blacktrigram 0.7.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1853) hide show
  1. package/LICENSE +201 -0
  2. package/README.md +866 -0
  3. package/SECURITY.md +124 -0
  4. package/lib/App.d.ts +4 -0
  5. package/lib/App.d.ts.map +1 -0
  6. package/lib/App2.js +386 -0
  7. package/lib/App2.js.map +1 -0
  8. package/lib/_virtual/_rolldown/runtime.js +13 -0
  9. package/lib/assets/index.css +1146 -0
  10. package/lib/audio/AudioAssetLoader.d.ts +101 -0
  11. package/lib/audio/AudioAssetLoader.d.ts.map +1 -0
  12. package/lib/audio/AudioAssetLoader.js +245 -0
  13. package/lib/audio/AudioAssetLoader.js.map +1 -0
  14. package/lib/audio/AudioAssetRegistry.d.ts +126 -0
  15. package/lib/audio/AudioAssetRegistry.d.ts.map +1 -0
  16. package/lib/audio/AudioAssetRegistry.js +970 -0
  17. package/lib/audio/AudioAssetRegistry.js.map +1 -0
  18. package/lib/audio/AudioCache.d.ts +135 -0
  19. package/lib/audio/AudioCache.d.ts.map +1 -0
  20. package/lib/audio/AudioCache.js +211 -0
  21. package/lib/audio/AudioCache.js.map +1 -0
  22. package/lib/audio/AudioManager.d.ts +162 -0
  23. package/lib/audio/AudioManager.d.ts.map +1 -0
  24. package/lib/audio/AudioManager.js +508 -0
  25. package/lib/audio/AudioManager.js.map +1 -0
  26. package/lib/audio/AudioMonitor.d.ts +122 -0
  27. package/lib/audio/AudioMonitor.d.ts.map +1 -0
  28. package/lib/audio/AudioMonitor.js +215 -0
  29. package/lib/audio/AudioMonitor.js.map +1 -0
  30. package/lib/audio/AudioPool.d.ts +108 -0
  31. package/lib/audio/AudioPool.d.ts.map +1 -0
  32. package/lib/audio/AudioPool.js +206 -0
  33. package/lib/audio/AudioPool.js.map +1 -0
  34. package/lib/audio/AudioProvider.d.ts +28 -0
  35. package/lib/audio/AudioProvider.d.ts.map +1 -0
  36. package/lib/audio/AudioProvider.js +135 -0
  37. package/lib/audio/AudioProvider.js.map +1 -0
  38. package/lib/audio/AudioUtils.d.ts +77 -0
  39. package/lib/audio/AudioUtils.d.ts.map +1 -0
  40. package/lib/audio/AudioUtils.js +164 -0
  41. package/lib/audio/AudioUtils.js.map +1 -0
  42. package/lib/audio/BoneImpactAudioMap.d.ts +64 -0
  43. package/lib/audio/BoneImpactAudioMap.d.ts.map +1 -0
  44. package/lib/audio/BoneImpactAudioMap.js +133 -0
  45. package/lib/audio/BoneImpactAudioMap.js.map +1 -0
  46. package/lib/audio/VariantSelector.d.ts +69 -0
  47. package/lib/audio/VariantSelector.d.ts.map +1 -0
  48. package/lib/audio/VariantSelector.js +177 -0
  49. package/lib/audio/VariantSelector.js.map +1 -0
  50. package/lib/audio/index.d.ts +13 -0
  51. package/lib/audio/index.d.ts.map +1 -0
  52. package/lib/audio/index.js +41 -0
  53. package/lib/audio/index.js.map +1 -0
  54. package/lib/audio/types.d.ts +220 -0
  55. package/lib/audio/types.d.ts.map +1 -0
  56. package/lib/audio/types.js +12 -0
  57. package/lib/audio/types.js.map +1 -0
  58. package/lib/components/effects/WindParticles3D.d.ts +83 -0
  59. package/lib/components/effects/WindParticles3D.d.ts.map +1 -0
  60. package/lib/components/effects/index.d.ts +6 -0
  61. package/lib/components/effects/index.d.ts.map +1 -0
  62. package/lib/components/index.d.ts +5 -0
  63. package/lib/components/index.d.ts.map +1 -0
  64. package/lib/components/index.js +74 -0
  65. package/lib/components/index.js.map +1 -0
  66. package/lib/components/screens/combat/CombatScreen3D.d.ts +74 -0
  67. package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -0
  68. package/lib/components/screens/combat/CombatScreen3D.js +1912 -0
  69. package/lib/components/screens/combat/CombatScreen3D.js.map +1 -0
  70. package/lib/components/screens/combat/components/controls/CombatButtons.d.ts +39 -0
  71. package/lib/components/screens/combat/components/controls/CombatButtons.d.ts.map +1 -0
  72. package/lib/components/screens/combat/components/controls/CombatButtons.js +52 -0
  73. package/lib/components/screens/combat/components/controls/CombatButtons.js.map +1 -0
  74. package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts +35 -0
  75. package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts.map +1 -0
  76. package/lib/components/screens/combat/components/controls/CombatControlsPanel.js +78 -0
  77. package/lib/components/screens/combat/components/controls/CombatControlsPanel.js.map +1 -0
  78. package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts +23 -0
  79. package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts.map +1 -0
  80. package/lib/components/screens/combat/components/controls/ControlsGuide.js +214 -0
  81. package/lib/components/screens/combat/components/controls/ControlsGuide.js.map +1 -0
  82. package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts +54 -0
  83. package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts.map +1 -0
  84. package/lib/components/screens/combat/components/controls/KeyboardHints.js +357 -0
  85. package/lib/components/screens/combat/components/controls/KeyboardHints.js.map +1 -0
  86. package/lib/components/screens/combat/components/controls/PauseMenu.d.ts +32 -0
  87. package/lib/components/screens/combat/components/controls/PauseMenu.d.ts.map +1 -0
  88. package/lib/components/screens/combat/components/controls/PauseMenu.js +254 -0
  89. package/lib/components/screens/combat/components/controls/PauseMenu.js.map +1 -0
  90. package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts +63 -0
  91. package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts.map +1 -0
  92. package/lib/components/screens/combat/components/controls/PauseMenuButton.js +108 -0
  93. package/lib/components/screens/combat/components/controls/PauseMenuButton.js.map +1 -0
  94. package/lib/components/screens/combat/components/controls/QuickSettings.d.ts +42 -0
  95. package/lib/components/screens/combat/components/controls/QuickSettings.d.ts.map +1 -0
  96. package/lib/components/screens/combat/components/controls/QuickSettings.js +259 -0
  97. package/lib/components/screens/combat/components/controls/QuickSettings.js.map +1 -0
  98. package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts +73 -0
  99. package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts.map +1 -0
  100. package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts +108 -0
  101. package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts.map +1 -0
  102. package/lib/components/screens/combat/components/effects/BloodDecals3D.js +232 -0
  103. package/lib/components/screens/combat/components/effects/BloodDecals3D.js.map +1 -0
  104. package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts +53 -0
  105. package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts.map +1 -0
  106. package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js +87 -0
  107. package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js.map +1 -0
  108. package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts +80 -0
  109. package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts.map +1 -0
  110. package/lib/components/screens/combat/components/effects/BloodParticles3D.js +278 -0
  111. package/lib/components/screens/combat/components/effects/BloodParticles3D.js.map +1 -0
  112. package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts +64 -0
  113. package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts.map +1 -0
  114. package/lib/components/screens/combat/components/effects/BloodViscosity3D.js +248 -0
  115. package/lib/components/screens/combat/components/effects/BloodViscosity3D.js.map +1 -0
  116. package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts +60 -0
  117. package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts.map +1 -0
  118. package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts +37 -0
  119. package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts.map +1 -0
  120. package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js +184 -0
  121. package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js.map +1 -0
  122. package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts +49 -0
  123. package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts.map +1 -0
  124. package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js +66 -0
  125. package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js.map +1 -0
  126. package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts +93 -0
  127. package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts.map +1 -0
  128. package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts +57 -0
  129. package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts.map +1 -0
  130. package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts +88 -0
  131. package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts.map +1 -0
  132. package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts +91 -0
  133. package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts.map +1 -0
  134. package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts +67 -0
  135. package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts.map +1 -0
  136. package/lib/components/screens/combat/components/effects/InternalDamage3D.js +261 -0
  137. package/lib/components/screens/combat/components/effects/InternalDamage3D.js.map +1 -0
  138. package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts +45 -0
  139. package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts.map +1 -0
  140. package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts +61 -0
  141. package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts.map +1 -0
  142. package/lib/components/screens/combat/components/effects/PainVignette.d.ts +47 -0
  143. package/lib/components/screens/combat/components/effects/PainVignette.d.ts.map +1 -0
  144. package/lib/components/screens/combat/components/effects/PainVignette.js +65 -0
  145. package/lib/components/screens/combat/components/effects/PainVignette.js.map +1 -0
  146. package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts +52 -0
  147. package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts.map +1 -0
  148. package/lib/components/screens/combat/components/effects/ParticleAudio3D.js +103 -0
  149. package/lib/components/screens/combat/components/effects/ParticleAudio3D.js.map +1 -0
  150. package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts +91 -0
  151. package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts.map +1 -0
  152. package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js +296 -0
  153. package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js.map +1 -0
  154. package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts +64 -0
  155. package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts.map +1 -0
  156. package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts +72 -0
  157. package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts.map +1 -0
  158. package/lib/components/screens/combat/components/effects/index.d.ts +121 -0
  159. package/lib/components/screens/combat/components/effects/index.d.ts.map +1 -0
  160. package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts +31 -0
  161. package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts.map +1 -0
  162. package/lib/components/screens/combat/components/feedback/MatchCountdown.js +242 -0
  163. package/lib/components/screens/combat/components/feedback/MatchCountdown.js.map +1 -0
  164. package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts +74 -0
  165. package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts.map +1 -0
  166. package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js +275 -0
  167. package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js.map +1 -0
  168. package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts +25 -0
  169. package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts.map +1 -0
  170. package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js +61 -0
  171. package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js.map +1 -0
  172. package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts +43 -0
  173. package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts.map +1 -0
  174. package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js +139 -0
  175. package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js.map +1 -0
  176. package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts +50 -0
  177. package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts.map +1 -0
  178. package/lib/components/screens/combat/components/hud/CombatBottomHUD.js +155 -0
  179. package/lib/components/screens/combat/components/hud/CombatBottomHUD.js.map +1 -0
  180. package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts +54 -0
  181. package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts.map +1 -0
  182. package/lib/components/screens/combat/components/hud/CombatLeftHUD.js +103 -0
  183. package/lib/components/screens/combat/components/hud/CombatLeftHUD.js.map +1 -0
  184. package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts +54 -0
  185. package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts.map +1 -0
  186. package/lib/components/screens/combat/components/hud/CombatRightHUD.js +101 -0
  187. package/lib/components/screens/combat/components/hud/CombatRightHUD.js.map +1 -0
  188. package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts +47 -0
  189. package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts.map +1 -0
  190. package/lib/components/screens/combat/components/hud/CombatTopHUD.js +141 -0
  191. package/lib/components/screens/combat/components/hud/CombatTopHUD.js.map +1 -0
  192. package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts +25 -0
  193. package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts.map +1 -0
  194. package/lib/components/screens/combat/components/hud/DifficultyIndicator.js +129 -0
  195. package/lib/components/screens/combat/components/hud/DifficultyIndicator.js.map +1 -0
  196. package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts +48 -0
  197. package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts.map +1 -0
  198. package/lib/components/screens/combat/components/hud/FPSMonitor.js +131 -0
  199. package/lib/components/screens/combat/components/hud/FPSMonitor.js.map +1 -0
  200. package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts +82 -0
  201. package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts.map +1 -0
  202. package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js +73 -0
  203. package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js.map +1 -0
  204. package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts +80 -0
  205. package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts.map +1 -0
  206. package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js +79 -0
  207. package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js.map +1 -0
  208. package/lib/components/screens/combat/components/hud/index.d.ts +22 -0
  209. package/lib/components/screens/combat/components/hud/index.d.ts.map +1 -0
  210. package/lib/components/screens/combat/components/hud/index.js +4 -0
  211. package/lib/components/screens/combat/components/index.d.ts +47 -0
  212. package/lib/components/screens/combat/components/index.d.ts.map +1 -0
  213. package/lib/components/screens/combat/components/index.js +23 -0
  214. package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts +52 -0
  215. package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts.map +1 -0
  216. package/lib/components/screens/combat/components/indicators/BalanceIndicator.js +113 -0
  217. package/lib/components/screens/combat/components/indicators/BalanceIndicator.js.map +1 -0
  218. package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts +49 -0
  219. package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts.map +1 -0
  220. package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js +150 -0
  221. package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js.map +1 -0
  222. package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts +44 -0
  223. package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts.map +1 -0
  224. package/lib/components/screens/combat/components/indicators/StaminaWarning.js +83 -0
  225. package/lib/components/screens/combat/components/indicators/StaminaWarning.js.map +1 -0
  226. package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts +83 -0
  227. package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts.map +1 -0
  228. package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js +161 -0
  229. package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js.map +1 -0
  230. package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts +38 -0
  231. package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts.map +1 -0
  232. package/lib/components/screens/combat/helpers/AnimationUpdater.js +37 -0
  233. package/lib/components/screens/combat/helpers/AnimationUpdater.js.map +1 -0
  234. package/lib/components/screens/combat/helpers/combatHelpers.d.ts +37 -0
  235. package/lib/components/screens/combat/helpers/combatHelpers.d.ts.map +1 -0
  236. package/lib/components/screens/combat/helpers/combatHelpers.js +33 -0
  237. package/lib/components/screens/combat/helpers/combatHelpers.js.map +1 -0
  238. package/lib/components/screens/combat/helpers/index.d.ts +8 -0
  239. package/lib/components/screens/combat/helpers/index.d.ts.map +1 -0
  240. package/lib/components/screens/combat/helpers/index.js +2 -0
  241. package/lib/components/screens/combat/hooks/useAICombat.d.ts +108 -0
  242. package/lib/components/screens/combat/hooks/useAICombat.d.ts.map +1 -0
  243. package/lib/components/screens/combat/hooks/useAICombat.js +806 -0
  244. package/lib/components/screens/combat/hooks/useAICombat.js.map +1 -0
  245. package/lib/components/screens/combat/hooks/useCombatActions.d.ts +106 -0
  246. package/lib/components/screens/combat/hooks/useCombatActions.d.ts.map +1 -0
  247. package/lib/components/screens/combat/hooks/useCombatActions.js +766 -0
  248. package/lib/components/screens/combat/hooks/useCombatActions.js.map +1 -0
  249. package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts +85 -0
  250. package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts.map +1 -0
  251. package/lib/components/screens/combat/hooks/useCombatAttackMovement.js +202 -0
  252. package/lib/components/screens/combat/hooks/useCombatAttackMovement.js.map +1 -0
  253. package/lib/components/screens/combat/hooks/useCombatAudio.d.ts +40 -0
  254. package/lib/components/screens/combat/hooks/useCombatAudio.d.ts.map +1 -0
  255. package/lib/components/screens/combat/hooks/useCombatAudio.js +287 -0
  256. package/lib/components/screens/combat/hooks/useCombatAudio.js.map +1 -0
  257. package/lib/components/screens/combat/hooks/useCombatLayout.d.ts +61 -0
  258. package/lib/components/screens/combat/hooks/useCombatLayout.d.ts.map +1 -0
  259. package/lib/components/screens/combat/hooks/useCombatLayout.js +89 -0
  260. package/lib/components/screens/combat/hooks/useCombatLayout.js.map +1 -0
  261. package/lib/components/screens/combat/hooks/useCombatState.d.ts +75 -0
  262. package/lib/components/screens/combat/hooks/useCombatState.d.ts.map +1 -0
  263. package/lib/components/screens/combat/hooks/useCombatState.js +182 -0
  264. package/lib/components/screens/combat/hooks/useCombatState.js.map +1 -0
  265. package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts +36 -0
  266. package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts.map +1 -0
  267. package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts +63 -0
  268. package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts.map +1 -0
  269. package/lib/components/screens/combat/index.d.ts +4 -0
  270. package/lib/components/screens/combat/index.d.ts.map +1 -0
  271. package/lib/components/screens/combat/index.js +25 -0
  272. package/lib/components/screens/controls/ControlsScreen3D.d.ts +12 -0
  273. package/lib/components/screens/controls/ControlsScreen3D.d.ts.map +1 -0
  274. package/lib/components/screens/controls/ControlsScreen3D.js +1248 -0
  275. package/lib/components/screens/controls/ControlsScreen3D.js.map +1 -0
  276. package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts +35 -0
  277. package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts.map +1 -0
  278. package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.js +155 -0
  279. package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.js.map +1 -0
  280. package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts +31 -0
  281. package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts.map +1 -0
  282. package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js +100 -0
  283. package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js.map +1 -0
  284. package/lib/components/screens/controls/components/GamepadVisualization3D.d.ts +32 -0
  285. package/lib/components/screens/controls/components/GamepadVisualization3D.d.ts.map +1 -0
  286. package/lib/components/screens/controls/components/GamepadVisualization3D.js +250 -0
  287. package/lib/components/screens/controls/components/GamepadVisualization3D.js.map +1 -0
  288. package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.d.ts +35 -0
  289. package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.d.ts.map +1 -0
  290. package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.js +222 -0
  291. package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.js.map +1 -0
  292. package/lib/components/screens/controls/components/Key3D.d.ts +36 -0
  293. package/lib/components/screens/controls/components/Key3D.d.ts.map +1 -0
  294. package/lib/components/screens/controls/components/Key3D.js +169 -0
  295. package/lib/components/screens/controls/components/Key3D.js.map +1 -0
  296. package/lib/components/screens/controls/components/VisualKeyboard3D.d.ts +37 -0
  297. package/lib/components/screens/controls/components/VisualKeyboard3D.d.ts.map +1 -0
  298. package/lib/components/screens/controls/components/VisualKeyboard3D.js +120 -0
  299. package/lib/components/screens/controls/components/VisualKeyboard3D.js.map +1 -0
  300. package/lib/components/screens/controls/components/index.d.ts +20 -0
  301. package/lib/components/screens/controls/components/index.d.ts.map +1 -0
  302. package/lib/components/screens/controls/constants/ControlsConstants.d.ts +67 -0
  303. package/lib/components/screens/controls/constants/ControlsConstants.d.ts.map +1 -0
  304. package/lib/components/screens/controls/constants/ControlsConstants.js +504 -0
  305. package/lib/components/screens/controls/constants/ControlsConstants.js.map +1 -0
  306. package/lib/components/screens/controls/hooks/useControlsState.d.ts +46 -0
  307. package/lib/components/screens/controls/hooks/useControlsState.d.ts.map +1 -0
  308. package/lib/components/screens/controls/hooks/useControlsState.js +71 -0
  309. package/lib/components/screens/controls/hooks/useControlsState.js.map +1 -0
  310. package/lib/components/screens/endscreen/EndScreen3D.d.ts +18 -0
  311. package/lib/components/screens/endscreen/EndScreen3D.d.ts.map +1 -0
  312. package/lib/components/screens/endscreen/EndScreen3D.js +367 -0
  313. package/lib/components/screens/endscreen/EndScreen3D.js.map +1 -0
  314. package/lib/components/screens/endscreen/components/DefeatAnimation3D.d.ts +9 -0
  315. package/lib/components/screens/endscreen/components/DefeatAnimation3D.d.ts.map +1 -0
  316. package/lib/components/screens/endscreen/components/DefeatAnimation3D.js +205 -0
  317. package/lib/components/screens/endscreen/components/DefeatAnimation3D.js.map +1 -0
  318. package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.d.ts +13 -0
  319. package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.d.ts.map +1 -0
  320. package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.js +321 -0
  321. package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.js.map +1 -0
  322. package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.d.ts +28 -0
  323. package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.d.ts.map +1 -0
  324. package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.js +93 -0
  325. package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.js.map +1 -0
  326. package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.d.ts +13 -0
  327. package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.d.ts.map +1 -0
  328. package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.js +294 -0
  329. package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.js.map +1 -0
  330. package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.d.ts +13 -0
  331. package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.d.ts.map +1 -0
  332. package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.js +210 -0
  333. package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.js.map +1 -0
  334. package/lib/components/screens/endscreen/components/VictoryAnimation3D.d.ts +9 -0
  335. package/lib/components/screens/endscreen/components/VictoryAnimation3D.d.ts.map +1 -0
  336. package/lib/components/screens/endscreen/components/VictoryAnimation3D.js +299 -0
  337. package/lib/components/screens/endscreen/components/VictoryAnimation3D.js.map +1 -0
  338. package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.d.ts +14 -0
  339. package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.d.ts.map +1 -0
  340. package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.js +170 -0
  341. package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.js.map +1 -0
  342. package/lib/components/screens/endscreen/components/animations.d.ts +25 -0
  343. package/lib/components/screens/endscreen/components/animations.d.ts.map +1 -0
  344. package/lib/components/screens/endscreen/components/animations.js +71 -0
  345. package/lib/components/screens/endscreen/components/animations.js.map +1 -0
  346. package/lib/components/screens/endscreen/components/index.d.ts +19 -0
  347. package/lib/components/screens/endscreen/components/index.d.ts.map +1 -0
  348. package/lib/components/screens/endscreen/components/index.js +8 -0
  349. package/lib/components/screens/endscreen/index.d.ts +9 -0
