rpg-engine 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1886) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +99 -2
  3. package/dist/campaign/create-campaign.d.ts +6 -0
  4. package/dist/campaign/create-campaign.js +71 -0
  5. package/dist/campaign/find-campaign.d.ts +8 -0
  6. package/dist/campaign/find-campaign.js +28 -0
  7. package/dist/campaign/host-files.d.ts +16 -0
  8. package/dist/campaign/host-files.js +131 -0
  9. package/dist/campaign/index.d.ts +5 -0
  10. package/dist/campaign/index.js +6 -0
  11. package/dist/campaign/settings.d.ts +185 -0
  12. package/dist/campaign/settings.js +399 -0
  13. package/dist/campaign/state.d.ts +15 -0
  14. package/dist/campaign/state.js +52 -0
  15. package/dist/cli.d.ts +2 -0
  16. package/dist/cli.js +19 -0
  17. package/dist/command-line.d.ts +7 -0
  18. package/dist/command-line.js +140 -0
  19. package/dist/commands/advance.d.ts +7 -0
  20. package/dist/commands/advance.js +80 -0
  21. package/dist/commands/ask.d.ts +33 -0
  22. package/dist/commands/ask.js +280 -0
  23. package/dist/commands/change.d.ts +69 -0
  24. package/dist/commands/change.js +604 -0
  25. package/dist/commands/config.d.ts +59 -0
  26. package/dist/commands/config.js +512 -0
  27. package/dist/commands/effect-layer.d.ts +22 -0
  28. package/dist/commands/effect-layer.js +84 -0
  29. package/dist/commands/effect.d.ts +27 -0
  30. package/dist/commands/effect.js +369 -0
  31. package/dist/commands/find.d.ts +34 -0
  32. package/dist/commands/find.js +64 -0
  33. package/dist/commands/game-advance.d.ts +50 -0
  34. package/dist/commands/game-advance.js +103 -0
  35. package/dist/commands/game-effects.d.ts +68 -0
  36. package/dist/commands/game-effects.js +196 -0
  37. package/dist/commands/game-environment.d.ts +16 -0
  38. package/dist/commands/game-environment.js +24 -0
  39. package/dist/commands/game-events.d.ts +84 -0
  40. package/dist/commands/game-events.js +325 -0
  41. package/dist/commands/game-experience.d.ts +57 -0
  42. package/dist/commands/game-experience.js +119 -0
  43. package/dist/commands/game-grid-moves.d.ts +33 -0
  44. package/dist/commands/game-grid-moves.js +94 -0
  45. package/dist/commands/game-grids.d.ts +52 -0
  46. package/dist/commands/game-grids.js +162 -0
  47. package/dist/commands/game-here.d.ts +40 -0
  48. package/dist/commands/game-here.js +100 -0
  49. package/dist/commands/game-images.d.ts +31 -0
  50. package/dist/commands/game-images.js +87 -0
  51. package/dist/commands/game-journey.d.ts +62 -0
  52. package/dist/commands/game-journey.js +163 -0
  53. package/dist/commands/game-knowledge.d.ts +32 -0
  54. package/dist/commands/game-knowledge.js +120 -0
  55. package/dist/commands/game-maps.d.ts +20 -0
  56. package/dist/commands/game-maps.js +51 -0
  57. package/dist/commands/game-mode.d.ts +31 -0
  58. package/dist/commands/game-mode.js +128 -0
  59. package/dist/commands/game-money.d.ts +17 -0
  60. package/dist/commands/game-money.js +55 -0
  61. package/dist/commands/game-moods.d.ts +22 -0
  62. package/dist/commands/game-moods.js +32 -0
  63. package/dist/commands/game-moves.d.ts +14 -0
  64. package/dist/commands/game-moves.js +43 -0
  65. package/dist/commands/game-open.d.ts +18 -0
  66. package/dist/commands/game-open.js +47 -0
  67. package/dist/commands/game-outside.d.ts +14 -0
  68. package/dist/commands/game-outside.js +151 -0
  69. package/dist/commands/game-positions.d.ts +52 -0
  70. package/dist/commands/game-positions.js +244 -0
  71. package/dist/commands/game-quests.d.ts +46 -0
  72. package/dist/commands/game-quests.js +97 -0
  73. package/dist/commands/game-recipes.d.ts +34 -0
  74. package/dist/commands/game-recipes.js +109 -0
  75. package/dist/commands/game-reminders.d.ts +22 -0
  76. package/dist/commands/game-reminders.js +74 -0
  77. package/dist/commands/game-roads.d.ts +90 -0
  78. package/dist/commands/game-roads.js +284 -0
  79. package/dist/commands/game-rules.d.ts +17 -0
  80. package/dist/commands/game-rules.js +30 -0
  81. package/dist/commands/game-saves.d.ts +59 -0
  82. package/dist/commands/game-saves.js +249 -0
  83. package/dist/commands/game-scene.d.ts +69 -0
  84. package/dist/commands/game-scene.js +285 -0
  85. package/dist/commands/game-thresholds.d.ts +13 -0
