rpg-engine 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1886) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +99 -2
  3. package/dist/campaign/create-campaign.d.ts +6 -0
  4. package/dist/campaign/create-campaign.js +71 -0
  5. package/dist/campaign/find-campaign.d.ts +8 -0
  6. package/dist/campaign/find-campaign.js +28 -0
  7. package/dist/campaign/host-files.d.ts +16 -0
  8. package/dist/campaign/host-files.js +131 -0
  9. package/dist/campaign/index.d.ts +5 -0
  10. package/dist/campaign/index.js +6 -0
  11. package/dist/campaign/settings.d.ts +185 -0
  12. package/dist/campaign/settings.js +399 -0
  13. package/dist/campaign/state.d.ts +15 -0
  14. package/dist/campaign/state.js +52 -0
  15. package/dist/cli.d.ts +2 -0
  16. package/dist/cli.js +19 -0
  17. package/dist/command-line.d.ts +7 -0
  18. package/dist/command-line.js +140 -0
  19. package/dist/commands/advance.d.ts +7 -0
  20. package/dist/commands/advance.js +80 -0
  21. package/dist/commands/ask.d.ts +33 -0
  22. package/dist/commands/ask.js +280 -0
  23. package/dist/commands/change.d.ts +69 -0
  24. package/dist/commands/change.js +604 -0
  25. package/dist/commands/config.d.ts +59 -0
  26. package/dist/commands/config.js +512 -0
  27. package/dist/commands/effect-layer.d.ts +22 -0
  28. package/dist/commands/effect-layer.js +84 -0
  29. package/dist/commands/effect.d.ts +27 -0
  30. package/dist/commands/effect.js +369 -0
  31. package/dist/commands/find.d.ts +34 -0
  32. package/dist/commands/find.js +64 -0
  33. package/dist/commands/game-advance.d.ts +50 -0
  34. package/dist/commands/game-advance.js +103 -0
  35. package/dist/commands/game-effects.d.ts +68 -0
  36. package/dist/commands/game-effects.js +196 -0
  37. package/dist/commands/game-environment.d.ts +16 -0
  38. package/dist/commands/game-environment.js +24 -0
  39. package/dist/commands/game-events.d.ts +84 -0
  40. package/dist/commands/game-events.js +325 -0
  41. package/dist/commands/game-experience.d.ts +57 -0
  42. package/dist/commands/game-experience.js +119 -0
  43. package/dist/commands/game-grid-moves.d.ts +33 -0
  44. package/dist/commands/game-grid-moves.js +94 -0
  45. package/dist/commands/game-grids.d.ts +52 -0
  46. package/dist/commands/game-grids.js +162 -0
  47. package/dist/commands/game-here.d.ts +40 -0
  48. package/dist/commands/game-here.js +100 -0
  49. package/dist/commands/game-images.d.ts +31 -0
  50. package/dist/commands/game-images.js +87 -0
  51. package/dist/commands/game-journey.d.ts +62 -0
  52. package/dist/commands/game-journey.js +163 -0
  53. package/dist/commands/game-knowledge.d.ts +32 -0
  54. package/dist/commands/game-knowledge.js +120 -0
  55. package/dist/commands/game-maps.d.ts +20 -0
  56. package/dist/commands/game-maps.js +51 -0
  57. package/dist/commands/game-mode.d.ts +31 -0
  58. package/dist/commands/game-mode.js +128 -0
  59. package/dist/commands/game-money.d.ts +17 -0
  60. package/dist/commands/game-money.js +55 -0
  61. package/dist/commands/game-moods.d.ts +22 -0
  62. package/dist/commands/game-moods.js +32 -0
  63. package/dist/commands/game-moves.d.ts +14 -0
  64. package/dist/commands/game-moves.js +43 -0
  65. package/dist/commands/game-open.d.ts +18 -0
  66. package/dist/commands/game-open.js +47 -0
  67. package/dist/commands/game-outside.d.ts +14 -0
  68. package/dist/commands/game-outside.js +151 -0
  69. package/dist/commands/game-positions.d.ts +52 -0
  70. package/dist/commands/game-positions.js +244 -0
  71. package/dist/commands/game-quests.d.ts +46 -0
  72. package/dist/commands/game-quests.js +97 -0
  73. package/dist/commands/game-recipes.d.ts +34 -0
  74. package/dist/commands/game-recipes.js +109 -0
  75. package/dist/commands/game-reminders.d.ts +22 -0
  76. package/dist/commands/game-reminders.js +74 -0
  77. package/dist/commands/game-roads.d.ts +90 -0
  78. package/dist/commands/game-roads.js +284 -0
  79. package/dist/commands/game-rules.d.ts +17 -0
  80. package/dist/commands/game-rules.js +30 -0
  81. package/dist/commands/game-saves.d.ts +59 -0
  82. package/dist/commands/game-saves.js +249 -0
  83. package/dist/commands/game-scene.d.ts +69 -0
  84. package/dist/commands/game-scene.js +285 -0
  85. package/dist/commands/game-thresholds.d.ts +13 -0
  86. package/dist/commands/game-thresholds.js +41 -0
  87. package/dist/commands/game-time.d.ts +17 -0
  88. package/dist/commands/game-time.js +42 -0
  89. package/dist/commands/game-view-journal.d.ts +145 -0
  90. package/dist/commands/game-view-journal.js +129 -0
  91. package/dist/commands/game-view-map.d.ts +78 -0
  92. package/dist/commands/game-view-map.js +266 -0
  93. package/dist/commands/game-view-place.d.ts +160 -0
  94. package/dist/commands/game-view-place.js +388 -0
  95. package/dist/commands/game-world.d.ts +60 -0
  96. package/dist/commands/game-world.js +204 -0
  97. package/dist/commands/image.d.ts +19 -0
  98. package/dist/commands/image.js +185 -0
  99. package/dist/commands/index.d.ts +3 -0
  100. package/dist/commands/index.js +57 -0
  101. package/dist/commands/init.d.ts +23 -0
  102. package/dist/commands/init.js +44 -0
  103. package/dist/commands/install.d.ts +23 -0
  104. package/dist/commands/install.js +68 -0
  105. package/dist/commands/instructions.d.ts +4 -0
  106. package/dist/commands/instructions.js +97 -0
  107. package/dist/commands/mode.d.ts +23 -0
  108. package/dist/commands/mode.js +84 -0
  109. package/dist/commands/mood.d.ts +34 -0
  110. package/dist/commands/mood.js +113 -0
  111. package/dist/commands/move.d.ts +34 -0
  112. package/dist/commands/move.js +274 -0
  113. package/dist/commands/notes.d.ts +10 -0
  114. package/dist/commands/notes.js +37 -0
  115. package/dist/commands/page-counters.d.ts +24 -0
  116. package/dist/commands/page-counters.js +84 -0
  117. package/dist/commands/parts.d.ts +16 -0
  118. package/dist/commands/parts.js +49 -0
  119. package/dist/commands/problems.d.ts +5 -0
  120. package/dist/commands/problems.js +47 -0
  121. package/dist/commands/progression.d.ts +68 -0
  122. package/dist/commands/progression.js +206 -0
  123. package/dist/commands/rename.d.ts +16 -0
  124. package/dist/commands/rename.js +116 -0
  125. package/dist/commands/reveal.d.ts +25 -0
  126. package/dist/commands/reveal.js +193 -0
  127. package/dist/commands/roll.d.ts +56 -0
  128. package/dist/commands/roll.js +302 -0
  129. package/dist/commands/route.d.ts +19 -0
  130. package/dist/commands/route.js +110 -0
  131. package/dist/commands/rules.d.ts +48 -0
  132. package/dist/commands/rules.js +194 -0
  133. package/dist/commands/save.d.ts +68 -0
  134. package/dist/commands/save.js +141 -0
  135. package/dist/commands/scene.d.ts +105 -0
  136. package/dist/commands/scene.js +741 -0
  137. package/dist/commands/sheet.d.ts +136 -0
  138. package/dist/commands/sheet.js +445 -0
  139. package/dist/commands/show.d.ts +76 -0
  140. package/dist/commands/show.js +216 -0
  141. package/dist/commands/status.d.ts +54 -0
  142. package/dist/commands/status.js +291 -0
  143. package/dist/commands/translate.d.ts +23 -0
  144. package/dist/commands/translate.js +108 -0
  145. package/dist/commands/travel.d.ts +47 -0
  146. package/dist/commands/travel.js +457 -0
  147. package/dist/commands/validate.d.ts +4 -0
  148. package/dist/commands/validate.js +25 -0
  149. package/dist/commands/view.d.ts +272 -0
  150. package/dist/commands/view.js +623 -0
  151. package/dist/commands/worked-out.d.ts +116 -0
  152. package/dist/commands/worked-out.js +704 -0
  153. package/dist/commands/write.d.ts +51 -0
  154. package/dist/commands/write.js +1017 -0
  155. package/dist/core/command-reference.d.ts +6 -0
  156. package/dist/core/command-reference.js +47 -0
  157. package/dist/core/context.d.ts +140 -0
  158. package/dist/core/context.js +28 -0
