rpg-engine 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1886) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +99 -2
  3. package/dist/campaign/create-campaign.d.ts +6 -0
  4. package/dist/campaign/create-campaign.js +71 -0
  5. package/dist/campaign/find-campaign.d.ts +8 -0
  6. package/dist/campaign/find-campaign.js +28 -0
  7. package/dist/campaign/host-files.d.ts +16 -0
  8. package/dist/campaign/host-files.js +131 -0
  9. package/dist/campaign/index.d.ts +5 -0
  10. package/dist/campaign/index.js +6 -0
  11. package/dist/campaign/settings.d.ts +185 -0
  12. package/dist/campaign/settings.js +399 -0
  13. package/dist/campaign/state.d.ts +15 -0
  14. package/dist/campaign/state.js +52 -0
  15. package/dist/cli.d.ts +2 -0
  16. package/dist/cli.js +19 -0
  17. package/dist/command-line.d.ts +7 -0
  18. package/dist/command-line.js +140 -0
  19. package/dist/commands/advance.d.ts +7 -0
  20. package/dist/commands/advance.js +80 -0
  21. package/dist/commands/ask.d.ts +33 -0
  22. package/dist/commands/ask.js +280 -0
  23. package/dist/commands/change.d.ts +69 -0
  24. package/dist/commands/change.js +604 -0
  25. package/dist/commands/config.d.ts +59 -0
  26. package/dist/commands/config.js +512 -0
  27. package/dist/commands/effect-layer.d.ts +22 -0
  28. package/dist/commands/effect-layer.js +84 -0
  29. package/dist/commands/effect.d.ts +27 -0
  30. package/dist/commands/effect.js +369 -0
  31. package/dist/commands/find.d.ts +34 -0
  32. package/dist/commands/find.js +64 -0
  33. package/dist/commands/game-advance.d.ts +50 -0
  34. package/dist/commands/game-advance.js +103 -0
  35. package/dist/commands/game-effects.d.ts +68 -0
  36. package/dist/commands/game-effects.js +196 -0
  37. package/dist/commands/game-environment.d.ts +16 -0
  38. package/dist/commands/game-environment.js +24 -0
  39. package/dist/commands/game-events.d.ts +84 -0
  40. package/dist/commands/game-events.js +325 -0
  41. package/dist/commands/game-experience.d.ts +57 -0
  42. package/dist/commands/game-experience.js +119 -0
  43. package/dist/commands/game-grid-moves.d.ts +33 -0
  44. package/dist/commands/game-grid-moves.js +94 -0
  45. package/dist/commands/game-grids.d.ts +52 -0
  46. package/dist/commands/game-grids.js +162 -0
  47. package/dist/commands/game-here.d.ts +40 -0
  48. package/dist/commands/game-here.js +100 -0
  49. package/dist/commands/game-images.d.ts +31 -0
  50. package/dist/commands/game-images.js +87 -0
  51. package/dist/commands/game-journey.d.ts +62 -0
  52. package/dist/commands/game-journey.js +163 -0
  53. package/dist/commands/game-knowledge.d.ts +32 -0
  54. package/dist/commands/game-knowledge.js +120 -0
  55. package/dist/commands/game-maps.d.ts +20 -0
  56. package/dist/commands/game-maps.js +51 -0
  57. package/dist/commands/game-mode.d.ts +31 -0
  58. package/dist/commands/game-mode.js +128 -0
  59. package/dist/commands/game-money.d.ts +17 -0
  60. package/dist/commands/game-money.js +55 -0
  61. package/dist/commands/game-moods.d.ts +22 -0
  62. package/dist/commands/game-moods.js +32 -0
  63. package/dist/commands/game-moves.d.ts +14 -0
  64. package/dist/commands/game-moves.js +43 -0
  65. package/dist/commands/game-open.d.ts +18 -0
  66. package/dist/commands/game-open.js +47 -0
  67. package/dist/commands/game-outside.d.ts +14 -0
  68. package/dist/commands/game-outside.js +151 -0
  69. package/dist/commands/game-positions.d.ts +52 -0
  70. package/dist/commands/game-positions.js +244 -0
  71. package/dist/commands/game-quests.d.ts +46 -0
  72. package/dist/commands/game-quests.js +97 -0
  73. package/dist/commands/game-recipes.d.ts +34 -0
  74. package/dist/commands/game-recipes.js +109 -0
  75. package/dist/commands/game-reminders.d.ts +22 -0
  76. package/dist/commands/game-reminders.js +74 -0
  77. package/dist/commands/game-roads.d.ts +90 -0
  78. package/dist/commands/game-roads.js +284 -0
  79. package/dist/commands/game-rules.d.ts +17 -0
  80. package/dist/commands/game-rules.js +30 -0
  81. package/dist/commands/game-saves.d.ts +59 -0
  82. package/dist/commands/game-saves.js +249 -0
  83. package/dist/commands/game-scene.d.ts +69 -0
  84. package/dist/commands/game-scene.js +285 -0
  85. package/dist/commands/game-thresholds.d.ts +13 -0
  86. package/dist/commands/game-thresholds.js +41 -0
  87. package/dist/commands/game-time.d.ts +17 -0
  88. package/dist/commands/game-time.js +42 -0
  89. package/dist/commands/game-view-journal.d.ts +145 -0
  90. package/dist/commands/game-view-journal.js +129 -0
  91. package/dist/commands/game-view-map.d.ts +78 -0
  92. package/dist/commands/game-view-map.js +266 -0
  93. package/dist/commands/game-view-place.d.ts +160 -0
  94. package/dist/commands/game-view-place.js +388 -0
  95. package/dist/commands/game-world.d.ts +60 -0
  96. package/dist/commands/game-world.js +204 -0
  97. package/dist/commands/image.d.ts +19 -0
  98. package/dist/commands/image.js +185 -0
  99. package/dist/commands/index.d.ts +3 -0
  100. package/dist/commands/index.js +57 -0
  101. package/dist/commands/init.d.ts +23 -0
  102. package/dist/commands/init.js +44 -0
  103. package/dist/commands/install.d.ts +23 -0
  104. package/dist/commands/install.js +68 -0
  105. package/dist/commands/instructions.d.ts +4 -0
  106. package/dist/commands/instructions.js +97 -0
  107. package/dist/commands/mode.d.ts +23 -0
  108. package/dist/commands/mode.js +84 -0
  109. package/dist/commands/mood.d.ts +34 -0
  110. package/dist/commands/mood.js +113 -0
  111. package/dist/commands/move.d.ts +34 -0
  112. package/dist/commands/move.js +274 -0
  113. package/dist/commands/notes.d.ts +10 -0
  114. package/dist/commands/notes.js +37 -0
  115. package/dist/commands/page-counters.d.ts +24 -0
  116. package/dist/commands/page-counters.js +84 -0
  117. package/dist/commands/parts.d.ts +16 -0
  118. package/dist/commands/parts.js +49 -0
  119. package/dist/commands/problems.d.ts +5 -0
  120. package/dist/commands/problems.js +47 -0
  121. package/dist/commands/progression.d.ts +68 -0
  122. package/dist/commands/progression.js +206 -0
  123. package/dist/commands/rename.d.ts +16 -0
  124. package/dist/commands/rename.js +116 -0
  125. package/dist/commands/reveal.d.ts +25 -0
  126. package/dist/commands/reveal.js +193 -0
  127. package/dist/commands/roll.d.ts +56 -0
  128. package/dist/commands/roll.js +302 -0
  129. package/dist/commands/route.d.ts +19 -0
  130. package/dist/commands/route.js +110 -0
  131. package/dist/commands/rules.d.ts +48 -0
  132. package/dist/commands/rules.js +194 -0
  133. package/dist/commands/save.d.ts +68 -0
  134. package/dist/commands/save.js +141 -0
  135. package/dist/commands/scene.d.ts +105 -0
  136. package/dist/commands/scene.js +741 -0
  137. package/dist/commands/sheet.d.ts +136 -0
  138. package/dist/commands/sheet.js +445 -0
  139. package/dist/commands/show.d.ts +76 -0
  140. package/dist/commands/show.js +216 -0
  141. package/dist/commands/status.d.ts +54 -0
  142. package/dist/commands/status.js +291 -0
  143. package/dist/commands/translate.d.ts +23 -0
  144. package/dist/commands/translate.js +108 -0
  145. package/dist/commands/travel.d.ts +47 -0
  146. package/dist/commands/travel.js +457 -0
  147. package/dist/commands/validate.d.ts +4 -0
  148. package/dist/commands/validate.js +25 -0
  149. package/dist/commands/view.d.ts +272 -0
  150. package/dist/commands/view.js +623 -0
  151. package/dist/commands/worked-out.d.ts +116 -0
  152. package/dist/commands/worked-out.js +704 -0
  153. package/dist/commands/write.d.ts +51 -0
  154. package/dist/commands/write.js +1017 -0
  155. package/dist/core/command-reference.d.ts +6 -0
  156. package/dist/core/command-reference.js +47 -0
  157. package/dist/core/context.d.ts +140 -0
