blacktrigram 0.7.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +201 -0
- package/README.md +866 -0
- package/SECURITY.md +124 -0
- package/lib/App.d.ts +4 -0
- package/lib/App.d.ts.map +1 -0
- package/lib/App2.js +386 -0
- package/lib/App2.js.map +1 -0
- package/lib/_virtual/_rolldown/runtime.js +13 -0
- package/lib/assets/index.css +1146 -0
- package/lib/audio/AudioAssetLoader.d.ts +101 -0
- package/lib/audio/AudioAssetLoader.d.ts.map +1 -0
- package/lib/audio/AudioAssetLoader.js +245 -0
- package/lib/audio/AudioAssetLoader.js.map +1 -0
- package/lib/audio/AudioAssetRegistry.d.ts +126 -0
- package/lib/audio/AudioAssetRegistry.d.ts.map +1 -0
- package/lib/audio/AudioAssetRegistry.js +970 -0
- package/lib/audio/AudioAssetRegistry.js.map +1 -0
- package/lib/audio/AudioCache.d.ts +135 -0
- package/lib/audio/AudioCache.d.ts.map +1 -0
- package/lib/audio/AudioCache.js +211 -0
- package/lib/audio/AudioCache.js.map +1 -0
- package/lib/audio/AudioManager.d.ts +162 -0
- package/lib/audio/AudioManager.d.ts.map +1 -0
- package/lib/audio/AudioManager.js +508 -0
- package/lib/audio/AudioManager.js.map +1 -0
- package/lib/audio/AudioMonitor.d.ts +122 -0
- package/lib/audio/AudioMonitor.d.ts.map +1 -0
- package/lib/audio/AudioMonitor.js +215 -0
- package/lib/audio/AudioMonitor.js.map +1 -0
- package/lib/audio/AudioPool.d.ts +108 -0
- package/lib/audio/AudioPool.d.ts.map +1 -0
- package/lib/audio/AudioPool.js +206 -0
- package/lib/audio/AudioPool.js.map +1 -0
- package/lib/audio/AudioProvider.d.ts +28 -0
- package/lib/audio/AudioProvider.d.ts.map +1 -0
- package/lib/audio/AudioProvider.js +135 -0
- package/lib/audio/AudioProvider.js.map +1 -0
- package/lib/audio/AudioUtils.d.ts +77 -0
- package/lib/audio/AudioUtils.d.ts.map +1 -0
- package/lib/audio/AudioUtils.js +164 -0
- package/lib/audio/AudioUtils.js.map +1 -0
- package/lib/audio/BoneImpactAudioMap.d.ts +64 -0
- package/lib/audio/BoneImpactAudioMap.d.ts.map +1 -0
- package/lib/audio/BoneImpactAudioMap.js +133 -0
- package/lib/audio/BoneImpactAudioMap.js.map +1 -0
- package/lib/audio/VariantSelector.d.ts +69 -0
- package/lib/audio/VariantSelector.d.ts.map +1 -0
- package/lib/audio/VariantSelector.js +177 -0
- package/lib/audio/VariantSelector.js.map +1 -0
- package/lib/audio/index.d.ts +13 -0
- package/lib/audio/index.d.ts.map +1 -0
- package/lib/audio/index.js +41 -0
- package/lib/audio/index.js.map +1 -0
- package/lib/audio/types.d.ts +220 -0
- package/lib/audio/types.d.ts.map +1 -0
- package/lib/audio/types.js +12 -0
- package/lib/audio/types.js.map +1 -0
- package/lib/components/effects/WindParticles3D.d.ts +83 -0
- package/lib/components/effects/WindParticles3D.d.ts.map +1 -0
- package/lib/components/effects/index.d.ts +6 -0
- package/lib/components/effects/index.d.ts.map +1 -0
- package/lib/components/index.d.ts +5 -0
- package/lib/components/index.d.ts.map +1 -0
- package/lib/components/index.js +74 -0
- package/lib/components/index.js.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts +74 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.js +1912 -0
- package/lib/components/screens/combat/CombatScreen3D.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts +39 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js +52 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts +35 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js +78 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts +23 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js +214 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts +54 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js +357 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts +32 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js +254 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts +63 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js +108 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts +42 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js +259 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts +73 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts +108 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js +232 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts +53 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js +87 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts +80 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js +278 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js +248 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts +60 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts +37 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js +184 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts +49 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js +66 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js.map +1 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts +93 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts +57 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts +88 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts +67 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js +261 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts +45 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts +61 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts +47 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js +65 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts +52 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js +103 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js +296 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts +72 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/index.d.ts +121 -0
- package/lib/components/screens/combat/components/effects/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts +31 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js +242 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts +74 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js +275 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts +25 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js +61 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts +43 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js +139 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts +50 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js +155 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js +103 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js +101 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts +47 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js +141 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts +25 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js +129 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts +48 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js +131 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts +82 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js +73 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts +80 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js +79 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/index.d.ts +22 -0
- package/lib/components/screens/combat/components/hud/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/index.js +4 -0
- package/lib/components/screens/combat/components/index.d.ts +47 -0
- package/lib/components/screens/combat/components/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/index.js +23 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts +52 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js +113 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts +49 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js +150 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts +44 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js +83 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts +83 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js +161 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts +38 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js +37 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts +37 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js +33 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js.map +1 -0
- package/lib/components/screens/combat/helpers/index.d.ts +8 -0
- package/lib/components/screens/combat/helpers/index.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/index.js +2 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts +108 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useAICombat.js +806 -0
- package/lib/components/screens/combat/hooks/useAICombat.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts +106 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.js +766 -0
- package/lib/components/screens/combat/hooks/useCombatActions.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts +85 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.js +202 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.d.ts +40 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.js +287 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.d.ts +61 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.js +89 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatState.d.ts +75 -0
- package/lib/components/screens/combat/hooks/useCombatState.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatState.js +182 -0
- package/lib/components/screens/combat/hooks/useCombatState.js.map +1 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts +36 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts +63 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/index.d.ts +4 -0
- package/lib/components/screens/combat/index.d.ts.map +1 -0
- package/lib/components/screens/combat/index.js +25 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts +12 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts.map +1 -0
- package/lib/components/screens/controls/ControlsScreen3D.js +1248 -0
- package/lib/components/screens/controls/ControlsScreen3D.js.map +1 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts +35 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.js +155 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.js.map +1 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts +31 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js +100 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js.map +1 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.d.ts +32 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.d.ts.map +1 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.js +250 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.js.map +1 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.d.ts +35 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.js +222 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.js.map +1 -0
- package/lib/components/screens/controls/components/Key3D.d.ts +36 -0
- package/lib/components/screens/controls/components/Key3D.d.ts.map +1 -0
- package/lib/components/screens/controls/components/Key3D.js +169 -0
- package/lib/components/screens/controls/components/Key3D.js.map +1 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.d.ts +37 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.d.ts.map +1 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.js +120 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.js.map +1 -0
- package/lib/components/screens/controls/components/index.d.ts +20 -0
- package/lib/components/screens/controls/components/index.d.ts.map +1 -0
- package/lib/components/screens/controls/constants/ControlsConstants.d.ts +67 -0
- package/lib/components/screens/controls/constants/ControlsConstants.d.ts.map +1 -0
- package/lib/components/screens/controls/constants/ControlsConstants.js +504 -0
- package/lib/components/screens/controls/constants/ControlsConstants.js.map +1 -0
- package/lib/components/screens/controls/hooks/useControlsState.d.ts +46 -0
- package/lib/components/screens/controls/hooks/useControlsState.d.ts.map +1 -0
- package/lib/components/screens/controls/hooks/useControlsState.js +71 -0
- package/lib/components/screens/controls/hooks/useControlsState.js.map +1 -0
- package/lib/components/screens/endscreen/EndScreen3D.d.ts +18 -0
- package/lib/components/screens/endscreen/EndScreen3D.d.ts.map +1 -0
- package/lib/components/screens/endscreen/EndScreen3D.js +367 -0
- package/lib/components/screens/endscreen/EndScreen3D.js.map +1 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.d.ts +9 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.js +205 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.js.map +1 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.d.ts +13 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.js +321 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.d.ts +28 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.js +93 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.d.ts +13 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.js +294 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.d.ts +13 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.js +210 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.d.ts +9 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.js +299 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.js.map +1 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.d.ts +14 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.js +170 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/animations.d.ts +25 -0
- package/lib/components/screens/endscreen/components/animations.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/animations.js +71 -0
- package/lib/components/screens/endscreen/components/animations.js.map +1 -0
- package/lib/components/screens/endscreen/components/index.d.ts +19 -0
- package/lib/components/screens/endscreen/components/index.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/index.js +8 -0
- package/lib/components/screens/endscreen/index.d.ts +9 -0
- package/lib/components/screens/endscreen/index.d.ts.map +1 -0
- package/lib/components/screens/endscreen/index.js +10 -0
- package/lib/components/screens/intro/IntroScreen3D.d.ts +16 -0
- package/lib/components/screens/intro/IntroScreen3D.d.ts.map +1 -0
- package/lib/components/screens/intro/IntroScreen3D.js +488 -0
- package/lib/components/screens/intro/IntroScreen3D.js.map +1 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.d.ts +53 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.js +146 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.d.ts +20 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.js +154 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.d.ts +38 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.js +235 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.d.ts +35 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.js +325 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.d.ts +19 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.js +88 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.d.ts +65 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.js +143 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.d.ts +27 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.js +153 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.d.ts +47 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.js +128 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.js.map +1 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.d.ts +12 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.d.ts.map +1 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.js +561 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.js.map +1 -0
- package/lib/components/screens/philosophy/components/InteractiveTrigramGridOverlayHtml.d.ts +40 -0
- package/lib/components/screens/philosophy/components/InteractiveTrigramGridOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/PhilosophyNavigationOverlayHtml.d.ts +40 -0
- package/lib/components/screens/philosophy/components/PhilosophyNavigationOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/PhilosophySectionOverlayHtml.d.ts +46 -0
- package/lib/components/screens/philosophy/components/PhilosophySectionOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/PhilosophyTextOverlayHtml.d.ts +42 -0
- package/lib/components/screens/philosophy/components/PhilosophyTextOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/TrigramSymbol3D.d.ts +49 -0
- package/lib/components/screens/philosophy/components/TrigramSymbol3D.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/TrigramVisualization3D.d.ts +43 -0
- package/lib/components/screens/philosophy/components/TrigramVisualization3D.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/index.d.ts +23 -0
- package/lib/components/screens/philosophy/components/index.d.ts.map +1 -0
- package/lib/components/screens/philosophy/hooks/index.d.ts +10 -0
- package/lib/components/screens/philosophy/hooks/index.d.ts.map +1 -0
- package/lib/components/screens/philosophy/hooks/usePhilosophyState.d.ts +50 -0
- package/lib/components/screens/philosophy/hooks/usePhilosophyState.d.ts.map +1 -0
- package/lib/components/screens/training/TrainingScreen3D.d.ts +51 -0
- package/lib/components/screens/training/TrainingScreen3D.d.ts.map +1 -0
- package/lib/components/screens/training/TrainingScreen3D.js +947 -0
- package/lib/components/screens/training/TrainingScreen3D.js.map +1 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.d.ts +31 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.js +189 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.d.ts +31 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.js +679 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.js.map +1 -0
- package/lib/components/screens/training/components/DamageNumber3D.d.ts +28 -0
- package/lib/components/screens/training/components/DamageNumber3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/DamageNumber3D.js +6 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.d.ts +47 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.js +380 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.js.map +1 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.d.ts +47 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.js +292 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.d.ts +32 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.js +258 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.js.map +1 -0
- package/lib/components/screens/training/components/TrainingAICharacter3D.d.ts +36 -0
- package/lib/components/screens/training/components/TrainingAICharacter3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingAICharacter3D.js +6 -0
- package/lib/components/screens/training/components/TrainingArena3D.d.ts +22 -0
- package/lib/components/screens/training/components/TrainingArena3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingArena3D.js +5 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.d.ts +73 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.js +107 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.d.ts +50 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.js +129 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingDummy3D.d.ts +72 -0
- package/lib/components/screens/training/components/TrainingDummy3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingDummy3D.js +298 -0
- package/lib/components/screens/training/components/TrainingDummy3D.js.map +1 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.d.ts +30 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.js +44 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingHitEffects3D.d.ts +27 -0
- package/lib/components/screens/training/components/TrainingHitEffects3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingHitEffects3D.js +6 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.d.ts +51 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.js +188 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.d.ts +63 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.js +253 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.d.ts +37 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.js +210 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.js.map +1 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.d.ts +29 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.js +195 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.d.ts +59 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.js +145 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.d.ts +47 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.js +59 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.d.ts +68 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.js +93 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.d.ts +55 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.js +184 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/index.d.ts +13 -0
- package/lib/components/screens/training/components/hud/index.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/index.js +4 -0
- package/lib/components/screens/training/components/index.d.ts +22 -0
- package/lib/components/screens/training/components/index.d.ts.map +1 -0
- package/lib/components/screens/training/components/index.js +19 -0
- package/lib/components/screens/training/hooks/useAttackMovement.d.ts +69 -0
- package/lib/components/screens/training/hooks/useAttackMovement.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useAttackMovement.js +118 -0
- package/lib/components/screens/training/hooks/useAttackMovement.js.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingActions.d.ts +82 -0
- package/lib/components/screens/training/hooks/useTrainingActions.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingActions.js +284 -0
- package/lib/components/screens/training/hooks/useTrainingActions.js.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.d.ts +62 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.js +96 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.js.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingState.d.ts +100 -0
- package/lib/components/screens/training/hooks/useTrainingState.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingState.js +344 -0
- package/lib/components/screens/training/hooks/useTrainingState.js.map +1 -0
- package/lib/components/screens/training/index.d.ts +4 -0
- package/lib/components/screens/training/index.d.ts.map +1 -0
- package/lib/components/screens/training/index.js +16 -0
- package/lib/components/shared/base/AccessibilityProvider.d.ts +51 -0
- package/lib/components/shared/base/AccessibilityProvider.d.ts.map +1 -0
- package/lib/components/shared/base/AccessibilityProvider.js +71 -0
- package/lib/components/shared/base/AccessibilityProvider.js.map +1 -0
- package/lib/components/shared/base/BaseButton.d.ts +42 -0
- package/lib/components/shared/base/BaseButton.d.ts.map +1 -0
- package/lib/components/shared/base/BaseButton.js +214 -0
- package/lib/components/shared/base/BaseButton.js.map +1 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.d.ts +52 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.d.ts.map +1 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.js +130 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.js.map +1 -0
- package/lib/components/shared/base/BasePanel.d.ts +30 -0
- package/lib/components/shared/base/BasePanel.d.ts.map +1 -0
- package/lib/components/shared/base/BasePanel.js +83 -0
- package/lib/components/shared/base/BasePanel.js.map +1 -0
- package/lib/components/shared/base/BaseText.d.ts +40 -0
- package/lib/components/shared/base/BaseText.d.ts.map +1 -0
- package/lib/components/shared/base/BaseText.js +157 -0
- package/lib/components/shared/base/BaseText.js.map +1 -0
- package/lib/components/shared/base/ResponsiveContainer.d.ts +126 -0
- package/lib/components/shared/base/ResponsiveContainer.d.ts.map +1 -0
- package/lib/components/shared/base/index.d.ts +23 -0
