rpg-engine 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1886) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +99 -2
  3. package/dist/campaign/create-campaign.d.ts +6 -0
  4. package/dist/campaign/create-campaign.js +71 -0
  5. package/dist/campaign/find-campaign.d.ts +8 -0
  6. package/dist/campaign/find-campaign.js +28 -0
  7. package/dist/campaign/host-files.d.ts +16 -0
  8. package/dist/campaign/host-files.js +131 -0
  9. package/dist/campaign/index.d.ts +5 -0
  10. package/dist/campaign/index.js +6 -0
  11. package/dist/campaign/settings.d.ts +185 -0
  12. package/dist/campaign/settings.js +399 -0
  13. package/dist/campaign/state.d.ts +15 -0
  14. package/dist/campaign/state.js +52 -0
  15. package/dist/cli.d.ts +2 -0
  16. package/dist/cli.js +19 -0
  17. package/dist/command-line.d.ts +7 -0
  18. package/dist/command-line.js +140 -0
  19. package/dist/commands/advance.d.ts +7 -0
  20. package/dist/commands/advance.js +80 -0
  21. package/dist/commands/ask.d.ts +33 -0
  22. package/dist/commands/ask.js +280 -0
  23. package/dist/commands/change.d.ts +69 -0
  24. package/dist/commands/change.js +604 -0
  25. package/dist/commands/config.d.ts +59 -0
  26. package/dist/commands/config.js +512 -0
  27. package/dist/commands/effect-layer.d.ts +22 -0
  28. package/dist/commands/effect-layer.js +84 -0
  29. package/dist/commands/effect.d.ts +27 -0
  30. package/dist/commands/effect.js +369 -0
  31. package/dist/commands/find.d.ts +34 -0
  32. package/dist/commands/find.js +64 -0
  33. package/dist/commands/game-advance.d.ts +50 -0
  34. package/dist/commands/game-advance.js +103 -0
  35. package/dist/commands/game-effects.d.ts +68 -0
  36. package/dist/commands/game-effects.js +196 -0
  37. package/dist/commands/game-environment.d.ts +16 -0
  38. package/dist/commands/game-environment.js +24 -0
  39. package/dist/commands/game-events.d.ts +84 -0
  40. package/dist/commands/game-events.js +325 -0
  41. package/dist/commands/game-experience.d.ts +57 -0
  42. package/dist/commands/game-experience.js +119 -0
  43. package/dist/commands/game-grid-moves.d.ts +33 -0
  44. package/dist/commands/game-grid-moves.js +94 -0
  45. package/dist/commands/game-grids.d.ts +52 -0
  46. package/dist/commands/game-grids.js +162 -0
  47. package/dist/commands/game-here.d.ts +40 -0
  48. package/dist/commands/game-here.js +100 -0
  49. package/dist/commands/game-images.d.ts +31 -0
  50. package/dist/commands/game-images.js +87 -0
  51. package/dist/commands/game-journey.d.ts +62 -0
  52. package/dist/commands/game-journey.js +163 -0
  53. package/dist/commands/game-knowledge.d.ts +32 -0
  54. package/dist/commands/game-knowledge.js +120 -0
  55. package/dist/commands/game-maps.d.ts +20 -0
  56. package/dist/commands/game-maps.js +51 -0
  57. package/dist/commands/game-mode.d.ts +31 -0
  58. package/dist/commands/game-mode.js +128 -0
  59. package/dist/commands/game-money.d.ts +17 -0
  60. package/dist/commands/game-money.js +55 -0
  61. package/dist/commands/game-moods.d.ts +22 -0
  62. package/dist/commands/game-moods.js +32 -0
  63. package/dist/commands/game-moves.d.ts +14 -0
  64. package/dist/commands/game-moves.js +43 -0
  65. package/dist/commands/game-open.d.ts +18 -0
  66. package/dist/commands/game-open.js +47 -0
  67. package/dist/commands/game-outside.d.ts +14 -0
  68. package/dist/commands/game-outside.js +151 -0
  69. package/dist/commands/game-positions.d.ts +52 -0
  70. package/dist/commands/game-positions.js +244 -0
  71. package/dist/commands/game-quests.d.ts +46 -0
  72. package/dist/commands/game-quests.js +97 -0
  73. package/dist/commands/game-recipes.d.ts +34 -0
  74. package/dist/commands/game-recipes.js +109 -0
  75. package/dist/commands/game-reminders.d.ts +22 -0
  76. package/dist/commands/game-reminders.js +74 -0
  77. package/dist/commands/game-roads.d.ts +90 -0
  78. package/dist/commands/game-roads.js +284 -0
  79. package/dist/commands/game-rules.d.ts +17 -0
  80. package/dist/commands/game-rules.js +30 -0
  81. package/dist/commands/game-saves.d.ts +59 -0
  82. package/dist/commands/game-saves.js +249 -0
  83. package/dist/commands/game-scene.d.ts +69 -0
  84. package/dist/commands/game-scene.js +285 -0
  85. package/dist/commands/game-thresholds.d.ts +13 -0
  86. package/dist/commands/game-thresholds.js +41 -0
