blacktrigram 0.7.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +201 -0
- package/README.md +866 -0
- package/SECURITY.md +124 -0
- package/lib/App.d.ts +4 -0
- package/lib/App.d.ts.map +1 -0
- package/lib/App2.js +386 -0
- package/lib/App2.js.map +1 -0
- package/lib/_virtual/_rolldown/runtime.js +13 -0
- package/lib/assets/index.css +1146 -0
- package/lib/audio/AudioAssetLoader.d.ts +101 -0
- package/lib/audio/AudioAssetLoader.d.ts.map +1 -0
- package/lib/audio/AudioAssetLoader.js +245 -0
- package/lib/audio/AudioAssetLoader.js.map +1 -0
- package/lib/audio/AudioAssetRegistry.d.ts +126 -0
- package/lib/audio/AudioAssetRegistry.d.ts.map +1 -0
- package/lib/audio/AudioAssetRegistry.js +970 -0
- package/lib/audio/AudioAssetRegistry.js.map +1 -0
- package/lib/audio/AudioCache.d.ts +135 -0
- package/lib/audio/AudioCache.d.ts.map +1 -0
- package/lib/audio/AudioCache.js +211 -0
- package/lib/audio/AudioCache.js.map +1 -0
- package/lib/audio/AudioManager.d.ts +162 -0
- package/lib/audio/AudioManager.d.ts.map +1 -0
- package/lib/audio/AudioManager.js +508 -0
- package/lib/audio/AudioManager.js.map +1 -0
- package/lib/audio/AudioMonitor.d.ts +122 -0
- package/lib/audio/AudioMonitor.d.ts.map +1 -0
- package/lib/audio/AudioMonitor.js +215 -0
- package/lib/audio/AudioMonitor.js.map +1 -0
- package/lib/audio/AudioPool.d.ts +108 -0
- package/lib/audio/AudioPool.d.ts.map +1 -0
- package/lib/audio/AudioPool.js +206 -0
- package/lib/audio/AudioPool.js.map +1 -0
- package/lib/audio/AudioProvider.d.ts +28 -0
- package/lib/audio/AudioProvider.d.ts.map +1 -0
- package/lib/audio/AudioProvider.js +135 -0
- package/lib/audio/AudioProvider.js.map +1 -0
- package/lib/audio/AudioUtils.d.ts +77 -0
- package/lib/audio/AudioUtils.d.ts.map +1 -0
- package/lib/audio/AudioUtils.js +164 -0
- package/lib/audio/AudioUtils.js.map +1 -0
- package/lib/audio/BoneImpactAudioMap.d.ts +64 -0
- package/lib/audio/BoneImpactAudioMap.d.ts.map +1 -0
- package/lib/audio/BoneImpactAudioMap.js +133 -0
- package/lib/audio/BoneImpactAudioMap.js.map +1 -0
- package/lib/audio/VariantSelector.d.ts +69 -0
- package/lib/audio/VariantSelector.d.ts.map +1 -0
- package/lib/audio/VariantSelector.js +177 -0
- package/lib/audio/VariantSelector.js.map +1 -0
- package/lib/audio/index.d.ts +13 -0
- package/lib/audio/index.d.ts.map +1 -0
- package/lib/audio/index.js +41 -0
- package/lib/audio/index.js.map +1 -0
- package/lib/audio/types.d.ts +220 -0
- package/lib/audio/types.d.ts.map +1 -0
- package/lib/audio/types.js +12 -0
- package/lib/audio/types.js.map +1 -0
- package/lib/components/effects/WindParticles3D.d.ts +83 -0
- package/lib/components/effects/WindParticles3D.d.ts.map +1 -0
- package/lib/components/effects/index.d.ts +6 -0
- package/lib/components/effects/index.d.ts.map +1 -0
- package/lib/components/index.d.ts +5 -0
- package/lib/components/index.d.ts.map +1 -0
- package/lib/components/index.js +74 -0
- package/lib/components/index.js.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts +74 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.js +1912 -0
- package/lib/components/screens/combat/CombatScreen3D.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts +39 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js +52 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts +35 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js +78 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts +23 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js +214 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts +54 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js +357 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts +32 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js +254 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts +63 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js +108 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts +42 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js +259 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts +73 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts +108 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js +232 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts +53 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js +87 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts +80 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js +278 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js +248 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts +60 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts +37 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js +184 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts +49 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js +66 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js.map +1 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts +93 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts +57 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts +88 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts +67 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js +261 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts +45 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts +61 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts +47 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js +65 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts +52 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js +103 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js +296 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts +72 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/index.d.ts +121 -0
- package/lib/components/screens/combat/components/effects/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts +31 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js +242 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts +74 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js +275 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts +25 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js +61 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts +43 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js +139 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts +50 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js +155 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js +103 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js +101 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts +47 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js +141 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts +25 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js +129 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts +48 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js +131 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts +82 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js +73 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts +80 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js +79 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/index.d.ts +22 -0
- package/lib/components/screens/combat/components/hud/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/index.js +4 -0
- package/lib/components/screens/combat/components/index.d.ts +47 -0
- package/lib/components/screens/combat/components/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/index.js +23 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts +52 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js +113 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts +49 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js +150 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts +44 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js +83 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts +83 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js +161 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts +38 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js +37 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts +37 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js +33 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js.map +1 -0
- package/lib/components/screens/combat/helpers/index.d.ts +8 -0
- package/lib/components/screens/combat/helpers/index.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/index.js +2 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts +108 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useAICombat.js +806 -0
- package/lib/components/screens/combat/hooks/useAICombat.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts +106 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.js +766 -0
- package/lib/components/screens/combat/hooks/useCombatActions.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts +85 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.js +202 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.d.ts +40 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.js +287 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.d.ts +61 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.js +89 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatState.d.ts +75 -0
- package/lib/components/screens/combat/hooks/useCombatState.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatState.js +182 -0
- package/lib/components/screens/combat/hooks/useCombatState.js.map +1 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts +36 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts +63 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/index.d.ts +4 -0
- package/lib/components/screens/combat/index.d.ts.map +1 -0
- package/lib/components/screens/combat/index.js +25 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts +12 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts.map +1 -0
- package/lib/components/screens/controls/ControlsScreen3D.js +1248 -0
- package/lib/components/screens/controls/ControlsScreen3D.js.map +1 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts +35 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.js +155 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.js.map +1 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts +31 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js +100 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js.map +1 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.d.ts +32 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.d.ts.map +1 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.js +250 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.js.map +1 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.d.ts +35 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.js +222 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.js.map +1 -0
- package/lib/components/screens/controls/components/Key3D.d.ts +36 -0
- package/lib/components/screens/controls/components/Key3D.d.ts.map +1 -0
- package/lib/components/screens/controls/components/Key3D.js +169 -0
- package/lib/components/screens/controls/components/Key3D.js.map +1 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.d.ts +37 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.d.ts.map +1 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.js +120 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.js.map +1 -0
- package/lib/components/screens/controls/components/index.d.ts +20 -0
- package/lib/components/screens/controls/components/index.d.ts.map +1 -0
- package/lib/components/screens/controls/constants/ControlsConstants.d.ts +67 -0
- package/lib/components/screens/controls/constants/ControlsConstants.d.ts.map +1 -0
- package/lib/components/screens/controls/constants/ControlsConstants.js +504 -0
- package/lib/components/screens/controls/constants/ControlsConstants.js.map +1 -0
- package/lib/components/screens/controls/hooks/useControlsState.d.ts +46 -0
- package/lib/components/screens/controls/hooks/useControlsState.d.ts.map +1 -0
- package/lib/components/screens/controls/hooks/useControlsState.js +71 -0
- package/lib/components/screens/controls/hooks/useControlsState.js.map +1 -0
- package/lib/components/screens/endscreen/EndScreen3D.d.ts +18 -0
- package/lib/components/screens/endscreen/EndScreen3D.d.ts.map +1 -0
- package/lib/components/screens/endscreen/EndScreen3D.js +367 -0
- package/lib/components/screens/endscreen/EndScreen3D.js.map +1 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.d.ts +9 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.js +205 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.js.map +1 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.d.ts +13 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.js +321 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.d.ts +28 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.js +93 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.d.ts +13 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.js +294 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.d.ts +13 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.js +210 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.d.ts +9 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.js +299 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.js.map +1 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.d.ts +14 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.js +170 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/animations.d.ts +25 -0
- package/lib/components/screens/endscreen/components/animations.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/animations.js +71 -0
- package/lib/components/screens/endscreen/components/animations.js.map +1 -0
- package/lib/components/screens/endscreen/components/index.d.ts +19 -0
- package/lib/components/screens/endscreen/components/index.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/index.js +8 -0
- package/lib/components/screens/endscreen/index.d.ts +9 -0
- package/lib/components/screens/endscreen/index.d.ts.map +1 -0
- package/lib/components/screens/endscreen/index.js +10 -0
- package/lib/components/screens/intro/IntroScreen3D.d.ts +16 -0
- package/lib/components/screens/intro/IntroScreen3D.d.ts.map +1 -0
- package/lib/components/screens/intro/IntroScreen3D.js +488 -0
- package/lib/components/screens/intro/IntroScreen3D.js.map +1 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.d.ts +53 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.js +146 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.d.ts +20 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.js +154 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.d.ts +38 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.js +235 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.d.ts +35 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.js +325 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.d.ts +19 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.js +88 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.d.ts +65 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.js +143 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.d.ts +27 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.js +153 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.d.ts +47 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.js +128 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.js.map +1 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.d.ts +12 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.d.ts.map +1 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.js +561 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.js.map +1 -0
- package/lib/components/screens/philosophy/components/InteractiveTrigramGridOverlayHtml.d.ts +40 -0
- package/lib/components/screens/philosophy/components/InteractiveTrigramGridOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/PhilosophyNavigationOverlayHtml.d.ts +40 -0
- package/lib/components/screens/philosophy/components/PhilosophyNavigationOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/PhilosophySectionOverlayHtml.d.ts +46 -0
- package/lib/components/screens/philosophy/components/PhilosophySectionOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/PhilosophyTextOverlayHtml.d.ts +42 -0
- package/lib/components/screens/philosophy/components/PhilosophyTextOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/TrigramSymbol3D.d.ts +49 -0
- package/lib/components/screens/philosophy/components/TrigramSymbol3D.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/TrigramVisualization3D.d.ts +43 -0
- package/lib/components/screens/philosophy/components/TrigramVisualization3D.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/index.d.ts +23 -0
- package/lib/components/screens/philosophy/components/index.d.ts.map +1 -0
- package/lib/components/screens/philosophy/hooks/index.d.ts +10 -0
- package/lib/components/screens/philosophy/hooks/index.d.ts.map +1 -0
- package/lib/components/screens/philosophy/hooks/usePhilosophyState.d.ts +50 -0
- package/lib/components/screens/philosophy/hooks/usePhilosophyState.d.ts.map +1 -0
- package/lib/components/screens/training/TrainingScreen3D.d.ts +51 -0
- package/lib/components/screens/training/TrainingScreen3D.d.ts.map +1 -0
- package/lib/components/screens/training/TrainingScreen3D.js +947 -0
- package/lib/components/screens/training/TrainingScreen3D.js.map +1 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.d.ts +31 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.js +189 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.d.ts +31 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.js +679 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.js.map +1 -0
- package/lib/components/screens/training/components/DamageNumber3D.d.ts +28 -0
- package/lib/components/screens/training/components/DamageNumber3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/DamageNumber3D.js +6 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.d.ts +47 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.js +380 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.js.map +1 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.d.ts +47 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.js +292 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.d.ts +32 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.js +258 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.js.map +1 -0
- package/lib/components/screens/training/components/TrainingAICharacter3D.d.ts +36 -0
- package/lib/components/screens/training/components/TrainingAICharacter3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingAICharacter3D.js +6 -0
- package/lib/components/screens/training/components/TrainingArena3D.d.ts +22 -0
- package/lib/components/screens/training/components/TrainingArena3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingArena3D.js +5 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.d.ts +73 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.js +107 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.d.ts +50 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.js +129 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingDummy3D.d.ts +72 -0
- package/lib/components/screens/training/components/TrainingDummy3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingDummy3D.js +298 -0
- package/lib/components/screens/training/components/TrainingDummy3D.js.map +1 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.d.ts +30 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.js +44 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingHitEffects3D.d.ts +27 -0
- package/lib/components/screens/training/components/TrainingHitEffects3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingHitEffects3D.js +6 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.d.ts +51 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.js +188 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.d.ts +63 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.js +253 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.d.ts +37 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.js +210 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.js.map +1 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.d.ts +29 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.js +195 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.d.ts +59 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.js +145 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.d.ts +47 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.js +59 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.d.ts +68 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.js +93 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.d.ts +55 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.js +184 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/index.d.ts +13 -0
- package/lib/components/screens/training/components/hud/index.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/index.js +4 -0
- package/lib/components/screens/training/components/index.d.ts +22 -0
- package/lib/components/screens/training/components/index.d.ts.map +1 -0
- package/lib/components/screens/training/components/index.js +19 -0
- package/lib/components/screens/training/hooks/useAttackMovement.d.ts +69 -0
- package/lib/components/screens/training/hooks/useAttackMovement.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useAttackMovement.js +118 -0
- package/lib/components/screens/training/hooks/useAttackMovement.js.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingActions.d.ts +82 -0
- package/lib/components/screens/training/hooks/useTrainingActions.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingActions.js +284 -0
- package/lib/components/screens/training/hooks/useTrainingActions.js.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.d.ts +62 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.js +96 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.js.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingState.d.ts +100 -0
- package/lib/components/screens/training/hooks/useTrainingState.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingState.js +344 -0
- package/lib/components/screens/training/hooks/useTrainingState.js.map +1 -0
- package/lib/components/screens/training/index.d.ts +4 -0
- package/lib/components/screens/training/index.d.ts.map +1 -0
- package/lib/components/screens/training/index.js +16 -0
