rpg-engine 0.0.0-stage → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +99 -2
- package/dist/campaign/create-campaign.d.ts +6 -0
- package/dist/campaign/create-campaign.js +71 -0
- package/dist/campaign/find-campaign.d.ts +8 -0
- package/dist/campaign/find-campaign.js +28 -0
- package/dist/campaign/host-files.d.ts +16 -0
- package/dist/campaign/host-files.js +131 -0
- package/dist/campaign/index.d.ts +5 -0
- package/dist/campaign/index.js +6 -0
- package/dist/campaign/settings.d.ts +185 -0
- package/dist/campaign/settings.js +399 -0
- package/dist/campaign/state.d.ts +15 -0
- package/dist/campaign/state.js +52 -0
- package/dist/cli.d.ts +2 -0
- package/dist/cli.js +19 -0
- package/dist/command-line.d.ts +7 -0
- package/dist/command-line.js +140 -0
- package/dist/commands/advance.d.ts +7 -0
- package/dist/commands/advance.js +80 -0
- package/dist/commands/ask.d.ts +33 -0
- package/dist/commands/ask.js +280 -0
- package/dist/commands/change.d.ts +69 -0
- package/dist/commands/change.js +604 -0
- package/dist/commands/config.d.ts +59 -0
- package/dist/commands/config.js +512 -0
- package/dist/commands/effect-layer.d.ts +22 -0
- package/dist/commands/effect-layer.js +84 -0
- package/dist/commands/effect.d.ts +27 -0
- package/dist/commands/effect.js +369 -0
- package/dist/commands/find.d.ts +34 -0
- package/dist/commands/find.js +64 -0
- package/dist/commands/game-advance.d.ts +50 -0
- package/dist/commands/game-advance.js +103 -0
- package/dist/commands/game-effects.d.ts +68 -0
- package/dist/commands/game-effects.js +196 -0
- package/dist/commands/game-environment.d.ts +16 -0
- package/dist/commands/game-environment.js +24 -0
- package/dist/commands/game-events.d.ts +84 -0
- package/dist/commands/game-events.js +325 -0
- package/dist/commands/game-experience.d.ts +57 -0
- package/dist/commands/game-experience.js +119 -0
- package/dist/commands/game-grid-moves.d.ts +33 -0
- package/dist/commands/game-grid-moves.js +94 -0
- package/dist/commands/game-grids.d.ts +52 -0
- package/dist/commands/game-grids.js +162 -0
- package/dist/commands/game-here.d.ts +40 -0
- package/dist/commands/game-here.js +100 -0
- package/dist/commands/game-images.d.ts +31 -0
- package/dist/commands/game-images.js +87 -0
- package/dist/commands/game-journey.d.ts +62 -0
- package/dist/commands/game-journey.js +163 -0
- package/dist/commands/game-knowledge.d.ts +32 -0
- package/dist/commands/game-knowledge.js +120 -0
- package/dist/commands/game-maps.d.ts +20 -0
- package/dist/commands/game-maps.js +51 -0
- package/dist/commands/game-mode.d.ts +31 -0
- package/dist/commands/game-mode.js +128 -0
- package/dist/commands/game-money.d.ts +17 -0
- package/dist/commands/game-money.js +55 -0
- package/dist/commands/game-moods.d.ts +22 -0
- package/dist/commands/game-moods.js +32 -0
- package/dist/commands/game-moves.d.ts +14 -0
- package/dist/commands/game-moves.js +43 -0
- package/dist/commands/game-open.d.ts +18 -0
- package/dist/commands/game-open.js +47 -0
- package/dist/commands/game-outside.d.ts +14 -0
- package/dist/commands/game-outside.js +151 -0
- package/dist/commands/game-positions.d.ts +52 -0
- package/dist/commands/game-positions.js +244 -0
- package/dist/commands/game-quests.d.ts +46 -0
- package/dist/commands/game-quests.js +97 -0
- package/dist/commands/game-recipes.d.ts +34 -0
- package/dist/commands/game-recipes.js +109 -0
- package/dist/commands/game-reminders.d.ts +22 -0
- package/dist/commands/game-reminders.js +74 -0
- package/dist/commands/game-roads.d.ts +90 -0
- package/dist/commands/game-roads.js +284 -0
- package/dist/commands/game-rules.d.ts +17 -0
- package/dist/commands/game-rules.js +30 -0
- package/dist/commands/game-saves.d.ts +59 -0
- package/dist/commands/game-saves.js +249 -0
- package/dist/commands/game-scene.d.ts +69 -0
- package/dist/commands/game-scene.js +285 -0
- package/dist/commands/game-thresholds.d.ts +13 -0
- package/dist/commands/game-thresholds.js +41 -0
- package/dist/commands/game-time.d.ts +17 -0
- package/dist/commands/game-time.js +42 -0
- package/dist/commands/game-view-journal.d.ts +145 -0
- package/dist/commands/game-view-journal.js +129 -0
- package/dist/commands/game-view-map.d.ts +78 -0
- package/dist/commands/game-view-map.js +266 -0
- package/dist/commands/game-view-place.d.ts +160 -0
- package/dist/commands/game-view-place.js +388 -0
- package/dist/commands/game-world.d.ts +60 -0
- package/dist/commands/game-world.js +204 -0
- package/dist/commands/image.d.ts +19 -0
- package/dist/commands/image.js +185 -0
- package/dist/commands/index.d.ts +3 -0
- package/dist/commands/index.js +57 -0
- package/dist/commands/init.d.ts +23 -0
- package/dist/commands/init.js +44 -0
- package/dist/commands/install.d.ts +23 -0
- package/dist/commands/install.js +68 -0
- package/dist/commands/instructions.d.ts +4 -0
- package/dist/commands/instructions.js +97 -0
- package/dist/commands/mode.d.ts +23 -0
- package/dist/commands/mode.js +84 -0
- package/dist/commands/mood.d.ts +34 -0
- package/dist/commands/mood.js +113 -0
- package/dist/commands/move.d.ts +34 -0
- package/dist/commands/move.js +274 -0
- package/dist/commands/notes.d.ts +10 -0
- package/dist/commands/notes.js +37 -0
- package/dist/commands/page-counters.d.ts +24 -0
- package/dist/commands/page-counters.js +84 -0
- package/dist/commands/parts.d.ts +16 -0
- package/dist/commands/parts.js +49 -0
- package/dist/commands/problems.d.ts +5 -0
- package/dist/commands/problems.js +47 -0
- package/dist/commands/progression.d.ts +68 -0
- package/dist/commands/progression.js +206 -0
- package/dist/commands/rename.d.ts +16 -0
- package/dist/commands/rename.js +116 -0
- package/dist/commands/reveal.d.ts +25 -0
- package/dist/commands/reveal.js +193 -0
- package/dist/commands/roll.d.ts +56 -0
- package/dist/commands/roll.js +302 -0
- package/dist/commands/route.d.ts +19 -0
- package/dist/commands/route.js +110 -0
- package/dist/commands/rules.d.ts +48 -0
- package/dist/commands/rules.js +194 -0
- package/dist/commands/save.d.ts +68 -0
- package/dist/commands/save.js +141 -0
- package/dist/commands/scene.d.ts +105 -0
- package/dist/commands/scene.js +741 -0
- package/dist/commands/sheet.d.ts +136 -0
- package/dist/commands/sheet.js +445 -0
- package/dist/commands/show.d.ts +76 -0
- package/dist/commands/show.js +216 -0
- package/dist/commands/status.d.ts +54 -0
- package/dist/commands/status.js +291 -0
- package/dist/commands/translate.d.ts +23 -0
- package/dist/commands/translate.js +108 -0
- package/dist/commands/travel.d.ts +47 -0
- package/dist/commands/travel.js +457 -0
- package/dist/commands/validate.d.ts +4 -0
- package/dist/commands/validate.js +25 -0
- package/dist/commands/view.d.ts +272 -0
- package/dist/commands/view.js +623 -0
- package/dist/commands/worked-out.d.ts +116 -0
- package/dist/commands/worked-out.js +704 -0
- package/dist/commands/write.d.ts +51 -0
- package/dist/commands/write.js +1017 -0
- package/dist/core/command-reference.d.ts +6 -0
- package/dist/core/command-reference.js +47 -0
- package/dist/core/context.d.ts +140 -0
- package/dist/core/context.js +28 -0
- package/dist/core/field-kind.d.ts +6 -0
- package/dist/core/field-kind.js +5 -0
- package/dist/core/files.d.ts +4 -0
- package/dist/core/files.js +30 -0
- package/dist/core/formula.d.ts +164 -0
- package/dist/core/formula.js +590 -0
- package/dist/core/frozen.d.ts +2 -0
- package/dist/core/frozen.js +11 -0
- package/dist/core/length.d.ts +27 -0
- package/dist/core/length.js +49 -0
- package/dist/core/log.d.ts +27 -0
- package/dist/core/log.js +38 -0
- package/dist/core/memo.d.ts +2 -0
- package/dist/core/memo.js +17 -0
- package/dist/core/mood.d.ts +6 -0
- package/dist/core/mood.js +11 -0
- package/dist/core/problem.d.ts +6 -0
- package/dist/core/problem.js +1 -0
- package/dist/core/progression-rule.d.ts +21 -0
- package/dist/core/progression-rule.js +2 -0
- package/dist/core/registry.d.ts +31 -0
- package/dist/core/registry.js +25 -0
- package/dist/core/session-store.d.ts +90 -0
- package/dist/core/session-store.js +289 -0
- package/dist/core/store.d.ts +83 -0
- package/dist/core/store.js +224 -0
- package/dist/core/text.d.ts +12 -0
- package/dist/core/text.js +32 -0
- package/dist/core/version.d.ts +2 -0
- package/dist/core/version.js +6 -0
- package/dist/core/yaml-file.d.ts +10 -0
- package/dist/core/yaml-file.js +42 -0
- package/dist/counters/counter.d.ts +36 -0
- package/dist/counters/counter.js +59 -0
- package/dist/counters/index.d.ts +1 -0
- package/dist/counters/index.js +2 -0
- package/dist/dashboard/address.js +43 -0
- package/dist/dashboard/api.js +185 -0
- package/dist/dashboard/app.js +217 -0
- package/dist/dashboard/asked.js +132 -0
- package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
- package/dist/dashboard/assets/dice/dice.glb +0 -0
- package/dist/dashboard/assets/dice/dice.json +1 -0
- package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
- package/dist/dashboard/assets/favicon.svg +7 -0
- package/dist/dashboard/assets/icon-180.png +0 -0
- package/dist/dashboard/assets/icon-32.png +0 -0
- package/dist/dashboard/assets/master.svg +71 -0
- package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
- package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
- package/dist/dashboard/card.js +61 -0
- package/dist/dashboard/columns.js +37 -0
- package/dist/dashboard/combat.js +72 -0
- package/dist/dashboard/data.js +3 -0
- package/dist/dashboard/dice/burn.js +200 -0
- package/dist/dashboard/dice/celebration.js +199 -0
- package/dist/dashboard/dice/floor-cracks.js +149 -0
- package/dist/dashboard/dice/frost.js +51 -0
- package/dist/dashboard/dice/load.js +66 -0
- package/dist/dashboard/dice/models.js +138 -0
- package/dist/dashboard/dice/pool.js +49 -0
- package/dist/dashboard/dice/roller.js +101 -0
- package/dist/dashboard/dice/sets.js +49 -0
- package/dist/dashboard/dice/sounds.js +102 -0
- package/dist/dashboard/dice/stage.js +355 -0
- package/dist/dashboard/dice/throw.js +242 -0
- package/dist/dashboard/dice/tray.js +365 -0
- package/dist/dashboard/faces.js +16 -0
- package/dist/dashboard/footer.js +17 -0
- package/dist/dashboard/free-rolls.js +41 -0
- package/dist/dashboard/game-words.js +164 -0
- package/dist/dashboard/glass.js +12 -0
- package/dist/dashboard/guide/ar.md +306 -0
- package/dist/dashboard/guide/cs.md +306 -0
- package/dist/dashboard/guide/da.md +306 -0
