blacktrigram 0.7.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +201 -0
- package/README.md +866 -0
- package/SECURITY.md +124 -0
- package/lib/App.d.ts +4 -0
- package/lib/App.d.ts.map +1 -0
- package/lib/App2.js +386 -0
- package/lib/App2.js.map +1 -0
- package/lib/_virtual/_rolldown/runtime.js +13 -0
- package/lib/assets/index.css +1146 -0
- package/lib/audio/AudioAssetLoader.d.ts +101 -0
- package/lib/audio/AudioAssetLoader.d.ts.map +1 -0
- package/lib/audio/AudioAssetLoader.js +245 -0
- package/lib/audio/AudioAssetLoader.js.map +1 -0
- package/lib/audio/AudioAssetRegistry.d.ts +126 -0
- package/lib/audio/AudioAssetRegistry.d.ts.map +1 -0
- package/lib/audio/AudioAssetRegistry.js +970 -0
- package/lib/audio/AudioAssetRegistry.js.map +1 -0
- package/lib/audio/AudioCache.d.ts +135 -0
- package/lib/audio/AudioCache.d.ts.map +1 -0
- package/lib/audio/AudioCache.js +211 -0
- package/lib/audio/AudioCache.js.map +1 -0
- package/lib/audio/AudioManager.d.ts +162 -0
- package/lib/audio/AudioManager.d.ts.map +1 -0
- package/lib/audio/AudioManager.js +508 -0
- package/lib/audio/AudioManager.js.map +1 -0
- package/lib/audio/AudioMonitor.d.ts +122 -0
- package/lib/audio/AudioMonitor.d.ts.map +1 -0
- package/lib/audio/AudioMonitor.js +215 -0
- package/lib/audio/AudioMonitor.js.map +1 -0
- package/lib/audio/AudioPool.d.ts +108 -0
- package/lib/audio/AudioPool.d.ts.map +1 -0
- package/lib/audio/AudioPool.js +206 -0
- package/lib/audio/AudioPool.js.map +1 -0
- package/lib/audio/AudioProvider.d.ts +28 -0
- package/lib/audio/AudioProvider.d.ts.map +1 -0
- package/lib/audio/AudioProvider.js +135 -0
- package/lib/audio/AudioProvider.js.map +1 -0
- package/lib/audio/AudioUtils.d.ts +77 -0
- package/lib/audio/AudioUtils.d.ts.map +1 -0
- package/lib/audio/AudioUtils.js +164 -0
- package/lib/audio/AudioUtils.js.map +1 -0
- package/lib/audio/BoneImpactAudioMap.d.ts +64 -0
- package/lib/audio/BoneImpactAudioMap.d.ts.map +1 -0
- package/lib/audio/BoneImpactAudioMap.js +133 -0
- package/lib/audio/BoneImpactAudioMap.js.map +1 -0
- package/lib/audio/VariantSelector.d.ts +69 -0
- package/lib/audio/VariantSelector.d.ts.map +1 -0
- package/lib/audio/VariantSelector.js +177 -0
- package/lib/audio/VariantSelector.js.map +1 -0
- package/lib/audio/index.d.ts +13 -0
- package/lib/audio/index.d.ts.map +1 -0
- package/lib/audio/index.js +41 -0
- package/lib/audio/index.js.map +1 -0
- package/lib/audio/types.d.ts +220 -0
- package/lib/audio/types.d.ts.map +1 -0
- package/lib/audio/types.js +12 -0
- package/lib/audio/types.js.map +1 -0
- package/lib/components/effects/WindParticles3D.d.ts +83 -0
- package/lib/components/effects/WindParticles3D.d.ts.map +1 -0
- package/lib/components/effects/index.d.ts +6 -0
- package/lib/components/effects/index.d.ts.map +1 -0
- package/lib/components/index.d.ts +5 -0
- package/lib/components/index.d.ts.map +1 -0
- package/lib/components/index.js +74 -0
- package/lib/components/index.js.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts +74 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.js +1912 -0
- package/lib/components/screens/combat/CombatScreen3D.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts +39 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js +52 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts +35 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js +78 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts +23 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js +214 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts +54 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js +357 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts +32 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js +254 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts +63 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js +108 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts +42 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js +259 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts +73 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts +108 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js +232 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts +53 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js +87 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts +80 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js +278 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js +248 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts +60 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts +37 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js +184 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts +49 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js +66 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js.map +1 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts +93 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts +57 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts +88 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts +67 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js +261 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts +45 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts +61 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts +47 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js +65 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts +52 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js +103 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js +296 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts +72 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/index.d.ts +121 -0
- package/lib/components/screens/combat/components/effects/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts +31 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js +242 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts +74 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js +275 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts +25 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js +61 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts +43 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js +139 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts +50 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js +155 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js +103 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js +101 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts +47 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js +141 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts +25 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js +129 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts +48 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js +131 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts +82 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js +73 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts +80 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js +79 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/index.d.ts +22 -0
- package/lib/components/screens/combat/components/hud/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/index.js +4 -0
- package/lib/components/screens/combat/components/index.d.ts +47 -0
- package/lib/components/screens/combat/components/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/index.js +23 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts +52 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js +113 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts +49 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js +150 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts +44 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js +83 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts +83 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js +161 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts +38 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js +37 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts +37 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js +33 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js.map +1 -0
- package/lib/components/screens/combat/helpers/index.d.ts +8 -0
- package/lib/components/screens/combat/helpers/index.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/index.js +2 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts +108 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useAICombat.js +806 -0
- package/lib/components/screens/combat/hooks/useAICombat.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts +106 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.js +766 -0
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- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts +85 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts.map +1 -0
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- package/lib/components/screens/combat/hooks/useCombatAudio.d.ts +40 -0
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- package/lib/components/screens/combat/hooks/useCombatLayout.d.ts +61 -0
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- package/lib/components/screens/combat/hooks/useCombatState.d.ts +75 -0
- package/lib/components/screens/combat/hooks/useCombatState.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatState.js +182 -0
- package/lib/components/screens/combat/hooks/useCombatState.js.map +1 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts +36 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts +63 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/index.d.ts +4 -0
- package/lib/components/screens/combat/index.d.ts.map +1 -0
- package/lib/components/screens/combat/index.js +25 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts +12 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts.map +1 -0
- package/lib/components/screens/controls/ControlsScreen3D.js +1248 -0
- package/lib/components/screens/controls/ControlsScreen3D.js.map +1 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts +35 -0
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- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts +31 -0
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- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js +100 -0
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//#region src/types/constants/designSystem.ts
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* Design System for Black Trigram HUD Components
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* Provides a unified visual language for cyberpunk Korean-themed interfaces
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*
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* @korean 흑괘 HUD 디자인 시스템
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*/
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*
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var TYPOGRAPHY = {
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fontSize: "24px",
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fontWeight: 700,
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lineHeight: 1.2,
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fontSize: "16px",
|
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58
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+
fontWeight: 600,
|
|
59
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+
lineHeight: 1.4,
|
|
60
|
+
fontFamily: FONT_FAMILY.KOREAN
|
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61
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+
},
|
|
62
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+
body: {
|
|
63
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+
fontSize: "14px",
|
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64
|
+
fontWeight: 400,
|
|
65
|
+
lineHeight: 1.5,
|
|
66
|
+
fontFamily: FONT_FAMILY.KOREAN
|
|
67
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+
},
|
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68
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+
bodySmall: {
|
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69
|
+
fontSize: "12px",
|
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70
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+
fontWeight: 400,
|
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71
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+
lineHeight: 1.5,
|
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72
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+
fontFamily: FONT_FAMILY.KOREAN
|
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73
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+
},
|
|
74
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+
button: {
|
|
75
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+
fontSize: "14px",
|
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76
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+
fontWeight: 600,
|
|
77
|
+
lineHeight: 1.4,
|
|
78
|
+
fontFamily: FONT_FAMILY.KOREAN
|
|
79
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+
},
|
|
80
|
+
caption: {
|
|
81
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+
fontSize: "10px",
|
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82
|
+
fontWeight: 400,
|
|
83
|
+
lineHeight: 1.4,
|
|
84
|
+
fontFamily: FONT_FAMILY.KOREAN
|
|
85
|
+
},
|
|
86
|
+
micro: {
|
|
87
|
+
fontSize: "9px",
|
|
88
|
+
fontWeight: 400,
|
|
89
|
+
lineHeight: 1.4,
|
|
90
|
+
fontFamily: FONT_FAMILY.KOREAN
|
|
91
|
+
},
|
|
92
|
+
nano: {
|
|
93
|
+
fontSize: "8px",
|
|
94
|
+
fontWeight: 400,
|
|
95
|
+
lineHeight: 1.3,
|
|
96
|
+
fontFamily: FONT_FAMILY.KOREAN
|
|
97
|
+
}
|
|
98
|
+
};
|
|
99
|
+
/**
|
|
100
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+
* Pre-parsed Numeric Typography Values
|
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101
|
+
*
|
|
102
|
+
* Performance optimization: Numeric font sizes parsed once at module load
|
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103
|
+
* instead of repeated parseInt calls in component useMemo hooks.