- package/lib/components/shared/base/index.d.ts.map +1 -0
- package/lib/components/shared/base/index.js +6 -0
- package/lib/components/shared/base/layoutUtils.d.ts +102 -0
- package/lib/components/shared/base/layoutUtils.d.ts.map +1 -0
- package/lib/components/shared/base/useKoreanTheme.d.ts +206 -0
- package/lib/components/shared/base/useKoreanTheme.d.ts.map +1 -0
- package/lib/components/shared/base/useKoreanTheme.js +169 -0
- package/lib/components/shared/base/useKoreanTheme.js.map +1 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.d.ts +32 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.d.ts.map +1 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.js +69 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.js.map +1 -0
- package/lib/components/shared/effects/ScreenFlash.d.ts +98 -0
- package/lib/components/shared/effects/ScreenFlash.d.ts.map +1 -0
- package/lib/components/shared/mobile/ActionButtons.d.ts +44 -0
- package/lib/components/shared/mobile/ActionButtons.d.ts.map +1 -0
- package/lib/components/shared/mobile/ActionButtons.js +324 -0
- package/lib/components/shared/mobile/ActionButtons.js.map +1 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.d.ts +64 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.d.ts.map +1 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.js +231 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.js.map +1 -0
- package/lib/components/shared/mobile/HapticController.d.ts +253 -0
- package/lib/components/shared/mobile/HapticController.d.ts.map +1 -0
- package/lib/components/shared/mobile/HapticController.js +280 -0
- package/lib/components/shared/mobile/HapticController.js.map +1 -0
- package/lib/components/shared/mobile/MobileControlsPure.d.ts +43 -0
- package/lib/components/shared/mobile/MobileControlsPure.d.ts.map +1 -0
- package/lib/components/shared/mobile/MobileControlsPure.js +294 -0
- package/lib/components/shared/mobile/MobileControlsPure.js.map +1 -0
- package/lib/components/shared/mobile/PerformanceMonitor.d.ts +249 -0
- package/lib/components/shared/mobile/PerformanceMonitor.d.ts.map +1 -0
- package/lib/components/shared/mobile/StanceWheelPure.d.ts +78 -0
- package/lib/components/shared/mobile/StanceWheelPure.d.ts.map +1 -0
- package/lib/components/shared/mobile/StanceWheelPure.js +386 -0
- package/lib/components/shared/mobile/StanceWheelPure.js.map +1 -0
- package/lib/components/shared/mobile/TouchOptimizer.d.ts +154 -0
- package/lib/components/shared/mobile/TouchOptimizer.d.ts.map +1 -0
- package/lib/components/shared/mobile/TouchOptimizer.js +83 -0
- package/lib/components/shared/mobile/TouchOptimizer.js.map +1 -0
- package/lib/components/shared/mobile/VirtualDPad.d.ts +49 -0
- package/lib/components/shared/mobile/VirtualDPad.d.ts.map +1 -0
- package/lib/components/shared/mobile/VirtualDPad.js +289 -0
- package/lib/components/shared/mobile/VirtualDPad.js.map +1 -0
- package/lib/components/shared/mobile/index.d.ts +31 -0
- package/lib/components/shared/mobile/index.d.ts.map +1 -0
- package/lib/components/shared/mobile/index.js +7 -0
- package/lib/components/shared/three/anatomy/BodySurface.d.ts +78 -0
- package/lib/components/shared/three/anatomy/BodySurface.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BodySurface.js +393 -0
- package/lib/components/shared/three/anatomy/BodySurface.js.map +1 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.d.ts +147 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.js +541 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.js.map +1 -0
- package/lib/components/shared/three/anatomy/BoneClothing.d.ts +89 -0
- package/lib/components/shared/three/anatomy/BoneClothing.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BoneClothing.js +345 -0
- package/lib/components/shared/three/anatomy/BoneClothing.js.map +1 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.d.ts +129 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.js +266 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.js.map +1 -0
- package/lib/components/shared/three/anatomy/Face3D.d.ts +40 -0
- package/lib/components/shared/three/anatomy/Face3D.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/Face3D.js +426 -0
- package/lib/components/shared/three/anatomy/Face3D.js.map +1 -0
- package/lib/components/shared/three/anatomy/Foot3D.d.ts +71 -0
- package/lib/components/shared/three/anatomy/Foot3D.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/Foot3D.js +178 -0
- package/lib/components/shared/three/anatomy/Foot3D.js.map +1 -0
- package/lib/components/shared/three/anatomy/Hand3D.d.ts +101 -0
- package/lib/components/shared/three/anatomy/Hand3D.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/Hand3D.js +376 -0
- package/lib/components/shared/three/anatomy/Hand3D.js.map +1 -0
- package/lib/components/shared/three/effects/ActionFeedback.d.ts +78 -0
- package/lib/components/shared/three/effects/ActionFeedback.d.ts.map +1 -0
- package/lib/components/shared/three/effects/ActionFeedback.js +236 -0
- package/lib/components/shared/three/effects/ActionFeedback.js.map +1 -0
- package/lib/components/shared/three/effects/DamageNumbers.d.ts +36 -0
- package/lib/components/shared/three/effects/DamageNumbers.d.ts.map +1 -0
- package/lib/components/shared/three/effects/DamageNumbers.js +148 -0
- package/lib/components/shared/three/effects/DamageNumbers.js.map +1 -0
- package/lib/components/shared/three/effects/ExplosiveBurstEffect3D.d.ts +41 -0
- package/lib/components/shared/three/effects/ExplosiveBurstEffect3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/GrapplingIndicator3D.d.ts +49 -0
- package/lib/components/shared/three/effects/GrapplingIndicator3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/HitEffects3D.d.ts +28 -0
- package/lib/components/shared/three/effects/HitEffects3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/HitEffects3D.js +427 -0
- package/lib/components/shared/three/effects/HitEffects3D.js.map +1 -0
- package/lib/components/shared/three/effects/LimbExposureIndicator3D.d.ts +67 -0
- package/lib/components/shared/three/effects/LimbExposureIndicator3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/NerveDisruptionEffect3D.d.ts +63 -0
- package/lib/components/shared/three/effects/NerveDisruptionEffect3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.d.ts +36 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.d.ts.map +1 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.js +237 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.js.map +1 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.d.ts +52 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.js +128 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.js.map +1 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.d.ts +56 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.d.ts.map +1 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.js +174 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.js.map +1 -0
- package/lib/components/shared/three/effects/ThunderEffect3D.d.ts +39 -0
- package/lib/components/shared/three/effects/ThunderEffect3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.d.ts +48 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.js +249 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.js.map +1 -0
- package/lib/components/shared/three/index.d.ts +30 -0
- package/lib/components/shared/three/index.d.ts.map +1 -0
- package/lib/components/shared/three/index.js +9 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.d.ts +184 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.js +147 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.js.map +1 -0
- package/lib/components/shared/three/indicators/GuardIndicator.d.ts +58 -0
- package/lib/components/shared/three/indicators/GuardIndicator.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/GuardIndicator.js +259 -0
- package/lib/components/shared/three/indicators/GuardIndicator.js.map +1 -0
- package/lib/components/shared/three/indicators/HapticFeedback.d.ts +184 -0
- package/lib/components/shared/three/indicators/HapticFeedback.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/HapticFeedback.js +46 -0
- package/lib/components/shared/three/indicators/HapticFeedback.js.map +1 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.d.ts +53 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.js +222 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.js.map +1 -0
- package/lib/components/shared/three/indicators/TrigramSymbol3D.d.ts +82 -0
- package/lib/components/shared/three/indicators/TrigramSymbol3D.d.ts.map +1 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.d.ts +77 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.d.ts.map +1 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.js +118 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.js.map +1 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.d.ts +44 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.d.ts.map +1 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.js +358 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.js.map +1 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.d.ts +107 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.js +197 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.js.map +1 -0
- package/lib/components/shared/three/optimization/InstancedGeometry.d.ts +189 -0
- package/lib/components/shared/three/optimization/InstancedGeometry.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/InstancedGeometry.js +3 -0
- package/lib/components/shared/three/optimization/LODSystem.d.ts +126 -0
- package/lib/components/shared/three/optimization/LODSystem.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/LODSystem.js +3 -0
- package/lib/components/shared/three/optimization/index.d.ts +14 -0
- package/lib/components/shared/three/optimization/index.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/index.js +3 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.d.ts +31 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.js +84 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.js.map +1 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.d.ts +76 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.js +124 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.js.map +1 -0
- package/lib/components/shared/three/scene/CombatArena3D.d.ts +38 -0
- package/lib/components/shared/three/scene/CombatArena3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/CombatArena3D.js +256 -0
- package/lib/components/shared/three/scene/CombatArena3D.js.map +1 -0
- package/lib/components/shared/three/scene/DebugCollision.d.ts +64 -0
- package/lib/components/shared/three/scene/DebugCollision.d.ts.map +1 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.d.ts +29 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.js +122 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.js.map +1 -0
- package/lib/components/shared/three/ui/ArchetypeCard.d.ts +38 -0
- package/lib/components/shared/three/ui/ArchetypeCard.d.ts.map +1 -0
- package/lib/components/shared/three/ui/ArchetypeCard.js +213 -0
- package/lib/components/shared/three/ui/ArchetypeCard.js.map +1 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.d.ts +45 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.d.ts.map +1 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.js +206 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.js.map +1 -0
- package/lib/components/shared/three/ui/BreathingIndicator.d.ts +25 -0
- package/lib/components/shared/three/ui/BreathingIndicator.d.ts.map +1 -0
- package/lib/components/shared/three/ui/BreathingIndicator2.js +104 -0
- package/lib/components/shared/three/ui/BreathingIndicator2.js.map +1 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.d.ts +43 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.js +135 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.js.map +1 -0
- package/lib/components/shared/three/ui/ComboCounter.d.ts +42 -0
- package/lib/components/shared/three/ui/ComboCounter.d.ts.map +1 -0
- package/lib/components/shared/three/ui/ComboCounter.js +222 -0
- package/lib/components/shared/three/ui/ComboCounter.js.map +1 -0
- package/lib/components/shared/three/ui/HealthBar.d.ts +37 -0
- package/lib/components/shared/three/ui/HealthBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/HealthBar.js +112 -0
- package/lib/components/shared/three/ui/HealthBar.js.map +1 -0
- package/lib/components/shared/three/ui/KoreanButton.d.ts +37 -0
- package/lib/components/shared/three/ui/KoreanButton.d.ts.map +1 -0
- package/lib/components/shared/three/ui/KoreanButton.js +33 -0
- package/lib/components/shared/three/ui/KoreanButton.js.map +1 -0
- package/lib/components/shared/three/ui/KoreanPanel.d.ts +32 -0
- package/lib/components/shared/three/ui/KoreanPanel.d.ts.map +1 -0
- package/lib/components/shared/three/ui/KoreanPanel.js +29 -0
- package/lib/components/shared/three/ui/KoreanPanel.js.map +1 -0
- package/lib/components/shared/three/ui/KoreanText.d.ts +35 -0
- package/lib/components/shared/three/ui/KoreanText.d.ts.map +1 -0
- package/lib/components/shared/three/ui/KoreanText.js +32 -0
- package/lib/components/shared/three/ui/KoreanText.js.map +1 -0
- package/lib/components/shared/three/ui/MenuList.d.ts +47 -0
- package/lib/components/shared/three/ui/MenuList.d.ts.map +1 -0
- package/lib/components/shared/three/ui/MenuList.js +123 -0
- package/lib/components/shared/three/ui/MenuList.js.map +1 -0
- package/lib/components/shared/three/ui/PlayerHUD.d.ts +34 -0
- package/lib/components/shared/three/ui/PlayerHUD.d.ts.map +1 -0
- package/lib/components/shared/three/ui/PlayerHUD.js +231 -0
- package/lib/components/shared/three/ui/PlayerHUD.js.map +1 -0
- package/lib/components/shared/three/ui/ProgressBar.d.ts +48 -0
- package/lib/components/shared/three/ui/ProgressBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/ProgressBar.js +173 -0
- package/lib/components/shared/three/ui/ProgressBar.js.map +1 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.d.ts +62 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.d.ts.map +1 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.js +185 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.js.map +1 -0
- package/lib/components/shared/three/ui/StaminaBar.d.ts +37 -0
- package/lib/components/shared/three/ui/StaminaBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/StaminaBar.js +103 -0
- package/lib/components/shared/three/ui/StaminaBar.js.map +1 -0
- package/lib/components/shared/three/ui/TechniqueBar.d.ts +52 -0
- package/lib/components/shared/three/ui/TechniqueBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/TechniqueBar.js +128 -0
- package/lib/components/shared/three/ui/TechniqueBar.js.map +1 -0
- package/lib/components/shared/three/ui/TechniqueBarContainer.d.ts +49 -0
- package/lib/components/shared/three/ui/TechniqueBarContainer.d.ts.map +1 -0
- package/lib/components/shared/three/ui/TechniqueCard.d.ts +64 -0
- package/lib/components/shared/three/ui/TechniqueCard.d.ts.map +1 -0
- package/lib/components/shared/three/ui/TechniqueCard.js +333 -0
- package/lib/components/shared/three/ui/TechniqueCard.js.map +1 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.d.ts +76 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.d.ts.map +1 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.js +551 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.js.map +1 -0
- package/lib/components/shared/three/ui/VulnerabilityWindowHUD.d.ts +63 -0
- package/lib/components/shared/three/ui/VulnerabilityWindowHUD.d.ts.map +1 -0
- package/lib/components/shared/ui/BackButton.d.ts +82 -0
- package/lib/components/shared/ui/BackButton.d.ts.map +1 -0
- package/lib/components/shared/ui/BackButton.js +67 -0
- package/lib/components/shared/ui/BackButton.js.map +1 -0
- package/lib/components/shared/ui/BaseHUDContainer.d.ts +71 -0
- package/lib/components/shared/ui/BaseHUDContainer.d.ts.map +1 -0
- package/lib/components/shared/ui/BaseHUDContainer.js +126 -0
- package/lib/components/shared/ui/BaseHUDContainer.js.map +1 -0
- package/lib/components/shared/ui/CombatTimer.d.ts +60 -0
- package/lib/components/shared/ui/CombatTimer.d.ts.map +1 -0
- package/lib/components/shared/ui/CombatTimer.js +145 -0
- package/lib/components/shared/ui/CombatTimer.js.map +1 -0
- package/lib/components/shared/ui/ErrorBoundary.d.ts +44 -0
- package/lib/components/shared/ui/ErrorBoundary.d.ts.map +1 -0
- package/lib/components/shared/ui/ErrorModal.d.ts +21 -0
- package/lib/components/shared/ui/ErrorModal.d.ts.map +1 -0
- package/lib/components/shared/ui/ErrorModal.js +133 -0
- package/lib/components/shared/ui/ErrorModal.js.map +1 -0
- package/lib/components/shared/ui/HUDSection.d.ts +65 -0
- package/lib/components/shared/ui/HUDSection.d.ts.map +1 -0
- package/lib/components/shared/ui/LoadingState.d.ts +50 -0
- package/lib/components/shared/ui/LoadingState.d.ts.map +1 -0
- package/lib/components/shared/ui/LoadingState.js +92 -0
- package/lib/components/shared/ui/LoadingState.js.map +1 -0
- package/lib/components/shared/ui/MobileHUDLayout.d.ts +70 -0
- package/lib/components/shared/ui/MobileHUDLayout.d.ts.map +1 -0
- package/lib/components/shared/ui/ResponsiveContainer.d.ts +69 -0
- package/lib/components/shared/ui/ResponsiveContainer.d.ts.map +1 -0
- package/lib/components/shared/ui/SplashScreen.d.ts +13 -0
- package/lib/components/shared/ui/SplashScreen.d.ts.map +1 -0
- package/lib/components/shared/ui/SplashScreen.js +204 -0
- package/lib/components/shared/ui/SplashScreen.js.map +1 -0
- package/lib/components/shared/ui/StyledHUDPanel.d.ts +56 -0
- package/lib/components/shared/ui/StyledHUDPanel.d.ts.map +1 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.d.ts +79 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.d.ts.map +1 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.js +550 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.js.map +1 -0
- package/lib/components/shared/ui/VolumeControl.d.ts +20 -0
- package/lib/components/shared/ui/VolumeControl.d.ts.map +1 -0
- package/lib/components/shared/ui/VolumeControl.js +292 -0
- package/lib/components/shared/ui/VolumeControl.js.map +1 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.d.ts +29 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.d.ts.map +1 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.js +149 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.js.map +1 -0
- package/lib/components/test/Hello3D.d.ts +36 -0
- package/lib/components/test/Hello3D.d.ts.map +1 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.d.ts +63 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.d.ts.map +1 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.js +179 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.js.map +1 -0
- package/lib/components/ui/combat/ComboCounter.d.ts +85 -0
- package/lib/components/ui/combat/ComboCounter.d.ts.map +1 -0
- package/lib/components/ui/combat/PressureMeter.d.ts +60 -0
- package/lib/components/ui/combat/PressureMeter.d.ts.map +1 -0
- package/lib/components/ui/combat/index.d.ts +8 -0
- package/lib/components/ui/combat/index.d.ts.map +1 -0
- package/lib/constants/bodyDimensions.d.ts +241 -0
- package/lib/constants/bodyDimensions.d.ts.map +1 -0
- package/lib/constants/bodyDimensions.js +213 -0
- package/lib/constants/bodyDimensions.js.map +1 -0
- package/lib/constants/bodyRenderingConstants.d.ts +295 -0
- package/lib/constants/bodyRenderingConstants.d.ts.map +1 -0
- package/lib/constants/bodyRenderingConstants.js +128 -0
- package/lib/constants/bodyRenderingConstants.js.map +1 -0
- package/lib/data/archetypeClothing.d.ts +40 -0
- package/lib/data/archetypeClothing.d.ts.map +1 -0
- package/lib/data/archetypeClothing.js +584 -0
- package/lib/data/archetypeClothing.js.map +1 -0
- package/lib/data/archetypePhysicalAttributes.d.ts +279 -0
- package/lib/data/archetypePhysicalAttributes.d.ts.map +1 -0
- package/lib/data/archetypePhysicalAttributes.js +227 -0
- package/lib/data/archetypePhysicalAttributes.js.map +1 -0
- package/lib/data/techniqueMappings.d.ts +64 -0
- package/lib/data/techniqueMappings.d.ts.map +1 -0
- package/lib/data/techniqueMappings.js +56 -0
- package/lib/data/techniqueMappings.js.map +1 -0
- package/lib/data/techniques.d.ts +84 -0
- package/lib/data/techniques.d.ts.map +1 -0
- package/lib/data/techniques.js +739 -0
- package/lib/data/techniques.js.map +1 -0
- package/lib/hooks/useActionFeedback.d.ts +114 -0
- package/lib/hooks/useActionFeedback.d.ts.map +1 -0
- package/lib/hooks/useActionFeedback.js +158 -0
- package/lib/hooks/useActionFeedback.js.map +1 -0
- package/lib/hooks/useBalanceAnimations.d.ts +62 -0
- package/lib/hooks/useBalanceAnimations.d.ts.map +1 -0
- package/lib/hooks/useBalanceAnimations.js +133 -0
- package/lib/hooks/useBalanceAnimations.js.map +1 -0
- package/lib/hooks/useCombatTimer.d.ts +77 -0
- package/lib/hooks/useCombatTimer.d.ts.map +1 -0
- package/lib/hooks/useCombatTimer.js +139 -0
- package/lib/hooks/useCombatTimer.js.map +1 -0
- package/lib/hooks/useDebounce.d.ts +30 -0
- package/lib/hooks/useDebounce.d.ts.map +1 -0
- package/lib/hooks/useHUDLayout.d.ts +67 -0
- package/lib/hooks/useHUDLayout.d.ts.map +1 -0
- package/lib/hooks/useHUDLayout.js +92 -0
- package/lib/hooks/useHUDLayout.js.map +1 -0
- package/lib/hooks/useHandPoseTransitions.d.ts +65 -0
- package/lib/hooks/useHandPoseTransitions.d.ts.map +1 -0
- package/lib/hooks/useHandPoseTransitions.js +127 -0
- package/lib/hooks/useHandPoseTransitions.js.map +1 -0
- package/lib/hooks/useKeyboardControls.d.ts +73 -0
- package/lib/hooks/useKeyboardControls.d.ts.map +1 -0
- package/lib/hooks/useKeyboardControls.js +311 -0
- package/lib/hooks/useKeyboardControls.js.map +1 -0
- package/lib/hooks/useMatchCountdown.d.ts +87 -0
- package/lib/hooks/useMatchCountdown.d.ts.map +1 -0
- package/lib/hooks/useMatchCountdown.js +162 -0
- package/lib/hooks/useMatchCountdown.js.map +1 -0
- package/lib/hooks/useMuscleActivation.d.ts +76 -0
- package/lib/hooks/useMuscleActivation.d.ts.map +1 -0
- package/lib/hooks/useMuscleActivation.js +99 -0
- package/lib/hooks/useMuscleActivation.js.map +1 -0
- package/lib/hooks/usePauseMenu.d.ts +32 -0
- package/lib/hooks/usePauseMenu.d.ts.map +1 -0
- package/lib/hooks/usePlayerAnimation.d.ts +188 -0
- package/lib/hooks/usePlayerAnimation.d.ts.map +1 -0
- package/lib/hooks/usePlayerAnimation.js +145 -0
- package/lib/hooks/usePlayerAnimation.js.map +1 -0
- package/lib/hooks/useResponsiveLayout.d.ts +184 -0
- package/lib/hooks/useResponsiveLayout.d.ts.map +1 -0
- package/lib/hooks/useRoundTransition.d.ts +87 -0
- package/lib/hooks/useRoundTransition.d.ts.map +1 -0
- package/lib/hooks/useRoundTransition.js +158 -0
- package/lib/hooks/useRoundTransition.js.map +1 -0
- package/lib/hooks/useSkeletalAnimation.d.ts +88 -0
- package/lib/hooks/useSkeletalAnimation.d.ts.map +1 -0
- package/lib/hooks/useSkeletalAnimation.js +176 -0
- package/lib/hooks/useSkeletalAnimation.js.map +1 -0
- package/lib/hooks/useTechniqueSelection.d.ts +73 -0
- package/lib/hooks/useTechniqueSelection.d.ts.map +1 -0
- package/lib/hooks/useTechniqueSelection.js +190 -0
- package/lib/hooks/useTechniqueSelection.js.map +1 -0
- package/lib/hooks/useThrottle.d.ts +30 -0
- package/lib/hooks/useThrottle.d.ts.map +1 -0
- package/lib/hooks/useThrottle.js +61 -0
- package/lib/hooks/useThrottle.js.map +1 -0
- package/lib/hooks/useTouchControls.d.ts +107 -0
- package/lib/hooks/useTouchControls.d.ts.map +1 -0
- package/lib/hooks/useTouchControls.js +260 -0
- package/lib/hooks/useTouchControls.js.map +1 -0
- package/lib/hooks/useWebGLContextLossHandler.d.ts +77 -0
- package/lib/hooks/useWebGLContextLossHandler.d.ts.map +1 -0
- package/lib/hooks/useWebGLContextLossHandler.js +119 -0
- package/lib/hooks/useWebGLContextLossHandler.js.map +1 -0
- package/lib/hooks/useWindowSize.d.ts +60 -0
- package/lib/hooks/useWindowSize.d.ts.map +1 -0
- package/lib/hooks/useWindowSize.js +62 -0
