blacktrigram 0.7.2

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Files changed (1853) hide show
  1. package/LICENSE +201 -0
  2. package/README.md +866 -0
  3. package/SECURITY.md +124 -0
  4. package/lib/App.d.ts +4 -0
  5. package/lib/App.d.ts.map +1 -0
  6. package/lib/App2.js +386 -0
  7. package/lib/App2.js.map +1 -0
  8. package/lib/_virtual/_rolldown/runtime.js +13 -0
  9. package/lib/assets/index.css +1146 -0
  10. package/lib/audio/AudioAssetLoader.d.ts +101 -0
  11. package/lib/audio/AudioAssetLoader.d.ts.map +1 -0
  12. package/lib/audio/AudioAssetLoader.js +245 -0
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  14. package/lib/audio/AudioAssetRegistry.d.ts +126 -0
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  16. package/lib/audio/AudioAssetRegistry.js +970 -0
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  18. package/lib/audio/AudioCache.d.ts +135 -0
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  20. package/lib/audio/AudioCache.js +211 -0
  21. package/lib/audio/AudioCache.js.map +1 -0
  22. package/lib/audio/AudioManager.d.ts +162 -0
  23. package/lib/audio/AudioManager.d.ts.map +1 -0
  24. package/lib/audio/AudioManager.js +508 -0
  25. package/lib/audio/AudioManager.js.map +1 -0
  26. package/lib/audio/AudioMonitor.d.ts +122 -0
  27. package/lib/audio/AudioMonitor.d.ts.map +1 -0
  28. package/lib/audio/AudioMonitor.js +215 -0
  29. package/lib/audio/AudioMonitor.js.map +1 -0
  30. package/lib/audio/AudioPool.d.ts +108 -0
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  38. package/lib/audio/AudioUtils.d.ts +77 -0
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  42. package/lib/audio/BoneImpactAudioMap.d.ts +64 -0
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  46. package/lib/audio/VariantSelector.d.ts +69 -0
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  50. package/lib/audio/index.d.ts +13 -0
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  58. package/lib/components/effects/WindParticles3D.d.ts +83 -0
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  60. package/lib/components/effects/index.d.ts +6 -0
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  64. package/lib/components/index.js +74 -0
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  66. package/lib/components/screens/combat/CombatScreen3D.d.ts +74 -0
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  98. package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts +73 -0
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  104. package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts +53 -0
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  108. package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts +80 -0
  109. package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts.map +1 -0
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  112. package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts +64 -0
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  116. package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts +60 -0
  117. package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts.map +1 -0
  118. package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts +37 -0
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  122. package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts +49 -0
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  126. package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts +93 -0
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  128. package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts +57 -0
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  130. package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts +88 -0
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  132. package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts +91 -0
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  134. package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts +67 -0
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  138. package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts +45 -0
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  140. package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts +61 -0
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  142. package/lib/components/screens/combat/components/effects/PainVignette.d.ts +47 -0
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  146. package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts +52 -0
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  150. package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts +91 -0
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@@ -0,0 +1,452 @@
1
+ import { MartialArtsAnimationBuilder, TECHNIQUE_TIMING } from "../builders/MartialArtsAnimationBuilder.js";
2
+ //#region src/systems/animation/catalogs/ElbowKneeAnimations.ts
3
+ /**
4
+ * Elbow Strike - 팔꿈치치기 (Palkkumchi Chigi)
5
+ *
6
+ * **Authentic Muay Thai / Taekwondo Horizontal Elbow Strike**
7
+ *
8
+ * Fast horizontal elbow strike targeting temple or jaw with devastating close-range power.
9
+ * This is the fundamental elbow technique in all striking arts.
10
+ *
11
+ * **Korean Martial Arts Biomechanics**:
12
+ * - **Chamber (준비)**: Fist pulls to opposite shoulder, elbow tucked tight
13
+ * - **Hip Rotation (골반 회전)**: 60° hip rotation drives the strike
14
+ * - **Horizontal Path**: Elbow travels in straight line across target
15
+ * - **Impact Surface**: Point of elbow (not forearm)
16
+ * - **Follow-Through**: Shoulder rotates past centerline for maximum power
17
+ *
18
+ * **Target Vital Points**:
19
+ * - 관자놀이 (Temple - Gwanjanoli): Knockout potential
20
+ * - 턱끝 (Jaw Point - Teok-kkeut): Concussion risk
21
+ * - 경동맥 (Carotid Sinus - Gyeongdongmaek): Blood flow disruption
22
+ *
23
+ * **Combat Applications**:
24
+ * - Clinch range (0-12 inches)
25
+ * - Counter to straight punches
26
+ * - Breaking guard with sharp angle
27
+ *
28
+ * Phases:
29
+ * 1. Chamber (준비): 100ms - Arm crosses body, fist to opposite shoulder
30
+ * 2. Strike (치기): 140ms - Hip rotation drives elbow horizontally
31
+ * 3. Peak (정점): 70ms - Hold at full extension for impact
32
+ * 4. Recovery (복귀): 170ms - Return to guard position
33
+ *
34
+ * Duration: 480ms (Optimized for visible technique execution)
35
+ *
36
+ * @korean 팔꿈치치기애니메이션
37
+ */
38
+ var ELBOW_STRIKE_ANIMATION = MartialArtsAnimationBuilder.create("elbow_strike", "팔꿈치치기").asAttack(.48).elbowChamber(.1).elbowStrike(.14).elbowStrike(.07).recover(.17).build();
39
+ /**
40
+ * Elbow Uppercut - 팔꿈치올려치기 (Palkkumchi Ollyeo Chigi)
41
+ *
42
+ * **Authentic Muay Thai / Taekwondo Rising Elbow Strike**
43
+ *
44
+ * Explosive vertical elbow strike targeting chin from below for knockout power.
45
+ * One of the most devastating close-range techniques in striking arts.