- package/dist/dashboard/guide/de.md +306 -0
- package/dist/dashboard/guide/el.md +306 -0
- package/dist/dashboard/guide/en.md +305 -0
- package/dist/dashboard/guide/es.md +306 -0
- package/dist/dashboard/guide/fi.md +306 -0
- package/dist/dashboard/guide/fr.md +306 -0
- package/dist/dashboard/guide/he.md +306 -0
- package/dist/dashboard/guide/hi.md +306 -0
- package/dist/dashboard/guide/hu.md +306 -0
- package/dist/dashboard/guide/is.md +306 -0
- package/dist/dashboard/guide/it.md +306 -0
- package/dist/dashboard/guide/ja.md +306 -0
- package/dist/dashboard/guide/ko.md +306 -0
- package/dist/dashboard/guide/nb.md +306 -0
- package/dist/dashboard/guide/nl.md +306 -0
- package/dist/dashboard/guide/pl.md +306 -0
- package/dist/dashboard/guide/pt.md +306 -0
- package/dist/dashboard/guide/ro.md +306 -0
- package/dist/dashboard/guide/ru.md +306 -0
- package/dist/dashboard/guide/sv.md +306 -0
- package/dist/dashboard/guide/tr.md +306 -0
- package/dist/dashboard/guide/uk.md +306 -0
- package/dist/dashboard/guide/zh.md +306 -0
- package/dist/dashboard/guide-blocks.js +72 -0
- package/dist/dashboard/guide-markdown.js +63 -0
- package/dist/dashboard/help.js +92 -0
- package/dist/dashboard/i18n/ar.json +670 -0
- package/dist/dashboard/i18n/cs.json +670 -0
- package/dist/dashboard/i18n/da.json +670 -0
- package/dist/dashboard/i18n/de.json +670 -0
- package/dist/dashboard/i18n/el.json +670 -0
- package/dist/dashboard/i18n/es.json +670 -0
- package/dist/dashboard/i18n/fi.json +670 -0
- package/dist/dashboard/i18n/fr.json +670 -0
- package/dist/dashboard/i18n/he.json +670 -0
- package/dist/dashboard/i18n/hi.json +670 -0
- package/dist/dashboard/i18n/hu.json +670 -0
- package/dist/dashboard/i18n/is.json +670 -0
- package/dist/dashboard/i18n/it.json +670 -0
- package/dist/dashboard/i18n/ja.json +670 -0
- package/dist/dashboard/i18n/ko.json +670 -0
- package/dist/dashboard/i18n/nb.json +670 -0
- package/dist/dashboard/i18n/nl.json +670 -0
- package/dist/dashboard/i18n/pl.json +670 -0
- package/dist/dashboard/i18n/pt.json +670 -0
- package/dist/dashboard/i18n/ro.json +670 -0
- package/dist/dashboard/i18n/ru.json +670 -0
- package/dist/dashboard/i18n/sv.json +670 -0
- package/dist/dashboard/i18n/tr.json +670 -0
- package/dist/dashboard/i18n/uk.json +670 -0
- package/dist/dashboard/i18n/zh.json +670 -0
- package/dist/dashboard/icons.js +123 -0
- package/dist/dashboard/journal.js +188 -0
- package/dist/dashboard/labels.js +226 -0
- package/dist/dashboard/language-choice.js +83 -0
- package/dist/dashboard/languages.js +144 -0
- package/dist/dashboard/layout.js +93 -0
- package/dist/dashboard/map-sheet.js +32 -0
- package/dist/dashboard/map-symbols.js +79 -0
- package/dist/dashboard/markdown.js +72 -0
- package/dist/dashboard/master.js +69 -0
- package/dist/dashboard/mood-faces.js +16 -0
- package/dist/dashboard/mood.js +27 -0
- package/dist/dashboard/notes.js +203 -0
- package/dist/dashboard/notices.js +24 -0
- package/dist/dashboard/pages.js +32 -0
- package/dist/dashboard/party.js +65 -0
- package/dist/dashboard/place-map-view.js +362 -0
- package/dist/dashboard/place-map.js +204 -0
- package/dist/dashboard/prefs.js +97 -0
- package/dist/dashboard/reactions.js +28 -0
- package/dist/dashboard/requested.js +32 -0
- package/dist/dashboard/rolls.js +240 -0
- package/dist/dashboard/saves.js +154 -0
- package/dist/dashboard/scene.js +63 -0
- package/dist/dashboard/settings.js +362 -0
- package/dist/dashboard/setup.js +195 -0
- package/dist/dashboard/sheet.js +180 -0
- package/dist/dashboard/status.js +42 -0
- package/dist/dashboard/story.js +51 -0
- package/dist/dashboard/style.css +9355 -0
- package/dist/dashboard/text.js +158 -0
- package/dist/dashboard/theme.js +32 -0
- package/dist/dashboard/top.js +156 -0
- package/dist/dashboard/widgets.js +69 -0
- package/dist/dashboard/world-map.js +523 -0
- package/dist/dashboard/world.js +357 -0
- package/dist/dashboard-server.d.ts +38 -0
- package/dist/dashboard-server.js +818 -0
- package/dist/dice/evaluate.d.ts +30 -0
- package/dist/dice/evaluate.js +90 -0
- package/dist/dice/format.d.ts +3 -0
- package/dist/dice/format.js +26 -0
- package/dist/dice/index.d.ts +4 -0
- package/dist/dice/index.js +5 -0
- package/dist/dice/notation.d.ts +43 -0
- package/dist/dice/notation.js +132 -0
- package/dist/dice/proof.d.ts +4 -0
- package/dist/dice/proof.js +12 -0
- package/dist/dice/roll-dice.d.ts +29 -0
- package/dist/dice/roll-dice.js +43 -0
- package/dist/dice/words.d.ts +12 -0
- package/dist/dice/words.js +21 -0
- package/dist/effects/effect.d.ts +57 -0
- package/dist/effects/effect.js +123 -0
- package/dist/effects/index.d.ts +1 -0
- package/dist/effects/index.js +2 -0
- package/dist/grid/grid.d.ts +53 -0
- package/dist/grid/grid.js +151 -0
- package/dist/grid/index.d.ts +2 -0
- package/dist/grid/index.js +2 -0
- package/dist/grid/paths.d.ts +27 -0
- package/dist/grid/paths.js +128 -0
- package/dist/images/images.d.ts +26 -0
- package/dist/images/images.js +74 -0
- package/dist/images/index.d.ts +1 -0
- package/dist/images/index.js +2 -0
- package/dist/index.d.ts +1 -0
- package/dist/index.js +1 -0
- package/dist/instructions/index.d.ts +17 -0
- package/dist/instructions/index.js +48 -0
- package/dist/map/geometry.d.ts +22 -0
- package/dist/map/geometry.js +66 -0
- package/dist/map/index.d.ts +3 -0
- package/dist/map/index.js +5 -0
- package/dist/map/looks.d.ts +9 -0
- package/dist/map/looks.js +57 -0
- package/dist/map/ways.d.ts +36 -0
- package/dist/map/ways.js +78 -0
- package/dist/mcp-server.d.ts +22 -0
- package/dist/mcp-server.js +289 -0
- package/dist/money/index.d.ts +1 -0
- package/dist/money/index.js +2 -0
- package/dist/money/money.d.ts +48 -0
- package/dist/money/money.js +218 -0
- package/dist/page-words.d.ts +46 -0
- package/dist/page-words.js +221 -0
- package/dist/pages/check.d.ts +9 -0
- package/dist/pages/check.js +345 -0
- package/dist/pages/containers.d.ts +34 -0
- package/dist/pages/containers.js +181 -0
- package/dist/pages/environment.d.ts +26 -0
- package/dist/pages/environment.js +118 -0
- package/dist/pages/index.d.ts +15 -0
- package/dist/pages/index.js +16 -0
- package/dist/pages/inheritance.d.ts +80 -0
- package/dist/pages/inheritance.js +260 -0
- package/dist/pages/maps.d.ts +11 -0
- package/dist/pages/maps.js +14 -0
- package/dist/pages/markdown.d.ts +59 -0
- package/dist/pages/markdown.js +271 -0
- package/dist/pages/page-file.d.ts +26 -0
- package/dist/pages/page-file.js +166 -0
- package/dist/pages/page-types.d.ts +17 -0
- package/dist/pages/page-types.js +18 -0
- package/dist/pages/positions.d.ts +11 -0
- package/dist/pages/positions.js +23 -0
- package/dist/pages/rename-page.d.ts +39 -0
- package/dist/pages/rename-page.js +109 -0
- package/dist/pages/roads.d.ts +11 -0
- package/dist/pages/roads.js +40 -0
- package/dist/pages/standard-fields.d.ts +31 -0
- package/dist/pages/standard-fields.js +142 -0
- package/dist/pages/system-pages.d.ts +35 -0
- package/dist/pages/system-pages.js +98 -0
- package/dist/pages/world.d.ts +174 -0
- package/dist/pages/world.js +349 -0
- package/dist/pages/write-page.d.ts +27 -0
- package/dist/pages/write-page.js +311 -0
- package/dist/pictures/briefs.d.ts +25 -0
- package/dist/pictures/briefs.js +145 -0
- package/dist/pictures/chosen.d.ts +5 -0
- package/dist/pictures/chosen.js +21 -0
- package/dist/pictures/claude.d.ts +14 -0
- package/dist/pictures/claude.js +129 -0
- package/dist/pictures/codex.d.ts +20 -0
- package/dist/pictures/codex.js +154 -0
- package/dist/pictures/helpers.d.ts +26 -0
- package/dist/pictures/helpers.js +219 -0
- package/dist/pictures/index.d.ts +6 -0
- package/dist/pictures/index.js +8 -0
- package/dist/pictures/stop.d.ts +3 -0
- package/dist/pictures/stop.js +10 -0
- package/dist/pictures/svg.d.ts +4 -0
- package/dist/pictures/svg.js +129 -0
- package/dist/player-notes/index.d.ts +1 -0
- package/dist/player-notes/index.js +2 -0
- package/dist/player-notes/notes.d.ts +21 -0
- package/dist/player-notes/notes.js +50 -0
- package/dist/progression/index.d.ts +1 -0
- package/dist/progression/index.js +1 -0
- package/dist/progression/level-table.d.ts +41 -0
- package/dist/progression/level-table.js +123 -0
- package/dist/rules/index.d.ts +3 -0
- package/dist/rules/index.js +4 -0
- package/dist/rules/rule-book.d.ts +31 -0
- package/dist/rules/rule-book.js +157 -0
- package/dist/rules/search.d.ts +18 -0
- package/dist/rules/search.js +101 -0
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- package/systems/5e/world/topics/Shield of Faith.md +13 -0
- package/systems/5e/world/topics/Shillelagh.md +12 -0
- package/systems/5e/world/topics/Shocking Grasp.md +14 -0
- package/systems/5e/world/topics/Silence.md +14 -0
- package/systems/5e/world/topics/Silent Image.md +17 -0
- package/systems/5e/world/topics/Simulacrum.md +18 -0
- package/systems/5e/world/topics/Sleep.md +18 -0
- package/systems/5e/world/topics/Sleet Storm.md +17 -0
- package/systems/5e/world/topics/Slow.md +19 -0
- package/systems/5e/world/topics/Sorcerer Spells.md +155 -0
- package/systems/5e/world/topics/Sorcerer.md +166 -0
- package/systems/5e/world/topics/Spare the Dying.md +12 -0
- package/systems/5e/world/topics/Speak with Animals.md +13 -0
- package/systems/5e/world/topics/Speak with Dead.md +14 -0
- package/systems/5e/world/topics/Speak with Plants.md +20 -0
- package/systems/5e/world/topics/Spider Climb.md +13 -0
- package/systems/5e/world/topics/Spike Growth.md +15 -0
- package/systems/5e/world/topics/Spirit Guardians.md +17 -0
- package/systems/5e/world/topics/Spiritual Weapon.md +18 -0
- package/systems/5e/world/topics/Stinking Cloud.md +17 -0
- package/systems/5e/world/topics/Stone Shape.md +12 -0
- package/systems/5e/world/topics/Stoneskin.md +13 -0
- package/systems/5e/world/topics/Storm of Vengeance.md +23 -0
- package/systems/5e/world/topics/Suggestion.md +19 -0
- package/systems/5e/world/topics/Sunbeam.md +17 -0
- package/systems/5e/world/topics/Sunburst.md +16 -0
- package/systems/5e/world/topics/Symbol.md +36 -0
- package/systems/5e/world/topics/Telekinesis.md +23 -0
- package/systems/5e/world/topics/Telepathic Bond.md +15 -0
- package/systems/5e/world/topics/Teleport.md +38 -0
- package/systems/5e/world/topics/Teleportation Circle.md +16 -0
- package/systems/5e/world/topics/Thaumaturgy.md +21 -0
- package/systems/5e/world/topics/The Fiend.md +47 -0
