blacktrigram 0.7.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +201 -0
- package/README.md +866 -0
- package/SECURITY.md +124 -0
- package/lib/App.d.ts +4 -0
- package/lib/App.d.ts.map +1 -0
- package/lib/App2.js +386 -0
- package/lib/App2.js.map +1 -0
- package/lib/_virtual/_rolldown/runtime.js +13 -0
- package/lib/assets/index.css +1146 -0
- package/lib/audio/AudioAssetLoader.d.ts +101 -0
- package/lib/audio/AudioAssetLoader.d.ts.map +1 -0
- package/lib/audio/AudioAssetLoader.js +245 -0
- package/lib/audio/AudioAssetLoader.js.map +1 -0
- package/lib/audio/AudioAssetRegistry.d.ts +126 -0
- package/lib/audio/AudioAssetRegistry.d.ts.map +1 -0
- package/lib/audio/AudioAssetRegistry.js +970 -0
- package/lib/audio/AudioAssetRegistry.js.map +1 -0
- package/lib/audio/AudioCache.d.ts +135 -0
- package/lib/audio/AudioCache.d.ts.map +1 -0
- package/lib/audio/AudioCache.js +211 -0
- package/lib/audio/AudioCache.js.map +1 -0
- package/lib/audio/AudioManager.d.ts +162 -0
- package/lib/audio/AudioManager.d.ts.map +1 -0
- package/lib/audio/AudioManager.js +508 -0
- package/lib/audio/AudioManager.js.map +1 -0
- package/lib/audio/AudioMonitor.d.ts +122 -0
- package/lib/audio/AudioMonitor.d.ts.map +1 -0
- package/lib/audio/AudioMonitor.js +215 -0
- package/lib/audio/AudioMonitor.js.map +1 -0
- package/lib/audio/AudioPool.d.ts +108 -0
- package/lib/audio/AudioPool.d.ts.map +1 -0
- package/lib/audio/AudioPool.js +206 -0
- package/lib/audio/AudioPool.js.map +1 -0
- package/lib/audio/AudioProvider.d.ts +28 -0
- package/lib/audio/AudioProvider.d.ts.map +1 -0
- package/lib/audio/AudioProvider.js +135 -0
- package/lib/audio/AudioProvider.js.map +1 -0
- package/lib/audio/AudioUtils.d.ts +77 -0
- package/lib/audio/AudioUtils.d.ts.map +1 -0
- package/lib/audio/AudioUtils.js +164 -0
- package/lib/audio/AudioUtils.js.map +1 -0
- package/lib/audio/BoneImpactAudioMap.d.ts +64 -0
- package/lib/audio/BoneImpactAudioMap.d.ts.map +1 -0
- package/lib/audio/BoneImpactAudioMap.js +133 -0
- package/lib/audio/BoneImpactAudioMap.js.map +1 -0
- package/lib/audio/VariantSelector.d.ts +69 -0
- package/lib/audio/VariantSelector.d.ts.map +1 -0
- package/lib/audio/VariantSelector.js +177 -0
- package/lib/audio/VariantSelector.js.map +1 -0
- package/lib/audio/index.d.ts +13 -0
- package/lib/audio/index.d.ts.map +1 -0
- package/lib/audio/index.js +41 -0
- package/lib/audio/index.js.map +1 -0
- package/lib/audio/types.d.ts +220 -0
- package/lib/audio/types.d.ts.map +1 -0
- package/lib/audio/types.js +12 -0
- package/lib/audio/types.js.map +1 -0
- package/lib/components/effects/WindParticles3D.d.ts +83 -0
- package/lib/components/effects/WindParticles3D.d.ts.map +1 -0
- package/lib/components/effects/index.d.ts +6 -0
- package/lib/components/effects/index.d.ts.map +1 -0
- package/lib/components/index.d.ts +5 -0
- package/lib/components/index.d.ts.map +1 -0
- package/lib/components/index.js +74 -0
- package/lib/components/index.js.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts +74 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.js +1912 -0
- package/lib/components/screens/combat/CombatScreen3D.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts +39 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js +52 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts +35 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js +78 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts +23 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js +214 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts +54 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js +357 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts +32 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js +254 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts +63 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js +108 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts +42 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js +259 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts +73 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts +108 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js +232 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts +53 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js +87 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts +80 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js +278 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js +248 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts +60 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts +37 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js +184 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts +49 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js +66 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js.map +1 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts +93 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts +57 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts +88 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts +67 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js +261 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts +45 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts +61 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts +47 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js +65 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts +52 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js +103 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js +296 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts +72 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/index.d.ts +121 -0
- package/lib/components/screens/combat/components/effects/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts +31 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js +242 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts +74 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js +275 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts +25 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js +61 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts +43 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js +139 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts +50 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js +155 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js +103 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js +101 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts +47 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js +141 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts +25 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js +129 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts +48 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js +131 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts +82 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js +73 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts +80 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js +79 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/index.d.ts +22 -0
- package/lib/components/screens/combat/components/hud/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/index.js +4 -0
- package/lib/components/screens/combat/components/index.d.ts +47 -0
- package/lib/components/screens/combat/components/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/index.js +23 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts +52 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js +113 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts +49 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js +150 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts +44 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js +83 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts +83 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js +161 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts +38 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js +37 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts +37 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js +33 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js.map +1 -0
- package/lib/components/screens/combat/helpers/index.d.ts +8 -0
- package/lib/components/screens/combat/helpers/index.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/index.js +2 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts +108 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useAICombat.js +806 -0
- package/lib/components/screens/combat/hooks/useAICombat.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts +106 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.js +766 -0
- package/lib/components/screens/combat/hooks/useCombatActions.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts +85 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.js +202 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.d.ts +40 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.js +287 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.d.ts +61 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.js +89 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatState.d.ts +75 -0
- package/lib/components/screens/combat/hooks/useCombatState.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatState.js +182 -0
- package/lib/components/screens/combat/hooks/useCombatState.js.map +1 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts +36 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts +63 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/index.d.ts +4 -0
- package/lib/components/screens/combat/index.d.ts.map +1 -0
- package/lib/components/screens/combat/index.js +25 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts +12 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts.map +1 -0
- package/lib/components/screens/controls/ControlsScreen3D.js +1248 -0
- package/lib/components/screens/controls/ControlsScreen3D.js.map +1 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts +35 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.js +155 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.js.map +1 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts +31 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js +100 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js.map +1 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.d.ts +32 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.d.ts.map +1 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.js +250 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.js.map +1 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.d.ts +35 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.js +222 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.js.map +1 -0
- package/lib/components/screens/controls/components/Key3D.d.ts +36 -0
- package/lib/components/screens/controls/components/Key3D.d.ts.map +1 -0
- package/lib/components/screens/controls/components/Key3D.js +169 -0
- package/lib/components/screens/controls/components/Key3D.js.map +1 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.d.ts +37 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.d.ts.map +1 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.js +120 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.js.map +1 -0
- package/lib/components/screens/controls/components/index.d.ts +20 -0
- package/lib/components/screens/controls/components/index.d.ts.map +1 -0
- package/lib/components/screens/controls/constants/ControlsConstants.d.ts +67 -0
- package/lib/components/screens/controls/constants/ControlsConstants.d.ts.map +1 -0
- package/lib/components/screens/controls/constants/ControlsConstants.js +504 -0
- package/lib/components/screens/controls/constants/ControlsConstants.js.map +1 -0
- package/lib/components/screens/controls/hooks/useControlsState.d.ts +46 -0
- package/lib/components/screens/controls/hooks/useControlsState.d.ts.map +1 -0
- package/lib/components/screens/controls/hooks/useControlsState.js +71 -0
- package/lib/components/screens/controls/hooks/useControlsState.js.map +1 -0
- package/lib/components/screens/endscreen/EndScreen3D.d.ts +18 -0
- package/lib/components/screens/endscreen/EndScreen3D.d.ts.map +1 -0
- package/lib/components/screens/endscreen/EndScreen3D.js +367 -0
- package/lib/components/screens/endscreen/EndScreen3D.js.map +1 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.d.ts +9 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.js +205 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.js.map +1 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.d.ts +13 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.js +321 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.d.ts +28 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.js +93 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.d.ts +13 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.js +294 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.d.ts +13 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.js +210 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.d.ts +9 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.js +299 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.js.map +1 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.d.ts +14 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.js +170 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/animations.d.ts +25 -0
- package/lib/components/screens/endscreen/components/animations.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/animations.js +71 -0
- package/lib/components/screens/endscreen/components/animations.js.map +1 -0
- package/lib/components/screens/endscreen/components/index.d.ts +19 -0
- package/lib/components/screens/endscreen/components/index.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/index.js +8 -0
- package/lib/components/screens/endscreen/index.d.ts +9 -0
- package/lib/components/screens/endscreen/index.d.ts.map +1 -0
- package/lib/components/screens/endscreen/index.js +10 -0
- package/lib/components/screens/intro/IntroScreen3D.d.ts +16 -0
- package/lib/components/screens/intro/IntroScreen3D.d.ts.map +1 -0
- package/lib/components/screens/intro/IntroScreen3D.js +488 -0
- package/lib/components/screens/intro/IntroScreen3D.js.map +1 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.d.ts +53 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.js +146 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.d.ts +20 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.js +154 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.d.ts +38 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.js +235 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.d.ts +35 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.js +325 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.d.ts +19 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.js +88 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.d.ts +65 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.js +143 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.d.ts +27 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.js +153 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.d.ts +47 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.js +128 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.js.map +1 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.d.ts +12 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.d.ts.map +1 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.js +561 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.js.map +1 -0
- package/lib/components/screens/philosophy/components/InteractiveTrigramGridOverlayHtml.d.ts +40 -0
- package/lib/components/screens/philosophy/components/InteractiveTrigramGridOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/PhilosophyNavigationOverlayHtml.d.ts +40 -0
- package/lib/components/screens/philosophy/components/PhilosophyNavigationOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/PhilosophySectionOverlayHtml.d.ts +46 -0
- package/lib/components/screens/philosophy/components/PhilosophySectionOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/PhilosophyTextOverlayHtml.d.ts +42 -0
- package/lib/components/screens/philosophy/components/PhilosophyTextOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/TrigramSymbol3D.d.ts +49 -0
- package/lib/components/screens/philosophy/components/TrigramSymbol3D.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/TrigramVisualization3D.d.ts +43 -0
- package/lib/components/screens/philosophy/components/TrigramVisualization3D.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/index.d.ts +23 -0
- package/lib/components/screens/philosophy/components/index.d.ts.map +1 -0
- package/lib/components/screens/philosophy/hooks/index.d.ts +10 -0
- package/lib/components/screens/philosophy/hooks/index.d.ts.map +1 -0
- package/lib/components/screens/philosophy/hooks/usePhilosophyState.d.ts +50 -0
- package/lib/components/screens/philosophy/hooks/usePhilosophyState.d.ts.map +1 -0
- package/lib/components/screens/training/TrainingScreen3D.d.ts +51 -0
- package/lib/components/screens/training/TrainingScreen3D.d.ts.map +1 -0
- package/lib/components/screens/training/TrainingScreen3D.js +947 -0
- package/lib/components/screens/training/TrainingScreen3D.js.map +1 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.d.ts +31 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.js +189 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.d.ts +31 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.js +679 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.js.map +1 -0
- package/lib/components/screens/training/components/DamageNumber3D.d.ts +28 -0
- package/lib/components/screens/training/components/DamageNumber3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/DamageNumber3D.js +6 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.d.ts +47 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.js +380 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.js.map +1 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.d.ts +47 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.js +292 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.d.ts +32 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.js +258 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.js.map +1 -0
- package/lib/components/screens/training/components/TrainingAICharacter3D.d.ts +36 -0
- package/lib/components/screens/training/components/TrainingAICharacter3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingAICharacter3D.js +6 -0
- package/lib/components/screens/training/components/TrainingArena3D.d.ts +22 -0
- package/lib/components/screens/training/components/TrainingArena3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingArena3D.js +5 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.d.ts +73 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.js +107 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.d.ts +50 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.js +129 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingDummy3D.d.ts +72 -0
- package/lib/components/screens/training/components/TrainingDummy3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingDummy3D.js +298 -0
- package/lib/components/screens/training/components/TrainingDummy3D.js.map +1 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.d.ts +30 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.js +44 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingHitEffects3D.d.ts +27 -0
- package/lib/components/screens/training/components/TrainingHitEffects3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingHitEffects3D.js +6 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.d.ts +51 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.js +188 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.d.ts +63 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.js +253 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.d.ts +37 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.js +210 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.js.map +1 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.d.ts +29 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.js +195 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.d.ts +59 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.js +145 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.d.ts +47 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.js +59 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.d.ts +68 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.js +93 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.d.ts +55 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.js +184 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/index.d.ts +13 -0
