rpg-engine 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1886) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +99 -2
  3. package/dist/campaign/create-campaign.d.ts +6 -0
  4. package/dist/campaign/create-campaign.js +71 -0
  5. package/dist/campaign/find-campaign.d.ts +8 -0
  6. package/dist/campaign/find-campaign.js +28 -0
  7. package/dist/campaign/host-files.d.ts +16 -0
  8. package/dist/campaign/host-files.js +131 -0
  9. package/dist/campaign/index.d.ts +5 -0
  10. package/dist/campaign/index.js +6 -0
  11. package/dist/campaign/settings.d.ts +185 -0
  12. package/dist/campaign/settings.js +399 -0
  13. package/dist/campaign/state.d.ts +15 -0
  14. package/dist/campaign/state.js +52 -0
  15. package/dist/cli.d.ts +2 -0
  16. package/dist/cli.js +19 -0
  17. package/dist/command-line.d.ts +7 -0
  18. package/dist/command-line.js +140 -0
  19. package/dist/commands/advance.d.ts +7 -0
  20. package/dist/commands/advance.js +80 -0
  21. package/dist/commands/ask.d.ts +33 -0
  22. package/dist/commands/ask.js +280 -0
  23. package/dist/commands/change.d.ts +69 -0
  24. package/dist/commands/change.js +604 -0
  25. package/dist/commands/config.d.ts +59 -0
  26. package/dist/commands/config.js +512 -0
  27. package/dist/commands/effect-layer.d.ts +22 -0
  28. package/dist/commands/effect-layer.js +84 -0
  29. package/dist/commands/effect.d.ts +27 -0
  30. package/dist/commands/effect.js +369 -0
  31. package/dist/commands/find.d.ts +34 -0
  32. package/dist/commands/find.js +64 -0
  33. package/dist/commands/game-advance.d.ts +50 -0
  34. package/dist/commands/game-advance.js +103 -0
  35. package/dist/commands/game-effects.d.ts +68 -0
  36. package/dist/commands/game-effects.js +196 -0
  37. package/dist/commands/game-environment.d.ts +16 -0
  38. package/dist/commands/game-environment.js +24 -0
  39. package/dist/commands/game-events.d.ts +84 -0
  40. package/dist/commands/game-events.js +325 -0
  41. package/dist/commands/game-experience.d.ts +57 -0
  42. package/dist/commands/game-experience.js +119 -0
  43. package/dist/commands/game-grid-moves.d.ts +33 -0
  44. package/dist/commands/game-grid-moves.js +94 -0
  45. package/dist/commands/game-grids.d.ts +52 -0
  46. package/dist/commands/game-grids.js +162 -0
  47. package/dist/commands/game-here.d.ts +40 -0
  48. package/dist/commands/game-here.js +100 -0
  49. package/dist/commands/game-images.d.ts +31 -0
  50. package/dist/commands/game-images.js +87 -0
  51. package/dist/commands/game-journey.d.ts +62 -0
  52. package/dist/commands/game-journey.js +163 -0
  53. package/dist/commands/game-knowledge.d.ts +32 -0
  54. package/dist/commands/game-knowledge.js +120 -0
  55. package/dist/commands/game-maps.d.ts +20 -0
  56. package/dist/commands/game-maps.js +51 -0
  57. package/dist/commands/game-mode.d.ts +31 -0
  58. package/dist/commands/game-mode.js +128 -0
  59. package/dist/commands/game-money.d.ts +17 -0
  60. package/dist/commands/game-money.js +55 -0
  61. package/dist/commands/game-moods.d.ts +22 -0
  62. package/dist/commands/game-moods.js +32 -0
  63. package/dist/commands/game-moves.d.ts +14 -0
  64. package/dist/commands/game-moves.js +43 -0
  65. package/dist/commands/game-open.d.ts +18 -0
  66. package/dist/commands/game-open.js +47 -0
  67. package/dist/commands/game-outside.d.ts +14 -0
  68. package/dist/commands/game-outside.js +151 -0
  69. package/dist/commands/game-positions.d.ts +52 -0
  70. package/dist/commands/game-positions.js +244 -0
  71. package/dist/commands/game-quests.d.ts +46 -0
  72. package/dist/commands/game-quests.js +97 -0
  73. package/dist/commands/game-recipes.d.ts +34 -0
  74. package/dist/commands/game-recipes.js +109 -0
  75. package/dist/commands/game-reminders.d.ts +22 -0
  76. package/dist/commands/game-reminders.js +74 -0
  77. package/dist/commands/game-roads.d.ts +90 -0
  78. package/dist/commands/game-roads.js +284 -0
  79. package/dist/commands/game-rules.d.ts +17 -0
  80. package/dist/commands/game-rules.js +30 -0
  81. package/dist/commands/game-saves.d.ts +59 -0
  82. package/dist/commands/game-saves.js +249 -0
  83. package/dist/commands/game-scene.d.ts +69 -0
  84. package/dist/commands/game-scene.js +285 -0
  85. package/dist/commands/game-thresholds.d.ts +13 -0
  86. package/dist/commands/game-thresholds.js +41 -0
  87. package/dist/commands/game-time.d.ts +17 -0
  88. package/dist/commands/game-time.js +42 -0
  89. package/dist/commands/game-view-journal.d.ts +145 -0
  90. package/dist/commands/game-view-journal.js +129 -0
  91. package/dist/commands/game-view-map.d.ts +78 -0
  92. package/dist/commands/game-view-map.js +266 -0
  93. package/dist/commands/game-view-place.d.ts +160 -0
  94. package/dist/commands/game-view-place.js +388 -0
  95. package/dist/commands/game-world.d.ts +60 -0
  96. package/dist/commands/game-world.js +204 -0
  97. package/dist/commands/image.d.ts +19 -0
  98. package/dist/commands/image.js +185 -0
  99. package/dist/commands/index.d.ts +3 -0
  100. package/dist/commands/index.js +57 -0
  101. package/dist/commands/init.d.ts +23 -0
  102. package/dist/commands/init.js +44 -0
  103. package/dist/commands/install.d.ts +23 -0
  104. package/dist/commands/install.js +68 -0
  105. package/dist/commands/instructions.d.ts +4 -0
  106. package/dist/commands/instructions.js +97 -0
  107. package/dist/commands/mode.d.ts +23 -0
  108. package/dist/commands/mode.js +84 -0
  109. package/dist/commands/mood.d.ts +34 -0
