rpg-engine 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1886) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +99 -2
  3. package/dist/campaign/create-campaign.d.ts +6 -0
  4. package/dist/campaign/create-campaign.js +71 -0
  5. package/dist/campaign/find-campaign.d.ts +8 -0
  6. package/dist/campaign/find-campaign.js +28 -0
  7. package/dist/campaign/host-files.d.ts +16 -0
  8. package/dist/campaign/host-files.js +131 -0
  9. package/dist/campaign/index.d.ts +5 -0
  10. package/dist/campaign/index.js +6 -0
  11. package/dist/campaign/settings.d.ts +185 -0
  12. package/dist/campaign/settings.js +399 -0
  13. package/dist/campaign/state.d.ts +15 -0
  14. package/dist/campaign/state.js +52 -0
  15. package/dist/cli.d.ts +2 -0
  16. package/dist/cli.js +19 -0
  17. package/dist/command-line.d.ts +7 -0
  18. package/dist/command-line.js +140 -0
  19. package/dist/commands/advance.d.ts +7 -0
  20. package/dist/commands/advance.js +80 -0
  21. package/dist/commands/ask.d.ts +33 -0
  22. package/dist/commands/ask.js +280 -0
  23. package/dist/commands/change.d.ts +69 -0
  24. package/dist/commands/change.js +604 -0
  25. package/dist/commands/config.d.ts +59 -0
  26. package/dist/commands/config.js +512 -0
  27. package/dist/commands/effect-layer.d.ts +22 -0
  28. package/dist/commands/effect-layer.js +84 -0
  29. package/dist/commands/effect.d.ts +27 -0
  30. package/dist/commands/effect.js +369 -0
  31. package/dist/commands/find.d.ts +34 -0
  32. package/dist/commands/find.js +64 -0
  33. package/dist/commands/game-advance.d.ts +50 -0
  34. package/dist/commands/game-advance.js +103 -0
  35. package/dist/commands/game-effects.d.ts +68 -0
  36. package/dist/commands/game-effects.js +196 -0
  37. package/dist/commands/game-environment.d.ts +16 -0
  38. package/dist/commands/game-environment.js +24 -0
  39. package/dist/commands/game-events.d.ts +84 -0
  40. package/dist/commands/game-events.js +325 -0
  41. package/dist/commands/game-experience.d.ts +57 -0
  42. package/dist/commands/game-experience.js +119 -0
  43. package/dist/commands/game-grid-moves.d.ts +33 -0
  44. package/dist/commands/game-grid-moves.js +94 -0
  45. package/dist/commands/game-grids.d.ts +52 -0
  46. package/dist/commands/game-grids.js +162 -0
  47. package/dist/commands/game-here.d.ts +40 -0
  48. package/dist/commands/game-here.js +100 -0
  49. package/dist/commands/game-images.d.ts +31 -0
  50. package/dist/commands/game-images.js +87 -0
  51. package/dist/commands/game-journey.d.ts +62 -0
  52. package/dist/commands/game-journey.js +163 -0
  53. package/dist/commands/game-knowledge.d.ts +32 -0
  54. package/dist/commands/game-knowledge.js +120 -0
  55. package/dist/commands/game-maps.d.ts +20 -0
  56. package/dist/commands/game-maps.js +51 -0
  57. package/dist/commands/game-mode.d.ts +31 -0
  58. package/dist/commands/game-mode.js +128 -0
  59. package/dist/commands/game-money.d.ts +17 -0
  60. package/dist/commands/game-money.js +55 -0
  61. package/dist/commands/game-moods.d.ts +22 -0
  62. package/dist/commands/game-moods.js +32 -0
  63. package/dist/commands/game-moves.d.ts +14 -0
  64. package/dist/commands/game-moves.js +43 -0
  65. package/dist/commands/game-open.d.ts +18 -0
  66. package/dist/commands/game-open.js +47 -0
  67. package/dist/commands/game-outside.d.ts +14 -0
  68. package/dist/commands/game-outside.js +151 -0
  69. package/dist/commands/game-positions.d.ts +52 -0
  70. package/dist/commands/game-positions.js +244 -0
  71. package/dist/commands/game-quests.d.ts +46 -0
  72. package/dist/commands/game-quests.js +97 -0
  73. package/dist/commands/game-recipes.d.ts +34 -0
  74. package/dist/commands/game-recipes.js +109 -0
  75. package/dist/commands/game-reminders.d.ts +22 -0
  76. package/dist/commands/game-reminders.js +74 -0
  77. package/dist/commands/game-roads.d.ts +90 -0
  78. package/dist/commands/game-roads.js +284 -0
  79. package/dist/commands/game-rules.d.ts +17 -0
  80. package/dist/commands/game-rules.js +30 -0
  81. package/dist/commands/game-saves.d.ts +59 -0
  82. package/dist/commands/game-saves.js +249 -0
  83. package/dist/commands/game-scene.d.ts +69 -0
  84. package/dist/commands/game-scene.js +285 -0
  85. package/dist/commands/game-thresholds.d.ts +13 -0
  86. package/dist/commands/game-thresholds.js +41 -0
  87. package/dist/commands/game-time.d.ts +17 -0
  88. package/dist/commands/game-time.js +42 -0
  89. package/dist/commands/game-view-journal.d.ts +145 -0
  90. package/dist/commands/game-view-journal.js +129 -0
  91. package/dist/commands/game-view-map.d.ts +78 -0
  92. package/dist/commands/game-view-map.js +266 -0
  93. package/dist/commands/game-view-place.d.ts +160 -0
  94. package/dist/commands/game-view-place.js +388 -0
  95. package/dist/commands/game-world.d.ts +60 -0
  96. package/dist/commands/game-world.js +204 -0
  97. package/dist/commands/image.d.ts +19 -0
  98. package/dist/commands/image.js +185 -0
  99. package/dist/commands/index.d.ts +3 -0
  100. package/dist/commands/index.js +57 -0
  101. package/dist/commands/init.d.ts +23 -0
  102. package/dist/commands/init.js +44 -0
  103. package/dist/commands/install.d.ts +23 -0
  104. package/dist/commands/install.js +68 -0
