blacktrigram 0.7.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +201 -0
- package/README.md +866 -0
- package/SECURITY.md +124 -0
- package/lib/App.d.ts +4 -0
- package/lib/App.d.ts.map +1 -0
- package/lib/App2.js +386 -0
- package/lib/App2.js.map +1 -0
- package/lib/_virtual/_rolldown/runtime.js +13 -0
- package/lib/assets/index.css +1146 -0
- package/lib/audio/AudioAssetLoader.d.ts +101 -0
- package/lib/audio/AudioAssetLoader.d.ts.map +1 -0
- package/lib/audio/AudioAssetLoader.js +245 -0
- package/lib/audio/AudioAssetLoader.js.map +1 -0
- package/lib/audio/AudioAssetRegistry.d.ts +126 -0
- package/lib/audio/AudioAssetRegistry.d.ts.map +1 -0
- package/lib/audio/AudioAssetRegistry.js +970 -0
- package/lib/audio/AudioAssetRegistry.js.map +1 -0
- package/lib/audio/AudioCache.d.ts +135 -0
- package/lib/audio/AudioCache.d.ts.map +1 -0
- package/lib/audio/AudioCache.js +211 -0
- package/lib/audio/AudioCache.js.map +1 -0
- package/lib/audio/AudioManager.d.ts +162 -0
- package/lib/audio/AudioManager.d.ts.map +1 -0
- package/lib/audio/AudioManager.js +508 -0
- package/lib/audio/AudioManager.js.map +1 -0
- package/lib/audio/AudioMonitor.d.ts +122 -0
- package/lib/audio/AudioMonitor.d.ts.map +1 -0
- package/lib/audio/AudioMonitor.js +215 -0
- package/lib/audio/AudioMonitor.js.map +1 -0
- package/lib/audio/AudioPool.d.ts +108 -0
- package/lib/audio/AudioPool.d.ts.map +1 -0
- package/lib/audio/AudioPool.js +206 -0
- package/lib/audio/AudioPool.js.map +1 -0
- package/lib/audio/AudioProvider.d.ts +28 -0
- package/lib/audio/AudioProvider.d.ts.map +1 -0
- package/lib/audio/AudioProvider.js +135 -0
- package/lib/audio/AudioProvider.js.map +1 -0
- package/lib/audio/AudioUtils.d.ts +77 -0
- package/lib/audio/AudioUtils.d.ts.map +1 -0
- package/lib/audio/AudioUtils.js +164 -0
- package/lib/audio/AudioUtils.js.map +1 -0
- package/lib/audio/BoneImpactAudioMap.d.ts +64 -0
- package/lib/audio/BoneImpactAudioMap.d.ts.map +1 -0
- package/lib/audio/BoneImpactAudioMap.js +133 -0
- package/lib/audio/BoneImpactAudioMap.js.map +1 -0
- package/lib/audio/VariantSelector.d.ts +69 -0
- package/lib/audio/VariantSelector.d.ts.map +1 -0
- package/lib/audio/VariantSelector.js +177 -0
- package/lib/audio/VariantSelector.js.map +1 -0
- package/lib/audio/index.d.ts +13 -0
- package/lib/audio/index.d.ts.map +1 -0
- package/lib/audio/index.js +41 -0
- package/lib/audio/index.js.map +1 -0
- package/lib/audio/types.d.ts +220 -0
- package/lib/audio/types.d.ts.map +1 -0
- package/lib/audio/types.js +12 -0
- package/lib/audio/types.js.map +1 -0
- package/lib/components/effects/WindParticles3D.d.ts +83 -0
- package/lib/components/effects/WindParticles3D.d.ts.map +1 -0
- package/lib/components/effects/index.d.ts +6 -0
- package/lib/components/effects/index.d.ts.map +1 -0
- package/lib/components/index.d.ts +5 -0
- package/lib/components/index.d.ts.map +1 -0
- package/lib/components/index.js +74 -0
- package/lib/components/index.js.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts +74 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.js +1912 -0
- package/lib/components/screens/combat/CombatScreen3D.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts +39 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js +52 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts +35 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js +78 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts +23 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js +214 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts +54 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js +357 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts +32 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js +254 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts +63 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js +108 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts +42 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js +259 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts +73 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts +108 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js +232 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts +53 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js +87 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts +80 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js +278 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js +248 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts +60 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts +37 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js +184 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts +49 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js +66 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js.map +1 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts +93 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts +57 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts +88 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts +67 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js +261 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts +45 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts +61 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts +47 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js +65 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts +52 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js +103 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js +296 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts +72 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/index.d.ts +121 -0
- package/lib/components/screens/combat/components/effects/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts +31 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js +242 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts +74 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js +275 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts +25 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js +61 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts +43 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js +139 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts +50 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js +155 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js +103 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js +101 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts +47 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js +141 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts +25 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js +129 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts +48 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js +131 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts +82 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js +73 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts +80 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js +79 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/index.d.ts +22 -0
- package/lib/components/screens/combat/components/hud/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/index.js +4 -0
- package/lib/components/screens/combat/components/index.d.ts +47 -0
- package/lib/components/screens/combat/components/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/index.js +23 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts +52 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js +113 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts +49 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js +150 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts +44 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js +83 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts +83 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js +161 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts +38 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js +37 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts +37 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js +33 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js.map +1 -0
- package/lib/components/screens/combat/helpers/index.d.ts +8 -0
- package/lib/components/screens/combat/helpers/index.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/index.js +2 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts +108 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useAICombat.js +806 -0
- package/lib/components/screens/combat/hooks/useAICombat.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts +106 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.js +766 -0
- package/lib/components/screens/combat/hooks/useCombatActions.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts +85 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.js +202 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.d.ts +40 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.js +287 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.d.ts +61 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.js +89 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatState.d.ts +75 -0
- package/lib/components/screens/combat/hooks/useCombatState.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatState.js +182 -0
- package/lib/components/screens/combat/hooks/useCombatState.js.map +1 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts +36 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts +63 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/index.d.ts +4 -0
- package/lib/components/screens/combat/index.d.ts.map +1 -0
- package/lib/components/screens/combat/index.js +25 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts +12 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts.map +1 -0
- package/lib/components/screens/controls/ControlsScreen3D.js +1248 -0
- package/lib/components/screens/controls/ControlsScreen3D.js.map +1 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts +35 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.js +155 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.js.map +1 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts +31 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js +100 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js.map +1 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.d.ts +32 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.d.ts.map +1 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.js +250 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.js.map +1 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.d.ts +35 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.js +222 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.js.map +1 -0
- package/lib/components/screens/controls/components/Key3D.d.ts +36 -0
- package/lib/components/screens/controls/components/Key3D.d.ts.map +1 -0
- package/lib/components/screens/controls/components/Key3D.js +169 -0
- package/lib/components/screens/controls/components/Key3D.js.map +1 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.d.ts +37 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.d.ts.map +1 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.js +120 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.js.map +1 -0
- package/lib/components/screens/controls/components/index.d.ts +20 -0
- package/lib/components/screens/controls/components/index.d.ts.map +1 -0
- package/lib/components/screens/controls/constants/ControlsConstants.d.ts +67 -0
- package/lib/components/screens/controls/constants/ControlsConstants.d.ts.map +1 -0
- package/lib/components/screens/controls/constants/ControlsConstants.js +504 -0
- package/lib/components/screens/controls/constants/ControlsConstants.js.map +1 -0
- package/lib/components/screens/controls/hooks/useControlsState.d.ts +46 -0
- package/lib/components/screens/controls/hooks/useControlsState.d.ts.map +1 -0
- package/lib/components/screens/controls/hooks/useControlsState.js +71 -0
- package/lib/components/screens/controls/hooks/useControlsState.js.map +1 -0
- package/lib/components/screens/endscreen/EndScreen3D.d.ts +18 -0
- package/lib/components/screens/endscreen/EndScreen3D.d.ts.map +1 -0
- package/lib/components/screens/endscreen/EndScreen3D.js +367 -0
- package/lib/components/screens/endscreen/EndScreen3D.js.map +1 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.d.ts +9 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.js +205 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.js.map +1 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.d.ts +13 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.js +321 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.d.ts +28 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.js +93 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.d.ts +13 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.js +294 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.d.ts +13 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.js +210 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.d.ts +9 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.js +299 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.js.map +1 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.d.ts +14 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.js +170 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/animations.d.ts +25 -0
- package/lib/components/screens/endscreen/components/animations.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/animations.js +71 -0
- package/lib/components/screens/endscreen/components/animations.js.map +1 -0
- package/lib/components/screens/endscreen/components/index.d.ts +19 -0
- package/lib/components/screens/endscreen/components/index.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/index.js +8 -0
- package/lib/components/screens/endscreen/index.d.ts +9 -0
- package/lib/components/screens/endscreen/index.d.ts.map +1 -0
- package/lib/components/screens/endscreen/index.js +10 -0
- package/lib/components/screens/intro/IntroScreen3D.d.ts +16 -0
- package/lib/components/screens/intro/IntroScreen3D.d.ts.map +1 -0
- package/lib/components/screens/intro/IntroScreen3D.js +488 -0
- package/lib/components/screens/intro/IntroScreen3D.js.map +1 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.d.ts +53 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.js +146 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.d.ts +20 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.js +154 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.d.ts +38 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.js +235 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.d.ts +35 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.js +325 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.d.ts +19 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.js +88 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.d.ts +65 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.js +143 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.d.ts +27 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.js +153 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.d.ts +47 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.js +128 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.js.map +1 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.d.ts +12 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.d.ts.map +1 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.js +561 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.js.map +1 -0
- package/lib/components/screens/philosophy/components/InteractiveTrigramGridOverlayHtml.d.ts +40 -0
- package/lib/components/screens/philosophy/components/InteractiveTrigramGridOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/PhilosophyNavigationOverlayHtml.d.ts +40 -0
- package/lib/components/screens/philosophy/components/PhilosophyNavigationOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/PhilosophySectionOverlayHtml.d.ts +46 -0
- package/lib/components/screens/philosophy/components/PhilosophySectionOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/PhilosophyTextOverlayHtml.d.ts +42 -0
- package/lib/components/screens/philosophy/components/PhilosophyTextOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/TrigramSymbol3D.d.ts +49 -0
- package/lib/components/screens/philosophy/components/TrigramSymbol3D.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/TrigramVisualization3D.d.ts +43 -0
- package/lib/components/screens/philosophy/components/TrigramVisualization3D.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/index.d.ts +23 -0
- package/lib/components/screens/philosophy/components/index.d.ts.map +1 -0
- package/lib/components/screens/philosophy/hooks/index.d.ts +10 -0
- package/lib/components/screens/philosophy/hooks/index.d.ts.map +1 -0
- package/lib/components/screens/philosophy/hooks/usePhilosophyState.d.ts +50 -0
- package/lib/components/screens/philosophy/hooks/usePhilosophyState.d.ts.map +1 -0
- package/lib/components/screens/training/TrainingScreen3D.d.ts +51 -0
- package/lib/components/screens/training/TrainingScreen3D.d.ts.map +1 -0
- package/lib/components/screens/training/TrainingScreen3D.js +947 -0
- package/lib/components/screens/training/TrainingScreen3D.js.map +1 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.d.ts +31 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.js +189 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.d.ts +31 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.js +679 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.js.map +1 -0
- package/lib/components/screens/training/components/DamageNumber3D.d.ts +28 -0
- package/lib/components/screens/training/components/DamageNumber3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/DamageNumber3D.js +6 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.d.ts +47 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.js +380 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.js.map +1 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.d.ts +47 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.js +292 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.d.ts +32 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.js +258 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.js.map +1 -0
- package/lib/components/screens/training/components/TrainingAICharacter3D.d.ts +36 -0
- package/lib/components/screens/training/components/TrainingAICharacter3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingAICharacter3D.js +6 -0
- package/lib/components/screens/training/components/TrainingArena3D.d.ts +22 -0
- package/lib/components/screens/training/components/TrainingArena3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingArena3D.js +5 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.d.ts +73 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.js +107 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.d.ts +50 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.js +129 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingDummy3D.d.ts +72 -0
- package/lib/components/screens/training/components/TrainingDummy3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingDummy3D.js +298 -0
- package/lib/components/screens/training/components/TrainingDummy3D.js.map +1 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.d.ts +30 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.js +44 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingHitEffects3D.d.ts +27 -0
- package/lib/components/screens/training/components/TrainingHitEffects3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingHitEffects3D.js +6 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.d.ts +51 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.js +188 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.d.ts +63 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.js +253 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.d.ts +37 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.js +210 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.js.map +1 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.d.ts +29 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.js +195 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.d.ts +59 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.js +145 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.d.ts +47 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.js +59 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.d.ts +68 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.js +93 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.d.ts +55 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.js +184 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/index.d.ts +13 -0
- package/lib/components/screens/training/components/hud/index.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/index.js +4 -0
- package/lib/components/screens/training/components/index.d.ts +22 -0
- package/lib/components/screens/training/components/index.d.ts.map +1 -0
- package/lib/components/screens/training/components/index.js +19 -0
- package/lib/components/screens/training/hooks/useAttackMovement.d.ts +69 -0
- package/lib/components/screens/training/hooks/useAttackMovement.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useAttackMovement.js +118 -0
- package/lib/components/screens/training/hooks/useAttackMovement.js.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingActions.d.ts +82 -0
- package/lib/components/screens/training/hooks/useTrainingActions.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingActions.js +284 -0
- package/lib/components/screens/training/hooks/useTrainingActions.js.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.d.ts +62 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.js +96 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.js.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingState.d.ts +100 -0
- package/lib/components/screens/training/hooks/useTrainingState.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingState.js +344 -0
- package/lib/components/screens/training/hooks/useTrainingState.js.map +1 -0
- package/lib/components/screens/training/index.d.ts +4 -0
- package/lib/components/screens/training/index.d.ts.map +1 -0
- package/lib/components/screens/training/index.js +16 -0
- package/lib/components/shared/base/AccessibilityProvider.d.ts +51 -0
- package/lib/components/shared/base/AccessibilityProvider.d.ts.map +1 -0
- package/lib/components/shared/base/AccessibilityProvider.js +71 -0
- package/lib/components/shared/base/AccessibilityProvider.js.map +1 -0
- package/lib/components/shared/base/BaseButton.d.ts +42 -0
- package/lib/components/shared/base/BaseButton.d.ts.map +1 -0
- package/lib/components/shared/base/BaseButton.js +214 -0
- package/lib/components/shared/base/BaseButton.js.map +1 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.d.ts +52 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.d.ts.map +1 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.js +130 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.js.map +1 -0
- package/lib/components/shared/base/BasePanel.d.ts +30 -0
- package/lib/components/shared/base/BasePanel.d.ts.map +1 -0
- package/lib/components/shared/base/BasePanel.js +83 -0
- package/lib/components/shared/base/BasePanel.js.map +1 -0
- package/lib/components/shared/base/BaseText.d.ts +40 -0
- package/lib/components/shared/base/BaseText.d.ts.map +1 -0
- package/lib/components/shared/base/BaseText.js +157 -0
- package/lib/components/shared/base/BaseText.js.map +1 -0
- package/lib/components/shared/base/ResponsiveContainer.d.ts +126 -0
- package/lib/components/shared/base/ResponsiveContainer.d.ts.map +1 -0
- package/lib/components/shared/base/index.d.ts +23 -0
- package/lib/components/shared/base/index.d.ts.map +1 -0
- package/lib/components/shared/base/index.js +6 -0
- package/lib/components/shared/base/layoutUtils.d.ts +102 -0
- package/lib/components/shared/base/layoutUtils.d.ts.map +1 -0
- package/lib/components/shared/base/useKoreanTheme.d.ts +206 -0
- package/lib/components/shared/base/useKoreanTheme.d.ts.map +1 -0
- package/lib/components/shared/base/useKoreanTheme.js +169 -0
- package/lib/components/shared/base/useKoreanTheme.js.map +1 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.d.ts +32 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.d.ts.map +1 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.js +69 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.js.map +1 -0
