rpg-engine 0.0.0-stage → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +99 -2
- package/dist/campaign/create-campaign.d.ts +6 -0
- package/dist/campaign/create-campaign.js +71 -0
- package/dist/campaign/find-campaign.d.ts +8 -0
- package/dist/campaign/find-campaign.js +28 -0
- package/dist/campaign/host-files.d.ts +16 -0
- package/dist/campaign/host-files.js +131 -0
- package/dist/campaign/index.d.ts +5 -0
- package/dist/campaign/index.js +6 -0
- package/dist/campaign/settings.d.ts +185 -0
- package/dist/campaign/settings.js +399 -0
- package/dist/campaign/state.d.ts +15 -0
- package/dist/campaign/state.js +52 -0
- package/dist/cli.d.ts +2 -0
- package/dist/cli.js +19 -0
- package/dist/command-line.d.ts +7 -0
- package/dist/command-line.js +140 -0
- package/dist/commands/advance.d.ts +7 -0
- package/dist/commands/advance.js +80 -0
- package/dist/commands/ask.d.ts +33 -0
- package/dist/commands/ask.js +280 -0
- package/dist/commands/change.d.ts +69 -0
- package/dist/commands/change.js +604 -0
- package/dist/commands/config.d.ts +59 -0
- package/dist/commands/config.js +512 -0
- package/dist/commands/effect-layer.d.ts +22 -0
- package/dist/commands/effect-layer.js +84 -0
- package/dist/commands/effect.d.ts +27 -0
- package/dist/commands/effect.js +369 -0
- package/dist/commands/find.d.ts +34 -0
- package/dist/commands/find.js +64 -0
- package/dist/commands/game-advance.d.ts +50 -0
- package/dist/commands/game-advance.js +103 -0
- package/dist/commands/game-effects.d.ts +68 -0
- package/dist/commands/game-effects.js +196 -0
- package/dist/commands/game-environment.d.ts +16 -0
- package/dist/commands/game-environment.js +24 -0
- package/dist/commands/game-events.d.ts +84 -0
- package/dist/commands/game-events.js +325 -0
- package/dist/commands/game-experience.d.ts +57 -0
- package/dist/commands/game-experience.js +119 -0
- package/dist/commands/game-grid-moves.d.ts +33 -0
- package/dist/commands/game-grid-moves.js +94 -0
- package/dist/commands/game-grids.d.ts +52 -0
- package/dist/commands/game-grids.js +162 -0
- package/dist/commands/game-here.d.ts +40 -0
- package/dist/commands/game-here.js +100 -0
- package/dist/commands/game-images.d.ts +31 -0
- package/dist/commands/game-images.js +87 -0
- package/dist/commands/game-journey.d.ts +62 -0
- package/dist/commands/game-journey.js +163 -0
- package/dist/commands/game-knowledge.d.ts +32 -0
- package/dist/commands/game-knowledge.js +120 -0
- package/dist/commands/game-maps.d.ts +20 -0
- package/dist/commands/game-maps.js +51 -0
- package/dist/commands/game-mode.d.ts +31 -0
- package/dist/commands/game-mode.js +128 -0
- package/dist/commands/game-money.d.ts +17 -0
- package/dist/commands/game-money.js +55 -0
- package/dist/commands/game-moods.d.ts +22 -0
- package/dist/commands/game-moods.js +32 -0
- package/dist/commands/game-moves.d.ts +14 -0
- package/dist/commands/game-moves.js +43 -0
- package/dist/commands/game-open.d.ts +18 -0
- package/dist/commands/game-open.js +47 -0
- package/dist/commands/game-outside.d.ts +14 -0
- package/dist/commands/game-outside.js +151 -0
- package/dist/commands/game-positions.d.ts +52 -0
- package/dist/commands/game-positions.js +244 -0
- package/dist/commands/game-quests.d.ts +46 -0
- package/dist/commands/game-quests.js +97 -0
- package/dist/commands/game-recipes.d.ts +34 -0
- package/dist/commands/game-recipes.js +109 -0
- package/dist/commands/game-reminders.d.ts +22 -0
- package/dist/commands/game-reminders.js +74 -0
- package/dist/commands/game-roads.d.ts +90 -0
- package/dist/commands/game-roads.js +284 -0
- package/dist/commands/game-rules.d.ts +17 -0
- package/dist/commands/game-rules.js +30 -0
- package/dist/commands/game-saves.d.ts +59 -0
- package/dist/commands/game-saves.js +249 -0
- package/dist/commands/game-scene.d.ts +69 -0
- package/dist/commands/game-scene.js +285 -0
- package/dist/commands/game-thresholds.d.ts +13 -0
- package/dist/commands/game-thresholds.js +41 -0
- package/dist/commands/game-time.d.ts +17 -0
- package/dist/commands/game-time.js +42 -0
- package/dist/commands/game-view-journal.d.ts +145 -0
- package/dist/commands/game-view-journal.js +129 -0
- package/dist/commands/game-view-map.d.ts +78 -0
- package/dist/commands/game-view-map.js +266 -0
- package/dist/commands/game-view-place.d.ts +160 -0
- package/dist/commands/game-view-place.js +388 -0
- package/dist/commands/game-world.d.ts +60 -0
- package/dist/commands/game-world.js +204 -0
- package/dist/commands/image.d.ts +19 -0
- package/dist/commands/image.js +185 -0
- package/dist/commands/index.d.ts +3 -0
- package/dist/commands/index.js +57 -0
- package/dist/commands/init.d.ts +23 -0
- package/dist/commands/init.js +44 -0
- package/dist/commands/install.d.ts +23 -0
- package/dist/commands/install.js +68 -0
- package/dist/commands/instructions.d.ts +4 -0
- package/dist/commands/instructions.js +97 -0
- package/dist/commands/mode.d.ts +23 -0
- package/dist/commands/mode.js +84 -0
- package/dist/commands/mood.d.ts +34 -0
- package/dist/commands/mood.js +113 -0
- package/dist/commands/move.d.ts +34 -0
- package/dist/commands/move.js +274 -0
- package/dist/commands/notes.d.ts +10 -0
- package/dist/commands/notes.js +37 -0
- package/dist/commands/page-counters.d.ts +24 -0
- package/dist/commands/page-counters.js +84 -0
- package/dist/commands/parts.d.ts +16 -0
- package/dist/commands/parts.js +49 -0
- package/dist/commands/problems.d.ts +5 -0
- package/dist/commands/problems.js +47 -0
- package/dist/commands/progression.d.ts +68 -0
- package/dist/commands/progression.js +206 -0
- package/dist/commands/rename.d.ts +16 -0
- package/dist/commands/rename.js +116 -0
- package/dist/commands/reveal.d.ts +25 -0
- package/dist/commands/reveal.js +193 -0
- package/dist/commands/roll.d.ts +56 -0
- package/dist/commands/roll.js +302 -0
- package/dist/commands/route.d.ts +19 -0
- package/dist/commands/route.js +110 -0
- package/dist/commands/rules.d.ts +48 -0
- package/dist/commands/rules.js +194 -0
- package/dist/commands/save.d.ts +68 -0
- package/dist/commands/save.js +141 -0
- package/dist/commands/scene.d.ts +105 -0
- package/dist/commands/scene.js +741 -0
- package/dist/commands/sheet.d.ts +136 -0
- package/dist/commands/sheet.js +445 -0
- package/dist/commands/show.d.ts +76 -0
- package/dist/commands/show.js +216 -0
- package/dist/commands/status.d.ts +54 -0
- package/dist/commands/status.js +291 -0
- package/dist/commands/translate.d.ts +23 -0
- package/dist/commands/translate.js +108 -0
- package/dist/commands/travel.d.ts +47 -0
- package/dist/commands/travel.js +457 -0
- package/dist/commands/validate.d.ts +4 -0
- package/dist/commands/validate.js +25 -0
- package/dist/commands/view.d.ts +272 -0
- package/dist/commands/view.js +623 -0
- package/dist/commands/worked-out.d.ts +116 -0
- package/dist/commands/worked-out.js +704 -0
- package/dist/commands/write.d.ts +51 -0
- package/dist/commands/write.js +1017 -0
- package/dist/core/command-reference.d.ts +6 -0
- package/dist/core/command-reference.js +47 -0
- package/dist/core/context.d.ts +140 -0
- package/dist/core/context.js +28 -0
- package/dist/core/field-kind.d.ts +6 -0
- package/dist/core/field-kind.js +5 -0
- package/dist/core/files.d.ts +4 -0
- package/dist/core/files.js +30 -0
- package/dist/core/formula.d.ts +164 -0
- package/dist/core/formula.js +590 -0
- package/dist/core/frozen.d.ts +2 -0
- package/dist/core/frozen.js +11 -0
- package/dist/core/length.d.ts +27 -0
- package/dist/core/length.js +49 -0
- package/dist/core/log.d.ts +27 -0
- package/dist/core/log.js +38 -0
- package/dist/core/memo.d.ts +2 -0
- package/dist/core/memo.js +17 -0
- package/dist/core/mood.d.ts +6 -0
- package/dist/core/mood.js +11 -0
- package/dist/core/problem.d.ts +6 -0
- package/dist/core/problem.js +1 -0
- package/dist/core/progression-rule.d.ts +21 -0
- package/dist/core/progression-rule.js +2 -0
- package/dist/core/registry.d.ts +31 -0
- package/dist/core/registry.js +25 -0
- package/dist/core/session-store.d.ts +90 -0
