blacktrigram 0.7.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +201 -0
- package/README.md +866 -0
- package/SECURITY.md +124 -0
- package/lib/App.d.ts +4 -0
- package/lib/App.d.ts.map +1 -0
- package/lib/App2.js +386 -0
- package/lib/App2.js.map +1 -0
- package/lib/_virtual/_rolldown/runtime.js +13 -0
- package/lib/assets/index.css +1146 -0
- package/lib/audio/AudioAssetLoader.d.ts +101 -0
- package/lib/audio/AudioAssetLoader.d.ts.map +1 -0
- package/lib/audio/AudioAssetLoader.js +245 -0
- package/lib/audio/AudioAssetLoader.js.map +1 -0
- package/lib/audio/AudioAssetRegistry.d.ts +126 -0
- package/lib/audio/AudioAssetRegistry.d.ts.map +1 -0
- package/lib/audio/AudioAssetRegistry.js +970 -0
- package/lib/audio/AudioAssetRegistry.js.map +1 -0
- package/lib/audio/AudioCache.d.ts +135 -0
- package/lib/audio/AudioCache.d.ts.map +1 -0
- package/lib/audio/AudioCache.js +211 -0
- package/lib/audio/AudioCache.js.map +1 -0
- package/lib/audio/AudioManager.d.ts +162 -0
- package/lib/audio/AudioManager.d.ts.map +1 -0
- package/lib/audio/AudioManager.js +508 -0
- package/lib/audio/AudioManager.js.map +1 -0
- package/lib/audio/AudioMonitor.d.ts +122 -0
- package/lib/audio/AudioMonitor.d.ts.map +1 -0
- package/lib/audio/AudioMonitor.js +215 -0
- package/lib/audio/AudioMonitor.js.map +1 -0
- package/lib/audio/AudioPool.d.ts +108 -0
- package/lib/audio/AudioPool.d.ts.map +1 -0
- package/lib/audio/AudioPool.js +206 -0
- package/lib/audio/AudioPool.js.map +1 -0
- package/lib/audio/AudioProvider.d.ts +28 -0
- package/lib/audio/AudioProvider.d.ts.map +1 -0
- package/lib/audio/AudioProvider.js +135 -0
- package/lib/audio/AudioProvider.js.map +1 -0
- package/lib/audio/AudioUtils.d.ts +77 -0
- package/lib/audio/AudioUtils.d.ts.map +1 -0
- package/lib/audio/AudioUtils.js +164 -0
- package/lib/audio/AudioUtils.js.map +1 -0
- package/lib/audio/BoneImpactAudioMap.d.ts +64 -0
- package/lib/audio/BoneImpactAudioMap.d.ts.map +1 -0
- package/lib/audio/BoneImpactAudioMap.js +133 -0
- package/lib/audio/BoneImpactAudioMap.js.map +1 -0
- package/lib/audio/VariantSelector.d.ts +69 -0
- package/lib/audio/VariantSelector.d.ts.map +1 -0
- package/lib/audio/VariantSelector.js +177 -0
- package/lib/audio/VariantSelector.js.map +1 -0
- package/lib/audio/index.d.ts +13 -0
- package/lib/audio/index.d.ts.map +1 -0
- package/lib/audio/index.js +41 -0
- package/lib/audio/index.js.map +1 -0
- package/lib/audio/types.d.ts +220 -0
- package/lib/audio/types.d.ts.map +1 -0
- package/lib/audio/types.js +12 -0
- package/lib/audio/types.js.map +1 -0
- package/lib/components/effects/WindParticles3D.d.ts +83 -0
- package/lib/components/effects/WindParticles3D.d.ts.map +1 -0
- package/lib/components/effects/index.d.ts +6 -0
- package/lib/components/effects/index.d.ts.map +1 -0
- package/lib/components/index.d.ts +5 -0
- package/lib/components/index.d.ts.map +1 -0
- package/lib/components/index.js +74 -0
- package/lib/components/index.js.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts +74 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.js +1912 -0
- package/lib/components/screens/combat/CombatScreen3D.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts +39 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js +52 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts +35 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js +78 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts +23 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js +214 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts +54 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js +357 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts +32 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js +254 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts +63 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js +108 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts +42 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js +259 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts +73 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts +108 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js +232 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts +53 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js +87 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts +80 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js +278 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js +248 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts +60 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts +37 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js +184 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts +49 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js +66 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js.map +1 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts +93 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts +57 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts +88 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts +67 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js +261 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts +45 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts +61 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts +47 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js +65 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts +52 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js +103 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js +296 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts +72 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/index.d.ts +121 -0
- package/lib/components/screens/combat/components/effects/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts +31 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js +242 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts +74 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js +275 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts +25 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js +61 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts +43 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js +139 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts +50 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js +155 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js +103 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js +101 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts +47 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js +141 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts +25 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js +129 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts +48 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js +131 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts +82 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js +73 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts +80 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js +79 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/index.d.ts +22 -0
- package/lib/components/screens/combat/components/hud/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/index.js +4 -0
- package/lib/components/screens/combat/components/index.d.ts +47 -0
- package/lib/components/screens/combat/components/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/index.js +23 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts +52 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js +113 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts +49 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js +150 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts +44 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js +83 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts +83 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js +161 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts +38 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js +37 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts +37 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js +33 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js.map +1 -0
- package/lib/components/screens/combat/helpers/index.d.ts +8 -0
- package/lib/components/screens/combat/helpers/index.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/index.js +2 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts +108 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useAICombat.js +806 -0
- package/lib/components/screens/combat/hooks/useAICombat.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts +106 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.js +766 -0
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- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts +85 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts.map +1 -0
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- package/lib/components/screens/combat/hooks/useCombatAudio.d.ts +40 -0
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- package/lib/components/screens/combat/hooks/useCombatLayout.d.ts +61 -0
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- package/lib/components/screens/combat/hooks/useCombatState.d.ts +75 -0
- package/lib/components/screens/combat/hooks/useCombatState.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatState.js +182 -0
- package/lib/components/screens/combat/hooks/useCombatState.js.map +1 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts +36 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts +63 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/index.d.ts +4 -0
- package/lib/components/screens/combat/index.d.ts.map +1 -0
- package/lib/components/screens/combat/index.js +25 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts +12 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts.map +1 -0
- package/lib/components/screens/controls/ControlsScreen3D.js +1248 -0
- package/lib/components/screens/controls/ControlsScreen3D.js.map +1 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts +35 -0
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- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts +31 -0
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- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js +100 -0
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import { AnimationType } from "../builders/MartialArtsConstants.js";
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//#region src/systems/animation/core/TechniqueAnimationMapping.ts
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/**
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* Technique Animation Mapping
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*
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* Maps technique IDs directly to animation types for reliable lookup.
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* This file is the source of truth for technique-to-animation relationships.