  158. package/dist/core/context.js +28 -0
  159. package/dist/core/field-kind.d.ts +6 -0
  160. package/dist/core/field-kind.js +5 -0
  161. package/dist/core/files.d.ts +4 -0
  162. package/dist/core/files.js +30 -0
  163. package/dist/core/formula.d.ts +164 -0
  164. package/dist/core/formula.js +590 -0
  165. package/dist/core/frozen.d.ts +2 -0
  166. package/dist/core/frozen.js +11 -0
  167. package/dist/core/length.d.ts +27 -0
  168. package/dist/core/length.js +49 -0
  169. package/dist/core/log.d.ts +27 -0
  170. package/dist/core/log.js +38 -0
  171. package/dist/core/memo.d.ts +2 -0
  172. package/dist/core/memo.js +17 -0
  173. package/dist/core/mood.d.ts +6 -0
  174. package/dist/core/mood.js +11 -0
  175. package/dist/core/problem.d.ts +6 -0
  176. package/dist/core/problem.js +1 -0
  177. package/dist/core/progression-rule.d.ts +21 -0
  178. package/dist/core/progression-rule.js +2 -0
  179. package/dist/core/registry.d.ts +31 -0
  180. package/dist/core/registry.js +25 -0
  181. package/dist/core/session-store.d.ts +90 -0
  182. package/dist/core/session-store.js +289 -0
  183. package/dist/core/store.d.ts +83 -0
  184. package/dist/core/store.js +224 -0
  185. package/dist/core/text.d.ts +12 -0
  186. package/dist/core/text.js +32 -0
  187. package/dist/core/version.d.ts +2 -0
  188. package/dist/core/version.js +6 -0
  189. package/dist/core/yaml-file.d.ts +10 -0
  190. package/dist/core/yaml-file.js +42 -0
  191. package/dist/counters/counter.d.ts +36 -0
  192. package/dist/counters/counter.js +59 -0
  193. package/dist/counters/index.d.ts +1 -0
  194. package/dist/counters/index.js +2 -0
  195. package/dist/dashboard/address.js +43 -0
  196. package/dist/dashboard/api.js +185 -0
  197. package/dist/dashboard/app.js +217 -0
  198. package/dist/dashboard/asked.js +132 -0
  199. package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
  200. package/dist/dashboard/assets/dice/dice.glb +0 -0
  201. package/dist/dashboard/assets/dice/dice.json +1 -0
  202. package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
  203. package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
  204. package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
  205. package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
  206. package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
  207. package/dist/dashboard/assets/favicon.svg +7 -0
  208. package/dist/dashboard/assets/icon-180.png +0 -0
  209. package/dist/dashboard/assets/icon-32.png +0 -0
  210. package/dist/dashboard/assets/master.svg +71 -0
  211. package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
  212. package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
  213. package/dist/dashboard/card.js +61 -0
  214. package/dist/dashboard/columns.js +37 -0
  215. package/dist/dashboard/combat.js +72 -0
  216. package/dist/dashboard/data.js +3 -0
  217. package/dist/dashboard/dice/burn.js +200 -0
  218. package/dist/dashboard/dice/celebration.js +199 -0
  219. package/dist/dashboard/dice/floor-cracks.js +149 -0
  220. package/dist/dashboard/dice/frost.js +51 -0
  221. package/dist/dashboard/dice/load.js +66 -0
  222. package/dist/dashboard/dice/models.js +138 -0
  223. package/dist/dashboard/dice/pool.js +49 -0
  224. package/dist/dashboard/dice/roller.js +101 -0
  225. package/dist/dashboard/dice/sets.js +49 -0
  226. package/dist/dashboard/dice/sounds.js +102 -0
  227. package/dist/dashboard/dice/stage.js +355 -0
  228. package/dist/dashboard/dice/throw.js +242 -0
  229. package/dist/dashboard/dice/tray.js +365 -0
  230. package/dist/dashboard/faces.js +16 -0
  231. package/dist/dashboard/footer.js +17 -0
  232. package/dist/dashboard/free-rolls.js +41 -0
  233. package/dist/dashboard/game-words.js +164 -0
  234. package/dist/dashboard/glass.js +12 -0
  235. package/dist/dashboard/guide/ar.md +306 -0
  236. package/dist/dashboard/guide/cs.md +306 -0
  237. package/dist/dashboard/guide/da.md +306 -0
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  242. package/dist/dashboard/guide/fi.md +306 -0
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  247. package/dist/dashboard/guide/is.md +306 -0
  248. package/dist/dashboard/guide/it.md +306 -0
  249. package/dist/dashboard/guide/ja.md +306 -0
  250. package/dist/dashboard/guide/ko.md +306 -0
  251. package/dist/dashboard/guide/nb.md +306 -0
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  255. package/dist/dashboard/guide/ro.md +306 -0
  256. package/dist/dashboard/guide/ru.md +306 -0
  257. package/dist/dashboard/guide/sv.md +306 -0
  258. package/dist/dashboard/guide/tr.md +306 -0
  259. package/dist/dashboard/guide/uk.md +306 -0
  260. package/dist/dashboard/guide/zh.md +306 -0
  261. package/dist/dashboard/guide-blocks.js +72 -0
  262. package/dist/dashboard/guide-markdown.js +63 -0
  263. package/dist/dashboard/help.js +92 -0
  264. package/dist/dashboard/i18n/ar.json +670 -0
  265. package/dist/dashboard/i18n/cs.json +670 -0
  266. package/dist/dashboard/i18n/da.json +670 -0
  267. package/dist/dashboard/i18n/de.json +670 -0
  268. package/dist/dashboard/i18n/el.json +670 -0
  269. package/dist/dashboard/i18n/es.json +670 -0
  270. package/dist/dashboard/i18n/fi.json +670 -0
  271. package/dist/dashboard/i18n/fr.json +670 -0
  272. package/dist/dashboard/i18n/he.json +670 -0
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  278. package/dist/dashboard/i18n/ko.json +670 -0
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  283. package/dist/dashboard/i18n/ro.json +670 -0
  284. package/dist/dashboard/i18n/ru.json +670 -0
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  288. package/dist/dashboard/i18n/zh.json +670 -0
  289. package/dist/dashboard/icons.js +123 -0
  290. package/dist/dashboard/journal.js +188 -0
  291. package/dist/dashboard/labels.js +226 -0
  292. package/dist/dashboard/language-choice.js +83 -0
  293. package/dist/dashboard/languages.js +144 -0
  294. package/dist/dashboard/layout.js +93 -0
  295. package/dist/dashboard/map-sheet.js +32 -0
  296. package/dist/dashboard/map-symbols.js +79 -0
  297. package/dist/dashboard/markdown.js +72 -0
  298. package/dist/dashboard/master.js +69 -0
  299. package/dist/dashboard/mood-faces.js +16 -0
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  301. package/dist/dashboard/notes.js +203 -0
  302. package/dist/dashboard/notices.js +24 -0
  303. package/dist/dashboard/pages.js +32 -0
  304. package/dist/dashboard/party.js +65 -0
  305. package/dist/dashboard/place-map-view.js +362 -0
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  308. package/dist/dashboard/reactions.js +28 -0
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  310. package/dist/dashboard/rolls.js +240 -0
  311. package/dist/dashboard/saves.js +154 -0
  312. package/dist/dashboard/scene.js +63 -0
  313. package/dist/dashboard/settings.js +362 -0
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  317. package/dist/dashboard/story.js +51 -0
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  322. package/dist/dashboard/widgets.js +69 -0
  323. package/dist/dashboard/world-map.js +523 -0
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  325. package/dist/dashboard-server.d.ts +38 -0
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  367. package/dist/mcp-server.d.ts +22 -0
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  369. package/dist/money/index.d.ts +1 -0
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@@ -0,0 +1,97 @@
1
+ // The page's own preferences, kept in this browser alone (D-341): the dice's sound, their colours and rolling by hand, the tokens' symbols and conditions, and the theme's change. A change,
2
+ // from Settings or from where the switch is, reaches every part of the page that shows it at once.