  350. package/lib/components/screens/endscreen/index.d.ts.map +1 -0
  351. package/lib/components/screens/endscreen/index.js +10 -0
  352. package/lib/components/screens/intro/IntroScreen3D.d.ts +16 -0
  353. package/lib/components/screens/intro/IntroScreen3D.d.ts.map +1 -0
  354. package/lib/components/screens/intro/IntroScreen3D.js +488 -0
  355. package/lib/components/screens/intro/IntroScreen3D.js.map +1 -0
  356. package/lib/components/screens/intro/components/AbilityListOverlayHtml.d.ts +53 -0
  357. package/lib/components/screens/intro/components/AbilityListOverlayHtml.d.ts.map +1 -0
  358. package/lib/components/screens/intro/components/AbilityListOverlayHtml.js +146 -0
  359. package/lib/components/screens/intro/components/AbilityListOverlayHtml.js.map +1 -0
  360. package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.d.ts +20 -0
  361. package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.d.ts.map +1 -0
  362. package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.js +154 -0
  363. package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.js.map +1 -0
  364. package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.d.ts +38 -0
  365. package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.d.ts.map +1 -0
  366. package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.js +235 -0
  367. package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.js.map +1 -0
  368. package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.d.ts +35 -0
  369. package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.d.ts.map +1 -0
  370. package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.js +325 -0
  371. package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.js.map +1 -0
  372. package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.d.ts +19 -0
  373. package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.d.ts.map +1 -0
  374. package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.js +88 -0
  375. package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.js.map +1 -0
  376. package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.d.ts +65 -0
  377. package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.d.ts.map +1 -0
  378. package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.js +143 -0
  379. package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.js.map +1 -0
  380. package/lib/components/screens/intro/components/MenuSectionOverlayHtml.d.ts +27 -0
  381. package/lib/components/screens/intro/components/MenuSectionOverlayHtml.d.ts.map +1 -0
  382. package/lib/components/screens/intro/components/MenuSectionOverlayHtml.js +153 -0
  383. package/lib/components/screens/intro/components/MenuSectionOverlayHtml.js.map +1 -0
  384. package/lib/components/screens/intro/components/StatBarOverlayHtml.d.ts +47 -0
  385. package/lib/components/screens/intro/components/StatBarOverlayHtml.d.ts.map +1 -0
  386. package/lib/components/screens/intro/components/StatBarOverlayHtml.js +128 -0
  387. package/lib/components/screens/intro/components/StatBarOverlayHtml.js.map +1 -0
  388. package/lib/components/screens/philosophy/PhilosophyScreen3D.d.ts +12 -0
  389. package/lib/components/screens/philosophy/PhilosophyScreen3D.d.ts.map +1 -0
  390. package/lib/components/screens/philosophy/PhilosophyScreen3D.js +561 -0
  391. package/lib/components/screens/philosophy/PhilosophyScreen3D.js.map +1 -0
  392. package/lib/components/screens/philosophy/components/InteractiveTrigramGridOverlayHtml.d.ts +40 -0
  393. package/lib/components/screens/philosophy/components/InteractiveTrigramGridOverlayHtml.d.ts.map +1 -0
  394. package/lib/components/screens/philosophy/components/PhilosophyNavigationOverlayHtml.d.ts +40 -0
  395. package/lib/components/screens/philosophy/components/PhilosophyNavigationOverlayHtml.d.ts.map +1 -0
  396. package/lib/components/screens/philosophy/components/PhilosophySectionOverlayHtml.d.ts +46 -0
  397. package/lib/components/screens/philosophy/components/PhilosophySectionOverlayHtml.d.ts.map +1 -0
  398. package/lib/components/screens/philosophy/components/PhilosophyTextOverlayHtml.d.ts +42 -0
  399. package/lib/components/screens/philosophy/components/PhilosophyTextOverlayHtml.d.ts.map +1 -0
  400. package/lib/components/screens/philosophy/components/TrigramSymbol3D.d.ts +49 -0
  401. package/lib/components/screens/philosophy/components/TrigramSymbol3D.d.ts.map +1 -0
  402. package/lib/components/screens/philosophy/components/TrigramVisualization3D.d.ts +43 -0
  403. package/lib/components/screens/philosophy/components/TrigramVisualization3D.d.ts.map +1 -0
  404. package/lib/components/screens/philosophy/components/index.d.ts +23 -0
  405. package/lib/components/screens/philosophy/components/index.d.ts.map +1 -0
  406. package/lib/components/screens/philosophy/hooks/index.d.ts +10 -0
  407. package/lib/components/screens/philosophy/hooks/index.d.ts.map +1 -0
  408. package/lib/components/screens/philosophy/hooks/usePhilosophyState.d.ts +50 -0
  409. package/lib/components/screens/philosophy/hooks/usePhilosophyState.d.ts.map +1 -0
  410. package/lib/components/screens/training/TrainingScreen3D.d.ts +51 -0
  411. package/lib/components/screens/training/TrainingScreen3D.d.ts.map +1 -0
  412. package/lib/components/screens/training/TrainingScreen3D.js +947 -0
  413. package/lib/components/screens/training/TrainingScreen3D.js.map +1 -0
  414. package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.d.ts +31 -0
  415. package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.d.ts.map +1 -0
  416. package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.js +189 -0
  417. package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.js.map +1 -0
  418. package/lib/components/screens/training/components/AnatomyOverlay3D.d.ts +31 -0
  419. package/lib/components/screens/training/components/AnatomyOverlay3D.d.ts.map +1 -0
  420. package/lib/components/screens/training/components/AnatomyOverlay3D.js +679 -0
  421. package/lib/components/screens/training/components/AnatomyOverlay3D.js.map +1 -0
  422. package/lib/components/screens/training/components/DamageNumber3D.d.ts +28 -0
  423. package/lib/components/screens/training/components/DamageNumber3D.d.ts.map +1 -0
  424. package/lib/components/screens/training/components/DamageNumber3D.js +6 -0
  425. package/lib/components/screens/training/components/FootPlacementMarkers3D.d.ts +47 -0
  426. package/lib/components/screens/training/components/FootPlacementMarkers3D.d.ts.map +1 -0
  427. package/lib/components/screens/training/components/FootPlacementMarkers3D.js +380 -0
  428. package/lib/components/screens/training/components/FootPlacementMarkers3D.js.map +1 -0
  429. package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.d.ts +47 -0
  430. package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.d.ts.map +1 -0
  431. package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.js +292 -0
  432. package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.js.map +1 -0
  433. package/lib/components/screens/training/components/HitFeedbackEffect3D.d.ts +32 -0
  434. package/lib/components/screens/training/components/HitFeedbackEffect3D.d.ts.map +1 -0
  435. package/lib/components/screens/training/components/HitFeedbackEffect3D.js +258 -0
  436. package/lib/components/screens/training/components/HitFeedbackEffect3D.js.map +1 -0
  437. package/lib/components/screens/training/components/TrainingAICharacter3D.d.ts +36 -0
  438. package/lib/components/screens/training/components/TrainingAICharacter3D.d.ts.map +1 -0
  439. package/lib/components/screens/training/components/TrainingAICharacter3D.js +6 -0
  440. package/lib/components/screens/training/components/TrainingArena3D.d.ts +22 -0
  441. package/lib/components/screens/training/components/TrainingArena3D.d.ts.map +1 -0
  442. package/lib/components/screens/training/components/TrainingArena3D.js +5 -0
  443. package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.d.ts +73 -0
  444. package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.d.ts.map +1 -0
  445. package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.js +107 -0
  446. package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.js.map +1 -0
  447. package/lib/components/screens/training/components/TrainingControlsOverlayHtml.d.ts +50 -0
  448. package/lib/components/screens/training/components/TrainingControlsOverlayHtml.d.ts.map +1 -0
  449. package/lib/components/screens/training/components/TrainingControlsOverlayHtml.js +129 -0
  450. package/lib/components/screens/training/components/TrainingControlsOverlayHtml.js.map +1 -0
  451. package/lib/components/screens/training/components/TrainingDummy3D.d.ts +72 -0
  452. package/lib/components/screens/training/components/TrainingDummy3D.d.ts.map +1 -0
  453. package/lib/components/screens/training/components/TrainingDummy3D.js +298 -0
  454. package/lib/components/screens/training/components/TrainingDummy3D.js.map +1 -0
  455. package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.d.ts +30 -0
  456. package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.d.ts.map +1 -0
  457. package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.js +44 -0
  458. package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.js.map +1 -0
  459. package/lib/components/screens/training/components/TrainingHitEffects3D.d.ts +27 -0
  460. package/lib/components/screens/training/components/TrainingHitEffects3D.d.ts.map +1 -0
  461. package/lib/components/screens/training/components/TrainingHitEffects3D.js +6 -0
  462. package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.d.ts +51 -0
  463. package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.d.ts.map +1 -0
  464. package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.js +188 -0
  465. package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.js.map +1 -0
  466. package/lib/components/screens/training/components/TrainingStatsOverlayHtml.d.ts +63 -0
  467. package/lib/components/screens/training/components/TrainingStatsOverlayHtml.d.ts.map +1 -0
  468. package/lib/components/screens/training/components/TrainingStatsOverlayHtml.js +253 -0
  469. package/lib/components/screens/training/components/TrainingStatsOverlayHtml.js.map +1 -0
  470. package/lib/components/screens/training/components/VitalPointMarker3D.d.ts +37 -0
  471. package/lib/components/screens/training/components/VitalPointMarker3D.d.ts.map +1 -0
  472. package/lib/components/screens/training/components/VitalPointMarker3D.js +210 -0
  473. package/lib/components/screens/training/components/VitalPointMarker3D.js.map +1 -0
  474. package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.d.ts +29 -0
  475. package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.d.ts.map +1 -0
  476. package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.js +195 -0
  477. package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.js.map +1 -0
  478. package/lib/components/screens/training/components/hud/TrainingBottomHUD.d.ts +59 -0
  479. package/lib/components/screens/training/components/hud/TrainingBottomHUD.d.ts.map +1 -0
  480. package/lib/components/screens/training/components/hud/TrainingBottomHUD.js +145 -0
  481. package/lib/components/screens/training/components/hud/TrainingBottomHUD.js.map +1 -0
  482. package/lib/components/screens/training/components/hud/TrainingLeftHUD.d.ts +47 -0
  483. package/lib/components/screens/training/components/hud/TrainingLeftHUD.d.ts.map +1 -0
  484. package/lib/components/screens/training/components/hud/TrainingLeftHUD.js +59 -0
  485. package/lib/components/screens/training/components/hud/TrainingLeftHUD.js.map +1 -0
  486. package/lib/components/screens/training/components/hud/TrainingRightHUD.d.ts +68 -0
  487. package/lib/components/screens/training/components/hud/TrainingRightHUD.d.ts.map +1 -0
  488. package/lib/components/screens/training/components/hud/TrainingRightHUD.js +93 -0
  489. package/lib/components/screens/training/components/hud/TrainingRightHUD.js.map +1 -0
  490. package/lib/components/screens/training/components/hud/TrainingTopHUD.d.ts +55 -0
  491. package/lib/components/screens/training/components/hud/TrainingTopHUD.d.ts.map +1 -0
  492. package/lib/components/screens/training/components/hud/TrainingTopHUD.js +184 -0
  493. package/lib/components/screens/training/components/hud/TrainingTopHUD.js.map +1 -0
  494. package/lib/components/screens/training/components/hud/index.d.ts +13 -0
  495. package/lib/components/screens/training/components/hud/index.d.ts.map +1 -0
  496. package/lib/components/screens/training/components/hud/index.js +4 -0
  497. package/lib/components/screens/training/components/index.d.ts +22 -0
  498. package/lib/components/screens/training/components/index.d.ts.map +1 -0
  499. package/lib/components/screens/training/components/index.js +19 -0
  500. package/lib/components/screens/training/hooks/useAttackMovement.d.ts +69 -0
  501. package/lib/components/screens/training/hooks/useAttackMovement.d.ts.map +1 -0
  502. package/lib/components/screens/training/hooks/useAttackMovement.js +118 -0
  503. package/lib/components/screens/training/hooks/useAttackMovement.js.map +1 -0
  504. package/lib/components/screens/training/hooks/useTrainingActions.d.ts +82 -0
  505. package/lib/components/screens/training/hooks/useTrainingActions.d.ts.map +1 -0
  506. package/lib/components/screens/training/hooks/useTrainingActions.js +284 -0
  507. package/lib/components/screens/training/hooks/useTrainingActions.js.map +1 -0
  508. package/lib/components/screens/training/hooks/useTrainingLayout.d.ts +62 -0
  509. package/lib/components/screens/training/hooks/useTrainingLayout.d.ts.map +1 -0
  510. package/lib/components/screens/training/hooks/useTrainingLayout.js +96 -0
  511. package/lib/components/screens/training/hooks/useTrainingLayout.js.map +1 -0
  512. package/lib/components/screens/training/hooks/useTrainingState.d.ts +100 -0
  513. package/lib/components/screens/training/hooks/useTrainingState.d.ts.map +1 -0
  514. package/lib/components/screens/training/hooks/useTrainingState.js +344 -0
  515. package/lib/components/screens/training/hooks/useTrainingState.js.map +1 -0
  516. package/lib/components/screens/training/index.d.ts +4 -0
  517. package/lib/components/screens/training/index.d.ts.map +1 -0
  518. package/lib/components/screens/training/index.js +16 -0
  519. package/lib/components/shared/base/AccessibilityProvider.d.ts +51 -0
  520. package/lib/components/shared/base/AccessibilityProvider.d.ts.map +1 -0
  521. package/lib/components/shared/base/AccessibilityProvider.js +71 -0
  522. package/lib/components/shared/base/AccessibilityProvider.js.map +1 -0
  523. package/lib/components/shared/base/BaseButton.d.ts +42 -0
  524. package/lib/components/shared/base/BaseButton.d.ts.map +1 -0
  525. package/lib/components/shared/base/BaseButton.js +214 -0
  526. package/lib/components/shared/base/BaseButton.js.map +1 -0
  527. package/lib/components/shared/base/BaseButtonOverlayHtml.d.ts +52 -0
  528. package/lib/components/shared/base/BaseButtonOverlayHtml.d.ts.map +1 -0
  529. package/lib/components/shared/base/BaseButtonOverlayHtml.js +130 -0
  530. package/lib/components/shared/base/BaseButtonOverlayHtml.js.map +1 -0
  531. package/lib/components/shared/base/BasePanel.d.ts +30 -0
  532. package/lib/components/shared/base/BasePanel.d.ts.map +1 -0
  533. package/lib/components/shared/base/BasePanel.js +83 -0
  534. package/lib/components/shared/base/BasePanel.js.map +1 -0
  535. package/lib/components/shared/base/BaseText.d.ts +40 -0
  536. package/lib/components/shared/base/BaseText.d.ts.map +1 -0
  537. package/lib/components/shared/base/BaseText.js +157 -0
  538. package/lib/components/shared/base/BaseText.js.map +1 -0
  539. package/lib/components/shared/base/ResponsiveContainer.d.ts +126 -0
  540. package/lib/components/shared/base/ResponsiveContainer.d.ts.map +1 -0
  541. package/lib/components/shared/base/index.d.ts +23 -0
  542. package/lib/components/shared/base/index.d.ts.map +1 -0
  543. package/lib/components/shared/base/index.js +6 -0
  544. package/lib/components/shared/base/layoutUtils.d.ts +102 -0
  545. package/lib/components/shared/base/layoutUtils.d.ts.map +1 -0
  546. package/lib/components/shared/base/useKoreanTheme.d.ts +206 -0
  547. package/lib/components/shared/base/useKoreanTheme.d.ts.map +1 -0
  548. package/lib/components/shared/base/useKoreanTheme.js +169 -0
  549. package/lib/components/shared/base/useKoreanTheme.js.map +1 -0
  550. package/lib/components/shared/debug/PerformanceDebugOverlayHtml.d.ts +32 -0
  551. package/lib/components/shared/debug/PerformanceDebugOverlayHtml.d.ts.map +1 -0
  552. package/lib/components/shared/debug/PerformanceDebugOverlayHtml.js +69 -0
  553. package/lib/components/shared/debug/PerformanceDebugOverlayHtml.js.map +1 -0
  554. package/lib/components/shared/effects/ScreenFlash.d.ts +98 -0
  555. package/lib/components/shared/effects/ScreenFlash.d.ts.map +1 -0
  556. package/lib/components/shared/mobile/ActionButtons.d.ts +44 -0
  557. package/lib/components/shared/mobile/ActionButtons.d.ts.map +1 -0
  558. package/lib/components/shared/mobile/ActionButtons.js +324 -0
  559. package/lib/components/shared/mobile/ActionButtons.js.map +1 -0
  560. package/lib/components/shared/mobile/GestureRecognizerPure.d.ts +64 -0
  561. package/lib/components/shared/mobile/GestureRecognizerPure.d.ts.map +1 -0
  562. package/lib/components/shared/mobile/GestureRecognizerPure.js +231 -0
  563. package/lib/components/shared/mobile/GestureRecognizerPure.js.map +1 -0
  564. package/lib/components/shared/mobile/HapticController.d.ts +253 -0
  565. package/lib/components/shared/mobile/HapticController.d.ts.map +1 -0
  566. package/lib/components/shared/mobile/HapticController.js +280 -0
  567. package/lib/components/shared/mobile/HapticController.js.map +1 -0
  568. package/lib/components/shared/mobile/MobileControlsPure.d.ts +43 -0
  569. package/lib/components/shared/mobile/MobileControlsPure.d.ts.map +1 -0
  570. package/lib/components/shared/mobile/MobileControlsPure.js +294 -0
  571. package/lib/components/shared/mobile/MobileControlsPure.js.map +1 -0
  572. package/lib/components/shared/mobile/PerformanceMonitor.d.ts +249 -0
  573. package/lib/components/shared/mobile/PerformanceMonitor.d.ts.map +1 -0
  574. package/lib/components/shared/mobile/StanceWheelPure.d.ts +78 -0
  575. package/lib/components/shared/mobile/StanceWheelPure.d.ts.map +1 -0
  576. package/lib/components/shared/mobile/StanceWheelPure.js +386 -0
  577. package/lib/components/shared/mobile/StanceWheelPure.js.map +1 -0
  578. package/lib/components/shared/mobile/TouchOptimizer.d.ts +154 -0
  579. package/lib/components/shared/mobile/TouchOptimizer.d.ts.map +1 -0
  580. package/lib/components/shared/mobile/TouchOptimizer.js +83 -0
  581. package/lib/components/shared/mobile/TouchOptimizer.js.map +1 -0
  582. package/lib/components/shared/mobile/VirtualDPad.d.ts +49 -0
  583. package/lib/components/shared/mobile/VirtualDPad.d.ts.map +1 -0
  584. package/lib/components/shared/mobile/VirtualDPad.js +289 -0
  585. package/lib/components/shared/mobile/VirtualDPad.js.map +1 -0
  586. package/lib/components/shared/mobile/index.d.ts +31 -0
  587. package/lib/components/shared/mobile/index.d.ts.map +1 -0
  588. package/lib/components/shared/mobile/index.js +7 -0
  589. package/lib/components/shared/three/anatomy/BodySurface.d.ts +78 -0
  590. package/lib/components/shared/three/anatomy/BodySurface.d.ts.map +1 -0
  591. package/lib/components/shared/three/anatomy/BodySurface.js +393 -0
  592. package/lib/components/shared/three/anatomy/BodySurface.js.map +1 -0
  593. package/lib/components/shared/three/anatomy/BoneAttachedMuscles.d.ts +147 -0
  594. package/lib/components/shared/three/anatomy/BoneAttachedMuscles.d.ts.map +1 -0
  595. package/lib/components/shared/three/anatomy/BoneAttachedMuscles.js +541 -0
  596. package/lib/components/shared/three/anatomy/BoneAttachedMuscles.js.map +1 -0
  597. package/lib/components/shared/three/anatomy/BoneClothing.d.ts +89 -0
  598. package/lib/components/shared/three/anatomy/BoneClothing.d.ts.map +1 -0
  599. package/lib/components/shared/three/anatomy/BoneClothing.js +345 -0
  600. package/lib/components/shared/three/anatomy/BoneClothing.js.map +1 -0
  601. package/lib/components/shared/three/anatomy/BoneRenderer.d.ts +129 -0
  602. package/lib/components/shared/three/anatomy/BoneRenderer.d.ts.map +1 -0
  603. package/lib/components/shared/three/anatomy/BoneRenderer.js +266 -0
  604. package/lib/components/shared/three/anatomy/BoneRenderer.js.map +1 -0
  605. package/lib/components/shared/three/anatomy/Face3D.d.ts +40 -0
  606. package/lib/components/shared/three/anatomy/Face3D.d.ts.map +1 -0
  607. package/lib/components/shared/three/anatomy/Face3D.js +426 -0
  608. package/lib/components/shared/three/anatomy/Face3D.js.map +1 -0
  609. package/lib/components/shared/three/anatomy/Foot3D.d.ts +71 -0
  610. package/lib/components/shared/three/anatomy/Foot3D.d.ts.map +1 -0
  611. package/lib/components/shared/three/anatomy/Foot3D.js +178 -0
  612. package/lib/components/shared/three/anatomy/Foot3D.js.map +1 -0
  613. package/lib/components/shared/three/anatomy/Hand3D.d.ts +101 -0
  614. package/lib/components/shared/three/anatomy/Hand3D.d.ts.map +1 -0
  615. package/lib/components/shared/three/anatomy/Hand3D.js +376 -0
  616. package/lib/components/shared/three/anatomy/Hand3D.js.map +1 -0
  617. package/lib/components/shared/three/effects/ActionFeedback.d.ts +78 -0
  618. package/lib/components/shared/three/effects/ActionFeedback.d.ts.map +1 -0
  619. package/lib/components/shared/three/effects/ActionFeedback.js +236 -0
  620. package/lib/components/shared/three/effects/ActionFeedback.js.map +1 -0
  621. package/lib/components/shared/three/effects/DamageNumbers.d.ts +36 -0
  622. package/lib/components/shared/three/effects/DamageNumbers.d.ts.map +1 -0
  623. package/lib/components/shared/three/effects/DamageNumbers.js +148 -0
  624. package/lib/components/shared/three/effects/DamageNumbers.js.map +1 -0
  625. package/lib/components/shared/three/effects/ExplosiveBurstEffect3D.d.ts +41 -0
  626. package/lib/components/shared/three/effects/ExplosiveBurstEffect3D.d.ts.map +1 -0
  627. package/lib/components/shared/three/effects/GrapplingIndicator3D.d.ts +49 -0
  628. package/lib/components/shared/three/effects/GrapplingIndicator3D.d.ts.map +1 -0
  629. package/lib/components/shared/three/effects/HitEffects3D.d.ts +28 -0
  630. package/lib/components/shared/three/effects/HitEffects3D.d.ts.map +1 -0
  631. package/lib/components/shared/three/effects/HitEffects3D.js +427 -0
  632. package/lib/components/shared/three/effects/HitEffects3D.js.map +1 -0
  633. package/lib/components/shared/three/effects/LimbExposureIndicator3D.d.ts +67 -0
  634. package/lib/components/shared/three/effects/LimbExposureIndicator3D.d.ts.map +1 -0
  635. package/lib/components/shared/three/effects/NerveDisruptionEffect3D.d.ts +63 -0
  636. package/lib/components/shared/three/effects/NerveDisruptionEffect3D.d.ts.map +1 -0
  637. package/lib/components/shared/three/effects/PlayerStateIndicators.d.ts +36 -0
  638. package/lib/components/shared/three/effects/PlayerStateIndicators.d.ts.map +1 -0
  639. package/lib/components/shared/three/effects/PlayerStateIndicators.js +237 -0
  640. package/lib/components/shared/three/effects/PlayerStateIndicators.js.map +1 -0
  641. package/lib/components/shared/three/effects/StanceSymbol3D.d.ts +52 -0
  642. package/lib/components/shared/three/effects/StanceSymbol3D.d.ts.map +1 -0
  643. package/lib/components/shared/three/effects/StanceSymbol3D.js +128 -0
  644. package/lib/components/shared/three/effects/StanceSymbol3D.js.map +1 -0
  645. package/lib/components/shared/three/effects/StanceTransitionEffect.d.ts +56 -0
  646. package/lib/components/shared/three/effects/StanceTransitionEffect.d.ts.map +1 -0
  647. package/lib/components/shared/three/effects/StanceTransitionEffect.js +174 -0
  648. package/lib/components/shared/three/effects/StanceTransitionEffect.js.map +1 -0
  649. package/lib/components/shared/three/effects/ThunderEffect3D.d.ts +39 -0
  650. package/lib/components/shared/three/effects/ThunderEffect3D.d.ts.map +1 -0
  651. package/lib/components/shared/three/effects/VitalPointMarkers3D.d.ts +48 -0
  652. package/lib/components/shared/three/effects/VitalPointMarkers3D.d.ts.map +1 -0
  653. package/lib/components/shared/three/effects/VitalPointMarkers3D.js +249 -0
  654. package/lib/components/shared/three/effects/VitalPointMarkers3D.js.map +1 -0
  655. package/lib/components/shared/three/index.d.ts +30 -0
  656. package/lib/components/shared/three/index.d.ts.map +1 -0
  657. package/lib/components/shared/three/index.js +9 -0
  658. package/lib/components/shared/three/indicators/ElementalColorSystem.d.ts +184 -0
  659. package/lib/components/shared/three/indicators/ElementalColorSystem.d.ts.map +1 -0
  660. package/lib/components/shared/three/indicators/ElementalColorSystem.js +147 -0
  661. package/lib/components/shared/three/indicators/ElementalColorSystem.js.map +1 -0
  662. package/lib/components/shared/three/indicators/GuardIndicator.d.ts +58 -0
  663. package/lib/components/shared/three/indicators/GuardIndicator.d.ts.map +1 -0
  664. package/lib/components/shared/three/indicators/GuardIndicator.js +259 -0
  665. package/lib/components/shared/three/indicators/GuardIndicator.js.map +1 -0
  666. package/lib/components/shared/three/indicators/HapticFeedback.d.ts +184 -0
  667. package/lib/components/shared/three/indicators/HapticFeedback.d.ts.map +1 -0
  668. package/lib/components/shared/three/indicators/HapticFeedback.js +46 -0
  669. package/lib/components/shared/three/indicators/HapticFeedback.js.map +1 -0
  670. package/lib/components/shared/three/indicators/StanceChangeIndicator.d.ts +53 -0
  671. package/lib/components/shared/three/indicators/StanceChangeIndicator.d.ts.map +1 -0
  672. package/lib/components/shared/three/indicators/StanceChangeIndicator.js +222 -0
  673. package/lib/components/shared/three/indicators/StanceChangeIndicator.js.map +1 -0
  674. package/lib/components/shared/three/indicators/TrigramSymbol3D.d.ts +82 -0
  675. package/lib/components/shared/three/indicators/TrigramSymbol3D.d.ts.map +1 -0
