rpg-engine 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1886) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +99 -2
  3. package/dist/campaign/create-campaign.d.ts +6 -0
  4. package/dist/campaign/create-campaign.js +71 -0
  5. package/dist/campaign/find-campaign.d.ts +8 -0
  6. package/dist/campaign/find-campaign.js +28 -0
  7. package/dist/campaign/host-files.d.ts +16 -0
  8. package/dist/campaign/host-files.js +131 -0
  9. package/dist/campaign/index.d.ts +5 -0
  10. package/dist/campaign/index.js +6 -0
  11. package/dist/campaign/settings.d.ts +185 -0
  12. package/dist/campaign/settings.js +399 -0
  13. package/dist/campaign/state.d.ts +15 -0
  14. package/dist/campaign/state.js +52 -0
  15. package/dist/cli.d.ts +2 -0
  16. package/dist/cli.js +19 -0
  17. package/dist/command-line.d.ts +7 -0
  18. package/dist/command-line.js +140 -0
  19. package/dist/commands/advance.d.ts +7 -0
  20. package/dist/commands/advance.js +80 -0
  21. package/dist/commands/ask.d.ts +33 -0
  22. package/dist/commands/ask.js +280 -0
  23. package/dist/commands/change.d.ts +69 -0
  24. package/dist/commands/change.js +604 -0
  25. package/dist/commands/config.d.ts +59 -0
  26. package/dist/commands/config.js +512 -0
  27. package/dist/commands/effect-layer.d.ts +22 -0
  28. package/dist/commands/effect-layer.js +84 -0
  29. package/dist/commands/effect.d.ts +27 -0
  30. package/dist/commands/effect.js +369 -0
  31. package/dist/commands/find.d.ts +34 -0
  32. package/dist/commands/find.js +64 -0
  33. package/dist/commands/game-advance.d.ts +50 -0
  34. package/dist/commands/game-advance.js +103 -0
  35. package/dist/commands/game-effects.d.ts +68 -0
  36. package/dist/commands/game-effects.js +196 -0
  37. package/dist/commands/game-environment.d.ts +16 -0
  38. package/dist/commands/game-environment.js +24 -0
  39. package/dist/commands/game-events.d.ts +84 -0
  40. package/dist/commands/game-events.js +325 -0
  41. package/dist/commands/game-experience.d.ts +57 -0
  42. package/dist/commands/game-experience.js +119 -0
  43. package/dist/commands/game-grid-moves.d.ts +33 -0
  44. package/dist/commands/game-grid-moves.js +94 -0
  45. package/dist/commands/game-grids.d.ts +52 -0
  46. package/dist/commands/game-grids.js +162 -0
  47. package/dist/commands/game-here.d.ts +40 -0
  48. package/dist/commands/game-here.js +100 -0
  49. package/dist/commands/game-images.d.ts +31 -0
  50. package/dist/commands/game-images.js +87 -0
  51. package/dist/commands/game-journey.d.ts +62 -0
  52. package/dist/commands/game-journey.js +163 -0
  53. package/dist/commands/game-knowledge.d.ts +32 -0
  54. package/dist/commands/game-knowledge.js +120 -0
  55. package/dist/commands/game-maps.d.ts +20 -0
  56. package/dist/commands/game-maps.js +51 -0
  57. package/dist/commands/game-mode.d.ts +31 -0
  58. package/dist/commands/game-mode.js +128 -0
  59. package/dist/commands/game-money.d.ts +17 -0
  60. package/dist/commands/game-money.js +55 -0
  61. package/dist/commands/game-moods.d.ts +22 -0
  62. package/dist/commands/game-moods.js +32 -0
  63. package/dist/commands/game-moves.d.ts +14 -0
  64. package/dist/commands/game-moves.js +43 -0
  65. package/dist/commands/game-open.d.ts +18 -0
  66. package/dist/commands/game-open.js +47 -0
  67. package/dist/commands/game-outside.d.ts +14 -0
  68. package/dist/commands/game-outside.js +151 -0
  69. package/dist/commands/game-positions.d.ts +52 -0
  70. package/dist/commands/game-positions.js +244 -0
  71. package/dist/commands/game-quests.d.ts +46 -0
  72. package/dist/commands/game-quests.js +97 -0
  73. package/dist/commands/game-recipes.d.ts +34 -0
  74. package/dist/commands/game-recipes.js +109 -0
  75. package/dist/commands/game-reminders.d.ts +22 -0
  76. package/dist/commands/game-reminders.js +74 -0
  77. package/dist/commands/game-roads.d.ts +90 -0
  78. package/dist/commands/game-roads.js +284 -0
  79. package/dist/commands/game-rules.d.ts +17 -0
  80. package/dist/commands/game-rules.js +30 -0
  81. package/dist/commands/game-saves.d.ts +59 -0
  82. package/dist/commands/game-saves.js +249 -0
  83. package/dist/commands/game-scene.d.ts +69 -0
  84. package/dist/commands/game-scene.js +285 -0
  85. package/dist/commands/game-thresholds.d.ts +13 -0
  86. package/dist/commands/game-thresholds.js +41 -0
