rpg-engine 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1886) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +99 -2
  3. package/dist/campaign/create-campaign.d.ts +6 -0
  4. package/dist/campaign/create-campaign.js +71 -0
  5. package/dist/campaign/find-campaign.d.ts +8 -0
  6. package/dist/campaign/find-campaign.js +28 -0
  7. package/dist/campaign/host-files.d.ts +16 -0
  8. package/dist/campaign/host-files.js +131 -0
  9. package/dist/campaign/index.d.ts +5 -0
  10. package/dist/campaign/index.js +6 -0
  11. package/dist/campaign/settings.d.ts +185 -0
  12. package/dist/campaign/settings.js +399 -0
  13. package/dist/campaign/state.d.ts +15 -0
  14. package/dist/campaign/state.js +52 -0
  15. package/dist/cli.d.ts +2 -0
  16. package/dist/cli.js +19 -0
  17. package/dist/command-line.d.ts +7 -0
  18. package/dist/command-line.js +140 -0
  19. package/dist/commands/advance.d.ts +7 -0
  20. package/dist/commands/advance.js +80 -0
  21. package/dist/commands/ask.d.ts +33 -0
  22. package/dist/commands/ask.js +280 -0
  23. package/dist/commands/change.d.ts +69 -0
  24. package/dist/commands/change.js +604 -0
  25. package/dist/commands/config.d.ts +59 -0
  26. package/dist/commands/config.js +512 -0
  27. package/dist/commands/effect-layer.d.ts +22 -0
  28. package/dist/commands/effect-layer.js +84 -0
  29. package/dist/commands/effect.d.ts +27 -0
  30. package/dist/commands/effect.js +369 -0
  31. package/dist/commands/find.d.ts +34 -0
  32. package/dist/commands/find.js +64 -0
  33. package/dist/commands/game-advance.d.ts +50 -0
  34. package/dist/commands/game-advance.js +103 -0
  35. package/dist/commands/game-effects.d.ts +68 -0
  36. package/dist/commands/game-effects.js +196 -0
  37. package/dist/commands/game-environment.d.ts +16 -0
  38. package/dist/commands/game-environment.js +24 -0
  39. package/dist/commands/game-events.d.ts +84 -0
  40. package/dist/commands/game-events.js +325 -0
  41. package/dist/commands/game-experience.d.ts +57 -0
  42. package/dist/commands/game-experience.js +119 -0
  43. package/dist/commands/game-grid-moves.d.ts +33 -0
  44. package/dist/commands/game-grid-moves.js +94 -0
  45. package/dist/commands/game-grids.d.ts +52 -0
  46. package/dist/commands/game-grids.js +162 -0
  47. package/dist/commands/game-here.d.ts +40 -0
  48. package/dist/commands/game-here.js +100 -0
  49. package/dist/commands/game-images.d.ts +31 -0
  50. package/dist/commands/game-images.js +87 -0
  51. package/dist/commands/game-journey.d.ts +62 -0
  52. package/dist/commands/game-journey.js +163 -0
  53. package/dist/commands/game-knowledge.d.ts +32 -0
  54. package/dist/commands/game-knowledge.js +120 -0
  55. package/dist/commands/game-maps.d.ts +20 -0
  56. package/dist/commands/game-maps.js +51 -0
  57. package/dist/commands/game-mode.d.ts +31 -0
  58. package/dist/commands/game-mode.js +128 -0
  59. package/dist/commands/game-money.d.ts +17 -0
  60. package/dist/commands/game-money.js +55 -0
  61. package/dist/commands/game-moods.d.ts +22 -0
  62. package/dist/commands/game-moods.js +32 -0
  63. package/dist/commands/game-moves.d.ts +14 -0
  64. package/dist/commands/game-moves.js +43 -0
  65. package/dist/commands/game-open.d.ts +18 -0
  66. package/dist/commands/game-open.js +47 -0
  67. package/dist/commands/game-outside.d.ts +14 -0
  68. package/dist/commands/game-outside.js +151 -0
  69. package/dist/commands/game-positions.d.ts +52 -0
  70. package/dist/commands/game-positions.js +244 -0
  71. package/dist/commands/game-quests.d.ts +46 -0
  72. package/dist/commands/game-quests.js +97 -0
  73. package/dist/commands/game-recipes.d.ts +34 -0
  74. package/dist/commands/game-recipes.js +109 -0
  75. package/dist/commands/game-reminders.d.ts +22 -0
  76. package/dist/commands/game-reminders.js +74 -0
  77. package/dist/commands/game-roads.d.ts +90 -0
  78. package/dist/commands/game-roads.js +284 -0
  79. package/dist/commands/game-rules.d.ts +17 -0
  80. package/dist/commands/game-rules.js +30 -0
  81. package/dist/commands/game-saves.d.ts +59 -0
  82. package/dist/commands/game-saves.js +249 -0
  83. package/dist/commands/game-scene.d.ts +69 -0
