blacktrigram 0.7.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +201 -0
- package/README.md +866 -0
- package/SECURITY.md +124 -0
- package/lib/App.d.ts +4 -0
- package/lib/App.d.ts.map +1 -0
- package/lib/App2.js +386 -0
- package/lib/App2.js.map +1 -0
- package/lib/_virtual/_rolldown/runtime.js +13 -0
- package/lib/assets/index.css +1146 -0
- package/lib/audio/AudioAssetLoader.d.ts +101 -0
- package/lib/audio/AudioAssetLoader.d.ts.map +1 -0
- package/lib/audio/AudioAssetLoader.js +245 -0
- package/lib/audio/AudioAssetLoader.js.map +1 -0
- package/lib/audio/AudioAssetRegistry.d.ts +126 -0
- package/lib/audio/AudioAssetRegistry.d.ts.map +1 -0
- package/lib/audio/AudioAssetRegistry.js +970 -0
- package/lib/audio/AudioAssetRegistry.js.map +1 -0
- package/lib/audio/AudioCache.d.ts +135 -0
- package/lib/audio/AudioCache.d.ts.map +1 -0
- package/lib/audio/AudioCache.js +211 -0
- package/lib/audio/AudioCache.js.map +1 -0
- package/lib/audio/AudioManager.d.ts +162 -0
- package/lib/audio/AudioManager.d.ts.map +1 -0
- package/lib/audio/AudioManager.js +508 -0
- package/lib/audio/AudioManager.js.map +1 -0
- package/lib/audio/AudioMonitor.d.ts +122 -0
- package/lib/audio/AudioMonitor.d.ts.map +1 -0
- package/lib/audio/AudioMonitor.js +215 -0
- package/lib/audio/AudioMonitor.js.map +1 -0
- package/lib/audio/AudioPool.d.ts +108 -0
- package/lib/audio/AudioPool.d.ts.map +1 -0
- package/lib/audio/AudioPool.js +206 -0
- package/lib/audio/AudioPool.js.map +1 -0
- package/lib/audio/AudioProvider.d.ts +28 -0
- package/lib/audio/AudioProvider.d.ts.map +1 -0
- package/lib/audio/AudioProvider.js +135 -0
- package/lib/audio/AudioProvider.js.map +1 -0
- package/lib/audio/AudioUtils.d.ts +77 -0
- package/lib/audio/AudioUtils.d.ts.map +1 -0
- package/lib/audio/AudioUtils.js +164 -0
- package/lib/audio/AudioUtils.js.map +1 -0
- package/lib/audio/BoneImpactAudioMap.d.ts +64 -0
- package/lib/audio/BoneImpactAudioMap.d.ts.map +1 -0
- package/lib/audio/BoneImpactAudioMap.js +133 -0
- package/lib/audio/BoneImpactAudioMap.js.map +1 -0
- package/lib/audio/VariantSelector.d.ts +69 -0
- package/lib/audio/VariantSelector.d.ts.map +1 -0
- package/lib/audio/VariantSelector.js +177 -0
- package/lib/audio/VariantSelector.js.map +1 -0
- package/lib/audio/index.d.ts +13 -0
- package/lib/audio/index.d.ts.map +1 -0
- package/lib/audio/index.js +41 -0
- package/lib/audio/index.js.map +1 -0
- package/lib/audio/types.d.ts +220 -0
- package/lib/audio/types.d.ts.map +1 -0
- package/lib/audio/types.js +12 -0
- package/lib/audio/types.js.map +1 -0
- package/lib/components/effects/WindParticles3D.d.ts +83 -0
- package/lib/components/effects/WindParticles3D.d.ts.map +1 -0
- package/lib/components/effects/index.d.ts +6 -0
- package/lib/components/effects/index.d.ts.map +1 -0
- package/lib/components/index.d.ts +5 -0
- package/lib/components/index.d.ts.map +1 -0
- package/lib/components/index.js +74 -0
- package/lib/components/index.js.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts +74 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.js +1912 -0
- package/lib/components/screens/combat/CombatScreen3D.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts +39 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js +52 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts +35 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js +78 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts +23 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js +214 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts +54 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js +357 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts +32 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js +254 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts +63 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js +108 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts +42 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js +259 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts +73 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts +108 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js +232 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts +53 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js +87 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts +80 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js +278 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js +248 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts +60 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts +37 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js +184 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts +49 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js +66 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js.map +1 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts +93 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts +57 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts +88 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts +67 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js +261 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts +45 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts +61 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts +47 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js +65 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts +52 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js +103 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js +296 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts +72 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/index.d.ts +121 -0
- package/lib/components/screens/combat/components/effects/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts +31 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js +242 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts +74 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js +275 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts +25 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js +61 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts +43 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js +139 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts +50 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js +155 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js +103 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js +101 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts +47 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js +141 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts +25 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js +129 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts +48 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js +131 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts +82 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js +73 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts +80 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js +79 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/index.d.ts +22 -0
- package/lib/components/screens/combat/components/hud/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/index.js +4 -0
- package/lib/components/screens/combat/components/index.d.ts +47 -0
- package/lib/components/screens/combat/components/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/index.js +23 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts +52 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js +113 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts +49 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js +150 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts +44 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js +83 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts +83 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js +161 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts +38 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js +37 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts +37 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js +33 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js.map +1 -0
- package/lib/components/screens/combat/helpers/index.d.ts +8 -0
- package/lib/components/screens/combat/helpers/index.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/index.js +2 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts +108 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useAICombat.js +806 -0
- package/lib/components/screens/combat/hooks/useAICombat.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts +106 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.js +766 -0
- package/lib/components/screens/combat/hooks/useCombatActions.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts +85 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.js +202 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.d.ts +40 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.js +287 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.d.ts +61 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.js +89 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatState.d.ts +75 -0
- package/lib/components/screens/combat/hooks/useCombatState.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatState.js +182 -0
- package/lib/components/screens/combat/hooks/useCombatState.js.map +1 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts +36 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts +63 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/index.d.ts +4 -0
- package/lib/components/screens/combat/index.d.ts.map +1 -0
- package/lib/components/screens/combat/index.js +25 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts +12 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts.map +1 -0
- package/lib/components/screens/controls/ControlsScreen3D.js +1248 -0
- package/lib/components/screens/controls/ControlsScreen3D.js.map +1 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts +35 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.js +155 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.js.map +1 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts +31 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js +100 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js.map +1 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.d.ts +32 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.d.ts.map +1 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.js +250 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.js.map +1 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.d.ts +35 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.js +222 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.js.map +1 -0
- package/lib/components/screens/controls/components/Key3D.d.ts +36 -0
- package/lib/components/screens/controls/components/Key3D.d.ts.map +1 -0
- package/lib/components/screens/controls/components/Key3D.js +169 -0
- package/lib/components/screens/controls/components/Key3D.js.map +1 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.d.ts +37 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.d.ts.map +1 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.js +120 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.js.map +1 -0
- package/lib/components/screens/controls/components/index.d.ts +20 -0
- package/lib/components/screens/controls/components/index.d.ts.map +1 -0
- package/lib/components/screens/controls/constants/ControlsConstants.d.ts +67 -0
- package/lib/components/screens/controls/constants/ControlsConstants.d.ts.map +1 -0
- package/lib/components/screens/controls/constants/ControlsConstants.js +504 -0
- package/lib/components/screens/controls/constants/ControlsConstants.js.map +1 -0
- package/lib/components/screens/controls/hooks/useControlsState.d.ts +46 -0
- package/lib/components/screens/controls/hooks/useControlsState.d.ts.map +1 -0
- package/lib/components/screens/controls/hooks/useControlsState.js +71 -0
- package/lib/components/screens/controls/hooks/useControlsState.js.map +1 -0
- package/lib/components/screens/endscreen/EndScreen3D.d.ts +18 -0
- package/lib/components/screens/endscreen/EndScreen3D.d.ts.map +1 -0
- package/lib/components/screens/endscreen/EndScreen3D.js +367 -0
- package/lib/components/screens/endscreen/EndScreen3D.js.map +1 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.d.ts +9 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.js +205 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.js.map +1 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.d.ts +13 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.js +321 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.d.ts +28 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.js +93 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.d.ts +13 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.js +294 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.d.ts +13 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.js +210 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.d.ts +9 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.js +299 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.js.map +1 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.d.ts +14 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.js +170 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/animations.d.ts +25 -0
- package/lib/components/screens/endscreen/components/animations.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/animations.js +71 -0
- package/lib/components/screens/endscreen/components/animations.js.map +1 -0
- package/lib/components/screens/endscreen/components/index.d.ts +19 -0
- package/lib/components/screens/endscreen/components/index.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/index.js +8 -0
- package/lib/components/screens/endscreen/index.d.ts +9 -0
- package/lib/components/screens/endscreen/index.d.ts.map +1 -0
- package/lib/components/screens/endscreen/index.js +10 -0
- package/lib/components/screens/intro/IntroScreen3D.d.ts +16 -0
- package/lib/components/screens/intro/IntroScreen3D.d.ts.map +1 -0
- package/lib/components/screens/intro/IntroScreen3D.js +488 -0
- package/lib/components/screens/intro/IntroScreen3D.js.map +1 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.d.ts +53 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.js +146 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.d.ts +20 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.js +154 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.d.ts +38 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.js +235 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.d.ts +35 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.js +325 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.d.ts +19 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.js +88 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.d.ts +65 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.js +143 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.d.ts +27 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.js +153 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.d.ts +47 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.js +128 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.js.map +1 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.d.ts +12 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.d.ts.map +1 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.js +561 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.js.map +1 -0
- package/lib/components/screens/philosophy/components/InteractiveTrigramGridOverlayHtml.d.ts +40 -0
- package/lib/components/screens/philosophy/components/InteractiveTrigramGridOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/PhilosophyNavigationOverlayHtml.d.ts +40 -0
- package/lib/components/screens/philosophy/components/PhilosophyNavigationOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/PhilosophySectionOverlayHtml.d.ts +46 -0
- package/lib/components/screens/philosophy/components/PhilosophySectionOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/PhilosophyTextOverlayHtml.d.ts +42 -0
- package/lib/components/screens/philosophy/components/PhilosophyTextOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/TrigramSymbol3D.d.ts +49 -0
- package/lib/components/screens/philosophy/components/TrigramSymbol3D.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/TrigramVisualization3D.d.ts +43 -0
- package/lib/components/screens/philosophy/components/TrigramVisualization3D.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/index.d.ts +23 -0
- package/lib/components/screens/philosophy/components/index.d.ts.map +1 -0
- package/lib/components/screens/philosophy/hooks/index.d.ts +10 -0
- package/lib/components/screens/philosophy/hooks/index.d.ts.map +1 -0
- package/lib/components/screens/philosophy/hooks/usePhilosophyState.d.ts +50 -0
- package/lib/components/screens/philosophy/hooks/usePhilosophyState.d.ts.map +1 -0
- package/lib/components/screens/training/TrainingScreen3D.d.ts +51 -0
- package/lib/components/screens/training/TrainingScreen3D.d.ts.map +1 -0
- package/lib/components/screens/training/TrainingScreen3D.js +947 -0
- package/lib/components/screens/training/TrainingScreen3D.js.map +1 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.d.ts +31 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.js +189 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.d.ts +31 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.js +679 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.js.map +1 -0
- package/lib/components/screens/training/components/DamageNumber3D.d.ts +28 -0
- package/lib/components/screens/training/components/DamageNumber3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/DamageNumber3D.js +6 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.d.ts +47 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.js +380 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.js.map +1 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.d.ts +47 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.js +292 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.d.ts +32 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.js +258 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.js.map +1 -0
- package/lib/components/screens/training/components/TrainingAICharacter3D.d.ts +36 -0
- package/lib/components/screens/training/components/TrainingAICharacter3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingAICharacter3D.js +6 -0
- package/lib/components/screens/training/components/TrainingArena3D.d.ts +22 -0
- package/lib/components/screens/training/components/TrainingArena3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingArena3D.js +5 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.d.ts +73 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.js +107 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.d.ts +50 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.js +129 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingDummy3D.d.ts +72 -0
- package/lib/components/screens/training/components/TrainingDummy3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingDummy3D.js +298 -0
- package/lib/components/screens/training/components/TrainingDummy3D.js.map +1 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.d.ts +30 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.js +44 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingHitEffects3D.d.ts +27 -0
- package/lib/components/screens/training/components/TrainingHitEffects3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingHitEffects3D.js +6 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.d.ts +51 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.js +188 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.d.ts +63 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.js +253 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.d.ts +37 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.js +210 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.js.map +1 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.d.ts +29 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.js +195 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.d.ts +59 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.js +145 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.d.ts +47 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.js +59 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.d.ts +68 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.js +93 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.d.ts +55 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.js +184 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/index.d.ts +13 -0
- package/lib/components/screens/training/components/hud/index.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/index.js +4 -0
- package/lib/components/screens/training/components/index.d.ts +22 -0
- package/lib/components/screens/training/components/index.d.ts.map +1 -0