- package/lib/hooks/useWindowSize.js.map +1 -0
- package/lib/index.d.ts +21 -0
- package/lib/index.d.ts.map +1 -0
- package/lib/index.js +114 -0
- package/lib/systems/CombatSystem.d.ts +348 -0
- package/lib/systems/CombatSystem.d.ts.map +1 -0
- package/lib/systems/CombatSystem.js +877 -0
- package/lib/systems/CombatSystem.js.map +1 -0
- package/lib/systems/EffectCalculator.d.ts +176 -0
- package/lib/systems/EffectCalculator.d.ts.map +1 -0
- package/lib/systems/EffectCalculator.js +251 -0
- package/lib/systems/EffectCalculator.js.map +1 -0
- package/lib/systems/LayoutSystem.d.ts +250 -0
- package/lib/systems/LayoutSystem.d.ts.map +1 -0
- package/lib/systems/LayoutSystem.js +337 -0
- package/lib/systems/LayoutSystem.js.map +1 -0
- package/lib/systems/PlayerEffectManager.d.ts +210 -0
- package/lib/systems/PlayerEffectManager.d.ts.map +1 -0
- package/lib/systems/PlayerEffectManager.js +178 -0
- package/lib/systems/PlayerEffectManager.js.map +1 -0
- package/lib/systems/ResponsiveScaling.d.ts +298 -0
- package/lib/systems/ResponsiveScaling.d.ts.map +1 -0
- package/lib/systems/ResponsiveScaling.js +376 -0
- package/lib/systems/ResponsiveScaling.js.map +1 -0
- package/lib/systems/TrigramSystem.d.ts +388 -0
- package/lib/systems/TrigramSystem.d.ts.map +1 -0
- package/lib/systems/TrigramSystem.js +512 -0
- package/lib/systems/TrigramSystem.js.map +1 -0
- package/lib/systems/VitalPointSystem.d.ts +330 -0
- package/lib/systems/VitalPointSystem.d.ts.map +1 -0
- package/lib/systems/VitalPointSystem.js +455 -0
- package/lib/systems/VitalPointSystem.js.map +1 -0
- package/lib/systems/ai/AIPersonality.d.ts +133 -0
- package/lib/systems/ai/AIPersonality.d.ts.map +1 -0
- package/lib/systems/ai/AIPersonality.js +245 -0
- package/lib/systems/ai/AIPersonality.js.map +1 -0
- package/lib/systems/ai/AdaptiveDifficulty.d.ts +159 -0
- package/lib/systems/ai/AdaptiveDifficulty.d.ts.map +1 -0
- package/lib/systems/ai/AdaptiveDifficulty.js +297 -0
- package/lib/systems/ai/AdaptiveDifficulty.js.map +1 -0
- package/lib/systems/ai/ArchetypeEnforcer.d.ts +132 -0
- package/lib/systems/ai/ArchetypeEnforcer.d.ts.map +1 -0
- package/lib/systems/ai/ArchetypeEnforcer.js +279 -0
- package/lib/systems/ai/ArchetypeEnforcer.js.map +1 -0
- package/lib/systems/ai/ComboSystem.d.ts +136 -0
- package/lib/systems/ai/ComboSystem.d.ts.map +1 -0
- package/lib/systems/ai/ComboSystem.js +384 -0
- package/lib/systems/ai/ComboSystem.js.map +1 -0
- package/lib/systems/ai/DecisionTree.d.ts +563 -0
- package/lib/systems/ai/DecisionTree.d.ts.map +1 -0
- package/lib/systems/ai/DecisionTree.js +1516 -0
- package/lib/systems/ai/DecisionTree.js.map +1 -0
- package/lib/systems/ai/TrainingAI.d.ts +132 -0
- package/lib/systems/ai/TrainingAI.d.ts.map +1 -0
- package/lib/systems/ai/TrainingAI.js +265 -0
- package/lib/systems/ai/TrainingAI.js.map +1 -0
- package/lib/systems/ai/__tests__/AI-Performance.bench.d.ts +19 -0
- package/lib/systems/ai/__tests__/AI-Performance.bench.d.ts.map +1 -0
- package/lib/systems/ai/index.d.ts +12 -0
- package/lib/systems/ai/index.d.ts.map +1 -0
- package/lib/systems/ai/index.js +7 -0
- package/lib/systems/ai/types.d.ts +111 -0
- package/lib/systems/ai/types.d.ts.map +1 -0
- package/lib/systems/ai/types.js +24 -0
- package/lib/systems/ai/types.js.map +1 -0
- package/lib/systems/animation/AnimationCategory.d.ts +64 -0
- package/lib/systems/animation/AnimationCategory.d.ts.map +1 -0
- package/lib/systems/animation/builders/AnimationBuilder.d.ts +288 -0
- package/lib/systems/animation/builders/AnimationBuilder.d.ts.map +1 -0
- package/lib/systems/animation/builders/AnimationBuilder.js +261 -0
- package/lib/systems/animation/builders/AnimationBuilder.js.map +1 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.d.ts +280 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.d.ts.map +1 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.js +234 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.js.map +1 -0
- package/lib/systems/animation/builders/HandPoseApplicator.d.ts +56 -0
- package/lib/systems/animation/builders/HandPoseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/HandPoseApplicator.js +130 -0
- package/lib/systems/animation/builders/HandPoseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/HandPoses.d.ts +186 -0
- package/lib/systems/animation/builders/HandPoses.d.ts.map +1 -0
- package/lib/systems/animation/builders/HandPoses.js +509 -0
- package/lib/systems/animation/builders/HandPoses.js.map +1 -0
- package/lib/systems/animation/builders/KeyframeConfig.d.ts +207 -0
- package/lib/systems/animation/builders/KeyframeConfig.d.ts.map +1 -0
- package/lib/systems/animation/builders/KeyframeConfig.js +264 -0
- package/lib/systems/animation/builders/KeyframeConfig.js.map +1 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.d.ts +491 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.d.ts.map +1 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.js +252 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.js.map +1 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.d.ts +119 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.js +119 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.d.ts +208 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.d.ts.map +1 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.js +267 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.js.map +1 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts +1310 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts.map +1 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js +2857 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js.map +1 -0
- package/lib/systems/animation/builders/MartialArtsConstants.d.ts +1034 -0
- package/lib/systems/animation/builders/MartialArtsConstants.d.ts.map +1 -0
- package/lib/systems/animation/builders/MartialArtsConstants.js +1644 -0
- package/lib/systems/animation/builders/MartialArtsConstants.js.map +1 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.d.ts +54 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.js +54 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.d.ts +73 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.js +68 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/SkeletonRig.d.ts +321 -0
- package/lib/systems/animation/builders/SkeletonRig.d.ts.map +1 -0
- package/lib/systems/animation/builders/SkeletonRig.js +330 -0
- package/lib/systems/animation/builders/SkeletonRig.js.map +1 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.d.ts +99 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.js +185 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.js.map +1 -0
- package/lib/systems/animation/builders/index.d.ts +23 -0
- package/lib/systems/animation/builders/index.d.ts.map +1 -0
- package/lib/systems/animation/builders/index.js +13 -0
- package/lib/systems/animation/catalogs/AttackAnimations.d.ts +523 -0
- package/lib/systems/animation/catalogs/AttackAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/AttackAnimations.js +537 -0
- package/lib/systems/animation/catalogs/AttackAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/BasicAnimations.d.ts +84 -0
- package/lib/systems/animation/catalogs/BasicAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/BasicAnimations.js +92 -0
- package/lib/systems/animation/catalogs/BasicAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/ComboAnimations.d.ts +370 -0
- package/lib/systems/animation/catalogs/ComboAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/ComboAnimations.js +400 -0
- package/lib/systems/animation/catalogs/ComboAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.d.ts +301 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.js +322 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.d.ts +134 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.js +142 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.d.ts +437 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.js +452 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.d.ts +146 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.js +100 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.d.ts +81 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.js +94 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.d.ts +268 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.js +196 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.d.ts +64 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.js +68 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.d.ts +111 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.js +9 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.d.ts +82 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.js +55 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.d.ts +122 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.js +135 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.d.ts +78 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.js +83 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.d.ts +323 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.js +341 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.d.ts +84 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.js +6 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.js.map +1 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.d.ts +134 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.js +9 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.d.ts +265 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.js +13 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.d.ts +452 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.js +475 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.d.ts +98 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.js +111 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.d.ts +80 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.js +89 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/KickAnimations.d.ts +916 -0
- package/lib/systems/animation/catalogs/KickAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/KickAnimations.js +929 -0
- package/lib/systems/animation/catalogs/KickAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.d.ts +140 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.js +122 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.d.ts +104 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.js +90 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/MovementAnimations.d.ts +344 -0
- package/lib/systems/animation/catalogs/MovementAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/MovementAnimations.js +371 -0
- package/lib/systems/animation/catalogs/MovementAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/PunchAnimations.d.ts +496 -0
- package/lib/systems/animation/catalogs/PunchAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/PunchAnimations.js +498 -0
- package/lib/systems/animation/catalogs/PunchAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.d.ts +184 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.js +465 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.d.ts +149 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.js +131 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.d.ts +90 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.js +95 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.d.ts +178 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.js +188 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceAnimations.d.ts +687 -0
- package/lib/systems/animation/catalogs/StanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceAnimations.js +840 -0
- package/lib/systems/animation/catalogs/StanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.d.ts +483 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.js +2369 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.d.ts +327 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.js +655 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.d.ts +255 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.js +446 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.d.ts +207 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.js +309 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StepAnimations.d.ts +274 -0
- package/lib/systems/animation/catalogs/StepAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StepAnimations.js +73 -0
- package/lib/systems/animation/catalogs/StepAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.d.ts +100 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.js +99 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.d.ts +170 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.js +141 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.d.ts +120 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.js +139 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/index.d.ts +43 -0
- package/lib/systems/animation/catalogs/index.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/index.js +36 -0
- package/lib/systems/animation/constants/AnatomicalLimits.d.ts +234 -0
- package/lib/systems/animation/constants/AnatomicalLimits.d.ts.map +1 -0
- package/lib/systems/animation/constants/AnatomicalLimits.js +61 -0
- package/lib/systems/animation/constants/AnatomicalLimits.js.map +1 -0
- package/lib/systems/animation/constants/index.d.ts +13 -0
- package/lib/systems/animation/constants/index.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationHitTiming.d.ts +184 -0
- package/lib/systems/animation/core/AnimationHitTiming.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationHitTiming.js +766 -0
- package/lib/systems/animation/core/AnimationHitTiming.js.map +1 -0
- package/lib/systems/animation/core/AnimationOptimizations.d.ts +221 -0
- package/lib/systems/animation/core/AnimationOptimizations.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationOptimizations.js +322 -0
- package/lib/systems/animation/core/AnimationOptimizations.js.map +1 -0
- package/lib/systems/animation/core/AnimationPriority.d.ts +391 -0
- package/lib/systems/animation/core/AnimationPriority.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationPriority.js +349 -0
- package/lib/systems/animation/core/AnimationPriority.js.map +1 -0
- package/lib/systems/animation/core/AnimationRegistry.d.ts +220 -0
- package/lib/systems/animation/core/AnimationRegistry.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationRegistry.js +416 -0
- package/lib/systems/animation/core/AnimationRegistry.js.map +1 -0
- package/lib/systems/animation/core/AnimationStateMachine.d.ts +701 -0
- package/lib/systems/animation/core/AnimationStateMachine.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationStateMachine.js +1458 -0
- package/lib/systems/animation/core/AnimationStateMachine.js.map +1 -0
- package/lib/systems/animation/core/AnimationTransitions.d.ts +275 -0
- package/lib/systems/animation/core/AnimationTransitions.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationTransitions.js +920 -0
- package/lib/systems/animation/core/AnimationTransitions.js.map +1 -0
- package/lib/systems/animation/core/LateralityTransform.d.ts +120 -0
- package/lib/systems/animation/core/LateralityTransform.d.ts.map +1 -0
- package/lib/systems/animation/core/LateralityTransform.js +204 -0
- package/lib/systems/animation/core/LateralityTransform.js.map +1 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.d.ts +171 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.d.ts.map +1 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.js +122 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.js.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.d.ts +303 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.d.ts.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.js +770 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.js.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.d.ts +74 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.d.ts.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.js +1313 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.js.map +1 -0
- package/lib/systems/animation/core/TrigramAnimationMapping.d.ts +286 -0
- package/lib/systems/animation/core/TrigramAnimationMapping.d.ts.map +1 -0
- package/lib/systems/animation/core/TrigramAnimationMapping.js +6 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.d.ts +186 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.d.ts.map +1 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.js +8 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.js.map +1 -0
- package/lib/systems/animation/core/index.d.ts +23 -0
- package/lib/systems/animation/core/index.d.ts.map +1 -0
- package/lib/systems/animation/core/index.js +16 -0
- package/lib/systems/animation/core/types.d.ts +1360 -0
- package/lib/systems/animation/core/types.d.ts.map +1 -0
- package/lib/systems/animation/core/types.js +539 -0
- package/lib/systems/animation/core/types.js.map +1 -0
- package/lib/systems/animation/index.d.ts +16 -0
- package/lib/systems/animation/index.d.ts.map +1 -0
- package/lib/systems/animation/index.js +63 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.d.ts +614 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.d.ts.map +1 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.js +95 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.js.map +1 -0
- package/lib/systems/animation/systems/BodyFacingSystem.d.ts +331 -0
- package/lib/systems/animation/systems/BodyFacingSystem.d.ts.map +1 -0
- package/lib/systems/animation/systems/BodyFacingSystem.js +327 -0
- package/lib/systems/animation/systems/BodyFacingSystem.js.map +1 -0
- package/lib/systems/animation/systems/FacialExpressions.d.ts +167 -0
- package/lib/systems/animation/systems/FacialExpressions.d.ts.map +1 -0
- package/lib/systems/animation/systems/FacialExpressions.js +76 -0
- package/lib/systems/animation/systems/FacialExpressions.js.map +1 -0
- package/lib/systems/animation/systems/FallAnimations.d.ts +174 -0
- package/lib/systems/animation/systems/FallAnimations.d.ts.map +1 -0
- package/lib/systems/animation/systems/FallAnimations.js +104 -0
- package/lib/systems/animation/systems/FallAnimations.js.map +1 -0
- package/lib/systems/animation/systems/HeadMovements.d.ts +152 -0
- package/lib/systems/animation/systems/HeadMovements.d.ts.map +1 -0
- package/lib/systems/animation/systems/HeadMovements.js +2 -0
- package/lib/systems/animation/systems/MuscleActivation.d.ts +163 -0
- package/lib/systems/animation/systems/MuscleActivation.d.ts.map +1 -0
- package/lib/systems/animation/systems/MuscleActivation.js +427 -0
- package/lib/systems/animation/systems/MuscleActivation.js.map +1 -0
- package/lib/systems/animation/systems/RecoveryVisualization.d.ts +142 -0
- package/lib/systems/animation/systems/RecoveryVisualization.d.ts.map +1 -0
- package/lib/systems/animation/systems/RecoveryVisualization.js +1 -0
- package/lib/systems/animation/systems/index.d.ts +17 -0
- package/lib/systems/animation/systems/index.d.ts.map +1 -0
- package/lib/systems/animation/systems/index.js +7 -0
- package/lib/systems/animation/utils/AnimationMirror.d.ts +157 -0
- package/lib/systems/animation/utils/AnimationMirror.d.ts.map +1 -0
- package/lib/systems/animation/utils/AnimationMirror.js +30 -0
- package/lib/systems/animation/utils/AnimationMirror.js.map +1 -0
- package/lib/systems/audio/BoneImpactAudioSystem.d.ts +182 -0
- package/lib/systems/audio/BoneImpactAudioSystem.d.ts.map +1 -0
- package/lib/systems/audio/index.d.ts +7 -0
- package/lib/systems/audio/index.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.d.ts +149 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.js +38 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.js.map +1 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.d.ts +233 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.js +476 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.js.map +1 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.d.ts +116 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.js +122 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.js.map +1 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.d.ts +191 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.d.ts.map +1 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.js +169 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.js.map +1 -0
- package/lib/systems/bodypart/InjuryIntegration.d.ts +39 -0
- package/lib/systems/bodypart/InjuryIntegration.d.ts.map +1 -0
- package/lib/systems/bodypart/InjuryTracker.d.ts +256 -0
- package/lib/systems/bodypart/InjuryTracker.d.ts.map +1 -0
- package/lib/systems/bodypart/InjuryTracker.js +240 -0
- package/lib/systems/bodypart/InjuryTracker.js.map +1 -0
- package/lib/systems/bodypart/MovementPenaltySystem.d.ts +191 -0
- package/lib/systems/bodypart/MovementPenaltySystem.d.ts.map +1 -0
- package/lib/systems/bodypart/MovementPenaltySystem.js +255 -0
- package/lib/systems/bodypart/MovementPenaltySystem.js.map +1 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.d.ts +137 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.d.ts.map +1 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.js +175 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.js.map +1 -0
- package/lib/systems/bodypart/index.d.ts +22 -0
- package/lib/systems/bodypart/index.d.ts.map +1 -0
- package/lib/systems/bodypart/index.js +8 -0
- package/lib/systems/bodypart/types.d.ts +453 -0
- package/lib/systems/bodypart/types.d.ts.map +1 -0
- package/lib/systems/bodypart/types.js +157 -0
- package/lib/systems/bodypart/types.js.map +1 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.d.ts +289 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.d.ts.map +1 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.js +388 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.js.map +1 -0
- package/lib/systems/breathing/feedback.d.ts +131 -0
- package/lib/systems/breathing/feedback.d.ts.map +1 -0
- package/lib/systems/breathing/feedback.js +80 -0
- package/lib/systems/breathing/feedback.js.map +1 -0
- package/lib/systems/breathing/index.d.ts +12 -0
- package/lib/systems/breathing/index.d.ts.map +1 -0
- package/lib/systems/breathing/index.js +3 -0
- package/lib/systems/breathing/integration.d.ts +140 -0
- package/lib/systems/breathing/integration.d.ts.map +1 -0
- package/lib/systems/breathing/integration.js +194 -0
- package/lib/systems/breathing/integration.js.map +1 -0
- package/lib/systems/combat/AICounterAttackIntegration.d.ts +223 -0
- package/lib/systems/combat/AICounterAttackIntegration.d.ts.map +1 -0
- package/lib/systems/combat/BalanceSystem.d.ts +667 -0
- package/lib/systems/combat/BalanceSystem.d.ts.map +1 -0
- package/lib/systems/combat/BalanceSystem.js +811 -0
- package/lib/systems/combat/BalanceSystem.js.map +1 -0
- package/lib/systems/combat/BreakingStatusEffects.d.ts +96 -0
- package/lib/systems/combat/BreakingStatusEffects.d.ts.map +1 -0
- package/lib/systems/combat/BreakingStatusEffects.js +60 -0
- package/lib/systems/combat/BreakingStatusEffects.js.map +1 -0
- package/lib/systems/combat/CombatStateSystem.d.ts +264 -0
- package/lib/systems/combat/CombatStateSystem.d.ts.map +1 -0
- package/lib/systems/combat/CombatStateSystem.js +353 -0
- package/lib/systems/combat/CombatStateSystem.js.map +1 -0
- package/lib/systems/combat/ConsciousnessSystem.d.ts +402 -0
- package/lib/systems/combat/ConsciousnessSystem.d.ts.map +1 -0
- package/lib/systems/combat/ConsciousnessSystem.js +529 -0
- package/lib/systems/combat/ConsciousnessSystem.js.map +1 -0
- package/lib/systems/combat/FallIntegration.d.ts +82 -0
- package/lib/systems/combat/FallIntegration.d.ts.map +1 -0
- package/lib/systems/combat/FallIntegration.js +100 -0
- package/lib/systems/combat/FallIntegration.js.map +1 -0
- package/lib/systems/combat/GrappleSystem.d.ts +264 -0
- package/lib/systems/combat/GrappleSystem.d.ts.map +1 -0
- package/lib/systems/combat/GrappleSystem.js +393 -0
- package/lib/systems/combat/GrappleSystem.js.map +1 -0
