blacktrigram 0.7.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1853) hide show
  1. package/LICENSE +201 -0
  2. package/README.md +866 -0
  3. package/SECURITY.md +124 -0
  4. package/lib/App.d.ts +4 -0
  5. package/lib/App.d.ts.map +1 -0
  6. package/lib/App2.js +386 -0
  7. package/lib/App2.js.map +1 -0
  8. package/lib/_virtual/_rolldown/runtime.js +13 -0
  9. package/lib/assets/index.css +1146 -0
  10. package/lib/audio/AudioAssetLoader.d.ts +101 -0
  11. package/lib/audio/AudioAssetLoader.d.ts.map +1 -0
  12. package/lib/audio/AudioAssetLoader.js +245 -0
  13. package/lib/audio/AudioAssetLoader.js.map +1 -0
  14. package/lib/audio/AudioAssetRegistry.d.ts +126 -0
  15. package/lib/audio/AudioAssetRegistry.d.ts.map +1 -0
  16. package/lib/audio/AudioAssetRegistry.js +970 -0
  17. package/lib/audio/AudioAssetRegistry.js.map +1 -0
  18. package/lib/audio/AudioCache.d.ts +135 -0
  19. package/lib/audio/AudioCache.d.ts.map +1 -0
  20. package/lib/audio/AudioCache.js +211 -0
  21. package/lib/audio/AudioCache.js.map +1 -0
  22. package/lib/audio/AudioManager.d.ts +162 -0
  23. package/lib/audio/AudioManager.d.ts.map +1 -0
  24. package/lib/audio/AudioManager.js +508 -0
  25. package/lib/audio/AudioManager.js.map +1 -0
  26. package/lib/audio/AudioMonitor.d.ts +122 -0
  27. package/lib/audio/AudioMonitor.d.ts.map +1 -0
  28. package/lib/audio/AudioMonitor.js +215 -0
  29. package/lib/audio/AudioMonitor.js.map +1 -0
  30. package/lib/audio/AudioPool.d.ts +108 -0
  31. package/lib/audio/AudioPool.d.ts.map +1 -0
  32. package/lib/audio/AudioPool.js +206 -0
  33. package/lib/audio/AudioPool.js.map +1 -0
  34. package/lib/audio/AudioProvider.d.ts +28 -0
  35. package/lib/audio/AudioProvider.d.ts.map +1 -0
  36. package/lib/audio/AudioProvider.js +135 -0
  37. package/lib/audio/AudioProvider.js.map +1 -0
  38. package/lib/audio/AudioUtils.d.ts +77 -0
  39. package/lib/audio/AudioUtils.d.ts.map +1 -0
  40. package/lib/audio/AudioUtils.js +164 -0
  41. package/lib/audio/AudioUtils.js.map +1 -0
  42. package/lib/audio/BoneImpactAudioMap.d.ts +64 -0
  43. package/lib/audio/BoneImpactAudioMap.d.ts.map +1 -0
  44. package/lib/audio/BoneImpactAudioMap.js +133 -0
  45. package/lib/audio/BoneImpactAudioMap.js.map +1 -0
  46. package/lib/audio/VariantSelector.d.ts +69 -0
  47. package/lib/audio/VariantSelector.d.ts.map +1 -0
  48. package/lib/audio/VariantSelector.js +177 -0
  49. package/lib/audio/VariantSelector.js.map +1 -0
  50. package/lib/audio/index.d.ts +13 -0
  51. package/lib/audio/index.d.ts.map +1 -0
  52. package/lib/audio/index.js +41 -0
  53. package/lib/audio/index.js.map +1 -0
  54. package/lib/audio/types.d.ts +220 -0
  55. package/lib/audio/types.d.ts.map +1 -0
  56. package/lib/audio/types.js +12 -0
  57. package/lib/audio/types.js.map +1 -0
  58. package/lib/components/effects/WindParticles3D.d.ts +83 -0
  59. package/lib/components/effects/WindParticles3D.d.ts.map +1 -0
  60. package/lib/components/effects/index.d.ts +6 -0
  61. package/lib/components/effects/index.d.ts.map +1 -0
  62. package/lib/components/index.d.ts +5 -0
  63. package/lib/components/index.d.ts.map +1 -0
  64. package/lib/components/index.js +74 -0
  65. package/lib/components/index.js.map +1 -0
  66. package/lib/components/screens/combat/CombatScreen3D.d.ts +74 -0
  67. package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -0
  68. package/lib/components/screens/combat/CombatScreen3D.js +1912 -0
  69. package/lib/components/screens/combat/CombatScreen3D.js.map +1 -0
  70. package/lib/components/screens/combat/components/controls/CombatButtons.d.ts +39 -0
  71. package/lib/components/screens/combat/components/controls/CombatButtons.d.ts.map +1 -0
  72. package/lib/components/screens/combat/components/controls/CombatButtons.js +52 -0
  73. package/lib/components/screens/combat/components/controls/CombatButtons.js.map +1 -0
  74. package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts +35 -0
  75. package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts.map +1 -0
  76. package/lib/components/screens/combat/components/controls/CombatControlsPanel.js +78 -0
  77. package/lib/components/screens/combat/components/controls/CombatControlsPanel.js.map +1 -0
  78. package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts +23 -0
  79. package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts.map +1 -0
  80. package/lib/components/screens/combat/components/controls/ControlsGuide.js +214 -0
  81. package/lib/components/screens/combat/components/controls/ControlsGuide.js.map +1 -0
  82. package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts +54 -0
  83. package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts.map +1 -0
  84. package/lib/components/screens/combat/components/controls/KeyboardHints.js +357 -0
  85. package/lib/components/screens/combat/components/controls/KeyboardHints.js.map +1 -0
  86. package/lib/components/screens/combat/components/controls/PauseMenu.d.ts +32 -0
  87. package/lib/components/screens/combat/components/controls/PauseMenu.d.ts.map +1 -0
  88. package/lib/components/screens/combat/components/controls/PauseMenu.js +254 -0
  89. package/lib/components/screens/combat/components/controls/PauseMenu.js.map +1 -0
  90. package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts +63 -0
  91. package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts.map +1 -0
  92. package/lib/components/screens/combat/components/controls/PauseMenuButton.js +108 -0
  93. package/lib/components/screens/combat/components/controls/PauseMenuButton.js.map +1 -0
  94. package/lib/components/screens/combat/components/controls/QuickSettings.d.ts +42 -0
  95. package/lib/components/screens/combat/components/controls/QuickSettings.d.ts.map +1 -0
  96. package/lib/components/screens/combat/components/controls/QuickSettings.js +259 -0
  97. package/lib/components/screens/combat/components/controls/QuickSettings.js.map +1 -0
  98. package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts +73 -0
  99. package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts.map +1 -0
  100. package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts +108 -0
  101. package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts.map +1 -0
  102. package/lib/components/screens/combat/components/effects/BloodDecals3D.js +232 -0
  103. package/lib/components/screens/combat/components/effects/BloodDecals3D.js.map +1 -0
  104. package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts +53 -0
  105. package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts.map +1 -0
  106. package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js +87 -0
  107. package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js.map +1 -0
  108. package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts +80 -0
  109. package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts.map +1 -0
  110. package/lib/components/screens/combat/components/effects/BloodParticles3D.js +278 -0
  111. package/lib/components/screens/combat/components/effects/BloodParticles3D.js.map +1 -0
  112. package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts +64 -0
  113. package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts.map +1 -0
  114. package/lib/components/screens/combat/components/effects/BloodViscosity3D.js +248 -0
  115. package/lib/components/screens/combat/components/effects/BloodViscosity3D.js.map +1 -0
  116. package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts +60 -0
  117. package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts.map +1 -0
  118. package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts +37 -0
  119. package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts.map +1 -0
  120. package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js +184 -0
  121. package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js.map +1 -0
  122. package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts +49 -0
  123. package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts.map +1 -0
  124. package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js +66 -0
  125. package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js.map +1 -0
  126. package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts +93 -0
  127. package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts.map +1 -0
  128. package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts +57 -0
  129. package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts.map +1 -0
  130. package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts +88 -0
  131. package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts.map +1 -0
  132. package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts +91 -0
  133. package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts.map +1 -0
  134. package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts +67 -0
  135. package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts.map +1 -0
  136. package/lib/components/screens/combat/components/effects/InternalDamage3D.js +261 -0
  137. package/lib/components/screens/combat/components/effects/InternalDamage3D.js.map +1 -0
  138. package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts +45 -0
  139. package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts.map +1 -0
  140. package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts +61 -0
  141. package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts.map +1 -0
  142. package/lib/components/screens/combat/components/effects/PainVignette.d.ts +47 -0
  143. package/lib/components/screens/combat/components/effects/PainVignette.d.ts.map +1 -0
  144. package/lib/components/screens/combat/components/effects/PainVignette.js +65 -0
  145. package/lib/components/screens/combat/components/effects/PainVignette.js.map +1 -0
  146. package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts +52 -0
  147. package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts.map +1 -0
  148. package/lib/components/screens/combat/components/effects/ParticleAudio3D.js +103 -0
  149. package/lib/components/screens/combat/components/effects/ParticleAudio3D.js.map +1 -0
  150. package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts +91 -0
  151. package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts.map +1 -0
  152. package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js +296 -0
  153. package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js.map +1 -0
  154. package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts +64 -0
  155. package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts.map +1 -0
  156. package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts +72 -0
  157. package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts.map +1 -0
  158. package/lib/components/screens/combat/components/effects/index.d.ts +121 -0
  159. package/lib/components/screens/combat/components/effects/index.d.ts.map +1 -0
  160. package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts +31 -0
  161. package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts.map +1 -0
  162. package/lib/components/screens/combat/components/feedback/MatchCountdown.js +242 -0
  163. package/lib/components/screens/combat/components/feedback/MatchCountdown.js.map +1 -0
  164. package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts +74 -0
  165. package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts.map +1 -0
  166. package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js +275 -0
  167. package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js.map +1 -0
  168. package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts +25 -0
  169. package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts.map +1 -0
  170. package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js +61 -0
  171. package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js.map +1 -0
  172. package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts +43 -0
  173. package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts.map +1 -0
  174. package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js +139 -0
  175. package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js.map +1 -0
  176. package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts +50 -0
  177. package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts.map +1 -0
  178. package/lib/components/screens/combat/components/hud/CombatBottomHUD.js +155 -0
  179. package/lib/components/screens/combat/components/hud/CombatBottomHUD.js.map +1 -0
  180. package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts +54 -0
  181. package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts.map +1 -0
  182. package/lib/components/screens/combat/components/hud/CombatLeftHUD.js +103 -0
  183. package/lib/components/screens/combat/components/hud/CombatLeftHUD.js.map +1 -0
  184. package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts +54 -0
  185. package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts.map +1 -0
  186. package/lib/components/screens/combat/components/hud/CombatRightHUD.js +101 -0
  187. package/lib/components/screens/combat/components/hud/CombatRightHUD.js.map +1 -0
  188. package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts +47 -0
  189. package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts.map +1 -0
  190. package/lib/components/screens/combat/components/hud/CombatTopHUD.js +141 -0
  191. package/lib/components/screens/combat/components/hud/CombatTopHUD.js.map +1 -0
  192. package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts +25 -0
  193. package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts.map +1 -0
  194. package/lib/components/screens/combat/components/hud/DifficultyIndicator.js +129 -0
  195. package/lib/components/screens/combat/components/hud/DifficultyIndicator.js.map +1 -0
  196. package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts +48 -0
  197. package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts.map +1 -0
  198. package/lib/components/screens/combat/components/hud/FPSMonitor.js +131 -0
  199. package/lib/components/screens/combat/components/hud/FPSMonitor.js.map +1 -0
  200. package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts +82 -0
  201. package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts.map +1 -0
  202. package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js +73 -0
  203. package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js.map +1 -0
  204. package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts +80 -0
  205. package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts.map +1 -0
  206. package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js +79 -0
  207. package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js.map +1 -0
  208. package/lib/components/screens/combat/components/hud/index.d.ts +22 -0
  209. package/lib/components/screens/combat/components/hud/index.d.ts.map +1 -0
  210. package/lib/components/screens/combat/components/hud/index.js +4 -0
  211. package/lib/components/screens/combat/components/index.d.ts +47 -0
  212. package/lib/components/screens/combat/components/index.d.ts.map +1 -0
  213. package/lib/components/screens/combat/components/index.js +23 -0
  214. package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts +52 -0
  215. package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts.map +1 -0
  216. package/lib/components/screens/combat/components/indicators/BalanceIndicator.js +113 -0
  217. package/lib/components/screens/combat/components/indicators/BalanceIndicator.js.map +1 -0
  218. package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts +49 -0
  219. package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts.map +1 -0
  220. package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js +150 -0
  221. package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js.map +1 -0
  222. package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts +44 -0
  223. package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts.map +1 -0
  224. package/lib/components/screens/combat/components/indicators/StaminaWarning.js +83 -0
  225. package/lib/components/screens/combat/components/indicators/StaminaWarning.js.map +1 -0
  226. package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts +83 -0
  227. package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts.map +1 -0
  228. package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js +161 -0
  229. package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js.map +1 -0
  230. package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts +38 -0
  231. package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts.map +1 -0
  232. package/lib/components/screens/combat/helpers/AnimationUpdater.js +37 -0
  233. package/lib/components/screens/combat/helpers/AnimationUpdater.js.map +1 -0
  234. package/lib/components/screens/combat/helpers/combatHelpers.d.ts +37 -0
  235. package/lib/components/screens/combat/helpers/combatHelpers.d.ts.map +1 -0
  236. package/lib/components/screens/combat/helpers/combatHelpers.js +33 -0
  237. package/lib/components/screens/combat/helpers/combatHelpers.js.map +1 -0
  238. package/lib/components/screens/combat/helpers/index.d.ts +8 -0
  239. package/lib/components/screens/combat/helpers/index.d.ts.map +1 -0
  240. package/lib/components/screens/combat/helpers/index.js +2 -0
  241. package/lib/components/screens/combat/hooks/useAICombat.d.ts +108 -0
  242. package/lib/components/screens/combat/hooks/useAICombat.d.ts.map +1 -0
  243. package/lib/components/screens/combat/hooks/useAICombat.js +806 -0
  244. package/lib/components/screens/combat/hooks/useAICombat.js.map +1 -0
  245. package/lib/components/screens/combat/hooks/useCombatActions.d.ts +106 -0
  246. package/lib/components/screens/combat/hooks/useCombatActions.d.ts.map +1 -0
  247. package/lib/components/screens/combat/hooks/useCombatActions.js +766 -0
  248. package/lib/components/screens/combat/hooks/useCombatActions.js.map +1 -0
  249. package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts +85 -0
  250. package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts.map +1 -0
  251. package/lib/components/screens/combat/hooks/useCombatAttackMovement.js +202 -0
  252. package/lib/components/screens/combat/hooks/useCombatAttackMovement.js.map +1 -0
  253. package/lib/components/screens/combat/hooks/useCombatAudio.d.ts +40 -0
  254. package/lib/components/screens/combat/hooks/useCombatAudio.d.ts.map +1 -0
  255. package/lib/components/screens/combat/hooks/useCombatAudio.js +287 -0
  256. package/lib/components/screens/combat/hooks/useCombatAudio.js.map +1 -0
  257. package/lib/components/screens/combat/hooks/useCombatLayout.d.ts +61 -0
  258. package/lib/components/screens/combat/hooks/useCombatLayout.d.ts.map +1 -0
  259. package/lib/components/screens/combat/hooks/useCombatLayout.js +89 -0
  260. package/lib/components/screens/combat/hooks/useCombatLayout.js.map +1 -0
  261. package/lib/components/screens/combat/hooks/useCombatState.d.ts +75 -0
  262. package/lib/components/screens/combat/hooks/useCombatState.d.ts.map +1 -0
  263. package/lib/components/screens/combat/hooks/useCombatState.js +182 -0
  264. package/lib/components/screens/combat/hooks/useCombatState.js.map +1 -0
  265. package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts +36 -0
  266. package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts.map +1 -0
  267. package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts +63 -0
  268. package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts.map +1 -0
  269. package/lib/components/screens/combat/index.d.ts +4 -0
  270. package/lib/components/screens/combat/index.d.ts.map +1 -0
  271. package/lib/components/screens/combat/index.js +25 -0
  272. package/lib/components/screens/controls/ControlsScreen3D.d.ts +12 -0
  273. package/lib/components/screens/controls/ControlsScreen3D.d.ts.map +1 -0
  274. package/lib/components/screens/controls/ControlsScreen3D.js +1248 -0
  275. package/lib/components/screens/controls/ControlsScreen3D.js.map +1 -0
  276. package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts +35 -0
  277. package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts.map +1 -0
  278. package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.js +155 -0
  279. package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.js.map +1 -0
  280. package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts +31 -0
  281. package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts.map +1 -0
  282. package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js +100 -0
  283. package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js.map +1 -0
  284. package/lib/components/screens/controls/components/GamepadVisualization3D.d.ts +32 -0
  285. package/lib/components/screens/controls/components/GamepadVisualization3D.d.ts.map +1 -0
  286. package/lib/components/screens/controls/components/GamepadVisualization3D.js +250 -0
  287. package/lib/components/screens/controls/components/GamepadVisualization3D.js.map +1 -0
  288. package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.d.ts +35 -0
  289. package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.d.ts.map +1 -0
  290. package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.js +222 -0
  291. package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.js.map +1 -0
  292. package/lib/components/screens/controls/components/Key3D.d.ts +36 -0
  293. package/lib/components/screens/controls/components/Key3D.d.ts.map +1 -0
  294. package/lib/components/screens/controls/components/Key3D.js +169 -0
  295. package/lib/components/screens/controls/components/Key3D.js.map +1 -0
  296. package/lib/components/screens/controls/components/VisualKeyboard3D.d.ts +37 -0
  297. package/lib/components/screens/controls/components/VisualKeyboard3D.d.ts.map +1 -0
  298. package/lib/components/screens/controls/components/VisualKeyboard3D.js +120 -0