- package/lib/components/shared/effects/ScreenFlash.d.ts +98 -0
- package/lib/components/shared/effects/ScreenFlash.d.ts.map +1 -0
- package/lib/components/shared/mobile/ActionButtons.d.ts +44 -0
- package/lib/components/shared/mobile/ActionButtons.d.ts.map +1 -0
- package/lib/components/shared/mobile/ActionButtons.js +324 -0
- package/lib/components/shared/mobile/ActionButtons.js.map +1 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.d.ts +64 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.d.ts.map +1 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.js +231 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.js.map +1 -0
- package/lib/components/shared/mobile/HapticController.d.ts +253 -0
- package/lib/components/shared/mobile/HapticController.d.ts.map +1 -0
- package/lib/components/shared/mobile/HapticController.js +280 -0
- package/lib/components/shared/mobile/HapticController.js.map +1 -0
- package/lib/components/shared/mobile/MobileControlsPure.d.ts +43 -0
- package/lib/components/shared/mobile/MobileControlsPure.d.ts.map +1 -0
- package/lib/components/shared/mobile/MobileControlsPure.js +294 -0
- package/lib/components/shared/mobile/MobileControlsPure.js.map +1 -0
- package/lib/components/shared/mobile/PerformanceMonitor.d.ts +249 -0
- package/lib/components/shared/mobile/PerformanceMonitor.d.ts.map +1 -0
- package/lib/components/shared/mobile/StanceWheelPure.d.ts +78 -0
- package/lib/components/shared/mobile/StanceWheelPure.d.ts.map +1 -0
- package/lib/components/shared/mobile/StanceWheelPure.js +386 -0
- package/lib/components/shared/mobile/StanceWheelPure.js.map +1 -0
- package/lib/components/shared/mobile/TouchOptimizer.d.ts +154 -0
- package/lib/components/shared/mobile/TouchOptimizer.d.ts.map +1 -0
- package/lib/components/shared/mobile/TouchOptimizer.js +83 -0
- package/lib/components/shared/mobile/TouchOptimizer.js.map +1 -0
- package/lib/components/shared/mobile/VirtualDPad.d.ts +49 -0
- package/lib/components/shared/mobile/VirtualDPad.d.ts.map +1 -0
- package/lib/components/shared/mobile/VirtualDPad.js +289 -0
- package/lib/components/shared/mobile/VirtualDPad.js.map +1 -0
- package/lib/components/shared/mobile/index.d.ts +31 -0
- package/lib/components/shared/mobile/index.d.ts.map +1 -0
- package/lib/components/shared/mobile/index.js +7 -0
- package/lib/components/shared/three/anatomy/BodySurface.d.ts +78 -0
- package/lib/components/shared/three/anatomy/BodySurface.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BodySurface.js +393 -0
- package/lib/components/shared/three/anatomy/BodySurface.js.map +1 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.d.ts +147 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.js +541 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.js.map +1 -0
- package/lib/components/shared/three/anatomy/BoneClothing.d.ts +89 -0
- package/lib/components/shared/three/anatomy/BoneClothing.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BoneClothing.js +345 -0
- package/lib/components/shared/three/anatomy/BoneClothing.js.map +1 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.d.ts +129 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.js +266 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.js.map +1 -0
- package/lib/components/shared/three/anatomy/Face3D.d.ts +40 -0
- package/lib/components/shared/three/anatomy/Face3D.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/Face3D.js +426 -0
- package/lib/components/shared/three/anatomy/Face3D.js.map +1 -0
- package/lib/components/shared/three/anatomy/Foot3D.d.ts +71 -0
- package/lib/components/shared/three/anatomy/Foot3D.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/Foot3D.js +178 -0
- package/lib/components/shared/three/anatomy/Foot3D.js.map +1 -0
- package/lib/components/shared/three/anatomy/Hand3D.d.ts +101 -0
- package/lib/components/shared/three/anatomy/Hand3D.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/Hand3D.js +376 -0
- package/lib/components/shared/three/anatomy/Hand3D.js.map +1 -0
- package/lib/components/shared/three/effects/ActionFeedback.d.ts +78 -0
- package/lib/components/shared/three/effects/ActionFeedback.d.ts.map +1 -0
- package/lib/components/shared/three/effects/ActionFeedback.js +236 -0
- package/lib/components/shared/three/effects/ActionFeedback.js.map +1 -0
- package/lib/components/shared/three/effects/DamageNumbers.d.ts +36 -0
- package/lib/components/shared/three/effects/DamageNumbers.d.ts.map +1 -0
- package/lib/components/shared/three/effects/DamageNumbers.js +148 -0
- package/lib/components/shared/three/effects/DamageNumbers.js.map +1 -0
- package/lib/components/shared/three/effects/ExplosiveBurstEffect3D.d.ts +41 -0
- package/lib/components/shared/three/effects/ExplosiveBurstEffect3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/GrapplingIndicator3D.d.ts +49 -0
- package/lib/components/shared/three/effects/GrapplingIndicator3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/HitEffects3D.d.ts +28 -0
- package/lib/components/shared/three/effects/HitEffects3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/HitEffects3D.js +427 -0
- package/lib/components/shared/three/effects/HitEffects3D.js.map +1 -0
- package/lib/components/shared/three/effects/LimbExposureIndicator3D.d.ts +67 -0
- package/lib/components/shared/three/effects/LimbExposureIndicator3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/NerveDisruptionEffect3D.d.ts +63 -0
- package/lib/components/shared/three/effects/NerveDisruptionEffect3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.d.ts +36 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.d.ts.map +1 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.js +237 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.js.map +1 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.d.ts +52 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.js +128 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.js.map +1 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.d.ts +56 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.d.ts.map +1 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.js +174 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.js.map +1 -0
- package/lib/components/shared/three/effects/ThunderEffect3D.d.ts +39 -0
- package/lib/components/shared/three/effects/ThunderEffect3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.d.ts +48 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.js +249 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.js.map +1 -0
- package/lib/components/shared/three/index.d.ts +30 -0
- package/lib/components/shared/three/index.d.ts.map +1 -0
- package/lib/components/shared/three/index.js +9 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.d.ts +184 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.js +147 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.js.map +1 -0
- package/lib/components/shared/three/indicators/GuardIndicator.d.ts +58 -0
- package/lib/components/shared/three/indicators/GuardIndicator.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/GuardIndicator.js +259 -0
- package/lib/components/shared/three/indicators/GuardIndicator.js.map +1 -0
- package/lib/components/shared/three/indicators/HapticFeedback.d.ts +184 -0
- package/lib/components/shared/three/indicators/HapticFeedback.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/HapticFeedback.js +46 -0
- package/lib/components/shared/three/indicators/HapticFeedback.js.map +1 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.d.ts +53 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.js +222 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.js.map +1 -0
- package/lib/components/shared/three/indicators/TrigramSymbol3D.d.ts +82 -0
- package/lib/components/shared/three/indicators/TrigramSymbol3D.d.ts.map +1 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.d.ts +77 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.d.ts.map +1 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.js +118 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.js.map +1 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.d.ts +44 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.d.ts.map +1 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.js +358 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.js.map +1 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.d.ts +107 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.js +197 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.js.map +1 -0
- package/lib/components/shared/three/optimization/InstancedGeometry.d.ts +189 -0
- package/lib/components/shared/three/optimization/InstancedGeometry.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/InstancedGeometry.js +3 -0
- package/lib/components/shared/three/optimization/LODSystem.d.ts +126 -0
- package/lib/components/shared/three/optimization/LODSystem.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/LODSystem.js +3 -0
- package/lib/components/shared/three/optimization/index.d.ts +14 -0
- package/lib/components/shared/three/optimization/index.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/index.js +3 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.d.ts +31 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.js +84 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.js.map +1 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.d.ts +76 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.js +124 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.js.map +1 -0
- package/lib/components/shared/three/scene/CombatArena3D.d.ts +38 -0
- package/lib/components/shared/three/scene/CombatArena3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/CombatArena3D.js +256 -0
- package/lib/components/shared/three/scene/CombatArena3D.js.map +1 -0
- package/lib/components/shared/three/scene/DebugCollision.d.ts +64 -0
- package/lib/components/shared/three/scene/DebugCollision.d.ts.map +1 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.d.ts +29 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.js +122 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.js.map +1 -0
- package/lib/components/shared/three/ui/ArchetypeCard.d.ts +38 -0
- package/lib/components/shared/three/ui/ArchetypeCard.d.ts.map +1 -0
- package/lib/components/shared/three/ui/ArchetypeCard.js +213 -0
- package/lib/components/shared/three/ui/ArchetypeCard.js.map +1 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.d.ts +45 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.d.ts.map +1 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.js +206 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.js.map +1 -0
- package/lib/components/shared/three/ui/BreathingIndicator.d.ts +25 -0
- package/lib/components/shared/three/ui/BreathingIndicator.d.ts.map +1 -0
- package/lib/components/shared/three/ui/BreathingIndicator2.js +104 -0
- package/lib/components/shared/three/ui/BreathingIndicator2.js.map +1 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.d.ts +43 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.js +135 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.js.map +1 -0
- package/lib/components/shared/three/ui/ComboCounter.d.ts +42 -0
- package/lib/components/shared/three/ui/ComboCounter.d.ts.map +1 -0
- package/lib/components/shared/three/ui/ComboCounter.js +222 -0
- package/lib/components/shared/three/ui/ComboCounter.js.map +1 -0
- package/lib/components/shared/three/ui/HealthBar.d.ts +37 -0
- package/lib/components/shared/three/ui/HealthBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/HealthBar.js +112 -0
- package/lib/components/shared/three/ui/HealthBar.js.map +1 -0
- package/lib/components/shared/three/ui/KoreanButton.d.ts +37 -0
- package/lib/components/shared/three/ui/KoreanButton.d.ts.map +1 -0
- package/lib/components/shared/three/ui/KoreanButton.js +33 -0
- package/lib/components/shared/three/ui/KoreanButton.js.map +1 -0
- package/lib/components/shared/three/ui/KoreanPanel.d.ts +32 -0
- package/lib/components/shared/three/ui/KoreanPanel.d.ts.map +1 -0
- package/lib/components/shared/three/ui/KoreanPanel.js +29 -0
- package/lib/components/shared/three/ui/KoreanPanel.js.map +1 -0
- package/lib/components/shared/three/ui/KoreanText.d.ts +35 -0
- package/lib/components/shared/three/ui/KoreanText.d.ts.map +1 -0
- package/lib/components/shared/three/ui/KoreanText.js +32 -0
- package/lib/components/shared/three/ui/KoreanText.js.map +1 -0
- package/lib/components/shared/three/ui/MenuList.d.ts +47 -0
- package/lib/components/shared/three/ui/MenuList.d.ts.map +1 -0
- package/lib/components/shared/three/ui/MenuList.js +123 -0
- package/lib/components/shared/three/ui/MenuList.js.map +1 -0
- package/lib/components/shared/three/ui/PlayerHUD.d.ts +34 -0
- package/lib/components/shared/three/ui/PlayerHUD.d.ts.map +1 -0
- package/lib/components/shared/three/ui/PlayerHUD.js +231 -0
- package/lib/components/shared/three/ui/PlayerHUD.js.map +1 -0
- package/lib/components/shared/three/ui/ProgressBar.d.ts +48 -0
- package/lib/components/shared/three/ui/ProgressBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/ProgressBar.js +173 -0
- package/lib/components/shared/three/ui/ProgressBar.js.map +1 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.d.ts +62 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.d.ts.map +1 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.js +185 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.js.map +1 -0
- package/lib/components/shared/three/ui/StaminaBar.d.ts +37 -0
- package/lib/components/shared/three/ui/StaminaBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/StaminaBar.js +103 -0
- package/lib/components/shared/three/ui/StaminaBar.js.map +1 -0
- package/lib/components/shared/three/ui/TechniqueBar.d.ts +52 -0
- package/lib/components/shared/three/ui/TechniqueBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/TechniqueBar.js +128 -0
- package/lib/components/shared/three/ui/TechniqueBar.js.map +1 -0
- package/lib/components/shared/three/ui/TechniqueBarContainer.d.ts +49 -0
- package/lib/components/shared/three/ui/TechniqueBarContainer.d.ts.map +1 -0
- package/lib/components/shared/three/ui/TechniqueCard.d.ts +64 -0
- package/lib/components/shared/three/ui/TechniqueCard.d.ts.map +1 -0
- package/lib/components/shared/three/ui/TechniqueCard.js +333 -0
- package/lib/components/shared/three/ui/TechniqueCard.js.map +1 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.d.ts +76 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.d.ts.map +1 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.js +551 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.js.map +1 -0
- package/lib/components/shared/three/ui/VulnerabilityWindowHUD.d.ts +63 -0
- package/lib/components/shared/three/ui/VulnerabilityWindowHUD.d.ts.map +1 -0
- package/lib/components/shared/ui/BackButton.d.ts +82 -0
- package/lib/components/shared/ui/BackButton.d.ts.map +1 -0
- package/lib/components/shared/ui/BackButton.js +67 -0
- package/lib/components/shared/ui/BackButton.js.map +1 -0
- package/lib/components/shared/ui/BaseHUDContainer.d.ts +71 -0
- package/lib/components/shared/ui/BaseHUDContainer.d.ts.map +1 -0
- package/lib/components/shared/ui/BaseHUDContainer.js +126 -0
- package/lib/components/shared/ui/BaseHUDContainer.js.map +1 -0
- package/lib/components/shared/ui/CombatTimer.d.ts +60 -0
- package/lib/components/shared/ui/CombatTimer.d.ts.map +1 -0
- package/lib/components/shared/ui/CombatTimer.js +145 -0
- package/lib/components/shared/ui/CombatTimer.js.map +1 -0
- package/lib/components/shared/ui/ErrorBoundary.d.ts +44 -0
- package/lib/components/shared/ui/ErrorBoundary.d.ts.map +1 -0
- package/lib/components/shared/ui/ErrorModal.d.ts +21 -0
- package/lib/components/shared/ui/ErrorModal.d.ts.map +1 -0
- package/lib/components/shared/ui/ErrorModal.js +133 -0
- package/lib/components/shared/ui/ErrorModal.js.map +1 -0
- package/lib/components/shared/ui/HUDSection.d.ts +65 -0
- package/lib/components/shared/ui/HUDSection.d.ts.map +1 -0
- package/lib/components/shared/ui/LoadingState.d.ts +50 -0
- package/lib/components/shared/ui/LoadingState.d.ts.map +1 -0
- package/lib/components/shared/ui/LoadingState.js +92 -0
- package/lib/components/shared/ui/LoadingState.js.map +1 -0
- package/lib/components/shared/ui/MobileHUDLayout.d.ts +70 -0
- package/lib/components/shared/ui/MobileHUDLayout.d.ts.map +1 -0
- package/lib/components/shared/ui/ResponsiveContainer.d.ts +69 -0
- package/lib/components/shared/ui/ResponsiveContainer.d.ts.map +1 -0
- package/lib/components/shared/ui/SplashScreen.d.ts +13 -0
- package/lib/components/shared/ui/SplashScreen.d.ts.map +1 -0
- package/lib/components/shared/ui/SplashScreen.js +204 -0
- package/lib/components/shared/ui/SplashScreen.js.map +1 -0
- package/lib/components/shared/ui/StyledHUDPanel.d.ts +56 -0
- package/lib/components/shared/ui/StyledHUDPanel.d.ts.map +1 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.d.ts +79 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.d.ts.map +1 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.js +550 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.js.map +1 -0
- package/lib/components/shared/ui/VolumeControl.d.ts +20 -0
- package/lib/components/shared/ui/VolumeControl.d.ts.map +1 -0
- package/lib/components/shared/ui/VolumeControl.js +292 -0
- package/lib/components/shared/ui/VolumeControl.js.map +1 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.d.ts +29 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.d.ts.map +1 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.js +149 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.js.map +1 -0
- package/lib/components/test/Hello3D.d.ts +36 -0
- package/lib/components/test/Hello3D.d.ts.map +1 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.d.ts +63 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.d.ts.map +1 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.js +179 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.js.map +1 -0
- package/lib/components/ui/combat/ComboCounter.d.ts +85 -0
- package/lib/components/ui/combat/ComboCounter.d.ts.map +1 -0
- package/lib/components/ui/combat/PressureMeter.d.ts +60 -0
- package/lib/components/ui/combat/PressureMeter.d.ts.map +1 -0
- package/lib/components/ui/combat/index.d.ts +8 -0
- package/lib/components/ui/combat/index.d.ts.map +1 -0
- package/lib/constants/bodyDimensions.d.ts +241 -0
- package/lib/constants/bodyDimensions.d.ts.map +1 -0
- package/lib/constants/bodyDimensions.js +213 -0
- package/lib/constants/bodyDimensions.js.map +1 -0
- package/lib/constants/bodyRenderingConstants.d.ts +295 -0
- package/lib/constants/bodyRenderingConstants.d.ts.map +1 -0
- package/lib/constants/bodyRenderingConstants.js +128 -0
- package/lib/constants/bodyRenderingConstants.js.map +1 -0
- package/lib/data/archetypeClothing.d.ts +40 -0
- package/lib/data/archetypeClothing.d.ts.map +1 -0
- package/lib/data/archetypeClothing.js +584 -0
- package/lib/data/archetypeClothing.js.map +1 -0
- package/lib/data/archetypePhysicalAttributes.d.ts +279 -0
- package/lib/data/archetypePhysicalAttributes.d.ts.map +1 -0
- package/lib/data/archetypePhysicalAttributes.js +227 -0
- package/lib/data/archetypePhysicalAttributes.js.map +1 -0
- package/lib/data/techniqueMappings.d.ts +64 -0
- package/lib/data/techniqueMappings.d.ts.map +1 -0
- package/lib/data/techniqueMappings.js +56 -0
- package/lib/data/techniqueMappings.js.map +1 -0
- package/lib/data/techniques.d.ts +84 -0
- package/lib/data/techniques.d.ts.map +1 -0
- package/lib/data/techniques.js +739 -0
- package/lib/data/techniques.js.map +1 -0
- package/lib/hooks/useActionFeedback.d.ts +114 -0
- package/lib/hooks/useActionFeedback.d.ts.map +1 -0
- package/lib/hooks/useActionFeedback.js +158 -0
- package/lib/hooks/useActionFeedback.js.map +1 -0
- package/lib/hooks/useBalanceAnimations.d.ts +62 -0
- package/lib/hooks/useBalanceAnimations.d.ts.map +1 -0
- package/lib/hooks/useBalanceAnimations.js +133 -0
- package/lib/hooks/useBalanceAnimations.js.map +1 -0
- package/lib/hooks/useCombatTimer.d.ts +77 -0
- package/lib/hooks/useCombatTimer.d.ts.map +1 -0
- package/lib/hooks/useCombatTimer.js +139 -0
- package/lib/hooks/useCombatTimer.js.map +1 -0
- package/lib/hooks/useDebounce.d.ts +30 -0
- package/lib/hooks/useDebounce.d.ts.map +1 -0
- package/lib/hooks/useHUDLayout.d.ts +67 -0
- package/lib/hooks/useHUDLayout.d.ts.map +1 -0
- package/lib/hooks/useHUDLayout.js +92 -0
- package/lib/hooks/useHUDLayout.js.map +1 -0
- package/lib/hooks/useHandPoseTransitions.d.ts +65 -0
- package/lib/hooks/useHandPoseTransitions.d.ts.map +1 -0
- package/lib/hooks/useHandPoseTransitions.js +127 -0
- package/lib/hooks/useHandPoseTransitions.js.map +1 -0
- package/lib/hooks/useKeyboardControls.d.ts +73 -0
- package/lib/hooks/useKeyboardControls.d.ts.map +1 -0
- package/lib/hooks/useKeyboardControls.js +311 -0
- package/lib/hooks/useKeyboardControls.js.map +1 -0
- package/lib/hooks/useMatchCountdown.d.ts +87 -0
- package/lib/hooks/useMatchCountdown.d.ts.map +1 -0
- package/lib/hooks/useMatchCountdown.js +162 -0
- package/lib/hooks/useMatchCountdown.js.map +1 -0
- package/lib/hooks/useMuscleActivation.d.ts +76 -0
- package/lib/hooks/useMuscleActivation.d.ts.map +1 -0
- package/lib/hooks/useMuscleActivation.js +99 -0
- package/lib/hooks/useMuscleActivation.js.map +1 -0
- package/lib/hooks/usePauseMenu.d.ts +32 -0
- package/lib/hooks/usePauseMenu.d.ts.map +1 -0
- package/lib/hooks/usePlayerAnimation.d.ts +188 -0
- package/lib/hooks/usePlayerAnimation.d.ts.map +1 -0
- package/lib/hooks/usePlayerAnimation.js +145 -0
- package/lib/hooks/usePlayerAnimation.js.map +1 -0
- package/lib/hooks/useResponsiveLayout.d.ts +184 -0
- package/lib/hooks/useResponsiveLayout.d.ts.map +1 -0
- package/lib/hooks/useRoundTransition.d.ts +87 -0
- package/lib/hooks/useRoundTransition.d.ts.map +1 -0
- package/lib/hooks/useRoundTransition.js +158 -0
- package/lib/hooks/useRoundTransition.js.map +1 -0
- package/lib/hooks/useSkeletalAnimation.d.ts +88 -0
- package/lib/hooks/useSkeletalAnimation.d.ts.map +1 -0
- package/lib/hooks/useSkeletalAnimation.js +176 -0
- package/lib/hooks/useSkeletalAnimation.js.map +1 -0
- package/lib/hooks/useTechniqueSelection.d.ts +73 -0
- package/lib/hooks/useTechniqueSelection.d.ts.map +1 -0
- package/lib/hooks/useTechniqueSelection.js +190 -0
- package/lib/hooks/useTechniqueSelection.js.map +1 -0
- package/lib/hooks/useThrottle.d.ts +30 -0
- package/lib/hooks/useThrottle.d.ts.map +1 -0
- package/lib/hooks/useThrottle.js +61 -0
- package/lib/hooks/useThrottle.js.map +1 -0
- package/lib/hooks/useTouchControls.d.ts +107 -0
- package/lib/hooks/useTouchControls.d.ts.map +1 -0
- package/lib/hooks/useTouchControls.js +260 -0
- package/lib/hooks/useTouchControls.js.map +1 -0
- package/lib/hooks/useWebGLContextLossHandler.d.ts +77 -0
- package/lib/hooks/useWebGLContextLossHandler.d.ts.map +1 -0
- package/lib/hooks/useWebGLContextLossHandler.js +119 -0
- package/lib/hooks/useWebGLContextLossHandler.js.map +1 -0
- package/lib/hooks/useWindowSize.d.ts +60 -0
- package/lib/hooks/useWindowSize.d.ts.map +1 -0
- package/lib/hooks/useWindowSize.js +62 -0
- package/lib/hooks/useWindowSize.js.map +1 -0
- package/lib/index.d.ts +21 -0
- package/lib/index.d.ts.map +1 -0
- package/lib/index.js +114 -0
- package/lib/systems/CombatSystem.d.ts +348 -0
- package/lib/systems/CombatSystem.d.ts.map +1 -0
- package/lib/systems/CombatSystem.js +877 -0
- package/lib/systems/CombatSystem.js.map +1 -0
- package/lib/systems/EffectCalculator.d.ts +176 -0
- package/lib/systems/EffectCalculator.d.ts.map +1 -0
- package/lib/systems/EffectCalculator.js +251 -0
- package/lib/systems/EffectCalculator.js.map +1 -0
- package/lib/systems/LayoutSystem.d.ts +250 -0
- package/lib/systems/LayoutSystem.d.ts.map +1 -0
- package/lib/systems/LayoutSystem.js +337 -0
- package/lib/systems/LayoutSystem.js.map +1 -0
- package/lib/systems/PlayerEffectManager.d.ts +210 -0
- package/lib/systems/PlayerEffectManager.d.ts.map +1 -0
- package/lib/systems/PlayerEffectManager.js +178 -0
- package/lib/systems/PlayerEffectManager.js.map +1 -0
- package/lib/systems/ResponsiveScaling.d.ts +298 -0
- package/lib/systems/ResponsiveScaling.d.ts.map +1 -0
- package/lib/systems/ResponsiveScaling.js +376 -0
- package/lib/systems/ResponsiveScaling.js.map +1 -0
- package/lib/systems/TrigramSystem.d.ts +388 -0
- package/lib/systems/TrigramSystem.d.ts.map +1 -0
- package/lib/systems/TrigramSystem.js +512 -0
- package/lib/systems/TrigramSystem.js.map +1 -0
- package/lib/systems/VitalPointSystem.d.ts +330 -0
- package/lib/systems/VitalPointSystem.d.ts.map +1 -0
- package/lib/systems/VitalPointSystem.js +455 -0
