blacktrigram 0.7.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +201 -0
- package/README.md +866 -0
- package/SECURITY.md +124 -0
- package/lib/App.d.ts +4 -0
- package/lib/App.d.ts.map +1 -0
- package/lib/App2.js +386 -0
- package/lib/App2.js.map +1 -0
- package/lib/_virtual/_rolldown/runtime.js +13 -0
- package/lib/assets/index.css +1146 -0
- package/lib/audio/AudioAssetLoader.d.ts +101 -0
- package/lib/audio/AudioAssetLoader.d.ts.map +1 -0
- package/lib/audio/AudioAssetLoader.js +245 -0
- package/lib/audio/AudioAssetLoader.js.map +1 -0
- package/lib/audio/AudioAssetRegistry.d.ts +126 -0
- package/lib/audio/AudioAssetRegistry.d.ts.map +1 -0
- package/lib/audio/AudioAssetRegistry.js +970 -0
- package/lib/audio/AudioAssetRegistry.js.map +1 -0
- package/lib/audio/AudioCache.d.ts +135 -0
- package/lib/audio/AudioCache.d.ts.map +1 -0
- package/lib/audio/AudioCache.js +211 -0
- package/lib/audio/AudioCache.js.map +1 -0
- package/lib/audio/AudioManager.d.ts +162 -0
- package/lib/audio/AudioManager.d.ts.map +1 -0
- package/lib/audio/AudioManager.js +508 -0
- package/lib/audio/AudioManager.js.map +1 -0
- package/lib/audio/AudioMonitor.d.ts +122 -0
- package/lib/audio/AudioMonitor.d.ts.map +1 -0
- package/lib/audio/AudioMonitor.js +215 -0
- package/lib/audio/AudioMonitor.js.map +1 -0
- package/lib/audio/AudioPool.d.ts +108 -0
- package/lib/audio/AudioPool.d.ts.map +1 -0
- package/lib/audio/AudioPool.js +206 -0
- package/lib/audio/AudioPool.js.map +1 -0
- package/lib/audio/AudioProvider.d.ts +28 -0
- package/lib/audio/AudioProvider.d.ts.map +1 -0
- package/lib/audio/AudioProvider.js +135 -0
- package/lib/audio/AudioProvider.js.map +1 -0
- package/lib/audio/AudioUtils.d.ts +77 -0
- package/lib/audio/AudioUtils.d.ts.map +1 -0
- package/lib/audio/AudioUtils.js +164 -0
- package/lib/audio/AudioUtils.js.map +1 -0
- package/lib/audio/BoneImpactAudioMap.d.ts +64 -0
- package/lib/audio/BoneImpactAudioMap.d.ts.map +1 -0
- package/lib/audio/BoneImpactAudioMap.js +133 -0
- package/lib/audio/BoneImpactAudioMap.js.map +1 -0
- package/lib/audio/VariantSelector.d.ts +69 -0
- package/lib/audio/VariantSelector.d.ts.map +1 -0
- package/lib/audio/VariantSelector.js +177 -0
- package/lib/audio/VariantSelector.js.map +1 -0
- package/lib/audio/index.d.ts +13 -0
- package/lib/audio/index.d.ts.map +1 -0
- package/lib/audio/index.js +41 -0
- package/lib/audio/index.js.map +1 -0
- package/lib/audio/types.d.ts +220 -0
- package/lib/audio/types.d.ts.map +1 -0
- package/lib/audio/types.js +12 -0
- package/lib/audio/types.js.map +1 -0
- package/lib/components/effects/WindParticles3D.d.ts +83 -0
- package/lib/components/effects/WindParticles3D.d.ts.map +1 -0
- package/lib/components/effects/index.d.ts +6 -0
- package/lib/components/effects/index.d.ts.map +1 -0
- package/lib/components/index.d.ts +5 -0
- package/lib/components/index.d.ts.map +1 -0
- package/lib/components/index.js +74 -0
- package/lib/components/index.js.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts +74 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.js +1912 -0
- package/lib/components/screens/combat/CombatScreen3D.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts +39 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js +52 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts +35 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js +78 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts +23 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js +214 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts +54 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js +357 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts +32 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js +254 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts +63 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js +108 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts +42 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js +259 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts +73 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts +108 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js +232 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts +53 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js +87 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts +80 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js +278 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js +248 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts +60 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts +37 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js +184 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts +49 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js +66 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js.map +1 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts +93 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts +57 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts +88 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts +67 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js +261 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts +45 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts +61 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts +47 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js +65 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts +52 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js +103 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js +296 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts +72 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/index.d.ts +121 -0
- package/lib/components/screens/combat/components/effects/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts +31 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js +242 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts +74 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js +275 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts +25 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js +61 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts +43 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js +139 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts +50 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js +155 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js +103 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js +101 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts +47 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js +141 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts +25 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js +129 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts +48 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js +131 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts +82 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js +73 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts +80 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js +79 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/index.d.ts +22 -0