  87. package/dist/commands/game-time.d.ts +17 -0
  88. package/dist/commands/game-time.js +42 -0
  89. package/dist/commands/game-view-journal.d.ts +145 -0
  90. package/dist/commands/game-view-journal.js +129 -0
  91. package/dist/commands/game-view-map.d.ts +78 -0
  92. package/dist/commands/game-view-map.js +266 -0
  93. package/dist/commands/game-view-place.d.ts +160 -0
  94. package/dist/commands/game-view-place.js +388 -0
  95. package/dist/commands/game-world.d.ts +60 -0
  96. package/dist/commands/game-world.js +204 -0
  97. package/dist/commands/image.d.ts +19 -0
  98. package/dist/commands/image.js +185 -0
  99. package/dist/commands/index.d.ts +3 -0
  100. package/dist/commands/index.js +57 -0
  101. package/dist/commands/init.d.ts +23 -0
  102. package/dist/commands/init.js +44 -0
  103. package/dist/commands/install.d.ts +23 -0
  104. package/dist/commands/install.js +68 -0
  105. package/dist/commands/instructions.d.ts +4 -0
  106. package/dist/commands/instructions.js +97 -0
  107. package/dist/commands/mode.d.ts +23 -0
  108. package/dist/commands/mode.js +84 -0
  109. package/dist/commands/mood.d.ts +34 -0
  110. package/dist/commands/mood.js +113 -0
  111. package/dist/commands/move.d.ts +34 -0
  112. package/dist/commands/move.js +274 -0
  113. package/dist/commands/notes.d.ts +10 -0
  114. package/dist/commands/notes.js +37 -0
  115. package/dist/commands/page-counters.d.ts +24 -0
  116. package/dist/commands/page-counters.js +84 -0
  117. package/dist/commands/parts.d.ts +16 -0
  118. package/dist/commands/parts.js +49 -0
  119. package/dist/commands/problems.d.ts +5 -0
  120. package/dist/commands/problems.js +47 -0
  121. package/dist/commands/progression.d.ts +68 -0
  122. package/dist/commands/progression.js +206 -0
  123. package/dist/commands/rename.d.ts +16 -0
  124. package/dist/commands/rename.js +116 -0
  125. package/dist/commands/reveal.d.ts +25 -0
  126. package/dist/commands/reveal.js +193 -0
  127. package/dist/commands/roll.d.ts +56 -0
  128. package/dist/commands/roll.js +302 -0
  129. package/dist/commands/route.d.ts +19 -0
  130. package/dist/commands/route.js +110 -0
  131. package/dist/commands/rules.d.ts +48 -0
  132. package/dist/commands/rules.js +194 -0
  133. package/dist/commands/save.d.ts +68 -0
  134. package/dist/commands/save.js +141 -0
  135. package/dist/commands/scene.d.ts +105 -0
  136. package/dist/commands/scene.js +741 -0
  137. package/dist/commands/sheet.d.ts +136 -0
  138. package/dist/commands/sheet.js +445 -0
  139. package/dist/commands/show.d.ts +76 -0
  140. package/dist/commands/show.js +216 -0
  141. package/dist/commands/status.d.ts +54 -0
  142. package/dist/commands/status.js +291 -0
  143. package/dist/commands/translate.d.ts +23 -0
  144. package/dist/commands/translate.js +108 -0
  145. package/dist/commands/travel.d.ts +47 -0
  146. package/dist/commands/travel.js +457 -0
  147. package/dist/commands/validate.d.ts +4 -0
  148. package/dist/commands/validate.js +25 -0
  149. package/dist/commands/view.d.ts +272 -0
  150. package/dist/commands/view.js +623 -0
  151. package/dist/commands/worked-out.d.ts +116 -0
  152. package/dist/commands/worked-out.js +704 -0
  153. package/dist/commands/write.d.ts +51 -0
  154. package/dist/commands/write.js +1017 -0
  155. package/dist/core/command-reference.d.ts +6 -0
  156. package/dist/core/command-reference.js +47 -0
  157. package/dist/core/context.d.ts +140 -0
  158. package/dist/core/context.js +28 -0
  159. package/dist/core/field-kind.d.ts +6 -0
  160. package/dist/core/field-kind.js +5 -0
  161. package/dist/core/files.d.ts +4 -0
  162. package/dist/core/files.js +30 -0
  163. package/dist/core/formula.d.ts +164 -0
  164. package/dist/core/formula.js +590 -0
  165. package/dist/core/frozen.d.ts +2 -0
  166. package/dist/core/frozen.js +11 -0
  167. package/dist/core/length.d.ts +27 -0
  168. package/dist/core/length.js +49 -0
  169. package/dist/core/log.d.ts +27 -0
  170. package/dist/core/log.js +38 -0
  171. package/dist/core/memo.d.ts +2 -0
  172. package/dist/core/memo.js +17 -0
  173. package/dist/core/mood.d.ts +6 -0
  174. package/dist/core/mood.js +11 -0
  175. package/dist/core/problem.d.ts +6 -0
  176. package/dist/core/problem.js +1 -0