- package/lib/components/shared/base/AccessibilityProvider.d.ts +51 -0
- package/lib/components/shared/base/AccessibilityProvider.d.ts.map +1 -0
- package/lib/components/shared/base/AccessibilityProvider.js +71 -0
- package/lib/components/shared/base/AccessibilityProvider.js.map +1 -0
- package/lib/components/shared/base/BaseButton.d.ts +42 -0
- package/lib/components/shared/base/BaseButton.d.ts.map +1 -0
- package/lib/components/shared/base/BaseButton.js +214 -0
- package/lib/components/shared/base/BaseButton.js.map +1 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.d.ts +52 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.d.ts.map +1 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.js +130 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.js.map +1 -0
- package/lib/components/shared/base/BasePanel.d.ts +30 -0
- package/lib/components/shared/base/BasePanel.d.ts.map +1 -0
- package/lib/components/shared/base/BasePanel.js +83 -0
- package/lib/components/shared/base/BasePanel.js.map +1 -0
- package/lib/components/shared/base/BaseText.d.ts +40 -0
- package/lib/components/shared/base/BaseText.d.ts.map +1 -0
- package/lib/components/shared/base/BaseText.js +157 -0
- package/lib/components/shared/base/BaseText.js.map +1 -0
- package/lib/components/shared/base/ResponsiveContainer.d.ts +126 -0
- package/lib/components/shared/base/ResponsiveContainer.d.ts.map +1 -0
- package/lib/components/shared/base/index.d.ts +23 -0
- package/lib/components/shared/base/index.d.ts.map +1 -0
- package/lib/components/shared/base/index.js +6 -0
- package/lib/components/shared/base/layoutUtils.d.ts +102 -0
- package/lib/components/shared/base/layoutUtils.d.ts.map +1 -0
- package/lib/components/shared/base/useKoreanTheme.d.ts +206 -0
- package/lib/components/shared/base/useKoreanTheme.d.ts.map +1 -0
- package/lib/components/shared/base/useKoreanTheme.js +169 -0
- package/lib/components/shared/base/useKoreanTheme.js.map +1 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.d.ts +32 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.d.ts.map +1 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.js +69 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.js.map +1 -0
- package/lib/components/shared/effects/ScreenFlash.d.ts +98 -0
- package/lib/components/shared/effects/ScreenFlash.d.ts.map +1 -0
- package/lib/components/shared/mobile/ActionButtons.d.ts +44 -0
- package/lib/components/shared/mobile/ActionButtons.d.ts.map +1 -0
- package/lib/components/shared/mobile/ActionButtons.js +324 -0
- package/lib/components/shared/mobile/ActionButtons.js.map +1 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.d.ts +64 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.d.ts.map +1 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.js +231 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.js.map +1 -0
- package/lib/components/shared/mobile/HapticController.d.ts +253 -0
- package/lib/components/shared/mobile/HapticController.d.ts.map +1 -0
- package/lib/components/shared/mobile/HapticController.js +280 -0
- package/lib/components/shared/mobile/HapticController.js.map +1 -0
- package/lib/components/shared/mobile/MobileControlsPure.d.ts +43 -0
- package/lib/components/shared/mobile/MobileControlsPure.d.ts.map +1 -0
- package/lib/components/shared/mobile/MobileControlsPure.js +294 -0
- package/lib/components/shared/mobile/MobileControlsPure.js.map +1 -0
- package/lib/components/shared/mobile/PerformanceMonitor.d.ts +249 -0
- package/lib/components/shared/mobile/PerformanceMonitor.d.ts.map +1 -0
- package/lib/components/shared/mobile/StanceWheelPure.d.ts +78 -0
- package/lib/components/shared/mobile/StanceWheelPure.d.ts.map +1 -0
- package/lib/components/shared/mobile/StanceWheelPure.js +386 -0
- package/lib/components/shared/mobile/StanceWheelPure.js.map +1 -0
- package/lib/components/shared/mobile/TouchOptimizer.d.ts +154 -0
- package/lib/components/shared/mobile/TouchOptimizer.d.ts.map +1 -0
- package/lib/components/shared/mobile/TouchOptimizer.js +83 -0
- package/lib/components/shared/mobile/TouchOptimizer.js.map +1 -0
- package/lib/components/shared/mobile/VirtualDPad.d.ts +49 -0
- package/lib/components/shared/mobile/VirtualDPad.d.ts.map +1 -0
- package/lib/components/shared/mobile/VirtualDPad.js +289 -0
- package/lib/components/shared/mobile/VirtualDPad.js.map +1 -0
- package/lib/components/shared/mobile/index.d.ts +31 -0
- package/lib/components/shared/mobile/index.d.ts.map +1 -0
- package/lib/components/shared/mobile/index.js +7 -0
- package/lib/components/shared/three/anatomy/BodySurface.d.ts +78 -0
- package/lib/components/shared/three/anatomy/BodySurface.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BodySurface.js +393 -0
- package/lib/components/shared/three/anatomy/BodySurface.js.map +1 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.d.ts +147 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.js +541 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.js.map +1 -0
- package/lib/components/shared/three/anatomy/BoneClothing.d.ts +89 -0
- package/lib/components/shared/three/anatomy/BoneClothing.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BoneClothing.js +345 -0
- package/lib/components/shared/three/anatomy/BoneClothing.js.map +1 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.d.ts +129 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.js +266 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.js.map +1 -0
- package/lib/components/shared/three/anatomy/Face3D.d.ts +40 -0
- package/lib/components/shared/three/anatomy/Face3D.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/Face3D.js +426 -0
- package/lib/components/shared/three/anatomy/Face3D.js.map +1 -0
- package/lib/components/shared/three/anatomy/Foot3D.d.ts +71 -0
- package/lib/components/shared/three/anatomy/Foot3D.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/Foot3D.js +178 -0
- package/lib/components/shared/three/anatomy/Foot3D.js.map +1 -0
- package/lib/components/shared/three/anatomy/Hand3D.d.ts +101 -0
- package/lib/components/shared/three/anatomy/Hand3D.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/Hand3D.js +376 -0
- package/lib/components/shared/three/anatomy/Hand3D.js.map +1 -0
- package/lib/components/shared/three/effects/ActionFeedback.d.ts +78 -0
- package/lib/components/shared/three/effects/ActionFeedback.d.ts.map +1 -0
- package/lib/components/shared/three/effects/ActionFeedback.js +236 -0
- package/lib/components/shared/three/effects/ActionFeedback.js.map +1 -0
- package/lib/components/shared/three/effects/DamageNumbers.d.ts +36 -0
- package/lib/components/shared/three/effects/DamageNumbers.d.ts.map +1 -0
- package/lib/components/shared/three/effects/DamageNumbers.js +148 -0
- package/lib/components/shared/three/effects/DamageNumbers.js.map +1 -0
- package/lib/components/shared/three/effects/ExplosiveBurstEffect3D.d.ts +41 -0
- package/lib/components/shared/three/effects/ExplosiveBurstEffect3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/GrapplingIndicator3D.d.ts +49 -0
- package/lib/components/shared/three/effects/GrapplingIndicator3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/HitEffects3D.d.ts +28 -0
- package/lib/components/shared/three/effects/HitEffects3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/HitEffects3D.js +427 -0
- package/lib/components/shared/three/effects/HitEffects3D.js.map +1 -0
- package/lib/components/shared/three/effects/LimbExposureIndicator3D.d.ts +67 -0
- package/lib/components/shared/three/effects/LimbExposureIndicator3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/NerveDisruptionEffect3D.d.ts +63 -0
- package/lib/components/shared/three/effects/NerveDisruptionEffect3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.d.ts +36 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.d.ts.map +1 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.js +237 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.js.map +1 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.d.ts +52 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.js +128 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.js.map +1 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.d.ts +56 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.d.ts.map +1 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.js +174 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.js.map +1 -0
- package/lib/components/shared/three/effects/ThunderEffect3D.d.ts +39 -0
- package/lib/components/shared/three/effects/ThunderEffect3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.d.ts +48 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.js +249 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.js.map +1 -0
- package/lib/components/shared/three/index.d.ts +30 -0
- package/lib/components/shared/three/index.d.ts.map +1 -0
- package/lib/components/shared/three/index.js +9 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.d.ts +184 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.js +147 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.js.map +1 -0
- package/lib/components/shared/three/indicators/GuardIndicator.d.ts +58 -0
- package/lib/components/shared/three/indicators/GuardIndicator.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/GuardIndicator.js +259 -0
- package/lib/components/shared/three/indicators/GuardIndicator.js.map +1 -0
- package/lib/components/shared/three/indicators/HapticFeedback.d.ts +184 -0
- package/lib/components/shared/three/indicators/HapticFeedback.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/HapticFeedback.js +46 -0
- package/lib/components/shared/three/indicators/HapticFeedback.js.map +1 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.d.ts +53 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.js +222 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.js.map +1 -0
- package/lib/components/shared/three/indicators/TrigramSymbol3D.d.ts +82 -0
- package/lib/components/shared/three/indicators/TrigramSymbol3D.d.ts.map +1 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.d.ts +77 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.d.ts.map +1 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.js +118 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.js.map +1 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.d.ts +44 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.d.ts.map +1 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.js +358 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.js.map +1 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.d.ts +107 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.js +197 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.js.map +1 -0
- package/lib/components/shared/three/optimization/InstancedGeometry.d.ts +189 -0
- package/lib/components/shared/three/optimization/InstancedGeometry.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/InstancedGeometry.js +3 -0
- package/lib/components/shared/three/optimization/LODSystem.d.ts +126 -0
- package/lib/components/shared/three/optimization/LODSystem.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/LODSystem.js +3 -0
- package/lib/components/shared/three/optimization/index.d.ts +14 -0
- package/lib/components/shared/three/optimization/index.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/index.js +3 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.d.ts +31 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.js +84 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.js.map +1 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.d.ts +76 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.js +124 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.js.map +1 -0
- package/lib/components/shared/three/scene/CombatArena3D.d.ts +38 -0
- package/lib/components/shared/three/scene/CombatArena3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/CombatArena3D.js +256 -0
- package/lib/components/shared/three/scene/CombatArena3D.js.map +1 -0
- package/lib/components/shared/three/scene/DebugCollision.d.ts +64 -0
- package/lib/components/shared/three/scene/DebugCollision.d.ts.map +1 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.d.ts +29 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.js +122 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.js.map +1 -0
- package/lib/components/shared/three/ui/ArchetypeCard.d.ts +38 -0
- package/lib/components/shared/three/ui/ArchetypeCard.d.ts.map +1 -0
- package/lib/components/shared/three/ui/ArchetypeCard.js +213 -0
- package/lib/components/shared/three/ui/ArchetypeCard.js.map +1 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.d.ts +45 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.d.ts.map +1 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.js +206 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.js.map +1 -0
- package/lib/components/shared/three/ui/BreathingIndicator.d.ts +25 -0
- package/lib/components/shared/three/ui/BreathingIndicator.d.ts.map +1 -0
- package/lib/components/shared/three/ui/BreathingIndicator2.js +104 -0
- package/lib/components/shared/three/ui/BreathingIndicator2.js.map +1 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.d.ts +43 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.js +135 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.js.map +1 -0
- package/lib/components/shared/three/ui/ComboCounter.d.ts +42 -0
- package/lib/components/shared/three/ui/ComboCounter.d.ts.map +1 -0
- package/lib/components/shared/three/ui/ComboCounter.js +222 -0
- package/lib/components/shared/three/ui/ComboCounter.js.map +1 -0
- package/lib/components/shared/three/ui/HealthBar.d.ts +37 -0
- package/lib/components/shared/three/ui/HealthBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/HealthBar.js +112 -0
- package/lib/components/shared/three/ui/HealthBar.js.map +1 -0
- package/lib/components/shared/three/ui/KoreanButton.d.ts +37 -0
- package/lib/components/shared/three/ui/KoreanButton.d.ts.map +1 -0
- package/lib/components/shared/three/ui/KoreanButton.js +33 -0
- package/lib/components/shared/three/ui/KoreanButton.js.map +1 -0
- package/lib/components/shared/three/ui/KoreanPanel.d.ts +32 -0
- package/lib/components/shared/three/ui/KoreanPanel.d.ts.map +1 -0
- package/lib/components/shared/three/ui/KoreanPanel.js +29 -0
- package/lib/components/shared/three/ui/KoreanPanel.js.map +1 -0
- package/lib/components/shared/three/ui/KoreanText.d.ts +35 -0
- package/lib/components/shared/three/ui/KoreanText.d.ts.map +1 -0
- package/lib/components/shared/three/ui/KoreanText.js +32 -0
- package/lib/components/shared/three/ui/KoreanText.js.map +1 -0
- package/lib/components/shared/three/ui/MenuList.d.ts +47 -0
- package/lib/components/shared/three/ui/MenuList.d.ts.map +1 -0
- package/lib/components/shared/three/ui/MenuList.js +123 -0
- package/lib/components/shared/three/ui/MenuList.js.map +1 -0
- package/lib/components/shared/three/ui/PlayerHUD.d.ts +34 -0
- package/lib/components/shared/three/ui/PlayerHUD.d.ts.map +1 -0
- package/lib/components/shared/three/ui/PlayerHUD.js +231 -0
- package/lib/components/shared/three/ui/PlayerHUD.js.map +1 -0
- package/lib/components/shared/three/ui/ProgressBar.d.ts +48 -0
- package/lib/components/shared/three/ui/ProgressBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/ProgressBar.js +173 -0
- package/lib/components/shared/three/ui/ProgressBar.js.map +1 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.d.ts +62 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.d.ts.map +1 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.js +185 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.js.map +1 -0
- package/lib/components/shared/three/ui/StaminaBar.d.ts +37 -0
- package/lib/components/shared/three/ui/StaminaBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/StaminaBar.js +103 -0
- package/lib/components/shared/three/ui/StaminaBar.js.map +1 -0
- package/lib/components/shared/three/ui/TechniqueBar.d.ts +52 -0
- package/lib/components/shared/three/ui/TechniqueBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/TechniqueBar.js +128 -0
- package/lib/components/shared/three/ui/TechniqueBar.js.map +1 -0
- package/lib/components/shared/three/ui/TechniqueBarContainer.d.ts +49 -0
- package/lib/components/shared/three/ui/TechniqueBarContainer.d.ts.map +1 -0
- package/lib/components/shared/three/ui/TechniqueCard.d.ts +64 -0
- package/lib/components/shared/three/ui/TechniqueCard.d.ts.map +1 -0
- package/lib/components/shared/three/ui/TechniqueCard.js +333 -0
- package/lib/components/shared/three/ui/TechniqueCard.js.map +1 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.d.ts +76 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.d.ts.map +1 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.js +551 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.js.map +1 -0
- package/lib/components/shared/three/ui/VulnerabilityWindowHUD.d.ts +63 -0
- package/lib/components/shared/three/ui/VulnerabilityWindowHUD.d.ts.map +1 -0
- package/lib/components/shared/ui/BackButton.d.ts +82 -0
- package/lib/components/shared/ui/BackButton.d.ts.map +1 -0
- package/lib/components/shared/ui/BackButton.js +67 -0
- package/lib/components/shared/ui/BackButton.js.map +1 -0
- package/lib/components/shared/ui/BaseHUDContainer.d.ts +71 -0
- package/lib/components/shared/ui/BaseHUDContainer.d.ts.map +1 -0
- package/lib/components/shared/ui/BaseHUDContainer.js +126 -0
- package/lib/components/shared/ui/BaseHUDContainer.js.map +1 -0
- package/lib/components/shared/ui/CombatTimer.d.ts +60 -0
- package/lib/components/shared/ui/CombatTimer.d.ts.map +1 -0
- package/lib/components/shared/ui/CombatTimer.js +145 -0
- package/lib/components/shared/ui/CombatTimer.js.map +1 -0
- package/lib/components/shared/ui/ErrorBoundary.d.ts +44 -0
- package/lib/components/shared/ui/ErrorBoundary.d.ts.map +1 -0
- package/lib/components/shared/ui/ErrorModal.d.ts +21 -0
- package/lib/components/shared/ui/ErrorModal.d.ts.map +1 -0
- package/lib/components/shared/ui/ErrorModal.js +133 -0
- package/lib/components/shared/ui/ErrorModal.js.map +1 -0
- package/lib/components/shared/ui/HUDSection.d.ts +65 -0
- package/lib/components/shared/ui/HUDSection.d.ts.map +1 -0
- package/lib/components/shared/ui/LoadingState.d.ts +50 -0
- package/lib/components/shared/ui/LoadingState.d.ts.map +1 -0
- package/lib/components/shared/ui/LoadingState.js +92 -0
- package/lib/components/shared/ui/LoadingState.js.map +1 -0
- package/lib/components/shared/ui/MobileHUDLayout.d.ts +70 -0
- package/lib/components/shared/ui/MobileHUDLayout.d.ts.map +1 -0
- package/lib/components/shared/ui/ResponsiveContainer.d.ts +69 -0
- package/lib/components/shared/ui/ResponsiveContainer.d.ts.map +1 -0
- package/lib/components/shared/ui/SplashScreen.d.ts +13 -0
- package/lib/components/shared/ui/SplashScreen.d.ts.map +1 -0
- package/lib/components/shared/ui/SplashScreen.js +204 -0
- package/lib/components/shared/ui/SplashScreen.js.map +1 -0
- package/lib/components/shared/ui/StyledHUDPanel.d.ts +56 -0
- package/lib/components/shared/ui/StyledHUDPanel.d.ts.map +1 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.d.ts +79 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.d.ts.map +1 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.js +550 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.js.map +1 -0
- package/lib/components/shared/ui/VolumeControl.d.ts +20 -0
- package/lib/components/shared/ui/VolumeControl.d.ts.map +1 -0
- package/lib/components/shared/ui/VolumeControl.js +292 -0
- package/lib/components/shared/ui/VolumeControl.js.map +1 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.d.ts +29 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.d.ts.map +1 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.js +149 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.js.map +1 -0
- package/lib/components/test/Hello3D.d.ts +36 -0
- package/lib/components/test/Hello3D.d.ts.map +1 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.d.ts +63 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.d.ts.map +1 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.js +179 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.js.map +1 -0
- package/lib/components/ui/combat/ComboCounter.d.ts +85 -0
- package/lib/components/ui/combat/ComboCounter.d.ts.map +1 -0
- package/lib/components/ui/combat/PressureMeter.d.ts +60 -0
- package/lib/components/ui/combat/PressureMeter.d.ts.map +1 -0
- package/lib/components/ui/combat/index.d.ts +8 -0
- package/lib/components/ui/combat/index.d.ts.map +1 -0
- package/lib/constants/bodyDimensions.d.ts +241 -0
- package/lib/constants/bodyDimensions.d.ts.map +1 -0
- package/lib/constants/bodyDimensions.js +213 -0
- package/lib/constants/bodyDimensions.js.map +1 -0
- package/lib/constants/bodyRenderingConstants.d.ts +295 -0
- package/lib/constants/bodyRenderingConstants.d.ts.map +1 -0
- package/lib/constants/bodyRenderingConstants.js +128 -0
- package/lib/constants/bodyRenderingConstants.js.map +1 -0
- package/lib/data/archetypeClothing.d.ts +40 -0
- package/lib/data/archetypeClothing.d.ts.map +1 -0
- package/lib/data/archetypeClothing.js +584 -0
- package/lib/data/archetypeClothing.js.map +1 -0
- package/lib/data/archetypePhysicalAttributes.d.ts +279 -0
- package/lib/data/archetypePhysicalAttributes.d.ts.map +1 -0
- package/lib/data/archetypePhysicalAttributes.js +227 -0
- package/lib/data/archetypePhysicalAttributes.js.map +1 -0
- package/lib/data/techniqueMappings.d.ts +64 -0
- package/lib/data/techniqueMappings.d.ts.map +1 -0
- package/lib/data/techniqueMappings.js +56 -0
- package/lib/data/techniqueMappings.js.map +1 -0
- package/lib/data/techniques.d.ts +84 -0
- package/lib/data/techniques.d.ts.map +1 -0
- package/lib/data/techniques.js +739 -0
- package/lib/data/techniques.js.map +1 -0
- package/lib/hooks/useActionFeedback.d.ts +114 -0
- package/lib/hooks/useActionFeedback.d.ts.map +1 -0
- package/lib/hooks/useActionFeedback.js +158 -0
- package/lib/hooks/useActionFeedback.js.map +1 -0
- package/lib/hooks/useBalanceAnimations.d.ts +62 -0
- package/lib/hooks/useBalanceAnimations.d.ts.map +1 -0
- package/lib/hooks/useBalanceAnimations.js +133 -0
- package/lib/hooks/useBalanceAnimations.js.map +1 -0
- package/lib/hooks/useCombatTimer.d.ts +77 -0
- package/lib/hooks/useCombatTimer.d.ts.map +1 -0
- package/lib/hooks/useCombatTimer.js +139 -0
- package/lib/hooks/useCombatTimer.js.map +1 -0
- package/lib/hooks/useDebounce.d.ts +30 -0
- package/lib/hooks/useDebounce.d.ts.map +1 -0
