blacktrigram 0.7.2

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Files changed (1853) hide show
  1. package/LICENSE +201 -0
  2. package/README.md +866 -0
  3. package/SECURITY.md +124 -0
  4. package/lib/App.d.ts +4 -0
  5. package/lib/App.d.ts.map +1 -0
  6. package/lib/App2.js +386 -0
  7. package/lib/App2.js.map +1 -0
  8. package/lib/_virtual/_rolldown/runtime.js +13 -0
  9. package/lib/assets/index.css +1146 -0
  10. package/lib/audio/AudioAssetLoader.d.ts +101 -0
  11. package/lib/audio/AudioAssetLoader.d.ts.map +1 -0
  12. package/lib/audio/AudioAssetLoader.js +245 -0
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  14. package/lib/audio/AudioAssetRegistry.d.ts +126 -0
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  16. package/lib/audio/AudioAssetRegistry.js +970 -0
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  18. package/lib/audio/AudioCache.d.ts +135 -0
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  20. package/lib/audio/AudioCache.js +211 -0
  21. package/lib/audio/AudioCache.js.map +1 -0
  22. package/lib/audio/AudioManager.d.ts +162 -0
  23. package/lib/audio/AudioManager.d.ts.map +1 -0
  24. package/lib/audio/AudioManager.js +508 -0
  25. package/lib/audio/AudioManager.js.map +1 -0
  26. package/lib/audio/AudioMonitor.d.ts +122 -0
  27. package/lib/audio/AudioMonitor.d.ts.map +1 -0
  28. package/lib/audio/AudioMonitor.js +215 -0
  29. package/lib/audio/AudioMonitor.js.map +1 -0
  30. package/lib/audio/AudioPool.d.ts +108 -0
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  38. package/lib/audio/AudioUtils.d.ts +77 -0
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  42. package/lib/audio/BoneImpactAudioMap.d.ts +64 -0
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  46. package/lib/audio/VariantSelector.d.ts +69 -0
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  50. package/lib/audio/index.d.ts +13 -0
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  58. package/lib/components/effects/WindParticles3D.d.ts +83 -0
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  60. package/lib/components/effects/index.d.ts +6 -0
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  64. package/lib/components/index.js +74 -0
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  66. package/lib/components/screens/combat/CombatScreen3D.d.ts +74 -0
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  98. package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts +73 -0
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  104. package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts +53 -0
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  108. package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts +80 -0
  109. package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts.map +1 -0
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  112. package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts +64 -0
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  116. package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts +60 -0
  117. package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts.map +1 -0
  118. package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts +37 -0
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  122. package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts +49 -0
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  126. package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts +93 -0
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  128. package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts +57 -0
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  130. package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts +88 -0
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  132. package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts +91 -0
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  134. package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts +67 -0
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  138. package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts +45 -0
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  140. package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts +61 -0
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  142. package/lib/components/screens/combat/components/effects/PainVignette.d.ts +47 -0
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  146. package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts +52 -0
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  150. package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts +91 -0
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  1853. package/package.json +222 -0
@@ -0,0 +1,655 @@
1
+ import { TrigramStance } from "../../../types/common.js";
2
+ import { mirrorGuardPose } from "../../../types/skeletal.js";
3
+ import * as THREE from "three";
4
+ //#region src/systems/animation/catalogs/StanceGuardPoses.ts
5
+ /**
6
+ * Fighting Stance Guard Poses for Eight Trigram System
7
+ *
8
+ * Defines default guard positions for all 8 trigram stances (팔괘).
9
+ * Each guard pose includes arm positions, torso rotation, weight distribution,
10
+ * and breathing animation parameters for authentic Korean martial arts stance representation.