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104
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+
*
|
|
105
|
+
* @korean 사전 파싱된 타이포그래피 숫자 값
|
|
106
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+
*/
|
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107
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+
var TYPOGRAPHY_NUMERIC = {
|
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108
|
+
heading1: 24,
|
|
109
|
+
heading2: 20,
|
|
110
|
+
heading3: 16,
|
|
111
|
+
body: 14,
|
|
112
|
+
bodySmall: 12,
|
|
113
|
+
button: 14,
|
|
114
|
+
caption: 10,
|
|
115
|
+
micro: 9,
|
|
116
|
+
nano: 8
|
|
117
|
+
};
|
|
118
|
+
/**
|
|
119
|
+
* Spacing Scale (4px base)
|
|
120
|
+
*
|
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121
|
+
* Consistent spacing system for margins, padding, and gaps.
|
|
122
|
+
* Based on 4px increments for visual rhythm.
|
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123
|
+
*
|
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124
|
+
* @korean 간격 척도
|
|
125
|
+
*/
|
|
126
|
+
var SPACING = {
|
|
127
|
+
xxs: "4px",
|
|
128
|
+
xs: "8px",
|
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129
|
+
sm: "12px",
|
|
130
|
+
md: "16px",
|
|
131
|
+
lg: "24px",
|
|
132
|
+
xl: "32px",
|
|
133
|
+
xxl: "48px"
|
|
134
|
+
};
|
|
135
|
+
/**
|
|
136
|
+
* Spacing Adjustments
|
|
137
|
+
*
|
|
138
|
+
* Fine-tuned spacing values for specific layout requirements.
|
|
139
|
+
* Use when standard SPACING scale doesn't provide exact needed value.
|
|
140
|
+
*
|
|
141
|
+
* @korean 간격 조정
|
|
142
|
+
*/
|
|
143
|
+
var SPACING_ADJUSTMENTS = {
|
|
144
|
+
xsPlus: "10px",
|
|
145
|
+
smPlus: "14px",
|
|
146
|
+
mdPlus: "18px",
|
|
147
|
+
compact: "6px",
|
|
148
|
+
horizontalEmphasis: "24px",
|
|
149
|
+
micro: "3px",
|
|
150
|
+
tiny: "2px"
|
|
151
|
+
};
|
|
152
|
+
/**
|
|
153
|
+
* Pre-parsed Numeric Spacing Values
|
|
154
|
+
*
|
|
155
|
+
* Performance optimization: Numeric spacing values parsed once at module load.
|
|
156
|
+
* Eliminates repeated parseInt calls in component calculations.
|
|
157
|
+
*
|
|
158
|
+
* @korean 사전 파싱된 간격 숫자 값
|
|
159
|
+
*/
|
|
160
|
+
var SPACING_NUMERIC = {
|
|
161
|
+
xxs: 4,
|
|
162
|
+
xs: 8,
|
|
163
|
+
sm: 12,
|
|
164
|
+
md: 16,
|
|
165
|
+
lg: 24,
|
|
166
|
+
xl: 32,
|
|
167
|
+
xxl: 48,
|
|
168
|
+
xsPlus: 10,
|
|
169
|
+
smPlus: 14,
|
|
170
|
+
mdPlus: 18,
|
|
171
|
+
compact: 6,
|
|
172
|
+
horizontalEmphasis: 24,
|
|
173
|
+
micro: 3,
|
|
174
|
+
tiny: 2
|
|
175
|
+
};
|
|
176
|
+
/**
|
|
177
|
+
* Font Size Multipliers
|
|
178
|
+
*
|
|
179
|
+
* Scaling factors for responsive font size calculations.
|
|
180
|
+
* Used to maintain consistent proportions across different screen sizes.
|
|
181
|
+
*
|
|
182
|
+
* @korean 글꼴 크기 배율
|
|
183
|
+
*/
|
|
184
|
+
var FONT_SIZE_MULTIPLIERS = {
|
|
185
|
+
titleSmall: .6,
|
|
186
|
+
messageSmall: .75,
|
|
187
|
+
bodySmall: .875,
|
|
188
|
+
titleLarge: 1.125
|
|
189
|
+
};
|
|
190
|
+
/**
|
|
191
|
+
* Layout Multipliers
|
|
192
|
+
*
|
|
193
|
+
* Scaling factors for layout calculations.
|
|
194
|
+
* Used to maintain consistent spacing relationships.
|
|
195
|
+
*
|
|
196
|
+
* @korean 레이아웃 배율
|
|
197
|
+
*/
|
|
198
|
+
var LAYOUT_MULTIPLIERS = { gapToPadding: 1.2 };
|
|
199
|
+
/**
|
|
200
|
+
* Border Radius Scale
|
|
201
|
+
*
|
|
202
|
+
* Consistent border radius values for UI elements.
|
|
203
|
+
* Provides semantic naming for rounded corners.
|
|
204
|
+
*
|
|
205
|
+
* @korean 테두리 반경 척도
|
|
206
|
+
*/
|
|
207
|
+
var BORDER_RADIUS = {
|
|
208
|
+
none: "0px",
|
|
209
|
+
sm: "4px",
|
|
210
|
+
md: "6px",
|
|
211
|
+
lg: "8px",
|
|
212
|
+
xl: "12px",
|
|
213
|
+
full: "9999px"
|
|
214
|
+
};
|
|
215
|
+
/**
|
|
216
|
+
* HUD Style Constants
|
|
217
|
+
*
|
|
218
|
+
* Unified styling for all HUD panels with cyberpunk Korean aesthetic.
|
|
219
|
+
* Includes backgrounds, borders, shadows, and interactive states.
|
|
220
|
+
*
|
|
221
|
+
* @korean HUD 스타일 상수
|
|
222
|
+
*/
|
|
223
|
+
var HUD_STYLE = {
|
|
224
|
+
background: `rgba(${hexToRgbString(KOREAN_COLORS.UI_BACKGROUND_DARK)}, 0.85)`,
|
|
225
|
+
backgroundRgb: hexToRgbString(KOREAN_COLORS.UI_BACKGROUND_DARK),
|
|
226
|
+
border: `2px solid ${hexToRgb(KOREAN_COLORS.PRIMARY_CYAN)}`,
|
|
227
|
+
borderRadius: BORDER_RADIUS.lg,
|
|
228
|
+
shadow: `0 4px 12px rgba(${hexToRgbString(KOREAN_COLORS.UI_BACKGROUND_DARK)}, 0.6)`,
|
|
229
|
+
shadowHover: `0 6px 20px rgba(${hexToRgbString(KOREAN_COLORS.PRIMARY_CYAN)}, 0.3)`,
|
|
230
|
+
backdropFilter: "blur(8px)",
|
|
231
|
+
accentGlow: `0 0 10px rgba(${hexToRgbString(KOREAN_COLORS.ACCENT_GOLD)}, 0.5)`,
|
|
232
|
+
cyanGlow: `0 0 10px rgba(${hexToRgbString(KOREAN_COLORS.PRIMARY_CYAN)}, 0.5)`
|
|
233
|
+
};
|
|
234
|
+
/**
|
|
235
|
+
* Color Hierarchy for Text and UI Elements
|
|
236
|
+
*
|
|
237
|
+
* WCAG AA compliant color system for different levels of visual emphasis.