- package/lib/hooks/useHUDLayout.d.ts +67 -0
- package/lib/hooks/useHUDLayout.d.ts.map +1 -0
- package/lib/hooks/useHUDLayout.js +92 -0
- package/lib/hooks/useHUDLayout.js.map +1 -0
- package/lib/hooks/useHandPoseTransitions.d.ts +65 -0
- package/lib/hooks/useHandPoseTransitions.d.ts.map +1 -0
- package/lib/hooks/useHandPoseTransitions.js +127 -0
- package/lib/hooks/useHandPoseTransitions.js.map +1 -0
- package/lib/hooks/useKeyboardControls.d.ts +73 -0
- package/lib/hooks/useKeyboardControls.d.ts.map +1 -0
- package/lib/hooks/useKeyboardControls.js +311 -0
- package/lib/hooks/useKeyboardControls.js.map +1 -0
- package/lib/hooks/useMatchCountdown.d.ts +87 -0
- package/lib/hooks/useMatchCountdown.d.ts.map +1 -0
- package/lib/hooks/useMatchCountdown.js +162 -0
- package/lib/hooks/useMatchCountdown.js.map +1 -0
- package/lib/hooks/useMuscleActivation.d.ts +76 -0
- package/lib/hooks/useMuscleActivation.d.ts.map +1 -0
- package/lib/hooks/useMuscleActivation.js +99 -0
- package/lib/hooks/useMuscleActivation.js.map +1 -0
- package/lib/hooks/usePauseMenu.d.ts +32 -0
- package/lib/hooks/usePauseMenu.d.ts.map +1 -0
- package/lib/hooks/usePlayerAnimation.d.ts +188 -0
- package/lib/hooks/usePlayerAnimation.d.ts.map +1 -0
- package/lib/hooks/usePlayerAnimation.js +145 -0
- package/lib/hooks/usePlayerAnimation.js.map +1 -0
- package/lib/hooks/useResponsiveLayout.d.ts +184 -0
- package/lib/hooks/useResponsiveLayout.d.ts.map +1 -0
- package/lib/hooks/useRoundTransition.d.ts +87 -0
- package/lib/hooks/useRoundTransition.d.ts.map +1 -0
- package/lib/hooks/useRoundTransition.js +158 -0
- package/lib/hooks/useRoundTransition.js.map +1 -0
- package/lib/hooks/useSkeletalAnimation.d.ts +88 -0
- package/lib/hooks/useSkeletalAnimation.d.ts.map +1 -0
- package/lib/hooks/useSkeletalAnimation.js +176 -0
- package/lib/hooks/useSkeletalAnimation.js.map +1 -0
- package/lib/hooks/useTechniqueSelection.d.ts +73 -0
- package/lib/hooks/useTechniqueSelection.d.ts.map +1 -0
- package/lib/hooks/useTechniqueSelection.js +190 -0
- package/lib/hooks/useTechniqueSelection.js.map +1 -0
- package/lib/hooks/useThrottle.d.ts +30 -0
- package/lib/hooks/useThrottle.d.ts.map +1 -0
- package/lib/hooks/useThrottle.js +61 -0
- package/lib/hooks/useThrottle.js.map +1 -0
- package/lib/hooks/useTouchControls.d.ts +107 -0
- package/lib/hooks/useTouchControls.d.ts.map +1 -0
- package/lib/hooks/useTouchControls.js +260 -0
- package/lib/hooks/useTouchControls.js.map +1 -0
- package/lib/hooks/useWebGLContextLossHandler.d.ts +77 -0
- package/lib/hooks/useWebGLContextLossHandler.d.ts.map +1 -0
- package/lib/hooks/useWebGLContextLossHandler.js +119 -0
- package/lib/hooks/useWebGLContextLossHandler.js.map +1 -0
- package/lib/hooks/useWindowSize.d.ts +60 -0
- package/lib/hooks/useWindowSize.d.ts.map +1 -0
- package/lib/hooks/useWindowSize.js +62 -0
- package/lib/hooks/useWindowSize.js.map +1 -0
- package/lib/index.d.ts +21 -0
- package/lib/index.d.ts.map +1 -0
- package/lib/index.js +114 -0
- package/lib/systems/CombatSystem.d.ts +348 -0
- package/lib/systems/CombatSystem.d.ts.map +1 -0
- package/lib/systems/CombatSystem.js +877 -0
- package/lib/systems/CombatSystem.js.map +1 -0
- package/lib/systems/EffectCalculator.d.ts +176 -0
- package/lib/systems/EffectCalculator.d.ts.map +1 -0
- package/lib/systems/EffectCalculator.js +251 -0
- package/lib/systems/EffectCalculator.js.map +1 -0
- package/lib/systems/LayoutSystem.d.ts +250 -0
- package/lib/systems/LayoutSystem.d.ts.map +1 -0
- package/lib/systems/LayoutSystem.js +337 -0
- package/lib/systems/LayoutSystem.js.map +1 -0
- package/lib/systems/PlayerEffectManager.d.ts +210 -0
- package/lib/systems/PlayerEffectManager.d.ts.map +1 -0
- package/lib/systems/PlayerEffectManager.js +178 -0
- package/lib/systems/PlayerEffectManager.js.map +1 -0
- package/lib/systems/ResponsiveScaling.d.ts +298 -0
- package/lib/systems/ResponsiveScaling.d.ts.map +1 -0
- package/lib/systems/ResponsiveScaling.js +376 -0
- package/lib/systems/ResponsiveScaling.js.map +1 -0
- package/lib/systems/TrigramSystem.d.ts +388 -0
- package/lib/systems/TrigramSystem.d.ts.map +1 -0
- package/lib/systems/TrigramSystem.js +512 -0
- package/lib/systems/TrigramSystem.js.map +1 -0
- package/lib/systems/VitalPointSystem.d.ts +330 -0
- package/lib/systems/VitalPointSystem.d.ts.map +1 -0
- package/lib/systems/VitalPointSystem.js +455 -0
- package/lib/systems/VitalPointSystem.js.map +1 -0
- package/lib/systems/ai/AIPersonality.d.ts +133 -0
- package/lib/systems/ai/AIPersonality.d.ts.map +1 -0
- package/lib/systems/ai/AIPersonality.js +245 -0
- package/lib/systems/ai/AIPersonality.js.map +1 -0
- package/lib/systems/ai/AdaptiveDifficulty.d.ts +159 -0
- package/lib/systems/ai/AdaptiveDifficulty.d.ts.map +1 -0
- package/lib/systems/ai/AdaptiveDifficulty.js +297 -0
- package/lib/systems/ai/AdaptiveDifficulty.js.map +1 -0
- package/lib/systems/ai/ArchetypeEnforcer.d.ts +132 -0
- package/lib/systems/ai/ArchetypeEnforcer.d.ts.map +1 -0
- package/lib/systems/ai/ArchetypeEnforcer.js +279 -0
- package/lib/systems/ai/ArchetypeEnforcer.js.map +1 -0
- package/lib/systems/ai/ComboSystem.d.ts +136 -0
- package/lib/systems/ai/ComboSystem.d.ts.map +1 -0
- package/lib/systems/ai/ComboSystem.js +384 -0
- package/lib/systems/ai/ComboSystem.js.map +1 -0
- package/lib/systems/ai/DecisionTree.d.ts +563 -0
- package/lib/systems/ai/DecisionTree.d.ts.map +1 -0
- package/lib/systems/ai/DecisionTree.js +1516 -0
- package/lib/systems/ai/DecisionTree.js.map +1 -0
- package/lib/systems/ai/TrainingAI.d.ts +132 -0
- package/lib/systems/ai/TrainingAI.d.ts.map +1 -0
- package/lib/systems/ai/TrainingAI.js +265 -0
- package/lib/systems/ai/TrainingAI.js.map +1 -0
- package/lib/systems/ai/__tests__/AI-Performance.bench.d.ts +19 -0
- package/lib/systems/ai/__tests__/AI-Performance.bench.d.ts.map +1 -0
- package/lib/systems/ai/index.d.ts +12 -0
- package/lib/systems/ai/index.d.ts.map +1 -0
- package/lib/systems/ai/index.js +7 -0
- package/lib/systems/ai/types.d.ts +111 -0
- package/lib/systems/ai/types.d.ts.map +1 -0
- package/lib/systems/ai/types.js +24 -0
- package/lib/systems/ai/types.js.map +1 -0
- package/lib/systems/animation/AnimationCategory.d.ts +64 -0
- package/lib/systems/animation/AnimationCategory.d.ts.map +1 -0
- package/lib/systems/animation/builders/AnimationBuilder.d.ts +288 -0
- package/lib/systems/animation/builders/AnimationBuilder.d.ts.map +1 -0
- package/lib/systems/animation/builders/AnimationBuilder.js +261 -0
- package/lib/systems/animation/builders/AnimationBuilder.js.map +1 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.d.ts +280 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.d.ts.map +1 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.js +234 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.js.map +1 -0
- package/lib/systems/animation/builders/HandPoseApplicator.d.ts +56 -0
- package/lib/systems/animation/builders/HandPoseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/HandPoseApplicator.js +130 -0
- package/lib/systems/animation/builders/HandPoseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/HandPoses.d.ts +186 -0
- package/lib/systems/animation/builders/HandPoses.d.ts.map +1 -0
- package/lib/systems/animation/builders/HandPoses.js +509 -0
- package/lib/systems/animation/builders/HandPoses.js.map +1 -0
- package/lib/systems/animation/builders/KeyframeConfig.d.ts +207 -0
- package/lib/systems/animation/builders/KeyframeConfig.d.ts.map +1 -0
- package/lib/systems/animation/builders/KeyframeConfig.js +264 -0
- package/lib/systems/animation/builders/KeyframeConfig.js.map +1 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.d.ts +491 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.d.ts.map +1 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.js +252 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.js.map +1 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.d.ts +119 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.js +119 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.d.ts +208 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.d.ts.map +1 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.js +267 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.js.map +1 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts +1310 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts.map +1 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js +2857 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js.map +1 -0
- package/lib/systems/animation/builders/MartialArtsConstants.d.ts +1034 -0
- package/lib/systems/animation/builders/MartialArtsConstants.d.ts.map +1 -0
- package/lib/systems/animation/builders/MartialArtsConstants.js +1644 -0
- package/lib/systems/animation/builders/MartialArtsConstants.js.map +1 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.d.ts +54 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.js +54 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.d.ts +73 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.js +68 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/SkeletonRig.d.ts +321 -0
- package/lib/systems/animation/builders/SkeletonRig.d.ts.map +1 -0
- package/lib/systems/animation/builders/SkeletonRig.js +330 -0
- package/lib/systems/animation/builders/SkeletonRig.js.map +1 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.d.ts +99 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.js +185 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.js.map +1 -0
- package/lib/systems/animation/builders/index.d.ts +23 -0
- package/lib/systems/animation/builders/index.d.ts.map +1 -0
- package/lib/systems/animation/builders/index.js +13 -0
- package/lib/systems/animation/catalogs/AttackAnimations.d.ts +523 -0
- package/lib/systems/animation/catalogs/AttackAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/AttackAnimations.js +537 -0
- package/lib/systems/animation/catalogs/AttackAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/BasicAnimations.d.ts +84 -0
- package/lib/systems/animation/catalogs/BasicAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/BasicAnimations.js +92 -0
- package/lib/systems/animation/catalogs/BasicAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/ComboAnimations.d.ts +370 -0
- package/lib/systems/animation/catalogs/ComboAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/ComboAnimations.js +400 -0
- package/lib/systems/animation/catalogs/ComboAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.d.ts +301 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.js +322 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.d.ts +134 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.js +142 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.d.ts +437 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.js +452 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.d.ts +146 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.js +100 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.d.ts +81 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.js +94 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.d.ts +268 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.js +196 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.d.ts +64 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.js +68 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.d.ts +111 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.js +9 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.d.ts +82 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.js +55 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.d.ts +122 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.js +135 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.d.ts +78 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.js +83 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.d.ts +323 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.js +341 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.d.ts +84 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.js +6 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.js.map +1 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.d.ts +134 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.js +9 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.d.ts +265 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.js +13 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.d.ts +452 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.js +475 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.d.ts +98 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.js +111 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.d.ts +80 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.js +89 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/KickAnimations.d.ts +916 -0
- package/lib/systems/animation/catalogs/KickAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/KickAnimations.js +929 -0
- package/lib/systems/animation/catalogs/KickAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.d.ts +140 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.js +122 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.d.ts +104 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.js +90 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/MovementAnimations.d.ts +344 -0
- package/lib/systems/animation/catalogs/MovementAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/MovementAnimations.js +371 -0
- package/lib/systems/animation/catalogs/MovementAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/PunchAnimations.d.ts +496 -0
- package/lib/systems/animation/catalogs/PunchAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/PunchAnimations.js +498 -0
- package/lib/systems/animation/catalogs/PunchAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.d.ts +184 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.js +465 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.d.ts +149 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.js +131 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.d.ts +90 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.js +95 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.d.ts +178 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.js +188 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceAnimations.d.ts +687 -0
- package/lib/systems/animation/catalogs/StanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceAnimations.js +840 -0
- package/lib/systems/animation/catalogs/StanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.d.ts +483 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.js +2369 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.d.ts +327 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.js +655 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.d.ts +255 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.js +446 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.d.ts +207 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.js +309 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StepAnimations.d.ts +274 -0
- package/lib/systems/animation/catalogs/StepAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StepAnimations.js +73 -0
- package/lib/systems/animation/catalogs/StepAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.d.ts +100 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.js +99 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.d.ts +170 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.js +141 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.d.ts +120 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.js +139 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/index.d.ts +43 -0
- package/lib/systems/animation/catalogs/index.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/index.js +36 -0
- package/lib/systems/animation/constants/AnatomicalLimits.d.ts +234 -0
- package/lib/systems/animation/constants/AnatomicalLimits.d.ts.map +1 -0
- package/lib/systems/animation/constants/AnatomicalLimits.js +61 -0
- package/lib/systems/animation/constants/AnatomicalLimits.js.map +1 -0
- package/lib/systems/animation/constants/index.d.ts +13 -0
- package/lib/systems/animation/constants/index.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationHitTiming.d.ts +184 -0
- package/lib/systems/animation/core/AnimationHitTiming.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationHitTiming.js +766 -0
- package/lib/systems/animation/core/AnimationHitTiming.js.map +1 -0
- package/lib/systems/animation/core/AnimationOptimizations.d.ts +221 -0
- package/lib/systems/animation/core/AnimationOptimizations.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationOptimizations.js +322 -0
- package/lib/systems/animation/core/AnimationOptimizations.js.map +1 -0
- package/lib/systems/animation/core/AnimationPriority.d.ts +391 -0
- package/lib/systems/animation/core/AnimationPriority.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationPriority.js +349 -0
- package/lib/systems/animation/core/AnimationPriority.js.map +1 -0
- package/lib/systems/animation/core/AnimationRegistry.d.ts +220 -0
- package/lib/systems/animation/core/AnimationRegistry.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationRegistry.js +416 -0
- package/lib/systems/animation/core/AnimationRegistry.js.map +1 -0
- package/lib/systems/animation/core/AnimationStateMachine.d.ts +701 -0
- package/lib/systems/animation/core/AnimationStateMachine.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationStateMachine.js +1458 -0
- package/lib/systems/animation/core/AnimationStateMachine.js.map +1 -0
- package/lib/systems/animation/core/AnimationTransitions.d.ts +275 -0
- package/lib/systems/animation/core/AnimationTransitions.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationTransitions.js +920 -0
- package/lib/systems/animation/core/AnimationTransitions.js.map +1 -0
- package/lib/systems/animation/core/LateralityTransform.d.ts +120 -0
- package/lib/systems/animation/core/LateralityTransform.d.ts.map +1 -0
- package/lib/systems/animation/core/LateralityTransform.js +204 -0
- package/lib/systems/animation/core/LateralityTransform.js.map +1 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.d.ts +171 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.d.ts.map +1 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.js +122 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.js.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.d.ts +303 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.d.ts.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.js +770 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.js.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.d.ts +74 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.d.ts.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.js +1313 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.js.map +1 -0
- package/lib/systems/animation/core/TrigramAnimationMapping.d.ts +286 -0
- package/lib/systems/animation/core/TrigramAnimationMapping.d.ts.map +1 -0
- package/lib/systems/animation/core/TrigramAnimationMapping.js +6 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.d.ts +186 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.d.ts.map +1 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.js +8 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.js.map +1 -0
- package/lib/systems/animation/core/index.d.ts +23 -0
- package/lib/systems/animation/core/index.d.ts.map +1 -0
- package/lib/systems/animation/core/index.js +16 -0
- package/lib/systems/animation/core/types.d.ts +1360 -0
- package/lib/systems/animation/core/types.d.ts.map +1 -0
- package/lib/systems/animation/core/types.js +539 -0
- package/lib/systems/animation/core/types.js.map +1 -0
- package/lib/systems/animation/index.d.ts +16 -0
- package/lib/systems/animation/index.d.ts.map +1 -0
- package/lib/systems/animation/index.js +63 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.d.ts +614 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.d.ts.map +1 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.js +95 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.js.map +1 -0
- package/lib/systems/animation/systems/BodyFacingSystem.d.ts +331 -0
- package/lib/systems/animation/systems/BodyFacingSystem.d.ts.map +1 -0
- package/lib/systems/animation/systems/BodyFacingSystem.js +327 -0
- package/lib/systems/animation/systems/BodyFacingSystem.js.map +1 -0
- package/lib/systems/animation/systems/FacialExpressions.d.ts +167 -0
- package/lib/systems/animation/systems/FacialExpressions.d.ts.map +1 -0
- package/lib/systems/animation/systems/FacialExpressions.js +76 -0
- package/lib/systems/animation/systems/FacialExpressions.js.map +1 -0
- package/lib/systems/animation/systems/FallAnimations.d.ts +174 -0
- package/lib/systems/animation/systems/FallAnimations.d.ts.map +1 -0
- package/lib/systems/animation/systems/FallAnimations.js +104 -0
- package/lib/systems/animation/systems/FallAnimations.js.map +1 -0
- package/lib/systems/animation/systems/HeadMovements.d.ts +152 -0
- package/lib/systems/animation/systems/HeadMovements.d.ts.map +1 -0
- package/lib/systems/animation/systems/HeadMovements.js +2 -0
- package/lib/systems/animation/systems/MuscleActivation.d.ts +163 -0
- package/lib/systems/animation/systems/MuscleActivation.d.ts.map +1 -0
- package/lib/systems/animation/systems/MuscleActivation.js +427 -0
- package/lib/systems/animation/systems/MuscleActivation.js.map +1 -0
- package/lib/systems/animation/systems/RecoveryVisualization.d.ts +142 -0
- package/lib/systems/animation/systems/RecoveryVisualization.d.ts.map +1 -0
- package/lib/systems/animation/systems/RecoveryVisualization.js +1 -0
- package/lib/systems/animation/systems/index.d.ts +17 -0
- package/lib/systems/animation/systems/index.d.ts.map +1 -0
- package/lib/systems/animation/systems/index.js +7 -0
- package/lib/systems/animation/utils/AnimationMirror.d.ts +157 -0
- package/lib/systems/animation/utils/AnimationMirror.d.ts.map +1 -0
- package/lib/systems/animation/utils/AnimationMirror.js +30 -0
- package/lib/systems/animation/utils/AnimationMirror.js.map +1 -0
- package/lib/systems/audio/BoneImpactAudioSystem.d.ts +182 -0
- package/lib/systems/audio/BoneImpactAudioSystem.d.ts.map +1 -0
- package/lib/systems/audio/index.d.ts +7 -0