  105. package/dist/commands/instructions.d.ts +4 -0
  106. package/dist/commands/instructions.js +97 -0
  107. package/dist/commands/mode.d.ts +23 -0
  108. package/dist/commands/mode.js +84 -0
  109. package/dist/commands/mood.d.ts +34 -0
  110. package/dist/commands/mood.js +113 -0
  111. package/dist/commands/move.d.ts +34 -0
  112. package/dist/commands/move.js +274 -0
  113. package/dist/commands/notes.d.ts +10 -0
  114. package/dist/commands/notes.js +37 -0
  115. package/dist/commands/page-counters.d.ts +24 -0
  116. package/dist/commands/page-counters.js +84 -0
  117. package/dist/commands/parts.d.ts +16 -0
  118. package/dist/commands/parts.js +49 -0
  119. package/dist/commands/problems.d.ts +5 -0
  120. package/dist/commands/problems.js +47 -0
  121. package/dist/commands/progression.d.ts +68 -0
  122. package/dist/commands/progression.js +206 -0
  123. package/dist/commands/rename.d.ts +16 -0
  124. package/dist/commands/rename.js +116 -0
  125. package/dist/commands/reveal.d.ts +25 -0
  126. package/dist/commands/reveal.js +193 -0
  127. package/dist/commands/roll.d.ts +56 -0
  128. package/dist/commands/roll.js +302 -0
  129. package/dist/commands/route.d.ts +19 -0
  130. package/dist/commands/route.js +110 -0
  131. package/dist/commands/rules.d.ts +48 -0
  132. package/dist/commands/rules.js +194 -0
  133. package/dist/commands/save.d.ts +68 -0
  134. package/dist/commands/save.js +141 -0
  135. package/dist/commands/scene.d.ts +105 -0
  136. package/dist/commands/scene.js +741 -0
  137. package/dist/commands/sheet.d.ts +136 -0
  138. package/dist/commands/sheet.js +445 -0
  139. package/dist/commands/show.d.ts +76 -0
  140. package/dist/commands/show.js +216 -0
  141. package/dist/commands/status.d.ts +54 -0
  142. package/dist/commands/status.js +291 -0
  143. package/dist/commands/translate.d.ts +23 -0
  144. package/dist/commands/translate.js +108 -0
  145. package/dist/commands/travel.d.ts +47 -0
  146. package/dist/commands/travel.js +457 -0
  147. package/dist/commands/validate.d.ts +4 -0
  148. package/dist/commands/validate.js +25 -0
  149. package/dist/commands/view.d.ts +272 -0
  150. package/dist/commands/view.js +623 -0
  151. package/dist/commands/worked-out.d.ts +116 -0
  152. package/dist/commands/worked-out.js +704 -0
  153. package/dist/commands/write.d.ts +51 -0
  154. package/dist/commands/write.js +1017 -0
  155. package/dist/core/command-reference.d.ts +6 -0
  156. package/dist/core/command-reference.js +47 -0
  157. package/dist/core/context.d.ts +140 -0
  158. package/dist/core/context.js +28 -0
  159. package/dist/core/field-kind.d.ts +6 -0
  160. package/dist/core/field-kind.js +5 -0
  161. package/dist/core/files.d.ts +4 -0
  162. package/dist/core/files.js +30 -0
  163. package/dist/core/formula.d.ts +164 -0
  164. package/dist/core/formula.js +590 -0
  165. package/dist/core/frozen.d.ts +2 -0
  166. package/dist/core/frozen.js +11 -0
  167. package/dist/core/length.d.ts +27 -0
  168. package/dist/core/length.js +49 -0
  169. package/dist/core/log.d.ts +27 -0
  170. package/dist/core/log.js +38 -0
  171. package/dist/core/memo.d.ts +2 -0
  172. package/dist/core/memo.js +17 -0
  173. package/dist/core/mood.d.ts +6 -0
  174. package/dist/core/mood.js +11 -0
  175. package/dist/core/problem.d.ts +6 -0
  176. package/dist/core/problem.js +1 -0
  177. package/dist/core/progression-rule.d.ts +21 -0
  178. package/dist/core/progression-rule.js +2 -0
  179. package/dist/core/registry.d.ts +31 -0
  180. package/dist/core/registry.js +25 -0
  181. package/dist/core/session-store.d.ts +90 -0
  182. package/dist/core/session-store.js +289 -0
  183. package/dist/core/store.d.ts +83 -0
  184. package/dist/core/store.js +224 -0
  185. package/dist/core/text.d.ts +12 -0
  186. package/dist/core/text.js +32 -0
  187. package/dist/core/version.d.ts +2 -0
  188. package/dist/core/version.js +6 -0
  189. package/dist/core/yaml-file.d.ts +10 -0
  190. package/dist/core/yaml-file.js +42 -0
  191. package/dist/counters/counter.d.ts +36 -0
  192. package/dist/counters/counter.js +59 -0
  193. package/dist/counters/index.d.ts +1 -0
  194. package/dist/counters/index.js +2 -0
  195. package/dist/dashboard/address.js +43 -0
  196. package/dist/dashboard/api.js +185 -0
  197. package/dist/dashboard/app.js +217 -0
  198. package/dist/dashboard/asked.js +132 -0
  199. package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
  200. package/dist/dashboard/assets/dice/dice.glb +0 -0
  201. package/dist/dashboard/assets/dice/dice.json +1 -0
  202. package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
  203. package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
  204. package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
  205. package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
  206. package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
  207. package/dist/dashboard/assets/favicon.svg +7 -0
  208. package/dist/dashboard/assets/icon-180.png +0 -0
  209. package/dist/dashboard/assets/icon-32.png +0 -0
  210. package/dist/dashboard/assets/master.svg +71 -0
  211. package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