  110. package/dist/commands/mood.js +113 -0
  111. package/dist/commands/move.d.ts +34 -0
  112. package/dist/commands/move.js +274 -0
  113. package/dist/commands/notes.d.ts +10 -0
  114. package/dist/commands/notes.js +37 -0
  115. package/dist/commands/page-counters.d.ts +24 -0
  116. package/dist/commands/page-counters.js +84 -0
  117. package/dist/commands/parts.d.ts +16 -0
  118. package/dist/commands/parts.js +49 -0
  119. package/dist/commands/problems.d.ts +5 -0
  120. package/dist/commands/problems.js +47 -0
  121. package/dist/commands/progression.d.ts +68 -0
  122. package/dist/commands/progression.js +206 -0
  123. package/dist/commands/rename.d.ts +16 -0
  124. package/dist/commands/rename.js +116 -0
  125. package/dist/commands/reveal.d.ts +25 -0
  126. package/dist/commands/reveal.js +193 -0
  127. package/dist/commands/roll.d.ts +56 -0
  128. package/dist/commands/roll.js +302 -0
  129. package/dist/commands/route.d.ts +19 -0
  130. package/dist/commands/route.js +110 -0
  131. package/dist/commands/rules.d.ts +48 -0
  132. package/dist/commands/rules.js +194 -0
  133. package/dist/commands/save.d.ts +68 -0
  134. package/dist/commands/save.js +141 -0
  135. package/dist/commands/scene.d.ts +105 -0
  136. package/dist/commands/scene.js +741 -0
  137. package/dist/commands/sheet.d.ts +136 -0
  138. package/dist/commands/sheet.js +445 -0
  139. package/dist/commands/show.d.ts +76 -0
  140. package/dist/commands/show.js +216 -0
  141. package/dist/commands/status.d.ts +54 -0
  142. package/dist/commands/status.js +291 -0
  143. package/dist/commands/translate.d.ts +23 -0
  144. package/dist/commands/translate.js +108 -0
  145. package/dist/commands/travel.d.ts +47 -0
  146. package/dist/commands/travel.js +457 -0
  147. package/dist/commands/validate.d.ts +4 -0
  148. package/dist/commands/validate.js +25 -0
  149. package/dist/commands/view.d.ts +272 -0
  150. package/dist/commands/view.js +623 -0
  151. package/dist/commands/worked-out.d.ts +116 -0
  152. package/dist/commands/worked-out.js +704 -0
  153. package/dist/commands/write.d.ts +51 -0
  154. package/dist/commands/write.js +1017 -0
  155. package/dist/core/command-reference.d.ts +6 -0
  156. package/dist/core/command-reference.js +47 -0
  157. package/dist/core/context.d.ts +140 -0
  158. package/dist/core/context.js +28 -0
  159. package/dist/core/field-kind.d.ts +6 -0
  160. package/dist/core/field-kind.js +5 -0
  161. package/dist/core/files.d.ts +4 -0
  162. package/dist/core/files.js +30 -0
  163. package/dist/core/formula.d.ts +164 -0
  164. package/dist/core/formula.js +590 -0
  165. package/dist/core/frozen.d.ts +2 -0
  166. package/dist/core/frozen.js +11 -0
  167. package/dist/core/length.d.ts +27 -0
  168. package/dist/core/length.js +49 -0
  169. package/dist/core/log.d.ts +27 -0
  170. package/dist/core/log.js +38 -0
  171. package/dist/core/memo.d.ts +2 -0
  172. package/dist/core/memo.js +17 -0
  173. package/dist/core/mood.d.ts +6 -0
  174. package/dist/core/mood.js +11 -0
  175. package/dist/core/problem.d.ts +6 -0
  176. package/dist/core/problem.js +1 -0
  177. package/dist/core/progression-rule.d.ts +21 -0
  178. package/dist/core/progression-rule.js +2 -0
  179. package/dist/core/registry.d.ts +31 -0
  180. package/dist/core/registry.js +25 -0
  181. package/dist/core/session-store.d.ts +90 -0
  182. package/dist/core/session-store.js +289 -0
  183. package/dist/core/store.d.ts +83 -0
  184. package/dist/core/store.js +224 -0
  185. package/dist/core/text.d.ts +12 -0
  186. package/dist/core/text.js +32 -0
  187. package/dist/core/version.d.ts +2 -0
  188. package/dist/core/version.js +6 -0
  189. package/dist/core/yaml-file.d.ts +10 -0
  190. package/dist/core/yaml-file.js +42 -0
  191. package/dist/counters/counter.d.ts +36 -0
  192. package/dist/counters/counter.js +59 -0
  193. package/dist/counters/index.d.ts +1 -0
  194. package/dist/counters/index.js +2 -0
  195. package/dist/dashboard/address.js +43 -0
  196. package/dist/dashboard/api.js +185 -0
  197. package/dist/dashboard/app.js +217 -0
  198. package/dist/dashboard/asked.js +132 -0
  199. package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
  200. package/dist/dashboard/assets/dice/dice.glb +0 -0
  201. package/dist/dashboard/assets/dice/dice.json +1 -0
  202. package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
  203. package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
  204. package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
  205. package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
  206. package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
  207. package/dist/dashboard/assets/favicon.svg +7 -0
  208. package/dist/dashboard/assets/icon-180.png +0 -0
  209. package/dist/dashboard/assets/icon-32.png +0 -0
  210. package/dist/dashboard/assets/master.svg +71 -0
  211. package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
  212. package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
  213. package/dist/dashboard/card.js +61 -0
  214. package/dist/dashboard/columns.js +37 -0
  215. package/dist/dashboard/combat.js +72 -0
  216. package/dist/dashboard/data.js +3 -0
  217. package/dist/dashboard/dice/burn.js +200 -0
  218. package/dist/dashboard/dice/celebration.js +199 -0
  219. package/dist/dashboard/dice/floor-cracks.js +149 -0
  220. package/dist/dashboard/dice/frost.js +51 -0
  221. package/dist/dashboard/dice/load.js +66 -0
  222. package/dist/dashboard/dice/models.js +138 -0
