rpg-engine 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1886) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +99 -2
  3. package/dist/campaign/create-campaign.d.ts +6 -0
  4. package/dist/campaign/create-campaign.js +71 -0
  5. package/dist/campaign/find-campaign.d.ts +8 -0
  6. package/dist/campaign/find-campaign.js +28 -0
  7. package/dist/campaign/host-files.d.ts +16 -0
  8. package/dist/campaign/host-files.js +131 -0
  9. package/dist/campaign/index.d.ts +5 -0
  10. package/dist/campaign/index.js +6 -0
  11. package/dist/campaign/settings.d.ts +185 -0
  12. package/dist/campaign/settings.js +399 -0
  13. package/dist/campaign/state.d.ts +15 -0
  14. package/dist/campaign/state.js +52 -0
  15. package/dist/cli.d.ts +2 -0
  16. package/dist/cli.js +19 -0
  17. package/dist/command-line.d.ts +7 -0
  18. package/dist/command-line.js +140 -0
  19. package/dist/commands/advance.d.ts +7 -0
  20. package/dist/commands/advance.js +80 -0
  21. package/dist/commands/ask.d.ts +33 -0
  22. package/dist/commands/ask.js +280 -0
  23. package/dist/commands/change.d.ts +69 -0
  24. package/dist/commands/change.js +604 -0
  25. package/dist/commands/config.d.ts +59 -0
  26. package/dist/commands/config.js +512 -0
  27. package/dist/commands/effect-layer.d.ts +22 -0
  28. package/dist/commands/effect-layer.js +84 -0
  29. package/dist/commands/effect.d.ts +27 -0
  30. package/dist/commands/effect.js +369 -0
  31. package/dist/commands/find.d.ts +34 -0
  32. package/dist/commands/find.js +64 -0
  33. package/dist/commands/game-advance.d.ts +50 -0
  34. package/dist/commands/game-advance.js +103 -0
  35. package/dist/commands/game-effects.d.ts +68 -0
  36. package/dist/commands/game-effects.js +196 -0
  37. package/dist/commands/game-environment.d.ts +16 -0
  38. package/dist/commands/game-environment.js +24 -0
  39. package/dist/commands/game-events.d.ts +84 -0
  40. package/dist/commands/game-events.js +325 -0
  41. package/dist/commands/game-experience.d.ts +57 -0
  42. package/dist/commands/game-experience.js +119 -0
  43. package/dist/commands/game-grid-moves.d.ts +33 -0
  44. package/dist/commands/game-grid-moves.js +94 -0
  45. package/dist/commands/game-grids.d.ts +52 -0
  46. package/dist/commands/game-grids.js +162 -0
  47. package/dist/commands/game-here.d.ts +40 -0
  48. package/dist/commands/game-here.js +100 -0
  49. package/dist/commands/game-images.d.ts +31 -0
  50. package/dist/commands/game-images.js +87 -0
  51. package/dist/commands/game-journey.d.ts +62 -0
  52. package/dist/commands/game-journey.js +163 -0
  53. package/dist/commands/game-knowledge.d.ts +32 -0
  54. package/dist/commands/game-knowledge.js +120 -0
  55. package/dist/commands/game-maps.d.ts +20 -0
  56. package/dist/commands/game-maps.js +51 -0
  57. package/dist/commands/game-mode.d.ts +31 -0
  58. package/dist/commands/game-mode.js +128 -0
  59. package/dist/commands/game-money.d.ts +17 -0
  60. package/dist/commands/game-money.js +55 -0
  61. package/dist/commands/game-moods.d.ts +22 -0
  62. package/dist/commands/game-moods.js +32 -0
  63. package/dist/commands/game-moves.d.ts +14 -0
  64. package/dist/commands/game-moves.js +43 -0
  65. package/dist/commands/game-open.d.ts +18 -0
  66. package/dist/commands/game-open.js +47 -0
  67. package/dist/commands/game-outside.d.ts +14 -0
  68. package/dist/commands/game-outside.js +151 -0
  69. package/dist/commands/game-positions.d.ts +52 -0
  70. package/dist/commands/game-positions.js +244 -0
  71. package/dist/commands/game-quests.d.ts +46 -0
  72. package/dist/commands/game-quests.js +97 -0
  73. package/dist/commands/game-recipes.d.ts +34 -0
  74. package/dist/commands/game-recipes.js +109 -0
  75. package/dist/commands/game-reminders.d.ts +22 -0
  76. package/dist/commands/game-reminders.js +74 -0
  77. package/dist/commands/game-roads.d.ts +90 -0
  78. package/dist/commands/game-roads.js +284 -0
  79. package/dist/commands/game-rules.d.ts +17 -0
  80. package/dist/commands/game-rules.js +30 -0
  81. package/dist/commands/game-saves.d.ts +59 -0
  82. package/dist/commands/game-saves.js +249 -0
  83. package/dist/commands/game-scene.d.ts +69 -0
  84. package/dist/commands/game-scene.js +285 -0
  85. package/dist/commands/game-thresholds.d.ts +13 -0
  86. package/dist/commands/game-thresholds.js +41 -0
  87. package/dist/commands/game-time.d.ts +17 -0