- package/dist/core/session-store.js +289 -0
- package/dist/core/store.d.ts +83 -0
- package/dist/core/store.js +224 -0
- package/dist/core/text.d.ts +12 -0
- package/dist/core/text.js +32 -0
- package/dist/core/version.d.ts +2 -0
- package/dist/core/version.js +6 -0
- package/dist/core/yaml-file.d.ts +10 -0
- package/dist/core/yaml-file.js +42 -0
- package/dist/counters/counter.d.ts +36 -0
- package/dist/counters/counter.js +59 -0
- package/dist/counters/index.d.ts +1 -0
- package/dist/counters/index.js +2 -0
- package/dist/dashboard/address.js +43 -0
- package/dist/dashboard/api.js +185 -0
- package/dist/dashboard/app.js +217 -0
- package/dist/dashboard/asked.js +132 -0
- package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
- package/dist/dashboard/assets/dice/dice.glb +0 -0
- package/dist/dashboard/assets/dice/dice.json +1 -0
- package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
- package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
- package/dist/dashboard/assets/favicon.svg +7 -0
- package/dist/dashboard/assets/icon-180.png +0 -0
- package/dist/dashboard/assets/icon-32.png +0 -0
- package/dist/dashboard/assets/master.svg +71 -0
- package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
- package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
- package/dist/dashboard/card.js +61 -0
- package/dist/dashboard/columns.js +37 -0
- package/dist/dashboard/combat.js +72 -0
- package/dist/dashboard/data.js +3 -0
- package/dist/dashboard/dice/burn.js +200 -0
- package/dist/dashboard/dice/celebration.js +199 -0
- package/dist/dashboard/dice/floor-cracks.js +149 -0
- package/dist/dashboard/dice/frost.js +51 -0
- package/dist/dashboard/dice/load.js +66 -0
- package/dist/dashboard/dice/models.js +138 -0
- package/dist/dashboard/dice/pool.js +49 -0
- package/dist/dashboard/dice/roller.js +101 -0
- package/dist/dashboard/dice/sets.js +49 -0
- package/dist/dashboard/dice/sounds.js +102 -0
- package/dist/dashboard/dice/stage.js +355 -0
- package/dist/dashboard/dice/throw.js +242 -0
- package/dist/dashboard/dice/tray.js +365 -0
- package/dist/dashboard/faces.js +16 -0
- package/dist/dashboard/footer.js +17 -0
- package/dist/dashboard/free-rolls.js +41 -0
- package/dist/dashboard/game-words.js +164 -0
- package/dist/dashboard/glass.js +12 -0
- package/dist/dashboard/guide/ar.md +306 -0
- package/dist/dashboard/guide/cs.md +306 -0
- package/dist/dashboard/guide/da.md +306 -0
- package/dist/dashboard/guide/de.md +306 -0
- package/dist/dashboard/guide/el.md +306 -0
- package/dist/dashboard/guide/en.md +305 -0
- package/dist/dashboard/guide/es.md +306 -0
- package/dist/dashboard/guide/fi.md +306 -0
- package/dist/dashboard/guide/fr.md +306 -0
- package/dist/dashboard/guide/he.md +306 -0
- package/dist/dashboard/guide/hi.md +306 -0
- package/dist/dashboard/guide/hu.md +306 -0
- package/dist/dashboard/guide/is.md +306 -0
- package/dist/dashboard/guide/it.md +306 -0
- package/dist/dashboard/guide/ja.md +306 -0
- package/dist/dashboard/guide/ko.md +306 -0
- package/dist/dashboard/guide/nb.md +306 -0
- package/dist/dashboard/guide/nl.md +306 -0
- package/dist/dashboard/guide/pl.md +306 -0
- package/dist/dashboard/guide/pt.md +306 -0
- package/dist/dashboard/guide/ro.md +306 -0
- package/dist/dashboard/guide/ru.md +306 -0
- package/dist/dashboard/guide/sv.md +306 -0
- package/dist/dashboard/guide/tr.md +306 -0
- package/dist/dashboard/guide/uk.md +306 -0
- package/dist/dashboard/guide/zh.md +306 -0
- package/dist/dashboard/guide-blocks.js +72 -0
- package/dist/dashboard/guide-markdown.js +63 -0
- package/dist/dashboard/help.js +92 -0
- package/dist/dashboard/i18n/ar.json +670 -0
- package/dist/dashboard/i18n/cs.json +670 -0
- package/dist/dashboard/i18n/da.json +670 -0
- package/dist/dashboard/i18n/de.json +670 -0
- package/dist/dashboard/i18n/el.json +670 -0
- package/dist/dashboard/i18n/es.json +670 -0
- package/dist/dashboard/i18n/fi.json +670 -0
- package/dist/dashboard/i18n/fr.json +670 -0
- package/dist/dashboard/i18n/he.json +670 -0
- package/dist/dashboard/i18n/hi.json +670 -0
- package/dist/dashboard/i18n/hu.json +670 -0
- package/dist/dashboard/i18n/is.json +670 -0
- package/dist/dashboard/i18n/it.json +670 -0
- package/dist/dashboard/i18n/ja.json +670 -0
- package/dist/dashboard/i18n/ko.json +670 -0
- package/dist/dashboard/i18n/nb.json +670 -0
- package/dist/dashboard/i18n/nl.json +670 -0
- package/dist/dashboard/i18n/pl.json +670 -0
- package/dist/dashboard/i18n/pt.json +670 -0
- package/dist/dashboard/i18n/ro.json +670 -0
- package/dist/dashboard/i18n/ru.json +670 -0
- package/dist/dashboard/i18n/sv.json +670 -0
- package/dist/dashboard/i18n/tr.json +670 -0
- package/dist/dashboard/i18n/uk.json +670 -0
- package/dist/dashboard/i18n/zh.json +670 -0
- package/dist/dashboard/icons.js +123 -0
- package/dist/dashboard/journal.js +188 -0
- package/dist/dashboard/labels.js +226 -0
- package/dist/dashboard/language-choice.js +83 -0
- package/dist/dashboard/languages.js +144 -0
- package/dist/dashboard/layout.js +93 -0
- package/dist/dashboard/map-sheet.js +32 -0
- package/dist/dashboard/map-symbols.js +79 -0
- package/dist/dashboard/markdown.js +72 -0
- package/dist/dashboard/master.js +69 -0
- package/dist/dashboard/mood-faces.js +16 -0
- package/dist/dashboard/mood.js +27 -0
- package/dist/dashboard/notes.js +203 -0
- package/dist/dashboard/notices.js +24 -0
- package/dist/dashboard/pages.js +32 -0
- package/dist/dashboard/party.js +65 -0
- package/dist/dashboard/place-map-view.js +362 -0
- package/dist/dashboard/place-map.js +204 -0
- package/dist/dashboard/prefs.js +97 -0
- package/dist/dashboard/reactions.js +28 -0
- package/dist/dashboard/requested.js +32 -0
- package/dist/dashboard/rolls.js +240 -0
- package/dist/dashboard/saves.js +154 -0
- package/dist/dashboard/scene.js +63 -0
- package/dist/dashboard/settings.js +362 -0
- package/dist/dashboard/setup.js +195 -0
- package/dist/dashboard/sheet.js +180 -0
- package/dist/dashboard/status.js +42 -0
- package/dist/dashboard/story.js +51 -0
- package/dist/dashboard/style.css +9355 -0
- package/dist/dashboard/text.js +158 -0
- package/dist/dashboard/theme.js +32 -0
- package/dist/dashboard/top.js +156 -0
- package/dist/dashboard/widgets.js +69 -0
- package/dist/dashboard/world-map.js +523 -0
- package/dist/dashboard/world.js +357 -0
- package/dist/dashboard-server.d.ts +38 -0
- package/dist/dashboard-server.js +818 -0
- package/dist/dice/evaluate.d.ts +30 -0
- package/dist/dice/evaluate.js +90 -0
- package/dist/dice/format.d.ts +3 -0
- package/dist/dice/format.js +26 -0
- package/dist/dice/index.d.ts +4 -0
- package/dist/dice/index.js +5 -0
- package/dist/dice/notation.d.ts +43 -0
- package/dist/dice/notation.js +132 -0
- package/dist/dice/proof.d.ts +4 -0
- package/dist/dice/proof.js +12 -0
- package/dist/dice/roll-dice.d.ts +29 -0
- package/dist/dice/roll-dice.js +43 -0
- package/dist/dice/words.d.ts +12 -0
- package/dist/dice/words.js +21 -0
- package/dist/effects/effect.d.ts +57 -0
- package/dist/effects/effect.js +123 -0
- package/dist/effects/index.d.ts +1 -0
- package/dist/effects/index.js +2 -0
- package/dist/grid/grid.d.ts +53 -0
- package/dist/grid/grid.js +151 -0
- package/dist/grid/index.d.ts +2 -0
- package/dist/grid/index.js +2 -0
- package/dist/grid/paths.d.ts +27 -0
- package/dist/grid/paths.js +128 -0
- package/dist/images/images.d.ts +26 -0
- package/dist/images/images.js +74 -0
- package/dist/images/index.d.ts +1 -0
- package/dist/images/index.js +2 -0
- package/dist/index.d.ts +1 -0
- package/dist/index.js +1 -0
- package/dist/instructions/index.d.ts +17 -0
- package/dist/instructions/index.js +48 -0
- package/dist/map/geometry.d.ts +22 -0
- package/dist/map/geometry.js +66 -0
- package/dist/map/index.d.ts +3 -0
- package/dist/map/index.js +5 -0
- package/dist/map/looks.d.ts +9 -0
- package/dist/map/looks.js +57 -0
- package/dist/map/ways.d.ts +36 -0
- package/dist/map/ways.js +78 -0
- package/dist/mcp-server.d.ts +22 -0
