rpg-engine 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1886) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +99 -2
  3. package/dist/campaign/create-campaign.d.ts +6 -0
  4. package/dist/campaign/create-campaign.js +71 -0
  5. package/dist/campaign/find-campaign.d.ts +8 -0
  6. package/dist/campaign/find-campaign.js +28 -0
  7. package/dist/campaign/host-files.d.ts +16 -0
  8. package/dist/campaign/host-files.js +131 -0
  9. package/dist/campaign/index.d.ts +5 -0
  10. package/dist/campaign/index.js +6 -0
  11. package/dist/campaign/settings.d.ts +185 -0
  12. package/dist/campaign/settings.js +399 -0
  13. package/dist/campaign/state.d.ts +15 -0
  14. package/dist/campaign/state.js +52 -0
  15. package/dist/cli.d.ts +2 -0
  16. package/dist/cli.js +19 -0
  17. package/dist/command-line.d.ts +7 -0
  18. package/dist/command-line.js +140 -0
  19. package/dist/commands/advance.d.ts +7 -0
  20. package/dist/commands/advance.js +80 -0
  21. package/dist/commands/ask.d.ts +33 -0
  22. package/dist/commands/ask.js +280 -0
  23. package/dist/commands/change.d.ts +69 -0
  24. package/dist/commands/change.js +604 -0
  25. package/dist/commands/config.d.ts +59 -0
  26. package/dist/commands/config.js +512 -0
  27. package/dist/commands/effect-layer.d.ts +22 -0
  28. package/dist/commands/effect-layer.js +84 -0
  29. package/dist/commands/effect.d.ts +27 -0
  30. package/dist/commands/effect.js +369 -0
  31. package/dist/commands/find.d.ts +34 -0
  32. package/dist/commands/find.js +64 -0
  33. package/dist/commands/game-advance.d.ts +50 -0
  34. package/dist/commands/game-advance.js +103 -0
  35. package/dist/commands/game-effects.d.ts +68 -0
  36. package/dist/commands/game-effects.js +196 -0
  37. package/dist/commands/game-environment.d.ts +16 -0
  38. package/dist/commands/game-environment.js +24 -0
  39. package/dist/commands/game-events.d.ts +84 -0
  40. package/dist/commands/game-events.js +325 -0
  41. package/dist/commands/game-experience.d.ts +57 -0
  42. package/dist/commands/game-experience.js +119 -0
  43. package/dist/commands/game-grid-moves.d.ts +33 -0
  44. package/dist/commands/game-grid-moves.js +94 -0
  45. package/dist/commands/game-grids.d.ts +52 -0
  46. package/dist/commands/game-grids.js +162 -0
  47. package/dist/commands/game-here.d.ts +40 -0
  48. package/dist/commands/game-here.js +100 -0
  49. package/dist/commands/game-images.d.ts +31 -0
  50. package/dist/commands/game-images.js +87 -0
  51. package/dist/commands/game-journey.d.ts +62 -0
  52. package/dist/commands/game-journey.js +163 -0
  53. package/dist/commands/game-knowledge.d.ts +32 -0
  54. package/dist/commands/game-knowledge.js +120 -0
  55. package/dist/commands/game-maps.d.ts +20 -0
  56. package/dist/commands/game-maps.js +51 -0
  57. package/dist/commands/game-mode.d.ts +31 -0
  58. package/dist/commands/game-mode.js +128 -0
  59. package/dist/commands/game-money.d.ts +17 -0
  60. package/dist/commands/game-money.js +55 -0
  61. package/dist/commands/game-moods.d.ts +22 -0
  62. package/dist/commands/game-moods.js +32 -0
  63. package/dist/commands/game-moves.d.ts +14 -0
  64. package/dist/commands/game-moves.js +43 -0
  65. package/dist/commands/game-open.d.ts +18 -0
  66. package/dist/commands/game-open.js +47 -0
  67. package/dist/commands/game-outside.d.ts +14 -0
  68. package/dist/commands/game-outside.js +151 -0
  69. package/dist/commands/game-positions.d.ts +52 -0
  70. package/dist/commands/game-positions.js +244 -0
  71. package/dist/commands/game-quests.d.ts +46 -0
  72. package/dist/commands/game-quests.js +97 -0
  73. package/dist/commands/game-recipes.d.ts +34 -0
  74. package/dist/commands/game-recipes.js +109 -0
  75. package/dist/commands/game-reminders.d.ts +22 -0
  76. package/dist/commands/game-reminders.js +74 -0
  77. package/dist/commands/game-roads.d.ts +90 -0
  78. package/dist/commands/game-roads.js +284 -0
  79. package/dist/commands/game-rules.d.ts +17 -0
  80. package/dist/commands/game-rules.js +30 -0
  81. package/dist/commands/game-saves.d.ts +59 -0
  82. package/dist/commands/game-saves.js +249 -0
  83. package/dist/commands/game-scene.d.ts +69 -0
  84. package/dist/commands/game-scene.js +285 -0
  85. package/dist/commands/game-thresholds.d.ts +13 -0
  86. package/dist/commands/game-thresholds.js +41 -0
  87. package/dist/commands/game-time.d.ts +17 -0
  88. package/dist/commands/game-time.js +42 -0
  89. package/dist/commands/game-view-journal.d.ts +145 -0
  90. package/dist/commands/game-view-journal.js +129 -0
  91. package/dist/commands/game-view-map.d.ts +78 -0
  92. package/dist/commands/game-view-map.js +266 -0
  93. package/dist/commands/game-view-place.d.ts +160 -0
  94. package/dist/commands/game-view-place.js +388 -0
  95. package/dist/commands/game-world.d.ts +60 -0
  96. package/dist/commands/game-world.js +204 -0
  97. package/dist/commands/image.d.ts +19 -0
  98. package/dist/commands/image.js +185 -0
  99. package/dist/commands/index.d.ts +3 -0
  100. package/dist/commands/index.js +57 -0
  101. package/dist/commands/init.d.ts +23 -0
  102. package/dist/commands/init.js +44 -0
  103. package/dist/commands/install.d.ts +23 -0
  104. package/dist/commands/install.js +68 -0
  105. package/dist/commands/instructions.d.ts +4 -0
  106. package/dist/commands/instructions.js +97 -0
  107. package/dist/commands/mode.d.ts +23 -0
  108. package/dist/commands/mode.js +84 -0
  109. package/dist/commands/mood.d.ts +34 -0
  110. package/dist/commands/mood.js +113 -0
  111. package/dist/commands/move.d.ts +34 -0
  112. package/dist/commands/move.js +274 -0