- package/systems/5e/world/topics/Thief.md +24 -0
- package/systems/5e/world/topics/Thunderwave.md +16 -0
- package/systems/5e/world/topics/Time Stop.md +14 -0
- package/systems/5e/world/topics/Tiny Hut.md +17 -0
- package/systems/5e/world/topics/Tongues.md +12 -0
- package/systems/5e/world/topics/Transport via Plants.md +12 -0
- package/systems/5e/world/topics/Tree Stride.md +15 -0
- package/systems/5e/world/topics/True Polymorph.md +29 -0
- package/systems/5e/world/topics/True Resurrection.md +16 -0
- package/systems/5e/world/topics/True Seeing.md +12 -0
- package/systems/5e/world/topics/True Strike.md +13 -0
- package/systems/5e/world/topics/Unseen Servant.md +17 -0
- package/systems/5e/world/topics/Vampiric Touch.md +15 -0
- package/systems/5e/world/topics/Vicious Mockery.md +14 -0
- package/systems/5e/world/topics/Wall of Fire.md +19 -0
- package/systems/5e/world/topics/Wall of Force.md +15 -0
- package/systems/5e/world/topics/Wall of Ice.md +19 -0
- package/systems/5e/world/topics/Wall of Stone.md +23 -0
- package/systems/5e/world/topics/Wall of Thorns.md +19 -0
- package/systems/5e/world/topics/Warding Bond.md +14 -0
- package/systems/5e/world/topics/Warlock Spells.md +99 -0
- package/systems/5e/world/topics/Warlock.md +283 -0
- package/systems/5e/world/topics/Water Breathing.md +13 -0
- package/systems/5e/world/topics/Water Walk.md +15 -0
- package/systems/5e/world/topics/Way of the Open Hand.md +25 -0
- package/systems/5e/world/topics/Web.md +21 -0
- package/systems/5e/world/topics/Weird.md +13 -0
- package/systems/5e/world/topics/Wind Walk.md +14 -0
- package/systems/5e/world/topics/Wind Wall.md +17 -0
- package/systems/5e/world/topics/Wish.md +26 -0
- package/systems/5e/world/topics/Wizard Spells.md +239 -0
- package/systems/5e/world/topics/Wizard.md +141 -0
- package/systems/5e/world/topics/Word of Recall.md +14 -0
- package/systems/5e/world/topics/Zone of Truth.md +14 -0
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# The fifth edition, from the System Reference Document 5.1: see LICENSE.md.
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title: the fifth edition from the SRD 5.1, the 2014 rules
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language: en
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attribution: >-
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This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at
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https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License
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available at https://creativecommons.org/licenses/by/4.0/legalcode.
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# The coins, as config takes them (Standard Exchange Rates, p. 62): the first counts the totals, a rare one is never given as change.
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coins: gp 100, pp 1000 rare, ep 50 rare, sp 10, cp 1
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# How long a round lasts (p. 84): in a scene with turns, a duration of up to a minute becomes rounds.
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round: 6 seconds
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# What the game's mile and foot are worth in metric (D-262), as the Italian books count them: the engine keeps every measure in metric, and its outputs in
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# imperial give back the SRD's numbers, such as 3 miles an hour for the normal pace.
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imperial: {mile: 1.5 km, foot: 0.3 m}
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# How one travels (TRV-1–TRV-3, TRV-8; Adventuring › Travel Pace and Difficult Terrain): the paces of an hour (4, 3 and 2 miles), 8 hours of travel a day,
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# beyond them a forced march; difficult terrain halves a pace. A river or the sea is travelled only in a waterborne vehicle, at its speed, up to 24 hours a
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# day; going downstream adds the current, typically 3 miles an hour (Keelboat, Rowboat).
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travel:
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paces: {fast: 6 km, normal: 4.5 km, slow: 3 km}
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pace: normal
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hours: 8
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rule: Travel Pace
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beyond: Forced March
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terrain: {difficult: 1/2}
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kinds:
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road: {}
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path: {}
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river: {vehicle: {category: waterborne vehicle}, speed: speed, hours: 24, current: 4.5 km}
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sea: {vehicle: {category: waterborne vehicle}, speed: speed, hours: 24}
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# The map of a place (GRD-4, GRD-5; Combat › Movement and Position, Creature Size): a square is 5 feet; a diagonal step counts as one square (D-327);
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# difficult terrain costs double. The walking speed is the first value of speed; a creature's space comes from its size, 10 feet for Large, 15 for Huge,
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# 20 for Gargantuan. Who leaves the side of another reads Opportunity Attacks.
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grid:
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square: 1.5 m
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diagonal: 1
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difficult: 2
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speed: speed
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size: size
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footprints: {Large: 2, Huge: 3, Gargantuan: 4}
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leaving: Opportunity Attacks
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# What the setup asks for this system, with the campaign's settings (DAT-10, D-212): how the characters gain levels, with the experience points of the SRD
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# (p. 56), or at the milestones the story reaches, where xp is neither asked nor shown.
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settings:
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advancement:
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about: how your character levels up
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xp: {means: "experience points, as the SRD: scene close says those of the creatures overcome, and you give more with change, as you judge, for what the story rewards, to one character or to all", player: "your character levels up with experience points, for the foes overcome and what the story rewards"}
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milestones: {means: "the characters rise when the story reaches a milestone, such as the end of an adventure or a great goal: agree with the player which kind, write it in table, and you say when", player: "your character levels up at the big moments of the story", without: [xp]}
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# The character sheet, in groups (D-207, DAT-2): show gives a character so, and Page#Group one group with how each number is made. A field in parentheses
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# is shown beside the one before it. Only what the system does not work out (computed, below) is written: status lists it until there is a player character,
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# and reminds what a character still lacks; with ? a field written only when it applies, never reminded.
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sheet:
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Character: [creature?, size?, classes, subclasses?, background?, feats?, alignment?, level, xp, inspiration?]
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Personality: [personality-traits?, ideal?, bond?, flaw?]
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Abilities: [str (str-mod), dex (dex-mod), con (con-mod), int (int-mod), wis (wis-mod), cha (cha-mod), proficiency]
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Saving Throws: [str-save, dex-save, con-save, int-save, wis-save, cha-save, save-notes?]
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Skills: [acrobatics, animal-handling, arcana, athletics, deception, history, insight, intimidation, investigation, medicine, nature, perception, performance, persuasion, religion, sleight-of-hand, stealth, survival]
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Combat: [ac, initiative, speed, equipped?, hp-base, hp, temp-hp?, hit-dice-d6?, hit-dice-d8?, hit-dice-d10?, hit-dice-d12?, passive-perception, passive-insight, passive-investigation, darkvision?, damage-resistances?, death-successes?, death-failures?, exhaustion?]
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Proficiencies: [save-proficiencies, skill-proficiencies, expertise?, armor-proficiencies?, weapon-proficiencies, tool-proficiencies?, languages]
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Features: [features, fighting-styles?]
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Attacks: [attack, damage-roll]
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Spells: [caster-level?, spell-save-dc?, spell-attack?, slots-1?, slots-2?, slots-3?, slots-4?, slots-5?, slots-6?, slots-7?, slots-8?, slots-9?, spell-slots?, mystic-arcanum-6?, mystic-arcanum-7?, mystic-arcanum-8?, mystic-arcanum-9?, signature-spell-1?, signature-spell-2?, max-prepared?, spells?, prepared?]
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# The dice each number of the sheet is rolled with, for the dashboard's free roll (D-280): an ability check, a saving throw and an attack roll each roll a d20
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# and add the number (pp. 77, 83, 94).