  87. package/dist/commands/game-time.d.ts +17 -0
  88. package/dist/commands/game-time.js +42 -0
  89. package/dist/commands/game-view-journal.d.ts +145 -0
  90. package/dist/commands/game-view-journal.js +129 -0
  91. package/dist/commands/game-view-map.d.ts +78 -0
  92. package/dist/commands/game-view-map.js +266 -0
  93. package/dist/commands/game-view-place.d.ts +160 -0
  94. package/dist/commands/game-view-place.js +388 -0
  95. package/dist/commands/game-world.d.ts +60 -0
  96. package/dist/commands/game-world.js +204 -0
  97. package/dist/commands/image.d.ts +19 -0
  98. package/dist/commands/image.js +185 -0
  99. package/dist/commands/index.d.ts +3 -0
  100. package/dist/commands/index.js +57 -0
  101. package/dist/commands/init.d.ts +23 -0
  102. package/dist/commands/init.js +44 -0
  103. package/dist/commands/install.d.ts +23 -0
  104. package/dist/commands/install.js +68 -0
  105. package/dist/commands/instructions.d.ts +4 -0
  106. package/dist/commands/instructions.js +97 -0
  107. package/dist/commands/mode.d.ts +23 -0
  108. package/dist/commands/mode.js +84 -0
  109. package/dist/commands/mood.d.ts +34 -0
  110. package/dist/commands/mood.js +113 -0
  111. package/dist/commands/move.d.ts +34 -0
  112. package/dist/commands/move.js +274 -0
  113. package/dist/commands/notes.d.ts +10 -0
  114. package/dist/commands/notes.js +37 -0
  115. package/dist/commands/page-counters.d.ts +24 -0
  116. package/dist/commands/page-counters.js +84 -0
  117. package/dist/commands/parts.d.ts +16 -0
  118. package/dist/commands/parts.js +49 -0
  119. package/dist/commands/problems.d.ts +5 -0
  120. package/dist/commands/problems.js +47 -0
  121. package/dist/commands/progression.d.ts +68 -0
  122. package/dist/commands/progression.js +206 -0
  123. package/dist/commands/rename.d.ts +16 -0
  124. package/dist/commands/rename.js +116 -0
  125. package/dist/commands/reveal.d.ts +25 -0
  126. package/dist/commands/reveal.js +193 -0
  127. package/dist/commands/roll.d.ts +56 -0
  128. package/dist/commands/roll.js +302 -0
  129. package/dist/commands/route.d.ts +19 -0
  130. package/dist/commands/route.js +110 -0
  131. package/dist/commands/rules.d.ts +48 -0
  132. package/dist/commands/rules.js +194 -0
  133. package/dist/commands/save.d.ts +68 -0
  134. package/dist/commands/save.js +141 -0
  135. package/dist/commands/scene.d.ts +105 -0
  136. package/dist/commands/scene.js +741 -0
  137. package/dist/commands/sheet.d.ts +136 -0
  138. package/dist/commands/sheet.js +445 -0
  139. package/dist/commands/show.d.ts +76 -0
  140. package/dist/commands/show.js +216 -0
  141. package/dist/commands/status.d.ts +54 -0
  142. package/dist/commands/status.js +291 -0
  143. package/dist/commands/translate.d.ts +23 -0
  144. package/dist/commands/translate.js +108 -0
  145. package/dist/commands/travel.d.ts +47 -0
  146. package/dist/commands/travel.js +457 -0
  147. package/dist/commands/validate.d.ts +4 -0
  148. package/dist/commands/validate.js +25 -0
  149. package/dist/commands/view.d.ts +272 -0
  150. package/dist/commands/view.js +623 -0
  151. package/dist/commands/worked-out.d.ts +116 -0
  152. package/dist/commands/worked-out.js +704 -0
  153. package/dist/commands/write.d.ts +51 -0
  154. package/dist/commands/write.js +1017 -0
  155. package/dist/core/command-reference.d.ts +6 -0
  156. package/dist/core/command-reference.js +47 -0
  157. package/dist/core/context.d.ts +140 -0
  158. package/dist/core/context.js +28 -0
  159. package/dist/core/field-kind.d.ts +6 -0
  160. package/dist/core/field-kind.js +5 -0
  161. package/dist/core/files.d.ts +4 -0
  162. package/dist/core/files.js +30 -0
  163. package/dist/core/formula.d.ts +164 -0
  164. package/dist/core/formula.js +590 -0
  165. package/dist/core/frozen.d.ts +2 -0
  166. package/dist/core/frozen.js +11 -0
  167. package/dist/core/length.d.ts +27 -0
  168. package/dist/core/length.js +49 -0
  169. package/dist/core/log.d.ts +27 -0
  170. package/dist/core/log.js +38 -0
  171. package/dist/core/memo.d.ts +2 -0
  172. package/dist/core/memo.js +17 -0
  173. package/dist/core/mood.d.ts +6 -0
  174. package/dist/core/mood.js +11 -0
  175. package/dist/core/problem.d.ts +6 -0
  176. package/dist/core/problem.js +1 -0
  177. package/dist/core/progression-rule.d.ts +21 -0
