blacktrigram 0.7.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +201 -0
- package/README.md +866 -0
- package/SECURITY.md +124 -0
- package/lib/App.d.ts +4 -0
- package/lib/App.d.ts.map +1 -0
- package/lib/App2.js +386 -0
- package/lib/App2.js.map +1 -0
- package/lib/_virtual/_rolldown/runtime.js +13 -0
- package/lib/assets/index.css +1146 -0
- package/lib/audio/AudioAssetLoader.d.ts +101 -0
- package/lib/audio/AudioAssetLoader.d.ts.map +1 -0
- package/lib/audio/AudioAssetLoader.js +245 -0
- package/lib/audio/AudioAssetLoader.js.map +1 -0
- package/lib/audio/AudioAssetRegistry.d.ts +126 -0
- package/lib/audio/AudioAssetRegistry.d.ts.map +1 -0
- package/lib/audio/AudioAssetRegistry.js +970 -0
- package/lib/audio/AudioAssetRegistry.js.map +1 -0
- package/lib/audio/AudioCache.d.ts +135 -0
- package/lib/audio/AudioCache.d.ts.map +1 -0
- package/lib/audio/AudioCache.js +211 -0
- package/lib/audio/AudioCache.js.map +1 -0
- package/lib/audio/AudioManager.d.ts +162 -0
- package/lib/audio/AudioManager.d.ts.map +1 -0
- package/lib/audio/AudioManager.js +508 -0
- package/lib/audio/AudioManager.js.map +1 -0
- package/lib/audio/AudioMonitor.d.ts +122 -0
- package/lib/audio/AudioMonitor.d.ts.map +1 -0
- package/lib/audio/AudioMonitor.js +215 -0
- package/lib/audio/AudioMonitor.js.map +1 -0
- package/lib/audio/AudioPool.d.ts +108 -0
- package/lib/audio/AudioPool.d.ts.map +1 -0
- package/lib/audio/AudioPool.js +206 -0
- package/lib/audio/AudioPool.js.map +1 -0
- package/lib/audio/AudioProvider.d.ts +28 -0
- package/lib/audio/AudioProvider.d.ts.map +1 -0
- package/lib/audio/AudioProvider.js +135 -0
- package/lib/audio/AudioProvider.js.map +1 -0
- package/lib/audio/AudioUtils.d.ts +77 -0
- package/lib/audio/AudioUtils.d.ts.map +1 -0
- package/lib/audio/AudioUtils.js +164 -0
- package/lib/audio/AudioUtils.js.map +1 -0
- package/lib/audio/BoneImpactAudioMap.d.ts +64 -0
- package/lib/audio/BoneImpactAudioMap.d.ts.map +1 -0
- package/lib/audio/BoneImpactAudioMap.js +133 -0
- package/lib/audio/BoneImpactAudioMap.js.map +1 -0
- package/lib/audio/VariantSelector.d.ts +69 -0
- package/lib/audio/VariantSelector.d.ts.map +1 -0
- package/lib/audio/VariantSelector.js +177 -0
- package/lib/audio/VariantSelector.js.map +1 -0
- package/lib/audio/index.d.ts +13 -0
- package/lib/audio/index.d.ts.map +1 -0
- package/lib/audio/index.js +41 -0
- package/lib/audio/index.js.map +1 -0
- package/lib/audio/types.d.ts +220 -0
- package/lib/audio/types.d.ts.map +1 -0
- package/lib/audio/types.js +12 -0
- package/lib/audio/types.js.map +1 -0
- package/lib/components/effects/WindParticles3D.d.ts +83 -0
- package/lib/components/effects/WindParticles3D.d.ts.map +1 -0
- package/lib/components/effects/index.d.ts +6 -0
- package/lib/components/effects/index.d.ts.map +1 -0
- package/lib/components/index.d.ts +5 -0
- package/lib/components/index.d.ts.map +1 -0
- package/lib/components/index.js +74 -0
- package/lib/components/index.js.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts +74 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.js +1912 -0
- package/lib/components/screens/combat/CombatScreen3D.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts +39 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js +52 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts +35 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js +78 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts +23 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js +214 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts +54 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js +357 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts +32 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js +254 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts +63 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js +108 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts +42 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js +259 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts +73 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts +108 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js +232 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts +53 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js +87 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts +80 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js +278 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js +248 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts +60 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts +37 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js +184 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts +49 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js +66 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js.map +1 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts +93 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts +57 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts +88 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts +67 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js +261 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts +45 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts +61 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts +47 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js +65 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts +52 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js +103 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js +296 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts +72 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/index.d.ts +121 -0
- package/lib/components/screens/combat/components/effects/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts +31 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js +242 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts +74 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js +275 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts +25 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js +61 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts +43 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js +139 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts +50 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js +155 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js +103 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js +101 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts +47 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js +141 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts +25 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js +129 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts +48 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js +131 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts +82 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js +73 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts +80 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js +79 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/index.d.ts +22 -0
- package/lib/components/screens/combat/components/hud/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/index.js +4 -0
- package/lib/components/screens/combat/components/index.d.ts +47 -0
- package/lib/components/screens/combat/components/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/index.js +23 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts +52 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js +113 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts +49 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js +150 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts +44 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js +83 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts +83 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js +161 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts +38 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js +37 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts +37 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js +33 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js.map +1 -0
- package/lib/components/screens/combat/helpers/index.d.ts +8 -0
- package/lib/components/screens/combat/helpers/index.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/index.js +2 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts +108 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useAICombat.js +806 -0
- package/lib/components/screens/combat/hooks/useAICombat.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts +106 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.js +766 -0
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- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts +85 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts.map +1 -0
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- package/lib/components/screens/combat/hooks/useCombatAudio.d.ts +40 -0
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- package/lib/components/screens/combat/hooks/useCombatLayout.d.ts +61 -0
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- package/lib/components/screens/combat/hooks/useCombatState.d.ts +75 -0
- package/lib/components/screens/combat/hooks/useCombatState.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatState.js +182 -0
- package/lib/components/screens/combat/hooks/useCombatState.js.map +1 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts +36 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts +63 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/index.d.ts +4 -0
- package/lib/components/screens/combat/index.d.ts.map +1 -0
- package/lib/components/screens/combat/index.js +25 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts +12 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts.map +1 -0
- package/lib/components/screens/controls/ControlsScreen3D.js +1248 -0
- package/lib/components/screens/controls/ControlsScreen3D.js.map +1 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts +35 -0
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- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts +31 -0