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sheet-dice:
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1d20: [str-mod, dex-mod, con-mod, int-mod, wis-mod, cha-mod, str-save, dex-save, con-save, int-save, wis-save, cha-save, acrobatics, animal-handling, arcana, athletics, deception, history, insight, intimidation, investigation, medicine, nature, perception, performance, persuasion, religion, sleight-of-hand, stealth, survival, initiative, attack, spell-attack]
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# The names the game gives a roll, by language, which the dashboard writes on a check's button (D-399): a d20 rolled twice, the higher or the lower kept
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# (Advantage and Disadvantage, pp. 76–77).
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roll-names:
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2d20kh1: {en: with advantage, it: con vantaggio}
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2d20kl1: {en: with disadvantage, it: con svantaggio}
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# What write says of a group once, when a character joins the party (D-206).
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sheet-notes:
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Personality: "a player character's personality traits, ideal, bond and flaw are the player's, in their words, with links to what they name: offer their background's tables, rolled or chosen, or propose some; never write one they did not choose. A companion's are yours to write in the companion's voice, from what the story has shown; ask the player only for a companion they made."
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Proficiencies: "what the race gives (languages, skills, weapons, tools) comes with it: add what the class and background give with add, and never write a whole list over it. Armor and weapons by the names the class page uses, in English, such as weapon-proficiencies: [simple weapons, martial weapons]: the attacks read them."
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Spells: "spells lists the spells the character knows, cantrips included, or keeps in a spellbook; prepared, those prepared today, for a cleric, druid, paladin or wizard: both as links, by the system's names, such as [[Cure Wounds]], [[Shield (spell)]]; a spell the system lacks gets its page first. Slots, save DC and attack are worked out: never write them."
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Combat: "hp-base is the hit points the class's hit dice gave at each level, without Constitution: the system adds con-mod, and hp-per-level when the race or class gives it, for every level. equipped lists the armor and shield worn and the weapons ready, among what the character carries, each an item of the campaign derived from the system's, such as item=[[Chain Mail]]: the armor class and the attacks follow it. An effect on the armor class gives what it adds, bonus-ac, as Shield of Faith's 2, or the base without armor, unarmored-base, as Mage Armor's 13, to which the system adds Dex."
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Attacks: "Dueling's +2 is on every one-handed melee weapon, as on a sheet: leave it out of a roll with another weapon in hand, or with both hands on a versatile weapon, which rolls its larger die. A monk weapon uses Dex, and rolls the Martial Arts die instead of its own when that is higher, only while the monk wears no armor and holds no shield. A campaign weapon whose dice differ from its kind's copies the kind's damage-roll with its own dice in place, such as 1d10 + str-mod + bonus + 2 * has(fighting-styles, Dueling) slashing. A companion's natural attacks, such as a wolf's bite, are in its stat block, beside the unarmed strike every sheet shows. A magic weapon or armor of the campaign derives from the system's kind and names its magic item: item=[[Longsword]], magic=[[Weapon, +1, +2, or +3]], bonus=1; ammunition's bonus is added to the roll by hand."
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Features: "a choice a feature asks for goes in the list of its kind, by the name the class page gives it, in English, such as fighting-styles: [Archery]; its bonuses follow."
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# Where the dashboard puts the groups (D-295): in the rail, as on a paper sheet, the abilities and the saving throws; then the skills first, and the rest by how
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# often play needs them; in a fight, at hand, the armor class, initiative, speed and hit points, the attacks and the spells (D-315).
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sheet-cards:
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rail: [Abilities, Saving Throws]
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order: [Skills, Combat, Attacks, Spells, Features, Proficiencies, Character, Personality]
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at-hand: [ac, initiative, speed, hp, temp-hp, Attacks, Spells]
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# The line under a character's name on the dashboard (D-288).
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sheet-headline: "Level {level} {classes}"
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# The icon of each group on the dashboard (D-284): the d of an SVG path on a grid of 24, drawn as a line; drawn for rpg-engine.
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sheet-icons:
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Character: "M12 3.5a4 4 0 1 1 0 8a4 4 0 1 1 0-8Z M4.5 20.5c.6-3.9 3.7-6.5 7.5-6.5s6.9 2.6 7.5 6.5Z"
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Personality: "M4.5 4.5c5 1.3 10 1.3 15 0V11a7.5 7.5 0 0 1-15 0Z M8 9.6c.7-.6 1.8-.6 2.5 0 M13.5 9.6c.7-.6 1.8-.6 2.5 0 M8.8 13.8a4 4 0 0 0 6.4 0"
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91
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Abilities: "M4.5 13.5h3v6h-3Z M10.5 5.5h3v14h-3Z M16.5 9.5h3v10h-3Z"
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92
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Saving Throws: "M12 3 19 5.5V11c0 4.6-3 8.1-7 9.5-4-1.4-7-4.9-7-9.5V5.5Z M9 12l2.2 2.2 4-4.2"
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93
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Skills: "M11 5a8 8 0 1 0 8 8 M11 9a4 4 0 1 0 4 4 M11 13l8-8 M15.5 4.5v4h4"
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94
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Combat: "M3.5 3.5h3l10 10 M3.5 3.5v3l10 10 M13 17l4-4 M15 15l4 4 M18 20l2-2 M20.5 3.5h-3L12 9 M20.5 3.5v3L15 12 M7 13l4 4 M9 15l-4 4 M4 18l2 2"
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95
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Proficiencies: "M2.5 9.5 12 5l9.5 4.5L12 14Z M6.5 11.5V16c1.5 1.6 3.5 2.5 5.5 2.5s4-.9 5.5-2.5v-4.5 M21.5 9.5V15"
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96
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Features: "M12 9.5a5.5 5.5 0 1 0 0 11a5.5 5.5 0 1 0 0-11Z M8.5 10.8 5.5 3.5h4l2.5 6 M15.5 10.8l3-7.3h-4l-1.4 3.4 M12 12.8l.8 1.6 1.8.3-1.3 1.2.3 1.8-1.6-.9-1.6.9.3-1.8-1.3-1.2 1.8-.3Z"
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97
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Attacks: "M20.5 3.5h-3l-10 10 M20.5 3.5v3l-10 10 M7 13l4 4 M9 15l-4 4 M4 18l2 2"
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98
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Spells: "M4 20 12.5 11.5 M17 3.5c.4 2 1.5 3.1 3.5 3.5-2 .4-3.1 1.5-3.5 3.5-.4-2-1.5-3.1-3.5-3.5 2-.4 3.1-1.5 3.5-3.5Z M7.5 4v3 M6 5.5h3 M19 14v3 M17.5 15.5h3"
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99
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# The symbol on the token of one of the party (D-414): by their first class, the d of an SVG path on a grid of 24, drawn as a line; drawn for rpg-engine.
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token-icons:
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field: classes
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icons:
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Barbarian: "M12 2.5v19 M12 6c2.6 0 4.9-.9 6.6-2.5 1.3 2 2 4.2 2 6.5s-.7 4.5-2 6.5C16.9 14.9 14.6 14 12 14 M12 6C9.4 6 7.1 5.1 5.4 3.5 4.1 5.5 3.4 7.7 3.4 10s.7 4.5 2 6.5C7.1 14.9 9.4 14 12 14"
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104
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Bard: "M9 18a2.5 2.5 0 1 1-5 0a2.5 2.5 0 1 1 5 0Z M20 15.5a2.5 2.5 0 1 1-5 0a2.5 2.5 0 1 1 5 0Z M9 18V6l11-2.5v12 M9 9.5l11-2.5"
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105
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Cleric: "M12 8a4 4 0 1 0 0 8a4 4 0 1 0 0-8Z M12 2.5v2.5 M12 19v2.5 M2.5 12H5 M19 12h2.5 M5.3 5.3l1.8 1.8 M16.9 16.9l1.8 1.8 M18.7 5.3l-1.8 1.8 M7.1 16.9l-1.8 1.8"
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106
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Druid: "M4.75 19.25C4.75 10.25 9.75 5.25 19.25 4.75 18.75 14.25 13.75 19.25 4.75 19.25Z M4.75 19.25l8.5-8.5"
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107
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Fighter: "M4 4.25l11 11 M12.5 17.75l5-5 M15 15.25l4.5 4.5 M20 4.25 9 15.25 M6.5 12.75l5 5 M9 15.25l-4.5 4.5"
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108
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Monk: "M6.5 12.5V6.5 M10.5 11V4.5 M14.5 12V6.5 M6.5 12.5c0 4.5 1.8 7 4.8 7s4.7-2.3 4.7-6V11.5l2.2-2.6"
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109
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Paladin: "M12 3.25 19 5.75V11.25c0 4.6-3 8.1-7 9.5-4-1.4-7-4.9-7-9.5V5.75Z M12 7.75v9 M8.5 11.25h7"
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110
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Ranger: "M8.5 3c7 4 7 14 0 18 M8.5 3v18 M4 12h16 M17 9l3 3-3 3"
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111
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Rogue: "M12 3.5c1.5 2 2 5 2 9.5h-4c0-4.5 .5-7.5 2-9.5Z M7.5 13h9 M12 13v5.5 M12 20.5h.01"
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112
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Sorcerer: "M12 2.85c.5 4 6 6 6 11.5a6 6 0 0 1-12 0c0-2.8 1.4-4.5 2.7-5.5 .2 2.2 1.2 3.4 2.6 4C11 9.55 10.8 6.35 12 2.85Z"
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113
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Warlock: "M2.5 12C5 7.5 8.5 5.5 12 5.5s7 2 9.5 6.5c-2.5 4.5-6 6.5-9.5 6.5S5 16.5 2.5 12Z M12 8.5c-1 1-1.5 2.2-1.5 3.5s.5 2.5 1.5 3.5c1-1 1.5-2.2 1.5-3.5S13 9.5 12 8.5Z"
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114
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Wizard: "M12 6.5C10 5 7 4.5 3.5 5v13c3.5-.5 6.5 0 8.5 1.5 2-1.5 5-2 8.5-1.5V5C17 4.5 14 5 12 6.5Z M12 6.5v13"
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115
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# The names a list takes (pp. 77, 83): write refuses others, giving these, and validate reports those written by hand. Only lists the game closes:
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116
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# expertise is open, since a feature may give it in any tool (D-216).