- package/lib/systems/VitalPointSystem.js.map +1 -0
- package/lib/systems/ai/AIPersonality.d.ts +133 -0
- package/lib/systems/ai/AIPersonality.d.ts.map +1 -0
- package/lib/systems/ai/AIPersonality.js +245 -0
- package/lib/systems/ai/AIPersonality.js.map +1 -0
- package/lib/systems/ai/AdaptiveDifficulty.d.ts +159 -0
- package/lib/systems/ai/AdaptiveDifficulty.d.ts.map +1 -0
- package/lib/systems/ai/AdaptiveDifficulty.js +297 -0
- package/lib/systems/ai/AdaptiveDifficulty.js.map +1 -0
- package/lib/systems/ai/ArchetypeEnforcer.d.ts +132 -0
- package/lib/systems/ai/ArchetypeEnforcer.d.ts.map +1 -0
- package/lib/systems/ai/ArchetypeEnforcer.js +279 -0
- package/lib/systems/ai/ArchetypeEnforcer.js.map +1 -0
- package/lib/systems/ai/ComboSystem.d.ts +136 -0
- package/lib/systems/ai/ComboSystem.d.ts.map +1 -0
- package/lib/systems/ai/ComboSystem.js +384 -0
- package/lib/systems/ai/ComboSystem.js.map +1 -0
- package/lib/systems/ai/DecisionTree.d.ts +563 -0
- package/lib/systems/ai/DecisionTree.d.ts.map +1 -0
- package/lib/systems/ai/DecisionTree.js +1516 -0
- package/lib/systems/ai/DecisionTree.js.map +1 -0
- package/lib/systems/ai/TrainingAI.d.ts +132 -0
- package/lib/systems/ai/TrainingAI.d.ts.map +1 -0
- package/lib/systems/ai/TrainingAI.js +265 -0
- package/lib/systems/ai/TrainingAI.js.map +1 -0
- package/lib/systems/ai/__tests__/AI-Performance.bench.d.ts +19 -0
- package/lib/systems/ai/__tests__/AI-Performance.bench.d.ts.map +1 -0
- package/lib/systems/ai/index.d.ts +12 -0
- package/lib/systems/ai/index.d.ts.map +1 -0
- package/lib/systems/ai/index.js +7 -0
- package/lib/systems/ai/types.d.ts +111 -0
- package/lib/systems/ai/types.d.ts.map +1 -0
- package/lib/systems/ai/types.js +24 -0
- package/lib/systems/ai/types.js.map +1 -0
- package/lib/systems/animation/AnimationCategory.d.ts +64 -0
- package/lib/systems/animation/AnimationCategory.d.ts.map +1 -0
- package/lib/systems/animation/builders/AnimationBuilder.d.ts +288 -0
- package/lib/systems/animation/builders/AnimationBuilder.d.ts.map +1 -0
- package/lib/systems/animation/builders/AnimationBuilder.js +261 -0
- package/lib/systems/animation/builders/AnimationBuilder.js.map +1 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.d.ts +280 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.d.ts.map +1 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.js +234 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.js.map +1 -0
- package/lib/systems/animation/builders/HandPoseApplicator.d.ts +56 -0
- package/lib/systems/animation/builders/HandPoseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/HandPoseApplicator.js +130 -0
- package/lib/systems/animation/builders/HandPoseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/HandPoses.d.ts +186 -0
- package/lib/systems/animation/builders/HandPoses.d.ts.map +1 -0
- package/lib/systems/animation/builders/HandPoses.js +509 -0
- package/lib/systems/animation/builders/HandPoses.js.map +1 -0
- package/lib/systems/animation/builders/KeyframeConfig.d.ts +207 -0
- package/lib/systems/animation/builders/KeyframeConfig.d.ts.map +1 -0
- package/lib/systems/animation/builders/KeyframeConfig.js +264 -0
- package/lib/systems/animation/builders/KeyframeConfig.js.map +1 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.d.ts +491 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.d.ts.map +1 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.js +252 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.js.map +1 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.d.ts +119 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.js +119 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.d.ts +208 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.d.ts.map +1 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.js +267 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.js.map +1 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts +1310 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts.map +1 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js +2857 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js.map +1 -0
- package/lib/systems/animation/builders/MartialArtsConstants.d.ts +1034 -0
- package/lib/systems/animation/builders/MartialArtsConstants.d.ts.map +1 -0
- package/lib/systems/animation/builders/MartialArtsConstants.js +1644 -0
- package/lib/systems/animation/builders/MartialArtsConstants.js.map +1 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.d.ts +54 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.js +54 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.d.ts +73 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.js +68 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/SkeletonRig.d.ts +321 -0
- package/lib/systems/animation/builders/SkeletonRig.d.ts.map +1 -0
- package/lib/systems/animation/builders/SkeletonRig.js +330 -0
- package/lib/systems/animation/builders/SkeletonRig.js.map +1 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.d.ts +99 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.js +185 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.js.map +1 -0
- package/lib/systems/animation/builders/index.d.ts +23 -0
- package/lib/systems/animation/builders/index.d.ts.map +1 -0
- package/lib/systems/animation/builders/index.js +13 -0
- package/lib/systems/animation/catalogs/AttackAnimations.d.ts +523 -0
- package/lib/systems/animation/catalogs/AttackAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/AttackAnimations.js +537 -0
- package/lib/systems/animation/catalogs/AttackAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/BasicAnimations.d.ts +84 -0
- package/lib/systems/animation/catalogs/BasicAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/BasicAnimations.js +92 -0
- package/lib/systems/animation/catalogs/BasicAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/ComboAnimations.d.ts +370 -0
- package/lib/systems/animation/catalogs/ComboAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/ComboAnimations.js +400 -0
- package/lib/systems/animation/catalogs/ComboAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.d.ts +301 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.js +322 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.d.ts +134 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.js +142 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.d.ts +437 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.js +452 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.d.ts +146 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.js +100 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.d.ts +81 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.js +94 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.d.ts +268 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.js +196 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.d.ts +64 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.js +68 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.d.ts +111 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.js +9 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.d.ts +82 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.js +55 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.d.ts +122 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.js +135 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.d.ts +78 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.js +83 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.d.ts +323 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.js +341 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.d.ts +84 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.js +6 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.js.map +1 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.d.ts +134 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.js +9 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.d.ts +265 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.js +13 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.d.ts +452 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.js +475 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.d.ts +98 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.js +111 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.d.ts +80 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.js +89 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/KickAnimations.d.ts +916 -0
- package/lib/systems/animation/catalogs/KickAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/KickAnimations.js +929 -0
- package/lib/systems/animation/catalogs/KickAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.d.ts +140 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.js +122 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.d.ts +104 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.js +90 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/MovementAnimations.d.ts +344 -0
- package/lib/systems/animation/catalogs/MovementAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/MovementAnimations.js +371 -0
- package/lib/systems/animation/catalogs/MovementAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/PunchAnimations.d.ts +496 -0
- package/lib/systems/animation/catalogs/PunchAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/PunchAnimations.js +498 -0
- package/lib/systems/animation/catalogs/PunchAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.d.ts +184 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.js +465 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.d.ts +149 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.js +131 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.d.ts +90 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.js +95 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.d.ts +178 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.js +188 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceAnimations.d.ts +687 -0
- package/lib/systems/animation/catalogs/StanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceAnimations.js +840 -0
- package/lib/systems/animation/catalogs/StanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.d.ts +483 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.js +2369 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.d.ts +327 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.js +655 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.d.ts +255 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.js +446 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.d.ts +207 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.js +309 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StepAnimations.d.ts +274 -0
- package/lib/systems/animation/catalogs/StepAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StepAnimations.js +73 -0
- package/lib/systems/animation/catalogs/StepAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.d.ts +100 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.js +99 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.d.ts +170 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.js +141 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.d.ts +120 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.js +139 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/index.d.ts +43 -0
- package/lib/systems/animation/catalogs/index.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/index.js +36 -0
- package/lib/systems/animation/constants/AnatomicalLimits.d.ts +234 -0
- package/lib/systems/animation/constants/AnatomicalLimits.d.ts.map +1 -0
- package/lib/systems/animation/constants/AnatomicalLimits.js +61 -0
- package/lib/systems/animation/constants/AnatomicalLimits.js.map +1 -0
- package/lib/systems/animation/constants/index.d.ts +13 -0
- package/lib/systems/animation/constants/index.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationHitTiming.d.ts +184 -0
- package/lib/systems/animation/core/AnimationHitTiming.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationHitTiming.js +766 -0
- package/lib/systems/animation/core/AnimationHitTiming.js.map +1 -0
- package/lib/systems/animation/core/AnimationOptimizations.d.ts +221 -0
- package/lib/systems/animation/core/AnimationOptimizations.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationOptimizations.js +322 -0
- package/lib/systems/animation/core/AnimationOptimizations.js.map +1 -0
- package/lib/systems/animation/core/AnimationPriority.d.ts +391 -0
- package/lib/systems/animation/core/AnimationPriority.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationPriority.js +349 -0
- package/lib/systems/animation/core/AnimationPriority.js.map +1 -0
- package/lib/systems/animation/core/AnimationRegistry.d.ts +220 -0
- package/lib/systems/animation/core/AnimationRegistry.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationRegistry.js +416 -0
- package/lib/systems/animation/core/AnimationRegistry.js.map +1 -0
- package/lib/systems/animation/core/AnimationStateMachine.d.ts +701 -0
- package/lib/systems/animation/core/AnimationStateMachine.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationStateMachine.js +1458 -0
- package/lib/systems/animation/core/AnimationStateMachine.js.map +1 -0
- package/lib/systems/animation/core/AnimationTransitions.d.ts +275 -0
- package/lib/systems/animation/core/AnimationTransitions.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationTransitions.js +920 -0
- package/lib/systems/animation/core/AnimationTransitions.js.map +1 -0
- package/lib/systems/animation/core/LateralityTransform.d.ts +120 -0
- package/lib/systems/animation/core/LateralityTransform.d.ts.map +1 -0
- package/lib/systems/animation/core/LateralityTransform.js +204 -0
- package/lib/systems/animation/core/LateralityTransform.js.map +1 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.d.ts +171 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.d.ts.map +1 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.js +122 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.js.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.d.ts +303 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.d.ts.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.js +770 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.js.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.d.ts +74 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.d.ts.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.js +1313 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.js.map +1 -0
- package/lib/systems/animation/core/TrigramAnimationMapping.d.ts +286 -0
- package/lib/systems/animation/core/TrigramAnimationMapping.d.ts.map +1 -0
- package/lib/systems/animation/core/TrigramAnimationMapping.js +6 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.d.ts +186 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.d.ts.map +1 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.js +8 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.js.map +1 -0
- package/lib/systems/animation/core/index.d.ts +23 -0
- package/lib/systems/animation/core/index.d.ts.map +1 -0
- package/lib/systems/animation/core/index.js +16 -0
- package/lib/systems/animation/core/types.d.ts +1360 -0
- package/lib/systems/animation/core/types.d.ts.map +1 -0
- package/lib/systems/animation/core/types.js +539 -0
- package/lib/systems/animation/core/types.js.map +1 -0
- package/lib/systems/animation/index.d.ts +16 -0
- package/lib/systems/animation/index.d.ts.map +1 -0
- package/lib/systems/animation/index.js +63 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.d.ts +614 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.d.ts.map +1 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.js +95 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.js.map +1 -0
- package/lib/systems/animation/systems/BodyFacingSystem.d.ts +331 -0
- package/lib/systems/animation/systems/BodyFacingSystem.d.ts.map +1 -0
- package/lib/systems/animation/systems/BodyFacingSystem.js +327 -0
- package/lib/systems/animation/systems/BodyFacingSystem.js.map +1 -0
- package/lib/systems/animation/systems/FacialExpressions.d.ts +167 -0
- package/lib/systems/animation/systems/FacialExpressions.d.ts.map +1 -0
- package/lib/systems/animation/systems/FacialExpressions.js +76 -0
- package/lib/systems/animation/systems/FacialExpressions.js.map +1 -0
- package/lib/systems/animation/systems/FallAnimations.d.ts +174 -0
- package/lib/systems/animation/systems/FallAnimations.d.ts.map +1 -0
- package/lib/systems/animation/systems/FallAnimations.js +104 -0
- package/lib/systems/animation/systems/FallAnimations.js.map +1 -0
- package/lib/systems/animation/systems/HeadMovements.d.ts +152 -0
- package/lib/systems/animation/systems/HeadMovements.d.ts.map +1 -0
- package/lib/systems/animation/systems/HeadMovements.js +2 -0
- package/lib/systems/animation/systems/MuscleActivation.d.ts +163 -0
- package/lib/systems/animation/systems/MuscleActivation.d.ts.map +1 -0
- package/lib/systems/animation/systems/MuscleActivation.js +427 -0
- package/lib/systems/animation/systems/MuscleActivation.js.map +1 -0
- package/lib/systems/animation/systems/RecoveryVisualization.d.ts +142 -0
- package/lib/systems/animation/systems/RecoveryVisualization.d.ts.map +1 -0
- package/lib/systems/animation/systems/RecoveryVisualization.js +1 -0
- package/lib/systems/animation/systems/index.d.ts +17 -0
- package/lib/systems/animation/systems/index.d.ts.map +1 -0
- package/lib/systems/animation/systems/index.js +7 -0
- package/lib/systems/animation/utils/AnimationMirror.d.ts +157 -0
- package/lib/systems/animation/utils/AnimationMirror.d.ts.map +1 -0
- package/lib/systems/animation/utils/AnimationMirror.js +30 -0
- package/lib/systems/animation/utils/AnimationMirror.js.map +1 -0
- package/lib/systems/audio/BoneImpactAudioSystem.d.ts +182 -0
- package/lib/systems/audio/BoneImpactAudioSystem.d.ts.map +1 -0
- package/lib/systems/audio/index.d.ts +7 -0
- package/lib/systems/audio/index.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.d.ts +149 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.js +38 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.js.map +1 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.d.ts +233 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.js +476 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.js.map +1 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.d.ts +116 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.js +122 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.js.map +1 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.d.ts +191 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.d.ts.map +1 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.js +169 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.js.map +1 -0
- package/lib/systems/bodypart/InjuryIntegration.d.ts +39 -0
- package/lib/systems/bodypart/InjuryIntegration.d.ts.map +1 -0
- package/lib/systems/bodypart/InjuryTracker.d.ts +256 -0
- package/lib/systems/bodypart/InjuryTracker.d.ts.map +1 -0
- package/lib/systems/bodypart/InjuryTracker.js +240 -0
- package/lib/systems/bodypart/InjuryTracker.js.map +1 -0
- package/lib/systems/bodypart/MovementPenaltySystem.d.ts +191 -0
- package/lib/systems/bodypart/MovementPenaltySystem.d.ts.map +1 -0
- package/lib/systems/bodypart/MovementPenaltySystem.js +255 -0
- package/lib/systems/bodypart/MovementPenaltySystem.js.map +1 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.d.ts +137 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.d.ts.map +1 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.js +175 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.js.map +1 -0
- package/lib/systems/bodypart/index.d.ts +22 -0
- package/lib/systems/bodypart/index.d.ts.map +1 -0
- package/lib/systems/bodypart/index.js +8 -0
- package/lib/systems/bodypart/types.d.ts +453 -0
- package/lib/systems/bodypart/types.d.ts.map +1 -0
- package/lib/systems/bodypart/types.js +157 -0
- package/lib/systems/bodypart/types.js.map +1 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.d.ts +289 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.d.ts.map +1 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.js +388 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.js.map +1 -0
- package/lib/systems/breathing/feedback.d.ts +131 -0
- package/lib/systems/breathing/feedback.d.ts.map +1 -0
- package/lib/systems/breathing/feedback.js +80 -0
- package/lib/systems/breathing/feedback.js.map +1 -0
- package/lib/systems/breathing/index.d.ts +12 -0
- package/lib/systems/breathing/index.d.ts.map +1 -0
- package/lib/systems/breathing/index.js +3 -0
- package/lib/systems/breathing/integration.d.ts +140 -0
- package/lib/systems/breathing/integration.d.ts.map +1 -0
- package/lib/systems/breathing/integration.js +194 -0
- package/lib/systems/breathing/integration.js.map +1 -0
- package/lib/systems/combat/AICounterAttackIntegration.d.ts +223 -0
- package/lib/systems/combat/AICounterAttackIntegration.d.ts.map +1 -0
- package/lib/systems/combat/BalanceSystem.d.ts +667 -0
- package/lib/systems/combat/BalanceSystem.d.ts.map +1 -0
- package/lib/systems/combat/BalanceSystem.js +811 -0
- package/lib/systems/combat/BalanceSystem.js.map +1 -0
- package/lib/systems/combat/BreakingStatusEffects.d.ts +96 -0
- package/lib/systems/combat/BreakingStatusEffects.d.ts.map +1 -0
- package/lib/systems/combat/BreakingStatusEffects.js +60 -0
- package/lib/systems/combat/BreakingStatusEffects.js.map +1 -0
- package/lib/systems/combat/CombatStateSystem.d.ts +264 -0
- package/lib/systems/combat/CombatStateSystem.d.ts.map +1 -0
- package/lib/systems/combat/CombatStateSystem.js +353 -0
- package/lib/systems/combat/CombatStateSystem.js.map +1 -0
- package/lib/systems/combat/ConsciousnessSystem.d.ts +402 -0
- package/lib/systems/combat/ConsciousnessSystem.d.ts.map +1 -0
- package/lib/systems/combat/ConsciousnessSystem.js +529 -0
- package/lib/systems/combat/ConsciousnessSystem.js.map +1 -0
- package/lib/systems/combat/FallIntegration.d.ts +82 -0
- package/lib/systems/combat/FallIntegration.d.ts.map +1 -0
- package/lib/systems/combat/FallIntegration.js +100 -0
- package/lib/systems/combat/FallIntegration.js.map +1 -0
- package/lib/systems/combat/GrappleSystem.d.ts +264 -0
- package/lib/systems/combat/GrappleSystem.d.ts.map +1 -0
- package/lib/systems/combat/GrappleSystem.js +393 -0
- package/lib/systems/combat/GrappleSystem.js.map +1 -0
- package/lib/systems/combat/LimbExposureSystem.d.ts +150 -0
- package/lib/systems/combat/LimbExposureSystem.d.ts.map +1 -0
- package/lib/systems/combat/LimbExposureSystem.js +308 -0
- package/lib/systems/combat/LimbExposureSystem.js.map +1 -0
- package/lib/systems/combat/PainResponseSystem.d.ts +299 -0
- package/lib/systems/combat/PainResponseSystem.d.ts.map +1 -0
- package/lib/systems/combat/PainResponseSystem.js +401 -0
- package/lib/systems/combat/PainResponseSystem.js.map +1 -0
- package/lib/systems/combat/SlowMotionController.d.ts +123 -0
- package/lib/systems/combat/SlowMotionController.d.ts.map +1 -0
- package/lib/systems/combat/TrainingCombatSystem.d.ts +89 -0
- package/lib/systems/combat/TrainingCombatSystem.d.ts.map +1 -0
- package/lib/systems/combat/TrainingCombatSystem.js +224 -0
- package/lib/systems/combat/TrainingCombatSystem.js.map +1 -0
- package/lib/systems/combat/index.d.ts +16 -0
- package/lib/systems/combat/index.d.ts.map +1 -0
- package/lib/systems/combat/index.js +10 -0
- package/lib/systems/combat/painConsciousnessUtils.d.ts +147 -0
- package/lib/systems/combat/painConsciousnessUtils.d.ts.map +1 -0
- package/lib/systems/combat/painConsciousnessUtils.js +185 -0
- package/lib/systems/combat/painConsciousnessUtils.js.map +1 -0
- package/lib/systems/combat/typeGuards.d.ts +25 -0
- package/lib/systems/combat/typeGuards.d.ts.map +1 -0
- package/lib/systems/combat/typeGuards.js +39 -0
- package/lib/systems/combat/typeGuards.js.map +1 -0
- package/lib/systems/combat/types.d.ts +197 -0
- package/lib/systems/combat/types.d.ts.map +1 -0
- package/lib/systems/effects.d.ts +40 -0
- package/lib/systems/effects.d.ts.map +1 -0
- package/lib/systems/effects.js +44 -0
- package/lib/systems/effects.js.map +1 -0
- package/lib/systems/game.d.ts +77 -0
- package/lib/systems/game.d.ts.map +1 -0
- package/lib/systems/game.js +20 -0
- package/lib/systems/game.js.map +1 -0
- package/lib/systems/index.d.ts +24 -0
- package/lib/systems/index.d.ts.map +1 -0
- package/lib/systems/index.js +281 -0
- package/lib/systems/index.js.map +1 -0
- package/lib/systems/movement/InjuryMovementModifier.d.ts +275 -0
- package/lib/systems/movement/InjuryMovementModifier.d.ts.map +1 -0