|
|
238
|
+
* All colors formatted as RGB strings for easy opacity manipulation.
|
|
239
|
+
*
|
|
240
|
+
* @korean 색상 계층
|
|
241
|
+
*/
|
|
242
|
+
var HIERARCHY = {
|
|
243
|
+
primary: {
|
|
244
|
+
color: hexToRgb(KOREAN_COLORS.TEXT_PRIMARY),
|
|
245
|
+
hex: KOREAN_COLORS.TEXT_PRIMARY
|
|
246
|
+
},
|
|
247
|
+
secondary: {
|
|
248
|
+
color: hexToRgb(KOREAN_COLORS.TEXT_SECONDARY),
|
|
249
|
+
hex: KOREAN_COLORS.TEXT_SECONDARY
|
|
250
|
+
},
|
|
251
|
+
tertiary: {
|
|
252
|
+
color: hexToRgb(KOREAN_COLORS.TEXT_TERTIARY),
|
|
253
|
+
hex: KOREAN_COLORS.TEXT_TERTIARY
|
|
254
|
+
},
|
|
255
|
+
muted: {
|
|
256
|
+
color: hexToRgb(KOREAN_COLORS.UI_DISABLED_TEXT),
|
|
257
|
+
hex: KOREAN_COLORS.UI_DISABLED_TEXT
|
|
258
|
+
},
|
|
259
|
+
accent: {
|
|
260
|
+
color: hexToRgb(KOREAN_COLORS.PRIMARY_CYAN),
|
|
261
|
+
hex: KOREAN_COLORS.PRIMARY_CYAN
|
|
262
|
+
},
|
|
263
|
+
gold: {
|
|
264
|
+
color: hexToRgb(KOREAN_COLORS.ACCENT_GOLD),
|
|
265
|
+
hex: KOREAN_COLORS.ACCENT_GOLD
|
|
266
|
+
},
|
|
267
|
+
accent70: {
|
|
268
|
+
color: `rgba(${hexToRgbString(KOREAN_COLORS.PRIMARY_CYAN)}, 0.7)`,
|
|
269
|
+
hex: KOREAN_COLORS.PRIMARY_CYAN
|
|
270
|
+
},
|
|
271
|
+
accent50: {
|
|
272
|
+
color: `rgba(${hexToRgbString(KOREAN_COLORS.PRIMARY_CYAN)}, 0.5)`,
|
|
273
|
+
hex: KOREAN_COLORS.PRIMARY_CYAN
|
|
274
|
+
},
|
|
275
|
+
primary80: {
|
|
276
|
+
color: `rgba(${hexToRgbString(KOREAN_COLORS.TEXT_PRIMARY)}, 0.8)`,
|
|
277
|
+
hex: KOREAN_COLORS.TEXT_PRIMARY
|
|
278
|
+
}
|
|
279
|
+
};
|
|
280
|
+
/**
|
|
281
|
+
* Border Styles for Different UI States
|
|
282
|
+
*
|
|
283
|
+
* @korean 테두리 스타일
|
|
284
|
+
*/
|
|
285
|
+
var BORDERS = {
|
|
286
|
+
default: `2px solid rgba(${hexToRgbString(KOREAN_COLORS.PRIMARY_CYAN)}, 0.4)`,
|
|
287
|
+
accent: `2px solid rgba(${hexToRgbString(KOREAN_COLORS.ACCENT_GOLD)}, 0.6)`,
|
|
288
|
+
muted: `1px solid rgba(${hexToRgbString(KOREAN_COLORS.UI_STEEL_GRAY)}, 0.3)`,
|
|
289
|
+
active: `2px solid rgba(${hexToRgbString(KOREAN_COLORS.PRIMARY_CYAN)}, 1.0)`
|
|
290
|
+
};
|
|
291
|
+
/**
|
|
292
|
+
* Gradient Backgrounds
|
|
293
|
+
*
|
|
294
|
+
* Cyberpunk-inspired gradients for panels and overlays.
|
|
295
|
+
*
|
|
296
|
+
* @korean 그라디언트 배경
|
|
297
|
+
*/
|
|
298
|
+
var GRADIENTS = {
|
|
299
|
+
vertical: (opacity = .85) => `linear-gradient(180deg, rgba(${hexToRgbString(KOREAN_COLORS.UI_BACKGROUND_DARK)}, ${opacity}) 0%, rgba(${hexToRgbString(KOREAN_COLORS.UI_BACKGROUND_DARK)}, ${opacity * .7}) 100%)`,
|
|
300
|
+
verticalReverse: (opacity = .85) => `linear-gradient(0deg, rgba(${hexToRgbString(KOREAN_COLORS.UI_BACKGROUND_DARK)}, ${opacity}) 0%, rgba(${hexToRgbString(KOREAN_COLORS.UI_BACKGROUND_DARK)}, ${opacity * .7}) 100%)`,
|
|
301
|
+
horizontal: (opacity = .85) => `linear-gradient(90deg, rgba(${hexToRgbString(KOREAN_COLORS.UI_BACKGROUND_DARK)}, ${opacity}) 0%, rgba(${hexToRgbString(KOREAN_COLORS.UI_BACKGROUND_DARK)}, ${opacity * .4}) 100%)`,
|
|
302
|
+
horizontalReverse: (opacity = .85) => `linear-gradient(270deg, rgba(${hexToRgbString(KOREAN_COLORS.UI_BACKGROUND_DARK)}, ${opacity}) 0%, rgba(${hexToRgbString(KOREAN_COLORS.UI_BACKGROUND_DARK)}, ${opacity * .4}) 100%)`,
|
|
303
|
+
radial: (opacity = .85) => `radial-gradient(circle, rgba(${hexToRgbString(KOREAN_COLORS.UI_BACKGROUND_DARK)}, ${opacity}) 0%, rgba(${hexToRgbString(KOREAN_COLORS.UI_BACKGROUND_DARK)}, ${opacity * .5}) 100%)`
|
|
304
|
+
};
|
|
305
|
+
/**
|
|
306
|
+
* Transition Timings
|
|
307
|
+
*
|
|
308
|
+
* Consistent animation durations for smooth interactions.
|
|
309
|
+
*
|
|
310
|
+
* @korean 전환 타이밍
|
|
311
|
+
*/
|
|
312
|
+
var TRANSITIONS = {
|
|
313
|
+
fast: "150ms ease-in-out",
|
|
314
|
+
normal: "250ms ease-in-out",
|
|
315
|
+
slow: "400ms ease-in-out"
|
|
316
|
+
};
|
|
317
|
+
/**
|
|
318
|
+
* Opacity Constants
|
|
319
|
+
*
|
|
320
|
+
* Standard opacity values for consistent transparency effects.
|
|
321
|
+
*
|
|
322
|
+
* @korean 투명도 상수
|
|
323
|
+
*/
|
|
324
|
+
var OPACITY = {
|
|
325
|
+
base: .7,
|
|
326
|
+
increment: .1,
|
|
327
|
+
light: .3,
|
|
328
|
+
medium: .5,
|
|
329
|
+
heavy: .8
|
|
330
|
+
};
|
|
331
|
+
/**
|
|
332
|
+
* Combat UI Dimensions
|
|
333
|
+
*
|
|
334
|
+
* Common width and size constraints for combat UI elements.
|
|
335
|
+
*
|
|
336
|
+
* @korean 전투 UI 크기
|
|
337
|
+
*/
|
|
338
|
+
var COMBAT_UI_DIMENSIONS = {
|
|
339
|
+
combatLogMinMobile: "200px",
|
|
340
|
+
combatLogMinDesktop: "280px",
|
|
341
|
+
combatLogMaxMobile: "90%",
|
|
342
|
+
combatLogMaxDesktop: "500px",
|
|
343
|
+
combatLogMaxWidthPercentMobile: .9,
|
|
344
|
+
techniqueBarWidthMobile: "100%",
|
|
345
|
+
techniqueBarWidthDesktop: "70%"
|
|
346
|
+
};
|
|
347
|
+
/**
|
|
348
|
+
* Pre-parsed Numeric Combat UI Dimensions
|
|
349
|
+
*
|
|
350
|
+
* Performance optimization: Numeric dimension values parsed once at module load.