  84. package/dist/commands/game-scene.js +285 -0
  85. package/dist/commands/game-thresholds.d.ts +13 -0
  86. package/dist/commands/game-thresholds.js +41 -0
  87. package/dist/commands/game-time.d.ts +17 -0
  88. package/dist/commands/game-time.js +42 -0
  89. package/dist/commands/game-view-journal.d.ts +145 -0
  90. package/dist/commands/game-view-journal.js +129 -0
  91. package/dist/commands/game-view-map.d.ts +78 -0
  92. package/dist/commands/game-view-map.js +266 -0
  93. package/dist/commands/game-view-place.d.ts +160 -0
  94. package/dist/commands/game-view-place.js +388 -0
  95. package/dist/commands/game-world.d.ts +60 -0
  96. package/dist/commands/game-world.js +204 -0
  97. package/dist/commands/image.d.ts +19 -0
  98. package/dist/commands/image.js +185 -0
  99. package/dist/commands/index.d.ts +3 -0
  100. package/dist/commands/index.js +57 -0
  101. package/dist/commands/init.d.ts +23 -0
  102. package/dist/commands/init.js +44 -0
  103. package/dist/commands/install.d.ts +23 -0
  104. package/dist/commands/install.js +68 -0
  105. package/dist/commands/instructions.d.ts +4 -0
  106. package/dist/commands/instructions.js +97 -0
  107. package/dist/commands/mode.d.ts +23 -0
  108. package/dist/commands/mode.js +84 -0
  109. package/dist/commands/mood.d.ts +34 -0
  110. package/dist/commands/mood.js +113 -0
  111. package/dist/commands/move.d.ts +34 -0
  112. package/dist/commands/move.js +274 -0
  113. package/dist/commands/notes.d.ts +10 -0
  114. package/dist/commands/notes.js +37 -0
  115. package/dist/commands/page-counters.d.ts +24 -0
  116. package/dist/commands/page-counters.js +84 -0
  117. package/dist/commands/parts.d.ts +16 -0
  118. package/dist/commands/parts.js +49 -0
  119. package/dist/commands/problems.d.ts +5 -0
  120. package/dist/commands/problems.js +47 -0
  121. package/dist/commands/progression.d.ts +68 -0
  122. package/dist/commands/progression.js +206 -0
  123. package/dist/commands/rename.d.ts +16 -0
  124. package/dist/commands/rename.js +116 -0
  125. package/dist/commands/reveal.d.ts +25 -0
  126. package/dist/commands/reveal.js +193 -0
  127. package/dist/commands/roll.d.ts +56 -0
  128. package/dist/commands/roll.js +302 -0
  129. package/dist/commands/route.d.ts +19 -0
  130. package/dist/commands/route.js +110 -0
  131. package/dist/commands/rules.d.ts +48 -0
  132. package/dist/commands/rules.js +194 -0
  133. package/dist/commands/save.d.ts +68 -0
  134. package/dist/commands/save.js +141 -0
  135. package/dist/commands/scene.d.ts +105 -0
  136. package/dist/commands/scene.js +741 -0
  137. package/dist/commands/sheet.d.ts +136 -0
  138. package/dist/commands/sheet.js +445 -0
  139. package/dist/commands/show.d.ts +76 -0
  140. package/dist/commands/show.js +216 -0
  141. package/dist/commands/status.d.ts +54 -0
  142. package/dist/commands/status.js +291 -0
  143. package/dist/commands/translate.d.ts +23 -0
  144. package/dist/commands/translate.js +108 -0
  145. package/dist/commands/travel.d.ts +47 -0
  146. package/dist/commands/travel.js +457 -0
  147. package/dist/commands/validate.d.ts +4 -0
  148. package/dist/commands/validate.js +25 -0
  149. package/dist/commands/view.d.ts +272 -0
  150. package/dist/commands/view.js +623 -0
  151. package/dist/commands/worked-out.d.ts +116 -0
  152. package/dist/commands/worked-out.js +704 -0
  153. package/dist/commands/write.d.ts +51 -0
  154. package/dist/commands/write.js +1017 -0
  155. package/dist/core/command-reference.d.ts +6 -0
  156. package/dist/core/command-reference.js +47 -0
  157. package/dist/core/context.d.ts +140 -0
  158. package/dist/core/context.js +28 -0
  159. package/dist/core/field-kind.d.ts +6 -0
  160. package/dist/core/field-kind.js +5 -0
  161. package/dist/core/files.d.ts +4 -0
  162. package/dist/core/files.js +30 -0
  163. package/dist/core/formula.d.ts +164 -0
  164. package/dist/core/formula.js +590 -0
  165. package/dist/core/frozen.d.ts +2 -0
  166. package/dist/core/frozen.js +11 -0
  167. package/dist/core/length.d.ts +27 -0
  168. package/dist/core/length.js +49 -0
  169. package/dist/core/log.d.ts +27 -0