  212. package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
  213. package/dist/dashboard/card.js +61 -0
  214. package/dist/dashboard/columns.js +37 -0
  215. package/dist/dashboard/combat.js +72 -0
  216. package/dist/dashboard/data.js +3 -0
  217. package/dist/dashboard/dice/burn.js +200 -0
  218. package/dist/dashboard/dice/celebration.js +199 -0
  219. package/dist/dashboard/dice/floor-cracks.js +149 -0
  220. package/dist/dashboard/dice/frost.js +51 -0
  221. package/dist/dashboard/dice/load.js +66 -0
  222. package/dist/dashboard/dice/models.js +138 -0
  223. package/dist/dashboard/dice/pool.js +49 -0
  224. package/dist/dashboard/dice/roller.js +101 -0
  225. package/dist/dashboard/dice/sets.js +49 -0
  226. package/dist/dashboard/dice/sounds.js +102 -0
  227. package/dist/dashboard/dice/stage.js +355 -0
  228. package/dist/dashboard/dice/throw.js +242 -0
  229. package/dist/dashboard/dice/tray.js +365 -0
  230. package/dist/dashboard/faces.js +16 -0
  231. package/dist/dashboard/footer.js +17 -0
  232. package/dist/dashboard/free-rolls.js +41 -0
  233. package/dist/dashboard/game-words.js +164 -0
  234. package/dist/dashboard/glass.js +12 -0
  235. package/dist/dashboard/guide/ar.md +306 -0
  236. package/dist/dashboard/guide/cs.md +306 -0
  237. package/dist/dashboard/guide/da.md +306 -0
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  242. package/dist/dashboard/guide/fi.md +306 -0
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  247. package/dist/dashboard/guide/is.md +306 -0
  248. package/dist/dashboard/guide/it.md +306 -0
  249. package/dist/dashboard/guide/ja.md +306 -0
  250. package/dist/dashboard/guide/ko.md +306 -0
  251. package/dist/dashboard/guide/nb.md +306 -0
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  255. package/dist/dashboard/guide/ro.md +306 -0
  256. package/dist/dashboard/guide/ru.md +306 -0
  257. package/dist/dashboard/guide/sv.md +306 -0
  258. package/dist/dashboard/guide/tr.md +306 -0
  259. package/dist/dashboard/guide/uk.md +306 -0
  260. package/dist/dashboard/guide/zh.md +306 -0
  261. package/dist/dashboard/guide-blocks.js +72 -0
  262. package/dist/dashboard/guide-markdown.js +63 -0
  263. package/dist/dashboard/help.js +92 -0
  264. package/dist/dashboard/i18n/ar.json +670 -0
  265. package/dist/dashboard/i18n/cs.json +670 -0
  266. package/dist/dashboard/i18n/da.json +670 -0
  267. package/dist/dashboard/i18n/de.json +670 -0
  268. package/dist/dashboard/i18n/el.json +670 -0
  269. package/dist/dashboard/i18n/es.json +670 -0
  270. package/dist/dashboard/i18n/fi.json +670 -0
  271. package/dist/dashboard/i18n/fr.json +670 -0
  272. package/dist/dashboard/i18n/he.json +670 -0
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  278. package/dist/dashboard/i18n/ko.json +670 -0
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  283. package/dist/dashboard/i18n/ro.json +670 -0
  284. package/dist/dashboard/i18n/ru.json +670 -0
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  288. package/dist/dashboard/i18n/zh.json +670 -0
  289. package/dist/dashboard/icons.js +123 -0
  290. package/dist/dashboard/journal.js +188 -0
  291. package/dist/dashboard/labels.js +226 -0
  292. package/dist/dashboard/language-choice.js +83 -0
  293. package/dist/dashboard/languages.js +144 -0
  294. package/dist/dashboard/layout.js +93 -0
  295. package/dist/dashboard/map-sheet.js +32 -0
  296. package/dist/dashboard/map-symbols.js +79 -0
  297. package/dist/dashboard/markdown.js +72 -0
  298. package/dist/dashboard/master.js +69 -0
  299. package/dist/dashboard/mood-faces.js +16 -0
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  301. package/dist/dashboard/notes.js +203 -0
  302. package/dist/dashboard/notices.js +24 -0
  303. package/dist/dashboard/pages.js +32 -0
  304. package/dist/dashboard/party.js +65 -0
  305. package/dist/dashboard/place-map-view.js +362 -0
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  308. package/dist/dashboard/reactions.js +28 -0
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  310. package/dist/dashboard/rolls.js +240 -0
  311. package/dist/dashboard/saves.js +154 -0
  312. package/dist/dashboard/scene.js +63 -0
  313. package/dist/dashboard/settings.js +362 -0
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  317. package/dist/dashboard/story.js +51 -0
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  322. package/dist/dashboard/widgets.js +69 -0
  323. package/dist/dashboard/world-map.js +523 -0
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  325. package/dist/dashboard-server.d.ts +38 -0
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  367. package/dist/mcp-server.d.ts +22 -0
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  369. package/dist/money/index.d.ts +1 -0
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@@ -0,0 +1,17 @@
1
+ ---
2
+ category: spell
3
+ spell-level: 4
4
+ school: divination
5
+ casting-time: 1 action
6
+ range: 30 feet
7
+ components: V, S, M (a bit of bat fur)
8
+ duration: Concentration, up to 1 hour
9
+ concentration: true
10
+ spell-lists: [Wizard]
11
+ ---
12
+
13
+ You create an invisible, magical eye within range that hovers in the air for the duration.
