blacktrigram 0.7.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +201 -0
- package/README.md +866 -0
- package/SECURITY.md +124 -0
- package/lib/App.d.ts +4 -0
- package/lib/App.d.ts.map +1 -0
- package/lib/App2.js +386 -0
- package/lib/App2.js.map +1 -0
- package/lib/_virtual/_rolldown/runtime.js +13 -0
- package/lib/assets/index.css +1146 -0
- package/lib/audio/AudioAssetLoader.d.ts +101 -0
- package/lib/audio/AudioAssetLoader.d.ts.map +1 -0
- package/lib/audio/AudioAssetLoader.js +245 -0
- package/lib/audio/AudioAssetLoader.js.map +1 -0
- package/lib/audio/AudioAssetRegistry.d.ts +126 -0
- package/lib/audio/AudioAssetRegistry.d.ts.map +1 -0
- package/lib/audio/AudioAssetRegistry.js +970 -0
- package/lib/audio/AudioAssetRegistry.js.map +1 -0
- package/lib/audio/AudioCache.d.ts +135 -0
- package/lib/audio/AudioCache.d.ts.map +1 -0
- package/lib/audio/AudioCache.js +211 -0
- package/lib/audio/AudioCache.js.map +1 -0
- package/lib/audio/AudioManager.d.ts +162 -0
- package/lib/audio/AudioManager.d.ts.map +1 -0
- package/lib/audio/AudioManager.js +508 -0
- package/lib/audio/AudioManager.js.map +1 -0
- package/lib/audio/AudioMonitor.d.ts +122 -0
- package/lib/audio/AudioMonitor.d.ts.map +1 -0
- package/lib/audio/AudioMonitor.js +215 -0
- package/lib/audio/AudioMonitor.js.map +1 -0
- package/lib/audio/AudioPool.d.ts +108 -0
- package/lib/audio/AudioPool.d.ts.map +1 -0
- package/lib/audio/AudioPool.js +206 -0
- package/lib/audio/AudioPool.js.map +1 -0
- package/lib/audio/AudioProvider.d.ts +28 -0
- package/lib/audio/AudioProvider.d.ts.map +1 -0
- package/lib/audio/AudioProvider.js +135 -0
- package/lib/audio/AudioProvider.js.map +1 -0
- package/lib/audio/AudioUtils.d.ts +77 -0
- package/lib/audio/AudioUtils.d.ts.map +1 -0
- package/lib/audio/AudioUtils.js +164 -0
- package/lib/audio/AudioUtils.js.map +1 -0
- package/lib/audio/BoneImpactAudioMap.d.ts +64 -0
- package/lib/audio/BoneImpactAudioMap.d.ts.map +1 -0
- package/lib/audio/BoneImpactAudioMap.js +133 -0
- package/lib/audio/BoneImpactAudioMap.js.map +1 -0
- package/lib/audio/VariantSelector.d.ts +69 -0
- package/lib/audio/VariantSelector.d.ts.map +1 -0
- package/lib/audio/VariantSelector.js +177 -0
- package/lib/audio/VariantSelector.js.map +1 -0
- package/lib/audio/index.d.ts +13 -0
- package/lib/audio/index.d.ts.map +1 -0
- package/lib/audio/index.js +41 -0
- package/lib/audio/index.js.map +1 -0
- package/lib/audio/types.d.ts +220 -0
- package/lib/audio/types.d.ts.map +1 -0
- package/lib/audio/types.js +12 -0
- package/lib/audio/types.js.map +1 -0
- package/lib/components/effects/WindParticles3D.d.ts +83 -0
- package/lib/components/effects/WindParticles3D.d.ts.map +1 -0
- package/lib/components/effects/index.d.ts +6 -0
- package/lib/components/effects/index.d.ts.map +1 -0
- package/lib/components/index.d.ts +5 -0
- package/lib/components/index.d.ts.map +1 -0
- package/lib/components/index.js +74 -0
- package/lib/components/index.js.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts +74 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.js +1912 -0
- package/lib/components/screens/combat/CombatScreen3D.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts +39 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js +52 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts +35 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js +78 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts +23 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js +214 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts +54 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js +357 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts +32 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js +254 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts +63 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js +108 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts +42 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js +259 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts +73 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts +108 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js +232 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts +53 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js +87 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts +80 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js +278 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js +248 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts +60 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts +37 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js +184 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts +49 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js +66 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js.map +1 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts +93 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts +57 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts +88 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts +67 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js +261 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts +45 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts +61 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts +47 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js +65 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts +52 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js +103 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js +296 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts +72 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/index.d.ts +121 -0
- package/lib/components/screens/combat/components/effects/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts +31 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js +242 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts +74 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js +275 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts +25 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js +61 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts +43 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js +139 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts +50 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js +155 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js +103 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js +101 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts +47 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js +141 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts +25 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js +129 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts +48 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js +131 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts +82 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js +73 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts +80 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js +79 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/index.d.ts +22 -0
- package/lib/components/screens/combat/components/hud/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/index.js +4 -0
- package/lib/components/screens/combat/components/index.d.ts +47 -0
- package/lib/components/screens/combat/components/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/index.js +23 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts +52 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js +113 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts +49 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js +150 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts +44 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js +83 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts +83 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js +161 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts +38 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js +37 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts +37 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js +33 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js.map +1 -0
- package/lib/components/screens/combat/helpers/index.d.ts +8 -0
- package/lib/components/screens/combat/helpers/index.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/index.js +2 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts +108 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useAICombat.js +806 -0
- package/lib/components/screens/combat/hooks/useAICombat.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts +106 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.js +766 -0
- package/lib/components/screens/combat/hooks/useCombatActions.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts +85 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.js +202 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.d.ts +40 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.js +287 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.d.ts +61 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.js +89 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatState.d.ts +75 -0
- package/lib/components/screens/combat/hooks/useCombatState.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatState.js +182 -0
- package/lib/components/screens/combat/hooks/useCombatState.js.map +1 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts +36 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts +63 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/index.d.ts +4 -0
- package/lib/components/screens/combat/index.d.ts.map +1 -0
- package/lib/components/screens/combat/index.js +25 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts +12 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts.map +1 -0
- package/lib/components/screens/controls/ControlsScreen3D.js +1248 -0
- package/lib/components/screens/controls/ControlsScreen3D.js.map +1 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts +35 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.js +155 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.js.map +1 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts +31 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js +100 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js.map +1 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.d.ts +32 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.d.ts.map +1 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.js +250 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.js.map +1 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.d.ts +35 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.js +222 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.js.map +1 -0
- package/lib/components/screens/controls/components/Key3D.d.ts +36 -0
- package/lib/components/screens/controls/components/Key3D.d.ts.map +1 -0
- package/lib/components/screens/controls/components/Key3D.js +169 -0
- package/lib/components/screens/controls/components/Key3D.js.map +1 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.d.ts +37 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.d.ts.map +1 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.js +120 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.js.map +1 -0
- package/lib/components/screens/controls/components/index.d.ts +20 -0
- package/lib/components/screens/controls/components/index.d.ts.map +1 -0
- package/lib/components/screens/controls/constants/ControlsConstants.d.ts +67 -0
- package/lib/components/screens/controls/constants/ControlsConstants.d.ts.map +1 -0
- package/lib/components/screens/controls/constants/ControlsConstants.js +504 -0
- package/lib/components/screens/controls/constants/ControlsConstants.js.map +1 -0
- package/lib/components/screens/controls/hooks/useControlsState.d.ts +46 -0
- package/lib/components/screens/controls/hooks/useControlsState.d.ts.map +1 -0
- package/lib/components/screens/controls/hooks/useControlsState.js +71 -0
- package/lib/components/screens/controls/hooks/useControlsState.js.map +1 -0
- package/lib/components/screens/endscreen/EndScreen3D.d.ts +18 -0
- package/lib/components/screens/endscreen/EndScreen3D.d.ts.map +1 -0
- package/lib/components/screens/endscreen/EndScreen3D.js +367 -0
- package/lib/components/screens/endscreen/EndScreen3D.js.map +1 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.d.ts +9 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.js +205 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.js.map +1 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.d.ts +13 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.js +321 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.d.ts +28 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.js +93 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.d.ts +13 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.js +294 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.d.ts +13 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.js +210 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.d.ts +9 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.js +299 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.js.map +1 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.d.ts +14 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.js +170 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/animations.d.ts +25 -0
- package/lib/components/screens/endscreen/components/animations.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/animations.js +71 -0
- package/lib/components/screens/endscreen/components/animations.js.map +1 -0
- package/lib/components/screens/endscreen/components/index.d.ts +19 -0
- package/lib/components/screens/endscreen/components/index.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/index.js +8 -0
- package/lib/components/screens/endscreen/index.d.ts +9 -0
- package/lib/components/screens/endscreen/index.d.ts.map +1 -0
- package/lib/components/screens/endscreen/index.js +10 -0
- package/lib/components/screens/intro/IntroScreen3D.d.ts +16 -0
- package/lib/components/screens/intro/IntroScreen3D.d.ts.map +1 -0
- package/lib/components/screens/intro/IntroScreen3D.js +488 -0
- package/lib/components/screens/intro/IntroScreen3D.js.map +1 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.d.ts +53 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.js +146 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.d.ts +20 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.js +154 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.d.ts +38 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.js +235 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.d.ts +35 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.js +325 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.d.ts +19 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.js +88 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.d.ts +65 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.js +143 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.d.ts +27 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.js +153 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.d.ts +47 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.js +128 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.js.map +1 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.d.ts +12 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.d.ts.map +1 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.js +561 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.js.map +1 -0
- package/lib/components/screens/philosophy/components/InteractiveTrigramGridOverlayHtml.d.ts +40 -0
- package/lib/components/screens/philosophy/components/InteractiveTrigramGridOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/PhilosophyNavigationOverlayHtml.d.ts +40 -0
- package/lib/components/screens/philosophy/components/PhilosophyNavigationOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/PhilosophySectionOverlayHtml.d.ts +46 -0
- package/lib/components/screens/philosophy/components/PhilosophySectionOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/PhilosophyTextOverlayHtml.d.ts +42 -0
- package/lib/components/screens/philosophy/components/PhilosophyTextOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/TrigramSymbol3D.d.ts +49 -0
- package/lib/components/screens/philosophy/components/TrigramSymbol3D.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/TrigramVisualization3D.d.ts +43 -0
- package/lib/components/screens/philosophy/components/TrigramVisualization3D.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/index.d.ts +23 -0
- package/lib/components/screens/philosophy/components/index.d.ts.map +1 -0
- package/lib/components/screens/philosophy/hooks/index.d.ts +10 -0
- package/lib/components/screens/philosophy/hooks/index.d.ts.map +1 -0
- package/lib/components/screens/philosophy/hooks/usePhilosophyState.d.ts +50 -0
- package/lib/components/screens/philosophy/hooks/usePhilosophyState.d.ts.map +1 -0
- package/lib/components/screens/training/TrainingScreen3D.d.ts +51 -0
- package/lib/components/screens/training/TrainingScreen3D.d.ts.map +1 -0
- package/lib/components/screens/training/TrainingScreen3D.js +947 -0
- package/lib/components/screens/training/TrainingScreen3D.js.map +1 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.d.ts +31 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.js +189 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.d.ts +31 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.js +679 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.js.map +1 -0
- package/lib/components/screens/training/components/DamageNumber3D.d.ts +28 -0
- package/lib/components/screens/training/components/DamageNumber3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/DamageNumber3D.js +6 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.d.ts +47 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.js +380 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.js.map +1 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.d.ts +47 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.js +292 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.d.ts +32 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.js +258 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.js.map +1 -0
- package/lib/components/screens/training/components/TrainingAICharacter3D.d.ts +36 -0
- package/lib/components/screens/training/components/TrainingAICharacter3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingAICharacter3D.js +6 -0
- package/lib/components/screens/training/components/TrainingArena3D.d.ts +22 -0
- package/lib/components/screens/training/components/TrainingArena3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingArena3D.js +5 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.d.ts +73 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.js +107 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.d.ts +50 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.js +129 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingDummy3D.d.ts +72 -0
- package/lib/components/screens/training/components/TrainingDummy3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingDummy3D.js +298 -0
- package/lib/components/screens/training/components/TrainingDummy3D.js.map +1 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.d.ts +30 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.js +44 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingHitEffects3D.d.ts +27 -0
- package/lib/components/screens/training/components/TrainingHitEffects3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingHitEffects3D.js +6 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.d.ts +51 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.js +188 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.d.ts +63 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.js +253 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.d.ts +37 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.js +210 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.js.map +1 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.d.ts +29 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.js +195 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.d.ts +59 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.js +145 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.d.ts +47 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.js +59 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.d.ts +68 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.js +93 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.d.ts +55 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.js +184 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/index.d.ts +13 -0