|
|
351
|
+
* Eliminates repeated parseInt calls for combat UI dimensions.
|
|
352
|
+
*
|
|
353
|
+
* @korean 사전 파싱된 전투 UI 크기 숫자 값
|
|
354
|
+
*/
|
|
355
|
+
var COMBAT_UI_DIMENSIONS_NUMERIC = {
|
|
356
|
+
combatLogMinMobile: 200,
|
|
357
|
+
combatLogMinDesktop: 280,
|
|
358
|
+
combatLogMaxDesktop: 500
|
|
359
|
+
};
|
|
360
|
+
/**
|
|
361
|
+
* Text Effects
|
|
362
|
+
*
|
|
363
|
+
* Reusable text shadow effects for emphasis and readability.
|
|
364
|
+
*
|
|
365
|
+
* @korean 텍스트 효과
|
|
366
|
+
*/
|
|
367
|
+
var TEXT_EFFECTS = {
|
|
368
|
+
darkShadow: "0 0 4px rgba(0,0,0,0.8)",
|
|
369
|
+
lightGlow: "0 0 8px rgba(255,255,255,0.5)"
|
|
370
|
+
};
|
|
371
|
+
/**
|
|
372
|
+
* Get responsive spacing based on screen size
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function getResponsiveFontSize(typographyLevel, isMobile, positionScale = 1) {
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const baseSize = parseInt(TYPOGRAPHY[typographyLevel].fontSize, 10);
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export { BORDERS, BORDER_RADIUS, COMBAT_UI_DIMENSIONS, COMBAT_UI_DIMENSIONS_NUMERIC, FONT_SIZE_MULTIPLIERS, GRADIENTS, HIERARCHY, HUD_STYLE, LAYOUT_MULTIPLIERS, OPACITY, SPACING, SPACING_ADJUSTMENTS, SPACING_NUMERIC, TEXT_EFFECTS, TRANSITIONS, TYPOGRAPHY, TYPOGRAPHY_NUMERIC, getResponsiveFontSize, getResponsiveSpacing };
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{"version":3,"file":"designSystem.js","names":[],"sources":["../../../src/types/constants/designSystem.ts"],"sourcesContent":["/**\n * Design System for Black Trigram HUD Components\n * \n * Provides a unified visual language for cyberpunk Korean-themed interfaces\n * All values based on KOREAN_COLORS and FONT_FAMILY constants\n * \n * Key Principles:\n * - 4px base spacing scale for consistent rhythm\n * - Typography scale optimized for Korean text readability\n * - WCAG AA compliant color hierarchies\n * - Consistent HUD styling with cyberpunk aesthetic\n * \n * @korean 흑괘 HUD 디자인 시스템\n * @module DesignSystem\n */\n\nimport { KOREAN_COLORS } from './colors';\nimport { FONT_FAMILY } from './typography';\n\n/**\n * Convert hex color to RGB string\n * @param hex - Hex color value (e.g., 0x00e6e6)\n * @returns RGB string (e.g., \"0, 230, 230\")\n */\nfunction hexToRgbString(hex: number): string {\n const r = (hex >> 16) & 255;\n const g = (hex >> 8) & 255;\n const b = hex & 255;\n return `${r}, ${g}, ${b}`;\n}\n\n/**\n * Convert hex color to RGB color string\n * @param hex - Hex color value (e.g., 0x00e6e6)\n * @returns RGB color string (e.g., \"rgb(0, 230, 230)\")\n */\nfunction hexToRgb(hex: number): string {\n return `rgb(${hexToRgbString(hex)})`;\n}\n\n/**\n * Typography Scale\n * \n * Optimized for Korean text with proper line-heights and font weights.\n * All sizes include fontFamily to ensure consistent Korean rendering.\n * \n * @korean 타이포그래피 척도\n */\nexport const TYPOGRAPHY = {\n /** Heading 1 - Main titles (24px) */\n heading1: {\n fontSize: '24px',\n fontWeight: 700,\n lineHeight: 1.2,\n fontFamily: FONT_FAMILY.KOREAN,\n },\n /** Heading 2 - Section titles (20px) */\n heading2: {\n fontSize: '20px',\n fontWeight: 600,\n lineHeight: 1.3,\n fontFamily: FONT_FAMILY.KOREAN,\n },\n /** Heading 3 - Subsection titles (16px) */\n heading3: {\n fontSize: '16px',\n fontWeight: 600,\n lineHeight: 1.4,\n fontFamily: FONT_FAMILY.KOREAN,\n },\n /** Body - Regular content (14px) */\n body: {\n fontSize: '14px',\n fontWeight: 400,\n lineHeight: 1.5,\n fontFamily: FONT_FAMILY.KOREAN,\n },\n /** Body Small - Secondary content (12px) */\n bodySmall: {\n fontSize: '12px',\n fontWeight: 400,\n lineHeight: 1.5,\n fontFamily: FONT_FAMILY.KOREAN,\n },\n /** Button - Button text (14px, semibold) */\n button: {\n fontSize: '14px',\n fontWeight: 600,\n lineHeight: 1.4,\n fontFamily: FONT_FAMILY.KOREAN,\n },\n /** Caption - Labels and hints (10px) */\n caption: {\n fontSize: '10px',\n fontWeight: 400,\n lineHeight: 1.4,\n fontFamily: FONT_FAMILY.KOREAN,\n },\n /** Micro - Very small text (9px) - for dense information */\n micro: {\n fontSize: '9px',\n fontWeight: 400,\n lineHeight: 1.4,\n fontFamily: FONT_FAMILY.KOREAN,\n },\n /** Nano - Smallest text (8px) - for status indicators */\n nano: {\n fontSize: '8px',\n fontWeight: 400,\n lineHeight: 1.3,\n fontFamily: FONT_FAMILY.KOREAN,\n },\n} as const;\n\n/**\n * Pre-parsed Numeric Typography Values\n * \n * Performance optimization: Numeric font sizes parsed once at module load\n * instead of repeated parseInt calls in component useMemo hooks.\n * \n * @korean 사전 파싱된 타이포그래피 숫자 값\n */\nexport const TYPOGRAPHY_NUMERIC = {\n heading1: 24,\n heading2: 20,\n heading3: 16,\n body: 14,\n bodySmall: 12,\n button: 14,\n caption: 10,\n micro: 9,\n nano: 8,\n} as const;\n\n/**\n * Spacing Scale (4px base)\n * \n * Consistent spacing system for margins, padding, and gaps.\n * Based on 4px increments for visual rhythm.\n * \n * @korean 간격 척도\n */\nexport const SPACING = {\n /** Extra Extra Small - 4px */\n xxs: '4px',\n /** Extra Small - 8px */\n xs: '8px',\n /** Small - 12px */\n sm: '12px',\n /** Medium - 16px */\n md: '16px',\n /** Large - 24px */\n lg: '24px',\n /** Extra Large - 32px */\n xl: '32px',\n /** Extra Extra Large - 48px */\n xxl: '48px',\n} as const;\n\n/**\n * Spacing Adjustments\n * \n * Fine-tuned spacing values for specific layout requirements.\n * Use when standard SPACING scale doesn't provide exact needed value.\n * \n * @korean 간격 조정\n */\nexport const SPACING_ADJUSTMENTS = {\n /** Extra small with minor adjustment - 10px (xs + 2px) */\n xsPlus: '10px',\n /** Small with minor adjustment - 14px (sm + 2px) */\n smPlus: '14px',\n /** Medium with minor adjustment - 18px (md + 2px) */\n mdPlus: '18px',\n /** Small gap for compact layouts - 6px */\n compact: '6px',\n /** \n * Horizontal emphasis - 24px\n * Aliases SPACING.lg for semantic use in wider horizontal padding\n * Defined as 1.5x SPACING.md to emphasize horizontal breathing room\n */\n horizontalEmphasis: '24px',\n /** Micro gap - 3px (for very tight layouts) */\n micro: '3px',\n /** Tiny margin - 2px (for subtle spacing) */\n tiny: '2px',\n} as const;\n\n/**\n * Pre-parsed Numeric Spacing Values\n * \n * Performance optimization: Numeric spacing values parsed once at module load.\n * Eliminates repeated parseInt calls in component calculations.\n * \n * @korean 사전 파싱된 간격 숫자 값\n */\nexport const SPACING_NUMERIC = {\n xxs: 4,\n xs: 8,\n sm: 12,\n md: 16,\n lg: 24,\n xl: 32,\n xxl: 48,\n // Adjustments\n xsPlus: 10,\n smPlus: 14,\n mdPlus: 18,\n compact: 6,\n horizontalEmphasis: 24,\n micro: 3,\n tiny: 2,\n} as const;\n\n/**\n * Font Size Multipliers\n * \n * Scaling factors for responsive font size calculations.\n * Used to maintain consistent proportions across different screen sizes.\n * \n * @korean 글꼴 크기 배율\n */\nexport const FONT_SIZE_MULTIPLIERS = {\n /** Small title scaling - 60% of base */\n titleSmall: 0.6,\n /** Small message scaling - 75% of base */\n messageSmall: 0.75,\n /** Body small scaling - 87.5% of base */\n bodySmall: 0.875,\n /** Title large scaling - 112.5% of base */\n titleLarge: 1.125,\n} as const;\n\n/**\n * Layout Multipliers\n * \n * Scaling factors for layout calculations.\n * Used to maintain consistent spacing relationships.