3
+ import { useEffect, useState } from "preact/hooks";
4
+ /** Whether the dice make a sound (D-284). */
5
+ export const soundPref = { key: "rpg-engine.dice-sound", on: true };
6
+ /** Whether the player rolls by hand, the checks with no button (D-330 (2)). */
7
+ export const byHandPref = { key: "rpg-engine.rolls-by-hand", on: false };
8
+ /** Whether the tokens show the pip of their side, or their class (D-414). */
9
+ export const tokenSymbolsPref = { key: "rpg-engine.token-symbols", on: true };
10
+ /** When the tokens show the pip of their state, the conditions on them and who is down (D-419): always, only under the mouse, or never. */
11
+ export const conditionsPref = { key: "rpg-engine.token-conditions", initial: "always", values: ["always", "hover", "never"] };
12
+ // The event that tells the page a preference changed.
13
+ const changed = "rpg-engine:pref";
14
+ /** A preference's value, and what changes it, on every part of the page that uses it. */
15
+ export function usePref(pref) {
16
+ const [value, setValue] = useState(() => readPref(pref));
17
+ useEffect(() => {
18
+ const follow = () => setValue(readPref(pref));
19
+ window.addEventListener(changed, follow);
20
+ return () => window.removeEventListener(changed, follow);
21
+ }, [pref.key]);
22
+ return [value, (on) => writePref(pref, on)];
23
+ }
24
+ /** A choice's value, and what changes it, on every part of the page that uses it. */
25
+ export function useChoice(choice) {
26
+ const [value, setValue] = useState(() => readChoice(choice));
27
+ useEffect(() => {
28
+ const follow = () => setValue(readChoice(choice));
29
+ window.addEventListener(changed, follow);
30
+ return () => window.removeEventListener(changed, follow);
31
+ }, [choice.key]);
32
+ return [value, (picked) => writeKept(choice.key, picked)];
33
+ }
34
+ /** A choice's value now, for what reads it once, as the dice when they are thrown. */
35
+ export function readChoice(choice) {
36
+ const value = readKept(choice.key);
37
+ return value !== undefined && choice.values.includes(value) ? value : choice.initial;
38
+ }
39
+ /**
40
+ * A text the page keeps by its key, as the quest the player follows, and what changes it, on every part of the page that uses it: undefined while the player
41
+ * never chose, empty once they chose none.
42
+ */
43
+ export function useKeptText(key) {
44
+ const read = () => readKept(key);
45
+ const [value, setValue] = useState(read);
46
+ useEffect(() => {
47
+ setValue(read());
48
+ const follow = () => setValue(read());
49
+ window.addEventListener(changed, follow);
50
+ return () => window.removeEventListener(changed, follow);
51
+ }, [key]);
52
+ return [value, (text) => writeKept(key, text)];
53
+ }
54
+ /** Tells every part of the page that a preference changed, as the theme does. */
55
+ export function announcePref() {
56
+ window.dispatchEvent(new Event(changed));
57
+ }
58
+ /** Draws again what shows a preference kept elsewhere, as the theme, when one changes. */
59
+ export function usePrefChange() {
60
+ const [, setChanges] = useState(0);
61
+ useEffect(() => {
62
+ const follow = () => setChanges((changes) => changes + 1);
63
+ window.addEventListener(changed, follow);
64
+ return () => window.removeEventListener(changed, follow);
65
+ }, []);
66
+ }
67
+ // What the page keeps of each preference while it is open, for a browser that keeps nothing.
68
+ const kept = new Map();
69
+ function readPref(pref) {
70
+ const value = readKept(pref.key);
71
+ return value === undefined ? pref.on : value === "on";
72
+ }
73
+ function writePref(pref, on) {
74
+ writeKept(pref.key, on ? "on" : "off");
75
+ }
76
+ function readKept(key) {
77
+ const known = kept.get(key);
78
+ if (known !== undefined) {
79
+ return known;
80
+ }
81
+ try {
82
+ return localStorage.getItem(key) ?? undefined;
83
+ }
84
+ catch {
85
+ return undefined;
86
+ }
87
+ }
88
+ function writeKept(key, value) {
89
+ kept.set(key, value);
90
+ try {
91
+ localStorage.setItem(key, value);
92
+ }
93
+ catch {
94
+ // The page keeps it until it is closed.
95
+ }
96
+ announcePref();
97
+ }
@@ -0,0 +1,28 @@
1
+ // Near the top or the bottom: within this share of the range, as 18–19 and 2–3 on a d20.
2
+ const near = 0.15;
3
+ const faces = {
4
+ party: { top: "surprised", high: "happy", low: "worried", bottom: "sad" },
5
+ others: { top: "mischievous", high: "mischievous", low: "sad", bottom: "surprised" },
6
+ };
7
+ /** The robot's moment for a new roll, or none when the roll is unremarkable; `party` names the party's members, whose rolls the robot cheers. */
8
+ export function rollReaction(roll, party) {
9
+ const reach = rollReach(roll.dice);
10
+ if (reach === undefined) {
11
+ return undefined;
12
+ }
13
+ const forParty = roll.who === undefined ? roll.by === "player" : party.includes(roll.who);
14
+ return { id: `roll-${roll.id}`, mood: faces[forParty ? "party" : "others"][reach] };
15
+ }
16
+ /** Where the kept dice of a roll fall in their range; none for a roll without dice that can fall, or in the middle. */
17
+ export function rollReach(dice) {
18
+ const kept = dice.filter((die) => !die.dropped);
19
+ const least = kept.reduce((sum, die) => sum + (die.sides === "F" ? -1 : 1), 0);
20
+ const most = kept.reduce((sum, die) => sum + (die.sides === "F" ? 1 : die.sides), 0);
21
+ const total = kept.reduce((sum, die) => sum + die.value, 0);
22
+ if (kept.length === 0 || most <= least) {
23
+ return undefined;
24
+ }
25
+ // An exploded die can go past the top.
26
+ const share = (total - least) / (most - least);
27
+ return share >= 1 ? "top" : share <= 0 ? "bottom" : share >= 1 - near ? "high" : share <= near ? "low" : undefined;
28
+ }
@@ -0,0 +1,32 @@
1
+ // A roll the master asks now (D-330, ASK-12), for the sheet and the dice: the row of the sheet whose field a check names lights up and answers it, as do the
2
+ // tray's dice when they are a check's own; every other roll of the page is free.
3
+ import { createContext } from "preact";
4
+ import { useContext } from "preact/hooks";
5
+ import { checkOf, sameDice } from "./labels.js";
6
+ export const RequestedRoll = createContext(undefined);
7
+ /** The roll the master asks now, when it is one, and what answers its checks. */
8
+ export function requestedOf(asked, answer) {
9
+ const checks = asked?.labels.flatMap((label, index) => {
10
+ const check = checkOf(label, asked.title);
11
+ return check === undefined ? [] : [{ index, ...check }];
12
+ }) ?? [];
13
+ if (asked === undefined || checks.length === 0) {
14
+ return undefined;
15
+ }
16
+ // A field two checks name answers neither, as the tray's dice do not.