14
+
15
+ You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. The eye can look in every direction.
16
+
17
+ As an action, you can move the eye up to 30 feet in any direction. There is no limit to how far away from you the eye can move, but it can’t enter another plane of existence. A solid barrier blocks the eye’s movement, but the eye can pass through an opening as small as 1 inch in diameter.
@@ -0,0 +1,27 @@
1
+ ---
2
+ category: spell
3
+ spell-level: 5
4
+ school: evocation
5
+ casting-time: 1 action
6
+ range: 120 feet
7
+ components: V, S, M (an eggshell and a snakeskin glove)
8
+ duration: Concentration, up to 1 minute
9
+ concentration: true
10
+ spell-lists: [Wizard]
11
+ ---
12
+
13
+ You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell’s duration, and it moves at your command, mimicking the movements of your own hand.
14
+
15
+ The hand is an object that has AC 20 and hit points equal to your hit point maximum. If it drops to 0 hit points, the spell ends. It has a Strength of 26 (+8) and a Dexterity of 10 (+0). The hand doesn’t fill its space.
16
+
17
+ When you cast the spell and as a bonus action on your subsequent turns, you can move the hand up to 60 feet and then cause one of the following effects with it.
18
+
19
+ ***Clenched Fist.*** The hand strikes one creature or object within 5 feet of it. Make a melee spell attack for the hand using your game statistics. On a hit, the target takes 4d8 force damage.
20
+
21
+ ***Forceful Hand.*** The hand attempts to push a creature within 5 feet of it in a direction you choose. Make a check with the hand’s Strength contested by the Strength (Athletics) check of the target. If the target is Medium or smaller, you have advantage on the check. If you succeed, the hand pushes the target up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The hand moves with the target to remain within 5 feet of it.
22
+
23
+ ***Grasping Hand.*** The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand’s Strength score to resolve the grapple. If the target is Medium or smaller, you have advantage on the check. While the hand is grappling the target, you can use a bonus action to have the hand crush it. When you do so, the target takes bludgeoning damage equal to 2d6 + your spellcasting ability modifier.
24
+
25
+ ***Interposing Hand.*** The hand interposes itself between you and a creature you choose until you give the hand a different command. The hand moves to stay between you and the target, providing you with half cover against the target. The target can’t move through the hand’s space if its Strength score is less than or equal to the hand’s Strength score. If its Strength score is higher than the hand’s Strength score, the target can move toward you through the hand’s space, but that space is difficult terrain for the target.
26
+
27
+ ***At Higher Levels.*** When you cast this spell using a spell slot of 6th level or higher, the damage from the clenched fist option increases by 2d8 and the damage from the grasping hand increases by 2d6 for each slot level above 5th.
@@ -0,0 +1,14 @@
1
+ ---
2
+ category: spell
3
+ spell-level: 2
4
+ school: abjuration
5
+ casting-time: 1 action
6
+ range: Touch
7
+ components: V, S, M (gold dust worth at least 25 gp, which the spell consumes)
8
+ duration: Until dispelled
9
+ spell-lists: [Wizard]
10
+ ---
11
+
12
+ You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes.
13
+
14
+ While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.
@@ -0,0 +1,15 @@
1
+ ---
2
+ category: spell
3
+ spell-level: 7
4
+ school: evocation
5
+ casting-time: 1 action
6
+ range: 60 feet
7
+ components: V, S, M (a miniature platinum sword with a grip and pommel of copper and zinc, worth 250 gp)
8
+ duration: Concentration, up to 1 minute
9
+ concentration: true
10
+ spell-lists: [Bard, Wizard]
11
+ ---
12
+
13
+ You create a sword-shaped plane of force that hovers within range. It lasts for the duration.
14
+
15
+ When the sword appears, you make a melee spell attack against a target of your choice within 5 feet of the sword. On a hit, the target takes 3d10 force damage. Until the spell ends, you can use a bonus action on each of your turns to move the sword up to 20 feet to a spot you can see and repeat this attack against the same target or a different one.
@@ -0,0 +1,18 @@
1
+ ---
2
+ category: spell
3
+ spell-level: 2
4
+ school: illusion
5
+ casting-time: 1 action
6
+ range: Touch
7
+ components: V, S, M (a small square of silk)
8
+ duration: 24 hours
9
+ spell-lists: [Wizard]
10
+ ---
11
+
12
+ You place an illusion on a creature or an object you touch so that divination spells reveal false information about it. The target can be a willing creature or an object that isn’t being carried or worn by another creature.
13
+
14
+ When you cast the spell, choose one or both of the following effects. The effect lasts for the duration. If you cast this spell on the same creature or object every day for 30 days, placing the same effect on it each time, the illusion lasts until it is dispelled.
15
+
16
+ ***False Aura.*** You change the way the target appears to spells and magical effects, such as detect magic, that detect magical auras. You can make a nonmagical object appear magical, a magical object appear nonmagical, or change the object’s magical aura so that it appears to belong to a specific school of magic that you choose. When you use this effect on an object, you can make the false magic apparent to any creature that handles the item.
17
+
18
+ ***Mask.*** You change the way the target appears to spells and magical effects that detect creature types, such as a paladin’s Divine Sense or the trigger of a symbol spell. You choose a creature type and other spells and magical effects treat the target as if it were a creature of that type or of that alignment.