  86. package/dist/commands/game-thresholds.js +41 -0
  87. package/dist/commands/game-time.d.ts +17 -0
  88. package/dist/commands/game-time.js +42 -0
  89. package/dist/commands/game-view-journal.d.ts +145 -0
  90. package/dist/commands/game-view-journal.js +129 -0
  91. package/dist/commands/game-view-map.d.ts +78 -0
  92. package/dist/commands/game-view-map.js +266 -0
  93. package/dist/commands/game-view-place.d.ts +160 -0
  94. package/dist/commands/game-view-place.js +388 -0
  95. package/dist/commands/game-world.d.ts +60 -0
  96. package/dist/commands/game-world.js +204 -0
  97. package/dist/commands/image.d.ts +19 -0
  98. package/dist/commands/image.js +185 -0
  99. package/dist/commands/index.d.ts +3 -0
  100. package/dist/commands/index.js +57 -0
  101. package/dist/commands/init.d.ts +23 -0
  102. package/dist/commands/init.js +44 -0
  103. package/dist/commands/install.d.ts +23 -0
  104. package/dist/commands/install.js +68 -0
  105. package/dist/commands/instructions.d.ts +4 -0
  106. package/dist/commands/instructions.js +97 -0
  107. package/dist/commands/mode.d.ts +23 -0
  108. package/dist/commands/mode.js +84 -0
  109. package/dist/commands/mood.d.ts +34 -0
  110. package/dist/commands/mood.js +113 -0
  111. package/dist/commands/move.d.ts +34 -0
  112. package/dist/commands/move.js +274 -0
  113. package/dist/commands/notes.d.ts +10 -0
  114. package/dist/commands/notes.js +37 -0
  115. package/dist/commands/page-counters.d.ts +24 -0
  116. package/dist/commands/page-counters.js +84 -0
  117. package/dist/commands/parts.d.ts +16 -0
  118. package/dist/commands/parts.js +49 -0
  119. package/dist/commands/problems.d.ts +5 -0
  120. package/dist/commands/problems.js +47 -0
  121. package/dist/commands/progression.d.ts +68 -0
  122. package/dist/commands/progression.js +206 -0
  123. package/dist/commands/rename.d.ts +16 -0
  124. package/dist/commands/rename.js +116 -0
  125. package/dist/commands/reveal.d.ts +25 -0
  126. package/dist/commands/reveal.js +193 -0
  127. package/dist/commands/roll.d.ts +56 -0
  128. package/dist/commands/roll.js +302 -0
  129. package/dist/commands/route.d.ts +19 -0
  130. package/dist/commands/route.js +110 -0
  131. package/dist/commands/rules.d.ts +48 -0
  132. package/dist/commands/rules.js +194 -0
  133. package/dist/commands/save.d.ts +68 -0
  134. package/dist/commands/save.js +141 -0
  135. package/dist/commands/scene.d.ts +105 -0
  136. package/dist/commands/scene.js +741 -0
  137. package/dist/commands/sheet.d.ts +136 -0
  138. package/dist/commands/sheet.js +445 -0
  139. package/dist/commands/show.d.ts +76 -0
  140. package/dist/commands/show.js +216 -0
  141. package/dist/commands/status.d.ts +54 -0
  142. package/dist/commands/status.js +291 -0
  143. package/dist/commands/translate.d.ts +23 -0
  144. package/dist/commands/translate.js +108 -0
  145. package/dist/commands/travel.d.ts +47 -0
  146. package/dist/commands/travel.js +457 -0
  147. package/dist/commands/validate.d.ts +4 -0
  148. package/dist/commands/validate.js +25 -0
  149. package/dist/commands/view.d.ts +272 -0
  150. package/dist/commands/view.js +623 -0
  151. package/dist/commands/worked-out.d.ts +116 -0
  152. package/dist/commands/worked-out.js +704 -0
  153. package/dist/commands/write.d.ts +51 -0
  154. package/dist/commands/write.js +1017 -0
  155. package/dist/core/command-reference.d.ts +6 -0
  156. package/dist/core/command-reference.js +47 -0
  157. package/dist/core/context.d.ts +140 -0
  158. package/dist/core/context.js +28 -0
  159. package/dist/core/field-kind.d.ts +6 -0
  160. package/dist/core/field-kind.js +5 -0
  161. package/dist/core/files.d.ts +4 -0
  162. package/dist/core/files.js +30 -0
  163. package/dist/core/formula.d.ts +164 -0
  164. package/dist/core/formula.js +590 -0
  165. package/dist/core/frozen.d.ts +2 -0
  166. package/dist/core/frozen.js +11 -0
  167. package/dist/core/length.d.ts +27 -0
  168. package/dist/core/length.js +49 -0
  169. package/dist/core/log.d.ts +27 -0
  170. package/dist/core/log.js +38 -0
  171. package/dist/core/memo.d.ts +2 -0
  172. package/dist/core/memo.js +17 -0
  173. package/dist/core/mood.d.ts +6 -0
  174. package/dist/core/mood.js +11 -0