11
+ *
12
+ * Based on COMBAT_ARCHITECTURE.md and game-design.md specifications:
13
+ * - ☰ 건 (Geon/Heaven): High guard with strong forward presence
14
+ * - ☱ 태 (Tae/Lake): Fluid mid-guard with adaptive positioning
15
+ * - ☲ 리 (Li/Fire): Aggressive forward guard
16
+ * - ☳ 진 (Jin/Thunder): Explosive ready stance
17
+ * - ☴ 손 (Son/Wind): Continuous motion guard
18
+ * - ☵ 감 (Gam/Water): Flowing defensive guard
19
+ * - ☶ 간 (Gan/Mountain): Solid defensive posture
20
+ * - ☷ 곤 (Gon/Earth): Grounded low guard
21
+ *
22
+ * @module systems/animation/StanceGuardPoses
23
+ * @category Animation
24
+ * @korean 자세방어포즈
25
+ */
26
+ /**
27
+ * ☰ 건 (Geon) - Heaven: Taekwondo Power Striking Stance
28
+ *
29
+ * **Korean Name**: 건괘 - 하늘 (Geon-gwae - Haneul)
30
+ * **Martial Art**: Taekwondo (태권도) Ap Seogi (앞서기) - Forward Walking Stance
31
+ * **Philosophy**: Direct yang force, overwhelming power, heaven's authority descending
32
+ *
33
+ * **Authentic Taekwondo Ap Seogi Characteristics**:
34
+ * - 앞서기 (Ap Seogi): Classic forward stance for aggressive advance
35
+ * - Front leg bent ~70°, back leg extended ~160° for explosive forward power
36
+ * - 70/30 weight distribution forward for constant pressure
37
+ * - High chamber position (높은 준비) ready for 돌려차기 (Dollyo Chagi - roundhouse kick)
38
+ * - Hands at chin level in Juchum Seogi guard (주춤서기 방어)
39
+ * - Tight elbows protect floating ribs (늑골 보호)
40
+ *
41
+ * **Biomechanical Analysis**:
42
+ * - Front knee over toes creates spring-loaded power platform
43
+ * - Back leg straight provides driving force for forward strikes
44
+ * - Shoulder alignment allows maximum power transfer to fists
45
+ * - Hip rotation ~30° creates torque for bone-breaking punches (골절타격)
46
+ *
47
+ * **Combat Applications**:
48
+ * - 정권지르기 (Jeongwon Jireugi): Straight punch to solar plexus
49
+ * - 앞차기 (Ap Chagi): Front snap kick to abdomen/chin
50
+ * - 돌려차기 (Dollyo Chagi): Roundhouse kick from high chamber
51
+ * - Direct frontal bone-breaking strikes (+10% damage to skeletal targets)
52
+ * - High mobility (+15% movement speed for aggressive advance)
53
+ *
54
+ * @korean 건괘방어포즈
55
+ */
56
+ var GEON_HIGH_GUARD_POSE = {
57
+ leftArm: {
58
+ shoulder: new THREE.Euler(-.9, .3, .6),
59
+ elbow: new THREE.Euler(0, 0, -2.3),
60
+ wrist: new THREE.Euler(.2, .15, 0)
61
+ },
62
+ rightArm: {
63
+ shoulder: new THREE.Euler(-1, -.2, -.5),
64
+ elbow: new THREE.Euler(0, 0, 2.4),
65
+ wrist: new THREE.Euler(.3, -.1, 0)
66
+ },
67
+ torso: new THREE.Euler(.12, -.35, .05),
68
+ leftLeg: {
69
+ hip: new THREE.Euler(-.15, .2, .08),
70
+ knee: new THREE.Euler(.35, 0, 0),
71
+ ankle: new THREE.Euler(-.08, .05, 0)
72
+ },
73
+ rightLeg: {
74
+ hip: new THREE.Euler(.55, -.18, -.05),
75
+ knee: new THREE.Euler(1.22, 0, 0),
76
+ ankle: new THREE.Euler(-.12, -.05, 0)
77
+ },
78
+ pelvis: new THREE.Euler(.18, -.45, .03),
79
+ stanceWidth: .55,
80
+ stanceDepth: .65,
81
+ pelvisHeight: -.14,
82
+ weight: "forward",
83
+ breathingRange: {
84
+ min: .98,
85
+ max: 1.025
86
+ }
87
+ };
88
+ /**
89
+ * ☱ 태 (Tae) - Lake: Hapkido Fluid Grappling Stance
90
+ *
91
+ * **Korean Name**: 태괘 - 호수 (Tae-gwae - Hosu)
92
+ * **Martial Art**: Hapkido (합기도) Beom Seogi (범서기) - Tiger Stance / Cat Stance
93
+ * **Philosophy**: Yin softness, adaptive water, circular redirection, lake's receptive surface
94
+ *
95
+ * **Authentic Hapkido Beom Seogi Characteristics**:
96
+ * - 범서기 (Beom Seogi): Cat stance with 90% weight on back leg
97
+ * - Front leg light (170° nearly straight) ready to sweep or evade
98
+ * - Back leg deeply bent (120°) like coiled spring for explosive throws
99
+ * - 팔목잡기 (Palmok Japgi): Wrist grab readiness with open palms
100
+ * - Lead hand extended for 원형막기 (Wonhyeong Makgi - circular block)
101
+ * - Rear hand chambered at solar plexus for 관절기 (Gwanjeolgi - joint locks)
102
+ *
103
+ * **Biomechanical Analysis**:
104
+ * - Back-weighted allows front leg to lift instantly for sweeps (발걸기)
105
+ * - Open palms enable rapid grip transitions for joint manipulation
106
+ * - Low center of gravity provides stability for throws (던지기)
107
+ * - Hip mobility allows 360° rotation for redirection techniques
108
+ *
109
+ * **Combat Applications**:
110
+ * - 손목꺾기 (Sonmok-kkeokgi): Wrist twist throw (Kote Gaeshi)
111
+ * - 팔굽관절기 (Palgup Gwanjeolgi): Elbow joint lock
112
+ * - 발등걸기 (Baldeung Geolgi): Foot sweep with ankle hook
113
+ * - Joint locks and circular throws (+15% throw range)
114
+ * - Small circle joint manipulation (+10% joint lock damage)
115
+ *
116
+ * @korean 태괘방어포즈
117
+ */
118
+ var TAE_FLUID_GUARD_POSE = {
119
+ leftArm: {
120
+ shoulder: new THREE.Euler(-.65, .5, .4),
121
+ elbow: new THREE.Euler(0, 0, -1.9),
122
+ wrist: new THREE.Euler(-.15, .35, .25)
123
+ },
124
+ rightArm: {
125
+ shoulder: new THREE.Euler(-.8, -.15, -.3),
126
+ elbow: new THREE.Euler(0, 0, 2.1),
127
+ wrist: new THREE.Euler(.1, -.25, .15)
128
+ },
129
+ torso: new THREE.Euler(.08, -.55, .08),
130
+ leftLeg: {
131
+ hip: new THREE.Euler(.12, .25, .05),
132
+ knee: new THREE.Euler(.18, 0, 0),
133
+ ankle: new THREE.Euler(-.06, .08, 0)
134
+ },
135
+ rightLeg: {
136
+ hip: new THREE.Euler(-.22, -.3, .05),
137
+ knee: new THREE.Euler(1.05, 0, 0),
138
+ ankle: new THREE.Euler(-.18, .02, 0)
139
+ },
140
+ pelvis: new THREE.Euler(.08, -.65, .04),
141
+ stanceWidth: .38,
142
+ stanceDepth: .42,
143
+ pelvisHeight: -.11,
144
+ weight: "back",
145
+ breathingRange: {
146
+ min: .975,
147
+ max: 1.025
148
+ }
149
+ };
150
+ /**
151
+ * ☲ 리 (Li) - Fire: Kuk Sool Won Precision Strike Stance
152
+ *
153
+ * **Korean Name**: 리괘 - 불 (Li-gwae - Bul)
154
+ * **Martial Art**: Kuk Sool Won (국술원) / Taekwondo Gyeorugi Junbi (겨루기 준비) - Fighting Ready Stance
155
+ * **Philosophy**: Yang penetration, laser focus, burning precision, fire's consuming accuracy
156
+ *
157
+ * **Authentic Gyeorugi Junbi Characteristics**:
158
+ * - 겨루기 준비 (Gyeorugi Junbi): Olympic sparring ready position
159
+ * - Balanced 50/50 weight distribution for rapid direction changes
160
+ * - Both knees bent ~135° for explosive spring in any direction
161
+ * - 피카부 가드 (Peekaboo Guard): High tight hands protecting face
162
+ * - Elbows flared wide like wings (날개) for maximum head protection
163
+ * - Fists literally glued to temples/cheekbones (관자놀이)
164
+ *
165
+ * **Biomechanical Analysis**:
166
+ * - Square stance allows equal power generation both sides
167
+ * - High guard creates narrow target profile (minimal exposure)
168
+ * - Deep knee bend provides explosive movement in 8 directions
169
+ * - Tight fists to temples allow instant peek-and-strike
170
+ *
171
+ * **Combat Applications**:
172
+ * - 혈도공격 (Hyeoldo Gonggyeok): Precise vital point strikes
173
+ * - 급소타격 (Geupso Tagyeok): Pressure point penetration
174