  177. package/dist/core/progression-rule.d.ts +21 -0
  178. package/dist/core/progression-rule.js +2 -0
  179. package/dist/core/registry.d.ts +31 -0
  180. package/dist/core/registry.js +25 -0
  181. package/dist/core/session-store.d.ts +90 -0
  182. package/dist/core/session-store.js +289 -0
  183. package/dist/core/store.d.ts +83 -0
  184. package/dist/core/store.js +224 -0
  185. package/dist/core/text.d.ts +12 -0
  186. package/dist/core/text.js +32 -0
  187. package/dist/core/version.d.ts +2 -0
  188. package/dist/core/version.js +6 -0
  189. package/dist/core/yaml-file.d.ts +10 -0
  190. package/dist/core/yaml-file.js +42 -0
  191. package/dist/counters/counter.d.ts +36 -0
  192. package/dist/counters/counter.js +59 -0
  193. package/dist/counters/index.d.ts +1 -0
  194. package/dist/counters/index.js +2 -0
  195. package/dist/dashboard/address.js +43 -0
  196. package/dist/dashboard/api.js +185 -0
  197. package/dist/dashboard/app.js +217 -0
  198. package/dist/dashboard/asked.js +132 -0
  199. package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
  200. package/dist/dashboard/assets/dice/dice.glb +0 -0
  201. package/dist/dashboard/assets/dice/dice.json +1 -0
  202. package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
  203. package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
  204. package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
  205. package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
  206. package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
  207. package/dist/dashboard/assets/favicon.svg +7 -0
  208. package/dist/dashboard/assets/icon-180.png +0 -0
  209. package/dist/dashboard/assets/icon-32.png +0 -0
  210. package/dist/dashboard/assets/master.svg +71 -0
  211. package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
  212. package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
  213. package/dist/dashboard/card.js +61 -0
  214. package/dist/dashboard/columns.js +37 -0
  215. package/dist/dashboard/combat.js +72 -0
  216. package/dist/dashboard/data.js +3 -0
  217. package/dist/dashboard/dice/burn.js +200 -0
  218. package/dist/dashboard/dice/celebration.js +199 -0
  219. package/dist/dashboard/dice/floor-cracks.js +149 -0
  220. package/dist/dashboard/dice/frost.js +51 -0
  221. package/dist/dashboard/dice/load.js +66 -0
  222. package/dist/dashboard/dice/models.js +138 -0
  223. package/dist/dashboard/dice/pool.js +49 -0
  224. package/dist/dashboard/dice/roller.js +101 -0
  225. package/dist/dashboard/dice/sets.js +49 -0
  226. package/dist/dashboard/dice/sounds.js +102 -0
  227. package/dist/dashboard/dice/stage.js +355 -0
  228. package/dist/dashboard/dice/throw.js +242 -0
  229. package/dist/dashboard/dice/tray.js +365 -0
  230. package/dist/dashboard/faces.js +16 -0
  231. package/dist/dashboard/footer.js +17 -0
  232. package/dist/dashboard/free-rolls.js +41 -0
  233. package/dist/dashboard/game-words.js +164 -0
  234. package/dist/dashboard/glass.js +12 -0
  235. package/dist/dashboard/guide/ar.md +306 -0
  236. package/dist/dashboard/guide/cs.md +306 -0
  237. package/dist/dashboard/guide/da.md +306 -0
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  242. package/dist/dashboard/guide/fi.md +306 -0
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  247. package/dist/dashboard/guide/is.md +306 -0
  248. package/dist/dashboard/guide/it.md +306 -0
  249. package/dist/dashboard/guide/ja.md +306 -0
  250. package/dist/dashboard/guide/ko.md +306 -0
  251. package/dist/dashboard/guide/nb.md +306 -0
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  255. package/dist/dashboard/guide/ro.md +306 -0
  256. package/dist/dashboard/guide/ru.md +306 -0
  257. package/dist/dashboard/guide/sv.md +306 -0
  258. package/dist/dashboard/guide/tr.md +306 -0
  259. package/dist/dashboard/guide/uk.md +306 -0
  260. package/dist/dashboard/guide/zh.md +306 -0
  261. package/dist/dashboard/guide-blocks.js +72 -0
  262. package/dist/dashboard/guide-markdown.js +63 -0
  263. package/dist/dashboard/help.js +92 -0
  264. package/dist/dashboard/i18n/ar.json +670 -0
  265. package/dist/dashboard/i18n/cs.json +670 -0
  266. package/dist/dashboard/i18n/da.json +670 -0
  267. package/dist/dashboard/i18n/de.json +670 -0
  268. package/dist/dashboard/i18n/el.json +670 -0
