blacktrigram 0.7.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +201 -0
- package/README.md +866 -0
- package/SECURITY.md +124 -0
- package/lib/App.d.ts +4 -0
- package/lib/App.d.ts.map +1 -0
- package/lib/App2.js +386 -0
- package/lib/App2.js.map +1 -0
- package/lib/_virtual/_rolldown/runtime.js +13 -0
- package/lib/assets/index.css +1146 -0
- package/lib/audio/AudioAssetLoader.d.ts +101 -0
- package/lib/audio/AudioAssetLoader.d.ts.map +1 -0
- package/lib/audio/AudioAssetLoader.js +245 -0
- package/lib/audio/AudioAssetLoader.js.map +1 -0
- package/lib/audio/AudioAssetRegistry.d.ts +126 -0
- package/lib/audio/AudioAssetRegistry.d.ts.map +1 -0
- package/lib/audio/AudioAssetRegistry.js +970 -0
- package/lib/audio/AudioAssetRegistry.js.map +1 -0
- package/lib/audio/AudioCache.d.ts +135 -0
- package/lib/audio/AudioCache.d.ts.map +1 -0
- package/lib/audio/AudioCache.js +211 -0
- package/lib/audio/AudioCache.js.map +1 -0
- package/lib/audio/AudioManager.d.ts +162 -0
- package/lib/audio/AudioManager.d.ts.map +1 -0
- package/lib/audio/AudioManager.js +508 -0
- package/lib/audio/AudioManager.js.map +1 -0
- package/lib/audio/AudioMonitor.d.ts +122 -0
- package/lib/audio/AudioMonitor.d.ts.map +1 -0
- package/lib/audio/AudioMonitor.js +215 -0
- package/lib/audio/AudioMonitor.js.map +1 -0
- package/lib/audio/AudioPool.d.ts +108 -0
- package/lib/audio/AudioPool.d.ts.map +1 -0
- package/lib/audio/AudioPool.js +206 -0
- package/lib/audio/AudioPool.js.map +1 -0
- package/lib/audio/AudioProvider.d.ts +28 -0
- package/lib/audio/AudioProvider.d.ts.map +1 -0
- package/lib/audio/AudioProvider.js +135 -0
- package/lib/audio/AudioProvider.js.map +1 -0
- package/lib/audio/AudioUtils.d.ts +77 -0
- package/lib/audio/AudioUtils.d.ts.map +1 -0
- package/lib/audio/AudioUtils.js +164 -0
- package/lib/audio/AudioUtils.js.map +1 -0
- package/lib/audio/BoneImpactAudioMap.d.ts +64 -0
- package/lib/audio/BoneImpactAudioMap.d.ts.map +1 -0
- package/lib/audio/BoneImpactAudioMap.js +133 -0
- package/lib/audio/BoneImpactAudioMap.js.map +1 -0
- package/lib/audio/VariantSelector.d.ts +69 -0
- package/lib/audio/VariantSelector.d.ts.map +1 -0
- package/lib/audio/VariantSelector.js +177 -0
- package/lib/audio/VariantSelector.js.map +1 -0
- package/lib/audio/index.d.ts +13 -0
- package/lib/audio/index.d.ts.map +1 -0
- package/lib/audio/index.js +41 -0
- package/lib/audio/index.js.map +1 -0
- package/lib/audio/types.d.ts +220 -0
- package/lib/audio/types.d.ts.map +1 -0
- package/lib/audio/types.js +12 -0
- package/lib/audio/types.js.map +1 -0
- package/lib/components/effects/WindParticles3D.d.ts +83 -0
- package/lib/components/effects/WindParticles3D.d.ts.map +1 -0
- package/lib/components/effects/index.d.ts +6 -0
- package/lib/components/effects/index.d.ts.map +1 -0
- package/lib/components/index.d.ts +5 -0
- package/lib/components/index.d.ts.map +1 -0
- package/lib/components/index.js +74 -0
- package/lib/components/index.js.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts +74 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.js +1912 -0
- package/lib/components/screens/combat/CombatScreen3D.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts +39 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js +52 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts +35 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js +78 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts +23 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js +214 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts +54 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js +357 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts +32 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js +254 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts +63 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js +108 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts +42 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js +259 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts +73 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts +108 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js +232 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts +53 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js +87 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts +80 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js +278 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js +248 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts +60 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts +37 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js +184 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts +49 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js +66 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js.map +1 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts +93 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts +57 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts +88 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts +67 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js +261 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts +45 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts +61 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts +47 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js +65 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts +52 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js +103 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js +296 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts +72 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/index.d.ts +121 -0
- package/lib/components/screens/combat/components/effects/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts +31 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js +242 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts +74 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js +275 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts +25 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js +61 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts +43 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js +139 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts +50 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js +155 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js +103 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js +101 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts +47 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js +141 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts +25 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js +129 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts +48 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js +131 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts +82 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js +73 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts +80 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js +79 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/index.d.ts +22 -0
- package/lib/components/screens/combat/components/hud/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/index.js +4 -0
- package/lib/components/screens/combat/components/index.d.ts +47 -0
- package/lib/components/screens/combat/components/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/index.js +23 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts +52 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js +113 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts +49 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js +150 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts +44 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js +83 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts +83 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js +161 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts +38 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js +37 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts +37 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js +33 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js.map +1 -0
- package/lib/components/screens/combat/helpers/index.d.ts +8 -0
- package/lib/components/screens/combat/helpers/index.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/index.js +2 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts +108 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useAICombat.js +806 -0
- package/lib/components/screens/combat/hooks/useAICombat.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts +106 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.js +766 -0
- package/lib/components/screens/combat/hooks/useCombatActions.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts +85 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.js +202 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.d.ts +40 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.js +287 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.d.ts +61 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.js +89 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatState.d.ts +75 -0
- package/lib/components/screens/combat/hooks/useCombatState.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatState.js +182 -0
- package/lib/components/screens/combat/hooks/useCombatState.js.map +1 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts +36 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts +63 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/index.d.ts +4 -0
- package/lib/components/screens/combat/index.d.ts.map +1 -0
- package/lib/components/screens/combat/index.js +25 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts +12 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts.map +1 -0
- package/lib/components/screens/controls/ControlsScreen3D.js +1248 -0
- package/lib/components/screens/controls/ControlsScreen3D.js.map +1 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts +35 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.js +155 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.js.map +1 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts +31 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js +100 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js.map +1 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.d.ts +32 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.d.ts.map +1 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.js +250 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.js.map +1 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.d.ts +35 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.js +222 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.js.map +1 -0
- package/lib/components/screens/controls/components/Key3D.d.ts +36 -0
- package/lib/components/screens/controls/components/Key3D.d.ts.map +1 -0
- package/lib/components/screens/controls/components/Key3D.js +169 -0
- package/lib/components/screens/controls/components/Key3D.js.map +1 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.d.ts +37 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.d.ts.map +1 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.js +120 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.js.map +1 -0
- package/lib/components/screens/controls/components/index.d.ts +20 -0
- package/lib/components/screens/controls/components/index.d.ts.map +1 -0
- package/lib/components/screens/controls/constants/ControlsConstants.d.ts +67 -0
- package/lib/components/screens/controls/constants/ControlsConstants.d.ts.map +1 -0
- package/lib/components/screens/controls/constants/ControlsConstants.js +504 -0
- package/lib/components/screens/controls/constants/ControlsConstants.js.map +1 -0
- package/lib/components/screens/controls/hooks/useControlsState.d.ts +46 -0
- package/lib/components/screens/controls/hooks/useControlsState.d.ts.map +1 -0
- package/lib/components/screens/controls/hooks/useControlsState.js +71 -0
- package/lib/components/screens/controls/hooks/useControlsState.js.map +1 -0
- package/lib/components/screens/endscreen/EndScreen3D.d.ts +18 -0
- package/lib/components/screens/endscreen/EndScreen3D.d.ts.map +1 -0
- package/lib/components/screens/endscreen/EndScreen3D.js +367 -0
- package/lib/components/screens/endscreen/EndScreen3D.js.map +1 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.d.ts +9 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.js +205 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.js.map +1 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.d.ts +13 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.js +321 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.d.ts +28 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.js +93 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.d.ts +13 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.js +294 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.d.ts +13 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.js +210 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.d.ts +9 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.js +299 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.js.map +1 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.d.ts +14 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.js +170 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/animations.d.ts +25 -0
- package/lib/components/screens/endscreen/components/animations.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/animations.js +71 -0
- package/lib/components/screens/endscreen/components/animations.js.map +1 -0
- package/lib/components/screens/endscreen/components/index.d.ts +19 -0
- package/lib/components/screens/endscreen/components/index.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/index.js +8 -0
- package/lib/components/screens/endscreen/index.d.ts +9 -0
- package/lib/components/screens/endscreen/index.d.ts.map +1 -0
- package/lib/components/screens/endscreen/index.js +10 -0
- package/lib/components/screens/intro/IntroScreen3D.d.ts +16 -0
- package/lib/components/screens/intro/IntroScreen3D.d.ts.map +1 -0
- package/lib/components/screens/intro/IntroScreen3D.js +488 -0
- package/lib/components/screens/intro/IntroScreen3D.js.map +1 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.d.ts +53 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.js +146 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.d.ts +20 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.js +154 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.d.ts +38 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.js +235 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.d.ts +35 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.js +325 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.d.ts +19 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.js +88 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.d.ts +65 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.js +143 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.d.ts +27 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.js +153 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.d.ts +47 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.js +128 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.js.map +1 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.d.ts +12 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.d.ts.map +1 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.js +561 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.js.map +1 -0
- package/lib/components/screens/philosophy/components/InteractiveTrigramGridOverlayHtml.d.ts +40 -0
- package/lib/components/screens/philosophy/components/InteractiveTrigramGridOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/PhilosophyNavigationOverlayHtml.d.ts +40 -0
- package/lib/components/screens/philosophy/components/PhilosophyNavigationOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/PhilosophySectionOverlayHtml.d.ts +46 -0
- package/lib/components/screens/philosophy/components/PhilosophySectionOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/PhilosophyTextOverlayHtml.d.ts +42 -0
- package/lib/components/screens/philosophy/components/PhilosophyTextOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/TrigramSymbol3D.d.ts +49 -0
- package/lib/components/screens/philosophy/components/TrigramSymbol3D.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/TrigramVisualization3D.d.ts +43 -0
- package/lib/components/screens/philosophy/components/TrigramVisualization3D.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/index.d.ts +23 -0
- package/lib/components/screens/philosophy/components/index.d.ts.map +1 -0
- package/lib/components/screens/philosophy/hooks/index.d.ts +10 -0
- package/lib/components/screens/philosophy/hooks/index.d.ts.map +1 -0
- package/lib/components/screens/philosophy/hooks/usePhilosophyState.d.ts +50 -0
- package/lib/components/screens/philosophy/hooks/usePhilosophyState.d.ts.map +1 -0
- package/lib/components/screens/training/TrainingScreen3D.d.ts +51 -0
- package/lib/components/screens/training/TrainingScreen3D.d.ts.map +1 -0
- package/lib/components/screens/training/TrainingScreen3D.js +947 -0
- package/lib/components/screens/training/TrainingScreen3D.js.map +1 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.d.ts +31 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.js +189 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.d.ts +31 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.js +679 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.js.map +1 -0
- package/lib/components/screens/training/components/DamageNumber3D.d.ts +28 -0
- package/lib/components/screens/training/components/DamageNumber3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/DamageNumber3D.js +6 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.d.ts +47 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.js +380 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.js.map +1 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.d.ts +47 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.js +292 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.d.ts +32 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.js +258 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.js.map +1 -0
- package/lib/components/screens/training/components/TrainingAICharacter3D.d.ts +36 -0
- package/lib/components/screens/training/components/TrainingAICharacter3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingAICharacter3D.js +6 -0
- package/lib/components/screens/training/components/TrainingArena3D.d.ts +22 -0
- package/lib/components/screens/training/components/TrainingArena3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingArena3D.js +5 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.d.ts +73 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.js +107 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.d.ts +50 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.js +129 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingDummy3D.d.ts +72 -0
- package/lib/components/screens/training/components/TrainingDummy3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingDummy3D.js +298 -0
- package/lib/components/screens/training/components/TrainingDummy3D.js.map +1 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.d.ts +30 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.js +44 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingHitEffects3D.d.ts +27 -0
- package/lib/components/screens/training/components/TrainingHitEffects3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingHitEffects3D.js +6 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.d.ts +51 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.js +188 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.d.ts +63 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.js +253 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.d.ts +37 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.js +210 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.js.map +1 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.d.ts +29 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.js +195 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.d.ts +59 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.js +145 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.d.ts +47 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.js +59 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.d.ts +68 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.js +93 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.d.ts +55 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.js +184 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/index.d.ts +13 -0
- package/lib/components/screens/training/components/hud/index.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/index.js +4 -0
- package/lib/components/screens/training/components/index.d.ts +22 -0
- package/lib/components/screens/training/components/index.d.ts.map +1 -0
- package/lib/components/screens/training/components/index.js +19 -0
- package/lib/components/screens/training/hooks/useAttackMovement.d.ts +69 -0
- package/lib/components/screens/training/hooks/useAttackMovement.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useAttackMovement.js +118 -0
- package/lib/components/screens/training/hooks/useAttackMovement.js.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingActions.d.ts +82 -0
- package/lib/components/screens/training/hooks/useTrainingActions.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingActions.js +284 -0
- package/lib/components/screens/training/hooks/useTrainingActions.js.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.d.ts +62 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.js +96 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.js.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingState.d.ts +100 -0
- package/lib/components/screens/training/hooks/useTrainingState.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingState.js +344 -0
- package/lib/components/screens/training/hooks/useTrainingState.js.map +1 -0
- package/lib/components/screens/training/index.d.ts +4 -0
- package/lib/components/screens/training/index.d.ts.map +1 -0
- package/lib/components/screens/training/index.js +16 -0
- package/lib/components/shared/base/AccessibilityProvider.d.ts +51 -0
- package/lib/components/shared/base/AccessibilityProvider.d.ts.map +1 -0
- package/lib/components/shared/base/AccessibilityProvider.js +71 -0
- package/lib/components/shared/base/AccessibilityProvider.js.map +1 -0
- package/lib/components/shared/base/BaseButton.d.ts +42 -0
- package/lib/components/shared/base/BaseButton.d.ts.map +1 -0
- package/lib/components/shared/base/BaseButton.js +214 -0
- package/lib/components/shared/base/BaseButton.js.map +1 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.d.ts +52 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.d.ts.map +1 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.js +130 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.js.map +1 -0
- package/lib/components/shared/base/BasePanel.d.ts +30 -0
- package/lib/components/shared/base/BasePanel.d.ts.map +1 -0
- package/lib/components/shared/base/BasePanel.js +83 -0
- package/lib/components/shared/base/BasePanel.js.map +1 -0
- package/lib/components/shared/base/BaseText.d.ts +40 -0
- package/lib/components/shared/base/BaseText.d.ts.map +1 -0
- package/lib/components/shared/base/BaseText.js +157 -0
- package/lib/components/shared/base/BaseText.js.map +1 -0
- package/lib/components/shared/base/ResponsiveContainer.d.ts +126 -0
- package/lib/components/shared/base/ResponsiveContainer.d.ts.map +1 -0
- package/lib/components/shared/base/index.d.ts +23 -0
- package/lib/components/shared/base/index.d.ts.map +1 -0
- package/lib/components/shared/base/index.js +6 -0
- package/lib/components/shared/base/layoutUtils.d.ts +102 -0
- package/lib/components/shared/base/layoutUtils.d.ts.map +1 -0
- package/lib/components/shared/base/useKoreanTheme.d.ts +206 -0
- package/lib/components/shared/base/useKoreanTheme.d.ts.map +1 -0
- package/lib/components/shared/base/useKoreanTheme.js +169 -0
- package/lib/components/shared/base/useKoreanTheme.js.map +1 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.d.ts +32 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.d.ts.map +1 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.js +69 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.js.map +1 -0
- package/lib/components/shared/effects/ScreenFlash.d.ts +98 -0
- package/lib/components/shared/effects/ScreenFlash.d.ts.map +1 -0
- package/lib/components/shared/mobile/ActionButtons.d.ts +44 -0
- package/lib/components/shared/mobile/ActionButtons.d.ts.map +1 -0
- package/lib/components/shared/mobile/ActionButtons.js +324 -0
- package/lib/components/shared/mobile/ActionButtons.js.map +1 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.d.ts +64 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.d.ts.map +1 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.js +231 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.js.map +1 -0
- package/lib/components/shared/mobile/HapticController.d.ts +253 -0
- package/lib/components/shared/mobile/HapticController.d.ts.map +1 -0
- package/lib/components/shared/mobile/HapticController.js +280 -0
- package/lib/components/shared/mobile/HapticController.js.map +1 -0
- package/lib/components/shared/mobile/MobileControlsPure.d.ts +43 -0
- package/lib/components/shared/mobile/MobileControlsPure.d.ts.map +1 -0
- package/lib/components/shared/mobile/MobileControlsPure.js +294 -0
- package/lib/components/shared/mobile/MobileControlsPure.js.map +1 -0
- package/lib/components/shared/mobile/PerformanceMonitor.d.ts +249 -0
- package/lib/components/shared/mobile/PerformanceMonitor.d.ts.map +1 -0
- package/lib/components/shared/mobile/StanceWheelPure.d.ts +78 -0
- package/lib/components/shared/mobile/StanceWheelPure.d.ts.map +1 -0
- package/lib/components/shared/mobile/StanceWheelPure.js +386 -0
- package/lib/components/shared/mobile/StanceWheelPure.js.map +1 -0
- package/lib/components/shared/mobile/TouchOptimizer.d.ts +154 -0
- package/lib/components/shared/mobile/TouchOptimizer.d.ts.map +1 -0
- package/lib/components/shared/mobile/TouchOptimizer.js +83 -0
- package/lib/components/shared/mobile/TouchOptimizer.js.map +1 -0
- package/lib/components/shared/mobile/VirtualDPad.d.ts +49 -0
- package/lib/components/shared/mobile/VirtualDPad.d.ts.map +1 -0
- package/lib/components/shared/mobile/VirtualDPad.js +289 -0
- package/lib/components/shared/mobile/VirtualDPad.js.map +1 -0
- package/lib/components/shared/mobile/index.d.ts +31 -0
- package/lib/components/shared/mobile/index.d.ts.map +1 -0
- package/lib/components/shared/mobile/index.js +7 -0
- package/lib/components/shared/three/anatomy/BodySurface.d.ts +78 -0
- package/lib/components/shared/three/anatomy/BodySurface.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BodySurface.js +393 -0
- package/lib/components/shared/three/anatomy/BodySurface.js.map +1 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.d.ts +147 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.js +541 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.js.map +1 -0
- package/lib/components/shared/three/anatomy/BoneClothing.d.ts +89 -0
- package/lib/components/shared/three/anatomy/BoneClothing.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BoneClothing.js +345 -0
- package/lib/components/shared/three/anatomy/BoneClothing.js.map +1 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.d.ts +129 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.js +266 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.js.map +1 -0
- package/lib/components/shared/three/anatomy/Face3D.d.ts +40 -0
- package/lib/components/shared/three/anatomy/Face3D.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/Face3D.js +426 -0
- package/lib/components/shared/three/anatomy/Face3D.js.map +1 -0
- package/lib/components/shared/three/anatomy/Foot3D.d.ts +71 -0
- package/lib/components/shared/three/anatomy/Foot3D.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/Foot3D.js +178 -0
- package/lib/components/shared/three/anatomy/Foot3D.js.map +1 -0
- package/lib/components/shared/three/anatomy/Hand3D.d.ts +101 -0
- package/lib/components/shared/three/anatomy/Hand3D.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/Hand3D.js +376 -0
- package/lib/components/shared/three/anatomy/Hand3D.js.map +1 -0
- package/lib/components/shared/three/effects/ActionFeedback.d.ts +78 -0
- package/lib/components/shared/three/effects/ActionFeedback.d.ts.map +1 -0
- package/lib/components/shared/three/effects/ActionFeedback.js +236 -0
- package/lib/components/shared/three/effects/ActionFeedback.js.map +1 -0
- package/lib/components/shared/three/effects/DamageNumbers.d.ts +36 -0
- package/lib/components/shared/three/effects/DamageNumbers.d.ts.map +1 -0
- package/lib/components/shared/three/effects/DamageNumbers.js +148 -0
- package/lib/components/shared/three/effects/DamageNumbers.js.map +1 -0
- package/lib/components/shared/three/effects/ExplosiveBurstEffect3D.d.ts +41 -0
- package/lib/components/shared/three/effects/ExplosiveBurstEffect3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/GrapplingIndicator3D.d.ts +49 -0
- package/lib/components/shared/three/effects/GrapplingIndicator3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/HitEffects3D.d.ts +28 -0
- package/lib/components/shared/three/effects/HitEffects3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/HitEffects3D.js +427 -0
- package/lib/components/shared/three/effects/HitEffects3D.js.map +1 -0
- package/lib/components/shared/three/effects/LimbExposureIndicator3D.d.ts +67 -0
- package/lib/components/shared/three/effects/LimbExposureIndicator3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/NerveDisruptionEffect3D.d.ts +63 -0
- package/lib/components/shared/three/effects/NerveDisruptionEffect3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.d.ts +36 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.d.ts.map +1 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.js +237 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.js.map +1 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.d.ts +52 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.js +128 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.js.map +1 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.d.ts +56 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.d.ts.map +1 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.js +174 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.js.map +1 -0
- package/lib/components/shared/three/effects/ThunderEffect3D.d.ts +39 -0
- package/lib/components/shared/three/effects/ThunderEffect3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.d.ts +48 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.js +249 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.js.map +1 -0
- package/lib/components/shared/three/index.d.ts +30 -0
- package/lib/components/shared/three/index.d.ts.map +1 -0
- package/lib/components/shared/three/index.js +9 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.d.ts +184 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.js +147 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.js.map +1 -0
- package/lib/components/shared/three/indicators/GuardIndicator.d.ts +58 -0
- package/lib/components/shared/three/indicators/GuardIndicator.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/GuardIndicator.js +259 -0
- package/lib/components/shared/three/indicators/GuardIndicator.js.map +1 -0
- package/lib/components/shared/three/indicators/HapticFeedback.d.ts +184 -0
- package/lib/components/shared/three/indicators/HapticFeedback.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/HapticFeedback.js +46 -0
- package/lib/components/shared/three/indicators/HapticFeedback.js.map +1 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.d.ts +53 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.js +222 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.js.map +1 -0
- package/lib/components/shared/three/indicators/TrigramSymbol3D.d.ts +82 -0
- package/lib/components/shared/three/indicators/TrigramSymbol3D.d.ts.map +1 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.d.ts +77 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.d.ts.map +1 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.js +118 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.js.map +1 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.d.ts +44 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.d.ts.map +1 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.js +358 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.js.map +1 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.d.ts +107 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.js +197 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.js.map +1 -0
- package/lib/components/shared/three/optimization/InstancedGeometry.d.ts +189 -0
- package/lib/components/shared/three/optimization/InstancedGeometry.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/InstancedGeometry.js +3 -0
- package/lib/components/shared/three/optimization/LODSystem.d.ts +126 -0
- package/lib/components/shared/three/optimization/LODSystem.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/LODSystem.js +3 -0
- package/lib/components/shared/three/optimization/index.d.ts +14 -0
- package/lib/components/shared/three/optimization/index.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/index.js +3 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.d.ts +31 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.js +84 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.js.map +1 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.d.ts +76 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.js +124 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.js.map +1 -0
- package/lib/components/shared/three/scene/CombatArena3D.d.ts +38 -0
- package/lib/components/shared/three/scene/CombatArena3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/CombatArena3D.js +256 -0
- package/lib/components/shared/three/scene/CombatArena3D.js.map +1 -0
- package/lib/components/shared/three/scene/DebugCollision.d.ts +64 -0
- package/lib/components/shared/three/scene/DebugCollision.d.ts.map +1 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.d.ts +29 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.js +122 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.js.map +1 -0
- package/lib/components/shared/three/ui/ArchetypeCard.d.ts +38 -0
- package/lib/components/shared/three/ui/ArchetypeCard.d.ts.map +1 -0
- package/lib/components/shared/three/ui/ArchetypeCard.js +213 -0
- package/lib/components/shared/three/ui/ArchetypeCard.js.map +1 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.d.ts +45 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.d.ts.map +1 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.js +206 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.js.map +1 -0
- package/lib/components/shared/three/ui/BreathingIndicator.d.ts +25 -0
- package/lib/components/shared/three/ui/BreathingIndicator.d.ts.map +1 -0
- package/lib/components/shared/three/ui/BreathingIndicator2.js +104 -0