  113. package/dist/commands/notes.d.ts +10 -0
  114. package/dist/commands/notes.js +37 -0
  115. package/dist/commands/page-counters.d.ts +24 -0
  116. package/dist/commands/page-counters.js +84 -0
  117. package/dist/commands/parts.d.ts +16 -0
  118. package/dist/commands/parts.js +49 -0
  119. package/dist/commands/problems.d.ts +5 -0
  120. package/dist/commands/problems.js +47 -0
  121. package/dist/commands/progression.d.ts +68 -0
  122. package/dist/commands/progression.js +206 -0
  123. package/dist/commands/rename.d.ts +16 -0
  124. package/dist/commands/rename.js +116 -0
  125. package/dist/commands/reveal.d.ts +25 -0
  126. package/dist/commands/reveal.js +193 -0
  127. package/dist/commands/roll.d.ts +56 -0
  128. package/dist/commands/roll.js +302 -0
  129. package/dist/commands/route.d.ts +19 -0
  130. package/dist/commands/route.js +110 -0
  131. package/dist/commands/rules.d.ts +48 -0
  132. package/dist/commands/rules.js +194 -0
  133. package/dist/commands/save.d.ts +68 -0
  134. package/dist/commands/save.js +141 -0
  135. package/dist/commands/scene.d.ts +105 -0
  136. package/dist/commands/scene.js +741 -0
  137. package/dist/commands/sheet.d.ts +136 -0
  138. package/dist/commands/sheet.js +445 -0
  139. package/dist/commands/show.d.ts +76 -0
  140. package/dist/commands/show.js +216 -0
  141. package/dist/commands/status.d.ts +54 -0
  142. package/dist/commands/status.js +291 -0
  143. package/dist/commands/translate.d.ts +23 -0
  144. package/dist/commands/translate.js +108 -0
  145. package/dist/commands/travel.d.ts +47 -0
  146. package/dist/commands/travel.js +457 -0
  147. package/dist/commands/validate.d.ts +4 -0
  148. package/dist/commands/validate.js +25 -0
  149. package/dist/commands/view.d.ts +272 -0
  150. package/dist/commands/view.js +623 -0
  151. package/dist/commands/worked-out.d.ts +116 -0
  152. package/dist/commands/worked-out.js +704 -0
  153. package/dist/commands/write.d.ts +51 -0
  154. package/dist/commands/write.js +1017 -0
  155. package/dist/core/command-reference.d.ts +6 -0
  156. package/dist/core/command-reference.js +47 -0
  157. package/dist/core/context.d.ts +140 -0
  158. package/dist/core/context.js +28 -0
  159. package/dist/core/field-kind.d.ts +6 -0
  160. package/dist/core/field-kind.js +5 -0
  161. package/dist/core/files.d.ts +4 -0
  162. package/dist/core/files.js +30 -0
  163. package/dist/core/formula.d.ts +164 -0
  164. package/dist/core/formula.js +590 -0
  165. package/dist/core/frozen.d.ts +2 -0
  166. package/dist/core/frozen.js +11 -0
  167. package/dist/core/length.d.ts +27 -0
  168. package/dist/core/length.js +49 -0
  169. package/dist/core/log.d.ts +27 -0
  170. package/dist/core/log.js +38 -0
  171. package/dist/core/memo.d.ts +2 -0
  172. package/dist/core/memo.js +17 -0
  173. package/dist/core/mood.d.ts +6 -0
  174. package/dist/core/mood.js +11 -0
  175. package/dist/core/problem.d.ts +6 -0
  176. package/dist/core/problem.js +1 -0
  177. package/dist/core/progression-rule.d.ts +21 -0
  178. package/dist/core/progression-rule.js +2 -0
  179. package/dist/core/registry.d.ts +31 -0
  180. package/dist/core/registry.js +25 -0
  181. package/dist/core/session-store.d.ts +90 -0
  182. package/dist/core/session-store.js +289 -0
  183. package/dist/core/store.d.ts +83 -0
  184. package/dist/core/store.js +224 -0
  185. package/dist/core/text.d.ts +12 -0
  186. package/dist/core/text.js +32 -0
  187. package/dist/core/version.d.ts +2 -0
  188. package/dist/core/version.js +6 -0
  189. package/dist/core/yaml-file.d.ts +10 -0
  190. package/dist/core/yaml-file.js +42 -0
  191. package/dist/counters/counter.d.ts +36 -0
  192. package/dist/counters/counter.js +59 -0
  193. package/dist/counters/index.d.ts +1 -0
  194. package/dist/counters/index.js +2 -0
  195. package/dist/dashboard/address.js +43 -0
  196. package/dist/dashboard/api.js +185 -0
  197. package/dist/dashboard/app.js +217 -0
  198. package/dist/dashboard/asked.js +132 -0
  199. package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
  200. package/dist/dashboard/assets/dice/dice.glb +0 -0
  201. package/dist/dashboard/assets/dice/dice.json +1 -0
  202. package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
  203. package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
  204. package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
  205. package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
  206. package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
  207. package/dist/dashboard/assets/favicon.svg +7 -0
  208. package/dist/dashboard/assets/icon-180.png +0 -0
  209. package/dist/dashboard/assets/icon-32.png +0 -0
  210. package/dist/dashboard/assets/master.svg +71 -0
  211. package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
  212. package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
  213. package/dist/dashboard/card.js +61 -0
  214. package/dist/dashboard/columns.js +37 -0
  215. package/dist/dashboard/combat.js +72 -0
  216. package/dist/dashboard/data.js +3 -0
  217. package/dist/dashboard/dice/burn.js +200 -0
  218. package/dist/dashboard/dice/celebration.js +199 -0
  219. package/dist/dashboard/dice/floor-cracks.js +149 -0
  220. package/dist/dashboard/dice/frost.js +51 -0
  221. package/dist/dashboard/dice/load.js +66 -0
  222. package/dist/dashboard/dice/models.js +138 -0
  223. package/dist/dashboard/dice/pool.js +49 -0
  224. package/dist/dashboard/dice/roller.js +101 -0
  225. package/dist/dashboard/dice/sets.js +49 -0
  226. package/dist/dashboard/dice/sounds.js +102 -0
