
+ passive-perception: 11
19
+ languages: [Otyugh]
20
+ cr: "5"
21
+ xp-value: 1800
22
+ image: "[[eyestalk.svg]]"
23
+ ---
24
+
25
+ ## Traits
26
+
27
+ ### Limited Telepathy
28
+ The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn’t allow the receiving creature to telepathically respond.
29
+
30
+ ## Actions
31
+
32
+ ### Multiattack
33
+ The otyugh makes three attacks: one with its bite and two with its tentacles.
34
+
35
+ ### Bite
36
+ *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target’s hit point maximum lasts until the disease is cured.
37
+
38
+ ### Tentacle
39
+ *Melee Weapon Attack:* +6 to hit, reach 10 ft., one target. *Hit:* 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 13) and restrained until the grapple ends. The otyugh has two tentacles, each of which can grapple one target.
40
+
41
+ ### Tentacle Slam
42
+ The otyugh slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 14 Constitution saving throw or take 10 (2d6 + 3) bludgeoning damage and be stunned until the end of the otyugh’s next turn. On a successful save, the target takes half the bludgeoning damage and isn’t stunned.
@@ -0,0 +1,35 @@
1
+ ---
2
+ size: Tiny
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 11
6
+ hp: 1/1
7
+ hp-dice: 1d4 - 1
8
+ speed: 5 ft
9
+ fly: 60 ft
10
+ str: 3
11
+ dex: 13
12
+ con: 8
13
+ int: 2
14
+ wis: 12
15
+ cha: 7
16
+ skills: [Perception +3, Stealth +3]
17
+ darkvision: 120 ft
18
+ passive-perception: 13
19
+ cr: "0"
20
+ xp-value: 10
21
+ image: "[[barn-owl.svg]]"
22
+ ---
23
+
24
+ ## Traits
25
+
26
+ ### Flyby
27
+ The owl doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
28
+
29
+ ### Keen Hearing and Sight
30
+ The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.
31
+
32
+ ## Actions
33
+
34
+ ### Talons
35
+ *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 1 slashing damage.
@@ -0,0 +1,38 @@
1
+ ---
2
+ size: Large
3
+ category: monstrosity
4
+ alignment: unaligned
5
+ ac: 13
6
+ armor: natural armor
7
+ hp: 59/59
8
+ hp-dice: 7d10 + 21
9
+ speed: 40 ft
10
+ str: 20
11
+ dex: 12
12
+ con: 17
13
+ int: 3
14
+ wis: 12
15
+ cha: 7
16
+ skills: [Perception +3]
17
+ darkvision: 60 ft
18
+ passive-perception: 13
19
+ cr: "3"
20
+ xp-value: 700
21
+ image: "[[owl.svg]]"
22
+ ---
23
+
24
+ ## Traits
25
+
26
+ ### Keen Sight and Smell
27
+ The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.
28
+
29
+ ## Actions
30
+
31
+ ### Multiattack
32
+ The owlbear makes two attacks: one with its beak and one with its claws.
33
+
34
+ ### Beak
35
+ *Melee Weapon Attack:* +7 to hit, reach 5 ft., one creature. *Hit:* 10 (1d10 + 5) piercing damage.
36
+
37
+ ### Claws
38
+ *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 14 (2d8 + 5) slashing damage.
@@ -0,0 +1,37 @@
1
+ ---
2
+ size: Medium
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 12
6
+ hp: 13/13
7
+ hp-dice: 3d8
8
+ speed: 50 ft
9
+ climb: 40 ft
10
+ str: 14
11
+ dex: 15
12
+ con: 10
13
+ int: 3
14
+ wis: 14
15
+ cha: 7
16
+ skills: [Perception +4, Stealth +6]
17
+ passive-perception: 14
18
+ cr: "1/4"
19
+ xp-value: 50
20
+ image: "[[feline.svg]]"
21
+ ---
22
+
23
+ ## Traits
24
+
25
+ ### Keen Smell
26
+ The panther has advantage on Wisdom (Perception) checks that rely on smell.
27
+
28
+ ### Pounce
29
+ If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
30
+
31
+ ## Actions
32
+
33
+ ### Bite
34
+ *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6 + 2) piercing damage.
35
+
36
+ ### Claw
37
+ *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (1d4 + 2) slashing damage.