- package/lib/components/screens/training/components/index.js +19 -0
- package/lib/components/screens/training/hooks/useAttackMovement.d.ts +69 -0
- package/lib/components/screens/training/hooks/useAttackMovement.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useAttackMovement.js +118 -0
- package/lib/components/screens/training/hooks/useAttackMovement.js.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingActions.d.ts +82 -0
- package/lib/components/screens/training/hooks/useTrainingActions.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingActions.js +284 -0
- package/lib/components/screens/training/hooks/useTrainingActions.js.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.d.ts +62 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.js +96 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.js.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingState.d.ts +100 -0
- package/lib/components/screens/training/hooks/useTrainingState.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingState.js +344 -0
- package/lib/components/screens/training/hooks/useTrainingState.js.map +1 -0
- package/lib/components/screens/training/index.d.ts +4 -0
- package/lib/components/screens/training/index.d.ts.map +1 -0
- package/lib/components/screens/training/index.js +16 -0
- package/lib/components/shared/base/AccessibilityProvider.d.ts +51 -0
- package/lib/components/shared/base/AccessibilityProvider.d.ts.map +1 -0
- package/lib/components/shared/base/AccessibilityProvider.js +71 -0
- package/lib/components/shared/base/AccessibilityProvider.js.map +1 -0
- package/lib/components/shared/base/BaseButton.d.ts +42 -0
- package/lib/components/shared/base/BaseButton.d.ts.map +1 -0
- package/lib/components/shared/base/BaseButton.js +214 -0
- package/lib/components/shared/base/BaseButton.js.map +1 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.d.ts +52 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.d.ts.map +1 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.js +130 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.js.map +1 -0
- package/lib/components/shared/base/BasePanel.d.ts +30 -0
- package/lib/components/shared/base/BasePanel.d.ts.map +1 -0
- package/lib/components/shared/base/BasePanel.js +83 -0
- package/lib/components/shared/base/BasePanel.js.map +1 -0
- package/lib/components/shared/base/BaseText.d.ts +40 -0
- package/lib/components/shared/base/BaseText.d.ts.map +1 -0
- package/lib/components/shared/base/BaseText.js +157 -0
- package/lib/components/shared/base/BaseText.js.map +1 -0
- package/lib/components/shared/base/ResponsiveContainer.d.ts +126 -0
- package/lib/components/shared/base/ResponsiveContainer.d.ts.map +1 -0
- package/lib/components/shared/base/index.d.ts +23 -0
- package/lib/components/shared/base/index.d.ts.map +1 -0
- package/lib/components/shared/base/index.js +6 -0
- package/lib/components/shared/base/layoutUtils.d.ts +102 -0
- package/lib/components/shared/base/layoutUtils.d.ts.map +1 -0
- package/lib/components/shared/base/useKoreanTheme.d.ts +206 -0
- package/lib/components/shared/base/useKoreanTheme.d.ts.map +1 -0
- package/lib/components/shared/base/useKoreanTheme.js +169 -0
- package/lib/components/shared/base/useKoreanTheme.js.map +1 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.d.ts +32 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.d.ts.map +1 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.js +69 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.js.map +1 -0
- package/lib/components/shared/effects/ScreenFlash.d.ts +98 -0
- package/lib/components/shared/effects/ScreenFlash.d.ts.map +1 -0
- package/lib/components/shared/mobile/ActionButtons.d.ts +44 -0
- package/lib/components/shared/mobile/ActionButtons.d.ts.map +1 -0
- package/lib/components/shared/mobile/ActionButtons.js +324 -0
- package/lib/components/shared/mobile/ActionButtons.js.map +1 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.d.ts +64 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.d.ts.map +1 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.js +231 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.js.map +1 -0
- package/lib/components/shared/mobile/HapticController.d.ts +253 -0
- package/lib/components/shared/mobile/HapticController.d.ts.map +1 -0
- package/lib/components/shared/mobile/HapticController.js +280 -0
- package/lib/components/shared/mobile/HapticController.js.map +1 -0
- package/lib/components/shared/mobile/MobileControlsPure.d.ts +43 -0
- package/lib/components/shared/mobile/MobileControlsPure.d.ts.map +1 -0
- package/lib/components/shared/mobile/MobileControlsPure.js +294 -0
- package/lib/components/shared/mobile/MobileControlsPure.js.map +1 -0
- package/lib/components/shared/mobile/PerformanceMonitor.d.ts +249 -0
- package/lib/components/shared/mobile/PerformanceMonitor.d.ts.map +1 -0
- package/lib/components/shared/mobile/StanceWheelPure.d.ts +78 -0
- package/lib/components/shared/mobile/StanceWheelPure.d.ts.map +1 -0
- package/lib/components/shared/mobile/StanceWheelPure.js +386 -0
- package/lib/components/shared/mobile/StanceWheelPure.js.map +1 -0
- package/lib/components/shared/mobile/TouchOptimizer.d.ts +154 -0
- package/lib/components/shared/mobile/TouchOptimizer.d.ts.map +1 -0
- package/lib/components/shared/mobile/TouchOptimizer.js +83 -0
- package/lib/components/shared/mobile/TouchOptimizer.js.map +1 -0
- package/lib/components/shared/mobile/VirtualDPad.d.ts +49 -0
- package/lib/components/shared/mobile/VirtualDPad.d.ts.map +1 -0
- package/lib/components/shared/mobile/VirtualDPad.js +289 -0
- package/lib/components/shared/mobile/VirtualDPad.js.map +1 -0
- package/lib/components/shared/mobile/index.d.ts +31 -0
- package/lib/components/shared/mobile/index.d.ts.map +1 -0
- package/lib/components/shared/mobile/index.js +7 -0
- package/lib/components/shared/three/anatomy/BodySurface.d.ts +78 -0
- package/lib/components/shared/three/anatomy/BodySurface.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BodySurface.js +393 -0
- package/lib/components/shared/three/anatomy/BodySurface.js.map +1 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.d.ts +147 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.js +541 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.js.map +1 -0
- package/lib/components/shared/three/anatomy/BoneClothing.d.ts +89 -0
- package/lib/components/shared/three/anatomy/BoneClothing.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BoneClothing.js +345 -0
- package/lib/components/shared/three/anatomy/BoneClothing.js.map +1 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.d.ts +129 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.js +266 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.js.map +1 -0
- package/lib/components/shared/three/anatomy/Face3D.d.ts +40 -0
- package/lib/components/shared/three/anatomy/Face3D.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/Face3D.js +426 -0
- package/lib/components/shared/three/anatomy/Face3D.js.map +1 -0
- package/lib/components/shared/three/anatomy/Foot3D.d.ts +71 -0
- package/lib/components/shared/three/anatomy/Foot3D.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/Foot3D.js +178 -0
- package/lib/components/shared/three/anatomy/Foot3D.js.map +1 -0
- package/lib/components/shared/three/anatomy/Hand3D.d.ts +101 -0
- package/lib/components/shared/three/anatomy/Hand3D.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/Hand3D.js +376 -0
- package/lib/components/shared/three/anatomy/Hand3D.js.map +1 -0
- package/lib/components/shared/three/effects/ActionFeedback.d.ts +78 -0
- package/lib/components/shared/three/effects/ActionFeedback.d.ts.map +1 -0
- package/lib/components/shared/three/effects/ActionFeedback.js +236 -0
- package/lib/components/shared/three/effects/ActionFeedback.js.map +1 -0
- package/lib/components/shared/three/effects/DamageNumbers.d.ts +36 -0
- package/lib/components/shared/three/effects/DamageNumbers.d.ts.map +1 -0
- package/lib/components/shared/three/effects/DamageNumbers.js +148 -0
- package/lib/components/shared/three/effects/DamageNumbers.js.map +1 -0
- package/lib/components/shared/three/effects/ExplosiveBurstEffect3D.d.ts +41 -0
- package/lib/components/shared/three/effects/ExplosiveBurstEffect3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/GrapplingIndicator3D.d.ts +49 -0
- package/lib/components/shared/three/effects/GrapplingIndicator3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/HitEffects3D.d.ts +28 -0
- package/lib/components/shared/three/effects/HitEffects3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/HitEffects3D.js +427 -0
- package/lib/components/shared/three/effects/HitEffects3D.js.map +1 -0
- package/lib/components/shared/three/effects/LimbExposureIndicator3D.d.ts +67 -0
- package/lib/components/shared/three/effects/LimbExposureIndicator3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/NerveDisruptionEffect3D.d.ts +63 -0
- package/lib/components/shared/three/effects/NerveDisruptionEffect3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.d.ts +36 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.d.ts.map +1 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.js +237 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.js.map +1 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.d.ts +52 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.js +128 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.js.map +1 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.d.ts +56 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.d.ts.map +1 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.js +174 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.js.map +1 -0
- package/lib/components/shared/three/effects/ThunderEffect3D.d.ts +39 -0
- package/lib/components/shared/three/effects/ThunderEffect3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.d.ts +48 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.js +249 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.js.map +1 -0
- package/lib/components/shared/three/index.d.ts +30 -0
- package/lib/components/shared/three/index.d.ts.map +1 -0
- package/lib/components/shared/three/index.js +9 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.d.ts +184 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.js +147 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.js.map +1 -0
- package/lib/components/shared/three/indicators/GuardIndicator.d.ts +58 -0
- package/lib/components/shared/three/indicators/GuardIndicator.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/GuardIndicator.js +259 -0
- package/lib/components/shared/three/indicators/GuardIndicator.js.map +1 -0
- package/lib/components/shared/three/indicators/HapticFeedback.d.ts +184 -0
- package/lib/components/shared/three/indicators/HapticFeedback.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/HapticFeedback.js +46 -0
- package/lib/components/shared/three/indicators/HapticFeedback.js.map +1 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.d.ts +53 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.js +222 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.js.map +1 -0
- package/lib/components/shared/three/indicators/TrigramSymbol3D.d.ts +82 -0
- package/lib/components/shared/three/indicators/TrigramSymbol3D.d.ts.map +1 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.d.ts +77 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.d.ts.map +1 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.js +118 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.js.map +1 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.d.ts +44 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.d.ts.map +1 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.js +358 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.js.map +1 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.d.ts +107 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.js +197 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.js.map +1 -0
- package/lib/components/shared/three/optimization/InstancedGeometry.d.ts +189 -0
- package/lib/components/shared/three/optimization/InstancedGeometry.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/InstancedGeometry.js +3 -0
- package/lib/components/shared/three/optimization/LODSystem.d.ts +126 -0
- package/lib/components/shared/three/optimization/LODSystem.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/LODSystem.js +3 -0
- package/lib/components/shared/three/optimization/index.d.ts +14 -0
- package/lib/components/shared/three/optimization/index.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/index.js +3 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.d.ts +31 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.js +84 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.js.map +1 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.d.ts +76 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.js +124 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.js.map +1 -0
- package/lib/components/shared/three/scene/CombatArena3D.d.ts +38 -0
- package/lib/components/shared/three/scene/CombatArena3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/CombatArena3D.js +256 -0
- package/lib/components/shared/three/scene/CombatArena3D.js.map +1 -0
- package/lib/components/shared/three/scene/DebugCollision.d.ts +64 -0
- package/lib/components/shared/three/scene/DebugCollision.d.ts.map +1 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.d.ts +29 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.js +122 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.js.map +1 -0
- package/lib/components/shared/three/ui/ArchetypeCard.d.ts +38 -0
- package/lib/components/shared/three/ui/ArchetypeCard.d.ts.map +1 -0
- package/lib/components/shared/three/ui/ArchetypeCard.js +213 -0
- package/lib/components/shared/three/ui/ArchetypeCard.js.map +1 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.d.ts +45 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.d.ts.map +1 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.js +206 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.js.map +1 -0
- package/lib/components/shared/three/ui/BreathingIndicator.d.ts +25 -0
- package/lib/components/shared/three/ui/BreathingIndicator.d.ts.map +1 -0
- package/lib/components/shared/three/ui/BreathingIndicator2.js +104 -0
- package/lib/components/shared/three/ui/BreathingIndicator2.js.map +1 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.d.ts +43 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.js +135 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.js.map +1 -0
- package/lib/components/shared/three/ui/ComboCounter.d.ts +42 -0
- package/lib/components/shared/three/ui/ComboCounter.d.ts.map +1 -0
- package/lib/components/shared/three/ui/ComboCounter.js +222 -0
- package/lib/components/shared/three/ui/ComboCounter.js.map +1 -0
- package/lib/components/shared/three/ui/HealthBar.d.ts +37 -0
- package/lib/components/shared/three/ui/HealthBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/HealthBar.js +112 -0
- package/lib/components/shared/three/ui/HealthBar.js.map +1 -0
- package/lib/components/shared/three/ui/KoreanButton.d.ts +37 -0
- package/lib/components/shared/three/ui/KoreanButton.d.ts.map +1 -0
- package/lib/components/shared/three/ui/KoreanButton.js +33 -0
- package/lib/components/shared/three/ui/KoreanButton.js.map +1 -0
- package/lib/components/shared/three/ui/KoreanPanel.d.ts +32 -0
- package/lib/components/shared/three/ui/KoreanPanel.d.ts.map +1 -0
- package/lib/components/shared/three/ui/KoreanPanel.js +29 -0
- package/lib/components/shared/three/ui/KoreanPanel.js.map +1 -0
- package/lib/components/shared/three/ui/KoreanText.d.ts +35 -0
- package/lib/components/shared/three/ui/KoreanText.d.ts.map +1 -0
- package/lib/components/shared/three/ui/KoreanText.js +32 -0
- package/lib/components/shared/three/ui/KoreanText.js.map +1 -0
- package/lib/components/shared/three/ui/MenuList.d.ts +47 -0
- package/lib/components/shared/three/ui/MenuList.d.ts.map +1 -0
- package/lib/components/shared/three/ui/MenuList.js +123 -0
- package/lib/components/shared/three/ui/MenuList.js.map +1 -0
- package/lib/components/shared/three/ui/PlayerHUD.d.ts +34 -0
- package/lib/components/shared/three/ui/PlayerHUD.d.ts.map +1 -0
- package/lib/components/shared/three/ui/PlayerHUD.js +231 -0
- package/lib/components/shared/three/ui/PlayerHUD.js.map +1 -0
- package/lib/components/shared/three/ui/ProgressBar.d.ts +48 -0
- package/lib/components/shared/three/ui/ProgressBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/ProgressBar.js +173 -0
- package/lib/components/shared/three/ui/ProgressBar.js.map +1 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.d.ts +62 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.d.ts.map +1 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.js +185 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.js.map +1 -0
- package/lib/components/shared/three/ui/StaminaBar.d.ts +37 -0
- package/lib/components/shared/three/ui/StaminaBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/StaminaBar.js +103 -0
- package/lib/components/shared/three/ui/StaminaBar.js.map +1 -0
- package/lib/components/shared/three/ui/TechniqueBar.d.ts +52 -0
- package/lib/components/shared/three/ui/TechniqueBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/TechniqueBar.js +128 -0
- package/lib/components/shared/three/ui/TechniqueBar.js.map +1 -0
- package/lib/components/shared/three/ui/TechniqueBarContainer.d.ts +49 -0
- package/lib/components/shared/three/ui/TechniqueBarContainer.d.ts.map +1 -0
- package/lib/components/shared/three/ui/TechniqueCard.d.ts +64 -0
- package/lib/components/shared/three/ui/TechniqueCard.d.ts.map +1 -0
- package/lib/components/shared/three/ui/TechniqueCard.js +333 -0
- package/lib/components/shared/three/ui/TechniqueCard.js.map +1 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.d.ts +76 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.d.ts.map +1 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.js +551 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.js.map +1 -0
- package/lib/components/shared/three/ui/VulnerabilityWindowHUD.d.ts +63 -0
- package/lib/components/shared/three/ui/VulnerabilityWindowHUD.d.ts.map +1 -0
- package/lib/components/shared/ui/BackButton.d.ts +82 -0
- package/lib/components/shared/ui/BackButton.d.ts.map +1 -0
- package/lib/components/shared/ui/BackButton.js +67 -0
- package/lib/components/shared/ui/BackButton.js.map +1 -0
- package/lib/components/shared/ui/BaseHUDContainer.d.ts +71 -0
- package/lib/components/shared/ui/BaseHUDContainer.d.ts.map +1 -0
- package/lib/components/shared/ui/BaseHUDContainer.js +126 -0
- package/lib/components/shared/ui/BaseHUDContainer.js.map +1 -0
- package/lib/components/shared/ui/CombatTimer.d.ts +60 -0
- package/lib/components/shared/ui/CombatTimer.d.ts.map +1 -0
- package/lib/components/shared/ui/CombatTimer.js +145 -0
- package/lib/components/shared/ui/CombatTimer.js.map +1 -0
- package/lib/components/shared/ui/ErrorBoundary.d.ts +44 -0
- package/lib/components/shared/ui/ErrorBoundary.d.ts.map +1 -0
- package/lib/components/shared/ui/ErrorModal.d.ts +21 -0
- package/lib/components/shared/ui/ErrorModal.d.ts.map +1 -0
- package/lib/components/shared/ui/ErrorModal.js +133 -0
- package/lib/components/shared/ui/ErrorModal.js.map +1 -0
- package/lib/components/shared/ui/HUDSection.d.ts +65 -0
- package/lib/components/shared/ui/HUDSection.d.ts.map +1 -0
- package/lib/components/shared/ui/LoadingState.d.ts +50 -0
- package/lib/components/shared/ui/LoadingState.d.ts.map +1 -0
- package/lib/components/shared/ui/LoadingState.js +92 -0
- package/lib/components/shared/ui/LoadingState.js.map +1 -0
- package/lib/components/shared/ui/MobileHUDLayout.d.ts +70 -0
- package/lib/components/shared/ui/MobileHUDLayout.d.ts.map +1 -0
- package/lib/components/shared/ui/ResponsiveContainer.d.ts +69 -0
- package/lib/components/shared/ui/ResponsiveContainer.d.ts.map +1 -0
- package/lib/components/shared/ui/SplashScreen.d.ts +13 -0
- package/lib/components/shared/ui/SplashScreen.d.ts.map +1 -0
- package/lib/components/shared/ui/SplashScreen.js +204 -0
- package/lib/components/shared/ui/SplashScreen.js.map +1 -0
- package/lib/components/shared/ui/StyledHUDPanel.d.ts +56 -0
- package/lib/components/shared/ui/StyledHUDPanel.d.ts.map +1 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.d.ts +79 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.d.ts.map +1 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.js +550 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.js.map +1 -0
- package/lib/components/shared/ui/VolumeControl.d.ts +20 -0
- package/lib/components/shared/ui/VolumeControl.d.ts.map +1 -0
- package/lib/components/shared/ui/VolumeControl.js +292 -0
- package/lib/components/shared/ui/VolumeControl.js.map +1 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.d.ts +29 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.d.ts.map +1 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.js +149 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.js.map +1 -0
- package/lib/components/test/Hello3D.d.ts +36 -0