- package/lib/components/shared/three/ui/BreathingIndicator2.js.map +1 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.d.ts +43 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.js +135 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.js.map +1 -0
- package/lib/components/shared/three/ui/ComboCounter.d.ts +42 -0
- package/lib/components/shared/three/ui/ComboCounter.d.ts.map +1 -0
- package/lib/components/shared/three/ui/ComboCounter.js +222 -0
- package/lib/components/shared/three/ui/ComboCounter.js.map +1 -0
- package/lib/components/shared/three/ui/HealthBar.d.ts +37 -0
- package/lib/components/shared/three/ui/HealthBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/HealthBar.js +112 -0
- package/lib/components/shared/three/ui/HealthBar.js.map +1 -0
- package/lib/components/shared/three/ui/KoreanButton.d.ts +37 -0
- package/lib/components/shared/three/ui/KoreanButton.d.ts.map +1 -0
- package/lib/components/shared/three/ui/KoreanButton.js +33 -0
- package/lib/components/shared/three/ui/KoreanButton.js.map +1 -0
- package/lib/components/shared/three/ui/KoreanPanel.d.ts +32 -0
- package/lib/components/shared/three/ui/KoreanPanel.d.ts.map +1 -0
- package/lib/components/shared/three/ui/KoreanPanel.js +29 -0
- package/lib/components/shared/three/ui/KoreanPanel.js.map +1 -0
- package/lib/components/shared/three/ui/KoreanText.d.ts +35 -0
- package/lib/components/shared/three/ui/KoreanText.d.ts.map +1 -0
- package/lib/components/shared/three/ui/KoreanText.js +32 -0
- package/lib/components/shared/three/ui/KoreanText.js.map +1 -0
- package/lib/components/shared/three/ui/MenuList.d.ts +47 -0
- package/lib/components/shared/three/ui/MenuList.d.ts.map +1 -0
- package/lib/components/shared/three/ui/MenuList.js +123 -0
- package/lib/components/shared/three/ui/MenuList.js.map +1 -0
- package/lib/components/shared/three/ui/PlayerHUD.d.ts +34 -0
- package/lib/components/shared/three/ui/PlayerHUD.d.ts.map +1 -0
- package/lib/components/shared/three/ui/PlayerHUD.js +231 -0
- package/lib/components/shared/three/ui/PlayerHUD.js.map +1 -0
- package/lib/components/shared/three/ui/ProgressBar.d.ts +48 -0
- package/lib/components/shared/three/ui/ProgressBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/ProgressBar.js +173 -0
- package/lib/components/shared/three/ui/ProgressBar.js.map +1 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.d.ts +62 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.d.ts.map +1 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.js +185 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.js.map +1 -0
- package/lib/components/shared/three/ui/StaminaBar.d.ts +37 -0
- package/lib/components/shared/three/ui/StaminaBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/StaminaBar.js +103 -0
- package/lib/components/shared/three/ui/StaminaBar.js.map +1 -0
- package/lib/components/shared/three/ui/TechniqueBar.d.ts +52 -0
- package/lib/components/shared/three/ui/TechniqueBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/TechniqueBar.js +128 -0
- package/lib/components/shared/three/ui/TechniqueBar.js.map +1 -0
- package/lib/components/shared/three/ui/TechniqueBarContainer.d.ts +49 -0
- package/lib/components/shared/three/ui/TechniqueBarContainer.d.ts.map +1 -0
- package/lib/components/shared/three/ui/TechniqueCard.d.ts +64 -0
- package/lib/components/shared/three/ui/TechniqueCard.d.ts.map +1 -0
- package/lib/components/shared/three/ui/TechniqueCard.js +333 -0
- package/lib/components/shared/three/ui/TechniqueCard.js.map +1 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.d.ts +76 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.d.ts.map +1 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.js +551 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.js.map +1 -0
- package/lib/components/shared/three/ui/VulnerabilityWindowHUD.d.ts +63 -0
- package/lib/components/shared/three/ui/VulnerabilityWindowHUD.d.ts.map +1 -0
- package/lib/components/shared/ui/BackButton.d.ts +82 -0
- package/lib/components/shared/ui/BackButton.d.ts.map +1 -0
- package/lib/components/shared/ui/BackButton.js +67 -0
- package/lib/components/shared/ui/BackButton.js.map +1 -0
- package/lib/components/shared/ui/BaseHUDContainer.d.ts +71 -0
- package/lib/components/shared/ui/BaseHUDContainer.d.ts.map +1 -0
- package/lib/components/shared/ui/BaseHUDContainer.js +126 -0
- package/lib/components/shared/ui/BaseHUDContainer.js.map +1 -0
- package/lib/components/shared/ui/CombatTimer.d.ts +60 -0
- package/lib/components/shared/ui/CombatTimer.d.ts.map +1 -0
- package/lib/components/shared/ui/CombatTimer.js +145 -0
- package/lib/components/shared/ui/CombatTimer.js.map +1 -0
- package/lib/components/shared/ui/ErrorBoundary.d.ts +44 -0
- package/lib/components/shared/ui/ErrorBoundary.d.ts.map +1 -0
- package/lib/components/shared/ui/ErrorModal.d.ts +21 -0
- package/lib/components/shared/ui/ErrorModal.d.ts.map +1 -0
- package/lib/components/shared/ui/ErrorModal.js +133 -0
- package/lib/components/shared/ui/ErrorModal.js.map +1 -0
- package/lib/components/shared/ui/HUDSection.d.ts +65 -0
- package/lib/components/shared/ui/HUDSection.d.ts.map +1 -0
- package/lib/components/shared/ui/LoadingState.d.ts +50 -0
- package/lib/components/shared/ui/LoadingState.d.ts.map +1 -0
- package/lib/components/shared/ui/LoadingState.js +92 -0
- package/lib/components/shared/ui/LoadingState.js.map +1 -0
- package/lib/components/shared/ui/MobileHUDLayout.d.ts +70 -0
- package/lib/components/shared/ui/MobileHUDLayout.d.ts.map +1 -0
- package/lib/components/shared/ui/ResponsiveContainer.d.ts +69 -0
- package/lib/components/shared/ui/ResponsiveContainer.d.ts.map +1 -0
- package/lib/components/shared/ui/SplashScreen.d.ts +13 -0
- package/lib/components/shared/ui/SplashScreen.d.ts.map +1 -0
- package/lib/components/shared/ui/SplashScreen.js +204 -0
- package/lib/components/shared/ui/SplashScreen.js.map +1 -0
- package/lib/components/shared/ui/StyledHUDPanel.d.ts +56 -0
- package/lib/components/shared/ui/StyledHUDPanel.d.ts.map +1 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.d.ts +79 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.d.ts.map +1 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.js +550 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.js.map +1 -0
- package/lib/components/shared/ui/VolumeControl.d.ts +20 -0
- package/lib/components/shared/ui/VolumeControl.d.ts.map +1 -0
- package/lib/components/shared/ui/VolumeControl.js +292 -0
- package/lib/components/shared/ui/VolumeControl.js.map +1 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.d.ts +29 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.d.ts.map +1 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.js +149 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.js.map +1 -0
- package/lib/components/test/Hello3D.d.ts +36 -0
- package/lib/components/test/Hello3D.d.ts.map +1 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.d.ts +63 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.d.ts.map +1 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.js +179 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.js.map +1 -0
- package/lib/components/ui/combat/ComboCounter.d.ts +85 -0
- package/lib/components/ui/combat/ComboCounter.d.ts.map +1 -0
- package/lib/components/ui/combat/PressureMeter.d.ts +60 -0
- package/lib/components/ui/combat/PressureMeter.d.ts.map +1 -0
- package/lib/components/ui/combat/index.d.ts +8 -0
- package/lib/components/ui/combat/index.d.ts.map +1 -0
- package/lib/constants/bodyDimensions.d.ts +241 -0
- package/lib/constants/bodyDimensions.d.ts.map +1 -0
- package/lib/constants/bodyDimensions.js +213 -0
- package/lib/constants/bodyDimensions.js.map +1 -0
- package/lib/constants/bodyRenderingConstants.d.ts +295 -0
- package/lib/constants/bodyRenderingConstants.d.ts.map +1 -0
- package/lib/constants/bodyRenderingConstants.js +128 -0
- package/lib/constants/bodyRenderingConstants.js.map +1 -0
- package/lib/data/archetypeClothing.d.ts +40 -0
- package/lib/data/archetypeClothing.d.ts.map +1 -0
- package/lib/data/archetypeClothing.js +584 -0
- package/lib/data/archetypeClothing.js.map +1 -0
- package/lib/data/archetypePhysicalAttributes.d.ts +279 -0
- package/lib/data/archetypePhysicalAttributes.d.ts.map +1 -0
- package/lib/data/archetypePhysicalAttributes.js +227 -0
- package/lib/data/archetypePhysicalAttributes.js.map +1 -0
- package/lib/data/techniqueMappings.d.ts +64 -0
- package/lib/data/techniqueMappings.d.ts.map +1 -0
- package/lib/data/techniqueMappings.js +56 -0
- package/lib/data/techniqueMappings.js.map +1 -0
- package/lib/data/techniques.d.ts +84 -0
- package/lib/data/techniques.d.ts.map +1 -0
- package/lib/data/techniques.js +739 -0
- package/lib/data/techniques.js.map +1 -0
- package/lib/hooks/useActionFeedback.d.ts +114 -0
- package/lib/hooks/useActionFeedback.d.ts.map +1 -0
- package/lib/hooks/useActionFeedback.js +158 -0
- package/lib/hooks/useActionFeedback.js.map +1 -0
- package/lib/hooks/useBalanceAnimations.d.ts +62 -0
- package/lib/hooks/useBalanceAnimations.d.ts.map +1 -0
- package/lib/hooks/useBalanceAnimations.js +133 -0
- package/lib/hooks/useBalanceAnimations.js.map +1 -0
- package/lib/hooks/useCombatTimer.d.ts +77 -0
- package/lib/hooks/useCombatTimer.d.ts.map +1 -0
- package/lib/hooks/useCombatTimer.js +139 -0
- package/lib/hooks/useCombatTimer.js.map +1 -0
- package/lib/hooks/useDebounce.d.ts +30 -0
- package/lib/hooks/useDebounce.d.ts.map +1 -0
- package/lib/hooks/useHUDLayout.d.ts +67 -0
- package/lib/hooks/useHUDLayout.d.ts.map +1 -0
- package/lib/hooks/useHUDLayout.js +92 -0
- package/lib/hooks/useHUDLayout.js.map +1 -0
- package/lib/hooks/useHandPoseTransitions.d.ts +65 -0
- package/lib/hooks/useHandPoseTransitions.d.ts.map +1 -0
- package/lib/hooks/useHandPoseTransitions.js +127 -0
- package/lib/hooks/useHandPoseTransitions.js.map +1 -0
- package/lib/hooks/useKeyboardControls.d.ts +73 -0
- package/lib/hooks/useKeyboardControls.d.ts.map +1 -0
- package/lib/hooks/useKeyboardControls.js +311 -0
- package/lib/hooks/useKeyboardControls.js.map +1 -0
- package/lib/hooks/useMatchCountdown.d.ts +87 -0
- package/lib/hooks/useMatchCountdown.d.ts.map +1 -0
- package/lib/hooks/useMatchCountdown.js +162 -0
- package/lib/hooks/useMatchCountdown.js.map +1 -0
- package/lib/hooks/useMuscleActivation.d.ts +76 -0
- package/lib/hooks/useMuscleActivation.d.ts.map +1 -0
- package/lib/hooks/useMuscleActivation.js +99 -0
- package/lib/hooks/useMuscleActivation.js.map +1 -0
- package/lib/hooks/usePauseMenu.d.ts +32 -0
- package/lib/hooks/usePauseMenu.d.ts.map +1 -0
- package/lib/hooks/usePlayerAnimation.d.ts +188 -0
- package/lib/hooks/usePlayerAnimation.d.ts.map +1 -0
- package/lib/hooks/usePlayerAnimation.js +145 -0
- package/lib/hooks/usePlayerAnimation.js.map +1 -0
- package/lib/hooks/useResponsiveLayout.d.ts +184 -0
- package/lib/hooks/useResponsiveLayout.d.ts.map +1 -0
- package/lib/hooks/useRoundTransition.d.ts +87 -0
- package/lib/hooks/useRoundTransition.d.ts.map +1 -0
- package/lib/hooks/useRoundTransition.js +158 -0
- package/lib/hooks/useRoundTransition.js.map +1 -0
- package/lib/hooks/useSkeletalAnimation.d.ts +88 -0
- package/lib/hooks/useSkeletalAnimation.d.ts.map +1 -0
- package/lib/hooks/useSkeletalAnimation.js +176 -0
- package/lib/hooks/useSkeletalAnimation.js.map +1 -0
- package/lib/hooks/useTechniqueSelection.d.ts +73 -0
- package/lib/hooks/useTechniqueSelection.d.ts.map +1 -0
- package/lib/hooks/useTechniqueSelection.js +190 -0
- package/lib/hooks/useTechniqueSelection.js.map +1 -0
- package/lib/hooks/useThrottle.d.ts +30 -0
- package/lib/hooks/useThrottle.d.ts.map +1 -0
- package/lib/hooks/useThrottle.js +61 -0
- package/lib/hooks/useThrottle.js.map +1 -0
- package/lib/hooks/useTouchControls.d.ts +107 -0
- package/lib/hooks/useTouchControls.d.ts.map +1 -0
- package/lib/hooks/useTouchControls.js +260 -0
- package/lib/hooks/useTouchControls.js.map +1 -0
- package/lib/hooks/useWebGLContextLossHandler.d.ts +77 -0
- package/lib/hooks/useWebGLContextLossHandler.d.ts.map +1 -0
- package/lib/hooks/useWebGLContextLossHandler.js +119 -0
- package/lib/hooks/useWebGLContextLossHandler.js.map +1 -0
- package/lib/hooks/useWindowSize.d.ts +60 -0
- package/lib/hooks/useWindowSize.d.ts.map +1 -0
- package/lib/hooks/useWindowSize.js +62 -0
- package/lib/hooks/useWindowSize.js.map +1 -0
- package/lib/index.d.ts +21 -0
- package/lib/index.d.ts.map +1 -0
- package/lib/index.js +114 -0
- package/lib/systems/CombatSystem.d.ts +348 -0
- package/lib/systems/CombatSystem.d.ts.map +1 -0
- package/lib/systems/CombatSystem.js +877 -0
- package/lib/systems/CombatSystem.js.map +1 -0
- package/lib/systems/EffectCalculator.d.ts +176 -0
- package/lib/systems/EffectCalculator.d.ts.map +1 -0
- package/lib/systems/EffectCalculator.js +251 -0
- package/lib/systems/EffectCalculator.js.map +1 -0
- package/lib/systems/LayoutSystem.d.ts +250 -0
- package/lib/systems/LayoutSystem.d.ts.map +1 -0
- package/lib/systems/LayoutSystem.js +337 -0
- package/lib/systems/LayoutSystem.js.map +1 -0
- package/lib/systems/PlayerEffectManager.d.ts +210 -0
- package/lib/systems/PlayerEffectManager.d.ts.map +1 -0
- package/lib/systems/PlayerEffectManager.js +178 -0
- package/lib/systems/PlayerEffectManager.js.map +1 -0
- package/lib/systems/ResponsiveScaling.d.ts +298 -0
- package/lib/systems/ResponsiveScaling.d.ts.map +1 -0
- package/lib/systems/ResponsiveScaling.js +376 -0
- package/lib/systems/ResponsiveScaling.js.map +1 -0
- package/lib/systems/TrigramSystem.d.ts +388 -0
- package/lib/systems/TrigramSystem.d.ts.map +1 -0
- package/lib/systems/TrigramSystem.js +512 -0
- package/lib/systems/TrigramSystem.js.map +1 -0
- package/lib/systems/VitalPointSystem.d.ts +330 -0
- package/lib/systems/VitalPointSystem.d.ts.map +1 -0
- package/lib/systems/VitalPointSystem.js +455 -0
- package/lib/systems/VitalPointSystem.js.map +1 -0
- package/lib/systems/ai/AIPersonality.d.ts +133 -0
- package/lib/systems/ai/AIPersonality.d.ts.map +1 -0
- package/lib/systems/ai/AIPersonality.js +245 -0
- package/lib/systems/ai/AIPersonality.js.map +1 -0
- package/lib/systems/ai/AdaptiveDifficulty.d.ts +159 -0
- package/lib/systems/ai/AdaptiveDifficulty.d.ts.map +1 -0
- package/lib/systems/ai/AdaptiveDifficulty.js +297 -0
- package/lib/systems/ai/AdaptiveDifficulty.js.map +1 -0
- package/lib/systems/ai/ArchetypeEnforcer.d.ts +132 -0
- package/lib/systems/ai/ArchetypeEnforcer.d.ts.map +1 -0
- package/lib/systems/ai/ArchetypeEnforcer.js +279 -0
- package/lib/systems/ai/ArchetypeEnforcer.js.map +1 -0
- package/lib/systems/ai/ComboSystem.d.ts +136 -0
- package/lib/systems/ai/ComboSystem.d.ts.map +1 -0
- package/lib/systems/ai/ComboSystem.js +384 -0
- package/lib/systems/ai/ComboSystem.js.map +1 -0
- package/lib/systems/ai/DecisionTree.d.ts +563 -0
- package/lib/systems/ai/DecisionTree.d.ts.map +1 -0
- package/lib/systems/ai/DecisionTree.js +1516 -0
- package/lib/systems/ai/DecisionTree.js.map +1 -0
- package/lib/systems/ai/TrainingAI.d.ts +132 -0
- package/lib/systems/ai/TrainingAI.d.ts.map +1 -0
- package/lib/systems/ai/TrainingAI.js +265 -0
- package/lib/systems/ai/TrainingAI.js.map +1 -0
- package/lib/systems/ai/__tests__/AI-Performance.bench.d.ts +19 -0
- package/lib/systems/ai/__tests__/AI-Performance.bench.d.ts.map +1 -0
- package/lib/systems/ai/index.d.ts +12 -0
- package/lib/systems/ai/index.d.ts.map +1 -0
- package/lib/systems/ai/index.js +7 -0
- package/lib/systems/ai/types.d.ts +111 -0
- package/lib/systems/ai/types.d.ts.map +1 -0
- package/lib/systems/ai/types.js +24 -0
- package/lib/systems/ai/types.js.map +1 -0
- package/lib/systems/animation/AnimationCategory.d.ts +64 -0
- package/lib/systems/animation/AnimationCategory.d.ts.map +1 -0
- package/lib/systems/animation/builders/AnimationBuilder.d.ts +288 -0
- package/lib/systems/animation/builders/AnimationBuilder.d.ts.map +1 -0
- package/lib/systems/animation/builders/AnimationBuilder.js +261 -0
- package/lib/systems/animation/builders/AnimationBuilder.js.map +1 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.d.ts +280 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.d.ts.map +1 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.js +234 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.js.map +1 -0
- package/lib/systems/animation/builders/HandPoseApplicator.d.ts +56 -0
- package/lib/systems/animation/builders/HandPoseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/HandPoseApplicator.js +130 -0
- package/lib/systems/animation/builders/HandPoseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/HandPoses.d.ts +186 -0
- package/lib/systems/animation/builders/HandPoses.d.ts.map +1 -0
- package/lib/systems/animation/builders/HandPoses.js +509 -0
- package/lib/systems/animation/builders/HandPoses.js.map +1 -0
- package/lib/systems/animation/builders/KeyframeConfig.d.ts +207 -0
- package/lib/systems/animation/builders/KeyframeConfig.d.ts.map +1 -0
- package/lib/systems/animation/builders/KeyframeConfig.js +264 -0
- package/lib/systems/animation/builders/KeyframeConfig.js.map +1 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.d.ts +491 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.d.ts.map +1 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.js +252 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.js.map +1 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.d.ts +119 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.js +119 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.d.ts +208 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.d.ts.map +1 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.js +267 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.js.map +1 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts +1310 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts.map +1 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js +2857 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js.map +1 -0
- package/lib/systems/animation/builders/MartialArtsConstants.d.ts +1034 -0
- package/lib/systems/animation/builders/MartialArtsConstants.d.ts.map +1 -0
- package/lib/systems/animation/builders/MartialArtsConstants.js +1644 -0
- package/lib/systems/animation/builders/MartialArtsConstants.js.map +1 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.d.ts +54 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.js +54 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.d.ts +73 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.js +68 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/SkeletonRig.d.ts +321 -0
- package/lib/systems/animation/builders/SkeletonRig.d.ts.map +1 -0
- package/lib/systems/animation/builders/SkeletonRig.js +330 -0
- package/lib/systems/animation/builders/SkeletonRig.js.map +1 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.d.ts +99 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.js +185 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.js.map +1 -0
- package/lib/systems/animation/builders/index.d.ts +23 -0
- package/lib/systems/animation/builders/index.d.ts.map +1 -0
- package/lib/systems/animation/builders/index.js +13 -0
- package/lib/systems/animation/catalogs/AttackAnimations.d.ts +523 -0
- package/lib/systems/animation/catalogs/AttackAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/AttackAnimations.js +537 -0
- package/lib/systems/animation/catalogs/AttackAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/BasicAnimations.d.ts +84 -0
- package/lib/systems/animation/catalogs/BasicAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/BasicAnimations.js +92 -0
- package/lib/systems/animation/catalogs/BasicAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/ComboAnimations.d.ts +370 -0
- package/lib/systems/animation/catalogs/ComboAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/ComboAnimations.js +400 -0
- package/lib/systems/animation/catalogs/ComboAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.d.ts +301 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.js +322 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.d.ts +134 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.js +142 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.d.ts +437 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.js +452 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.d.ts +146 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.js +100 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.d.ts +81 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.js +94 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.d.ts +268 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.js +196 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.d.ts +64 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.js +68 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.d.ts +111 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.js +9 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.d.ts +82 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.js +55 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.d.ts +122 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.js +135 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.d.ts +78 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.js +83 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.d.ts +323 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.js +341 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.d.ts +84 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.js +6 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.js.map +1 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.d.ts +134 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.js +9 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.d.ts +265 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.js +13 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.d.ts +452 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.js +475 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.d.ts +98 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.js +111 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.d.ts +80 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.js +89 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/KickAnimations.d.ts +916 -0
- package/lib/systems/animation/catalogs/KickAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/KickAnimations.js +929 -0
- package/lib/systems/animation/catalogs/KickAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.d.ts +140 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.js +122 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.d.ts +104 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.js +90 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/MovementAnimations.d.ts +344 -0
- package/lib/systems/animation/catalogs/MovementAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/MovementAnimations.js +371 -0
- package/lib/systems/animation/catalogs/MovementAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/PunchAnimations.d.ts +496 -0
- package/lib/systems/animation/catalogs/PunchAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/PunchAnimations.js +498 -0
- package/lib/systems/animation/catalogs/PunchAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.d.ts +184 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.js +465 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.d.ts +149 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.js +131 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.d.ts +90 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.js +95 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.d.ts +178 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.js +188 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceAnimations.d.ts +687 -0
- package/lib/systems/animation/catalogs/StanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceAnimations.js +840 -0
- package/lib/systems/animation/catalogs/StanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.d.ts +483 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.js +2369 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.d.ts +327 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.js +655 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.d.ts +255 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.js +446 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.d.ts +207 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.js +309 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StepAnimations.d.ts +274 -0
- package/lib/systems/animation/catalogs/StepAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StepAnimations.js +73 -0
- package/lib/systems/animation/catalogs/StepAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.d.ts +100 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.js +99 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.d.ts +170 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.js +141 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.d.ts +120 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.js +139 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/index.d.ts +43 -0
- package/lib/systems/animation/catalogs/index.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/index.js +36 -0
- package/lib/systems/animation/constants/AnatomicalLimits.d.ts +234 -0
- package/lib/systems/animation/constants/AnatomicalLimits.d.ts.map +1 -0
- package/lib/systems/animation/constants/AnatomicalLimits.js +61 -0
- package/lib/systems/animation/constants/AnatomicalLimits.js.map +1 -0
- package/lib/systems/animation/constants/index.d.ts +13 -0
- package/lib/systems/animation/constants/index.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationHitTiming.d.ts +184 -0
- package/lib/systems/animation/core/AnimationHitTiming.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationHitTiming.js +766 -0
- package/lib/systems/animation/core/AnimationHitTiming.js.map +1 -0
- package/lib/systems/animation/core/AnimationOptimizations.d.ts +221 -0
- package/lib/systems/animation/core/AnimationOptimizations.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationOptimizations.js +322 -0
- package/lib/systems/animation/core/AnimationOptimizations.js.map +1 -0
- package/lib/systems/animation/core/AnimationPriority.d.ts +391 -0
- package/lib/systems/animation/core/AnimationPriority.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationPriority.js +349 -0
- package/lib/systems/animation/core/AnimationPriority.js.map +1 -0
- package/lib/systems/animation/core/AnimationRegistry.d.ts +220 -0
- package/lib/systems/animation/core/AnimationRegistry.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationRegistry.js +416 -0
- package/lib/systems/animation/core/AnimationRegistry.js.map +1 -0
- package/lib/systems/animation/core/AnimationStateMachine.d.ts +701 -0
- package/lib/systems/animation/core/AnimationStateMachine.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationStateMachine.js +1458 -0
- package/lib/systems/animation/core/AnimationStateMachine.js.map +1 -0
- package/lib/systems/animation/core/AnimationTransitions.d.ts +275 -0
- package/lib/systems/animation/core/AnimationTransitions.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationTransitions.js +920 -0
- package/lib/systems/animation/core/AnimationTransitions.js.map +1 -0
- package/lib/systems/animation/core/LateralityTransform.d.ts +120 -0
- package/lib/systems/animation/core/LateralityTransform.d.ts.map +1 -0
- package/lib/systems/animation/core/LateralityTransform.js +204 -0
- package/lib/systems/animation/core/LateralityTransform.js.map +1 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.d.ts +171 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.d.ts.map +1 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.js +122 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.js.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.d.ts +303 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.d.ts.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.js +770 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.js.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.d.ts +74 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.d.ts.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.js +1313 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.js.map +1 -0
- package/lib/systems/animation/core/TrigramAnimationMapping.d.ts +286 -0
- package/lib/systems/animation/core/TrigramAnimationMapping.d.ts.map +1 -0
- package/lib/systems/animation/core/TrigramAnimationMapping.js +6 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.d.ts +186 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.d.ts.map +1 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.js +8 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.js.map +1 -0
- package/lib/systems/animation/core/index.d.ts +23 -0
- package/lib/systems/animation/core/index.d.ts.map +1 -0
- package/lib/systems/animation/core/index.js +16 -0
- package/lib/systems/animation/core/types.d.ts +1360 -0
- package/lib/systems/animation/core/types.d.ts.map +1 -0
- package/lib/systems/animation/core/types.js +539 -0
- package/lib/systems/animation/core/types.js.map +1 -0
- package/lib/systems/animation/index.d.ts +16 -0
- package/lib/systems/animation/index.d.ts.map +1 -0
- package/lib/systems/animation/index.js +63 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.d.ts +614 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.d.ts.map +1 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.js +95 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.js.map +1 -0
- package/lib/systems/animation/systems/BodyFacingSystem.d.ts +331 -0
- package/lib/systems/animation/systems/BodyFacingSystem.d.ts.map +1 -0
- package/lib/systems/animation/systems/BodyFacingSystem.js +327 -0
- package/lib/systems/animation/systems/BodyFacingSystem.js.map +1 -0
- package/lib/systems/animation/systems/FacialExpressions.d.ts +167 -0
- package/lib/systems/animation/systems/FacialExpressions.d.ts.map +1 -0
- package/lib/systems/animation/systems/FacialExpressions.js +76 -0
- package/lib/systems/animation/systems/FacialExpressions.js.map +1 -0
- package/lib/systems/animation/systems/FallAnimations.d.ts +174 -0
- package/lib/systems/animation/systems/FallAnimations.d.ts.map +1 -0
- package/lib/systems/animation/systems/FallAnimations.js +104 -0
- package/lib/systems/animation/systems/FallAnimations.js.map +1 -0
- package/lib/systems/animation/systems/HeadMovements.d.ts +152 -0
- package/lib/systems/animation/systems/HeadMovements.d.ts.map +1 -0
- package/lib/systems/animation/systems/HeadMovements.js +2 -0
- package/lib/systems/animation/systems/MuscleActivation.d.ts +163 -0
- package/lib/systems/animation/systems/MuscleActivation.d.ts.map +1 -0
- package/lib/systems/animation/systems/MuscleActivation.js +427 -0
- package/lib/systems/animation/systems/MuscleActivation.js.map +1 -0
- package/lib/systems/animation/systems/RecoveryVisualization.d.ts +142 -0
- package/lib/systems/animation/systems/RecoveryVisualization.d.ts.map +1 -0
- package/lib/systems/animation/systems/RecoveryVisualization.js +1 -0
- package/lib/systems/animation/systems/index.d.ts +17 -0
- package/lib/systems/animation/systems/index.d.ts.map +1 -0
- package/lib/systems/animation/systems/index.js +7 -0
- package/lib/systems/animation/utils/AnimationMirror.d.ts +157 -0
- package/lib/systems/animation/utils/AnimationMirror.d.ts.map +1 -0
- package/lib/systems/animation/utils/AnimationMirror.js +30 -0
- package/lib/systems/animation/utils/AnimationMirror.js.map +1 -0
- package/lib/systems/audio/BoneImpactAudioSystem.d.ts +182 -0
- package/lib/systems/audio/BoneImpactAudioSystem.d.ts.map +1 -0
- package/lib/systems/audio/index.d.ts +7 -0
- package/lib/systems/audio/index.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.d.ts +149 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.js +38 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.js.map +1 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.d.ts +233 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.js +476 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.js.map +1 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.d.ts +116 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.js +122 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.js.map +1 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.d.ts +191 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.d.ts.map +1 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.js +169 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.js.map +1 -0
- package/lib/systems/bodypart/InjuryIntegration.d.ts +39 -0
- package/lib/systems/bodypart/InjuryIntegration.d.ts.map +1 -0
- package/lib/systems/bodypart/InjuryTracker.d.ts +256 -0
- package/lib/systems/bodypart/InjuryTracker.d.ts.map +1 -0
- package/lib/systems/bodypart/InjuryTracker.js +240 -0
- package/lib/systems/bodypart/InjuryTracker.js.map +1 -0
- package/lib/systems/bodypart/MovementPenaltySystem.d.ts +191 -0
- package/lib/systems/bodypart/MovementPenaltySystem.d.ts.map +1 -0
- package/lib/systems/bodypart/MovementPenaltySystem.js +255 -0
- package/lib/systems/bodypart/MovementPenaltySystem.js.map +1 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.d.ts +137 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.d.ts.map +1 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.js +175 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.js.map +1 -0
- package/lib/systems/bodypart/index.d.ts +22 -0
- package/lib/systems/bodypart/index.d.ts.map +1 -0
- package/lib/systems/bodypart/index.js +8 -0
- package/lib/systems/bodypart/types.d.ts +453 -0
- package/lib/systems/bodypart/types.d.ts.map +1 -0
- package/lib/systems/bodypart/types.js +157 -0
- package/lib/systems/bodypart/types.js.map +1 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.d.ts +289 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.d.ts.map +1 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.js +388 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.js.map +1 -0
- package/lib/systems/breathing/feedback.d.ts +131 -0
- package/lib/systems/breathing/feedback.d.ts.map +1 -0
- package/lib/systems/breathing/feedback.js +80 -0
- package/lib/systems/breathing/feedback.js.map +1 -0
- package/lib/systems/breathing/index.d.ts +12 -0
- package/lib/systems/breathing/index.d.ts.map +1 -0
- package/lib/systems/breathing/index.js +3 -0
- package/lib/systems/breathing/integration.d.ts +140 -0
- package/lib/systems/breathing/integration.d.ts.map +1 -0
- package/lib/systems/breathing/integration.js +194 -0
- package/lib/systems/breathing/integration.js.map +1 -0
- package/lib/systems/combat/AICounterAttackIntegration.d.ts +223 -0
- package/lib/systems/combat/AICounterAttackIntegration.d.ts.map +1 -0
- package/lib/systems/combat/BalanceSystem.d.ts +667 -0
- package/lib/systems/combat/BalanceSystem.d.ts.map +1 -0
- package/lib/systems/combat/BalanceSystem.js +811 -0
- package/lib/systems/combat/BalanceSystem.js.map +1 -0
- package/lib/systems/combat/BreakingStatusEffects.d.ts +96 -0
- package/lib/systems/combat/BreakingStatusEffects.d.ts.map +1 -0
- package/lib/systems/combat/BreakingStatusEffects.js +60 -0
- package/lib/systems/combat/BreakingStatusEffects.js.map +1 -0
- package/lib/systems/combat/CombatStateSystem.d.ts +264 -0
- package/lib/systems/combat/CombatStateSystem.d.ts.map +1 -0
- package/lib/systems/combat/CombatStateSystem.js +353 -0
- package/lib/systems/combat/CombatStateSystem.js.map +1 -0
- package/lib/systems/combat/ConsciousnessSystem.d.ts +402 -0
- package/lib/systems/combat/ConsciousnessSystem.d.ts.map +1 -0
- package/lib/systems/combat/ConsciousnessSystem.js +529 -0