- package/lib/systems/combat/LimbExposureSystem.d.ts +150 -0
- package/lib/systems/combat/LimbExposureSystem.d.ts.map +1 -0
- package/lib/systems/combat/LimbExposureSystem.js +308 -0
- package/lib/systems/combat/LimbExposureSystem.js.map +1 -0
- package/lib/systems/combat/PainResponseSystem.d.ts +299 -0
- package/lib/systems/combat/PainResponseSystem.d.ts.map +1 -0
- package/lib/systems/combat/PainResponseSystem.js +401 -0
- package/lib/systems/combat/PainResponseSystem.js.map +1 -0
- package/lib/systems/combat/SlowMotionController.d.ts +123 -0
- package/lib/systems/combat/SlowMotionController.d.ts.map +1 -0
- package/lib/systems/combat/TrainingCombatSystem.d.ts +89 -0
- package/lib/systems/combat/TrainingCombatSystem.d.ts.map +1 -0
- package/lib/systems/combat/TrainingCombatSystem.js +224 -0
- package/lib/systems/combat/TrainingCombatSystem.js.map +1 -0
- package/lib/systems/combat/index.d.ts +16 -0
- package/lib/systems/combat/index.d.ts.map +1 -0
- package/lib/systems/combat/index.js +10 -0
- package/lib/systems/combat/painConsciousnessUtils.d.ts +147 -0
- package/lib/systems/combat/painConsciousnessUtils.d.ts.map +1 -0
- package/lib/systems/combat/painConsciousnessUtils.js +185 -0
- package/lib/systems/combat/painConsciousnessUtils.js.map +1 -0
- package/lib/systems/combat/typeGuards.d.ts +25 -0
- package/lib/systems/combat/typeGuards.d.ts.map +1 -0
- package/lib/systems/combat/typeGuards.js +39 -0
- package/lib/systems/combat/typeGuards.js.map +1 -0
- package/lib/systems/combat/types.d.ts +197 -0
- package/lib/systems/combat/types.d.ts.map +1 -0
- package/lib/systems/effects.d.ts +40 -0
- package/lib/systems/effects.d.ts.map +1 -0
- package/lib/systems/effects.js +44 -0
- package/lib/systems/effects.js.map +1 -0
- package/lib/systems/game.d.ts +77 -0
- package/lib/systems/game.d.ts.map +1 -0
- package/lib/systems/game.js +20 -0
- package/lib/systems/game.js.map +1 -0
- package/lib/systems/index.d.ts +24 -0
- package/lib/systems/index.d.ts.map +1 -0
- package/lib/systems/index.js +281 -0
- package/lib/systems/index.js.map +1 -0
- package/lib/systems/movement/InjuryMovementModifier.d.ts +275 -0
- package/lib/systems/movement/InjuryMovementModifier.d.ts.map +1 -0
- package/lib/systems/movement/InjuryMovementModifier.js +281 -0
- package/lib/systems/movement/InjuryMovementModifier.js.map +1 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.d.ts +61 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.d.ts.map +1 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.js +75 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.js.map +1 -0
- package/lib/systems/movement/helpers/accelerationUtils.d.ts +85 -0
- package/lib/systems/movement/helpers/accelerationUtils.d.ts.map +1 -0
- package/lib/systems/movement/helpers/accelerationUtils.js +86 -0
- package/lib/systems/movement/helpers/accelerationUtils.js.map +1 -0
- package/lib/systems/movement/index.d.ts +16 -0
- package/lib/systems/movement/index.d.ts.map +1 -0
- package/lib/systems/movement/integration.d.ts +91 -0
- package/lib/systems/movement/integration.d.ts.map +1 -0
- package/lib/systems/physics/AttackMovementPhysics.d.ts +283 -0
- package/lib/systems/physics/AttackMovementPhysics.d.ts.map +1 -0
- package/lib/systems/physics/AttackMovementPhysics.js +272 -0
- package/lib/systems/physics/AttackMovementPhysics.js.map +1 -0
- package/lib/systems/physics/CollisionDetection.d.ts +323 -0
- package/lib/systems/physics/CollisionDetection.d.ts.map +1 -0
- package/lib/systems/physics/CollisionDetection.js +543 -0
- package/lib/systems/physics/CollisionDetection.js.map +1 -0
- package/lib/systems/physics/CoordinateMapper.d.ts +203 -0
- package/lib/systems/physics/CoordinateMapper.d.ts.map +1 -0
- package/lib/systems/physics/CoordinateMapper.js +242 -0
- package/lib/systems/physics/CoordinateMapper.js.map +1 -0
- package/lib/systems/physics/KnockbackPhysics.d.ts +367 -0
- package/lib/systems/physics/KnockbackPhysics.d.ts.map +1 -0
- package/lib/systems/physics/KnockbackPhysics.js +338 -0
- package/lib/systems/physics/KnockbackPhysics.js.map +1 -0
- package/lib/systems/physics/MovementPhysics.d.ts +428 -0
- package/lib/systems/physics/MovementPhysics.d.ts.map +1 -0
- package/lib/systems/physics/MovementPhysics.js +488 -0
- package/lib/systems/physics/MovementPhysics.js.map +1 -0
- package/lib/systems/physics/PhysicalReachCalculator.d.ts +261 -0
- package/lib/systems/physics/PhysicalReachCalculator.d.ts.map +1 -0
- package/lib/systems/physics/PhysicalReachCalculator.js +226 -0
- package/lib/systems/physics/PhysicalReachCalculator.js.map +1 -0
- package/lib/systems/physics/SpeedModifierSystem.d.ts +302 -0
- package/lib/systems/physics/SpeedModifierSystem.d.ts.map +1 -0
- package/lib/systems/physics/SpeedModifierSystem.js +301 -0
- package/lib/systems/physics/SpeedModifierSystem.js.map +1 -0
- package/lib/systems/physics/__tests__/PhysicsPerformance.bench.d.ts +16 -0
- package/lib/systems/physics/__tests__/PhysicsPerformance.bench.d.ts.map +1 -0
- package/lib/systems/physics/index.d.ts +21 -0
- package/lib/systems/physics/index.d.ts.map +1 -0
- package/lib/systems/physics/index.js +7 -0
- package/lib/systems/player.d.ts +386 -0
- package/lib/systems/player.d.ts.map +1 -0
- package/lib/systems/trigram/KoreanCulture.d.ts +127 -0
- package/lib/systems/trigram/KoreanCulture.d.ts.map +1 -0
- package/lib/systems/trigram/KoreanCulture.js +194 -0
- package/lib/systems/trigram/KoreanCulture.js.map +1 -0
- package/lib/systems/trigram/KoreanTechniques.d.ts +59 -0
- package/lib/systems/trigram/KoreanTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/KoreanTechniques.js +140 -0
- package/lib/systems/trigram/KoreanTechniques.js.map +1 -0
- package/lib/systems/trigram/StanceManager.d.ts +90 -0
- package/lib/systems/trigram/StanceManager.d.ts.map +1 -0
- package/lib/systems/trigram/StanceManager.js +192 -0
- package/lib/systems/trigram/StanceManager.js.map +1 -0
- package/lib/systems/trigram/TransitionCalculator.d.ts +132 -0
- package/lib/systems/trigram/TransitionCalculator.d.ts.map +1 -0
- package/lib/systems/trigram/TransitionCalculator.js +233 -0
- package/lib/systems/trigram/TransitionCalculator.js.map +1 -0
- package/lib/systems/trigram/TrigramCalculator.d.ts +63 -0
- package/lib/systems/trigram/TrigramCalculator.d.ts.map +1 -0
- package/lib/systems/trigram/TrigramCalculator.js +148 -0
- package/lib/systems/trigram/TrigramCalculator.js.map +1 -0
- package/lib/systems/trigram/index.d.ts +12 -0
- package/lib/systems/trigram/index.d.ts.map +1 -0
- package/lib/systems/trigram/index.js +17 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.d.ts +118 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.js +683 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GamTechniques.d.ts +44 -0
- package/lib/systems/trigram/techniques/GamTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GamTechniques.js +293 -0
- package/lib/systems/trigram/techniques/GamTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GanTechniques.d.ts +58 -0
- package/lib/systems/trigram/techniques/GanTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GanTechniques.js +323 -0
- package/lib/systems/trigram/techniques/GanTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GeonTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/GeonTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GeonTechniques.js +299 -0
- package/lib/systems/trigram/techniques/GeonTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GonTechniques.d.ts +51 -0
- package/lib/systems/trigram/techniques/GonTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GonTechniques.js +399 -0
- package/lib/systems/trigram/techniques/GonTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/JinTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/JinTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/JinTechniques.js +253 -0
- package/lib/systems/trigram/techniques/JinTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/LiTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/LiTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/LiTechniques.js +253 -0
- package/lib/systems/trigram/techniques/LiTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/SonTechniques.d.ts +43 -0
- package/lib/systems/trigram/techniques/SonTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/SonTechniques.js +293 -0
- package/lib/systems/trigram/techniques/SonTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/TaeTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/TaeTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/TaeTechniques.js +292 -0
- package/lib/systems/trigram/techniques/TaeTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.d.ts +403 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.js +493 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.js.map +1 -0
- package/lib/systems/trigram/techniques/index.d.ts +54 -0
- package/lib/systems/trigram/techniques/index.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/index.js +88 -0
- package/lib/systems/trigram/techniques/index.js.map +1 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.d.ts +506 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.d.ts.map +1 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.js +37 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.js.map +1 -0
- package/lib/systems/trigram/types.d.ts +288 -0
- package/lib/systems/trigram/types.d.ts.map +1 -0
- package/lib/systems/trigram/types.js +459 -0
- package/lib/systems/trigram/types.js.map +1 -0
- package/lib/systems/types.d.ts +1038 -0
- package/lib/systems/types.d.ts.map +1 -0
- package/lib/systems/types.js +872 -0
- package/lib/systems/types.js.map +1 -0
- package/lib/systems/vitalpoint/DamageCalculator.d.ts +255 -0
- package/lib/systems/vitalpoint/DamageCalculator.d.ts.map +1 -0
- package/lib/systems/vitalpoint/DamageCalculator.js +435 -0
- package/lib/systems/vitalpoint/DamageCalculator.js.map +1 -0
- package/lib/systems/vitalpoint/HitDetection.d.ts +11 -0
- package/lib/systems/vitalpoint/HitDetection.d.ts.map +1 -0
- package/lib/systems/vitalpoint/HitDetection.js +69 -0
- package/lib/systems/vitalpoint/HitDetection.js.map +1 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.d.ts +361 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.d.ts.map +1 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.js +1709 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.js.map +1 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.d.ts +133 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.d.ts.map +1 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.js +150 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.js.map +1 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.d.ts +92 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.d.ts.map +1 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.js +227 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.js.map +1 -0
- package/lib/systems/vitalpoint/VitalPointsData.d.ts +51 -0
- package/lib/systems/vitalpoint/VitalPointsData.d.ts.map +1 -0
- package/lib/systems/vitalpoint/VitalPointsData.js +1917 -0
- package/lib/systems/vitalpoint/VitalPointsData.js.map +1 -0
- package/lib/systems/vitalpoint/index.d.ts +12 -0
- package/lib/systems/vitalpoint/index.d.ts.map +1 -0
- package/lib/systems/vitalpoint/index.js +5 -0
- package/lib/systems/vitalpoint/types.d.ts +417 -0
- package/lib/systems/vitalpoint/types.d.ts.map +1 -0
- package/lib/test/test-utils.d.ts +46 -0
- package/lib/test/test-utils.d.ts.map +1 -0
- package/lib/types/AccessibilityTypes.d.ts +232 -0
- package/lib/types/AccessibilityTypes.d.ts.map +1 -0
- package/lib/types/AccessibilityTypes.js +13 -0
- package/lib/types/AccessibilityTypes.js.map +1 -0
- package/lib/types/HtmlOverlayTypes.d.ts +161 -0
- package/lib/types/HtmlOverlayTypes.d.ts.map +1 -0
- package/lib/types/LayoutTypes.d.ts +330 -0
- package/lib/types/LayoutTypes.d.ts.map +1 -0
- package/lib/types/LayoutTypes.js +118 -0
- package/lib/types/LayoutTypes.js.map +1 -0
- package/lib/types/PhysicsTypes.d.ts +327 -0
- package/lib/types/PhysicsTypes.d.ts.map +1 -0
- package/lib/types/PhysicsTypes.js +105 -0
- package/lib/types/PhysicsTypes.js.map +1 -0
- package/lib/types/ResponsiveTypes.d.ts +210 -0
- package/lib/types/ResponsiveTypes.d.ts.map +1 -0
- package/lib/types/clothing.d.ts +298 -0
- package/lib/types/clothing.d.ts.map +1 -0
- package/lib/types/common.d.ts +1247 -0
- package/lib/types/common.d.ts.map +1 -0
- package/lib/types/common.js +622 -0
- package/lib/types/common.js.map +1 -0
- package/lib/types/constants/animations.d.ts +93 -0
- package/lib/types/constants/animations.d.ts.map +1 -0
- package/lib/types/constants/animations.js +26 -0
- package/lib/types/constants/animations.js.map +1 -0
- package/lib/types/constants/colors.d.ts +151 -0
- package/lib/types/constants/colors.d.ts.map +1 -0
- package/lib/types/constants/colors.js +155 -0
- package/lib/types/constants/colors.js.map +1 -0
- package/lib/types/constants/designSystem.d.ts +469 -0
- package/lib/types/constants/designSystem.d.ts.map +1 -0
- package/lib/types/constants/designSystem.js +406 -0
- package/lib/types/constants/designSystem.js.map +1 -0
- package/lib/types/constants/index.d.ts +181 -0
- package/lib/types/constants/index.d.ts.map +1 -0
- package/lib/types/constants/index.js +176 -0
- package/lib/types/constants/index.js.map +1 -0
- package/lib/types/constants/layout.d.ts +76 -0
- package/lib/types/constants/layout.d.ts.map +1 -0
- package/lib/types/constants/layout.js +37 -0
- package/lib/types/constants/layout.js.map +1 -0
- package/lib/types/constants/performance.d.ts +183 -0
- package/lib/types/constants/performance.d.ts.map +1 -0
- package/lib/types/constants/performance.js +134 -0
- package/lib/types/constants/performance.js.map +1 -0
- package/lib/types/constants/typography.d.ts +85 -0
- package/lib/types/constants/typography.d.ts.map +1 -0
- package/lib/types/constants/typography.js +110 -0
- package/lib/types/constants/typography.js.map +1 -0
- package/lib/types/constants/ui.d.ts +187 -0
- package/lib/types/constants/ui.d.ts.map +1 -0
- package/lib/types/constants/ui.js +113 -0
- package/lib/types/constants/ui.js.map +1 -0
- package/lib/types/facial.d.ts +266 -0
- package/lib/types/facial.d.ts.map +1 -0
- package/lib/types/facial.js +92 -0
- package/lib/types/facial.js.map +1 -0
- package/lib/types/hand-animation.d.ts +370 -0
- package/lib/types/hand-animation.d.ts.map +1 -0
- package/lib/types/hand-animation.js +55 -0
- package/lib/types/hand-animation.js.map +1 -0
- package/lib/types/index.d.ts +14 -0
- package/lib/types/index.d.ts.map +1 -0
- package/lib/types/index.js +112 -0
- package/lib/types/index.js.map +1 -0
- package/lib/types/injury.d.ts +58 -0
- package/lib/types/injury.d.ts.map +1 -0
- package/lib/types/injury.js +23 -0
- package/lib/types/injury.js.map +1 -0
- package/lib/types/muscle.d.ts +146 -0
- package/lib/types/muscle.d.ts.map +1 -0
- package/lib/types/muscle.js +22 -0
- package/lib/types/muscle.js.map +1 -0
- package/lib/types/physics.d.ts +606 -0
- package/lib/types/physics.d.ts.map +1 -0
- package/lib/types/physics.js +162 -0
- package/lib/types/physics.js.map +1 -0
- package/lib/types/physicsConstants.d.ts +270 -0
- package/lib/types/physicsConstants.d.ts.map +1 -0
- package/lib/types/physicsConstants.js +71 -0
- package/lib/types/physicsConstants.js.map +1 -0
- package/lib/types/player-visual.d.ts +299 -0
- package/lib/types/player-visual.d.ts.map +1 -0
- package/lib/types/skeletal.d.ts +693 -0
- package/lib/types/skeletal.d.ts.map +1 -0
- package/lib/types/skeletal.js +189 -0
- package/lib/types/skeletal.js.map +1 -0
- package/lib/types/technique.d.ts +175 -0
- package/lib/types/technique.d.ts.map +1 -0
- package/lib/types/techniqueId.d.ts +51 -0
- package/lib/types/techniqueId.d.ts.map +1 -0
- package/lib/types/techniqueId.js +55 -0
- package/lib/types/techniqueId.js.map +1 -0
- package/lib/utils/EventManager.d.ts +133 -0
- package/lib/utils/EventManager.d.ts.map +1 -0
- package/lib/utils/EventManager.js +1 -0
- package/lib/utils/accessibility.d.ts +218 -0
- package/lib/utils/accessibility.d.ts.map +1 -0
- package/lib/utils/accessibility.js +167 -0
- package/lib/utils/accessibility.js.map +1 -0
- package/lib/utils/arenaWorldDimensions.d.ts +219 -0
- package/lib/utils/arenaWorldDimensions.d.ts.map +1 -0
- package/lib/utils/arenaWorldDimensions.js +154 -0
- package/lib/utils/arenaWorldDimensions.js.map +1 -0
- package/lib/utils/assetConfig.d.ts +39 -0
- package/lib/utils/assetConfig.d.ts.map +1 -0
- package/lib/utils/assetConfig.js +52 -0
- package/lib/utils/assetConfig.js.map +1 -0
- package/lib/utils/cameraShake.d.ts +115 -0
- package/lib/utils/cameraShake.d.ts.map +1 -0
- package/lib/utils/characterScaling.d.ts +305 -0
- package/lib/utils/characterScaling.d.ts.map +1 -0
- package/lib/utils/characterScaling.js +105 -0
- package/lib/utils/characterScaling.js.map +1 -0
- package/lib/utils/clothingColors.d.ts +120 -0
- package/lib/utils/clothingColors.d.ts.map +1 -0
- package/lib/utils/clothingMaterials.d.ts +65 -0
- package/lib/utils/clothingMaterials.d.ts.map +1 -0
- package/lib/utils/colorHelpers.d.ts +67 -0
- package/lib/utils/colorHelpers.d.ts.map +1 -0
- package/lib/utils/colorHelpers.js +81 -0
- package/lib/utils/colorHelpers.js.map +1 -0
- package/lib/utils/colorUtils.d.ts +113 -0
- package/lib/utils/colorUtils.d.ts.map +1 -0
- package/lib/utils/colorUtils.js +225 -0
- package/lib/utils/colorUtils.js.map +1 -0
- package/lib/utils/combatReadiness.d.ts +132 -0
- package/lib/utils/combatReadiness.d.ts.map +1 -0
- package/lib/utils/combatReadiness.js +176 -0
- package/lib/utils/combatReadiness.js.map +1 -0
- package/lib/utils/controlMapping.d.ts +171 -0
- package/lib/utils/controlMapping.d.ts.map +1 -0
- package/lib/utils/controlMapping.js +288 -0
- package/lib/utils/controlMapping.js.map +1 -0
- package/lib/utils/deviceDetection.d.ts +159 -0
- package/lib/utils/deviceDetection.d.ts.map +1 -0
- package/lib/utils/deviceDetection.js +337 -0
- package/lib/utils/deviceDetection.js.map +1 -0
- package/lib/utils/effectUtils.d.ts +63 -0
- package/lib/utils/effectUtils.d.ts.map +1 -0
- package/lib/utils/effectUtils.js +737 -0
- package/lib/utils/effectUtils.js.map +1 -0
- package/lib/utils/eventConstants.d.ts +25 -0
- package/lib/utils/eventConstants.d.ts.map +1 -0
- package/lib/utils/eventConstants.js +3 -0
- package/lib/utils/eventConstants.js.map +1 -0
- package/lib/utils/fabricTextures.d.ts +136 -0
- package/lib/utils/fabricTextures.d.ts.map +1 -0
- package/lib/utils/fabricTextures.js +301 -0
- package/lib/utils/fabricTextures.js.map +1 -0
- package/lib/utils/hapticFeedback.d.ts +224 -0
- package/lib/utils/hapticFeedback.d.ts.map +1 -0
- package/lib/utils/hapticFeedback.js +143 -0
- package/lib/utils/hapticFeedback.js.map +1 -0
- package/lib/utils/haptics.d.ts +139 -0
- package/lib/utils/haptics.d.ts.map +1 -0
- package/lib/utils/haptics.js +66 -0
- package/lib/utils/haptics.js.map +1 -0
- package/lib/utils/htmlOverlayHelpers.d.ts +168 -0
- package/lib/utils/htmlOverlayHelpers.d.ts.map +1 -0
- package/lib/utils/htmlOverlayHelpers.js +279 -0
- package/lib/utils/htmlOverlayHelpers.js.map +1 -0
- package/lib/utils/index.d.ts +15 -0
- package/lib/utils/index.d.ts.map +1 -0
- package/lib/utils/index.js +92 -0
- package/lib/utils/index.js.map +1 -0
- package/lib/utils/inputSystem.d.ts +154 -0
- package/lib/utils/inputSystem.d.ts.map +1 -0
- package/lib/utils/inputSystem.js +324 -0
- package/lib/utils/inputSystem.js.map +1 -0
- package/lib/utils/koreanThemeHelpers.d.ts +328 -0
- package/lib/utils/koreanThemeHelpers.d.ts.map +1 -0
- package/lib/utils/koreanThemeHelpers.js +348 -0
- package/lib/utils/koreanThemeHelpers.js.map +1 -0
- package/lib/utils/math.d.ts +80 -0
- package/lib/utils/math.d.ts.map +1 -0
- package/lib/utils/math.js +70 -0
- package/lib/utils/math.js.map +1 -0
- package/lib/utils/mobileLayoutHelpers.d.ts +52 -0
- package/lib/utils/mobileLayoutHelpers.d.ts.map +1 -0
- package/lib/utils/mobileLayoutHelpers.js +66 -0
- package/lib/utils/mobileLayoutHelpers.js.map +1 -0
- package/lib/utils/mobileUIUtils.d.ts +266 -0
- package/lib/utils/mobileUIUtils.d.ts.map +1 -0
- package/lib/utils/mobileUIUtils.js +33 -0
- package/lib/utils/mobileUIUtils.js.map +1 -0
- package/lib/utils/objectPool.d.ts +92 -0
- package/lib/utils/objectPool.d.ts.map +1 -0
- package/lib/utils/particlePool.d.ts +138 -0
- package/lib/utils/particlePool.d.ts.map +1 -0
- package/lib/utils/performance/PerformanceMonitor.d.ts +93 -0
- package/lib/utils/performance/PerformanceMonitor.d.ts.map +1 -0
- package/lib/utils/performance/PerformanceMonitor.js +155 -0
- package/lib/utils/performance/PerformanceMonitor.js.map +1 -0
- package/lib/utils/performance/PerformanceOverlay3D.d.ts +20 -0
- package/lib/utils/performance/PerformanceOverlay3D.d.ts.map +1 -0
- package/lib/utils/performance/PerformanceOverlay3D.js +200 -0
- package/lib/utils/performance/PerformanceOverlay3D.js.map +1 -0
- package/lib/utils/performance/index.d.ts +12 -0
- package/lib/utils/performance/index.d.ts.map +1 -0
- package/lib/utils/performance/index.js +3 -0
- package/lib/utils/performance/usePerformanceMonitor.d.ts +46 -0
- package/lib/utils/performance/usePerformanceMonitor.d.ts.map +1 -0
- package/lib/utils/performance/usePerformanceMonitor.js +71 -0
- package/lib/utils/performance/usePerformanceMonitor.js.map +1 -0
- package/lib/utils/performanceOptimization.d.ts +142 -0
- package/lib/utils/performanceOptimization.d.ts.map +1 -0
- package/lib/utils/performanceOptimization.js +27 -0
- package/lib/utils/performanceOptimization.js.map +1 -0
- package/lib/utils/physicalAttributeValidation.d.ts +197 -0
- package/lib/utils/physicalAttributeValidation.d.ts.map +1 -0
- package/lib/utils/player3DHelpers.d.ts +82 -0
- package/lib/utils/player3DHelpers.d.ts.map +1 -0
- package/lib/utils/player3DHelpers.js +176 -0
- package/lib/utils/player3DHelpers.js.map +1 -0
- package/lib/utils/playerUtils.d.ts +137 -0
- package/lib/utils/playerUtils.d.ts.map +1 -0
- package/lib/utils/playerUtils.js +296 -0
- package/lib/utils/playerUtils.js.map +1 -0
- package/lib/utils/responsiveLayout.d.ts +207 -0
- package/lib/utils/responsiveLayout.d.ts.map +1 -0
- package/lib/utils/responsiveLayout.js +114 -0
- package/lib/utils/responsiveLayout.js.map +1 -0
- package/lib/utils/responsiveLayoutHelpers.d.ts +156 -0
- package/lib/utils/responsiveLayoutHelpers.d.ts.map +1 -0
- package/lib/utils/responsiveLayoutHelpers.js +253 -0
- package/lib/utils/responsiveLayoutHelpers.js.map +1 -0
- package/lib/utils/safeAreaUtils.d.ts +133 -0
- package/lib/utils/safeAreaUtils.d.ts.map +1 -0
- package/lib/utils/safeAreaUtils.js +65 -0
- package/lib/utils/safeAreaUtils.js.map +1 -0
- package/lib/utils/sharedPhysicsConfig.d.ts +125 -0
- package/lib/utils/sharedPhysicsConfig.d.ts.map +1 -0
- package/lib/utils/sharedPhysicsConfig.js +119 -0
- package/lib/utils/sharedPhysicsConfig.js.map +1 -0
- package/lib/utils/skeletonScaling.d.ts +285 -0
- package/lib/utils/skeletonScaling.d.ts.map +1 -0
- package/lib/utils/skeletonScaling.js +46 -0
- package/lib/utils/skeletonScaling.js.map +1 -0
- package/lib/utils/stanceHelpers.d.ts +85 -0
- package/lib/utils/stanceHelpers.d.ts.map +1 -0
- package/lib/utils/stanceHelpers.js +132 -0
- package/lib/utils/stanceHelpers.js.map +1 -0
- package/lib/utils/threeObjectPool.d.ts +323 -0
- package/lib/utils/threeObjectPool.d.ts.map +1 -0
- package/lib/utils/threeObjectPool.js +345 -0
- package/lib/utils/threeObjectPool.js.map +1 -0
- package/lib/utils/visualEffects.d.ts +358 -0
- package/lib/utils/visualEffects.d.ts.map +1 -0
- package/lib/utils/visualEffects.js +423 -0
- package/lib/utils/visualEffects.js.map +1 -0
- package/package.json +222 -0
|
@@ -0,0 +1,120 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* ☱ Tae (Lake) Stance-Specific Animations
|
|
3
|
+
*
|
|
4
|
+
* Specialized idle, movement, and guard animations for the Tae (태/Lake) trigram.