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- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js +100 -0
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//#region src/audio/AudioPool.ts
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constructor(factory, reset, config = {
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return {
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available: this.available.length,
|
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inUse: this.inUse.size,
|
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total: this.available.length + this.inUse.size,
|
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acquisitions: this.acquisitionCount,
|
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releases: this.releaseCount,
|
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created: this.createdCount
|
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};
|
|
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+
}
|
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|
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/**
|
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* Clear the pool and dispose all objects
|
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*/
|
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clear() {
|
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this.available = [];
|
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this.inUse.clear();
|
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}
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createObject() {
|
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this.createdCount++;
|
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return this.factory();
|
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}
|
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|
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canExpand() {
|
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return this.available.length + this.inUse.size < this.config.maxSize;
|
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}
|
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|
+
};
|
|
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|
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/**
|
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|
+
* Specialized audio pool for HTMLAudioElement instances
|
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|
+
*/
|
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|
+
var AudioElementPool = class {
|
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|
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pools = /* @__PURE__ */ new Map();
|
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|
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defaultConfig = {
|
|
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|
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initialSize: 5,
|
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maxSize: 20,
|
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autoExpand: true
|
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};
|
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|
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/**
|
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|
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* Create a pool for a specific audio asset
|
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|
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*/
|
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|
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createPool(assetId, audioSrc, config) {
|
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const existingPool = this.pools.get(assetId);
|
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if (existingPool) return existingPool;
|
|
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const pool = new ObjectPool(() => {
|
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const audio = new Audio(audioSrc);
|
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audio.preload = "auto";
|
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audio.load();
|
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return audio;
|
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}, (audio) => {
|
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audio.pause();
|
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audio.currentTime = 0;
|
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}, {
|
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|
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...this.defaultConfig,
|
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|
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...config
|
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|
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});
|
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|
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this.pools.set(assetId, pool);
|
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return pool;
|
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|
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}
|
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|
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/**
|
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|
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* Get pool for an asset (creates if doesn't exist)
|
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*/
|
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|
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getPool(assetId) {
|
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|
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return this.pools.get(assetId);
|
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}
|
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|
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/**
|
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|
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* Acquire audio element from pool
|
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*/
|
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|
+
acquire(assetId) {
|
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|
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const pool = this.pools.get(assetId);
|
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if (!pool) {
|
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console.warn(`No pool exists for asset: ${assetId}`);
|
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return null;
|
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}
|
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|
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return pool.acquire();
|
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|
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}
|
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|
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/**
|
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|
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* Release audio element back to pool
|
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|
+
*/
|
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|
+
release(assetId, audio) {
|
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|
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const pool = this.pools.get(assetId);
|
|
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|
+
if (!pool) {
|
|
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|
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console.warn(`No pool exists for asset: ${assetId}`);
|
|
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|
+
return;
|
|
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|
+
}
|
|
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|
+
pool.release(audio);
|
|
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|
+
}
|
|
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|
+
/**
|
|
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|
+
* Release all audio elements in all pools
|
|
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|
+
*/
|
|
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|
+
releaseAll() {
|
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|
+
this.pools.forEach((pool) => pool.releaseAll());
|
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|
+
}
|
|
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|
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/**
|
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|
+
* Get statistics for a specific pool
|
|
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|
+
*/
|
|
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|
+
getPoolStatistics(assetId) {
|
|
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|
+
return this.pools.get(assetId)?.getStatistics();
|
|
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|
+
}
|
|
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|
+
/**
|
|
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|
+
* Get statistics for all pools
|
|
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|
+
*/
|
|
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|
+
getAllStatistics() {
|
|
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|
+
const stats = /* @__PURE__ */ new Map();
|
|
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|
+
this.pools.forEach((pool, assetId) => {
|
|
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|
+
stats.set(assetId, pool.getStatistics());
|
|
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|
+
});
|
|
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|
+
return stats;
|
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|
+
}
|
|
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|
+
/**
|
|
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|
+
* Remove a pool and dispose its resources
|
|
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|
+
* @param assetId - The ID of the asset whose pool should be removed
|
|
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|
+
* @returns true if the pool existed and was removed, false if no pool was found for the asset