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*
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* 기술과 애니메이션의 직접 매핑
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* 기술 ID에서 애니메이션 타입으로의 확실한 조회를 위한 매핑 파일
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*
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* @module systems/animation/TechniqueAnimationMapping
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* @korean 기술애니메이션매핑
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*/
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/**
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* Default animation configurations by type
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*/
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[AnimationType.FRONT_KICK]: {
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type: AnimationType.FRONT_KICK,
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speed: 1
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},
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[AnimationType.ROUNDHOUSE_KICK]: {
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speed: 1
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},
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[AnimationType.SIDE_KICK]: {
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speed: 1
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[AnimationType.AXE_KICK]: {
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type: AnimationType.AXE_KICK,
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speed: .9
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[AnimationType.BACK_KICK]: {
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type: AnimationType.BACK_KICK,
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speed: 1
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},
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[AnimationType.TORNADO_KICK]: {
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type: AnimationType.TORNADO_KICK,
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speed: 1.1
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},
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[AnimationType.JUMPING_KICK]: {
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speed: 1
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[AnimationType.LOW_KICK]: {
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speed: 1.1
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[AnimationType.CRESCENT_KICK]: {
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type: AnimationType.CRESCENT_KICK,
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speed: 1
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},
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[AnimationType.PUSH_KICK]: {
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type: AnimationType.PUSH_KICK,
|
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58
|
+
speed: 1.1
|
|
59
|
+
},
|
|
60
|
+
[AnimationType.SPINNING_HEEL_KICK]: {
|
|
61
|
+
type: AnimationType.SPINNING_HEEL_KICK,
|
|
62
|
+
speed: .95
|
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63
|
+
},
|
|
64
|
+
[AnimationType.JAB]: {
|
|
65
|
+
type: AnimationType.JAB,
|
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66
|
+
speed: 1.2
|
|
67
|
+
},
|
|
68
|
+
[AnimationType.CROSS]: {
|
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69
|
+
type: AnimationType.CROSS,
|
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70
|
+
speed: 1.1
|
|
71
|
+
},
|
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72
|
+
[AnimationType.HOOK]: {
|
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73
|
+
type: AnimationType.HOOK,
|
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74
|
+
speed: 1
|
|
75
|
+
},
|
|
76
|
+
[AnimationType.UPPERCUT]: {
|
|
77
|
+
type: AnimationType.UPPERCUT,
|
|
78
|
+
speed: 1
|
|
79
|
+
},
|
|
80
|
+
[AnimationType.OVERHAND]: {
|
|
81
|
+
type: AnimationType.OVERHAND,
|
|
82
|
+
speed: .95
|
|
83
|
+
},
|
|
84
|
+
[AnimationType.PALM_STRIKE]: {
|
|
85
|
+
type: AnimationType.PALM_STRIKE,
|
|
86
|
+
speed: 1
|
|
87
|
+
},
|
|
88
|
+
[AnimationType.BACKFIST]: {
|
|
89
|
+
type: AnimationType.BACKFIST,
|
|
90
|
+
speed: 1.05
|
|
91
|
+
},
|
|
92
|
+
[AnimationType.HAMMER_FIST]: {
|
|
93
|
+
type: AnimationType.HAMMER_FIST,
|
|
94
|
+
speed: 1
|
|
95
|
+
},
|
|
96
|
+
[AnimationType.SPEAR_HAND_STRIKE]: {
|
|
97
|
+
type: AnimationType.SPEAR_HAND_STRIKE,
|
|
98
|
+
speed: 1.3
|
|
99
|
+
},
|
|
100
|
+
[AnimationType.NERVE_STRIKE]: {
|
|
101
|
+
type: AnimationType.NERVE_STRIKE,
|
|
102
|
+
speed: 1.2
|
|
103
|
+
},
|
|
104
|
+
[AnimationType.PRESSURE_POINT_STRIKE]: {
|
|
105
|
+
type: AnimationType.PRESSURE_POINT_STRIKE,
|
|
106
|
+
speed: 1
|
|
107
|
+
},
|
|
108
|
+
[AnimationType.LIGHTNING_STRIKE]: {
|
|
109
|
+
type: AnimationType.LIGHTNING_STRIKE,
|
|
110
|
+
speed: 1.4
|
|
111
|
+
},
|
|
112
|
+
[AnimationType.RAPID_BARRAGE]: {
|
|
113
|
+
type: AnimationType.RAPID_BARRAGE,
|
|
114
|
+
speed: 1.5
|
|
115
|
+
},
|
|
116
|
+
[AnimationType.RHYTHMIC_STRIKES]: {
|
|
117
|
+
type: AnimationType.RHYTHMIC_STRIKES,
|
|
118
|
+
speed: 1.3
|
|
119
|
+
},
|
|
120
|
+
[AnimationType.NERVE_PARALYSIS]: {
|
|
121
|
+
type: AnimationType.NERVE_PARALYSIS,
|
|
122
|
+
speed: 1.1
|
|
123
|
+
},
|
|
124
|
+
[AnimationType.THROAT_STRIKE]: {
|
|
125
|
+
type: AnimationType.THROAT_STRIKE,
|
|
126
|
+
speed: 1.2
|
|
127
|
+
},
|
|
128
|
+
[AnimationType.EYE_GOUGE]: {
|
|
129
|
+
type: AnimationType.EYE_GOUGE,
|
|
130
|
+
speed: 1.3
|
|
131
|
+
},
|
|
132
|
+
[AnimationType.HEAVEN_STRIKE]: {
|
|
133
|
+
type: AnimationType.HEAVEN_STRIKE,
|
|
134
|
+
speed: 1
|
|
135
|
+
},
|
|
136
|
+
[AnimationType.FLOWING_CROSS]: {
|
|
137
|
+
type: AnimationType.FLOWING_CROSS,
|
|
138
|
+
speed: 1.2
|
|
139
|
+
},
|
|
140
|
+
[AnimationType.SOLAR_PLEXUS_STRIKE]: {
|
|
141
|
+
type: AnimationType.SOLAR_PLEXUS_STRIKE,
|
|
142
|
+
speed: 1.1
|
|
143
|
+
},
|
|
144
|
+
[AnimationType.FLOWING_PUSH]: {
|
|
145
|
+
type: AnimationType.FLOWING_PUSH,
|
|
146
|
+
speed: 1.1
|
|
147
|
+
},
|
|
148
|
+
[AnimationType.LIVER_DISRUPTION]: {
|
|
149
|
+
type: AnimationType.LIVER_DISRUPTION,
|
|
150
|
+
speed: 1
|
|
151
|
+
},
|
|
152
|
+
[AnimationType.EAR_STRIKE]: {
|
|
153
|
+
type: AnimationType.EAR_STRIKE,
|
|
154
|
+
speed: 1.2
|
|
155
|
+
},
|
|
156
|
+
[AnimationType.ELBOW_STRIKE]: {
|
|
157
|
+
type: AnimationType.ELBOW_STRIKE,
|
|
158
|
+
speed: 1.1
|
|
159
|
+
},
|
|
160
|
+
[AnimationType.ELBOW_UPPERCUT]: {
|
|
161
|
+
type: AnimationType.ELBOW_UPPERCUT,
|
|
162
|
+
speed: 1
|
|
163
|
+
},
|
|
164
|
+
[AnimationType.SPINNING_ELBOW]: {
|
|
165
|
+
type: AnimationType.SPINNING_ELBOW,
|
|
166
|
+
speed: .95
|
|
167
|
+
},
|
|
168
|
+
[AnimationType.KNEE_STRIKE]: {
|
|
169
|
+
type: AnimationType.KNEE_STRIKE,
|
|
170
|
+
speed: 1
|
|
171
|
+
},
|
|
172
|
+
[AnimationType.FLYING_KNEE]: {
|
|
173
|
+
type: AnimationType.FLYING_KNEE,
|
|
174
|
+
speed: .95
|
|
175
|
+
},
|
|
176
|
+
[AnimationType.TEMPLE_ELBOW]: {
|
|
177
|
+
type: AnimationType.TEMPLE_ELBOW,
|
|
178
|
+
speed: 1.1
|
|
179
|
+
},
|
|
180
|
+
[AnimationType.SPINNING_BACK_ELBOW]: {
|
|
181
|
+
type: AnimationType.SPINNING_BACK_ELBOW,
|
|
182
|
+
speed: 1.2
|
|
183
|
+
},
|
|
184
|
+
[AnimationType.SPINAL_ELBOW]: {
|
|
185
|
+
type: AnimationType.SPINAL_ELBOW,
|
|
186
|
+
speed: 1
|
|
187
|
+
},
|
|
188
|
+
[AnimationType.BRACHIAL_ELBOW]: {
|
|
189
|
+
type: AnimationType.BRACHIAL_ELBOW,
|
|
190
|
+
speed: 1.1
|
|
191
|
+
},
|
|
192
|
+
[AnimationType.KIDNEY_KNEE]: {
|
|
193
|
+
type: AnimationType.KIDNEY_KNEE,
|
|
194
|
+
speed: 1
|
|
195
|
+
},
|
|
196
|
+
[AnimationType.FEMORAL_KNEE]: {
|
|
197
|
+
type: AnimationType.FEMORAL_KNEE,
|
|
198
|
+
speed: 1
|
|
199
|
+
},
|
|
200
|
+
[AnimationType.THROW]: {
|
|
201
|
+
type: AnimationType.THROW,
|
|
202
|
+
speed: .9
|
|
203
|
+
},
|
|
204
|
+
[AnimationType.GRAPPLE]: {
|
|
205
|
+
type: AnimationType.GRAPPLE,
|
|
206
|
+
speed: .85
|
|
207
|
+
},
|
|
208
|
+
[AnimationType.SWEEP]: {
|
|
209
|
+
type: AnimationType.SWEEP,
|
|
210
|
+
speed: 1
|
|
211
|
+
},
|
|
212
|
+
[AnimationType.SLAM]: {
|
|
213
|
+
type: AnimationType.SLAM,
|
|
214
|
+
speed: .9
|
|
215
|
+
},
|
|
216
|
+
[AnimationType.WRIST_LOCK]: {
|
|
217
|
+
type: AnimationType.WRIST_LOCK,
|
|
218
|
+
speed: .85
|
|
219
|
+
},
|
|
220
|
+
[AnimationType.ARM_BAR]: {
|
|
221
|
+
type: AnimationType.ARM_BAR,
|
|
222
|
+
speed: .8
|
|
223
|
+
},
|
|
224
|
+
[AnimationType.SHOULDER_LOCK]: {
|
|
225
|
+
type: AnimationType.SHOULDER_LOCK,
|
|
226
|
+
speed: .85
|
|
227
|
+
},
|
|
228
|
+
[AnimationType.HIP_THROW]: {
|
|
229
|
+
type: AnimationType.HIP_THROW,
|
|
230
|
+
speed: .9
|
|
231
|
+
},
|
|
232
|
+
[AnimationType.LEG_REAP]: {
|
|
233
|
+
type: AnimationType.LEG_REAP,
|
|
234
|
+
speed: 1
|
|
235
|
+
},
|
|
236
|
+
[AnimationType.SMALL_CIRCLE_LOCK]: {
|
|
237
|
+
type: AnimationType.SMALL_CIRCLE_LOCK,
|
|
238
|
+
speed: .85
|
|
239
|
+
},
|
|
240
|
+
[AnimationType.FINGER_LOCK]: {
|
|
241
|
+
type: AnimationType.FINGER_LOCK,
|
|
242
|
+
speed: .9
|
|
243
|
+
},
|
|
244
|
+
[AnimationType.ELBOW_LOCK]: {
|
|
245
|
+
type: AnimationType.ELBOW_LOCK,
|
|
246
|
+
speed: .8
|
|
247
|
+
},
|
|
248
|
+
[AnimationType.SHOULDER_MANIPULATION]: {
|
|
249
|
+
type: AnimationType.SHOULDER_MANIPULATION,
|
|
250
|
+
speed: .8
|
|
251
|
+
},
|
|
252
|
+
[AnimationType.MOUNTAIN_LOCK]: {
|
|
253
|
+
type: AnimationType.MOUNTAIN_LOCK,
|
|
254
|
+
speed: .8
|
|
255
|
+
},
|
|
256
|
+
[AnimationType.EARTH_EMBRACE]: {
|
|
257
|
+
type: AnimationType.EARTH_EMBRACE,
|
|
258
|
+
speed: .85
|
|
259
|
+
},
|
|
260
|
+
[AnimationType.CAROTID_CHOKE]: {
|
|
261
|
+
type: AnimationType.CAROTID_CHOKE,
|
|
262
|
+
speed: .9
|
|
263
|
+
},
|
|
264
|
+
[AnimationType.REAR_NAKED_CHOKE]: {
|
|
265
|
+
type: AnimationType.REAR_NAKED_CHOKE,
|
|
266
|
+
speed: .8
|
|
267
|
+
},
|
|
268
|
+
[AnimationType.REDIRECT_THROW]: {
|
|
269
|
+
type: AnimationType.REDIRECT_THROW,
|
|
270
|
+
speed: .9
|
|
271
|
+
},
|
|
272
|
+
[AnimationType.HIP_WHEEL_THROW]: {
|
|
273
|
+
type: AnimationType.HIP_WHEEL_THROW,
|
|
274
|
+
speed: .85
|
|
275
|
+
},
|
|
276
|
+
[AnimationType.SSIREUM_THROW]: {
|
|
277
|
+
type: AnimationType.SSIREUM_THROW,
|
|
278
|
+
speed: .9
|
|
279
|
+
},
|
|
280
|
+
[AnimationType.SACRIFICE_THROW]: {
|
|
281
|
+
type: AnimationType.SACRIFICE_THROW,
|
|
282
|
+
speed: .8
|
|
283
|
+
},
|
|
284
|
+
[AnimationType.ANKLE_PICK]: {
|
|
285
|
+
type: AnimationType.ANKLE_PICK,
|
|
286
|
+
speed: 1.1
|
|
287
|
+
},
|
|
288
|
+
[AnimationType.ACHILLES_ATTACK]: {
|
|
289
|
+
type: AnimationType.ACHILLES_ATTACK,
|
|
290
|
+
speed: 1.2
|
|
291
|
+
},
|
|
292
|
+
[AnimationType.BODY_LOCK_SLAM]: {
|
|
293
|
+
type: AnimationType.BODY_LOCK_SLAM,
|
|
294
|
+
speed: .85
|
|
295
|
+
},
|
|
296
|
+