  269. package/dist/dashboard/i18n/es.json +670 -0
  270. package/dist/dashboard/i18n/fi.json +670 -0
  271. package/dist/dashboard/i18n/fr.json +670 -0
  272. package/dist/dashboard/i18n/he.json +670 -0
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  278. package/dist/dashboard/i18n/ko.json +670 -0
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  283. package/dist/dashboard/i18n/ro.json +670 -0
  284. package/dist/dashboard/i18n/ru.json +670 -0
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  288. package/dist/dashboard/i18n/zh.json +670 -0
  289. package/dist/dashboard/icons.js +123 -0
  290. package/dist/dashboard/journal.js +188 -0
  291. package/dist/dashboard/labels.js +226 -0
  292. package/dist/dashboard/language-choice.js +83 -0
  293. package/dist/dashboard/languages.js +144 -0
  294. package/dist/dashboard/layout.js +93 -0
  295. package/dist/dashboard/map-sheet.js +32 -0
  296. package/dist/dashboard/map-symbols.js +79 -0
  297. package/dist/dashboard/markdown.js +72 -0
  298. package/dist/dashboard/master.js +69 -0
  299. package/dist/dashboard/mood-faces.js +16 -0
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  301. package/dist/dashboard/notes.js +203 -0
  302. package/dist/dashboard/notices.js +24 -0
  303. package/dist/dashboard/pages.js +32 -0
  304. package/dist/dashboard/party.js +65 -0
  305. package/dist/dashboard/place-map-view.js +362 -0
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  308. package/dist/dashboard/reactions.js +28 -0
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  310. package/dist/dashboard/rolls.js +240 -0
  311. package/dist/dashboard/saves.js +154 -0
  312. package/dist/dashboard/scene.js +63 -0
  313. package/dist/dashboard/settings.js +362 -0
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  317. package/dist/dashboard/story.js +51 -0
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  322. package/dist/dashboard/widgets.js +69 -0
  323. package/dist/dashboard/world-map.js +523 -0
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  325. package/dist/dashboard-server.d.ts +38 -0
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  367. package/dist/mcp-server.d.ts +22 -0
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  369. package/dist/money/index.d.ts +1 -0
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@@ -0,0 +1,49 @@
1
+ ---
2
+ size: Medium
3
+ category: fey
4
+ alignment: neutral evil
5
+ ac: 17
6
+ armor: natural armor
7
+ hp: 82/82
8
+ hp-dice: 11d8 + 33
9
+ speed: 30 ft
10
+ str: 18
11
+ dex: 12
12
+ con: 16
13
+ int: 13
14
+ wis: 14
15
+ cha: 14
16
+ skills: [Arcana +3, Deception +4, Perception +4, Stealth +3]
17
+ darkvision: 60 ft
18
+ passive-perception: 14
19
+ languages: [Common, Draconic, Sylvan]
20
+ cr: "3"
21
+ xp-value: 700
22
+ image: "[[witch-face.svg]]"
23
+ ---
24
+
25
+ ## Traits
26
+
27
+ ### Amphibious
28
+ The hag can breathe air and water.
29
+
30
+ ### Innate Spellcasting
31
+ The hag’s innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:
32
+
33
+ - At will: *dancing lights*, *minor illusion*, *vicious mockery*
34
+
35
+ ### Mimicry
36
+ The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
37
+
38
+ ## Actions
39
+
40
+ ### Claws
41
+ *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (2d8 + 4) slashing damage.
42
+
43
+ ### Illusory Appearance
44
+ The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.
45
+
46
+ The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.
47
+
48
+ ### Invisible Passage
49
+ The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.
@@ -0,0 +1,39 @@
1
+ ---
2
+ size: Medium
3
+ category: monstrosity
4
+ alignment: neutral
5
+ ac: 14
6
+ armor: natural armor
7
+ hp: 27/27
8
+ hp-dice: 6d8
9
+ speed: 30 ft
10
+ climb: 30 ft
11
+ str: 14
12
+ dex: 14
13
+ con: 11
14
+ int: 3
15
+ wis: 14
16
+ cha: 5
17
+ damage-resistances: ["bludgeoning, piercing, and slashing from nonmagical attacks"]
18
+ darkvision: 60 ft
19
+ passive-perception: 12
20
+ cr: "2"
21
+ xp-value: 450
22
+ image: "[[curled-tentacle.svg]]"
23
+ ---
24
+
25
+ ## Traits
26
+
27
+ ### Stone Camouflage
28
+ The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
29
+
30
+ ## Actions
31
+
32
+ ### Multiattack
33
+ The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target.