- package/lib/components/test/Hello3D.d.ts.map +1 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.d.ts +63 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.d.ts.map +1 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.js +179 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.js.map +1 -0
- package/lib/components/ui/combat/ComboCounter.d.ts +85 -0
- package/lib/components/ui/combat/ComboCounter.d.ts.map +1 -0
- package/lib/components/ui/combat/PressureMeter.d.ts +60 -0
- package/lib/components/ui/combat/PressureMeter.d.ts.map +1 -0
- package/lib/components/ui/combat/index.d.ts +8 -0
- package/lib/components/ui/combat/index.d.ts.map +1 -0
- package/lib/constants/bodyDimensions.d.ts +241 -0
- package/lib/constants/bodyDimensions.d.ts.map +1 -0
- package/lib/constants/bodyDimensions.js +213 -0
- package/lib/constants/bodyDimensions.js.map +1 -0
- package/lib/constants/bodyRenderingConstants.d.ts +295 -0
- package/lib/constants/bodyRenderingConstants.d.ts.map +1 -0
- package/lib/constants/bodyRenderingConstants.js +128 -0
- package/lib/constants/bodyRenderingConstants.js.map +1 -0
- package/lib/data/archetypeClothing.d.ts +40 -0
- package/lib/data/archetypeClothing.d.ts.map +1 -0
- package/lib/data/archetypeClothing.js +584 -0
- package/lib/data/archetypeClothing.js.map +1 -0
- package/lib/data/archetypePhysicalAttributes.d.ts +279 -0
- package/lib/data/archetypePhysicalAttributes.d.ts.map +1 -0
- package/lib/data/archetypePhysicalAttributes.js +227 -0
- package/lib/data/archetypePhysicalAttributes.js.map +1 -0
- package/lib/data/techniqueMappings.d.ts +64 -0
- package/lib/data/techniqueMappings.d.ts.map +1 -0
- package/lib/data/techniqueMappings.js +56 -0
- package/lib/data/techniqueMappings.js.map +1 -0
- package/lib/data/techniques.d.ts +84 -0
- package/lib/data/techniques.d.ts.map +1 -0
- package/lib/data/techniques.js +739 -0
- package/lib/data/techniques.js.map +1 -0
- package/lib/hooks/useActionFeedback.d.ts +114 -0
- package/lib/hooks/useActionFeedback.d.ts.map +1 -0
- package/lib/hooks/useActionFeedback.js +158 -0
- package/lib/hooks/useActionFeedback.js.map +1 -0
- package/lib/hooks/useBalanceAnimations.d.ts +62 -0
- package/lib/hooks/useBalanceAnimations.d.ts.map +1 -0
- package/lib/hooks/useBalanceAnimations.js +133 -0
- package/lib/hooks/useBalanceAnimations.js.map +1 -0
- package/lib/hooks/useCombatTimer.d.ts +77 -0
- package/lib/hooks/useCombatTimer.d.ts.map +1 -0
- package/lib/hooks/useCombatTimer.js +139 -0
- package/lib/hooks/useCombatTimer.js.map +1 -0
- package/lib/hooks/useDebounce.d.ts +30 -0
- package/lib/hooks/useDebounce.d.ts.map +1 -0
- package/lib/hooks/useHUDLayout.d.ts +67 -0
- package/lib/hooks/useHUDLayout.d.ts.map +1 -0
- package/lib/hooks/useHUDLayout.js +92 -0
- package/lib/hooks/useHUDLayout.js.map +1 -0
- package/lib/hooks/useHandPoseTransitions.d.ts +65 -0
- package/lib/hooks/useHandPoseTransitions.d.ts.map +1 -0
- package/lib/hooks/useHandPoseTransitions.js +127 -0
- package/lib/hooks/useHandPoseTransitions.js.map +1 -0
- package/lib/hooks/useKeyboardControls.d.ts +73 -0
- package/lib/hooks/useKeyboardControls.d.ts.map +1 -0
- package/lib/hooks/useKeyboardControls.js +311 -0
- package/lib/hooks/useKeyboardControls.js.map +1 -0
- package/lib/hooks/useMatchCountdown.d.ts +87 -0
- package/lib/hooks/useMatchCountdown.d.ts.map +1 -0
- package/lib/hooks/useMatchCountdown.js +162 -0
- package/lib/hooks/useMatchCountdown.js.map +1 -0
- package/lib/hooks/useMuscleActivation.d.ts +76 -0
- package/lib/hooks/useMuscleActivation.d.ts.map +1 -0
- package/lib/hooks/useMuscleActivation.js +99 -0
- package/lib/hooks/useMuscleActivation.js.map +1 -0
- package/lib/hooks/usePauseMenu.d.ts +32 -0
- package/lib/hooks/usePauseMenu.d.ts.map +1 -0
- package/lib/hooks/usePlayerAnimation.d.ts +188 -0
- package/lib/hooks/usePlayerAnimation.d.ts.map +1 -0
- package/lib/hooks/usePlayerAnimation.js +145 -0
- package/lib/hooks/usePlayerAnimation.js.map +1 -0
- package/lib/hooks/useResponsiveLayout.d.ts +184 -0
- package/lib/hooks/useResponsiveLayout.d.ts.map +1 -0
- package/lib/hooks/useRoundTransition.d.ts +87 -0
- package/lib/hooks/useRoundTransition.d.ts.map +1 -0
- package/lib/hooks/useRoundTransition.js +158 -0
- package/lib/hooks/useRoundTransition.js.map +1 -0
- package/lib/hooks/useSkeletalAnimation.d.ts +88 -0
- package/lib/hooks/useSkeletalAnimation.d.ts.map +1 -0
- package/lib/hooks/useSkeletalAnimation.js +176 -0
- package/lib/hooks/useSkeletalAnimation.js.map +1 -0
- package/lib/hooks/useTechniqueSelection.d.ts +73 -0
- package/lib/hooks/useTechniqueSelection.d.ts.map +1 -0
- package/lib/hooks/useTechniqueSelection.js +190 -0
- package/lib/hooks/useTechniqueSelection.js.map +1 -0
- package/lib/hooks/useThrottle.d.ts +30 -0
- package/lib/hooks/useThrottle.d.ts.map +1 -0
- package/lib/hooks/useThrottle.js +61 -0
- package/lib/hooks/useThrottle.js.map +1 -0
- package/lib/hooks/useTouchControls.d.ts +107 -0
- package/lib/hooks/useTouchControls.d.ts.map +1 -0
- package/lib/hooks/useTouchControls.js +260 -0
- package/lib/hooks/useTouchControls.js.map +1 -0
- package/lib/hooks/useWebGLContextLossHandler.d.ts +77 -0
- package/lib/hooks/useWebGLContextLossHandler.d.ts.map +1 -0
- package/lib/hooks/useWebGLContextLossHandler.js +119 -0
- package/lib/hooks/useWebGLContextLossHandler.js.map +1 -0
- package/lib/hooks/useWindowSize.d.ts +60 -0
- package/lib/hooks/useWindowSize.d.ts.map +1 -0
- package/lib/hooks/useWindowSize.js +62 -0
- package/lib/hooks/useWindowSize.js.map +1 -0
- package/lib/index.d.ts +21 -0
- package/lib/index.d.ts.map +1 -0
- package/lib/index.js +114 -0
- package/lib/systems/CombatSystem.d.ts +348 -0
- package/lib/systems/CombatSystem.d.ts.map +1 -0
- package/lib/systems/CombatSystem.js +877 -0
- package/lib/systems/CombatSystem.js.map +1 -0
- package/lib/systems/EffectCalculator.d.ts +176 -0
- package/lib/systems/EffectCalculator.d.ts.map +1 -0
- package/lib/systems/EffectCalculator.js +251 -0
- package/lib/systems/EffectCalculator.js.map +1 -0
- package/lib/systems/LayoutSystem.d.ts +250 -0
- package/lib/systems/LayoutSystem.d.ts.map +1 -0
- package/lib/systems/LayoutSystem.js +337 -0
- package/lib/systems/LayoutSystem.js.map +1 -0
- package/lib/systems/PlayerEffectManager.d.ts +210 -0
- package/lib/systems/PlayerEffectManager.d.ts.map +1 -0
- package/lib/systems/PlayerEffectManager.js +178 -0
- package/lib/systems/PlayerEffectManager.js.map +1 -0
- package/lib/systems/ResponsiveScaling.d.ts +298 -0
- package/lib/systems/ResponsiveScaling.d.ts.map +1 -0
- package/lib/systems/ResponsiveScaling.js +376 -0
- package/lib/systems/ResponsiveScaling.js.map +1 -0
- package/lib/systems/TrigramSystem.d.ts +388 -0
- package/lib/systems/TrigramSystem.d.ts.map +1 -0
- package/lib/systems/TrigramSystem.js +512 -0
- package/lib/systems/TrigramSystem.js.map +1 -0
- package/lib/systems/VitalPointSystem.d.ts +330 -0
- package/lib/systems/VitalPointSystem.d.ts.map +1 -0
- package/lib/systems/VitalPointSystem.js +455 -0
- package/lib/systems/VitalPointSystem.js.map +1 -0
- package/lib/systems/ai/AIPersonality.d.ts +133 -0
- package/lib/systems/ai/AIPersonality.d.ts.map +1 -0
- package/lib/systems/ai/AIPersonality.js +245 -0
- package/lib/systems/ai/AIPersonality.js.map +1 -0
- package/lib/systems/ai/AdaptiveDifficulty.d.ts +159 -0
- package/lib/systems/ai/AdaptiveDifficulty.d.ts.map +1 -0
- package/lib/systems/ai/AdaptiveDifficulty.js +297 -0
- package/lib/systems/ai/AdaptiveDifficulty.js.map +1 -0
- package/lib/systems/ai/ArchetypeEnforcer.d.ts +132 -0
- package/lib/systems/ai/ArchetypeEnforcer.d.ts.map +1 -0
- package/lib/systems/ai/ArchetypeEnforcer.js +279 -0
- package/lib/systems/ai/ArchetypeEnforcer.js.map +1 -0
- package/lib/systems/ai/ComboSystem.d.ts +136 -0
- package/lib/systems/ai/ComboSystem.d.ts.map +1 -0
- package/lib/systems/ai/ComboSystem.js +384 -0
- package/lib/systems/ai/ComboSystem.js.map +1 -0
- package/lib/systems/ai/DecisionTree.d.ts +563 -0
- package/lib/systems/ai/DecisionTree.d.ts.map +1 -0
- package/lib/systems/ai/DecisionTree.js +1516 -0
- package/lib/systems/ai/DecisionTree.js.map +1 -0
- package/lib/systems/ai/TrainingAI.d.ts +132 -0
- package/lib/systems/ai/TrainingAI.d.ts.map +1 -0
- package/lib/systems/ai/TrainingAI.js +265 -0
- package/lib/systems/ai/TrainingAI.js.map +1 -0
- package/lib/systems/ai/__tests__/AI-Performance.bench.d.ts +19 -0
- package/lib/systems/ai/__tests__/AI-Performance.bench.d.ts.map +1 -0
- package/lib/systems/ai/index.d.ts +12 -0
- package/lib/systems/ai/index.d.ts.map +1 -0
- package/lib/systems/ai/index.js +7 -0
- package/lib/systems/ai/types.d.ts +111 -0
- package/lib/systems/ai/types.d.ts.map +1 -0
- package/lib/systems/ai/types.js +24 -0
- package/lib/systems/ai/types.js.map +1 -0
- package/lib/systems/animation/AnimationCategory.d.ts +64 -0
- package/lib/systems/animation/AnimationCategory.d.ts.map +1 -0
- package/lib/systems/animation/builders/AnimationBuilder.d.ts +288 -0
- package/lib/systems/animation/builders/AnimationBuilder.d.ts.map +1 -0
- package/lib/systems/animation/builders/AnimationBuilder.js +261 -0
- package/lib/systems/animation/builders/AnimationBuilder.js.map +1 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.d.ts +280 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.d.ts.map +1 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.js +234 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.js.map +1 -0
- package/lib/systems/animation/builders/HandPoseApplicator.d.ts +56 -0
- package/lib/systems/animation/builders/HandPoseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/HandPoseApplicator.js +130 -0
- package/lib/systems/animation/builders/HandPoseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/HandPoses.d.ts +186 -0
- package/lib/systems/animation/builders/HandPoses.d.ts.map +1 -0
- package/lib/systems/animation/builders/HandPoses.js +509 -0
- package/lib/systems/animation/builders/HandPoses.js.map +1 -0
- package/lib/systems/animation/builders/KeyframeConfig.d.ts +207 -0
- package/lib/systems/animation/builders/KeyframeConfig.d.ts.map +1 -0
- package/lib/systems/animation/builders/KeyframeConfig.js +264 -0
- package/lib/systems/animation/builders/KeyframeConfig.js.map +1 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.d.ts +491 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.d.ts.map +1 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.js +252 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.js.map +1 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.d.ts +119 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.js +119 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.d.ts +208 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.d.ts.map +1 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.js +267 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.js.map +1 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts +1310 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts.map +1 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js +2857 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js.map +1 -0
- package/lib/systems/animation/builders/MartialArtsConstants.d.ts +1034 -0
- package/lib/systems/animation/builders/MartialArtsConstants.d.ts.map +1 -0
- package/lib/systems/animation/builders/MartialArtsConstants.js +1644 -0
- package/lib/systems/animation/builders/MartialArtsConstants.js.map +1 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.d.ts +54 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.js +54 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.d.ts +73 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.js +68 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/SkeletonRig.d.ts +321 -0
- package/lib/systems/animation/builders/SkeletonRig.d.ts.map +1 -0
- package/lib/systems/animation/builders/SkeletonRig.js +330 -0
- package/lib/systems/animation/builders/SkeletonRig.js.map +1 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.d.ts +99 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.js +185 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.js.map +1 -0
- package/lib/systems/animation/builders/index.d.ts +23 -0
- package/lib/systems/animation/builders/index.d.ts.map +1 -0
- package/lib/systems/animation/builders/index.js +13 -0
- package/lib/systems/animation/catalogs/AttackAnimations.d.ts +523 -0
- package/lib/systems/animation/catalogs/AttackAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/AttackAnimations.js +537 -0
- package/lib/systems/animation/catalogs/AttackAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/BasicAnimations.d.ts +84 -0
- package/lib/systems/animation/catalogs/BasicAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/BasicAnimations.js +92 -0
- package/lib/systems/animation/catalogs/BasicAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/ComboAnimations.d.ts +370 -0
- package/lib/systems/animation/catalogs/ComboAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/ComboAnimations.js +400 -0
- package/lib/systems/animation/catalogs/ComboAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.d.ts +301 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.js +322 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.d.ts +134 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.js +142 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.d.ts +437 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.js +452 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.d.ts +146 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.js +100 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.d.ts +81 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.js +94 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.d.ts +268 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.js +196 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.d.ts +64 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.js +68 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.d.ts +111 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.js +9 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.d.ts +82 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.js +55 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.d.ts +122 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.js +135 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.d.ts +78 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.js +83 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.d.ts +323 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.js +341 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.d.ts +84 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.js +6 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.js.map +1 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.d.ts +134 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.js +9 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.d.ts +265 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.js +13 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.d.ts +452 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.js +475 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.d.ts +98 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.js +111 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.d.ts +80 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.js +89 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/KickAnimations.d.ts +916 -0
- package/lib/systems/animation/catalogs/KickAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/KickAnimations.js +929 -0
- package/lib/systems/animation/catalogs/KickAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.d.ts +140 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.js +122 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.d.ts +104 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.js +90 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/MovementAnimations.d.ts +344 -0
- package/lib/systems/animation/catalogs/MovementAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/MovementAnimations.js +371 -0
- package/lib/systems/animation/catalogs/MovementAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/PunchAnimations.d.ts +496 -0
- package/lib/systems/animation/catalogs/PunchAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/PunchAnimations.js +498 -0
- package/lib/systems/animation/catalogs/PunchAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.d.ts +184 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.js +465 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.d.ts +149 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.js +131 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.d.ts +90 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.js +95 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.d.ts +178 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.js +188 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceAnimations.d.ts +687 -0
- package/lib/systems/animation/catalogs/StanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceAnimations.js +840 -0
- package/lib/systems/animation/catalogs/StanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.d.ts +483 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.js +2369 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.d.ts +327 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.js +655 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.d.ts +255 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.js +446 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.d.ts +207 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.js +309 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StepAnimations.d.ts +274 -0
- package/lib/systems/animation/catalogs/StepAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StepAnimations.js +73 -0
- package/lib/systems/animation/catalogs/StepAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.d.ts +100 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.js +99 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.d.ts +170 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.js +141 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.d.ts +120 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.js +139 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/index.d.ts +43 -0
- package/lib/systems/animation/catalogs/index.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/index.js +36 -0
- package/lib/systems/animation/constants/AnatomicalLimits.d.ts +234 -0
- package/lib/systems/animation/constants/AnatomicalLimits.d.ts.map +1 -0
- package/lib/systems/animation/constants/AnatomicalLimits.js +61 -0
- package/lib/systems/animation/constants/AnatomicalLimits.js.map +1 -0
- package/lib/systems/animation/constants/index.d.ts +13 -0
- package/lib/systems/animation/constants/index.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationHitTiming.d.ts +184 -0
- package/lib/systems/animation/core/AnimationHitTiming.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationHitTiming.js +766 -0
- package/lib/systems/animation/core/AnimationHitTiming.js.map +1 -0
- package/lib/systems/animation/core/AnimationOptimizations.d.ts +221 -0
- package/lib/systems/animation/core/AnimationOptimizations.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationOptimizations.js +322 -0
- package/lib/systems/animation/core/AnimationOptimizations.js.map +1 -0
- package/lib/systems/animation/core/AnimationPriority.d.ts +391 -0
- package/lib/systems/animation/core/AnimationPriority.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationPriority.js +349 -0
- package/lib/systems/animation/core/AnimationPriority.js.map +1 -0
- package/lib/systems/animation/core/AnimationRegistry.d.ts +220 -0
- package/lib/systems/animation/core/AnimationRegistry.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationRegistry.js +416 -0
- package/lib/systems/animation/core/AnimationRegistry.js.map +1 -0
- package/lib/systems/animation/core/AnimationStateMachine.d.ts +701 -0
- package/lib/systems/animation/core/AnimationStateMachine.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationStateMachine.js +1458 -0
- package/lib/systems/animation/core/AnimationStateMachine.js.map +1 -0
- package/lib/systems/animation/core/AnimationTransitions.d.ts +275 -0
- package/lib/systems/animation/core/AnimationTransitions.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationTransitions.js +920 -0
- package/lib/systems/animation/core/AnimationTransitions.js.map +1 -0
- package/lib/systems/animation/core/LateralityTransform.d.ts +120 -0
- package/lib/systems/animation/core/LateralityTransform.d.ts.map +1 -0
- package/lib/systems/animation/core/LateralityTransform.js +204 -0
- package/lib/systems/animation/core/LateralityTransform.js.map +1 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.d.ts +171 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.d.ts.map +1 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.js +122 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.js.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.d.ts +303 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.d.ts.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.js +770 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.js.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.d.ts +74 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.d.ts.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.js +1313 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.js.map +1 -0