  170. package/dist/core/log.js +38 -0
  171. package/dist/core/memo.d.ts +2 -0
  172. package/dist/core/memo.js +17 -0
  173. package/dist/core/mood.d.ts +6 -0
  174. package/dist/core/mood.js +11 -0
  175. package/dist/core/problem.d.ts +6 -0
  176. package/dist/core/problem.js +1 -0
  177. package/dist/core/progression-rule.d.ts +21 -0
  178. package/dist/core/progression-rule.js +2 -0
  179. package/dist/core/registry.d.ts +31 -0
  180. package/dist/core/registry.js +25 -0
  181. package/dist/core/session-store.d.ts +90 -0
  182. package/dist/core/session-store.js +289 -0
  183. package/dist/core/store.d.ts +83 -0
  184. package/dist/core/store.js +224 -0
  185. package/dist/core/text.d.ts +12 -0
  186. package/dist/core/text.js +32 -0
  187. package/dist/core/version.d.ts +2 -0
  188. package/dist/core/version.js +6 -0
  189. package/dist/core/yaml-file.d.ts +10 -0
  190. package/dist/core/yaml-file.js +42 -0
  191. package/dist/counters/counter.d.ts +36 -0
  192. package/dist/counters/counter.js +59 -0
  193. package/dist/counters/index.d.ts +1 -0
  194. package/dist/counters/index.js +2 -0
  195. package/dist/dashboard/address.js +43 -0
  196. package/dist/dashboard/api.js +185 -0
  197. package/dist/dashboard/app.js +217 -0
  198. package/dist/dashboard/asked.js +132 -0
  199. package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
  200. package/dist/dashboard/assets/dice/dice.glb +0 -0
  201. package/dist/dashboard/assets/dice/dice.json +1 -0
  202. package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
  203. package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
  204. package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
  205. package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
  206. package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
  207. package/dist/dashboard/assets/favicon.svg +7 -0
  208. package/dist/dashboard/assets/icon-180.png +0 -0
  209. package/dist/dashboard/assets/icon-32.png +0 -0
  210. package/dist/dashboard/assets/master.svg +71 -0
  211. package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
  212. package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
  213. package/dist/dashboard/card.js +61 -0
  214. package/dist/dashboard/columns.js +37 -0
  215. package/dist/dashboard/combat.js +72 -0
  216. package/dist/dashboard/data.js +3 -0
  217. package/dist/dashboard/dice/burn.js +200 -0
  218. package/dist/dashboard/dice/celebration.js +199 -0
  219. package/dist/dashboard/dice/floor-cracks.js +149 -0
  220. package/dist/dashboard/dice/frost.js +51 -0
  221. package/dist/dashboard/dice/load.js +66 -0
  222. package/dist/dashboard/dice/models.js +138 -0
  223. package/dist/dashboard/dice/pool.js +49 -0
  224. package/dist/dashboard/dice/roller.js +101 -0
  225. package/dist/dashboard/dice/sets.js +49 -0
  226. package/dist/dashboard/dice/sounds.js +102 -0
  227. package/dist/dashboard/dice/stage.js +355 -0
  228. package/dist/dashboard/dice/throw.js +242 -0
  229. package/dist/dashboard/dice/tray.js +365 -0
  230. package/dist/dashboard/faces.js +16 -0
  231. package/dist/dashboard/footer.js +17 -0
  232. package/dist/dashboard/free-rolls.js +41 -0
  233. package/dist/dashboard/game-words.js +164 -0
  234. package/dist/dashboard/glass.js +12 -0
  235. package/dist/dashboard/guide/ar.md +306 -0
  236. package/dist/dashboard/guide/cs.md +306 -0
  237. package/dist/dashboard/guide/da.md +306 -0
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  242. package/dist/dashboard/guide/fi.md +306 -0
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  247. package/dist/dashboard/guide/is.md +306 -0
  248. package/dist/dashboard/guide/it.md +306 -0
  249. package/dist/dashboard/guide/ja.md +306 -0
  250. package/dist/dashboard/guide/ko.md +306 -0
  251. package/dist/dashboard/guide/nb.md +306 -0
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  255. package/dist/dashboard/guide/ro.md +306 -0
  256. package/dist/dashboard/guide/ru.md +306 -0
  257. package/dist/dashboard/guide/sv.md +306 -0
  258. package/dist/dashboard/guide/tr.md +306 -0
  259. package/dist/dashboard/guide/uk.md +306 -0