  159. package/dist/core/field-kind.d.ts +6 -0
  160. package/dist/core/field-kind.js +5 -0
  161. package/dist/core/files.d.ts +4 -0
  162. package/dist/core/files.js +30 -0
  163. package/dist/core/formula.d.ts +164 -0
  164. package/dist/core/formula.js +590 -0
  165. package/dist/core/frozen.d.ts +2 -0
  166. package/dist/core/frozen.js +11 -0
  167. package/dist/core/length.d.ts +27 -0
  168. package/dist/core/length.js +49 -0
  169. package/dist/core/log.d.ts +27 -0
  170. package/dist/core/log.js +38 -0
  171. package/dist/core/memo.d.ts +2 -0
  172. package/dist/core/memo.js +17 -0
  173. package/dist/core/mood.d.ts +6 -0
  174. package/dist/core/mood.js +11 -0
  175. package/dist/core/problem.d.ts +6 -0
  176. package/dist/core/problem.js +1 -0
  177. package/dist/core/progression-rule.d.ts +21 -0
  178. package/dist/core/progression-rule.js +2 -0
  179. package/dist/core/registry.d.ts +31 -0
  180. package/dist/core/registry.js +25 -0
  181. package/dist/core/session-store.d.ts +90 -0
  182. package/dist/core/session-store.js +289 -0
  183. package/dist/core/store.d.ts +83 -0
  184. package/dist/core/store.js +224 -0
  185. package/dist/core/text.d.ts +12 -0
  186. package/dist/core/text.js +32 -0
  187. package/dist/core/version.d.ts +2 -0
  188. package/dist/core/version.js +6 -0
  189. package/dist/core/yaml-file.d.ts +10 -0
  190. package/dist/core/yaml-file.js +42 -0
  191. package/dist/counters/counter.d.ts +36 -0
  192. package/dist/counters/counter.js +59 -0
  193. package/dist/counters/index.d.ts +1 -0
  194. package/dist/counters/index.js +2 -0
  195. package/dist/dashboard/address.js +43 -0
  196. package/dist/dashboard/api.js +185 -0
  197. package/dist/dashboard/app.js +217 -0
  198. package/dist/dashboard/asked.js +132 -0
  199. package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
  200. package/dist/dashboard/assets/dice/dice.glb +0 -0
  201. package/dist/dashboard/assets/dice/dice.json +1 -0
  202. package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
  203. package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
  204. package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
  205. package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
  206. package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
  207. package/dist/dashboard/assets/favicon.svg +7 -0
  208. package/dist/dashboard/assets/icon-180.png +0 -0
  209. package/dist/dashboard/assets/icon-32.png +0 -0
  210. package/dist/dashboard/assets/master.svg +71 -0
  211. package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
  212. package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
  213. package/dist/dashboard/card.js +61 -0
  214. package/dist/dashboard/columns.js +37 -0
  215. package/dist/dashboard/combat.js +72 -0
  216. package/dist/dashboard/data.js +3 -0
  217. package/dist/dashboard/dice/burn.js +200 -0
  218. package/dist/dashboard/dice/celebration.js +199 -0
  219. package/dist/dashboard/dice/floor-cracks.js +149 -0
  220. package/dist/dashboard/dice/frost.js +51 -0
  221. package/dist/dashboard/dice/load.js +66 -0
  222. package/dist/dashboard/dice/models.js +138 -0
  223. package/dist/dashboard/dice/pool.js +49 -0
  224. package/dist/dashboard/dice/roller.js +101 -0
  225. package/dist/dashboard/dice/sets.js +49 -0
  226. package/dist/dashboard/dice/sounds.js +102 -0
  227. package/dist/dashboard/dice/stage.js +355 -0
  228. package/dist/dashboard/dice/throw.js +242 -0
  229. package/dist/dashboard/dice/tray.js +365 -0
  230. package/dist/dashboard/faces.js +16 -0
  231. package/dist/dashboard/footer.js +17 -0
  232. package/dist/dashboard/free-rolls.js +41 -0
  233. package/dist/dashboard/game-words.js +164 -0
  234. package/dist/dashboard/glass.js +12 -0
  235. package/dist/dashboard/guide/ar.md +306 -0
  236. package/dist/dashboard/guide/cs.md +306 -0
  237. package/dist/dashboard/guide/da.md +306 -0
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  242. package/dist/dashboard/guide/fi.md +306 -0
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  247. package/dist/dashboard/guide/is.md +306 -0
  248. package/dist/dashboard/guide/it.md +306 -0
  249. package/dist/dashboard/guide/ja.md +306 -0
  250. package/dist/dashboard/guide/ko.md +306 -0
  251. package/dist/dashboard/guide/nb.md +306 -0
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  255. package/dist/dashboard/guide/ro.md +306 -0
  256. package/dist/dashboard/guide/ru.md +306 -0
  257. package/dist/dashboard/guide/sv.md +306 -0
  258. package/dist/dashboard/guide/tr.md +306 -0
  259. package/dist/dashboard/guide/uk.md +306 -0
  260. package/dist/dashboard/guide/zh.md +306 -0
  261. package/dist/dashboard/guide-blocks.js +72 -0
  262. package/dist/dashboard/guide-markdown.js +63 -0
  263. package/dist/dashboard/help.js +92 -0
  264. package/dist/dashboard/i18n/ar.json +670 -0
  265. package/dist/dashboard/i18n/cs.json +670 -0
  266. package/dist/dashboard/i18n/da.json +670 -0
  267. package/dist/dashboard/i18n/de.json +670 -0
  268. package/dist/dashboard/i18n/el.json +670 -0
  269. package/dist/dashboard/i18n/es.json +670 -0
  270. package/dist/dashboard/i18n/fi.json +670 -0
  271. package/dist/dashboard/i18n/fr.json +670 -0
  272. package/dist/dashboard/i18n/he.json +670 -0
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  278. package/dist/dashboard/i18n/ko.json +670 -0
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  283. package/dist/dashboard/i18n/ro.json +670 -0
  284. package/dist/dashboard/i18n/ru.json +670 -0
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  288. package/dist/dashboard/i18n/zh.json +670 -0
  289. package/dist/dashboard/icons.js +123 -0
  290. package/dist/dashboard/journal.js +188 -0
  291. package/dist/dashboard/labels.js +226 -0
  292. package/dist/dashboard/language-choice.js +83 -0
  293. package/dist/dashboard/languages.js +144 -0
  294. package/dist/dashboard/layout.js +93 -0
  295. package/dist/dashboard/map-sheet.js +32 -0
  296. package/dist/dashboard/map-symbols.js +79 -0
  297. package/dist/dashboard/markdown.js +72 -0
  298. package/dist/dashboard/master.js +69 -0
  299. package/dist/dashboard/mood-faces.js +16 -0
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  301. package/dist/dashboard/notes.js +203 -0
  302. package/dist/dashboard/notices.js +24 -0
  303. package/dist/dashboard/pages.js +32 -0
  304. package/dist/dashboard/party.js +65 -0
  305. package/dist/dashboard/place-map-view.js +362 -0
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  308. package/dist/dashboard/reactions.js +28 -0
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  310. package/dist/dashboard/rolls.js +240 -0
  311. package/dist/dashboard/saves.js +154 -0
  312. package/dist/dashboard/scene.js +63 -0
  313. package/dist/dashboard/settings.js +362 -0
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  317. package/dist/dashboard/story.js +51 -0
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  322. package/dist/dashboard/widgets.js +69 -0
  323. package/dist/dashboard/world-map.js +523 -0
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  325. package/dist/dashboard-server.d.ts +38 -0
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  367. package/dist/mcp-server.d.ts +22 -0
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  369. package/dist/money/index.d.ts +1 -0
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@@ -0,0 +1,123 @@
1
+ import { jsx as _jsx, jsxs as _jsxs } from "preact/jsx-runtime";
2
+ // The page's pictures (D-284): each die that is thrown, and the controls that have no words; lines on a grid of 24, in the colour of the text around them.
3
+ import { drawnDiceOf, drawnDie } from "./labels.js";
4
+ // The dice by their sides: the d% as two d10, one behind the other; the coin as 2.