- package/lib/components/screens/training/components/hud/index.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/index.js +4 -0
- package/lib/components/screens/training/components/index.d.ts +22 -0
- package/lib/components/screens/training/components/index.d.ts.map +1 -0
- package/lib/components/screens/training/components/index.js +19 -0
- package/lib/components/screens/training/hooks/useAttackMovement.d.ts +69 -0
- package/lib/components/screens/training/hooks/useAttackMovement.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useAttackMovement.js +118 -0
- package/lib/components/screens/training/hooks/useAttackMovement.js.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingActions.d.ts +82 -0
- package/lib/components/screens/training/hooks/useTrainingActions.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingActions.js +284 -0
- package/lib/components/screens/training/hooks/useTrainingActions.js.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.d.ts +62 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.js +96 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.js.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingState.d.ts +100 -0
- package/lib/components/screens/training/hooks/useTrainingState.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingState.js +344 -0
- package/lib/components/screens/training/hooks/useTrainingState.js.map +1 -0
- package/lib/components/screens/training/index.d.ts +4 -0
- package/lib/components/screens/training/index.d.ts.map +1 -0
- package/lib/components/screens/training/index.js +16 -0
- package/lib/components/shared/base/AccessibilityProvider.d.ts +51 -0
- package/lib/components/shared/base/AccessibilityProvider.d.ts.map +1 -0
- package/lib/components/shared/base/AccessibilityProvider.js +71 -0
- package/lib/components/shared/base/AccessibilityProvider.js.map +1 -0
- package/lib/components/shared/base/BaseButton.d.ts +42 -0
- package/lib/components/shared/base/BaseButton.d.ts.map +1 -0
- package/lib/components/shared/base/BaseButton.js +214 -0
- package/lib/components/shared/base/BaseButton.js.map +1 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.d.ts +52 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.d.ts.map +1 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.js +130 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.js.map +1 -0
- package/lib/components/shared/base/BasePanel.d.ts +30 -0
- package/lib/components/shared/base/BasePanel.d.ts.map +1 -0
- package/lib/components/shared/base/BasePanel.js +83 -0
- package/lib/components/shared/base/BasePanel.js.map +1 -0
- package/lib/components/shared/base/BaseText.d.ts +40 -0
- package/lib/components/shared/base/BaseText.d.ts.map +1 -0
- package/lib/components/shared/base/BaseText.js +157 -0
- package/lib/components/shared/base/BaseText.js.map +1 -0
- package/lib/components/shared/base/ResponsiveContainer.d.ts +126 -0
- package/lib/components/shared/base/ResponsiveContainer.d.ts.map +1 -0
- package/lib/components/shared/base/index.d.ts +23 -0
- package/lib/components/shared/base/index.d.ts.map +1 -0
- package/lib/components/shared/base/index.js +6 -0
- package/lib/components/shared/base/layoutUtils.d.ts +102 -0
- package/lib/components/shared/base/layoutUtils.d.ts.map +1 -0
- package/lib/components/shared/base/useKoreanTheme.d.ts +206 -0
- package/lib/components/shared/base/useKoreanTheme.d.ts.map +1 -0
- package/lib/components/shared/base/useKoreanTheme.js +169 -0
- package/lib/components/shared/base/useKoreanTheme.js.map +1 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.d.ts +32 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.d.ts.map +1 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.js +69 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.js.map +1 -0
- package/lib/components/shared/effects/ScreenFlash.d.ts +98 -0
- package/lib/components/shared/effects/ScreenFlash.d.ts.map +1 -0
- package/lib/components/shared/mobile/ActionButtons.d.ts +44 -0
- package/lib/components/shared/mobile/ActionButtons.d.ts.map +1 -0
- package/lib/components/shared/mobile/ActionButtons.js +324 -0
- package/lib/components/shared/mobile/ActionButtons.js.map +1 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.d.ts +64 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.d.ts.map +1 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.js +231 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.js.map +1 -0
- package/lib/components/shared/mobile/HapticController.d.ts +253 -0
- package/lib/components/shared/mobile/HapticController.d.ts.map +1 -0
- package/lib/components/shared/mobile/HapticController.js +280 -0
- package/lib/components/shared/mobile/HapticController.js.map +1 -0
- package/lib/components/shared/mobile/MobileControlsPure.d.ts +43 -0
- package/lib/components/shared/mobile/MobileControlsPure.d.ts.map +1 -0
- package/lib/components/shared/mobile/MobileControlsPure.js +294 -0
- package/lib/components/shared/mobile/MobileControlsPure.js.map +1 -0
- package/lib/components/shared/mobile/PerformanceMonitor.d.ts +249 -0
- package/lib/components/shared/mobile/PerformanceMonitor.d.ts.map +1 -0
- package/lib/components/shared/mobile/StanceWheelPure.d.ts +78 -0
- package/lib/components/shared/mobile/StanceWheelPure.d.ts.map +1 -0
- package/lib/components/shared/mobile/StanceWheelPure.js +386 -0
- package/lib/components/shared/mobile/StanceWheelPure.js.map +1 -0
- package/lib/components/shared/mobile/TouchOptimizer.d.ts +154 -0
- package/lib/components/shared/mobile/TouchOptimizer.d.ts.map +1 -0
- package/lib/components/shared/mobile/TouchOptimizer.js +83 -0
- package/lib/components/shared/mobile/TouchOptimizer.js.map +1 -0
- package/lib/components/shared/mobile/VirtualDPad.d.ts +49 -0
- package/lib/components/shared/mobile/VirtualDPad.d.ts.map +1 -0
- package/lib/components/shared/mobile/VirtualDPad.js +289 -0
- package/lib/components/shared/mobile/VirtualDPad.js.map +1 -0
- package/lib/components/shared/mobile/index.d.ts +31 -0
- package/lib/components/shared/mobile/index.d.ts.map +1 -0
- package/lib/components/shared/mobile/index.js +7 -0
- package/lib/components/shared/three/anatomy/BodySurface.d.ts +78 -0
- package/lib/components/shared/three/anatomy/BodySurface.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BodySurface.js +393 -0
- package/lib/components/shared/three/anatomy/BodySurface.js.map +1 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.d.ts +147 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.js +541 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.js.map +1 -0
- package/lib/components/shared/three/anatomy/BoneClothing.d.ts +89 -0
- package/lib/components/shared/three/anatomy/BoneClothing.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BoneClothing.js +345 -0
- package/lib/components/shared/three/anatomy/BoneClothing.js.map +1 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.d.ts +129 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.js +266 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.js.map +1 -0
- package/lib/components/shared/three/anatomy/Face3D.d.ts +40 -0
- package/lib/components/shared/three/anatomy/Face3D.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/Face3D.js +426 -0
- package/lib/components/shared/three/anatomy/Face3D.js.map +1 -0
- package/lib/components/shared/three/anatomy/Foot3D.d.ts +71 -0
- package/lib/components/shared/three/anatomy/Foot3D.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/Foot3D.js +178 -0
- package/lib/components/shared/three/anatomy/Foot3D.js.map +1 -0
- package/lib/components/shared/three/anatomy/Hand3D.d.ts +101 -0
- package/lib/components/shared/three/anatomy/Hand3D.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/Hand3D.js +376 -0
- package/lib/components/shared/three/anatomy/Hand3D.js.map +1 -0
- package/lib/components/shared/three/effects/ActionFeedback.d.ts +78 -0
- package/lib/components/shared/three/effects/ActionFeedback.d.ts.map +1 -0
- package/lib/components/shared/three/effects/ActionFeedback.js +236 -0
- package/lib/components/shared/three/effects/ActionFeedback.js.map +1 -0
- package/lib/components/shared/three/effects/DamageNumbers.d.ts +36 -0
- package/lib/components/shared/three/effects/DamageNumbers.d.ts.map +1 -0
- package/lib/components/shared/three/effects/DamageNumbers.js +148 -0
- package/lib/components/shared/three/effects/DamageNumbers.js.map +1 -0
- package/lib/components/shared/three/effects/ExplosiveBurstEffect3D.d.ts +41 -0
- package/lib/components/shared/three/effects/ExplosiveBurstEffect3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/GrapplingIndicator3D.d.ts +49 -0
- package/lib/components/shared/three/effects/GrapplingIndicator3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/HitEffects3D.d.ts +28 -0
- package/lib/components/shared/three/effects/HitEffects3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/HitEffects3D.js +427 -0
- package/lib/components/shared/three/effects/HitEffects3D.js.map +1 -0
- package/lib/components/shared/three/effects/LimbExposureIndicator3D.d.ts +67 -0
- package/lib/components/shared/three/effects/LimbExposureIndicator3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/NerveDisruptionEffect3D.d.ts +63 -0
- package/lib/components/shared/three/effects/NerveDisruptionEffect3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.d.ts +36 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.d.ts.map +1 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.js +237 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.js.map +1 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.d.ts +52 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.js +128 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.js.map +1 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.d.ts +56 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.d.ts.map +1 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.js +174 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.js.map +1 -0
- package/lib/components/shared/three/effects/ThunderEffect3D.d.ts +39 -0
- package/lib/components/shared/three/effects/ThunderEffect3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.d.ts +48 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.js +249 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.js.map +1 -0
- package/lib/components/shared/three/index.d.ts +30 -0
- package/lib/components/shared/three/index.d.ts.map +1 -0
- package/lib/components/shared/three/index.js +9 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.d.ts +184 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.js +147 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.js.map +1 -0
- package/lib/components/shared/three/indicators/GuardIndicator.d.ts +58 -0
- package/lib/components/shared/three/indicators/GuardIndicator.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/GuardIndicator.js +259 -0
- package/lib/components/shared/three/indicators/GuardIndicator.js.map +1 -0
- package/lib/components/shared/three/indicators/HapticFeedback.d.ts +184 -0
- package/lib/components/shared/three/indicators/HapticFeedback.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/HapticFeedback.js +46 -0
- package/lib/components/shared/three/indicators/HapticFeedback.js.map +1 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.d.ts +53 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.js +222 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.js.map +1 -0
- package/lib/components/shared/three/indicators/TrigramSymbol3D.d.ts +82 -0
- package/lib/components/shared/three/indicators/TrigramSymbol3D.d.ts.map +1 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.d.ts +77 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.d.ts.map +1 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.js +118 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.js.map +1 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.d.ts +44 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.d.ts.map +1 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.js +358 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.js.map +1 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.d.ts +107 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.js +197 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.js.map +1 -0
- package/lib/components/shared/three/optimization/InstancedGeometry.d.ts +189 -0
- package/lib/components/shared/three/optimization/InstancedGeometry.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/InstancedGeometry.js +3 -0
- package/lib/components/shared/three/optimization/LODSystem.d.ts +126 -0
- package/lib/components/shared/three/optimization/LODSystem.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/LODSystem.js +3 -0
- package/lib/components/shared/three/optimization/index.d.ts +14 -0
- package/lib/components/shared/three/optimization/index.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/index.js +3 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.d.ts +31 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.js +84 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.js.map +1 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.d.ts +76 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.js +124 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.js.map +1 -0
- package/lib/components/shared/three/scene/CombatArena3D.d.ts +38 -0
- package/lib/components/shared/three/scene/CombatArena3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/CombatArena3D.js +256 -0
- package/lib/components/shared/three/scene/CombatArena3D.js.map +1 -0
- package/lib/components/shared/three/scene/DebugCollision.d.ts +64 -0
- package/lib/components/shared/three/scene/DebugCollision.d.ts.map +1 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.d.ts +29 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.js +122 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.js.map +1 -0
- package/lib/components/shared/three/ui/ArchetypeCard.d.ts +38 -0
- package/lib/components/shared/three/ui/ArchetypeCard.d.ts.map +1 -0
- package/lib/components/shared/three/ui/ArchetypeCard.js +213 -0
- package/lib/components/shared/three/ui/ArchetypeCard.js.map +1 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.d.ts +45 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.d.ts.map +1 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.js +206 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.js.map +1 -0
- package/lib/components/shared/three/ui/BreathingIndicator.d.ts +25 -0
- package/lib/components/shared/three/ui/BreathingIndicator.d.ts.map +1 -0
- package/lib/components/shared/three/ui/BreathingIndicator2.js +104 -0
- package/lib/components/shared/three/ui/BreathingIndicator2.js.map +1 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.d.ts +43 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.js +135 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.js.map +1 -0
- package/lib/components/shared/three/ui/ComboCounter.d.ts +42 -0
- package/lib/components/shared/three/ui/ComboCounter.d.ts.map +1 -0
- package/lib/components/shared/three/ui/ComboCounter.js +222 -0
- package/lib/components/shared/three/ui/ComboCounter.js.map +1 -0
- package/lib/components/shared/three/ui/HealthBar.d.ts +37 -0
- package/lib/components/shared/three/ui/HealthBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/HealthBar.js +112 -0
- package/lib/components/shared/three/ui/HealthBar.js.map +1 -0
- package/lib/components/shared/three/ui/KoreanButton.d.ts +37 -0
- package/lib/components/shared/three/ui/KoreanButton.d.ts.map +1 -0
- package/lib/components/shared/three/ui/KoreanButton.js +33 -0
- package/lib/components/shared/three/ui/KoreanButton.js.map +1 -0
- package/lib/components/shared/three/ui/KoreanPanel.d.ts +32 -0
- package/lib/components/shared/three/ui/KoreanPanel.d.ts.map +1 -0
- package/lib/components/shared/three/ui/KoreanPanel.js +29 -0
- package/lib/components/shared/three/ui/KoreanPanel.js.map +1 -0
- package/lib/components/shared/three/ui/KoreanText.d.ts +35 -0
- package/lib/components/shared/three/ui/KoreanText.d.ts.map +1 -0
- package/lib/components/shared/three/ui/KoreanText.js +32 -0
- package/lib/components/shared/three/ui/KoreanText.js.map +1 -0
- package/lib/components/shared/three/ui/MenuList.d.ts +47 -0
- package/lib/components/shared/three/ui/MenuList.d.ts.map +1 -0
- package/lib/components/shared/three/ui/MenuList.js +123 -0
- package/lib/components/shared/three/ui/MenuList.js.map +1 -0
- package/lib/components/shared/three/ui/PlayerHUD.d.ts +34 -0
- package/lib/components/shared/three/ui/PlayerHUD.d.ts.map +1 -0
- package/lib/components/shared/three/ui/PlayerHUD.js +231 -0
- package/lib/components/shared/three/ui/PlayerHUD.js.map +1 -0
- package/lib/components/shared/three/ui/ProgressBar.d.ts +48 -0
- package/lib/components/shared/three/ui/ProgressBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/ProgressBar.js +173 -0
- package/lib/components/shared/three/ui/ProgressBar.js.map +1 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.d.ts +62 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.d.ts.map +1 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.js +185 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.js.map +1 -0
- package/lib/components/shared/three/ui/StaminaBar.d.ts +37 -0
- package/lib/components/shared/three/ui/StaminaBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/StaminaBar.js +103 -0
- package/lib/components/shared/three/ui/StaminaBar.js.map +1 -0
- package/lib/components/shared/three/ui/TechniqueBar.d.ts +52 -0
- package/lib/components/shared/three/ui/TechniqueBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/TechniqueBar.js +128 -0
- package/lib/components/shared/three/ui/TechniqueBar.js.map +1 -0
- package/lib/components/shared/three/ui/TechniqueBarContainer.d.ts +49 -0
- package/lib/components/shared/three/ui/TechniqueBarContainer.d.ts.map +1 -0
- package/lib/components/shared/three/ui/TechniqueCard.d.ts +64 -0
- package/lib/components/shared/three/ui/TechniqueCard.d.ts.map +1 -0
- package/lib/components/shared/three/ui/TechniqueCard.js +333 -0
- package/lib/components/shared/three/ui/TechniqueCard.js.map +1 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.d.ts +76 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.d.ts.map +1 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.js +551 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.js.map +1 -0
- package/lib/components/shared/three/ui/VulnerabilityWindowHUD.d.ts +63 -0
- package/lib/components/shared/three/ui/VulnerabilityWindowHUD.d.ts.map +1 -0
- package/lib/components/shared/ui/BackButton.d.ts +82 -0
- package/lib/components/shared/ui/BackButton.d.ts.map +1 -0
- package/lib/components/shared/ui/BackButton.js +67 -0
- package/lib/components/shared/ui/BackButton.js.map +1 -0
- package/lib/components/shared/ui/BaseHUDContainer.d.ts +71 -0
- package/lib/components/shared/ui/BaseHUDContainer.d.ts.map +1 -0
- package/lib/components/shared/ui/BaseHUDContainer.js +126 -0
- package/lib/components/shared/ui/BaseHUDContainer.js.map +1 -0
- package/lib/components/shared/ui/CombatTimer.d.ts +60 -0
- package/lib/components/shared/ui/CombatTimer.d.ts.map +1 -0
- package/lib/components/shared/ui/CombatTimer.js +145 -0
- package/lib/components/shared/ui/CombatTimer.js.map +1 -0
- package/lib/components/shared/ui/ErrorBoundary.d.ts +44 -0
- package/lib/components/shared/ui/ErrorBoundary.d.ts.map +1 -0
- package/lib/components/shared/ui/ErrorModal.d.ts +21 -0
- package/lib/components/shared/ui/ErrorModal.d.ts.map +1 -0
- package/lib/components/shared/ui/ErrorModal.js +133 -0
- package/lib/components/shared/ui/ErrorModal.js.map +1 -0
- package/lib/components/shared/ui/HUDSection.d.ts +65 -0
- package/lib/components/shared/ui/HUDSection.d.ts.map +1 -0
- package/lib/components/shared/ui/LoadingState.d.ts +50 -0
- package/lib/components/shared/ui/LoadingState.d.ts.map +1 -0
- package/lib/components/shared/ui/LoadingState.js +92 -0
- package/lib/components/shared/ui/LoadingState.js.map +1 -0
- package/lib/components/shared/ui/MobileHUDLayout.d.ts +70 -0
- package/lib/components/shared/ui/MobileHUDLayout.d.ts.map +1 -0
- package/lib/components/shared/ui/ResponsiveContainer.d.ts +69 -0
- package/lib/components/shared/ui/ResponsiveContainer.d.ts.map +1 -0
- package/lib/components/shared/ui/SplashScreen.d.ts +13 -0
- package/lib/components/shared/ui/SplashScreen.d.ts.map +1 -0
- package/lib/components/shared/ui/SplashScreen.js +204 -0
- package/lib/components/shared/ui/SplashScreen.js.map +1 -0
- package/lib/components/shared/ui/StyledHUDPanel.d.ts +56 -0
- package/lib/components/shared/ui/StyledHUDPanel.d.ts.map +1 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.d.ts +79 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.d.ts.map +1 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.js +550 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.js.map +1 -0
- package/lib/components/shared/ui/VolumeControl.d.ts +20 -0