- package/lib/systems/movement/InjuryMovementModifier.js +281 -0
- package/lib/systems/movement/InjuryMovementModifier.js.map +1 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.d.ts +61 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.d.ts.map +1 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.js +75 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.js.map +1 -0
- package/lib/systems/movement/helpers/accelerationUtils.d.ts +85 -0
- package/lib/systems/movement/helpers/accelerationUtils.d.ts.map +1 -0
- package/lib/systems/movement/helpers/accelerationUtils.js +86 -0
- package/lib/systems/movement/helpers/accelerationUtils.js.map +1 -0
- package/lib/systems/movement/index.d.ts +16 -0
- package/lib/systems/movement/index.d.ts.map +1 -0
- package/lib/systems/movement/integration.d.ts +91 -0
- package/lib/systems/movement/integration.d.ts.map +1 -0
- package/lib/systems/physics/AttackMovementPhysics.d.ts +283 -0
- package/lib/systems/physics/AttackMovementPhysics.d.ts.map +1 -0
- package/lib/systems/physics/AttackMovementPhysics.js +272 -0
- package/lib/systems/physics/AttackMovementPhysics.js.map +1 -0
- package/lib/systems/physics/CollisionDetection.d.ts +323 -0
- package/lib/systems/physics/CollisionDetection.d.ts.map +1 -0
- package/lib/systems/physics/CollisionDetection.js +543 -0
- package/lib/systems/physics/CollisionDetection.js.map +1 -0
- package/lib/systems/physics/CoordinateMapper.d.ts +203 -0
- package/lib/systems/physics/CoordinateMapper.d.ts.map +1 -0
- package/lib/systems/physics/CoordinateMapper.js +242 -0
- package/lib/systems/physics/CoordinateMapper.js.map +1 -0
- package/lib/systems/physics/KnockbackPhysics.d.ts +367 -0
- package/lib/systems/physics/KnockbackPhysics.d.ts.map +1 -0
- package/lib/systems/physics/KnockbackPhysics.js +338 -0
- package/lib/systems/physics/KnockbackPhysics.js.map +1 -0
- package/lib/systems/physics/MovementPhysics.d.ts +428 -0
- package/lib/systems/physics/MovementPhysics.d.ts.map +1 -0
- package/lib/systems/physics/MovementPhysics.js +488 -0
- package/lib/systems/physics/MovementPhysics.js.map +1 -0
- package/lib/systems/physics/PhysicalReachCalculator.d.ts +261 -0
- package/lib/systems/physics/PhysicalReachCalculator.d.ts.map +1 -0
- package/lib/systems/physics/PhysicalReachCalculator.js +226 -0
- package/lib/systems/physics/PhysicalReachCalculator.js.map +1 -0
- package/lib/systems/physics/SpeedModifierSystem.d.ts +302 -0
- package/lib/systems/physics/SpeedModifierSystem.d.ts.map +1 -0
- package/lib/systems/physics/SpeedModifierSystem.js +301 -0
- package/lib/systems/physics/SpeedModifierSystem.js.map +1 -0
- package/lib/systems/physics/__tests__/PhysicsPerformance.bench.d.ts +16 -0
- package/lib/systems/physics/__tests__/PhysicsPerformance.bench.d.ts.map +1 -0
- package/lib/systems/physics/index.d.ts +21 -0
- package/lib/systems/physics/index.d.ts.map +1 -0
- package/lib/systems/physics/index.js +7 -0
- package/lib/systems/player.d.ts +386 -0
- package/lib/systems/player.d.ts.map +1 -0
- package/lib/systems/trigram/KoreanCulture.d.ts +127 -0
- package/lib/systems/trigram/KoreanCulture.d.ts.map +1 -0
- package/lib/systems/trigram/KoreanCulture.js +194 -0
- package/lib/systems/trigram/KoreanCulture.js.map +1 -0
- package/lib/systems/trigram/KoreanTechniques.d.ts +59 -0
- package/lib/systems/trigram/KoreanTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/KoreanTechniques.js +140 -0
- package/lib/systems/trigram/KoreanTechniques.js.map +1 -0
- package/lib/systems/trigram/StanceManager.d.ts +90 -0
- package/lib/systems/trigram/StanceManager.d.ts.map +1 -0
- package/lib/systems/trigram/StanceManager.js +192 -0
- package/lib/systems/trigram/StanceManager.js.map +1 -0
- package/lib/systems/trigram/TransitionCalculator.d.ts +132 -0
- package/lib/systems/trigram/TransitionCalculator.d.ts.map +1 -0
- package/lib/systems/trigram/TransitionCalculator.js +233 -0
- package/lib/systems/trigram/TransitionCalculator.js.map +1 -0
- package/lib/systems/trigram/TrigramCalculator.d.ts +63 -0
- package/lib/systems/trigram/TrigramCalculator.d.ts.map +1 -0
- package/lib/systems/trigram/TrigramCalculator.js +148 -0
- package/lib/systems/trigram/TrigramCalculator.js.map +1 -0
- package/lib/systems/trigram/index.d.ts +12 -0
- package/lib/systems/trigram/index.d.ts.map +1 -0
- package/lib/systems/trigram/index.js +17 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.d.ts +118 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.js +683 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GamTechniques.d.ts +44 -0
- package/lib/systems/trigram/techniques/GamTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GamTechniques.js +293 -0
- package/lib/systems/trigram/techniques/GamTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GanTechniques.d.ts +58 -0
- package/lib/systems/trigram/techniques/GanTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GanTechniques.js +323 -0
- package/lib/systems/trigram/techniques/GanTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GeonTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/GeonTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GeonTechniques.js +299 -0
- package/lib/systems/trigram/techniques/GeonTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GonTechniques.d.ts +51 -0
- package/lib/systems/trigram/techniques/GonTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GonTechniques.js +399 -0
- package/lib/systems/trigram/techniques/GonTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/JinTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/JinTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/JinTechniques.js +253 -0
- package/lib/systems/trigram/techniques/JinTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/LiTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/LiTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/LiTechniques.js +253 -0
- package/lib/systems/trigram/techniques/LiTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/SonTechniques.d.ts +43 -0
- package/lib/systems/trigram/techniques/SonTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/SonTechniques.js +293 -0
- package/lib/systems/trigram/techniques/SonTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/TaeTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/TaeTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/TaeTechniques.js +292 -0
- package/lib/systems/trigram/techniques/TaeTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.d.ts +403 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.js +493 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.js.map +1 -0
- package/lib/systems/trigram/techniques/index.d.ts +54 -0
- package/lib/systems/trigram/techniques/index.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/index.js +88 -0
- package/lib/systems/trigram/techniques/index.js.map +1 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.d.ts +506 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.d.ts.map +1 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.js +37 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.js.map +1 -0
- package/lib/systems/trigram/types.d.ts +288 -0
- package/lib/systems/trigram/types.d.ts.map +1 -0
- package/lib/systems/trigram/types.js +459 -0
- package/lib/systems/trigram/types.js.map +1 -0
- package/lib/systems/types.d.ts +1038 -0
- package/lib/systems/types.d.ts.map +1 -0
- package/lib/systems/types.js +872 -0
- package/lib/systems/types.js.map +1 -0
- package/lib/systems/vitalpoint/DamageCalculator.d.ts +255 -0
- package/lib/systems/vitalpoint/DamageCalculator.d.ts.map +1 -0
- package/lib/systems/vitalpoint/DamageCalculator.js +435 -0
- package/lib/systems/vitalpoint/DamageCalculator.js.map +1 -0
- package/lib/systems/vitalpoint/HitDetection.d.ts +11 -0
- package/lib/systems/vitalpoint/HitDetection.d.ts.map +1 -0
- package/lib/systems/vitalpoint/HitDetection.js +69 -0
- package/lib/systems/vitalpoint/HitDetection.js.map +1 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.d.ts +361 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.d.ts.map +1 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.js +1709 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.js.map +1 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.d.ts +133 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.d.ts.map +1 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.js +150 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.js.map +1 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.d.ts +92 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.d.ts.map +1 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.js +227 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.js.map +1 -0
- package/lib/systems/vitalpoint/VitalPointsData.d.ts +51 -0
- package/lib/systems/vitalpoint/VitalPointsData.d.ts.map +1 -0
- package/lib/systems/vitalpoint/VitalPointsData.js +1917 -0
- package/lib/systems/vitalpoint/VitalPointsData.js.map +1 -0
- package/lib/systems/vitalpoint/index.d.ts +12 -0
- package/lib/systems/vitalpoint/index.d.ts.map +1 -0
- package/lib/systems/vitalpoint/index.js +5 -0
- package/lib/systems/vitalpoint/types.d.ts +417 -0
- package/lib/systems/vitalpoint/types.d.ts.map +1 -0
- package/lib/test/test-utils.d.ts +46 -0
- package/lib/test/test-utils.d.ts.map +1 -0
- package/lib/types/AccessibilityTypes.d.ts +232 -0
- package/lib/types/AccessibilityTypes.d.ts.map +1 -0
- package/lib/types/AccessibilityTypes.js +13 -0
- package/lib/types/AccessibilityTypes.js.map +1 -0
- package/lib/types/HtmlOverlayTypes.d.ts +161 -0
- package/lib/types/HtmlOverlayTypes.d.ts.map +1 -0
- package/lib/types/LayoutTypes.d.ts +330 -0
- package/lib/types/LayoutTypes.d.ts.map +1 -0
- package/lib/types/LayoutTypes.js +118 -0
- package/lib/types/LayoutTypes.js.map +1 -0
- package/lib/types/PhysicsTypes.d.ts +327 -0
- package/lib/types/PhysicsTypes.d.ts.map +1 -0
- package/lib/types/PhysicsTypes.js +105 -0
- package/lib/types/PhysicsTypes.js.map +1 -0
- package/lib/types/ResponsiveTypes.d.ts +210 -0
- package/lib/types/ResponsiveTypes.d.ts.map +1 -0
- package/lib/types/clothing.d.ts +298 -0
- package/lib/types/clothing.d.ts.map +1 -0
- package/lib/types/common.d.ts +1247 -0
- package/lib/types/common.d.ts.map +1 -0
- package/lib/types/common.js +622 -0
- package/lib/types/common.js.map +1 -0
- package/lib/types/constants/animations.d.ts +93 -0
- package/lib/types/constants/animations.d.ts.map +1 -0
- package/lib/types/constants/animations.js +26 -0
- package/lib/types/constants/animations.js.map +1 -0
- package/lib/types/constants/colors.d.ts +151 -0
- package/lib/types/constants/colors.d.ts.map +1 -0
- package/lib/types/constants/colors.js +155 -0
- package/lib/types/constants/colors.js.map +1 -0
- package/lib/types/constants/designSystem.d.ts +469 -0
- package/lib/types/constants/designSystem.d.ts.map +1 -0
- package/lib/types/constants/designSystem.js +406 -0
- package/lib/types/constants/designSystem.js.map +1 -0
- package/lib/types/constants/index.d.ts +181 -0
- package/lib/types/constants/index.d.ts.map +1 -0
- package/lib/types/constants/index.js +176 -0
- package/lib/types/constants/index.js.map +1 -0
- package/lib/types/constants/layout.d.ts +76 -0
- package/lib/types/constants/layout.d.ts.map +1 -0
- package/lib/types/constants/layout.js +37 -0
- package/lib/types/constants/layout.js.map +1 -0
- package/lib/types/constants/performance.d.ts +183 -0
- package/lib/types/constants/performance.d.ts.map +1 -0
- package/lib/types/constants/performance.js +134 -0
- package/lib/types/constants/performance.js.map +1 -0
- package/lib/types/constants/typography.d.ts +85 -0
- package/lib/types/constants/typography.d.ts.map +1 -0
- package/lib/types/constants/typography.js +110 -0
- package/lib/types/constants/typography.js.map +1 -0
- package/lib/types/constants/ui.d.ts +187 -0
- package/lib/types/constants/ui.d.ts.map +1 -0
- package/lib/types/constants/ui.js +113 -0
- package/lib/types/constants/ui.js.map +1 -0
- package/lib/types/facial.d.ts +266 -0
- package/lib/types/facial.d.ts.map +1 -0
- package/lib/types/facial.js +92 -0
- package/lib/types/facial.js.map +1 -0
- package/lib/types/hand-animation.d.ts +370 -0
- package/lib/types/hand-animation.d.ts.map +1 -0
- package/lib/types/hand-animation.js +55 -0
- package/lib/types/hand-animation.js.map +1 -0
- package/lib/types/index.d.ts +14 -0
- package/lib/types/index.d.ts.map +1 -0
- package/lib/types/index.js +112 -0
- package/lib/types/index.js.map +1 -0
- package/lib/types/injury.d.ts +58 -0
- package/lib/types/injury.d.ts.map +1 -0
- package/lib/types/injury.js +23 -0
- package/lib/types/injury.js.map +1 -0
- package/lib/types/muscle.d.ts +146 -0
- package/lib/types/muscle.d.ts.map +1 -0
- package/lib/types/muscle.js +22 -0
- package/lib/types/muscle.js.map +1 -0
- package/lib/types/physics.d.ts +606 -0
- package/lib/types/physics.d.ts.map +1 -0
- package/lib/types/physics.js +162 -0
- package/lib/types/physics.js.map +1 -0
- package/lib/types/physicsConstants.d.ts +270 -0
- package/lib/types/physicsConstants.d.ts.map +1 -0
- package/lib/types/physicsConstants.js +71 -0
- package/lib/types/physicsConstants.js.map +1 -0
- package/lib/types/player-visual.d.ts +299 -0
- package/lib/types/player-visual.d.ts.map +1 -0
- package/lib/types/skeletal.d.ts +693 -0
- package/lib/types/skeletal.d.ts.map +1 -0
- package/lib/types/skeletal.js +189 -0
- package/lib/types/skeletal.js.map +1 -0
- package/lib/types/technique.d.ts +175 -0
- package/lib/types/technique.d.ts.map +1 -0
- package/lib/types/techniqueId.d.ts +51 -0
- package/lib/types/techniqueId.d.ts.map +1 -0
- package/lib/types/techniqueId.js +55 -0
- package/lib/types/techniqueId.js.map +1 -0
- package/lib/utils/EventManager.d.ts +133 -0
- package/lib/utils/EventManager.d.ts.map +1 -0
- package/lib/utils/EventManager.js +1 -0
- package/lib/utils/accessibility.d.ts +218 -0
- package/lib/utils/accessibility.d.ts.map +1 -0
- package/lib/utils/accessibility.js +167 -0
- package/lib/utils/accessibility.js.map +1 -0
- package/lib/utils/arenaWorldDimensions.d.ts +219 -0
- package/lib/utils/arenaWorldDimensions.d.ts.map +1 -0
- package/lib/utils/arenaWorldDimensions.js +154 -0
- package/lib/utils/arenaWorldDimensions.js.map +1 -0
- package/lib/utils/assetConfig.d.ts +39 -0
- package/lib/utils/assetConfig.d.ts.map +1 -0
- package/lib/utils/assetConfig.js +52 -0
- package/lib/utils/assetConfig.js.map +1 -0
- package/lib/utils/cameraShake.d.ts +115 -0
- package/lib/utils/cameraShake.d.ts.map +1 -0
- package/lib/utils/characterScaling.d.ts +305 -0
- package/lib/utils/characterScaling.d.ts.map +1 -0
- package/lib/utils/characterScaling.js +105 -0
- package/lib/utils/characterScaling.js.map +1 -0
- package/lib/utils/clothingColors.d.ts +120 -0
- package/lib/utils/clothingColors.d.ts.map +1 -0
- package/lib/utils/clothingMaterials.d.ts +65 -0
- package/lib/utils/clothingMaterials.d.ts.map +1 -0
- package/lib/utils/colorHelpers.d.ts +67 -0
- package/lib/utils/colorHelpers.d.ts.map +1 -0
- package/lib/utils/colorHelpers.js +81 -0
- package/lib/utils/colorHelpers.js.map +1 -0
- package/lib/utils/colorUtils.d.ts +113 -0
- package/lib/utils/colorUtils.d.ts.map +1 -0
- package/lib/utils/colorUtils.js +225 -0
- package/lib/utils/colorUtils.js.map +1 -0
- package/lib/utils/combatReadiness.d.ts +132 -0
- package/lib/utils/combatReadiness.d.ts.map +1 -0
- package/lib/utils/combatReadiness.js +176 -0
- package/lib/utils/combatReadiness.js.map +1 -0
- package/lib/utils/controlMapping.d.ts +171 -0
- package/lib/utils/controlMapping.d.ts.map +1 -0
- package/lib/utils/controlMapping.js +288 -0
- package/lib/utils/controlMapping.js.map +1 -0
- package/lib/utils/deviceDetection.d.ts +159 -0
- package/lib/utils/deviceDetection.d.ts.map +1 -0
- package/lib/utils/deviceDetection.js +337 -0
- package/lib/utils/deviceDetection.js.map +1 -0
- package/lib/utils/effectUtils.d.ts +63 -0
- package/lib/utils/effectUtils.d.ts.map +1 -0
- package/lib/utils/effectUtils.js +737 -0
- package/lib/utils/effectUtils.js.map +1 -0
- package/lib/utils/eventConstants.d.ts +25 -0
- package/lib/utils/eventConstants.d.ts.map +1 -0
- package/lib/utils/eventConstants.js +3 -0
- package/lib/utils/eventConstants.js.map +1 -0
- package/lib/utils/fabricTextures.d.ts +136 -0
- package/lib/utils/fabricTextures.d.ts.map +1 -0
- package/lib/utils/fabricTextures.js +301 -0
- package/lib/utils/fabricTextures.js.map +1 -0
- package/lib/utils/hapticFeedback.d.ts +224 -0
- package/lib/utils/hapticFeedback.d.ts.map +1 -0
- package/lib/utils/hapticFeedback.js +143 -0
- package/lib/utils/hapticFeedback.js.map +1 -0
- package/lib/utils/haptics.d.ts +139 -0
- package/lib/utils/haptics.d.ts.map +1 -0
- package/lib/utils/haptics.js +66 -0
- package/lib/utils/haptics.js.map +1 -0
- package/lib/utils/htmlOverlayHelpers.d.ts +168 -0
- package/lib/utils/htmlOverlayHelpers.d.ts.map +1 -0
- package/lib/utils/htmlOverlayHelpers.js +279 -0
- package/lib/utils/htmlOverlayHelpers.js.map +1 -0
- package/lib/utils/index.d.ts +15 -0
- package/lib/utils/index.d.ts.map +1 -0
- package/lib/utils/index.js +92 -0
- package/lib/utils/index.js.map +1 -0
- package/lib/utils/inputSystem.d.ts +154 -0
- package/lib/utils/inputSystem.d.ts.map +1 -0
- package/lib/utils/inputSystem.js +324 -0
- package/lib/utils/inputSystem.js.map +1 -0
- package/lib/utils/koreanThemeHelpers.d.ts +328 -0
- package/lib/utils/koreanThemeHelpers.d.ts.map +1 -0
- package/lib/utils/koreanThemeHelpers.js +348 -0
- package/lib/utils/koreanThemeHelpers.js.map +1 -0
- package/lib/utils/math.d.ts +80 -0
- package/lib/utils/math.d.ts.map +1 -0
- package/lib/utils/math.js +70 -0
- package/lib/utils/math.js.map +1 -0
- package/lib/utils/mobileLayoutHelpers.d.ts +52 -0
- package/lib/utils/mobileLayoutHelpers.d.ts.map +1 -0
- package/lib/utils/mobileLayoutHelpers.js +66 -0
- package/lib/utils/mobileLayoutHelpers.js.map +1 -0
- package/lib/utils/mobileUIUtils.d.ts +266 -0
- package/lib/utils/mobileUIUtils.d.ts.map +1 -0
- package/lib/utils/mobileUIUtils.js +33 -0
- package/lib/utils/mobileUIUtils.js.map +1 -0
- package/lib/utils/objectPool.d.ts +92 -0
- package/lib/utils/objectPool.d.ts.map +1 -0
- package/lib/utils/particlePool.d.ts +138 -0
- package/lib/utils/particlePool.d.ts.map +1 -0
- package/lib/utils/performance/PerformanceMonitor.d.ts +93 -0
- package/lib/utils/performance/PerformanceMonitor.d.ts.map +1 -0
- package/lib/utils/performance/PerformanceMonitor.js +155 -0
- package/lib/utils/performance/PerformanceMonitor.js.map +1 -0
- package/lib/utils/performance/PerformanceOverlay3D.d.ts +20 -0
- package/lib/utils/performance/PerformanceOverlay3D.d.ts.map +1 -0
- package/lib/utils/performance/PerformanceOverlay3D.js +200 -0
- package/lib/utils/performance/PerformanceOverlay3D.js.map +1 -0
- package/lib/utils/performance/index.d.ts +12 -0
- package/lib/utils/performance/index.d.ts.map +1 -0
- package/lib/utils/performance/index.js +3 -0
- package/lib/utils/performance/usePerformanceMonitor.d.ts +46 -0
- package/lib/utils/performance/usePerformanceMonitor.d.ts.map +1 -0
- package/lib/utils/performance/usePerformanceMonitor.js +71 -0
- package/lib/utils/performance/usePerformanceMonitor.js.map +1 -0
- package/lib/utils/performanceOptimization.d.ts +142 -0
- package/lib/utils/performanceOptimization.d.ts.map +1 -0
- package/lib/utils/performanceOptimization.js +27 -0
- package/lib/utils/performanceOptimization.js.map +1 -0
- package/lib/utils/physicalAttributeValidation.d.ts +197 -0
- package/lib/utils/physicalAttributeValidation.d.ts.map +1 -0
- package/lib/utils/player3DHelpers.d.ts +82 -0
- package/lib/utils/player3DHelpers.d.ts.map +1 -0
- package/lib/utils/player3DHelpers.js +176 -0
- package/lib/utils/player3DHelpers.js.map +1 -0
- package/lib/utils/playerUtils.d.ts +137 -0
- package/lib/utils/playerUtils.d.ts.map +1 -0
- package/lib/utils/playerUtils.js +296 -0
- package/lib/utils/playerUtils.js.map +1 -0
- package/lib/utils/responsiveLayout.d.ts +207 -0
- package/lib/utils/responsiveLayout.d.ts.map +1 -0
- package/lib/utils/responsiveLayout.js +114 -0
- package/lib/utils/responsiveLayout.js.map +1 -0
- package/lib/utils/responsiveLayoutHelpers.d.ts +156 -0
- package/lib/utils/responsiveLayoutHelpers.d.ts.map +1 -0
- package/lib/utils/responsiveLayoutHelpers.js +253 -0
- package/lib/utils/responsiveLayoutHelpers.js.map +1 -0
- package/lib/utils/safeAreaUtils.d.ts +133 -0
- package/lib/utils/safeAreaUtils.d.ts.map +1 -0
- package/lib/utils/safeAreaUtils.js +65 -0
- package/lib/utils/safeAreaUtils.js.map +1 -0
- package/lib/utils/sharedPhysicsConfig.d.ts +125 -0
- package/lib/utils/sharedPhysicsConfig.d.ts.map +1 -0
- package/lib/utils/sharedPhysicsConfig.js +119 -0
- package/lib/utils/sharedPhysicsConfig.js.map +1 -0
- package/lib/utils/skeletonScaling.d.ts +285 -0
- package/lib/utils/skeletonScaling.d.ts.map +1 -0
- package/lib/utils/skeletonScaling.js +46 -0
- package/lib/utils/skeletonScaling.js.map +1 -0
- package/lib/utils/stanceHelpers.d.ts +85 -0
- package/lib/utils/stanceHelpers.d.ts.map +1 -0
- package/lib/utils/stanceHelpers.js +132 -0
- package/lib/utils/stanceHelpers.js.map +1 -0
- package/lib/utils/threeObjectPool.d.ts +323 -0
- package/lib/utils/threeObjectPool.d.ts.map +1 -0
- package/lib/utils/threeObjectPool.js +345 -0
- package/lib/utils/threeObjectPool.js.map +1 -0
- package/lib/utils/visualEffects.d.ts +358 -0
- package/lib/utils/visualEffects.d.ts.map +1 -0
- package/lib/utils/visualEffects.js +423 -0
- package/lib/utils/visualEffects.js.map +1 -0
- package/package.json +222 -0