@@ -0,0 +1,22 @@
1
+ ---
2
+ category: spell
3
+ spell-level: 9
4
+ school: necromancy
5
+ casting-time: 1 hour
6
+ range: 10 feet
7
+ components: V, S, M (for each creature you affect with this spell, you must provide one jacinth worth at least 1,000 gp and one ornately carved bar of silver worth at least 100 gp, all of which the spell consumes)
8
+ duration: Special
9
+ spell-lists: [Cleric, Warlock, Wizard]
10
+ ---
11
+
12
+ You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on that plane). The material body you leave behind is unconscious and in a state of suspended animation; it doesn’t need food or air and doesn’t age.
13
+
14
+ Your astral body resembles your mortal form in almost every way, replicating your game statistics and possessions. The principal difference is the addition of a silvery cord that extends from between your shoulder blades and trails behind you, fading to invisibility after 1 foot. This cord is your tether to your material body. As long as the tether remains intact, you can find your way home. If the cord is cut—something that can happen only when an effect specifically states that it does—your soul and body are separated, killing you instantly.
15
+
16
+ Your astral form can freely travel through the Astral Plane and can pass through portals there leading to any other plane. If you enter a new plane or return to the plane you were on when casting this spell, your body and possessions are transported along the silver cord, allowing you to re-enter your body as you enter the new plane. Your astral form is a separate incarnation. Any damage or other effects that apply to it have no effect on your physical body, nor do they persist when you return to it.
17
+
18
+ The spell ends for you and your companions when you use your action to dismiss it. When the spell ends, the affected creature returns to its physical body, and it awakens.
19
+
20
+ The spell might also end early for you or one of your companions. A successful dispel magic spell used against an astral or physical body ends the spell for that creature. If a creature’s original body or its astral form drops to 0 hit points, the spell ends for that creature. If the spell ends and the silver cord is intact, the cord pulls the creature’s astral form back to its body, ending its state of suspended animation.
21
+
22
+ If you are returned to your body prematurely, your companions remain in their astral forms and must find their own way back to their bodies, usually by dropping to 0 hit points.
@@ -0,0 +1,22 @@
1
+ ---
2
+ category: spell
3
+ spell-level: 2
4
+ school: divination
5
+ ritual: true
6
+ casting-time: 1 minute
7
+ range: Self
8
+ components: V, S, M (specially marked sticks, bones, or similar tokens worth at least 25 gp)
9
+ duration: Instantaneous
10
+ spell-lists: [Cleric]
11
+ ---
12
+
13
+ By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The GM chooses from the following possible omens:
14
+
15
+ - Weal, for good results
16
+ - Woe, for bad results
17
+ - Weal and woe, for both good and bad results
18
+ - Nothing, for results that aren’t especially good or bad
19
+
20
+ The spell doesn’t take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.
21
+
22
+ If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The GM makes this roll in secret.
@@ -0,0 +1,14 @@
1
+ ---
2
+ category: spell
3
+ spell-level: 5
4
+ school: transmutation
5
+ casting-time: 8 hours
6
+ range: Touch
7
+ components: V, S, M (an agate worth at least 1,000 gp, which the spell consumes)
8
+ duration: Instantaneous
9
+ spell-lists: [Bard, Druid]
10
+ ---
11
+
12
+ After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant. The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human’s. Your GM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree.
13
+
14
+ The awakened beast or plant is charmed by you for 30 days or until you or your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.
@@ -0,0 +1,15 @@
1
+ ---
2
+ category: spell
3
+ spell-level: 1
4
+ school: enchantment
5
+ casting-time: 1 action
6
+ range: 30 feet
7
+ components: V, S, M (a drop of blood)
8
+ duration: Concentration, up to 1 minute
9
+ concentration: true
10
+ spell-lists: [Bard, Cleric]
11
+ ---
12
+
13
+ Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.
14
+
15
+ ***At Higher Levels.*** When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
@@ -0,0 +1,19 @@
1
+ ---
2
+ category: spell
3
+ spell-level: 4
4
+ school: abjuration
5
+ casting-time: 1 action
6
+ range: 60 feet
7
+ components: V, S, M (an item distasteful to the target)
8
+ duration: Concentration, up to 1 minute
9
+ concentration: true
10
+ spell-lists: [Cleric, Paladin, Sorcerer, Warlock, Wizard]
11
+ ---
12
+
13
+ You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.
14
+
15
+ If the target is native to the plane of existence you’re on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.
16
+
17
+ If the target is native to a different plane of existence than the one you’re on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn’t return.
18
+
19
+ ***At Higher Levels.*** When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.