  676. package/lib/components/shared/three/models/Player3DWithTransitions.d.ts +77 -0
  677. package/lib/components/shared/three/models/Player3DWithTransitions.d.ts.map +1 -0
  678. package/lib/components/shared/three/models/Player3DWithTransitions.js +118 -0
  679. package/lib/components/shared/three/models/Player3DWithTransitions.js.map +1 -0
  680. package/lib/components/shared/three/models/SkeletalPlayer3D.d.ts +44 -0
  681. package/lib/components/shared/three/models/SkeletalPlayer3D.d.ts.map +1 -0
  682. package/lib/components/shared/three/models/SkeletalPlayer3D.js +358 -0
  683. package/lib/components/shared/three/models/SkeletalPlayer3D.js.map +1 -0
  684. package/lib/components/shared/three/optimization/AdaptiveQuality.d.ts +107 -0
  685. package/lib/components/shared/three/optimization/AdaptiveQuality.d.ts.map +1 -0
  686. package/lib/components/shared/three/optimization/AdaptiveQuality.js +197 -0
  687. package/lib/components/shared/three/optimization/AdaptiveQuality.js.map +1 -0
  688. package/lib/components/shared/three/optimization/InstancedGeometry.d.ts +189 -0
  689. package/lib/components/shared/three/optimization/InstancedGeometry.d.ts.map +1 -0
  690. package/lib/components/shared/three/optimization/InstancedGeometry.js +3 -0
  691. package/lib/components/shared/three/optimization/LODSystem.d.ts +126 -0
  692. package/lib/components/shared/three/optimization/LODSystem.d.ts.map +1 -0
  693. package/lib/components/shared/three/optimization/LODSystem.js +3 -0
  694. package/lib/components/shared/three/optimization/index.d.ts +14 -0
  695. package/lib/components/shared/three/optimization/index.d.ts.map +1 -0
  696. package/lib/components/shared/three/optimization/index.js +3 -0
  697. package/lib/components/shared/three/scene/AtmosphericParticles3D.d.ts +31 -0
  698. package/lib/components/shared/three/scene/AtmosphericParticles3D.d.ts.map +1 -0
  699. package/lib/components/shared/three/scene/AtmosphericParticles3D.js +84 -0
  700. package/lib/components/shared/three/scene/AtmosphericParticles3D.js.map +1 -0
  701. package/lib/components/shared/three/scene/BackgroundScene3D.d.ts +76 -0
  702. package/lib/components/shared/three/scene/BackgroundScene3D.d.ts.map +1 -0
  703. package/lib/components/shared/three/scene/BackgroundScene3D.js +124 -0
  704. package/lib/components/shared/three/scene/BackgroundScene3D.js.map +1 -0
  705. package/lib/components/shared/three/scene/CombatArena3D.d.ts +38 -0
  706. package/lib/components/shared/three/scene/CombatArena3D.d.ts.map +1 -0
  707. package/lib/components/shared/three/scene/CombatArena3D.js +256 -0
  708. package/lib/components/shared/three/scene/CombatArena3D.js.map +1 -0
  709. package/lib/components/shared/three/scene/DebugCollision.d.ts +64 -0
  710. package/lib/components/shared/three/scene/DebugCollision.d.ts.map +1 -0
  711. package/lib/components/shared/three/scene/KoreanSignage3D.d.ts +29 -0
  712. package/lib/components/shared/three/scene/KoreanSignage3D.d.ts.map +1 -0
  713. package/lib/components/shared/three/scene/KoreanSignage3D.js +122 -0
  714. package/lib/components/shared/three/scene/KoreanSignage3D.js.map +1 -0
  715. package/lib/components/shared/three/ui/ArchetypeCard.d.ts +38 -0
  716. package/lib/components/shared/three/ui/ArchetypeCard.d.ts.map +1 -0
  717. package/lib/components/shared/three/ui/ArchetypeCard.js +213 -0
  718. package/lib/components/shared/three/ui/ArchetypeCard.js.map +1 -0
  719. package/lib/components/shared/three/ui/BodyPartHealthDisplay.d.ts +45 -0
  720. package/lib/components/shared/three/ui/BodyPartHealthDisplay.d.ts.map +1 -0
  721. package/lib/components/shared/three/ui/BodyPartHealthDisplay.js +206 -0
  722. package/lib/components/shared/three/ui/BodyPartHealthDisplay.js.map +1 -0
  723. package/lib/components/shared/three/ui/BreathingIndicator.d.ts +25 -0
  724. package/lib/components/shared/three/ui/BreathingIndicator.d.ts.map +1 -0
  725. package/lib/components/shared/three/ui/BreathingIndicator2.js +104 -0
  726. package/lib/components/shared/three/ui/BreathingIndicator2.js.map +1 -0
  727. package/lib/components/shared/three/ui/CombatReadinessBar.d.ts +43 -0
  728. package/lib/components/shared/three/ui/CombatReadinessBar.d.ts.map +1 -0
  729. package/lib/components/shared/three/ui/CombatReadinessBar.js +135 -0
  730. package/lib/components/shared/three/ui/CombatReadinessBar.js.map +1 -0
  731. package/lib/components/shared/three/ui/ComboCounter.d.ts +42 -0
  732. package/lib/components/shared/three/ui/ComboCounter.d.ts.map +1 -0
  733. package/lib/components/shared/three/ui/ComboCounter.js +222 -0
  734. package/lib/components/shared/three/ui/ComboCounter.js.map +1 -0
  735. package/lib/components/shared/three/ui/HealthBar.d.ts +37 -0
  736. package/lib/components/shared/three/ui/HealthBar.d.ts.map +1 -0
  737. package/lib/components/shared/three/ui/HealthBar.js +112 -0
  738. package/lib/components/shared/three/ui/HealthBar.js.map +1 -0
  739. package/lib/components/shared/three/ui/KoreanButton.d.ts +37 -0
  740. package/lib/components/shared/three/ui/KoreanButton.d.ts.map +1 -0
  741. package/lib/components/shared/three/ui/KoreanButton.js +33 -0
  742. package/lib/components/shared/three/ui/KoreanButton.js.map +1 -0
  743. package/lib/components/shared/three/ui/KoreanPanel.d.ts +32 -0
  744. package/lib/components/shared/three/ui/KoreanPanel.d.ts.map +1 -0
  745. package/lib/components/shared/three/ui/KoreanPanel.js +29 -0
  746. package/lib/components/shared/three/ui/KoreanPanel.js.map +1 -0
  747. package/lib/components/shared/three/ui/KoreanText.d.ts +35 -0
  748. package/lib/components/shared/three/ui/KoreanText.d.ts.map +1 -0
  749. package/lib/components/shared/three/ui/KoreanText.js +32 -0
  750. package/lib/components/shared/three/ui/KoreanText.js.map +1 -0
  751. package/lib/components/shared/three/ui/MenuList.d.ts +47 -0
  752. package/lib/components/shared/three/ui/MenuList.d.ts.map +1 -0
  753. package/lib/components/shared/three/ui/MenuList.js +123 -0
  754. package/lib/components/shared/three/ui/MenuList.js.map +1 -0
  755. package/lib/components/shared/three/ui/PlayerHUD.d.ts +34 -0
  756. package/lib/components/shared/three/ui/PlayerHUD.d.ts.map +1 -0
  757. package/lib/components/shared/three/ui/PlayerHUD.js +231 -0
  758. package/lib/components/shared/three/ui/PlayerHUD.js.map +1 -0
  759. package/lib/components/shared/three/ui/ProgressBar.d.ts +48 -0
  760. package/lib/components/shared/three/ui/ProgressBar.d.ts.map +1 -0
  761. package/lib/components/shared/three/ui/ProgressBar.js +173 -0
  762. package/lib/components/shared/three/ui/ProgressBar.js.map +1 -0
  763. package/lib/components/shared/three/ui/SpeedIndicatorHUD.d.ts +62 -0
  764. package/lib/components/shared/three/ui/SpeedIndicatorHUD.d.ts.map +1 -0
  765. package/lib/components/shared/three/ui/SpeedIndicatorHUD.js +185 -0
  766. package/lib/components/shared/three/ui/SpeedIndicatorHUD.js.map +1 -0
  767. package/lib/components/shared/three/ui/StaminaBar.d.ts +37 -0
  768. package/lib/components/shared/three/ui/StaminaBar.d.ts.map +1 -0
  769. package/lib/components/shared/three/ui/StaminaBar.js +103 -0
  770. package/lib/components/shared/three/ui/StaminaBar.js.map +1 -0
  771. package/lib/components/shared/three/ui/TechniqueBar.d.ts +52 -0
  772. package/lib/components/shared/three/ui/TechniqueBar.d.ts.map +1 -0
  773. package/lib/components/shared/three/ui/TechniqueBar.js +128 -0
  774. package/lib/components/shared/three/ui/TechniqueBar.js.map +1 -0
  775. package/lib/components/shared/three/ui/TechniqueBarContainer.d.ts +49 -0
  776. package/lib/components/shared/three/ui/TechniqueBarContainer.d.ts.map +1 -0
  777. package/lib/components/shared/three/ui/TechniqueCard.d.ts +64 -0
  778. package/lib/components/shared/three/ui/TechniqueCard.d.ts.map +1 -0
  779. package/lib/components/shared/three/ui/TechniqueCard.js +333 -0
  780. package/lib/components/shared/three/ui/TechniqueCard.js.map +1 -0
  781. package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.d.ts +76 -0
  782. package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.d.ts.map +1 -0
  783. package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.js +551 -0
  784. package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.js.map +1 -0
  785. package/lib/components/shared/three/ui/VulnerabilityWindowHUD.d.ts +63 -0
  786. package/lib/components/shared/three/ui/VulnerabilityWindowHUD.d.ts.map +1 -0
  787. package/lib/components/shared/ui/BackButton.d.ts +82 -0
  788. package/lib/components/shared/ui/BackButton.d.ts.map +1 -0
  789. package/lib/components/shared/ui/BackButton.js +67 -0
  790. package/lib/components/shared/ui/BackButton.js.map +1 -0
  791. package/lib/components/shared/ui/BaseHUDContainer.d.ts +71 -0
  792. package/lib/components/shared/ui/BaseHUDContainer.d.ts.map +1 -0
  793. package/lib/components/shared/ui/BaseHUDContainer.js +126 -0
  794. package/lib/components/shared/ui/BaseHUDContainer.js.map +1 -0
  795. package/lib/components/shared/ui/CombatTimer.d.ts +60 -0
  796. package/lib/components/shared/ui/CombatTimer.d.ts.map +1 -0
  797. package/lib/components/shared/ui/CombatTimer.js +145 -0
  798. package/lib/components/shared/ui/CombatTimer.js.map +1 -0
  799. package/lib/components/shared/ui/ErrorBoundary.d.ts +44 -0
  800. package/lib/components/shared/ui/ErrorBoundary.d.ts.map +1 -0
  801. package/lib/components/shared/ui/ErrorModal.d.ts +21 -0
  802. package/lib/components/shared/ui/ErrorModal.d.ts.map +1 -0
  803. package/lib/components/shared/ui/ErrorModal.js +133 -0
  804. package/lib/components/shared/ui/ErrorModal.js.map +1 -0
  805. package/lib/components/shared/ui/HUDSection.d.ts +65 -0
  806. package/lib/components/shared/ui/HUDSection.d.ts.map +1 -0
  807. package/lib/components/shared/ui/LoadingState.d.ts +50 -0
  808. package/lib/components/shared/ui/LoadingState.d.ts.map +1 -0
  809. package/lib/components/shared/ui/LoadingState.js +92 -0
  810. package/lib/components/shared/ui/LoadingState.js.map +1 -0
  811. package/lib/components/shared/ui/MobileHUDLayout.d.ts +70 -0
  812. package/lib/components/shared/ui/MobileHUDLayout.d.ts.map +1 -0
  813. package/lib/components/shared/ui/ResponsiveContainer.d.ts +69 -0
  814. package/lib/components/shared/ui/ResponsiveContainer.d.ts.map +1 -0
  815. package/lib/components/shared/ui/SplashScreen.d.ts +13 -0
  816. package/lib/components/shared/ui/SplashScreen.d.ts.map +1 -0
  817. package/lib/components/shared/ui/SplashScreen.js +204 -0
  818. package/lib/components/shared/ui/SplashScreen.js.map +1 -0
  819. package/lib/components/shared/ui/StyledHUDPanel.d.ts +56 -0
  820. package/lib/components/shared/ui/StyledHUDPanel.d.ts.map +1 -0
  821. package/lib/components/shared/ui/VitalPointOverlayControlsPure.d.ts +79 -0
  822. package/lib/components/shared/ui/VitalPointOverlayControlsPure.d.ts.map +1 -0
  823. package/lib/components/shared/ui/VitalPointOverlayControlsPure.js +550 -0
  824. package/lib/components/shared/ui/VitalPointOverlayControlsPure.js.map +1 -0
  825. package/lib/components/shared/ui/VolumeControl.d.ts +20 -0
  826. package/lib/components/shared/ui/VolumeControl.d.ts.map +1 -0
  827. package/lib/components/shared/ui/VolumeControl.js +292 -0
  828. package/lib/components/shared/ui/VolumeControl.js.map +1 -0
  829. package/lib/components/shared/ui/shared/ConfirmDialog.d.ts +29 -0
  830. package/lib/components/shared/ui/shared/ConfirmDialog.d.ts.map +1 -0
  831. package/lib/components/shared/ui/shared/ConfirmDialog.js +149 -0
  832. package/lib/components/shared/ui/shared/ConfirmDialog.js.map +1 -0
  833. package/lib/components/test/Hello3D.d.ts +36 -0
  834. package/lib/components/test/Hello3D.d.ts.map +1 -0
  835. package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.d.ts +63 -0
  836. package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.d.ts.map +1 -0
  837. package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.js +179 -0
  838. package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.js.map +1 -0
  839. package/lib/components/ui/combat/ComboCounter.d.ts +85 -0
  840. package/lib/components/ui/combat/ComboCounter.d.ts.map +1 -0
  841. package/lib/components/ui/combat/PressureMeter.d.ts +60 -0
  842. package/lib/components/ui/combat/PressureMeter.d.ts.map +1 -0
  843. package/lib/components/ui/combat/index.d.ts +8 -0
  844. package/lib/components/ui/combat/index.d.ts.map +1 -0
  845. package/lib/constants/bodyDimensions.d.ts +241 -0
  846. package/lib/constants/bodyDimensions.d.ts.map +1 -0
  847. package/lib/constants/bodyDimensions.js +213 -0
  848. package/lib/constants/bodyDimensions.js.map +1 -0
  849. package/lib/constants/bodyRenderingConstants.d.ts +295 -0
  850. package/lib/constants/bodyRenderingConstants.d.ts.map +1 -0
  851. package/lib/constants/bodyRenderingConstants.js +128 -0
  852. package/lib/constants/bodyRenderingConstants.js.map +1 -0
  853. package/lib/data/archetypeClothing.d.ts +40 -0
  854. package/lib/data/archetypeClothing.d.ts.map +1 -0
  855. package/lib/data/archetypeClothing.js +584 -0
  856. package/lib/data/archetypeClothing.js.map +1 -0
  857. package/lib/data/archetypePhysicalAttributes.d.ts +279 -0
  858. package/lib/data/archetypePhysicalAttributes.d.ts.map +1 -0
  859. package/lib/data/archetypePhysicalAttributes.js +227 -0
  860. package/lib/data/archetypePhysicalAttributes.js.map +1 -0
  861. package/lib/data/techniqueMappings.d.ts +64 -0
  862. package/lib/data/techniqueMappings.d.ts.map +1 -0
  863. package/lib/data/techniqueMappings.js +56 -0
  864. package/lib/data/techniqueMappings.js.map +1 -0
  865. package/lib/data/techniques.d.ts +84 -0
  866. package/lib/data/techniques.d.ts.map +1 -0
  867. package/lib/data/techniques.js +739 -0
  868. package/lib/data/techniques.js.map +1 -0
  869. package/lib/hooks/useActionFeedback.d.ts +114 -0
  870. package/lib/hooks/useActionFeedback.d.ts.map +1 -0
  871. package/lib/hooks/useActionFeedback.js +158 -0
  872. package/lib/hooks/useActionFeedback.js.map +1 -0
  873. package/lib/hooks/useBalanceAnimations.d.ts +62 -0
  874. package/lib/hooks/useBalanceAnimations.d.ts.map +1 -0
  875. package/lib/hooks/useBalanceAnimations.js +133 -0
  876. package/lib/hooks/useBalanceAnimations.js.map +1 -0
  877. package/lib/hooks/useCombatTimer.d.ts +77 -0
  878. package/lib/hooks/useCombatTimer.d.ts.map +1 -0
  879. package/lib/hooks/useCombatTimer.js +139 -0
  880. package/lib/hooks/useCombatTimer.js.map +1 -0
  881. package/lib/hooks/useDebounce.d.ts +30 -0
  882. package/lib/hooks/useDebounce.d.ts.map +1 -0
  883. package/lib/hooks/useHUDLayout.d.ts +67 -0
  884. package/lib/hooks/useHUDLayout.d.ts.map +1 -0
  885. package/lib/hooks/useHUDLayout.js +92 -0
  886. package/lib/hooks/useHUDLayout.js.map +1 -0
  887. package/lib/hooks/useHandPoseTransitions.d.ts +65 -0
  888. package/lib/hooks/useHandPoseTransitions.d.ts.map +1 -0
  889. package/lib/hooks/useHandPoseTransitions.js +127 -0
  890. package/lib/hooks/useHandPoseTransitions.js.map +1 -0
  891. package/lib/hooks/useKeyboardControls.d.ts +73 -0
  892. package/lib/hooks/useKeyboardControls.d.ts.map +1 -0
  893. package/lib/hooks/useKeyboardControls.js +311 -0
  894. package/lib/hooks/useKeyboardControls.js.map +1 -0
  895. package/lib/hooks/useMatchCountdown.d.ts +87 -0
  896. package/lib/hooks/useMatchCountdown.d.ts.map +1 -0
  897. package/lib/hooks/useMatchCountdown.js +162 -0
  898. package/lib/hooks/useMatchCountdown.js.map +1 -0
  899. package/lib/hooks/useMuscleActivation.d.ts +76 -0
  900. package/lib/hooks/useMuscleActivation.d.ts.map +1 -0
  901. package/lib/hooks/useMuscleActivation.js +99 -0
  902. package/lib/hooks/useMuscleActivation.js.map +1 -0
  903. package/lib/hooks/usePauseMenu.d.ts +32 -0
  904. package/lib/hooks/usePauseMenu.d.ts.map +1 -0
  905. package/lib/hooks/usePlayerAnimation.d.ts +188 -0
  906. package/lib/hooks/usePlayerAnimation.d.ts.map +1 -0
  907. package/lib/hooks/usePlayerAnimation.js +145 -0
  908. package/lib/hooks/usePlayerAnimation.js.map +1 -0
  909. package/lib/hooks/useResponsiveLayout.d.ts +184 -0
  910. package/lib/hooks/useResponsiveLayout.d.ts.map +1 -0
  911. package/lib/hooks/useRoundTransition.d.ts +87 -0
  912. package/lib/hooks/useRoundTransition.d.ts.map +1 -0
  913. package/lib/hooks/useRoundTransition.js +158 -0
  914. package/lib/hooks/useRoundTransition.js.map +1 -0
  915. package/lib/hooks/useSkeletalAnimation.d.ts +88 -0
  916. package/lib/hooks/useSkeletalAnimation.d.ts.map +1 -0
  917. package/lib/hooks/useSkeletalAnimation.js +176 -0
  918. package/lib/hooks/useSkeletalAnimation.js.map +1 -0
  919. package/lib/hooks/useTechniqueSelection.d.ts +73 -0
  920. package/lib/hooks/useTechniqueSelection.d.ts.map +1 -0
  921. package/lib/hooks/useTechniqueSelection.js +190 -0
  922. package/lib/hooks/useTechniqueSelection.js.map +1 -0
  923. package/lib/hooks/useThrottle.d.ts +30 -0
  924. package/lib/hooks/useThrottle.d.ts.map +1 -0
  925. package/lib/hooks/useThrottle.js +61 -0
  926. package/lib/hooks/useThrottle.js.map +1 -0
  927. package/lib/hooks/useTouchControls.d.ts +107 -0
  928. package/lib/hooks/useTouchControls.d.ts.map +1 -0
  929. package/lib/hooks/useTouchControls.js +260 -0
  930. package/lib/hooks/useTouchControls.js.map +1 -0
  931. package/lib/hooks/useWebGLContextLossHandler.d.ts +77 -0
  932. package/lib/hooks/useWebGLContextLossHandler.d.ts.map +1 -0
  933. package/lib/hooks/useWebGLContextLossHandler.js +119 -0
  934. package/lib/hooks/useWebGLContextLossHandler.js.map +1 -0
  935. package/lib/hooks/useWindowSize.d.ts +60 -0
  936. package/lib/hooks/useWindowSize.d.ts.map +1 -0
  937. package/lib/hooks/useWindowSize.js +62 -0
  938. package/lib/hooks/useWindowSize.js.map +1 -0
  939. package/lib/index.d.ts +21 -0
  940. package/lib/index.d.ts.map +1 -0
  941. package/lib/index.js +114 -0
  942. package/lib/systems/CombatSystem.d.ts +348 -0
  943. package/lib/systems/CombatSystem.d.ts.map +1 -0
  944. package/lib/systems/CombatSystem.js +877 -0
  945. package/lib/systems/CombatSystem.js.map +1 -0
  946. package/lib/systems/EffectCalculator.d.ts +176 -0
  947. package/lib/systems/EffectCalculator.d.ts.map +1 -0
  948. package/lib/systems/EffectCalculator.js +251 -0
  949. package/lib/systems/EffectCalculator.js.map +1 -0
  950. package/lib/systems/LayoutSystem.d.ts +250 -0
  951. package/lib/systems/LayoutSystem.d.ts.map +1 -0
  952. package/lib/systems/LayoutSystem.js +337 -0
  953. package/lib/systems/LayoutSystem.js.map +1 -0
  954. package/lib/systems/PlayerEffectManager.d.ts +210 -0
  955. package/lib/systems/PlayerEffectManager.d.ts.map +1 -0
  956. package/lib/systems/PlayerEffectManager.js +178 -0
  957. package/lib/systems/PlayerEffectManager.js.map +1 -0
  958. package/lib/systems/ResponsiveScaling.d.ts +298 -0
  959. package/lib/systems/ResponsiveScaling.d.ts.map +1 -0
  960. package/lib/systems/ResponsiveScaling.js +376 -0
  961. package/lib/systems/ResponsiveScaling.js.map +1 -0
  962. package/lib/systems/TrigramSystem.d.ts +388 -0
  963. package/lib/systems/TrigramSystem.d.ts.map +1 -0
  964. package/lib/systems/TrigramSystem.js +512 -0
  965. package/lib/systems/TrigramSystem.js.map +1 -0
  966. package/lib/systems/VitalPointSystem.d.ts +330 -0
  967. package/lib/systems/VitalPointSystem.d.ts.map +1 -0
  968. package/lib/systems/VitalPointSystem.js +455 -0
  969. package/lib/systems/VitalPointSystem.js.map +1 -0
  970. package/lib/systems/ai/AIPersonality.d.ts +133 -0
  971. package/lib/systems/ai/AIPersonality.d.ts.map +1 -0
  972. package/lib/systems/ai/AIPersonality.js +245 -0
  973. package/lib/systems/ai/AIPersonality.js.map +1 -0
  974. package/lib/systems/ai/AdaptiveDifficulty.d.ts +159 -0
  975. package/lib/systems/ai/AdaptiveDifficulty.d.ts.map +1 -0
  976. package/lib/systems/ai/AdaptiveDifficulty.js +297 -0
  977. package/lib/systems/ai/AdaptiveDifficulty.js.map +1 -0
  978. package/lib/systems/ai/ArchetypeEnforcer.d.ts +132 -0
  979. package/lib/systems/ai/ArchetypeEnforcer.d.ts.map +1 -0
  980. package/lib/systems/ai/ArchetypeEnforcer.js +279 -0
  981. package/lib/systems/ai/ArchetypeEnforcer.js.map +1 -0
  982. package/lib/systems/ai/ComboSystem.d.ts +136 -0
  983. package/lib/systems/ai/ComboSystem.d.ts.map +1 -0
  984. package/lib/systems/ai/ComboSystem.js +384 -0
  985. package/lib/systems/ai/ComboSystem.js.map +1 -0
  986. package/lib/systems/ai/DecisionTree.d.ts +563 -0
  987. package/lib/systems/ai/DecisionTree.d.ts.map +1 -0
  988. package/lib/systems/ai/DecisionTree.js +1516 -0
  989. package/lib/systems/ai/DecisionTree.js.map +1 -0
  990. package/lib/systems/ai/TrainingAI.d.ts +132 -0
  991. package/lib/systems/ai/TrainingAI.d.ts.map +1 -0
  992. package/lib/systems/ai/TrainingAI.js +265 -0
  993. package/lib/systems/ai/TrainingAI.js.map +1 -0
  994. package/lib/systems/ai/__tests__/AI-Performance.bench.d.ts +19 -0
  995. package/lib/systems/ai/__tests__/AI-Performance.bench.d.ts.map +1 -0
  996. package/lib/systems/ai/index.d.ts +12 -0
  997. package/lib/systems/ai/index.d.ts.map +1 -0
  998. package/lib/systems/ai/index.js +7 -0
  999. package/lib/systems/ai/types.d.ts +111 -0
  1000. package/lib/systems/ai/types.d.ts.map +1 -0
  1001. package/lib/systems/ai/types.js +24 -0
  1002. package/lib/systems/ai/types.js.map +1 -0
  1003. package/lib/systems/animation/AnimationCategory.d.ts +64 -0
  1004. package/lib/systems/animation/AnimationCategory.d.ts.map +1 -0
  1005. package/lib/systems/animation/builders/AnimationBuilder.d.ts +288 -0
  1006. package/lib/systems/animation/builders/AnimationBuilder.d.ts.map +1 -0
  1007. package/lib/systems/animation/builders/AnimationBuilder.js +261 -0
  1008. package/lib/systems/animation/builders/AnimationBuilder.js.map +1 -0
  1009. package/lib/systems/animation/builders/AnimationFactoryPresets.d.ts +280 -0
  1010. package/lib/systems/animation/builders/AnimationFactoryPresets.d.ts.map +1 -0
  1011. package/lib/systems/animation/builders/AnimationFactoryPresets.js +234 -0
  1012. package/lib/systems/animation/builders/AnimationFactoryPresets.js.map +1 -0
  1013. package/lib/systems/animation/builders/HandPoseApplicator.d.ts +56 -0
  1014. package/lib/systems/animation/builders/HandPoseApplicator.d.ts.map +1 -0
  1015. package/lib/systems/animation/builders/HandPoseApplicator.js +130 -0
  1016. package/lib/systems/animation/builders/HandPoseApplicator.js.map +1 -0
  1017. package/lib/systems/animation/builders/HandPoses.d.ts +186 -0
  1018. package/lib/systems/animation/builders/HandPoses.d.ts.map +1 -0
  1019. package/lib/systems/animation/builders/HandPoses.js +509 -0
  1020. package/lib/systems/animation/builders/HandPoses.js.map +1 -0
  1021. package/lib/systems/animation/builders/KeyframeConfig.d.ts +207 -0
  1022. package/lib/systems/animation/builders/KeyframeConfig.d.ts.map +1 -0
  1023. package/lib/systems/animation/builders/KeyframeConfig.js +264 -0
  1024. package/lib/systems/animation/builders/KeyframeConfig.js.map +1 -0
  1025. package/lib/systems/animation/builders/KeyframeInterpolation.d.ts +491 -0
  1026. package/lib/systems/animation/builders/KeyframeInterpolation.d.ts.map +1 -0
  1027. package/lib/systems/animation/builders/KeyframeInterpolation.js +252 -0
  1028. package/lib/systems/animation/builders/KeyframeInterpolation.js.map +1 -0
  1029. package/lib/systems/animation/builders/KickPhaseApplicator.d.ts +119 -0
  1030. package/lib/systems/animation/builders/KickPhaseApplicator.d.ts.map +1 -0
  1031. package/lib/systems/animation/builders/KickPhaseApplicator.js +119 -0
  1032. package/lib/systems/animation/builders/KickPhaseApplicator.js.map +1 -0
  1033. package/lib/systems/animation/builders/KoreanGuardPositions.d.ts +208 -0
  1034. package/lib/systems/animation/builders/KoreanGuardPositions.d.ts.map +1 -0
  1035. package/lib/systems/animation/builders/KoreanGuardPositions.js +267 -0
  1036. package/lib/systems/animation/builders/KoreanGuardPositions.js.map +1 -0
  1037. package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts +1310 -0
  1038. package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts.map +1 -0
  1039. package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js +2857 -0
  1040. package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js.map +1 -0
  1041. package/lib/systems/animation/builders/MartialArtsConstants.d.ts +1034 -0
  1042. package/lib/systems/animation/builders/MartialArtsConstants.d.ts.map +1 -0
  1043. package/lib/systems/animation/builders/MartialArtsConstants.js +1644 -0
  1044. package/lib/systems/animation/builders/MartialArtsConstants.js.map +1 -0
  1045. package/lib/systems/animation/builders/MartialPoseApplicator.d.ts +54 -0
  1046. package/lib/systems/animation/builders/MartialPoseApplicator.d.ts.map +1 -0
  1047. package/lib/systems/animation/builders/MartialPoseApplicator.js +54 -0
  1048. package/lib/systems/animation/builders/MartialPoseApplicator.js.map +1 -0
  1049. package/lib/systems/animation/builders/PunchPhaseApplicator.d.ts +73 -0
  1050. package/lib/systems/animation/builders/PunchPhaseApplicator.d.ts.map +1 -0
  1051. package/lib/systems/animation/builders/PunchPhaseApplicator.js +68 -0
  1052. package/lib/systems/animation/builders/PunchPhaseApplicator.js.map +1 -0
  1053. package/lib/systems/animation/builders/SkeletonRig.d.ts +321 -0
  1054. package/lib/systems/animation/builders/SkeletonRig.d.ts.map +1 -0
  1055. package/lib/systems/animation/builders/SkeletonRig.js +330 -0
  1056. package/lib/systems/animation/builders/SkeletonRig.js.map +1 -0
  1057. package/lib/systems/animation/builders/TrigramGuardApplicator.d.ts +99 -0
  1058. package/lib/systems/animation/builders/TrigramGuardApplicator.d.ts.map +1 -0
  1059. package/lib/systems/animation/builders/TrigramGuardApplicator.js +185 -0
  1060. package/lib/systems/animation/builders/TrigramGuardApplicator.js.map +1 -0
  1061. package/lib/systems/animation/builders/index.d.ts +23 -0
  1062. package/lib/systems/animation/builders/index.d.ts.map +1 -0
  1063. package/lib/systems/animation/builders/index.js +13 -0
  1064. package/lib/systems/animation/catalogs/AttackAnimations.d.ts +523 -0
  1065. package/lib/systems/animation/catalogs/AttackAnimations.d.ts.map +1 -0
  1066. package/lib/systems/animation/catalogs/AttackAnimations.js +537 -0
  1067. package/lib/systems/animation/catalogs/AttackAnimations.js.map +1 -0