  178. package/dist/core/progression-rule.js +2 -0
  179. package/dist/core/registry.d.ts +31 -0
  180. package/dist/core/registry.js +25 -0
  181. package/dist/core/session-store.d.ts +90 -0
  182. package/dist/core/session-store.js +289 -0
  183. package/dist/core/store.d.ts +83 -0
  184. package/dist/core/store.js +224 -0
  185. package/dist/core/text.d.ts +12 -0
  186. package/dist/core/text.js +32 -0
  187. package/dist/core/version.d.ts +2 -0
  188. package/dist/core/version.js +6 -0
  189. package/dist/core/yaml-file.d.ts +10 -0
  190. package/dist/core/yaml-file.js +42 -0
  191. package/dist/counters/counter.d.ts +36 -0
  192. package/dist/counters/counter.js +59 -0
  193. package/dist/counters/index.d.ts +1 -0
  194. package/dist/counters/index.js +2 -0
  195. package/dist/dashboard/address.js +43 -0
  196. package/dist/dashboard/api.js +185 -0
  197. package/dist/dashboard/app.js +217 -0
  198. package/dist/dashboard/asked.js +132 -0
  199. package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
  200. package/dist/dashboard/assets/dice/dice.glb +0 -0
  201. package/dist/dashboard/assets/dice/dice.json +1 -0
  202. package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
  203. package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
  204. package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
  205. package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
  206. package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
  207. package/dist/dashboard/assets/favicon.svg +7 -0
  208. package/dist/dashboard/assets/icon-180.png +0 -0
  209. package/dist/dashboard/assets/icon-32.png +0 -0
  210. package/dist/dashboard/assets/master.svg +71 -0
  211. package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
  212. package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
  213. package/dist/dashboard/card.js +61 -0
  214. package/dist/dashboard/columns.js +37 -0
  215. package/dist/dashboard/combat.js +72 -0
  216. package/dist/dashboard/data.js +3 -0
  217. package/dist/dashboard/dice/burn.js +200 -0
  218. package/dist/dashboard/dice/celebration.js +199 -0
  219. package/dist/dashboard/dice/floor-cracks.js +149 -0
  220. package/dist/dashboard/dice/frost.js +51 -0
  221. package/dist/dashboard/dice/load.js +66 -0
  222. package/dist/dashboard/dice/models.js +138 -0
  223. package/dist/dashboard/dice/pool.js +49 -0
  224. package/dist/dashboard/dice/roller.js +101 -0
  225. package/dist/dashboard/dice/sets.js +49 -0
  226. package/dist/dashboard/dice/sounds.js +102 -0
  227. package/dist/dashboard/dice/stage.js +355 -0
  228. package/dist/dashboard/dice/throw.js +242 -0
  229. package/dist/dashboard/dice/tray.js +365 -0
  230. package/dist/dashboard/faces.js +16 -0
  231. package/dist/dashboard/footer.js +17 -0
  232. package/dist/dashboard/free-rolls.js +41 -0
  233. package/dist/dashboard/game-words.js +164 -0
  234. package/dist/dashboard/glass.js +12 -0
  235. package/dist/dashboard/guide/ar.md +306 -0
  236. package/dist/dashboard/guide/cs.md +306 -0
  237. package/dist/dashboard/guide/da.md +306 -0
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  242. package/dist/dashboard/guide/fi.md +306 -0
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  247. package/dist/dashboard/guide/is.md +306 -0
  248. package/dist/dashboard/guide/it.md +306 -0
  249. package/dist/dashboard/guide/ja.md +306 -0
  250. package/dist/dashboard/guide/ko.md +306 -0
  251. package/dist/dashboard/guide/nb.md +306 -0
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  255. package/dist/dashboard/guide/ro.md +306 -0
  256. package/dist/dashboard/guide/ru.md +306 -0
  257. package/dist/dashboard/guide/sv.md +306 -0
  258. package/dist/dashboard/guide/tr.md +306 -0
  259. package/dist/dashboard/guide/uk.md +306 -0
  260. package/dist/dashboard/guide/zh.md +306 -0
  261. package/dist/dashboard/guide-blocks.js +72 -0
  262. package/dist/dashboard/guide-markdown.js +63 -0
  263. package/dist/dashboard/help.js +92 -0
  264. package/dist/dashboard/i18n/ar.json +670 -0
  265. package/dist/dashboard/i18n/cs.json +670 -0
  266. package/dist/dashboard/i18n/da.json +670 -0
  267. package/dist/dashboard/i18n/de.json +670 -0
  268. package/dist/dashboard/i18n/el.json +670 -0
  269. package/dist/dashboard/i18n/es.json +670 -0