- package/dist/mcp-server.js +289 -0
- package/dist/money/index.d.ts +1 -0
- package/dist/money/index.js +2 -0
- package/dist/money/money.d.ts +48 -0
- package/dist/money/money.js +218 -0
- package/dist/page-words.d.ts +46 -0
- package/dist/page-words.js +221 -0
- package/dist/pages/check.d.ts +9 -0
- package/dist/pages/check.js +345 -0
- package/dist/pages/containers.d.ts +34 -0
- package/dist/pages/containers.js +181 -0
- package/dist/pages/environment.d.ts +26 -0
- package/dist/pages/environment.js +118 -0
- package/dist/pages/index.d.ts +15 -0
- package/dist/pages/index.js +16 -0
- package/dist/pages/inheritance.d.ts +80 -0
- package/dist/pages/inheritance.js +260 -0
- package/dist/pages/maps.d.ts +11 -0
- package/dist/pages/maps.js +14 -0
- package/dist/pages/markdown.d.ts +59 -0
- package/dist/pages/markdown.js +271 -0
- package/dist/pages/page-file.d.ts +26 -0
- package/dist/pages/page-file.js +166 -0
- package/dist/pages/page-types.d.ts +17 -0
- package/dist/pages/page-types.js +18 -0
- package/dist/pages/positions.d.ts +11 -0
- package/dist/pages/positions.js +23 -0
- package/dist/pages/rename-page.d.ts +39 -0
- package/dist/pages/rename-page.js +109 -0
- package/dist/pages/roads.d.ts +11 -0
- package/dist/pages/roads.js +40 -0
- package/dist/pages/standard-fields.d.ts +31 -0
- package/dist/pages/standard-fields.js +142 -0
- package/dist/pages/system-pages.d.ts +35 -0
- package/dist/pages/system-pages.js +98 -0
- package/dist/pages/world.d.ts +174 -0
- package/dist/pages/world.js +349 -0
- package/dist/pages/write-page.d.ts +27 -0
- package/dist/pages/write-page.js +311 -0
- package/dist/pictures/briefs.d.ts +25 -0
- package/dist/pictures/briefs.js +145 -0
- package/dist/pictures/chosen.d.ts +5 -0
- package/dist/pictures/chosen.js +21 -0
- package/dist/pictures/claude.d.ts +14 -0
- package/dist/pictures/claude.js +129 -0
- package/dist/pictures/codex.d.ts +20 -0
- package/dist/pictures/codex.js +154 -0
- package/dist/pictures/helpers.d.ts +26 -0
- package/dist/pictures/helpers.js +219 -0
- package/dist/pictures/index.d.ts +6 -0
- package/dist/pictures/index.js +8 -0
- package/dist/pictures/stop.d.ts +3 -0
- package/dist/pictures/stop.js +10 -0
- package/dist/pictures/svg.d.ts +4 -0
- package/dist/pictures/svg.js +129 -0
- package/dist/player-notes/index.d.ts +1 -0
- package/dist/player-notes/index.js +2 -0
- package/dist/player-notes/notes.d.ts +21 -0
- package/dist/player-notes/notes.js +50 -0
- package/dist/progression/index.d.ts +1 -0
- package/dist/progression/index.js +1 -0
- package/dist/progression/level-table.d.ts +41 -0
- package/dist/progression/level-table.js +123 -0
- package/dist/rules/index.d.ts +3 -0
- package/dist/rules/index.js +4 -0
- package/dist/rules/rule-book.d.ts +31 -0
- package/dist/rules/rule-book.js +157 -0
- package/dist/rules/search.d.ts +18 -0
- package/dist/rules/search.js +101 -0
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- package/systems/5e/world/topics/Shield of Faith.md +13 -0
- package/systems/5e/world/topics/Shillelagh.md +12 -0
- package/systems/5e/world/topics/Shocking Grasp.md +14 -0
- package/systems/5e/world/topics/Silence.md +14 -0
- package/systems/5e/world/topics/Silent Image.md +17 -0
- package/systems/5e/world/topics/Simulacrum.md +18 -0
- package/systems/5e/world/topics/Sleep.md +18 -0
- package/systems/5e/world/topics/Sleet Storm.md +17 -0
- package/systems/5e/world/topics/Slow.md +19 -0
- package/systems/5e/world/topics/Sorcerer Spells.md +155 -0
- package/systems/5e/world/topics/Sorcerer.md +166 -0
- package/systems/5e/world/topics/Spare the Dying.md +12 -0
- package/systems/5e/world/topics/Speak with Animals.md +13 -0
- package/systems/5e/world/topics/Speak with Dead.md +14 -0
- package/systems/5e/world/topics/Speak with Plants.md +20 -0
- package/systems/5e/world/topics/Spider Climb.md +13 -0
- package/systems/5e/world/topics/Spike Growth.md +15 -0
- package/systems/5e/world/topics/Spirit Guardians.md +17 -0
- package/systems/5e/world/topics/Spiritual Weapon.md +18 -0
- package/systems/5e/world/topics/Stinking Cloud.md +17 -0
- package/systems/5e/world/topics/Stone Shape.md +12 -0
- package/systems/5e/world/topics/Stoneskin.md +13 -0
- package/systems/5e/world/topics/Storm of Vengeance.md +23 -0
- package/systems/5e/world/topics/Suggestion.md +19 -0
- package/systems/5e/world/topics/Sunbeam.md +17 -0
- package/systems/5e/world/topics/Sunburst.md +16 -0
- package/systems/5e/world/topics/Symbol.md +36 -0
- package/systems/5e/world/topics/Telekinesis.md +23 -0
- package/systems/5e/world/topics/Telepathic Bond.md +15 -0
- package/systems/5e/world/topics/Teleport.md +38 -0
- package/systems/5e/world/topics/Teleportation Circle.md +16 -0
- package/systems/5e/world/topics/Thaumaturgy.md +21 -0
- package/systems/5e/world/topics/The Fiend.md +47 -0
- package/systems/5e/world/topics/Thief.md +24 -0
- package/systems/5e/world/topics/Thunderwave.md +16 -0
- package/systems/5e/world/topics/Time Stop.md +14 -0
- package/systems/5e/world/topics/Tiny Hut.md +17 -0
- package/systems/5e/world/topics/Tongues.md +12 -0
- package/systems/5e/world/topics/Transport via Plants.md +12 -0
- package/systems/5e/world/topics/Tree Stride.md +15 -0
- package/systems/5e/world/topics/True Polymorph.md +29 -0
- package/systems/5e/world/topics/True Resurrection.md +16 -0
- package/systems/5e/world/topics/True Seeing.md +12 -0
- package/systems/5e/world/topics/True Strike.md +13 -0
- package/systems/5e/world/topics/Unseen Servant.md +17 -0
- package/systems/5e/world/topics/Vampiric Touch.md +15 -0
- package/systems/5e/world/topics/Vicious Mockery.md +14 -0
- package/systems/5e/world/topics/Wall of Fire.md +19 -0
- package/systems/5e/world/topics/Wall of Force.md +15 -0
- package/systems/5e/world/topics/Wall of Ice.md +19 -0
- package/systems/5e/world/topics/Wall of Stone.md +23 -0
- package/systems/5e/world/topics/Wall of Thorns.md +19 -0
- package/systems/5e/world/topics/Warding Bond.md +14 -0
- package/systems/5e/world/topics/Warlock Spells.md +99 -0
- package/systems/5e/world/topics/Warlock.md +283 -0
- package/systems/5e/world/topics/Water Breathing.md +13 -0
- package/systems/5e/world/topics/Water Walk.md +15 -0
- package/systems/5e/world/topics/Way of the Open Hand.md +25 -0
- package/systems/5e/world/topics/Web.md +21 -0
- package/systems/5e/world/topics/Weird.md +13 -0
- package/systems/5e/world/topics/Wind Walk.md +14 -0
- package/systems/5e/world/topics/Wind Wall.md +17 -0
- package/systems/5e/world/topics/Wish.md +26 -0
- package/systems/5e/world/topics/Wizard Spells.md +239 -0
- package/systems/5e/world/topics/Wizard.md +141 -0
- package/systems/5e/world/topics/Word of Recall.md +14 -0
- package/systems/5e/world/topics/Zone of Truth.md +14 -0
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import { join, resolve } from "node:path";
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import { campaignFileName, readCampaignData, readOneSetting, readTextSetting } from "../campaign/index.js";
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import { files, isInside } from "../core/store.js";
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import { comparableText } from "../core/text.js";
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import { loadWorld, searchSystemPages, worldFolderName } from "../pages/index.js";
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import { findCampaignSystem, findSystem, installedSystems, withSettings } from "../systems/index.js";
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/** The world of the campaign in `root`, with the pages of its game system when campaign.yaml names one that is installed (SYS-1, SYS-3). */
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export function campaignWorld(root, context) {
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// The same world until one of its pages or campaign.yaml changes: in a session, across calls (D-137). A game system does not change while the server runs.