  1068. package/lib/systems/animation/catalogs/BasicAnimations.d.ts +84 -0
  1069. package/lib/systems/animation/catalogs/BasicAnimations.d.ts.map +1 -0
  1070. package/lib/systems/animation/catalogs/BasicAnimations.js +92 -0
  1071. package/lib/systems/animation/catalogs/BasicAnimations.js.map +1 -0
  1072. package/lib/systems/animation/catalogs/ComboAnimations.d.ts +370 -0
  1073. package/lib/systems/animation/catalogs/ComboAnimations.d.ts.map +1 -0
  1074. package/lib/systems/animation/catalogs/ComboAnimations.js +400 -0
  1075. package/lib/systems/animation/catalogs/ComboAnimations.js.map +1 -0
  1076. package/lib/systems/animation/catalogs/DarkOpsAnimations.d.ts +301 -0
  1077. package/lib/systems/animation/catalogs/DarkOpsAnimations.d.ts.map +1 -0
  1078. package/lib/systems/animation/catalogs/DarkOpsAnimations.js +322 -0
  1079. package/lib/systems/animation/catalogs/DarkOpsAnimations.js.map +1 -0
  1080. package/lib/systems/animation/catalogs/DefensiveAnimations.d.ts +134 -0
  1081. package/lib/systems/animation/catalogs/DefensiveAnimations.d.ts.map +1 -0
  1082. package/lib/systems/animation/catalogs/DefensiveAnimations.js +142 -0
  1083. package/lib/systems/animation/catalogs/DefensiveAnimations.js.map +1 -0
  1084. package/lib/systems/animation/catalogs/ElbowKneeAnimations.d.ts +437 -0
  1085. package/lib/systems/animation/catalogs/ElbowKneeAnimations.d.ts.map +1 -0
  1086. package/lib/systems/animation/catalogs/ElbowKneeAnimations.js +452 -0
  1087. package/lib/systems/animation/catalogs/ElbowKneeAnimations.js.map +1 -0
  1088. package/lib/systems/animation/catalogs/EnhancedAttackAnimations.d.ts +146 -0
  1089. package/lib/systems/animation/catalogs/EnhancedAttackAnimations.d.ts.map +1 -0
  1090. package/lib/systems/animation/catalogs/EnhancedAttackAnimations.js +100 -0
  1091. package/lib/systems/animation/catalogs/EnhancedAttackAnimations.js.map +1 -0
  1092. package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.d.ts +81 -0
  1093. package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.d.ts.map +1 -0
  1094. package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.js +94 -0
  1095. package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.js.map +1 -0
  1096. package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.d.ts +268 -0
  1097. package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.d.ts.map +1 -0
  1098. package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.js +196 -0
  1099. package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.js.map +1 -0
  1100. package/lib/systems/animation/catalogs/GamRedirectionAnimations.d.ts +64 -0
  1101. package/lib/systems/animation/catalogs/GamRedirectionAnimations.d.ts.map +1 -0
  1102. package/lib/systems/animation/catalogs/GamRedirectionAnimations.js +68 -0
  1103. package/lib/systems/animation/catalogs/GamRedirectionAnimations.js.map +1 -0
  1104. package/lib/systems/animation/catalogs/GamStanceAnimations.d.ts +111 -0
  1105. package/lib/systems/animation/catalogs/GamStanceAnimations.d.ts.map +1 -0
  1106. package/lib/systems/animation/catalogs/GamStanceAnimations.js +9 -0
  1107. package/lib/systems/animation/catalogs/GamStanceAnimations.js.map +1 -0
  1108. package/lib/systems/animation/catalogs/GamTechniqueAnimations.d.ts +82 -0
  1109. package/lib/systems/animation/catalogs/GamTechniqueAnimations.d.ts.map +1 -0
  1110. package/lib/systems/animation/catalogs/GamTechniqueAnimations.js +55 -0
  1111. package/lib/systems/animation/catalogs/GamTechniqueAnimations.js.map +1 -0
  1112. package/lib/systems/animation/catalogs/GanStanceAnimations.d.ts +122 -0
  1113. package/lib/systems/animation/catalogs/GanStanceAnimations.d.ts.map +1 -0
  1114. package/lib/systems/animation/catalogs/GanStanceAnimations.js +135 -0
  1115. package/lib/systems/animation/catalogs/GanStanceAnimations.js.map +1 -0
  1116. package/lib/systems/animation/catalogs/GanTechniqueAnimations.d.ts +78 -0
  1117. package/lib/systems/animation/catalogs/GanTechniqueAnimations.d.ts.map +1 -0
  1118. package/lib/systems/animation/catalogs/GanTechniqueAnimations.js +83 -0
  1119. package/lib/systems/animation/catalogs/GanTechniqueAnimations.js.map +1 -0
  1120. package/lib/systems/animation/catalogs/GeonStanceAnimations.d.ts +323 -0
  1121. package/lib/systems/animation/catalogs/GeonStanceAnimations.d.ts.map +1 -0
  1122. package/lib/systems/animation/catalogs/GeonStanceAnimations.js +341 -0
  1123. package/lib/systems/animation/catalogs/GeonStanceAnimations.js.map +1 -0
  1124. package/lib/systems/animation/catalogs/GonGuardPoses.d.ts +84 -0
  1125. package/lib/systems/animation/catalogs/GonGuardPoses.d.ts.map +1 -0
  1126. package/lib/systems/animation/catalogs/GonGuardPoses.js +6 -0
  1127. package/lib/systems/animation/catalogs/GonGuardPoses.js.map +1 -0
  1128. package/lib/systems/animation/catalogs/GonStanceAnimations.d.ts +134 -0
  1129. package/lib/systems/animation/catalogs/GonStanceAnimations.d.ts.map +1 -0
  1130. package/lib/systems/animation/catalogs/GonStanceAnimations.js +9 -0
  1131. package/lib/systems/animation/catalogs/GonStanceAnimations.js.map +1 -0
  1132. package/lib/systems/animation/catalogs/GonTechniqueAnimations.d.ts +265 -0
  1133. package/lib/systems/animation/catalogs/GonTechniqueAnimations.d.ts.map +1 -0
  1134. package/lib/systems/animation/catalogs/GonTechniqueAnimations.js +13 -0
  1135. package/lib/systems/animation/catalogs/GonTechniqueAnimations.js.map +1 -0
  1136. package/lib/systems/animation/catalogs/GrapplingAnimations.d.ts +452 -0
  1137. package/lib/systems/animation/catalogs/GrapplingAnimations.d.ts.map +1 -0
  1138. package/lib/systems/animation/catalogs/GrapplingAnimations.js +475 -0
  1139. package/lib/systems/animation/catalogs/GrapplingAnimations.js.map +1 -0
  1140. package/lib/systems/animation/catalogs/JinStanceAnimations.d.ts +98 -0
  1141. package/lib/systems/animation/catalogs/JinStanceAnimations.d.ts.map +1 -0
  1142. package/lib/systems/animation/catalogs/JinStanceAnimations.js +111 -0
  1143. package/lib/systems/animation/catalogs/JinStanceAnimations.js.map +1 -0
  1144. package/lib/systems/animation/catalogs/JinTechniqueAnimations.d.ts +80 -0
  1145. package/lib/systems/animation/catalogs/JinTechniqueAnimations.d.ts.map +1 -0
  1146. package/lib/systems/animation/catalogs/JinTechniqueAnimations.js +89 -0
  1147. package/lib/systems/animation/catalogs/JinTechniqueAnimations.js.map +1 -0
  1148. package/lib/systems/animation/catalogs/KickAnimations.d.ts +916 -0
  1149. package/lib/systems/animation/catalogs/KickAnimations.d.ts.map +1 -0
  1150. package/lib/systems/animation/catalogs/KickAnimations.js +929 -0
  1151. package/lib/systems/animation/catalogs/KickAnimations.js.map +1 -0
  1152. package/lib/systems/animation/catalogs/LiStanceAnimations.d.ts +140 -0
  1153. package/lib/systems/animation/catalogs/LiStanceAnimations.d.ts.map +1 -0
  1154. package/lib/systems/animation/catalogs/LiStanceAnimations.js +122 -0
  1155. package/lib/systems/animation/catalogs/LiStanceAnimations.js.map +1 -0
  1156. package/lib/systems/animation/catalogs/LiTechniqueAnimations.d.ts +104 -0
  1157. package/lib/systems/animation/catalogs/LiTechniqueAnimations.d.ts.map +1 -0
  1158. package/lib/systems/animation/catalogs/LiTechniqueAnimations.js +90 -0
  1159. package/lib/systems/animation/catalogs/LiTechniqueAnimations.js.map +1 -0
  1160. package/lib/systems/animation/catalogs/MovementAnimations.d.ts +344 -0
  1161. package/lib/systems/animation/catalogs/MovementAnimations.d.ts.map +1 -0
  1162. package/lib/systems/animation/catalogs/MovementAnimations.js +371 -0
  1163. package/lib/systems/animation/catalogs/MovementAnimations.js.map +1 -0
  1164. package/lib/systems/animation/catalogs/PunchAnimations.d.ts +496 -0
  1165. package/lib/systems/animation/catalogs/PunchAnimations.d.ts.map +1 -0
  1166. package/lib/systems/animation/catalogs/PunchAnimations.js +498 -0
  1167. package/lib/systems/animation/catalogs/PunchAnimations.js.map +1 -0
  1168. package/lib/systems/animation/catalogs/RecoveryAnimations.d.ts +184 -0
  1169. package/lib/systems/animation/catalogs/RecoveryAnimations.d.ts.map +1 -0
  1170. package/lib/systems/animation/catalogs/RecoveryAnimations.js +465 -0
  1171. package/lib/systems/animation/catalogs/RecoveryAnimations.js.map +1 -0
  1172. package/lib/systems/animation/catalogs/SonStanceAnimations.d.ts +149 -0
  1173. package/lib/systems/animation/catalogs/SonStanceAnimations.d.ts.map +1 -0
  1174. package/lib/systems/animation/catalogs/SonStanceAnimations.js +131 -0
  1175. package/lib/systems/animation/catalogs/SonStanceAnimations.js.map +1 -0
  1176. package/lib/systems/animation/catalogs/SonTechniqueAnimations.d.ts +90 -0
  1177. package/lib/systems/animation/catalogs/SonTechniqueAnimations.d.ts.map +1 -0
  1178. package/lib/systems/animation/catalogs/SonTechniqueAnimations.js +95 -0
  1179. package/lib/systems/animation/catalogs/SonTechniqueAnimations.js.map +1 -0
  1180. package/lib/systems/animation/catalogs/SpecializedPunchAnimations.d.ts +178 -0
  1181. package/lib/systems/animation/catalogs/SpecializedPunchAnimations.d.ts.map +1 -0
  1182. package/lib/systems/animation/catalogs/SpecializedPunchAnimations.js +188 -0
  1183. package/lib/systems/animation/catalogs/SpecializedPunchAnimations.js.map +1 -0
  1184. package/lib/systems/animation/catalogs/StanceAnimations.d.ts +687 -0
  1185. package/lib/systems/animation/catalogs/StanceAnimations.d.ts.map +1 -0
  1186. package/lib/systems/animation/catalogs/StanceAnimations.js +840 -0
  1187. package/lib/systems/animation/catalogs/StanceAnimations.js.map +1 -0
  1188. package/lib/systems/animation/catalogs/StanceAttackAnimations.d.ts +483 -0
  1189. package/lib/systems/animation/catalogs/StanceAttackAnimations.d.ts.map +1 -0
  1190. package/lib/systems/animation/catalogs/StanceAttackAnimations.js +2369 -0
  1191. package/lib/systems/animation/catalogs/StanceAttackAnimations.js.map +1 -0
  1192. package/lib/systems/animation/catalogs/StanceGuardPoses.d.ts +327 -0
  1193. package/lib/systems/animation/catalogs/StanceGuardPoses.d.ts.map +1 -0
  1194. package/lib/systems/animation/catalogs/StanceGuardPoses.js +655 -0
  1195. package/lib/systems/animation/catalogs/StanceGuardPoses.js.map +1 -0
  1196. package/lib/systems/animation/catalogs/StanceIdleAnimations.d.ts +255 -0
  1197. package/lib/systems/animation/catalogs/StanceIdleAnimations.d.ts.map +1 -0
  1198. package/lib/systems/animation/catalogs/StanceIdleAnimations.js +446 -0
  1199. package/lib/systems/animation/catalogs/StanceIdleAnimations.js.map +1 -0
  1200. package/lib/systems/animation/catalogs/StanceLocomotionAnimations.d.ts +207 -0
  1201. package/lib/systems/animation/catalogs/StanceLocomotionAnimations.d.ts.map +1 -0
  1202. package/lib/systems/animation/catalogs/StanceLocomotionAnimations.js +309 -0
  1203. package/lib/systems/animation/catalogs/StanceLocomotionAnimations.js.map +1 -0
  1204. package/lib/systems/animation/catalogs/StepAnimations.d.ts +274 -0
  1205. package/lib/systems/animation/catalogs/StepAnimations.d.ts.map +1 -0
  1206. package/lib/systems/animation/catalogs/StepAnimations.js +73 -0
  1207. package/lib/systems/animation/catalogs/StepAnimations.js.map +1 -0
  1208. package/lib/systems/animation/catalogs/StepSkeletalAnimations.d.ts +100 -0
  1209. package/lib/systems/animation/catalogs/StepSkeletalAnimations.d.ts.map +1 -0
  1210. package/lib/systems/animation/catalogs/StepSkeletalAnimations.js +99 -0
  1211. package/lib/systems/animation/catalogs/StepSkeletalAnimations.js.map +1 -0
  1212. package/lib/systems/animation/catalogs/TaeJointLockAnimations.d.ts +170 -0
  1213. package/lib/systems/animation/catalogs/TaeJointLockAnimations.d.ts.map +1 -0
  1214. package/lib/systems/animation/catalogs/TaeJointLockAnimations.js +141 -0
  1215. package/lib/systems/animation/catalogs/TaeJointLockAnimations.js.map +1 -0
  1216. package/lib/systems/animation/catalogs/TaeStanceAnimations.d.ts +120 -0
  1217. package/lib/systems/animation/catalogs/TaeStanceAnimations.d.ts.map +1 -0
  1218. package/lib/systems/animation/catalogs/TaeStanceAnimations.js +139 -0
  1219. package/lib/systems/animation/catalogs/TaeStanceAnimations.js.map +1 -0
  1220. package/lib/systems/animation/catalogs/index.d.ts +43 -0
  1221. package/lib/systems/animation/catalogs/index.d.ts.map +1 -0
  1222. package/lib/systems/animation/catalogs/index.js +36 -0
  1223. package/lib/systems/animation/constants/AnatomicalLimits.d.ts +234 -0
  1224. package/lib/systems/animation/constants/AnatomicalLimits.d.ts.map +1 -0
  1225. package/lib/systems/animation/constants/AnatomicalLimits.js +61 -0
  1226. package/lib/systems/animation/constants/AnatomicalLimits.js.map +1 -0
  1227. package/lib/systems/animation/constants/index.d.ts +13 -0
  1228. package/lib/systems/animation/constants/index.d.ts.map +1 -0
  1229. package/lib/systems/animation/core/AnimationHitTiming.d.ts +184 -0
  1230. package/lib/systems/animation/core/AnimationHitTiming.d.ts.map +1 -0
  1231. package/lib/systems/animation/core/AnimationHitTiming.js +766 -0
  1232. package/lib/systems/animation/core/AnimationHitTiming.js.map +1 -0
  1233. package/lib/systems/animation/core/AnimationOptimizations.d.ts +221 -0
  1234. package/lib/systems/animation/core/AnimationOptimizations.d.ts.map +1 -0
  1235. package/lib/systems/animation/core/AnimationOptimizations.js +322 -0
  1236. package/lib/systems/animation/core/AnimationOptimizations.js.map +1 -0
  1237. package/lib/systems/animation/core/AnimationPriority.d.ts +391 -0
  1238. package/lib/systems/animation/core/AnimationPriority.d.ts.map +1 -0
  1239. package/lib/systems/animation/core/AnimationPriority.js +349 -0
  1240. package/lib/systems/animation/core/AnimationPriority.js.map +1 -0
  1241. package/lib/systems/animation/core/AnimationRegistry.d.ts +220 -0
  1242. package/lib/systems/animation/core/AnimationRegistry.d.ts.map +1 -0
  1243. package/lib/systems/animation/core/AnimationRegistry.js +416 -0
  1244. package/lib/systems/animation/core/AnimationRegistry.js.map +1 -0
  1245. package/lib/systems/animation/core/AnimationStateMachine.d.ts +701 -0
  1246. package/lib/systems/animation/core/AnimationStateMachine.d.ts.map +1 -0
  1247. package/lib/systems/animation/core/AnimationStateMachine.js +1458 -0
  1248. package/lib/systems/animation/core/AnimationStateMachine.js.map +1 -0
  1249. package/lib/systems/animation/core/AnimationTransitions.d.ts +275 -0
  1250. package/lib/systems/animation/core/AnimationTransitions.d.ts.map +1 -0
  1251. package/lib/systems/animation/core/AnimationTransitions.js +920 -0
  1252. package/lib/systems/animation/core/AnimationTransitions.js.map +1 -0
  1253. package/lib/systems/animation/core/LateralityTransform.d.ts +120 -0
  1254. package/lib/systems/animation/core/LateralityTransform.d.ts.map +1 -0
  1255. package/lib/systems/animation/core/LateralityTransform.js +204 -0
  1256. package/lib/systems/animation/core/LateralityTransform.js.map +1 -0
  1257. package/lib/systems/animation/core/RecoveryPhaseEnhancer.d.ts +171 -0
  1258. package/lib/systems/animation/core/RecoveryPhaseEnhancer.d.ts.map +1 -0
  1259. package/lib/systems/animation/core/RecoveryPhaseEnhancer.js +122 -0
  1260. package/lib/systems/animation/core/RecoveryPhaseEnhancer.js.map +1 -0
  1261. package/lib/systems/animation/core/TechniqueAnimationMapper.d.ts +303 -0
  1262. package/lib/systems/animation/core/TechniqueAnimationMapper.d.ts.map +1 -0
  1263. package/lib/systems/animation/core/TechniqueAnimationMapper.js +770 -0
  1264. package/lib/systems/animation/core/TechniqueAnimationMapper.js.map +1 -0
  1265. package/lib/systems/animation/core/TechniqueAnimationMapping.d.ts +74 -0
  1266. package/lib/systems/animation/core/TechniqueAnimationMapping.d.ts.map +1 -0
  1267. package/lib/systems/animation/core/TechniqueAnimationMapping.js +1313 -0
  1268. package/lib/systems/animation/core/TechniqueAnimationMapping.js.map +1 -0
  1269. package/lib/systems/animation/core/TrigramAnimationMapping.d.ts +286 -0
  1270. package/lib/systems/animation/core/TrigramAnimationMapping.d.ts.map +1 -0
  1271. package/lib/systems/animation/core/TrigramAnimationMapping.js +6 -0
  1272. package/lib/systems/animation/core/TrigramStanceTransitions.d.ts +186 -0
  1273. package/lib/systems/animation/core/TrigramStanceTransitions.d.ts.map +1 -0
  1274. package/lib/systems/animation/core/TrigramStanceTransitions.js +8 -0
  1275. package/lib/systems/animation/core/TrigramStanceTransitions.js.map +1 -0
  1276. package/lib/systems/animation/core/index.d.ts +23 -0
  1277. package/lib/systems/animation/core/index.d.ts.map +1 -0
  1278. package/lib/systems/animation/core/index.js +16 -0
  1279. package/lib/systems/animation/core/types.d.ts +1360 -0
  1280. package/lib/systems/animation/core/types.d.ts.map +1 -0
  1281. package/lib/systems/animation/core/types.js +539 -0
  1282. package/lib/systems/animation/core/types.js.map +1 -0
  1283. package/lib/systems/animation/index.d.ts +16 -0
  1284. package/lib/systems/animation/index.d.ts.map +1 -0
  1285. package/lib/systems/animation/index.js +63 -0
  1286. package/lib/systems/animation/systems/AdvancedJointMovements.d.ts +614 -0
  1287. package/lib/systems/animation/systems/AdvancedJointMovements.d.ts.map +1 -0
  1288. package/lib/systems/animation/systems/AdvancedJointMovements.js +95 -0
  1289. package/lib/systems/animation/systems/AdvancedJointMovements.js.map +1 -0
  1290. package/lib/systems/animation/systems/BodyFacingSystem.d.ts +331 -0
  1291. package/lib/systems/animation/systems/BodyFacingSystem.d.ts.map +1 -0
  1292. package/lib/systems/animation/systems/BodyFacingSystem.js +327 -0
  1293. package/lib/systems/animation/systems/BodyFacingSystem.js.map +1 -0
  1294. package/lib/systems/animation/systems/FacialExpressions.d.ts +167 -0
  1295. package/lib/systems/animation/systems/FacialExpressions.d.ts.map +1 -0
  1296. package/lib/systems/animation/systems/FacialExpressions.js +76 -0
  1297. package/lib/systems/animation/systems/FacialExpressions.js.map +1 -0
  1298. package/lib/systems/animation/systems/FallAnimations.d.ts +174 -0
  1299. package/lib/systems/animation/systems/FallAnimations.d.ts.map +1 -0
  1300. package/lib/systems/animation/systems/FallAnimations.js +104 -0
  1301. package/lib/systems/animation/systems/FallAnimations.js.map +1 -0
  1302. package/lib/systems/animation/systems/HeadMovements.d.ts +152 -0
  1303. package/lib/systems/animation/systems/HeadMovements.d.ts.map +1 -0
  1304. package/lib/systems/animation/systems/HeadMovements.js +2 -0
  1305. package/lib/systems/animation/systems/MuscleActivation.d.ts +163 -0
  1306. package/lib/systems/animation/systems/MuscleActivation.d.ts.map +1 -0
  1307. package/lib/systems/animation/systems/MuscleActivation.js +427 -0
  1308. package/lib/systems/animation/systems/MuscleActivation.js.map +1 -0
  1309. package/lib/systems/animation/systems/RecoveryVisualization.d.ts +142 -0
  1310. package/lib/systems/animation/systems/RecoveryVisualization.d.ts.map +1 -0
  1311. package/lib/systems/animation/systems/RecoveryVisualization.js +1 -0
  1312. package/lib/systems/animation/systems/index.d.ts +17 -0
  1313. package/lib/systems/animation/systems/index.d.ts.map +1 -0
  1314. package/lib/systems/animation/systems/index.js +7 -0
  1315. package/lib/systems/animation/utils/AnimationMirror.d.ts +157 -0
  1316. package/lib/systems/animation/utils/AnimationMirror.d.ts.map +1 -0
  1317. package/lib/systems/animation/utils/AnimationMirror.js +30 -0
  1318. package/lib/systems/animation/utils/AnimationMirror.js.map +1 -0
  1319. package/lib/systems/audio/BoneImpactAudioSystem.d.ts +182 -0
  1320. package/lib/systems/audio/BoneImpactAudioSystem.d.ts.map +1 -0
  1321. package/lib/systems/audio/index.d.ts +7 -0
  1322. package/lib/systems/audio/index.d.ts.map +1 -0
  1323. package/lib/systems/bodypart/BodyPartDamageIntegration.d.ts +149 -0
  1324. package/lib/systems/bodypart/BodyPartDamageIntegration.d.ts.map +1 -0
  1325. package/lib/systems/bodypart/BodyPartDamageIntegration.js +38 -0
  1326. package/lib/systems/bodypart/BodyPartDamageIntegration.js.map +1 -0
  1327. package/lib/systems/bodypart/BodyPartHealthSystem.d.ts +233 -0
  1328. package/lib/systems/bodypart/BodyPartHealthSystem.d.ts.map +1 -0
  1329. package/lib/systems/bodypart/BodyPartHealthSystem.js +476 -0
  1330. package/lib/systems/bodypart/BodyPartHealthSystem.js.map +1 -0
  1331. package/lib/systems/bodypart/BodyPartPositionMapping.d.ts +116 -0
  1332. package/lib/systems/bodypart/BodyPartPositionMapping.d.ts.map +1 -0
  1333. package/lib/systems/bodypart/BodyPartPositionMapping.js +122 -0
  1334. package/lib/systems/bodypart/BodyPartPositionMapping.js.map +1 -0
  1335. package/lib/systems/bodypart/CombatInjuryIntegration.d.ts +191 -0
  1336. package/lib/systems/bodypart/CombatInjuryIntegration.d.ts.map +1 -0
  1337. package/lib/systems/bodypart/CombatInjuryIntegration.js +169 -0
  1338. package/lib/systems/bodypart/CombatInjuryIntegration.js.map +1 -0
  1339. package/lib/systems/bodypart/InjuryIntegration.d.ts +39 -0
  1340. package/lib/systems/bodypart/InjuryIntegration.d.ts.map +1 -0
  1341. package/lib/systems/bodypart/InjuryTracker.d.ts +256 -0
  1342. package/lib/systems/bodypart/InjuryTracker.d.ts.map +1 -0
  1343. package/lib/systems/bodypart/InjuryTracker.js +240 -0
  1344. package/lib/systems/bodypart/InjuryTracker.js.map +1 -0
  1345. package/lib/systems/bodypart/MovementPenaltySystem.d.ts +191 -0
  1346. package/lib/systems/bodypart/MovementPenaltySystem.d.ts.map +1 -0
  1347. package/lib/systems/bodypart/MovementPenaltySystem.js +255 -0
  1348. package/lib/systems/bodypart/MovementPenaltySystem.js.map +1 -0
  1349. package/lib/systems/bodypart/PlayerInjuryTrackingManager.d.ts +137 -0
  1350. package/lib/systems/bodypart/PlayerInjuryTrackingManager.d.ts.map +1 -0
  1351. package/lib/systems/bodypart/PlayerInjuryTrackingManager.js +175 -0
  1352. package/lib/systems/bodypart/PlayerInjuryTrackingManager.js.map +1 -0
  1353. package/lib/systems/bodypart/index.d.ts +22 -0
  1354. package/lib/systems/bodypart/index.d.ts.map +1 -0
  1355. package/lib/systems/bodypart/index.js +8 -0
  1356. package/lib/systems/bodypart/types.d.ts +453 -0
  1357. package/lib/systems/bodypart/types.d.ts.map +1 -0
  1358. package/lib/systems/bodypart/types.js +157 -0
  1359. package/lib/systems/bodypart/types.js.map +1 -0
  1360. package/lib/systems/breathing/BreathingDisruptionSystem.d.ts +289 -0
  1361. package/lib/systems/breathing/BreathingDisruptionSystem.d.ts.map +1 -0
  1362. package/lib/systems/breathing/BreathingDisruptionSystem.js +388 -0
  1363. package/lib/systems/breathing/BreathingDisruptionSystem.js.map +1 -0
  1364. package/lib/systems/breathing/feedback.d.ts +131 -0
  1365. package/lib/systems/breathing/feedback.d.ts.map +1 -0
  1366. package/lib/systems/breathing/feedback.js +80 -0
  1367. package/lib/systems/breathing/feedback.js.map +1 -0
  1368. package/lib/systems/breathing/index.d.ts +12 -0
  1369. package/lib/systems/breathing/index.d.ts.map +1 -0
  1370. package/lib/systems/breathing/index.js +3 -0
  1371. package/lib/systems/breathing/integration.d.ts +140 -0
  1372. package/lib/systems/breathing/integration.d.ts.map +1 -0
  1373. package/lib/systems/breathing/integration.js +194 -0
  1374. package/lib/systems/breathing/integration.js.map +1 -0
  1375. package/lib/systems/combat/AICounterAttackIntegration.d.ts +223 -0
  1376. package/lib/systems/combat/AICounterAttackIntegration.d.ts.map +1 -0
  1377. package/lib/systems/combat/BalanceSystem.d.ts +667 -0
  1378. package/lib/systems/combat/BalanceSystem.d.ts.map +1 -0
  1379. package/lib/systems/combat/BalanceSystem.js +811 -0
  1380. package/lib/systems/combat/BalanceSystem.js.map +1 -0
  1381. package/lib/systems/combat/BreakingStatusEffects.d.ts +96 -0
  1382. package/lib/systems/combat/BreakingStatusEffects.d.ts.map +1 -0
  1383. package/lib/systems/combat/BreakingStatusEffects.js +60 -0
  1384. package/lib/systems/combat/BreakingStatusEffects.js.map +1 -0
  1385. package/lib/systems/combat/CombatStateSystem.d.ts +264 -0
  1386. package/lib/systems/combat/CombatStateSystem.d.ts.map +1 -0
  1387. package/lib/systems/combat/CombatStateSystem.js +353 -0
  1388. package/lib/systems/combat/CombatStateSystem.js.map +1 -0
  1389. package/lib/systems/combat/ConsciousnessSystem.d.ts +402 -0
  1390. package/lib/systems/combat/ConsciousnessSystem.d.ts.map +1 -0
  1391. package/lib/systems/combat/ConsciousnessSystem.js +529 -0
  1392. package/lib/systems/combat/ConsciousnessSystem.js.map +1 -0
  1393. package/lib/systems/combat/FallIntegration.d.ts +82 -0
  1394. package/lib/systems/combat/FallIntegration.d.ts.map +1 -0
  1395. package/lib/systems/combat/FallIntegration.js +100 -0
  1396. package/lib/systems/combat/FallIntegration.js.map +1 -0
  1397. package/lib/systems/combat/GrappleSystem.d.ts +264 -0
  1398. package/lib/systems/combat/GrappleSystem.d.ts.map +1 -0
  1399. package/lib/systems/combat/GrappleSystem.js +393 -0
  1400. package/lib/systems/combat/GrappleSystem.js.map +1 -0
  1401. package/lib/systems/combat/LimbExposureSystem.d.ts +150 -0
  1402. package/lib/systems/combat/LimbExposureSystem.d.ts.map +1 -0
  1403. package/lib/systems/combat/LimbExposureSystem.js +308 -0
  1404. package/lib/systems/combat/LimbExposureSystem.js.map +1 -0
  1405. package/lib/systems/combat/PainResponseSystem.d.ts +299 -0
  1406. package/lib/systems/combat/PainResponseSystem.d.ts.map +1 -0
  1407. package/lib/systems/combat/PainResponseSystem.js +401 -0
  1408. package/lib/systems/combat/PainResponseSystem.js.map +1 -0
  1409. package/lib/systems/combat/SlowMotionController.d.ts +123 -0
  1410. package/lib/systems/combat/SlowMotionController.d.ts.map +1 -0
  1411. package/lib/systems/combat/TrainingCombatSystem.d.ts +89 -0
  1412. package/lib/systems/combat/TrainingCombatSystem.d.ts.map +1 -0
  1413. package/lib/systems/combat/TrainingCombatSystem.js +224 -0
  1414. package/lib/systems/combat/TrainingCombatSystem.js.map +1 -0
  1415. package/lib/systems/combat/index.d.ts +16 -0
  1416. package/lib/systems/combat/index.d.ts.map +1 -0
  1417. package/lib/systems/combat/index.js +10 -0
  1418. package/lib/systems/combat/painConsciousnessUtils.d.ts +147 -0
  1419. package/lib/systems/combat/painConsciousnessUtils.d.ts.map +1 -0