  88. package/dist/commands/game-time.js +42 -0
  89. package/dist/commands/game-view-journal.d.ts +145 -0
  90. package/dist/commands/game-view-journal.js +129 -0
  91. package/dist/commands/game-view-map.d.ts +78 -0
  92. package/dist/commands/game-view-map.js +266 -0
  93. package/dist/commands/game-view-place.d.ts +160 -0
  94. package/dist/commands/game-view-place.js +388 -0
  95. package/dist/commands/game-world.d.ts +60 -0
  96. package/dist/commands/game-world.js +204 -0
  97. package/dist/commands/image.d.ts +19 -0
  98. package/dist/commands/image.js +185 -0
  99. package/dist/commands/index.d.ts +3 -0
  100. package/dist/commands/index.js +57 -0
  101. package/dist/commands/init.d.ts +23 -0
  102. package/dist/commands/init.js +44 -0
  103. package/dist/commands/install.d.ts +23 -0
  104. package/dist/commands/install.js +68 -0
  105. package/dist/commands/instructions.d.ts +4 -0
  106. package/dist/commands/instructions.js +97 -0
  107. package/dist/commands/mode.d.ts +23 -0
  108. package/dist/commands/mode.js +84 -0
  109. package/dist/commands/mood.d.ts +34 -0
  110. package/dist/commands/mood.js +113 -0
  111. package/dist/commands/move.d.ts +34 -0
  112. package/dist/commands/move.js +274 -0
  113. package/dist/commands/notes.d.ts +10 -0
  114. package/dist/commands/notes.js +37 -0
  115. package/dist/commands/page-counters.d.ts +24 -0
  116. package/dist/commands/page-counters.js +84 -0
  117. package/dist/commands/parts.d.ts +16 -0
  118. package/dist/commands/parts.js +49 -0
  119. package/dist/commands/problems.d.ts +5 -0
  120. package/dist/commands/problems.js +47 -0
  121. package/dist/commands/progression.d.ts +68 -0
  122. package/dist/commands/progression.js +206 -0
  123. package/dist/commands/rename.d.ts +16 -0
  124. package/dist/commands/rename.js +116 -0
  125. package/dist/commands/reveal.d.ts +25 -0
  126. package/dist/commands/reveal.js +193 -0
  127. package/dist/commands/roll.d.ts +56 -0
  128. package/dist/commands/roll.js +302 -0
  129. package/dist/commands/route.d.ts +19 -0
  130. package/dist/commands/route.js +110 -0
  131. package/dist/commands/rules.d.ts +48 -0
  132. package/dist/commands/rules.js +194 -0
  133. package/dist/commands/save.d.ts +68 -0
  134. package/dist/commands/save.js +141 -0
  135. package/dist/commands/scene.d.ts +105 -0
  136. package/dist/commands/scene.js +741 -0
  137. package/dist/commands/sheet.d.ts +136 -0
  138. package/dist/commands/sheet.js +445 -0
  139. package/dist/commands/show.d.ts +76 -0
  140. package/dist/commands/show.js +216 -0
  141. package/dist/commands/status.d.ts +54 -0
  142. package/dist/commands/status.js +291 -0
  143. package/dist/commands/translate.d.ts +23 -0
  144. package/dist/commands/translate.js +108 -0
  145. package/dist/commands/travel.d.ts +47 -0
  146. package/dist/commands/travel.js +457 -0
  147. package/dist/commands/validate.d.ts +4 -0
  148. package/dist/commands/validate.js +25 -0
  149. package/dist/commands/view.d.ts +272 -0
  150. package/dist/commands/view.js +623 -0
  151. package/dist/commands/worked-out.d.ts +116 -0
  152. package/dist/commands/worked-out.js +704 -0
  153. package/dist/commands/write.d.ts +51 -0
  154. package/dist/commands/write.js +1017 -0
  155. package/dist/core/command-reference.d.ts +6 -0
  156. package/dist/core/command-reference.js +47 -0
  157. package/dist/core/context.d.ts +140 -0
  158. package/dist/core/context.js +28 -0
  159. package/dist/core/field-kind.d.ts +6 -0
  160. package/dist/core/field-kind.js +5 -0
  161. package/dist/core/files.d.ts +4 -0
  162. package/dist/core/files.js +30 -0
  163. package/dist/core/formula.d.ts +164 -0
  164. package/dist/core/formula.js +590 -0
  165. package/dist/core/frozen.d.ts +2 -0
  166. package/dist/core/frozen.js +11 -0
  167. package/dist/core/length.d.ts +27 -0
  168. package/dist/core/length.js +49 -0
  169. package/dist/core/log.d.ts +27 -0
  170. package/dist/core/log.js +38 -0
  171. package/dist/core/memo.d.ts +2 -0
  172. package/dist/core/memo.js +17 -0
  173. package/dist/core/mood.d.ts +6 -0
  174. package/dist/core/mood.js +11 -0
  175. package/dist/core/problem.d.ts +6 -0
  176. package/dist/core/problem.js +1 -0
  177. package/dist/core/progression-rule.d.ts +21 -0
  178. package/dist/core/progression-rule.js +2 -0
  179. package/dist/core/registry.d.ts +31 -0