  299. package/lib/components/screens/controls/components/VisualKeyboard3D.js.map +1 -0
  300. package/lib/components/screens/controls/components/index.d.ts +20 -0
  301. package/lib/components/screens/controls/components/index.d.ts.map +1 -0
  302. package/lib/components/screens/controls/constants/ControlsConstants.d.ts +67 -0
  303. package/lib/components/screens/controls/constants/ControlsConstants.d.ts.map +1 -0
  304. package/lib/components/screens/controls/constants/ControlsConstants.js +504 -0
  305. package/lib/components/screens/controls/constants/ControlsConstants.js.map +1 -0
  306. package/lib/components/screens/controls/hooks/useControlsState.d.ts +46 -0
  307. package/lib/components/screens/controls/hooks/useControlsState.d.ts.map +1 -0
  308. package/lib/components/screens/controls/hooks/useControlsState.js +71 -0
  309. package/lib/components/screens/controls/hooks/useControlsState.js.map +1 -0
  310. package/lib/components/screens/endscreen/EndScreen3D.d.ts +18 -0
  311. package/lib/components/screens/endscreen/EndScreen3D.d.ts.map +1 -0
  312. package/lib/components/screens/endscreen/EndScreen3D.js +367 -0
  313. package/lib/components/screens/endscreen/EndScreen3D.js.map +1 -0
  314. package/lib/components/screens/endscreen/components/DefeatAnimation3D.d.ts +9 -0
  315. package/lib/components/screens/endscreen/components/DefeatAnimation3D.d.ts.map +1 -0
  316. package/lib/components/screens/endscreen/components/DefeatAnimation3D.js +205 -0
  317. package/lib/components/screens/endscreen/components/DefeatAnimation3D.js.map +1 -0
  318. package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.d.ts +13 -0
  319. package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.d.ts.map +1 -0
  320. package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.js +321 -0
  321. package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.js.map +1 -0
  322. package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.d.ts +28 -0
  323. package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.d.ts.map +1 -0
  324. package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.js +93 -0
  325. package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.js.map +1 -0
  326. package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.d.ts +13 -0
  327. package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.d.ts.map +1 -0
  328. package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.js +294 -0
  329. package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.js.map +1 -0
  330. package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.d.ts +13 -0
  331. package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.d.ts.map +1 -0
  332. package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.js +210 -0
  333. package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.js.map +1 -0
  334. package/lib/components/screens/endscreen/components/VictoryAnimation3D.d.ts +9 -0
  335. package/lib/components/screens/endscreen/components/VictoryAnimation3D.d.ts.map +1 -0
  336. package/lib/components/screens/endscreen/components/VictoryAnimation3D.js +299 -0
  337. package/lib/components/screens/endscreen/components/VictoryAnimation3D.js.map +1 -0
  338. package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.d.ts +14 -0
  339. package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.d.ts.map +1 -0
  340. package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.js +170 -0
  341. package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.js.map +1 -0
  342. package/lib/components/screens/endscreen/components/animations.d.ts +25 -0
  343. package/lib/components/screens/endscreen/components/animations.d.ts.map +1 -0
  344. package/lib/components/screens/endscreen/components/animations.js +71 -0
  345. package/lib/components/screens/endscreen/components/animations.js.map +1 -0
  346. package/lib/components/screens/endscreen/components/index.d.ts +19 -0
  347. package/lib/components/screens/endscreen/components/index.d.ts.map +1 -0
  348. package/lib/components/screens/endscreen/components/index.js +8 -0
  349. package/lib/components/screens/endscreen/index.d.ts +9 -0
  350. package/lib/components/screens/endscreen/index.d.ts.map +1 -0
  351. package/lib/components/screens/endscreen/index.js +10 -0
  352. package/lib/components/screens/intro/IntroScreen3D.d.ts +16 -0
  353. package/lib/components/screens/intro/IntroScreen3D.d.ts.map +1 -0
  354. package/lib/components/screens/intro/IntroScreen3D.js +488 -0
  355. package/lib/components/screens/intro/IntroScreen3D.js.map +1 -0
  356. package/lib/components/screens/intro/components/AbilityListOverlayHtml.d.ts +53 -0
  357. package/lib/components/screens/intro/components/AbilityListOverlayHtml.d.ts.map +1 -0
  358. package/lib/components/screens/intro/components/AbilityListOverlayHtml.js +146 -0
  359. package/lib/components/screens/intro/components/AbilityListOverlayHtml.js.map +1 -0
  360. package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.d.ts +20 -0
  361. package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.d.ts.map +1 -0
  362. package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.js +154 -0
  363. package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.js.map +1 -0
  364. package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.d.ts +38 -0
  365. package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.d.ts.map +1 -0
  366. package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.js +235 -0
  367. package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.js.map +1 -0
  368. package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.d.ts +35 -0
  369. package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.d.ts.map +1 -0
  370. package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.js +325 -0
  371. package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.js.map +1 -0
  372. package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.d.ts +19 -0
  373. package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.d.ts.map +1 -0
  374. package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.js +88 -0
  375. package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.js.map +1 -0
  376. package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.d.ts +65 -0
  377. package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.d.ts.map +1 -0
  378. package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.js +143 -0
  379. package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.js.map +1 -0
  380. package/lib/components/screens/intro/components/MenuSectionOverlayHtml.d.ts +27 -0
  381. package/lib/components/screens/intro/components/MenuSectionOverlayHtml.d.ts.map +1 -0
  382. package/lib/components/screens/intro/components/MenuSectionOverlayHtml.js +153 -0
  383. package/lib/components/screens/intro/components/MenuSectionOverlayHtml.js.map +1 -0
  384. package/lib/components/screens/intro/components/StatBarOverlayHtml.d.ts +47 -0
  385. package/lib/components/screens/intro/components/StatBarOverlayHtml.d.ts.map +1 -0
  386. package/lib/components/screens/intro/components/StatBarOverlayHtml.js +128 -0
  387. package/lib/components/screens/intro/components/StatBarOverlayHtml.js.map +1 -0
  388. package/lib/components/screens/philosophy/PhilosophyScreen3D.d.ts +12 -0
  389. package/lib/components/screens/philosophy/PhilosophyScreen3D.d.ts.map +1 -0
  390. package/lib/components/screens/philosophy/PhilosophyScreen3D.js +561 -0
  391. package/lib/components/screens/philosophy/PhilosophyScreen3D.js.map +1 -0
  392. package/lib/components/screens/philosophy/components/InteractiveTrigramGridOverlayHtml.d.ts +40 -0
  393. package/lib/components/screens/philosophy/components/InteractiveTrigramGridOverlayHtml.d.ts.map +1 -0
  394. package/lib/components/screens/philosophy/components/PhilosophyNavigationOverlayHtml.d.ts +40 -0
  395. package/lib/components/screens/philosophy/components/PhilosophyNavigationOverlayHtml.d.ts.map +1 -0
  396. package/lib/components/screens/philosophy/components/PhilosophySectionOverlayHtml.d.ts +46 -0
  397. package/lib/components/screens/philosophy/components/PhilosophySectionOverlayHtml.d.ts.map +1 -0
  398. package/lib/components/screens/philosophy/components/PhilosophyTextOverlayHtml.d.ts +42 -0
  399. package/lib/components/screens/philosophy/components/PhilosophyTextOverlayHtml.d.ts.map +1 -0
  400. package/lib/components/screens/philosophy/components/TrigramSymbol3D.d.ts +49 -0
  401. package/lib/components/screens/philosophy/components/TrigramSymbol3D.d.ts.map +1 -0
  402. package/lib/components/screens/philosophy/components/TrigramVisualization3D.d.ts +43 -0
  403. package/lib/components/screens/philosophy/components/TrigramVisualization3D.d.ts.map +1 -0
  404. package/lib/components/screens/philosophy/components/index.d.ts +23 -0
  405. package/lib/components/screens/philosophy/components/index.d.ts.map +1 -0
  406. package/lib/components/screens/philosophy/hooks/index.d.ts +10 -0
  407. package/lib/components/screens/philosophy/hooks/index.d.ts.map +1 -0
  408. package/lib/components/screens/philosophy/hooks/usePhilosophyState.d.ts +50 -0
  409. package/lib/components/screens/philosophy/hooks/usePhilosophyState.d.ts.map +1 -0
  410. package/lib/components/screens/training/TrainingScreen3D.d.ts +51 -0
  411. package/lib/components/screens/training/TrainingScreen3D.d.ts.map +1 -0
  412. package/lib/components/screens/training/TrainingScreen3D.js +947 -0
  413. package/lib/components/screens/training/TrainingScreen3D.js.map +1 -0
  414. package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.d.ts +31 -0
  415. package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.d.ts.map +1 -0
  416. package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.js +189 -0
  417. package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.js.map +1 -0
  418. package/lib/components/screens/training/components/AnatomyOverlay3D.d.ts +31 -0
  419. package/lib/components/screens/training/components/AnatomyOverlay3D.d.ts.map +1 -0
  420. package/lib/components/screens/training/components/AnatomyOverlay3D.js +679 -0
  421. package/lib/components/screens/training/components/AnatomyOverlay3D.js.map +1 -0
  422. package/lib/components/screens/training/components/DamageNumber3D.d.ts +28 -0
  423. package/lib/components/screens/training/components/DamageNumber3D.d.ts.map +1 -0
  424. package/lib/components/screens/training/components/DamageNumber3D.js +6 -0
  425. package/lib/components/screens/training/components/FootPlacementMarkers3D.d.ts +47 -0
  426. package/lib/components/screens/training/components/FootPlacementMarkers3D.d.ts.map +1 -0
  427. package/lib/components/screens/training/components/FootPlacementMarkers3D.js +380 -0
  428. package/lib/components/screens/training/components/FootPlacementMarkers3D.js.map +1 -0
  429. package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.d.ts +47 -0
  430. package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.d.ts.map +1 -0
  431. package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.js +292 -0
  432. package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.js.map +1 -0
  433. package/lib/components/screens/training/components/HitFeedbackEffect3D.d.ts +32 -0
  434. package/lib/components/screens/training/components/HitFeedbackEffect3D.d.ts.map +1 -0
  435. package/lib/components/screens/training/components/HitFeedbackEffect3D.js +258 -0
  436. package/lib/components/screens/training/components/HitFeedbackEffect3D.js.map +1 -0
  437. package/lib/components/screens/training/components/TrainingAICharacter3D.d.ts +36 -0
  438. package/lib/components/screens/training/components/TrainingAICharacter3D.d.ts.map +1 -0
  439. package/lib/components/screens/training/components/TrainingAICharacter3D.js +6 -0
  440. package/lib/components/screens/training/components/TrainingArena3D.d.ts +22 -0
  441. package/lib/components/screens/training/components/TrainingArena3D.d.ts.map +1 -0
  442. package/lib/components/screens/training/components/TrainingArena3D.js +5 -0
  443. package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.d.ts +73 -0
  444. package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.d.ts.map +1 -0
  445. package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.js +107 -0
  446. package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.js.map +1 -0
  447. package/lib/components/screens/training/components/TrainingControlsOverlayHtml.d.ts +50 -0
  448. package/lib/components/screens/training/components/TrainingControlsOverlayHtml.d.ts.map +1 -0
  449. package/lib/components/screens/training/components/TrainingControlsOverlayHtml.js +129 -0
  450. package/lib/components/screens/training/components/TrainingControlsOverlayHtml.js.map +1 -0
  451. package/lib/components/screens/training/components/TrainingDummy3D.d.ts +72 -0
  452. package/lib/components/screens/training/components/TrainingDummy3D.d.ts.map +1 -0
  453. package/lib/components/screens/training/components/TrainingDummy3D.js +298 -0
  454. package/lib/components/screens/training/components/TrainingDummy3D.js.map +1 -0
  455. package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.d.ts +30 -0
  456. package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.d.ts.map +1 -0
  457. package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.js +44 -0
  458. package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.js.map +1 -0
  459. package/lib/components/screens/training/components/TrainingHitEffects3D.d.ts +27 -0
  460. package/lib/components/screens/training/components/TrainingHitEffects3D.d.ts.map +1 -0
  461. package/lib/components/screens/training/components/TrainingHitEffects3D.js +6 -0
  462. package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.d.ts +51 -0
  463. package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.d.ts.map +1 -0
  464. package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.js +188 -0
  465. package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.js.map +1 -0
  466. package/lib/components/screens/training/components/TrainingStatsOverlayHtml.d.ts +63 -0
  467. package/lib/components/screens/training/components/TrainingStatsOverlayHtml.d.ts.map +1 -0
  468. package/lib/components/screens/training/components/TrainingStatsOverlayHtml.js +253 -0
  469. package/lib/components/screens/training/components/TrainingStatsOverlayHtml.js.map +1 -0
  470. package/lib/components/screens/training/components/VitalPointMarker3D.d.ts +37 -0
  471. package/lib/components/screens/training/components/VitalPointMarker3D.d.ts.map +1 -0
  472. package/lib/components/screens/training/components/VitalPointMarker3D.js +210 -0
  473. package/lib/components/screens/training/components/VitalPointMarker3D.js.map +1 -0
  474. package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.d.ts +29 -0
  475. package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.d.ts.map +1 -0
  476. package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.js +195 -0
  477. package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.js.map +1 -0
  478. package/lib/components/screens/training/components/hud/TrainingBottomHUD.d.ts +59 -0
  479. package/lib/components/screens/training/components/hud/TrainingBottomHUD.d.ts.map +1 -0
  480. package/lib/components/screens/training/components/hud/TrainingBottomHUD.js +145 -0
  481. package/lib/components/screens/training/components/hud/TrainingBottomHUD.js.map +1 -0
  482. package/lib/components/screens/training/components/hud/TrainingLeftHUD.d.ts +47 -0
  483. package/lib/components/screens/training/components/hud/TrainingLeftHUD.d.ts.map +1 -0
  484. package/lib/components/screens/training/components/hud/TrainingLeftHUD.js +59 -0
  485. package/lib/components/screens/training/components/hud/TrainingLeftHUD.js.map +1 -0
  486. package/lib/components/screens/training/components/hud/TrainingRightHUD.d.ts +68 -0
  487. package/lib/components/screens/training/components/hud/TrainingRightHUD.d.ts.map +1 -0
  488. package/lib/components/screens/training/components/hud/TrainingRightHUD.js +93 -0
  489. package/lib/components/screens/training/components/hud/TrainingRightHUD.js.map +1 -0
  490. package/lib/components/screens/training/components/hud/TrainingTopHUD.d.ts +55 -0
  491. package/lib/components/screens/training/components/hud/TrainingTopHUD.d.ts.map +1 -0
  492. package/lib/components/screens/training/components/hud/TrainingTopHUD.js +184 -0
  493. package/lib/components/screens/training/components/hud/TrainingTopHUD.js.map +1 -0
  494. package/lib/components/screens/training/components/hud/index.d.ts +13 -0
  495. package/lib/components/screens/training/components/hud/index.d.ts.map +1 -0
  496. package/lib/components/screens/training/components/hud/index.js +4 -0
  497. package/lib/components/screens/training/components/index.d.ts +22 -0
  498. package/lib/components/screens/training/components/index.d.ts.map +1 -0
  499. package/lib/components/screens/training/components/index.js +19 -0
  500. package/lib/components/screens/training/hooks/useAttackMovement.d.ts +69 -0
  501. package/lib/components/screens/training/hooks/useAttackMovement.d.ts.map +1 -0
  502. package/lib/components/screens/training/hooks/useAttackMovement.js +118 -0
  503. package/lib/components/screens/training/hooks/useAttackMovement.js.map +1 -0
  504. package/lib/components/screens/training/hooks/useTrainingActions.d.ts +82 -0
  505. package/lib/components/screens/training/hooks/useTrainingActions.d.ts.map +1 -0
  506. package/lib/components/screens/training/hooks/useTrainingActions.js +284 -0
  507. package/lib/components/screens/training/hooks/useTrainingActions.js.map +1 -0
  508. package/lib/components/screens/training/hooks/useTrainingLayout.d.ts +62 -0
  509. package/lib/components/screens/training/hooks/useTrainingLayout.d.ts.map +1 -0
  510. package/lib/components/screens/training/hooks/useTrainingLayout.js +96 -0
  511. package/lib/components/screens/training/hooks/useTrainingLayout.js.map +1 -0
  512. package/lib/components/screens/training/hooks/useTrainingState.d.ts +100 -0
  513. package/lib/components/screens/training/hooks/useTrainingState.d.ts.map +1 -0
  514. package/lib/components/screens/training/hooks/useTrainingState.js +344 -0
  515. package/lib/components/screens/training/hooks/useTrainingState.js.map +1 -0
  516. package/lib/components/screens/training/index.d.ts +4 -0
  517. package/lib/components/screens/training/index.d.ts.map +1 -0
  518. package/lib/components/screens/training/index.js +16 -0
  519. package/lib/components/shared/base/AccessibilityProvider.d.ts +51 -0
  520. package/lib/components/shared/base/AccessibilityProvider.d.ts.map +1 -0
  521. package/lib/components/shared/base/AccessibilityProvider.js +71 -0
  522. package/lib/components/shared/base/AccessibilityProvider.js.map +1 -0
  523. package/lib/components/shared/base/BaseButton.d.ts +42 -0
  524. package/lib/components/shared/base/BaseButton.d.ts.map +1 -0
  525. package/lib/components/shared/base/BaseButton.js +214 -0
  526. package/lib/components/shared/base/BaseButton.js.map +1 -0
  527. package/lib/components/shared/base/BaseButtonOverlayHtml.d.ts +52 -0
  528. package/lib/components/shared/base/BaseButtonOverlayHtml.d.ts.map +1 -0
  529. package/lib/components/shared/base/BaseButtonOverlayHtml.js +130 -0
  530. package/lib/components/shared/base/BaseButtonOverlayHtml.js.map +1 -0
  531. package/lib/components/shared/base/BasePanel.d.ts +30 -0
  532. package/lib/components/shared/base/BasePanel.d.ts.map +1 -0
  533. package/lib/components/shared/base/BasePanel.js +83 -0
  534. package/lib/components/shared/base/BasePanel.js.map +1 -0
  535. package/lib/components/shared/base/BaseText.d.ts +40 -0
  536. package/lib/components/shared/base/BaseText.d.ts.map +1 -0
  537. package/lib/components/shared/base/BaseText.js +157 -0
  538. package/lib/components/shared/base/BaseText.js.map +1 -0
  539. package/lib/components/shared/base/ResponsiveContainer.d.ts +126 -0
  540. package/lib/components/shared/base/ResponsiveContainer.d.ts.map +1 -0
  541. package/lib/components/shared/base/index.d.ts +23 -0
  542. package/lib/components/shared/base/index.d.ts.map +1 -0
  543. package/lib/components/shared/base/index.js +6 -0
  544. package/lib/components/shared/base/layoutUtils.d.ts +102 -0
  545. package/lib/components/shared/base/layoutUtils.d.ts.map +1 -0
  546. package/lib/components/shared/base/useKoreanTheme.d.ts +206 -0
  547. package/lib/components/shared/base/useKoreanTheme.d.ts.map +1 -0
  548. package/lib/components/shared/base/useKoreanTheme.js +169 -0
  549. package/lib/components/shared/base/useKoreanTheme.js.map +1 -0
  550. package/lib/components/shared/debug/PerformanceDebugOverlayHtml.d.ts +32 -0
  551. package/lib/components/shared/debug/PerformanceDebugOverlayHtml.d.ts.map +1 -0
  552. package/lib/components/shared/debug/PerformanceDebugOverlayHtml.js +69 -0
  553. package/lib/components/shared/debug/PerformanceDebugOverlayHtml.js.map +1 -0
  554. package/lib/components/shared/effects/ScreenFlash.d.ts +98 -0
  555. package/lib/components/shared/effects/ScreenFlash.d.ts.map +1 -0
  556. package/lib/components/shared/mobile/ActionButtons.d.ts +44 -0
  557. package/lib/components/shared/mobile/ActionButtons.d.ts.map +1 -0
  558. package/lib/components/shared/mobile/ActionButtons.js +324 -0
  559. package/lib/components/shared/mobile/ActionButtons.js.map +1 -0
  560. package/lib/components/shared/mobile/GestureRecognizerPure.d.ts +64 -0
  561. package/lib/components/shared/mobile/GestureRecognizerPure.d.ts.map +1 -0
  562. package/lib/components/shared/mobile/GestureRecognizerPure.js +231 -0
  563. package/lib/components/shared/mobile/GestureRecognizerPure.js.map +1 -0
  564. package/lib/components/shared/mobile/HapticController.d.ts +253 -0
  565. package/lib/components/shared/mobile/HapticController.d.ts.map +1 -0
  566. package/lib/components/shared/mobile/HapticController.js +280 -0