  175. package/dist/core/problem.d.ts +6 -0
  176. package/dist/core/problem.js +1 -0
  177. package/dist/core/progression-rule.d.ts +21 -0
  178. package/dist/core/progression-rule.js +2 -0
  179. package/dist/core/registry.d.ts +31 -0
  180. package/dist/core/registry.js +25 -0
  181. package/dist/core/session-store.d.ts +90 -0
  182. package/dist/core/session-store.js +289 -0
  183. package/dist/core/store.d.ts +83 -0
  184. package/dist/core/store.js +224 -0
  185. package/dist/core/text.d.ts +12 -0
  186. package/dist/core/text.js +32 -0
  187. package/dist/core/version.d.ts +2 -0
  188. package/dist/core/version.js +6 -0
  189. package/dist/core/yaml-file.d.ts +10 -0
  190. package/dist/core/yaml-file.js +42 -0
  191. package/dist/counters/counter.d.ts +36 -0
  192. package/dist/counters/counter.js +59 -0
  193. package/dist/counters/index.d.ts +1 -0
  194. package/dist/counters/index.js +2 -0
  195. package/dist/dashboard/address.js +43 -0
  196. package/dist/dashboard/api.js +185 -0
  197. package/dist/dashboard/app.js +217 -0
  198. package/dist/dashboard/asked.js +132 -0
  199. package/dist/dashboard/assets/dice/dice-sharp.glb +0 -0
  200. package/dist/dashboard/assets/dice/dice.glb +0 -0
  201. package/dist/dashboard/assets/dice/dice.json +1 -0
  202. package/dist/dashboard/assets/dice/textures/ash.jpg +0 -0
  203. package/dist/dashboard/assets/dice/textures/granite.jpg +0 -0
  204. package/dist/dashboard/assets/dice/textures/marble.jpg +0 -0
  205. package/dist/dashboard/assets/dice/textures/onyx.jpg +0 -0
  206. package/dist/dashboard/assets/dice/textures/walnut.jpg +0 -0
  207. package/dist/dashboard/assets/favicon.svg +7 -0
  208. package/dist/dashboard/assets/icon-180.png +0 -0
  209. package/dist/dashboard/assets/icon-32.png +0 -0
  210. package/dist/dashboard/assets/master.svg +71 -0
  211. package/dist/dashboard/assets/sounds/dice-collision.wav +0 -0
  212. package/dist/dashboard/assets/sounds/dice-touch.wav +0 -0
  213. package/dist/dashboard/card.js +61 -0
  214. package/dist/dashboard/columns.js +37 -0
  215. package/dist/dashboard/combat.js +72 -0
  216. package/dist/dashboard/data.js +3 -0
  217. package/dist/dashboard/dice/burn.js +200 -0
  218. package/dist/dashboard/dice/celebration.js +199 -0
  219. package/dist/dashboard/dice/floor-cracks.js +149 -0
  220. package/dist/dashboard/dice/frost.js +51 -0
  221. package/dist/dashboard/dice/load.js +66 -0
  222. package/dist/dashboard/dice/models.js +138 -0
  223. package/dist/dashboard/dice/pool.js +49 -0
  224. package/dist/dashboard/dice/roller.js +101 -0
  225. package/dist/dashboard/dice/sets.js +49 -0
  226. package/dist/dashboard/dice/sounds.js +102 -0
  227. package/dist/dashboard/dice/stage.js +355 -0
  228. package/dist/dashboard/dice/throw.js +242 -0
  229. package/dist/dashboard/dice/tray.js +365 -0
  230. package/dist/dashboard/faces.js +16 -0
  231. package/dist/dashboard/footer.js +17 -0
  232. package/dist/dashboard/free-rolls.js +41 -0
  233. package/dist/dashboard/game-words.js +164 -0
  234. package/dist/dashboard/glass.js +12 -0
  235. package/dist/dashboard/guide/ar.md +306 -0
  236. package/dist/dashboard/guide/cs.md +306 -0
  237. package/dist/dashboard/guide/da.md +306 -0
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  242. package/dist/dashboard/guide/fi.md +306 -0
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  247. package/dist/dashboard/guide/is.md +306 -0
  248. package/dist/dashboard/guide/it.md +306 -0
  249. package/dist/dashboard/guide/ja.md +306 -0
  250. package/dist/dashboard/guide/ko.md +306 -0
  251. package/dist/dashboard/guide/nb.md +306 -0
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  255. package/dist/dashboard/guide/ro.md +306 -0
  256. package/dist/dashboard/guide/ru.md +306 -0
  257. package/dist/dashboard/guide/sv.md +306 -0
  258. package/dist/dashboard/guide/tr.md +306 -0
  259. package/dist/dashboard/guide/uk.md +306 -0
  260. package/dist/dashboard/guide/zh.md +306 -0
  261. package/dist/dashboard/guide-blocks.js +72 -0
  262. package/dist/dashboard/guide-markdown.js +63 -0
  263. package/dist/dashboard/help.js +92 -0
  264. package/dist/dashboard/i18n/ar.json +670 -0
  265. package/dist/dashboard/i18n/cs.json +670 -0