  180. package/dist/core/registry.js +25 -0
  181. package/dist/core/session-store.d.ts +90 -0
  182. package/dist/core/session-store.js +289 -0
  183. package/dist/core/store.d.ts +83 -0
  184. package/dist/core/store.js +224 -0
  185. package/dist/core/text.d.ts +12 -0
  186. package/dist/core/text.js +32 -0
  187. package/dist/core/version.d.ts +2 -0
  188. package/dist/core/version.js +6 -0
  189. package/dist/core/yaml-file.d.ts +10 -0
  190. package/dist/core/yaml-file.js +42 -0
  191. package/dist/counters/counter.d.ts +36 -0
  192. package/dist/counters/counter.js +59 -0
  193. package/dist/counters/index.d.ts +1 -0
  194. package/dist/counters/index.js +2 -0
  195. package/dist/dashboard/address.js +43 -0
  196. package/dist/dashboard/api.js +185 -0
  197. package/dist/dashboard/app.js +217 -0
  198. package/dist/dashboard/asked.js +132 -0
  199. package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
  200. package/dist/dashboard/assets/dice/dice.glb +0 -0
  201. package/dist/dashboard/assets/dice/dice.json +1 -0
  202. package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
  203. package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
  204. package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
  205. package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
  206. package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
  207. package/dist/dashboard/assets/favicon.svg +7 -0
  208. package/dist/dashboard/assets/icon-180.png +0 -0
  209. package/dist/dashboard/assets/icon-32.png +0 -0
  210. package/dist/dashboard/assets/master.svg +71 -0
  211. package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
  212. package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
  213. package/dist/dashboard/card.js +61 -0
  214. package/dist/dashboard/columns.js +37 -0
  215. package/dist/dashboard/combat.js +72 -0
  216. package/dist/dashboard/data.js +3 -0
  217. package/dist/dashboard/dice/burn.js +200 -0
  218. package/dist/dashboard/dice/celebration.js +199 -0
  219. package/dist/dashboard/dice/floor-cracks.js +149 -0
  220. package/dist/dashboard/dice/frost.js +51 -0
  221. package/dist/dashboard/dice/load.js +66 -0
  222. package/dist/dashboard/dice/models.js +138 -0
  223. package/dist/dashboard/dice/pool.js +49 -0
  224. package/dist/dashboard/dice/roller.js +101 -0
  225. package/dist/dashboard/dice/sets.js +49 -0
  226. package/dist/dashboard/dice/sounds.js +102 -0
  227. package/dist/dashboard/dice/stage.js +355 -0
  228. package/dist/dashboard/dice/throw.js +242 -0
  229. package/dist/dashboard/dice/tray.js +365 -0
  230. package/dist/dashboard/faces.js +16 -0
  231. package/dist/dashboard/footer.js +17 -0
  232. package/dist/dashboard/free-rolls.js +41 -0
  233. package/dist/dashboard/game-words.js +164 -0
  234. package/dist/dashboard/glass.js +12 -0
  235. package/dist/dashboard/guide/ar.md +306 -0
  236. package/dist/dashboard/guide/cs.md +306 -0
  237. package/dist/dashboard/guide/da.md +306 -0
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  242. package/dist/dashboard/guide/fi.md +306 -0
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  247. package/dist/dashboard/guide/is.md +306 -0
  248. package/dist/dashboard/guide/it.md +306 -0
  249. package/dist/dashboard/guide/ja.md +306 -0
  250. package/dist/dashboard/guide/ko.md +306 -0
  251. package/dist/dashboard/guide/nb.md +306 -0
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  255. package/dist/dashboard/guide/ro.md +306 -0
  256. package/dist/dashboard/guide/ru.md +306 -0
  257. package/dist/dashboard/guide/sv.md +306 -0
  258. package/dist/dashboard/guide/tr.md +306 -0
  259. package/dist/dashboard/guide/uk.md +306 -0
  260. package/dist/dashboard/guide/zh.md +306 -0
  261. package/dist/dashboard/guide-blocks.js +72 -0
  262. package/dist/dashboard/guide-markdown.js +63 -0
  263. package/dist/dashboard/help.js +92 -0
  264. package/dist/dashboard/i18n/ar.json +670 -0
  265. package/dist/dashboard/i18n/cs.json +670 -0
  266. package/dist/dashboard/i18n/da.json +670 -0
  267. package/dist/dashboard/i18n/de.json +670 -0
  268. package/dist/dashboard/i18n/el.json +670 -0
  269. package/dist/dashboard/i18n/es.json +670 -0
  270. package/dist/dashboard/i18n/fi.json +670 -0
  271. package/dist/dashboard/i18n/fr.json +670 -0
  272. package/dist/dashboard/i18n/he.json +670 -0