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const from = [join(root, worldFolderName), join(root, campaignFileName)].map((path) => resolve(path));
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const dependsOn = (path) => from.some((source) => source === path || isInside(source, path) || isInside(path, source));
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return files().remember(`world ${resolve(root)}`, dependsOn, () => {
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const named = readTextSetting(root, "system");
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const system = campaignSystem(root, context);
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return loadWorld(root, { system, language: readTextSetting(root, "language"), missingSystem: system === undefined ? named : undefined, noSystem: named === undefined });
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});
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}
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/**
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* The installed game system that campaign.yaml names, with what the campaign adds to it (CAM-1, CAM-2): alone when the additions do not read (CAM-3). Undefined
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* when it names none, or one that is not installed (SYS-1).
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*/
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export function campaignSystem(root, context) {
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return systemOf(root, context).system;
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}
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/**
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* The game system campaign.yaml names, with its additions or why they do not read, and as its settings have it (DAT-10), read once until campaign.yaml changes:
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* a call asks for it many times.
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*/
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function systemOf(root, context) {
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const settings = resolve(join(root, campaignFileName));
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return files().remember(`system ${resolve(root)}`, (path) => path === settings, () => {
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const name = readTextSetting(root, "system");
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const found = name === undefined ? {} : findCampaignSystem(context.systemFolders, name, readCampaignData(root));
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return found.system === undefined ? found : { ...found, system: withSettings(found.system, (setting) => readTextSetting(root, setting)) };
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});
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}
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/** A setting the campaign's game system adds to the setup (DAT-10), by its name in any case; undefined when the system has none by that name. */
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export function systemSetting(root, context, name) {
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return campaignSystem(root, context)?.settings.find((setting) => comparableText(setting.name) === comparableText(name.trim()));
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}
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/** The value campaign.yaml gives a setting of the system, when it is one the system has (DAT-10). */
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export function systemSettingValue(root, setting) {
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const written = readTextSetting(root, setting.name);
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return setting.values.find((value) => written !== undefined && comparableText(value.value) === comparableText(written))?.value;
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}
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/** "xp is not kept with advancement milestones": said when a field the campaign's settings leave out is written or changed (DAT-10); undefined for any other. */
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export function leftOutNote(root, context, field) {
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const setting = (campaignSystem(root, context)?.settings ?? []).find((candidate) => {
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const value = candidate.values.find((other) => other.value === systemSettingValue(root, candidate));
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return value?.without.some((name) => comparableText(name) === comparableText(field)) === true;
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});
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return setting === undefined ? undefined : `${field} is not kept with ${setting.name} ${systemSettingValue(root, setting) ?? ""}: config says what it means.`;
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}
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/** A setting of the system written by hand with a value the system does not have (DAT-10): what it takes instead. */
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export function systemSettingProblems(root, context) {
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return (campaignSystem(root, context)?.settings ?? []).flatMap((setting) => {
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const written = rawSetting(root, setting.name);
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return written === undefined || written === null || systemSettingValue(root, setting) !== undefined ? [] : [{
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path: campaignFileName,
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message: `${setting.name} is ${JSON.stringify(written)}, which the system ${campaignSystem(root, context)?.name ?? ""} does not take: ${valuesText(setting)}.`,
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fix: `ask the player, then config, setting ${setting.name}, with ${setting.values.map((value) => `value ${value.value}`).join(" or ")}`,
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}];
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});
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}
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/** A setting as campaign.yaml writes it, of any kind; undefined when the file does not read, which validate reports on its own. */
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function rawSetting(root, name) {
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try {
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return readOneSetting(root, name);
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}
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catch {
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return undefined;
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}
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}
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/** "xp or milestones": the values of a setting of the system. */
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export function valuesText(setting) {
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const values = setting.values.map((value) => value.value);
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return values.length === 1 ? values[0] : `${values.slice(0, -1).join(", ")} or ${values.at(-1) ?? ""}`;
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}
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/** The occasions of a game system that end effects (DAT-5): those its recipes name, such as long rest. */
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export function occasionsOf(system) {
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return [...new Set((system?.recipes ?? []).flatMap((recipe) => recipe.ends))];
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}
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/** The occasions of the campaign's game system, with its name; undefined without one. */
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export function systemOccasions(root, context) {
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const system = campaignSystem(root, context);
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return system === undefined ? undefined : { system: system.name, names: occasionsOf(system) };
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}
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/** A game system named in campaign.yaml that is not installed (SYS-1, D-167): the commands go on without its pages. */
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export function systemProblems(root, context) {
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const name = readTextSetting(root, "system");
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const found = name === undefined ? undefined : systemOf(root, context);
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// What the campaign adds that does not read: the campaign plays with the system alone (CAM-3).
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if (found?.problem !== undefined) {
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return [{
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path: "campaign.yaml",
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message: `What campaign.yaml adds to the system ${name ?? ""} does not read, so the campaign plays with the system alone: ${found.problem}`,
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fix: "fix it first, with the config command or by hand: until then validate does not check what the system works out on the pages",
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}];
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}
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if (name === undefined || found?.system !== undefined) {
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return [];
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}
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const [first] = installedSystems(context.systemFolders);
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return [{
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path: "campaign.yaml",
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message: `The system ${name} is not installed: no creatures, items or rules come from a system. ${installedText(context)}`,
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fix: first === undefined ? "install the game system" : `ask the player which game you play, then config, setting system, value ${first.name}`,
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}];
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}
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/** The name of an installed game system, as it is installed; refused, with those that are, when none has it (D-167). */
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export function installedSystemName(name, context, how) {
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const system = findSystem(context.systemFolders, name);
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if (system === undefined) {
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const [first] = installedSystems(context.systemFolders);
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const example = first === undefined ? "" : ` Give one of them, such as ${how === "init" ? "system" : "setting system, value"} ${first.name}.`;
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throw new Error(`"${name}" is not an installed system. ${installedText(context)}${example} Nothing changed.`);
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}
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return system.name;
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}
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/** "Installed: 5e (the fifth edition, from the SRD 5.1)." */
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function installedText(context) {
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const systems = installedSystems(context.systemFolders);
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return systems.length === 0 ? "No system is installed." : `Installed: ${systems.map((system) => `${system.name} (${system.title})`).join(", ")}.`;
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}
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/** " The campaign's system, Quinta edizione, is not installed, so none of its pages can be found: validate says how to fix it.": for a name not found (SYS-1). Empty otherwise. */
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export function missingSystemHint(world) {
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if (world.noSystem === true) {
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return " The campaign has no game system yet, so none of its pages can be found: choose it with config.";
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}
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return world.missingSystem === undefined ? "" : ` The campaign's system, ${world.missingSystem}, is not installed, so none of its pages can be found: validate says how to fix it.`;
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}
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/**
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* " find looks for the pages of the system 5e in their names and fields, in English.": how a page of the game system is found, for a name that was not (SYS-3, D-165);
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* the language only when it is not the campaign's. Empty when there is no system.