  223. package/dist/dashboard/dice/pool.js +49 -0
  224. package/dist/dashboard/dice/roller.js +101 -0
  225. package/dist/dashboard/dice/sets.js +49 -0
  226. package/dist/dashboard/dice/sounds.js +102 -0
  227. package/dist/dashboard/dice/stage.js +355 -0
  228. package/dist/dashboard/dice/throw.js +242 -0
  229. package/dist/dashboard/dice/tray.js +365 -0
  230. package/dist/dashboard/faces.js +16 -0
  231. package/dist/dashboard/footer.js +17 -0
  232. package/dist/dashboard/free-rolls.js +41 -0
  233. package/dist/dashboard/game-words.js +164 -0
  234. package/dist/dashboard/glass.js +12 -0
  235. package/dist/dashboard/guide/ar.md +306 -0
  236. package/dist/dashboard/guide/cs.md +306 -0
  237. package/dist/dashboard/guide/da.md +306 -0
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  242. package/dist/dashboard/guide/fi.md +306 -0
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  247. package/dist/dashboard/guide/is.md +306 -0
  248. package/dist/dashboard/guide/it.md +306 -0
  249. package/dist/dashboard/guide/ja.md +306 -0
  250. package/dist/dashboard/guide/ko.md +306 -0
  251. package/dist/dashboard/guide/nb.md +306 -0
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  255. package/dist/dashboard/guide/ro.md +306 -0
  256. package/dist/dashboard/guide/ru.md +306 -0
  257. package/dist/dashboard/guide/sv.md +306 -0
  258. package/dist/dashboard/guide/tr.md +306 -0
  259. package/dist/dashboard/guide/uk.md +306 -0
  260. package/dist/dashboard/guide/zh.md +306 -0
  261. package/dist/dashboard/guide-blocks.js +72 -0
  262. package/dist/dashboard/guide-markdown.js +63 -0
  263. package/dist/dashboard/help.js +92 -0
  264. package/dist/dashboard/i18n/ar.json +670 -0
  265. package/dist/dashboard/i18n/cs.json +670 -0
  266. package/dist/dashboard/i18n/da.json +670 -0
  267. package/dist/dashboard/i18n/de.json +670 -0
  268. package/dist/dashboard/i18n/el.json +670 -0
  269. package/dist/dashboard/i18n/es.json +670 -0
  270. package/dist/dashboard/i18n/fi.json +670 -0
  271. package/dist/dashboard/i18n/fr.json +670 -0
  272. package/dist/dashboard/i18n/he.json +670 -0
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  278. package/dist/dashboard/i18n/ko.json +670 -0
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  283. package/dist/dashboard/i18n/ro.json +670 -0
  284. package/dist/dashboard/i18n/ru.json +670 -0
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  288. package/dist/dashboard/i18n/zh.json +670 -0
  289. package/dist/dashboard/icons.js +123 -0
  290. package/dist/dashboard/journal.js +188 -0
  291. package/dist/dashboard/labels.js +226 -0
  292. package/dist/dashboard/language-choice.js +83 -0
  293. package/dist/dashboard/languages.js +144 -0
  294. package/dist/dashboard/layout.js +93 -0
  295. package/dist/dashboard/map-sheet.js +32 -0
  296. package/dist/dashboard/map-symbols.js +79 -0
  297. package/dist/dashboard/markdown.js +72 -0
  298. package/dist/dashboard/master.js +69 -0
  299. package/dist/dashboard/mood-faces.js +16 -0
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  301. package/dist/dashboard/notes.js +203 -0
  302. package/dist/dashboard/notices.js +24 -0
  303. package/dist/dashboard/pages.js +32 -0
  304. package/dist/dashboard/party.js +65 -0
  305. package/dist/dashboard/place-map-view.js +362 -0
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  308. package/dist/dashboard/reactions.js +28 -0
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  310. package/dist/dashboard/rolls.js +240 -0
  311. package/dist/dashboard/saves.js +154 -0
  312. package/dist/dashboard/scene.js +63 -0
  313. package/dist/dashboard/settings.js +362 -0
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  317. package/dist/dashboard/story.js +51 -0
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  322. package/dist/dashboard/widgets.js +69 -0
  323. package/dist/dashboard/world-map.js +523 -0
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  325. package/dist/dashboard-server.d.ts +38 -0
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  367. package/dist/mcp-server.d.ts +22 -0
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  369. package/dist/money/index.d.ts +1 -0
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@@ -0,0 +1,83 @@
1
+ /** What a store keeps of a file: its text, undefined when there is no file, and what it read as, by kind of reading. */
2
+ interface Kept {
3
+ text: string | undefined;
4
+ readings: Map<string, {
5
+ value: unknown;
6
+ } | {
7
+ error: unknown;
8
+ }>;
9
+ }
10
+ /** The files of a call, read once and kept: a module asks for them through files(). */
11
+ export declare class FileStore {
12
+ protected readonly kept: Map<string, Kept>;
13
+ private readonly packages;
14
+ protected readonly listings: Map<string, string[]>;
15
+ private readonly remembered;
16
+ /** `packages` are the folders of the installed game systems, whose files the process keeps from one call to the next while they do not change. */
17
+ constructor(packages?: string[]);
18
+ /** The text of a file; undefined when there is none. */
19
+ text(path: string): string | undefined;
20
+ /** Whether there is a file at `path`. */
21
+ exists(path: string): boolean;
22
+ /**
23
+ * What a file reads as, through `parse`, by a kind of reading such as "page": kept frozen until the file changes, and a reading that failed fails again
24
+ * the same way. Undefined when there is no file.