- package/lib/systems/animation/core/TrigramAnimationMapping.d.ts +286 -0
- package/lib/systems/animation/core/TrigramAnimationMapping.d.ts.map +1 -0
- package/lib/systems/animation/core/TrigramAnimationMapping.js +6 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.d.ts +186 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.d.ts.map +1 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.js +8 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.js.map +1 -0
- package/lib/systems/animation/core/index.d.ts +23 -0
- package/lib/systems/animation/core/index.d.ts.map +1 -0
- package/lib/systems/animation/core/index.js +16 -0
- package/lib/systems/animation/core/types.d.ts +1360 -0
- package/lib/systems/animation/core/types.d.ts.map +1 -0
- package/lib/systems/animation/core/types.js +539 -0
- package/lib/systems/animation/core/types.js.map +1 -0
- package/lib/systems/animation/index.d.ts +16 -0
- package/lib/systems/animation/index.d.ts.map +1 -0
- package/lib/systems/animation/index.js +63 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.d.ts +614 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.d.ts.map +1 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.js +95 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.js.map +1 -0
- package/lib/systems/animation/systems/BodyFacingSystem.d.ts +331 -0
- package/lib/systems/animation/systems/BodyFacingSystem.d.ts.map +1 -0
- package/lib/systems/animation/systems/BodyFacingSystem.js +327 -0
- package/lib/systems/animation/systems/BodyFacingSystem.js.map +1 -0
- package/lib/systems/animation/systems/FacialExpressions.d.ts +167 -0
- package/lib/systems/animation/systems/FacialExpressions.d.ts.map +1 -0
- package/lib/systems/animation/systems/FacialExpressions.js +76 -0
- package/lib/systems/animation/systems/FacialExpressions.js.map +1 -0
- package/lib/systems/animation/systems/FallAnimations.d.ts +174 -0
- package/lib/systems/animation/systems/FallAnimations.d.ts.map +1 -0
- package/lib/systems/animation/systems/FallAnimations.js +104 -0
- package/lib/systems/animation/systems/FallAnimations.js.map +1 -0
- package/lib/systems/animation/systems/HeadMovements.d.ts +152 -0
- package/lib/systems/animation/systems/HeadMovements.d.ts.map +1 -0
- package/lib/systems/animation/systems/HeadMovements.js +2 -0
- package/lib/systems/animation/systems/MuscleActivation.d.ts +163 -0
- package/lib/systems/animation/systems/MuscleActivation.d.ts.map +1 -0
- package/lib/systems/animation/systems/MuscleActivation.js +427 -0
- package/lib/systems/animation/systems/MuscleActivation.js.map +1 -0
- package/lib/systems/animation/systems/RecoveryVisualization.d.ts +142 -0
- package/lib/systems/animation/systems/RecoveryVisualization.d.ts.map +1 -0
- package/lib/systems/animation/systems/RecoveryVisualization.js +1 -0
- package/lib/systems/animation/systems/index.d.ts +17 -0
- package/lib/systems/animation/systems/index.d.ts.map +1 -0
- package/lib/systems/animation/systems/index.js +7 -0
- package/lib/systems/animation/utils/AnimationMirror.d.ts +157 -0
- package/lib/systems/animation/utils/AnimationMirror.d.ts.map +1 -0
- package/lib/systems/animation/utils/AnimationMirror.js +30 -0
- package/lib/systems/animation/utils/AnimationMirror.js.map +1 -0
- package/lib/systems/audio/BoneImpactAudioSystem.d.ts +182 -0
- package/lib/systems/audio/BoneImpactAudioSystem.d.ts.map +1 -0
- package/lib/systems/audio/index.d.ts +7 -0
- package/lib/systems/audio/index.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.d.ts +149 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.js +38 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.js.map +1 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.d.ts +233 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.js +476 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.js.map +1 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.d.ts +116 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.js +122 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.js.map +1 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.d.ts +191 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.d.ts.map +1 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.js +169 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.js.map +1 -0
- package/lib/systems/bodypart/InjuryIntegration.d.ts +39 -0
- package/lib/systems/bodypart/InjuryIntegration.d.ts.map +1 -0
- package/lib/systems/bodypart/InjuryTracker.d.ts +256 -0
- package/lib/systems/bodypart/InjuryTracker.d.ts.map +1 -0
- package/lib/systems/bodypart/InjuryTracker.js +240 -0
- package/lib/systems/bodypart/InjuryTracker.js.map +1 -0
- package/lib/systems/bodypart/MovementPenaltySystem.d.ts +191 -0
- package/lib/systems/bodypart/MovementPenaltySystem.d.ts.map +1 -0
- package/lib/systems/bodypart/MovementPenaltySystem.js +255 -0
- package/lib/systems/bodypart/MovementPenaltySystem.js.map +1 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.d.ts +137 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.d.ts.map +1 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.js +175 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.js.map +1 -0
- package/lib/systems/bodypart/index.d.ts +22 -0
- package/lib/systems/bodypart/index.d.ts.map +1 -0
- package/lib/systems/bodypart/index.js +8 -0
- package/lib/systems/bodypart/types.d.ts +453 -0
- package/lib/systems/bodypart/types.d.ts.map +1 -0
- package/lib/systems/bodypart/types.js +157 -0
- package/lib/systems/bodypart/types.js.map +1 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.d.ts +289 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.d.ts.map +1 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.js +388 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.js.map +1 -0
- package/lib/systems/breathing/feedback.d.ts +131 -0
- package/lib/systems/breathing/feedback.d.ts.map +1 -0
- package/lib/systems/breathing/feedback.js +80 -0
- package/lib/systems/breathing/feedback.js.map +1 -0
- package/lib/systems/breathing/index.d.ts +12 -0
- package/lib/systems/breathing/index.d.ts.map +1 -0
- package/lib/systems/breathing/index.js +3 -0
- package/lib/systems/breathing/integration.d.ts +140 -0
- package/lib/systems/breathing/integration.d.ts.map +1 -0
- package/lib/systems/breathing/integration.js +194 -0
- package/lib/systems/breathing/integration.js.map +1 -0
- package/lib/systems/combat/AICounterAttackIntegration.d.ts +223 -0
- package/lib/systems/combat/AICounterAttackIntegration.d.ts.map +1 -0
- package/lib/systems/combat/BalanceSystem.d.ts +667 -0
- package/lib/systems/combat/BalanceSystem.d.ts.map +1 -0
- package/lib/systems/combat/BalanceSystem.js +811 -0
- package/lib/systems/combat/BalanceSystem.js.map +1 -0
- package/lib/systems/combat/BreakingStatusEffects.d.ts +96 -0
- package/lib/systems/combat/BreakingStatusEffects.d.ts.map +1 -0
- package/lib/systems/combat/BreakingStatusEffects.js +60 -0
- package/lib/systems/combat/BreakingStatusEffects.js.map +1 -0
- package/lib/systems/combat/CombatStateSystem.d.ts +264 -0
- package/lib/systems/combat/CombatStateSystem.d.ts.map +1 -0
- package/lib/systems/combat/CombatStateSystem.js +353 -0
- package/lib/systems/combat/CombatStateSystem.js.map +1 -0
- package/lib/systems/combat/ConsciousnessSystem.d.ts +402 -0
- package/lib/systems/combat/ConsciousnessSystem.d.ts.map +1 -0
- package/lib/systems/combat/ConsciousnessSystem.js +529 -0
- package/lib/systems/combat/ConsciousnessSystem.js.map +1 -0
- package/lib/systems/combat/FallIntegration.d.ts +82 -0
- package/lib/systems/combat/FallIntegration.d.ts.map +1 -0
- package/lib/systems/combat/FallIntegration.js +100 -0
- package/lib/systems/combat/FallIntegration.js.map +1 -0
- package/lib/systems/combat/GrappleSystem.d.ts +264 -0
- package/lib/systems/combat/GrappleSystem.d.ts.map +1 -0
- package/lib/systems/combat/GrappleSystem.js +393 -0
- package/lib/systems/combat/GrappleSystem.js.map +1 -0
- package/lib/systems/combat/LimbExposureSystem.d.ts +150 -0
- package/lib/systems/combat/LimbExposureSystem.d.ts.map +1 -0
- package/lib/systems/combat/LimbExposureSystem.js +308 -0
- package/lib/systems/combat/LimbExposureSystem.js.map +1 -0
- package/lib/systems/combat/PainResponseSystem.d.ts +299 -0
- package/lib/systems/combat/PainResponseSystem.d.ts.map +1 -0
- package/lib/systems/combat/PainResponseSystem.js +401 -0
- package/lib/systems/combat/PainResponseSystem.js.map +1 -0
- package/lib/systems/combat/SlowMotionController.d.ts +123 -0
- package/lib/systems/combat/SlowMotionController.d.ts.map +1 -0
- package/lib/systems/combat/TrainingCombatSystem.d.ts +89 -0
- package/lib/systems/combat/TrainingCombatSystem.d.ts.map +1 -0
- package/lib/systems/combat/TrainingCombatSystem.js +224 -0
- package/lib/systems/combat/TrainingCombatSystem.js.map +1 -0
- package/lib/systems/combat/index.d.ts +16 -0
- package/lib/systems/combat/index.d.ts.map +1 -0
- package/lib/systems/combat/index.js +10 -0
- package/lib/systems/combat/painConsciousnessUtils.d.ts +147 -0
- package/lib/systems/combat/painConsciousnessUtils.d.ts.map +1 -0
- package/lib/systems/combat/painConsciousnessUtils.js +185 -0
- package/lib/systems/combat/painConsciousnessUtils.js.map +1 -0
- package/lib/systems/combat/typeGuards.d.ts +25 -0
- package/lib/systems/combat/typeGuards.d.ts.map +1 -0
- package/lib/systems/combat/typeGuards.js +39 -0
- package/lib/systems/combat/typeGuards.js.map +1 -0
- package/lib/systems/combat/types.d.ts +197 -0
- package/lib/systems/combat/types.d.ts.map +1 -0
- package/lib/systems/effects.d.ts +40 -0
- package/lib/systems/effects.d.ts.map +1 -0
- package/lib/systems/effects.js +44 -0
- package/lib/systems/effects.js.map +1 -0
- package/lib/systems/game.d.ts +77 -0
- package/lib/systems/game.d.ts.map +1 -0
- package/lib/systems/game.js +20 -0
- package/lib/systems/game.js.map +1 -0
- package/lib/systems/index.d.ts +24 -0
- package/lib/systems/index.d.ts.map +1 -0
- package/lib/systems/index.js +281 -0
- package/lib/systems/index.js.map +1 -0
- package/lib/systems/movement/InjuryMovementModifier.d.ts +275 -0
- package/lib/systems/movement/InjuryMovementModifier.d.ts.map +1 -0
- package/lib/systems/movement/InjuryMovementModifier.js +281 -0
- package/lib/systems/movement/InjuryMovementModifier.js.map +1 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.d.ts +61 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.d.ts.map +1 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.js +75 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.js.map +1 -0
- package/lib/systems/movement/helpers/accelerationUtils.d.ts +85 -0
- package/lib/systems/movement/helpers/accelerationUtils.d.ts.map +1 -0
- package/lib/systems/movement/helpers/accelerationUtils.js +86 -0
- package/lib/systems/movement/helpers/accelerationUtils.js.map +1 -0
- package/lib/systems/movement/index.d.ts +16 -0
- package/lib/systems/movement/index.d.ts.map +1 -0
- package/lib/systems/movement/integration.d.ts +91 -0
- package/lib/systems/movement/integration.d.ts.map +1 -0
- package/lib/systems/physics/AttackMovementPhysics.d.ts +283 -0
- package/lib/systems/physics/AttackMovementPhysics.d.ts.map +1 -0
- package/lib/systems/physics/AttackMovementPhysics.js +272 -0
- package/lib/systems/physics/AttackMovementPhysics.js.map +1 -0
- package/lib/systems/physics/CollisionDetection.d.ts +323 -0
- package/lib/systems/physics/CollisionDetection.d.ts.map +1 -0
- package/lib/systems/physics/CollisionDetection.js +543 -0
- package/lib/systems/physics/CollisionDetection.js.map +1 -0
- package/lib/systems/physics/CoordinateMapper.d.ts +203 -0
- package/lib/systems/physics/CoordinateMapper.d.ts.map +1 -0
- package/lib/systems/physics/CoordinateMapper.js +242 -0
- package/lib/systems/physics/CoordinateMapper.js.map +1 -0
- package/lib/systems/physics/KnockbackPhysics.d.ts +367 -0
- package/lib/systems/physics/KnockbackPhysics.d.ts.map +1 -0
- package/lib/systems/physics/KnockbackPhysics.js +338 -0
- package/lib/systems/physics/KnockbackPhysics.js.map +1 -0
- package/lib/systems/physics/MovementPhysics.d.ts +428 -0
- package/lib/systems/physics/MovementPhysics.d.ts.map +1 -0
- package/lib/systems/physics/MovementPhysics.js +488 -0
- package/lib/systems/physics/MovementPhysics.js.map +1 -0
- package/lib/systems/physics/PhysicalReachCalculator.d.ts +261 -0
- package/lib/systems/physics/PhysicalReachCalculator.d.ts.map +1 -0
- package/lib/systems/physics/PhysicalReachCalculator.js +226 -0
- package/lib/systems/physics/PhysicalReachCalculator.js.map +1 -0
- package/lib/systems/physics/SpeedModifierSystem.d.ts +302 -0
- package/lib/systems/physics/SpeedModifierSystem.d.ts.map +1 -0
- package/lib/systems/physics/SpeedModifierSystem.js +301 -0
- package/lib/systems/physics/SpeedModifierSystem.js.map +1 -0
- package/lib/systems/physics/__tests__/PhysicsPerformance.bench.d.ts +16 -0
- package/lib/systems/physics/__tests__/PhysicsPerformance.bench.d.ts.map +1 -0
- package/lib/systems/physics/index.d.ts +21 -0
- package/lib/systems/physics/index.d.ts.map +1 -0
- package/lib/systems/physics/index.js +7 -0
- package/lib/systems/player.d.ts +386 -0
- package/lib/systems/player.d.ts.map +1 -0
- package/lib/systems/trigram/KoreanCulture.d.ts +127 -0
- package/lib/systems/trigram/KoreanCulture.d.ts.map +1 -0
- package/lib/systems/trigram/KoreanCulture.js +194 -0
- package/lib/systems/trigram/KoreanCulture.js.map +1 -0
- package/lib/systems/trigram/KoreanTechniques.d.ts +59 -0
- package/lib/systems/trigram/KoreanTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/KoreanTechniques.js +140 -0
- package/lib/systems/trigram/KoreanTechniques.js.map +1 -0
- package/lib/systems/trigram/StanceManager.d.ts +90 -0
- package/lib/systems/trigram/StanceManager.d.ts.map +1 -0
- package/lib/systems/trigram/StanceManager.js +192 -0
- package/lib/systems/trigram/StanceManager.js.map +1 -0
- package/lib/systems/trigram/TransitionCalculator.d.ts +132 -0
- package/lib/systems/trigram/TransitionCalculator.d.ts.map +1 -0
- package/lib/systems/trigram/TransitionCalculator.js +233 -0
- package/lib/systems/trigram/TransitionCalculator.js.map +1 -0
- package/lib/systems/trigram/TrigramCalculator.d.ts +63 -0
- package/lib/systems/trigram/TrigramCalculator.d.ts.map +1 -0
- package/lib/systems/trigram/TrigramCalculator.js +148 -0
- package/lib/systems/trigram/TrigramCalculator.js.map +1 -0
- package/lib/systems/trigram/index.d.ts +12 -0
- package/lib/systems/trigram/index.d.ts.map +1 -0
- package/lib/systems/trigram/index.js +17 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.d.ts +118 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.js +683 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GamTechniques.d.ts +44 -0
- package/lib/systems/trigram/techniques/GamTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GamTechniques.js +293 -0
- package/lib/systems/trigram/techniques/GamTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GanTechniques.d.ts +58 -0
- package/lib/systems/trigram/techniques/GanTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GanTechniques.js +323 -0
- package/lib/systems/trigram/techniques/GanTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GeonTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/GeonTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GeonTechniques.js +299 -0
- package/lib/systems/trigram/techniques/GeonTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GonTechniques.d.ts +51 -0
- package/lib/systems/trigram/techniques/GonTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GonTechniques.js +399 -0
- package/lib/systems/trigram/techniques/GonTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/JinTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/JinTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/JinTechniques.js +253 -0
- package/lib/systems/trigram/techniques/JinTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/LiTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/LiTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/LiTechniques.js +253 -0
- package/lib/systems/trigram/techniques/LiTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/SonTechniques.d.ts +43 -0
- package/lib/systems/trigram/techniques/SonTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/SonTechniques.js +293 -0
- package/lib/systems/trigram/techniques/SonTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/TaeTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/TaeTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/TaeTechniques.js +292 -0
- package/lib/systems/trigram/techniques/TaeTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.d.ts +403 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.js +493 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.js.map +1 -0
- package/lib/systems/trigram/techniques/index.d.ts +54 -0
- package/lib/systems/trigram/techniques/index.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/index.js +88 -0
- package/lib/systems/trigram/techniques/index.js.map +1 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.d.ts +506 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.d.ts.map +1 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.js +37 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.js.map +1 -0
- package/lib/systems/trigram/types.d.ts +288 -0
- package/lib/systems/trigram/types.d.ts.map +1 -0
- package/lib/systems/trigram/types.js +459 -0
- package/lib/systems/trigram/types.js.map +1 -0
- package/lib/systems/types.d.ts +1038 -0
- package/lib/systems/types.d.ts.map +1 -0
- package/lib/systems/types.js +872 -0
- package/lib/systems/types.js.map +1 -0
- package/lib/systems/vitalpoint/DamageCalculator.d.ts +255 -0
- package/lib/systems/vitalpoint/DamageCalculator.d.ts.map +1 -0
- package/lib/systems/vitalpoint/DamageCalculator.js +435 -0
- package/lib/systems/vitalpoint/DamageCalculator.js.map +1 -0
- package/lib/systems/vitalpoint/HitDetection.d.ts +11 -0
- package/lib/systems/vitalpoint/HitDetection.d.ts.map +1 -0
- package/lib/systems/vitalpoint/HitDetection.js +69 -0
- package/lib/systems/vitalpoint/HitDetection.js.map +1 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.d.ts +361 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.d.ts.map +1 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.js +1709 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.js.map +1 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.d.ts +133 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.d.ts.map +1 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.js +150 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.js.map +1 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.d.ts +92 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.d.ts.map +1 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.js +227 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.js.map +1 -0
- package/lib/systems/vitalpoint/VitalPointsData.d.ts +51 -0
- package/lib/systems/vitalpoint/VitalPointsData.d.ts.map +1 -0
- package/lib/systems/vitalpoint/VitalPointsData.js +1917 -0
- package/lib/systems/vitalpoint/VitalPointsData.js.map +1 -0
- package/lib/systems/vitalpoint/index.d.ts +12 -0
- package/lib/systems/vitalpoint/index.d.ts.map +1 -0
- package/lib/systems/vitalpoint/index.js +5 -0
- package/lib/systems/vitalpoint/types.d.ts +417 -0
- package/lib/systems/vitalpoint/types.d.ts.map +1 -0
- package/lib/test/test-utils.d.ts +46 -0
- package/lib/test/test-utils.d.ts.map +1 -0
- package/lib/types/AccessibilityTypes.d.ts +232 -0
- package/lib/types/AccessibilityTypes.d.ts.map +1 -0
- package/lib/types/AccessibilityTypes.js +13 -0
- package/lib/types/AccessibilityTypes.js.map +1 -0
- package/lib/types/HtmlOverlayTypes.d.ts +161 -0
- package/lib/types/HtmlOverlayTypes.d.ts.map +1 -0
- package/lib/types/LayoutTypes.d.ts +330 -0
- package/lib/types/LayoutTypes.d.ts.map +1 -0
- package/lib/types/LayoutTypes.js +118 -0
- package/lib/types/LayoutTypes.js.map +1 -0
- package/lib/types/PhysicsTypes.d.ts +327 -0
- package/lib/types/PhysicsTypes.d.ts.map +1 -0
- package/lib/types/PhysicsTypes.js +105 -0
- package/lib/types/PhysicsTypes.js.map +1 -0
- package/lib/types/ResponsiveTypes.d.ts +210 -0
- package/lib/types/ResponsiveTypes.d.ts.map +1 -0
- package/lib/types/clothing.d.ts +298 -0
- package/lib/types/clothing.d.ts.map +1 -0
- package/lib/types/common.d.ts +1247 -0
- package/lib/types/common.d.ts.map +1 -0
- package/lib/types/common.js +622 -0
- package/lib/types/common.js.map +1 -0
- package/lib/types/constants/animations.d.ts +93 -0
- package/lib/types/constants/animations.d.ts.map +1 -0
- package/lib/types/constants/animations.js +26 -0
- package/lib/types/constants/animations.js.map +1 -0
- package/lib/types/constants/colors.d.ts +151 -0
- package/lib/types/constants/colors.d.ts.map +1 -0
- package/lib/types/constants/colors.js +155 -0
- package/lib/types/constants/colors.js.map +1 -0
- package/lib/types/constants/designSystem.d.ts +469 -0
- package/lib/types/constants/designSystem.d.ts.map +1 -0
- package/lib/types/constants/designSystem.js +406 -0