  260. package/dist/dashboard/guide/zh.md +306 -0
  261. package/dist/dashboard/guide-blocks.js +72 -0
  262. package/dist/dashboard/guide-markdown.js +63 -0
  263. package/dist/dashboard/help.js +92 -0
  264. package/dist/dashboard/i18n/ar.json +670 -0
  265. package/dist/dashboard/i18n/cs.json +670 -0
  266. package/dist/dashboard/i18n/da.json +670 -0
  267. package/dist/dashboard/i18n/de.json +670 -0
  268. package/dist/dashboard/i18n/el.json +670 -0
  269. package/dist/dashboard/i18n/es.json +670 -0
  270. package/dist/dashboard/i18n/fi.json +670 -0
  271. package/dist/dashboard/i18n/fr.json +670 -0
  272. package/dist/dashboard/i18n/he.json +670 -0
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  278. package/dist/dashboard/i18n/ko.json +670 -0
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  283. package/dist/dashboard/i18n/ro.json +670 -0
  284. package/dist/dashboard/i18n/ru.json +670 -0
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  288. package/dist/dashboard/i18n/zh.json +670 -0
  289. package/dist/dashboard/icons.js +123 -0
  290. package/dist/dashboard/journal.js +188 -0
  291. package/dist/dashboard/labels.js +226 -0
  292. package/dist/dashboard/language-choice.js +83 -0
  293. package/dist/dashboard/languages.js +144 -0
  294. package/dist/dashboard/layout.js +93 -0
  295. package/dist/dashboard/map-sheet.js +32 -0
  296. package/dist/dashboard/map-symbols.js +79 -0
  297. package/dist/dashboard/markdown.js +72 -0
  298. package/dist/dashboard/master.js +69 -0
  299. package/dist/dashboard/mood-faces.js +16 -0
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  301. package/dist/dashboard/notes.js +203 -0
  302. package/dist/dashboard/notices.js +24 -0
  303. package/dist/dashboard/pages.js +32 -0
  304. package/dist/dashboard/party.js +65 -0
  305. package/dist/dashboard/place-map-view.js +362 -0
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  308. package/dist/dashboard/reactions.js +28 -0
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  310. package/dist/dashboard/rolls.js +240 -0
  311. package/dist/dashboard/saves.js +154 -0
  312. package/dist/dashboard/scene.js +63 -0
  313. package/dist/dashboard/settings.js +362 -0
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  317. package/dist/dashboard/story.js +51 -0
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  322. package/dist/dashboard/widgets.js +69 -0
  323. package/dist/dashboard/world-map.js +523 -0
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  325. package/dist/dashboard-server.d.ts +38 -0
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  367. package/dist/mcp-server.d.ts +22 -0
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  369. package/dist/money/index.d.ts +1 -0
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@@ -0,0 +1,97 @@
1
+ import { z } from "zod";
2
+ import { findCampaign, readSettings } from "../campaign/index.js";
3
+ import { defineCommand } from "../core/registry.js";
4
+ import { buttonsInstructions, dashboardInstructions, masterInstructions } from "../instructions/index.js";
5
+ import { campaignMode, modePart } from "./game-mode.js";
6
+ import { readOpenScene } from "./game-scene.js";
7
+ import { campaignSystem, campaignWorld } from "./game-world.js";
8
+ import { mentorPart, situationPart, stylePart } from "./parts.js";
9
+ export const instructions = defineCommand({
10
+ name: "instructions",
11
+ description: "Your instructions as game master, in full: how to run this campaign and use these tools. They end with the part of the mode the campaign is in. "
12
+ + "Call it before your first reply in every chat, and again after the conversation has been summarized; then call status. Read-only, no parameters.",
13
+ group: "game",
14
+ readOnly: true,
15
+ alwaysLoad: true,
16
+ input: z.object({}),
17
+ run(_input, context) {
18
+ // A chat that starts, or follows a summary, gets every part of the instructions again when its situation opens (D-97).
19
+ context.told?.clear();
20
+ // Where the host shows the player forms, or the dashboard shows its buttons, they take the place of the stop in words (D-148, D-279).