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values:
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|
+
save-proficiencies: [str, dex, con, int, wis, cha]
|
|
119
|
+
skill-proficiencies: [Acrobatics, Animal Handling, Arcana, Athletics, Deception, History, Insight, Intimidation, Investigation, Medicine, Nature, Perception, Performance, Persuasion, Religion, Sleight of Hand, Stealth, Survival]
|
|
120
|
+
# The classes give the row of their table at the character's level in each (pp. 8–55, D-201, D-219): its columns as values of the sheet, such as Rage Damage,
|
|
121
|
+
# and the features gained up to that level, a subclass adding those it lists at the level of its class. The proficiency bonus is worked out from the
|
|
122
|
+
# character's level (p. 56), and the spell slots come with the spells.
|
|
123
|
+
progression:
|
|
124
|
+
list: classes
|
|
125
|
+
features: Features
|
|
126
|
+
skip: [Proficiency Bonus, 1st, 2nd, 3rd, 4th, 5th, 6th, 7th, 8th, 9th]
|
|
127
|
+
# A subclass adds to prepared the spells it lists by its class's level, always prepared and not counted: a domain's or an oath's (pp. 16, 32; PRO-7).
|
|
128
|
+
parts: {list: subclasses, field: class, lists: [prepared]}
|
|
129
|
+
# The experience points each level needs (p. 56, D-205, PRO-6): the line says how many the next one needs, and status when one is due.
|
|
130
|
+
experience: {field: xp, table: xp-by-level, rules: Beyond 1st Level}
|
|
131
|
+
# The fields whose value on the page of each item of a list is a formula worked out on the character, once for each item (PRO-5, D-227): a class's save DC,
|
|
132
|
+
# attack and prepared spells, since each spell uses its class's ability (p. 58).
|
|
133
|
+
item-formulas:
|
|
134
|
+
classes: [spell-save-dc, spell-attack, max-prepared, unarmored-ac]
|
|
135
|
+
# What an armor, a shield and a weapon give who has it equipped (pp. 63, 65, D-231): the armor class and its bonus, the attack and the damage.
|
|
136
|
+
equipped: [armor-class, armor-class-bonus, attack, damage-roll]
|
|
137
|
+
# What every character with a sheet has in a list without writing it there (DAT-13, D-235): the unarmed strike, always ready, among the attacks as on a sheet (p. 92).
|
|
138
|
+
always-in:
|
|
139
|
+
equipped: [Unarmed Strike]
|
|
140
|
+
# The lists that mark the numbers of the sheet that read them (D-217): a proficiency, and expertise beside it, as on the paper sheet.
|
|
141
|
+
marks: [save-proficiencies, skill-proficiencies, expertise]
|
|
142
|
+
# What the line of the player character and the companions shows, in status and in scenes, in order; with ? a field usually at zero: shown, and reported by a recipe, only when it is not.
|
|
143
|
+
status-line: [level, xp, hp, temp-hp?, ac, passive-perception, hit-dice-d6, hit-dice-d8, hit-dice-d10, hit-dice-d12, slots-1, slots-2, slots-3, slots-4, slots-5, slots-6, slots-7, slots-8, slots-9, inspiration?, exhaustion?, death-successes?, death-failures?]
|
|
144
|
+
# A counter of the player character or a companion at a value, or at every change: the rule to read (pp. 97–98, 358).
|
|
145
|
+
thresholds:
|
|
146
|
+
hp 0: Dropping to 0 Hit Points
|
|
147
|
+
death-failures 3: Death Saving Throws
|
|
148
|
+
death-successes 3: Stabilizing a Creature
|
|
149
|
+
exhaustion: Exhaustion
|
|
150
|
+
# Temporary hit points, named when they come and when they go (p. 98, D-266, D-268); damage takes them first (shields, below).
|
|
151
|
+
temp-hp 0: Temporary Hit Points
|
|
152
|
+
# The rests (pp. 87, 99, 100): the fields they bring to their maximum or to a value, the effects they end, and the titles of the rules for what they leave to the master.
|
|
153
|
+
# The uses below come back with the rests they name; a long rest brings back up to half the hit dice, at least one, of any kind (pp. 57, 87).
|
|
154
|
+
recipes:
|
|
155
|
+
long rest:
|
|
156
|
+
set: { hp: max, temp-hp: 0, slots-*: max }
|
|
157
|
+
regain: { hit-dice-*: "max(1, floor(level / 2))" }
|
|
158
|
+
ends: [long rest, short rest]
|
|
159
|
+
rules: [Long Rest]
|
|
160
|
+
short rest:
|
|
161
|
+
ends: [short rest]
|
|
162
|
+
rules: [Short Rest]
|
|
163
|
+
# What the creatures overcome in a scene give the party (D-205, DAT-11): scene close says the xp of those at 0 hit points (p. 258), shared among the party there,
|
|
164
|
+
# as the game is played (the SRD 5.1 does not write it).
|
|
165
|
+
rewards:
|
|
166
|
+
xp: {from: xp-value, overcome: hp 0}
|
|
167
|
+
# The conditions (Appendix PH-A, pp. 358–359): an effect with one of these names shows its rule.
|
|
168
|
+
conditions: [Blinded, Charmed, Deafened, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious]
|
|
169
|
+
# The drawing of each condition on the dashboard's tokens and in Combat (D-419): the d of an SVG path on a grid of 24, drawn as a line; drawn for rpg-engine.
|
|
170
|
+
condition-icons:
|
|
171
|
+
Blinded: "M3 12c2.5-4 5.5-6 9-6s6.5 2 9 6c-2.5 4-5.5 6-9 6s-6.5-2-9-6Z M4.5 19.5l15-15"
|
|
172
|
+
Charmed: "M12 19.5s-7.5-4.6-7.5-9.6a4 4 0 0 1 7.5-2a4 4 0 0 1 7.5 2c0 5-7.5 9.6-7.5 9.6Z"
|
|
173
|
+
Deafened: "M4 9.5h3l4.5-4v13l-4.5-4H4Z M15 9.5l5 5 M20 9.5l-5 5"
|
|
174
|
+
Frightened: "M6 19.75V10.25a6 6 0 0 1 12 0v9.5l-2-1.5-2 1.5-2-1.5-2 1.5-2-1.5Z M10 9.75v1 M14 9.75v1"
|
|
175
|
+
Grappled: "M3 12h6 M6.5 9l2.5 3-2.5 3 M21 12h-6 M17.5 9 15 12l2.5 3"
|
|
176
|
+
Incapacitated: "M4.5 12a7.5 7.5 0 1 0 15 0a7.5 7.5 0 1 0-15 0Z M6.7 6.7l10.6 10.6"
|
|
177
|
+
Invisible: "M8.71 6.8A3.5 3.5 0 0 1 10.8 4.71 M13.2 4.71A3.5 3.5 0 0 1 15.29 6.8 M15.29 9.2A3.5 3.5 0 0 1 13.2 11.29 M10.8 11.29A3.5 3.5 0 0 1 8.71 9.2 M5 20.5c.3-2 1.2-3.5 2.6-4.5 M10 14.9c1.3-.4 2.7-.4 4 0 M16.4 16c1.4 1 2.3 2.5 2.6 4.5"
|
|
178
|
+
Paralyzed: "M13.5 3 6 13.5h5.5L10.5 21 18 10.5h-5.5Z"
|
|
179
|
+
Petrified: "M5 19.5 3.5 13 7 6.5 13 4.5 19 7.5 20.5 14 17 19.5Z M11.5 4.8 13 9.5 10.5 12.5 12.5 16.5"
|
|
180
|
+
Poisoned: "M12 3.5c3.2 4.6 5.5 7.6 5.5 10.8a5.5 5.5 0 0 1-11 0c0-3.2 2.3-6.2 5.5-10.8Z M10 15.5a2 2 0 0 0 2 2"
|
|
181
|
+
Prone: "M12 4v10.5 M8 10.5l4 4 4-4 M4 20h16"
|
|
182
|
+
Restrained: "M10 14l4-4 M8.5 11.5l-2 2a3 3 0 0 0 4.2 4.2l2-2 M15.5 12.5l2-2a3 3 0 0 0-4.2-4.2l-2 2"
|
|
183
|
+
Stunned: "M12 12.75a1.5 1.5 0 0 1 3 0a3 3 0 0 1-6 0a4.5 4.5 0 0 1 9 0a6 6 0 0 1-12 0a7.5 7.5 0 0 1 7.5-7.5"
|
|
184
|
+
Unconscious: "M4.5 7.5h5l-5 6h5 M13 12h6.5l-6.5 8h6.5"
|
|
185
|
+
# What breaks a spell someone concentrates on (p. 102, D-266, EFF-14): damage, being incapacitated (the last four incapacitate, pp. 358–359), dying.
|
|
186
|
+
keeping: {counter: hp, conditions: [Incapacitated, Paralyzed, Petrified, Stunned, Unconscious], rules: Concentration}
|
|
187
|
+
# What a fight follows on the dashboard's Combat (D-314): hit points, a foe's told in words; who cannot act (p. 358), never a turn skipped.
|
|
188
|
+
combat: {track: hp, in-words: true, inactive: [Incapacitated, Paralyzed, Petrified, Stunned, Unconscious]}
|
|
189
|
+
# At 0 hit points the death saves, big on the dashboard (p. 98, D-310, D-314).
|
|
190
|
+
dying: {at: hp 0, show: [death-successes, death-failures]}
|
|
191
|
+
# How the engine reads each field: only counters are counted; numbers, text and lists never are, nor are they money.
|
|
192
|
+
fields:
|
|
193
|
+
size: text
|
|
194
|
+
category: text
|
|
195
|
+
alignment: text
|
|
196
|
+
ac: number
|
|
197
|
+
# The Armor Class of an armor and a shield as formulas on who wears them (p. 63): "11 + dex-mod + bonus", the bonus a magic one adds; what the Armor table
|
|
198
|
+
# says of Strength and Stealth (p. 63). A weapon's attack and damage, with its ability, its proficiency and its bonus (pp. 65, 146).
|
|
199
|
+
armor-class: text
|
|
200
|
+
armor-class-bonus: bonus
|
|
201
|
+
strength-required: number
|
|
202
|
+
stealth-disadvantage: text
|
|
203
|
+
attack: modifier
|
|
204
|
+
damage-roll: text
|
|
205
|
+
# A character's armor class without armor (pp. 8, 26, 45): what a class gives, as Unarmored Defense; what an effect gives, as Mage Armor's 13
|
|
206
|
+
# (unarmored-base); what effects add, as a Ring of Protection (bonus-ac); the fighting styles chosen (p. 24).
|
|
207
|
+
unarmored-ac: number
|
|
208
|
+
unarmored-base: number
|
|
209
|
+
bonus-ac: bonus
|
|
210
|
+
fighting-styles: list
|
|
211
|
+
armor: text
|
|
212
|
+
hp: counter
|
|
213
|
+
hp-dice: text
|
|
214
|
+
speed: text
|
|
215
|
+
fly: text
|
|
216
|
+
swim: text
|
|
217
|
+
climb: text
|
|
218
|
+
burrow: text
|
|
219
|
+
str: number
|
|
220
|
+
dex: number
|
|
221
|
+
con: number
|
|
222
|
+
int: number
|
|
223
|
+
wis: number
|
|
224
|
+
cha: number
|
|
225
|
+
saves: list
|
|
226
|
+
skills: list
|
|
227
|
+
damage-vulnerabilities: list
|
|
228
|
+
damage-resistances: list
|
|
229
|
+
damage-immunities: list
|
|
230
|
+
condition-immunities: list
|
|
231
|
+
darkvision: text
|
|
232
|
+
blindsight: text
|
|
233
|
+
tremorsense: text
|
|
234
|
+
truesight: text
|
|
235
|
+
passive-perception: number
|
|
236
|
+
passive-insight: number
|
|
237
|
+
passive-investigation: number
|
|
238
|
+
languages: list
|
|
239
|
+
cr: text
|
|
240
|
+
# The experience points a creature is worth, as its stat block gives them beside its challenge (p. 258): what overcoming it gives the party (DAT-11).