- package/lib/components/screens/training/components/hud/index.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/index.js +4 -0
- package/lib/components/screens/training/components/index.d.ts +22 -0
- package/lib/components/screens/training/components/index.d.ts.map +1 -0
- package/lib/components/screens/training/components/index.js +19 -0
- package/lib/components/screens/training/hooks/useAttackMovement.d.ts +69 -0
- package/lib/components/screens/training/hooks/useAttackMovement.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useAttackMovement.js +118 -0
- package/lib/components/screens/training/hooks/useAttackMovement.js.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingActions.d.ts +82 -0
- package/lib/components/screens/training/hooks/useTrainingActions.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingActions.js +284 -0
- package/lib/components/screens/training/hooks/useTrainingActions.js.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.d.ts +62 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.js +96 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.js.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingState.d.ts +100 -0
- package/lib/components/screens/training/hooks/useTrainingState.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingState.js +344 -0
- package/lib/components/screens/training/hooks/useTrainingState.js.map +1 -0
- package/lib/components/screens/training/index.d.ts +4 -0
- package/lib/components/screens/training/index.d.ts.map +1 -0
- package/lib/components/screens/training/index.js +16 -0
- package/lib/components/shared/base/AccessibilityProvider.d.ts +51 -0
- package/lib/components/shared/base/AccessibilityProvider.d.ts.map +1 -0
- package/lib/components/shared/base/AccessibilityProvider.js +71 -0
- package/lib/components/shared/base/AccessibilityProvider.js.map +1 -0
- package/lib/components/shared/base/BaseButton.d.ts +42 -0
- package/lib/components/shared/base/BaseButton.d.ts.map +1 -0
- package/lib/components/shared/base/BaseButton.js +214 -0
- package/lib/components/shared/base/BaseButton.js.map +1 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.d.ts +52 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.d.ts.map +1 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.js +130 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.js.map +1 -0
- package/lib/components/shared/base/BasePanel.d.ts +30 -0
- package/lib/components/shared/base/BasePanel.d.ts.map +1 -0
- package/lib/components/shared/base/BasePanel.js +83 -0
- package/lib/components/shared/base/BasePanel.js.map +1 -0
- package/lib/components/shared/base/BaseText.d.ts +40 -0
- package/lib/components/shared/base/BaseText.d.ts.map +1 -0
- package/lib/components/shared/base/BaseText.js +157 -0
- package/lib/components/shared/base/BaseText.js.map +1 -0
- package/lib/components/shared/base/ResponsiveContainer.d.ts +126 -0
- package/lib/components/shared/base/ResponsiveContainer.d.ts.map +1 -0
- package/lib/components/shared/base/index.d.ts +23 -0
- package/lib/components/shared/base/index.d.ts.map +1 -0
- package/lib/components/shared/base/index.js +6 -0
- package/lib/components/shared/base/layoutUtils.d.ts +102 -0
- package/lib/components/shared/base/layoutUtils.d.ts.map +1 -0
- package/lib/components/shared/base/useKoreanTheme.d.ts +206 -0
- package/lib/components/shared/base/useKoreanTheme.d.ts.map +1 -0
- package/lib/components/shared/base/useKoreanTheme.js +169 -0
- package/lib/components/shared/base/useKoreanTheme.js.map +1 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.d.ts +32 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.d.ts.map +1 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.js +69 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.js.map +1 -0
- package/lib/components/shared/effects/ScreenFlash.d.ts +98 -0
- package/lib/components/shared/effects/ScreenFlash.d.ts.map +1 -0
- package/lib/components/shared/mobile/ActionButtons.d.ts +44 -0
- package/lib/components/shared/mobile/ActionButtons.d.ts.map +1 -0
- package/lib/components/shared/mobile/ActionButtons.js +324 -0
- package/lib/components/shared/mobile/ActionButtons.js.map +1 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.d.ts +64 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.d.ts.map +1 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.js +231 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.js.map +1 -0
- package/lib/components/shared/mobile/HapticController.d.ts +253 -0
- package/lib/components/shared/mobile/HapticController.d.ts.map +1 -0
- package/lib/components/shared/mobile/HapticController.js +280 -0
- package/lib/components/shared/mobile/HapticController.js.map +1 -0
- package/lib/components/shared/mobile/MobileControlsPure.d.ts +43 -0
- package/lib/components/shared/mobile/MobileControlsPure.d.ts.map +1 -0
- package/lib/components/shared/mobile/MobileControlsPure.js +294 -0
- package/lib/components/shared/mobile/MobileControlsPure.js.map +1 -0
- package/lib/components/shared/mobile/PerformanceMonitor.d.ts +249 -0
- package/lib/components/shared/mobile/PerformanceMonitor.d.ts.map +1 -0
- package/lib/components/shared/mobile/StanceWheelPure.d.ts +78 -0
- package/lib/components/shared/mobile/StanceWheelPure.d.ts.map +1 -0
- package/lib/components/shared/mobile/StanceWheelPure.js +386 -0
- package/lib/components/shared/mobile/StanceWheelPure.js.map +1 -0
- package/lib/components/shared/mobile/TouchOptimizer.d.ts +154 -0
- package/lib/components/shared/mobile/TouchOptimizer.d.ts.map +1 -0
- package/lib/components/shared/mobile/TouchOptimizer.js +83 -0
- package/lib/components/shared/mobile/TouchOptimizer.js.map +1 -0
- package/lib/components/shared/mobile/VirtualDPad.d.ts +49 -0
- package/lib/components/shared/mobile/VirtualDPad.d.ts.map +1 -0
- package/lib/components/shared/mobile/VirtualDPad.js +289 -0
- package/lib/components/shared/mobile/VirtualDPad.js.map +1 -0
- package/lib/components/shared/mobile/index.d.ts +31 -0
- package/lib/components/shared/mobile/index.d.ts.map +1 -0
- package/lib/components/shared/mobile/index.js +7 -0
- package/lib/components/shared/three/anatomy/BodySurface.d.ts +78 -0
- package/lib/components/shared/three/anatomy/BodySurface.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BodySurface.js +393 -0
- package/lib/components/shared/three/anatomy/BodySurface.js.map +1 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.d.ts +147 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.js +541 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.js.map +1 -0
- package/lib/components/shared/three/anatomy/BoneClothing.d.ts +89 -0
- package/lib/components/shared/three/anatomy/BoneClothing.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BoneClothing.js +345 -0
- package/lib/components/shared/three/anatomy/BoneClothing.js.map +1 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.d.ts +129 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.js +266 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.js.map +1 -0
- package/lib/components/shared/three/anatomy/Face3D.d.ts +40 -0
- package/lib/components/shared/three/anatomy/Face3D.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/Face3D.js +426 -0
- package/lib/components/shared/three/anatomy/Face3D.js.map +1 -0
- package/lib/components/shared/three/anatomy/Foot3D.d.ts +71 -0
- package/lib/components/shared/three/anatomy/Foot3D.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/Foot3D.js +178 -0
- package/lib/components/shared/three/anatomy/Foot3D.js.map +1 -0
- package/lib/components/shared/three/anatomy/Hand3D.d.ts +101 -0
- package/lib/components/shared/three/anatomy/Hand3D.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/Hand3D.js +376 -0
- package/lib/components/shared/three/anatomy/Hand3D.js.map +1 -0
- package/lib/components/shared/three/effects/ActionFeedback.d.ts +78 -0
- package/lib/components/shared/three/effects/ActionFeedback.d.ts.map +1 -0
- package/lib/components/shared/three/effects/ActionFeedback.js +236 -0
- package/lib/components/shared/three/effects/ActionFeedback.js.map +1 -0
- package/lib/components/shared/three/effects/DamageNumbers.d.ts +36 -0
- package/lib/components/shared/three/effects/DamageNumbers.d.ts.map +1 -0
- package/lib/components/shared/three/effects/DamageNumbers.js +148 -0
- package/lib/components/shared/three/effects/DamageNumbers.js.map +1 -0
- package/lib/components/shared/three/effects/ExplosiveBurstEffect3D.d.ts +41 -0
- package/lib/components/shared/three/effects/ExplosiveBurstEffect3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/GrapplingIndicator3D.d.ts +49 -0
- package/lib/components/shared/three/effects/GrapplingIndicator3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/HitEffects3D.d.ts +28 -0
- package/lib/components/shared/three/effects/HitEffects3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/HitEffects3D.js +427 -0
- package/lib/components/shared/three/effects/HitEffects3D.js.map +1 -0
- package/lib/components/shared/three/effects/LimbExposureIndicator3D.d.ts +67 -0
- package/lib/components/shared/three/effects/LimbExposureIndicator3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/NerveDisruptionEffect3D.d.ts +63 -0
- package/lib/components/shared/three/effects/NerveDisruptionEffect3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.d.ts +36 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.d.ts.map +1 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.js +237 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.js.map +1 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.d.ts +52 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.js +128 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.js.map +1 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.d.ts +56 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.d.ts.map +1 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.js +174 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.js.map +1 -0
- package/lib/components/shared/three/effects/ThunderEffect3D.d.ts +39 -0
- package/lib/components/shared/three/effects/ThunderEffect3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.d.ts +48 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.js +249 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.js.map +1 -0
- package/lib/components/shared/three/index.d.ts +30 -0
- package/lib/components/shared/three/index.d.ts.map +1 -0
- package/lib/components/shared/three/index.js +9 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.d.ts +184 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.js +147 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.js.map +1 -0
- package/lib/components/shared/three/indicators/GuardIndicator.d.ts +58 -0
- package/lib/components/shared/three/indicators/GuardIndicator.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/GuardIndicator.js +259 -0
- package/lib/components/shared/three/indicators/GuardIndicator.js.map +1 -0
- package/lib/components/shared/three/indicators/HapticFeedback.d.ts +184 -0
- package/lib/components/shared/three/indicators/HapticFeedback.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/HapticFeedback.js +46 -0
- package/lib/components/shared/three/indicators/HapticFeedback.js.map +1 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.d.ts +53 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.js +222 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.js.map +1 -0
- package/lib/components/shared/three/indicators/TrigramSymbol3D.d.ts +82 -0
- package/lib/components/shared/three/indicators/TrigramSymbol3D.d.ts.map +1 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.d.ts +77 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.d.ts.map +1 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.js +118 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.js.map +1 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.d.ts +44 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.d.ts.map +1 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.js +358 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.js.map +1 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.d.ts +107 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.js +197 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.js.map +1 -0
- package/lib/components/shared/three/optimization/InstancedGeometry.d.ts +189 -0
- package/lib/components/shared/three/optimization/InstancedGeometry.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/InstancedGeometry.js +3 -0
- package/lib/components/shared/three/optimization/LODSystem.d.ts +126 -0
- package/lib/components/shared/three/optimization/LODSystem.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/LODSystem.js +3 -0
- package/lib/components/shared/three/optimization/index.d.ts +14 -0
- package/lib/components/shared/three/optimization/index.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/index.js +3 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.d.ts +31 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.js +84 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.js.map +1 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.d.ts +76 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.js +124 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.js.map +1 -0
- package/lib/components/shared/three/scene/CombatArena3D.d.ts +38 -0
- package/lib/components/shared/three/scene/CombatArena3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/CombatArena3D.js +256 -0
- package/lib/components/shared/three/scene/CombatArena3D.js.map +1 -0
- package/lib/components/shared/three/scene/DebugCollision.d.ts +64 -0
- package/lib/components/shared/three/scene/DebugCollision.d.ts.map +1 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.d.ts +29 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.js +122 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.js.map +1 -0
- package/lib/components/shared/three/ui/ArchetypeCard.d.ts +38 -0
- package/lib/components/shared/three/ui/ArchetypeCard.d.ts.map +1 -0
- package/lib/components/shared/three/ui/ArchetypeCard.js +213 -0
- package/lib/components/shared/three/ui/ArchetypeCard.js.map +1 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.d.ts +45 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.d.ts.map +1 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.js +206 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.js.map +1 -0
- package/lib/components/shared/three/ui/BreathingIndicator.d.ts +25 -0
- package/lib/components/shared/three/ui/BreathingIndicator.d.ts.map +1 -0
- package/lib/components/shared/three/ui/BreathingIndicator2.js +104 -0
- package/lib/components/shared/three/ui/BreathingIndicator2.js.map +1 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.d.ts +43 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.js +135 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.js.map +1 -0
- package/lib/components/shared/three/ui/ComboCounter.d.ts +42 -0
- package/lib/components/shared/three/ui/ComboCounter.d.ts.map +1 -0
- package/lib/components/shared/three/ui/ComboCounter.js +222 -0
- package/lib/components/shared/three/ui/ComboCounter.js.map +1 -0
- package/lib/components/shared/three/ui/HealthBar.d.ts +37 -0
- package/lib/components/shared/three/ui/HealthBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/HealthBar.js +112 -0
- package/lib/components/shared/three/ui/HealthBar.js.map +1 -0
- package/lib/components/shared/three/ui/KoreanButton.d.ts +37 -0
- package/lib/components/shared/three/ui/KoreanButton.d.ts.map +1 -0
- package/lib/components/shared/three/ui/KoreanButton.js +33 -0
- package/lib/components/shared/three/ui/KoreanButton.js.map +1 -0
- package/lib/components/shared/three/ui/KoreanPanel.d.ts +32 -0
- package/lib/components/shared/three/ui/KoreanPanel.d.ts.map +1 -0
- package/lib/components/shared/three/ui/KoreanPanel.js +29 -0
- package/lib/components/shared/three/ui/KoreanPanel.js.map +1 -0
- package/lib/components/shared/three/ui/KoreanText.d.ts +35 -0
- package/lib/components/shared/three/ui/KoreanText.d.ts.map +1 -0
- package/lib/components/shared/three/ui/KoreanText.js +32 -0
- package/lib/components/shared/three/ui/KoreanText.js.map +1 -0
- package/lib/components/shared/three/ui/MenuList.d.ts +47 -0
- package/lib/components/shared/three/ui/MenuList.d.ts.map +1 -0
- package/lib/components/shared/three/ui/MenuList.js +123 -0
- package/lib/components/shared/three/ui/MenuList.js.map +1 -0
- package/lib/components/shared/three/ui/PlayerHUD.d.ts +34 -0
- package/lib/components/shared/three/ui/PlayerHUD.d.ts.map +1 -0
- package/lib/components/shared/three/ui/PlayerHUD.js +231 -0
- package/lib/components/shared/three/ui/PlayerHUD.js.map +1 -0
- package/lib/components/shared/three/ui/ProgressBar.d.ts +48 -0
- package/lib/components/shared/three/ui/ProgressBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/ProgressBar.js +173 -0
- package/lib/components/shared/three/ui/ProgressBar.js.map +1 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.d.ts +62 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.d.ts.map +1 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.js +185 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.js.map +1 -0
- package/lib/components/shared/three/ui/StaminaBar.d.ts +37 -0
- package/lib/components/shared/three/ui/StaminaBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/StaminaBar.js +103 -0
- package/lib/components/shared/three/ui/StaminaBar.js.map +1 -0
- package/lib/components/shared/three/ui/TechniqueBar.d.ts +52 -0
- package/lib/components/shared/three/ui/TechniqueBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/TechniqueBar.js +128 -0
- package/lib/components/shared/three/ui/TechniqueBar.js.map +1 -0
- package/lib/components/shared/three/ui/TechniqueBarContainer.d.ts +49 -0
- package/lib/components/shared/three/ui/TechniqueBarContainer.d.ts.map +1 -0
- package/lib/components/shared/three/ui/TechniqueCard.d.ts +64 -0
- package/lib/components/shared/three/ui/TechniqueCard.d.ts.map +1 -0
- package/lib/components/shared/three/ui/TechniqueCard.js +333 -0
- package/lib/components/shared/three/ui/TechniqueCard.js.map +1 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.d.ts +76 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.d.ts.map +1 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.js +551 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.js.map +1 -0
- package/lib/components/shared/three/ui/VulnerabilityWindowHUD.d.ts +63 -0
- package/lib/components/shared/three/ui/VulnerabilityWindowHUD.d.ts.map +1 -0
- package/lib/components/shared/ui/BackButton.d.ts +82 -0
- package/lib/components/shared/ui/BackButton.d.ts.map +1 -0
- package/lib/components/shared/ui/BackButton.js +67 -0
- package/lib/components/shared/ui/BackButton.js.map +1 -0
- package/lib/components/shared/ui/BaseHUDContainer.d.ts +71 -0
- package/lib/components/shared/ui/BaseHUDContainer.d.ts.map +1 -0
- package/lib/components/shared/ui/BaseHUDContainer.js +126 -0
- package/lib/components/shared/ui/BaseHUDContainer.js.map +1 -0
- package/lib/components/shared/ui/CombatTimer.d.ts +60 -0
- package/lib/components/shared/ui/CombatTimer.d.ts.map +1 -0
- package/lib/components/shared/ui/CombatTimer.js +145 -0
- package/lib/components/shared/ui/CombatTimer.js.map +1 -0
- package/lib/components/shared/ui/ErrorBoundary.d.ts +44 -0
- package/lib/components/shared/ui/ErrorBoundary.d.ts.map +1 -0
- package/lib/components/shared/ui/ErrorModal.d.ts +21 -0
- package/lib/components/shared/ui/ErrorModal.d.ts.map +1 -0
- package/lib/components/shared/ui/ErrorModal.js +133 -0
- package/lib/components/shared/ui/ErrorModal.js.map +1 -0
- package/lib/components/shared/ui/HUDSection.d.ts +65 -0
- package/lib/components/shared/ui/HUDSection.d.ts.map +1 -0
- package/lib/components/shared/ui/LoadingState.d.ts +50 -0
- package/lib/components/shared/ui/LoadingState.d.ts.map +1 -0
- package/lib/components/shared/ui/LoadingState.js +92 -0
- package/lib/components/shared/ui/LoadingState.js.map +1 -0