25
+ */
26
+ read<T>(path: string, kind: string, parse: (text: string) => T): T | undefined;
27
+ /** The files in `folder` and in the folders inside it whose names `keep` takes, listed once. */
28
+ files(folder: string, keep: (name: string) => boolean): string[];
29
+ /** The files and folders right inside `folder`, as they are now, by name; none when there is no such folder. */
30
+ entries(folder: string): {
31
+ name: string;
32
+ isFolder: boolean;
33
+ }[];
34
+ /** A file's bytes as they are now, as a save holds them; undefined when there is no file. */
35
+ bytes(path: string): Uint8Array | undefined;
36
+ /** The text of a file as it is now, for a command about to write it: in a call, the text the call reads; a session checks the disk (D-193). */
37
+ fresh(path: string): string | undefined;
38
+ /** Keeps the files of a campaign up to date for later calls: only the store of a session does (D-193). */
39
+ track(_root: string): void;
40
+ /** A file, or the listing of a folder, that the store keeps from now on: a session tells what lasts from a call to the next (D-193). */
41
+ protected onKept(_path: string): void;
42
+ /**
43
+ * A value built from the files, such as the world, kept until something changes that `dependsOn` takes: a file, or a folder that may hold one. A build
44
+ * that fails is not kept.
45
+ */
46
+ remember<T>(key: string, dependsOn: (path: string) => boolean, build: () => T): T;
47
+ /** Writes a file, with the folders it needs. */
48
+ write(path: string, text: string): void;
49
+ /** Writes a file's bytes as they are, with the folders it needs, as a save gives them back: what the store kept of it is read again. */
50
+ writeBytes(path: string, bytes: Uint8Array): void;
51
+ /** Adds text at the end of a file, as the log grows. */
52
+ append(path: string, text: string): void;
53
+ /** Makes a folder, with those it needs, if it is not there. */
54
+ makeFolder(path: string): void;
55
+ /** When a file last changed, in milliseconds, as the disk says now; undefined when there is none. */
56
+ modified(path: string): number | undefined;
57
+ /** Removes a file. */
58
+ remove(path: string): void;
59
+ protected entry(path: string): Kept;
60
+ /**
61
+ * A file of an installed game system as the process last read it, while it has not changed since, nor in the two seconds before; undefined for any other
62
+ * file. The first reading asks the disk nothing more: a call from the command line, the only one of its process, pays nothing for it.
63
+ */
64
+ private packageEntry;
65
+ /**
66
+ * What is kept of a file after a change: its new text and no readings, or nothing, to read it again, when its text is not known; whether it is in the
67
+ * listings of the folders that hold it; and no value remembered from it.
68
+ */
69
+ protected changed(path: string, now: {
70
+ text: string | undefined;
71
+ } | undefined, exists: boolean): void;
72
+ /** Forgets the values remembered from a file. */
73
+ protected forgetBuiltFrom(path: string): void;
74
+ }
75
+ /** The store of the running command; outside one, a new store for each use, which reads the files as they are. */
76
+ export declare function files(): FileStore;
77
+ /** Runs `work` with `store` as the store its modules read and write through; a command run inside another keeps that one's. */
78
+ export declare function withFiles<T>(store: FileStore, work: () => T): T;
79
+ /** Whether a path is inside a folder, below it: a folder named like "..notes" is inside too. */
80
+ export declare function isInside(folder: string, path: string): boolean;
81
+ /** The text of a file, or undefined when there is none: a folder or a file that cannot be read fails as before. */
82
+ export declare function readText(path: string): string | undefined;
83
+ export {};
@@ -0,0 +1,224 @@
1
+ // The files as a command sees them (D-137, D-194): each read at most once in a call, kept as its text and as what it reads as, frozen; what the command writes
2
+ // updates what is kept. A command runs inside its store, and the modules reach it with files(): the MCP server will keep one for a whole session.
3
+ import { AsyncLocalStorage } from "node:async_hooks";
4
+ import { appendFileSync, existsSync, mkdirSync, readdirSync, readFileSync, rmSync, statSync, writeFileSync } from "node:fs";
5
+ import { basename, dirname, isAbsolute, relative, resolve, sep } from "node:path";
6
+ import { filesIn } from "./files.js";
7
+ import { frozen } from "./frozen.js";
8
+ /**
9
+ * The files of the installed game systems, kept for the whole process while none changes after it was read: a process that runs many calls, as the tests do,
10
+ * reads and parses a system's pages once (D-194). Only a store given the systems' folders uses them.
11
+ */
12
+ const packageFiles = new Map();
13
+ // A file changed this close to its reading may change again within the same tick of the disk's clock: it is read again until it is older, as git does.
14
+ const racyMilliseconds = 2000;
15
+ /** The files of a call, read once and kept: a module asks for them through files(). */
16
+ export class FileStore {
17
+ kept = new Map();
18
+ packages;
19
+ listings = new Map();
20
+ remembered = new Map();
21
+ /** `packages` are the folders of the installed game systems, whose files the process keeps from one call to the next while they do not change. */
22
+ constructor(packages = []) {
23
+ this.packages = packages.map((folder) => resolve(folder));
24
+ }
25
+ /** The text of a file; undefined when there is none. */
26
+ text(path) {
27
+ return this.entry(path).text;
28
+ }
29
+ /** Whether there is a file at `path`. */
30
+ exists(path) {
31
+ return this.text(path) !== undefined;
32
+ }
33
+ /**
34
+ * What a file reads as, through `parse`, by a kind of reading such as "page": kept frozen until the file changes, and a reading that failed fails again
35
+ * the same way. Undefined when there is no file.