5
+ const diePaths = {
6
+ 2: "M12 3a9 9 0 1 0 0 18a9 9 0 1 0 0-18Z M12 7a5 5 0 1 0 0 10a5 5 0 1 0 0-10Z",
7
+ 4: "M12 2.5 21.8 19.5H2.2Z M12 2.5 14.2 19.5",
8
+ 6: "M12 2 20.7 7v10L12 22l-8.7-5V7Z M3.3 7 12 12l8.7-5 M12 12v10",
9
+ 8: "M12 2 21 12 12 22 3 12Z M12 2 7.5 15.5h9Z M3 12l4.5 3.5 M21 12l-4.5 3.5 M7.5 15.5 12 22l4.5-6.5",
10
+ 10: "M12 2 21.5 10.5v3L12 22l-9.5-8.5v-3Z M12 2 6.8 12.6 12 15.4l5.2-2.8Z M2.5 13.5l4.3-.9 M21.5 13.5l-4.3-.9 M12 15.4V22",
11
+ 12: "M12 2 17.9 3.9 21.5 8.9v6.2L17.9 20.1 12 22 6.1 20.1 2.5 15.1V8.9L6.1 3.9Z M12 7 16.8 10.5 14.9 16.1H9.1L7.2 10.5Z M12 7V2 M16.8 10.5 21.5 8.9 M14.9 16.1 17.9 20.1 M9.1 16.1 6.1 20.1 M7.2 10.5 2.5 8.9",
12
+ 20: "M12 2 20.7 7v10L12 22l-8.7-5V7Z M12 6.7 16.6 14.7H7.4Z M12 2v4.7 M3.3 7l8.7-.3 8.7.3 M3.3 7 7.4 14.7 3.3 17 M20.7 7l-4.1 7.7 4.1 2.3 M7.4 14.7 12 22l4.6-7.3",
13
+ 100: "M8.5 6 14.5 12.4v2.2L8.5 21l-6-6.4v-2.2Z M8.5 6 5.2 13.95 8.5 16.05 11.8 13.95Z M8.5 16.05V21 M10.36 7.98 15.5 2.5l6 6.4v2.2l-6 6.4-1.86-1.98",
14
+ };
15
+ const iconPaths = {
16
+ clear: "M4 7h16 M10 4h4 M6.5 7l.9 12.2a1 1 0 0 0 1 .8h7.2a1 1 0 0 0 1-.8L17.5 7 M10 11v5.5 M14 11v5.5",
17
+ clearAll: "M7 8h14 M5 12h14 M3 16h14",
18
+ soundOn: "M4 9.5h3.5L12 5.5v13l-4.5-4H4Z M15.5 9a4 4 0 0 1 0 6 M18 6.5a7.5 7.5 0 0 1 0 11",
19
+ soundOff: "M4 9.5h3.5L12 5.5v13l-4.5-4H4Z M16 9.5l5 5 M21 9.5l-5 5",
20
+ minus: "M6 12h12",
21
+ plus: "M12 6v12 M6 12h12",
22
+ // The world map's tools and ways (D-318).
23
+ locate: "M12 3v3 M12 18v3 M3 12h3 M18 12h3 M12 7a5 5 0 1 0 0 10a5 5 0 1 0 0-10Z M12 11a1 1 0 1 0 0 2a1 1 0 1 0 0-2Z",
24
+ fit: "M4 9V4h5 M15 4h5v5 M20 15v5h-5 M9 20H4v-5",
25
+ list: "M8 6h12 M8 12h12 M8 18h12 M4 6h.01 M4 12h.01 M4 18h.01",
26
+ road: "M4 20 10 4 M20 20 14 4 M12 6v2 M12 11v2 M12 16v2",
27
+ path: "M5 20c4-3 10-3 8-8s-4-6 2-8",
28
+ river: "M3 8c3 2 6-2 9 0s6-2 9 0 M3 14c3 2 6-2 9 0s6-2 9 0",
29
+ close: "M6 6l12 12 M18 6 6 18",
30
+ clock: "M12 3a9 9 0 1 0 0 18a9 9 0 1 0 0-18Z M12 7.5V12l3 2",
31
+ hourglass: "M7 3h10M7 21h10M8 3c0 5 8 5 8 9s-8 4-8 9M16 3c0 5-8 5-8 9s8 4 8 9",
32
+ place: "M12 21s-6.5-5.6-6.5-11a6.5 6.5 0 0 1 13 0c0 5.4-6.5 11-6.5 11Z M12 7.5a2.5 2.5 0 1 0 0 5a2.5 2.5 0 1 0 0-5Z",
33
+ aside: "M6 6l6 6-6 6 M12 6l6 6-6 6",
34
+ send: "M5 12h13 M13 6l6 6-6 6",
35
+ // The page's foot: the code, the package, a heart for support.
36
+ github: "M15 22v-4a4.8 4.8 0 0 0-1-3.5c3 0 6-2 6-5.5.08-1.25-.27-2.48-1-3.5.28-1.15.28-2.35 0-3.5 0 0-1 0-3 1.5-2.64-.5-5.36-.5-8 0C6 2 5 2 5 2c-.3 1.15-.3 2.35 0 3.5A5.4 5.4 0 0 0 4 9c0 3.5 3 5.5 6 5.5-.39.49-.68 1.05-.85 1.65S8.93 17.38 9 18v4 M9 18c-4.51 2-5-2-7-2",
37
+ npm: "M11 21.73a2 2 0 0 0 2 0l7-4A2 2 0 0 0 21 16V8a2 2 0 0 0-1-1.73l-7-4a2 2 0 0 0-2 0l-7 4A2 2 0 0 0 3 8v8a2 2 0 0 0 1 1.73Z M12 22V12 M3.29 7 12 12l8.71-5 M7.5 4.27l9 5.15",
38
+ heart: "M19 14c1.49-1.46 3-3.21 3-5.5A5.5 5.5 0 0 0 16.5 3c-1.76 0-3 .5-4.5 2-1.5-1.5-2.74-2-4.5-2A5.5 5.5 0 0 0 2 8.5c0 2.3 1.5 4.05 3 5.5l7 7Z",
39
+ check: "M5 12.5l4.5 4.5L19 7.5",
40
+ undo: "M9 14 4 9l5-5 M4 9h10.5a5.5 5.5 0 0 1 0 11H11",
41
+ pencil: "M4 20h4L18.5 9.5a2.1 2.1 0 0 0-3-3L5 17v3 M13.5 8.5l3 3",
42
+ alert: "M12 3.5 21.5 20h-19Z M12 9.5v5 M12 17.2v.3",
43
+ info: "M12 3a9 9 0 1 0 0 18a9 9 0 1 0 0-18Z M12 11v6 M12 7.6v.3",
44
+ sun: "M12 7.5a4.5 4.5 0 1 0 0 9a4.5 4.5 0 1 0 0-9Z M12 2.5v2 M12 19.5v2 M4.6 4.6 6 6 M18 18l1.4 1.4 M2.5 12h2 M19.5 12h2 M4.6 19.4 6 18 M18 6l1.4-1.4",
45
+ moon: "M20 14.5A8 8 0 1 1 9.5 4a6.5 6.5 0 0 0 10.5 10.5Z",
46
+ // The sections and the menu (D-309); the scene's is the place's pin, as its chip.
47
+ party: "M12 3.5a4 4 0 1 0 0 8a4 4 0 1 0 0-8Z M4.5 20.5c.6-4 3.6-6.5 7.5-6.5s6.9 2.5 7.5 6.5",
48
+ // Two blades crossed, for the fight (D-314).
49
+ combat: "M4 4l11 11 M4 4v3l9.5 9.5 M4 4h3l9.5 9.5 M14 17l3-3 M15.5 15.5 20 20 M20 4 9 15 M20 4v3l-2.5 2.5 M20 4h-3l-2.5 2.5 M10 17l-3-3 M8.5 15.5 4 20",
50
+ scene: "M12 21s-6.5-5.6-6.5-11a6.5 6.5 0 0 1 13 0c0 5.4-6.5 11-6.5 11Z M12 7.5a2.5 2.5 0 1 0 0 5a2.5 2.5 0 1 0 0-5Z",
51
+ journal: "M6.5 3.5H18v17H6.5A1.5 1.5 0 0 1 5 19V5a1.5 1.5 0 0 1 1.5-1.5Z M9.5 3.5v7.5l2-1.5 2 1.5V3.5 M5 17h13",
52
+ world: "M3.5 6.5 9 4l6 2.5L20.5 4v13.5L15 20l-6-2.5-5.5 2.5Z M9 4v13.5 M15 6.5V20",
53
+ help: "M12 7c-1.8-1.5-4.8-2.2-8.5-2v13c3.7-.2 6.7.5 8.5 2c1.8-1.5 4.8-2.2 8.5-2V5c-3.7-.2-6.7.5-8.5 2Z M12 7v13",
54
+ menu: "M4 6.5h16 M4 12h16 M4 17.5h16",
55
+ saves: "M5 3.5h11l3 3V20.5H5Z M8 3.5v5h7v-5 M8 20.5v-6h8v6",
56
+ // A gear standing straight, a tooth at the top (D-409).