- package/lib/components/screens/combat/components/hud/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/index.js +4 -0
- package/lib/components/screens/combat/components/index.d.ts +47 -0
- package/lib/components/screens/combat/components/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/index.js +23 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts +52 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js +113 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts +49 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js +150 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts +44 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js +83 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts +83 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js +161 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts +38 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js +37 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts +37 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js +33 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js.map +1 -0
- package/lib/components/screens/combat/helpers/index.d.ts +8 -0
- package/lib/components/screens/combat/helpers/index.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/index.js +2 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts +108 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useAICombat.js +806 -0
- package/lib/components/screens/combat/hooks/useAICombat.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts +106 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.js +766 -0
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- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts +85 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts.map +1 -0
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- package/lib/components/screens/combat/hooks/useCombatAudio.d.ts +40 -0
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- package/lib/components/screens/combat/hooks/useCombatLayout.d.ts +61 -0
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- package/lib/components/screens/combat/hooks/useCombatState.d.ts +75 -0
- package/lib/components/screens/combat/hooks/useCombatState.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatState.js +182 -0
- package/lib/components/screens/combat/hooks/useCombatState.js.map +1 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts +36 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts +63 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/index.d.ts +4 -0
- package/lib/components/screens/combat/index.d.ts.map +1 -0
- package/lib/components/screens/combat/index.js +25 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts +12 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts.map +1 -0
- package/lib/components/screens/controls/ControlsScreen3D.js +1248 -0
- package/lib/components/screens/controls/ControlsScreen3D.js.map +1 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts +35 -0
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- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts +31 -0
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- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js +100 -0
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import { KOREAN_COLORS } from "../../../../types/constants/colors.js";
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//#region src/components/screens/controls/constants/ControlsConstants.ts
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/**
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* Control constants and layouts for Black Trigram (흑괘)
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* Defines keyboard layouts, gamepad mappings, and control categories
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*
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/**
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{
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id: "combat",
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korean: "전투",
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english: "Combat",
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icon: "⚔️",
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color: KOREAN_COLORS.ACCENT_GOLD
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},
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{
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id: "movement",
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korean: "이동",
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english: "Movement",
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icon: "🏃",
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{
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id: "system",
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english: "System",
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icon: "⚙️",
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color: KOREAN_COLORS.ACCENT_PURPLE
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];
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/**
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*/
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var KEYBOARD_LAYOUT = [
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{
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code: "Digit1",
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label: "1",
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labelKorean: "건",
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row: 0,
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col: 0,
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category: "stance",
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description: "Geon (Heaven)",
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descriptionKorean: "건 (Heaven)"
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},
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{
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code: "Digit2",
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label: "2",
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labelKorean: "태",
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row: 0,
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col: 1,
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category: "stance",
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description: "Tae (Lake)",
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descriptionKorean: "태 (Lake)"
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},
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{
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code: "Digit3",
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62
|
+
label: "3",
|
|
63
|
+
labelKorean: "리",
|
|
64
|
+
row: 0,
|
|
65
|
+
col: 2,
|
|
66
|
+
category: "stance",
|
|
67
|
+
description: "Li (Fire)",