46
+ *
47
+ * **Korean Martial Arts Biomechanics**:
48
+ * - **Low Chamber (낮은 준비)**: Arm drops below target with elbow bent 90°
49
+ * - **Leg Drive (다리 힘)**: Rear leg extension provides upward power
50
+ * - **Vertical Path (수직 경로)**: Elbow rises straight up through centerline
51
+ * - **Body Drive (몸통 상승)**: Entire body rises with strike
52
+ * - **Chin Target (턱 타격)**: Point of elbow drives under chin
53
+ *
54
+ * **Target Vital Points**:
55
+ * - 턱끝 (Jaw Point - Teok-kkeut): Direct knockout
56
+ * - 승장 (Philtrum - Seungjang): Nerve cluster under nose
57
+ * - 인영 (Carotid - Inmyeong): Blood flow disruption
58
+ *
59
+ * **Combat Applications**:
60
+ * - Counter to body attacks (opponent leans in)
61
+ * - Clinch uppercut when opponent's chin is exposed
62
+ * - Breaking opponent's posture with upward force
63
+ *
64
+ * Phases:
65
+ * 1. Chamber (준비): 120ms - Drop and load, knee bend for drive
66
+ * 2. Rise (올리기): 170ms - Explosive leg extension drives elbow upward
67
+ * 3. Peak (정점): 90ms - Maximum extension at chin level, full body commitment
68
+ * 4. Recovery (복귀): 170ms - Controlled return to guard
69
+ *
70
+ * Duration: 550ms (Explosive power requires visible wind-up)
71
+ *
72
+ * @korean 팔꿈치올려치기애니메이션
73
+ */
74
+ var ELBOW_UPPERCUT_ANIMATION = MartialArtsAnimationBuilder.create("elbow_uppercut", "팔꿈치올려치기").asAttack(.55).elbowChamber(.12).elbowUppercut(.17).elbowUppercut(.09).recover(.17).build();
75
+ /**
76
+ * Knee Strike - 무릎차기 (Mureup Chagi)
77
+ *
78
+ * **Authentic Muay Thai / Taekwondo Straight Knee Strike**
79
+ *
80
+ * Powerful knee strike from clinch position targeting midsection or thigh.
81
+ * The knee is one of the hardest striking surfaces and delivers devastating power
82
+ * at close range through proper hip thrust mechanics.
83
+ *
84
+ * **Korean Martial Arts Biomechanics**:
85
+ * - **Clinch Control (클린치 제어)**: Hands pull opponent's head down
86
+ * - **Hip Thrust (골반 추진)**: Forward hip rotation drives knee upward
87
+ * - **Knee Drive (무릎 상승)**: Rear leg knee chambers then drives up
88
+ * - **Balance (균형)**: Support leg bends for stability and power transfer
89
+ * - **Follow-Through**: Hip continues forward after knee contact
90
+ *
91
+ * **Target Vital Points**:
92
+ * - 명치 (Solar Plexus - Myeongchi): Breath disruption
93
+ * - 늑골 (Floating Ribs - Neukgol): Rib damage
94
+ * - 간 (Liver - Gan): Internal organ trauma
95
+ * - 대퇴부 (Thigh - Daetoebu): Leg damage for mobility denial
96
+ *
97
+ * **Combat Applications**:
98
+ * - Clinch fighting primary weapon
99
+ * - Counter to takedown attempts (sprawl and knee)
100
+ * - Breaking opponent's posture and guard
101
+ * - Multiple knees in combination (Thailand clinch style)
102
+ *
103
+ * Phases:
104
+ * 1. Clinch (클린치): 120ms - Establish head control, pull opponent in
105
+ * 2. Chamber (준비): 80ms - Rear leg chambers with hip load
106
+ * 3. Strike (차기): 150ms - Hip thrust drives knee up into target
107
+ * 4. Peak (정점): 70ms - Hold at maximum height and impact
108
+ * 5. Reset (복귀): 180ms - Return to clinch or disengage
109
+ *
110
+ * Duration: 600ms (Deliberate clinch technique with control)
111
+ *
112
+ * @korean 무릎차기애니메이션
113
+ */
114
+ var KNEE_STRIKE_ANIMATION = MartialArtsAnimationBuilder.create("knee_strike", "무릎차기").asAttack(.6).withClinch().chamber(.08).kneeStrike(.15).kneeStrike(.07).recover(.3).build();
115
+ /**
116
+ * Spinning Elbow - 회전팔꿈치 (Hoejeon Palkkumchi)
117
+ *
118
+ * **Authentic Muay Thai / Taekwondo 360° Spinning Elbow Strike**
119
+ *
120
+ * Full 360° body rotation into horizontal elbow strike - the most powerful elbow technique.
121
+ * High-risk, high-reward knockout technique that generates maximum angular momentum.
122
+ * Used by elite Muay Thai fighters and requires perfect timing and distance control.
123
+ *
124
+ * **Korean Martial Arts Biomechanics**:
125
+ * - **Spin Initiation (회전 시작)**: Rear foot pivots, hips rotate first
126
+ * - **Angular Momentum (각운동량)**: Full body rotation builds speed
127
+ * - **Head Turn (머리 회전)**: Eyes find target mid-spin for accuracy
128
+ * - **Elbow Whip (팔꿈치 채찍)**: Elbow whips through at completion of spin
129
+ * - **Follow-Through**: Complete 360° rotation even if miss
130
+ *
131
+ * **Target Vital Points**:
132
+ * - 관자놀이 (Temple - Gwanjanoli): Instant knockout potential
133
+ * - 턱끝 (Jaw - Teok-kkeut): Rotational knockout force
134
+ * - 경추 (Cervical Spine - Gyeongchu): Structural damage risk
135
+ *
136
+ * **Combat Applications**:
137
+ * - Counter to circular attacks (slip and spin)
138
+ * - Breaking opponent's rhythm with unexpected angle
139
+ * - Creating space after clinch exchanges
140
+ * - Devastating power from angular momentum
141
+ *
142
+ * **Risk Factors**:
143
+ * - Exposes back during rotation
144
+ * - Requires precise distance control
145
+ * - Vulnerable to counters if missed
146
+ * - Should only be used with confidence in timing
147
+ *
148
+ * Phases:
149
+ * 1. Chamber (준비): 100ms - Weight shift to front foot, prepare spin
150
+ * 2. Spin (회전): 200ms - Full 360° body rotation with head turn
151
+ * 3. Strike (치기): 140ms - Elbow whips through target at spin completion
152
+ * 4. Follow-Through (관통): 80ms - Complete rotation for balance
153
+ * 5. Recovery (복귀): 180ms - Stabilize and return to guard
154
+ *
155
+ * Duration: 700ms (Long duration for full rotation visibility)
156
+ *
157
+ * @korean 회전팔꿈치애니메이션
158
+ */
159
+ var SPINNING_ELBOW_ANIMATION = MartialArtsAnimationBuilder.create("spinning_elbow", "회전팔꿈치").asAttack(.7).chamber(.1).backKickSpin(.2).elbowStrike(.14).elbowStrike(.08).spinRecover(.18).build();
160
+ /**
161
+ * Downward Elbow - 내려팔꿈치 (Naeryeo Palkkumchi) - "12-6 Elbow"
162
+ *
163
+ * **Authentic Muay Thai Vertical Downward Elbow Strike**
164
+ *
165
+ * Vertical downward elbow strike targeting crown of head from above.