57
+ settings: "M10.33 5.3L10.42 2.53L13.58 2.53L13.67 5.3A6.9 6.9 0 0 1 15.55 6.09L17.57 4.18L19.82 6.43L17.91 8.45A6.9 6.9 0 0 1 18.7 10.33L21.47 10.42L21.47 13.58L18.7 13.67A6.9 6.9 0 0 1 17.91 15.55L19.82 17.57L17.57 19.82L15.55 17.91A6.9 6.9 0 0 1 13.67 18.7L13.58 21.47L10.42 21.47L10.33 18.7A6.9 6.9 0 0 1 8.45 17.91L6.43 19.82L4.18 17.57L6.09 15.55A6.9 6.9 0 0 1 5.3 13.67L2.53 13.58L2.53 10.42L5.3 10.33A6.9 6.9 0 0 1 6.09 8.45L4.18 6.43L6.43 4.18L8.45 6.09A6.9 6.9 0 0 1 10.33 5.3Z M12 9a3 3 0 1 0 0 6a3 3 0 1 0 0-6Z",
58
+ about: "M12 3a9 9 0 1 0 0 18a9 9 0 1 0 0-18Z M12 11v6 M12 7.6v.3",
59
+ // Help's parts (D-409): the chat with the master, and the dice.
60
+ chat: "M4.5 5h15v10.5H10l-4.5 3.5v-3.5h-1Z M8 9h8 M8 12h5",
61
+ dice: diePaths[20],
62
+ // A place without a picture, and someone the character does not know (D-309).
63
+ house: "M3 20.5h18 M5 20.5V10.5l7-6 7 6v10 M10 20.5v-5a2 2 0 0 1 4 0v5",
64
+ stranger: "M12 3c-4 0-6.5 3.5-6.5 8v3.5L4 20.5h16l-1.5-6V11c0-4.5-2.5-8-6.5-8Z M8.8 11.8c.8-1.7 1.9-2.6 3.2-2.6s2.4.9 3.2 2.6c-.7 1.7-1.8 2.6-3.2 2.6s-2.5-.9-3.2-2.6Z",
65
+ // Rolling by hand, from the sheet or the tray (D-330).
66
+ hand: "M8 12.5V5.5a1.5 1.5 0 0 1 3 0V11 M11 11V4a1.5 1.5 0 0 1 3 0v7 M14 11V5.5a1.5 1.5 0 0 1 3 0V13 M17 10.5a1.5 1.5 0 0 1 3 0V14a6.5 6.5 0 0 1-6.5 6.5H12c-2 0-3.3-.7-4.5-1.9l-3.3-3.4a1.5 1.5 0 0 1 2.1-2.1L8 14.8",
67
+ licence: "M6.5 3H14l4 4v14H6.5Z M14 3v4h4 M9.5 14l2 2 3.5-4",
68
+ };
69
+ /**
70
+ * The engine's states on a token and in Combat (D-419), for any game: dead, at 0, kept from acting; and the mark of a condition the system draws no picture
71
+ * for. The conditions' own pictures are the system's (`condition-icons`).
72
+ */
73
+ export const statusIcons = {
74
+ dead: "M7 20V10.5a5 5 0 0 1 10 0V20 M4.5 20h15 M12 9v6 M9.8 11.2h4.4",
75
+ down: "M3 12.5h4.5l2-5 3 10 2.5-5H21",
76
+ inactive: "M12 3.5a8.5 8.5 0 1 0 0 17a8.5 8.5 0 1 0 0-17Z M10 9v6 M14 9v6",
77
+ condition: "M12 4l1.8 6.2L20 12l-6.2 1.8L12 20l-1.8-6.2L4 12l6.2-1.8Z",
78
+ };
79
+ /** The pictures of the page's own cards, and the plain one of a card whose system gives none (D-284). */
80
+ export const cardIcons = {
81
+ description: "M6.5 3H14l4 4v14H6.5Z M14 3v4h4 M9.5 11h5 M9.5 14.5h5 M9.5 18h3",
82
+ backstory: "M20 3.5c-6.5 1-11.5 6-13.5 13.5L5.5 20.5l3.5-1C16.5 17.5 19 12.5 20 3.5Z M6.5 17 12 11.5 M4 20.5h16",
83
+ rolls: diePaths[20],
84
+ here: "M9 4.5a3 3 0 1 0 0 6a3 3 0 1 0 0-6Z M3 19.5c.5-3.3 2.8-5.5 6-5.5s5.5 2.2 6 5.5 M16 4.8a3 3 0 0 1 0 5.4 M17.5 14.3c2 .7 3.2 2.6 3.5 5.2",
85
+ plain: "M5 5.5a1 1 0 1 1 0 2a1 1 0 1 1 0-2Z M5 11a1 1 0 1 1 0 2a1 1 0 1 1 0-2Z M5 16.5a1 1 0 1 1 0 2a1 1 0 1 1 0-2Z M9 6.5h10.5 M9 12h10.5 M9 17.5h10.5",
86
+ };
87
+ // The icons that point a way, which turn in a language written from right to left.
88
+ const turning = new Set(["send", "undo", "aside"]);
89
+ /** A die's picture, by its sides; nothing for a die the page does not draw. */
90
+ export function DieIcon({ sides, faded }) {
91
+ const drawn = drawnDie(sides);
92
+ return drawn === undefined ? null : (_jsx("svg", { class: faded ? "die faded" : "die", viewBox: "0 0 24 24", "aria-hidden": "true", children: _jsx("path", { d: diePaths[drawn] }) }));
93
+ }
94
+ /**
95
+ * A die of a set, by its sides, a d20 by default: its body filled with its colour or the picture of its grain, its edges in the ink of its numbers, as Settings
96
+ * shows the sets (D-348); every other picture of a die is in the page's accent (D-374). Nothing for a die the page does not draw.
97
+ */
98
+ export function DieSwatch({ sides = 20, body, ink, picture }) {
99
+ const drawn = drawnDie(sides);
100
+ if (drawn === undefined) {
101
+ return null;
102
+ }
103
+ const outline = diePaths[drawn].split(" M")[0];
104
+ const pattern = picture === undefined ? undefined : `grain-${picture.replace(/[^a-z0-9]+/gi, "-")}`;
105
+ return (_jsxs("svg", { class: pattern === undefined ? "die die-swatch" : "die die-swatch grained", viewBox: "0 0 24 24", "aria-hidden": "true", children: [pattern !== undefined && (_jsx("defs", { children: _jsx("pattern", { id: pattern, patternUnits: "userSpaceOnUse", width: "24", height: "24", children: _jsx("image", { href: picture, width: "48", height: "48", x: "-12", y: "-12" }) }) })), _jsx("path", { d: outline, fill: pattern === undefined ? body : `url(#${pattern})`, stroke: "none" }), _jsx("path", { d: diePaths[drawn], fill: "none", stroke: ink })] }));
106
+ }
107
+ /** The dice of a notation as pictures, two at most, one in front of the other, with how many past two of one kind. */
108
+ export function NotationIcons({ notation }) {
109
+ const drawn = drawnDiceOf(notation);
110
+ return drawn.sides.length === 0 ? null : (_jsxs("span", { class: "die-icons", "aria-hidden": "true", children: [drawn.sides.map((sides, index) => _jsx(DieIcon, { sides: sides, faded: drawn.faded === true && index === 1 }, index)), drawn.count !== undefined && _jsxs("span", { class: "die-more", children: ["\u00D7", drawn.count] })] }));
111
+ }
112
+ /** A picture's drawing, for a card's header. */
113
+ export function iconPath(name) {
114
+ return iconPaths[name];
115
+ }
116
+ /** Whether a name, as a text names it, is one of the page's pictures. */
117
+ export function isIconName(name) {
118
+ return Object.hasOwn(iconPaths, name);
119
+ }
120
+ /** A control's picture, such as the bin that clears the dice. */
121
+ export function Icon({ name }) {
122
+ return (_jsx("svg", { class: turning.has(name) ? "icon turns" : "icon", viewBox: "0 0 24 24", "aria-hidden": "true", children: _jsx("path", { d: iconPaths[name] }) }));
123
+ }
@@ -0,0 +1,188 @@
1
+ import { jsx as _jsx, jsxs as _jsxs } from "preact/jsx-runtime";
2
+ // The Journal section (D-367, D-369, D-371, D-384, D-388): the quests the character knows as a video game's quest log, each with the time left before its deadline at its top, its
3
+ // goals, its counters as bars and its clock with its name, the main ones first and in gold; the one the player follows, the main one until they choose, shown
4
+ // small in Scene and Combat too; the story by its scenes, as chapters, the last first, each with what the diary tells of it; and the player's own notes.