21
+ const buttons = context.player !== undefined || context.page !== undefined;
22
+ const parts = [
23
+ masterInstructions(),
24
+ modeText(context.folder, context),
25
+ mentorText(context.folder, context),
26
+ styleText(context.folder, context),
27
+ sceneText(context.folder, context),
28
+ buttons ? buttonsInstructions(physicalDice(context.folder)) : "",
29
+ // The dashboard, where the MCP server serves one, so that the master can tell the player how to use it (D-404).
30
+ context.dashboard === undefined ? "" : dashboardInstructions(context.dashboard),
31
+ ];
32
+ return { text: parts.filter((part) => part !== "").join("\n\n") };
33
+ },
34
+ format(result) {
35
+ return result.text;
36
+ },
37
+ });
38
+ /**
39
+ * The part of the open scene's type, such as combat, for a chat that starts in the middle of a scene, where scene open will not give it (MOD-5, D-266); then it
40
+ * counts as told. None without a scene, or with one that does not read.
41
+ */
42
+ function sceneText(folder, context) {
43
+ const root = findCampaign(folder);
44
+ const scene = root === undefined ? undefined : readOpenScene(root).scene;
45
+ if (root === undefined || scene === undefined) {
46
+ return "";
47
+ }
48
+ try {
49
+ return situationPart(scene.type, context, campaignSystem(root, context));
50
+ }
51
+ catch {
52
+ return "";
53
+ }
54
+ }
55
+ /** The mentor's part, for the way the player wants the game taught (D-347); none when off, outside a campaign, or in one that does not read. */
56
+ function mentorText(folder, context) {
57
+ const root = findCampaign(folder);
58
+ try {
59
+ return root === undefined ? "" : mentorPart(root, context, readSettings(root).mentor);
60
+ }
61
+ catch {
62
+ return "";
63
+ }
64
+ }
65
+ /** How the master writes, as the player chose it (D-395), in session zero and in play; none in the setup, outside a campaign, or in one that does not read. */
66
+ function styleText(folder, context) {
67
+ const root = findCampaign(folder);
68
+ try {
69
+ return root === undefined || campaignMode(root, campaignWorld(root, context)) === "setup" ? "" : stylePart(root, context);
70
+ }
71
+ catch {
72
+ return "";
73
+ }
74
+ }
75
+ /** Whether the player rolls their own dice (ASK-8): then the buttons are for choices alone. */
76
+ function physicalDice(folder) {
77
+ const root = findCampaign(folder);
78
+ try {
79
+ return root !== undefined && readSettings(root).dice === "physical";
80
+ }
81
+ catch {
82
+ return false;
83
+ }
84
+ }
85
+ /** The part of the mode the campaign is in, with its layers (MOD-5); none outside a campaign, or in one that does not read, where status says why. */
86
+ function modeText(folder, context) {
87
+ const root = findCampaign(folder);
88
+ if (root === undefined) {
89
+ return "";
90
+ }
91
+ try {
92
+ return modePart(campaignMode(root, campaignWorld(root, context)), campaignSystem(root, context)) ?? "";
93
+ }
94
+ catch {
95
+ return "";
96
+ }
97
+ }
@@ -0,0 +1,23 @@
1
+ import { z } from "zod";
2
+ import { type Mode } from "./game-mode.ts";
3
+ import { type ResetPoint } from "./game-saves.ts";
4
+ export declare const mode: import("../core/registry.ts").Command<z.ZodObject<{
5
+ to: z.ZodEnum<{
6
+ setup: "setup";
7
+ "session zero": "session zero";
8
+ play: "play";
9
+ }>;
10
+ }, z.core.$strip>, {
11
+ to: Mode;
12
+ changed: boolean;
13
+ dateless: boolean;
14
+ part: string;
15
+ start?: StartSave;
16
+ }>;
17
+ /** The save of a start, made or not, and which. */
18
+ type StartSave = {
19
+ point: ResetPoint;
20
+ saved?: string;
21
+ unsaved?: string;
22
+ };
23
+ export {};
@@ -0,0 +1,84 @@
1
+ import { z } from "zod";
2
+ import { changeState, requireCampaign } from "../campaign/index.js";
3
+ import { appendLogEntry } from "../core/log.js";
4
+ import { defineCommand } from "../core/registry.js";
5
+ import { blockingMode, campaignMode, missingText, modePart, modes } from "./game-mode.js";
6
+ import { campaignSaves, makeSave, savesWhy, saveText } from "./game-saves.js";
7
+ import { newDatedLogEntry, readPresent } from "./game-time.js";
8
+ import { campaignSystem, campaignWorld } from "./game-world.js";
9
+ export const mode = defineCommand({
10
+ name: "mode",
11
+ description: "Move the campaign to another mode: setup (the settings, out of the game), session zero (the player character and the companions, made in play) or play. "
12
+ + "It refuses while that mode's checklist is incomplete, saying what is missing; otherwise it gives the new mode's instructions. "
13
+ + "Call it when status says nothing is missing and the player confirms; back to session zero to make a new player character. "
14
+ + 'Example: to "session zero".',
15
+ group: "game",
16
+ positionals: ["to"],
17
+ input: z.object({
18
+ to: z.enum(modes).describe(`the mode to enter: ${modes.join(", ")}`),
19
+ }),
20
+ run(input, context) {
21
+ const root = requireCampaign(context.folder);
22
+ const world = campaignWorld(root, context);
23
+ const from = campaignMode(root, world);
24
+ if (from === input.to) {
25
+ return { to: input.to, changed: false, dateless: false, part: "" };
26
+ }
27
+ // Into the setup always; into session zero and play, even back from play, only with the checklists before them complete (MOD-2).