\n * \n * @korean 레이아웃 배율\n */\nexport const LAYOUT_MULTIPLIERS = {\n /** Gap to padding ratio - 120% */\n gapToPadding: 1.2,\n} as const;\n\n\n\n/**\n * Border Radius Scale\n * \n * Consistent border radius values for UI elements.\n * Provides semantic naming for rounded corners.\n * \n * @korean 테두리 반경 척도\n */\nexport const BORDER_RADIUS = {\n /** None - 0px (sharp corners) */\n none: '0px',\n /** Small - 4px */\n sm: '4px',\n /** Medium - 6px */\n md: '6px',\n /** Large - 8px */\n lg: '8px',\n /** Extra Large - 12px */\n xl: '12px',\n /** Full - 9999px (pill shape) */\n full: '9999px',\n} as const;\n\n/**\n * HUD Style Constants\n * \n * Unified styling for all HUD panels with cyberpunk Korean aesthetic.\n * Includes backgrounds, borders, shadows, and interactive states.\n * \n * @korean HUD 스타일 상수\n */\nexport const HUD_STYLE = {\n /** Background - Dark with 85% opacity */\n background: `rgba(${hexToRgbString(KOREAN_COLORS.UI_BACKGROUND_DARK)}, 0.85)`,\n /** Background RGB for gradient stops */\n backgroundRgb: hexToRgbString(KOREAN_COLORS.UI_BACKGROUND_DARK),\n /** Border - 2px solid cyan */\n border: `2px solid ${hexToRgb(KOREAN_COLORS.PRIMARY_CYAN)}`,\n /** Border radius - 8px for smooth corners (from BORDER_RADIUS.lg) */\n borderRadius: BORDER_RADIUS.lg,\n /** Box shadow - Subtle depth */\n shadow: `0 4px 12px rgba(${hexToRgbString(KOREAN_COLORS.UI_BACKGROUND_DARK)}, 0.6)`,\n /** Hover shadow - Increased depth on interaction */\n shadowHover: `0 6px 20px rgba(${hexToRgbString(KOREAN_COLORS.PRIMARY_CYAN)}, 0.3)`,\n /** Backdrop filter - Blur for glassmorphism */\n backdropFilter: 'blur(8px)',\n /** Accent glow - For important elements */\n accentGlow: `0 0 10px rgba(${hexToRgbString(KOREAN_COLORS.ACCENT_GOLD)}, 0.5)`,\n /** Cyan glow - For primary highlights */\n cyanGlow: `0 0 10px rgba(${hexToRgbString(KOREAN_COLORS.PRIMARY_CYAN)}, 0.5)`,\n} as const;\n\n/**\n * Color Hierarchy for Text and UI Elements\n * \n * WCAG AA compliant color system for different levels of visual emphasis.\n * All colors formatted as RGB strings for easy opacity manipulation.\n * \n * @korean 색상 계층\n */\nexport const HIERARCHY = {\n /** Primary - Main content (White - highest contrast) */\n primary: {\n color: hexToRgb(KOREAN_COLORS.TEXT_PRIMARY),\n hex: KOREAN_COLORS.TEXT_PRIMARY,\n },\n /** Secondary - Supporting content (Light gray) */\n secondary: {\n color: hexToRgb(KOREAN_COLORS.TEXT_SECONDARY),\n hex: KOREAN_COLORS.TEXT_SECONDARY,\n },\n /** Tertiary - Subtle content (Medium gray) */\n tertiary: {\n color: hexToRgb(KOREAN_COLORS.TEXT_TERTIARY),\n hex: KOREAN_COLORS.TEXT_TERTIARY,\n },\n /** Muted - Disabled or inactive (Dark gray) */\n muted: {\n color: hexToRgb(KOREAN_COLORS.UI_DISABLED_TEXT),\n hex: KOREAN_COLORS.UI_DISABLED_TEXT,\n },\n /** Accent - Emphasis and highlights (Cyan) */\n accent: {\n color: hexToRgb(KOREAN_COLORS.PRIMARY_CYAN),\n hex: KOREAN_COLORS.PRIMARY_CYAN,\n },\n /** Gold - Special emphasis (Gold) */\n gold: {\n color: hexToRgb(KOREAN_COLORS.ACCENT_GOLD),\n hex: KOREAN_COLORS.ACCENT_GOLD,\n },\n /** Accent with 70% opacity - For subtle emphasis */\n accent70: {\n color: `rgba(${hexToRgbString(KOREAN_COLORS.PRIMARY_CYAN)}, 0.7)`,\n hex: KOREAN_COLORS.PRIMARY_CYAN,\n },\n /** Accent with 50% opacity - For backgrounds */\n accent50: {\n color: `rgba(${hexToRgbString(KOREAN_COLORS.PRIMARY_CYAN)}, 0.5)`,\n hex: KOREAN_COLORS.PRIMARY_CYAN,\n },\n /** Primary with 80% opacity - For hover states */\n primary80: {\n color: `rgba(${hexToRgbString(KOREAN_COLORS.TEXT_PRIMARY)}, 0.8)`,\n hex: KOREAN_COLORS.TEXT_PRIMARY,\n },\n} as const;\n\n/**\n * Border Styles for Different UI States\n * \n * @korean 테두리 스타일\n */\nexport const BORDERS = {\n /** Default border - Cyan 40% opacity */\n default: `2px solid rgba(${hexToRgbString(KOREAN_COLORS.PRIMARY_CYAN)}, 0.4)`,\n /** Accent border - Gold for emphasis */\n accent: `2px solid rgba(${hexToRgbString(KOREAN_COLORS.ACCENT_GOLD)}, 0.6)`,\n /** Muted border - Gray for subtle separation */\n muted: `1px solid rgba(${hexToRgbString(KOREAN_COLORS.UI_STEEL_GRAY)}, 0.3)`,\n /** Active border - Full cyan for interaction */\n active: `2px solid rgba(${hexToRgbString(KOREAN_COLORS.PRIMARY_CYAN)}, 1.0)`,\n} as const;\n\n/**\n * Gradient Backgrounds\n * \n * Cyberpunk-inspired gradients for panels and overlays.\n * \n * @korean 그라디언트 배경\n */\nexport const GRADIENTS = {\n /** Vertical fade - Top to bottom */\n vertical: (opacity: number = 0.85) =>\n `linear-gradient(180deg, rgba(${hexToRgbString(KOREAN_COLORS.UI_BACKGROUND_DARK)}, ${opacity}) 0%, rgba(${hexToRgbString(KOREAN_COLORS.UI_BACKGROUND_DARK)}, ${opacity * 0.7}) 100%)`,\n /** Vertical fade (reverse) - Bottom to top */\n verticalReverse: (opacity: number = 0.85) =>\n `linear-gradient(0deg, rgba(${hexToRgbString(KOREAN_COLORS.UI_BACKGROUND_DARK)}, ${opacity}) 0%, rgba(${hexToRgbString(KOREAN_COLORS.UI_BACKGROUND_DARK)}, ${opacity * 0.7}) 100%)`,\n /** Horizontal fade - Left to right */\n horizontal: (opacity: number = 0.85) =>\n `linear-gradient(90deg, rgba(${hexToRgbString(KOREAN_COLORS.UI_BACKGROUND_DARK)}, ${opacity}) 0%, rgba(${hexToRgbString(KOREAN_COLORS.UI_BACKGROUND_DARK)}, ${opacity * 0.4}) 100%)`,\n /** Horizontal fade (reverse) - Right to left */\n horizontalReverse: (opacity: number = 0.85) =>\n `linear-gradient(270deg, rgba(${hexToRgbString(KOREAN_COLORS.UI_BACKGROUND_DARK)}, ${opacity}) 0%, rgba(${hexToRgbString(KOREAN_COLORS.UI_BACKGROUND_DARK)}, ${opacity * 0.4}) 100%)`,\n /** Radial fade - Center outward */\n radial: (opacity: number = 0.85) =>\n `radial-gradient(circle, rgba(${hexToRgbString(KOREAN_COLORS.UI_BACKGROUND_DARK)}, ${opacity}) 0%, rgba(${hexToRgbString(KOREAN_COLORS.UI_BACKGROUND_DARK)}, ${opacity * 0.5}) 100%)`,\n} as const;\n\n/**\n * Transition Timings\n * \n * Consistent animation durations for smooth interactions.\n * \n * @korean 전환 타이밍\n */\nexport const TRANSITIONS = {\n /** Fast - Quick interactions (150ms) */\n fast: '150ms ease-in-out',\n /** Normal - Standard interactions (250ms) */\n normal: '250ms ease-in-out',\n /** Slow - Emphasis animations (400ms) */\n slow: '400ms ease-in-out',\n} as const;\n\n/**\n * Opacity Constants\n * \n * Standard opacity values for consistent transparency effects.\n * \n * @korean 투명도 상수\n */\nexport const OPACITY = {\n /** Base opacity for layered elements */\n base: 0.7,\n /** Opacity increment for stacking */\n increment: 0.1,\n /** High transparency */\n light: 0.3,\n /** Medium transparency */\n medium: 0.5,\n /** Low transparency */\n heavy: 0.8,\n} as const;\n\n/**\n * Combat UI Dimensions\n * \n * Common width and size constraints for combat UI elements.\n * \n * @korean 전투 UI 크기\n */\nexport const COMBAT_UI_DIMENSIONS = {\n /** Combat log minimum width - mobile */\n combatLogMinMobile: '200px',\n /** Combat log minimum width - desktop */\n combatLogMinDesktop: '280px',\n /** Combat log maximum width - mobile (percentage) */\n combatLogMaxMobile: '90%',\n /** Combat log maximum width - desktop */\n combatLogMaxDesktop: '500px',\n /** Combat log maximum width percentage (mobile) - 90% as decimal */\n combatLogMaxWidthPercentMobile: 0.9,\n /** Technique bar width - mobile (full width) */\n techniqueBarWidthMobile: '100%',\n /** Technique bar width - desktop (70% width) */\n techniqueBarWidthDesktop: '70%',\n} as const;\n\n/**\n * Pre-parsed Numeric Combat UI Dimensions\n * \n * Performance optimization: Numeric dimension values parsed once at module load.