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  278. package/dist/dashboard/i18n/ko.json +670 -0
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  283. package/dist/dashboard/i18n/ro.json +670 -0
  284. package/dist/dashboard/i18n/ru.json +670 -0
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  288. package/dist/dashboard/i18n/zh.json +670 -0
  289. package/dist/dashboard/icons.js +123 -0
  290. package/dist/dashboard/journal.js +188 -0
  291. package/dist/dashboard/labels.js +226 -0
  292. package/dist/dashboard/language-choice.js +83 -0
  293. package/dist/dashboard/languages.js +144 -0
  294. package/dist/dashboard/layout.js +93 -0
  295. package/dist/dashboard/map-sheet.js +32 -0
  296. package/dist/dashboard/map-symbols.js +79 -0
  297. package/dist/dashboard/markdown.js +72 -0
  298. package/dist/dashboard/master.js +69 -0
  299. package/dist/dashboard/mood-faces.js +16 -0
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  301. package/dist/dashboard/notes.js +203 -0
  302. package/dist/dashboard/notices.js +24 -0
  303. package/dist/dashboard/pages.js +32 -0
  304. package/dist/dashboard/party.js +65 -0
  305. package/dist/dashboard/place-map-view.js +362 -0
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  308. package/dist/dashboard/reactions.js +28 -0
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  310. package/dist/dashboard/rolls.js +240 -0
  311. package/dist/dashboard/saves.js +154 -0
  312. package/dist/dashboard/scene.js +63 -0
  313. package/dist/dashboard/settings.js +362 -0
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  317. package/dist/dashboard/story.js +51 -0
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  322. package/dist/dashboard/widgets.js +69 -0
  323. package/dist/dashboard/world-map.js +523 -0
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  325. package/dist/dashboard-server.d.ts +38 -0
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  367. package/dist/mcp-server.d.ts +22 -0
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  369. package/dist/money/index.d.ts +1 -0
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@@ -0,0 +1,33 @@
1
+ ---
2
+ size: Medium
3
+ category: humanoid (any race)
4
+ alignment: any non-lawful alignment
5
+ ac: 12
6
+ armor: leather armor
7
+ hp: 11/11
8
+ hp-dice: 2d8 + 2
9
+ speed: 30 ft
10
+ str: 11
11
+ dex: 12
12
+ con: 12
13
+ int: 10
14
+ wis: 10
15
+ cha: 10
16
+ passive-perception: 10
17
+ languages: [any one language (usually Common)]
18
+ cr: "1/8"
19
+ xp-value: 25
20
+ image: "[[bandit.svg]]"
21
+ ---
22
+
23
+ Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry.
24
+
25
+ Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation’s vessels.
26
+
27
+ ## Actions
28
+
29
+ ### Scimitar
30
+ *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (1d6 + 1) slashing damage.
31
+
32
+ ### Light Crossbow
33
+ *Ranged Weapon Attack:* +3 to hit, range 80 ft./320 ft., one target. *Hit:* 5 (1d8 + 1) piercing damage.
@@ -0,0 +1,52 @@
1
+ ---
2
+ size: Medium
3
+ category: fiend (devil)
4
+ alignment: lawful evil
5
+ ac: 15
6
+ armor: natural armor
7
+ hp: 110/110
8
+ hp-dice: 13d8 + 52
9
+ speed: 30 ft
10
+ str: 16
11
+ dex: 17
12
+ con: 18
13
+ int: 12
14
+ wis: 14
15
+ cha: 14
16
+ saves: [Str +6, Con +7, Wis +5, Cha +5]
17
+ skills: [Deception +5, Insight +5, Perception +8]
18
+ damage-resistances: [cold, "bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered"]
19
+ damage-immunities: [fire, poison]
20
+ condition-immunities: [poisoned]
21
+ darkvision: 120 ft
22
+ passive-perception: 18
23
+ languages: [Infernal, telepathy 120 ft]
24
+ cr: "5"
25
+ xp-value: 1800
26
+ image: "[[devil-mask.svg]]"
27
+ ---
28
+
29
+ ## Traits
30
+
31
+ ### Barbed Hide
32
+ At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.
33
+
34
+ ### Devil’s Sight
35
+ Magical darkness doesn’t impede the devil’s darkvision.
36
+
37
+ ### Magic Resistance
38
+ The devil has advantage on saving throws against spells and other magical effects.
39
+
40
+ ## Actions
41
+
42
+ ### Multiattack
43
+ The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
44
+
45
+ ### Claw
46
+ *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 6 (1d6 + 3) piercing damage.
47
+
48
+ ### Tail
49
+ *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 10 (2d6 + 3) piercing damage.