|
|
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|
+
*/
|
|
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|
+
removePool(assetId) {
|
|
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|
+
const pool = this.pools.get(assetId);
|
|
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|
+
if (pool) {
|
|
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|
+
pool.clear();
|
|
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|
+
this.pools.delete(assetId);
|
|
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|
+
return true;
|
|
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|
+
}
|
|
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|
+
return false;
|
|
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|
+
}
|
|
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|
+
/**
|
|
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|
+
* Clear all pools
|
|
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|
+
*/
|
|
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|
+
clearAll() {
|
|
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|
+
this.pools.forEach((pool) => pool.clear());
|
|
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|
+
this.pools.clear();
|
|
189
|
+
}
|
|
190
|
+
/**
|
|
191
|
+
* Check if pool exists for asset
|
|
192
|
+
*/
|
|
193
|
+
hasPool(assetId) {
|
|
194
|
+
return this.pools.has(assetId);
|
|
195
|
+
}
|
|
196
|
+
/**
|
|
197
|
+
* Get total number of pools
|
|
198
|
+
*/
|
|
199
|
+
getPoolCount() {
|
|
200
|
+
return this.pools.size;
|
|
201
|
+
}
|
|
202
|
+
};
|
|
203
|
+
//#endregion
|
|
204
|
+
export { AudioElementPool };
|
|
205
|
+
|
|
206
|
+
//# sourceMappingURL=AudioPool.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"AudioPool.js","names":[],"sources":["../../src/audio/AudioPool.ts"],"sourcesContent":["/**\n * AudioPool - Object pooling for audio instances\n * Reduces memory allocation overhead for frequently played sounds\n */\n\nexport interface PoolStatistics {\n readonly available: number;\n readonly inUse: number;\n readonly total: number;\n readonly acquisitions: number;\n readonly releases: number;\n readonly created: number;\n}\n\nexport interface PoolConfig {\n readonly initialSize?: number;\n readonly maxSize?: number;\n readonly autoExpand?: boolean;\n}\n\n/**\n * Generic object pool implementation\n */\nexport class ObjectPool<T> {\n private available: T[] = [];\n private inUse = new Set<T>();\n private acquisitionCount = 0;\n private releaseCount = 0;\n private createdCount = 0;\n\n constructor(\n private readonly factory: () => T,\n private readonly reset: (obj: T) => void,\n private readonly config: Required<PoolConfig> = {\n initialSize: 10,\n maxSize: 100,\n autoExpand: true,\n }\n ) {\n // Pre-populate pool\n for (let i = 0; i < config.initialSize; i++) {\n this.available.push(this.createObject());\n }\n }\n\n /**\n * Acquire an object from the pool\n */\n acquire(): T | null {\n this.acquisitionCount++;\n\n let obj = this.available.pop();\n\n if (!obj) {\n // Pool is empty\n if (this.config.autoExpand && this.canExpand()) {\n obj = this.createObject();\n } else {\n console.warn(\"Pool exhausted and cannot expand\");\n return null;\n }\n }\n\n this.inUse.add(obj);\n return obj;\n }\n\n /**\n * Release an object back to the pool\n */\n release(obj: T): void {\n if (!this.inUse.has(obj)) {\n console.warn(\"Attempted to release object not in use\");\n return;\n }\n\n this.releaseCount++;\n this.reset(obj);\n this.inUse.delete(obj);\n this.available.push(obj);\n }\n\n /**\n * Release all objects back to the pool\n * Resets all in-use objects and returns them to the available pool\n */\n releaseAll(): void {\n this.inUse.forEach((obj) => {\n this.releaseCount++;\n this.reset(obj);\n this.available.push(obj);\n });\n this.inUse.clear();\n }\n\n /**\n * Get pool statistics\n */\n getStatistics(): PoolStatistics {\n return {\n available: this.available.length,\n inUse: this.inUse.size,\n total: this.available.length + this.inUse.size,\n acquisitions: this.acquisitionCount,\n releases: this.releaseCount,\n created: this.createdCount,\n };\n }\n\n /**\n * Clear the pool and dispose all objects\n */\n clear(): void {\n this.available = [];\n this.inUse.clear();\n }\n\n private createObject(): T {\n this.createdCount++;\n return this.factory();\n }\n\n private canExpand(): boolean {\n const total = this.available.length + this.inUse.size;\n return total < this.config.maxSize;\n }\n}\n\n/**\n * Specialized audio pool for HTMLAudioElement instances\n */\nexport class AudioElementPool {\n private pools: Map<string, ObjectPool<HTMLAudioElement>> = new Map();\n private defaultConfig: Required<PoolConfig> = {\n initialSize: 5,\n maxSize: 20,\n autoExpand: true,\n };\n\n /**\n * Create a pool for a specific audio asset\n */\n createPool(\n assetId: string,\n audioSrc: string,\n config?: PoolConfig\n ): ObjectPool<HTMLAudioElement> {\n const existingPool = this.pools.get(assetId);\n if (existingPool) {\n return existingPool;\n }\n\n const poolConfig = { ...this.defaultConfig, ...config };\n\n const pool = new ObjectPool<HTMLAudioElement>(\n () => {\n const audio = new Audio(audioSrc);\n audio.preload = \"auto\";\n audio.load();\n return audio;\n },\n (audio) => {\n audio.pause();\n audio.currentTime = 0;\n },\n poolConfig\n );\n\n this.pools.set(assetId, pool);\n return pool;\n }\n\n /**\n * Get pool for an asset (creates if doesn't exist)\n */\n getPool(assetId: string): ObjectPool<HTMLAudioElement> | undefined {\n return this.pools.get(assetId);\n }\n\n /**\n * Acquire audio element from pool\n */\n acquire(assetId: string): HTMLAudioElement | null {\n const pool = this.pools.get(assetId);\n if (!pool) {\n console.warn(`No pool exists for asset: ${assetId}`);\n return null;\n }\n return pool.acquire();\n }\n\n /**\n * Release audio element back to pool\n */\n release(assetId: string, audio: HTMLAudioElement): void {\n const pool = this.pools.get(assetId);\n if (!pool) {\n console.warn(`No pool exists for asset: ${assetId}`);\n return;\n }\n pool.release(audio);\n }\n\n /**\n * Release all audio elements in all pools\n */\n releaseAll(): void {\n this.pools.forEach((pool) => pool.releaseAll());\n }\n\n /**\n * Get statistics for a specific pool\n */\n getPoolStatistics(assetId: string): PoolStatistics | undefined {\n const pool = this.pools.get(assetId);\n return pool?.getStatistics();\n }\n\n /**\n * Get statistics for all pools\n */\n getAllStatistics(): Map<string, PoolStatistics> {\n const stats = new Map<string, PoolStatistics>();\n this.pools.forEach((pool, assetId) => {\n stats.set(assetId, pool.getStatistics());\n });\n return stats;\n }\n\n /**\n * Remove a pool and dispose its resources\n * @param assetId - The ID of the asset whose pool should be removed\n * @returns true if the pool existed and was removed, false if no pool was found for the asset\n */\n removePool(assetId: string): boolean {\n const pool = this.pools.get(assetId);\n if (pool) {\n pool.clear();\n this.pools.delete(assetId);\n return true;\n }\n return false;\n }\n\n /**\n * Clear all pools\n */\n clearAll(): void {\n this.pools.forEach((pool) => pool.clear());\n this.pools.clear();\n }\n\n /**\n * Check if pool exists for asset\n */\n hasPool(assetId: string): boolean {\n return this.pools.has(assetId);\n }\n\n /**\n * Get total number of pools\n */\n getPoolCount(): number {\n return this.pools.size;\n }\n}\n"],"mappings":";;;;AAuBA,IAAa,aAAb,MAA2B;CACzB,YAAyB,EAAE;CAC3B,wBAAgB,IAAI,KAAQ;CAC5B,mBAA2B;CAC3B,eAAuB;CACvB,eAAuB;CAEvB,YACE,SACA,OACA,SAAgD;EAC9C,aAAa;EACb,SAAS;EACT,YAAY;EACb,EACD;AAPiB,OAAA,UAAA;AACA,OAAA,QAAA;AACA,OAAA,SAAA;AAOjB,OAAK,IAAI,IAAI,GAAG,IAAI,OAAO,aAAa,IACtC,MAAK,UAAU,KAAK,KAAK,cAAc,CAAC;;;;;CAO5C,UAAoB;AAClB,OAAK;EAEL,IAAI,MAAM,KAAK,UAAU,KAAK;AAE9B,MAAI,CAAC,IAEH,KAAI,KAAK,OAAO,cAAc,KAAK,WAAW,CAC5C,OAAM,KAAK,cAAc;OACpB;AACL,WAAQ,KAAK,mCAAmC;AAChD,UAAO;;AAIX,OAAK,MAAM,IAAI,IAAI;AACnB,SAAO;;;;;CAMT,QAAQ,KAAc;AACpB,MAAI,CAAC,KAAK,MAAM,IAAI,IAAI,EAAE;AACxB,WAAQ,KAAK,yCAAyC;AACtD;;AAGF,OAAK;AACL,OAAK,MAAM,IAAI;AACf,OAAK,MAAM,OAAO,IAAI;AACtB,OAAK,UAAU,KAAK,IAAI;;;;;;CAO1B,aAAmB;AACjB,OAAK,MAAM,SAAS,QAAQ;AAC1B,QAAK;AACL,QAAK,MAAM,IAAI;AACf,QAAK,UAAU,KAAK,IAAI;IACxB;AACF,OAAK,MAAM,OAAO;;;;;CAMpB,gBAAgC;AAC9B,SAAO;GACL,WAAW,KAAK,UAAU;GAC1B,OAAO,KAAK,MAAM;GAClB,OAAO,KAAK,UAAU,SAAS,KAAK,MAAM;GAC1C,cAAc,KAAK;GACnB,UAAU,KAAK;GACf,SAAS,KAAK;GACf;;;;;CAMH,QAAc;AACZ,OAAK,YAAY,EAAE;AACnB,OAAK,MAAM,OAAO;;CAGpB,eAA0B;AACxB,OAAK;AACL,SAAO,KAAK,SAAS;;CAGvB,YAA6B;AAE3B,SADc,KAAK,UAAU,SAAS,KAAK,MAAM,OAClC,KAAK,OAAO;;;;;;AAO/B,IAAa,mBAAb,MAA8B;CAC5B,wBAA2D,IAAI,KAAK;CACpE,gBAA8C;EAC5C,aAAa;EACb,SAAS;EACT,YAAY;EACb;;;;CAKD,WACE,SACA,UACA,QAC8B;EAC9B,MAAM,eAAe,KAAK,MAAM,IAAI,QAAQ;AAC5C,MAAI,aACF,QAAO;EAKT,MAAM,OAAO,IAAI,iBACT;GACJ,MAAM,QAAQ,IAAI,MAAM,SAAS;AACjC,SAAM,UAAU;AAChB,SAAM,MAAM;AACZ,UAAO;MAER,UAAU;AACT,SAAM,OAAO;AACb,SAAM,cAAc;KAXL;GAAE,GAAG,KAAK;GAAe,GAAG;GAAQ,CActD;AAED,OAAK,MAAM,IAAI,SAAS,KAAK;AAC7B,SAAO;;;;;CAMT,QAAQ,SAA2D;AACjE,SAAO,KAAK,MAAM,IAAI,QAAQ;;;;;CAMhC,QAAQ,SAA0C;EAChD,MAAM,OAAO,KAAK,MAAM,IAAI,QAAQ;AACpC,MAAI,CAAC,MAAM;AACT,WAAQ,KAAK,6BAA6B,UAAU;AACpD,UAAO;;AAET,SAAO,KAAK,SAAS;;;;;CAMvB,QAAQ,SAAiB,OAA+B;EACtD,MAAM,OAAO,KAAK,MAAM,IAAI,QAAQ;AACpC,MAAI,CAAC,MAAM;AACT,WAAQ,KAAK,6BAA6B,UAAU;AACpD;;AAEF,OAAK,QAAQ,MAAM;;;;;CAMrB,aAAmB;AACjB,OAAK,MAAM,SAAS,SAAS,KAAK,YAAY,CAAC;;;;;CAMjD,kBAAkB,SAA6C;AAE7D,SADa,KAAK,MAAM,IAAI,QAAQ,EACvB,eAAe;;;;;CAM9B,mBAAgD;EAC9C,MAAM,wBAAQ,IAAI,KAA6B;AAC/C,OAAK,MAAM,SAAS,MAAM,YAAY;AACpC,SAAM,IAAI,SAAS,KAAK,eAAe,CAAC;IACxC;AACF,SAAO;;;;;;;CAQT,WAAW,SAA0B;EACnC,MAAM,OAAO,KAAK,MAAM,IAAI,QAAQ;AACpC,MAAI,MAAM;AACR,QAAK,OAAO;AACZ,QAAK,MAAM,OAAO,QAAQ;AAC1B,UAAO;;AAET,SAAO;;;;;CAMT,WAAiB;AACf,OAAK,MAAM,SAAS,SAAS,KAAK,OAAO,CAAC;AAC1C,OAAK,MAAM,OAAO;;;;;CAMpB,QAAQ,SAA0B;AAChC,SAAO,KAAK,MAAM,IAAI,QAAQ;;;;;CAMhC,eAAuB;AACrB,SAAO,KAAK,MAAM"}
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
import React from "react";
|
|
2
|
+
import { AudioConfig, IAudioManager } from "./types";
|
|
3
|
+
export interface AudioProviderProps {
|
|
4
|
+
children: React.ReactNode;
|
|
5
|
+
config?: Partial<AudioConfig>;
|
|
6
|
+
manager?: IAudioManager;
|
|
7
|
+
/**
|
|
8
|
+
* If true, defers audio initialization until initializeAudio() is called.