\n * Eliminates repeated parseInt calls for combat UI dimensions.\n * \n * @korean 사전 파싱된 전투 UI 크기 숫자 값\n */\nexport const COMBAT_UI_DIMENSIONS_NUMERIC = {\n combatLogMinMobile: 200,\n combatLogMinDesktop: 280,\n combatLogMaxDesktop: 500,\n} as const;\n\n/**\n * Text Effects\n * \n * Reusable text shadow effects for emphasis and readability.\n * \n * @korean 텍스트 효과\n */\nexport const TEXT_EFFECTS = {\n /** Dark shadow for contrast on bright backgrounds */\n darkShadow: '0 0 4px rgba(0,0,0,0.8)',\n /** Light glow for emphasis */\n lightGlow: '0 0 8px rgba(255,255,255,0.5)',\n} as const;\n\n/**\n * Get responsive spacing based on screen size\n * \n * Note: This helper function uses parseInt internally for flexibility\n * in returning pixel-suffixed strings. For performance-critical useMemo\n * calculations, prefer using SPACING_NUMERIC constants directly.\n * \n * @param baseSpacing - Base spacing value from SPACING scale\n * @param isMobile - Whether mobile layout is active\n * @param positionScale - Position scale multiplier (for 4K displays)\n * @returns Calculated spacing in pixels\n */\nexport function getResponsiveSpacing(\n baseSpacing: keyof typeof SPACING,\n isMobile: boolean,\n positionScale: number = 1.0\n): string {\n const baseValue = parseInt(SPACING[baseSpacing], 10);\n const scaledValue = isMobile ? baseValue : baseValue * positionScale;\n return `${scaledValue}px`;\n}\n\n/**\n * Get responsive font size based on typography scale\n * \n * Note: This helper function uses parseInt internally for flexibility\n * in returning pixel-suffixed strings. For performance-critical useMemo\n * calculations, prefer using TYPOGRAPHY_NUMERIC constants directly.\n * \n * @param typographyLevel - Typography level from TYPOGRAPHY\n * @param isMobile - Whether mobile layout is active\n * @param positionScale - Position scale multiplier (for 4K displays)\n * @returns Calculated font size in pixels\n */\nexport function getResponsiveFontSize(\n typographyLevel: keyof typeof TYPOGRAPHY,\n isMobile: boolean,\n positionScale: number = 1.0\n): string {\n const baseSize = parseInt(TYPOGRAPHY[typographyLevel].fontSize, 10);\n const scaledSize = isMobile ? baseSize : baseSize * positionScale;\n return `${scaledSize}px`;\n}\n\n/**\n * Type definitions for design system usage\n */\nexport type TypographyLevel = keyof typeof TYPOGRAPHY;\nexport type SpacingLevel = keyof typeof SPACING;\nexport type BorderRadiusLevel = keyof typeof BORDER_RADIUS;\nexport type HierarchyLevel = keyof typeof HIERARCHY;\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;AAwBA,SAAS,eAAe,KAAqB;AAI3C,QAAO,GAHI,OAAO,KAAM,IAGZ,IAFD,OAAO,IAAK,IAEL,IADR,MAAM;;;;;;;AASlB,SAAS,SAAS,KAAqB;AACrC,QAAO,OAAO,eAAe,IAAI,CAAC;;;;;;;;;;AAWpC,IAAa,aAAa;CAExB,UAAU;EACR,UAAU;EACV,YAAY;EACZ,YAAY;EACZ,YAAY,YAAY;EACzB;CAED,UAAU;EACR,UAAU;EACV,YAAY;EACZ,YAAY;EACZ,YAAY,YAAY;EACzB;CAED,UAAU;EACR,UAAU;EACV,YAAY;EACZ,YAAY;EACZ,YAAY,YAAY;EACzB;CAED,MAAM;EACJ,UAAU;EACV,YAAY;EACZ,YAAY;EACZ,YAAY,YAAY;EACzB;CAED,WAAW;EACT,UAAU;EACV,YAAY;EACZ,YAAY;EACZ,YAAY,YAAY;EACzB;CAED,QAAQ;EACN,UAAU;EACV,YAAY;EACZ,YAAY;EACZ,YAAY,YAAY;EACzB;CAED,SAAS;EACP,UAAU;EACV,YAAY;EACZ,YAAY;EACZ,YAAY,YAAY;EACzB;CAED,OAAO;EACL,UAAU;EACV,YAAY;EACZ,YAAY;EACZ,YAAY,YAAY;EACzB;CAED,MAAM;EACJ,UAAU;EACV,YAAY;EACZ,YAAY;EACZ,YAAY,YAAY;EACzB;CACF;;;;;;;;;AAUD,IAAa,qBAAqB;CAChC,UAAU;CACV,UAAU;CACV,UAAU;CACV,MAAM;CACN,WAAW;CACX,QAAQ;CACR,SAAS;CACT,OAAO;CACP,MAAM;CACP;;;;;;;;;AAUD,IAAa,UAAU;CAErB,KAAK;CAEL,IAAI;CAEJ,IAAI;CAEJ,IAAI;CAEJ,IAAI;CAEJ,IAAI;CAEJ,KAAK;CACN;;;;;;;;;AAUD,IAAa,sBAAsB;CAEjC,QAAQ;CAER,QAAQ;CAER,QAAQ;CAER,SAAS;CAMT,oBAAoB;CAEpB,OAAO;CAEP,MAAM;CACP;;;;;;;;;AAUD,IAAa,kBAAkB;CAC7B,KAAK;CACL,IAAI;CACJ,IAAI;CACJ,IAAI;CACJ,IAAI;CACJ,IAAI;CACJ,KAAK;CAEL,QAAQ;CACR,QAAQ;CACR,QAAQ;CACR,SAAS;CACT,oBAAoB;CACpB,OAAO;CACP,MAAM;CACP;;;;;;;;;AAUD,IAAa,wBAAwB;CAEnC,YAAY;CAEZ,cAAc;CAEd,WAAW;CAEX,YAAY;CACb;;;;;;;;;AAUD,IAAa,qBAAqB,EAEhC,cAAc,KACf;;;;;;;;;AAYD,IAAa,gBAAgB;CAE3B,MAAM;CAEN,IAAI;CAEJ,IAAI;CAEJ,IAAI;CAEJ,IAAI;CAEJ,MAAM;CACP;;;;;;;;;AAUD,IAAa,YAAY;CAEvB,YAAY,QAAQ,eAAe,cAAc,mBAAmB,CAAC;CAErE,eAAe,eAAe,cAAc,mBAAmB;CAE/D,QAAQ,aAAa,SAAS,cAAc,aAAa;CAEzD,cAAc,cAAc;CAE5B,QAAQ,mBAAmB,eAAe,cAAc,mBAAmB,CAAC;CAE5E,aAAa,mBAAmB,eAAe,cAAc,aAAa,CAAC;CAE3E,gBAAgB;CAEhB,YAAY,iBAAiB,eAAe,cAAc,YAAY,CAAC;CAEvE,UAAU,iBAAiB,eAAe,cAAc,aAAa,CAAC;CACvE;;;;;;;;;AAUD,IAAa,YAAY;CAEvB,SAAS;EACP,OAAO,SAAS,cAAc,aAAa;EAC3C,KAAK,cAAc;EACpB;CAED,WAAW;EACT,OAAO,SAAS,cAAc,eAAe;EAC7C,KAAK,cAAc;EACpB;CAED,UAAU;EACR,OAAO,SAAS,cAAc,cAAc;EAC5C,KAAK,cAAc;EACpB;CAED,OAAO;EACL,OAAO,SAAS,cAAc,iBAAiB;EAC/C,KAAK,cAAc;EACpB;CAED,QAAQ;EACN,OAAO,SAAS,cAAc,aAAa;EAC3C,KAAK,cAAc;EACpB;CAED,MAAM;EACJ,OAAO,SAAS,cAAc,YAAY;EAC1C,KAAK,cAAc;EACpB;CAED,UAAU;EACR,OAAO,QAAQ,eAAe,cAAc,aAAa,CAAC;EAC1D,KAAK,cAAc;EACpB;CAED,UAAU;EACR,OAAO,QAAQ,eAAe,cAAc,aAAa,CAAC;EAC1D,KAAK,cAAc;EACpB;CAED,WAAW;EACT,OAAO,QAAQ,eAAe,cAAc,aAAa,CAAC;EAC1D,KAAK,cAAc;EACpB;CACF;;;;;;AAOD,IAAa,UAAU;CAErB,SAAS,kBAAkB,eAAe,cAAc,aAAa,CAAC;CAEtE,QAAQ,kBAAkB,eAAe,cAAc,YAAY,CAAC;CAEpE,OAAO,kBAAkB,eAAe,cAAc,cAAc,CAAC;CAErE,QAAQ,kBAAkB,eAAe,cAAc,aAAa,CAAC;CACtE;;;;;;;;AASD,IAAa,YAAY;CAEvB,WAAW,UAAkB,QAC3B,gCAAgC,eAAe,cAAc,mBAAmB,CAAC,IAAI,QAAQ,aAAa,eAAe,cAAc,mBAAmB,CAAC,IAAI,UAAU,GAAI;CAE/K,kBAAkB,UAAkB,QAClC,8BAA8B,eAAe,cAAc,mBAAmB,CAAC,IAAI,QAAQ,aAAa,eAAe,cAAc,mBAAmB,CAAC,IAAI,UAAU,GAAI;CAE7K,aAAa,UAAkB,QAC7B,+BAA+B,eAAe,cAAc,mBAAmB,CAAC,IAAI,QAAQ,aAAa,eAAe,cAAc,mBAAmB,CAAC,IAAI,UAAU,GAAI;CAE9K,oBAAoB,UAAkB,QACpC,gCAAgC,eAAe,cAAc,mBAAmB,CAAC,IAAI,QAAQ,aAAa,eAAe,cAAc,mBAAmB,CAAC,IAAI,UAAU,GAAI;CAE/K,SAAS,UAAkB,QACzB,gCAAgC,eAAe,cAAc,mBAAmB,CAAC,IAAI,QAAQ,aAAa,eAAe,cAAc,mBAAmB,CAAC,IAAI,UAAU,GAAI;CAChL;;;;;;;;AASD,IAAa,cAAc;CAEzB,MAAM;CAEN,QAAQ;CAER,MAAM;CACP;;;;;;;;AASD,IAAa,UAAU;CAErB,MAAM;CAEN,WAAW;CAEX,OAAO;CAEP,QAAQ;CAER,OAAO;CACR;;;;;;;;AASD,IAAa,uBAAuB;CAElC,oBAAoB;CAEpB,qBAAqB;CAErB,oBAAoB;CAEpB,qBAAqB;CAErB,gCAAgC;CAEhC,yBAAyB;CAEzB,0BAA0B;CAC3B;;;;;;;;;AAUD,IAAa,+BAA+B;CAC1C,oBAAoB;CACpB,qBAAqB;CACrB,qBAAqB;CACtB;;;;;;;;AASD,IAAa,eAAe;CAE1B,YAAY;CAEZ,WAAW;CACZ;;;;;;;;;;;;;AAcD,SAAgB,qBACd,aACA,UACA,gBAAwB,GAChB;CACR,MAAM,YAAY,SAAS,QAAQ,cAAc,GAAG;AAEpD,QAAO,GADa,WAAW,YAAY,YAAY,cACjC;;;;;;;;;;;;;;AAexB,SAAgB,sBACd,iBACA,UACA,gBAAwB,GAChB;CACR,MAAM,WAAW,SAAS,WAAW,iBAAiB,UAAU,GAAG;AAEnE,QAAO,GADY,WAAW,WAAW,WAAW,cAC/B"}
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/**
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* Main constants export for Black Trigram Korean martial arts system
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*/
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export { CYBERPUNK_COLORS, KOREAN_COLORS } from "./colors";
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export { FONT_FAMILY, FONT_SIZES, FONT_WEIGHTS, KOREAN_FONT_WEIGHTS, KOREAN_TEXT_SIZES, KOREAN_MOBILE_FONT_SIZES, getKoreanFontSize, } from "./typography";
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export { HEALTH_COLORS, UI_CONSTANTS, UI_DIMENSIONS } from "./ui";