166
+ * Named "12-6 elbow" (like clock hands) for its straight downward trajectory.
167
+ * One of the most devastating strikes in Muay Thai, banned in some MMA competitions
168
+ * due to high injury risk (cuts and concussions).
169
+ *
170
+ * **Korean Martial Arts Biomechanics**:
171
+ * - **High Chamber (높은 준비)**: Elbow raises above head with arm bent
172
+ * - **Body Weight (체중 이용)**: Uses gravity + body weight for power
173
+ * - **Downward Drive (하강 타격)**: Elbow crashes straight down like axe
174
+ * - **Hip Drop (골반 하강)**: Body drops to add mass behind strike
175
+ * - **Impact Surface**: Sharp point of elbow (devastating cutting power)
176
+ *
177
+ * **Target Vital Points**:
178
+ * - 백회혈 (Crown Point - Baekhoehoel): Neurological knockout
179
+ * - 후두부 (Occipital Region - Hudubu): Concussion risk
180
+ * - 쇄골 (Collarbone - Swaegol): Bone fracture
181
+ * - 척추 (Cervical Spine - Cheokchu): Structural damage
182
+ *
183
+ * **Combat Applications**:
184
+ * - Ground and pound from mount position
185
+ * - Counter to opponent shooting for takedown (sprawl and elbow)
186
+ * - Clinch position when opponent's head is below yours
187
+ * - Breaking opponent's guard from above
188
+ *
189
+ * **Safety Note**:
190
+ * Extremely dangerous technique. In training, this is practiced with control
191
+ * or on pads/bags only. The "12-6" angle maximizes cutting and impact force.
192
+ *
193
+ * Phases:
194
+ * 1. High Guard (상단 자세): 100ms - Raise arm above head
195
+ * 2. Chamber (준비): 80ms - Elbow cocked at apex, body rises
196
+ * 3. Drop (하강): 130ms - Body weight crashes elbow downward
197
+ * 4. Impact (충격): 70ms - Full force impact with body weight
198
+ * 5. Recovery (복귀): 200ms - Return to guard
199
+ *
200
+ * Duration: 580ms (Dramatic downward technique)
201
+ *
202
+ * @korean 내려팔꿈치애니메이션
203
+ */
204
+ var DOWNWARD_ELBOW_ANIMATION = MartialArtsAnimationBuilder.create("downward_elbow", "내려팔꿈치").asAttack(.58).withHighGuard().elbowChamber(.08).elbowChamber(.1).spinalElbow(.13).spinalElbow(.07).recover(.2).build();
205
+ /**
206
+ * Back Elbow - 뒤팔꿈치
207
+ *
208
+ * Elbow strike thrown backward.
209
+ * Used when opponent is behind.
210
+ * Uses unique rear-strike rotation pattern.
211
+ *
212
+ * @korean 뒤팔꿈치애니메이션
213
+ */
214
+ var BACK_ELBOW_ANIMATION = MartialArtsAnimationBuilder.create("back_elbow", "뒤팔꿈치").asAttack(TECHNIQUE_TIMING.FAST.total).withKoreanHighGuard().elbowChamber(TECHNIQUE_TIMING.FAST.chamber).elbowStrike(TECHNIQUE_TIMING.FAST.extend).recover(TECHNIQUE_TIMING.FAST.retract + TECHNIQUE_TIMING.FAST.recover).build();
215
+ /**
216
+ * Double Elbow - 더블팔꿈치
217
+ *
218
+ * Two rapid elbow strikes.
219
+ * Left-right combination with distinct alternating motion.
220
+ *
221
+ * @korean 더블팔꿈치애니메이션
222
+ */
223
+ var DOUBLE_ELBOW_ANIMATION = MartialArtsAnimationBuilder.create("double_elbow", "더블팔꿈치").asAttack(.48).elbowChamber(.06).elbowStrike(.1).slashingElbow(.12).recover(.2).build();
224
+ /**
225
+ * Slashing Elbow - 베기팔꿈치
226
+ *
227
+ * Diagonal slashing elbow motion.
228
+ * Cuts across opponent's face with unique diagonal path.
229
+ *
230
+ * @korean 베기팔꿈치애니메이션
231
+ */
232
+ var SLASHING_ELBOW_ANIMATION = MartialArtsAnimationBuilder.create("slashing_elbow", "베기팔꿈치").asAttack(TECHNIQUE_TIMING.FAST.total).withHighGuard().elbowChamber(TECHNIQUE_TIMING.FAST.chamber).slashingElbow(TECHNIQUE_TIMING.FAST.extend).recover(TECHNIQUE_TIMING.FAST.retract + TECHNIQUE_TIMING.FAST.recover).build();
233
+ /**
234
+ * Flying Knee - 뛰어무릎 (Ttwi-eo Mureup) - "Khao Loi" (Muay Thai)
235
+ *
236
+ * **Authentic Muay Thai Jumping Knee Strike**
237
+ *
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+ * Explosive airborne knee strike using full body momentum as a spear.
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+ * One of the most spectacular and devastating techniques in Muay Thai.
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+ * Maximum power from combining jump momentum with knee drive.
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+ * Famous for knockout victories in Muay Thai and MMA (e.g., Jorge Masvidal vs Ben Askren).