  270. package/dist/dashboard/i18n/fi.json +670 -0
  271. package/dist/dashboard/i18n/fr.json +670 -0
  272. package/dist/dashboard/i18n/he.json +670 -0
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  278. package/dist/dashboard/i18n/ko.json +670 -0
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  283. package/dist/dashboard/i18n/ro.json +670 -0
  284. package/dist/dashboard/i18n/ru.json +670 -0
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  288. package/dist/dashboard/i18n/zh.json +670 -0
  289. package/dist/dashboard/icons.js +123 -0
  290. package/dist/dashboard/journal.js +188 -0
  291. package/dist/dashboard/labels.js +226 -0
  292. package/dist/dashboard/language-choice.js +83 -0
  293. package/dist/dashboard/languages.js +144 -0
  294. package/dist/dashboard/layout.js +93 -0
  295. package/dist/dashboard/map-sheet.js +32 -0
  296. package/dist/dashboard/map-symbols.js +79 -0
  297. package/dist/dashboard/markdown.js +72 -0
  298. package/dist/dashboard/master.js +69 -0
  299. package/dist/dashboard/mood-faces.js +16 -0
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  301. package/dist/dashboard/notes.js +203 -0
  302. package/dist/dashboard/notices.js +24 -0
  303. package/dist/dashboard/pages.js +32 -0
  304. package/dist/dashboard/party.js +65 -0
  305. package/dist/dashboard/place-map-view.js +362 -0
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  308. package/dist/dashboard/reactions.js +28 -0
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  310. package/dist/dashboard/rolls.js +240 -0
  311. package/dist/dashboard/saves.js +154 -0
  312. package/dist/dashboard/scene.js +63 -0
  313. package/dist/dashboard/settings.js +362 -0
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  317. package/dist/dashboard/story.js +51 -0
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  322. package/dist/dashboard/widgets.js +69 -0
  323. package/dist/dashboard/world-map.js +523 -0
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  325. package/dist/dashboard-server.d.ts +38 -0
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  367. package/dist/mcp-server.d.ts +22 -0
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  369. package/dist/money/index.d.ts +1 -0
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@@ -0,0 +1,45 @@
1
+ ---
2
+ size: Large
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 14
6
+ armor: natural armor
7
+ hp: 26/26
8
+ hp-dice: 4d10 + 4
9
+ speed: 30 ft
10
+ climb: 30 ft
11
+ str: 14
12
+ dex: 16
13
+ con: 12
14
+ int: 2
15
+ wis: 11
16
+ cha: 4
17
+ skills: [Stealth +7]
18
+ blindsight: 10 ft
19
+ darkvision: 60 ft
20
+ passive-perception: 10
21
+ cr: "1"
22
+ xp-value: 200
23
+ image: "[[spider-alt.svg]]"
24
+ ---
25
+
26
+ To snare its prey, a giant spider spins elaborate webs or shoots sticky strands of webbing from its abdomen. Giant spiders are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims.
27
+
28
+ ## Traits
29
+
30
+ ### Spider Climb
31
+ The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
32
+
33
+ ### Web Sense
34
+ While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
35
+
36
+ ### Web Walker
37
+ The spider ignores movement restrictions caused by webbing.
38
+
39
+ ## Actions
40
+
41
+ ### Bite
42
+ *Melee Weapon Attack:* +5 to hit, reach 5 ft., one creature. *Hit:* 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
43
+
44
+ ### Web (Recharge 5–6)
45
+ *Ranged Weapon Attack:* +5 to hit, range 30/60 ft., one creature. *Hit:* The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
@@ -0,0 +1,39 @@
1
+ ---
2
+ size: Large
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 11
6
+ hp: 39/39
7
+ hp-dice: 6d10 + 6
8
+ speed: 20 ft
9
+ swim: 40 ft
10
+ str: 15
11
+ dex: 13
12
+ con: 13
13
+ int: 2
14
+ wis: 10
15
+ cha: 3
16
+ darkvision: 30 ft
17
+ passive-perception: 10
18
+ cr: "1"
19
+ xp-value: 200
20
+ image: "[[toad-teeth.svg]]"
21
+ ---
22
+
23
+ ## Traits
24
+
25
+ ### Amphibious
26
+ The toad can breathe air and water.
27
+
28
+ ### Standing Leap
29
+ The toad’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
30
+
31
+ ## Actions
32
+
33
+ ### Bite
34
+ *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (1d10 + 2) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the toad can’t bite another target.