- package/lib/systems/combat/ConsciousnessSystem.js.map +1 -0
- package/lib/systems/combat/FallIntegration.d.ts +82 -0
- package/lib/systems/combat/FallIntegration.d.ts.map +1 -0
- package/lib/systems/combat/FallIntegration.js +100 -0
- package/lib/systems/combat/FallIntegration.js.map +1 -0
- package/lib/systems/combat/GrappleSystem.d.ts +264 -0
- package/lib/systems/combat/GrappleSystem.d.ts.map +1 -0
- package/lib/systems/combat/GrappleSystem.js +393 -0
- package/lib/systems/combat/GrappleSystem.js.map +1 -0
- package/lib/systems/combat/LimbExposureSystem.d.ts +150 -0
- package/lib/systems/combat/LimbExposureSystem.d.ts.map +1 -0
- package/lib/systems/combat/LimbExposureSystem.js +308 -0
- package/lib/systems/combat/LimbExposureSystem.js.map +1 -0
- package/lib/systems/combat/PainResponseSystem.d.ts +299 -0
- package/lib/systems/combat/PainResponseSystem.d.ts.map +1 -0
- package/lib/systems/combat/PainResponseSystem.js +401 -0
- package/lib/systems/combat/PainResponseSystem.js.map +1 -0
- package/lib/systems/combat/SlowMotionController.d.ts +123 -0
- package/lib/systems/combat/SlowMotionController.d.ts.map +1 -0
- package/lib/systems/combat/TrainingCombatSystem.d.ts +89 -0
- package/lib/systems/combat/TrainingCombatSystem.d.ts.map +1 -0
- package/lib/systems/combat/TrainingCombatSystem.js +224 -0
- package/lib/systems/combat/TrainingCombatSystem.js.map +1 -0
- package/lib/systems/combat/index.d.ts +16 -0
- package/lib/systems/combat/index.d.ts.map +1 -0
- package/lib/systems/combat/index.js +10 -0
- package/lib/systems/combat/painConsciousnessUtils.d.ts +147 -0
- package/lib/systems/combat/painConsciousnessUtils.d.ts.map +1 -0
- package/lib/systems/combat/painConsciousnessUtils.js +185 -0
- package/lib/systems/combat/painConsciousnessUtils.js.map +1 -0
- package/lib/systems/combat/typeGuards.d.ts +25 -0
- package/lib/systems/combat/typeGuards.d.ts.map +1 -0
- package/lib/systems/combat/typeGuards.js +39 -0
- package/lib/systems/combat/typeGuards.js.map +1 -0
- package/lib/systems/combat/types.d.ts +197 -0
- package/lib/systems/combat/types.d.ts.map +1 -0
- package/lib/systems/effects.d.ts +40 -0
- package/lib/systems/effects.d.ts.map +1 -0
- package/lib/systems/effects.js +44 -0
- package/lib/systems/effects.js.map +1 -0
- package/lib/systems/game.d.ts +77 -0
- package/lib/systems/game.d.ts.map +1 -0
- package/lib/systems/game.js +20 -0
- package/lib/systems/game.js.map +1 -0
- package/lib/systems/index.d.ts +24 -0
- package/lib/systems/index.d.ts.map +1 -0
- package/lib/systems/index.js +281 -0
- package/lib/systems/index.js.map +1 -0
- package/lib/systems/movement/InjuryMovementModifier.d.ts +275 -0
- package/lib/systems/movement/InjuryMovementModifier.d.ts.map +1 -0
- package/lib/systems/movement/InjuryMovementModifier.js +281 -0
- package/lib/systems/movement/InjuryMovementModifier.js.map +1 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.d.ts +61 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.d.ts.map +1 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.js +75 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.js.map +1 -0
- package/lib/systems/movement/helpers/accelerationUtils.d.ts +85 -0
- package/lib/systems/movement/helpers/accelerationUtils.d.ts.map +1 -0
- package/lib/systems/movement/helpers/accelerationUtils.js +86 -0
- package/lib/systems/movement/helpers/accelerationUtils.js.map +1 -0
- package/lib/systems/movement/index.d.ts +16 -0
- package/lib/systems/movement/index.d.ts.map +1 -0
- package/lib/systems/movement/integration.d.ts +91 -0
- package/lib/systems/movement/integration.d.ts.map +1 -0
- package/lib/systems/physics/AttackMovementPhysics.d.ts +283 -0
- package/lib/systems/physics/AttackMovementPhysics.d.ts.map +1 -0
- package/lib/systems/physics/AttackMovementPhysics.js +272 -0
- package/lib/systems/physics/AttackMovementPhysics.js.map +1 -0
- package/lib/systems/physics/CollisionDetection.d.ts +323 -0
- package/lib/systems/physics/CollisionDetection.d.ts.map +1 -0
- package/lib/systems/physics/CollisionDetection.js +543 -0
- package/lib/systems/physics/CollisionDetection.js.map +1 -0
- package/lib/systems/physics/CoordinateMapper.d.ts +203 -0
- package/lib/systems/physics/CoordinateMapper.d.ts.map +1 -0
- package/lib/systems/physics/CoordinateMapper.js +242 -0
- package/lib/systems/physics/CoordinateMapper.js.map +1 -0
- package/lib/systems/physics/KnockbackPhysics.d.ts +367 -0
- package/lib/systems/physics/KnockbackPhysics.d.ts.map +1 -0
- package/lib/systems/physics/KnockbackPhysics.js +338 -0
- package/lib/systems/physics/KnockbackPhysics.js.map +1 -0
- package/lib/systems/physics/MovementPhysics.d.ts +428 -0
- package/lib/systems/physics/MovementPhysics.d.ts.map +1 -0
- package/lib/systems/physics/MovementPhysics.js +488 -0
- package/lib/systems/physics/MovementPhysics.js.map +1 -0
- package/lib/systems/physics/PhysicalReachCalculator.d.ts +261 -0
- package/lib/systems/physics/PhysicalReachCalculator.d.ts.map +1 -0
- package/lib/systems/physics/PhysicalReachCalculator.js +226 -0
- package/lib/systems/physics/PhysicalReachCalculator.js.map +1 -0
- package/lib/systems/physics/SpeedModifierSystem.d.ts +302 -0
- package/lib/systems/physics/SpeedModifierSystem.d.ts.map +1 -0
- package/lib/systems/physics/SpeedModifierSystem.js +301 -0
- package/lib/systems/physics/SpeedModifierSystem.js.map +1 -0
- package/lib/systems/physics/__tests__/PhysicsPerformance.bench.d.ts +16 -0
- package/lib/systems/physics/__tests__/PhysicsPerformance.bench.d.ts.map +1 -0
- package/lib/systems/physics/index.d.ts +21 -0
- package/lib/systems/physics/index.d.ts.map +1 -0
- package/lib/systems/physics/index.js +7 -0
- package/lib/systems/player.d.ts +386 -0
- package/lib/systems/player.d.ts.map +1 -0
- package/lib/systems/trigram/KoreanCulture.d.ts +127 -0
- package/lib/systems/trigram/KoreanCulture.d.ts.map +1 -0
- package/lib/systems/trigram/KoreanCulture.js +194 -0
- package/lib/systems/trigram/KoreanCulture.js.map +1 -0
- package/lib/systems/trigram/KoreanTechniques.d.ts +59 -0
- package/lib/systems/trigram/KoreanTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/KoreanTechniques.js +140 -0
- package/lib/systems/trigram/KoreanTechniques.js.map +1 -0
- package/lib/systems/trigram/StanceManager.d.ts +90 -0
- package/lib/systems/trigram/StanceManager.d.ts.map +1 -0
- package/lib/systems/trigram/StanceManager.js +192 -0
- package/lib/systems/trigram/StanceManager.js.map +1 -0
- package/lib/systems/trigram/TransitionCalculator.d.ts +132 -0
- package/lib/systems/trigram/TransitionCalculator.d.ts.map +1 -0
- package/lib/systems/trigram/TransitionCalculator.js +233 -0
- package/lib/systems/trigram/TransitionCalculator.js.map +1 -0
- package/lib/systems/trigram/TrigramCalculator.d.ts +63 -0
- package/lib/systems/trigram/TrigramCalculator.d.ts.map +1 -0
- package/lib/systems/trigram/TrigramCalculator.js +148 -0
- package/lib/systems/trigram/TrigramCalculator.js.map +1 -0
- package/lib/systems/trigram/index.d.ts +12 -0
- package/lib/systems/trigram/index.d.ts.map +1 -0
- package/lib/systems/trigram/index.js +17 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.d.ts +118 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.js +683 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GamTechniques.d.ts +44 -0
- package/lib/systems/trigram/techniques/GamTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GamTechniques.js +293 -0
- package/lib/systems/trigram/techniques/GamTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GanTechniques.d.ts +58 -0
- package/lib/systems/trigram/techniques/GanTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GanTechniques.js +323 -0
- package/lib/systems/trigram/techniques/GanTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GeonTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/GeonTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GeonTechniques.js +299 -0
- package/lib/systems/trigram/techniques/GeonTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GonTechniques.d.ts +51 -0
- package/lib/systems/trigram/techniques/GonTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GonTechniques.js +399 -0
- package/lib/systems/trigram/techniques/GonTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/JinTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/JinTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/JinTechniques.js +253 -0
- package/lib/systems/trigram/techniques/JinTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/LiTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/LiTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/LiTechniques.js +253 -0
- package/lib/systems/trigram/techniques/LiTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/SonTechniques.d.ts +43 -0
- package/lib/systems/trigram/techniques/SonTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/SonTechniques.js +293 -0
- package/lib/systems/trigram/techniques/SonTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/TaeTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/TaeTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/TaeTechniques.js +292 -0
- package/lib/systems/trigram/techniques/TaeTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.d.ts +403 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.js +493 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.js.map +1 -0
- package/lib/systems/trigram/techniques/index.d.ts +54 -0
- package/lib/systems/trigram/techniques/index.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/index.js +88 -0
- package/lib/systems/trigram/techniques/index.js.map +1 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.d.ts +506 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.d.ts.map +1 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.js +37 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.js.map +1 -0
- package/lib/systems/trigram/types.d.ts +288 -0
- package/lib/systems/trigram/types.d.ts.map +1 -0
- package/lib/systems/trigram/types.js +459 -0
- package/lib/systems/trigram/types.js.map +1 -0
- package/lib/systems/types.d.ts +1038 -0
- package/lib/systems/types.d.ts.map +1 -0
- package/lib/systems/types.js +872 -0
- package/lib/systems/types.js.map +1 -0
- package/lib/systems/vitalpoint/DamageCalculator.d.ts +255 -0
- package/lib/systems/vitalpoint/DamageCalculator.d.ts.map +1 -0
- package/lib/systems/vitalpoint/DamageCalculator.js +435 -0
- package/lib/systems/vitalpoint/DamageCalculator.js.map +1 -0
- package/lib/systems/vitalpoint/HitDetection.d.ts +11 -0
- package/lib/systems/vitalpoint/HitDetection.d.ts.map +1 -0
- package/lib/systems/vitalpoint/HitDetection.js +69 -0
- package/lib/systems/vitalpoint/HitDetection.js.map +1 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.d.ts +361 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.d.ts.map +1 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.js +1709 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.js.map +1 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.d.ts +133 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.d.ts.map +1 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.js +150 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.js.map +1 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.d.ts +92 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.d.ts.map +1 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.js +227 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.js.map +1 -0
- package/lib/systems/vitalpoint/VitalPointsData.d.ts +51 -0
- package/lib/systems/vitalpoint/VitalPointsData.d.ts.map +1 -0
- package/lib/systems/vitalpoint/VitalPointsData.js +1917 -0
- package/lib/systems/vitalpoint/VitalPointsData.js.map +1 -0
- package/lib/systems/vitalpoint/index.d.ts +12 -0
- package/lib/systems/vitalpoint/index.d.ts.map +1 -0
- package/lib/systems/vitalpoint/index.js +5 -0
- package/lib/systems/vitalpoint/types.d.ts +417 -0
- package/lib/systems/vitalpoint/types.d.ts.map +1 -0
- package/lib/test/test-utils.d.ts +46 -0
- package/lib/test/test-utils.d.ts.map +1 -0
- package/lib/types/AccessibilityTypes.d.ts +232 -0
- package/lib/types/AccessibilityTypes.d.ts.map +1 -0
- package/lib/types/AccessibilityTypes.js +13 -0
- package/lib/types/AccessibilityTypes.js.map +1 -0
- package/lib/types/HtmlOverlayTypes.d.ts +161 -0
- package/lib/types/HtmlOverlayTypes.d.ts.map +1 -0
- package/lib/types/LayoutTypes.d.ts +330 -0
- package/lib/types/LayoutTypes.d.ts.map +1 -0
- package/lib/types/LayoutTypes.js +118 -0
- package/lib/types/LayoutTypes.js.map +1 -0
- package/lib/types/PhysicsTypes.d.ts +327 -0
- package/lib/types/PhysicsTypes.d.ts.map +1 -0
- package/lib/types/PhysicsTypes.js +105 -0
- package/lib/types/PhysicsTypes.js.map +1 -0
- package/lib/types/ResponsiveTypes.d.ts +210 -0
- package/lib/types/ResponsiveTypes.d.ts.map +1 -0
- package/lib/types/clothing.d.ts +298 -0
- package/lib/types/clothing.d.ts.map +1 -0
- package/lib/types/common.d.ts +1247 -0
- package/lib/types/common.d.ts.map +1 -0
- package/lib/types/common.js +622 -0
- package/lib/types/common.js.map +1 -0
- package/lib/types/constants/animations.d.ts +93 -0
- package/lib/types/constants/animations.d.ts.map +1 -0
- package/lib/types/constants/animations.js +26 -0
- package/lib/types/constants/animations.js.map +1 -0
- package/lib/types/constants/colors.d.ts +151 -0
- package/lib/types/constants/colors.d.ts.map +1 -0
- package/lib/types/constants/colors.js +155 -0
- package/lib/types/constants/colors.js.map +1 -0
- package/lib/types/constants/designSystem.d.ts +469 -0
- package/lib/types/constants/designSystem.d.ts.map +1 -0
- package/lib/types/constants/designSystem.js +406 -0
- package/lib/types/constants/designSystem.js.map +1 -0
- package/lib/types/constants/index.d.ts +181 -0
- package/lib/types/constants/index.d.ts.map +1 -0
- package/lib/types/constants/index.js +176 -0
- package/lib/types/constants/index.js.map +1 -0
- package/lib/types/constants/layout.d.ts +76 -0
- package/lib/types/constants/layout.d.ts.map +1 -0
- package/lib/types/constants/layout.js +37 -0
- package/lib/types/constants/layout.js.map +1 -0
- package/lib/types/constants/performance.d.ts +183 -0
- package/lib/types/constants/performance.d.ts.map +1 -0
- package/lib/types/constants/performance.js +134 -0
- package/lib/types/constants/performance.js.map +1 -0
- package/lib/types/constants/typography.d.ts +85 -0
- package/lib/types/constants/typography.d.ts.map +1 -0
- package/lib/types/constants/typography.js +110 -0
- package/lib/types/constants/typography.js.map +1 -0
- package/lib/types/constants/ui.d.ts +187 -0
- package/lib/types/constants/ui.d.ts.map +1 -0
- package/lib/types/constants/ui.js +113 -0
- package/lib/types/constants/ui.js.map +1 -0
- package/lib/types/facial.d.ts +266 -0
- package/lib/types/facial.d.ts.map +1 -0
- package/lib/types/facial.js +92 -0
- package/lib/types/facial.js.map +1 -0
- package/lib/types/hand-animation.d.ts +370 -0
- package/lib/types/hand-animation.d.ts.map +1 -0
- package/lib/types/hand-animation.js +55 -0
- package/lib/types/hand-animation.js.map +1 -0
- package/lib/types/index.d.ts +14 -0
- package/lib/types/index.d.ts.map +1 -0
- package/lib/types/index.js +112 -0
- package/lib/types/index.js.map +1 -0
- package/lib/types/injury.d.ts +58 -0
- package/lib/types/injury.d.ts.map +1 -0
- package/lib/types/injury.js +23 -0
- package/lib/types/injury.js.map +1 -0
- package/lib/types/muscle.d.ts +146 -0
- package/lib/types/muscle.d.ts.map +1 -0
- package/lib/types/muscle.js +22 -0
- package/lib/types/muscle.js.map +1 -0
- package/lib/types/physics.d.ts +606 -0
- package/lib/types/physics.d.ts.map +1 -0
- package/lib/types/physics.js +162 -0
- package/lib/types/physics.js.map +1 -0
- package/lib/types/physicsConstants.d.ts +270 -0
- package/lib/types/physicsConstants.d.ts.map +1 -0
- package/lib/types/physicsConstants.js +71 -0
- package/lib/types/physicsConstants.js.map +1 -0
- package/lib/types/player-visual.d.ts +299 -0
- package/lib/types/player-visual.d.ts.map +1 -0
- package/lib/types/skeletal.d.ts +693 -0
- package/lib/types/skeletal.d.ts.map +1 -0
- package/lib/types/skeletal.js +189 -0
- package/lib/types/skeletal.js.map +1 -0
- package/lib/types/technique.d.ts +175 -0
- package/lib/types/technique.d.ts.map +1 -0
- package/lib/types/techniqueId.d.ts +51 -0
- package/lib/types/techniqueId.d.ts.map +1 -0
- package/lib/types/techniqueId.js +55 -0
- package/lib/types/techniqueId.js.map +1 -0
- package/lib/utils/EventManager.d.ts +133 -0
- package/lib/utils/EventManager.d.ts.map +1 -0
- package/lib/utils/EventManager.js +1 -0
- package/lib/utils/accessibility.d.ts +218 -0
- package/lib/utils/accessibility.d.ts.map +1 -0
- package/lib/utils/accessibility.js +167 -0
- package/lib/utils/accessibility.js.map +1 -0
- package/lib/utils/arenaWorldDimensions.d.ts +219 -0
- package/lib/utils/arenaWorldDimensions.d.ts.map +1 -0
- package/lib/utils/arenaWorldDimensions.js +154 -0
- package/lib/utils/arenaWorldDimensions.js.map +1 -0
- package/lib/utils/assetConfig.d.ts +39 -0
- package/lib/utils/assetConfig.d.ts.map +1 -0
- package/lib/utils/assetConfig.js +52 -0
- package/lib/utils/assetConfig.js.map +1 -0
- package/lib/utils/cameraShake.d.ts +115 -0
- package/lib/utils/cameraShake.d.ts.map +1 -0
- package/lib/utils/characterScaling.d.ts +305 -0
- package/lib/utils/characterScaling.d.ts.map +1 -0
- package/lib/utils/characterScaling.js +105 -0
- package/lib/utils/characterScaling.js.map +1 -0
- package/lib/utils/clothingColors.d.ts +120 -0
- package/lib/utils/clothingColors.d.ts.map +1 -0
- package/lib/utils/clothingMaterials.d.ts +65 -0
- package/lib/utils/clothingMaterials.d.ts.map +1 -0
- package/lib/utils/colorHelpers.d.ts +67 -0
- package/lib/utils/colorHelpers.d.ts.map +1 -0
- package/lib/utils/colorHelpers.js +81 -0
- package/lib/utils/colorHelpers.js.map +1 -0
- package/lib/utils/colorUtils.d.ts +113 -0
- package/lib/utils/colorUtils.d.ts.map +1 -0
- package/lib/utils/colorUtils.js +225 -0
- package/lib/utils/colorUtils.js.map +1 -0
- package/lib/utils/combatReadiness.d.ts +132 -0
- package/lib/utils/combatReadiness.d.ts.map +1 -0
- package/lib/utils/combatReadiness.js +176 -0
- package/lib/utils/combatReadiness.js.map +1 -0
- package/lib/utils/controlMapping.d.ts +171 -0
- package/lib/utils/controlMapping.d.ts.map +1 -0
- package/lib/utils/controlMapping.js +288 -0
- package/lib/utils/controlMapping.js.map +1 -0
- package/lib/utils/deviceDetection.d.ts +159 -0
- package/lib/utils/deviceDetection.d.ts.map +1 -0
- package/lib/utils/deviceDetection.js +337 -0
- package/lib/utils/deviceDetection.js.map +1 -0
- package/lib/utils/effectUtils.d.ts +63 -0
- package/lib/utils/effectUtils.d.ts.map +1 -0
- package/lib/utils/effectUtils.js +737 -0
- package/lib/utils/effectUtils.js.map +1 -0
- package/lib/utils/eventConstants.d.ts +25 -0
- package/lib/utils/eventConstants.d.ts.map +1 -0
- package/lib/utils/eventConstants.js +3 -0
- package/lib/utils/eventConstants.js.map +1 -0
- package/lib/utils/fabricTextures.d.ts +136 -0
- package/lib/utils/fabricTextures.d.ts.map +1 -0
- package/lib/utils/fabricTextures.js +301 -0
- package/lib/utils/fabricTextures.js.map +1 -0
- package/lib/utils/hapticFeedback.d.ts +224 -0
- package/lib/utils/hapticFeedback.d.ts.map +1 -0
- package/lib/utils/hapticFeedback.js +143 -0
- package/lib/utils/hapticFeedback.js.map +1 -0
- package/lib/utils/haptics.d.ts +139 -0
- package/lib/utils/haptics.d.ts.map +1 -0
- package/lib/utils/haptics.js +66 -0
- package/lib/utils/haptics.js.map +1 -0
- package/lib/utils/htmlOverlayHelpers.d.ts +168 -0
- package/lib/utils/htmlOverlayHelpers.d.ts.map +1 -0
- package/lib/utils/htmlOverlayHelpers.js +279 -0
- package/lib/utils/htmlOverlayHelpers.js.map +1 -0
- package/lib/utils/index.d.ts +15 -0
- package/lib/utils/index.d.ts.map +1 -0
- package/lib/utils/index.js +92 -0
- package/lib/utils/index.js.map +1 -0
- package/lib/utils/inputSystem.d.ts +154 -0
- package/lib/utils/inputSystem.d.ts.map +1 -0
- package/lib/utils/inputSystem.js +324 -0
- package/lib/utils/inputSystem.js.map +1 -0
- package/lib/utils/koreanThemeHelpers.d.ts +328 -0
- package/lib/utils/koreanThemeHelpers.d.ts.map +1 -0
- package/lib/utils/koreanThemeHelpers.js +348 -0
- package/lib/utils/koreanThemeHelpers.js.map +1 -0
- package/lib/utils/math.d.ts +80 -0
- package/lib/utils/math.d.ts.map +1 -0
- package/lib/utils/math.js +70 -0
- package/lib/utils/math.js.map +1 -0
- package/lib/utils/mobileLayoutHelpers.d.ts +52 -0
- package/lib/utils/mobileLayoutHelpers.d.ts.map +1 -0
- package/lib/utils/mobileLayoutHelpers.js +66 -0
- package/lib/utils/mobileLayoutHelpers.js.map +1 -0
- package/lib/utils/mobileUIUtils.d.ts +266 -0
- package/lib/utils/mobileUIUtils.d.ts.map +1 -0
- package/lib/utils/mobileUIUtils.js +33 -0
- package/lib/utils/mobileUIUtils.js.map +1 -0
- package/lib/utils/objectPool.d.ts +92 -0
- package/lib/utils/objectPool.d.ts.map +1 -0
- package/lib/utils/particlePool.d.ts +138 -0
- package/lib/utils/particlePool.d.ts.map +1 -0
- package/lib/utils/performance/PerformanceMonitor.d.ts +93 -0
- package/lib/utils/performance/PerformanceMonitor.d.ts.map +1 -0
- package/lib/utils/performance/PerformanceMonitor.js +155 -0
- package/lib/utils/performance/PerformanceMonitor.js.map +1 -0
- package/lib/utils/performance/PerformanceOverlay3D.d.ts +20 -0
- package/lib/utils/performance/PerformanceOverlay3D.d.ts.map +1 -0
- package/lib/utils/performance/PerformanceOverlay3D.js +200 -0
- package/lib/utils/performance/PerformanceOverlay3D.js.map +1 -0
- package/lib/utils/performance/index.d.ts +12 -0
- package/lib/utils/performance/index.d.ts.map +1 -0
- package/lib/utils/performance/index.js +3 -0
- package/lib/utils/performance/usePerformanceMonitor.d.ts +46 -0
- package/lib/utils/performance/usePerformanceMonitor.d.ts.map +1 -0
- package/lib/utils/performance/usePerformanceMonitor.js +71 -0
- package/lib/utils/performance/usePerformanceMonitor.js.map +1 -0
- package/lib/utils/performanceOptimization.d.ts +142 -0
- package/lib/utils/performanceOptimization.d.ts.map +1 -0
- package/lib/utils/performanceOptimization.js +27 -0
- package/lib/utils/performanceOptimization.js.map +1 -0
- package/lib/utils/physicalAttributeValidation.d.ts +197 -0
- package/lib/utils/physicalAttributeValidation.d.ts.map +1 -0
- package/lib/utils/player3DHelpers.d.ts +82 -0
- package/lib/utils/player3DHelpers.d.ts.map +1 -0
- package/lib/utils/player3DHelpers.js +176 -0
- package/lib/utils/player3DHelpers.js.map +1 -0
- package/lib/utils/playerUtils.d.ts +137 -0
- package/lib/utils/playerUtils.d.ts.map +1 -0
- package/lib/utils/playerUtils.js +296 -0
- package/lib/utils/playerUtils.js.map +1 -0
- package/lib/utils/responsiveLayout.d.ts +207 -0
- package/lib/utils/responsiveLayout.d.ts.map +1 -0
- package/lib/utils/responsiveLayout.js +114 -0
- package/lib/utils/responsiveLayout.js.map +1 -0
- package/lib/utils/responsiveLayoutHelpers.d.ts +156 -0
- package/lib/utils/responsiveLayoutHelpers.d.ts.map +1 -0
- package/lib/utils/responsiveLayoutHelpers.js +253 -0
- package/lib/utils/responsiveLayoutHelpers.js.map +1 -0
- package/lib/utils/safeAreaUtils.d.ts +133 -0
- package/lib/utils/safeAreaUtils.d.ts.map +1 -0
- package/lib/utils/safeAreaUtils.js +65 -0
- package/lib/utils/safeAreaUtils.js.map +1 -0
- package/lib/utils/sharedPhysicsConfig.d.ts +125 -0
- package/lib/utils/sharedPhysicsConfig.d.ts.map +1 -0
- package/lib/utils/sharedPhysicsConfig.js +119 -0
- package/lib/utils/sharedPhysicsConfig.js.map +1 -0
- package/lib/utils/skeletonScaling.d.ts +285 -0
- package/lib/utils/skeletonScaling.d.ts.map +1 -0
- package/lib/utils/skeletonScaling.js +46 -0
- package/lib/utils/skeletonScaling.js.map +1 -0
- package/lib/utils/stanceHelpers.d.ts +85 -0
- package/lib/utils/stanceHelpers.d.ts.map +1 -0
- package/lib/utils/stanceHelpers.js +132 -0
- package/lib/utils/stanceHelpers.js.map +1 -0
- package/lib/utils/threeObjectPool.d.ts +323 -0
- package/lib/utils/threeObjectPool.d.ts.map +1 -0
- package/lib/utils/threeObjectPool.js +345 -0
- package/lib/utils/threeObjectPool.js.map +1 -0
- package/lib/utils/visualEffects.d.ts +358 -0
- package/lib/utils/visualEffects.d.ts.map +1 -0
- package/lib/utils/visualEffects.js +423 -0
- package/lib/utils/visualEffects.js.map +1 -0
- package/package.json +222 -0
|
@@ -0,0 +1,2857 @@
|
|
|
1
|
+
import { BoneName } from "../../../types/skeletal.js";
|
|
2
|
+
import { HAND_POSES, KICK_PHASES, MARTIAL_POSES, PUNCH_PHASES, calculateStanceWidth } from "./MartialArtsConstants.js";
|
|
3
|
+
import { KeyframeConfig } from "./KeyframeConfig.js";
|
|
4
|
+
import { applyHandPoseToConfig, applyHandPoseToKeyframe } from "./HandPoseApplicator.js";
|
|
5
|
+
import { applyHighPeakPhaseToConfig, applyKickPhaseToConfig, applyRoundhousePhaseToConfig, applySideKickPhaseToConfig } from "./KickPhaseApplicator.js";
|
|
6
|
+
import { applyMartialPoseToKeyframe } from "./MartialPoseApplicator.js";
|
|
7
|
+
import { applyPunchPhaseToConfig } from "./PunchPhaseApplicator.js";
|
|
8
|
+
import { applyTrigramGuardToConfig, getGuardArmBase } from "./TrigramGuardApplicator.js";
|
|
9
|
+
import * as THREE from "three";
|
|
10
|
+
//#region src/systems/animation/builders/MartialArtsAnimationBuilder.ts
|
|
11
|
+
/**
|
|
12
|
+
* Technique Timing Constants
|
|
13
|
+
*
|
|
14
|
+
* Defines standard timing phases for martial arts techniques to ensure
|
|
15
|
+
* all movements are visible and comprehensible. Minimum total duration
|
|
16
|
+
* is 0.5s to prevent "teleporting" strikes.
|
|
17
|
+
*
|
|
18
|
+
* Korean martial arts emphasize visible technique phases:
|
|
19
|
+
* - 준비 (Preparation) - Wind-up/chamber
|
|
20
|
+
* - 실행 (Execution) - Strike/extension
|
|
21
|
+
* - 회수 (Recovery) - Retraction
|
|
22
|
+
* - 복귀 (Return) - Return to stance
|
|
23
|
+
*
|
|
24
|
+
* @korean 기술타이밍상수
|
|
25
|
+
*/
|
|
26
|
+
var TECHNIQUE_TIMING = {
|
|
27
|
+
FAST: {
|
|
28
|
+
chamber: .1,
|
|
29
|
+
extend: .15,
|
|
30
|
+
peak: .05,
|
|
31
|
+
retract: .1,
|
|
32
|
+
recover: .15,
|
|
33
|
+
total: .55
|
|
34
|
+
},
|
|
35
|
+
FAST_MEDIUM: {
|
|
36
|
+
chamber: .1,
|
|
37
|
+
extend: .15,
|
|
38
|
+
peak: .05,
|
|
39
|
+
retract: .1,
|
|
40
|
+
recover: .2,
|
|
41
|
+
total: .6
|
|
42
|
+
},
|
|
43
|
+
MEDIUM_LIGHT: {
|
|
44
|
+
chamber: .12,
|
|
45
|
+
extend: .18,
|
|
46
|
+
peak: .08,
|
|
47
|
+
retract: .1,
|
|
48
|
+
recover: .22,
|
|
49
|
+
total: .7
|
|
50
|
+
},
|
|
51
|
+
MEDIUM: {
|
|
52
|
+
chamber: .15,
|
|
53
|
+
extend: .2,
|
|
54
|
+
peak: .08,
|
|
55
|
+
retract: .12,
|
|
56
|
+
recover: .18,
|
|
57
|
+
total: .73
|
|
58
|
+
},
|
|
59
|
+
MEDIUM_HEAVY: {
|
|
60
|
+
chamber: .12,
|
|
61
|
+
extend: .2,
|
|
62
|
+
peak: .08,
|
|
63
|
+
retract: .15,
|
|
64
|
+
recover: .2,
|
|
65
|
+
total: .75
|
|
66
|
+
},
|
|
67
|
+
HEAVY_LIGHT: {
|
|
68
|
+
chamber: .15,
|
|
69
|
+
extend: .2,
|
|
70
|
+
peak: .1,
|
|
71
|
+
retract: .15,
|
|
72
|
+
recover: .2,
|
|
73
|
+
total: .8
|
|
74
|
+
},
|
|
75
|
+
HEAVY_MEDIUM: {
|
|
76
|
+
chamber: .12,
|
|
77
|
+
extend: .22,
|
|
78
|
+
peak: .08,
|
|
79
|
+
retract: .15,
|
|
80
|
+
recover: .28,
|
|
81
|
+
total: .85
|
|
82
|
+
},
|
|
83
|
+
HEAVY: {
|
|
84
|
+
chamber: .2,
|
|
85
|
+
extend: .3,
|
|
86
|
+
peak: .12,
|
|
87
|
+
retract: .15,
|
|
88
|
+
recover: .23,
|
|
89
|
+
total: 1
|
|
90
|
+
},
|
|
91
|
+
COMBO_FAST: {
|
|
92
|
+
chamber: .08,
|
|
93
|
+
extend: .12,
|
|
94
|
+
peak: .08,
|
|
95
|
+
retract: .1,
|
|
96
|
+
recover: .32,
|
|
97
|
+
total: .7
|
|
98
|
+
},
|
|
99
|
+
JUMPING: {
|
|
100
|
+
chamber: .18,
|
|
101
|
+
extend: .22,
|
|
102
|
+
peak: .08,
|
|
103
|
+
retract: .12,
|
|
104
|
+
recover: .3,
|
|
105
|
+
total: .9
|
|
106
|
+
},
|
|
107
|
+
COMBO_HEAVY: {
|
|
108
|
+
chamber: .12,
|
|
109
|
+
extend: .22,
|
|
110
|
+
peak: .08,
|
|
111
|
+
retract: .15,
|
|
112
|
+
recover: .38,
|
|
113
|
+
total: .95
|
|
114
|
+
},
|
|
115
|
+
SPINNING: {
|
|
116
|
+
chamber: .3,
|
|
117
|
+
extend: .35,
|
|
118
|
+
peak: .12,
|
|
119
|
+
retract: .15,
|
|
120
|
+
recover: .28,
|
|
121
|
+
total: 1.2
|
|
122
|
+
}
|
|
123
|
+
};
|
|
124
|
+
/**
|
|
125
|
+
* Martial Arts Animation Builder
|
|
126
|
+
*
|
|
127
|
+
* Fluent API for creating Korean martial arts animations with semantic methods.
|
|
128
|
+
* Designed to be readable by martial arts practitioners.
|
|
129
|
+
*
|
|
130
|
+
* @example
|
|
131
|
+
* ```typescript
|
|
132
|
+
* // Create a front kick (앞차기)
|
|
133
|
+
* const frontKick = MartialArtsAnimationBuilder
|
|
134
|
+
* .create("front_kick", "앞차기")
|
|
135
|
+
* .asAttack(0.55)
|
|
136
|
+
* .chamber() // 준비 - Knee lifts
|
|
137
|
+
* .withHighGuard() // 상단방어 - Protect face
|
|
138
|
+
* .extend() // 차기 - Leg extends
|
|
139
|
+
* .retract() // 회수 - Return to chamber
|
|
140
|
+
* .recover() // 복귀 - Return to stance
|
|
141
|
+
* .build();
|
|
142
|
+
* ```
|
|
143
|
+
*
|
|
144
|
+
* @korean 무술애니메이션빌더
|
|
145
|
+
*/
|
|
146
|
+
var MartialArtsAnimationBuilder = class MartialArtsAnimationBuilder {
|
|
147
|
+
name;
|
|
148
|
+
koreanName;
|
|
149
|
+
duration = .5;
|
|
150
|
+
type = "attack";
|
|
151
|
+
loop = false;
|
|
152
|
+
keyframes = [];
|
|
153
|
+
currentTime = 0;
|
|
154
|
+
constructor(name, koreanName) {
|
|
155
|
+
this.name = name;
|
|
156
|
+
this.koreanName = koreanName;
|
|
157
|
+
}
|
|
158
|
+
/**
|
|
159
|
+
* Create new martial arts animation
|
|
160
|
+
* @param name - English animation name
|
|
161
|
+
* @param koreanName - Korean animation name (한글이름)
|
|
162
|
+
*/
|
|
163
|
+
static create(name, koreanName) {
|
|
164
|
+
return new MartialArtsAnimationBuilder(name, koreanName);
|
|
165
|
+
}
|
|
166
|
+
/**
|
|
167
|
+
* Configure as attack animation (공격 애니메이션)
|
|
168
|
+
*/
|
|
169
|
+
asAttack(duration) {
|
|
170
|
+
this.type = "attack";
|
|
171
|
+
this.duration = duration;
|
|
172
|
+
return this;
|
|
173
|
+
}
|
|
174
|
+
/**
|
|
175
|
+
* Configure as defense animation (방어 애니메이션)
|
|
176
|
+
*/
|
|
177
|
+
asDefense(duration) {
|
|
178
|
+
this.type = "defense";
|
|
179
|
+
this.duration = duration;
|
|
180
|
+
return this;
|
|
181
|
+
}
|
|
182
|
+
/**
|
|
183
|
+
* Configure as movement animation (이동 애니메이션)
|
|
184
|
+
*/
|
|
185
|
+
asMovement(duration, shouldLoop = false) {
|
|
186
|
+
this.type = "movement";
|
|
187
|
+
this.duration = duration;
|
|
188
|
+
this.loop = shouldLoop;
|
|
189
|
+
return this;
|
|
190
|
+
}
|
|
191
|
+
/**
|
|
192
|
+
* Configure as idle/stance animation (대기 애니메이션)
|
|
193
|
+
*/
|
|
194
|
+
asIdle(duration, shouldLoop = true) {
|
|
195
|
+
this.type = "idle";
|
|
196
|
+
this.duration = duration;
|
|
197
|
+
this.loop = shouldLoop;
|
|
198
|
+
return this;
|
|
199
|
+
}
|
|
200
|
+
/**
|
|
201
|
+
* Configure as stance transition animation (자세 전환 애니메이션)
|
|
202
|
+
*/
|
|
203
|
+
asStance(duration, shouldLoop = false) {
|
|
204
|
+
this.type = "stance";
|
|
205
|
+
this.duration = duration;
|
|
206
|
+
this.loop = shouldLoop;
|
|
207
|
+
return this;
|
|
208
|
+
}
|
|
209
|
+
/**
|
|
210
|
+
* Add initial fighting stance keyframe (기본 자세)
|
|
211
|
+
*
|
|
212
|
+
* Adds a neutral fighting stance at time 0 as the starting position
|
|
213
|
+
* for attack animations. This is the ready position before techniques.
|
|
214
|
+
*
|
|
215
|
+
* @korean 기본자세추가
|
|
216
|
+
*/
|
|
217
|
+
stance() {
|
|
218
|
+
const guard = MARTIAL_POSES.GUARD;
|
|
219
|
+
this.addKeyframe(0, "linear", (kf) => {
|
|
220
|
+
kf.rotate(BoneName.HIP_R, 0, 0, 0);
|
|
221
|
+
kf.rotate(BoneName.HIP_L, 0, 0, 0);
|
|
222
|
+
kf.rotate(BoneName.KNEE_R, -.2, 0, 0);
|
|
223
|
+
kf.rotate(BoneName.KNEE_L, -.2, 0, 0);
|
|
224
|
+
kf.rotate(BoneName.FOOT_R, 0, 0, 0);
|
|
225
|
+
kf.rotate(BoneName.FOOT_L, 0, 0, 0);
|
|
226
|
+
kf.rotate(BoneName.PELVIS, 0, 0, 0);
|
|
227
|
+
kf.rotate(BoneName.SPINE_LOWER, 0, 0, 0);
|
|
228
|
+
kf.rotate(BoneName.SPINE_UPPER, 0, 0, 0);
|
|
229
|
+
kf.rotate(BoneName.HEAD, 0, 0, 0);
|
|
230
|
+
kf.rotate(BoneName.SHOULDER_L, ...guard.leftShoulder);
|
|
231
|
+
kf.rotate(BoneName.ELBOW_L, ...guard.leftElbow);
|
|
232
|
+
kf.rotate(BoneName.SHOULDER_R, ...guard.rightShoulder);
|
|
233
|
+
kf.rotate(BoneName.ELBOW_R, ...guard.rightElbow);
|
|
234
|
+
kf.position(BoneName.PELVIS, 0, 0, 0);
|
|
235
|
+
kf.position(BoneName.FOOT_R, 0, 0, 0);
|
|
236
|
+
kf.position(BoneName.FOOT_L, 0, 0, 0);
|
|
237
|
+
this.applyHandPose(kf, HAND_POSES.FIST, "both");
|
|
238
|
+
});
|
|
239
|
+
return this;
|
|
240
|
+
}
|
|
241
|
+
/**
|
|
242
|
+
* Chamber - Knee lifts to waist height (준비자세)
|
|
243
|
+
* Starting position for all kicks
|
|
244
|
+
*
|
|
245
|
+
* Authentic Korean martial arts chamber mechanics:
|
|
246
|
+
* - Hip flexed to 90° (1.57 rad) bringing knee to torso height
|
|
247
|
+
* - Knee bent tight (120° angle = -2.0 rad) for power generation
|
|
248
|
+
* - Support leg slightly bent for stability
|
|
249
|
+
* - Pelvis tilts back slightly for balance
|
|
250
|
+
* - Toe neutral, ready for extension
|
|
251
|
+
*
|
|
252
|
+
* @korean 준비자세
|
|
253
|
+
*/
|
|
254
|
+
chamber(timeOffset = .1, easing = "ease-out") {
|
|
255
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
256
|
+
applyKickPhaseToConfig(kf, KICK_PHASES.CHAMBER, {
|
|
257
|
+
includeAnkle: true,
|
|
258
|
+
includePelvis: true
|
|
259
|
+
});
|
|
260
|
+
kf.rotate(BoneName.SPINE_LOWER, -.05, 0, 0);
|
|
261
|
+
kf.rotate(BoneName.SPINE_UPPER, -.03, 0, 0);
|
|
262
|
+
kf.rotate(BoneName.SHOULDER_L, -.6, .4, .3);
|
|
263
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1.6);
|
|
264
|
+
kf.rotate(BoneName.SHOULDER_R, -.6, -.4, -.3);
|
|
265
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1.6);
|
|
266
|
+
});
|
|
267
|
+
this.currentTime += timeOffset;
|
|
268
|
+
return this;
|
|
269
|
+
}
|
|
270
|
+
/**
|
|
271
|
+
* Extend - Leg snaps forward (차기 - 확장)
|
|
272
|
+
*
|
|
273
|
+
* Authentic Korean martial arts extension mechanics:
|
|
274
|
+
* - Hip maintains elevation (1.7 rad ~97°) for target height
|
|
275
|
+
* - Knee extends fully (0.1 rad ~6°) for maximum reach
|
|
276
|
+
* - Ankle dorsiflexes (0.5 rad ~29°) pointing toe/ball of foot
|
|
277
|
+
* - Pelvis tilts forward (0.15 rad ~9°) for hip thrust
|
|
278
|
+
* - Support leg bends deeper (-0.35 rad) for power transfer
|
|
279
|
+
* - Spine remains upright for balance
|
|
280
|
+
*
|
|
281
|
+
* This is the impact frame where the strike connects.
|
|
282
|
+
*
|
|
283
|
+
* @korean 차기확장
|
|
284
|
+
*/
|
|
285
|
+
extend(timeOffset = .1, easing = "ease-out") {
|
|
286
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
287
|
+
applyKickPhaseToConfig(kf, KICK_PHASES.EXTENSION, {
|
|
288
|
+
includeAnkle: true,
|
|
289
|
+
includePelvis: true
|
|
290
|
+
});
|
|
291
|
+
kf.rotate(BoneName.SPINE_LOWER, .05, 0, 0);
|
|
292
|
+
kf.rotate(BoneName.SPINE_UPPER, .03, 0, 0);
|
|
293
|
+
kf.position(BoneName.FOOT_R, .6, 0, 0);
|
|
294
|
+
kf.rotate(BoneName.SHOULDER_L, -.9, .3, .4);
|
|
295
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1.6);
|
|
296
|
+
kf.rotate(BoneName.SHOULDER_R, -.9, -.3, -.4);
|
|
297
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1.6);
|
|
298
|
+
});
|
|
299
|
+
this.currentTime += timeOffset;
|
|
300
|
+
return this;
|
|
301
|
+
}
|
|
302
|
+
/**
|
|
303
|
+
* Retract - Return to chamber (회수)
|
|
304
|
+
*
|
|
305
|
+
* Authentic Korean martial arts retraction mechanics:
|
|
306
|
+
* - Leg returns THROUGH chamber position (proper 낙법)
|
|
307
|
+
* - Knee bends back to tight position (-2.0 rad)
|
|
308
|
+
* - Hip maintains height initially, then lowers
|
|
309
|
+
* - Foot resets to neutral from pointed position
|
|
310
|
+
* - Pelvis returns to neutral
|
|
311
|
+
* - Support leg maintains stability
|
|
312
|
+
*
|
|
313
|
+
* This is critical for proper technique - the leg must return
|
|
314
|
+
* through chamber to protect against counters and maintain balance.