  1420. package/lib/systems/combat/painConsciousnessUtils.js +185 -0
  1421. package/lib/systems/combat/painConsciousnessUtils.js.map +1 -0
  1422. package/lib/systems/combat/typeGuards.d.ts +25 -0
  1423. package/lib/systems/combat/typeGuards.d.ts.map +1 -0
  1424. package/lib/systems/combat/typeGuards.js +39 -0
  1425. package/lib/systems/combat/typeGuards.js.map +1 -0
  1426. package/lib/systems/combat/types.d.ts +197 -0
  1427. package/lib/systems/combat/types.d.ts.map +1 -0
  1428. package/lib/systems/effects.d.ts +40 -0
  1429. package/lib/systems/effects.d.ts.map +1 -0
  1430. package/lib/systems/effects.js +44 -0
  1431. package/lib/systems/effects.js.map +1 -0
  1432. package/lib/systems/game.d.ts +77 -0
  1433. package/lib/systems/game.d.ts.map +1 -0
  1434. package/lib/systems/game.js +20 -0
  1435. package/lib/systems/game.js.map +1 -0
  1436. package/lib/systems/index.d.ts +24 -0
  1437. package/lib/systems/index.d.ts.map +1 -0
  1438. package/lib/systems/index.js +281 -0
  1439. package/lib/systems/index.js.map +1 -0
  1440. package/lib/systems/movement/InjuryMovementModifier.d.ts +275 -0
  1441. package/lib/systems/movement/InjuryMovementModifier.d.ts.map +1 -0
  1442. package/lib/systems/movement/InjuryMovementModifier.js +281 -0
  1443. package/lib/systems/movement/InjuryMovementModifier.js.map +1 -0
  1444. package/lib/systems/movement/helpers/AccelerationUpdater.d.ts +61 -0
  1445. package/lib/systems/movement/helpers/AccelerationUpdater.d.ts.map +1 -0
  1446. package/lib/systems/movement/helpers/AccelerationUpdater.js +75 -0
  1447. package/lib/systems/movement/helpers/AccelerationUpdater.js.map +1 -0
  1448. package/lib/systems/movement/helpers/accelerationUtils.d.ts +85 -0
  1449. package/lib/systems/movement/helpers/accelerationUtils.d.ts.map +1 -0
  1450. package/lib/systems/movement/helpers/accelerationUtils.js +86 -0
  1451. package/lib/systems/movement/helpers/accelerationUtils.js.map +1 -0
  1452. package/lib/systems/movement/index.d.ts +16 -0
  1453. package/lib/systems/movement/index.d.ts.map +1 -0
  1454. package/lib/systems/movement/integration.d.ts +91 -0
  1455. package/lib/systems/movement/integration.d.ts.map +1 -0
  1456. package/lib/systems/physics/AttackMovementPhysics.d.ts +283 -0
  1457. package/lib/systems/physics/AttackMovementPhysics.d.ts.map +1 -0
  1458. package/lib/systems/physics/AttackMovementPhysics.js +272 -0
  1459. package/lib/systems/physics/AttackMovementPhysics.js.map +1 -0
  1460. package/lib/systems/physics/CollisionDetection.d.ts +323 -0
  1461. package/lib/systems/physics/CollisionDetection.d.ts.map +1 -0
  1462. package/lib/systems/physics/CollisionDetection.js +543 -0
  1463. package/lib/systems/physics/CollisionDetection.js.map +1 -0
  1464. package/lib/systems/physics/CoordinateMapper.d.ts +203 -0
  1465. package/lib/systems/physics/CoordinateMapper.d.ts.map +1 -0
  1466. package/lib/systems/physics/CoordinateMapper.js +242 -0
  1467. package/lib/systems/physics/CoordinateMapper.js.map +1 -0
  1468. package/lib/systems/physics/KnockbackPhysics.d.ts +367 -0
  1469. package/lib/systems/physics/KnockbackPhysics.d.ts.map +1 -0
  1470. package/lib/systems/physics/KnockbackPhysics.js +338 -0
  1471. package/lib/systems/physics/KnockbackPhysics.js.map +1 -0
  1472. package/lib/systems/physics/MovementPhysics.d.ts +428 -0
  1473. package/lib/systems/physics/MovementPhysics.d.ts.map +1 -0
  1474. package/lib/systems/physics/MovementPhysics.js +488 -0
  1475. package/lib/systems/physics/MovementPhysics.js.map +1 -0
  1476. package/lib/systems/physics/PhysicalReachCalculator.d.ts +261 -0
  1477. package/lib/systems/physics/PhysicalReachCalculator.d.ts.map +1 -0
  1478. package/lib/systems/physics/PhysicalReachCalculator.js +226 -0
  1479. package/lib/systems/physics/PhysicalReachCalculator.js.map +1 -0
  1480. package/lib/systems/physics/SpeedModifierSystem.d.ts +302 -0
  1481. package/lib/systems/physics/SpeedModifierSystem.d.ts.map +1 -0
  1482. package/lib/systems/physics/SpeedModifierSystem.js +301 -0
  1483. package/lib/systems/physics/SpeedModifierSystem.js.map +1 -0
  1484. package/lib/systems/physics/__tests__/PhysicsPerformance.bench.d.ts +16 -0
  1485. package/lib/systems/physics/__tests__/PhysicsPerformance.bench.d.ts.map +1 -0
  1486. package/lib/systems/physics/index.d.ts +21 -0
  1487. package/lib/systems/physics/index.d.ts.map +1 -0
  1488. package/lib/systems/physics/index.js +7 -0
  1489. package/lib/systems/player.d.ts +386 -0
  1490. package/lib/systems/player.d.ts.map +1 -0
  1491. package/lib/systems/trigram/KoreanCulture.d.ts +127 -0
  1492. package/lib/systems/trigram/KoreanCulture.d.ts.map +1 -0
  1493. package/lib/systems/trigram/KoreanCulture.js +194 -0
  1494. package/lib/systems/trigram/KoreanCulture.js.map +1 -0
  1495. package/lib/systems/trigram/KoreanTechniques.d.ts +59 -0
  1496. package/lib/systems/trigram/KoreanTechniques.d.ts.map +1 -0
  1497. package/lib/systems/trigram/KoreanTechniques.js +140 -0
  1498. package/lib/systems/trigram/KoreanTechniques.js.map +1 -0
  1499. package/lib/systems/trigram/StanceManager.d.ts +90 -0
  1500. package/lib/systems/trigram/StanceManager.d.ts.map +1 -0
  1501. package/lib/systems/trigram/StanceManager.js +192 -0
  1502. package/lib/systems/trigram/StanceManager.js.map +1 -0
  1503. package/lib/systems/trigram/TransitionCalculator.d.ts +132 -0
  1504. package/lib/systems/trigram/TransitionCalculator.d.ts.map +1 -0
  1505. package/lib/systems/trigram/TransitionCalculator.js +233 -0
  1506. package/lib/systems/trigram/TransitionCalculator.js.map +1 -0
  1507. package/lib/systems/trigram/TrigramCalculator.d.ts +63 -0
  1508. package/lib/systems/trigram/TrigramCalculator.d.ts.map +1 -0
  1509. package/lib/systems/trigram/TrigramCalculator.js +148 -0
  1510. package/lib/systems/trigram/TrigramCalculator.js.map +1 -0
  1511. package/lib/systems/trigram/index.d.ts +12 -0
  1512. package/lib/systems/trigram/index.d.ts.map +1 -0
  1513. package/lib/systems/trigram/index.js +17 -0
  1514. package/lib/systems/trigram/techniques/DarkOpsTechniques.d.ts +118 -0
  1515. package/lib/systems/trigram/techniques/DarkOpsTechniques.d.ts.map +1 -0
  1516. package/lib/systems/trigram/techniques/DarkOpsTechniques.js +683 -0
  1517. package/lib/systems/trigram/techniques/DarkOpsTechniques.js.map +1 -0
  1518. package/lib/systems/trigram/techniques/GamTechniques.d.ts +44 -0
  1519. package/lib/systems/trigram/techniques/GamTechniques.d.ts.map +1 -0
  1520. package/lib/systems/trigram/techniques/GamTechniques.js +293 -0
  1521. package/lib/systems/trigram/techniques/GamTechniques.js.map +1 -0
  1522. package/lib/systems/trigram/techniques/GanTechniques.d.ts +58 -0
  1523. package/lib/systems/trigram/techniques/GanTechniques.d.ts.map +1 -0
  1524. package/lib/systems/trigram/techniques/GanTechniques.js +323 -0
  1525. package/lib/systems/trigram/techniques/GanTechniques.js.map +1 -0
  1526. package/lib/systems/trigram/techniques/GeonTechniques.d.ts +23 -0
  1527. package/lib/systems/trigram/techniques/GeonTechniques.d.ts.map +1 -0
  1528. package/lib/systems/trigram/techniques/GeonTechniques.js +299 -0
  1529. package/lib/systems/trigram/techniques/GeonTechniques.js.map +1 -0
  1530. package/lib/systems/trigram/techniques/GonTechniques.d.ts +51 -0
  1531. package/lib/systems/trigram/techniques/GonTechniques.d.ts.map +1 -0
  1532. package/lib/systems/trigram/techniques/GonTechniques.js +399 -0
  1533. package/lib/systems/trigram/techniques/GonTechniques.js.map +1 -0
  1534. package/lib/systems/trigram/techniques/JinTechniques.d.ts +23 -0
  1535. package/lib/systems/trigram/techniques/JinTechniques.d.ts.map +1 -0
  1536. package/lib/systems/trigram/techniques/JinTechniques.js +253 -0
  1537. package/lib/systems/trigram/techniques/JinTechniques.js.map +1 -0
  1538. package/lib/systems/trigram/techniques/LiTechniques.d.ts +23 -0
  1539. package/lib/systems/trigram/techniques/LiTechniques.d.ts.map +1 -0
  1540. package/lib/systems/trigram/techniques/LiTechniques.js +253 -0
  1541. package/lib/systems/trigram/techniques/LiTechniques.js.map +1 -0
  1542. package/lib/systems/trigram/techniques/SonTechniques.d.ts +43 -0
  1543. package/lib/systems/trigram/techniques/SonTechniques.d.ts.map +1 -0
  1544. package/lib/systems/trigram/techniques/SonTechniques.js +293 -0
  1545. package/lib/systems/trigram/techniques/SonTechniques.js.map +1 -0
  1546. package/lib/systems/trigram/techniques/TaeTechniques.d.ts +23 -0
  1547. package/lib/systems/trigram/techniques/TaeTechniques.d.ts.map +1 -0
  1548. package/lib/systems/trigram/techniques/TaeTechniques.js +292 -0
  1549. package/lib/systems/trigram/techniques/TaeTechniques.js.map +1 -0
  1550. package/lib/systems/trigram/techniques/TechniqueConfig.d.ts +403 -0
  1551. package/lib/systems/trigram/techniques/TechniqueConfig.d.ts.map +1 -0
  1552. package/lib/systems/trigram/techniques/TechniqueConfig.js +493 -0
  1553. package/lib/systems/trigram/techniques/TechniqueConfig.js.map +1 -0
  1554. package/lib/systems/trigram/techniques/index.d.ts +54 -0
  1555. package/lib/systems/trigram/techniques/index.d.ts.map +1 -0
  1556. package/lib/systems/trigram/techniques/index.js +88 -0
  1557. package/lib/systems/trigram/techniques/index.js.map +1 -0
  1558. package/lib/systems/trigram/types/GonTechniqueExtensions.d.ts +506 -0
  1559. package/lib/systems/trigram/types/GonTechniqueExtensions.d.ts.map +1 -0
  1560. package/lib/systems/trigram/types/GonTechniqueExtensions.js +37 -0
  1561. package/lib/systems/trigram/types/GonTechniqueExtensions.js.map +1 -0
  1562. package/lib/systems/trigram/types.d.ts +288 -0
  1563. package/lib/systems/trigram/types.d.ts.map +1 -0
  1564. package/lib/systems/trigram/types.js +459 -0
  1565. package/lib/systems/trigram/types.js.map +1 -0
  1566. package/lib/systems/types.d.ts +1038 -0
  1567. package/lib/systems/types.d.ts.map +1 -0
  1568. package/lib/systems/types.js +872 -0
  1569. package/lib/systems/types.js.map +1 -0
  1570. package/lib/systems/vitalpoint/DamageCalculator.d.ts +255 -0
  1571. package/lib/systems/vitalpoint/DamageCalculator.d.ts.map +1 -0
  1572. package/lib/systems/vitalpoint/DamageCalculator.js +435 -0
  1573. package/lib/systems/vitalpoint/DamageCalculator.js.map +1 -0
  1574. package/lib/systems/vitalpoint/HitDetection.d.ts +11 -0
  1575. package/lib/systems/vitalpoint/HitDetection.d.ts.map +1 -0
  1576. package/lib/systems/vitalpoint/HitDetection.js +69 -0
  1577. package/lib/systems/vitalpoint/HitDetection.js.map +1 -0
  1578. package/lib/systems/vitalpoint/KoreanAnatomy.d.ts +361 -0
  1579. package/lib/systems/vitalpoint/KoreanAnatomy.d.ts.map +1 -0
  1580. package/lib/systems/vitalpoint/KoreanAnatomy.js +1709 -0
  1581. package/lib/systems/vitalpoint/KoreanAnatomy.js.map +1 -0
  1582. package/lib/systems/vitalpoint/KoreanVitalPoints.d.ts +133 -0
  1583. package/lib/systems/vitalpoint/KoreanVitalPoints.d.ts.map +1 -0
  1584. package/lib/systems/vitalpoint/KoreanVitalPoints.js +150 -0
  1585. package/lib/systems/vitalpoint/KoreanVitalPoints.js.map +1 -0
  1586. package/lib/systems/vitalpoint/MeridianVitalPointMapping.d.ts +92 -0
  1587. package/lib/systems/vitalpoint/MeridianVitalPointMapping.d.ts.map +1 -0
  1588. package/lib/systems/vitalpoint/MeridianVitalPointMapping.js +227 -0
  1589. package/lib/systems/vitalpoint/MeridianVitalPointMapping.js.map +1 -0
  1590. package/lib/systems/vitalpoint/VitalPointsData.d.ts +51 -0
  1591. package/lib/systems/vitalpoint/VitalPointsData.d.ts.map +1 -0
  1592. package/lib/systems/vitalpoint/VitalPointsData.js +1917 -0
  1593. package/lib/systems/vitalpoint/VitalPointsData.js.map +1 -0
  1594. package/lib/systems/vitalpoint/index.d.ts +12 -0
  1595. package/lib/systems/vitalpoint/index.d.ts.map +1 -0
  1596. package/lib/systems/vitalpoint/index.js +5 -0
  1597. package/lib/systems/vitalpoint/types.d.ts +417 -0
  1598. package/lib/systems/vitalpoint/types.d.ts.map +1 -0
  1599. package/lib/test/test-utils.d.ts +46 -0
  1600. package/lib/test/test-utils.d.ts.map +1 -0
  1601. package/lib/types/AccessibilityTypes.d.ts +232 -0
  1602. package/lib/types/AccessibilityTypes.d.ts.map +1 -0
  1603. package/lib/types/AccessibilityTypes.js +13 -0
  1604. package/lib/types/AccessibilityTypes.js.map +1 -0
  1605. package/lib/types/HtmlOverlayTypes.d.ts +161 -0
  1606. package/lib/types/HtmlOverlayTypes.d.ts.map +1 -0
  1607. package/lib/types/LayoutTypes.d.ts +330 -0
  1608. package/lib/types/LayoutTypes.d.ts.map +1 -0
  1609. package/lib/types/LayoutTypes.js +118 -0
  1610. package/lib/types/LayoutTypes.js.map +1 -0
  1611. package/lib/types/PhysicsTypes.d.ts +327 -0
  1612. package/lib/types/PhysicsTypes.d.ts.map +1 -0
  1613. package/lib/types/PhysicsTypes.js +105 -0
  1614. package/lib/types/PhysicsTypes.js.map +1 -0
  1615. package/lib/types/ResponsiveTypes.d.ts +210 -0
  1616. package/lib/types/ResponsiveTypes.d.ts.map +1 -0
  1617. package/lib/types/clothing.d.ts +298 -0
  1618. package/lib/types/clothing.d.ts.map +1 -0
  1619. package/lib/types/common.d.ts +1247 -0
  1620. package/lib/types/common.d.ts.map +1 -0
  1621. package/lib/types/common.js +622 -0
  1622. package/lib/types/common.js.map +1 -0
  1623. package/lib/types/constants/animations.d.ts +93 -0
  1624. package/lib/types/constants/animations.d.ts.map +1 -0
  1625. package/lib/types/constants/animations.js +26 -0
  1626. package/lib/types/constants/animations.js.map +1 -0
  1627. package/lib/types/constants/colors.d.ts +151 -0
  1628. package/lib/types/constants/colors.d.ts.map +1 -0
  1629. package/lib/types/constants/colors.js +155 -0
  1630. package/lib/types/constants/colors.js.map +1 -0
  1631. package/lib/types/constants/designSystem.d.ts +469 -0
  1632. package/lib/types/constants/designSystem.d.ts.map +1 -0
  1633. package/lib/types/constants/designSystem.js +406 -0
  1634. package/lib/types/constants/designSystem.js.map +1 -0
  1635. package/lib/types/constants/index.d.ts +181 -0
  1636. package/lib/types/constants/index.d.ts.map +1 -0
  1637. package/lib/types/constants/index.js +176 -0
  1638. package/lib/types/constants/index.js.map +1 -0
  1639. package/lib/types/constants/layout.d.ts +76 -0
  1640. package/lib/types/constants/layout.d.ts.map +1 -0
  1641. package/lib/types/constants/layout.js +37 -0
  1642. package/lib/types/constants/layout.js.map +1 -0
  1643. package/lib/types/constants/performance.d.ts +183 -0
  1644. package/lib/types/constants/performance.d.ts.map +1 -0
  1645. package/lib/types/constants/performance.js +134 -0
  1646. package/lib/types/constants/performance.js.map +1 -0
  1647. package/lib/types/constants/typography.d.ts +85 -0
  1648. package/lib/types/constants/typography.d.ts.map +1 -0
  1649. package/lib/types/constants/typography.js +110 -0
  1650. package/lib/types/constants/typography.js.map +1 -0
  1651. package/lib/types/constants/ui.d.ts +187 -0
  1652. package/lib/types/constants/ui.d.ts.map +1 -0
  1653. package/lib/types/constants/ui.js +113 -0
  1654. package/lib/types/constants/ui.js.map +1 -0
  1655. package/lib/types/facial.d.ts +266 -0
  1656. package/lib/types/facial.d.ts.map +1 -0
  1657. package/lib/types/facial.js +92 -0
  1658. package/lib/types/facial.js.map +1 -0
  1659. package/lib/types/hand-animation.d.ts +370 -0
  1660. package/lib/types/hand-animation.d.ts.map +1 -0
  1661. package/lib/types/hand-animation.js +55 -0
  1662. package/lib/types/hand-animation.js.map +1 -0
  1663. package/lib/types/index.d.ts +14 -0
  1664. package/lib/types/index.d.ts.map +1 -0
  1665. package/lib/types/index.js +112 -0
  1666. package/lib/types/index.js.map +1 -0
  1667. package/lib/types/injury.d.ts +58 -0
  1668. package/lib/types/injury.d.ts.map +1 -0
  1669. package/lib/types/injury.js +23 -0
  1670. package/lib/types/injury.js.map +1 -0
  1671. package/lib/types/muscle.d.ts +146 -0
  1672. package/lib/types/muscle.d.ts.map +1 -0
  1673. package/lib/types/muscle.js +22 -0
  1674. package/lib/types/muscle.js.map +1 -0
  1675. package/lib/types/physics.d.ts +606 -0
  1676. package/lib/types/physics.d.ts.map +1 -0
  1677. package/lib/types/physics.js +162 -0
  1678. package/lib/types/physics.js.map +1 -0
  1679. package/lib/types/physicsConstants.d.ts +270 -0
  1680. package/lib/types/physicsConstants.d.ts.map +1 -0
  1681. package/lib/types/physicsConstants.js +71 -0
  1682. package/lib/types/physicsConstants.js.map +1 -0
  1683. package/lib/types/player-visual.d.ts +299 -0
  1684. package/lib/types/player-visual.d.ts.map +1 -0
  1685. package/lib/types/skeletal.d.ts +693 -0
  1686. package/lib/types/skeletal.d.ts.map +1 -0
  1687. package/lib/types/skeletal.js +189 -0
  1688. package/lib/types/skeletal.js.map +1 -0
  1689. package/lib/types/technique.d.ts +175 -0
  1690. package/lib/types/technique.d.ts.map +1 -0
  1691. package/lib/types/techniqueId.d.ts +51 -0
  1692. package/lib/types/techniqueId.d.ts.map +1 -0
  1693. package/lib/types/techniqueId.js +55 -0
  1694. package/lib/types/techniqueId.js.map +1 -0
  1695. package/lib/utils/EventManager.d.ts +133 -0
  1696. package/lib/utils/EventManager.d.ts.map +1 -0
  1697. package/lib/utils/EventManager.js +1 -0
  1698. package/lib/utils/accessibility.d.ts +218 -0
  1699. package/lib/utils/accessibility.d.ts.map +1 -0
  1700. package/lib/utils/accessibility.js +167 -0
  1701. package/lib/utils/accessibility.js.map +1 -0
  1702. package/lib/utils/arenaWorldDimensions.d.ts +219 -0
  1703. package/lib/utils/arenaWorldDimensions.d.ts.map +1 -0
  1704. package/lib/utils/arenaWorldDimensions.js +154 -0
  1705. package/lib/utils/arenaWorldDimensions.js.map +1 -0
  1706. package/lib/utils/assetConfig.d.ts +39 -0
  1707. package/lib/utils/assetConfig.d.ts.map +1 -0
  1708. package/lib/utils/assetConfig.js +52 -0
  1709. package/lib/utils/assetConfig.js.map +1 -0
  1710. package/lib/utils/cameraShake.d.ts +115 -0
  1711. package/lib/utils/cameraShake.d.ts.map +1 -0
  1712. package/lib/utils/characterScaling.d.ts +305 -0
  1713. package/lib/utils/characterScaling.d.ts.map +1 -0
  1714. package/lib/utils/characterScaling.js +105 -0
  1715. package/lib/utils/characterScaling.js.map +1 -0
  1716. package/lib/utils/clothingColors.d.ts +120 -0
  1717. package/lib/utils/clothingColors.d.ts.map +1 -0
  1718. package/lib/utils/clothingMaterials.d.ts +65 -0
  1719. package/lib/utils/clothingMaterials.d.ts.map +1 -0
  1720. package/lib/utils/colorHelpers.d.ts +67 -0
  1721. package/lib/utils/colorHelpers.d.ts.map +1 -0
  1722. package/lib/utils/colorHelpers.js +81 -0
  1723. package/lib/utils/colorHelpers.js.map +1 -0
  1724. package/lib/utils/colorUtils.d.ts +113 -0
  1725. package/lib/utils/colorUtils.d.ts.map +1 -0
  1726. package/lib/utils/colorUtils.js +225 -0
  1727. package/lib/utils/colorUtils.js.map +1 -0
  1728. package/lib/utils/combatReadiness.d.ts +132 -0
  1729. package/lib/utils/combatReadiness.d.ts.map +1 -0
  1730. package/lib/utils/combatReadiness.js +176 -0
  1731. package/lib/utils/combatReadiness.js.map +1 -0
  1732. package/lib/utils/controlMapping.d.ts +171 -0
  1733. package/lib/utils/controlMapping.d.ts.map +1 -0
  1734. package/lib/utils/controlMapping.js +288 -0
  1735. package/lib/utils/controlMapping.js.map +1 -0
  1736. package/lib/utils/deviceDetection.d.ts +159 -0
  1737. package/lib/utils/deviceDetection.d.ts.map +1 -0
  1738. package/lib/utils/deviceDetection.js +337 -0
  1739. package/lib/utils/deviceDetection.js.map +1 -0
  1740. package/lib/utils/effectUtils.d.ts +63 -0
  1741. package/lib/utils/effectUtils.d.ts.map +1 -0
  1742. package/lib/utils/effectUtils.js +737 -0
  1743. package/lib/utils/effectUtils.js.map +1 -0
  1744. package/lib/utils/eventConstants.d.ts +25 -0
  1745. package/lib/utils/eventConstants.d.ts.map +1 -0
  1746. package/lib/utils/eventConstants.js +3 -0
  1747. package/lib/utils/eventConstants.js.map +1 -0
  1748. package/lib/utils/fabricTextures.d.ts +136 -0
  1749. package/lib/utils/fabricTextures.d.ts.map +1 -0
  1750. package/lib/utils/fabricTextures.js +301 -0
  1751. package/lib/utils/fabricTextures.js.map +1 -0
  1752. package/lib/utils/hapticFeedback.d.ts +224 -0
  1753. package/lib/utils/hapticFeedback.d.ts.map +1 -0
  1754. package/lib/utils/hapticFeedback.js +143 -0
  1755. package/lib/utils/hapticFeedback.js.map +1 -0
  1756. package/lib/utils/haptics.d.ts +139 -0
  1757. package/lib/utils/haptics.d.ts.map +1 -0
  1758. package/lib/utils/haptics.js +66 -0
  1759. package/lib/utils/haptics.js.map +1 -0
  1760. package/lib/utils/htmlOverlayHelpers.d.ts +168 -0
  1761. package/lib/utils/htmlOverlayHelpers.d.ts.map +1 -0
  1762. package/lib/utils/htmlOverlayHelpers.js +279 -0
  1763. package/lib/utils/htmlOverlayHelpers.js.map +1 -0
  1764. package/lib/utils/index.d.ts +15 -0
  1765. package/lib/utils/index.d.ts.map +1 -0
  1766. package/lib/utils/index.js +92 -0
  1767. package/lib/utils/index.js.map +1 -0
  1768. package/lib/utils/inputSystem.d.ts +154 -0
  1769. package/lib/utils/inputSystem.d.ts.map +1 -0
  1770. package/lib/utils/inputSystem.js +324 -0
  1771. package/lib/utils/inputSystem.js.map +1 -0
  1772. package/lib/utils/koreanThemeHelpers.d.ts +328 -0
  1773. package/lib/utils/koreanThemeHelpers.d.ts.map +1 -0
  1774. package/lib/utils/koreanThemeHelpers.js +348 -0
  1775. package/lib/utils/koreanThemeHelpers.js.map +1 -0
  1776. package/lib/utils/math.d.ts +80 -0
  1777. package/lib/utils/math.d.ts.map +1 -0
  1778. package/lib/utils/math.js +70 -0
  1779. package/lib/utils/math.js.map +1 -0
  1780. package/lib/utils/mobileLayoutHelpers.d.ts +52 -0
  1781. package/lib/utils/mobileLayoutHelpers.d.ts.map +1 -0
  1782. package/lib/utils/mobileLayoutHelpers.js +66 -0
  1783. package/lib/utils/mobileLayoutHelpers.js.map +1 -0
  1784. package/lib/utils/mobileUIUtils.d.ts +266 -0
  1785. package/lib/utils/mobileUIUtils.d.ts.map +1 -0
  1786. package/lib/utils/mobileUIUtils.js +33 -0
  1787. package/lib/utils/mobileUIUtils.js.map +1 -0
  1788. package/lib/utils/objectPool.d.ts +92 -0
  1789. package/lib/utils/objectPool.d.ts.map +1 -0
  1790. package/lib/utils/particlePool.d.ts +138 -0
  1791. package/lib/utils/particlePool.d.ts.map +1 -0
  1792. package/lib/utils/performance/PerformanceMonitor.d.ts +93 -0
  1793. package/lib/utils/performance/PerformanceMonitor.d.ts.map +1 -0
  1794. package/lib/utils/performance/PerformanceMonitor.js +155 -0
  1795. package/lib/utils/performance/PerformanceMonitor.js.map +1 -0
  1796. package/lib/utils/performance/PerformanceOverlay3D.d.ts +20 -0
  1797. package/lib/utils/performance/PerformanceOverlay3D.d.ts.map +1 -0
  1798. package/lib/utils/performance/PerformanceOverlay3D.js +200 -0
  1799. package/lib/utils/performance/PerformanceOverlay3D.js.map +1 -0
  1800. package/lib/utils/performance/index.d.ts +12 -0
  1801. package/lib/utils/performance/index.d.ts.map +1 -0
  1802. package/lib/utils/performance/index.js +3 -0
  1803. package/lib/utils/performance/usePerformanceMonitor.d.ts +46 -0
  1804. package/lib/utils/performance/usePerformanceMonitor.d.ts.map +1 -0
  1805. package/lib/utils/performance/usePerformanceMonitor.js +71 -0
  1806. package/lib/utils/performance/usePerformanceMonitor.js.map +1 -0
  1807. package/lib/utils/performanceOptimization.d.ts +142 -0
  1808. package/lib/utils/performanceOptimization.d.ts.map +1 -0
  1809. package/lib/utils/performanceOptimization.js +27 -0
  1810. package/lib/utils/performanceOptimization.js.map +1 -0
  1811. package/lib/utils/physicalAttributeValidation.d.ts +197 -0
  1812. package/lib/utils/physicalAttributeValidation.d.ts.map +1 -0
  1813. package/lib/utils/player3DHelpers.d.ts +82 -0
  1814. package/lib/utils/player3DHelpers.d.ts.map +1 -0
  1815. package/lib/utils/player3DHelpers.js +176 -0
  1816. package/lib/utils/player3DHelpers.js.map +1 -0
  1817. package/lib/utils/playerUtils.d.ts +137 -0
  1818. package/lib/utils/playerUtils.d.ts.map +1 -0
  1819. package/lib/utils/playerUtils.js +296 -0
  1820. package/lib/utils/playerUtils.js.map +1 -0
  1821. package/lib/utils/responsiveLayout.d.ts +207 -0
  1822. package/lib/utils/responsiveLayout.d.ts.map +1 -0
  1823. package/lib/utils/responsiveLayout.js +114 -0
  1824. package/lib/utils/responsiveLayout.js.map +1 -0
  1825. package/lib/utils/responsiveLayoutHelpers.d.ts +156 -0
  1826. package/lib/utils/responsiveLayoutHelpers.d.ts.map +1 -0
  1827. package/lib/utils/responsiveLayoutHelpers.js +253 -0
  1828. package/lib/utils/responsiveLayoutHelpers.js.map +1 -0
  1829. package/lib/utils/safeAreaUtils.d.ts +133 -0
  1830. package/lib/utils/safeAreaUtils.d.ts.map +1 -0
  1831. package/lib/utils/safeAreaUtils.js +65 -0
  1832. package/lib/utils/safeAreaUtils.js.map +1 -0
  1833. package/lib/utils/sharedPhysicsConfig.d.ts +125 -0
  1834. package/lib/utils/sharedPhysicsConfig.d.ts.map +1 -0
  1835. package/lib/utils/sharedPhysicsConfig.js +119 -0
  1836. package/lib/utils/sharedPhysicsConfig.js.map +1 -0
  1837. package/lib/utils/skeletonScaling.d.ts +285 -0
  1838. package/lib/utils/skeletonScaling.d.ts.map +1 -0
  1839. package/lib/utils/skeletonScaling.js +46 -0
  1840. package/lib/utils/skeletonScaling.js.map +1 -0
  1841. package/lib/utils/stanceHelpers.d.ts +85 -0
  1842. package/lib/utils/stanceHelpers.d.ts.map +1 -0
  1843. package/lib/utils/stanceHelpers.js +132 -0
  1844. package/lib/utils/stanceHelpers.js.map +1 -0
  1845. package/lib/utils/threeObjectPool.d.ts +323 -0
  1846. package/lib/utils/threeObjectPool.d.ts.map +1 -0
  1847. package/lib/utils/threeObjectPool.js +345 -0
  1848. package/lib/utils/threeObjectPool.js.map +1 -0
  1849. package/lib/utils/visualEffects.d.ts +358 -0
  1850. package/lib/utils/visualEffects.d.ts.map +1 -0
  1851. package/lib/utils/visualEffects.js +423 -0
  1852. package/lib/utils/visualEffects.js.map +1 -0
  1853. package/package.json +222 -0
@@ -0,0 +1 @@
1