  266. package/dist/dashboard/i18n/da.json +670 -0
  267. package/dist/dashboard/i18n/de.json +670 -0
  268. package/dist/dashboard/i18n/el.json +670 -0
  269. package/dist/dashboard/i18n/es.json +670 -0
  270. package/dist/dashboard/i18n/fi.json +670 -0
  271. package/dist/dashboard/i18n/fr.json +670 -0
  272. package/dist/dashboard/i18n/he.json +670 -0
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  278. package/dist/dashboard/i18n/ko.json +670 -0
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  283. package/dist/dashboard/i18n/ro.json +670 -0
  284. package/dist/dashboard/i18n/ru.json +670 -0
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  288. package/dist/dashboard/i18n/zh.json +670 -0
  289. package/dist/dashboard/icons.js +123 -0
  290. package/dist/dashboard/journal.js +188 -0
  291. package/dist/dashboard/labels.js +226 -0
  292. package/dist/dashboard/language-choice.js +83 -0
  293. package/dist/dashboard/languages.js +144 -0
  294. package/dist/dashboard/layout.js +93 -0
  295. package/dist/dashboard/map-sheet.js +32 -0
  296. package/dist/dashboard/map-symbols.js +79 -0
  297. package/dist/dashboard/markdown.js +72 -0
  298. package/dist/dashboard/master.js +69 -0
  299. package/dist/dashboard/mood-faces.js +16 -0
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  301. package/dist/dashboard/notes.js +203 -0
  302. package/dist/dashboard/notices.js +24 -0
  303. package/dist/dashboard/pages.js +32 -0
  304. package/dist/dashboard/party.js +65 -0
  305. package/dist/dashboard/place-map-view.js +362 -0
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  308. package/dist/dashboard/reactions.js +28 -0
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  310. package/dist/dashboard/rolls.js +240 -0
  311. package/dist/dashboard/saves.js +154 -0
  312. package/dist/dashboard/scene.js +63 -0
  313. package/dist/dashboard/settings.js +362 -0
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  317. package/dist/dashboard/story.js +51 -0
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  322. package/dist/dashboard/widgets.js +69 -0
  323. package/dist/dashboard/world-map.js +523 -0
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  325. package/dist/dashboard-server.d.ts +38 -0
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  367. package/dist/mcp-server.d.ts +22 -0
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  369. package/dist/money/index.d.ts +1 -0
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@@ -0,0 +1,54 @@
1
+ ---
2
+ size: Medium
3
+ category: celestial
4
+ alignment: lawful good
5
+ ac: 19
6
+ armor: natural armor
7
+ hp: 97/97
8
+ hp-dice: 13d8 + 39
9
+ speed: 30 ft
10
+ fly: 90 ft
11
+ str: 16
12
+ dex: 20
13
+ con: 17
14
+ int: 18
15
+ wis: 20
16
+ cha: 18
17
+ saves: [Con +5, Wis +7, Cha +6]
18
+ damage-resistances: [radiant]
19
+ damage-immunities: [psychic, "bludgeoning, piercing, and slashing from nonmagical attacks"]
20
+ truesight: 120 ft
21
+ passive-perception: 15
22
+ languages: [all, telepathy 120 ft]
23
+ cr: "4"
24
+ xp-value: 1100
25
+ image: "[[snake-totem.svg]]"
26
+ ---
27
+
28
+ ## Traits
29
+
30
+ ### Innate Spellcasting
31
+ The couatl’s spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:
32
+
33
+ - At will: *detect evil and good*, *detect magic*, *detect thoughts*
34
+ - 3/day each: *bless*, *create food and water*, *cure wounds*, *lesser restoration*, *protection from poison*, *sanctuary*, *shield*
35
+ - 1/day each: *dream*, *greater restoration*, *scrying*
36
+
37
+ ### Magic Weapons
38
+ The couatl’s weapon attacks are magical.
39
+
40
+ ### Shielded Mind
41
+ The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.
42
+
43
+ ## Actions
44
+
45
+ ### Bite
46
+ *Melee Weapon Attack:* +8 to hit, reach 5 ft., one creature. *Hit:* 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.
47
+
48
+ ### Constrict
49
+ *Melee Weapon Attack:* +6 to hit, reach 10 ft., one Medium or smaller creature. *Hit:* 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the couatl can’t constrict another target.
50
+
51
+ ### Change Shape
52
+ The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl’s choice).
53
+
54
+ In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.