35
+
36
+ ### Swallow
37
+ The toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage at the start of each of the toad’s turns. The toad can have only one target swallowed at a time.
38
+
39
+ If the toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.
@@ -0,0 +1,43 @@
1
+ ---
2
+ size: Large
3
+ category: beast
4
+ alignment: neutral evil
5
+ ac: 10
6
+ hp: 22/22
7
+ hp-dice: 3d10 + 6
8
+ speed: 10 ft
9
+ fly: 60 ft
10
+ str: 15
11
+ dex: 10
12
+ con: 15
13
+ int: 6
14
+ wis: 12
15
+ cha: 7
16
+ skills: [Perception +3]
17
+ passive-perception: 13
18
+ languages: [understands Common but can’t speak]
19
+ cr: "1"
20
+ xp-value: 200
21
+ image: "[[vulture.svg]]"
22
+ ---
23
+
24
+ A giant vulture has advanced intelligence and a malevolent bent. Unlike its smaller kin, it will attack a wounded creature to hasten its end. Giant vultures have been known to haunt a thirsty, starving creature for days to enjoy its suffering.
25
+
26
+ ## Traits
27
+
28
+ ### Keen Sight and Smell
29
+ The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.
30
+
31
+ ### Pack Tactics
32
+ The vulture has advantage on an attack roll against a creature if at least one of the vulture’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
33
+
34
+ ## Actions
35
+
36
+ ### Multiattack
37
+ The vulture makes two attacks: one with its beak and one with its talons.
38
+
39
+ ### Beak
40
+ *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (2d4 + 2) piercing damage.
41
+
42
+ ### Talons
43
+ *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 9 (2d6 + 2) slashing damage.
@@ -0,0 +1,25 @@
1
+ ---
2
+ size: Medium
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 12
6
+ hp: 13/13
7
+ hp-dice: 3d8
8
+ speed: 10 ft
9
+ fly: 50 ft
10
+ str: 10
11
+ dex: 14
12
+ con: 10
13
+ int: 1
14
+ wis: 10
15
+ cha: 3
16
+ passive-perception: 10
17
+ cr: "1/2"
18
+ xp-value: 100
19
+ image: "[[wasp-sting.svg]]"
20
+ ---
21
+
22
+ ## Actions
23
+
24
+ ### Sting
25
+ *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
@@ -0,0 +1,31 @@
1
+ ---
2
+ size: Medium
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 13
6
+ hp: 9/9
7
+ hp-dice: 2d8
8
+ speed: 40 ft
9
+ str: 11
10
+ dex: 16
11
+ con: 10
12
+ int: 4
13
+ wis: 12
14
+ cha: 5
15
+ skills: [Perception +3, Stealth +5]
16
+ darkvision: 60 ft
17
+ passive-perception: 13
18
+ cr: "1/8"
19
+ xp-value: 25
20
+ image: "[[ermine.svg]]"
21
+ ---
22
+
23
+ ## Traits
24
+
25
+ ### Keen Hearing and Smell
26
+ The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.
27
+
28
+ ## Actions
29
+
30
+ ### Bite
31
+ *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 5 (1d4 + 3) piercing damage.
@@ -0,0 +1,41 @@
1
+ ---
2
+ size: Medium
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 13
6
+ hp: 11/11
7
+ hp-dice: 2d8 + 2
8
+ speed: 40 ft
9
+ climb: 40 ft
10
+ str: 12
11
+ dex: 16
12
+ con: 13
13
+ int: 3
14
+ wis: 12
15
+ cha: 4
16
+ skills: [Perception +3, Stealth +7]
17
+ blindsight: 10 ft
18
+ darkvision: 60 ft
19
+ passive-perception: 13
20
+ cr: "1/4"
21
+ xp-value: 50
22
+ image: "[[long-legged-spider.svg]]"
23
+ ---
24
+
25
+ Smaller than a giant spider, a giant wolf spider hunts prey across open ground or hides in a burrow or crevice, or in a hidden cavity beneath debris.
26
+
27
+ ## Traits
28
+
29
+ ### Spider Climb
30
+ The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
31
+
32
+ ### Web Sense
33
+ While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
34
+
35
+ ### Web Walker
36
+ The spider ignores movement restrictions caused by webbing.
37
+
38
+ ## Actions
39
+
40
+ ### Bite
41
+ *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
@@ -0,0 +1,41 @@
1
+ ---
2
+ size: Medium
3
+ category: aberration
4
+ alignment: neutral
5
+ ac: 9
6
+ hp: 67/67
7
+ hp-dice: 9d8 + 27
8
+ speed: 10 ft
9
+ swim: 10 ft
10
+ str: 10
11
+ dex: 8
12
+ con: 16
13
+ int: 3
14
+ wis: 10
15
+ cha: 6
16
+ condition-immunities: [prone]
17
+ darkvision: 60 ft
18
+ passive-perception: 10
19
+ cr: "2"
20
+ xp-value: 450
21
+ image: "[[fleshy-mass.svg]]"
22
+ ---
23
+
24
+ ## Traits
25
+
26
+ ### Aberrant Ground
27
+ The ground in a 10-foot radius around the mouther is doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its speed reduced to 0 until the start of its next turn.