5
+ import { useEffect, useRef, useState } from "preact/hooks";
6
+ import { sectionAddress } from "./address.js";
7
+ import { readJournal } from "./api.js";
8
+ import { byDateLabel, factLabel, gameDateLabel } from "./game-words.js";
9
+ import { Icon } from "./icons.js";
10
+ import { fieldLabel, phraseLabel, sceneTypeLabel } from "./labels.js";
11
+ import { placeKinds } from "./map-symbols.js";
12
+ import { Markdown } from "./markdown.js";
13
+ import { Notes } from "./notes.js";
14
+ import { PageHead } from "./pages.js";
15
+ import { useChoice, useKeptText } from "./prefs.js";
16
+ import { arrowStep, t } from "./text.js";
17
+ // The tab the player last chose, kept in this browser.
18
+ const tabChoice = { key: "rpg-engine.journal-tab", initial: "quests", values: ["quests", "story", "notes"] };
19
+ export function JournalView({ version, campaign }) {
20
+ const journal = useJournal(version);
21
+ const [tab, setTab] = useChoice(tabChoice);
22
+ const [followed, setFollowed] = useFollowed(campaign, journal.read?.quests);
23
+ const tabs = useRef(null);
24
+ // The arrows move along the tabs, as in a tab list: the focus goes with the choice.
25
+ const move = (event) => {
26
+ const step = arrowStep(event.key, true);
27
+ if (step === 0) {
28
+ return;
29
+ }
30
+ event.preventDefault();
31
+ const next = tabChoice.values[(tabChoice.values.indexOf(tab) + step + tabChoice.values.length) % tabChoice.values.length];
32
+ setTab(next);
33
+ tabs.current?.querySelector(`#journal-tab-${next}`)?.focus();
34
+ };
35
+ return (_jsxs("section", { class: "journal", "aria-labelledby": "journal-title", children: [_jsx(PageHead, { section: "journal", id: "journal-title" }), _jsx("div", { class: "journal-tabs", role: "tablist", "aria-label": t("Journal"), ref: tabs, onKeyDown: move, children: tabChoice.values.map((value) => (_jsx("button", { type: "button", role: "tab", id: `journal-tab-${value}`, "aria-selected": tab === value, "aria-controls": tab === value ? "journal-panel" : undefined, tabIndex: tab === value ? 0 : -1, onClick: () => setTab(value), children: tabName(value) }, value))) }), _jsxs("div", { id: "journal-panel", role: "tabpanel", "aria-labelledby": `journal-tab-${tab}`, children: [journal.problem !== undefined && _jsx("p", { class: "journal-problem", role: "alert", children: journal.problem }), journal.read !== undefined && tab === "quests" && _jsx(QuestLog, { quests: journal.read.quests, followed: followed, onFollow: setFollowed }), journal.read !== undefined && tab === "story" && _jsx(Story, { chapters: journal.read.chapters, now: journal.read.now }), tab === "notes" && _jsx(Notes, { version: version }), journal.read === undefined && journal.problem === undefined && journal.done && tab !== "notes" && _jsx("p", { class: "journal-none", children: t("The journal starts with the player character.") })] })] }));
36
+ }
37
+ /** The quest the player follows, shown small at the top of Scene and Combat, with its next goal, its clock and the time left; nothing when it is none. */
38
+ export function FollowedQuest({ version, campaign }) {
39
+ const journal = useJournal(version);
40
+ const [followed, setFollowed] = useFollowed(campaign, journal.read?.quests);
41
+ const quest = journal.read?.quests.find((one) => one.name === followed && one.status === "open");
42
+ if (quest === undefined) {
43
+ return null;
44
+ }
45
+ const next = quest.goals.find((goal) => !goal.done);
46
+ return (_jsxs("aside", { class: "followed", "aria-label": t("The quest you follow"), children: [_jsx("button", { type: "button", class: "followed-star on", "aria-label": `Follow ${quest.name}`, "aria-pressed": true, onClick: () => setFollowed(undefined), children: _jsx(Star, {}) }), _jsx(QuestFace, { quest: quest, small: true }), _jsxs("a", { class: "followed-what", href: sectionAddress("journal"), children: [_jsx("span", { class: "followed-name", children: quest.name }), next !== undefined && _jsx("span", { class: "followed-next", children: plainText(next.text) })] }), quest.clock !== undefined && _jsx(ClockFace, { clock: quest.clock, small: true }), quest.deadline !== undefined && _jsx(Deadline, { deadline: quest.deadline })] }));
47
+ }
48
+ /** The quests in three groups, open ones whole, done and failed ones folded. */
49
+ function QuestLog({ quests, followed, onFollow }) {
50
+ const open = quests.filter((quest) => quest.status === "open");
51
+ const done = quests.filter((quest) => quest.status === "done");
52
+ const failed = quests.filter((quest) => quest.status === "failed");
53
+ if (quests.length === 0) {
54
+ return _jsx("p", { class: "journal-none", children: t("No quests yet: the ones your character takes come here.") });
55
+ }
56
+ const card = (quest) => _jsx(QuestCard, { quest: quest, followed: quest.name === followed, onFollow: onFollow }, quest.name);
57
+ return (_jsxs("div", { class: "quest-log", children: [_jsxs("h3", { class: "quest-group", children: [t("Active"), " ", _jsx("span", { children: open.length })] }), open.length === 0 ? _jsx("p", { class: "journal-none", children: t("None open now.") }) : _jsx("div", { class: "quest-cards", children: open.map(card) }), done.length > 0 && (_jsxs("details", { class: "quest-folded", children: [_jsxs("summary", { class: "quest-group", children: [t("Completed"), " ", _jsx("span", { children: done.length })] }), _jsx("div", { class: "quest-cards", children: done.map(card) })] })), failed.length > 0 && (_jsxs("details", { class: "quest-folded", children: [_jsxs("summary", { class: "quest-group", children: [t("Failed"), " ", _jsx("span", { children: failed.length })] }), _jsx("div", { class: "quest-cards", children: failed.map(card) })] }))] }));
58
+ }
59
+ /** A quest as its card shows it: the star that follows it, its name, its badge and the time left; who gave it, where and by when; its text, goals and measures. */
60
+ function QuestCard({ quest, followed, onFollow }) {
61
+ const id = `quest-${quest.name.replace(/[^\p{L}\p{N}]+/gu, "-")}`;
62
+ const open = quest.status === "open";
63
+ const from = [
64
+ quest.giver === undefined ? undefined : t("from {who}", { who: quest.giver }),
65
+ quest.place === undefined ? undefined : t("at {place}", { place: quest.place }),
66
+ quest.deadline === undefined ? undefined : byDateLabel(quest.deadline.date),
67
+ ].filter((part) => part !== undefined);
68
+ return (_jsxs("article", { class: ["quest-card", quest.main ? "main" : "", quest.status].filter((name) => name !== "").join(" "), "aria-labelledby": id, children: [_jsxs("header", { class: "quest-cover", children: [_jsx(QuestFace, { quest: quest }), _jsxs("div", { class: "quest-cover-top", children: [open && (_jsx("button", { type: "button", class: followed ? "followed-star on" : "followed-star", "aria-pressed": followed, "aria-label": t("Follow {quest}", { quest: quest.name }), "data-tip": t("Shown in Scene and Combat"), onClick: () => onFollow(followed ? undefined : quest.name), children: _jsx(Star, {}) })), open && quest.deadline !== undefined && _jsx(Deadline, { deadline: quest.deadline }), quest.main && _jsx("span", { class: "quest-badge", children: t("Main") })] }), _jsx("h4", { class: "quest-name", id: id, title: quest.name, children: quest.name })] }), from.length > 0 && _jsx("p", { class: "quest-from", children: from.join(" · ") }), quest.text !== "" && (_jsx("div", { class: "quest-text", children: _jsx(Markdown, { text: quest.text }) })), quest.goals.length > 0 && (_jsx("ul", { class: "quest-goals", "aria-label": t("Goals"), children: quest.goals.map((goal, index) => (_jsxs("li", { class: goal.done ? "done" : quest.status === "failed" ? "missed" : undefined, children: [_jsx("span", { class: "quest-tick", "aria-hidden": "true", children: goal.done ? "✓" : quest.status === "failed" ? "–" : "" }), _jsx("span", { children: _jsx(Markdown, { text: goal.text }) }), _jsx("span", { class: "visually-hidden", children: goal.done ? t("done") : open ? t("to do") : t("not done") })] }, index))) })), (quest.counters.length > 0 || quest.clock !== undefined) && (_jsxs("div", { class: "quest-measures", children: [quest.counters.map((counter) => _jsx(QuestBar, { counter: counter }, counter.field)), quest.clock !== undefined && (_jsxs("span", { class: "quest-clock", children: [_jsx(ClockFace, { clock: quest.clock, hidden: true }), _jsxs("span", { children: [quest.clock.name ?? t("Clock"), " ", quest.clock.value, "/", quest.clock.max] })] }))] }))] }));
69
+ }
70
+ // The mark of a quest whose place has no kind the map draws: a flag.