|
|
315
|
+
*
|
|
316
|
+
* @korean 회수자세
|
|
317
|
+
*/
|
|
318
|
+
retract(timeOffset = .15, easing = "ease-in") {
|
|
319
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
320
|
+
applyKickPhaseToConfig(kf, KICK_PHASES.CHAMBER, {
|
|
321
|
+
includeAnkle: true,
|
|
322
|
+
includePelvis: true,
|
|
323
|
+
resetFoot: false
|
|
324
|
+
});
|
|
325
|
+
kf.rotate(BoneName.SPINE_LOWER, -.05, 0, 0);
|
|
326
|
+
kf.rotate(BoneName.SPINE_UPPER, -.03, 0, 0);
|
|
327
|
+
kf.rotate(BoneName.FOOT_R, 0, 0, 0);
|
|
328
|
+
kf.position(BoneName.FOOT_R, 0, 0, 0);
|
|
329
|
+
kf.rotate(BoneName.SHOULDER_L, -.6, .4, .3);
|
|
330
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1.6);
|
|
331
|
+
kf.rotate(BoneName.SHOULDER_R, -.6, -.4, -.3);
|
|
332
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1.6);
|
|
333
|
+
});
|
|
334
|
+
this.currentTime += timeOffset;
|
|
335
|
+
return this;
|
|
336
|
+
}
|
|
337
|
+
/**
|
|
338
|
+
* Set down - Foot returns to ground (착지)
|
|
339
|
+
* @korean 착지
|
|
340
|
+
*/
|
|
341
|
+
setDown(timeOffset = .1, easing = "ease-in") {
|
|
342
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
343
|
+
kf.rotate(BoneName.HIP_R, 0, 0, 0);
|
|
344
|
+
kf.rotate(BoneName.KNEE_R, -.15, 0, 0);
|
|
345
|
+
kf.rotate(BoneName.FOOT_R, 0, 0, 0);
|
|
346
|
+
kf.rotate(BoneName.KNEE_L, -.2, 0, 0);
|
|
347
|
+
});
|
|
348
|
+
this.currentTime += timeOffset;
|
|
349
|
+
return this;
|
|
350
|
+
}
|
|
351
|
+
/**
|
|
352
|
+
* Roundhouse chamber - Hip rotates for 돌려차기
|
|
353
|
+
*
|
|
354
|
+
* Authentic Taekwondo roundhouse chamber (돌려차기 준비):
|
|
355
|
+
* - Hip flexed and rotated out (~1.2 rad flex, ~0.8 rad external rotation)
|
|
356
|
+
* - Knee bent tight (-1.5 rad) preparing for snap
|
|
357
|
+
* - Pelvis begins rotation (-0.5 rad on Y-axis)
|
|
358
|
+
* - Spine counter-rotates for power (0.3 rad on Y-axis)
|
|
359
|
+
* - Support leg stable
|
|
360
|
+
* - Arms in high guard
|
|
361
|
+
*
|
|
362
|
+
* The hip rotation is KEY - it opens the hip for the circular strike path
|
|
363
|
+
* that defines a roundhouse kick vs. a front kick.
|
|
364
|
+
*
|
|
365
|
+
* @korean 돌려차기준비
|
|
366
|
+
*/
|
|
367
|
+
roundhouseChamber(timeOffset = .1, easing = "ease-out") {
|
|
368
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
369
|
+
applyRoundhousePhaseToConfig(kf, KICK_PHASES.ROUNDHOUSE_CHAMBER);
|
|
370
|
+
kf.rotate(BoneName.HIP_L, 0, -.2, 0);
|
|
371
|
+
kf.rotate(BoneName.KNEE_L, -.3, 0, 0);
|
|
372
|
+
kf.rotate(BoneName.FOOT_L, 0, .79, 0);
|
|
373
|
+
kf.rotate(BoneName.PELVIS, 0, -.79, 0);
|
|
374
|
+
kf.rotate(BoneName.SPINE_LOWER, 0, -.4, 0);
|
|
375
|
+
kf.rotate(BoneName.SHOULDER_L, -.9, .3, .4);
|
|
376
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -2);
|
|
377
|
+
kf.rotate(BoneName.SHOULDER_R, -.9, -.3, -.4);
|
|
378
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 2);
|
|
379
|
+
});
|
|
380
|
+
this.currentTime += timeOffset;
|
|
381
|
+
return this;
|
|
382
|
+
}
|
|
383
|
+
/**
|
|
384
|
+
* Roundhouse extension - Full hip rotation for 돌려차기
|
|
385
|
+
*
|
|
386
|
+
* Authentic Taekwondo roundhouse extension (돌려차기 실행):
|
|
387
|
+
* - Hip fully extended with maximal rotation (1.2 rad flex, 1.6 rad rotation)
|
|
388
|
+
* - Knee snaps out to nearly straight (-0.1 rad)
|
|
389
|
+
* - Foot pointed and rotated (0.4 rad dorsiflexion, 0.3 rad rotation)
|
|
390
|
+
* - Pelvis fully rotated (-1.5 rad) providing hip whip power
|
|
391
|
+
* - Spine counter-rotates (0.8 rad) for torque generation
|
|
392
|
+
* - Foot position extends laterally (0.8m forward)
|
|
393
|
+
* - Support leg pivots on ball of foot
|
|
394
|
+
*
|
|
395
|
+
* Enhanced with compensatory torso lean (중심축회전):
|
|
396
|
+
* - Torso leans AWAY from kicking leg for balance
|
|
397
|
+
* - Increases reach and prevents backward fall
|
|
398
|
+
* - 12° lateral lean on Z-axis for high kicks
|
|
399
|
+
*
|
|
400
|
+
* The "snap" comes from the sudden knee extension combined with
|
|
401
|
+
* the hip rotation - this is the signature of Taekwondo roundhouse.
|
|
402
|
+
*
|
|
403
|
+
* @korean 돌려차기
|
|
404
|
+
*/
|
|
405
|
+
roundhouseExtend(timeOffset = .15, easing = "ease-out") {
|
|
406
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
407
|
+
kf.rotate(BoneName.HIP_R, 1.2, 0, 1.6);
|
|
408
|
+
kf.rotate(BoneName.KNEE_R, -.1, 0, 0);
|
|
409
|
+
kf.rotate(BoneName.FOOT_R, .4, 0, .3);
|
|
410
|
+
kf.rotate(BoneName.PELVIS, 0, -1.5, 0);
|
|
411
|
+
this.applyKickTorsoLean(kf, "right", 12);
|
|
412
|
+
const upperSpineRot = kf.rotations.get(BoneName.SPINE_UPPER);
|
|
413
|
+
const lowerSpineRot = kf.rotations.get(BoneName.SPINE_LOWER);
|
|
414
|
+
kf.rotate(BoneName.SPINE_UPPER, upperSpineRot?.x ?? 0, .8, upperSpineRot?.z ?? 0);
|
|
415
|
+
kf.rotate(BoneName.SPINE_LOWER, lowerSpineRot?.x ?? 0, -1, lowerSpineRot?.z ?? 0);
|
|
416
|
+
kf.rotate(BoneName.HIP_L, 0, -.4, 0);
|
|
417
|
+
kf.rotate(BoneName.KNEE_L, -.35, 0, 0);
|
|
418
|
+
kf.rotate(BoneName.FOOT_L, 0, 1.57, 0);
|
|
419
|
+
kf.position(BoneName.FOOT_R, .8, 0, 0);
|
|
420
|
+
kf.rotate(BoneName.SHOULDER_L, -.9, .3, .4);
|
|
421
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1.6);
|
|
422
|
+
kf.rotate(BoneName.SHOULDER_R, -.9, -.3, -.4);
|
|
423
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1.6);
|
|
424
|
+
});
|
|
425
|
+
this.currentTime += timeOffset;
|
|
426
|
+
return this;
|
|
427
|
+
}
|
|
428
|
+
/**
|
|
429
|
+
* Side kick chamber - Turn sideways for 옆차기
|
|
430
|
+
*
|
|
431
|
+
* Authentic Taekwondo side kick chamber (옆차기 준비):
|
|
432
|
+
* - Body turns 90° sideways (pelvis -1.57 rad on Y-axis)
|
|
433
|
+
* - Hip flexed and chambered (1.3 rad flex, 0.3 rad rotation)
|
|
434
|
+
* - Knee bent tight (-1.6 rad) preparing for lateral thrust
|
|
435
|
+
* - Spine rotates with body (-1.2 rad on Y-axis)
|
|
436
|
+
* - Lean away from kick for balance (0.2 rad lean)
|
|
437
|
+
* - Support leg stable and aligned
|
|
438
|
+
* - Arms protect vital areas
|
|
439
|
+
*
|
|
440
|
+
* The perpendicular chamber is essential - the hips must turn
|
|
441
|
+
* sideways to allow the heel to drive through the target laterally.
|
|
442
|
+
*
|
|
443
|
+
* @korean 옆차기준비
|
|
444
|
+
*/
|
|
445
|
+
sideKickChamber(timeOffset = .1, easing = "ease-out") {
|
|
446
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
447
|
+
applySideKickPhaseToConfig(kf, KICK_PHASES.SIDE_CHAMBER);
|
|
448
|
+
kf.rotate(BoneName.KNEE_L, -.3, 0, 0);
|
|
449
|
+
kf.rotate(BoneName.FOOT_L, 0, -.3, 0);
|
|
450
|
+
kf.rotate(BoneName.HIP_L, 0, -.3, 0);
|
|
451
|
+
kf.rotate(BoneName.HEAD, 0, -.5, 0);
|
|
452
|
+
kf.rotate(BoneName.SHOULDER_L, -.7, .5, .3);
|
|
453
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1.5);
|
|
454
|
+
kf.rotate(BoneName.SHOULDER_R, -.7, -.5, -.3);
|
|
455
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1.5);
|
|
456
|
+
});
|
|
457
|
+
this.currentTime += timeOffset;
|
|
458
|
+
return this;
|
|
459
|
+
}
|
|
460
|
+
/**
|
|
461
|
+
* Side kick extension - Lateral heel thrust for 옆차기
|
|
462
|
+
*
|
|
463
|
+
* Authentic Taekwondo side kick extension (옆차기 실행):
|
|
464
|
+
* - Hip extends laterally (1.3 rad flex, 0.7 rad rotation)
|
|
465
|
+
* - Knee extends fully (-0.1 rad) driving heel through target
|
|
466
|
+
* - Foot turned heel-first (0.4 rad on Y-axis)
|
|
467
|
+
* - Pelvis maintains 90° turn (-1.57 rad)
|
|
468
|
+
* - Spine leans away (0.4 rad) for counterbalance
|
|
469
|
+
* - Foot extends laterally (0.7m to side)
|
|
470
|
+
* - Support leg drives power
|
|
471
|
+
*
|
|
472
|
+
* The side kick is one of the most powerful kicks because the
|
|
473
|
+
* entire body mass drives through the heel in a straight line.
|
|
474
|
+
*
|
|
475
|
+
* @korean 옆차기
|
|
476
|
+
*/
|
|
477
|
+
sideKickExtend(timeOffset = .1, easing = "linear") {
|
|
478
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
479
|
+
kf.rotate(BoneName.HIP_R, 1.3, 0, .7);
|
|
480
|
+
kf.rotate(BoneName.KNEE_R, -.1, 0, 0);
|
|
481
|
+
kf.rotate(BoneName.FOOT_R, 0, .4, 0);
|
|
482
|
+
kf.rotate(BoneName.PELVIS, 0, -1.57, 0);
|
|
483
|
+
kf.rotate(BoneName.SPINE_LOWER, 0, -1.2, .2);
|
|
484
|
+
kf.rotate(BoneName.SPINE_UPPER, 0, -1.2, .4);
|
|
485
|
+
kf.rotate(BoneName.KNEE_L, -.4, 0, 0);
|
|
486
|
+
kf.rotate(BoneName.FOOT_L, 0, -.3, 0);
|
|
487
|
+
kf.rotate(BoneName.HIP_L, 0, -.3, 0);
|
|
488
|
+
kf.position(BoneName.FOOT_R, .7, 0, 0);
|
|
489
|
+
kf.rotate(BoneName.HEAD, 0, -.5, 0);
|
|
490
|
+
kf.rotate(BoneName.SHOULDER_L, -.7, .5, .3);
|
|
491
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1.5);
|
|
492
|
+
kf.rotate(BoneName.SHOULDER_R, -.7, -.5, -.3);
|
|
493
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1.5);
|
|
494
|
+
});
|
|
495
|
+
this.currentTime += timeOffset;
|
|
496
|
+
return this;
|
|
497
|
+
}
|
|
498
|
+
/**
|
|
499
|
+
* Axe kick rise - Leg rises high for 내려차기
|
|
500
|
+
*
|
|
501
|
+
* Enhanced with hip rotation and support leg positioning
|
|
502
|
+
* @korean 내려차기올리기
|
|
503
|
+
*/
|
|
504
|
+
axeKickRise(timeOffset = .15, easing = "ease-out") {
|
|
505
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
506
|
+
applyHighPeakPhaseToConfig(kf, KICK_PHASES.HIGH_PEAK);
|
|
507
|
+
kf.rotate(BoneName.PELVIS, -.2, -.6, 0);
|
|
508
|
+
kf.rotate(BoneName.SPINE_LOWER, -.2, -.3, 0);
|
|
509
|
+
kf.rotate(BoneName.SPINE_UPPER, -.15, -.2, 0);
|
|
510
|
+
kf.rotate(BoneName.HIP_L, 0, -.2, 0);
|
|
511
|
+
kf.rotate(BoneName.KNEE_L, -.3, 0, 0);
|
|
512
|
+
kf.rotate(BoneName.FOOT_L, 0, .5, 0);
|
|
513
|
+
kf.position(BoneName.FOOT_R, 0, 1.5, .3);
|
|
514
|
+
kf.rotate(BoneName.SHOULDER_L, -.9, .3, .4);
|
|
515
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -2);
|
|
516
|
+
kf.rotate(BoneName.SHOULDER_R, -.9, -.3, -.4);
|
|
517
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 2);
|
|
518
|
+
});
|
|
519
|
+
this.currentTime += timeOffset;
|
|
520
|
+
return this;
|
|
521
|
+
}
|
|
522
|
+
/**
|
|
523
|
+
* Axe kick chop - Downward heel strike for 내려차기
|
|
524
|
+
*
|
|
525
|
+
* Enhanced with hip rotation and guard hands
|
|
526
|
+
* @korean 내려차기
|
|
527
|
+
*/
|
|
528
|
+
axeKickChop(timeOffset = .1, easing = "ease-in") {
|
|
529
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
530
|
+
kf.rotate(BoneName.HIP_R, .8, 0, 0);
|
|
531
|
+
kf.rotate(BoneName.KNEE_R, -.15, 0, 0);
|
|
532
|
+
kf.rotate(BoneName.FOOT_R, -.3, 0, 0);
|
|
533
|
+
kf.rotate(BoneName.PELVIS, .1, -.6, 0);
|
|
534
|
+
kf.rotate(BoneName.SPINE_LOWER, .1, -.3, 0);
|
|
535
|
+
kf.rotate(BoneName.KNEE_L, -.35, 0, 0);
|
|
536
|
+
kf.rotate(BoneName.FOOT_L, 0, .5, 0);
|
|
537
|
+
kf.position(BoneName.FOOT_R, 0, .5, .4);
|
|
538
|
+
kf.rotate(BoneName.SHOULDER_L, -.9, .3, .4);
|
|
539
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -2);
|
|
540
|
+
kf.rotate(BoneName.SHOULDER_R, -.9, -.3, -.4);
|
|
541
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 2);
|
|
542
|
+
});
|
|
543
|
+
this.currentTime += timeOffset;
|
|
544
|
+
return this;
|
|
545
|
+
}
|
|
546
|
+
/**
|
|
547
|
+
* Back kick spin - 180° turn for 뒤차기
|
|
548
|
+
*
|
|
549
|
+
* Authentic Taekwondo back kick spin (뒤차기 회전):
|
|
550
|
+
* - Body rotates 180° (pelvis -1.5 rad initially)
|
|
551
|
+
* - Spine rotates with body (lower: -1.3 rad, upper: -1.0 rad)
|
|
552
|
+
* - Head looks over shoulder (0.5 rad) to maintain target visual
|
|
553
|
+
* - Hip chambers (0.3 rad flex)
|
|
554
|
+
* - Knee bends (-0.8 rad) preparing for backward thrust
|
|
555
|
+
* - Support leg maintains balance
|
|
556
|
+
*
|
|
557
|
+
* Looking over the shoulder is CRITICAL - you must see the target
|
|
558
|
+
* to execute an accurate back kick. This is emphasized in all
|
|
559
|
+
* traditional Korean martial arts.
|
|
560
|
+
*
|
|
561
|
+
* @korean 뒤차기회전
|
|
562
|
+
*/
|
|
563
|
+
backKickSpin(timeOffset = .1, easing = "ease-out") {
|
|
564
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
565
|
+
kf.rotate(BoneName.PELVIS, 0, -1.5, 0);
|
|
566
|
+
kf.rotate(BoneName.SPINE_LOWER, 0, -1.3, 0);
|
|
567
|
+
kf.rotate(BoneName.SPINE_UPPER, 0, -1, .1);
|
|
568
|
+
kf.rotate(BoneName.HEAD, 0, .5, 0);
|
|
569
|
+
kf.rotate(BoneName.HIP_R, .3, 0, 0);
|
|
570
|
+
kf.rotate(BoneName.KNEE_R, -.8, 0, 0);
|
|
571
|
+
kf.rotate(BoneName.FOOT_R, 0, 0, 0);
|
|
572
|
+
kf.rotate(BoneName.HIP_L, 0, -.4, 0);
|
|
573
|
+
kf.rotate(BoneName.KNEE_L, -.35, 0, 0);
|
|
574
|
+
kf.rotate(BoneName.FOOT_L, 0, -1.57, 0);
|
|
575
|
+
kf.rotate(BoneName.SHOULDER_L, -.6, .5, .3);
|
|
576
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -2);
|
|
577
|
+
kf.rotate(BoneName.SHOULDER_R, -.6, -.5, -.3);
|
|
578
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 2);
|
|
579
|
+
});
|
|
580
|
+
this.currentTime += timeOffset;
|
|
581
|
+
return this;
|
|
582
|
+
}
|
|
583
|
+
/**
|
|
584
|
+
* Back kick thrust - Heel drives backward for 뒤차기
|
|
585
|
+
*
|
|
586
|
+
* Authentic Taekwondo back kick thrust (뒤차기 밀기):
|
|
587
|
+
* - Body completes 180° rotation (pelvis -3.14 rad = π)
|
|
588
|
+
* - Hip extends backward (0.5 rad flex maintained)
|
|
589
|
+
* - Knee extends fully (-0.2 rad) driving heel back
|
|
590
|
+
* - Foot dorsiflexes (-0.4 rad) presenting heel
|
|
591
|
+
* - Foot position extends backward (0 forward, 0 up, -0.8 back)
|
|
592
|
+
* - Head maintains target visual (1.0 rad look-back)
|
|
593
|
+
* - Spine fully rotated with body
|
|
594
|
+
* - Support leg powers the thrust
|
|
595
|
+
*
|
|
596
|
+
* The back kick delivers tremendous power because the entire
|
|
597
|
+
* body mass drives through the strongest leg muscles (glutes,
|
|
598
|
+
* hamstrings) in a straight line backward.
|
|
599
|
+
*
|
|
600
|
+
* @korean 뒤차기
|
|
601
|
+
*/
|
|
602
|
+
backKickThrust(timeOffset = .1, easing = "ease-out") {
|
|
603
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
604
|
+
kf.rotate(BoneName.PELVIS, 0, -3.14, 0);
|
|
605
|
+
kf.rotate(BoneName.SPINE_LOWER, 0, -3, 0);
|
|
606
|
+
kf.rotate(BoneName.SPINE_UPPER, 0, -2.8, .2);
|
|
607
|
+
kf.rotate(BoneName.HEAD, 0, 1, 0);
|
|
608
|
+
kf.rotate(BoneName.HIP_R, .5, 0, 0);
|
|
609
|
+
kf.rotate(BoneName.KNEE_R, -.2, 0, 0);
|
|
610
|
+
kf.rotate(BoneName.FOOT_R, -.4, 0, 0);
|
|
611
|
+
kf.position(BoneName.FOOT_R, 0, 0, -.8);
|
|
612
|
+
kf.rotate(BoneName.HIP_L, 0, -.3, 0);
|
|
613
|
+
kf.rotate(BoneName.KNEE_L, -.5, 0, 0);
|
|
614
|
+
kf.rotate(BoneName.FOOT_L, 0, -.3, 0);
|
|
615
|
+
kf.rotate(BoneName.SHOULDER_L, -.6, .7, .3);
|
|
616
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1.4);
|
|
617
|
+
kf.rotate(BoneName.SHOULDER_R, -.6, -.7, -.3);
|
|
618
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1.4);
|
|
619
|
+
});
|
|
620
|
+
this.currentTime += timeOffset;
|
|
621
|
+
return this;
|
|
622
|
+
}
|
|
623
|
+
/**
|
|
624
|
+
* Low kick chamber - Small knee lift for low kick (하단차기준비)
|
|
625
|
+
* @korean 하단차기준비
|
|
626
|
+
*/
|
|
627
|
+
lowKickChamber(timeOffset = .08, easing = "ease-out") {
|
|
628
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
629
|
+
kf.rotate(BoneName.HIP_R, .5, 0, .3);
|
|
630
|
+
kf.rotate(BoneName.KNEE_R, -.8, 0, 0);
|
|
631
|
+
kf.rotate(BoneName.KNEE_L, -.2, 0, 0);
|
|
632
|
+
kf.rotate(BoneName.PELVIS, 0, -.2, 0);
|
|
633
|
+
});
|
|
634
|
+
this.currentTime += timeOffset;
|
|
635
|
+
return this;
|
|
636
|
+
}
|
|
637
|
+
/**
|
|
638
|
+
* Low kick sweep - Shin sweeps at thigh height (하단차기)
|
|
639
|
+
* @korean 하단차기
|
|
640
|
+
*/
|
|
641
|
+
lowKickSweep(timeOffset = .1, easing = "ease-out") {
|
|
642
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
643
|
+
kf.rotate(BoneName.HIP_R, .3, 0, 1.5);
|
|
644
|
+
kf.rotate(BoneName.KNEE_R, -.15, 0, 0);
|
|
645
|
+
kf.rotate(BoneName.FOOT_R, .3, 0, .3);
|
|
646
|
+
kf.rotate(BoneName.PELVIS, 0, -1.2, 0);
|
|
647
|
+
kf.rotate(BoneName.SPINE_UPPER, 0, .6, 0);
|
|
648
|
+
kf.rotate(BoneName.KNEE_L, -.4, 0, 0);
|
|
649
|
+
});
|
|
650
|
+
this.currentTime += timeOffset;
|
|
651
|
+
return this;
|
|
652
|
+
}
|
|
653
|
+
/**
|
|
654
|
+
* Crescent kick chamber - Leg swings inward (반달차기준비)
|
|
655
|
+
* @korean 반달차기준비
|
|
656
|
+
*/
|
|
657
|
+
crescentKickChamber(timeOffset = .1, easing = "ease-out") {
|
|
658
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
659
|
+
kf.rotate(BoneName.HIP_R, .8, 0, -.8);
|
|
660
|
+
kf.rotate(BoneName.KNEE_R, -.3, 0, 0);
|
|
661
|
+
kf.rotate(BoneName.PELVIS, 0, .3, 0);
|
|
662
|
+
kf.rotate(BoneName.SPINE_UPPER, 0, -.2, 0);
|
|
663
|
+
});
|
|
664
|
+
this.currentTime += timeOffset;
|
|
665
|
+
return this;
|
|
666
|
+
}
|
|
667
|
+
/**
|
|
668
|
+
* Crescent kick arc - Leg sweeps across body (반달차기)
|
|
669
|
+
* @korean 반달차기
|
|
670
|
+
*/
|
|
671
|
+
crescentKickArc(timeOffset = .12, easing = "ease-out") {
|
|
672
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
673
|
+
kf.rotate(BoneName.HIP_R, 1.2, 0, 1);
|
|
674
|
+
kf.rotate(BoneName.KNEE_R, -.1, 0, 0);
|
|
675
|
+
kf.rotate(BoneName.FOOT_R, .2, 0, 0);
|
|
676
|
+
kf.rotate(BoneName.PELVIS, 0, -.5, 0);
|
|
677
|
+
kf.rotate(BoneName.SPINE_UPPER, 0, .4, 0);
|
|
678
|
+
kf.position(BoneName.FOOT_R, .5, .8, 0);
|
|
679
|
+
});
|
|
680
|
+
this.currentTime += timeOffset;
|
|
681
|
+
return this;
|
|
682
|
+
}
|
|
683
|
+
/**
|
|
684
|
+
* Push kick chamber - Ball of foot position (밀어차기준비)
|
|
685
|
+
*
|
|
686
|
+
* Enhanced with hip rotation and guard hand protection
|
|
687
|
+
* @korean 밀어차기준비
|
|
688
|
+
*/
|
|
689
|
+
pushKickChamber(timeOffset = .1, easing = "ease-out") {
|
|
690
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
691
|
+
kf.rotate(BoneName.HIP_R, 1.2, 0, 0);
|
|
692
|
+
kf.rotate(BoneName.KNEE_R, -1.8, 0, 0);
|
|
693
|
+
kf.rotate(BoneName.FOOT_R, .3, 0, 0);
|
|
694
|
+
kf.rotate(BoneName.HIP_L, 0, -.2, 0);
|
|
695
|
+
kf.rotate(BoneName.KNEE_L, -.3, 0, 0);
|
|
696
|
+
kf.rotate(BoneName.FOOT_L, 0, .4, 0);
|
|
697
|
+
kf.rotate(BoneName.PELVIS, -.1, -.3, 0);
|
|
698
|
+
kf.rotate(BoneName.SHOULDER_L, -.9, .3, .4);
|
|
699
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -2);
|
|
700
|
+
kf.rotate(BoneName.SHOULDER_R, -.9, -.3, -.4);
|
|
701
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 2);
|
|
702
|
+
});
|
|
703
|
+
this.currentTime += timeOffset;
|
|
704
|
+
return this;
|
|
705
|
+
}
|
|
706
|
+
/**
|
|
707
|
+
* Push kick thrust - Foot pushes opponent back (밀어차기)
|
|
708
|
+
*
|
|
709
|
+
* Enhanced with hip rotation for power and guard hand protection
|
|
710
|
+
* @korean 밀어차기
|
|
711
|
+
*/
|
|
712
|
+
pushKickThrust(timeOffset = .1, easing = "ease-out") {
|
|
713
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
714
|
+
kf.rotate(BoneName.HIP_R, 1, 0, 0);
|
|
715
|
+
kf.rotate(BoneName.KNEE_R, -.15, 0, 0);
|
|
716
|
+
kf.rotate(BoneName.FOOT_R, .5, 0, 0);
|
|
717
|
+
kf.rotate(BoneName.HIP_L, 0, -.3, 0);
|
|
718
|
+
kf.rotate(BoneName.KNEE_L, -.35, 0, 0);
|
|
719
|
+
kf.rotate(BoneName.FOOT_L, 0, .8, 0);
|
|
720
|
+
kf.rotate(BoneName.PELVIS, .1, -.6, 0);
|
|
721
|
+
kf.rotate(BoneName.SPINE_LOWER, .05, -.3, 0);
|
|
722
|
+
kf.position(BoneName.FOOT_R, 0, 0, .5);
|
|
723
|
+
kf.rotate(BoneName.SHOULDER_L, -.9, .3, .4);
|
|
724
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -2);
|
|
725
|
+
kf.rotate(BoneName.SHOULDER_R, -.9, -.3, -.4);
|
|
726
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 2);
|
|
727
|
+
});
|
|
728
|
+
this.currentTime += timeOffset;
|
|
729
|
+
return this;
|
|
730
|
+
}
|
|
731
|
+
/**
|
|
732
|
+
* Spinning heel kick - 360° with heel strike (뒤돌려차기)
|
|
733
|
+
*
|
|
734
|
+
* Full 360° spin requires complete support foot pivot
|
|
735
|
+
* @korean 뒤돌려차기
|
|
736
|
+
*/
|
|
737
|
+
spinningHeelKick(timeOffset = .15, easing = "ease-out") {
|
|
738
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
739
|
+
kf.rotate(BoneName.PELVIS, 0, -4.5, 0);
|
|
740
|
+
kf.rotate(BoneName.SPINE_LOWER, 0, -4.3, 0);
|
|
741
|
+
kf.rotate(BoneName.SPINE_UPPER, 0, -4, .15);
|
|
742
|
+
kf.rotate(BoneName.HIP_R, .8, 0, 1.2);
|
|
743
|
+
kf.rotate(BoneName.KNEE_R, -.2, 0, 0);
|
|
744
|
+
kf.rotate(BoneName.FOOT_R, .3, 0, .2);
|
|
745
|
+
kf.position(BoneName.FOOT_R, .6, .5, 0);
|
|
746
|
+
kf.rotate(BoneName.HIP_L, 0, -.5, 0);
|
|
747
|
+
kf.rotate(BoneName.KNEE_L, -.4, 0, 0);
|
|
748
|
+
kf.rotate(BoneName.FOOT_L, 0, -2.1, 0);
|
|
749
|
+
kf.rotate(BoneName.SHOULDER_L, -.7, .4, .4);
|
|
750
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -2);
|
|
751
|
+
kf.rotate(BoneName.SHOULDER_R, -.7, -.4, -.4);
|
|
752
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 2);
|
|
753
|
+
});
|
|
754
|
+
this.currentTime += timeOffset;
|
|
755
|
+
return this;
|
|
756
|
+
}
|
|
757
|
+
/**
|
|
758
|
+
* Hook kick extension - Leg extends past target (후려차기 연장)
|
|
759
|
+
*
|
|
760
|
+
* Authentic Korean hook kick (후려차기) first phase:
|
|
761
|
+
* - Body rotates past perpendicular (~100°)
|
|
762
|
+
* - Leg extends past target like a missed side kick
|
|
763
|
+
* - Foot positioned to hook back toward target
|
|
764
|
+
* - Head maintains target visual
|
|
765
|
+
*
|
|
766
|
+
* The hook kick is distinct from crescent kick:
|
|
767
|
+
* - Crescent: sweeps ACROSS body
|
|
768
|
+
* - Hook: extends PAST, then hooks BACK
|
|
769
|
+
*
|
|
770
|
+
* @korean 후려차기연장
|
|
771
|
+
*/
|
|
772
|
+
hookKickExtend(timeOffset = .15, easing = "ease-out") {
|
|
773
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
774
|
+
kf.rotate(BoneName.PELVIS, 0, -1.8, 0);
|
|
775
|
+
kf.rotate(BoneName.SPINE_LOWER, 0, -1.6, 0);
|
|
776
|
+
kf.rotate(BoneName.SPINE_UPPER, 0, -1.4, .1);
|
|
777
|
+
kf.rotate(BoneName.HEAD, 0, .6, 0);
|
|
778
|
+
kf.rotate(BoneName.HIP_R, 1.3, 0, .5);
|
|
779
|
+
kf.rotate(BoneName.KNEE_R, -.1, 0, 0);
|
|
780
|
+
kf.rotate(BoneName.FOOT_R, .2, 0, .4);
|
|
781
|
+
kf.position(BoneName.FOOT_R, .3, .8, -.5);
|
|
782
|
+
kf.rotate(BoneName.HIP_L, 0, -.2, 0);
|
|
783
|
+
kf.rotate(BoneName.KNEE_L, -.35, 0, 0);
|
|
784
|
+
kf.rotate(BoneName.SHOULDER_L, -.5, .5, .3);
|
|
785
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1.5);
|
|
786
|
+
kf.rotate(BoneName.SHOULDER_R, -.5, -.4, -.3);
|
|
787
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1.5);
|
|
788
|
+
});
|
|
789
|
+
this.currentTime += timeOffset;
|
|
790
|
+
return this;
|
|
791
|
+
}
|
|
792
|
+
/**
|
|
793
|
+
* Hook kick hook-back - Heel hooks back toward target (후려차기 후림)
|
|
794
|
+
*
|
|
795
|
+
* Authentic Korean hook kick (후려차기) second phase:
|
|
796
|
+
* - Leg retracts/hooks back toward target
|
|
797
|
+
* - Heel is the striking surface (발뒤꿈치)
|
|
798
|
+
* - Body rotates back toward target during hook
|
|
799
|
+
* - Snapping motion at knee for power
|
|
800
|
+
*
|
|
801
|
+
* The hook motion is what makes this kick unique:
|
|
802
|
+
* - Extends past, then HOOKS back
|
|
803
|
+
* - Catches opponent from unexpected angle
|
|
804
|
+
* - Heel strikes back of head or temple
|
|
805
|
+
*
|
|
806
|
+
* @korean 후려차기후림
|
|
807
|
+
*/
|
|
808
|
+
hookKickHook(timeOffset = .12, easing = "ease-in") {
|
|
809
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
810
|
+
kf.rotate(BoneName.PELVIS, 0, -1.3, 0);
|
|
811
|
+
kf.rotate(BoneName.SPINE_LOWER, 0, -1.2, 0);
|
|
812
|
+
kf.rotate(BoneName.SPINE_UPPER, 0, -1, .1);
|
|
813
|
+
kf.rotate(BoneName.HEAD, 0, .4, 0);
|
|
814
|
+
kf.rotate(BoneName.HIP_R, 1, 0, -.3);
|
|
815
|
+
kf.rotate(BoneName.KNEE_R, -.6, 0, 0);
|
|
816
|
+
kf.rotate(BoneName.FOOT_R, .3, 0, -.4);
|
|
817
|
+
kf.position(BoneName.FOOT_R, 0, .8, .2);
|
|
818
|
+
kf.rotate(BoneName.HIP_L, 0, -.1, 0);
|
|
819
|
+
kf.rotate(BoneName.KNEE_L, -.4, 0, 0);
|
|
820
|
+
kf.rotate(BoneName.SHOULDER_L, -.6, .4, .2);
|
|
821
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1.4);
|
|
822
|
+
kf.rotate(BoneName.SHOULDER_R, -.5, -.3, -.2);
|
|
823
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1.4);
|
|
824
|
+
});
|
|
825
|
+
this.currentTime += timeOffset;
|
|
826
|
+
return this;
|
|
827
|
+
}