|
|
5
|
+
* Embodies fluid joint manipulation and circular motion from Hapkido techniques.
|
|
6
|
+
*
|
|
7
|
+
* **Korean Martial Arts Context:**
|
|
8
|
+
* - **무술**: 합기도 관절기 (Hapkido Joint Manipulation)
|
|
9
|
+
* - **특성**: 유동적 관절기 (Fluid Joint Locks), 소원 기술 (Small Circle Techniques)
|
|
10
|
+
* - **철학**: 물처럼 흐르는 힘 (Flowing Power Like Water), 호수의 적응 (Lake's Adaptation)
|
|
11
|
+
* - **대표 기술**: 유수연타 (Flowing Water Strikes), 손목꺾기 (Wrist Lock), 팔꿈치 제어 (Elbow Control)
|
|
12
|
+
*
|
|
13
|
+
* @module systems/animation/catalogs/TaeStanceAnimations
|
|
14
|
+
* @category Animation
|
|
15
|
+
* @korean 태괘자세애니메이션
|
|
16
|
+
*/
|
|
17
|
+
import { type SkeletalAnimation } from "../../../types/skeletal";
|
|
18
|
+
/**
|
|
19
|
+
* Anatomical safety constants for Tae (Lake) trigram animations
|
|
20
|
+
*
|
|
21
|
+
* These limits document safe physiological ranges for Korean martial arts movements.
|
|
22
|
+
* The constants serve as reference documentation validated by Korean martial arts experts
|
|
23
|
+
* and inform the design of all Tae animations to ensure realistic, safe joint mechanics.
|
|
24
|
+
*
|
|
25
|
+
* Note: These are documentation constants. The actual animation rotations are designed
|
|
26
|
+
* to stay well within these limits naturally through authentic Hapkido biomechanics.
|
|
27
|
+
*/
|
|
28
|
+
/**
|
|
29
|
+
* Tae Idle Flowing Animation
|
|
30
|
+
*
|
|
31
|
+
* **Korean**: 태괘 유동 자세 (Tae-gwae Yudong Jase)
|
|
32
|
+
* **Philosophy**: Embodying lake's fluidity through gentle circular breathing
|
|
33
|
+
*
|
|
34
|
+
* Characteristics:
|
|
35
|
+
* - Gentle circular shoulder movement
|
|
36
|
+
* - Relaxed mid-level guard position
|
|
37
|
+
* - Weight centered and stable
|
|
38
|
+
* - Hands open and ready to grasp
|
|
39
|
+
*
|
|
40
|
+
* Animation Cycle:
|
|
41
|
+
* - 0ms: Neutral position with mid-level guard
|
|
42
|
+
* - 1250ms: Circular shift (left shoulder forward, right back)
|
|
43
|
+
* - 2500ms: Return to neutral (complete cycle)
|
|
44
|
+
*
|
|
45
|
+
* @korean 태괘유동자세
|
|
46
|
+
* @duration 2500ms (2.5 second cycle)
|
|
47
|
+
* @category Idle Animation
|
|
48
|
+
*/
|
|
49
|
+
export declare const TAE_IDLE_FLOWING: SkeletalAnimation;
|
|
50
|
+
/**
|
|
51
|
+
* Tae Circular Sidestep Animation
|
|
52
|
+
*
|
|
53
|
+
* **Korean**: 원형 측면보 (Wonhyeong Cheukmyeonbo) - Circular Sidestep
|
|
54
|
+
* **Technique**: Arc-shaped lateral movement, hip-led
|
|
55
|
+
*
|
|
56
|
+
* Characteristics:
|
|
57
|
+
* - Circular arc path (not straight lateral)
|
|
58
|
+
* - Hip leads the movement
|
|
59
|
+
* - Maintains flexible guard throughout
|
|
60
|
+
* - Weight shifts smoothly
|
|
61
|
+
*
|
|
62
|
+
* Animation Phases:
|
|
63
|
+
* - 0-180ms: Weight shift and hip initiation
|
|
64
|
+
* - 180-400ms: Circular arc movement
|
|
65
|
+
* - 400-550ms: Landing and settling
|
|
66
|
+
*
|
|
67
|
+
* @korean 원형측면보
|
|
68
|
+
* @duration 550ms
|
|
69
|
+
* @category Movement Animation
|
|
70
|
+
*/
|
|
71
|
+
export declare const TAE_CIRCULAR_SIDESTEP: SkeletalAnimation;
|
|
72
|
+
/**
|
|
73
|
+
* Tae Diagonal Circular Approach Animation
|
|
74
|
+
*
|
|
75
|
+
* **Korean**: 대각선 원형 접근 (Daegakseon Wonhyeong Jeobgeun)
|
|
76
|
+
* **Technique**: 45° curved approach with hands extending
|
|
77
|
+
*
|
|
78
|
+
* Characteristics:
|
|
79
|
+
* - 45° diagonal angle with curved path
|
|
80
|
+
* - Hands extend forward for joint control
|
|
81
|
+
* - Hip rotation coordinates with step
|
|
82
|
+
* - Smooth weight transfer
|
|
83
|
+
*
|
|
84
|
+
* Animation Phases:
|
|
85
|
+
* - 0-233ms: Initial diagonal pivot
|
|
86
|
+
* - 233-500ms: Curved approach with extending hands
|
|
87
|
+
* - 500-667ms: Landing in engagement position
|
|
88
|
+
*
|
|
89
|
+
* @korean 대각선원형접근
|
|
90
|
+
* @duration 667ms
|
|
91
|
+
* @category Movement Animation
|
|
92
|
+
*/
|
|
93
|
+
export declare const TAE_DIAGONAL_CIRCULAR_APPROACH: SkeletalAnimation;
|
|
94
|
+
/**
|
|
95
|
+
* Tae Flexible Guard Transition Animation
|
|
96
|
+
*
|
|
97
|
+
* **Korean**: 호수 방어 전환 (Hosu Bangeo Jeonhwan) - Lake Guard Transition
|
|
98
|
+
* **Technique**: Transition into Tae's characteristic flexible mid-level guard
|
|
99
|
+
*
|
|
100
|
+
* Characteristics:
|
|
101
|
+
* - Smooth transition to mid-level guard
|
|
102
|
+
* - Hands at chest/solar plexus height
|
|
103
|
+
* - Elbows bent at 80° for flexibility
|
|
104
|
+
* - Weight evenly distributed
|
|
105
|
+
*
|
|
106
|
+
* Animation Phases:
|
|
107
|
+
* - 0-150ms: Begin transition
|
|
108
|
+
* - 150-300ms: Settle into Tae guard
|
|
109
|
+
*
|
|
110
|
+
* @korean 호수방어전환
|
|
111
|
+
* @duration 300ms
|
|
112
|
+
* @category Stance Animation
|
|
113
|
+
*/
|
|
114
|
+
export declare const TAE_FLEXIBLE_GUARD_TRANSITION: SkeletalAnimation;
|
|
115
|
+
/**
|
|
116
|
+
* Map of all Tae stance-specific animations for easy access
|
|
117
|
+
* @korean 태괘자세애니메이션맵
|
|
118
|
+
*/
|
|
119
|
+
export declare const TAE_STANCE_ANIMATIONS: ReadonlyMap<string, SkeletalAnimation>;
|
|
120
|
+
//# sourceMappingURL=TaeStanceAnimations.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"TaeStanceAnimations.d.ts","sourceRoot":"","sources":["../../../../src/systems/animation/catalogs/TaeStanceAnimations.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAY,KAAK,iBAAiB,EAAE,MAAM,kBAAkB,CAAC;AAepE;;;;;;;;;GASG;AAMH;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,eAAO,MAAM,gBAAgB,EAAE,iBA4CnB,CAAC;AAMb;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,eAAO,MAAM,qBAAqB,EAAE,iBAqCxB,CAAC;AAMb;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,eAAO,MAAM,8BAA8B,EAAE,iBAyCjC,CAAC;AAMb;;;;;;;;;;;;;;;;;;;GAmBG;AACH,eAAO,MAAM,6BAA6B,EAAE,iBA2BhC,CAAC;AAMb;;;GAGG;AACH,eAAO,MAAM,qBAAqB,EAAE,WAAW,CAAC,MAAM,EAAE,iBAAiB,CAkBvE,CAAC"}
|
|
@@ -0,0 +1,139 @@
|
|
|
1
|
+
import { BoneName } from "../../../types/skeletal.js";
|
|
2
|
+
import { MartialArtsAnimationBuilder } from "../builders/MartialArtsAnimationBuilder.js";
|
|
3
|
+
import { TAE_ARM_BAR, TAE_ELBOW_CONTROL, TAE_FINGER_LOCK, TAE_FLOWING_COUNTER, TAE_FLOWING_STRIKES, TAE_SHOULDER_LOCK, TAE_SMALL_CIRCLE, TAE_WRIST_LOCK_SEQUENCE } from "./TaeJointLockAnimations.js";
|
|
4
|
+
//#region src/systems/animation/catalogs/TaeStanceAnimations.ts
|
|
5
|
+
/**
|
|
6
|
+
* ☱ Tae (Lake) Stance-Specific Animations
|
|
7
|
+
*
|
|
8
|
+
* Specialized idle, movement, and guard animations for the Tae (태/Lake) trigram.
|
|
9
|
+
* Embodies fluid joint manipulation and circular motion from Hapkido techniques.
|
|
10
|
+
*
|
|
11
|
+
* **Korean Martial Arts Context:**
|
|
12
|
+
* - **무술**: 합기도 관절기 (Hapkido Joint Manipulation)
|
|
13
|
+
* - **특성**: 유동적 관절기 (Fluid Joint Locks), 소원 기술 (Small Circle Techniques)
|
|
14
|
+
* - **철학**: 물처럼 흐르는 힘 (Flowing Power Like Water), 호수의 적응 (Lake's Adaptation)
|
|
15
|
+
* - **대표 기술**: 유수연타 (Flowing Water Strikes), 손목꺾기 (Wrist Lock), 팔꿈치 제어 (Elbow Control)
|
|
16
|
+
*
|
|
17
|
+
* @module systems/animation/catalogs/TaeStanceAnimations
|
|
18
|
+
* @category Animation
|
|
19
|
+
* @korean 태괘자세애니메이션
|
|
20
|
+
*/
|
|
21
|
+
/**
|
|
22
|
+
* Anatomical safety constants for Tae (Lake) trigram animations
|
|
23
|
+
*
|
|
24
|
+
* These limits document safe physiological ranges for Korean martial arts movements.
|
|
25
|
+
* The constants serve as reference documentation validated by Korean martial arts experts
|
|
26
|
+
* and inform the design of all Tae animations to ensure realistic, safe joint mechanics.
|
|
27
|
+
*
|
|
28
|
+
* Note: These are documentation constants. The actual animation rotations are designed
|
|
29
|
+
* to stay well within these limits naturally through authentic Hapkido biomechanics.
|
|
30
|
+
*/
|
|
31
|
+
/**
|
|
32
|
+
* Tae Idle Flowing Animation
|
|
33
|
+
*
|
|
34
|
+
* **Korean**: 태괘 유동 자세 (Tae-gwae Yudong Jase)
|
|
35
|
+
* **Philosophy**: Embodying lake's fluidity through gentle circular breathing
|
|
36
|
+
*
|
|
37
|
+
* Characteristics:
|
|
38
|
+
* - Gentle circular shoulder movement
|
|
39
|
+
* - Relaxed mid-level guard position
|
|
40
|
+
* - Weight centered and stable
|
|
41
|
+
* - Hands open and ready to grasp
|
|
42
|
+
*
|
|
43
|
+
* Animation Cycle:
|
|
44
|
+
* - 0ms: Neutral position with mid-level guard
|
|
45
|
+
* - 1250ms: Circular shift (left shoulder forward, right back)
|
|
46
|
+
* - 2500ms: Return to neutral (complete cycle)
|
|
47
|
+
*
|
|
48
|
+
* @korean 태괘유동자세
|
|
49
|
+
* @duration 2500ms (2.5 second cycle)
|
|
50
|
+
* @category Idle Animation
|
|
51
|
+
*/
|
|
52
|
+
var TAE_IDLE_FLOWING = MartialArtsAnimationBuilder.create("tae_idle_flowing", "태괘 유동 자세").asIdle(2.5, true).at(0).rotate(BoneName.PELVIS, 0, 0, 0).rotate(BoneName.SPINE_UPPER, 0, 0, 0).rotate(BoneName.SHOULDER_L, -.52, -.17, .26).rotate(BoneName.SHOULDER_R, -.52, .17, -.26).rotate(BoneName.ELBOW_L, 0, 0, -1.4).rotate(BoneName.ELBOW_R, 0, 0, 1.4).rotate(BoneName.WRIST_L, 0, 0, 0).rotate(BoneName.WRIST_R, 0, 0, 0).rotate(BoneName.HEAD, 0, 0, 0).position(BoneName.PELVIS, 0, 0, 0).done().at(1.25).rotate(BoneName.SPINE_UPPER, 0, .09, 0).rotate(BoneName.SHOULDER_L, -.48, -.09, .17).rotate(BoneName.SHOULDER_R, -.57, .26, -.17).rotate(BoneName.ELBOW_L, 0, 0, -1.31).rotate(BoneName.ELBOW_R, 0, 0, 1.48).rotate(BoneName.WRIST_L, 0, .09, 0).rotate(BoneName.WRIST_R, 0, -.09, 0).rotate(BoneName.PELVIS, 0, .05, 0).position(BoneName.PELVIS, -.02, 0, 0).done().at(2.5).rotate(BoneName.SPINE_UPPER, 0, 0, 0).rotate(BoneName.SHOULDER_L, -.52, -.17, .26).rotate(BoneName.SHOULDER_R, -.52, .17, -.26).rotate(BoneName.ELBOW_L, 0, 0, -1.4).rotate(BoneName.ELBOW_R, 0, 0, 1.4).rotate(BoneName.WRIST_L, 0, 0, 0).rotate(BoneName.WRIST_R, 0, 0, 0).rotate(BoneName.HEAD, 0, 0, 0).rotate(BoneName.PELVIS, 0, 0, 0).position(BoneName.PELVIS, 0, 0, 0).done().build();
|
|
53
|
+
/**
|
|
54
|
+
* Tae Circular Sidestep Animation
|
|
55
|
+
*
|
|
56
|
+
* **Korean**: 원형 측면보 (Wonhyeong Cheukmyeonbo) - Circular Sidestep
|
|
57
|
+
* **Technique**: Arc-shaped lateral movement, hip-led
|
|
58
|
+
*
|
|
59
|
+
* Characteristics:
|
|
60
|
+
* - Circular arc path (not straight lateral)
|
|
61
|
+
* - Hip leads the movement
|
|
62
|
+
* - Maintains flexible guard throughout
|
|
63
|
+
* - Weight shifts smoothly
|
|
64
|
+
*
|
|
65
|
+
* Animation Phases:
|
|
66
|
+
* - 0-180ms: Weight shift and hip initiation
|
|
67
|
+
* - 180-400ms: Circular arc movement
|
|
68
|
+
* - 400-550ms: Landing and settling
|
|
69
|
+
*
|
|
70
|
+
* @korean 원형측면보
|
|
71
|
+
* @duration 550ms
|
|
72
|
+
* @category Movement Animation
|
|
73
|
+
*/
|
|
74
|
+
var TAE_CIRCULAR_SIDESTEP = MartialArtsAnimationBuilder.create("tae_circular_sidestep", "원형 측면보").asMovement(.55, false).at(0).rotate(BoneName.PELVIS, 0, -.17, 0).rotate(BoneName.KNEE_R, -.26, 0, 0).rotate(BoneName.KNEE_L, -.35, 0, 0).rotate(BoneName.SHOULDER_L, -.52, -.17, .26).rotate(BoneName.SHOULDER_R, -.52, .17, -.26).rotate(BoneName.ELBOW_L, 0, 0, -1.4).rotate(BoneName.ELBOW_R, 0, 0, 1.4).position(BoneName.PELVIS, 0, 0, 0).done().at(.275).rotate(BoneName.PELVIS, 0, -.35, 0).rotate(BoneName.KNEE_R, -.17, 0, 0).rotate(BoneName.KNEE_L, -.44, 0, 0).rotate(BoneName.SHOULDER_L, -.52, -.17, .26).rotate(BoneName.SHOULDER_R, -.52, .17, -.26).position(BoneName.PELVIS, -.18, .02, -.03).done().at(.55).rotate(BoneName.PELVIS, 0, -.26, 0).rotate(BoneName.KNEE_R, -.26, 0, 0).rotate(BoneName.KNEE_L, -.35, 0, 0).rotate(BoneName.SHOULDER_L, -.52, -.17, .26).rotate(BoneName.SHOULDER_R, -.52, .17, -.26).rotate(BoneName.ELBOW_L, 0, 0, -1.4).rotate(BoneName.ELBOW_R, 0, 0, 1.4).position(BoneName.PELVIS, -.25, 0, 0).done().build();
|
|
75
|
+
/**
|
|
76
|
+
* Tae Diagonal Circular Approach Animation
|
|
77
|
+
*
|
|
78
|
+
* **Korean**: 대각선 원형 접근 (Daegakseon Wonhyeong Jeobgeun)
|
|
79
|
+
* **Technique**: 45° curved approach with hands extending
|
|
80
|
+
*
|
|
81
|
+
* Characteristics:
|
|
82
|
+
* - 45° diagonal angle with curved path
|
|
83
|
+
* - Hands extend forward for joint control
|
|
84
|
+
* - Hip rotation coordinates with step
|
|
85
|
+
* - Smooth weight transfer
|
|
86
|
+
*
|
|
87
|
+
* Animation Phases:
|
|
88
|
+
* - 0-233ms: Initial diagonal pivot
|
|
89
|
+
* - 233-500ms: Curved approach with extending hands
|
|
90
|
+
* - 500-667ms: Landing in engagement position
|
|
91
|
+
*
|
|
92
|
+
* @korean 대각선원형접근
|
|
93
|
+
* @duration 667ms
|
|
94
|
+
* @category Movement Animation
|
|
95
|
+
*/
|
|
96
|
+
var TAE_DIAGONAL_CIRCULAR_APPROACH = MartialArtsAnimationBuilder.create("tae_diagonal_circular_approach", "대각선 원형 접근").asMovement(.667, false).at(0).rotate(BoneName.PELVIS, 0, -.79, 0).rotate(BoneName.KNEE_R, -.35, 0, 0).rotate(BoneName.KNEE_L, -.26, 0, 0).rotate(BoneName.SHOULDER_L, -.44, -.26, .35).rotate(BoneName.SHOULDER_R, -.44, .26, -.35).rotate(BoneName.ELBOW_L, 0, 0, -1.05).rotate(BoneName.ELBOW_R, 0, 0, 1.05).position(BoneName.PELVIS, 0, 0, 0).done().at(.361).rotate(BoneName.PELVIS, 0, -.61, 0).rotate(BoneName.KNEE_R, -.17, 0, 0).rotate(BoneName.KNEE_L, -.44, 0, 0).rotate(BoneName.SHOULDER_L, -.35, -.35, .44).rotate(BoneName.SHOULDER_R, -.35, .35, -.44).rotate(BoneName.ELBOW_L, 0, 0, -.7).rotate(BoneName.ELBOW_R, 0, 0, .7).position(BoneName.PELVIS, -.2, .02, .2).done().at(.667).rotate(BoneName.PELVIS, 0, -.79, 0).rotate(BoneName.KNEE_R, -.26, 0, 0).rotate(BoneName.KNEE_L, -.35, 0, 0).rotate(BoneName.SHOULDER_L, -.26, -.44, .52).rotate(BoneName.SHOULDER_R, -.26, .44, -.52).rotate(BoneName.ELBOW_L, 0, 0, -.52).rotate(BoneName.ELBOW_R, 0, 0, .52).rotate(BoneName.WRIST_L, .09, 0, -.09).rotate(BoneName.WRIST_R, .09, 0, .09).position(BoneName.PELVIS, -.3, 0, .3).done().build();
|
|
97
|
+
/**
|
|
98
|
+
* Tae Flexible Guard Transition Animation
|
|
99
|
+
*
|
|
100
|
+
* **Korean**: 호수 방어 전환 (Hosu Bangeo Jeonhwan) - Lake Guard Transition
|
|
101
|
+
* **Technique**: Transition into Tae's characteristic flexible mid-level guard
|
|
102
|
+
*
|
|
103
|
+
* Characteristics:
|
|
104
|
+
* - Smooth transition to mid-level guard
|
|
105
|
+
* - Hands at chest/solar plexus height
|
|
106
|
+
* - Elbows bent at 80° for flexibility
|
|
107
|
+
* - Weight evenly distributed
|
|
108
|
+
*
|
|
109
|
+
* Animation Phases:
|
|
110
|
+
* - 0-150ms: Begin transition
|
|
111
|
+
* - 150-300ms: Settle into Tae guard
|
|