28
+ const blocked = blockingMode(input.to, root, context, world);
29
+ if (blocked !== undefined) {
30
+ throw new Error(`The campaign cannot enter ${input.to} yet: ${missingText(blocked)}. Then call mode again. Nothing changed.`);
31
+ }
32
+ changeState(root, { mode: input.to });
33
+ appendLogEntry(root, newDatedLogEntry(root, context, "mode-changed", "public", { from, to: input.to }));
34
+ const start = startSave(root, context, input.to);
35
+ return {
36
+ to: input.to,
37
+ changed: true,
38
+ dateless: readPresent(root).date === undefined,
39
+ part: modePart(input.to, campaignSystem(root, context)) ?? "",
40
+ ...(start === undefined ? {} : { start }),
41
+ };
42
+ },
43
+ format(result) {
44
+ if (!result.changed) {
45
+ return `The campaign is already in ${result.to}.`;
46
+ }
47
+ // The game starts with its first scene, and its date when it has none (D-103).
48
+ const start = result.to !== "play" ? "" : ` Open the first scene${result.dateless ? ", and set the game date with advance to, at its hour, such as day 1, 18:00" : ""}.`;
49
+ const saved = result.start === undefined ? "" : ` ${startText(result.start)}`;
50
+ return [`The campaign is now in ${result.to}.${saved}${start}`, result.part].filter((block) => block !== "").join("\n\n");
51
+ },
52
+ });
53
+ /**
54
+ * The saves the campaign starts over from (SAV-3, D-361): the first time it enters session zero with no save, the one before it; the first time it enters play,
55
+ * with none made since, the start of play. A save that cannot be written never stops the mode, which is already changed: it says why.
56
+ */
57
+ function startSave(root, context, to) {
58
+ const saves = campaignSaves(root);
59
+ const why = savesWhy(root);
60
+ const point = to === "session zero" && saves.length === 0
61
+ ? "session zero"
62
+ : to === "play" && saves.every((save) => why.get(save.number) === "session zero")
63
+ ? "start"
64
+ : undefined;
65
+ if (point === undefined) {
66
+ return undefined;
67
+ }
68
+ try {
69
+ return { point, saved: saveText(makeSave(root, context, point, point)) };
70
+ }
71
+ catch (error) {
72
+ return { point, unsaved: error instanceof Error ? error.message : String(error) };
73
+ }
74
+ }
75
+ function startText(start) {
76
+ const which = start.point === "start" ? "Its start" : "Its state before session zero";
77
+ const back = start.point === "start"
78
+ ? "the save reset goes back to, if the player wants to start over"
79
+ : "the save reset to session zero goes back to, if the player wants to start over with a new character";
80
+ if (start.saved === undefined) {
81
+ return `${which} could not be saved (${start.unsaved ?? ""}): make .saves a folder that can be written, then save make with saves free, if the player wants a point to start over from.`;
82
+ }
83
+ return `${which} is saved, ${start.saved}: ${back}.`;
84
+ }
@@ -0,0 +1,34 @@
1
+ import { z } from "zod";
2
+ import { type Mood } from "../core/mood.ts";
3
+ interface MoodResult {
4
+ /** The master, or the character's page. */
5
+ who: string;
6
+ master: boolean;
7
+ /** The character's role: the party's moods show on their sheets (D-419). */
8
+ role?: "pc" | "companion" | "npc";
9
+ mood: Mood;
10
+ /** The mood before; for a moment, the one the master goes back to. */
11
+ from: Mood;
12
+ moment: boolean;
13
+ changed: boolean;
14
+ }
15
+ export declare const mood: import("../core/registry.ts").Command<z.ZodObject<{
16
+ who: z.ZodString;
17
+ mood: z.ZodEnum<{
18
+ neutral: "neutral";
19
+ happy: "happy";
20
+ delighted: "delighted";
21
+ curious: "curious";
22
+ focused: "focused";
23
+ determined: "determined";
24
+ worried: "worried";
25
+ surprised: "surprised";
26
+ afraid: "afraid";
27
+ sad: "sad";
28
+ angry: "angry";
29
+ disgusted: "disgusted";
30
+ mischievous: "mischievous";
31
+ }>;
32
+ moment: z.ZodOptional<z.ZodBoolean>;
33
+ }, z.core.$strip>, MoodResult>;
34
+ export {};
@@ -0,0 +1,113 @@
1
+ import { z } from "zod";
2
+ import { changeStateAt, requireCampaign } from "../campaign/index.js";
3
+ import { appendLogEntry } from "../core/log.js";
4
+ import { moods } from "../core/mood.js";
5
+ import { defineCommand } from "../core/registry.js";
6
+ import { isPartyMember, ownField, pageNamed, writePage } from "../pages/index.js";
7
+ import { masterMood, masterMoodKey, moodChanged, moodMoment, pageMood } from "./game-moods.js";
8
+ import { readOpenScene } from "./game-scene.js";
9
+ import { newDatedLogEntry } from "./game-time.js";
10
+ import { campaignWorld } from "./game-world.js";
11
+ // What a character's new mood asks of the master, by their role.