|
|
828
|
+
/**
|
|
829
|
+
* Tornado kick jump with 360° rotation (회전차기 도약)
|
|
830
|
+
*
|
|
831
|
+
* Authentic Korean tornado kick (회전차기) jump phase:
|
|
832
|
+
* - Jump with full 360° body rotation
|
|
833
|
+
* - Arms swing to generate rotational momentum
|
|
834
|
+
* - Body elevates during spin
|
|
835
|
+
* - Prepares for roundhouse at apex
|
|
836
|
+
*
|
|
837
|
+
* @korean 회전차기도약
|
|
838
|
+
*/
|
|
839
|
+
tornadoJump(timeOffset = .3) {
|
|
840
|
+
this.addKeyframe(this.currentTime + timeOffset * .4, "ease-out", (kf) => {
|
|
841
|
+
kf.rotate(BoneName.PELVIS, 0, -3.14, 0);
|
|
842
|
+
kf.rotate(BoneName.SPINE_LOWER, 0, -3, 0);
|
|
843
|
+
kf.rotate(BoneName.SPINE_UPPER, 0, -2.8, 0);
|
|
844
|
+
kf.position(BoneName.PELVIS, 0, .3, 0);
|
|
845
|
+
kf.rotate(BoneName.HIP_R, .6, 0, 0);
|
|
846
|
+
kf.rotate(BoneName.KNEE_R, -1.2, 0, 0);
|
|
847
|
+
kf.rotate(BoneName.HIP_L, .4, 0, 0);
|
|
848
|
+
kf.rotate(BoneName.KNEE_L, -1, 0, 0);
|
|
849
|
+
kf.rotate(BoneName.SHOULDER_L, -.8, .6, .4);
|
|
850
|
+
kf.rotate(BoneName.SHOULDER_R, -.8, -.6, -.4);
|
|
851
|
+
});
|
|
852
|
+
this.addKeyframe(this.currentTime + timeOffset, "ease-in", (kf) => {
|
|
853
|
+
kf.rotate(BoneName.PELVIS, 0, -6.28, 0);
|
|
854
|
+
kf.rotate(BoneName.SPINE_LOWER, 0, -6, 0);
|
|
855
|
+
kf.rotate(BoneName.SPINE_UPPER, 0, -5.8, 0);
|
|
856
|
+
kf.position(BoneName.PELVIS, 0, .5, 0);
|
|
857
|
+
kf.rotate(BoneName.HIP_R, 1, 0, .4);
|
|
858
|
+
kf.rotate(BoneName.KNEE_R, -1.5, 0, 0);
|
|
859
|
+
kf.rotate(BoneName.HIP_L, .3, 0, 0);
|
|
860
|
+
kf.rotate(BoneName.KNEE_L, -.3, 0, 0);
|
|
861
|
+
kf.rotate(BoneName.SHOULDER_L, -.6, .3, .3);
|
|
862
|
+
kf.rotate(BoneName.SHOULDER_R, -.6, -.3, -.3);
|
|
863
|
+
});
|
|
864
|
+
this.currentTime += timeOffset;
|
|
865
|
+
return this;
|
|
866
|
+
}
|
|
867
|
+
/**
|
|
868
|
+
* Punch chamber - Fist at hip with vertical palm (주먹준비자세)
|
|
869
|
+
* Korean martial arts chamber position with fist vertical (세로주먹)
|
|
870
|
+
* @param timeOffset Time offset in seconds
|
|
871
|
+
* @param hand Which hand to chamber ("left" | "right")
|
|
872
|
+
* @param easing Easing function
|
|
873
|
+
* @korean 주먹준비자세
|
|
874
|
+
*/
|
|
875
|
+
punchChamber(timeOffset = .1, hand = "right", easing = "ease-out") {
|
|
876
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
877
|
+
applyPunchPhaseToConfig(kf, PUNCH_PHASES.CHAMBER, hand, {
|
|
878
|
+
includeWrist: true,
|
|
879
|
+
includeOppositeArm: true,
|
|
880
|
+
includeSpineMiddle: false
|
|
881
|
+
});
|
|
882
|
+
this.applyHandPose(kf, HAND_POSES.FIST, hand);
|
|
883
|
+
});
|
|
884
|
+
this.currentTime += timeOffset;
|
|
885
|
+
return this;
|
|
886
|
+
}
|
|
887
|
+
/**
|
|
888
|
+
* Punch wind-up - Arm coils back (주먹준비)
|
|
889
|
+
* @param timeOffset Time offset in seconds
|
|
890
|
+
* @param hand Which hand to wind up ("left" | "right")
|
|
891
|
+
* @param easing Easing function
|
|
892
|
+
* @korean 주먹준비
|
|
893
|
+
*/
|
|
894
|
+
punchWindup(timeOffset = .08, hand = "right", easing = "linear") {
|
|
895
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
896
|
+
applyPunchPhaseToConfig(kf, PUNCH_PHASES.WINDUP, hand, { includeOppositeArm: true });
|
|
897
|
+
this.applyHandPose(kf, HAND_POSES.FIST, hand);
|
|
898
|
+
});
|
|
899
|
+
this.currentTime += timeOffset;
|
|
900
|
+
return this;
|
|
901
|
+
}
|
|
902
|
+
/**
|
|
903
|
+
* Punch extension - Arm extends with torso rotation (지르기)
|
|
904
|
+
* Includes fist rotation from vertical to pronated and hikite
|
|
905
|
+
*
|
|
906
|
+
* Enhanced with realistic torso rotation (허리비틀기):
|
|
907
|
+
* - Straight punches: 20° counter-rotation for power
|
|
908
|
+
* - Torso rotates OPPOSITE to punch direction
|
|
909
|
+
* - Sequential spine rotation (lower → mid → upper)
|
|
910
|
+
*
|
|
911
|
+
* @param timeOffset Time offset in seconds
|
|
912
|
+
* @param hand Which hand to extend ("left" | "right")
|
|
913
|
+
* @param easing Easing function
|
|
914
|
+
* @korean 지르기
|
|
915
|
+
*/
|
|
916
|
+
punchExtend(timeOffset = .07, hand = "right", easing = "ease-out") {
|
|
917
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
918
|
+
applyPunchPhaseToConfig(kf, PUNCH_PHASES.EXTENSION, hand, {
|
|
919
|
+
includeWrist: true,
|
|
920
|
+
includeSpineMiddle: true,
|
|
921
|
+
includeOppositeArm: true
|
|
922
|
+
});
|
|
923
|
+
this.applyPunchTorsoRotation(kf, hand, 20);
|
|
924
|
+
this.applyHandPose(kf, HAND_POSES.FIST, hand);
|
|
925
|
+
});
|
|
926
|
+
this.currentTime += timeOffset;
|
|
927
|
+
return this;
|
|
928
|
+
}
|
|
929
|
+
/**
|
|
930
|
+
* Punch peak - Maximum extension with full rotation (정점)
|
|
931
|
+
* Hold at full extension for impact frame
|
|
932
|
+
*
|
|
933
|
+
* Enhanced with sustained torso rotation at impact:
|
|
934
|
+
* - Maintains 20° counter-rotation at peak
|
|
935
|
+
* - Maximizes power transfer through spine
|
|
936
|
+
*
|
|
937
|
+
* @param timeOffset Time offset in seconds
|
|
938
|
+
* @param hand Which hand is extended ("left" | "right")
|
|
939
|
+
* @param easing Easing function
|
|
940
|
+
* @korean 정점
|
|
941
|
+
*/
|
|
942
|
+
punchPeak(timeOffset = .05, hand = "right", easing = "linear") {
|
|
943
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
944
|
+
applyPunchPhaseToConfig(kf, PUNCH_PHASES.PEAK, hand, {
|
|
945
|
+
includeWrist: true,
|
|
946
|
+
includeSpineMiddle: true,
|
|
947
|
+
includeOppositeArm: true
|
|
948
|
+
});
|
|
949
|
+
this.applyPunchTorsoRotation(kf, hand, 20);
|
|
950
|
+
this.applyHandPose(kf, HAND_POSES.FIST, hand);
|
|
951
|
+
});
|
|
952
|
+
this.currentTime += timeOffset;
|
|
953
|
+
return this;
|
|
954
|
+
}
|
|
955
|
+
/**
|
|
956
|
+
* Cross punch - Left arm punch with full body rotation (크로스)
|
|
957
|
+
* @korean 크로스
|
|
958
|
+
*/
|
|
959
|
+
crossPunch(timeOffset = .15, easing = "ease-out") {
|
|
960
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
961
|
+
kf.rotate(BoneName.SHOULDER_L, -.7, -.3, .3);
|
|
962
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -.05);
|
|
963
|
+
kf.rotate(BoneName.WRIST_L, 0, 0, .2);
|
|
964
|
+
kf.rotate(BoneName.SPINE_UPPER, 0, -.45, 0);
|
|
965
|
+
kf.rotate(BoneName.SPINE_MIDDLE, 0, -.35, 0);
|
|
966
|
+
kf.rotate(BoneName.SPINE_LOWER, 0, -.25, 0);
|
|
967
|
+
kf.rotate(BoneName.PELVIS, 0, -.3, 0);
|
|
968
|
+
this.applyHandPose(kf, HAND_POSES.FIST, "left");
|
|
969
|
+
});
|
|
970
|
+
this.currentTime += timeOffset;
|
|
971
|
+
return this;
|
|
972
|
+
}
|
|
973
|
+
/**
|
|
974
|
+
* Palm strike extension - Open palm heel strike (장권)
|
|
975
|
+
* @korean 장권
|
|
976
|
+
*/
|
|
977
|
+
palmStrike(timeOffset = .1, easing = "ease-out") {
|
|
978
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
979
|
+
kf.rotate(BoneName.SHOULDER_R, -.7, .3, -.1);
|
|
980
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, .05);
|
|
981
|
+
kf.rotate(BoneName.WRIST_R, -.5, 0, .1);
|
|
982
|
+
kf.rotate(BoneName.SPINE_UPPER, 0, .4, 0);
|
|
983
|
+
kf.rotate(BoneName.PELVIS, 0, .25, 0);
|
|
984
|
+
this.applyHandPose(kf, HAND_POSES.OPEN_PALM, "right");
|
|
985
|
+
});
|
|
986
|
+
this.currentTime += timeOffset;
|
|
987
|
+
return this;
|
|
988
|
+
}
|
|
989
|
+
/**
|
|
990
|
+
* Hook punch - Circular punch targeting temple (후크)
|
|
991
|
+
* Enhanced with Korean martial arts shoulder rotation and hikite (당기기)
|
|
992
|
+
*
|
|
993
|
+
* Enhanced with realistic circular torso rotation (몸통회전):
|
|
994
|
+
* - Hook punches: 50° rotation for circular power
|
|
995
|
+
* - Torso rotates INTO the punch for arc generation
|
|
996
|
+
* - Sequential spine rotation creates whipping motion
|
|
997
|
+
*
|
|
998
|
+
* @param timeOffset Time offset in seconds
|
|
999
|
+
* @param hand Which hand is hooking ("left" | "right")
|
|
1000
|
+
* @param easing Easing function
|
|
1001
|
+
* @korean 후크
|
|
1002
|
+
*/
|
|
1003
|
+
hookPunch(timeOffset = .1, hand = "right", easing = "ease-out") {
|
|
1004
|
+
const isRight = hand === "right";
|
|
1005
|
+
const shoulderBone = isRight ? BoneName.SHOULDER_R : BoneName.SHOULDER_L;
|
|
1006
|
+
const elbowBone = isRight ? BoneName.ELBOW_R : BoneName.ELBOW_L;
|
|
1007
|
+
const wristBone = isRight ? BoneName.WRIST_R : BoneName.WRIST_L;
|
|
1008
|
+
const oppositeShoulder = isRight ? BoneName.SHOULDER_L : BoneName.SHOULDER_R;
|
|
1009
|
+
const oppositeElbow = isRight ? BoneName.ELBOW_L : BoneName.ELBOW_R;
|
|
1010
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1011
|
+
kf.rotate(shoulderBone, -.1, isRight ? .6 : -.6, isRight ? .4 : -.4);
|
|
1012
|
+
kf.rotate(elbowBone, 0, 0, isRight ? 1.35 : -1.35);
|
|
1013
|
+
kf.rotate(wristBone, 0, isRight ? .2 : -.2, 0);
|
|
1014
|
+
kf.rotate(oppositeShoulder, -.2, 0, isRight ? -.3 : .3);
|
|
1015
|
+
kf.rotate(oppositeElbow, 0, 0, isRight ? -1.1 : 1.1);
|
|
1016
|
+
this.applyHookTorsoRotation(kf, hand, 50);
|
|
1017
|
+
kf.rotate(BoneName.PELVIS, 0, isRight ? .35 : -.35, 0);
|
|
1018
|
+
const rearFoot = isRight ? BoneName.FOOT_R : BoneName.FOOT_L;
|
|
1019
|
+
const rearHip = isRight ? BoneName.HIP_R : BoneName.HIP_L;
|
|
1020
|
+
kf.rotate(rearFoot, 0, isRight ? .4 : -.4, 0);
|
|
1021
|
+
kf.rotate(rearHip, 0, isRight ? .25 : -.25, 0);
|
|
1022
|
+
this.applyHandPose(kf, HAND_POSES.FIST, hand);
|
|
1023
|
+
});
|
|
1024
|
+
this.currentTime += timeOffset;
|
|
1025
|
+
return this;
|
|
1026
|
+
}
|
|
1027
|
+
/**
|
|
1028
|
+
* Hook wind-up - Arm pulls to side (후크준비)
|
|
1029
|
+
* Enhanced with hikite (당기기) preparation
|
|
1030
|
+
* @param timeOffset Time offset in seconds
|
|
1031
|
+
* @param hand Which hand is hooking ("left" | "right")
|
|
1032
|
+
* @param easing Easing function
|
|
1033
|
+
* @korean 후크준비
|
|
1034
|
+
*/
|
|
1035
|
+
hookWindup(timeOffset = .08, hand = "right", easing = "linear") {
|
|
1036
|
+
const isRight = hand === "right";
|
|
1037
|
+
const shoulderBone = isRight ? BoneName.SHOULDER_R : BoneName.SHOULDER_L;
|
|
1038
|
+
const elbowBone = isRight ? BoneName.ELBOW_R : BoneName.ELBOW_L;
|
|
1039
|
+
const oppositeShoulder = isRight ? BoneName.SHOULDER_L : BoneName.SHOULDER_R;
|
|
1040
|
+
const oppositeElbow = isRight ? BoneName.ELBOW_L : BoneName.ELBOW_R;
|
|
1041
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1042
|
+
kf.rotate(shoulderBone, .1, isRight ? -.6 : .6, isRight ? -.5 : .5);
|
|
1043
|
+
kf.rotate(elbowBone, 0, 0, isRight ? 1.57 : -1.57);
|
|
1044
|
+
kf.rotate(oppositeShoulder, -.1, 0, isRight ? .2 : -.2);
|
|
1045
|
+
kf.rotate(oppositeElbow, 0, 0, isRight ? 1.4 : -1.4);
|
|
1046
|
+
kf.rotate(BoneName.SPINE_UPPER, 0, isRight ? -.3 : .3, 0);
|
|
1047
|
+
kf.rotate(BoneName.PELVIS, 0, isRight ? -.2 : .2, 0);
|
|
1048
|
+
this.applyHandPose(kf, HAND_POSES.FIST, hand);
|
|
1049
|
+
});
|
|
1050
|
+
this.currentTime += timeOffset;
|
|
1051
|
+
return this;
|
|
1052
|
+
}
|
|
1053
|
+
/**
|
|
1054
|
+
* Uppercut punch - Rising punch to chin (어퍼컷)
|
|
1055
|
+
* Enhanced with Korean martial arts leg drive and hikite (당기기)
|
|
1056
|
+
* @param timeOffset Time offset in seconds
|
|
1057
|
+
* @param hand Which hand is uppercutting ("left" | "right")
|
|
1058
|
+
* @param easing Easing function
|
|
1059
|
+
* @korean 어퍼컷
|
|
1060
|
+
*/
|
|
1061
|
+
uppercutPunch(timeOffset = .1, hand = "right", easing = "ease-out") {
|
|
1062
|
+
const isRight = hand === "right";
|
|
1063
|
+
const shoulderBone = isRight ? BoneName.SHOULDER_R : BoneName.SHOULDER_L;
|
|
1064
|
+
const elbowBone = isRight ? BoneName.ELBOW_R : BoneName.ELBOW_L;
|
|
1065
|
+
const oppositeShoulder = isRight ? BoneName.SHOULDER_L : BoneName.SHOULDER_R;
|
|
1066
|
+
const oppositeElbow = isRight ? BoneName.ELBOW_L : BoneName.ELBOW_R;
|
|
1067
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1068
|
+
kf.rotate(shoulderBone, -.6, isRight ? .3 : -.3, isRight ? .8 : -.8);
|
|
1069
|
+
kf.rotate(elbowBone, 0, 0, isRight ? 1.2 : -1.2);
|
|
1070
|
+
kf.rotate(oppositeShoulder, -.2, 0, isRight ? -.3 : .3);
|
|
1071
|
+
kf.rotate(oppositeElbow, 0, 0, isRight ? -1.1 : 1.1);
|
|
1072
|
+
kf.rotate(BoneName.KNEE_L, .05, 0, 0);
|
|
1073
|
+
kf.rotate(BoneName.KNEE_R, .05, 0, 0);
|
|
1074
|
+
kf.rotate(BoneName.HIP_L, -.1, 0, 0);
|
|
1075
|
+
kf.rotate(BoneName.HIP_R, -.1, 0, 0);
|
|
1076
|
+
kf.rotate(BoneName.PELVIS, -.25, isRight ? .2 : -.2, 0);
|
|
1077
|
+
kf.position(BoneName.PELVIS, 0, .15, .1);
|
|
1078
|
+
this.applyHandPose(kf, HAND_POSES.FIST, hand);
|
|
1079
|
+
});
|
|
1080
|
+
this.currentTime += timeOffset;
|
|
1081
|
+
return this;
|
|
1082
|
+
}
|
|
1083
|
+
/**
|
|
1084
|
+
* Uppercut crouch - Dip before rising punch (어퍼컷준비)
|
|
1085
|
+
* Enhanced with hikite (당기기) preparation
|
|
1086
|
+
* @param timeOffset Time offset in seconds
|
|
1087
|
+
* @param hand Which hand is uppercutting ("left" | "right")
|
|
1088
|
+
* @param easing Easing function
|
|
1089
|
+
* @korean 어퍼컷준비
|
|
1090
|
+
*/
|
|
1091
|
+
uppercutCrouch(timeOffset = .08, hand = "right", easing = "linear") {
|
|
1092
|
+
const isRight = hand === "right";
|
|
1093
|
+
const shoulderBone = isRight ? BoneName.SHOULDER_R : BoneName.SHOULDER_L;
|
|
1094
|
+
const elbowBone = isRight ? BoneName.ELBOW_R : BoneName.ELBOW_L;
|
|
1095
|
+
const oppositeShoulder = isRight ? BoneName.SHOULDER_L : BoneName.SHOULDER_R;
|
|
1096
|
+
const oppositeElbow = isRight ? BoneName.ELBOW_L : BoneName.ELBOW_R;
|
|
1097
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1098
|
+
kf.rotate(shoulderBone, .3, 0, isRight ? .2 : -.2);
|
|
1099
|
+
kf.rotate(elbowBone, 0, 0, isRight ? 1.5 : -1.5);
|
|
1100
|
+
kf.rotate(oppositeShoulder, -.1, 0, isRight ? .2 : -.2);
|
|
1101
|
+
kf.rotate(oppositeElbow, 0, 0, isRight ? 1.4 : -1.4);
|
|
1102
|
+
kf.rotate(BoneName.KNEE_L, -.4, 0, 0);
|
|
1103
|
+
kf.rotate(BoneName.KNEE_R, -.4, 0, 0);
|
|
1104
|
+
kf.rotate(BoneName.PELVIS, .15, isRight ? -.1 : .1, 0);
|
|
1105
|
+
kf.position(BoneName.PELVIS, 0, -.1, 0);
|
|
1106
|
+
this.applyHandPose(kf, HAND_POSES.FIST, hand);
|
|
1107
|
+
});
|
|
1108
|
+
this.currentTime += timeOffset;
|
|
1109
|
+
return this;
|
|
1110
|
+
}
|
|
1111
|
+
/**
|
|
1112
|
+
* Overhand punch - Looping downward punch (오버핸드)
|
|
1113
|
+
* @korean 오버핸드
|
|
1114
|
+
*/
|
|
1115
|
+
overhandPunch(timeOffset = .12, easing = "ease-out") {
|
|
1116
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1117
|
+
kf.rotate(BoneName.SHOULDER_R, -.3, .4, .8);
|
|
1118
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, .8);
|
|
1119
|
+
kf.rotate(BoneName.SPINE_UPPER, .2, .4, 0);
|
|
1120
|
+
kf.rotate(BoneName.SPINE_MIDDLE, .15, .3, 0);
|
|
1121
|
+
kf.rotate(BoneName.PELVIS, .1, .25, 0);
|
|
1122
|
+
kf.position(BoneName.PELVIS, 0, -.05, .1);
|
|
1123
|
+
this.applyHandPose(kf, HAND_POSES.HAMMER_FIST, "right");
|
|
1124
|
+
});
|
|
1125
|
+
this.currentTime += timeOffset;
|
|
1126
|
+
return this;
|
|
1127
|
+
}
|
|
1128
|
+
/**
|
|
1129
|
+
* Elbow strike chamber - Arm crosses body (팔꿈치준비)
|
|
1130
|
+
* @korean 팔꿈치준비
|
|
1131
|
+
*/
|
|
1132
|
+
elbowChamber(timeOffset = .05, easing = "linear") {
|
|
1133
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1134
|
+
kf.rotate(BoneName.SHOULDER_R, 0, .8, -.3);
|
|
1135
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1.57);
|
|
1136
|
+
kf.rotate(BoneName.FOREARM_R, 0, -.5, 0);
|
|
1137
|
+
kf.rotate(BoneName.SPINE_UPPER, 0, -.3, 0);
|
|
1138
|
+
kf.position(BoneName.HAND_R, -.2, 0, .3);
|
|
1139
|
+
this.applyHandPose(kf, HAND_POSES.FIST, "right");
|
|
1140
|
+
});
|
|
1141
|
+
this.currentTime += timeOffset;
|
|
1142
|
+
return this;
|
|
1143
|
+
}
|
|
1144
|
+
/**
|
|
1145
|
+
* Elbow strike - Elbow drives through target (팔꿈치치기)
|
|
1146
|
+
* @korean 팔꿈치치기
|
|
1147
|
+
*/
|
|
1148
|
+
elbowStrike(timeOffset = .07, easing = "linear") {
|
|
1149
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1150
|
+
kf.rotate(BoneName.SHOULDER_R, -.3, .4, -.3);
|
|
1151
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1.3);
|
|
1152
|
+
kf.rotate(BoneName.SPINE_UPPER, 0, .6, .15);
|
|
1153
|
+
kf.rotate(BoneName.SPINE_MIDDLE, 0, .5, .1);
|
|
1154
|
+
kf.rotate(BoneName.PELVIS, 0, .4, 0);
|
|
1155
|
+
kf.position(BoneName.ELBOW_R, 0, 0, .7);
|
|
1156
|
+
this.applyHandPose(kf, HAND_POSES.FIST, "right");
|
|
1157
|
+
});
|
|
1158
|
+
this.currentTime += timeOffset;
|
|
1159
|
+
return this;
|
|
1160
|
+
}
|
|
1161
|
+
/**
|
|
1162
|
+
* Elbow uppercut - Upward elbow strike (팔꿈치올려치기)
|
|
1163
|
+
* @korean 팔꿈치올려치기
|
|
1164
|
+
*/
|
|
1165
|
+
elbowUppercut(timeOffset = .1, easing = "ease-out") {
|
|
1166
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1167
|
+
kf.rotate(BoneName.SHOULDER_R, -.6, .3, .8);
|
|
1168
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1.4);
|
|
1169
|
+
kf.rotate(BoneName.KNEE_L, -.05, 0, 0);
|
|
1170
|
+
kf.rotate(BoneName.KNEE_R, -.05, 0, 0);
|
|
1171
|
+
kf.rotate(BoneName.PELVIS, -.15, 0, 0);
|
|
1172
|
+
kf.position(BoneName.PELVIS, 0, .08, .15);
|
|
1173
|
+
kf.position(BoneName.ELBOW_R, 0, .7, .5);
|
|
1174
|
+
this.applyHandPose(kf, HAND_POSES.FIST, "right");
|
|
1175
|
+
});
|
|
1176
|
+
this.currentTime += timeOffset;
|
|
1177
|
+
return this;
|
|
1178
|
+
}
|
|
1179
|
+
/**
|
|
1180
|
+
* Knee strike from clinch (무릎차기)
|
|
1181
|
+
*
|
|
1182
|
+
* Enhanced with hip rotation and proper clinch mechanics
|
|
1183
|
+
* @korean 무릎차기
|
|
1184
|
+
*/
|
|
1185
|
+
kneeStrike(timeOffset = .1, easing = "ease-out") {
|
|
1186
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1187
|
+
kf.rotate(BoneName.SHOULDER_L, -.1, -.3, .6);
|
|
1188
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1.8);
|
|
1189
|
+
kf.rotate(BoneName.SHOULDER_R, -.1, .3, -.6);
|
|
1190
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1.8);
|
|
1191
|
+
kf.rotate(BoneName.HIP_R, 1.4, 0, 0);
|
|
1192
|
+
kf.rotate(BoneName.KNEE_R, -.5, 0, 0);
|
|
1193
|
+
kf.rotate(BoneName.FOOT_R, .4, 0, 0);
|
|
1194
|
+
kf.rotate(BoneName.PELVIS, .2, -.6, 0);
|
|
1195
|
+
kf.rotate(BoneName.SPINE_LOWER, .1, -.3, 0);
|
|
1196
|
+
kf.rotate(BoneName.KNEE_L, -.2, 0, 0);
|
|
1197
|
+
kf.rotate(BoneName.HIP_L, 0, -.2, 0);
|
|
1198
|
+
kf.rotate(BoneName.FOOT_L, 0, .5, 0);
|
|
1199
|
+
kf.position(BoneName.KNEE_R, 0, .4, .5);
|
|
1200
|
+
this.applyHandPose(kf, HAND_POSES.GRAB, "both");
|
|
1201
|
+
});
|
|
1202
|
+
this.currentTime += timeOffset;
|
|
1203
|
+
return this;
|
|
1204
|
+
}
|
|
1205
|
+
/**
|
|
1206
|
+
* Brachial elbow - Horizontal elbow to brachial nerve (상박치기)
|
|
1207
|
+
* Targets the lateral neck/brachial plexus area
|
|
1208
|
+
* @korean 상박치기
|
|
1209
|
+
*/
|
|
1210
|
+
brachialElbow(timeOffset = .08, easing = "ease-out") {
|
|
1211
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1212
|
+
kf.rotate(BoneName.SHOULDER_R, -.3, .2, .8);
|
|
1213
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1.6);
|
|
1214
|
+
kf.rotate(BoneName.SPINE_UPPER, 0, .8, .1);
|
|
1215
|
+
kf.rotate(BoneName.SPINE_MIDDLE, 0, .6, .05);
|
|
1216
|
+
kf.rotate(BoneName.PELVIS, 0, .5, 0);
|
|
1217
|
+
kf.position(BoneName.ELBOW_R, .3, .2, .6);
|
|
1218
|
+
this.applyHandPose(kf, HAND_POSES.FIST, "right");
|
|
1219
|
+
});
|
|
1220
|
+
this.currentTime += timeOffset;
|
|
1221
|
+
return this;
|
|
1222
|
+
}
|
|
1223
|
+
/**
|
|
1224
|
+
* Slashing elbow - Diagonal cutting elbow (베기팔꿈치)
|
|
1225
|
+
* Diagonal slash across opponent's face/temple
|
|
1226
|
+
* @korean 베기팔꿈치
|
|
1227
|
+
*/
|
|
1228
|
+
slashingElbow(timeOffset = .09, easing = "linear") {
|
|
1229
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1230
|
+
kf.rotate(BoneName.SHOULDER_R, -.6, .3, 1);
|
|
1231
|
+
kf.rotate(BoneName.ELBOW_R, 0, .2, 1.2);
|
|
1232
|
+
kf.rotate(BoneName.SPINE_UPPER, .2, .5, .15);
|
|
1233
|
+
kf.rotate(BoneName.SPINE_MIDDLE, .1, .4, .1);
|
|
1234
|
+
kf.rotate(BoneName.PELVIS, .05, .3, .05);
|
|
1235
|
+
kf.position(BoneName.ELBOW_R, .2, .1, .6);
|
|
1236
|
+
this.applyHandPose(kf, HAND_POSES.FIST, "right");
|
|
1237
|
+
});
|
|
1238
|
+
this.currentTime += timeOffset;
|
|
1239
|
+
return this;
|
|
1240
|
+
}
|
|
1241
|
+
/**
|
|
1242
|
+
* Spinal elbow - Downward elbow to spine (척추팔꿈치)
|
|
1243
|
+
* Strikes spine from behind or above
|
|
1244
|
+
* @korean 척추팔꿈치
|
|
1245
|
+
*/
|
|
1246
|
+
spinalElbow(timeOffset = .1, easing = "ease-in") {
|
|
1247
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1248
|
+
kf.rotate(BoneName.SHOULDER_R, -.8, .4, .6);
|
|
1249
|
+
kf.rotate(BoneName.ELBOW_R, 0, .3, 1);
|
|
1250
|
+
kf.rotate(BoneName.SPINE_UPPER, .4, .3, 0);
|
|
1251
|
+
kf.rotate(BoneName.SPINE_MIDDLE, .3, .2, 0);
|
|
1252
|
+
kf.rotate(BoneName.PELVIS, .2, .2, 0);
|
|
1253
|
+
kf.position(BoneName.ELBOW_R, .15, -.1, .7);
|
|
1254
|
+
this.applyHandPose(kf, HAND_POSES.FIST, "right");
|
|
1255
|
+
});
|
|
1256
|
+
this.currentTime += timeOffset;
|
|
1257
|
+
return this;
|
|
1258
|
+
}
|
|
1259
|
+
/**
|
|
1260
|
+
* Side knee - Lateral knee to ribs (옆무릎)
|
|
1261
|
+
* Clinch knee targeting opponent's side
|
|
1262
|
+
* @korean 옆무릎
|
|
1263
|
+
*/
|
|
1264
|
+
sideKneeStrike(timeOffset = .12, easing = "ease-out") {
|
|
1265
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1266
|
+
kf.rotate(BoneName.SHOULDER_L, .3, .4, -.6);
|
|
1267
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1.6);
|
|
1268
|
+
kf.rotate(BoneName.SHOULDER_R, .3, -.4, .6);
|
|
1269
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1.6);
|
|
1270
|
+
kf.rotate(BoneName.HIP_R, 1.2, 0, .4);
|
|
1271
|
+
kf.rotate(BoneName.KNEE_R, -.4, 0, 0);
|
|
1272
|
+
kf.rotate(BoneName.FOOT_R, .3, 0, 0);
|
|
1273
|
+
kf.rotate(BoneName.PELVIS, .1, -.4, .1);
|
|
1274
|
+
kf.rotate(BoneName.SPINE_LOWER, .05, -.3, .05);
|
|
1275
|
+
kf.rotate(BoneName.KNEE_L, -.25, 0, 0);
|
|
1276
|
+
kf.rotate(BoneName.FOOT_L, 0, .4, 0);
|
|
1277
|
+
kf.position(BoneName.KNEE_R, .3, .3, .4);
|
|
1278
|
+
this.applyHandPose(kf, HAND_POSES.GRAB, "both");
|
|
1279
|
+
});
|
|
1280
|
+
this.currentTime += timeOffset;
|
|
1281
|
+
return this;
|
|
1282
|
+
}
|
|
1283
|
+
/**
|
|
1284
|
+
* Flying knee - Jumping knee strike (뛰어무릎)
|
|
1285
|
+
* Explosive airborne knee
|
|
1286
|
+
* @korean 뛰어무릎
|
|
1287
|
+
*/
|
|
1288
|
+
flyingKnee(timeOffset = .15, easing = "ease-out") {
|
|
1289
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1290
|
+
kf.rotate(BoneName.SHOULDER_L, -.5, .3, -.4);
|
|
1291
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1.4);
|
|
1292
|
+
kf.rotate(BoneName.SHOULDER_R, -.5, -.3, .4);
|
|
1293
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1.4);
|
|
1294
|
+
kf.rotate(BoneName.HIP_R, 1.6, 0, 0);
|
|
1295
|
+
kf.rotate(BoneName.KNEE_R, -.3, 0, 0);
|
|
1296
|
+
kf.rotate(BoneName.FOOT_R, .5, 0, 0);
|
|
1297
|
+
kf.rotate(BoneName.HIP_L, -.3, 0, 0);
|
|
1298
|
+
kf.rotate(BoneName.KNEE_L, -.1, 0, 0);
|
|
1299
|
+
kf.rotate(BoneName.PELVIS, .3, -.5, 0);
|
|
1300
|
+
kf.rotate(BoneName.SPINE_LOWER, .2, -.3, 0);
|
|
1301
|
+
kf.position(BoneName.PELVIS, 0, .4, .3);
|
|
1302
|
+
kf.position(BoneName.KNEE_R, 0, .6, .6);
|
|
1303
|
+
this.applyHandPose(kf, HAND_POSES.FIST, "both");
|
|
1304
|
+
});
|
|
1305
|
+
this.currentTime += timeOffset;
|
|
1306
|
+
return this;
|
|
1307
|
+
}
|
|
1308
|
+
/**
|
|
1309
|
+
* Kidney knee - Knee to kidney from side (신장무릎)
|
|
1310
|
+
* Targets kidney area from side clinch
|
|
1311
|
+
* @korean 신장무릎
|
|
1312
|
+
*/
|
|
1313
|
+
kidneyKnee(timeOffset = .11, easing = "ease-out") {
|
|
1314
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1315
|
+
kf.rotate(BoneName.SHOULDER_L, .4, .5, -.5);
|
|
1316
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1.5);
|
|
1317
|
+
kf.rotate(BoneName.SHOULDER_R, .4, -.5, .5);
|
|
1318
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1.5);
|
|
1319
|
+
kf.rotate(BoneName.HIP_R, 1.3, .2, .3);
|
|
1320
|
+
kf.rotate(BoneName.KNEE_R, -.45, 0, 0);
|
|
1321
|
+
kf.rotate(BoneName.FOOT_R, .35, .1, 0);
|
|
1322
|
+
kf.rotate(BoneName.PELVIS, .15, -.5, .1);
|
|
1323
|
+