- package/lib/systems/audio/index.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.d.ts +149 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.js +38 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.js.map +1 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.d.ts +233 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.js +476 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.js.map +1 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.d.ts +116 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.js +122 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.js.map +1 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.d.ts +191 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.d.ts.map +1 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.js +169 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.js.map +1 -0
- package/lib/systems/bodypart/InjuryIntegration.d.ts +39 -0
- package/lib/systems/bodypart/InjuryIntegration.d.ts.map +1 -0
- package/lib/systems/bodypart/InjuryTracker.d.ts +256 -0
- package/lib/systems/bodypart/InjuryTracker.d.ts.map +1 -0
- package/lib/systems/bodypart/InjuryTracker.js +240 -0
- package/lib/systems/bodypart/InjuryTracker.js.map +1 -0
- package/lib/systems/bodypart/MovementPenaltySystem.d.ts +191 -0
- package/lib/systems/bodypart/MovementPenaltySystem.d.ts.map +1 -0
- package/lib/systems/bodypart/MovementPenaltySystem.js +255 -0
- package/lib/systems/bodypart/MovementPenaltySystem.js.map +1 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.d.ts +137 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.d.ts.map +1 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.js +175 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.js.map +1 -0
- package/lib/systems/bodypart/index.d.ts +22 -0
- package/lib/systems/bodypart/index.d.ts.map +1 -0
- package/lib/systems/bodypart/index.js +8 -0
- package/lib/systems/bodypart/types.d.ts +453 -0
- package/lib/systems/bodypart/types.d.ts.map +1 -0
- package/lib/systems/bodypart/types.js +157 -0
- package/lib/systems/bodypart/types.js.map +1 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.d.ts +289 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.d.ts.map +1 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.js +388 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.js.map +1 -0
- package/lib/systems/breathing/feedback.d.ts +131 -0
- package/lib/systems/breathing/feedback.d.ts.map +1 -0
- package/lib/systems/breathing/feedback.js +80 -0
- package/lib/systems/breathing/feedback.js.map +1 -0
- package/lib/systems/breathing/index.d.ts +12 -0
- package/lib/systems/breathing/index.d.ts.map +1 -0
- package/lib/systems/breathing/index.js +3 -0
- package/lib/systems/breathing/integration.d.ts +140 -0
- package/lib/systems/breathing/integration.d.ts.map +1 -0
- package/lib/systems/breathing/integration.js +194 -0
- package/lib/systems/breathing/integration.js.map +1 -0
- package/lib/systems/combat/AICounterAttackIntegration.d.ts +223 -0
- package/lib/systems/combat/AICounterAttackIntegration.d.ts.map +1 -0
- package/lib/systems/combat/BalanceSystem.d.ts +667 -0
- package/lib/systems/combat/BalanceSystem.d.ts.map +1 -0
- package/lib/systems/combat/BalanceSystem.js +811 -0
- package/lib/systems/combat/BalanceSystem.js.map +1 -0
- package/lib/systems/combat/BreakingStatusEffects.d.ts +96 -0
- package/lib/systems/combat/BreakingStatusEffects.d.ts.map +1 -0
- package/lib/systems/combat/BreakingStatusEffects.js +60 -0
- package/lib/systems/combat/BreakingStatusEffects.js.map +1 -0
- package/lib/systems/combat/CombatStateSystem.d.ts +264 -0
- package/lib/systems/combat/CombatStateSystem.d.ts.map +1 -0
- package/lib/systems/combat/CombatStateSystem.js +353 -0
- package/lib/systems/combat/CombatStateSystem.js.map +1 -0
- package/lib/systems/combat/ConsciousnessSystem.d.ts +402 -0
- package/lib/systems/combat/ConsciousnessSystem.d.ts.map +1 -0
- package/lib/systems/combat/ConsciousnessSystem.js +529 -0
- package/lib/systems/combat/ConsciousnessSystem.js.map +1 -0
- package/lib/systems/combat/FallIntegration.d.ts +82 -0
- package/lib/systems/combat/FallIntegration.d.ts.map +1 -0
- package/lib/systems/combat/FallIntegration.js +100 -0
- package/lib/systems/combat/FallIntegration.js.map +1 -0
- package/lib/systems/combat/GrappleSystem.d.ts +264 -0
- package/lib/systems/combat/GrappleSystem.d.ts.map +1 -0
- package/lib/systems/combat/GrappleSystem.js +393 -0
- package/lib/systems/combat/GrappleSystem.js.map +1 -0
- package/lib/systems/combat/LimbExposureSystem.d.ts +150 -0
- package/lib/systems/combat/LimbExposureSystem.d.ts.map +1 -0
- package/lib/systems/combat/LimbExposureSystem.js +308 -0
- package/lib/systems/combat/LimbExposureSystem.js.map +1 -0
- package/lib/systems/combat/PainResponseSystem.d.ts +299 -0
- package/lib/systems/combat/PainResponseSystem.d.ts.map +1 -0
- package/lib/systems/combat/PainResponseSystem.js +401 -0
- package/lib/systems/combat/PainResponseSystem.js.map +1 -0
- package/lib/systems/combat/SlowMotionController.d.ts +123 -0
- package/lib/systems/combat/SlowMotionController.d.ts.map +1 -0
- package/lib/systems/combat/TrainingCombatSystem.d.ts +89 -0
- package/lib/systems/combat/TrainingCombatSystem.d.ts.map +1 -0
- package/lib/systems/combat/TrainingCombatSystem.js +224 -0
- package/lib/systems/combat/TrainingCombatSystem.js.map +1 -0
- package/lib/systems/combat/index.d.ts +16 -0
- package/lib/systems/combat/index.d.ts.map +1 -0
- package/lib/systems/combat/index.js +10 -0
- package/lib/systems/combat/painConsciousnessUtils.d.ts +147 -0
- package/lib/systems/combat/painConsciousnessUtils.d.ts.map +1 -0
- package/lib/systems/combat/painConsciousnessUtils.js +185 -0
- package/lib/systems/combat/painConsciousnessUtils.js.map +1 -0
- package/lib/systems/combat/typeGuards.d.ts +25 -0
- package/lib/systems/combat/typeGuards.d.ts.map +1 -0
- package/lib/systems/combat/typeGuards.js +39 -0
- package/lib/systems/combat/typeGuards.js.map +1 -0
- package/lib/systems/combat/types.d.ts +197 -0
- package/lib/systems/combat/types.d.ts.map +1 -0
- package/lib/systems/effects.d.ts +40 -0
- package/lib/systems/effects.d.ts.map +1 -0
- package/lib/systems/effects.js +44 -0
- package/lib/systems/effects.js.map +1 -0
- package/lib/systems/game.d.ts +77 -0
- package/lib/systems/game.d.ts.map +1 -0
- package/lib/systems/game.js +20 -0
- package/lib/systems/game.js.map +1 -0
- package/lib/systems/index.d.ts +24 -0
- package/lib/systems/index.d.ts.map +1 -0
- package/lib/systems/index.js +281 -0
- package/lib/systems/index.js.map +1 -0
- package/lib/systems/movement/InjuryMovementModifier.d.ts +275 -0
- package/lib/systems/movement/InjuryMovementModifier.d.ts.map +1 -0
- package/lib/systems/movement/InjuryMovementModifier.js +281 -0
- package/lib/systems/movement/InjuryMovementModifier.js.map +1 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.d.ts +61 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.d.ts.map +1 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.js +75 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.js.map +1 -0
- package/lib/systems/movement/helpers/accelerationUtils.d.ts +85 -0
- package/lib/systems/movement/helpers/accelerationUtils.d.ts.map +1 -0
- package/lib/systems/movement/helpers/accelerationUtils.js +86 -0
- package/lib/systems/movement/helpers/accelerationUtils.js.map +1 -0
- package/lib/systems/movement/index.d.ts +16 -0
- package/lib/systems/movement/index.d.ts.map +1 -0
- package/lib/systems/movement/integration.d.ts +91 -0
- package/lib/systems/movement/integration.d.ts.map +1 -0
- package/lib/systems/physics/AttackMovementPhysics.d.ts +283 -0
- package/lib/systems/physics/AttackMovementPhysics.d.ts.map +1 -0
- package/lib/systems/physics/AttackMovementPhysics.js +272 -0
- package/lib/systems/physics/AttackMovementPhysics.js.map +1 -0
- package/lib/systems/physics/CollisionDetection.d.ts +323 -0
- package/lib/systems/physics/CollisionDetection.d.ts.map +1 -0
- package/lib/systems/physics/CollisionDetection.js +543 -0
- package/lib/systems/physics/CollisionDetection.js.map +1 -0
- package/lib/systems/physics/CoordinateMapper.d.ts +203 -0
- package/lib/systems/physics/CoordinateMapper.d.ts.map +1 -0
- package/lib/systems/physics/CoordinateMapper.js +242 -0
- package/lib/systems/physics/CoordinateMapper.js.map +1 -0
- package/lib/systems/physics/KnockbackPhysics.d.ts +367 -0
- package/lib/systems/physics/KnockbackPhysics.d.ts.map +1 -0
- package/lib/systems/physics/KnockbackPhysics.js +338 -0
- package/lib/systems/physics/KnockbackPhysics.js.map +1 -0
- package/lib/systems/physics/MovementPhysics.d.ts +428 -0
- package/lib/systems/physics/MovementPhysics.d.ts.map +1 -0
- package/lib/systems/physics/MovementPhysics.js +488 -0
- package/lib/systems/physics/MovementPhysics.js.map +1 -0
- package/lib/systems/physics/PhysicalReachCalculator.d.ts +261 -0
- package/lib/systems/physics/PhysicalReachCalculator.d.ts.map +1 -0
- package/lib/systems/physics/PhysicalReachCalculator.js +226 -0
- package/lib/systems/physics/PhysicalReachCalculator.js.map +1 -0
- package/lib/systems/physics/SpeedModifierSystem.d.ts +302 -0
- package/lib/systems/physics/SpeedModifierSystem.d.ts.map +1 -0
- package/lib/systems/physics/SpeedModifierSystem.js +301 -0
- package/lib/systems/physics/SpeedModifierSystem.js.map +1 -0
- package/lib/systems/physics/__tests__/PhysicsPerformance.bench.d.ts +16 -0
- package/lib/systems/physics/__tests__/PhysicsPerformance.bench.d.ts.map +1 -0
- package/lib/systems/physics/index.d.ts +21 -0
- package/lib/systems/physics/index.d.ts.map +1 -0
- package/lib/systems/physics/index.js +7 -0
- package/lib/systems/player.d.ts +386 -0
- package/lib/systems/player.d.ts.map +1 -0
- package/lib/systems/trigram/KoreanCulture.d.ts +127 -0
- package/lib/systems/trigram/KoreanCulture.d.ts.map +1 -0
- package/lib/systems/trigram/KoreanCulture.js +194 -0
- package/lib/systems/trigram/KoreanCulture.js.map +1 -0
- package/lib/systems/trigram/KoreanTechniques.d.ts +59 -0
- package/lib/systems/trigram/KoreanTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/KoreanTechniques.js +140 -0
- package/lib/systems/trigram/KoreanTechniques.js.map +1 -0
- package/lib/systems/trigram/StanceManager.d.ts +90 -0
- package/lib/systems/trigram/StanceManager.d.ts.map +1 -0
- package/lib/systems/trigram/StanceManager.js +192 -0
- package/lib/systems/trigram/StanceManager.js.map +1 -0
- package/lib/systems/trigram/TransitionCalculator.d.ts +132 -0
- package/lib/systems/trigram/TransitionCalculator.d.ts.map +1 -0
- package/lib/systems/trigram/TransitionCalculator.js +233 -0
- package/lib/systems/trigram/TransitionCalculator.js.map +1 -0
- package/lib/systems/trigram/TrigramCalculator.d.ts +63 -0
- package/lib/systems/trigram/TrigramCalculator.d.ts.map +1 -0
- package/lib/systems/trigram/TrigramCalculator.js +148 -0
- package/lib/systems/trigram/TrigramCalculator.js.map +1 -0
- package/lib/systems/trigram/index.d.ts +12 -0
- package/lib/systems/trigram/index.d.ts.map +1 -0
- package/lib/systems/trigram/index.js +17 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.d.ts +118 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.js +683 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GamTechniques.d.ts +44 -0
- package/lib/systems/trigram/techniques/GamTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GamTechniques.js +293 -0
- package/lib/systems/trigram/techniques/GamTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GanTechniques.d.ts +58 -0
- package/lib/systems/trigram/techniques/GanTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GanTechniques.js +323 -0
- package/lib/systems/trigram/techniques/GanTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GeonTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/GeonTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GeonTechniques.js +299 -0
- package/lib/systems/trigram/techniques/GeonTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GonTechniques.d.ts +51 -0
- package/lib/systems/trigram/techniques/GonTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GonTechniques.js +399 -0
- package/lib/systems/trigram/techniques/GonTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/JinTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/JinTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/JinTechniques.js +253 -0
- package/lib/systems/trigram/techniques/JinTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/LiTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/LiTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/LiTechniques.js +253 -0
- package/lib/systems/trigram/techniques/LiTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/SonTechniques.d.ts +43 -0
- package/lib/systems/trigram/techniques/SonTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/SonTechniques.js +293 -0
- package/lib/systems/trigram/techniques/SonTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/TaeTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/TaeTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/TaeTechniques.js +292 -0
- package/lib/systems/trigram/techniques/TaeTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.d.ts +403 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.js +493 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.js.map +1 -0
- package/lib/systems/trigram/techniques/index.d.ts +54 -0
- package/lib/systems/trigram/techniques/index.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/index.js +88 -0
- package/lib/systems/trigram/techniques/index.js.map +1 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.d.ts +506 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.d.ts.map +1 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.js +37 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.js.map +1 -0
- package/lib/systems/trigram/types.d.ts +288 -0
- package/lib/systems/trigram/types.d.ts.map +1 -0
- package/lib/systems/trigram/types.js +459 -0
- package/lib/systems/trigram/types.js.map +1 -0
- package/lib/systems/types.d.ts +1038 -0
- package/lib/systems/types.d.ts.map +1 -0
- package/lib/systems/types.js +872 -0
- package/lib/systems/types.js.map +1 -0
- package/lib/systems/vitalpoint/DamageCalculator.d.ts +255 -0
- package/lib/systems/vitalpoint/DamageCalculator.d.ts.map +1 -0
- package/lib/systems/vitalpoint/DamageCalculator.js +435 -0
- package/lib/systems/vitalpoint/DamageCalculator.js.map +1 -0
- package/lib/systems/vitalpoint/HitDetection.d.ts +11 -0
- package/lib/systems/vitalpoint/HitDetection.d.ts.map +1 -0
- package/lib/systems/vitalpoint/HitDetection.js +69 -0
- package/lib/systems/vitalpoint/HitDetection.js.map +1 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.d.ts +361 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.d.ts.map +1 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.js +1709 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.js.map +1 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.d.ts +133 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.d.ts.map +1 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.js +150 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.js.map +1 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.d.ts +92 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.d.ts.map +1 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.js +227 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.js.map +1 -0
- package/lib/systems/vitalpoint/VitalPointsData.d.ts +51 -0
- package/lib/systems/vitalpoint/VitalPointsData.d.ts.map +1 -0
- package/lib/systems/vitalpoint/VitalPointsData.js +1917 -0
- package/lib/systems/vitalpoint/VitalPointsData.js.map +1 -0
- package/lib/systems/vitalpoint/index.d.ts +12 -0
- package/lib/systems/vitalpoint/index.d.ts.map +1 -0
- package/lib/systems/vitalpoint/index.js +5 -0
- package/lib/systems/vitalpoint/types.d.ts +417 -0
- package/lib/systems/vitalpoint/types.d.ts.map +1 -0
- package/lib/test/test-utils.d.ts +46 -0
- package/lib/test/test-utils.d.ts.map +1 -0
- package/lib/types/AccessibilityTypes.d.ts +232 -0
- package/lib/types/AccessibilityTypes.d.ts.map +1 -0
- package/lib/types/AccessibilityTypes.js +13 -0
- package/lib/types/AccessibilityTypes.js.map +1 -0
- package/lib/types/HtmlOverlayTypes.d.ts +161 -0
- package/lib/types/HtmlOverlayTypes.d.ts.map +1 -0
- package/lib/types/LayoutTypes.d.ts +330 -0
- package/lib/types/LayoutTypes.d.ts.map +1 -0
- package/lib/types/LayoutTypes.js +118 -0
- package/lib/types/LayoutTypes.js.map +1 -0
- package/lib/types/PhysicsTypes.d.ts +327 -0
- package/lib/types/PhysicsTypes.d.ts.map +1 -0
- package/lib/types/PhysicsTypes.js +105 -0
- package/lib/types/PhysicsTypes.js.map +1 -0
- package/lib/types/ResponsiveTypes.d.ts +210 -0
- package/lib/types/ResponsiveTypes.d.ts.map +1 -0
- package/lib/types/clothing.d.ts +298 -0
- package/lib/types/clothing.d.ts.map +1 -0
- package/lib/types/common.d.ts +1247 -0
- package/lib/types/common.d.ts.map +1 -0
- package/lib/types/common.js +622 -0
- package/lib/types/common.js.map +1 -0
- package/lib/types/constants/animations.d.ts +93 -0
- package/lib/types/constants/animations.d.ts.map +1 -0
- package/lib/types/constants/animations.js +26 -0
- package/lib/types/constants/animations.js.map +1 -0
- package/lib/types/constants/colors.d.ts +151 -0
- package/lib/types/constants/colors.d.ts.map +1 -0
- package/lib/types/constants/colors.js +155 -0
- package/lib/types/constants/colors.js.map +1 -0
- package/lib/types/constants/designSystem.d.ts +469 -0
- package/lib/types/constants/designSystem.d.ts.map +1 -0
- package/lib/types/constants/designSystem.js +406 -0
- package/lib/types/constants/designSystem.js.map +1 -0
- package/lib/types/constants/index.d.ts +181 -0
- package/lib/types/constants/index.d.ts.map +1 -0
- package/lib/types/constants/index.js +176 -0
- package/lib/types/constants/index.js.map +1 -0
- package/lib/types/constants/layout.d.ts +76 -0
- package/lib/types/constants/layout.d.ts.map +1 -0
- package/lib/types/constants/layout.js +37 -0
- package/lib/types/constants/layout.js.map +1 -0
- package/lib/types/constants/performance.d.ts +183 -0
- package/lib/types/constants/performance.d.ts.map +1 -0
- package/lib/types/constants/performance.js +134 -0
- package/lib/types/constants/performance.js.map +1 -0
- package/lib/types/constants/typography.d.ts +85 -0
- package/lib/types/constants/typography.d.ts.map +1 -0
- package/lib/types/constants/typography.js +110 -0
- package/lib/types/constants/typography.js.map +1 -0
- package/lib/types/constants/ui.d.ts +187 -0
- package/lib/types/constants/ui.d.ts.map +1 -0
- package/lib/types/constants/ui.js +113 -0
- package/lib/types/constants/ui.js.map +1 -0
- package/lib/types/facial.d.ts +266 -0
- package/lib/types/facial.d.ts.map +1 -0
- package/lib/types/facial.js +92 -0
- package/lib/types/facial.js.map +1 -0
- package/lib/types/hand-animation.d.ts +370 -0
- package/lib/types/hand-animation.d.ts.map +1 -0
- package/lib/types/hand-animation.js +55 -0
- package/lib/types/hand-animation.js.map +1 -0
- package/lib/types/index.d.ts +14 -0
- package/lib/types/index.d.ts.map +1 -0
- package/lib/types/index.js +112 -0
- package/lib/types/index.js.map +1 -0
- package/lib/types/injury.d.ts +58 -0
- package/lib/types/injury.d.ts.map +1 -0
- package/lib/types/injury.js +23 -0
- package/lib/types/injury.js.map +1 -0
- package/lib/types/muscle.d.ts +146 -0
- package/lib/types/muscle.d.ts.map +1 -0
- package/lib/types/muscle.js +22 -0
- package/lib/types/muscle.js.map +1 -0
- package/lib/types/physics.d.ts +606 -0
- package/lib/types/physics.d.ts.map +1 -0
- package/lib/types/physics.js +162 -0
- package/lib/types/physics.js.map +1 -0
- package/lib/types/physicsConstants.d.ts +270 -0
- package/lib/types/physicsConstants.d.ts.map +1 -0
- package/lib/types/physicsConstants.js +71 -0
- package/lib/types/physicsConstants.js.map +1 -0
- package/lib/types/player-visual.d.ts +299 -0
- package/lib/types/player-visual.d.ts.map +1 -0
- package/lib/types/skeletal.d.ts +693 -0
- package/lib/types/skeletal.d.ts.map +1 -0
- package/lib/types/skeletal.js +189 -0
- package/lib/types/skeletal.js.map +1 -0
- package/lib/types/technique.d.ts +175 -0
- package/lib/types/technique.d.ts.map +1 -0
- package/lib/types/techniqueId.d.ts +51 -0
- package/lib/types/techniqueId.d.ts.map +1 -0
- package/lib/types/techniqueId.js +55 -0
- package/lib/types/techniqueId.js.map +1 -0
- package/lib/utils/EventManager.d.ts +133 -0
- package/lib/utils/EventManager.d.ts.map +1 -0
- package/lib/utils/EventManager.js +1 -0
- package/lib/utils/accessibility.d.ts +218 -0
- package/lib/utils/accessibility.d.ts.map +1 -0
- package/lib/utils/accessibility.js +167 -0
- package/lib/utils/accessibility.js.map +1 -0
- package/lib/utils/arenaWorldDimensions.d.ts +219 -0
- package/lib/utils/arenaWorldDimensions.d.ts.map +1 -0
- package/lib/utils/arenaWorldDimensions.js +154 -0
- package/lib/utils/arenaWorldDimensions.js.map +1 -0
- package/lib/utils/assetConfig.d.ts +39 -0
- package/lib/utils/assetConfig.d.ts.map +1 -0
- package/lib/utils/assetConfig.js +52 -0
- package/lib/utils/assetConfig.js.map +1 -0
- package/lib/utils/cameraShake.d.ts +115 -0
- package/lib/utils/cameraShake.d.ts.map +1 -0
- package/lib/utils/characterScaling.d.ts +305 -0
- package/lib/utils/characterScaling.d.ts.map +1 -0
- package/lib/utils/characterScaling.js +105 -0
- package/lib/utils/characterScaling.js.map +1 -0
- package/lib/utils/clothingColors.d.ts +120 -0
- package/lib/utils/clothingColors.d.ts.map +1 -0
- package/lib/utils/clothingMaterials.d.ts +65 -0
- package/lib/utils/clothingMaterials.d.ts.map +1 -0
- package/lib/utils/colorHelpers.d.ts +67 -0
- package/lib/utils/colorHelpers.d.ts.map +1 -0
- package/lib/utils/colorHelpers.js +81 -0
- package/lib/utils/colorHelpers.js.map +1 -0
- package/lib/utils/colorUtils.d.ts +113 -0
- package/lib/utils/colorUtils.d.ts.map +1 -0
- package/lib/utils/colorUtils.js +225 -0
- package/lib/utils/colorUtils.js.map +1 -0
- package/lib/utils/combatReadiness.d.ts +132 -0
- package/lib/utils/combatReadiness.d.ts.map +1 -0
- package/lib/utils/combatReadiness.js +176 -0
- package/lib/utils/combatReadiness.js.map +1 -0
- package/lib/utils/controlMapping.d.ts +171 -0
- package/lib/utils/controlMapping.d.ts.map +1 -0
- package/lib/utils/controlMapping.js +288 -0
- package/lib/utils/controlMapping.js.map +1 -0
- package/lib/utils/deviceDetection.d.ts +159 -0
- package/lib/utils/deviceDetection.d.ts.map +1 -0
- package/lib/utils/deviceDetection.js +337 -0
- package/lib/utils/deviceDetection.js.map +1 -0
- package/lib/utils/effectUtils.d.ts +63 -0
- package/lib/utils/effectUtils.d.ts.map +1 -0
- package/lib/utils/effectUtils.js +737 -0
- package/lib/utils/effectUtils.js.map +1 -0
- package/lib/utils/eventConstants.d.ts +25 -0