[AnimationType.WRIST_TWIST_COUNTER]: {
|
|
297
|
+
type: AnimationType.WRIST_TWIST_COUNTER,
|
|
298
|
+
speed: .9
|
|
299
|
+
},
|
|
300
|
+
[AnimationType.COUNTER_ATTACK]: {
|
|
301
|
+
type: AnimationType.COUNTER_ATTACK,
|
|
302
|
+
speed: 1.1
|
|
303
|
+
},
|
|
304
|
+
[AnimationType.COUNTER_STRIKE]: {
|
|
305
|
+
type: AnimationType.COUNTER_STRIKE,
|
|
306
|
+
speed: 1.1
|
|
307
|
+
},
|
|
308
|
+
[AnimationType.PARRY_COUNTER]: {
|
|
309
|
+
type: AnimationType.PARRY_COUNTER,
|
|
310
|
+
speed: 1.1
|
|
311
|
+
},
|
|
312
|
+
[AnimationType.WATER_COUNTER]: {
|
|
313
|
+
type: AnimationType.WATER_COUNTER,
|
|
314
|
+
speed: 1
|
|
315
|
+
},
|
|
316
|
+
[AnimationType.ROCK_COUNTER]: {
|
|
317
|
+
type: AnimationType.ROCK_COUNTER,
|
|
318
|
+
speed: 1.1
|
|
319
|
+
},
|
|
320
|
+
[AnimationType.BLOCK]: {
|
|
321
|
+
type: AnimationType.BLOCK,
|
|
322
|
+
speed: 1
|
|
323
|
+
},
|
|
324
|
+
[AnimationType.BLOCK_HIGH]: {
|
|
325
|
+
type: AnimationType.BLOCK_HIGH,
|
|
326
|
+
speed: 1
|
|
327
|
+
},
|
|
328
|
+
[AnimationType.BLOCK_LOW]: {
|
|
329
|
+
type: AnimationType.BLOCK_LOW,
|
|
330
|
+
speed: 1
|
|
331
|
+
},
|
|
332
|
+
[AnimationType.PARRY]: {
|
|
333
|
+
type: AnimationType.PARRY,
|
|
334
|
+
speed: 1.1
|
|
335
|
+
},
|
|
336
|
+
[AnimationType.FLOWING_BLOCK]: {
|
|
337
|
+
type: AnimationType.FLOWING_BLOCK,
|
|
338
|
+
speed: 1
|
|
339
|
+
},
|
|
340
|
+
[AnimationType.CIRCULAR_PARRY]: {
|
|
341
|
+
type: AnimationType.CIRCULAR_PARRY,
|
|
342
|
+
speed: 1.1
|
|
343
|
+
},
|
|
344
|
+
[AnimationType.ROCK_DEFENSE]: {
|
|
345
|
+
type: AnimationType.ROCK_DEFENSE,
|
|
346
|
+
speed: .9
|
|
347
|
+
},
|
|
348
|
+
[AnimationType.IRON_BLOCK]: {
|
|
349
|
+
type: AnimationType.IRON_BLOCK,
|
|
350
|
+
speed: .85
|
|
351
|
+
},
|
|
352
|
+
[AnimationType.FLOW_DEFENSE]: {
|
|
353
|
+
type: AnimationType.FLOW_DEFENSE,
|
|
354
|
+
speed: 1
|
|
355
|
+
},
|
|
356
|
+
[AnimationType.IMMOVABLE_BLOCK]: {
|
|
357
|
+
type: AnimationType.IMMOVABLE_BLOCK,
|
|
358
|
+
speed: .85
|
|
359
|
+
},
|
|
360
|
+
[AnimationType.EXPLOSIVE_BLOCK]: {
|
|
361
|
+
type: AnimationType.EXPLOSIVE_BLOCK,
|
|
362
|
+
speed: 1.1
|
|
363
|
+
},
|
|
364
|
+
[AnimationType.CONTINUOUS_DEFLECTION]: {
|
|
365
|
+
type: AnimationType.CONTINUOUS_DEFLECTION,
|
|
366
|
+
speed: 1.2
|
|
367
|
+
},
|
|
368
|
+
[AnimationType.PRECISION_PARRY]: {
|
|
369
|
+
type: AnimationType.PRECISION_PARRY,
|
|
370
|
+
speed: 1.1
|
|
371
|
+
},
|
|
372
|
+
[AnimationType.JOINT_LOCK_DEFENSE]: {
|
|
373
|
+
type: AnimationType.JOINT_LOCK_DEFENSE,
|
|
374
|
+
speed: .9
|
|
375
|
+
},
|
|
376
|
+
[AnimationType.SWEEP_DEFENSE]: {
|
|
377
|
+
type: AnimationType.SWEEP_DEFENSE,
|
|
378
|
+
speed: 1
|
|
379
|
+
},
|
|
380
|
+
[AnimationType.GROUNDING_DEFENSE]: {
|
|
381
|
+
type: AnimationType.GROUNDING_DEFENSE,
|
|
382
|
+
speed: .9
|
|
383
|
+
},
|
|
384
|
+
[AnimationType.JAW_DISLOCATION]: {
|
|
385
|
+
type: AnimationType.JAW_DISLOCATION,
|
|
386
|
+
speed: 1
|
|
387
|
+
},
|
|
388
|
+
[AnimationType.TEMPLE_STRIKE]: {
|
|
389
|
+
type: AnimationType.TEMPLE_STRIKE,
|
|
390
|
+
speed: 1.1
|
|
391
|
+
},
|
|
392
|
+
[AnimationType.CERVICAL_TWIST]: {
|
|
393
|
+
type: AnimationType.CERVICAL_TWIST,
|
|
394
|
+
speed: .8
|
|
395
|
+
},
|
|
396
|
+
[AnimationType.ELBOW_HYPEREXTEND]: {
|
|
397
|
+
type: AnimationType.ELBOW_HYPEREXTEND,
|
|
398
|
+
speed: .85
|
|
399
|
+
},
|
|
400
|
+
[AnimationType.FINGER_BREAK]: {
|
|
401
|
+
type: AnimationType.FINGER_BREAK,
|
|
402
|
+
speed: 1
|
|
403
|
+
},
|
|
404
|
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[AnimationType.GUILLOTINE_CHOKE]: {
|
|
405
|
+
type: AnimationType.GUILLOTINE_CHOKE,
|
|
406
|
+
speed: .8
|
|
407
|
+
},
|
|
408
|
+
[AnimationType.JUGULAR_STRIKE]: {
|
|
409
|
+
type: AnimationType.JUGULAR_STRIKE,
|
|
410
|
+
speed: 1.2
|
|
411
|
+
},
|
|
412
|
+
[AnimationType.KNEECAP_STRIKE]: {
|
|
413
|
+
type: AnimationType.KNEECAP_STRIKE,
|
|
414
|
+
speed: 1.1
|
|
415
|
+
},
|
|
416
|
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[AnimationType.LARYNX_CRUSH]: {
|
|
417
|
+
type: AnimationType.LARYNX_CRUSH,
|
|
418
|
+
speed: 1
|
|
419
|
+
},
|
|
420
|
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[AnimationType.OCCIPITAL_STRIKE]: {
|
|
421
|
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type: AnimationType.OCCIPITAL_STRIKE,
|
|
422
|
+
speed: 1.1
|
|
423
|
+
},
|
|
424
|
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[AnimationType.SCIATIC_NERVE_STRIKE]: {
|
|
425
|
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type: AnimationType.SCIATIC_NERVE_STRIKE,
|
|
426
|
+
speed: 1
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|
427
|
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},
|
|
428
|
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[AnimationType.SILENT_TAKEDOWN]: {
|
|
429
|
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type: AnimationType.SILENT_TAKEDOWN,
|
|
430
|
+
speed: .9
|
|
431
|
+
},
|
|
432
|
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[AnimationType.SLEEPER_HOLD]: {
|
|
433
|
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type: AnimationType.SLEEPER_HOLD,
|
|
434
|
+
speed: .75
|
|
435
|
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},
|
|
436
|
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[AnimationType.SPLEEN_RUPTURE]: {
|
|
437
|
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type: AnimationType.SPLEEN_RUPTURE,
|
|
438
|
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speed: 1
|
|
439
|
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},
|
|
440
|
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[AnimationType.TRIANGLE_CHOKE]: {
|
|
441
|
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type: AnimationType.TRIANGLE_CHOKE,
|
|
442
|
+
speed: .8
|
|
443
|
+
},
|
|
444
|
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[AnimationType.BRACHIAL_PLEXUS]: {
|
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445
|
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type: AnimationType.BRACHIAL_PLEXUS,
|
|
446
|
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speed: 1.1
|
|
447
|
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},
|
|
448
|
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[AnimationType.FEMORAL_NERVE]: {
|
|
449
|
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type: AnimationType.FEMORAL_NERVE,
|
|
450
|
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speed: 1
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|
451
|
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},
|
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452
|
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[AnimationType.HIGH_BLOCK]: {
|
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453
|
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type: AnimationType.HIGH_BLOCK,
|
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454
|
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speed: 1
|
|
455
|
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},
|
|
456
|
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[AnimationType.CRUSHING_ELBOW]: {
|
|
457
|
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type: AnimationType.CRUSHING_ELBOW,
|
|
458
|
+
speed: 1
|
|
459
|
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},
|
|
460
|
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[AnimationType.THUNDEROUS_UPPERCUT]: {
|
|
461
|
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type: AnimationType.THUNDEROUS_UPPERCUT,
|
|
462
|
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speed: 1.1
|
|
463
|
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},
|
|
464
|
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[AnimationType.GEON_COUNTER]: {
|
|
465
|
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type: AnimationType.GEON_COUNTER,
|
|
466
|
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speed: 1.1
|
|
467
|
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},
|
|
468
|
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[AnimationType.GEON_ROUNDHOUSE]: {
|
|
469
|
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type: AnimationType.GEON_ROUNDHOUSE,
|
|
470
|
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speed: 1
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|
471
|
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},
|
|
472
|
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[AnimationType.FLOWING_ARM_BAR]: {
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473
|
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type: AnimationType.FLOWING_ARM_BAR,
|
|
474
|
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speed: .85
|
|
475
|
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},
|
|
476
|
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[AnimationType.SPIRAL_SHOULDER_THROW]: {
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|
477
|
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type: AnimationType.SPIRAL_SHOULDER_THROW,
|
|
478
|
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speed: .9
|
|
479
|
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},
|
|
480
|
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[AnimationType.WRIST_LOCK_STRIKE]: {
|
|
481
|
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type: AnimationType.WRIST_LOCK_STRIKE,
|
|
482
|
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speed: 1
|
|
483
|
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},
|
|
484
|
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[AnimationType.PHOENIX_EYE_STRIKE]: {
|
|
485
|
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type: AnimationType.PHOENIX_EYE_STRIKE,
|
|
486
|
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speed: 1.2
|
|
487
|
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},
|
|
488
|
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[AnimationType.NERVE_STRIKE_COUNTER]: {
|
|
489
|
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type: AnimationType.NERVE_STRIKE_COUNTER,
|
|
490
|
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speed: 1.1
|
|
491
|
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},
|
|
492
|
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[AnimationType.SOLAR_PLEXUS_SPEAR]: {
|
|
493
|
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type: AnimationType.SOLAR_PLEXUS_SPEAR,
|
|
494
|
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speed: 1.1
|
|
495
|
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},
|
|
496
|
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[AnimationType.LI_SOLAR_PLEXUS]: {
|
|
497
|
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type: AnimationType.LI_SOLAR_PLEXUS,
|
|
498
|
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speed: 1
|
|
499
|