112
|
+
*
|
|
113
|
+
* @korean 호수방어전환
|
|
114
|
+
* @duration 300ms
|
|
115
|
+
* @category Stance Animation
|
|
116
|
+
*/
|
|
117
|
+
var TAE_FLEXIBLE_GUARD_TRANSITION = MartialArtsAnimationBuilder.create("tae_flexible_guard_transition", "호수 방어 전환").asStance(.3, false).at(0).rotate(BoneName.SHOULDER_L, -.44, -.09, .22).rotate(BoneName.SHOULDER_R, -.44, .09, -.22).rotate(BoneName.ELBOW_L, 0, 0, -1.22).rotate(BoneName.ELBOW_R, 0, 0, 1.22).rotate(BoneName.PELVIS, 0, 0, 0).position(BoneName.PELVIS, 0, 0, 0).done().at(.3).rotate(BoneName.SHOULDER_L, -.52, -.17, .26).rotate(BoneName.SHOULDER_R, -.52, .17, -.26).rotate(BoneName.ELBOW_L, 0, 0, -1.4).rotate(BoneName.ELBOW_R, 0, 0, 1.4).rotate(BoneName.WRIST_L, 0, 0, 0).rotate(BoneName.WRIST_R, 0, 0, 0).rotate(BoneName.KNEE_L, -.26, 0, 0).rotate(BoneName.KNEE_R, -.26, 0, 0).position(BoneName.PELVIS, 0, 0, 0).done().build();
|
|
118
|
+
/**
|
|
119
|
+
* Map of all Tae stance-specific animations for easy access
|
|
120
|
+
* @korean 태괘자세애니메이션맵
|
|
121
|
+
*/
|
|
122
|
+
var TAE_STANCE_ANIMATIONS = new Map([
|
|
123
|
+
["tae_idle_flowing", TAE_IDLE_FLOWING],
|
|
124
|
+
["tae_circular_sidestep", TAE_CIRCULAR_SIDESTEP],
|
|
125
|
+
["tae_diagonal_circular_approach", TAE_DIAGONAL_CIRCULAR_APPROACH],
|
|
126
|
+
["tae_flexible_guard_transition", TAE_FLEXIBLE_GUARD_TRANSITION],
|
|
127
|
+
["tae_wrist_lock_sequence", TAE_WRIST_LOCK_SEQUENCE],
|
|
128
|
+
["tae_elbow_control", TAE_ELBOW_CONTROL],
|
|
129
|
+
["tae_finger_lock", TAE_FINGER_LOCK],
|
|
130
|
+
["tae_flowing_counter", TAE_FLOWING_COUNTER],
|
|
131
|
+
["tae_flowing_strikes", TAE_FLOWING_STRIKES],
|
|
132
|
+
["tae_small_circle", TAE_SMALL_CIRCLE],
|
|
133
|
+
["tae_shoulder_lock", TAE_SHOULDER_LOCK],
|
|
134
|
+
["tae_arm_bar", TAE_ARM_BAR]
|
|
135
|
+
]);
|
|
136
|
+
//#endregion
|
|
137
|
+
export { TAE_CIRCULAR_SIDESTEP, TAE_DIAGONAL_CIRCULAR_APPROACH, TAE_FLEXIBLE_GUARD_TRANSITION, TAE_IDLE_FLOWING, TAE_STANCE_ANIMATIONS };
|
|
138
|
+
|
|
139
|
+
//# sourceMappingURL=TaeStanceAnimations.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"TaeStanceAnimations.js","names":[],"sources":["../../../../src/systems/animation/catalogs/TaeStanceAnimations.ts"],"sourcesContent":["/**\n * ☱ Tae (Lake) Stance-Specific Animations\n *\n * Specialized idle, movement, and guard animations for the Tae (태/Lake) trigram.\n * Embodies fluid joint manipulation and circular motion from Hapkido techniques.\n *\n * **Korean Martial Arts Context:**\n * - **무술**: 합기도 관절기 (Hapkido Joint Manipulation)\n * - **특성**: 유동적 관절기 (Fluid Joint Locks), 소원 기술 (Small Circle Techniques)\n * - **철학**: 물처럼 흐르는 힘 (Flowing Power Like Water), 호수의 적응 (Lake's Adaptation)\n * - **대표 기술**: 유수연타 (Flowing Water Strikes), 손목꺾기 (Wrist Lock), 팔꿈치 제어 (Elbow Control)\n *\n * @module systems/animation/catalogs/TaeStanceAnimations\n * @category Animation\n * @korean 태괘자세애니메이션\n */\n\nimport { BoneName, type SkeletalAnimation } from \"@/types/skeletal\";\nimport { MartialArtsAnimationBuilder } from \"../builders/MartialArtsAnimationBuilder\";\n\n// Import Hapkido joint lock techniques (합기도 관절기)\nimport {\n TAE_WRIST_LOCK_SEQUENCE,\n TAE_ELBOW_CONTROL,\n TAE_FINGER_LOCK,\n TAE_FLOWING_COUNTER,\n TAE_FLOWING_STRIKES,\n TAE_SMALL_CIRCLE,\n TAE_SHOULDER_LOCK,\n TAE_ARM_BAR,\n} from \"./TaeJointLockAnimations\";\n\n/**\n * Anatomical safety constants for Tae (Lake) trigram animations\n *\n * These limits document safe physiological ranges for Korean martial arts movements.\n * The constants serve as reference documentation validated by Korean martial arts experts\n * and inform the design of all Tae animations to ensure realistic, safe joint mechanics.\n *\n * Note: These are documentation constants. The actual animation rotations are designed\n * to stay well within these limits naturally through authentic Hapkido biomechanics.\n */\n\n// ═══════════════════════════════════════════════════════════════════════════\n// ☱ TAE IDLE FLOWING ANIMATION (태괘 유동 자세)\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Tae Idle Flowing Animation\n *\n * **Korean**: 태괘 유동 자세 (Tae-gwae Yudong Jase)\n * **Philosophy**: Embodying lake's fluidity through gentle circular breathing\n *\n * Characteristics:\n * - Gentle circular shoulder movement\n * - Relaxed mid-level guard position\n * - Weight centered and stable\n * - Hands open and ready to grasp\n *\n * Animation Cycle:\n * - 0ms: Neutral position with mid-level guard\n * - 1250ms: Circular shift (left shoulder forward, right back)\n * - 2500ms: Return to neutral (complete cycle)\n *\n * @korean 태괘유동자세\n * @duration 2500ms (2.5 second cycle)\n * @category Idle Animation\n */\nexport const TAE_IDLE_FLOWING: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\n \"tae_idle_flowing\",\n \"태괘 유동 자세\"\n )\n .asIdle(2.5, true)\n // Keyframe 0ms: Neutral mid-level guard (baseline)\n .at(0)\n .rotate(BoneName.PELVIS, 0, 0, 0) // Neutral pelvis\n .rotate(BoneName.SPINE_UPPER, 0, 0, 0) // Neutral spine\n .rotate(BoneName.SHOULDER_L, -0.52, -0.17, 0.26) // -30°, -10°, 15° (mid-level flexible guard)\n .rotate(BoneName.SHOULDER_R, -0.52, 0.17, -0.26) // -30°, 10°, -15°\n .rotate(BoneName.ELBOW_L, 0, 0, -1.4) // -80° (flexed guard)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.4) // 80° (flexed guard)\n .rotate(BoneName.WRIST_L, 0, 0, 0) // Neutral wrists\n .rotate(BoneName.WRIST_R, 0, 0, 0)\n .rotate(BoneName.HEAD, 0, 0, 0) // Head neutral, aware\n .position(BoneName.PELVIS, 0, 0, 0)\n .done<MartialArtsAnimationBuilder>()\n // Keyframe 1250ms: Circular shift (subtle flowing motion)\n .at(1.25)\n .rotate(BoneName.SPINE_UPPER, 0, 0.09, 0) // 0°, 5° (slight rotation creating circular feel)\n .rotate(BoneName.SHOULDER_L, -0.48, -0.09, 0.17) // -27.5°, -5°, 10° (left forward slightly)\n .rotate(BoneName.SHOULDER_R, -0.57, 0.26, -0.17) // -32.5°, 15°, -10° (right back slightly)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.31) // -75° (slight extension)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.48) // 85° (slight flexion)\n .rotate(BoneName.WRIST_L, 0, 0.09, 0) // 0°, 5° (gentle circular motion)\n .rotate(BoneName.WRIST_R, 0, -0.09, 0) // 0°, -5°\n .rotate(BoneName.PELVIS, 0, 0.05, 0) // 0°, 3° (subtle weight shift)\n .position(BoneName.PELVIS, -0.02, 0, 0) // Minimal lateral shift\n .done<MartialArtsAnimationBuilder>()\n // Keyframe 2500ms: Return to neutral (complete cycle)\n .at(2.5)\n .rotate(BoneName.SPINE_UPPER, 0, 0, 0)\n .rotate(BoneName.SHOULDER_L, -0.52, -0.17, 0.26)\n .rotate(BoneName.SHOULDER_R, -0.52, 0.17, -0.26)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.4)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.4)\n .rotate(BoneName.WRIST_L, 0, 0, 0)\n .rotate(BoneName.WRIST_R, 0, 0, 0)\n .rotate(BoneName.HEAD, 0, 0, 0)\n .rotate(BoneName.PELVIS, 0, 0, 0)\n .position(BoneName.PELVIS, 0, 0, 0)\n .done<MartialArtsAnimationBuilder>()\n .build();\n\n// ═══════════════════════════════════════════════════════════════════════════\n// ☱ TAE CIRCULAR SIDESTEP (원형 측면보)\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Tae Circular Sidestep Animation\n *\n * **Korean**: 원형 측면보 (Wonhyeong Cheukmyeonbo) - Circular Sidestep\n * **Technique**: Arc-shaped lateral movement, hip-led\n *\n * Characteristics:\n * - Circular arc path (not straight lateral)\n * - Hip leads the movement\n * - Maintains flexible guard throughout\n * - Weight shifts smoothly\n *\n * Animation Phases:\n * - 0-180ms: Weight shift and hip initiation\n * - 180-400ms: Circular arc movement\n * - 400-550ms: Landing and settling\n *\n * @korean 원형측면보\n * @duration 550ms\n * @category Movement Animation\n */\nexport const TAE_CIRCULAR_SIDESTEP: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\n \"tae_circular_sidestep\",\n \"원형 측면보\"\n )\n .asMovement(0.55, false)\n // Phase 1: Initial weight shift (0ms)\n .at(0)\n .rotate(BoneName.PELVIS, 0, -0.17, 0) // 0°, -10° (hip begins rotation)\n .rotate(BoneName.KNEE_R, -0.26, 0, 0) // -15° (rear leg loads)\n .rotate(BoneName.KNEE_L, -0.35, 0, 0) // -20° (lead leg ready)\n .rotate(BoneName.SHOULDER_L, -0.52, -0.17, 0.26) // Guard maintained\n .rotate(BoneName.SHOULDER_R, -0.52, 0.17, -0.26)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.4)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.4)\n .position(BoneName.PELVIS, 0, 0, 0)\n .done<MartialArtsAnimationBuilder>()\n // Phase 2: Circular arc movement (275ms)\n .at(0.275)\n .rotate(BoneName.PELVIS, 0, -0.35, 0) // 0°, -20° (maximum hip rotation)\n .rotate(BoneName.KNEE_R, -0.17, 0, 0) // -10° (rear leg extends)\n .rotate(BoneName.KNEE_L, -0.44, 0, 0) // -25° (lead leg pushes)\n .rotate(BoneName.SHOULDER_L, -0.52, -0.17, 0.26) // Guard stable\n .rotate(BoneName.SHOULDER_R, -0.52, 0.17, -0.26)\n .position(BoneName.PELVIS, -0.18, 0.02, -0.03) // Arc trajectory (lateral + slight back)\n .done<MartialArtsAnimationBuilder>()\n // Phase 3: Landing and settling (550ms)\n .at(0.55)\n .rotate(BoneName.PELVIS, 0, -0.26, 0) // 0°, -15° (settled)\n .rotate(BoneName.KNEE_R, -0.26, 0, 0) // -15° (stable)\n .rotate(BoneName.KNEE_L, -0.35, 0, 0) // -20° (grounded)\n .rotate(BoneName.SHOULDER_L, -0.52, -0.17, 0.26) // Guard maintained\n .rotate(BoneName.SHOULDER_R, -0.52, 0.17, -0.26)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.4)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.4)\n .position(BoneName.PELVIS, -0.25, 0, 0) // Final lateral position\n .done<MartialArtsAnimationBuilder>()\n .build();\n\n// ═══════════════════════════════════════════════════════════════════════════\n// ☱ TAE DIAGONAL CIRCULAR APPROACH (대각선 원형 접근)\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Tae Diagonal Circular Approach Animation\n *\n * **Korean**: 대각선 원형 접근 (Daegakseon Wonhyeong Jeobgeun)\n * **Technique**: 45° curved approach with hands extending\n *\n * Characteristics:\n * - 45° diagonal angle with curved path\n * - Hands extend forward for joint control\n * - Hip rotation coordinates with step\n * - Smooth weight transfer\n *\n * Animation Phases:\n * - 0-233ms: Initial diagonal pivot\n * - 233-500ms: Curved approach with extending hands\n * - 500-667ms: Landing in engagement position\n *\n * @korean 대각선원형접근\n * @duration 667ms\n * @category Movement Animation\n */\nexport const TAE_DIAGONAL_CIRCULAR_APPROACH: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\n \"tae_diagonal_circular_approach\",\n \"대각선 원형 접근\"\n )\n .asMovement(0.667, false)\n // Phase 1: Initial diagonal pivot (0ms)\n .at(0)\n .rotate(BoneName.PELVIS, 0, -0.79, 0) // 0°, -45° (diagonal rotation)\n .rotate(BoneName.KNEE_R, -0.35, 0, 0) // -20° (rear leg ready)\n .rotate(BoneName.KNEE_L, -0.26, 0, 0) // -15° (lead leg ready)\n .rotate(BoneName.SHOULDER_L, -0.44, -0.26, 0.35) // -25°, -15°, 20° (hands begin extending)\n .rotate(BoneName.SHOULDER_R, -0.44, 0.26, -0.35) // -25°, 15°, -20°\n .rotate(BoneName.ELBOW_L, 0, 0, -1.05) // -60° (extending)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.05) // 60° (extending)\n .position(BoneName.PELVIS, 0, 0, 0)\n .done<MartialArtsAnimationBuilder>()\n // Phase 2: Curved approach with extending hands (361ms)\n .at(0.361)\n .rotate(BoneName.PELVIS, 0, -0.61, 0) // 0°, -35° (unwinding)\n .rotate(BoneName.KNEE_R, -0.17, 0, 0) // -10° (extending)\n .rotate(BoneName.KNEE_L, -0.44, 0, 0) // -25° (pushing)\n .rotate(BoneName.SHOULDER_L, -0.35, -0.35, 0.44) // -20°, -20°, 25° (reaching)\n .rotate(BoneName.SHOULDER_R, -0.35, 0.35, -0.44) // -20°, 20°, -25°\n .rotate(BoneName.ELBOW_L, 0, 0, -0.7) // -40° (extending more)\n .rotate(BoneName.ELBOW_R, 0, 0, 0.7) // 40° (extending more)\n .position(BoneName.PELVIS, -0.2, 0.02, 0.2) // Curved diagonal path\n .done<MartialArtsAnimationBuilder>()\n // Phase 3: Landing in engagement position (667ms)\n .at(0.667)\n .rotate(BoneName.PELVIS, 0, -0.79, 0) // 0°, -45° (settled diagonal)\n .rotate(BoneName.KNEE_R, -0.26, 0, 0) // -15° (stable)\n .rotate(BoneName.KNEE_L, -0.35, 0, 0) // -20° (grounded)\n .rotate(BoneName.SHOULDER_L, -0.26, -0.44, 0.52) // -15°, -25°, 30° (hands extended)\n .rotate(BoneName.SHOULDER_R, -0.26, 0.44, -0.52) // -15°, 25°, -30°\n .rotate(BoneName.ELBOW_L, 0, 0, -0.52) // -30° (ready to engage)\n .rotate(BoneName.ELBOW_R, 0, 0, 0.52) // 30° (ready to engage)\n .rotate(BoneName.WRIST_L, 0.09, 0, -0.09) // 5°, 0°, -5° (hands ready to grasp)\n .rotate(BoneName.WRIST_R, 0.09, 0, 0.09) // 5°, 0°, 5°\n .position(BoneName.PELVIS, -0.3, 0, 0.3) // Diagonal 45° position\n .done<MartialArtsAnimationBuilder>()\n .build();\n\n// ═══════════════════════════════════════════════════════════════════════════\n// ☱ TAE FLEXIBLE GUARD TRANSITION (호수 방어 전환)\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Tae Flexible Guard Transition Animation\n *\n * **Korean**: 호수 방어 전환 (Hosu Bangeo Jeonhwan) - Lake Guard Transition\n * **Technique**: Transition into Tae's characteristic flexible mid-level guard\n *\n * Characteristics:\n * - Smooth transition to mid-level guard\n * - Hands at chest/solar plexus height\n * - Elbows bent at 80° for flexibility\n * - Weight evenly distributed\n *\n * Animation Phases:\n * - 0-150ms: Begin transition\n * - 150-300ms: Settle into Tae guard\n *\n * @korean 호수방어전환\n * @duration 300ms\n * @category Stance Animation\n */\nexport const TAE_FLEXIBLE_GUARD_TRANSITION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\n \"tae_flexible_guard_transition\",\n \"호수 방어 전환\"\n )\n .asStance(0.3, false)\n // Phase 1: Begin transition (0ms)\n .at(0)\n .rotate(BoneName.SHOULDER_L, -0.44, -0.09, 0.22) // -25°, -5°, 12.5° (moving toward guard)\n .rotate(BoneName.SHOULDER_R, -0.44, 0.09, -0.22) // -25°, 5°, -12.5°\n .rotate(BoneName.ELBOW_L, 0, 0, -1.22) // -70° (transitioning)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.22) // 70° (transitioning)\n .rotate(BoneName.PELVIS, 0, 0, 0) // Neutral pelvis\n .position(BoneName.PELVIS, 0, 0, 0)\n .done<MartialArtsAnimationBuilder>()\n // Phase 2: Settle into Tae guard (300ms)\n .at(0.3)\n .rotate(BoneName.SHOULDER_L, -0.52, -0.17, 0.26) // -30°, -10°, 15° (Tae guard)\n .rotate(BoneName.SHOULDER_R, -0.52, 0.17, -0.26) // -30°, 10°, -15°\n .rotate(BoneName.ELBOW_L, 0, 0, -1.4) // -80° (Tae guard angle)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.4) // 