- package/lib/components/shared/ui/VolumeControl.d.ts.map +1 -0
- package/lib/components/shared/ui/VolumeControl.js +292 -0
- package/lib/components/shared/ui/VolumeControl.js.map +1 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.d.ts +29 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.d.ts.map +1 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.js +149 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.js.map +1 -0
- package/lib/components/test/Hello3D.d.ts +36 -0
- package/lib/components/test/Hello3D.d.ts.map +1 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.d.ts +63 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.d.ts.map +1 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.js +179 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.js.map +1 -0
- package/lib/components/ui/combat/ComboCounter.d.ts +85 -0
- package/lib/components/ui/combat/ComboCounter.d.ts.map +1 -0
- package/lib/components/ui/combat/PressureMeter.d.ts +60 -0
- package/lib/components/ui/combat/PressureMeter.d.ts.map +1 -0
- package/lib/components/ui/combat/index.d.ts +8 -0
- package/lib/components/ui/combat/index.d.ts.map +1 -0
- package/lib/constants/bodyDimensions.d.ts +241 -0
- package/lib/constants/bodyDimensions.d.ts.map +1 -0
- package/lib/constants/bodyDimensions.js +213 -0
- package/lib/constants/bodyDimensions.js.map +1 -0
- package/lib/constants/bodyRenderingConstants.d.ts +295 -0
- package/lib/constants/bodyRenderingConstants.d.ts.map +1 -0
- package/lib/constants/bodyRenderingConstants.js +128 -0
- package/lib/constants/bodyRenderingConstants.js.map +1 -0
- package/lib/data/archetypeClothing.d.ts +40 -0
- package/lib/data/archetypeClothing.d.ts.map +1 -0
- package/lib/data/archetypeClothing.js +584 -0
- package/lib/data/archetypeClothing.js.map +1 -0
- package/lib/data/archetypePhysicalAttributes.d.ts +279 -0
- package/lib/data/archetypePhysicalAttributes.d.ts.map +1 -0
- package/lib/data/archetypePhysicalAttributes.js +227 -0
- package/lib/data/archetypePhysicalAttributes.js.map +1 -0
- package/lib/data/techniqueMappings.d.ts +64 -0
- package/lib/data/techniqueMappings.d.ts.map +1 -0
- package/lib/data/techniqueMappings.js +56 -0
- package/lib/data/techniqueMappings.js.map +1 -0
- package/lib/data/techniques.d.ts +84 -0
- package/lib/data/techniques.d.ts.map +1 -0
- package/lib/data/techniques.js +739 -0
- package/lib/data/techniques.js.map +1 -0
- package/lib/hooks/useActionFeedback.d.ts +114 -0
- package/lib/hooks/useActionFeedback.d.ts.map +1 -0
- package/lib/hooks/useActionFeedback.js +158 -0
- package/lib/hooks/useActionFeedback.js.map +1 -0
- package/lib/hooks/useBalanceAnimations.d.ts +62 -0
- package/lib/hooks/useBalanceAnimations.d.ts.map +1 -0
- package/lib/hooks/useBalanceAnimations.js +133 -0
- package/lib/hooks/useBalanceAnimations.js.map +1 -0
- package/lib/hooks/useCombatTimer.d.ts +77 -0
- package/lib/hooks/useCombatTimer.d.ts.map +1 -0
- package/lib/hooks/useCombatTimer.js +139 -0
- package/lib/hooks/useCombatTimer.js.map +1 -0
- package/lib/hooks/useDebounce.d.ts +30 -0
- package/lib/hooks/useDebounce.d.ts.map +1 -0
- package/lib/hooks/useHUDLayout.d.ts +67 -0
- package/lib/hooks/useHUDLayout.d.ts.map +1 -0
- package/lib/hooks/useHUDLayout.js +92 -0
- package/lib/hooks/useHUDLayout.js.map +1 -0
- package/lib/hooks/useHandPoseTransitions.d.ts +65 -0
- package/lib/hooks/useHandPoseTransitions.d.ts.map +1 -0
- package/lib/hooks/useHandPoseTransitions.js +127 -0
- package/lib/hooks/useHandPoseTransitions.js.map +1 -0
- package/lib/hooks/useKeyboardControls.d.ts +73 -0
- package/lib/hooks/useKeyboardControls.d.ts.map +1 -0
- package/lib/hooks/useKeyboardControls.js +311 -0
- package/lib/hooks/useKeyboardControls.js.map +1 -0
- package/lib/hooks/useMatchCountdown.d.ts +87 -0
- package/lib/hooks/useMatchCountdown.d.ts.map +1 -0
- package/lib/hooks/useMatchCountdown.js +162 -0
- package/lib/hooks/useMatchCountdown.js.map +1 -0
- package/lib/hooks/useMuscleActivation.d.ts +76 -0
- package/lib/hooks/useMuscleActivation.d.ts.map +1 -0
- package/lib/hooks/useMuscleActivation.js +99 -0
- package/lib/hooks/useMuscleActivation.js.map +1 -0
- package/lib/hooks/usePauseMenu.d.ts +32 -0
- package/lib/hooks/usePauseMenu.d.ts.map +1 -0
- package/lib/hooks/usePlayerAnimation.d.ts +188 -0
- package/lib/hooks/usePlayerAnimation.d.ts.map +1 -0
- package/lib/hooks/usePlayerAnimation.js +145 -0
- package/lib/hooks/usePlayerAnimation.js.map +1 -0
- package/lib/hooks/useResponsiveLayout.d.ts +184 -0
- package/lib/hooks/useResponsiveLayout.d.ts.map +1 -0
- package/lib/hooks/useRoundTransition.d.ts +87 -0
- package/lib/hooks/useRoundTransition.d.ts.map +1 -0
- package/lib/hooks/useRoundTransition.js +158 -0
- package/lib/hooks/useRoundTransition.js.map +1 -0
- package/lib/hooks/useSkeletalAnimation.d.ts +88 -0
- package/lib/hooks/useSkeletalAnimation.d.ts.map +1 -0
- package/lib/hooks/useSkeletalAnimation.js +176 -0
- package/lib/hooks/useSkeletalAnimation.js.map +1 -0
- package/lib/hooks/useTechniqueSelection.d.ts +73 -0
- package/lib/hooks/useTechniqueSelection.d.ts.map +1 -0
- package/lib/hooks/useTechniqueSelection.js +190 -0
- package/lib/hooks/useTechniqueSelection.js.map +1 -0
- package/lib/hooks/useThrottle.d.ts +30 -0
- package/lib/hooks/useThrottle.d.ts.map +1 -0
- package/lib/hooks/useThrottle.js +61 -0
- package/lib/hooks/useThrottle.js.map +1 -0
- package/lib/hooks/useTouchControls.d.ts +107 -0
- package/lib/hooks/useTouchControls.d.ts.map +1 -0
- package/lib/hooks/useTouchControls.js +260 -0
- package/lib/hooks/useTouchControls.js.map +1 -0
- package/lib/hooks/useWebGLContextLossHandler.d.ts +77 -0
- package/lib/hooks/useWebGLContextLossHandler.d.ts.map +1 -0
- package/lib/hooks/useWebGLContextLossHandler.js +119 -0
- package/lib/hooks/useWebGLContextLossHandler.js.map +1 -0
- package/lib/hooks/useWindowSize.d.ts +60 -0
- package/lib/hooks/useWindowSize.d.ts.map +1 -0
- package/lib/hooks/useWindowSize.js +62 -0
- package/lib/hooks/useWindowSize.js.map +1 -0
- package/lib/index.d.ts +21 -0
- package/lib/index.d.ts.map +1 -0
- package/lib/index.js +114 -0
- package/lib/systems/CombatSystem.d.ts +348 -0
- package/lib/systems/CombatSystem.d.ts.map +1 -0
- package/lib/systems/CombatSystem.js +877 -0
- package/lib/systems/CombatSystem.js.map +1 -0
- package/lib/systems/EffectCalculator.d.ts +176 -0
- package/lib/systems/EffectCalculator.d.ts.map +1 -0
- package/lib/systems/EffectCalculator.js +251 -0
- package/lib/systems/EffectCalculator.js.map +1 -0
- package/lib/systems/LayoutSystem.d.ts +250 -0
- package/lib/systems/LayoutSystem.d.ts.map +1 -0
- package/lib/systems/LayoutSystem.js +337 -0
- package/lib/systems/LayoutSystem.js.map +1 -0
- package/lib/systems/PlayerEffectManager.d.ts +210 -0
- package/lib/systems/PlayerEffectManager.d.ts.map +1 -0
- package/lib/systems/PlayerEffectManager.js +178 -0
- package/lib/systems/PlayerEffectManager.js.map +1 -0
- package/lib/systems/ResponsiveScaling.d.ts +298 -0
- package/lib/systems/ResponsiveScaling.d.ts.map +1 -0
- package/lib/systems/ResponsiveScaling.js +376 -0
- package/lib/systems/ResponsiveScaling.js.map +1 -0
- package/lib/systems/TrigramSystem.d.ts +388 -0
- package/lib/systems/TrigramSystem.d.ts.map +1 -0
- package/lib/systems/TrigramSystem.js +512 -0
- package/lib/systems/TrigramSystem.js.map +1 -0
- package/lib/systems/VitalPointSystem.d.ts +330 -0
- package/lib/systems/VitalPointSystem.d.ts.map +1 -0
- package/lib/systems/VitalPointSystem.js +455 -0
- package/lib/systems/VitalPointSystem.js.map +1 -0
- package/lib/systems/ai/AIPersonality.d.ts +133 -0
- package/lib/systems/ai/AIPersonality.d.ts.map +1 -0
- package/lib/systems/ai/AIPersonality.js +245 -0
- package/lib/systems/ai/AIPersonality.js.map +1 -0
- package/lib/systems/ai/AdaptiveDifficulty.d.ts +159 -0
- package/lib/systems/ai/AdaptiveDifficulty.d.ts.map +1 -0
- package/lib/systems/ai/AdaptiveDifficulty.js +297 -0
- package/lib/systems/ai/AdaptiveDifficulty.js.map +1 -0
- package/lib/systems/ai/ArchetypeEnforcer.d.ts +132 -0
- package/lib/systems/ai/ArchetypeEnforcer.d.ts.map +1 -0
- package/lib/systems/ai/ArchetypeEnforcer.js +279 -0
- package/lib/systems/ai/ArchetypeEnforcer.js.map +1 -0
- package/lib/systems/ai/ComboSystem.d.ts +136 -0
- package/lib/systems/ai/ComboSystem.d.ts.map +1 -0
- package/lib/systems/ai/ComboSystem.js +384 -0
- package/lib/systems/ai/ComboSystem.js.map +1 -0
- package/lib/systems/ai/DecisionTree.d.ts +563 -0
- package/lib/systems/ai/DecisionTree.d.ts.map +1 -0
- package/lib/systems/ai/DecisionTree.js +1516 -0
- package/lib/systems/ai/DecisionTree.js.map +1 -0
- package/lib/systems/ai/TrainingAI.d.ts +132 -0
- package/lib/systems/ai/TrainingAI.d.ts.map +1 -0
- package/lib/systems/ai/TrainingAI.js +265 -0
- package/lib/systems/ai/TrainingAI.js.map +1 -0
- package/lib/systems/ai/__tests__/AI-Performance.bench.d.ts +19 -0
- package/lib/systems/ai/__tests__/AI-Performance.bench.d.ts.map +1 -0
- package/lib/systems/ai/index.d.ts +12 -0
- package/lib/systems/ai/index.d.ts.map +1 -0
- package/lib/systems/ai/index.js +7 -0
- package/lib/systems/ai/types.d.ts +111 -0
- package/lib/systems/ai/types.d.ts.map +1 -0
- package/lib/systems/ai/types.js +24 -0
- package/lib/systems/ai/types.js.map +1 -0
- package/lib/systems/animation/AnimationCategory.d.ts +64 -0
- package/lib/systems/animation/AnimationCategory.d.ts.map +1 -0
- package/lib/systems/animation/builders/AnimationBuilder.d.ts +288 -0
- package/lib/systems/animation/builders/AnimationBuilder.d.ts.map +1 -0
- package/lib/systems/animation/builders/AnimationBuilder.js +261 -0
- package/lib/systems/animation/builders/AnimationBuilder.js.map +1 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.d.ts +280 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.d.ts.map +1 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.js +234 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.js.map +1 -0
- package/lib/systems/animation/builders/HandPoseApplicator.d.ts +56 -0
- package/lib/systems/animation/builders/HandPoseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/HandPoseApplicator.js +130 -0
- package/lib/systems/animation/builders/HandPoseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/HandPoses.d.ts +186 -0
- package/lib/systems/animation/builders/HandPoses.d.ts.map +1 -0
- package/lib/systems/animation/builders/HandPoses.js +509 -0
- package/lib/systems/animation/builders/HandPoses.js.map +1 -0
- package/lib/systems/animation/builders/KeyframeConfig.d.ts +207 -0
- package/lib/systems/animation/builders/KeyframeConfig.d.ts.map +1 -0
- package/lib/systems/animation/builders/KeyframeConfig.js +264 -0
- package/lib/systems/animation/builders/KeyframeConfig.js.map +1 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.d.ts +491 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.d.ts.map +1 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.js +252 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.js.map +1 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.d.ts +119 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.js +119 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.d.ts +208 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.d.ts.map +1 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.js +267 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.js.map +1 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts +1310 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts.map +1 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js +2857 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js.map +1 -0
- package/lib/systems/animation/builders/MartialArtsConstants.d.ts +1034 -0
- package/lib/systems/animation/builders/MartialArtsConstants.d.ts.map +1 -0
- package/lib/systems/animation/builders/MartialArtsConstants.js +1644 -0
- package/lib/systems/animation/builders/MartialArtsConstants.js.map +1 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.d.ts +54 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.js +54 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.d.ts +73 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.js +68 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/SkeletonRig.d.ts +321 -0
- package/lib/systems/animation/builders/SkeletonRig.d.ts.map +1 -0
- package/lib/systems/animation/builders/SkeletonRig.js +330 -0
- package/lib/systems/animation/builders/SkeletonRig.js.map +1 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.d.ts +99 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.js +185 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.js.map +1 -0
- package/lib/systems/animation/builders/index.d.ts +23 -0
- package/lib/systems/animation/builders/index.d.ts.map +1 -0
- package/lib/systems/animation/builders/index.js +13 -0
- package/lib/systems/animation/catalogs/AttackAnimations.d.ts +523 -0
- package/lib/systems/animation/catalogs/AttackAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/AttackAnimations.js +537 -0
- package/lib/systems/animation/catalogs/AttackAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/BasicAnimations.d.ts +84 -0
- package/lib/systems/animation/catalogs/BasicAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/BasicAnimations.js +92 -0
- package/lib/systems/animation/catalogs/BasicAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/ComboAnimations.d.ts +370 -0
- package/lib/systems/animation/catalogs/ComboAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/ComboAnimations.js +400 -0
- package/lib/systems/animation/catalogs/ComboAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.d.ts +301 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.js +322 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.d.ts +134 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.js +142 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.d.ts +437 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.js +452 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.d.ts +146 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.js +100 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.d.ts +81 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.js +94 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.d.ts +268 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.js +196 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.d.ts +64 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.js +68 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.d.ts +111 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.js +9 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.d.ts +82 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.js +55 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.d.ts +122 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.js +135 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.d.ts +78 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.js +83 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.d.ts +323 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.js +341 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.d.ts +84 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.js +6 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.js.map +1 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.d.ts +134 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.js +9 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.d.ts +265 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.js +13 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.d.ts +452 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.js +475 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.d.ts +98 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.js +111 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.d.ts +80 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.js +89 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/KickAnimations.d.ts +916 -0
- package/lib/systems/animation/catalogs/KickAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/KickAnimations.js +929 -0
- package/lib/systems/animation/catalogs/KickAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.d.ts +140 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.js +122 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.d.ts +104 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.js +90 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/MovementAnimations.d.ts +344 -0
- package/lib/systems/animation/catalogs/MovementAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/MovementAnimations.js +371 -0
- package/lib/systems/animation/catalogs/MovementAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/PunchAnimations.d.ts +496 -0
- package/lib/systems/animation/catalogs/PunchAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/PunchAnimations.js +498 -0
- package/lib/systems/animation/catalogs/PunchAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.d.ts +184 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.js +465 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.d.ts +149 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.js +131 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.d.ts +90 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.js +95 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.d.ts +178 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.js +188 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceAnimations.d.ts +687 -0
- package/lib/systems/animation/catalogs/StanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceAnimations.js +840 -0
- package/lib/systems/animation/catalogs/StanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.d.ts +483 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.js +2369 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.d.ts +327 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.js +655 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.d.ts +255 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.js +446 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.d.ts +207 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.js +309 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StepAnimations.d.ts +274 -0
- package/lib/systems/animation/catalogs/StepAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StepAnimations.js +73 -0
- package/lib/systems/animation/catalogs/StepAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.d.ts +100 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.js +99 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.d.ts +170 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.js +141 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.d.ts +120 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.js +139 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/index.d.ts +43 -0
- package/lib/systems/animation/catalogs/index.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/index.js +36 -0
- package/lib/systems/animation/constants/AnatomicalLimits.d.ts +234 -0
- package/lib/systems/animation/constants/AnatomicalLimits.d.ts.map +1 -0
- package/lib/systems/animation/constants/AnatomicalLimits.js +61 -0
- package/lib/systems/animation/constants/AnatomicalLimits.js.map +1 -0
- package/lib/systems/animation/constants/index.d.ts +13 -0
- package/lib/systems/animation/constants/index.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationHitTiming.d.ts +184 -0
- package/lib/systems/animation/core/AnimationHitTiming.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationHitTiming.js +766 -0
- package/lib/systems/animation/core/AnimationHitTiming.js.map +1 -0
- package/lib/systems/animation/core/AnimationOptimizations.d.ts +221 -0
- package/lib/systems/animation/core/AnimationOptimizations.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationOptimizations.js +322 -0
- package/lib/systems/animation/core/AnimationOptimizations.js.map +1 -0
- package/lib/systems/animation/core/AnimationPriority.d.ts +391 -0
- package/lib/systems/animation/core/AnimationPriority.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationPriority.js +349 -0
- package/lib/systems/animation/core/AnimationPriority.js.map +1 -0
- package/lib/systems/animation/core/AnimationRegistry.d.ts +220 -0
- package/lib/systems/animation/core/AnimationRegistry.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationRegistry.js +416 -0
- package/lib/systems/animation/core/AnimationRegistry.js.map +1 -0
- package/lib/systems/animation/core/AnimationStateMachine.d.ts +701 -0
- package/lib/systems/animation/core/AnimationStateMachine.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationStateMachine.js +1458 -0
- package/lib/systems/animation/core/AnimationStateMachine.js.map +1 -0
- package/lib/systems/animation/core/AnimationTransitions.d.ts +275 -0
- package/lib/systems/animation/core/AnimationTransitions.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationTransitions.js +920 -0