+ {"version":3,"file":"StanceAnimations.js","names":[],"sources":["../../../../src/systems/animation/catalogs/StanceAnimations.ts"],"sourcesContent":["/**\n * Stance-Specific Animations Module\n *\n * Unique animations for each of the eight trigram stances (ํŒ”๊ด˜).\n * These animations are specific to stance philosophy and fighting style.\n * Uses MartialArtsAnimationBuilder for readable, martial arts expert-friendly code.\n *\n * ํŒ”๊ด˜ ์ž์„ธ๋ณ„ ๊ณ ์œ  ์• ๋‹ˆ๋ฉ”์ด์…˜ ๋ชจ๋“ˆ\n *\n * @module systems/animation/StanceAnimations\n * @korean ์ž์„ธ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\n\nimport type { SkeletalAnimation } from \"@/types/skeletal\";\nimport { BoneName } from \"@/types/skeletal\";\nimport { toRadians } from \"@/utils/math\";\nimport {\n MartialArtsAnimationBuilder,\n TECHNIQUE_TIMING,\n} from \"../builders/MartialArtsAnimationBuilder\";\nimport {\n KOREAN_STANCE_BIOMECHANICS,\n calculateFootPositions,\n} from \"../builders/MartialArtsConstants\";\nimport {\n GAM_WATER_GUARD_POSE,\n GAN_MOUNTAIN_GUARD_POSE,\n GEON_HIGH_GUARD_POSE,\n GON_EARTH_GUARD_POSE,\n JIN_THUNDER_GUARD_POSE,\n LI_FIRE_GUARD_POSE,\n SON_WIND_GUARD_POSE,\n TAE_FLUID_GUARD_POSE,\n} from \"./StanceGuardPoses\";\n\n// Import Li (Fire) enhanced animations\nimport {\n LI_DIAGONAL_DART_STEP,\n LI_FORWARD_TARGETING_GUARD,\n LI_IDLE_TARGETING,\n LI_LINEAR_PIERCE_STEP,\n} from \"./LiStanceAnimations\";\nimport {\n LI_FIRE_SPEAR_ANIMATION,\n LI_NERVE_STRIKE_COMBO,\n} from \"./LiTechniqueAnimations\";\n// Import enhanced Jin animations\nimport {\n JIN_EXPLOSIVE_BURST,\n JIN_IDLE_COILED,\n JIN_JUMPING_ADVANCE,\n} from \"./JinStanceAnimations\";\n\n// Import Jin technique animations\nimport {\n JIN_JUMPING_KNEE_STRIKE,\n JIN_THUNDER_FLASH_ANIMATION,\n} from \"./JinTechniqueAnimations\";\n\n// โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•\n// DEFAULT SHOULDER WIDTH CONSTANT\n// โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•\n\n/**\n * Default shoulder width for stance calculations\n *\n * Uses average shoulder width across all archetypes:\n * - Musa: 46cm\n * - Amsalja: 44cm\n * - Hacker: 43cm\n * - Jeongbo: 45cm\n * - Jojik: 54cm\n *\n * Average: (46 + 44 + 43 + 45 + 54) / 5 = 46.4cm โ‰ˆ 46cm\n *\n * This provides neutral baseline for animations. Actual runtime will scale\n * based on fighter's specific shoulder width from physical attributes.\n *\n * @korean ๊ธฐ๋ณธ์–ด๊นจ๋„ˆ๋น„\n */\nconst DEFAULT_SHOULDER_WIDTH_CM = 46;\n\n// โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•\n// โ˜ฐ GEON (๊ฑด) - HEAVEN: Direct Force (ํƒœ๊ถŒ๋„ ํƒ€๊ฒฉ)\n// โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•\n\n/**\n * Geon Heaven Strike - ๊ฑด์ฒœ๊ฒฉ\n *\n * Powerful downward strike representing heaven's authority.\n * Full body commitment with vertical power line.\n *\n * @korean ๊ฑด์ฒœ๊ฒฉ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const GEON_HEAVEN_STRIKE_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"geon_heaven_strike\", \"๊ฑด์ฒœ๊ฒฉ\")\n .asAttack(0.5)\n .withHighGuard()\n .overhandPunch(0.18) // Descending strike\n .recover(0.32)\n .build();\n\n/**\n * Geon Heavenly Fist - ๊ฑด์ฒœ๊ถŒ\n *\n * Lead straight punch with divine authority.\n * Extends through target with unwavering focus.\n *\n * @korean ๊ฑด์ฒœ๊ถŒ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const GEON_HEAVENLY_FIST_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"geon_heavenly_fist\", \"๊ฑด์ฒœ๊ถŒ\")\n .asAttack(TECHNIQUE_TIMING.FAST.total)\n .withHighGuard()\n .punchWindup(TECHNIQUE_TIMING.FAST.chamber)\n .punchExtend(TECHNIQUE_TIMING.FAST.extend + TECHNIQUE_TIMING.FAST.peak)\n .recover(TECHNIQUE_TIMING.FAST.retract + TECHNIQUE_TIMING.FAST.recover)\n .build();\n\n/**\n * Geon Frontal Kick - ๊ฑด์•ž์ฐจ๊ธฐ\n *\n * Direct front kick with heaven's penetrating force.\n * Snapping kick targeting solar plexus.\n *\n * @korean ๊ฑด์•ž์ฐจ๊ธฐ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const GEON_FRONTAL_KICK_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"geon_frontal_kick\", \"๊ฑด์•ž์ฐจ๊ธฐ\")\n .asAttack(0.5)\n .chamber(0.1)\n .withHighGuard()\n .extend(0.12)\n .retract(0.13)\n .setDown(0.15)\n .build();\n\n/**\n * Geon Roundhouse - ๊ฑด๋Œ๋ ค์ฐจ๊ธฐ\n *\n * Heaven's circular force roundhouse kick.\n * Maximum power generation through hip rotation.\n *\n * @korean ๊ฑด๋Œ๋ ค์ฐจ๊ธฐ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const GEON_ROUNDHOUSE_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"geon_roundhouse\", \"๊ฑด๋Œ๋ ค์ฐจ๊ธฐ\")\n .asAttack(TECHNIQUE_TIMING.FAST.total)\n .roundhouseChamber(0.12)\n .withHighGuard()\n .roundhouseExtend(0.15)\n .retract(0.13)\n .recover(0.15)\n .build();\n\n/**\n * Geon Axe Kick - ๊ฑด๋‚ด๋ ค์ฐจ๊ธฐ\n *\n * Heaven descending axe kick.\n * Heel crashes down like divine judgment.\n *\n * @korean ๊ฑด๋‚ด๋ ค์ฐจ๊ธฐ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const GEON_AXE_KICK_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"geon_axe_kick\", \"๊ฑด๋‚ด๋ ค์ฐจ๊ธฐ\")\n .asAttack(TECHNIQUE_TIMING.FAST_MEDIUM.total)\n .axeKickRise(0.2)\n .withHighGuard()\n .axeKickChop(0.15)\n .setDown(0.12)\n .recover(0.13)\n .build();\n\n/**\n * Geon Palm Strike - ๊ฑด์žฅ๊ถŒ\n *\n * Heaven's pushing palm strike.\n * Open palm drives through target.\n *\n * @korean ๊ฑด์žฅ๊ถŒ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const GEON_PALM_STRIKE_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"geon_palm_strike\", \"๊ฑด์žฅ๊ถŒ\")\n .asAttack(0.4)\n .withHighGuard()\n .punchWindup(0.1)\n .palmStrike(0.12)\n .recover(0.18)\n .build();\n\n/**\n * Geon Elbow Smash - ๊ฑดํŒ”๊ฟˆ์น˜\n *\n * Heaven's crushing elbow strike.\n * Close-range devastation.\n *\n * @korean ๊ฑดํŒ”๊ฟˆ์น˜์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const GEON_ELBOW_SMASH_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"geon_elbow_smash\", \"๊ฑดํŒ”๊ฟˆ์น˜\")\n .asAttack(TECHNIQUE_TIMING.FAST.total)\n .withHighGuard()\n .elbowChamber(TECHNIQUE_TIMING.FAST.chamber)\n .elbowStrike(TECHNIQUE_TIMING.FAST.extend + TECHNIQUE_TIMING.FAST.peak)\n .recover(TECHNIQUE_TIMING.FAST.retract + TECHNIQUE_TIMING.FAST.recover)\n .build();\n\n// โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•\n// โ˜ฑ TAE (ํƒœ) - LAKE: Fluid Joint Manipulation (ํ•ฉ๊ธฐ๋„)\n// โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•\n\n/**\n * Tae Flowing Strikes - ํƒœ์œ ๊ถŒ\n *\n * Lake's flowing water-like strikes.\n * Continuous motion between techniques.\n *\n * @korean ํƒœ์œ ๊ถŒ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const TAE_FLOWING_STRIKES_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"tae_flowing_strikes\", \"ํƒœ์œ ๊ถŒ\")\n .asAttack(0.5)\n .stance()\n .punchWindup(0.08)\n .crossPunch(0.1)\n .hookPunch(0.12, \"left\")\n .recover(0.2)\n .build();\n\n/**\n * Tae Wrist Lock - ํƒœ์†๋ชฉ๊บพ๊ธฐ\n *\n * Lake's water-like wrist manipulation.\n * Flows into joint control.\n *\n * @korean ํƒœ์†๋ชฉ๊บพ๊ธฐ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const TAE_WRIST_LOCK_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"tae_wrist_lock\", \"ํƒœ์†๋ชฉ๊บพ๊ธฐ\")\n .asAttack(0.65)\n .parry(0.12) // Receive attack\n .wristGrab(0.15) // Capture wrist\n .wristTwist(0.2) // Apply lock\n .recover(0.18)\n .build();\n\n/**\n * Tae Small Circle - ํƒœ์†Œ์›\n *\n * Lake's small circle joint manipulation.\n * Minimal motion, maximum control.\n *\n * @korean ํƒœ์†Œ์›์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const TAE_SMALL_CIRCLE_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"tae_small_circle\", \"ํƒœ์†Œ์›\")\n .asAttack(TECHNIQUE_TIMING.FAST.total)\n .wristGrab(0.12)\n .jointLock(0.2)\n .recover(0.23)\n .build();\n\n/**\n * Tae Finger Lock - ํƒœ์†๊ฐ€๋ฝ๊บพ๊ธฐ\n *\n * Lake's precise finger manipulation.\n * Small joint control.\n *\n * @korean ํƒœ์†๊ฐ€๋ฝ๊บพ๊ธฐ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const TAE_FINGER_LOCK_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"tae_finger_lock\", \"ํƒœ์†๊ฐ€๋ฝ๊บพ๊ธฐ\")\n .asAttack(0.5)\n .wristGrab(0.12)\n .wristTwist(0.15)\n .recover(0.23)\n .build();\n\n/**\n * Tae Elbow Lock - ํƒœํŒ”๊ฟˆ์น˜๊บพ๊ธฐ\n *\n * Lake's elbow joint control.\n * Hyperextension threat.\n *\n * @korean ํƒœํŒ”๊ฟˆ์น˜๊บพ๊ธฐ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const TAE_ELBOW_LOCK_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"tae_elbow_lock\", \"ํƒœํŒ”๊ฟˆ์น˜๊บพ๊ธฐ\")\n .asAttack(TECHNIQUE_TIMING.FAST_MEDIUM.total)\n .armBarEntry(0.15)\n .jointLock(0.22)\n .recover(0.23)\n .build();\n\n/**\n * Tae Shoulder Lock - ํƒœ์–ด๊นจ๊บพ๊ธฐ\n *\n * Lake's shoulder joint manipulation.\n * Rotational pressure.\n *\n * @korean ํƒœ์–ด๊นจ๊บพ๊ธฐ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const TAE_SHOULDER_LOCK_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"tae_shoulder_lock\", \"ํƒœ์–ด๊นจ๊บพ๊ธฐ\")\n .asAttack(0.65)\n .wristGrab(0.12)\n .armBarEntry(0.15)\n .jointLock(0.2)\n .recover(0.18)\n .build();\n\n/**\n * Tae Arm Bar - ํƒœํŒ”๊บพ๊ธฐ\n *\n * Lake's standing arm bar.\n * Flowing into submission.\n *\n * @korean ํƒœํŒ”๊บพ๊ธฐ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const TAE_ARM_BAR_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"tae_arm_bar\", \"ํƒœํŒ”๊บพ๊ธฐ\")\n .asAttack(TECHNIQUE_TIMING.MEDIUM_LIGHT.total)\n .armBarEntry(0.18)\n .armBarDrop(0.22)\n .recover(0.3)\n .build();\n\n// โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•\n// โ˜ฒ LI (๋ฆฌ) - FIRE: Precision Nerve Strikes (์ •๋ฐ€ ํƒ€๊ฒฉ)\n// โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•\n\n/**\n * Li Flame Spear - ๋ฆฌํ™”์ฐฝ\n *\n * Fire's penetrating spear-hand strike.\n * Precision targeting vital points with fingertip thrust.\n *\n * Duration: 460ms (Fast spear-hand thrust)\n *\n * @korean ๋ฆฌํ™”์ฐฝ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const LI_FLAME_SPEAR_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"li_flame_spear\", \"๋ฆฌํ™”์ฐฝ\")\n .asAttack(0.46)\n .stance()\n .elbowChamber(0.07) // Compact spear setup\n .throatStrike(0.13) // Spear-hand to throat\n .punchPeak(0.05)\n .recover(0.21)\n .withSpearHand(\"right\")\n .build();\n\n/**\n * Li Temple Strike - ๋ฆฌ๊ด€์ž๋†€์ด\n *\n * Fire's precision temple attack.\n * Targeting temporal region.\n *\n * @korean ๋ฆฌ๊ด€์ž๋†€์ด์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const LI_TEMPLE_STRIKE_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"li_temple_strike\", \"๋ฆฌ๊ด€์ž๋†€์ด\")\n .asAttack(0.4)\n .stance()\n .elbowChamber(0.08)\n .hookPunch(0.12) // Curved to temple\n .recover(0.2)\n .build();\n\n/**\n * Li Nerve Strike - ๋ฆฌ์‹ ๊ฒฝํƒ€๊ฒฉ\n *\n * Fire's nerve targeting strike.\n * Precise pressure point attack.\n *\n * Duration: 620ms (Deliberate precision strike)\n *\n * @korean ๋ฆฌ์‹ ๊ฒฝํƒ€๊ฒฉ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const LI_NERVE_STRIKE_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"li_nerve_strike\", \"๋ฆฌ์‹ ๊ฒฝํƒ€๊ฒฉ\")\n .asAttack(0.62)\n .punchWindup(0.12) // Careful positioning\n .nerveStrike(0.16) // Precise nerve cluster targeting\n .punchPeak(0.06) // Hold for accuracy\n .recover(0.28)\n .build();\n\n/**\n * Li Side Kick - ๋ฆฌ์˜†์ฐจ๊ธฐ\n *\n * Fire's precise side kick.\n * Targeting ribs with surgical precision.\n *\n * @korean ๋ฆฌ์˜†์ฐจ๊ธฐ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const LI_SIDEKICK_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"li_sidekick\", \"๋ฆฌ์˜†์ฐจ๊ธฐ\")\n .asAttack(0.5)\n .sideKickChamber(0.1)\n .withHighGuard()\n .sideKickExtend(0.12)\n .retract(0.13)\n .recover(0.15)\n .build();\n\n/**\n * Li Pressure Point - ๋ฆฌ๊ธ‰์†Œ\n *\n * Fire's pressure point strike.\n * Single finger or knuckle attack with precision targeting.\n *\n * Duration: 470ms (Fast finger strike with hold)\n *\n * @korean ๋ฆฌ๊ธ‰์†Œ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const LI_PRESSURE_POINT_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"li_pressure_point\", \"๋ฆฌ๊ธ‰์†Œ\")\n .asAttack(0.47)\n .stance()\n .punchWindup(0.08) // Setup\n .punchExtend(0.13) // Finger strike\n .punchPeak(0.05) // Hold on pressure point\n .recover(0.21)\n .withSpearHand(\"right\") // Single finger extension\n .build();\n\n/**\n * Li Solar Plexus Strike - ๋ฆฌ๋ช…์น˜\n *\n * Fire's solar plexus targeting palm.\n * Diaphragm disruption technique.\n *\n * @korean ๋ฆฌ๋ช…์น˜์• ๋‹ˆ๋ฉ”์ด์…˜\n */\n/**\n * Li Solar Plexus - ๋ฆฌ๋ช…์น˜ (Fire's Precision Spear-Hand Strike)\n *\n * Precise spear-hand thrust directly to solar plexus (๋ช…์น˜/myeongchi).\n * Li (Fire) element: Linear, direct, penetrating precision strike.\n * Uses targeted strike technique for deep diaphragm disruption.\n *\n * Korean Martial Arts: ๊ด€์ˆ˜๋ช…์น˜์ง€๋ฅด๊ธฐ (Gwansu Myeongchi Jireugi)\n * - ์ •๋ฐ€ํƒ€๊ฒฉ (Precise Strike): Pinpoint accuracy to diaphragm\n * - ์ง์„ ๊ด€ํ†ต (Linear Penetration): Straight thrust, no arc\n * - ์ฐฝ์ˆ˜ํ˜• (Spear-Hand Form): Extended fingers, focused energy\n * - ํ˜ธํก์ฐจ๋‹จ (Breath Disruption): Diaphragm paralysis technique\n *\n * Contrasts with Son (Wind) flowing push:\n * - Li: Targeted strike, linear thrust, single point\n * - Son: Palm push, flowing wave, broad surface\n *\n * Diaphragm disruption technique.\n *\n * @korean ๋ฆฌ๋ช…์น˜์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const LI_SOLAR_PLEXUS_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"li_solar_plexus\", \"๋ฆฌ๋ช…์น˜\")\n .asAttack(0.38) // Faster, more direct than Son\n .stance()\n .punchWindup(0.05) // Quick chamber (faster, precise)\n .solarPlexusStrike(0.13) // Precise solar plexus strike\n .recover(0.2)\n .build();\n\n// โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•\n// โ˜ณ JIN (์ง„) - THUNDER: Explosive Power (ํญ๋ฐœ๋ ฅ)\n// โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•\n\n/**\n * Jin Lightning Flash - ์ง„์ „๊ด‘\n *\n * Thunder's lightning-fast straight punch.\n * Explosive acceleration with proper technique phases.\n *\n * Duration: 520ms (Explosive fast punch)\n *\n * @korean ์ง„์ „๊ด‘์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const JIN_LIGHTNING_FLASH_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"jin_lightning_flash\", \"์ง„์ „๊ด‘\")\n .asAttack(0.52)\n .stance()\n .punchWindup(0.1) // Lightning prep\n .punchExtend(0.14) // Explosive speed\n .punchPeak(0.05) // Thunder impact\n .recover(0.23)\n .build();\n\n/**\n * Jin Jumping Front Kick - ์ง„๋›ฐ์–ด์•ž์ฐจ๊ธฐ\n *\n * Thunder's explosive jumping front kick.\n * Airborne striking power.\n *\n * @korean ์ง„๋›ฐ์–ด์•ž์ฐจ๊ธฐ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const JIN_JUMPING_FRONT_KICK_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"jin_jumping_front_kick\", \"์ง„๋›ฐ์–ด์•ž์ฐจ๊ธฐ\")\n .asAttack(TECHNIQUE_TIMING.FAST.total)\n .stance()\n .jump(0.05) // ๋„์•ฝ - leap\n .chamber(0.08) // Kick chamber in air\n .extend(0.15) // Kick in air\n .retract(0.12)\n .recover(0.2)\n .build();\n\n/**\n * Jin Tornado Kick - ์ง„ํšŒ์ „์ฐจ๊ธฐ\n *\n * Thunder's devastating tornado kick.\n * Full rotation with explosive power.\n *\n * @korean ์ง„ํšŒ์ „์ฐจ๊ธฐ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const JIN_TORNADO_KICK_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"jin_tornado_kick\", \"์ง„ํšŒ์ „์ฐจ๊ธฐ\")\n .asAttack(0.65)\n .chamber(0.08)\n .backKickSpin(0.15)\n .roundhouseExtend(0.15)\n .spinRecover(0.27)\n .build();\n\n/**\n * Jin Flying Sidekick - ์ง„๋›ฐ์–ด์˜†์ฐจ๊ธฐ\n *\n * Thunder's airborne side kick.\n * Maximum height and distance.\n *\n * @korean ์ง„๋›ฐ์–ด์˜†์ฐจ๊ธฐ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const JIN_FLYING_SIDEKICK_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"jin_flying_sidekick\", \"์ง„๋›ฐ์–ด์˜†์ฐจ๊ธฐ\")\n .asAttack(TECHNIQUE_TIMING.FAST_MEDIUM.total)\n .chamber(0.1)\n .sideKickChamber(0.1)\n .sideKickExtend(0.15)\n .recover(0.25)\n .build();\n\n/**\n * Jin Back Kick - ์ง„๋’ค์ฐจ๊ธฐ\n *\n * Thunder's explosive back kick.\n * Spinning with thunderous power.\n *\n * @korean ์ง„๋’ค์ฐจ๊ธฐ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const JIN_BACK_KICK_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"jin_back_kick\", \"์ง„๋’ค์ฐจ๊ธฐ\")\n .asAttack(TECHNIQUE_TIMING.FAST_MEDIUM.total)\n .backKickSpin(0.15)\n .backKickThrust(0.15)\n .spinRecover(0.3)\n .build();\n\n/**\n * Jin Knee Strike - ์ง„๋ฌด๋ฆŽ์ฐจ๊ธฐ\n *\n * Thunder's explosive knee strike.\n * Rising knee with devastating power.\n *\n * @korean ์ง„๋ฌด๋ฆŽ์ฐจ๊ธฐ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const JIN_KNEE_STRIKE_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"jin_knee_strike\", \"์ง„๋ฌด๋ฆŽ์ฐจ๊ธฐ\")\n .asAttack(0.45)\n .clinchGrab(0.1)\n .withClinch()\n .kneeStrike(0.15)\n .recover(0.2)\n .build();\n\n// โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•\n// โ˜ด SON (์†) - WIND: Continuous Pressure (์ง€์† ๊ณต๊ฒฉ)\n// โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•\n\n/**\n * Son Whirlwind Barrage - ์†์„ ํ’์—ฐ๊ฒฉ\n *\n * Wind's continuous whirlwind of strikes.\n * Rapid combination attacks.\n *\n * @korean ์†์„ ํ’์—ฐ๊ฒฉ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const SON_WHIRLWIND_BARRAGE_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"son_whirlwind_barrage\", \"์†์„ ํ’์—ฐ๊ฒฉ\")\n .asAttack(0.68)\n .punchWindup(0.09) // Setup\n .punchExtend(0.1) // First jab\n .punchWindup(0.05) // Quick reset\n .punchExtend(0.1) // Second jab\n .punchPeak(0.04) // Hold\n .hookWindup(0.1) // Hook chamber\n .hookPunch(0.14) // Hook follow-up\n .recover(0.06)\n .build();\n\n/**\n * Son Sweeping Low Kick - ์†ํ•˜๋‹จ์ฐจ๊ธฐ\n *\n * Wind's sweeping low leg kick.\n * Continuous pressure on legs.\n *\n * @korean ์†ํ•˜๋‹จ์ฐจ๊ธฐ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const SON_SWEEPING_LOW_KICK_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"son_sweeping_low_kick\", \"์†ํ•˜๋‹จ์ฐจ๊ธฐ\")\n .asAttack(0.42)\n .lowKickChamber(0.08)\n .withGuard()\n .lowKickSweep(0.12)\n .recover(0.22)\n .build();\n\n/**\n * Son Rhythmic Strikes - ์†๋ฆฌ๋“ฌ๊ฒฉ\n *\n * Wind's rhythmic striking pattern.\n * Unpredictable timing variations.\n *\n * @korean ์†๋ฆฌ๋“ฌ๊ฒฉ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const SON_RHYTHMIC_STRIKES_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"son_rhythmic_strikes\", \"์†๋ฆฌ๋“ฌ๊ฒฉ\")\n .asAttack(0.48)\n .withGuard()\n .punchWindup(0.06)\n .punchExtend(0.1)\n .crossPunch(0.12)\n .recover(0.2)\n .build();\n\n/**\n * Son Flowing Push - ์†์œ ์ˆ˜ (Wind's Continuous Wave Push)\n *\n * Wind's flowing push technique with continuous forward pressure.\n * Son (Wind) element: Circular, flowing, unrelenting pressure like wind gusts.\n * Uses double-palm (์Œ์žฅ/ssangjang) wave motion for sustained force.\n *\n * Korean Martial Arts: ์Œ์žฅ๋ฐ€๊ธฐ (Ssangjang Milgi) - \"Double Palm Push\"\n * - ์—ฐ์†์••๋ฐ• (Continuous Pressure): Wave-like forward momentum\n * - ์›ํ˜•ํ๋ฆ„ (Circular Flow): Not straight, flowing like wind\n * - ์Œ์žฅ๋ฒ• (Double Palm Method): Both palms working in harmony\n * - ๋ฐ€์–ด์น˜๊ธฐ (Push-Strike): Pushing force, not penetrating\n *\n * Contrasts with Li (Fire) precision strike:\n * - Son: Double palm, flowing wave, broad pressure\n * - Li: Spear-hand, linear thrust, single point\n *\n * Continuous forward pressure technique.\n *\n * @korean ์†์œ ์ˆ˜์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const SON_FLOWING_PUSH_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"son_flowing_push\", \"์†์œ ์ˆ˜\")\n .asAttack(0.45) // Slightly longer for flowing motion\n .shift(0.08, \"ease-out\") // Body flows forward (Wind characteristic)\n .punchWindup(0.07) // Quick windup\n .palmStrike(0.15, \"linear\") // Extended palm push (longer contact)\n .shift(0.05, \"ease-in\") // Continue forward pressure\n .recover(0.1) // Quick recovery (Wind agility)\n .build();\n\n/**\n * Son Spinning Elbow - ์†ํšŒ์ „ํŒ”๊ฟˆ์น˜\n *\n * Wind's spinning elbow attack.\n * Rotational momentum.\n *\n * @korean ์†ํšŒ์ „ํŒ”๊ฟˆ์น˜์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const SON_SPINNING_ELBOW_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"son_spinning_elbow\", \"์†ํšŒ์ „ํŒ”๊ฟˆ์น˜\")\n .asAttack(0.48)\n .backKickSpin(0.15)\n .elbowStrike(0.12)\n .spinRecover(0.21)\n .build();\n\n/**\n * Son Rapid Footwork - ์†๋ฐœ๋†€๋ฆผ\n *\n * Wind's rapid footwork movement.\n * Evasive positioning.\n *\n * @korean ์†๋ฐœ๋†€๋ฆผ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const SON_RAPID_FOOTWORK_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"son_rapid_footwork\", \"์†๋ฐœ๋†€๋ฆผ\")\n .asMovement(0.35)\n .withGuard()\n .recover(0.35)\n .build();\n\n// โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•\n// โ˜ต GAM (๊ฐ) - WATER: Flow & Adaptation (์œ ๋™ ๋ฐ˜๊ฒฉ)\n// โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•\n\n/**\n * Gam Water Counter - ๊ฐ์ˆ˜๋ฐ˜๊ฒฉ\n *\n * Water's flowing counter technique.\n * Redirecting force into counter.\n *\n * @korean ๊ฐ์ˆ˜๋ฐ˜๊ฒฉ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const GAM_WATER_COUNTER_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"gam_water_counter\", \"๊ฐ์ˆ˜๋ฐ˜๊ฒฉ\")\n .asAttack(0.48)\n .stance()\n .counterParry(0.1)\n .counterStrike(0.15)\n .recover(0.23)\n .build();\n\n/**\n * Gam Redirect Throw - ๊ฐ์œ ๋„๋˜์ง€๊ธฐ\n *\n * Water's redirecting throw.\n * Using opponent's momentum.\n *\n * @korean ๊ฐ์œ ๋„๋˜์ง€๊ธฐ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const GAM_REDIRECT_THROW_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"gam_redirect_throw\", \"๊ฐ์œ ๋„๋˜์ง€๊ธฐ\")\n .asAttack(TECHNIQUE_TIMING.FAST_MEDIUM.total)\n .parry(0.12)\n .throwEntry(0.15)\n .throwExecute(0.18)\n .recover(0.15)\n .build();\n\n/**\n * Gam Flowing Block - ๊ฐ์œ ๋ง‰๊ธฐ\n *\n * Water's flowing defensive block.\n * Soft absorption of force.\n *\n * @korean ๊ฐ์œ ๋ง‰๊ธฐ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const GAM_FLOWING_BLOCK_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"gam_flowing_block\", \"๊ฐ์œ ๋ง‰๊ธฐ\")\n .asDefense(TECHNIQUE_TIMING.FAST.total)\n .parry(TECHNIQUE_TIMING.FAST.chamber + TECHNIQUE_TIMING.FAST.extend)\n .recover(\n TECHNIQUE_TIMING.FAST.peak +\n TECHNIQUE_TIMING.FAST.retract +\n TECHNIQUE_TIMING.FAST.recover,\n )\n .build();\n\n/**\n * Gam Circular Parry - ๊ฐ์›๋ง‰๊ธฐ (Water's Circular Deflection)\n *\n * Water's circular parrying motion that flows in continuous arcs.\n * Redirects attacks in smooth circular patterns like water swirling.\n *\n * Duration: 500ms (Slower, more circular than basic parry)\n *\n * @korean ๊ฐ์›๋ง‰๊ธฐ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const GAM_CIRCULAR_PARRY_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"gam_circular_parry\", \"๊ฐ์›๋ง‰๊ธฐ\")\n .asDefense(0.5)\n .counterParry(0.18, \"ease-out\") // First circular arc\n .parry(0.14, \"linear\") // Second arc of the circle\n .shift(0.08, \"ease-in\") // Body adjusts with flow\n .recover(0.1)\n .build();\n\n/**\n * Gam Hip Throw - ๊ฐํ—ˆ๋ฆฌ์น˜๊ธฐ\n *\n * Water's flowing hip throw.\n * Gentle redirection into throw.\n *\n * @korean ๊ฐํ—ˆ๋ฆฌ์น˜๊ธฐ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const GAM_HIP_THROW_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"gam_hip_throw\", \"๊ฐํ—ˆ๋ฆฌ์น˜๊ธฐ\")\n .asAttack(0.65)\n .throwEntry(0.2)\n .throwExecute(0.22)\n .recover(0.23)\n .build();\n\n/**\n * Gam Wrist Twist Counter - ๊ฐ์†๋ชฉ๋น„ํ‹€๊ธฐ (Water's Wrist Manipulation Counter)\n *\n * Water's wrist twist counter that flows into joint manipulation.\n * Catching and spiraling the wrist in a water-like continuous motion.\n *\n * Duration: 520ms (Precise joint manipulation timing)\n *\n * @korean ๊ฐ์†๋ชฉ๋น„ํ‹€๊ธฐ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const GAM_WRIST_TWIST_COUNTER_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"gam_wrist_twist_counter\", \"๊ฐ์†๋ชฉ๋น„ํ‹€๊ธฐ\")\n .asAttack(0.52)\n .parry(0.08, \"ease-out\") // Quick catch\n .wristGrab(0.1, \"linear\") // Secure grip\n .shift(0.09, \"ease-in\") // Position for counter\n .wristTwist(0.13, \"linear\") // Apply spiral pressure\n .recover(0.12)\n .build();\n\n// โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•\n// โ˜ถ GAN (๊ฐ„) - MOUNTAIN: Defensive Mastery (๋ฐฉ์–ด ๋งˆ์Šคํ„ฐ๋ฆฌ)\n// โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•\n\n/**\n * Gan Rock Defense (Legacy) - ๊ฐ„์•”๋ฐฉ์–ด\n *\n * Mountain's immovable rock defense.\n * Absorbing attacks like a mountain.\n *\n * @deprecated This is a legacy simplified animation. Use the comprehensive\n * `GAN_ROCK_DEFENSE_ANIMATION` from `GanTechniqueAnimations.ts` instead,\n * which provides detailed block-absorb-counter mechanics with authentic\n * Hapkido defensive techniques (๋ฐ˜์„๋ฐฉ์–ด).\n *\n * @korean ๊ฐ„์•”๋ฐฉ์–ด์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const GAN_ROCK_DEFENSE_ANIMATION_LEGACY: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"gan_rock_defense_legacy\", \"๊ฐ„์•”๋ฐฉ์–ด\")\n .asDefense(0.4)\n .withHighGuard()\n .parry(0.18)\n .recover(0.22)\n .build();\n\n/**\n * Gan Immovable Stance - ๊ฐ„๋ถ€๋™์ž์„ธ\n *\n * Mountain's immovable fighting stance.\n * Rooted and unshakeable defensive posture.\n *\n * Characteristics:\n * - Deep rooted stance with minimal movement\n * - High solid guard protecting head/torso\n * - Weight evenly distributed for maximum stability\n * - Slight breathing cycle for realism\n *\n * @korean ๊ฐ„๋ถ€๋™์ž์„ธ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const GAN_IMMOVABLE_STANCE_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"gan_immovable_stance\", \"๊ฐ„๋ถ€๋™์ž์„ธ\")\n .asIdle(2.0, true)\n // Keyframe 0: Immovable rooted position\n .at(0)\n .rotate(BoneName.PELVIS, 0, 0, 0) // Neutral, grounded\n .rotate(BoneName.SPINE_LOWER, 0, 0, 0) // Stable core\n .rotate(BoneName.SPINE_UPPER, 0, 0, 0) // Solid upper body\n .rotate(BoneName.KNEE_L, -0.314, 0, 0) // -18ยฐ deep bend for stability\n .rotate(BoneName.KNEE_R, -0.314, 0, 0) // -18ยฐ deep bend for stability\n .rotate(BoneName.SHOULDER_L, -0.35, 0, -0.44) // -20ยฐ, 0ยฐ, -25ยฐ (high guard)\n .rotate(BoneName.SHOULDER_R, -0.35, 0, 0.44) // -20ยฐ, 0ยฐ, 25ยฐ (high guard)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.92) // -110ยฐ (reinforced)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.92) // 110ยฐ (reinforced)\n .rotate(BoneName.WRIST_L, 0, 0, 0) // Neutral\n .rotate(BoneName.WRIST_R, 0, 0, 0)\n .rotate(BoneName.HEAD, 0, 0, 0) // Focused forward\n .position(BoneName.PELVIS, 0, 0, 0)\n .done<MartialArtsAnimationBuilder>()\n // Keyframe 1.0s: Slight breath (mountain stillness)\n .at(1.0)\n .rotate(BoneName.SPINE_UPPER, -0.026, 0, 0) // -1.5ยฐ tiny chest expansion\n .rotate(BoneName.SHOULDER_L, -0.366, 0, -0.453) // Slight shoulder adjust\n .rotate(BoneName.SHOULDER_R, -0.366, 0, 0.453)\n .rotate(BoneName.KNEE_L, -0.331, 0, 0) // -19ยฐ slightly deeper\n .rotate(BoneName.KNEE_R, -0.331, 0, 0)\n .position(BoneName.PELVIS, 0, 0, 0) // No movement\n .done<MartialArtsAnimationBuilder>()\n // Keyframe 2.0s: Return to start\n .at(2.0)\n .rotate(BoneName.PELVIS, 0, 0, 0)\n .rotate(BoneName.SPINE_LOWER, 0, 0, 0)\n .rotate(BoneName.SPINE_UPPER, 0, 0, 0)\n .rotate(BoneName.KNEE_L, -0.314, 0, 0)\n .rotate(BoneName.KNEE_R, -0.314, 0, 0)\n .rotate(BoneName.SHOULDER_L, -0.35, 0, -0.44)\n .rotate(BoneName.SHOULDER_R, -0.35, 0, 0.44)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.92)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.92)\n .rotate(BoneName.WRIST_L, 0, 0, 0)\n .rotate(BoneName.WRIST_R, 0, 0, 0)\n .rotate(BoneName.HEAD, 0, 0, 0)\n .position(BoneName.PELVIS, 0, 0, 0)\n .done<MartialArtsAnimationBuilder>()\n .build();\n\n/**\n * Gan Iron Block - ๊ฐ„์ฒ ๋ฐฉ์–ด (Mountain's Iron-Hard Block)\n *\n * Mountain's iron-like blocking technique with minimal movement.