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export { TYPOGRAPHY, TYPOGRAPHY_NUMERIC, SPACING, SPACING_NUMERIC, SPACING_ADJUSTMENTS, BORDER_RADIUS, HUD_STYLE, HIERARCHY, BORDERS, GRADIENTS, TRANSITIONS, OPACITY, COMBAT_UI_DIMENSIONS, COMBAT_UI_DIMENSIONS_NUMERIC, TEXT_EFFECTS, FONT_SIZE_MULTIPLIERS, LAYOUT_MULTIPLIERS, getResponsiveSpacing, getResponsiveFontSize, type TypographyLevel, type SpacingLevel, type BorderRadiusLevel, type HierarchyLevel, } from "./designSystem";
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export { PERFORMANCE_SETTINGS_BY_TIER, FRAME_TIME_BUDGET, getPerformanceTier, getPerformanceSettings, type PerformanceTier, type PerformanceSettings, } from "./performance";
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export { RESPONSIVE_BREAKPOINTS, FONT_SCALE_MAP, SPACING_SCALE_MAP, FONT_SIZE_CONSTRAINTS, DEFAULT_RESIZE_TRANSITION, getScreenSize, calculateFontSize, calculateSpacing, getFontScale, getSpacingScale, createTransitionString, createResponsiveConfig, calculateResponsiveValues, testScreenSize, isMobileSize, isTabletSize, isDesktopSize, type ScreenSize as ResponsiveScreenSize, type ResponsiveBreakpoints, type FontScaleMap, type SpacingScaleMap, type ResponsiveScaleConfig, type ResizeTransitionConfig, type ResponsiveValues, type ScreenSizeTestResult, } from "../../systems/ResponsiveScaling";
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export { KOREAN_COLORS as default } from "./colors";
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export { ANIMATION_DURATIONS } from "./animations";
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/**
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* Archetype-specific technique damage bonuses
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* Maps archetype to technique ID to bonus multiplier
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*
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* @category Combat System
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* @korean 원형별 기술 보너스
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*/
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export declare const ARCHETYPE_TECHNIQUE_BONUSES: Record<string, Record<string, number>>;
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/**
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* Maximum ki cost for stance transitions
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* @category Combat System
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* @korean 최대 기 전환 비용
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*/
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export declare const MAX_TRANSITION_COST_KI = 50;
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/**
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* Maximum stamina cost for stance transitions
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* @category Combat System
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* @korean 최대 체력 전환 비용
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*/
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export declare const MAX_TRANSITION_COST_STAMINA = 30;
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/**
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* Maximum time allowed for stance transitions in milliseconds
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* @category Combat System
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* @korean 최대 전환 시간
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*/
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export declare const MAX_TRANSITION_TIME_MILLISECONDS = 1000;
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/**
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* Performance rating thresholds for match results
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* Calculated based on combat effectiveness metrics
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*
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* @category Combat Performance
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* @korean 전투 성능 등급
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*/
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export declare const PERFORMANCE_RATING_THRESHOLDS: {
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readonly S: {
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readonly minScore: 90;
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readonly korean: "S급";
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readonly english: "S Rank";
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readonly description: {
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readonly korean: "완벽한 전투";
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readonly english: "Perfect Combat";
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};
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readonly color: 16766720;
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};
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readonly A: {
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readonly minScore: 75;
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readonly korean: "A급";
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readonly english: "A Rank";
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readonly description: {
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readonly korean: "우수한 전투";
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readonly english: "Excellent Combat";
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};
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readonly color: 65535;
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};
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readonly B: {
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readonly minScore: 60;
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readonly korean: "B급";
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readonly english: "B Rank";
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readonly description: {
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readonly korean: "양호한 전투";
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readonly english: "Good Combat";
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};
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readonly color: 3381759;
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};
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readonly C: {
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readonly minScore: 0;
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readonly korean: "C급";
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readonly english: "C Rank";
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readonly description: {
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readonly korean: "보통 전투";
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readonly english: "Average Combat";
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};
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readonly color: 13421772;
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};
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};
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/**