- package/lib/systems/animation/core/AnimationTransitions.js.map +1 -0
- package/lib/systems/animation/core/LateralityTransform.d.ts +120 -0
- package/lib/systems/animation/core/LateralityTransform.d.ts.map +1 -0
- package/lib/systems/animation/core/LateralityTransform.js +204 -0
- package/lib/systems/animation/core/LateralityTransform.js.map +1 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.d.ts +171 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.d.ts.map +1 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.js +122 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.js.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.d.ts +303 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.d.ts.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.js +770 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.js.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.d.ts +74 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.d.ts.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.js +1313 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.js.map +1 -0
- package/lib/systems/animation/core/TrigramAnimationMapping.d.ts +286 -0
- package/lib/systems/animation/core/TrigramAnimationMapping.d.ts.map +1 -0
- package/lib/systems/animation/core/TrigramAnimationMapping.js +6 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.d.ts +186 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.d.ts.map +1 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.js +8 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.js.map +1 -0
- package/lib/systems/animation/core/index.d.ts +23 -0
- package/lib/systems/animation/core/index.d.ts.map +1 -0
- package/lib/systems/animation/core/index.js +16 -0
- package/lib/systems/animation/core/types.d.ts +1360 -0
- package/lib/systems/animation/core/types.d.ts.map +1 -0
- package/lib/systems/animation/core/types.js +539 -0
- package/lib/systems/animation/core/types.js.map +1 -0
- package/lib/systems/animation/index.d.ts +16 -0
- package/lib/systems/animation/index.d.ts.map +1 -0
- package/lib/systems/animation/index.js +63 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.d.ts +614 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.d.ts.map +1 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.js +95 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.js.map +1 -0
- package/lib/systems/animation/systems/BodyFacingSystem.d.ts +331 -0
- package/lib/systems/animation/systems/BodyFacingSystem.d.ts.map +1 -0
- package/lib/systems/animation/systems/BodyFacingSystem.js +327 -0
- package/lib/systems/animation/systems/BodyFacingSystem.js.map +1 -0
- package/lib/systems/animation/systems/FacialExpressions.d.ts +167 -0
- package/lib/systems/animation/systems/FacialExpressions.d.ts.map +1 -0
- package/lib/systems/animation/systems/FacialExpressions.js +76 -0
- package/lib/systems/animation/systems/FacialExpressions.js.map +1 -0
- package/lib/systems/animation/systems/FallAnimations.d.ts +174 -0
- package/lib/systems/animation/systems/FallAnimations.d.ts.map +1 -0
- package/lib/systems/animation/systems/FallAnimations.js +104 -0
- package/lib/systems/animation/systems/FallAnimations.js.map +1 -0
- package/lib/systems/animation/systems/HeadMovements.d.ts +152 -0
- package/lib/systems/animation/systems/HeadMovements.d.ts.map +1 -0
- package/lib/systems/animation/systems/HeadMovements.js +2 -0
- package/lib/systems/animation/systems/MuscleActivation.d.ts +163 -0
- package/lib/systems/animation/systems/MuscleActivation.d.ts.map +1 -0
- package/lib/systems/animation/systems/MuscleActivation.js +427 -0
- package/lib/systems/animation/systems/MuscleActivation.js.map +1 -0
- package/lib/systems/animation/systems/RecoveryVisualization.d.ts +142 -0
- package/lib/systems/animation/systems/RecoveryVisualization.d.ts.map +1 -0
- package/lib/systems/animation/systems/RecoveryVisualization.js +1 -0
- package/lib/systems/animation/systems/index.d.ts +17 -0
- package/lib/systems/animation/systems/index.d.ts.map +1 -0
- package/lib/systems/animation/systems/index.js +7 -0
- package/lib/systems/animation/utils/AnimationMirror.d.ts +157 -0
- package/lib/systems/animation/utils/AnimationMirror.d.ts.map +1 -0
- package/lib/systems/animation/utils/AnimationMirror.js +30 -0
- package/lib/systems/animation/utils/AnimationMirror.js.map +1 -0
- package/lib/systems/audio/BoneImpactAudioSystem.d.ts +182 -0
- package/lib/systems/audio/BoneImpactAudioSystem.d.ts.map +1 -0
- package/lib/systems/audio/index.d.ts +7 -0
- package/lib/systems/audio/index.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.d.ts +149 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.js +38 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.js.map +1 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.d.ts +233 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.js +476 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.js.map +1 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.d.ts +116 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.js +122 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.js.map +1 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.d.ts +191 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.d.ts.map +1 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.js +169 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.js.map +1 -0
- package/lib/systems/bodypart/InjuryIntegration.d.ts +39 -0
- package/lib/systems/bodypart/InjuryIntegration.d.ts.map +1 -0
- package/lib/systems/bodypart/InjuryTracker.d.ts +256 -0
- package/lib/systems/bodypart/InjuryTracker.d.ts.map +1 -0
- package/lib/systems/bodypart/InjuryTracker.js +240 -0
- package/lib/systems/bodypart/InjuryTracker.js.map +1 -0
- package/lib/systems/bodypart/MovementPenaltySystem.d.ts +191 -0
- package/lib/systems/bodypart/MovementPenaltySystem.d.ts.map +1 -0
- package/lib/systems/bodypart/MovementPenaltySystem.js +255 -0
- package/lib/systems/bodypart/MovementPenaltySystem.js.map +1 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.d.ts +137 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.d.ts.map +1 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.js +175 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.js.map +1 -0
- package/lib/systems/bodypart/index.d.ts +22 -0
- package/lib/systems/bodypart/index.d.ts.map +1 -0
- package/lib/systems/bodypart/index.js +8 -0
- package/lib/systems/bodypart/types.d.ts +453 -0
- package/lib/systems/bodypart/types.d.ts.map +1 -0
- package/lib/systems/bodypart/types.js +157 -0
- package/lib/systems/bodypart/types.js.map +1 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.d.ts +289 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.d.ts.map +1 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.js +388 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.js.map +1 -0
- package/lib/systems/breathing/feedback.d.ts +131 -0
- package/lib/systems/breathing/feedback.d.ts.map +1 -0
- package/lib/systems/breathing/feedback.js +80 -0
- package/lib/systems/breathing/feedback.js.map +1 -0
- package/lib/systems/breathing/index.d.ts +12 -0
- package/lib/systems/breathing/index.d.ts.map +1 -0
- package/lib/systems/breathing/index.js +3 -0
- package/lib/systems/breathing/integration.d.ts +140 -0
- package/lib/systems/breathing/integration.d.ts.map +1 -0
- package/lib/systems/breathing/integration.js +194 -0
- package/lib/systems/breathing/integration.js.map +1 -0
- package/lib/systems/combat/AICounterAttackIntegration.d.ts +223 -0
- package/lib/systems/combat/AICounterAttackIntegration.d.ts.map +1 -0
- package/lib/systems/combat/BalanceSystem.d.ts +667 -0
- package/lib/systems/combat/BalanceSystem.d.ts.map +1 -0
- package/lib/systems/combat/BalanceSystem.js +811 -0
- package/lib/systems/combat/BalanceSystem.js.map +1 -0
- package/lib/systems/combat/BreakingStatusEffects.d.ts +96 -0
- package/lib/systems/combat/BreakingStatusEffects.d.ts.map +1 -0
- package/lib/systems/combat/BreakingStatusEffects.js +60 -0
- package/lib/systems/combat/BreakingStatusEffects.js.map +1 -0
- package/lib/systems/combat/CombatStateSystem.d.ts +264 -0
- package/lib/systems/combat/CombatStateSystem.d.ts.map +1 -0
- package/lib/systems/combat/CombatStateSystem.js +353 -0
- package/lib/systems/combat/CombatStateSystem.js.map +1 -0
- package/lib/systems/combat/ConsciousnessSystem.d.ts +402 -0
- package/lib/systems/combat/ConsciousnessSystem.d.ts.map +1 -0
- package/lib/systems/combat/ConsciousnessSystem.js +529 -0
- package/lib/systems/combat/ConsciousnessSystem.js.map +1 -0
- package/lib/systems/combat/FallIntegration.d.ts +82 -0
- package/lib/systems/combat/FallIntegration.d.ts.map +1 -0
- package/lib/systems/combat/FallIntegration.js +100 -0
- package/lib/systems/combat/FallIntegration.js.map +1 -0
- package/lib/systems/combat/GrappleSystem.d.ts +264 -0
- package/lib/systems/combat/GrappleSystem.d.ts.map +1 -0
- package/lib/systems/combat/GrappleSystem.js +393 -0
- package/lib/systems/combat/GrappleSystem.js.map +1 -0
- package/lib/systems/combat/LimbExposureSystem.d.ts +150 -0
- package/lib/systems/combat/LimbExposureSystem.d.ts.map +1 -0
- package/lib/systems/combat/LimbExposureSystem.js +308 -0
- package/lib/systems/combat/LimbExposureSystem.js.map +1 -0
- package/lib/systems/combat/PainResponseSystem.d.ts +299 -0
- package/lib/systems/combat/PainResponseSystem.d.ts.map +1 -0
- package/lib/systems/combat/PainResponseSystem.js +401 -0
- package/lib/systems/combat/PainResponseSystem.js.map +1 -0
- package/lib/systems/combat/SlowMotionController.d.ts +123 -0
- package/lib/systems/combat/SlowMotionController.d.ts.map +1 -0
- package/lib/systems/combat/TrainingCombatSystem.d.ts +89 -0
- package/lib/systems/combat/TrainingCombatSystem.d.ts.map +1 -0
- package/lib/systems/combat/TrainingCombatSystem.js +224 -0
- package/lib/systems/combat/TrainingCombatSystem.js.map +1 -0
- package/lib/systems/combat/index.d.ts +16 -0
- package/lib/systems/combat/index.d.ts.map +1 -0
- package/lib/systems/combat/index.js +10 -0
- package/lib/systems/combat/painConsciousnessUtils.d.ts +147 -0
- package/lib/systems/combat/painConsciousnessUtils.d.ts.map +1 -0
- package/lib/systems/combat/painConsciousnessUtils.js +185 -0
- package/lib/systems/combat/painConsciousnessUtils.js.map +1 -0
- package/lib/systems/combat/typeGuards.d.ts +25 -0
- package/lib/systems/combat/typeGuards.d.ts.map +1 -0
- package/lib/systems/combat/typeGuards.js +39 -0
- package/lib/systems/combat/typeGuards.js.map +1 -0
- package/lib/systems/combat/types.d.ts +197 -0
- package/lib/systems/combat/types.d.ts.map +1 -0
- package/lib/systems/effects.d.ts +40 -0
- package/lib/systems/effects.d.ts.map +1 -0
- package/lib/systems/effects.js +44 -0
- package/lib/systems/effects.js.map +1 -0
- package/lib/systems/game.d.ts +77 -0
- package/lib/systems/game.d.ts.map +1 -0
- package/lib/systems/game.js +20 -0
- package/lib/systems/game.js.map +1 -0
- package/lib/systems/index.d.ts +24 -0
- package/lib/systems/index.d.ts.map +1 -0
- package/lib/systems/index.js +281 -0
- package/lib/systems/index.js.map +1 -0
- package/lib/systems/movement/InjuryMovementModifier.d.ts +275 -0
- package/lib/systems/movement/InjuryMovementModifier.d.ts.map +1 -0
- package/lib/systems/movement/InjuryMovementModifier.js +281 -0
- package/lib/systems/movement/InjuryMovementModifier.js.map +1 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.d.ts +61 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.d.ts.map +1 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.js +75 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.js.map +1 -0
- package/lib/systems/movement/helpers/accelerationUtils.d.ts +85 -0
- package/lib/systems/movement/helpers/accelerationUtils.d.ts.map +1 -0
- package/lib/systems/movement/helpers/accelerationUtils.js +86 -0
- package/lib/systems/movement/helpers/accelerationUtils.js.map +1 -0
- package/lib/systems/movement/index.d.ts +16 -0
- package/lib/systems/movement/index.d.ts.map +1 -0
- package/lib/systems/movement/integration.d.ts +91 -0
- package/lib/systems/movement/integration.d.ts.map +1 -0
- package/lib/systems/physics/AttackMovementPhysics.d.ts +283 -0
- package/lib/systems/physics/AttackMovementPhysics.d.ts.map +1 -0
- package/lib/systems/physics/AttackMovementPhysics.js +272 -0
- package/lib/systems/physics/AttackMovementPhysics.js.map +1 -0
- package/lib/systems/physics/CollisionDetection.d.ts +323 -0
- package/lib/systems/physics/CollisionDetection.d.ts.map +1 -0
- package/lib/systems/physics/CollisionDetection.js +543 -0
- package/lib/systems/physics/CollisionDetection.js.map +1 -0
- package/lib/systems/physics/CoordinateMapper.d.ts +203 -0
- package/lib/systems/physics/CoordinateMapper.d.ts.map +1 -0
- package/lib/systems/physics/CoordinateMapper.js +242 -0
- package/lib/systems/physics/CoordinateMapper.js.map +1 -0
- package/lib/systems/physics/KnockbackPhysics.d.ts +367 -0
- package/lib/systems/physics/KnockbackPhysics.d.ts.map +1 -0
- package/lib/systems/physics/KnockbackPhysics.js +338 -0
- package/lib/systems/physics/KnockbackPhysics.js.map +1 -0
- package/lib/systems/physics/MovementPhysics.d.ts +428 -0
- package/lib/systems/physics/MovementPhysics.d.ts.map +1 -0
- package/lib/systems/physics/MovementPhysics.js +488 -0
- package/lib/systems/physics/MovementPhysics.js.map +1 -0
- package/lib/systems/physics/PhysicalReachCalculator.d.ts +261 -0
- package/lib/systems/physics/PhysicalReachCalculator.d.ts.map +1 -0
- package/lib/systems/physics/PhysicalReachCalculator.js +226 -0
- package/lib/systems/physics/PhysicalReachCalculator.js.map +1 -0
- package/lib/systems/physics/SpeedModifierSystem.d.ts +302 -0
- package/lib/systems/physics/SpeedModifierSystem.d.ts.map +1 -0
- package/lib/systems/physics/SpeedModifierSystem.js +301 -0
- package/lib/systems/physics/SpeedModifierSystem.js.map +1 -0
- package/lib/systems/physics/__tests__/PhysicsPerformance.bench.d.ts +16 -0
- package/lib/systems/physics/__tests__/PhysicsPerformance.bench.d.ts.map +1 -0
- package/lib/systems/physics/index.d.ts +21 -0
- package/lib/systems/physics/index.d.ts.map +1 -0
- package/lib/systems/physics/index.js +7 -0
- package/lib/systems/player.d.ts +386 -0
- package/lib/systems/player.d.ts.map +1 -0
- package/lib/systems/trigram/KoreanCulture.d.ts +127 -0
- package/lib/systems/trigram/KoreanCulture.d.ts.map +1 -0
- package/lib/systems/trigram/KoreanCulture.js +194 -0
- package/lib/systems/trigram/KoreanCulture.js.map +1 -0
- package/lib/systems/trigram/KoreanTechniques.d.ts +59 -0
- package/lib/systems/trigram/KoreanTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/KoreanTechniques.js +140 -0
- package/lib/systems/trigram/KoreanTechniques.js.map +1 -0
- package/lib/systems/trigram/StanceManager.d.ts +90 -0
- package/lib/systems/trigram/StanceManager.d.ts.map +1 -0
- package/lib/systems/trigram/StanceManager.js +192 -0
- package/lib/systems/trigram/StanceManager.js.map +1 -0
- package/lib/systems/trigram/TransitionCalculator.d.ts +132 -0
- package/lib/systems/trigram/TransitionCalculator.d.ts.map +1 -0
- package/lib/systems/trigram/TransitionCalculator.js +233 -0
- package/lib/systems/trigram/TransitionCalculator.js.map +1 -0
- package/lib/systems/trigram/TrigramCalculator.d.ts +63 -0
- package/lib/systems/trigram/TrigramCalculator.d.ts.map +1 -0
- package/lib/systems/trigram/TrigramCalculator.js +148 -0
- package/lib/systems/trigram/TrigramCalculator.js.map +1 -0
- package/lib/systems/trigram/index.d.ts +12 -0
- package/lib/systems/trigram/index.d.ts.map +1 -0
- package/lib/systems/trigram/index.js +17 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.d.ts +118 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.js +683 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GamTechniques.d.ts +44 -0
- package/lib/systems/trigram/techniques/GamTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GamTechniques.js +293 -0
- package/lib/systems/trigram/techniques/GamTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GanTechniques.d.ts +58 -0
- package/lib/systems/trigram/techniques/GanTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GanTechniques.js +323 -0
- package/lib/systems/trigram/techniques/GanTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GeonTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/GeonTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GeonTechniques.js +299 -0
- package/lib/systems/trigram/techniques/GeonTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GonTechniques.d.ts +51 -0
- package/lib/systems/trigram/techniques/GonTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GonTechniques.js +399 -0
- package/lib/systems/trigram/techniques/GonTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/JinTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/JinTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/JinTechniques.js +253 -0
- package/lib/systems/trigram/techniques/JinTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/LiTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/LiTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/LiTechniques.js +253 -0
- package/lib/systems/trigram/techniques/LiTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/SonTechniques.d.ts +43 -0
- package/lib/systems/trigram/techniques/SonTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/SonTechniques.js +293 -0
- package/lib/systems/trigram/techniques/SonTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/TaeTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/TaeTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/TaeTechniques.js +292 -0
- package/lib/systems/trigram/techniques/TaeTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.d.ts +403 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.js +493 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.js.map +1 -0
- package/lib/systems/trigram/techniques/index.d.ts +54 -0
- package/lib/systems/trigram/techniques/index.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/index.js +88 -0
- package/lib/systems/trigram/techniques/index.js.map +1 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.d.ts +506 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.d.ts.map +1 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.js +37 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.js.map +1 -0
- package/lib/systems/trigram/types.d.ts +288 -0
- package/lib/systems/trigram/types.d.ts.map +1 -0
- package/lib/systems/trigram/types.js +459 -0
- package/lib/systems/trigram/types.js.map +1 -0
- package/lib/systems/types.d.ts +1038 -0
- package/lib/systems/types.d.ts.map +1 -0
- package/lib/systems/types.js +872 -0
- package/lib/systems/types.js.map +1 -0
- package/lib/systems/vitalpoint/DamageCalculator.d.ts +255 -0
- package/lib/systems/vitalpoint/DamageCalculator.d.ts.map +1 -0
- package/lib/systems/vitalpoint/DamageCalculator.js +435 -0
- package/lib/systems/vitalpoint/DamageCalculator.js.map +1 -0
- package/lib/systems/vitalpoint/HitDetection.d.ts +11 -0
- package/lib/systems/vitalpoint/HitDetection.d.ts.map +1 -0
- package/lib/systems/vitalpoint/HitDetection.js +69 -0
- package/lib/systems/vitalpoint/HitDetection.js.map +1 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.d.ts +361 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.d.ts.map +1 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.js +1709 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.js.map +1 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.d.ts +133 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.d.ts.map +1 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.js +150 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.js.map +1 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.d.ts +92 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.d.ts.map +1 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.js +227 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.js.map +1 -0
- package/lib/systems/vitalpoint/VitalPointsData.d.ts +51 -0
- package/lib/systems/vitalpoint/VitalPointsData.d.ts.map +1 -0
- package/lib/systems/vitalpoint/VitalPointsData.js +1917 -0
- package/lib/systems/vitalpoint/VitalPointsData.js.map +1 -0
- package/lib/systems/vitalpoint/index.d.ts +12 -0
- package/lib/systems/vitalpoint/index.d.ts.map +1 -0
- package/lib/systems/vitalpoint/index.js +5 -0
- package/lib/systems/vitalpoint/types.d.ts +417 -0
- package/lib/systems/vitalpoint/types.d.ts.map +1 -0
- package/lib/test/test-utils.d.ts +46 -0
- package/lib/test/test-utils.d.ts.map +1 -0
- package/lib/types/AccessibilityTypes.d.ts +232 -0
- package/lib/types/AccessibilityTypes.d.ts.map +1 -0
- package/lib/types/AccessibilityTypes.js +13 -0
- package/lib/types/AccessibilityTypes.js.map +1 -0
- package/lib/types/HtmlOverlayTypes.d.ts +161 -0
- package/lib/types/HtmlOverlayTypes.d.ts.map +1 -0
- package/lib/types/LayoutTypes.d.ts +330 -0
- package/lib/types/LayoutTypes.d.ts.map +1 -0
- package/lib/types/LayoutTypes.js +118 -0
- package/lib/types/LayoutTypes.js.map +1 -0