- package/lib/components/shared/ui/MobileHUDLayout.d.ts +70 -0
- package/lib/components/shared/ui/MobileHUDLayout.d.ts.map +1 -0
- package/lib/components/shared/ui/ResponsiveContainer.d.ts +69 -0
- package/lib/components/shared/ui/ResponsiveContainer.d.ts.map +1 -0
- package/lib/components/shared/ui/SplashScreen.d.ts +13 -0
- package/lib/components/shared/ui/SplashScreen.d.ts.map +1 -0
- package/lib/components/shared/ui/SplashScreen.js +204 -0
- package/lib/components/shared/ui/SplashScreen.js.map +1 -0
- package/lib/components/shared/ui/StyledHUDPanel.d.ts +56 -0
- package/lib/components/shared/ui/StyledHUDPanel.d.ts.map +1 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.d.ts +79 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.d.ts.map +1 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.js +550 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.js.map +1 -0
- package/lib/components/shared/ui/VolumeControl.d.ts +20 -0
- package/lib/components/shared/ui/VolumeControl.d.ts.map +1 -0
- package/lib/components/shared/ui/VolumeControl.js +292 -0
- package/lib/components/shared/ui/VolumeControl.js.map +1 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.d.ts +29 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.d.ts.map +1 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.js +149 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.js.map +1 -0
- package/lib/components/test/Hello3D.d.ts +36 -0
- package/lib/components/test/Hello3D.d.ts.map +1 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.d.ts +63 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.d.ts.map +1 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.js +179 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.js.map +1 -0
- package/lib/components/ui/combat/ComboCounter.d.ts +85 -0
- package/lib/components/ui/combat/ComboCounter.d.ts.map +1 -0
- package/lib/components/ui/combat/PressureMeter.d.ts +60 -0
- package/lib/components/ui/combat/PressureMeter.d.ts.map +1 -0
- package/lib/components/ui/combat/index.d.ts +8 -0
- package/lib/components/ui/combat/index.d.ts.map +1 -0
- package/lib/constants/bodyDimensions.d.ts +241 -0
- package/lib/constants/bodyDimensions.d.ts.map +1 -0
- package/lib/constants/bodyDimensions.js +213 -0
- package/lib/constants/bodyDimensions.js.map +1 -0
- package/lib/constants/bodyRenderingConstants.d.ts +295 -0
- package/lib/constants/bodyRenderingConstants.d.ts.map +1 -0
- package/lib/constants/bodyRenderingConstants.js +128 -0
- package/lib/constants/bodyRenderingConstants.js.map +1 -0
- package/lib/data/archetypeClothing.d.ts +40 -0
- package/lib/data/archetypeClothing.d.ts.map +1 -0
- package/lib/data/archetypeClothing.js +584 -0
- package/lib/data/archetypeClothing.js.map +1 -0
- package/lib/data/archetypePhysicalAttributes.d.ts +279 -0
- package/lib/data/archetypePhysicalAttributes.d.ts.map +1 -0
- package/lib/data/archetypePhysicalAttributes.js +227 -0
- package/lib/data/archetypePhysicalAttributes.js.map +1 -0
- package/lib/data/techniqueMappings.d.ts +64 -0
- package/lib/data/techniqueMappings.d.ts.map +1 -0
- package/lib/data/techniqueMappings.js +56 -0
- package/lib/data/techniqueMappings.js.map +1 -0
- package/lib/data/techniques.d.ts +84 -0
- package/lib/data/techniques.d.ts.map +1 -0
- package/lib/data/techniques.js +739 -0
- package/lib/data/techniques.js.map +1 -0
- package/lib/hooks/useActionFeedback.d.ts +114 -0
- package/lib/hooks/useActionFeedback.d.ts.map +1 -0
- package/lib/hooks/useActionFeedback.js +158 -0
- package/lib/hooks/useActionFeedback.js.map +1 -0
- package/lib/hooks/useBalanceAnimations.d.ts +62 -0
- package/lib/hooks/useBalanceAnimations.d.ts.map +1 -0
- package/lib/hooks/useBalanceAnimations.js +133 -0
- package/lib/hooks/useBalanceAnimations.js.map +1 -0
- package/lib/hooks/useCombatTimer.d.ts +77 -0
- package/lib/hooks/useCombatTimer.d.ts.map +1 -0
- package/lib/hooks/useCombatTimer.js +139 -0
- package/lib/hooks/useCombatTimer.js.map +1 -0
- package/lib/hooks/useDebounce.d.ts +30 -0
- package/lib/hooks/useDebounce.d.ts.map +1 -0
- package/lib/hooks/useHUDLayout.d.ts +67 -0
- package/lib/hooks/useHUDLayout.d.ts.map +1 -0
- package/lib/hooks/useHUDLayout.js +92 -0
- package/lib/hooks/useHUDLayout.js.map +1 -0
- package/lib/hooks/useHandPoseTransitions.d.ts +65 -0
- package/lib/hooks/useHandPoseTransitions.d.ts.map +1 -0
- package/lib/hooks/useHandPoseTransitions.js +127 -0
- package/lib/hooks/useHandPoseTransitions.js.map +1 -0
- package/lib/hooks/useKeyboardControls.d.ts +73 -0
- package/lib/hooks/useKeyboardControls.d.ts.map +1 -0
- package/lib/hooks/useKeyboardControls.js +311 -0
- package/lib/hooks/useKeyboardControls.js.map +1 -0
- package/lib/hooks/useMatchCountdown.d.ts +87 -0
- package/lib/hooks/useMatchCountdown.d.ts.map +1 -0
- package/lib/hooks/useMatchCountdown.js +162 -0
- package/lib/hooks/useMatchCountdown.js.map +1 -0
- package/lib/hooks/useMuscleActivation.d.ts +76 -0
- package/lib/hooks/useMuscleActivation.d.ts.map +1 -0
- package/lib/hooks/useMuscleActivation.js +99 -0
- package/lib/hooks/useMuscleActivation.js.map +1 -0
- package/lib/hooks/usePauseMenu.d.ts +32 -0
- package/lib/hooks/usePauseMenu.d.ts.map +1 -0
- package/lib/hooks/usePlayerAnimation.d.ts +188 -0
- package/lib/hooks/usePlayerAnimation.d.ts.map +1 -0
- package/lib/hooks/usePlayerAnimation.js +145 -0
- package/lib/hooks/usePlayerAnimation.js.map +1 -0
- package/lib/hooks/useResponsiveLayout.d.ts +184 -0
- package/lib/hooks/useResponsiveLayout.d.ts.map +1 -0
- package/lib/hooks/useRoundTransition.d.ts +87 -0
- package/lib/hooks/useRoundTransition.d.ts.map +1 -0
- package/lib/hooks/useRoundTransition.js +158 -0
- package/lib/hooks/useRoundTransition.js.map +1 -0
- package/lib/hooks/useSkeletalAnimation.d.ts +88 -0
- package/lib/hooks/useSkeletalAnimation.d.ts.map +1 -0
- package/lib/hooks/useSkeletalAnimation.js +176 -0
- package/lib/hooks/useSkeletalAnimation.js.map +1 -0
- package/lib/hooks/useTechniqueSelection.d.ts +73 -0
- package/lib/hooks/useTechniqueSelection.d.ts.map +1 -0
- package/lib/hooks/useTechniqueSelection.js +190 -0
- package/lib/hooks/useTechniqueSelection.js.map +1 -0
- package/lib/hooks/useThrottle.d.ts +30 -0
- package/lib/hooks/useThrottle.d.ts.map +1 -0
- package/lib/hooks/useThrottle.js +61 -0
- package/lib/hooks/useThrottle.js.map +1 -0
- package/lib/hooks/useTouchControls.d.ts +107 -0
- package/lib/hooks/useTouchControls.d.ts.map +1 -0
- package/lib/hooks/useTouchControls.js +260 -0
- package/lib/hooks/useTouchControls.js.map +1 -0
- package/lib/hooks/useWebGLContextLossHandler.d.ts +77 -0
- package/lib/hooks/useWebGLContextLossHandler.d.ts.map +1 -0
- package/lib/hooks/useWebGLContextLossHandler.js +119 -0
- package/lib/hooks/useWebGLContextLossHandler.js.map +1 -0
- package/lib/hooks/useWindowSize.d.ts +60 -0
- package/lib/hooks/useWindowSize.d.ts.map +1 -0
- package/lib/hooks/useWindowSize.js +62 -0
- package/lib/hooks/useWindowSize.js.map +1 -0
- package/lib/index.d.ts +21 -0
- package/lib/index.d.ts.map +1 -0
- package/lib/index.js +114 -0
- package/lib/systems/CombatSystem.d.ts +348 -0
- package/lib/systems/CombatSystem.d.ts.map +1 -0
- package/lib/systems/CombatSystem.js +877 -0
- package/lib/systems/CombatSystem.js.map +1 -0
- package/lib/systems/EffectCalculator.d.ts +176 -0
- package/lib/systems/EffectCalculator.d.ts.map +1 -0
- package/lib/systems/EffectCalculator.js +251 -0
- package/lib/systems/EffectCalculator.js.map +1 -0
- package/lib/systems/LayoutSystem.d.ts +250 -0
- package/lib/systems/LayoutSystem.d.ts.map +1 -0
- package/lib/systems/LayoutSystem.js +337 -0
- package/lib/systems/LayoutSystem.js.map +1 -0
- package/lib/systems/PlayerEffectManager.d.ts +210 -0
- package/lib/systems/PlayerEffectManager.d.ts.map +1 -0
- package/lib/systems/PlayerEffectManager.js +178 -0
- package/lib/systems/PlayerEffectManager.js.map +1 -0
- package/lib/systems/ResponsiveScaling.d.ts +298 -0
- package/lib/systems/ResponsiveScaling.d.ts.map +1 -0
- package/lib/systems/ResponsiveScaling.js +376 -0
- package/lib/systems/ResponsiveScaling.js.map +1 -0
- package/lib/systems/TrigramSystem.d.ts +388 -0
- package/lib/systems/TrigramSystem.d.ts.map +1 -0
- package/lib/systems/TrigramSystem.js +512 -0
- package/lib/systems/TrigramSystem.js.map +1 -0
- package/lib/systems/VitalPointSystem.d.ts +330 -0
- package/lib/systems/VitalPointSystem.d.ts.map +1 -0
- package/lib/systems/VitalPointSystem.js +455 -0
- package/lib/systems/VitalPointSystem.js.map +1 -0
- package/lib/systems/ai/AIPersonality.d.ts +133 -0
- package/lib/systems/ai/AIPersonality.d.ts.map +1 -0
- package/lib/systems/ai/AIPersonality.js +245 -0
- package/lib/systems/ai/AIPersonality.js.map +1 -0
- package/lib/systems/ai/AdaptiveDifficulty.d.ts +159 -0
- package/lib/systems/ai/AdaptiveDifficulty.d.ts.map +1 -0
- package/lib/systems/ai/AdaptiveDifficulty.js +297 -0
- package/lib/systems/ai/AdaptiveDifficulty.js.map +1 -0
- package/lib/systems/ai/ArchetypeEnforcer.d.ts +132 -0
- package/lib/systems/ai/ArchetypeEnforcer.d.ts.map +1 -0
- package/lib/systems/ai/ArchetypeEnforcer.js +279 -0
- package/lib/systems/ai/ArchetypeEnforcer.js.map +1 -0
- package/lib/systems/ai/ComboSystem.d.ts +136 -0
- package/lib/systems/ai/ComboSystem.d.ts.map +1 -0
- package/lib/systems/ai/ComboSystem.js +384 -0
- package/lib/systems/ai/ComboSystem.js.map +1 -0
- package/lib/systems/ai/DecisionTree.d.ts +563 -0
- package/lib/systems/ai/DecisionTree.d.ts.map +1 -0
- package/lib/systems/ai/DecisionTree.js +1516 -0
- package/lib/systems/ai/DecisionTree.js.map +1 -0
- package/lib/systems/ai/TrainingAI.d.ts +132 -0
- package/lib/systems/ai/TrainingAI.d.ts.map +1 -0
- package/lib/systems/ai/TrainingAI.js +265 -0
- package/lib/systems/ai/TrainingAI.js.map +1 -0
- package/lib/systems/ai/__tests__/AI-Performance.bench.d.ts +19 -0
- package/lib/systems/ai/__tests__/AI-Performance.bench.d.ts.map +1 -0
- package/lib/systems/ai/index.d.ts +12 -0
- package/lib/systems/ai/index.d.ts.map +1 -0
- package/lib/systems/ai/index.js +7 -0
- package/lib/systems/ai/types.d.ts +111 -0
- package/lib/systems/ai/types.d.ts.map +1 -0
- package/lib/systems/ai/types.js +24 -0
- package/lib/systems/ai/types.js.map +1 -0
- package/lib/systems/animation/AnimationCategory.d.ts +64 -0
- package/lib/systems/animation/AnimationCategory.d.ts.map +1 -0
- package/lib/systems/animation/builders/AnimationBuilder.d.ts +288 -0
- package/lib/systems/animation/builders/AnimationBuilder.d.ts.map +1 -0
- package/lib/systems/animation/builders/AnimationBuilder.js +261 -0
- package/lib/systems/animation/builders/AnimationBuilder.js.map +1 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.d.ts +280 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.d.ts.map +1 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.js +234 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.js.map +1 -0
- package/lib/systems/animation/builders/HandPoseApplicator.d.ts +56 -0
- package/lib/systems/animation/builders/HandPoseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/HandPoseApplicator.js +130 -0
- package/lib/systems/animation/builders/HandPoseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/HandPoses.d.ts +186 -0
- package/lib/systems/animation/builders/HandPoses.d.ts.map +1 -0
- package/lib/systems/animation/builders/HandPoses.js +509 -0
- package/lib/systems/animation/builders/HandPoses.js.map +1 -0
- package/lib/systems/animation/builders/KeyframeConfig.d.ts +207 -0
- package/lib/systems/animation/builders/KeyframeConfig.d.ts.map +1 -0
- package/lib/systems/animation/builders/KeyframeConfig.js +264 -0
- package/lib/systems/animation/builders/KeyframeConfig.js.map +1 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.d.ts +491 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.d.ts.map +1 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.js +252 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.js.map +1 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.d.ts +119 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.js +119 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.d.ts +208 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.d.ts.map +1 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.js +267 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.js.map +1 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts +1310 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts.map +1 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js +2857 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js.map +1 -0
- package/lib/systems/animation/builders/MartialArtsConstants.d.ts +1034 -0
- package/lib/systems/animation/builders/MartialArtsConstants.d.ts.map +1 -0
- package/lib/systems/animation/builders/MartialArtsConstants.js +1644 -0
- package/lib/systems/animation/builders/MartialArtsConstants.js.map +1 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.d.ts +54 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.js +54 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.d.ts +73 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.js +68 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/SkeletonRig.d.ts +321 -0
- package/lib/systems/animation/builders/SkeletonRig.d.ts.map +1 -0
- package/lib/systems/animation/builders/SkeletonRig.js +330 -0
- package/lib/systems/animation/builders/SkeletonRig.js.map +1 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.d.ts +99 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.js +185 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.js.map +1 -0
- package/lib/systems/animation/builders/index.d.ts +23 -0
- package/lib/systems/animation/builders/index.d.ts.map +1 -0
- package/lib/systems/animation/builders/index.js +13 -0
- package/lib/systems/animation/catalogs/AttackAnimations.d.ts +523 -0
- package/lib/systems/animation/catalogs/AttackAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/AttackAnimations.js +537 -0
- package/lib/systems/animation/catalogs/AttackAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/BasicAnimations.d.ts +84 -0
- package/lib/systems/animation/catalogs/BasicAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/BasicAnimations.js +92 -0
- package/lib/systems/animation/catalogs/BasicAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/ComboAnimations.d.ts +370 -0
- package/lib/systems/animation/catalogs/ComboAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/ComboAnimations.js +400 -0
- package/lib/systems/animation/catalogs/ComboAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.d.ts +301 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.js +322 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.d.ts +134 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.js +142 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.d.ts +437 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.js +452 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.d.ts +146 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.js +100 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.d.ts +81 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.js +94 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.d.ts +268 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.js +196 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.d.ts +64 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.js +68 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.d.ts +111 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.js +9 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.d.ts +82 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.js +55 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.d.ts +122 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.js +135 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.d.ts +78 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.js +83 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.d.ts +323 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.js +341 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.d.ts +84 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.js +6 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.js.map +1 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.d.ts +134 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.js +9 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.d.ts +265 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.js +13 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.d.ts +452 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.js +475 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.d.ts +98 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.js +111 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.d.ts +80 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.js +89 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/KickAnimations.d.ts +916 -0
- package/lib/systems/animation/catalogs/KickAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/KickAnimations.js +929 -0
- package/lib/systems/animation/catalogs/KickAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.d.ts +140 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.js +122 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.d.ts +104 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.js +90 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/MovementAnimations.d.ts +344 -0
- package/lib/systems/animation/catalogs/MovementAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/MovementAnimations.js +371 -0
- package/lib/systems/animation/catalogs/MovementAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/PunchAnimations.d.ts +496 -0
- package/lib/systems/animation/catalogs/PunchAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/PunchAnimations.js +498 -0
- package/lib/systems/animation/catalogs/PunchAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.d.ts +184 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.js +465 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.d.ts +149 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.js +131 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.d.ts +90 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.js +95 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.d.ts +178 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.js +188 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceAnimations.d.ts +687 -0
- package/lib/systems/animation/catalogs/StanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceAnimations.js +840 -0
- package/lib/systems/animation/catalogs/StanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.d.ts +483 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.js +2369 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.d.ts +327 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.js +655 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.d.ts +255 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.js +446 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.d.ts +207 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.js +309 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StepAnimations.d.ts +274 -0
- package/lib/systems/animation/catalogs/StepAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StepAnimations.js +73 -0
- package/lib/systems/animation/catalogs/StepAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.d.ts +100 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.js +99 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.d.ts +170 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.js +141 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.d.ts +120 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.js +139 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/index.d.ts +43 -0
- package/lib/systems/animation/catalogs/index.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/index.js +36 -0
- package/lib/systems/animation/constants/AnatomicalLimits.d.ts +234 -0
- package/lib/systems/animation/constants/AnatomicalLimits.d.ts.map +1 -0
- package/lib/systems/animation/constants/AnatomicalLimits.js +61 -0
- package/lib/systems/animation/constants/AnatomicalLimits.js.map +1 -0
- package/lib/systems/animation/constants/index.d.ts +13 -0
- package/lib/systems/animation/constants/index.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationHitTiming.d.ts +184 -0
- package/lib/systems/animation/core/AnimationHitTiming.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationHitTiming.js +766 -0