71
+ const questFlag = "M6 21V3.5 M6 4.5h11l-2.6 4 2.6 4H6";
72
+ /**
73
+ * A quest's face (D-389), always there: its picture, else its place's, else the mark of its place's kind, or a flag, on the night's blue, the main quest's on
74
+ * dark gold; as the head of its card, or small in the followed quest's strip.
75
+ */
76
+ function QuestFace({ quest, small = false }) {
77
+ const picture = quest.picture ?? quest.placePicture;
78
+ if (picture !== undefined) {
79
+ return _jsx("img", { class: small ? "followed-picture" : undefined, src: pictureAddress(picture), alt: "", "aria-hidden": "true", loading: "lazy" });
80
+ }
81
+ return (_jsx("div", { class: small ? "followed-picture quest-cover-mark" : "quest-cover-mark", "aria-hidden": "true", children: _jsx("svg", { viewBox: "0 0 24 24", children: _jsx("path", { d: placeKinds[quest.placeKind ?? ""]?.glyph ?? questFlag }) }) }));
82
+ }
83
+ /** A counter of a quest as a bar: clues 3/5. */
84
+ function QuestBar({ counter }) {
85
+ const share = Math.max(0, Math.min(1, counter.value / counter.max));
86
+ const label = phraseLabel(fieldLabel(counter.field));
87
+ return (_jsxs("span", { class: "quest-bar", children: [_jsx("span", { class: "quest-bar-label", children: label }), _jsx("span", { class: "quest-bar-track", role: "progressbar", "aria-label": label, "aria-valuemin": 0, "aria-valuemax": counter.max, "aria-valuenow": counter.value, "aria-valuetext": t("{value} of {max}", { value: counter.value, max: counter.max }), children: _jsx("span", { style: { width: `${share * 100}%` } }) }), _jsxs("span", { class: "quest-bar-value", "aria-hidden": "true", children: [counter.value, "/", counter.max] })] }));
88
+ }
89
+ /** A clock as a game draws one: a circle in as many slices as it has, those filled in gold; hidden from a screen reader where its words say it. */
90
+ function ClockFace({ clock, small = false, hidden = false }) {
91
+ const slices = Math.max(1, Math.min(clock.max, 24));
92
+ const filled = Math.max(0, Math.min(clock.value, slices));
93
+ const size = small ? 22 : 34;
94
+ const radius = size / 2 - 1.5;
95
+ const centre = size / 2;
96
+ const point = (index) => {
97
+ const angle = (index / slices) * 2 * Math.PI - Math.PI / 2;
98
+ return `${centre + radius * Math.cos(angle)} ${centre + radius * Math.sin(angle)}`;
99
+ };
100
+ const label = `${clock.name ?? t("Clock")}: ${t("{value} of {max}", { value: clock.value, max: clock.max })}`;
101
+ return (_jsx("svg", { class: "clock-face", width: size, height: size, viewBox: `0 0 ${size} ${size}`, ...(hidden ? { "aria-hidden": "true" } : { role: "img", "aria-label": label }), children: Array.from({ length: slices }, (_, index) => (_jsx("path", { class: index < filled ? "clock-slice filled" : "clock-slice", d: slices === 1
102
+ ? `M ${centre} ${centre - radius} A ${radius} ${radius} 0 1 1 ${centre - 0.01} ${centre - radius} Z`
103
+ : `M ${centre} ${centre} L ${point(index)} A ${radius} ${radius} 0 0 1 ${point(index + 1)} Z` }, index))) }));
104
+ }
105
+ /** The time left before a deadline, as a game's timer: an hourglass and 1d 12h left, red under a day; Time is up once it has come. */
106
+ function Deadline({ deadline }) {
107
+ const minutes = deadline.minutes;
108
+ const near = minutes !== undefined && minutes < 24 * 60;
109
+ const text = minutes === undefined ? byDateLabel(deadline.date) : minutes <= 0 ? t("Time is up") : durationText(minutes);
110
+ // Its word apart, which the followed quest's strip leaves to a screen reader on a phone.
111
+ const left = minutes !== undefined && minutes > 0;
112
+ return (_jsxs("span", { class: near ? "quest-deadline near" : "quest-deadline", "data-tip": phraseLabel(byDateLabel(deadline.date)), children: [_jsx(Icon, { name: "hourglass" }), _jsxs("span", { children: [text, left && _jsx("span", { class: "quest-deadline-left", children: ` ${t("left")}` })] })] }));
113
+ }
114
+ /** The story by its scenes, the last first: each with its place and date, its summary, and what the diary tells of it, folded. */
115
+ function Story({ chapters, now }) {
116
+ if (chapters.length === 0) {
117
+ return _jsx("p", { class: "journal-none", children: t("The story starts with the first scene.") });
118
+ }
119
+ return (_jsxs("ol", { class: "story", children: [_jsxs("li", { class: "story-mark now", children: [_jsx("b", { children: t("Now") }), now !== undefined && _jsx("span", { children: phraseLabel(gameDateLabel(now)) })] }), chapters.map((chapter, index) => chapter.title === undefined
120
+ ? _jsx(Between, { chapter: chapter }, index)
121
+ : (_jsxs("li", { class: ["chapter", chapter.open ? "now" : "", chapter.picture === undefined && placeKinds[chapter.kind ?? ""] === undefined ? "bare" : ""].join(" ").trim(), children: [_jsx(ChapterPicture, { chapter: chapter }), _jsxs("div", { class: "chapter-body", children: [_jsxs("header", { class: "chapter-head", children: [chapter.number !== undefined && _jsx("span", { class: "chapter-number", children: t("Chapter {number}", { number: chapter.number }) }), _jsx("h3", { children: chapter.title }), chapter.open && _jsx("span", { class: "chapter-now", children: t("Now") }), chapter.type !== undefined && _jsx("span", { class: "chapter-type", children: phraseLabel(sceneTypeLabel(chapter.type)) })] }), (chapter.place !== undefined || chapter.date !== undefined) && (_jsx("p", { class: "chapter-when", children: [chapter.place, chapter.date === undefined ? undefined : phraseLabel(gameDateLabel(chapter.date))].filter((part) => part !== undefined).join(" · ") })), chapter.summary !== undefined && _jsx("p", { class: "chapter-summary", children: chapter.summary }), chapter.facts.length > 0 && (_jsxs("details", { class: "chapter-facts", children: [_jsx("summary", { children: chapter.facts.length === 1 ? t("1 thing that happened") : t("{count} things that happened", { count: chapter.facts.length }) }), _jsx(Facts, { facts: chapter.facts })] }))] })] }, index))), _jsx("li", { class: "story-mark start", children: _jsx("b", { children: t("The start") }) })] }));
122
+ }
123
+ /** The picture of a chapter's place, or the mark of its kind on the map's paper, as Saves has them; nothing for a place with neither (D-384). */
124
+ function ChapterPicture({ chapter }) {
125
+ const kind = placeKinds[chapter.kind ?? ""];
126
+ if (chapter.picture !== undefined) {
127
+ return (_jsx("div", { class: "chapter-picture", "aria-hidden": "true", children: _jsx("img", { src: pictureAddress(chapter.picture), alt: "", loading: "lazy" }) }));
128
+ }
129
+ return kind === undefined ? null : (_jsx("div", { class: "chapter-picture kind", "aria-hidden": "true", children: _jsx("svg", { viewBox: "0 0 24 24", children: _jsx("path", { d: kind.glyph }) }) }));
130
+ }
131
+ /** What happened between two scenes, as a thin folded line between their chapters. */
132
+ function Between({ chapter }) {
133
+ return (_jsx("li", { class: "chapter between", children: _jsxs("details", { class: "chapter-facts", children: [_jsx("summary", { children: `${t("Between scenes")} · ${chapter.facts.length === 1 ? t("1 thing") : t("{count} things", { count: chapter.facts.length })}` }), _jsx(Facts, { facts: chapter.facts })] }) }));
134
+ }
135
+ /** The facts of a chapter, the game date written once whenever it changes, as the days in a chat. */
136
+ function Facts({ facts }) {
137
+ let last;
138
+ return (_jsx("ul", { children: facts.flatMap((fact, at) => {
139
+ const header = fact.date !== undefined && fact.date !== last ? [_jsx("li", { class: "fact-date", children: phraseLabel(gameDateLabel(fact.date)) }, `date-${at}`)] : [];
140
+ last = fact.date ?? last;
141
+ return [...header, _jsx("li", { children: factLabel(fact) }, at)];
142
+ }) }));
143
+ }
144
+ function Star() {
145
+ return (_jsx("svg", { class: "star", viewBox: "0 0 24 24", "aria-hidden": "true", children: _jsx("path", { d: "M12 3.2l2.6 5.5 6 .8-4.4 4.1 1.1 6-5.3-2.9-5.3 2.9 1.1-6L3.4 9.5l6-.8Z" }) }));
146
+ }
147
+ /** The journal, read again whenever the campaign changes; only the last reading counts. */
148
+ function useJournal(version) {
149
+ const [state, setState] = useState({ done: false });
150
+ const reads = useRef(0);
151
+ useEffect(() => {
152
+ const reading = ++reads.current;
153
+ void readJournal().then((read) => reading === reads.current && setState({ read, done: true }), (error) => reading === reads.current && setState({ problem: error instanceof Error ? error.message : String(error), done: true }));
154
+ }, [version]);
155
+ return state;
156
+ }
157
+ /**
158
+ * The quest the player follows in this campaign, kept in this browser (D-369): until they choose, the main open quest, or the only open one; none once they
159
+ * chose none.