36
+ */
37
+ read(path, kind, parse) {
38
+ const entry = this.entry(path);
39
+ if (entry.text === undefined) {
40
+ return undefined;
41
+ }
42
+ let reading = entry.readings.get(kind);
43
+ if (reading === undefined) {
44
+ try {
45
+ reading = { value: frozen(parse(entry.text)) };
46
+ }
47
+ catch (error) {
48
+ reading = { error };
49
+ }
50
+ entry.readings.set(kind, reading);
51
+ }
52
+ if ("error" in reading) {
53
+ throw reading.error;
54
+ }
55
+ return reading.value;
56
+ }
57
+ /** The files in `folder` and in the folders inside it whose names `keep` takes, listed once. */
58
+ files(folder, keep) {
59
+ const key = resolve(folder);
60
+ let listing = this.listings.get(key);
61
+ if (listing === undefined) {
62
+ listing = filesIn(key, () => true);
63
+ this.listings.set(key, listing);
64
+ this.onKept(key);
65
+ }
66
+ return listing.filter((path) => keep(basename(path)));
67
+ }
68
+ /** The files and folders right inside `folder`, as they are now, by name; none when there is no such folder. */
69
+ entries(folder) {
70
+ return existsSync(folder) && statSync(folder).isDirectory()
71
+ ? readdirSync(folder, { withFileTypes: true }).filter((entry) => entry.isFile() || entry.isDirectory()).map((entry) => ({ name: entry.name, isFolder: entry.isDirectory() }))
72
+ : [];
73
+ }
74
+ /** A file's bytes as they are now, as a save holds them; undefined when there is no file. */
75
+ bytes(path) {
76
+ return existsSync(path) ? new Uint8Array(readFileSync(path)) : undefined;
77
+ }
78
+ /** The text of a file as it is now, for a command about to write it: in a call, the text the call reads; a session checks the disk (D-193). */
79
+ fresh(path) {
80
+ return this.text(path);
81
+ }
82
+ /** Keeps the files of a campaign up to date for later calls: only the store of a session does (D-193). */
83
+ track(_root) {
84
+ }
85
+ /** A file, or the listing of a folder, that the store keeps from now on: a session tells what lasts from a call to the next (D-193). */
86
+ onKept(_path) {
87
+ }
88
+ /**
89
+ * A value built from the files, such as the world, kept until something changes that `dependsOn` takes: a file, or a folder that may hold one. A build
90
+ * that fails is not kept.
91
+ */
92
+ remember(key, dependsOn, build) {
93
+ const kept = this.remembered.get(key);
94
+ if (kept !== undefined) {
95
+ return kept.value;
96
+ }
97
+ const value = build();
98
+ this.remembered.set(key, { value, dependsOn });
99
+ return value;
100
+ }
101
+ /** Writes a file, with the folders it needs. */
102
+ write(path, text) {
103
+ mkdirSync(dirname(path), { recursive: true });
104
+ writeFileSync(path, text, "utf8");
105
+ this.changed(path, { text }, true);
106
+ }
107
+ /** Writes a file's bytes as they are, with the folders it needs, as a save gives them back: what the store kept of it is read again. */
108
+ writeBytes(path, bytes) {
109
+ mkdirSync(dirname(path), { recursive: true });
110
+ writeFileSync(path, bytes);
111
+ this.changed(path, undefined, true);
112
+ }
113
+ /** Adds text at the end of a file, as the log grows. */
114
+ append(path, text) {
115
+ const before = this.kept.get(resolve(path));
116
+ appendFileSync(path, text, "utf8");
117
+ // A file never read stays to be read: what is kept of it would be only its end.
118
+ this.changed(path, before === undefined ? undefined : { text: `${before.text ?? ""}${text}` }, true);
119
+ }
120
+ /** Makes a folder, with those it needs, if it is not there. */
121
+ makeFolder(path) {
122
+ mkdirSync(path, { recursive: true });
123
+ }
124
+ /** When a file last changed, in milliseconds, as the disk says now; undefined when there is none. */
125
+ modified(path) {
126
+ return existsSync(path) ? statSync(path).mtimeMs : undefined;
127
+ }
128
+ /** Removes a file. */
129
+ remove(path) {
130
+ rmSync(path);
131
+ this.changed(path, { text: undefined }, false);
132
+ }
133
+ entry(path) {
134
+ const key = resolve(path);
135
+ let entry = this.kept.get(key);
136
+ if (entry === undefined) {
137
+ entry = this.packageEntry(key) ?? { text: readText(key), readings: new Map() };
138
+ this.kept.set(key, entry);
139
+ this.onKept(key);
140
+ }
141
+ return entry;
142
+ }
143
+ /**
144
+ * A file of an installed game system as the process last read it, while it has not changed since, nor in the two seconds before; undefined for any other
145
+ * file. The first reading asks the disk nothing more: a call from the command line, the only one of its process, pays nothing for it.
146
+ */
147
+ packageEntry(path) {
148
+ if (!this.packages.some((folder) => isInside(folder, path))) {
149
+ return undefined;
150
+ }
151
+ const known = packageFiles.get(path);
152
+ if (known !== undefined && !changedSince(path, known.readAt - racyMilliseconds)) {
153
+ return known.entry;
154
+ }
155
+ const readAt = Date.now();
156
+ const entry = { text: readText(path), readings: new Map() };
157
+ packageFiles.set(path, { readAt, entry });
158
+ return entry;
159
+ }
160
+ /**
161
+ * What is kept of a file after a change: its new text and no readings, or nothing, to read it again, when its text is not known; whether it is in the
162
+ * listings of the folders that hold it; and no value remembered from it.