80° (Tae guard angle)\n .rotate(BoneName.WRIST_L, 0, 0, 0) // Neutral wrists\n .rotate(BoneName.WRIST_R, 0, 0, 0)\n .rotate(BoneName.KNEE_L, -0.26, 0, 0) // -15° (stable stance)\n .rotate(BoneName.KNEE_R, -0.26, 0, 0) // -15° (stable stance)\n .position(BoneName.PELVIS, 0, 0, 0)\n .done<MartialArtsAnimationBuilder>()\n .build();\n\n// ═══════════════════════════════════════════════════════════════════════════\n// EXPORTS\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Map of all Tae stance-specific animations for easy access\n * @korean 태괘자세애니메이션맵\n */\nexport const TAE_STANCE_ANIMATIONS: ReadonlyMap<string, SkeletalAnimation> = new Map([\n // Idle & Movement\n [\"tae_idle_flowing\", TAE_IDLE_FLOWING],\n [\"tae_circular_sidestep\", TAE_CIRCULAR_SIDESTEP],\n [\"tae_diagonal_circular_approach\", TAE_DIAGONAL_CIRCULAR_APPROACH],\n \n // Stance Transitions\n [\"tae_flexible_guard_transition\", TAE_FLEXIBLE_GUARD_TRANSITION],\n \n // Hapkido Joint Lock Techniques (합기도 관절기)\n [\"tae_wrist_lock_sequence\", TAE_WRIST_LOCK_SEQUENCE],\n [\"tae_elbow_control\", TAE_ELBOW_CONTROL],\n [\"tae_finger_lock\", TAE_FINGER_LOCK],\n [\"tae_flowing_counter\", TAE_FLOWING_COUNTER],\n [\"tae_flowing_strikes\", TAE_FLOWING_STRIKES],\n [\"tae_small_circle\", TAE_SMALL_CIRCLE],\n [\"tae_shoulder_lock\", TAE_SHOULDER_LOCK],\n [\"tae_arm_bar\", TAE_ARM_BAR],\n]);\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAoEA,IAAa,mBACX,4BAA4B,OAC1B,oBACA,WACD,CACE,OAAO,KAAK,KAAK,CAEjB,GAAG,EAAE,CACL,OAAO,SAAS,QAAQ,GAAG,GAAG,EAAE,CAChC,OAAO,SAAS,aAAa,GAAG,GAAG,EAAE,CACrC,OAAO,SAAS,YAAY,MAAO,MAAO,IAAK,CAC/C,OAAO,SAAS,YAAY,MAAO,KAAM,KAAM,CAC/C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,OAAO,SAAS,SAAS,GAAG,GAAG,IAAI,CACnC,OAAO,SAAS,SAAS,GAAG,GAAG,EAAE,CACjC,OAAO,SAAS,SAAS,GAAG,GAAG,EAAE,CACjC,OAAO,SAAS,MAAM,GAAG,GAAG,EAAE,CAC9B,SAAS,SAAS,QAAQ,GAAG,GAAG,EAAE,CAClC,MAAmC,CAEnC,GAAG,KAAK,CACR,OAAO,SAAS,aAAa,GAAG,KAAM,EAAE,CACxC,OAAO,SAAS,YAAY,MAAO,MAAO,IAAK,CAC/C,OAAO,SAAS,YAAY,MAAO,KAAM,KAAM,CAC/C,OAAO,SAAS,SAAS,GAAG,GAAG,MAAM,CACrC,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,OAAO,SAAS,SAAS,GAAG,KAAM,EAAE,CACpC,OAAO,SAAS,SAAS,GAAG,MAAO,EAAE,CACrC,OAAO,SAAS,QAAQ,GAAG,KAAM,EAAE,CACnC,SAAS,SAAS,QAAQ,MAAO,GAAG,EAAE,CACtC,MAAmC,CAEnC,GAAG,IAAI,CACP,OAAO,SAAS,aAAa,GAAG,GAAG,EAAE,CACrC,OAAO,SAAS,YAAY,MAAO,MAAO,IAAK,CAC/C,OAAO,SAAS,YAAY,MAAO,KAAM,KAAM,CAC/C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,OAAO,SAAS,SAAS,GAAG,GAAG,IAAI,CACnC,OAAO,SAAS,SAAS,GAAG,GAAG,EAAE,CACjC,OAAO,SAAS,SAAS,GAAG,GAAG,EAAE,CACjC,OAAO,SAAS,MAAM,GAAG,GAAG,EAAE,CAC9B,OAAO,SAAS,QAAQ,GAAG,GAAG,EAAE,CAChC,SAAS,SAAS,QAAQ,GAAG,GAAG,EAAE,CAClC,MAAmC,CACnC,OAAO;;;;;;;;;;;;;;;;;;;;;;AA2BZ,IAAa,wBACX,4BAA4B,OAC1B,yBACA,SACD,CACE,WAAW,KAAM,MAAM,CAEvB,GAAG,EAAE,CACL,OAAO,SAAS,QAAQ,GAAG,MAAO,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,MAAO,MAAO,IAAK,CAC/C,OAAO,SAAS,YAAY,MAAO,KAAM,KAAM,CAC/C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,OAAO,SAAS,SAAS,GAAG,GAAG,IAAI,CACnC,SAAS,SAAS,QAAQ,GAAG,GAAG,EAAE,CAClC,MAAmC,CAEnC,GAAG,KAAM,CACT,OAAO,SAAS,QAAQ,GAAG,MAAO,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,MAAO,MAAO,IAAK,CAC/C,OAAO,SAAS,YAAY,MAAO,KAAM,KAAM,CAC/C,SAAS,SAAS,QAAQ,MAAO,KAAM,KAAM,CAC7C,MAAmC,CAEnC,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,GAAG,MAAO,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,MAAO,MAAO,IAAK,CAC/C,OAAO,SAAS,YAAY,MAAO,KAAM,KAAM,CAC/C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,OAAO,SAAS,SAAS,GAAG,GAAG,IAAI,CACnC,SAAS,SAAS,QAAQ,MAAO,GAAG,EAAE,CACtC,MAAmC,CACnC,OAAO;;;;;;;;;;;;;;;;;;;;;;AA2BZ,IAAa,iCACX,4BAA4B,OAC1B,kCACA,YACD,CACE,WAAW,MAAO,MAAM,CAExB,GAAG,EAAE,CACL,OAAO,SAAS,QAAQ,GAAG,MAAO,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,MAAO,MAAO,IAAK,CAC/C,OAAO,SAAS,YAAY,MAAO,KAAM,KAAM,CAC/C,OAAO,SAAS,SAAS,GAAG,GAAG,MAAM,CACrC,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,SAAS,SAAS,QAAQ,GAAG,GAAG,EAAE,CAClC,MAAmC,CAEnC,GAAG,KAAM,CACT,OAAO,SAAS,QAAQ,GAAG,MAAO,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,MAAO,MAAO,IAAK,CAC/C,OAAO,SAAS,YAAY,MAAO,KAAM,KAAM,CAC/C,OAAO,SAAS,SAAS,GAAG,GAAG,IAAK,CACpC,OAAO,SAAS,SAAS,GAAG,GAAG,GAAI,CACnC,SAAS,SAAS,QAAQ,KAAM,KAAM,GAAI,CAC1C,MAAmC,CAEnC,GAAG,KAAM,CACT,OAAO,SAAS,QAAQ,GAAG,MAAO,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,MAAO,MAAO,IAAK,CAC/C,OAAO,SAAS,YAAY,MAAO,KAAM,KAAM,CAC/C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAM,CACrC,OAAO,SAAS,SAAS,GAAG,GAAG,IAAK,CACpC,OAAO,SAAS,SAAS,KAAM,GAAG,KAAM,CACxC,OAAO,SAAS,SAAS,KAAM,GAAG,IAAK,CACvC,SAAS,SAAS,QAAQ,KAAM,GAAG,GAAI,CACvC,MAAmC,CACnC,OAAO;;;;;;;;;;;;;;;;;;;;;AA0BZ,IAAa,gCACX,4BAA4B,OAC1B,iCACA,WACD,CACE,SAAS,IAAK,MAAM,CAEpB,GAAG,EAAE,CACL,OAAO,SAAS,YAAY,MAAO,MAAO,IAAK,CAC/C,OAAO,SAAS,YAAY,MAAO,KAAM,KAAM,CAC/C,OAAO,SAAS,SAAS,GAAG,GAAG,MAAM,CACrC,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,OAAO,SAAS,QAAQ,GAAG,GAAG,EAAE,CAChC,SAAS,SAAS,QAAQ,GAAG,GAAG,EAAE,CAClC,MAAmC,CAEnC,GAAG,GAAI,CACP,OAAO,SAAS,YAAY,MAAO,MAAO,IAAK,CAC/C,OAAO,SAAS,YAAY,MAAO,KAAM,KAAM,CAC/C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,OAAO,SAAS,SAAS,GAAG,GAAG,IAAI,CACnC,OAAO,SAAS,SAAS,GAAG,GAAG,EAAE,CACjC,OAAO,SAAS,SAAS,GAAG,GAAG,EAAE,CACjC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,SAAS,SAAS,QAAQ,GAAG,GAAG,EAAE,CAClC,MAAmC,CACnC,OAAO;;;;;AAUZ,IAAa,wBAAgE,IAAI,IAAI;CAEnF,CAAC,oBAAoB,iBAAiB;CACtC,CAAC,yBAAyB,sBAAsB;CAChD,CAAC,kCAAkC,+BAA+B;CAGlE,CAAC,iCAAiC,8BAA8B;CAGhE,CAAC,2BAA2B,wBAAwB;CACpD,CAAC,qBAAqB,kBAAkB;CACxC,CAAC,mBAAmB,gBAAgB;CACpC,CAAC,uBAAuB,oBAAoB;CAC5C,CAAC,uBAAuB,oBAAoB;CAC5C,CAAC,oBAAoB,iBAAiB;CACtC,CAAC,qBAAqB,kBAAkB;CACxC,CAAC,eAAe,YAAY;CAC7B,CAAC"}
|
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Animation catalog sub-package
|
|
3
|
+
*
|
|
4
|
+
* Curated collections of skeletal animations for attacks, defenses,
|
|
5
|
+
* locomotion, stances, and recovery-aware variants.
|
|
6
|
+
*/
|
|
7
|
+
export { GAM_WATER_GUARD_POSE, GAN_MOUNTAIN_GUARD_POSE, GEON_HIGH_GUARD_POSE, GON_EARTH_GUARD_POSE, JIN_THUNDER_GUARD_POSE, LI_FIRE_GUARD_POSE, SON_WIND_GUARD_POSE, STANCE_GUARD_CONFIGS, TAE_FLUID_GUARD_POSE, getAllStanceGuardPoses, getGuardConfigForStance, getGuardPoseForStance, } from "./StanceGuardPoses";
|
|
8
|
+
export { ATTACK_ANIMATIONS, BACKWARD_RETREAT_ANIMATION, BLOCK_ANIMATION, CROSS_ANIMATION, FORWARD_DASH_ANIMATION, FRONT_KICK_ANIMATION, IDLE_STANCE_ANIMATION, JAB_ANIMATION, ROUNDHOUSE_KICK_ANIMATION, SIDE_STEP_ANIMATION, WALK_ANIMATION, } from "./AttackAnimations";
|
|
9
|
+
export { BASIC_ANIMATIONS, FALL_BACKWARD_ANIMATION, FALL_FORWARD_ANIMATION, FALL_SIDE_LEFT_ANIMATION, FALL_SIDE_RIGHT_ANIMATION, IDLE_ANIMATION, RUN_ANIMATION, WALK_ANIMATION as WALK_ANIMATION_NEW, } from "./BasicAnimations";
|
|
10
|
+
export { STEP_ANIMATIONS, STEP_BACK_ANIMATION, STEP_FORWARD_ANIMATION, STEP_LEFT_ANIMATION, STEP_RIGHT_ANIMATION, getStepAnimation, } from "./StepSkeletalAnimations";
|
|
11
|
+
export { FOOTWORK_ANIMATIONS, FOOTWORK_SLIDE_FORWARD_ANIMATION, FOOTWORK_SLIDE_BACK_ANIMATION, FOOTWORK_SLIDE_LEFT_ANIMATION, FOOTWORK_SLIDE_RIGHT_ANIMATION, FOOTWORK_SWITCH_STEP_ANIMATION, FOOTWORK_BOUNCE_STEP_ANIMATION, FOOTWORK_TRIANGLE_ANIMATION, FOOTWORK_CIRCULAR_LEFT_ANIMATION, FOOTWORK_CIRCULAR_RIGHT_ANIMATION, FOOTWORK_PIVOT_LEFT_ANIMATION, FOOTWORK_PIVOT_RIGHT_ANIMATION, FOOTWORK_SHUFFLE_ANIMATION, getFootworkAnimation, } from "./FootworkSkeletalAnimations";
|
|
12
|
+
export { STEP_ANIMATION_CONFIGS, STEP_ANIMATION_PARAMS, STEP_KEYFRAMES, STEP_KOREAN_TERMS, createStepConfig, getStepDirectionVector, getStepKeyframeAtFrame, interpolateStepKeyframes, } from "./StepAnimations";
|
|
13
|
+
export { ALL_DEFENSIVE_ANIMATIONS, DEFENSIVE_ANIMATIONS_BY_STANCE, GAM_FLOW_DEFENSE, GAM_REDIRECTION_COUNTER, GAN_COUNTER_FORTRESS, GAN_IMMOVABLE_BLOCK, GEON_COUNTER_STRIKE, GEON_HIGH_BLOCK, GON_GROUNDING_DEFENSE, GON_TAKEDOWN_COUNTER, JIN_EXPLOSIVE_BLOCK, JIN_SHOCKING_COUNTER, LI_NERVE_STRIKE_COUNTER, LI_PRECISION_PARRY, SON_CONTINUOUS_DEFLECTION, SON_PRESSURE_COUNTER, TAE_JOINT_LOCK_DEFENSE, TAE_SWEEP_DEFENSE, getDefensiveAnimation, getDefensiveAnimationsForStance, } from "./DefensiveAnimations";
|
|
14
|
+
export { GAM_RUN_ANIMATION, GAM_WALK_ANIMATION, GAN_RUN_ANIMATION, GAN_WALK_ANIMATION, GEON_RUN_ANIMATION, GEON_WALK_ANIMATION, GON_RUN_ANIMATION, GON_WALK_ANIMATION, JIN_RUN_ANIMATION, JIN_WALK_ANIMATION, LI_RUN_ANIMATION, LI_WALK_ANIMATION, SON_RUN_ANIMATION, SON_WALK_ANIMATION, STANCE_LOCOMOTION_ANIMATIONS, STANCE_RUN_ANIMATIONS, STANCE_WALK_ANIMATIONS, TAE_RUN_ANIMATION, TAE_WALK_ANIMATION, getStanceRunAnimation, getStanceWalkAnimation, } from "./StanceLocomotionAnimations";
|
|
15
|
+
export { ALL_ATTACK_ANIMATIONS, ATTACK_ANIMATIONS_BY_STANCE, GAM_FLOWING_RIVER_STRIKE, GAM_TIDAL_WAVE_PALM, GAM_WHIRLPOOL_COUNTER, GAN_AVALANCHE_HAMMER, GAN_FORTRESS_COUNTER_STRIKE, GAN_STONE_WALL_THRUST, GEON_BONE_BREAKING_STRIKE_1, GEON_CRUSHING_ELBOW, GEON_THUNDEROUS_UPPERCUT, GON_EARTHQUAKE_STOMP, GON_GROUND_SWEEP_STRIKE, GON_ROOTING_TAKEDOWN, JIN_EXPLOSIVE_KNEE, JIN_LIGHTNING_STRAIGHT, JIN_SHOCKING_HAMMER_FIST, LI_BURNING_FINGER_STRIKE_1, LI_PHOENIX_EYE_STRIKE, LI_SOLAR_PLEXUS_SPEAR, SON_PENETRATING_PALM_RUSH, SON_PRESSURE_POINT_CHAIN, SON_WHIRLWIND_COMBO_1, TAE_FLOWING_ARM_BAR, TAE_SPIRAL_SHOULDER_THROW, TAE_WRIST_LOCK_STRIKE, getAttackAnimation, getAttackAnimationsForStance, } from "./StanceAttackAnimations";
|
|
16
|
+
export { CROSS_ANIMATION_ENHANCED, ENHANCED_ANIMATIONS, FRONT_KICK_ANIMATION_ENHANCED, JAB_ANIMATION_ENHANCED, RECOVERY_PRESETS, ROUNDHOUSE_KICK_ANIMATION_ENHANCED, applyRecoveryPreset, } from "./EnhancedAttackAnimations";
|
|
17
|
+
export { ELBOW_STRIKE_ANIMATION_ENHANCED, ELBOW_UPPERCUT_ANIMATION_ENHANCED, ENHANCED_ELBOW_KNEE_ANIMATIONS, KNEE_STRIKE_ANIMATION_ENHANCED, } from "./EnhancedElbowKneeAnimations";
|
|
18
|
+
export { ALL_TRIGRAM_IDLE_ANIMATIONS, GAM_IDLE_ANIMATION, GAN_IDLE_ANIMATION, GEON_IDLE_ANIMATION, GON_IDLE_ANIMATION, JIN_IDLE_ANIMATION, LI_IDLE_ANIMATION, SON_IDLE_ANIMATION, TAE_IDLE_ANIMATION, TRIGRAM_IDLE_ANIMATIONS, TRIGRAM_IDLE_ANIMATIONS_BY_NAME, TRIGRAM_IDLE_METADATA, getTrigramIdleAnimation, getTrigramIdleByName, } from "./StanceIdleAnimations";
|
|
19
|
+
export { GEON_ANIMATIONS, GEON_AXE_KICK, GEON_DIAGONAL_POWER_STEP, GEON_ELBOW_SMASH, GEON_FORWARD_ADVANCE, GEON_FRONTAL_KICK, GEON_HEAVEN_STRIKE, GEON_HEAVENLY_FIST_ANIMATION, GEON_IDLE_BREATHING, GEON_OVERHEAD_HAMMER, GEON_PALM_STRIKE, GEON_ROUNDHOUSE_KICK, } from "./GeonStanceAnimations";
|
|
20
|
+
export { GON_HEAVY_GROUNDING_STEP, GON_IDLE_SSIREUM_STANCE, GON_SWEEP_POSITIONING_STEP, } from "./GonStanceAnimations";
|
|
21
|
+
export { GON_EARTH_EMBRACE_ANIMATION, GON_GROUND_CONTROL_TRANSITION, } from "./GonTechniqueAnimations";
|
|
22
|
+
export { GON_GUARD_VARIANTS, GON_LOW_GRAPPLING_GUARD, } from "./GonGuardPoses";
|
|
23
|
+
export { GAN_DEFENSIVE_ANGLE_SHIFT, GAN_HIGH_SOLID_GUARD_TRANSITION, GAN_IDLE_ROOTED, GAN_SHORT_ROOT_STEP, GAN_STANCE_ANIMATIONS, } from "./GanStanceAnimations";
|
|
24
|
+
export { GAN_DEFENSIVE_REVERSAL, GAN_ROCK_DEFENSE_ANIMATION, GAN_TECHNIQUE_ANIMATIONS, } from "./GanTechniqueAnimations";
|
|
25
|
+
export { TAE_CIRCULAR_SIDESTEP, TAE_DIAGONAL_CIRCULAR_APPROACH, TAE_FLEXIBLE_GUARD_TRANSITION, TAE_IDLE_FLOWING, TAE_STANCE_ANIMATIONS, } from "./TaeStanceAnimations";
|
|
26
|
+
export { JIN_ANIMATIONS, JIN_IDLE_COILED, JIN_EXPLOSIVE_BURST, JIN_JUMPING_ADVANCE, } from "./JinStanceAnimations";
|
|
27
|
+
export { JIN_TECHNIQUE_ANIMATIONS, JIN_THUNDER_FLASH_ANIMATION, JIN_JUMPING_KNEE_STRIKE, } from "./JinTechniqueAnimations";
|
|
28
|
+
export * from "./ComboAnimations";
|
|
29
|
+
export * from "./DarkOpsAnimations";
|
|
30
|
+
export * from "./ElbowKneeAnimations";
|
|
31
|
+
export * from "./GamRedirectionAnimations";
|
|
32
|
+
export { GAM_IDLE_FLOWING, GAM_YIELDING_SIDESTEP, GAM_FLOWING_RETREAT_STEP, GAM_STANCE_ANIMATIONS, } from "./GamStanceAnimations";
|
|
33
|
+
export { GAM_WATER_FLOW_COUNTER_ANIMATION, GAM_FLOWING_TAKEDOWN, GAM_TECHNIQUE_ANIMATIONS, } from "./GamTechniqueAnimations";
|
|
34
|
+
export * from "./GrapplingAnimations";
|
|
35
|
+
export * from "./KickAnimations";
|
|
36
|
+
export * from "./LiStanceAnimations";
|
|
37
|
+
export * from "./LiTechniqueAnimations";
|
|
38
|
+
export * from "./MovementAnimations";
|
|
39
|
+
export * from "./PunchAnimations";
|
|
40
|
+
export * from "./RecoveryAnimations";
|
|
41
|
+
export * from "./StanceAnimations";
|
|
42
|
+
export * from "./TaeJointLockAnimations";
|
|
43
|
+