50
+
51
+ ### Hurl Flame
52
+ *Ranged Spell Attack:* +5 to hit, range 150 ft., one target. *Hit:* 10 (3d6) fire damage. If the target is a flammable object that isn’t being worn or carried, it also catches fire.
@@ -0,0 +1,35 @@
1
+ ---
2
+ size: Medium
3
+ category: monstrosity
4
+ alignment: unaligned
5
+ ac: 15
6
+ armor: natural armor
7
+ hp: 52/52
8
+ hp-dice: 8d8 + 16
9
+ speed: 20 ft
10
+ str: 16
11
+ dex: 8
12
+ con: 15
13
+ int: 2
14
+ wis: 8
15
+ cha: 7
16
+ darkvision: 60 ft
17
+ passive-perception: 9
18
+ cr: "3"
19
+ xp-value: 700
20
+ image: "[[horned-reptile.svg]]"
21
+ ---
22
+
23
+ ## Traits
24
+
25
+ ### Petrifying Gaze
26
+ If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn’t incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the *greater restoration* spell or other magic.
27
+
28
+ A creature that isn’t surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can’t see the basilisk until the start of its next turn, when it can avert its eyes again. If it looks at the basilisk in the meantime, it must immediately make the save.
29
+
30
+ If the basilisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze.
31
+
32
+ ## Actions
33
+
34
+ ### Bite
35
+ *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. H*it:* 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.
@@ -0,0 +1,34 @@
1
+ ---
2
+ size: Tiny
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 12
6
+ hp: 1/1
7
+ hp-dice: 1d4 - 1
8
+ speed: 5 ft
9
+ fly: 30 ft
10
+ str: 2
11
+ dex: 15
12
+ con: 8
13
+ int: 2
14
+ wis: 12
15
+ cha: 4
16
+ blindsight: 60 ft
17
+ passive-perception: 11
18
+ cr: "0"
19
+ xp-value: 10
20
+ image: "[[bat.svg]]"
21
+ ---
22
+
23
+ ## Traits
24
+
25
+ ### Echolocation
26
+ The bat can’t use its blindsight while deafened.
27
+
28
+ ### Keen Hearing
29
+ The bat has advantage on Wisdom (Perception) checks that rely on hearing.
30
+
31
+ ## Actions
32
+
33
+ ### Bite
34
+ *Melee Weapon Attack:* +0 to hit, reach 5 ft., one creature. *Hit:* 1 piercing damage.
@@ -0,0 +1,48 @@
1
+ ---
2
+ size: Medium
3
+ category: fiend (devil)
4
+ alignment: lawful evil
5
+ ac: 13
6
+ armor: natural armor
7
+ hp: 52/52
8
+ hp-dice: 8d8 + 16
9
+ speed: 30 ft
10
+ str: 16
11
+ dex: 15
12
+ con: 15
13
+ int: 9
14
+ wis: 11
15
+ cha: 11
16
+ saves: [Str +5, Con +4, Wis +2]
17
+ damage-resistances: [cold, "bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered"]
18
+ damage-immunities: [fire, poison]
19
+ condition-immunities: [poisoned]
20
+ darkvision: 120 ft
21
+ passive-perception: 10
22
+ languages: [Infernal, telepathy 120 ft]
23
+ cr: "3"
24
+ xp-value: 700
25
+ image: "[[devil-mask.svg]]"
26
+ ---
27
+
28
+ ## Traits
29
+
30
+ ### Devil’s Sight
31
+ Magical darkness doesn’t impede the devil’s darkvision.
32
+
33
+ ### Magic Resistance
34
+ The devil has advantage on saving throws against spells and other magical effects.
35
+
36
+ ### Steadfast
37
+ The devil can’t be frightened while it can see an allied creature within 30 feet of it.
38
+
39
+ ## Actions
40
+
41
+ ### Multiattack
42
+ The devil makes two attacks: one with its beard and one with its glaive.
43
+
44
+ ### Beard
45
+ *Melee Weapon Attack:* +5 to hit, reach 5 ft., one creature. *Hit:* 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can’t regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
46
+
47
+ ### Glaive
48
+ *Melee Weapon Attack:* +5 to hit, reach 10 ft., one target. *Hit:* 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
@@ -0,0 +1,44 @@
1
+ ---
2
+ size: Huge
3
+ category: monstrosity
4
+ alignment: neutral evil
5
+ ac: 17
6
+ armor: natural armor
7
+ hp: 168/168
8
+ hp-dice: 16d12 + 64
9
+ speed: 50 ft
10
+ climb: 40 ft
11
+ str: 23
12
+ dex: 16
13
+ con: 18
14
+ int: 7
15
+ wis: 14
16
+ cha: 12
17
+ skills: [Perception +6, Stealth +7]
18
+ damage-immunities: [lightning]
19
+ darkvision: 90 ft
20
+ passive-perception: 16
21
+ languages: [Draconic]
22
+ cr: "11"
23
+ xp-value: 7200
24
+ image: "[[sea-serpent.svg]]"
25
+ ---
26
+
27
+ ## Actions
28
+
29
+ ### Multiattack
30
+ The behir makes two attacks: one with its bite and one to constrict.