163
+ */
164
+ changed(path, now, exists) {
165
+ const key = resolve(path);
166
+ if (now === undefined) {
167
+ this.kept.delete(key);
168
+ }
169
+ else {
170
+ this.kept.set(key, { text: now.text, readings: new Map() });
171
+ this.onKept(key);
172
+ }
173
+ this.forgetBuiltFrom(key);
174
+ for (const [folder, listing] of this.listings) {
175
+ const inside = isInside(folder, key);
176
+ const listed = listing.includes(key);
177
+ if (inside && exists && !listed) {
178
+ listing.push(key);
179
+ }
180
+ else if (inside && !exists && listed) {
181
+ listing.splice(listing.indexOf(key), 1);
182
+ }
183
+ }
184
+ }
185
+ /** Forgets the values remembered from a file. */
186
+ forgetBuiltFrom(path) {
187
+ for (const [key, value] of this.remembered) {
188
+ if (value.dependsOn(path)) {
189
+ this.remembered.delete(key);
190
+ }
191
+ }
192
+ }
193
+ }
194
+ const running = new AsyncLocalStorage();
195
+ /** The store of the running command; outside one, a new store for each use, which reads the files as they are. */
196
+ export function files() {
197
+ return running.getStore() ?? new FileStore();
198
+ }
199
+ /** Runs `work` with `store` as the store its modules read and write through; a command run inside another keeps that one's. */
200
+ export function withFiles(store, work) {
201
+ return running.getStore() === undefined ? running.run(store, work) : work();
202
+ }
203
+ /** Whether a path is inside a folder, below it: a folder named like "..notes" is inside too. */
204
+ export function isInside(folder, path) {
205
+ const below = relative(folder, path);
206
+ return below !== "" && below !== ".." && !below.startsWith(`..${sep}`) && !isAbsolute(below);
207
+ }
208
+ /** Whether a file changed after a time, or is gone. */
209
+ function changedSince(path, time) {
210
+ const stats = statSync(path, { throwIfNoEntry: false });
211
+ return stats === undefined || stats.mtimeMs >= time;
212
+ }
213
+ /** The text of a file, or undefined when there is none: a folder or a file that cannot be read fails as before. */
214
+ export function readText(path) {
215
+ try {
216
+ return readFileSync(path, "utf8");
217
+ }
218
+ catch (error) {
219
+ if (error.code === "ENOENT") {
220
+ return undefined;
221
+ }
222
+ throw error;
223
+ }
224
+ }
@@ -0,0 +1,12 @@
1
+ /** A name as it is compared: any case, accents written either way (NFC) and a curly apostrophe as a straight one (SYS-5), so that "Città" from any system matches "città". */
2
+ export declare function comparableText(text: string): string;
3
+ /** The first sentence of a text, up to its first ". ", as the help and the commands' reference give a command's description. */
4
+ export declare function firstSentence(text: string): string;
5
+ /** A noun with its article, as messages write it: "a character", "an item". */
6
+ export declare function withArticle(noun: string): string;
7
+ /** The name in `names` that `name` writes, ignoring case, how accents are written and the spaces around it; undefined when none does. */
8
+ export declare function sameName(names: string[], name: string): string | undefined;
9
+ /** The value a record holds under a name, as names are compared (INH-5); undefined when it holds none. */
10
+ export declare function valueNamed(record: Record<string, unknown>, name: string): unknown;
11
+ /** The page a link's target names: [[folder/Page.md]], and [[Page\|label]] as written in tables, name Page. */
12
+ export declare function linkTargetName(target: string): string;
@@ -0,0 +1,32 @@
1
+ import { rememberedByText } from "./memo.js";
2
+ /** A name as it is compared: any case, accents written either way (NFC) and a curly apostrophe as a straight one (SYS-5), so that "Città" from any system matches "città". */
3
+ export function comparableText(text) {
4
+ // Names come back at every call: a short text is remembered.
5
+ return text.length > 200 ? comparable(text) : rememberedComparable(text);
6
+ }
7
+ const rememberedComparable = rememberedByText(comparable);
8
+ function comparable(text) {
9
+ return text.normalize("NFC").toLowerCase().replace(/[‘’]/g, "'");
10
+ }
11
+ /** The first sentence of a text, up to its first ". ", as the help and the commands' reference give a command's description. */
12
+ export function firstSentence(text) {
13
+ const end = text.indexOf(". ");
14
+ return end === -1 ? text : text.slice(0, end + 1);
15
+ }
16
+ /** A noun with its article, as messages write it: "a character", "an item". */
17
+ export function withArticle(noun) {
18
+ return /^[aeiou]/i.test(noun) ? `an ${noun}` : `a ${noun}`;
19
+ }
20
+ /** The name in `names` that `name` writes, ignoring case, how accents are written and the spaces around it; undefined when none does. */
21
+ export function sameName(names, name) {
22
+ return names.find((candidate) => comparableText(candidate) === comparableText(name.trim()));
23
+ }
24
+ /** The value a record holds under a name, as names are compared (INH-5); undefined when it holds none. */
25
+ export function valueNamed(record, name) {
26
+ const key = sameName(Object.keys(record), name);
27
+ return key === undefined ? undefined : record[key];
28
+ }
29
+ /** The page a link's target names: [[folder/Page.md]], and [[Page\|label]] as written in tables, name Page. */
30
+ export function linkTargetName(target) {
31
+ return (target.replace(/\\$/, "").split("/").at(-1) ?? "").replace(/\.md$/i, "").trim();
32
+ }
@@ -0,0 +1,2 @@
1
+ /** Version of the installed rpg-engine package, read from its package.json. */
2
+ export declare function getVersion(): string;
@@ -0,0 +1,6 @@
1
+ import { readFileSync } from "node:fs";
2
+ /** Version of the installed rpg-engine package, read from its package.json. */
3
+ export function getVersion() {
4
+ const packageJson = JSON.parse(readFileSync(new URL("../../package.json", import.meta.url), "utf8"));
5
+ return packageJson.version;
6
+ }
@@ -0,0 +1,10 @@
1
+ import { type Document } from "yaml";
2
+ /**
3
+ * A YAML file of keys and values, read as the disk has it now so that writing it back keeps its comments and loses no change (D-193). `holds` says what it
4
+ * must hold, for the error message: settings, such as "name: ...".
