blacktrigram 0.7.2

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Files changed (1853) hide show
  1. package/LICENSE +201 -0
  2. package/README.md +866 -0
  3. package/SECURITY.md +124 -0
  4. package/lib/App.d.ts +4 -0
  5. package/lib/App.d.ts.map +1 -0
  6. package/lib/App2.js +386 -0
  7. package/lib/App2.js.map +1 -0
  8. package/lib/_virtual/_rolldown/runtime.js +13 -0
  9. package/lib/assets/index.css +1146 -0
  10. package/lib/audio/AudioAssetLoader.d.ts +101 -0
  11. package/lib/audio/AudioAssetLoader.d.ts.map +1 -0
  12. package/lib/audio/AudioAssetLoader.js +245 -0
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  14. package/lib/audio/AudioAssetRegistry.d.ts +126 -0
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  16. package/lib/audio/AudioAssetRegistry.js +970 -0
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  18. package/lib/audio/AudioCache.d.ts +135 -0
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  20. package/lib/audio/AudioCache.js +211 -0
  21. package/lib/audio/AudioCache.js.map +1 -0
  22. package/lib/audio/AudioManager.d.ts +162 -0
  23. package/lib/audio/AudioManager.d.ts.map +1 -0
  24. package/lib/audio/AudioManager.js +508 -0
  25. package/lib/audio/AudioManager.js.map +1 -0
  26. package/lib/audio/AudioMonitor.d.ts +122 -0
  27. package/lib/audio/AudioMonitor.d.ts.map +1 -0
  28. package/lib/audio/AudioMonitor.js +215 -0
  29. package/lib/audio/AudioMonitor.js.map +1 -0
  30. package/lib/audio/AudioPool.d.ts +108 -0
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  38. package/lib/audio/AudioUtils.d.ts +77 -0
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  42. package/lib/audio/BoneImpactAudioMap.d.ts +64 -0
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  46. package/lib/audio/VariantSelector.d.ts +69 -0
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  50. package/lib/audio/index.d.ts +13 -0
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  58. package/lib/components/effects/WindParticles3D.d.ts +83 -0
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  60. package/lib/components/effects/index.d.ts +6 -0
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  64. package/lib/components/index.js +74 -0
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  66. package/lib/components/screens/combat/CombatScreen3D.d.ts +74 -0
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  98. package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts +73 -0
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  104. package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts +53 -0
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  108. package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts +80 -0
  109. package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts.map +1 -0
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  112. package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts +64 -0
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  116. package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts +60 -0
  117. package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts.map +1 -0
  118. package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts +37 -0
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  122. package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts +49 -0
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  126. package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts +93 -0
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  128. package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts +57 -0
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  130. package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts +88 -0
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  132. package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts +91 -0
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  134. package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts +67 -0
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  138. package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts +45 -0
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  140. package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts +61 -0
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  142. package/lib/components/screens/combat/components/effects/PainVignette.d.ts +47 -0
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  146. package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts +52 -0
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  150. package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts +91 -0
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package/README.md ADDED
@@ -0,0 +1,866 @@
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+ <p align="center">
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+ <img src="https://hack23.com/icon-192.png" alt="Hack23 Logo" width="192" height="192">
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+ </p>
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+
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+ <div align="center">
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+
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+ # ๐Ÿฅ‹ Black Trigram (ํ‘๊ด˜)
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+
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+ ### _์–ด๋‘ ์˜ ๋ฌด์˜ˆ๋กœ ์™„๋ฒฝํ•œ ์ผ๊ฒฉ์„ ์ถ”๊ตฌํ•˜๋ผ_
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+
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+ _"Master the dark arts through the pursuit of the perfect strike"_
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+ **[๐ŸŽฎ Enter the Dojang](https://blacktrigram.com/)**
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+
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+ ![Dark Trigram Logo](public/black-trigram.png)
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+
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+ [![GitHub Release](https://img.shields.io/github/v/release/Hack23/blacktrigram)](https://github.com/Hack23/blacktrigram/releases)
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+ [![License](https://img.shields.io/github/license/Hack23/blacktrigram.svg)](https://github.com/Hack23/blacktrigram/raw/master/LICENSE.md)
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+ [![OpenSSF Scorecard](https://api.securityscorecards.dev/projects/github.com/Hack23/blacktrigram/badge)](https://scorecard.dev/viewer/?uri=github.com/Hack23/blacktrigram)
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+ [![CII Best Practices](https://bestpractices.coreinfrastructure.org/projects/10777/badge)](https://bestpractices.coreinfrastructure.org/projects/10777)
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+ [![SLSA 3](https://slsa.dev/images/gh-badge-level3.svg)](https://github.com/Hack23/blacktrigram/attestations)
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+ [![Scorecard supply-chain security](https://github.com/Hack23/blacktrigram/actions/workflows/scorecards.yml/badge.svg?branch=main)](https://github.com/Hack23/blacktrigram/actions/workflows/scorecards.yml)
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+ [![Test & Report](https://github.com/Hack23/blacktrigram/actions/workflows/test-and-report.yml/badge.svg?branch=main)](https://github.com/Hack23/blacktrigram/actions/workflows/test-and-report.yml)
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+
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+ **๐Ÿ“š Documentation:**
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+ [![API Documentation](https://img.shields.io/badge/API_Docs-TypeDoc-blue?style=flat&logo=typescript)](https://hack23.github.io/blacktrigram/)
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+ [![Documentation](https://github.com/Hack23/blacktrigram/actions/workflows/docs.yml/badge.svg?branch=main)](https://github.com/Hack23/blacktrigram/actions/workflows/docs.yml)
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+ [![TypeDoc](https://img.shields.io/badge/TypeDoc-100%25-success?style=flat&logo=typescript)](https://hack23.github.io/blacktrigram/)
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+
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+ **๐Ÿ“‹ Test Documentation:**
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+ [![E2E Test Plan](https://img.shields.io/badge/E2E-Test_Plan-00D9FF?style=flat&logo=cypress)](E2ETestPlan.md)