+ * - 관자놀이 타격 (Gwanjari Tagyeok): Temple strike from peek
175
+ * - Precision nerve strikes (+15% critical hit chance)
176
+ * - Vital point targeting accuracy (+10% vital point damage)
177
+ *
178
+ * @korean 리괘방어포즈
179
+ */
180
+ var LI_FIRE_GUARD_POSE = {
181
+ leftArm: {
182
+ shoulder: new THREE.Euler(-1.65, .25, 1),
183
+ elbow: new THREE.Euler(0, 0, -2.5),
184
+ wrist: new THREE.Euler(.45, .2, .05)
185
+ },
186
+ rightArm: {
187
+ shoulder: new THREE.Euler(-1.65, -.25, -1),
188
+ elbow: new THREE.Euler(0, 0, 2.5),
189
+ wrist: new THREE.Euler(.45, -.2, -.05)
190
+ },
191
+ torso: new THREE.Euler(.18, 0, 0),
192
+ leftLeg: {
193
+ hip: new THREE.Euler(.22, .32, .18),
194
+ knee: new THREE.Euler(.79, 0, 0),
195
+ ankle: new THREE.Euler(-.14, .12, 0)
196
+ },
197
+ rightLeg: {
198
+ hip: new THREE.Euler(.22, -.32, -.18),
199
+ knee: new THREE.Euler(.79, 0, 0),
200
+ ankle: new THREE.Euler(-.14, -.12, 0)
201
+ },
202
+ pelvis: new THREE.Euler(.12, 0, 0),
203
+ stanceWidth: .48,
204
+ stanceDepth: .28,
205
+ pelvisHeight: -.13,
206
+ weight: "neutral",
207
+ breathingRange: {
208
+ min: .99,
209
+ max: 1.01
210
+ }
211
+ };
212
+ /**
213
+ * ☳ 진 (Jin) - Thunder: Taekwondo Explosive Power Stance
214
+ *
215
+ * **Korean Name**: 진괘 - 천둥 (Jin-gwae - Cheondeung)
216
+ * **Martial Art**: Taekwondo (태권도) Juchum Seogi (주춤서기) - Horse Riding Stance
217
+ * **Philosophy**: Extreme yang, shocking power, thunder's instant discharge, explosive release
218
+ *
219
+ * **Authentic Juchum Seogi Characteristics**:
220
+ * - 주춤서기 (Juchum Seogi): Classic horse stance - VERY WIDE and VERY LOW
221
+ * - 2.0x shoulder width stance (~80-90cm) with parallel feet
222
+ * - Both knees bent to 90° (수평 허벅지) - thighs parallel to ground
223
+ * - 50/50 perfect weight distribution for explosive power either direction
224
+ * - Arms chambered low (낮은 준비) - coiled spring ready to explode
225
+ * - Lead arm extended but tight, rear fist at ribs ready to thunder strike
226
+ *
227
+ * **Biomechanical Analysis**:
228
+ * - Ultra-wide stance creates maximum stability platform
229
+ * - 90° knee bend stores enormous elastic energy in quadriceps
230
+ * - Low center of gravity allows explosive upward/lateral movement
231
+ * - Parallel feet enable instant pivot and rotation
232
+ *
233
+ * **Combat Applications**:
234
+ * - 뇌성타격 (Noeseong Tagyeok): Thunder strike to nerve clusters
235
+ * - 신경충격파 (Singyeong Chunggyeokpa): Shocking nerve disruption
236
+ * - 폭발적 주먹지르기 (Pokbaljeok Jumeok Jireugi): Explosive power punch
237
+ * - Nerve strike warfare (+15% shock damage on nerve points)
238
+ * - Stunning power (-30 consciousness on head impacts)
239
+ *
240
+ * @korean 진괘방어포즈
241
+ */
242
+ var JIN_THUNDER_GUARD_POSE = {
243
+ leftArm: {
244
+ shoulder: new THREE.Euler(-.55, .25, .65),
245
+ elbow: new THREE.Euler(0, 0, -2.3),
246
+ wrist: new THREE.Euler(.35, .12, 0)
247
+ },
248
+ rightArm: {
249
+ shoulder: new THREE.Euler(-.65, -.18, -.4),
250
+ elbow: new THREE.Euler(0, 0, 2.45),
251
+ wrist: new THREE.Euler(.4, -.08, 0)
252
+ },
253
+ torso: new THREE.Euler(-.05, -.38, .06),
254
+ leftLeg: {
255
+ hip: new THREE.Euler(.32, .52, .35),
256
+ knee: new THREE.Euler(1.57, 0, 0),
257
+ ankle: new THREE.Euler(-.28, .22, 0)
258
+ },
259
+ rightLeg: {
260
+ hip: new THREE.Euler(.32, -.52, -.35),
261
+ knee: new THREE.Euler(1.57, 0, 0),
262
+ ankle: new THREE.Euler(-.28, -.22, 0)
263
+ },
264