- package/lib/systems/animation/core/AnimationHitTiming.js.map +1 -0
- package/lib/systems/animation/core/AnimationOptimizations.d.ts +221 -0
- package/lib/systems/animation/core/AnimationOptimizations.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationOptimizations.js +322 -0
- package/lib/systems/animation/core/AnimationOptimizations.js.map +1 -0
- package/lib/systems/animation/core/AnimationPriority.d.ts +391 -0
- package/lib/systems/animation/core/AnimationPriority.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationPriority.js +349 -0
- package/lib/systems/animation/core/AnimationPriority.js.map +1 -0
- package/lib/systems/animation/core/AnimationRegistry.d.ts +220 -0
- package/lib/systems/animation/core/AnimationRegistry.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationRegistry.js +416 -0
- package/lib/systems/animation/core/AnimationRegistry.js.map +1 -0
- package/lib/systems/animation/core/AnimationStateMachine.d.ts +701 -0
- package/lib/systems/animation/core/AnimationStateMachine.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationStateMachine.js +1458 -0
- package/lib/systems/animation/core/AnimationStateMachine.js.map +1 -0
- package/lib/systems/animation/core/AnimationTransitions.d.ts +275 -0
- package/lib/systems/animation/core/AnimationTransitions.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationTransitions.js +920 -0
- package/lib/systems/animation/core/AnimationTransitions.js.map +1 -0
- package/lib/systems/animation/core/LateralityTransform.d.ts +120 -0
- package/lib/systems/animation/core/LateralityTransform.d.ts.map +1 -0
- package/lib/systems/animation/core/LateralityTransform.js +204 -0
- package/lib/systems/animation/core/LateralityTransform.js.map +1 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.d.ts +171 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.d.ts.map +1 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.js +122 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.js.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.d.ts +303 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.d.ts.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.js +770 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.js.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.d.ts +74 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.d.ts.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.js +1313 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.js.map +1 -0
- package/lib/systems/animation/core/TrigramAnimationMapping.d.ts +286 -0
- package/lib/systems/animation/core/TrigramAnimationMapping.d.ts.map +1 -0
- package/lib/systems/animation/core/TrigramAnimationMapping.js +6 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.d.ts +186 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.d.ts.map +1 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.js +8 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.js.map +1 -0
- package/lib/systems/animation/core/index.d.ts +23 -0
- package/lib/systems/animation/core/index.d.ts.map +1 -0
- package/lib/systems/animation/core/index.js +16 -0
- package/lib/systems/animation/core/types.d.ts +1360 -0
- package/lib/systems/animation/core/types.d.ts.map +1 -0
- package/lib/systems/animation/core/types.js +539 -0
- package/lib/systems/animation/core/types.js.map +1 -0
- package/lib/systems/animation/index.d.ts +16 -0
- package/lib/systems/animation/index.d.ts.map +1 -0
- package/lib/systems/animation/index.js +63 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.d.ts +614 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.d.ts.map +1 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.js +95 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.js.map +1 -0
- package/lib/systems/animation/systems/BodyFacingSystem.d.ts +331 -0
- package/lib/systems/animation/systems/BodyFacingSystem.d.ts.map +1 -0
- package/lib/systems/animation/systems/BodyFacingSystem.js +327 -0
- package/lib/systems/animation/systems/BodyFacingSystem.js.map +1 -0
- package/lib/systems/animation/systems/FacialExpressions.d.ts +167 -0
- package/lib/systems/animation/systems/FacialExpressions.d.ts.map +1 -0
- package/lib/systems/animation/systems/FacialExpressions.js +76 -0
- package/lib/systems/animation/systems/FacialExpressions.js.map +1 -0
- package/lib/systems/animation/systems/FallAnimations.d.ts +174 -0
- package/lib/systems/animation/systems/FallAnimations.d.ts.map +1 -0
- package/lib/systems/animation/systems/FallAnimations.js +104 -0
- package/lib/systems/animation/systems/FallAnimations.js.map +1 -0
- package/lib/systems/animation/systems/HeadMovements.d.ts +152 -0
- package/lib/systems/animation/systems/HeadMovements.d.ts.map +1 -0
- package/lib/systems/animation/systems/HeadMovements.js +2 -0
- package/lib/systems/animation/systems/MuscleActivation.d.ts +163 -0
- package/lib/systems/animation/systems/MuscleActivation.d.ts.map +1 -0
- package/lib/systems/animation/systems/MuscleActivation.js +427 -0
- package/lib/systems/animation/systems/MuscleActivation.js.map +1 -0
- package/lib/systems/animation/systems/RecoveryVisualization.d.ts +142 -0
- package/lib/systems/animation/systems/RecoveryVisualization.d.ts.map +1 -0
- package/lib/systems/animation/systems/RecoveryVisualization.js +1 -0
- package/lib/systems/animation/systems/index.d.ts +17 -0
- package/lib/systems/animation/systems/index.d.ts.map +1 -0
- package/lib/systems/animation/systems/index.js +7 -0
- package/lib/systems/animation/utils/AnimationMirror.d.ts +157 -0
- package/lib/systems/animation/utils/AnimationMirror.d.ts.map +1 -0
- package/lib/systems/animation/utils/AnimationMirror.js +30 -0
- package/lib/systems/animation/utils/AnimationMirror.js.map +1 -0
- package/lib/systems/audio/BoneImpactAudioSystem.d.ts +182 -0
- package/lib/systems/audio/BoneImpactAudioSystem.d.ts.map +1 -0
- package/lib/systems/audio/index.d.ts +7 -0
- package/lib/systems/audio/index.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.d.ts +149 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.js +38 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.js.map +1 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.d.ts +233 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.js +476 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.js.map +1 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.d.ts +116 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.js +122 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.js.map +1 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.d.ts +191 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.d.ts.map +1 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.js +169 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.js.map +1 -0
- package/lib/systems/bodypart/InjuryIntegration.d.ts +39 -0
- package/lib/systems/bodypart/InjuryIntegration.d.ts.map +1 -0
- package/lib/systems/bodypart/InjuryTracker.d.ts +256 -0
- package/lib/systems/bodypart/InjuryTracker.d.ts.map +1 -0
- package/lib/systems/bodypart/InjuryTracker.js +240 -0
- package/lib/systems/bodypart/InjuryTracker.js.map +1 -0
- package/lib/systems/bodypart/MovementPenaltySystem.d.ts +191 -0
- package/lib/systems/bodypart/MovementPenaltySystem.d.ts.map +1 -0
- package/lib/systems/bodypart/MovementPenaltySystem.js +255 -0
- package/lib/systems/bodypart/MovementPenaltySystem.js.map +1 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.d.ts +137 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.d.ts.map +1 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.js +175 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.js.map +1 -0
- package/lib/systems/bodypart/index.d.ts +22 -0
- package/lib/systems/bodypart/index.d.ts.map +1 -0
- package/lib/systems/bodypart/index.js +8 -0
- package/lib/systems/bodypart/types.d.ts +453 -0
- package/lib/systems/bodypart/types.d.ts.map +1 -0
- package/lib/systems/bodypart/types.js +157 -0
- package/lib/systems/bodypart/types.js.map +1 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.d.ts +289 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.d.ts.map +1 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.js +388 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.js.map +1 -0
- package/lib/systems/breathing/feedback.d.ts +131 -0
- package/lib/systems/breathing/feedback.d.ts.map +1 -0
- package/lib/systems/breathing/feedback.js +80 -0
- package/lib/systems/breathing/feedback.js.map +1 -0
- package/lib/systems/breathing/index.d.ts +12 -0
- package/lib/systems/breathing/index.d.ts.map +1 -0
- package/lib/systems/breathing/index.js +3 -0
- package/lib/systems/breathing/integration.d.ts +140 -0
- package/lib/systems/breathing/integration.d.ts.map +1 -0
- package/lib/systems/breathing/integration.js +194 -0
- package/lib/systems/breathing/integration.js.map +1 -0
- package/lib/systems/combat/AICounterAttackIntegration.d.ts +223 -0
- package/lib/systems/combat/AICounterAttackIntegration.d.ts.map +1 -0
- package/lib/systems/combat/BalanceSystem.d.ts +667 -0
- package/lib/systems/combat/BalanceSystem.d.ts.map +1 -0
- package/lib/systems/combat/BalanceSystem.js +811 -0
- package/lib/systems/combat/BalanceSystem.js.map +1 -0
- package/lib/systems/combat/BreakingStatusEffects.d.ts +96 -0
- package/lib/systems/combat/BreakingStatusEffects.d.ts.map +1 -0
- package/lib/systems/combat/BreakingStatusEffects.js +60 -0
- package/lib/systems/combat/BreakingStatusEffects.js.map +1 -0
- package/lib/systems/combat/CombatStateSystem.d.ts +264 -0
- package/lib/systems/combat/CombatStateSystem.d.ts.map +1 -0
- package/lib/systems/combat/CombatStateSystem.js +353 -0
- package/lib/systems/combat/CombatStateSystem.js.map +1 -0
- package/lib/systems/combat/ConsciousnessSystem.d.ts +402 -0
- package/lib/systems/combat/ConsciousnessSystem.d.ts.map +1 -0
- package/lib/systems/combat/ConsciousnessSystem.js +529 -0
- package/lib/systems/combat/ConsciousnessSystem.js.map +1 -0
- package/lib/systems/combat/FallIntegration.d.ts +82 -0
- package/lib/systems/combat/FallIntegration.d.ts.map +1 -0
- package/lib/systems/combat/FallIntegration.js +100 -0
- package/lib/systems/combat/FallIntegration.js.map +1 -0
- package/lib/systems/combat/GrappleSystem.d.ts +264 -0
- package/lib/systems/combat/GrappleSystem.d.ts.map +1 -0
- package/lib/systems/combat/GrappleSystem.js +393 -0
- package/lib/systems/combat/GrappleSystem.js.map +1 -0
- package/lib/systems/combat/LimbExposureSystem.d.ts +150 -0
- package/lib/systems/combat/LimbExposureSystem.d.ts.map +1 -0
- package/lib/systems/combat/LimbExposureSystem.js +308 -0
- package/lib/systems/combat/LimbExposureSystem.js.map +1 -0
- package/lib/systems/combat/PainResponseSystem.d.ts +299 -0
- package/lib/systems/combat/PainResponseSystem.d.ts.map +1 -0
- package/lib/systems/combat/PainResponseSystem.js +401 -0
- package/lib/systems/combat/PainResponseSystem.js.map +1 -0
- package/lib/systems/combat/SlowMotionController.d.ts +123 -0
- package/lib/systems/combat/SlowMotionController.d.ts.map +1 -0
- package/lib/systems/combat/TrainingCombatSystem.d.ts +89 -0
- package/lib/systems/combat/TrainingCombatSystem.d.ts.map +1 -0
- package/lib/systems/combat/TrainingCombatSystem.js +224 -0
- package/lib/systems/combat/TrainingCombatSystem.js.map +1 -0
- package/lib/systems/combat/index.d.ts +16 -0
- package/lib/systems/combat/index.d.ts.map +1 -0
- package/lib/systems/combat/index.js +10 -0
- package/lib/systems/combat/painConsciousnessUtils.d.ts +147 -0
- package/lib/systems/combat/painConsciousnessUtils.d.ts.map +1 -0
- package/lib/systems/combat/painConsciousnessUtils.js +185 -0
- package/lib/systems/combat/painConsciousnessUtils.js.map +1 -0
- package/lib/systems/combat/typeGuards.d.ts +25 -0
- package/lib/systems/combat/typeGuards.d.ts.map +1 -0
- package/lib/systems/combat/typeGuards.js +39 -0
- package/lib/systems/combat/typeGuards.js.map +1 -0
- package/lib/systems/combat/types.d.ts +197 -0
- package/lib/systems/combat/types.d.ts.map +1 -0
- package/lib/systems/effects.d.ts +40 -0
- package/lib/systems/effects.d.ts.map +1 -0
- package/lib/systems/effects.js +44 -0
- package/lib/systems/effects.js.map +1 -0
- package/lib/systems/game.d.ts +77 -0
- package/lib/systems/game.d.ts.map +1 -0
- package/lib/systems/game.js +20 -0
- package/lib/systems/game.js.map +1 -0
- package/lib/systems/index.d.ts +24 -0
- package/lib/systems/index.d.ts.map +1 -0
- package/lib/systems/index.js +281 -0
- package/lib/systems/index.js.map +1 -0
- package/lib/systems/movement/InjuryMovementModifier.d.ts +275 -0
- package/lib/systems/movement/InjuryMovementModifier.d.ts.map +1 -0
- package/lib/systems/movement/InjuryMovementModifier.js +281 -0
- package/lib/systems/movement/InjuryMovementModifier.js.map +1 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.d.ts +61 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.d.ts.map +1 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.js +75 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.js.map +1 -0
- package/lib/systems/movement/helpers/accelerationUtils.d.ts +85 -0
- package/lib/systems/movement/helpers/accelerationUtils.d.ts.map +1 -0
- package/lib/systems/movement/helpers/accelerationUtils.js +86 -0
- package/lib/systems/movement/helpers/accelerationUtils.js.map +1 -0
- package/lib/systems/movement/index.d.ts +16 -0
- package/lib/systems/movement/index.d.ts.map +1 -0
- package/lib/systems/movement/integration.d.ts +91 -0
- package/lib/systems/movement/integration.d.ts.map +1 -0
- package/lib/systems/physics/AttackMovementPhysics.d.ts +283 -0
- package/lib/systems/physics/AttackMovementPhysics.d.ts.map +1 -0
- package/lib/systems/physics/AttackMovementPhysics.js +272 -0
- package/lib/systems/physics/AttackMovementPhysics.js.map +1 -0
- package/lib/systems/physics/CollisionDetection.d.ts +323 -0
- package/lib/systems/physics/CollisionDetection.d.ts.map +1 -0
- package/lib/systems/physics/CollisionDetection.js +543 -0
- package/lib/systems/physics/CollisionDetection.js.map +1 -0
- package/lib/systems/physics/CoordinateMapper.d.ts +203 -0
- package/lib/systems/physics/CoordinateMapper.d.ts.map +1 -0
- package/lib/systems/physics/CoordinateMapper.js +242 -0
- package/lib/systems/physics/CoordinateMapper.js.map +1 -0
- package/lib/systems/physics/KnockbackPhysics.d.ts +367 -0
- package/lib/systems/physics/KnockbackPhysics.d.ts.map +1 -0
- package/lib/systems/physics/KnockbackPhysics.js +338 -0
- package/lib/systems/physics/KnockbackPhysics.js.map +1 -0
- package/lib/systems/physics/MovementPhysics.d.ts +428 -0
- package/lib/systems/physics/MovementPhysics.d.ts.map +1 -0
- package/lib/systems/physics/MovementPhysics.js +488 -0
- package/lib/systems/physics/MovementPhysics.js.map +1 -0
- package/lib/systems/physics/PhysicalReachCalculator.d.ts +261 -0
- package/lib/systems/physics/PhysicalReachCalculator.d.ts.map +1 -0
- package/lib/systems/physics/PhysicalReachCalculator.js +226 -0
- package/lib/systems/physics/PhysicalReachCalculator.js.map +1 -0
- package/lib/systems/physics/SpeedModifierSystem.d.ts +302 -0
- package/lib/systems/physics/SpeedModifierSystem.d.ts.map +1 -0
- package/lib/systems/physics/SpeedModifierSystem.js +301 -0
- package/lib/systems/physics/SpeedModifierSystem.js.map +1 -0
- package/lib/systems/physics/__tests__/PhysicsPerformance.bench.d.ts +16 -0
- package/lib/systems/physics/__tests__/PhysicsPerformance.bench.d.ts.map +1 -0
- package/lib/systems/physics/index.d.ts +21 -0
- package/lib/systems/physics/index.d.ts.map +1 -0
- package/lib/systems/physics/index.js +7 -0
- package/lib/systems/player.d.ts +386 -0
- package/lib/systems/player.d.ts.map +1 -0
- package/lib/systems/trigram/KoreanCulture.d.ts +127 -0
- package/lib/systems/trigram/KoreanCulture.d.ts.map +1 -0
- package/lib/systems/trigram/KoreanCulture.js +194 -0
- package/lib/systems/trigram/KoreanCulture.js.map +1 -0
- package/lib/systems/trigram/KoreanTechniques.d.ts +59 -0
- package/lib/systems/trigram/KoreanTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/KoreanTechniques.js +140 -0
- package/lib/systems/trigram/KoreanTechniques.js.map +1 -0
- package/lib/systems/trigram/StanceManager.d.ts +90 -0
- package/lib/systems/trigram/StanceManager.d.ts.map +1 -0
- package/lib/systems/trigram/StanceManager.js +192 -0
- package/lib/systems/trigram/StanceManager.js.map +1 -0
- package/lib/systems/trigram/TransitionCalculator.d.ts +132 -0
- package/lib/systems/trigram/TransitionCalculator.d.ts.map +1 -0
- package/lib/systems/trigram/TransitionCalculator.js +233 -0
- package/lib/systems/trigram/TransitionCalculator.js.map +1 -0
- package/lib/systems/trigram/TrigramCalculator.d.ts +63 -0
- package/lib/systems/trigram/TrigramCalculator.d.ts.map +1 -0
- package/lib/systems/trigram/TrigramCalculator.js +148 -0
- package/lib/systems/trigram/TrigramCalculator.js.map +1 -0
- package/lib/systems/trigram/index.d.ts +12 -0
- package/lib/systems/trigram/index.d.ts.map +1 -0
- package/lib/systems/trigram/index.js +17 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.d.ts +118 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.js +683 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GamTechniques.d.ts +44 -0
- package/lib/systems/trigram/techniques/GamTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GamTechniques.js +293 -0
- package/lib/systems/trigram/techniques/GamTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GanTechniques.d.ts +58 -0
- package/lib/systems/trigram/techniques/GanTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GanTechniques.js +323 -0
- package/lib/systems/trigram/techniques/GanTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GeonTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/GeonTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GeonTechniques.js +299 -0
- package/lib/systems/trigram/techniques/GeonTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GonTechniques.d.ts +51 -0
- package/lib/systems/trigram/techniques/GonTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GonTechniques.js +399 -0
- package/lib/systems/trigram/techniques/GonTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/JinTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/JinTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/JinTechniques.js +253 -0
- package/lib/systems/trigram/techniques/JinTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/LiTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/LiTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/LiTechniques.js +253 -0
- package/lib/systems/trigram/techniques/LiTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/SonTechniques.d.ts +43 -0
- package/lib/systems/trigram/techniques/SonTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/SonTechniques.js +293 -0
- package/lib/systems/trigram/techniques/SonTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/TaeTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/TaeTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/TaeTechniques.js +292 -0
- package/lib/systems/trigram/techniques/TaeTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.d.ts +403 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.js +493 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.js.map +1 -0
- package/lib/systems/trigram/techniques/index.d.ts +54 -0
- package/lib/systems/trigram/techniques/index.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/index.js +88 -0
- package/lib/systems/trigram/techniques/index.js.map +1 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.d.ts +506 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.d.ts.map +1 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.js +37 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.js.map +1 -0
- package/lib/systems/trigram/types.d.ts +288 -0
- package/lib/systems/trigram/types.d.ts.map +1 -0
- package/lib/systems/trigram/types.js +459 -0
- package/lib/systems/trigram/types.js.map +1 -0
- package/lib/systems/types.d.ts +1038 -0
- package/lib/systems/types.d.ts.map +1 -0
- package/lib/systems/types.js +872 -0
- package/lib/systems/types.js.map +1 -0
- package/lib/systems/vitalpoint/DamageCalculator.d.ts +255 -0
- package/lib/systems/vitalpoint/DamageCalculator.d.ts.map +1 -0
- package/lib/systems/vitalpoint/DamageCalculator.js +435 -0
- package/lib/systems/vitalpoint/DamageCalculator.js.map +1 -0
- package/lib/systems/vitalpoint/HitDetection.d.ts +11 -0
- package/lib/systems/vitalpoint/HitDetection.d.ts.map +1 -0
- package/lib/systems/vitalpoint/HitDetection.js +69 -0