17
+ const fields = asked.fields?.map((field) => field?.toLowerCase() ?? null) ?? [];
18
+ const rows = new Map(fields.flatMap((field, index) => (field === null || fields.indexOf(field) !== fields.lastIndexOf(field) ? [] : [[field, index]])));
19
+ return { ...(asked.who === undefined ? {} : { who: asked.who }), rows, checks, answer };
20
+ }
21
+ export function useRequested() {
22
+ return useContext(RequestedRoll);
23
+ }
24
+ /** The check a row of someone's sheet answers, by its place: only on the sheet of whom the master asks. */
25
+ export function requestedRow(requested, member, field) {
26
+ return requested === undefined || requested.who !== member ? undefined : requested.rows.get(field.toLowerCase());
27
+ }
28
+ /** The check the tray's dice answer, by its place: the one whose dice and number they are, when one alone is. */
29
+ export function trayCheck(requested, notation) {
30
+ const matching = requested?.checks.filter((check) => sameDice(check.dice, notation)) ?? [];
31
+ return matching.length === 1 ? matching[0].index : undefined;
32
+ }
@@ -0,0 +1,240 @@
1
+ import { jsx as _jsx, jsxs as _jsxs } from "preact/jsx-runtime";
2
+ // The rolls the player may see (D-279), the newest first: theirs with their character's token, the master's shown ones with the robot and for whom; hidden
3
+ // rolls never come here. The player's free rolls come in too, dashed and dimmed, from this browser alone (D-330 (4)). A card like the sheet's, which shows the
4
+ // newest roll while it is closed (D-284); beside the sheet, it is always open (D-289). Those of the last half hour, older ones at a click at the end of the
5
+ // list; Clear starts the list again, the log untouched, and forgets the free rolls; Restore brings the log back, never them (D-302, D-304).
6
+ import { useEffect, useRef, useState } from "preact/hooks";
7
+ import { CardHeader, useMedia, useOpen } from "./card.js";
8
+ import { DiceFaces } from "./faces.js";
9
+ import { gameDateLabel, notationLabel } from "./game-words.js";
10
+ import { cardIcons, DieIcon, Icon } from "./icons.js";
11
+ import { notationModifier, strangerLabel } from "./labels.js";
12
+ import { rollWindow } from "./layout.js";
13
+ import { Token } from "./party.js";
14
+ import { t } from "./text.js";
15
+ // From this width the rolls are a column beside the sheet, as in the style sheet; where the browser remembers that the player put it away, and when they last
16
+ // cleared the list of a campaign; how many older rolls each Load more shows.
17
+ const besideSheet = "(min-width: 900px)";
18
+ const awayKey = "rpg-engine.rolls-away";
19
+ const clearedKey = "rpg-engine.rolls-cleared";
20
+ const moreRolls = 10;
21
+ // How long a new roll keeps its mark, which the style sheet fades at the end (D-303).
22
+ const markLength = 9000;
23
+ // Beside the sheet, the gap between the rolls' card and the window's foot, and the least room their list keeps (D-304).
24
+ const windowMargin = 12;
25
+ const leastRoom = 160;
26
+ export function RollLog({ rolls, free, unread, campaign, party, fresh, onMore, onClearFree }) {
27
+ const lead = party.find((member) => member.role === "pc");
28
+ const [chosen, toggle] = useOpen("Rolls");
29
+ const beside = useMedia(besideSheet);
30
+ const [away, setAway] = useState(readAway);
31
+ const [cleared, setCleared] = useState(() => readCleared(campaign));
32
+ const [older, setOlder] = useState(0);
33
+ // The rolls already drawn: a new one comes in only the first time, not again when the column comes back.
34
+ const greeted = useRef(new Set());
35
+ const [track, setTrack] = useState(null);
36
+ const [scroller, setScroller] = useState(null);
37
+ const open = beside || chosen;
38
+ // The log's rolls and the free ones, by when each was rolled.
39
+ const all = [...rolls, ...free].toSorted((first, second) => Date.parse(first.at) - Date.parse(second.at));
40
+ const listed = rollWindow(all, { now: Date.now(), cleared, older, unread });
41
+ const newest = listed.shown.at(-1);
42
+ const below = useMoreBelow(scroller);
43
+ useListRoom(track, beside);
44
+ const clear = () => {
45
+ const now = Date.now();
46
+ setCleared(now);
47
+ setOlder(0);
48
+ writeCleared(campaign, now);
49
+ onClearFree();
50
+ };
51
+ // The whole log again, from the last half hour, older rolls at Load more as before the clearing.
52
+ const restore = () => {
53
+ setCleared(0);
54
+ setOlder(0);
55
+ writeCleared(campaign, 0);
56
+ };
57
+ // Older rolls: those read already, then more of the log once the page has shown all it read.
58
+ const loadMore = () => {
59
+ setOlder(older + moreRolls);
60
+ if (listed.before < older + moreRolls && unread) {
61
+ onMore();
62
+ }
63
+ };
64
+ const putAway = (now) => {
65
+ setAway(now);
66
+ writeAway(now);
67
+ };
68
+ if (beside && away) {
69
+ return (_jsx("aside", { class: "rolls away", "aria-label": t("Rolls"), children: _jsxs("button", { type: "button", class: "rolls-tab", "aria-label": t("Show the rolls"), onClick: () => putAway(false), children: [_jsx(DieIcon, { sides: 20 }), _jsx("span", { children: t("Rolls") })] }) }));
70
+ }
71
+ return (_jsx("aside", { class: "rolls", "aria-labelledby": "rolls-title", ref: setTrack, children: _jsxs("details", { class: "rolls-card", open: open, children: [_jsx(CardHeader, { icon: cardIcons.rolls, title: _jsx("h2", { id: "rolls-title", class: "rolls-title", children: t("Rolls") }), preview: newest === undefined ? undefined : `${[nameOf(newest, lead), newest.check].filter((part) => part !== undefined && part !== "").join(" · ")} · ${newest.total}`, open: open, onToggle: toggle, fixed: beside }), _jsxs("div", { class: beside ? "rolls-tools" : "rolls-tools folding", children: [(listed.shown.length > 0 || listed.more) && (_jsx("button", { type: "button", class: "icon-button tip-left", "aria-label": t("Clear the rolls"), "data-tip": t("Clear the list"), onClick: clear, children: _jsx(Icon, { name: "clearAll" }) })), beside && (_jsx("button", { type: "button", class: "icon-button tip-left", "aria-label": t("Hide the rolls"), "data-tip": t("Hide"), onClick: () => putAway(true), children: _jsx(Icon, { name: "aside" }) }))] }), _jsxs("div", { class: "roll-frame", children: [_jsxs("div", { class: "roll-scroll", ref: setScroller, children: [listed.shown.length === 0
72
+ ? _jsx("p", { class: "rolls-none", children: emptyText(rolls.length, listed.before) })
73
+ : (_jsx("ol", { class: "roll-list", children: [...listed.shown].reverse().map((roll) => _jsx(RollRow, { roll: roll, name: nameOf(roll, lead), token: tokenOf(roll, party, lead), fresh: fresh.has(roll.id), greeted: greeted.current }, roll.id)) })), listed.more
74
+ ? _jsx("button", { type: "button", class: "rolls-more", onClick: loadMore, children: t("Load more") })
75
+ : cleared > 0 && _jsx("button", { type: "button", class: "rolls-more", onClick: restore, children: t("Restore the cleared rolls") })] }), below && _jsx("div", { class: "rolls-below", "aria-hidden": "true" })] })] }) }));
76
+ }
77
+ /**
78
+ * One roll, in three lines (D-292): whom it is for, by their token and name; what it is; its dice as chips and the number added. Its total on the right; in
79
+ * its tooltip the whole roll, which the lines may cut, with the notation in words; the chat's text for a screen reader. A new one first opens its place, then
80
+ * appears in it, with a yellow corner for a while (D-303): as it first shows, whatever the readings after, and once.