|
|
68
|
+
descriptionKorean: "리 (Fire)"
|
|
69
|
+
},
|
|
70
|
+
{
|
|
71
|
+
code: "Digit4",
|
|
72
|
+
label: "4",
|
|
73
|
+
labelKorean: "진",
|
|
74
|
+
row: 0,
|
|
75
|
+
col: 3,
|
|
76
|
+
category: "stance",
|
|
77
|
+
description: "Jin (Thunder)",
|
|
78
|
+
descriptionKorean: "진 (Thunder)"
|
|
79
|
+
},
|
|
80
|
+
{
|
|
81
|
+
code: "Digit5",
|
|
82
|
+
label: "5",
|
|
83
|
+
labelKorean: "손",
|
|
84
|
+
row: 0,
|
|
85
|
+
col: 4,
|
|
86
|
+
category: "stance",
|
|
87
|
+
description: "Son (Wind)",
|
|
88
|
+
descriptionKorean: "손 (Wind)"
|
|
89
|
+
},
|
|
90
|
+
{
|
|
91
|
+
code: "Digit6",
|
|
92
|
+
label: "6",
|
|
93
|
+
labelKorean: "감",
|
|
94
|
+
row: 0,
|
|
95
|
+
col: 5,
|
|
96
|
+
category: "stance",
|
|
97
|
+
description: "Gam (Water)",
|
|
98
|
+
descriptionKorean: "감 (Water)"
|
|
99
|
+
},
|
|
100
|
+
{
|
|
101
|
+
code: "Digit7",
|
|
102
|
+
label: "7",
|
|
103
|
+
labelKorean: "간",
|
|
104
|
+
row: 0,
|
|
105
|
+
col: 6,
|
|
106
|
+
category: "stance",
|
|
107
|
+
description: "Gan (Mountain)",
|
|
108
|
+
descriptionKorean: "간 (Mountain)"
|
|
109
|
+
},
|
|
110
|
+
{
|
|
111
|
+
code: "Digit8",
|
|
112
|
+
label: "8",
|
|
113
|
+
labelKorean: "곤",
|
|
114
|
+
row: 0,
|
|
115
|
+
col: 7,
|
|
116
|
+
category: "stance",
|
|
117
|
+
description: "Gon (Earth)",
|
|
118
|
+
descriptionKorean: "곤 (Earth)"
|
|
119
|
+
},
|
|
120
|
+
{
|
|
121
|
+
code: "KeyQ",
|
|
122
|
+
label: "Q",
|
|
123
|
+
row: 1,
|
|
124
|
+
col: 0,
|
|
125
|
+
category: "technique",
|
|
126
|
+
description: "Technique 1",
|
|
127
|
+
descriptionKorean: "기술 1"
|
|
128
|
+
},
|
|
129
|
+
{
|
|
130
|
+
code: "KeyW",
|
|
131
|
+
label: "W",
|
|
132
|
+
labelKorean: "전진",
|
|
133
|
+
row: 1,
|
|
134
|
+
col: 1,
|
|
135
|
+
category: "movement",
|
|
136
|
+
description: "Move Forward",
|
|
137
|
+
descriptionKorean: "전진"
|
|
138
|
+
},
|
|
139
|
+
{
|
|
140
|
+
code: "KeyE",
|
|
141
|
+
label: "E",
|
|
142
|
+
row: 1,
|
|
143
|
+
col: 2,
|
|
144
|
+
category: "technique",
|
|
145
|
+
description: "Technique 2",
|
|
146
|
+
descriptionKorean: "기술 2"
|
|
147
|
+
},
|
|
148
|
+
{
|
|
149
|
+
code: "KeyR",
|
|
150
|
+
label: "R",
|
|
151
|
+
row: 1,
|
|
152
|
+
col: 3,
|
|
153
|
+
category: "technique",
|
|
154
|
+
description: "Technique 3",
|
|
155
|
+
descriptionKorean: "기술 3"
|
|
156
|
+
},
|
|
157
|
+
{
|
|
158
|
+
code: "KeyT",
|
|
159
|
+
label: "T",
|
|
160
|
+
row: 1,
|
|
161
|
+
col: 4,
|
|
162
|
+
category: "technique",
|
|
163
|
+
description: "Technique 4",
|
|
164
|
+
descriptionKorean: "기술 4"
|
|
165
|
+
},
|
|
166
|
+
{
|
|
167
|
+
code: "KeyY",
|
|
168
|
+
label: "Y",
|
|
169
|
+
row: 1,
|
|
170
|
+
col: 5,
|
|
171
|
+
category: "technique",
|
|
172
|
+
description: "Technique 5",
|
|
173
|
+
descriptionKorean: "기술 5"
|
|
174
|
+
},
|
|
175
|
+
{
|
|
176
|
+
code: "KeyA",
|
|
177
|
+
label: "A",
|
|
178
|
+
labelKorean: "좌",
|
|
179
|
+
row: 2,
|
|
180
|
+
col: 0,
|
|
181
|
+
category: "movement",
|
|
182
|
+
description: "Move Left",
|
|
183
|
+
descriptionKorean: "좌측 이동"
|
|
184
|
+
},
|
|
185
|
+
{
|
|
186
|
+
code: "KeyS",
|
|
187
|
+
label: "S",
|
|
188
|
+
labelKorean: "후퇴",
|
|
189
|
+
row: 2,
|
|
190
|
+
col: 1,
|
|
191
|
+
category: "movement",
|
|
192
|
+
description: "Move Back",
|
|
193
|
+
descriptionKorean: "후퇴"
|
|
194
|
+
},
|
|
195
|
+
{
|
|
196
|
+
code: "KeyD",
|
|
197
|
+
label: "D",
|
|
198
|
+
labelKorean: "우",
|
|
199
|
+
row: 2,
|
|
200
|
+
col: 2,
|
|
201
|
+
category: "movement",
|
|
202
|
+
description: "Move Right",
|
|
203
|
+
descriptionKorean: "우측 이동"
|
|
204
|
+
},
|
|
205
|
+
{
|
|
206
|
+
code: "KeyF",
|
|
207
|
+
label: "F",
|
|
208
|
+
row: 2,
|
|
209
|
+
col: 3,
|
|
210
|
+
category: "technique",
|
|
211
|
+
description: "Technique 6",
|
|
212
|
+
descriptionKorean: "기술 6"
|
|
213
|
+
},
|
|
214
|
+
{
|
|
215
|
+
code: "KeyG",
|
|
216
|
+
label: "G",
|
|
217
|
+
row: 2,
|
|
218
|
+
col: 4,
|
|
219
|
+
category: "technique",
|
|
220
|
+
description: "Technique 7",
|
|
221
|
+
descriptionKorean: "기술 7"
|
|
222
|
+
},
|
|
223
|
+
{
|
|
224
|
+
code: "KeyZ",
|
|
225
|
+
label: "Z",
|
|
226
|
+
row: 3,
|
|
227
|
+
col: 0,
|
|
228
|
+
category: "technique",
|
|
229
|
+
description: "Technique 8",
|
|
230
|
+
descriptionKorean: "기술 8"
|
|
231
|
+
},
|
|
232
|
+
{
|
|
233
|
+
code: "KeyX",
|
|
234
|
+
label: "X",
|
|
235
|
+
row: 3,
|
|
236
|
+
col: 1,
|
|
237
|
+
category: "technique",
|
|
238
|
+
description: "Technique 9",
|
|
239
|
+
descriptionKorean: "기술 9"
|
|
240
|
+
},
|
|
241
|
+
{
|
|
242
|
+
code: "KeyC",
|
|
243
|
+
label: "C",
|
|
244
|
+
row: 3,
|
|
245
|
+
col: 2,
|
|
246
|
+
category: "technique",
|
|
247
|
+
description: "Technique 10",
|
|
248
|
+
descriptionKorean: "기술 10"
|
|
249
|
+
},
|
|
250
|
+
{
|
|
251
|
+
code: "KeyV",
|
|
252
|
+
label: "V",
|
|
253
|
+
labelKorean: "급소",
|
|
254
|
+
row: 3,
|
|
255
|
+
col: 3,
|
|
256
|
+
category: "combat",
|
|
257
|
+
description: "Vital Points",
|
|
258
|
+
descriptionKorean: "급소 표시"
|
|
259
|
+
},
|
|
260
|
+
{
|
|
261
|
+
code: "KeyB",
|
|
262
|
+
label: "B",
|
|
263
|
+
labelKorean: "방어",
|
|
264
|
+
row: 3,
|
|
265
|
+
col: 4,
|
|
266
|
+
category: "combat",
|
|
267
|
+
description: "Block/Guard",
|
|
268
|
+
descriptionKorean: "방어"
|
|
269
|
+
},
|
|
270
|
+
{
|
|
271
|
+
code: "Space",
|
|
272
|
+
label: "Space",
|
|
273
|
+
labelKorean: "공격",
|
|
274
|
+
row: 4,
|
|
275
|
+
col: 2,
|
|
276
|
+
width: 3,
|
|
277
|
+
category: "combat",
|
|
278
|
+
description: "Attack",
|
|
279
|
+
descriptionKorean: "공격"
|
|
280
|
+
},
|
|
281
|
+
{
|
|
282
|
+
code: "ShiftLeft",
|
|
283
|
+
label: "Shift",
|
|
284
|
+
labelKorean: "전술",
|
|
285
|
+
row: 3,
|
|
286
|
+
col: -1,
|
|
287
|
+
width: 1,
|
|
288
|
+
category: "modifier",
|
|
289
|
+
description: "Tactical Step",
|
|
290
|
+
descriptionKorean: "전술 보법"
|
|
291
|
+
},
|
|
292
|
+
{
|
|
293
|
+
code: "ControlLeft",
|
|
294
|
+
label: "Ctrl",
|
|
295
|
+
labelKorean: "보법",
|
|
296
|
+
row: 4,
|
|
297
|
+
col: -1,
|
|
298
|
+
width: 1,
|
|
299
|
+
category: "modifier",
|
|
300
|
+
description: "Advanced Footwork",
|
|
301
|
+
descriptionKorean: "고급 보법"
|
|
302
|
+
},
|
|
303
|
+
{
|
|
304
|
+
code: "ArrowUp",
|
|
305
|
+
label: "↑",
|
|
306
|
+
labelKorean: "전진",
|
|
307
|
+
row: 1,
|
|
308
|
+
col: 10,
|
|
309
|
+
category: "movement",
|
|
310
|
+
description: "Move Forward",
|
|
311
|
+
descriptionKorean: "전진"
|
|
312
|
+
},
|
|
313
|
+
{
|
|
314
|
+
code: "ArrowLeft",
|
|
315
|
+
label: "←",
|
|
316
|
+
labelKorean: "좌",
|
|
317
|
+
row: 2,
|
|
318
|
+
col: 9,
|
|
319
|
+
category: "movement",
|
|
320
|
+
description: "Move Left",
|
|
321
|
+
descriptionKorean: "좌측 이동"
|
|
322
|
+
},
|
|
323
|
+
{
|
|
324
|
+
code: "ArrowDown",
|
|
325
|
+
label: "↓",
|
|
326
|
+
labelKorean: "후퇴",
|
|
327
|
+
row: 2,
|
|
328
|
+
col: 10,
|
|
329
|
+
category: "movement",
|
|
330
|
+
description: "Move Back",
|
|
331
|
+
descriptionKorean: "후퇴"
|
|
332
|
+
},
|
|
333
|
+
{
|
|
334
|
+
code: "ArrowRight",
|
|
335
|
+
label: "→",
|
|
336
|
+
labelKorean: "우",
|
|
337
|
+
row: 2,
|
|
338