- package/lib/utils/eventConstants.d.ts.map +1 -0
- package/lib/utils/eventConstants.js +3 -0
- package/lib/utils/eventConstants.js.map +1 -0
- package/lib/utils/fabricTextures.d.ts +136 -0
- package/lib/utils/fabricTextures.d.ts.map +1 -0
- package/lib/utils/fabricTextures.js +301 -0
- package/lib/utils/fabricTextures.js.map +1 -0
- package/lib/utils/hapticFeedback.d.ts +224 -0
- package/lib/utils/hapticFeedback.d.ts.map +1 -0
- package/lib/utils/hapticFeedback.js +143 -0
- package/lib/utils/hapticFeedback.js.map +1 -0
- package/lib/utils/haptics.d.ts +139 -0
- package/lib/utils/haptics.d.ts.map +1 -0
- package/lib/utils/haptics.js +66 -0
- package/lib/utils/haptics.js.map +1 -0
- package/lib/utils/htmlOverlayHelpers.d.ts +168 -0
- package/lib/utils/htmlOverlayHelpers.d.ts.map +1 -0
- package/lib/utils/htmlOverlayHelpers.js +279 -0
- package/lib/utils/htmlOverlayHelpers.js.map +1 -0
- package/lib/utils/index.d.ts +15 -0
- package/lib/utils/index.d.ts.map +1 -0
- package/lib/utils/index.js +92 -0
- package/lib/utils/index.js.map +1 -0
- package/lib/utils/inputSystem.d.ts +154 -0
- package/lib/utils/inputSystem.d.ts.map +1 -0
- package/lib/utils/inputSystem.js +324 -0
- package/lib/utils/inputSystem.js.map +1 -0
- package/lib/utils/koreanThemeHelpers.d.ts +328 -0
- package/lib/utils/koreanThemeHelpers.d.ts.map +1 -0
- package/lib/utils/koreanThemeHelpers.js +348 -0
- package/lib/utils/koreanThemeHelpers.js.map +1 -0
- package/lib/utils/math.d.ts +80 -0
- package/lib/utils/math.d.ts.map +1 -0
- package/lib/utils/math.js +70 -0
- package/lib/utils/math.js.map +1 -0
- package/lib/utils/mobileLayoutHelpers.d.ts +52 -0
- package/lib/utils/mobileLayoutHelpers.d.ts.map +1 -0
- package/lib/utils/mobileLayoutHelpers.js +66 -0
- package/lib/utils/mobileLayoutHelpers.js.map +1 -0
- package/lib/utils/mobileUIUtils.d.ts +266 -0
- package/lib/utils/mobileUIUtils.d.ts.map +1 -0
- package/lib/utils/mobileUIUtils.js +33 -0
- package/lib/utils/mobileUIUtils.js.map +1 -0
- package/lib/utils/objectPool.d.ts +92 -0
- package/lib/utils/objectPool.d.ts.map +1 -0
- package/lib/utils/particlePool.d.ts +138 -0
- package/lib/utils/particlePool.d.ts.map +1 -0
- package/lib/utils/performance/PerformanceMonitor.d.ts +93 -0
- package/lib/utils/performance/PerformanceMonitor.d.ts.map +1 -0
- package/lib/utils/performance/PerformanceMonitor.js +155 -0
- package/lib/utils/performance/PerformanceMonitor.js.map +1 -0
- package/lib/utils/performance/PerformanceOverlay3D.d.ts +20 -0
- package/lib/utils/performance/PerformanceOverlay3D.d.ts.map +1 -0
- package/lib/utils/performance/PerformanceOverlay3D.js +200 -0
- package/lib/utils/performance/PerformanceOverlay3D.js.map +1 -0
- package/lib/utils/performance/index.d.ts +12 -0
- package/lib/utils/performance/index.d.ts.map +1 -0
- package/lib/utils/performance/index.js +3 -0
- package/lib/utils/performance/usePerformanceMonitor.d.ts +46 -0
- package/lib/utils/performance/usePerformanceMonitor.d.ts.map +1 -0
- package/lib/utils/performance/usePerformanceMonitor.js +71 -0
- package/lib/utils/performance/usePerformanceMonitor.js.map +1 -0
- package/lib/utils/performanceOptimization.d.ts +142 -0
- package/lib/utils/performanceOptimization.d.ts.map +1 -0
- package/lib/utils/performanceOptimization.js +27 -0
- package/lib/utils/performanceOptimization.js.map +1 -0
- package/lib/utils/physicalAttributeValidation.d.ts +197 -0
- package/lib/utils/physicalAttributeValidation.d.ts.map +1 -0
- package/lib/utils/player3DHelpers.d.ts +82 -0
- package/lib/utils/player3DHelpers.d.ts.map +1 -0
- package/lib/utils/player3DHelpers.js +176 -0
- package/lib/utils/player3DHelpers.js.map +1 -0
- package/lib/utils/playerUtils.d.ts +137 -0
- package/lib/utils/playerUtils.d.ts.map +1 -0
- package/lib/utils/playerUtils.js +296 -0
- package/lib/utils/playerUtils.js.map +1 -0
- package/lib/utils/responsiveLayout.d.ts +207 -0
- package/lib/utils/responsiveLayout.d.ts.map +1 -0
- package/lib/utils/responsiveLayout.js +114 -0
- package/lib/utils/responsiveLayout.js.map +1 -0
- package/lib/utils/responsiveLayoutHelpers.d.ts +156 -0
- package/lib/utils/responsiveLayoutHelpers.d.ts.map +1 -0
- package/lib/utils/responsiveLayoutHelpers.js +253 -0
- package/lib/utils/responsiveLayoutHelpers.js.map +1 -0
- package/lib/utils/safeAreaUtils.d.ts +133 -0
- package/lib/utils/safeAreaUtils.d.ts.map +1 -0
- package/lib/utils/safeAreaUtils.js +65 -0
- package/lib/utils/safeAreaUtils.js.map +1 -0
- package/lib/utils/sharedPhysicsConfig.d.ts +125 -0
- package/lib/utils/sharedPhysicsConfig.d.ts.map +1 -0
- package/lib/utils/sharedPhysicsConfig.js +119 -0
- package/lib/utils/sharedPhysicsConfig.js.map +1 -0
- package/lib/utils/skeletonScaling.d.ts +285 -0
- package/lib/utils/skeletonScaling.d.ts.map +1 -0
- package/lib/utils/skeletonScaling.js +46 -0
- package/lib/utils/skeletonScaling.js.map +1 -0
- package/lib/utils/stanceHelpers.d.ts +85 -0
- package/lib/utils/stanceHelpers.d.ts.map +1 -0
- package/lib/utils/stanceHelpers.js +132 -0
- package/lib/utils/stanceHelpers.js.map +1 -0
- package/lib/utils/threeObjectPool.d.ts +323 -0
- package/lib/utils/threeObjectPool.d.ts.map +1 -0
- package/lib/utils/threeObjectPool.js +345 -0
- package/lib/utils/threeObjectPool.js.map +1 -0
- package/lib/utils/visualEffects.d.ts +358 -0
- package/lib/utils/visualEffects.d.ts.map +1 -0
- package/lib/utils/visualEffects.js +423 -0
- package/lib/utils/visualEffects.js.map +1 -0
- package/package.json +222 -0
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"SkeletonRig.js","names":[],"sources":["../../../../src/systems/animation/builders/SkeletonRig.ts"],"sourcesContent":["/**\n * Skeleton rig implementation for articulated body model\n *\n * Creates and manages humanoid skeletal rig with 28 bones for realistic\n * martial arts animations. Implements bone hierarchy following Korean martial\n * arts body mechanics.\n *\n * Now supports dynamic scaling based on player physical attributes for\n * anatomically accurate body proportions per archetype.\n *\n * @module systems/animation/SkeletonRig\n * @category Animation System\n * @korean 골격시스템\n */\n\nimport { PhysicalAttributes } from \"@/types/common\";\nimport type {\n Bone,\n BoneChain,\n JointConstraint,\n SkeletalRig,\n} from \"@/types/skeletal\";\nimport { BoneName } from \"@/types/skeletal\";\nimport {\n calculateSkeletonDimensions,\n cmToMeters,\n} from \"@/utils/characterScaling\";\nimport * as THREE from \"three\";\n\n/**\n * Create a bone with default rest pose\n *\n * Helper function to create a bone with position, rotation, and scale.\n * Sets up rest pose for animation blending.\n *\n * @param name - Unique bone identifier\n * @param parent - Parent bone (null for root)\n * @param position - Local position relative to parent [x, y, z]\n * @param length - Bone length for rendering\n * @returns Newly created bone\n *\n * @korean 뼈생성\n */\nexport const createBone = (\n name: string,\n parent: Bone | null,\n position: [number, number, number],\n length = 0.1,\n): Bone => {\n const pos = new THREE.Vector3(position[0], position[1], position[2]);\n const rot = new THREE.Euler(0, 0, 0);\n const scale = new THREE.Vector3(1, 1, 1);\n\n const bone: Bone = {\n name,\n parent,\n position: pos.clone(),\n rotation: rot.clone(),\n scale: scale.clone(),\n children: [],\n length,\n restPosition: pos.clone(),\n restRotation: rot.clone(),\n };\n\n // Add to parent's children\n if (parent) {\n parent.children.push(bone);\n }\n\n return bone;\n};\n\n/**\n * Create complete humanoid skeletal rig\n *\n * Creates 28-bone humanoid skeleton following Korean martial arts anatomy:\n * - 1 root (pelvis)\n * - 3 spine bones\n * - 2 head bones (neck, head)\n * - 12 arm bones (6 per arm)\n * - 10 leg bones (5 per leg)\n *\n * Total: 28 bones (under 30 bone limit for 60fps performance)\n *\n * @returns Complete skeletal rig with bone hierarchy\n *\n * @example\n * ```typescript\n * const rig = createHumanoidRig();\n * const rightHand = rig.bones.get(BoneName.HAND_R);\n * console.log(`Hand position: ${rightHand?.position}`);\n * ```\n *\n * @korean 인간형골격생성\n */\nexport const createHumanoidRig = (): SkeletalRig => {\n // Root (pelvis) - center of mass at hip height\n // Pelvis height = sum of leg segments (hip + thigh + knee + shin + foot)\n // = 0.1 + 0.3 + 0.3 + 0.3 + 0.1 = 1.1 to have feet at Y=0\n const root = createBone(BoneName.PELVIS, null, [0, 1.1, 0], 0.15);\n\n // Spine chain (3 bones)\n const spine1 = createBone(BoneName.SPINE_LOWER, root, [0, 0.15, 0], 0.2);\n const spine2 = createBone(BoneName.SPINE_MIDDLE, spine1, [0, 0.2, 0], 0.2);\n const spine3 = createBone(BoneName.SPINE_UPPER, spine2, [0, 0.2, 0], 0.2);\n\n // Head chain (2 bones)\n const neck = createBone(BoneName.NECK, spine3, [0, 0.15, 0], 0.1);\n const head = createBone(BoneName.HEAD, neck, [0, 0.2, 0], 0.2);\n\n // Left arm chain (6 bones)\n const leftShoulder = createBone(\n BoneName.SHOULDER_L,\n spine3,\n [-0.15, 0.1, 0],\n 0.1,\n );\n const leftUpperArm = createBone(\n BoneName.UPPER_ARM_L,\n leftShoulder,\n [-0.15, 0, 0],\n 0.25,\n );\n const leftElbow = createBone(\n BoneName.ELBOW_L,\n leftUpperArm,\n [-0.25, 0, 0],\n 0.05,\n );\n const leftForearm = createBone(\n BoneName.FOREARM_L,\n leftElbow,\n [-0.25, 0, 0],\n 0.25,\n );\n const leftWrist = createBone(\n BoneName.WRIST_L,\n leftForearm,\n [-0.15, 0, 0],\n 0.05,\n );\n const leftHand = createBone(BoneName.HAND_L, leftWrist, [-0.08, 0, 0], 0.08);\n\n // Right arm chain (6 bones - mirror of left)\n const rightShoulder = createBone(\n BoneName.SHOULDER_R,\n spine3,\n [0.15, 0.1, 0],\n 0.1,\n );\n const rightUpperArm = createBone(\n BoneName.UPPER_ARM_R,\n rightShoulder,\n [0.15, 0, 0],\n 0.25,\n );\n const rightElbow = createBone(\n BoneName.ELBOW_R,\n rightUpperArm,\n [0.25, 0, 0],\n 0.05,\n );\n const rightForearm = createBone(\n BoneName.FOREARM_R,\n rightElbow,\n [0.25, 0, 0],\n 0.25,\n );\n const rightWrist = createBone(\n BoneName.WRIST_R,\n rightForearm,\n [0.15, 0, 0],\n 0.05,\n );\n const rightHand = createBone(BoneName.HAND_R, rightWrist, [0.08, 0, 0], 0.08);\n\n // Left leg chain (5 bones)\n const leftHip = createBone(BoneName.HIP_L, root, [-0.1, -0.1, 0], 0.1);\n const leftThigh = createBone(BoneName.THIGH_L, leftHip, [0, -0.3, 0], 0.3);\n const leftKnee = createBone(BoneName.KNEE_L, leftThigh, [0, -0.3, 0], 0.05);\n const leftShin = createBone(BoneName.SHIN_L, leftKnee, [0, -0.3, 0], 0.3);\n const leftFoot = createBone(BoneName.FOOT_L, leftShin, [0, -0.1, 0.1], 0.15);\n\n // Right leg chain (5 bones - mirror of left)\n const rightHip = createBone(BoneName.HIP_R, root, [0.1, -0.1, 0], 0.1);\n const rightThigh = createBone(BoneName.THIGH_R, rightHip, [0, -0.3, 0], 0.3);\n const rightKnee = createBone(BoneName.KNEE_R, rightThigh, [0, -0.3, 0], 0.05);\n const rightShin = createBone(BoneName.SHIN_R, rightKnee, [0, -0.3, 0], 0.3);\n const rightFoot = createBone(\n BoneName.FOOT_R,\n rightShin,\n [0, -0.1, 0.1],\n 0.15,\n );\n\n // Create bone map for fast lookup\n const bones = new Map<string, Bone>([\n [BoneName.PELVIS, root],\n [BoneName.SPINE_LOWER, spine1],\n [BoneName.SPINE_MIDDLE, spine2],\n [BoneName.SPINE_UPPER, spine3],\n [BoneName.NECK, neck],\n [BoneName.HEAD, head],\n [BoneName.SHOULDER_L, leftShoulder],\n [BoneName.UPPER_ARM_L, leftUpperArm],\n [BoneName.ELBOW_L, leftElbow],\n [BoneName.FOREARM_L, leftForearm],\n [BoneName.WRIST_L, leftWrist],\n [BoneName.HAND_L, leftHand],\n [BoneName.SHOULDER_R, rightShoulder],\n [BoneName.UPPER_ARM_R, rightUpperArm],\n [BoneName.ELBOW_R, rightElbow],\n [BoneName.FOREARM_R, rightForearm],\n [BoneName.WRIST_R, rightWrist],\n [BoneName.HAND_R, rightHand],\n [BoneName.HIP_L, leftHip],\n [BoneName.THIGH_L, leftThigh],\n [BoneName.KNEE_L, leftKnee],\n [BoneName.SHIN_L, leftShin],\n [BoneName.FOOT_L, leftFoot],\n [BoneName.HIP_R, rightHip],\n [BoneName.THIGH_R, rightThigh],\n [BoneName.KNEE_R, rightKnee],\n [BoneName.SHIN_R, rightShin],\n [BoneName.FOOT_R, rightFoot],\n ]);\n\n return {\n root,\n bones,\n boneCount: bones.size,\n };\n};\n\n/**\n * Create humanoid rig with dynamic scaling based on physical attributes.\n *\n * **Korean**: 신체 속성 기반 골격 생성 (Physical Attributes-Based Skeleton Creation)\n *\n * Creates a 28-bone humanoid skeleton with bone lengths scaled according to\n * the fighter's physical attributes. This allows each archetype to have\n * anatomically accurate body proportions that affect combat hitboxes, vital\n * point positioning, and visual representation.\n *\n * ## Visual Amplification\n *\n * The scaling system applies amplification factors to create distinct visual\n * silhouettes while maintaining anatomical realism:\n *\n * - **2.5x limb amplification**: Makes reach differences clearly visible\n * - **1.15x shoulder amplification**: Creates recognizable body width differences\n * - **1.5x height amplification**: Subtle overall size differences\n *\n * ### Archetype Silhouettes Created\n *\n * The following table shows the effective shoulder span after amplification\n * (full span = offset * 2). Values show raw attribute → amplified visual span.\n *\n * | Archetype | Shoulders (Raw → Amplified Span) | Height | Silhouette |\n * |-----------|----------------------------------|--------|------------|\n * | Hacker | 43cm → 49.5cm | 175cm | Compact, narrow |\n * | Amsalja | 44cm → 50.6cm | 186cm | Tall, lean |\n * | Jeongbo | 45cm → 51.8cm | 179cm | Balanced |\n * | Musa | 46cm → 52.9cm | 180cm | Athletic |\n * | Jojik | 54cm → 62.1cm | 188cm | Massive, wide |\n *\n * Note: Amplified span = raw width * 1.15 (shoulder amplification factor)\n * Percentage differences remain constant, but absolute gaps are amplified:\n * - Raw gap: Jojik (54cm) - Hacker (43cm) = 11cm\n * - Amplified gap: 62.1cm - 49.5cm = 12.6cm (15% larger absolute difference)\n *\n * @param attributes - Physical attributes to scale the skeleton\n * @returns Complete skeletal rig with scaled bone dimensions\n *\n * @example\n * ```typescript\n * import { AMSALJA_PHYSICAL } from \"@/data/archetypePhysicalAttributes\";\n *\n * // Create skeleton for lean assassin archetype\n * const amsaljaRig = createScaledHumanoidRig(AMSALJA_PHYSICAL);\n * // Results in taller skeleton with longer limbs, narrower shoulders\n * // Height: 186cm, Legs: 102cm, Arms: 82cm, Shoulders: 44cm\n *\n * // Create skeleton for heavy brawler archetype\n * const jojikRig = createScaledHumanoidRig(JOJIK_PHYSICAL);\n * // Results in stockier skeleton with wider shoulders, thicker torso\n * // Height: 188cm, Legs: 100cm, Arms: 84cm, Shoulders: 54cm (25% wider!)\n * ```\n *\n * @public\n * @korean 크기조정된인간형골격생성\n */\nexport const createScaledHumanoidRig = (\n attributes: PhysicalAttributes,\n): SkeletalRig => {\n // Calculate anatomically correct bone dimensions in meters\n const dims = calculateSkeletonDimensions(attributes);\n\n // Calculate shoulder offset (half of shoulder width) in meters\n const shoulderOffsetMeters = cmToMeters(attributes.shoulderWidth) / 2;\n const hipOffsetMeters = cmToMeters(attributes.shoulderWidth) * 0.35; // Hips are ~70% of shoulder width\n\n // Root (pelvis) - position at pelvis height (ground + leg length + foot)\n // This ensures feet are at Y=0\n const root = createBone(\n BoneName.PELVIS,\n null,\n [0, dims.pelvisHeight, 0],\n dims.hip,\n );\n\n // Spine chain (3 bones) - using actual torso segment lengths\n const spine1 = createBone(\n BoneName.SPINE_LOWER,\n root,\n [0, dims.spineLower * 0.5, 0], // Start half a segment up from pelvis\n dims.spineLower,\n );\n const spine2 = createBone(\n BoneName.SPINE_MIDDLE,\n spine1,\n [0, dims.spineMiddle, 0],\n dims.spineMiddle,\n );\n const spine3 = createBone(\n BoneName.SPINE_UPPER,\n spine2,\n [0, dims.spineUpper, 0],\n dims.spineUpper,\n );\n\n // Head chain (2 bones) - using actual neck and head sizes\n const neck = createBone(\n BoneName.NECK,\n spine3,\n [0, dims.neck * 0.5, 0], // Start from top of spine\n dims.neck,\n );\n const head = createBone(\n BoneName.HEAD,\n neck,\n [0, dims.head * 0.75, 0], // Head center offset\n dims.head,\n );\n\n // Left arm chain (6 bones) - using actual arm segment lengths\n const leftShoulder = createBone(\n BoneName.SHOULDER_L,\n spine3,\n [-shoulderOffsetMeters * 0.7, dims.neck * 0.3, 0], // Shoulder starts inward from edge\n dims.shoulder,\n );\n const leftUpperArm = createBone(\n BoneName.UPPER_ARM_L,\n leftShoulder,\n [-dims.shoulder, 0, 0], // Extend outward by shoulder length\n dims.upperArm,\n );\n const leftElbow = createBone(\n BoneName.ELBOW_L,\n leftUpperArm,\n [-dims.upperArm, 0, 0], // End of upper arm\n dims.elbow,\n );\n const leftForearm = createBone(\n BoneName.FOREARM_L,\n leftElbow,\n [-dims.elbow, 0, 0], // Past elbow joint\n dims.forearm,\n );\n const leftWrist = createBone(\n BoneName.WRIST_L,\n leftForearm,\n [-dims.forearm, 0, 0], // End of forearm\n dims.wrist,\n );\n const leftHand = createBone(\n BoneName.HAND_L,\n leftWrist,\n [-dims.wrist, 0, 0], // Past wrist\n dims.hand,\n );\n\n // Right arm chain (6 bones - mirror of left)\n const rightShoulder = createBone(\n BoneName.SHOULDER_R,\n spine3,\n [shoulderOffsetMeters * 0.7, dims.neck * 0.3, 0],\n dims.shoulder,\n );\n const rightUpperArm = createBone(\n BoneName.UPPER_ARM_R,\n rightShoulder,\n [dims.shoulder, 0, 0],\n dims.upperArm,\n );\n const rightElbow = createBone(\n BoneName.ELBOW_R,\n rightUpperArm,\n [dims.upperArm, 0, 0],\n dims.elbow,\n );\n const rightForearm = createBone(\n BoneName.FOREARM_R,\n rightElbow,\n [dims.elbow, 0, 0],\n dims.forearm,\n );\n const rightWrist = createBone(\n BoneName.WRIST_R,\n rightForearm,\n [dims.forearm, 0, 0],\n dims.wrist,\n );\n const rightHand = createBone(\n BoneName.HAND_R,\n rightWrist,\n [dims.wrist, 0, 0],\n dims.hand,\n );\n\n // Left leg chain (5 bones) - using actual leg segment lengths\n const leftHip = createBone(\n BoneName.HIP_L,\n root,\n [-hipOffsetMeters, -dims.hip * 0.5, 0],\n dims.hip,\n );\n const leftThigh = createBone(\n BoneName.THIGH_L,\n leftHip,\n [0, -dims.hip, 0], // Drop down from hip\n dims.thigh,\n );\n const leftKnee = createBone(\n BoneName.KNEE_L,\n leftThigh,\n [0, -dims.thigh, 0], // End of thigh\n dims.knee,\n );\n const leftShin = createBone(\n BoneName.SHIN_L,\n leftKnee,\n [0, -dims.knee, 0], // Past knee\n dims.shin,\n );\n const leftFoot = createBone(\n BoneName.FOOT_L,\n leftShin,\n [0, -dims.shin, dims.foot * 0.5], // End of shin, slight forward for foot\n dims.foot,\n );\n\n // Right leg chain (5 bones - mirror of left)\n const rightHip = createBone(\n BoneName.HIP_R,\n root,\n [hipOffsetMeters, -dims.hip * 0.5, 0],\n dims.hip,\n );\n const rightThigh = createBone(\n BoneName.THIGH_R,\n rightHip,\n [0, -dims.hip, 0],\n dims.thigh,\n );\n const rightKnee = createBone(\n BoneName.KNEE_R,\n rightThigh,\n [0, -dims.thigh, 0],\n dims.knee,\n );\n const rightShin = createBone(\n BoneName.SHIN_R,\n rightKnee,\n [0, -dims.knee, 0],\n dims.shin,\n );\n const rightFoot = createBone(\n BoneName.FOOT_R,\n rightShin,\n [0, -dims.shin, dims.foot * 0.5],\n dims.foot,\n );\n\n // Create bone map for fast lookup\n const bones = new Map<string, Bone>([\n [BoneName.PELVIS, root],\n [BoneName.SPINE_LOWER, spine1],\n [BoneName.SPINE_MIDDLE, spine2],\n [BoneName.SPINE_UPPER, spine3],\n [BoneName.NECK, neck],\n [BoneName.HEAD, head],\n [BoneName.SHOULDER_L, leftShoulder],\n [BoneName.UPPER_ARM_L, leftUpperArm],\n [BoneName.ELBOW_L, leftElbow],\n [BoneName.FOREARM_L, leftForearm],\n [BoneName.WRIST_L, leftWrist],\n [BoneName.HAND_L, leftHand],\n [BoneName.SHOULDER_R, rightShoulder],\n [BoneName.UPPER_ARM_R, rightUpperArm],\n [BoneName.ELBOW_R, rightElbow],\n [BoneName.FOREARM_R, rightForearm],\n [BoneName.WRIST_R, rightWrist],\n [BoneName.HAND_R, rightHand],\n [BoneName.HIP_L, leftHip],\n [BoneName.THIGH_L, leftThigh],\n [BoneName.KNEE_L, leftKnee],\n [BoneName.SHIN_L, leftShin],\n [BoneName.FOOT_L, leftFoot],\n [BoneName.HIP_R, rightHip],\n [BoneName.THIGH_R, rightThigh],\n [BoneName.KNEE_R, rightKnee],\n [BoneName.SHIN_R, rightShin],\n [BoneName.FOOT_R, rightFoot],\n ]);\n\n return {\n root,\n bones,\n boneCount: bones.size,\n };\n};\n\n/**\n * Joint constraints for anatomically correct movement\n *\n * Defines rotation limits for each joint to prevent unrealistic poses.\n * Based on human anatomy and Korean martial arts biomechanics.\n *\n * @korean 관절제약조건들\n */\nexport const JOINT_CONSTRAINTS: JointConstraint[] = [\n // Elbow joints - can only bend one direction\n {\n boneName: BoneName.ELBOW_L,\n minRotation: new THREE.Vector3(0, 0, -2.4), // ~-137 degrees\n maxRotation: new THREE.Vector3(0, 0, 0),\n canTwist: false,\n },\n {\n boneName: BoneName.ELBOW_R,\n minRotation: new THREE.Vector3(0, 0, 0),\n maxRotation: new THREE.Vector3(0, 0, 2.4), // ~137 degrees\n canTwist: false,\n },\n\n // Knee joints - can only bend backward\n {\n boneName: BoneName.KNEE_L,\n minRotation: new THREE.Vector3(-2.4, 0, 0), // ~-137 degrees\n maxRotation: new THREE.Vector3(0, 0, 0),\n canTwist: false,\n },\n {\n boneName: BoneName.KNEE_R,\n minRotation: new THREE.Vector3(-2.4, 0, 0), // ~-137 degrees\n maxRotation: new THREE.Vector3(0, 0, 0),\n canTwist: false,\n },\n\n // Shoulder joints - full range of motion\n {\n boneName: BoneName.SHOULDER_L,\n minRotation: new THREE.Vector3(-1.5, -1.5, -3.0),\n maxRotation: new THREE.Vector3(1.5, 1.5, 3.0),\n canTwist: true,\n },\n {\n boneName: BoneName.SHOULDER_R,\n minRotation: new THREE.Vector3(-1.5, -1.5, -3.0),\n maxRotation: new THREE.Vector3(1.5, 1.5, 3.0),\n canTwist: true,\n },\n\n // Hip joints - large range for kicks\n {\n boneName: BoneName.HIP_L,\n minRotation: new THREE.Vector3(-1.8, -0.8, -1.5),\n maxRotation: new THREE.Vector3(1.8, 0.8, 1.5),\n canTwist: true,\n },\n {\n boneName: BoneName.HIP_R,\n minRotation: new THREE.Vector3(-1.8, -0.8, -1.5),\n maxRotation: new THREE.Vector3(1.8, 0.8, 1.5),\n canTwist: true,\n },\n\n // Neck - moderate range\n {\n boneName: BoneName.NECK,\n minRotation: new THREE.Vector3(-0.5, -0.8, -0.5),\n maxRotation: new THREE.Vector3(0.5, 0.8, 0.5),\n canTwist: true,\n },\n\n // Spine bones - limited rotation for realism\n {\n boneName: BoneName.SPINE_LOWER,\n minRotation: new THREE.Vector3(-0.3, -0.5, -0.3),\n maxRotation: new THREE.Vector3(0.3, 0.5, 0.3),\n canTwist: true,\n },\n {\n boneName: BoneName.SPINE_MIDDLE,\n minRotation: new THREE.Vector3(-0.3, -0.5, -0.3),\n maxRotation: new THREE.Vector3(0.3, 0.5, 0.3),\n canTwist: true,\n },\n {\n boneName: BoneName.SPINE_UPPER,\n minRotation: new THREE.Vector3(-0.3, -0.5, -0.3),\n maxRotation: new THREE.Vector3(0.3, 0.5, 0.3),\n canTwist: true,\n },\n];\n\n/**\n * Bone chains for IK (Inverse Kinematics)\n *\n * Defines logical bone chains for limbs, used for IK solving\n * and animation retargeting.