@@ -0,0 +1,123 @@
1
+ ---
2
+ category: class
3
+ unarmored-ac: "10 + dex-mod + con-mod"
4
+ hit-die: d12
5
+ save-proficiencies: [str, con]
6
+ armor-proficiencies: [light armor, medium armor, shields]
7
+ weapon-proficiencies: [simple weapons, martial weapons]
8
+ ---
9
+
10
+ **The Barbarian**
11
+
12
+ | Level | Proficiency Bonus | Features | Rages | Rage Damage |
13
+ |---|---|---|---|---|
14
+ | 1st | +2 | Rage, Unarmored Defense | 2 | +2 |
15
+ | 2nd | +2 | Reckless Attack, Danger Sense | 2 | +2 |
16
+ | 3rd | +2 | Primal Path | 3 | +2 |
17
+ | 4th | +2 | Ability Score Improvement | 3 | +2 |
18
+ | 5th | +3 | Extra Attack, Fast Movement | 3 | +2 |
19
+ | 6th | +3 | Path feature | 4 | +2 |
20
+ | 7th | +3 | Feral Instinct | 4 | +2 |
21
+ | 8th | +3 | Ability Score Improvement | 4 | +2 |
22
+ | 9th | +4 | Brutal Critical (1 die) | 4 | +3 |
23
+ | 10th | +4 | Path feature | 4 | +3 |
24
+ | 11th | +4 | Relentless Rage | 4 | +3 |
25
+ | 12th | +4 | Ability Score Improvement | 5 | +3 |
26
+ | 13th | +5 | Brutal Critical (2 dice) | 5 | +3 |
27
+ | 14th | +5 | Path feature | 5 | +3 |
28
+ | 15th | +5 | Persistent Rage | 5 | +3 |
29
+ | 16th | +5 | Ability Score Improvement | 5 | +4 |
30
+ | 17th | +6 | Brutal Critical (3 dice) | 6 | +4 |
31
+ | 18th | +6 | Indomitable Might | 6 | +4 |
32
+ | 19th | +6 | Ability Score Improvement | 6 | +4 |
33
+ | 20th | +6 | Primal Champion | Unlimited | +4 |
34
+
35
+ ## Class Features
36
+ As a barbarian, you gain the following class features.
37
+
38
+ ### Hit Points
39
+ **Hit Dice:** 1d12 per barbarian level
40
+
41
+ **Hit Points at 1st Level:** 12 + your Constitution modifier
42
+
43
+ **Hit Points at Higher Levels:** 1d12 (or 7) + your Constitution modifier per barbarian level after 1st
44
+
45
+ ### Proficiencies
46
+ **Armor:** Light armor, medium armor, shields
47
+
48
+ **Weapons:** Simple weapons, martial weapons
49
+
50
+ **Tools:** None
51
+
52
+ **Saving Throws:** Strength, Constitution
53
+
54
+ **Skills:** Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival
55
+
56
+ ### Equipment
57
+ You start with the following equipment, in addition to the equipment granted by your background:
58
+
59
+ - (*a*) a greataxe or (*b*) any martial melee weapon
60
+ - (*a*) two handaxes or (*b*) any simple weapon
61
+ - An explorer's pack and four javelins
62
+
63
+ ### Rage
64
+ In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.
65
+
66
+ While raging, you gain the following benefits if you aren't wearing heavy armor:
67
+
68
+ - You have advantage on Strength checks and Strength saving throws.
69
+ - When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
70
+ - You have resistance to bludgeoning, piercing, and slashing damage.
71
+
72
+ If you are able to cast spells, you can't cast them or concentrate on them while raging.
73
+
74
+ Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
75
+
76
+ Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
77
+
78
+ ### Unarmored Defense
79
+ While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
80
+
81
+ ### Reckless Attack
82
+ Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
83
+
84
+ ### Danger Sense
85
+ At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger.
86
+
87
+ You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.
88
+
89
+ ### Primal Path
90
+ At 3rd level, you choose a path that shapes the nature of your rage. Choose the Path of the Berserker or the Path of the Totem Warrior, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.
91
+
92
+ ### Ability Score Improvement
93
+ When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
94
+
95
+ ### Extra Attack
96
+ Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
97
+
98
+ ### Fast Movement
99
+ Starting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor.
100
+
101
+ ### Feral Instinct
102
+ By 7th level, your instincts are so honed that you have advantage on initiative rolls.
103
+
104
+ Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.
105
+
106
+ ### Brutal Critical
107
+ Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.
108
+
109
+ This increases to two additional dice at 13th level and three additional dice at 17th level.
110
+
111
+ ### Relentless Rage
112
+ Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.
113
+
114
+ Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.
115
+
116
+ ### Persistent Rage
117
+ Beginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.
118
+
119
+ ### Indomitable Might
120
+ Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total.
121
+
122
+ ### Primal Champion
123
+ At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.
@@ -0,0 +1,147 @@
1
+ ---
2
+ category: spell list
3
+ ---
4
+
5
+ The bard's spells, by level.
6
+
7
+ ## Cantrips (0 Level)
8
+
9
+ - [[Dancing Lights]]
10
+ - [[Light]]
11
+ - [[Mage Hand]]
12
+ - [[Mending]]
13
+ - [[Message]]
14
+ - [[Minor Illusion]]
15
+ - [[Prestidigitation]]
16
+ - [[True Strike]]
17
+ - [[Vicious Mockery]]
18
+
19
+ ## 1st Level
20
+
21
+ - [[Animal Friendship]]
22
+ - [[Bane]]
23
+ - [[Charm Person]]
24
+ - [[Comprehend Languages]]
25
+ - [[Cure Wounds]]
26
+ - [[Detect Magic]]
27
+ - [[Disguise Self]]
28
+ - [[Faerie Fire]]