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},
|
|
500
|
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[AnimationType.EXPLOSIVE_KNEE]: {
|
|
501
|
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type: AnimationType.EXPLOSIVE_KNEE,
|
|
502
|
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speed: 1.1
|
|
503
|
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},
|
|
504
|
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[AnimationType.LIGHTNING_STRAIGHT]: {
|
|
505
|
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type: AnimationType.LIGHTNING_STRAIGHT,
|
|
506
|
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speed: 1.3
|
|
507
|
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},
|
|
508
|
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[AnimationType.SHOCKING_COUNTER]: {
|
|
509
|
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type: AnimationType.SHOCKING_COUNTER,
|
|
510
|
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speed: 1.2
|
|
511
|
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},
|
|
512
|
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[AnimationType.SHOCKING_HAMMER_FIST]: {
|
|
513
|
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type: AnimationType.SHOCKING_HAMMER_FIST,
|
|
514
|
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speed: 1
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|
515
|
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},
|
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516
|
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[AnimationType.PENETRATING_PALM_RUSH]: {
|
|
517
|
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type: AnimationType.PENETRATING_PALM_RUSH,
|
|
518
|
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speed: 1.3
|
|
519
|
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},
|
|
520
|
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[AnimationType.PRESSURE_COUNTER]: {
|
|
521
|
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type: AnimationType.PRESSURE_COUNTER,
|
|
522
|
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speed: 1.2
|
|
523
|
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},
|
|
524
|
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[AnimationType.PRESSURE_POINT_CHAIN]: {
|
|
525
|
+
type: AnimationType.PRESSURE_POINT_CHAIN,
|
|
526
|
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speed: 1.4
|
|
527
|
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},
|
|
528
|
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[AnimationType.FLOWING_RIVER_STRIKE]: {
|
|
529
|
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type: AnimationType.FLOWING_RIVER_STRIKE,
|
|
530
|
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speed: 1.1
|
|
531
|
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},
|
|
532
|
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[AnimationType.REDIRECTION_COUNTER]: {
|
|
533
|
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type: AnimationType.REDIRECTION_COUNTER,
|
|
534
|
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speed: 1
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|
535
|
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},
|
|
536
|
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[AnimationType.TIDAL_WAVE_PALM]: {
|
|
537
|
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type: AnimationType.TIDAL_WAVE_PALM,
|
|
538
|
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speed: 1
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|
539
|
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},
|
|
540
|
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[AnimationType.WHIRLPOOL_COUNTER]: {
|
|
541
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type: AnimationType.WHIRLPOOL_COUNTER,
|
|
542
|
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speed: 1.1
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|
543
|
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},
|
|
544
|
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[AnimationType.AVALANCHE_HAMMER]: {
|
|
545
|
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type: AnimationType.AVALANCHE_HAMMER,
|
|
546
|
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speed: .9
|
|
547
|
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},
|
|
548
|
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[AnimationType.COUNTER_FORTRESS]: {
|
|
549
|
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type: AnimationType.COUNTER_FORTRESS,
|
|
550
|
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speed: 1
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|
551
|
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},
|
|
552
|
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[AnimationType.FORTRESS_COUNTER_STRIKE]: {
|
|
553
|
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type: AnimationType.FORTRESS_COUNTER_STRIKE,
|
|
554
|
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speed: 1.1
|
|
555
|
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},
|
|
556
|
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[AnimationType.STONE_WALL_THRUST]: {
|
|
557
|
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type: AnimationType.STONE_WALL_THRUST,
|
|
558
|
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speed: .95
|
|
559
|
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},
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|
560
|
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[AnimationType.EARTHQUAKE_STOMP]: {
|
|
561
|
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type: AnimationType.EARTHQUAKE_STOMP,
|
|
562
|
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speed: .9
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|
563
|
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},
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|
564
|
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[AnimationType.GROUND_SWEEP_STRIKE]: {
|
|
565
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type: AnimationType.GROUND_SWEEP_STRIKE,
|
|
566
|
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speed: 1
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|
567
|
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},
|
|
568
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[AnimationType.ROOTING_TAKEDOWN]: {
|
|
569
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type: AnimationType.ROOTING_TAKEDOWN,
|
|
570
|
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speed: .85
|
|
571
|
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},
|
|
572
|
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[AnimationType.TAKEDOWN_COUNTER]: {
|
|
573
|
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type: AnimationType.TAKEDOWN_COUNTER,
|
|
574
|
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speed: 1
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|
575
|
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},
|
|
576
|
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[AnimationType.DRAGON_FIST]: {
|
|
577
|
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type: AnimationType.DRAGON_FIST,
|
|
578
|
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speed: 1
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|
579
|
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},
|
|
580
|
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[AnimationType.IRON_DEFENSE]: {
|
|
581
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type: AnimationType.IRON_DEFENSE,
|
|
582
|
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speed: .9
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|
583
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},
|
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584
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[AnimationType.MOUNTAIN_BREAKER]: {
|
|
585
|
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type: AnimationType.MOUNTAIN_BREAKER,
|
|
586
|
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speed: .9
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|
587
|
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},
|
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588
|
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[AnimationType.THUNDER_STRIKE]: {
|
|
589
|
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type: AnimationType.THUNDER_STRIKE,
|
|
590
|
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speed: 1.1
|
|
591
|
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},
|
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592
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[AnimationType.DEADLY_PRECISION]: {
|
|
593
|
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type: AnimationType.DEADLY_PRECISION,
|
|
594
|
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speed: 1.2
|
|
595
|
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},
|
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596
|
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[AnimationType.SHADOW_NERVE_STRIKE]: {
|
|
597
|
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type: AnimationType.SHADOW_NERVE_STRIKE,
|
|
598
|
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speed: 1.1
|
|
599
|
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},
|
|
600
|
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[AnimationType.SHADOW_STRIKE]: {
|
|
601
|
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type: AnimationType.SHADOW_STRIKE,
|
|
602
|
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speed: 1.3
|
|
603
|
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},
|
|
604
|
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[AnimationType.SILENT_DEATH]: {
|
|
605
|
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type: AnimationType.SILENT_DEATH,
|
|
606
|
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speed: 1
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|
607
|
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},
|
|
608
|
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[AnimationType.CYBER_OVERDRIVE]: {
|
|
609
|
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type: AnimationType.CYBER_OVERDRIVE,
|
|
610
|
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speed: 1.4
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|
611
|
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},
|
|
612
|
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[AnimationType.DATA_STRIKE]: {
|
|
613
|
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type: AnimationType.DATA_STRIKE,
|
|
614
|
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speed: 1.2
|
|
615
|
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},
|
|
616