+ pelvis: new THREE.Euler(.08, 0, 0),
265
+ stanceWidth: .95,
266
+ stanceDepth: 0,
267
+ pelvisHeight: -.28,
268
+ weight: "neutral",
269
+ breathingRange: {
270
+ min: .96,
271
+ max: 1.045
272
+ }
273
+ };
274
+ /**
275
+ * ☴ 손 (Son) - Wind: Taekyon Continuous Flow Stance
276
+ *
277
+ * **Korean Name**: 손괘 - 바람 (Son-gwae - Baram)
278
+ * **Martial Art**: Taekyon (택견) Hakdari Seogi (학다리서기) - Crane Stance
279
+ * **Philosophy**: Gentle yin, persistent wind, flowing rhythm, continuous pressure
280
+ *
281
+ * **Authentic Hakdari Seogi Characteristics**:
282
+ * - 학다리서기 (Hakdari Seogi): Traditional Korean crane stance - ONE LEG RAISED
283
+ * - Standing leg nearly straight (170°) with perfect balance
284
+ * - Raised leg bent deeply (knee at waist level, 45° thigh angle)
285
+ * - 100% weight on standing leg - ready to kick with raised leg instantly
286
+ * - Arms in flowing 품밟기 (Pumbalbgi) motion - continuous circular movement
287
+ * - Lead knife hand extended for 손날막기 (Sonnal Makgi - knife hand block)
288
+ *
289
+ * **Biomechanical Analysis**:
290
+ * - Single leg stance enables instant kick without telegraphing
291
+ * - High knee chamber provides explosive kick power
292
+ * - Flowing arm position creates deceptive continuous motion
293
+ * - Perfect balance allows rapid direction changes
294
+ *
295
+ * **Combat Applications**:
296
+ * - 연속발차기 (Yeonsok Balchagi): Continuous kicking combinations
297
+ * - 품밟기 리듬 (Pumbalbgi Rhythm): Rhythmic pressure sequences
298
+ * - 발걸이 (Balgeori): Sweeping techniques from raised leg
299
+ * - Continuous pressure strikes (+10% chaining speed)
300
+ * - Lateral movement advantage (+10% lateral mobility)
301
+ *
302
+ * @korean 손괘방어포즈
303
+ */
304
+ var SON_WIND_GUARD_POSE = {
305
+ leftArm: {
306
+ shoulder: new THREE.Euler(-.68, .48, .35),
307
+ elbow: new THREE.Euler(0, 0, -1.85),
308
+ wrist: new THREE.Euler(-.08, .32, .25)
309
+ },
310
+ rightArm: {
311
+ shoulder: new THREE.Euler(-.95, -.18, -.45),
312
+ elbow: new THREE.Euler(0, 0, 2.15),
313
+ wrist: new THREE.Euler(.18, -.22, .08)
314
+ },
315
+ torso: new THREE.Euler(.06, -.52, .12),
316
+ leftLeg: {
317
+ hip: new THREE.Euler(1.3, .35, .25),
318
+ knee: new THREE.Euler(2.1, 0, 0),
319
+ ankle: new THREE.Euler(-.45, .28, 0)
320
+ },
321
+ rightLeg: {
322
+ hip: new THREE.Euler(.08, -.18, 0),
323
+ knee: new THREE.Euler(.18, 0, 0),
324
+ ankle: new THREE.Euler(-.09, 0, 0)
325
+ },
326
+ pelvis: new THREE.Euler(.04, -.58, .08),
327
+ stanceWidth: 0,
328
+ stanceDepth: .18,
329
+ pelvisHeight: -.06,
330
+ weight: "neutral",
331
+ breathingRange: {
332
+ min: .985,
333
+ max: 1.018
334
+ }
335
+ };
336
+ /**
337
+ * ☵ 감 (Gam) - Water: Hapkido Defensive Counter Stance
338
+ *
339
+ * **Korean Name**: 감괘 - 물 (Gam-gwae - Mul)
340
+ * **Martial Art**: Hapkido (합기도) Dwitbal Seogi (뒷발서기) - Back Weighted Stance
341
+ * **Philosophy**: Yin reception, adaptive flow, water's yielding redirection, counter force
342
+ *
343
+ * **Authentic Dwitbal Seogi Characteristics**:
344
+ * - 뒷발서기 (Dwitbal Seogi): Defensive back stance with 70% weight on rear leg
345
+ * - Front leg extended nearly straight (160°) for defensive distance
346
+ * - Back leg deeply bent (100°) coiled for explosive counter
347
+ * - Both palms open (손바닥) mid-level for 막기 (Makgi - blocking/deflection)
348
+ * - Tight elbows protect ribs while ready to redirect force
349