5
+ */
6
+ export declare function readYamlFile(path: string, holds: string): Document;
7
+ /** The keys and values of a YAML file, as plain data, read once by the store of the call; an empty file gives an empty object. */
8
+ export declare function readYamlValues(path: string, holds: string): unknown;
9
+ /** Writes a YAML file read with readYamlFile; long values stay on one line. */
10
+ export declare function writeYamlFile(path: string, document: Document): void;
@@ -0,0 +1,42 @@
1
+ import { basename } from "node:path";
2
+ import { isMap, parseDocument } from "yaml";
3
+ import { files } from "./store.js";
4
+ /**
5
+ * A YAML file of keys and values, read as the disk has it now so that writing it back keeps its comments and loses no change (D-193). `holds` says what it
6
+ * must hold, for the error message: settings, such as "name: ...".
7
+ */
8
+ export function readYamlFile(path, holds) {
9
+ return documentOf(path, files().fresh(path) ?? missing(path), holds);
10
+ }
11
+ /** The keys and values of a YAML file, as plain data, read once by the store of the call; an empty file gives an empty object. */
12
+ export function readYamlValues(path, holds) {
13
+ return files().read(path, `yaml ${holds}`, (text) => documentOf(path, text, holds).toJS() ?? {}) ?? missing(path);
14
+ }
15
+ /** Writes a YAML file read with readYamlFile; long values stay on one line. */
16
+ export function writeYamlFile(path, document) {
17
+ files().write(path, document.toString({ lineWidth: 0 }));
18
+ }
19
+ /** The text of a YAML file as a document, refused with the file's name when it is not valid YAML or does not hold keys and values. */
20
+ function documentOf(path, text, holds) {
21
+ const document = parseDocument(text);
22
+ // Only the first line of the parser's message: the rest quotes the file.
23
+ const invalid = (message) => new Error(`${basename(path)} is not valid YAML; fix it by hand: ${message.split("\n")[0]}`);
24
+ if (document.errors.length > 0) {
25
+ throw invalid(document.errors[0].message);
26
+ }
27
+ if (document.contents !== null && !isMap(document.contents)) {
28
+ throw new Error(`${basename(path)} must hold ${holds}; fix it by hand.`);
29
+ }
30
+ try {
31
+ document.toJS();
32
+ }
33
+ catch (error) {
34
+ // Such as an alias to an anchor that is not there, which only toJS finds.
35
+ throw invalid(error instanceof Error ? error.message : String(error));
36
+ }
37
+ return document;
38
+ }
39
+ /** A file that is not there, as reading it would say. */
40
+ function missing(path) {
41
+ throw Object.assign(new Error(`ENOENT: no such file or directory, open '${path}'`), { code: "ENOENT" });
42
+ }
@@ -0,0 +1,36 @@
1
+ /** A number kept on a page: the current value and, for current/max fields such as 5/12, the maximum. The limits are the minimum, 0 unless given, and the maximum. */
2
+ export interface Counter {
3
+ value: number;
4
+ /** Undefined for a plain number, which goes from its minimum up. */
5
+ max?: number;
6
+ /** The lowest value a change by an amount reaches, when it is not 0, as a game system works it out (FOR-6); never written in the field. */
7
+ min?: number;
8
+ }
9
+ /** A change to a counter: by an amount (damage, healing), spending what is there, or to a value. */
10
+ export type CounterChange = {
11
+ by: number;
12
+ } | {
13
+ spend: number;
14
+ } | {
15
+ to: Counter;
16
+ };
17
+ /** The counter a field holds: a whole number, or "current/max" text. Undefined for anything else. */
18
+ export declare function readCounter(field: unknown): Counter | undefined;
19
+ /** A counter given as text: current/max such as 15/15, or a whole number such as -3. */
20
+ export declare function readCounterText(text: string): Counter | undefined;
21
+ /** The counter as its field is written: 5/12, or 20; the minimum is never written. */
22
+ export declare function formatCounter(counter: Counter): number | string;
23
+ /** Whether there is enough to spend: what is spent cannot be what is not there, below 0 or below a minimum above it. */
24
+ export declare function canSpend(counter: Counter, amount: number): boolean;
25
+ /**
26
+ * Applies a change. `by` stops at a limit and says how far it went beyond; it never pushes a value further outside its limits.
27
+ * `spend` takes what is there: check `canSpend` first. `to` sets the value, outside the limits too.
28
+ */
29
+ export declare function changeCounter(counter: Counter, change: CounterChange): {
30
+ counter: Counter;
31
+ beyond: number;
32
+ };
33
+ /** Where a counter stands against its limits: at 0, at another minimum, at its maximum, outside them, or within. */
34
+ export declare function counterLimit(counter: Counter): "at 0" | "at min" | "at max" | "outside" | undefined;
35
+ /** Whether a counter's numbers are whole and small enough to count with exactly. */
36
+ export declare function isSafeCounter(counter: Counter): boolean;
@@ -0,0 +1,59 @@
1
+ // "5/12", or "-3/10" after a value was set outside the limits.