34
+
35
+ ### Tentacles
36
+ *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 9 (2d6 + 2) slashing damage.
37
+
38
+ ### Beak
39
+ *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6 + 2) piercing damage.
@@ -0,0 +1,38 @@
1
+ ---
2
+ size: Large
3
+ category: monstrosity
4
+ alignment: unaligned
5
+ ac: 12
6
+ hp: 59/59
7
+ hp-dice: 7d10 + 21
8
+ speed: 30 ft
9
+ fly: 80 ft
10
+ str: 18
11
+ dex: 15
12
+ con: 16
13
+ int: 2
14
+ wis: 13
15
+ cha: 8
16
+ skills: [Perception +5]
17
+ darkvision: 60 ft
18
+ passive-perception: 15
19
+ cr: "2"
20
+ xp-value: 450
21
+ image: "[[griffin-symbol.svg]]"
22
+ ---
23
+
24
+ ## Traits
25
+
26
+ ### Keen Sight
27
+ The griffon has advantage on Wisdom (Perception) checks that rely on sight.
28
+
29
+ ## Actions
30
+
31
+ ### Multiattack
32
+ The griffon makes two attacks: one with its beak and one with its claws.
33
+
34
+ ### Beak
35
+ *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 8 (1d8 + 4) piercing damage.
36
+
37
+ ### Claws
38
+ *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 11 (2d6 + 4) slashing damage.
@@ -0,0 +1,39 @@
1
+ ---
2
+ size: Medium
3
+ category: humanoid (grimlock)
4
+ alignment: neutral evil
5
+ ac: 11
6
+ hp: 11/11
7
+ hp-dice: 2d8 + 2
8
+ speed: 30 ft
9
+ str: 16
10
+ dex: 12
11
+ con: 12
12
+ int: 9
13
+ wis: 8
14
+ cha: 6
15
+ skills: [Athletics +5, Perception +3, Stealth +3]
16
+ condition-immunities: [blinded]
17
+ blindsight: 30 ft or 10 ft while deafened (blind beyond this radius)
18
+ passive-perception: 13
19
+ languages: [Undercommon]
20
+ cr: "1/4"
21
+ xp-value: 50
22
+ image: "[[troglodyte.svg]]"
23
+ ---
24
+
25
+ ## Traits
26
+
27
+ ### Blind Senses
28
+ The grimlock can’t use its blindsight while deafened and unable to smell.
29
+
30
+ ### Keen Hearing and Smell
31
+ The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
32
+
33
+ ### Stone Camouflage
34
+ The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
35
+
36
+ ## Actions
37
+
38
+ ### Spiked Bone Club
39
+ *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.
@@ -0,0 +1,29 @@
1
+ ---
2
+ size: Medium
3
+ category: humanoid (any race)
4
+ alignment: any alignment
5
+ ac: 16
6
+ armor: chain shirt, shield
7
+ hp: 11/11
8
+ hp-dice: 2d8 + 2
9
+ speed: 30 ft
10
+ str: 13
11
+ dex: 12
12
+ con: 12
13
+ int: 10
14
+ wis: 11
15
+ cha: 10
16
+ skills: [Perception +2]
17
+ passive-perception: 12
18
+ languages: [any one language (usually Common)]
19
+ cr: "1/8"
20
+ xp-value: 25
21
+ image: "[[visored-helm.svg]]"
22
+ ---
23
+
24
+ Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.
25
+
26
+ ## Actions
27
+
28
+ ### Spear
29
+ *Melee or Ranged Weapon Attack:* +3 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
@@ -0,0 +1,55 @@
1
+ ---
2
+ size: Large
3
+ category: monstrosity
4
+ alignment: lawful good
5
+ ac: 18
6
+ armor: natural armor
7
+ hp: 127/127
8
+ hp-dice: 15d10 + 45
9
+ speed: 40 ft
10
+ str: 19
11
+ dex: 18
12
+ con: 16
13
+ int: 16
14
+ wis: 19
15
+ cha: 18
16
+ saves: [Dex +8, Con +7, Int +7, Wis +8, Cha +8]
17
+ damage-immunities: [poison]
18
+ condition-immunities: [charmed, poisoned]
19
+ darkvision: 60 ft
20
+ passive-perception: 14
21
+ languages: [Celestial, Common]
22
+ slots-1: 4/4
23
+ slots-2: 3/3
24
+ slots-3: 3/3
25
+ slots-4: 3/3
26
+ slots-5: 2/2
27
+ slots-6: 1/1
28
+ cr: "10"
29
+ xp-value: 5900
30
+ image: "[[snake-tongue.svg]]"
31
+ ---
32
+
33
+ ## Traits
34
+
35
+ ### Rejuvenation
36
+ If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a *wish* spell can prevent this trait from functioning.