  567. package/lib/components/shared/mobile/HapticController.js.map +1 -0
  568. package/lib/components/shared/mobile/MobileControlsPure.d.ts +43 -0
  569. package/lib/components/shared/mobile/MobileControlsPure.d.ts.map +1 -0
  570. package/lib/components/shared/mobile/MobileControlsPure.js +294 -0
  571. package/lib/components/shared/mobile/MobileControlsPure.js.map +1 -0
  572. package/lib/components/shared/mobile/PerformanceMonitor.d.ts +249 -0
  573. package/lib/components/shared/mobile/PerformanceMonitor.d.ts.map +1 -0
  574. package/lib/components/shared/mobile/StanceWheelPure.d.ts +78 -0
  575. package/lib/components/shared/mobile/StanceWheelPure.d.ts.map +1 -0
  576. package/lib/components/shared/mobile/StanceWheelPure.js +386 -0
  577. package/lib/components/shared/mobile/StanceWheelPure.js.map +1 -0
  578. package/lib/components/shared/mobile/TouchOptimizer.d.ts +154 -0
  579. package/lib/components/shared/mobile/TouchOptimizer.d.ts.map +1 -0
  580. package/lib/components/shared/mobile/TouchOptimizer.js +83 -0
  581. package/lib/components/shared/mobile/TouchOptimizer.js.map +1 -0
  582. package/lib/components/shared/mobile/VirtualDPad.d.ts +49 -0
  583. package/lib/components/shared/mobile/VirtualDPad.d.ts.map +1 -0
  584. package/lib/components/shared/mobile/VirtualDPad.js +289 -0
  585. package/lib/components/shared/mobile/VirtualDPad.js.map +1 -0
  586. package/lib/components/shared/mobile/index.d.ts +31 -0
  587. package/lib/components/shared/mobile/index.d.ts.map +1 -0
  588. package/lib/components/shared/mobile/index.js +7 -0
  589. package/lib/components/shared/three/anatomy/BodySurface.d.ts +78 -0
  590. package/lib/components/shared/three/anatomy/BodySurface.d.ts.map +1 -0
  591. package/lib/components/shared/three/anatomy/BodySurface.js +393 -0
  592. package/lib/components/shared/three/anatomy/BodySurface.js.map +1 -0
  593. package/lib/components/shared/three/anatomy/BoneAttachedMuscles.d.ts +147 -0
  594. package/lib/components/shared/three/anatomy/BoneAttachedMuscles.d.ts.map +1 -0
  595. package/lib/components/shared/three/anatomy/BoneAttachedMuscles.js +541 -0
  596. package/lib/components/shared/three/anatomy/BoneAttachedMuscles.js.map +1 -0
  597. package/lib/components/shared/three/anatomy/BoneClothing.d.ts +89 -0
  598. package/lib/components/shared/three/anatomy/BoneClothing.d.ts.map +1 -0
  599. package/lib/components/shared/three/anatomy/BoneClothing.js +345 -0
  600. package/lib/components/shared/three/anatomy/BoneClothing.js.map +1 -0
  601. package/lib/components/shared/three/anatomy/BoneRenderer.d.ts +129 -0
  602. package/lib/components/shared/three/anatomy/BoneRenderer.d.ts.map +1 -0
  603. package/lib/components/shared/three/anatomy/BoneRenderer.js +266 -0
  604. package/lib/components/shared/three/anatomy/BoneRenderer.js.map +1 -0
  605. package/lib/components/shared/three/anatomy/Face3D.d.ts +40 -0
  606. package/lib/components/shared/three/anatomy/Face3D.d.ts.map +1 -0
  607. package/lib/components/shared/three/anatomy/Face3D.js +426 -0
  608. package/lib/components/shared/three/anatomy/Face3D.js.map +1 -0
  609. package/lib/components/shared/three/anatomy/Foot3D.d.ts +71 -0
  610. package/lib/components/shared/three/anatomy/Foot3D.d.ts.map +1 -0
  611. package/lib/components/shared/three/anatomy/Foot3D.js +178 -0
  612. package/lib/components/shared/three/anatomy/Foot3D.js.map +1 -0
  613. package/lib/components/shared/three/anatomy/Hand3D.d.ts +101 -0
  614. package/lib/components/shared/three/anatomy/Hand3D.d.ts.map +1 -0
  615. package/lib/components/shared/three/anatomy/Hand3D.js +376 -0
  616. package/lib/components/shared/three/anatomy/Hand3D.js.map +1 -0
  617. package/lib/components/shared/three/effects/ActionFeedback.d.ts +78 -0
  618. package/lib/components/shared/three/effects/ActionFeedback.d.ts.map +1 -0
  619. package/lib/components/shared/three/effects/ActionFeedback.js +236 -0
  620. package/lib/components/shared/three/effects/ActionFeedback.js.map +1 -0
  621. package/lib/components/shared/three/effects/DamageNumbers.d.ts +36 -0
  622. package/lib/components/shared/three/effects/DamageNumbers.d.ts.map +1 -0
  623. package/lib/components/shared/three/effects/DamageNumbers.js +148 -0
  624. package/lib/components/shared/three/effects/DamageNumbers.js.map +1 -0
  625. package/lib/components/shared/three/effects/ExplosiveBurstEffect3D.d.ts +41 -0
  626. package/lib/components/shared/three/effects/ExplosiveBurstEffect3D.d.ts.map +1 -0
  627. package/lib/components/shared/three/effects/GrapplingIndicator3D.d.ts +49 -0
  628. package/lib/components/shared/three/effects/GrapplingIndicator3D.d.ts.map +1 -0
  629. package/lib/components/shared/three/effects/HitEffects3D.d.ts +28 -0
  630. package/lib/components/shared/three/effects/HitEffects3D.d.ts.map +1 -0
  631. package/lib/components/shared/three/effects/HitEffects3D.js +427 -0
  632. package/lib/components/shared/three/effects/HitEffects3D.js.map +1 -0
  633. package/lib/components/shared/three/effects/LimbExposureIndicator3D.d.ts +67 -0
  634. package/lib/components/shared/three/effects/LimbExposureIndicator3D.d.ts.map +1 -0
  635. package/lib/components/shared/three/effects/NerveDisruptionEffect3D.d.ts +63 -0
  636. package/lib/components/shared/three/effects/NerveDisruptionEffect3D.d.ts.map +1 -0
  637. package/lib/components/shared/three/effects/PlayerStateIndicators.d.ts +36 -0
  638. package/lib/components/shared/three/effects/PlayerStateIndicators.d.ts.map +1 -0
  639. package/lib/components/shared/three/effects/PlayerStateIndicators.js +237 -0
  640. package/lib/components/shared/three/effects/PlayerStateIndicators.js.map +1 -0
  641. package/lib/components/shared/three/effects/StanceSymbol3D.d.ts +52 -0
  642. package/lib/components/shared/three/effects/StanceSymbol3D.d.ts.map +1 -0
  643. package/lib/components/shared/three/effects/StanceSymbol3D.js +128 -0
  644. package/lib/components/shared/three/effects/StanceSymbol3D.js.map +1 -0
  645. package/lib/components/shared/three/effects/StanceTransitionEffect.d.ts +56 -0
  646. package/lib/components/shared/three/effects/StanceTransitionEffect.d.ts.map +1 -0
  647. package/lib/components/shared/three/effects/StanceTransitionEffect.js +174 -0
  648. package/lib/components/shared/three/effects/StanceTransitionEffect.js.map +1 -0
  649. package/lib/components/shared/three/effects/ThunderEffect3D.d.ts +39 -0
  650. package/lib/components/shared/three/effects/ThunderEffect3D.d.ts.map +1 -0
  651. package/lib/components/shared/three/effects/VitalPointMarkers3D.d.ts +48 -0
  652. package/lib/components/shared/three/effects/VitalPointMarkers3D.d.ts.map +1 -0
  653. package/lib/components/shared/three/effects/VitalPointMarkers3D.js +249 -0
  654. package/lib/components/shared/three/effects/VitalPointMarkers3D.js.map +1 -0
  655. package/lib/components/shared/three/index.d.ts +30 -0
  656. package/lib/components/shared/three/index.d.ts.map +1 -0
  657. package/lib/components/shared/three/index.js +9 -0
  658. package/lib/components/shared/three/indicators/ElementalColorSystem.d.ts +184 -0
  659. package/lib/components/shared/three/indicators/ElementalColorSystem.d.ts.map +1 -0
  660. package/lib/components/shared/three/indicators/ElementalColorSystem.js +147 -0
  661. package/lib/components/shared/three/indicators/ElementalColorSystem.js.map +1 -0
  662. package/lib/components/shared/three/indicators/GuardIndicator.d.ts +58 -0
  663. package/lib/components/shared/three/indicators/GuardIndicator.d.ts.map +1 -0
  664. package/lib/components/shared/three/indicators/GuardIndicator.js +259 -0
  665. package/lib/components/shared/three/indicators/GuardIndicator.js.map +1 -0
  666. package/lib/components/shared/three/indicators/HapticFeedback.d.ts +184 -0
  667. package/lib/components/shared/three/indicators/HapticFeedback.d.ts.map +1 -0
  668. package/lib/components/shared/three/indicators/HapticFeedback.js +46 -0
  669. package/lib/components/shared/three/indicators/HapticFeedback.js.map +1 -0
  670. package/lib/components/shared/three/indicators/StanceChangeIndicator.d.ts +53 -0
  671. package/lib/components/shared/three/indicators/StanceChangeIndicator.d.ts.map +1 -0
  672. package/lib/components/shared/three/indicators/StanceChangeIndicator.js +222 -0
  673. package/lib/components/shared/three/indicators/StanceChangeIndicator.js.map +1 -0
  674. package/lib/components/shared/three/indicators/TrigramSymbol3D.d.ts +82 -0
  675. package/lib/components/shared/three/indicators/TrigramSymbol3D.d.ts.map +1 -0
  676. package/lib/components/shared/three/models/Player3DWithTransitions.d.ts +77 -0
  677. package/lib/components/shared/three/models/Player3DWithTransitions.d.ts.map +1 -0
  678. package/lib/components/shared/three/models/Player3DWithTransitions.js +118 -0
  679. package/lib/components/shared/three/models/Player3DWithTransitions.js.map +1 -0
  680. package/lib/components/shared/three/models/SkeletalPlayer3D.d.ts +44 -0
  681. package/lib/components/shared/three/models/SkeletalPlayer3D.d.ts.map +1 -0
  682. package/lib/components/shared/three/models/SkeletalPlayer3D.js +358 -0
  683. package/lib/components/shared/three/models/SkeletalPlayer3D.js.map +1 -0
  684. package/lib/components/shared/three/optimization/AdaptiveQuality.d.ts +107 -0
  685. package/lib/components/shared/three/optimization/AdaptiveQuality.d.ts.map +1 -0
  686. package/lib/components/shared/three/optimization/AdaptiveQuality.js +197 -0
  687. package/lib/components/shared/three/optimization/AdaptiveQuality.js.map +1 -0
  688. package/lib/components/shared/three/optimization/InstancedGeometry.d.ts +189 -0
  689. package/lib/components/shared/three/optimization/InstancedGeometry.d.ts.map +1 -0
  690. package/lib/components/shared/three/optimization/InstancedGeometry.js +3 -0
  691. package/lib/components/shared/three/optimization/LODSystem.d.ts +126 -0
  692. package/lib/components/shared/three/optimization/LODSystem.d.ts.map +1 -0
  693. package/lib/components/shared/three/optimization/LODSystem.js +3 -0
  694. package/lib/components/shared/three/optimization/index.d.ts +14 -0
  695. package/lib/components/shared/three/optimization/index.d.ts.map +1 -0
  696. package/lib/components/shared/three/optimization/index.js +3 -0
  697. package/lib/components/shared/three/scene/AtmosphericParticles3D.d.ts +31 -0
  698. package/lib/components/shared/three/scene/AtmosphericParticles3D.d.ts.map +1 -0
  699. package/lib/components/shared/three/scene/AtmosphericParticles3D.js +84 -0
  700. package/lib/components/shared/three/scene/AtmosphericParticles3D.js.map +1 -0
  701. package/lib/components/shared/three/scene/BackgroundScene3D.d.ts +76 -0
  702. package/lib/components/shared/three/scene/BackgroundScene3D.d.ts.map +1 -0
  703. package/lib/components/shared/three/scene/BackgroundScene3D.js +124 -0
  704. package/lib/components/shared/three/scene/BackgroundScene3D.js.map +1 -0
  705. package/lib/components/shared/three/scene/CombatArena3D.d.ts +38 -0
  706. package/lib/components/shared/three/scene/CombatArena3D.d.ts.map +1 -0
  707. package/lib/components/shared/three/scene/CombatArena3D.js +256 -0
  708. package/lib/components/shared/three/scene/CombatArena3D.js.map +1 -0
  709. package/lib/components/shared/three/scene/DebugCollision.d.ts +64 -0
  710. package/lib/components/shared/three/scene/DebugCollision.d.ts.map +1 -0
  711. package/lib/components/shared/three/scene/KoreanSignage3D.d.ts +29 -0
  712. package/lib/components/shared/three/scene/KoreanSignage3D.d.ts.map +1 -0
  713. package/lib/components/shared/three/scene/KoreanSignage3D.js +122 -0
  714. package/lib/components/shared/three/scene/KoreanSignage3D.js.map +1 -0
  715. package/lib/components/shared/three/ui/ArchetypeCard.d.ts +38 -0
  716. package/lib/components/shared/three/ui/ArchetypeCard.d.ts.map +1 -0
  717. package/lib/components/shared/three/ui/ArchetypeCard.js +213 -0
  718. package/lib/components/shared/three/ui/ArchetypeCard.js.map +1 -0
  719. package/lib/components/shared/three/ui/BodyPartHealthDisplay.d.ts +45 -0
  720. package/lib/components/shared/three/ui/BodyPartHealthDisplay.d.ts.map +1 -0
  721. package/lib/components/shared/three/ui/BodyPartHealthDisplay.js +206 -0
  722. package/lib/components/shared/three/ui/BodyPartHealthDisplay.js.map +1 -0
  723. package/lib/components/shared/three/ui/BreathingIndicator.d.ts +25 -0
  724. package/lib/components/shared/three/ui/BreathingIndicator.d.ts.map +1 -0
  725. package/lib/components/shared/three/ui/BreathingIndicator2.js +104 -0
  726. package/lib/components/shared/three/ui/BreathingIndicator2.js.map +1 -0
  727. package/lib/components/shared/three/ui/CombatReadinessBar.d.ts +43 -0
  728. package/lib/components/shared/three/ui/CombatReadinessBar.d.ts.map +1 -0
  729. package/lib/components/shared/three/ui/CombatReadinessBar.js +135 -0
  730. package/lib/components/shared/three/ui/CombatReadinessBar.js.map +1 -0
  731. package/lib/components/shared/three/ui/ComboCounter.d.ts +42 -0
  732. package/lib/components/shared/three/ui/ComboCounter.d.ts.map +1 -0
  733. package/lib/components/shared/three/ui/ComboCounter.js +222 -0
  734. package/lib/components/shared/three/ui/ComboCounter.js.map +1 -0
  735. package/lib/components/shared/three/ui/HealthBar.d.ts +37 -0
  736. package/lib/components/shared/three/ui/HealthBar.d.ts.map +1 -0
  737. package/lib/components/shared/three/ui/HealthBar.js +112 -0
  738. package/lib/components/shared/three/ui/HealthBar.js.map +1 -0
  739. package/lib/components/shared/three/ui/KoreanButton.d.ts +37 -0
  740. package/lib/components/shared/three/ui/KoreanButton.d.ts.map +1 -0
  741. package/lib/components/shared/three/ui/KoreanButton.js +33 -0
  742. package/lib/components/shared/three/ui/KoreanButton.js.map +1 -0
  743. package/lib/components/shared/three/ui/KoreanPanel.d.ts +32 -0
  744. package/lib/components/shared/three/ui/KoreanPanel.d.ts.map +1 -0
  745. package/lib/components/shared/three/ui/KoreanPanel.js +29 -0
  746. package/lib/components/shared/three/ui/KoreanPanel.js.map +1 -0
  747. package/lib/components/shared/three/ui/KoreanText.d.ts +35 -0
  748. package/lib/components/shared/three/ui/KoreanText.d.ts.map +1 -0
  749. package/lib/components/shared/three/ui/KoreanText.js +32 -0
  750. package/lib/components/shared/three/ui/KoreanText.js.map +1 -0
  751. package/lib/components/shared/three/ui/MenuList.d.ts +47 -0
  752. package/lib/components/shared/three/ui/MenuList.d.ts.map +1 -0
  753. package/lib/components/shared/three/ui/MenuList.js +123 -0
  754. package/lib/components/shared/three/ui/MenuList.js.map +1 -0
  755. package/lib/components/shared/three/ui/PlayerHUD.d.ts +34 -0
  756. package/lib/components/shared/three/ui/PlayerHUD.d.ts.map +1 -0
  757. package/lib/components/shared/three/ui/PlayerHUD.js +231 -0
  758. package/lib/components/shared/three/ui/PlayerHUD.js.map +1 -0
  759. package/lib/components/shared/three/ui/ProgressBar.d.ts +48 -0
  760. package/lib/components/shared/three/ui/ProgressBar.d.ts.map +1 -0
  761. package/lib/components/shared/three/ui/ProgressBar.js +173 -0
  762. package/lib/components/shared/three/ui/ProgressBar.js.map +1 -0
  763. package/lib/components/shared/three/ui/SpeedIndicatorHUD.d.ts +62 -0
  764. package/lib/components/shared/three/ui/SpeedIndicatorHUD.d.ts.map +1 -0
  765. package/lib/components/shared/three/ui/SpeedIndicatorHUD.js +185 -0
  766. package/lib/components/shared/three/ui/SpeedIndicatorHUD.js.map +1 -0
  767. package/lib/components/shared/three/ui/StaminaBar.d.ts +37 -0
  768. package/lib/components/shared/three/ui/StaminaBar.d.ts.map +1 -0
  769. package/lib/components/shared/three/ui/StaminaBar.js +103 -0
  770. package/lib/components/shared/three/ui/StaminaBar.js.map +1 -0
  771. package/lib/components/shared/three/ui/TechniqueBar.d.ts +52 -0
  772. package/lib/components/shared/three/ui/TechniqueBar.d.ts.map +1 -0
  773. package/lib/components/shared/three/ui/TechniqueBar.js +128 -0
  774. package/lib/components/shared/three/ui/TechniqueBar.js.map +1 -0
  775. package/lib/components/shared/three/ui/TechniqueBarContainer.d.ts +49 -0
  776. package/lib/components/shared/three/ui/TechniqueBarContainer.d.ts.map +1 -0
  777. package/lib/components/shared/three/ui/TechniqueCard.d.ts +64 -0
  778. package/lib/components/shared/three/ui/TechniqueCard.d.ts.map +1 -0
  779. package/lib/components/shared/three/ui/TechniqueCard.js +333 -0
  780. package/lib/components/shared/three/ui/TechniqueCard.js.map +1 -0
  781. package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.d.ts +76 -0
  782. package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.d.ts.map +1 -0
  783. package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.js +551 -0
  784. package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.js.map +1 -0
  785. package/lib/components/shared/three/ui/VulnerabilityWindowHUD.d.ts +63 -0
  786. package/lib/components/shared/three/ui/VulnerabilityWindowHUD.d.ts.map +1 -0
  787. package/lib/components/shared/ui/BackButton.d.ts +82 -0
  788. package/lib/components/shared/ui/BackButton.d.ts.map +1 -0
  789. package/lib/components/shared/ui/BackButton.js +67 -0
  790. package/lib/components/shared/ui/BackButton.js.map +1 -0
  791. package/lib/components/shared/ui/BaseHUDContainer.d.ts +71 -0
  792. package/lib/components/shared/ui/BaseHUDContainer.d.ts.map +1 -0
  793. package/lib/components/shared/ui/BaseHUDContainer.js +126 -0
  794. package/lib/components/shared/ui/BaseHUDContainer.js.map +1 -0
  795. package/lib/components/shared/ui/CombatTimer.d.ts +60 -0
  796. package/lib/components/shared/ui/CombatTimer.d.ts.map +1 -0
  797. package/lib/components/shared/ui/CombatTimer.js +145 -0
  798. package/lib/components/shared/ui/CombatTimer.js.map +1 -0
  799. package/lib/components/shared/ui/ErrorBoundary.d.ts +44 -0
  800. package/lib/components/shared/ui/ErrorBoundary.d.ts.map +1 -0
  801. package/lib/components/shared/ui/ErrorModal.d.ts +21 -0
  802. package/lib/components/shared/ui/ErrorModal.d.ts.map +1 -0
  803. package/lib/components/shared/ui/ErrorModal.js +133 -0
  804. package/lib/components/shared/ui/ErrorModal.js.map +1 -0
  805. package/lib/components/shared/ui/HUDSection.d.ts +65 -0
  806. package/lib/components/shared/ui/HUDSection.d.ts.map +1 -0
  807. package/lib/components/shared/ui/LoadingState.d.ts +50 -0
  808. package/lib/components/shared/ui/LoadingState.d.ts.map +1 -0
  809. package/lib/components/shared/ui/LoadingState.js +92 -0
  810. package/lib/components/shared/ui/LoadingState.js.map +1 -0
  811. package/lib/components/shared/ui/MobileHUDLayout.d.ts +70 -0
  812. package/lib/components/shared/ui/MobileHUDLayout.d.ts.map +1 -0
  813. package/lib/components/shared/ui/ResponsiveContainer.d.ts +69 -0
  814. package/lib/components/shared/ui/ResponsiveContainer.d.ts.map +1 -0
  815. package/lib/components/shared/ui/SplashScreen.d.ts +13 -0
  816. package/lib/components/shared/ui/SplashScreen.d.ts.map +1 -0
  817. package/lib/components/shared/ui/SplashScreen.js +204 -0
  818. package/lib/components/shared/ui/SplashScreen.js.map +1 -0
  819. package/lib/components/shared/ui/StyledHUDPanel.d.ts +56 -0
  820. package/lib/components/shared/ui/StyledHUDPanel.d.ts.map +1 -0
  821. package/lib/components/shared/ui/VitalPointOverlayControlsPure.d.ts +79 -0
  822. package/lib/components/shared/ui/VitalPointOverlayControlsPure.d.ts.map +1 -0
  823. package/lib/components/shared/ui/VitalPointOverlayControlsPure.js +550 -0
  824. package/lib/components/shared/ui/VitalPointOverlayControlsPure.js.map +1 -0
  825. package/lib/components/shared/ui/VolumeControl.d.ts +20 -0
  826. package/lib/components/shared/ui/VolumeControl.d.ts.map +1 -0
  827. package/lib/components/shared/ui/VolumeControl.js +292 -0
  828. package/lib/components/shared/ui/VolumeControl.js.map +1 -0
  829. package/lib/components/shared/ui/shared/ConfirmDialog.d.ts +29 -0
  830. package/lib/components/shared/ui/shared/ConfirmDialog.d.ts.map +1 -0
  831. package/lib/components/shared/ui/shared/ConfirmDialog.js +149 -0
  832. package/lib/components/shared/ui/shared/ConfirmDialog.js.map +1 -0
  833. package/lib/components/test/Hello3D.d.ts +36 -0
  834. package/lib/components/test/Hello3D.d.ts.map +1 -0
  835. package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.d.ts +63 -0
  836. package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.d.ts.map +1 -0
  837. package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.js +179 -0
  838. package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.js.map +1 -0
  839. package/lib/components/ui/combat/ComboCounter.d.ts +85 -0
  840. package/lib/components/ui/combat/ComboCounter.d.ts.map +1 -0
  841. package/lib/components/ui/combat/PressureMeter.d.ts +60 -0
  842. package/lib/components/ui/combat/PressureMeter.d.ts.map +1 -0
  843. package/lib/components/ui/combat/index.d.ts +8 -0
  844. package/lib/components/ui/combat/index.d.ts.map +1 -0
  845. package/lib/constants/bodyDimensions.d.ts +241 -0
  846. package/lib/constants/bodyDimensions.d.ts.map +1 -0
  847. package/lib/constants/bodyDimensions.js +213 -0
  848. package/lib/constants/bodyDimensions.js.map +1 -0
  849. package/lib/constants/bodyRenderingConstants.d.ts +295 -0
  850. package/lib/constants/bodyRenderingConstants.d.ts.map +1 -0
  851. package/lib/constants/bodyRenderingConstants.js +128 -0
  852. package/lib/constants/bodyRenderingConstants.js.map +1 -0
  853. package/lib/data/archetypeClothing.d.ts +40 -0
  854. package/lib/data/archetypeClothing.d.ts.map +1 -0
  855. package/lib/data/archetypeClothing.js +584 -0
  856. package/lib/data/archetypeClothing.js.map +1 -0
  857. package/lib/data/archetypePhysicalAttributes.d.ts +279 -0
  858. package/lib/data/archetypePhysicalAttributes.d.ts.map +1 -0
  859. package/lib/data/archetypePhysicalAttributes.js +227 -0
  860. package/lib/data/archetypePhysicalAttributes.js.map +1 -0
  861. package/lib/data/techniqueMappings.d.ts +64 -0
  862. package/lib/data/techniqueMappings.d.ts.map +1 -0
  863. package/lib/data/techniqueMappings.js +56 -0
  864. package/lib/data/techniqueMappings.js.map +1 -0