|
+
col: 11,
|
|
339
|
+
category: "movement",
|
|
340
|
+
description: "Move Right",
|
|
341
|
+
descriptionKorean: "우측 이동"
|
|
342
|
+
},
|
|
343
|
+
{
|
|
344
|
+
code: "Escape",
|
|
345
|
+
label: "ESC",
|
|
346
|
+
labelKorean: "일시정지",
|
|
347
|
+
row: 0,
|
|
348
|
+
col: -2,
|
|
349
|
+
category: "system",
|
|
350
|
+
description: "Pause Menu",
|
|
351
|
+
descriptionKorean: "일시정지"
|
|
352
|
+
},
|
|
353
|
+
{
|
|
354
|
+
code: "KeyM",
|
|
355
|
+
label: "M",
|
|
356
|
+
labelKorean: "메뉴",
|
|
357
|
+
row: 2,
|
|
358
|
+
col: 6,
|
|
359
|
+
category: "system",
|
|
360
|
+
description: "Menu",
|
|
361
|
+
descriptionKorean: "메뉴"
|
|
362
|
+
},
|
|
363
|
+
{
|
|
364
|
+
code: "Tab",
|
|
365
|
+
label: "Tab",
|
|
366
|
+
labelKorean: "전환",
|
|
367
|
+
row: 1,
|
|
368
|
+
col: -1,
|
|
369
|
+
width: 1,
|
|
370
|
+
category: "system",
|
|
371
|
+
description: "Switch Archetype",
|
|
372
|
+
descriptionKorean: "전환"
|
|
373
|
+
}
|
|
374
|
+
];
|
|
375
|
+
/**
|
|
376
|
+
* Gamepad button mappings (Xbox-style controller)
|
|
377
|
+
*/
|
|
378
|
+
var GAMEPAD_BUTTONS = [
|
|
379
|
+
{
|
|
380
|
+
index: 0,
|
|
381
|
+
korean: "A",
|
|
382
|
+
english: "A",
|
|
383
|
+
action: "Attack",
|
|
384
|
+
actionKorean: "공격",
|
|
385
|
+
color: KOREAN_COLORS.ACCENT_GREEN
|
|
386
|
+
},
|
|
387
|
+
{
|
|
388
|
+
index: 1,
|
|
389
|
+
korean: "B",
|
|
390
|
+
english: "B",
|
|
391
|
+
action: "Block",
|
|
392
|
+
actionKorean: "방어",
|
|
393
|
+
color: KOREAN_COLORS.ACCENT_RED
|
|
394
|
+
},
|
|
395
|
+
{
|
|
396
|
+
index: 2,
|
|
397
|
+
korean: "X",
|
|
398
|
+
english: "X",
|
|
399
|
+
action: "Technique 1",
|
|
400
|
+
actionKorean: "기술 1",
|
|
401
|
+
color: KOREAN_COLORS.ACCENT_BLUE
|
|
402
|
+
},
|
|
403
|
+
{
|
|
404
|
+
index: 3,
|
|
405
|
+
korean: "Y",
|
|
406
|
+
english: "Y",
|
|
407
|
+
action: "Technique 2",
|
|
408
|
+
actionKorean: "기술 2",
|
|
409
|
+
color: KOREAN_COLORS.ACCENT_YELLOW
|
|
410
|
+
},
|
|
411
|
+
{
|
|
412
|
+
index: 4,
|
|
413
|
+
korean: "LB",
|
|
414
|
+
english: "LB",
|
|
415
|
+
action: "Previous Stance",
|
|
416
|
+
actionKorean: "이전 자세",
|
|
417
|
+
color: KOREAN_COLORS.UI_STEEL_GRAY
|
|
418
|
+
},
|
|
419
|
+
{
|
|
420
|
+
index: 5,
|
|
421
|
+
korean: "RB",
|
|
422
|
+
english: "RB",
|
|
423
|
+
action: "Next Stance",
|
|
424
|
+
actionKorean: "다음 자세",
|
|
425
|
+
color: KOREAN_COLORS.UI_STEEL_GRAY
|
|
426
|
+
},
|
|
427
|
+
{
|
|
428
|
+
index: 6,
|
|
429
|
+
korean: "LT",
|
|
430
|
+
english: "LT",
|
|
431
|
+
action: "Vital Points",
|
|
432
|
+
actionKorean: "급소 표시",
|
|
433
|
+
color: KOREAN_COLORS.UI_STEEL_GRAY_DARK
|
|
434
|
+
},
|
|
435
|
+
{
|
|
436
|
+
index: 7,
|
|
437
|
+
korean: "RT",
|
|
438
|
+
english: "RT",
|
|
439
|
+
action: "Special Attack",
|
|
440
|
+
actionKorean: "특수 공격",
|
|
441
|
+
color: KOREAN_COLORS.UI_STEEL_GRAY_DARK
|
|
442
|
+
},
|
|
443
|
+
{
|
|
444
|
+
index: 8,
|
|
445
|
+
korean: "Back",
|
|
446
|
+
english: "Back",
|
|
447
|
+
action: "Menu",
|
|
448
|
+
actionKorean: "메뉴",
|
|
449
|
+
color: KOREAN_COLORS.UI_BORDER
|
|
450
|
+
},
|
|
451
|
+
{
|
|
452
|
+
index: 9,
|
|
453
|
+
korean: "Start",
|
|
454
|
+
english: "Start",
|
|
455
|
+
action: "Pause",
|
|
456
|
+
actionKorean: "일시정지",
|
|
457
|
+
color: KOREAN_COLORS.UI_BORDER
|
|
458
|
+
},
|
|
459
|
+
{
|
|
460
|
+
index: 10,
|
|
461
|
+
korean: "L3",
|
|
462
|
+
english: "L3",
|
|
463
|
+
action: "Lock Target",
|
|
464
|
+
actionKorean: "목표 고정",
|
|
465
|
+
color: KOREAN_COLORS.UI_DISABLED_TEXT
|
|
466
|
+
},
|
|
467
|
+
{
|
|
468
|
+
index: 11,
|
|
469
|
+
korean: "R3",
|
|
470
|
+
english: "R3",
|
|
471
|
+
action: "Camera Reset",
|
|
472
|
+
actionKorean: "카메라 리셋",
|
|
473
|
+
color: KOREAN_COLORS.UI_DISABLED_TEXT
|
|
474
|
+
}
|
|
475
|
+
];
|
|
476
|
+
/**
|
|
477
|
+
* Get key category color
|
|
478
|
+
*/
|
|
479
|
+
function getKeyCategoryColor(category) {
|
|
480
|
+
switch (category) {
|
|
481
|
+
case "stance": return KOREAN_COLORS.ACCENT_GOLD;
|
|
482
|
+
case "movement": return KOREAN_COLORS.PRIMARY_CYAN;
|
|
483
|
+
case "combat": return KOREAN_COLORS.ACCENT_RED;
|
|
484
|
+
case "technique": return KOREAN_COLORS.ACCENT_PURPLE;
|
|
485
|
+
case "system": return KOREAN_COLORS.ACCENT_ORANGE;
|
|
486
|
+
case "modifier": return KOREAN_COLORS.ACCENT_BLUE;
|
|
487
|
+
default: return KOREAN_COLORS.UI_STEEL_GRAY;
|
|
488
|
+
}
|
|
489
|
+
}
|
|
490
|
+
/**
|
|
491
|
+
* Filter keys by category
|
|
492
|
+
*/
|
|
493
|
+
function filterKeysByCategory(keys, category) {
|
|
494
|
+
return keys.filter((key) => {
|
|
495
|
+
if (category === "combat") return key.category === "combat" || key.category === "stance" || key.category === "technique";
|
|
496
|
+
if (category === "movement") return key.category === "movement" || key.category === "modifier";
|
|
497
|
+
if (category === "system") return key.category === "system";
|
|
498
|
+
return false;
|
|
499
|
+
});
|
|
500
|
+
}
|
|
501
|
+
//#endregion
|
|
502
|
+
export { CONTROL_CATEGORIES, GAMEPAD_BUTTONS, KEYBOARD_LAYOUT, filterKeysByCategory, getKeyCategoryColor };
|
|
503
|
+
|
|
504
|
+
//# sourceMappingURL=ControlsConstants.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ControlsConstants.js","names":[],"sources":["../../../../../src/components/screens/controls/constants/ControlsConstants.ts"],"sourcesContent":["/**\n * Control constants and layouts for Black Trigram (흑괘)\n * Defines keyboard layouts, gamepad mappings, and control categories\n * \n * @module components/screens/controls/constants\n */\n\nimport { KOREAN_COLORS } from \"../../../../types/constants/colors\";\n\n/**\n * Keyboard key data structure\n */\nexport interface KeyData {\n readonly code: string;\n readonly label: string;\n readonly labelKorean?: string;\n readonly row: number;\n readonly col: number;\n readonly width?: number; // Default is 1\n readonly category: KeyCategory;\n readonly description?: string;\n readonly descriptionKorean?: string;\n}\n\n/**\n * Control categories for organizing controls\n */\nexport type KeyCategory = 'stance' | 'movement' | 'combat' | 'system' | 'technique' | 'modifier' | 'normal';\n\n/**\n * Control category configuration\n */\nexport interface ControlCategory {\n readonly id: string;\n readonly korean: string;\n readonly english: string;\n readonly icon: string;\n readonly color: number;\n}\n\n/**\n * Gamepad button mapping\n */\nexport interface GamepadButton {\n readonly index: number;\n readonly korean: string;\n readonly english: string;\n readonly action: string;\n readonly actionKorean: string;\n readonly color: number;\n}\n\n/**\n * Control categories for tab navigation\n */\nexport const CONTROL_CATEGORIES: readonly ControlCategory[] = [\n {\n id: 'combat',\n korean: '전투',\n english: 'Combat',\n icon: '⚔️',\n color: KOREAN_COLORS.ACCENT_GOLD,\n },\n {\n id: 'movement',\n korean: '이동',\n english: 'Movement',\n icon: '🏃',\n color: KOREAN_COLORS.PRIMARY_CYAN,\n },\n {\n id: 'system',\n korean: '시스템',\n english: 'System',\n icon: '⚙️',\n color: KOREAN_COLORS.ACCENT_PURPLE,\n },\n] as const;\n\n/**\n * Keyboard layout - all important keys for the game\n * Positioned based on physical keyboard layout\n */\nexport const KEYBOARD_LAYOUT: readonly KeyData[] = [\n // Number row (Stances)\n { code: 'Digit1', label: '1', labelKorean: '건', row: 0, col: 0, category: 'stance', description: 'Geon (Heaven)', descriptionKorean: '건 (Heaven)' },\n { code: 'Digit2', label: '2', labelKorean: '태', row: 0, col: 1, category: 'stance', description: 'Tae (Lake)', descriptionKorean: '태 (Lake)' },\n { code: 'Digit3', label: '3', labelKorean: '리', row: 0, col: 2, category: 'stance', description: 'Li (Fire)', descriptionKorean: '리 (Fire)' },\n { code: 'Digit4', label: '4', labelKorean: '진', row: 0, col: 3, category: 'stance', description: 'Jin (Thunder)', descriptionKorean: '진 (Thunder)' },\n { code: 'Digit5', label: '5', labelKorean: '손', row: 0, col: 4, category: 'stance', description: 'Son (Wind)', descriptionKorean: '손 (Wind)' },\n { code: 'Digit6', label: '6', labelKorean: '감', row: 0, col: 5, category: 'stance', description: 'Gam (Water)', descriptionKorean: '감 (Water)' },\n { code: 'Digit7', label: '7', labelKorean: '간', row: 0, col: 6, category: 'stance', description: 'Gan (Mountain)', descriptionKorean: '간 (Mountain)' },\n { code: 'Digit8', label: '8', labelKorean: '곤', row: 0, col: 7, category: 'stance', description: 'Gon (Earth)', descriptionKorean: '곤 (Earth)' },\n \n // QWERTY row (Techniques + Movement)\n { code: 'KeyQ', label: 'Q', row: 1, col: 0, category: 'technique', description: 'Technique 1', descriptionKorean: '기술 1' },\n { code: 'KeyW', label: 'W', labelKorean: '전진', row: 1, col: 1, category: 'movement', description: 'Move Forward', descriptionKorean: '전진' },\n { code: 'KeyE', label: 'E', row: 1, col: 2, category: 'technique', description: 'Technique 2', descriptionKorean: '기술 2' },\n { code: 'KeyR', label: 'R', row: 1, col: 3, category: 'technique', description: 'Technique 3', descriptionKorean: '기술 3' },\n { code: 'KeyT', label: 'T', row: 1, col: 4, category: 'technique', description: 'Technique 4', descriptionKorean: '기술 4' },\n { code: 'KeyY', label: 'Y', row: 1, col: 5, category: 'technique', description: 'Technique 5', descriptionKorean: '기술 5' },\n \n // ASDF row (Movement + Techniques)\n { code: 'KeyA', label: 'A', labelKorean: '좌', row: 2, col: 0, category: 'movement', description: 'Move Left', descriptionKorean: '좌측 이동' },\n { code: 'KeyS', label: 'S', labelKorean: '후퇴', row: 2, col: 1, category: 'movement', description: 'Move Back', descriptionKorean: '후퇴' },\n { code: 'KeyD', label: 'D', labelKorean: '우', row: 2, col: 2, category: 'movement', description: 'Move Right', descriptionKorean: '우측 이동' },\n { code: 'KeyF', label: 'F', row: 2, col: 3, category: 'technique', description: 'Technique 6', descriptionKorean: '기술 6' },\n { code: 'KeyG', label: 'G', row: 2, col: 4, category: 'technique', description: 'Technique 7', descriptionKorean: '기술 7' },\n \n // ZXCV row (Techniques + Special)\n { code: 'KeyZ', label: 'Z', row: 3, col: 0, category: 'technique', description: 'Technique 8', descriptionKorean: '기술 8' },\n { code: 'KeyX', label: 'X', row: 3, col: 1, category: 'technique', description: 'Technique 9', descriptionKorean: '기술 9' },\n { code: 'KeyC', label: 'C', row: 3, col: 2, category: 'technique', description: 'Technique 10', descriptionKorean: '기술 10' },\n { code: 'KeyV', label: 'V', labelKorean: '급소', row: 3, col: 3, category: 'combat', description: 'Vital Points', descriptionKorean: '급소 표시' },\n { code: 'KeyB', label: 'B', labelKorean: '방어', row: 3, col: 4, category: 'combat', description: 'Block/Guard', descriptionKorean: '방어' },\n \n // Space bar\n { code: 'Space', label: 'Space', labelKorean: '공격', row: 4, col: 2, width: 3, category: 'combat', description: 'Attack', descriptionKorean: '공격' },\n \n // Modifiers\n { code: 'ShiftLeft', label: 'Shift', labelKorean: '전술', row: 3, col: -1, width: 1, category: 'modifier', description: 'Tactical Step', descriptionKorean: '전술 보법' },\n { code: 'ControlLeft', label: 'Ctrl', labelKorean: '보법', row: 4, col: -1, width: 1, category: 'modifier', description: 'Advanced Footwork', descriptionKorean: '고급 보법' },\n \n // Arrow keys\n { code: 'ArrowUp', label: '↑', labelKorean: '전진', row: 1, col: 10, category: 'movement', description: 'Move Forward', descriptionKorean: '전진' },\n { code: 'ArrowLeft', label: '←', labelKorean: '좌', row: 2, col: 9, category: 'movement', description: 'Move Left', descriptionKorean: '좌측 이동' },\n { code: 'ArrowDown', label: '↓', labelKorean: '후퇴', row: 2, col: 10, category: 'movement', description: 'Move Back', descriptionKorean: '후퇴' },\n { code: 'ArrowRight', label: '→', labelKorean: '우', row: 2, col: 11, category: 'movement', description: 'Move Right', descriptionKorean: '우측 이동' },\n \n // System keys\n { code: 'Escape', label: 'ESC', labelKorean: '일시정지', row: 0, col: -2, category: 'system', description: 'Pause Menu', descriptionKorean: '일시정지' },\n { code: 'KeyM', label: 'M', labelKorean: '메뉴', row: 2, col: 6, category: 'system', description: 'Menu', descriptionKorean: '메뉴' },\n { code: 'Tab', label: 'Tab', labelKorean: '전환', row: 1, col: -1, width: 1, category: 'system', description: 'Switch Archetype', descriptionKorean: '전환' },\n] as const;\n\n/**\n * Gamepad button mappings (Xbox-style controller)\n */\nexport const GAMEPAD_BUTTONS: readonly GamepadButton[] = [\n { index: 0, korean: 'A', english: 'A', action: 'Attack', actionKorean: '공격', color: KOREAN_COLORS.ACCENT_GREEN },\n { index: 1, korean: 'B', english: 'B', action: 'Block', actionKorean: '방어', color: KOREAN_COLORS.ACCENT_RED },\n { index: 2, korean: 'X', english: 'X', action: 'Technique 1', actionKorean: '기술 1', color: KOREAN_COLORS.ACCENT_BLUE },\n { index: 3, korean: 'Y', english: 'Y', action: 'Technique 2', actionKorean: '기술 2', color: KOREAN_COLORS.ACCENT_YELLOW },\n { index: 4, korean: 'LB', english: 'LB', action: 'Previous Stance', actionKorean: '이전 자세', color: KOREAN_COLORS.UI_STEEL_GRAY },\n { index: 5, korean: 'RB', english: 'RB', action: 'Next Stance', actionKorean: '다음 자세', color: KOREAN_COLORS.UI_STEEL_GRAY },\n { index: 6, korean: 'LT', english: 'LT', action: 'Vital Points', actionKorean: '급소 표시', color: KOREAN_COLORS.UI_STEEL_GRAY_DARK },\n { index: 7, korean: 'RT', english: 'RT', action: 'Special Attack', actionKorean: '특수 공격', color: KOREAN_COLORS.UI_STEEL_GRAY_DARK },\n { index: 8, korean: 'Back', english: 'Back', action: 'Menu', actionKorean: '메뉴', color: KOREAN_COLORS.UI_BORDER },\n { index: 9, korean: 'Start', english: 'Start', action: 'Pause', actionKorean: '일시정지', color: KOREAN_COLORS.UI_BORDER },\n { index: 10, korean: 'L3', english: 'L3', action: 'Lock Target', actionKorean: '목표 고정', color: KOREAN_COLORS.UI_DISABLED_TEXT },\n { index: 11, korean: 'R3', english: 'R3', action: 'Camera Reset', actionKorean: '카메라 리셋', color: KOREAN_COLORS.UI_DISABLED_TEXT },\n] as const;\n\n/**\n * Get key category color\n */\nexport function getKeyCategoryColor(category: KeyCategory): number {\n switch (category) {\n case 'stance':\n return KOREAN_COLORS.ACCENT_GOLD;\n case 'movement':\n