@@ -0,0 +1,33 @@
1
+ ---
2
+ size: Tiny
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 11
6
+ armor: natural armor
7
+ hp: 2/2
8
+ hp-dice: 1d4
9
+ speed: 20 ft
10
+ swim: 20 ft
11
+ str: 2
12
+ dex: 11
13
+ con: 10
14
+ int: 1
15
+ wis: 8
16
+ cha: 2
17
+ skills: [Stealth +2]
18
+ blindsight: 30 ft
19
+ passive-perception: 9
20
+ cr: "0"
21
+ xp-value: 10
22
+ image: "[[crab.svg]]"
23
+ ---
24
+
25
+ ## Traits
26
+
27
+ ### Amphibious
28
+ The crab can breathe air and water.
29
+
30
+ ## Actions
31
+
32
+ ### Claw
33
+ *Melee Weapon Attack:* +0 to hit, reach 5 ft., one target. *Hit:* 1 bludgeoning damage.
@@ -0,0 +1,32 @@
1
+ ---
2
+ size: Large
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 12
6
+ armor: natural armor
7
+ hp: 19/19
8
+ hp-dice: 3d10 + 3
9
+ speed: 20 ft
10
+ swim: 30 ft
11
+ str: 15
12
+ dex: 10
13
+ con: 13
14
+ int: 2
15
+ wis: 10
16
+ cha: 5
17
+ skills: [Stealth +2]
18
+ passive-perception: 10
19
+ cr: "1/2"
20
+ xp-value: 100
21
+ image: "[[croc-jaws.svg]]"
22
+ ---
23
+
24
+ ## Traits
25
+
26
+ ### Hold Breath
27
+ The crocodile can hold its breath for 15 minutes.
28
+
29
+ ## Actions
30
+
31
+ ### Bite
32
+ *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can’t bite another target.
@@ -0,0 +1,46 @@
1
+ ---
2
+ size: Medium
3
+ category: humanoid (any race)
4
+ alignment: any non-good alignment
5
+ ac: 13
6
+ armor: leather armor
7
+ hp: 33/33
8
+ hp-dice: 6d8 + 6
9
+ speed: 30 ft
10
+ str: 11
11
+ dex: 14
12
+ con: 12
13
+ int: 10
14
+ wis: 13
15
+ cha: 14
16
+ skills: [Deception +4, Persuasion +4, Religion +2]
17
+ passive-perception: 11
18
+ languages: [any one language (usually Common)]
19
+ slots-1: 4/4
20
+ slots-2: 3/3
21
+ cr: "2"
22
+ xp-value: 450
23
+ image: "[[cultist-skoll.svg]]"
24
+ ---
25
+
26
+ Fanatics are often part of a cult’s leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.
27
+
28
+ ## Traits
29
+
30
+ ### Dark Devotion
31
+ The fanatic has advantage on saving throws against being charmed or frightened.
32
+
33
+ ### Spellcasting
34
+ The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
35
+
36
+ - Cantrips (at will): *light*, *sacred flame*, *thaumaturgy*
37
+ - 1st level (4 slots): *command*, *inflict wounds*, *shield of faith*
38
+ - 2nd level (3 slots): *hold person*, *spiritual weapon*
39
+
40
+ ## Actions
41
+
42
+ ### Multiattack
43
+ The fanatic makes two melee attacks.
44
+
45
+ ### Dagger
46
+ *Melee or Ranged Weapon Attack:* +4 to hit, reach 5 ft. or range 20/60 ft., one creature. *Hit*: 4 (1d4 + 2) piercing damage.
@@ -0,0 +1,34 @@
1
+ ---
2
+ size: Medium
3
+ category: humanoid (any race)
4
+ alignment: any non-good alignment
5
+ ac: 12
6
+ armor: leather armor
7
+ hp: 9/9
8
+ hp-dice: 2d8
9
+ speed: 30 ft
10
+ str: 11
11
+ dex: 12
12
+ con: 10
13
+ int: 10
14
+ wis: 11
15
+ cha: 10
16
+ skills: [Deception +2, Religion +2]
17
+ passive-perception: 10
18
+ languages: [any one language (usually Common)]
19
+ cr: "1/8"
20
+ xp-value: 25
21
+ image: "[[cultist-lorc.svg]]"
22
+ ---
23
+
24
+ Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.
25
+
26
+ ## Traits
27
+
28
+ ### Dark Devotion
29
+ The cultist has advantage on saving throws against being charmed or frightened.
30
+
31
+ ## Actions
32
+
33
+ ### Scimitar
34
+ *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 4 (1d6 + 1) slashing damage.
@@ -0,0 +1,42 @@
1
+ ---
2
+ size: Small
3
+ category: monstrosity
4
+ alignment: unaligned
5
+ ac: 11
6
+ hp: 22/22
7
+ hp-dice: 5d6 + 5
8
+ speed: 10 ft
9
+ fly: 30 ft
10
+ str: 16
11
+ dex: 12
12
+ con: 13
13
+ int: 2
14
+ wis: 10
15
+ cha: 5
16
+ skills: [Stealth +3]
17
+ blindsight: 60 ft
18
+ passive-perception: 10
19
+ cr: "1/2"
20
+ xp-value: 100
21
+ image: "[[squid.svg]]"
22
+ ---
23
+
24
+ ## Traits
25
+
26
+ ### Echolocation
27
+ The darkmantle can’t use its blindsight while deafened.