+ * - Bladed profile (칼날 자세) minimizes target area
350
+ *
351
+ * **Biomechanical Analysis**:
352
+ * - Back-weighted provides safety distance from opponent
353
+ * - Extended front leg acts as range-finder and tripwire
354
+ * - Deep rear leg stores elastic energy for counter explosion
355
+ * - Open palms enable instant grip and redirection
356
+ *
357
+ * **Combat Applications**:
358
+ * - 막고반격 (Makgo Bangyeok): Block-and-counter sequences
359
+ * - 원형막기 (Wonhyeong Makgi): Circular deflection techniques
360
+ * - 흘려치기 (Heullyeo Chigi): Flow-redirect strikes
361
+ * - Adaptive counters (+10% counter speed)
362
+ * - Rib damage amplification (+15 bleed on rib shots from counters)
363
+ *
364
+ * @korean 감괘방어포즈
365
+ */
366
+ var GAM_WATER_GUARD_POSE = {
367
+ leftArm: {
368
+ shoulder: new THREE.Euler(-.75, .32, .42),
369
+ elbow: new THREE.Euler(0, 0, -2.05),
370
+ wrist: new THREE.Euler(-.12, .35, .32)
371
+ },
372
+ rightArm: {
373
+ shoulder: new THREE.Euler(-.78, -.28, -.38),
374
+ elbow: new THREE.Euler(0, 0, 2.08),
375
+ wrist: new THREE.Euler(-.09, -.32, -.28)
376
+ },
377
+ torso: new THREE.Euler(.09, -.42, .11),
378
+ leftLeg: {
379
+ hip: new THREE.Euler(.16, .22, .04),
380
+ knee: new THREE.Euler(.35, 0, 0),
381
+ ankle: new THREE.Euler(-.07, .03, 0)
382
+ },
383
+ rightLeg: {
384
+ hip: new THREE.Euler(-.28, -.25, .03),
385
+ knee: new THREE.Euler(1.4, 0, 0),
386
+ ankle: new THREE.Euler(-.22, .02, 0)
387
+ },
388
+ pelvis: new THREE.Euler(.06, -.45, .06),
389
+ stanceWidth: .52,
390
+ stanceDepth: .48,
391
+ pelvisHeight: -.13,
392
+ weight: "back",
393
+ breathingRange: {
394
+ min: .975,
395
+ max: 1.028
396
+ }
397
+ };
398
+ /**
399
+ * ☶ 간 (Gan) - Mountain: Taekwondo Immovable Defense Stance
400
+ *
401
+ * **Korean Name**: 간괘 - 산 (Gan-gwae - San)
402
+ * **Martial Art**: Taekwondo (태권도) Moa Seogi (모아서기) - Closed Feet Stance
403
+ * **Philosophy**: Mountain's stillness, immovable yang, absolute defense, rooted earth
404
+ *
405
+ * **Authentic Moa Seogi Characteristics**:
406
+ * - 모아서기 (Moa Seogi): Feet together or nearly touching - NARROW stance
407
+ * - 0.6x shoulder width (~24cm) for mountain-solid rooting
408
+ * - Both knees bent ~145° as shock absorbers (충격 흡수)
409
+ * - 50/50 perfect weight distribution for balanced defense
410
+ * - 상단막기 (Sangdan Makgi): High X-block with forearms crossed
411
+ * - Fists at opposite shoulders creating impenetrable face shield
412
+ *
413
+ * **Biomechanical Analysis**:
414
+ * - Narrow stance creates ultra-stable base (low moment arm)
415
+ * - Knees bent absorb impact force like suspension system
416
+ * - Crossed forearms provide maximum frontal protection
417
+ * - Square facing presents minimal target profile
418
+ *
419
+ * **Combat Applications**:
420
+ * - 산막기 (San Makgi): Mountain block - immovable defense
421
+ * - 가위막기 (Gawi Makgi): Scissor block with crossed arms
422
+ * - 반격준비 (Bangyeok Junbi): Counter-strike preparation from solid base
423
+ * - Impenetrable blocking (+15% block strength)
424
+ * - Instant counter strikes (+10% counter-strike speed)
425
+ *
426
+ * @korean 간괘방어포즈
427
+ */
428
+ var GAN_MOUNTAIN_GUARD_POSE = {
429
+ leftArm: {
430
+ shoulder: new THREE.Euler(-1.85, .12, 1.05),
431
+ elbow: new THREE.Euler(0, 0, -2.5),
432
+ wrist: new THREE.Euler(.52, .42, .35)
433
+ },
434
+ rightArm: {
435
+ shoulder: new THREE.Euler(-1.85, -.12, -1.05),
436