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*/
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export function systemSearchHint(world) {
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const language = foreignSystemLanguage(world);
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return world.system === undefined ? "" : ` find looks for the pages of the system ${world.system.name} in their names and fields${language === undefined ? "" : `, in ${language}`}.`;
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}
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/** The language the game system names its pages in, such as English, when it is not the campaign's (D-165); undefined when it is, or there is no system. */
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export function foreignSystemLanguage(world) {
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return world.system === undefined ? undefined : foreignLanguage(world.system.language, world.language);
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}
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/** The language a game system writes in, such as English, when the campaign plays in another one (D-165); undefined when it is the same, or the campaign's is not set. */
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export function foreignLanguage(systemLanguage, campaignLanguage) {
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return campaignLanguage === undefined || campaignLanguage.split("-")[0] === systemLanguage.split("-")[0] ? undefined : languageName(systemLanguage);
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}
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/**
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* " If it is a kind of one of the system 5e (named in English: find, type creature, with a text in English), set creature to it, and its numbers come from there.": for a page
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* created without the base its type may have, when the game system has pages of that type (D-165, SYS-7). Empty otherwise.
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*/
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export function systemBaseHint(world, type, field) {
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if (world.system === undefined || searchSystemPages(world, { type }).length === 0) {
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return "";
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}
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const language = foreignSystemLanguage(world);
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const named = language === undefined ? "" : ` (named in ${language}: find, type ${type}, with part of its name in ${language})`;
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return ` If it is a kind of one of the system ${world.system.name}${named}, set ${field} to it, and its numbers come from there.`;
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}
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/**
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* " The system 5e has 8 more creatures, named in English: find one with find, type creature and a text in English, then give its name here.": the pages of a type
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* the game system has, for a message that lists the campaign's (SYS-3). Empty when it has none.
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*/
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export function systemPagesHint(world, type) {
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const count = world.system === undefined ? 0 : searchSystemPages(world, { type }).length;
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if (world.system === undefined || count === 0) {
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return "";
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}
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const language = foreignSystemLanguage(world);
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const named = language === undefined ? "" : `, named in ${language}`;
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const inLanguage = language === undefined ? "" : ` in ${language}`;
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return ` The system ${world.system.name} has ${count} ${count === 1 ? type : `${type}s`}${named}: find one with find, type ${type} and part of its name${inLanguage}, then give its name here.`;
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}
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/** The settings still missing, with the installed game systems beside system, the one to ask for among them (D-167): "system (installed: 5e)". */
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export function missingWithSystems(root, missing, context) {
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const names = installedSystems(context.systemFolders).map((system) => system.name);
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const system = names.length > 0 ? `system (installed: ${names.join(", ")})` : "system";
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// What the system adds to the setup, with its values: config says what each means (DAT-10).
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const added = (campaignSystem(root, context)?.settings ?? []).filter((setting) => systemSettingValue(root, setting) === undefined).map((setting) => `${setting.name} (${valuesText(setting)})`);
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// The system first (D-167): the other settings may depend on the game.
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return [...(missing.includes("system") ? [system, ...missing.filter((name) => name !== "system")] : missing), ...added];
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}
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/**
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* The campaign's system as status shows it, so that the master always knows which rules are played (D-173): "5e, the fifth edition from the SRD 5.1, the 2014 rules";
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* one that is not installed says so, with the fix (D-167). Undefined when campaign.yaml names none.
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*/
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export function systemInStatus(root, context) {
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const name = readTextSetting(root, "system");
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const system = name === undefined ? undefined : findSystem(context.systemFolders, name);
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if (name === undefined || system !== undefined) {
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return system === undefined ? undefined : `${system.name}, ${system.title}`;
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}
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const [first] = installedSystems(context.systemFolders);
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return `${name} ${first === undefined ? "(not installed)" : `(not installed: ask the player, then config, setting system, value ${first.name})`}`;
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}
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|
196
|
+
/** A language as messages name it, such as English for en. */
|
|
197
|
+
function languageName(code) {
|
|
198
|
+
try {
|
|
199
|
+
return new Intl.DisplayNames(["en"], { type: "language" }).of(code) ?? code;
|
|
200
|
+
}
|
|
201
|
+
catch {
|
|
202
|
+
return code;
|
|
203
|
+
}
|
|
204
|
+
}
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
import { z } from "zod";
|
|
2
|
+
interface ImageResult {
|
|
3
|
+
page: string;
|
|
4
|
+
/** The picture now in the campaign, from its folder; undefined when the page's own was removed. */
|
|
5
|
+
image?: string;
|
|
6
|
+
/** Where it came from, when it was copied. */
|
|
7
|
+
from?: string;
|
|
8
|
+
/** The page whose picture it shows now that its own is gone, if any. */
|
|
9
|
+
inheritedFrom?: string;
|
|
10
|
+
changed: boolean;
|
|
11
|
+
/** The picture is being made, and comes by itself (D-308). */
|
|
12
|
+
making?: boolean;
|
|
13
|
+
}
|
|
14
|
+
export declare const image: import("../core/registry.ts").Command<z.ZodObject<{
|
|
15
|
+
page: z.ZodString;
|
|
16
|
+
file: z.ZodOptional<z.ZodString>;
|
|
17
|
+
describe: z.ZodOptional<z.ZodString>;
|
|
18
|
+
}, z.core.$strip>, ImageResult>;
|
|
19
|
+
export {};
|
|
@@ -0,0 +1,185 @@
|
|
|
1
|
+
import { join, relative, resolve } from "node:path";
|
|
2
|
+
import { z } from "zod";
|
|
3
|
+
import { readListSetting, readSettings, requireCampaign } from "../campaign/index.js";
|
|
4
|
+
import { appendLogEntry } from "../core/log.js";
|
|
5
|
+
import { defineCommand } from "../core/registry.js";
|
|
6
|
+
import { files, isInside } from "../core/store.js";
|
|
7
|
+
import { comparableText, withArticle } from "../core/text.js";
|
|
8
|
+
import { imageFileName, imageLink, imagesFolderName, readImage } from "../images/index.js";
|
|
9
|
+
import { baseChain, findPage, isPartyMember, ownField, pageNamed, parsePageReference, writePage } from "../pages/index.js";
|
|
10
|
+
import { imageFile, ownImage } from "./game-images.js";
|
|
11
|
+
import { knowledgeOf, knowsPage, playerCharacter } from "./game-knowledge.js";
|
|
12
|
+
import { readOpenScene } from "./game-scene.js";
|
|
13
|
+
import { newDatedLogEntry } from "./game-time.js";
|
|
14
|
+
import { campaignSystem, campaignWorld } from "./game-world.js";
|
|
15
|
+