- package/lib/types/constants/designSystem.js.map +1 -0
- package/lib/types/constants/index.d.ts +181 -0
- package/lib/types/constants/index.d.ts.map +1 -0
- package/lib/types/constants/index.js +176 -0
- package/lib/types/constants/index.js.map +1 -0
- package/lib/types/constants/layout.d.ts +76 -0
- package/lib/types/constants/layout.d.ts.map +1 -0
- package/lib/types/constants/layout.js +37 -0
- package/lib/types/constants/layout.js.map +1 -0
- package/lib/types/constants/performance.d.ts +183 -0
- package/lib/types/constants/performance.d.ts.map +1 -0
- package/lib/types/constants/performance.js +134 -0
- package/lib/types/constants/performance.js.map +1 -0
- package/lib/types/constants/typography.d.ts +85 -0
- package/lib/types/constants/typography.d.ts.map +1 -0
- package/lib/types/constants/typography.js +110 -0
- package/lib/types/constants/typography.js.map +1 -0
- package/lib/types/constants/ui.d.ts +187 -0
- package/lib/types/constants/ui.d.ts.map +1 -0
- package/lib/types/constants/ui.js +113 -0
- package/lib/types/constants/ui.js.map +1 -0
- package/lib/types/facial.d.ts +266 -0
- package/lib/types/facial.d.ts.map +1 -0
- package/lib/types/facial.js +92 -0
- package/lib/types/facial.js.map +1 -0
- package/lib/types/hand-animation.d.ts +370 -0
- package/lib/types/hand-animation.d.ts.map +1 -0
- package/lib/types/hand-animation.js +55 -0
- package/lib/types/hand-animation.js.map +1 -0
- package/lib/types/index.d.ts +14 -0
- package/lib/types/index.d.ts.map +1 -0
- package/lib/types/index.js +112 -0
- package/lib/types/index.js.map +1 -0
- package/lib/types/injury.d.ts +58 -0
- package/lib/types/injury.d.ts.map +1 -0
- package/lib/types/injury.js +23 -0
- package/lib/types/injury.js.map +1 -0
- package/lib/types/muscle.d.ts +146 -0
- package/lib/types/muscle.d.ts.map +1 -0
- package/lib/types/muscle.js +22 -0
- package/lib/types/muscle.js.map +1 -0
- package/lib/types/physics.d.ts +606 -0
- package/lib/types/physics.d.ts.map +1 -0
- package/lib/types/physics.js +162 -0
- package/lib/types/physics.js.map +1 -0
- package/lib/types/physicsConstants.d.ts +270 -0
- package/lib/types/physicsConstants.d.ts.map +1 -0
- package/lib/types/physicsConstants.js +71 -0
- package/lib/types/physicsConstants.js.map +1 -0
- package/lib/types/player-visual.d.ts +299 -0
- package/lib/types/player-visual.d.ts.map +1 -0
- package/lib/types/skeletal.d.ts +693 -0
- package/lib/types/skeletal.d.ts.map +1 -0
- package/lib/types/skeletal.js +189 -0
- package/lib/types/skeletal.js.map +1 -0
- package/lib/types/technique.d.ts +175 -0
- package/lib/types/technique.d.ts.map +1 -0
- package/lib/types/techniqueId.d.ts +51 -0
- package/lib/types/techniqueId.d.ts.map +1 -0
- package/lib/types/techniqueId.js +55 -0
- package/lib/types/techniqueId.js.map +1 -0
- package/lib/utils/EventManager.d.ts +133 -0
- package/lib/utils/EventManager.d.ts.map +1 -0
- package/lib/utils/EventManager.js +1 -0
- package/lib/utils/accessibility.d.ts +218 -0
- package/lib/utils/accessibility.d.ts.map +1 -0
- package/lib/utils/accessibility.js +167 -0
- package/lib/utils/accessibility.js.map +1 -0
- package/lib/utils/arenaWorldDimensions.d.ts +219 -0
- package/lib/utils/arenaWorldDimensions.d.ts.map +1 -0
- package/lib/utils/arenaWorldDimensions.js +154 -0
- package/lib/utils/arenaWorldDimensions.js.map +1 -0
- package/lib/utils/assetConfig.d.ts +39 -0
- package/lib/utils/assetConfig.d.ts.map +1 -0
- package/lib/utils/assetConfig.js +52 -0
- package/lib/utils/assetConfig.js.map +1 -0
- package/lib/utils/cameraShake.d.ts +115 -0
- package/lib/utils/cameraShake.d.ts.map +1 -0
- package/lib/utils/characterScaling.d.ts +305 -0
- package/lib/utils/characterScaling.d.ts.map +1 -0
- package/lib/utils/characterScaling.js +105 -0
- package/lib/utils/characterScaling.js.map +1 -0
- package/lib/utils/clothingColors.d.ts +120 -0
- package/lib/utils/clothingColors.d.ts.map +1 -0
- package/lib/utils/clothingMaterials.d.ts +65 -0
- package/lib/utils/clothingMaterials.d.ts.map +1 -0
- package/lib/utils/colorHelpers.d.ts +67 -0
- package/lib/utils/colorHelpers.d.ts.map +1 -0
- package/lib/utils/colorHelpers.js +81 -0
- package/lib/utils/colorHelpers.js.map +1 -0
- package/lib/utils/colorUtils.d.ts +113 -0
- package/lib/utils/colorUtils.d.ts.map +1 -0
- package/lib/utils/colorUtils.js +225 -0
- package/lib/utils/colorUtils.js.map +1 -0
- package/lib/utils/combatReadiness.d.ts +132 -0
- package/lib/utils/combatReadiness.d.ts.map +1 -0
- package/lib/utils/combatReadiness.js +176 -0
- package/lib/utils/combatReadiness.js.map +1 -0
- package/lib/utils/controlMapping.d.ts +171 -0
- package/lib/utils/controlMapping.d.ts.map +1 -0
- package/lib/utils/controlMapping.js +288 -0
- package/lib/utils/controlMapping.js.map +1 -0
- package/lib/utils/deviceDetection.d.ts +159 -0
- package/lib/utils/deviceDetection.d.ts.map +1 -0
- package/lib/utils/deviceDetection.js +337 -0
- package/lib/utils/deviceDetection.js.map +1 -0
- package/lib/utils/effectUtils.d.ts +63 -0
- package/lib/utils/effectUtils.d.ts.map +1 -0
- package/lib/utils/effectUtils.js +737 -0
- package/lib/utils/effectUtils.js.map +1 -0
- package/lib/utils/eventConstants.d.ts +25 -0
- package/lib/utils/eventConstants.d.ts.map +1 -0
- package/lib/utils/eventConstants.js +3 -0
- package/lib/utils/eventConstants.js.map +1 -0
- package/lib/utils/fabricTextures.d.ts +136 -0
- package/lib/utils/fabricTextures.d.ts.map +1 -0
- package/lib/utils/fabricTextures.js +301 -0
- package/lib/utils/fabricTextures.js.map +1 -0
- package/lib/utils/hapticFeedback.d.ts +224 -0
- package/lib/utils/hapticFeedback.d.ts.map +1 -0
- package/lib/utils/hapticFeedback.js +143 -0
- package/lib/utils/hapticFeedback.js.map +1 -0
- package/lib/utils/haptics.d.ts +139 -0
- package/lib/utils/haptics.d.ts.map +1 -0
- package/lib/utils/haptics.js +66 -0
- package/lib/utils/haptics.js.map +1 -0
- package/lib/utils/htmlOverlayHelpers.d.ts +168 -0
- package/lib/utils/htmlOverlayHelpers.d.ts.map +1 -0
- package/lib/utils/htmlOverlayHelpers.js +279 -0
- package/lib/utils/htmlOverlayHelpers.js.map +1 -0
- package/lib/utils/index.d.ts +15 -0
- package/lib/utils/index.d.ts.map +1 -0
- package/lib/utils/index.js +92 -0
- package/lib/utils/index.js.map +1 -0
- package/lib/utils/inputSystem.d.ts +154 -0
- package/lib/utils/inputSystem.d.ts.map +1 -0
- package/lib/utils/inputSystem.js +324 -0
- package/lib/utils/inputSystem.js.map +1 -0
- package/lib/utils/koreanThemeHelpers.d.ts +328 -0
- package/lib/utils/koreanThemeHelpers.d.ts.map +1 -0
- package/lib/utils/koreanThemeHelpers.js +348 -0
- package/lib/utils/koreanThemeHelpers.js.map +1 -0
- package/lib/utils/math.d.ts +80 -0
- package/lib/utils/math.d.ts.map +1 -0
- package/lib/utils/math.js +70 -0
- package/lib/utils/math.js.map +1 -0
- package/lib/utils/mobileLayoutHelpers.d.ts +52 -0
- package/lib/utils/mobileLayoutHelpers.d.ts.map +1 -0
- package/lib/utils/mobileLayoutHelpers.js +66 -0
- package/lib/utils/mobileLayoutHelpers.js.map +1 -0
- package/lib/utils/mobileUIUtils.d.ts +266 -0
- package/lib/utils/mobileUIUtils.d.ts.map +1 -0
- package/lib/utils/mobileUIUtils.js +33 -0
- package/lib/utils/mobileUIUtils.js.map +1 -0
- package/lib/utils/objectPool.d.ts +92 -0
- package/lib/utils/objectPool.d.ts.map +1 -0
- package/lib/utils/particlePool.d.ts +138 -0
- package/lib/utils/particlePool.d.ts.map +1 -0
- package/lib/utils/performance/PerformanceMonitor.d.ts +93 -0
- package/lib/utils/performance/PerformanceMonitor.d.ts.map +1 -0
- package/lib/utils/performance/PerformanceMonitor.js +155 -0
- package/lib/utils/performance/PerformanceMonitor.js.map +1 -0
- package/lib/utils/performance/PerformanceOverlay3D.d.ts +20 -0
- package/lib/utils/performance/PerformanceOverlay3D.d.ts.map +1 -0
- package/lib/utils/performance/PerformanceOverlay3D.js +200 -0
- package/lib/utils/performance/PerformanceOverlay3D.js.map +1 -0
- package/lib/utils/performance/index.d.ts +12 -0
- package/lib/utils/performance/index.d.ts.map +1 -0
- package/lib/utils/performance/index.js +3 -0
- package/lib/utils/performance/usePerformanceMonitor.d.ts +46 -0
- package/lib/utils/performance/usePerformanceMonitor.d.ts.map +1 -0
- package/lib/utils/performance/usePerformanceMonitor.js +71 -0
- package/lib/utils/performance/usePerformanceMonitor.js.map +1 -0
- package/lib/utils/performanceOptimization.d.ts +142 -0
- package/lib/utils/performanceOptimization.d.ts.map +1 -0
- package/lib/utils/performanceOptimization.js +27 -0
- package/lib/utils/performanceOptimization.js.map +1 -0
- package/lib/utils/physicalAttributeValidation.d.ts +197 -0
- package/lib/utils/physicalAttributeValidation.d.ts.map +1 -0
- package/lib/utils/player3DHelpers.d.ts +82 -0
- package/lib/utils/player3DHelpers.d.ts.map +1 -0
- package/lib/utils/player3DHelpers.js +176 -0
- package/lib/utils/player3DHelpers.js.map +1 -0
- package/lib/utils/playerUtils.d.ts +137 -0
- package/lib/utils/playerUtils.d.ts.map +1 -0
- package/lib/utils/playerUtils.js +296 -0
- package/lib/utils/playerUtils.js.map +1 -0
- package/lib/utils/responsiveLayout.d.ts +207 -0
- package/lib/utils/responsiveLayout.d.ts.map +1 -0
- package/lib/utils/responsiveLayout.js +114 -0
- package/lib/utils/responsiveLayout.js.map +1 -0
- package/lib/utils/responsiveLayoutHelpers.d.ts +156 -0
- package/lib/utils/responsiveLayoutHelpers.d.ts.map +1 -0
- package/lib/utils/responsiveLayoutHelpers.js +253 -0
- package/lib/utils/responsiveLayoutHelpers.js.map +1 -0
- package/lib/utils/safeAreaUtils.d.ts +133 -0
- package/lib/utils/safeAreaUtils.d.ts.map +1 -0
- package/lib/utils/safeAreaUtils.js +65 -0
- package/lib/utils/safeAreaUtils.js.map +1 -0
- package/lib/utils/sharedPhysicsConfig.d.ts +125 -0
- package/lib/utils/sharedPhysicsConfig.d.ts.map +1 -0
- package/lib/utils/sharedPhysicsConfig.js +119 -0
- package/lib/utils/sharedPhysicsConfig.js.map +1 -0
- package/lib/utils/skeletonScaling.d.ts +285 -0
- package/lib/utils/skeletonScaling.d.ts.map +1 -0
- package/lib/utils/skeletonScaling.js +46 -0
- package/lib/utils/skeletonScaling.js.map +1 -0
- package/lib/utils/stanceHelpers.d.ts +85 -0
- package/lib/utils/stanceHelpers.d.ts.map +1 -0
- package/lib/utils/stanceHelpers.js +132 -0
- package/lib/utils/stanceHelpers.js.map +1 -0
- package/lib/utils/threeObjectPool.d.ts +323 -0
- package/lib/utils/threeObjectPool.d.ts.map +1 -0
- package/lib/utils/threeObjectPool.js +345 -0
- package/lib/utils/threeObjectPool.js.map +1 -0
- package/lib/utils/visualEffects.d.ts +358 -0
- package/lib/utils/visualEffects.d.ts.map +1 -0
- package/lib/utils/visualEffects.js +423 -0
- package/lib/utils/visualEffects.js.map +1 -0
- package/package.json +222 -0
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"AudioAssetRegistry.js","names":[],"sources":["../../src/audio/AudioAssetRegistry.ts"],"sourcesContent":["/**\n * Audio Asset Registry for Black Trigram Korean Martial Arts\n * Manages all audio assets including Korean martial arts specific sounds\n */\n\nimport type { AudioAsset } from \"./types\";\nimport {\n AudioCategory,\n CombatAudioMap,\n MusicTrack,\n MusicTrackId,\n SoundEffect,\n SoundEffectId,\n VoiceLine,\n VoiceLineId,\n} from \"./types\";\n\nexport type LoadPriority = \"critical\" | \"high\" | \"normal\" | \"low\";\n\n// Estimated average size per audio asset in MB (based on typical compressed audio file sizes)\nconst ESTIMATED_ASSET_SIZE_MB = 0.5;\n\nexport interface IAudioAssetRegistry {\n readonly music: Record<string, MusicTrack>;\n readonly sfx: Record<string, SoundEffect>;\n readonly voice: Record<string, VoiceLine>;\n readonly combat: CombatAudioMap;\n}\n\nexport interface EnhancedAudioAsset {\n readonly id: string;\n readonly type: \"sound\" | \"music\" | \"voice\";\n readonly url: string;\n readonly formats: readonly string[];\n readonly loaded: boolean;\n volume?: number;\n readonly loop?: boolean;\n category?: AudioCategory;\n readonly metadata?: {\n readonly duration: number;\n readonly bitrate?: number;\n readonly channels?: number;\n readonly sampleRate?: number;\n };\n readonly preloadPriority?: LoadPriority;\n readonly streaming?: boolean;\n readonly compressionOptions?: {\n readonly format: string;\n readonly quality: number;\n };\n}\n\n// Enhanced audio registry with proper types\nexport interface EnhancedAudioAssetRegistry extends AudioAssetRegistry {\n readonly enhanced?: Record<string, EnhancedAudioAsset>;\n}\n\n// Asset group definition for batch loading\nexport interface AssetGroup {\n readonly id: string;\n readonly name: string;\n readonly priority: LoadPriority;\n readonly assets: readonly string[]; // Asset IDs\n readonly lazyLoad?: boolean;\n}\n\n// Manifest for efficient asset registration\nexport interface AudioAssetManifest {\n readonly version: string;\n readonly totalAssets: number;\n readonly totalSizeMB: number;\n readonly groups: readonly AssetGroup[];\n readonly assets: Record<string, EnhancedAudioAsset>;\n}\n\n// Fix: Use class implementation instead of interface merging\nexport class AudioAssetRegistry {\n private sfxMap = new Map<SoundEffectId, SoundEffect>();\n private musicMap = new Map<MusicTrackId, MusicTrack>();\n private voiceMap = new Map<VoiceLineId, VoiceLine>();\n private assetGroups: Map<string, AssetGroup> = new Map();\n\n // Fix: Implement required combat property with proper stances\n public combat: CombatAudioMap = {\n attacks: {},\n impacts: {},\n stances: {\n geon: \"stance_geon_sfx\",\n tae: \"stance_tae_sfx\",\n li: \"stance_li_sfx\",\n jin: \"stance_jin_sfx\",\n son: \"stance_son_sfx\",\n gam: \"stance_gam_sfx\",\n gan: \"stance_gan_sfx\",\n gon: \"stance_gon_sfx\",\n },\n environments: {},\n ui: {},\n };\n\n public sfx: Record<SoundEffectId, SoundEffect> = {};\n public music: Record<MusicTrackId, MusicTrack> = {};\n public voice: Record<VoiceLineId, VoiceLine> = {};\n\n constructor() {\n this.initializeDefaultAssets();\n this.initializeCombatAudioAssets();\n this.initializeAssetGroups();\n }\n\n private initializeDefaultAssets(): void {\n // Add intro_theme music with both mp3 and webm for intro screen\n this.registerMusic(\"intro_theme\", {\n id: \"intro_theme\",\n type: \"music\",\n name: \"Black Trigram Theme\",\n title: { korean: \"흑괘 테마\", english: \"Black Trigram Theme\" },\n category: \"music\",\n url: \"/assets/audio/music/intro_theme.mp3\",\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.7,\n loop: true,\n variations: [\n \"/assets/audio/music/intro_theme.mp3\",\n \"/assets/audio/music/intro_theme.webm\",\n ],\n bpm: 90,\n fadeInTime: 3000,\n fadeOutTime: 3000,\n });\n\n // Menu UI Sound Effects\n this.registerSFX(\"menu_hover\", {\n id: \"menu_hover\",\n type: \"sound\",\n name: \"Menu Hover\",\n category: \"sfx\",\n url: \"/assets/audio/sfx/menu/menu_hover.webm\",\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.5,\n variations: [\n \"/assets/audio/sfx/menu/menu_hover.webm\",\n \"/assets/audio/sfx/menu/menu_hover_1.webm\",\n \"/assets/audio/sfx/menu/menu_hover_2.webm\",\n \"/assets/audio/sfx/menu/menu_hover_3.webm\",\n \"/assets/audio/sfx/menu/menu_hover_4.webm\",\n ],\n });\n\n this.registerSFX(\"menu_select\", {\n id: \"menu_select\",\n type: \"sound\",\n name: \"Menu Select\",\n category: \"sfx\",\n url: \"/assets/audio/sfx/menu/menu_select.webm\",\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.7,\n variations: [\n \"/assets/audio/sfx/menu/menu_select.webm\",\n \"/assets/audio/sfx/menu/menu_select_1.webm\",\n \"/assets/audio/sfx/menu/menu_select_2.webm\",\n \"/assets/audio/sfx/menu/menu_select_3.webm\",\n \"/assets/audio/sfx/menu/menu_select_4.webm\",\n \"/assets/audio/sfx/menu/menu_select_5.webm\",\n \"/assets/audio/sfx/menu/menu_select_6.webm\",\n \"/assets/audio/sfx/menu/menu_select_7.webm\",\n \"/assets/audio/sfx/menu/menu_select_8.webm\",\n ],\n });\n\n this.registerSFX(\"menu_back\", {\n id: \"menu_back\",\n type: \"sound\",\n name: \"Menu Back\",\n category: \"sfx\",\n url: \"/assets/audio/sfx/menu/menu_back.webm\",\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.6,\n variations: [\n \"/assets/audio/sfx/menu/menu_back.webm\",\n \"/assets/audio/sfx/menu/menu_back_1.webm\",\n \"/assets/audio/sfx/menu/menu_back_2.webm\",\n \"/assets/audio/sfx/menu/menu_back_3.webm\",\n \"/assets/audio/sfx/menu/menu_back_4.webm\",\n ],\n });\n\n this.registerSFX(\"menu_navigate\", {\n id: \"menu_navigate\",\n type: \"sound\",\n name: \"Menu Navigate\",\n category: \"sfx\",\n url: \"/assets/audio/sfx/misc/menu_navigate.webm\",\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.5,\n variations: [\n \"/assets/audio/sfx/misc/menu_navigate.webm\",\n \"/assets/audio/sfx/misc/menu_navigate_1.webm\",\n \"/assets/audio/sfx/misc/menu_navigate_2.webm\",\n \"/assets/audio/sfx/misc/menu_navigate_3.webm\",\n \"/assets/audio/sfx/misc/menu_navigate_4.webm\",\n ],\n });\n\n this.registerSFX(\"menu_click\", {\n id: \"menu_click\",\n type: \"sound\",\n name: \"Menu Click\",\n category: \"sfx\",\n url: \"/assets/audio/sfx/misc/menu_click.webm\",\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.6,\n variations: [\n \"/assets/audio/sfx/misc/menu_click.webm\",\n \"/assets/audio/sfx/misc/menu_click_1.webm\",\n \"/assets/audio/sfx/misc/menu_click_2.webm\",\n \"/assets/audio/sfx/misc/menu_click_3.webm\",\n \"/assets/audio/sfx/misc/menu_click_4.webm\",\n ],\n });\n }\n\n /**\n * Initialize comprehensive combat audio assets\n * Registers attack sounds, hit reactions, blocks, dodges, and stance changes\n */\n private initializeCombatAudioAssets(): void {\n // Combat Music Tracks\n this.registerMusic(\"combat_theme\", {\n id: \"combat_theme\",\n type: \"music\",\n name: \"Combat Theme\",\n title: { korean: \"전투 테마\", english: \"Combat Theme\" },\n category: \"music\",\n url: \"/assets/audio/music/combat_theme.webm\",\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.4, // 40% volume per acceptance criteria\n loop: true,\n variations: [\n \"/assets/audio/music/combat_theme.webm\",\n \"/assets/audio/music/combat_theme.mp3\",\n ],\n bpm: 140,\n fadeInTime: 2000,\n fadeOutTime: 2000,\n });\n\n // Philosophy Screen Music\n this.registerMusic(\"underground_theme\", {\n id: \"underground_theme\",\n type: \"music\",\n name: \"Underground Theme\",\n title: { korean: \"언더그라운드 테마\", english: \"Underground Theme\" },\n category: \"music\",\n url: \"/assets/audio/music/underground_theme.webm\",\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.4, // 40% volume per acceptance criteria\n loop: true,\n variations: [\n \"/assets/audio/music/underground_theme.webm\",\n \"/assets/audio/music/underground_theme.mp3\",\n ],\n bpm: 110,\n fadeInTime: 2000,\n fadeOutTime: 2000,\n });\n\n // Training Screen Music\n this.registerMusic(\"cyberpunk_fusion\", {\n id: \"cyberpunk_fusion\",\n type: \"music\",\n name: \"Cyberpunk Fusion\",\n title: { korean: \"사이버펑크 퓨전\", english: \"Cyberpunk Fusion\" },\n category: \"music\",\n url: \"/assets/audio/music/cyberpunk_fusion.webm\",\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.4, // 40% volume per acceptance criteria\n loop: true,\n variations: [\n \"/assets/audio/music/cyberpunk_fusion.webm\",\n \"/assets/audio/music/cyberpunk_fusion.mp3\",\n ],\n bpm: 120,\n fadeInTime: 2000,\n fadeOutTime: 2000,\n });\n\n // Archetype-Specific Music Themes\n const archetypeThemes = [\n { id: \"musa_warrior_theme\", name: \"Musa Warrior Theme\", korean: \"무사 테마\", file: \"musa_warrior\" },\n { id: \"amsalja_shadow_theme\", name: \"Amsalja Shadow Theme\", korean: \"암살자 테마\", file: \"amsalja_shadow\" },\n { id: \"hacker_cyber_theme\", name: \"Hacker Cyber Theme\", korean: \"해커 테마\", file: \"hacker_cyber\" },\n { id: \"jeongbo_intel_theme\", name: \"Jeongbo Intel Theme\", korean: \"정보요원 테마\", file: \"jeongbo_intel\" },\n { id: \"jojik_street_theme\", name: \"Jojik Street Theme\", korean: \"조직폭력배 테마\", file: \"jojik_street\" },\n ];\n\n archetypeThemes.forEach(theme => {\n this.registerMusic(theme.id, {\n id: theme.id,\n type: \"music\",\n name: theme.name,\n title: { korean: theme.korean, english: theme.name },\n category: \"music\",\n url: `/assets/audio/music/archetype_themes/${theme.file}.mp3`,\n formats: [\"audio/mp3\"],\n loaded: false,\n volume: 0.4, // 40% volume per acceptance criteria\n loop: true,\n bpm: 130,\n fadeInTime: 2000,\n fadeOutTime: 2000,\n });\n });\n\n // Attack Sounds - Light Punches (8 variations)\n for (let i = 1; i <= 8; i++) {\n this.registerSFX(`attack_punch_light_${i}`, {\n id: `attack_punch_light_${i}`,\n type: \"sound\",\n name: `Light Punch ${i}`,\n category: \"sfx\",\n url: `/assets/audio/sfx/combat/attack_punch_light_${i}.webm`,\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.7, // 70% volume per acceptance criteria\n });\n }\n\n // Attack Sounds - Medium Punches (4 variations)\n for (let i = 1; i <= 4; i++) {\n this.registerSFX(`attack_punch_medium_${i}`, {\n id: `attack_punch_medium_${i}`,\n type: \"sound\",\n name: `Medium Punch ${i}`,\n category: \"sfx\",\n url: `/assets/audio/sfx/combat/attack_punch_medium_${i}.webm`,\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.7,\n });\n }\n\n // Attack Sounds - Generic Light/Medium/Heavy\n this.registerSFX(\"attack_light\", {\n id: \"attack_light\",\n type: \"sound\",\n name: \"Light Attack\",\n category: \"sfx\",\n url: \"/assets/audio/sfx/combat/attack_light.webm\",\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.7, // 