+ elbow: new THREE.Euler(0, 0, 2.5),
437
+ wrist: new THREE.Euler(.52, -.42, -.35)
438
+ },
439
+ torso: new THREE.Euler(.16, 0, 0),
440
+ leftLeg: {
441
+ hip: new THREE.Euler(.12, .09, .02),
442
+ knee: new THREE.Euler(.61, 0, 0),
443
+ ankle: new THREE.Euler(-.11, .02, 0)
444
+ },
445
+ rightLeg: {
446
+ hip: new THREE.Euler(.12, -.09, -.02),
447
+ knee: new THREE.Euler(.61, 0, 0),
448
+ ankle: new THREE.Euler(-.11, -.02, 0)
449
+ },
450
+ pelvis: new THREE.Euler(.11, 0, 0),
451
+ stanceWidth: .12,
452
+ stanceDepth: 0,
453
+ pelvisHeight: -.07,
454
+ weight: "neutral",
455
+ breathingRange: {
456
+ min: .992,
457
+ max: 1.008
458
+ }
459
+ };
460
+ /**
461
+ * ☷ 곤 (Gon) - Earth: Ssireum Grappling Ground Stance
462
+ *
463
+ * **Korean Name**: 곤괘 - 땅 (Gon-gwae - Ttang)
464
+ * **Martial Art**: Ssireum (씨름) / Yusul (유술) Deep Squat Grappling Stance
465
+ * **Philosophy**: Ultimate yin, earth's receptive power, grounding force, takedown dominance
466
+ *
467
+ * **Authentic Ssireum Deep Stance Characteristics**:
468
+ * - 씨름 자세 (Ssireum Jase): Traditional Korean wrestling deep squat
469
+ * - ULTRA WIDE stance 2.8x shoulder width (~1.1m+) for maximum stability
470
+ * - Both knees bent to ~80° (극한 굽힘) - DEEP sumo-like squat
471
+ * - 50/50 weight distribution with VERY LOW center of gravity
472
+ * - Arms low ready for 샅바잡기 (Satbajapgi - belt/thigh grabs)
473
+ * - Hands at hip level for 허리후리기 (Heori Hurigi - hip throw preparation)
474
+ *
475
+ * **Biomechanical Analysis**:
476
+ * - Ultra-wide stance lowers center of gravity below opponent's
477
+ * - Deep squat provides explosive upward throwing power
478
+ * - Low hand position enables immediate grip on legs/hips
479
+ * - Forward torso lean establishes grappling pressure
480
+ *
481
+ * **Combat Applications**:
482
+ * - 다리후리기 (Dari Hurigi): Leg sweep and trip techniques
483
+ * - 허리후리기 (Heori Hurigi): Hip throw from deep position
484
+ * - 배지기 (Baejigi): Belly-to-belly suplex throws
485
+ * - Ground clinches and throws (+20% ground control)
486
+ * - Takedown damage amplification (+20 bleed on successful throws)
487
+ *
488
+ * @korean 곤괘방어포즈
489
+ */
490
+ var GON_EARTH_GUARD_POSE = {
491
+ leftArm: {
492
+ shoulder: new THREE.Euler(-.38, .32, .55),
493
+ elbow: new THREE.Euler(0, 0, -2.05),
494
+ wrist: new THREE.Euler(-.08, .22, .35)
495
+ },
496
+ rightArm: {
497
+ shoulder: new THREE.Euler(-.38, -.32, -.55),
498
+ elbow: new THREE.Euler(0, 0, 2.05),
499
+ wrist: new THREE.Euler(-.08, -.22, -.35)
500
+ },
501
+ torso: new THREE.Euler(.32, 0, 0),
502
+ leftLeg: {
503
+ hip: new THREE.Euler(.15, .58, .45),
504
+ knee: new THREE.Euler(1.48, 0, 0),
505
+ ankle: new THREE.Euler(-.32, .25, 0)
506
+ },
507
+ rightLeg: {
508
+ hip: new THREE.Euler(.15, -.58, -.45),
509
+ knee: new THREE.Euler(1.48, 0, 0),
510
+ ankle: new THREE.Euler(-.32, -.25, 0)
511
+ },
512
+ pelvis: new THREE.Euler(.22, 0, 0),
513
+ stanceWidth: 1.35,
514
+ stanceDepth: 0,
515
+ pelvisHeight: -.48,
516
+ weight: "neutral",
517
+ breathingRange: {
518
+ min: .965,
519
+ max: 1.042
520
+ }
521
+ };
522
+ /**
523
+ * Stance Guard Animation Configurations
524
+ *
525
+ * Record mapping each trigram stance to its complete guard animation config.
526
+ * Includes 4-6 frame breathing animation at 60fps for realistic idle behavior.
527
+ *
528
+ * Using Record instead of Map for better performance with small static dataset.