|
|
9
|
+
* This is useful for requiring user gesture before creating AudioContext.
|
|
10
|
+
*/
|
|
11
|
+
deferInitialization?: boolean;
|
|
12
|
+
}
|
|
13
|
+
export interface AudioContextValue extends IAudioManager {
|
|
14
|
+
/**
|
|
15
|
+
* Initialize audio manager. Must be called after user gesture if deferInitialization is true.
|
|
16
|
+
*/
|
|
17
|
+
initializeAudio: () => Promise<void>;
|
|
18
|
+
/**
|
|
19
|
+
* Whether audio system has been fully initialized and is ready for use.
|
|
20
|
+
* This includes both AudioContext creation (isInitialized) and asset preloading.
|
|
21
|
+
* Use this property to determine if audio methods can be safely called.
|
|
22
|
+
*/
|
|
23
|
+
isAudioReady: boolean;
|
|
24
|
+
}
|
|
25
|
+
export declare const AudioContext: React.Context<AudioContextValue | null>;
|
|
26
|
+
export declare const useAudio: () => AudioContextValue;
|
|
27
|
+
export declare const AudioProvider: React.FC<AudioProviderProps>;
|
|
28
|
+
//# sourceMappingURL=AudioProvider.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"AudioProvider.d.ts","sourceRoot":"","sources":["../../src/audio/AudioProvider.tsx"],"names":[],"mappings":"AACA,OAAO,KAMN,MAAM,OAAO,CAAC;AAGf,OAAO,EAAc,WAAW,EAAE,aAAa,EAAE,MAAM,SAAS,CAAC;AAEjE,MAAM,WAAW,kBAAkB;IACjC,QAAQ,EAAE,KAAK,CAAC,SAAS,CAAC;IAC1B,MAAM,CAAC,EAAE,OAAO,CAAC,WAAW,CAAC,CAAC;IAC9B,OAAO,CAAC,EAAE,aAAa,CAAC;IACxB;;;OAGG;IACH,mBAAmB,CAAC,EAAE,OAAO,CAAC;CAC/B;AAED,MAAM,WAAW,iBAAkB,SAAQ,aAAa;IACtD;;OAEG;IACH,eAAe,EAAE,MAAM,OAAO,CAAC,IAAI,CAAC,CAAC;IACrC;;;;OAIG;IACH,YAAY,EAAE,OAAO,CAAC;CACvB;AAED,eAAO,MAAM,YAAY,yCAAgD,CAAC;AAE1E,eAAO,MAAM,QAAQ,QAAO,iBAI3B,CAAC;AAEF,eAAO,MAAM,aAAa,EAAE,KAAK,CAAC,EAAE,CAAC,kBAAkB,CAqMtD,CAAC"}
|
|
@@ -0,0 +1,135 @@
|
|
|
1
|
+
import { audioAssetRegistry } from "./AudioAssetRegistry.js";
|
|
2
|
+
import AudioManager from "./AudioManager.js";
|
|
3
|
+
import React, { createContext, useCallback, useContext, useEffect, useState } from "react";
|
|
4
|
+
import { jsx } from "react/jsx-runtime";
|
|
5
|
+
//#region src/audio/AudioProvider.tsx
|
|
6
|
+
var AudioContext = createContext(null);
|
|
7
|
+
var useAudio = () => {
|
|
8
|
+
const ctx = useContext(AudioContext);
|
|
9
|
+
if (!ctx) throw new Error("useAudio must be inside AudioProvider");
|
|
10
|
+
return ctx;
|
|
11
|
+
};
|
|
12
|
+
var AudioProvider = ({ children, config, manager, deferInitialization = false }) => {
|
|
13
|
+
const [audioManager] = useState(() => manager ?? new AudioManager(config));
|
|
14
|
+
const [isAudioReady, setIsAudioReady] = useState(false);
|
|
15
|
+
const [volumeState, setVolumeState] = useState(() => ({
|
|
16
|
+
masterVolume: audioManager.masterVolume,
|
|
17
|
+
sfxVolume: audioManager.sfxVolume,
|
|
18
|
+
musicVolume: audioManager.musicVolume,
|
|
19
|
+
muted: audioManager.muted,
|
|
20
|
+
isInitialized: audioManager.isInitialized
|
|
21
|
+
}));
|
|
22
|
+
const syncVolumeState = useCallback(() => {
|
|
23
|
+
setVolumeState({
|
|
24
|
+
masterVolume: audioManager.masterVolume,
|
|
25
|
+
sfxVolume: audioManager.sfxVolume,
|
|
26
|
+
musicVolume: audioManager.musicVolume,
|
|
27
|
+
muted: audioManager.muted,
|
|
28
|
+
isInitialized: audioManager.isInitialized
|
|
29
|
+
});
|
|
30
|
+
}, [audioManager]);
|
|
31
|
+
const initializeAudio = useCallback(async () => {
|
|
32
|
+
try {
|
|
33
|
+
await audioManager.initialize();
|
|
34
|
+
const menuAssets = [
|
|
35
|
+
audioAssetRegistry.getSFX("menu_hover"),
|
|
36
|
+
audioAssetRegistry.getSFX("menu_select"),
|
|
37
|
+
audioAssetRegistry.getSFX("menu_click"),
|
|
38
|
+
audioAssetRegistry.getSFX("menu_navigate"),
|
|
39
|
+
audioAssetRegistry.getSFX("menu_back")
|
|
40
|
+
].filter((asset) => asset !== void 0);
|
|
41
|
+
const combatAssets = [
|
|
42
|
+
audioAssetRegistry.getSFX("hit_light"),
|
|
43
|
+
audioAssetRegistry.getSFX("hit_medium"),
|
|
44
|
+
audioAssetRegistry.getSFX("hit_heavy"),
|
|
45
|
+
audioAssetRegistry.getSFX("hit_impact"),
|
|
46
|
+
audioAssetRegistry.getSFX("guard_block"),
|
|
47
|
+
audioAssetRegistry.getSFX("attack_light"),
|
|
48
|
+
audioAssetRegistry.getSFX("attack_whoosh"),
|
|
49
|
+
audioAssetRegistry.getSFX("stance_change")
|
|
50
|
+
].filter((asset) => asset !== void 0);
|
|
51
|
+
const musicAssets = [
|
|
52
|
+
audioAssetRegistry.getMusic("intro_theme"),
|
|
53
|
+
audioAssetRegistry.getMusic("combat_theme"),
|
|
54
|
+
audioAssetRegistry.getMusic("cyberpunk_fusion")
|
|
55
|
+
].filter((asset) => asset !== void 0);
|
|
56
|
+
const criticalAssets = [
|
|
57
|
+
...menuAssets,
|
|
58
|
+
...combatAssets,
|
|
59
|
+
...musicAssets
|
|
60
|
+
];
|
|
61
|
+
await Promise.all(criticalAssets.map((a) => audioManager.loadAsset(a).catch((err) => {
|
|
62
|
+
console.warn(`Failed to load critical asset: ${a.id}`, err);
|
|
63
|
+
})));
|
|
64
|
+
setIsAudioReady(true);
|
|
65
|
+
} catch (error) {
|
|
66
|
+
console.error("Failed to initialize audio manager:", error);
|
|
67
|
+
setIsAudioReady(true);
|
|
68
|
+
}
|
|
69
|
+
}, [audioManager]);
|
|
70
|
+
useEffect(() => {
|
|
71
|
+
if (!deferInitialization) initializeAudio();
|
|
72
|
+
}, [deferInitialization, initializeAudio]);
|
|
73
|
+
const contextValue = React.useMemo(() => {
|
|
74
|
+
const wrappedSetVolume = (type, volume) => {
|
|
75
|
+
audioManager.setVolume(type, volume);
|
|
76
|
+
syncVolumeState();
|
|
77
|
+
};
|
|
78
|
+
const wrappedMute = () => {
|
|
79
|
+
audioManager.mute();
|
|
80
|
+
syncVolumeState();
|
|
81
|
+
};
|
|
82
|
+
const wrappedUnmute = () => {
|
|
83
|
+
audioManager.unmute();
|
|
84
|
+
syncVolumeState();
|
|
85
|
+
};
|
|
86
|
+
return {
|
|
87
|
+
initialize: audioManager.initialize.bind(audioManager),
|
|
88
|
+
loadAsset: audioManager.loadAsset.bind(audioManager),
|
|
89
|
+
playSFX: audioManager.playSFX.bind(audioManager),
|
|
90
|
+
playSoundEffect: audioManager.playSoundEffect.bind(audioManager),
|
|
91
|
+
playMusic: audioManager.playMusic.bind(audioManager),
|
|
92
|
+
stopMusic: audioManager.stopMusic.bind(audioManager),
|
|
93
|
+
setVolume: wrappedSetVolume,
|
|
94
|
+
mute: wrappedMute,
|
|
95
|
+
unmute: wrappedUnmute,
|
|
96
|
+
fadeIn: audioManager.fadeIn.bind(audioManager),
|
|
97
|
+
fadeOut: audioManager.fadeOut.bind(audioManager),
|
|
98
|
+
playKoreanTechniqueSound: audioManager.playKoreanTechniqueSound.bind(audioManager),
|
|
99
|
+
playTrigramStanceSound: audioManager.playTrigramStanceSound.bind(audioManager),