70% volume per acceptance criteria\n variations: [\n \"/assets/audio/sfx/combat/attack_light.webm\",\n \"/assets/audio/sfx/combat/attack_light_3.webm\",\n \"/assets/audio/sfx/combat/attack_light_4.webm\",\n ],\n });\n\n this.registerSFX(\"attack_medium\", {\n id: \"attack_medium\",\n type: \"sound\",\n name: \"Medium Attack\",\n category: \"sfx\",\n url: \"/assets/audio/sfx/combat/attack_medium.webm\",\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.7,\n variations: [\n \"/assets/audio/sfx/combat/attack_medium.webm\",\n \"/assets/audio/sfx/combat/attack_medium_1.webm\",\n \"/assets/audio/sfx/combat/attack_medium_3.webm\",\n ],\n });\n\n this.registerSFX(\"attack_heavy\", {\n id: \"attack_heavy\",\n type: \"sound\",\n name: \"Heavy Attack\",\n category: \"sfx\",\n url: \"/assets/audio/sfx/combat/attack_heavy.webm\",\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.7, // 70% volume per acceptance criteria\n variations: [\n \"/assets/audio/sfx/combat/attack_heavy.webm\",\n \"/assets/audio/sfx/combat/attack_heavy.mp3\",\n ],\n });\n\n // Attack Sounds - Critical (4 variations)\n for (let i = 1; i <= 4; i++) {\n this.registerSFX(`attack_critical_${i}`, {\n id: `attack_critical_${i}`,\n type: \"sound\",\n name: `Critical Attack ${i}`,\n category: \"sfx\",\n url: `/assets/audio/sfx/combat/attack_critical_${i}.webm`,\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.7, // 70% volume per acceptance criteria\n });\n }\n\n // Attack Sounds - Special Geon Technique (4 variations)\n for (let i = 1; i <= 4; i++) {\n this.registerSFX(`attack_special_geon_${i}`, {\n id: `attack_special_geon_${i}`,\n type: \"sound\",\n name: `Geon Special ${i}`,\n category: \"sfx\",\n url: `/assets/audio/sfx/combat/attack_special_geon_${i}.webm`,\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.7, // 70% volume per acceptance criteria\n });\n }\n\n // Hit Reaction Sounds - Light (4 variations)\n for (let i = 1; i <= 4; i++) {\n this.registerSFX(`hit_light_${i}`, {\n id: `hit_light_${i}`,\n type: \"sound\",\n name: `Light Hit ${i}`,\n category: \"sfx\",\n url: `/assets/audio/sfx/hits/hit_light_${i}.webm`,\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.7, // 70% volume per acceptance criteria\n });\n }\n\n // Hit Reaction Sounds - Medium (4 variations)\n for (let i = 1; i <= 4; i++) {\n this.registerSFX(`hit_medium_${i}`, {\n id: `hit_medium_${i}`,\n type: \"sound\",\n name: `Medium Hit ${i}`,\n category: \"sfx\",\n url: `/assets/audio/sfx/hits/hit_medium_${i}.webm`,\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.7, // 70% volume per acceptance criteria\n });\n }\n\n // Hit Reaction Sounds - Heavy (4 variations)\n for (let i = 1; i <= 4; i++) {\n this.registerSFX(`hit_heavy_${i}`, {\n id: `hit_heavy_${i}`,\n type: \"sound\",\n name: `Heavy Hit ${i}`,\n category: \"sfx\",\n url: `/assets/audio/sfx/hits/hit_heavy_${i}.webm`,\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.7, // 70% volume per acceptance criteria\n });\n }\n\n // Hit Reaction Sounds - Critical (4 variations)\n for (let i = 1; i <= 4; i++) {\n this.registerSFX(`hit_critical_${i}`, {\n id: `hit_critical_${i}`,\n type: \"sound\",\n name: `Critical Hit ${i}`,\n category: \"sfx\",\n url: `/assets/audio/sfx/hits/hit_critical_${i}.webm`,\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.7, // 70% volume per acceptance criteria\n });\n }\n\n // Hit Reaction Sounds - Flesh (4 variations)\n for (let i = 1; i <= 4; i++) {\n this.registerSFX(`hit_flesh_${i}`, {\n id: `hit_flesh_${i}`,\n type: \"sound\",\n name: `Flesh Hit ${i}`,\n category: \"sfx\",\n url: `/assets/audio/sfx/misc/hit_flesh_${i}.webm`,\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.7,\n });\n }\n\n // Body realistic sound (1 variation)\n this.registerSFX(\"body_realistic_sound\", {\n id: \"body_realistic_sound\",\n type: \"sound\",\n name: \"Body Impact\",\n category: \"sfx\",\n url: \"/assets/audio/sfx/misc/body_realistic_sound.webm\",\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.7,\n });\n\n // Combo System Sounds - 콤보 시스템 (Combo System)\n // Combo buildup sounds (4 variations)\n for (let i = 1; i <= 4; i++) {\n this.registerSFX(`combo_buildup_${i}`, {\n id: `combo_buildup_${i}`,\n type: \"sound\",\n name: `Combo Buildup ${i} (콤보 축적)`,\n category: \"sfx\",\n url: `/assets/audio/sfx/misc/combo_buildup_${i}.webm`,\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.7,\n });\n }\n\n // Combo finish sounds (4 variations)\n for (let i = 1; i <= 4; i++) {\n this.registerSFX(`combo_finish_${i}`, {\n id: `combo_finish_${i}`,\n type: \"sound\",\n name: `Combo Finish ${i} (콤보 완성)`,\n category: \"sfx\",\n url: `/assets/audio/sfx/misc/combo_finish_${i}.webm`,\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.8,\n });\n }\n\n // Match Countdown Sounds - 카운트다운 (Countdown)\n for (let i = 1; i <= 4; i++) {\n this.registerSFX(`countdown_${i}`, {\n id: `countdown_${i}`,\n type: \"sound\",\n name: `Countdown ${i} (카운트다운)`,\n category: \"sfx\",\n url: `/assets/audio/sfx/misc/countdown_${i}.webm`,\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.7,\n });\n }\n\n // Status Warning Sounds - 상태 경고 (Status Warnings)\n // Health low warnings (4 variations)\n for (let i = 1; i <= 4; i++) {\n this.registerSFX(`health_low_${i}`, {\n id: `health_low_${i}`,\n type: \"sound\",\n name: `Health Low ${i} (체력 부족)`,\n category: \"sfx\",\n url: `/assets/audio/sfx/misc/health_low_${i}.webm`,\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.6,\n });\n }\n\n // Stamina depleted warnings (4 variations)\n for (let i = 1; i <= 4; i++) {\n this.registerSFX(`stamina_depleted_${i}`, {\n id: `stamina_depleted_${i}`,\n type: \"sound\",\n name: `Stamina Depleted ${i} (스태미나 고갈)`,\n category: \"sfx\",\n url: `/assets/audio/sfx/misc/stamina_depleted_${i}.webm`,\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.6,\n });\n }\n\n // Victory sounds (4 variations) - 승리 (Victory)\n for (let i = 1; i <= 4; i++) {\n this.registerSFX(`victory_${i}`, {\n id: `victory_${i}`,\n type: \"sound\",\n name: `Victory ${i} (승리)`,\n category: \"sfx\",\n url: `/assets/audio/sfx/misc/victory_${i}.webm`,\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.8,\n });\n }\n\n // Defeat sounds (4 variations) - 패배 (Defeat)\n for (let i = 1; i <= 4; i++) {\n this.registerSFX(`defeat_${i}`, {\n id: `defeat_${i}`,\n type: \"sound\",\n name: `Defeat ${i} (패배)`,\n category: \"sfx\",\n url: `/assets/audio/sfx/misc/defeat_${i}.webm`,\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.7,\n });\n }\n\n // Movement Sounds - 이동 소리 (Movement Sounds)\n // Footstep sounds (3 standard variations with both mp3/webm)\n for (let i = 1; i <= 3; i++) {\n this.registerSFX(`footstep_${i}`, {\n id: `footstep_${i}`,\n type: \"sound\",\n name: `Footstep ${i} (발소리)`,\n category: \"sfx\",\n url: `/assets/audio/sfx/misc/footstep_${i}.webm`,\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.5, // Lower volume for footsteps\n });\n }\n\n // Footstep 4 only has webm format\n this.registerSFX(\"footstep_4\", {\n id: \"footstep_4\",\n type: \"sound\",\n name: \"Footstep 4 (발소리)\",\n category: \"sfx\",\n url: \"/assets/audio/sfx/misc/footstep_4.webm\",\n formats: [\"audio/webm\"],\n loaded: false,\n volume: 0.5,\n });\n\n // Block Sounds - Success (4 variations) - 막기 (Makgi)\n for (let i = 1; i <= 4; i++) {\n this.registerSFX(`block_success_${i}`, {\n id: `block_success_${i}`,\n type: \"sound\",\n name: `Block Success ${i} (막기)`,\n category: \"sfx\",\n url: `/assets/audio/sfx/blocks/block_success_${i}.webm`,\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.7, // 70% volume per acceptance criteria\n });\n }\n\n // Block Sounds - Break (4 variations) - 방어붕괴 (Bangeo Bunggoe)\n for (let i = 1; i <= 4; i++) {\n this.registerSFX(`block_break_${i}`, {\n id: `block_break_${i}`,\n type: \"sound\",\n name: `Block Break ${i} (방어붕괴)`,\n category: \"sfx\",\n url: `/assets/audio/sfx/blocks/block_break_${i}.webm`,\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.7, // 70% volume per acceptance criteria\n });\n }\n\n // Defensive Animation Sounds - Parry Deflection (받아넘기기)\n // Using dodge sounds as placeholder for parry whoosh/deflection\n for (let i = 1; i <= 4; i++) {\n this.registerSFX(`parry_deflect_${i}`, {\n id: `parry_deflect_${i}`,\n type: \"sound\",\n name: `Parry Deflection ${i} (받아넘기기)`,\n category: \"sfx\",\n url: `/assets/audio/sfx/movement/dodge_${i}.webm`,\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.65, // Slightly lower for deflection sound\n pitch: 1.2, // Higher pitch for quick deflection\n });\n }\n\n // Defensive Animation Sounds - Guard Recovery (방어복구)\n // Using stance change sounds for guard recovery\n for (let i = 1; i <= 4; i++) {\n this.registerSFX(`guard_recovery_${i}`, {\n id: `guard_recovery_${i}`,\n type: \"sound\",\n name: `Guard Recovery ${i} (방어복구)`,\n category: \"sfx\",\n url: `/assets/audio/sfx/movement/stance_change_${i}.webm`,\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.6, // Lower volume for recovery motion\n pitch: 0.9, // Slightly lower pitch for recovery\n });\n }\n\n // Dodge Sounds (8 variations)\n for (let i = 1; i <= 8; i++) {\n this.registerSFX(`dodge_${i}`, {\n id: `dodge_${i}`,\n type: \"sound\",\n name: `Dodge ${i}`,\n category: \"sfx\",\n url: `/assets/audio/sfx/movement/dodge_${i}.webm`,\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.7, // 70% volume per acceptance criteria\n });\n }\n\n // Stance Change Sounds (4 variations)\n for (let i = 1; i <= 4; i++) {\n this.registerSFX(`stance_change_${i}`, {\n id: `stance_change_${i}`,\n type: \"sound\",\n name: `Stance Change ${i}`,\n category: \"sfx\",\n url: `/assets/audio/sfx/movement/stance_change_${i}.webm`,\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.7, // 70% volume per acceptance criteria\n });\n }\n\n // Ki Energy Sounds - Charge (4 variations)\n for (let i = 1; i <= 4; i++) {\n this.registerSFX(`ki_charge_${i}`, {\n id: `ki_charge_${i}`,\n type: \"sound\",\n name: `Ki Charge ${i}`,\n category: \"sfx\",\n url: `/assets/audio/sfx/ki_energy/ki_charge_${i}.webm`,\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.7, // 70% volume per acceptance criteria\n });\n }\n\n // Ki Energy Sounds - Release (4 variations)\n for (let i = 1; i <= 4; i++) {\n this.registerSFX(`ki_release_${i}`, {\n id: `ki_release_${i}`,\n type: \"sound\",\n name: `Ki Release ${i}`,\n category: \"sfx\",\n url: `/assets/audio/sfx/ki_energy/ki_release_${i}.webm`,\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.7, // 70% volume per acceptance criteria\n });\n }\n\n // Generic Ki sounds with variations\n this.registerSFX(\"ki_charge\", {\n id: \"ki_charge\",\n type: \"sound\",\n name: \"Ki Charge\",\n category: \"sfx\",\n url: \"/assets/audio/sfx/ki_energy/ki_charge.webm\",\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.7, // 70% volume per acceptance criteria\n variations: [\n \"/assets/audio/sfx/ki_energy/ki_charge.webm\",\n \"/assets/audio/sfx/ki_energy/ki_charge_1.webm\",\n \"/assets/audio/sfx/ki_energy/ki_charge_2.webm\",\n \"/assets/audio/sfx/ki_energy/ki_charge_3.webm\",\n \"/assets/audio/sfx/ki_energy/ki_charge_4.webm\",\n ],\n });\n\n this.registerSFX(\"ki_release\", {\n id: \"ki_release\",\n type: \"sound\",\n name: \"Ki Release\",\n category: \"sfx\",\n url: \"/assets/audio/sfx/ki_energy/ki_release.webm\",\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.7, // 70% volume per acceptance criteria\n variations: [\n \"/assets/audio/sfx/ki_energy/ki_release.webm\",\n \"/assets/audio/sfx/ki_energy/ki_release_1.webm\",\n \"/assets/audio/sfx/ki_energy/ki_release_2.webm\",\n \"/assets/audio/sfx/ki_energy/ki_release_3.webm\",\n \"/assets/audio/sfx/ki_energy/ki_release_4.webm\",\n ],\n });\n }\n\n public registerSFX(id: SoundEffectId, effect: SoundEffect): void {\n this.sfxMap.set(id, effect);\n this.sfx[id] = effect;\n }\n\n public registerMusic(id: MusicTrackId, track: MusicTrack): void {\n this.musicMap.set(id, track);\n this.music[id] = track;\n }\n\n public registerVoice(id: VoiceLineId, voice: VoiceLine): void {\n this.voiceMap.set(id, voice);\n this.voice[id] = voice;\n }\n\n public getSFX(id: SoundEffectId): SoundEffect | undefined {\n return this.sfxMap.get(id);\n }\n\n public getMusic(id: MusicTrackId): MusicTrack | undefined {\n return this.musicMap.get(id);\n }\n\n public getVoice(id: VoiceLineId): VoiceLine | undefined {\n return this.voiceMap.get(id);\n }\n\n public getAll(): IAudioAssetRegistry {\n return {\n sfx: this.sfx,\n music: this.music,\n voice: this.voice,\n combat: this.combat,\n };\n }\n\n // Korean martial arts sound effects registry\n private readonly soundEffects: Map<SoundEffectId, SoundEffect> = new Map([\n [\n \"attack_light\",\n {\n id: \"attack_light\",\n name: \"Light Attack\", // Fix: Use string instead of KoreanText object\n type: \"sound\",\n url: \"/assets/audio/sfx/combat/attack_light.mp3\",\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.8,\n category: \"sfx\", // Fix: Use string literal instead of enum\n pitch: 1.0,\n variations: [\"/assets/audio/sfx/combat/attack_light_1.mp3\", \"/assets/audio/sfx/combat/attack_light_2.mp3\"],\n },\n ],\n [\n \"stance_change\",\n {\n id: \"stance_change\",\n name: \"Stance Change\", // Fix: Use string instead of KoreanText object\n type: \"sound\",\n url: \"/assets/audio/sfx/movement/stance_change.mp3\",\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.6,\n category: \"sfx\", // Fix: Use string literal instead of enum\n pitch: 1.2,\n },\n ],\n [\n \"vital_hit_critical\",\n {\n id: \"vital_hit_critical\",\n name: \"Critical Vital Point Hit\", // Fix: Use string instead of KoreanText object\n type: \"sound\",\n url: \"/assets/audio/sfx/combat/attack_critical.mp3\",\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.9,\n category: \"sfx\", // Fix: Use string literal instead of enum\n pitch: 0.8,\n },\n ],\n [\n \"hit_light\",\n {\n id: \"hit_light\",\n name: \"Light Hit\", // Fix: Use simple string instead of KoreanText object\n type: \"sound\",\n url: \"/assets/audio/sfx/hits/hit_light.mp3\",\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.7,\n category: \"sfx\", // Fix: Use string literal instead of enum\n pitch: 1.0,\n variations: [\n \"/assets/audio/sfx/hits/hit_light_1.mp3\",\n \"/assets/audio/sfx/hits/hit_light_2.mp3\",\n ],\n },\n ],\n ] as unknown as ReadonlyArray<[SoundEffectId, SoundEffect]>);\n\n // Korean martial arts music tracks\n private readonly musicTracks: Map<MusicTrackId, MusicTrack> = new Map([\n [\n \"intro_theme\",\n {\n id: \"intro_theme\",\n name: \"Black Trigram Theme\", // Fix: Use simple string instead of KoreanText object\n type: \"music\",\n url: \"/assets/audio/music/intro_theme.mp3\",\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n volume: 0.7,\n loop: true,\n category: \"music\", // Fix: Use string literal instead of enum\n variations: [\n \"/assets/audio/music/intro_theme.mp3\",\n \"/assets/audio/music/intro_theme.webm\",\n ],\n bpm: 90,\n fadeInTime: 3000,\n fadeOutTime: 3000,\n },\n ],\n [\n \"combat_theme\",\n {\n id: \"combat_theme\",\n name: \"Combat Music\", // Fix: Use string instead of KoreanText object\n type: \"music\",\n url: \"/assets/audio/music/combat_theme.mp3\",\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n title: { korean: \"전투 음악\", english: \"Combat Music\" },\n volume: 0.8,\n loop: true,\n category: \"music\", // Fix: Use string literal instead of enum\n bpm: 140,\n fadeInTime: 1000,\n fadeOutTime: 2000,\n },\n ],\n [\n \"dojang_ambience\",\n {\n id: \"dojang_ambience\",\n name: \"Dojang Atmosphere\", // Fix: Use string instead of KoreanText object\n type: \"music\",\n url: \"/assets/audio/music/underground_theme.mp3\",\n formats: [\"audio/mp3\", \"audio/webm\"],\n loaded: false,\n title: { korean: \"도장 분위기\", english: \"Dojang Atmosphere\" },\n volume: 0.4,\n loop: true,\n category: \"music\", // Fix: Use string literal instead of enum\n bpm: 60,\n fadeInTime: 3000,\n fadeOutTime: 3000,\n },\n ],\n ] as unknown as ReadonlyArray<[MusicTrackId, MusicTrack]>);\n\n // Fix: Remove unused destructured variables\n public loadSoundEffects(): void {\n // Process sound effects without unused variables\n this.soundEffects.forEach((effect) => {\n console.log(`Loading sound effect: ${effect.id}`);\n });\n }\n\n public loadMusicTracks(): void {\n // Process music tracks without unused variables\n this.musicTracks.forEach((track) => {\n console.log(`Loading music track: ${track.id}`);\n });\n }\n\n // Fix: Remove Map.find usage - Maps don't have find method\n public findSoundEffectByName(name: string): SoundEffect | undefined {\n for (const [, effect] of this.soundEffects) {\n if (effect.name === name) {\n return effect;\n }\n }\n return undefined;\n }\n\n public findMusicTrackByName(name: string): MusicTrack | undefined {\n for (const [, track] of this.musicTracks) {\n if (track.name === name) {\n return track;\n }\n }\n return undefined;\n }\n\n // Fix: Add getSoundEffect method\n public getSoundEffect(id: SoundEffectId): SoundEffect | undefined {\n return this.soundEffects.get(id);\n }\n\n // Fix: Add getMusicTrack method\n public getMusicTrack(id: MusicTrackId): MusicTrack | undefined {\n return this.musicTracks.get(id);\n }\n\n // Fix: Remove unused lightHitEffect and use string for name\n public getPlaceholderEffect(): SoundEffect {\n return {\n id: \"placeholder_hit\",\n name: \"Placeholder Hit\", // Fix: Use string instead of KoreanText object\n type: \"sound\",\n url: \"/placeholder/hit.mp3\",\n formats: [\"audio/mp3\"],\n loaded: false,\n volume: 0.5,\n category: \"sfx\", // Fix: Use string literal instead of enum\n pitch: 1.0,\n };\n }\n\n // Add missing loadAssets method\n public async loadAssets(): Promise<void> {\n console.log(\"Loading audio assets...\");\n // Implementation would preload audio files\n }\n\n /**\n * Initialize asset groups for batch loading\n */\n private initializeAssetGroups(): void {\n // Critical assets - load immediately on startup (menu UI sounds)\n this.registerAssetGroup({\n id: \"critical\",\n name: \"Critical UI Sounds\",\n priority: \"critical\",\n assets: [\n \"menu_hover\",\n \"menu_select\",\n \"menu_click\",\n \"menu_navigate\",\n \"menu_back\",\n ],\n lazyLoad: false,\n });\n\n // High priority - load during intro screen\n this.registerAssetGroup({\n id: \"intro_music\",\n name: \"Intro Screen Music\",\n priority: \"high\",\n assets: [\"intro_theme\"],\n lazyLoad: false,\n });\n\n // Combat music - high priority for combat screen\n this.registerAssetGroup({\n id: \"combat_music\",\n name: \"Combat Background Music\",\n priority: \"high\",\n assets: [\n \"combat_theme\",\n \"musa_warrior_theme\",\n \"amsalja_shadow_theme\",\n \"hacker_cyber_theme\",\n \"jeongbo_intel_theme\",\n \"jojik_street_theme\",\n ],\n lazyLoad: false,\n });\n\n // Screen music - normal priority for informational screens\n this.registerAssetGroup({\n id: \"screen_music\",\n name: \"Screen Background Music\",\n priority: \"normal\",\n assets: [\n \"underground_theme\",\n \"cyberpunk_fusion\",\n ],\n lazyLoad: true,\n });\n\n // Normal priority - combat SFX\n this.registerAssetGroup({\n id: \"combat_attacks\",\n name: \"Combat Attack Sounds\",\n priority: \"normal\",\n assets: [\n \"attack_light\",\n \"attack_medium\",\n \"attack_heavy\",\n \"attack_punch_light_1\",\n \"attack_punch_light_2\",\n \"attack_punch_medium_1\",\n \"attack_critical_1\",\n \"attack_critical_2\",\n ],\n lazyLoad: false,\n });\n\n this.registerAssetGroup({\n id: \"combat_hits\",\n name: \"Combat Hit Reactions\",\n priority: \"normal\",\n assets: [\n \"hit_light_1\",\n \"hit_light_2\",\n \"hit_medium_1\",\n \"hit_medium_2\",\n \"hit_heavy_1\",\n \"hit_critical_1\",\n ],\n lazyLoad: false,\n });\n\n this.registerAssetGroup({\n id: \"combat_defense\",\n name: \"Combat Defense Sounds\",\n priority: \"normal\",\n assets: [\n \"block_success_1\",\n \"block_success_2\",\n \"block_break_1\",\n \"dodge_1\",\n \"dodge_2\",\n ],\n lazyLoad: false,\n });\n\n this.registerAssetGroup({\n id: \"combat_movement\",\n name: \"Combat Movement Sounds\",\n priority: \"normal\",\n assets: [\n \"stance_change_1\",\n \"stance_change_2\",\n \"stance_change_3\",\n \"dodge_3\",\n \"dodge_4\",\n ],\n lazyLoad: false,\n });\n\n // Training-specific sounds\n this.registerAssetGroup({\n id: \"training_sfx\",\n name: \"Training Sound Effects\",\n priority: \"normal\",\n assets: [\n \"ki_charge\",\n \"ki_release\",\n \"ki_charge_1\",\n \"ki_charge_2\",\n \"ki_release_1\",\n \"ki_release_2\",\n ],\n lazyLoad: true,\n });\n }\n\n /**\n * Register an asset group for batch loading\n * @param group - Asset group configuration with ID, name, priority, and asset IDs\n */\n public registerAssetGroup(group: AssetGroup): void {\n this.assetGroups.set(group.id, group);\n }\n\n /**\n * Get asset group by ID\n * @param groupId - ID of the asset group to retrieve\n * @returns The asset group or undefined if not found\n */\n public getAssetGroup(groupId: string): AssetGroup | undefined {\n return this.assetGroups.get(groupId);\n }\n\n /**\n * Get all registered asset groups\n * @returns Array of all asset groups\n */\n public getAllAssetGroups(): readonly AssetGroup[] {\n return Array.from(this.assetGroups.values());\n }\n\n /**\n * Get asset groups filtered by priority level\n * @param