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+ *
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+ * **Korean Martial Arts Biomechanics**:
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+ * - **Explosive Jump (폭발적 점프)**: Both legs drive off ground simultaneously
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+ * - **Airborne Drive (공중 추진)**: Knee drives forward while body is in flight
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+ * - **Rear Leg Extension (뒷다리 확장)**: Trailing leg extends back for balance
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+ * - **Arms Drive (팔 추진)**: Arms pull for momentum and balance
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+ * - **Target Acquisition (목표 확인)**: Eyes lock on target mid-flight
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+ * - **Impact Timing (충격 타이밍)**: Knee contacts at peak of jump arc
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+ *
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+ * **Target Vital Points**:
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+ * - 명치 (Solar Plexus - Myeongchi): Breath knockout
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+ * - 관자놀이 (Temple - Gwanjanoli): Airborne head strike (extreme power)
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+ * - 턱끝 (Jaw - Teok-kkeut): Flying uppercut knee
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+ * - 경추 (Cervical Spine - Gyeongchu): Spinal trauma risk
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+ *
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+ * **Combat Applications**:
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+ * - Close distance explosively against backpedaling opponent
259
+ * - Counter to opponent circling away (cut off angle)
260
+ * - Finish sequence after opponent is rocked
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+ * - Surprise attack from mid-range
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+ * - Breaking opponent's defensive shell with airborne attack
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+ *
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+ * **Technical Requirements**:
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+ * - Proper distance (3-5 feet optimal)
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+ * - Opponent stationary or moving toward you
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+ * - Strong push-off from both legs
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+ * - Commitment to technique (no half-measures in air)
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+ * - Landing preparedness (balance recovery critical)
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+ *
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+ * Phases:
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+ * 1. Chamber (준비): 120ms - Crouch and load both legs, arms swing back
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+ * 2. Jump (뛰기): 150ms - Explosive takeoff, both legs extend
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+ * 3. Airborne (공중): 180ms - Knee drives forward, trailing leg extends
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+ * 4. Strike (차기): 100ms - Knee contact at peak height
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+ * 5. Land (착지): 250ms - Absorb landing, recover balance
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+ *
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+ * Duration: 800ms (Extended for dramatic airborne technique)
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+ *
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+ * @korean 뛰어무릎애니메이션
281
+ */
282
+ var FLYING_KNEE_ANIMATION = MartialArtsAnimationBuilder.create("flying_knee", "뛰어무릎").asAttack(.8).chamber(.12).flyingKnee(.15).flyingKnee(.18).flyingKnee(.1).recover(.25).build();
283
+ /**
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+ * Side Knee - 옆무릎
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+ *
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+ * Lateral knee strike to ribs.
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+ * Clinch position to side target with unique lateral motion.
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+ *
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+ * @korean 옆무릎애니메이션
290
+ */
291
+ var SIDE_KNEE_ANIMATION = MartialArtsAnimationBuilder.create("side_knee", "옆무릎").asAttack(.42).withClinch().chamber(.08).sideKneeStrike(.12).recover(.22).build();
292
+ /**
293
+ * Step Knee - 스텝무릎
294
+ *
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+ * Stepping knee strike.
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+ * Close distance with knee.
297
+ *
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+ * @korean 스텝무릎애니메이션
299
+ */
300
+ var STEP_KNEE_ANIMATION = MartialArtsAnimationBuilder.create("step_knee", "스텝무릎").asAttack(.45).throwEntry(.12).kneeStrike(.15).recover(.18).build();
301
+ /**
302
+ * Elbow-Knee Combo - 팔꿈치무릎콤보 (Palkkumchi-Mureup Kombo)
303
+ *
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+ * **Authentic Muay Thai Close-Range Combination**
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+ *
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+ * Devastating two-strike combination from clinch range: horizontal elbow followed
307
+ * immediately by knee strike. The elbow stuns and breaks opponent's guard, while
308
+ * the knee finishes with body shot. Classic Muay Thai clinch sequence used to
309
+ * overwhelm opponent at close quarters.
310
+ *
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+ * **Korean Martial Arts Biomechanics**:
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+ * - **Elbow Setup (팔꿈치 설정)**: Horizontal elbow to head creates opening
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+ * - **Clinch Transition (클린치 전환)**: Immediately grab opponent after elbow
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+ * - **Head Control (머리 제어)**: Pull opponent's head down for knee
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+ * - **Hip Rotation (골반 회전)**: Continuous rotation from elbow to knee
316
+ * - **Overwhelming Offense (압도적 공격)**: No pause between strikes
317
+ *
318
+ * **Target Vital Points**:
319
+ * Elbow Phase:
320
+ * - 관자놀이 (Temple - Gwanjanoli): Stuns opponent
321
+ * - 턱끝 (Jaw - Teok-kkeut): Opens guard
322
+ *
323
+ * Knee Phase:
324
+ * - 명치 (Solar Plexus - Myeongchi): Finishing body shot
325
+ * - 늑골 (Ribs - Neukgol): Breaks structure
326
+ *
327
+ * **Combat Applications**:
328
+ * - Clinch dominance sequence
329
+ * - Breaking opponent's turtle defense
330
+ * - Finishing combination after opponent is hurt
331
+ * - Preventing opponent from escaping clinch range
332
+ * - Overwhelming forward pressure
333
+ *
334
+ * **Technical Keys**:
335
+ * - NO gap between elbow and clinch grab
336
+ * - Immediate head control after elbow
337
+ * - Continuous hip rotation through both strikes
338
+ * - Keep pressure forward throughout combo
339
+ * - Be ready for multiple repetitions (Muay Thai clinch style)
340
+ *
341
+ * Phases:
342
+ * 1. Elbow Prep (준비): 90ms - Quick chamber for horizontal elbow
343
+ * 2. Elbow Strike (팔꿈치): 130ms - Horizontal elbow lands to head
344
+ * 3. Clinch Grab (잡기): 100ms - Immediately grab opponent's head/neck
345
+ * 4. Head Pull (당기기): 80ms - Pull head down exposing body
346
+ * 5. Knee Strike (무릎치기): 150ms - Knee drives up into exposed midsection
347
+ * 6. Recovery (복귀): 170ms - Release or reset for next strike
348
+ *
349
+ * Duration: 720ms (Deliberate combination with clinch control)
350
+ *
351
+ * @korean 팔꿈치무릎콤보애니메이션
352
+ */
353
+ var ELBOW_KNEE_COMBO_ANIMATION = MartialArtsAnimationBuilder.create("elbow_knee_combo", "팔꿈치무릎콤보").asAttack(.72).elbowChamber(.09).elbowStrike(.13).clinchGrab(.1).withClinch().chamber(.08).kneeStrike(.15).recover(.17).build();
354
+ /**
355
+ * Knee Body Hook - 무릎바디훅
356
+ *
357
+ * Knee strike followed by body hook.