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"GonTechniqueAnimations.js","names":[],"sources":["../../../../src/systems/animation/catalogs/GonTechniqueAnimations.ts"],"sourcesContent":["/**\n * ☷ Gon (Earth) Technique Animations\n *\n * Combat technique animations for the Gon (곤/Earth) trigram.\n * Embodies throwing power and ground control from Ssireum wrestling.\n *\n * **Korean Martial Arts Context:**\n * - **기술**: 대지포옹 (Earth Embrace Throw), 땅 장악 (Ground Control), 발쓸기 (Leg Sweep)\n * - **특성**: 몸통 잡기 (Body Lock), 지면 전환 (Ground Transition), 낙법 (Falling Techniques)\n * - **철학**: 땅의 힘으로 제압 (Subdue with Earth's Power)\n *\n * **Throwing Biomechanics:**\n * All Gon throw techniques emphasize:\n * - **Heavy Weight Transfer**: Explosive hip drive and leg extension\n * - **Ground Connection**: Feet planted firmly, power flows from earth\n * - **Circular Momentum**: Rotation powered by hips and core\n * - **Impact Control**: Following opponent to ground for dominance\n *\n * @module systems/animation/catalogs/GonTechniqueAnimations\n * @category Animation\n * @korean 곤괘기술애니메이션\n */\n\nimport { BoneName, type SkeletalAnimation } from \"@/types/skeletal\";\nimport { MartialArtsAnimationBuilder } from \"../builders/MartialArtsAnimationBuilder\";\n\n// ═══════════════════════════════════════════════════════════════════════════\n// ☷ GON EARTH EMBRACE ANIMATION (곤괘 대지포옹)\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Gon Earth Embrace Attack Animation - OVERHAULED\n *\n * **Korean**: 대지포옹 (Daeji Poong)\n * **Technique**: Full body throw with explosive hip drive and ground transition\n * **Target Points**: Balance disruption, spine compression, ground impact control\n *\n * Traditional Ssireum throw technique that embodies earth's embracing power.\n * The fighter drops low with HEAVY weight shift, penetrates deep for grip,\n * EXPLODES upward with powerful leg extension and hip drive, then rotates\n * through a forceful circular arc to SLAM opponent to ground with devastating impact.\n *\n * **IMPROVED Biomechanics:**\n * - **Deeper Penetration**: Lower stance (-35° hip angle) for maximum power base\n * - **Explosive Lift**: Faster transition (420ms) with violent leg extension\n * - **Hip Power**: Greater hip rotation (90°+) generating circular momentum\n * - **Ground Impact**: SLAM down phase with full body weight follow-through\n * - **Gravity Feel**: Exaggerated downward movement creating weight sensation\n *\n * Animation Phases (1100ms duration, 9 keyframes):\n * - Setup Phase (0-200ms): Drop low, feet plant firmly\n * - Penetration Phase (200-420ms): Deep penetration and secure grip\n * - EXPLOSIVE Lift Phase (420-650ms): Violent upward drive with legs/hips\n * - Rotation Phase (650-880ms): Powerful hip rotation and circular arc\n * - IMPACT Phase (880-1100ms): Slam opponent down with devastating force\n *\n * @korean 대지포옹\n * @duration 1100ms (faster, more explosive)\n * @category Throw Animation\n */\nexport const GON_EARTH_EMBRACE_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\n \"gon_earth_embrace\",\n \"대지포옹\"\n )\n .asAttack(1.1) // FASTER: 1100ms (was 1867ms)\n \n // ═════════════════════════════════════════════════════════════════════\n // SETUP PHASE (0-200ms): Heavy Drop and Foot Plant\n // ═════════════════════════════════════════════════════════════════════\n \n // Keyframe 0ms: Pre-throw stance - feet planted, ready to drop\n .at(0)\n .rotate(BoneName.PELVIS, -0.26, 0, 0) // -15° (ready position)\n .rotate(BoneName.SPINE_LOWER, 0, 0, 0) // Neutral\n .rotate(BoneName.SPINE_UPPER, 0.17, 0, 0) // 10° (forward lean)\n .rotate(BoneName.KNEE_L, -0.70, 0, 0) // -40° (athletic position)\n .rotate(BoneName.KNEE_R, -0.70, 0, 0) // -40°\n .rotate(BoneName.FOOT_L, 0.26, 0, 0) // 15° (weight on foot)\n .rotate(BoneName.FOOT_R, 0.26, 0, 0) // 15°\n .rotate(BoneName.SHOULDER_L, 0.44, 0.17, -0.26) // 25°, 10°, -15° (hands ready)\n .rotate(BoneName.SHOULDER_R, 0.44, -0.17, 0.26)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.31) // -75° (ready to grab)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.31)\n .position(BoneName.PELVIS, 0, -0.08, 0) // Low ready\n .done<MartialArtsAnimationBuilder>()\n .withOpenPalm(\"both\")\n \n // Keyframe 120ms: HEAVY DROP - sink with gravity\n .at(0.12)\n .rotate(BoneName.PELVIS, -0.44, 0, 0) // -25° (hips DROP)\n .rotate(BoneName.SPINE_UPPER, 0.26, 0, 0) // 15° (lean forward)\n .rotate(BoneName.KNEE_L, -1.13, 0, 0) // -65° (DEEP sink)\n .rotate(BoneName.KNEE_R, -1.13, 0, 0) // -65° (DEEP sink)\n .rotate(BoneName.FOOT_L, 0.44, 0, 0) // 25° (PLANT firmly)\n .rotate(BoneName.FOOT_R, 0.44, 0, 0) // 25° (PLANT firmly)\n .rotate(BoneName.SHOULDER_L, 0.61, 0.35, -0.17) // 35°, 20°, -10° (reach down)\n .rotate(BoneName.SHOULDER_R, 0.61, -0.35, 0.17)\n .position(BoneName.PELVIS, 0, -0.20, 0) // HEAVY drop down\n .done<MartialArtsAnimationBuilder>()\n \n // ═════════════════════════════════════════════════════════════════════\n // PENETRATION PHASE (200-420ms): Deep Entry and Grip\n // ═════════════════════════════════════════════════════════════════════\n \n // Keyframe 200ms: Drive forward and LOW\n .at(0.2)\n .rotate(BoneName.PELVIS, -0.61, 0, 0) // -35° (MAXIMUM drop - HEAVY!)\n .rotate(BoneName.SPINE_LOWER, 0.09, 0, 0) // 5° (compress)\n .rotate(BoneName.SPINE_UPPER, 0.44, 0, 0) // 25° (drive forward)\n .rotate(BoneName.KNEE_L, -1.22, 0, 0) // -70° (VERY deep)\n .rotate(BoneName.KNEE_R, -1.22, 0, 0) // -70° (maximum bend)\n .rotate(BoneName.SHOULDER_L, 0.79, 0.52, -0.09) // 45°, 30°, -5° (wrap around)\n .rotate(BoneName.SHOULDER_R, 0.79, -0.52, 0.09)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.05) // -60° (reaching)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.05)\n .position(BoneName.PELVIS, 0, -0.25, 0.18) // Very low, forward\n .done<MartialArtsAnimationBuilder>()\n \n // Keyframe 420ms: Secure TIGHT grip - coiled power\n .at(0.42)\n .rotate(BoneName.PELVIS, -0.61, 0, 0) // -35° (maintain depth)\n .rotate(BoneName.SPINE_UPPER, 0.52, 0.09, 0) // 30°, 5° (close contact)\n .rotate(BoneName.KNEE_L, -1.22, 0, 0) // -70° (coiled spring)\n .rotate(BoneName.KNEE_R, -1.22, 0, 0) // -70°\n .rotate(BoneName.SHOULDER_L, 0.96, 0.61, 0) // 55°, 35°, 0° (TIGHT wrap)\n .rotate(BoneName.SHOULDER_R, 0.96, -0.61, 0)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.13) // -65° (grip tight)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.13)\n .position(BoneName.PELVIS, 0, -0.25, 0.20) // Deep coiled position\n .done<MartialArtsAnimationBuilder>()\n .withGrab(\"both\") // SECURE grip\n \n // ═════════════════════════════════════════════════════════════════════\n // EXPLOSIVE LIFT PHASE (420-650ms): VIOLENT Upward Drive\n // ═════════════════════════════════════════════════════════════════════\n \n // Keyframe 550ms: EXPLOSIVE leg/hip extension\n .at(0.55)\n .rotate(BoneName.PELVIS, -0.09, 0, 0.09) // -5°, 0°, 5° (DRIVE up and rotate)\n .rotate(BoneName.SPINE_LOWER, -0.17, 0, 0) // -10° (explosive extension)\n .rotate(BoneName.SPINE_UPPER, 0.09, 0.17, 0) // 5°, 10° (begin rotation)\n .rotate(BoneName.KNEE_L, -0.35, 0, 0) // -20° (EXPLOSIVE extend)\n .rotate(BoneName.KNEE_R, -0.35, 0, 0) // -20° (POWER!)\n .rotate(BoneName.FOOT_L, 0.35, 0, 0) // 20° (push through foot)\n .rotate(BoneName.FOOT_R, 0.35, 0, 0) // 20°\n .rotate(BoneName.SHOULDER_L, 0.70, 0.44, -0.17) // 40°, 25°, -10° (lift!)\n .rotate(BoneName.SHOULDER_R, 0.70, -0.44, 0.17)\n .position(BoneName.PELVIS, 0, -0.08, 0.22) // Rising FAST\n .done<MartialArtsAnimationBuilder>()\n \n // Keyframe 650ms: Peak of lift - full extension\n .at(0.65)\n .rotate(BoneName.PELVIS, 0.09, 0.26, 0.09) // 5°, 15°, 5° (extended, rotating)\n .rotate(BoneName.SPINE_LOWER, -0.17, 0.17, 0) // -10°, 10° (lean back + rotate)\n .rotate(BoneName.SPINE_UPPER, -0.09, 0.35, 0) // -5°, 20° (rotation begins)\n .rotate(BoneName.KNEE_L, -0.09, 0, 0) // -5° (nearly straight)\n .rotate(BoneName.KNEE_R, -0.09, 0, 0) // -5°\n .rotate(BoneName.SHOULDER_L, 0.52, 0.35, -0.26) // 30°, 20°, -15° (opponent lifted)\n .rotate(BoneName.SHOULDER_R, 0.52, -0.35, 0.26)\n .position(BoneName.PELVIS, 0, 0.02, 0.24) // Elevated (above neutral!)\n .done<MartialArtsAnimationBuilder>()\n \n // ═════════════════════════════════════════════════════════════════════\n // ROTATION PHASE (650-880ms): Powerful Hip-Driven Circular Arc\n // ═════════════════════════════════════════════════════════════════════\n \n // Keyframe 760ms: Hip rotation POWERS the throw\n .at(0.76)\n .rotate(BoneName.PELVIS, 0.26, 0.96, 0) // 15°, 55° (MASSIVE hip rotation)\n .rotate(BoneName.SPINE_LOWER, -0.09, 1.05, 0) // -5°, 60° (core follows)\n .rotate(BoneName.SPINE_UPPER, -0.26, 1.05, 0) // -15°, 60° (full rotation)\n .rotate(BoneName.KNEE_L, 0, 0, 0) // 0° (pivot leg straight)\n .rotate(BoneName.KNEE_R, -0.35, 0, 0) // -20° (rear leg drives)\n .rotate(BoneName.SHOULDER_L, 0.35, 0.79, -0.44) // 20°, 45°, -25° (pull across)\n .rotate(BoneName.SHOULDER_R, 0.44, -0.70, 0.44) // 25°, -40°, 25° (push across)\n .position(BoneName.PELVIS, 0, 0, 0.25) // Rotating position\n .done<MartialArtsAnimationBuilder>()\n \n // Keyframe 880ms: Maximum rotation - release/throw peak\n .at(0.88)\n .rotate(BoneName.PELVIS, 0.35, 1.40, 0) // 20°, 80° (EXTREME rotation)\n .rotate(BoneName.SPINE_LOWER, 0, 1.48, 0) // 0°, 85° (full body rotation)\n .rotate(BoneName.SPINE_UPPER, -0.35, 1.48, 0) // -20°, 85° (whip motion)\n .rotate(BoneName.KNEE_L, -0.26, 0, 0) // -15° (lower for slam)\n .rotate(BoneName.KNEE_R, -0.52, 0, 0) // -30° (prepare to drop)\n .rotate(BoneName.SHOULDER_L, 0.26, 0.96, -0.52) // 15°, 55°, -30° (release arc)\n .rotate(BoneName.SHOULDER_R, 0.35, -0.87, 0.52) // 20°, -50°, 30°\n .position(BoneName.PELVIS, 0, -0.05, 0.26) // Beginning descent\n .done<MartialArtsAnimationBuilder>()\n \n // ═════════════════════════════════════════════════════════════════════\n // IMPACT PHASE (880-1100ms): SLAM Down with Full Body Weight\n // ═════════════════════════════════════════════════════════════════════\n \n // Keyframe 1100ms: GROUND IMPACT - full weight down\n .at(1.1)\n .rotate(BoneName.PELVIS, 0.09, 1.13, 0) // 5°, 65° (follow down)\n .rotate(BoneName.SPINE_LOWER, 0.17, 1.22, 0) // 10°, 70° (over opponent)\n .rotate(BoneName.SPINE_UPPER, 0.26, 1.22, 0) // 15°, 70° (chest down)\n .rotate(BoneName.KNEE_L, -0.87, 0, 0) // -50° (lower base)\n .rotate(BoneName.KNEE_R, -0.96, 0, 0) // -55° (control position)\n .rotate(BoneName.SHOULDER_L, 0.52, 0.79, -0.35) // 30°, 45°, -20° (control grip)\n .rotate(BoneName.SHOULDER_R, 0.61, -0.70, 0.35) // 35°, -40°, 20°\n .rotate(BoneName.ELBOW_L, 0, 0, -1.31) // -75° (maintain control)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.31)\n .rotate(BoneName.HEAD, 0.17, 0.26, 0) // 10°, 15° (look at opponent)\n .position(BoneName.PELVIS, 0, -0.18, 0.28) // GROUND position\n .done<MartialArtsAnimationBuilder>()\n .withGrab(\"both\") // Maintain control\n \n .build();\n\n// ═══════════════════════════════════════════════════════════════════════════\n// ☷ GON GROUND CONTROL TRANSITION (곤괘 땅 장악) - OVERHAULED\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Gon Ground Control Transition Animation - OVERHAULED\n *\n * **Korean**: 땅 장악 (Ttang Jangak)\n * **Technique**: Rapid transition from throw to CRUSHING ground dominance\n * **Target**: Establish superior position with HEAVY weight distribution\n *\n * Ssireum ground control technique that follows successful throw.\n * Fighter transitions AGGRESSIVELY from standing to ground position,\n * using HEAVY weight pressure and strategic grip placement for dominance.\n *\n * **IMPROVED Biomechanics:**\n * - **Faster Transition**: 1200ms (was 2000ms) for explosive dominance\n * - **Weight Pressure**: Exaggerated chest/hip pressure creating crushing feel\n * - **Strategic Positioning**: Side control with crossface and underhook\n * - **Ground Connection**: Constant downward pressure maintaining control\n *\n * Animation Phases (1200ms duration, 6 keyframes):\n * - Takedown Phase (0-350ms): Drive opponent to ground with force\n * - Transition Phase (350-700ms): Explosively move to side control\n * - Dominance Phase (700-1200ms): Establish CRUSHING pressure and control\n *\n * @korean 땅장악\n * @duration 1200ms (faster, more aggressive)\n * @category Ground Control Animation\n */\nexport const GON_GROUND_CONTROL_TRANSITION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\n \"gon_ground_control_transition\",\n \"땅 장악\"\n )\n .asAttack(1.2) // FASTER: 1200ms (was 2000ms)\n \n // ═════════════════════════════════════════════════════════════════════\n // TAKEDOWN PHASE (0-350ms): Drive Opponent Down with FORCE\n // ═════════════════════════════════════════════════════════════════════\n \n // Keyframe 0ms: Start from throw completion (transition from Earth Embrace)\n .at(0)\n .rotate(BoneName.PELVIS, 0.09, 1.13, 0) // 5°, 65° (rotated from throw)\n .rotate(BoneName.SPINE_LOWER, 0.17, 1.22, 0) // 10°, 70°\n .rotate(BoneName.SPINE_UPPER, 0.26, 1.22, 0) // 15°, 70°\n .rotate(BoneName.KNEE_L, -0.87, 0, 0) // -50°\n .rotate(BoneName.KNEE_R, -0.96, 0, 0) // -55°\n .rotate(BoneName.SHOULDER_L, 0.52, 0.79, -0.35) // 30°, 45°, -20°\n .rotate(BoneName.SHOULDER_R, 0.61, -0.70, 0.35) // 35°, -40°, 20°\n .rotate(BoneName.ELBOW_L, 0, 0, -1.31) // -75°\n .rotate(BoneName.ELBOW_R, 0, 0, 1.31)\n .position(BoneName.PELVIS, 0, -0.18, 0.28)\n .done<MartialArtsAnimationBuilder>()\n .withGrab(\"both\")\n \n // Keyframe 200ms: DRIVE down with heavy pressure\n .at(0.2)\n .rotate(BoneName.PELVIS, 0.26, 0.87, 0) // 15°, 50° (press down)\n .rotate(BoneName.SPINE_LOWER, 0.35, 0.96, 0) // 20°, 55° (forward pressure)\n .rotate(BoneName.SPINE_UPPER, 0.52, 0.87, 0) // 30°, 50° (HEAVY chest)\n .rotate(BoneName.KNEE_L, -1.05, 0, 0) // -60° (lower base)\n .rotate(BoneName.KNEE_R, -1.13, 0, 0) // -65° (drive down)\n .rotate(BoneName.SHOULDER_L, 0.70, 0.61, -0.26) // 40°, 35°, -15° (push down)\n .rotate(BoneName.SHOULDER_R, 0.79, -0.52, 0.26) // 45°, -30°, 15°\n .position(BoneName.PELVIS, 0, -0.22, 0.32) // HEAVY down pressure\n .done<MartialArtsAnimationBuilder>()\n \n // Keyframe 350ms: Opponent FLATTENED on ground\n .at(0.35)\n .rotate(BoneName.PELVIS, 0.35, 0.70, 0) // 20°, 40° (over opponent)\n .rotate(BoneName.SPINE_LOWER, 0.44, 0.79, 0) // 25°, 45° (weight forward)\n .rotate(BoneName.SPINE_UPPER, 0.61, 0.70, 0) // 35°, 40° (chest HEAVY)\n .rotate(BoneName.KNEE_L, -1.13, 0, 0) // -65° (very low)\n .rotate(BoneName.KNEE_R, -1.22, 0, 0) // -70° (crushing)\n .rotate(BoneName.SHOULDER_L, 0.87, 0.52, -0.17) // 50°, 30°, -10° (control)\n .rotate(BoneName.SHOULDER_R, 0.96, -0.44, 0.17) // 55°, -25°, 10°\n .position(BoneName.PELVIS, 0, -0.24, 0.35) // Ground level crushing\n .done<MartialArtsAnimationBuilder>()\n \n // ═════════════════════════════════════════════════════════════════════\n // TRANSITION PHASE (350-700ms): EXPLOSIVE Move to Side Control\n // ═════════════════════════════════════════════════════════════════════\n \n // Keyframe 520ms: Rapid position transition - slide to side\n .at(0.52)\n .rotate(BoneName.PELVIS, 0.44, 0.44, 0) // 25°, 25° (shift side)\n .rotate(BoneName.SPINE_LOWER, 0.52, 0.52, 0) // 30°, 30°\n .rotate(BoneName.SPINE_UPPER, 0.70, 0.44, 0) // 40°, 25° (chest over)\n .rotate(BoneName.KNEE_L, -0.96, 0.17, 0) // -55°, 10° (adjust base)\n .rotate(BoneName.KNEE_R, -0.87, 0.26, 0) // -50°, 15° (side position)\n .rotate(BoneName.SHOULDER_L, 0.96, 0.35, -0.09) // 55°, 20°, -5° (underhook)\n .rotate(BoneName.SHOULDER_R, 1.05, -0.26, 0.09) // 60°, -15°, 5° (crossface setup)\n .position(BoneName.PELVIS, -0.08, -0.22, 0.36) // Shift lateral\n .done<MartialArtsAnimationBuilder>()\n \n // Keyframe 700ms: Side control LOCKED - strategic grips\n .at(0.7)\n .rotate(BoneName.PELVIS, 0.52, 0.26, 0) // 30°, 15° (side position stable)\n .rotate(BoneName.SPINE_LOWER, 0.61, 0.35, 0) // 35°, 20°\n .rotate(BoneName.SPINE_UPPER, 0.79, 0.26, 0) // 45°, 15° (chest across)\n .rotate(BoneName.KNEE_L, -0.79, 0.17, 0) // -45°, 10° (base leg)\n .rotate(BoneName.KNEE_R, -0.70, 0.26, 0) // -40°, 15° (control leg)\n .rotate(BoneName.SHOULDER_L, 1.05, 0.26, -0.09) // 60°, 15°, -5° (underhook DEEP)\n .rotate(BoneName.SHOULDER_R, 1.13, -0.17, 0.17) // 65°, -10°, 10° (crossface)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.05) // -60° (tight control)\n .rotate(BoneName.ELBOW_R, 0, 0, 0.96) // 55° (head control)\n .position(BoneName.PELVIS, -0.14, -0.20, 0.36) // Side control position\n .done<MartialArtsAnimationBuilder>()\n \n // ═════════════════════════════════════════════════════════════════════\n // DOMINANCE PHASE (700-1200ms): CRUSHING Pressure and Control\n // ═════════════════════════════════════════════════════════════════════\n \n // Keyframe 1200ms: Complete CRUSHING dominance - heavy settle\n .at(1.2)\n .rotate(BoneName.PELVIS, 0.61, 0.17, 0) // 35°, 10° (HEAVY weight settled)\n .rotate(BoneName.SPINE_LOWER, 0.70, 0.26, 0) // 40°, 15° (chest pressure)\n .rotate(BoneName.SPINE_UPPER, 0.87, 0.17, 0) // 50°, 10° (MAXIMUM pressure)\n .rotate(BoneName.KNEE_L, -0.70, 0.17, 0) // -40°, 10° (stable base)\n .rotate(BoneName.KNEE_R, -0.61, 0.26, 0) // -35°, 15° (pressure leg)\n .rotate(BoneName.SHOULDER_L, 1.13, 0.17, -0.09) // 65°, 10°, -5° (locked deep)\n .rotate(BoneName.SHOULDER_R, 1.22, -0.09, 0.17) // 70°, -5°, 10° (dominant)\n .rotate(BoneName.ELBOW_L, 0, 0, -0.96) // -55° (control grip)\n .rotate(BoneName.ELBOW_R, 0, 0, 0.87) // 50° (head control)\n .rotate(BoneName.HEAD, 0.26, 0.17, 0) // 15°, 10° (looking at opponent)\n .position(BoneName.PELVIS, -0.16, -0.18, 0.36) // Ground control HEAVY\n .done<MartialArtsAnimationBuilder>()\n .withGrab(\"both\") // Maintain dominant grips\n \n .build();\n\n// ═══════════════════════════════════════════════════════════════════════════\n// ☷ GON LEG SWEEP (곤괘 발쓸기) - NEW\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Gon Leg Sweep Attack Animation - NEW\n *\n * **Korean**: 발쓸기 (Bal Sseulgi)\n * **Technique**: Low sweeping kick targeting opponent's supporting leg\n * **Target Points**: Ankle, calf, knee destabilization\n *\n * Classic Ssireum and Hapkido leg sweep that uses circular hip motion\n * to generate powerful sweeping force. Fighter drops low, rotates hips\n * violently, and uses extending leg to CUT through opponent's stance.\n *\n * **Biomechanics:**\n * - **Low Drop**: Deep stance (-60° knee) for power base\n * - **Hip Rotation**: Explosive 70° hip turn generates sweep power\n * - **Circular Arc**: Sweeping leg follows wide circular path\n * - **Ground Contact**: Supporting leg FIRMLY planted throughout\n * - **Follow-Through**: Complete rotation for maximum impact\n *\n * Animation Phases (650ms duration, 5 keyframes):\n * - Setup Phase (0-180ms): Drop low and chamber sweeping leg\n * - Sweep Phase (180-450ms): EXPLOSIVE hip rotation and leg extension\n * - Impact Phase (450-650ms): Follow through and recovery\n *\n * @korean 발쓸기\n * @duration 650ms\n * @category Attack Animation\n */\nexport const GON_LEG_SWEEP_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\n \"gon_leg_sweep\",\n \"발쓸기\"\n )\n .asAttack(0.65)\n \n // Keyframe 0ms: Pre-sweep stance\n .at(0)\n .rotate(BoneName.PELVIS, -0.35, 0, 0) // -20° (low stance)\n .rotate(BoneName.KNEE_L, -0.87, 0, 0) // -50° (support leg bent)\n .rotate(BoneName.KNEE_R, -0.87, 0, 0) // -50°\n .rotate(BoneName.FOOT_L, 0.35, 0, 0) // 20° (planted firmly)\n .rotate(BoneName.SHOULDER_L, 0.52, 0.26, -0.35) // Ready position\n .rotate(BoneName.SHOULDER_R, 0.52, -0.26, 0.35)\n .position(BoneName.PELVIS, 0, -0.12, 0)\n .done<MartialArtsAnimationBuilder>()\n \n // Keyframe 120ms: Drop LOWER and weight shift to left leg\n .at(0.12)\n .rotate(BoneName.PELVIS, -0.52, -0.17, 0) // -30°, -10° (sink and shift)\n .rotate(BoneName.KNEE_L, -1.05, 0, 0) // -60° (support leg DEEP)\n .rotate(BoneName.KNEE_R, -0.70, 0, 0) // -40° (sweeping leg chambers)\n .rotate(BoneName.FOOT_L, 0.44, 0, 0) // 25° (HEAVY weight)\n .rotate(BoneName.HIP_R, 0, 0, -0.26) // 0°, 0°, -15° (abduct slightly)\n .rotate(BoneName.SPINE_UPPER, 0.17, -0.17, 0) // 10°, -10° (coil)\n .position(BoneName.PELVIS, -0.04, -0.18, 0) // Shift weight left\n .done<MartialArtsAnimationBuilder>()\n \n // Keyframe 180ms: Begin sweep - chamber at maximum\n .at(0.18)\n .rotate(BoneName.PELVIS, -0.52, -0.26, 0) // -30°, -15° (coiled)\n .rotate(BoneName.KNEE_L, -1.05, 0, 0) // -60° (support stable)\n .rotate(BoneName.KNEE_R, -0.52, 0, 0) // -30° (ready to extend)\n .rotate(BoneName.HIP_R, 0, 0, -0.35) // 0°, 0°, -20° (abduct more)\n .rotate(BoneName.FOOT_R, -0.17, 0, 0) // -10° (flex for sweep)\n .position(BoneName.PELVIS, -0.04, -0.18, 0)\n .done<MartialArtsAnimationBuilder>()\n \n // Keyframe 320ms: EXPLOSIVE sweep - maximum velocity\n .at(0.32)\n .rotate(BoneName.PELVIS, -0.44, 0.61, 0) // -25°, 35° (HIP EXPLOSION!)\n .rotate(BoneName.SPINE_LOWER, 0, 0.70, 0) // 0°, 40° (torso follows)\n .rotate(BoneName.SPINE_UPPER, 0.09, 0.70, 0) // 5°, 40° (full rotation)\n .rotate(BoneName.KNEE_L, -0.96, 0, 0) // -55° (support leg)\n .rotate(BoneName.KNEE_R, -0.26, 0, 0) // -15° (sweeping leg EXTENDS)\n .rotate(BoneName.HIP_R, 0, 0, -0.44) // 0°, 0°, -25° (wide arc)\n .rotate(BoneName.FOOT_R, -0.09, 0, 0) // -5° (cutting through)\n .rotate(BoneName.SHOULDER_L, 0.44, 0.52, -0.26) // 25°, 30°, -15° (arms counter-rotate)\n .rotate(BoneName.SHOULDER_R, 0.61, -0.44, 0.26) // 35°, -25°, 15°\n .position(BoneName.PELVIS, 0.02, -0.16, 0) // Rotating position\n .done<MartialArtsAnimationBuilder>()\n \n // Keyframe 450ms: Impact and follow-through\n .at(0.45)\n .rotate(BoneName.PELVIS, -0.35, 0.96, 0) // -20°, 55° (maximum rotation)\n .rotate(BoneName.SPINE_LOWER, 0, 1.05, 0) // 0°, 60° (complete turn)\n .rotate(BoneName.SPINE_UPPER, 0.17, 1.05, 0) // 10°, 60° (full follow-through)\n .rotate(BoneName.KNEE_L, -0.87, 0, 0) // -50° (support)\n .rotate(BoneName.KNEE_R, -0.17, 0, 0) // -10° (fully extended)\n .rotate(BoneName.HIP_R, 0, 0, -0.52) // 0°, 0°, -30° (maximum arc)\n .rotate(BoneName.FOOT_R, 0, 0, 0) // 0° (impact position)\n .position(BoneName.PELVIS, 0.04, -0.14, 0.05) // Rotated past target\n .done<MartialArtsAnimationBuilder>()\n \n // Keyframe 650ms: Recovery to stance\n .at(0.65)\n .rotate(BoneName.PELVIS, -0.35, 0.70, 0) // -20°, 40° (settling)\n .rotate(BoneName.SPINE_LOWER, 0, 0.79, 0) // 0°, 45°\n .rotate(BoneName.SPINE_UPPER, 0.17, 0.79, 0) // 10°, 45°\n .rotate(BoneName.KNEE_L, -0.87, 0, 0) // -50°\n .rotate(BoneName.KNEE_R, -0.70, 0, 0) // -40° (leg returning)\n .rotate(BoneName.HIP_R, 0, 0, -0.26) // 0°, 0°, -15° (recover)\n .rotate(BoneName.FOOT_R, 0.26, 0, 0) // 15° (plant down)\n .position(BoneName.PELVIS, 0.02, -0.12, 0.08)\n .done<MartialArtsAnimationBuilder>()\n \n .build();\n\n// ═══════════════════════════════════════════════════════════════════════════\n// ☷ GON ANKLE PICK (곤괘 발목잡기) - NEW\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Gon Ankle Pick Takedown Animation - NEW\n *\n * **Korean**: 발목잡기 (Balmok Japgi)\n * **Technique**: Wrestling ankle pick takedown\n * **Target Points**: Ankle grip, balance disruption, forward drive\n *\n * Classic wrestling ankle pick from Ssireum and freestyle wrestling.\n * Fighter drops VERY low, shoots hand to opponent's ankle, secures grip,\n * then DRIVES forward while lifting ankle to take opponent down.\n *\n * **Biomechanics:**\n * - **Deep Level Change**: Drop to -70° knee angle for maximum depth\n * - **Explosive Penetration**: Fast forward drive (150ms)\n * - **Ankle Grip**: One-handed secure grip on rear ankle\n * - **Forward Drive**: Shoulder drives into opponent's thigh/hip\n * - **Lift and Drive**: Simultaneous lift + forward pressure = takedown\n *\n * Animation Phases (850ms duration, 6 keyframes):\n * - Setup Phase (0-150ms): DEEP level change\n * - Penetration Phase (150-350ms): Shoot hand to ankle + secure grip\n * - Drive Phase (350-650ms): Drive forward while lifting ankle\n * - Finish Phase (650-850ms): Complete takedown\n *\n * @korean 발목잡기\n * @duration 850ms\n * @category Attack Animation\n */\nexport const GON_ANKLE_PICK_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\n \"gon_ankle_pick\",\n \"발목잡기\"\n )\n .asAttack(0.85)\n \n // Keyframe 0ms: Ready stance\n .at(0)\n .rotate(BoneName.PELVIS, -0.35, 0, 0) // -20°\n .rotate(BoneName.KNEE_L, -0.87, 0, 0) // -50°\n .rotate(BoneName.KNEE_R, -0.87, 0, 0) // -50°\n .rotate(BoneName.SHOULDER_L, 0.52, 0.26, -0.35) // Ready\n .rotate(BoneName.SHOULDER_R, 0.52, -0.26, 0.35)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.4) // 80° (right arm chambered)\n .position(BoneName.PELVIS, 0, -0.12, 0)\n .done<MartialArtsAnimationBuilder>()\n .withOpenPalm(\"right\")\n \n // Keyframe 80ms: DEEP level change - explosive drop\n .at(0.08)\n .rotate(BoneName.PELVIS, -0.70, 0, 0) // -40° (DEEP drop)\n .rotate(BoneName.SPINE_UPPER, 0.35, 0, 0) // 20° (lean forward)\n .rotate(BoneName.KNEE_L, -1.22, 0, 0) // -70° (VERY deep)\n .rotate(BoneName.KNEE_R, -1.22, 0, 0) // -70°\n .rotate(BoneName.FOOT_L, 0.44, 0, 0) // 25° (plant hard)\n .rotate(BoneName.FOOT_R, 0.44, 0, 0) // 25°\n .position(BoneName.PELVIS, 0, -0.24, 0) // HEAVY drop\n .done<MartialArtsAnimationBuilder>()\n \n // Keyframe 150ms: Begin penetration - step forward\n .at(0.15)\n .rotate(BoneName.PELVIS, -0.70, 0, 0) // -40° (maintain depth)\n .rotate(BoneName.SPINE_UPPER, 0.44, 0, 0) // 25° (drive forward)\n .rotate(BoneName.KNEE_L, -1.13, 0, 0) // -65° (lead leg drives)\n .rotate(BoneName.KNEE_R, -1.22, 0, 0) // -70° (rear leg pushes)\n .rotate(BoneName.SHOULDER_R, 0.70, -0.52, 0.17) // 40°, -30°, 10° (reach low)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.05) // 60° (extending)\n .position(BoneName.PELVIS, 0, -0.24, 0.15) // Forward\n .done<MartialArtsAnimationBuilder>()\n \n // Keyframe 350ms: Secure ankle grip\n .at(0.35)\n .rotate(BoneName.PELVIS, -0.61, 0, 0) // -35° (slightly rise)\n .rotate(BoneName.SPINE_UPPER, 0.52, 0, 0) // 30° (over ankle)\n .rotate(BoneName.KNEE_L, -1.05, 0, 0) // -60°\n .rotate(BoneName.KNEE_R, -1.13, 0, 0) // -65°\n .rotate(BoneName.SHOULDER_R, 0.87, -0.70, 0.09) // 50°, -40°, 5° (at ankle)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.13) // 65° (wrap around)\n .rotate(BoneName.WRIST_R, 0.17, 0, 0) // 10° (grip)\n .rotate(BoneName.SHOULDER_L, 0.61, 0.35, -0.26) // 35°, 20°, -15° (post on thigh)\n .position(BoneName.PELVIS, 0, -0.22, 0.25) // At opponent's leg\n .done<MartialArtsAnimationBuilder>()\n .withGrab(\"right\") // Ankle secured\n \n // Keyframe 550ms: DRIVE forward + lift ankle\n .at(0.55)\n .rotate(BoneName.PELVIS, -0.35, 0, 0) // -20° (rising)\n .rotate(BoneName.SPINE_UPPER, 0.61, 0, 0) // 35° (pressure forward)\n .rotate(BoneName.KNEE_L, -0.70, 0, 0) // -40° (extending - drive!)\n .rotate(BoneName.KNEE_R, -0.87, 0, 0) // -50° (pushing)\n .rotate(BoneName.SHOULDER_R, 0.61, -0.87, -0.17) // 35°, -50°, -10° (lift ankle)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.22) // 70° (pulling up)\n .rotate(BoneName.SHOULDER_L, 0.70, 0.44, -0.17) // 40°, 25°, -10° (drive shoulder)\n .position(BoneName.PELVIS, 0, -0.16, 0.35) // Forward pressure\n .done<MartialArtsAnimationBuilder>()\n \n // Keyframe 650ms: Maximum drive - opponent falling\n .at(0.65)\n .rotate(BoneName.PELVIS, -0.17, 0, 0) // -10° (standing up through)\n .rotate(BoneName.SPINE_UPPER, 0.70, 0, 0) // 40° (maximum forward)\n .rotate(BoneName.KNEE_L, -0.44, 0, 0) // -25° (almost straight)\n .rotate(BoneName.KNEE_R, -0.61, 0, 0) // -35°\n .rotate(BoneName.SHOULDER_R, 0.44, -0.96, -0.26) // 25°, -55°, -15° (ankle HIGH)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.31) // 75° (lift)\n .rotate(BoneName.SHOULDER_L, 0.79, 0.52, -0.09) // 45°, 30°, -5° (driving through)\n .position(BoneName.PELVIS, 0, -0.10, 0.42) // Through opponent\n .done<MartialArtsAnimationBuilder>()\n \n // Keyframe 850ms: Finish - opponent down\n .at(0.85)\n .rotate(BoneName.PELVIS, -0.09, 0, 0) // -5° (upright)\n .rotate(BoneName.SPINE_UPPER, 0.61, 0, 0) // 35° (over opponent)\n .rotate(BoneName.KNEE_L, -0.35, 0, 0) // -20°\n .rotate(BoneName.KNEE_R, -0.52, 0, 0) // -30°\n .rotate(BoneName.SHOULDER_R, 0.35, -0.79, -0.17) // 20°, -45°, -10° (control)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.22) // 70°\n .rotate(BoneName.SHOULDER_L, 0.70, 0.44, -0.09) // 40°, 25°, -5°\n .position(BoneName.PELVIS, 0, -0.08, 0.45) // Final position\n .done<MartialArtsAnimationBuilder>()\n .withGrab(\"right\")\n \n .build();\n\n// ═══════════════════════════════════════════════════════════════════════════\n// ☷ GON SSIREUM THROW (곤괘 씨름 던지기) - NEW\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Gon Ssireum Belt Throw Animation - NEW\n *\n * **Korean**: 씨름 던지기 (Ssireum Deonjigi)\n * **Technique**: Traditional Korean Ssireum belt throw with hip rotation\n * **Target Points**: Off-balance, hip leverage, rotational throw\n *\n * Authentic Ssireum wrestling technique using satba (belt) grip.