\n *\n * @korean 뼈체인들\n */\nexport const BONE_CHAINS: BoneChain[] = [\n // Left arm chain\n {\n name: \"left_arm\",\n startBone: BoneName.SHOULDER_L,\n endBone: BoneName.HAND_L,\n bones: [\n BoneName.SHOULDER_L,\n BoneName.UPPER_ARM_L,\n BoneName.ELBOW_L,\n BoneName.FOREARM_L,\n BoneName.WRIST_L,\n BoneName.HAND_L,\n ],\n },\n\n // Right arm chain\n {\n name: \"right_arm\",\n startBone: BoneName.SHOULDER_R,\n endBone: BoneName.HAND_R,\n bones: [\n BoneName.SHOULDER_R,\n BoneName.UPPER_ARM_R,\n BoneName.ELBOW_R,\n BoneName.FOREARM_R,\n BoneName.WRIST_R,\n BoneName.HAND_R,\n ],\n },\n\n // Left leg chain\n {\n name: \"left_leg\",\n startBone: BoneName.HIP_L,\n endBone: BoneName.FOOT_L,\n bones: [\n BoneName.HIP_L,\n BoneName.THIGH_L,\n BoneName.KNEE_L,\n BoneName.SHIN_L,\n BoneName.FOOT_L,\n ],\n },\n\n // Right leg chain\n {\n name: \"right_leg\",\n startBone: BoneName.HIP_R,\n endBone: BoneName.FOOT_R,\n bones: [\n BoneName.HIP_R,\n BoneName.THIGH_R,\n BoneName.KNEE_R,\n BoneName.SHIN_R,\n BoneName.FOOT_R,\n ],\n },\n\n // Spine chain\n {\n name: \"spine\",\n startBone: BoneName.PELVIS,\n endBone: BoneName.HEAD,\n bones: [\n BoneName.PELVIS,\n BoneName.SPINE_LOWER,\n BoneName.SPINE_MIDDLE,\n BoneName.SPINE_UPPER,\n BoneName.NECK,\n BoneName.HEAD,\n ],\n },\n];\n\n/**\n * Apply joint constraints to bone rotation\n *\n * Clamps bone rotation to anatomically correct ranges.\n * Prevents unrealistic poses like backward-bending elbows.\n *\n * @param bone - Bone to constrain\n * @param constraints - Joint constraint to apply\n *\n * @korean 관절제약적용\n */\nexport const applyJointConstraint = (\n bone: Bone,\n constraint: JointConstraint,\n): void => {\n // Clamp X rotation\n bone.rotation.x = Math.max(\n constraint.minRotation.x,\n Math.min(constraint.maxRotation.x, bone.rotation.x),\n );\n\n // Clamp Y rotation\n bone.rotation.y = Math.max(\n constraint.minRotation.y,\n Math.min(constraint.maxRotation.y, bone.rotation.y),\n );\n\n // Clamp Z rotation\n bone.rotation.z = Math.max(\n constraint.minRotation.z,\n Math.min(constraint.maxRotation.z, bone.rotation.z),\n );\n};\n\n// Reusable matrix objects for world transform calculations (avoid allocations in useFrame)\nconst tempMatrix = new THREE.Matrix4();\nconst tempQuaternion = new THREE.Quaternion();\nconst tempScale = new THREE.Vector3();\n\n/**\n * Get world position of bone\n *\n * Calculates absolute world position by traversing parent chain.\n * Uses proper matrix multiplication to account for parent rotations.\n *\n * @param bone - Bone to get world position for\n * @returns World position as Vector3\n *\n * @korean 뼈의세계위치구하기\n */\nexport const getBoneWorldPosition = (bone: Bone): THREE.Vector3 => {\n // Build the bone chain from root to this bone\n const boneChain: Bone[] = [];\n let currentBone: Bone | null = bone;\n while (currentBone) {\n boneChain.unshift(currentBone);\n currentBone = currentBone.parent;\n }\n\n // Compose world matrix by multiplying all local transforms\n const worldMatrix = new THREE.Matrix4();\n worldMatrix.identity();\n\n for (const b of boneChain) {\n tempMatrix.compose(\n b.position,\n tempQuaternion.setFromEuler(b.rotation),\n b.scale,\n );\n worldMatrix.multiply(tempMatrix);\n }\n\n // Extract world position from composed matrix\n const worldPos = new THREE.Vector3();\n worldMatrix.decompose(worldPos, tempQuaternion, tempScale);\n return worldPos;\n};\n\n/**\n * Get world rotation of bone\n *\n * Calculates absolute world rotation by traversing parent chain.\n * Uses proper quaternion multiplication for correct rotation composition.\n *\n * @param bone - Bone to get world rotation for\n * @returns World rotation as Euler\n *\n * @korean 뼈의세계회전구하기\n */\nexport const getBoneWorldRotation = (bone: Bone): THREE.Euler => {\n // Build the bone chain from root to this bone\n const boneChain: Bone[] = [];\n let currentBone: Bone | null = bone;\n while (currentBone) {\n boneChain.unshift(currentBone);\n currentBone = currentBone.parent;\n }\n\n // Compose world rotation by multiplying quaternions (proper rotation composition)\n const worldQuat = new THREE.Quaternion();\n worldQuat.identity();\n\n for (const b of boneChain) {\n tempQuaternion.setFromEuler(b.rotation);\n worldQuat.multiply(tempQuaternion);\n }\n\n // Convert back to Euler\n const worldRot = new THREE.Euler();\n worldRot.setFromQuaternion(worldQuat);\n return worldRot;\n};\n\n/**\n * Reset bone to rest pose\n *\n * Resets bone position and rotation to default rest pose.\n * Useful for animation blending and initialization.\n *\n * @param bone - Bone to reset\n *\n * @korean 뼈를기본자세로초기화\n */\nexport const resetBoneToRestPose = (bone: Bone): void => {\n bone.position.copy(bone.restPosition);\n bone.rotation.copy(bone.restRotation);\n bone.scale.set(1, 1, 1);\n};\n\n/**\n * Reset entire rig to rest pose\n *\n * Resets all bones in rig to rest pose.\n *\n * @param rig - Skeletal rig to reset\n *\n * @korean 골격을기본자세로초기화\n */\nexport const resetRigToRestPose = (rig: SkeletalRig): void => {\n rig.bones.forEach((bone) => {\n resetBoneToRestPose(bone);\n });\n};\n\n/**\n * Create hand bones with 5 fingers\n *\n * Creates detailed hand structure with 5 fingers (thumb, index, middle, ring, pinky),\n * attached to an existing hand/palm bone.\n * Each finger has 3-4 bones for realistic animation.\n *\n * Finger bone structure:\n * - Thumb: 3 bones (metacarpal, proximal, distal) - no intermediate\n * - Other fingers: 4 bones (metacarpal, proximal, intermediate, distal)\n *\n * Total created by this function: 19 finger bones per hand (3 thumb + 4*4 other fingers),\n * all attached to the provided hand bone.\n *\n * @param handBone - Parent hand bone (acts as the palm/root for finger bones)\n * @param side - Hand side (\"left\" or \"right\")\n * @returns Map of finger bones added to the rig\n *\n * @korean 손뼈생성\n */\nexport const createHandBones = (\n handBone: Bone,\n side: \"left\" | \"right\",\n): Map<string, Bone> => {\n const fingerBones = new Map<string, Bone>();\n\n // Hand orientation: left hand extends to -X, right hand extends to +X\n const sideMultiplier = side === \"left\" ? -1 : 1;\n\n // Thumb (3 bones) - offset slightly toward palm center and forward\n const thumbMeta = createBone(\n `${\n BoneName[`THUMB_META_${side.toUpperCase()[0]}` as keyof typeof BoneName]\n }`,\n handBone,\n [0.015 * sideMultiplier, 0.02, 0.01],\n 0.025,\n );\n const thumbProx = createBone(\n `${\n BoneName[`THUMB_PROX_${side.toUpperCase()[0]}` as keyof typeof BoneName]\n }`,\n thumbMeta,\n [0.015 * sideMultiplier, 0.015, 0.01],\n 0.02,\n );\n const thumbDist = createBone(\n `${\n BoneName[`THUMB_DIST_${side.toUpperCase()[0]}` as keyof typeof BoneName]\n }`,\n thumbProx,\n [0.01 * sideMultiplier, 0.01, 0],\n 0.015,\n );\n\n fingerBones.set(thumbMeta.name, thumbMeta);\n fingerBones.set(thumbProx.name, thumbProx);\n fingerBones.set(thumbDist.name, thumbDist);\n\n // Index finger (4 bones)\n const indexMeta = createBone(\n `${\n BoneName[`INDEX_META_${side.toUpperCase()[0]}` as keyof typeof BoneName]\n }`,\n handBone,\n [0.015 * sideMultiplier, 0.06, 0],\n 0.03,\n );\n const indexProx = createBone(\n `${\n BoneName[`INDEX_PROX_${side.toUpperCase()[0]}` as keyof typeof BoneName]\n }`,\n indexMeta,\n [0, 0.025, 0],\n 0.025,\n );\n const indexInter = createBone(\n `${\n BoneName[`INDEX_INTER_${side.toUpperCase()[0]}` as keyof typeof BoneName]\n }`,\n indexProx,\n [0, 0.02, 0],\n 0.02,\n );\n const indexDist = createBone(\n `${\n BoneName[`INDEX_DIST_${side.toUpperCase()[0]}` as keyof typeof BoneName]\n }`,\n indexInter,\n [0, 0.015, 0],\n 0.015,\n );\n\n fingerBones.set(indexMeta.name, indexMeta);\n fingerBones.set(indexProx.name, indexProx);\n fingerBones.set(indexInter.name, indexInter);\n fingerBones.set(indexDist.name, indexDist);\n\n // Middle finger (4 bones) - longest finger\n const middleMeta = createBone(\n `${\n BoneName[`MIDDLE_META_${side.toUpperCase()[0]}` as keyof typeof BoneName]\n }`,\n handBone,\n [0.005 * sideMultiplier, 0.065, 0],\n 0.035,\n );\n const middleProx = createBone(\n `${\n BoneName[`MIDDLE_PROX_${side.toUpperCase()[0]}` as keyof typeof BoneName]\n }`,\n middleMeta,\n [0, 0.03, 0],\n 0.03,\n );\n const middleInter = createBone(\n `${\n BoneName[`MIDDLE_INTER_${side.toUpperCase()[0]}` as keyof typeof BoneName]\n }`,\n middleProx,\n [0, 0.025, 0],\n 0.025,\n );\n const middleDist = createBone(\n `${\n BoneName[`MIDDLE_DIST_${side.toUpperCase()[0]}` as keyof typeof BoneName]\n }`,\n middleInter,\n [0, 0.02, 0],\n 0.02,\n );\n\n fingerBones.set(middleMeta.name, middleMeta);\n fingerBones.set(middleProx.name, middleProx);\n fingerBones.set(middleInter.name, middleInter);\n fingerBones.set(middleDist.name, middleDist);\n\n // Ring finger (4 bones)\n const ringMeta = createBone(\n `${\n BoneName[`RING_META_${side.toUpperCase()[0]}` as keyof typeof BoneName]\n }`,\n handBone,\n [-0.005 * sideMultiplier, 0.06, 0],\n 0.03,\n );\n const ringProx = createBone(\n `${\n BoneName[`RING_PROX_${side.toUpperCase()[0]}` as keyof typeof BoneName]\n }`,\n ringMeta,\n [0, 0.025, 0],\n 0.025,\n );\n const ringInter = createBone(\n `${\n BoneName[`RING_INTER_${side.toUpperCase()[0]}` as keyof typeof BoneName]\n }`,\n ringProx,\n [0, 0.02, 0],\n 0.02,\n );\n const ringDist = createBone(\n `${\n BoneName[`RING_DIST_${side.toUpperCase()[0]}` as keyof typeof BoneName]\n }`,\n ringInter,\n [0, 0.015, 0],\n 0.015,\n );\n\n fingerBones.set(ringMeta.name, ringMeta);\n fingerBones.set(ringProx.name, ringProx);\n fingerBones.set(ringInter.name, ringInter);\n fingerBones.set(ringDist.name, ringDist);\n\n // Pinky finger (4 bones) - shortest finger\n const pinkyMeta = createBone(\n `${\n BoneName[`PINKY_META_${side.toUpperCase()[0]}` as keyof typeof BoneName]\n }`,\n handBone,\n [-0.015 * sideMultiplier, 0.05, 0],\n 0.025,\n );\n const pinkyProx = createBone(\n `${\n BoneName[`PINKY_PROX_${side.toUpperCase()[0]}` as keyof typeof BoneName]\n }`,\n pinkyMeta,\n [0, 0.02, 0],\n 0.02,\n );\n const pinkyInter = createBone(\n `${\n BoneName[`PINKY_INTER_${side.toUpperCase()[0]}` as keyof typeof BoneName]\n }`,\n pinkyProx,\n [0, 0.015, 0],\n 0.015,\n );\n const pinkyDist = createBone(\n `${\n BoneName[`PINKY_DIST_${side.toUpperCase()[0]}` as keyof typeof BoneName]\n }`,\n pinkyInter,\n [0, 0.01, 0],\n 0.01,\n );\n\n fingerBones.set(pinkyMeta.name, pinkyMeta);\n fingerBones.set(pinkyProx.name, pinkyProx);\n fingerBones.set(pinkyInter.name, pinkyInter);\n fingerBones.set(pinkyDist.name, pinkyDist);\n\n return fingerBones;\n};\n\n/**\n * Create humanoid rig with optional hand bones\n *\n * Creates complete skeletal rig with optional detailed hand bones.\n * Hand bones can be excluded for performance (LOD system).\n *\n * @param includeHandBones - Whether to include detailed hand bones (default: false)\n * @returns Complete skeletal rig with or without hand bones\n *\n * @korean 손뼈포함골격생성\n */\nexport const createHumanoidRigWithHands = (\n includeHandBones: boolean = false,\n): SkeletalRig => {\n // Create base rig\n const baseRig = createHumanoidRig();\n\n // If hand bones not requested, return base rig\n if (!includeHandBones) {\n return baseRig;\n }\n\n // Get hand bones from base rig\n const leftHand = baseRig.bones.get(BoneName.HAND_L);\n const rightHand = baseRig.bones.get(BoneName.HAND_R);\n\n if (!leftHand || !rightHand) {\n console.warn(\"Hand bones not found in base rig\");\n return baseRig;\n }\n\n // Create finger bones\n const leftFingerBones = createHandBones(leftHand, \"left\");\n const rightFingerBones = createHandBones(rightHand, \"right\");\n\n // Add finger bones to rig bone map\n leftFingerBones.forEach((bone, name) => {\n baseRig.bones.set(name, bone);\n });\n rightFingerBones.forEach((bone, name) => {\n baseRig.bones.set(name, bone);\n });\n\n return {\n ...baseRig,\n boneCount: baseRig.bones.size,\n };\n};\n\n/**\n * Torso rotation constraints for anatomically correct upper/lower body movement\n *\n * Defines limits and behavior for independent torso rotation relative to hips,\n * enabling realistic strafing and lateral movement while facing opponent.\n *\n * Korean terminology:\n * - 허리회전 (Heorhwoejeon) - Torso rotation\n * - 해부학적제약 (Haebuhakjeok Jeyak) - Anatomical constraints\n *\n * @public\n * @korean 허리회전제약조건\n */\nexport const TORSO_CONSTRAINTS = {\n /**\n * Maximum torso rotation relative to hips (radians)\n * ±90° = π/2 radians - anatomically safe rotation limit\n *\n * @korean 최대회전각도\n */\n MAX_ROTATION: Math.PI / 2,\n\n /**\n * Minimum torso rotation relative to hips (radians)\n * -90° = -π/2 radians\n *\n * @korean 최소회전각도\n */\n MIN_ROTATION: -Math.PI / 2,\n\n /**\n * Target interpolation time in seconds\n * 200ms provides smooth, natural rotation feel\n *\n * @korean 보간시간\n */\n INTERPOLATION_TIME: 0.2,\n\n /**\n * Power modifier range for hip rotation\n * [min, max] = [10%, 30%] damage bonus from proper hip engagement\n *\n * @korean 파워배율범위\n */\n POWER_MODIFIER_RANGE: [0.1, 0.3] as const,\n} as const;\n\n/**\n * Calculate torso rotation to face opponent while moving\n *\n * Determines optimal torso rotation angle to keep upper body facing opponent\n * while hips/legs are oriented in movement direction. Enforces anatomical\n * constraints (±90° max rotation).\n *\n * @param currentPosition - Player's current world position\n * @param opponentPosition - Opponent's current world position\n * @param _movementDirection - Direction of player movement (reserved for future use)\n * @param hipRotation - Current hip/pelvis rotation in radians\n * @returns Torso rotation in radians relative to hips (clamped to ±90°)\n *\n * @example\n * ```typescript\n * const playerPos = new THREE.Vector3(0, 0, 0);\n * const opponentPos = new THREE.Vector3(0, 0, 5); // Directly in front along Z+\n * const moveDir = new THREE.Vector3(0, 0, 1); // Moving forward\n * const hipRot = 0; // Hips facing forward (Z+)\n *\n * const torsoRot = calculateTorsoRotation(playerPos, opponentPos, moveDir, hipRot);\n * // Returns 0 (opponent is already aligned with hips)\n * ```\n *\n * @public\n * @korean 상대를향한허리회전계산\n */\nexport function calculateTorsoRotation(\n currentPosition: THREE.Vector3,\n opponentPosition: THREE.Vector3,\n _movementDirection: THREE.Vector3,\n hipRotation: number,\n): number {\n // Calculate angle to opponent\n const directionToOpponent = opponentPosition\n .clone()\n .sub(currentPosition)\n .normalize();\n // Use atan2(x, z) - X is horizontal, Z is forward/back in Three.js\n const angleToOpponent = Math.atan2(\n directionToOpponent.x,\n directionToOpponent.z,\n );\n\n // Calculate torso rotation relative to hips\n let torsoRotation = angleToOpponent - hipRotation;\n\n // Normalize to -π to π range\n while (torsoRotation > Math.PI) torsoRotation -= 2 * Math.PI;\n while (torsoRotation < -Math.PI) torsoRotation += 2 * Math.PI;\n\n // Apply anatomical constraints (±90°)\n torsoRotation = Math.max(\n TORSO_CONSTRAINTS.MIN_ROTATION,\n Math.min(TORSO_CONSTRAINTS.MAX_ROTATION, torsoRotation),\n );\n\n return torsoRotation;\n}\n\n/**\n * Calculate damage modifier from hip rotation\n *\n * Determines power bonus applied to techniques based on hip rotation angle.\n * Greater hip rotation generates more power through proper biomechanics,\n * with strikes benefiting most from full rotation.\n *\n * @param hipRotationAngle - Hip rotation angle in radians (typically from torso twist)\n * @param techniqueType - Type of technique ('strike', 'throw', or 'joint')\n * @returns Damage multiplier (1.0-1.3 for strikes, 1.0-1.1 for throws/joints)\n *\n * @example\n * ```typescript\n * // Full hip rotation on strike technique\n * const modifier = calculateHipRotationPowerModifier(Math.PI / 2, 'strike');\n * // Returns 1.30 (30% damage bonus)\n *\n * // Half rotation on throw\n * const throwMod = calculateHipRotationPowerModifier(Math.PI / 4, 'throw');\n * // Returns 1.05 (5% damage bonus)\n * ```\n *\n * @public\n * @korean 허리회전으로인한데미지배율계산\n */\nexport function calculateHipRotationPowerModifier(\n hipRotationAngle: number,\n techniqueType: \"strike\" | \"throw\" | \"joint\",\n): number {\n // Normalize rotation to 0-1 range (0 = no rotation, 1 = max rotation)\n // Clamp to max rotation first to handle any values exceeding ±90°\n const clampedAngle = Math.max(\n -TORSO_CONSTRAINTS.MAX_ROTATION,\n Math.min(TORSO_CONSTRAINTS.MAX_ROTATION, Math.abs(hipRotationAngle)),\n );\n const normalizedRotation = clampedAngle / TORSO_CONSTRAINTS.MAX_ROTATION;\n\n // Strikes benefit most from hip rotation (up to 30% bonus)\n // Throws get moderate benefit (up to 10% bonus)\n // Joint locks get minimal benefit (up to 10% bonus)\n const baseModifier = techniqueType === \"strike\" ? 0.3 : 0.1;\n\n return 1.0 + normalizedRotation * baseModifier;\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;AA2CA,IAAa,cACX,MACA,QACA,UACA,SAAS,OACA;CACT,MAAM,MAAM,IAAI,MAAM,QAAQ,SAAS,IAAI,SAAS,IAAI,SAAS,GAAG;CACpE,MAAM,MAAM,IAAI,MAAM,MAAM,GAAG,GAAG,EAAE;CACpC,MAAM,QAAQ,IAAI,MAAM,QAAQ,GAAG,GAAG,EAAE;CAExC,MAAM,OAAa;EACjB;EACA;EACA,UAAU,IAAI,OAAO;EACrB,UAAU,IAAI,OAAO;EACrB,OAAO,MAAM,OAAO;EACpB,UAAU,EAAE;EACZ;EACA,cAAc,IAAI,OAAO;EACzB,cAAc,IAAI,OAAO;EAC1B;AAGD,KAAI,OACF,QAAO,SAAS,KAAK,KAAK;AAG5B,QAAO;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA+NT,IAAa,2BACX,eACgB;CAEhB,MAAM,OAAO,4BAA4B,WAAW;CAGpD,MAAM,uBAAuB,WAAW,WAAW,cAAc,GAAG;CACpE,MAAM,kBAAkB,WAAW,WAAW,cAAc,GAAG;CAI/D,MAAM,OAAO,WACX,SAAS,QACT,MACA;EAAC;EAAG,KAAK;EAAc;EAAE,EACzB,KAAK,IACN;CAGD,MAAM,SAAS,WACb,SAAS,aACT,MACA;EAAC;EAAG,KAAK,aAAa;EAAK;EAAE,EAC7B,KAAK,WACN;CACD,MAAM,SAAS,WACb,SAAS,cACT,QACA;EAAC;EAAG,KAAK;EAAa;EAAE,EACxB,KAAK,YACN;CACD,MAAM,SAAS,WACb,SAAS,aACT,QACA;EAAC;EAAG,KAAK;EAAY;EAAE,EACvB,KAAK,WACN;CAGD,MAAM,OAAO,WACX,SAAS,MACT,QACA;EAAC;EAAG,KAAK,OAAO;EAAK;EAAE,EACvB,KAAK,KACN;CACD,MAAM,OAAO,WACX,SAAS,MACT,MACA;EAAC;EAAG,KAAK,OAAO;EAAM;EAAE,EACxB,KAAK,KACN;CAGD,MAAM,eAAe,WACnB,SAAS,YACT,QACA;EAAC,CAAC,uBAAuB;EAAK,KAAK,OAAO;EAAK;EAAE,EACjD,KAAK,SACN;CACD,MAAM,eAAe,WACnB,SAAS,aACT,cACA;EAAC,CAAC,KAAK;EAAU;EAAG;EAAE,EACtB,KAAK,SACN;CACD,MAAM,YAAY,WAChB,SAAS,SACT,cACA;EAAC,CAAC,KAAK;EAAU;EAAG;EAAE,EACtB,KAAK,MACN;CACD,MAAM,cAAc,WAClB,SAAS,WACT,WACA;EAAC,CAAC,KAAK;EAAO;EAAG;EAAE,EACnB,KAAK,QACN;CACD,MAAM,YAAY,WAChB,SAAS,SACT,aACA;EAAC,CAAC,KAAK;EAAS;EAAG;EAAE,EACrB,KAAK,MACN;CACD,MAAM,WAAW,WACf,SAAS,QACT,WACA;EAAC,CAAC,KAAK;EAAO;EAAG;EAAE,EACnB,KAAK,KACN;CAGD,MAAM,gBAAgB,WACpB,SAAS,YACT,QACA;EAAC,uBAAuB;EAAK,KAAK,OAAO;EAAK;EAAE,EAChD,KAAK,SACN;CACD,MAAM,gBAAgB,WACpB,SAAS,aACT,eACA;EAAC,KAAK;EAAU;EAAG;EAAE,EACrB,KAAK,SACN;CACD,MAAM,aAAa,WACjB,SAAS,SACT,eACA;EAAC,KAAK;EAAU;EAAG;EAAE,EACrB,KAAK,MACN;CACD,MAAM,eAAe,WACnB,SAAS,WACT,YACA;EAAC,KAAK;EAAO;EAAG;EAAE,EAClB,KAAK,QACN;CACD,MAAM,aAAa,WACjB,SAAS,SACT,cACA;EAAC,KAAK;EAAS;EAAG;EAAE,EACpB,KAAK,MACN;CACD,MAAM,YAAY,WAChB,SAAS,QACT,YACA;EAAC,KAAK;EAAO;EAAG;EAAE,EAClB,KAAK,KACN;CAGD,MAAM,UAAU,WACd,SAAS,OACT,MACA;EAAC,CAAC;EAAiB,CAAC,KAAK,MAAM;EAAK;EAAE,EACtC,KAAK,IACN;CACD,MAAM,YAAY,WAChB,SAAS,SACT,SACA;EAAC;EAAG,CAAC,KAAK;EAAK;EAAE,EACjB,KAAK,MACN;CACD,MAAM,WAAW,WACf,SAAS,QACT,WACA;EAAC;EAAG,CAAC,KAAK;EAAO;EAAE,EACnB,KAAK,KACN;CACD,MAAM,WAAW,WACf,SAAS,QACT,UACA;EAAC;EAAG,CAAC,KAAK;EAAM;EAAE,EAClB,KAAK,KACN;CACD,MAAM,WAAW,WACf,SAAS,QACT,UACA;EAAC;EAAG,CAAC,KAAK;EAAM,KAAK,OAAO;EAAI,EAChC,KAAK,KACN;CAGD,MAAM,WAAW,WACf,SAAS,OACT,MACA;EAAC;EAAiB,CAAC,KAAK,MAAM;EAAK;EAAE,EACrC,KAAK,IACN;CACD,MAAM,aAAa,WACjB,SAAS,SACT,UACA;EAAC;EAAG,CAAC,KAAK;EAAK;EAAE,EACjB,KAAK,MACN;CACD,MAAM,YAAY,WAChB,SAAS,QACT,YACA;EAAC;EAAG,CAAC,KAAK;EAAO;EAAE,EACnB,KAAK,KACN;CACD,MAAM,YAAY,WAChB,SAAS,QACT,WACA;EAAC;EAAG,CAAC,KAAK;EAAM;EAAE,EAClB,KAAK,KACN;CACD,MAAM,YAAY,WAChB,SAAS,QACT,WACA;EAAC;EAAG,CAAC,KAAK;EAAM,KAAK,OAAO;EAAI,EAChC,KAAK,KACN;CAGD,MAAM,QAAQ,IAAI,IAAkB;EAClC,CAAC,SAAS,QAAQ,KAAK;EACvB,CAAC,SAAS,aAAa,OAAO;EAC9B,CAAC,SAAS,cAAc,OAAO;EAC/B,CAAC,SAAS,aAAa,OAAO;EAC9B,CAAC,SAAS,MAAM,KAAK;EACrB,CAAC,SAAS,MAAM,KAAK;EACrB,CAAC,SAAS,YAAY,aAAa;EACnC,CAAC,SAAS,aAAa,aAAa;EACpC,CAAC,SAAS,SAAS,UAAU;EAC7B,CAAC,SAAS,WAAW,YAAY;EACjC,CAAC,SAAS,SAAS,UAAU;EAC7B,CAAC,SAAS,QAAQ,SAAS;EAC3B,CAAC,SAAS,YAAY,cAAc;EACpC,CAAC,SAAS,aAAa,cAAc;EACrC,CAAC,SAAS,SAAS,WAAW;EAC9B,CAAC,SAAS,WAAW,aAAa;EAClC,CAAC,SAAS,SAAS,WAAW;EAC9B,CAAC,SAAS,QAAQ,UAAU;EAC5B,CAAC,SAAS,OAAO,QAAQ;EACzB,CAAC,SAAS,SAAS,UAAU;EAC7B,CAAC,SAAS,QAAQ,SAAS;EAC3B,CAAC,SAAS,QAAQ,SAAS;EAC3B,CAAC,SAAS,QAAQ,SAAS;EAC3B,CAAC,SAAS,OAAO,SAAS;EAC1B,CAAC,SAAS,SAAS,WAAW;EAC9B,CAAC,SAAS,QAAQ,UAAU;EAC5B,CAAC,SAAS,QAAQ,UAAU;EAC5B,CAAC,SAAS,QAAQ,UAAU;EAC7B,CAAC;AAEF,QAAO;EACL;EACA;EACA,WAAW,MAAM;EAClB;;AAcW,SAAS,SACN,IAAI,MAAM,QAAQ,GAAG,GAAG,KAAK,EAC7B,IAAI,MAAM,QAAQ,GAAG,GAAG,EAAE,EAI7B,SAAS,SACN,IAAI,MAAM,QAAQ,GAAG,GAAG,EAAE,EAC1B,IAAI,MAAM,QAAQ,GAAG,GAAG,IAAI,EAM/B,SAAS,QACN,IAAI,MAAM,QAAQ,MAAM,GAAG,EAAE,EAC7B,IAAI,MAAM,QAAQ,GAAG,GAAG,EAAE,EAI7B,SAAS,QACN,IAAI,MAAM,QAAQ,MAAM,GAAG,EAAE,EAC7B,IAAI,MAAM,QAAQ,GAAG,GAAG,EAAE,EAM7B,SAAS,YACN,IAAI,MAAM,QAAQ,MAAM,MAAM,GAAK,EACnC,IAAI,MAAM,QAAQ,KAAK,KAAK,EAAI,EAInC,SAAS,YACN,IAAI,MAAM,QAAQ,MAAM,MAAM,GAAK,EACnC,IAAI,MAAM,QAAQ,KAAK,KAAK,EAAI,EAMnC,SAAS,OACN,IAAI,MAAM,QAAQ,MAAM,KAAM,KAAK,EACnC,IAAI,MAAM,QAAQ,KAAK,IAAK,IAAI,EAInC,SAAS,OACN,IAAI,MAAM,QAAQ,MAAM,KAAM,KAAK,EACnC,IAAI,MAAM,QAAQ,KAAK,IAAK,IAAI,EAMnC,SAAS,MACN,IAAI,MAAM,QAAQ,KAAM,KAAM,IAAK,EACnC,IAAI,MAAM,QAAQ,IAAK,IAAK,GAAI,EAMnC,SAAS,aACN,IAAI,MAAM,QAAQ,KAAM,KAAM,IAAK,EACnC,IAAI,MAAM,QAAQ,IAAK,IAAK,GAAI,EAInC,SAAS,cACN,IAAI,MAAM,QAAQ,KAAM,KAAM,IAAK,EACnC,IAAI,MAAM,QAAQ,IAAK,IAAK,GAAI,EAInC,SAAS,aACN,IAAI,MAAM,QAAQ,KAAM,KAAM,IAAK,EACnC,IAAI,MAAM,QAAQ,IAAK,IAAK,GAAI;AAiBlC,SAAS,YACX,SAAS,QAEhB,SAAS,YACT,SAAS,aACT,SAAS,SACT,SAAS,WACT,SAAS,SACT,SAAS,QAOA,SAAS,YACX,SAAS,QAEhB,SAAS,YACT,SAAS,aACT,SAAS,SACT,SAAS,WACT,SAAS,SACT,SAAS,QAOA,SAAS,OACX,SAAS,QAEhB,SAAS,OACT,SAAS,SACT,SAAS,QACT,SAAS,QACT,SAAS,QAOA,SAAS,OACX,SAAS,QAEhB,SAAS,OACT,SAAS,SACT,SAAS,QACT,SAAS,QACT,SAAS,QAOA,SAAS,QACX,SAAS,MAEhB,SAAS,QACT,SAAS,aACT,SAAS,cACT,SAAS,aACT,SAAS,MACT,SAAS;AAwCI,IAAI,MAAM,SAAS;AACf,IAAI,MAAM,YAAY;AAC3B,IAAI,MAAM,SAAS;;;;;;;;;;;;;;AAmYrC,IAAa,oBAAoB;CAO/B,cAAc,KAAK,KAAK;CAQxB,cAAc,CAAC,KAAK,KAAK;CAQzB,oBAAoB;CAQpB,sBAAsB,CAAC,IAAK,GAAI;CACjC;;;;;;;;;;;;;;;;;;;;;;;;;;AAuFD,SAAgB,kCACd,kBACA,eACQ;AAcR,QAAO,IAXc,KAAK,IACxB,CAAC,kBAAkB,cACnB,KAAK,IAAI,kBAAkB,cAAc,KAAK,IAAI,iBAAiB,CAAC,CACrE,GACyC,kBAAkB,gBAKvC,kBAAkB,WAAW,KAAM"}
|
|
@@ -0,0 +1,99 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Trigram Guard Applicator
|
|
3
|
+
*
|
|
4
|
+
* Applies full trigram-specific guard poses to animation keyframes.