358
+ * Devastates opponent's midsection.
359
+ *
360
+ * @korean 무릎바디훅애니메이션
361
+ */
362
+ var KNEE_BODY_HOOK_ANIMATION = MartialArtsAnimationBuilder.create("knee_body_hook", "무릎바디훅").asAttack(.55).withClinch().chamber(.07).kneeStrike(.11).hookPunch(.13).recover(.24).build();
363
+ /**
364
+ * Knee Kick - 무릎차기 (일반)
365
+ * Generic knee kick (no clinch).
366
+ * @korean 무릎차기애니메이션
367
+ */
368
+ var KNEE_KICK_ANIMATION = MartialArtsAnimationBuilder.create("knee_kick", "무릎차기").asAttack(.4).chamber(.12).withKoreanMiddleGuard().kneeStrike(.15).recover(.13).withKoreanMiddleGuard().build();
369
+ /**
370
+ * Clinch Knee - 멱살잡고무릎차기
371
+ * Explicit clinch knee.
372
+ * @korean 멱살잡고무릎차기애니메이션
373
+ */
374
+ var CLINCH_KNEE_ANIMATION = MartialArtsAnimationBuilder.create("clinch_knee", "Myeoksal-japgo Mureup Chagi").asAttack(.55).clinchGrab(.12).withClinch().chamber(.07).kneeStrike(.13).recover(.23).build();
375
+ /**
376
+ * Temple Elbow - 관자놀이치기
377
+ * Horizontal elbow to temple (Gwanjanoli).
378
+ * @korean 관자놀이치기애니메이션
379
+ */
380
+ var TEMPLE_ELBOW_ANIMATION = MartialArtsAnimationBuilder.create("temple_elbow", "관자놀이치기").asAttack(TECHNIQUE_TIMING.FAST.total).elbowChamber(TECHNIQUE_TIMING.FAST.chamber).withKoreanHighGuard().elbowStrike(TECHNIQUE_TIMING.FAST.extend + TECHNIQUE_TIMING.FAST.peak).recover(TECHNIQUE_TIMING.FAST.retract + TECHNIQUE_TIMING.FAST.recover).build();
381
+ /**
382
+ * Spinning Back Elbow - 뒤돌아팔꿈치
383
+ * Reverse elbow strike.
384
+ * @korean 뒤돌아팔꿈치애니메이션
385
+ */
386
+ var SPINNING_BACK_ELBOW_ANIMATION = MartialArtsAnimationBuilder.create("spinning_back_elbow", "뒤돌아팔꿈치").asAttack(.5).backKickSpin(.15).withKoreanHighGuard().elbowStrike(.15).spinRecover(.2).build();
387
+ /**
388
+ * Spinal Elbow - 척추치기
389
+ * Downward elbow to spine with unique spinal targeting.
390
+ * @korean 척추치기애니메이션
391
+ */
392
+ var SPINAL_ELBOW_ANIMATION = MartialArtsAnimationBuilder.create("spinal_elbow", "척추치기").asAttack(.42).elbowChamber(.08).spinalElbow(.14).recover(.2).build();
393
+ /**
394
+ * Brachial Elbow - 상박치기
395
+ *
396
+ * Elbow to brachial nerve with downward angle.
397
+ * Precise nerve strike causing arm numbness and weakness.
398
+ *
399
+ * Phases:
400
+ * 1. Chamber (준비): 120ms - Position for downward strike
401
+ * 2. Brachial Strike (상박치기): 180ms - Angled downward elbow to shoulder/upper arm
402
+ * 3. Peak (정점): 80ms - Hold pressure on nerve
403
+ * 4. Recovery (복귀): 170ms - Return to guard
404
+ *
405
+ * Duration: 550ms (Deliberate nerve targeting)
406
+ *
407
+ * @korean 상박치기애니메이션
408
+ */
409
+ var BRACHIAL_ELBOW_ANIMATION = MartialArtsAnimationBuilder.create("brachial_elbow", "상박치기").asAttack(.55).elbowChamber(.12).brachialElbow(.18).brachialElbow(.08).recover(.17).build();
410
+ /**
411
+ * Kidney Knee - 신장차기
412
+ * Knee strike to kidney from side/behind with unique targeting.
413
+ * @korean 신장차기애니메이션
414
+ */
415
+ var KIDNEY_KNEE_ANIMATION = MartialArtsAnimationBuilder.create("kidney_knee", "신장차기").asAttack(.44).withClinch().chamber(.08).kidneyKnee(.14).recover(.22).build();
416
+ /**
417
+ * Femoral Knee - 대퇴부차기
418
+ * Knee strike to femoral nerve (thigh) with unique low targeting.