return KOREAN_COLORS.PRIMARY_CYAN;\n case 'combat':\n return KOREAN_COLORS.ACCENT_RED;\n case 'technique':\n return KOREAN_COLORS.ACCENT_PURPLE;\n case 'system':\n return KOREAN_COLORS.ACCENT_ORANGE;\n case 'modifier':\n return KOREAN_COLORS.ACCENT_BLUE;\n default:\n return KOREAN_COLORS.UI_STEEL_GRAY;\n }\n}\n\n/**\n * Filter keys by category\n */\nexport function filterKeysByCategory(keys: readonly KeyData[], category: string): readonly KeyData[] {\n return keys.filter(key => {\n if (category === 'combat') {\n return key.category === 'combat' || key.category === 'stance' || key.category === 'technique';\n }\n if (category === 'movement') {\n return key.category === 'movement' || key.category === 'modifier';\n }\n if (category === 'system') {\n return key.category === 'system';\n }\n return false;\n });\n}\n"],"mappings":";;;;;;;;;;;AAuDA,IAAa,qBAAiD;CAC5D;EACE,IAAI;EACJ,QAAQ;EACR,SAAS;EACT,MAAM;EACN,OAAO,cAAc;EACtB;CACD;EACE,IAAI;EACJ,QAAQ;EACR,SAAS;EACT,MAAM;EACN,OAAO,cAAc;EACtB;CACD;EACE,IAAI;EACJ,QAAQ;EACR,SAAS;EACT,MAAM;EACN,OAAO,cAAc;EACtB;CACF;;;;;AAMD,IAAa,kBAAsC;CAEjD;EAAE,MAAM;EAAU,OAAO;EAAK,aAAa;EAAK,KAAK;EAAG,KAAK;EAAG,UAAU;EAAU,aAAa;EAAiB,mBAAmB;EAAc;CACnJ;EAAE,MAAM;EAAU,OAAO;EAAK,aAAa;EAAK,KAAK;EAAG,KAAK;EAAG,UAAU;EAAU,aAAa;EAAc,mBAAmB;EAAY;CAC9I;EAAE,MAAM;EAAU,OAAO;EAAK,aAAa;EAAK,KAAK;EAAG,KAAK;EAAG,UAAU;EAAU,aAAa;EAAa,mBAAmB;EAAY;CAC7I;EAAE,MAAM;EAAU,OAAO;EAAK,aAAa;EAAK,KAAK;EAAG,KAAK;EAAG,UAAU;EAAU,aAAa;EAAiB,mBAAmB;EAAe;CACpJ;EAAE,MAAM;EAAU,OAAO;EAAK,aAAa;EAAK,KAAK;EAAG,KAAK;EAAG,UAAU;EAAU,aAAa;EAAc,mBAAmB;EAAY;CAC9I;EAAE,MAAM;EAAU,OAAO;EAAK,aAAa;EAAK,KAAK;EAAG,KAAK;EAAG,UAAU;EAAU,aAAa;EAAe,mBAAmB;EAAa;CAChJ;EAAE,MAAM;EAAU,OAAO;EAAK,aAAa;EAAK,KAAK;EAAG,KAAK;EAAG,UAAU;EAAU,aAAa;EAAkB,mBAAmB;EAAgB;CACtJ;EAAE,MAAM;EAAU,OAAO;EAAK,aAAa;EAAK,KAAK;EAAG,KAAK;EAAG,UAAU;EAAU,aAAa;EAAe,mBAAmB;EAAa;CAGhJ;EAAE,MAAM;EAAQ,OAAO;EAAK,KAAK;EAAG,KAAK;EAAG,UAAU;EAAa,aAAa;EAAe,mBAAmB;EAAQ;CAC1H;EAAE,MAAM;EAAQ,OAAO;EAAK,aAAa;EAAM,KAAK;EAAG,KAAK;EAAG,UAAU;EAAY,aAAa;EAAgB,mBAAmB;EAAM;CAC3I;EAAE,MAAM;EAAQ,OAAO;EAAK,KAAK;EAAG,KAAK;EAAG,UAAU;EAAa,aAAa;EAAe,mBAAmB;EAAQ;CAC1H;EAAE,MAAM;EAAQ,OAAO;EAAK,KAAK;EAAG,KAAK;EAAG,UAAU;EAAa,aAAa;EAAe,mBAAmB;EAAQ;CAC1H;EAAE,MAAM;EAAQ,OAAO;EAAK,KAAK;EAAG,KAAK;EAAG,UAAU;EAAa,aAAa;EAAe,mBAAmB;EAAQ;CAC1H;EAAE,MAAM;EAAQ,OAAO;EAAK,KAAK;EAAG,KAAK;EAAG,UAAU;EAAa,aAAa;EAAe,mBAAmB;EAAQ;CAG1H;EAAE,MAAM;EAAQ,OAAO;EAAK,aAAa;EAAK,KAAK;EAAG,KAAK;EAAG,UAAU;EAAY,aAAa;EAAa,mBAAmB;EAAS;CAC1I;EAAE,MAAM;EAAQ,OAAO;EAAK,aAAa;EAAM,KAAK;EAAG,KAAK;EAAG,UAAU;EAAY,aAAa;EAAa,mBAAmB;EAAM;CACxI;EAAE,MAAM;EAAQ,OAAO;EAAK,aAAa;EAAK,KAAK;EAAG,KAAK;EAAG,UAAU;EAAY,aAAa;EAAc,mBAAmB;EAAS;CAC3I;EAAE,MAAM;EAAQ,OAAO;EAAK,KAAK;EAAG,KAAK;EAAG,UAAU;EAAa,aAAa;EAAe,mBAAmB;EAAQ;CAC1H;EAAE,MAAM;EAAQ,OAAO;EAAK,KAAK;EAAG,KAAK;EAAG,UAAU;EAAa,aAAa;EAAe,mBAAmB;EAAQ;CAG1H;EAAE,MAAM;EAAQ,OAAO;EAAK,KAAK;EAAG,KAAK;EAAG,UAAU;EAAa,aAAa;EAAe,mBAAmB;EAAQ;CAC1H;EAAE,MAAM;EAAQ,OAAO;EAAK,KAAK;EAAG,KAAK;EAAG,UAAU;EAAa,aAAa;EAAe,mBAAmB;EAAQ;CAC1H;EAAE,MAAM;EAAQ,OAAO;EAAK,KAAK;EAAG,KAAK;EAAG,UAAU;EAAa,aAAa;EAAgB,mBAAmB;EAAS;CAC5H;EAAE,MAAM;EAAQ,OAAO;EAAK,aAAa;EAAM,KAAK;EAAG,KAAK;EAAG,UAAU;EAAU,aAAa;EAAgB,mBAAmB;EAAS;CAC5I;EAAE,MAAM;EAAQ,OAAO;EAAK,aAAa;EAAM,KAAK;EAAG,KAAK;EAAG,UAAU;EAAU,aAAa;EAAe,mBAAmB;EAAM;CAGxI;EAAE,MAAM;EAAS,OAAO;EAAS,aAAa;EAAM,KAAK;EAAG,KAAK;EAAG,OAAO;EAAG,UAAU;EAAU,aAAa;EAAU,mBAAmB;EAAM;CAGlJ;EAAE,MAAM;EAAa,OAAO;EAAS,aAAa;EAAM,KAAK;EAAG,KAAK;EAAI,OAAO;EAAG,UAAU;EAAY,aAAa;EAAiB,mBAAmB;EAAS;CACnK;EAAE,MAAM;EAAe,OAAO;EAAQ,aAAa;EAAM,KAAK;EAAG,KAAK;EAAI,OAAO;EAAG,UAAU;EAAY,aAAa;EAAqB,mBAAmB;EAAS;CAGxK;EAAE,MAAM;EAAW,OAAO;EAAK,aAAa;EAAM,KAAK;EAAG,KAAK;EAAI,UAAU;EAAY,aAAa;EAAgB,mBAAmB;EAAM;CAC/I;EAAE,MAAM;EAAa,OAAO;EAAK,aAAa;EAAK,KAAK;EAAG,KAAK;EAAG,UAAU;EAAY,aAAa;EAAa,mBAAmB;EAAS;CAC/I;EAAE,MAAM;EAAa,OAAO;EAAK,aAAa;EAAM,KAAK;EAAG,KAAK;EAAI,UAAU;EAAY,aAAa;EAAa,mBAAmB;EAAM;CAC9I;EAAE,MAAM;EAAc,OAAO;EAAK,aAAa;EAAK,KAAK;EAAG,KAAK;EAAI,UAAU;EAAY,aAAa;EAAc,mBAAmB;EAAS;CAGlJ;EAAE,MAAM;EAAU,OAAO;EAAO,aAAa;EAAQ,KAAK;EAAG,KAAK;EAAI,UAAU;EAAU,aAAa;EAAc,mBAAmB;EAAQ;CAChJ;EAAE,MAAM;EAAQ,OAAO;EAAK,aAAa;EAAM,KAAK;EAAG,KAAK;EAAG,UAAU;EAAU,aAAa;EAAQ,mBAAmB;EAAM;CACjI;EAAE,MAAM;EAAO,OAAO;EAAO,aAAa;EAAM,KAAK;EAAG,KAAK;EAAI,OAAO;EAAG,UAAU;EAAU,aAAa;EAAoB,mBAAmB;EAAM;CAC1J;;;;AAKD,IAAa,kBAA4C;CACvD;EAAE,OAAO;EAAG,QAAQ;EAAK,SAAS;EAAK,QAAQ;EAAU,cAAc;EAAM,OAAO,cAAc;EAAc;CAChH;EAAE,OAAO;EAAG,QAAQ;EAAK,SAAS;EAAK,QAAQ;EAAS,cAAc;EAAM,OAAO,cAAc;EAAY;CAC7G;EAAE,OAAO;EAAG,QAAQ;EAAK,SAAS;EAAK,QAAQ;EAAe,cAAc;EAAQ,OAAO,cAAc;EAAa;CACtH;EAAE,OAAO;EAAG,QAAQ;EAAK,SAAS;EAAK,QAAQ;EAAe,cAAc;EAAQ,OAAO,cAAc;EAAe;CACxH;EAAE,OAAO;EAAG,QAAQ;EAAM,SAAS;EAAM,QAAQ;EAAmB,cAAc;EAAS,OAAO,cAAc;EAAe;CAC/H;EAAE,OAAO;EAAG,QAAQ;EAAM,SAAS;EAAM,QAAQ;EAAe,cAAc;EAAS,OAAO,cAAc;EAAe;CAC3H;EAAE,OAAO;EAAG,QAAQ;EAAM,SAAS;EAAM,QAAQ;EAAgB,cAAc;EAAS,OAAO,cAAc;EAAoB;CACjI;EAAE,OAAO;EAAG,QAAQ;EAAM,SAAS;EAAM,QAAQ;EAAkB,cAAc;EAAS,OAAO,cAAc;EAAoB;CACnI;EAAE,OAAO;EAAG,QAAQ;EAAQ,SAAS;EAAQ,QAAQ;EAAQ,cAAc;EAAM,OAAO,cAAc;EAAW;CACjH;EAAE,OAAO;EAAG,QAAQ;EAAS,SAAS;EAAS,QAAQ;EAAS,cAAc;EAAQ,OAAO,cAAc;EAAW;CACtH;EAAE,OAAO;EAAI,QAAQ;EAAM,SAAS;EAAM,QAAQ;EAAe,cAAc;EAAS,OAAO,cAAc;EAAkB;CAC/H;EAAE,OAAO;EAAI,QAAQ;EAAM,SAAS;EAAM,QAAQ;EAAgB,cAAc;EAAU,OAAO,cAAc;EAAkB;CAClI;;;;AAKD,SAAgB,oBAAoB,UAA+B;AACjE,SAAQ,UAAR;EACE,KAAK,SACH,QAAO,cAAc;EACvB,KAAK,WACH,QAAO,cAAc;EACvB,KAAK,SACH,QAAO,cAAc;EACvB,KAAK,YACH,QAAO,cAAc;EACvB,KAAK,SACH,QAAO,cAAc;EACvB,KAAK,WACH,QAAO,cAAc;EACvB,QACE,QAAO,cAAc;;;;;;AAO3B,SAAgB,qBAAqB,MAA0B,UAAsC;AACnG,QAAO,KAAK,QAAO,QAAO;AACxB,MAAI,aAAa,SACf,QAAO,IAAI,aAAa,YAAY,IAAI,aAAa,YAAY,IAAI,aAAa;AAEpF,MAAI,aAAa,WACf,QAAO,IAAI,aAAa,cAAc,IAAI,aAAa;AAEzD,MAAI,aAAa,SACf,QAAO,IAAI,aAAa;AAE1B,SAAO;GACP"}
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/**
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* useControlsState - State management hook for Controls Screen
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*
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* Manages keyboard press detection, gamepad state, and category selection
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*
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export interface ControlsState {
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readonly pressedKeys: Set<string>;
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readonly category: 'keyboard' | 'gamepad';
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readonly selectedTab: 'combat' | 'movement' | 'system';
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}
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/**
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* Hook return type
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*/
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export interface UseControlsStateReturn {
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readonly pressedKeys: Set<string>;
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readonly category: 'keyboard' | 'gamepad';
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readonly selectedTab: 'combat' | 'movement' | 'system';