|
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[AnimationType.ELECTRIC_SHOCK]: {
|
|
617
|
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type: AnimationType.ELECTRIC_SHOCK,
|
|
618
|
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speed: 1.3
|
|
619
|
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},
|
|
620
|
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[AnimationType.SYSTEM_CRASH]: {
|
|
621
|
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type: AnimationType.SYSTEM_CRASH,
|
|
622
|
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speed: 1
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|
623
|
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},
|
|
624
|
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[AnimationType.COUNTER_INTELLIGENCE]: {
|
|
625
|
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type: AnimationType.COUNTER_INTELLIGENCE,
|
|
626
|
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speed: 1.1
|
|
627
|
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},
|
|
628
|
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[AnimationType.INTELLIGENCE_STRIKE]: {
|
|
629
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type: AnimationType.INTELLIGENCE_STRIKE,
|
|
630
|
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speed: 1
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|
631
|
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},
|
|
632
|
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[AnimationType.PSYCHOLOGICAL_WARFARE]: {
|
|
633
|
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type: AnimationType.PSYCHOLOGICAL_WARFARE,
|
|
634
|
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speed: .9
|
|
635
|
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},
|
|
636
|
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[AnimationType.TACTICAL_STRIKE]: {
|
|
637
|
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type: AnimationType.TACTICAL_STRIKE,
|
|
638
|
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speed: 1.1
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|
639
|
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},
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|
640
|
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[AnimationType.BRUTAL_TAKEDOWN]: {
|
|
641
|
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type: AnimationType.BRUTAL_TAKEDOWN,
|
|
642
|
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speed: .9
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|
643
|
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},
|
|
644
|
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[AnimationType.IMPROVISED_WEAPON]: {
|
|
645
|
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type: AnimationType.IMPROVISED_WEAPON,
|
|
646
|
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speed: 1
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|
647
|
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},
|
|
648
|
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[AnimationType.RUTHLESS_ASSAULT]: {
|
|
649
|
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type: AnimationType.RUTHLESS_ASSAULT,
|
|
650
|
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speed: 1.1
|
|
651
|
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},
|
|
652
|
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[AnimationType.STREET_BRAWL]: {
|
|
653
|
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type: AnimationType.STREET_BRAWL,
|
|
654
|
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speed: 1
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|
655
|
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},
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|
656
|
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[AnimationType.WALK]: {
|
|
657
|
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type: AnimationType.WALK,
|
|
658
|
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speed: 1
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|
659
|
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},
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|
660
|
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|
|
661
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type: AnimationType.IDLE_STANCE,
|
|
662
|
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speed: 1
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|
663
|
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},
|
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664
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|
|
665
|
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type: AnimationType.FORWARD_DASH,
|
|
666
|
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speed: 1.2
|
|
667
|
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},
|
|
668
|
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[AnimationType.BACKWARD_RETREAT]: {
|
|
669
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type: AnimationType.BACKWARD_RETREAT,
|
|
670
|
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speed: 1
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|
671
|
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},
|
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672
|
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|
|
673
|
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type: AnimationType.SIDE_STEP,
|
|
674
|
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speed: 1.1
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|
675
|
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},
|
|
676
|
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[AnimationType.STEP_FORWARD]: {
|
|
677
|
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type: AnimationType.STEP_FORWARD,
|
|
678
|
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speed: 1
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|
679
|
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},
|
|
680
|
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[AnimationType.STEP_BACK]: {
|
|
681
|
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type: AnimationType.STEP_BACK,
|
|
682
|
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speed: 1
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|
683
|
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},
|
|
684
|
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[AnimationType.SIDESTEP]: {
|
|
685
|
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type: AnimationType.SIDESTEP,
|
|
686
|
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speed: 1.1
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|
687
|
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},
|
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688
|
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|
|
689
|
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type: AnimationType.PIVOT,
|
|
690
|
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speed: 1
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|
691
|
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|
|
692
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|
|
693
|
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type: AnimationType.DUCK,
|
|
694
|
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speed: 1.2
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|
695
|
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|
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696
|
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|
|
697
|
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type: AnimationType.LEAN,
|
|
698
|
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speed: 1
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|
699
|
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},
|
|
700
|
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|
|
701
|
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type: AnimationType.RECOVERY,
|
|
702
|
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speed: 1
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|
703
|
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|
|
704
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|
|
705
|
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type: AnimationType.IDLE,
|
|
706
|
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speed: 1
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|
707
|
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|
|
708
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[AnimationType.STANCE]: {
|
|
709
|
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type: AnimationType.STANCE,
|
|
710
|
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speed: 1
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|
711
|
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|
|
712
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[AnimationType.SPINNING_HOOK]: {
|
|
713
|
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type: AnimationType.SPINNING_HOOK,
|
|
714
|
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speed: .95
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|
715
|
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},
|
|
716
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|
|
717
|
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type: AnimationType.KNEE_KICK,
|
|
718
|
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speed: 1
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|
719
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},
|
|
720
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[AnimationType.FLYING_KICK]: {
|
|
721
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type: AnimationType.FLYING_KICK,
|
|
722
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speed: .95
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|
723
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|
|
724
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[AnimationType.CLINCH_KNEE]: {
|
|
725
|
+
type: AnimationType.CLINCH_KNEE,
|
|
726
|
+
speed: 1
|
|
727
|
+
},
|
|
728
|
+
[AnimationType.JOINT_LOCK]: {
|
|
729
|
+
type: AnimationType.JOINT_LOCK,
|
|
730
|
+
speed: .8
|
|
731
|
+
},
|
|
732
|
+
[AnimationType.TAKEDOWN]: {
|
|
733
|
+
type: AnimationType.TAKEDOWN,
|
|
734
|
+
speed: .9
|
|
735
|
+
},
|
|
736
|
+
[AnimationType.CLINCH]: {
|
|
737
|
+
type: AnimationType.CLINCH,
|
|
738
|
+
speed: .85
|
|
739
|
+
}
|
|
740
|
+
};
|
|
741
|
+
/**
|
|
742
|
+
* Master technique-to-animation mapping
|
|
743
|
+
*
|
|
744
|
+
* Maps each technique ID to its animation configuration.
|
|
745
|
+
* This is the canonical source of truth for animation selection.