31
+
32
+ ### Bite
33
+ *Melee Weapon Attack:* +10 to hit, reach 10 ft., one target. *Hit:* 22 (3d10 + 6) piercing damage.
34
+
35
+ ### Constrict
36
+ *Melee Weapon Attack:* +10 to hit, reach 5 ft., one Large or smaller creature. *Hit:* 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 16) if the behir isn’t already constricting a creature, and the target is restrained until this grapple ends.
37
+
38
+ ### Lightning Breath (Recharge 5–6)
39
+ The behir exhales a line of lightning that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.
40
+
41
+ ### Swallow
42
+ The behir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6) acid damage at the start of each of the behir’s turns. A behir can have only one creature swallowed at a time.
43
+
44
+ If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the behir. If the behir dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.
@@ -0,0 +1,33 @@
1
+ ---
2
+ size: Medium
3
+ category: humanoid (any race)
4
+ alignment: any chaotic alignment
5
+ ac: 13
6
+ armor: hide armor
7
+ hp: 67/67
8
+ hp-dice: 9d8 + 27
9
+ speed: 30 ft
10
+ str: 16
11
+ dex: 12
12
+ con: 17
13
+ int: 9
14
+ wis: 11
15
+ cha: 9
16
+ passive-perception: 10
17
+ languages: [any one language (usually Common)]
18
+ cr: "2"
19
+ xp-value: 450
20
+ image: "[[viking-head.svg]]"
21
+ ---
22
+
23
+ Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.
24
+
25
+ ## Traits
26
+
27
+ ### Reckless
28
+ At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
29
+
30
+ ## Actions
31
+
32
+ ### Greataxe
33
+ *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 9 (1d12 + 3) slashing damage.
@@ -0,0 +1,38 @@
1
+ ---
2
+ size: Medium
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 11
6
+ armor: natural armor
7
+ hp: 19/19
8
+ hp-dice: 3d8 + 6
9
+ speed: 40 ft
10
+ climb: 30 ft
11
+ str: 15
12
+ dex: 10
13
+ con: 14
14
+ int: 2
15
+ wis: 12
16
+ cha: 7
17
+ skills: [Perception +3]
18
+ passive-perception: 13
19
+ cr: "1/2"
20
+ xp-value: 100
21
+ image: "[[bear-head.svg]]"
22
+ ---
23
+
24
+ ## Traits
25
+
26
+ ### Keen Smell
27
+ The bear has advantage on Wisdom (Perception) checks that rely on smell.
28
+
29
+ ## Actions
30
+
31
+ ### Multiattack
32
+ The bear makes two attacks: one with its bite and one with its claws.
33
+
34
+ ### Bite
35
+ *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 5 (1d6 + 2) piercing damage.
36
+
37
+ ### Claws
38
+ *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 7 (2d4 + 2) slashing damage.
@@ -0,0 +1,41 @@
1
+ ---
2
+ size: Medium
3
+ category: dragon
4
+ alignment: chaotic evil
5
+ ac: 17
6
+ armor: natural armor
7
+ hp: 33/33
8
+ hp-dice: 6d8 + 6
9
+ speed: 30 ft
10
+ fly: 60 ft
11
+ swim: 30 ft
12
+ str: 15
13
+ dex: 14
14
+ con: 13
15
+ int: 10
16
+ wis: 11
17
+ cha: 13
18
+ saves: [Dex +4, Con +3, Wis +2, Cha +3]
19
+ skills: [Perception +4, Stealth +4]
20
+ damage-immunities: [acid]
21
+ blindsight: 10 ft
22
+ darkvision: 60 ft
23
+ passive-perception: 14
24
+ languages: [Draconic]
25
+ cr: "2"
26
+ xp-value: 450
27
+ image: "[[dragon-head-lorc.svg]]"
28
+ ---
29
+
30
+ ## Traits
31
+
32
+ ### Amphibious
33
+ The dragon can breathe air and water.
34
+
35
+ ## Actions
36
+
37
+ ### Bite
38
+ *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage.
39
+
40
+ ### Acid Breath (Recharge 5–6)
41
+ The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.
@@ -0,0 +1,46 @@
1
+ ---
2
+ size: Large
3
+ category: ooze
4
+ alignment: unaligned
5
+ ac: 7
6
+ hp: 85/85
7
+ hp-dice: 10d10 + 30
8
+ speed: 20 ft
9
+ climb: 20 ft
10
+ str: 16
11
+ dex: 5
12
+ con: 16
13
+ int: 1
14
+ wis: 6
15
+ cha: 1
16
+ damage-immunities: [acid, cold, lightning, slashing]
17
+ condition-immunities: [blinded, charmed, deafened, exhaustion, frightened, prone]
18
+ blindsight: 60 ft (blind beyond this radius)
19
+ passive-perception: 8
20
+ cr: "4"
21
+ xp-value: 1100
22
+ image: "[[acid-blob.svg]]"
23
+ ---
24
+
25
+ ## Traits
26
+
27
+ ### Amorphous
28
+ The pudding can move through a space as narrow as 1 inch wide without squeezing.