\n * Rigid, immovable defense that absorbs impact through solid structure.\n *\n * Duration: 400ms (Solid, deliberate block timing)\n *\n * @korean ๊ฐ„์ฒ ๋ฐฉ์–ด์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const GAN_IRON_BLOCK_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"gan_iron_block\", \"๊ฐ„์ฒ ๋ฐฉ์–ด\")\n .asDefense(0.4)\n .withHighGuard()\n .parry(0.15, \"ease-out\") // Minimal, rigid movement\n .parry(0.15, \"linear\") // Hold solid like iron\n .recover(0.1, \"ease-in\")\n .build();\n\n/**\n * Gan Counter Strike - ๊ฐ„๋ฐ˜๊ฒฉ\n *\n * Mountain's powerful counter strike.\n * Patience followed by devastation.\n *\n * @korean ๊ฐ„๋ฐ˜๊ฒฉ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const GAN_COUNTER_STRIKE_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"gan_counter_strike\", \"๊ฐ„๋ฐ˜๊ฒฉ\")\n .asAttack(0.5)\n .withHighGuard()\n .counterParry(0.12)\n .counterStrike(0.15)\n .recover(0.23)\n .build();\n\n/**\n * Gan Mountain Stance Lock - ๊ฐ„์‚ฐ์•…์ž ๊ธˆ\n *\n * Mountain's immovable joint lock.\n * Trapping opponent in static lock.\n *\n * @korean ๊ฐ„์‚ฐ์•…์ž ๊ธˆ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const GAN_MOUNTAIN_STANCE_LOCK_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"gan_mountain_stance_lock\", \"๊ฐ„์‚ฐ์•…์ž ๊ธˆ\")\n .asAttack(TECHNIQUE_TIMING.FAST_MEDIUM.total)\n .wristGrab(0.15)\n .jointLock(0.22)\n .recover(0.23)\n .build();\n\n/**\n * Gan Reversal Technique - ๊ฐ„์—ญ์ „๊ธฐ (Mountain's Counter-Reversal)\n *\n * Mountain's reversal technique that turns defense into powerful offense.\n * Absorbs attack solidly, then delivers devastating counter with accumulated force.\n *\n * Duration: 650ms (Deliberate absorption then explosive counter)\n *\n * @korean ๊ฐ„์—ญ์ „๊ธฐ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const GAN_REVERSAL_TECHNIQUE_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"gan_reversal_technique\", \"๊ฐ„์—ญ์ „๊ธฐ\")\n .asAttack(0.65)\n .parry(0.15, \"ease-out\") // Solid block\n .chamber(0.15, \"linear\") // Mountain gathers power\n .counterStrike(0.18, \"ease-out\") // Explosive reversal\n .recover(0.17)\n .build();\n\n// โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•\n// โ˜ท GON (๊ณค) - EARTH: Grounding & Takedowns (๋„˜์–ด๋œจ๋ฆฌ๊ธฐ)\n// โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•\n\n/**\n * Gon Earth Embrace - ๊ณค๋Œ€์ง€ํฌ์˜น\n *\n * Earth's embracing grapple.\n * Full body clinch control.\n *\n * @korean ๊ณค๋Œ€์ง€ํฌ์˜น์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const GON_EARTH_EMBRACE_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"gon_earth_embrace\", \"๊ณค๋Œ€์ง€ํฌ์˜น\")\n .asAttack(TECHNIQUE_TIMING.FAST_MEDIUM.total)\n .clinchGrab(0.15)\n .withClinch()\n .jointLock(0.2)\n .recover(0.25)\n .build();\n\n/**\n * Gon Leg Sweep - ๊ณค๊ฑธ๊ธฐ\n *\n * Earth's grounding leg sweep.\n * Taking opponent to ground.\n *\n * @korean ๊ณค๊ฑธ๊ธฐ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const GON_LEG_SWEEP_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"gon_leg_sweep\", \"๊ณค๊ฑธ๊ธฐ\")\n .asAttack(TECHNIQUE_TIMING.FAST.total)\n .stance()\n .sweep(0.2)\n .recover(0.35)\n .build();\n\n/**\n * Gon Ssireum Throw - ๊ณค์”จ๋ฆ„๋˜์ง€๊ธฐ\n *\n * Earth's traditional Ssireum throw.\n * Korean wrestling technique.\n *\n * @korean ๊ณค์”จ๋ฆ„๋˜์ง€๊ธฐ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const GON_SSIREUM_THROW_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"gon_ssireum_throw\", \"๊ณค์”จ๋ฆ„๋˜์ง€๊ธฐ\")\n .asAttack(0.65)\n .clinchGrab(0.12)\n .throwEntry(0.15)\n .throwExecute(0.2)\n .recover(0.18)\n .build();\n\n/**\n * Gon Ground Pound - ๊ณค๋•…๋‚ด๋ฆฌ๊ธฐ\n *\n * Earth's ground pound slam.\n * Driving opponent into earth.\n *\n * @korean ๊ณค๋•…๋‚ด๋ฆฌ๊ธฐ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const GON_GROUND_POUND_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"gon_ground_pound\", \"๊ณค๋•…๋‚ด๋ฆฌ๊ธฐ\")\n .asAttack(TECHNIQUE_TIMING.MEDIUM_LIGHT.total)\n .slamLift(0.22)\n .slamDown(0.2)\n .recover(0.28)\n .build();\n\n/**\n * Gon Ankle Pick - ๊ณค๋ฐœ๋ชฉ์žก๊ธฐ (Earth's Grabbing Ankle Takedown)\n *\n * Earth's ankle pick takedown using grabbing and pulling technique.\n * Gon (Earth) element: Grounding, control, downward force.\n * Grabs ankle and pulls to unbalance opponent onto the ground.\n *\n * Korean Martial Arts: ๋ฐœ๋ชฉ์žก์•„๋‹น๊ธฐ๊ธฐ (Balmok Jaba-danggigi) - \"Ankle Grab-Pull\"\n * - ๋‚ฎ์€์ž์„ธ (Low Stance): Drop to ground level\n * - ๋ฐœ๋ชฉ์žก๊ธฐ (Ankle Grip): Secure hold on ankle\n * - ๋‹น๊ธฐ๊ธฐ (Pulling): Pull opponent's base out\n * - ์ ‘์ง€์‹œํ‚ค๊ธฐ (Grounding): Force opponent to earth\n *\n * Contrasts with DarkOps achilles strike:\n * - Gon: Grabbing, pulling, takedown (control/submission)\n * - DarkOps: Striking, severing, disable (combat destruction)\n *\n * Low level attack on base for takedown.\n *\n * @korean ๊ณค๋ฐœ๋ชฉ์žก๊ธฐ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const GON_ANKLE_PICK_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"gon_ankle_pick\", \"๊ณค๋ฐœ๋ชฉ์žก๊ธฐ\")\n .asAttack(0.55) // Slightly longer for grabbing motion\n .duck(0.12) // Drop to low level (different from sweep)\n .wristGrab(0.15) // Ankle grab motion (using wrist grab mechanic)\n .shift(0.12, \"ease-in\") // Pull opponent off balance\n .recover(0.16)\n .build();\n\n/**\n * Gon Body Lock Takedown - ๊ณค๋ฐ”๋””๋ฝ\n *\n * Earth's body lock takedown.\n * Bear hug to ground.\n *\n * @korean ๊ณค๋ฐ”๋””๋ฝ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const GON_BODY_LOCK_TAKEDOWN_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"gon_body_lock_takedown\", \"๊ณค๋ฐ”๋””๋ฝ\")\n .asAttack(TECHNIQUE_TIMING.MEDIUM_LIGHT.total)\n .clinchGrab(0.15)\n .slamLift(0.2)\n .slamDown(0.18)\n .recover(0.17)\n .build();\n\n/**\n * Gon Sacrifice Throw - ๊ณคํฌ์ƒ๋˜์ง€๊ธฐ\n *\n * Earth's sacrifice throw.\n * Going to ground to throw opponent.\n *\n * @korean ๊ณคํฌ์ƒ๋˜์ง€๊ธฐ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\nexport const GON_SACRIFICE_THROW_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"gon_sacrifice_throw\", \"๊ณคํฌ์ƒ๋˜์ง€๊ธฐ\")\n .asAttack(TECHNIQUE_TIMING.MEDIUM_HEAVY.total)\n .clinchGrab(0.12)\n .throwEntry(0.18)\n .throwExecute(0.2)\n .recover(0.25)\n .build();\n\n// โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•\n// STANCE IDLE ANIMATIONS (์ž์„ธ ๋Œ€๊ธฐ ์• ๋‹ˆ๋ฉ”์ด์…˜)\n// โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•\n\n/**\n * Stance Idle Animations\n *\n * Idle/stance animations for each of the eight trigram stances (ํŒ”๊ด˜ ์ž์„ธ).\n * These animations define the resting position for each stance, incorporating\n * authentic Korean martial arts biomechanics including proper knee bend angles,\n * weight distribution, and leg alignment.\n *\n * Each stance animation uses the KOREAN_STANCE_BIOMECHANICS constants to ensure\n * anatomically accurate positioning based on traditional Korean martial arts\n * (Taekwondo ํƒœ๊ถŒ๋„, Hapkido ํ•ฉ๊ธฐ๋„, Taekyon ํƒ๊ฒฌ, Ssireum ์”จ๋ฆ„).\n *\n * @module systems/animation/StanceAnimations\n * @korean ์ž์„ธ๋Œ€๊ธฐ์• ๋‹ˆ๋ฉ”์ด์…˜\n */\n\n/**\n * โ˜ฐ Geon Heaven Stance - ๊ฑด ํ•˜๋Š˜ ์ž์„ธ\n *\n * Forward stance (์•ž์„œ๊ธฐ) from Taekwondo with deep front knee bend\n * for powerful direct force techniques.\n *\n * Characteristics:\n * - 70ยฐ front knee bend (deep flexion)\n * - 160ยฐ back leg (extended)\n * - 60/40 weight distribution\n * - 1.2x shoulder width stance\n *\n * @korean ๊ฑด์ฒœ์ž์„ธ\n */\nexport const createGeonStance = (): SkeletalAnimation => {\n const biomech = KOREAN_STANCE_BIOMECHANICS.GEON_HEAVEN;\n const guard = GEON_HIGH_GUARD_POSE;\n\n // Calculate knee rotation from flexion angle\n // 180ยฐ = straight, 90ยฐ = right angle bend\n // Rotation = -(180 - angle) converts to forward bend\n const frontKneeRotation = toRadians(-(180 - biomech.frontKneeBend));\n const backKneeRotation = toRadians(-(180 - biomech.backKneeBend));\n\n // Hip height adjustment (lower = more forward lean)\n const hipYOffset = -0.15 * (1.0 - biomech.hipHeight);\n const hipZOffset = 0.1 * biomech.weightDistribution.front;\n\n // Calculate foot positions based on stance width (๋ฐœ๋„ˆ๋น„)\n const footPositions = calculateFootPositions(\n biomech.stanceWidth,\n DEFAULT_SHOULDER_WIDTH_CM,\n );\n\n return (\n MartialArtsAnimationBuilder.create(\"stance_geon\", \"๊ฑด ์ž์„ธ\")\n .asIdle(1.0, true)\n .at(0)\n // === ARM POSITIONS (from StanceGuardPoses) ===\n // Left arm - high guard protecting temple\n .rotate(\n BoneName.SHOULDER_L,\n guard.leftArm.shoulder.x,\n guard.leftArm.shoulder.y,\n guard.leftArm.shoulder.z,\n )\n .rotate(\n BoneName.ELBOW_L,\n guard.leftArm.elbow.x,\n guard.leftArm.elbow.y,\n guard.leftArm.elbow.z,\n )\n .rotate(\n BoneName.WRIST_L,\n guard.leftArm.wrist.x,\n guard.leftArm.wrist.y,\n guard.leftArm.wrist.z,\n )\n // Right arm - high guard protecting temple\n .rotate(\n BoneName.SHOULDER_R,\n guard.rightArm.shoulder.x,\n guard.rightArm.shoulder.y,\n guard.rightArm.shoulder.z,\n )\n .rotate(\n BoneName.ELBOW_R,\n guard.rightArm.elbow.x,\n guard.rightArm.elbow.y,\n guard.rightArm.elbow.z,\n )\n .rotate(\n BoneName.WRIST_R,\n guard.rightArm.wrist.x,\n guard.rightArm.wrist.y,\n guard.rightArm.wrist.z,\n )\n // Torso rotation for proper stance\n .rotate(BoneName.SPINE_UPPER, guard.torso.x, guard.torso.y, guard.torso.z)\n\n // === LEG POSITIONS (from biomechanics) ===\n // Front leg (right): Deep knee bend for forward stance\n .rotate(BoneName.HIP_R, frontKneeRotation, 0, 0)\n .rotate(BoneName.KNEE_R, frontKneeRotation - 0.1, 0, 0)\n\n // Back leg (left): Extended for power base\n .rotate(BoneName.HIP_L, backKneeRotation, 0, 0)\n .rotate(BoneName.KNEE_L, backKneeRotation + 0.1, 0, 0)\n\n // === FOOT POSITIONING (Stance Width: 1.35x shoulder width) ===\n .position(BoneName.FOOT_L, footPositions.leftFootX, 0, 0)\n .position(BoneName.FOOT_R, footPositions.rightFootX, 0, 0)\n\n // Hip position for weight distribution and height\n .position(BoneName.PELVIS, 0, hipYOffset, hipZOffset)\n .done<MartialArtsAnimationBuilder>()\n .build()\n );\n};\n\n/**\n * โ˜ฑ Tae Lake Stance - ํƒœ ํ˜ธ์ˆ˜ ์ž์„ธ\n *\n * Cat stance (๊ณ ์–‘์ด์„œ๊ธฐ) from Hapkido with 90/10 weight distribution\n * for fluid joint manipulation techniques.\n *\n * Characteristics:\n * - 170ยฐ front leg (nearly straight, light)\n * - 120ยฐ back knee (bent for spring loading)\n * - 10/90 weight distribution (back-heavy)\n * - 0.8x shoulder width (narrow)\n *\n * @korean ํƒœํ˜ธ์ˆ˜์ž์„ธ\n */\nexport const createTaeStance = (): SkeletalAnimation => {\n const biomech = KOREAN_STANCE_BIOMECHANICS.TAE_LAKE;\n const guard = TAE_FLUID_GUARD_POSE;\n\n const frontKneeRotation = toRadians(-(180 - biomech.frontKneeBend));\n const backKneeRotation = toRadians(-(180 - biomech.backKneeBend));\n\n const hipYOffset = -0.1 * (1.0 - biomech.hipHeight);\n const hipZOffset = -0.08 * biomech.weightDistribution.back; // Back-weighted\n\n // Calculate foot positions based on stance width (๋ฐœ๋„ˆ๋น„)\n const footPositions = calculateFootPositions(\n biomech.stanceWidth,\n DEFAULT_SHOULDER_WIDTH_CM,\n );\n\n return (\n MartialArtsAnimationBuilder.create(\"stance_tae\", \"ํƒœ ์ž์„ธ\")\n .asIdle(1.0, true)\n .at(0)\n // === ARM POSITIONS (from StanceGuardPoses) ===\n .rotate(\n BoneName.SHOULDER_L,\n guard.leftArm.shoulder.x,\n guard.leftArm.shoulder.y,\n guard.leftArm.shoulder.z,\n )\n .rotate(\n BoneName.ELBOW_L,\n guard.leftArm.elbow.x,\n guard.leftArm.elbow.y,\n guard.leftArm.elbow.z,\n )\n .rotate(\n BoneName.WRIST_L,\n guard.leftArm.wrist.x,\n guard.leftArm.wrist.y,\n guard.leftArm.wrist.z,\n )\n .rotate(\n BoneName.SHOULDER_R,\n guard.rightArm.shoulder.x,\n guard.rightArm.shoulder.y,\n guard.rightArm.shoulder.z,\n )\n .rotate(\n BoneName.ELBOW_R,\n guard.rightArm.elbow.x,\n guard.rightArm.elbow.y,\n guard.rightArm.elbow.z,\n )\n .rotate(\n BoneName.WRIST_R,\n guard.rightArm.wrist.x,\n guard.rightArm.wrist.y,\n guard.rightArm.wrist.z,\n )\n .rotate(BoneName.SPINE_UPPER, guard.torso.x, guard.torso.y, guard.torso.z)\n\n // === LEG POSITIONS (from biomechanics) ===\n // Front leg (right): Nearly straight, light weight\n .rotate(BoneName.HIP_R, frontKneeRotation, 0, 0)\n .rotate(BoneName.KNEE_R, frontKneeRotation - 0.05, 0, 0)\n\n // Back leg (left): Bent for spring-loaded movement\n .rotate(BoneName.HIP_L, backKneeRotation, 0, 0)\n .rotate(BoneName.KNEE_L, backKneeRotation + 0.15, 0, 0)\n\n // === FOOT POSITIONING (Stance Width: 0.9x shoulder width) ===\n .position(BoneName.FOOT_L, footPositions.leftFootX, 0, 0)\n .position(BoneName.FOOT_R, footPositions.rightFootX, 0, 0)\n\n // Hip position - back-weighted, higher\n .position(BoneName.PELVIS, 0, hipYOffset, hipZOffset)\n .done<MartialArtsAnimationBuilder>()\n .build()\n );\n};\n\n/**\n * โ˜ฒ Li Fire Stance - ๋ฆฌ ํ™”์—ผ ์ž์„ธ\n *\n * Fighting stance (์ „ํˆฌ์„œ๊ธฐ) from Taekwondo with balanced 50/50 weight\n * for precision nerve strikes.\n *\n * Characteristics:\n * - 135ยฐ both knees (moderate bend)\n * - 50/50 weight distribution (balanced)\n * - 1.0x shoulder width (standard)\n * - Medium hip height\n *\n * @korean ๋ฆฌํ™”์—ผ์ž์„ธ\n */\nexport const createLiStance = (): SkeletalAnimation => {\n const biomech = KOREAN_STANCE_BIOMECHANICS.LI_FIRE;\n const guard = LI_FIRE_GUARD_POSE;\n\n const kneeRotation = toRadians(-(180 - biomech.frontKneeBend));\n\n const hipYOffset = -0.12 * (1.0 - biomech.hipHeight);\n\n // Calculate foot positions based on stance width (๋ฐœ๋„ˆ๋น„)\n const footPositions = calculateFootPositions(\n biomech.stanceWidth,\n DEFAULT_SHOULDER_WIDTH_CM,\n );\n\n return (\n MartialArtsAnimationBuilder.create(\"stance_li\", \"๋ฆฌ ์ž์„ธ\")\n .asIdle(1.0, true)\n .at(0)\n // === ARM POSITIONS (from StanceGuardPoses) ===\n .rotate(\n BoneName.SHOULDER_L,\n guard.leftArm.shoulder.x,\n guard.leftArm.shoulder.y,\n guard.leftArm.shoulder.z,\n )\n .rotate(\n BoneName.ELBOW_L,\n guard.leftArm.elbow.x,\n guard.leftArm.elbow.y,\n guard.leftArm.elbow.z,\n )\n .rotate(\n BoneName.WRIST_L,\n guard.leftArm.wrist.x,\n guard.leftArm.wrist.y,\n guard.leftArm.wrist.z,\n )\n .rotate(\n BoneName.SHOULDER_R,\n guard.rightArm.shoulder.x,\n guard.rightArm.shoulder.y,\n guard.rightArm.shoulder.z,\n )\n .rotate(\n BoneName.ELBOW_R,\n guard.rightArm.elbow.x,\n guard.rightArm.elbow.y,\n guard.rightArm.elbow.z,\n )\n .rotate(\n BoneName.WRIST_R,\n guard.rightArm.wrist.x,\n guard.rightArm.wrist.y,\n guard.rightArm.wrist.z,\n )\n .rotate(BoneName.SPINE_UPPER, guard.torso.x, guard.torso.y, guard.torso.z)\n\n // === LEG POSITIONS (from biomechanics) ===\n // Both legs: Equal moderate bend for balance\n .rotate(BoneName.HIP_R, kneeRotation, 0, 0)\n .rotate(BoneName.KNEE_R, kneeRotation - 0.08, 0, 0)\n .rotate(BoneName.HIP_L, kneeRotation, 0, 0)\n .rotate(BoneName.KNEE_L, kneeRotation - 0.08, 0, 0)\n\n // === FOOT POSITIONING (Stance Width: 1.1x shoulder width) ===\n .position(BoneName.FOOT_L, footPositions.leftFootX, 0, 0)\n .position(BoneName.FOOT_R, footPositions.rightFootX, 0, 0)\n\n // Hip position - centered, medium height\n .position(BoneName.PELVIS, 0, hipYOffset, 0)\n .done<MartialArtsAnimationBuilder>()\n .build()\n );\n};\n\n/**\n * โ˜ณ Jin Thunder Stance - ์ง„ ์ฒœ๋‘ฅ ์ž์„ธ\n *\n * Horse stance (๊ธฐ๋งˆ์„œ๊ธฐ) from Taekwondo with deep knee bend\n * for explosive power techniques.\n *\n * Characteristics:\n * - 90ยฐ both knees (deep right angle bend)\n * - 50/50 weight distribution (power base)\n * - 1.5x shoulder width (very wide)\n * - Very low hip height\n *\n * @korean ์ง„์ฒœ๋‘ฅ์ž์„ธ\n */\nexport const createJinStance = (): SkeletalAnimation => {\n const biomech = KOREAN_STANCE_BIOMECHANICS.JIN_THUNDER;\n const guard = JIN_THUNDER_GUARD_POSE;\n\n const kneeRotation = toRadians(-(180 - biomech.frontKneeBend));\n\n const hipYOffset = -0.25 * (1.0 - biomech.hipHeight);\n\n // Calculate foot positions based on stance width (๋ฐœ๋„ˆ๋น„)\n // Jin Thunder has widest stance: 2.0x shoulder width\n const footPositions = calculateFootPositions(\n biomech.stanceWidth,\n DEFAULT_SHOULDER_WIDTH_CM,\n );\n\n return (\n MartialArtsAnimationBuilder.create(\"stance_jin\", \"์ง„ ์ž์„ธ\")\n .asIdle(1.0, true)\n .at(0)\n // === ARM POSITIONS (from StanceGuardPoses) ===\n .rotate(\n BoneName.SHOULDER_L,\n guard.leftArm.shoulder.x,\n guard.leftArm.shoulder.y,\n guard.leftArm.shoulder.z,\n )\n .rotate(\n BoneName.ELBOW_L,\n guard.leftArm.elbow.x,\n guard.leftArm.elbow.y,\n guard.leftArm.elbow.z,\n )\n .rotate(\n BoneName.WRIST_L,\n guard.leftArm.wrist.x,\n guard.leftArm.wrist.y,\n guard.leftArm.wrist.z,\n )\n .rotate(\n BoneName.SHOULDER_R,\n guard.rightArm.shoulder.x,\n guard.rightArm.shoulder.y,\n guard.rightArm.shoulder.z,\n )\n .rotate(\n BoneName.ELBOW_R,\n guard.rightArm.elbow.x,\n guard.rightArm.elbow.y,\n guard.rightArm.elbow.z,\n )\n .rotate(\n BoneName.WRIST_R,\n guard.rightArm.wrist.x,\n guard.rightArm.wrist.y,\n guard.rightArm.wrist.z,\n )\n .rotate(BoneName.SPINE_UPPER, guard.torso.x, guard.torso.y, guard.torso.z)\n\n // === LEG POSITIONS (from biomechanics) ===\n // Both legs: Deep bend for explosive power\n .rotate(BoneName.HIP_R, kneeRotation, 0, 0)\n .rotate(BoneName.KNEE_R, kneeRotation - 0.12, 0, 0)\n .rotate(BoneName.HIP_L, kneeRotation, 0, 0)\n .rotate(BoneName.KNEE_L, kneeRotation - 0.12, 0, 0)\n\n // === FOOT POSITIONING (Stance Width: 2.0x shoulder width - WIDEST) ===\n .position(BoneName.FOOT_L, footPositions.leftFootX, 0, 0)\n .position(BoneName.FOOT_R, footPositions.rightFootX, 0, 0)\n\n // Hip position - very low for ground stability\n .position(BoneName.PELVIS, 0, hipYOffset, 0)\n .done<MartialArtsAnimationBuilder>()\n .build()\n );\n};\n\n/**\n * โ˜ด Son Wind Stance - ์† ๋ฐ”๋žŒ ์ž์„ธ\n *\n * Crane stance (ํ•™์„œ๊ธฐ) from Taekyon with single-leg balance\n * for continuous pressure attacks.\n *\n * Characteristics:\n * - 170ยฐ standing leg (nearly straight)\n * - 45ยฐ raised leg (deeply bent)\n * - 100/0 weight distribution (one leg)\n * - 0.0 stance width (single leg)\n *\n * @korean ์†๋ฐ”๋žŒ์ž์„ธ\n */\nexport const createSonStance = (): SkeletalAnimation => {\n const biomech = KOREAN_STANCE_BIOMECHANICS.SON_WIND;\n const guard = SON_WIND_GUARD_POSE;\n\n const standingLegRotation = toRadians(-(180 - biomech.frontKneeBend));\n const raisedLegRotation = toRadians(90); // Knee up\n\n const hipYOffset = -0.08 * (1.0 - biomech.hipHeight);\n\n // Calculate foot positions based on stance width (๋ฐœ๋„ˆ๋น„)\n // Son Wind has zero width: 0.0x shoulder width (single leg crane stance)\n const footPositions = calculateFootPositions(\n biomech.stanceWidth,\n DEFAULT_SHOULDER_WIDTH_CM,\n );\n\n return (\n MartialArtsAnimationBuilder.create(\"stance_son\", \"์† ์ž์„ธ\")\n .asIdle(1.0, true)\n .at(0)\n // === ARM POSITIONS (from StanceGuardPoses) ===\n .rotate(\n BoneName.SHOULDER_L,\n guard.leftArm.shoulder.x,\n guard.leftArm.shoulder.y,\n guard.leftArm.shoulder.z,\n )\n .rotate(\n BoneName.ELBOW_L,\n guard.leftArm.elbow.x,\n guard.leftArm.elbow.y,\n guard.leftArm.elbow.z,\n )\n .rotate(\n BoneName.WRIST_L,\n guard.leftArm.wrist.x,\n guard.leftArm.wrist.y,\n guard.leftArm.wrist.z,\n )\n .rotate(\n BoneName.SHOULDER_R,\n guard.rightArm.shoulder.x,\n guard.rightArm.shoulder.y,\n guard.rightArm.shoulder.z,\n )\n .rotate(\n BoneName.ELBOW_R,\n guard.rightArm.elbow.x,\n guard.rightArm.elbow.y,\n guard.rightArm.elbow.z,\n )\n .rotate(\n BoneName.WRIST_R,\n guard.rightArm.wrist.x,\n guard.rightArm.wrist.y,\n guard.rightArm.wrist.z,\n )\n .rotate(BoneName.SPINE_UPPER, guard.torso.x, guard.torso.y, guard.torso.z)\n\n // === LEG POSITIONS (from biomechanics) ===\n // Standing leg (right): Straight for balance\n .rotate(BoneName.HIP_R, standingLegRotation, 0, 0)\n .rotate(BoneName.KNEE_R, standingLegRotation - 0.05, 0, 0)\n\n // Raised leg (left): Knee up, deeply bent\n .rotate(BoneName.HIP_L, raisedLegRotation, 0, 0)\n .rotate(BoneName.KNEE_L, toRadians(-(180 - biomech.backKneeBend)), 0, 0)\n\n // === FOOT POSITIONING (Stance Width: 0.0x - ZERO WIDTH CRANE STANCE) ===\n // Both feet at center for single-leg balance\n .position(BoneName.FOOT_L, footPositions.leftFootX, 0, 0)\n .position(BoneName.FOOT_R, footPositions.rightFootX, 0, 0)\n\n // Hip position - high for balance and mobility\n .position(BoneName.PELVIS, 0, hipYOffset, 0)\n .done<MartialArtsAnimationBuilder>()\n .build()\n );\n};\n\n/**\n * โ˜ต Gam Water Stance - ๊ฐ ๋ฌผ ์ž์„ธ\n *\n * Back stance (๋’ค์„œ๊ธฐ) from Hapkido with back-weighted position\n * for flow and adaptation techniques.\n *\n * Characteristics:\n * - 150ยฐ front leg (extended)\n * - 100ยฐ back knee (deep bend)\n * - 30/70 weight distribution (back-heavy)\n * - 1.1x shoulder width (medium-wide)\n *\n * @korean ๊ฐ๋ฌผ์ž์„ธ\n */\nexport const createGamStance = (): SkeletalAnimation => {\n const biomech = KOREAN_STANCE_BIOMECHANICS.GAM_WATER;\n const guard = GAM_WATER_GUARD_POSE;\n\n const frontKneeRotation = toRadians(-(180 - biomech.frontKneeBend));\n const backKneeRotation = toRadians(-(180 - biomech.backKneeBend));\n\n const hipYOffset = -0.18 * (1.0 - biomech.hipHeight);\n const hipZOffset = -0.12 * biomech.weightDistribution.back;\n\n // Calculate foot positions based on stance width (๋ฐœ๋„ˆ๋น„)\n const footPositions = calculateFootPositions(\n biomech.stanceWidth,\n DEFAULT_SHOULDER_WIDTH_CM,\n );\n\n return (\n MartialArtsAnimationBuilder.create(\"stance_gam\", \"๊ฐ ์ž์„ธ\")\n .asIdle(1.0, true)\n .at(0)\n // === ARM POSITIONS (from StanceGuardPoses) ===\n .rotate(\n BoneName.SHOULDER_L,\n guard.leftArm.shoulder.x,\n guard.leftArm.shoulder.y,\n guard.leftArm.shoulder.z,\n )\n .rotate(\n BoneName.ELBOW_L,\n guard.leftArm.elbow.x,\n guard.leftArm.elbow.y,\n guard.leftArm.elbow.z,\n )\n .rotate(\n BoneName.WRIST_L,\n guard.leftArm.wrist.x,\n guard.leftArm.wrist.y,\n guard.leftArm.wrist.z,\n )\n .rotate(\n BoneName.SHOULDER_R,\n guard.rightArm.shoulder.x,\n guard.rightArm.shoulder.y,\n guard.rightArm.shoulder.z,\n )\n .rotate(\n BoneName.ELBOW_R,\n guard.rightArm.elbow.x,\n guard.rightArm.elbow.y,\n guard.rightArm.elbow.z,\n )\n .rotate(\n BoneName.WRIST_R,\n guard.rightArm.wrist.x,\n guard.rightArm.wrist.y,\n guard.rightArm.wrist.z,\n )\n .rotate(BoneName.SPINE_UPPER, guard.torso.x, guard.torso.y, guard.torso.z)\n\n // === LEG POSITIONS (from biomechanics) ===\n // Front leg (right): Extended, light weight\n .rotate(BoneName.HIP_R, frontKneeRotation, 0, 0)\n .rotate(BoneName.KNEE_R, frontKneeRotation - 0.06, 0, 0)\n\n // Back leg (left): Deep bend for absorption\n .rotate(BoneName.HIP_L, backKneeRotation, 0, 0)\n .rotate(BoneName.KNEE_L, backKneeRotation + 0.15, 0, 0)\n\n // === FOOT POSITIONING (Stance Width: 1.15x shoulder width) ===\n .position(BoneName.FOOT_L, footPositions.leftFootX, 0, 0)\n .position(BoneName.FOOT_R, footPositions.rightFootX, 0, 0)\n\n // Hip position - back-weighted, medium-low\n .position(BoneName.PELVIS, 0, hipYOffset, hipZOffset)\n .done<MartialArtsAnimationBuilder>()\n .build()\n );\n};\n\n/**\n * โ˜ถ Gan Mountain Stance - ๊ฐ„ ์‚ฐ ์ž์„ธ\n *\n * Defensive stance (๋ฐฉ์–ด์„œ๊ธฐ) from Hapkido with immovable position\n * for defensive mastery.\n *\n * Characteristics:\n * - 120ยฐ both knees (moderate bend)\n * - 40/60 weight distribution (slightly back)\n * - 1.0x shoulder width (standard)\n * - Medium-high hip height\n *\n * @korean ๊ฐ„์‚ฐ์ž์„ธ\n */\nexport const createGanStance = (): SkeletalAnimation => {\n const biomech = KOREAN_STANCE_BIOMECHANICS.GAN_MOUNTAIN;\n const guard = GAN_MOUNTAIN_GUARD_POSE;\n\n const kneeRotation = toRadians(-(180 - biomech.frontKneeBend));\n\n const hipYOffset = -0.13 * (1.0 - biomech.hipHeight);\n const hipZOffset = -0.06 * (biomech.weightDistribution.back - 0.5);\n\n // Calculate foot positions based on stance width (๋ฐœ๋„ˆ๋น„)\n const footPositions = calculateFootPositions(\n biomech.stanceWidth,\n DEFAULT_SHOULDER_WIDTH_CM,\n );\n\n return (\n MartialArtsAnimationBuilder.create(\"stance_gan\", \"๊ฐ„ ์ž์„ธ\")\n .asIdle(1.0, true)\n .at(0)\n // === ARM POSITIONS (from StanceGuardPoses) ===\n .rotate(\n BoneName.SHOULDER_L,\n guard.leftArm.shoulder.x,\n guard.leftArm.shoulder.y,\n guard.leftArm.shoulder.z,\n )\n .rotate(\n BoneName.ELBOW_L,\n guard.leftArm.elbow.x,\n guard.leftArm.elbow.y,\n guard.leftArm.elbow.z,\n )\n .rotate(\n BoneName.WRIST_L,\n guard.leftArm.wrist.x,\n guard.leftArm.wrist.y,\n guard.leftArm.wrist.z,\n )\n .rotate(\n BoneName.SHOULDER_R,\n guard.rightArm.shoulder.x,\n guard.rightArm.shoulder.y,\n guard.rightArm.shoulder.z,\n )\n .rotate(\n BoneName.ELBOW_R,\n guard.rightArm.elbow.x,\n guard.rightArm.elbow.y,\n guard.rightArm.elbow.z,\n )\n .rotate(\n BoneName.WRIST_R,\n guard.rightArm.wrist.x,\n guard.rightArm.wrist.y,\n guard.rightArm.wrist.z,\n )\n .rotate(BoneName.SPINE_UPPER, guard.torso.x, guard.torso.y, guard.torso.z)\n\n // === LEG POSITIONS (from biomechanics) ===\n // Both legs: Moderate bend for solid defense\n .rotate(BoneName.HIP_R, kneeRotation, 0, 0)\n .rotate(BoneName.KNEE_R, kneeRotation - 0.09, 0, 0)\n .rotate(BoneName.HIP_L, kneeRotation, 0, 0)\n .rotate(BoneName.KNEE_L, kneeRotation - 0.09, 0, 0)\n\n // === FOOT POSITIONING (Stance Width: 1.45x shoulder width) ===\n .position(BoneName.FOOT_L, footPositions.leftFootX, 0, 0)\n .position(BoneName.FOOT_R, footPositions.rightFootX, 0, 0)\n\n // Hip position - slightly back, medium-high\n .position(BoneName.PELVIS, 0, hipYOffset, hipZOffset)\n .done<MartialArtsAnimationBuilder>()\n .build()\n );\n};\n\n/**\n * โ˜ท Gon Earth Stance - ๊ณค ๋•… ์ž์„ธ\n *\n * Low stance (๋‚ฎ์€์„œ๊ธฐ) from Ssireum/Hapkido with very low position\n * for grounding and takedown techniques.