  865. package/lib/data/techniques.d.ts +84 -0
  866. package/lib/data/techniques.d.ts.map +1 -0
  867. package/lib/data/techniques.js +739 -0
  868. package/lib/data/techniques.js.map +1 -0
  869. package/lib/hooks/useActionFeedback.d.ts +114 -0
  870. package/lib/hooks/useActionFeedback.d.ts.map +1 -0
  871. package/lib/hooks/useActionFeedback.js +158 -0
  872. package/lib/hooks/useActionFeedback.js.map +1 -0
  873. package/lib/hooks/useBalanceAnimations.d.ts +62 -0
  874. package/lib/hooks/useBalanceAnimations.d.ts.map +1 -0
  875. package/lib/hooks/useBalanceAnimations.js +133 -0
  876. package/lib/hooks/useBalanceAnimations.js.map +1 -0
  877. package/lib/hooks/useCombatTimer.d.ts +77 -0
  878. package/lib/hooks/useCombatTimer.d.ts.map +1 -0
  879. package/lib/hooks/useCombatTimer.js +139 -0
  880. package/lib/hooks/useCombatTimer.js.map +1 -0
  881. package/lib/hooks/useDebounce.d.ts +30 -0
  882. package/lib/hooks/useDebounce.d.ts.map +1 -0
  883. package/lib/hooks/useHUDLayout.d.ts +67 -0
  884. package/lib/hooks/useHUDLayout.d.ts.map +1 -0
  885. package/lib/hooks/useHUDLayout.js +92 -0
  886. package/lib/hooks/useHUDLayout.js.map +1 -0
  887. package/lib/hooks/useHandPoseTransitions.d.ts +65 -0
  888. package/lib/hooks/useHandPoseTransitions.d.ts.map +1 -0
  889. package/lib/hooks/useHandPoseTransitions.js +127 -0
  890. package/lib/hooks/useHandPoseTransitions.js.map +1 -0
  891. package/lib/hooks/useKeyboardControls.d.ts +73 -0
  892. package/lib/hooks/useKeyboardControls.d.ts.map +1 -0
  893. package/lib/hooks/useKeyboardControls.js +311 -0
  894. package/lib/hooks/useKeyboardControls.js.map +1 -0
  895. package/lib/hooks/useMatchCountdown.d.ts +87 -0
  896. package/lib/hooks/useMatchCountdown.d.ts.map +1 -0
  897. package/lib/hooks/useMatchCountdown.js +162 -0
  898. package/lib/hooks/useMatchCountdown.js.map +1 -0
  899. package/lib/hooks/useMuscleActivation.d.ts +76 -0
  900. package/lib/hooks/useMuscleActivation.d.ts.map +1 -0
  901. package/lib/hooks/useMuscleActivation.js +99 -0
  902. package/lib/hooks/useMuscleActivation.js.map +1 -0
  903. package/lib/hooks/usePauseMenu.d.ts +32 -0
  904. package/lib/hooks/usePauseMenu.d.ts.map +1 -0
  905. package/lib/hooks/usePlayerAnimation.d.ts +188 -0
  906. package/lib/hooks/usePlayerAnimation.d.ts.map +1 -0
  907. package/lib/hooks/usePlayerAnimation.js +145 -0
  908. package/lib/hooks/usePlayerAnimation.js.map +1 -0
  909. package/lib/hooks/useResponsiveLayout.d.ts +184 -0
  910. package/lib/hooks/useResponsiveLayout.d.ts.map +1 -0
  911. package/lib/hooks/useRoundTransition.d.ts +87 -0
  912. package/lib/hooks/useRoundTransition.d.ts.map +1 -0
  913. package/lib/hooks/useRoundTransition.js +158 -0
  914. package/lib/hooks/useRoundTransition.js.map +1 -0
  915. package/lib/hooks/useSkeletalAnimation.d.ts +88 -0
  916. package/lib/hooks/useSkeletalAnimation.d.ts.map +1 -0
  917. package/lib/hooks/useSkeletalAnimation.js +176 -0
  918. package/lib/hooks/useSkeletalAnimation.js.map +1 -0
  919. package/lib/hooks/useTechniqueSelection.d.ts +73 -0
  920. package/lib/hooks/useTechniqueSelection.d.ts.map +1 -0
  921. package/lib/hooks/useTechniqueSelection.js +190 -0
  922. package/lib/hooks/useTechniqueSelection.js.map +1 -0
  923. package/lib/hooks/useThrottle.d.ts +30 -0
  924. package/lib/hooks/useThrottle.d.ts.map +1 -0
  925. package/lib/hooks/useThrottle.js +61 -0
  926. package/lib/hooks/useThrottle.js.map +1 -0
  927. package/lib/hooks/useTouchControls.d.ts +107 -0
  928. package/lib/hooks/useTouchControls.d.ts.map +1 -0
  929. package/lib/hooks/useTouchControls.js +260 -0
  930. package/lib/hooks/useTouchControls.js.map +1 -0
  931. package/lib/hooks/useWebGLContextLossHandler.d.ts +77 -0
  932. package/lib/hooks/useWebGLContextLossHandler.d.ts.map +1 -0
  933. package/lib/hooks/useWebGLContextLossHandler.js +119 -0
  934. package/lib/hooks/useWebGLContextLossHandler.js.map +1 -0
  935. package/lib/hooks/useWindowSize.d.ts +60 -0
  936. package/lib/hooks/useWindowSize.d.ts.map +1 -0
  937. package/lib/hooks/useWindowSize.js +62 -0
  938. package/lib/hooks/useWindowSize.js.map +1 -0
  939. package/lib/index.d.ts +21 -0
  940. package/lib/index.d.ts.map +1 -0
  941. package/lib/index.js +114 -0
  942. package/lib/systems/CombatSystem.d.ts +348 -0
  943. package/lib/systems/CombatSystem.d.ts.map +1 -0
  944. package/lib/systems/CombatSystem.js +877 -0
  945. package/lib/systems/CombatSystem.js.map +1 -0
  946. package/lib/systems/EffectCalculator.d.ts +176 -0
  947. package/lib/systems/EffectCalculator.d.ts.map +1 -0
  948. package/lib/systems/EffectCalculator.js +251 -0
  949. package/lib/systems/EffectCalculator.js.map +1 -0
  950. package/lib/systems/LayoutSystem.d.ts +250 -0
  951. package/lib/systems/LayoutSystem.d.ts.map +1 -0
  952. package/lib/systems/LayoutSystem.js +337 -0
  953. package/lib/systems/LayoutSystem.js.map +1 -0
  954. package/lib/systems/PlayerEffectManager.d.ts +210 -0
  955. package/lib/systems/PlayerEffectManager.d.ts.map +1 -0
  956. package/lib/systems/PlayerEffectManager.js +178 -0
  957. package/lib/systems/PlayerEffectManager.js.map +1 -0
  958. package/lib/systems/ResponsiveScaling.d.ts +298 -0
  959. package/lib/systems/ResponsiveScaling.d.ts.map +1 -0
  960. package/lib/systems/ResponsiveScaling.js +376 -0
  961. package/lib/systems/ResponsiveScaling.js.map +1 -0
  962. package/lib/systems/TrigramSystem.d.ts +388 -0
  963. package/lib/systems/TrigramSystem.d.ts.map +1 -0
  964. package/lib/systems/TrigramSystem.js +512 -0
  965. package/lib/systems/TrigramSystem.js.map +1 -0
  966. package/lib/systems/VitalPointSystem.d.ts +330 -0
  967. package/lib/systems/VitalPointSystem.d.ts.map +1 -0
  968. package/lib/systems/VitalPointSystem.js +455 -0
  969. package/lib/systems/VitalPointSystem.js.map +1 -0
  970. package/lib/systems/ai/AIPersonality.d.ts +133 -0
  971. package/lib/systems/ai/AIPersonality.d.ts.map +1 -0
  972. package/lib/systems/ai/AIPersonality.js +245 -0
  973. package/lib/systems/ai/AIPersonality.js.map +1 -0
  974. package/lib/systems/ai/AdaptiveDifficulty.d.ts +159 -0
  975. package/lib/systems/ai/AdaptiveDifficulty.d.ts.map +1 -0
  976. package/lib/systems/ai/AdaptiveDifficulty.js +297 -0
  977. package/lib/systems/ai/AdaptiveDifficulty.js.map +1 -0
  978. package/lib/systems/ai/ArchetypeEnforcer.d.ts +132 -0
  979. package/lib/systems/ai/ArchetypeEnforcer.d.ts.map +1 -0
  980. package/lib/systems/ai/ArchetypeEnforcer.js +279 -0
  981. package/lib/systems/ai/ArchetypeEnforcer.js.map +1 -0
  982. package/lib/systems/ai/ComboSystem.d.ts +136 -0
  983. package/lib/systems/ai/ComboSystem.d.ts.map +1 -0
  984. package/lib/systems/ai/ComboSystem.js +384 -0
  985. package/lib/systems/ai/ComboSystem.js.map +1 -0
  986. package/lib/systems/ai/DecisionTree.d.ts +563 -0
  987. package/lib/systems/ai/DecisionTree.d.ts.map +1 -0
  988. package/lib/systems/ai/DecisionTree.js +1516 -0
  989. package/lib/systems/ai/DecisionTree.js.map +1 -0
  990. package/lib/systems/ai/TrainingAI.d.ts +132 -0
  991. package/lib/systems/ai/TrainingAI.d.ts.map +1 -0
  992. package/lib/systems/ai/TrainingAI.js +265 -0
  993. package/lib/systems/ai/TrainingAI.js.map +1 -0
  994. package/lib/systems/ai/__tests__/AI-Performance.bench.d.ts +19 -0
  995. package/lib/systems/ai/__tests__/AI-Performance.bench.d.ts.map +1 -0
  996. package/lib/systems/ai/index.d.ts +12 -0
  997. package/lib/systems/ai/index.d.ts.map +1 -0
  998. package/lib/systems/ai/index.js +7 -0
  999. package/lib/systems/ai/types.d.ts +111 -0
  1000. package/lib/systems/ai/types.d.ts.map +1 -0
  1001. package/lib/systems/ai/types.js +24 -0
  1002. package/lib/systems/ai/types.js.map +1 -0
  1003. package/lib/systems/animation/AnimationCategory.d.ts +64 -0
  1004. package/lib/systems/animation/AnimationCategory.d.ts.map +1 -0
  1005. package/lib/systems/animation/builders/AnimationBuilder.d.ts +288 -0
  1006. package/lib/systems/animation/builders/AnimationBuilder.d.ts.map +1 -0
  1007. package/lib/systems/animation/builders/AnimationBuilder.js +261 -0
  1008. package/lib/systems/animation/builders/AnimationBuilder.js.map +1 -0
  1009. package/lib/systems/animation/builders/AnimationFactoryPresets.d.ts +280 -0
  1010. package/lib/systems/animation/builders/AnimationFactoryPresets.d.ts.map +1 -0
  1011. package/lib/systems/animation/builders/AnimationFactoryPresets.js +234 -0
  1012. package/lib/systems/animation/builders/AnimationFactoryPresets.js.map +1 -0
  1013. package/lib/systems/animation/builders/HandPoseApplicator.d.ts +56 -0
  1014. package/lib/systems/animation/builders/HandPoseApplicator.d.ts.map +1 -0
  1015. package/lib/systems/animation/builders/HandPoseApplicator.js +130 -0
  1016. package/lib/systems/animation/builders/HandPoseApplicator.js.map +1 -0
  1017. package/lib/systems/animation/builders/HandPoses.d.ts +186 -0
  1018. package/lib/systems/animation/builders/HandPoses.d.ts.map +1 -0
  1019. package/lib/systems/animation/builders/HandPoses.js +509 -0
  1020. package/lib/systems/animation/builders/HandPoses.js.map +1 -0
  1021. package/lib/systems/animation/builders/KeyframeConfig.d.ts +207 -0
  1022. package/lib/systems/animation/builders/KeyframeConfig.d.ts.map +1 -0
  1023. package/lib/systems/animation/builders/KeyframeConfig.js +264 -0
  1024. package/lib/systems/animation/builders/KeyframeConfig.js.map +1 -0
  1025. package/lib/systems/animation/builders/KeyframeInterpolation.d.ts +491 -0
  1026. package/lib/systems/animation/builders/KeyframeInterpolation.d.ts.map +1 -0
  1027. package/lib/systems/animation/builders/KeyframeInterpolation.js +252 -0
  1028. package/lib/systems/animation/builders/KeyframeInterpolation.js.map +1 -0
  1029. package/lib/systems/animation/builders/KickPhaseApplicator.d.ts +119 -0
  1030. package/lib/systems/animation/builders/KickPhaseApplicator.d.ts.map +1 -0
  1031. package/lib/systems/animation/builders/KickPhaseApplicator.js +119 -0
  1032. package/lib/systems/animation/builders/KickPhaseApplicator.js.map +1 -0
  1033. package/lib/systems/animation/builders/KoreanGuardPositions.d.ts +208 -0
  1034. package/lib/systems/animation/builders/KoreanGuardPositions.d.ts.map +1 -0
  1035. package/lib/systems/animation/builders/KoreanGuardPositions.js +267 -0
  1036. package/lib/systems/animation/builders/KoreanGuardPositions.js.map +1 -0
  1037. package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts +1310 -0
  1038. package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts.map +1 -0
  1039. package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js +2857 -0
  1040. package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js.map +1 -0
  1041. package/lib/systems/animation/builders/MartialArtsConstants.d.ts +1034 -0
  1042. package/lib/systems/animation/builders/MartialArtsConstants.d.ts.map +1 -0
  1043. package/lib/systems/animation/builders/MartialArtsConstants.js +1644 -0
  1044. package/lib/systems/animation/builders/MartialArtsConstants.js.map +1 -0
  1045. package/lib/systems/animation/builders/MartialPoseApplicator.d.ts +54 -0
  1046. package/lib/systems/animation/builders/MartialPoseApplicator.d.ts.map +1 -0
  1047. package/lib/systems/animation/builders/MartialPoseApplicator.js +54 -0
  1048. package/lib/systems/animation/builders/MartialPoseApplicator.js.map +1 -0
  1049. package/lib/systems/animation/builders/PunchPhaseApplicator.d.ts +73 -0
  1050. package/lib/systems/animation/builders/PunchPhaseApplicator.d.ts.map +1 -0
  1051. package/lib/systems/animation/builders/PunchPhaseApplicator.js +68 -0
  1052. package/lib/systems/animation/builders/PunchPhaseApplicator.js.map +1 -0
  1053. package/lib/systems/animation/builders/SkeletonRig.d.ts +321 -0
  1054. package/lib/systems/animation/builders/SkeletonRig.d.ts.map +1 -0
  1055. package/lib/systems/animation/builders/SkeletonRig.js +330 -0
  1056. package/lib/systems/animation/builders/SkeletonRig.js.map +1 -0
  1057. package/lib/systems/animation/builders/TrigramGuardApplicator.d.ts +99 -0
  1058. package/lib/systems/animation/builders/TrigramGuardApplicator.d.ts.map +1 -0
  1059. package/lib/systems/animation/builders/TrigramGuardApplicator.js +185 -0
  1060. package/lib/systems/animation/builders/TrigramGuardApplicator.js.map +1 -0
  1061. package/lib/systems/animation/builders/index.d.ts +23 -0
  1062. package/lib/systems/animation/builders/index.d.ts.map +1 -0
  1063. package/lib/systems/animation/builders/index.js +13 -0
  1064. package/lib/systems/animation/catalogs/AttackAnimations.d.ts +523 -0
  1065. package/lib/systems/animation/catalogs/AttackAnimations.d.ts.map +1 -0
  1066. package/lib/systems/animation/catalogs/AttackAnimations.js +537 -0
  1067. package/lib/systems/animation/catalogs/AttackAnimations.js.map +1 -0
  1068. package/lib/systems/animation/catalogs/BasicAnimations.d.ts +84 -0
  1069. package/lib/systems/animation/catalogs/BasicAnimations.d.ts.map +1 -0
  1070. package/lib/systems/animation/catalogs/BasicAnimations.js +92 -0
  1071. package/lib/systems/animation/catalogs/BasicAnimations.js.map +1 -0
  1072. package/lib/systems/animation/catalogs/ComboAnimations.d.ts +370 -0
  1073. package/lib/systems/animation/catalogs/ComboAnimations.d.ts.map +1 -0
  1074. package/lib/systems/animation/catalogs/ComboAnimations.js +400 -0
  1075. package/lib/systems/animation/catalogs/ComboAnimations.js.map +1 -0
  1076. package/lib/systems/animation/catalogs/DarkOpsAnimations.d.ts +301 -0
  1077. package/lib/systems/animation/catalogs/DarkOpsAnimations.d.ts.map +1 -0
  1078. package/lib/systems/animation/catalogs/DarkOpsAnimations.js +322 -0
  1079. package/lib/systems/animation/catalogs/DarkOpsAnimations.js.map +1 -0
  1080. package/lib/systems/animation/catalogs/DefensiveAnimations.d.ts +134 -0
  1081. package/lib/systems/animation/catalogs/DefensiveAnimations.d.ts.map +1 -0
  1082. package/lib/systems/animation/catalogs/DefensiveAnimations.js +142 -0
  1083. package/lib/systems/animation/catalogs/DefensiveAnimations.js.map +1 -0
  1084. package/lib/systems/animation/catalogs/ElbowKneeAnimations.d.ts +437 -0
  1085. package/lib/systems/animation/catalogs/ElbowKneeAnimations.d.ts.map +1 -0
  1086. package/lib/systems/animation/catalogs/ElbowKneeAnimations.js +452 -0
  1087. package/lib/systems/animation/catalogs/ElbowKneeAnimations.js.map +1 -0
  1088. package/lib/systems/animation/catalogs/EnhancedAttackAnimations.d.ts +146 -0
  1089. package/lib/systems/animation/catalogs/EnhancedAttackAnimations.d.ts.map +1 -0
  1090. package/lib/systems/animation/catalogs/EnhancedAttackAnimations.js +100 -0
  1091. package/lib/systems/animation/catalogs/EnhancedAttackAnimations.js.map +1 -0
  1092. package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.d.ts +81 -0
  1093. package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.d.ts.map +1 -0
  1094. package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.js +94 -0
  1095. package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.js.map +1 -0
  1096. package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.d.ts +268 -0
  1097. package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.d.ts.map +1 -0
  1098. package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.js +196 -0
  1099. package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.js.map +1 -0
  1100. package/lib/systems/animation/catalogs/GamRedirectionAnimations.d.ts +64 -0
  1101. package/lib/systems/animation/catalogs/GamRedirectionAnimations.d.ts.map +1 -0
  1102. package/lib/systems/animation/catalogs/GamRedirectionAnimations.js +68 -0
  1103. package/lib/systems/animation/catalogs/GamRedirectionAnimations.js.map +1 -0
  1104. package/lib/systems/animation/catalogs/GamStanceAnimations.d.ts +111 -0
  1105. package/lib/systems/animation/catalogs/GamStanceAnimations.d.ts.map +1 -0
  1106. package/lib/systems/animation/catalogs/GamStanceAnimations.js +9 -0
  1107. package/lib/systems/animation/catalogs/GamStanceAnimations.js.map +1 -0
  1108. package/lib/systems/animation/catalogs/GamTechniqueAnimations.d.ts +82 -0
  1109. package/lib/systems/animation/catalogs/GamTechniqueAnimations.d.ts.map +1 -0
  1110. package/lib/systems/animation/catalogs/GamTechniqueAnimations.js +55 -0
  1111. package/lib/systems/animation/catalogs/GamTechniqueAnimations.js.map +1 -0
  1112. package/lib/systems/animation/catalogs/GanStanceAnimations.d.ts +122 -0
  1113. package/lib/systems/animation/catalogs/GanStanceAnimations.d.ts.map +1 -0
  1114. package/lib/systems/animation/catalogs/GanStanceAnimations.js +135 -0
  1115. package/lib/systems/animation/catalogs/GanStanceAnimations.js.map +1 -0
  1116. package/lib/systems/animation/catalogs/GanTechniqueAnimations.d.ts +78 -0
  1117. package/lib/systems/animation/catalogs/GanTechniqueAnimations.d.ts.map +1 -0
  1118. package/lib/systems/animation/catalogs/GanTechniqueAnimations.js +83 -0
  1119. package/lib/systems/animation/catalogs/GanTechniqueAnimations.js.map +1 -0
  1120. package/lib/systems/animation/catalogs/GeonStanceAnimations.d.ts +323 -0
  1121. package/lib/systems/animation/catalogs/GeonStanceAnimations.d.ts.map +1 -0
  1122. package/lib/systems/animation/catalogs/GeonStanceAnimations.js +341 -0
  1123. package/lib/systems/animation/catalogs/GeonStanceAnimations.js.map +1 -0
  1124. package/lib/systems/animation/catalogs/GonGuardPoses.d.ts +84 -0
  1125. package/lib/systems/animation/catalogs/GonGuardPoses.d.ts.map +1 -0
  1126. package/lib/systems/animation/catalogs/GonGuardPoses.js +6 -0
  1127. package/lib/systems/animation/catalogs/GonGuardPoses.js.map +1 -0
  1128. package/lib/systems/animation/catalogs/GonStanceAnimations.d.ts +134 -0
  1129. package/lib/systems/animation/catalogs/GonStanceAnimations.d.ts.map +1 -0
  1130. package/lib/systems/animation/catalogs/GonStanceAnimations.js +9 -0
  1131. package/lib/systems/animation/catalogs/GonStanceAnimations.js.map +1 -0
  1132. package/lib/systems/animation/catalogs/GonTechniqueAnimations.d.ts +265 -0
  1133. package/lib/systems/animation/catalogs/GonTechniqueAnimations.d.ts.map +1 -0
  1134. package/lib/systems/animation/catalogs/GonTechniqueAnimations.js +13 -0
  1135. package/lib/systems/animation/catalogs/GonTechniqueAnimations.js.map +1 -0
  1136. package/lib/systems/animation/catalogs/GrapplingAnimations.d.ts +452 -0
  1137. package/lib/systems/animation/catalogs/GrapplingAnimations.d.ts.map +1 -0
  1138. package/lib/systems/animation/catalogs/GrapplingAnimations.js +475 -0
  1139. package/lib/systems/animation/catalogs/GrapplingAnimations.js.map +1 -0
  1140. package/lib/systems/animation/catalogs/JinStanceAnimations.d.ts +98 -0
  1141. package/lib/systems/animation/catalogs/JinStanceAnimations.d.ts.map +1 -0
  1142. package/lib/systems/animation/catalogs/JinStanceAnimations.js +111 -0
  1143. package/lib/systems/animation/catalogs/JinStanceAnimations.js.map +1 -0
  1144. package/lib/systems/animation/catalogs/JinTechniqueAnimations.d.ts +80 -0
  1145. package/lib/systems/animation/catalogs/JinTechniqueAnimations.d.ts.map +1 -0
  1146. package/lib/systems/animation/catalogs/JinTechniqueAnimations.js +89 -0
  1147. package/lib/systems/animation/catalogs/JinTechniqueAnimations.js.map +1 -0
  1148. package/lib/systems/animation/catalogs/KickAnimations.d.ts +916 -0
  1149. package/lib/systems/animation/catalogs/KickAnimations.d.ts.map +1 -0
  1150. package/lib/systems/animation/catalogs/KickAnimations.js +929 -0
  1151. package/lib/systems/animation/catalogs/KickAnimations.js.map +1 -0
  1152. package/lib/systems/animation/catalogs/LiStanceAnimations.d.ts +140 -0
  1153. package/lib/systems/animation/catalogs/LiStanceAnimations.d.ts.map +1 -0
  1154. package/lib/systems/animation/catalogs/LiStanceAnimations.js +122 -0
  1155. package/lib/systems/animation/catalogs/LiStanceAnimations.js.map +1 -0
  1156. package/lib/systems/animation/catalogs/LiTechniqueAnimations.d.ts +104 -0
  1157. package/lib/systems/animation/catalogs/LiTechniqueAnimations.d.ts.map +1 -0
  1158. package/lib/systems/animation/catalogs/LiTechniqueAnimations.js +90 -0
  1159. package/lib/systems/animation/catalogs/LiTechniqueAnimations.js.map +1 -0
  1160. package/lib/systems/animation/catalogs/MovementAnimations.d.ts +344 -0
  1161. package/lib/systems/animation/catalogs/MovementAnimations.d.ts.map +1 -0
  1162. package/lib/systems/animation/catalogs/MovementAnimations.js +371 -0
  1163. package/lib/systems/animation/catalogs/MovementAnimations.js.map +1 -0
  1164. package/lib/systems/animation/catalogs/PunchAnimations.d.ts +496 -0
  1165. package/lib/systems/animation/catalogs/PunchAnimations.d.ts.map +1 -0
  1166. package/lib/systems/animation/catalogs/PunchAnimations.js +498 -0
  1167. package/lib/systems/animation/catalogs/PunchAnimations.js.map +1 -0
  1168. package/lib/systems/animation/catalogs/RecoveryAnimations.d.ts +184 -0
  1169. package/lib/systems/animation/catalogs/RecoveryAnimations.d.ts.map +1 -0
  1170. package/lib/systems/animation/catalogs/RecoveryAnimations.js +465 -0
  1171. package/lib/systems/animation/catalogs/RecoveryAnimations.js.map +1 -0
  1172. package/lib/systems/animation/catalogs/SonStanceAnimations.d.ts +149 -0
  1173. package/lib/systems/animation/catalogs/SonStanceAnimations.d.ts.map +1 -0
  1174. package/lib/systems/animation/catalogs/SonStanceAnimations.js +131 -0
  1175. package/lib/systems/animation/catalogs/SonStanceAnimations.js.map +1 -0
  1176. package/lib/systems/animation/catalogs/SonTechniqueAnimations.d.ts +90 -0
  1177. package/lib/systems/animation/catalogs/SonTechniqueAnimations.d.ts.map +1 -0
  1178. package/lib/systems/animation/catalogs/SonTechniqueAnimations.js +95 -0
  1179. package/lib/systems/animation/catalogs/SonTechniqueAnimations.js.map +1 -0
  1180. package/lib/systems/animation/catalogs/SpecializedPunchAnimations.d.ts +178 -0
  1181. package/lib/systems/animation/catalogs/SpecializedPunchAnimations.d.ts.map +1 -0
  1182. package/lib/systems/animation/catalogs/SpecializedPunchAnimations.js +188 -0
  1183. package/lib/systems/animation/catalogs/SpecializedPunchAnimations.js.map +1 -0
  1184. package/lib/systems/animation/catalogs/StanceAnimations.d.ts +687 -0