import { sheetHeadline } from "./sheet.js";
|
|
16
|
+
export const image = defineCommand({
|
|
17
|
+
name: "image",
|
|
18
|
+
description: "Give a page its picture: a portrait for a character, an image for a creature, an item or a place, as the dashboard will show it in a round token. "
|
|
19
|
+
+ "It copies the file into the campaign and links it in the page's image field; a page without one shows the picture of the page it derives from, such as a goblin's icon. "
|
|
20
|
+
+ "Use it when the player gives you a picture, or after you made or downloaded one with your own tools. "
|
|
21
|
+
+ "For a place, a quest, a character or a creature of the campaign, describe instead of file has the picture made on this computer, as the campaign's pictures setting allows: "
|
|
22
|
+
+ "for the player character or a companion only when the player asks; for a creature once for each kind, whose copies show it. "
|
|
23
|
+
+ "Example: page Ettore, file C:\\Users\\me\\Pictures\\ettore.png.",
|
|
24
|
+
group: "game",
|
|
25
|
+
positionals: ["page", "file"],
|
|
26
|
+
input: z.object({
|
|
27
|
+
page: z.string().describe("the page that gets the picture"),
|
|
28
|
+
file: z.string().optional().describe("the picture's file, PNG, JPEG, WebP or SVG up to 5 MB: its full path or one from the folder the command runs in; leave it out to remove the page's own picture"),
|
|
29
|
+
describe: z.string().optional().describe("instead of file, in a few lines, never a victim or wounds: for a place, what the party sees arriving; for a quest, what the character knows of it; "
|
|
30
|
+
+ "for one of the party, their look, their people as this world has them and the rest as the player described it; for a character or a creature met, what the character sees of them, "
|
|
31
|
+
+ "a disguise as the disguise; never what the character does not know. The picture is made where it can be, and comes by itself"),
|
|
32
|
+
}),
|
|
33
|
+
run(input, context) {
|
|
34
|
+
const root = requireCampaign(context.folder);
|
|
35
|
+
const world = campaignWorld(root, context);
|
|
36
|
+
const page = pageNamed(world, input.page);
|
|
37
|
+
if (page === undefined) {
|
|
38
|
+
throw new Error(`${copyRefusal(root, world, input.page) ?? `There is no page ${input.page}: write it first, or look for its name with find.`} Nothing changed.`);
|
|
39
|
+
}
|
|
40
|
+
if (page.system !== undefined) {
|
|
41
|
+
throw new Error(`${systemRefusal(page)} Nothing changed.`);
|
|
42
|
+
}
|
|
43
|
+
if (input.describe !== undefined && input.describe.trim() !== "") {
|
|
44
|
+
if (input.file !== undefined && input.file.trim() !== "") {
|
|
45
|
+
throw new Error("Give file or describe, not both: file is a picture you have, describe has one made. Nothing changed.");
|
|
46
|
+
}
|
|
47
|
+
return madePicture(root, context, world, page, input.describe.trim());
|
|
48
|
+
}
|
|
49
|
+
if (input.file === undefined || input.file.trim() === "") {
|
|
50
|
+
return removeImage(root, context, world, page, imageFile(root, context, ownImage(page)));
|
|
51
|
+
}
|
|
52
|
+
return setImage(root, context, world, page, resolve(context.folder, input.file.trim()));
|
|
53
|
+
},
|
|
54
|
+
format(result) {
|
|
55
|
+
if (result.making === true) {
|
|
56
|
+
return `${result.page}'s picture is being made, in a minute or so: the player's dashboard shows it when it comes. Go on with the story.`;
|
|
57
|
+
}
|
|
58
|
+
if (result.image !== undefined) {
|
|
59
|
+
return `${result.page}'s picture is now ${result.image}${result.from === undefined ? "" : `, copied from ${result.from}`}.`;
|
|
60
|
+
}
|
|
61
|
+
const shown = result.inheritedFrom === undefined ? "it has none now" : `it shows the picture of ${result.inheritedFrom}`;
|
|
62
|
+
return result.changed ? `${result.page} has no picture of its own any more: ${shown}.` : `${result.page} has no picture of its own: ${shown}.`;
|
|
63
|
+
},
|
|
64
|
+
});
|
|
65
|
+
/** Copies a picture into the campaign's images folder and links it in the page; the page's old picture goes when nothing else links it. */
|
|
66
|
+
function setImage(root, context, world, page, from) {
|
|
67
|
+
const old = imageFile(root, context, ownImage(page));
|
|
68
|
+
const picture = readImage(from);
|
|
69
|
+
if ("problem" in picture) {
|
|
70
|
+
throw new Error(`${picture.problem} Nothing changed.`);
|
|
71
|
+
}
|
|
72
|
+
const target = join(root, imagesFolderName, `${page.name}.${picture.extension}`);
|
|
73
|
+
if (resolve(target) !== from) {
|
|
74
|
+
files().writeBytes(target, picture.bytes);
|
|
75
|
+
}
|
|
76
|
+
writePage(world, page.name, undefined, { set: { image: imageLink(`${page.name}.${picture.extension}`) } });
|
|
77
|
+
removeUnused(root, world, page, old, target);
|
|
78
|
+
appendLogEntry(root, newDatedLogEntry(root, context, "image-set", "public", { page: page.name, image: shownPath(root, target) }));
|
|
79
|
+
return { page: page.name, image: shownPath(root, target), from: resolve(target) === from ? undefined : from, changed: true };
|
|
80
|
+
}
|
|
81
|
+
/** Why a page of the game system takes no picture, and how to give one: to a page of the campaign that derives from it, which a creature's scenes then bring in. */
|
|
82
|
+
function systemRefusal(page) {
|
|
83
|
+
const readOnly = `${page.name} is ${withArticle(page.type ?? "page")} of the game system ${page.system}: read-only.`;
|
|
84
|
+
if (page.type === "creature") {
|
|
85
|
+
return `${readOnly} Write a creature of the campaign that derives from it: write "<name>", type creature, set creature=[[${page.name}]]; `
|
|
86
|
+
+ `give that its picture with image, and bring it into scenes in place of ${page.name}, as creatures "<name>"=2.`;
|
|
87
|
+
}
|
|
88
|
+
const [type, base] = page.type === "item" ? ["item", "item"] : ["character", "creature"];
|
|
89
|
+
return `${readOnly} Give the picture to a page of the campaign that derives from it, such as one made with write "Grak", type ${type}, set ${base}=[[${page.name}]]; then image Grak with the file.`;
|
|
90
|
+
}
|
|
91
|
+
/** Why a copy in the open scene takes no picture of its own: it shows its creature's, one for all its copies (D-420); undefined when no copy has the name. */
|
|
92
|
+
function copyRefusal(root, world, name) {
|
|
93
|
+
const copy = Object.entries(readOpenScene(root).scene?.copies ?? {}).find(([copyName]) => comparableText(copyName) === comparableText(parsePageReference(name).name));
|
|
94
|
+
if (copy === undefined) {
|
|
95
|
+
return undefined;
|
|
96
|
+
}
|
|
97
|
+
const creature = findPage(world, parsePageReference(copy[1].creature).name);
|
|
98
|
+
const kind = creature?.name ?? parsePageReference(copy[1].creature).name;
|
|
99
|
+
const own = `${copy[0]} is a copy of ${kind} in the scene, and shows its creature's picture, one for all its copies.`;
|
|
100
|
+
return creature?.system === undefined ? `${own} Give it to ${kind}: image ${kind}, with file or describe.` : `${own} ${systemRefusal(creature)}`;
|
|
101
|
+
}
|
|
102
|
+
/**
|
|
103
|
+
* A place's picture made from what the party sees, a quest's from what the character knows of it, the portrait of one of the party as the player described
|
|
104
|
+
* them, or the token of a character or a kind of creature met, from what the character sees (D-308, D-388, D-408, D-420, PIC-1–PIC-3), where the campaign's
|
|
105
|
+
* setting allows it and this computer can: in the MCP server it comes by itself while the story goes on; on the command line the command waits for it. A refusal
|
|
106
|
+
* is never tried again.
|
|
107
|
+
*/
|
|
108
|
+
function madePicture(root, context, world, page, seen) {
|
|
109
|
+
const kind = page.type === "place" || page.type === "quest" || page.type === "creature" ? page.type : page.type === "character" ? "portrait" : undefined;
|
|
110
|
+
if (kind === undefined) {
|
|
111
|
+
throw new Error(`describe makes pictures of places, quests, characters and creatures, and ${page.name} is ${withArticle(page.type ?? "free page")}: give a picture of it with file. Nothing changed.`);
|
|
112
|
+
}
|
|
113
|
+
const setting = readSettings(root).pictures;
|
|
114
|
+
if (setting === undefined || setting === "none") {
|
|
115
|
+
throw new Error(`The campaign makes no pictures (pictures: ${setting ?? "not chosen"}): ask the player whether they want them, then config pictures: new elements, on request or none. Nothing changed.`);
|
|
116
|
+
}
|
|
117
|
+
const ready = context.pictures?.ready(true) ?? { ready: false, why: "Nothing on this computer makes pictures" };
|
|
118
|
+
if (!ready.ready || context.pictures === undefined) {
|
|
119
|
+
throw new Error(`${ready.ready ? "Nothing on this computer makes pictures" : ready.why}. If your own tools make pictures, make one and give it with file; else go on without. Nothing changed.`);
|
|
120
|
+
}
|
|
121
|
+
const unseen = [...readListSetting(root, "lines"), ...readListSetting(root, "veils")];
|
|
122
|
+
const { name, who } = kind === "place" || kind === "quest" ? { name: page.name } : isPartyMember(page) ? { name: page.name, who: portraitWho(root, context, world, page) } : metWho(root, world, page);
|
|
123
|
+
const making = context.pictures.make({ kind, name, ...(who === undefined ? {} : { who }), seen, unseen }).then((made) => {
|
|
124
|
+
if ("refused" in made) {
|
|
125
|
+
appendLogEntry(root, newDatedLogEntry(root, context, "image-refused", "hidden", { page: page.name, why: made.refused }));
|
|
126
|
+
throw new Error(`No picture of ${page.name}: ${made.refused}. Go on without, or give one with file.`);
|
|
127
|
+
}
|
|
128
|
+
try {
|
|
129
|
+
const world = campaignWorld(root, context);
|
|
130
|
+
const now = world.pages.find((candidate) => candidate.path === page.path) ?? page;
|
|
131
|
+
// Codex's own copy goes once copied: the picture is the campaign's.