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+ [![Unit Test Plan](https://img.shields.io/badge/Unit-Test_Plan-4FC08D?style=flat&logo=vitest)](UnitTestPlan.md)
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+
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+ [![Performance Testing](https://img.shields.io/badge/Performance-Documented-blue?style=flat-square&logo=lighthouse&logoColor=white)](https://github.com/Hack23/blacktrigram/blob/main/performance-testing.md)
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+ [![Lighthouse](https://img.shields.io/badge/Lighthouse-Score_90+-success?style=flat-square&logo=lighthouse&logoColor=white)](https://github.com/Hack23/blacktrigram/blob/main/performance-testing.md)
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+ [![Performance Budget](https://img.shields.io/badge/Performance_Budget-Monitored-blue?style=flat-square&logo=lighthouse&logoColor=white)](./budget.json)
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+
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+ [![Lines of Code](https://sonarcloud.io/api/project_badges/measure?project=Hack23_blacktrigram&metric=ncloc)](https://sonarcloud.io/summary/new_code?id=Hack23_blacktrigram)
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+ [![Quality Gate Status](https://sonarcloud.io/api/project_badges/measure?project=Hack23_blacktrigram&metric=alert_status)](https://sonarcloud.io/summary/new_code?id=Hack23_blacktrigram)
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+ [![Security Rating](https://sonarcloud.io/api/project_badges/measure?project=Hack23_blacktrigram&metric=security_rating)](https://sonarcloud.io/summary/new_code?id=Hack23_blacktrigram)
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+ [![Maintainability Rating](https://sonarcloud.io/api/project_badges/measure?project=Hack23_blacktrigram&metric=sqale_rating)](https://sonarcloud.io/summary/new_code?id=Hack23_blacktrigram)
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+ [![Reliability Rating](https://sonarcloud.io/api/project_badges/measure?project=Hack23_blacktrigram&metric=reliability_rating)](https://sonarcloud.io/summary/new_code?id=Hack23_blacktrigram)
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+ [![Average time to resolve an issue](https://isitmaintained.com/badge/resolution/Hack23/blacktrigramsvg)](https://isitmaintained.com/project/Hack23/blacktrigram "Average time to resolve an issue")
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+ [![Ask DeepWiki](https://deepwiki.com/badge.svg)](https://deepwiki.com/Hack23/blacktrigram)
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+ [![Percentage of issues still open](https://isitmaintained.com/badge/open/Hack23/blacktrigramsvg)](https://isitmaintained.com/project/Hack23/blacktrigram "Percentage of issues still open")
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+ [![FOSSA Status](https://app.fossa.io/api/projects/git%2Bgithub.com%2FHack23%2Fblacktrigramsvg?type=shield)](https://app.fossa.io/projects/git%2Bgithub.com%2FHack23%2Fblacktrigram?ref=badge_shield)
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+ [![CLA assistant](https://cla-assistant.io/readme/badge/Hack23/blacktrigram)](https://cla-assistant.io/Hack23/blacktrigram)
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+
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+ **๐Ÿ” ISMS Framework Compliance:**
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+ [![Information Security Policy](https://img.shields.io/badge/ISMS-Information%20Security%20Policy-0066CC?style=flat-square&logo=shield&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Information_Security_Policy.md)
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+ [![Secure Development Policy](https://img.shields.io/badge/ISMS-Secure%20Development%20Policy-00AA00?style=flat-square&logo=code&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Secure_Development_Policy.md)
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+ [![Threat Modeling](https://img.shields.io/badge/ISMS-Threat%20Modeling-FF6B6B?style=flat-square&logo=target&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Threat_Modeling.md)
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+ [![Vulnerability Management](https://img.shields.io/badge/ISMS-Vulnerability%20Management-FFA500?style=flat-square&logo=bug&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Vulnerability_Management.md)
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+ [![Open Source Policy](https://img.shields.io/badge/ISMS-Open%20Source%20Policy-FFD700?style=flat-square&logo=open-source-initiative&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Open_Source_Policy.md)
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+ [![Transparency Plan](https://img.shields.io/badge/ISMS-Transparency%20Plan-9370DB?style=flat-square&logo=eye&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/ISMS_Transparency_Plan.md)
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+
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+ _An immersive 3D precision combat game powered by Three.js, inspired by Korean martial arts philosophy and the I Ching_
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+
58
+ </div>
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+
60
+ ---
61
+
62
+ ## โšก Combat Mastery
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+
64
+ **Black Trigram** is a **realistic combat simulator** that teaches authentic Korean martial arts through precise anatomical targeting. Master traditional vital-point techniques via modern 3D combat mechanics powered by Three.js across 5 distinct fighter archetypes.
65
+
66
+ ### ๐ŸŽฏ Combat Disciplines
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+
68
+ <table>
69
+ <tr>
70
+ <td align="center" width="25%">
71
+
72
+ **๐ŸŽฏ ์ •๊ฒฉ์ž**
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+ _Jeonggyeokja_
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+ **Precision Striker**
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+
76
+ _Every strike targets anatomical weak points_
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+
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+ </td>
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+ <td align="center" width="25%">
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+
81
+ **โš”๏ธ ๋น„์ˆ˜**
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+ _Bisu_
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+ **Lethal Technique**
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+
85
+ _Decisive unarmed combat methods_
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+
87
+ </td>
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+ <td align="center" width="25%">
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+
90
+ **๐Ÿฅท ์•”์‚ด์ž**
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+ _Amsalja_
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+ **Shadow Assassin**
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+
94
+ _Silent takedown techniques_
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+
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+ </td>
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+ <td align="center" width="25%">
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+
99
+ **๐Ÿ’€ ๊ธ‰์†Œ๊ฒฉ**
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+ _Geupsogyeok_
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+ **Vital Point Strike**
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+
103
+ _70 anatomical targets for incapacitation_
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+
105
+ </td>
106
+ </tr>
107
+ </table>
108
+
109
+ ---
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+
111
+ ## ๐Ÿ“ธ Concept
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+
113
+ <div align="center">
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+
115
+ <img src="public/CyberpunkTeamDynamics.png" alt="Cyberpunk Team Dynamics Screenshot" width="600" />
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+ <img src="public/PlayerArchetypesExplained.png" alt="Player Archetypes Explained Screenshot" width="600" />
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+ <img src="public/PlayerArchetypesOverview.png" alt="Player Archetypes Overview Screenshot" width="600" />
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+
119
+ </div>
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+
121
+ ---
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+
123
+ ## ๐ŸŒŸ Authentic Combat Features
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+