|
|
241
|
+
xp-value: number
|
|
242
|
+
slots-1: counter
|
|
243
|
+
slots-2: counter
|
|
244
|
+
slots-3: counter
|
|
245
|
+
slots-4: counter
|
|
246
|
+
slots-5: counter
|
|
247
|
+
slots-6: counter
|
|
248
|
+
slots-7: counter
|
|
249
|
+
slots-8: counter
|
|
250
|
+
slots-9: counter
|
|
251
|
+
# The character sheet (pp. 56, 97–99, 358): xp has no maximum, the death saves and exhaustion count up to 3 and 6.
|
|
252
|
+
level: number
|
|
253
|
+
xp: counter
|
|
254
|
+
# A character's classes with their levels, such as [[Fighter]] 3, and subclasses (pp. 8-55); hit dice by the die of each class (p. 56).
|
|
255
|
+
classes: list
|
|
256
|
+
subclasses: list
|
|
257
|
+
# A character's background and feats (pp. 60, 75), as links to their pages, of the system or the campaign's.
|
|
258
|
+
background: text
|
|
259
|
+
feats: list
|
|
260
|
+
hit-die: text
|
|
261
|
+
# The features of a character, which its classes give; on a subclass, those it gives with the level of its class, and the class it belongs to (D-219).
|
|
262
|
+
features: list
|
|
263
|
+
class: text
|
|
264
|
+
# The columns of the classes' tables (pp. 8–55), at the character's level in each.
|
|
265
|
+
rages: counter
|
|
266
|
+
rage-damage: modifier
|
|
267
|
+
martial-arts: text
|
|
268
|
+
ki-points: counter
|
|
269
|
+
unarmored-movement: text
|
|
270
|
+
sneak-attack: text
|
|
271
|
+
sorcery-points: counter
|
|
272
|
+
cantrips-known: number
|
|
273
|
+
spells-known: number
|
|
274
|
+
spell-slots: counter
|
|
275
|
+
slot-level: text
|
|
276
|
+
invocations-known: number
|
|
277
|
+
# Uses of features and traits (D-204, D-220), named after them.
|
|
278
|
+
channel-divinity: counter
|
|
279
|
+
action-surge: counter
|
|
280
|
+
second-wind: counter
|
|
281
|
+
indomitable: counter
|
|
282
|
+
wild-shape: counter
|
|
283
|
+
bardic-inspiration: counter
|
|
284
|
+
divine-sense: counter
|
|
285
|
+
lay-on-hands: counter
|
|
286
|
+
cleansing-touch: counter
|
|
287
|
+
arcane-recovery: counter
|
|
288
|
+
natural-recovery: counter
|
|
289
|
+
wholeness-of-body: counter
|
|
290
|
+
holy-nimbus: counter
|
|
291
|
+
dark-ones-own-luck: counter
|
|
292
|
+
hurl-through-hell: counter
|
|
293
|
+
stroke-of-luck: counter
|
|
294
|
+
eldritch-master: counter
|
|
295
|
+
breath-weapon: counter
|
|
296
|
+
relentless-endurance: counter
|
|
297
|
+
hit-dice-d6: counter
|
|
298
|
+
hit-dice-d8: counter
|
|
299
|
+
hit-dice-d10: counter
|
|
300
|
+
hit-dice-d12: counter
|
|
301
|
+
temp-hp: counter
|
|
302
|
+
exhaustion: counter
|
|
303
|
+
death-successes: counter
|
|
304
|
+
death-failures: counter
|
|
305
|
+
spell-save-dc: number
|
|
306
|
+
spell-attack: modifier
|
|
307
|
+
max-prepared: number
|
|
308
|
+
caster-level: number
|
|
309
|
+
mystic-arcanum-6: counter
|
|
310
|
+
mystic-arcanum-7: counter
|
|
311
|
+
mystic-arcanum-8: counter
|
|
312
|
+
mystic-arcanum-9: counter
|
|
313
|
+
signature-spell-1: counter
|
|
314
|
+
signature-spell-2: counter
|
|
315
|
+
spellcasting: text
|
|
316
|
+
spells: list
|
|
317
|
+
prepared: list
|
|
318
|
+
cost: text
|
|
319
|
+
damage: text
|
|
320
|
+
weight: text
|
|
321
|
+
properties: list
|
|
322
|
+
length: text
|
|
323
|
+
uses: counter
|
|
324
|
+
# A magic item's rarity, and the attunement it requires: true, or what it asks, as the SRD writes it, such as by a paladin (p. 206).
|
|
325
|
+
rarity: text
|
|
326
|
+
attunement: text
|
|
327
|
+
magic: text
|
|
328
|
+
bonus: bonus
|
|
329
|
+
# A spell (pp. 114–194): its level, 0 for a cantrip, its school and the lines of its header as the SRD writes them; ritual and concentration only when
|
|
330
|
+
# true; the classes whose spell list names it (pp. 105–113). Never level or classes, which are a character's.
|
|
331
|
+
spell-level: number
|
|
332
|
+
school: text
|
|
333
|
+
ritual: text
|
|
334
|
+
casting-time: text
|
|
335
|
+
range: text
|
|
336
|
+
components: text
|
|
337
|
+
duration: text
|
|
338
|
+
concentration: text
|
|
339
|
+
spell-lists: list
|
|
340
|
+
# Inspiration, which a character has or has not (p. 60), and the personality (p. 60), as the player says it.
|
|
341
|
+
inspiration: counter
|
|
342
|
+
personality-traits: text
|
|
343
|
+
ideal: text
|
|
344
|
+
bond: text
|
|
345
|
+
flaw: text
|
|
346
|
+
# The sheet as choices (pp. 12, 15, 77–78): the hit points the dice gave without Constitution, and what the character is proficient in, by the SRD's names.
|
|
347
|
+
hp-base: number
|
|
348
|
+
# Hit points at every level from a race or a class, such as a hill dwarf's Dwarven Toughness (p. 4) or Draconic Resilience (p. 45).
|
|
349
|
+
hp-per-level: bonus
|
|
350
|
+
save-proficiencies: list
|
|
351
|
+
# What a race or a class gives beside the numbers (pp. 3–7): advantages on saving throws, as the race says them, and the proficiencies it grants.
|
|
352
|
+
save-notes: list
|
|
353
|
+
armor-proficiencies: list
|
|
354
|
+
weapon-proficiencies: list
|
|
355
|
+
tool-proficiencies: list
|
|
356
|
+
skill-proficiencies: list
|
|
357
|
+
expertise: list
|
|
358
|
+
# Worked out, shown with their sign (D-199).
|
|
359
|
+
str-mod: modifier
|
|
360
|
+
dex-mod: modifier
|
|
361
|
+
con-mod: modifier
|
|
362
|
+
int-mod: modifier
|
|
363
|
+
wis-mod: modifier
|
|
364
|
+
cha-mod: modifier
|
|
365
|
+
proficiency: modifier
|
|
366
|
+
str-save: modifier
|
|
367
|
+
dex-save: modifier
|
|
368
|
+
con-save: modifier
|
|
369
|
+
int-save: modifier
|
|
370
|
+
wis-save: modifier
|
|
371
|
+
cha-save: modifier
|
|
372
|
+
acrobatics: modifier
|
|
373
|
+
animal-handling: modifier
|
|
374
|
+
arcana: modifier
|
|
375
|
+
athletics: modifier
|
|
376
|
+
deception: modifier
|
|
377
|
+
history: modifier
|
|
378
|
+
insight: modifier
|
|
379
|
+
intimidation: modifier
|
|
380
|
+
investigation: modifier
|
|
381
|
+
medicine: modifier
|
|
382
|
+
nature: modifier
|
|
383
|
+
perception: modifier
|
|
384
|
+
performance: modifier
|
|
385
|
+
persuasion: modifier
|
|
386
|
+
religion: modifier
|
|
387
|
+
sleight-of-hand: modifier
|
|
388
|
+
stealth: modifier
|
|
389
|
+
survival: modifier
|
|
390
|
+
initiative: modifier
|
|
391
|
+
# What effects add, such as a ring and a cloak of protection together (pp. 104, 214, 237): different effects add up (D-200).
|
|
392
|
+
bonus-saves: bonus
|
|
393
|
+
bonus-skills: bonus
|
|
394
|
+
# What an item adds to the save DC and the attack of every spell, as a Robe of the Archmagi to both and a Wand of the War Mage to the attack (pp. 239, 249).
|
|
395
|
+
bonus-spell-dc: bonus
|
|
396
|
+
bonus-spell-attack: bonus
|
|
397
|
+
bonus-initiative: bonus
|
|
398
|
+
# The proficiency bonus by level (p. 56).
|
|
399
|
+
tables:
|
|
400
|
+
proficiency-by-level: {1: 2, 5: 3, 9: 4, 13: 5, 17: 6}
|
|
401
|
+
# The experience points each level needs (Character Advancement, p. 56).
|
|
402
|
+
xp-by-level: {1: 0, 2: 300, 3: 900, 4: 2700, 5: 6500, 6: 14000, 7: 23000, 8: 34000, 9: 48000, 10: 64000, 11: 85000, 12: 100000, 13: 120000, 14: 140000, 15: 165000, 16: 195000, 17: 225000, 18: 265000, 19: 305000, 20: 355000}
|
|
403
|
+
# The uses of Action Surge and Indomitable by fighter level (pp. 24–25).
|
|
404
|
+
action-surge-uses: {0: 0, 2: 1, 17: 2}
|
|
405
|
+
indomitable-uses: {0: 0, 9: 1, 13: 2, 17: 3}
|
|
406
|
+
# Paladins and rangers cast from 2nd level (pp. 31, 36): before it a class's spellcasting formulas have no value.
|
|
407
|
+
half-caster-start: {2: 0}
|
|
408
|
+
# The Multiclass Spellcaster table (p. 58), by caster level; for a single class it gives the class's own table.
|
|
409
|
+
slots-1-by-caster-level: {1: 2, 2: 3, 3: 4}
|
|
410
|
+
slots-2-by-caster-level: {3: 2, 4: 3}
|
|
411
|
+
slots-3-by-caster-level: {5: 2, 6: 3}
|
|
412
|
+
slots-4-by-caster-level: {7: 1, 8: 2, 9: 3}
|
|
413
|
+
slots-5-by-caster-level: {9: 1, 10: 2, 18: 3}
|
|
414
|
+
slots-6-by-caster-level: {11: 1, 19: 2}
|
|
415
|
+
slots-7-by-caster-level: {13: 1, 20: 2}
|
|
416
|
+
slots-8-by-caster-level: {15: 1}
|
|
417
|
+
slots-9-by-caster-level: {17: 1}
|
|
418
|
+
# What the system works out from the sheet (D-199): ability modifiers (p. 76), the proficiency bonus (p. 56), saving throws (p. 83), skills with proficiency
|
|
419
|
+
# and expertise, which doubles a proficiency the character has (pp. 77–78, 13, 39), initiative, a Dexterity check (p. 90), and the passive Perception, Insight
|
|
420
|
+
# and Investigation (p. 78, D-218). A field with several formulas takes the first that has a value (D-210): the total a creature's stat block lists in saves
|
|
421
|
+
# and skills, such as Perception +3 (p. 254), also for a creature or companion that has a level; then a character's, which needs a level; then a creature's own. A character's adds what its features give (D-222): Jack of All
|
|
422
|
+
# Trades, half the proficiency bonus rounded down to a check without it (p. 12); Remarkable Athlete, half rounded up to a Strength, Dexterity or Constitution
|
|
423
|
+
# check without it, the larger of the two when both apply (p. 25); Aura of Protection, the Charisma modifier, at least 1, to its own saves (p. 32).