  227. package/dist/dashboard/dice/stage.js +355 -0
  228. package/dist/dashboard/dice/throw.js +242 -0
  229. package/dist/dashboard/dice/tray.js +365 -0
  230. package/dist/dashboard/faces.js +16 -0
  231. package/dist/dashboard/footer.js +17 -0
  232. package/dist/dashboard/free-rolls.js +41 -0
  233. package/dist/dashboard/game-words.js +164 -0
  234. package/dist/dashboard/glass.js +12 -0
  235. package/dist/dashboard/guide/ar.md +306 -0
  236. package/dist/dashboard/guide/cs.md +306 -0
  237. package/dist/dashboard/guide/da.md +306 -0
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  242. package/dist/dashboard/guide/fi.md +306 -0
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  247. package/dist/dashboard/guide/is.md +306 -0
  248. package/dist/dashboard/guide/it.md +306 -0
  249. package/dist/dashboard/guide/ja.md +306 -0
  250. package/dist/dashboard/guide/ko.md +306 -0
  251. package/dist/dashboard/guide/nb.md +306 -0
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  255. package/dist/dashboard/guide/ro.md +306 -0
  256. package/dist/dashboard/guide/ru.md +306 -0
  257. package/dist/dashboard/guide/sv.md +306 -0
  258. package/dist/dashboard/guide/tr.md +306 -0
  259. package/dist/dashboard/guide/uk.md +306 -0
  260. package/dist/dashboard/guide/zh.md +306 -0
  261. package/dist/dashboard/guide-blocks.js +72 -0
  262. package/dist/dashboard/guide-markdown.js +63 -0
  263. package/dist/dashboard/help.js +92 -0
  264. package/dist/dashboard/i18n/ar.json +670 -0
  265. package/dist/dashboard/i18n/cs.json +670 -0
  266. package/dist/dashboard/i18n/da.json +670 -0
  267. package/dist/dashboard/i18n/de.json +670 -0
  268. package/dist/dashboard/i18n/el.json +670 -0
  269. package/dist/dashboard/i18n/es.json +670 -0
  270. package/dist/dashboard/i18n/fi.json +670 -0
  271. package/dist/dashboard/i18n/fr.json +670 -0
  272. package/dist/dashboard/i18n/he.json +670 -0
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  278. package/dist/dashboard/i18n/ko.json +670 -0
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  283. package/dist/dashboard/i18n/ro.json +670 -0
  284. package/dist/dashboard/i18n/ru.json +670 -0
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  288. package/dist/dashboard/i18n/zh.json +670 -0
  289. package/dist/dashboard/icons.js +123 -0
  290. package/dist/dashboard/journal.js +188 -0
  291. package/dist/dashboard/labels.js +226 -0
  292. package/dist/dashboard/language-choice.js +83 -0
  293. package/dist/dashboard/languages.js +144 -0
  294. package/dist/dashboard/layout.js +93 -0
  295. package/dist/dashboard/map-sheet.js +32 -0
  296. package/dist/dashboard/map-symbols.js +79 -0
  297. package/dist/dashboard/markdown.js +72 -0
  298. package/dist/dashboard/master.js +69 -0
  299. package/dist/dashboard/mood-faces.js +16 -0
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  301. package/dist/dashboard/notes.js +203 -0
  302. package/dist/dashboard/notices.js +24 -0
  303. package/dist/dashboard/pages.js +32 -0
  304. package/dist/dashboard/party.js +65 -0
  305. package/dist/dashboard/place-map-view.js +362 -0
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  308. package/dist/dashboard/reactions.js +28 -0
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  310. package/dist/dashboard/rolls.js +240 -0
  311. package/dist/dashboard/saves.js +154 -0
  312. package/dist/dashboard/scene.js +63 -0
  313. package/dist/dashboard/settings.js +362 -0
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  317. package/dist/dashboard/story.js +51 -0
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  322. package/dist/dashboard/widgets.js +69 -0
  323. package/dist/dashboard/world-map.js +523 -0
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  325. package/dist/dashboard-server.d.ts +38 -0
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  367. package/dist/mcp-server.d.ts +22 -0
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  369. package/dist/money/index.d.ts +1 -0
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@@ -0,0 +1,345 @@
1
+ import { frozen } from "../core/frozen.js";
2
+ import { comparableText, withArticle } from "../core/text.js";
3
+ import { readEnvironment } from "./environment.js";
4
+ import { baseChain, baseFieldOf, baseProblem, derivedPages, shownPart } from "./inheritance.js";
5
+ import { links, readSection, repeatedNames, unreadSecretLines } from "./markdown.js";
6
+ import { readStops } from "./roads.js";
7
+ import { canHold, containerFieldOf, containerFields, heldTypesText, isEmptyField, isStandardField, misspelledStandardField, standardFieldProblem } from "./standard-fields.js";
8
+ import { alwaysInList, alwaysInMessage, systemKnowsReason, systemLabel } from "./system-pages.js";
9
+ import { linksIn, locate, systemFirstFix, systemPageNamed, textsIn, validHoldersOf } from "./world.js";
10
+ /**
11
+ * The exact checks on the world's pages (D-58, first level): files that cannot be read, repeated names, standard fields, links, containers, environments.
12
+ * A world never changes: its problems are found once, and a session of the MCP server keeps the world while its files do not change (D-194).
13
+ */
14
+ export function checkWorld(world) {
15
+ let problems = checked.get(world);
16
+ if (problems === undefined) {
17
+ problems = frozen(worldProblems(world));
18
+ checked.set(world, problems);
19
+ }
20
+ return problems;
21
+ }
22
+ const checked = new WeakMap();
23
+ function worldProblems(world) {
24
+ // Built once, so that the checks cost as much as reading the pages, however many there are.