- package/lib/systems/vitalpoint/HitDetection.js.map +1 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.d.ts +361 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.d.ts.map +1 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.js +1709 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.js.map +1 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.d.ts +133 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.d.ts.map +1 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.js +150 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.js.map +1 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.d.ts +92 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.d.ts.map +1 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.js +227 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.js.map +1 -0
- package/lib/systems/vitalpoint/VitalPointsData.d.ts +51 -0
- package/lib/systems/vitalpoint/VitalPointsData.d.ts.map +1 -0
- package/lib/systems/vitalpoint/VitalPointsData.js +1917 -0
- package/lib/systems/vitalpoint/VitalPointsData.js.map +1 -0
- package/lib/systems/vitalpoint/index.d.ts +12 -0
- package/lib/systems/vitalpoint/index.d.ts.map +1 -0
- package/lib/systems/vitalpoint/index.js +5 -0
- package/lib/systems/vitalpoint/types.d.ts +417 -0
- package/lib/systems/vitalpoint/types.d.ts.map +1 -0
- package/lib/test/test-utils.d.ts +46 -0
- package/lib/test/test-utils.d.ts.map +1 -0
- package/lib/types/AccessibilityTypes.d.ts +232 -0
- package/lib/types/AccessibilityTypes.d.ts.map +1 -0
- package/lib/types/AccessibilityTypes.js +13 -0
- package/lib/types/AccessibilityTypes.js.map +1 -0
- package/lib/types/HtmlOverlayTypes.d.ts +161 -0
- package/lib/types/HtmlOverlayTypes.d.ts.map +1 -0
- package/lib/types/LayoutTypes.d.ts +330 -0
- package/lib/types/LayoutTypes.d.ts.map +1 -0
- package/lib/types/LayoutTypes.js +118 -0
- package/lib/types/LayoutTypes.js.map +1 -0
- package/lib/types/PhysicsTypes.d.ts +327 -0
- package/lib/types/PhysicsTypes.d.ts.map +1 -0
- package/lib/types/PhysicsTypes.js +105 -0
- package/lib/types/PhysicsTypes.js.map +1 -0
- package/lib/types/ResponsiveTypes.d.ts +210 -0
- package/lib/types/ResponsiveTypes.d.ts.map +1 -0
- package/lib/types/clothing.d.ts +298 -0
- package/lib/types/clothing.d.ts.map +1 -0
- package/lib/types/common.d.ts +1247 -0
- package/lib/types/common.d.ts.map +1 -0
- package/lib/types/common.js +622 -0
- package/lib/types/common.js.map +1 -0
- package/lib/types/constants/animations.d.ts +93 -0
- package/lib/types/constants/animations.d.ts.map +1 -0
- package/lib/types/constants/animations.js +26 -0
- package/lib/types/constants/animations.js.map +1 -0
- package/lib/types/constants/colors.d.ts +151 -0
- package/lib/types/constants/colors.d.ts.map +1 -0
- package/lib/types/constants/colors.js +155 -0
- package/lib/types/constants/colors.js.map +1 -0
- package/lib/types/constants/designSystem.d.ts +469 -0
- package/lib/types/constants/designSystem.d.ts.map +1 -0
- package/lib/types/constants/designSystem.js +406 -0
- package/lib/types/constants/designSystem.js.map +1 -0
- package/lib/types/constants/index.d.ts +181 -0
- package/lib/types/constants/index.d.ts.map +1 -0
- package/lib/types/constants/index.js +176 -0
- package/lib/types/constants/index.js.map +1 -0
- package/lib/types/constants/layout.d.ts +76 -0
- package/lib/types/constants/layout.d.ts.map +1 -0
- package/lib/types/constants/layout.js +37 -0
- package/lib/types/constants/layout.js.map +1 -0
- package/lib/types/constants/performance.d.ts +183 -0
- package/lib/types/constants/performance.d.ts.map +1 -0
- package/lib/types/constants/performance.js +134 -0
- package/lib/types/constants/performance.js.map +1 -0
- package/lib/types/constants/typography.d.ts +85 -0
- package/lib/types/constants/typography.d.ts.map +1 -0
- package/lib/types/constants/typography.js +110 -0
- package/lib/types/constants/typography.js.map +1 -0
- package/lib/types/constants/ui.d.ts +187 -0
- package/lib/types/constants/ui.d.ts.map +1 -0
- package/lib/types/constants/ui.js +113 -0
- package/lib/types/constants/ui.js.map +1 -0
- package/lib/types/facial.d.ts +266 -0
- package/lib/types/facial.d.ts.map +1 -0
- package/lib/types/facial.js +92 -0
- package/lib/types/facial.js.map +1 -0
- package/lib/types/hand-animation.d.ts +370 -0
- package/lib/types/hand-animation.d.ts.map +1 -0
- package/lib/types/hand-animation.js +55 -0
- package/lib/types/hand-animation.js.map +1 -0
- package/lib/types/index.d.ts +14 -0
- package/lib/types/index.d.ts.map +1 -0
- package/lib/types/index.js +112 -0
- package/lib/types/index.js.map +1 -0
- package/lib/types/injury.d.ts +58 -0
- package/lib/types/injury.d.ts.map +1 -0
- package/lib/types/injury.js +23 -0
- package/lib/types/injury.js.map +1 -0
- package/lib/types/muscle.d.ts +146 -0
- package/lib/types/muscle.d.ts.map +1 -0
- package/lib/types/muscle.js +22 -0
- package/lib/types/muscle.js.map +1 -0
- package/lib/types/physics.d.ts +606 -0
- package/lib/types/physics.d.ts.map +1 -0
- package/lib/types/physics.js +162 -0
- package/lib/types/physics.js.map +1 -0
- package/lib/types/physicsConstants.d.ts +270 -0
- package/lib/types/physicsConstants.d.ts.map +1 -0
- package/lib/types/physicsConstants.js +71 -0
- package/lib/types/physicsConstants.js.map +1 -0
- package/lib/types/player-visual.d.ts +299 -0
- package/lib/types/player-visual.d.ts.map +1 -0
- package/lib/types/skeletal.d.ts +693 -0
- package/lib/types/skeletal.d.ts.map +1 -0
- package/lib/types/skeletal.js +189 -0
- package/lib/types/skeletal.js.map +1 -0
- package/lib/types/technique.d.ts +175 -0
- package/lib/types/technique.d.ts.map +1 -0
- package/lib/types/techniqueId.d.ts +51 -0
- package/lib/types/techniqueId.d.ts.map +1 -0
- package/lib/types/techniqueId.js +55 -0
- package/lib/types/techniqueId.js.map +1 -0
- package/lib/utils/EventManager.d.ts +133 -0
- package/lib/utils/EventManager.d.ts.map +1 -0
- package/lib/utils/EventManager.js +1 -0
- package/lib/utils/accessibility.d.ts +218 -0
- package/lib/utils/accessibility.d.ts.map +1 -0
- package/lib/utils/accessibility.js +167 -0
- package/lib/utils/accessibility.js.map +1 -0
- package/lib/utils/arenaWorldDimensions.d.ts +219 -0
- package/lib/utils/arenaWorldDimensions.d.ts.map +1 -0
- package/lib/utils/arenaWorldDimensions.js +154 -0
- package/lib/utils/arenaWorldDimensions.js.map +1 -0
- package/lib/utils/assetConfig.d.ts +39 -0
- package/lib/utils/assetConfig.d.ts.map +1 -0
- package/lib/utils/assetConfig.js +52 -0
- package/lib/utils/assetConfig.js.map +1 -0
- package/lib/utils/cameraShake.d.ts +115 -0
- package/lib/utils/cameraShake.d.ts.map +1 -0
- package/lib/utils/characterScaling.d.ts +305 -0
- package/lib/utils/characterScaling.d.ts.map +1 -0
- package/lib/utils/characterScaling.js +105 -0
- package/lib/utils/characterScaling.js.map +1 -0
- package/lib/utils/clothingColors.d.ts +120 -0
- package/lib/utils/clothingColors.d.ts.map +1 -0
- package/lib/utils/clothingMaterials.d.ts +65 -0
- package/lib/utils/clothingMaterials.d.ts.map +1 -0
- package/lib/utils/colorHelpers.d.ts +67 -0
- package/lib/utils/colorHelpers.d.ts.map +1 -0
- package/lib/utils/colorHelpers.js +81 -0
- package/lib/utils/colorHelpers.js.map +1 -0
- package/lib/utils/colorUtils.d.ts +113 -0
- package/lib/utils/colorUtils.d.ts.map +1 -0
- package/lib/utils/colorUtils.js +225 -0
- package/lib/utils/colorUtils.js.map +1 -0
- package/lib/utils/combatReadiness.d.ts +132 -0
- package/lib/utils/combatReadiness.d.ts.map +1 -0
- package/lib/utils/combatReadiness.js +176 -0
- package/lib/utils/combatReadiness.js.map +1 -0
- package/lib/utils/controlMapping.d.ts +171 -0
- package/lib/utils/controlMapping.d.ts.map +1 -0
- package/lib/utils/controlMapping.js +288 -0
- package/lib/utils/controlMapping.js.map +1 -0
- package/lib/utils/deviceDetection.d.ts +159 -0
- package/lib/utils/deviceDetection.d.ts.map +1 -0
- package/lib/utils/deviceDetection.js +337 -0
- package/lib/utils/deviceDetection.js.map +1 -0
- package/lib/utils/effectUtils.d.ts +63 -0
- package/lib/utils/effectUtils.d.ts.map +1 -0
- package/lib/utils/effectUtils.js +737 -0
- package/lib/utils/effectUtils.js.map +1 -0
- package/lib/utils/eventConstants.d.ts +25 -0
- package/lib/utils/eventConstants.d.ts.map +1 -0
- package/lib/utils/eventConstants.js +3 -0
- package/lib/utils/eventConstants.js.map +1 -0
- package/lib/utils/fabricTextures.d.ts +136 -0
- package/lib/utils/fabricTextures.d.ts.map +1 -0
- package/lib/utils/fabricTextures.js +301 -0
- package/lib/utils/fabricTextures.js.map +1 -0
- package/lib/utils/hapticFeedback.d.ts +224 -0
- package/lib/utils/hapticFeedback.d.ts.map +1 -0
- package/lib/utils/hapticFeedback.js +143 -0
- package/lib/utils/hapticFeedback.js.map +1 -0
- package/lib/utils/haptics.d.ts +139 -0
- package/lib/utils/haptics.d.ts.map +1 -0
- package/lib/utils/haptics.js +66 -0
- package/lib/utils/haptics.js.map +1 -0
- package/lib/utils/htmlOverlayHelpers.d.ts +168 -0
- package/lib/utils/htmlOverlayHelpers.d.ts.map +1 -0
- package/lib/utils/htmlOverlayHelpers.js +279 -0
- package/lib/utils/htmlOverlayHelpers.js.map +1 -0
- package/lib/utils/index.d.ts +15 -0
- package/lib/utils/index.d.ts.map +1 -0
- package/lib/utils/index.js +92 -0
- package/lib/utils/index.js.map +1 -0
- package/lib/utils/inputSystem.d.ts +154 -0
- package/lib/utils/inputSystem.d.ts.map +1 -0
- package/lib/utils/inputSystem.js +324 -0
- package/lib/utils/inputSystem.js.map +1 -0
- package/lib/utils/koreanThemeHelpers.d.ts +328 -0
- package/lib/utils/koreanThemeHelpers.d.ts.map +1 -0
- package/lib/utils/koreanThemeHelpers.js +348 -0
- package/lib/utils/koreanThemeHelpers.js.map +1 -0
- package/lib/utils/math.d.ts +80 -0
- package/lib/utils/math.d.ts.map +1 -0
- package/lib/utils/math.js +70 -0
- package/lib/utils/math.js.map +1 -0
- package/lib/utils/mobileLayoutHelpers.d.ts +52 -0
- package/lib/utils/mobileLayoutHelpers.d.ts.map +1 -0
- package/lib/utils/mobileLayoutHelpers.js +66 -0
- package/lib/utils/mobileLayoutHelpers.js.map +1 -0
- package/lib/utils/mobileUIUtils.d.ts +266 -0
- package/lib/utils/mobileUIUtils.d.ts.map +1 -0
- package/lib/utils/mobileUIUtils.js +33 -0
- package/lib/utils/mobileUIUtils.js.map +1 -0
- package/lib/utils/objectPool.d.ts +92 -0
- package/lib/utils/objectPool.d.ts.map +1 -0
- package/lib/utils/particlePool.d.ts +138 -0
- package/lib/utils/particlePool.d.ts.map +1 -0
- package/lib/utils/performance/PerformanceMonitor.d.ts +93 -0
- package/lib/utils/performance/PerformanceMonitor.d.ts.map +1 -0
- package/lib/utils/performance/PerformanceMonitor.js +155 -0
- package/lib/utils/performance/PerformanceMonitor.js.map +1 -0
- package/lib/utils/performance/PerformanceOverlay3D.d.ts +20 -0
- package/lib/utils/performance/PerformanceOverlay3D.d.ts.map +1 -0
- package/lib/utils/performance/PerformanceOverlay3D.js +200 -0
- package/lib/utils/performance/PerformanceOverlay3D.js.map +1 -0
- package/lib/utils/performance/index.d.ts +12 -0
- package/lib/utils/performance/index.d.ts.map +1 -0
- package/lib/utils/performance/index.js +3 -0
- package/lib/utils/performance/usePerformanceMonitor.d.ts +46 -0
- package/lib/utils/performance/usePerformanceMonitor.d.ts.map +1 -0
- package/lib/utils/performance/usePerformanceMonitor.js +71 -0
- package/lib/utils/performance/usePerformanceMonitor.js.map +1 -0
- package/lib/utils/performanceOptimization.d.ts +142 -0
- package/lib/utils/performanceOptimization.d.ts.map +1 -0
- package/lib/utils/performanceOptimization.js +27 -0
- package/lib/utils/performanceOptimization.js.map +1 -0
- package/lib/utils/physicalAttributeValidation.d.ts +197 -0
- package/lib/utils/physicalAttributeValidation.d.ts.map +1 -0
- package/lib/utils/player3DHelpers.d.ts +82 -0
- package/lib/utils/player3DHelpers.d.ts.map +1 -0
- package/lib/utils/player3DHelpers.js +176 -0
- package/lib/utils/player3DHelpers.js.map +1 -0
- package/lib/utils/playerUtils.d.ts +137 -0
- package/lib/utils/playerUtils.d.ts.map +1 -0
- package/lib/utils/playerUtils.js +296 -0
- package/lib/utils/playerUtils.js.map +1 -0
- package/lib/utils/responsiveLayout.d.ts +207 -0
- package/lib/utils/responsiveLayout.d.ts.map +1 -0
- package/lib/utils/responsiveLayout.js +114 -0
- package/lib/utils/responsiveLayout.js.map +1 -0
- package/lib/utils/responsiveLayoutHelpers.d.ts +156 -0
- package/lib/utils/responsiveLayoutHelpers.d.ts.map +1 -0
- package/lib/utils/responsiveLayoutHelpers.js +253 -0
- package/lib/utils/responsiveLayoutHelpers.js.map +1 -0
- package/lib/utils/safeAreaUtils.d.ts +133 -0
- package/lib/utils/safeAreaUtils.d.ts.map +1 -0
- package/lib/utils/safeAreaUtils.js +65 -0
- package/lib/utils/safeAreaUtils.js.map +1 -0
- package/lib/utils/sharedPhysicsConfig.d.ts +125 -0
- package/lib/utils/sharedPhysicsConfig.d.ts.map +1 -0
- package/lib/utils/sharedPhysicsConfig.js +119 -0
- package/lib/utils/sharedPhysicsConfig.js.map +1 -0
- package/lib/utils/skeletonScaling.d.ts +285 -0
- package/lib/utils/skeletonScaling.d.ts.map +1 -0
- package/lib/utils/skeletonScaling.js +46 -0
- package/lib/utils/skeletonScaling.js.map +1 -0
- package/lib/utils/stanceHelpers.d.ts +85 -0
- package/lib/utils/stanceHelpers.d.ts.map +1 -0
- package/lib/utils/stanceHelpers.js +132 -0
- package/lib/utils/stanceHelpers.js.map +1 -0
- package/lib/utils/threeObjectPool.d.ts +323 -0
- package/lib/utils/threeObjectPool.d.ts.map +1 -0
- package/lib/utils/threeObjectPool.js +345 -0
- package/lib/utils/threeObjectPool.js.map +1 -0
- package/lib/utils/visualEffects.d.ts +358 -0
- package/lib/utils/visualEffects.d.ts.map +1 -0
- package/lib/utils/visualEffects.js +423 -0
- package/lib/utils/visualEffects.js.map +1 -0
- package/package.json +222 -0
|
@@ -0,0 +1,1247 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Common utility types for Korean martial arts game.
|
|
3
|
+
*
|
|
4
|
+
* This module provides foundational types used throughout the Black Trigram (흑괘) game,
|
|
5
|
+
* including geometric types, Korean text support, and utility type helpers.
|
|
6
|
+
*
|
|
7
|
+
* @module types/common
|
|
8
|
+
* @category Type Definitions
|
|
9
|
+
* @korean 공통타입
|
|
10
|
+
*/
|
|
11
|
+
/**
|
|
12
|
+
* Represents a position in 2D space.
|
|
13
|
+
*
|
|
14
|
+
* **Unit Handling**: The coordinate units depend on the system using this type:
|
|
15
|
+
* - **Combat System**: Coordinates are in **meters** (physics-first architecture)
|
|
16
|
+
* - **Rendering System**: Coordinates are in **pixels** (screen rendering)
|
|
17
|
+
* - **Legacy Systems**: May use pixels or other units
|
|
18
|
+
*
|
|
19
|
+
* When working with combat/physics, positions are in meters relative to arena center (0, 0).
|
|
20
|
+
* Arena boundaries extend from ±worldWidthMeters/2 in X and ±worldDepthMeters/2 in Z (mapped to y).
|
|
21
|
+
*
|
|
22
|
+
* @example
|
|
23
|
+
* ```typescript
|
|
24
|
+
* // Combat position (meters, centered at origin)
|
|
25
|
+
* const playerPos: Position = { x: 2.5, y: -1.0 }; // 2.5m right, 1m back from center
|
|
26
|
+
*
|
|
27
|
+
* // Rendering position (pixels, top-left origin)
|
|
28
|
+
* const screenPos: Position = { x: 640, y: 480 }; // 640px right, 480px down
|
|
29
|
+
* ```
|
|
30
|
+
*
|
|
31
|
+
* @public
|
|
32
|
+
* @category Core Types
|
|
33
|
+
*/
|
|
34
|
+
export interface Position {
|
|
35
|
+
/** X coordinate (meters in combat, pixels in rendering) */
|
|
36
|
+
x: number;
|
|
37
|
+
/** Y coordinate (meters in combat, pixels in rendering) */
|
|
38
|
+
y: number;
|
|
39
|
+
}
|
|
40
|
+
/**
|
|
41
|
+
* Represents size dimensions for game objects.
|
|
42
|
+
*
|
|
43
|
+
* @public
|
|
44
|
+
* @category Core Types
|
|
45
|
+
*/
|
|
46
|
+
export interface Size {
|
|
47
|
+
/** Width in pixels */
|
|
48
|
+
readonly width: number;
|
|
49
|
+
/** Height in pixels */
|
|
50
|
+
readonly height: number;
|
|
51
|
+
}
|
|
52
|
+
/**
|
|
53
|
+
* Represents rectangle bounds combining position and size.
|
|
54
|
+
*
|
|
55
|
+
* @public
|
|
56
|
+
* @category Core Types
|
|
57
|
+
*/
|
|
58
|
+
export interface Bounds extends Position, Size {
|
|
59
|
+
}
|
|
60
|
+
/**
|
|
61
|
+
* Color represented as a hexadecimal number (e.g., 0xFF0000 for red).
|
|
62
|
+
*
|
|
63
|
+
* @example
|
|
64
|
+
* ```typescript
|
|
65
|
+
* const primaryCyan: Color = 0x00FFFF;
|
|
66
|
+
* const accentGold: Color = 0xFFAA00;
|
|
67
|
+
* ```
|
|
68
|
+
*
|
|
69
|
+
* @public
|
|
70
|
+
* @category Core Types
|
|
71
|
+
*/
|
|
72
|
+
export type Color = number;
|
|
73
|
+
/**
|
|
74
|
+
* Time duration in milliseconds.
|
|
75
|
+
*
|
|
76
|
+
* @public
|
|
77
|
+
* @category Core Types
|
|
78
|
+
*/
|
|
79
|
+
export type Duration = number;
|
|
80
|
+
/**
|
|
81
|
+
* Percentage value represented as a decimal (0.0 to 1.0).
|
|
82
|
+
*
|
|
83
|
+
* @example
|
|
84
|
+
* ```typescript
|
|
85
|
+
* const halfHealth: Percentage = 0.5;
|
|
86
|
+
* const fullAccuracy: Percentage = 1.0;
|
|
87
|
+
* ```
|
|
88
|
+
*
|
|
89
|
+
* @public
|
|
90
|
+
* @category Core Types
|
|
91
|
+
*/
|
|
92
|
+
export type Percentage = number;
|
|
93
|
+
/**
|
|
94
|
+
* Unique identifier string.
|
|
95
|
+
*
|
|
96
|
+
* @public
|
|
97
|
+
* @category Core Types
|
|
98
|
+
*/
|
|
99
|
+
export type ID = string;
|
|
100
|
+
/**
|
|
101
|
+
* Generic callback function type.
|
|
102
|
+
*
|
|
103
|
+
* @typeParam T - Return type of the callback, defaults to void
|
|
104
|
+
*
|
|
105
|
+
* @public
|
|
106
|
+
* @category Core Types
|
|
107
|
+
*/
|
|
108
|
+
export type Callback<T = void> = () => T;
|
|
109
|
+
/**
|
|
110
|
+
* Event handler function type.
|
|
111
|
+
*
|
|
112
|
+
* @typeParam T - Type of event data, defaults to any
|
|
113
|
+
*
|
|
114
|
+
* @public
|
|
115
|
+
* @category Core Types
|
|
116
|
+
*/
|
|
117
|
+
export type EventHandler<T = any> = (event: T) => void;
|
|
118
|
+
/**
|
|
119
|
+
* Utility type to make specific properties optional.
|
|
120
|
+
*
|
|
121
|
+
* @typeParam T - The base type
|
|
122
|
+
* @typeParam K - Keys of T to make optional
|
|
123
|
+
*
|
|
124
|
+
* @public
|
|
125
|
+
* @category Utility Types
|
|
126
|
+
*/
|
|
127
|
+
export type Optional<T, K extends keyof T> = Omit<T, K> & Partial<Pick<T, K>>;
|
|
128
|
+
/**
|
|
129
|
+
* Utility type to make specific properties required.
|
|
130
|
+
*
|
|
131
|
+
* @typeParam T - The base type
|
|
132
|
+
* @typeParam K - Keys of T to make required
|
|
133
|
+
*
|
|
134
|
+
* @public
|
|
135
|
+
* @category Utility Types
|
|
136
|
+
*/
|
|
137
|
+
export type Required<T, K extends keyof T> = T & {
|
|
138
|
+
[P in K]-?: T[P];
|
|
139
|
+
};
|
|
140
|
+
/**
|
|
141
|
+
* Utility type to make all properties deeply readonly.
|
|
142
|
+
*
|
|
143
|
+
* @typeParam T - The type to make deeply readonly
|
|
144
|
+
*
|
|
145
|
+
* @public
|
|
146
|
+
* @category Utility Types
|
|
147
|
+
*/
|
|
148
|
+
export type DeepReadonly<T> = {
|
|
149
|
+
readonly [P in keyof T]: T[P] extends object ? DeepReadonly<T[P]> : T[P];
|
|
150
|
+
};
|
|
151
|
+
/**
|
|
152
|
+
* Represents bilingual Korean-English text content.
|
|
153
|
+
*
|
|
154
|
+
* Used throughout the game to provide authentic Korean terminology with English translations,
|
|
155
|
+
* supporting the cultural authenticity of the Korean martial arts theme.
|
|
156
|
+
*
|
|
157
|
+
* @example
|
|
158
|
+
* ```typescript
|
|
159
|
+
* const techniqueName: KoreanText = {
|
|
160
|
+
* korean: "천둥벽력",
|
|
161
|
+
* english: "Thunder Strike",
|
|
162
|
+
* romanized: "cheondu byeokryeok"
|
|
163
|
+
* };
|
|
164
|
+
* ```
|
|
165
|
+
*
|
|
166
|
+
* @public
|
|
167
|
+
* @category Korean Martial Arts
|
|
168
|
+
* @korean 한글텍스트
|
|
169
|
+
*/
|
|
170
|
+
export interface KoreanText {
|
|
171
|
+
/** Korean text in Hangul */
|
|
172
|
+
readonly korean: string;
|
|
173
|
+
/** English translation */
|
|
174
|
+
readonly english: string;
|
|
175
|
+
/** Optional romanized Korean pronunciation */
|
|
176
|
+
readonly romanized?: string;
|
|
177
|
+
}
|
|
178
|
+
/**
|
|
179
|
+
* Base entity interface with Korean naming support.
|
|
180
|
+
*
|
|
181
|
+
* Provides a foundation for game entities with bilingual identification.
|
|
182
|
+
*
|
|
183
|
+
* @public
|
|
184
|
+
* @category Korean Martial Arts
|
|
185
|
+
* @korean 한글개체
|
|
186
|
+
*/
|
|
187
|
+
export interface KoreanEntity {
|
|
188
|
+
/** Unique identifier */
|
|
189
|
+
readonly id: ID;
|
|
190
|
+
/** Bilingual name */
|
|
191
|
+
readonly name: KoreanText;
|
|
192
|
+
/** Optional bilingual description */
|
|
193
|
+
readonly description?: KoreanText;
|
|
194
|
+
}
|
|
195
|
+
/**
|
|
196
|
+
* Font sizes for Korean text rendering.