28
+
29
+ ### Gibbering
30
+ The mouther babbles incoherently while it can see any creature and isn’t incapacitated. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can’t take reactions until the start of its next turn and rolls a d8 to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can’t make such an attack.
31
+
32
+ ## Actions
33
+
34
+ ### Multiattack
35
+ The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle.
36
+
37
+ ### Bites
38
+ *Melee Weapon Attack:* +2 to hit, reach 5 ft., one creature. *Hit:* 17 (5d6) piercing damage. If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked prone. If the target is killed by this damage, it is absorbed into the mouther.
39
+
40
+ ### Blinding Spittle (Recharge 5–6)
41
+ The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be blinded until the end of the mouther’s next turn.
@@ -0,0 +1,48 @@
1
+ ---
2
+ size: Large
3
+ category: fiend (demon)
4
+ alignment: chaotic evil
5
+ ac: 17
6
+ armor: natural armor
7
+ hp: 157/157
8
+ hp-dice: 15d10 + 75
9
+ speed: 40 ft
10
+ str: 20
11
+ dex: 15
12
+ con: 21
13
+ int: 19
14
+ wis: 17
15
+ cha: 16
16
+ saves: [Str +9, Con +9, Wis +7, Cha +7]
17
+ damage-resistances: [cold, fire, lightning, "bludgeoning, piercing, and slashing from nonmagical attacks"]
18
+ damage-immunities: [poison]
19
+ condition-immunities: [poisoned]
20
+ truesight: 120 ft
21
+ passive-perception: 13
22
+ languages: [Abyssal, telepathy 120 ft]
23
+ cr: "9"
24
+ xp-value: 5000
25
+ image: "[[gooey-daemon.svg]]"
26
+ ---
27
+
28
+ ## Traits
29
+
30
+ ### Innate Spellcasting
31
+ The glabrezu’s spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:
32
+
33
+ - At will: *darkness*, *detect magic*, *dispel magic*
34
+ - 1/day each: *confusion*, *fly*, *power word stun*
35
+
36
+ ### Magic Resistance
37
+ The glabrezu has advantage on saving throws against spells and other magical effects.
38
+
39
+ ## Actions
40
+
41
+ ### Multiattack
42
+ The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.
43
+
44
+ ### Pincer
45
+ *Melee Weapon Attack:* +9 to hit, reach 10 ft., one target. *Hit:* 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.
46
+
47
+ ### Fist
48
+ *Melee Weapon Attack:* +9 to hit, reach 5 ft., one target. *Hit:* 7 (2d4 + 2) bludgeoning damage.
@@ -0,0 +1,49 @@
1
+ ---
2
+ size: Medium
3
+ category: humanoid (any race)
4
+ alignment: any alignment
5
+ ac: 16
6
+ armor: studded leather, shield
7
+ hp: 112/112
8
+ hp-dice: 15d8 + 45
9
+ speed: 30 ft
10
+ str: 18
11
+ dex: 15
12
+ con: 16
13
+ int: 10
14
+ wis: 12
15
+ cha: 15
16
+ saves: [Str +7, Dex +5, Con +6]
17
+ skills: [Athletics +10, Intimidation +5]
18
+ passive-perception: 11
19
+ languages: [any one language (usually Common)]
20
+ cr: "5"
21
+ xp-value: 1800
22
+ image: "[[spartan.svg]]"
23
+ ---
24
+
25
+ Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.
26
+
27
+ ## Traits
28
+
29
+ ### Brave
30
+ The gladiator has advantage on saving throws against being frightened.
31
+
32
+ ### Brute
33
+ A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
34
+
35
+ ## Actions
36
+
37
+ ### Multiattack
38
+ The gladiator makes three melee attacks or two ranged attacks.
39
+
40
+ ### Spear
41
+ *Melee or Ranged Weapon Attack:* +7 to hit, reach 5 ft. and range 20/60 ft., one target. *Hit:* 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
42
+
43
+ ### Shield Bash
44
+ *Melee Weapon Attack:* +7 to hit, reach 5 ft., one creature. *Hit:* 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
45
+
46
+ ## Reactions
47
+
48
+ ### Parry
49
+ The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
@@ -0,0 +1,38 @@
1
+ ---
2
+ size: Medium
3
+ category: humanoid (gnoll)
4
+ alignment: chaotic evil
5
+ ac: 15
6
+ armor: hide armor, shield
7
+ hp: 22/22
8
+ hp-dice: 5d8
9
+ speed: 30 ft
10
+ str: 14
11
+ dex: 12
12
+ con: 11
13
+ int: 6
14
+ wis: 10
15
+ cha: 7
16
+ darkvision: 60 ft
17
+ passive-perception: 10
18
+ languages: [Gnoll]
19
+ cr: "1/2"
20
+ xp-value: 100
21
+ image: "[[hyena-head.svg]]"
22
+ ---
23
+
24
+ ## Traits
25
+
26
+ ### Rampage
27
+ When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
28
+
29
+ ## Actions
30
+
31
+ ### Bite
32
+ *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 4 (1d4 + 2) piercing damage.