25
+ const pagesByName = groupBy(world.pages, (page) => [page.name]);
26
+ const listingsByName = groupBy(world.pages.flatMap(listingsOf), (listing) => linksIn(listing.entry));
27
+ return [
28
+ ...world.problems.map((message) => ({ message })),
29
+ ...[...pagesByName.values()].filter((pages) => pages.length > 1).map(repeatedPageProblem),
30
+ ...world.pages.flatMap((page) => hidingProblems(world, page)),
31
+ ...world.pages.flatMap((page) => [
32
+ ...pageAlone.fields(page),
33
+ ...linkProblems(world, pagesByName, page),
34
+ ...publicKnowsProblems(world, pagesByName, page),
35
+ ...containerProblems(world, pagesByName, listingsByName, page),
36
+ ...equippedProblems(world, pagesByName, page),
37
+ ...stopProblems(world, pagesByName, page),
38
+ ...pageAlone.environment(page),
39
+ ...pageAlone.sections(page),
40
+ ...inheritanceProblems(world, page),
41
+ ]),
42
+ ];
43
+ }
44
+ /** A check that reads the page alone, made once for each page: a page never changes, and a session keeps those whose files do not (D-194). */
45
+ function onceForEachPage(check) {
46
+ const done = new WeakMap();
47
+ return (page) => {
48
+ let problems = done.get(page);
49
+ if (problems === undefined) {
50
+ problems = frozen(check(page));
51
+ done.set(page, problems);
52
+ }
53
+ return problems;
54
+ };
55
+ }
56
+ const pageAlone = { fields: onceForEachPage(fieldProblems), environment: onceForEachPage(environmentProblems), sections: onceForEachPage(sectionProblems) };
57
+ function groupBy(items, namesOf) {
58
+ const groups = new Map();
59
+ for (const item of items) {
60
+ for (const key of new Set(namesOf(item).map(comparableText))) {
61
+ groups.set(key, [...(groups.get(key) ?? []), item]);
62
+ }
63
+ }
64
+ return groups;
65
+ }
66
+ /** The entries of a page's container field, by its type (CON-1). */
67
+ function listingsOf(holder) {
68
+ const field = containerFieldOf(holder.type);
69
+ return field === undefined ? [] : textsIn(holder.fields[field]).map((entry) => ({ holder, field, entry }));
70
+ }
71
+ /** A page of the campaign with the name of a page of the game system, which it hides (SYS-4): what derives from that name reads it instead. */
72
+ function hidingProblems(world, page) {
73
+ const hidden = systemPageNamed(world, page.name);
74
+ if (hidden === undefined) {
75
+ return [];
76
+ }
77
+ const readers = derivedPages(world, page).map((derived) => derived.name);
78
+ const listed = `${readers.slice(0, 10).join(", ")}${readers.length > 10 ? `, and ${readers.length - 10} more,` : ""}`;
79
+ const who = readers.length === 0 ? "" : `, and ${listed} ${readers.length === 1 ? "derives" : "derive"} from it instead`;
80
+ return [{
81
+ path: page.path,
82
+ message: `${page.name} hides ${hidden.name}, ${systemLabel(hidden)}: links to that name lead to this page${who}.`,
83
+ fix: `if the file was made by mistake, such as by clicking a link in Obsidian, delete it; otherwise rename it by hand, with a name of its own`,
84
+ }];
85
+ }
86
+ function repeatedPageProblem(pages) {
87
+ return {
88
+ path: pages[1].path,
89
+ message: `Two pages have the same name: ${pages.map((page) => page.path).join(" and ")}.`,
90
+ fix: `rename one of them by its path, such as rename "${pages[1].path}" "a new name": names must be unique in the campaign`,
91
+ };
92
+ }
93
+ function fieldProblems(page) {
94
+ const standard = Object.keys(page.fields).flatMap((field) => {
95
+ const problem = standardFieldProblem(page.type, page.fields, field);
96
+ const name = misspelledStandardField(page.type, field);
97
+ const fix = name === undefined ? `write ${page.name}, set ${field} again with an allowed value` : `write ${page.name}, unset ${field} and write its value again as ${name}`;
98
+ return problem === undefined ? [] : [{ path: page.path, message: problem, fix }];
99
+ });
100
+ return [...standard, ...repeatedFieldProblems(page)];
101
+ }
102
+ /** A free field written twice with a value in different cases, such as hp and HP: the engine reads only the last one (INH-5). Empty ones count as missing; standard fields written another way are reported above. */
103
+ function repeatedFieldProblems(page) {
104
+ const free = Object.keys(page.fields).filter((field) => !isEmptyField(page.fields[field]) && misspelledStandardField(page.type, field) === undefined && !isStandardField(page.type, field));
105
+ return [...groupBy(free, (field) => [field]).values()].filter((names) => names.length > 1).map((names) => ({
106
+ path: page.path,
107
+ message: `${page.name} writes the field ${names[0]} ${names.length} times: ${names.join(", ")}. Only the last one, ${names.at(-1)}, is read.`,
108
+ fix: `write ${page.name}, unset ${names.slice(0, -1).join(", unset ")}`,
109
+ }));
110
+ }
111
+ /** Links, in the fields and in the text, to pages, sections or secrets that do not exist. */
112
+ function linkProblems(world, pagesByName, page) {
113
+ const inFields = Object.entries(page.fields).flatMap(([field, value]) => textsIn(value).flatMap((entry) => links(entry).map((link) => ({ link, field, entry, inList: Array.isArray(value) }))));
114
+ const inText = links(page.body).map((link) => ({ link, field: undefined, entry: undefined, inList: false }));
115
+ return [...inFields, ...inText].flatMap((found) => {
116
+ const broken = brokenLink(world, pagesByName, found.link);
117
+ // While the campaign's system is missing, the link may be to one of its pages: removing it would break what derives from it.
118
+ const missing = broken === "which does not exist";
119
+ const first = missing ? systemFirstFix(world) : undefined;
120
+ const own = missing ? missingFix(world, page, found.link.page, found.field, found.entry, found.inList) : linkFix(page, found.field, found.entry, found.inList);
121
+ const fix = first === undefined ? own : `${first}; otherwise ${own}`;
122
+ return broken === undefined ? [] : [{ path: page.path, message: `${found.field ?? "The text"} links to ${written(found.link)}, ${broken}.`, fix }];
123
+ });
124
+ }
125
+ function brokenLink(world, pagesByName, link) {
126
+ const target = pagesByName.get(comparableText(link.page))?.[0] ?? systemPageNamed(world, link.page);
127
+ if (target === undefined) {
128
+ return "which does not exist";
129
+ }
130
+ const section = link.section;
131
+ const bases = baseChain(world, target);
132
+ if (section === undefined || [target, ...bases].some((holder) => readSection(holder.body, section) !== undefined)) {
133
+ return undefined;
134
+ }
135
+ return `but ${target.name} has no section or secret "${section}"${bases.length > 0 ? ", nor do the pages it derives from" : ""}`;
136
+ }
137
+ /**
138
+ * Sections everyone can read, listed in knows: knows lists pages and secrets (D-61, REV-1), so such an entry says nothing. Secret or not, as reveal reads it.
139
+ * Nor does a page of the game system, which anyone may know (SYS-2).
140
+ */
141
+ function publicKnowsProblems(world, pagesByName, page) {
142
+ return textsIn(page.fields.knows).flatMap((entry) => links(entry).flatMap((link) => {
143
+ const section = link.section;
144
+ const target = pagesByName.get(comparableText(link.page))?.[0] ?? systemPageNamed(world, link.page);
145
+ if (target?.system !== undefined) {
146
+ return [{
147
+ path: page.path,
148
+ message: `${page.name} knows ${written(link)}, ${systemLabel(target)}, ${systemKnowsReason(target)}: knows lists pages and secrets of the campaign.`,
149
+ fix: `write ${page.name}, remove knows=${entry}`,
150
+ }];
151
+ }
152
+ const part = section === undefined || target === undefined ? undefined : shownPart(world, target, section);
153
+ return part !== undefined && !part.secret
154
+ ? [{ path: page.path, message: `${page.name} knows ${written(link)}, a section everyone can read: knows lists pages and secrets.`, fix: `write ${page.name}, remove knows=${entry}` }]
155
+ : [];
156
+ }));
157
+ }
158
+ function written(link) {
159
+ return link.section === undefined ? `[[${link.page}]]` : `[[${link.page}#${link.section}]]`;
160
+ }
161
+ /** How to fix a broken link: remove the list entry as it is written, set the field again, or correct the text. */
162
+ /**
163
+ * How to fix a link in a field to a page that does not exist: what the world lacks gets its page, as a spell the system does not have (D-216); a wrong link goes. A
164
+ * campaign played in another language than its system's is told the system's.