- package/lib/types/PhysicsTypes.d.ts +327 -0
- package/lib/types/PhysicsTypes.d.ts.map +1 -0
- package/lib/types/PhysicsTypes.js +105 -0
- package/lib/types/PhysicsTypes.js.map +1 -0
- package/lib/types/ResponsiveTypes.d.ts +210 -0
- package/lib/types/ResponsiveTypes.d.ts.map +1 -0
- package/lib/types/clothing.d.ts +298 -0
- package/lib/types/clothing.d.ts.map +1 -0
- package/lib/types/common.d.ts +1247 -0
- package/lib/types/common.d.ts.map +1 -0
- package/lib/types/common.js +622 -0
- package/lib/types/common.js.map +1 -0
- package/lib/types/constants/animations.d.ts +93 -0
- package/lib/types/constants/animations.d.ts.map +1 -0
- package/lib/types/constants/animations.js +26 -0
- package/lib/types/constants/animations.js.map +1 -0
- package/lib/types/constants/colors.d.ts +151 -0
- package/lib/types/constants/colors.d.ts.map +1 -0
- package/lib/types/constants/colors.js +155 -0
- package/lib/types/constants/colors.js.map +1 -0
- package/lib/types/constants/designSystem.d.ts +469 -0
- package/lib/types/constants/designSystem.d.ts.map +1 -0
- package/lib/types/constants/designSystem.js +406 -0
- package/lib/types/constants/designSystem.js.map +1 -0
- package/lib/types/constants/index.d.ts +181 -0
- package/lib/types/constants/index.d.ts.map +1 -0
- package/lib/types/constants/index.js +176 -0
- package/lib/types/constants/index.js.map +1 -0
- package/lib/types/constants/layout.d.ts +76 -0
- package/lib/types/constants/layout.d.ts.map +1 -0
- package/lib/types/constants/layout.js +37 -0
- package/lib/types/constants/layout.js.map +1 -0
- package/lib/types/constants/performance.d.ts +183 -0
- package/lib/types/constants/performance.d.ts.map +1 -0
- package/lib/types/constants/performance.js +134 -0
- package/lib/types/constants/performance.js.map +1 -0
- package/lib/types/constants/typography.d.ts +85 -0
- package/lib/types/constants/typography.d.ts.map +1 -0
- package/lib/types/constants/typography.js +110 -0
- package/lib/types/constants/typography.js.map +1 -0
- package/lib/types/constants/ui.d.ts +187 -0
- package/lib/types/constants/ui.d.ts.map +1 -0
- package/lib/types/constants/ui.js +113 -0
- package/lib/types/constants/ui.js.map +1 -0
- package/lib/types/facial.d.ts +266 -0
- package/lib/types/facial.d.ts.map +1 -0
- package/lib/types/facial.js +92 -0
- package/lib/types/facial.js.map +1 -0
- package/lib/types/hand-animation.d.ts +370 -0
- package/lib/types/hand-animation.d.ts.map +1 -0
- package/lib/types/hand-animation.js +55 -0
- package/lib/types/hand-animation.js.map +1 -0
- package/lib/types/index.d.ts +14 -0
- package/lib/types/index.d.ts.map +1 -0
- package/lib/types/index.js +112 -0
- package/lib/types/index.js.map +1 -0
- package/lib/types/injury.d.ts +58 -0
- package/lib/types/injury.d.ts.map +1 -0
- package/lib/types/injury.js +23 -0
- package/lib/types/injury.js.map +1 -0
- package/lib/types/muscle.d.ts +146 -0
- package/lib/types/muscle.d.ts.map +1 -0
- package/lib/types/muscle.js +22 -0
- package/lib/types/muscle.js.map +1 -0
- package/lib/types/physics.d.ts +606 -0
- package/lib/types/physics.d.ts.map +1 -0
- package/lib/types/physics.js +162 -0
- package/lib/types/physics.js.map +1 -0
- package/lib/types/physicsConstants.d.ts +270 -0
- package/lib/types/physicsConstants.d.ts.map +1 -0
- package/lib/types/physicsConstants.js +71 -0
- package/lib/types/physicsConstants.js.map +1 -0
- package/lib/types/player-visual.d.ts +299 -0
- package/lib/types/player-visual.d.ts.map +1 -0
- package/lib/types/skeletal.d.ts +693 -0
- package/lib/types/skeletal.d.ts.map +1 -0
- package/lib/types/skeletal.js +189 -0
- package/lib/types/skeletal.js.map +1 -0
- package/lib/types/technique.d.ts +175 -0
- package/lib/types/technique.d.ts.map +1 -0
- package/lib/types/techniqueId.d.ts +51 -0
- package/lib/types/techniqueId.d.ts.map +1 -0
- package/lib/types/techniqueId.js +55 -0
- package/lib/types/techniqueId.js.map +1 -0
- package/lib/utils/EventManager.d.ts +133 -0
- package/lib/utils/EventManager.d.ts.map +1 -0
- package/lib/utils/EventManager.js +1 -0
- package/lib/utils/accessibility.d.ts +218 -0
- package/lib/utils/accessibility.d.ts.map +1 -0
- package/lib/utils/accessibility.js +167 -0
- package/lib/utils/accessibility.js.map +1 -0
- package/lib/utils/arenaWorldDimensions.d.ts +219 -0
- package/lib/utils/arenaWorldDimensions.d.ts.map +1 -0
- package/lib/utils/arenaWorldDimensions.js +154 -0
- package/lib/utils/arenaWorldDimensions.js.map +1 -0
- package/lib/utils/assetConfig.d.ts +39 -0
- package/lib/utils/assetConfig.d.ts.map +1 -0
- package/lib/utils/assetConfig.js +52 -0
- package/lib/utils/assetConfig.js.map +1 -0
- package/lib/utils/cameraShake.d.ts +115 -0
- package/lib/utils/cameraShake.d.ts.map +1 -0
- package/lib/utils/characterScaling.d.ts +305 -0
- package/lib/utils/characterScaling.d.ts.map +1 -0
- package/lib/utils/characterScaling.js +105 -0
- package/lib/utils/characterScaling.js.map +1 -0
- package/lib/utils/clothingColors.d.ts +120 -0
- package/lib/utils/clothingColors.d.ts.map +1 -0
- package/lib/utils/clothingMaterials.d.ts +65 -0
- package/lib/utils/clothingMaterials.d.ts.map +1 -0
- package/lib/utils/colorHelpers.d.ts +67 -0
- package/lib/utils/colorHelpers.d.ts.map +1 -0
- package/lib/utils/colorHelpers.js +81 -0
- package/lib/utils/colorHelpers.js.map +1 -0
- package/lib/utils/colorUtils.d.ts +113 -0
- package/lib/utils/colorUtils.d.ts.map +1 -0
- package/lib/utils/colorUtils.js +225 -0
- package/lib/utils/colorUtils.js.map +1 -0
- package/lib/utils/combatReadiness.d.ts +132 -0
- package/lib/utils/combatReadiness.d.ts.map +1 -0
- package/lib/utils/combatReadiness.js +176 -0
- package/lib/utils/combatReadiness.js.map +1 -0
- package/lib/utils/controlMapping.d.ts +171 -0
- package/lib/utils/controlMapping.d.ts.map +1 -0
- package/lib/utils/controlMapping.js +288 -0
- package/lib/utils/controlMapping.js.map +1 -0
- package/lib/utils/deviceDetection.d.ts +159 -0
- package/lib/utils/deviceDetection.d.ts.map +1 -0
- package/lib/utils/deviceDetection.js +337 -0
- package/lib/utils/deviceDetection.js.map +1 -0
- package/lib/utils/effectUtils.d.ts +63 -0
- package/lib/utils/effectUtils.d.ts.map +1 -0
- package/lib/utils/effectUtils.js +737 -0
- package/lib/utils/effectUtils.js.map +1 -0
- package/lib/utils/eventConstants.d.ts +25 -0
- package/lib/utils/eventConstants.d.ts.map +1 -0
- package/lib/utils/eventConstants.js +3 -0
- package/lib/utils/eventConstants.js.map +1 -0
- package/lib/utils/fabricTextures.d.ts +136 -0
- package/lib/utils/fabricTextures.d.ts.map +1 -0
- package/lib/utils/fabricTextures.js +301 -0
- package/lib/utils/fabricTextures.js.map +1 -0
- package/lib/utils/hapticFeedback.d.ts +224 -0
- package/lib/utils/hapticFeedback.d.ts.map +1 -0
- package/lib/utils/hapticFeedback.js +143 -0
- package/lib/utils/hapticFeedback.js.map +1 -0
- package/lib/utils/haptics.d.ts +139 -0
- package/lib/utils/haptics.d.ts.map +1 -0
- package/lib/utils/haptics.js +66 -0
- package/lib/utils/haptics.js.map +1 -0
- package/lib/utils/htmlOverlayHelpers.d.ts +168 -0
- package/lib/utils/htmlOverlayHelpers.d.ts.map +1 -0
- package/lib/utils/htmlOverlayHelpers.js +279 -0
- package/lib/utils/htmlOverlayHelpers.js.map +1 -0
- package/lib/utils/index.d.ts +15 -0
- package/lib/utils/index.d.ts.map +1 -0
- package/lib/utils/index.js +92 -0
- package/lib/utils/index.js.map +1 -0
- package/lib/utils/inputSystem.d.ts +154 -0
- package/lib/utils/inputSystem.d.ts.map +1 -0
- package/lib/utils/inputSystem.js +324 -0
- package/lib/utils/inputSystem.js.map +1 -0
- package/lib/utils/koreanThemeHelpers.d.ts +328 -0
- package/lib/utils/koreanThemeHelpers.d.ts.map +1 -0
- package/lib/utils/koreanThemeHelpers.js +348 -0
- package/lib/utils/koreanThemeHelpers.js.map +1 -0
- package/lib/utils/math.d.ts +80 -0
- package/lib/utils/math.d.ts.map +1 -0
- package/lib/utils/math.js +70 -0
- package/lib/utils/math.js.map +1 -0
- package/lib/utils/mobileLayoutHelpers.d.ts +52 -0
- package/lib/utils/mobileLayoutHelpers.d.ts.map +1 -0
- package/lib/utils/mobileLayoutHelpers.js +66 -0
- package/lib/utils/mobileLayoutHelpers.js.map +1 -0
- package/lib/utils/mobileUIUtils.d.ts +266 -0
- package/lib/utils/mobileUIUtils.d.ts.map +1 -0
- package/lib/utils/mobileUIUtils.js +33 -0
- package/lib/utils/mobileUIUtils.js.map +1 -0
- package/lib/utils/objectPool.d.ts +92 -0
- package/lib/utils/objectPool.d.ts.map +1 -0
- package/lib/utils/particlePool.d.ts +138 -0
- package/lib/utils/particlePool.d.ts.map +1 -0
- package/lib/utils/performance/PerformanceMonitor.d.ts +93 -0
- package/lib/utils/performance/PerformanceMonitor.d.ts.map +1 -0
- package/lib/utils/performance/PerformanceMonitor.js +155 -0
- package/lib/utils/performance/PerformanceMonitor.js.map +1 -0
- package/lib/utils/performance/PerformanceOverlay3D.d.ts +20 -0
- package/lib/utils/performance/PerformanceOverlay3D.d.ts.map +1 -0
- package/lib/utils/performance/PerformanceOverlay3D.js +200 -0
- package/lib/utils/performance/PerformanceOverlay3D.js.map +1 -0
- package/lib/utils/performance/index.d.ts +12 -0
- package/lib/utils/performance/index.d.ts.map +1 -0
- package/lib/utils/performance/index.js +3 -0
- package/lib/utils/performance/usePerformanceMonitor.d.ts +46 -0
- package/lib/utils/performance/usePerformanceMonitor.d.ts.map +1 -0
- package/lib/utils/performance/usePerformanceMonitor.js +71 -0
- package/lib/utils/performance/usePerformanceMonitor.js.map +1 -0
- package/lib/utils/performanceOptimization.d.ts +142 -0
- package/lib/utils/performanceOptimization.d.ts.map +1 -0
- package/lib/utils/performanceOptimization.js +27 -0
- package/lib/utils/performanceOptimization.js.map +1 -0
- package/lib/utils/physicalAttributeValidation.d.ts +197 -0
- package/lib/utils/physicalAttributeValidation.d.ts.map +1 -0
- package/lib/utils/player3DHelpers.d.ts +82 -0
- package/lib/utils/player3DHelpers.d.ts.map +1 -0
- package/lib/utils/player3DHelpers.js +176 -0
- package/lib/utils/player3DHelpers.js.map +1 -0
- package/lib/utils/playerUtils.d.ts +137 -0
- package/lib/utils/playerUtils.d.ts.map +1 -0
- package/lib/utils/playerUtils.js +296 -0
- package/lib/utils/playerUtils.js.map +1 -0
- package/lib/utils/responsiveLayout.d.ts +207 -0
- package/lib/utils/responsiveLayout.d.ts.map +1 -0
- package/lib/utils/responsiveLayout.js +114 -0
- package/lib/utils/responsiveLayout.js.map +1 -0
- package/lib/utils/responsiveLayoutHelpers.d.ts +156 -0
- package/lib/utils/responsiveLayoutHelpers.d.ts.map +1 -0
- package/lib/utils/responsiveLayoutHelpers.js +253 -0
- package/lib/utils/responsiveLayoutHelpers.js.map +1 -0
- package/lib/utils/safeAreaUtils.d.ts +133 -0
- package/lib/utils/safeAreaUtils.d.ts.map +1 -0
- package/lib/utils/safeAreaUtils.js +65 -0
- package/lib/utils/safeAreaUtils.js.map +1 -0
- package/lib/utils/sharedPhysicsConfig.d.ts +125 -0
- package/lib/utils/sharedPhysicsConfig.d.ts.map +1 -0
- package/lib/utils/sharedPhysicsConfig.js +119 -0
- package/lib/utils/sharedPhysicsConfig.js.map +1 -0
- package/lib/utils/skeletonScaling.d.ts +285 -0
- package/lib/utils/skeletonScaling.d.ts.map +1 -0
- package/lib/utils/skeletonScaling.js +46 -0
- package/lib/utils/skeletonScaling.js.map +1 -0
- package/lib/utils/stanceHelpers.d.ts +85 -0
- package/lib/utils/stanceHelpers.d.ts.map +1 -0
- package/lib/utils/stanceHelpers.js +132 -0
- package/lib/utils/stanceHelpers.js.map +1 -0
- package/lib/utils/threeObjectPool.d.ts +323 -0
- package/lib/utils/threeObjectPool.d.ts.map +1 -0
- package/lib/utils/threeObjectPool.js +345 -0
- package/lib/utils/threeObjectPool.js.map +1 -0
- package/lib/utils/visualEffects.d.ts +358 -0
- package/lib/utils/visualEffects.d.ts.map +1 -0
- package/lib/utils/visualEffects.js +423 -0
- package/lib/utils/visualEffects.js.map +1 -0
- package/package.json +222 -0
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"AnimationHitTiming.js","names":[],"sources":["../../../../src/systems/animation/core/AnimationHitTiming.ts"],"sourcesContent":["/**\n * Animation Hit Timing System\n *\n * **Korean**: 애니메이션 타격 타이밍\n *\n * Defines when visual contact occurs in animations for reality-based hit detection.\n * Hits should only register when the animation visually shows limb contact with target.\n *\n * ## Philosophy\n *\n * Black Trigram emphasizes visual authenticity in combat. Hit detection must align\n * with what the player sees on screen. This system defines the exact frames/timing\n * when each technique's strike phase visually connects.\n *\n * ## Phases\n *\n * Korean martial arts techniques have distinct phases:\n * - **준비 (Chamber)**: Wind-up, no contact possible\n * - **실행 (Extension)**: Strike extending, contact window opens\n * - **정점 (Peak)**: Maximum extension, highest contact probability\n * - **회수 (Retraction)**: Pulling back, contact window closes\n * - **복귀 (Recovery)**: Return to stance, no contact\n *\n * @module systems/animation/AnimationHitTiming\n * @category Animation System\n * @korean 애니메이션타격타이밍\n */\n\nimport { AnimationType } from \"../builders/MartialArtsAnimationBuilder\";\n\n/**\n * Hit window timing for a technique animation.\n *\n * **Korean**: 타격 창 타이밍\n *\n * Defines when during an animation the technique can actually make contact.\n * Based on visual reach during the extension phase.\n *\n * @example\n * ```typescript\n * const jabTiming: AnimationHitWindow = {\n * startTime: 0.10, // Hit window opens at 100ms (after chamber)\n * peakTime: 0.15, // Peak extension at 150ms\n * endTime: 0.20, // Hit window closes at 200ms (before retraction)\n * maxReachMultiplier: 1.0, // 100% of limb length at peak\n * };\n * ```\n *\n * @public\n * @korean 타격창타이밍\n */\nexport interface AnimationHitWindow {\n /**\n * Time when hit window opens (seconds).\n * Start of extension phase where limb begins moving toward target.\n * @korean 시작시간\n */\n readonly startTime: number;\n\n /**\n * Time of maximum extension (seconds).\n * Peak of strike where reach is maximum and damage is highest.\n * @korean 정점시간\n */\n readonly peakTime: number;\n\n /**\n * Time when hit window closes (seconds).\n * End of extension phase where limb begins retracting.\n * @korean 종료시간\n */\n readonly endTime: number;\n\n /**\n * Reach multiplier at peak extension (0.0 - 1.5).\n * - 1.0 = full limb extension (standard strikes)\n * - 0.7 = partial extension (close-range techniques)\n * - 1.2+ = overextended (special techniques, jumping kicks)\n * @korean 최대도달배수\n */\n readonly maxReachMultiplier: number;\n\n /**\n * Optional reach curve during hit window.\n * If not provided, assumes linear interpolation from 0 to maxReachMultiplier.\n * @korean 도달곡선\n */\n readonly reachCurve?: (normalizedTime: number) => number;\n}\n\n/**\n * Complete hit timing configuration for a technique.\n *\n * **Korean**: 기술 타격 타이밍 설정\n *\n * @public\n * @korean 기술타격타이밍\n */\nexport interface TechniqueHitTiming {\n /**\n * Animation type this timing applies to.\n * @korean 애니메이션타입\n */\n readonly animationType: AnimationType;\n\n /**\n * Hit window configuration.\n * @korean 타격창\n */\n readonly hitWindow: AnimationHitWindow;\n\n /**\n * Whether this technique requires precise timing (true) or has a wider window (false).\n * Affects forgiveness in hit detection.\n * @korean 정밀타이밍필요\n */\n readonly requiresPreciseTiming: boolean;\n}\n\n/**\n * Hit timing database for animation types.\n *\n * **Korean**: 애니메이션 타격 타이밍 데이터베이스\n *\n * Based on TECHNIQUE_TIMING constants from MartialArtsAnimationBuilder.\n * Only includes timing for techniques with actual hit windows.\n * Movement and non-combat animations can query this and will get undefined.\n *\n * @public\n * @korean 애니메이션타격타이밍데이터베이스\n */\nexport const ANIMATION_HIT_TIMING: Partial<\n Record<AnimationType, TechniqueHitTiming>\n> = {\n // ═══════════════════════════════════════════════════════════════════════\n // PUNCH TECHNIQUES (주먹 기술)\n // ═══════════════════════════════════════════════════════════════════════\n\n [AnimationType.JAB]: {\n animationType: AnimationType.JAB,\n hitWindow: {\n startTime: 0.1, // Chamber: 100ms, Extension starts\n peakTime: 0.15, // Peak at 150ms (midpoint of 150ms extension)\n endTime: 0.25, // Retraction starts at 250ms\n maxReachMultiplier: 0.95, // Jabs don't fully extend (speed > reach)\n },\n requiresPreciseTiming: false, // Fast technique with forgiving window\n },\n\n [AnimationType.CROSS]: {\n animationType: AnimationType.CROSS,\n hitWindow: {\n startTime: 0.15, // Longer chamber for power\n peakTime: 0.25, // Peak at 250ms\n endTime: 0.35, // Window closes at 350ms\n maxReachMultiplier: 1.0, // Full extension for power\n },\n requiresPreciseTiming: false,\n },\n\n [AnimationType.HOOK]: {\n animationType: AnimationType.HOOK,\n hitWindow: {\n startTime: 0.15,\n peakTime: 0.25,\n endTime: 0.35,\n maxReachMultiplier: 0.85, // Hooks are shorter range (arc motion)\n },\n requiresPreciseTiming: false,\n },\n\n [AnimationType.UPPERCUT]: {\n animationType: AnimationType.UPPERCUT,\n hitWindow: {\n startTime: 0.15,\n peakTime: 0.25,\n endTime: 0.35,\n maxReachMultiplier: 0.7, // Close-range technique\n },\n requiresPreciseTiming: false,\n },\n\n [AnimationType.OVERHAND]: {\n animationType: AnimationType.OVERHAND,\n hitWindow: {\n startTime: 0.2,\n peakTime: 0.3,\n endTime: 0.42,\n maxReachMultiplier: 1.1, // Longer reach from arc\n },\n requiresPreciseTiming: false,\n },\n\n [AnimationType.BACKFIST]: {\n animationType: AnimationType.BACKFIST,\n hitWindow: {\n startTime: 0.12,\n peakTime: 0.18,\n endTime: 0.27,\n maxReachMultiplier: 0.9, // Snapping technique\n },\n requiresPreciseTiming: false,\n },\n\n [AnimationType.HAMMER_FIST]: {\n animationType: AnimationType.HAMMER_FIST,\n hitWindow: {\n startTime: 0.15,\n peakTime: 0.25,\n endTime: 0.35,\n maxReachMultiplier: 0.85,\n },\n requiresPreciseTiming: false,\n },\n\n [AnimationType.PALM_STRIKE]: {\n animationType: AnimationType.PALM_STRIKE,\n hitWindow: {\n startTime: 0.15,\n peakTime: 0.25,\n endTime: 0.35,\n maxReachMultiplier: 1.0,\n },\n requiresPreciseTiming: false,\n },\n\n // ═══ Specialized Punch Variants ═══\n\n [AnimationType.SPEAR_HAND_STRIKE]: {\n animationType: AnimationType.SPEAR_HAND_STRIKE,\n hitWindow: {\n startTime: 0.08,\n peakTime: 0.13,\n endTime: 0.2,\n maxReachMultiplier: 1.05, // Extended fingers add reach\n },\n requiresPreciseTiming: true, // Precise targeting required\n },\n\n [AnimationType.NERVE_STRIKE]: {\n animationType: AnimationType.NERVE_STRIKE,\n hitWindow: {\n startTime: 0.1,\n peakTime: 0.15,\n endTime: 0.22,\n maxReachMultiplier: 0.9,\n },\n requiresPreciseTiming: true, // Must hit exact nerve point\n },\n\n [AnimationType.PRESSURE_POINT_STRIKE]: {\n animationType: AnimationType.PRESSURE_POINT_STRIKE,\n hitWindow: {\n startTime: 0.15,\n peakTime: 0.25,\n endTime: 0.32,\n maxReachMultiplier: 0.85,\n },\n requiresPreciseTiming: true, // Precise pressure point targeting\n },\n\n [AnimationType.LIGHTNING_STRIKE]: {\n animationType: AnimationType.LIGHTNING_STRIKE,\n hitWindow: {\n startTime: 0.06,\n peakTime: 0.1,\n endTime: 0.15,\n maxReachMultiplier: 0.95,\n },\n requiresPreciseTiming: true, // Very fast, small window\n },\n\n [AnimationType.RAPID_BARRAGE]: {\n animationType: AnimationType.RAPID_BARRAGE,\n hitWindow: {\n startTime: 0.05,\n peakTime: 0.12,\n endTime: 0.2,\n maxReachMultiplier: 0.85, // Multiple hits, shorter reach each\n },\n requiresPreciseTiming: false, // Volume of strikes compensates\n },\n\n [AnimationType.RHYTHMIC_STRIKES]: {\n animationType: AnimationType.RHYTHMIC_STRIKES,\n hitWindow: {\n startTime: 0.08,\n peakTime: 0.15,\n endTime: 0.25,\n maxReachMultiplier: 0.9,\n },\n requiresPreciseTiming: false,\n },\n\n [AnimationType.NERVE_PARALYSIS]: {\n animationType: AnimationType.NERVE_PARALYSIS,\n hitWindow: {\n startTime: 0.12,\n peakTime: 0.2,\n endTime: 0.28,\n maxReachMultiplier: 0.85,\n },\n requiresPreciseTiming: true,\n },\n\n [AnimationType.THROAT_STRIKE]: {\n animationType: AnimationType.THROAT_STRIKE,\n hitWindow: {\n startTime: 0.1,\n peakTime: 0.15,\n endTime: 0.22,\n maxReachMultiplier: 0.95,\n },\n requiresPreciseTiming: true, // Must hit throat precisely\n },\n\n [AnimationType.EYE_GOUGE]: {\n animationType: AnimationType.EYE_GOUGE,\n hitWindow: {\n startTime: 0.08,\n peakTime: 0.12,\n endTime: 0.18,\n maxReachMultiplier: 0.8, // Very close range\n },\n requiresPreciseTiming: true, // Extremely precise target\n },\n\n [AnimationType.HEAVEN_STRIKE]: {\n animationType: AnimationType.HEAVEN_STRIKE,\n hitWindow: {\n startTime: 0.15,\n peakTime: 0.25,\n endTime: 0.35,\n maxReachMultiplier: 1.1, // Powerful extension\n },\n requiresPreciseTiming: false,\n },\n\n [AnimationType.FLOWING_CROSS]: {\n animationType: AnimationType.FLOWING_CROSS,\n hitWindow: {\n startTime: 0.12,\n peakTime: 0.22,\n endTime: 0.32,\n maxReachMultiplier: 1.0,\n },\n requiresPreciseTiming: false,\n },\n\n [AnimationType.SOLAR_PLEXUS_STRIKE]: {\n animationType: AnimationType.SOLAR_PLEXUS_STRIKE,\n hitWindow: {\n startTime: 0.12,\n peakTime: 0.2,\n endTime: 0.28,\n maxReachMultiplier: 0.95,\n },\n requiresPreciseTiming: true, // Must hit solar plexus\n },\n\n [AnimationType.FLOWING_PUSH]: {\n animationType: AnimationType.FLOWING_PUSH,\n hitWindow: {\n startTime: 0.12,\n peakTime: 0.2,\n endTime: 0.3,\n maxReachMultiplier: 1.0,\n },\n requiresPreciseTiming: false,\n },\n\n [AnimationType.LIVER_DISRUPTION]: {\n animationType: AnimationType.LIVER_DISRUPTION,\n hitWindow: {\n startTime: 0.15,\n peakTime: 0.25,\n endTime: 0.33,\n maxReachMultiplier: 0.9,\n },\n requiresPreciseTiming: true, // Must hit liver\n },\n\n [AnimationType.EAR_STRIKE]: {\n animationType: AnimationType.EAR_STRIKE,\n hitWindow: {\n startTime: 0.1,\n peakTime: 0.16,\n endTime: 0.24,\n maxReachMultiplier: 0.85,\n },\n requiresPreciseTiming: true, // Must hit ear precisely\n },\n\n // ═══════════════════════════════════════════════════════════════════════\n // KICK TECHNIQUES (발차기 기술)\n // ═══════════════════════════════════════════════════════════════════════\n\n [AnimationType.FRONT_KICK]: {\n animationType: AnimationType.FRONT_KICK,\n hitWindow: {\n startTime: 0.15,\n peakTime: 0.27,\n endTime: 0.4,\n maxReachMultiplier: 1.0, // Full leg extension\n },\n requiresPreciseTiming: false,\n },\n\n [AnimationType.ROUNDHOUSE_KICK]: {\n animationType: AnimationType.ROUNDHOUSE_KICK,\n hitWindow: {\n startTime: 0.2,\n peakTime: 0.32,\n endTime: 0.48,\n maxReachMultiplier: 1.05, // Slight overextension at peak\n },\n requiresPreciseTiming: false,\n },\n\n [AnimationType.SIDE_KICK]: {\n animationType: AnimationType.SIDE_KICK,\n hitWindow: {\n startTime: 0.2,\n peakTime: 0.35,\n endTime: 0.5,\n maxReachMultiplier: 1.1, // Maximum reach technique\n },\n requiresPreciseTiming: false,\n },\n\n [AnimationType.BACK_KICK]: {\n animationType: AnimationType.BACK_KICK,\n hitWindow: {\n startTime: 0.25,\n peakTime: 0.4,\n endTime: 0.55,\n maxReachMultiplier: 1.15, // Powerful extension backward\n },\n requiresPreciseTiming: false,\n },\n\n [AnimationType.AXE_KICK]: {\n animationType: AnimationType.AXE_KICK,\n hitWindow: {\n startTime: 0.25,\n peakTime: 0.45,\n endTime: 0.65,\n maxReachMultiplier: 1.2, // High vertical reach\n },\n requiresPreciseTiming: false,\n },\n\n [AnimationType.CRESCENT_KICK]: {\n animationType: AnimationType.CRESCENT_KICK,\n hitWindow: {\n startTime: 0.18,\n peakTime: 0.32,\n endTime: 0.48,\n maxReachMultiplier: 1.0,\n },\n requiresPreciseTiming: false,\n },\n\n [AnimationType.LOW_KICK]: {\n animationType: AnimationType.LOW_KICK,\n hitWindow: {\n startTime: 0.12,\n peakTime: 0.22,\n endTime: 0.35,\n maxReachMultiplier: 0.95, // Lower target, less extension\n },\n requiresPreciseTiming: false,\n },\n\n [AnimationType.PUSH_KICK]: {\n animationType: AnimationType.PUSH_KICK,\n hitWindow: {\n startTime: 0.12,\n peakTime: 0.22,\n endTime: 0.35,\n maxReachMultiplier: 1.0,\n },\n requiresPreciseTiming: false,\n },\n\n [AnimationType.JUMPING_KICK]: {\n animationType: AnimationType.JUMPING_KICK,\n hitWindow: {\n startTime: 0.3,\n peakTime: 0.45,\n endTime: 0.6,\n maxReachMultiplier: 1.3, // Airborne extension\n },\n requiresPreciseTiming: false,\n },\n\n [AnimationType.SPINNING_HEEL_KICK]: {\n animationType: AnimationType.SPINNING_HEEL_KICK,\n hitWindow: {\n startTime: 0.4,\n peakTime: 0.6,\n endTime: 0.8,\n maxReachMultiplier: 1.15, // Spinning adds reach\n },\n requiresPreciseTiming: false,\n },\n\n [AnimationType.TORNADO_KICK]: {\n animationType: AnimationType.TORNADO_KICK,\n hitWindow: {\n startTime: 0.45,\n peakTime: 0.65,\n endTime: 0.85,\n maxReachMultiplier: 1.25, // Jumping + spinning\n },\n requiresPreciseTiming: false,\n },\n\n // ═══════════════════════════════════════════════════════════════════════\n // ELBOW & KNEE TECHNIQUES (팔꿈치 & 무릎 기술)\n // ═══════════════════════════════════════════════════════════════════════\n\n [AnimationType.ELBOW_STRIKE]: {\n animationType: AnimationType.ELBOW_STRIKE,\n hitWindow: {\n startTime: 0.1,\n peakTime: 0.18,\n endTime: 0.28,\n maxReachMultiplier: 0.5, // Very close range\n },\n requiresPreciseTiming: false,\n },\n\n [AnimationType.ELBOW_UPPERCUT]: {\n animationType: AnimationType.ELBOW_UPPERCUT,\n hitWindow: {\n startTime: 0.12,\n peakTime: 0.22,\n endTime: 0.32,\n maxReachMultiplier: 0.45, // Close range upward\n },\n requiresPreciseTiming: false,\n },\n\n [AnimationType.SPINNING_ELBOW]: {\n animationType: AnimationType.SPINNING_ELBOW,\n hitWindow: {\n startTime: 0.3,\n peakTime: 0.5,\n endTime: 0.7,\n maxReachMultiplier: 0.6, // Spinning adds slight reach\n },\n requiresPreciseTiming: false,\n },\n\n [AnimationType.TEMPLE_ELBOW]: {\n animationType: AnimationType.TEMPLE_ELBOW,\n hitWindow: {\n startTime: 0.1,\n peakTime: 0.18,\n endTime: 0.26,\n maxReachMultiplier: 0.5,\n },\n requiresPreciseTiming: true, // Must hit temple\n },\n\n [AnimationType.SPINNING_BACK_ELBOW]: {\n animationType: AnimationType.SPINNING_BACK_ELBOW,\n hitWindow: {\n startTime: 0.28,\n peakTime: 0.45,\n endTime: 0.62,\n maxReachMultiplier: 0.55,\n },\n requiresPreciseTiming: false,\n },\n\n [AnimationType.SPINAL_ELBOW]: {\n animationType: AnimationType.SPINAL_ELBOW,\n hitWindow: {\n startTime: 0.15,\n peakTime: 0.25,\n endTime: 0.35,\n maxReachMultiplier: 0.5,\n },\n requiresPreciseTiming: true, // Must hit spine\n },\n\n [AnimationType.BRACHIAL_ELBOW]: {\n animationType: AnimationType.BRACHIAL_ELBOW,\n hitWindow: {\n startTime: 0.1,\n peakTime: 0.18,\n endTime: 0.26,\n maxReachMultiplier: 0.5,\n },\n requiresPreciseTiming: true, // Must hit brachial plexus\n },\n\n [AnimationType.KNEE_STRIKE]: {\n animationType: AnimationType.KNEE_STRIKE,\n hitWindow: {\n startTime: 0.12,\n peakTime: 0.22,\n endTime: 0.35,\n maxReachMultiplier: 0.4, // Very close range\n },\n requiresPreciseTiming: false,\n },\n\n [AnimationType.FLYING_KNEE]: {\n animationType: AnimationType.FLYING_KNEE,\n hitWindow: {\n startTime: 0.25,\n peakTime: 0.4,\n endTime: 0.55,\n maxReachMultiplier: 0.65, // Jumping adds reach\n },\n requiresPreciseTiming: false,\n },\n\n [AnimationType.KIDNEY_KNEE]: {\n animationType: AnimationType.KIDNEY_KNEE,\n hitWindow: {\n startTime: 0.15,\n peakTime: 0.25,\n endTime: 0.35,\n maxReachMultiplier: 0.4,\n },\n requiresPreciseTiming: true, // Must hit kidney\n },\n\n [AnimationType.FEMORAL_KNEE]: {\n animationType: AnimationType.FEMORAL_KNEE,\n hitWindow: {\n startTime: 0.15,\n peakTime: 0.25,\n endTime: 0.35,\n maxReachMultiplier: 0.4,\n },\n requiresPreciseTiming: true, // Must hit femoral artery\n },\n\n // ═══════════════════════════════════════════════════════════════════════\n // GRAPPLING TECHNIQUES (잡기 기술)\n // ═══════════════════════════════════════════════════════════════════════\n\n [AnimationType.THROW]: {\n animationType: AnimationType.THROW,\n hitWindow: {\n startTime: 0.15,\n peakTime: 0.35,\n endTime: 0.55,\n maxReachMultiplier: 0.7, // Must be close to grab\n },\n requiresPreciseTiming: false,\n },\n\n [AnimationType.GRAPPLE]: {\n animationType: AnimationType.GRAPPLE,\n hitWindow: {\n startTime: 0.1,\n peakTime: 0.3,\n endTime: 0.5,\n maxReachMultiplier: 0.8, // Reach to grab\n },\n requiresPreciseTiming: false,\n },\n\n [AnimationType.SWEEP]: {\n animationType: AnimationType.SWEEP,\n hitWindow: {\n startTime: 0.15,\n peakTime: 0.3,\n endTime: 0.45,\n maxReachMultiplier: 0.9, // Low sweep\n },\n requiresPreciseTiming: false,\n },\n\n [AnimationType.SLAM]: {\n animationType: AnimationType.SLAM,\n hitWindow: {\n startTime: 0.2,\n peakTime: 0.4,\n endTime: 0.6,\n maxReachMultiplier: 0.7,\n },\n requiresPreciseTiming: false,\n },\n\n [AnimationType.WRIST_LOCK]: {\n animationType: AnimationType.WRIST_LOCK,\n hitWindow: {\n startTime: 0.1,\n peakTime: 0.25,\n endTime: 0.4,\n maxReachMultiplier: 0.75,\n },\n requiresPreciseTiming: true, // Must grab wrist\n },\n\n [AnimationType.ARM_BAR]: {\n animationType: AnimationType.ARM_BAR,\n hitWindow: {\n startTime: 0.15,\n peakTime: 0.35,\n endTime: 0.55,\n maxReachMultiplier: 0.8,\n },\n requiresPreciseTiming: true, // Must control arm\n },\n\n [AnimationType.SHOULDER_LOCK]: {\n animationType: AnimationType.SHOULDER_LOCK,\n hitWindow: {\n startTime: 0.12,\n peakTime: 0.3,\n endTime: 0.48,\n maxReachMultiplier: 0.75,\n },\n requiresPreciseTiming: true, // Must control shoulder\n },\n\n [AnimationType.HIP_THROW]: {\n animationType: AnimationType.HIP_THROW,\n hitWindow: {\n startTime: 0.18,\n peakTime: 0.38,\n endTime: 0.58,\n maxReachMultiplier: 0.7,\n },\n requiresPreciseTiming: false,\n },\n\n [AnimationType.LEG_REAP]: {\n animationType: AnimationType.LEG_REAP,\n hitWindow: {\n startTime: 0.15,\n peakTime: 0.3,\n endTime: 0.45,\n maxReachMultiplier: 0.85,\n },\n requiresPreciseTiming: false,\n },\n\n [AnimationType.SMALL_CIRCLE_LOCK]: {\n animationType: AnimationType.SMALL_CIRCLE_LOCK,\n hitWindow: {\n startTime: 0.12,\n peakTime: 0.28,\n endTime: 0.44,\n maxReachMultiplier: 0.7,\n },\n requiresPreciseTiming: true, // Hapkido precision\n },\n\n [AnimationType.FINGER_LOCK]: {\n animationType: AnimationType.FINGER_LOCK,\n hitWindow: {\n startTime: 0.1,\n peakTime: 0.23,\n endTime: 0.36,\n maxReachMultiplier: 0.75,\n },\n requiresPreciseTiming: true, // Must grab fingers\n },\n\n [AnimationType.ELBOW_LOCK]: {\n animationType: AnimationType.ELBOW_LOCK,\n hitWindow: {\n startTime: 0.15,\n peakTime: 0.32,\n endTime: 0.49,\n maxReachMultiplier: 0.8,\n },\n requiresPreciseTiming: true, // Must control elbow\n },\n\n [AnimationType.SHOULDER_MANIPULATION]: {\n animationType: AnimationType.SHOULDER_MANIPULATION,\n hitWindow: {\n startTime: 0.15,\n peakTime: 0.32,\n endTime: 0.49,\n maxReachMultiplier: 0.75,\n },\n requiresPreciseTiming: true,\n },\n\n [AnimationType.MOUNTAIN_LOCK]: {\n animationType: AnimationType.MOUNTAIN_LOCK,\n hitWindow: {\n startTime: 0.15,\n peakTime: 0.32,\n endTime: 0.49,\n maxReachMultiplier: 0.75,\n },\n requiresPreciseTiming: true,\n },\n\n [AnimationType.EARTH_EMBRACE]: {\n animationType: AnimationType.EARTH_EMBRACE,\n hitWindow: {\n startTime: 0.18,\n peakTime: 0.4,\n endTime: 0.62,\n maxReachMultiplier: 0.8,\n },\n requiresPreciseTiming: false,\n },\n\n [AnimationType.TAKEDOWN]: {\n animationType: AnimationType.TAKEDOWN,\n hitWindow: {\n startTime: 0.15,\n peakTime: 0.35,\n endTime: 0.55,\n maxReachMultiplier: 0.75,\n },\n requiresPreciseTiming: false,\n },\n\n // ═══════════════════════════════════════════════════════════════════════\n // DEFENSIVE TECHNIQUES (방어 기술)\n // ═══════════════════════════════════════════════════════════════════════\n\n [AnimationType.BLOCK]: {\n animationType: AnimationType.BLOCK,\n hitWindow: {\n startTime: 0.03,\n peakTime: 0.05,\n endTime: 0.08,\n maxReachMultiplier: 0.6, // Arms defending\n },\n requiresPreciseTiming: true, // Must time block correctly\n },\n\n [AnimationType.PARRY]: {\n animationType: AnimationType.PARRY,\n hitWindow: {\n startTime: 0.03,\n peakTime: 0.06,\n endTime: 0.1,\n maxReachMultiplier: 0.7,\n },\n requiresPreciseTiming: true, // Precise deflection\n },\n\n [AnimationType.COUNTER_STRIKE]: {\n animationType: AnimationType.COUNTER_STRIKE,\n hitWindow: {\n startTime: 0.08,\n peakTime: 0.15,\n endTime: 0.25,\n maxReachMultiplier: 0.9, // Counter-strike reach\n },\n requiresPreciseTiming: true, // Timing critical for counters\n },\n};\n\n/**\n * Get hit timing configuration for an animation type.\n *\n * **Korean**: 애니메이션 타격 타이밍 가져오기\n *\n * @param animationType - Animation type to get timing for\n * @returns Hit timing configuration, or undefined if not a combat animation\n *\n * @example\n * ```typescript\n * const jabTiming = getAnimationHitTiming(AnimationType.JAB);\n * if (jabTiming) {\n * console.log(`Jab hit window: ${jabTiming.hitWindow.startTime}s - ${jabTiming.hitWindow.endTime}s`);\n * }\n * ```\n *\n * @public\n * @korean 애니메이션타격타이밍가져오기\n */\nexport function getAnimationHitTiming(\n animationType: AnimationType\n): TechniqueHitTiming | undefined {\n return ANIMATION_HIT_TIMING[animationType];\n}\n\n/**\n * Check if a technique can hit at the given animation time.\n *\n * **Korean**: 타격 가능 시간 확인\n *\n * @param animationType - Animation type\n * @param currentTime - Current time in animation (seconds)\n * @returns True if within hit window\n *\n * @example\n * ```typescript\n * const canHit = isWithinHitWindow(AnimationType.JAB, 0.15);\n * // Returns true (0.15s is within jab's 0.10-0.25s window)\n * ```\n *\n * @public\n * @korean 타격가능시간확인\n */\nexport function isWithinHitWindow(\n animationType: AnimationType,\n currentTime: number\n): boolean {\n const timing = ANIMATION_HIT_TIMING[animationType];\n if (!timing) {\n // Not a combat animation (movement, stance change, etc.)\n return false;\n }\n const { startTime, endTime } = timing.hitWindow;\n return currentTime >= startTime && currentTime <= endTime;\n}\n\n/**\n * Calculate current reach multiplier at a specific time in the animation.\n *\n * **Korean**: 현재 도달 배수 계산\n *\n * @param animationType - Animation type\n * @param currentTime - Current time in animation (seconds)\n * @returns Reach multiplier (0.0 - max), or 0 if outside hit window\n *\n * @example\n * ```typescript\n * const reach = getCurrentReachMultiplier(AnimationType.JAB, 0.15);\n * // Returns 0.95 (jab at peak time)\n *\n * const noReach = getCurrentReachMultiplier(AnimationType.JAB, 0.05);\n * // Returns 0 (before hit window starts)\n * ```\n *\n * @public\n * @korean 현재도달배수계산\n */\nexport function getCurrentReachMultiplier(\n animationType: AnimationType,\n currentTime: number\n): number {\n const timing = ANIMATION_HIT_TIMING[animationType];\n if (!timing) {\n // Not a combat animation\n return 0;\n }\n const { startTime, peakTime, endTime, maxReachMultiplier, reachCurve } =\n timing.hitWindow;\n\n // Outside hit window\n if (currentTime < startTime || currentTime > endTime) {\n return 0;\n }\n\n // Normalize time within hit window (0 = start, 0.5 = peak, 1 = end)\n let normalizedTime: number;\n if (currentTime <= peakTime) {\n // Start to peak (0 to 0.5)\n normalizedTime = 0.5 * ((currentTime - startTime) / (peakTime - startTime));\n } else {\n // Peak to end (0.5 to 1)\n normalizedTime =\n 0.5 + 0.5 * ((currentTime - peakTime) / (endTime - peakTime));\n }\n\n // Apply reach curve if provided, otherwise use simple interpolation\n if (reachCurve) {\n return maxReachMultiplier * reachCurve(normalizedTime);\n }\n\n // Default: Peak at center (0.5), taper off at edges\n // Use smooth curve: 1 - (2 * normalizedTime - 1)^2\n const peakFactor = 1 - Math.pow(2 * normalizedTime - 1, 2);\n return maxReachMultiplier * peakFactor;\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAmIA,IAAa,uBAET;EAKD,cAAc,MAAM;EACnB,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,QAAQ;EACrB,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,OAAO;EACpB,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,WAAW;EACxB,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,WAAW;EACxB,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,WAAW;EACxB,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,cAAc;EAC3B,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,cAAc;EAC3B,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAIA,cAAc,oBAAoB;EACjC,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,eAAe;EAC5B,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,wBAAwB;EACrC,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,mBAAmB;EAChC,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,gBAAgB;EAC7B,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,mBAAmB;EAChC,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,kBAAkB;EAC/B,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,gBAAgB;EAC7B,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,YAAY;EACzB,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,gBAAgB;EAC7B,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,gBAAgB;EAC7B,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,sBAAsB;EACnC,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,eAAe;EAC5B,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,mBAAmB;EAChC,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,aAAa;EAC1B,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAMA,cAAc,aAAa;EAC1B,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,kBAAkB;EAC/B,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,YAAY;EACzB,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,YAAY;EACzB,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,WAAW;EACxB,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,gBAAgB;EAC7B,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,WAAW;EACxB,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,YAAY;EACzB,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,eAAe;EAC5B,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,qBAAqB;EAClC,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,eAAe;EAC5B,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAMA,cAAc,eAAe;EAC5B,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,iBAAiB;EAC9B,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,iBAAiB;EAC9B,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,eAAe;EAC5B,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,sBAAsB;EACnC,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,eAAe;EAC5B,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,iBAAiB;EAC9B,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,cAAc;EAC3B,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,cAAc;EAC3B,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,cAAc;EAC3B,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,eAAe;EAC5B,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAMA,cAAc,QAAQ;EACrB,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,UAAU;EACvB,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,QAAQ;EACrB,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,OAAO;EACpB,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,aAAa;EAC1B,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,UAAU;EACvB,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,gBAAgB;EAC7B,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,YAAY;EACzB,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,WAAW;EACxB,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,oBAAoB;EACjC,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,cAAc;EAC3B,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,aAAa;EAC1B,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,wBAAwB;EACrC,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,gBAAgB;EAC7B,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,gBAAgB;EAC7B,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,WAAW;EACxB,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAMA,cAAc,QAAQ;EACrB,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,QAAQ;EACrB,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;EAEA,cAAc,iBAAiB;EAC9B,eAAe,cAAc;EAC7B,WAAW;GACT,WAAW;GACX,UAAU;GACV,SAAS;GACT,oBAAoB;GACrB;EACD,uBAAuB;EACxB;CACF;;;;;;;;;;;;;;;;;;;;AAqBD,SAAgB,sBACd,eACgC;AAChC,QAAO,qBAAqB;;;;;;;;;;;;;;;;;;;;AAqB9B,SAAgB,kBACd,eACA,aACS;CACT,MAAM,SAAS,qBAAqB;AACpC,KAAI,CAAC,OAEH,QAAO;CAET,MAAM,EAAE,WAAW,YAAY,OAAO;AACtC,QAAO,eAAe,aAAa,eAAe;;;;;;;;;;;;;;;;;;;;;;;AAwBpD,SAAgB,0BACd,eACA,aACQ;CACR,MAAM,SAAS,qBAAqB;AACpC,KAAI,CAAC,OAEH,QAAO;CAET,MAAM,EAAE,WAAW,UAAU,SAAS,oBAAoB,eACxD,OAAO;AAGT,KAAI,cAAc,aAAa,cAAc,QAC3C,QAAO;CAIT,IAAI;AACJ,KAAI,eAAe,SAEjB,kBAAiB,OAAQ,cAAc,cAAc,WAAW;KAGhE,kBACE,KAAM,OAAQ,cAAc,aAAa,UAAU;AAIvD,KAAI,WACF,QAAO,qBAAqB,WAAW,eAAe;AAMxD,QAAO,sBADY,IAAI,KAAK,IAAI,IAAI,iBAAiB,GAAG,EAAE"}
|
|
@@ -0,0 +1,221 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Optimized Animation System with Caching and Batch Processing
|
|
3
|
+
*
|
|
4
|
+
* High-performance animation pipeline optimizations:
|
|
5
|
+
* - Keyframe caching to avoid redundant interpolations
|
|
6
|
+
* - Batch bone transformation updates
|
|
7
|
+
* - Dirty flag optimization
|
|
8
|
+
* - Precomputed interpolation curves
|
|
9
|
+
*
|
|
10
|
+
* Target: Reduce animation overhead from ~8ms to <5ms per frame
|
|
11
|
+
*
|
|
12
|
+
* @module systems/animation/AnimationOptimizations
|
|
13
|
+
* @category Animation System
|
|
14
|
+
* @korean 애니메이션최적화
|
|
15
|
+
*/
|
|
16
|
+
import type { AnimationKeyframe, SkeletalAnimation, SkeletalRig } from "../../../types/skeletal";
|
|
17
|
+
import * as THREE from "three";
|
|
18
|
+
/**
|
|
19
|
+
* Cached keyframe with interpolated values
|
|
20
|
+
* Reduces redundant interpolation calculations
|
|
21
|
+
*
|
|
22
|
+
* @korean 캐시된키프레임
|
|
23
|
+
*/
|
|
24
|
+
interface CachedKeyframe {
|
|
25
|
+
/** Original keyframe */
|
|
26
|
+
readonly keyframe: AnimationKeyframe;
|
|
27
|
+
/** Cache timestamp (for invalidation) */
|
|
28
|
+
readonly timestamp: number;
|
|
29
|
+
/** Interpolated bone rotations (Map to avoid allocations) */
|
|
30
|
+
readonly rotations: Map<string, THREE.Euler>;
|
|
31
|
+
/** Interpolated bone positions (if animated) */
|
|
32
|
+
readonly positions: Map<string, THREE.Vector3>;
|
|
33
|
+
}
|
|
34
|
+
/**
|
|
35
|
+
* Animation Cache Manager
|
|
36
|
+
*
|
|
37
|
+
* Caches interpolated keyframes to avoid redundant calculations.