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readonly setCategory: (category: 'keyboard' | 'gamepad') => void;
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readonly setSelectedTab: (tab: 'combat' | 'movement' | 'system') => void;
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}
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/**
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* Custom hook for managing controls screen state
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*
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* Features:
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* - Keyboard press detection with cleanup
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* - Category switching (keyboard/gamepad)
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* - Tab selection for control categories
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*
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* @example
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* ```tsx
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* const { pressedKeys, category, selectedTab, setCategory, setSelectedTab } = useControlsState();
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*
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* // Check if key is pressed
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* const isSpacePressed = pressedKeys.has('Space');
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*
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* // Switch to gamepad view
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* setCategory('gamepad');
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* ```
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*/
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export declare function useControlsState(): UseControlsStateReturn;
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//# sourceMappingURL=useControlsState.d.ts.map
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{"version":3,"file":"useControlsState.d.ts","sourceRoot":"","sources":["../../../../../src/components/screens/controls/hooks/useControlsState.ts"],"names":[],"mappings":"AAAA;;;;;;GAMG;AAIH;;GAEG;AACH,MAAM,WAAW,aAAa;IAC5B,QAAQ,CAAC,WAAW,EAAE,GAAG,CAAC,MAAM,CAAC,CAAC;IAClC,QAAQ,CAAC,QAAQ,EAAE,UAAU,GAAG,SAAS,CAAC;IAC1C,QAAQ,CAAC,WAAW,EAAE,QAAQ,GAAG,UAAU,GAAG,QAAQ,CAAC;CACxD;AAED;;GAEG;AACH,MAAM,WAAW,sBAAsB;IACrC,QAAQ,CAAC,WAAW,EAAE,GAAG,CAAC,MAAM,CAAC,CAAC;IAClC,QAAQ,CAAC,QAAQ,EAAE,UAAU,GAAG,SAAS,CAAC;IAC1C,QAAQ,CAAC,WAAW,EAAE,QAAQ,GAAG,UAAU,GAAG,QAAQ,CAAC;IACvD,QAAQ,CAAC,WAAW,EAAE,CAAC,QAAQ,EAAE,UAAU,GAAG,SAAS,KAAK,IAAI,CAAC;IACjE,QAAQ,CAAC,cAAc,EAAE,CAAC,GAAG,EAAE,QAAQ,GAAG,UAAU,GAAG,QAAQ,KAAK,IAAI,CAAC;CAC1E;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,gBAAgB,IAAI,sBAAsB,CAwDzD"}
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import { useCallback, useEffect, useState } from "react";
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//#region src/components/screens/controls/hooks/useControlsState.ts
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/**
|
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4
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* useControlsState - State management hook for Controls Screen
|
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5
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*
|
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6
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+
* Manages keyboard press detection, gamepad state, and category selection
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*
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* @module components/screens/controls/hooks
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*/
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/**
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* Custom hook for managing controls screen state
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*
|
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* Features:
|
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* - Keyboard press detection with cleanup
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+
* - Category switching (keyboard/gamepad)
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* - Tab selection for control categories
|
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*
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* @example
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* ```tsx
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* const { pressedKeys, category, selectedTab, setCategory, setSelectedTab } = useControlsState();
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*
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* // Check if key is pressed
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* const isSpacePressed = pressedKeys.has('Space');
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*
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* // Switch to gamepad view
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* setCategory('gamepad');
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* ```
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*/
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function useControlsState() {
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const [pressedKeys, setPressedKeys] = useState(/* @__PURE__ */ new Set());
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const [category, setCategory] = useState("keyboard");
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const [selectedTab, setSelectedTab] = useState("combat");
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useEffect(() => {
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const handleKeyDown = (event) => {
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if (event.target instanceof HTMLInputElement || event.target instanceof HTMLTextAreaElement) return;
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setPressedKeys((prev) => {
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const next = new Set(prev);
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next.add(event.code);
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return next;
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});
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};
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const handleKeyUp = (event) => {
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setPressedKeys((prev) => {
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const next = new Set(prev);
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next.delete(event.code);
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return next;
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});
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};
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window.addEventListener("keydown", handleKeyDown);