160
+ */
161
+ function useFollowed(campaign, quests) {
162
+ const [kept, keep] = useKeptText(`rpg-engine.followed-quest.${campaign ?? ""}`);
163
+ const open = (quests ?? []).filter((quest) => quest.status === "open");
164
+ const usual = open.find((quest) => quest.main)?.name ?? (open.length === 1 ? open[0].name : undefined);
165
+ return [kept === undefined ? usual : kept === "" ? undefined : kept, (name) => keep(name ?? "")];
166
+ }
167
+ /** A picture's address, with when its file last changed, so that it comes again only when it changes. */
168
+ function pictureAddress(picture) {
169
+ return `/images/${encodeURIComponent(picture.file)}?v=${picture.version}`;
170
+ }
171
+ /** "1d 12h", "3h 20m", "45m": time in the game's days, hours and minutes. */
172
+ function durationText(minutes) {
173
+ const days = Math.floor(minutes / (24 * 60));
174
+ const hours = Math.floor((minutes % (24 * 60)) / 60);
175
+ const rest = minutes % 60;
176
+ if (days > 0) {
177
+ return [t("{days}d", { days }), hours > 0 ? t("{hours}h", { hours }) : ""].filter((part) => part !== "").join(" ");
178
+ }
179
+ return hours > 0 ? [t("{hours}h", { hours }), rest > 0 ? t("{minutes}m", { minutes: rest }) : ""].filter((part) => part !== "").join(" ") : t("{minutes}m", { minutes: rest });
180
+ }
181
+ /** A goal's words without the marks of markdown, for the small strip. */
182
+ function plainText(text) {
183
+ return text.replace(/\[\[([^\]|#]+)(?:#[^\]|]*)?(?:\|([^\]]+))?\]\]/g, (_, page, label) => label ?? page).replace(/[*_`]/g, "");
184
+ }
185
+ /** A tab's name in the page's language. */
186
+ function tabName(tab) {
187
+ return tab === "quests" ? t("Quests") : tab === "story" ? t("Story") : t("Notes");
188
+ }
@@ -0,0 +1,226 @@
1
+ // Labels from the names of the fields, in English (D-273): "hit-dice-d8" reads "hit dice d8", "str-save" "STR save"; names in the campaign's language come later.
2
+ import { systemWord, t } from "./text.js";
3
+ // The dice the page has a picture of: the d% as 100, the coin as 2.
4
+ const drawnDice = [2, 4, 6, 8, 10, 12, 20, 100];
5
+ /** A field's name as a label: its words apart, in capitals the short ones that name a field, such as str or ac, and those of two letters without a vowel, such as hp. */
6
+ export function fieldLabel(field, fields = new Set()) {
7
+ return systemWord("fields", field) ?? words(field).map((word) => (isShortName(word, fields) ? word.toUpperCase() : word)).join(" ");
8
+ }
9
+ /**
10
+ * The dice of a notation, by their sides, with how many of each, in the order they come: 2d20kh1+5 is two d20, 1d20+1d4+3 a d20 and a d4, d% a d% (100), 4dF
11
+ * four dF; numbers alone are not dice.
12
+ */
13
+ export function diceIn(notation) {
14
+ const dice = [];
15
+ for (const [, count, sides] of notation.matchAll(/(\d*)d(\d+|%|F)/gi)) {
16
+ const kind = sides === "%" ? 100 : sides.toUpperCase() === "F" ? "F" : Number(sides);
17
+ const known = dice.find((die) => die.sides === kind);
18
+ const many = count === "" ? 1 : Number(count);
19
+ if (known === undefined) {
20
+ dice.push({ sides: kind, count: many });
21
+ }
22
+ else {
23
+ known.count += many;
24
+ }
25
+ }
26
+ return dice;
27
+ }
28
+ /** The die the page draws for a die of these sides (D-284): the seven of the tray and the coin, a d3 and a dF as the d6 they are thrown with; none for a d30. */
29
+ export function drawnDie(sides) {
30
+ const drawn = sides === "F" || sides === 3 ? 6 : sides;
31
+ return drawnDice.includes(drawn) ? drawn : undefined;
32
+ }
33
+ /**
34
+ * The dice of a notation as the page draws them (D-284): of one kind, its die once or twice, or once with how many past two, as 8d6; of more kinds, the first die
35
+ * of the first two, the notation beside saying the rest. Dice the page does not draw are left out.
36
+ */
37
+ export function drawnDiceOf(notation) {
38
+ const kinds = diceIn(notation).flatMap((kind) => {
39
+ const sides = drawnDie(kind.sides);
40
+ return sides === undefined ? [] : [{ sides, count: kind.count }];
41
+ });
42
+ if (kinds.length !== 1) {
43
+ return { sides: kinds.slice(0, 2).map((kind) => kind.sides) };
44
+ }
45
+ const [{ sides, count }] = kinds;
46
+ // Of two dice, one kept or one dropped: the other is drawn faded, as on the plate (D-297).