|
|
5
|
+
* Unlike the generic `withGuard()` method that only sets arm positions,
|
|
6
|
+
* this applicator sets the complete body position including:
|
|
7
|
+
* - Arms (shoulder, elbow, wrist)
|
|
8
|
+
* - Legs (hip, knee, ankle)
|
|
9
|
+
* - Torso and pelvis rotation
|
|
10
|
+
*
|
|
11
|
+
* This ensures that walk/run/idle animations maintain proper
|
|
12
|
+
* trigram-specific guard positions for authentic Korean martial arts movement.
|
|
13
|
+
*
|
|
14
|
+
* @module systems/animation/builders/TrigramGuardApplicator
|
|
15
|
+
* @korean 팔괘방어자세적용기
|
|
16
|
+
*/
|
|
17
|
+
import { TrigramStance } from "../../../types/common";
|
|
18
|
+
import type { StanceGuardPose } from "../../../types/skeletal";
|
|
19
|
+
import type { StanceLaterality } from "../../trigram/types";
|
|
20
|
+
import type { KeyframeConfig } from "./KeyframeConfig";
|
|
21
|
+
/**
|
|
22
|
+
* Direct access to guard poses by trigram stance name
|
|
23
|
+
* Avoids repeated function calls in animation loops
|
|
24
|
+
*
|
|
25
|
+
* @korean 방어자세직접접근맵
|
|
26
|
+
*/
|
|
27
|
+
export declare const TRIGRAM_GUARD_POSES: Readonly<Record<TrigramStance, StanceGuardPose>>;
|
|
28
|
+
/**
|
|
29
|
+
* Options for applying trigram guard pose
|
|
30
|
+
*
|
|
31
|
+
* @korean 팔괘방어자세적용옵션
|
|
32
|
+
*/
|
|
33
|
+
export interface TrigramGuardOptions {
|
|
34
|
+
/** Apply arm positions (shoulder, elbow, wrist) */
|
|
35
|
+
readonly includeArms?: boolean;
|
|
36
|
+
/** Apply leg positions (hip, knee, ankle) */
|
|
37
|
+
readonly includeLegs?: boolean;
|
|
38
|
+
/** Apply torso rotation */
|
|
39
|
+
readonly includeTorso?: boolean;
|
|
40
|
+
/** Apply pelvis rotation */
|
|
41
|
+
readonly includePelvis?: boolean;
|
|
42
|
+
/** Blend factor 0-1 for partial application (locomotion blending) */
|
|
43
|
+
readonly blendFactor?: number;
|
|
44
|
+
/** Stance laterality ("left" or "right") */
|
|
45
|
+
readonly laterality?: StanceLaterality;
|
|
46
|
+
}
|
|
47
|
+
/**
|
|
48
|
+
* Apply trigram-specific guard pose to a KeyframeConfig
|
|
49
|
+
*
|
|
50
|
+
* Sets the complete body position for the specified trigram stance,
|
|
51
|
+
* including arms, legs, torso, and pelvis. This creates authentic
|
|
52
|
+
* Korean martial arts posture for each of the eight trigram stances.
|
|
53
|
+
*
|
|
54
|
+
* @param config - KeyframeConfig to apply guard pose to
|
|
55
|
+
* @param stance - Trigram stance (e.g., TrigramStance.GEON)
|
|
56
|
+
* @param options - Application options
|
|
57
|
+
*
|
|
58
|
+
* @example
|
|
59
|
+
* ```typescript
|
|
60
|
+
* // Full guard pose application
|
|
61
|
+
* applyTrigramGuardToConfig(kf, TrigramStance.GEON);
|
|
62
|
+
*
|
|
63
|
+
* // Arms only (for locomotion that sets its own leg positions)
|
|
64
|
+
* applyTrigramGuardToConfig(kf, TrigramStance.GEON, {
|
|
65
|
+
* includeLegs: false,
|
|
66
|
+
* includePelvis: false
|
|
67
|
+
* });
|
|
68
|
+
*
|
|
69
|
+
* // Blended for walk cycle transitions
|
|
70
|
+
* applyTrigramGuardToConfig(kf, TrigramStance.TAE, {
|
|
71
|
+
* blendFactor: 0.7
|
|
72
|
+
* });
|
|
73
|
+
* ```
|
|
74
|
+
*
|
|
75
|
+
* @korean 팔괘방어자세설정적용
|
|
76
|
+
*/
|
|
77
|
+
export declare function applyTrigramGuardToConfig(config: KeyframeConfig, stance: TrigramStance, options?: TrigramGuardOptions): void;
|
|
78
|
+
/**
|
|
79
|
+
* Get guard arm base rotations without swing for a trigram
|
|
80
|
+
*
|
|
81
|
+
* Returns the base arm position for the trigram's guard pose.
|
|
82
|
+
* Use this when you want to manually add swing offsets.
|
|
83
|
+
*
|
|
84
|
+
* @param stance - Trigram stance
|
|
85
|
+
* @returns Left and right arm base rotations
|
|
86
|
+
*
|
|
87
|
+
* @korean 팔자세베이스가져오기
|
|
88
|
+
*/
|
|
89
|
+
export declare function getGuardArmBase(stance: TrigramStance): {
|
|
90
|
+
left: {
|
|
91
|
+
shoulder: [number, number, number];
|
|
92
|
+
elbow: [number, number, number];
|
|
93
|
+
};
|
|
94
|
+
right: {
|
|
95
|
+
shoulder: [number, number, number];
|
|
96
|
+
elbow: [number, number, number];
|
|
97
|
+
};
|
|
98
|
+
};
|
|
99
|
+
//# sourceMappingURL=TrigramGuardApplicator.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"TrigramGuardApplicator.d.ts","sourceRoot":"","sources":["../../../../src/systems/animation/builders/TrigramGuardApplicator.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,aAAa,EAAE,MAAM,gBAAgB,CAAC;AAC/C,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,kBAAkB,CAAC;AAExD,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAY5D,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAMvD;;;;;GAKG;AACH,eAAO,MAAM,mBAAmB,EAAE,QAAQ,CACxC,MAAM,CAAC,aAAa,EAAE,eAAe,CAAC,CAU9B,CAAC;AAMX;;;;GAIG;AACH,MAAM,WAAW,mBAAmB;IAClC,mDAAmD;IACnD,QAAQ,CAAC,WAAW,CAAC,EAAE,OAAO,CAAC;IAC/B,6CAA6C;IAC7C,QAAQ,CAAC,WAAW,CAAC,EAAE,OAAO,CAAC;IAC/B,2BAA2B;IAC3B,QAAQ,CAAC,YAAY,CAAC,EAAE,OAAO,CAAC;IAChC,4BAA4B;IAC5B,QAAQ,CAAC,aAAa,CAAC,EAAE,OAAO,CAAC;IACjC,qEAAqE;IACrE,QAAQ,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC;IAC9B,4CAA4C;IAC5C,QAAQ,CAAC,UAAU,CAAC,EAAE,gBAAgB,CAAC;CACxC;AAkBD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,wBAAgB,yBAAyB,CACvC,MAAM,EAAE,cAAc,EACtB,MAAM,EAAE,aAAa,EACrB,OAAO,GAAE,mBAAwB,GAChC,IAAI,CA+CN;AAwGD;;;;;;;;;;GAUG;AACH,wBAAgB,eAAe,CAAC,MAAM,EAAE,aAAa,GAAG;IACtD,IAAI,EAAE;QACJ,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QACnC,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;KACjC,CAAC;IACF,KAAK,EAAE;QACL,QAAQ,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QACnC,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;KACjC,CAAC;CACH,CAoCA"}
|
|
@@ -0,0 +1,185 @@
|
|
|
1
|
+
import { TrigramStance } from "../../../types/common.js";
|
|
2
|
+
import { BoneName } from "../../../types/skeletal.js";
|
|
3
|
+
import { GAM_WATER_GUARD_POSE, GAN_MOUNTAIN_GUARD_POSE, GEON_HIGH_GUARD_POSE, GON_EARTH_GUARD_POSE, JIN_THUNDER_GUARD_POSE, LI_FIRE_GUARD_POSE, SON_WIND_GUARD_POSE, TAE_FLUID_GUARD_POSE, getGuardPoseForStance } from "../catalogs/StanceGuardPoses.js";
|
|
4
|
+
//#region src/systems/animation/builders/TrigramGuardApplicator.ts
|
|
5
|
+
/**
|
|
6
|
+
* Trigram Guard Applicator
|
|
7
|
+
*
|
|
8
|
+
* Applies full trigram-specific guard poses to animation keyframes.
|
|
9
|
+
* Unlike the generic `withGuard()` method that only sets arm positions,
|
|
10
|
+
* this applicator sets the complete body position including:
|
|
11
|
+
* - Arms (shoulder, elbow, wrist)
|
|
12
|
+
* - Legs (hip, knee, ankle)
|
|
13
|
+
* - Torso and pelvis rotation
|
|
14
|
+
*
|
|
15
|
+
* This ensures that walk/run/idle animations maintain proper
|
|
16
|
+
* trigram-specific guard positions for authentic Korean martial arts movement.
|
|
17
|
+
*
|
|
18
|
+
* @module systems/animation/builders/TrigramGuardApplicator
|
|
19
|
+
* @korean 팔괘방어자세적용기
|
|
20
|
+
*/
|
|
21
|
+
/**
|
|
22
|
+
* Direct access to guard poses by trigram stance name
|
|
23
|
+
* Avoids repeated function calls in animation loops
|
|
24
|
+
*
|
|
25
|
+
* @korean 방어자세직접접근맵
|
|
26
|
+
*/
|
|
27
|
+
var TRIGRAM_GUARD_POSES = {
|
|
28
|
+
[TrigramStance.GEON]: GEON_HIGH_GUARD_POSE,
|
|
29
|
+
[TrigramStance.TAE]: TAE_FLUID_GUARD_POSE,
|
|
30
|
+
[TrigramStance.LI]: LI_FIRE_GUARD_POSE,
|
|
31
|
+
[TrigramStance.JIN]: JIN_THUNDER_GUARD_POSE,
|
|
32
|
+
[TrigramStance.SON]: SON_WIND_GUARD_POSE,
|
|
33
|
+
[TrigramStance.GAM]: GAM_WATER_GUARD_POSE,
|
|
34
|
+
[TrigramStance.GAN]: GAN_MOUNTAIN_GUARD_POSE,
|
|
35
|
+
[TrigramStance.GON]: GON_EARTH_GUARD_POSE
|
|
36
|
+
};
|
|
37
|
+
/**
|
|
38
|
+
* Default options for full guard pose application
|
|
39
|
+
*/
|
|
40
|
+
var DEFAULT_OPTIONS = {
|
|
41
|
+
includeArms: true,
|
|
42
|
+
includeLegs: true,
|
|
43
|
+
includeTorso: true,
|
|
44
|
+
includePelvis: true,
|
|
45
|
+
blendFactor: 1,
|
|
46
|
+
laterality: "right"
|
|
47
|
+
};
|
|
48
|
+
/**
|
|
49
|
+
* Apply trigram-specific guard pose to a KeyframeConfig
|
|
50
|
+
*
|
|
51
|
+
* Sets the complete body position for the specified trigram stance,
|
|
52
|
+
* including arms, legs, torso, and pelvis. This creates authentic
|
|
53
|
+
* Korean martial arts posture for each of the eight trigram stances.
|
|
54
|
+
*
|
|
55
|
+
* @param config - KeyframeConfig to apply guard pose to
|
|
56
|
+
* @param stance - Trigram stance (e.g., TrigramStance.GEON)
|
|
57
|
+
* @param options - Application options
|
|
58
|
+
*
|
|
59
|
+
* @example
|
|
60
|
+
* ```typescript
|
|
61
|
+
* // Full guard pose application
|
|
62
|
+
* applyTrigramGuardToConfig(kf, TrigramStance.GEON);
|
|
63
|
+
*
|
|
64
|
+
* // Arms only (for locomotion that sets its own leg positions)
|
|
65
|
+
* applyTrigramGuardToConfig(kf, TrigramStance.GEON, {
|
|
66
|
+
* includeLegs: false,
|
|
67
|
+
* includePelvis: false
|
|
68
|
+
* });
|
|
69
|
+
*
|
|
70
|
+
* // Blended for walk cycle transitions
|
|
71
|
+
* applyTrigramGuardToConfig(kf, TrigramStance.TAE, {
|
|
72
|
+
* blendFactor: 0.7
|
|
73
|
+
* });
|
|
74
|
+
* ```
|
|
75
|
+
*
|
|
76
|
+
* @korean 팔괘방어자세설정적용
|
|
77
|
+
*/
|
|
78
|
+
function applyTrigramGuardToConfig(config, stance, options = {}) {
|
|
79
|
+
const opts = {
|
|
80
|
+
...DEFAULT_OPTIONS,
|
|
81
|
+
...options
|
|
82
|
+
};
|
|
83
|
+
const guardPose = opts.laterality === "right" ? TRIGRAM_GUARD_POSES[stance] : getGuardPoseForStance(stance, opts.laterality);
|
|
84
|
+
if (!guardPose) {
|
|
85
|
+
console.warn(`[TrigramGuardApplicator] No guard pose found for stance: ${stance}`);
|
|
86
|
+
return;
|
|
87
|
+
}
|
|
88
|
+
const blend = opts.blendFactor;
|
|
89
|
+
if (opts.includeArms) applyArmsToConfig(config, guardPose, blend);
|
|
90
|
+
if (opts.includeLegs) applyLegsToConfig(config, guardPose, blend);
|
|
91
|
+
if (opts.includeTorso) config.rotate(BoneName.SPINE_UPPER, guardPose.torso.x * blend, guardPose.torso.y * blend, guardPose.torso.z * blend);
|
|
92
|
+
if (opts.includePelvis) config.rotate(BoneName.PELVIS, guardPose.pelvis.x * blend, guardPose.pelvis.y * blend, guardPose.pelvis.z * blend);
|
|
93
|
+
}
|
|
94
|
+
/**
|
|
95
|
+
* Apply arm positions from guard pose to config
|
|
96
|
+
*/
|
|
97
|
+
function applyArmsToConfig(config, guardPose, blend) {
|
|
98
|
+
config.rotate(BoneName.SHOULDER_L, guardPose.leftArm.shoulder.x * blend, guardPose.leftArm.shoulder.y * blend, guardPose.leftArm.shoulder.z * blend);
|
|
99
|
+
config.rotate(BoneName.ELBOW_L, guardPose.leftArm.elbow.x * blend, guardPose.leftArm.elbow.y * blend, guardPose.leftArm.elbow.z * blend);
|
|
100
|
+
config.rotate(BoneName.WRIST_L, guardPose.leftArm.wrist.x * blend, guardPose.leftArm.wrist.y * blend, guardPose.leftArm.wrist.z * blend);
|
|
101
|
+
config.rotate(BoneName.SHOULDER_R, guardPose.rightArm.shoulder.x * blend, guardPose.rightArm.shoulder.y * blend, guardPose.rightArm.shoulder.z * blend);
|
|
102
|
+
config.rotate(BoneName.ELBOW_R, guardPose.rightArm.elbow.x * blend, guardPose.rightArm.elbow.y * blend, guardPose.rightArm.elbow.z * blend);
|
|
103
|
+
config.rotate(BoneName.WRIST_R, guardPose.rightArm.wrist.x * blend, guardPose.rightArm.wrist.y * blend, guardPose.rightArm.wrist.z * blend);
|
|
104
|
+
}
|
|
105
|
+
/**
|
|
106
|
+
* Apply leg positions from guard pose to config
|
|
107
|
+
*/
|
|
108
|
+
function applyLegsToConfig(config, guardPose, blend) {
|
|
109
|
+
config.rotate(BoneName.HIP_L, guardPose.leftLeg.hip.x * blend, guardPose.leftLeg.hip.y * blend, guardPose.leftLeg.hip.z * blend);
|
|
110
|
+
config.rotate(BoneName.KNEE_L, guardPose.leftLeg.knee.x * blend, guardPose.leftLeg.knee.y * blend, guardPose.leftLeg.knee.z * blend);
|
|
111
|
+
config.rotate(BoneName.FOOT_L, guardPose.leftLeg.ankle.x * blend, guardPose.leftLeg.ankle.y * blend, guardPose.leftLeg.ankle.z * blend);
|
|
112
|
+
config.rotate(BoneName.HIP_R, guardPose.rightLeg.hip.x * blend, guardPose.rightLeg.hip.y * blend, guardPose.rightLeg.hip.z * blend);
|
|
113
|
+
config.rotate(BoneName.KNEE_R, guardPose.rightLeg.knee.x * blend, guardPose.rightLeg.knee.y * blend, guardPose.rightLeg.knee.z * blend);
|
|
114
|
+
config.rotate(BoneName.FOOT_R, guardPose.rightLeg.ankle.x * blend, guardPose.rightLeg.ankle.y * blend, guardPose.rightLeg.ankle.z * blend);
|
|
115
|
+
}
|
|
116
|
+
/**
|
|
117
|
+
* Get guard arm base rotations without swing for a trigram
|
|
118
|
+
*
|
|
119
|
+
* Returns the base arm position for the trigram's guard pose.
|
|
120
|
+
* Use this when you want to manually add swing offsets.