165
+ */
166
+ function missingFix(world, page, target, field, entry, inList) {
167
+ if (field === undefined || field === "effects") {
168
+ return linkFix(page, field, entry, inList);
169
+ }
170
+ const system = world.system;
171
+ const language = system !== undefined && world.language !== undefined && comparableText(world.language) !== comparableText(system.language)
172
+ ? ` (the system ${system.name} names its pages in ${system.language}: find looks them up)`
173
+ : "";
174
+ return `create ${target} with write if it belongs to this world, or ${linkFix(page, field, entry, inList)}${inList ? " if the link is wrong" : ""}${language}`;
175
+ }
176
+ function linkFix(page, field, entry, inList) {
177
+ if (field === undefined) {
178
+ return `correct the link in the text of ${page.name}, or create what it points to`;
179
+ }
180
+ if (field === "effects") {
181
+ return `end that effect with effect end, or create the page it links to`;
182
+ }
183
+ return inList ? `write ${page.name}, remove ${field}=${entry}` : `write ${page.name}, set ${field} to a page that exists`;
184
+ }
185
+ /**
186
+ * What is wrong with a page as a container or as a thing held (CON-10): listed by more than one container, listing itself, inside itself through others,
187
+ * listing what it cannot hold, or listing things in a field its type does not use.
188
+ */
189
+ function containerProblems(world, pagesByName, listingsByName, page) {
190
+ const listings = (listingsByName.get(comparableText(page.name)) ?? []).filter((listing, index, all) => all.findIndex((other) => other.holder === listing.holder) === index);
191
+ const holders = listings.filter((listing) => listing.holder !== page && canHold(listing.holder.type, page.type));
192
+ const self = listings.find((listing) => listing.holder === page);
193
+ const problems = [];
194
+ if (holders.length > 1) {
195
+ const where = holders.map((listing) => listing.holder.name).join(" and in ");
196
+ problems.push({ path: page.path, message: `${page.name} is in ${where}; a thing is in one place only.`, fix: `move ${page.name}, to ${holders[0].holder.name} or wherever it is: it stays there only` });
197
+ }
198
+ if (self !== undefined) {
199
+ problems.push({ path: page.path, message: `${page.name} lists itself in ${self.field}: a thing is never inside itself.`, fix: `write ${page.name}, remove ${self.field}=${self.entry}` });
200
+ }
201
+ const ring = ringOf(world, page);
202
+ if (ring !== undefined) {
203
+ problems.push({
204
+ path: page.path,
205
+ message: `${page.name} is inside itself: ${[page, ...ring, page].map((holder) => holder.name).join(" › ")}.`,
206
+ fix: `move one of them out of the others, such as move ${page.name}, to a place outside`,
207
+ });
208
+ }
209
+ return [...problems, ...heldProblems(world, pagesByName, page), ...wrongFieldProblems(page)];
210
+ }
211
+ /** The containers above a page, nearest first, when climbing them leads back to it; undefined when it does not. */
212
+ function ringOf(world, page) {
213
+ const chain = [];
214
+ for (let holder = validHoldersOf(world, page)[0]; holder !== undefined && !chain.includes(holder); holder = validHoldersOf(world, holder)[0]) {
215
+ if (holder === page) {
216
+ return chain;
217
+ }
218
+ chain.push(holder);
219
+ }
220
+ return undefined;
221
+ }
222
+ /** Entries of a container's field that point to pages it cannot hold (CON-1), or to pages of the game system, which are nowhere (SYS-6): they put nothing anywhere. */
223
+ function heldProblems(world, pagesByName, holder) {
224
+ return listingsOf(holder).flatMap((listing) => linksIn(listing.entry).flatMap((name) => {
225
+ const held = pagesByName.get(comparableText(name));
226
+ const system = held === undefined ? systemPageNamed(world, name) : undefined;
227
+ if (system !== undefined && alwaysInList(world, system) !== undefined) {
228
+ return [{
229
+ path: holder.path,
230
+ message: `${holder.name} lists ${system.name} in ${listing.field}: ${alwaysInMessage(system, alwaysInList(world, system) ?? "")}`,
231
+ fix: `write ${holder.name}, remove ${listing.field}=${listing.entry}`,
232
+ }];
233
+ }
234
+ if (system !== undefined) {
235
+ const instead = system.type === "item" ? `; one that ${holder.name} has is an item of the campaign with item=[[${system.name}]], or text` : "";
236
+ return [{
237
+ path: holder.path,
238
+ message: `${holder.name} lists ${system.name} in ${listing.field}, but ${system.name} is ${systemLabel(system)}, a kind, which is nowhere${instead}.`,
239
+ fix: `write ${holder.name}, remove ${listing.field}=${listing.entry}${system.type === "item" ? `, then write "<name>", type item, set item=[[${system.name}]] and move it to ${holder.name}` : ""}`,
240
+ }];
241
+ }
242
+ const page = held?.length === 1 ? held[0] : undefined;
243
+ if (page === undefined || page === holder || canHold(holder.type, page.type)) {
244
+ return [];
245
+ }
246
+ const message = `${holder.name} lists ${page.name} in ${listing.field}, but ${withArticle(holder.type ?? "free page")} holds ${heldTypesText(holder.type)}, and ${page.name} is ${withArticle(page.type ?? "free page")}.`;
247
+ return [{ path: holder.path, message, fix: `move ${page.name}, to a container that holds it, such as a place; or write ${holder.name}, remove ${listing.field}=${listing.entry}` }];
248
+ }));
249
+ }
250
+ /** What a character has equipped and does not hold (CON-12), as write says it after a change of its inventory or of what it has equipped. */
251
+ export function equippedNotes(world, character) {
252
+ return equippedProblems(world, groupBy(world.pages, (page) => [page.name]), character).map((problem) => `${problem.message} Fix: ${problem.fix}.`);
253
+ }
254
+ /** A road's stop that is a page but not a place of the campaign (ROA-4, ROA-7): its stretches lead nowhere. A stop that does not exist is a broken link, said above. */
255
+ function stopProblems(world, pagesByName, road) {
256
+ const read = road.type === "place" ? readStops(road.fields.stops) : undefined;
257
+ if (read === undefined || "problem" in read) {
258
+ return [];
259
+ }
260
+ return [...new Set(read.stops)].flatMap((name) => {
261
+ const page = pagesByName.get(comparableText(name))?.[0] ?? systemPageNamed(world, name);
262
+ const what = page === undefined || (page.type === "place" && page.system === undefined) ? undefined : page.system === undefined ? withArticle(page.type ?? "free page") : systemLabel(page);
263
+ return what === undefined
264
+ ? []
265
+ : [{ path: road.path, message: `${road.name} has ${page?.name} among its stops, but it is ${what}, not a place of the campaign: the stretches to it lead nowhere.`, fix: `write ${road.name}, set stops again with places` }];
266
+ });
267
+ }
268
+ /**
269
+ * What a character has equipped and does not hold, directly or inside what it holds (CON-12): an item that went elsewhere, or a page of the game system, a kind,
270
+ * which is nowhere.