12
+ const moodAdvice = {
13
+ pc: "the dashboard shows it on their sheet. It mirrors what the player writes and plays, never what you narrate or what a spell or condition does to them: "
14
+ + "when the player says they feel otherwise, follow the player.",
15
+ companion: "the dashboard shows it on their sheet. Let it colour how they speak and act.",
16
+ npc: "only you know it. Show it in how they speak and act, and the player reads it from that; a check your game has for reading someone only when they hide it.",
17
+ };
18
+ export const mood = defineCommand({
19
+ name: "mood",
20
+ description: "Set a mood: yours as the master, which the dashboard's robot shows, or a character's when it changes for a while: the party's show on their sheets, "
21
+ + "anyone else's only you see, in status. Set yours when the story's tone turns as the player lives it, and let your voice follow it. "
22
+ + "moment: a reaction to what the player has just seen happen, what a roll decides or a bold choice, a few times a session; the dashboard already reacts to the dice's highs and lows. "
23
+ + "Your face never shows what the player does not know yet: no grin before the trap is sprung. "
24
+ + "Mirror the player character's mood from how the player plays them, never decide it for them. neutral takes a mood away. "
25
+ + "Example: master worried; master surprised, moment; Lena afraid.",
26
+ group: "game",
27
+ positionals: ["who", "mood"],
28
+ input: z.object({
29
+ who: z.string().describe("master for yours, or a character's page: the player character, a companion, anyone"),
30
+ mood: z.enum(moods).describe(`the mood: ${moods.join(", ")}`),
31
+ moment: z.boolean().optional().describe("yours only: show it for a few seconds, then go back to your mood, which stays as it is"),
32
+ }),
33
+ run(input, context) {
34
+ const root = requireCampaign(context.folder);
35
+ if (input.who.trim().toLowerCase() === "master") {
36
+ return setMasterMood(root, context, input.mood, input.moment === true);
37
+ }
38
+ const world = campaignWorld(root, context);
39
+ const page = characterPage(root, world, input.who.trim());
40
+ if (input.moment === true) {
41
+ throw new Error(`Only your mood has moments, as the master. Give ${page.name} a mood that stays, without moment, and set it again when it passes. Nothing changed.`);
42
+ }
43
+ const from = pageMood(page);
44
+ const role = page.fields.role === "pc" || page.fields.role === "companion" ? page.fields.role : "npc";
45
+ const result = { who: page.name, master: false, role, mood: input.mood, from, moment: false, changed: from !== input.mood };
46
+ if (!result.changed) {
47
+ return result;
48
+ }
49
+ const field = ownField(page, "mood");
50
+ writePage(world, page.name, undefined, input.mood === "neutral" ? { unset: [field ?? "mood"] } : { set: { [field ?? "mood"]: input.mood } });
51
+ // What someone outside the party feels is the master's alone (MOOD-5, MOOD-6).