\n *\n * Characteristics:\n * - 80ยฐ both knees (very deep bend)\n * - 50/50 weight distribution (grounded)\n * - 1.3x shoulder width (wide for grappling)\n * - Very low hip height\n *\n * @korean ๊ณค๋•…์ž์„ธ\n */\nexport const createGonStance = (): SkeletalAnimation => {\n const biomech = KOREAN_STANCE_BIOMECHANICS.GON_EARTH;\n const guard = GON_EARTH_GUARD_POSE;\n\n const kneeRotation = toRadians(-(180 - biomech.frontKneeBend));\n\n const hipYOffset = -0.28 * (1.0 - biomech.hipHeight);\n\n // Calculate foot positions based on stance width (๋ฐœ๋„ˆ๋น„)\n // Gon Earth has second-widest stance: 1.8x shoulder width\n const footPositions = calculateFootPositions(\n biomech.stanceWidth,\n DEFAULT_SHOULDER_WIDTH_CM,\n );\n\n return (\n MartialArtsAnimationBuilder.create(\"stance_gon\", \"๊ณค ์ž์„ธ\")\n .asIdle(1.0, true)\n .at(0)\n // === ARM POSITIONS (from StanceGuardPoses) ===\n .rotate(\n BoneName.SHOULDER_L,\n guard.leftArm.shoulder.x,\n guard.leftArm.shoulder.y,\n guard.leftArm.shoulder.z,\n )\n .rotate(\n BoneName.ELBOW_L,\n guard.leftArm.elbow.x,\n guard.leftArm.elbow.y,\n guard.leftArm.elbow.z,\n )\n .rotate(\n BoneName.WRIST_L,\n guard.leftArm.wrist.x,\n guard.leftArm.wrist.y,\n guard.leftArm.wrist.z,\n )\n .rotate(\n BoneName.SHOULDER_R,\n guard.rightArm.shoulder.x,\n guard.rightArm.shoulder.y,\n guard.rightArm.shoulder.z,\n )\n .rotate(\n BoneName.ELBOW_R,\n guard.rightArm.elbow.x,\n guard.rightArm.elbow.y,\n guard.rightArm.elbow.z,\n )\n .rotate(\n BoneName.WRIST_R,\n guard.rightArm.wrist.x,\n guard.rightArm.wrist.y,\n guard.rightArm.wrist.z,\n )\n .rotate(BoneName.SPINE_UPPER, guard.torso.x, guard.torso.y, guard.torso.z)\n\n // === LEG POSITIONS (from biomechanics) ===\n // Both legs: Very deep bend for takedowns\n .rotate(BoneName.HIP_R, kneeRotation, 0, 0)\n .rotate(BoneName.KNEE_R, kneeRotation - 0.15, 0, 0)\n .rotate(BoneName.HIP_L, kneeRotation, 0, 0)\n .rotate(BoneName.KNEE_L, kneeRotation - 0.15, 0, 0)\n\n // === FOOT POSITIONING (Stance Width: 1.8x shoulder width - SECOND WIDEST) ===\n .position(BoneName.FOOT_L, footPositions.leftFootX, 0, 0)\n .position(BoneName.FOOT_R, footPositions.rightFootX, 0, 0)\n\n // Hip position - very low for ground control\n .position(BoneName.PELVIS, 0, hipYOffset, 0)\n .done<MartialArtsAnimationBuilder>()\n .build()\n );\n};\n\n// โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•\n// EXPORT STANCE ANIMATION MAP\n// โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•โ•\n\n/**\n * Map of all stance-specific animations for easy access\n * ์ž์„ธ๋ณ„ ์• ๋‹ˆ๋ฉ”์ด์…˜ ๋งต\n */\nexport const STANCE_ANIMATIONS: ReadonlyMap<string, SkeletalAnimation> =\n new Map([\n // Stance Idles (์ž์„ธ ๋Œ€๊ธฐ)\n [\"stance_geon\", createGeonStance()],\n [\"stance_tae\", createTaeStance()],\n [\"stance_li\", createLiStance()],\n [\"stance_jin\", createJinStance()],\n [\"stance_son\", createSonStance()],\n [\"stance_gam\", createGamStance()],\n [\"stance_gan\", createGanStance()],\n [\"stance_gon\", createGonStance()],\n\n // Geon (๊ฑด) - Heaven\n [\"geon_heaven_strike\", GEON_HEAVEN_STRIKE_ANIMATION],\n [\"geon_heavenly_fist\", GEON_HEAVENLY_FIST_ANIMATION],\n [\"geon_frontal_kick\", GEON_FRONTAL_KICK_ANIMATION],\n [\"geon_roundhouse_kick\", GEON_ROUNDHOUSE_ANIMATION],\n [\"geon_axe_kick\", GEON_AXE_KICK_ANIMATION],\n [\"geon_palm_strike\", GEON_PALM_STRIKE_ANIMATION],\n [\"geon_elbow_smash\", GEON_ELBOW_SMASH_ANIMATION],\n\n // Tae (ํƒœ) - Lake\n [\"tae_flowing_strikes\", TAE_FLOWING_STRIKES_ANIMATION],\n [\"tae_wrist_lock\", TAE_WRIST_LOCK_ANIMATION],\n [\"tae_small_circle\", TAE_SMALL_CIRCLE_ANIMATION],\n [\"tae_finger_lock\", TAE_FINGER_LOCK_ANIMATION],\n [\"tae_elbow_lock\", TAE_ELBOW_LOCK_ANIMATION],\n [\"tae_shoulder_lock\", TAE_SHOULDER_LOCK_ANIMATION],\n [\"tae_arm_bar\", TAE_ARM_BAR_ANIMATION],\n\n // Li (๋ฆฌ) - Fire\n // Enhanced Li animations from LiStanceAnimations and LiTechniqueAnimations\n [\"li_idle_targeting\", LI_IDLE_TARGETING],\n [\"li_diagonal_dart_step\", LI_DIAGONAL_DART_STEP],\n [\"li_linear_pierce_step\", LI_LINEAR_PIERCE_STEP],\n [\"li_forward_targeting_guard\", LI_FORWARD_TARGETING_GUARD],\n [\"li_fire_spear\", LI_FIRE_SPEAR_ANIMATION],\n [\"li_nerve_strike_combo\", LI_NERVE_STRIKE_COMBO],\n // Original Li animations\n [\"li_flame_spear\", LI_FLAME_SPEAR_ANIMATION],\n [\"li_temple_strike\", LI_TEMPLE_STRIKE_ANIMATION],\n [\"li_nerve_strike\", LI_NERVE_STRIKE_ANIMATION],\n [\"li_sidekick\", LI_SIDEKICK_ANIMATION],\n [\"li_pressure_point\", LI_PRESSURE_POINT_ANIMATION],\n [\"li_solar_plexus_strike\", LI_SOLAR_PLEXUS_ANIMATION],\n\n // Jin (์ง„) - Thunder\n [\"jin_idle_coiled\", JIN_IDLE_COILED],\n [\"jin_explosive_burst\", JIN_EXPLOSIVE_BURST],\n [\"jin_jumping_advance\", JIN_JUMPING_ADVANCE],\n [\"jin_thunder_flash\", JIN_THUNDER_FLASH_ANIMATION],\n [\"jin_jumping_knee_strike\", JIN_JUMPING_KNEE_STRIKE],\n [\"jin_lightning_flash\", JIN_LIGHTNING_FLASH_ANIMATION],\n [\"jin_jumping_front_kick\", JIN_JUMPING_FRONT_KICK_ANIMATION],\n [\"jin_tornado_kick\", JIN_TORNADO_KICK_ANIMATION],\n [\"jin_flying_sidekick\", JIN_FLYING_SIDEKICK_ANIMATION],\n [\"jin_back_kick\", JIN_BACK_KICK_ANIMATION],\n [\"jin_knee_strike\", JIN_KNEE_STRIKE_ANIMATION],\n\n // Son (์†) - Wind\n [\"son_whirlwind_barrage\", SON_WHIRLWIND_BARRAGE_ANIMATION],\n [\"son_sweeping_low_kick\", SON_SWEEPING_LOW_KICK_ANIMATION],\n [\"son_rhythmic_strikes\", SON_RHYTHMIC_STRIKES_ANIMATION],\n [\"son_flowing_push\", SON_FLOWING_PUSH_ANIMATION],\n [\"son_spinning_elbow\", SON_SPINNING_ELBOW_ANIMATION],\n [\"son_rapid_footwork\", SON_RAPID_FOOTWORK_ANIMATION],\n\n // Gam (๊ฐ) - Water\n [\"gam_water_counter\", GAM_WATER_COUNTER_ANIMATION],\n [\"gam_redirect_throw\", GAM_REDIRECT_THROW_ANIMATION],\n [\"gam_flowing_block\", GAM_FLOWING_BLOCK_ANIMATION],\n [\"gam_circular_parry\", GAM_CIRCULAR_PARRY_ANIMATION],\n [\"gam_hip_throw\", GAM_HIP_THROW_ANIMATION],\n [\"gam_wrist_twist_counter\", GAM_WRIST_TWIST_COUNTER_ANIMATION],\n\n // Gan (๊ฐ„) - Mountain\n [\"gan_rock_defense_legacy\", GAN_ROCK_DEFENSE_ANIMATION_LEGACY],\n [\"gan_immovable_stance\", GAN_IMMOVABLE_STANCE_ANIMATION],\n [\"gan_iron_block\", GAN_IRON_BLOCK_ANIMATION],\n [\"gan_counter_strike\", GAN_COUNTER_STRIKE_ANIMATION],\n [\"gan_mountain_stance_lock\", GAN_MOUNTAIN_STANCE_LOCK_ANIMATION],\n [\"gan_reversal_technique\", GAN_REVERSAL_TECHNIQUE_ANIMATION],\n\n // Gon (๊ณค) - Earth\n [\"gon_earth_embrace\", GON_EARTH_EMBRACE_ANIMATION],\n [\"gon_leg_sweep\", GON_LEG_SWEEP_ANIMATION],\n [\"gon_ssireum_throw\", GON_SSIREUM_THROW_ANIMATION],\n [\"gon_ground_pound\", GON_GROUND_POUND_ANIMATION],\n [\"gon_ankle_pick\", GON_ANKLE_PICK_ANIMATION],\n [\"gon_body_lock_takedown\", GON_BODY_LOCK_TAKEDOWN_ANIMATION],\n [\"gon_sacrifice_throw\", GON_SACRIFICE_THROW_ANIMATION],\n ]);\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;AAgFA,IAAM,4BAA4B;;;;;;;;;AAclC,IAAa,+BACX,4BAA4B,OAAO,sBAAsB,MAAM,CAC5D,SAAS,GAAI,CACb,eAAe,CACf,cAAc,IAAK,CACnB,QAAQ,IAAK,CACb,OAAO;;;;;;;;;AAUZ,IAAa,+BACX,4BAA4B,OAAO,sBAAsB,MAAM,CAC5D,SAAS,iBAAiB,KAAK,MAAM,CACrC,eAAe,CACf,YAAY,iBAAiB,KAAK,QAAQ,CAC1C,YAAY,iBAAiB,KAAK,SAAS,iBAAiB,KAAK,KAAK,CACtE,QAAQ,iBAAiB,KAAK,UAAU,iBAAiB,KAAK,QAAQ,CACtE,OAAO;;;;;;;;;AAUZ,IAAa,8BACX,4BAA4B,OAAO,qBAAqB,OAAO,CAC5D,SAAS,GAAI,CACb,QAAQ,GAAI,CACZ,eAAe,CACf,OAAO,IAAK,CACZ,QAAQ,IAAK,CACb,QAAQ,IAAK,CACb,OAAO;;;;;;;;;AAUZ,IAAa,4BACX,4BAA4B,OAAO,mBAAmB,QAAQ,CAC3D,SAAS,iBAAiB,KAAK,MAAM,CACrC,kBAAkB,IAAK,CACvB,eAAe,CACf,iBAAiB,IAAK,CACtB,QAAQ,IAAK,CACb,QAAQ,IAAK,CACb,OAAO;;;;;;;;;AAUZ,IAAa,0BACX,4BAA4B,OAAO,iBAAiB,QAAQ,CACzD,SAAS,iBAAiB,YAAY,MAAM,CAC5C,YAAY,GAAI,CAChB,eAAe,CACf,YAAY,IAAK,CACjB,QAAQ,IAAK,CACb,QAAQ,IAAK,CACb,OAAO;;;;;;;;;AAUZ,IAAa,6BACX,4BAA4B,OAAO,oBAAoB,MAAM,CAC1D,SAAS,GAAI,CACb,eAAe,CACf,YAAY,GAAI,CAChB,WAAW,IAAK,CAChB,QAAQ,IAAK,CACb,OAAO;;;;;;;;;AAUZ,IAAa,6BACX,4BAA4B,OAAO,oBAAoB,OAAO,CAC3D,SAAS,iBAAiB,KAAK,MAAM,CACrC,eAAe,CACf,aAAa,iBAAiB,KAAK,QAAQ,CAC3C,YAAY,iBAAiB,KAAK,SAAS,iBAAiB,KAAK,KAAK,CACtE,QAAQ,iBAAiB,KAAK,UAAU,iBAAiB,KAAK,QAAQ,CACtE,OAAO;;;;;;;;;AAcZ,IAAa,gCACX,4BAA4B,OAAO,uBAAuB,MAAM,CAC7D,SAAS,GAAI,CACb,QAAQ,CACR,YAAY,IAAK,CACjB,WAAW,GAAI,CACf,UAAU,KAAM,OAAO,CACvB,QAAQ,GAAI,CACZ,OAAO;;;;;;;;;AAUZ,IAAa,2BACX,4BAA4B,OAAO,kBAAkB,QAAQ,CAC1D,SAAS,IAAK,CACd,MAAM,IAAK,CACX,UAAU,IAAK,CACf,WAAW,GAAI,CACf,QAAQ,IAAK,CACb,OAAO;;;;;;;;;AAUZ,IAAa,6BACX,4BAA4B,OAAO,oBAAoB,MAAM,CAC1D,SAAS,iBAAiB,KAAK,MAAM,CACrC,UAAU,IAAK,CACf,UAAU,GAAI,CACd,QAAQ,IAAK,CACb,OAAO;;;;;;;;;AAUZ,IAAa,4BACX,4BAA4B,OAAO,mBAAmB,SAAS,CAC5D,SAAS,GAAI,CACb,UAAU,IAAK,CACf,WAAW,IAAK,CAChB,QAAQ,IAAK,CACb,OAAO;;;;;;;;;AAUZ,IAAa,2BACX,4BAA4B,OAAO,kBAAkB,SAAS,CAC3D,SAAS,iBAAiB,YAAY,MAAM,CAC5C,YAAY,IAAK,CACjB,UAAU,IAAK,CACf,QAAQ,IAAK,CACb,OAAO;;;;;;;;;AAUZ,IAAa,8BACX,4BAA4B,OAAO,qBAAqB,QAAQ,CAC7D,SAAS,IAAK,CACd,UAAU,IAAK,CACf,YAAY,IAAK,CACjB,UAAU,GAAI,CACd,QAAQ,IAAK,CACb,OAAO;;;;;;;;;AAUZ,IAAa,wBACX,4BAA4B,OAAO,eAAe,OAAO,CACtD,SAAS,iBAAiB,aAAa,MAAM,CAC7C,YAAY,IAAK,CACjB,WAAW,IAAK,CAChB,QAAQ,GAAI,CACZ,OAAO;;;;;;;;;;;AAgBZ,IAAa,2BACX,4BAA4B,OAAO,kBAAkB,MAAM,CACxD,SAAS,IAAK,CACd,QAAQ,CACR,aAAa,IAAK,CAClB,aAAa,IAAK,CAClB,UAAU,IAAK,CACf,QAAQ,IAAK,CACb,cAAc,QAAQ,CACtB,OAAO;;;;;;;;;AAUZ,IAAa,6BACX,4BAA4B,OAAO,oBAAoB,QAAQ,CAC5D,SAAS,GAAI,CACb,QAAQ,CACR,aAAa,IAAK,CAClB,UAAU,IAAK,CACf,QAAQ,GAAI,CACZ,OAAO;;;;;;;;;;;AAYZ,IAAa,4BACX,4BAA4B,OAAO,mBAAmB,QAAQ,CAC3D,SAAS,IAAK,CACd,YAAY,IAAK,CACjB,YAAY,IAAK,CACjB,UAAU,IAAK,CACf,QAAQ,IAAK,CACb,OAAO;;;;;;;;;AAUZ,IAAa,wBACX,4BAA4B,OAAO,eAAe,OAAO,CACtD,SAAS,GAAI,CACb,gBAAgB,GAAI,CACpB,eAAe,CACf,eAAe,IAAK,CACpB,QAAQ,IAAK,CACb,QAAQ,IAAK,CACb,OAAO;;;;;;;;;;;AAYZ,IAAa,8BACX,4BAA4B,OAAO,qBAAqB,MAAM,CAC3D,SAAS,IAAK,CACd,QAAQ,CACR,YAAY,IAAK,CACjB,YAAY,IAAK,CACjB,UAAU,IAAK,CACf,QAAQ,IAAK,CACb,cAAc,QAAQ,CACtB,OAAO;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA+BZ,IAAa,4BACX,4BAA4B,OAAO,mBAAmB,MAAM,CACzD,SAAS,IAAK,CACd,QAAQ,CACR,YAAY,IAAK,CACjB,kBAAkB,IAAK,CACvB,QAAQ,GAAI,CACZ,OAAO;;;;;;;;;;;AAgBZ,IAAa,gCACX,4BAA4B,OAAO,uBAAuB,MAAM,CAC7D,SAAS,IAAK,CACd,QAAQ,CACR,YAAY,GAAI,CAChB,YAAY,IAAK,CACjB,UAAU,IAAK,CACf,QAAQ,IAAK,CACb,OAAO;;;;;;;;;AAUZ,IAAa,mCACX,4BAA4B,OAAO,0BAA0B,SAAS,CACnE,SAAS,iBAAiB,KAAK,MAAM,CACrC,QAAQ,CACR,KAAK,IAAK,CACV,QAAQ,IAAK,CACb,OAAO,IAAK,CACZ,QAAQ,IAAK,CACb,QAAQ,GAAI,CACZ,OAAO;;;;;;;;;AAUZ,IAAa,6BACX,4BAA4B,OAAO,oBAAoB,QAAQ,CAC5D,SAAS,IAAK,CACd,QAAQ,IAAK,CACb,aAAa,IAAK,CAClB,iBAAiB,IAAK,CACtB,YAAY,IAAK,CACjB,OAAO;;;;;;;;;AAUZ,IAAa,gCACX,4BAA4B,OAAO,uBAAuB,SAAS,CAChE,SAAS,iBAAiB,YAAY,MAAM,CAC5C,QAAQ,GAAI,CACZ,gBAAgB,GAAI,CACpB,eAAe,IAAK,CACpB,QAAQ,IAAK,CACb,OAAO;;;;;;;;;AAUZ,IAAa,0BACX,4BAA4B,OAAO,iBAAiB,OAAO,CACxD,SAAS,iBAAiB,YAAY,MAAM,CAC5C,aAAa,IAAK,CAClB,eAAe,IAAK,CACpB,YAAY,GAAI,CAChB,OAAO;;;;;;;;;AAUZ,IAAa,4BACX,4BAA4B,OAAO,mBAAmB,QAAQ,CAC3D,SAAS,IAAK,CACd,WAAW,GAAI,CACf,YAAY,CACZ,WAAW,IAAK,CAChB,QAAQ,GAAI,CACZ,OAAO;;;;;;;;;AAcZ,IAAa,kCACX,4BAA4B,OAAO,yBAAyB,QAAQ,CACjE,SAAS,IAAK,CACd,YAAY,IAAK,CACjB,YAAY,GAAI,CAChB,YAAY,IAAK,CACjB,YAAY,GAAI,CAChB,UAAU,IAAK,CACf,WAAW,GAAI,CACf,UAAU,IAAK,CACf,QAAQ,IAAK,CACb,OAAO;;;;;;;;;AAUZ,IAAa,kCACX,4BAA4B,OAAO,yBAAyB,QAAQ,CACjE,SAAS,IAAK,CACd,eAAe,IAAK,CACpB,WAAW,CACX,aAAa,IAAK,CAClB,QAAQ,IAAK,CACb,OAAO;;;;;;;;;AAUZ,IAAa,iCACX,4BAA4B,OAAO,wBAAwB,OAAO,CAC/D,SAAS,IAAK,CACd,WAAW,CACX,YAAY,IAAK,CACjB,YAAY,GAAI,CAChB,WAAW,IAAK,CAChB,QAAQ,GAAI,CACZ,OAAO;;;;;;;;;;;;;;;;;;;;;;AAuBZ,IAAa,6BACX,4BAA4B,OAAO,oBAAoB,MAAM,CAC1D,SAAS,IAAK,CACd,MAAM,KAAM,WAAW,CACvB,YAAY,IAAK,CACjB,WAAW,KAAM,SAAS,CAC1B,MAAM,KAAM,UAAU,CACtB,QAAQ,GAAI,CACZ,OAAO;;;;;;;;;AAUZ,IAAa,+BACX,4BAA4B,OAAO,sBAAsB,SAAS,CAC/D,SAAS,IAAK,CACd,aAAa,IAAK,CAClB,YAAY,IAAK,CACjB,YAAY,IAAK,CACjB,OAAO;;;;;;;;;AAUZ,IAAa,+BACX,4BAA4B,OAAO,sBAAsB,OAAO,CAC7D,WAAW,IAAK,CAChB,WAAW,CACX,QAAQ,IAAK,CACb,OAAO;;;;;;;;;AAcZ,IAAa,8BACX,4BAA4B,OAAO,qBAAqB,OAAO,CAC5D,SAAS,IAAK,CACd,QAAQ,CACR,aAAa,GAAI,CACjB,cAAc,IAAK,CACnB,QAAQ,IAAK,CACb,OAAO;;;;;;;;;AAUZ,IAAa,+BACX,4BAA4B,OAAO,sBAAsB,SAAS,CAC/D,SAAS,iBAAiB,YAAY,MAAM,CAC5C,MAAM,IAAK,CACX,WAAW,IAAK,CAChB,aAAa,IAAK,CAClB,QAAQ,IAAK,CACb,OAAO;;;;;;;;;AAUZ,IAAa,8BACX,4BAA4B,OAAO,qBAAqB,OAAO,CAC5D,UAAU,iBAAiB,KAAK,MAAM,CACtC,MAAM,iBAAiB,KAAK,UAAU,iBAAiB,KAAK,OAAO,CACnE,QACC,iBAAiB,KAAK,OACpB,iBAAiB,KAAK,UACtB,iBAAiB,KAAK,QACzB,CACA,OAAO;;;;;;;;;;;AAYZ,IAAa,+BACX,4BAA4B,OAAO,sBAAsB,OAAO,CAC7D,UAAU,GAAI,CACd,aAAa,KAAM,WAAW,CAC9B,MAAM,KAAM,SAAS,CACrB,MAAM,KAAM,UAAU,CACtB,QAAQ,GAAI,CACZ,OAAO;;;;;;;;;AAUZ,IAAa,0BACX,4BAA4B,OAAO,iBAAiB,QAAQ,CACzD,SAAS,IAAK,CACd,WAAW,GAAI,CACf,aAAa,IAAK,CAClB,QAAQ,IAAK,CACb,OAAO;;;;;;;;;;;AAYZ,IAAa,oCACX,4BAA4B,OAAO,2BAA2B,SAAS,CACpE,SAAS,IAAK,CACd,MAAM,KAAM,WAAW,CACvB,UAAU,IAAK,SAAS,CACxB,MAAM,KAAM,UAAU,CACtB,WAAW,KAAM,SAAS,CAC1B,QAAQ,IAAK,CACb,OAAO;;;;;;;;;;;;;;AAmBZ,IAAa,oCACX,4BAA4B,OAAO,2BAA2B,OAAO,CAClE,UAAU,GAAI,CACd,eAAe,CACf,MAAM,IAAK,CACX,QAAQ,IAAK,CACb,OAAO;;;;;;;;;;;;;;;AAgBZ,IAAa,iCACX,4BAA4B,OAAO,wBAAwB,QAAQ,CAChE,OAAO,GAAK,KAAK,CAEjB,GAAG,EAAE,CACL,OAAO,SAAS,QAAQ,GAAG,GAAG,EAAE,CAChC,OAAO,SAAS,aAAa,GAAG,GAAG,EAAE,CACrC,OAAO,SAAS,aAAa,GAAG,GAAG,EAAE,CACrC,OAAO,SAAS,QAAQ,OAAQ,GAAG,EAAE,CACrC,OAAO,SAAS,QAAQ,OAAQ,GAAG,EAAE,CACrC,OAAO,SAAS,YAAY,MAAO,GAAG,KAAM,CAC5C,OAAO,SAAS,YAAY,MAAO,GAAG,IAAK,CAC3C,OAAO,SAAS,SAAS,GAAG,GAAG,MAAM,CACrC,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,OAAO,SAAS,SAAS,GAAG,GAAG,EAAE,CACjC,OAAO,SAAS,SAAS,GAAG,GAAG,EAAE,CACjC,OAAO,SAAS,MAAM,GAAG,GAAG,EAAE,CAC9B,SAAS,SAAS,QAAQ,GAAG,GAAG,EAAE,CAClC,MAAmC,CAEnC,GAAG,EAAI,CACP,OAAO,SAAS,aAAa,OAAQ,GAAG,EAAE,CAC1C,OAAO,SAAS,YAAY,OAAQ,GAAG,MAAO,CAC9C,OAAO,SAAS,YAAY,OAAQ,GAAG,KAAM,CAC7C,OAAO,SAAS,QAAQ,OAAQ,GAAG,EAAE,CACrC,OAAO,SAAS,QAAQ,OAAQ,GAAG,EAAE,CACrC,SAAS,SAAS,QAAQ,GAAG,GAAG,EAAE,CAClC,MAAmC,CAEnC,GAAG,EAAI,CACP,OAAO,SAAS,QAAQ,GAAG,GAAG,EAAE,CAChC,OAAO,SAAS,aAAa,GAAG,GAAG,EAAE,CACrC,OAAO,SAAS,aAAa,GAAG,GAAG,EAAE,CACrC,OAAO,SAAS,QAAQ,OAAQ,GAAG,EAAE,CACrC,OAAO,SAAS,QAAQ,OAAQ,GAAG,EAAE,CACrC,OAAO,SAAS,YAAY,MAAO,GAAG,KAAM,CAC5C,OAAO,SAAS,YAAY,MAAO,GAAG,IAAK,CAC3C,OAAO,SAAS,SAAS,GAAG,GAAG,MAAM,CACrC,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,OAAO,SAAS,SAAS,GAAG,GAAG,EAAE,CACjC,OAAO,SAAS,SAAS,GAAG,GAAG,EAAE,CACjC,OAAO,SAAS,MAAM,GAAG,GAAG,EAAE,CAC9B,SAAS,SAAS,QAAQ,GAAG,GAAG,EAAE,CAClC,MAAmC,CACnC,OAAO;;;;;;;;;;;AAYZ,IAAa,2BACX,4BAA4B,OAAO,kBAAkB,OAAO,CACzD,UAAU,GAAI,CACd,eAAe,CACf,MAAM,KAAM,WAAW,CACvB,MAAM,KAAM,SAAS,CACrB,QAAQ,IAAK,UAAU,CACvB,OAAO;;;;;;;;;AAUZ,IAAa,+BACX,4BAA4B,OAAO,sBAAsB,MAAM,CAC5D,SAAS,GAAI,CACb,eAAe,CACf,aAAa,IAAK,CAClB,cAAc,IAAK,CACnB,QAAQ,IAAK,CACb,OAAO;;;;;;;;;AAUZ,IAAa,qCACX,4BAA4B,OAAO,4BAA4B,QAAQ,CACpE,SAAS,iBAAiB,YAAY,MAAM,CAC5C,UAAU,IAAK,CACf,UAAU,IAAK,CACf,QAAQ,IAAK,CACb,OAAO;;;;;;;;;;;AAYZ,IAAa,mCACX,4BAA4B,OAAO,0BAA0B,OAAO,CACjE,SAAS,IAAK,CACd,MAAM,KAAM,WAAW,CACvB,QAAQ,KAAM,SAAS,CACvB,cAAc,KAAM,WAAW,CAC/B,QAAQ,IAAK,CACb,OAAO;;;;;;;;;AAcZ,IAAa,8BACX,4BAA4B,OAAO,qBAAqB,QAAQ,CAC7D,SAAS,iBAAiB,YAAY,MAAM,CAC5C,WAAW,IAAK,CAChB,YAAY,CACZ,UAAU,GAAI,CACd,QAAQ,IAAK,CACb,OAAO;;;;;;;;;AAUZ,IAAa,0BACX,4BAA4B,OAAO,iBAAiB,MAAM,CACvD,SAAS,iBAAiB,KAAK,MAAM,CACrC,QAAQ,CACR,MAAM,GAAI,CACV,QAAQ,IAAK,CACb,OAAO;;;;;;;;;AAUZ,IAAa,8BACX,4BAA4B,OAAO,qBAAqB,SAAS,CAC9D,SAAS,IAAK,CACd,WAAW,IAAK,CAChB,WAAW,IAAK,CAChB,aAAa,GAAI,CACjB,QAAQ,IAAK,CACb,OAAO;;;;;;;;;AAUZ,IAAa,6BACX,4BAA4B,OAAO,oBAAoB,QAAQ,CAC5D,SAAS,iBAAiB,aAAa,MAAM,CAC7C,SAAS,IAAK,CACd,SAAS,GAAI,CACb,QAAQ,IAAK,CACb,OAAO;;;;;;;;;;;;;;;;;;;;;;AAuBZ,IAAa,2BACX,4BAA4B,OAAO,kBAAkB,QAAQ,CAC1D,SAAS,IAAK,CACd,KAAK,IAAK,CACV,UAAU,IAAK,CACf,MAAM,KAAM,UAAU,CACtB,QAAQ,IAAK,CACb,OAAO;;;;;;;;;AAUZ,IAAa,mCACX,4BAA4B,OAAO,0BAA0B,OAAO,CACjE,SAAS,iBAAiB,aAAa,MAAM,CAC7C,WAAW,IAAK,CAChB,SAAS,GAAI,CACb,SAAS,IAAK,CACd,QAAQ,IAAK,CACb,OAAO;;;;;;;;;AAUZ,IAAa,gCACX,4BAA4B,OAAO,uBAAuB,SAAS,CAChE,SAAS,iBAAiB,aAAa,MAAM,CAC7C,WAAW,IAAK,CAChB,WAAW,IAAK,CAChB,aAAa,GAAI,CACjB,QAAQ,IAAK,CACb,OAAO;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAoCZ,IAAa,yBAA4C;CACvD,MAAM,UAAU,2BAA2B;CAC3C,MAAM,QAAQ;CAKd,MAAM,oBAAoB,UAAU,EAAE,MAAM,QAAQ,eAAe;CACnE,MAAM,mBAAmB,UAAU,EAAE,MAAM,QAAQ,cAAc;CAGjE,MAAM,aAAa,QAAS,IAAM,QAAQ;CAC1C,MAAM,aAAa,KAAM,QAAQ,mBAAmB;CAGpD,MAAM,gBAAgB,uBACpB,QAAQ,aACR,0BACD;AAED,QACE,4BAA4B,OAAO,eAAe,OAAO,CACtD,OAAO,GAAK,KAAK,CACjB,GAAG,EAAE,CAGL,OACC,SAAS,YACT,MAAM,QAAQ,SAAS,GACvB,MAAM,QAAQ,SAAS,GACvB,MAAM,QAAQ,SAAS,EACxB,CACA,OACC,SAAS,SACT,MAAM,QAAQ,MAAM,GACpB,MAAM,QAAQ,MAAM,GACpB,MAAM,QAAQ,MAAM,EACrB,CACA,OACC,SAAS,SACT,MAAM,QAAQ,MAAM,GACpB,MAAM,QAAQ,MAAM,GACpB,MAAM,QAAQ,MAAM,EACrB,CAEA,OACC,SAAS,YACT,MAAM,SAAS,SAAS,GACxB,MAAM,SAAS,SAAS,GACxB,MAAM,SAAS,SAAS,EACzB,CACA,OACC,SAAS,SACT,MAAM,SAAS,MAAM,GACrB,MAAM,SAAS,MAAM,GACrB,MAAM,SAAS,MAAM,EACtB,CACA,OACC,SAAS,SACT,MAAM,SAAS,MAAM,GACrB,MAAM,SAAS,MAAM,GACrB,MAAM,SAAS,MAAM,EACtB,CAEA,OAAO,SAAS,aAAa,MAAM,MAAM,GAAG,MAAM,MAAM,GAAG,MAAM,MAAM,EAAE,CAIzE,OAAO,SAAS,OAAO,mBAAmB,GAAG,EAAE,CAC/C,OAAO,SAAS,QAAQ,oBAAoB,IAAK,GAAG,EAAE,CAGtD,OAAO,SAAS,OAAO,kBAAkB,GAAG,EAAE,CAC9C,OAAO,SAAS,QAAQ,mBAAmB,IAAK,GAAG,EAAE,CAGrD,SAAS,SAAS,QAAQ,cAAc,WAAW,GAAG,EAAE,CACxD,SAAS,SAAS,QAAQ,cAAc,YAAY,GAAG,EAAE,CAGzD,SAAS,SAAS,QAAQ,GAAG,YAAY,WAAW,CACpD,MAAmC,CACnC,OAAO;;;;;;;;;;;;;;;;AAkBd,IAAa,wBAA2C;CACtD,MAAM,UAAU,2BAA2B;CAC3C,MAAM,QAAQ;CAEd,MAAM,oBAAoB,UAAU,EAAE,MAAM,QAAQ,eAAe;CACnE,MAAM,mBAAmB,UAAU,EAAE,MAAM,QAAQ,cAAc;CAEjE,MAAM,aAAa,OAAQ,IAAM,QAAQ;CACzC,MAAM,aAAa,OAAQ,QAAQ,mBAAmB;CAGtD,MAAM,gBAAgB,uBACpB,QAAQ,aACR,0BACD;AAED,QACE,4BAA4B,OAAO,cAAc,OAAO,CACrD,OAAO,GAAK,KAAK,CACjB,GAAG,EAAE,CAEL,OACC,SAAS,YACT,MAAM,QAAQ,SAAS,GACvB,MAAM,QAAQ,SAAS,GACvB,MAAM,QAAQ,SAAS,EACxB,CACA,OACC,SAAS,SACT,MAAM,QAAQ,MAAM,GACpB,MAAM,QAAQ,MAAM,GACpB,MAAM,QAAQ,MAAM,EACrB,CACA,OACC,SAAS,SACT,MAAM,QAAQ,MAAM,GACpB,MAAM,QAAQ,MAAM,GACpB,MAAM,QAAQ,MAAM,EACrB,CACA,OACC,SAAS,YACT,MAAM,SAAS,SAAS,GACxB,MAAM,SAAS,SAAS,GACxB,MAAM,SAAS,SAAS,EACzB,CACA,OACC,SAAS,SACT,MAAM,SAAS,MAAM,GACrB,MAAM,SAAS,MAAM,GACrB,MAAM,SAAS,MAAM,EACtB,CACA,OACC,SAAS,SACT,MAAM,SAAS,MAAM,GACrB,MAAM,SAAS,MAAM,GACrB,MAAM,SAAS,MAAM,EACtB,CACA,OAAO,SAAS,aAAa,MAAM,MAAM,GAAG,MAAM,MAAM,GAAG,MAAM,MAAM,EAAE,CAIzE,OAAO,SAAS,OAAO,mBAAmB,GAAG,EAAE,CAC/C,OAAO,SAAS,QAAQ,oBAAoB,KAAM,GAAG,EAAE,CAGvD,OAAO,SAAS,OAAO,kBAAkB,GAAG,EAAE,CAC9C,OAAO,SAAS,QAAQ,mBAAmB,KAAM,GAAG,EAAE,CAGtD,SAAS,SAAS,QAAQ,cAAc,WAAW,GAAG,EAAE,CACxD,SAAS,SAAS,QAAQ,cAAc,YAAY,GAAG,EAAE,CAGzD,SAAS,SAAS,QAAQ,GAAG,YAAY,WAAW,CACpD,MAAmC,CACnC,OAAO;;;;;;;;;;;;;;;;AAkBd,IAAa,uBAA0C;CACrD,MAAM,UAAU,2BAA2B;CAC3C,MAAM,QAAQ;CAEd,MAAM,eAAe,UAAU,EAAE,MAAM,QAAQ,eAAe;CAE9D,MAAM,aAAa,QAAS,IAAM,QAAQ;CAG1C,MAAM,gBAAgB,uBACpB,QAAQ,aACR,0BACD;AAED,QACE,4BAA4B,OAAO,aAAa,OAAO,CACpD,OAAO,GAAK,KAAK,CACjB,GAAG,EAAE,CAEL,OACC,SAAS,YACT,MAAM,QAAQ,SAAS,GACvB,MAAM,QAAQ,SAAS,GACvB,MAAM,QAAQ,SAAS,EACxB,CACA,OACC,SAAS,SACT,MAAM,QAAQ,MAAM,GACpB,MAAM,QAAQ,MAAM,GACpB,MAAM,QAAQ,MAAM,EACrB,CACA,OACC,SAAS,SACT,MAAM,QAAQ,MAAM,GACpB,MAAM,QAAQ,MAAM,GACpB,MAAM,QAAQ,MAAM,EACrB,CACA,OACC,SAAS,YACT,MAAM,SAAS,SAAS,GACxB,MAAM,SAAS,SAAS,GACxB,MAAM,SAAS,SAAS,EACzB,CACA,OACC,SAAS,SACT,MAAM,SAAS,MAAM,GACrB,MAAM,SAAS,MAAM,GACrB,MAAM,SAAS,MAAM,EACtB,CACA,OACC,SAAS,SACT,MAAM,SAAS,MAAM,GACrB,MAAM,SAAS,MAAM,GACrB,MAAM,SAAS,MAAM,EACtB,CACA,OAAO,SAAS,aAAa,MAAM,MAAM,GAAG,MAAM,MAAM,GAAG,MAAM,MAAM,EAAE,CAIzE,OAAO,SAAS,OAAO,cAAc,GAAG,EAAE,CAC1C,OAAO,SAAS,QAAQ,eAAe,KAAM,GAAG,EAAE,CAClD,OAAO,SAAS,OAAO,cAAc,GAAG,EAAE,CAC1C,OAAO,SAAS,QAAQ,eAAe,KAAM,GAAG,EAAE,CAGlD,SAAS,SAAS,QAAQ,cAAc,WAAW,GAAG,EAAE,CACxD,SAAS,SAAS,QAAQ,cAAc,YAAY,GAAG,EAAE,CAGzD,SAAS,SAAS,QAAQ,GAAG,YAAY,EAAE,CAC3C,MAAmC,CACnC,OAAO;;;;;;;;;;;;;;;;AAkBd,IAAa,wBAA2C;CACtD,MAAM,UAAU,2BAA2B;CAC3C,MAAM,QAAQ;CAEd,MAAM,eAAe,UAAU,EAAE,MAAM,QAAQ,eAAe;CAE9D,MAAM,aAAa,QAAS,IAAM,QAAQ;CAI1C,MAAM,gBAAgB,uBACpB,QAAQ,aACR,0BACD;AAED,QACE,4BAA4B,OAAO,cAAc,OAAO,CACrD,OAAO,GAAK,KAAK,CACjB,GAAG,EAAE,CAEL,OACC,SAAS,YACT,MAAM,QAAQ,SAAS,GACvB,MAAM,QAAQ,SAAS,GACvB,MAAM,QAAQ,SAAS,EACxB,CACA,OACC,SAAS,SACT,MAAM,QAAQ,MAAM,GACpB,MAAM,QAAQ,MAAM,GACpB,MAAM,QAAQ,MAAM,EACrB,CACA,OACC,SAAS,SACT,MAAM,QAAQ,MAAM,GACpB,MAAM,QAAQ,MAAM,GACpB,MAAM,QAAQ,MAAM,EACrB,CACA,OACC,SAAS,YACT,MAAM,SAAS,SAAS,GACxB,MAAM,SAAS,SAAS,GACxB,MAAM,SAAS,SAAS,EACzB,CACA,OACC,SAAS,SACT,MAAM,SAAS,MAAM,GACrB,MAAM,SAAS,MAAM,GACrB,MAAM,SAAS,MAAM,EACtB,CACA,OACC,SAAS,SACT,MAAM,SAAS,MAAM,GACrB,MAAM,SAAS,MAAM,GACrB,MAAM,SAAS,MAAM,EACtB,CACA,OAAO,SAAS,aAAa,MAAM,MAAM,GAAG,MAAM,MAAM,GAAG,MAAM,MAAM,EAAE,CAIzE,OAAO,SAAS,OAAO,cAAc,GAAG,EAAE,CAC1C,OAAO,SAAS,QAAQ,eAAe,KAAM,GAAG,EAAE,CAClD,OAAO,SAAS,OAAO,cAAc,GAAG,EAAE,CAC1C,OAAO,SAAS,QAAQ,eAAe,KAAM,GAAG,EAAE,CAGlD,SAAS,SAAS,QAAQ,cAAc,WAAW,GAAG,EAAE,CACxD,SAAS,SAAS,QAAQ,cAAc,YAAY,GAAG,EAAE,CAGzD,SAAS,SAAS,QAAQ,GAAG,YAAY,EAAE,CAC3C,MAAmC,CACnC,OAAO;;;;;;;;;;;;;;;;AAkBd,IAAa,wBAA2C;CACtD,MAAM,UAAU,2BAA2B;CAC3C,MAAM,QAAQ;CAEd,MAAM,sBAAsB,UAAU,EAAE,MAAM,QAAQ,eAAe;CACrE,MAAM,oBAAoB,UAAU,GAAG;CAEvC,MAAM,aAAa,QAAS,IAAM,QAAQ;CAI1C,MAAM,gBAAgB,uBACpB,QAAQ,aACR,0BACD;AAED,QACE,4BAA4B,OAAO,cAAc,OAAO,CACrD,OAAO,GAAK,KAAK,CACjB,GAAG,EAAE,CAEL,OACC,SAAS,YACT,MAAM,QAAQ,SAAS,GACvB,MAAM,QAAQ,SAAS,GACvB,MAAM,QAAQ,SAAS,EACxB,CACA,OACC,SAAS,SACT,MAAM,QAAQ,MAAM,GACpB,MAAM,QAAQ,MAAM,GACpB,MAAM,QAAQ,MAAM,EACrB,CACA,OACC,SAAS,SACT,MAAM,QAAQ,MAAM,GACpB,MAAM,QAAQ,MAAM,GACpB,MAAM,QAAQ,MAAM,EACrB,CACA,OACC,SAAS,YACT,MAAM,SAAS,SAAS,GACxB,MAAM,SAAS,SAAS,GACxB,MAAM,SAAS,SAAS,EACzB,CACA,OACC,SAAS,SACT,MAAM,SAAS,MAAM,GACrB,MAAM,SAAS,MAAM,GACrB,MAAM,SAAS,MAAM,EACtB,CACA,OACC,SAAS,SACT,MAAM,SAAS,MAAM,GACrB,MAAM,SAAS,MAAM,GACrB,MAAM,SAAS,MAAM,EACtB,CACA,OAAO,SAAS,aAAa,MAAM,MAAM,GAAG,MAAM,MAAM,GAAG,MAAM,MAAM,EAAE,CAIzE,OAAO,SAAS,OAAO,qBAAqB,GAAG,EAAE,CACjD,OAAO,SAAS,QAAQ,sBAAsB,KAAM,GAAG,EAAE,CAGzD,OAAO,SAAS,OAAO,mBAAmB,GAAG,EAAE,CAC/C,OAAO,SAAS,QAAQ,UAAU,EAAE,MAAM,QAAQ,cAAc,EAAE,GAAG,EAAE,CAIvE,SAAS,SAAS,QAAQ,cAAc,WAAW,GAAG,EAAE,CACxD,SAAS,SAAS,QAAQ,cAAc,YAAY,GAAG,EAAE,CAGzD,SAAS,SAAS,QAAQ,GAAG,YAAY,EAAE,CAC3C,MAAmC,CACnC,OAAO;;;;;;;;;;;;;;;;AAkBd,IAAa,wBAA2C;CACtD,MAAM,UAAU,2BAA2B;CAC3C,MAAM,QAAQ;CAEd,MAAM,oBAAoB,UAAU,EAAE,MAAM,QAAQ,eAAe;CACnE,MAAM,mBAAmB,UAAU,EAAE,MAAM,QAAQ,cAAc;CAEjE,MAAM,aAAa,QAAS,IAAM,QAAQ;CAC1C,MAAM,aAAa,OAAQ,QAAQ,mBAAmB;CAGtD,MAAM,gBAAgB,uBACpB,QAAQ,aACR,0BACD;AAED,QACE,4BAA4B,OAAO,cAAc,OAAO,CACrD,OAAO,GAAK,KAAK,CACjB,GAAG,EAAE,CAEL,OACC,SAAS,YACT,MAAM,QAAQ,SAAS,GACvB,MAAM,QAAQ,SAAS,GACvB,MAAM,QAAQ,SAAS,EACxB,CACA,OACC,SAAS,SACT,MAAM,QAAQ,MAAM,GACpB,MAAM,QAAQ,MAAM,GACpB,MAAM,QAAQ,MAAM,EACrB,CACA,OACC,SAAS,SACT,MAAM,QAAQ,MAAM,GACpB,MAAM,QAAQ,MAAM,GACpB,MAAM,QAAQ,MAAM,EACrB,CACA,OACC,SAAS,YACT,MAAM,SAAS,SAAS,GACxB,MAAM,SAAS,SAAS,GACxB,MAAM,SAAS,SAAS,EACzB,CACA,OACC,SAAS,SACT,MAAM,SAAS,MAAM,GACrB,MAAM,SAAS,MAAM,GACrB,MAAM,SAAS,MAAM,EACtB,CACA,OACC,SAAS,SACT,MAAM,SAAS,MAAM,GACrB,MAAM,SAAS,MAAM,GACrB,MAAM,SAAS,MAAM,EACtB,CACA,OAAO,SAAS,aAAa,MAAM,MAAM,GAAG,MAAM,MAAM,GAAG,MAAM,MAAM,EAAE,CAIzE,OAAO,SAAS,OAAO,mBAAmB,GAAG,EAAE,CAC/C,OAAO,SAAS,QAAQ,oBAAoB,KAAM,GAAG,EAAE,CAGvD,OAAO,SAAS,OAAO,kBAAkB,GAAG,EAAE,CAC9C,OAAO,SAAS,QAAQ,mBAAmB,KAAM,GAAG,EAAE,CAGtD,SAAS,SAAS,QAAQ,cAAc,WAAW,GAAG,EAAE,CACxD,SAAS,SAAS,QAAQ,cAAc,YAAY,GAAG,EAAE,CAGzD,SAAS,SAAS,QAAQ,GAAG,YAAY,WAAW,CACpD,MAAmC,CACnC,OAAO;;;;;;;;;;;;;;;;AAkBd,IAAa,wBAA2C;CACtD,MAAM,UAAU,2BAA2B;CAC3C,MAAM,QAAQ;CAEd,MAAM,eAAe,UAAU,EAAE,MAAM,QAAQ,eAAe;CAE9D,MAAM,aAAa,QAAS,IAAM,QAAQ;CAC1C,MAAM,aAAa,QAAS,QAAQ,mBAAmB,OAAO;CAG9D,MAAM,gBAAgB,uBACpB,QAAQ,aACR,0BACD;AAED,QACE,4BAA4B,OAAO,cAAc,OAAO,CACrD,OAAO,GAAK,KAAK,CACjB,GAAG,EAAE,CAEL,OACC,SAAS,YACT,MAAM,QAAQ,SAAS,GACvB,MAAM,QAAQ,SAAS,GACvB,MAAM,QAAQ,SAAS,EACxB,CACA,OACC,SAAS,SACT,MAAM,QAAQ,MAAM,GACpB,MAAM,QAAQ,MAAM,GACpB,MAAM,QAAQ,MAAM,EACrB,CACA,OACC,SAAS,SACT,MAAM,QAAQ,MAAM,GACpB,MAAM,QAAQ,MAAM,GACpB,MAAM,QAAQ,MAAM,EACrB,CACA,OACC,SAAS,YACT,MAAM,SAAS,SAAS,GACxB,MAAM,SAAS,SAAS,GACxB,MAAM,SAAS,SAAS,EACzB,CACA,OACC,SAAS,SACT,MAAM,SAAS,MAAM,GACrB,MAAM,SAAS,MAAM,GACrB,MAAM,SAAS,MAAM,EACtB,CACA,OACC,SAAS,SACT,MAAM,SAAS,MAAM,GACrB,MAAM,SAAS,MAAM,GACrB,MAAM,SAAS,MAAM,EACtB,CACA,OAAO,SAAS,aAAa,MAAM,MAAM,GAAG,MAAM,MAAM,GAAG,MAAM,MAAM,EAAE,CAIzE,OAAO,SAAS,OAAO,cAAc,GAAG,EAAE,CAC1C,OAAO,SAAS,QAAQ,eAAe,KAAM,GAAG,EAAE,CAClD,OAAO,SAAS,OAAO,cAAc,GAAG,EAAE,CAC1C,OAAO,SAAS,QAAQ,eAAe,KAAM,GAAG,EAAE,CAGlD,SAAS,SAAS,QAAQ,cAAc,WAAW,GAAG,EAAE,CACxD,SAAS,SAAS,QAAQ,cAAc,YAAY,GAAG,EAAE,CAGzD,SAAS,SAAS,QAAQ,GAAG,YAAY,WAAW,CACpD,MAAmC,CACnC,OAAO;;;;;;;;;;;;;;;;AAkBd,IAAa,wBAA2C;CACtD,MAAM,UAAU,2BAA2B;CAC3C,MAAM,QAAQ;CAEd,MAAM,eAAe,UAAU,EAAE,MAAM,QAAQ,eAAe;CAE9D,MAAM,aAAa,QAAS,IAAM,QAAQ;CAI1C,MAAM,gBAAgB,uBACpB,QAAQ,aACR,0BACD;AAED,QACE,4BAA4B,OAAO,cAAc,OAAO,CACrD,OAAO,GAAK,KAAK,CACjB,GAAG,EAAE,CAEL,OACC,SAAS,YACT,MAAM,QAAQ,SAAS,GACvB,MAAM,QAAQ,SAAS,GACvB,MAAM,QAAQ,SAAS,EACxB,CACA,OACC,SAAS,SACT,MAAM,QAAQ,MAAM,GACpB,MAAM,QAAQ,MAAM,GACpB,MAAM,QAAQ,MAAM,EACrB,CACA,OACC,SAAS,SACT,MAAM,QAAQ,MAAM,GACpB,MAAM,QAAQ,MAAM,GACpB,MAAM,QAAQ,MAAM,EACrB,CACA,OACC,SAAS,YACT,MAAM,SAAS,SAAS,GACxB,MAAM,SAAS,SAAS,GACxB,MAAM,SAAS,SAAS,EACzB,CACA,OACC,SAAS,SACT,MAAM,SAAS,MAAM,GACrB,MAAM,SAAS,MAAM,GACrB,MAAM,SAAS,MAAM,EACtB,CACA,OACC,SAAS,SACT,MAAM,SAAS,MAAM,GACrB,MAAM,SAAS,MAAM,GACrB,MAAM,SAAS,MAAM,EACtB,CACA,OAAO,SAAS,aAAa,MAAM,MAAM,GAAG,MAAM,MAAM,GAAG,MAAM,MAAM,EAAE,CAIzE,OAAO,SAAS,OAAO,cAAc,GAAG,EAAE,CAC1C,OAAO,SAAS,QAAQ,eAAe,KAAM,GAAG,EAAE,CAClD,OAAO,SAAS,OAAO,cAAc,GAAG,EAAE,CAC1C,OAAO,SAAS,QAAQ,eAAe,KAAM,GAAG,EAAE,CAGlD,SAAS,SAAS,QAAQ,cAAc,WAAW,GAAG,EAAE,CACxD,SAAS,SAAS,QAAQ,cAAc,YAAY,GAAG,EAAE,CAGzD,SAAS,SAAS,QAAQ,GAAG,YAAY,EAAE,CAC3C,MAAmC,CACnC,OAAO;;;;;;AAYd,IAAa,oBACX,IAAI,IAAI;CAEN,CAAC,eAAe,kBAAkB,CAAC;CACnC,CAAC,cAAc,iBAAiB,CAAC;CACjC,CAAC,aAAa,gBAAgB,CAAC;CAC/B,CAAC,cAAc,iBAAiB,CAAC;CACjC,CAAC,cAAc,iBAAiB,CAAC;CACjC,CAAC,cAAc,iBAAiB,CAAC;CACjC,CAAC,cAAc,iBAAiB,CAAC;CACjC,CAAC,cAAc,iBAAiB,CAAC;CAGjC,CAAC,sBAAsB,6BAA6B;CACpD,CAAC,sBAAsB,6BAA6B;CACpD,CAAC,qBAAqB,4BAA4B;CAClD,CAAC,wBAAwB,0BAA0B;CACnD,CAAC,iBAAiB,wBAAwB;CAC1C,CAAC,oBAAoB,2BAA2B;CAChD,CAAC,oBAAoB,2BAA2B;CAGhD,CAAC,uBAAuB,8BAA8B;CACtD,CAAC,kBAAkB,yBAAyB;CAC5C,CAAC,oBAAoB,2BAA2B;CAChD,CAAC,mBAAmB,0BAA0B;CAC9C,CAAC,kBAAkB,yBAAyB;CAC5C,CAAC,qBAAqB,4BAA4B;CAClD,CAAC,eAAe,sBAAsB;CAItC,CAAC,qBAAqB,kBAAkB;CACxC,CAAC,yBAAyB,sBAAsB;CAChD,CAAC,yBAAyB,sBAAsB;CAChD,CAAC,8BAA8B,2BAA2B;CAC1D,CAAC,iBAAiB,wBAAwB;CAC1C,CAAC,yBAAyB,sBAAsB;CAEhD,CAAC,kBAAkB,yBAAyB;CAC5C,CAAC,oBAAoB,2BAA2B;CAChD,CAAC,mBAAmB,0BAA0B;CAC9C,CAAC,eAAe,sBAAsB;CACtC,CAAC,qBAAqB,4BAA4B;CAClD,CAAC,0BAA0B,0BAA0B;CAGrD,CAAC,mBAAmB,gBAAgB;CACpC,CAAC,uBAAuB,oBAAoB;CAC5C,CAAC,uBAAuB,oBAAoB;CAC5C,CAAC,qBAAqB,4BAA4B;CAClD,CAAC,2BAA2B,wBAAwB;CACpD,CAAC,uBAAuB,8BAA8B;CACtD,CAAC,0BAA0B,iCAAiC;CAC5D,CAAC,oBAAoB,2BAA2B;CAChD,CAAC,uBAAuB,8BAA8B;CACtD,CAAC,iBAAiB,wBAAwB;CAC1C,CAAC,mBAAmB,0BAA0B;CAG9C,CAAC,yBAAyB,gCAAgC;CAC1D,CAAC,yBAAyB,gCAAgC;CAC1D,CAAC,wBAAwB,+BAA+B;CACxD,CAAC,oBAAoB,2BAA2B;CAChD,CAAC,sBAAsB,6BAA6B;CACpD,CAAC,sBAAsB,6BAA6B;CAGpD,CAAC,qBAAqB,4BAA4B;CAClD,CAAC,sBAAsB,6BAA6B;CACpD,CAAC,qBAAqB,4BAA4B;CAClD,CAAC,sBAAsB,6BAA6B;CACpD,CAAC,iBAAiB,wBAAwB;CAC1C,CAAC,2BAA2B,kCAAkC;CAG9D,CAAC,2BAA2B,kCAAkC;CAC9D,CAAC,wBAAwB,+BAA+B;CACxD,CAAC,kBAAkB,yBAAyB;CAC5C,CAAC,sBAAsB,6BAA6B;CACpD,CAAC,4BAA4B,mCAAmC;CAChE,CAAC,0BAA0B,iCAAiC;CAG5D,CAAC,qBAAqB,4BAA4B;CAClD,CAAC,iBAAiB,wBAAwB;CAC1C,CAAC,qBAAqB,4BAA4B;CAClD,CAAC,oBAAoB,2BAA2B;CAChD,CAAC,kBAAkB,yBAAyB;CAC5C,CAAC,0BAA0B,iCAAiC;CAC5D,CAAC,uBAAuB,8BAA8B;CACvD,CAAC"}