271
+ */
272
+ function equippedProblems(world, pagesByName, character) {
273
+ const value = character.fields.equipped;
274
+ if (character.type !== "character" || isEmptyField(value)) {
275
+ return [];
276
+ }
277
+ return (Array.isArray(value) ? value : [value]).map(String).flatMap((entry) => linksIn(entry).flatMap((name) => {
278
+ const held = pagesByName.get(comparableText(name));
279
+ const system = held === undefined ? systemPageNamed(world, name) : undefined;
280
+ if (system !== undefined && alwaysInList(world, system) !== undefined) {
281
+ return [{ path: character.path, message: `${character.name} has ${system.name} in equipped: ${alwaysInMessage(system, alwaysInList(world, system) ?? "")}`, fix: `write ${character.name}, remove equipped=${entry}` }];
282
+ }
283
+ if (system !== undefined) {
284
+ return [{
285
+ path: character.path,
286
+ message: `${character.name} has ${system.name} in equipped, but it is ${systemLabel(system)}, a kind: what a character wears or wields is an item of the campaign with item=[[${system.name}]], in its inventory.`,
287
+ fix: `write "<name>", type item, set item=[[${system.name}]], move it to ${character.name}, then write ${character.name}, remove equipped=${entry} and add the new one`,
288
+ }];
289
+ }
290
+ const page = held?.length === 1 ? held[0] : undefined;
291
+ return page === undefined || locate(world, page).chain.includes(character)
292
+ ? []
293
+ : [{
294
+ path: character.path,
295
+ message: `${character.name} has ${page.name} in equipped, but does not carry it: a character wears or wields only what it holds.`,
296
+ fix: `move ${page.name}, to ${character.name}; or write ${character.name}, remove equipped=${entry}`,
297
+ }];
298
+ }));
299
+ }
300
+ /** Container fields on a page whose type does not list things there (CON-1): they put nothing anywhere. */
301
+ function wrongFieldProblems(page) {
302
+ const own = containerFieldOf(page.type);
303
+ return containerFields.filter((field) => field !== own && !isEmptyField(page.fields[field])).map((field) => {
304
+ const message = own === undefined
305
+ ? `${page.name} is ${withArticle(page.type ?? "free page")}, which holds nothing, so its ${field} puts nothing anywhere.`
306
+ : `${page.name} lists things in ${field}, but ${withArticle(page.type ?? "free page")} holds them in ${own}.`;
307
+ return { path: page.path, message, fix: `move each thing it lists into ${own === undefined ? "a place, a character or an item" : page.name}, then write ${page.name}, unset ${field}` };
308
+ });
309
+ }
310
+ /** A place's environment that cannot be read, or an environment on a page that is not a place, where it holds for nothing (ENV-6). */
311
+ function environmentProblems(page) {
312
+ const value = page.fields.environment;
313
+ if (isEmptyField(value)) {
314
+ return [];
315
+ }
316
+ // On other types, such as a creature, environment is a free field: a game may use it for where they live.
317
+ if (page.type === "character" || page.type === "item") {
318
+ return [{
319
+ path: page.path,
320
+ message: `${page.name} has an environment, but only a place's holds, for all it contains.`,
321
+ fix: `write ${page.name}, unset environment; what it does around itself, such as a lantern's light, is a field or an effect of its own`,
322
+ }];
323
+ }
324
+ if (page.type !== "place") {
325
+ return [];
326
+ }
327
+ // An environment that is not a list of lines is reported with the standard fields.
328
+ const read = standardFieldProblem(page.type, page.fields, "environment") === undefined ? readEnvironment(value) : { entries: [] };
329
+ return "problem" in read ? [{ path: page.path, message: `${page.name}: ${read.problem}`, fix: `write ${page.name}, set environment whole, such as ["light: dark"]` }] : [];
330
+ }
331
+ function inheritanceProblems(world, page) {
332
+ const problem = baseProblem(world, page);
333
+ const field = baseFieldOf(page.type) ?? "creature";
334
+ return problem === undefined ? [] : [{ path: page.path, message: problem, fix: `write ${page.name}, set ${field} to the ${field} it is a kind of, or unset it` }];
335
+ }
336
+ function sectionProblems(page) {
337
+ const repeated = repeatedNames(page.body).map((name) => ({ path: page.path, message: `${page.name} has two sections or secrets named "${name}".`, fix: `rename one of them by hand, so that ${page.name}#${name} finds one place` }));
338
+ // A secret the engine reads as public text would reach the player's view (VIEW-3).
339
+ const unread = unreadSecretLines(page.body).map((line) => ({
340
+ path: page.path,
341
+ message: `${page.name} marks a secret that is read as public text: "${page.body.split("\n")[line - 1].trim()}".`,
342
+ fix: "start its line with > [!secret] Name, at most three spaces in, by hand",
343
+ }));
344
+ return [...repeated, ...unread];
345
+ }
@@ -0,0 +1,34 @@
1
+ import type { PageType } from "./page-types.ts";
2
+ import { type Page, type World } from "./world.ts";
3
+ /** A planned move: the containers to write, in order, each with the entries it loses, as written, and those it gains; the destination comes last. */
4
+ export interface MovePlan {
5
+ edits: {
6
+ holder: Page;
7
+ field: string;
8
+ remove: string[];
9
+ add: string[];
10
+ }[];
11
+ /** The pages that change place; the others were already only in the destination. */
12
+ moving: Page[];
13
+ }
14
+ /**
15
+ * Plans moving pages into a container (CON-4): after it, each is only there. Every entry that points to one of them goes, however it is written and from
16
+ * whichever container lists it; the destination keeps its one entry, or gains one at the end. Refused when the destination cannot hold one of them,
17
+ * or would be inside itself, or when a list to change is not a list of links.
18
+ */
19
+ export declare function planMove(world: World, pages: Page[], destination: Page): MovePlan;
20
+ /** Plans taking pages out of every container (TRV-12): in the open, between the places of the map, they are in none. What they carry goes with them. */
21
+ export declare function planLeave(world: World, pages: Page[]): MovePlan;
22
+ /**
23
+ * Writes a planned move, the destination last, so that a move stopped halfway is finished by doing it again (CON-4). Every file is worked out first, so that
24
+ * one that cannot be read stops the move before anything is written. Returns the world after it.