37
+
38
+ ### Spellcasting
39
+ The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:
40
+
41
+ - Cantrips (at will): *mending*, *sacred flame*, *thaumaturgy*
42
+ - 1st level (4 slots): *command*, *cure wounds*, *shield of faith*
43
+ - 2nd level (3 slots): *calm emotions*, *hold person*
44
+ - 3rd level (3 slots): *bestow curse*, *clairvoyance*
45
+ - 4th level (3 slots): *banishment*, *freedom of movement*
46
+ - 5th level (2 slots): *flame strike*, *geas*
47
+ - 6th level (1 slot): *true seeing*
48
+
49
+ ## Actions
50
+
51
+ ### Bite
52
+ *Melee Weapon Attack:* +8 to hit, reach 10 ft., one creature. *Hit:* 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
53
+
54
+ ### Spit Poison
55
+ *Ranged Weapon Attack:* +8 to hit, range 15/30 ft., one creature. *Hit:* The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
@@ -0,0 +1,71 @@
1
+ ---
2
+ size: Large
3
+ category: monstrosity
4
+ alignment: lawful neutral
5
+ ac: 17
6
+ armor: natural armor
7
+ hp: 136/136
8
+ hp-dice: 16d10 + 48
9
+ speed: 40 ft
10
+ fly: 60 ft
11
+ str: 18
12
+ dex: 15
13
+ con: 16
14
+ int: 18
15
+ wis: 18
16
+ cha: 18
17
+ skills: [Arcana +12, History +12, Perception +8, Religion +8]
18
+ damage-resistances: ["bludgeoning, piercing, and slashing from nonmagical attacks"]
19
+ damage-immunities: [psychic]
20
+ condition-immunities: [charmed, frightened]
21
+ truesight: 120 ft
22
+ passive-perception: 18
23
+ languages: [Common, Sphinx]
24
+ slots-1: 4/4
25
+ slots-2: 3/3
26
+ slots-3: 3/3
27
+ slots-4: 3/3
28
+ slots-5: 1/1
29
+ cr: "11"
30
+ xp-value: 7200
31
+ image: "[[egyptian-sphinx.svg]]"
32
+ ---
33
+
34
+ ## Traits
35
+
36
+ ### Inscrutable
37
+ The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx’s intentions or sincerity have disadvantage.
38
+
39
+ ### Magic Weapons
40
+ The sphinx’s weapon attacks are magical.
41
+
42
+ ### Spellcasting
43
+ The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:
44
+
45
+ - Cantrips (at will): *mage hand*, *minor illusion*, *prestidigitation*
46
+ - 1st level (4 slots): *detect magic*, *identify*, *shield*
47
+ - 2nd level (3 slots): *darkness*, *locate object*, *suggestion*
48
+ - 3rd level (3 slots): *dispel magic*, *remove curse*, *tongues*
49
+ - 4th level (3 slots): *banishment*, *greater invisibility*
50
+ - 5th level (1 slot): *legend lore*
51
+
52
+ ## Actions
53
+
54
+ ### Multiattack
55
+ The sphinx makes two claw attacks.
56
+
57
+ ### Claw
58
+ *Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 13 (2d8 + 4) slashing damage.
59
+
60
+ ## Legendary Actions
61
+
62
+ The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The sphinx regains spent legendary actions at the start of its turn.
63
+
64
+ ### Claw Attack
65
+ The sphinx makes one claw attack.
66
+
67
+ ### Teleport (Costs 2 Actions)
68
+ The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
69
+
70
+ ### Cast a Spell (Costs 3 Actions)
71
+ The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.
@@ -0,0 +1,40 @@
1
+ ---
2
+ size: Medium
3
+ category: race
4
+ speed: 30 ft
5
+ darkvision: 60 ft
6
+ languages: [Common, Elvish]
7
+ save-notes: [advantage on saving throws against being charmed]
8
+ image: "[[elf-ear.svg]]"
9
+ ---
10
+
11
+ Your half-elf character has some qualities in common with elves and some that are unique to half-elves.
12
+
13
+ ## Traits
14
+
15
+ ### Ability Score Increase
16
+ Your Charisma score increases by 2, and two other ability scores of your choice increase by 1.
17
+
18
+ ### Age
19
+ Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.
20
+
21
+ ### Alignment
22
+ Half-elves share the chaotic bent of their elven heritage. They value both personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others' demands, and sometimes prove unreliable, or at least unpredictable.
23
+
24
+ ### Size
25
+ Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.
26
+
27
+ ### Speed
28
+ Your base walking speed is 30 feet.
29
+
30
+ ### Darkvision
31
+ Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
32
+
33
+ ### Fey Ancestry
34
+ You have advantage on saving throws against being charmed, and magic can't put you to sleep.
35
+
36
+ ### Skill Versatility
37
+ You gain proficiency in two skills of your choice.
38
+
39
+ ### Languages
40
+ You can speak, read, and write Common, Elvish, and one extra language of your choice.