|
|
100
|
+
playVitalPointHitSound: audioManager.playVitalPointHitSound.bind(audioManager),
|
|
101
|
+
playDojiangAmbience: audioManager.playDojiangAmbience.bind(audioManager),
|
|
102
|
+
get isInitialized() {
|
|
103
|
+
return volumeState.isInitialized;
|
|
104
|
+
},
|
|
105
|
+
get masterVolume() {
|
|
106
|
+
return volumeState.masterVolume;
|
|
107
|
+
},
|
|
108
|
+
get sfxVolume() {
|
|
109
|
+
return volumeState.sfxVolume;
|
|
110
|
+
},
|
|
111
|
+
get musicVolume() {
|
|
112
|
+
return volumeState.musicVolume;
|
|
113
|
+
},
|
|
114
|
+
get muted() {
|
|
115
|
+
return volumeState.muted;
|
|
116
|
+
},
|
|
117
|
+
initializeAudio,
|
|
118
|
+
isAudioReady
|
|
119
|
+
};
|
|
120
|
+
}, [
|
|
121
|
+
audioManager,
|
|
122
|
+
initializeAudio,
|
|
123
|
+
isAudioReady,
|
|
124
|
+
syncVolumeState,
|
|
125
|
+
volumeState
|
|
126
|
+
]);
|
|
127
|
+
return /* @__PURE__ */ jsx(AudioContext.Provider, {
|
|
128
|
+
value: contextValue,
|
|
129
|
+
children
|
|
130
|
+
});
|
|
131
|
+
};
|
|
132
|
+
//#endregion
|
|
133
|
+
export { AudioContext, AudioProvider, useAudio };
|
|
134
|
+
|
|
135
|
+
//# sourceMappingURL=AudioProvider.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"AudioProvider.js","names":[],"sources":["../../src/audio/AudioProvider.tsx"],"sourcesContent":["/* eslint-disable react-refresh/only-export-components */\nimport React, {\n createContext,\n useCallback,\n useContext,\n useEffect,\n useState,\n} from \"react\";\nimport { audioAssetRegistry } from \"./AudioAssetRegistry\";\nimport AudioManager from \"./AudioManager\";\nimport { AudioAsset, AudioConfig, IAudioManager } from \"./types\";\n\nexport interface AudioProviderProps {\n children: React.ReactNode;\n config?: Partial<AudioConfig>;\n manager?: IAudioManager;\n /**\n * If true, defers audio initialization until initializeAudio() is called.\n * This is useful for requiring user gesture before creating AudioContext.\n */\n deferInitialization?: boolean;\n}\n\nexport interface AudioContextValue extends IAudioManager {\n /**\n * Initialize audio manager. Must be called after user gesture if deferInitialization is true.\n */\n initializeAudio: () => Promise<void>;\n /**\n * Whether audio system has been fully initialized and is ready for use.\n * This includes both AudioContext creation (isInitialized) and asset preloading.\n * Use this property to determine if audio methods can be safely called.\n */\n isAudioReady: boolean;\n}\n\nexport const AudioContext = createContext<AudioContextValue | null>(null);\n\nexport const useAudio = (): AudioContextValue => {\n const ctx = useContext(AudioContext);\n if (!ctx) throw new Error(\"useAudio must be inside AudioProvider\");\n return ctx;\n};\n\nexport const AudioProvider: React.FC<AudioProviderProps> = ({\n children,\n config,\n manager,\n deferInitialization = false,\n}) => {\n const [audioManager] = useState<IAudioManager>(\n () => manager ?? new AudioManager(config),\n );\n const [isAudioReady, setIsAudioReady] = useState(false);\n\n // Track volume states explicitly to trigger re-renders when they change\n // Initialize with audioManager values to sync with any custom manager\n const [volumeState, setVolumeState] = useState(() => ({\n masterVolume: audioManager.masterVolume,\n sfxVolume: audioManager.sfxVolume,\n musicVolume: audioManager.musicVolume,\n muted: audioManager.muted,\n isInitialized: audioManager.isInitialized,\n }));\n\n // Update volume state whenever audioManager values change\n const syncVolumeState = useCallback(() => {\n setVolumeState({\n masterVolume: audioManager.masterVolume,\n sfxVolume: audioManager.sfxVolume,\n musicVolume: audioManager.musicVolume,\n muted: audioManager.muted,\n isInitialized: audioManager.isInitialized,\n });\n }, [audioManager]);\n\n const initializeAudio = useCallback(async () => {\n // Note: We don't check isAudioReady here to allow retry attempts\n // If initialization fails, users can retry by calling this again\n\n try {\n await audioManager.initialize(); // no args\n\n // Phase 3: Optimized preloading - only critical assets\n // 3단계: 최적화된 사전 로드 - 중요한 자산만\n // Non-critical assets will be loaded on-demand when first played\n\n // 1. Preload critical menu UI sounds (instant playback required)\n // 중요한 메뉴 UI 사운드 사전 로드 (즉시 재생 필요)\n const criticalMenuSounds = [\n audioAssetRegistry.getSFX(\"menu_hover\"),\n audioAssetRegistry.getSFX(\"menu_select\"),\n audioAssetRegistry.getSFX(\"menu_click\"),\n audioAssetRegistry.getSFX(\"menu_navigate\"),\n audioAssetRegistry.getSFX(\"menu_back\"),\n ];\n\n const menuAssets = criticalMenuSounds.filter(\n (asset) => asset !== undefined,\n ) as AudioAsset[];\n\n // 2. Preload critical combat sounds (instant playback required)\n // 중요한 전투 사운드 사전 로드 (즉시 재생 필요)\n const criticalCombatSounds = [\n audioAssetRegistry.getSFX(\"hit_light\"),\n audioAssetRegistry.getSFX(\"hit_medium\"),\n audioAssetRegistry.getSFX(\"hit_heavy\"),\n audioAssetRegistry.getSFX(\"hit_impact\"),\n audioAssetRegistry.getSFX(\"guard_block\"),\n audioAssetRegistry.getSFX(\"attack_light\"),\n audioAssetRegistry.getSFX(\"attack_whoosh\"),\n audioAssetRegistry.getSFX(\"stance_change\"),\n ];\n\n const combatAssets = criticalCombatSounds.filter(\n (asset) => asset !== undefined,\n ) as AudioAsset[];\n\n // 3. Preload essential music tracks (intro, combat, training)\n // 필수 음악 트랙 사전 로드 (인트로, 전투, 훈련)\n const introMusic = audioAssetRegistry.getMusic(\"intro_theme\");\n const combatMusic = audioAssetRegistry.getMusic(\"combat_theme\");\n const trainingMusic = audioAssetRegistry.getMusic(\"cyberpunk_fusion\");\n\n const musicAssets = [introMusic, combatMusic, trainingMusic].filter(\n (asset) => asset !