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+ ### ๐Ÿฅ‹ Player Archetypes
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+
127
+ Master combat through 5 distinct fighting philosophies:
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+
129
+ <div align="center">
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+
131
+ | Archetype | Name | Combat Philosophy | Special Focus |
132
+ | :-------: | :-------------------------------------------------------: | :-----------------------------: | :-----------------------------------------------: |
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+ | ๐Ÿฏ | **๋ฌด์‚ฌ (Musa)**<br/>_Traditional Warrior_ | Honor through strength | Military discipline, overwhelming force |
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+ | ๐Ÿฅท | **์•”์‚ด์ž (Amsalja)**<br/>_Shadow Assassin_ | Efficiency through invisibility | Stealth approaches, instant takedowns |
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+ | ๐Ÿ’ป | **ํ•ด์ปค (Hacker)**<br/>_Cyber Warrior_ | Information as power | Environmental manipulation, tech-assisted strikes |
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+ | ๐Ÿ•ต๏ธ | **์ •๋ณด์š”์› (Jeongbo Yowon)**<br/>_Intelligence Operative_ | Knowledge through observation | Psychological manipulation, precise timing |
137
+ | โšก | **์กฐ์งํญ๋ ฅ๋ฐฐ (Jojik Pokryeokbae)**<br/>_Organized Crime_ | Survival through ruthlessness | Dirty fighting, improvised weapons |
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+
139
+ </div>
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+
141
+ ### ๐ŸŽฏ Anatomical Targeting System
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+
143
+ Master **70 authentic vital points** for combat effectiveness:
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+
145
+ <div align="center">
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+
147
+ | Trigram | Name | Combat Focus | Combat Effects |
148
+ | :-----: | :-----------------------: | :--------------------: | :---------------------------: |
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+ | โ˜ฐ | **๊ฑด (Geon)** โ€“ _Heaven_ | Bone-striking force | Fractures, structural damage |
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+ | โ˜ฑ | **ํƒœ (Tae)** โ€“ _Lake_ | Joint manipulation | Dislocations, mobility loss |
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+ | โ˜ฒ | **๋ฆฌ (Li)** โ€“ _Fire_ | Precise nerve strikes | Temporary paralysis, numbness |
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+ | โ˜ณ | **์ง„ (Jin)** โ€“ _Thunder_ | Stunning techniques | Disorientation, knockouts |
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+ | โ˜ด | **์† (Son)** โ€“ _Wind_ | Continuous pressure | Gradual incapacitation |
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+ | โ˜ต | **๊ฐ (Gam)** โ€“ _Water_ | Blood flow restriction | Circulation disruption |
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+ | โ˜ถ | **๊ฐ„ (Gan)** โ€“ _Mountain_ | Defensive counters | Counter-attacks, blocks |
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+ | โ˜ท | **๊ณค (Gon)** โ€“ _Earth_ | Ground techniques | Throws, takedowns |
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+
158
+ </div>
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+
160
+ ### ๐Ÿ’ช Realistic Body Mechanics
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+
162
+ - **๐Ÿฉธ Authentic Trauma** โ€“ Realistic injury visualization and blood
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+ - **๐Ÿฆด Bone Impact Audio** โ€“ Genuine bone contact and fracture sounds
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+ - **๐Ÿซ Breathing Disruption** โ€“ Respiratory system targeting
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+ - **โš–๏ธ Balance System** โ€“ Realistic stance and momentum physics
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+ - **๐Ÿง  Consciousness States** โ€“ Progressive awareness impairment
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+ - **๐Ÿ˜ต Pain Response** โ€“ Physiological pain affecting performance
168
+
169
+ ### ๐ŸŽฏ Combat Specializations
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+
171
+ - **๐ŸŽฏ Anatomical Precision** โ€“ 70 target points for tactical advantage
172
+ - **๐Ÿ‡ฐ๐Ÿ‡ท Traditional Korean Arts** โ€“ Authentic techniques from ํƒœ๊ถŒ๋„, ํ•ฉ๊ธฐ๋„, ํƒ๊ฒฌ
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+ - **โšซ Advanced Techniques** โ€“ Professional combat methods from 5 distinct archetypes
174
+ - **๐Ÿฅ‹ Combat Application** โ€“ Real martial arts effectiveness
175
+
176
+ ---
177
+
178
+ ## ๐Ÿš€ Technical Excellence
179
+
180
+ Built for **combat realism** and **authentic simulation**:
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+
182
+ <div align="center">
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+
184
+ ### ๐ŸŽฎ Rendering Engine
185
+
186
+ ![Three.js](https://img.shields.io/badge/Three.js-0.183-000000?style=for-the-badge&logo=three.js)
187
+ ![React Three Fiber](https://img.shields.io/badge/R3F-9.5-00ffff?style=for-the-badge&logo=react)
188
+ ![React](https://img.shields.io/badge/React-19-61dafb?style=for-the-badge&logo=react)
189
+ ![TypeScript](https://img.shields.io/badge/TypeScript-Strict-3178c6?style=for-the-badge&logo=typescript)
190
+
191
+ ### โšก Performance Optimized
192
+
193
+ ![Vite](https://img.shields.io/badge/Vite-8.x-646cff?style=for-the-badge&logo=vite)
194
+ ![WebGL](https://img.shields.io/badge/WebGL-Hardware_Accelerated-990000?style=for-the-badge)
195
+ ![Web Audio](https://img.shields.io/badge/Audio-Web_Audio_API-ff9500?style=for-the-badge)
196
+ ![60fps](https://img.shields.io/badge/Target-60fps-4caf50?style=for-the-badge)
197
+
198
+ ### ๐ŸŽจ 3D Visual Effects
199
+
200
+ ![Three.js 3D](https://img.shields.io/badge/3D_Models-Three.js-9c27b0?style=for-the-badge)
201
+ ![Particles](https://img.shields.io/badge/Particles-Instanced-ff5722?style=for-the-badge)
202
+ ![Shaders](https://img.shields.io/badge/Shaders-Korean_Themed-ffd700?style=for-the-badge)
203
+
204
+ </div>
205
+
206
+ ### ๐ŸŽฏ Combat Components
207
+
208
+ - **VitalPointTargeter** โ€“ Interactive anatomical targeting system
209
+ - **CombatTracker** โ€“ Real-time damage and status monitoring
210
+ - **TechniqueCalculator** โ€“ Precise combat effectiveness calculations
211
+ - **CombatAnalyzer** โ€“ Post-match technique analysis
212
+ - **ThreeJS Renderer** โ€“ Hardware-accelerated 3D combat visualization
213
+
214
+ ---
215
+
216
+ ## ๐ŸŽฎ Combat Controls
217
+
218
+ > **๐Ÿ“– Complete Control Reference**: See [`CONTROLS.md`](/CONTROLS.md) for comprehensive control documentation
219
+
220
+ ### โŒจ๏ธ Desktop Input System (Currently Implemented)
221
+
222
+ - **๐Ÿƒ Movement**: `WASD` or `Arrow Keys` โ€“ 8-directional tactical positioning and footwork
223
+ - **โš”๏ธ Stances**: `1โ€“8` (Eight Trigram-based combat stances)
224
+ - `1` โ˜ฐ Geon (Heaven) - Bone-striking force
225
+ - `2` โ˜ฑ Tae (Lake) - Joint manipulation
226
+ - `3` โ˜ฒ Li (Fire) - Precise nerve strikes
227
+ - `4` โ˜ณ Jin (Thunder) - Stunning techniques
228
+ - `5` โ˜ด Son (Wind) - Continuous pressure
229
+ - `6` โ˜ต Gam (Water) - Adaptive counters
230
+ - `7` โ˜ถ Gan (Mountain) - Defensive mastery
231
+ - `8` โ˜ท Gon (Earth) - Ground control
232
+ - **๐Ÿ›ก๏ธ Guard**: `B` โ€“ Defensive positioning and blocks
233
+ - **โšก Attack**: `Space` โ€“ Execute current stance technique
234
+ - **๐ŸŽฏ Vital Strike**: `V` โ€“ Toggle 70-point anatomical targeting overlay
235
+ - **โธ๏ธ Pause**: `ESC` or `M` โ€“ Pause menu / Return to intro
236
+
237
+ ### ๐Ÿ“ฑ Mobile Touch Controls (375x667+ screens)
238
+
239
+ **Virtual Controls** (Auto-displayed on screens < 768px width):
240
+
241
+ - **๐Ÿ•น๏ธ Virtual D-Pad** (Bottom-Left) โ€“ 8-directional movement control
242
+ - 140x140px touch-optimized size
243
+ - 48px minimum button targets (exceeds iOS 44px guideline)
244
+ - Tap directional buttons for tactical positioning
245
+ - Korean arrow indicators (โ†‘ โ†— โ†’ โ†˜ โ†“ โ†™ โ† โ†–)
246
+ - Safe area aware positioning (34px from bottom)
247
+
248
+ - **โšก Action Buttons** (Bottom-Right)
249
+ - **Attack Button** (80x80px, Gold โšก) โ€“ Execute current stance technique
250
+ - **Block Button** (70x70px, Blue ๐Ÿ›ก๏ธ) โ€“ Activate defensive guard
251
+ - Safe area aware positioning (34px from bottom)
252
+
253
+ - **โ˜ฏ๏ธ Stance Wheel** (Bottom-Center)
254
+ - Tap to expand circular selector (200px diameter)
255
+ - 8 trigram stances (โ˜ฐ โ˜ฑ โ˜ฒ โ˜ณ โ˜ด โ˜ต โ˜ถ โ˜ท)
256
+ - Korean names: ๊ฑด ํƒœ ๋ฆฌ ์ง„ ์† ๊ฐ ๊ฐ„ ๊ณค