|
|
38
|
+
* Uses LRU eviction when cache is full.
|
|
39
|
+
*
|
|
40
|
+
* @korean 애니메이션캐시관리자
|
|
41
|
+
*/
|
|
42
|
+
declare class AnimationCacheManager {
|
|
43
|
+
private cache;
|
|
44
|
+
private readonly maxCacheSize;
|
|
45
|
+
private readonly maxKeyframesPerAnimation;
|
|
46
|
+
constructor(maxCacheSize?: number, maxKeyframesPerAnimation?: number);
|
|
47
|
+
/**
|
|
48
|
+
* Get cached keyframe or create new entry
|
|
49
|
+
*
|
|
50
|
+
* @param animationId - Animation identifier
|
|
51
|
+
* @param animation - Animation data (reserved for future cache invalidation logic)
|
|
52
|
+
* @param time - Current time
|
|
53
|
+
* @returns Cached keyframe or null if not cached
|
|
54
|
+
*/
|
|
55
|
+
get(animationId: string, animation: SkeletalAnimation, time: number): CachedKeyframe | null;
|
|
56
|
+
/**
|
|
57
|
+
* Cache an interpolated keyframe
|
|
58
|
+
*
|
|
59
|
+
* @param animationId - Animation identifier
|
|
60
|
+
* @param animation - Animation data
|
|
61
|
+
* @param time - Current time
|
|
62
|
+
* @param keyframe - Interpolated keyframe to cache
|
|
63
|
+
*/
|
|
64
|
+
set(animationId: string, animation: SkeletalAnimation, time: number, keyframe: AnimationKeyframe): void;
|
|
65
|
+
/**
|
|
66
|
+
* Evict oldest keyframes from an animation cache entry
|
|
67
|
+
* @param entry - Animation cache entry
|
|
68
|
+
* @param count - Number of keyframes to evict
|
|
69
|
+
*/
|
|
70
|
+
private evictOldestKeyframes;
|
|
71
|
+
/**
|
|
72
|
+
* Evict least recently used cache entry
|
|
73
|
+
*/
|
|
74
|
+
private evictLRU;
|
|
75
|
+
/**
|
|
76
|
+
* Clear all cached keyframes
|
|
77
|
+
*/
|
|
78
|
+
clear(): void;
|
|
79
|
+
/**
|
|
80
|
+
* Get cache statistics
|
|
81
|
+
*/
|
|
82
|
+
getStats(): {
|
|
83
|
+
totalAnimations: number;
|
|
84
|
+
totalKeyframes: number;
|
|
85
|
+
cacheSize: number;
|
|
86
|
+
};
|
|
87
|
+
}
|
|
88
|
+
/**
|
|
89
|
+
* Global animation cache instance
|
|
90
|
+
*
|
|
91
|
+
* @korean 전역애니메이션캐시
|
|
92
|
+
*/
|
|
93
|
+
export declare const animationCache: AnimationCacheManager;
|
|
94
|
+
/**
|
|
95
|
+
* Batch update multiple bones with dirty flag optimization
|
|
96
|
+
*
|
|
97
|
+
* Only updates bones that have changed rotations/positions.
|
|
98
|
+
* Uses object pooling to avoid allocations.
|
|
99
|
+
*
|
|
100
|
+
* @param rig - Skeletal rig to update
|
|
101
|
+
* @param keyframe - Keyframe with bone transforms
|
|
102
|
+
* @param dirtyBones - Set of bone names that changed (optional, updates all if not provided)
|
|
103
|
+
*
|
|
104
|
+
* @korean 배치뼈업데이트
|
|
105
|
+
*/
|
|
106
|
+
export declare function batchUpdateBones(rig: SkeletalRig, keyframe: AnimationKeyframe, dirtyBones?: Set<string>): void;
|
|
107
|
+
/**
|
|
108
|
+
* Precompute and cache animation interpolation
|
|
109
|
+
*
|
|
110
|
+
* Generates cached keyframes at regular intervals for smooth playback.
|
|
111
|
+
* Call this during asset loading or idle time.
|
|
112
|
+
*
|
|
113
|
+
* @param animationId - Animation identifier
|
|
114
|
+
* @param animation - Animation to precompute
|
|
115
|
+
* @param sampleRate - Samples per second (default: 60fps = 60 samples/s)
|
|
116
|
+
*
|
|
117
|
+
* @korean 애니메이션사전계산
|
|
118
|
+
*/
|
|
119
|
+
export declare function precomputeAnimation(animationId: string, animation: SkeletalAnimation, sampleRate?: number): void;
|
|
120
|
+
/**
|
|
121
|
+
* Interpolate keyframe with caching
|
|
122
|
+
*
|
|
123
|
+
* Checks cache before performing interpolation.
|
|
124
|
+
* Automatically caches result for future use.
|
|
125
|
+
*
|
|
126
|
+
* @param animationId - Animation identifier
|
|
127
|
+
* @param animation - Animation data
|
|
128
|
+
* @param time - Current time
|
|
129
|
+
* @returns Interpolated keyframe
|
|
130
|
+
*
|
|
131
|
+
* @korean 캐시된키프레임보간
|
|
132
|
+
*/
|
|
133
|
+
export declare function interpolateKeyframeCached(animationId: string, animation: SkeletalAnimation, time: number): AnimationKeyframe | null;
|
|
134
|
+
/**
|
|
135
|
+
* Batch transform multiple bones in a single operation
|
|
136
|
+
*
|
|
137
|
+
* Applies transformations to all bones efficiently using temporary objects.
|
|
138
|
+
* Reduces per-bone overhead by batching operations.
|
|
139
|
+
*
|
|
140
|
+
* @param rig - Skeletal rig
|
|
141
|
+
* @param transforms - Map of bone names to transforms
|
|
142
|
+
*
|
|
143
|
+
* @korean 배치변환
|
|
144
|
+
*/
|
|
145
|
+
export declare function batchTransformBones(rig: SkeletalRig, transforms: Map<string, {
|
|
146
|
+
rotation?: THREE.Euler;
|
|
147
|
+
position?: THREE.Vector3;
|
|
148
|
+
}>): void;
|
|
149
|
+
/**
|
|
150
|
+
* Calculate dirty bones between two keyframes
|
|
151
|
+
*
|
|
152
|
+
* Identifies which bones have changed between keyframes for dirty flag optimization.
|
|
153
|
+
* Only changed bones need to be updated.
|
|
154
|
+
*
|
|
155
|
+
* @param prevKeyframe - Previous keyframe
|
|
156
|
+
* @param nextKeyframe - Next keyframe
|
|
157
|
+
* @param threshold - Minimum rotation difference in radians (default: 0.01)
|
|
158
|
+
* @returns Set of bone names that changed
|
|
159
|
+
*
|
|
160
|
+
* @korean 변경된뼈계산
|
|
161
|
+
*/
|
|
162
|
+
export declare function calculateDirtyBones(prevKeyframe: AnimationKeyframe, nextKeyframe: AnimationKeyframe, threshold?: number): Set<string>;
|
|
163
|
+
/**
|
|
164
|
+
* Animation performance metrics
|
|
165
|
+
*
|
|
166
|
+
* @korean 애니메이션성능지표
|
|
167
|
+
*/
|
|
168
|
+
export interface AnimationPerformanceMetrics {
|
|
169
|
+
/** Average frame time (ms) */
|
|
170
|
+
avgFrameTime: number;
|
|
171
|
+
/** Maximum frame time (ms) */
|
|
172
|
+
maxFrameTime: number;
|
|
173
|
+
/** Minimum frame time (ms) */
|
|
174
|
+
minFrameTime: number;
|
|
175
|
+
/** Number of frames measured */
|
|
176
|
+
frameCount: number;
|
|
177
|
+
/** Cache hit rate (0-1) */
|
|
178
|
+
cacheHitRate: number;
|
|
179
|
+
/** Total cache entries */
|
|
180
|
+
cacheEntries: number;
|
|
181
|
+
}
|
|
182
|
+
/**
|
|
183
|
+
* Performance monitor for animation system
|
|
184
|
+
*
|
|
185
|
+
* @korean 성능모니터
|
|
186
|
+
*/
|
|
187
|
+
declare class AnimationPerformanceMonitor {
|
|
188
|
+
private frameTimes;
|
|
189
|
+
private cacheHits;
|
|
190
|
+
private cacheMisses;
|
|
191
|
+
private readonly maxSamples;
|
|
192
|
+
/**
|
|
193
|
+
* Record frame time
|
|
194
|
+
* @param time - Frame time in milliseconds
|
|
195
|
+
*/
|
|
196
|
+
recordFrame(time: number): void;
|
|
197
|
+
/**
|
|
198
|
+
* Record cache hit
|
|
199
|
+
*/
|
|
200
|
+
recordCacheHit(): void;
|
|
201
|
+
/**
|
|
202
|
+
* Record cache miss
|
|
203
|
+
*/
|
|
204
|
+
recordCacheMiss(): void;
|
|
205
|
+
/**
|
|
206
|
+
* Get current metrics
|
|
207
|
+
*/
|
|
208
|
+
getMetrics(): AnimationPerformanceMetrics;
|
|
209
|
+
/**
|
|
210
|
+
* Reset metrics
|
|
211
|
+
*/
|
|
212
|
+
reset(): void;
|
|
213
|
+
}
|
|
214
|
+
/**
|
|
215
|
+
* Global performance monitor instance
|
|
216
|
+
*
|
|
217
|
+
* @korean 전역성능모니터
|
|
218
|
+
*/
|
|
219
|
+
export declare const performanceMonitor: AnimationPerformanceMonitor;
|
|
220
|
+
export {};
|
|
221
|
+
//# sourceMappingURL=AnimationOptimizations.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"AnimationOptimizations.d.ts","sourceRoot":"","sources":["../../../../src/systems/animation/core/AnimationOptimizations.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;GAcG;AAEH,OAAO,KAAK,EACV,iBAAiB,EACjB,iBAAiB,EACjB,WAAW,EACZ,MAAM,kBAAkB,CAAC;AAE1B,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAE/B;;;;;GAKG;AACH,UAAU,cAAc;IACtB,wBAAwB;IACxB,QAAQ,CAAC,QAAQ,EAAE,iBAAiB,CAAC;IACrC,yCAAyC;IACzC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,6DAA6D;IAC7D,QAAQ,CAAC,SAAS,EAAE,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;IAC7C,gDAAgD;IAChD,QAAQ,CAAC,SAAS,EAAE,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,OAAO,CAAC,CAAC;CAChD;AAgBD;;;;;;;GAOG;AACH,cAAM,qBAAqB;IACzB,OAAO,CAAC,KAAK,CAAqC;IAClD,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAS;IACtC,OAAO,CAAC,QAAQ,CAAC,wBAAwB,CAAS;gBAEtC,YAAY,SAAK,EAAE,wBAAwB,SAAM;IAK7D;;;;;;;OAOG;IACH,GAAG,CACD,WAAW,EAAE,MAAM,EACnB,SAAS,EAAE,iBAAiB,EAC5B,IAAI,EAAE,MAAM,GACX,cAAc,GAAG,IAAI;IAgBxB;;;;;;;OAOG;IACH,GAAG,CACD,WAAW,EAAE,MAAM,EACnB,SAAS,EAAE,iBAAiB,EAC5B,IAAI,EAAE,MAAM,EACZ,QAAQ,EAAE,iBAAiB,GAC1B,IAAI;IAiDP;;;;OAIG;IACH,OAAO,CAAC,oBAAoB;IAS5B;;OAEG;IACH,OAAO,CAAC,QAAQ;IAgBhB;;OAEG;IACH,KAAK,IAAI,IAAI;IAIb;;OAEG;IACH,QAAQ,IAAI;QACV,eAAe,EAAE,MAAM,CAAC;QACxB,cAAc,EAAE,MAAM,CAAC;QACvB,SAAS,EAAE,MAAM,CAAC;KACnB;CAYF;AAED;;;;GAIG;AACH,eAAO,MAAM,cAAc,uBAAgC,CAAC;AAE5D;;;;;;;;;;;GAWG;AACH,wBAAgB,gBAAgB,CAC9B,GAAG,EAAE,WAAW,EAChB,QAAQ,EAAE,iBAAiB,EAC3B,UAAU,CAAC,EAAE,GAAG,CAAC,MAAM,CAAC,GACvB,IAAI,CAsBN;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,mBAAmB,CACjC,WAAW,EAAE,MAAM,EACnB,SAAS,EAAE,iBAAiB,EAC5B,UAAU,SAAK,GACd,IAAI,CAWN;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,yBAAyB,CACvC,WAAW,EAAE,MAAM,EACnB,SAAS,EAAE,iBAAiB,EAC5B,IAAI,EAAE,MAAM,GACX,iBAAiB,GAAG,IAAI,CAoI1B;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,mBAAmB,CACjC,GAAG,EAAE,WAAW,EAChB,UAAU,EAAE,GAAG,CAAC,MAAM,EAAE;IAAE,QAAQ,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC;IAAC,QAAQ,CAAC,EAAE,KAAK,CAAC,OAAO,CAAA;CAAE,CAAC,GAC5E,IAAI,CAeN;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,mBAAmB,CACjC,YAAY,EAAE,iBAAiB,EAC/B,YAAY,EAAE,iBAAiB,EAC/B,SAAS,SAAO,GACf,GAAG,CAAC,MAAM,CAAC,CAsCb;AAED;;;;GAIG;AACH,MAAM,WAAW,2BAA2B;IAC1C,8BAA8B;IAC9B,YAAY,EAAE,MAAM,CAAC;IACrB,8BAA8B;IAC9B,YAAY,EAAE,MAAM,CAAC;IACrB,8BAA8B;IAC9B,YAAY,EAAE,MAAM,CAAC;IACrB,gCAAgC;IAChC,UAAU,EAAE,MAAM,CAAC;IACnB,2BAA2B;IAC3B,YAAY,EAAE,MAAM,CAAC;IACrB,0BAA0B;IAC1B,YAAY,EAAE,MAAM,CAAC;CACtB;AAED;;;;GAIG;AACH,cAAM,2BAA2B;IAC/B,OAAO,CAAC,UAAU,CAAgB;IAClC,OAAO,CAAC,SAAS,CAAK;IACtB,OAAO,CAAC,WAAW,CAAK;IACxB,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAO;IAElC;;;OAGG;IACH,WAAW,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAO/B;;OAEG;IACH,cAAc,IAAI,IAAI;IAItB;;OAEG;IACH,eAAe,IAAI,IAAI;IAIvB;;OAEG;IACH,UAAU,IAAI,2BAA2B;IAgCzC;;OAEG;IACH,KAAK,IAAI,IAAI;CAKd;AAED;;;;GAIG;AACH,eAAO,MAAM,kBAAkB,6BAAoC,CAAC"}
|
|
@@ -0,0 +1,322 @@
|
|
|
1
|
+
import { ThreeObjectPools } from "../../../utils/threeObjectPool.js";
|
|
2
|
+
//#region src/systems/animation/core/AnimationOptimizations.ts
|
|
3
|
+
/**
|
|
4
|
+
* Animation Cache Manager
|
|
5
|
+
*
|
|
6
|
+
* Caches interpolated keyframes to avoid redundant calculations.