  1185. package/lib/systems/animation/catalogs/StanceAnimations.d.ts.map +1 -0
  1186. package/lib/systems/animation/catalogs/StanceAnimations.js +840 -0
  1187. package/lib/systems/animation/catalogs/StanceAnimations.js.map +1 -0
  1188. package/lib/systems/animation/catalogs/StanceAttackAnimations.d.ts +483 -0
  1189. package/lib/systems/animation/catalogs/StanceAttackAnimations.d.ts.map +1 -0
  1190. package/lib/systems/animation/catalogs/StanceAttackAnimations.js +2369 -0
  1191. package/lib/systems/animation/catalogs/StanceAttackAnimations.js.map +1 -0
  1192. package/lib/systems/animation/catalogs/StanceGuardPoses.d.ts +327 -0
  1193. package/lib/systems/animation/catalogs/StanceGuardPoses.d.ts.map +1 -0
  1194. package/lib/systems/animation/catalogs/StanceGuardPoses.js +655 -0
  1195. package/lib/systems/animation/catalogs/StanceGuardPoses.js.map +1 -0
  1196. package/lib/systems/animation/catalogs/StanceIdleAnimations.d.ts +255 -0
  1197. package/lib/systems/animation/catalogs/StanceIdleAnimations.d.ts.map +1 -0
  1198. package/lib/systems/animation/catalogs/StanceIdleAnimations.js +446 -0
  1199. package/lib/systems/animation/catalogs/StanceIdleAnimations.js.map +1 -0
  1200. package/lib/systems/animation/catalogs/StanceLocomotionAnimations.d.ts +207 -0
  1201. package/lib/systems/animation/catalogs/StanceLocomotionAnimations.d.ts.map +1 -0
  1202. package/lib/systems/animation/catalogs/StanceLocomotionAnimations.js +309 -0
  1203. package/lib/systems/animation/catalogs/StanceLocomotionAnimations.js.map +1 -0
  1204. package/lib/systems/animation/catalogs/StepAnimations.d.ts +274 -0
  1205. package/lib/systems/animation/catalogs/StepAnimations.d.ts.map +1 -0
  1206. package/lib/systems/animation/catalogs/StepAnimations.js +73 -0
  1207. package/lib/systems/animation/catalogs/StepAnimations.js.map +1 -0
  1208. package/lib/systems/animation/catalogs/StepSkeletalAnimations.d.ts +100 -0
  1209. package/lib/systems/animation/catalogs/StepSkeletalAnimations.d.ts.map +1 -0
  1210. package/lib/systems/animation/catalogs/StepSkeletalAnimations.js +99 -0
  1211. package/lib/systems/animation/catalogs/StepSkeletalAnimations.js.map +1 -0
  1212. package/lib/systems/animation/catalogs/TaeJointLockAnimations.d.ts +170 -0
  1213. package/lib/systems/animation/catalogs/TaeJointLockAnimations.d.ts.map +1 -0
  1214. package/lib/systems/animation/catalogs/TaeJointLockAnimations.js +141 -0
  1215. package/lib/systems/animation/catalogs/TaeJointLockAnimations.js.map +1 -0
  1216. package/lib/systems/animation/catalogs/TaeStanceAnimations.d.ts +120 -0
  1217. package/lib/systems/animation/catalogs/TaeStanceAnimations.d.ts.map +1 -0
  1218. package/lib/systems/animation/catalogs/TaeStanceAnimations.js +139 -0
  1219. package/lib/systems/animation/catalogs/TaeStanceAnimations.js.map +1 -0
  1220. package/lib/systems/animation/catalogs/index.d.ts +43 -0
  1221. package/lib/systems/animation/catalogs/index.d.ts.map +1 -0
  1222. package/lib/systems/animation/catalogs/index.js +36 -0
  1223. package/lib/systems/animation/constants/AnatomicalLimits.d.ts +234 -0
  1224. package/lib/systems/animation/constants/AnatomicalLimits.d.ts.map +1 -0
  1225. package/lib/systems/animation/constants/AnatomicalLimits.js +61 -0
  1226. package/lib/systems/animation/constants/AnatomicalLimits.js.map +1 -0
  1227. package/lib/systems/animation/constants/index.d.ts +13 -0
  1228. package/lib/systems/animation/constants/index.d.ts.map +1 -0
  1229. package/lib/systems/animation/core/AnimationHitTiming.d.ts +184 -0
  1230. package/lib/systems/animation/core/AnimationHitTiming.d.ts.map +1 -0
  1231. package/lib/systems/animation/core/AnimationHitTiming.js +766 -0
  1232. package/lib/systems/animation/core/AnimationHitTiming.js.map +1 -0
  1233. package/lib/systems/animation/core/AnimationOptimizations.d.ts +221 -0
  1234. package/lib/systems/animation/core/AnimationOptimizations.d.ts.map +1 -0
  1235. package/lib/systems/animation/core/AnimationOptimizations.js +322 -0
  1236. package/lib/systems/animation/core/AnimationOptimizations.js.map +1 -0
  1237. package/lib/systems/animation/core/AnimationPriority.d.ts +391 -0
  1238. package/lib/systems/animation/core/AnimationPriority.d.ts.map +1 -0
  1239. package/lib/systems/animation/core/AnimationPriority.js +349 -0
  1240. package/lib/systems/animation/core/AnimationPriority.js.map +1 -0
  1241. package/lib/systems/animation/core/AnimationRegistry.d.ts +220 -0
  1242. package/lib/systems/animation/core/AnimationRegistry.d.ts.map +1 -0
  1243. package/lib/systems/animation/core/AnimationRegistry.js +416 -0
  1244. package/lib/systems/animation/core/AnimationRegistry.js.map +1 -0
  1245. package/lib/systems/animation/core/AnimationStateMachine.d.ts +701 -0
  1246. package/lib/systems/animation/core/AnimationStateMachine.d.ts.map +1 -0
  1247. package/lib/systems/animation/core/AnimationStateMachine.js +1458 -0
  1248. package/lib/systems/animation/core/AnimationStateMachine.js.map +1 -0
  1249. package/lib/systems/animation/core/AnimationTransitions.d.ts +275 -0
  1250. package/lib/systems/animation/core/AnimationTransitions.d.ts.map +1 -0
  1251. package/lib/systems/animation/core/AnimationTransitions.js +920 -0
  1252. package/lib/systems/animation/core/AnimationTransitions.js.map +1 -0
  1253. package/lib/systems/animation/core/LateralityTransform.d.ts +120 -0
  1254. package/lib/systems/animation/core/LateralityTransform.d.ts.map +1 -0
  1255. package/lib/systems/animation/core/LateralityTransform.js +204 -0
  1256. package/lib/systems/animation/core/LateralityTransform.js.map +1 -0
  1257. package/lib/systems/animation/core/RecoveryPhaseEnhancer.d.ts +171 -0
  1258. package/lib/systems/animation/core/RecoveryPhaseEnhancer.d.ts.map +1 -0
  1259. package/lib/systems/animation/core/RecoveryPhaseEnhancer.js +122 -0
  1260. package/lib/systems/animation/core/RecoveryPhaseEnhancer.js.map +1 -0
  1261. package/lib/systems/animation/core/TechniqueAnimationMapper.d.ts +303 -0
  1262. package/lib/systems/animation/core/TechniqueAnimationMapper.d.ts.map +1 -0
  1263. package/lib/systems/animation/core/TechniqueAnimationMapper.js +770 -0
  1264. package/lib/systems/animation/core/TechniqueAnimationMapper.js.map +1 -0
  1265. package/lib/systems/animation/core/TechniqueAnimationMapping.d.ts +74 -0
  1266. package/lib/systems/animation/core/TechniqueAnimationMapping.d.ts.map +1 -0
  1267. package/lib/systems/animation/core/TechniqueAnimationMapping.js +1313 -0
  1268. package/lib/systems/animation/core/TechniqueAnimationMapping.js.map +1 -0
  1269. package/lib/systems/animation/core/TrigramAnimationMapping.d.ts +286 -0
  1270. package/lib/systems/animation/core/TrigramAnimationMapping.d.ts.map +1 -0
  1271. package/lib/systems/animation/core/TrigramAnimationMapping.js +6 -0
  1272. package/lib/systems/animation/core/TrigramStanceTransitions.d.ts +186 -0
  1273. package/lib/systems/animation/core/TrigramStanceTransitions.d.ts.map +1 -0
  1274. package/lib/systems/animation/core/TrigramStanceTransitions.js +8 -0
  1275. package/lib/systems/animation/core/TrigramStanceTransitions.js.map +1 -0
  1276. package/lib/systems/animation/core/index.d.ts +23 -0
  1277. package/lib/systems/animation/core/index.d.ts.map +1 -0
  1278. package/lib/systems/animation/core/index.js +16 -0
  1279. package/lib/systems/animation/core/types.d.ts +1360 -0
  1280. package/lib/systems/animation/core/types.d.ts.map +1 -0
  1281. package/lib/systems/animation/core/types.js +539 -0
  1282. package/lib/systems/animation/core/types.js.map +1 -0
  1283. package/lib/systems/animation/index.d.ts +16 -0
  1284. package/lib/systems/animation/index.d.ts.map +1 -0
  1285. package/lib/systems/animation/index.js +63 -0
  1286. package/lib/systems/animation/systems/AdvancedJointMovements.d.ts +614 -0
  1287. package/lib/systems/animation/systems/AdvancedJointMovements.d.ts.map +1 -0
  1288. package/lib/systems/animation/systems/AdvancedJointMovements.js +95 -0
  1289. package/lib/systems/animation/systems/AdvancedJointMovements.js.map +1 -0
  1290. package/lib/systems/animation/systems/BodyFacingSystem.d.ts +331 -0
  1291. package/lib/systems/animation/systems/BodyFacingSystem.d.ts.map +1 -0
  1292. package/lib/systems/animation/systems/BodyFacingSystem.js +327 -0
  1293. package/lib/systems/animation/systems/BodyFacingSystem.js.map +1 -0
  1294. package/lib/systems/animation/systems/FacialExpressions.d.ts +167 -0
  1295. package/lib/systems/animation/systems/FacialExpressions.d.ts.map +1 -0
  1296. package/lib/systems/animation/systems/FacialExpressions.js +76 -0
  1297. package/lib/systems/animation/systems/FacialExpressions.js.map +1 -0
  1298. package/lib/systems/animation/systems/FallAnimations.d.ts +174 -0
  1299. package/lib/systems/animation/systems/FallAnimations.d.ts.map +1 -0
  1300. package/lib/systems/animation/systems/FallAnimations.js +104 -0
  1301. package/lib/systems/animation/systems/FallAnimations.js.map +1 -0
  1302. package/lib/systems/animation/systems/HeadMovements.d.ts +152 -0
  1303. package/lib/systems/animation/systems/HeadMovements.d.ts.map +1 -0
  1304. package/lib/systems/animation/systems/HeadMovements.js +2 -0
  1305. package/lib/systems/animation/systems/MuscleActivation.d.ts +163 -0
  1306. package/lib/systems/animation/systems/MuscleActivation.d.ts.map +1 -0
  1307. package/lib/systems/animation/systems/MuscleActivation.js +427 -0
  1308. package/lib/systems/animation/systems/MuscleActivation.js.map +1 -0
  1309. package/lib/systems/animation/systems/RecoveryVisualization.d.ts +142 -0
  1310. package/lib/systems/animation/systems/RecoveryVisualization.d.ts.map +1 -0
  1311. package/lib/systems/animation/systems/RecoveryVisualization.js +1 -0
  1312. package/lib/systems/animation/systems/index.d.ts +17 -0
  1313. package/lib/systems/animation/systems/index.d.ts.map +1 -0
  1314. package/lib/systems/animation/systems/index.js +7 -0
  1315. package/lib/systems/animation/utils/AnimationMirror.d.ts +157 -0
  1316. package/lib/systems/animation/utils/AnimationMirror.d.ts.map +1 -0
  1317. package/lib/systems/animation/utils/AnimationMirror.js +30 -0
  1318. package/lib/systems/animation/utils/AnimationMirror.js.map +1 -0
  1319. package/lib/systems/audio/BoneImpactAudioSystem.d.ts +182 -0
  1320. package/lib/systems/audio/BoneImpactAudioSystem.d.ts.map +1 -0
  1321. package/lib/systems/audio/index.d.ts +7 -0
  1322. package/lib/systems/audio/index.d.ts.map +1 -0
  1323. package/lib/systems/bodypart/BodyPartDamageIntegration.d.ts +149 -0
  1324. package/lib/systems/bodypart/BodyPartDamageIntegration.d.ts.map +1 -0
  1325. package/lib/systems/bodypart/BodyPartDamageIntegration.js +38 -0
  1326. package/lib/systems/bodypart/BodyPartDamageIntegration.js.map +1 -0
  1327. package/lib/systems/bodypart/BodyPartHealthSystem.d.ts +233 -0
  1328. package/lib/systems/bodypart/BodyPartHealthSystem.d.ts.map +1 -0
  1329. package/lib/systems/bodypart/BodyPartHealthSystem.js +476 -0
  1330. package/lib/systems/bodypart/BodyPartHealthSystem.js.map +1 -0
  1331. package/lib/systems/bodypart/BodyPartPositionMapping.d.ts +116 -0
  1332. package/lib/systems/bodypart/BodyPartPositionMapping.d.ts.map +1 -0
  1333. package/lib/systems/bodypart/BodyPartPositionMapping.js +122 -0
  1334. package/lib/systems/bodypart/BodyPartPositionMapping.js.map +1 -0
  1335. package/lib/systems/bodypart/CombatInjuryIntegration.d.ts +191 -0
  1336. package/lib/systems/bodypart/CombatInjuryIntegration.d.ts.map +1 -0
  1337. package/lib/systems/bodypart/CombatInjuryIntegration.js +169 -0
  1338. package/lib/systems/bodypart/CombatInjuryIntegration.js.map +1 -0
  1339. package/lib/systems/bodypart/InjuryIntegration.d.ts +39 -0
  1340. package/lib/systems/bodypart/InjuryIntegration.d.ts.map +1 -0
  1341. package/lib/systems/bodypart/InjuryTracker.d.ts +256 -0
  1342. package/lib/systems/bodypart/InjuryTracker.d.ts.map +1 -0
  1343. package/lib/systems/bodypart/InjuryTracker.js +240 -0
  1344. package/lib/systems/bodypart/InjuryTracker.js.map +1 -0
  1345. package/lib/systems/bodypart/MovementPenaltySystem.d.ts +191 -0
  1346. package/lib/systems/bodypart/MovementPenaltySystem.d.ts.map +1 -0
  1347. package/lib/systems/bodypart/MovementPenaltySystem.js +255 -0
  1348. package/lib/systems/bodypart/MovementPenaltySystem.js.map +1 -0
  1349. package/lib/systems/bodypart/PlayerInjuryTrackingManager.d.ts +137 -0
  1350. package/lib/systems/bodypart/PlayerInjuryTrackingManager.d.ts.map +1 -0
  1351. package/lib/systems/bodypart/PlayerInjuryTrackingManager.js +175 -0
  1352. package/lib/systems/bodypart/PlayerInjuryTrackingManager.js.map +1 -0
  1353. package/lib/systems/bodypart/index.d.ts +22 -0
  1354. package/lib/systems/bodypart/index.d.ts.map +1 -0
  1355. package/lib/systems/bodypart/index.js +8 -0
  1356. package/lib/systems/bodypart/types.d.ts +453 -0
  1357. package/lib/systems/bodypart/types.d.ts.map +1 -0
  1358. package/lib/systems/bodypart/types.js +157 -0
  1359. package/lib/systems/bodypart/types.js.map +1 -0
  1360. package/lib/systems/breathing/BreathingDisruptionSystem.d.ts +289 -0
  1361. package/lib/systems/breathing/BreathingDisruptionSystem.d.ts.map +1 -0
  1362. package/lib/systems/breathing/BreathingDisruptionSystem.js +388 -0
  1363. package/lib/systems/breathing/BreathingDisruptionSystem.js.map +1 -0
  1364. package/lib/systems/breathing/feedback.d.ts +131 -0
  1365. package/lib/systems/breathing/feedback.d.ts.map +1 -0
  1366. package/lib/systems/breathing/feedback.js +80 -0
  1367. package/lib/systems/breathing/feedback.js.map +1 -0
  1368. package/lib/systems/breathing/index.d.ts +12 -0
  1369. package/lib/systems/breathing/index.d.ts.map +1 -0
  1370. package/lib/systems/breathing/index.js +3 -0
  1371. package/lib/systems/breathing/integration.d.ts +140 -0
  1372. package/lib/systems/breathing/integration.d.ts.map +1 -0
  1373. package/lib/systems/breathing/integration.js +194 -0
  1374. package/lib/systems/breathing/integration.js.map +1 -0
  1375. package/lib/systems/combat/AICounterAttackIntegration.d.ts +223 -0
  1376. package/lib/systems/combat/AICounterAttackIntegration.d.ts.map +1 -0
  1377. package/lib/systems/combat/BalanceSystem.d.ts +667 -0
  1378. package/lib/systems/combat/BalanceSystem.d.ts.map +1 -0
  1379. package/lib/systems/combat/BalanceSystem.js +811 -0
  1380. package/lib/systems/combat/BalanceSystem.js.map +1 -0
  1381. package/lib/systems/combat/BreakingStatusEffects.d.ts +96 -0
  1382. package/lib/systems/combat/BreakingStatusEffects.d.ts.map +1 -0
  1383. package/lib/systems/combat/BreakingStatusEffects.js +60 -0
  1384. package/lib/systems/combat/BreakingStatusEffects.js.map +1 -0
  1385. package/lib/systems/combat/CombatStateSystem.d.ts +264 -0
  1386. package/lib/systems/combat/CombatStateSystem.d.ts.map +1 -0
  1387. package/lib/systems/combat/CombatStateSystem.js +353 -0
  1388. package/lib/systems/combat/CombatStateSystem.js.map +1 -0
  1389. package/lib/systems/combat/ConsciousnessSystem.d.ts +402 -0
  1390. package/lib/systems/combat/ConsciousnessSystem.d.ts.map +1 -0
  1391. package/lib/systems/combat/ConsciousnessSystem.js +529 -0
  1392. package/lib/systems/combat/ConsciousnessSystem.js.map +1 -0
  1393. package/lib/systems/combat/FallIntegration.d.ts +82 -0
  1394. package/lib/systems/combat/FallIntegration.d.ts.map +1 -0
  1395. package/lib/systems/combat/FallIntegration.js +100 -0
  1396. package/lib/systems/combat/FallIntegration.js.map +1 -0
  1397. package/lib/systems/combat/GrappleSystem.d.ts +264 -0
  1398. package/lib/systems/combat/GrappleSystem.d.ts.map +1 -0
  1399. package/lib/systems/combat/GrappleSystem.js +393 -0
  1400. package/lib/systems/combat/GrappleSystem.js.map +1 -0
  1401. package/lib/systems/combat/LimbExposureSystem.d.ts +150 -0
  1402. package/lib/systems/combat/LimbExposureSystem.d.ts.map +1 -0
  1403. package/lib/systems/combat/LimbExposureSystem.js +308 -0
  1404. package/lib/systems/combat/LimbExposureSystem.js.map +1 -0
  1405. package/lib/systems/combat/PainResponseSystem.d.ts +299 -0
  1406. package/lib/systems/combat/PainResponseSystem.d.ts.map +1 -0
  1407. package/lib/systems/combat/PainResponseSystem.js +401 -0
  1408. package/lib/systems/combat/PainResponseSystem.js.map +1 -0
  1409. package/lib/systems/combat/SlowMotionController.d.ts +123 -0
  1410. package/lib/systems/combat/SlowMotionController.d.ts.map +1 -0
  1411. package/lib/systems/combat/TrainingCombatSystem.d.ts +89 -0
  1412. package/lib/systems/combat/TrainingCombatSystem.d.ts.map +1 -0
  1413. package/lib/systems/combat/TrainingCombatSystem.js +224 -0
  1414. package/lib/systems/combat/TrainingCombatSystem.js.map +1 -0
  1415. package/lib/systems/combat/index.d.ts +16 -0
  1416. package/lib/systems/combat/index.d.ts.map +1 -0
  1417. package/lib/systems/combat/index.js +10 -0
  1418. package/lib/systems/combat/painConsciousnessUtils.d.ts +147 -0
  1419. package/lib/systems/combat/painConsciousnessUtils.d.ts.map +1 -0
  1420. package/lib/systems/combat/painConsciousnessUtils.js +185 -0
  1421. package/lib/systems/combat/painConsciousnessUtils.js.map +1 -0
  1422. package/lib/systems/combat/typeGuards.d.ts +25 -0
  1423. package/lib/systems/combat/typeGuards.d.ts.map +1 -0
  1424. package/lib/systems/combat/typeGuards.js +39 -0
  1425. package/lib/systems/combat/typeGuards.js.map +1 -0
  1426. package/lib/systems/combat/types.d.ts +197 -0
  1427. package/lib/systems/combat/types.d.ts.map +1 -0
  1428. package/lib/systems/effects.d.ts +40 -0
  1429. package/lib/systems/effects.d.ts.map +1 -0
  1430. package/lib/systems/effects.js +44 -0
  1431. package/lib/systems/effects.js.map +1 -0
  1432. package/lib/systems/game.d.ts +77 -0
  1433. package/lib/systems/game.d.ts.map +1 -0
  1434. package/lib/systems/game.js +20 -0
  1435. package/lib/systems/game.js.map +1 -0
  1436. package/lib/systems/index.d.ts +24 -0
  1437. package/lib/systems/index.d.ts.map +1 -0
  1438. package/lib/systems/index.js +281 -0
  1439. package/lib/systems/index.js.map +1 -0
  1440. package/lib/systems/movement/InjuryMovementModifier.d.ts +275 -0
  1441. package/lib/systems/movement/InjuryMovementModifier.d.ts.map +1 -0
  1442. package/lib/systems/movement/InjuryMovementModifier.js +281 -0
  1443. package/lib/systems/movement/InjuryMovementModifier.js.map +1 -0
  1444. package/lib/systems/movement/helpers/AccelerationUpdater.d.ts +61 -0
  1445. package/lib/systems/movement/helpers/AccelerationUpdater.d.ts.map +1 -0
  1446. package/lib/systems/movement/helpers/AccelerationUpdater.js +75 -0
  1447. package/lib/systems/movement/helpers/AccelerationUpdater.js.map +1 -0
  1448. package/lib/systems/movement/helpers/accelerationUtils.d.ts +85 -0
  1449. package/lib/systems/movement/helpers/accelerationUtils.d.ts.map +1 -0
  1450. package/lib/systems/movement/helpers/accelerationUtils.js +86 -0
  1451. package/lib/systems/movement/helpers/accelerationUtils.js.map +1 -0
  1452. package/lib/systems/movement/index.d.ts +16 -0
  1453. package/lib/systems/movement/index.d.ts.map +1 -0
  1454. package/lib/systems/movement/integration.d.ts +91 -0
  1455. package/lib/systems/movement/integration.d.ts.map +1 -0
  1456. package/lib/systems/physics/AttackMovementPhysics.d.ts +283 -0
  1457. package/lib/systems/physics/AttackMovementPhysics.d.ts.map +1 -0
  1458. package/lib/systems/physics/AttackMovementPhysics.js +272 -0
  1459. package/lib/systems/physics/AttackMovementPhysics.js.map +1 -0
  1460. package/lib/systems/physics/CollisionDetection.d.ts +323 -0
  1461. package/lib/systems/physics/CollisionDetection.d.ts.map +1 -0
  1462. package/lib/systems/physics/CollisionDetection.js +543 -0
  1463. package/lib/systems/physics/CollisionDetection.js.map +1 -0
  1464. package/lib/systems/physics/CoordinateMapper.d.ts +203 -0
  1465. package/lib/systems/physics/CoordinateMapper.d.ts.map +1 -0
  1466. package/lib/systems/physics/CoordinateMapper.js +242 -0
  1467. package/lib/systems/physics/CoordinateMapper.js.map +1 -0
  1468. package/lib/systems/physics/KnockbackPhysics.d.ts +367 -0
  1469. package/lib/systems/physics/KnockbackPhysics.d.ts.map +1 -0
  1470. package/lib/systems/physics/KnockbackPhysics.js +338 -0
  1471. package/lib/systems/physics/KnockbackPhysics.js.map +1 -0
  1472. package/lib/systems/physics/MovementPhysics.d.ts +428 -0
  1473. package/lib/systems/physics/MovementPhysics.d.ts.map +1 -0
  1474. package/lib/systems/physics/MovementPhysics.js +488 -0
  1475. package/lib/systems/physics/MovementPhysics.js.map +1 -0
  1476. package/lib/systems/physics/PhysicalReachCalculator.d.ts +261 -0
  1477. package/lib/systems/physics/PhysicalReachCalculator.d.ts.map +1 -0
  1478. package/lib/systems/physics/PhysicalReachCalculator.js +226 -0
  1479. package/lib/systems/physics/PhysicalReachCalculator.js.map +1 -0
  1480. package/lib/systems/physics/SpeedModifierSystem.d.ts +302 -0
  1481. package/lib/systems/physics/SpeedModifierSystem.d.ts.map +1 -0
  1482. package/lib/systems/physics/SpeedModifierSystem.js +301 -0
  1483. package/lib/systems/physics/SpeedModifierSystem.js.map +1 -0
  1484. package/lib/systems/physics/__tests__/PhysicsPerformance.bench.d.ts +16 -0
  1485. package/lib/systems/physics/__tests__/PhysicsPerformance.bench.d.ts.map +1 -0
  1486. package/lib/systems/physics/index.d.ts +21 -0
  1487. package/lib/systems/physics/index.d.ts.map +1 -0
  1488. package/lib/systems/physics/index.js +7 -0
  1489. package/lib/systems/player.d.ts +386 -0
  1490. package/lib/systems/player.d.ts.map +1 -0
  1491. package/lib/systems/trigram/KoreanCulture.d.ts +127 -0
  1492. package/lib/systems/trigram/KoreanCulture.d.ts.map +1 -0
  1493. package/lib/systems/trigram/KoreanCulture.js +194 -0
  1494. package/lib/systems/trigram/KoreanCulture.js.map +1 -0
  1495. package/lib/systems/trigram/KoreanTechniques.d.ts +59 -0
  1496. package/lib/systems/trigram/KoreanTechniques.d.ts.map +1 -0
  1497. package/lib/systems/trigram/KoreanTechniques.js +140 -0
  1498. package/lib/systems/trigram/KoreanTechniques.js.map +1 -0
  1499. package/lib/systems/trigram/StanceManager.d.ts +90 -0