priority - Priority level to filter by (critical/high/normal/low)\n * @returns Array of asset groups matching the priority\n */\n public getAssetGroupsByPriority(priority: LoadPriority): readonly AssetGroup[] {\n return Array.from(this.assetGroups.values()).filter(\n (group) => group.priority === priority\n );\n }\n\n /**\n * Get all assets belonging to a specific group\n * @param groupId - ID of the asset group\n * @returns Array of audio assets in the group, or empty array if group not found\n */\n public getAssetsInGroup(groupId: string): readonly AudioAsset[] {\n const group = this.assetGroups.get(groupId);\n if (!group) return [];\n\n const assets: AudioAsset[] = [];\n for (const assetId of group.assets) {\n // Check all maps, take first match\n const asset = this.getSFX(assetId) ?? this.getMusic(assetId) ?? this.getVoice(assetId);\n if (asset) {\n assets.push(asset);\n }\n }\n\n return assets;\n }\n\n /**\n * Create a manifest for efficient asset registration\n * @returns Audio asset manifest with version, total assets, size estimates, groups, and all assets\n */\n public createManifest(): AudioAssetManifest {\n const allAssets: Record<string, EnhancedAudioAsset> = {};\n\n // Add SFX assets\n this.sfxMap.forEach((sfx, id) => {\n allAssets[id] = {\n ...sfx,\n preloadPriority: \"normal\",\n } as EnhancedAudioAsset;\n });\n\n // Add music assets\n this.musicMap.forEach((music, id) => {\n allAssets[id] = {\n ...music,\n preloadPriority: \"high\",\n } as EnhancedAudioAsset;\n });\n\n // Add voice assets\n this.voiceMap.forEach((voice, id) => {\n allAssets[id] = {\n ...voice,\n preloadPriority: \"normal\",\n } as EnhancedAudioAsset;\n });\n\n const totalAssets = Object.keys(allAssets).length;\n const estimatedSizeMB = totalAssets * ESTIMATED_ASSET_SIZE_MB;\n\n return {\n version: \"1.0.0\",\n totalAssets,\n totalSizeMB: estimatedSizeMB,\n groups: this.getAllAssetGroups(),\n assets: allAssets,\n };\n }\n}\n\n// Export singleton instance\nexport const audioAssetRegistry = new AudioAssetRegistry();\n\n// Default export\nexport default audioAssetRegistry;\n"],"mappings":";AAoBA,IAAM,0BAA0B;AAwDhC,IAAa,qBAAb,MAAgC;CAC9B,yBAAiB,IAAI,KAAiC;CACtD,2BAAmB,IAAI,KAA+B;CACtD,2BAAmB,IAAI,KAA6B;CACpD,8BAA+C,IAAI,KAAK;CAGxD,SAAgC;EAC9B,SAAS,EAAE;EACX,SAAS,EAAE;EACX,SAAS;GACP,MAAM;GACN,KAAK;GACL,IAAI;GACJ,KAAK;GACL,KAAK;GACL,KAAK;GACL,KAAK;GACL,KAAK;GACN;EACD,cAAc,EAAE;EAChB,IAAI,EAAE;EACP;CAED,MAAiD,EAAE;CACnD,QAAiD,EAAE;CACnD,QAA+C,EAAE;CAEjD,cAAc;AACZ,OAAK,yBAAyB;AAC9B,OAAK,6BAA6B;AAClC,OAAK,uBAAuB;;CAG9B,0BAAwC;AAEtC,OAAK,cAAc,eAAe;GAChC,IAAI;GACJ,MAAM;GACN,MAAM;GACN,OAAO;IAAE,QAAQ;IAAS,SAAS;IAAuB;GAC1D,UAAU;GACV,KAAK;GACL,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACR,MAAM;GACN,YAAY,CACV,uCACA,uCACD;GACD,KAAK;GACL,YAAY;GACZ,aAAa;GACd,CAAC;AAGF,OAAK,YAAY,cAAc;GAC7B,IAAI;GACJ,MAAM;GACN,MAAM;GACN,UAAU;GACV,KAAK;GACL,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACR,YAAY;IACV;IACA;IACA;IACA;IACA;IACD;GACF,CAAC;AAEF,OAAK,YAAY,eAAe;GAC9B,IAAI;GACJ,MAAM;GACN,MAAM;GACN,UAAU;GACV,KAAK;GACL,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACR,YAAY;IACV;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACD;GACF,CAAC;AAEF,OAAK,YAAY,aAAa;GAC5B,IAAI;GACJ,MAAM;GACN,MAAM;GACN,UAAU;GACV,KAAK;GACL,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACR,YAAY;IACV;IACA;IACA;IACA;IACA;IACD;GACF,CAAC;AAEF,OAAK,YAAY,iBAAiB;GAChC,IAAI;GACJ,MAAM;GACN,MAAM;GACN,UAAU;GACV,KAAK;GACL,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACR,YAAY;IACV;IACA;IACA;IACA;IACA;IACD;GACF,CAAC;AAEF,OAAK,YAAY,cAAc;GAC7B,IAAI;GACJ,MAAM;GACN,MAAM;GACN,UAAU;GACV,KAAK;GACL,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACR,YAAY;IACV;IACA;IACA;IACA;IACA;IACD;GACF,CAAC;;;;;;CAOJ,8BAA4C;AAE1C,OAAK,cAAc,gBAAgB;GACjC,IAAI;GACJ,MAAM;GACN,MAAM;GACN,OAAO;IAAE,QAAQ;IAAS,SAAS;IAAgB;GACnD,UAAU;GACV,KAAK;GACL,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACR,MAAM;GACN,YAAY,CACV,yCACA,uCACD;GACD,KAAK;GACL,YAAY;GACZ,aAAa;GACd,CAAC;AAGF,OAAK,cAAc,qBAAqB;GACtC,IAAI;GACJ,MAAM;GACN,MAAM;GACN,OAAO;IAAE,QAAQ;IAAa,SAAS;IAAqB;GAC5D,UAAU;GACV,KAAK;GACL,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACR,MAAM;GACN,YAAY,CACV,8CACA,4CACD;GACD,KAAK;GACL,YAAY;GACZ,aAAa;GACd,CAAC;AAGF,OAAK,cAAc,oBAAoB;GACrC,IAAI;GACJ,MAAM;GACN,MAAM;GACN,OAAO;IAAE,QAAQ;IAAY,SAAS;IAAoB;GAC1D,UAAU;GACV,KAAK;GACL,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACR,MAAM;GACN,YAAY,CACV,6CACA,2CACD;GACD,KAAK;GACL,YAAY;GACZ,aAAa;GACd,CAAC;AAGsB;GACtB;IAAE,IAAI;IAAsB,MAAM;IAAsB,QAAQ;IAAS,MAAM;IAAgB;GAC/F;IAAE,IAAI;IAAwB,MAAM;IAAwB,QAAQ;IAAU,MAAM;IAAkB;GACtG;IAAE,IAAI;IAAsB,MAAM;IAAsB,QAAQ;IAAS,MAAM;IAAgB;GAC/F;IAAE,IAAI;IAAuB,MAAM;IAAuB,QAAQ;IAAW,MAAM;IAAiB;GACpG;IAAE,IAAI;IAAsB,MAAM;IAAsB,QAAQ;IAAY,MAAM;IAAgB;GACnG,CAEe,SAAQ,UAAS;AAC/B,QAAK,cAAc,MAAM,IAAI;IAC3B,IAAI,MAAM;IACV,MAAM;IACN,MAAM,MAAM;IACZ,OAAO;KAAE,QAAQ,MAAM;KAAQ,SAAS,MAAM;KAAM;IACpD,UAAU;IACV,KAAK,wCAAwC,MAAM,KAAK;IACxD,SAAS,CAAC,YAAY;IACtB,QAAQ;IACR,QAAQ;IACR,MAAM;IACN,KAAK;IACL,YAAY;IACZ,aAAa;IACd,CAAC;IACF;AAGF,OAAK,IAAI,IAAI,GAAG,KAAK,GAAG,IACtB,MAAK,YAAY,sBAAsB,KAAK;GAC1C,IAAI,sBAAsB;GAC1B,MAAM;GACN,MAAM,eAAe;GACrB,UAAU;GACV,KAAK,+CAA+C,EAAE;GACtD,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACT,CAAC;AAIJ,OAAK,IAAI,IAAI,GAAG,KAAK,GAAG,IACtB,MAAK,YAAY,uBAAuB,KAAK;GAC3C,IAAI,uBAAuB;GAC3B,MAAM;GACN,MAAM,gBAAgB;GACtB,UAAU;GACV,KAAK,gDAAgD,EAAE;GACvD,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACT,CAAC;AAIJ,OAAK,YAAY,gBAAgB;GAC/B,IAAI;GACJ,MAAM;GACN,MAAM;GACN,UAAU;GACV,KAAK;GACL,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACR,YAAY;IACV;IACA;IACA;IACD;GACF,CAAC;AAEF,OAAK,YAAY,iBAAiB;GAChC,IAAI;GACJ,MAAM;GACN,MAAM;GACN,UAAU;GACV,KAAK;GACL,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACR,YAAY;IACV;IACA;IACA;IACD;GACF,CAAC;AAEF,OAAK,YAAY,gBAAgB;GAC/B,IAAI;GACJ,MAAM;GACN,MAAM;GACN,UAAU;GACV,KAAK;GACL,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACR,YAAY,CACV,8CACA,4CACD;GACF,CAAC;AAGF,OAAK,IAAI,IAAI,GAAG,KAAK,GAAG,IACtB,MAAK,YAAY,mBAAmB,KAAK;GACvC,IAAI,mBAAmB;GACvB,MAAM;GACN,MAAM,mBAAmB;GACzB,UAAU;GACV,KAAK,4CAA4C,EAAE;GACnD,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACT,CAAC;AAIJ,OAAK,IAAI,IAAI,GAAG,KAAK,GAAG,IACtB,MAAK,YAAY,uBAAuB,KAAK;GAC3C,IAAI,uBAAuB;GAC3B,MAAM;GACN,MAAM,gBAAgB;GACtB,UAAU;GACV,KAAK,gDAAgD,EAAE;GACvD,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACT,CAAC;AAIJ,OAAK,IAAI,IAAI,GAAG,KAAK,GAAG,IACtB,MAAK,YAAY,aAAa,KAAK;GACjC,IAAI,aAAa;GACjB,MAAM;GACN,MAAM,aAAa;GACnB,UAAU;GACV,KAAK,oCAAoC,EAAE;GAC3C,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACT,CAAC;AAIJ,OAAK,IAAI,IAAI,GAAG,KAAK,GAAG,IACtB,MAAK,YAAY,cAAc,KAAK;GAClC,IAAI,cAAc;GAClB,MAAM;GACN,MAAM,cAAc;GACpB,UAAU;GACV,KAAK,qCAAqC,EAAE;GAC5C,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACT,CAAC;AAIJ,OAAK,IAAI,IAAI,GAAG,KAAK,GAAG,IACtB,MAAK,YAAY,aAAa,KAAK;GACjC,IAAI,aAAa;GACjB,MAAM;GACN,MAAM,aAAa;GACnB,UAAU;GACV,KAAK,oCAAoC,EAAE;GAC3C,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACT,CAAC;AAIJ,OAAK,IAAI,IAAI,GAAG,KAAK,GAAG,IACtB,MAAK,YAAY,gBAAgB,KAAK;GACpC,IAAI,gBAAgB;GACpB,MAAM;GACN,MAAM,gBAAgB;GACtB,UAAU;GACV,KAAK,uCAAuC,EAAE;GAC9C,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACT,CAAC;AAIJ,OAAK,IAAI,IAAI,GAAG,KAAK,GAAG,IACtB,MAAK,YAAY,aAAa,KAAK;GACjC,IAAI,aAAa;GACjB,MAAM;GACN,MAAM,aAAa;GACnB,UAAU;GACV,KAAK,oCAAoC,EAAE;GAC3C,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACT,CAAC;AAIJ,OAAK,YAAY,wBAAwB;GACvC,IAAI;GACJ,MAAM;GACN,MAAM;GACN,UAAU;GACV,KAAK;GACL,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACT,CAAC;AAIF,OAAK,IAAI,IAAI,GAAG,KAAK,GAAG,IACtB,MAAK,YAAY,iBAAiB,KAAK;GACrC,IAAI,iBAAiB;GACrB,MAAM;GACN,MAAM,iBAAiB,EAAE;GACzB,UAAU;GACV,KAAK,wCAAwC,EAAE;GAC/C,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACT,CAAC;AAIJ,OAAK,IAAI,IAAI,GAAG,KAAK,GAAG,IACtB,MAAK,YAAY,gBAAgB,KAAK;GACpC,IAAI,gBAAgB;GACpB,MAAM;GACN,MAAM,gBAAgB,EAAE;GACxB,UAAU;GACV,KAAK,uCAAuC,EAAE;GAC9C,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACT,CAAC;AAIJ,OAAK,IAAI,IAAI,GAAG,KAAK,GAAG,IACtB,MAAK,YAAY,aAAa,KAAK;GACjC,IAAI,aAAa;GACjB,MAAM;GACN,MAAM,aAAa,EAAE;GACrB,UAAU;GACV,KAAK,oCAAoC,EAAE;GAC3C,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACT,CAAC;AAKJ,OAAK,IAAI,IAAI,GAAG,KAAK,GAAG,IACtB,MAAK,YAAY,cAAc,KAAK;GAClC,IAAI,cAAc;GAClB,MAAM;GACN,MAAM,cAAc,EAAE;GACtB,UAAU;GACV,KAAK,qCAAqC,EAAE;GAC5C,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACT,CAAC;AAIJ,OAAK,IAAI,IAAI,GAAG,KAAK,GAAG,IACtB,MAAK,YAAY,oBAAoB,KAAK;GACxC,IAAI,oBAAoB;GACxB,MAAM;GACN,MAAM,oBAAoB,EAAE;GAC5B,UAAU;GACV,KAAK,2CAA2C,EAAE;GAClD,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACT,CAAC;AAIJ,OAAK,IAAI,IAAI,GAAG,KAAK,GAAG,IACtB,MAAK,YAAY,WAAW,KAAK;GAC/B,IAAI,WAAW;GACf,MAAM;GACN,MAAM,WAAW,EAAE;GACnB,UAAU;GACV,KAAK,kCAAkC,EAAE;GACzC,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACT,CAAC;AAIJ,OAAK,IAAI,IAAI,GAAG,KAAK,GAAG,IACtB,MAAK,YAAY,UAAU,KAAK;GAC9B,IAAI,UAAU;GACd,MAAM;GACN,MAAM,UAAU,EAAE;GAClB,UAAU;GACV,KAAK,iCAAiC,EAAE;GACxC,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACT,CAAC;AAKJ,OAAK,IAAI,IAAI,GAAG,KAAK,GAAG,IACtB,MAAK,YAAY,YAAY,KAAK;GAChC,IAAI,YAAY;GAChB,MAAM;GACN,MAAM,YAAY,EAAE;GACpB,UAAU;GACV,KAAK,mCAAmC,EAAE;GAC1C,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACT,CAAC;AAIJ,OAAK,YAAY,cAAc;GAC7B,IAAI;GACJ,MAAM;GACN,MAAM;GACN,UAAU;GACV,KAAK;GACL,SAAS,CAAC,aAAa;GACvB,QAAQ;GACR,QAAQ;GACT,CAAC;AAGF,OAAK,IAAI,IAAI,GAAG,KAAK,GAAG,IACtB,MAAK,YAAY,iBAAiB,KAAK;GACrC,IAAI,iBAAiB;GACrB,MAAM;GACN,MAAM,iBAAiB,EAAE;GACzB,UAAU;GACV,KAAK,0CAA0C,EAAE;GACjD,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACT,CAAC;AAIJ,OAAK,IAAI,IAAI,GAAG,KAAK,GAAG,IACtB,MAAK,YAAY,eAAe,KAAK;GACnC,IAAI,eAAe;GACnB,MAAM;GACN,MAAM,eAAe,EAAE;GACvB,UAAU;GACV,KAAK,wCAAwC,EAAE;GAC/C,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACT,CAAC;AAKJ,OAAK,IAAI,IAAI,GAAG,KAAK,GAAG,IACtB,MAAK,YAAY,iBAAiB,KAAK;GACrC,IAAI,iBAAiB;GACrB,MAAM;GACN,MAAM,oBAAoB,EAAE;GAC5B,UAAU;GACV,KAAK,oCAAoC,EAAE;GAC3C,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACR,OAAO;GACR,CAAC;AAKJ,OAAK,IAAI,IAAI,GAAG,KAAK,GAAG,IACtB,MAAK,YAAY,kBAAkB,KAAK;GACtC,IAAI,kBAAkB;GACtB,MAAM;GACN,MAAM,kBAAkB,EAAE;GAC1B,UAAU;GACV,KAAK,4CAA4C,EAAE;GACnD,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACR,OAAO;GACR,CAAC;AAIJ,OAAK,IAAI,IAAI,GAAG,KAAK,GAAG,IACtB,MAAK,YAAY,SAAS,KAAK;GAC7B,IAAI,SAAS;GACb,MAAM;GACN,MAAM,SAAS;GACf,UAAU;GACV,KAAK,oCAAoC,EAAE;GAC3C,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACT,CAAC;AAIJ,OAAK,IAAI,IAAI,GAAG,KAAK,GAAG,IACtB,MAAK,YAAY,iBAAiB,KAAK;GACrC,IAAI,iBAAiB;GACrB,MAAM;GACN,MAAM,iBAAiB;GACvB,UAAU;GACV,KAAK,4CAA4C,EAAE;GACnD,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACT,CAAC;AAIJ,OAAK,IAAI,IAAI,GAAG,KAAK,GAAG,IACtB,MAAK,YAAY,aAAa,KAAK;GACjC,IAAI,aAAa;GACjB,MAAM;GACN,MAAM,aAAa;GACnB,UAAU;GACV,KAAK,yCAAyC,EAAE;GAChD,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACT,CAAC;AAIJ,OAAK,IAAI,IAAI,GAAG,KAAK,GAAG,IACtB,MAAK,YAAY,cAAc,KAAK;GAClC,IAAI,cAAc;GAClB,MAAM;GACN,MAAM,cAAc;GACpB,UAAU;GACV,KAAK,0CAA0C,EAAE;GACjD,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACT,CAAC;AAIJ,OAAK,YAAY,aAAa;GAC5B,IAAI;GACJ,MAAM;GACN,MAAM;GACN,UAAU;GACV,KAAK;GACL,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACR,YAAY;IACV;IACA;IACA;IACA;IACA;IACD;GACF,CAAC;AAEF,OAAK,YAAY,cAAc;GAC7B,IAAI;GACJ,MAAM;GACN,MAAM;GACN,UAAU;GACV,KAAK;GACL,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACR,YAAY;IACV;IACA;IACA;IACA;IACA;IACD;GACF,CAAC;;CAGJ,YAAmB,IAAmB,QAA2B;AAC/D,OAAK,OAAO,IAAI,IAAI,OAAO;AAC3B,OAAK,IAAI,MAAM;;CAGjB,cAAqB,IAAkB,OAAyB;AAC9D,OAAK,SAAS,IAAI,IAAI,MAAM;AAC5B,OAAK,MAAM,MAAM;;CAGnB,cAAqB,IAAiB,OAAwB;AAC5D,OAAK,SAAS,IAAI,IAAI,MAAM;AAC5B,OAAK,MAAM,MAAM;;CAGnB,OAAc,IAA4C;AACxD,SAAO,KAAK,OAAO,IAAI,GAAG;;CAG5B,SAAgB,IAA0C;AACxD,SAAO,KAAK,SAAS,IAAI,GAAG;;CAG9B,SAAgB,IAAwC;AACtD,SAAO,KAAK,SAAS,IAAI,GAAG;;CAG9B,SAAqC;AACnC,SAAO;GACL,KAAK,KAAK;GACV,OAAO,KAAK;GACZ,OAAO,KAAK;GACZ,QAAQ,KAAK;GACd;;CAIH,eAAiE,IAAI,IAAI;EACvE,CACE,gBACA;GACE,IAAI;GACJ,MAAM;GACN,MAAM;GACN,KAAK;GACL,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACR,UAAU;GACV,OAAO;GACP,YAAY,CAAC,+CAA+C,8CAA8C;GAC3G,CACF;EACD,CACE,iBACA;GACE,IAAI;GACJ,MAAM;GACN,MAAM;GACN,KAAK;GACL,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACR,UAAU;GACV,OAAO;GACR,CACF;EACD,CACE,sBACA;GACE,IAAI;GACJ,MAAM;GACN,MAAM;GACN,KAAK;GACL,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACR,UAAU;GACV,OAAO;GACR,CACF;EACD,CACE,aACA;GACE,IAAI;GACJ,MAAM;GACN,MAAM;GACN,KAAK;GACL,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACR,UAAU;GACV,OAAO;GACP,YAAY,CACV,0CACA,yCACD;GACF,CACF;EACF,CAA2D;CAG5D,cAA8D,IAAI,IAAI;EACpE,CACE,eACA;GACE,IAAI;GACJ,MAAM;GACN,MAAM;GACN,KAAK;GACL,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,QAAQ;GACR,MAAM;GACN,UAAU;GACV,YAAY,CACV,uCACA,uCACD;GACD,KAAK;GACL,YAAY;GACZ,aAAa;GACd,CACF;EACD,CACE,gBACA;GACE,IAAI;GACJ,MAAM;GACN,MAAM;GACN,KAAK;GACL,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,OAAO;IAAE,QAAQ;IAAS,SAAS;IAAgB;GACnD,QAAQ;GACR,MAAM;GACN,UAAU;GACV,KAAK;GACL,YAAY;GACZ,aAAa;GACd,CACF;EACD,CACE,mBACA;GACE,IAAI;GACJ,MAAM;GACN,MAAM;GACN,KAAK;GACL,SAAS,CAAC,aAAa,aAAa;GACpC,QAAQ;GACR,OAAO;IAAE,QAAQ;IAAU,SAAS;IAAqB;GACzD,QAAQ;GACR,MAAM;GACN,UAAU;GACV,KAAK;GACL,YAAY;GACZ,aAAa;GACd,CACF;EACF,CAAyD;CAG1D,mBAAgC;AAE9B,OAAK,aAAa,SAAS,WAAW;AACpC,WAAQ,IAAI,yBAAyB,OAAO,KAAK;IACjD;;CAGJ,kBAA+B;AAE7B,OAAK,YAAY,SAAS,UAAU;AAClC,WAAQ,IAAI,wBAAwB,MAAM,KAAK;IAC/C;;CAIJ,sBAA6B,MAAuC;AAClE,OAAK,MAAM,GAAG,WAAW,KAAK,aAC5B,KAAI,OAAO,SAAS,KAClB,QAAO;;CAMb,qBAA4B,MAAsC;AAChE,OAAK,MAAM,GAAG,UAAU,KAAK,YAC3B,KAAI,MAAM,SAAS,KACjB,QAAO;;CAOb,eAAsB,IAA4C;AAChE,SAAO,KAAK,aAAa,IAAI,GAAG;;CAIlC,cAAqB,IAA0C;AAC7D,SAAO,KAAK,YAAY,IAAI,GAAG;;CAIjC,uBAA2C;AACzC,SAAO;GACL,IAAI;GACJ,MAAM;GACN,MAAM;GACN,KAAK;GACL,SAAS,CAAC,YAAY;GACtB,QAAQ;GACR,QAAQ;GACR,UAAU;GACV,OAAO;GACR;;CAIH,MAAa,aAA4B;AACvC,UAAQ,IAAI,0BAA0B;;;;;CAOxC,wBAAsC;AAEpC,OAAK,mBAAmB;GACtB,IAAI;GACJ,MAAM;GACN,UAAU;GACV,QAAQ;IACN;IACA;IACA;IACA;IACA;IACD;GACD,UAAU;GACX,CAAC;AAGF,OAAK,mBAAmB;GACtB,IAAI;GACJ,MAAM;GACN,UAAU;GACV,QAAQ,CAAC,cAAc;GACvB,UAAU;GACX,CAAC;AAGF,OAAK,mBAAmB;GACtB,IAAI;GACJ,MAAM;GACN,UAAU;GACV,QAAQ;IACN;IACA;IACA;IACA;IACA;IACA;IACD;GACD,UAAU;GACX,CAAC;AAGF,OAAK,mBAAmB;GACtB,IAAI;GACJ,MAAM;GACN,UAAU;GACV,QAAQ,CACN,qBACA,mBACD;GACD,UAAU;GACX,CAAC;AAGF,OAAK,mBAAmB;GACtB,IAAI;GACJ,MAAM;GACN,UAAU;GACV,QAAQ;IACN;IACA;IACA;IACA;IACA;IACA;IACA;IACA;IACD;GACD,UAAU;GACX,CAAC;AAEF,OAAK,mBAAmB;GACtB,IAAI;GACJ,MAAM;GACN,UAAU;GACV,QAAQ;IACN;IACA;IACA;IACA;IACA;IACA;IACD;GACD,UAAU;GACX,CAAC;AAEF,OAAK,mBAAmB;GACtB,IAAI;GACJ,MAAM;GACN,UAAU;GACV,QAAQ;IACN;IACA;IACA;IACA;IACA;IACD;GACD,UAAU;GACX,CAAC;AAEF,OAAK,mBAAmB;GACtB,IAAI;GACJ,MAAM;GACN,UAAU;GACV,QAAQ;IACN;IACA;IACA;IACA;IACA;IACD;GACD,UAAU;GACX,CAAC;AAGF,OAAK,mBAAmB;GACtB,IAAI;GACJ,MAAM;GACN,UAAU;GACV,QAAQ;IACN;IACA;IACA;IACA;IACA;IACA;IACD;GACD,UAAU;GACX,CAAC;;;;;;CAOJ,mBAA0B,OAAyB;AACjD,OAAK,YAAY,IAAI,MAAM,IAAI,MAAM;;;;;;;CAQvC,cAAqB,SAAyC;AAC5D,SAAO,KAAK,YAAY,IAAI,QAAQ;;;;;;CAOtC,oBAAkD;AAChD,SAAO,MAAM,KAAK,KAAK,YAAY,QAAQ,CAAC;;;;;;;CAQ9C,yBAAgC,UAA+C;AAC7E,SAAO,MAAM,KAAK,KAAK,YAAY,QAAQ,CAAC,CAAC,QAC1C,UAAU,MAAM,aAAa,SAC/B;;;;;;;CAQH,iBAAwB,SAAwC;EAC9D,MAAM,QAAQ,KAAK,YAAY,IAAI,QAAQ;AAC3C,MAAI,CAAC,MAAO,QAAO,EAAE;EAErB,MAAM,SAAuB,EAAE;AAC/B,OAAK,MAAM,WAAW,MAAM,QAAQ;GAElC,MAAM,QAAQ,KAAK,OAAO,QAAQ,IAAI,KAAK,SAAS,QAAQ,IAAI,KAAK,SAAS,QAAQ;AACtF,OAAI,MACF,QAAO,KAAK,MAAM;;AAItB,SAAO;;;;;;CAOT,iBAA4C;EAC1C,MAAM,YAAgD,EAAE;AAGxD,OAAK,OAAO,SAAS,KAAK,OAAO;AAC/B,aAAU,MAAM;IACd,GAAG;IACH,iBAAiB;IAClB;IACD;AAGF,OAAK,SAAS,SAAS,OAAO,OAAO;AACnC,aAAU,MAAM;IACd,GAAG;IACH,iBAAiB;IAClB;IACD;AAGF,OAAK,SAAS,SAAS,OAAO,OAAO;AACnC,aAAU,MAAM;IACd,GAAG;IACH,iBAAiB;IAClB;IACD;EAEF,MAAM,cAAc,OAAO,KAAK,UAAU,CAAC;AAG3C,SAAO;GACL,SAAS;GACT;GACA,aALsB,cAAc;GAMpC,QAAQ,KAAK,mBAAmB;GAChC,QAAQ;GACT;;;AAKL,IAAa,qBAAqB,IAAI,oBAAoB"}
|
|
@@ -0,0 +1,135 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* AudioCache - LRU cache for audio assets
|
|
3
|
+
* 오디오 캐시 - 오디오 자산을 위한 LRU 캐시
|
|
4
|
+
*
|
|
5
|
+
* Manages audio asset memory with automatic eviction of least-recently-used assets
|
|
6
|
+
* 최근 사용 빈도가 낮은 자산을 자동으로 제거하여 오디오 자산 메모리를 관리합니다
|
|
7
|
+
*/
|
|
8
|
+
import type { AudioAsset } from "./types";
|
|
9
|
+
/**
|
|
10
|
+
* Configuration for AudioCache
|
|
11
|
+
* AudioCache 구성
|
|
12
|
+
*/
|
|
13
|
+
export interface AudioCacheConfig {
|
|
14
|
+
/** Maximum cache size in bytes (default: 30MB) */
|
|
15
|
+
readonly maxSizeBytes: number;
|
|
16
|
+
/** Asset IDs that should never be evicted */
|
|
17
|
+
readonly criticalAssets: readonly string[];
|
|
18
|
+
/** Enable debug logging */
|
|
19
|
+
readonly debug?: boolean;
|
|
20
|
+
}
|
|
21
|
+
/**
|
|
22
|
+
* Cache statistics
|
|
23
|
+
* 캐시 통계
|
|
24
|
+
*/
|
|
25
|
+
export interface CacheStats {
|
|
26
|
+
readonly totalSize: number;
|
|
27
|
+
readonly assetCount: number;
|
|
28
|
+
readonly criticalCount: number;
|
|
29
|
+
readonly utilizationPercent: number;
|
|
30
|
+
readonly evictionCount: number;
|
|
31
|
+
readonly hitCount: number;
|
|
32
|
+
readonly missCount: number;
|
|
33
|
+
readonly hitRate: number;
|
|
34
|
+
}
|
|
35
|
+
/**
|
|
36
|
+
* AudioCache - LRU cache implementation for audio assets
|
|
37
|
+
* 오디오 자산을 위한 LRU 캐시 구현
|
|
38
|
+
*/
|
|
39
|
+
export declare class AudioCache {
|
|
40
|
+
private cache;
|
|
41
|
+
private currentSize;
|
|
42
|
+
private maxSize;
|
|
43
|
+
private criticalAssets;
|
|
44
|
+
private debug;
|
|
45
|
+
private evictionCount;
|
|
46
|
+
private hitCount;
|
|
47
|
+
private missCount;
|
|
48
|
+
constructor(config: AudioCacheConfig);
|
|
49
|
+
/**
|
|
50
|
+
* Add asset to cache with LRU tracking
|
|
51
|
+
* LRU 추적으로 캐시에 자산 추가
|
|
52
|
+
*
|
|
53
|
+
* @param id - Asset ID
|
|
54
|
+
* @param asset - Audio asset
|
|
55
|
+
* @param sizeBytes - Estimated size in bytes
|
|
56
|
+
*/
|
|
57
|
+
set(id: string, asset: AudioAsset, sizeBytes: number): void;
|
|
58
|
+
/**
|
|
59
|
+
* Get asset from cache and update access time
|
|
60
|
+
* 캐시에서 자산을 가져오고 액세스 시간 업데이트
|
|
61
|
+
*
|
|
62
|
+
* @param id - Asset ID
|
|
63
|
+
* @returns Audio asset or undefined if not found
|
|
64
|
+
*/
|
|
65
|
+
get(id: string): AudioAsset | undefined;
|
|
66
|
+
/**
|
|
67
|
+
* Check if asset exists in cache
|
|
68
|
+
* 캐시에 자산이 있는지 확인
|
|
69
|
+
*
|
|
70
|
+
* @param id - Asset ID
|
|
71
|
+
* @returns True if asset is cached
|
|
72
|
+
*/
|
|
73
|
+
has(id: string): boolean;
|
|
74
|
+
/**
|
|
75
|
+
* Remove asset from cache
|
|
76
|
+
* 캐시에서 자산 제거
|
|
77
|
+
*
|
|
78
|
+
* @param id - Asset ID
|
|
79
|
+
* @returns True if asset was removed
|
|
80
|
+
*/
|
|
81
|
+
remove(id: string): boolean;
|
|
82
|
+
/**
|
|
83
|
+
* Check if can evict (has non-critical assets)
|
|
84
|
+
* 제거 가능 여부 확인 (중요하지 않은 자산이 있는지)
|
|
85
|
+
*
|
|
86
|
+
* @returns True if there are non-critical assets to evict
|
|
87
|
+
*/
|
|
88
|
+
private canEvict;
|
|
89
|
+
/**
|
|
90
|
+
* Evict least-recently-used non-critical asset
|
|
91
|
+
* 최근 사용 빈도가 가장 낮은 중요하지 않은 자산 제거
|
|
92
|
+
*/
|
|
93
|
+
private evictLRU;
|
|
94
|
+
/**
|
|
95
|
+
* Get cache statistics
|
|
96
|
+
* 캐시 통계 가져오기
|
|
97
|
+
*
|
|
98
|
+
* @returns Cache statistics
|
|
99
|
+
*/
|
|
100
|
+
getStats(): CacheStats;
|
|
101
|
+
/**
|
|
102
|
+
* Clear entire cache
|
|
103
|
+
* 전체 캐시 지우기
|
|
104
|
+
*/
|
|
105
|
+
clear(): void;
|
|
106
|
+
/**
|
|
107
|
+
* Get all cached asset IDs
|
|
108
|
+
* 모든 캐시된 자산 ID 가져오기
|
|
109
|
+
*
|
|
110
|
+
* @returns Array of asset IDs
|
|
111
|
+
*/
|
|
112
|
+
getCachedAssetIds(): readonly string[];
|
|
113
|
+
/**
|
|
114
|
+
* Get detailed cache information for debugging
|
|
115
|
+
* 디버깅을 위한 상세 캐시 정보 가져오기
|
|
116
|
+
*/
|
|
117
|
+
getDebugInfo(): {
|
|
118
|
+
readonly entries: ReadonlyArray<{
|
|
119
|
+
id: string;
|
|
120
|
+
size: number;
|
|
121
|
+
isCritical: boolean;
|
|
122
|
+
lastAccessed: number;
|
|
123
|
+
age: number;
|
|
124
|
+
}>;
|
|
125
|
+
readonly stats: CacheStats;
|
|
126
|
+
};
|
|
127
|
+
/**
|
|
128
|
+
* Update critical assets list
|
|
129
|
+
* 중요 자산 목록 업데이트
|
|
130
|
+
*
|
|
131
|
+
* @param criticalAssets - New list of critical asset IDs
|
|
132
|
+
*/
|
|
133
|
+
updateCriticalAssets(criticalAssets: readonly string[]): void;
|
|
134
|
+
}
|
|
135
|
+
//# sourceMappingURL=AudioCache.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"AudioCache.d.ts","sourceRoot":"","sources":["../../src/audio/AudioCache.ts"],"names":[],"mappings":"AAAA;;;;;;GAMG;AAEH,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,SAAS,CAAC;AAE1C;;;GAGG;AACH,MAAM,WAAW,gBAAgB;IAC/B,kDAAkD;IAClD,QAAQ,CAAC,YAAY,EAAE,MAAM,CAAC;IAC9B,6CAA6C;IAC7C,QAAQ,CAAC,cAAc,EAAE,SAAS,MAAM,EAAE,CAAC;IAC3C,2BAA2B;IAC3B,QAAQ,CAAC,KAAK,CAAC,EAAE,OAAO,CAAC;CAC1B;AAaD;;;GAGG;AACH,MAAM,WAAW,UAAU;IACzB,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;IAC5B,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B,QAAQ,CAAC,kBAAkB,EAAE,MAAM,CAAC;IACpC,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC1B,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;CAC1B;AAED;;;GAGG;AACH,qBAAa,UAAU;IACrB,OAAO,CAAC,KAAK,CAAsC;IACnD,OAAO,CAAC,WAAW,CAAa;IAChC,OAAO,CAAC,OAAO,CAAS;IACxB,OAAO,CAAC,cAAc,CAAc;IACpC,OAAO,CAAC,KAAK,CAAU;IACvB,OAAO,CAAC,aAAa,CAAa;IAClC,OAAO,CAAC,QAAQ,CAAa;IAC7B,OAAO,CAAC,SAAS,CAAa;gBAElB,MAAM,EAAE,gBAAgB;IAYpC;;;;;;;OAOG;IACH,GAAG,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,GAAG,IAAI;IAoC3D;;;;;;OAMG;IACH,GAAG,CAAC,EAAE,EAAE,MAAM,GAAG,UAAU,GAAG,SAAS;IAsBvC;;;;;;OAMG;IACH,GAAG,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO;IAIxB;;;;;;OAMG;IACH,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO;IA+B3B;;;;;OAKG;IACH,OAAO,CAAC,QAAQ;IAShB;;;OAGG;IACH,OAAO,CAAC,QAAQ;IA2ChB;;;;;OAKG;IACH,QAAQ,IAAI,UAAU;IAqBtB;;;OAGG;IACH,KAAK,IAAI,IAAI;IA8Bb;;;;;OAKG;IACH,iBAAiB,IAAI,SAAS,MAAM,EAAE;IAItC;;;OAGG;IACH,YAAY,IAAI;QACd,QAAQ,CAAC,OAAO,EAAE,aAAa,CAAC;YAC9B,EAAE,EAAE,MAAM,CAAC;YACX,IAAI,EAAE,MAAM,CAAC;YACb,UAAU,EAAE,OAAO,CAAC;YACpB,YAAY,EAAE,MAAM,CAAC;YACrB,GAAG,EAAE,MAAM,CAAC;SACb,CAAC,CAAC;QACH,QAAQ,CAAC,KAAK,EAAE,UAAU,CAAC;KAC5B;IAmBD;;;;;OAKG;IACH,oBAAoB,CAAC,cAAc,EAAE,SAAS,MAAM,EAAE,GAAG,IAAI;CAc9D"}