419
+ * @korean 대퇴부차기애니메이션
420
+ */
421
+ var FEMORAL_KNEE_ANIMATION = MartialArtsAnimationBuilder.create("femoral_knee", "대퇴부차기").asAttack(.4).chamber(.1).femoralKnee(.15).recover(.15).build();
422
+ /**
423
+ * Map of all elbow and knee animations for easy access
424
+ * 팔꿈치/무릎 애니메이션 맵
425
+ */
426
+ var ELBOW_KNEE_ANIMATIONS = new Map([
427
+ ["elbow_strike", ELBOW_STRIKE_ANIMATION],
428
+ ["elbow_uppercut", ELBOW_UPPERCUT_ANIMATION],
429
+ ["knee_strike", KNEE_STRIKE_ANIMATION],
430
+ ["spinning_elbow", SPINNING_ELBOW_ANIMATION],
431
+ ["downward_elbow", DOWNWARD_ELBOW_ANIMATION],
432
+ ["back_elbow", BACK_ELBOW_ANIMATION],
433
+ ["double_elbow", DOUBLE_ELBOW_ANIMATION],
434
+ ["slashing_elbow", SLASHING_ELBOW_ANIMATION],
435
+ ["flying_knee", FLYING_KNEE_ANIMATION],
436
+ ["side_knee", SIDE_KNEE_ANIMATION],
437
+ ["step_knee", STEP_KNEE_ANIMATION],
438
+ ["elbow_knee_combo", ELBOW_KNEE_COMBO_ANIMATION],
439
+ ["knee_body_hook", KNEE_BODY_HOOK_ANIMATION],
440
+ ["knee_kick", KNEE_KICK_ANIMATION],
441
+ ["clinch_knee", CLINCH_KNEE_ANIMATION],
442
+ ["temple_elbow", TEMPLE_ELBOW_ANIMATION],
443
+ ["spinning_back_elbow", SPINNING_BACK_ELBOW_ANIMATION],
444
+ ["spinal_elbow", SPINAL_ELBOW_ANIMATION],
445
+ ["brachial_elbow", BRACHIAL_ELBOW_ANIMATION],
446
+ ["kidney_knee", KIDNEY_KNEE_ANIMATION],
447
+ ["femoral_knee", FEMORAL_KNEE_ANIMATION]
448
+ ]);
449
+ //#endregion
450
+ export { BACK_ELBOW_ANIMATION, BRACHIAL_ELBOW_ANIMATION, CLINCH_KNEE_ANIMATION, DOUBLE_ELBOW_ANIMATION, DOWNWARD_ELBOW_ANIMATION, ELBOW_KNEE_ANIMATIONS, ELBOW_KNEE_COMBO_ANIMATION, ELBOW_STRIKE_ANIMATION, ELBOW_UPPERCUT_ANIMATION, FEMORAL_KNEE_ANIMATION, FLYING_KNEE_ANIMATION, KIDNEY_KNEE_ANIMATION, KNEE_BODY_HOOK_ANIMATION, KNEE_KICK_ANIMATION, KNEE_STRIKE_ANIMATION, SIDE_KNEE_ANIMATION, SLASHING_ELBOW_ANIMATION, SPINAL_ELBOW_ANIMATION, SPINNING_BACK_ELBOW_ANIMATION, SPINNING_ELBOW_ANIMATION, STEP_KNEE_ANIMATION, TEMPLE_ELBOW_ANIMATION };
451
+
452
+ //# sourceMappingURL=ElbowKneeAnimations.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ElbowKneeAnimations.js","names":[],"sources":["../../../../src/systems/animation/catalogs/ElbowKneeAnimations.ts"],"sourcesContent":["/**\n * Elbow and Knee Animations Module\n *\n * Close-range elbow (팔꿈치) and knee (무릎) techniques for Korean martial arts.\n * Uses MartialArtsAnimationBuilder for readable, martial arts expert-friendly code.\n *\n * 한국 무술 팔꿈치/무릎 애니메이션 모듈\n *\n * @module systems/animation/ElbowKneeAnimations\n * @korean 팔꿈치무릎애니메이션\n */\n\nimport type { SkeletalAnimation } from \"@/types/skeletal\";\nimport {\n MartialArtsAnimationBuilder,\n TECHNIQUE_TIMING,\n} from \"../builders/MartialArtsAnimationBuilder\";\n\n// ═══════════════════════════════════════════════════════════════════════════\n// ELBOW STRIKE (팔꿈치치기) - Horizontal Elbow\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Elbow Strike - 팔꿈치치기 (Palkkumchi Chigi)\n *\n * **Authentic Muay Thai / Taekwondo Horizontal Elbow Strike**\n *\n * Fast horizontal elbow strike targeting temple or jaw with devastating close-range power.\n * This is the fundamental elbow technique in all striking arts.\n *\n * **Korean Martial Arts Biomechanics**:\n * - **Chamber (준비)**: Fist pulls to opposite shoulder, elbow tucked tight\n * - **Hip Rotation (골반 회전)**: 60° hip rotation drives the strike\n * - **Horizontal Path**: Elbow travels in straight line across target\n * - **Impact Surface**: Point of elbow (not forearm)\n * - **Follow-Through**: Shoulder rotates past centerline for maximum power\n *\n * **Target Vital Points**:\n * - 관자놀이 (Temple - Gwanjanoli): Knockout potential\n * - 턱끝 (Jaw Point - Teok-kkeut): Concussion risk\n * - 경동맥 (Carotid Sinus - Gyeongdongmaek): Blood flow disruption\n *\n * **Combat Applications**:\n * - Clinch range (0-12 inches)\n * - Counter to straight punches\n * - Breaking guard with sharp angle\n *\n * Phases:\n * 1. Chamber (준비): 100ms - Arm crosses body, fist to opposite shoulder\n * 2. Strike (치기): 140ms - Hip rotation drives elbow horizontally\n * 3. Peak (정점): 70ms - Hold at full extension for impact\n * 4. Recovery (복귀): 170ms - Return to guard position\n *\n * Duration: 480ms (Optimized for visible technique execution)\n *\n * @korean 팔꿈치치기애니메이션\n */\nexport const ELBOW_STRIKE_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"elbow_strike\", \"팔꿈치치기\")\n .asAttack(0.48)\n .elbowChamber(0.1) // 준비 - Chambered fist at opposite shoulder, elbow tight\n .elbowStrike(0.14) // 치기 - Hip rotation drives horizontal elbow through target\n .elbowStrike(0.07) // 정점 - Hold at impact, shoulder past centerline\n .recover(0.17) // 복귀 - Controlled recovery to guard\n .build();\n\n// ═══════════════════════════════════════════════════════════════════════════\n// ELBOW UPPERCUT (팔꿈치올려치기) - Rising Elbow\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Elbow Uppercut - 팔꿈치올려치기 (Palkkumchi Ollyeo Chigi)\n *\n * **Authentic Muay Thai / Taekwondo Rising Elbow Strike**\n *\n * Explosive vertical elbow strike targeting chin from below for knockout power.\n * One of the most devastating close-range techniques in striking arts.