257
+ - Safe area aware positioning
258
+
259
+ **Gesture Controls**:
260
+
261
+ - **Swipe Right โ†’** โ€“ Advance toward opponent
262
+ - **Swipe Left โ†** โ€“ Retreat from opponent
263
+ - **Swipe Up โ†‘** โ€“ High attack execution
264
+ - **Swipe Down โ†“** โ€“ Low attack execution
265
+ - **Two-Finger Tap ๐Ÿคž** โ€“ Toggle vital point targeting mode
266
+
267
+ **Haptic Feedback**:
268
+ - Light vibration (10ms) on D-pad movement and stance selection
269
+ - Medium vibration (50ms) on attack execution
270
+ - Heavy vibration (100ms) on critical hits and vital point strikes
271
+
272
+ ### ๐Ÿฉธ Combat Feedback
273
+
274
+ - **๐Ÿ’ฅ Impact Effects**: Bone contact sounds and visual trauma
275
+ - **๐Ÿฉธ Injury System**: Realistic bleeding and damage progression
276
+ - **๐Ÿ˜ต Incapacitation**: Visual indicators of combat effectiveness
277
+ - **โš–๏ธ Balance**: Physical stance and vulnerability windows
278
+
279
+ ---
280
+
281
+ ## ๐ŸŽญ Training Modules
282
+
283
+ ### ๐ŸŽฏ ํ•ด๋ถ€ํ•™ ์—ฐ๊ตฌ (Anatomical Study)
284
+
285
+ - **๐Ÿ“š ๊ธ‰์†Œํ•™์Šต (Vital Point Study)** โ€“ 70 anatomical target points
286
+ - **๐ŸŽฏ ์ •๋ฐ€ํƒ€๊ฒฉ (Precision Striking)** โ€“ Accurate targeting techniques
287
+ - **โšซ ๊ณ ๊ธ‰๊ธฐ๋ฒ• (Advanced Techniques)** โ€“ Professional combat methods
288
+ - **๐Ÿฅ‹ ์‹ค์ „์‘์šฉ (Practical Application)** โ€“ Combat effectiveness training
289
+
290
+ ### โš”๏ธ ๋ฌด์ˆ  ๊ธฐ๋ฒ• (Martial Techniques)
291
+
292
+ - **๐Ÿฅ‹ ๊ธฐ๋ณธ๊ธฐ (Fundamentals)** โ€“ Basic striking and positioning
293
+ - **๐Ÿ”ข ํŒ”๊ด˜์ˆ  (Eight Trigram Arts)** โ€“ Traditional Korean combat philosophy
294
+ - **๐Ÿ”— ์—ฐ๊ณ„๊ธฐ๋ฒ• (Combination Techniques)** โ€“ Flowing technique sequences
295
+ - **๐ŸŽฏ ์ •๋ฐ€์ˆ  (Precision Arts)** โ€“ Exact targeting and timing
296
+
297
+ ### ๐ŸฅŠ ์‹ค์ „ ํ›ˆ๋ จ (Combat Training)
298
+
299
+ - **๐Ÿ‘ค ์ผ๋Œ€์ผ (One-on-One)** โ€“ Single opponent combat simulation
300
+ - **๐Ÿข ํ™˜๊ฒฝ์ „ํˆฌ (Environmental Combat)** โ€“ Using surroundings tactically
301
+ - **๐Ÿง˜ ์ •์‹ ์ˆ˜์–‘ (Mental Cultivation)** โ€“ Psychological combat preparation
302
+ - **๐Ÿƒ ์—ฐ์†๋Œ€์ „ (Continuous Combat)** โ€“ Multiple opponent scenarios
303
+
304
+ ### ๐ŸŽญ ์›ํ˜• ํŠนํ™” (Archetype Mastery)
305
+
306
+ - **๐Ÿฏ ๋ฌด์‚ฌ๋„ (Warrior's Way)** โ€“ Traditional warrior discipline training
307
+ - **๐Ÿฅท ์•”์˜์ˆ  (Shadow Arts)** โ€“ Stealth and assassination techniques
308
+ - **๐Ÿ’ป ์‚ฌ์ด๋ฒ„์ „ (Cyber Warfare)** โ€“ Tech-enhanced combat methods
309
+ - **๐Ÿ•ต๏ธ ์ •๋ณด์ „ (Intelligence Warfare)** โ€“ Psychological and strategic combat
310
+ - **โšก ๊ฑฐ๋ฆฌ์ˆ  (Street Arts)** โ€“ Underground survival combat
311
+
312
+ ---
313
+
314
+ ## ๐Ÿ“ Architecture & Development Insights
315
+
316
+ Explore in-depth technical analysis and architectural insights about Black Trigram through blog posts by our development team.
317
+
318
+ ### โญ Simon Moon's Architecture Chronicles
319
+
320
+ <div align="center">
321
+
322
+ _System Architect | Pattern Recognition Expert | Philosopher-Engineer_
323
+
324
+ [**View Agent Profile**](https://github.com/Hack23/homepage/blob/master/.github/agents/simon-moon.md)
325
+
326
+ </div>
327
+
328
+ Simon Moon reveals the hidden structures and sacred geometry in Black Trigram's architecture through the Law of Fives and numerological patterns.
329
+
330
+ <table>
331
+ <tr>
332
+ <td width="33%" valign="top">
333
+
334
+ #### ๐Ÿฅ‹ Black Trigram Architecture
335
+
336
+ **[Five Fighters, Sacred Geometry](https://hack23.com/blog-trigram-architecture.html)**
337
+
338
+ Five fighter archetypes discovered through combat domain analysis. Cultural authenticity meeting mechanical depth with zero backend architecture.
339
+
340
+ </td>
341
+ <td width="33%" valign="top">
342
+
343
+ #### โš”๏ธ Black Trigram Combat System
344
+
345
+ **[70 Vital Points & Physics](https://hack23.com/blog-trigram-combat.html)**
346
+
347
+ Traditional Korean martial arts mapped to 70 biomechanical vital points. Five collision systems with anatomical precision and respect for cultural tradition.
348
+
349
+ </td>
350
+ <td width="33%" valign="top">
351
+
352
+ #### ๐Ÿฅฝ Black Trigram Future Vision
353
+
354
+ **[VR Martial Arts & Immersive Combat](https://hack23.com/blog-trigram-future.html)**
355
+
356
+ Five-year evolution roadmap from immersive 3D fighter to VR martial arts training platform. Korean martial arts preservation through immersive technology.
357
+
358
+ </td>
359
+ </tr>
360
+ </table>
361
+
362
+ ### ๐Ÿ” George Dorn's Code Analysis
363
+
364
+ <div align="center">
365
+
366
+ _Developer | Repository Inspector | Code Archaeologist_
367
+
368
+ [**View Agent Profile**](https://github.com/Hack23/homepage/blob/master/.github/agents/george-dorn.md)
369
+
370
+ </div>
371
+
372
+ George Dorn provides detailed repository deep-dives based on actual code inspection, not assumptions. Each analysis includes cloned repositories, file counts, dependency reviews, and verified metrics.
373
+
374
+ <table>
375
+ <tr>
376
+ <td width="50%" valign="top">
377
+
378
+ #### ๐Ÿ’ป Black Trigram Code Analysis
379
+
380
+ **[Repository Deep-Dive](https://hack23.com/blog-george-dorn-trigram-code.html)**
381
+
382
+ **Stack:** TypeScript 5.9, React 19, Three.js 0.183, Vite 8
383
+ **Metrics:** 132 TypeScript files, 70 vital points system, 5 fighter archetypes
384
+
385
+ Examined package.json dependencies, explored src/ structure, verified combat system implementation, and reviewed AI integrations.
386
+
387
+ </td>
388
+ <td width="50%" valign="top">
389
+
390
+ #### ๐ŸŽฎ Black Trigram Implementation Reality
391
+
392
+ **[Combat Code: TypeScript vs. Martial Arts Physics](https://hack23.com/blog-trigram-architecture.html#george-dorn-implementation)**
393
+
394
+ George's technical commentary reveals collision detection challenges, performance optimization for 60fps combat, and Easter eggs hidden throughout the codebase.
395
+
396
+ **Easter Eggs:** Land exactly 23 hits โ†’ FNORD victory screen. Konami code unlocks "Hagbard Mode". Health at 23% โ†’ UI pulses urgently.
397
+
398
+ </td>
399
+ </tr>
400
+ </table>
401
+
402
+ <div align="center">
403
+
404
+ ### ๐ŸŒŸ Explore More Insights
405
+
406
+ **[๐Ÿ“š Full Security Blog](https://hack23.com/blog.html)** โ€” 50+ posts covering cybersecurity, ISMS policies, and software architecture through radical transparency
407
+
408
+ _"Code is reality made computational. If it doesn't work, nothing else matters."_ โ€” **George Dorn**
409
+
410
+ </div>
411
+
412
+ ---
413
+
414
+ ## ๐Ÿ“š Documentation
415
+
416
+ ### API Reference
417
+
418
+ Complete TypeDoc API documentation with Korean martial arts context is available:
419
+
420
+ **[๐Ÿ“˜ View API Documentation](https://hack23.github.io/blacktrigram/)**
421
+
422
+ The API documentation includes:
423
+
424
+ - **๐Ÿ“– Core Types**: All enums, interfaces, and type definitions with Korean-English bilingual descriptions
425
+ - **๐Ÿฅ‹ Eight Trigram System**: Complete I Ching philosophy and stance mechanics
426
+ - **๐ŸŽฏ Vital Point System**: All 70 Korean vital points with anatomical details
427
+ - **โš”๏ธ Combat System**: Combat mechanics, damage calculation, and technique execution
428
+ - **๐Ÿ‘ค Player Archetypes**: Detailed descriptions of all 5 fighter types
429
+ - **๐ŸŽจ UI Components**: Component usage examples and props documentation
430
+ - **๐Ÿ”ง Utilities**: Helper functions and system utilities
431
+
432
+ ### Key Documentation Sections
433
+
434
+ - **Korean Martial Arts Concepts**: Traditional philosophy integrated with modern combat
435
+ - **I Ching (ๆ˜“็ถ“) Integration**: How the Eight Trigrams influence combat flow
436
+ - **Anatomical Targeting**: Realistic vital point system based on Korean martial arts
437
+ - **Combat Calculations**: Damage, accuracy, and effectiveness algorithms
438
+ - **Security Notes**: Critical functions with security considerations
439
+
440
+ ### Documentation Coverage
441
+
442
+ - โœ… **100% of core types** documented with examples
443
+ - โœ… **All system classes** with comprehensive JSDoc
444
+ - โœ… **Korean-English bilingual** terminology throughout
445
+ - โœ… **Usage examples** for complex functions
446
+ - โœ… **Philosophy context** for martial arts concepts
447
+
448
+ **Validation Approach**: Strict TypeDoc validation is enabled (`notDocumented: true`) to track documentation progress. This generates ~2,250 warnings initially, which are being addressed incrementally. The strict approach ensures all new exports are documented from the start, maintaining high documentation standards as the codebase evolves.