28
+
29
+ ### False Appearance
30
+ While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite.
31
+
32
+ ## Actions
33
+
34
+ ### Crush
35
+ *Melee Weapon Attack:* +5 to hit, reach 5 ft., one creature. *Hit:* 6 (1d6 + 3) bludgeoning damage, and the darkmantle attaches to the target. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target’s head, and the target is also blinded and unable to breathe while the darkmantle is attached in this way.
36
+
37
+ While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle’s speed also becomes 0, it can’t benefit from any bonus to its speed, and it moves with the target.
38
+
39
+ A creature can detach the darkmantle by making a successful DC 13 Strength check as an action. On its turn, the darkmantle can detach itself from the target by using 5 feet of movement.
40
+
41
+ ### Darkness Aura (1/Day)
42
+ A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can’t penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.
@@ -0,0 +1,36 @@
1
+ ---
2
+ size: Medium
3
+ category: monstrosity
4
+ alignment: neutral evil
5
+ ac: 12
6
+ hp: 39/39
7
+ hp-dice: 6d8 + 12
8
+ speed: 40 ft
9
+ str: 15
10
+ dex: 14
11
+ con: 14
12
+ int: 3
13
+ wis: 13
14
+ cha: 6
15
+ skills: [Perception +5, Stealth +4]
16
+ darkvision: 120 ft
17
+ passive-perception: 15
18
+ cr: "1"
19
+ xp-value: 200
20
+ image: "[[basset-hound-head.svg]]"
21
+ ---
22
+
23
+ A death dog is an ugly two-headed hound that roams plains, and deserts. Hate burns in a death dog’s heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva carries a foul disease that causes a victim’s flesh to slowly rot off the bone.
24
+
25
+ ## Traits
26
+
27
+ ### Two-Headed
28
+ The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
29
+
30
+ ## Actions
31
+
32
+ ### Multiattack
33
+ The dog makes two bite attacks.
34
+
35
+ ### Bite
36
+ *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.
@@ -0,0 +1,46 @@
1
+ ---
2
+ aliases: ["Gnome, Deep (Svirfneblin)"]
3
+ size: Small
4
+ category: humanoid (gnome)
5
+ alignment: neutral good
6
+ ac: 15
7
+ armor: chain shirt
8
+ hp: 16/16
9
+ hp-dice: 3d6 + 6
10
+ speed: 20 ft
11
+ str: 15
12
+ dex: 14
13
+ con: 14
14
+ int: 12
15
+ wis: 10
16
+ cha: 9
17
+ skills: [Investigation +3, Perception +2, Stealth +4]
18
+ darkvision: 120 ft
19
+ passive-perception: 12
20
+ languages: [Gnomish, Terran, Undercommon]
21
+ cr: "1/2"
22
+ xp-value: 100
23
+ image: "[[bad-gnome.svg]]"
24
+ ---
25
+
26
+ ## Traits
27
+
28
+ ### Stone Camouflage
29
+ The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
30
+
31
+ ### Gnome Cunning
32
+ The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
33
+
34
+ ### Innate Spellcasting
35
+ The gnome’s innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:
36
+
37
+ - At will: *nondetection* (self only)
38
+ - 1/day each: *blindness/deafness*, *blur*, *disguise self*
39
+
40
+ ## Actions
41
+
42
+ ### War Pick
43
+ *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (1d8 + 2) piercing damage.
44
+
45
+ ### Poisoned Dart
46
+ *Ranged Weapon Attack:* +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
@@ -0,0 +1,24 @@
1
+ ---
2
+ size: Medium
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 13
6
+ hp: 4/4
7
+ hp-dice: 1d8
8
+ speed: 50 ft
9
+ str: 11
10
+ dex: 16
11
+ con: 11
12
+ int: 2
13
+ wis: 14
14
+ cha: 5
15
+ passive-perception: 12
16
+ cr: "0"
17
+ xp-value: 10
18
+ image: "[[deer-head.svg]]"
19
+ ---
20
+
21
+ ## Actions
22
+
23
+ ### Bite
24
+ *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 2 (1d4) piercing damage.