29
+
30
+ ### Corrosive Form
31
+ A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage.
32
+
33
+ The pudding can eat through 2-inch-thick, nonmagical wood or metal in 1 round.
34
+
35
+ ### Spider Climb
36
+ The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
37
+
38
+ ## Actions
39
+
40
+ ### Pseudopod
41
+ *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
42
+
43
+ ## Reactions
44
+
45
+ ### Split
46
+ When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 hit points. Each new pudding has hit points equal to half the original pudding’s, rounded down. New puddings are one size smaller than the original pudding.
@@ -0,0 +1,36 @@
1
+ ---
2
+ size: Medium
3
+ category: fey
4
+ alignment: lawful good
5
+ ac: 13
6
+ hp: 22/22
7
+ hp-dice: 4d8 + 4
8
+ speed: 40 ft
9
+ str: 12
10
+ dex: 17
11
+ con: 12
12
+ int: 10
13
+ wis: 13
14
+ cha: 11
15
+ skills: [Perception +3, Stealth +5]
16
+ passive-perception: 13
17
+ languages: [Blink Dog, understands Sylvan but can’t speak it]
18
+ cr: "1/4"
19
+ xp-value: 50
20
+ image: "[[jumping-dog.svg]]"
21
+ ---
22
+
23
+ A blink dog takes its name from its ability to blink in and out of existence, a talent it uses to aid its attacks and to avoid harm.
24
+
25
+ ## Traits
26
+
27
+ ### Keen Hearing and Smell
28
+ The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.
29
+
30
+ ## Actions
31
+
32
+ ### Bite
33
+ *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (1d6 + 1) piercing damage.
34
+
35
+ ### Teleport (Recharge 4–6)
36
+ The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack.
@@ -0,0 +1,36 @@
1
+ ---
2
+ size: Small
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 12
6
+ hp: 7/7
7
+ hp-dice: 2d6
8
+ speed: 10 ft
9
+ fly: 60 ft
10
+ str: 6
11
+ dex: 14
12
+ con: 10
13
+ int: 3
14
+ wis: 14
15
+ cha: 5
16
+ skills: [Perception +4]
17
+ passive-perception: 14
18
+ cr: "1/8"
19
+ xp-value: 25
20
+ image: "[[hawk-emblem.svg]]"
21
+ ---
22
+
23
+ Taking its name from its crimson feathers and aggressive nature, the blood hawk fearlessly attacks almost any animal, stabbing it with its daggerlike beak. Blood hawks flock together in large numbers, attacking as a pack to take down prey.
24
+
25
+ ## Traits
26
+
27
+ ### Keen Sight
28
+ The hawk has advantage on Wisdom (Perception) checks that rely on sight.
29
+
30
+ ### Pack Tactics
31
+ The hawk has advantage on an attack roll against a creature if at least one of the hawk’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
32
+
33
+ ## Actions
34
+
35
+ ### Beak
36
+ *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (1d4 + 2) piercing damage.
@@ -0,0 +1,36 @@
1
+ ---
2
+ size: Medium
3
+ category: dragon
4
+ alignment: lawful evil
5
+ ac: 17
6
+ armor: natural armor
7
+ hp: 52/52
8
+ hp-dice: 8d8 + 16
9
+ speed: 30 ft
10
+ burrow: 15 ft
11
+ fly: 60 ft
12
+ str: 17
13
+ dex: 10
14
+ con: 15
15
+ int: 12
16
+ wis: 11
17
+ cha: 15
18
+ saves: [Dex +2, Con +4, Wis +2, Cha +4]
19
+ skills: [Perception +4, Stealth +2]
20
+ damage-immunities: [lightning]
21
+ blindsight: 10 ft
22
+ darkvision: 60 ft
23
+ passive-perception: 14
24
+ languages: [Draconic]
25
+ cr: "3"
26
+ xp-value: 700
27
+ image: "[[dragon-head-lorc.svg]]"
28
+ ---
29
+
30
+ ## Actions
31
+
32
+ ### Bite
33
+ *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (1d10 + 3) piercing damage plus 3 (1d6) lightning damage.
34
+
35
+ ### Lightning Breath (Recharge 5–6)
36
+ The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.
@@ -0,0 +1,33 @@
1
+ ---
2
+ size: Medium
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 11
6
+ armor: natural armor
7
+ hp: 11/11
8
+ hp-dice: 2d8 + 2
9
+ speed: 40 ft
10
+ str: 13
11
+ dex: 11
12
+ con: 12
13
+ int: 2
14
+ wis: 9
15
+ cha: 5
16
+ passive-perception: 9
17
+ cr: "1/4"
18
+ xp-value: 50
19
+ image: "[[boar.svg]]"
20
+ ---
21
+
22
+ ## Traits
23
+
24
+ ### Charge
25
+ If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
26
+
27
+ ### Relentless (Recharges after a Short or Long Rest)
28
+ If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
29
+
30
+ ## Actions
31
+
32
+ ### Tusk
33
+ *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (1d6 + 1) slashing damage.