81
+ */
82
+ function RollRow({ roll, name, token, fresh, greeted }) {
83
+ const [entering] = useState(() => fresh && !greeted.has(roll.id));
84
+ const [marked, setMarked] = useState(entering);
85
+ useEffect(() => {
86
+ greeted.add(roll.id);
87
+ if (!entering) {
88
+ return;
89
+ }
90
+ const timer = window.setTimeout(() => setMarked(false), markLength);
91
+ return () => window.clearTimeout(timer);
92
+ }, []);
93
+ const player = roll.by === "player";
94
+ const free = "free" in roll;
95
+ // The whole roll, which the lines may cut: whom and what, the dice as the chat writes them, the notation in words, and when (D-299).
96
+ const said = [roll.check === undefined ? name : `${name} · ${roll.check}`, roll.text, notationLabel(roll.words), rolledWhen(roll), free ? t("Free roll · not logged") : undefined]
97
+ .filter((line) => line !== undefined && line !== "")
98
+ .join("\n");
99
+ return (_jsxs("li", { class: ["roll", player ? "by-player" : "by-master", free ? "free" : "", entering ? "entering" : ""].filter((part) => part !== "").join(" "), "data-roll": roll.id, title: said, children: [marked && _jsx("span", { class: "roll-flag", "aria-hidden": "true", children: "!" }), token === undefined ? _jsx("img", { class: "roll-robot", src: "/assets/favicon.svg", alt: "" }) : _jsx(Token, { member: token }), _jsxs("span", { class: "roll-who", children: [_jsx("span", { class: "visually-hidden", children: `${marked ? t("New.") + " " : ""}${free ? t("Your free roll, not logged:") : player ? t("Your roll:") : t("The master's roll:")} ` }), name] }), roll.check && _jsx("span", { class: "roll-check", children: roll.check }), _jsx("span", { class: "roll-total num", children: roll.total }), _jsxs("span", { class: "roll-dice", children: [_jsx(DiceFaces, { dice: roll.dice, modifier: notationModifier(roll.notation) }), _jsx("span", { class: "visually-hidden", children: roll.text })] })] }));
100
+ }
101
+ /** What the list says with no roll in it: what comes there, that the last half hour had none, or that the player cleared it. */
102
+ function emptyText(read, older) {
103
+ if (read === 0) {
104
+ return t("The checks the master asks of you come here, and the master's rolls you may see.");
105
+ }
106
+ return older > 0 ? t("No rolls in the last half hour.") : t("Cleared: the new rolls come here.");
107
+ }
108
+ /** Whom a roll is for, by name: the player's character for the player's own, whom the master named, or the master for a roll for no one. */
109
+ function nameOf(roll, lead) {
110
+ return roll.who === undefined ? (roll.by === "player" ? lead?.name ?? "" : t("The master")) : roll.stranger ? strangerLabel(roll.who) : roll.who;
111
+ }
112
+ /**
113
+ * The token of whom a roll is for (D-286): the player's character for the player's own; a member of the party; anyone else with their picture, or a question mark
114
+ * for someone the character does not know; none, so the robot, for a roll the master makes for no one.
115
+ */
116
+ function tokenOf(roll, party, lead) {
117
+ const member = party.find((candidate) => candidate.name === roll.who);
118
+ if (roll.by === "player") {
119
+ return member ?? lead ?? { name: "?", role: "pc" };
120
+ }
121
+ if (member !== undefined || roll.who === undefined) {
122
+ return member;
123
+ }
124
+ return { name: roll.stranger ? "?" : roll.who, role: "other", ...(roll.image === undefined ? {} : { image: roll.image }) };
125
+ }
126
+ function readAway() {
127
+ try {
128
+ return localStorage.getItem(awayKey) === "away";
129
+ }
130
+ catch {
131
+ return false;
132
+ }
133
+ }
134
+ function writeAway(away) {
135
+ try {
136
+ localStorage.setItem(awayKey, away ? "away" : "beside");
137
+ }
138
+ catch {
139
+ // The page forgets it at the next reload.
140
+ }
141
+ }
142
+ function readCleared(campaign) {
143
+ try {
144
+ return Number(localStorage.getItem(`${clearedKey}:${campaign ?? ""}`) ?? 0) || 0;
145
+ }
146
+ catch {
147
+ return 0;
148
+ }
149
+ }
150
+ function writeCleared(campaign, at) {
151
+ try {
152
+ if (at === 0) {
153
+ localStorage.removeItem(`${clearedKey}:${campaign ?? ""}`);
154
+ }
155
+ else {
156
+ localStorage.setItem(`${clearedKey}:${campaign ?? ""}`, String(at));
157
+ }
158
+ }
159
+ catch {
160
+ // The page forgets it at the next reload.
161
+ }
162
+ }
163
+ /** Whether a list that scrolls has more under what it shows (D-304): as it scrolls, and as it, its rolls or its end change. */
164
+ function useMoreBelow(scroller) {
165
+ const [below, setBelow] = useState(false);
166
+ useEffect(() => {
167
+ if (scroller === null) {
168
+ return;
169
+ }
170
+ const update = () => setBelow(scroller.scrollTop + scroller.clientHeight < scroller.scrollHeight - 2);
171
+ const sizes = new ResizeObserver(update);
172
+ const watch = () => {
173
+ sizes.disconnect();
174
+ sizes.observe(scroller);
175
+ for (const child of scroller.children) {
176
+ sizes.observe(child);
177
+ }
178
+ update();
179
+ };
180
+ const children = new MutationObserver(watch);
181
+ children.observe(scroller, { childList: true });
182
+ scroller.addEventListener("scroll", update, { passive: true });
183
+ watch();
184
+ return () => {
185
+ sizes.disconnect();
186
+ children.disconnect();
187
+ scroller.removeEventListener("scroll", update);
188
+ };
189
+ }, [scroller]);
190
+ return below;
191
+ }
192
+ /**
193
+ * Beside the sheet, how tall the rolls' list may be (D-304): from where their card stands, under the page's top, to the window's foot or the sheet's end,
194
+ * whichever comes first, so that the card never leaves the window, slides under the page's top or makes the page taller.
195
+ */
196
+ function useListRoom(track, beside) {
197
+ useEffect(() => {
198
+ if (track === null || !beside) {
199
+ return;
200
+ }
201
+ let asked = 0;
202
+ const measure = () => {
203
+ asked = 0;
204
+ const card = track.querySelector(".rolls-card");
205
+ const list = track.querySelector(".roll-scroll");
206
+ if (card === null || list === null) {
207
+ return;
208
+ }
209
+ const box = track.getBoundingClientRect();
210
+ const top = Math.max(Number.parseFloat(getComputedStyle(card).top) || 0, box.top);
211
+ const bottom = Math.min(window.innerHeight - windowMargin, box.bottom);
212
+ const around = card.offsetHeight - list.offsetHeight;
213
+ track.style.setProperty("--list-room", `${Math.max(leastRoom, Math.floor(bottom - top - around))}px`);
214
+ };
215
+ const update = () => {
216
+ asked ||= requestAnimationFrame(measure);
217
+ };
218
+ const sizes = new ResizeObserver(update);
219
+ sizes.observe(track);
220
+ window.addEventListener("scroll", update, { passive: true });
221
+ window.addEventListener("resize", update);
222
+ // The card's place changes as the page's top or what the master asks come and go.