52
+ appendLogEntry(root, newDatedLogEntry(root, context, moodChanged, isPartyMember(page) ? "public" : "hidden", { who: page.name, mood: input.mood, from }));
53
+ return result;
54
+ },
55
+ format(result) {
56
+ if (result.master) {
57
+ return masterText(result);
58
+ }
59
+ if (!result.changed) {
60
+ return `${result.who}'s mood is already ${result.mood}: nothing changed.`;
61
+ }
62
+ if (result.mood === "neutral") {
63
+ return `${result.who} has no mood any more.`;
64
+ }
65
+ return `${result.who}'s mood is now ${result.mood}: ${moodAdvice[result.role ?? "npc"]}`;
66
+ },
67
+ });
68
+ /** Sets the master's mood, or shows one for a moment without changing it (MOOD-4); either way a public line of the log. */
69
+ function setMasterMood(root, context, wanted, moment) {
70
+ const from = masterMood(root);
71
+ const result = { who: "master", master: true, mood: wanted, from, moment, changed: moment || from !== wanted };
72
+ if (moment) {
73
+ appendLogEntry(root, newDatedLogEntry(root, context, moodMoment, "public", { who: "master", mood: wanted, back: from }));
74
+ return result;
75
+ }
76
+ if (result.changed) {
77
+ changeStateAt(root, [[[masterMoodKey], wanted === "neutral" ? undefined : wanted]]);
78
+ appendLogEntry(root, newDatedLogEntry(root, context, moodChanged, "public", { who: "master", mood: wanted, from }));
79
+ }
80
+ return result;
81
+ }
82
+ function masterText(result) {
83
+ if (result.moment) {
84
+ return `The robot on the dashboard shows ${result.mood} for a moment, then goes back to ${result.from}.`;
85
+ }
86
+ if (!result.changed) {
87
+ return `Your mood is already ${result.mood}: nothing changed.`;
88
+ }
89
+ return result.mood === "neutral"
90
+ ? "Your mood is neutral again: the robot on the dashboard shows a calm face."
91
+ : `Your mood is now ${result.mood}: the robot on the dashboard shows it. Let your voice follow it, until the story's tone turns again.`;
92
+ }
93
+ /** The character a mood is for, of the campaign; anything else is refused with what to do instead (MOOD-2). */
94
+ function characterPage(root, world, name) {
95
+ const page = pageNamed(world, name);
96
+ if (page === undefined) {
97
+ const copy = Object.keys(readOpenScene(root).scene?.copies ?? {}).find((copyName) => copyName.toLowerCase() === name.toLowerCase());
98
+ throw new Error(copy !== undefined
99
+ ? `${copy} is a copy of a creature in the open scene: moods are for characters. Tell how it feels in the story. Nothing changed.`
100
+ : `There is no page ${name}: write the character first, or look for its name with find. Nothing changed.`);
101
+ }
102
+ if (page.type === "character" && page.system === undefined) {
103
+ return page;
104
+ }
105
+ if (page.type === "creature") {
106
+ throw new Error(`${page.name} is a creature, a kind of being: moods are for characters. Make one from it, such as with write "Name", type character, set creature=[[${page.name}]]; `
107
+ + "then give that one its mood. Nothing changed.");
108
+ }
109
+ if (page.type === "character") {
110
+ throw new Error(`${page.name} is a character of the game system, read-only: give the mood to one of the campaign. Nothing changed.`);
111
+ }
112
+ throw new Error(`${page.name} is ${page.type === undefined ? "a free page" : `a ${page.type}`}, not a character: only you and the characters have moods. Nothing changed.`);
113
+ }
@@ -0,0 +1,34 @@
1
+ import { z } from "zod";
2
+ import type { Context } from "../core/context.ts";
3
+ /** What move did, as its output tells it (CON-8, ENV-5). */
4
+ interface MoveResult {
5
+ moved: string[];
6
+ /** Those that were already only there. */
7
+ already: string[];
8
+ to: string;
9
+ /** The destination and what holds it, nearest first. */
10
+ chain: string[];
11
+ /** The other characters right in the destination. */
12
+ there: string[];
13
+ /** What changes around the characters who moved. */
14
+ here: string[];
15
+ noLonger: string[];
16
+ notes: string[];
17
+ problems: string[];
18
+ /** Who stands on a square of the place's map now (GRD-3), and the place; how far they went, and from where, when the game counts it (GRD-5). */
19
+ placed?: {
20
+ who: string;
21
+ square: string;
22
+ place: string;
23
+ distance?: string;
24
+ from?: string;
25
+ };
26
+ }
27
+ export declare const move: import("../core/registry.ts").Command<z.ZodObject<{
28
+ page: z.ZodUnion<readonly [z.ZodString, z.ZodArray<z.ZodString>]>;
29
+ to: z.ZodOptional<z.ZodString>;
30
+ at: z.ZodOptional<z.ZodString>;
31
+ }, z.core.$strip>, MoveResult>;
32
+ /** Puts one on a square of the map of the place it is right in, as move with at, and what move says of it (ASK-11). */
33
+ export declare function placeOnMap(root: string, context: Context, name: string, square: string): string;
34
+ export {};