|
|
746
|
+
*
|
|
747
|
+
* 기술 ID별 애니메이션 설정 마스터 매핑
|
|
748
|
+
*
|
|
749
|
+
* @korean 기술애니메이션매핑
|
|
750
|
+
*/
|
|
751
|
+
var TECHNIQUE_ANIMATIONS = new Map([
|
|
752
|
+
["geon_heaven_strike", {
|
|
753
|
+
type: AnimationType.HEAVEN_STRIKE,
|
|
754
|
+
speed: 1
|
|
755
|
+
}],
|
|
756
|
+
["geon_heavenly_fist", {
|
|
757
|
+
type: AnimationType.JAB,
|
|
758
|
+
speed: 1.1
|
|
759
|
+
}],
|
|
760
|
+
["geon_frontal_kick", {
|
|
761
|
+
type: AnimationType.FRONT_KICK,
|
|
762
|
+
speed: 1
|
|
763
|
+
}],
|
|
764
|
+
["geon_roundhouse_kick", {
|
|
765
|
+
type: AnimationType.ROUNDHOUSE_KICK,
|
|
766
|
+
speed: 1
|
|
767
|
+
}],
|
|
768
|
+
["geon_axe_kick", {
|
|
769
|
+
type: AnimationType.AXE_KICK,
|
|
770
|
+
speed: .9
|
|
771
|
+
}],
|
|
772
|
+
["geon_palm_strike", {
|
|
773
|
+
type: AnimationType.PALM_STRIKE,
|
|
774
|
+
speed: 1
|
|
775
|
+
}],
|
|
776
|
+
["geon_elbow_smash", {
|
|
777
|
+
type: AnimationType.ELBOW_STRIKE,
|
|
778
|
+
speed: 1.1
|
|
779
|
+
}],
|
|
780
|
+
["geon_high_block", {
|
|
781
|
+
type: AnimationType.HIGH_BLOCK,
|
|
782
|
+
speed: 1
|
|
783
|
+
}],
|
|
784
|
+
["geon_crushing_elbow", {
|
|
785
|
+
type: AnimationType.CRUSHING_ELBOW,
|
|
786
|
+
speed: 1
|
|
787
|
+
}],
|
|
788
|
+
["geon_thunderous_uppercut", {
|
|
789
|
+
type: AnimationType.THUNDEROUS_UPPERCUT,
|
|
790
|
+
speed: 1.1
|
|
791
|
+
}],
|
|
792
|
+
["geon_counter_strike", {
|
|
793
|
+
type: AnimationType.GEON_COUNTER,
|
|
794
|
+
speed: 1.1
|
|
795
|
+
}],
|
|
796
|
+
["tae_flowing_strikes", {
|
|
797
|
+
type: AnimationType.FLOWING_CROSS,
|
|
798
|
+
speed: 1.2
|
|
799
|
+
}],
|
|
800
|
+
["tae_wrist_lock", {
|
|
801
|
+
type: AnimationType.WRIST_LOCK,
|
|
802
|
+
speed: .85
|
|
803
|
+
}],
|
|
804
|
+
["tae_small_circle", {
|
|
805
|
+
type: AnimationType.SMALL_CIRCLE_LOCK,
|
|
806
|
+
speed: .85
|
|
807
|
+
}],
|
|
808
|
+
["tae_finger_lock", {
|
|
809
|
+
type: AnimationType.FINGER_LOCK,
|
|
810
|
+
speed: .9
|
|
811
|
+
}],
|
|
812
|
+
["tae_elbow_lock", {
|
|
813
|
+
type: AnimationType.ELBOW_LOCK,
|
|
814
|
+
speed: .8
|
|
815
|
+
}],
|
|
816
|
+
["tae_shoulder_lock", {
|
|
817
|
+
type: AnimationType.SHOULDER_MANIPULATION,
|
|
818
|
+
speed: .8
|
|
819
|
+
}],
|
|
820
|
+
["tae_arm_bar", {
|
|
821
|
+
type: AnimationType.ARM_BAR,
|
|
822
|
+
speed: .75
|
|
823
|
+
}],
|
|
824
|
+
["tae_flowing_arm_bar", {
|
|
825
|
+
type: AnimationType.FLOWING_ARM_BAR,
|
|
826
|
+
speed: .85
|
|
827
|
+
}],
|
|
828
|
+
["tae_joint_lock_defense", {
|
|
829
|
+
type: AnimationType.JOINT_LOCK_DEFENSE,
|
|
830
|
+
speed: .9
|
|
831
|
+
}],
|
|
832
|
+
["tae_spiral_shoulder_throw", {
|
|
833
|
+
type: AnimationType.SPIRAL_SHOULDER_THROW,
|
|
834
|
+
speed: .9
|
|
835
|
+
}],
|
|
836
|
+
["tae_sweep_defense", {
|
|
837
|
+
type: AnimationType.SWEEP_DEFENSE,
|
|
838
|
+
speed: 1
|
|
839
|
+
}],
|
|
840
|
+
["tae_wrist_lock_strike", {
|
|
841
|
+
type: AnimationType.WRIST_LOCK_STRIKE,
|
|
842
|
+
speed: 1
|
|
843
|
+
}],
|
|
844
|
+
["li_flame_spear", {
|
|
845
|
+
type: AnimationType.SPEAR_HAND_STRIKE,
|
|
846
|
+
speed: 1.3
|
|
847
|
+
}],
|
|
848
|
+
["li_temple_strike", {
|
|
849
|
+
type: AnimationType.TEMPLE_ELBOW,
|
|
850
|
+
speed: 1.1
|
|
851
|
+
}],
|
|
852
|
+
["li_nerve_strike", {
|
|
853
|
+
type: AnimationType.NERVE_STRIKE,
|
|
854
|
+
speed: 1.2
|
|
855
|
+
}],
|
|
856
|
+
["li_sidekick", {
|
|
857
|
+
type: AnimationType.SIDE_KICK,
|
|
858
|
+
speed: 1
|
|
859
|
+
}],
|
|
860
|
+
["li_pressure_point", {
|
|
861
|
+
type: AnimationType.PRESSURE_POINT_STRIKE,
|
|
862
|
+
speed: 1
|
|
863
|
+
}],
|
|
864
|
+
["li_solar_plexus_strike", {
|
|
865
|
+
type: AnimationType.SOLAR_PLEXUS_STRIKE,
|
|
866
|
+
speed: 1.1
|
|
867
|
+
}],
|
|
868
|
+
["li_phoenix_eye_strike", {
|
|
869
|
+
type: AnimationType.PHOENIX_EYE_STRIKE,
|
|
870
|
+
speed: 1.2
|
|
871
|
+
}],
|
|
872
|
+
["li_nerve_strike_counter", {
|
|
873
|
+
type: AnimationType.NERVE_STRIKE_COUNTER,
|
|
874
|
+
speed: 1.1
|
|
875
|
+
}],
|
|
876
|
+
["li_precision_parry", {
|
|
877
|
+
type: AnimationType.PRECISION_PARRY,
|
|
878
|
+
speed: 1.1
|
|
879
|
+
}],
|
|
880
|
+
["jin_lightning_flash", {
|
|
881
|
+
type: AnimationType.LIGHTNING_STRIKE,
|
|
882
|
+
speed: 1.4
|
|
883
|
+
}],
|
|
884
|
+
["jin_jumping_front_kick", {
|
|
885
|
+
type: AnimationType.JUMPING_KICK,
|
|
886
|
+
speed: 1
|
|
887
|
+
}],
|
|
888
|
+
["jin_tornado_kick", {
|
|
889
|
+
type: AnimationType.TORNADO_KICK,
|
|
890
|
+
speed: 1
|
|
891
|
+
}],
|
|
892
|
+
["jin_flying_sidekick", {
|
|
893
|
+
type: AnimationType.FLYING_KICK,
|
|
894
|
+
speed: 1.1
|
|
895
|
+
}],
|
|
896
|
+
["jin_back_kick", {
|
|
897
|
+
type: AnimationType.BACK_KICK,
|
|
898
|
+
speed: 1
|
|
899
|
+
}],
|
|
900
|
+
["jin_knee_strike", {
|
|
901
|
+
type: AnimationType.KNEE_STRIKE,
|
|
902
|
+
speed: 1.1
|
|
903
|
+
}],
|
|
904
|
+
["jin_explosive_block", {
|
|
905
|
+
type: AnimationType.EXPLOSIVE_BLOCK,
|
|
906
|
+
speed: 1.1
|
|
907
|
+
}],
|
|
908
|
+
["jin_explosive_knee", {
|
|
909
|
+
type: AnimationType.EXPLOSIVE_KNEE,
|
|
910
|
+
speed: 1.1
|
|
911
|
+
}],
|
|
912
|
+
["jin_lightning_straight", {
|
|
913
|
+
type: AnimationType.LIGHTNING_STRAIGHT,
|
|
914
|
+
speed: 1.3
|
|
915
|
+
}],
|
|
916
|
+
["jin_shocking_counter", {
|
|
917
|
+
type: AnimationType.SHOCKING_COUNTER,
|
|
918
|
+
speed: 1.2
|
|
919
|
+
}],
|
|
920
|
+
["jin_shocking_hammer_fist", {
|
|
921
|
+
type: AnimationType.SHOCKING_HAMMER_FIST,
|
|
922
|
+
speed: 1
|
|
923
|
+
}],
|
|
924
|
+
["son_whirlwind_barrage", {
|
|
925
|
+
type: AnimationType.RAPID_BARRAGE,
|
|
926
|
+
speed: 1.5
|
|
927
|
+
}],
|
|
928
|
+
["son_sweeping_low_kick", {
|
|
929
|
+
type: AnimationType.LOW_KICK,
|
|
930
|
+
speed: 1
|
|
931
|
+
}],
|
|
932
|
+
["son_rhythmic_strikes", {
|
|
933
|
+
type: AnimationType.RHYTHMIC_STRIKES,
|
|
934
|
+
speed: 1.3
|
|
935
|
+
}],
|
|
936
|
+
["son_flowing_push", {
|
|
937
|
+
type: AnimationType.FLOWING_PUSH,
|
|
938
|
+
speed: 1.1
|
|
939
|
+
}],
|
|
940
|
+
["son_spinning_elbow", {
|
|
941
|
+
type: AnimationType.SPINNING_BACK_ELBOW,
|
|
942
|
+
speed: 1.2
|
|
943
|
+
}],
|
|
944
|
+