449
+
450
+ ### Building Documentation Locally
451
+
452
+ ```bash
453
+ # Generate TypeDoc documentation
454
+ npm run docs
455
+
456
+ # View documentation
457
+ open docs/api/index.html
458
+ ```
459
+
460
+ ### UI/UX Architecture Documentation
461
+
462
+ > **๐Ÿ“‹ Planned:** Comprehensive guides for developers building Korean-themed cyberpunk interfaces are being developed. See [ARCHITECTURE.md](ARCHITECTURE.md) and [CONTROLS.md](CONTROLS.md) for current UI/UX patterns.
463
+
464
+ ---
465
+
466
+ ## ๐Ÿ” Commitment to Transparency and Security
467
+
468
+ At Hack23 AB, we believe that true security comes through transparency and demonstrable practices. Our Information Security Management System (ISMS) is publicly available, showcasing our commitment to security excellence and organizational transparency.
469
+
470
+ <table>
471
+ <tr>
472
+ <td width="50%">
473
+ <div align="center">
474
+ <h3>๐Ÿ“‹ Public ISMS Repository</h3>
475
+ <p>Complete Information Security Management System documentation</p>
476
+ <a href="https://github.com/Hack23/ISMS-PUBLIC">
477
+ <img src="https://img.shields.io/badge/ISMS-PUBLIC-0066CC?style=for-the-badge&logo=github&logoColor=white" alt="ISMS Public Repository">
478
+ </a>
479
+ </div>
480
+ </td>
481
+ <td width="50%">
482
+ <div align="center">
483
+ <h3>๐Ÿ”’ Information Security Policy</h3>
484
+ <p>Enterprise-grade security framework and governance</p>
485
+ <a href="https://github.com/Hack23/ISMS-PUBLIC/blob/main/Information_Security_Policy.md">
486
+ <img src="https://img.shields.io/badge/Security-Policy-DC143C?style=for-the-badge&logo=shield&logoColor=white" alt="Information Security Policy">
487
+ </a>
488
+ </div>
489
+ </td>
490
+ </tr>
491
+ </table>
492
+
493
+ **๐Ÿ“Š ISMS Reference Mapping**: For a complete mapping of all ISMS policies referenced by Black Trigram, see [ISMS_REFERENCE_MAPPING.md](./ISMS_REFERENCE_MAPPING.md)
494
+
495
+ ### ๐Ÿ† Security Through Transparency
496
+
497
+ Our approach to cybersecurity consulting is built on a foundation of transparent practices:
498
+
499
+ - **๐Ÿ” Open Documentation**: Complete ISMS framework available for review
500
+ - **๐Ÿ“‹ Policy Transparency**: Detailed security policies and procedures publicly accessible
501
+ - **๐ŸŽฏ Demonstrable Expertise**: Our own security implementation serves as a live demonstration
502
+ - **๐Ÿ”„ Continuous Improvement**: Public documentation enables community feedback and enhancement
503
+
504
+ <div align="center">
505
+ <p><em>"Our commitment to transparency extends to our security practices - demonstrating that true security comes from robust processes, continuous improvement, and a culture where security considerations are integrated into every business decision."</em></p>
506
+ <p><strong>โ€” James Pether Sรถrling, CEO/Founder</strong></p>
507
+ </div>
508
+
509
+ ---
510
+
511
+
512
+
513
+ ## ๐Ÿ”ง Development Features
514
+
515
+ ### ๐ŸŽฏ Anatomical Data Integration
516
+
517
+ ```typescript
518
+ // Authentic vital point data with combat applications
519
+ interface VitalPoint {
520
+ name: { korean: string; english: string; technique: string };
521
+ location: AnatomicalPosition;
522
+ effectiveness: CombatEffectiveness;
523
+ difficulty: PrecisionRequired;
524
+ method: CombatTechnique[];
525
+ archetypeBonus: ArchetypeModifier[]; // Special bonuses for different fighter types
526
+ }
527
+ ```
528
+
529
+ ### ๐Ÿฉธ Combat Mechanics System
530
+
531
+ ```typescript
532
+ // Realistic body mechanics for authentic combat
533
+ interface CombatState {
534
+ health: number; // Physical condition remaining
535
+ consciousness: number; // Awareness and responsiveness
536
+ pain: number; // Pain levels affecting performance
537
+ balance: CombatStability; // Physical stability in combat
538
+ stamina: number; // Energy and endurance
539
+ technique: number; // Skill and precision level
540
+ archetype: PlayerArchetype; // Current fighter specialization
541
+ }
542
+
543
+ // Player archetype system
544
+ type PlayerArchetype = "musa" | "amsalja" | "hacker" | "jeongbo" | "jojik";
545
+ ```
546
+
547
+ ---
548
+
549
+ ## ๐Ÿš€ Quick Start
550
+
551
+ ### ๐Ÿ“‹ Prerequisites
552
+
553
+ - **Node.js 25+** (Current) - [Download Node.js](https://nodejs.org/)
554
+ - **npm 11+** (included with Node.js 25)
555
+ - Modern browser with WebGL 2.0 support
556
+
557
+ ### ๐ŸŒ Enter the Dojang
558
+
559
+ **[๐ŸŽฎ Begin Combat Training](https://hack23.github.io/blacktrigram/)**
560
+
561
+ ### ๐Ÿ”ง Local Development
562
+
563
+ ```bash
564
+ # Clone repository
565
+ git clone https://github.com/Hack23/blacktrigram.git
566
+ cd blacktrigram
567
+
568
+ # Install dependencies (requires Node.js 25+)
569
+ npm install
570
+
571
+ # Start combat simulation
572
+ npm run dev
573
+
574
+ # Build for deployment
575
+ npm run build
576
+
577
+ # Run combat testing
578
+ npm run test
579
+ npm run test:combat
580
+ ```
581
+
582
+ ---
583
+
584
+ ## ๐Ÿ“š Documentation & Further Reading
585
+
586
+ Game/frontend will be open source with commercial backend supporting multiplayer functionality, rankings and subscriptions to fund development and runtime of backend. Will enable progressions and persistent state of game.