@@ -0,0 +1,28 @@
1
+ ---
2
+ size: Large
3
+ category: celestial
4
+ alignment: chaotic good
5
+ ac: 12
6
+ hp: 59/59
7
+ hp-dice: 7d10 + 21
8
+ speed: 60 ft
9
+ fly: 90 ft
10
+ str: 18
11
+ dex: 15
12
+ con: 16
13
+ int: 10
14
+ wis: 15
15
+ cha: 13
16
+ saves: [Dex +4, Wis +4, Cha +3]
17
+ skills: [Perception +6]
18
+ passive-perception: 16
19
+ languages: ["understands Celestial, Common, Elvish, and Sylvan but can’t speak"]
20
+ cr: "2"
21
+ xp-value: 450
22
+ image: "[[pegasus.svg]]"
23
+ ---
24
+
25
+ ## Actions
26
+
27
+ ### Hooves
28
+ *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 11 (2d6 + 4) bludgeoning damage.
@@ -0,0 +1,41 @@
1
+ ---
2
+ size: Large
3
+ category: monstrosity
4
+ alignment: unaligned
5
+ ac: 13
6
+ armor: natural armor
7
+ hp: 32/32
8
+ hp-dice: 5d10 + 5
9
+ speed: 30 ft
10
+ climb: 30 ft
11
+ str: 15
12
+ dex: 15
13
+ con: 12
14
+ int: 6
15
+ wis: 10
16
+ cha: 6
17
+ skills: [Stealth +6]
18
+ darkvision: 60 ft
19
+ passive-perception: 10
20
+ cr: "3"
21
+ xp-value: 700
22
+ image: "[[angular-spider.svg]]"
23
+ ---
24
+
25
+ A phase spider possesses the magical ability to phase in and out of the Ethereal Plane. It seems to appear out of nowhere and quickly vanishes after attacking. Its movement on the Ethereal Plane before coming back to the Material Plane makes it seem like it can teleport.
26
+
27
+ ## Traits
28
+
29
+ ### Ethereal Jaunt
30
+ As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
31
+
32
+ ### Spider Climb
33
+ The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
34
+
35
+ ### Web Walker
36
+ The spider ignores movement restrictions caused by webbing.
37
+
38
+ ## Actions
39
+
40
+ ### Bite
41
+ *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
@@ -0,0 +1,61 @@
1
+ ---
2
+ size: Large
3
+ category: fiend (devil)
4
+ alignment: lawful evil
5
+ ac: 19
6
+ armor: natural armor
7
+ hp: 300/300
8
+ hp-dice: 24d10 + 168
9
+ speed: 30 ft
10
+ fly: 60 ft
11
+ str: 26
12
+ dex: 14
13
+ con: 24
14
+ int: 22
15
+ wis: 18
16
+ cha: 24
17
+ saves: [Dex +8, Con +13, Wis +10]
18
+ damage-resistances: [cold, "bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered"]
19
+ damage-immunities: [fire, poison]
20
+ condition-immunities: [poisoned]
21
+ truesight: 120 ft
22
+ passive-perception: 14
23
+ languages: [Infernal, telepathy 120 ft]
24
+ cr: "20"
25
+ xp-value: 25000
26
+ image: "[[diablo-skull.svg]]"
27
+ ---
28
+
29
+ ## Traits
30
+
31
+ ### Fear Aura
32
+ Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature’s saving throw is successful, the creature is immune to the pit fiend’s Fear Aura for the next 24 hours.
33
+
34
+ ### Magic Resistance
35
+ The pit fiend has advantage on saving throws against spells and other magical effects.
36
+
37
+ ### Magic Weapons
38
+ The pit fiend’s weapon attacks are magical.
39
+
40
+ ### Innate Spellcasting
41
+ The pit fiend’s spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components:
42
+
43
+ - At will: *detect magic*, *fireball*
44
+ - 3/day each: *hold monster*, *wall of fire*
45
+
46
+ ## Actions
47
+
48
+ ### Multiattack
49
+ The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.
50
+
51
+ ### Bite
52
+ *Melee Weapon Attack:* +14 to hit, reach 5 ft., one target. *Hit:* 22 (4d6 + 8) piercing damage. The target must succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can’t regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
53
+
54
+ ### Claw
55
+ *Melee Weapon Attack:* +14 to hit, reach 10 ft., one target. *Hit:* 17 (2d8 + 8) slashing damage.
56
+
57
+ ### Mace
58
+ *Melee Weapon Attack:* +14 to hit, reach 10 ft., one target. *Hit:* 15 (2d6 + 8) bludgeoning damage plus 21 (6d6) fire damage.
59
+
60
+ ### Tail
61
+ *Melee Weapon Attack:* +14 to hit, reach 10 ft., one target. *Hit:* 24 (3d10 + 8) bludgeoning damage.