@@ -0,0 +1,57 @@
1
+ ---
2
+ size: Medium
3
+ category: celestial
4
+ alignment: lawful good
5
+ ac: 17
6
+ armor: natural armor
7
+ hp: 136/136
8
+ hp-dice: 16d8 + 64
9
+ speed: 30 ft
10
+ fly: 90 ft
11
+ str: 18
12
+ dex: 18
13
+ con: 18
14
+ int: 17
15
+ wis: 20
16
+ cha: 20
17
+ saves: [Wis +9, Cha +9]
18
+ skills: [Insight +9, Perception +9]
19
+ damage-resistances: [radiant, "bludgeoning, piercing, and slashing from nonmagical attacks"]
20
+ condition-immunities: [charmed, exhaustion, frightened]
21
+ darkvision: 120 ft
22
+ passive-perception: 19
23
+ languages: [all, telepathy 120 ft]
24
+ cr: "10"
25
+ xp-value: 5900
26
+ image: "[[angel-outfit.svg]]"
27
+ ---
28
+
29
+ ## Traits
30
+
31
+ ### Angelic Weapons
32
+ The deva’s weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).
33
+
34
+ ### Innate Spellcasting
35
+ The deva’s spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:
36
+
37
+ - At will: *detect evil and good*
38
+ - 1/day each: *commune*, *raise dead*
39
+
40
+ ### Magic Resistance
41
+ The deva has advantage on saving throws against spells and other magical effects.
42
+
43
+ ## Actions
44
+
45
+ ### Multiattack
46
+ The deva makes two melee attacks.
47
+
48
+ ### Mace
49
+ *Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.
50
+
51
+ ### Healing Touch (3/Day)
52
+ The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.
53
+
54
+ ### Change Shape
55
+ The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva’s choice).
56
+
57
+ In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.
@@ -0,0 +1,34 @@
1
+ ---
2
+ size: Large
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 14
6
+ armor: natural armor
7
+ hp: 37/37
8
+ hp-dice: 5d10 + 10
9
+ speed: 50 ft
10
+ str: 17
11
+ dex: 15
12
+ con: 15
13
+ int: 3
14
+ wis: 12
15
+ cha: 7
16
+ skills: [Perception +3, Stealth +4]
17
+ passive-perception: 13
18
+ cr: "1"
19
+ xp-value: 200
20
+ image: "[[direwolf.svg]]"
21
+ ---
22
+
23
+ ## Traits
24
+
25
+ ### Keen Hearing and Smell
26
+ The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
27
+
28
+ ### Pack Tactics
29
+ The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
30
+
31
+ ## Actions
32
+
33
+ ### Bite
34
+ *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
@@ -0,0 +1,50 @@
1
+ ---
2
+ size: Large
3
+ category: elemental
4
+ alignment: chaotic good
5
+ ac: 17
6
+ armor: natural armor
7
+ hp: 161/161
8
+ hp-dice: 14d10 + 84
9
+ speed: 30 ft
10
+ fly: 90 ft
11
+ str: 21
12
+ dex: 15
13
+ con: 22
14
+ int: 15
15
+ wis: 16
16
+ cha: 20
17
+ saves: [Dex +6, Wis +7, Cha +9]
18
+ damage-immunities: [lightning, thunder]
19
+ darkvision: 120 ft
20
+ passive-perception: 13
21
+ languages: [Auran]
22
+ cr: "11"
23
+ xp-value: 7200
24
+ image: "[[djinn.svg]]"
25
+ ---
26
+
27
+ ## Traits
28
+
29
+ ### Elemental Demise
30
+ If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.
31
+
32
+ ### Innate Spellcasting
33
+ The djinni’s innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
34
+
35
+ - At will: *detect evil and good*, *detect magic*, *thunderwave*
36
+ - 3/day each: *create food and water* (can create wine instead of water), *tongues*, *wind walk*
37
+ - 1/day each: *conjure elemental* (air elemental only), *creation*, *gaseous form*, *invisibility*, *major image*, *plane shift*
38
+
39
+ ## Actions
40
+
41
+ ### Multiattack
42
+ The djinni makes three scimitar attacks.
43
+
44
+ ### Scimitar
45
+ *Melee Weapon Attack:* +9 to hit, reach 5 ft., one target. *Hit:* 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni’s choice).
46
+
47
+ ### Create Whirlwind
48
+ A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it.
49
+
50
+ A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.
@@ -0,0 +1,45 @@
1
+ ---
2
+ size: Medium
3
+ category: monstrosity (shapechanger)
4
+ alignment: neutral
5
+ ac: 14
6
+ hp: 52/52
7
+ hp-dice: 8d8 + 16
8
+ speed: 30 ft
9
+ str: 11
10
+ dex: 18
11
+ con: 14
12
+ int: 11
13
+ wis: 12
14
+ cha: 14
15
+ skills: [Deception +6, Insight +3]
16
+ condition-immunities: [charmed]
17
+ darkvision: 60 ft
18
+ passive-perception: 11
19
+ languages: [Common]
20
+ cr: "3"
21
+ xp-value: 700
22
+ image: "[[duality-mask.svg]]"
23
+ ---
24
+
25
+ ## Traits
26
+
27
+ ### Shapechanger
28
+ The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
29
+
30
+ ### Ambusher
31
+ In the first round of a combat, the doppelganger has advantage on attack rolls against any creature it has surprised.