|
|
7
|
+
* Uses LRU eviction when cache is full.
|
|
8
|
+
*
|
|
9
|
+
* @korean 애니메이션캐시관리자
|
|
10
|
+
*/
|
|
11
|
+
var AnimationCacheManager = class {
|
|
12
|
+
cache = /* @__PURE__ */ new Map();
|
|
13
|
+
maxCacheSize;
|
|
14
|
+
maxKeyframesPerAnimation;
|
|
15
|
+
constructor(maxCacheSize = 50, maxKeyframesPerAnimation = 200) {
|
|
16
|
+
this.maxCacheSize = maxCacheSize;
|
|
17
|
+
this.maxKeyframesPerAnimation = maxKeyframesPerAnimation;
|
|
18
|
+
}
|
|
19
|
+
/**
|
|
20
|
+
* Get cached keyframe or create new entry
|
|
21
|
+
*
|
|
22
|
+
* @param animationId - Animation identifier
|
|
23
|
+
* @param animation - Animation data (reserved for future cache invalidation logic)
|
|
24
|
+
* @param time - Current time
|
|
25
|
+
* @returns Cached keyframe or null if not cached
|
|
26
|
+
*/
|
|
27
|
+
get(animationId, animation, time) {
|
|
28
|
+
const entry = this.cache.get(animationId);
|
|
29
|
+
if (!entry) return null;
|
|
30
|
+
entry.lastAccessTime = performance.now();
|
|
31
|
+
const roundedTime = Math.round(time * 100) / 100;
|
|
32
|
+
return entry.keyframes.get(roundedTime) ?? null;
|
|
33
|
+
}
|
|
34
|
+
/**
|
|
35
|
+
* Cache an interpolated keyframe
|
|
36
|
+
*
|
|
37
|
+
* @param animationId - Animation identifier
|
|
38
|
+
* @param animation - Animation data
|
|
39
|
+
* @param time - Current time
|
|
40
|
+
* @param keyframe - Interpolated keyframe to cache
|
|
41
|
+
*/
|
|
42
|
+
set(animationId, animation, time, keyframe) {
|
|
43
|
+
let entry = this.cache.get(animationId);
|
|
44
|
+
if (!entry) {
|
|
45
|
+
if (this.cache.size >= this.maxCacheSize) this.evictLRU();
|
|
46
|
+
entry = {
|
|
47
|
+
animation,
|
|
48
|
+
keyframes: /* @__PURE__ */ new Map(),
|
|
49
|
+
lastAccessTime: performance.now()
|
|
50
|
+
};
|
|
51
|
+
this.cache.set(animationId, entry);
|
|
52
|
+
}
|
|
53
|
+
const roundedTime = Math.round(time * 100) / 100;
|
|
54
|
+
const cachedRotations = /* @__PURE__ */ new Map();
|
|
55
|
+
keyframe.boneRotations.forEach((rotation, boneName) => {
|
|
56
|
+
cachedRotations.set(boneName, rotation.clone());
|
|
57
|
+
});
|
|
58
|
+
const cachedPositions = /* @__PURE__ */ new Map();
|
|
59
|
+
if (keyframe.bonePositions && keyframe.bonePositions.size > 0) keyframe.bonePositions.forEach((position, boneName) => {
|
|
60
|
+
cachedPositions.set(boneName, position.clone());
|
|
61
|
+
});
|
|
62
|
+
entry.keyframes.set(roundedTime, {
|
|
63
|
+
keyframe,
|
|
64
|
+
timestamp: performance.now(),
|
|
65
|
+
rotations: cachedRotations,
|
|
66
|
+
positions: cachedPositions
|
|
67
|
+
});
|
|
68
|
+
if (entry.keyframes.size > this.maxKeyframesPerAnimation) this.evictOldestKeyframes(entry, entry.keyframes.size - this.maxKeyframesPerAnimation);
|
|
69
|
+
}
|
|
70
|
+
/**
|
|
71
|
+
* Evict oldest keyframes from an animation cache entry
|
|
72
|
+
* @param entry - Animation cache entry
|
|
73
|
+
* @param count - Number of keyframes to evict
|
|
74
|
+
*/
|
|
75
|
+
evictOldestKeyframes(entry, count) {
|
|
76
|
+
Array.from(entry.keyframes.entries()).sort((a, b) => a[1].timestamp - b[1].timestamp).slice(0, count).map(([time]) => time).forEach((time) => entry.keyframes.delete(time));
|
|
77
|
+
}
|
|
78
|
+
/**
|
|
79
|
+
* Evict least recently used cache entry
|
|
80
|
+
*/
|
|
81
|
+
evictLRU() {
|
|
82
|
+
let oldestKey = null;
|
|
83
|
+
let oldestTime = Infinity;
|
|
84
|
+
this.cache.forEach((entry, key) => {
|
|
85
|
+
if (entry.lastAccessTime < oldestTime) {
|
|
86
|
+
oldestTime = entry.lastAccessTime;
|
|
87
|
+
oldestKey = key;
|
|
88
|
+
}
|
|
89
|
+
});
|
|
90
|
+
if (oldestKey) this.cache.delete(oldestKey);
|
|
91
|
+
}
|
|
92
|
+
/**
|
|
93
|
+
* Clear all cached keyframes
|
|
94
|
+
*/
|
|
95
|
+
clear() {
|
|
96
|
+
this.cache.clear();
|
|
97
|
+
}
|
|
98
|
+
/**
|
|
99
|
+
* Get cache statistics
|
|
100
|
+
*/
|
|
101
|
+
getStats() {
|
|
102
|
+
let totalKeyframes = 0;
|
|
103
|
+
this.cache.forEach((entry) => {
|
|
104
|
+
totalKeyframes += entry.keyframes.size;
|
|
105
|
+
});
|
|
106
|
+
return {
|
|
107
|
+
totalAnimations: this.cache.size,
|
|
108
|
+
totalKeyframes,
|
|
109
|
+
cacheSize: this.maxCacheSize
|
|
110
|
+
};
|
|
111
|
+
}
|
|
112
|
+
};
|
|
113
|
+
/**
|
|
114
|
+
* Global animation cache instance
|
|
115
|
+
*
|
|
116
|
+
* @korean 전역애니메이션캐시
|
|
117
|
+
*/
|
|
118
|
+
var animationCache = new AnimationCacheManager(50);
|
|
119
|
+
/**
|
|
120
|
+
* Batch update multiple bones with dirty flag optimization
|
|
121
|
+
*
|
|
122
|
+
* Only updates bones that have changed rotations/positions.
|
|
123
|
+
* Uses object pooling to avoid allocations.
|
|
124
|
+
*
|
|
125
|
+
* @param rig - Skeletal rig to update
|
|
126
|
+
* @param keyframe - Keyframe with bone transforms
|
|
127
|
+
* @param dirtyBones - Set of bone names that changed (optional, updates all if not provided)
|
|
128
|
+
*
|
|
129
|
+
* @korean 배치뼈업데이트
|
|
130
|
+
*/
|
|
131
|
+
function batchUpdateBones(rig, keyframe, dirtyBones) {
|
|
132
|
+
(dirtyBones ?? new Set(keyframe.boneRotations.keys())).forEach((boneName) => {
|
|
133
|
+
const bone = rig.bones.get(boneName);
|
|
134
|
+
if (!bone) return;
|
|
135
|
+
const rotation = keyframe.boneRotations.get(boneName);
|
|
136
|
+
if (rotation) bone.rotation.copy(rotation);
|
|
137
|
+
const position = keyframe.bonePositions?.get(boneName);
|
|
138
|
+
if (position) bone.position.copy(bone.restPosition).add(position);
|
|
139
|
+
});
|
|
140
|
+
}
|
|
141
|
+
/**
|
|
142
|
+
* Precompute and cache animation interpolation
|
|
143
|
+
*
|
|
144
|
+
* Generates cached keyframes at regular intervals for smooth playback.
|
|
145
|
+
* Call this during asset loading or idle time.
|
|
146
|
+
*
|
|
147
|
+
* @param animationId - Animation identifier
|
|
148
|
+
* @param animation - Animation to precompute
|
|
149
|
+
* @param sampleRate - Samples per second (default: 60fps = 60 samples/s)
|
|
150
|
+
*
|
|
151
|
+
* @korean 애니메이션사전계산
|
|
152
|
+
*/
|
|
153
|
+
function precomputeAnimation(animationId, animation, sampleRate = 60) {
|
|
154
|
+
const duration = animation.duration;
|
|
155
|
+
const step = 1 / sampleRate;
|
|
156
|
+
for (let t = 0; t <= duration; t += step) {
|
|
157
|
+
const keyframe = interpolateKeyframeCached(animationId, animation, t);
|
|
158
|
+
if (keyframe) animationCache.set(animationId, animation, t, keyframe);
|
|
159
|
+
}
|
|
160
|
+
}
|
|
161
|
+
/**
|
|
162
|
+
* Interpolate keyframe with caching
|
|
163
|
+
*
|
|
164
|
+
* Checks cache before performing interpolation.
|
|
165
|
+
* Automatically caches result for future use.
|
|
166
|
+
*
|
|
167
|
+
* @param animationId - Animation identifier
|
|
168
|
+
* @param animation - Animation data
|
|
169
|
+
* @param time - Current time
|
|
170
|
+
* @returns Interpolated keyframe
|
|
171
|
+
*
|
|
172
|
+
* @korean 캐시된키프레임보간
|
|
173
|
+
*/
|
|
174
|
+
function interpolateKeyframeCached(animationId, animation, time) {
|
|
175
|
+
const cached = animationCache.get(animationId, animation, time);
|
|
176
|
+
if (cached) return cached.keyframe;
|
|
177
|
+
const keyframes = animation.keyframes;
|
|
178
|
+
if (keyframes.length === 0) return null;
|
|
179
|
+
let prevKeyframe = keyframes[0];
|
|
180
|
+
let nextKeyframe = keyframes[keyframes.length - 1];
|
|
181
|
+
for (let i = 0; i < keyframes.length - 1; i++) if (time >= keyframes[i].time && time <= keyframes[i + 1].time) {
|
|
182
|
+
prevKeyframe = keyframes[i];
|
|
183
|
+
nextKeyframe = keyframes[i + 1];
|
|
184
|
+
break;
|
|
185
|
+
}
|
|
186
|
+
if (Math.abs(time - prevKeyframe.time) < .001) {
|
|
187
|
+
animationCache.set(animationId, animation, time, prevKeyframe);
|
|
188
|
+
return prevKeyframe;
|
|
189
|
+
}
|
|
190
|
+
const timeDiff = nextKeyframe.time - prevKeyframe.time;
|
|
191
|
+
const t = timeDiff > 0 ? (time - prevKeyframe.time) / timeDiff : 0;
|
|
192
|
+
const interpolatedRotations = /* @__PURE__ */ new Map();
|
|
193
|
+
prevKeyframe.boneRotations.forEach((prevRot, boneName) => {
|
|
194
|
+
const nextRot = nextKeyframe.boneRotations.get(boneName);
|
|
195
|
+
if (nextRot) {
|
|
196
|
+
const prevQuat = ThreeObjectPools.quaternion.acquire();
|
|
197
|
+
const nextQuat = ThreeObjectPools.quaternion.acquire();
|
|
198
|
+
const resultQuat = ThreeObjectPools.quaternion.acquire();
|
|
199
|
+
prevQuat.setFromEuler(prevRot);
|
|
200
|
+
nextQuat.setFromEuler(nextRot);
|
|
201
|
+
resultQuat.slerpQuaternions(prevQuat, nextQuat, t);
|
|
202
|
+
const tempEuler = ThreeObjectPools.euler.acquire();
|
|
203
|
+
tempEuler.setFromQuaternion(resultQuat);
|
|
204
|
+
interpolatedRotations.set(boneName, tempEuler.clone());
|
|
205
|
+
ThreeObjectPools.quaternion.release(prevQuat);
|
|
206
|
+
ThreeObjectPools.quaternion.release(nextQuat);
|
|
207
|
+
ThreeObjectPools.quaternion.release(resultQuat);
|
|
208
|
+
ThreeObjectPools.euler.release(tempEuler);
|
|
209
|
+
} else interpolatedRotations.set(boneName, prevRot.clone());
|
|
210
|
+
});
|
|
211
|
+
const interpolatedPositions = /* @__PURE__ */ new Map();
|
|
212
|
+
if (prevKeyframe.bonePositions && prevKeyframe.bonePositions.size > 0 && nextKeyframe.bonePositions && nextKeyframe.bonePositions.size > 0) prevKeyframe.bonePositions.forEach((prevPos, boneName) => {
|
|
213
|
+
const nextPos = nextKeyframe.bonePositions?.get(boneName);
|
|
214
|
+
if (nextPos) {
|
|
215
|
+
const tempVec = ThreeObjectPools.vector3.acquire();
|
|
216
|
+
tempVec.lerpVectors(prevPos, nextPos, t);
|
|
217
|
+
interpolatedPositions.set(boneName, tempVec.clone());
|
|
218
|
+
ThreeObjectPools.vector3.release(tempVec);
|
|
219
|
+
}
|
|
220
|
+
});
|
|
221
|
+
const anatomySource = t >= .5 ? nextKeyframe : prevKeyframe;
|
|
222
|
+
let interpolatedMuscles;
|
|
223
|
+
if (prevKeyframe.muscleActivations || nextKeyframe.muscleActivations) {
|
|
224
|
+
interpolatedMuscles = /* @__PURE__ */ new Map();
|
|
225
|
+
const prevMuscles = prevKeyframe.muscleActivations ?? /* @__PURE__ */ new Map();
|
|
226
|
+
const nextMuscles = nextKeyframe.muscleActivations ?? /* @__PURE__ */ new Map();
|
|
227
|
+
new Set([...prevMuscles.keys(), ...nextMuscles.keys()]).forEach((muscle) => {
|
|
228
|
+
const prevVal = prevMuscles.get(muscle) ?? 0;
|
|
229
|
+
const nextVal = nextMuscles.get(muscle) ?? 0;
|
|
230
|
+
interpolatedMuscles?.set(muscle, prevVal + (nextVal - prevVal) * t);
|
|
231
|
+
});
|
|
232
|
+
}
|
|
233
|
+
const interpolatedKeyframe = {
|
|
234
|
+
time,
|
|
235
|
+
boneRotations: interpolatedRotations,
|
|
236
|
+
bonePositions: interpolatedPositions,
|
|
237
|
+
easing: prevKeyframe.easing,
|
|
238
|
+
leftHandPose: anatomySource.leftHandPose,
|
|
239
|
+
rightHandPose: anatomySource.rightHandPose,
|
|
240
|
+
leftHandHighlightMode: anatomySource.leftHandHighlightMode,
|
|
241
|
+
rightHandHighlightMode: anatomySource.rightHandHighlightMode,
|
|
242
|
+
leftFootHighlight: anatomySource.leftFootHighlight,
|
|
243
|
+
rightFootHighlight: anatomySource.rightFootHighlight,
|
|
244
|
+
facialExpression: anatomySource.facialExpression,
|
|
245
|
+
muscleActivations: interpolatedMuscles
|
|
246
|
+
};
|
|
247
|
+
animationCache.set(animationId, animation, time, interpolatedKeyframe);
|
|
248
|
+
return interpolatedKeyframe;
|
|
249
|
+
}
|
|
250
|
+
/**
|
|
251
|
+
* Performance monitor for animation system
|
|
252
|
+
*
|
|
253
|
+
* @korean 성능모니터
|
|
254
|
+
*/
|
|
255
|
+
var AnimationPerformanceMonitor = class {
|
|
256
|
+
frameTimes = [];
|
|
257
|
+
cacheHits = 0;
|
|
258
|
+
cacheMisses = 0;
|
|
259
|
+
maxSamples = 120;
|
|
260
|
+
/**
|
|
261
|
+
* Record frame time
|
|
262
|
+
* @param time - Frame time in milliseconds
|
|
263
|
+
*/
|
|
264
|
+
recordFrame(time) {
|
|
265
|
+
this.frameTimes.push(time);
|
|
266
|
+
if (this.frameTimes.length > this.maxSamples) this.frameTimes.shift();
|
|
267
|
+
}
|
|
268
|
+
/**
|
|
269
|
+
* Record cache hit
|
|
270
|
+
*/
|
|
271
|
+
recordCacheHit() {
|
|
272
|
+
this.cacheHits++;
|
|
273
|
+
}
|
|
274
|
+
/**
|
|
275
|
+
* Record cache miss
|
|
276
|
+
*/
|
|
277
|
+
recordCacheMiss() {
|
|
278
|
+
this.cacheMisses++;
|
|
279
|
+
}
|
|
280
|
+
/**
|
|
281
|
+
* Get current metrics
|
|
282
|
+
*/
|
|
283
|
+
getMetrics() {
|
|
284
|
+
const totalHits = this.cacheHits + this.cacheMisses;
|
|
285
|
+
const cacheHitRate = totalHits > 0 ? this.cacheHits / totalHits : 0;
|
|
286
|
+
const stats = animationCache.getStats();
|
|
287
|
+
if (this.frameTimes.length === 0) return {
|
|
288
|
+
avgFrameTime: 0,
|
|
289
|
+
maxFrameTime: 0,
|
|
290
|
+
minFrameTime: 0,
|
|
291
|
+
frameCount: 0,
|
|
292
|
+
cacheHitRate,
|
|
293
|
+
cacheEntries: stats.totalKeyframes
|
|
294
|
+
};
|
|
295
|
+
return {
|
|
296
|
+
avgFrameTime: this.frameTimes.reduce((a, b) => a + b, 0) / this.frameTimes.length,
|
|
297
|
+
maxFrameTime: Math.max(...this.frameTimes),
|
|
298
|
+
minFrameTime: Math.min(...this.frameTimes),
|
|
299
|
+
frameCount: this.frameTimes.length,
|
|
300
|
+
cacheHitRate,
|
|
301
|
+
cacheEntries: stats.totalKeyframes
|
|
302
|
+
};
|
|
303
|
+
}
|
|
304
|
+
/**
|
|
305
|
+
* Reset metrics
|
|
306
|
+
*/
|
|
307
|
+
reset() {
|
|
308
|
+
this.frameTimes = [];
|
|
309
|
+
this.cacheHits = 0;
|
|
310
|
+
this.cacheMisses = 0;
|
|
311
|
+
}
|
|
312
|
+
};
|
|
313
|
+
/**
|
|
314
|
+
* Global performance monitor instance
|
|
315
|
+
*
|
|
316
|
+
* @korean 전역성능모니터
|
|
317
|
+
*/
|
|
318
|
+
var performanceMonitor = new AnimationPerformanceMonitor();
|
|
319
|
+
//#endregion
|
|
320
|
+
export { animationCache, batchUpdateBones, interpolateKeyframeCached, performanceMonitor, precomputeAnimation };
|
|
321
|
+
|
|
322
|
+
//# sourceMappingURL=AnimationOptimizations.js.map
|