|
|
197
|
+
*
|
|
198
|
+
* Provides consistent typography sizing across the game interface.
|
|
199
|
+
*
|
|
200
|
+
* @public
|
|
201
|
+
* @category UI
|
|
202
|
+
* @korean 글자크기
|
|
203
|
+
*/
|
|
204
|
+
export declare enum KoreanTextSize {
|
|
205
|
+
/** Extra small: 10px */
|
|
206
|
+
XSMALL = "xsmall",
|
|
207
|
+
/** Tiny: 12px */
|
|
208
|
+
TINY = "tiny",
|
|
209
|
+
/** Small: 14px */
|
|
210
|
+
SMALL = "small",
|
|
211
|
+
/** Medium: 16px */
|
|
212
|
+
MEDIUM = "medium",
|
|
213
|
+
/** Large: 18px */
|
|
214
|
+
LARGE = "large",
|
|
215
|
+
/** Extra large: 20px */
|
|
216
|
+
XLARGE = "xlarge",
|
|
217
|
+
/** Double extra large: 24px */
|
|
218
|
+
XXLARGE = "xxlarge",
|
|
219
|
+
/** Huge: 32px */
|
|
220
|
+
HUGE = "huge",
|
|
221
|
+
/** Title: 48px */
|
|
222
|
+
TITLE = "title"
|
|
223
|
+
}
|
|
224
|
+
/**
|
|
225
|
+
* Font weights for Korean text rendering.
|
|
226
|
+
*
|
|
227
|
+
* Provides consistent typography weights for Korean Hangul characters.
|
|
228
|
+
*
|
|
229
|
+
* @public
|
|
230
|
+
* @category UI
|
|
231
|
+
* @korean 글자무게
|
|
232
|
+
*/
|
|
233
|
+
export declare enum KoreanTextWeight {
|
|
234
|
+
/** Light weight: 300 */
|
|
235
|
+
LIGHT = "light",
|
|
236
|
+
/** Normal weight: 400 */
|
|
237
|
+
NORMAL = "normal",
|
|
238
|
+
/** Regular weight: 400 (alias for NORMAL) */
|
|
239
|
+
REGULAR = "regular",
|
|
240
|
+
/** Medium weight: 500 */
|
|
241
|
+
MEDIUM = "medium",
|
|
242
|
+
/** Semi-bold weight: 600 */
|
|
243
|
+
SEMIBOLD = "semibold",
|
|
244
|
+
/** Bold weight: 700 */
|
|
245
|
+
BOLD = "bold",
|
|
246
|
+
/** Heavy weight: 900 */
|
|
247
|
+
HEAVY = "heavy"
|
|
248
|
+
}
|
|
249
|
+
/**
|
|
250
|
+
* Text alignment options for Korean text.
|
|
251
|
+
*
|
|
252
|
+
* @public
|
|
253
|
+
* @category UI
|
|
254
|
+
*/
|
|
255
|
+
export type KoreanTextAlignment = "left" | "center" | "right";
|
|
256
|
+
/**
|
|
257
|
+
* Styling configuration for Korean text rendering.
|
|
258
|
+
*
|
|
259
|
+
* @public
|
|
260
|
+
* @category UI
|
|
261
|
+
* @korean 글자스타일
|
|
262
|
+
*/
|
|
263
|
+
export interface KoreanTextStyle {
|
|
264
|
+
/** Text size */
|
|
265
|
+
readonly size: KoreanTextSize;
|
|
266
|
+
/** Font weight */
|
|
267
|
+
readonly weight: KoreanTextWeight;
|
|
268
|
+
/** Text color as hex number */
|
|
269
|
+
readonly color: number;
|
|
270
|
+
/** Horizontal alignment */
|
|
271
|
+
readonly alignment: KoreanTextAlignment;
|
|
272
|
+
}
|
|
273
|
+
/**
|
|
274
|
+
* Represents a range of damage values for combat calculations.
|
|
275
|
+
*
|
|
276
|
+
* Used for techniques and vital point strikes to define variable damage output.
|
|
277
|
+
*
|
|
278
|
+
* @public
|
|
279
|
+
* @category Combat
|
|
280
|
+
* @korean 피해범위
|
|
281
|
+
*/
|
|
282
|
+
export interface DamageRange {
|
|
283
|
+
/** Minimum damage value */
|
|
284
|
+
readonly min: number;
|
|
285
|
+
/** Maximum damage value */
|
|
286
|
+
readonly max: number;
|
|
287
|
+
/** Type of damage dealt */
|
|
288
|
+
readonly type?: DamageType;
|
|
289
|
+
/** Pre-calculated average damage */
|
|
290
|
+
readonly average?: number;
|
|
291
|
+
}
|
|
292
|
+
/**
|
|
293
|
+
* Game settings configuration interface for UI controls.
|
|
294
|
+
*
|
|
295
|
+
* Manages volume, graphics quality, control schemes, and language preferences.
|
|
296
|
+
*
|
|
297
|
+
* @public
|
|
298
|
+
* @category UI
|
|
299
|
+
* @korean 게임설정
|
|
300
|
+
*/
|
|
301
|
+
export interface UIGameSettings {
|
|
302
|
+
/** Audio volume settings */
|
|
303
|
+
readonly volume: {
|
|
304
|
+
/** Master volume (0.0 - 1.0) */
|
|
305
|
+
readonly master: number;
|
|
306
|
+
/** Music volume (0.0 - 1.0) */
|
|
307
|
+
readonly music: number;
|
|
308
|
+
/** Sound effects volume (0.0 - 1.0) */
|
|
309
|
+
readonly sfx: number;
|
|
310
|
+
};
|
|
311
|
+
/** Graphics settings */
|
|
312
|
+
readonly graphics: {
|
|
313
|
+
/** Graphics quality preset */
|
|
314
|
+
readonly quality: "low" | "medium" | "high";
|
|
315
|
+
/** Fullscreen mode enabled */
|
|
316
|
+
readonly fullscreen: boolean;
|
|
317
|
+
/** Vertical sync enabled */
|
|
318
|
+
readonly vsync: boolean;
|
|
319
|
+
};
|
|
320
|
+
/** Control settings */
|
|
321
|
+
readonly controls: {
|
|
322
|
+
/** Keyboard layout preference */
|
|
323
|
+
readonly keyboardLayout: "qwerty" | "dvorak" | "colemak";
|
|
324
|
+
/** Mouse sensitivity multiplier */
|
|
325
|
+
readonly mouseSensitivity: number;
|
|
326
|
+
};
|
|
327
|
+
/** Language preference */
|
|
328
|
+
readonly language: "korean" | "english" | "both";
|
|
329
|
+
}
|
|
330
|
+
/**
|
|
331
|
+
* Duration tracking for status effects.
|
|
332
|
+
*
|
|
333
|
+
* Tracks when an effect started, when it ends, and its total duration.
|
|
334
|
+
*
|
|
335
|
+
* @public
|
|
336
|
+
* @category Combat
|
|
337
|
+
* @korean 효과지속시간
|
|
338
|
+
*/
|
|
339
|
+
export interface EffectDuration {
|
|
340
|
+
/** Effect start timestamp (milliseconds) */
|
|
341
|
+
readonly startTime: number;
|
|
342
|
+
/** Effect end timestamp (milliseconds) */
|
|
343
|
+
readonly endTime: number;
|
|
344
|
+
/** Total duration (milliseconds) */
|
|
345
|
+
readonly duration: number;
|
|
346
|
+
}
|
|
347
|
+
/**
|
|
348
|
+
* Generic game entity with positioning and visibility.
|
|
349
|
+
*
|
|
350
|
+
* Extends {@link KoreanEntity} with spatial and state properties.
|
|
351
|
+
*
|
|
352
|
+
* @public
|
|
353
|
+
* @category Core Types
|
|
354
|
+
* @korean 게임개체
|
|
355
|
+
*/
|
|
356
|
+
export interface GameEntity extends KoreanEntity {
|
|
357
|
+
/** Position in game world */
|
|
358
|
+
readonly position?: Position;
|
|
359
|
+
/** Size dimensions */
|
|
360
|
+
readonly size?: Size;
|
|
361
|
+
/** Whether entity is active */
|
|
362
|
+
readonly active?: boolean;
|
|
363
|
+
/** Whether entity is visible */
|
|
364
|
+
readonly visible?: boolean;
|
|
365
|
+
}
|
|
366
|
+
/**
|
|
367
|
+
* Animation transition configuration.
|
|
368
|
+
*
|
|
369
|
+
* Defines how to transition between two states with timing and easing.
|
|
370
|
+
*
|
|
371
|
+
* @public
|
|
372
|
+
* @category UI
|
|
373
|
+
* @korean 전환
|
|
374
|
+
*/
|
|
375
|
+
export interface Transition {
|
|
376
|
+
/** Starting state identifier */
|
|
377
|
+
readonly from: string;
|
|
378
|
+
/** Target state identifier */
|
|
379
|
+
readonly to: string;
|
|
380
|
+
/** Transition duration in milliseconds */
|
|
381
|
+
readonly duration: Duration;
|
|
382
|
+
/** Optional easing function name */
|
|
383
|
+
readonly easing?: string;
|
|
384
|
+
}
|
|
385
|
+
/**
|
|
386
|
+
* Theme color configuration.
|
|
387
|
+
*
|
|
388
|
+
* Defines primary colors used throughout the game UI.
|
|
389
|
+
*
|
|
390
|
+
* @public
|
|
391
|
+
* @category UI
|
|
392
|
+
* @korean 테마
|
|
393
|
+
*/
|
|
394
|
+
export interface Theme {
|
|
395
|
+
/** Primary color */
|
|
396
|
+
readonly primary: Color;
|
|
397
|
+
/** Secondary color */
|
|
398
|
+
readonly secondary: Color;
|
|
399
|
+
/** Accent color */
|
|
400
|
+
readonly accent?: Color;
|
|
401
|
+
/** Background color */
|
|
402
|
+
readonly background?: Color;
|
|
403
|
+
/** Text color */
|
|
404
|
+
readonly text?: Color;
|
|
405
|
+
}
|
|
406
|
+
/**
|
|
407
|
+
* Generic configuration object.
|
|
408
|
+
*
|
|
409
|
+
* @public
|
|
410
|
+
* @category Core Types
|
|
411
|
+
*/
|
|
412
|
+
export interface Config {
|
|
413
|
+
readonly [key: string]: any;
|
|
414
|
+
}
|
|
415
|
+
/**
|
|
416
|
+
* Generic result wrapper for operations that may succeed or fail.
|
|
417
|
+
*
|
|
418
|
+
* @typeParam T - Type of successful result data
|
|
419
|
+
* @typeParam E - Type of error, defaults to Error
|
|
420
|
+
*
|
|
421
|
+
* @example
|
|
422
|
+
* ```typescript
|
|
423
|
+
* const result: Result<PlayerState> = {
|
|
424
|
+
* success: true,
|
|
425
|
+
* data: playerState
|
|
426
|
+
* };
|
|
427
|
+
* ```
|
|
428
|
+
*
|
|
429
|
+
* @public
|
|
430
|
+
* @category Core Types
|
|
431
|
+
*/
|
|
432
|
+
export interface Result<T, E = Error> {
|
|
433
|
+
/** Whether operation succeeded */
|
|
434
|
+
readonly success: boolean;
|
|
435
|
+
/** Result data if successful */
|
|
436
|
+
readonly data?: T;
|
|
437
|
+
/** Error if operation failed */
|
|
438
|
+
readonly error?: E;
|
|
439
|
+
/** Optional message */
|
|
440
|
+
readonly message?: string;
|
|
441
|
+
}
|
|
442
|
+
/**
|
|
443
|
+
* Validation result with errors and warnings.
|
|
444
|
+
*
|
|
445
|
+
* @public
|
|
446
|
+
* @category Core Types
|
|
447
|
+
*/
|
|
448
|
+
export interface ValidationResult {
|
|
449
|
+
/** Whether validation passed */
|
|
450
|
+
readonly valid: boolean;
|
|
451
|
+
/** List of validation errors */
|
|
452
|
+
readonly errors: readonly string[];
|
|
453
|
+
/** Optional list of warnings */
|
|
454
|
+
readonly warnings?: readonly string[];
|
|
455
|
+
}
|
|
456
|
+
/**
|
|
457
|
+
* Game modes available in Black Trigram.
|
|
458
|
+
*
|
|
459
|
+
* Each mode offers different gameplay experiences and training opportunities.
|
|
460
|
+
*
|
|
461
|
+
* @public
|
|
462
|
+
* @category Game Systems
|
|
463
|
+
* @korean 게임모드
|
|
464
|
+
*/
|
|
465
|
+
export declare enum GameMode {
|
|
466
|
+
/** Versus mode: Player vs AI or Player vs Player */
|
|
467
|
+
VERSUS = "versus",
|
|
468
|
+
/** Training mode: Practice techniques against training dummy */
|
|
469
|
+
TRAINING = "training",
|
|
470
|
+
/** Tutorial mode: Learn game mechanics and controls */
|
|
471
|
+
TUTORIAL = "tutorial",
|
|
472
|
+
/** Practice mode: Free form combat practice */
|
|
473
|
+
PRACTICE = "practice",
|
|
474
|
+
/** Story mode: Campaign with narrative */
|
|
475
|
+
STORY = "story",
|
|
476
|
+
/** Arcade mode: Progressive difficulty challenges */
|
|
477
|
+
ARCADE = "arcade",
|
|
478
|
+
/** Controls screen: View and customize controls */
|
|
479
|
+
CONTROLS = "controls",
|
|
480
|
+
/** Philosophy screen: Learn about Korean martial arts philosophy */
|
|
481
|
+
PHILOSOPHY = "philosophy"
|
|
482
|
+
}
|
|
483
|
+
/**
|
|
484
|
+
* Game phases representing the current state of the game.
|
|
485
|
+
*
|
|
486
|
+
* Controls which screen is displayed and what game logic is active.
|
|
487
|
+
*
|
|
488
|
+
* @public
|
|
489
|
+
* @category Game Systems
|
|
490
|
+
* @korean 게임단계
|
|
491
|
+
*/
|
|
492
|
+
export declare enum GamePhase {
|
|
493
|
+
/** Intro/splash screen */
|
|
494
|
+
INTRO = "intro",
|
|
495
|
+
/** Main menu */
|
|
496
|
+
MENU = "menu",
|
|
497
|
+
/** Character selection screen */
|
|
498
|
+
CHARACTER_SELECT = "character_select",
|
|
499
|
+
/** Active combat */
|
|
500
|
+
COMBAT = "combat",
|
|
501
|
+
/** Training mode */
|
|
502
|
+
TRAINING = "training",
|
|
503
|
+
/** Victory screen */
|
|
504
|
+
VICTORY = "victory",
|
|
505
|
+
/** Defeat screen */
|
|
506
|
+
DEFEAT = "defeat",
|
|
507
|
+
/** Game paused */
|
|
508
|
+
PAUSED = "paused",
|
|
509
|
+
/** Game over screen */
|
|
510
|
+
GAME_OVER = "game_over",
|
|
511
|
+
/** Loading screen */
|
|
512
|
+
LOADING = "loading"
|
|
513
|
+
}
|
|
514
|
+
/**
|
|
515
|
+
* Player archetypes representing Korean martial arts combat specialists.
|
|
516
|
+
*
|
|
517
|
+
* **Korean**: 플레이어 원형 (Player Archetypes)
|
|
518
|
+
*
|
|
519
|
+
* Each archetype has unique combat styles, favored stances, and philosophical approaches
|
|
520
|
+
* rooted in Korean martial arts traditions and modern cyberpunk adaptation.
|
|
521
|
+
*
|
|
522
|
+
* @example
|
|
523
|
+
* ```typescript
|
|
524
|
+
* const player = createPlayer({
|
|
525
|
+
* archetype: PlayerArchetype.MUSA,
|
|
526
|
+
* name: { korean: "이순신", english: "Yi Sun-sin" }
|
|
527
|
+
* });
|
|
528
|
+
* ```
|
|
529
|
+
*
|
|
530
|
+
* @public
|
|
531
|
+
* @category Player & Archetypes
|
|
532
|
+
* @korean 플레이어원형
|
|
533
|
+
*/
|
|
534
|
+
export declare enum PlayerArchetype {
|
|
535
|
+
/**
|
|
536
|
+
* 무사 (Musa) - Traditional Warrior
|
|
537
|
+
*
|
|
538
|
+
* Honor-bound martial artist following traditional Korean warrior codes.
|
|
539
|
+
* Favors direct confrontation and disciplined techniques.
|
|
540
|
+
*/
|
|
541
|
+
MUSA = "musa",
|
|
542
|
+
/**
|
|
543
|
+
* 암살자 (Amsalja) - Shadow Assassin
|
|
544
|
+
*
|
|
545
|
+
* Precision striker focused on vital point targeting and silent elimination.
|
|
546
|
+
* Specializes in nerve strikes and pressure point techniques.
|
|
547
|
+
*/
|
|
548
|
+
AMSALJA = "amsalja",
|
|
549
|
+
/**
|
|
550
|
+
* 해커 (Hacker) - Cyber Warrior
|
|
551
|
+
*
|
|
552
|
+
* Technology-enhanced combatant blending modern cybernetics with traditional techniques.
|
|
553
|
+
* Uses augmented reflexes and data-driven combat analysis.
|
|
554
|
+
*/
|
|
555
|
+
HACKER = "hacker",
|
|
556
|
+
/**
|
|
557
|
+
* 정보요원 (Jeongbo Yowon) - Intelligence Operative
|
|
558
|
+
*
|
|
559
|
+
* Strategic analyst who uses combat intelligence and tactical advantage.
|
|
560
|
+
* Excels at reading opponent patterns and exploiting weaknesses.
|
|
561
|
+
*/
|
|
562
|
+
JEONGBO_YOWON = "jeongbo_yowon",
|
|
563
|
+
/**
|
|
564
|
+
* 조직폭력배 (Jojik Pokryeokbae) - Organized Crime
|
|
565
|
+
*
|
|
566
|
+
* Ruthless pragmatist who ignores traditional honor codes.
|
|
567
|
+
* Uses brutal, efficient techniques with no concern for ethics.
|
|
568
|
+
*/
|
|
569
|
+
JOJIK_POKRYEOKBAE = "jojik_pokryeokbae"
|
|
570
|
+
}
|
|
571
|
+
/**
|
|
572
|
+
* Physical attributes representing realistic body dimensions and composition.
|
|
573
|
+
*
|
|
574
|
+
* **Korean**: 신체 속성 (Body Attributes)
|
|
575
|
+
*
|
|
576
|
+
* These attributes affect combat calculations including reach, movement speed,
|
|
577
|
+
* damage output, defense capability, and stamina. Based on realistic human
|
|
578
|
+
* physiology and Korean martial arts biomechanics.