\n *\n * **Korean Martial Arts Biomechanics**:\n * - **Low Chamber (낮은 준비)**: Arm drops below target with elbow bent 90°\n * - **Leg Drive (다리 힘)**: Rear leg extension provides upward power\n * - **Vertical Path (수직 경로)**: Elbow rises straight up through centerline\n * - **Body Drive (몸통 상승)**: Entire body rises with strike\n * - **Chin Target (턱 타격)**: Point of elbow drives under chin\n *\n * **Target Vital Points**:\n * - 턱끝 (Jaw Point - Teok-kkeut): Direct knockout\n * - 승장 (Philtrum - Seungjang): Nerve cluster under nose\n * - 인영 (Carotid - Inmyeong): Blood flow disruption\n *\n * **Combat Applications**:\n * - Counter to body attacks (opponent leans in)\n * - Clinch uppercut when opponent's chin is exposed\n * - Breaking opponent's posture with upward force\n *\n * Phases:\n * 1. Chamber (준비): 120ms - Drop and load, knee bend for drive\n * 2. Rise (올리기): 170ms - Explosive leg extension drives elbow upward\n * 3. Peak (정점): 90ms - Maximum extension at chin level, full body commitment\n * 4. Recovery (복귀): 170ms - Controlled return to guard\n *\n * Duration: 550ms (Explosive power requires visible wind-up)\n *\n * @korean 팔꿈치올려치기애니메이션\n */\nexport const ELBOW_UPPERCUT_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"elbow_uppercut\", \"팔꿈치올려치기\")\n .asAttack(0.55)\n .elbowChamber(0.12) // 준비 - Drop and load with knee bend\n .elbowUppercut(0.17) // 올리기 - Explosive rising elbow with leg drive\n .elbowUppercut(0.09) // 정점 - Hold at peak with full body extension\n .recover(0.17) // 복귀 - Return to stance\n .build();\n\n// ═══════════════════════════════════════════════════════════════════════════\n// KNEE STRIKE (무릎차기) - Clinch Knee\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Knee Strike - 무릎차기 (Mureup Chagi)\n *\n * **Authentic Muay Thai / Taekwondo Straight Knee Strike**\n *\n * Powerful knee strike from clinch position targeting midsection or thigh.\n * The knee is one of the hardest striking surfaces and delivers devastating power\n * at close range through proper hip thrust mechanics.\n *\n * **Korean Martial Arts Biomechanics**:\n * - **Clinch Control (클린치 제어)**: Hands pull opponent's head down\n * - **Hip Thrust (골반 추진)**: Forward hip rotation drives knee upward\n * - **Knee Drive (무릎 상승)**: Rear leg knee chambers then drives up\n * - **Balance (균형)**: Support leg bends for stability and power transfer\n * - **Follow-Through**: Hip continues forward after knee contact\n *\n * **Target Vital Points**:\n * - 명치 (Solar Plexus - Myeongchi): Breath disruption\n * - 늑골 (Floating Ribs - Neukgol): Rib damage\n * - 간 (Liver - Gan): Internal organ trauma\n * - 대퇴부 (Thigh - Daetoebu): Leg damage for mobility denial\n *\n * **Combat Applications**:\n * - Clinch fighting primary weapon\n * - Counter to takedown attempts (sprawl and knee)\n * - Breaking opponent's posture and guard\n * - Multiple knees in combination (Thailand clinch style)\n *\n * Phases:\n * 1. Clinch (클린치): 120ms - Establish head control, pull opponent in\n * 2. Chamber (준비): 80ms - Rear leg chambers with hip load\n * 3. Strike (차기): 150ms - Hip thrust drives knee up into target\n * 4. Peak (정점): 70ms - Hold at maximum height and impact\n * 5. Reset (복귀): 180ms - Return to clinch or disengage\n *\n * Duration: 600ms (Deliberate clinch technique with control)\n *\n * @korean 무릎차기애니메이션\n */\nexport const KNEE_STRIKE_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"knee_strike\", \"무릎차기\")\n .asAttack(0.6)\n .withClinch() // 클린치 - Establish control position\n .chamber(0.08) // 준비 - Chamber rear leg with hip load\n .kneeStrike(0.15) // 차기 - Hip thrust drives knee up\n .kneeStrike(0.07) // 정점 - Hold at peak impact\n .recover(0.3) // 복귀 - Reset to clinch or disengage\n .build();\n\n// ═══════════════════════════════════════════════════════════════════════════\n// SPINNING ELBOW (회전팔꿈치) - 360° Spinning Elbow\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Spinning Elbow - 회전팔꿈치 (Hoejeon Palkkumchi)\n *\n * **Authentic Muay Thai / Taekwondo 360° Spinning Elbow Strike**\n *\n * Full 360° body rotation into horizontal elbow strike - the most powerful elbow technique.\n * High-risk, high-reward knockout technique that generates maximum angular momentum.\n * Used by elite Muay Thai fighters and requires perfect timing and distance control.\n *\n * **Korean Martial Arts Biomechanics**:\n * - **Spin Initiation (회전 시작)**: Rear foot pivots, hips rotate first\n * - **Angular Momentum (각운동량)**: Full body rotation builds speed\n * - **Head Turn (머리 회전)**: Eyes find target mid-spin for accuracy\n * - **Elbow Whip (팔꿈치 채찍)**: Elbow whips through at completion of spin\n * - **Follow-Through**: Complete 360° rotation even if miss\n *\n * **Target Vital Points**:\n * - 관자놀이 (Temple - Gwanjanoli): Instant knockout potential\n * - 턱끝 (Jaw - Teok-kkeut): Rotational knockout force\n * - 경추 (Cervical Spine - Gyeongchu): Structural damage risk\n *\n * **Combat Applications**:\n * - Counter to circular attacks (slip and spin)\n * - Breaking opponent's rhythm with unexpected angle\n * - Creating space after clinch exchanges\n * - Devastating power from angular momentum\n *\n * **Risk Factors**:\n * - Exposes back during rotation\n * - Requires precise distance control\n * - Vulnerable to counters if missed\n * - Should only be used with confidence in timing\n *\n * Phases:\n * 1. Chamber (준비): 100ms - Weight shift to front foot, prepare spin\n * 2. Spin (회전): 200ms - Full 360° body rotation with head