|
|
@@ -0,0 +1,211 @@
|
|
|
1
|
+
//#region src/audio/AudioCache.ts
|
|
2
|
+
/**
|
|
3
|
+
* AudioCache - LRU cache implementation for audio assets
|
|
4
|
+
* 오디오 자산을 위한 LRU 캐시 구현
|
|
5
|
+
*/
|
|
6
|
+
var AudioCache = class {
|
|
7
|
+
cache = /* @__PURE__ */ new Map();
|
|
8
|
+
currentSize = 0;
|
|
9
|
+
maxSize;
|
|
10
|
+
criticalAssets;
|
|
11
|
+
debug;
|
|
12
|
+
evictionCount = 0;
|
|
13
|
+
hitCount = 0;
|
|
14
|
+
missCount = 0;
|
|
15
|
+
constructor(config) {
|
|
16
|
+
this.maxSize = config.maxSizeBytes;
|
|
17
|
+
this.criticalAssets = new Set(config.criticalAssets);
|
|
18
|
+
this.debug = config.debug ?? false;
|
|
19
|
+
if (this.debug) console.log(`[AudioCache] Initialized with max size: ${(this.maxSize / 1024 / 1024).toFixed(1)}MB, critical assets: ${this.criticalAssets.size}`);
|
|
20
|
+
}
|
|
21
|
+
/**
|
|
22
|
+
* Add asset to cache with LRU tracking
|
|
23
|
+
* LRU 추적으로 캐시에 자산 추가
|
|
24
|
+
*
|
|
25
|
+
* @param id - Asset ID
|
|
26
|
+
* @param asset - Audio asset
|
|
27
|
+
* @param sizeBytes - Estimated size in bytes
|
|
28
|
+
*/
|
|
29
|
+
set(id, asset, sizeBytes) {
|
|
30
|
+
const isCritical = this.criticalAssets.has(id);
|
|
31
|
+
const existing = this.cache.get(id);
|
|
32
|
+
if (existing) this.currentSize -= existing.size;
|
|
33
|
+
if (this.currentSize + sizeBytes > this.maxSize) while (this.currentSize + sizeBytes > this.maxSize && this.canEvict()) this.evictLRU();
|
|
34
|
+
this.cache.set(id, {
|
|
35
|
+
asset,
|
|
36
|
+
size: sizeBytes,
|
|
37
|
+
lastAccessed: Date.now(),
|
|
38
|
+
isCritical
|
|
39
|
+
});
|
|
40
|
+
this.currentSize += sizeBytes;
|
|
41
|
+
if (this.debug) console.log(`[AudioCache] Added: ${id} (${(sizeBytes / 1024).toFixed(1)}KB)${isCritical ? " [CRITICAL]" : ""} - Total: ${(this.currentSize / 1024 / 1024).toFixed(1)}MB / ${(this.maxSize / 1024 / 1024).toFixed(1)}MB (${(this.currentSize / this.maxSize * 100).toFixed(1)}%)`);
|
|
42
|
+
}
|
|
43
|
+
/**
|
|
44
|
+
* Get asset from cache and update access time
|
|
45
|
+
* 캐시에서 자산을 가져오고 액세스 시간 업데이트
|
|
46
|
+
*
|
|
47
|
+
* @param id - Asset ID
|
|
48
|
+
* @returns Audio asset or undefined if not found
|
|
49
|
+
*/
|
|
50
|
+
get(id) {
|
|
51
|
+
const cached = this.cache.get(id);
|
|
52
|
+
if (cached) {
|
|
53
|
+
cached.lastAccessed = Date.now();
|
|
54
|
+
this.hitCount++;
|
|
55
|
+
if (this.debug) console.log(`[AudioCache] Hit: ${id}`);
|
|
56
|
+
return cached.asset;
|
|
57
|
+
}
|
|
58
|
+
this.missCount++;
|
|
59
|
+
if (this.debug) console.log(`[AudioCache] Miss: ${id}`);
|
|
60
|
+
}
|
|
61
|
+
/**
|
|
62
|
+
* Check if asset exists in cache
|
|
63
|
+
* 캐시에 자산이 있는지 확인
|
|
64
|
+
*
|
|
65
|
+
* @param id - Asset ID
|
|
66
|
+
* @returns True if asset is cached
|
|
67
|
+
*/
|
|
68
|
+
has(id) {
|
|
69
|
+
return this.cache.has(id);
|
|
70
|
+
}
|
|
71
|
+
/**
|
|
72
|
+
* Remove asset from cache
|
|
73
|
+
* 캐시에서 자산 제거
|
|
74
|
+
*
|
|
75
|
+
* @param id - Asset ID
|
|
76
|
+
* @returns True if asset was removed
|
|
77
|
+
*/
|
|
78
|
+
remove(id) {
|
|
79
|
+
const entry = this.cache.get(id);
|
|
80
|
+
if (entry) {
|
|
81
|
+
this.cache.delete(id);
|
|
82
|
+
this.currentSize -= entry.size;
|
|
83
|
+
if (this.debug) console.log(`[AudioCache] Removed: ${id} (${(entry.size / 1024).toFixed(1)}KB)`);
|
|
84
|
+
if (entry.asset && "src" in entry.asset) {
|
|
85
|
+
const audioElement = entry.asset;
|
|
86
|
+
if (audioElement.pause) audioElement.pause();
|
|
87
|
+
if (audioElement.src !== void 0) audioElement.src = "";
|
|
88
|
+
}
|
|
89
|
+
return true;
|
|
90
|
+
}
|
|
91
|
+
return false;
|
|
92
|
+
}
|
|
93
|
+
/**
|
|
94
|
+
* Check if can evict (has non-critical assets)
|
|
95
|
+
* 제거 가능 여부 확인 (중요하지 않은 자산이 있는지)
|
|
96
|
+
*
|
|
97
|
+
* @returns True if there are non-critical assets to evict
|
|
98
|
+
*/
|
|
99
|
+
canEvict() {
|
|
100
|
+
for (const entry of this.cache.values()) if (!entry.isCritical) return true;
|
|
101
|
+
return false;
|
|
102
|
+
}
|
|
103
|
+
/**
|
|
104
|
+
* Evict least-recently-used non-critical asset
|
|
105
|
+
* 최근 사용 빈도가 가장 낮은 중요하지 않은 자산 제거
|
|
106
|
+
*/
|
|
107
|
+
evictLRU() {
|
|
108
|
+
let oldestId = null;
|
|
109
|
+
let oldestTime = Infinity;
|
|
110
|
+
for (const [id, entry] of this.cache) if (!entry.isCritical && entry.lastAccessed < oldestTime) {
|
|
111
|
+
oldestId = id;
|
|
112
|
+
oldestTime = entry.lastAccessed;
|
|
113
|
+
}
|
|
114
|
+
if (oldestId) {
|
|
115
|
+
const evicted = this.cache.get(oldestId);
|
|
116
|
+
if (!evicted) return;
|
|
117
|
+
this.cache.delete(oldestId);
|
|
118
|
+
this.currentSize -= evicted.size;
|
|
119
|
+
this.evictionCount++;
|
|
120
|
+
if (this.debug) {
|
|
121
|
+
const age = Date.now() - evicted.lastAccessed;
|
|
122
|
+
console.log(`[AudioCache] Evicted: ${oldestId} (${(evicted.size / 1024).toFixed(1)}KB, age: ${(age / 1e3).toFixed(1)}s) - Total: ${(this.currentSize / 1024 / 1024).toFixed(1)}MB`);
|
|
123
|
+
}
|
|
124
|
+
if (evicted.asset && "src" in evicted.asset) {
|
|
125
|
+
const audioElement = evicted.asset;
|
|
126
|
+
if (audioElement.pause) audioElement.pause();
|
|
127
|
+
if (audioElement.src !== void 0) audioElement.src = "";
|
|
128
|
+
}
|
|
129
|
+
}
|
|
130
|
+
}
|
|
131
|
+
/**
|
|
132
|
+
* Get cache statistics
|
|
133
|
+
* 캐시 통계 가져오기
|
|
134
|
+
*
|
|
135
|
+
* @returns Cache statistics
|
|
136
|
+
*/
|
|
137
|
+
getStats() {
|
|
138
|
+
const criticalCount = Array.from(this.cache.values()).filter((e) => e.isCritical).length;
|
|
139
|
+
const hitRate = this.hitCount + this.missCount > 0 ? this.hitCount / (this.hitCount + this.missCount) : 0;
|
|
140
|
+
return {
|
|
141
|
+
totalSize: this.currentSize,
|
|
142
|
+
assetCount: this.cache.size,
|
|
143
|
+
criticalCount,
|
|
144
|
+
utilizationPercent: this.currentSize / this.maxSize * 100,
|
|
145
|
+
evictionCount: this.evictionCount,
|
|
146
|
+
hitCount: this.hitCount,
|
|
147
|
+
missCount: this.missCount,
|
|
148
|
+
hitRate
|
|
149
|
+
};
|
|
150
|
+
}
|
|
151
|
+
/**
|
|
152
|
+
* Clear entire cache
|
|
153
|
+
* 전체 캐시 지우기
|
|
154
|
+
*/
|
|
155
|
+
clear() {
|
|
156
|
+
for (const entry of this.cache.values()) if (entry.asset && "src" in entry.asset) {
|
|
157
|
+
const audioElement = entry.asset;
|
|
158
|
+
if (audioElement.pause) audioElement.pause();
|
|
159
|
+
if (audioElement.src !== void 0) audioElement.src = "";
|
|
160
|
+
}
|
|
161
|
+
this.cache.clear();
|
|
162
|
+
this.currentSize = 0;
|
|
163
|
+
this.evictionCount = 0;
|
|
164
|
+
this.hitCount = 0;
|
|
165
|
+
this.missCount = 0;
|
|
166
|
+
if (this.debug) console.log("[AudioCache] Cleared entire cache and reset statistics");
|
|
167
|
+
}
|
|
168
|
+
/**
|
|
169
|
+
* Get all cached asset IDs
|
|
170
|
+
* 모든 캐시된 자산 ID 가져오기
|
|
171
|
+
*
|
|
172
|
+
* @returns Array of asset IDs
|
|
173
|
+
*/
|
|
174
|
+
getCachedAssetIds() {
|
|
175
|
+
return Array.from(this.cache.keys());
|
|
176
|
+
}
|
|
177
|
+
/**
|
|
178
|
+
* Get detailed cache information for debugging
|
|
179
|
+
* 디버깅을 위한 상세 캐시 정보 가져오기
|
|
180
|
+
*/
|
|
181
|
+
getDebugInfo() {
|
|
182
|
+
const now = Date.now();
|
|
183
|
+
const entries = Array.from(this.cache.entries()).map(([id, entry]) => ({
|
|
184
|
+
id,
|
|
185
|
+
size: entry.size,
|
|
186
|
+
isCritical: entry.isCritical,
|
|
187
|
+
lastAccessed: entry.lastAccessed,
|
|
188
|
+
age: now - entry.lastAccessed
|
|
189
|
+
}));
|
|
190
|
+
entries.sort((a, b) => a.lastAccessed - b.lastAccessed);
|
|
191
|
+
return {
|
|
192
|
+
entries,
|
|
193
|
+
stats: this.getStats()
|
|
194
|
+
};
|
|
195
|
+
}
|
|
196
|
+
/**
|
|
197
|
+
* Update critical assets list
|
|
198
|
+
* 중요 자산 목록 업데이트
|
|
199
|
+
*
|
|
200
|
+
* @param criticalAssets - New list of critical asset IDs
|
|
201
|
+
*/
|
|
202
|
+
updateCriticalAssets(criticalAssets) {
|
|
203
|
+
this.criticalAssets = new Set(criticalAssets);
|
|
204
|
+
for (const [id, entry] of this.cache) entry.isCritical = this.criticalAssets.has(id);
|
|
205
|
+
if (this.debug) console.log(`[AudioCache] Updated critical assets: ${this.criticalAssets.size}`);
|
|
206
|
+
}
|
|
207
|
+
};
|
|
208
|
+
//#endregion
|
|
209
|
+
export { AudioCache };
|
|
210
|
+
|
|
211
|
+
//# sourceMappingURL=AudioCache.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"AudioCache.js","names":[],"sources":["../../src/audio/AudioCache.ts"],"sourcesContent":["/**\n * AudioCache - LRU cache for audio assets\n * 오디오 캐시 - 오디오 자산을 위한 LRU 캐시\n *\n * Manages audio asset memory with automatic eviction of least-recently-used assets\n * 최근 사용 빈도가 낮은 자산을 자동으로 제거하여 오디오 자산 메모리를 관리합니다\n */\n\nimport type { AudioAsset } from \"./types\";\n\n/**\n * Configuration for AudioCache\n * AudioCache 구성\n */\nexport interface AudioCacheConfig {\n /** Maximum cache size in bytes (default: 30MB) */\n readonly maxSizeBytes: number;\n /** Asset IDs that should never be evicted */\n readonly criticalAssets: readonly string[];\n /** Enable debug logging */\n readonly debug?: boolean;\n}\n\n/**\n * Cache entry with metadata\n * 메타데이터가 있는 캐시 항목\n */\ninterface CacheEntry {\n readonly asset: AudioAsset;\n readonly size: number;\n lastAccessed: number;\n isCritical: boolean; // Mutable to allow dynamic updates via updateCriticalAssets()\n}\n\n/**\n * Cache statistics\n * 캐시 통계\n */\nexport interface CacheStats {\n readonly totalSize: number;\n readonly assetCount: number;\n readonly criticalCount: number;\n readonly utilizationPercent: number;\n readonly evictionCount: number;\n readonly hitCount: number;\n readonly missCount: number;\n readonly hitRate: number;\n}\n\n/**\n * AudioCache - LRU cache implementation for audio assets\n * 오디오 자산을 위한 LRU 캐시 구현\n */\nexport class AudioCache {\n private cache: Map<string, CacheEntry> = new Map();\n private currentSize: number = 0;\n private maxSize: number;\n private criticalAssets: Set<string>;\n private debug: boolean;\n private evictionCount: number = 0;\n private hitCount: number = 0;\n private missCount: number = 0;\n\n constructor(config: AudioCacheConfig) {\n this.maxSize = config.maxSizeBytes;\n this.criticalAssets = new Set(config.criticalAssets);\n this.debug = config.debug ?? false;\n\n if (this.debug) {\n console.log(\n `[AudioCache] Initialized with max size: ${(this.maxSize / 1024 / 1024).toFixed(1)}MB, critical assets: ${this.criticalAssets.size}`\n );\n }\n }\n\n /**\n * Add asset to cache with LRU tracking\n * LRU 추적으로 캐시에 자산 추가\n *\n * @param id - Asset ID\n * @param asset - Audio asset\n * @param sizeBytes - Estimated size in bytes\n */\n set(id: string, asset: AudioAsset, sizeBytes: number): void {\n const isCritical = this.criticalAssets.has(id);\n\n // If asset already exists, remove its size first\n const existing = this.cache.get(id);\n if (existing) {\n this.currentSize -= existing.size;\n }\n\n // Check if we need to evict (only for new assets or size increases)\n const needsSpace = this.currentSize + sizeBytes > this.maxSize;\n if (needsSpace) {\n while (\n this.currentSize + sizeBytes > this.maxSize &&\n this.canEvict()\n ) {\n this.evictLRU();\n }\n }\n\n // Add to cache\n this.cache.set(id, {\n asset,\n size: sizeBytes,\n lastAccessed: Date.now(),\n isCritical,\n });\n this.currentSize += sizeBytes;\n\n if (this.debug) {\n console.log(\n `[AudioCache] Added: ${id} (${(sizeBytes / 1024).toFixed(1)}KB)${isCritical ? \" [CRITICAL]\" : \"\"} - Total: ${(this.currentSize / 1024 / 1024).toFixed(1)}MB / ${(this.maxSize / 1024 / 1024).toFixed(1)}MB (${((this.currentSize / this.maxSize) * 100).toFixed(1)}%)`\n );\n }\n }\n\n /**\n * Get asset from cache and update access time\n * 캐시에서 자산을 가져오고 액세스 시간 업데이트\n *\n * @param id - Asset ID\n * @returns Audio asset or undefined if not found\n */\n get(id: string): AudioAsset | undefined {\n const cached = this.cache.get(id);\n if (cached) {\n cached.lastAccessed = Date.now(); // Update LRU\n this.hitCount++;\n\n if (this.debug) {\n console.log(`[AudioCache] Hit: ${id}`);\n }\n\n return cached.asset;\n }\n\n this.missCount++;\n\n if (this.debug) {\n console.log(`[AudioCache] Miss: ${id}`);\n }\n\n return undefined;\n }\n\n /**\n * Check if asset exists in cache\n * 캐시에 자산이 있는지 확인\n *\n * @param id - Asset ID\n * @returns True if asset is cached\n */\n has(id: string): boolean {\n return this.cache.has(id);\n }\n\n /**\n * Remove asset from cache\n * 캐시에서 자산 제거\n *\n * @param id - Asset ID\n * @returns True if asset was removed\n */\n remove(id: string): boolean {\n const entry = this.cache.get(id);\n if (entry) {\n this.cache.delete(id);\n this.currentSize -= entry.size;\n\n if (this.debug) {\n console.log(\n `[AudioCache] Removed: ${id} (${(entry.size / 1024).toFixed(1)}KB)`\n );\n }\n\n // Unload audio element to free memory\n if (entry.asset && \"src\" in entry.asset) {\n const audioElement = entry.asset as AudioAsset & {\n src?: string;\n pause?: () => void;\n };\n if (audioElement.pause) {\n audioElement.pause();\n }\n if (audioElement.src !== undefined) {\n audioElement.src = \"\";\n }\n }\n\n return true;\n }\n return false;\n }\n\n /**\n * Check if can evict (has non-critical assets)\n * 제거 가능 여부 확인 (중요하지 않은 자산이 있는지)\n *\n * @returns True if there are non-critical assets to evict\n */\n private canEvict(): boolean {\n for (const entry of this.cache.values()) {\n if (!entry.isCritical) {\n return true;\n }\n }\n return false;\n }\n\n /**\n * Evict least-recently-used non-critical asset\n * 최근 사용 빈도가 가장 낮은 중요하지 않은 자산 제거\n */\n private evictLRU(): void {\n let oldestId: string | null = null;\n let oldestTime = Infinity;\n\n // Find oldest non-critical asset\n for (const [id, entry] of this.cache) {\n if (!entry.isCritical && entry.lastAccessed < oldestTime) {\n oldestId = id;\n oldestTime = entry.lastAccessed;\n }\n }\n\n if (oldestId) {\n const evicted = this.cache.get(oldestId);\n if (!evicted) return; // Should not happen, but handle safely\n \n this.cache.delete(oldestId);\n this.currentSize -= evicted.size;\n this.evictionCount++;\n\n if (this.debug) {\n const age = Date.now() - evicted.lastAccessed;\n console.log(\n `[AudioCache] Evicted: ${oldestId} (${(evicted.size / 1024).toFixed(1)}KB, age: ${(age / 1000).toFixed(1)}s) - Total: ${(this.currentSize / 1024 / 1024).toFixed(1)}MB`\n );\n }\n\n // Unload audio element to free memory\n if (evicted.asset && \"src\" in evicted.asset) {\n const audioElement = evicted.asset as AudioAsset & {\n src?: string;\n pause?: () => void;\n };\n if (audioElement.pause) {\n audioElement.pause();\n }\n if (audioElement.src !== undefined) {\n audioElement.src = \"\";\n }\n }\n }\n }\n\n /**\n * Get cache statistics\n * 캐시 통계 가져오기\n *\n * @returns Cache statistics\n */\n getStats(): CacheStats {\n const criticalCount = Array.from(this.cache.values()).filter(\n (e) => e.isCritical\n ).length;\n const hitRate =\n this.hitCount + this.missCount > 0\n ? this.hitCount / (this.hitCount + this.missCount)\n : 0;\n\n return {\n totalSize: this.currentSize,\n assetCount: this.cache.size,\n criticalCount,\n utilizationPercent: (this.currentSize / this.maxSize) * 100,\n evictionCount: this.evictionCount,\n hitCount: this.hitCount,\n missCount: this.missCount,\n hitRate,\n };\n }\n\n /**\n * Clear entire cache\n * 전체 캐시 지우기\n */\n clear(): void {\n // Unload all audio elements\n for (const entry of this.cache.values()) {\n if (entry.asset && \"src\" in entry.asset) {\n const audioElement = entry.asset as AudioAsset & {\n src?: string;\n pause?: () => void;\n };\n if (audioElement.pause) {\n audioElement.pause();\n }\n if (audioElement.src !== undefined) {\n audioElement.src = \"\";\n }\n }\n }\n\n this.cache.clear();\n this.currentSize = 0;\n \n // Reset statistics counters to maintain accurate statistics after clear\n this.evictionCount = 0;\n this.hitCount = 0;\n this.missCount = 0;\n\n if (this.debug) {\n console.log(\"[AudioCache] Cleared entire cache and reset statistics\");\n }\n }\n\n /**\n * Get all cached asset IDs\n * 모든 캐시된 자산 ID 가져오기\n *\n * @returns Array of asset IDs\n */\n getCachedAssetIds(): readonly string[] {\n return Array.from(this.cache.keys());\n }\n\n /**\n * Get detailed cache information for debugging\n * 디버깅을 위한 상세 캐시 정보 가져오기\n */\n getDebugInfo(): {\n readonly entries: ReadonlyArray<{\n id: string;\n size: number;\n isCritical: boolean;\n lastAccessed: number;\n age: number;\n }>;\n readonly stats: CacheStats;\n } {\n const now = Date.now();\n const entries = Array.from(this.cache.entries()).map(([id, entry]) => ({\n id,\n size: entry.size,\n isCritical: entry.isCritical,\n lastAccessed: entry.lastAccessed,\n age: now - entry.lastAccessed,\n }));\n\n // Sort by last accessed (oldest first)\n entries.sort((a, b) => a.lastAccessed - b.lastAccessed);\n\n return {\n entries,\n stats: this.getStats(),\n };\n }\n\n /**\n * Update critical assets list\n * 중요 자산 목록 업데이트\n *\n * @param criticalAssets - New list of critical asset IDs\n */\n updateCriticalAssets(criticalAssets: readonly string[]): void {\n this.criticalAssets = new Set(criticalAssets);\n\n // Update isCritical flag for existing entries\n for (const [id, entry] of this.cache) {\n entry.isCritical = this.criticalAssets.has(id);\n }\n\n if (this.debug) {\n console.log(\n `[AudioCache] Updated critical assets: ${this.criticalAssets.size}`\n );\n }\n }\n}\n"],"mappings":";;;;;AAqDA,IAAa,aAAb,MAAwB;CACtB,wBAAyC,IAAI,KAAK;CAClD,cAA8B;CAC9B;CACA;CACA;CACA,gBAAgC;CAChC,WAA2B;CAC3B,YAA4B;CAE5B,YAAY,QAA0B;AACpC,OAAK,UAAU,OAAO;AACtB,OAAK,iBAAiB,IAAI,IAAI,OAAO,eAAe;AACpD,OAAK,QAAQ,OAAO,SAAS;AAE7B,MAAI,KAAK,MACP,SAAQ,IACN,4CAA4C,KAAK,UAAU,OAAO,MAAM,QAAQ,EAAE,CAAC,uBAAuB,KAAK,eAAe,OAC/H;;;;;;;;;;CAYL,IAAI,IAAY,OAAmB,WAAyB;EAC1D,MAAM,aAAa,KAAK,eAAe,IAAI,GAAG;EAG9C,MAAM,WAAW,KAAK,MAAM,IAAI,GAAG;AACnC,MAAI,SACF,MAAK,eAAe,SAAS;AAK/B,MADmB,KAAK,cAAc,YAAY,KAAK,QAErD,QACE,KAAK,cAAc,YAAY,KAAK,WACpC,KAAK,UAAU,CAEf,MAAK,UAAU;AAKnB,OAAK,MAAM,IAAI,IAAI;GACjB;GACA,MAAM;GACN,cAAc,KAAK,KAAK;GACxB;GACD,CAAC;AACF,OAAK,eAAe;AAEpB,MAAI,KAAK,MACP,SAAQ,IACN,uBAAuB,GAAG,KAAK,YAAY,MAAM,QAAQ,EAAE,CAAC,KAAK,aAAa,gBAAgB,GAAG,aAAa,KAAK,cAAc,OAAO,MAAM,QAAQ,EAAE,CAAC,QAAQ,KAAK,UAAU,OAAO,MAAM,QAAQ,EAAE,CAAC,OAAQ,KAAK,cAAc,KAAK,UAAW,KAAK,QAAQ,EAAE,CAAC,IACpQ;;;;;;;;;CAWL,IAAI,IAAoC;EACtC,MAAM,SAAS,KAAK,MAAM,IAAI,GAAG;AACjC,MAAI,QAAQ;AACV,UAAO,eAAe,KAAK,KAAK;AAChC,QAAK;AAEL,OAAI,KAAK,MACP,SAAQ,IAAI,qBAAqB,KAAK;AAGxC,UAAO,OAAO;;AAGhB,OAAK;AAEL,MAAI,KAAK,MACP,SAAQ,IAAI,sBAAsB,KAAK;;;;;;;;;CAa3C,IAAI,IAAqB;AACvB,SAAO,KAAK,MAAM,IAAI,GAAG;;;;;;;;;CAU3B,OAAO,IAAqB;EAC1B,MAAM,QAAQ,KAAK,MAAM,IAAI,GAAG;AAChC,MAAI,OAAO;AACT,QAAK,MAAM,OAAO,GAAG;AACrB,QAAK,eAAe,MAAM;AAE1B,OAAI,KAAK,MACP,SAAQ,IACN,yBAAyB,GAAG,KAAK,MAAM,OAAO,MAAM,QAAQ,EAAE,CAAC,KAChE;AAIH,OAAI,MAAM,SAAS,SAAS,MAAM,OAAO;IACvC,MAAM,eAAe,MAAM;AAI3B,QAAI,aAAa,MACf,cAAa,OAAO;AAEtB,QAAI,aAAa,QAAQ,KAAA,EACvB,cAAa,MAAM;;AAIvB,UAAO;;AAET,SAAO;;;;;;;;CAST,WAA4B;AAC1B,OAAK,MAAM,SAAS,KAAK,MAAM,QAAQ,CACrC,KAAI,CAAC,MAAM,WACT,QAAO;AAGX,SAAO;;;;;;CAOT,WAAyB;EACvB,IAAI,WAA0B;EAC9B,IAAI,aAAa;AAGjB,OAAK,MAAM,CAAC,IAAI,UAAU,KAAK,MAC7B,KAAI,CAAC,MAAM,cAAc,MAAM,eAAe,YAAY;AACxD,cAAW;AACX,gBAAa,MAAM;;AAIvB,MAAI,UAAU;GACZ,MAAM,UAAU,KAAK,MAAM,IAAI,SAAS;AACxC,OAAI,CAAC,QAAS;AAEd,QAAK,MAAM,OAAO,SAAS;AAC3B,QAAK,eAAe,QAAQ;AAC5B,QAAK;AAEL,OAAI,KAAK,OAAO;IACd,MAAM,MAAM,KAAK,KAAK,GAAG,QAAQ;AACjC,YAAQ,IACN,yBAAyB,SAAS,KAAK,QAAQ,OAAO,MAAM,QAAQ,EAAE,CAAC,YAAY,MAAM,KAAM,QAAQ,EAAE,CAAC,eAAe,KAAK,cAAc,OAAO,MAAM,QAAQ,EAAE,CAAC,IACrK;;AAIH,OAAI,QAAQ,SAAS,SAAS,QAAQ,OAAO;IAC3C,MAAM,eAAe,QAAQ;AAI7B,QAAI,aAAa,MACf,cAAa,OAAO;AAEtB,QAAI,aAAa,QAAQ,KAAA,EACvB,cAAa,MAAM;;;;;;;;;;CAY3B,WAAuB;EACrB,MAAM,gBAAgB,MAAM,KAAK,KAAK,MAAM,QAAQ,CAAC,CAAC,QACnD,MAAM,EAAE,WACV,CAAC;EACF,MAAM,UACJ,KAAK,WAAW,KAAK,YAAY,IAC7B,KAAK,YAAY,KAAK,WAAW,KAAK,aACtC;AAEN,SAAO;GACL,WAAW,KAAK;GAChB,YAAY,KAAK,MAAM;GACvB;GACA,oBAAqB,KAAK,cAAc,KAAK,UAAW;GACxD,eAAe,KAAK;GACpB,UAAU,KAAK;GACf,WAAW,KAAK;GAChB;GACD;;;;;;CAOH,QAAc;AAEZ,OAAK,MAAM,SAAS,KAAK,MAAM,QAAQ,CACrC,KAAI,MAAM,SAAS,SAAS,MAAM,OAAO;GACvC,MAAM,eAAe,MAAM;AAI3B,OAAI,aAAa,MACf,cAAa,OAAO;AAEtB,OAAI,aAAa,QAAQ,KAAA,EACvB,cAAa,MAAM;;AAKzB,OAAK,MAAM,OAAO;AAClB,OAAK,cAAc;AAGnB,OAAK,gBAAgB;AACrB,OAAK,WAAW;AAChB,OAAK,YAAY;AAEjB,MAAI,KAAK,MACP,SAAQ,IAAI,yDAAyD;;;;;;;;CAUzE,oBAAuC;AACrC,SAAO,MAAM,KAAK,KAAK,MAAM,MAAM,CAAC;;;;;;CAOtC,eASE;EACA,MAAM,MAAM,KAAK,KAAK;EACtB,MAAM,UAAU,MAAM,KAAK,KAAK,MAAM,SAAS,CAAC,CAAC,KAAK,CAAC,IAAI,YAAY;GACrE;GACA,MAAM,MAAM;GACZ,YAAY,MAAM;GAClB,cAAc,MAAM;GACpB,KAAK,MAAM,MAAM;GAClB,EAAE;AAGH,UAAQ,MAAM,GAAG,MAAM,EAAE,eAAe,EAAE,aAAa;AAEvD,SAAO;GACL;GACA,OAAO,KAAK,UAAU;GACvB;;;;;;;;CASH,qBAAqB,gBAAyC;AAC5D,OAAK,iBAAiB,IAAI,IAAI,eAAe;AAG7C,OAAK,MAAM,CAAC,IAAI,UAAU,KAAK,MAC7B,OAAM,aAAa,KAAK,eAAe,IAAI,GAAG;AAGhD,MAAI,KAAK,MACP,SAAQ,IACN,yCAAyC,KAAK,eAAe,OAC9D"}
|