33
+
34
+ ### Spear
35
+ *Melee or Ranged Weapon Attack:* +4 to hit, reach 5 ft. or range 20/60 ft., one target. *Hit:* 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
36
+
37
+ ### Longbow
38
+ *Ranged Weapon Attack:* +3 to hit, range 150/600 ft., one target. *Hit:* 5 (1d8 + 1) piercing damage.
@@ -0,0 +1,37 @@
1
+ ---
2
+ size: Small
3
+ category: race
4
+ speed: 25 ft
5
+ darkvision: 60 ft
6
+ languages: [Common, Gnomish]
7
+ save-notes: ["advantage on all Intelligence, Wisdom, and Charisma saving throws against magic"]
8
+ image: "[[bad-gnome.svg]]"
9
+ ---
10
+
11
+ Your gnome character has certain characteristics in common with all other gnomes.
12
+
13
+ ## Traits
14
+
15
+ ### Ability Score Increase
16
+ Your Intelligence score increases by 2.
17
+
18
+ ### Age
19
+ Gnomes mature at the same rate humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years.
20
+
21
+ ### Alignment
22
+ Gnomes are most often good. Those who tend toward law are sages, engineers, researchers, scholars, investigators, or inventors. Those who tend toward chaos are minstrels, tricksters, wanderers, or fanciful jewelers. Gnomes are good-hearted, and even the tricksters among them are more playful than vicious.
23
+
24
+ ### Size
25
+ Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your size is Small.
26
+
27
+ ### Speed
28
+ Your base walking speed is 25 feet.
29
+
30
+ ### Darkvision
31
+ Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
32
+
33
+ ### Gnome Cunning
34
+ You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
35
+
36
+ ### Languages
37
+ You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its catalogs of knowledge about the natural world.
@@ -0,0 +1,32 @@
1
+ ---
2
+ size: Medium
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 10
6
+ hp: 4/4
7
+ hp-dice: 1d8
8
+ speed: 40 ft
9
+ str: 12
10
+ dex: 10
11
+ con: 11
12
+ int: 2
13
+ wis: 10
14
+ cha: 5
15
+ passive-perception: 10
16
+ cr: "0"
17
+ xp-value: 10
18
+ image: "[[goat.svg]]"
19
+ ---
20
+
21
+ ## Traits
22
+
23
+ ### Charge
24
+ If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
25
+
26
+ ### Sure-Footed
27
+ The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
28
+
29
+ ## Actions
30
+
31
+ ### Ram
32
+ *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 3 (1d4 + 1) bludgeoning damage.
@@ -0,0 +1,36 @@
1
+ ---
2
+ size: Small
3
+ category: humanoid (goblinoid)
4
+ alignment: neutral evil
5
+ ac: 15
6
+ armor: leather armor, shield
7
+ hp: 7/7
8
+ hp-dice: 2d6
9
+ speed: 30 ft
10
+ str: 8
11
+ dex: 14
12
+ con: 10
13
+ int: 10
14
+ wis: 8
15
+ cha: 8
16
+ skills: [Stealth +6]
17
+ darkvision: 60 ft
18
+ passive-perception: 9
19
+ languages: [Common, Goblin]
20
+ cr: "1/4"
21
+ xp-value: 50
22
+ image: "[[goblin-head.svg]]"
23
+ ---
24
+
25
+ ## Traits
26
+
27
+ ### Nimble Escape
28
+ The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
29
+
30
+ ## Actions
31
+
32
+ ### Scimitar
33
+ *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6 + 2) slashing damage.
34
+
35
+ ### Shortbow
36
+ *Ranged Weapon Attack:* +4 to hit, range 80/320 ft., one target. *Hit:* 5 (1d6 + 2) piercing damage.