29
+ - [[Feather Fall]]
30
+ - [[Healing Word]]
31
+ - [[Heroism]]
32
+ - [[Hideous Laughter]]
33
+ - [[Identify]]
34
+ - [[Illusory Script]]
35
+ - [[Longstrider]]
36
+ - [[Silent Image]]
37
+ - [[Sleep]]
38
+ - [[Speak with Animals]]
39
+ - [[Thunderwave]]
40
+ - [[Unseen Servant]]
41
+
42
+ ## 2nd Level
43
+
44
+ - [[Animal Messenger]]
45
+ - [[Blindness-Deafness]]
46
+ - [[Calm Emotions]]
47
+ - [[Detect Thoughts]]
48
+ - [[Enhance Ability]]
49
+ - [[Enthrall]]
50
+ - [[Heat Metal]]
51
+ - [[Hold Person]]
52
+ - [[Invisibility]]
53
+ - [[Knock]]
54
+ - [[Lesser Restoration]]
55
+ - [[Locate Animals or Plants]]
56
+ - [[Locate Object]]
57
+ - [[Magic Mouth]]
58
+ - [[See Invisibility]]
59
+ - [[Shatter]]
60
+ - [[Silence]]
61
+ - [[Suggestion]]
62
+ - [[Zone of Truth]]
63
+
64
+ ## 3rd Level
65
+
66
+ - [[Bestow Curse]]
67
+ - [[Clairvoyance]]
68
+ - [[Dispel Magic]]
69
+ - [[Fear]]
70
+ - [[Glyph of Warding]]
71
+ - [[Hypnotic Pattern]]
72
+ - [[Major Image]]
73
+ - [[Nondetection]]
74
+ - [[Plant Growth]]
75
+ - [[Sending]]
76
+ - [[Speak with Dead]]
77
+ - [[Speak with Plants]]
78
+ - [[Stinking Cloud]]
79
+ - [[Tiny Hut]]
80
+ - [[Tongues]]
81
+
82
+ ## 4th Level
83
+
84
+ - [[Compulsion]]
85
+ - [[Confusion]]
86
+ - [[Dimension Door]]
87
+ - [[Freedom of Movement]]
88
+ - [[Greater Invisibility]]
89
+ - [[Hallucinatory Terrain]]
90
+ - [[Locate Creature]]
91
+ - [[Polymorph]]
92
+
93
+ ## 5th Level
94
+
95
+ - [[Animate Objects]]
96
+ - [[Awaken]]
97
+ - [[Dominate Person]]
98
+ - [[Dream]]
99
+ - [[Geas]]
100
+ - [[Greater Restoration]]
101
+ - [[Hold Monster]]
102
+ - [[Legend Lore]]
103
+ - [[Mass Cure Wounds]]
104
+ - [[Mislead]]
105
+ - [[Modify Memory]]
106
+ - [[Planar Binding]]
107
+ - [[Raise Dead]]
108
+ - [[Scrying]]
109
+ - [[Seeming]]
110
+ - [[Teleportation Circle]]
111
+
112
+ ## 6th Level
113
+
114
+ - [[Eyebite]]
115
+ - [[Find the Path]]
116
+ - [[Guards and Wards]]
117
+ - [[Irresistible Dance]]
118
+ - [[Mass Suggestion]]
119
+ - [[Programmed Illusion]]
120
+ - [[True Seeing]]
121
+
122
+ ## 7th Level
123
+
124
+ - [[Arcane Sword]]
125
+ - [[Etherealness]]
126
+ - [[Forcecage]]
127
+ - [[Magnificent Mansion]]
128
+ - [[Mirage Arcane]]
129
+ - [[Project Image]]
130
+ - [[Regenerate]]
131
+ - [[Resurrection]]
132
+ - [[Symbol]]
133
+ - [[Teleport]]
134
+
135
+ ## 8th Level
136
+
137
+ - [[Dominate Monster]]
138
+ - [[Feeblemind]]
139
+ - [[Glibness]]
140
+ - [[Mind Blank]]
141
+ - [[Power Word Stun]]
142
+
143
+ ## 9th Level
144
+
145
+ - [[Foresight]]
146
+ - [[Power Word Kill]]
147
+ - [[True Polymorph]]
@@ -0,0 +1,139 @@
1
+ ---
2
+ category: class
3
+ spellcasting: full
4
+ spell-save-dc: "8 + proficiency + cha-mod + bonus-spell-dc"
5
+ spell-attack: "proficiency + cha-mod + bonus-spell-attack"
6
+ hit-die: d8
7
+ save-proficiencies: [dex, cha]
8
+ armor-proficiencies: [light armor]
9
+ weapon-proficiencies: [simple weapons, hand crossbows, longswords, rapiers, shortswords]
10
+ ---
11
+
12
+ **The Bard**
13
+
14
+ | Level | Proficiency Bonus | Features | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
15
+ |---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16
+ | 1st | +2 | Spellcasting, Bardic Inspiration (d6) | 2 | 4 | 2 | — | — | — | — | — | — | — | — |
17
+ | 2nd | +2 | Jack of All Trades, Song of Rest (d6) | 2 | 5 | 3 | — | — | — | — | — | — | — | — |
18
+ | 3rd | +2 | Bard College, Expertise | 2 | 6 | 4 | 2 | — | — | — | — | — | — | — |
19
+ | 4th | +2 | Ability Score Improvement | 3 | 7 | 4 | 3 | — | — | — | — | — | — | — |
20
+ | 5th | +3 | Bardic Inspiration (d8), Font of Inspiration | 3 | 8 | 4 | 3 | 2 | — | — | — | — | — | — |
21
+ | 6th | +3 | Countercharm, Bard College feature | 3 | 9 | 4 | 3 | 3 | — | — | — | — | — | — |
22
+ | 7th | +3 | — | 3 | 10 | 4 | 3 | 3 | 1 | — | — | — | — | — |
23
+ | 8th | +3 | Ability Score Improvement | 3 | 11 | 4 | 3 | 3 | 2 | — | — | — | — | — |
24
+ | 9th | +4 | Song of Rest (d8) | 3 | 12 | 4 | 3 | 3 | 3 | 1 | — | — | — | — |
25
+ | 10th | +4 | Bardic Inspiration (d10), Expertise, Magical Secrets | 4 | 14 | 4 | 3 | 3 | 3 | 2 | — | — | — | — |
26
+ | 11th | +4 | — | 4 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
27
+ | 12th | +4 | Ability Score Improvement | 4 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
28
+ | 13th | +5 | Song of Rest (d10) | 4 | 16 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
29
+ | 14th | +5 | Magical Secrets, Bard College feature | 4 | 18 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
30
+ | 15th | +5 | Bardic Inspiration (d12) | 4 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
31
+ | 16th | +5 | Ability Score Improvement | 4 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
32
+ | 17th | +6 | Song of Rest (d12) | 4 | 20 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
33
+ | 18th | +6 | Magical Secrets | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
34
+ | 19th | +6 | Ability Score Improvement | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
35
+ | 20th | +6 | Superior Inspiration | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
36
+
37
+ ## Class Features
38
+ As a bard, you gain the following class features.