|
|
579
|
+
*
|
|
580
|
+
* ## Combat Impact
|
|
581
|
+
*
|
|
582
|
+
* - **Weight**: Affects movement speed, knockback resistance, and throw effectiveness
|
|
583
|
+
* - **Leg Length**: Determines kick range and movement speed base
|
|
584
|
+
* - **Arm Length**: Determines punch/strike range and grappling reach
|
|
585
|
+
* - **Muscle Mass**: Affects base damage output and stamina pool
|
|
586
|
+
* - **Fat Mass**: Affects defense absorption and stamina drain rate
|
|
587
|
+
* - **Age**: Affects stamina recovery speed and Ki regeneration
|
|
588
|
+
*
|
|
589
|
+
* @example
|
|
590
|
+
* ```typescript
|
|
591
|
+
* const musaPhysical: PhysicalAttributes = {
|
|
592
|
+
* weight: 75, // kg - balanced warrior
|
|
593
|
+
* legLength: 95, // cm - average leg reach
|
|
594
|
+
* armLength: 75, // cm - average arm reach
|
|
595
|
+
* muscleMass: 38, // kg - high muscle for power
|
|
596
|
+
* fatMass: 12, // kg - low fat for mobility
|
|
597
|
+
* age: 32, // years - prime combat age
|
|
598
|
+
* };
|
|
599
|
+
* ```
|
|
600
|
+
*
|
|
601
|
+
* @public
|
|
602
|
+
* @category Player & Archetypes
|
|
603
|
+
* @korean 신체속성
|
|
604
|
+
*/
|
|
605
|
+
export interface PhysicalAttributes {
|
|
606
|
+
/**
|
|
607
|
+
* Body weight in kilograms.
|
|
608
|
+
*
|
|
609
|
+
* **Korean**: 체중 (Body Weight)
|
|
610
|
+
*
|
|
611
|
+
* Typical Range: 55-95 kg for combatants
|
|
612
|
+
* - Affects movement speed (inversely)
|
|
613
|
+
* - Affects knockback resistance (positively)
|
|
614
|
+
* - Affects throw effectiveness (positively)
|
|
615
|
+
* - Affects ground control (positively)
|
|
616
|
+
*/
|
|
617
|
+
readonly weight: number;
|
|
618
|
+
/**
|
|
619
|
+
* Leg length in centimeters (hip to ankle).
|
|
620
|
+
*
|
|
621
|
+
* **Korean**: 다리 길이 (Leg Length)
|
|
622
|
+
*
|
|
623
|
+
* Typical Range: 85-105 cm
|
|
624
|
+
* - Determines kick technique maximum range
|
|
625
|
+
* - Affects base movement speed
|
|
626
|
+
* - Affects sweep technique effectiveness
|
|
627
|
+
* - Affects jumping attack height
|
|
628
|
+
*/
|
|
629
|
+
readonly legLength: number;
|
|
630
|
+
/**
|
|
631
|
+
* Arm length in centimeters (shoulder to wrist).
|
|
632
|
+
*
|
|
633
|
+
* **Korean**: 팔 길이 (Arm Length)
|
|
634
|
+
*
|
|
635
|
+
* Typical Range: 65-85 cm
|
|
636
|
+
* - Determines punch/strike technique range
|
|
637
|
+
* - Affects grappling and throw range
|
|
638
|
+
* - Affects block coverage area
|
|
639
|
+
* - Affects elbow strike effectiveness
|
|
640
|
+
*/
|
|
641
|
+
readonly armLength: number;
|
|
642
|
+
/**
|
|
643
|
+
* Muscle mass in kilograms.
|
|
644
|
+
*
|
|
645
|
+
* **Korean**: 근육량 (Muscle Mass)
|
|
646
|
+
*
|
|
647
|
+
* Typical Range: 25-45 kg
|
|
648
|
+
* - Affects base damage output (positively)
|
|
649
|
+
* - Affects maximum stamina pool (positively)
|
|
650
|
+
* - Affects grappling and throw power
|
|
651
|
+
* - Affects movement acceleration
|
|
652
|
+
*/
|
|
653
|
+
readonly muscleMass: number;
|
|
654
|
+
/**
|
|
655
|
+
* Fat mass in kilograms.
|
|
656
|
+
*
|
|
657
|
+
* **Korean**: 지방량 (Fat Mass)
|
|
658
|
+
*
|
|
659
|
+
* Typical Range: 8-20 kg for combatants
|
|
660
|
+
* - Affects blunt damage absorption (positively)
|
|
661
|
+
* - Affects stamina drain rate (negatively)
|
|
662
|
+
* - Affects movement speed (negatively)
|
|
663
|
+
* - Affects recovery time between actions
|
|
664
|
+
*/
|
|
665
|
+
readonly fatMass: number;
|
|
666
|
+
/**
|
|
667
|
+
* Age in years.
|
|
668
|
+
*
|
|
669
|
+
* **Korean**: 나이 (Age)
|
|
670
|
+
*
|
|
671
|
+
* Typical Range: 22-45 years for peak combatants
|
|
672
|
+
* - Affects stamina recovery speed (optimal 25-35)
|
|
673
|
+
* - Affects Ki regeneration rate (wisdom with age)
|
|
674
|
+
* - Affects injury recovery time (slower with age)
|
|
675
|
+
* - Affects technique execution speed (prime 28-35)
|
|
676
|
+
*/
|
|
677
|
+
readonly age: number;
|
|
678
|
+
/**
|
|
679
|
+
* Total body height in centimeters.
|
|
680
|
+
*
|
|
681
|
+
* **Korean**: 키 (Height)
|
|
682
|
+
*
|
|
683
|
+
* Typical Range: 160-195 cm
|
|
684
|
+
* - Scales entire skeleton proportionally
|
|
685
|
+
* - Affects reach calculations (combined with limb ratios)
|
|
686
|
+
* - Affects center of gravity positioning
|
|
687
|
+
* - Determines visual body model scaling
|
|
688
|
+
* - Influences balance and stability in stances
|
|
689
|
+
*/
|
|
690
|
+
readonly totalHeight: number;
|
|
691
|
+
/**
|
|
692
|
+
* Torso length in centimeters (pelvis to shoulders).
|
|
693
|
+
*
|
|
694
|
+
* **Korean**: 몸통 길이 (Torso Length)
|
|
695
|
+
*
|
|
696
|
+
* Typical Range: 50-65 cm
|
|
697
|
+
* - Affects core hitbox size and vital point positioning
|
|
698
|
+
* - Influences breath control and stamina capacity
|
|
699
|
+
* - Affects spinal rotation range in techniques
|
|
700
|
+
* - Determines torso vital point target area
|
|
701
|
+
* - Impacts center of mass calculations
|
|
702
|
+
*/
|
|
703
|
+
readonly torsoLength: number;
|
|
704
|
+
/**
|
|
705
|
+
* Head size (diameter) in centimeters.
|
|
706
|
+
*
|
|
707
|
+
* **Korean**: 머리 크기 (Head Size)
|
|
708
|
+
*
|
|
709
|
+
* Typical Range: 20-24 cm
|
|
710
|
+
* - Affects head vital point targeting precision
|
|
711
|
+
* - Determines head hitbox size for strikes
|
|
712
|
+
* - Influences helmet/headgear fit (if applicable)
|
|
713
|
+
* - Affects visual skull scaling in 3D model
|
|
714
|
+
* - Impacts consciousness vulnerability to head trauma
|
|
715
|
+
*/
|
|
716
|
+
readonly headSize: number;
|
|
717
|
+
/**
|
|
718
|
+
* Neck length in centimeters (skull base to shoulders).
|
|
719
|
+
*
|
|
720
|
+
* **Korean**: 목 길이 (Neck Length)
|
|
721
|
+
*
|
|
722
|
+
* Typical Range: 8-12 cm
|
|
723
|
+
* - Affects vulnerability to chokes and strangles
|
|
724
|
+
* - Determines neck vital point target area
|
|
725
|
+
* - Influences blood choke effectiveness
|
|
726
|
+
* - Affects guillotine and rear naked choke mechanics
|
|
727
|
+
* - Impacts head mobility and evasion capability
|
|
728
|
+
*/
|
|
729
|
+
readonly neckLength: number;
|
|
730
|
+
/**
|
|
731
|
+
* Shoulder width in centimeters (shoulder to shoulder).
|
|
732
|
+
*
|
|
733
|
+
* **Korean**: 어깨 너비 (Shoulder Width)
|
|
734
|
+
*
|
|
735
|
+
* Typical Range: 38-48 cm
|
|
736
|
+
* - Affects defense coverage area (blocking)
|
|
737
|
+
* - Determines upper body strike zone width
|
|
738
|
+
* - Influences grappling control positions
|
|
739
|
+
* - Affects visual upper body model scaling
|
|
740
|
+
* - Impacts balance and stability in wide stances
|
|
741
|
+
*/
|
|
742
|
+
readonly shoulderWidth: number;
|
|
743
|
+
/**
|
|
744
|
+
* Base walking speed in meters per second.
|
|
745
|
+
*
|
|
746
|
+
* **Korean**: 걷기 속도 (Walk Speed)
|
|
747
|
+
*
|
|
748
|
+
* Typical Range: 5.0-6.5 m/s for combat movement
|
|
749
|
+
* - Determines tactical repositioning speed
|
|
750
|
+
* - Affected by weight and leg length
|
|
751
|
+
* - Base speed for defensive movement
|
|
752
|
+
* - Modified by stance and combat state
|
|
753
|
+
*/
|
|
754
|
+
readonly walkSpeed: number;
|
|
755
|
+
/**
|
|
756
|
+
* Base running speed in meters per second.
|
|
757
|
+
*
|
|
758
|
+
* **Korean**: 달리기 속도 (Run Speed)
|
|
759
|
+
*
|
|
760
|
+
* Typical Range: 8.0-11.0 m/s for sprint movement
|
|
761
|
+
* - Determines rapid repositioning speed
|
|
762
|
+
* - Affected by muscle mass and conditioning
|
|
763
|
+
* - Base speed for aggressive approach
|
|
764
|
+
* - Consumes stamina during use
|
|
765
|
+
*/
|
|
766
|
+
readonly runSpeed: number;
|
|
767
|
+
/**
|
|
768
|
+
* Base acceleration in meters per second squared.
|
|
769
|
+
*
|
|
770
|
+
* **Korean**: 가속도 (Acceleration)
|
|
771
|
+
*
|
|
772
|
+
* Typical Range: 9.0-15.0 m/s² for combat movement
|
|
773
|
+
* - Determines how quickly fighter reaches max speed
|
|
774
|
+
* - Based on muscle-to-weight ratio (explosiveness)
|
|
775
|
+
* - Higher = more explosive starts and direction changes
|
|
776
|
+
* - Affects combat responsiveness and evasion
|
|
777
|
+
*/
|
|
778
|
+
readonly acceleration: number;
|
|
779
|
+
}
|
|
780
|
+
/**
|
|
781
|
+
* Eight Trigram stances (팔괘) representing fundamental combat principles.
|
|
782
|
+
*
|
|
783
|
+
* **Korean**: 팔괘 자세 (Eight Trigram Stances)
|
|
784
|
+
* **Origin**: I Ching (易經 / Yijing) divination system adapted for Korean martial arts
|
|
785
|
+
*
|
|
786
|
+
* The Eight Trigrams (Bagua / 八卦) form the foundation of the combat system.
|
|
787
|
+
* Each trigram represents a natural element and combat philosophy, influencing
|
|
788
|
+
* available techniques, movement patterns, and strategic advantages.
|
|
789
|
+
*
|
|
790
|
+
* ## Trigram Philosophy
|
|
791
|
+
*
|
|
792
|
+
* - **☰ 건 (Geon)** - Heaven: Yang energy, direct aggression, overwhelming force
|
|
793
|
+
* - **☱ 태 (Tae)** - Lake: Joy and fluidity, joint locks and flow techniques
|
|
794
|
+
* - **☲ 리 (Li)** - Fire: Precision and speed, nerve strikes and rapid attacks
|
|
795
|
+
* - **☳ 진 (Jin)** - Thunder: Explosive power, shocking techniques
|
|
796
|
+
* - **☴ 손 (Son)** - Wind: Continuous pressure, evasion and mobility
|
|
797
|
+
* - **☵ 감 (Gam)** - Water: Adaptive flow, counters and redirection
|
|
798
|
+
* - **☶ 간 (Gan)** - Mountain: Immovable defense, endurance and patience
|
|
799
|
+
* - **☷ 곤 (Gon)** - Earth: Grounding techniques, takedowns and throws
|
|
800
|
+
*
|
|
801
|
+
* @example
|
|
802
|
+
* ```typescript
|
|
803
|
+
* // Change to Heaven stance for aggressive attack
|
|
804
|
+
* player.currentStance = TrigramStance.GEON;
|
|
805
|
+
*
|
|
806
|
+
* // Execute heaven-aligned technique
|
|
807
|
+
* const technique = getTrigramTechniques(TrigramStance.GEON)[0];
|
|
808
|
+
* executeTechnique(player, opponent, technique);
|
|
809
|
+
* ```
|
|
810
|
+
*
|
|
811
|
+
* @see {@link https://en.wikipedia.org/wiki/Bagua | Bagua (Eight Trigrams) - Wikipedia}
|
|
812
|
+
* @see {@link https://en.wikipedia.org/wiki/I_Ching | I Ching - Wikipedia}
|
|
813
|
+
*
|
|
814
|
+
* @public
|
|
815
|
+
* @category Trigram System
|
|
816
|
+
* @category Korean Martial Arts
|
|
817
|
+
* @korean 팔괘
|
|
818
|
+
*/
|
|
819
|
+
export declare enum TrigramStance {
|
|
820
|
+
/**
|
|
821
|
+
* ☰ 건 (Geon) - Heaven Stance
|
|
822
|
+
*
|
|
823
|
+
* **Element**: Heaven / Sky (天)
|
|
824
|
+
* **Nature**: Yang, creative, strong
|
|
825
|
+
* **Combat Style**: Direct force, aggressive techniques, overwhelming power
|
|
826
|
+
* **Philosophy**: "The creative principle - pure yang energy that drives forward"
|
|
827
|
+
*
|
|
828
|
+
* Techniques emphasize straight attacks, powerful strikes, and dominant positioning.
|
|
829
|
+
*/
|
|
830
|
+
GEON = "geon",
|
|
831
|
+
/**
|
|
832
|
+
* ☱ 태 (Tae) - Lake Stance
|
|
833
|
+
*
|
|
834
|
+
* **Element**: Lake / Marsh (澤)
|
|
835
|
+
* **Nature**: Yin exterior, Yang interior - joyful movement
|
|
836
|
+
* **Combat Style**: Fluid joint manipulation, flowing techniques, adaptable responses
|
|
837
|
+
* **Philosophy**: "The joyful - water above earth, freedom of movement"
|
|
838
|
+
*
|
|
839
|
+
* Techniques focus on joint locks, throws, and using opponent's momentum.
|
|
840
|
+
*/
|
|
841
|
+
TAE = "tae",
|
|
842
|
+
/**
|
|
843
|
+
* ☲ 리 (Li) - Fire Stance
|
|
844
|
+
*
|
|
845
|
+
* **Element**: Fire / Flame (火)
|
|
846
|
+
* **Nature**: Yang exterior, Yin interior - bright and precise
|
|
847
|
+
* **Combat Style**: Precise nerve strikes, rapid attacks, speed techniques
|
|
848
|
+
* **Philosophy**: "The clinging - illuminating and consuming"
|
|
849
|
+
*
|
|
850
|
+
* Techniques emphasize vital point targeting, quick combinations, and precision.
|
|
851
|
+
*/
|
|
852
|
+
LI = "li",
|
|
853
|
+
/**
|
|
854
|
+
* ☳ 진 (Jin) - Thunder Stance
|
|
855
|
+
*
|
|
856
|
+
* **Element**: Thunder / Arousing (雷)
|
|
857
|
+
* **Nature**: Yang moving, sudden and shocking
|
|
858
|
+
* **Combat Style**: Explosive power, shocking techniques, sudden movements
|
|
859
|
+
* **Philosophy**: "The arousing - thunder brings shock and awakening"
|
|
860
|
+
*
|
|
861
|
+
* Techniques feature explosive bursts, stunning strikes, and overwhelming force.
|
|
862
|
+
*/
|
|
863
|
+
JIN = "jin",
|
|
864
|
+
/**
|
|
865
|
+
* ☴ 손 (Son) - Wind Stance
|
|
866
|
+
*
|
|
867
|
+
* **Element**: Wind / Wood (風)
|
|
868
|
+
* **Nature**: Yin, gentle but penetrating
|
|
869
|
+
* **Combat Style**: Continuous pressure, evasion techniques, mobility
|
|
870
|
+
* **Philosophy**: "The gentle - penetrating like wind, persistent like wood"
|
|
871
|
+
*
|
|
872
|
+
* Techniques emphasize movement, pressure point chains, and wearing down opponents.
|
|
873
|
+
*/
|
|
874
|
+
SON = "son",
|
|
875
|
+
/**
|
|
876
|
+
* ☵ 감 (Gam) - Water Stance
|
|
877
|
+
*
|
|
878
|
+
* **Element**: Water / Abyss (水)
|
|
879
|
+
* **Nature**: Yang surrounded by Yin - dangerous depths
|
|
880
|
+
* **Combat Style**: Flow and adaptation, counter techniques, redirection
|
|
881
|
+
* **Philosophy**: "The abysmal - water flows around obstacles and fills voids"
|
|
882
|
+
*
|
|
883
|
+
* Techniques focus on counters, deflections, and adaptive responses.
|
|
884
|
+
*/
|
|
885
|
+
GAM = "gam",
|
|
886
|
+
/**
|
|
887
|
+
* ☶ 간 (Gan) - Mountain Stance
|
|
888
|
+
*
|
|
889
|
+
* **Element**: Mountain / Stillness (山)
|
|
890
|
+
* **Nature**: Yang above Yin - firm and unyielding
|
|
891
|
+
* **Combat Style**: Defensive mastery, immovable stance, endurance
|
|
892
|
+
* **Philosophy**: "The keeping still - mountains are firm and unmoving"
|
|
893
|
+
*
|
|
894
|
+
* Techniques emphasize blocks, parries, and defensive positioning.
|
|
895
|
+
*/
|
|
896
|
+
GAN = "gan",
|
|
897
|
+
/**
|
|
898
|
+
* ☷ 곤 (Gon) - Earth Stance
|
|
899
|
+
*
|
|
900
|
+
* **Element**: Earth / Receptive (地)
|
|
901
|
+
* **Nature**: Pure Yin - receptive and yielding
|
|
902
|
+
* **Combat Style**: Grounding techniques, takedowns, throws
|
|
903
|
+
* **Philosophy**: "The receptive - earth receives and supports all"
|
|
904
|
+
*
|
|
905
|
+
* Techniques focus on sweeps, trips, takedowns, and ground control.