@@ -0,0 +1,44 @@
1
+ ---
2
+ size: Medium
3
+ category: race
4
+ speed: 30 ft
5
+ darkvision: 60 ft
6
+ languages: [Common, Orc]
7
+ skill-proficiencies: [Intimidation]
8
+ relentless-endurance: 1/1
9
+ image: "[[orc-head.svg]]"
10
+ ---
11
+
12
+ Your half-orc character has certain traits deriving from your orc ancestry.
13
+
14
+ ## Traits
15
+
16
+ ### Ability Score Increase
17
+ Your Strength score increases by 2, and your Constitution score increases by 1.
18
+
19
+ ### Age
20
+ Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.
21
+
22
+ ### Alignment
23
+ Half-orcs inherit a tendency toward chaos from their orc parents and are not strongly inclined toward good. Half-orcs raised among orcs and willing to live out their lives among them are usually evil.
24
+
25
+ ### Size
26
+ Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium.
27
+
28
+ ### Speed
29
+ Your base walking speed is 30 feet.
30
+
31
+ ### Darkvision
32
+ Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
33
+
34
+ ### Menacing
35
+ You gain proficiency in the Intimidation skill.
36
+
37
+ ### Relentless Endurance
38
+ When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
39
+
40
+ ### Savage Attacks
41
+ When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
42
+
43
+ ### Languages
44
+ You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.
@@ -0,0 +1,42 @@
1
+ ---
2
+ size: Medium
3
+ category: humanoid (human)
4
+ alignment: any alignment
5
+ ac: 18
6
+ armor: plate
7
+ hp: 65/65
8
+ hp-dice: 10d8 + 20
9
+ speed: 30 ft
10
+ str: 16
11
+ dex: 13
12
+ con: 14
13
+ int: 10
14
+ wis: 11
15
+ cha: 10
16
+ skills: [Athletics +5, Perception +2]
17
+ damage-resistances: [fire]
18
+ blindsight: 10 ft
19
+ darkvision: 60 ft
20
+ passive-perception: 12
21
+ languages: [Common, Draconic]
22
+ cr: "5"
23
+ xp-value: 1800
24
+ image: "[[dragon-shield.svg]]"
25
+ ---
26
+
27
+ ## Actions
28
+
29
+ ### Multiattack
30
+ The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.
31
+
32
+ ### Longsword
33
+ *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
34
+
35
+ ### Shortsword
36
+ *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (1d6 + 3) piercing damage.
37
+
38
+ ### Heavy Crossbow
39
+ *Ranged Weapon Attack:* +3 to hit, range 100/400 ft., one target. *Hit:* 6 (1d10 + 1) piercing damage.
40
+
41
+ ### Fire Breath (Recharge 5–6)
42
+ The veteran exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.
@@ -0,0 +1,39 @@
1
+ ---
2
+ size: Small
3
+ category: race
4
+ speed: 25 ft
5
+ languages: [Common, Halfling]
6
+ save-notes: [advantage on saving throws against being frightened]
7
+ image: "[[person.svg]]"
8
+ ---
9
+
10
+ Your halfling character has a number of traits in common with all other halflings.
11
+
12
+ ## Traits
13
+
14
+ ### Ability Score Increase
15
+ Your Dexterity score increases by 2.
16
+
17
+ ### Age
18
+ A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.
19
+
20
+ ### Alignment
21
+ Most halflings are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways.
22
+
23
+ ### Size
24
+ Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.
25
+
26
+ ### Speed
27
+ Your base walking speed is 25 feet.
28
+
29
+ ### Lucky
30
+ When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
31
+
32
+ ### Brave
33
+ You have advantage on saving throws against being frightened.
34
+
35
+ ### Halfling Nimbleness
36
+ You can move through the space of any creature that is of a size larger than yours.
37
+
38
+ ### Languages
39
+ You can speak, read, and write Common and Halfling. The Halfling language isn't secret, but halflings are loath to share it with others. They write very little, so they don't have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.
@@ -0,0 +1,39 @@
1
+ ---
2
+ size: Medium
3
+ category: monstrosity
4
+ alignment: chaotic evil
5
+ ac: 11
6
+ hp: 38/38
7
+ hp-dice: 7d8 + 7
8
+ speed: 20 ft
9
+ fly: 40 ft
10
+ str: 12
11
+ dex: 13
12
+ con: 12
13
+ int: 7
14
+ wis: 10
15
+ cha: 13
16
+ passive-perception: 10
17
+ languages: [Common]
18
+ cr: "1"
19
+ xp-value: 200
20
+ image: "[[harpy.svg]]"
21
+ ---
22
+
23
+ ## Actions
24
+
25
+ ### Multiattack
26
+ The harpy makes two attacks: one with its claws and one with its club.
27
+
28
+ ### Claws
29
+ *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 6 (2d4 + 1) slashing damage.
30
+
31
+ ### Club
32
+ *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 3 (1d4 + 1) bludgeoning damage.