223
+ track.addEventListener("transitionend", update);
224
+ update();
225
+ return () => {
226
+ cancelAnimationFrame(asked);
227
+ sizes.disconnect();
228
+ window.removeEventListener("scroll", update);
229
+ window.removeEventListener("resize", update);
230
+ track.removeEventListener("transitionend", update);
231
+ track.style.removeProperty("--list-room");
232
+ };
233
+ }, [track, beside]);
234
+ }
235
+ /** When a roll was made: the game's day and hour, and the real time, as "day 1, 18:00 in the game · rolled at 18:15". */
236
+ function rolledWhen(roll) {
237
+ const real = new Date(roll.at);
238
+ const time = Number.isNaN(real.getTime()) ? undefined : t("rolled at {time}", { time: real.toLocaleTimeString([], { hour: "2-digit", minute: "2-digit" }) });
239
+ return [roll.date === undefined ? undefined : t("{date} in the game", { date: gameDateLabel(roll.date) }), time].filter((part) => part !== undefined).join(" · ");
240
+ }
@@ -0,0 +1,154 @@
1
+ import { jsx as _jsx, jsxs as _jsxs, Fragment as _Fragment } from "preact/jsx-runtime";
2
+ import { useEffect, useRef, useState } from "preact/hooks";
3
+ import { sectionAddress } from "./address.js";
4
+ import { changeSaves, readSaves } from "./api.js";
5
+ import { gameDateLabel } from "./game-words.js";
6
+ import { Icon } from "./icons.js";
7
+ import { phraseLabel, realTimeLabel, valueLabel } from "./labels.js";
8
+ import { placeKinds } from "./map-symbols.js";
9
+ import { PageHead } from "./pages.js";
10
+ import { t } from "./text.js";
11
+ export function SavesView({ version, campaign }) {
12
+ const [saves, setSaves] = useState();
13
+ const [problem, setProblem] = useState();
14
+ const [said, setSaid] = useState();
15
+ const [asking, setAsking] = useState();
16
+ const [busy, setBusy] = useState(false);
17
+ const reads = useRef(0);
18
+ const saying = useRef(null);
19
+ // Only the last reading counts, as after a change made here and the one the game sends.
20
+ const read = () => {
21
+ const reading = ++reads.current;
22
+ void readSaves().then((read) => {
23
+ if (reading === reads.current) {
24
+ setSaves(read);
25
+ setProblem(undefined);
26
+ }
27
+ }, (error) => setProblem(error instanceof Error ? error.message : String(error)));
28
+ };
29
+ useEffect(read, [version]);
30
+ // After going back the button pressed is gone with its card: what happened takes the focus, in view.
31
+ useEffect(() => {
32
+ if (said?.went === true) {
33
+ saying.current?.focus({ preventScroll: true });
34
+ saying.current?.scrollIntoView({ block: "nearest" });
35
+ }
36
+ }, [said]);
37
+ const send = async (change, done) => {
38
+ setBusy(true);
39
+ const refused = await changeSaves(change);
40
+ setBusy(false);
41
+ setAsking(undefined);
42
+ const went = change.action === "load" || change.action === "reset";
43
+ setSaid(refused === undefined ? { problem: false, text: done, went } : { problem: true, text: refused, went });
44
+ read();
45
+ };
46
+ const points = saves?.reset ?? [];
47
+ return (_jsxs("section", { class: "saves", "aria-labelledby": "saves-title", children: [_jsx(PageHead, { section: "saves", id: "saves-title" }), saves !== undefined && (_jsxs("p", { class: "saves-lead", children: [_jsxs("strong", { children: [valueLabel(saves.mode), ":"] }), " ", modeText(saves.mode) ?? saves.rule, " ", _jsx("a", { href: sectionAddress("settings"), children: t("Change it in Settings.") })] })), problem !== undefined && _jsx("p", { class: "saves-said problem", role: "alert", children: problem }), said !== undefined && _jsx("p", { ref: saying, tabIndex: -1, class: said.problem ? "saves-said problem" : "saves-said", role: "status", children: said.text }), saves?.wentBack !== undefined && (_jsx(NewChat, { back: wentBackTitle(saves.wentBack, saves.saves), busy: busy, onConfirm: () => void send({ action: "new chat" }, `✓ ${t("The game goes on in the new chat: write «continua» there.")}`) })), saves?.make === true && _jsx(SaveNow, { busy: busy, onSave: (label) => void send({ action: "make", ...(label === "" ? {} : { label }) }, `✓ ${t("Saved.")}`) }), saves !== undefined && saves.saves.length === 0 && _jsx("p", { class: "saves-none", children: t("No saves yet: the game saves its start when play begins, then at the end of each scene.") }), saves !== undefined && saves.saves.length > 0 && (_jsx("ol", { class: "save-cards", children: saves.saves.map((save, index) => (_jsxs("li", { class: "save-card", children: [_jsx(SaveFace, { save: save }), save.load && (_jsx("button", { type: "button", class: "save-button", "aria-label": t("Go back here: {save}", { save: saveTitle(save) }), disabled: busy, onClick: () => setAsking(save), children: t("Go back here") })), saves.mode === "checkpoint" && index === 0 && !save.load && save.point === undefined && _jsx("p", { class: "save-note", children: t("Back here if your character dies") })] }, save.number))) })), points.length > 0 && (_jsxs("section", { class: "saves-over", "aria-labelledby": "saves-over-title", children: [_jsx("h3", { id: "saves-over-title", children: t("Start over") }), _jsx("p", { children: points.length > 1
48
+ ? t("Back to the campaign's start: everything that happened since is gone from the story, with the same character or a new one.")
49
+ : t("Back to the campaign's start: everything that happened since is gone from the story.") }), _jsx("button", { type: "button", class: "save-button danger", disabled: busy, onClick: () => setAsking("reset"), children: t("Start the campaign over…") })] })), asking !== undefined && asking !== "reset" && saves !== undefined && (_jsx(GoBack, { save: asking, later: saves.saves.filter((save) => save.number > asking.number).length, busy: busy, onClose: () => setAsking(undefined), onConfirm: () => void send({ action: "load", save: asking.number }, t("Back to {save}.", { save: saveTitle(asking) })) })), asking === "reset" && saves !== undefined && points.length > 0 && (_jsx(StartOver, { saves: saves.saves, points: points, campaign: campaign, busy: busy, onClose: () => setAsking(undefined), onConfirm: (name, to) => void send({ action: "reset", campaign: name, to }, to === "session zero" ? t("The campaign starts over, your character to make again.") : t("The campaign starts over.")) }))] }));
50
+ }
51
+ /** A save as its card shows it: the picture of the place, or the mark of its kind; its name, the badge of a point to start over from, the place and the time. */
52
+ function SaveFace({ save }) {
53
+ const kind = save.kind === undefined ? undefined : placeKinds[save.kind];
54
+ const when = save.at === undefined ? undefined : realTimeLabel(save.at);
55
+ return (_jsxs(_Fragment, { children: [_jsxs("div", { class: save.picture === undefined && kind !== undefined ? "save-picture kind" : "save-picture", children: [save.picture !== undefined
56
+ ? _jsx("img", { src: `/images/${encodeURIComponent(save.picture.file)}?v=${save.picture.version}`, alt: "", loading: "lazy" })
57
+ : kind !== undefined
58
+ ? (_jsx("svg", { class: "save-kind", viewBox: "0 0 24 24", "aria-hidden": "true", children: _jsx("path", { d: kind.glyph }) }))
59
+ : _jsx(Icon, { name: "place" }), save.point !== undefined && _jsx("span", { class: "save-badge", "aria-hidden": save.name === save.point ? "true" : undefined, children: pointLabel(save.point) })] }), _jsxs("div", { class: "save-what", children: [_jsx("h3", { class: "save-title", children: saveTitle(save) }), (save.place !== undefined || save.date !== undefined) && (_jsxs("span", { class: "save-place", children: [save.place !== undefined && _jsx("span", { children: save.place }), save.place !== undefined && save.date !== undefined && " · ", save.date !== undefined && _jsx("span", { children: phraseLabel(gameDateLabel(save.date)) })] })), when !== undefined && _jsx("time", { class: "save-at", dateTime: save.at, title: when.full, children: t("Saved {when}", { when: when.short }) })] })] }));
60
+ }
61
+ /**
62
+ * After going back, until the player confirms it (D-361, D-362): the chat they played in remembers what is gone, so the master goes on only in a new one, which
63
+ * the player opens and confirms here, or tells the master there.