@@ -0,0 +1,47 @@
1
+ ---
2
+ size: Large
3
+ category: fiend (devil)
4
+ alignment: lawful evil
5
+ ac: 19
6
+ armor: natural armor
7
+ hp: 142/142
8
+ hp-dice: 15d10 + 60
9
+ speed: 40 ft
10
+ fly: 40 ft
11
+ str: 18
12
+ dex: 16
13
+ con: 18
14
+ int: 13
15
+ wis: 14
16
+ cha: 16
17
+ saves: [Int +5, Wis +6, Cha +7]
18
+ skills: [Deception +7, Insight +6]
19
+ damage-resistances: [cold, "bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered"]
20
+ damage-immunities: [fire, poison]
21
+ condition-immunities: [poisoned]
22
+ darkvision: 120 ft
23
+ passive-perception: 12
24
+ languages: [Infernal, telepathy 120 ft]
25
+ cr: "9"
26
+ xp-value: 5000
27
+ image: "[[devil-mask.svg]]"
28
+ ---
29
+
30
+ ## Traits
31
+
32
+ ### Devil’s Sight
33
+ Magical darkness doesn’t impede the devil’s darkvision.
34
+
35
+ ### Magic Resistance
36
+ The devil has advantage on saving throws against spells and other magical effects.
37
+
38
+ ## Actions
39
+
40
+ ### Multiattack
41
+ The devil makes three attacks: two with its claws and one with its sting.
42
+
43
+ ### Claw
44
+ *Melee Weapon Attack:* +8 to hit, reach 10 ft., one target. *Hit:* 8 (1d8 + 4) slashing damage.
45
+
46
+ ### Sting
47
+ *Melee Weapon Attack:* +8 to hit, reach 10 ft., one target. *Hit:* 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
@@ -0,0 +1,40 @@
1
+ ---
2
+ size: Medium
3
+ category: dragon
4
+ alignment: chaotic good
5
+ ac: 16
6
+ armor: natural armor
7
+ hp: 16/16
8
+ hp-dice: 3d8 + 3
9
+ speed: 30 ft
10
+ burrow: 15 ft
11
+ fly: 60 ft
12
+ str: 15
13
+ dex: 10
14
+ con: 13
15
+ int: 10
16
+ wis: 11
17
+ cha: 13
18
+ saves: [Dex +2, Con +3, Wis +2, Cha +3]
19
+ skills: [Perception +4, Stealth +2]
20
+ damage-immunities: [fire]
21
+ blindsight: 10 ft
22
+ darkvision: 60 ft
23
+ passive-perception: 14
24
+ languages: [Draconic]
25
+ cr: "1"
26
+ xp-value: 200
27
+ image: "[[spiked-dragon-head.svg]]"
28
+ ---
29
+
30
+ ## Actions
31
+
32
+ ### Bite
33
+ *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (1d10 + 2) piercing damage.
34
+
35
+ ### Breath Weapons (Recharge 5–6)
36
+ The dragon uses one of the following breath weapons.
37
+
38
+ **Fire Breath.** The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
39
+
40
+ **Sleep Breath.** The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
@@ -0,0 +1,45 @@
1
+ ---
2
+ size: Medium
3
+ category: dragon
4
+ alignment: lawful good
5
+ ac: 17
6
+ armor: natural armor
7
+ hp: 32/32
8
+ hp-dice: 5d8 + 10
9
+ speed: 30 ft
10
+ fly: 60 ft
11
+ swim: 30 ft
12
+ str: 17
13
+ dex: 10
14
+ con: 15
15
+ int: 12
16
+ wis: 11
17
+ cha: 15
18
+ saves: [Dex +2, Con +4, Wis +2, Cha +4]
19
+ skills: [Perception +4, Stealth +2]
20
+ damage-immunities: [lightning]
21
+ blindsight: 10 ft
22
+ darkvision: 60 ft
23
+ passive-perception: 14
24
+ languages: [Draconic]
25
+ cr: "2"
26
+ xp-value: 450
27
+ image: "[[spiked-dragon-head.svg]]"
28
+ ---
29
+
30
+ ## Traits
31
+
32
+ ### Amphibious
33
+ The dragon can breathe air and water.
34
+
35
+ ## Actions
36
+
37
+ ### Bite
38
+ *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 8 (1d10 + 3) piercing damage.
39
+
40
+ ### Breath Weapons (Recharge 5–6)
41
+ The dragon uses one of the following breath weapons.
42
+
43
+ **Lightning Breath.** The dragon exhales lightning in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.
44
+
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+ **Repulsion Breath.** The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 12 Strength saving throw. On a failed save, the creature is pushed 30 feet away from the dragon.