kf.rotate(BoneName.SPINE_LOWER, .1, -.35, .05);
|
|
1324
|
+
kf.rotate(BoneName.KNEE_L, -.22, 0, 0);
|
|
1325
|
+
kf.rotate(BoneName.FOOT_L, 0, .45, 0);
|
|
1326
|
+
kf.position(BoneName.KNEE_R, .25, .35, .45);
|
|
1327
|
+
this.applyHandPose(kf, HAND_POSES.GRAB, "both");
|
|
1328
|
+
});
|
|
1329
|
+
this.currentTime += timeOffset;
|
|
1330
|
+
return this;
|
|
1331
|
+
}
|
|
1332
|
+
/**
|
|
1333
|
+
* Femoral knee - Knee to femoral nerve (대퇴부무릎)
|
|
1334
|
+
* Low knee targeting thigh/femoral nerve
|
|
1335
|
+
* @korean 대퇴부무릎
|
|
1336
|
+
*/
|
|
1337
|
+
femoralKnee(timeOffset = .1, easing = "ease-out") {
|
|
1338
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1339
|
+
kf.rotate(BoneName.SHOULDER_L, .5, .3, -.4);
|
|
1340
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1.3);
|
|
1341
|
+
kf.rotate(BoneName.SHOULDER_R, .5, -.3, .4);
|
|
1342
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1.3);
|
|
1343
|
+
kf.rotate(BoneName.HIP_R, 1.1, 0, 0);
|
|
1344
|
+
kf.rotate(BoneName.KNEE_R, -.6, 0, 0);
|
|
1345
|
+
kf.rotate(BoneName.FOOT_R, .25, 0, 0);
|
|
1346
|
+
kf.rotate(BoneName.PELVIS, .25, -.4, 0);
|
|
1347
|
+
kf.rotate(BoneName.SPINE_LOWER, .15, -.25, 0);
|
|
1348
|
+
kf.rotate(BoneName.KNEE_L, -.3, 0, 0);
|
|
1349
|
+
kf.rotate(BoneName.FOOT_L, 0, .35, 0);
|
|
1350
|
+
kf.position(BoneName.KNEE_R, 0, .2, .5);
|
|
1351
|
+
this.applyHandPose(kf, HAND_POSES.GRAB, "both");
|
|
1352
|
+
});
|
|
1353
|
+
this.currentTime += timeOffset;
|
|
1354
|
+
return this;
|
|
1355
|
+
}
|
|
1356
|
+
/**
|
|
1357
|
+
* Throat strike - Precise strike to trachea (기도격)
|
|
1358
|
+
* Fingers extended targeting windpipe
|
|
1359
|
+
* @korean 기도격
|
|
1360
|
+
*/
|
|
1361
|
+
throatStrike(timeOffset = .08, easing = "ease-out") {
|
|
1362
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1363
|
+
kf.rotate(BoneName.SHOULDER_R, -.2, 0, .15);
|
|
1364
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, .3);
|
|
1365
|
+
kf.rotate(BoneName.WRIST_R, -.5, 0, 0);
|
|
1366
|
+
kf.rotate(BoneName.SHOULDER_L, .3, .2, -.4);
|
|
1367
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1.6);
|
|
1368
|
+
kf.rotate(BoneName.SPINE_UPPER, 0, .15, 0);
|
|
1369
|
+
kf.rotate(BoneName.PELVIS, 0, .1, 0);
|
|
1370
|
+
this.applyHandPose(kf, HAND_POSES.KNIFE_HAND, "right");
|
|
1371
|
+
this.applyHandPose(kf, HAND_POSES.FIST, "left");
|
|
1372
|
+
});
|
|
1373
|
+
this.currentTime += timeOffset;
|
|
1374
|
+
return this;
|
|
1375
|
+
}
|
|
1376
|
+
/**
|
|
1377
|
+
* Temple strike - Precision temple elbow (관자놀이격)
|
|
1378
|
+
* Horizontal elbow targeting temple
|
|
1379
|
+
* @korean 관자놀이격
|
|
1380
|
+
*/
|
|
1381
|
+
templeElbow(timeOffset = .1, easing = "ease-out") {
|
|
1382
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1383
|
+
kf.rotate(BoneName.SHOULDER_R, -.8, .9, .7);
|
|
1384
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1.7);
|
|
1385
|
+
kf.rotate(BoneName.WRIST_R, .2, 0, 0);
|
|
1386
|
+
kf.rotate(BoneName.SHOULDER_L, .3, .7, -.5);
|
|
1387
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1.5);
|
|
1388
|
+
kf.rotate(BoneName.SPINE_UPPER, .1, .55, 0);
|
|
1389
|
+
kf.rotate(BoneName.SPINE_MIDDLE, 0, .4, 0);
|
|
1390
|
+
kf.rotate(BoneName.PELVIS, 0, .35, 0);
|
|
1391
|
+
this.applyHandPose(kf, HAND_POSES.FIST, "right");
|
|
1392
|
+
this.applyHandPose(kf, HAND_POSES.GRAB, "left");
|
|
1393
|
+
});
|
|
1394
|
+
this.currentTime += timeOffset;
|
|
1395
|
+
return this;
|
|
1396
|
+
}
|
|
1397
|
+
/**
|
|
1398
|
+
* Nerve strike - Precision brachial plexus attack (신경격)
|
|
1399
|
+
* Short sharp strike to nerve cluster
|
|
1400
|
+
* @korean 신경격
|
|
1401
|
+
*/
|
|
1402
|
+
nerveStrike(timeOffset = .06, easing = "ease-out") {
|
|
1403
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1404
|
+
kf.rotate(BoneName.SHOULDER_R, .1, .3, .4);
|
|
1405
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, .6);
|
|
1406
|
+
kf.rotate(BoneName.WRIST_R, -.3, -.2, 0);
|
|
1407
|
+
kf.rotate(BoneName.SHOULDER_L, -.6, .3, -.5);
|
|
1408
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1.4);
|
|
1409
|
+
kf.rotate(BoneName.SPINE_UPPER, 0, .12, 0);
|
|
1410
|
+
kf.rotate(BoneName.PELVIS, 0, .08, 0);
|
|
1411
|
+
this.applyHandPose(kf, HAND_POSES.FIST, "right");
|
|
1412
|
+
this.applyHandPose(kf, HAND_POSES.FIST, "left");
|
|
1413
|
+
});
|
|
1414
|
+
this.currentTime += timeOffset;
|
|
1415
|
+
return this;
|
|
1416
|
+
}
|
|
1417
|
+
/**
|
|
1418
|
+
* Jugular strike - Knife hand to jugular vein (경정맥격)
|
|
1419
|
+
* Slicing motion to jugular
|
|
1420
|
+
* @korean 경정맥격
|
|
1421
|
+
*/
|
|
1422
|
+
jugularStrike(timeOffset = .08, easing = "ease-out") {
|
|
1423
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1424
|
+
kf.rotate(BoneName.SHOULDER_R, -.4, .5, .35);
|
|
1425
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, .4);
|
|
1426
|
+
kf.rotate(BoneName.WRIST_R, -.4, .3, -.2);
|
|
1427
|
+
kf.rotate(BoneName.SHOULDER_L, .2, -.3, -.3);
|
|
1428
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1.7);
|
|
1429
|
+
kf.rotate(BoneName.SPINE_UPPER, 0, .28, .05);
|
|
1430
|
+
kf.rotate(BoneName.PELVIS, 0, .18, 0);
|
|
1431
|
+
this.applyHandPose(kf, HAND_POSES.KNIFE_HAND, "right");
|
|
1432
|
+
this.applyHandPose(kf, HAND_POSES.FIST, "left");
|
|
1433
|
+
});
|
|
1434
|
+
this.currentTime += timeOffset;
|
|
1435
|
+
return this;
|
|
1436
|
+
}
|
|
1437
|
+
/**
|
|
1438
|
+
* Occipital strike - Palm heel to base of skull (후두부격)
|
|
1439
|
+
* Upward palm strike to brain stem area
|
|
1440
|
+
* @korean 후두부격
|
|
1441
|
+
*/
|
|
1442
|
+
occipitalStrike(timeOffset = .1, easing = "ease-out") {
|
|
1443
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1444
|
+
kf.rotate(BoneName.SHOULDER_R, -1.1, .2, .4);
|
|
1445
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, .5);
|
|
1446
|
+
kf.rotate(BoneName.WRIST_R, -.8, 0, 0);
|
|
1447
|
+
kf.rotate(BoneName.SHOULDER_L, .5, .5, -.4);
|
|
1448
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1.2);
|
|
1449
|
+
kf.rotate(BoneName.SPINE_UPPER, -.2, .2, 0);
|
|
1450
|
+
kf.rotate(BoneName.PELVIS, -.1, .15, 0);
|
|
1451
|
+
kf.rotate(BoneName.KNEE_L, -.2, 0, 0);
|
|
1452
|
+
this.applyHandPose(kf, HAND_POSES.OPEN_PALM, "right");
|
|
1453
|
+
this.applyHandPose(kf, HAND_POSES.GRAB, "left");
|
|
1454
|
+
});
|
|
1455
|
+
this.currentTime += timeOffset;
|
|
1456
|
+
return this;
|
|
1457
|
+
}
|
|
1458
|
+
/**
|
|
1459
|
+
* Jaw attack - Upward palm to jaw (턱격)
|
|
1460
|
+
* Palm strike causing jaw dislocation
|
|
1461
|
+
* @korean 턱격
|
|
1462
|
+
*/
|
|
1463
|
+
jawStrike(timeOffset = .1, easing = "ease-out") {
|
|
1464
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1465
|
+
kf.rotate(BoneName.SHOULDER_R, -.9, .1, .3);
|
|
1466
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, .3);
|
|
1467
|
+
kf.rotate(BoneName.WRIST_R, -.6, 0, .1);
|
|
1468
|
+
kf.rotate(BoneName.SHOULDER_L, .1, .3, -.5);
|
|
1469
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1.5);
|
|
1470
|
+
kf.rotate(BoneName.SPINE_UPPER, -.15, .22, 0);
|
|
1471
|
+
kf.rotate(BoneName.SPINE_MIDDLE, -.1, .15, 0);
|
|
1472
|
+
kf.rotate(BoneName.PELVIS, -.08, .12, 0);
|
|
1473
|
+
kf.rotate(BoneName.KNEE_L, -.15, 0, 0);
|
|
1474
|
+
this.applyHandPose(kf, HAND_POSES.OPEN_PALM, "right");
|
|
1475
|
+
this.applyHandPose(kf, HAND_POSES.FIST, "left");
|
|
1476
|
+
});
|
|
1477
|
+
this.currentTime += timeOffset;
|
|
1478
|
+
return this;
|
|
1479
|
+
}
|
|
1480
|
+
/**
|
|
1481
|
+
* Eye gouge approach - Fingers to eyes (안격)
|
|
1482
|
+
* Two finger strike to eyes
|
|
1483
|
+
* @korean 안격
|
|
1484
|
+
*/
|
|
1485
|
+
eyeGouge(timeOffset = .06, easing = "ease-out") {
|
|
1486
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1487
|
+
kf.rotate(BoneName.SHOULDER_R, -.35, .15, .25);
|
|
1488
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, .2);
|
|
1489
|
+
kf.rotate(BoneName.WRIST_R, -.2, 0, 0);
|
|
1490
|
+
kf.rotate(BoneName.SHOULDER_L, .35, .45, -.35);
|
|
1491
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1.3);
|
|
1492
|
+
kf.rotate(BoneName.SPINE_UPPER, 0, .08, 0);
|
|
1493
|
+
kf.rotate(BoneName.NECK, -.1, .05, 0);
|
|
1494
|
+
this.applyHandPose(kf, HAND_POSES.TWO_FINGER, "right");
|
|
1495
|
+
this.applyHandPose(kf, HAND_POSES.GRAB, "left");
|
|
1496
|
+
});
|
|
1497
|
+
this.currentTime += timeOffset;
|
|
1498
|
+
return this;
|
|
1499
|
+
}
|
|
1500
|
+
/**
|
|
1501
|
+
* Solar plexus strike - Deep body shot (명치격)
|
|
1502
|
+
* Penetrating strike to solar plexus
|
|
1503
|
+
* @korean 명치격
|
|
1504
|
+
*/
|
|
1505
|
+
solarPlexusStrike(timeOffset = .1, easing = "ease-out") {
|
|
1506
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1507
|
+
kf.rotate(BoneName.SHOULDER_R, .15, .05, .35);
|
|
1508
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, .15);
|
|
1509
|
+
kf.rotate(BoneName.WRIST_R, 0, 0, -.1);
|
|
1510
|
+
kf.rotate(BoneName.SHOULDER_L, .25, -.3, -.35);
|
|
1511
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1.8);
|
|
1512
|
+
kf.rotate(BoneName.SPINE_UPPER, .08, .3, 0);
|
|
1513
|
+
kf.rotate(BoneName.SPINE_MIDDLE, .05, .25, 0);
|
|
1514
|
+
kf.rotate(BoneName.PELVIS, .05, .2, 0);
|
|
1515
|
+
kf.position(BoneName.PELVIS, 0, 0, .08);
|
|
1516
|
+
this.applyHandPose(kf, HAND_POSES.FIST, "right");
|
|
1517
|
+
this.applyHandPose(kf, HAND_POSES.FIST, "left");
|
|
1518
|
+
});
|
|
1519
|
+
this.currentTime += timeOffset;
|
|
1520
|
+
return this;
|
|
1521
|
+
}
|
|
1522
|
+
/**
|
|
1523
|
+
* Liver shot - Hook to liver area (간격)
|
|
1524
|
+
* Hooking punch targeting liver
|
|
1525
|
+
* @korean 간격
|
|
1526
|
+
*/
|
|
1527
|
+
liverShot(timeOffset = .1, easing = "ease-out") {
|
|
1528
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1529
|
+
kf.rotate(BoneName.SHOULDER_R, -.3, .6, .5);
|
|
1530
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1.2);
|
|
1531
|
+
kf.rotate(BoneName.WRIST_R, 0, .2, 0);
|
|
1532
|
+
kf.rotate(BoneName.SHOULDER_L, -.5, .2, -.5);
|
|
1533
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1.5);
|
|
1534
|
+
kf.rotate(BoneName.SPINE_UPPER, .05, .4, 0);
|
|
1535
|
+
kf.rotate(BoneName.SPINE_MIDDLE, .03, .3, 0);
|
|
1536
|
+
kf.rotate(BoneName.PELVIS, 0, .25, 0);
|
|
1537
|
+
this.applyHandPose(kf, HAND_POSES.FIST, "right");
|
|
1538
|
+
this.applyHandPose(kf, HAND_POSES.FIST, "left");
|
|
1539
|
+
});
|
|
1540
|
+
this.currentTime += timeOffset;
|
|
1541
|
+
return this;
|
|
1542
|
+
}
|
|
1543
|
+
/**
|
|
1544
|
+
* Kidney strike - Hook to kidney from behind (신장격)
|
|
1545
|
+
* Rear kidney targeting hook
|
|
1546
|
+
* @korean 신장격
|
|
1547
|
+
*/
|
|
1548
|
+
kidneyStrike(timeOffset = .1, easing = "ease-out") {
|
|
1549
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1550
|
+
kf.rotate(BoneName.SHOULDER_R, .1, .7, .6);
|
|
1551
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1);
|
|
1552
|
+
kf.rotate(BoneName.WRIST_R, 0, .15, -.1);
|
|
1553
|
+
kf.rotate(BoneName.SHOULDER_L, .4, .5, -.3);
|
|
1554
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1.2);
|
|
1555
|
+
kf.rotate(BoneName.SPINE_UPPER, 0, .5, 0);
|
|
1556
|
+
kf.rotate(BoneName.SPINE_MIDDLE, 0, .4, 0);
|
|
1557
|
+
kf.rotate(BoneName.PELVIS, 0, .35, 0);
|
|
1558
|
+
this.applyHandPose(kf, HAND_POSES.FIST, "right");
|
|
1559
|
+
this.applyHandPose(kf, HAND_POSES.GRAB, "left");
|
|
1560
|
+
});
|
|
1561
|
+
this.currentTime += timeOffset;
|
|
1562
|
+
return this;
|
|
1563
|
+
}
|
|
1564
|
+
/**
|
|
1565
|
+
* Spine strike - Downward elbow to spine (척추격)
|
|
1566
|
+
* 12-6 elbow targeting spine
|
|
1567
|
+
* @korean 척추격
|
|
1568
|
+
*/
|
|
1569
|
+
spineStrike(timeOffset = .12, easing = "ease-in") {
|
|
1570
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1571
|
+
kf.rotate(BoneName.SHOULDER_R, -1.3, .1, .4);
|
|
1572
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1.9);
|
|
1573
|
+
kf.rotate(BoneName.WRIST_R, .3, 0, 0);
|
|
1574
|
+
kf.rotate(BoneName.SHOULDER_L, .6, .4, -.35);
|
|
1575
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1);
|
|
1576
|
+
kf.rotate(BoneName.SPINE_UPPER, .35, .1, 0);
|
|
1577
|
+
kf.rotate(BoneName.SPINE_MIDDLE, .25, .08, 0);
|
|
1578
|
+
kf.rotate(BoneName.PELVIS, .2, .05, 0);
|
|
1579
|
+
this.applyHandPose(kf, HAND_POSES.FIST, "right");
|
|
1580
|
+
this.applyHandPose(kf, HAND_POSES.GRAB, "left");
|
|
1581
|
+
});
|
|
1582
|
+
this.currentTime += timeOffset;
|
|
1583
|
+
return this;
|
|
1584
|
+
}
|
|
1585
|
+
/**
|
|
1586
|
+
* Groin strike - Low rising knee or palm (낭심격)
|
|
1587
|
+
* Targeting groin area
|
|
1588
|
+
* @korean 낭심격
|
|
1589
|
+
*/
|
|
1590
|
+
groinStrike(timeOffset = .08, easing = "ease-out") {
|
|
1591
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1592
|
+
kf.rotate(BoneName.SHOULDER_R, .4, .1, .3);
|
|
1593
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, .4);
|
|
1594
|
+
kf.rotate(BoneName.WRIST_R, -.5, 0, .2);
|
|
1595
|
+
kf.rotate(BoneName.SHOULDER_L, -.4, .3, -.5);
|
|
1596
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1.4);
|
|
1597
|
+
kf.rotate(BoneName.SPINE_UPPER, .15, .15, 0);
|
|
1598
|
+
kf.rotate(BoneName.PELVIS, .2, .1, 0);
|
|
1599
|
+
kf.rotate(BoneName.KNEE_L, -.4, 0, 0);
|
|
1600
|
+
this.applyHandPose(kf, HAND_POSES.OPEN_PALM, "right");
|
|
1601
|
+
this.applyHandPose(kf, HAND_POSES.FIST, "left");
|
|
1602
|
+
});
|
|
1603
|
+
this.currentTime += timeOffset;
|
|
1604
|
+
return this;
|
|
1605
|
+
}
|
|
1606
|
+
/**
|
|
1607
|
+
* Throw entry - Step in and grab (던지기진입)
|
|
1608
|
+
* @korean 던지기진입
|
|
1609
|
+
*/
|
|
1610
|
+
throwEntry(timeOffset = .15, easing = "ease-out") {
|
|
1611
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1612
|
+
kf.rotate(BoneName.SHOULDER_L, .6, .5, -.3);
|
|
1613
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1);
|
|
1614
|
+
kf.rotate(BoneName.SHOULDER_R, .8, -.3, .2);
|
|
1615
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1.2);
|
|
1616
|
+
kf.rotate(BoneName.PELVIS, 0, .8, 0);
|
|
1617
|
+
kf.rotate(BoneName.SPINE_UPPER, 0, .5, 0);
|
|
1618
|
+
kf.rotate(BoneName.KNEE_L, -.4, 0, 0);
|
|
1619
|
+
kf.rotate(BoneName.KNEE_R, -.3, 0, 0);
|
|
1620
|
+
kf.position(BoneName.PELVIS, 0, -.05, .2);
|
|
1621
|
+
this.applyHandPose(kf, HAND_POSES.GRAB, "both");
|
|
1622
|
+
});
|
|
1623
|
+
this.currentTime += timeOffset;
|
|
1624
|
+
return this;
|
|
1625
|
+
}
|
|
1626
|
+
/**
|
|
1627
|
+
* Throw execution - Hip under and throw (던지기)
|
|
1628
|
+
* @korean 던지기
|
|
1629
|
+
*/
|
|
1630
|
+
throwExecute(timeOffset = .15, easing = "ease-out") {
|
|
1631
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1632
|
+
kf.rotate(BoneName.SHOULDER_L, -.4, .8, -.8);
|
|
1633
|
+
kf.rotate(BoneName.SHOULDER_R, -.2, -.6, .6);
|
|
1634
|
+
kf.rotate(BoneName.PELVIS, .5, 1.8, 0);
|
|
1635
|
+
kf.rotate(BoneName.SPINE_LOWER, .6, 1.5, 0);
|
|
1636
|
+
kf.rotate(BoneName.SPINE_UPPER, .7, 1.2, -.2);
|
|
1637
|
+
kf.rotate(BoneName.KNEE_L, -.3, 0, 0);
|
|
1638
|
+
kf.rotate(BoneName.KNEE_R, -.2, 0, 0);
|
|
1639
|
+
this.applyHandPose(kf, HAND_POSES.GRAB, "both");
|
|
1640
|
+
});
|
|
1641
|
+
this.currentTime += timeOffset;
|
|
1642
|
+
return this;
|
|
1643
|
+
}
|
|
1644
|
+
/**
|
|
1645
|
+
* Joint lock application (관절기)
|
|
1646
|
+
* @korean 관절기
|
|
1647
|
+
*/
|
|
1648
|
+
jointLock(timeOffset = .15, easing = "ease-in") {
|
|
1649
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1650
|
+
kf.rotate(BoneName.SHOULDER_L, -.1, 1, -.6);
|
|
1651
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1.7);
|
|
1652
|
+
kf.rotate(BoneName.WRIST_L, 0, -.6, -.4);
|
|
1653
|
+
kf.rotate(BoneName.SHOULDER_R, .1, -.8, .7);
|
|
1654
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1.4);
|
|
1655
|
+
kf.rotate(BoneName.PELVIS, .15, .6, 0);
|
|
1656
|
+
kf.rotate(BoneName.SPINE_UPPER, .25, .4, -.2);
|
|
1657
|
+
kf.rotate(BoneName.KNEE_L, -.4, 0, 0);
|
|
1658
|
+
kf.position(BoneName.PELVIS, 0, -.1, .05);
|
|
1659
|
+
this.applyHandPose(kf, HAND_POSES.GRAB, "both");
|
|
1660
|
+
});
|
|
1661
|
+
this.currentTime += timeOffset;
|
|
1662
|
+
return this;
|
|
1663
|
+
}
|
|
1664
|
+
/**
|
|
1665
|
+
* Wrist lock grab - Two-hand wrist control (손목잡기)
|
|
1666
|
+
* @korean 손목잡기
|
|
1667
|
+
*/
|
|
1668
|
+
wristGrab(timeOffset = .1, easing = "ease-out") {
|
|
1669
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1670
|
+
kf.rotate(BoneName.SHOULDER_R, .2, .3, .4);
|
|
1671
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1);
|
|
1672
|
+
kf.rotate(BoneName.WRIST_R, .3, -.4, .2);
|
|
1673
|
+
kf.rotate(BoneName.SHOULDER_L, .3, .4, -.3);
|
|
1674
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1.2);
|
|
1675
|
+
kf.rotate(BoneName.WRIST_L, -.2, .3, 0);
|
|
1676
|
+
kf.rotate(BoneName.PELVIS, 0, .2, 0);
|
|
1677
|
+
this.applyHandPose(kf, HAND_POSES.GRAB, "both");
|
|
1678
|
+
});
|
|
1679
|
+
this.currentTime += timeOffset;
|
|
1680
|
+
return this;
|
|
1681
|
+
}
|
|
1682
|
+
/**
|
|
1683
|
+
* Wrist lock twist - Apply rotational pressure (손목꺾기)
|
|
1684
|
+
* @korean 손목꺾기
|
|
1685
|
+
*/
|
|
1686
|
+
wristTwist(timeOffset = .15, easing = "ease-in") {
|
|
1687
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1688
|
+
kf.rotate(BoneName.SHOULDER_R, -.1, .5, .6);
|
|
1689
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1.3);
|
|
1690
|
+
kf.rotate(BoneName.WRIST_R, .5, -.5, .4);
|
|
1691
|
+
kf.rotate(BoneName.SHOULDER_L, .1, .6, -.4);
|
|
1692
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1.4);
|
|
1693
|
+
kf.rotate(BoneName.WRIST_L, -.3, .4, -.2);
|
|
1694
|
+
kf.rotate(BoneName.PELVIS, 0, .4, 0);
|
|
1695
|
+
kf.rotate(BoneName.SPINE_UPPER, .1, .3, 0);
|
|
1696
|
+
kf.rotate(BoneName.KNEE_L, -.4, 0, 0);
|
|
1697
|
+
this.applyHandPose(kf, HAND_POSES.GRAB, "both");
|
|
1698
|
+
});
|
|
1699
|
+
this.currentTime += timeOffset;
|
|
1700
|
+
return this;
|
|
1701
|
+
}
|
|
1702
|
+
/**
|
|
1703
|
+
* Arm bar entry - Wrap arm across body (팔꺾기진입)
|
|
1704
|
+
* @korean 팔꺾기진입
|
|
1705
|
+
*/
|
|
1706
|
+
armBarEntry(timeOffset = .15, easing = "ease-out") {
|
|
1707
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1708
|
+
kf.rotate(BoneName.SHOULDER_R, .2, .6, .5);
|
|
1709
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1.4);
|
|
1710
|
+
kf.rotate(BoneName.SHOULDER_L, .3, .5, -.4);
|
|
1711
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1.3);
|
|
1712
|
+
kf.rotate(BoneName.PELVIS, .2, .5, 0);
|
|
1713
|
+
kf.rotate(BoneName.SPINE_UPPER, .1, .4, 0);
|
|
1714
|
+
this.applyHandPose(kf, HAND_POSES.GRAB, "both");
|
|
1715
|
+
});
|
|
1716
|
+
this.currentTime += timeOffset;
|
|
1717
|
+
return this;
|
|
1718
|
+
}
|
|
1719
|
+
/**
|
|
1720
|
+
* Arm bar drop - Go to ground for submission (팔꺾기)
|
|
1721
|
+
* @korean 팔꺾기
|
|
1722
|
+
*/
|
|
1723
|
+
armBarDrop(timeOffset = .2, easing = "ease-in") {
|
|
1724
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1725
|
+
kf.rotate(BoneName.SHOULDER_R, -.3, .9, .8);
|
|
1726
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1.6);
|
|
1727
|
+
kf.rotate(BoneName.SHOULDER_L, 0, .8, -.6);
|
|
1728
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1.6);
|
|
1729
|
+
kf.rotate(BoneName.PELVIS, 1, .2, 0);
|
|
1730
|
+
kf.rotate(BoneName.SPINE_UPPER, .7, .15, 0);
|
|
1731
|
+
kf.rotate(BoneName.HIP_R, 1.4, 0, .4);
|
|
1732
|
+
kf.rotate(BoneName.KNEE_R, -.3, 0, 0);
|
|
1733
|
+
kf.rotate(BoneName.HIP_L, 1.2, 0, -.3);
|
|
1734
|
+
kf.rotate(BoneName.KNEE_L, -.2, 0, 0);
|
|
1735
|
+
kf.position(BoneName.PELVIS, 0, -.4, -.1);
|
|
1736
|
+
this.applyHandPose(kf, HAND_POSES.GRAB, "both");
|
|
1737
|
+
});
|
|
1738
|
+
this.currentTime += timeOffset;
|
|
1739
|
+
return this;
|
|
1740
|
+
}
|
|
1741
|
+
/**
|
|
1742
|
+
* Slam lift - Hoist opponent up (슬램올리기)
|
|
1743
|
+
* @korean 슬램올리기
|
|
1744
|
+
*/
|
|
1745
|
+
slamLift(timeOffset = .2, easing = "ease-out") {
|
|
1746
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1747
|
+
kf.rotate(BoneName.SHOULDER_L, .9, .2, -.3);
|
|
1748
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -.8);
|
|
1749
|
+
kf.rotate(BoneName.SHOULDER_R, .9, -.2, .3);
|
|
1750
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, .8);
|
|
1751
|
+
kf.rotate(BoneName.KNEE_L, -.1, 0, 0);
|
|
1752
|
+
kf.rotate(BoneName.KNEE_R, -.1, 0, 0);
|
|
1753
|
+
kf.rotate(BoneName.PELVIS, -.3, 0, 0);
|
|
1754
|
+
kf.rotate(BoneName.SPINE_UPPER, -.2, 0, 0);
|
|
1755
|
+
kf.position(BoneName.PELVIS, 0, .1, 0);
|
|
1756
|
+
this.applyHandPose(kf, HAND_POSES.GRAB, "both");
|
|
1757
|
+
});
|
|
1758
|
+
this.currentTime += timeOffset;
|
|
1759
|
+
return this;
|
|
1760
|
+
}
|
|
1761
|
+
/**
|
|
1762
|
+
* Slam down - Drive opponent to ground (슬램)
|
|
1763
|
+
* @korean 슬램
|
|
1764
|
+
*/
|
|
1765
|
+
slamDown(timeOffset = .15, easing = "ease-in") {
|
|
1766
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1767
|
+
kf.rotate(BoneName.SHOULDER_L, .3, .3, -.6);
|
|
1768
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1.4);
|
|
1769
|
+
kf.rotate(BoneName.SHOULDER_R, .3, -.3, .6);
|
|
1770
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1.4);
|
|
1771
|
+
kf.rotate(BoneName.KNEE_L, -.6, 0, 0);
|
|
1772
|
+
kf.rotate(BoneName.KNEE_R, -.6, 0, 0);
|
|
1773
|
+
kf.rotate(BoneName.PELVIS, .4, 0, 0);
|
|
1774
|
+
kf.rotate(BoneName.SPINE_UPPER, .3, 0, 0);
|
|
1775
|
+
kf.rotate(BoneName.SPINE_MIDDLE, .2, 0, 0);
|
|
1776
|
+
kf.position(BoneName.PELVIS, 0, -.15, .2);
|
|
1777
|
+
this.applyHandPose(kf, HAND_POSES.GRAB, "both");
|
|
1778
|
+
});
|
|
1779
|
+
this.currentTime += timeOffset;
|
|
1780
|
+
return this;
|
|
1781
|
+
}
|
|
1782
|
+
/**
|
|
1783
|
+
* Hip throw - Classic hip projection (배대되치기)
|
|
1784
|
+
* Rotating hip throw with arm control
|
|
1785
|
+
* @korean 배대되치기
|
|
1786
|
+
*/
|
|
1787
|
+
hipThrow(timeOffset = .18, easing = "ease-out") {
|
|
1788
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1789
|
+
kf.rotate(BoneName.PELVIS, .3, 2, 0);
|
|
1790
|
+
kf.rotate(BoneName.SPINE_LOWER, .4, 1.6, 0);
|
|
1791
|
+
kf.rotate(BoneName.SPINE_UPPER, .5, 1.3, -.15);
|
|
1792
|
+
kf.rotate(BoneName.SHOULDER_L, -.5, .9, -.7);
|
|
1793
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -.8);
|
|
1794
|
+
kf.rotate(BoneName.SHOULDER_R, -.3, -.5, .5);
|
|
1795
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1.3);
|
|
1796
|
+
kf.rotate(BoneName.KNEE_L, -.5, 0, 0);
|
|
1797
|
+
kf.rotate(BoneName.KNEE_R, -.35, 0, 0);
|
|
1798
|
+
this.applyHandPose(kf, HAND_POSES.GRAB, "both");
|
|
1799
|
+
});
|
|
1800
|
+
this.currentTime += timeOffset;
|
|
1801
|
+
return this;
|
|
1802
|
+
}
|
|
1803
|
+
/**
|
|
1804
|
+
* Takedown entry - Shoot and grab legs (태클진입)
|
|
1805
|
+
* Double leg takedown initiation
|
|
1806
|
+
* @korean 태클진입
|
|
1807
|
+
*/
|
|
1808
|
+
takedownShoot(timeOffset = .12, easing = "ease-out") {
|
|
1809
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1810
|
+
kf.rotate(BoneName.PELVIS, .7, .1, 0);
|
|
1811
|
+
kf.rotate(BoneName.SPINE_LOWER, .5, .08, 0);
|
|
1812
|
+
kf.rotate(BoneName.SPINE_UPPER, .4, .05, 0);
|
|
1813
|
+
kf.rotate(BoneName.SHOULDER_L, .6, .4, -.35);
|
|
1814
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -.6);
|
|
1815
|
+
kf.rotate(BoneName.SHOULDER_R, .6, -.4, .35);
|
|
1816
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, .6);
|
|
1817
|
+
kf.rotate(BoneName.KNEE_L, -.8, 0, 0);
|
|
1818
|
+
kf.rotate(BoneName.KNEE_R, -1.2, 0, 0);
|
|
1819
|
+
kf.rotate(BoneName.HIP_R, .6, 0, 0);
|
|
1820
|
+
kf.position(BoneName.PELVIS, 0, -.25, .15);
|
|
1821
|
+
this.applyHandPose(kf, HAND_POSES.GRAB, "both");
|
|
1822
|
+
});
|
|
1823
|
+
this.currentTime += timeOffset;
|
|
1824
|
+
return this;
|
|
1825
|
+
}
|
|
1826
|
+
/**
|
|
1827
|
+
* Takedown finish - Lift and dump (태클완료)
|
|
1828
|
+
* Complete the takedown with dump
|
|
1829
|
+
* @korean 태클완료
|
|
1830
|
+
*/
|
|
1831
|
+
takedownDump(timeOffset = .15, easing = "ease-in") {
|
|
1832