587
+
588
+
589
+ ๐Ÿ”— **Architecture & Design**
590
+
591
+ - [๐Ÿ“ ARCHITECTURE.md](https://github.com/Hack23/blacktrigram/blob/main/ARCHITECTURE.md)
592
+ _High-level C4 models, container/component views, and system context._
593
+ - [๐Ÿ“ˆ FUTURE_ARCHITECTURE.md](https://github.com/Hack23/blacktrigram/blob/main/FUTURE_ARCHITECTURE.md)
594
+ _Vision for upcoming architectural enhancements and PWA integration._
595
+ - [API Docs](https://blacktrigram.com/api/)
596
+ _Detailed API reference for all components, types, and functions in the application._
597
+
598
+
599
+ ๐Ÿ”— **Combat & Mechanics**
600
+
601
+ - [๐Ÿ—บ๏ธ **ROADMAP.md**](https://github.com/Hack23/blacktrigram/blob/main/ROADMAP.md)
602
+ _**v1.0 release timeline (Q2-Q3 2026), quarterly milestones, and combat realism system tracking.**_
603
+ - [๐Ÿ“Š **game-status.md**](https://github.com/Hack23/blacktrigram/blob/main/game-status.md)
604
+ _**Current metrics: 8.4/10 quality, 76% test coverage, 67% combat realism (8/12 systems)**._
605
+ - [๐Ÿฅ‹ COMBAT_ARCHITECTURE.md](https://github.com/Hack23/blacktrigram/blob/main/COMBAT_ARCHITECTURE.md)
606
+ _In-depth battleflow, trigram integration, vital-point targeting, and damage pipeline._
607
+ - [๐Ÿ—บ๏ธ game-design.md](https://github.com/Hack23/blacktrigram/blob/main/game-design.md)
608
+ _Overall game mechanics, archetype breakdowns, and design decisions._
609
+
610
+ ๐Ÿ”— **Assets & Media**
611
+
612
+ - [๐Ÿ–ผ๏ธ ART_ASSETS.md](https://github.com/Hack23/blacktrigram/blob/main/ART_ASSETS.md)
613
+ _Guidelines for sprite sheets, particle textures, color palettes, and UI icons._
614
+ - [๐ŸŽต AUDIO_ASSETS.md](https://github.com/Hack23/blacktrigram/blob/main/AUDIO_ASSETS.md)
615
+ _List of traditional Korean instrument loops, impact SFX, and mixing notes._
616
+ - [๐ŸŽต VIDEO_ASSETS.md](https://github.com/Hack23/blacktrigram/blob/main/VIDEO_ASSETS.md)
617
+ _Black Trigram: The Path of Shadows ๐ŸŒ‘โšก๐Ÿ—ก๏ธ .Scene 1: Initiation Under Neon Skies ๐ŸŒ‘๐Ÿ—ก๏ธ๐ŸŒ†_
618
+
619
+
620
+
621
+
622
+ ๐Ÿ”’ **CI/CD & Security Features**
623
+
624
+ - [๐Ÿ”’ development.md](https://github.com/Hack23/blacktrigram/blob/main/development.md)
625
+ _The development implements comprehensive security measures._
626
+ - [๐Ÿค– Copilot MCP Setup](.github/COPILOT_MCP_SETUP.md)
627
+ _Model Context Protocol servers for enhanced Copilot capabilities._
628
+ - **๐Ÿ›ก๏ธ Supply Chain Security** - OSSF Scorecard analysis and dependency review
629
+ - **๐Ÿ” Static Analysis** - CodeQL scanning for vulnerabilities
630
+ - **๐Ÿ“ฆ Dependency Protection** - Automated dependency vulnerability checks
631
+ - **๐Ÿ” Runner Hardening** - All CI/CD runners are hardened with audit logging
632
+ - **๐Ÿ“‹ Security Policies** - GitHub security advisories and vulnerability reporting
633
+ - **๐Ÿท๏ธ Pinned Dependencies** - All GitHub Actions pinned to specific SHA hashes
634
+ - **๐Ÿ“„ SBOM Generation** - Software Bill of Materials for transparency
635
+ - **๐Ÿ” Build Attestations** - Cryptographic proof of build integrity
636
+ - **๐Ÿ† Artifact Verification** - SLSA-compliant build provenance
637
+ - **๐Ÿ•ท๏ธ ZAP Security Scanning** - OWASP ZAP dynamic application security testing
638
+ - **โšก Lighthouse Performance** - [Automated performance and accessibility audits](./performance-testing.md)
639
+
640
+ ๐Ÿค– **GitHub Copilot Custom Agents & Skills**
641
+
642
+ - [๐ŸŽฏ **Custom Agents Guide**](.github/agents/README.md)
643
+ _10 specialized agents for development, testing, security, documentation, and Korean martial arts expertise._
644
+ - [โšก **Agent Skills Catalog**](.github/skills/README.md)
645
+ _7 automatic enforcement skills for security, architecture, Korean theming, testing, performance, and Three.js best practices._
646
+ - [๐Ÿ“‹ **Agent Capabilities Matrix**](.github/agents/AGENT_CAPABILITIES.md)
647
+ _Comprehensive coordination guide for all agents and their specialized capabilities._
648
+ - [๐Ÿ“Š **Agent Skills Implementation Report**](.github/AGENT_SKILLS_IMPLEMENTATION.md)
649
+ _Complete implementation details of the agent skills system with compliance frameworks._
650
+
651
+
652
+ ---
653
+
654
+ ## ๐ŸŽฏ Combat Philosophy
655
+
656
+ > **"์–ด๋‘  ์†์—์„œ ์™„๋ฒฝํ•œ ์ผ๊ฒฉ์„ ์ฐพ์•„๋ผ"** > _"In darkness, seek the perfect strike"_
657
+
658
+ Each technique focuses on:
659
+
660
+ - **์ •ํ™•ํ•œ ํƒ€๊ฒฉ (Precise Targeting)** โ€“ Exact anatomical vulnerable points
661
+ - **์ตœ๋Œ€ ํšจ๊ณผ (Maximum Effectiveness)** โ€“ One-strike incapacitation
662
+ - **์ „ํˆฌ ์‹ฌ๋ฆฌ (Combat Psychology)** โ€“ Mental preparation for combat
663
+ - **์ „ํ†ต ์ง€์‹ (Traditional Knowledge)** โ€“ Authentic Korean martial arts
664
+ - **์›ํ˜• ํŠนํ™” (Archetype Specialization)** โ€“ Unique approach per fighter type
665
+
666
+ ---
667
+
668
+ ## ๐Ÿ† Combat Achievements
669
+
670
+ ### ๐ŸŽฏ Combat Mastery
671
+
672
+ - **๐ŸŽ“ ๊ธ‰์†Œ๋Œ€๊ฐ€ (Vital Point Master)** โ€“ Master all 70 vital-point targets
673
+ - **๐Ÿฉธ ์ „ํˆฌ์ „๋ฌธ๊ฐ€ (Combat Expert)** โ€“ Execute optimal combat techniques
674
+ - **โšซ ๊ณ ์ˆ˜ (Advanced Practitioner)** โ€“ Complete advanced technique training
675
+ - **๐Ÿ”ช ์™„๋ฒฝํ•œ ๋ฌด์‚ฌ (Perfect Warrior)** โ€“ Achieve flawless combat records
676
+
677
+ ### ๐Ÿฅ‹ Martial Proficiency
678
+
679
+ - **๐ŸŽฏ ์ •๋ฐ€ํƒ€๊ฒฉ์‚ฌ (Precision Striker)** โ€“ Perfect vital-point targeting accuracy
680
+ - **โš–๏ธ ๊ท ํ˜•๋Œ€์‚ฌ (Balance Master)** โ€“ Master all stance & footwork patterns
681
+ - **๐Ÿง˜ ์ •์‹ ์ˆ˜์–‘์‚ฌ (Mental Cultivator)** โ€“ Complete psychological combat training
682
+ - **๐Ÿ‡ฐ๐Ÿ‡ท ๋ฌด๋„ํ•™์ž (Martial Scholar)** โ€“ Understand Korean martial arts philosophy
683
+
684
+ ### ๐ŸŽญ Archetype Mastery
685
+
686
+ - **๐Ÿฏ ๋ฌด์‚ฌ์™„์„ฑ (Warrior Perfection)** โ€“ Master traditional warrior discipline
687
+ - **๐Ÿฅท ๊ทธ๋ฆผ์ž๋Œ€์‚ฌ (Shadow Master)** โ€“ Perfect stealth & assassination arts
688
+ - **๐Ÿ’ป ์‚ฌ์ด๋ฒ„๋ฌด์‚ฌ (Cyber Warrior)** โ€“ Tech-enhanced combat mastery
689
+ - **๐Ÿ•ต๏ธ ์ •๋ณด๋Œ€๊ฐ€ (Intelligence Master)** โ€“ Psychological warfare expertise
690
+ - **โšก ๊ฑฐ๋ฆฌ์™• (Street King)** โ€“ Underground combat supremacy
691
+
692
+ ---
693
+
694
+ <div align="center">
695
+
696
+ ## ๐ŸŒŸ Ready to Master Korean Martial Arts?