|
|
424
|
+
computed:
|
|
425
|
+
str-mod: floor((str - 10) / 2)
|
|
426
|
+
dex-mod: floor((dex - 10) / 2)
|
|
427
|
+
con-mod: floor((con - 10) / 2)
|
|
428
|
+
int-mod: floor((int - 10) / 2)
|
|
429
|
+
wis-mod: floor((wis - 10) / 2)
|
|
430
|
+
cha-mod: floor((cha - 10) / 2)
|
|
431
|
+
level: sum(classes)
|
|
432
|
+
proficiency: table(proficiency-by-level, level)
|
|
433
|
+
str-save:
|
|
434
|
+
- item(saves, Str) / has(saves, Str) + bonus-saves
|
|
435
|
+
- str-mod + proficiency * has(save-proficiencies, str) + has(features, Aura of Protection) * max(1, cha-mod) + bonus-saves
|
|
436
|
+
- str-mod + bonus-saves
|
|
437
|
+
dex-save:
|
|
438
|
+
- item(saves, Dex) / has(saves, Dex) + bonus-saves
|
|
439
|
+
- dex-mod + proficiency * has(save-proficiencies, dex) + has(features, Aura of Protection) * max(1, cha-mod) + bonus-saves
|
|
440
|
+
- dex-mod + bonus-saves
|
|
441
|
+
con-save:
|
|
442
|
+
- item(saves, Con) / has(saves, Con) + bonus-saves
|
|
443
|
+
- con-mod + proficiency * has(save-proficiencies, con) + has(features, Aura of Protection) * max(1, cha-mod) + bonus-saves
|
|
444
|
+
- con-mod + bonus-saves
|
|
445
|
+
int-save:
|
|
446
|
+
- item(saves, Int) / has(saves, Int) + bonus-saves
|
|
447
|
+
- int-mod + proficiency * has(save-proficiencies, int) + has(features, Aura of Protection) * max(1, cha-mod) + bonus-saves
|
|
448
|
+
- int-mod + bonus-saves
|
|
449
|
+
wis-save:
|
|
450
|
+
- item(saves, Wis) / has(saves, Wis) + bonus-saves
|
|
451
|
+
- wis-mod + proficiency * has(save-proficiencies, wis) + has(features, Aura of Protection) * max(1, cha-mod) + bonus-saves
|
|
452
|
+
- wis-mod + bonus-saves
|
|
453
|
+
cha-save:
|
|
454
|
+
- item(saves, Cha) / has(saves, Cha) + bonus-saves
|
|
455
|
+
- cha-mod + proficiency * has(save-proficiencies, cha) + has(features, Aura of Protection) * max(1, cha-mod) + bonus-saves
|
|
456
|
+
- cha-mod + bonus-saves
|
|
457
|
+
acrobatics:
|
|
458
|
+
- item(skills, Acrobatics) / has(skills, Acrobatics) + bonus-skills
|
|
459
|
+
- dex-mod + proficiency * has(skill-proficiencies, Acrobatics) * (1 + has(expertise, Acrobatics)) + (1 - has(skill-proficiencies, Acrobatics)) * max(floor(proficiency / 2) * has(features, Jack of All Trades), ceil(proficiency / 2) * has(features, Remarkable Athlete)) + bonus-skills
|
|
460
|
+
- dex-mod + bonus-skills
|
|
461
|
+
animal-handling:
|
|
462
|
+
- item(skills, Animal Handling) / has(skills, Animal Handling) + bonus-skills
|
|
463
|
+
- wis-mod + proficiency * has(skill-proficiencies, Animal Handling) * (1 + has(expertise, Animal Handling)) + (1 - has(skill-proficiencies, Animal Handling)) * floor(proficiency / 2) * has(features, Jack of All Trades) + bonus-skills
|
|
464
|
+
- wis-mod + bonus-skills
|
|
465
|
+
arcana:
|
|
466
|
+
- item(skills, Arcana) / has(skills, Arcana) + bonus-skills
|
|
467
|
+
- int-mod + proficiency * has(skill-proficiencies, Arcana) * (1 + has(expertise, Arcana)) + (1 - has(skill-proficiencies, Arcana)) * floor(proficiency / 2) * has(features, Jack of All Trades) + bonus-skills
|
|
468
|
+
- int-mod + bonus-skills
|
|
469
|
+
athletics:
|
|
470
|
+
- item(skills, Athletics) / has(skills, Athletics) + bonus-skills
|
|
471
|
+
- str-mod + proficiency * has(skill-proficiencies, Athletics) * (1 + has(expertise, Athletics)) + (1 - has(skill-proficiencies, Athletics)) * max(floor(proficiency / 2) * has(features, Jack of All Trades), ceil(proficiency / 2) * has(features, Remarkable Athlete)) + bonus-skills
|
|
472
|
+
- str-mod + bonus-skills
|
|
473
|
+
deception:
|
|
474
|
+
- item(skills, Deception) / has(skills, Deception) + bonus-skills
|
|
475
|
+
- cha-mod + proficiency * has(skill-proficiencies, Deception) * (1 + has(expertise, Deception)) + (1 - has(skill-proficiencies, Deception)) * floor(proficiency / 2) * has(features, Jack of All Trades) + bonus-skills
|
|
476
|
+
- cha-mod + bonus-skills
|
|
477
|
+
history:
|
|
478
|
+
- item(skills, History) / has(skills, History) + bonus-skills
|
|
479
|
+
- int-mod + proficiency * has(skill-proficiencies, History) * (1 + has(expertise, History)) + (1 - has(skill-proficiencies, History)) * floor(proficiency / 2) * has(features, Jack of All Trades) + bonus-skills
|
|
480
|
+
- int-mod + bonus-skills
|
|
481
|
+
insight:
|
|
482
|
+
- item(skills, Insight) / has(skills, Insight) + bonus-skills
|
|
483
|
+
- wis-mod + proficiency * has(skill-proficiencies, Insight) * (1 + has(expertise, Insight)) + (1 - has(skill-proficiencies, Insight)) * floor(proficiency / 2) * has(features, Jack of All Trades) + bonus-skills
|
|
484
|
+
- wis-mod + bonus-skills
|
|
485
|
+
intimidation:
|
|
486
|
+
- item(skills, Intimidation) / has(skills, Intimidation) + bonus-skills
|
|
487
|
+
- cha-mod + proficiency * has(skill-proficiencies, Intimidation) * (1 + has(expertise, Intimidation)) + (1 - has(skill-proficiencies, Intimidation)) * floor(proficiency / 2) * has(features, Jack of All Trades) + bonus-skills
|
|
488
|
+
- cha-mod + bonus-skills
|
|
489
|
+
investigation:
|
|
490
|
+
- item(skills, Investigation) / has(skills, Investigation) + bonus-skills
|
|
491
|
+
- int-mod + proficiency * has(skill-proficiencies, Investigation) * (1 + has(expertise, Investigation)) + (1 - has(skill-proficiencies, Investigation)) * floor(proficiency / 2) * has(features, Jack of All Trades) + bonus-skills
|
|
492
|
+
- int-mod + bonus-skills
|
|
493
|
+
medicine:
|
|
494
|
+
- item(skills, Medicine) / has(skills, Medicine) + bonus-skills
|
|
495
|
+
- wis-mod + proficiency * has(skill-proficiencies, Medicine) * (1 + has(expertise, Medicine)) + (1 - has(skill-proficiencies, Medicine)) * floor(proficiency / 2) * has(features, Jack of All Trades) + bonus-skills
|
|
496
|
+
- wis-mod + bonus-skills
|
|
497
|
+
nature:
|
|
498
|
+
- item(skills, Nature) / has(skills, Nature) + bonus-skills
|
|
499
|
+
- int-mod + proficiency * has(skill-proficiencies, Nature) * (1 + has(expertise, Nature)) + (1 - has(skill-proficiencies, Nature)) * floor(proficiency / 2) * has(features, Jack of All Trades) + bonus-skills
|
|
500
|
+
- int-mod + bonus-skills
|
|
501
|
+
perception:
|
|
502
|
+
- item(skills, Perception) / has(skills, Perception) + bonus-skills
|
|
503
|
+
- wis-mod + proficiency * has(skill-proficiencies, Perception) * (1 + has(expertise, Perception)) + (1 - has(skill-proficiencies, Perception)) * floor(proficiency / 2) * has(features, Jack of All Trades) + bonus-skills
|
|
504
|
+
- wis-mod + bonus-skills
|
|
505
|
+
performance:
|
|
506
|
+
- item(skills, Performance) / has(skills, Performance) + bonus-skills
|
|
507
|
+
- cha-mod + proficiency * has(skill-proficiencies, Performance) * (1 + has(expertise, Performance)) + (1 - has(skill-proficiencies, Performance)) * floor(proficiency / 2) * has(features, Jack of All Trades) + bonus-skills
|
|
508
|
+
- cha-mod + bonus-skills
|
|
509
|
+
persuasion:
|
|
510
|
+
- item(skills, Persuasion) / has(skills, Persuasion) + bonus-skills
|
|
511
|
+
- cha-mod + proficiency * has(skill-proficiencies, Persuasion) * (1 + has(expertise, Persuasion)) + (1 - has(skill-proficiencies, Persuasion)) * floor(proficiency / 2) * has(features, Jack of All Trades) + bonus-skills
|
|
512
|
+
- cha-mod + bonus-skills
|
|
513
|
+
religion:
|
|
514
|
+
- item(skills, Religion) / has(skills, Religion) + bonus-skills
|
|
515
|
+
- int-mod + proficiency * has(skill-proficiencies, Religion) * (1 + has(expertise, Religion)) + (1 - has(skill-proficiencies, Religion)) * floor(proficiency / 2) * has(features, Jack of All Trades) + bonus-skills
|
|
516
|
+
- int-mod + bonus-skills
|
|
517
|
+
sleight-of-hand:
|
|
518
|
+
- item(skills, Sleight of Hand) / has(skills, Sleight of Hand) + bonus-skills
|
|
519
|
+
- dex-mod + proficiency * has(skill-proficiencies, Sleight of Hand) * (1 + has(expertise, Sleight of Hand)) + (1 - has(skill-proficiencies, Sleight of Hand)) * max(floor(proficiency / 2) * has(features, Jack of All Trades), ceil(proficiency / 2) * has(features, Remarkable Athlete)) + bonus-skills
|
|
520
|
+
- dex-mod + bonus-skills
|
|
521
|
+
stealth:
|
|
522
|
+
- item(skills, Stealth) / has(skills, Stealth) + bonus-skills
|
|
523
|
+
- dex-mod + proficiency * has(skill-proficiencies, Stealth) * (1 + has(expertise, Stealth)) + (1 - has(skill-proficiencies, Stealth)) * max(floor(proficiency / 2) * has(features, Jack of All Trades), ceil(proficiency / 2) * has(features, Remarkable Athlete)) + bonus-skills
|
|
524
|
+
- dex-mod + bonus-skills
|
|
525
|
+
survival:
|
|
526
|
+
- item(skills, Survival) / has(skills, Survival) + bonus-skills
|
|
527
|
+
- wis-mod + proficiency * has(skill-proficiencies, Survival) * (1 + has(expertise, Survival)) + (1 - has(skill-proficiencies, Survival)) * floor(proficiency / 2) * has(features, Jack of All Trades) + bonus-skills
|
|
528
|
+
- wis-mod + bonus-skills
|
|
529
|
+
initiative:
|
|
530
|
+
- dex-mod + max(floor(proficiency / 2) * has(features, Jack of All Trades), ceil(proficiency / 2) * has(features, Remarkable Athlete)) + bonus-initiative
|
|
531
|
+
- dex-mod + bonus-initiative
|
|
532
|
+
passive-perception: 10 + perception
|
|
533
|
+
passive-insight: 10 + insight
|
|
534
|
+
passive-investigation: 10 + investigation
|
|
535
|
+
# The armor class (p. 63, D-231): with armor, the armor's and the shield's, with Defense (p. 24); without, the best of 10 + Dex, as the game is played
|
|
536
|
+
# (the SRD 5.1 does not write it), what a class gives, as Unarmored Defense (pp. 8, 26), the first class's (p. 57), or Draconic Resilience (p. 45), and
|
|
537
|
+
# Mage Armor (p. 160), with the shield; and what effects add. Only a character with classes: a creature, or a companion with a level and no classes,