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1833
|
+
kf.rotate(BoneName.PELVIS, .2, .5, 0);
|
|
1834
|
+
kf.rotate(BoneName.SPINE_LOWER, .15, .4, 0);
|
|
1835
|
+
kf.rotate(BoneName.SPINE_UPPER, .1, .35, -.1);
|
|
1836
|
+
kf.rotate(BoneName.SHOULDER_L, .4, .6, -.5);
|
|
1837
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1.1);
|
|
1838
|
+
kf.rotate(BoneName.SHOULDER_R, .4, -.6, .5);
|
|
1839
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1.1);
|
|
1840
|
+
kf.rotate(BoneName.KNEE_L, -.4, 0, 0);
|
|
1841
|
+
kf.rotate(BoneName.KNEE_R, -.5, 0, 0);
|
|
1842
|
+
kf.position(BoneName.PELVIS, 0, -.1, .25);
|
|
1843
|
+
this.applyHandPose(kf, HAND_POSES.GRAB, "both");
|
|
1844
|
+
});
|
|
1845
|
+
this.currentTime += timeOffset;
|
|
1846
|
+
return this;
|
|
1847
|
+
}
|
|
1848
|
+
/**
|
|
1849
|
+
* Elbow lock application - Arm bar pressure (팔꿈치꺾기)
|
|
1850
|
+
* Specific elbow hyperextension lock
|
|
1851
|
+
* @korean 팔꿈치꺾기
|
|
1852
|
+
*/
|
|
1853
|
+
elbowLockApply(timeOffset = .18, easing = "ease-in") {
|
|
1854
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1855
|
+
kf.rotate(BoneName.SHOULDER_R, .3, .7, .6);
|
|
1856
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1.5);
|
|
1857
|
+
kf.rotate(BoneName.WRIST_R, .2, -.3, .1);
|
|
1858
|
+
kf.rotate(BoneName.SHOULDER_L, .2, .8, -.5);
|
|
1859
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1.6);
|
|
1860
|
+
kf.rotate(BoneName.WRIST_L, -.2, .35, -.1);
|
|
1861
|
+
kf.rotate(BoneName.PELVIS, -.15, .4, 0);
|
|
1862
|
+
kf.rotate(BoneName.SPINE_UPPER, -.25, .35, 0);
|
|
1863
|
+
kf.rotate(BoneName.KNEE_L, -.3, 0, 0);
|
|
1864
|
+
kf.rotate(BoneName.KNEE_R, -.35, 0, 0);
|
|
1865
|
+
this.applyHandPose(kf, HAND_POSES.GRAB, "both");
|
|
1866
|
+
});
|
|
1867
|
+
this.currentTime += timeOffset;
|
|
1868
|
+
return this;
|
|
1869
|
+
}
|
|
1870
|
+
/**
|
|
1871
|
+
* Shoulder lock twist - Shoulder manipulation (어깨꺾기)
|
|
1872
|
+
* Rotational shoulder joint attack
|
|
1873
|
+
* @korean 어깨꺾기
|
|
1874
|
+
*/
|
|
1875
|
+
shoulderLockTwist(timeOffset = .2, easing = "ease-in") {
|
|
1876
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1877
|
+
kf.rotate(BoneName.SHOULDER_R, -.2, .9, .8);
|
|
1878
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1.2);
|
|
1879
|
+
kf.rotate(BoneName.WRIST_R, .4, -.5, .3);
|
|
1880
|
+
kf.rotate(BoneName.SHOULDER_L, .5, .7, -.4);
|
|
1881
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1);
|
|
1882
|
+
kf.rotate(BoneName.PELVIS, 0, .7, 0);
|
|
1883
|
+
kf.rotate(BoneName.SPINE_UPPER, .1, .55, 0);
|
|
1884
|
+
kf.rotate(BoneName.SPINE_MIDDLE, .05, .45, 0);
|
|
1885
|
+
kf.rotate(BoneName.KNEE_L, -.4, 0, 0);
|
|
1886
|
+
this.applyHandPose(kf, HAND_POSES.GRAB, "both");
|
|
1887
|
+
});
|
|
1888
|
+
this.currentTime += timeOffset;
|
|
1889
|
+
return this;
|
|
1890
|
+
}
|
|
1891
|
+
/**
|
|
1892
|
+
* Finger manipulation - Small joint lock (손가락비틀기)
|
|
1893
|
+
* Precise finger control technique
|
|
1894
|
+
* @korean 손가락비틀기
|
|
1895
|
+
*/
|
|
1896
|
+
fingerLockTwist(timeOffset = .12, easing = "ease-in") {
|
|
1897
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1898
|
+
kf.rotate(BoneName.SHOULDER_R, .15, .4, .35);
|
|
1899
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, .9);
|
|
1900
|
+
kf.rotate(BoneName.WRIST_R, .5, -.6, .4);
|
|
1901
|
+
kf.rotate(BoneName.SHOULDER_L, .2, .5, -.3);
|
|
1902
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1);
|
|
1903
|
+
kf.rotate(BoneName.WRIST_L, -.3, .5, -.2);
|
|
1904
|
+
kf.rotate(BoneName.PELVIS, 0, .25, 0);
|
|
1905
|
+
kf.rotate(BoneName.SPINE_UPPER, .08, .2, 0);
|
|
1906
|
+
this.applyHandPose(kf, HAND_POSES.GRAB, "both");
|
|
1907
|
+
});
|
|
1908
|
+
this.currentTime += timeOffset;
|
|
1909
|
+
return this;
|
|
1910
|
+
}
|
|
1911
|
+
/**
|
|
1912
|
+
* Choke grip - Rear naked choke position (교살잡기)
|
|
1913
|
+
* Setting up blood choke
|
|
1914
|
+
* @korean 교살잡기
|
|
1915
|
+
*/
|
|
1916
|
+
chokeGrip(timeOffset = .15, easing = "ease-in") {
|
|
1917
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1918
|
+
kf.rotate(BoneName.SHOULDER_R, -.4, .6, .7);
|
|
1919
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1.8);
|
|
1920
|
+
kf.rotate(BoneName.WRIST_R, .2, .3, 0);
|
|
1921
|
+
kf.rotate(BoneName.SHOULDER_L, -.6, .5, -.5);
|
|
1922
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1.9);
|
|
1923
|
+
kf.rotate(BoneName.WRIST_L, 0, .2, -.1);
|
|
1924
|
+
kf.rotate(BoneName.SPINE_UPPER, .2, .2, 0);
|
|
1925
|
+
kf.rotate(BoneName.PELVIS, .15, .15, 0);
|
|
1926
|
+
kf.rotate(BoneName.KNEE_L, -.3, 0, 0);
|
|
1927
|
+
kf.rotate(BoneName.KNEE_R, -.35, 0, 0);
|
|
1928
|
+
this.applyHandPose(kf, HAND_POSES.GRAB, "right");
|
|
1929
|
+
this.applyHandPose(kf, HAND_POSES.GRAB, "left");
|
|
1930
|
+
});
|
|
1931
|
+
this.currentTime += timeOffset;
|
|
1932
|
+
return this;
|
|
1933
|
+
}
|
|
1934
|
+
/**
|
|
1935
|
+
* Ground control - Mounted position (마운트)
|
|
1936
|
+
* Dominant ground position
|
|
1937
|
+
* @korean 마운트
|
|
1938
|
+
*/
|
|
1939
|
+
groundMount(timeOffset = .2, easing = "ease-out") {
|
|
1940
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1941
|
+
kf.rotate(BoneName.PELVIS, .4, 0, 0);
|
|
1942
|
+
kf.rotate(BoneName.SPINE_UPPER, .15, 0, 0);
|
|
1943
|
+
kf.rotate(BoneName.SHOULDER_L, .4, .3, -.4);
|
|
1944
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -.8);
|
|
1945
|
+
kf.rotate(BoneName.SHOULDER_R, .4, -.3, .4);
|
|
1946
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, .8);
|
|
1947
|
+
kf.rotate(BoneName.HIP_L, .8, 0, -.6);
|
|
1948
|
+
kf.rotate(BoneName.KNEE_L, -1.4, 0, 0);
|
|
1949
|
+
kf.rotate(BoneName.HIP_R, .8, 0, .6);
|
|
1950
|
+
kf.rotate(BoneName.KNEE_R, -1.4, 0, 0);
|
|
1951
|
+
kf.position(BoneName.PELVIS, 0, -.4, 0);
|
|
1952
|
+
this.applyHandPose(kf, HAND_POSES.GRAB, "both");
|
|
1953
|
+
});
|
|
1954
|
+
this.currentTime += timeOffset;
|
|
1955
|
+
return this;
|
|
1956
|
+
}
|
|
1957
|
+
/**
|
|
1958
|
+
* Clinch grab - Arms wrap around opponent (클린치잡기)
|
|
1959
|
+
* @korean 클린치잡기
|
|
1960
|
+
*/
|
|
1961
|
+
clinchGrab(timeOffset = .12, easing = "ease-out") {
|
|
1962
|
+
const clinch = MARTIAL_POSES.CLINCH;
|
|
1963
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1964
|
+
kf.rotate(BoneName.SHOULDER_L, ...clinch.leftShoulder);
|
|
1965
|
+
kf.rotate(BoneName.ELBOW_L, ...clinch.leftElbow);
|
|
1966
|
+
kf.rotate(BoneName.SHOULDER_R, ...clinch.rightShoulder);
|
|
1967
|
+
kf.rotate(BoneName.ELBOW_R, ...clinch.rightElbow);
|
|
1968
|
+
kf.rotate(BoneName.KNEE_L, -.4, 0, 0);
|
|
1969
|
+
kf.rotate(BoneName.KNEE_R, -.4, 0, 0);
|
|
1970
|
+
kf.rotate(BoneName.PELVIS, .2, 0, 0);
|
|
1971
|
+
this.applyHandPose(kf, HAND_POSES.GRAB, "both");
|
|
1972
|
+
});
|
|
1973
|
+
this.currentTime += timeOffset;
|
|
1974
|
+
return this;
|
|
1975
|
+
}
|
|
1976
|
+
/**
|
|
1977
|
+
* Counter parry - Quick deflection (반격막기)
|
|
1978
|
+
* @korean 반격막기
|
|
1979
|
+
*/
|
|
1980
|
+
counterParry(timeOffset = .08, easing = "ease-out") {
|
|
1981
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1982
|
+
kf.rotate(BoneName.SHOULDER_L, .2, .5, -.6);
|
|
1983
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -.9);
|
|
1984
|
+
kf.rotate(BoneName.WRIST_L, 0, .3, 0);
|
|
1985
|
+
kf.rotate(BoneName.SHOULDER_R, .1, 0, -.2);
|
|
1986
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1.5);
|
|
1987
|
+
kf.rotate(BoneName.PELVIS, 0, -.2, 0);
|
|
1988
|
+
this.applyHandPose(kf, HAND_POSES.OPEN_PALM, "left");
|
|
1989
|
+
});
|
|
1990
|
+
this.currentTime += timeOffset;
|
|
1991
|
+
return this;
|
|
1992
|
+
}
|
|
1993
|
+
/**
|
|
1994
|
+
* Counter strike - Fast return strike (반격치기)
|
|
1995
|
+
* @korean 반격치기
|
|
1996
|
+
*/
|
|
1997
|
+
counterStrike(timeOffset = .08, easing = "ease-out") {
|
|
1998
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
1999
|
+
kf.rotate(BoneName.SHOULDER_R, -.6, 0, .4);
|
|
2000
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, .1);
|
|
2001
|
+
kf.rotate(BoneName.WRIST_R, 0, 0, -.2);
|
|
2002
|
+
kf.rotate(BoneName.SPINE_UPPER, 0, .35, 0);
|
|
2003
|
+
kf.rotate(BoneName.SPINE_MIDDLE, 0, .25, 0);
|
|
2004
|
+
kf.rotate(BoneName.PELVIS, 0, .2, 0);
|
|
2005
|
+
this.applyHandPose(kf, HAND_POSES.FIST, "right");
|
|
2006
|
+
});
|
|
2007
|
+
this.currentTime += timeOffset;
|
|
2008
|
+
return this;
|
|
2009
|
+
}
|
|
2010
|
+
/**
|
|
2011
|
+
* Sweep - Low sweeping leg (걸기)
|
|
2012
|
+
* @korean 걸기
|
|
2013
|
+
*/
|
|
2014
|
+
sweep(timeOffset = .15, easing = "ease-out") {
|
|
2015
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
2016
|
+
kf.rotate(BoneName.KNEE_L, -1.2, 0, 0);
|
|
2017
|
+
kf.rotate(BoneName.HIP_R, .5, 0, 1.5);
|
|
2018
|
+
kf.rotate(BoneName.KNEE_R, -.15, 0, 0);
|
|
2019
|
+
kf.rotate(BoneName.PELVIS, .3, -.8, 0);
|
|
2020
|
+
kf.rotate(BoneName.SPINE_UPPER, .5, -.4, 0);
|
|
2021
|
+
kf.position(BoneName.FOOT_R, .8, -.1, 0);
|
|
2022
|
+
kf.position(BoneName.PELVIS, .1, -.3, 0);
|
|
2023
|
+
});
|
|
2024
|
+
this.currentTime += timeOffset;
|
|
2025
|
+
return this;
|
|
2026
|
+
}
|
|
2027
|
+
/**
|
|
2028
|
+
* Counter parry - Deflect incoming attack (막기)
|
|
2029
|
+
* @korean 막기
|
|
2030
|
+
*/
|
|
2031
|
+
parry(timeOffset = .1, easing = "ease-out") {
|
|
2032
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
2033
|
+
kf.rotate(BoneName.SHOULDER_L, .2, .5, -.8);
|
|
2034
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -.8);
|
|
2035
|
+
kf.rotate(BoneName.WRIST_L, 0, .4, 0);
|
|
2036
|
+
kf.rotate(BoneName.PELVIS, 0, -.3, 0);
|
|
2037
|
+
kf.rotate(BoneName.SPINE_UPPER, 0, -.2, 0);
|
|
2038
|
+
kf.rotate(BoneName.KNEE_L, -.3, 0, 0);
|
|
2039
|
+
this.applyHandPose(kf, HAND_POSES.OPEN_PALM, "left");
|
|
2040
|
+
this.applyHandPose(kf, HAND_POSES.FIST, "right");
|
|
2041
|
+
});
|
|
2042
|
+
this.currentTime += timeOffset;
|
|
2043
|
+
return this;
|
|
2044
|
+
}
|
|
2045
|
+
/**
|
|
2046
|
+
* High block defensive pose (상단막기)
|
|
2047
|
+
* @korean 상단막기
|
|
2048
|
+
*/
|
|
2049
|
+
blockHigh(timeOffset = .1, easing = "ease-out") {
|
|
2050
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
2051
|
+
kf.rotate(BoneName.SHOULDER_L, -1, .3, -.6);
|
|
2052
|
+
kf.rotate(BoneName.SHOULDER_R, -1, -.3, .6);
|
|
2053
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1.3);
|
|
2054
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1.3);
|
|
2055
|
+
kf.rotate(BoneName.KNEE_L, -.2, 0, 0);
|
|
2056
|
+
this.applyHandPose(kf, HAND_POSES.FIST, "both");
|
|
2057
|
+
});
|
|
2058
|
+
this.currentTime += timeOffset;
|
|
2059
|
+
return this;
|
|
2060
|
+
}
|
|
2061
|
+
/**
|
|
2062
|
+
* Low block defensive pose (하단막기)
|
|
2063
|
+
* @korean 하단막기
|
|
2064
|
+
*/
|
|
2065
|
+
blockLow(timeOffset = .1, easing = "ease-out") {
|
|
2066
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
2067
|
+
kf.rotate(BoneName.SHOULDER_L, .3, .2, -.4);
|
|
2068
|
+
kf.rotate(BoneName.SHOULDER_R, .3, -.2, .4);
|
|
2069
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -.6);
|
|
2070
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, .6);
|
|
2071
|
+
kf.rotate(BoneName.KNEE_L, -.35, 0, 0);
|
|
2072
|
+
kf.rotate(BoneName.PELVIS, .1, 0, 0);
|
|
2073
|
+
this.applyHandPose(kf, HAND_POSES.FIST, "both");
|
|
2074
|
+
});
|
|
2075
|
+
this.currentTime += timeOffset;
|
|
2076
|
+
return this;
|
|
2077
|
+
}
|
|
2078
|
+
/**
|
|
2079
|
+
* Mid-section block - Standard middle block (중단막기)
|
|
2080
|
+
* Arms crossed protecting torso
|
|
2081
|
+
* @korean 중단막기
|
|
2082
|
+
*/
|
|
2083
|
+
blockMiddle(timeOffset = .1, easing = "ease-out") {
|
|
2084
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
2085
|
+
kf.rotate(BoneName.SHOULDER_L, -.4, .5, -.5);
|
|
2086
|
+
kf.rotate(BoneName.SHOULDER_R, .2, 0, .3);
|
|
2087
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -1.1);
|
|
2088
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1.4);
|
|
2089
|
+
kf.rotate(BoneName.SPINE_UPPER, 0, -.15, 0);
|
|
2090
|
+
kf.rotate(BoneName.KNEE_L, -.25, 0, 0);
|
|
2091
|
+
this.applyHandPose(kf, HAND_POSES.FIST, "both");
|
|
2092
|
+
});
|
|
2093
|
+
this.currentTime += timeOffset;
|
|
2094
|
+
return this;
|
|
2095
|
+
}
|
|
2096
|
+
/**
|
|
2097
|
+
* Knife hand block - Open hand deflection (수도막기)
|
|
2098
|
+
* Blade of hand for blocking
|
|
2099
|
+
* @korean 수도막기
|
|
2100
|
+
*/
|
|
2101
|
+
blockKnifeHand(timeOffset = .1, easing = "ease-out") {
|
|
2102
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
2103
|
+
kf.rotate(BoneName.SHOULDER_L, -.5, .6, -.5);
|
|
2104
|
+
kf.rotate(BoneName.ELBOW_L, 0, 0, -.7);
|
|
2105
|
+
kf.rotate(BoneName.WRIST_L, -.3, .4, 0);
|
|
2106
|
+
kf.rotate(BoneName.SHOULDER_R, .3, .2, .4);
|
|
2107
|
+
kf.rotate(BoneName.ELBOW_R, 0, 0, 1.3);
|
|
2108
|
+
kf.rotate(BoneName.SPINE_UPPER, 0, -.1, 0);
|
|
2109
|
+
kf.rotate(BoneName.KNEE_L, -.25, 0, 0);
|
|
2110
|
+
this.applyHandPose(kf, HAND_POSES.KNIFE_HAND, "left");
|
|
2111
|
+
this.applyHandPose(kf, HAND_POSES.KNIFE_HAND, "right");
|
|
2112
|
+
});
|
|
2113
|
+
this.currentTime += timeOffset;
|
|
2114
|
+
return this;
|
|
2115
|
+
}
|
|
2116
|
+
/**
|
|
2117
|
+
* Step forward or backward (스텝)
|
|
2118
|
+
* @korean 스텝
|
|
2119
|
+
*/
|
|
2120
|
+
step(timeOffset = .12, easing = "ease-out") {
|
|
2121
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
2122
|
+
kf.rotate(BoneName.HIP_R, .3, 0, 0);
|
|
2123
|
+
kf.rotate(BoneName.KNEE_R, -.4, 0, 0);
|
|
2124
|
+
kf.rotate(BoneName.KNEE_L, -.2, 0, 0);
|
|
2125
|
+
kf.position(BoneName.PELVIS, 0, 0, .1);
|
|
2126
|
+
});
|
|
2127
|
+
this.currentTime += timeOffset;
|
|
2128
|
+
return this;
|
|
2129
|
+
}
|
|
2130
|
+
/**
|
|
2131
|
+
* Forward step - Advancing stance (전진)
|
|
2132
|
+
* Weight transfers forward with lead foot
|
|
2133
|
+
* @korean 전진
|
|
2134
|
+
*/
|
|
2135
|
+
forwardStep(timeOffset = .12, easing = "ease-out") {
|
|
2136
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
2137
|
+
kf.rotate(BoneName.HIP_R, .35, .1, 0);
|
|
2138
|
+
kf.rotate(BoneName.KNEE_R, -.3, 0, 0);
|
|
2139
|
+
kf.rotate(BoneName.FOOT_R, .1, 0, 0);
|
|
2140
|
+
kf.rotate(BoneName.HIP_L, -.1, 0, 0);
|
|
2141
|
+
kf.rotate(BoneName.KNEE_L, -.15, 0, 0);
|
|
2142
|
+
kf.rotate(BoneName.SPINE_UPPER, .05, 0, 0);
|
|
2143
|
+
kf.position(BoneName.PELVIS, 0, 0, .15);
|
|
2144
|
+
});
|
|
2145
|
+
this.currentTime += timeOffset;
|
|
2146
|
+
return this;
|
|
2147
|
+
}
|
|
2148
|
+
/**
|
|
2149
|
+
* Backward step - Retreating stance (후진)
|
|
2150
|
+
* Weight transfers backward with rear foot
|
|
2151
|
+
* @korean 후진
|
|
2152
|
+
*/
|
|
2153
|
+
backwardStep(timeOffset = .12, easing = "ease-out") {
|
|
2154
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
2155
|
+
kf.rotate(BoneName.HIP_R, -.1, 0, 0);
|
|
2156
|
+
kf.rotate(BoneName.KNEE_R, -.25, 0, 0);
|
|
2157
|
+
kf.rotate(BoneName.HIP_L, .25, .1, 0);
|
|
2158
|
+
kf.rotate(BoneName.KNEE_L, -.35, 0, 0);
|
|
2159
|
+
kf.rotate(BoneName.FOOT_L, .1, 0, 0);
|
|
2160
|
+
kf.rotate(BoneName.SPINE_UPPER, -.05, 0, 0);
|
|
2161
|
+
kf.position(BoneName.PELVIS, 0, 0, -.15);
|
|
2162
|
+
});
|
|
2163
|
+
this.currentTime += timeOffset;
|
|
2164
|
+
return this;
|
|
2165
|
+
}
|
|
2166
|
+
/**
|
|
2167
|
+
* Side step left - Lateral evasion (좌측이동)
|
|
2168
|
+
* Quick lateral movement to the left
|
|
2169
|
+
* @korean 좌측이동
|
|
2170
|
+
*/
|
|
2171
|
+
sideStepLeft(timeOffset = .1, easing = "ease-out") {
|
|
2172
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
2173
|
+
kf.rotate(BoneName.HIP_L, .1, 0, -.3);
|
|
2174
|
+
kf.rotate(BoneName.KNEE_L, -.2, 0, 0);
|
|
2175
|
+
kf.rotate(BoneName.HIP_R, .05, 0, -.15);
|
|
2176
|
+
kf.rotate(BoneName.KNEE_R, -.25, 0, 0);
|
|
2177
|
+
kf.rotate(BoneName.PELVIS, 0, -.1, 0);
|
|
2178
|
+
kf.position(BoneName.PELVIS, -.2, 0, 0);
|
|
2179
|
+
});
|
|
2180
|
+
this.currentTime += timeOffset;
|
|
2181
|
+
return this;
|
|
2182
|
+
}
|
|
2183
|
+
/**
|
|
2184
|
+
* Side step right - Lateral evasion (우측이동)
|
|
2185
|
+
* Quick lateral movement to the right
|
|
2186
|
+
* @korean 우측이동
|
|
2187
|
+
*/
|
|
2188
|
+
sideStepRight(timeOffset = .1, easing = "ease-out") {
|
|
2189
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
2190
|
+
kf.rotate(BoneName.HIP_R, .1, 0, .3);
|
|
2191
|
+
kf.rotate(BoneName.KNEE_R, -.2, 0, 0);
|
|
2192
|
+
kf.rotate(BoneName.HIP_L, .05, 0, .15);
|
|
2193
|
+
kf.rotate(BoneName.KNEE_L, -.25, 0, 0);
|
|
2194
|
+
kf.rotate(BoneName.PELVIS, 0, .1, 0);
|
|
2195
|
+
kf.position(BoneName.PELVIS, .2, 0, 0);
|
|
2196
|
+
});
|
|
2197
|
+
this.currentTime += timeOffset;
|
|
2198
|
+
return this;
|
|
2199
|
+
}
|
|
2200
|
+
/**
|
|
2201
|
+
* Lateral shift movement (측면이동)
|
|
2202
|
+
* @korean 측면이동
|
|
2203
|
+
*/
|
|
2204
|
+
shift(timeOffset = .12, easing = "ease-out") {
|
|
2205
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
2206
|
+
kf.rotate(BoneName.KNEE_L, -.25, 0, 0);
|
|
2207
|
+
kf.rotate(BoneName.KNEE_R, -.25, 0, 0);
|
|
2208
|
+
kf.rotate(BoneName.PELVIS, 0, .2, 0);
|
|
2209
|
+
kf.position(BoneName.PELVIS, .15, 0, 0);
|
|
2210
|
+
});
|
|
2211
|
+
this.currentTime += timeOffset;
|
|
2212
|
+
return this;
|
|
2213
|
+
}
|
|
2214
|
+
/**
|
|
2215
|
+
* Rotation/pivot movement (회전)
|
|
2216
|
+
* @korean 회전
|
|
2217
|
+
*/
|
|
2218
|
+
rotate(timeOffset = .12, easing = "ease-out") {
|
|
2219
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
2220
|
+
kf.rotate(BoneName.PELVIS, 0, .78, 0);
|
|
2221
|
+
kf.rotate(BoneName.SPINE_LOWER, 0, .5, 0);
|
|
2222
|
+
kf.rotate(BoneName.SPINE_UPPER, 0, .3, 0);
|
|
2223
|
+
kf.rotate(BoneName.KNEE_L, -.2, 0, 0);
|
|
2224
|
+
});
|
|
2225
|
+
this.currentTime += timeOffset;
|
|
2226
|
+
return this;
|
|
2227
|
+
}
|
|
2228
|
+
/**
|
|
2229
|
+
* Full 360° spin (회전)
|
|
2230
|
+
* @korean 전체회전
|
|
2231
|
+
*/
|
|
2232
|
+
spin(timeOffset = .2, easing = "ease-out") {
|
|
2233
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
2234
|
+
kf.rotate(BoneName.PELVIS, 0, 3.14, 0);
|
|
2235
|
+
kf.rotate(BoneName.SPINE_LOWER, 0, 2.8, 0);
|
|
2236
|
+
kf.rotate(BoneName.SPINE_UPPER, 0, 2.5, 0);
|
|
2237
|
+
kf.rotate(BoneName.HEAD, 0, .5, 0);
|
|
2238
|
+
});
|
|
2239
|
+
this.currentTime += timeOffset;
|
|
2240
|
+
return this;
|
|
2241
|
+
}
|
|
2242
|
+
/**
|
|
2243
|
+
* Spinning kick finish (회전차기)
|
|
2244
|
+
* @korean 회전차기
|
|
2245
|
+
*/
|
|
2246
|
+
spinKick(timeOffset = .12, easing = "ease-out") {
|
|
2247
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
2248
|
+
kf.rotate(BoneName.HIP_R, .8, 0, 1.2);
|
|
2249
|
+
kf.rotate(BoneName.KNEE_R, -.2, 0, 0);
|
|
2250
|
+
kf.rotate(BoneName.FOOT_R, .3, 0, .2);
|
|
2251
|
+
kf.position(BoneName.FOOT_R, .5, .3, 0);
|
|
2252
|
+
});
|
|
2253
|
+
this.currentTime += timeOffset;
|
|
2254
|
+
return this;
|
|
2255
|
+
}
|
|
2256
|
+
/**
|
|
2257
|
+
* Jump/hop movement (점프)
|
|
2258
|
+
* @korean 점프
|
|
2259
|
+
*/
|
|
2260
|
+
jump(timeOffset = .15, easing = "ease-out") {
|
|
2261
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
2262
|
+
kf.rotate(BoneName.KNEE_L, -.4, 0, 0);
|
|
2263
|
+
kf.rotate(BoneName.KNEE_R, -.4, 0, 0);
|
|
2264
|
+
kf.rotate(BoneName.FOOT_L, .3, 0, 0);
|
|
2265
|
+
kf.rotate(BoneName.FOOT_R, .3, 0, 0);
|
|
2266
|
+
kf.position(BoneName.PELVIS, 0, .15, 0);
|
|
2267
|
+
});
|
|
2268
|
+
this.currentTime += timeOffset;
|
|
2269
|
+
return this;
|
|
2270
|
+
}
|
|
2271
|
+
/**
|
|
2272
|
+
* Duck/crouch movement (숙이기)
|
|
2273
|
+
* @korean 숙이기
|
|
2274
|
+
*/
|
|
2275
|
+
duck(timeOffset = .1, easing = "ease-out") {
|
|
2276
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
2277
|
+
kf.rotate(BoneName.KNEE_L, -.6, 0, 0);
|
|
2278
|
+
kf.rotate(BoneName.KNEE_R, -.6, 0, 0);
|
|
2279
|
+
kf.rotate(BoneName.PELVIS, .15, 0, 0);
|
|
2280
|
+
kf.rotate(BoneName.SPINE_UPPER, .2, 0, 0);
|
|
2281
|
+
kf.position(BoneName.PELVIS, 0, -.15, 0);
|
|
2282
|
+
});
|
|
2283
|
+
this.currentTime += timeOffset;
|
|
2284
|
+
return this;
|
|
2285
|
+
}
|
|
2286
|
+
/**
|
|
2287
|
+
* Lean back movement (뒤로젖히기)
|
|
2288
|
+
* @korean 뒤로젖히기
|
|
2289
|
+
*/
|
|
2290
|
+
lean(timeOffset = .1, easing = "ease-out") {
|
|
2291
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
2292
|
+
kf.rotate(BoneName.SPINE_LOWER, -.2, 0, 0);
|
|
2293
|
+
kf.rotate(BoneName.SPINE_UPPER, -.25, 0, 0);
|
|
2294
|
+
kf.rotate(BoneName.KNEE_L, -.15, 0, 0);
|
|
2295
|
+
kf.rotate(BoneName.PELVIS, -.1, 0, 0);
|
|
2296
|
+
});
|
|
2297
|
+
this.currentTime += timeOffset;
|
|
2298
|
+
return this;
|
|
2299
|
+
}
|
|
2300
|
+
/**
|
|
2301
|
+
* Bob head movement (헤드밥)
|
|
2302
|
+
* @korean 헤드밥
|
|
2303
|
+
*/
|
|
2304
|
+
bob(timeOffset = .08, easing = "ease-out") {
|
|
2305
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
2306
|
+
kf.rotate(BoneName.KNEE_L, -.35, 0, 0);
|
|
2307
|
+
kf.rotate(BoneName.KNEE_R, -.35, 0, 0);
|
|
2308
|
+
kf.rotate(BoneName.SPINE_UPPER, .15, .2, 0);
|
|
2309
|
+
kf.rotate(BoneName.HEAD, .1, .1, 0);
|
|
2310
|
+
kf.position(BoneName.PELVIS, .05, -.08, 0);
|
|
2311
|
+
});
|
|
2312
|
+
this.currentTime += timeOffset;
|
|
2313
|
+
return this;
|
|
2314
|
+
}
|
|
2315
|
+
/**
|
|
2316
|
+
* Weave movement (위브)
|
|
2317
|
+
* @korean 위브
|
|
2318
|
+
*/
|
|
2319
|
+
weave(timeOffset = .1, easing = "ease-out") {
|
|
2320
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
2321
|
+
kf.rotate(BoneName.KNEE_L, -.25, 0, 0);
|
|
2322
|
+
kf.rotate(BoneName.KNEE_R, -.4, 0, 0);
|
|
2323
|
+
kf.rotate(BoneName.SPINE_UPPER, .1, -.25, 0);
|
|
2324
|
+
kf.rotate(BoneName.HEAD, .05, -.15, 0);
|
|
2325
|
+
kf.position(BoneName.PELVIS, -.05, -.05, 0);
|
|
2326
|
+
});
|
|
2327
|
+
this.currentTime += timeOffset;
|
|
2328
|
+
return this;
|
|
2329
|
+
}
|
|
2330
|
+
/**
|
|
2331
|
+
* Roundhouse kick extension (돌려차기)
|
|
2332
|
+
* @korean 돌려차기
|
|
2333
|
+
*/
|
|
2334
|
+
roundhouse(timeOffset = .12, easing = "ease-out") {
|
|
2335
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
2336
|
+
kf.rotate(BoneName.HIP_R, 1.2, 0, 1.6);
|
|
2337
|
+
kf.rotate(BoneName.KNEE_R, -.1, 0, 0);
|
|
2338
|
+
kf.rotate(BoneName.FOOT_R, .4, 0, .3);
|
|
2339
|
+
kf.rotate(BoneName.PELVIS, 0, -1.5, 0);
|
|
2340
|
+
kf.rotate(BoneName.SPINE_UPPER, 0, .8, 0);
|
|
2341
|
+
kf.position(BoneName.FOOT_R, .8, 0, 0);
|
|
2342
|
+
});
|
|
2343
|
+
this.currentTime += timeOffset;
|
|
2344
|
+
return this;
|
|
2345
|
+
}
|
|
2346
|
+
/**
|
|
2347
|
+
* Axe kick downward motion (내려차기)
|
|
2348
|
+
* @korean 내려차기
|
|
2349
|
+
*/
|
|
2350
|
+
axeKick(timeOffset = .1, easing = "ease-in") {
|
|
2351
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
2352
|
+
kf.rotate(BoneName.HIP_R, .8, 0, 0);
|
|
2353
|
+
kf.rotate(BoneName.KNEE_R, -.15, 0, 0);
|
|
2354
|
+
kf.rotate(BoneName.FOOT_R, -.3, 0, 0);
|
|
2355
|
+
kf.rotate(BoneName.PELVIS, .1, 0, 0);
|
|
2356
|
+
kf.position(BoneName.FOOT_R, 0, .5, .4);
|
|
2357
|
+
});
|
|
2358
|
+
this.currentTime += timeOffset;
|
|
2359
|
+
return this;
|
|
2360
|
+
}
|
|
2361
|
+
/**
|
|
2362
|
+
* Apply fighting guard - Hands protect face (경계자세)
|
|
2363
|
+
* @korean 경계자세
|
|
2364
|
+
*/
|
|
2365
|
+
withGuard() {
|
|
2366
|
+
const lastKf = this.keyframes[this.keyframes.length - 1];
|
|
2367
|
+
if (lastKf) {
|
|
2368
|
+
applyMartialPoseToKeyframe(lastKf, MARTIAL_POSES.GUARD);
|
|
2369
|
+
this.applyHandPoseToKeyframe(lastKf, HAND_POSES.FIST, "both");
|
|
2370
|
+
}
|
|
2371
|
+
return this;
|
|
2372
|
+
}
|
|
2373
|
+
/**
|
|
2374
|
+
* Apply high guard - Hands at temple (상단방어)
|
|
2375
|
+
* @korean 상단방어
|
|
2376
|
+
*/
|
|
2377
|
+
withHighGuard() {
|
|
2378
|
+
const lastKf = this.keyframes[this.keyframes.length - 1];
|
|
2379
|
+
if (lastKf) applyMartialPoseToKeyframe(lastKf, MARTIAL_POSES.HIGH_GUARD);
|
|
2380
|
+
return this;
|
|
2381
|
+
}
|
|
2382
|
+
/**
|
|
2383
|
+
* Apply Korean guard position helper
|
|
2384
|
+
*
|
|
2385
|
+
* Private helper method to reduce code duplication across guard methods.