//# sourceMappingURL=index.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../src/systems/animation/catalogs/index.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAGH,OAAO,EACL,oBAAoB,EACpB,uBAAuB,EACvB,oBAAoB,EACpB,oBAAoB,EACpB,sBAAsB,EACtB,kBAAkB,EAClB,mBAAmB,EACnB,oBAAoB,EACpB,oBAAoB,EACpB,sBAAsB,EACtB,uBAAuB,EACvB,qBAAqB,GACtB,MAAM,oBAAoB,CAAC;AAG5B,OAAO,EACL,iBAAiB,EACjB,0BAA0B,EAC1B,eAAe,EACf,eAAe,EACf,sBAAsB,EACtB,oBAAoB,EACpB,qBAAqB,EACrB,aAAa,EACb,yBAAyB,EACzB,mBAAmB,EACnB,cAAc,GACf,MAAM,oBAAoB,CAAC;AAG5B,OAAO,EACL,gBAAgB,EAChB,uBAAuB,EACvB,sBAAsB,EACtB,wBAAwB,EACxB,yBAAyB,EACzB,cAAc,EACd,aAAa,EACb,cAAc,IAAI,kBAAkB,GACrC,MAAM,mBAAmB,CAAC;AAG3B,OAAO,EACL,eAAe,EACf,mBAAmB,EACnB,sBAAsB,EACtB,mBAAmB,EACnB,oBAAoB,EACpB,gBAAgB,GACjB,MAAM,0BAA0B,CAAC;AAGlC,OAAO,EACL,mBAAmB,EAEnB,gCAAgC,EAChC,6BAA6B,EAC7B,6BAA6B,EAC7B,8BAA8B,EAE9B,8BAA8B,EAC9B,8BAA8B,EAC9B,2BAA2B,EAE3B,gCAAgC,EAChC,iCAAiC,EAEjC,6BAA6B,EAC7B,8BAA8B,EAE9B,0BAA0B,EAC1B,oBAAoB,GACrB,MAAM,8BAA8B,CAAC;AAGtC,OAAO,EACL,sBAAsB,EACtB,qBAAqB,EACrB,cAAc,EACd,iBAAiB,EACjB,gBAAgB,EAChB,sBAAsB,EACtB,sBAAsB,EACtB,wBAAwB,GACzB,MAAM,kBAAkB,CAAC;AAG1B,OAAO,EACL,wBAAwB,EACxB,8BAA8B,EAC9B,gBAAgB,EAChB,uBAAuB,EACvB,oBAAoB,EACpB,mBAAmB,EACnB,mBAAmB,EACnB,eAAe,EACf,qBAAqB,EACrB,oBAAoB,EACpB,mBAAmB,EACnB,oBAAoB,EACpB,uBAAuB,EACvB,kBAAkB,EAClB,yBAAyB,EACzB,oBAAoB,EACpB,sBAAsB,EACtB,iBAAiB,EACjB,qBAAqB,EACrB,+BAA+B,GAChC,MAAM,uBAAuB,CAAC;AAG/B,OAAO,EACL,iBAAiB,EACjB,kBAAkB,EAClB,iBAAiB,EACjB,kBAAkB,EAClB,kBAAkB,EAClB,mBAAmB,EACnB,iBAAiB,EACjB,kBAAkB,EAClB,iBAAiB,EACjB,kBAAkB,EAClB,gBAAgB,EAChB,iBAAiB,EACjB,iBAAiB,EACjB,kBAAkB,EAClB,4BAA4B,EAC5B,qBAAqB,EACrB,sBAAsB,EACtB,iBAAiB,EACjB,kBAAkB,EAClB,qBAAqB,EACrB,sBAAsB,GACvB,MAAM,8BAA8B,CAAC;AAGtC,OAAO,EACL,qBAAqB,EACrB,2BAA2B,EAC3B,wBAAwB,EACxB,mBAAmB,EACnB,qBAAqB,EACrB,oBAAoB,EACpB,2BAA2B,EAC3B,qBAAqB,EACrB,2BAA2B,EAC3B,mBAAmB,EACnB,wBAAwB,EACxB,oBAAoB,EACpB,uBAAuB,EACvB,oBAAoB,EACpB,kBAAkB,EAClB,sBAAsB,EACtB,wBAAwB,EACxB,0BAA0B,EAC1B,qBAAqB,EACrB,qBAAqB,EACrB,yBAAyB,EACzB,wBAAwB,EACxB,qBAAqB,EACrB,mBAAmB,EACnB,yBAAyB,EACzB,qBAAqB,EACrB,kBAAkB,EAClB,4BAA4B,GAC7B,MAAM,0BAA0B,CAAC;AAGlC,OAAO,EACL,wBAAwB,EACxB,mBAAmB,EACnB,6BAA6B,EAC7B,sBAAsB,EACtB,gBAAgB,EAChB,kCAAkC,EAClC,mBAAmB,GACpB,MAAM,4BAA4B,CAAC;AAGpC,OAAO,EACL,+BAA+B,EAC/B,iCAAiC,EACjC,8BAA8B,EAC9B,8BAA8B,GAC/B,MAAM,+BAA+B,CAAC;AAGvC,OAAO,EACL,2BAA2B,EAC3B,kBAAkB,EAClB,kBAAkB,EAClB,mBAAmB,EACnB,kBAAkB,EAClB,kBAAkB,EAClB,iBAAiB,EACjB,kBAAkB,EAClB,kBAAkB,EAClB,uBAAuB,EACvB,+BAA+B,EAC/B,qBAAqB,EACrB,uBAAuB,EACvB,oBAAoB,GACrB,MAAM,wBAAwB,CAAC;AAGhC,OAAO,EACL,eAAe,EACf,aAAa,EACb,wBAAwB,EACxB,gBAAgB,EAChB,oBAAoB,EACpB,iBAAiB,EACjB,kBAAkB,EAClB,4BAA4B,EAC5B,mBAAmB,EACnB,oBAAoB,EACpB,gBAAgB,EAChB,oBAAoB,GACrB,MAAM,wBAAwB,CAAC;AAGhC,OAAO,EACL,wBAAwB,EACxB,uBAAuB,EACvB,0BAA0B,GAC3B,MAAM,uBAAuB,CAAC;AAG/B,OAAO,EACL,2BAA2B,EAC3B,6BAA6B,GAC9B,MAAM,0BAA0B,CAAC;AAGlC,OAAO,EACL,kBAAkB,EAClB,uBAAuB,GACxB,MAAM,iBAAiB,CAAC;AAEzB,OAAO,EACL,yBAAyB,EACzB,+BAA+B,EAC/B,eAAe,EACf,mBAAmB,EACnB,qBAAqB,GACtB,MAAM,uBAAuB,CAAC;AAE/B,OAAO,EACL,sBAAsB,EACtB,0BAA0B,EAC1B,wBAAwB,GACzB,MAAM,0BAA0B,CAAC;AAGlC,OAAO,EACL,qBAAqB,EACrB,8BAA8B,EAC9B,6BAA6B,EAC7B,gBAAgB,EAChB,qBAAqB,GACtB,MAAM,uBAAuB,CAAC;AAE/B,OAAO,EACL,cAAc,EACd,eAAe,EACf,mBAAmB,EACnB,mBAAmB,GACpB,MAAM,uBAAuB,CAAC;AAG/B,OAAO,EACL,wBAAwB,EACxB,2BAA2B,EAC3B,uBAAuB,GACxB,MAAM,0BAA0B,CAAC;AAGlC,cAAc,mBAAmB,CAAC;AAClC,cAAc,qBAAqB,CAAC;AACpC,cAAc,uBAAuB,CAAC;AACtC,cAAc,4BAA4B,CAAC;AAC3C,OAAO,EACL,gBAAgB,EAChB,qBAAqB,EACrB,wBAAwB,EACxB,qBAAqB,GACtB,MAAM,uBAAuB,CAAC;AAC/B,OAAO,EACL,gCAAgC,EAChC,oBAAoB,EACpB,wBAAwB,GACzB,MAAM,0BAA0B,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,sBAAsB,CAAC;AACrC,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,0BAA0B,CAAC"}
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
import "./StanceGuardPoses.js";
|
|
2
|
+
import "./AttackAnimations.js";
|
|
3
|
+
import "./BasicAnimations.js";
|
|
4
|
+
import "./ComboAnimations.js";
|
|
5
|
+
import "./DarkOpsAnimations.js";
|
|
6
|
+
import "./DefensiveAnimations.js";
|
|
7
|
+
import "./ElbowKneeAnimations.js";
|
|
8
|
+
import "./GrapplingAnimations.js";
|
|
9
|
+
import "./KickAnimations.js";
|
|
10
|
+
import "./MovementAnimations.js";
|
|
11
|
+
import "./PunchAnimations.js";
|
|
12
|
+
import "./LiTechniqueAnimations.js";
|
|
13
|
+
import "./LiStanceAnimations.js";
|
|
14
|
+
import "./JinTechniqueAnimations.js";
|
|
15
|
+
import "./JinStanceAnimations.js";
|
|
16
|
+
import "./StanceAnimations.js";
|
|
17
|
+
import "./StanceAttackAnimations.js";
|
|
18
|
+
import "./StanceIdleAnimations.js";
|
|
19
|
+
import "./StanceLocomotionAnimations.js";
|
|
20
|
+
import "./GamTechniqueAnimations.js";
|
|
21
|
+
import "./GanTechniqueAnimations.js";
|
|
22
|
+
import "./GanStanceAnimations.js";
|
|
23
|
+
import "./GeonStanceAnimations.js";
|
|
24
|
+
import "./TaeJointLockAnimations.js";
|
|
25
|
+
import "./TaeStanceAnimations.js";
|
|
26
|
+
import "./EnhancedAttackAnimations.js";
|
|
27
|
+
import "./EnhancedElbowKneeAnimations.js";
|
|
28
|
+
import "./GamRedirectionAnimations.js";
|
|
29
|
+
import "./StepSkeletalAnimations.js";
|
|
30
|
+
import "./FootworkSkeletalAnimations.js";
|
|
31
|
+
import "./StepAnimations.js";
|
|
32
|
+
import "./GonTechniqueAnimations.js";
|
|
33
|
+
import "./GonStanceAnimations.js";
|
|
34
|
+
import "./GonGuardPoses.js";
|
|
35
|
+
import "./GamStanceAnimations.js";
|
|
36
|
+
import "./RecoveryAnimations.js";
|
|
@@ -0,0 +1,234 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Anatomical Limits Constants
|
|
3
|
+
*
|
|
4
|
+
* Centralized biomechanical safety limits for Korean martial arts animations.
|
|
5
|
+
* These constants document safe physiological ranges for joint movements,
|
|
6
|
+
* validated by Korean martial arts experts and biomechanical research.
|
|
7
|
+
*
|
|
8
|
+
* **Korean Martial Arts Context:**
|
|
9
|
+
* - 한국 무술 생체역학 안전 기준 (Korean Martial Arts Biomechanical Safety Standards)
|
|
10
|
+
* - 관절 안전 범위 (Joint Safety Ranges)
|
|
11
|
+
* - 실전 기술 적용 (Practical Technique Application)
|
|
12
|
+
*
|
|
13
|
+
* **Purpose:**
|
|
14
|
+
* These limits serve as reference documentation and inform animation design
|
|
15
|
+
* to ensure realistic, safe joint mechanics. Actual animations are designed
|
|
16
|
+
* to stay well within these limits through authentic martial arts biomechanics.
|
|
17
|
+
*
|
|
18
|
+
* **Note:** All values are in radians for Three.js compatibility.
|
|
19
|
+
* Convert degrees to radians: degrees * (π / 180)
|
|
20
|
+
*
|
|
21
|
+
* @module systems/animation/constants
|
|
22
|
+
* @category Animation Constants
|
|
23
|
+
* @korean 생체역학안전상수
|
|
24
|
+
*/
|
|
25
|
+
/**
|
|
26
|
+
* Anatomical Limits for Joint Rotations
|
|
27
|
+
*
|
|
28
|
+
* Comprehensive set of safe physiological ranges for all major joints
|
|
29
|
+
* used in Korean martial arts movements.
|
|
30
|
+
*/
|
|
31
|
+
export declare const ANATOMICAL_LIMITS: {
|
|
32
|
+
/**
|
|
33
|
+
* Shoulder Joint Limits (어깨 관절)
|
|
34
|
+
*/
|
|
35
|
+
readonly SHOULDER: {
|
|
36
|
+
/**
|
|
37
|
+
* Maximum safe shoulder overhead rotation: -135° (-2.35 radians)
|
|
38
|
+
*
|
|
39
|
+
* Shoulder flexion limit is approximately 150-180°, making -135° a safe
|
|
40
|
+
* threshold for dramatic overhead positioning (used in Geon/Heaven stance)
|
|
41
|
+
* without risking constraint violations.
|
|
42
|
+
*
|
|
43
|
+
* **Used in:** Geon (건) overhead strikes, powerful techniques
|
|
44
|
+
*/
|
|
45
|
+
readonly MAX_OVERHEAD: -2.35;
|
|
46
|
+
/**
|
|
47
|
+
* Maximum safe shoulder rotation: ±90° (±1.57 radians)
|
|
48
|
+
*
|
|
49
|
+
* Safe shoulder rotation range for circular movements without risking
|
|
50
|
+
* impingement or constraint violations (used in Tae/Lake, Son/Wind stances).
|
|
51
|
+
*
|
|
52
|
+
* **Used in:** Tae (태) circular motions, Son (손) continuous attacks
|
|
53
|
+
*/
|
|
54
|
+
readonly MAX_ROTATION: 1.57;
|
|
55
|
+
/**
|
|
56
|
+
* Maximum safe shoulder elevation: -35° (-0.61 radians)
|
|
57
|
+
*
|
|
58
|
+
* Conservative shoulder elevation for defensive positions
|
|
59
|
+
* (used in Gan/Mountain guard stance).
|
|
60
|
+
*
|
|
61
|
+
* **Used in:** Gan (간) defensive guard positioning
|
|
62
|
+
*/
|
|
63
|
+
readonly MAX_ELEVATION: -0.61;
|
|
64
|
+
};
|
|
65
|
+
/**
|
|
66
|
+
* Elbow Joint Limits (팔꿈치 관절)
|
|
67
|
+
*/
|
|
68
|
+
readonly ELBOW: {
|
|
69
|
+
/**
|
|
70
|
+
* Maximum safe elbow bend: ±125° (±2.18 radians)
|
|
71
|
+
*
|
|
72
|
+
* Typical elbow flexion limit is 145-160°, making 125° a conservative
|
|
73
|
+
* threshold for powerful chambering positions (used in Geon/Heaven strikes).
|
|
74
|
+
*
|
|
75
|
+
* **Used in:** Geon (건) powerful overhead chambering
|
|
76
|
+
*/
|
|
77
|
+
readonly MAX_BEND: 2.18;
|
|
78
|
+
/**
|
|
79
|
+
* Maximum safe elbow flexion: 145° (2.53 radians)
|
|
80
|
+
*
|
|
81
|
+
* Full elbow flexion for natural guard positions and joint manipulation
|
|
82
|
+
* techniques (used in Tae/Lake, Son/Wind stances).
|
|
83
|
+
*
|
|
84
|
+
* **Used in:** Tae (태) joint locks, Son (손) guard positions
|
|
85
|
+
*/
|
|
86
|
+
readonly MAX_FLEXION: 2.53;
|
|
87
|
+
/**
|
|
88
|
+
* Maximum safe elbow bend for guard: 120° (2.09 radians)
|
|
89
|
+
*
|
|
90
|
+
* Conservative elbow flexion for defensive guard positions
|
|
91
|
+
* (used in Gan/Mountain defensive stance).
|
|
92
|
+
*
|
|
93
|
+
* **Used in:** Gan (간) defensive guard
|
|
94
|
+
*/
|
|
95
|
+
readonly MAX_BEND_GUARD: 2.09;
|
|
96
|
+
};
|
|
97
|
+
/**
|
|
98
|
+
* Wrist Joint Limits (손목 관절)
|
|
99
|
+
*/
|
|
100
|
+
readonly WRIST: {
|
|
101
|
+
/**
|
|
102
|
+
* Maximum safe wrist flexion/extension: ±70° (±1.22 radians)
|
|
103
|
+
*
|
|
104
|
+
* Typical wrist range is 70-90° flexion/extension. We use 70° as a safe
|
|
105
|
+
* threshold for joint lock techniques (used in Tae/Lake Hapkido techniques).
|
|
106
|
+
*
|
|
107
|
+
* **Used in:** Tae (태) wrist locks and joint manipulation
|
|
108
|
+
*/
|
|
109
|
+
readonly MAX_BEND: 1.22;
|
|
110
|
+
};
|
|
111
|
+
/**
|
|
112
|
+
* Hip Joint Limits (엉덩이 관절)
|
|
113
|
+
*/
|
|
114
|
+
readonly HIP: {
|
|
115
|
+
/**
|
|
116
|
+
* Maximum safe hip flexion: 110° (1.92 radians)
|
|
117
|
+
*
|
|
118
|
+
* Hip flexion for ground techniques and takedowns
|
|
119
|
+
* (used in Gon/Earth ground control stance).
|
|
120
|
+
*
|
|
121
|
+
* **Used in:** Gon (곤) ground techniques, throws
|
|
122
|
+
*/
|
|
123
|
+
readonly MAX_FLEXION: 1.92;
|
|
124
|
+
/**
|
|
125
|
+
* Maximum safe hip rotation: ±70° (±1.22 radians)
|
|
126
|
+
*
|
|
127
|
+
* Safe hip rotation range for continuous flowing movements
|
|
128
|
+
* (used in Son/Wind circular attacks).
|
|
129
|
+
*
|
|
130
|
+
* **Used in:** Son (손) circular movements, flow techniques
|
|
131
|
+
*/
|
|
132
|
+
readonly MAX_ROTATION: 1.22;
|
|
133
|
+
};
|
|
134
|
+
/**
|
|
135
|
+
* Knee Joint Limits (무릎 관절)
|
|
136
|
+
*/
|
|
137
|
+
readonly KNEE: {
|
|
138
|
+
/**
|
|
139
|
+
* Maximum safe knee flexion: 90° (1.57 radians)
|
|
140
|
+
*
|
|
141
|
+
* Deep horse stance knee bend for explosive power generation
|
|
142
|
+
* (used in Jin/Thunder explosive stance).
|
|
143
|
+
*
|
|
144
|
+
* **Used in:** Jin (진) explosive power generation
|
|
145
|
+
*/
|
|
146
|
+
readonly MAX_FLEXION: 1.57;
|
|
147
|
+
/**
|
|
148
|
+
* Maximum safe knee bend: 130° (2.27 radians)
|
|
149
|
+
*
|
|
150
|
+
* Deep knee bend for ground control and takedown positioning
|
|
151
|
+
* (used in Gon/Earth ground techniques).
|
|
152
|
+
*
|
|
153
|
+
* **Used in:** Gon (곤) ground control, low positioning
|
|
154
|
+
*/
|
|
155
|
+
readonly MAX_BEND: 2.27;
|
|
156
|
+
/**
|
|
157
|
+
* Maximum safe knee bend for rooted stance: 25° (0.44 radians)
|
|
158
|
+
*
|
|
159
|
+
* Conservative knee bend for defensive rooted positions
|
|
160
|
+
* (used in Gan/Mountain defensive stance).
|
|
161
|
+
*
|
|
162
|
+
* **Used in:** Gan (간) rooted defensive positioning
|
|
163
|
+
*/
|
|
164
|
+
readonly MAX_BEND_ROOTED: 0.44;
|
|
165
|
+
};
|
|
166
|
+
/**
|
|
167
|
+
* Ankle Joint Limits (발목 관절)
|
|
168
|
+
*/
|
|
169
|
+
readonly ANKLE: {
|
|
170
|
+
/**
|
|
171
|
+
* Maximum safe ankle dorsiflexion: 25° (0.44 radians)
|
|
172
|
+
*
|
|
173
|
+
* Heel raising for explosive launch and power generation
|
|
174
|
+
* (used in Jin/Thunder explosive techniques).
|
|
175
|
+
*
|
|
176
|
+
* **Used in:** Jin (진) explosive heel raises
|
|
177
|
+
*/
|
|
178
|
+
readonly MAX_DORSIFLEXION: 0.44;
|
|
179
|
+
/**
|
|
180
|
+
* Maximum safe ankle dorsiflex: 20° (0.35 radians)
|
|
181
|
+
*
|
|
182
|
+
* Conservative ankle flexion for ground control positioning
|
|
183
|
+
* (used in Gon/Earth ground techniques).
|
|
184
|
+
*
|
|
185
|
+
* **Used in:** Gon (곤) stable ground positioning
|
|
186
|
+
*/
|
|
187
|
+
readonly MAX_DORSIFLEX: 0.35;
|
|
188
|
+
};
|
|
189
|
+
};
|
|
190
|
+
/**
|
|
191
|
+
* Type-safe access to anatomical limits
|
|
192
|
+
*/
|
|
193
|
+
export type AnatomicalLimits = typeof ANATOMICAL_LIMITS;
|
|
194
|
+
/**
|
|
195
|
+
* Helper function to get anatomical limit by body part and movement type
|
|
196
|
+
*
|
|
197
|
+
* Type-safe function that ensures valid body part and limit type combinations
|
|
198
|
+
* are used at compile time, catching typos before runtime.
|
|
199
|
+
*
|
|
200
|
+
* @param bodyPart - Body part category (SHOULDER, ELBOW, WRIST, HIP, KNEE, ANKLE)
|
|
201
|
+
* @param limitType - Specific limit type (MAX_BEND, MAX_FLEXION, etc.)
|
|
202
|
+
* @returns The anatomical limit value in radians
|
|
203
|
+
*
|
|
204
|
+
* @example
|
|
205
|
+
* ```typescript
|
|
206
|
+
* const maxElbowBend = getAnatomicalLimit('ELBOW', 'MAX_BEND'); // 2.18 radians
|
|
207
|
+
* ```
|
|
208
|
+
*/
|
|
209
|
+
export declare function getAnatomicalLimit<B extends keyof AnatomicalLimits, L extends keyof AnatomicalLimits[B] & string>(bodyPart: B, limitType: L): AnatomicalLimits[B][L];
|
|
210
|
+
/**
|
|
211
|
+
* Convert degrees to radians for animation calculations
|
|
212
|
+
*
|
|
213
|
+
* @param degrees - Angle in degrees
|
|
214
|
+
* @returns Angle in radians
|
|
215
|
+
*
|
|
216
|
+
* @example
|
|
217
|
+
* ```typescript
|
|
218
|
+
* const radians = degreesToRadians(90); // 1.5708 (π/2)
|
|
219
|
+
* ```
|
|
220
|
+
*/
|
|
221
|
+
export declare function degreesToRadians(degrees: number): number;
|
|
222
|
+
/**
|
|
223
|
+
* Convert radians to degrees for human-readable output
|
|
224
|
+
*
|
|
225
|
+
* @param radians - Angle in radians
|
|
226
|
+
* @returns Angle in degrees
|
|
227
|
+
*
|
|
228
|
+
* @example
|
|
229
|
+
* ```typescript
|
|
230
|
+
* const degrees = radiansToDegrees(1.5708); // 90
|
|
231
|
+
* ```
|
|
232
|
+
*/
|
|
233
|
+
export declare function radiansToDegrees(radians: number): number;
|
|
234
|
+
//# sourceMappingURL=AnatomicalLimits.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"AnatomicalLimits.d.ts","sourceRoot":"","sources":["../../../../src/systems/animation/constants/AnatomicalLimits.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AAEH;;;;;GAKG;AACH,eAAO,MAAM,iBAAiB;IAK5B;;OAEG;;QAED;;;;;;;;WAQG;;QAGH;;;;;;;WAOG;;QAGH;;;;;;;WAOG;;;IAIL;;OAEG;;QAED;;;;;;;WAOG;;QAGH;;;;;;;WAOG;;QAGH;;;;;;;WAOG;;;IAIL;;OAEG;;QAED;;;;;;;WAOG;;;IAQL;;OAEG;;QAED;;;;;;;WAOG;;QAGH;;;;;;;WAOG;;;IAIL;;OAEG;;QAED;;;;;;;WAOG;;QAGH;;;;;;;WAOG;;QAGH;;;;;;;WAOG;;;IAIL;;OAEG;;QAED;;;;;;;WAOG;;QAGH;;;;;;;WAOG;;;CAGG,CAAC;AAEX;;GAEG;AACH,MAAM,MAAM,gBAAgB,GAAG,OAAO,iBAAiB,CAAC;AAExD;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,kBAAkB,CAChC,CAAC,SAAS,MAAM,gBAAgB,EAChC,CAAC,SAAS,MAAM,gBAAgB,CAAC,CAAC,CAAC,GAAG,MAAM,EAE5C,QAAQ,EAAE,CAAC,EACX,SAAS,EAAE,CAAC,GACX,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAWxB;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,gBAAgB,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM,CAExD;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,gBAAgB,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM,CAExD"}
|