697
+
698
+ **[๐ŸŽฎ Enter the Dojang](https://hack23.github.io/blacktrigram/)**
699
+
700
+ _Experience authentic Korean combat techniques with anatomical precision across 5 unique fighting archetypes_
701
+
702
+ ---
703
+
704
+ ### Built with ๐ŸŽฏ Combat Precision and ๐Ÿ‡ฐ๐Ÿ‡ท Traditional Authenticity
705
+
706
+ **๐Ÿฅ‹ ๋ฌด๋„์˜ ๊ธธ์„ ๊ฑธ์–ด๋ผ (Walk the Path of Martial Arts) ๐Ÿฅ‹**
707
+
708
+ </div>
709
+
710
+ ---
711
+
712
+ ## ๐Ÿฉธ Combat Realism Systems (8/12 Complete - 67%)
713
+
714
+ <div align="center">
715
+
716
+ | System | Status | Completion | Description |
717
+ |--------|--------|------------|-------------|
718
+ | **Body Part Health** | โœ… Complete | 100% | 8-part damage tracking system |
719
+ | **Vital Point Targeting** | โœ… Complete | 100% | 70 authentic Korean vital points |
720
+ | **Enhanced Anatomy** | โœ… Complete | 95% | Polygon-based zone detection |
721
+ | **Visual Feedback** | โœ… Complete | 90% | Damage numbers, hit effects, combos |
722
+ | **Pain Response** | โœ… Complete | 90% | Realistic pain accumulation |
723
+ | **Consciousness Levels** | โœ… Complete | 90% | 4-level awareness system |
724
+ | **Breathing Disruption** | โš ๏ธ Near-Complete | 75% | Respiratory targeting |
725
+ | **Trauma Visualization** | โš ๏ธ In Progress | 65% | Injury rendering system |
726
+ | **Balance/Vulnerability** | โš ๏ธ In Progress | 70% | Stance-based weaknesses |
727
+ | **Combat Readiness HUD** | โš ๏ธ In Progress | 60% | Real-time status display |
728
+ | **Injury-Based Movement** | ๐Ÿ“‹ Planned | 10% | Damage affects mobility |
729
+ | **Bone Impact Audio** | ๐Ÿ“‹ Planned | 0% | Realistic fracture sounds |
730
+
731
+ **[๐Ÿ“Š Detailed Status Report โ†’](game-status.md)** | **[๐Ÿ—บ๏ธ v1.0 Roadmap โ†’](ROADMAP.md)**
732
+
733
+ </div>
734
+
735
+ ---
736
+
737
+ ## ๐Ÿ—บ๏ธ Roadmap to v1.0
738
+
739
+ ### Release Timeline: Q2-Q3 2026
740
+
741
+ Black Trigram is on track for a **v1.0 production release in Q2-Q3 2026**. Currently at **version 0.6.5** with **8.4/10 overall quality** and **65% completion**. Roadmap milestones may reference an internal **beta track (v0.9.x)** that reflects feature-completeness targets, while **0.6.5** remains the latest public release version.
742
+
743
+ <div align="center">
744
+
745
+ ### Q1 2026 (Current) - Combat Realism Foundation โœ…
746
+ - โœ… Pain Response System (90% production-ready)
747
+ - โœ… Consciousness Levels (90% production-ready)
748
+ - โœ… Breathing Disruption (75% near-complete)
749
+ - โš ๏ธ Test Coverage 76% (target: 80%+)
750
+
751
+ ### Q2 2026 (Apr-Jun) - Feature Completion ๐ŸŽฏ
752
+ - ๐ŸŽฏ Complete remaining combat realism systems (4/12)
753
+ - ๐ŸŽฏ Training Mode with progressive difficulty
754
+ - ๐ŸŽฏ EndScreen with combat statistics
755
+ - ๐ŸŽฏ Mobile performance optimization (55-60fps)
756
+ - ๐ŸŽฏ Korean localization 100%
757
+
758
+ ### Q3 2026 (Jul-Sep) - Release Candidate ๐Ÿš€
759
+ - ๐Ÿš€ v1.0.0-rc.1 Release Candidate
760
+ - ๐Ÿš€ User acceptance testing
761
+ - ๐Ÿš€ Complete documentation and marketing materials
762
+ - ๐Ÿš€ Security audit and compliance verification
763
+
764
+ ### Success Criteria for v1.0
765
+ - [ ] 9.0/10+ overall quality
766
+ - [ ] 100% combat realism systems (12/12)
767
+ - [ ] 80%+ test coverage
768
+ - [ ] 60fps desktop, 55fps+ mobile
769
+ - [ ] Zero critical bugs
770
+ - [ ] Complete Korean/English localization
771
+
772
+ </div>
773
+
774
+ **[๐Ÿ“‹ View Complete Roadmap with Dependencies โ†’](ROADMAP.md)**
775
+
776
+ **[๐Ÿ“Š Current Detailed Status Report โ†’](game-status.md)**
777
+
778
+ ---
779
+
780
+ ## ๐Ÿ“š Related Documents
781
+
782
+ ### ๐Ÿ—บ๏ธ Planning & Progress
783
+ - [๐Ÿ—บ๏ธ **v1.0 Roadmap**](./ROADMAP.md) - **Complete v1.0 release timeline (Q2-Q3 2026)**
784
+ - [๐Ÿ“Š **Game Status Report**](./game-status.md) - **Current metrics (8.4/10, 76% coverage, 67% combat realism)**
785
+ - [๐Ÿ”ฎ **Vision 2026-2034**](./VISION_2026_2034.md) - **8-year strategic vision and evolution roadmap**
786
+ - [๐ŸŽฎ Game Design](./game-design.md) - Overall game mechanics
787
+ - [๐Ÿ–ผ๏ธ Art Assets](./ART_ASSETS.md) - Visual asset guidelines
788
+ - [๐ŸŽต Audio Assets](./AUDIO_ASSETS.md) - Sound design documentation
789
+ - [๐ŸŽฌ Video Assets](./VIDEO_ASSETS.md) - Cinematic content
790
+
791
+ ### ๐Ÿ” Security & Compliance
792
+ - [๐Ÿ” Information Security Policy](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Information_Security_Policy.md) - Enterprise-grade security framework
793
+ - [๐Ÿ›ก๏ธ Security Architecture](./SECURITY_ARCHITECTURE.md) - Complete security implementation
794
+ - [๐Ÿ”ฎ Future Security Architecture](./FUTURE_SECURITY_ARCHITECTURE.md) - Planned security enhancements
795
+ - [๐ŸŽฏ Threat Model](./THREAT_MODEL.md) - STRIDE analysis and attack trees
796
+ - [๐Ÿ“‹ CRA Assessment](./CRA-ASSESSMENT.md) - EU Cyber Resilience Act compliance
797
+ - [๐Ÿ”’ Security Policy](./SECURITY.md) - Vulnerability reporting and disclosure
798
+ - [๐Ÿ—บ๏ธ ISMS Reference Mapping](./ISMS_REFERENCE_MAPPING.md) - Complete ISMS policy mapping
799
+
800
+ ### ๐Ÿ› ๏ธ Development & Architecture
801
+ - [๐Ÿ› ๏ธ Secure Development Policy](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Secure_Development_Policy.md) - Security-integrated SDLC
802
+ - [๐Ÿ“ Architecture](./ARCHITECTURE.md) - High-level system design
803
+ - [๐Ÿš€ **Future Architecture**](./FUTURE_ARCHITECTURE.md) - **Evolutionary architecture roadmap (2026-2034)**
804
+ - [โš”๏ธ Combat Architecture](./COMBAT_ARCHITECTURE.md) - Combat system mechanics
805
+ - [๐Ÿ”„ Workflows](./WORKFLOWS.md) - CI/CD security automation
806
+ - [๐Ÿ”ง Development Guide](./development.md) - Security features and testing
807
+ - [๐Ÿท๏ธ Classification Framework](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md) - Business impact analysis
808
+
809
+ ### ๐Ÿ“Š Testing & Quality
810
+ - [๐Ÿงช Unit Test Plan](./UnitTestPlan.md) - Comprehensive unit testing strategy (76% coverage)
811
+ - [๐ŸŽฏ E2E Test Plan](./E2ETestPlan.md) - End-to-end testing documentation
812
+ - [โšก Performance Testing](./performance-testing.md) - Lighthouse & load testing
813
+ - [๐Ÿ” Vulnerability Management](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Vulnerability_Management.md) - Security testing procedures
814
+
815
+ ### ๐ŸŽฎ Game Design & Assets
816
+ - _Moved to Planning & Progress section above_
817
+
818
+ ### ๐ŸŒ ISMS Public Repository
819
+ - [๐Ÿ”“ Open Source Policy](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Open_Source_Policy.md) - Open source governance
820
+ - [๐Ÿค– AI Policy](https://github.com/Hack23/ISMS-PUBLIC/blob/main/AI_Policy.md) - AI governance framework
821
+ - [๐ŸŒ ISMS Transparency Plan](https://github.com/Hack23/ISMS-PUBLIC/blob/main/ISMS_Transparency_Plan.md) - Public disclosure strategy
822