32
+
33
+ ### Surprise Attack
34
+ If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
35
+
36
+ ## Actions
37
+
38
+ ### Multiattack
39
+ The doppelganger makes two melee attacks.
40
+
41
+ ### Slam
42
+ *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 7 (1d6 + 4) bludgeoning damage.
43
+
44
+ ### Read Thoughts
45
+ The doppelganger magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger’s concentration isn’t broken (as if concentrating on a spell). While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
@@ -0,0 +1,24 @@
1
+ ---
2
+ size: Large
3
+ category: beast
4
+ alignment: unaligned
5
+ ac: 10
6
+ hp: 19/19
7
+ hp-dice: 3d10 + 3
8
+ speed: 40 ft
9
+ str: 18
10
+ dex: 10
11
+ con: 12
12
+ int: 2
13
+ wis: 11
14
+ cha: 7
15
+ passive-perception: 10
16
+ cr: "1/4"
17
+ xp-value: 50
18
+ image: "[[horse-head-delapouite.svg]]"
19
+ ---
20
+
21
+ ## Actions
22
+
23
+ ### Hooves
24
+ *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 9 (2d4 + 4) bludgeoning damage.
@@ -0,0 +1,47 @@
1
+ ---
2
+ size: Gargantuan
3
+ category: dragon
4
+ alignment: neutral
5
+ ac: 20
6
+ armor: natural armor
7
+ hp: 341/341
8
+ hp-dice: 22d20 + 110
9
+ speed: 20 ft
10
+ swim: 40 ft
11
+ str: 25
12
+ dex: 10
13
+ con: 20
14
+ int: 10
15
+ wis: 12
16
+ cha: 12
17
+ saves: [Dex +6, Con +11, Wis +7]
18
+ damage-resistances: [fire]
19
+ darkvision: 120 ft
20
+ passive-perception: 11
21
+ languages: [Aquan, Draconic]
22
+ cr: "17"
23
+ xp-value: 18000
24
+ image: "[[turtle.svg]]"
25
+ ---
26
+
27
+ ## Traits
28
+
29
+ ### Amphibious
30
+ The dragon turtle can breathe air and water.
31
+
32
+ ## Actions
33
+
34
+ ### Multiattack
35
+ The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
36
+
37
+ ### Bite
38
+ *Melee Weapon Attack:* +13 to hit, reach 15 ft., one target. *Hit:* 26 (3d12 + 7) piercing damage.
39
+
40
+ ### Claw
41
+ *Melee Weapon Attack:* +13 to hit, reach 10 ft., one target. *Hit:* 16 (2d8 + 7) slashing damage.
42
+
43
+ ### Tail
44
+ *Melee Weapon Attack:* +13 to hit, reach 15 ft., one target. *Hit:* 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
45
+
46
+ ### Steam Breath (Recharge 5–6)
47
+ The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn’t grant resistance against this damage.
@@ -0,0 +1,58 @@
1
+ ---
2
+ size: Medium
3
+ category: race
4
+ speed: 30 ft
5
+ languages: [Common, Draconic]
6
+ breath-weapon: 1/1
7
+ image: "[[dragon-head-faithtoken.svg]]"
8
+ ---
9
+
10
+ Your draconic heritage manifests in a variety of traits you share with other dragonborn.
11
+
12
+ ## Traits
13
+
14
+ ### Ability Score Increase
15
+ Your Strength score increases by 2, and your Charisma score increases by 1.
16
+
17
+ ### Age
18
+ Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.
19
+
20
+ ### Alignment
21
+ Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil. Most dragonborn are good, but those who side with evil can be terrible villains.
22
+
23
+ ### Size
24
+ Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.
25
+
26
+ ### Speed
27
+ Your base walking speed is 30 feet.
28
+
29
+ ### Draconic Ancestry
30
+ You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
31
+
32
+ **Draconic Ancestry**
33
+
34
+ | Dragon | Damage Type | Breath Weapon |
35
+ |---|---|---|
36
+ | Black | Acid | 5 by 30 ft. line (Dex. save) |
37
+ | Blue | Lightning | 5 by 30 ft. line (Dex. save) |
38
+ | Brass | Fire | 5 by 30 ft. line (Dex. save) |
39
+ | Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
40
+ | Copper | Acid | 5 by 30 ft. line (Dex. save) |
41
+ | Gold | Fire | 15 ft. cone (Dex. save) |
42
+ | Green | Poison | 15 ft. cone (Con. save) |
43
+ | Red | Fire | 15 ft. cone (Dex. save) |
44
+ | Silver | Cold | 15 ft. cone (Con. save) |
45
+ | White | Cold | 15 ft. cone (Con. save) |
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+
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+ ### Breath Weapon
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+ You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation.
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+
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+ When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.
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+
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+ After you use your breath weapon, you can't use it again until you complete a short or long rest.
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+
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+ ### Damage Resistance
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+ You have resistance to the damage type associated with your draconic ancestry.
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+
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+ ### Languages
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+ You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.