529
+ *
530
+ * Integration:
531
+ * - Links to AnimationStateMachine for stance-specific idle states
532
+ * - Used by SkeletalPlayer3D for rendering guard positions
533
+ * - Integrates with StanceManager for trigram system
534
+ *
535
+ * @korean 자세방어애니메이션설정맵
536
+ */
537
+ var STANCE_GUARD_CONFIGS = {
538
+ [TrigramStance.GEON]: {
539
+ stance: TrigramStance.GEON,
540
+ koreanName: "건",
541
+ englishName: "Heaven",
542
+ guardPose: GEON_HIGH_GUARD_POSE,
543
+ breathingFrames: 6,
544
+ fps: 60,
545
+ loop: true,
546
+ priority: 0
547
+ },
548
+ [TrigramStance.TAE]: {
549
+ stance: TrigramStance.TAE,
550
+ koreanName: "태",
551
+ englishName: "Lake",
552
+ guardPose: TAE_FLUID_GUARD_POSE,
553
+ breathingFrames: 6,
554
+ fps: 60,
555
+ loop: true,
556
+ priority: 0
557
+ },
558
+ [TrigramStance.LI]: {
559
+ stance: TrigramStance.LI,
560
+ koreanName: "리",
561
+ englishName: "Fire",
562
+ guardPose: LI_FIRE_GUARD_POSE,
563
+ breathingFrames: 4,
564
+ fps: 60,
565
+ loop: true,
566
+ priority: 0
567
+ },
568
+ [TrigramStance.JIN]: {
569
+ stance: TrigramStance.JIN,
570
+ koreanName: "진",
571
+ englishName: "Thunder",
572
+ guardPose: JIN_THUNDER_GUARD_POSE,
573
+ breathingFrames: 5,
574
+ fps: 60,
575
+ loop: true,
576
+ priority: 0
577
+ },
578
+ [TrigramStance.SON]: {
579
+ stance: TrigramStance.SON,
580
+ koreanName: "손",
581
+ englishName: "Wind",
582
+ guardPose: SON_WIND_GUARD_POSE,
583
+ breathingFrames: 6,
584
+ fps: 60,
585
+ loop: true,
586
+ priority: 0
587
+ },
588
+ [TrigramStance.GAM]: {
589
+ stance: TrigramStance.GAM,
590
+ koreanName: "감",
591
+ englishName: "Water",
592
+ guardPose: GAM_WATER_GUARD_POSE,
593
+ breathingFrames: 6,
594
+ fps: 60,
595
+ loop: true,
596
+ priority: 0
597
+ },
598
+ [TrigramStance.GAN]: {
599
+ stance: TrigramStance.GAN,
600
+ koreanName: "간",
601
+ englishName: "Mountain",
602
+ guardPose: GAN_MOUNTAIN_GUARD_POSE,
603
+ breathingFrames: 4,
604
+ fps: 60,
605
+ loop: true,
606
+ priority: 0
607
+ },
608
+ [TrigramStance.GON]: {
609
+ stance: TrigramStance.GON,
610
+ koreanName: "곤",
611
+ englishName: "Earth",
612
+ guardPose: GON_EARTH_GUARD_POSE,
613
+ breathingFrames: 5,
614
+ fps: 60,
615
+ loop: true,
616
+ priority: 0
617
+ }
618
+ };
619
+ /**
620
+ * Get guard pose for a specific trigram stance with laterality support
621
+ *
622
+ * **Korean**: 자세 방어 포즈 가져오기
623
+ *
624
+ * Returns the appropriate guard pose for the given stance and laterality.
625
+ * Right laterality returns the base pose; left laterality returns a mirrored version.
626
+ * This supports authentic Korean martial arts stance differentiation:
627
+ * - 오른발서기 (Oreun Bal Seogi): Right foot forward - base pose
628
+ * - 왼발서기 (Oenbal Seogi): Left foot forward - mirrored pose
629
+ *
630
+ * @param stance - Trigram stance identifier (e.g., "geon", "tae")
631
+ * @param laterality - Stance side: "left" or "right" (defaults to "right")
632
+ * @returns Guard pose configuration or undefined if not found
633
+ *
634
+ * @example
635
+ * ```typescript
636
+ * // Get right Heaven stance (default)
637
+ * const rightGeon = getGuardPoseForStance("geon", "right");
638
+ *
639
+ * // Get left Heaven stance (mirrored)
640
+ * const leftGeon = getGuardPoseForStance("geon", "left");
641
+ * // leftGeon now has left foot forward, left hand lead
642
+ * ```
643
+ *
644
+ * @korean 자세방어포즈가져오기
645
+ */
646
+ function getGuardPoseForStance(stance, laterality = "right") {
647
+ const config = STANCE_GUARD_CONFIGS[stance];
648
+ if (!config?.guardPose) return;
649
+ if (laterality === "right") return config.guardPose;
650
+ return mirrorGuardPose(config.guardPose);
651
+ }
652
+ //#endregion
653
+ export { GAM_WATER_GUARD_POSE, GAN_MOUNTAIN_GUARD_POSE, GEON_HIGH_GUARD_POSE, GON_EARTH_GUARD_POSE, JIN_THUNDER_GUARD_POSE, LI_FIRE_GUARD_POSE, SON_WIND_GUARD_POSE, STANCE_GUARD_CONFIGS, TAE_FLUID_GUARD_POSE, getGuardPoseForStance };
654
+
655
+ //# sourceMappingURL=StanceGuardPoses.js.map