|
|
906
|
+
*/
|
|
907
|
+
GON = "gon"
|
|
908
|
+
}
|
|
909
|
+
/**
|
|
910
|
+
* Combat attack types available in the game.
|
|
911
|
+
*
|
|
912
|
+
* Defines the mechanical type of attack being performed, which affects
|
|
913
|
+
* damage calculation, vital point targeting, and defensive options.
|
|
914
|
+
*
|
|
915
|
+
* @public
|
|
916
|
+
* @category Combat System
|
|
917
|
+
* @korean 공격타입
|
|
918
|
+
*/
|
|
919
|
+
export declare enum CombatAttackType {
|
|
920
|
+
/** Standard striking attack */
|
|
921
|
+
STRIKE = "strike",
|
|
922
|
+
/** Thrusting attack with focused force */
|
|
923
|
+
THRUST = "thrust",
|
|
924
|
+
/** Defensive blocking action */
|
|
925
|
+
BLOCK = "block",
|
|
926
|
+
/** Counter-attack performed after successful defense */
|
|
927
|
+
COUNTER_ATTACK = "counter_attack",
|
|
928
|
+
/** Throwing technique to off-balance opponent */
|
|
929
|
+
THROW = "throw",
|
|
930
|
+
/** Grappling and joint control technique */
|
|
931
|
+
GRAPPLE = "grapple",
|
|
932
|
+
/** Precise pressure point strike */
|
|
933
|
+
PRESSURE_POINT = "pressure_point",
|
|
934
|
+
/** Nerve disruption strike */
|
|
935
|
+
NERVE_STRIKE = "nerve_strike",
|
|
936
|
+
/** Closed fist punch */
|
|
937
|
+
PUNCH = "punch",
|
|
938
|
+
/** Leg kick attack */
|
|
939
|
+
KICK = "kick",
|
|
940
|
+
/** Elbow strike */
|
|
941
|
+
ELBOW = "elbow",
|
|
942
|
+
/** Knee strike */
|
|
943
|
+
KNEE = "knee"
|
|
944
|
+
}
|
|
945
|
+
/**
|
|
946
|
+
* Damage types representing different methods of inflicting harm.
|
|
947
|
+
*
|
|
948
|
+
* Each damage type interacts differently with vital points and defensive techniques.
|
|
949
|
+
* Some types are more effective against specific body regions or defense styles.
|
|
950
|
+
*
|
|
951
|
+
* @public
|
|
952
|
+
* @category Combat System
|
|
953
|
+
* @korean 피해타입
|
|
954
|
+
*/
|
|
955
|
+
export declare enum DamageType {
|
|
956
|
+
/** Blunt force trauma */
|
|
957
|
+
BLUNT = "blunt",
|
|
958
|
+
/** Piercing damage penetrating tissue */
|
|
959
|
+
PIERCING = "piercing",
|
|
960
|
+
/** Slashing cuts */
|
|
961
|
+
SLASHING = "slashing",
|
|
962
|
+
/** Pressure point manipulation */
|
|
963
|
+
PRESSURE = "pressure",
|
|
964
|
+
/** Nerve disruption */
|
|
965
|
+
NERVE = "nerve",
|
|
966
|
+
/** Joint manipulation and locks */
|
|
967
|
+
JOINT = "joint",
|
|
968
|
+
/** Internal organ damage */
|
|
969
|
+
INTERNAL = "internal",
|
|
970
|
+
/** Impact shock */
|
|
971
|
+
IMPACT = "impact",
|
|
972
|
+
/** Crushing force */
|
|
973
|
+
CRUSHING = "crushing",
|
|
974
|
+
/** Sharp edge damage */
|
|
975
|
+
SHARP = "sharp",
|
|
976
|
+
/** Electric shock */
|
|
977
|
+
ELECTRIC = "electric",
|
|
978
|
+
/** Fire/heat damage */
|
|
979
|
+
FIRE = "fire",
|
|
980
|
+
/** Cold/freeze damage */
|
|
981
|
+
ICE = "ice",
|
|
982
|
+
/** Poison/toxin damage */
|
|
983
|
+
POISON = "poison",
|
|
984
|
+
/** Psychic/mental damage */
|
|
985
|
+
PSYCHIC = "psychic",
|
|
986
|
+
/** Blood loss damage */
|
|
987
|
+
BLOOD = "blood"
|
|
988
|
+
}
|
|
989
|
+
/**
|
|
990
|
+
* Vital point categories representing anatomical targeting systems.
|
|
991
|
+
*
|
|
992
|
+
* **Korean**: 급소 범주 (Vital Point Categories)
|
|
993
|
+
*
|
|
994
|
+
* The game features 70 Korean vital points (급소) based on traditional martial arts
|
|
995
|
+
* knowledge and modern anatomical understanding. Each category represents different
|
|
996
|
+
* physiological systems that can be targeted for combat effectiveness.
|
|
997
|
+
*
|
|
998
|
+
* @example
|
|
999
|
+
* ```typescript
|
|
1000
|
+
* const vitalPoint: VitalPoint = {
|
|
1001
|
+
* id: "GB-20",
|
|
1002
|
+
* category: VitalPointCategory.NEUROLOGICAL,
|
|
1003
|
+
* severity: VitalPointSeverity.CRITICAL,
|
|
1004
|
+
* name: { korean: "풍지", english: "Wind Pool" }
|
|
1005
|
+
* };
|
|
1006
|
+
* ```
|
|
1007
|
+
*
|
|
1008
|
+
* @public
|
|
1009
|
+
* @category Vital Point System
|
|
1010
|
+
* @korean 급소범주
|
|
1011
|
+
*/
|
|
1012
|
+
export declare enum VitalPointCategory {
|
|
1013
|
+
/** Neurological system - nerve clusters and neural pathways */
|
|
1014
|
+
NEUROLOGICAL = "neurological",
|
|
1015
|
+
/** Vascular system - major blood vessels and circulation */
|
|
1016
|
+
VASCULAR = "vascular",
|
|
1017
|
+
/** Respiratory system - airways and breathing mechanisms */
|
|
1018
|
+
RESPIRATORY = "respiratory",
|
|
1019
|
+
/** Muscular system - muscle groups and tendons */
|
|
1020
|
+
MUSCULAR = "muscular",
|
|
1021
|
+
/** Skeletal system - bones and structural supports */
|
|
1022
|
+
SKELETAL = "skeletal",
|
|
1023
|
+
/** Organ system - internal organs */
|
|
1024
|
+
ORGAN = "organ",
|
|
1025
|
+
/** Circulatory system - heart and blood flow */
|
|
1026
|
+
CIRCULATORY = "circulatory",
|
|
1027
|
+
/** Lymphatic system - lymph nodes and immune response */
|
|
1028
|
+
LYMPHATIC = "lymphatic",
|
|
1029
|
+
/** Endocrine system - hormonal glands */
|
|
1030
|
+
ENDOCRINE = "endocrine",
|
|
1031
|
+
/** Joint system - articulation points */
|
|
1032
|
+
JOINT = "joint",
|
|
1033
|
+
/** Nerve system - peripheral nerves */
|
|
1034
|
+
NERVE = "nerve",
|
|
1035
|
+
/** Pressure system - pressure-sensitive areas */
|
|
1036
|
+
PRESSURE = "pressure"
|
|
1037
|
+
}
|
|
1038
|
+
/**
|
|
1039
|
+
* Vital point severity levels indicating potential impact.
|
|
1040
|
+
*
|
|
1041
|
+
* Determines the damage multiplier and status effects applied when
|
|
1042
|
+
* a vital point is successfully struck.
|
|
1043
|
+
*
|
|
1044
|
+
* ## Severity Guidelines
|
|
1045
|
+
*
|
|
1046
|
+
* - **MINOR**: 1.1-1.3x damage, temporary discomfort
|
|
1047
|
+
* - **MODERATE**: 1.5-2.0x damage, brief incapacitation
|
|
1048
|
+
* - **MAJOR**: 2.5-3.5x damage, significant impairment
|
|
1049
|
+
* - **CRITICAL**: 4.0-5.0x damage, severe trauma
|
|
1050
|
+
* - **LETHAL**: 6.0-10.0x damage, immediate incapacitation
|
|
1051
|
+
*
|
|
1052
|
+
* @public
|
|
1053
|
+
* @category Vital Point System
|
|
1054
|
+
* @korean 급소심각도
|
|
1055
|
+
*/
|
|
1056
|
+
export declare enum VitalPointSeverity {
|
|
1057
|
+
/** Minor impact - temporary pain or discomfort */
|
|
1058
|
+
MINOR = "minor",
|
|
1059
|
+
/** Moderate impact - brief stunning or reduced effectiveness */
|
|
1060
|
+
MODERATE = "moderate",
|
|
1061
|
+
/** Major impact - significant damage and impairment */
|
|
1062
|
+
MAJOR = "major",
|
|
1063
|
+
/** Critical impact - severe trauma requiring immediate response */
|
|
1064
|
+
CRITICAL = "critical",
|
|
1065
|
+
/** Lethal impact - immediate incapacitation or death */
|
|
1066
|
+
LETHAL = "lethal"
|
|
1067
|
+
}
|
|
1068
|
+
/**
|
|
1069
|
+
* Status effects that can result from vital point strikes.
|
|
1070
|
+
*
|
|
1071
|
+
* Each effect type represents a physiological response to targeting
|
|
1072
|
+
* specific anatomical structures. Effects stack and interact with
|
|
1073
|
+
* combat mechanics.
|
|
1074
|
+
*
|
|
1075
|
+
* @public
|
|
1076
|
+
* @category Vital Point System
|
|
1077
|
+
* @korean 급소효과
|
|
1078
|
+
*/
|
|
1079
|
+
export declare enum VitalPointEffectType {
|
|
1080
|
+
/** Loss of consciousness */
|
|
1081
|
+
UNCONSCIOUSNESS = "unconsciousness",
|
|
1082
|
+
/** Inability to breathe properly */
|
|
1083
|
+
BREATHLESSNESS = "breathlessness",
|
|
1084
|
+
/** Intense pain reducing combat effectiveness */
|
|
1085
|
+
PAIN = "pain",
|
|
1086
|
+
/** Temporary or permanent paralysis */
|
|
1087
|
+
PARALYSIS = "paralysis",
|
|
1088
|
+
/** Brief stunning preventing action */
|
|
1089
|
+
STUN = "stun",
|
|
1090
|
+
/** Reduced strength and effectiveness */
|
|
1091
|
+
WEAKNESS = "weakness",
|
|
1092
|
+
/** Confusion and impaired targeting */
|
|
1093
|
+
DISORIENTATION = "disorientation",
|
|
1094
|
+
/** Restricted blood flow to area */
|
|
1095
|
+
BLOOD_FLOW_RESTRICTION = "blood_flow_restriction",
|
|
1096
|
+
/** Nerve pathway interruption */
|
|
1097
|
+
NERVE_DISRUPTION = "nerve_disruption",
|
|
1098
|
+
/** Internal organ malfunction */
|
|
1099
|
+
ORGAN_DISRUPTION = "organ_disruption"
|
|
1100
|
+
}
|
|
1101
|
+
/**
|
|
1102
|
+
* Combat states representing the current action phase of a fighter.
|
|
1103
|
+
*
|
|
1104
|
+
* Determines available actions, defensive capabilities, and animation states.
|
|
1105
|
+
* State transitions follow combat flow logic and timing windows.
|
|
1106
|
+
*
|
|
1107
|
+
* @public
|
|
1108
|
+
* @category Combat System
|
|
1109
|
+
* @korean 전투상태
|
|
1110
|
+
*/
|
|
1111
|
+
export declare enum CombatState {
|
|
1112
|
+
/** Neutral state, all actions available */
|
|
1113
|
+
IDLE = "idle",
|
|
1114
|
+
/** Executing an attack, vulnerable to counters */
|
|
1115
|
+
ATTACKING = "attacking",
|
|
1116
|
+
/** In defensive stance, reduced offensive capability */
|
|
1117
|
+
DEFENDING = "defending",
|
|
1118
|
+
/** Temporarily incapacitated, cannot act */
|
|
1119
|
+
STUNNED = "stunned",
|
|
1120
|
+
/** Recovering from action, limited options */
|
|
1121
|
+
RECOVERING = "recovering",
|
|
1122
|
+
/** Executing a counter-attack */
|
|
1123
|
+
COUNTERING = "countering",
|
|
1124
|
+
/** Transitioning between stances */
|
|
1125
|
+
TRANSITIONING = "transitioning",
|
|
1126
|
+
/** Grappling/controlling opponent */
|
|
1127
|
+
GRAPPLING = "grappling",
|
|
1128
|
+
/** Being grappled/controlled */
|
|
1129
|
+
GRAPPLED = "grappled"
|
|
1130
|
+
}
|
|
1131
|
+
/**
|
|
1132
|
+
* Body regions for anatomical targeting in combat.
|
|
1133
|
+
*
|
|
1134
|
+
* Each region contains multiple vital points and has different
|
|
1135
|
+
* defensive properties and vulnerability profiles.
|
|
1136
|
+
*
|
|
1137
|
+
* @public
|
|
1138
|
+
* @category Combat System
|
|
1139
|
+
* @korean 신체부위
|
|
1140
|
+
*/
|
|
1141
|
+
export declare enum BodyRegion {
|
|
1142
|
+
/** Head region - contains critical neurological targets */
|
|
1143
|
+
HEAD = "head",
|
|
1144
|
+
/** Neck region - contains vascular and respiratory targets */
|
|
1145
|
+
NECK = "neck",
|
|
1146
|
+
/** Torso region - contains organ targets */
|
|
1147
|
+
TORSO = "torso",
|
|
1148
|
+
/** Left arm region - contains nerve and joint targets */
|
|
1149
|
+
LEFT_ARM = "left_arm",
|
|
1150
|
+
/** Right arm region - contains nerve and joint targets */
|
|
1151
|
+
RIGHT_ARM = "right_arm",
|
|
1152
|
+
/** Left leg region - contains structural and mobility targets */
|
|
1153
|
+
LEFT_LEG = "left_leg",
|
|
1154
|
+
/** Right leg region - contains structural and mobility targets */
|
|
1155
|
+
RIGHT_LEG = "right_leg",
|
|
1156
|
+
/** Core/center region - contains balance and power centers */
|
|
1157
|
+
CORE = "core"
|
|
1158
|
+
}
|
|
1159
|
+
/**
|
|
1160
|
+
* Grappling state representing control and hold status.
|
|
1161
|
+
*
|
|
1162
|
+
* **Korean**: 잡기 상태 (Grapple State)
|
|
1163
|
+
*
|
|
1164
|
+
* Tracks the current phase of a grappling exchange based on Hapkido
|
|
1165
|
+
* and Ssireum techniques. State transitions follow realistic grappling
|
|
1166
|
+
* flow where control must be established before manipulation.
|
|
1167
|
+
*
|
|
1168
|
+
* @public
|
|
1169
|
+
* @category Combat System
|
|
1170
|
+
* @korean 잡기상태
|
|
1171
|
+
*/
|
|
1172
|
+
export declare enum GrappleState {
|
|
1173
|
+
/** Not in grapple - normal combat */
|
|
1174
|
+
NONE = "none",
|
|
1175
|
+
/** Initiating grab attempt */
|
|
1176
|
+
GRABBING = "grabbing",
|
|
1177
|
+
/** Successfully controlling opponent */
|
|
1178
|
+
CONTROLLING = "controlling",
|
|
1179
|
+
/** Attempting to escape control */
|
|
1180
|
+
ESCAPING = "escaping",
|
|
1181
|
+
/** Transitioning to throw or takedown */
|
|
1182
|
+
THROWING = "throwing",
|
|
1183
|
+
/** Applying joint lock technique */
|
|
1184
|
+
LOCKING = "locking"
|
|
1185
|
+
}
|
|
1186
|
+
/**
|
|
1187
|
+
* Target for grappling techniques.
|
|
1188
|
+
*
|
|
1189
|
+
* **Korean**: 잡기 목표 (Grapple Target)
|
|
1190
|
+
*
|
|
1191
|
+
* Specifies which body part is being controlled in a grapple.
|
|
1192
|
+
* Different targets allow different follow-up techniques and
|
|
1193
|
+
* have different escape difficulties.
|
|
1194
|
+
*
|
|
1195
|
+
* @public
|
|
1196
|
+
* @category Combat System
|
|
1197
|
+
* @korean 잡기목표
|
|
1198
|
+
*/
|
|
1199
|
+
export declare enum GrappleTarget {
|
|
1200
|
+
/** Hand/wrist control - 손목잡기 */
|
|
1201
|
+
HAND = "hand",
|
|
1202
|
+
/** Arm control - 팔잡기 */
|
|
1203
|
+
ARM = "arm",
|
|
1204
|
+
/** Leg control - 다리잡기 */
|
|
1205
|
+
LEG = "leg",
|
|
1206
|
+
/** Torso/body control - 몸통잡기 */
|
|
1207
|
+
TORSO = "torso",
|
|
1208
|
+
/** Neck control - 목잡기 */
|
|
1209
|
+
NECK = "neck",
|
|
1210
|
+
/** Both arms control - 양팔잡기 */
|
|
1211
|
+
BOTH_ARMS = "both_arms"
|
|
1212
|
+
}
|
|
1213
|
+
/**
|
|
1214
|
+
* Grappling control information.
|
|
1215
|
+
*
|
|
1216
|
+
* **Korean**: 잡기 제어 (Grapple Control)
|
|
1217
|
+
*
|
|
1218
|
+
* Tracks active grappling state between combatants, including
|
|
1219
|
+
* control duration, grip strength, and target limb.
|
|
1220
|
+
*
|
|
1221
|
+
* @public
|
|
1222
|
+
* @category Combat System
|
|
1223
|
+
* @korean 잡기제어
|
|
1224
|
+
*/
|
|
1225
|
+
export interface GrappleControl {
|
|
1226
|
+
/** Current grapple state */
|
|
1227
|
+
readonly state: GrappleState;
|
|
1228
|
+
/** Body part being controlled */
|
|
1229
|
+
readonly target: GrappleTarget;
|
|
1230
|
+
/** ID of controlling player */
|
|
1231
|
+
readonly controllerId: string;
|
|
1232
|
+
/** ID of controlled player */
|
|
1233
|
+
readonly targetId: string;
|
|
1234
|
+
/** Grip strength (0-100) affecting escape difficulty */
|
|
1235
|
+
readonly gripStrength: number;
|
|
1236
|
+
/** Duration of control in milliseconds */
|
|
1237
|
+
readonly duration: number;
|
|
1238
|
+
/** Timestamp when grapple was initiated */
|
|
1239
|
+
readonly startTime: number;
|
|
1240
|
+
/** Whether control can be broken this frame */
|
|
1241
|
+
readonly canEscape: boolean;
|
|
1242
|
+
/** Stamina cost per second to maintain control */
|
|
1243
|
+
readonly staminaCostPerSecond: number;
|
|
1244
|
+
}
|
|
1245
|
+
declare const _default: {};
|
|
1246
|
+
export default _default;
|
|
1247
|
+
//# sourceMappingURL=common.d.ts.map
|