  1500. package/lib/systems/trigram/StanceManager.d.ts.map +1 -0
  1501. package/lib/systems/trigram/StanceManager.js +192 -0
  1502. package/lib/systems/trigram/StanceManager.js.map +1 -0
  1503. package/lib/systems/trigram/TransitionCalculator.d.ts +132 -0
  1504. package/lib/systems/trigram/TransitionCalculator.d.ts.map +1 -0
  1505. package/lib/systems/trigram/TransitionCalculator.js +233 -0
  1506. package/lib/systems/trigram/TransitionCalculator.js.map +1 -0
  1507. package/lib/systems/trigram/TrigramCalculator.d.ts +63 -0
  1508. package/lib/systems/trigram/TrigramCalculator.d.ts.map +1 -0
  1509. package/lib/systems/trigram/TrigramCalculator.js +148 -0
  1510. package/lib/systems/trigram/TrigramCalculator.js.map +1 -0
  1511. package/lib/systems/trigram/index.d.ts +12 -0
  1512. package/lib/systems/trigram/index.d.ts.map +1 -0
  1513. package/lib/systems/trigram/index.js +17 -0
  1514. package/lib/systems/trigram/techniques/DarkOpsTechniques.d.ts +118 -0
  1515. package/lib/systems/trigram/techniques/DarkOpsTechniques.d.ts.map +1 -0
  1516. package/lib/systems/trigram/techniques/DarkOpsTechniques.js +683 -0
  1517. package/lib/systems/trigram/techniques/DarkOpsTechniques.js.map +1 -0
  1518. package/lib/systems/trigram/techniques/GamTechniques.d.ts +44 -0
  1519. package/lib/systems/trigram/techniques/GamTechniques.d.ts.map +1 -0
  1520. package/lib/systems/trigram/techniques/GamTechniques.js +293 -0
  1521. package/lib/systems/trigram/techniques/GamTechniques.js.map +1 -0
  1522. package/lib/systems/trigram/techniques/GanTechniques.d.ts +58 -0
  1523. package/lib/systems/trigram/techniques/GanTechniques.d.ts.map +1 -0
  1524. package/lib/systems/trigram/techniques/GanTechniques.js +323 -0
  1525. package/lib/systems/trigram/techniques/GanTechniques.js.map +1 -0
  1526. package/lib/systems/trigram/techniques/GeonTechniques.d.ts +23 -0
  1527. package/lib/systems/trigram/techniques/GeonTechniques.d.ts.map +1 -0
  1528. package/lib/systems/trigram/techniques/GeonTechniques.js +299 -0
  1529. package/lib/systems/trigram/techniques/GeonTechniques.js.map +1 -0
  1530. package/lib/systems/trigram/techniques/GonTechniques.d.ts +51 -0
  1531. package/lib/systems/trigram/techniques/GonTechniques.d.ts.map +1 -0
  1532. package/lib/systems/trigram/techniques/GonTechniques.js +399 -0
  1533. package/lib/systems/trigram/techniques/GonTechniques.js.map +1 -0
  1534. package/lib/systems/trigram/techniques/JinTechniques.d.ts +23 -0
  1535. package/lib/systems/trigram/techniques/JinTechniques.d.ts.map +1 -0
  1536. package/lib/systems/trigram/techniques/JinTechniques.js +253 -0
  1537. package/lib/systems/trigram/techniques/JinTechniques.js.map +1 -0
  1538. package/lib/systems/trigram/techniques/LiTechniques.d.ts +23 -0
  1539. package/lib/systems/trigram/techniques/LiTechniques.d.ts.map +1 -0
  1540. package/lib/systems/trigram/techniques/LiTechniques.js +253 -0
  1541. package/lib/systems/trigram/techniques/LiTechniques.js.map +1 -0
  1542. package/lib/systems/trigram/techniques/SonTechniques.d.ts +43 -0
  1543. package/lib/systems/trigram/techniques/SonTechniques.d.ts.map +1 -0
  1544. package/lib/systems/trigram/techniques/SonTechniques.js +293 -0
  1545. package/lib/systems/trigram/techniques/SonTechniques.js.map +1 -0
  1546. package/lib/systems/trigram/techniques/TaeTechniques.d.ts +23 -0
  1547. package/lib/systems/trigram/techniques/TaeTechniques.d.ts.map +1 -0
  1548. package/lib/systems/trigram/techniques/TaeTechniques.js +292 -0
  1549. package/lib/systems/trigram/techniques/TaeTechniques.js.map +1 -0
  1550. package/lib/systems/trigram/techniques/TechniqueConfig.d.ts +403 -0
  1551. package/lib/systems/trigram/techniques/TechniqueConfig.d.ts.map +1 -0
  1552. package/lib/systems/trigram/techniques/TechniqueConfig.js +493 -0
  1553. package/lib/systems/trigram/techniques/TechniqueConfig.js.map +1 -0
  1554. package/lib/systems/trigram/techniques/index.d.ts +54 -0
  1555. package/lib/systems/trigram/techniques/index.d.ts.map +1 -0
  1556. package/lib/systems/trigram/techniques/index.js +88 -0
  1557. package/lib/systems/trigram/techniques/index.js.map +1 -0
  1558. package/lib/systems/trigram/types/GonTechniqueExtensions.d.ts +506 -0
  1559. package/lib/systems/trigram/types/GonTechniqueExtensions.d.ts.map +1 -0
  1560. package/lib/systems/trigram/types/GonTechniqueExtensions.js +37 -0
  1561. package/lib/systems/trigram/types/GonTechniqueExtensions.js.map +1 -0
  1562. package/lib/systems/trigram/types.d.ts +288 -0
  1563. package/lib/systems/trigram/types.d.ts.map +1 -0
  1564. package/lib/systems/trigram/types.js +459 -0
  1565. package/lib/systems/trigram/types.js.map +1 -0
  1566. package/lib/systems/types.d.ts +1038 -0
  1567. package/lib/systems/types.d.ts.map +1 -0
  1568. package/lib/systems/types.js +872 -0
  1569. package/lib/systems/types.js.map +1 -0
  1570. package/lib/systems/vitalpoint/DamageCalculator.d.ts +255 -0
  1571. package/lib/systems/vitalpoint/DamageCalculator.d.ts.map +1 -0
  1572. package/lib/systems/vitalpoint/DamageCalculator.js +435 -0
  1573. package/lib/systems/vitalpoint/DamageCalculator.js.map +1 -0
  1574. package/lib/systems/vitalpoint/HitDetection.d.ts +11 -0
  1575. package/lib/systems/vitalpoint/HitDetection.d.ts.map +1 -0
  1576. package/lib/systems/vitalpoint/HitDetection.js +69 -0
  1577. package/lib/systems/vitalpoint/HitDetection.js.map +1 -0
  1578. package/lib/systems/vitalpoint/KoreanAnatomy.d.ts +361 -0
  1579. package/lib/systems/vitalpoint/KoreanAnatomy.d.ts.map +1 -0
  1580. package/lib/systems/vitalpoint/KoreanAnatomy.js +1709 -0
  1581. package/lib/systems/vitalpoint/KoreanAnatomy.js.map +1 -0
  1582. package/lib/systems/vitalpoint/KoreanVitalPoints.d.ts +133 -0
  1583. package/lib/systems/vitalpoint/KoreanVitalPoints.d.ts.map +1 -0
  1584. package/lib/systems/vitalpoint/KoreanVitalPoints.js +150 -0
  1585. package/lib/systems/vitalpoint/KoreanVitalPoints.js.map +1 -0
  1586. package/lib/systems/vitalpoint/MeridianVitalPointMapping.d.ts +92 -0
  1587. package/lib/systems/vitalpoint/MeridianVitalPointMapping.d.ts.map +1 -0
  1588. package/lib/systems/vitalpoint/MeridianVitalPointMapping.js +227 -0
  1589. package/lib/systems/vitalpoint/MeridianVitalPointMapping.js.map +1 -0
  1590. package/lib/systems/vitalpoint/VitalPointsData.d.ts +51 -0
  1591. package/lib/systems/vitalpoint/VitalPointsData.d.ts.map +1 -0
  1592. package/lib/systems/vitalpoint/VitalPointsData.js +1917 -0
  1593. package/lib/systems/vitalpoint/VitalPointsData.js.map +1 -0
  1594. package/lib/systems/vitalpoint/index.d.ts +12 -0
  1595. package/lib/systems/vitalpoint/index.d.ts.map +1 -0
  1596. package/lib/systems/vitalpoint/index.js +5 -0
  1597. package/lib/systems/vitalpoint/types.d.ts +417 -0
  1598. package/lib/systems/vitalpoint/types.d.ts.map +1 -0
  1599. package/lib/test/test-utils.d.ts +46 -0
  1600. package/lib/test/test-utils.d.ts.map +1 -0
  1601. package/lib/types/AccessibilityTypes.d.ts +232 -0
  1602. package/lib/types/AccessibilityTypes.d.ts.map +1 -0
  1603. package/lib/types/AccessibilityTypes.js +13 -0
  1604. package/lib/types/AccessibilityTypes.js.map +1 -0
  1605. package/lib/types/HtmlOverlayTypes.d.ts +161 -0
  1606. package/lib/types/HtmlOverlayTypes.d.ts.map +1 -0
  1607. package/lib/types/LayoutTypes.d.ts +330 -0
  1608. package/lib/types/LayoutTypes.d.ts.map +1 -0
  1609. package/lib/types/LayoutTypes.js +118 -0
  1610. package/lib/types/LayoutTypes.js.map +1 -0
  1611. package/lib/types/PhysicsTypes.d.ts +327 -0
  1612. package/lib/types/PhysicsTypes.d.ts.map +1 -0
  1613. package/lib/types/PhysicsTypes.js +105 -0
  1614. package/lib/types/PhysicsTypes.js.map +1 -0
  1615. package/lib/types/ResponsiveTypes.d.ts +210 -0
  1616. package/lib/types/ResponsiveTypes.d.ts.map +1 -0
  1617. package/lib/types/clothing.d.ts +298 -0
  1618. package/lib/types/clothing.d.ts.map +1 -0
  1619. package/lib/types/common.d.ts +1247 -0
  1620. package/lib/types/common.d.ts.map +1 -0
  1621. package/lib/types/common.js +622 -0
  1622. package/lib/types/common.js.map +1 -0
  1623. package/lib/types/constants/animations.d.ts +93 -0
  1624. package/lib/types/constants/animations.d.ts.map +1 -0
  1625. package/lib/types/constants/animations.js +26 -0
  1626. package/lib/types/constants/animations.js.map +1 -0
  1627. package/lib/types/constants/colors.d.ts +151 -0
  1628. package/lib/types/constants/colors.d.ts.map +1 -0
  1629. package/lib/types/constants/colors.js +155 -0
  1630. package/lib/types/constants/colors.js.map +1 -0
  1631. package/lib/types/constants/designSystem.d.ts +469 -0
  1632. package/lib/types/constants/designSystem.d.ts.map +1 -0
  1633. package/lib/types/constants/designSystem.js +406 -0
  1634. package/lib/types/constants/designSystem.js.map +1 -0
  1635. package/lib/types/constants/index.d.ts +181 -0
  1636. package/lib/types/constants/index.d.ts.map +1 -0
  1637. package/lib/types/constants/index.js +176 -0
  1638. package/lib/types/constants/index.js.map +1 -0
  1639. package/lib/types/constants/layout.d.ts +76 -0
  1640. package/lib/types/constants/layout.d.ts.map +1 -0
  1641. package/lib/types/constants/layout.js +37 -0
  1642. package/lib/types/constants/layout.js.map +1 -0
  1643. package/lib/types/constants/performance.d.ts +183 -0
  1644. package/lib/types/constants/performance.d.ts.map +1 -0
  1645. package/lib/types/constants/performance.js +134 -0
  1646. package/lib/types/constants/performance.js.map +1 -0
  1647. package/lib/types/constants/typography.d.ts +85 -0
  1648. package/lib/types/constants/typography.d.ts.map +1 -0
  1649. package/lib/types/constants/typography.js +110 -0
  1650. package/lib/types/constants/typography.js.map +1 -0
  1651. package/lib/types/constants/ui.d.ts +187 -0
  1652. package/lib/types/constants/ui.d.ts.map +1 -0
  1653. package/lib/types/constants/ui.js +113 -0
  1654. package/lib/types/constants/ui.js.map +1 -0
  1655. package/lib/types/facial.d.ts +266 -0
  1656. package/lib/types/facial.d.ts.map +1 -0
  1657. package/lib/types/facial.js +92 -0
  1658. package/lib/types/facial.js.map +1 -0
  1659. package/lib/types/hand-animation.d.ts +370 -0
  1660. package/lib/types/hand-animation.d.ts.map +1 -0
  1661. package/lib/types/hand-animation.js +55 -0
  1662. package/lib/types/hand-animation.js.map +1 -0
  1663. package/lib/types/index.d.ts +14 -0
  1664. package/lib/types/index.d.ts.map +1 -0
  1665. package/lib/types/index.js +112 -0
  1666. package/lib/types/index.js.map +1 -0
  1667. package/lib/types/injury.d.ts +58 -0
  1668. package/lib/types/injury.d.ts.map +1 -0
  1669. package/lib/types/injury.js +23 -0
  1670. package/lib/types/injury.js.map +1 -0
  1671. package/lib/types/muscle.d.ts +146 -0
  1672. package/lib/types/muscle.d.ts.map +1 -0
  1673. package/lib/types/muscle.js +22 -0
  1674. package/lib/types/muscle.js.map +1 -0
  1675. package/lib/types/physics.d.ts +606 -0
  1676. package/lib/types/physics.d.ts.map +1 -0
  1677. package/lib/types/physics.js +162 -0
  1678. package/lib/types/physics.js.map +1 -0
  1679. package/lib/types/physicsConstants.d.ts +270 -0
  1680. package/lib/types/physicsConstants.d.ts.map +1 -0
  1681. package/lib/types/physicsConstants.js +71 -0
  1682. package/lib/types/physicsConstants.js.map +1 -0
  1683. package/lib/types/player-visual.d.ts +299 -0
  1684. package/lib/types/player-visual.d.ts.map +1 -0
  1685. package/lib/types/skeletal.d.ts +693 -0
  1686. package/lib/types/skeletal.d.ts.map +1 -0
  1687. package/lib/types/skeletal.js +189 -0
  1688. package/lib/types/skeletal.js.map +1 -0
  1689. package/lib/types/technique.d.ts +175 -0
  1690. package/lib/types/technique.d.ts.map +1 -0
  1691. package/lib/types/techniqueId.d.ts +51 -0
  1692. package/lib/types/techniqueId.d.ts.map +1 -0
  1693. package/lib/types/techniqueId.js +55 -0
  1694. package/lib/types/techniqueId.js.map +1 -0
  1695. package/lib/utils/EventManager.d.ts +133 -0
  1696. package/lib/utils/EventManager.d.ts.map +1 -0
  1697. package/lib/utils/EventManager.js +1 -0
  1698. package/lib/utils/accessibility.d.ts +218 -0
  1699. package/lib/utils/accessibility.d.ts.map +1 -0
  1700. package/lib/utils/accessibility.js +167 -0
  1701. package/lib/utils/accessibility.js.map +1 -0
  1702. package/lib/utils/arenaWorldDimensions.d.ts +219 -0
  1703. package/lib/utils/arenaWorldDimensions.d.ts.map +1 -0
  1704. package/lib/utils/arenaWorldDimensions.js +154 -0
  1705. package/lib/utils/arenaWorldDimensions.js.map +1 -0
  1706. package/lib/utils/assetConfig.d.ts +39 -0
  1707. package/lib/utils/assetConfig.d.ts.map +1 -0
  1708. package/lib/utils/assetConfig.js +52 -0
  1709. package/lib/utils/assetConfig.js.map +1 -0
  1710. package/lib/utils/cameraShake.d.ts +115 -0
  1711. package/lib/utils/cameraShake.d.ts.map +1 -0
  1712. package/lib/utils/characterScaling.d.ts +305 -0
  1713. package/lib/utils/characterScaling.d.ts.map +1 -0
  1714. package/lib/utils/characterScaling.js +105 -0
  1715. package/lib/utils/characterScaling.js.map +1 -0
  1716. package/lib/utils/clothingColors.d.ts +120 -0
  1717. package/lib/utils/clothingColors.d.ts.map +1 -0
  1718. package/lib/utils/clothingMaterials.d.ts +65 -0
  1719. package/lib/utils/clothingMaterials.d.ts.map +1 -0
  1720. package/lib/utils/colorHelpers.d.ts +67 -0
  1721. package/lib/utils/colorHelpers.d.ts.map +1 -0
  1722. package/lib/utils/colorHelpers.js +81 -0
  1723. package/lib/utils/colorHelpers.js.map +1 -0
  1724. package/lib/utils/colorUtils.d.ts +113 -0
  1725. package/lib/utils/colorUtils.d.ts.map +1 -0
  1726. package/lib/utils/colorUtils.js +225 -0
  1727. package/lib/utils/colorUtils.js.map +1 -0
  1728. package/lib/utils/combatReadiness.d.ts +132 -0
  1729. package/lib/utils/combatReadiness.d.ts.map +1 -0
  1730. package/lib/utils/combatReadiness.js +176 -0
  1731. package/lib/utils/combatReadiness.js.map +1 -0
  1732. package/lib/utils/controlMapping.d.ts +171 -0
  1733. package/lib/utils/controlMapping.d.ts.map +1 -0
  1734. package/lib/utils/controlMapping.js +288 -0
  1735. package/lib/utils/controlMapping.js.map +1 -0
  1736. package/lib/utils/deviceDetection.d.ts +159 -0
  1737. package/lib/utils/deviceDetection.d.ts.map +1 -0
  1738. package/lib/utils/deviceDetection.js +337 -0
  1739. package/lib/utils/deviceDetection.js.map +1 -0
  1740. package/lib/utils/effectUtils.d.ts +63 -0
  1741. package/lib/utils/effectUtils.d.ts.map +1 -0
  1742. package/lib/utils/effectUtils.js +737 -0
  1743. package/lib/utils/effectUtils.js.map +1 -0
  1744. package/lib/utils/eventConstants.d.ts +25 -0
  1745. package/lib/utils/eventConstants.d.ts.map +1 -0
  1746. package/lib/utils/eventConstants.js +3 -0
  1747. package/lib/utils/eventConstants.js.map +1 -0
  1748. package/lib/utils/fabricTextures.d.ts +136 -0
  1749. package/lib/utils/fabricTextures.d.ts.map +1 -0
  1750. package/lib/utils/fabricTextures.js +301 -0
  1751. package/lib/utils/fabricTextures.js.map +1 -0
  1752. package/lib/utils/hapticFeedback.d.ts +224 -0
  1753. package/lib/utils/hapticFeedback.d.ts.map +1 -0
  1754. package/lib/utils/hapticFeedback.js +143 -0
  1755. package/lib/utils/hapticFeedback.js.map +1 -0
  1756. package/lib/utils/haptics.d.ts +139 -0
  1757. package/lib/utils/haptics.d.ts.map +1 -0
  1758. package/lib/utils/haptics.js +66 -0
  1759. package/lib/utils/haptics.js.map +1 -0
  1760. package/lib/utils/htmlOverlayHelpers.d.ts +168 -0
  1761. package/lib/utils/htmlOverlayHelpers.d.ts.map +1 -0
  1762. package/lib/utils/htmlOverlayHelpers.js +279 -0
  1763. package/lib/utils/htmlOverlayHelpers.js.map +1 -0
  1764. package/lib/utils/index.d.ts +15 -0
  1765. package/lib/utils/index.d.ts.map +1 -0
  1766. package/lib/utils/index.js +92 -0
  1767. package/lib/utils/index.js.map +1 -0
  1768. package/lib/utils/inputSystem.d.ts +154 -0
  1769. package/lib/utils/inputSystem.d.ts.map +1 -0
  1770. package/lib/utils/inputSystem.js +324 -0
  1771. package/lib/utils/inputSystem.js.map +1 -0
  1772. package/lib/utils/koreanThemeHelpers.d.ts +328 -0
  1773. package/lib/utils/koreanThemeHelpers.d.ts.map +1 -0
  1774. package/lib/utils/koreanThemeHelpers.js +348 -0
  1775. package/lib/utils/koreanThemeHelpers.js.map +1 -0
  1776. package/lib/utils/math.d.ts +80 -0
  1777. package/lib/utils/math.d.ts.map +1 -0
  1778. package/lib/utils/math.js +70 -0
  1779. package/lib/utils/math.js.map +1 -0
  1780. package/lib/utils/mobileLayoutHelpers.d.ts +52 -0
  1781. package/lib/utils/mobileLayoutHelpers.d.ts.map +1 -0
  1782. package/lib/utils/mobileLayoutHelpers.js +66 -0
  1783. package/lib/utils/mobileLayoutHelpers.js.map +1 -0
  1784. package/lib/utils/mobileUIUtils.d.ts +266 -0
  1785. package/lib/utils/mobileUIUtils.d.ts.map +1 -0
  1786. package/lib/utils/mobileUIUtils.js +33 -0
  1787. package/lib/utils/mobileUIUtils.js.map +1 -0
  1788. package/lib/utils/objectPool.d.ts +92 -0
  1789. package/lib/utils/objectPool.d.ts.map +1 -0
  1790. package/lib/utils/particlePool.d.ts +138 -0
  1791. package/lib/utils/particlePool.d.ts.map +1 -0
  1792. package/lib/utils/performance/PerformanceMonitor.d.ts +93 -0
  1793. package/lib/utils/performance/PerformanceMonitor.d.ts.map +1 -0
  1794. package/lib/utils/performance/PerformanceMonitor.js +155 -0
  1795. package/lib/utils/performance/PerformanceMonitor.js.map +1 -0
  1796. package/lib/utils/performance/PerformanceOverlay3D.d.ts +20 -0
  1797. package/lib/utils/performance/PerformanceOverlay3D.d.ts.map +1 -0
  1798. package/lib/utils/performance/PerformanceOverlay3D.js +200 -0
  1799. package/lib/utils/performance/PerformanceOverlay3D.js.map +1 -0
  1800. package/lib/utils/performance/index.d.ts +12 -0
  1801. package/lib/utils/performance/index.d.ts.map +1 -0
  1802. package/lib/utils/performance/index.js +3 -0
  1803. package/lib/utils/performance/usePerformanceMonitor.d.ts +46 -0
  1804. package/lib/utils/performance/usePerformanceMonitor.d.ts.map +1 -0
  1805. package/lib/utils/performance/usePerformanceMonitor.js +71 -0
  1806. package/lib/utils/performance/usePerformanceMonitor.js.map +1 -0
  1807. package/lib/utils/performanceOptimization.d.ts +142 -0
  1808. package/lib/utils/performanceOptimization.d.ts.map +1 -0
  1809. package/lib/utils/performanceOptimization.js +27 -0
  1810. package/lib/utils/performanceOptimization.js.map +1 -0
  1811. package/lib/utils/physicalAttributeValidation.d.ts +197 -0
  1812. package/lib/utils/physicalAttributeValidation.d.ts.map +1 -0
  1813. package/lib/utils/player3DHelpers.d.ts +82 -0
  1814. package/lib/utils/player3DHelpers.d.ts.map +1 -0
  1815. package/lib/utils/player3DHelpers.js +176 -0
  1816. package/lib/utils/player3DHelpers.js.map +1 -0
  1817. package/lib/utils/playerUtils.d.ts +137 -0
  1818. package/lib/utils/playerUtils.d.ts.map +1 -0
  1819. package/lib/utils/playerUtils.js +296 -0
  1820. package/lib/utils/playerUtils.js.map +1 -0
  1821. package/lib/utils/responsiveLayout.d.ts +207 -0
  1822. package/lib/utils/responsiveLayout.d.ts.map +1 -0
  1823. package/lib/utils/responsiveLayout.js +114 -0
  1824. package/lib/utils/responsiveLayout.js.map +1 -0
  1825. package/lib/utils/responsiveLayoutHelpers.d.ts +156 -0
  1826. package/lib/utils/responsiveLayoutHelpers.d.ts.map +1 -0
  1827. package/lib/utils/responsiveLayoutHelpers.js +253 -0
  1828. package/lib/utils/responsiveLayoutHelpers.js.map +1 -0
  1829. package/lib/utils/safeAreaUtils.d.ts +133 -0
  1830. package/lib/utils/safeAreaUtils.d.ts.map +1 -0
  1831. package/lib/utils/safeAreaUtils.js +65 -0
  1832. package/lib/utils/safeAreaUtils.js.map +1 -0
  1833. package/lib/utils/sharedPhysicsConfig.d.ts +125 -0
  1834. package/lib/utils/sharedPhysicsConfig.d.ts.map +1 -0
  1835. package/lib/utils/sharedPhysicsConfig.js +119 -0
  1836. package/lib/utils/sharedPhysicsConfig.js.map +1 -0
  1837. package/lib/utils/skeletonScaling.d.ts +285 -0
  1838. package/lib/utils/skeletonScaling.d.ts.map +1 -0
  1839. package/lib/utils/skeletonScaling.js +46 -0
  1840. package/lib/utils/skeletonScaling.js.map +1 -0
  1841. package/lib/utils/stanceHelpers.d.ts +85 -0
  1842. package/lib/utils/stanceHelpers.d.ts.map +1 -0
  1843. package/lib/utils/stanceHelpers.js +132 -0
  1844. package/lib/utils/stanceHelpers.js.map +1 -0
  1845. package/lib/utils/threeObjectPool.d.ts +323 -0
  1846. package/lib/utils/threeObjectPool.d.ts.map +1 -0
  1847. package/lib/utils/threeObjectPool.js +345 -0
  1848. package/lib/utils/threeObjectPool.js.map +1 -0
  1849. package/lib/utils/visualEffects.d.ts +358 -0
  1850. package/lib/utils/visualEffects.d.ts.map +1 -0
  1851. package/lib/utils/visualEffects.js +423 -0
  1852. package/lib/utils/visualEffects.js.map +1 -0
  1853. package/package.json +222 -0
@@ -0,0 +1,327 @@
1
+ /**
2
+ * Physics-based type definitions for Black Trigram (흑괘)
3
+ *
4
+ * This module defines physics-first types where all positions, distances,
5
+ * and measurements are in **meters** or **centimeters**, never pixels.
6
+ * Pixel conversions happen ONLY at render time.
7
+ *
8
+ * @module types/PhysicsTypes
9
+ * @category Type Definitions
10
+ * @korean 물리타입
11
+ */
12
+ import * as THREE from "three";
13
+ import type { Position3D } from "./physics";
14
+ /**
15
+ * Arena bounds with both pixel dimensions (for rendering) and
16
+ * world dimensions (for physics calculations).
17
+ *
18
+ * This allows proper conversion between screen space (pixels) and
19
+ * physics space (meters) without fixed constants.
20
+ *
21
+ * **Korean**: 경기장 경계 (Arena Bounds)
22
+ *
23
+ * @public
24
+ * @category Physics Types
25
+ */
26
+ export interface PhysicsArenaBounds {
27
+ /** X coordinate of arena top-left corner (pixels, for rendering) */
28
+ readonly x: number;
29
+ /** Y coordinate of arena top-left corner (pixels, for rendering) */
30
+ readonly y: number;
31
+ /** Arena width in pixels (for rendering) */
32
+ readonly width: number;
33
+ /** Arena height in pixels (for rendering) */
34
+ readonly height: number;
35
+ /** Arena scale factor (1.0 = desktop, <1.0 = mobile, for 3D scene scaling) */
36
+ readonly scale: number;
37
+ /**
38
+ * Physical arena width in meters.
39
+ *
40
+ * This is the actual size of the combat arena in the game world.