|
|
132
|
+
return { ...setImage(root, context, world, now, made.file), from: undefined };
|
|
133
|
+
}
|
|
134
|
+
finally {
|
|
135
|
+
made.done();
|
|
136
|
+
}
|
|
137
|
+
});
|
|
138
|
+
if (context.files === undefined) {
|
|
139
|
+
return making;
|
|
140
|
+
}
|
|
141
|
+
// The MCP server lives on: the picture comes by itself, and the dashboard shows it.
|
|
142
|
+
making.catch(() => undefined);
|
|
143
|
+
return { page: page.name, changed: false, making: true };
|
|
144
|
+
}
|
|
145
|
+
/** What the game says one of the party is, for their portrait (D-408): what their page derives from, as their people, and the line under their name. */
|
|
146
|
+
function portraitWho(root, context, world, page) {
|
|
147
|
+
const said = [baseChain(world, page).map((base) => base.name).join(", "), sheetHeadline(world, campaignSystem(root, context), page) ?? ""].filter((part) => part !== "");
|
|
148
|
+
return said.length === 0 ? undefined : said.join("; ");
|
|
149
|
+
}
|
|
150
|
+
/**
|
|
151
|
+
* How the brief names one met (D-420): by their name and what they derive from only as far as the player character knows them, so that the picture never tells
|
|
152
|
+
* what it does not know; else as someone, or a creature, with only what is seen.
|
|
153
|
+
*/
|
|
154
|
+
function metWho(root, world, page) {
|
|
155
|
+
const pc = playerCharacter(world);
|
|
156
|
+
const knowledge = pc === undefined ? undefined : knowledgeOf(root, world, pc);
|
|
157
|
+
const known = (one) => knowledge !== undefined && knowsPage(knowledge, one);
|
|
158
|
+
const bases = baseChain(world, page).filter(known).map((base) => base.name).join(", ");
|
|
159
|
+
return { name: known(page) ? page.name : page.type === "creature" ? "a creature" : "someone", ...(bases === "" ? {} : { who: bases }) };
|
|
160
|
+
}
|
|
161
|
+
function removeImage(root, context, world, page, old) {
|
|
162
|
+
const field = ownField(page, "image");
|
|
163
|
+
const inheritedFrom = baseChain(world, page).find((base) => imageFileName(ownImage(base)) !== undefined)?.name;
|
|
164
|
+
if (field === undefined) {
|
|
165
|
+
return { page: page.name, inheritedFrom, changed: false };
|
|
166
|
+
}
|
|
167
|
+
writePage(world, page.name, undefined, { unset: [field] });
|
|
168
|
+
removeUnused(root, world, page, old, undefined);
|
|
169
|
+
appendLogEntry(root, newDatedLogEntry(root, context, "image-removed", "public", { page: page.name }));
|
|
170
|
+
return { page: page.name, inheritedFrom, changed: true };
|
|
171
|
+
}
|
|
172
|
+
/** Removes the campaign's picture that the page linked before, when it is not the new one and no other page links it. */
|
|
173
|
+
function removeUnused(root, world, page, old, kept) {
|
|
174
|
+
if (old === undefined || !isInside(join(root, imagesFolderName), old) || (kept !== undefined && resolve(old) === resolve(kept))) {
|
|
175
|
+
return;
|
|
176
|
+
}
|
|
177
|
+
const name = imageFileName(ownImage(page))?.toLowerCase();
|
|
178
|
+
const linkedElsewhere = world.pages.some((other) => other !== page && other.system === undefined && imageFileName(ownImage(other))?.toLowerCase() === name);
|
|
179
|
+
if (!linkedElsewhere) {
|
|
180
|
+
files().remove(old);
|
|
181
|
+
}
|
|
182
|
+
}
|
|
183
|
+
function shownPath(root, path) {
|
|
184
|
+
return relative(root, path).replaceAll("\\", "/");
|
|
185
|
+
}
|
|
@@ -0,0 +1,57 @@
|
|
|
1
|
+
import { advance } from "./advance.js";
|
|
2
|
+
import { ask } from "./ask.js";
|
|
3
|
+
import { change } from "./change.js";
|
|
4
|
+
import { config } from "./config.js";
|
|
5
|
+
import { effect } from "./effect.js";
|
|
6
|
+
import { find } from "./find.js";
|
|
7
|
+
import { image } from "./image.js";
|
|
8
|
+
import { init } from "./init.js";
|
|
9
|
+
import { install } from "./install.js";
|
|
10
|
+
import { instructions } from "./instructions.js";
|
|
11
|
+
import { mode } from "./mode.js";
|
|
12
|
+
import { mood } from "./mood.js";
|
|
13
|
+
import { move } from "./move.js";
|
|
14
|
+
import { rename } from "./rename.js";
|
|
15
|
+
import { reveal } from "./reveal.js";
|
|
16
|
+
import { roll } from "./roll.js";
|
|
17
|
+
import { route } from "./route.js";
|
|
18
|
+
import { rules } from "./rules.js";
|
|
19
|
+
import { save } from "./save.js";
|
|
20
|
+
import { scene } from "./scene.js";
|
|
21
|
+
import { show } from "./show.js";
|
|
22
|
+
import { status } from "./status.js";
|
|
23
|
+
import { translate } from "./translate.js";
|
|
24
|
+
import { travel } from "./travel.js";
|
|
25
|
+
import { validate } from "./validate.js";
|
|
26
|
+
import { view } from "./view.js";
|
|
27
|
+
import { write } from "./write.js";
|
|
28
|
+
/** Every command of rpg-engine. */
|
|
29
|
+
export const commands = [
|
|
30
|
+
init,
|
|
31
|
+
config,
|
|
32
|
+
instructions,
|
|
33
|
+
status,
|
|
34
|
+
mode,
|
|
35
|
+
validate,
|
|
36
|
+
write,
|
|
37
|
+
rename,
|
|
38
|
+
move,
|
|
39
|
+
reveal,
|
|
40
|
+
image,
|
|
41
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+
show,
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42
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+
view,
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43
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+
find,
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44
|
+
rules,
|
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45
|
+
roll,
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46
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+
ask,
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47
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+
change,
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48
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+
effect,
|
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49
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+
mood,
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50
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+
advance,
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51
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+
travel,
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52
|
+
route,
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53
|
+
scene,
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54
|
+
save,
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55
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+
translate,
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56
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+
install,
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57
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+
];
|
|
@@ -0,0 +1,23 @@
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1
|
+
import { z } from "zod";
|
|
2
|
+
export declare const init: import("../core/registry.ts").Command<z.ZodObject<{
|
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3
|
+
folder: z.ZodOptional<z.ZodString>;
|
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4
|
+
name: z.ZodOptional<z.ZodString>;
|
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5
|
+
language: z.ZodOptional<z.ZodString>;
|
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6
|
+
system: z.ZodOptional<z.ZodString>;
|
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7
|
+
difficulty: z.ZodOptional<z.ZodEnum<{
|
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8
|
+
story: "story";
|
|
9
|
+
easy: "easy";
|
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10
|
+
normal: "normal";
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11
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+
hard: "hard";
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12
|
+
brutal: "brutal";
|
|
13
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+
}>>;
|
|
14
|
+
lethality: z.ZodOptional<z.ZodEnum<{
|
|
15
|
+
narrative: "narrative";
|
|
16
|
+
epic: "epic";
|
|
17
|
+
dice: "dice";
|
|
18
|
+
}>>;
|
|
19
|
+
}, z.core.$strip>, {
|
|
20
|
+
root: string;
|
|
21
|
+
name: string;
|
|
22
|
+
note: string;
|
|
23
|
+
}>;
|
|
@@ -0,0 +1,44 @@
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|
|
1
|
+
import { basename, resolve } from "node:path";
|
|
2
|
+
import { z } from "zod";
|
|
3
|
+
import { createCampaign, difficulties, lethalities } from "../campaign/index.js";
|
|
4
|
+
import { appendLogEntry, newLogEntry } from "../core/log.js";
|
|
5
|
+
import { defineCommand } from "../core/registry.js";
|
|
6
|
+
import { startInstructions } from "../instructions/index.js";
|
|
7
|
+
import { createWorld } from "../pages/index.js";
|
|
8
|
+
import { campaignNote } from "./game-mode.js";
|
|
9
|
+
import { installedSystemName } from "./game-world.js";
|
|
10
|
+
export const init = defineCommand({
|
|
11
|
+
name: "init",
|
|
12
|
+
description: "Create a new campaign. "
|
|
13
|
+
+ "It writes the settings, the log, the world's folders, and the .mcp.json, AGENTS.md and CLAUDE.md through which an AI host finds these tools. "
|
|
14
|
+
+ "Use it once, when the player starts a new campaign; then ask the player for the missing settings and set them with config. "
|
|
15
|
+
+ 'Example: name "The Salt Isles", language en, system 5e.',
|
|
16
|
+
group: "campaign",
|
|
17
|
+
positionals: ["folder"],
|
|
18
|
+
input: z.object({
|
|
19
|
+
folder: z.string().optional().describe("folder of the new campaign; the current folder if left out"),
|
|
20
|
+
name: z.string().optional().describe("name of the campaign; the folder's name if left out"),
|
|
21
|
+
language: z.string().optional().describe("language of the game, as a code such as it or en"),
|
|
22
|
+
system: z.string().optional().describe("game system: one of those installed, such as 5e"),
|
|
23
|
+
difficulty: z.enum(difficulties).optional().describe(`how hard the world plays: ${difficulties.join(", ")}`),
|
|
24
|
+
lethality: z.enum(lethalities).optional().describe(`what a fall means: ${lethalities.join(", ")}`),
|
|
25
|
+
}),
|
|
26
|
+
run(input, context) {
|
|
27
|
+
const folder = resolve(context.folder, input.folder ?? ".");
|
|
28
|
+
// Only an installed system (D-167), as it is installed.