@@ -0,0 +1,56 @@
1
+ ---
2
+ size: Large
3
+ category: celestial
4
+ alignment: lawful good
5
+ ac: 19
6
+ armor: natural armor
7
+ hp: 200/200
8
+ hp-dice: 16d10 + 112
9
+ speed: 40 ft
10
+ fly: 120 ft
11
+ str: 24
12
+ dex: 20
13
+ con: 24
14
+ int: 19
15
+ wis: 22
16
+ cha: 25
17
+ saves: [Con +12, Wis +11, Cha +12]
18
+ skills: [Perception +11]
19
+ damage-resistances: [radiant, "bludgeoning, piercing, and slashing from nonmagical attacks"]
20
+ condition-immunities: [charmed, exhaustion, frightened]
21
+ truesight: 120 ft
22
+ passive-perception: 21
23
+ languages: [all, telepathy 120 ft]
24
+ cr: "16"
25
+ xp-value: 15000
26
+ image: "[[angel-outfit.svg]]"
27
+ ---
28
+
29
+ ## Traits
30
+
31
+ ### Angelic Weapons
32
+ The planetar’s weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
33
+
34
+ ### Divine Awareness
35
+ The planetar knows if it hears a lie.
36
+
37
+ ### Innate Spellcasting
38
+ The planetar’s spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:
39
+
40
+ - At will: *detect evil and good*, *invisibility* (self only)
41
+ - 3/day each: *blade barrier*, *dispel evil and good*, *flame strike*, *raise dead*
42
+ - 1/day each: *commune*, *control weather*, *insect plague*
43
+
44
+ ### Magic Resistance
45
+ The planetar has advantage on saving throws against spells and other magical effects.
46
+
47
+ ## Actions
48
+
49
+ ### Multiattack
50
+ The planetar makes two melee attacks.
51
+
52
+ ### Greatsword
53
+ *Melee Weapon Attack:* +12 to hit, reach 5 ft., one target. *Hit:* 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.
54
+
55
+ ### Healing Touch (4/Day)
56
+ The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.
@@ -0,0 +1,32 @@
1
+ ---
2
+ size: Large
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 13
6
+ armor: natural armor
7
+ hp: 68/68
8
+ hp-dice: 8d10 + 24
9
+ speed: 20 ft
10
+ swim: 40 ft
11
+ str: 18
12
+ dex: 15
13
+ con: 16
14
+ int: 2
15
+ wis: 12
16
+ cha: 5
17
+ skills: [Perception +3, Stealth +4]
18
+ passive-perception: 13
19
+ cr: "2"
20
+ xp-value: 450
21
+ image: "[[plesiosaurus.svg]]"
22
+ ---
23
+
24
+ ## Traits
25
+
26
+ ### Hold Breath
27
+ The plesiosaurus can hold its breath for 1 hour.
28
+
29
+ ## Actions
30
+
31
+ ### Bite
32
+ *Melee Weapon Attack:* +6 to hit, reach 10 ft., one target. *Hit:* 14 (3d6 + 4) piercing damage.
@@ -0,0 +1,26 @@
1
+ ---
2
+ size: Tiny
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 13
6
+ hp: 2/2
7
+ hp-dice: 1d4
8
+ speed: 30 ft
9
+ swim: 30 ft
10
+ str: 2
11
+ dex: 16
12
+ con: 11
13
+ int: 1
14
+ wis: 10
15
+ cha: 3
16
+ blindsight: 10 ft
17
+ passive-perception: 10
18
+ cr: "1/8"
19
+ xp-value: 25
20
+ image: "[[cobra.svg]]"
21
+ ---
22
+
23
+ ## Actions
24
+
25
+ ### Bite
26
+ *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 1 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.
@@ -0,0 +1,38 @@
1
+ ---
2
+ size: Large
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 12
6
+ armor: natural armor
7
+ hp: 42/42
8
+ hp-dice: 5d10 + 15
9
+ speed: 40 ft
10
+ swim: 30 ft
11
+ str: 20
12
+ dex: 10
13
+ con: 16
14
+ int: 2
15
+ wis: 13
16
+ cha: 7
17
+ skills: [Perception +3]
18
+ passive-perception: 13
19
+ cr: "2"
20
+ xp-value: 450
21
+ image: "[[polar-bear.svg]]"
22
+ ---
23
+
24
+ ## Traits
25
+
26
+ ### Keen Smell
27
+ The bear has advantage on Wisdom (Perception) checks that rely on smell.
28
+
29
+ ## Actions
30
+
31
+ ### Multiattack
32
+ The bear makes two attacks: one with its bite and one with its claws.
33
+
34
+ ### Bite
35
+ *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 9 (1d8 + 5) piercing damage.
36
+
37
+ ### Claws
38
+ *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 12 (2d6 + 5) slashing damage.