\n * Fighter secures double-grip on opponent's belt, drops hips LOW,\n * then EXPLODES upward while rotating hips violently to execute\n * a powerful hip throw with traditional Korean wrestling mechanics.\n *\n * **Biomechanics:**\n * - **Belt Grip**: Both hands secure opponent's satba (wrestling belt)\n * - **Hip Drop**: Deep hip position (-50° pelvis angle) for leverage\n * - **Explosive Extension**: Violent upward drive with legs\n * - **Hip Rotation**: 110° hip rotation generates circular momentum\n * - **Traditional Form**: Authentic Ssireum throwing mechanics\n *\n * Animation Phases (1000ms duration, 7 keyframes):\n * - Grip Phase (0-200ms): Secure double belt grip\n * - Load Phase (200-400ms): Drop hips LOW for leverage\n * - Explosion Phase (400-650ms): Violent upward + rotational drive\n * - Throw Phase (650-850ms): Complete hip rotation and release\n * - Finish Phase (850-1000ms): Stable landing position\n *\n * @korean 씨름던지기\n * @duration 1000ms\n * @category Throw Animation\n */\nexport const GON_SSIREUM_THROW_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\n \"gon_ssireum_throw\",\n \"씨름 던지기\"\n )\n .asAttack(1.0)\n \n // Keyframe 0ms: Ready with hands on belt position\n .at(0)\n .rotate(BoneName.PELVIS, -0.35, 0, 0) // -20°\n .rotate(BoneName.KNEE_L, -0.87, 0, 0) // -50°\n .rotate(BoneName.KNEE_R, -0.87, 0, 0) // -50°\n .rotate(BoneName.SHOULDER_L, 0.61, 0.35, -0.26) // 35°, 20°, -15° (on belt)\n .rotate(BoneName.SHOULDER_R, 0.61, -0.35, 0.26)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.22) // -70° (gripping)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.22)\n .position(BoneName.PELVIS, 0, -0.12, 0)\n .done<MartialArtsAnimationBuilder>()\n .withOpenPalm(\"both\")\n \n // Keyframe 100ms: Secure tight belt grip\n .at(0.1)\n .rotate(BoneName.PELVIS, -0.35, 0, 0) // -20°\n .rotate(BoneName.SHOULDER_L, 0.70, 0.44, -0.17) // 40°, 25°, -10° (grip tight)\n .rotate(BoneName.SHOULDER_R, 0.70, -0.44, 0.17)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.31) // -75° (pull in)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.31)\n .rotate(BoneName.WRIST_L, 0.09, 0, 0) // 5° (tight grip)\n .rotate(BoneName.WRIST_R, 0.09, 0, 0)\n .done<MartialArtsAnimationBuilder>()\n .withGrab(\"both\") // Belt secured\n \n // Keyframe 200ms: Pull opponent close\n .at(0.2)\n .rotate(BoneName.PELVIS, -0.35, 0, 0) // -20° (maintain)\n .rotate(BoneName.SPINE_UPPER, 0.17, 0, 0) // 10° (lean in)\n .rotate(BoneName.SHOULDER_L, 0.79, 0.52, -0.09) // 45°, 30°, -5° (pull)\n .rotate(BoneName.SHOULDER_R, 0.79, -0.52, 0.09)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.40) // -80° (tight)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.40)\n .position(BoneName.PELVIS, 0, -0.12, 0.05) // Pull closer\n .done<MartialArtsAnimationBuilder>()\n \n // Keyframe 400ms: DROP hips LOW - coiled power\n .at(0.4)\n .rotate(BoneName.PELVIS, -0.87, 0, 0) // -50° (DEEP hip drop - Ssireum style!)\n .rotate(BoneName.SPINE_UPPER, 0.26, 0, 0) // 15° (forward)\n .rotate(BoneName.KNEE_L, -1.22, 0, 0) // -70° (VERY deep)\n .rotate(BoneName.KNEE_R, -1.22, 0, 0) // -70° (coiled spring)\n .rotate(BoneName.FOOT_L, 0.52, 0, 0) // 30° (planted)\n .rotate(BoneName.FOOT_R, 0.52, 0, 0) // 30°\n .rotate(BoneName.SHOULDER_L, 0.87, 0.61, 0) // 50°, 35°, 0° (tight hold)\n .rotate(BoneName.SHOULDER_R, 0.87, -0.61, 0)\n .position(BoneName.PELVIS, 0, -0.22, 0.08) // Deep drop\n .done<MartialArtsAnimationBuilder>()\n \n // Keyframe 550ms: EXPLOSIVE upward drive + hip rotation START\n .at(0.55)\n .rotate(BoneName.PELVIS, -0.17, 0.52, 0) // -10°, 30° (rising + rotating!)\n .rotate(BoneName.SPINE_LOWER, -0.09, 0.61, 0) // -5°, 35° (extension + rotation)\n .rotate(BoneName.SPINE_UPPER, -0.17, 0.61, 0) // -10°, 35° (whip motion starts)\n .rotate(BoneName.KNEE_L, -0.35, 0, 0) // -20° (EXPLODING up)\n .rotate(BoneName.KNEE_R, -0.35, 0, 0) // -20° (power!)\n .rotate(BoneName.SHOULDER_L, 0.61, 0.70, -0.26) // 35°, 40°, -15° (lift + rotate)\n .rotate(BoneName.SHOULDER_R, 0.61, -0.61, 0.26) // 35°, -35°, 15°\n .position(BoneName.PELVIS, 0, -0.08, 0.12) // Rising fast\n .done<MartialArtsAnimationBuilder>()\n \n // Keyframe 650ms: Peak rotation - maximum hip turn\n .at(0.65)\n .rotate(BoneName.PELVIS, 0.17, 1.22, 0) // 10°, 70° (MASSIVE hip rotation)\n .rotate(BoneName.SPINE_LOWER, 0, 1.40, 0) // 0°, 80° (full rotation)\n .rotate(BoneName.SPINE_UPPER, -0.26, 1.48, 0) // -15°, 85° (maximum whip)\n .rotate(BoneName.KNEE_L, -0.17, 0, 0) // -10° (pivot leg)\n .rotate(BoneName.KNEE_R, -0.44, 0, 0) // -25° (support)\n .rotate(BoneName.SHOULDER_L, 0.44, 0.96, -0.44) // 25°, 55°, -25° (throw arc)\n .rotate(BoneName.SHOULDER_R, 0.52, -0.87, 0.44) // 30°, -50°, 25°\n .position(BoneName.PELVIS, 0, -0.04, 0.15) // Elevated, rotated\n .done<MartialArtsAnimationBuilder>()\n \n // Keyframe 850ms: Release and follow-through\n .at(0.85)\n .rotate(BoneName.PELVIS, 0.26, 1.57, 0) // 15°, 90° (complete rotation)\n .rotate(BoneName.SPINE_LOWER, 0.09, 1.65, 0) // 5°, 95° (full turn)\n .rotate(BoneName.SPINE_UPPER, -0.17, 1.65, 0) // -10°, 95° (follow through)\n .rotate(BoneName.KNEE_L, -0.35, 0, 0) // -20° (stabilize)\n .rotate(BoneName.KNEE_R, -0.61, 0, 0) // -35°\n .rotate(BoneName.SHOULDER_L, 0.35, 1.05, -0.52) // 20°, 60°, -30° (extended)\n .rotate(BoneName.SHOULDER_R, 0.44, -0.96, 0.52) // 25°, -55°, 30°\n .position(BoneName.PELVIS, 0, -0.08, 0.18) // Rotated position\n .done<MartialArtsAnimationBuilder>()\n \n // Keyframe 1000ms: Stable finish position\n .at(1.0)\n .rotate(BoneName.PELVIS, 0.17, 1.40, 0) // 10°, 80° (settled)\n .rotate(BoneName.SPINE_LOWER, 0.09, 1.48, 0) // 5°, 85°\n .rotate(BoneName.SPINE_UPPER, -0.09, 1.48, 0) // -5°, 85°\n .rotate(BoneName.KNEE_L, -0.52, 0, 0) // -30° (stable)\n .rotate(BoneName.KNEE_R, -0.70, 0, 0) // -40°\n .rotate(BoneName.SHOULDER_L, 0.44, 0.96, -0.44) // 25°, 55°, -25°\n .rotate(BoneName.SHOULDER_R, 0.52, -0.87, 0.44) // 30°, -50°, 25°\n .rotate(BoneName.HEAD, 0.09, 0.35, 0) // 5°, 20° (watch opponent)\n .position(BoneName.PELVIS, 0, -0.10, 0.18)\n .done<MartialArtsAnimationBuilder>()\n .withGrab(\"both\") // Maintain grip through finish\n \n .build();\n\n// ═══════════════════════════════════════════════════════════════════════════\n// ☷ GON GROUND POUND (곤괘 땅 강타) - NEW\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Gon Ground Pound Strike Animation - NEW\n *\n * **Korean**: 땅 강타 (Ttang Gangta)\n * **Technique**: Devastating downward strike from dominant ground position\n * **Target Points**: Head, ribs, solar plexus from mount position\n *\n * Powerful ground-and-pound technique from Ssireum ground fighting.\n * From mount or top position, fighter raises body HIGH to create\n * gravitational energy, then SLAMS fist/forearm downward with\n * CRUSHING force amplified by body weight and hip drop.\n *\n * **Biomechanics:**\n * - **Elevated Position**: Rise UP from ground to build potential energy\n * - **Weight Drop**: Use gravity + active hip drive for impact\n * - **Posture Control**: Maintain base while generating power\n * - **Follow-Through**: Drive through target, don't \"arm punch\"\n * - **Recovery**: Quick return to control position\n *\n * Animation Phases (700ms duration, 5 keyframes):\n * - Setup Phase (0-150ms): Rise from ground position\n * - Chamber Phase (150-300ms): Elevate body for potential energy\n * - Strike Phase (300-500ms): SLAM down with body weight\n * - Impact Phase (500-600ms): Drive through target\n * - Recovery Phase (600-700ms): Return to control\n *\n * @korean 땅강타\n * @duration 700ms\n * @category Ground Strike Animation\n */\nexport const GON_GROUND_POUND_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\n \"gon_ground_pound\",\n \"땅 강타\"\n )\n .asAttack(0.7)\n \n // Keyframe 0ms: Mount position start\n .at(0)\n .rotate(BoneName.PELVIS, 0.44, 0, 0) // 25° (over opponent)\n .rotate(BoneName.SPINE_UPPER, 0.52, 0, 0) // 30° (chest forward)\n .rotate(BoneName.KNEE_L, -0.79, 0.17, 0) // -45°, 10° (mount position)\n .rotate(BoneName.KNEE_R, -0.79, 0.17, 0) // -45°, 10°\n .rotate(BoneName.SHOULDER_R, 0.35, -0.26, 0.17) // 20°, -15°, 10° (ready)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.22) // 70° (chambered)\n .rotate(BoneName.SHOULDER_L, 0.61, 0.35, -0.17) // 35°, 20°, -10° (post)\n .position(BoneName.PELVIS, 0, -0.16, 0.25) // Ground position\n .done<MartialArtsAnimationBuilder>()\n \n \n // Keyframe 150ms: Rise UP - build potential energy\n .at(0.15)\n .rotate(BoneName.PELVIS, 0.26, 0, 0) // 15° (rise up)\n .rotate(BoneName.SPINE_LOWER, 0, 0, 0) // 0° (straighten)\n .rotate(BoneName.SPINE_UPPER, 0.17, 0, 0) // 10° (torso rises)\n .rotate(BoneName.KNEE_L, -0.61, 0.17, 0) // -35°, 10° (extend legs)\n .rotate(BoneName.KNEE_R, -0.61, 0.17, 0) // -35°, 10°\n .rotate(BoneName.SHOULDER_R, -0.17, -0.35, 0) // -10°, -20°, 0° (raise arm)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.57) // 90° (chamber high)\n .position(BoneName.PELVIS, 0, -0.10, 0.25) // Elevated\n .done<MartialArtsAnimationBuilder>()\n \n // Keyframe 300ms: Peak height - maximum potential energy\n .at(0.3)\n .rotate(BoneName.PELVIS, 0.17, 0, 0) // 10° (high position)\n .rotate(BoneName.SPINE_UPPER, 0.09, 0, 0) // 5° (tall posture)\n .rotate(BoneName.KNEE_L, -0.52, 0.17, 0) // -30°, 10° (almost straight)\n .rotate(BoneName.KNEE_R, -0.52, 0.17, 0) // -30°, 10°\n .rotate(BoneName.SHOULDER_R, -0.26, -0.44, -0.17) // -15°, -25°, -10° (cocked back)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.40) // 80° (loaded)\n .rotate(BoneName.WRIST_R, 0, 0, 0) // Neutral (fist ready)\n .position(BoneName.PELVIS, 0, -0.08, 0.25) // Peak height\n .done<MartialArtsAnimationBuilder>()\n \n // Keyframe 450ms: SLAM DOWN - explosive drop\n .at(0.45)\n .rotate(BoneName.PELVIS, 0.52, 0, 0) // 30° (HIP DROP!)\n .rotate(BoneName.SPINE_UPPER, 0.61, 0, 0) // 35° (drive down)\n .rotate(BoneName.KNEE_L, -0.79, 0.17, 0) // -45°, 10° (drop weight)\n .rotate(BoneName.KNEE_R, -0.79, 0.17, 0) // -45°, 10°\n .rotate(BoneName.SHOULDER_R, 0.61, -0.17, 0.26) // 35°, -10°, 15° (drive down)\n .rotate(BoneName.ELBOW_R, 0, 0, 2.27) // 130° (extending)\n .rotate(BoneName.WRIST_R, -0.17, 0, 0) // -10° (impact angle)\n .position(BoneName.PELVIS, 0, -0.14, 0.28) // Dropping down\n .done<MartialArtsAnimationBuilder>()\n \n // Keyframe 500ms: IMPACT - maximum force\n .at(0.5)\n .rotate(BoneName.PELVIS, 0.61, 0, 0) // 35° (full weight)\n .rotate(BoneName.SPINE_UPPER, 0.70, 0, 0) // 40° (drive through)\n .rotate(BoneName.KNEE_L, -0.87, 0.17, 0) // -50°, 10° (heavy down)\n .rotate(BoneName.KNEE_R, -0.87, 0.17, 0) // -50°, 10°\n .rotate(BoneName.SHOULDER_R, 0.79, -0.09, 0.35) // 45°, -5°, 20° (full extension)\n .rotate(BoneName.ELBOW_R, 0, 0, 2.53) // 145° (nearly straight - POWER!)\n .rotate(BoneName.WRIST_R, -0.09, 0, 0) // -5° (impact)\n .position(BoneName.PELVIS, 0, -0.16, 0.30) // Maximum down\n .done<MartialArtsAnimationBuilder>()\n \n // Keyframe 700ms: Recovery to control position\n .at(0.7)\n .rotate(BoneName.PELVIS, 0.52, 0, 0) // 30° (settle)\n .rotate(BoneName.SPINE_UPPER, 0.61, 0, 0) // 35° (maintain pressure)\n .rotate(BoneName.KNEE_L, -0.79, 0.17, 0) // -45°, 10° (control base)\n .rotate(BoneName.KNEE_R, -0.79, 0.17, 0) // -45°, 10°\n .rotate(BoneName.SHOULDER_R, 0.52, -0.17, 0.26) // 30°, -10°, 15° (return)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.57) // 90° (chamber)\n .rotate(BoneName.SHOULDER_L, 0.70, 0.35, -0.17) // 40°, 20°, -10° (maintain post)\n .position(BoneName.PELVIS, 0, -0.15, 0.28) // Control position\n .done<MartialArtsAnimationBuilder>()\n \n \n .build();\n\n// ═══════════════════════════════════════════════════════════════════════════\n// ☷ GON BODY LOCK (곤괘 몸통 잡기) - NEW\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Gon Body Lock Takedown Animation - NEW\n *\n * **Korean**: 몸통 잡기 (Momtong Japgi)\n * **Technique**: Double-arm body lock with lift and slam takedown\n * **Target Points**: Torso control, lifting power, ground impact\n *\n * Wrestling body lock technique from Ssireum and freestyle wrestling.\n * Fighter wraps BOTH arms around opponent's torso (body lock),\n * drops hips LOW for leverage, LIFTS opponent off ground using\n * explosive leg drive, then SLAMS them down with devastating force.\n *\n * **Biomechanics:**\n * - **Double Arm Wrap**: Both arms encircle torso for maximum control\n * - **Hip Drop**: -55° pelvis angle creates low power base\n * - **Leg Drive**: Explosive extension generates upward force\n * - **Arc Throw**: Backward lean + hip rotation = arc trajectory\n * - **Impact Control**: Follow to ground maintaining pressure\n *\n * Animation Phases (1100ms duration, 7 keyframes):\n * - Grip Phase (0-200ms): Establish body lock\n * - Load Phase (200-420ms): Drop hips and secure tight grip\n * - Lift Phase (420-650ms): EXPLOSIVE upward drive\n * - Arc Phase (650-880ms): Lean back and rotate for throw\n * - Slam Phase (880-1100ms): Drive opponent to ground\n *\n * @korean 몸통잡기\n * @duration 1100ms\n * @category Throw Animation\n */\nexport const GON_BODY_LOCK_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\n \"gon_body_lock\",\n \"몸통 잡기\"\n )\n .asAttack(1.1)\n \n // Keyframe 0ms: Ready position\n .at(0)\n .rotate(BoneName.PELVIS, -0.35, 0, 0) // -20°\n .rotate(BoneName.KNEE_L, -0.87, 0, 0) // -50°\n .rotate(BoneName.KNEE_R, -0.87, 0, 0) // -50°\n .rotate(BoneName.SHOULDER_L, 0.52, 0.26, -0.35) // Ready to wrap\n .rotate(BoneName.SHOULDER_R, 0.52, -0.26, 0.35)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.22) // -70°\n .rotate(BoneName.ELBOW_R, 0, 0, 1.22)\n .position(BoneName.PELVIS, 0, -0.12, 0)\n .done<MartialArtsAnimationBuilder>()\n .withOpenPalm(\"both\")\n \n // Keyframe 100ms: Step close and reach for body lock\n .at(0.1)\n .rotate(BoneName.PELVIS, -0.35, 0, 0) // -20° (maintain)\n .rotate(BoneName.SPINE_UPPER, 0.17, 0, 0) // 10° (lean in)\n .rotate(BoneName.SHOULDER_L, 0.70, 0.52, -0.17) // 40°, 30°, -10° (reach around)\n .rotate(BoneName.SHOULDER_R, 0.70, -0.52, 0.17)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.05) // -60° (reaching)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.05)\n .position(BoneName.PELVIS, 0, -0.12, 0.08) // Step closer\n .done<MartialArtsAnimationBuilder>()\n \n // Keyframe 200ms: Secure body lock - arms wrapped\n .at(0.2)\n .rotate(BoneName.PELVIS, -0.35, 0, 0) // -20°\n .rotate(BoneName.SPINE_UPPER, 0.26, 0, 0) // 15° (close contact)\n .rotate(BoneName.SHOULDER_L, 0.79, 0.70, 0) // 45°, 40°, 0° (wrapped)\n .rotate(BoneName.SHOULDER_R, 0.79, -0.70, 0)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.31) // -75° (tight wrap)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.31)\n .rotate(BoneName.WRIST_L, 0, 0.17, 0) // 0°, 10° (grip tight)\n .rotate(BoneName.WRIST_R, 0, -0.17, 0)\n .position(BoneName.PELVIS, 0, -0.12, 0.12) // Tight contact\n .done<MartialArtsAnimationBuilder>()\n .withGrab(\"both\") // Body lock secured\n \n // Keyframe 420ms: DROP hips LOW - coiled power\n .at(0.42)\n .rotate(BoneName.PELVIS, -0.96, 0, 0) // -55° (VERY deep hip drop!)\n .rotate(BoneName.SPINE_UPPER, 0.35, 0, 0) // 20° (lean forward)\n .rotate(BoneName.KNEE_L, -1.31, 0, 0) // -75° (MAXIMUM bend)\n .rotate(BoneName.KNEE_R, -1.31, 0, 0) // -75° (coiled spring)\n .rotate(BoneName.FOOT_L, 0.52, 0, 0) // 30° (planted)\n .rotate(BoneName.FOOT_R, 0.52, 0, 0) // 30°\n .rotate(BoneName.SHOULDER_L, 0.87, 0.79, 0) // 50°, 45°, 0° (tight hold)\n .rotate(BoneName.SHOULDER_R, 0.87, -0.79, 0)\n .position(BoneName.PELVIS, 0, -0.24, 0.12) // Very deep\n .done<MartialArtsAnimationBuilder>()\n \n // Keyframe 550ms: EXPLOSIVE lift - legs extend\n .at(0.55)\n .rotate(BoneName.PELVIS, -0.26, 0, 0) // -15° (rising!)\n .rotate(BoneName.SPINE_LOWER, -0.09, 0, 0) // -5° (extension)\n .rotate(BoneName.SPINE_UPPER, 0, 0, 0) // 0° (straightening)\n .rotate(BoneName.KNEE_L, -0.44, 0, 0) // -25° (EXPLODING)\n .rotate(BoneName.KNEE_R, -0.44, 0, 0) // -25° (power!)\n .rotate(BoneName.SHOULDER_L, 0.70, 0.70, -0.17) // 40°, 40°, -10° (lift)\n .rotate(BoneName.SHOULDER_R, 0.70, -0.70, 0.17)\n .position(BoneName.PELVIS, 0, -0.10, 0.14) // Rising fast\n .done<MartialArtsAnimationBuilder>()\n \n // Keyframe 650ms: Peak of lift - opponent off ground\n .at(0.65)\n .rotate(BoneName.PELVIS, 0.09, 0, 0) // 5° (extended)\n .rotate(BoneName.SPINE_LOWER, -0.17, 0, 0) // -10° (lean back)\n .rotate(BoneName.SPINE_UPPER, -0.17, 0, 0) // -10° (lean back)\n .rotate(BoneName.KNEE_L, -0.17, 0, 0) // -10° (almost straight)\n .rotate(BoneName.KNEE_R, -0.17, 0, 0) // -10°\n .rotate(BoneName.SHOULDER_L, 0.52, 0.61, -0.26) // 30°, 35°, -15° (lift high)\n .rotate(BoneName.SHOULDER_R, 0.52, -0.61, 0.26)\n .position(BoneName.PELVIS, 0, 0, 0.16) // Elevated (neutral height!)\n .done<MartialArtsAnimationBuilder>()\n \n // Keyframe 880ms: Arc throw - lean back and rotate\n .at(0.88)\n .rotate(BoneName.PELVIS, 0.26, 0.35, 0) // 15°, 20° (lean + rotate)\n .rotate(BoneName.SPINE_LOWER, -0.26, 0.44, 0) // -15°, 25° (arc back)\n .rotate(BoneName.SPINE_UPPER, -0.35, 0.44, 0) // -20°, 25° (throw arc)\n .rotate(BoneName.KNEE_L, -0.52, 0, 0) // -30° (lower for control)\n .rotate(BoneName.KNEE_R, -0.61, 0, 0) // -35°\n .rotate(BoneName.SHOULDER_L, 0.35, 0.70, -0.35) // 20°, 40°, -20° (throw motion)\n .rotate(BoneName.SHOULDER_R, 0.35, -0.70, 0.35)\n .position(BoneName.PELVIS, 0, -0.08, 0.18) // Descending\n .done<MartialArtsAnimationBuilder>()\n \n // Keyframe 1100ms: SLAM to ground - maintain control\n .at(1.1)\n .rotate(BoneName.PELVIS, 0.17, 0.52, 0) // 10°, 30° (over opponent)\n .rotate(BoneName.SPINE_LOWER, 0.09, 0.61, 0) // 5°, 35° (pressure down)\n .rotate(BoneName.SPINE_UPPER, 0.17, 0.61, 0) // 10°, 35° (weight forward)\n .rotate(BoneName.KNEE_L, -0.87, 0, 0) // -50° (ground base)\n .rotate(BoneName.KNEE_R, -0.96, 0, 0) // -55° (control)\n .rotate(BoneName.SHOULDER_L, 0.61, 0.61, -0.26) // 35°, 35°, -15° (maintain wrap)\n .rotate(BoneName.SHOULDER_R, 0.61, -0.61, 0.26)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.22) // -70° (control)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.22)\n .rotate(BoneName.HEAD, 0.17, 0.17, 0) // 10°, 10° (look at opponent)\n .position(BoneName.PELVIS, 0, -0.16, 0.22) // Ground control\n .done<MartialArtsAnimationBuilder>()\n .withGrab(\"both\")\n \n .build();\n\n// ═══════════════════════════════════════════════════════════════════════════\n// ☷ GON SACRIFICE THROW (곤괘 희생 던지기) - NEW\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Gon Sacrifice Throw Animation - NEW\n *\n * **Korean**: 희생 던지기 (Huisaeng Deonjigi)\n * **Technique**: Sacrifice throw - fighter falls to ground to throw opponent\n * **Target Points**: Balance disruption, momentum reversal, ground transition\n *\n * Advanced Ssireum and Judo-influenced sacrifice throw.\n * Fighter DROPS OWN BODY to ground (sacrifice), using falling momentum\n * and leg positioning to AMPLIFY throw power. As fighter falls, legs\n * hook opponent and ROTATE violently, generating circular momentum that\n * LAUNCHES opponent through the air and to the ground.\n *\n * **Biomechanics:**\n * - **Controlled Fall**: Fighter initiates own fall (sacrifice)\n * - **Leg Hook**: One or both legs hook opponent during fall\n * - **Rotational Power**: Falling + rotation = amplified throw force\n * - **Momentum Transfer**: Fighter's falling momentum becomes opponent's\n * - **Ground Finish**: Both land but attacker in superior position\n *\n * Animation Phases (1200ms duration, 8 keyframes):\n * - Setup Phase (0-150ms): Grip and prepare\n * - Initiation Phase (150-350ms): Begin controlled fall\n * - Sacrifice Phase (350-600ms): FALL to ground with leg hook\n * - Rotation Phase (600-850ms): Violent rotation throws opponent\n * - Landing Phase (850-1050ms): Both hit ground\n * - Recovery Phase (1050-1200ms): Attacker achieves superior position\n *\n * @korean 희생던지기\n * @duration 1200ms\n * @category Throw Animation\n */\nexport const GON_SACRIFICE_THROW_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\n \"gon_sacrifice_throw\",\n \"희생 던지기\"\n )\n .asAttack(1.2)\n \n // Keyframe 0ms: Gripping position - ready to sacrifice\n .at(0)\n .rotate(BoneName.PELVIS, -0.26, 0, 0) // -15°\n .rotate(BoneName.KNEE_L, -0.70, 0, 0) // -40°\n .rotate(BoneName.KNEE_R, -0.70, 0, 0) // -40°\n .rotate(BoneName.SHOULDER_L, 0.61, 0.44, -0.26) // 35°, 25°, -15° (grip)\n .rotate(BoneName.SHOULDER_R, 0.61, -0.44, 0.26)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.22) // -70°\n .rotate(BoneName.ELBOW_R, 0, 0, 1.22)\n .position(BoneName.PELVIS, 0, -0.10, 0)\n .done<MartialArtsAnimationBuilder>()\n .withGrab(\"both\")\n \n // Keyframe 120ms: Pull opponent close\n .at(0.12)\n .rotate(BoneName.PELVIS, -0.17, 0, 0) // -10° (slightly rise)\n .rotate(BoneName.SPINE_UPPER, 0.09, 0, 0) // 5° (lean in)\n .rotate(BoneName.SHOULDER_L, 0.70, 0.52, -0.17) // 40°, 30°, -10° (pull)\n .rotate(BoneName.SHOULDER_R, 0.70, -0.52, 0.17)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.31) // -75° (tight)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.31)\n .position(BoneName.PELVIS, 0, -0.08, 0.06) // Pull closer\n .done<MartialArtsAnimationBuilder>()\n \n // Keyframe 260ms: BEGIN FALL - controlled drop\n .at(0.26)\n .rotate(BoneName.PELVIS, 0.09, 0, 0) // 5° (starting to fall back)\n .rotate(BoneName.SPINE_LOWER, -0.09, 0, 0) // -5° (lean back)\n .rotate(BoneName.SPINE_UPPER, -0.17, 0, 0) // -10° (falling back)\n .rotate(BoneName.KNEE_L, -0.52, 0, 0) // -30° (extending)\n .rotate(BoneName.KNEE_R, -0.52, 0, 0) // -30°\n .rotate(BoneName.SHOULDER_L, 0.79, 0.61, -0.09) // 45°, 35°, -5° (pull opponent)\n .rotate(BoneName.SHOULDER_R, 0.79, -0.61, 0.09)\n .position(BoneName.PELVIS, 0, -0.06, 0.08) // Rising slightly before fall\n .done<MartialArtsAnimationBuilder>()\n \n // Keyframe 420ms: MID-FALL - legs hooking opponent\n .at(0.42)\n .rotate(BoneName.PELVIS, 0.35, 0, 0) // 20° (falling back)\n .rotate(BoneName.SPINE_LOWER, -0.35, 0, 0) // -20° (arching back)\n .rotate(BoneName.SPINE_UPPER, -0.52, 0, 0) // -30° (falling)\n .rotate(BoneName.HIP_R, 0.52, 0, 0) // 30° (raise leg to hook)\n .rotate(BoneName.KNEE_R, -0.35, 0, 0) // -20° (hooking)\n .rotate(BoneName.KNEE_L, -0.26, 0, 0) // -15° (extending)\n .rotate(BoneName.FOOT_R, -0.17, 0, 0) // -10° (hook)\n .rotate(BoneName.SHOULDER_L, 0.87, 0.70, 0) // 50°, 40°, 0° (pull down)\n .rotate(BoneName.SHOULDER_R, 0.87, -0.70, 0)\n .position(BoneName.PELVIS, 0, -0.02, 0.10) // Falling down/back\n .done<MartialArtsAnimationBuilder>()\n \n // Keyframe 600ms: GROUND CONTACT - begin rotation\n .at(0.6)\n .rotate(BoneName.PELVIS, 0.52, 0.35, 0) // 30°, 20° (on ground + rotate)\n .rotate(BoneName.SPINE_LOWER, -0.44, 0.44, 0) // -25°, 25° (lying back + twist)\n .rotate(BoneName.SPINE_UPPER, -0.61, 0.52, 0) // -35°, 30° (back on ground)\n .rotate(BoneName.HIP_R, 0.70, 0, 0) // 40° (leg hooks high)\n .rotate(BoneName.KNEE_R, -0.61, 0, 0) // -35° (leg pushes)\n .rotate(BoneName.KNEE_L, -0.44, 0, 0) // -25° (other leg assists)\n .rotate(BoneName.SHOULDER_L, 0.96, 0.79, 0.09) // 55°, 45°, 5° (pull opponent over)\n .rotate(BoneName.SHOULDER_R, 0.96, -0.79, -0.09)\n .position(BoneName.PELVIS, 0, -0.18, 0.14) // On ground\n .done<MartialArtsAnimationBuilder>()\n \n // Keyframe 780ms: MAXIMUM ROTATION - opponent airborne\n .at(0.78)\n .rotate(BoneName.PELVIS, 0.61, 0.96, 0) // 35°, 55° (maximum rotation)\n .rotate(BoneName.SPINE_LOWER, -0.52, 1.05, 0) // -30°, 60° (twisting)\n .rotate(BoneName.SPINE_UPPER, -0.70, 1.13, 0) // -40°, 65° (full rotation)\n .rotate(BoneName.HIP_R, 0.87, 0, 0) // 50° (leg fully extended)\n .rotate(BoneName.KNEE_R, -0.35, 0, 0) // -20° (pushing through)\n .rotate(BoneName.KNEE_L, -0.17, 0, 0) // -10°\n .rotate(BoneName.FOOT_R, 0, 0, 0) // 0° (extension)\n .rotate(BoneName.SHOULDER_L, 