|
|
538
|
+
# keeps the AC of its stat block.
|
|
539
|
+
ac:
|
|
540
|
+
- armor-class + armor-class-bonus + has(fighting-styles, Defense) + bonus-ac
|
|
541
|
+
- best((10 + dex-mod) / min(1, count(classes)), unarmored-base + dex-mod, unarmored-ac) + armor-class-bonus + bonus-ac
|
|
542
|
+
# The caster level for spell slots (p. 58): every level in a full caster's class, half in a half caster's, rounded down; with a single spellcasting
|
|
543
|
+
# class, a half caster's is its own table, rounded up from 2nd level. No value without a spellcasting class, so no slots. A paladin and a ranger together
|
|
544
|
+
# count half the sum of their levels, as p. 58 reads (half of each, rounded down, is another reading).
|
|
545
|
+
caster-level: "(sum(classes, spellcasting = full) + floor(sum(classes, spellcasting = half) / 2) + (min(1, count(classes, spellcasting = full) + count(classes, spellcasting = half)) - min(1, max(0, count(classes, spellcasting = full) + count(classes, spellcasting = half) - 1))) * (ceil(sum(classes, spellcasting = half) / 2) - floor(sum(classes, spellcasting = half) / 2)) * min(1, floor(sum(classes, spellcasting = half) / 2))) / min(1, count(classes, spellcasting = full) + count(classes, spellcasting = half))"
|
|
546
|
+
# The hit point maximum (each class's Hit Points, pp. 8–55; p. 56): what the dice gave, and at every level the Constitution modifier, which follows it when it changes, and the hit
|
|
547
|
+
# points a race adds; at every sorcerer level the Draconic Bloodline's hit point (p. 45). A hit die for each level in a class, of that class's die, counted
|
|
548
|
+
# only for a character with classes, from the die its page writes, of the system or the campaign (p. 56, D-215); inspiration, which a character has or has not (p. 60).
|
|
549
|
+
counters:
|
|
550
|
+
hp: {max: "hp-base + level * (con-mod + hp-per-level) + has(subclasses, Draconic Bloodline) * item(classes, Sorcerer)"}
|
|
551
|
+
# Damage takes temporary hit points first (p. 98, D-266, DAT-14).
|
|
552
|
+
temp-hp: {shields: hp}
|
|
553
|
+
hit-dice-d6: {max: "sum(classes, hit-die = d6)"}
|
|
554
|
+
hit-dice-d8: {max: "sum(classes, hit-die = d8)"}
|
|
555
|
+
hit-dice-d10: {max: "sum(classes, hit-die = d10)"}
|
|
556
|
+
hit-dice-d12: {max: "sum(classes, hit-die = d12)"}
|
|
557
|
+
inspiration: {max: 1}
|
|
558
|
+
# The uses of features (D-204, D-220), from their class's table or text, and the rest that brings them back (pp. 8–55). Rages, ki points and sorcery points
|
|
559
|
+
# take their maximum from the class's row; Channel Divinity counts once from two classes (p. 57), and a paladin has it from the Sacred Oath (p. 32); a bard's inspiration comes back with a short rest from
|
|
560
|
+
# Font of Inspiration, and a sorcerer at 20th level regains 4 sorcery points with one. A race's uses are written on its page, such as Breath Weapon.
|
|
561
|
+
rages: {refill: long rest}
|
|
562
|
+
ki-points: {refill: short rest}
|
|
563
|
+
sorcery-points: {refill: {long rest: max, short rest: "4 * has(features, Sorcerous Restoration)"}}
|
|
564
|
+
bardic-inspiration: {max: "has(features, Bardic Inspiration) * max(1, cha-mod)", refill: {long rest: max, short rest: "max * has(features, Font of Inspiration)"}}
|
|
565
|
+
channel-divinity: {max: "max(item(features, Channel Divinity), has(features, Channel Divinity), has(features, Sacred Oath))", refill: short rest}
|
|
566
|
+
action-surge: {max: "table(action-surge-uses, item(classes, Fighter))", refill: short rest}
|
|
567
|
+
second-wind: {max: "has(features, Second Wind)", refill: short rest}
|
|
568
|
+
indomitable: {max: "table(indomitable-uses, item(classes, Fighter))", refill: long rest}
|
|
569
|
+
wild-shape: {max: "2 * has(features, Wild Shape) * (1 - has(features, Archdruid))", refill: short rest}
|
|
570
|
+
divine-sense: {max: "has(features, Divine Sense) * (1 + cha-mod)", refill: long rest}
|
|
571
|
+
lay-on-hands: {max: "5 * item(classes, Paladin)", refill: long rest}
|
|
572
|
+
cleansing-touch: {max: "has(features, Cleansing Touch) * max(1, cha-mod)", refill: long rest}
|
|
573
|
+
arcane-recovery: {max: "has(features, Arcane Recovery)", refill: long rest}
|
|
574
|
+
natural-recovery: {max: "has(features, Natural Recovery)", refill: long rest}
|
|
575
|
+
wholeness-of-body: {max: "has(features, Wholeness of Body)", refill: long rest}
|
|
576
|
+
holy-nimbus: {max: "has(features, Holy Nimbus)", refill: long rest}
|
|
577
|
+
dark-ones-own-luck: {max: "has(features, Dark One's Own Luck)", refill: short rest}
|
|
578
|
+
hurl-through-hell: {max: "has(features, Hurl Through Hell)", refill: long rest}
|
|
579
|
+
stroke-of-luck: {max: "has(features, Stroke of Luck)", refill: short rest}
|
|
580
|
+
eldritch-master: {max: "has(features, Eldritch Master)", refill: long rest}
|
|
581
|
+
breath-weapon: {refill: short rest}
|
|
582
|
+
relentless-endurance: {refill: long rest}
|
|
583
|
+
# Spell slots by caster level (p. 58); a warlock's Pact Magic slots from its table, back with a short rest (p. 47), and its Mystic Arcanum; a wizard's
|
|
584
|
+
# two Signature Spells, each once a short rest (p. 54).
|
|
585
|
+
slots-1: {max: "table(slots-1-by-caster-level, caster-level)"}
|
|
586
|
+
slots-2: {max: "table(slots-2-by-caster-level, caster-level)"}
|
|
587
|
+
slots-3: {max: "table(slots-3-by-caster-level, caster-level)"}
|
|
588
|
+
slots-4: {max: "table(slots-4-by-caster-level, caster-level)"}
|
|
589
|
+
slots-5: {max: "table(slots-5-by-caster-level, caster-level)"}
|
|
590
|
+
slots-6: {max: "table(slots-6-by-caster-level, caster-level)"}
|
|
591
|
+
slots-7: {max: "table(slots-7-by-caster-level, caster-level)"}
|
|
592
|
+
slots-8: {max: "table(slots-8-by-caster-level, caster-level)"}
|
|
593
|
+
slots-9: {max: "table(slots-9-by-caster-level, caster-level)"}
|
|
594
|
+
spell-slots: {refill: short rest}
|
|
595
|
+
# Mystic Arcanum: one spell of each level, 6th to 9th, from the 11th, 13th, 15th and 17th warlock level, each once a long rest (p. 49).
|
|
596
|
+
mystic-arcanum-6: {max: "min(1, floor(item(classes, Warlock) / 11))", refill: long rest}
|
|
597
|
+
mystic-arcanum-7: {max: "min(1, floor(item(classes, Warlock) / 13))", refill: long rest}
|
|
598
|
+
mystic-arcanum-8: {max: "min(1, floor(item(classes, Warlock) / 15))", refill: long rest}
|
|
599
|
+
mystic-arcanum-9: {max: "min(1, floor(item(classes, Warlock) / 17))", refill: long rest}
|
|
600
|
+
# Signature Spells: two 3rd-level spells, each once a short rest (p. 54).
|
|
601
|
+
signature-spell-1: {max: "has(features, Signature Spells)", refill: short rest}
|
|
602
|
+
signature-spell-2: {max: "has(features, Signature Spells)", refill: short rest}
|