64
+ */
65
+ function NewChat({ back, busy, onConfirm }) {
66
+ return (_jsxs("div", { class: "saves-chat", children: [_jsxs("p", { children: [_jsx("strong", { children: t("Open a new chat with the master.") }), " ", t("The game went back to {save}, and the chat you were playing in remembers what is gone: the master goes on only in a new one (/clear in Claude Code, a new conversation elsewhere). Once it is open, press here, or tell the master there.", { save: back })] }), _jsx("button", { type: "button", class: "save-button gold", disabled: busy, onClick: onConfirm, children: t("I opened a new chat") })] }));
67
+ }
68
+ /** The save the game went back to, by its card's title when it is still there. */
69
+ function wentBackTitle(back, saves) {
70
+ const save = saves.find((one) => back.startsWith(`${one.number} - `));
71
+ return save === undefined ? back : saveTitle(save);
72
+ }
73
+ /** Saving now, with a name if the player likes. */
74
+ function SaveNow({ busy, onSave }) {
75
+ const [label, setLabel] = useState("");
76
+ return (_jsxs("form", { class: "saves-make", onSubmit: (event) => {
77
+ event.preventDefault();
78
+ onSave(label.trim());
79
+ setLabel("");
80
+ }, children: [_jsx("input", { type: "text", value: label, maxLength: 80, placeholder: t("Name (optional)"), "aria-label": t("The save's name, if you like"), onInput: (event) => setLabel(event.currentTarget.value) }), _jsx("button", { type: "submit", class: "save-button gold", disabled: busy, children: t("Save now") })] }));
81
+ }
82
+ /** Going back to a save, once confirmed: what is lost said first. */
83
+ function GoBack({ save, later, busy, onClose, onConfirm }) {
84
+ const lost = later === 0
85
+ ? t("The game goes back to how it was then. What happened after it is gone from the story.")
86
+ : later === 1
87
+ ? t("The game goes back to how it was then. What happened after it is gone from the story, and so is the save after it.")
88
+ : t("The game goes back to how it was then. What happened after it is gone from the story, and so are the {count} saves after it.", { count: later });
89
+ return (_jsxs(Confirm, { title: t("Go back to this save?"), onClose: onClose, children: [_jsx("div", { class: "save-card shown", children: _jsx(SaveFace, { save: save }) }), _jsx("p", { children: lost }), _jsx("p", { class: "confirm-note", children: t("Your settings stay as they are. A copy of the game as it is now stays in the campaign's .saves folder.") }), _jsxs("div", { class: "confirm-buttons", children: [_jsx("button", { type: "button", class: "save-button", autoFocus: true, onClick: onClose, children: t("Cancel") }), _jsx("button", { type: "button", class: "save-button danger final", disabled: busy, onClick: onConfirm, children: t("Go back") })] })] }));
90
+ }
91
+ /**
92
+ * Starting the campaign over, in two steps: from where, with the same character or a new one, and what is lost; then the campaign's name written, as for
93
+ * anything that cannot be taken back from the page.
94
+ */
95
+ function StartOver({ saves, points, campaign, busy, onClose, onConfirm }) {
96
+ const [to, setTo] = useState(points[0]);
97
+ const [sure, setSure] = useState(false);
98
+ const [name, setName] = useState("");
99
+ const field = useRef(null);
100
+ const matches = campaign !== undefined && comparable(name) === comparable(campaign);
101
+ const target = saves.find((save) => save.point === to);
102
+ // The second step takes the focus to the name, which the dialog gave the first step's Cancel.
103
+ useEffect(() => {
104
+ if (sure) {
105
+ field.current?.focus();
106
+ }
107
+ }, [sure]);
108
+ return (_jsxs(Confirm, { title: t("Start the campaign over?"), onClose: onClose, children: [!sure && (_jsxs(_Fragment, { children: [points.length > 1 && (_jsxs("fieldset", { class: "over-choice", children: [_jsx("legend", { children: t("From where") }), points.map((point) => (_jsxs("label", { children: [_jsx("input", { type: "radio", name: "start-over-from", checked: to === point, onChange: () => setTo(point) }), _jsxs("span", { children: [_jsx("strong", { children: pointTexts(point).title }), _jsx("span", { children: pointTexts(point).about })] })] }, point)))] })), target !== undefined && (_jsx("div", { class: "save-card shown", children: _jsx(SaveFace, { save: target }) })), _jsx("p", { children: to === "session zero"
109
+ ? t("Everything that happened since is gone from the story, and so is every save after it, your character too.")
110
+ : t("Everything that happened since is gone from the story, and so is every save after it.") }), _jsx("p", { class: "confirm-note", children: t("Your settings stay as they are. A copy of the game as it is now stays in the campaign's .saves folder.") }), _jsxs("div", { class: "confirm-buttons", children: [_jsx("button", { type: "button", class: "save-button", autoFocus: true, onClick: onClose, children: t("Cancel") }), _jsx("button", { type: "button", class: "save-button danger", onClick: () => setSure(true), children: t("Continue") })] })] })), sure && (_jsxs("form", { class: "confirm-name", onSubmit: (event) => {
111
+ event.preventDefault();
112
+ if (matches) {
113
+ onConfirm(name, to);
114
+ }
115
+ }, children: [_jsxs("label", { for: "start-over-name", children: [t("To start it over, write the campaign's name"), campaign === undefined ? "" : (_jsxs(_Fragment, { children: [": ", _jsx("strong", { children: campaign })] }))] }), _jsx("input", { ref: field, id: "start-over-name", type: "text", value: name, autoComplete: "off", spellcheck: false, onInput: (event) => setName(event.currentTarget.value) }), _jsxs("div", { class: "confirm-buttons", children: [_jsx("button", { type: "button", class: "save-button", onClick: onClose, children: t("Cancel") }), _jsx("button", { type: "submit", class: "save-button danger final", disabled: !matches || busy, children: t("Start over") })] })] }))] }));
116
+ }
117
+ /** A modal question over the whole page, the dice too, which Escape closes. */
118
+ function Confirm({ title, onClose, children }) {
119
+ const dialog = useRef(null);
120
+ useEffect(() => {
121
+ dialog.current?.showModal();
122
+ }, []);
123
+ return (_jsxs("dialog", { ref: dialog, class: "confirm", "aria-labelledby": "confirm-title", onClose: onClose, children: [_jsx("h2", { id: "confirm-title", children: title }), children] }));
124
+ }
125
+ /** The words that name a save, else its label; the points the game saved by itself, by what they are. */
126
+ function saveTitle(save) {
127
+ if (save.point !== undefined && save.name === save.point) {
128
+ return pointLabel(save.point);
129
+ }
130
+ return phraseLabel(save.name ?? save.label);
131
+ }
132
+ /** A name as the game compares it: its case and its curly quotes aside. */
133
+ function comparable(text) {
134
+ return text.trim().normalize("NFC").toLowerCase().replace(/[‘’]/g, "'");
135
+ }
136
+ /** What a mode of saves lets the player do, in their words; undefined for one the page does not know. */
137
+ function modeText(mode) {
138
+ const texts = {
139
+ free: t("save when you like, and go back to any save."),
140
+ checkpoint: t("the game saves at the end of each scene, and goes back to the last save only if your character dies."),
141
+ permadeath: t("the game saves at the end of each scene, but never goes back: what happens stays. You can only start the campaign over."),
142
+ };
143
+ return texts[mode];
144
+ }
145
+ /** A point the campaign starts over from, by name: the start, or before session zero. */
146
+ function pointLabel(point) {
147
+ return point === "start" ? t("The start") : t("Before session zero");
148
+ }
149
+ /** The two ways to start over, when the campaign has both. */
150
+ function pointTexts(point) {
151
+ return point === "start"
152
+ ? { title: t("With the same character"), about: t("Back to the start of play, after session zero.") }
153
+ : { title: t("With a new character"), about: t("Back to before session zero: the world and your settings stay, your character is made again.") };
154
+ }
@@ -0,0 +1,63 @@
1
+ import { jsx as _jsx, jsxs as _jsxs, Fragment as _Fragment } from "preact/jsx-runtime";
2
+ // The Scene section (D-309, VIEW-6): where the party is, its picture with the places around it, its name and what holds there; the open scene, who is in it and
3
+ // whose turn it is; outside a scene who is there of those the character knows; then the place's text.