["son_rapid_footwork", {
|
|
945
|
+
type: AnimationType.SIDE_STEP,
|
|
946
|
+
speed: 1.3
|
|
947
|
+
}],
|
|
948
|
+
["son_continuous_deflection", {
|
|
949
|
+
type: AnimationType.CONTINUOUS_DEFLECTION,
|
|
950
|
+
speed: 1.2
|
|
951
|
+
}],
|
|
952
|
+
["son_penetrating_palm_rush", {
|
|
953
|
+
type: AnimationType.PENETRATING_PALM_RUSH,
|
|
954
|
+
speed: 1.3
|
|
955
|
+
}],
|
|
956
|
+
["son_pressure_counter", {
|
|
957
|
+
type: AnimationType.PRESSURE_COUNTER,
|
|
958
|
+
speed: 1.2
|
|
959
|
+
}],
|
|
960
|
+
["son_pressure_point_chain", {
|
|
961
|
+
type: AnimationType.PRESSURE_POINT_CHAIN,
|
|
962
|
+
speed: 1.4
|
|
963
|
+
}],
|
|
964
|
+
["gam_water_counter", {
|
|
965
|
+
type: AnimationType.WATER_COUNTER,
|
|
966
|
+
speed: 1
|
|
967
|
+
}],
|
|
968
|
+
["gam_redirect_throw", {
|
|
969
|
+
type: AnimationType.REDIRECT_THROW,
|
|
970
|
+
speed: .9
|
|
971
|
+
}],
|
|
972
|
+
["gam_flowing_block", {
|
|
973
|
+
type: AnimationType.FLOWING_BLOCK,
|
|
974
|
+
speed: 1
|
|
975
|
+
}],
|
|
976
|
+
["gam_circular_parry", {
|
|
977
|
+
type: AnimationType.CIRCULAR_PARRY,
|
|
978
|
+
speed: 1.1
|
|
979
|
+
}],
|
|
980
|
+
["gam_hip_throw", {
|
|
981
|
+
type: AnimationType.HIP_WHEEL_THROW,
|
|
982
|
+
speed: .85
|
|
983
|
+
}],
|
|
984
|
+
["gam_wrist_twist_counter", {
|
|
985
|
+
type: AnimationType.WRIST_TWIST_COUNTER,
|
|
986
|
+
speed: .9
|
|
987
|
+
}],
|
|
988
|
+
["gam_flow_defense", {
|
|
989
|
+
type: AnimationType.FLOW_DEFENSE,
|
|
990
|
+
speed: 1
|
|
991
|
+
}],
|
|
992
|
+
["gam_flowing_river_strike", {
|
|
993
|
+
type: AnimationType.FLOWING_RIVER_STRIKE,
|
|
994
|
+
speed: 1.1
|
|
995
|
+
}],
|
|
996
|
+
["gam_redirection_counter", {
|
|
997
|
+
type: AnimationType.REDIRECTION_COUNTER,
|
|
998
|
+
speed: 1
|
|
999
|
+
}],
|
|
1000
|
+
["gam_tidal_wave_palm", {
|
|
1001
|
+
type: AnimationType.TIDAL_WAVE_PALM,
|
|
1002
|
+
speed: 1
|
|
1003
|
+
}],
|
|
1004
|
+
["gam_whirlpool_counter", {
|
|
1005
|
+
type: AnimationType.WHIRLPOOL_COUNTER,
|
|
1006
|
+
speed: 1.1
|
|
1007
|
+
}],
|
|
1008
|
+
["gan_rock_defense", {
|
|
1009
|
+
type: AnimationType.ROCK_DEFENSE,
|
|
1010
|
+
speed: .9
|
|
1011
|
+
}],
|
|
1012
|
+
["gan_immovable_stance", {
|
|
1013
|
+
type: AnimationType.IDLE_STANCE,
|
|
1014
|
+
speed: .8
|
|
1015
|
+
}],
|
|
1016
|
+
["gan_iron_block", {
|
|
1017
|
+
type: AnimationType.IRON_BLOCK,
|
|
1018
|
+
speed: .85
|
|
1019
|
+
}],
|
|
1020
|
+
["gan_counter_strike", {
|
|
1021
|
+
type: AnimationType.ROCK_COUNTER,
|
|
1022
|
+
speed: 1.1
|
|
1023
|
+
}],
|
|
1024
|
+
["gan_mountain_stance_lock", {
|
|
1025
|
+
type: AnimationType.MOUNTAIN_LOCK,
|
|
1026
|
+
speed: .8
|
|
1027
|
+
}],
|
|
1028
|
+
["gan_reversal_technique", {
|
|
1029
|
+
type: AnimationType.COUNTER_ATTACK,
|
|
1030
|
+
speed: 1
|
|
1031
|
+
}],
|
|
1032
|
+
["gan_avalanche_hammer", {
|
|
1033
|
+
type: AnimationType.AVALANCHE_HAMMER,
|
|
1034
|
+
speed: .9
|
|
1035
|
+
}],
|
|
1036
|
+
["gan_counter_fortress", {
|
|
1037
|
+
type: AnimationType.COUNTER_FORTRESS,
|
|
1038
|
+
speed: 1
|
|
1039
|
+
}],
|
|
1040
|
+
["gan_fortress_counter_strike", {
|
|
1041
|
+
type: AnimationType.FORTRESS_COUNTER_STRIKE,
|
|
1042
|
+
speed: 1.1
|
|
1043
|
+
}],
|
|
1044
|
+
["gan_immovable_block", {
|
|
1045
|
+
type: AnimationType.IMMOVABLE_BLOCK,
|
|
1046
|
+
speed: .85
|
|
1047
|
+
}],
|
|
1048
|
+
["gan_stone_wall_thrust", {
|
|
1049
|
+
type: AnimationType.STONE_WALL_THRUST,
|
|
1050
|
+
speed: .95
|
|
1051
|
+
}],
|
|
1052
|
+
["gon_earth_embrace", {
|
|
1053
|
+
type: AnimationType.EARTH_EMBRACE,
|
|
1054
|
+
speed: .85
|
|
1055
|
+
}],
|
|
1056
|
+
["gon_leg_sweep", {
|
|
1057
|
+
type: AnimationType.SWEEP,
|
|
1058
|
+
speed: 1
|
|
1059
|
+
}],
|
|
1060
|
+
["gon_ssireum_throw", {
|
|
1061
|
+
type: AnimationType.SSIREUM_THROW,
|
|
1062
|
+
speed: .9
|
|
1063
|
+
}],
|
|
1064
|
+
["gon_ground_pound", {
|
|
1065
|
+
type: AnimationType.SLAM,
|
|
1066
|
+
speed: 1
|
|
1067
|
+
}],
|
|
1068
|
+
["gon_ankle_pick", {
|
|
1069
|
+
type: AnimationType.ANKLE_PICK,
|
|
1070
|
+
speed: 1.1
|
|
1071
|
+
}],
|
|
1072
|
+
["gon_body_lock_takedown", {
|
|
1073
|
+
type: AnimationType.BODY_LOCK_SLAM,
|
|
1074
|
+
speed: .85
|
|
1075
|
+
}],
|
|
1076
|
+
["gon_sacrifice_throw", {
|
|
1077
|
+
type: AnimationType.SACRIFICE_THROW,
|
|
1078
|
+
speed: .8
|
|
1079
|
+
}],
|
|
1080
|
+
["gon_earthquake_stomp", {
|
|
1081
|
+
type: AnimationType.EARTHQUAKE_STOMP,
|
|
1082
|
+
speed: .9
|
|
1083
|
+
}],
|
|
1084
|
+
["gon_grounding_defense", {
|
|
1085
|
+
type: AnimationType.GROUNDING_DEFENSE,
|
|
1086
|
+
speed: .9
|
|
1087
|
+
}],
|
|
1088
|
+
["gon_ground_sweep_strike", {
|
|
1089
|
+
type: AnimationType.GROUND_SWEEP_STRIKE,
|
|
1090
|
+
speed: 1
|
|
1091
|
+
}],
|
|
1092
|
+
["gon_rooting_takedown", {
|
|
1093
|
+
type: AnimationType.ROOTING_TAKEDOWN,
|
|
1094
|
+
speed: .85
|
|
1095
|
+
}],
|
|
1096
|
+
["gon_takedown_counter", {
|
|
1097
|
+
type: AnimationType.TAKEDOWN_COUNTER,
|
|
1098
|
+
speed: 1
|
|
1099
|
+
}],
|
|
1100
|
+
["darkops_silent_carotid", {
|
|
1101
|
+
type: AnimationType.CAROTID_CHOKE,
|
|
1102
|
+
speed: .9
|
|
1103
|
+
}],
|
|
1104
|
+
["darkops_nerve_paralysis", {
|
|
1105
|
+
type: AnimationType.NERVE_PARALYSIS,
|
|
1106
|
+
speed: 1.1
|
|
1107
|
+
}],
|
|
1108
|
+
["darkops_liver_disruption", {
|
|
1109
|
+
type: AnimationType.LIVER_DISRUPTION,
|
|
1110
|
+
speed: 1
|
|
1111
|
+
}],
|
|
1112
|
+
["darkops_kidney_strike", {
|
|
1113
|
+
type: AnimationType.KIDNEY_KNEE,
|
|
1114
|
+
speed: 1
|
|
1115
|
+
}],
|
|
1116
|
+
["darkops_throat_strike", {
|
|
1117
|
+
type: AnimationType.THROAT_STRIKE,
|
|
1118
|
+
speed: 1.2
|
|
1119
|
+
}],
|
|
1120
|
+
["darkops_solar_plexus_paralyze", {
|
|
1121
|
+
type: AnimationType.HAMMER_FIST,
|
|
1122
|
+
speed: 1.1
|
|
1123
|
+
}],
|
|
1124
|
+
["darkops_brachial_plexus_strike", {
|
|
1125
|
+
type: AnimationType.BRACHIAL_ELBOW,
|
|
1126
|
+
speed: 1.1
|
|
1127
|
+
}],
|
|
1128
|
+
["darkops_femoral_nerve_strike", {
|
|
1129
|
+
type: AnimationType.FEMORAL_KNEE,
|
|
1130
|
+
speed: 1
|
|
1131
|
+
}],
|
|
1132
|
+
["darkops_rear_choke", {
|
|
1133