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window.addEventListener("keyup", handleKeyUp);
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return () => {
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window.removeEventListener("keydown", handleKeyDown);
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window.removeEventListener("keyup", handleKeyUp);
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};
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}, []);
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return {
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pressedKeys,
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category,
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selectedTab,
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setCategory: useCallback((newCategory) => {
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setCategory(newCategory);
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}, []),
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setSelectedTab: useCallback((tab) => {
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setSelectedTab(tab);
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}, [])
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};
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}
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//#endregion
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export { useControlsState };
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//# sourceMappingURL=useControlsState.js.map
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{"version":3,"file":"useControlsState.js","names":[],"sources":["../../../../../src/components/screens/controls/hooks/useControlsState.ts"],"sourcesContent":["/**\n * useControlsState - State management hook for Controls Screen\n * \n * Manages keyboard press detection, gamepad state, and category selection\n * \n * @module components/screens/controls/hooks\n */\n\nimport { useCallback, useEffect, useState } from \"react\";\n\n/**\n * Controls state interface\n */\nexport interface ControlsState {\n readonly pressedKeys: Set<string>;\n readonly category: 'keyboard' | 'gamepad';\n readonly selectedTab: 'combat' | 'movement' | 'system';\n}\n\n/**\n * Hook return type\n */\nexport interface UseControlsStateReturn {\n readonly pressedKeys: Set<string>;\n readonly category: 'keyboard' | 'gamepad';\n readonly selectedTab: 'combat' | 'movement' | 'system';\n readonly setCategory: (category: 'keyboard' | 'gamepad') => void;\n readonly setSelectedTab: (tab: 'combat' | 'movement' | 'system') => void;\n}\n\n/**\n * Custom hook for managing controls screen state\n * \n * Features:\n * - Keyboard press detection with cleanup\n * - Category switching (keyboard/gamepad)\n * - Tab selection for control categories\n * \n * @example\n * ```tsx\n * const { pressedKeys, category, selectedTab, setCategory, setSelectedTab } = useControlsState();\n * \n * // Check if key is pressed\n * const isSpacePressed = pressedKeys.has('Space');\n * \n * // Switch to gamepad view\n * setCategory('gamepad');\n * ```\n */\nexport function useControlsState(): UseControlsStateReturn {\n const [pressedKeys, setPressedKeys] = useState<Set<string>>(new Set());\n const [category, setCategory] = useState<'keyboard' | 'gamepad'>('keyboard');\n const [selectedTab, setSelectedTab] = useState<'combat' | 'movement' | 'system'>('combat');\n\n // Keyboard event handlers\n useEffect(() => {\n const handleKeyDown = (event: KeyboardEvent) => {\n // Don't track if user is typing in input field\n if (event.target instanceof HTMLInputElement || event.target instanceof HTMLTextAreaElement) {\n return;\n }\n\n setPressedKeys(prev => {\n const next = new Set(prev);\n next.add(event.code);\n return next;\n });\n };\n\n const handleKeyUp = (event: KeyboardEvent) => {\n setPressedKeys(prev => {\n const next = new Set(prev);\n next.delete(event.code);\n return next;\n });\n };\n\n // Add event listeners\n window.addEventListener('keydown', handleKeyDown);\n window.addEventListener('keyup', handleKeyUp);\n\n // Cleanup on unmount\n return () => {\n window.removeEventListener('keydown', handleKeyDown);\n window.removeEventListener('keyup', handleKeyUp);\n };\n }, []);\n\n // Memoized category setter\n const handleSetCategory = useCallback((newCategory: 'keyboard' | 'gamepad') => {\n setCategory(newCategory);\n }, []);\n\n // Memoized tab setter\n const handleSetSelectedTab = useCallback((tab: 'combat' | 'movement' | 'system') => {\n setSelectedTab(tab);\n }, []);\n\n return {\n pressedKeys,\n category,\n selectedTab,\n setCategory: handleSetCategory,\n setSelectedTab: handleSetSelectedTab,\n };\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;AAiDA,SAAgB,mBAA2C;CACzD,MAAM,CAAC,aAAa,kBAAkB,yBAAsB,IAAI,KAAK,CAAC;CACtE,MAAM,CAAC,UAAU,eAAe,SAAiC,WAAW;CAC5E,MAAM,CAAC,aAAa,kBAAkB,SAA2C,SAAS;AAG1F,iBAAgB;EACd,MAAM,iBAAiB,UAAyB;AAE9C,OAAI,MAAM,kBAAkB,oBAAoB,MAAM,kBAAkB,oBACtE;AAGF,mBAAe,SAAQ;IACrB,MAAM,OAAO,IAAI,IAAI,KAAK;AAC1B,SAAK,IAAI,MAAM,KAAK;AACpB,WAAO;KACP;;EAGJ,MAAM,eAAe,UAAyB;AAC5C,mBAAe,SAAQ;IACrB,MAAM,OAAO,IAAI,IAAI,KAAK;AAC1B,SAAK,OAAO,MAAM,KAAK;AACvB,WAAO;KACP;;AAIJ,SAAO,iBAAiB,WAAW,cAAc;AACjD,SAAO,iBAAiB,SAAS,YAAY;AAG7C,eAAa;AACX,UAAO,oBAAoB,WAAW,cAAc;AACpD,UAAO,oBAAoB,SAAS,YAAY;;IAEjD,EAAE,CAAC;AAYN,QAAO;EACL;EACA;EACA;EACA,aAbwB,aAAa,gBAAwC;AAC7E,eAAY,YAAY;KACvB,EAAE,CAAC;EAYJ,gBAT2B,aAAa,QAA0C;AAClF,kBAAe,IAAI;KAClB,EAAE,CAAC;EAQL"}
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import React from "react";
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import { PlayerState } from "../../../systems";
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import { MatchStatistics } from "../../../systems/combat";
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export interface EndScreen3DProps {
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readonly winner: PlayerState;
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readonly matchStats: MatchStatistics;
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readonly onReturnToMenu: () => void;
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readonly onRematch?: () => void;
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readonly onViewReplay?: () => void;
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readonly width?: number;
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readonly height?: number;
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}
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/**
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* EndScreen3D Component
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* Three.js-based end screen with Korean theming
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*/
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export declare const EndScreen3D: React.FC<EndScreen3DProps>;
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//# sourceMappingURL=EndScreen3D.d.ts.map
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