|
|
121
|
+
*
|
|
122
|
+
* @param stance - Trigram stance
|
|
123
|
+
* @returns Left and right arm base rotations
|
|
124
|
+
*
|
|
125
|
+
* @korean 팔자세베이스가져오기
|
|
126
|
+
*/
|
|
127
|
+
function getGuardArmBase(stance) {
|
|
128
|
+
const guardPose = TRIGRAM_GUARD_POSES[stance];
|
|
129
|
+
if (!guardPose) return {
|
|
130
|
+
left: {
|
|
131
|
+
shoulder: [
|
|
132
|
+
-.6,
|
|
133
|
+
.4,
|
|
134
|
+
.3
|
|
135
|
+
],
|
|
136
|
+
elbow: [
|
|
137
|
+
0,
|
|
138
|
+
0,
|
|
139
|
+
-1.6
|
|
140
|
+
]
|
|
141
|
+
},
|
|
142
|
+
right: {
|
|
143
|
+
shoulder: [
|
|
144
|
+
-.6,
|
|
145
|
+
-.4,
|
|
146
|
+
-.3
|
|
147
|
+
],
|
|
148
|
+
elbow: [
|
|
149
|
+
0,
|
|
150
|
+
0,
|
|
151
|
+
1.6
|
|
152
|
+
]
|
|
153
|
+
}
|
|
154
|
+
};
|
|
155
|
+
return {
|
|
156
|
+
left: {
|
|
157
|
+
shoulder: [
|
|
158
|
+
guardPose.leftArm.shoulder.x,
|
|
159
|
+
guardPose.leftArm.shoulder.y,
|
|
160
|
+
guardPose.leftArm.shoulder.z
|
|
161
|
+
],
|
|
162
|
+
elbow: [
|
|
163
|
+
guardPose.leftArm.elbow.x,
|
|
164
|
+
guardPose.leftArm.elbow.y,
|
|
165
|
+
guardPose.leftArm.elbow.z
|
|
166
|
+
]
|
|
167
|
+
},
|
|
168
|
+
right: {
|
|
169
|
+
shoulder: [
|
|
170
|
+
guardPose.rightArm.shoulder.x,
|
|
171
|
+
guardPose.rightArm.shoulder.y,
|
|
172
|
+
guardPose.rightArm.shoulder.z
|
|
173
|
+
],
|
|
174
|
+
elbow: [
|
|
175
|
+
guardPose.rightArm.elbow.x,
|
|
176
|
+
guardPose.rightArm.elbow.y,
|
|
177
|
+
guardPose.rightArm.elbow.z
|
|
178
|
+
]
|
|
179
|
+
}
|
|
180
|
+
};
|
|
181
|
+
}
|
|
182
|
+
//#endregion
|
|
183
|
+
export { TRIGRAM_GUARD_POSES, applyTrigramGuardToConfig, getGuardArmBase };
|
|
184
|
+
|
|
185
|
+
//# sourceMappingURL=TrigramGuardApplicator.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"TrigramGuardApplicator.js","names":[],"sources":["../../../../src/systems/animation/builders/TrigramGuardApplicator.ts"],"sourcesContent":["/**\n * Trigram Guard Applicator\n *\n * Applies full trigram-specific guard poses to animation keyframes.\n * Unlike the generic `withGuard()` method that only sets arm positions,\n * this applicator sets the complete body position including:\n * - Arms (shoulder, elbow, wrist)\n * - Legs (hip, knee, ankle)\n * - Torso and pelvis rotation\n *\n * This ensures that walk/run/idle animations maintain proper\n * trigram-specific guard positions for authentic Korean martial arts movement.\n *\n * @module systems/animation/builders/TrigramGuardApplicator\n * @korean 팔괘방어자세적용기\n */\n\nimport { TrigramStance } from \"@/types/common\";\nimport type { StanceGuardPose } from \"@/types/skeletal\";\nimport { BoneName } from \"@/types/skeletal\";\nimport type { StanceLaterality } from \"../../trigram/types\";\nimport {\n GAM_WATER_GUARD_POSE,\n GAN_MOUNTAIN_GUARD_POSE,\n GEON_HIGH_GUARD_POSE,\n getGuardPoseForStance,\n GON_EARTH_GUARD_POSE,\n JIN_THUNDER_GUARD_POSE,\n LI_FIRE_GUARD_POSE,\n SON_WIND_GUARD_POSE,\n TAE_FLUID_GUARD_POSE,\n} from \"../catalogs/StanceGuardPoses\";\nimport type { KeyframeConfig } from \"./KeyframeConfig\";\n\n// ═══════════════════════════════════════════════════════════════════════════\n// DIRECT GUARD POSE ACCESS MAP (For performance in locomotion)\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Direct access to guard poses by trigram stance name\n * Avoids repeated function calls in animation loops\n *\n * @korean 방어자세직접접근맵\n */\nexport const TRIGRAM_GUARD_POSES: Readonly<\n Record<TrigramStance, StanceGuardPose>\n> = {\n [TrigramStance.GEON]: GEON_HIGH_GUARD_POSE,\n [TrigramStance.TAE]: TAE_FLUID_GUARD_POSE,\n [TrigramStance.LI]: LI_FIRE_GUARD_POSE,\n [TrigramStance.JIN]: JIN_THUNDER_GUARD_POSE,\n [TrigramStance.SON]: SON_WIND_GUARD_POSE,\n [TrigramStance.GAM]: GAM_WATER_GUARD_POSE,\n [TrigramStance.GAN]: GAN_MOUNTAIN_GUARD_POSE,\n [TrigramStance.GON]: GON_EARTH_GUARD_POSE,\n} as const;\n\n// ═══════════════════════════════════════════════════════════════════════════\n// APPLICATION OPTIONS\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Options for applying trigram guard pose\n *\n * @korean 팔괘방어자세적용옵션\n */\nexport interface TrigramGuardOptions {\n /** Apply arm positions (shoulder, elbow, wrist) */\n readonly includeArms?: boolean;\n /** Apply leg positions (hip, knee, ankle) */\n readonly includeLegs?: boolean;\n /** Apply torso rotation */\n readonly includeTorso?: boolean;\n /** Apply pelvis rotation */\n readonly includePelvis?: boolean;\n /** Blend factor 0-1 for partial application (locomotion blending) */\n readonly blendFactor?: number;\n /** Stance laterality (\"left\" or \"right\") */\n readonly laterality?: StanceLaterality;\n}\n\n/**\n * Default options for full guard pose application\n */\nconst DEFAULT_OPTIONS: Required<TrigramGuardOptions> = {\n includeArms: true,\n includeLegs: true,\n includeTorso: true,\n includePelvis: true,\n blendFactor: 1.0,\n laterality: \"right\",\n} as const;\n\n// ═══════════════════════════════════════════════════════════════════════════\n// CORE APPLICATION FUNCTION\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Apply trigram-specific guard pose to a KeyframeConfig\n *\n * Sets the complete body position for the specified trigram stance,\n * including arms, legs, torso, and pelvis. This creates authentic\n * Korean martial arts posture for each of the eight trigram stances.\n *\n * @param config - KeyframeConfig to apply guard pose to\n * @param stance - Trigram stance (e.g., TrigramStance.GEON)\n * @param options - Application options\n *\n * @example\n * ```typescript\n * // Full guard pose application\n * applyTrigramGuardToConfig(kf, TrigramStance.GEON);\n *\n * // Arms only (for locomotion that sets its own leg positions)\n * applyTrigramGuardToConfig(kf, TrigramStance.GEON, {\n * includeLegs: false,\n * includePelvis: false\n * });\n *\n * // Blended for walk cycle transitions\n * applyTrigramGuardToConfig(kf, TrigramStance.TAE, {\n * blendFactor: 0.7\n * });\n * ```\n *\n * @korean 팔괘방어자세설정적용\n */\nexport function applyTrigramGuardToConfig(\n config: KeyframeConfig,\n stance: TrigramStance,\n options: TrigramGuardOptions = {},\n): void {\n const opts = { ...DEFAULT_OPTIONS, ...options };\n\n // Get guard pose for stance and laterality\n const guardPose =\n opts.laterality === \"right\"\n ? TRIGRAM_GUARD_POSES[stance]\n : getGuardPoseForStance(stance, opts.laterality);\n\n if (!guardPose) {\n console.warn(\n `[TrigramGuardApplicator] No guard pose found for stance: ${stance}`,\n );\n return;\n }\n\n const blend = opts.blendFactor;\n\n // Apply arm positions\n if (opts.includeArms) {\n applyArmsToConfig(config, guardPose, blend);\n }\n\n // Apply leg positions\n if (opts.includeLegs) {\n applyLegsToConfig(config, guardPose, blend);\n }\n\n // Apply torso rotation\n if (opts.includeTorso) {\n config.rotate(\n BoneName.SPINE_UPPER,\n guardPose.torso.x * blend,\n guardPose.torso.y * blend,\n guardPose.torso.z * blend,\n );\n }\n\n // Apply pelvis rotation\n if (opts.includePelvis) {\n config.rotate(\n BoneName.PELVIS,\n guardPose.pelvis.x * blend,\n guardPose.pelvis.y * blend,\n guardPose.pelvis.z * blend,\n );\n }\n}\n\n/**\n * Apply arm positions from guard pose to config\n */\nfunction applyArmsToConfig(\n config: KeyframeConfig,\n guardPose: StanceGuardPose,\n blend: number,\n): void {\n // Left arm\n config.rotate(\n BoneName.SHOULDER_L,\n guardPose.leftArm.shoulder.x * blend,\n guardPose.leftArm.shoulder.y * blend,\n guardPose.leftArm.shoulder.z * blend,\n );\n config.rotate(\n BoneName.ELBOW_L,\n guardPose.leftArm.elbow.x * blend,\n guardPose.leftArm.elbow.y * blend,\n guardPose.leftArm.elbow.z * blend,\n );\n config.rotate(\n BoneName.WRIST_L,\n guardPose.leftArm.wrist.x * blend,\n guardPose.leftArm.wrist.y * blend,\n guardPose.leftArm.wrist.z * blend,\n );\n\n // Right arm\n config.rotate(\n BoneName.SHOULDER_R,\n guardPose.rightArm.shoulder.x * blend,\n guardPose.rightArm.shoulder.y * blend,\n guardPose.rightArm.shoulder.z * blend,\n );\n config.rotate(\n BoneName.ELBOW_R,\n guardPose.rightArm.elbow.x * blend,\n guardPose.rightArm.elbow.y * blend,\n guardPose.rightArm.elbow.z * blend,\n );\n config.rotate(\n BoneName.WRIST_R,\n guardPose.rightArm.wrist.x * blend,\n guardPose.rightArm.wrist.y * blend,\n guardPose.rightArm.wrist.z * blend,\n );\n}\n\n/**\n * Apply leg positions from guard pose to config\n */\nfunction applyLegsToConfig(\n config: KeyframeConfig,\n guardPose: StanceGuardPose,\n blend: number,\n): void {\n // Left leg\n config.rotate(\n BoneName.HIP_L,\n guardPose.leftLeg.hip.x * blend,\n guardPose.leftLeg.hip.y * blend,\n guardPose.leftLeg.hip.z * blend,\n );\n config.rotate(\n BoneName.KNEE_L,\n guardPose.leftLeg.knee.x * blend,\n guardPose.leftLeg.knee.y * blend,\n guardPose.leftLeg.knee.z * blend,\n );\n config.rotate(\n BoneName.FOOT_L,\n guardPose.leftLeg.ankle.x * blend,\n guardPose.leftLeg.ankle.y * blend,\n guardPose.leftLeg.ankle.z * blend,\n );\n\n // Right leg\n config.rotate(\n BoneName.HIP_R,\n guardPose.rightLeg.hip.x * blend,\n guardPose.rightLeg.hip.y * blend,\n guardPose.rightLeg.hip.z * blend,\n );\n config.rotate(\n BoneName.KNEE_R,\n guardPose.rightLeg.knee.x * blend,\n guardPose.rightLeg.knee.y * blend,\n guardPose.rightLeg.knee.z * blend,\n );\n config.rotate(\n BoneName.FOOT_R,\n guardPose.rightLeg.ankle.x * blend,\n guardPose.rightLeg.ankle.y * blend,\n guardPose.rightLeg.ankle.z * blend,\n );\n}\n\n// ═══════════════════════════════════════════════════════════════════════════\n// GUARD ARM HELPERS\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Get guard arm base rotations without swing for a trigram\n *\n * Returns the base arm position for the trigram's guard pose.\n * Use this when you want to manually add swing offsets.\n *\n * @param stance - Trigram stance\n * @returns Left and right arm base rotations\n *\n * @korean 팔자세베이스가져오기\n */\nexport function getGuardArmBase(stance: TrigramStance): {\n left: {\n shoulder: [number, number, number];\n elbow: [number, number, number];\n };\n right: {\n shoulder: [number, number, number];\n elbow: [number, number, number];\n };\n} {\n const guardPose = TRIGRAM_GUARD_POSES[stance];\n if (!guardPose) {\n // Fallback neutral guard\n return {\n left: { shoulder: [-0.6, 0.4, 0.3], elbow: [0, 0, -1.6] },\n right: { shoulder: [-0.6, -0.4, -0.3], elbow: [0, 0, 1.6] },\n };\n }\n\n return {\n left: {\n shoulder: [\n guardPose.leftArm.shoulder.x,\n guardPose.leftArm.shoulder.y,\n guardPose.leftArm.shoulder.z,\n ],\n elbow: [\n guardPose.leftArm.elbow.x,\n guardPose.leftArm.elbow.y,\n guardPose.leftArm.elbow.z,\n ],\n },\n right: {\n shoulder: [\n guardPose.rightArm.shoulder.x,\n guardPose.rightArm.shoulder.y,\n guardPose.rightArm.shoulder.z,\n ],\n elbow: [\n guardPose.rightArm.elbow.x,\n guardPose.rightArm.elbow.y,\n guardPose.rightArm.elbow.z,\n ],\n },\n };\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;AA4CA,IAAa,sBAET;EACD,cAAc,OAAO;EACrB,cAAc,MAAM;EACpB,cAAc,KAAK;EACnB,cAAc,MAAM;EACpB,cAAc,MAAM;EACpB,cAAc,MAAM;EACpB,cAAc,MAAM;EACpB,cAAc,MAAM;CACtB;;;;AA6BD,IAAM,kBAAiD;CACrD,aAAa;CACb,aAAa;CACb,cAAc;CACd,eAAe;CACf,aAAa;CACb,YAAY;CACb;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAoCD,SAAgB,0BACd,QACA,QACA,UAA+B,EAAE,EAC3B;CACN,MAAM,OAAO;EAAE,GAAG;EAAiB,GAAG;EAAS;CAG/C,MAAM,YACJ,KAAK,eAAe,UAChB,oBAAoB,UACpB,sBAAsB,QAAQ,KAAK,WAAW;AAEpD,KAAI,CAAC,WAAW;AACd,UAAQ,KACN,4DAA4D,SAC7D;AACD;;CAGF,MAAM,QAAQ,KAAK;AAGnB,KAAI,KAAK,YACP,mBAAkB,QAAQ,WAAW,MAAM;AAI7C,KAAI,KAAK,YACP,mBAAkB,QAAQ,WAAW,MAAM;AAI7C,KAAI,KAAK,aACP,QAAO,OACL,SAAS,aACT,UAAU,MAAM,IAAI,OACpB,UAAU,MAAM,IAAI,OACpB,UAAU,MAAM,IAAI,MACrB;AAIH,KAAI,KAAK,cACP,QAAO,OACL,SAAS,QACT,UAAU,OAAO,IAAI,OACrB,UAAU,OAAO,IAAI,OACrB,UAAU,OAAO,IAAI,MACtB;;;;;AAOL,SAAS,kBACP,QACA,WACA,OACM;AAEN,QAAO,OACL,SAAS,YACT,UAAU,QAAQ,SAAS,IAAI,OAC/B,UAAU,QAAQ,SAAS,IAAI,OAC/B,UAAU,QAAQ,SAAS,IAAI,MAChC;AACD,QAAO,OACL,SAAS,SACT,UAAU,QAAQ,MAAM,IAAI,OAC5B,UAAU,QAAQ,MAAM,IAAI,OAC5B,UAAU,QAAQ,MAAM,IAAI,MAC7B;AACD,QAAO,OACL,SAAS,SACT,UAAU,QAAQ,MAAM,IAAI,OAC5B,UAAU,QAAQ,MAAM,IAAI,OAC5B,UAAU,QAAQ,MAAM,IAAI,MAC7B;AAGD,QAAO,OACL,SAAS,YACT,UAAU,SAAS,SAAS,IAAI,OAChC,UAAU,SAAS,SAAS,IAAI,OAChC,UAAU,SAAS,SAAS,IAAI,MACjC;AACD,QAAO,OACL,SAAS,SACT,UAAU,SAAS,MAAM,IAAI,OAC7B,UAAU,SAAS,MAAM,IAAI,OAC7B,UAAU,SAAS,MAAM,IAAI,MAC9B;AACD,QAAO,OACL,SAAS,SACT,UAAU,SAAS,MAAM,IAAI,OAC7B,UAAU,SAAS,MAAM,IAAI,OAC7B,UAAU,SAAS,MAAM,IAAI,MAC9B;;;;;AAMH,SAAS,kBACP,QACA,WACA,OACM;AAEN,QAAO,OACL,SAAS,OACT,UAAU,QAAQ,IAAI,IAAI,OAC1B,UAAU,QAAQ,IAAI,IAAI,OAC1B,UAAU,QAAQ,IAAI,IAAI,MAC3B;AACD,QAAO,OACL,SAAS,QACT,UAAU,QAAQ,KAAK,IAAI,OAC3B,UAAU,QAAQ,KAAK,IAAI,OAC3B,UAAU,QAAQ,KAAK,IAAI,MAC5B;AACD,QAAO,OACL,SAAS,QACT,UAAU,QAAQ,MAAM,IAAI,OAC5B,UAAU,QAAQ,MAAM,IAAI,OAC5B,UAAU,QAAQ,MAAM,IAAI,MAC7B;AAGD,QAAO,OACL,SAAS,OACT,UAAU,SAAS,IAAI,IAAI,OAC3B,UAAU,SAAS,IAAI,IAAI,OAC3B,UAAU,SAAS,IAAI,IAAI,MAC5B;AACD,QAAO,OACL,SAAS,QACT,UAAU,SAAS,KAAK,IAAI,OAC5B,UAAU,SAAS,KAAK,IAAI,OAC5B,UAAU,SAAS,KAAK,IAAI,MAC7B;AACD,QAAO,OACL,SAAS,QACT,UAAU,SAAS,MAAM,IAAI,OAC7B,UAAU,SAAS,MAAM,IAAI,OAC7B,UAAU,SAAS,MAAM,IAAI,MAC9B;;;;;;;;;;;;;AAkBH,SAAgB,gBAAgB,QAS9B;CACA,MAAM,YAAY,oBAAoB;AACtC,KAAI,CAAC,UAEH,QAAO;EACL,MAAM;GAAE,UAAU;IAAC;IAAM;IAAK;IAAI;GAAE,OAAO;IAAC;IAAG;IAAG;IAAK;GAAE;EACzD,OAAO;GAAE,UAAU;IAAC;IAAM;IAAM;IAAK;GAAE,OAAO;IAAC;IAAG;IAAG;IAAI;GAAE;EAC5D;AAGH,QAAO;EACL,MAAM;GACJ,UAAU;IACR,UAAU,QAAQ,SAAS;IAC3B,UAAU,QAAQ,SAAS;IAC3B,UAAU,QAAQ,SAAS;IAC5B;GACD,OAAO;IACL,UAAU,QAAQ,MAAM;IACxB,UAAU,QAAQ,MAAM;IACxB,UAAU,QAAQ,MAAM;IACzB;GACF;EACD,OAAO;GACL,UAAU;IACR,UAAU,SAAS,SAAS;IAC5B,UAAU,SAAS,SAAS;IAC5B,UAAU,SAAS,SAAS;IAC7B;GACD,OAAO;IACL,UAAU,SAAS,MAAM;IACzB,UAAU,SAAS,MAAM;IACzB,UAAU,SAAS,MAAM;IAC1B;GACF;EACF"}
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Builder and pose utilities sub-package
|
|
3
|
+
*
|
|
4
|
+
* Fluent builders, keyframe helpers, phase applicators, and rig utilities
|
|
5
|
+
* for constructing skeletal animations with integrated anatomy state.
|
|
6
|
+
*/
|
|
7
|
+
export { AnimationBuilder, AnimationPatternHelpers, AnimationPresets, BoneRotationHelpers, KeyframeFactories, } from "./AnimationBuilder";
|
|
8
|
+
export * from "./MartialArtsAnimationBuilder";
|
|
9
|
+
export { KeyframeConfig } from "./KeyframeConfig";
|
|
10
|
+
export type { HandHighlightMode } from "./KeyframeConfig";
|
|
11
|
+
export { applyKeyframeToRig, blendKeyframes, easeIn, easeInOut, easeLinear, easeOut, findSurroundingKeyframes, getEasingFunction, getInterpolatedKeyframe, interpolatePosition, interpolateRotation, updateAnimation, } from "./KeyframeInterpolation";
|
|
12
|
+
export { applyHandPoseToConfig, applyHandPoseToKeyframe, } from "./HandPoseApplicator";
|
|
13
|
+
export { applyHighPeakPhaseToConfig, applyKickPhaseToConfig, applyRoundhousePhaseToConfig, applySideKickPhaseToConfig, getKickPhase, } from "./KickPhaseApplicator";
|
|
14
|
+
export type { KickPhaseName, KickSide } from "./KickPhaseApplicator";
|
|
15
|
+
export { applyMartialPoseToConfig, applyMartialPoseToKeyframe, getMartialPose, } from "./MartialPoseApplicator";
|
|
16
|
+
export { applyPunchPhaseToConfig, getPunchPhase } from "./PunchPhaseApplicator";
|
|
17
|
+
export type { PunchPhaseName, PunchSide } from "./PunchPhaseApplicator";
|
|
18
|
+
export { TECHNIQUE_HAND_POSES, createInitialHandAnimationState, getHandPose, getTechniqueHandPose, updateHandAnimationState, } from "./HandPoses";
|
|
19
|
+
export * from "./KoreanGuardPositions";
|
|
20
|
+
export * from "./MartialArtsConstants";
|
|
21
|
+
export { BONE_CHAINS, JOINT_CONSTRAINTS, TORSO_CONSTRAINTS, applyJointConstraint, calculateHipRotationPowerModifier, createBone, createHandBones, createHumanoidRig, createHumanoidRigWithHands, createScaledHumanoidRig, getBoneWorldPosition, getBoneWorldRotation, resetBoneToRestPose, resetRigToRestPose, } from "./SkeletonRig";
|
|
22
|
+
export * from "./AnimationFactoryPresets";
|
|
23
|
+
//# sourceMappingURL=index.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../src/systems/animation/builders/index.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAEH,OAAO,EACL,gBAAgB,EAChB,uBAAuB,EACvB,gBAAgB,EAChB,mBAAmB,EACnB,iBAAiB,GAClB,MAAM,oBAAoB,CAAC;AAE5B,cAAc,+BAA+B,CAAC;AAE9C,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,YAAY,EAAE,iBAAiB,EAAE,MAAM,kBAAkB,CAAC;AAC1D,OAAO,EACL,kBAAkB,EAClB,cAAc,EACd,MAAM,EACN,SAAS,EACT,UAAU,EACV,OAAO,EACP,wBAAwB,EACxB,iBAAiB,EACjB,uBAAuB,EACvB,mBAAmB,EACnB,mBAAmB,EACnB,eAAe,GAChB,MAAM,yBAAyB,CAAC;AAEjC,OAAO,EACL,qBAAqB,EACrB,uBAAuB,GACxB,MAAM,sBAAsB,CAAC;AAC9B,OAAO,EACL,0BAA0B,EAC1B,sBAAsB,EACtB,4BAA4B,EAC5B,0BAA0B,EAC1B,YAAY,GACb,MAAM,uBAAuB,CAAC;AAC/B,YAAY,EAAE,aAAa,EAAE,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AACrE,OAAO,EACL,wBAAwB,EACxB,0BAA0B,EAC1B,cAAc,GACf,MAAM,yBAAyB,CAAC;AACjC,OAAO,EAAE,uBAAuB,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AAChF,YAAY,EAAE,cAAc,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAC;AAExE,OAAO,EACL,oBAAoB,EACpB,+BAA+B,EAC/B,WAAW,EACX,oBAAoB,EACpB,wBAAwB,GACzB,MAAM,aAAa,CAAC;AACrB,cAAc,wBAAwB,CAAC;AACvC,cAAc,wBAAwB,CAAC;AAEvC,OAAO,EACL,WAAW,EACX,iBAAiB,EACjB,iBAAiB,EACjB,oBAAoB,EACpB,iCAAiC,EACjC,UAAU,EACV,eAAe,EACf,iBAAiB,EACjB,0BAA0B,EAC1B,uBAAuB,EACvB,oBAAoB,EACpB,oBAAoB,EACpB,mBAAmB,EACnB,kBAAkB,GACnB,MAAM,eAAe,CAAC;AAGvB,cAAc,2BAA2B,CAAC"}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import "./KeyframeInterpolation.js";
|
|
2
|
+
import "./MartialArtsConstants.js";
|
|
3
|
+
import "./KoreanGuardPositions.js";
|
|
4
|
+
import "./KeyframeConfig.js";
|
|
5
|
+
import "./HandPoseApplicator.js";
|
|
6
|
+
import "./KickPhaseApplicator.js";
|
|
7
|
+
import "./MartialPoseApplicator.js";
|
|
8
|
+
import "./PunchPhaseApplicator.js";
|
|
9
|
+
import "./MartialArtsAnimationBuilder.js";
|
|
10
|
+
import "./AnimationBuilder.js";
|
|
11
|
+
import "./HandPoses.js";
|
|
12
|
+
import "./SkeletonRig.js";
|
|
13
|
+
import "./AnimationFactoryPresets.js";
|