+ - [๐Ÿ“Š Security Metrics](https://github.com/Hack23/ISMS-PUBLIC/blob/main/Security_Metrics.md) - Performance measurement
823
+
824
+ ---
825
+
826
+ ## ๐Ÿฅ‹ Black Trigram Project Classification
827
+
828
+ ### ๐ŸŽฏ Project Classification
829
+ [![Project Type](https://img.shields.io/badge/Type-Frontend_Apps-yellow?style=for-the-badge&logo=window-maximize&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#project-type-classifications)
830
+ [![Process Type](https://img.shields.io/badge/Process-Marketing-blueviolet?style=for-the-badge&logo=bullhorn&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#project-type-classifications)
831
+
832
+ ### ๐Ÿ”’ Security Classification
833
+ [![Confidentiality](https://img.shields.io/badge/Confidentiality-Public-lightgrey?style=for-the-badge&logo=shield&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#confidentiality-levels)
834
+ [![Integrity](https://img.shields.io/badge/Integrity-Moderate-yellow?style=for-the-badge&logo=check-circle&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#integrity-levels)
835
+ [![Availability](https://img.shields.io/badge/Availability-Standard-lightgreen?style=for-the-badge&logo=server&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#availability-levels)
836
+
837
+ ### โฑ๏ธ Business Continuity
838
+ [![RTO](https://img.shields.io/badge/RTO-Medium_(4--24hrs)-lightgreen?style=for-the-badge&logo=clock&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#rto-classifications)
839
+ [![RPO](https://img.shields.io/badge/RPO-Daily_(4--24hrs)-lightblue?style=for-the-badge&logo=database&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#rpo-classifications)
840
+
841
+ ### ๐Ÿ’ฐ Business Impact Analysis Matrix
842
+
843
+ | Impact Category | Financial | Operational | Reputational | Regulatory |
844
+ |-----------------|-----------|-------------|--------------|------------|
845
+ | **๐Ÿ”’ Confidentiality** | [![Negligible - No impact](https://img.shields.io/badge/Negligible-No_impact-lightgrey?style=for-the-badge&logo=dollar-sign&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#financial-impact-levels) | [![Negligible - No impact](https://img.shields.io/badge/Negligible-No_impact-lightgrey?style=for-the-badge&logo=exclamation-triangle&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#operational-impact-levels) | [![Low - Limited visibility](https://img.shields.io/badge/Low-Limited_visibility-lightgreen?style=for-the-badge&logo=newspaper&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#reputational-impact-levels) | [![Negligible - No implications](https://img.shields.io/badge/Negligible-No_implications-lightgrey?style=for-the-badge&logo=gavel&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#regulatory-impact-levels) |
846
+ | **โœ… Integrity** | [![Negligible - No impact](https://img.shields.io/badge/Negligible-No_impact-lightgrey?style=for-the-badge&logo=dollar-sign&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#financial-impact-levels) | [![Moderate - Reduced productivity](https://img.shields.io/badge/Moderate-Reduced_productivity-yellow?style=for-the-badge&logo=trending-down&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#operational-impact-levels) | [![Moderate - Industry attention](https://img.shields.io/badge/Moderate-Industry_attention-yellow?style=for-the-badge&logo=newspaper&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#reputational-impact-levels) | [![Negligible - No implications](https://img.shields.io/badge/Negligible-No_implications-lightgrey?style=for-the-badge&logo=gavel&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#regulatory-impact-levels) |
847
+ | **โฑ๏ธ Availability** | [![Negligible - No impact](https://img.shields.io/badge/Negligible-No_impact-lightgrey?style=for-the-badge&logo=dollar-sign&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#financial-impact-levels) | [![Low - Minor inconvenience](https://img.shields.io/badge/Low-Minor_inconvenience-lightgreen?style=for-the-badge&logo=stop-circle&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#operational-impact-levels) | [![Low - Limited visibility](https://img.shields.io/badge/Low-Limited_visibility-lightgreen?style=for-the-badge&logo=newspaper&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#reputational-impact-levels) | [![Negligible - No implications](https://img.shields.io/badge/Negligible-No_implications-lightgrey?style=for-the-badge&logo=gavel&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#regulatory-impact-levels) |
848
+
849
+ ### ๐Ÿ›ก๏ธ Security Investment Returns
850
+ [![ROI Level](https://img.shields.io/badge/ROI-Minimal-lightgrey?style=for-the-badge&logo=chart-line&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#security-investment-returns)
851
+ [![Risk Mitigation](https://img.shields.io/badge/Risk_Mitigation-15%25_Reduction-lightgrey?style=for-the-badge&logo=shield&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#security-investment-returns)
852
+ [![Breach Prevention](https://img.shields.io/badge/Breach_Prevention-Under_$200_Savings-lightgrey?style=for-the-badge&logo=lock&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#security-investment-returns)
853
+
854
+ ### ๐ŸŽฏ Competitive Differentiation
855
+ [![Market Position](https://img.shields.io/badge/Position-Competitive-green?style=for-the-badge&logo=trending-up&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#competitive-differentiation)
856
+ [![Customer Trust](https://img.shields.io/badge/Trust-Standard_scores-green?style=for-the-badge&logo=handshake&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#competitive-differentiation)
857
+ [![Regulatory Access](https://img.shields.io/badge/Access-Standard_access-green?style=for-the-badge&logo=key&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#competitive-differentiation)
858
+
859
+ ### ๐Ÿ“ˆ Porter's Five Forces Strategic Impact
860
+ [![Buyer Power](https://img.shields.io/badge/Buyer_Power-Moderate-yellow?style=flat-square&logo=users&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#porters-five-forces)
861
+ [![Supplier Power](https://img.shields.io/badge/Supplier_Power-Reduced-lightgreen?style=flat-square&logo=handshake&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#porters-five-forces)
862
+ [![Entry Barriers](https://img.shields.io/badge/Entry_Barriers-Moderate-yellow?style=flat-square&logo=shield-alt&logoColor=black)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#porters-five-forces)
863
+ [![Substitute Threat](https://img.shields.io/badge/Substitute_Threat-High-orange?style=flat-square&logo=shield&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#porters-five-forces)
864
+ [![Rivalry](https://img.shields.io/badge/Rivalry-Competitive_Advantage-green?style=flat-square&logo=trophy&logoColor=white)](https://github.com/Hack23/ISMS-PUBLIC/blob/main/CLASSIFICATION.md#porters-five-forces)
865
+
866
+ ---