25
+ */
26
+ export declare function applyMove(world: World, plan: MovePlan): World;
27
+ /** Why a container cannot hold a page (CON-1), with the way out: where the page goes instead. */
28
+ export declare function holdRefusal(holder: {
29
+ name: string;
30
+ type?: PageType;
31
+ }, held: {
32
+ name: string;
33
+ type?: PageType;
34
+ }): string;
@@ -0,0 +1,181 @@
1
+ // Moving pages from one container to another (D-151, CON-4): everything is checked before anything is written.
2
+ import { join } from "node:path";
3
+ import { files } from "../core/store.js";
4
+ import { comparableText, withArticle } from "../core/text.js";
5
+ import { links } from "./markdown.js";
6
+ import { changeFields, joinPageFile, readFields, splitPageFile } from "./page-file.js";
7
+ import { canHold, containerFieldOf, isEmptyField } from "./standard-fields.js";
8
+ import { heldSystemPageMessage, systemLabel } from "./system-pages.js";
9
+ import { linksIn, locate, readPage, withPage } from "./world.js";
10
+ /**
11
+ * Plans moving pages into a container (CON-4): after it, each is only there. Every entry that points to one of them goes, however it is written and from
12
+ * whichever container lists it; the destination keeps its one entry, or gains one at the end. Refused when the destination cannot hold one of them,
13
+ * or would be inside itself, or when a list to change is not a list of links.
14
+ */
15
+ export function planMove(world, pages, destination) {
16
+ for (const page of pages) {
17
+ checkMove(world, page, destination);
18
+ }
19
+ // checkMove refuses a destination that holds nothing, so it has its field.
20
+ const field = containerFieldOf(destination.type) ?? "contains";
21
+ const listedOnce = (page) => entriesOf(destination, field).filter((entry) => pointsTo(entry, page)).length === 1;
22
+ const edits = [];
23
+ for (const holder of world.pages.filter((page) => page !== destination)) {
24
+ const own = containerFieldOf(holder.type);
25
+ if (own === undefined) {
26
+ continue;
27
+ }
28
+ const remove = pages.flatMap((page) => checkedEntries(holder, own, page));
29
+ if (remove.length > 0) {
30
+ edits.push({ holder, field: own, remove: distinctLinks(remove), add: [] });
31
+ }
32
+ }
33
+ // A page only written twice in the destination does not move: its double goes in silence.
34
+ const inDestination = (page) => entriesOf(destination, field).some((entry) => pointsTo(entry, page));
35
+ const moving = pages.filter((page) => !inDestination(page) || edits.some((edit) => edit.remove.some((entry) => pointsTo(entry, page))));
36
+ // Who had one of them equipped, or something inside one of them, as a sword in a pack, and holds it no more after the move has it no more (CON-12); who
37
+ // moves keeps what goes with them, as a character their armor, or the passengers of a boat theirs.
38
+ const around = new Set([destination, ...locate(world, destination).chain]);
39
+ const carried = world.pages.filter((page) => moving.includes(page) || locate(world, page).chain.some((holder) => moving.includes(holder)));
40
+ const staysWith = (item, holder) => {
41
+ const chain = locate(world, item).chain;
42
+ const moved = chain.findIndex((container) => moving.includes(container));
43
+ return around.has(holder) || (!moving.includes(item) && moved !== -1 && chain.slice(0, moved + 1).includes(holder));
44
+ };
45
+ for (const holder of world.pages.filter((page) => page.type === "character")) {
46
+ const remove = entriesOf(holder, "equipped").filter((entry) => carried.some((page) => pointsTo(entry, page) && !staysWith(page, holder)));
47
+ if (remove.length > 0) {
48
+ edits.push({ holder, field: "equipped", remove: distinctLinks(remove), add: [] });
49
+ }
50
+ }
51
+ const renewed = pages.filter((page) => !listedOnce(page));
52
+ if (renewed.length > 0) {
53
+ checkList(destination, field);
54
+ // Written twice or more, it is written once again at the end; missing, it is added there.
55
+ const remove = renewed.flatMap((page) => checkedEntries(destination, field, page));
56
+ edits.push({ holder: destination, field, remove: distinctLinks(remove), add: renewed.map((page) => `[[${page.name}]]`) });
57
+ }
58
+ return { edits, moving };
59
+ }
60
+ /** Plans taking pages out of every container (TRV-12): in the open, between the places of the map, they are in none. What they carry goes with them. */
61
+ export function planLeave(world, pages) {
62
+ const edits = [];
63
+ for (const holder of world.pages) {
64
+ const own = containerFieldOf(holder.type);
65
+ const remove = own === undefined ? [] : pages.flatMap((page) => checkedEntries(holder, own, page));
66
+ if (own !== undefined && remove.length > 0) {
67
+ edits.push({ holder, field: own, remove: distinctLinks(remove), add: [] });
68
+ }
69
+ }
70
+ return { edits, moving: pages.filter((page) => edits.some((edit) => edit.remove.some((entry) => pointsTo(entry, page)))) };
71
+ }
72
+ /**
73
+ * Writes a planned move, the destination last, so that a move stopped halfway is finished by doing it again (CON-4). Every file is worked out first, so that
74
+ * one that cannot be read stops the move before anything is written. Returns the world after it.
75
+ */
76
+ export function applyMove(world, plan) {
77
+ // A page with more than one field to change, as a character's inventory and what it has equipped, is written once, with all of them.
78
+ const holders = plan.edits.map((edit) => edit.holder).filter((holder, index, all) => all.indexOf(holder) === index);
79
+ const changed = holders.map((holder) => {
80
+ const fullPath = join(world.root, holder.path);
81
+ const file = splitPageFile(files().fresh(fullPath) ?? "");
82
+ const frontmatter = plan.edits.filter((edit) => edit.holder === holder).reduce((text, { field, remove, add }) => {
83
+ const removed = remove.length === 0 ? text : changeFields(text, { remove: { [field]: remove } }, holder.path);
84
+ // A container left with nothing loses the field, as if it had never held anything.