1.05, 0.96, 0.17) // 60°, 55°, 10° (pulling)\n .rotate(BoneName.SHOULDER_R, 1.05, -0.96, -0.17)\n .position(BoneName.PELVIS, -0.08, -0.20, 0.18) // Rotated on ground\n .done<MartialArtsAnimationBuilder>()\n \n // Keyframe 950ms: Opponent SLAMS down\n .at(0.95)\n .rotate(BoneName.PELVIS, 0.52, 1.22, 0) // 30°, 70° (rotated position)\n .rotate(BoneName.SPINE_LOWER, -0.35, 1.31, 0) // -20°, 75°\n .rotate(BoneName.SPINE_UPPER, -0.52, 1.40, 0) // -30°, 80° (completing roll)\n .rotate(BoneName.HIP_R, 0.61, 0, 0) // 35° (leg coming down)\n .rotate(BoneName.KNEE_R, -0.52, 0, 0) // -30°\n .rotate(BoneName.KNEE_L, -0.44, 0, 0) // -25°\n .rotate(BoneName.SHOULDER_L, 0.87, 0.87, 0.17) // 50°, 50°, 10° (control)\n .rotate(BoneName.SHOULDER_R, 0.87, -0.87, -0.17)\n .position(BoneName.PELVIS, -0.12, -0.20, 0.22) // Rotated far\n .done<MartialArtsAnimationBuilder>()\n \n // Keyframe 1200ms: Recovery - attacker achieves top position\n .at(1.2)\n .rotate(BoneName.PELVIS, 0.44, 1.40, 0) // 25°, 80° (settled on side)\n .rotate(BoneName.SPINE_LOWER, -0.17, 1.48, 0) // -10°, 85° (stable)\n .rotate(BoneName.SPINE_UPPER, -0.26, 1.48, 0) // -15°, 85° (control posture)\n .rotate(BoneName.HIP_R, 0.35, 0, 0) // 20° (legs repositioning)\n .rotate(BoneName.KNEE_R, -0.70, 0, 0) // -40°\n .rotate(BoneName.KNEE_L, -0.61, 0, 0) // -35°\n .rotate(BoneName.SHOULDER_L, 0.70, 0.70, 0.09) // 40°, 40°, 5° (maintain control)\n .rotate(BoneName.SHOULDER_R, 0.70, -0.70, -0.09)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.13) // -65° (control)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.13)\n .rotate(BoneName.HEAD, 0.17, 0.26, 0) // 10°, 15° (look at opponent)\n .position(BoneName.PELVIS, -0.14, -0.18, 0.24) // Ground control position\n .done<MartialArtsAnimationBuilder>()\n .withGrab(\"both\") // Maintain control\n \n .build();\n"],"mappings":";;AA6DE,4BAA4B,OAC1B,qBACA,OACD,CACE,SAAS,IAAI,CAOb,GAAG,EAAE,CACL,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,aAAa,GAAG,GAAG,EAAE,CACrC,OAAO,SAAS,aAAa,KAAM,GAAG,EAAE,CACxC,OAAO,SAAS,QAAQ,KAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,KAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,KAAM,GAAG,EAAE,CACnC,OAAO,SAAS,QAAQ,KAAM,GAAG,EAAE,CACnC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,GAAG,MAAM,CACrC,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,SAAS,SAAS,QAAQ,GAAG,MAAO,EAAE,CACtC,MAAmC,CACnC,aAAa,OAAO,CAGpB,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,aAAa,KAAM,GAAG,EAAE,CACxC,OAAO,SAAS,QAAQ,OAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,OAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,KAAM,GAAG,EAAE,CACnC,OAAO,SAAS,QAAQ,KAAM,GAAG,EAAE,CACnC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,SAAS,SAAS,QAAQ,GAAG,KAAO,EAAE,CACtC,MAAmC,CAOnC,GAAG,GAAI,CACP,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,aAAa,KAAM,GAAG,EAAE,CACxC,OAAO,SAAS,aAAa,KAAM,GAAG,EAAE,CACxC,OAAO,SAAS,QAAQ,OAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,OAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,GAAG,MAAM,CACrC,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,SAAS,SAAS,QAAQ,GAAG,MAAO,IAAK,CACzC,MAAmC,CAGnC,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,aAAa,KAAM,KAAM,EAAE,CAC3C,OAAO,SAAS,QAAQ,OAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,OAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,KAAM,KAAM,EAAE,CAC1C,OAAO,SAAS,YAAY,KAAM,MAAO,EAAE,CAC3C,OAAO,SAAS,SAAS,GAAG,GAAG,MAAM,CACrC,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,SAAS,SAAS,QAAQ,GAAG,MAAO,GAAK,CACzC,MAAmC,CACnC,SAAS,OAAO,CAOhB,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,MAAO,GAAG,IAAK,CACvC,OAAO,SAAS,aAAa,MAAO,GAAG,EAAE,CACzC,OAAO,SAAS,aAAa,KAAM,KAAM,EAAE,CAC3C,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,KAAM,GAAG,EAAE,CACnC,OAAO,SAAS,QAAQ,KAAM,GAAG,EAAE,CACnC,OAAO,SAAS,YAAY,IAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,IAAM,MAAO,IAAK,CAC9C,SAAS,SAAS,QAAQ,GAAG,MAAO,IAAK,CACzC,MAAmC,CAGnC,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,KAAM,KAAM,IAAK,CACzC,OAAO,SAAS,aAAa,MAAO,KAAM,EAAE,CAC5C,OAAO,SAAS,aAAa,MAAO,KAAM,EAAE,CAC5C,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,SAAS,SAAS,QAAQ,GAAG,KAAM,IAAK,CACxC,MAAmC,CAOnC,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,KAAM,KAAM,EAAE,CACtC,OAAO,SAAS,aAAa,MAAO,MAAM,EAAE,CAC5C,OAAO,SAAS,aAAa,MAAO,MAAM,EAAE,CAC5C,OAAO,SAAS,QAAQ,GAAG,GAAG,EAAE,CAChC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,KAAO,IAAK,CAC9C,SAAS,SAAS,QAAQ,GAAG,GAAG,IAAK,CACrC,MAAmC,CAGnC,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,KAAM,KAAM,EAAE,CACtC,OAAO,SAAS,aAAa,GAAG,MAAM,EAAE,CACxC,OAAO,SAAS,aAAa,MAAO,MAAM,EAAE,CAC5C,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,SAAS,SAAS,QAAQ,GAAG,MAAO,IAAK,CACzC,MAAmC,CAOnC,GAAG,IAAI,CACP,OAAO,SAAS,QAAQ,KAAM,MAAM,EAAE,CACtC,OAAO,SAAS,aAAa,KAAM,MAAM,EAAE,CAC3C,OAAO,SAAS,aAAa,KAAM,MAAM,EAAE,CAC3C,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,KAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,GAAG,MAAM,CACrC,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,OAAO,SAAS,MAAM,KAAM,KAAM,EAAE,CACpC,SAAS,SAAS,QAAQ,GAAG,MAAO,IAAK,CACzC,MAAmC,CACnC,SAAS,OAAO,CAEhB,OAAO;AAiCV,4BAA4B,OAC1B,iCACA,OACD,CACE,SAAS,IAAI,CAOb,GAAG,EAAE,CACL,OAAO,SAAS,QAAQ,KAAM,MAAM,EAAE,CACtC,OAAO,SAAS,aAAa,KAAM,MAAM,EAAE,CAC3C,OAAO,SAAS,aAAa,KAAM,MAAM,EAAE,CAC3C,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,KAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,GAAG,MAAM,CACrC,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,SAAS,SAAS,QAAQ,GAAG,MAAO,IAAK,CACzC,MAAmC,CACnC,SAAS,OAAO,CAGhB,GAAG,GAAI,CACP,OAAO,SAAS,QAAQ,KAAM,KAAM,EAAE,CACtC,OAAO,SAAS,aAAa,KAAM,KAAM,EAAE,CAC3C,OAAO,SAAS,aAAa,KAAM,KAAM,EAAE,CAC3C,OAAO,SAAS,QAAQ,OAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,OAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,IAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,SAAS,SAAS,QAAQ,GAAG,MAAO,IAAK,CACzC,MAAmC,CAGnC,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,KAAM,IAAM,EAAE,CACtC,OAAO,SAAS,aAAa,KAAM,KAAM,EAAE,CAC3C,OAAO,SAAS,aAAa,KAAM,IAAM,EAAE,CAC3C,OAAO,SAAS,QAAQ,OAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,OAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,SAAS,SAAS,QAAQ,GAAG,MAAO,IAAK,CACzC,MAAmC,CAOnC,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,KAAM,KAAM,EAAE,CACtC,OAAO,SAAS,aAAa,KAAM,KAAM,EAAE,CAC3C,OAAO,SAAS,aAAa,IAAM,KAAM,EAAE,CAC3C,OAAO,SAAS,QAAQ,MAAO,KAAM,EAAE,CACvC,OAAO,SAAS,QAAQ,MAAO,KAAM,EAAE,CACvC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,MAAM,MAAO,IAAK,CAC9C,SAAS,SAAS,QAAQ,MAAO,MAAO,IAAK,CAC7C,MAAmC,CAGnC,GAAG,GAAI,CACP,OAAO,SAAS,QAAQ,KAAM,KAAM,EAAE,CACtC,OAAO,SAAS,aAAa,KAAM,KAAM,EAAE,CAC3C,OAAO,SAAS,aAAa,KAAM,KAAM,EAAE,CAC3C,OAAO,SAAS,QAAQ,MAAO,KAAM,EAAE,CACvC,OAAO,SAAS,QAAQ,KAAO,KAAM,EAAE,CACvC,OAAO,SAAS,YAAY,MAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,MAAM,MAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,GAAG,MAAM,CACrC,OAAO,SAAS,SAAS,GAAG,GAAG,IAAK,CACpC,SAAS,SAAS,QAAQ,MAAO,KAAO,IAAK,CAC7C,MAAmC,CAOnC,GAAG,IAAI,CACP,OAAO,SAAS,QAAQ,KAAM,KAAM,EAAE,CACtC,OAAO,SAAS,aAAa,IAAM,KAAM,EAAE,CAC3C,OAAO,SAAS,aAAa,KAAM,KAAM,EAAE,CAC3C,OAAO,SAAS,QAAQ,KAAO,KAAM,EAAE,CACvC,OAAO,SAAS,QAAQ,MAAO,KAAM,EAAE,CACvC,OAAO,SAAS,YAAY,MAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,MAAM,MAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAM,CACrC,OAAO,SAAS,SAAS,GAAG,GAAG,IAAK,CACpC,OAAO,SAAS,MAAM,KAAM,KAAM,EAAE,CACpC,SAAS,SAAS,QAAQ,MAAO,MAAO,IAAK,CAC7C,MAAmC,CACnC,SAAS,OAAO,CAEhB,OAAO;AAkCV,4BAA4B,OAC1B,iBACA,MACD,CACE,SAAS,IAAK,CAGd,GAAG,EAAE,CACL,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,KAAM,GAAG,EAAE,CACnC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,SAAS,SAAS,QAAQ,GAAG,MAAO,EAAE,CACtC,MAAmC,CAGnC,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,MAAO,MAAO,EAAE,CACxC,OAAO,SAAS,QAAQ,OAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,KAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,KAAM,GAAG,EAAE,CACnC,OAAO,SAAS,OAAO,GAAG,GAAG,KAAM,CACnC,OAAO,SAAS,aAAa,KAAM,MAAO,EAAE,CAC5C,SAAS,SAAS,QAAQ,MAAO,MAAO,EAAE,CAC1C,MAAmC,CAGnC,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,MAAO,MAAO,EAAE,CACxC,OAAO,SAAS,QAAQ,OAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,OAAO,GAAG,GAAG,KAAM,CACnC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,SAAS,SAAS,QAAQ,MAAO,MAAO,EAAE,CAC1C,MAAmC,CAGnC,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,MAAO,KAAM,EAAE,CACvC,OAAO,SAAS,aAAa,GAAG,IAAM,EAAE,CACxC,OAAO,SAAS,aAAa,KAAM,IAAM,EAAE,CAC3C,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,OAAO,GAAG,GAAG,KAAM,CACnC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,SAAS,SAAS,QAAQ,KAAM,MAAO,EAAE,CACzC,MAAmC,CAGnC,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,MAAO,KAAM,EAAE,CACvC,OAAO,SAAS,aAAa,GAAG,MAAM,EAAE,CACxC,OAAO,SAAS,aAAa,KAAM,MAAM,EAAE,CAC3C,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,OAAO,GAAG,GAAG,KAAM,CACnC,OAAO,SAAS,QAAQ,GAAG,GAAG,EAAE,CAChC,SAAS,SAAS,QAAQ,KAAM,MAAO,IAAK,CAC5C,MAAmC,CAGnC,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,MAAO,IAAM,EAAE,CACvC,OAAO,SAAS,aAAa,GAAG,KAAM,EAAE,CACxC,OAAO,SAAS,aAAa,KAAM,KAAM,EAAE,CAC3C,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,KAAO,GAAG,EAAE,CACpC,OAAO,SAAS,OAAO,GAAG,GAAG,KAAM,CACnC,OAAO,SAAS,QAAQ,KAAM,GAAG,EAAE,CACnC,SAAS,SAAS,QAAQ,KAAM,MAAO,IAAK,CAC5C,MAAmC,CAEnC,OAAO;AAmCV,4BAA4B,OAC1B,kBACA,OACD,CACE,SAAS,IAAK,CAGd,GAAG,EAAE,CACL,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,GAAG,IAAI,CACnC,SAAS,SAAS,QAAQ,GAAG,MAAO,EAAE,CACtC,MAAmC,CACnC,aAAa,QAAQ,CAGrB,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,KAAO,GAAG,EAAE,CACpC,OAAO,SAAS,aAAa,KAAM,GAAG,EAAE,CACxC,OAAO,SAAS,QAAQ,OAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,OAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,KAAM,GAAG,EAAE,CACnC,OAAO,SAAS,QAAQ,KAAM,GAAG,EAAE,CACnC,SAAS,SAAS,QAAQ,GAAG,MAAO,EAAE,CACtC,MAAmC,CAGnC,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,KAAO,GAAG,EAAE,CACpC,OAAO,SAAS,aAAa,KAAM,GAAG,EAAE,CACxC,OAAO,SAAS,QAAQ,OAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,OAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,IAAM,MAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,SAAS,SAAS,QAAQ,GAAG,MAAO,IAAK,CACzC,MAAmC,CAGnC,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,aAAa,KAAM,GAAG,EAAE,CACxC,OAAO,SAAS,QAAQ,OAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,OAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,KAAM,KAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,OAAO,SAAS,SAAS,KAAM,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,SAAS,SAAS,QAAQ,GAAG,MAAO,IAAK,CACzC,MAAmC,CACnC,SAAS,QAAQ,CAGjB,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,aAAa,KAAM,GAAG,EAAE,CACxC,OAAO,SAAS,QAAQ,KAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,KAAM,MAAO,KAAM,CAC/C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,OAAO,SAAS,YAAY,IAAM,KAAM,KAAM,CAC9C,SAAS,SAAS,QAAQ,GAAG,MAAO,IAAK,CACzC,MAAmC,CAGnC,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,aAAa,IAAM,GAAG,EAAE,CACxC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,KAAM,MAAO,KAAM,CAC/C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,SAAS,SAAS,QAAQ,GAAG,KAAO,IAAK,CACzC,MAAmC,CAGnC,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,aAAa,KAAM,GAAG,EAAE,CACxC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,KAAM,MAAO,KAAM,CAC/C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,OAAO,SAAS,YAAY,IAAM,KAAM,KAAM,CAC9C,SAAS,SAAS,QAAQ,GAAG,MAAO,IAAK,CACzC,MAAmC,CACnC,SAAS,QAAQ,CAEjB,OAAO;AAqCV,4BAA4B,OAC1B,qBACA,SACD,CACE,SAAS,EAAI,CAGb,GAAG,EAAE,CACL,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,GAAG,MAAM,CACrC,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,SAAS,SAAS,QAAQ,GAAG,MAAO,EAAE,CACtC,MAAmC,CACnC,aAAa,OAAO,CAGpB,GAAG,GAAI,CACP,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,IAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,IAAM,MAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,GAAG,MAAM,CACrC,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,OAAO,SAAS,SAAS,KAAM,GAAG,EAAE,CACpC,OAAO,SAAS,SAAS,KAAM,GAAG,EAAE,CACpC,MAAmC,CACnC,SAAS,OAAO,CAGhB,GAAG,GAAI,CACP,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,aAAa,KAAM,GAAG,EAAE,CACxC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAM,CACrC,OAAO,SAAS,SAAS,GAAG,GAAG,IAAK,CACpC,SAAS,SAAS,QAAQ,GAAG,MAAO,IAAK,CACzC,MAAmC,CAGnC,GAAG,GAAI,CACP,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,aAAa,KAAM,GAAG,EAAE,CACxC,OAAO,SAAS,QAAQ,OAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,OAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,KAAM,GAAG,EAAE,CACnC,OAAO,SAAS,QAAQ,KAAM,GAAG,EAAE,CACnC,OAAO,SAAS,YAAY,KAAM,KAAM,EAAE,CAC1C,OAAO,SAAS,YAAY,KAAM,MAAO,EAAE,CAC3C,SAAS,SAAS,QAAQ,GAAG,MAAO,IAAK,CACzC,MAAmC,CAGnC,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,MAAO,KAAM,EAAE,CACvC,OAAO,SAAS,aAAa,MAAO,KAAM,EAAE,CAC5C,OAAO,SAAS,aAAa,MAAO,KAAM,EAAE,CAC5C,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,KAAM,IAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,SAAS,SAAS,QAAQ,GAAG,MAAO,IAAK,CACzC,MAAmC,CAGnC,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,KAAM,MAAM,EAAE,CACtC,OAAO,SAAS,aAAa,GAAG,KAAM,EAAE,CACxC,OAAO,SAAS,aAAa,MAAO,MAAM,EAAE,CAC5C,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,SAAS,SAAS,QAAQ,GAAG,MAAO,IAAK,CACzC,MAAmC,CAGnC,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,KAAM,MAAM,EAAE,CACtC,OAAO,SAAS,aAAa,KAAM,MAAM,EAAE,CAC3C,OAAO,SAAS,aAAa,MAAO,MAAM,EAAE,CAC5C,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,KAAM,MAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,SAAS,SAAS,QAAQ,GAAG,MAAO,IAAK,CACzC,MAAmC,CAGnC,GAAG,EAAI,CACP,OAAO,SAAS,QAAQ,KAAM,KAAM,EAAE,CACtC,OAAO,SAAS,aAAa,KAAM,MAAM,EAAE,CAC3C,OAAO,SAAS,aAAa,MAAO,MAAM,EAAE,CAC5C,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,KAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,OAAO,SAAS,MAAM,KAAM,KAAM,EAAE,CACpC,SAAS,SAAS,QAAQ,GAAG,KAAO,IAAK,CACzC,MAAmC,CACnC,SAAS,OAAO,CAEhB,OAAO;AAqCV,4BAA4B,OAC1B,oBACA,OACD,CACE,SAAS,GAAI,CAGb,GAAG,EAAE,CACL,OAAO,SAAS,QAAQ,KAAM,GAAG,EAAE,CACnC,OAAO,SAAS,aAAa,KAAM,GAAG,EAAE,CACxC,OAAO,SAAS,QAAQ,MAAO,KAAM,EAAE,CACvC,OAAO,SAAS,QAAQ,MAAO,KAAM,EAAE,CACvC,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,SAAS,SAAS,QAAQ,GAAG,MAAO,IAAK,CACzC,MAAmC,CAInC,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,KAAM,GAAG,EAAE,CACnC,OAAO,SAAS,aAAa,GAAG,GAAG,EAAE,CACrC,OAAO,SAAS,aAAa,KAAM,GAAG,EAAE,CACxC,OAAO,SAAS,QAAQ,MAAO,KAAM,EAAE,CACvC,OAAO,SAAS,QAAQ,MAAO,KAAM,EAAE,CACvC,OAAO,SAAS,YAAY,MAAO,MAAO,EAAE,CAC5C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,SAAS,SAAS,QAAQ,GAAG,KAAO,IAAK,CACzC,MAAmC,CAGnC,GAAG,GAAI,CACP,OAAO,SAAS,QAAQ,KAAM,GAAG,EAAE,CACnC,OAAO,SAAS,aAAa,KAAM,GAAG,EAAE,CACxC,OAAO,SAAS,QAAQ,MAAO,KAAM,EAAE,CACvC,OAAO,SAAS,QAAQ,MAAO,KAAM,EAAE,CACvC,OAAO,SAAS,YAAY,MAAO,MAAO,KAAM,CAChD,OAAO,SAAS,SAAS,GAAG,GAAG,IAAK,CACpC,OAAO,SAAS,SAAS,GAAG,GAAG,EAAE,CACjC,SAAS,SAAS,QAAQ,GAAG,MAAO,IAAK,CACzC,MAAmC,CAGnC,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,KAAM,GAAG,EAAE,CACnC,OAAO,SAAS,aAAa,KAAM,GAAG,EAAE,CACxC,OAAO,SAAS,QAAQ,MAAO,KAAM,EAAE,CACvC,OAAO,SAAS,QAAQ,MAAO,KAAM,EAAE,CACvC,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,OAAO,SAAS,SAAS,MAAO,GAAG,EAAE,CACrC,SAAS,SAAS,QAAQ,GAAG,MAAO,IAAK,CACzC,MAAmC,CAGnC,GAAG,GAAI,CACP,OAAO,SAAS,QAAQ,KAAM,GAAG,EAAE,CACnC,OAAO,SAAS,aAAa,IAAM,GAAG,EAAE,CACxC,OAAO,SAAS,QAAQ,MAAO,KAAM,EAAE,CACvC,OAAO,SAAS,QAAQ,MAAO,KAAM,EAAE,CACvC,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,OAAO,SAAS,SAAS,MAAO,GAAG,EAAE,CACrC,SAAS,SAAS,QAAQ,GAAG,MAAO,GAAK,CACzC,MAAmC,CAGnC,GAAG,GAAI,CACP,OAAO,SAAS,QAAQ,KAAM,GAAG,EAAE,CACnC,OAAO,SAAS,aAAa,KAAM,GAAG,EAAE,CACxC,OAAO,SAAS,QAAQ,MAAO,KAAM,EAAE,CACvC,OAAO,SAAS,QAAQ,MAAO,KAAM,EAAE,CACvC,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,OAAO,SAAS,YAAY,IAAM,KAAM,KAAM,CAC9C,SAAS,SAAS,QAAQ,GAAG,MAAO,IAAK,CACzC,MAAmC,CAGnC,OAAO;AAqCV,4BAA4B,OAC1B,iBACA,QACD,CACE,SAAS,IAAI,CAGb,GAAG,EAAE,CACL,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,GAAG,MAAM,CACrC,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,SAAS,SAAS,QAAQ,GAAG,MAAO,EAAE,CACtC,MAAmC,CACnC,aAAa,OAAO,CAGpB,GAAG,GAAI,CACP,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,aAAa,KAAM,GAAG,EAAE,CACxC,OAAO,SAAS,YAAY,IAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,IAAM,MAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,GAAG,MAAM,CACrC,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,SAAS,SAAS,QAAQ,GAAG,MAAO,IAAK,CACzC,MAAmC,CAGnC,GAAG,GAAI,CACP,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,aAAa,KAAM,GAAG,EAAE,CACxC,OAAO,SAAS,YAAY,KAAM,IAAM,EAAE,CAC1C,OAAO,SAAS,YAAY,KAAM,KAAO,EAAE,CAC3C,OAAO,SAAS,SAAS,GAAG,GAAG,MAAM,CACrC,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,OAAO,SAAS,SAAS,GAAG,KAAM,EAAE,CACpC,OAAO,SAAS,SAAS,GAAG,MAAO,EAAE,CACrC,SAAS,SAAS,QAAQ,GAAG,MAAO,IAAK,CACzC,MAAmC,CACnC,SAAS,OAAO,CAGhB,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,aAAa,KAAM,GAAG,EAAE,CACxC,OAAO,SAAS,QAAQ,OAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,OAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,KAAM,GAAG,EAAE,CACnC,OAAO,SAAS,QAAQ,KAAM,GAAG,EAAE,CACnC,OAAO,SAAS,YAAY,KAAM,KAAM,EAAE,CAC1C,OAAO,SAAS,YAAY,KAAM,MAAO,EAAE,CAC3C,SAAS,SAAS,QAAQ,GAAG,MAAO,IAAK,CACzC,MAAmC,CAGnC,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,aAAa,MAAO,GAAG,EAAE,CACzC,OAAO,SAAS,aAAa,GAAG,GAAG,EAAE,CACrC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,IAAM,IAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,IAAM,KAAO,IAAK,CAC9C,SAAS,SAAS,QAAQ,GAAG,KAAO,IAAK,CACzC,MAAmC,CAGnC,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,KAAM,GAAG,EAAE,CACnC,OAAO,SAAS,aAAa,MAAO,GAAG,EAAE,CACzC,OAAO,SAAS,aAAa,MAAO,GAAG,EAAE,CACzC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,SAAS,SAAS,QAAQ,GAAG,GAAG,IAAK,CACrC,MAAmC,CAGnC,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,KAAM,KAAM,EAAE,CACtC,OAAO,SAAS,aAAa,MAAO,KAAM,EAAE,CAC5C,OAAO,SAAS,aAAa,MAAO,KAAM,EAAE,CAC5C,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,KAAM,IAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,KAAO,IAAK,CAC9C,SAAS,SAAS,QAAQ,GAAG,MAAO,IAAK,CACzC,MAAmC,CAGnC,GAAG,IAAI,CACP,OAAO,SAAS,QAAQ,KAAM,KAAM,EAAE,CACtC,OAAO,SAAS,aAAa,KAAM,KAAM,EAAE,CAC3C,OAAO,SAAS,aAAa,KAAM,KAAM,EAAE,CAC3C,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,GAAG,MAAM,CACrC,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,OAAO,SAAS,MAAM,KAAM,KAAM,EAAE,CACpC,SAAS,SAAS,QAAQ,GAAG,MAAO,IAAK,CACzC,MAAmC,CACnC,SAAS,OAAO,CAEhB,OAAO;AAuCV,4BAA4B,OAC1B,uBACA,SACD,CACE,SAAS,IAAI,CAGb,GAAG,EAAE,CACL,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,KAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,KAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,GAAG,MAAM,CACrC,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,SAAS,SAAS,QAAQ,GAAG,KAAO,EAAE,CACtC,MAAmC,CACnC,SAAS,OAAO,CAGhB,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,aAAa,KAAM,GAAG,EAAE,CACxC,OAAO,SAAS,YAAY,IAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,IAAM,MAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,GAAG,MAAM,CACrC,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,SAAS,SAAS,QAAQ,GAAG,MAAO,IAAK,CACzC,MAAmC,CAGnC,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,KAAM,GAAG,EAAE,CACnC,OAAO,SAAS,aAAa,MAAO,GAAG,EAAE,CACzC,OAAO,SAAS,aAAa,MAAO,GAAG,EAAE,CACzC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,SAAS,SAAS,QAAQ,GAAG,MAAO,IAAK,CACzC,MAAmC,CAGnC,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,KAAM,GAAG,EAAE,CACnC,OAAO,SAAS,aAAa,MAAO,GAAG,EAAE,CACzC,OAAO,SAAS,aAAa,MAAO,GAAG,EAAE,CACzC,OAAO,SAAS,OAAO,KAAM,GAAG,EAAE,CAClC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,KAAM,IAAM,EAAE,CAC1C,OAAO,SAAS,YAAY,KAAM,KAAO,EAAE,CAC3C,SAAS,SAAS,QAAQ,GAAG,MAAO,GAAK,CACzC,MAAmC,CAGnC,GAAG,GAAI,CACP,OAAO,SAAS,QAAQ,KAAM,KAAM,EAAE,CACtC,OAAO,SAAS,aAAa,MAAO,KAAM,EAAE,CAC5C,OAAO,SAAS,aAAa,MAAO,KAAM,EAAE,CAC5C,OAAO,SAAS,OAAO,IAAM,GAAG,EAAE,CAClC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,KAAM,KAAM,IAAK,CAC7C,OAAO,SAAS,YAAY,KAAM,MAAO,KAAM,CAC/C,SAAS,SAAS,QAAQ,GAAG,MAAO,IAAK,CACzC,MAAmC,CAGnC,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,KAAM,KAAM,EAAE,CACtC,OAAO,SAAS,aAAa,MAAO,MAAM,EAAE,CAC5C,OAAO,SAAS,aAAa,KAAO,MAAM,EAAE,CAC5C,OAAO,SAAS,OAAO,KAAM,GAAG,EAAE,CAClC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,GAAG,GAAG,EAAE,CAChC,OAAO,SAAS,YAAY,MAAM,KAAM,IAAK,CAC7C,OAAO,SAAS,YAAY,MAAM,MAAO,KAAM,CAC/C,SAAS,SAAS,QAAQ,MAAO,KAAO,IAAK,CAC7C,MAAmC,CAGnC,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,KAAM,MAAM,EAAE,CACtC,OAAO,SAAS,aAAa,MAAO,MAAM,EAAE,CAC5C,OAAO,SAAS,aAAa,MAAO,KAAM,EAAE,CAC5C,OAAO,SAAS,OAAO,KAAM,GAAG,EAAE,CAClC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,KAAM,KAAM,IAAK,CAC7C,OAAO,SAAS,YAAY,KAAM,MAAO,KAAM,CAC/C,SAAS,SAAS,QAAQ,MAAO,KAAO,IAAK,CAC7C,MAAmC,CAGnC,GAAG,IAAI,CACP,OAAO,SAAS,QAAQ,KAAM,KAAM,EAAE,CACtC,OAAO,SAAS,aAAa,MAAO,MAAM,EAAE,CAC5C,OAAO,SAAS,aAAa,MAAO,MAAM,EAAE,CAC5C,OAAO,SAAS,OAAO,KAAM,GAAG,EAAE,CAClC,OAAO,SAAS,QAAQ,KAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,IAAM,IAAM,IAAK,CAC7C,OAAO,SAAS,YAAY,IAAM,KAAO,KAAM,CAC/C,OAAO,SAAS,SAAS,GAAG,GAAG,MAAM,CACrC,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,OAAO,SAAS,MAAM,KAAM,KAAM,EAAE,CACpC,SAAS,SAAS,QAAQ,MAAO,MAAO,IAAK,CAC7C,MAAmC,CACnC,SAAS,OAAO,CAEhB,OAAO"}
|
|
@@ -0,0 +1,452 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Grappling Animations Module
|
|
3
|
+
*
|
|
4
|
+
* Throw (던지기), lock (관절기), and grappling animations for Korean martial arts.
|
|
5
|
+
* Features Hapkido and Ssireum techniques.
|
|
6
|
+
* Uses MartialArtsAnimationBuilder for readable, martial arts expert-friendly code.
|
|
7
|
+
*
|
|
8
|
+
* 한국 무술 잡기 애니메이션 모듈
|
|
9
|
+
*
|
|
10
|
+
* @module systems/animation/GrapplingAnimations
|
|
11
|
+
* @korean 잡기애니메이션
|
|
12
|
+
*/
|
|
13
|
+
import type { SkeletalAnimation } from "../../../types/skeletal";
|
|
14
|
+
/**
|
|
15
|
+
* Throw - 던지기
|
|
16
|
+
*
|
|
17
|
+
* Hip throw technique from Hapkido and Ssireum.
|
|
18
|
+
* Unbalance and throw opponent over hip.
|
|
19
|
+
*
|
|
20
|
+
* Phases:
|
|
21
|
+
* 1. Entry (진입): Step in and grab
|
|
22
|
+
* 2. Load: Hip under opponent's center
|
|
23
|
+
* 3. Throw (던지기): Hip rotation throws opponent
|
|
24
|
+
* 4. Recovery (복귀): Return to stance
|
|
25
|
+
*
|
|
26
|
+
* @korean 던지기애니메이션
|
|
27
|
+
*/
|
|
28
|
+
export declare const THROW_ANIMATION: SkeletalAnimation;
|
|
29
|
+
/**
|
|
30
|
+
* Grapple - 관절기
|
|
31
|
+
*
|
|
32
|
+
* Joint lock application from Hapkido.
|
|
33
|
+
* Control and submit opponent through joint manipulation.
|
|
34
|
+
*
|
|
35
|
+
* Phases:
|
|
36
|
+
* 1. Grab (잡기): Secure grip on limb
|
|
37
|
+
* 2. Control: Position for leverage
|
|
38
|
+
* 3. Lock (꺾기): Apply joint pressure
|
|
39
|
+
* 4. Hold/Release: Maintain or release
|
|
40
|
+
*
|
|
41
|
+
* @korean 관절기애니메이션
|
|
42
|
+
*/
|
|
43
|
+
export declare const GRAPPLE_ANIMATION: SkeletalAnimation;
|
|
44
|
+
/**
|
|
45
|
+
* Counter Attack - 반격
|
|
46
|
+
*
|
|
47
|
+
* Defensive parry followed by immediate counter strike.
|
|
48
|
+
* Fundamental Hapkido and Taekwondo defensive concept.
|
|
49
|
+
*
|
|
50
|
+
* Phases:
|
|
51
|
+
* 1. Parry (막기): Deflect incoming attack
|
|
52
|
+
* 2. Counter (반격): Immediate return strike
|
|
53
|
+
* 3. Recovery (복귀): Return to guard
|
|
54
|
+
*
|
|
55
|
+
* @korean 반격애니메이션
|
|
56
|
+
*/
|
|
57
|
+
export declare const COUNTER_ATTACK_ANIMATION: SkeletalAnimation;
|
|
58
|
+
/**
|
|
59
|
+
* Block - 막기 (Rigid High Block - Traditional Taekwondo Style)
|
|
60
|
+
*
|
|
61
|
+
* Defensive blocking technique with rigid, forceful blocking motion.
|
|
62
|
+
* Strong high block (상단막기) with chambered arm position.
|
|
63
|
+
* Contrasts with flowing/yielding styles - this is direct force against force.
|
|
64
|
+
*
|
|
65
|
+
* Korean Martial Arts: 막기 (Mak-gi) - "to block/prevent"
|
|
66
|
+
* - Strong chambering from hip (허리에서)
|
|
67
|
+
* - Explosive upward motion (폭발적 상향)
|
|
68
|
+
* - Solid contact intercept (강한 차단)
|
|
69
|
+
* - Firm guard position maintained (견고한 방어 자세)
|
|
70
|
+
*
|
|
71
|
+
* @korean 막기애니메이션
|
|
72
|
+
*/
|
|
73
|
+
export declare const BLOCK_ANIMATION: SkeletalAnimation;
|
|
74
|
+
/**
|
|
75
|
+
* Wrist Lock - 손목꺾기 (Sonmok-kkeokgi) - Hapkido Joint Lock
|
|
76
|
+
*
|
|
77
|
+
* **Authentic Hapkido Wrist Joint Manipulation Technique**
|
|
78
|
+
*
|
|
79
|
+
* Fundamental Hapkido joint lock controlling opponent through rotational pressure
|
|
80
|
+
* on the wrist joint. The small joints of the wrist are manipulated through circular
|
|
81
|
+
* motion (원 - Won) to create pain compliance and control. One of the signature
|
|
82
|
+
* techniques that defines Hapkido's approach to joint manipulation.