4
+ import { sectionAddress } from "./address.js";
5
+ import { effectLabel, sinceDateLabel, terrainLabel } from "./game-words.js";
6
+ import { cardIcons, Icon } from "./icons.js";
7
+ import { phraseLabel, sceneTypeLabel, strangerLabel } from "./labels.js";
8
+ import { biomeLabel } from "./map-symbols.js";
9
+ import { Markdown, plainLine } from "./markdown.js";
10
+ import { sideOf, Token } from "./party.js";
11
+ import { PlaceMap } from "./place-map-view.js";
12
+ import { Card } from "./sheet.js";
13
+ import { StatusPip } from "./status.js";
14
+ import { t } from "./text.js";
15
+ export function SceneView({ place, scene }) {
16
+ if (place === undefined && scene === undefined) {
17
+ return (_jsxs("section", { class: "upcoming", "aria-labelledby": "place-name", children: [_jsx("h2", { id: "place-name", children: t("In the open") }), _jsx("p", { children: t("The party is in no place the character knows, as on a road between two.") })] }));
18
+ }
19
+ return (_jsxs("section", { class: scene === undefined && place?.map === undefined ? "place-view" : "place-view with-scene", "aria-labelledby": "place-name", children: [place && _jsx(PlaceBand, { place: place }), scene && _jsx(SceneCard, { scene: scene }), place?.map && _jsx(PlaceMap, { map: place.map, place: place.name }), _jsxs("div", { class: "groups", children: [scene === undefined && place && place.here.length > 0 && place.map === undefined && (_jsx(Card, { name: "Here", title: t("Here"), icon: cardIcons.here, layout: "lore", preview: place.here.map((person) => person.name).join(" · "), children: _jsx(People, { people: place.here }) })), place && place.text.trim() !== "" && (_jsx(Card, { name: "Description", title: t("Description"), icon: cardIcons.description, layout: "lore", preview: plainLine(place.text), children: _jsx(Markdown, { text: place.text }) }))] })] }));
20
+ }
21
+ /** The place's band (D-309): its picture with its name over it, or without one a compact band; the places that hold it, and what holds there. */
22
+ function PlaceBand({ place }) {
23
+ const caption = (_jsxs("div", { class: "place-caption", children: [place.within.length > 0 && (_jsx("ol", { class: "place-path", "aria-label": t("Within"), children: place.within.map((name) => _jsx("li", { children: name }, name)) })), _jsx("h2", { id: "place-name", children: place.name }), place.around.length > 0 && (_jsx("ul", { class: "place-env", "aria-label": t("Around"), children: place.around.map((item) => _jsx(Surrounding, { item: item, name: place.name }, `${"effect" in item ? item.effect : item.name} ${item.place ?? ""}`)) }))] }));
24
+ return place.image === undefined
25
+ ? (_jsxs("header", { class: "place-band compact", children: [_jsx("div", { class: "place-disc", children: _jsx(Icon, { name: "house" }) }), caption] }))
26
+ : (_jsxs("header", { class: "place-band over", children: [_jsx("figure", { class: "place-image", children: _jsx("img", { src: `/images/${encodeURIComponent(place.image.file)}?v=${place.image.version}`, alt: "" }) }), caption] }));
27
+ }
28
+ /**
29
+ * One thing that holds there: an entry of the environment as its name and value, as light dim, the biome and the terrain the engine reads in the page's language;
30
+ * an effect with its end; the place it comes from, when another.
31
+ */
32
+ function Surrounding({ item, name }) {
33
+ const from = item.place === undefined || item.place === name ? undefined : item.place;
34
+ const entry = "effect" in item ? undefined : environmentLabel(item.name, item.value);
35
+ return (_jsxs("li", { children: ["effect" in item ? effectLabel({ name: item.effect, end: item.end }) : (_jsxs(_Fragment, { children: [entry?.name !== "" && _jsx("span", { class: "k", children: entry?.name }), entry?.value] })), from && _jsx("span", { class: "from", children: ` · ${from}` })] }));
36
+ }
37
+ /** An entry of a place's environment: the biome and the terrain, which the engine reads, in the page's language; any other as the master wrote it. */
38
+ function environmentLabel(name, value) {
39
+ const known = name.trim().toLowerCase();
40
+ return known === "biome" ? { name: t("biome"), value: biomeLabel(value)?.toLowerCase() ?? value } : known === "terrain" ? { name: "", value: phraseLabel(terrainLabel(value)) } : { name, value };
41
+ }
42
+ /** The open scene (D-309): its title, type and since when, who is in it, and in a fight the round and whose turn it is. */
43
+ function SceneCard({ scene }) {
44
+ const turn = scene.turn === undefined
45
+ ? undefined
46
+ : [scene.round === undefined ? undefined : t("Round {round}", { round: scene.round }), t("{name}'s turn", { name: strangerLabel(scene.turn) })].filter((part) => part !== undefined).join(" · ");
47
+ return (_jsxs("section", { class: "scene-now", "aria-labelledby": "scene-title", children: [_jsxs("header", { children: [_jsx("p", { class: "eyebrow", children: t("Scene") }), _jsx("h3", { id: "scene-title", children: scene.title }), _jsx("span", { class: "scene-type", "data-type": scene.type, children: sceneTypeLabel(scene.type) }), scene.since && _jsx("span", { class: "scene-since", children: sinceDateLabel(scene.since) })] }), scene.now && _jsx("p", { class: "scene-line", children: scene.now }), _jsx(People, { people: scene.who }), scene.type === "combat"
48
+ ? (_jsxs("p", { class: "scene-turn", children: [turn && `${turn} · `, _jsx("a", { href: sectionAddress("combat"), children: t("Turn order") })] }))
49
+ : turn && _jsx("p", { class: "scene-turn", children: turn })] }));
50
+ }
51
+ /**
52
+ * Who is there: their tokens with their names under them, the party first; someone the character does not know as a hood, the copies with how many; a foe the
53
+ * master marked glows red a little (D-415); one of the party with the pip of their side (D-414); anyone with the pip of their state (D-419).
54
+ */
55
+ function People({ people }) {
56
+ return (_jsx("ul", { class: "present", children: people.map((person, index) => (_jsxs("li", { class: person.role === "other" && index > 0 && people[index - 1].role !== "other" ? "after-party" : undefined, children: [person.stranger && person.image === undefined
57
+ ? (_jsxs("span", { class: ["token stranger", letterOf(person.name) === undefined ? "" : "numbered", person.hostile === true ? "hostile" : ""].filter((name) => name !== "").join(" "), "aria-hidden": "true", children: [letterOf(person.name) ?? _jsx(Icon, { name: "stranger" }), _jsx(StatusPip, { status: person })] }))
58
+ : (_jsx(Token, { member: { name: person.name, role: person.role, ...(person.image === undefined ? {} : { image: person.image }), ...(person.icon === undefined ? {} : { icon: person.icon }) }, hostile: person.hostile === true, side: sideOf(person.role), status: person, number: person.stranger ? letterOf(person.name) : undefined })), _jsxs("span", { children: [person.stranger ? strangerLabel(person.name) : person.name, person.count !== undefined && person.count > 1 && _jsx("span", { class: "count", children: ` ×${person.count}` })] })] }, `${person.name} ${index}`))) }));
59
+ }
60
+ /** The letter of a kind of creature the character does not know, as "creature B" has: none for one kind alone, or for someone. */
61
+ function letterOf(name) {
62
+ return /^creature ([A-Z])$/.exec(name)?.[1];
63
+ }