|
+
type: AnimationType.REAR_NAKED_CHOKE,
|
|
1134
|
+
speed: .8
|
|
1135
|
+
}],
|
|
1136
|
+
["darkops_spinal_strike", {
|
|
1137
|
+
type: AnimationType.SPINAL_ELBOW,
|
|
1138
|
+
speed: 1
|
|
1139
|
+
}],
|
|
1140
|
+
["darkops_jaw_dislocation", {
|
|
1141
|
+
type: AnimationType.JAW_DISLOCATION,
|
|
1142
|
+
speed: 1
|
|
1143
|
+
}],
|
|
1144
|
+
["darkops_temple_strike", {
|
|
1145
|
+
type: AnimationType.TEMPLE_STRIKE,
|
|
1146
|
+
speed: 1.1
|
|
1147
|
+
}],
|
|
1148
|
+
["darkops_achilles_sever", {
|
|
1149
|
+
type: AnimationType.ACHILLES_ATTACK,
|
|
1150
|
+
speed: 1.2
|
|
1151
|
+
}],
|
|
1152
|
+
["darkops_ear_strike", {
|
|
1153
|
+
type: AnimationType.EAR_STRIKE,
|
|
1154
|
+
speed: 1.2
|
|
1155
|
+
}],
|
|
1156
|
+
["darkops_eye_gouge", {
|
|
1157
|
+
type: AnimationType.EYE_GOUGE,
|
|
1158
|
+
speed: 1.3
|
|
1159
|
+
}],
|
|
1160
|
+
["darkops_cervical_twist", {
|
|
1161
|
+
type: AnimationType.CERVICAL_TWIST,
|
|
1162
|
+
speed: .8
|
|
1163
|
+
}],
|
|
1164
|
+
["darkops_elbow_hyperextend", {
|
|
1165
|
+
type: AnimationType.ELBOW_HYPEREXTEND,
|
|
1166
|
+
speed: .85
|
|
1167
|
+
}],
|
|
1168
|
+
["darkops_finger_break", {
|
|
1169
|
+
type: AnimationType.FINGER_BREAK,
|
|
1170
|
+
speed: 1
|
|
1171
|
+
}],
|
|
1172
|
+
["darkops_guillotine", {
|
|
1173
|
+
type: AnimationType.GUILLOTINE_CHOKE,
|
|
1174
|
+
speed: .8
|
|
1175
|
+
}],
|
|
1176
|
+
["darkops_jugular_strike", {
|
|
1177
|
+
type: AnimationType.JUGULAR_STRIKE,
|
|
1178
|
+
speed: 1.2
|
|
1179
|
+
}],
|
|
1180
|
+
["darkops_kneecap_strike", {
|
|
1181
|
+
type: AnimationType.KNEECAP_STRIKE,
|
|
1182
|
+
speed: 1.1
|
|
1183
|
+
}],
|
|
1184
|
+
["darkops_larynx_crush", {
|
|
1185
|
+
type: AnimationType.LARYNX_CRUSH,
|
|
1186
|
+
speed: 1
|
|
1187
|
+
}],
|
|
1188
|
+
["darkops_occipital_strike", {
|
|
1189
|
+
type: AnimationType.OCCIPITAL_STRIKE,
|
|
1190
|
+
speed: 1.1
|
|
1191
|
+
}],
|
|
1192
|
+
["darkops_sciatic_nerve", {
|
|
1193
|
+
type: AnimationType.SCIATIC_NERVE_STRIKE,
|
|
1194
|
+
speed: 1
|
|
1195
|
+
}],
|
|
1196
|
+
["darkops_silent_takedown", {
|
|
1197
|
+
type: AnimationType.SILENT_TAKEDOWN,
|
|
1198
|
+
speed: .9
|
|
1199
|
+
}],
|
|
1200
|
+
["darkops_sleeper_hold", {
|
|
1201
|
+
type: AnimationType.SLEEPER_HOLD,
|
|
1202
|
+
speed: .75
|
|
1203
|
+
}],
|
|
1204
|
+
["darkops_spleen_rupture", {
|
|
1205
|
+
type: AnimationType.SPLEEN_RUPTURE,
|
|
1206
|
+
speed: 1
|
|
1207
|
+
}],
|
|
1208
|
+
["darkops_triangle_choke", {
|
|
1209
|
+
type: AnimationType.TRIANGLE_CHOKE,
|
|
1210
|
+
speed: .8
|
|
1211
|
+
}],
|
|
1212
|
+
["musa_dragon_fist", {
|
|
1213
|
+
type: AnimationType.DRAGON_FIST,
|
|
1214
|
+
speed: 1
|
|
1215
|
+
}],
|
|
1216
|
+
["musa_iron_defense", {
|
|
1217
|
+
type: AnimationType.IRON_DEFENSE,
|
|
1218
|
+
speed: .9
|
|
1219
|
+
}],
|
|
1220
|
+
["musa_mountain_breaker", {
|
|
1221
|
+
type: AnimationType.MOUNTAIN_BREAKER,
|
|
1222
|
+
speed: .9
|
|
1223
|
+
}],
|
|
1224
|
+
["musa_thunder_strike", {
|
|
1225
|
+
type: AnimationType.THUNDER_STRIKE,
|
|
1226
|
+
speed: 1.1
|
|
1227
|
+
}],
|
|
1228
|
+
["amsalja_deadly_precision", {
|
|
1229
|
+
type: AnimationType.DEADLY_PRECISION,
|
|
1230
|
+
speed: 1.2
|
|
1231
|
+
}],
|
|
1232
|
+
["amsalja_nerve_strike", {
|
|
1233
|
+
type: AnimationType.SHADOW_NERVE_STRIKE,
|
|
1234
|
+
speed: 1.1
|
|
1235
|
+
}],
|
|
1236
|
+
["amsalja_shadow_strike", {
|
|
1237
|
+
type: AnimationType.SHADOW_STRIKE,
|
|
1238
|
+
speed: 1.3
|
|
1239
|
+
}],
|
|
1240
|
+
["amsalja_silent_death", {
|
|
1241
|
+
type: AnimationType.SILENT_DEATH,
|
|
1242
|
+
speed: 1
|
|
1243
|
+
}],
|
|
1244
|
+
["hacker_cyber_overdrive", {
|
|
1245
|
+
type: AnimationType.CYBER_OVERDRIVE,
|
|
1246
|
+
speed: 1.4
|
|
1247
|
+
}],
|
|
1248
|
+
["hacker_data_strike", {
|
|
1249
|
+
type: AnimationType.DATA_STRIKE,
|
|
1250
|
+
speed: 1.2
|
|
1251
|
+
}],
|
|
1252
|
+
["hacker_electric_shock", {
|
|
1253
|
+
type: AnimationType.ELECTRIC_SHOCK,
|
|
1254
|
+
speed: 1.3
|
|
1255
|
+
}],
|
|
1256
|
+
["hacker_system_crash", {
|
|
1257
|
+
type: AnimationType.SYSTEM_CRASH,
|
|
1258
|
+
speed: 1
|
|
1259
|
+
}],
|
|
1260
|
+
["jeongbo_counter_intelligence", {
|
|
1261
|
+
type: AnimationType.COUNTER_INTELLIGENCE,
|
|
1262
|
+
speed: 1.1
|
|
1263
|
+
}],
|
|
1264
|
+
["jeongbo_intelligence_strike", {
|
|
1265
|
+
type: AnimationType.INTELLIGENCE_STRIKE,
|
|
1266
|
+
speed: 1
|
|
1267
|
+
}],
|
|
1268
|
+
["jeongbo_psychological_warfare", {
|
|
1269
|
+
type: AnimationType.PSYCHOLOGICAL_WARFARE,
|
|
1270
|
+
speed: .9
|
|
1271
|
+
}],
|
|
1272
|
+
["jeongbo_tactical_strike", {
|
|
1273
|
+
type: AnimationType.TACTICAL_STRIKE,
|
|
1274
|
+
speed: 1.1
|
|
1275
|
+
}],
|
|
1276
|
+
["jojik_brutal_takedown", {
|
|
1277
|
+
type: AnimationType.BRUTAL_TAKEDOWN,
|
|
1278
|
+
speed: .9
|
|
1279
|
+
}],
|
|
1280
|
+
["jojik_improvised_weapon", {
|
|
1281
|
+
type: AnimationType.IMPROVISED_WEAPON,
|
|
1282
|
+
speed: 1
|
|
1283
|
+
}],
|
|
1284
|
+
["jojik_ruthless_assault", {
|
|
1285
|
+
type: AnimationType.RUTHLESS_ASSAULT,
|
|
1286
|
+
speed: 1.1
|
|
1287
|
+
}],
|
|
1288
|
+
["jojik_street_brawl", {
|
|
1289
|
+
type: AnimationType.STREET_BRAWL,
|
|
1290
|
+
speed: 1
|
|
1291
|
+
}]
|
|
1292
|
+
]);
|
|
1293
|
+
/**
|
|
1294
|
+
* Get animation configuration with fallback
|
|
1295
|
+
*
|
|
1296
|
+
* @param techniqueId - The technique identifier
|
|
1297
|
+
* @param fallbackType - Fallback animation type if not found
|
|
1298
|
+
* @returns Animation configuration (never undefined)
|
|
1299
|
+
*
|
|
1300
|
+
* @korean 기술별애니메이션설정조회_기본값
|
|
1301
|
+
*/
|
|
1302
|
+
function getAnimationForTechniqueOrDefault(techniqueId, fallbackType = AnimationType.JAB) {
|
|
1303
|
+
const mapped = TECHNIQUE_ANIMATIONS.get(techniqueId);
|
|
1304
|
+
if (mapped) return mapped;
|
|
1305
|
+
return DEFAULT_CONFIGS[fallbackType] ?? {
|
|
1306
|
+
type: fallbackType,
|
|
1307
|
+
speed: 1
|
|
1308
|
+
};
|
|
1309
|
+
}
|
|
1310
|
+
//#endregion
|
|
1311
|
+
export { getAnimationForTechniqueOrDefault };
|
|
1312
|
+
|
|
1313
|
+
//# sourceMappingURL=TechniqueAnimationMapping.js.map
|