|
|
83
|
+
*
|
|
84
|
+
* **Korean Martial Arts Biomechanics**:
|
|
85
|
+
* - **Secure Grip (확실한 잡기)**: Two-handed control of opponent's wrist
|
|
86
|
+
* - **Circular Motion (원형 움직임)**: Small circle technique (소원법)
|
|
87
|
+
* - **Wrist Rotation (손목 회전)**: Twist wrist beyond natural range of motion
|
|
88
|
+
* - **Hip Power (골반 힘)**: Hip rotation amplifies wrist twist
|
|
89
|
+
* - **Body Drop (몸 낮춤)**: Lower body position adds downward pressure
|
|
90
|
+
* - **Hyperextension (과신전)**: Wrist bent backward to anatomical limit (70°)
|
|
91
|
+
*
|
|
92
|
+
* **Hapkido Principles Applied**:
|
|
93
|
+
* - **원 (Won - Circle)**: Circular wrist manipulation, not linear force
|
|
94
|
+
* - **유 (Yu - Flow)**: Flowing control without jerky motions
|
|
95
|
+
* - **화 (Hwa - Harmony)**: Blending with opponent's resistance
|
|
96
|
+
*
|
|
97
|
+
* **Anatomical Targets**:
|
|
98
|
+
* - Wrist joint (radiocarpal joint)
|
|
99
|
+
* - Forearm tendons and ligaments
|
|
100
|
+
* - Median nerve compression
|
|
101
|
+
* - Elbow joint (secondary control)
|
|
102
|
+
*
|
|
103
|
+
* **Pain Compliance Mechanism**:
|
|
104
|
+
* - Hyperextension beyond 70° causes acute pain
|
|
105
|
+
* - Continued pressure risks ligament damage
|
|
106
|
+
* - Opponent must comply or risk wrist injury
|
|
107
|
+
* - Can escalate to arm bar if opponent resists
|
|
108
|
+
*
|
|
109
|
+
* **Combat Applications**:
|
|
110
|
+
* - Grab defense (opponent grabs your wrist, you counter)
|
|
111
|
+
* - Control technique for restraining without striking
|
|
112
|
+
* - Transitioning to throw or takedown
|
|
113
|
+
* - Police/security restraint technique
|
|
114
|
+
* - Self-defense against larger opponents (uses leverage, not strength)
|
|
115
|
+
*
|
|
116
|
+
* **Technical Keys**:
|
|
117
|
+
* - Two hands control one wrist (2-on-1 principle)
|
|
118
|
+
* - Circular motion is key (not straight twist)
|
|
119
|
+
* - Hip rotation provides power, not arm strength
|
|
120
|
+
* - Opponent's elbow must be straight for maximum effect
|
|
121
|
+
* - Maintain control throughout - no gaps
|
|
122
|
+
*
|
|
123
|
+
* Phases:
|
|
124
|
+
* 1. Grab (잡기): 150ms - Secure firm grip on opponent's wrist with both hands
|
|
125
|
+
* 2. Position (위치): 100ms - Position opponent's arm for control
|
|
126
|
+
* 3. Twist (꺾기): 200ms - Apply circular rotational pressure to wrist
|
|
127
|
+
* 4. Control (제어): 120ms - Hold pressure, opponent's wrist hyperextended
|
|
128
|
+
* 5. Release (복귀): 180ms - Controlled release or transition to next technique
|
|
129
|
+
*
|
|
130
|
+
* Duration: 750ms (Controlled joint manipulation takes time)
|
|
131
|
+
*
|
|
132
|
+
* @korean 손목꺾기애니메이션
|
|
133
|
+
*/
|
|
134
|
+
export declare const WRIST_LOCK_ANIMATION: SkeletalAnimation;
|
|
135
|
+
/**
|
|
136
|
+
* Small Circle Lock - 소원꺾기
|
|
137
|
+
*
|
|
138
|
+
* Tae (Lake) Trigram signature technique.
|
|
139
|
+
* Using minimal circular motion to lock joint.
|
|
140
|
+
*
|
|
141
|
+
* @korean 소원꺾기애니메이션
|
|
142
|
+
*/
|
|
143
|
+
export declare const SMALL_CIRCLE_LOCK_ANIMATION: SkeletalAnimation;
|
|
144
|
+
/**
|
|
145
|
+
* Finger Lock - 손가락꺾기
|
|
146
|
+
*
|
|
147
|
+
* Manipulating individual digits for pain compliance.
|
|
148
|
+
*
|
|
149
|
+
* @korean 손가락꺾기애니메이션
|
|
150
|
+
*/
|
|
151
|
+
export declare const FINGER_LOCK_ANIMATION: SkeletalAnimation;
|
|
152
|
+
/**
|
|
153
|
+
* Elbow Lock - 팔꿈치꺾기
|
|
154
|
+
*
|
|
155
|
+
* Hyperextending the elbow joint (Armbar variation).
|
|
156
|
+
*
|
|
157
|
+
* @korean 팔꿈치꺾기애니메이션
|
|
158
|
+
*/
|
|
159
|
+
export declare const ELBOW_LOCK_ANIMATION: SkeletalAnimation;
|
|
160
|
+
/**
|
|
161
|
+
* Shoulder Manipulation - 어깨비틀기
|
|
162
|
+
*
|
|
163
|
+
* Rotational torque on shoulder joint.
|
|
164
|
+
*
|
|
165
|
+
* @korean 어깨비틀기애니메이션
|
|
166
|
+
*/
|
|
167
|
+
export declare const SHOULDER_MANIPULATION_ANIMATION: SkeletalAnimation;
|
|
168
|
+
/**
|
|
169
|
+
* Flowing Arm Bar - 유수팔꺾기
|
|
170
|
+
*
|
|
171
|
+
* Fluid transition into arm bar from movement.
|
|
172
|
+
*
|
|
173
|
+
* @korean 유수팔꺾기애니메이션
|
|
174
|
+
*/
|
|
175
|
+
export declare const FLOWING_ARM_BAR_ANIMATION: SkeletalAnimation;
|
|
176
|
+
/**
|
|
177
|
+
* Joint Lock Defense - 관절기방어
|
|
178
|
+
*
|
|
179
|
+
* Escaping or countering a joint lock.
|
|
180
|
+
*
|
|
181
|
+
* @korean 관절기방어애니메이션
|
|
182
|
+
*/
|
|
183
|
+
export declare const JOINT_LOCK_DEFENSE_ANIMATION: SkeletalAnimation;
|
|
184
|
+
/**
|
|
185
|
+
* Sweep Defense - 걸기방어
|
|
186
|
+
*
|
|
187
|
+
* Avoiding or countering a low sweep.
|
|
188
|
+
*
|
|
189
|
+
* @korean 걸기방어애니메이션
|
|
190
|
+
*/
|
|
191
|
+
export declare const SWEEP_DEFENSE_ANIMATION: SkeletalAnimation;
|
|
192
|
+
/**
|
|
193
|
+
* Mountain Lock - 산형굳히기 (Gan Trigram)
|
|
194
|
+
* Immovable hold.
|
|
195
|
+
*
|
|
196
|
+
* @korean 산형굳히기애니메이션
|
|
197
|
+
*/
|
|
198
|
+
export declare const MOUNTAIN_LOCK_ANIMATION: SkeletalAnimation;
|
|
199
|
+
/**
|
|
200
|
+
* Earth Embrace - 대지포옹 (Gon Trigram)
|
|
201
|
+
* Ground control technique.
|
|
202
|
+
*
|
|
203
|
+
* @korean 대지포옹애니메이션
|
|
204
|
+
*/
|
|
205
|
+
export declare const EARTH_EMBRACE_ANIMATION: SkeletalAnimation;
|
|
206
|
+
/**
|
|
207
|
+
* Carotid Choke - 경동맥조르기 (Dark Ops)
|
|
208
|
+
* Blood choke.
|
|
209
|
+
*
|
|
210
|
+
* @korean 경동맥조르기애니메이션
|
|
211
|
+
*/
|
|
212
|
+
export declare const CAROTID_CHOKE_ANIMATION: SkeletalAnimation;
|
|
213
|
+
/**
|
|
214
|
+
* Rear Naked Choke - 뒤조르기 (Dark Ops)
|
|
215
|
+
* Traditional mata leao.
|
|
216
|
+
*
|
|
217
|
+
* @korean 뒤조르기애니메이션
|
|
218
|
+
*/
|
|
219
|
+
export declare const REAR_NAKED_CHOKE_ANIMATION: SkeletalAnimation;
|
|
220
|
+
/**
|
|
221
|
+
* Redirect Throw - 유수던지기 (Gam Trigram)
|
|
222
|
+
* Using opponent momentum.
|
|
223
|
+
*
|
|
224
|
+
* @korean 유수던지기애니메이션
|
|
225
|
+
*/
|
|
226
|
+
export declare const REDIRECT_THROW_ANIMATION: SkeletalAnimation;
|
|
227
|
+
/**
|
|
228
|
+
* Arm Bar - 팔꺾기 (Pal-kkeok-gi) - Direct Force Hapkido Arm Bar
|
|
229
|
+
*
|
|
230
|
+
* **Authentic Hapkido Straight Arm Hyperextension Lock**
|
|
231
|
+
*
|
|
232
|
+
* Straight arm hyperextension lock with direct downward force. Traditional Hapkido
|
|
233
|
+
* style emphasizing immediate control, explosive entry, and strong submission pressure.
|
|
234
|
+
* The arm bar (Juji-Gatame in Judo, Pal-kkeok-gi in Hapkido) is one of the most
|
|
235
|
+
* effective joint locks, attacking the elbow joint's natural range of motion.
|
|
236
|
+
*
|
|
237
|
+
* Contrasts with Tae (Lake) Trigram flowing circular technique:
|
|
238
|
+
* - **Tae Style**: Circular, flowing, uses momentum and small circles
|
|
239
|
+
* - **This Style**: Linear, forceful, direct pressure and immediate submission
|
|
240
|
+
*
|
|
241
|
+
* **Korean Martial Arts Biomechanics**:
|
|
242
|
+
* - **Quick Entry (빠른진입)**: Explosive arm capture with strong grip
|
|
243
|
+
* - **Linear Pressure (직선압박)**: Straight downward force on elbow
|
|
244
|
+
* - **Immediate Control (즉각제압)**: No circular motion, direct submission
|
|
245
|
+
* - **Hip Pressure (골반 압박)**: Hips thrust upward against elbow joint
|
|
246
|
+
* - **Two-on-One Control (2대1 제어)**: Both hands control one arm
|
|
247
|
+
* - **Body Weight (체중 이용)**: Full body weight applied to hyperextension
|
|
248
|
+
*
|
|
249
|
+
* **Anatomical Mechanics**:
|
|
250
|
+
* - Elbow joint bends ~145° naturally (flexion)
|
|
251
|
+
* - Hyperextension beyond 0° (straight) causes pain
|
|
252
|
+
* - 10-15° hyperextension forces tap or break
|
|
253
|
+
* - Ligaments (UCL, RCL) stressed beyond limits
|
|
254
|
+
* - Can cause permanent elbow damage if held too long
|
|
255
|
+
*
|
|
256
|
+
* **Hapkido Principles Applied**:
|
|
257
|
+
* - **강 (Gang - Strength)**: Direct force application (not flowing)
|
|
258
|
+
* - **속 (Sok - Speed)**: Explosive entry prevents escape
|
|
259
|
+
* - **제 (Je - Control)**: Complete arm control throughout
|
|
260
|
+
*
|
|
261
|
+
* **Submission Mechanism**:
|
|
262
|
+
* - Opponent's arm extended and isolated
|
|
263
|
+
* - Elbow joint hyperextended beyond natural range
|
|
264
|
+
* - Extreme pain forces tap or risks elbow break
|
|
265
|
+
* - No escape once position secured
|
|
266
|
+
*
|
|
267
|
+
* **Combat Applications**:
|
|
268
|
+
* - Ground fighting dominant position
|
|
269
|
+
* - Standing arm bar from wrist control
|
|
270
|
+
* - Counter to opponent's punch (catch and arm bar)
|
|
271
|
+
* - Submission finish after throw
|
|
272
|
+
* - Police/security restraint and arrest technique
|
|
273
|
+
*
|
|
274
|
+
* **Technical Requirements**:
|
|
275
|
+
* - Opponent's arm must be straight (can't bend elbow to escape)
|
|
276
|
+
* - Thumb points up (prevents rotation escape)
|
|
277
|
+
* - Hips positioned tight against elbow joint
|
|
278
|
+
* - Legs pinch opponent's body for control
|
|
279
|
+
* - Body leans back to add pressure
|
|
280
|
+
*
|
|
281
|
+
* Phases:
|
|
282
|
+
* 1. Entry (진입): 150ms - Quick explosive catch of opponent's arm
|
|
283
|
+
* 2. Position (위치 설정): 180ms - Direct downward drop, secure arm
|
|
284
|
+
* 3. Drop (내려가기): 250ms - Body drops to ground, arm isolated
|
|
285
|
+
* 4. Extension (확장): 150ms - Immediate hyperextension with hip pressure
|
|
286
|
+
* 5. Submission (굴복): 100ms - Maximum pressure, opponent must tap
|
|
287
|
+
* 6. Release (복귀): 150ms - Controlled release after submission
|
|
288
|
+
*
|
|
289
|
+
* Duration: 980ms (Full arm bar sequence with control)
|
|
290
|
+
*
|
|
291
|
+
* @korean 팔꺾기애니메이션
|
|
292
|
+
*/
|
|
293
|
+
export declare const ARM_BAR_ANIMATION: SkeletalAnimation;
|
|
294
|
+
/**
|
|
295
|
+
* Slam - 메치기
|
|
296
|
+
*
|
|
297
|
+
* Powerful lift and slam technique.
|
|
298
|
+
* Lifts opponent and drives them into ground.
|
|
299
|
+
*
|
|
300
|
+
* Phases:
|
|
301
|
+
* 1. Entry (진입): Clinch and underhook
|
|
302
|
+
* 2. Lift (들기): Lift opponent
|
|
303
|
+
* 3. Slam (메치기): Drive to ground
|
|
304
|
+
* 4. Recovery (복귀): Return to stance
|
|
305
|
+
*
|
|
306
|
+
* @korean 메치기애니메이션
|
|
307
|
+
*/
|
|
308
|
+
export declare const SLAM_ANIMATION: SkeletalAnimation;
|
|
309
|
+
/**
|
|
310
|
+
* Hip Throw - 허리치기 (Heori Chigi) / 배대되치기 (Baedae-doechigi)
|
|
311
|
+
*
|
|
312
|
+
* **Authentic Hapkido / Judo Hip Throw (O-Goshi / Koshi-Guruma)**
|
|
313
|
+
*
|
|
314
|
+
* Classic hip throw from Hapkido and Judo using hip as fulcrum to project opponent.
|
|
315
|
+
* One of the first throws taught in Hapkido (합기도) and Judo (유도) due to its
|
|
316
|
+
* fundamental mechanics and effectiveness. The hip becomes the pivot point that
|
|
317
|
+
* multiplies force, allowing smaller practitioners to throw larger opponents.
|
|
318
|
+
*
|
|
319
|
+
* **Korean Martial Arts Biomechanics**:
|
|
320
|
+
* - **Deep Entry (깊은 진입)**: Step in front of opponent, hip lower than theirs
|
|
321
|
+
* - **Arm Control (팔 제어)**: One arm controls opponent's arm, other wraps body
|
|
322
|
+
* - **Hip Position (골반 위치)**: Hip positioned under opponent's center of mass
|
|
323
|
+
* - **Hip Rotation (골반 회전)**: Explosive hip rotation lifts and throws
|
|
324
|
+
* - **Forward Lean (앞으로 숙임)**: Upper body leans forward for leverage
|
|
325
|
+
* - **Leg Drive (다리 힘)**: Legs extend to add upward lift force
|
|
326
|
+
*
|
|
327
|
+
* **Hapkido Principles Applied**:
|
|
328
|
+
* - **원 (Won - Circle)**: Circular motion redirects opponent's force
|
|
329
|
+
* - **유 (Yu - Flow)**: Blend with opponent's movement
|
|
330
|
+
* - **화 (Hwa - Harmony)**: Use opponent's energy against them
|
|
331
|
+
*
|
|
332
|
+
* **Target Application**:
|
|
333
|
+
* - Opponent pushed to ground on back/side (hard impact)
|
|
334
|
+
* - Sets up ground control or follow-up strikes
|
|
335
|
+
* - Can be done with or without gi/jacket grip
|
|
336
|
+
*
|
|
337
|
+
* **Combat Applications**:
|
|
338
|
+
* - Close-range when opponent pushes forward
|
|
339
|
+
* - Counter to straight punches (step in and throw)
|
|
340
|
+
* - Setting up ground and pound position
|
|
341
|
+
* - Creating distance by throwing opponent away
|
|
342
|
+
* - Self-defense against larger/stronger attackers
|
|
343
|
+
*
|
|
344
|
+
* **Variations**:
|
|
345
|
+
* - O-Goshi (Major Hip Throw): Arm under opponent's armpit
|
|
346
|
+
* - Koshi-Guruma (Hip Wheel): Arm around opponent's neck
|
|
347
|
+
* - Harai-Goshi (Sweeping Hip): Leg sweeps during throw
|
|
348
|
+
*
|
|
349
|
+
* Phases:
|
|
350
|
+
* 1. Entry (진입): 200ms - Step deep in front of opponent, lower hips
|
|
351
|
+
* 2. Grip & Position (잡기 및 위치): 150ms - Secure control, hip under center mass
|
|
352
|
+
* 3. Rotation (회전): 220ms - Explosive hip rotation lifts opponent
|
|
353
|
+
* 4. Projection (던지기): 120ms - Opponent leaves feet, airborne
|
|
354
|
+
* 5. Follow-Through (완료): 100ms - Complete rotation and release
|
|
355
|
+
* 6. Recovery (복귀): 180ms - Return to standing or ground position
|
|
356
|
+
*
|
|
357
|
+
* Duration: 970ms (Long duration for full throw sequence)
|
|
358
|
+
*
|
|
359
|
+
* @korean 허리치기애니메이션
|
|
360
|
+
*/
|
|
361
|
+
export declare const HIP_THROW_ANIMATION: SkeletalAnimation;
|
|
362
|
+
/**
|
|
363
|
+
* Leg Reap - 다리걸기
|
|
364
|
+
*
|
|
365
|
+
* Reap opponent's leg while pushing.
|
|
366
|
+
* Opponent falls backward.
|
|
367
|
+
*
|
|
368
|
+
* @korean 다리걸기애니메이션
|
|
369
|
+
*/
|
|
370
|
+
export declare const LEG_REAP_ANIMATION: SkeletalAnimation;
|
|
371
|
+
/**
|
|
372
|
+
* Shoulder Lock - 어깨꺾기
|
|
373
|
+
*
|
|
374
|
+
* Rotational pressure on shoulder joint.
|
|
375
|
+
* Standing or ground submission.
|
|
376
|
+
*
|
|
377
|
+
* @korean 어깨꺾기애니메이션
|
|
378
|
+
*/
|
|
379
|
+
export declare const SHOULDER_LOCK_ANIMATION: SkeletalAnimation;
|
|
380
|
+
/**
|
|
381
|
+
* Counter Strike - 반격타격
|
|
382
|
+
*
|
|
383
|
+
* Defensive parry followed by powerful counter.
|
|
384
|
+
* More aggressive than standard counter attack.
|
|
385
|
+
*
|
|
386
|
+
* @korean 반격타격애니메이션
|
|
387
|
+
*/
|
|
388
|
+
export declare const COUNTER_STRIKE_ANIMATION: SkeletalAnimation;
|
|
389
|
+
/**
|
|
390
|
+
* Parry Counter - 막기반격
|
|
391
|
+
*
|
|
392
|
+
* High block followed by immediate counter strike.
|
|
393
|
+
*
|
|
394
|
+
* @korean 막기반격애니메이션
|
|
395
|
+
*/
|
|
396
|
+
export declare const PARRY_COUNTER_ANIMATION: SkeletalAnimation;
|
|
397
|
+
/**
|
|
398
|
+
* Double Knee - 더블무릎
|
|
399
|
+
*
|
|
400
|
+
* Two rapid knee strikes from clinch.
|
|
401
|
+
*
|
|
402
|
+
* @korean 더블무릎애니메이션
|
|
403
|
+
*/
|
|
404
|
+
export declare const DOUBLE_KNEE_ANIMATION: SkeletalAnimation;
|
|
405
|
+
/**
|
|
406
|
+
* Suplex - 수플렉스
|
|
407
|
+
*
|
|
408
|
+
* Grab and throw opponent backward.
|
|
409
|
+
* High-impact wrestling technique.
|
|
410
|
+
*
|
|
411
|
+
* @korean 수플렉스애니메이션
|
|
412
|
+
*/
|
|
413
|
+
export declare const SUPLEX_ANIMATION: SkeletalAnimation;
|
|
414
|
+
/**
|
|
415
|
+
* High Block - 상단막기
|
|
416
|
+
*
|
|
417
|
+
* High defensive block against head attacks.
|
|
418
|
+
*
|
|
419
|
+
* @korean 상단막기애니메이션
|
|
420
|
+
*/
|
|
421
|
+
export declare const HIGH_BLOCK_ANIMATION: SkeletalAnimation;
|
|
422
|
+
/**
|
|
423
|
+
* Low Block - 하단막기
|
|
424
|
+
*
|
|
425
|
+
* Low defensive block against leg attacks.
|
|
426
|
+
*
|
|
427
|
+
* @korean 하단막기애니메이션
|
|
428
|
+
*/
|
|
429
|
+
export declare const LOW_BLOCK_ANIMATION: SkeletalAnimation;
|
|
430
|
+
/**
|
|
431
|
+
* Takedown - 테이크다운
|
|
432
|
+
*
|
|
433
|
+
* Wrestling-style double leg takedown.
|
|
434
|
+
* Shoot for legs and drive through.
|
|
435
|
+
*
|
|
436
|
+
* @korean 테이크다운애니메이션
|
|
437
|
+
*/
|
|
438
|
+
export declare const TAKEDOWN_ANIMATION: SkeletalAnimation;
|
|
439
|
+
/**
|
|
440
|
+
* Body Lock Throw - 바디락던지기
|
|
441
|
+
*
|
|
442
|
+
* Grab body and throw using leverage.
|
|
443
|
+
*
|
|
444
|
+
* @korean 바디락던지기애니메이션
|
|
445
|
+
*/
|
|
446
|
+
export declare const BODY_LOCK_THROW_ANIMATION: SkeletalAnimation;
|
|
447
|
+
/**
|
|
448
|
+
* Map of all grappling animations for easy access
|
|
449
|
+
* 잡기 애니메이션 맵
|
|
450
|
+
*/
|
|
451
|
+
export declare const GRAPPLING_ANIMATIONS: ReadonlyMap<string, SkeletalAnimation>;
|
|
452
|
+
//# sourceMappingURL=GrapplingAnimations.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"GrapplingAnimations.d.ts","sourceRoot":"","sources":["../../../../src/systems/animation/catalogs/GrapplingAnimations.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AAEH,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,kBAAkB,CAAC;AAU1D;;;;;;;;;;;;;GAaG;AACH,eAAO,MAAM,eAAe,EAAE,iBAOlB,CAAC;AAMb;;;;;;;;;;;;;GAaG;AACH,eAAO,MAAM,iBAAiB,EAAE,iBAMpB,CAAC;AAMb;;;;;;;;;;;;GAYG;AACH,eAAO,MAAM,wBAAwB,EAAE,iBAM3B,CAAC;AAMb;;;;;;;;;;;;;;GAcG;AACH,eAAO,MAAM,eAAe,EAAE,iBAWlB,CAAC;AAMb;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2DG;AACH,eAAO,MAAM,oBAAoB,EAAE,iBAQvB,CAAC;AAMb;;;;;;;GAOG;AACH,eAAO,MAAM,2BAA2B,EAAE,iBAO9B,CAAC;AAEb;;;;;;GAMG;AACH,eAAO,MAAM,qBAAqB,EAAE,iBAMxB,CAAC;AAEb;;;;;;GAMG;AACH,eAAO,MAAM,oBAAoB,EAAE,iBAMvB,CAAC;AAEb;;;;;;GAMG;AACH,eAAO,MAAM,+BAA+B,EAAE,iBAMlC,CAAC;AAEb;;;;;;GAMG;AACH,eAAO,MAAM,yBAAyB,EAAE,iBAO5B,CAAC;AAEb;;;;;;GAMG;AACH,eAAO,MAAM,4BAA4B,EAAE,iBAM/B,CAAC;AAEb;;;;;;GAMG;AACH,eAAO,MAAM,uBAAuB,EAAE,iBAM1B,CAAC;AAMb;;;;;GAKG;AACH,eAAO,MAAM,uBAAuB,EAAE,iBAM1B,CAAC;AAEb;;;;;GAKG;AACH,eAAO,MAAM,uBAAuB,EAAE,iBAM1B,CAAC;AAEb;;;;;GAKG;AACH,eAAO,MAAM,uBAAuB,EAAE,iBAM1B,CAAC;AAEb;;;;;GAKG;AACH,eAAO,MAAM,0BAA0B,EAAE,iBAM7B,CAAC;AAEb;;;;;GAKG;AACH,eAAO,MAAM,wBAAwB,EAAE,iBAO3B,CAAC;AAMb;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiEG;AACH,eAAO,MAAM,iBAAiB,EAAE,iBASpB,CAAC;AAMb;;;;;;;;;;;;;GAaG;AACH,eAAO,MAAM,cAAc,EAAE,iBAOjB,CAAC;AAMb;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmDG;AACH,eAAO,MAAM,mBAAmB,EAAE,iBAStB,CAAC;AAMb;;;;;;;GAOG;AACH,eAAO,MAAM,kBAAkB,EAAE,iBAMrB,CAAC;AAMb;;;;;;;GAOG;AACH,eAAO,MAAM,uBAAuB,EAAE,iBAM1B,CAAC;AAMb;;;;;;;GAOG;AACH,eAAO,MAAM,wBAAwB,EAAE,iBAM3B,CAAC;AAMb;;;;;;GAMG;AACH,eAAO,MAAM,uBAAuB,EAAE,iBAM1B,CAAC;AAUb;;;;;;GAMG;AACH,eAAO,MAAM,qBAAqB,EAAE,iBAOxB,CAAC;AAMb;;;;;;;GAOG;AACH,eAAO,MAAM,gBAAgB,EAAE,iBAOnB,CAAC;AAMb;;;;;;GAMG;AACH,eAAO,MAAM,oBAAoB,EAAE,iBAUvB,CAAC;AAMb;;;;;;GAMG;AACH,eAAO,MAAM,mBAAmB,EAAE,iBAStB,CAAC;AAMb;;;;;;;GAOG;AACH,eAAO,MAAM,kBAAkB,EAAE,iBAMrB,CAAC;AAMb;;;;;;GAMG;AACH,eAAO,MAAM,yBAAyB,EAAE,iBAO5B,CAAC;AAMb;;;GAGG;AACH,eAAO,MAAM,oBAAoB,EAAE,WAAW,CAAC,MAAM,EAAE,iBAAiB,CAiCpE,CAAC"}
|