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* Archetype asset mapping for visual and audio integration
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* Maps each player archetype to its visual assets, theme music, and metadata
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*
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* @category Player Archetypes
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* @korean 플레이어 원형 에셋
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*/
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export declare const ARCHETYPE_ASSETS: {
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readonly musa: {
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readonly id: "musa";
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readonly image: "/assets/visual/archetypes/musa.png";
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readonly theme: "/assets/audio/music/archetype_themes/musa_warrior.mp3";
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readonly themeId: "musa_warrior_theme";
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readonly name_korean: "무사";
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readonly name_english: "Traditional Warrior";
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readonly textureKey: "musa";
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};
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readonly amsalja: {
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readonly id: "amsalja";
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readonly image: "/assets/visual/archetypes/amsalja.png";
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readonly theme: "/assets/audio/music/archetype_themes/amsalja_shadow.mp3";
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readonly themeId: "amsalja_shadow_theme";
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readonly name_korean: "암살자";
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readonly name_english: "Shadow Assassin";
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readonly textureKey: "amsalja";
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};
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readonly hacker: {
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readonly id: "hacker";
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readonly image: "/assets/visual/archetypes/hacker.png";
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readonly theme: "/assets/audio/music/archetype_themes/hacker_cyber.mp3";
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readonly themeId: "hacker_cyber_theme";
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readonly name_korean: "해커";
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readonly name_english: "Cyber Warrior";
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readonly textureKey: "hacker";
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};
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readonly jeongbo_yowon: {
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readonly id: "jeongbo_yowon";
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readonly image: "/assets/visual/archetypes/jeongbo_yowon.png";
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readonly theme: "/assets/audio/music/archetype_themes/jeongbo_intel.mp3";
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readonly themeId: "jeongbo_intel_theme";
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readonly name_korean: "정보요원";
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readonly name_english: "Intelligence Operative";
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readonly textureKey: "jeongbo_yowon";
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};
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readonly jojik_pokryeokbae: {
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readonly id: "jojik_pokryeokbae";
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readonly image: "/assets/visual/archetypes/jojik_pokryeokbae.png";
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readonly theme: "/assets/audio/music/archetype_themes/jojik_street.mp3";
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readonly themeId: "jojik_street_theme";
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readonly name_korean: "조직폭력배";
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readonly name_english: "Organized Crime";
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readonly textureKey: "jojik_pokryeokbae";
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};
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};
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/**
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* Background images for archetype-related screens
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*
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* Note: Directory name "archetyples" is intentionally spelled this way to match
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+
* the actual directory structure in /public/assets/visual/bg/
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*
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* @category Visual Assets
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* @korean 원형 배경 이미지
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*/
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export declare const ARCHETYPE_BACKGROUNDS: {
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readonly overview: "/assets/visual/bg/archetyples/PlayerArchetypesOverview.png";
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readonly explained: "/assets/visual/bg/archetyples/PlayerArchetypesExplained.png";
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readonly teamDynamics: "/assets/visual/bg/archetyples/CyberpunkTeamDynamics.png";
|
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154
|
+
};
|
|
155
|
+
/**
|
|
156
|
+
* Fallback image path for when archetype images fail to load
|
|
157
|
+
*
|
|
158
|
+
* @category Visual Assets
|
|
159
|
+
* @korean 대체 이미지 경로
|
|
160
|
+
*/
|
|
161
|
+
export declare const FALLBACK_ARCHETYPE_IMAGE: "/assets/visual/logo/black-trigram-256.png";
|
|
162
|
+
/**
|
|
163
|
+
* Round announcement timing constants
|
|
164
|
+
* Controls the display duration and transitions for round announcements
|
|
165
|
+
*
|
|
166
|
+
* @category Combat UI
|
|
167
|
+
* @korean 라운드 발표 타이밍
|
|
168
|
+
*/
|
|
169
|
+
export declare const ROUND_ANNOUNCEMENT_TIMINGS: {
|
|
170
|
+
/** Duration to display announcement before countdown (seconds) */
|
|
171
|
+
readonly ANNOUNCEMENT_DURATION: 2;
|
|
172
|
+
/** Duration of countdown to next round (seconds) */
|
|
173
|
+
readonly COUNTDOWN_DURATION: 3;
|
|
174
|
+
/** Brief transition duration before next round starts (milliseconds) */
|
|
175
|
+
readonly TRANSITION_DURATION: 500;
|
|
176
|
+
/** Fade in animation duration (milliseconds) */
|
|
177
|
+
readonly FADE_IN_DURATION: 300;
|
|
178
|
+
/** Fade out animation duration (milliseconds) */
|
|
179
|
+
readonly FADE_OUT_DURATION: 300;
|
|
180
|
+
};
|
|
181
|
+
//# sourceMappingURL=index.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|