2
+ const currentAndMax = /^(-?\d+)\s*\/\s*(\d+)$/;
3
+ const wholeNumber = /^[+-]?\d+$/;
4
+ /** The counter a field holds: a whole number, or "current/max" text. Undefined for anything else. */
5
+ export function readCounter(field) {
6
+ if (typeof field === "number") {
7
+ return safeCounter({ value: field });
8
+ }
9
+ return typeof field === "string" ? readCurrentAndMax(field) : undefined;
10
+ }
11
+ /** A counter given as text: current/max such as 15/15, or a whole number such as -3. */
12
+ export function readCounterText(text) {
13
+ const trimmed = text.trim();
14
+ return wholeNumber.test(trimmed) ? safeCounter({ value: Number(trimmed) }) : readCurrentAndMax(trimmed);
15
+ }
16
+ /** The counter as its field is written: 5/12, or 20; the minimum is never written. */
17
+ export function formatCounter(counter) {
18
+ return counter.max === undefined ? counter.value : `${counter.value}/${counter.max}`;
19
+ }
20
+ /** Whether there is enough to spend: what is spent cannot be what is not there, below 0 or below a minimum above it. */
21
+ export function canSpend(counter, amount) {
22
+ return amount > 0 && counter.value - amount >= Math.max(0, counter.min ?? 0);
23
+ }
24
+ /**
25
+ * Applies a change. `by` stops at a limit and says how far it went beyond; it never pushes a value further outside its limits.
26
+ * `spend` takes what is there: check `canSpend` first. `to` sets the value, outside the limits too.
27
+ */
28
+ export function changeCounter(counter, change) {
29
+ if ("to" in change) {
30
+ return { counter: change.to, beyond: 0 };
31
+ }
32
+ const target = counter.value + ("by" in change ? change.by : -change.spend);
33
+ const lowest = Math.min(counter.min ?? 0, counter.value);
34
+ const highest = counter.max === undefined ? Number.POSITIVE_INFINITY : Math.max(counter.max, counter.value);
35
+ const value = Math.min(Math.max(target, lowest), highest) || 0;
36
+ return { counter: { ...counter, value }, beyond: target - value };
37
+ }
38
+ /** Where a counter stands against its limits: at 0, at another minimum, at its maximum, outside them, or within. */
39
+ export function counterLimit(counter) {
40
+ const lowest = counter.min ?? 0;
41
+ if (counter.value < lowest || (counter.max !== undefined && counter.value > counter.max)) {
42
+ return "outside";
43
+ }
44
+ if (counter.value === lowest) {
45
+ return lowest === 0 ? "at 0" : "at min";
46
+ }
47
+ return counter.value === counter.max ? "at max" : undefined;
48
+ }
49
+ /** Whether a counter's numbers are whole and small enough to count with exactly. */
50
+ export function isSafeCounter(counter) {
51
+ return Number.isSafeInteger(counter.value) && (counter.max === undefined || Number.isSafeInteger(counter.max));
52
+ }
53
+ function readCurrentAndMax(text) {
54
+ const match = currentAndMax.exec(text.trim());
55
+ return match === null ? undefined : safeCounter({ value: Number(match[1]), max: Number(match[2]) });
56
+ }
57
+ function safeCounter(counter) {
58
+ return isSafeCounter(counter) ? { ...counter, value: counter.value || 0 } : undefined;
59
+ }
@@ -0,0 +1 @@
1
+ export { canSpend, changeCounter, type Counter, type CounterChange, counterLimit, formatCounter, isSafeCounter, readCounter, readCounterText } from "./counter.ts";
@@ -0,0 +1,2 @@
1
+ // Counters for any game: hit points, uses, ammunition, supply, the segments of a progress track. Depends on nothing else in rpg-engine.
2
+ export { canSpend, changeCounter, counterLimit, formatCounter, isSafeCounter, readCounter, readCounterText } from "./counter.js";
@@ -0,0 +1,43 @@
1
+ // Where the page is (D-276, D-309): a section by its address, as #/scene, and for the sheet whom it shows, as #/party/Ettore; the sheet when the address says
2
+ // nothing. #/character/Ettore, the sheet's first address, still leads there (D-310). The page never changes section by itself.
3
+ import { t } from "./text.js";
4
+ /** The sections, in the order the page shows them. */
5
+ // Combat is there only while a fight is open (D-314).
6
+ export const sections = ["party", "scene", "combat", "journal", "world"];
7
+ /** The pages at the row's end, as icons, in the menu on a phone: the saves, played with, then what is read, as Help and the settings are (D-356, D-409). */
8
+ export const menuPages = ["saves", "help", "settings", "about"];
9
+ /** The address a hash says, as #/party/Ettore; the sheet for none or one the page does not know. */
10
+ export function readAddress(hash) {
11
+ const [, first = "", ...rest] = hash.replace(/^#/, "").split("/");
12
+ const section = [...sections, ...menuPages].find((candidate) => candidate === first) ?? "party";
13
+ const name = first === "party" || first === "character" ? decoded(rest.join("/")) : "";
14
+ return name === "" ? { section } : { section, name };
15
+ }
16
+ /** A section's address, as #/scene. */
17
+ export function sectionAddress(section) {
18
+ return `#/${section}`;
19
+ }
20
+ /** A section's name as the page writes it, in its language: Scene. */
21
+ export function sectionLabel(section) {
22
+ const labels = {
23
+ party: t("Party"),
24
+ scene: t("Scene"),
25
+ combat: t("Combat"),
26
+ journal: t("Journal"),
27
+ world: t("World"),
28
+ help: t("Help"),
29
+ saves: t("Saves"),
30
+ settings: t("Settings"),
31
+ about: t("About"),
32
+ };
33
+ return labels[section];
34
+ }
35
+ /** A part of an address as written, nothing when it is not well encoded. */
36
+ function decoded(part) {
37
+ try {
38
+ return decodeURIComponent(part);
39
+ }
40
+ catch {
41
+ return "";
42
+ }
43
+ }