== undefined,\n ) as AudioAsset[];\n\n // Combine critical assets for parallel loading\n // 병렬 로드를 위한 중요 자산 결합\n const criticalAssets = [...menuAssets, ...combatAssets, ...musicAssets];\n\n // Preload critical assets in parallel (30MB cache limit will handle this)\n // 중요 자산을 병렬로 사전 로드 (30MB 캐시 제한이 이를 처리함)\n await Promise.all(\n criticalAssets.map((a) =>\n audioManager.loadAsset(a).catch((err) => {\n console.warn(`Failed to load critical asset: ${a.id}`, err);\n }),\n ),\n );\n\n // NOTE: Non-critical assets are loaded on-demand:\n // - Archetype themes: Loaded on-demand when first requested (예: 캐릭터 선택 화면 또는 전투 화면에서 필요할 때)\n // - Other combat sounds: Loaded when first used in combat\n // - Placeholder assets: Loaded as fallbacks when needed\n // - Philosophy screen music: Loaded on-demand when philosophy screen opens\n // This reduces initial memory footprint while ensuring core gameplay music is ready\n\n setIsAudioReady(true);\n } catch (error) {\n console.error(\"Failed to initialize audio manager:\", error);\n // Continue without audio - silent mode fallback\n setIsAudioReady(true); // Mark as ready even in fallback mode\n }\n }, [audioManager]); // Removed isAudioReady to prevent unnecessary callback recreation\n\n // Auto-initialize if not deferred\n useEffect(() => {\n if (!deferInitialization) {\n initializeAudio();\n }\n }, [deferInitialization, initializeAudio]);\n\n const contextValue = React.useMemo<AudioContextValue>(() => {\n // Wrap methods that change volume state to also sync React state\n const wrappedSetVolume = (\n type: \"master\" | \"sfx\" | \"music\" | \"voice\",\n volume: number,\n ) => {\n audioManager.setVolume(type, volume);\n syncVolumeState();\n };\n\n const wrappedMute = () => {\n audioManager.mute();\n syncVolumeState();\n };\n\n const wrappedUnmute = () => {\n audioManager.unmute();\n syncVolumeState();\n };\n\n // Create a dynamic wrapper that accesses getter properties on-demand\n // This ensures components always get current values\n return {\n // Explicitly bind all IAudioManager methods\n initialize: audioManager.initialize.bind(audioManager),\n loadAsset: audioManager.loadAsset.bind(audioManager),\n playSFX: audioManager.playSFX.bind(audioManager),\n playSoundEffect: audioManager.playSoundEffect.bind(audioManager),\n playMusic: audioManager.playMusic.bind(audioManager),\n stopMusic: audioManager.stopMusic.bind(audioManager),\n setVolume: wrappedSetVolume,\n mute: wrappedMute,\n unmute: wrappedUnmute,\n fadeIn: audioManager.fadeIn.bind(audioManager),\n fadeOut: audioManager.fadeOut.bind(audioManager),\n playKoreanTechniqueSound:\n audioManager.playKoreanTechniqueSound.bind(audioManager),\n playTrigramStanceSound:\n audioManager.playTrigramStanceSound.bind(audioManager),\n playVitalPointHitSound:\n audioManager.playVitalPointHitSound.bind(audioManager),\n playDojiangAmbience: audioManager.playDojiangAmbience.bind(audioManager),\n\n // Use tracked state values for reactivity (triggers re-renders)\n get isInitialized() {\n return volumeState.isInitialized;\n },\n get masterVolume() {\n return volumeState.masterVolume;\n },\n get sfxVolume() {\n return volumeState.sfxVolume;\n },\n get musicVolume() {\n return volumeState.musicVolume;\n },\n get muted() {\n return volumeState.muted;\n },\n\n // AudioProvider-specific properties\n initializeAudio,\n isAudioReady,\n };\n }, [\n audioManager,\n initializeAudio,\n isAudioReady,\n syncVolumeState,\n volumeState,\n ]);\n\n return (\n <AudioContext.Provider value={contextValue}>\n {children}\n </AudioContext.Provider>\n );\n};\n"],"mappings":";;;;;AAoCA,IAAa,eAAe,cAAwC,KAAK;AAEzE,IAAa,iBAAoC;CAC/C,MAAM,MAAM,WAAW,aAAa;AACpC,KAAI,CAAC,IAAK,OAAM,IAAI,MAAM,wCAAwC;AAClE,QAAO;;AAGT,IAAa,iBAA+C,EAC1D,UACA,QACA,SACA,sBAAsB,YAClB;CACJ,MAAM,CAAC,gBAAgB,eACf,WAAW,IAAI,aAAa,OAAO,CAC1C;CACD,MAAM,CAAC,cAAc,mBAAmB,SAAS,MAAM;CAIvD,MAAM,CAAC,aAAa,kBAAkB,gBAAgB;EACpD,cAAc,aAAa;EAC3B,WAAW,aAAa;EACxB,aAAa,aAAa;EAC1B,OAAO,aAAa;EACpB,eAAe,aAAa;EAC7B,EAAE;CAGH,MAAM,kBAAkB,kBAAkB;AACxC,iBAAe;GACb,cAAc,aAAa;GAC3B,WAAW,aAAa;GACxB,aAAa,aAAa;GAC1B,OAAO,aAAa;GACpB,eAAe,aAAa;GAC7B,CAAC;IACD,CAAC,aAAa,CAAC;CAElB,MAAM,kBAAkB,YAAY,YAAY;AAI9C,MAAI;AACF,SAAM,aAAa,YAAY;GAgB/B,MAAM,aARqB;IACzB,mBAAmB,OAAO,aAAa;IACvC,mBAAmB,OAAO,cAAc;IACxC,mBAAmB,OAAO,aAAa;IACvC,mBAAmB,OAAO,gBAAgB;IAC1C,mBAAmB,OAAO,YAAY;IACvC,CAEqC,QACnC,UAAU,UAAU,KAAA,EACtB;GAeD,MAAM,eAXuB;IAC3B,mBAAmB,OAAO,YAAY;IACtC,mBAAmB,OAAO,aAAa;IACvC,mBAAmB,OAAO,YAAY;IACtC,mBAAmB,OAAO,aAAa;IACvC,mBAAmB,OAAO,cAAc;IACxC,mBAAmB,OAAO,eAAe;IACzC,mBAAmB,OAAO,gBAAgB;IAC1C,mBAAmB,OAAO,gBAAgB;IAC3C,CAEyC,QACvC,UAAU,UAAU,KAAA,EACtB;GAQD,MAAM,cAAc;IAJD,mBAAmB,SAAS,cAAc;IACzC,mBAAmB,SAAS,eAAe;IACzC,mBAAmB,SAAS,mBAAmB;IAET,CAAC,QAC1D,UAAU,UAAU,KAAA,EACtB;GAID,MAAM,iBAAiB;IAAC,GAAG;IAAY,GAAG;IAAc,GAAG;IAAY;AAIvE,SAAM,QAAQ,IACZ,eAAe,KAAK,MAClB,aAAa,UAAU,EAAE,CAAC,OAAO,QAAQ;AACvC,YAAQ,KAAK,kCAAkC,EAAE,MAAM,IAAI;KAC3D,CACH,CACF;AASD,mBAAgB,KAAK;WACd,OAAO;AACd,WAAQ,MAAM,uCAAuC,MAAM;AAE3D,mBAAgB,KAAK;;IAEtB,CAAC,aAAa,CAAC;AAGlB,iBAAgB;AACd,MAAI,CAAC,oBACH,kBAAiB;IAElB,CAAC,qBAAqB,gBAAgB,CAAC;CAE1C,MAAM,eAAe,MAAM,cAAiC;EAE1D,MAAM,oBACJ,MACA,WACG;AACH,gBAAa,UAAU,MAAM,OAAO;AACpC,oBAAiB;;EAGnB,MAAM,oBAAoB;AACxB,gBAAa,MAAM;AACnB,oBAAiB;;EAGnB,MAAM,sBAAsB;AAC1B,gBAAa,QAAQ;AACrB,oBAAiB;;AAKnB,SAAO;GAEL,YAAY,aAAa,WAAW,KAAK,aAAa;GACtD,WAAW,aAAa,UAAU,KAAK,aAAa;GACpD,SAAS,aAAa,QAAQ,KAAK,aAAa;GAChD,iBAAiB,aAAa,gBAAgB,KAAK,aAAa;GAChE,WAAW,aAAa,UAAU,KAAK,aAAa;GACpD,WAAW,aAAa,UAAU,KAAK,aAAa;GACpD,WAAW;GACX,MAAM;GACN,QAAQ;GACR,QAAQ,aAAa,OAAO,KAAK,aAAa;GAC9C,SAAS,aAAa,QAAQ,KAAK,aAAa;GAChD,0BACE,aAAa,yBAAyB,KAAK,aAAa;GAC1D,wBACE,aAAa,uBAAuB,KAAK,aAAa;GACxD,wBACE,aAAa,uBAAuB,KAAK,aAAa;GACxD,qBAAqB,aAAa,oBAAoB,KAAK,aAAa;GAGxE,IAAI,gBAAgB;AAClB,WAAO,YAAY;;GAErB,IAAI,eAAe;AACjB,WAAO,YAAY;;GAErB,IAAI,YAAY;AACd,WAAO,YAAY;;GAErB,IAAI,cAAc;AAChB,WAAO,YAAY;;GAErB,IAAI,QAAQ;AACV,WAAO,YAAY;;GAIrB;GACA;GACD;IACA;EACD;EACA;EACA;EACA;EACA;EACD,CAAC;AAEF,QACE,oBAAC,aAAa,UAAd;EAAuB,OAAO;EAC3B;EACqB,CAAA"}
|
|
@@ -0,0 +1,77 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Audio utility functions for Korean martial arts game
|
|
3
|
+
*/
|
|
4
|
+
import type { AudioFormat } from "./types";
|
|
5
|
+
export declare const AUDIO_FORMATS: readonly AudioFormat[];
|
|
6
|
+
/**
|
|
7
|
+
* Select the best available audio format based on browser support
|
|
8
|
+
*/
|
|
9
|
+
export declare function selectAudioFormat(availableFormats: readonly AudioFormat[], preferredFormats?: readonly AudioFormat[]): AudioFormat | null;
|
|
10
|
+
/**
|
|
11
|
+
* Get preferred audio URLs based on format selection
|
|
12
|
+
* Returns an array of URLs to try in order of preference
|
|
13
|
+
*/
|
|
14
|
+
export declare function getPreferredFormat(availableFormats: readonly AudioFormat[], basePath: string): string[];
|
|
15
|
+
/**
|
|
16
|
+
* Check if the browser can play a specific audio type
|
|
17
|
+
*/
|
|
18
|
+
export declare function canPlayType(format: AudioFormat): boolean;
|
|
19
|
+
/**
|
|
20
|
+
* Clamp volume to valid range (0-1)
|
|
21
|
+
*/
|
|
22
|
+
export declare function clampVolume(volume: number): number;
|