47
+ const oneOfTwo = count === 2 && /\d*d(?:\d+|%|F)(?:k[hl]1|d[hl]1)(?![\d])/i.test(notation);
48
+ return count <= 2 ? { sides: Array.from({ length: count }, () => sides), ...(oneOfTwo ? { faded: true } : {}) } : { sides: [sides], count };
49
+ }
50
+ /** An item of a list as the page shows it: the short name of a field in capitals, as WIS; any other with its first letter a capital, as Light hammer. */
51
+ export function itemLabel(item, fields = new Set()) {
52
+ const word = item.trim();
53
+ return systemWord("words", word) ?? systemWord("fields", word) ?? (isShortName(word.toLowerCase(), fields) ? word.toUpperCase() : phraseLabel(word));
54
+ }
55
+ /** A label of a sheet's line as a phrase, its first letter a capital: "sleight of hand" reads "Sleight of hand"; "STR save" stays as it is. */
56
+ export function phraseLabel(label) {
57
+ return label.charAt(0).toUpperCase() + label.slice(1);
58
+ }
59
+ /** A button's label as a check: "Tiro: Atletica (1d20+5)" is the check Atletica with its dice (ASK-3); any other label is an answer, or the change of mind. */
60
+ export function checkOf(label, title) {
61
+ const match = /^(.+?): (.+) \(([^()]+)\)$/.exec(label);
62
+ return match === null || match[1] !== title ? undefined : { check: match[2], dice: match[3] };
63
+ }
64
+ /** Whether two notations are the same dice and number, as the tray and a check write them: 1d20+2 and 1d20 + 2, 1d20−1 and 1d20-1, 1d20+0 and 1d20. */
65
+ export function sameDice(first, second) {
66
+ return plainDice(first) === plainDice(second);
67
+ }
68
+ /** The labels of a group's values by field: a last word they all share, such as save in str-save and dex-save, is left out. */
69
+ export function groupLabels(groupFields, fields = new Set()) {
70
+ const lasts = new Set(groupFields.map((field) => words(field).at(-1)));
71
+ const shared = groupFields.length > 1 && lasts.size === 1 && groupFields.every((field) => words(field).length > 1);
72
+ return new Map(groupFields.map((field) => [field, fieldLabel(shared ? words(field).slice(0, -1).join("-") : field, fields)]));
73
+ }
74
+ /** "wis-mod +3, Insight in skill-proficiencies" as "WIS mod +3, Insight in skill proficiencies": the names of fields in a text, as labels. */
75
+ export function readableIds(text, fields = new Set()) {
76
+ return text.replace(/\b[a-z][a-z0-9]*(?:-[a-z0-9]+)+\b/g, (field) => fieldLabel(field, fields));
77
+ }
78
+ /** A number with its sign: +2, −1. */
79
+ export function signed(value) {
80
+ return value < 0 ? `−${-value}` : `+${value}`;
81
+ }
82
+ /** The number added at the end of a notation, as the 5 of 2d20kh1+5; none, 0. */
83
+ export function notationModifier(notation) {
84
+ const match = /([+-]\d+)$/.exec(notation.replace(/\s+/g, ""));
85
+ return match === null ? 0 : Number(match[1]);
86
+ }
87
+ /** A number as it reads: −1 with a minus sign rather than a hyphen. */
88
+ export function shownText(text) {
89
+ return (systemWord("words", text) ?? text).replace(/(^|[\s(])-(?=\d)/g, "$1−");
90
+ }
91
+ /** Dice as they read: 1d20−1 with a minus sign rather than a hyphen. */
92
+ export function shownNotation(notation) {
93
+ return notation.replace(/-(?=\d)/g, "−");
94
+ }
95
+ /** "Ettore Lanza" as "EL", for a token without a picture. */
96
+ export function initials(name) {
97
+ return name.split(/\s+/).filter((word) => word !== "").slice(0, 2).map((word) => word.charAt(0).toUpperCase()).join("");
98
+ }
99
+ /** A hue from a name, the same every time: the colour of a token without a picture. */
100
+ export function nameHue(name) {
101
+ return [...name].reduce((hash, character) => (hash * 31 + (character.codePointAt(0) ?? 0)) % 360, 7);
102
+ }
103
+ function words(field) {
104
+ return field.split("-").filter((word) => word !== "");
105
+ }
106
+ function isShortName(word, fields) {
107
+ return (/^[a-z]{2,3}$/.test(word) && fields.has(word)) || /^[b-df-hj-np-tv-z]{2}$/.test(word);
108
+ }
109
+ /** Dice written one way: of two dice dropping the lowest as keeping the highest, k as kh, 1d100 as 1d%, and the numbers added summed, as 1d20+2+1 is 1d20+3. */
110
+ function plainDice(notation) {
111
+ const text = notation.toLowerCase().replace(/\s+/g, "").replaceAll("−", "-").replace(/\b2d(\d+)dl1/g, "2d$1kh1").replace(/\b2d(\d+)dh1/g, "2d$1kl1").replace(/(d(?:\d+|%))k(?=\d)/g, "$1kh")
112
+ .replace(/d100\b/g, "d%");
113
+ const terms = text.match(/[+-]?[^+-]+/g) ?? [];
114
+ const sum = terms.filter((term) => !term.includes("d")).reduce((total, term) => total + Number(term), 0);
115
+ return `${terms.filter((term) => term.includes("d")).join("")}${sum === 0 ? "" : sum > 0 ? `+${sum}` : String(sum)}`;
116
+ }
117
+ /** A moment in real time, as a save or a note was written, as a game says it: today or yesterday, else the day, with the year only when it is not this one; whole in full. */
118
+ export function realTimeLabel(at, now = new Date()) {
119
+ const date = new Date(at);
120
+ if (Number.isNaN(date.getTime())) {
121
+ return undefined;
122
+ }
123
+ const language = document.documentElement.lang || undefined;
124
+ const time = new Intl.DateTimeFormat(undefined, { timeStyle: "short" }).format(date);
125
+ const yesterday = new Date(now.getFullYear(), now.getMonth(), now.getDate() - 1);
126
+ const daysAgo = date.toDateString() === now.toDateString() ? 0 : date.toDateString() === yesterday.toDateString() ? -1 : undefined;
127
+ const day = daysAgo === undefined
128
+ ? new Intl.DateTimeFormat(language, { month: "short", day: "numeric", ...(date.getFullYear() === now.getFullYear() ? {} : { year: "numeric" }) }).format(date)
129
+ : new Intl.RelativeTimeFormat(language, { numeric: "auto" }).format(daysAgo, "day");
130
+ return { short: `${day}, ${time}`, full: new Intl.DateTimeFormat(language, { dateStyle: "full", timeStyle: "short" }).format(date) };
131
+ }
132
+ /** The name the page writes for someone the character does not know (D-331): Creature B2 for "creature B2", Someone for "someone", in the page's language. */
133
+ export function strangerLabel(name) {
134
+ const creature = /^creature(?: (\w+))?$/.exec(name);
135
+ if (creature !== null) {
136
+ return creature[1] === undefined ? t("Creature") : t("Creature {mark}", { mark: creature[1] });
137
+ }
138
+ return name === "someone" ? t("Someone") : `${name[0]?.toUpperCase() ?? ""}${name.slice(1)}`;
139
+ }
140
+ /** A type of scene in the page's language: combat, social, exploration… */
141
+ export function sceneTypeLabel(type) {
142
+ const labels = {
143
+ combat: t("combat"),
144
+ social: t("social"),
145
+ exploration: t("exploration"),
146
+ travel: t("travel"),
147
+ rest: t("rest"),
148
+ challenge: t("challenge"),
149
+ other: t("other"),
150
+ };
151
+ return labels[type] ?? type;
152
+ }
153
+ /** A setting by its name, in the page's language: Difficulty; a game system's own from its name. */
154
+ export function settingLabel(name) {
155
+ const labels = {
156
+ difficulty: t("Difficulty"),
157
+ lethality: t("Lethality"),
158
+ saves: t("Saves"),
159
+ rigor: t("Rigor"),
160
+ mentor: t("Mentor"),
161
+ learned: t("Learned"),
162
+ prose: t("Prose"),
163
+ story: t("Stories"),
164
+ author: t("Write like"),
165
+ style: t("In your words"),
166
+ dice: t("Dice"),
167
+ units: t("Units"),
168
+ pictures: t("Pictures"),
169
+ lines: t("Lines"),
170
+ veils: t("Veils"),
171
+ language: t("Language"),
172
+ companions: t("Companions"),
173
+ preparation: t("Preparation"),
174
+ name: t("Name"),
175
+ premise: t("Premise"),
176
+ system: t("Game system"),
177
+ };
178
+ return labels[name] ?? phraseLabel(systemWord("words", name) ?? fieldLabel(name));
179
+ }
180
+ /** What a game system is, as its system.yaml titles it, in its words when it has them: The fifth edition from the SRD 5.1. */
181
+ export function systemTitleLabel(title) {
182
+ return phraseLabel(systemWord("words", title) ?? title);
183
+ }
184
+ /** A value of a setting, in the page's language: Normal, On request; a game system's own from its words. */
185
+ export function valueLabel(value) {
186
+ const labels = {
187
+ story: t("Story"),
188
+ easy: t("Easy"),
189
+ normal: t("Normal"),
190
+ hard: t("Hard"),
191
+ brutal: t("Brutal"),
192
+ narrative: t("Narrative"),
193
+ epic: t("Epic"),
194
+ dice: t("Dice"),
195
+ permadeath: t("Permadeath"),
196
+ checkpoint: t("Checkpoint"),
197
+ free: t("Free"),
198
+ smooth: t("Smooth"),
199
+ rules: t("Rules"),
200
+ simulation: t("Simulation"),
201
+ off: t("Off"),
202
+ hints: t("Hints"),
203
+ tutorial: t("Tutorial"),
204
+ digital: t("Digital"),
205
+ physical: t("Physical"),
206
+ metric: t("Metric"),
207
+ imperial: t("Imperial"),
208
+ none: t("None"),
209
+ "on request": t("On request"),
210
+ "new elements": t("New places, quests and those you meet"),
211
+ "made with the player": t("Made with the player"),
212
+ "made by the master": t("Made by the master"),
213
+ "met in play": t("Met in play"),
214
+ plain: t("Plain"),
215
+ literary: t("Literary"),
216
+ pulp: t("Pulp"),
217
+ wry: t("Wry"),
218
+ situations: t("Situations"),
219
+ arcs: t("Arcs"),
220
+ episodes: t("Episodes"),
221
+ mystery: t("Mystery"),
222
+ "on the fly": t("On the fly"),
223
+ "all at the start": t("All at the start"),
224
+ };
225
+ return labels[value] ?? itemLabel(value);
226
+ }