@@ -0,0 +1,45 @@
1
+ ---
2
+ size: Medium
3
+ category: dragon
4
+ alignment: lawful good
5
+ ac: 17
6
+ armor: natural armor
7
+ hp: 60/60
8
+ hp-dice: 8d8 + 24
9
+ speed: 30 ft
10
+ fly: 60 ft
11
+ swim: 30 ft
12
+ str: 19
13
+ dex: 14
14
+ con: 17
15
+ int: 14
16
+ wis: 11
17
+ cha: 16
18
+ saves: [Dex +4, Con +5, Wis +2, Cha +5]
19
+ skills: [Perception +4, Stealth +4]
20
+ damage-immunities: [fire]
21
+ blindsight: 10 ft
22
+ darkvision: 60 ft
23
+ passive-perception: 14
24
+ languages: [Draconic]
25
+ cr: "3"
26
+ xp-value: 700
27
+ image: "[[spiked-dragon-head.svg]]"
28
+ ---
29
+
30
+ ## Traits
31
+
32
+ ### Amphibious
33
+ The dragon can breathe air and water.
34
+
35
+ ## Actions
36
+
37
+ ### Bite
38
+ *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 9 (1d10 + 4) piercing damage.
39
+
40
+ ### Breath Weapons (Recharge 5–6)
41
+ The dragon uses one of the following breath weapons.
42
+
43
+ **Fire Breath.** The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.
44
+
45
+ **Weakening Breath.** The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
@@ -0,0 +1,39 @@
1
+ ---
2
+ size: Large
3
+ category: monstrosity
4
+ alignment: unaligned
5
+ ac: 19
6
+ armor: natural armor
7
+ hp: 114/114
8
+ hp-dice: 12d10 + 48
9
+ speed: 40 ft
10
+ str: 20
11
+ dex: 11
12
+ con: 18
13
+ int: 2
14
+ wis: 12
15
+ cha: 7
16
+ skills: [Perception +4]
17
+ condition-immunities: [petrified]
18
+ darkvision: 60 ft
19
+ passive-perception: 14
20
+ cr: "5"
21
+ xp-value: 1800
22
+ image: "[[charging-bull.svg]]"
23
+ ---
24
+
25
+ ## Traits
26
+
27
+ ### Trampling Charge
28
+ If the gorgon moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the gorgon can make one attack with its hooves against it as a bonus action.
29
+
30
+ ## Actions
31
+
32
+ ### Gore
33
+ *Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 18 (2d12 + 5) piercing damage.
34
+
35
+ ### Hooves
36
+ *Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 16 (2d10 + 5) bludgeoning damage.
37
+
38
+ ### Petrifying Breath (Recharge 5–6)
39
+ The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the *greater restoration* spell or other magic.
@@ -0,0 +1,42 @@
1
+ ---
2
+ size: Medium
3
+ category: ooze
4
+ alignment: unaligned
5
+ ac: 8
6
+ hp: 22/22
7
+ hp-dice: 3d8 + 9
8
+ speed: 10 ft
9
+ climb: 10 ft
10
+ str: 12
11
+ dex: 6
12
+ con: 16
13
+ int: 1
14
+ wis: 6
15
+ cha: 2
16
+ skills: [Stealth +2]
17
+ damage-resistances: [acid, cold, fire]
18
+ condition-immunities: [blinded, charmed, deafened, exhaustion, frightened, prone]
19
+ blindsight: 60 ft (blind beyond this radius)
20
+ passive-perception: 8
21
+ cr: "1/2"
22
+ xp-value: 100
23
+ image: "[[slime.svg]]"
24
+ ---
25
+
26
+ ## Traits
27
+
28
+ ### Amorphous
29
+ The ooze can move through a space as narrow as 1 inch wide without squeezing.
30
+
31
+ ### Corrode Metal
32
+ Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.
33
+
34
+ The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
35
+
36
+ ### False Appearance
37
+ While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
38
+
39
+ ## Actions
40
+
41
+ ### Pseudopod
42
+ *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
@@ -0,0 +1,42 @@
1
+ ---
2
+ size: Medium
3
+ category: dragon
4
+ alignment: lawful evil
5
+ ac: 17
6
+ armor: natural armor
7
+ hp: 38/38
8
+ hp-dice: 7d8 + 7
9
+ speed: 30 ft
10
+ fly: 60 ft
11
+ swim: 30 ft
12
+ str: 15
13
+ dex: 12
14
+ con: 13
15
+ int: 14
16
+ wis: 11
17
+ cha: 13
18
+ saves: [Dex +3, Con +3, Wis +2, Cha +3]
19
+ skills: [Perception +4, Stealth +3]
20
+ damage-immunities: [poison]
21
+ condition-immunities: [poisoned]
22
+ blindsight: 10 ft
23
+ darkvision: 60 ft
24
+ passive-perception: 14
25
+ languages: [Draconic]
26
+ cr: "2"
27
+ xp-value: 450
28
+ image: "[[dragon-head-lorc.svg]]"
29
+ ---
30
+
31
+ ## Traits
32
+
33
+ ### Amphibious
34
+ The dragon can breathe air and water.
35
+
36
+ ## Actions
37
+
38
+ ### Bite
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+ *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (1d10 + 2) piercing damage plus 3 (1d6) poison damage.
40
+
41
+ ### Poison Breath (Recharge 5–6)
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+ The dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.