|
23
|
+
/**
|
|
24
|
+
* Get metadata for the best available format
|
|
25
|
+
*/
|
|
26
|
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export declare function getBestFormatMetadata(availableFormats: readonly AudioFormat[]): {
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format: AudioFormat | null;
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supported: boolean;
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quality: "medium" | "low" | "high";
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};
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export declare class AudioUtils {
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/**
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* Check if browser can play audio type
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*/
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static canPlayType(mimeType: string): boolean;
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/**
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* Select best audio format from available options
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*/
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static selectAudioFormat(available: readonly AudioFormat[], preferred?: readonly AudioFormat[]): AudioFormat | null;
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/**
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* Get best format metadata
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*/
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static getBestFormatMetadata(formats: readonly AudioFormat[]): {
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format: AudioFormat | null;
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supported: boolean;
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confidence: string;
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};
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}
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/**
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* Detect supported audio formats in the current browser
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*/
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export declare function detectSupportedFormats(): AudioFormat[];
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/**
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* Create and configure an audio element
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*/
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export declare function createAudioElement(url: string, volume?: number): HTMLAudioElement;
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/**
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* Validate audio URL format
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*/
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export declare function validateAudioUrl(url: string): boolean;
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/**
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* Normalize volume to range [0, 1]
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*/
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export declare function normalizeVolume(volume: number): number;
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/**
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* Format audio duration from seconds to mm:ss
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*/
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export declare function formatDuration(seconds: number): string;
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/**
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* Check if the Audio API is supported
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*/
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export declare function isAudioSupported(): boolean;
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/**
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* Get the optimal audio format from supported formats
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*/
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export declare function getOptimalFormat(supportedFormats: AudioFormat[]): AudioFormat | null;
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//# sourceMappingURL=AudioUtils.d.ts.map
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@@ -0,0 +1 @@
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1
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{"version":3,"file":"AudioUtils.d.ts","sourceRoot":"","sources":["../../src/audio/AudioUtils.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,SAAS,CAAC;AAE3C,eAAO,MAAM,aAAa,EAAE,SAAS,WAAW,EAKtC,CAAC;AAEX;;GAEG;AACH,wBAAgB,iBAAiB,CAC/B,gBAAgB,EAAE,SAAS,WAAW,EAAE,EACxC,gBAAgB,GAAE,SAAS,WAAW,EAAkB,GACvD,WAAW,GAAG,IAAI,CAgBpB;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAChC,gBAAgB,EAAE,SAAS,WAAW,EAAE,EACxC,QAAQ,EAAE,MAAM,GACf,MAAM,EAAE,CAeV;AAED;;GAEG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,WAAW,GAAG,OAAO,CASxD;AAED;;GAEG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,CAElD;AAED;;GAEG;AACH,wBAAgB,qBAAqB,CACnC,gBAAgB,EAAE,SAAS,WAAW,EAAE;;;;EAQzC;AAmBD,qBAAa,UAAU;IACrB;;OAEG;IACH,MAAM,CAAC,WAAW,CAAC,QAAQ,EAAE,MAAM,GAAG,OAAO;IAM7C;;OAEG;IACH,MAAM,CAAC,iBAAiB,CACtB,SAAS,EAAE,SAAS,WAAW,EAAE,EACjC,SAAS,GAAE,SAAS,WAAW,EAK9B,GACA,WAAW,GAAG,IAAI;IAsBrB;;OAEG;IACH,MAAM,CAAC,qBAAqB,CAAC,OAAO,EAAE,SAAS,WAAW,EAAE,GAAG;QAC7D,MAAM,EAAE,WAAW,GAAG,IAAI,CAAC;QAC3B,SAAS,EAAE,OAAO,CAAC;QACnB,UAAU,EAAE,MAAM,CAAC;KACpB;CAoBF;AAED;;GAEG;AACH,wBAAgB,sBAAsB,IAAI,WAAW,EAAE,CAqBtD;AAED;;GAEG;AACH,wBAAgB,kBAAkB,CAChC,GAAG,EAAE,MAAM,EACX,MAAM,GAAE,MAAY,GACnB,gBAAgB,CAKlB;AAED;;GAEG;AACH,wBAAgB,gBAAgB,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAErD;AAED;;GAEG;AACH,wBAAgB,eAAe,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,CAEtD;AAED;;GAEG;AACH,wBAAgB,cAAc,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM,CAItD;AAED;;GAEG;AACH,wBAAgB,gBAAgB,IAAI,OAAO,CAE1C;AAED;;GAEG;AACH,wBAAgB,gBAAgB,CAC9B,gBAAgB,EAAE,WAAW,EAAE,GAC9B,WAAW,GAAG,IAAI,CAepB"}
|
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@@ -0,0 +1,164 @@
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1
|
+
//#region src/audio/AudioUtils.ts
|
|
2
|
+
var AUDIO_FORMATS = [
|
|
3
|
+
"audio/webm",
|
|
4
|
+
"audio/mp3",
|