41
+ * Combined with width (pixels), this gives pixels-per-meter ratio:
42
+ * `pixelsPerMeter = width / worldWidthMeters`
43
+ *
44
+ * Example: Desktop 960px / 10m = 96 px/m, Mobile 300px / 6m = 50 px/m
45
+ */
46
+ readonly worldWidthMeters: number;
47
+ /**
48
+ * Physical arena depth in meters.
49
+ *
50
+ * Typically same as worldWidthMeters for square arenas.
51
+ * For rectangular arenas, may differ.
52
+ *
53
+ * Example: 10m × 10m square arena
54
+ */
55
+ readonly worldDepthMeters: number;
56
+ }
57
+ /**
58
+ * Default arena bounds used across visual effect components.
59
+ *
60
+ * Represents a standard 10m × 7.5m arena at desktop resolution (1200×800px).
61
+ * Components should use this as their default to ensure consistency.
62
+ *
63
+ * **Korean**: 기본경기장경계 (Default Arena Bounds)
64
+ *
65
+ * @public
66
+ * @category Physics Types
67
+ */
68
+ export declare const DEFAULT_PHYSICS_ARENA_BOUNDS: PhysicsArenaBounds;
69
+ /**
70
+ * Calculate pixels-per-meter ratio from arena bounds.
71
+ *
72
+ * This is the fundamental conversion factor between screen space (pixels)
73
+ * and physics space (meters). It varies by device resolution and arena size.
74
+ *
75
+ * **Korean**: 픽셀당미터비율 (Pixels Per Meter Ratio)
76
+ *
77
+ * @param bounds - Arena bounds with pixel and meter dimensions
78
+ * @returns Conversion ratio (pixels per meter)
79
+ * @throws Error if worldWidthMeters is not positive
80
+ *
81
+ * @example
82
+ * ```typescript
83
+ * // Desktop: 960px arena, 10m world
84
+ * const desktopPxPerM = getPixelsPerMeter({ width: 960, worldWidthMeters: 10, ... });
85
+ * // Result: 96 px/m
86
+ *
87
+ * // Mobile: 300px arena, 6m world
88
+ * const mobilePxPerM = getPixelsPerMeter({ width: 300, worldWidthMeters: 6, ... });
89
+ * // Result: 50 px/m
90
+ * ```
91
+ *
92
+ * @public
93
+ * @category Physics Types
94
+ */
95
+ export declare function getPixelsPerMeter(bounds: PhysicsArenaBounds): number;
96
+ /**
97
+ * Convert physics position (meters) to screen position (pixels).
98
+ *
99
+ * **IMPORTANT**: This function only handles scaling conversion between
100
+ * meters and pixels. It does NOT account for arena position offsets
101
+ * (bounds.x and bounds.y). Callers must add these offsets separately
102
+ * when rendering to screen.
103
+ *
104
+ * Example:
105
+ * ```typescript
106
+ * const pixelPos = metersToPixels(physicsPos, bounds);
107
+ * const screenX = bounds.x + pixelPos.x; // Add arena offset
108
+ * const screenY = bounds.y + pixelPos.y; // Add arena offset
109
+ * ```
110
+ *
111
+ * This conversion should ONLY be used at render time.
112
+ * Internal game logic should always work in meters.
113
+ *
114
+ * **Korean**: 미터를픽셀로 (Meters To Pixels)
115
+ *
116
+ * @param positionMeters - Position in meters
117
+ * @param bounds - Arena bounds for conversion
118
+ * @returns Position in pixels RELATIVE to arena origin (add bounds.x/y for screen position)
119
+ * @throws Error if position is invalid
120
+ *
121
+ * @public
122
+ * @category Physics Types
123
+ */
124
+ export declare function metersToPixels(positionMeters: Position3D | THREE.Vector3, bounds: PhysicsArenaBounds): {
125
+ x: number;
126
+ y: number;
127
+ };
128
+ /**
129
+ * Convert screen position (pixels) to physics position (meters).
130
+ *
131
+ * **IMPORTANT**: This function only handles scaling conversion between
132
+ * pixels and meters. If you're converting from screen coordinates, you
133
+ * must first subtract arena position offsets (bounds.x and bounds.y).
134
+ *
135
+ * Example:
136
+ * ```typescript
137
+ * const arenaRelativeX = screenX - bounds.x; // Remove arena offset
138
+ * const arenaRelativeY = screenY - bounds.y; // Remove arena offset
139
+ * const physicsPos = pixelsToMeters({ x: arenaRelativeX, y: arenaRelativeY }, bounds);
140
+ * ```
141
+ *
142
+ * Use this when converting user input or initial positions.
143
+ * After conversion, work entirely in meters.
144
+ *
145
+ * **Korean**: 픽셀을미터로 (Pixels To Meters)
146
+ *
147
+ * @param pixelPosition - Position in pixels RELATIVE to arena origin (subtract bounds.x/y first)
148
+ * @param bounds - Arena bounds for conversion
149
+ * @returns Position in meters
150
+ * @throws Error if pixel coordinates are not finite numbers
151
+ *
152
+ * @public
153
+ * @category Physics Types
154
+ */
155
+ export declare function pixelsToMeters(pixelPosition: {
156
+ x: number;
157
+ y: number;
158
+ }, bounds: PhysicsArenaBounds): Position3D;
159
+ /**
160
+ * Calculate distance between two positions in meters.
161
+ *
162
+ * This is the correct way to calculate distance - always in meters,
163
+ * never in pixels.
164
+ *
165
+ * **Korean**: 거리계산 (Distance Calculation)
166
+ *
167
+ * @param pos1 - First position in meters
168
+ * @param pos2 - Second position in meters
169
+ * @returns Distance in meters
170
+ * @throws Error if either position is invalid
171
+ *
172
+ * @public
173
+ * @category Physics Types
174
+ */
175
+ export declare function calculateDistanceMeters(pos1: Position3D | THREE.Vector3, pos2: Position3D | THREE.Vector3): number;
176
+ /**
177
+ * Movement-specific arena bounds in world coordinates (meters).
178
+ *
179
+ * Defines the playable area boundaries for player/AI movement.
180
+ * All arenas are centered at origin (0, 0) and extend symmetrically.
181
+ *
182
+ * **Korean**: 이동 경기장 경계 (Movement Arena Bounds)
183
+ *
184
+ * @remarks
185
+ * This is distinct from `ArenaBounds` interfaces in layout/test code
186
+ * which include pixel-based screen coordinates. MovementArenaBounds
187
+ * only contains world-space meter coordinates for physics calculations.
188
+ *
189
+ * @public
190
+ * @category Physics Types
191
+ */
192
+ export interface MovementArenaBounds {
193
+ /** Minimum X position in meters (left edge) */
194
+ readonly minX: number;
195
+ /** Maximum X position in meters (right edge) */
196
+ readonly maxX: number;
197
+ /** Minimum Z position in meters (back edge) */
198
+ readonly minZ: number;
199
+ /** Maximum Z position in meters (front edge) */
200
+ readonly maxZ: number;
201
+ /** Arena center X in meters (typically 0) */
202
+ readonly centerX: number;
203
+ /** Arena center Z in meters (typically 0) */
204
+ readonly centerZ: number;
205
+ /** Arena width in meters */
206
+ readonly widthMeters: number;
207
+ /** Arena depth in meters */
208
+ readonly depthMeters: number;
209
+ }
210
+ /**
211
+ * Calculate arena bounds from arena configuration.
212
+ *
213
+ * Creates bounds with a margin to account for character radius,
214
+ * preventing characters from walking through edges.
215
+ *
216
+ * **Korean**: 경기장 경계 계산 (Calculate Arena Bounds)
217
+ *
218
+ * @param bounds - Arena configuration with meter dimensions (can be partial with just worldWidthMeters/worldDepthMeters)
219
+ * @param margin - Character radius/margin in meters (default: 0.3m - half character width)
220
+ * @returns Arena bounds for physics calculations
221
+ * @throws Error if dimensions are invalid (non-positive or non-finite) or margin is invalid
222
+ *
223
+ * @example
224
+ * ```typescript
225
+ * const config = { worldWidthMeters: 10, worldDepthMeters: 7.5 };
226
+ * const arenaBounds = calculateArenaBounds(config, 0.3);
227
+ * // Result: { minX: -4.7, maxX: 4.7, minZ: -3.45, maxZ: 3.45, ... }
228
+ * ```
229
+ *
230
+ * @public
231
+ * @category Physics Types
232
+ */
233
+ export declare function calculateArenaBounds(bounds: Pick<PhysicsArenaBounds, 'worldWidthMeters' | 'worldDepthMeters'>, margin?: number): MovementArenaBounds;
234
+ /**
235
+ * Clamp a 3D position to stay within arena boundaries.
236
+ *
237
+ * Only clamps X and Z axes (horizontal plane). Y axis (height) is unchanged.
238
+ * Arena is centered at origin with bounds extending ±width/2 and ±depth/2.
239
+ *
240
+ * **Korean**: 위치를 경기장 경계로 제한 (Clamp Position To Bounds)
241
+ *
242
+ * @param position - 3D position in meters (THREE.Vector3 or Position3D)
243
+ * @param bounds - Arena bounds with min/max values
244
+ * @returns Clamped position as new THREE.Vector3
245
+ *
246
+ * @example
247
+ * ```typescript
248
+ * const position = new THREE.Vector3(6, 0, 4); // Outside bounds
249
+ * const bounds = calculateArenaBounds(config);
250
+ * const clamped = clampPositionToBounds(position, bounds);
251
+ * // Result: Vector3(4.7, 0, 3.45) - clamped to edges
252
+ * ```
253
+ *
254
+ * @public
255
+ * @category Physics Types
256
+ */
257
+ export declare function clampPositionToBounds(position: THREE.Vector3 | Position3D, bounds: MovementArenaBounds): THREE.Vector3;
258
+ /**
259
+ * Check if a position is within arena boundaries.
260
+ *
261
+ * Only checks X and Z axes (horizontal plane). Y axis (height) is ignored.
262
+ *
263
+ * For 2D positions, accepts `{ x, y }` where `y` maps to world Z (depth),
264
+ * consistent with `clampToArenaBounds` and other 2D arena position APIs.
265
+ *
266
+ * **Korean**: 경기장 경계 내 위치 확인 (Check Position In Bounds)
267
+ *
268
+ * @param position - Position to check (2D {x,y} where y=depth, or 3D Vector3/Position3D)
269
+ * @param bounds - Arena bounds
270
+ * @returns True if position is within bounds
271
+ *
272
+ * @example
273
+ * ```typescript
274
+ * // 2D position (y maps to Z/depth)
275
+ * const position = { x: 5, y: 2 };
276
+ * const bounds = calculateArenaBounds(config);
277
+ * const inBounds = isPositionInBounds(position, bounds);
278
+ *
279
+ * // 3D position (uses z directly)
280
+ * const position3D = new THREE.Vector3(5, 1.8, 2);
281
+ * const inBounds3D = isPositionInBounds(position3D, bounds);
282
+ * ```
283
+ *
284
+ * @public
285
+ * @category Physics Types
286
+ */
287
+ export declare function isPositionInBounds(position: {
288
+ x: number;
289
+ y: number;
290
+ } | THREE.Vector3 | Position3D, bounds: MovementArenaBounds): boolean;
291
+ /**
292
+ * Clamp a 2D position to stay within arena boundaries in meters.
293
+ *
294
+ * This function works in a projected 2D arena space where:
295
+ * - `position.x` corresponds to world **X** (horizontal)
296
+ * - `position.y` corresponds to world **Z** (depth)
297
+ *
298
+ * Arena coordinates are centered at origin (0, 0) and extend from
299
+ * -worldWidthMeters/2 to +worldWidthMeters/2 in X (position.x),
300
+ * -worldDepthMeters/2 to +worldDepthMeters/2 in Z/depth (position.y).
301
+ *
302
+ * This is used for physics calculations like knockback to ensure
303
+ * players stay within the playable area.
304
+ *
305
+ * @param position - 2D projected position in meters (X, depth-as-Y), which may exceed arena bounds
306
+ * @param bounds - Arena bounds with meter dimensions
307
+ * @returns Position clamped to arena boundaries in the same 2D projection
308
+ *
309
+ * @example
310
+ * ```typescript
311
+ * const bounds = { worldWidthMeters: 10, worldDepthMeters: 7.5, ... };
312
+ * const position = { x: 6, y: 4 }; // Outside arena in X/Z-projected space
313
+ * const clamped = clampToArenaBounds(position, bounds);
314
+ * // Result: { x: 5, y: 3.75 } - clamped to boundaries
315
+ * ```
316
+ *
317
+ * @public
318
+ * @category Physics Types
319
+ */
320
+ export declare function clampToArenaBounds(position: {
321
+ x: number;
322
+ y: number;
323
+ }, bounds: PhysicsArenaBounds): {
324
+ x: number;
325
+ y: number;
326
+ };
327
+ //# sourceMappingURL=PhysicsTypes.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PhysicsTypes.d.ts","sourceRoot":"","sources":["../../src/types/PhysicsTypes.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,WAAW,CAAC;AAE5C;;;;;;;;;;;GAWG;AACH,MAAM,WAAW,kBAAkB;IACjC,oEAAoE;IACpE,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;IACnB,oEAAoE;IACpE,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;IACnB,4CAA4C;IAC5C,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,6CAA6C;IAC7C,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,8EAA8E;IAC9E,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IAEvB;;;;;;;;OAQG;IACH,QAAQ,CAAC,gBAAgB,EAAE,MAAM,CAAC;IAElC;;;;;;;OAOG;IACH,QAAQ,CAAC,gBAAgB,EAAE,MAAM,CAAC;CACnC;AAED;;;;;;;;;;GAUG;AACH,eAAO,MAAM,4BAA4B,EAAE,kBAQjC,CAAC;AA0BX;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,kBAAkB,GAAG,MAAM,CAOpE;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,wBAAgB,cAAc,CAC5B,cAAc,EAAE,UAAU,GAAG,KAAK,CAAC,OAAO,EAC1C,MAAM,EAAE,kBAAkB,GACzB;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAa1B;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,wBAAgB,cAAc,CAC5B,aAAa,EAAE;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EACvC,MAAM,EAAE,kBAAkB,GACzB,UAAU,CAcZ;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,uBAAuB,CACrC,IAAI,EAAE,UAAU,GAAG,KAAK,CAAC,OAAO,EAChC,IAAI,EAAE,UAAU,GAAG,KAAK,CAAC,OAAO,GAC/B,MAAM,CAYR;AAED;;;;;;;;;;;;;;;GAeG;AACH,MAAM,WAAW,mBAAmB;IAClC,+CAA+C;IAC/C,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,gDAAgD;IAChD,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,+CAA+C;IAC/C,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,gDAAgD;IAChD,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,6CAA6C;IAC7C,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;IACzB,6CAA6C;IAC7C,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;IACzB,4BAA4B;IAC5B,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,4BAA4B;IAC5B,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;CAC9B;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wBAAgB,oBAAoB,CAClC,MAAM,EAAE,IAAI,CAAC,kBAAkB,EAAE,kBAAkB,GAAG,kBAAkB,CAAC,EACzE,MAAM,GAAE,MAAY,GACnB,mBAAmB,CA6CrB;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wBAAgB,qBAAqB,CACnC,QAAQ,EAAE,KAAK,CAAC,OAAO,GAAG,UAAU,EACpC,MAAM,EAAE,mBAAmB,GAC1B,KAAK,CAAC,OAAO,CAMf;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,wBAAgB,kBAAkB,CAChC,QAAQ,EAAE;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,GAAG,KAAK,CAAC,OAAO,GAAG,UAAU,EAC/D,MAAM,EAAE,mBAAmB,GAC1B,OAAO,CAYT;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,wBAAgB,kBAAkB,CAChC,QAAQ,EAAE;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,EAClC,MAAM,EAAE,kBAAkB,GACzB;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAQ1B"}
@@ -0,0 +1,105 @@
1
+ import "three";
2
+ //#region src/types/PhysicsTypes.ts
3
+ /**
4
+ * Default arena bounds used across visual effect components.
5
+ *
6
+ * Represents a standard 10m × 7.5m arena at desktop resolution (1200×800px).
7
+ * Components should use this as their default to ensure consistency.
8
+ *
9
+ * **Korean**: 기본경기장경계 (Default Arena Bounds)
10
+ *
11
+ * @public
12
+ * @category Physics Types
13
+ */
14
+ var DEFAULT_PHYSICS_ARENA_BOUNDS = {
15
+ x: 0,
16
+ y: 0,
17
+ width: 1200,
18
+ height: 800,
19
+ scale: 1,
20
+ worldWidthMeters: 10,
21
+ worldDepthMeters: 7.5
22
+ };
23
+ /**
24
+ * Calculate arena bounds from arena configuration.
25
+ *
26
+ * Creates bounds with a margin to account for character radius,
27
+ * preventing characters from walking through edges.
28
+ *
29
+ * **Korean**: 경기장 경계 계산 (Calculate Arena Bounds)
30
+ *
31
+ * @param bounds - Arena configuration with meter dimensions (can be partial with just worldWidthMeters/worldDepthMeters)
32
+ * @param margin - Character radius/margin in meters (default: 0.3m - half character width)
33
+ * @returns Arena bounds for physics calculations
34
+ * @throws Error if dimensions are invalid (non-positive or non-finite) or margin is invalid
35
+ *
36
+ * @example
37
+ * ```typescript
38
+ * const config = { worldWidthMeters: 10, worldDepthMeters: 7.5 };
39
+ * const arenaBounds = calculateArenaBounds(config, 0.3);
40
+ * // Result: { minX: -4.7, maxX: 4.7, minZ: -3.45, maxZ: 3.45, ... }
41
+ * ```
42
+ *
43
+ * @public
44
+ * @category Physics Types
45
+ */
46
+ function calculateArenaBounds(bounds, margin = .3) {
47
+ if (!Number.isFinite(bounds.worldWidthMeters) || bounds.worldWidthMeters <= 0) throw new Error(`worldWidthMeters must be a positive finite number, got: ${bounds.worldWidthMeters}`);
48
+ if (!Number.isFinite(bounds.worldDepthMeters) || bounds.worldDepthMeters <= 0) throw new Error(`worldDepthMeters must be a positive finite number, got: ${bounds.worldDepthMeters}`);
49
+ if (!Number.isFinite(margin) || margin < 0) throw new Error(`margin must be a non-negative finite number, got: ${margin}`);
50
+ const halfWidth = bounds.worldWidthMeters / 2;
51
+ const halfDepth = bounds.worldDepthMeters / 2;
52
+ if (margin >= halfWidth) throw new Error(`margin (${margin}m) must be less than half the arena width (${halfWidth}m)`);
53
+ if (margin >= halfDepth) throw new Error(`margin (${margin}m) must be less than half the arena depth (${halfDepth}m)`);
54
+ return {
55
+ minX: -halfWidth + margin,
56
+ maxX: halfWidth - margin,
57
+ minZ: -halfDepth + margin,
58
+ maxZ: halfDepth - margin,
59
+ centerX: 0,
60
+ centerZ: 0,
61
+ widthMeters: bounds.worldWidthMeters,
62
+ depthMeters: bounds.worldDepthMeters
63
+ };
64
+ }
65
+ /**
66
+ * Clamp a 2D position to stay within arena boundaries in meters.
67
+ *
68
+ * This function works in a projected 2D arena space where:
69
+ * - `position.x` corresponds to world **X** (horizontal)
70
+ * - `position.y` corresponds to world **Z** (depth)
71
+ *
72
+ * Arena coordinates are centered at origin (0, 0) and extend from
73
+ * -worldWidthMeters/2 to +worldWidthMeters/2 in X (position.x),
74
+ * -worldDepthMeters/2 to +worldDepthMeters/2 in Z/depth (position.y).
75
+ *
76
+ * This is used for physics calculations like knockback to ensure
77
+ * players stay within the playable area.