39
+
40
+ ### Hit Points
41
+ **Hit Dice:** 1d8 per bard level
42
+
43
+ **Hit Points at 1st Level:** 8 + your Constitution modifier
44
+
45
+ **Hit Points at Higher Levels:** 1d8 (or 5) + your Constitution modifier per bard level after 1st
46
+
47
+ ### Proficiencies
48
+ **Armor:** Light armor
49
+
50
+ **Weapons:** Simple weapons, hand crossbows, longswords, rapiers, shortswords
51
+
52
+ **Tools:** Three musical instruments of your choice
53
+
54
+ **Saving Throws:** Dexterity, Charisma
55
+
56
+ **Skills:** Choose any three
57
+
58
+ ### Equipment
59
+ You start with the following equipment, in addition to the equipment granted by your background:
60
+
61
+ - (*a*) a rapier, (*b*) a longsword, or (*c*) any simple weapon
62
+ - (*a*) a diplomat's pack or (*b*) an entertainer's pack
63
+ - (*a*) a lute or (*b*) any other musical instrument
64
+ - Leather armor and a dagger
65
+
66
+ ### Spellcasting
67
+ You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations.
68
+
69
+ #### Cantrips
70
+ You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.
71
+
72
+ #### Spell Slots
73
+ The Bard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
74
+
75
+ For example, if you know the 1st-level spell *cure wounds* and have a 1st-level and a 2nd-level spell slot available, you can cast *cure wounds* using either slot.
76
+
77
+ #### Spells Known of 1st Level and Higher
78
+ You know four 1st-level spells of your choice from the bard spell list.
79
+
80
+ The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.
81
+
82
+ Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.
83
+
84
+ #### Spellcasting Ability
85
+ Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.
86
+
87
+ **Spell save DC** = 8 + your proficiency bonus + your Charisma modifier
88
+
89
+ **Spell attack modifier** = your proficiency bonus + your Charisma modifier
90
+
91
+ #### Ritual Casting
92
+ You can cast any bard spell you know as a ritual if that spell has the ritual tag.
93
+
94
+ #### Spellcasting Focus
95
+ You can use a musical instrument (see "Equipment") as a spellcasting focus for your bard spells.
96
+
97
+ ### Bardic Inspiration
98
+ You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.
99
+
100
+ Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
101
+
102
+ You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.
103
+
104
+ Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
105
+
106
+ ### Jack of All Trades
107
+ Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.
108
+
109
+ ### Song of Rest
110
+ Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.
111
+
112
+ The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.
113
+
114
+ ### Bard College
115
+ At 3rd level, you delve into the advanced techniques of a bard college of your choice, such as the College of Lore. Your choice grants you features at 3rd level and again at 6th and 14th level.
116
+
117
+ ### Expertise
118
+ At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
119
+
120
+ At 10th level, you can choose another two skill proficiencies to gain this benefit.
121
+
122
+ ### Ability Score Improvement
123
+ When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
124
+
125
+ ### Font of Inspiration
126
+ Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.
127
+
128
+ ### Countercharm
129
+ At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).
130
+
131
+ ### Magical Secrets
132
+ By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.
133
+
134
+ The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.
135
+
136
+ You learn two additional spells from any class at 14th level and again at 18th level.
137
+
138
+ ### Superior Inspiration
139
+ At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use.
@@ -0,0 +1,13 @@
1
+ ---
2
+ category: spell
3
+ spell-level: 2
4
+ school: transmutation
5
+ casting-time: 1 action
6
+ range: Touch
7
+ components: V, S, M (a handful of oak bark)
8
+ duration: Concentration, up to 1 hour
9
+ concentration: true
10
+ spell-lists: [Druid, Ranger]
11
+ ---
12
+
13
+ You touch a willing creature. Until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be less than 16, regardless of what kind of armor it is wearing.
@@ -0,0 +1,13 @@
1
+ ---
2
+ category: spell
3
+ spell-level: 3
4
+ school: abjuration
5
+ casting-time: 1 action
6
+ range: 30 feet
7
+ components: V, S
8
+ duration: Concentration, up to 1 minute
9
+ concentration: true
10
+ spell-lists: [Cleric]
11
+ ---
12
+
13
+ This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on Wisdom saving throws and death saving throws, and regains the maximum number of hit points possible from any healing.
@@ -0,0 +1,22 @@
1
+ ---
2
+ category: spell
3
+ spell-level: 3
4
+ school: necromancy
5
+ casting-time: 1 action
6
+ range: Touch
7
+ components: V, S
8
+ duration: Concentration, up to 1 minute
9
+ concentration: true
10
+ spell-lists: [Bard, Cleric, Wizard]
11
+ ---
12
+
13
+ You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the nature of the curse from the following options:
14
+
15
+ - Choose one ability score. While cursed, the target has disadvantage on ability checks and saving throws made with that ability score.
16
+ - While cursed, the target has disadvantage on attack rolls against you.
17
+ - While cursed, the target must make a Wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn doing nothing.
18
+ - While the target is cursed, your attacks and spells deal an extra 1d8 necrotic damage to the target.
19
+
20
+ A remove curse spell ends this effect. At the GM’s option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The GM has final say on such a curse’s effect.
21
+
22
+ ***At Higher Levels.*** If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn’t require concentration.