|
5
|
+
"audio/wav",
|
|
6
|
+
"audio/ogg"
|
|
7
|
+
];
|
|
8
|
+
/**
|
|
9
|
+
* Select the best available audio format based on browser support
|
|
10
|
+
*/
|
|
11
|
+
function selectAudioFormat(availableFormats, preferredFormats = AUDIO_FORMATS) {
|
|
12
|
+
for (const preferred of preferredFormats) if (availableFormats.includes(preferred) && canPlayType(preferred)) return preferred;
|
|
13
|
+
for (const format of availableFormats) if (canPlayType(format)) return format;
|
|
14
|
+
return null;
|
|
15
|
+
}
|
|
16
|
+
/**
|
|
17
|
+
* Get preferred audio URLs based on format selection
|
|
18
|
+
* Returns an array of URLs to try in order of preference
|
|
19
|
+
*/
|
|
20
|
+
function getPreferredFormat(availableFormats, basePath) {
|
|
21
|
+
const selectedFormat = selectAudioFormat(availableFormats);
|
|
22
|
+
if (!selectedFormat) {
|
|
23
|
+
const fallbackFormat = availableFormats[0];
|
|
24
|
+
if (fallbackFormat) return [`${basePath}.${fallbackFormat.replace("audio/", "")}`];
|
|
25
|
+
return [];
|
|
26
|
+
}
|
|
27
|
+
return [`${basePath}.${selectedFormat.replace("audio/", "")}`];
|
|
28
|
+
}
|
|
29
|
+
/**
|
|
30
|
+
* Check if the browser can play a specific audio type
|
|
31
|
+
*/
|
|
32
|
+
function canPlayType(format) {
|
|
33
|
+
if (typeof Audio === "undefined") return ["audio/mp3", "audio/wav"].includes(format);
|
|
34
|
+
const support = new Audio().canPlayType(format);
|
|
35
|
+
return support === "probably" || support === "maybe";
|
|
36
|
+
}
|
|
37
|
+
/**
|
|
38
|
+
* Clamp volume to valid range (0-1)
|
|
39
|
+
*/
|
|
40
|
+
function clampVolume(volume) {
|
|
41
|
+
return Math.max(0, Math.min(1, volume));
|
|
42
|
+
}
|
|
43
|
+
/**
|
|
44
|
+
* Get metadata for the best available format
|
|
45
|
+
*/
|
|
46
|
+
function getBestFormatMetadata(availableFormats) {
|
|
47
|
+
const selectedFormat = selectAudioFormat(availableFormats);
|
|
48
|
+
return {
|
|
49
|
+
format: selectedFormat,
|
|
50
|
+
supported: selectedFormat ? canPlayType(selectedFormat) : false,
|
|
51
|
+
quality: getFormatQuality(selectedFormat)
|
|
52
|
+
};
|
|
53
|
+
}
|
|
54
|
+
function getFormatQuality(format) {
|
|
55
|
+
if (!format) return "low";
|
|
56
|
+
switch (format) {
|
|
57
|
+
case "audio/wav": return "high";
|
|
58
|
+
case "audio/webm":
|
|
59
|
+
case "audio/ogg": return "medium";
|
|
60
|
+
default: return "medium";
|
|
61
|
+
}
|
|
62
|
+
}
|
|
63
|
+
var AudioUtils = class {
|
|
64
|
+
/**
|
|
65
|
+
* Check if browser can play audio type
|
|
66
|
+
*/
|
|
67
|
+
static canPlayType(mimeType) {
|
|
68
|
+
const canPlay = new Audio().canPlayType(mimeType);
|
|
69
|
+
return canPlay === "probably" || canPlay === "maybe";
|
|
70
|
+
}
|
|
71
|
+
/**
|
|
72
|
+
* Select best audio format from available options
|
|
73
|
+
*/
|
|
74
|
+
static selectAudioFormat(available, preferred = [
|
|
75
|
+
"audio/mp3",
|
|
76
|
+
"audio/wav",
|
|
77
|
+
"audio/ogg",
|
|
78
|
+
"audio/webm"
|
|
79
|
+
]) {
|
|
80
|
+
const availableFormats = [...available];
|
|
81
|
+
const preferredFormats = [...preferred];
|
|
82
|
+
for (const format of preferredFormats) if (availableFormats.includes(format) && this.canPlayType(format)) return format;
|
|
83
|
+
for (const format of availableFormats) if (this.canPlayType(format)) return format;
|
|
84
|
+
return null;
|
|
85
|
+
}
|
|
86
|
+
/**
|
|
87
|
+
* Get best format metadata
|
|
88
|
+
*/
|
|
89
|
+
static getBestFormatMetadata(formats) {
|
|
90
|
+
const selectedFormat = this.selectAudioFormat(formats);
|
|
91
|
+
if (!selectedFormat) return {
|
|
92
|
+
format: null,
|
|
93
|
+
supported: false,
|
|
94
|
+
confidence: ""
|
|
95
|
+
};
|
|
96
|
+
const confidence = new Audio().canPlayType(selectedFormat);
|
|
97
|
+
return {
|
|
98
|
+
format: selectedFormat,
|
|
99
|
+
supported: this.canPlayType(selectedFormat),
|
|
100
|
+
confidence
|
|
101
|
+
};
|
|
102
|
+
}
|
|
103
|
+
};
|
|
104
|
+
/**
|
|
105
|
+
* Detect supported audio formats in the current browser
|
|
106
|
+
*/
|
|
107
|
+
function detectSupportedFormats() {
|
|
108
|
+
const audio = new Audio();
|
|
109
|
+
const formats = [];
|
|
110
|
+
if (audio.canPlayType("audio/mp3")) formats.push("audio/mp3");
|
|
111
|
+
if (audio.canPlayType("audio/wav")) formats.push("audio/wav");
|
|
112
|
+
if (audio.canPlayType("audio/ogg")) formats.push("audio/ogg");
|
|
113
|
+
if (audio.canPlayType("audio/webm")) formats.push("audio/webm");
|
|
114
|
+
return formats;
|
|
115
|
+
}
|
|
116
|
+
/**
|
|
117
|
+
* Create and configure an audio element
|
|
118
|
+
*/
|
|
119
|
+
function createAudioElement(url, volume = 1) {
|
|
120
|
+
const audio = new Audio(url);
|
|
121
|
+
audio.volume = volume;
|
|
122
|
+
audio.preload = "auto";
|
|
123
|
+
return audio;
|
|
124
|
+
}
|
|
125
|
+
/**
|
|
126
|
+
* Validate audio URL format
|
|
127
|
+
*/
|
|
128
|
+
function validateAudioUrl(url) {
|
|
129
|
+
return typeof url === "string" && url.length > 0;
|
|
130
|
+
}
|
|
131
|
+
/**
|
|
132
|
+
* Normalize volume to range [0, 1]
|
|
133
|
+
*/
|
|
134
|
+
function normalizeVolume(volume) {
|
|
135
|
+
return Math.max(0, Math.min(1, volume));
|
|
136
|
+
}
|
|
137
|
+
/**
|
|
138
|
+
* Format audio duration from seconds to mm:ss
|
|
139
|
+
*/
|
|
140
|
+
function formatDuration(seconds) {
|
|
141
|
+
return `${Math.floor(seconds / 60)}:${Math.floor(seconds % 60).toString().padStart(2, "0")}`;
|
|
142
|
+
}
|
|
143
|
+
/**
|
|
144
|
+
* Check if the Audio API is supported
|
|
145
|
+
*/
|
|
146
|
+
function isAudioSupported() {
|
|
147
|
+
return typeof Audio !== "undefined";
|
|
148
|
+
}
|
|
149
|
+
/**
|
|
150
|
+
* Get the optimal audio format from supported formats
|
|
151
|
+
*/
|
|
152
|
+
function getOptimalFormat(supportedFormats) {
|
|
153
|
+
for (const format of [
|
|
154
|
+
"audio/webm",
|
|
155
|
+
"audio/mp3",
|
|
156
|
+
"audio/wav",
|
|
157
|
+
"audio/ogg"
|
|
158
|
+
]) if (supportedFormats.includes(format)) return format;
|
|
159
|
+
return supportedFormats.length > 0 ? supportedFormats[0] : null;
|
|
160
|
+
}
|
|
161
|
+
//#endregion
|
|
162
|
+
export { AUDIO_FORMATS, AudioUtils, canPlayType, clampVolume, createAudioElement, detectSupportedFormats, formatDuration, getBestFormatMetadata, getOptimalFormat, getPreferredFormat, isAudioSupported, normalizeVolume, selectAudioFormat, validateAudioUrl };
|
|
163
|
+
|
|
164
|
+
//# sourceMappingURL=AudioUtils.js.map
|