85
+ const emptied = add.length === 0 && isEmptyList(readFields(removed, holder.path)[field]) ? changeFields(removed, { unset: [field] }, holder.path) : removed;
86
+ return add.length === 0 ? emptied : changeFields(emptied, { add: { [field]: add } }, holder.path);
87
+ }, file.frontmatter);
88
+ return { holder, fullPath, text: joinPageFile({ frontmatter, body: file.body }) };
89
+ });
90
+ let after = world;
91
+ for (const [index, { holder, fullPath, text }] of changed.entries()) {
92
+ try {
93
+ files().write(fullPath, text);
94
+ }
95
+ catch (error) {
96
+ const written = changed.slice(0, index).map((file) => file.holder.name);
97
+ const done = written.length === 0 ? "Nothing moved" : `Written already: ${written.join(", ")}`;
98
+ throw new Error(`${holder.path} could not be written (${error instanceof Error ? error.message : String(error)}). ${done}: fix it, then run the same move again, which finishes it.`);
99
+ }
100
+ after = withPage(after, after.pages.find((page) => page.path === holder.path), readPage(world.root, fullPath));
101
+ }
102
+ return after;
103
+ }
104
+ /** Why a container cannot hold a page (CON-1), with the way out: where the page goes instead. */
105
+ export function holdRefusal(holder, held) {
106
+ if (held.type === "creature") {
107
+ return `${held.name} is a creature, a kind: its copies enter a scene with scene, creatures; one in particular is a character with creature [[${held.name}]].`;
108
+ }
109
+ if (held.type !== "place" && held.type !== "character" && held.type !== "item") {
110
+ return `${held.name} is ${withArticle(held.type ?? "free page")}, which is nowhere: only places, characters and items are inside something.`;
111
+ }
112
+ if (containerFieldOf(holder.type) === undefined) {
113
+ const where = held.type === "item" ? "a place, a character or an item" : held.type === "character" ? "a place or an item" : "a place";
114
+ return `${holder.name} is ${withArticle(holder.type ?? "free page")}, which holds nothing: ${held.name} goes into ${where}.`;
115
+ }
116
+ if (held.type === "place") {
117
+ const inside = holder.type === "item" ? ` For a world inside a thing, such as a lamp's, write a place with a link to ${holder.name}.` : "";
118
+ return `${holder.name} is ${withArticle(holder.type ?? "free page")}: a place goes only into a place.${inside}`;
119
+ }
120
+ return `${holder.name} is a character, who carries only items: to be with them, ${held.name} goes where ${holder.name} is.`;
121
+ }
122
+ /** A page goes only into a container that can hold it (CON-1), never into itself or into what it holds (CON-3); the pages of the game system go nowhere (SYS-6). */
123
+ function checkMove(world, page, destination) {
124
+ if (page.system !== undefined) {
125
+ throw new Error(`${heldSystemPageMessage(page, destination, world)} Nothing moved.`);
126
+ }
127
+ if (destination.system !== undefined) {
128
+ throw new Error(`${destination.name} is ${systemLabel(destination)}, a kind, which holds nothing: ${page.name} goes into a page of the campaign. Nothing moved.`);
129
+ }
130
+ if (!canHold(destination.type, page.type)) {
131
+ throw new Error(`${holdRefusal(destination, page)} Nothing moved.`);
132
+ }
133
+ if (page === destination || locate(world, destination).chain.includes(page)) {
134
+ const why = page === destination ? "into itself" : `into ${destination.name}, which is inside it`;
135
+ throw new Error(`${page.name} cannot go ${why}: a thing is never inside itself. Nothing moved.`);
136
+ }
137
+ }
138
+ /** A container's list must be a list to change it: one written as text is refused, with how to write it. */
139
+ function checkList(holder, field) {
140
+ const value = holder.fields[field];
141
+ if (!isEmptyField(value) && !Array.isArray(value)) {
142
+ throw new Error(`${field} on ${holder.name} is ${JSON.stringify(value)}, not a list: write it as one first, such as write ${holder.name}, set ${field}=[[A]], [[B]]. Nothing moved.`);
143
+ }
144
+ }
145
+ /**
146
+ * The entries of a container that point to a page, to take out. Refused when the container lists it in text, where no entry can be taken out alone,
147
+ * or in an entry that links to more than it, which would go too.
148
+ */
149
+ function checkedEntries(holder, field, page) {
150
+ if (listsAsText(holder, field, page)) {
151
+ checkList(holder, field);
152
+ }
153
+ const entries = entriesOf(holder, field).filter((entry) => pointsTo(entry, page));
154
+ const shared = entries.find((entry) => links(entry).length > 1);
155
+ if (shared !== undefined) {
156
+ throw new Error(`${field} on ${holder.name} has an entry with more than one link, "${shared}": write one link for each entry first. Nothing moved.`);
157
+ }
158
+ return entries;
159
+ }
160
+ function isEmptyList(value) {
161
+ return Array.isArray(value) && value.length === 0;
162
+ }
163
+ /** The texts a container's list holds, as written. */
164
+ function entriesOf(holder, field) {
165
+ const value = holder.fields[field];
166
+ return Array.isArray(value) ? value.filter((item) => typeof item === "string") : [];
167
+ }
168
+ /** Whether a container lists the page in a field that is not a list, where no entry can be taken out alone. */
169
+ function listsAsText(holder, field, page) {
170
+ const value = holder.fields[field];
171
+ return !Array.isArray(value) && linksIn(value).some((name) => comparableText(name) === comparableText(page.name));
172
+ }
173
+ /** One entry for each link, the first written: removing it takes away every entry that is the same link, however written (CON-7). Other text stays as it is. */
174
+ function distinctLinks(entries) {
175
+ const key = (entry) => (/^\[\[[^\]]+\]\]$/.test(entry.trim()) ? links(entry).map((link) => comparableText(`${link.page}#${link.section ?? ""}`)).join("|") : `text ${entry}`);
176
+ return entries.filter((entry, index) => entries.findIndex((other) => key(other) === key(entry)) === index);
177
+ }
178
+ /** Whether an entry is a link to the page, however written: [[bruna]], [[characters/Bruna.md|the ferry keeper]] (CON-2). */
179
+ function pointsTo(entry, page) {
180
+ return links(entry).some((link) => comparableText(link.page) === comparableText(page.name));
181
+ }
@@ -0,0 +1,26 @@
1
+ import { type Page, type World } from "./world.ts";
2
+ /** One entry of a place's environment, as light: dark. */
3
+ export interface EnvironmentEntry {
4
+ name: string;
5
+ value: string;
6
+ }
7
+ /** What holds at a page, entry by entry, from the nearest place of its chain that has it, the page itself first when it is a place (ENV-2). */
8
+ export declare function environmentAt(world: World, page: Page): {
9
+ entry: EnvironmentEntry;
10
+ place: Page;
11
+ }[];
12
+ /** The places whose environment holds at a page, nearest first: the page itself when it is a place, then the places of its chain (ENV-2). */
13
+ export declare function placesAround(world: World, page: Page): Page[];
14
+ /** The entries a place's environment holds (ENV-1); or why it cannot be read. A line written without quotes, which YAML reads as a map of one key, is the line it was. */
15
+ export declare function readEnvironment(value: unknown): {
16
+ entries: EnvironmentEntry[];
17
+ } | {
18
+ problem: string;
19
+ };
20
+ /** An entry as its line is written: light: dark. */
21
+ export declare function formatEnvironmentEntry(entry: EnvironmentEntry): string;
22
+ /**
23
+ * The lines of a place's environment after a write (ENV-4): `remove` takes entries out by name, `add` puts one in, or in place of the one with its name.
24
+ * `place` names the place in messages.
25
+ */
26
+ export declare function changedEnvironment(current: unknown, add: unknown[], remove: unknown[], place: string): string[];