|
|
2386
|
+
* Applies guard positions to the last keyframe in the animation.
|
|
2387
|
+
*
|
|
2388
|
+
* @param guardType - Type of guard to apply
|
|
2389
|
+
* @param side - Which side to apply ("left" | "right" | "both")
|
|
2390
|
+
* @returns this for chaining
|
|
2391
|
+
* @korean 한국방어자세적용헬퍼
|
|
2392
|
+
* @private
|
|
2393
|
+
*/
|
|
2394
|
+
applyKoreanGuard(guardType, side = "both") {
|
|
2395
|
+
const lastKf = this.keyframes[this.keyframes.length - 1];
|
|
2396
|
+
if (lastKf) {
|
|
2397
|
+
const kf = new KeyframeConfig();
|
|
2398
|
+
kf.withGuard(guardType, side);
|
|
2399
|
+
for (const [bone, rotation] of kf.rotations.entries()) lastKf.boneRotations.set(bone, rotation);
|
|
2400
|
+
this.applyHandPoseToKeyframe(lastKf, HAND_POSES.FIST, side);
|
|
2401
|
+
}
|
|
2402
|
+
return this;
|
|
2403
|
+
}
|
|
2404
|
+
/**
|
|
2405
|
+
* Apply Korean high guard position (상단막기)
|
|
2406
|
+
*
|
|
2407
|
+
* Traditional Korean martial arts high guard with hands at temple level
|
|
2408
|
+
* protecting head and face. Uses authentic 막기자세 positioning.
|
|
2409
|
+
*
|
|
2410
|
+
* @param side - Which side to apply ("left" | "right" | "both")
|
|
2411
|
+
* @returns this for chaining
|
|
2412
|
+
* @korean 상단막기자세
|
|
2413
|
+
*/
|
|
2414
|
+
withKoreanHighGuard(side = "both") {
|
|
2415
|
+
return this.applyKoreanGuard("HIGH_GUARD", side);
|
|
2416
|
+
}
|
|
2417
|
+
/**
|
|
2418
|
+
* Apply Korean middle guard position (중단막기)
|
|
2419
|
+
*
|
|
2420
|
+
* Standard Korean martial arts guard at chest/solar plexus level.
|
|
2421
|
+
* Most versatile guard position, used in most fighting stances.
|
|
2422
|
+
*
|
|
2423
|
+
* @param side - Which side to apply ("left" | "right" | "both")
|
|
2424
|
+
* @returns this for chaining
|
|
2425
|
+
* @korean 중단막기자세
|
|
2426
|
+
*/
|
|
2427
|
+
withKoreanMiddleGuard(side = "both") {
|
|
2428
|
+
return this.applyKoreanGuard("MIDDLE_GUARD", side);
|
|
2429
|
+
}
|
|
2430
|
+
/**
|
|
2431
|
+
* Apply Korean low guard position (하단막기)
|
|
2432
|
+
*
|
|
2433
|
+
* Low guard position protecting lower body and groin.
|
|
2434
|
+
* Used in grappling and ground-fighting scenarios.
|
|
2435
|
+
*
|
|
2436
|
+
* @param side - Which side to apply ("left" | "right" | "both")
|
|
2437
|
+
* @returns this for chaining
|
|
2438
|
+
* @korean 하단막기자세
|
|
2439
|
+
*/
|
|
2440
|
+
withKoreanLowGuard(side = "both") {
|
|
2441
|
+
return this.applyKoreanGuard("LOW_GUARD", side);
|
|
2442
|
+
}
|
|
2443
|
+
/**
|
|
2444
|
+
* Apply trigram-specific guard pose (팔괘자세)
|
|
2445
|
+
*
|
|
2446
|
+
* Sets the complete body position for the specified trigram stance,
|
|
2447
|
+
* including arms, legs, torso, and pelvis. Unlike generic guards,
|
|
2448
|
+
* this applies the authentic Korean martial arts posture for each
|
|
2449
|
+
* of the eight trigram stances.
|
|
2450
|
+
*
|
|
2451
|
+
* Use this for:
|
|
2452
|
+
* - Idle stance animations
|
|
2453
|
+
* - Returning to guard after techniques
|
|
2454
|
+
* - Walk/run animations (arms only mode)
|
|
2455
|
+
*
|
|
2456
|
+
* @param stance - Trigram stance (e.g., TrigramStance.GEON)
|
|
2457
|
+
* @param options - Application options (what body parts to apply)
|
|
2458
|
+
* @returns this for chaining
|
|
2459
|
+
*
|
|
2460
|
+
* @example
|
|
2461
|
+
* ```typescript
|
|
2462
|
+
* // Full guard pose in idle stance
|
|
2463
|
+
* builder.at(0).withTrigramGuard(TrigramStance.GEON);
|
|
2464
|
+
*
|
|
2465
|
+
* // Arms only for walk animation (legs handled separately)
|
|
2466
|
+
* builder.at(0).withTrigramGuard(TrigramStance.TAE, {
|
|
2467
|
+
* includeLegs: false,
|
|
2468
|
+
* includePelvis: false
|
|
2469
|
+
* });
|
|
2470
|
+
* ```
|
|
2471
|
+
*
|
|
2472
|
+
* @korean 팔괘방어자세
|
|
2473
|
+
*/
|
|
2474
|
+
withTrigramGuard(stance, options) {
|
|
2475
|
+
const lastKf = this.keyframes[this.keyframes.length - 1];
|
|
2476
|
+
if (lastKf) {
|
|
2477
|
+
const kf = new KeyframeConfig();
|
|
2478
|
+
applyTrigramGuardToConfig(kf, stance, options);
|
|
2479
|
+
for (const [bone, rotation] of kf.rotations.entries()) lastKf.boneRotations.set(bone, rotation);
|
|
2480
|
+
this.applyHandPoseToKeyframe(lastKf, HAND_POSES.FIST, "both");
|
|
2481
|
+
}
|
|
2482
|
+
return this;
|
|
2483
|
+
}
|
|
2484
|
+
/**
|
|
2485
|
+
* Get trigram guard arm positions for locomotion animations
|
|
2486
|
+
*
|
|
2487
|
+
* Returns the base arm positions for the specified trigram's guard pose.
|
|
2488
|
+
* Use this when building walk/run animations that need to maintain
|
|
2489
|
+
* the trigram's arm guard while adding swing motion.
|
|
2490
|
+
*
|
|
2491
|
+
* @param stance - Trigram stance
|
|
2492
|
+
* @returns Left and right arm base rotations (shoulder, elbow)
|
|
2493
|
+
*
|
|
2494
|
+
* @example
|
|
2495
|
+
* ```typescript
|
|
2496
|
+
* const arms = builder.getTrigramArmGuard(TrigramStance.GEON);
|
|
2497
|
+
* // Add swing to left shoulder while keeping guard shape
|
|
2498
|
+
* kf.rotate(BoneName.SHOULDER_L,
|
|
2499
|
+
* arms.left.shoulder[0] + swingOffset,
|
|
2500
|
+
* arms.left.shoulder[1],
|
|
2501
|
+
* arms.left.shoulder[2]
|
|
2502
|
+
* );
|
|
2503
|
+
* ```
|
|
2504
|
+
*
|
|
2505
|
+
* @korean 팔괘팔자세가져오기
|
|
2506
|
+
*/
|
|
2507
|
+
static getTrigramArmGuard(stance) {
|
|
2508
|
+
return getGuardArmBase(stance);
|
|
2509
|
+
}
|
|
2510
|
+
/**
|
|
2511
|
+
* Apply clinch position (클린치)
|
|
2512
|
+
* @korean 클린치
|
|
2513
|
+
*/
|
|
2514
|
+
withClinch() {
|
|
2515
|
+
const lastKf = this.keyframes[this.keyframes.length - 1];
|
|
2516
|
+
if (lastKf) applyMartialPoseToKeyframe(lastKf, MARTIAL_POSES.CLINCH);
|
|
2517
|
+
return this;
|
|
2518
|
+
}
|
|
2519
|
+
/**
|
|
2520
|
+
* Helper to apply finger rotations from a hand pose to a keyframe
|
|
2521
|
+
* @internal
|
|
2522
|
+
*/
|
|
2523
|
+
applyHandPose(kf, pose, hand) {
|
|
2524
|
+
applyHandPoseToConfig(kf, pose, hand);
|
|
2525
|
+
}
|
|
2526
|
+
/**
|
|
2527
|
+
* Apply open palm pose - Palm strikes and blocks (장권)
|
|
2528
|
+
* @param hand Which hand(s) to apply the pose to
|
|
2529
|
+
* @korean 손바닥펴기
|
|
2530
|
+
*/
|
|
2531
|
+
withOpenPalm(hand = "both") {
|
|
2532
|
+
const lastKf = this.keyframes[this.keyframes.length - 1];
|
|
2533
|
+
if (lastKf) this.applyHandPoseToKeyframe(lastKf, HAND_POSES.OPEN_PALM, hand);
|
|
2534
|
+
return this;
|
|
2535
|
+
}
|
|
2536
|
+
/**
|
|
2537
|
+
* Apply spear hand pose - Finger strikes to throat/eyes (관수)
|
|
2538
|
+
* @param hand Which hand(s) to apply the pose to
|
|
2539
|
+
* @korean 관수펴기
|
|
2540
|
+
*/
|
|
2541
|
+
withSpearHand(hand = "both") {
|
|
2542
|
+
const lastKf = this.keyframes[this.keyframes.length - 1];
|
|
2543
|
+
if (lastKf) this.applyHandPoseToKeyframe(lastKf, HAND_POSES.SPEAR_HAND, hand);
|
|
2544
|
+
return this;
|
|
2545
|
+
}
|
|
2546
|
+
/**
|
|
2547
|
+
* Apply backfist pose - Knuckle strikes (등주먹)
|
|
2548
|
+
* @param hand Which hand(s) to apply the pose to
|
|
2549
|
+
* @korean 등주먹
|
|
2550
|
+
*/
|
|
2551
|
+
withBackfist(hand = "both") {
|
|
2552
|
+
const lastKf = this.keyframes[this.keyframes.length - 1];
|
|
2553
|
+
if (lastKf) this.applyHandPoseToKeyframe(lastKf, HAND_POSES.BACKFIST, hand);
|
|
2554
|
+
return this;
|
|
2555
|
+
}
|
|
2556
|
+
/**
|
|
2557
|
+
* Apply grab pose - Grappling and holds (잡기)
|
|
2558
|
+
* @param hand Which hand(s) to apply the pose to
|
|
2559
|
+
* @korean 잡기손
|
|
2560
|
+
*/
|
|
2561
|
+
withGrab(hand = "both") {
|
|
2562
|
+
const lastKf = this.keyframes[this.keyframes.length - 1];
|
|
2563
|
+
if (lastKf) this.applyHandPoseToKeyframe(lastKf, HAND_POSES.GRAB, hand);
|
|
2564
|
+
return this;
|
|
2565
|
+
}
|
|
2566
|
+
/**
|
|
2567
|
+
* Helper to apply finger rotations from a hand pose to an existing keyframe
|
|
2568
|
+
* @internal
|
|
2569
|
+
*/
|
|
2570
|
+
applyHandPoseToKeyframe(kf, pose, hand) {
|
|
2571
|
+
applyHandPoseToKeyframe(kf, pose, hand);
|
|
2572
|
+
}
|
|
2573
|
+
/**
|
|
2574
|
+
* Apply hand pose during a keyframe (inline version for addKeyframe)
|
|
2575
|
+
* @param pose The hand pose to apply
|
|
2576
|
+
* @param hand Which hand(s) to apply the pose to
|
|
2577
|
+
* @korean 손모양적용
|
|
2578
|
+
*/
|
|
2579
|
+
applyHandPoseDuring(kf, pose, hand = "both") {
|
|
2580
|
+
this.applyHandPose(kf, HAND_POSES[pose], hand);
|
|
2581
|
+
}
|
|
2582
|
+
/**
|
|
2583
|
+
* Apply foot positions based on stance width (발너비)
|
|
2584
|
+
* Sets left and right foot X positions symmetrically around center
|
|
2585
|
+
*
|
|
2586
|
+
* @param stanceWidthMultiplier - Multiplier from KOREAN_STANCE_BIOMECHANICS
|
|
2587
|
+
* @param shoulderWidth - Fighter's shoulder width in centimeters
|
|
2588
|
+
* @korean 발너비적용
|
|
2589
|
+
*
|
|
2590
|
+
* @example
|
|
2591
|
+
* ```typescript
|
|
2592
|
+
* // Jin Thunder stance (2.0x shoulder width)
|
|
2593
|
+
* .withFootWidth(2.0, 46) // 0.92m total width
|
|
2594
|
+
*
|
|
2595
|
+
* // Son Wind stance (0.0x - crane stance)
|
|
2596
|
+
* .withFootWidth(0.0, 46) // 0m - single leg
|
|
2597
|
+
* ```
|
|
2598
|
+
*/
|
|
2599
|
+
withFootWidth(stanceWidthMultiplier, shoulderWidth) {
|
|
2600
|
+
const lastKf = this.keyframes[this.keyframes.length - 1];
|
|
2601
|
+
const bonePositions = lastKf?.bonePositions;
|
|
2602
|
+
if (bonePositions) {
|
|
2603
|
+
const halfWidth = calculateStanceWidth(stanceWidthMultiplier, shoulderWidth) / 2;
|
|
2604
|
+
const newPositions = /* @__PURE__ */ new Map();
|
|
2605
|
+
bonePositions.forEach((pos, bone) => {
|
|
2606
|
+
newPositions.set(bone, pos);
|
|
2607
|
+
});
|
|
2608
|
+
newPositions.set(BoneName.FOOT_L, new THREE.Vector3(-halfWidth, 0, 0));
|
|
2609
|
+
newPositions.set(BoneName.FOOT_R, new THREE.Vector3(halfWidth, 0, 0));
|
|
2610
|
+
lastKf.bonePositions = newPositions;
|
|
2611
|
+
}
|
|
2612
|
+
return this;
|
|
2613
|
+
}
|
|
2614
|
+
/**
|
|
2615
|
+
* Apply foot positions to current keyframe during addKeyframe
|
|
2616
|
+
* Inline version for use within keyframe callback
|
|
2617
|
+
*
|
|
2618
|
+
* @param kf - KeyframeConfig to modify
|
|
2619
|
+
* @param stanceWidthMultiplier - Multiplier from KOREAN_STANCE_BIOMECHANICS
|
|
2620
|
+
* @param shoulderWidth - Fighter's shoulder width in centimeters
|
|
2621
|
+
* @korean 발너비설정
|
|
2622
|
+
*/
|
|
2623
|
+
applyFootPositionsDuring(kf, stanceWidthMultiplier, shoulderWidth) {
|
|
2624
|
+
const halfWidth = calculateStanceWidth(stanceWidthMultiplier, shoulderWidth) / 2;
|
|
2625
|
+
kf.position(BoneName.FOOT_L, -halfWidth, 0, 0);
|
|
2626
|
+
kf.position(BoneName.FOOT_R, halfWidth, 0, 0);
|
|
2627
|
+
}
|
|
2628
|
+
/**
|
|
2629
|
+
* Recover to fighting guard (복귀)
|
|
2630
|
+
* Returns to neutral stance with torso reset
|
|
2631
|
+
* @korean 복귀
|
|
2632
|
+
*/
|
|
2633
|
+
recover(timeOffset = .1, easing = "ease-in") {
|
|
2634
|
+
const guard = MARTIAL_POSES.GUARD;
|
|
2635
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
2636
|
+
kf.rotate(BoneName.HIP_R, 0, 0, 0);
|
|
2637
|
+
kf.rotate(BoneName.KNEE_R, -.2, 0, 0);
|
|
2638
|
+
kf.rotate(BoneName.KNEE_L, -.2, 0, 0);
|
|
2639
|
+
kf.rotate(BoneName.FOOT_R, 0, 0, 0);
|
|
2640
|
+
kf.rotate(BoneName.FOOT_L, 0, 0, 0);
|
|
2641
|
+
kf.rotate(BoneName.PELVIS, 0, 0, 0);
|
|
2642
|
+
this.resetTorsoRotation(kf);
|
|
2643
|
+
kf.rotate(BoneName.SHOULDER_L, ...guard.leftShoulder);
|
|
2644
|
+
kf.rotate(BoneName.ELBOW_L, ...guard.leftElbow);
|
|
2645
|
+
kf.rotate(BoneName.SHOULDER_R, ...guard.rightShoulder);
|
|
2646
|
+
kf.rotate(BoneName.ELBOW_R, ...guard.rightElbow);
|
|
2647
|
+
kf.position(BoneName.PELVIS, 0, 0, 0);
|
|
2648
|
+
kf.position(BoneName.FOOT_R, 0, 0, 0);
|
|
2649
|
+
this.applyHandPose(kf, HAND_POSES.FIST, "both");
|
|
2650
|
+
});
|
|
2651
|
+
this.currentTime += timeOffset;
|
|
2652
|
+
return this;
|
|
2653
|
+
}
|
|
2654
|
+
/**
|
|
2655
|
+
* Full 360° spin recovery (회전복귀)
|
|
2656
|
+
* @korean 회전복귀
|
|
2657
|
+
*/
|
|
2658
|
+
spinRecover(timeOffset = .2, easing = "ease-in") {
|
|
2659
|
+
const guard = MARTIAL_POSES.GUARD;
|
|
2660
|
+
this.addKeyframe(this.currentTime + timeOffset, easing, (kf) => {
|
|
2661
|
+
kf.rotate(BoneName.PELVIS, 0, -6.28, 0);
|
|
2662
|
+
kf.rotate(BoneName.SPINE_LOWER, 0, -6.28, 0);
|
|
2663
|
+
kf.rotate(BoneName.SPINE_UPPER, 0, -6.28, 0);
|
|
2664
|
+
kf.rotate(BoneName.HEAD, 0, 0, 0);
|
|
2665
|
+
kf.rotate(BoneName.HIP_R, 0, 0, 0);
|
|
2666
|
+
kf.rotate(BoneName.KNEE_R, -.2, 0, 0);
|
|
2667
|
+
kf.rotate(BoneName.KNEE_L, -.25, 0, 0);
|
|
2668
|
+
kf.rotate(BoneName.SHOULDER_L, ...guard.leftShoulder);
|
|
2669
|
+
kf.rotate(BoneName.ELBOW_L, ...guard.leftElbow);
|
|
2670
|
+
kf.rotate(BoneName.SHOULDER_R, ...guard.rightShoulder);
|
|
2671
|
+
kf.rotate(BoneName.ELBOW_R, ...guard.rightElbow);
|
|
2672
|
+
kf.position(BoneName.PELVIS, 0, -.05, 0);
|
|
2673
|
+
});
|
|
2674
|
+
this.currentTime += timeOffset;
|
|
2675
|
+
return this;
|
|
2676
|
+
}
|
|
2677
|
+
/**
|
|
2678
|
+
* Apply torso rotation for straight punch power generation (주먹허리비틀기)
|
|
2679
|
+
*
|
|
2680
|
+
* Korean martial arts principle: 허리비틀기 (Heori Biteulgi) - Waist twist for power
|
|
2681
|
+
* The torso rotates OPPOSITE to the punch direction, creating torque through
|
|
2682
|
+
* the spine that transfers power into the strike.
|
|
2683
|
+
*
|
|
2684
|
+
* Biomechanics:
|
|
2685
|
+
* - SPINE_LOWER rotates 50% of target angle (foundation rotation)
|
|
2686
|
+
* - SPINE_MIDDLE rotates 70% of target angle (power transfer zone)
|
|
2687
|
+
* - SPINE_UPPER rotates 100% of target angle (maximum rotation at shoulders)
|
|
2688
|
+
*
|
|
2689
|
+
* @param kf - KeyframeConfig to apply rotation to
|
|
2690
|
+
* @param side - Which hand is punching ("left" | "right")
|
|
2691
|
+
* @param rotationDegrees - Target rotation in degrees (15-25° recommended)
|
|
2692
|
+
*
|
|
2693
|
+
* @example
|
|
2694
|
+
* ```typescript
|
|
2695
|
+
* // Right cross with 20° counter-rotation
|
|
2696
|
+
* this.addKeyframe(0.35, "ease-out", (kf) => {
|
|
2697
|
+
* this.applyPunchTorsoRotation(kf, "right", 20);
|
|
2698
|
+
* // ... other punch mechanics
|
|
2699
|
+
* });
|
|
2700
|
+
* ```
|
|
2701
|
+
*
|
|
2702
|
+
* @korean 주먹허리비틀기
|
|
2703
|
+
*/
|
|
2704
|
+
applyPunchTorsoRotation(kf, side, rotationDegrees) {
|
|
2705
|
+
const direction = side === "right" ? 1 : -1;
|
|
2706
|
+
const rotationRad = rotationDegrees * Math.PI / 180;
|
|
2707
|
+
const existingUpper = kf.rotations.get(BoneName.SPINE_UPPER);
|
|
2708
|
+
const existingMiddle = kf.rotations.get(BoneName.SPINE_MIDDLE);
|
|
2709
|
+
const existingLower = kf.rotations.get(BoneName.SPINE_LOWER);
|
|
2710
|
+
kf.rotate(BoneName.SPINE_LOWER, existingLower?.x ?? 0, (existingLower?.y ?? 0) + rotationRad * direction * .5, existingLower?.z ?? 0);
|
|
2711
|
+
kf.rotate(BoneName.SPINE_MIDDLE, existingMiddle?.x ?? 0, (existingMiddle?.y ?? 0) + rotationRad * direction * .7, existingMiddle?.z ?? 0);
|
|
2712
|
+
kf.rotate(BoneName.SPINE_UPPER, existingUpper?.x ?? 0, (existingUpper?.y ?? 0) + rotationRad * direction, existingUpper?.z ?? 0);
|
|
2713
|
+
}
|
|
2714
|
+
/**
|
|
2715
|
+
* Apply torso rotation for hook punch circular power (훅허리비틀기)
|
|
2716
|
+
*
|
|
2717
|
+
* Korean martial arts principle: 몸통회전 (Momtong Hoejeon) - Full torso rotation
|
|
2718
|
+
* Hook punches generate power from hip and shoulder rotation in a circular motion.
|
|
2719
|
+
* Larger rotation angle (45-60°) creates the circular arc needed for hooks.
|
|
2720
|
+
*
|
|
2721
|
+
* Biomechanics:
|
|
2722
|
+
* - SPINE_LOWER rotates 50% (hip engagement)
|
|
2723
|
+
* - SPINE_MIDDLE rotates 70% (core power transfer)
|
|
2724
|
+
* - SPINE_UPPER rotates 100% (shoulder whip into target)
|
|
2725
|
+
*
|
|
2726
|
+
* @param kf - KeyframeConfig to apply rotation to
|
|
2727
|
+
* @param side - Which hand is hooking ("left" | "right")
|
|
2728
|
+
* @param rotationDegrees - Target rotation in degrees (45-60° recommended)
|
|
2729
|
+
*
|
|
2730
|
+
* @example
|
|
2731
|
+
* ```typescript
|
|
2732
|
+
* // Right hook with 50° rotation
|
|
2733
|
+
* this.addKeyframe(0.30, "ease-out", (kf) => {
|
|
2734
|
+
* this.applyHookTorsoRotation(kf, "right", 50);
|
|
2735
|
+
* // ... other hook mechanics
|
|
2736
|
+
* });
|
|
2737
|
+
* ```
|
|
2738
|
+
*
|
|
2739
|
+
* @korean 훅허리비틀기
|
|
2740
|
+
*/
|
|
2741
|
+
applyHookTorsoRotation(kf, side, rotationDegrees) {
|
|
2742
|
+
const direction = side === "right" ? -1 : 1;
|
|
2743
|
+
const rotationRad = rotationDegrees * Math.PI / 180;
|
|
2744
|
+
const existingLower = kf.rotations.get(BoneName.SPINE_LOWER);
|
|
2745
|
+
const existingMiddle = kf.rotations.get(BoneName.SPINE_MIDDLE);
|
|
2746
|
+
const existingUpper = kf.rotations.get(BoneName.SPINE_UPPER);
|
|
2747
|
+
kf.rotate(BoneName.SPINE_LOWER, existingLower?.x ?? 0, (existingLower?.y ?? 0) + rotationRad * direction * .5, existingLower?.z ?? 0);
|
|
2748
|
+
kf.rotate(BoneName.SPINE_MIDDLE, existingMiddle?.x ?? 0, (existingMiddle?.y ?? 0) + rotationRad * direction * .7, existingMiddle?.z ?? 0);
|
|
2749
|
+
kf.rotate(BoneName.SPINE_UPPER, existingUpper?.x ?? 0, (existingUpper?.y ?? 0) + rotationRad * direction, existingUpper?.z ?? 0);
|
|
2750
|
+
}
|
|
2751
|
+
/**
|
|
2752
|
+
* Apply torso lean for kick balance (차기허리기울이기)
|
|
2753
|
+
*
|
|
2754
|
+
* Korean martial arts principle: 중심축회전 (Jungsim Chuk Hoejeon) - Central axis rotation
|
|
2755
|
+
* When executing kicks, the torso leans AWAY from the kicking leg to:
|
|
2756
|
+
* 1. Maintain balance on the support leg
|
|
2757
|
+
* 2. Increase reach by extending the kick further
|
|
2758
|
+
* 3. Prevent falling backward during high kicks
|
|
2759
|
+
*
|
|
2760
|
+
* Biomechanics:
|
|
2761
|
+
* - SPINE_LOWER leans away from kick (foundation)
|
|
2762
|
+
* - SPINE_MIDDLE leans with lower spine (stability)
|
|
2763
|
+
* - SPINE_UPPER leans slightly less (control)
|
|
2764
|
+
*
|
|
2765
|
+
* @param kf - KeyframeConfig to apply lean to
|
|
2766
|
+
* @param side - Which leg is kicking ("left" | "right")
|
|
2767
|
+
* @param leanDegrees - Amount of lean in degrees (10-20° recommended)
|
|
2768
|
+
*
|
|
2769
|
+
* @example
|
|
2770
|
+
* ```typescript
|
|
2771
|
+
* // Right roundhouse kick with compensatory lean
|
|
2772
|
+
* this.addKeyframe(0.35, "ease-out", (kf) => {
|
|
2773
|
+
* this.applyKickTorsoLean(kf, "right", 15);
|
|
2774
|
+
* // ... other kick mechanics
|
|
2775
|
+
* });
|
|
2776
|
+
* ```
|
|
2777
|
+
*
|
|
2778
|
+
* @korean 차기허리기울이기
|
|
2779
|
+
*/
|
|
2780
|
+
applyKickTorsoLean(kf, side, leanDegrees) {
|
|
2781
|
+
const direction = side === "right" ? -1 : 1;
|
|
2782
|
+
const leanRad = leanDegrees * Math.PI / 180;
|
|
2783
|
+
kf.rotate(BoneName.SPINE_LOWER, 0, 0, leanRad * direction * .9);
|
|
2784
|
+
kf.rotate(BoneName.SPINE_MIDDLE, 0, 0, leanRad * direction * .7);
|
|
2785
|
+
kf.rotate(BoneName.SPINE_UPPER, 0, 0, leanRad * direction * .5);
|
|
2786
|
+
}
|
|
2787
|
+
/**
|
|
2788
|
+
* Reset torso to neutral position (허리중립)
|
|
2789
|
+
*
|
|
2790
|
+
* Returns all spine bones to neutral rotation (0, 0, 0).
|
|
2791
|
+
* Used during recovery phases to return to fighting stance.
|
|
2792
|
+
*
|
|
2793
|
+
* @param kf - KeyframeConfig to reset
|
|
2794
|
+
*
|
|
2795
|
+
* @korean 허리중립
|
|
2796
|
+
*/
|
|
2797
|
+
resetTorsoRotation(kf) {
|
|
2798
|
+
kf.rotate(BoneName.SPINE_LOWER, 0, 0, 0);
|
|
2799
|
+
kf.rotate(BoneName.SPINE_MIDDLE, 0, 0, 0);
|
|
2800
|
+
kf.rotate(BoneName.SPINE_UPPER, 0, 0, 0);
|
|
2801
|
+
}
|
|
2802
|
+
/**
|
|
2803
|
+
* Add custom keyframe with callback
|
|
2804
|
+
*/
|
|
2805
|
+
addKeyframe(time, easing, configure) {
|
|
2806
|
+
const kf = new KeyframeConfig();
|
|
2807
|
+
configure(kf);
|
|
2808
|
+
this.keyframes.push({
|
|
2809
|
+
time,
|
|
2810
|
+
easing,
|
|
2811
|
+
boneRotations: kf.rotations,
|
|
2812
|
+
bonePositions: kf.positions
|
|
2813
|
+
});
|
|
2814
|
+
}
|
|
2815
|
+
/**
|
|
2816
|
+
* Add raw keyframe at specific time
|
|
2817
|
+
*/
|
|
2818
|
+
at(time, easing = "linear") {
|
|
2819
|
+
const kf = new KeyframeConfig();
|
|
2820
|
+
kf.setBuilder(this, time, easing);
|
|
2821
|
+
return kf;
|
|
2822
|
+
}
|
|
2823
|
+
/**
|
|
2824
|
+
* Internal: Add keyframe from KeyframeConfig
|
|
2825
|
+
*/
|
|
2826
|
+
_addKeyframe(kf) {
|
|
2827
|
+
this.keyframes.push(kf);
|
|
2828
|
+
}
|
|
2829
|
+
/**
|
|
2830
|
+
* Build the complete animation
|
|
2831
|
+
*
|
|
2832
|
+
* Automatically normalizes timing to ensure animations start at time 0.
|
|
2833
|
+
* This is important for animation system consistency and performance.
|
|
2834
|
+
*/
|
|
2835
|
+
build() {
|
|
2836
|
+
let normalizedKeyframes = this.keyframes;
|
|
2837
|
+
if (this.keyframes.length > 0) {
|
|
2838
|
+
const firstTime = this.keyframes[0].time;
|
|
2839
|
+
if (firstTime !== 0) normalizedKeyframes = this.keyframes.map((kf) => ({
|
|
2840
|
+
...kf,
|
|
2841
|
+
time: kf.time - firstTime
|
|
2842
|
+
}));
|
|
2843
|
+
}
|
|
2844
|
+
return {
|
|
2845
|
+
name: this.name,
|
|
2846
|
+
koreanName: this.koreanName,
|
|
2847
|
+
duration: this.duration,
|
|
2848
|
+
loop: this.loop,
|
|
2849
|
+
type: this.type,
|
|
2850
|
+
keyframes: normalizedKeyframes
|
|
2851
|
+
};
|
|
2852
|
+
}
|
|
2853
|
+
};
|
|
2854
|
+
//#endregion
|
|
2855
|
+
export { MartialArtsAnimationBuilder, TECHNIQUE_TIMING };
|
|
2856
|
+
|
|
2857
|
+
//# sourceMappingURL=MartialArtsAnimationBuilder.js.map
|