|
|
29
|
+
const system = input.system === undefined ? undefined : installedSystemName(input.system, context, "init");
|
|
30
|
+
const settings = { name: input.name ?? basename(folder), language: input.language, system, difficulty: input.difficulty, lethality: input.lethality };
|
|
31
|
+
const root = createCampaign(folder, settings, context.platform, startInstructions());
|
|
32
|
+
createWorld(root);
|
|
33
|
+
appendLogEntry(root, newLogEntry(context, "campaign-created", "public", settings));
|
|
34
|
+
return { root, name: settings.name, note: campaignNote(root, context) };
|
|
35
|
+
},
|
|
36
|
+
// The player reads it first, who made the campaign in a terminal: what to do next; then what the master still agrees with them.
|
|
37
|
+
format(result) {
|
|
38
|
+
return [
|
|
39
|
+
`Created the campaign "${result.name}" in ${result.root}.`,
|
|
40
|
+
"To play, open Claude Code or Codex in this folder and say hello: the master asks you the rest.",
|
|
41
|
+
...(result.note === "" ? [] : ["", `For the master: ${result.note}`]),
|
|
42
|
+
].join("\n");
|
|
43
|
+
},
|
|
44
|
+
});
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
import { z } from "zod";
|
|
2
|
+
import type { HelperName } from "../core/context.ts";
|
|
3
|
+
type InstallResult = {
|
|
4
|
+
kind: "ready";
|
|
5
|
+
program: HelperName;
|
|
6
|
+
installed: boolean;
|
|
7
|
+
} | {
|
|
8
|
+
kind: "waiting";
|
|
9
|
+
program: HelperName;
|
|
10
|
+
installed: boolean;
|
|
11
|
+
link?: string;
|
|
12
|
+
} | {
|
|
13
|
+
kind: "failed";
|
|
14
|
+
program: HelperName;
|
|
15
|
+
why: string;
|
|
16
|
+
};
|
|
17
|
+
export declare const install: import("../core/registry.ts").Command<z.ZodObject<{
|
|
18
|
+
program: z.ZodEnum<{
|
|
19
|
+
codex: "codex";
|
|
20
|
+
claude: "claude";
|
|
21
|
+
}>;
|
|
22
|
+
}, z.core.$strip>, InstallResult>;
|
|
23
|
+
export {};
|
|
@@ -0,0 +1,68 @@
|
|
|
1
|
+
import { z } from "zod";
|
|
2
|
+
import { requireCampaign } from "../campaign/index.js";
|
|
3
|
+
import { appendLogEntry } from "../core/log.js";
|
|
4
|
+
import { defineCommand } from "../core/registry.js";
|
|
5
|
+
import { newDatedLogEntry } from "./game-time.js";
|
|
6
|
+
// What each program is called, and the account its sign-in asks for.
|
|
7
|
+
const programs = {
|
|
8
|
+
codex: { name: "Codex", account: "ChatGPT account", gives: "the dashboard is translated in the background from now on, and pictures are made where their plan allows (Plus and up)" },
|
|
9
|
+
claude: { name: "Claude Code", account: "Claude account, Pro or Max", gives: "the dashboard is translated in the background from now on, and pictures are drawn" },
|
|
10
|
+
};
|
|
11
|
+
export const install = defineCommand({
|
|
12
|
+
name: "install",
|
|
13
|
+
description: "Install Codex or Claude Code on the player's computer, and open their sign-in. "
|
|
14
|
+
+ "Once the player says yes as status offers it. It may take half a minute; the sign-in opens in the player's browser. "
|
|
15
|
+
+ "Call it again once the player says they signed in.",
|
|
16
|
+
group: "campaign",
|
|
17
|
+
positionals: ["program"],
|
|
18
|
+
slow: true,
|
|
19
|
+
input: z.object({
|
|
20
|
+
program: z.enum(["codex", "claude"]).describe("codex for a ChatGPT account, any plan; claude for Claude Pro or Max"),
|
|
21
|
+
}),
|
|
22
|
+
async run(input, context) {
|
|
23
|
+
const root = requireCampaign(context.folder);
|
|
24
|
+
const helpers = context.helpers;
|
|
25
|
+
const program = input.program;
|
|
26
|
+
if (helpers === undefined) {
|
|
27
|
+
throw new Error(`Only the game's server installs programs, in a chat. In a terminal: npm install -g ${program === "codex" ? "@openai/codex, then codex login" : "@anthropic-ai/claude-code, then claude auth login"}.`);
|
|
28
|
+
}
|
|
29
|
+
const before = helpers.state(program);
|
|
30
|
+
// Ready, as once the player signed in: the page reads its words again when the campaign changes, and this line tells it they can be translated now.
|
|
31
|
+
if (before === "ready") {
|
|
32
|
+
appendLogEntry(root, newDatedLogEntry(root, context, "helper-ready", "hidden", { program }));
|
|
33
|
+
return { kind: "ready", program, installed: false };
|
|
34
|
+
}
|
|
35
|
+
const missing = before === "missing";
|
|
36
|
+
const why = missing ? await helpers.install(program) : undefined;
|
|
37
|
+
if (why !== undefined) {
|
|
38
|
+
return { kind: "failed", program, why: `it could not be installed: ${why}` };
|
|
39
|
+
}
|
|
40
|
+
if (missing) {
|
|
41
|
+
appendLogEntry(root, newDatedLogEntry(root, context, "helper-installed", "hidden", { program }));
|
|
42
|
+
}
|
|
43
|
+
const login = await helpers.login(program);
|
|
44
|
+
if (login.state === "failed") {
|
|
45
|
+
return { kind: "failed", program, why: login.why };
|
|
46
|
+
}
|
|
47
|
+
if (login.state === "waiting") {
|
|
48
|
+
return { kind: "waiting", program, installed: missing, ...(login.link === undefined ? {} : { link: login.link }) };
|
|
49
|
+
}
|
|
50
|
+
// Signed in: with the account the engine uses, or one it never uses, such as an API key.
|
|
51
|
+
if (helpers.state(program) !== "ready") {
|
|
52
|
+
return { kind: "failed", program, why: `the sign-in ended, but not with a ${programs[program].account}` };
|
|
53
|
+
}
|
|
54
|
+
appendLogEntry(root, newDatedLogEntry(root, context, "helper-ready", "hidden", { program }));
|
|
55
|
+
return { kind: "ready", program, installed: missing };
|
|
56
|
+
},
|
|
57
|
+
format(result) {
|
|
58
|
+
const { name, account, gives } = programs[result.program];
|
|
59
|
+
if (result.kind === "ready") {
|
|
60
|
+
return `${name} is ready on this computer with the player's ${account}: ${gives}. Tell the player in a few words, and go on.`;
|
|
61
|
+
}
|
|
62
|
+
if (result.kind === "waiting") {
|
|
63
|
+
return `${result.installed ? `${name} is installed. Its` : `${name}'s`} sign-in is open in the player's browser: tell them to sign in with their ${account} and to tell you when they are done, `
|
|
64
|
+
+ `then call install again; it waits ten minutes.${result.link === undefined ? "" : ` If no page opened, give them this link: ${result.link}`}`;
|
|
65
|
+
}
|
|
66
|
+
return `${name} is not ready: ${result.why}. Offer the player instead to translate the dashboard now, in the chat, with translate.`;
|
|
67
|
+
},
|
|
68
|
+
});
|