33
+
34
+ ### Luring Song
35
+ The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
36
+
37
+ While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route, trying to get within 5 feet. It doesn’t avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it.
38
+
39
+ A target that successfully saves is immune to this harpy’s song for the next 24 hours.
@@ -0,0 +1,31 @@
1
+ ---
2
+ size: Tiny
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 13
6
+ hp: 1/1
7
+ hp-dice: 1d4 - 1
8
+ speed: 10 ft
9
+ fly: 60 ft
10
+ str: 5
11
+ dex: 16
12
+ con: 8
13
+ int: 2
14
+ wis: 14
15
+ cha: 6
16
+ skills: [Perception +4]
17
+ passive-perception: 14
18
+ cr: "0"
19
+ xp-value: 10
20
+ image: "[[hawk-emblem.svg]]"
21
+ ---
22
+
23
+ ## Traits
24
+
25
+ ### Keen Sight
26
+ The hawk has advantage on Wisdom (Perception) checks that rely on sight.
27
+
28
+ ## Actions
29
+
30
+ ### Talons
31
+ *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 1 slashing damage.
@@ -0,0 +1,40 @@
1
+ ---
2
+ size: Medium
3
+ category: fiend
4
+ alignment: lawful evil
5
+ ac: 15
6
+ armor: natural armor
7
+ hp: 45/45
8
+ hp-dice: 7d8 + 14
9
+ speed: 50 ft
10
+ str: 17
11
+ dex: 12
12
+ con: 14
13
+ int: 6
14
+ wis: 13
15
+ cha: 6
16
+ skills: [Perception +5]
17
+ damage-immunities: [fire]
18
+ darkvision: 60 ft
19
+ passive-perception: 15
20
+ languages: [understands Infernal but can’t speak it]
21
+ cr: "3"
22
+ xp-value: 700
23
+ image: "[[hound.svg]]"
24
+ ---
25
+
26
+ ## Traits
27
+
28
+ ### Keen Hearing and Smell
29
+ The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
30
+
31
+ ### Pack Tactics
32
+ The hound has advantage on an attack roll against a creature if at least one of the hound’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
33
+
34
+ ## Actions
35
+
36
+ ### Bite
37
+ *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
38
+
39
+ ### Fire Breath (Recharge 5–6)
40
+ The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
@@ -0,0 +1,45 @@
1
+ ---
2
+ size: Large
3
+ category: fiend (demon)
4
+ alignment: chaotic evil
5
+ ac: 16
6
+ armor: natural armor
7
+ hp: 136/136
8
+ hp-dice: 13d10 + 65
9
+ speed: 30 ft
10
+ str: 19
11
+ dex: 17
12
+ con: 20
13
+ int: 5
14
+ wis: 12
15
+ cha: 13
16
+ saves: [Str +7, Con +8, Wis +4]
17
+ damage-resistances: [cold, fire, lightning, "bludgeoning, piercing, and slashing from nonmagical attacks"]
18
+ damage-immunities: [poison]
19
+ condition-immunities: [poisoned]
20
+ darkvision: 120 ft
21
+ passive-perception: 11
22
+ languages: [Abyssal, telepathy 120 ft]
23
+ cr: "8"
24
+ xp-value: 3900
25
+ image: "[[gooey-daemon.svg]]"
26
+ ---
27
+
28
+ ## Traits
29
+
30
+ ### Magic Resistance
31
+ The hezrou has advantage on saving throws against spells and other magical effects.
32
+
33
+ ### Stench
34
+ Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou’s stench for 24 hours.
35
+
36
+ ## Actions
37
+
38
+ ### Multiattack
39
+ The hezrou makes three attacks: one with its bite and two with its claws.
40
+
41
+ ### Bite
42
+ *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 15 (2d10 + 4) piercing damage.
43
+
44
+ ### Claw
45
+ *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 11 (2d6 + 4) slashing damage.
@@ -0,0 +1,22 @@
1
+ ---
2
+ creature: "[[Elf]]"
3
+ category: race
4
+ weapon-proficiencies: [longsword, shortsword, shortbow, longbow]
5
+ image: "[[woman-elf-face.svg]]"
6
+ ---
7
+
8
+ As a high elf, you have a keen mind and a mastery of at least the basics of magic. In many fantasy gaming worlds, there are two kinds of high elves. One type is haughty and reclusive, believing themselves to be superior to non-elves and even other elves. The other type is more common and more friendly, and often encountered among humans and other races.
9
+
10
+ ## Traits
11
+
12
+ ### Ability Score Increase (High Elf)
13
+ Your Intelligence score increases by 1.
14
+
15
+ ### Elf Weapon Training
16
+ You have proficiency with the longsword, shortsword, shortbow, and longbow.
17
+
18
+ ### Cantrip
19
+ You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
20
+
21
+ ### Extra Language
22
+ You can speak, read, and write one extra language of your choice.