78
+ *
79
+ * @param position - 2D projected position in meters (X, depth-as-Y), which may exceed arena bounds
80
+ * @param bounds - Arena bounds with meter dimensions
81
+ * @returns Position clamped to arena boundaries in the same 2D projection
82
+ *
83
+ * @example
84
+ * ```typescript
85
+ * const bounds = { worldWidthMeters: 10, worldDepthMeters: 7.5, ... };
86
+ * const position = { x: 6, y: 4 }; // Outside arena in X/Z-projected space
87
+ * const clamped = clampToArenaBounds(position, bounds);
88
+ * // Result: { x: 5, y: 3.75 } - clamped to boundaries
89
+ * ```
90
+ *
91
+ * @public
92
+ * @category Physics Types
93
+ */
94
+ function clampToArenaBounds(position, bounds) {
95
+ const halfWidth = bounds.worldWidthMeters / 2;
96
+ const halfDepth = bounds.worldDepthMeters / 2;
97
+ return {
98
+ x: Math.max(-halfWidth, Math.min(halfWidth, position.x)),
99
+ y: Math.max(-halfDepth, Math.min(halfDepth, position.y))
100
+ };
101
+ }
102
+ //#endregion
103
+ export { DEFAULT_PHYSICS_ARENA_BOUNDS, calculateArenaBounds, clampToArenaBounds };
104
+
105
+ //# sourceMappingURL=PhysicsTypes.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PhysicsTypes.js","names":[],"sources":["../../src/types/PhysicsTypes.ts"],"sourcesContent":["/**\n * Physics-based type definitions for Black Trigram (흑괘)\n * \n * This module defines physics-first types where all positions, distances,\n * and measurements are in **meters** or **centimeters**, never pixels.\n * Pixel conversions happen ONLY at render time.\n * \n * @module types/PhysicsTypes\n * @category Type Definitions\n * @korean 물리타입\n */\n\nimport * as THREE from \"three\";\nimport type { Position3D } from \"./physics\";\n\n/**\n * Arena bounds with both pixel dimensions (for rendering) and \n * world dimensions (for physics calculations).\n * \n * This allows proper conversion between screen space (pixels) and\n * physics space (meters) without fixed constants.\n * \n * **Korean**: 경기장 경계 (Arena Bounds)\n * \n * @public\n * @category Physics Types\n */\nexport interface PhysicsArenaBounds {\n /** X coordinate of arena top-left corner (pixels, for rendering) */\n readonly x: number;\n /** Y coordinate of arena top-left corner (pixels, for rendering) */\n readonly y: number;\n /** Arena width in pixels (for rendering) */\n readonly width: number;\n /** Arena height in pixels (for rendering) */\n readonly height: number;\n /** Arena scale factor (1.0 = desktop, <1.0 = mobile, for 3D scene scaling) */\n readonly scale: number;\n \n /**\n * Physical arena width in meters.\n * \n * This is the actual size of the combat arena in the game world.\n * Combined with width (pixels), this gives pixels-per-meter ratio:\n * `pixelsPerMeter = width / worldWidthMeters`\n * \n * Example: Desktop 960px / 10m = 96 px/m, Mobile 300px / 6m = 50 px/m\n */\n readonly worldWidthMeters: number;\n \n /**\n * Physical arena depth in meters.\n * \n * Typically same as worldWidthMeters for square arenas.\n * For rectangular arenas, may differ.\n * \n * Example: 10m × 10m square arena\n */\n readonly worldDepthMeters: number;\n}\n\n/**\n * Default arena bounds used across visual effect components.\n * \n * Represents a standard 10m × 7.5m arena at desktop resolution (1200×800px).\n * Components should use this as their default to ensure consistency.\n * \n * **Korean**: 기본경기장경계 (Default Arena Bounds)\n * \n * @public\n * @category Physics Types\n */\nexport const DEFAULT_PHYSICS_ARENA_BOUNDS: PhysicsArenaBounds = {\n x: 0,\n y: 0,\n width: 1200,\n height: 800,\n scale: 1.0,\n worldWidthMeters: 10,\n worldDepthMeters: 7.5,\n} as const;\n\n/**\n * Validates if a value is a valid Position3D or THREE.Vector3.\n * \n * @param pos - Value to check\n * @returns True if valid position with x, y, z properties\n * @internal\n */\nfunction isValidPosition(pos: unknown): pos is Position3D | THREE.Vector3 {\n return (\n pos !== null &&\n pos !== undefined &&\n typeof pos === \"object\" &&\n \"x\" in pos &&\n \"y\" in pos &&\n \"z\" in pos &&\n typeof (pos as Position3D).x === \"number\" &&\n typeof (pos as Position3D).y === \"number\" &&\n typeof (pos as Position3D).z === \"number\" &&\n Number.isFinite((pos as Position3D).x) &&\n Number.isFinite((pos as Position3D).y) &&\n Number.isFinite((pos as Position3D).z)\n );\n}\n\n/**\n * Calculate pixels-per-meter ratio from arena bounds.\n * \n * This is the fundamental conversion factor between screen space (pixels)\n * and physics space (meters). It varies by device resolution and arena size.\n * \n * **Korean**: 픽셀당미터비율 (Pixels Per Meter Ratio)\n * \n * @param bounds - Arena bounds with pixel and meter dimensions\n * @returns Conversion ratio (pixels per meter)\n * @throws Error if worldWidthMeters is not positive\n * \n * @example\n * ```typescript\n * // Desktop: 960px arena, 10m world\n * const desktopPxPerM = getPixelsPerMeter({ width: 960, worldWidthMeters: 10, ... });\n * // Result: 96 px/m\n * \n * // Mobile: 300px arena, 6m world \n * const mobilePxPerM = getPixelsPerMeter({ width: 300, worldWidthMeters: 6, ... });\n * // Result: 50 px/m\n * ```\n * \n * @public\n * @category Physics Types\n */\nexport function getPixelsPerMeter(bounds: PhysicsArenaBounds): number {\n if (bounds.worldWidthMeters <= 0) {\n throw new Error(\n `worldWidthMeters must be positive, got: ${bounds.worldWidthMeters}`\n );\n }\n return bounds.width / bounds.worldWidthMeters;\n}\n\n/**\n * Convert physics position (meters) to screen position (pixels).\n * \n * **IMPORTANT**: This function only handles scaling conversion between\n * meters and pixels. It does NOT account for arena position offsets\n * (bounds.x and bounds.y). Callers must add these offsets separately\n * when rendering to screen.\n * \n * Example:\n * ```typescript\n * const pixelPos = metersToPixels(physicsPos, bounds);\n * const screenX = bounds.x + pixelPos.x; // Add arena offset\n * const screenY = bounds.y + pixelPos.y; // Add arena offset\n * ```\n * \n * This conversion should ONLY be used at render time.\n * Internal game logic should always work in meters.\n * \n * **Korean**: 미터를픽셀로 (Meters To Pixels)\n * \n * @param positionMeters - Position in meters\n * @param bounds - Arena bounds for conversion\n * @returns Position in pixels RELATIVE to arena origin (add bounds.x/y for screen position)\n * @throws Error if position is invalid\n * \n * @public\n * @category Physics Types\n */\nexport function metersToPixels(\n positionMeters: Position3D | THREE.Vector3,\n bounds: PhysicsArenaBounds\n): { x: number; y: number } {\n if (!isValidPosition(positionMeters)) {\n throw new Error(\n \"Invalid position: must be Vector3 or Position3D with numeric x, y, z properties\"\n );\n }\n \n const pixelsPerMeter = getPixelsPerMeter(bounds);\n \n return {\n x: positionMeters.x * pixelsPerMeter,\n y: positionMeters.z * pixelsPerMeter, // Z axis maps to screen Y\n };\n}\n\n/**\n * Convert screen position (pixels) to physics position (meters).\n * \n * **IMPORTANT**: This function only handles scaling conversion between\n * pixels and meters. If you're converting from screen coordinates, you\n * must first subtract arena position offsets (bounds.x and bounds.y).\n * \n * Example:\n * ```typescript\n * const arenaRelativeX = screenX - bounds.x; // Remove arena offset\n * const arenaRelativeY = screenY - bounds.y; // Remove arena offset\n * const physicsPos = pixelsToMeters({ x: arenaRelativeX, y: arenaRelativeY }, bounds);\n * ```\n * \n * Use this when converting user input or initial positions.\n * After conversion, work entirely in meters.\n * \n * **Korean**: 픽셀을미터로 (Pixels To Meters)\n * \n * @param pixelPosition - Position in pixels RELATIVE to arena origin (subtract bounds.x/y first)\n * @param bounds - Arena bounds for conversion\n * @returns Position in meters\n * @throws Error if pixel coordinates are not finite numbers\n * \n * @public\n * @category Physics Types\n */\nexport function pixelsToMeters(\n pixelPosition: { x: number; y: number },\n bounds: PhysicsArenaBounds\n): Position3D {\n if (!Number.isFinite(pixelPosition.x) || !Number.isFinite(pixelPosition.y)) {\n throw new Error(\n `Invalid pixel coordinates: x=${pixelPosition.x}, y=${pixelPosition.y}`\n );\n }\n \n const pixelsPerMeter = getPixelsPerMeter(bounds);\n \n return {\n x: pixelPosition.x / pixelsPerMeter,\n y: 0, // Ground plane\n z: pixelPosition.y / pixelsPerMeter, // Screen Y maps to Z axis\n };\n}\n\n/**\n * Calculate distance between two positions in meters.\n * \n * This is the correct way to calculate distance - always in meters,\n * never in pixels.\n * \n * **Korean**: 거리계산 (Distance Calculation)\n * \n * @param pos1 - First position in meters\n * @param pos2 - Second position in meters\n * @returns Distance in meters\n * @throws Error if either position is invalid\n * \n * @public\n * @category Physics Types\n */\nexport function calculateDistanceMeters(\n pos1: Position3D | THREE.Vector3,\n pos2: Position3D | THREE.Vector3\n): number {\n if (!isValidPosition(pos1) || !isValidPosition(pos2)) {\n throw new Error(\n \"Invalid positions for distance calculation: both positions must be valid Vector3 or Position3D objects\"\n );\n }\n \n const dx = pos2.x - pos1.x;\n const dy = pos2.y - pos1.y;\n const dz = pos2.z - pos1.z;\n \n return Math.sqrt(dx * dx + dy * dy + dz * dz);\n}\n\n/**\n * Movement-specific arena bounds in world coordinates (meters).\n * \n * Defines the playable area boundaries for player/AI movement.\n * All arenas are centered at origin (0, 0) and extend symmetrically.\n * \n * **Korean**: 이동 경기장 경계 (Movement Arena Bounds)\n * \n * @remarks\n * This is distinct from `ArenaBounds` interfaces in layout/test code\n * which include pixel-based screen coordinates. MovementArenaBounds\n * only contains world-space meter coordinates for physics calculations.\n * \n * @public\n * @category Physics Types\n */\nexport interface MovementArenaBounds {\n /** Minimum X position in meters (left edge) */\n readonly minX: number;\n /** Maximum X position in meters (right edge) */\n readonly maxX: number;\n /** Minimum Z position in meters (back edge) */\n readonly minZ: number;\n /** Maximum Z position in meters (front edge) */\n readonly maxZ: number;\n /** Arena center X in meters (typically 0) */\n readonly centerX: number;\n /** Arena center Z in meters (typically 0) */\n readonly centerZ: number;\n /** Arena width in meters */\n readonly widthMeters: number;\n /** Arena depth in meters */\n readonly depthMeters: number;\n}\n\n/**\n * Calculate arena bounds from arena configuration.\n * \n * Creates bounds with a margin to account for character radius,\n * preventing characters from walking through edges.\n * \n * **Korean**: 경기장 경계 계산 (Calculate Arena Bounds)\n * \n * @param bounds - Arena configuration with meter dimensions (can be partial with just worldWidthMeters/worldDepthMeters)\n * @param margin - Character radius/margin in meters (default: 0.3m - half character width)\n * @returns Arena bounds for physics calculations\n * @throws Error if dimensions are invalid (non-positive or non-finite) or margin is invalid\n * \n * @example\n * ```typescript\n * const config = { worldWidthMeters: 10, worldDepthMeters: 7.5 };\n * const arenaBounds = calculateArenaBounds(config, 0.3);\n * // Result: { minX: -4.7, maxX: 4.7, minZ: -3.45, maxZ: 3.45, ... }\n * ```\n * \n * @public\n * @category Physics Types\n */\nexport function calculateArenaBounds(\n bounds: Pick<PhysicsArenaBounds, 'worldWidthMeters' | 'worldDepthMeters'>,\n margin: number = 0.3\n): MovementArenaBounds {\n // Validate arena dimensions\n if (!Number.isFinite(bounds.worldWidthMeters) || bounds.worldWidthMeters <= 0) {\n throw new Error(\n `worldWidthMeters must be a positive finite number, got: ${bounds.worldWidthMeters}`\n );\n }\n if (!Number.isFinite(bounds.worldDepthMeters) || bounds.worldDepthMeters <= 0) {\n throw new Error(\n `worldDepthMeters must be a positive finite number, got: ${bounds.worldDepthMeters}`\n );\n }\n \n // Validate margin\n if (!Number.isFinite(margin) || margin < 0) {\n throw new Error(\n `margin must be a non-negative finite number, got: ${margin}`\n );\n }\n \n const halfWidth = bounds.worldWidthMeters / 2;\n const halfDepth = bounds.worldDepthMeters / 2;\n \n // Validate margin is not larger than arena dimensions\n if (margin >= halfWidth) {\n throw new Error(\n `margin (${margin}m) must be less than half the arena width (${halfWidth}m)`\n );\n }\n if (margin >= halfDepth) {\n throw new Error(\n `margin (${margin}m) must be less than half the arena depth (${halfDepth}m)`\n );\n }\n \n return {\n minX: -halfWidth + margin,\n maxX: halfWidth - margin,\n minZ: -halfDepth + margin,\n maxZ: halfDepth - margin,\n centerX: 0,\n centerZ: 0,\n widthMeters: bounds.worldWidthMeters,\n depthMeters: bounds.worldDepthMeters,\n };\n}\n\n/**\n * Clamp a 3D position to stay within arena boundaries.\n * \n * Only clamps X and Z axes (horizontal plane). Y axis (height) is unchanged.\n * Arena is centered at origin with bounds extending ±width/2 and ±depth/2.\n * \n * **Korean**: 위치를 경기장 경계로 제한 (Clamp Position To Bounds)\n * \n * @param position - 3D position in meters (THREE.Vector3 or Position3D)\n * @param bounds - Arena bounds with min/max values\n * @returns Clamped position as new THREE.Vector3\n * \n * @example\n * ```typescript\n * const position = new THREE.Vector3(6, 0, 4); // Outside bounds\n * const bounds = calculateArenaBounds(config);\n * const clamped = clampPositionToBounds(position, bounds);\n * // Result: Vector3(4.7, 0, 3.45) - clamped to edges\n * ```\n * \n * @public\n * @category Physics Types\n */\nexport function clampPositionToBounds(\n position: THREE.Vector3 | Position3D,\n bounds: MovementArenaBounds\n): THREE.Vector3 {\n return new THREE.Vector3(\n Math.max(bounds.minX, Math.min(bounds.maxX, position.x)),\n position.y, // Y is height, not bounds-checked\n Math.max(bounds.minZ, Math.min(bounds.maxZ, position.z))\n );\n}\n\n/**\n * Check if a position is within arena boundaries.\n * \n * Only checks X and Z axes (horizontal plane). Y axis (height) is ignored.\n * \n * For 2D positions, accepts `{ x, y }` where `y` maps to world Z (depth),\n * consistent with `clampToArenaBounds` and other 2D arena position APIs.\n * \n * **Korean**: 경기장 경계 내 위치 확인 (Check Position In Bounds)\n * \n * @param position - Position to check (2D {x,y} where y=depth, or 3D Vector3/Position3D)\n * @param bounds - Arena bounds\n * @returns True if position is within bounds\n * \n * @example\n * ```typescript\n * // 2D position (y maps to Z/depth)\n * const position = { x: 5, y: 2 };\n * const bounds = calculateArenaBounds(config);\n * const inBounds = isPositionInBounds(position, bounds);\n * \n * // 3D position (uses z directly)\n * const position3D = new THREE.Vector3(5, 1.8, 2);\n * const inBounds3D = isPositionInBounds(position3D, bounds);\n * ```\n * \n * @public\n * @category Physics Types\n */\nexport function isPositionInBounds(\n position: { x: number; y: number } | THREE.Vector3 | Position3D,\n bounds: MovementArenaBounds\n): boolean {\n const x = position.x;\n // For 2D positions {x,y}, y maps to world Z (depth)\n // For 3D positions, use z directly\n const z = 'z' in position ? position.z : position.y;\n \n return (\n x >= bounds.minX &&\n x <= bounds.maxX &&\n z >= bounds.minZ &&\n z <= bounds.maxZ\n );\n}\n\n/**\n * Clamp a 2D position to stay within arena boundaries in meters.\n * \n * This function works in a projected 2D arena space where:\n * - `position.x` corresponds to world **X** (horizontal)\n * - `position.y` corresponds to world **Z** (depth)\n * \n * Arena coordinates are centered at origin (0, 0) and extend from\n * -worldWidthMeters/2 to +worldWidthMeters/2 in X (position.x),\n * -worldDepthMeters/2 to +worldDepthMeters/2 in Z/depth (position.y).\n * \n * This is used for physics calculations like knockback to ensure\n * players stay within the playable area.\n * \n * @param position - 2D projected position in meters (X, depth-as-Y), which may exceed arena bounds\n * @param bounds - Arena bounds with meter dimensions\n * @returns Position clamped to arena boundaries in the same 2D projection\n * \n * @example\n * ```typescript\n * const bounds = { worldWidthMeters: 10, worldDepthMeters: 7.5, ... };\n * const position = { x: 6, y: 4 }; // Outside arena in X/Z-projected space\n * const clamped = clampToArenaBounds(position, bounds);\n * // Result: { x: 5, y: 3.75 } - clamped to boundaries\n * ```\n * \n * @public\n * @category Physics Types\n */\nexport function clampToArenaBounds(\n position: { x: number; y: number },\n bounds: PhysicsArenaBounds\n): { x: number; y: number } {\n const halfWidth = bounds.worldWidthMeters / 2;\n const halfDepth = bounds.worldDepthMeters / 2;\n \n return {\n x: Math.max(-halfWidth, Math.min(halfWidth, position.x)),\n y: Math.max(-halfDepth, Math.min(halfDepth, position.y)),\n };\n}\n"],"mappings":";;;;;;;;;;;;;AAwEA,IAAa,+BAAmD;CAC9D,GAAG;CACH,GAAG;CACH,OAAO;CACP,QAAQ;CACR,OAAO;CACP,kBAAkB;CAClB,kBAAkB;CACnB;;;;;;;;;;;;;;;;;;;;;;;;AAoPD,SAAgB,qBACd,QACA,SAAiB,IACI;AAErB,KAAI,CAAC,OAAO,SAAS,OAAO,iBAAiB,IAAI,OAAO,oBAAoB,EAC1E,OAAM,IAAI,MACR,2DAA2D,OAAO,mBACnE;AAEH,KAAI,CAAC,OAAO,SAAS,OAAO,iBAAiB,IAAI,OAAO,oBAAoB,EAC1E,OAAM,IAAI,MACR,2DAA2D,OAAO,mBACnE;AAIH,KAAI,CAAC,OAAO,SAAS,OAAO,IAAI,SAAS,EACvC,OAAM,IAAI,MACR,qDAAqD,SACtD;CAGH,MAAM,YAAY,OAAO,mBAAmB;CAC5C,MAAM,YAAY,OAAO,mBAAmB;AAG5C,KAAI,UAAU,UACZ,OAAM,IAAI,MACR,WAAW,OAAO,6CAA6C,UAAU,IAC1E;AAEH,KAAI,UAAU,UACZ,OAAM,IAAI,MACR,WAAW,OAAO,6CAA6C,UAAU,IAC1E;AAGH,QAAO;EACL,MAAM,CAAC,YAAY;EACnB,MAAM,YAAY;EAClB,MAAM,CAAC,YAAY;EACnB,MAAM,YAAY;EAClB,SAAS;EACT,SAAS;EACT,aAAa,OAAO;EACpB,aAAa,OAAO;EACrB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAgHH,SAAgB,mBACd,UACA,QAC0B;CAC1B,MAAM,YAAY,OAAO,mBAAmB;CAC5C,MAAM,YAAY,OAAO,mBAAmB;AAE5C,QAAO;EACL,GAAG,KAAK,IAAI,CAAC,WAAW,KAAK,IAAI,WAAW,SAAS,EAAE,CAAC;EACxD,GAAG,KAAK,IAAI,CAAC,WAAW,KAAK,IAAI,WAAW,SAAS,EAAE,CAAC;EACzD"}
@@ -0,0 +1,210 @@
1
+ /**
2
+ * Responsive Type Definitions for Black Trigram
3
+ *
4
+ * Comprehensive type system for responsive layout management across
5
+ * all screen sizes from mobile (375px) to ultra-wide (2560px+).
6
+ *
7
+ * Features:
8
+ * - Five screen size categories (mobile, tablet, desktop, large, xlarge)
9
+ * - Proportional scaling system (0.8x - 1.4x)
10
+ * - Korean text readability (14-24px range)
11
+ * - Smooth transitions for resize operations
12
+ *
13
+ * @module types/ResponsiveTypes
14
+ * @category Responsive Layout
15
+ * @korean 반응형타입정의
16
+ */
17
+ /**
18
+ * Screen size categories for responsive design
19
+ * Maps viewport width to device categories
20
+ *
21
+ * @category Responsive Layout
22
+ * @korean 화면크기범주
23
+ */
24
+ export type ScreenSize = 'mobile' | 'tablet' | 'desktop' | 'large' | 'xlarge';
25
+ /**
26
+ * Breakpoint values for responsive design transitions
27
+ * Defines width thresholds for each screen size category
28
+ *
29
+ * @category Responsive Layout
30
+ * @korean 중단점값
31
+ */
32
+ export interface ResponsiveBreakpoints {
33
+ /** Small mobile devices (< 768px) - iPhone SE, standard phones */
34
+ readonly MOBILE: number;
35
+ /** Tablet devices (768-1024px) - iPad, Android tablets */
36
+ readonly TABLET: number;
37
+ /** Desktop devices (1024-1440px) - Standard monitors */
38
+ readonly DESKTOP: number;
39
+ /** Large desktop (1440-1920px) - HD/2K monitors */
40
+ readonly LARGE: number;
41
+ /** Extra large (≥1920px) - 4K monitors, ultra-wide displays */
42
+ readonly XLARGE: number;
43
+ }
44
+ /**
45
+ * Font scaling multipliers for each screen size
46
+ * Ensures consistent readability across all devices
47
+ *
48
+ * Base size (16px) * scale = final size
49
+ * Clamped to readable range (14-24px)
50
+ *
51
+ * @category Typography
52
+ * @korean 글꼴스케일배수
53
+ */
54
+ export interface FontScaleMap {
55
+ /** Mobile scale (0.8x) - Compact for small screens */
56
+ readonly mobile: number;
57
+ /** Tablet scale (0.9x) - Slightly larger than mobile */
58
+ readonly tablet: number;
59
+ /** Desktop scale (1.0x) - Base reference size */
60
+ readonly desktop: number;
61
+ /** Large scale (1.2x) - Enhanced for large screens */
62
+ readonly large: number;
63
+ /** Extra large scale (1.4x) - Maximum for 4K displays */
64
+ readonly xlarge: number;
65
+ }
66
+ /**
67
+ * Spacing scaling multipliers for each screen size
68
+ * Proportional spacing that adapts to screen size
69
+ *
70
+ * Base spacing * scale = final spacing
71
+ *
72
+ * @category Layout
73
+ * @korean 간격스케일배수
74
+ */
75
+ export interface SpacingScaleMap {
76
+ /** Mobile spacing (0.5x) - Compact layout */
77
+ readonly mobile: number;
78
+ /** Tablet spacing (0.75x) - Moderate layout */
79
+ readonly tablet: number;
80
+ /** Desktop spacing (1.0x) - Standard reference */
81
+ readonly desktop: number;
82
+ /** Large spacing (1.25x) - Spacious layout */
83
+ readonly large: number;
84
+ /** Extra large spacing (1.5x) - Maximum for 4K */
85
+ readonly xlarge: number;
86
+ }
87
+ /**
88
+ * Font size configuration with min/max constraints
89
+ * Ensures Korean and English text remain readable
90
+ *
91
+ * @category Typography
92
+ * @korean 글꼴크기설정
93
+ */
94
+ export interface FontSizeConfig {
95
+ /** Base font size in pixels (reference point) */
96
+ readonly base: number;
97
+ /** Minimum readable size (14px for body text) */
98
+ readonly min: number;
99
+ /** Maximum size before becoming too large (24px) */
100
+ readonly max: number;
101
+ /** Current calculated size for screen */
102
+ readonly current: number;
103
+ }
104
+ /**
105
+ * Responsive scaling configuration
106
+ * Complete scaling system for all responsive elements
107
+ *
108
+ * @category Responsive Layout
109
+ * @korean 반응형스케일설정
110
+ */
111
+ export interface ResponsiveScaleConfig {
112
+ /** Current screen size category */
113
+ readonly screenSize: ScreenSize;
114
+ /** Font scaling multiplier */
115
+ readonly fontScale: number;
116
+ /** Spacing scaling multiplier */
117
+ readonly spacingScale: number;
118
+ /** Viewport dimensions */
119
+ readonly viewport: {
120
+ readonly width: number;
121
+ readonly height: number;
122
+ };
123
+ }
124
+ /**
125
+ * Transition configuration for smooth resize operations
126
+ * Ensures 60fps performance during window resize
127
+ *
128
+ * @category Animation
129
+ * @korean 전환설정
130
+ */
131
+ export interface ResizeTransitionConfig {
132
+ /** CSS transition duration (default: 300ms) */
133
+ readonly duration: string;
134
+ /** CSS transition timing function (default: ease-in-out) */
135
+ readonly easing: string;
136
+ /** Properties to transition (default: all) */
137
+ readonly properties: readonly string[];
138
+ /** Whether transitions are enabled */
139
+ readonly enabled: boolean;
140
+ }
141
+ /**
142
+ * Complete responsive configuration
143
+ * All settings needed for responsive layout management
144
+ *
145
+ * @category Responsive Layout
146
+ * @korean 반응형설정완료
147
+ */
148
+ export interface ResponsiveConfig {
149
+ /** Screen size category */
150
+ readonly screenSize: ScreenSize;
151
+ /** Breakpoint values */
152
+ readonly breakpoints: ResponsiveBreakpoints;
153
+ /** Font scaling configuration */
154
+ readonly fontScale: FontScaleMap;
155
+ /** Spacing scaling configuration */
156
+ readonly spacingScale: SpacingScaleMap;
157
+ /** Transition configuration */
158
+ readonly transitions: ResizeTransitionConfig;
159
+ }
160
+ /**
161
+ * Calculated responsive values for a component
162
+ * Ready-to-use values computed from configuration
163
+ *
164
+ * @category Responsive Layout
165
+ * @korean 계산된반응형값
166
+ */
167
+ export interface ResponsiveValues {
168
+ /** Calculated font sizes */
169
+ readonly fontSize: {
170
+ readonly small: number;
171
+ readonly body: number;
172
+ readonly title: number;
173
+ readonly hero: number;
174
+ readonly hud: number;
175
+ };
176
+ /** Calculated spacing values */
177
+ readonly spacing: {
178
+ readonly xs: number;
179
+ readonly sm: number;
180
+ readonly md: number;
181
+ readonly lg: number;
182
+ readonly xl: number;
183
+ };
184
+ /** CSS transition string for smooth resizing */
185
+ readonly transition: string;
186
+ }
187
+ /**
188
+ * Screen size test result
189
+ * Used for testing responsive breakpoints
190
+ *
191
+ * @category Testing
192
+ * @korean 화면크기테스트결과
193
+ */
194
+ export interface ScreenSizeTestResult {
195
+ /** Tested width in pixels */
196
+ readonly width: number;
197
+ /** Tested height in pixels */
198
+ readonly height: number;
199
+ /** Determined screen size */
200
+ readonly screenSize: ScreenSize;
201
+ /** Whether this is mobile */
202
+ readonly isMobile: boolean;
203
+ /** Whether this is tablet */
204
+ readonly isTablet: boolean;
205
+ /** Whether this is desktop or larger */
206
+ readonly isDesktop: boolean;
207
+ /** Whether in landscape orientation */
208
+ readonly isLandscape: boolean;
209
+ }
210
+ //# sourceMappingURL=ResponsiveTypes.d.ts.map