turn\n * 3. Strike (치기): 140ms - Elbow whips through target at spin completion\n * 4. Follow-Through (관통): 80ms - Complete rotation for balance\n * 5. Recovery (복귀): 180ms - Stabilize and return to guard\n *\n * Duration: 700ms (Long duration for full rotation visibility)\n *\n * @korean 회전팔꿈치애니메이션\n */\nexport const SPINNING_ELBOW_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"spinning_elbow\", \"회전팔꿈치\")\n .asAttack(0.7)\n .chamber(0.1) // 준비 - Weight shift and rotation preparation\n .backKickSpin(0.2) // 회전 - Full 360° spin with angular momentum\n .elbowStrike(0.14) // 치기 - Elbow whips through on completion\n .elbowStrike(0.08) // 관통 - Follow-through for balance\n .spinRecover(0.18) // 복귀 - Stabilize and return to guard\n .build();\n\n// ═══════════════════════════════════════════════════════════════════════════\n// DOWNWARD ELBOW (내려팔꿈치) - 12-6 Elbow\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Downward Elbow - 내려팔꿈치 (Naeryeo Palkkumchi) - \"12-6 Elbow\"\n *\n * **Authentic Muay Thai Vertical Downward Elbow Strike**\n *\n * Vertical downward elbow strike targeting crown of head from above.\n * Named \"12-6 elbow\" (like clock hands) for its straight downward trajectory.\n * One of the most devastating strikes in Muay Thai, banned in some MMA competitions\n * due to high injury risk (cuts and concussions).\n *\n * **Korean Martial Arts Biomechanics**:\n * - **High Chamber (높은 준비)**: Elbow raises above head with arm bent\n * - **Body Weight (체중 이용)**: Uses gravity + body weight for power\n * - **Downward Drive (하강 타격)**: Elbow crashes straight down like axe\n * - **Hip Drop (골반 하강)**: Body drops to add mass behind strike\n * - **Impact Surface**: Sharp point of elbow (devastating cutting power)\n *\n * **Target Vital Points**:\n * - 백회혈 (Crown Point - Baekhoehoel): Neurological knockout\n * - 후두부 (Occipital Region - Hudubu): Concussion risk\n * - 쇄골 (Collarbone - Swaegol): Bone fracture\n * - 척추 (Cervical Spine - Cheokchu): Structural damage\n *\n * **Combat Applications**:\n * - Ground and pound from mount position\n * - Counter to opponent shooting for takedown (sprawl and elbow)\n * - Clinch position when opponent's head is below yours\n * - Breaking opponent's guard from above\n *\n * **Safety Note**:\n * Extremely dangerous technique. In training, this is practiced with control\n * or on pads/bags only. The \"12-6\" angle maximizes cutting and impact force.\n *\n * Phases:\n * 1. High Guard (상단 자세): 100ms - Raise arm above head\n * 2. Chamber (준비): 80ms - Elbow cocked at apex, body rises\n * 3. Drop (하강): 130ms - Body weight crashes elbow downward\n * 4. Impact (충격): 70ms - Full force impact with body weight\n * 5. Recovery (복귀): 200ms - Return to guard\n *\n * Duration: 580ms (Dramatic downward technique)\n *\n * @korean 내려팔꿈치애니메이션\n */\nexport const DOWNWARD_ELBOW_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"downward_elbow\", \"내려팔꿈치\")\n .asAttack(0.58)\n .withHighGuard() // 상단 자세 - Arm raises high\n .elbowChamber(0.08) // 준비 - Elbow loaded at apex\n .elbowChamber(0.1) // 준비 완료 - Hold high chamber position\n .spinalElbow(0.13) // 하강 - Crashes down with body weight (12-6 arc)\n .spinalElbow(0.07) // 충격 - Impact with full downward force\n .recover(0.2) // 복귀 - Return to guard\n .build();\n\n// ═══════════════════════════════════════════════════════════════════════════\n// BACK ELBOW (뒤팔꿈치) - Rear Elbow Strike\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Back Elbow - 뒤팔꿈치\n *\n * Elbow strike thrown backward.\n * Used when opponent is behind.\n * Uses unique rear-strike rotation pattern.\n *\n * @korean 뒤팔꿈치애니메이션\n */\nexport const BACK_ELBOW_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"back_elbow\", \"뒤팔꿈치\")\n .asAttack(TECHNIQUE_TIMING.FAST.total)\n .withKoreanHighGuard() // Start in guard\n .elbowChamber(TECHNIQUE_TIMING.FAST.chamber) // 준비 - Chamber for rear strike\n .elbowStrike(TECHNIQUE_TIMING.FAST.extend) // 뒤팔꾼치 - Backward elbow thrust\n .recover(TECHNIQUE_TIMING.FAST.retract + TECHNIQUE_TIMING.FAST.recover)\n .build();\n\n// ═══════════════════════════════════════════════════════════════════════════\n// DOUBLE ELBOW (더블팔꿈치) - Two Rapid Elbows\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Double Elbow - 더블팔꿈치\n *\n * Two rapid elbow strikes.\n * Left-right combination with distinct alternating motion.\n *\n * @korean 더블팔꿈치애니메이션\n */\nexport const DOUBLE_ELBOW_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"double_elbow\", \"더블팔꿈치\")\n .asAttack(0.48)\n .elbowChamber(0.06) // First chamber\n .elbowStrike(0.1) // First horizontal elbow\n .slashingElbow(0.12) // Second diagonal elbow (unique)\n .recover(0.2) // Recover\n .build();\n\n// ═══════════════════════════════════════════════════════════════════════════\n// SLASHING ELBOW (베기팔꿈치) - Diagonal Elbow Slash\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Slashing Elbow - 베기팔꿈치\n *\n * Diagonal slashing elbow motion.\n * Cuts across opponent's face with unique diagonal path.\n *\n * @korean 베기팔꿈치애니메이션\n */\nexport const SLASHING_ELBOW_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"slashing_elbow\", \"베기팔꿈치\")\n .asAttack(TECHNIQUE_TIMING.FAST.total)\n .withHighGuard() // Arm high\n .elbowChamber(TECHNIQUE_TIMING.FAST.chamber) // 준비 - Chamber arm high\n .slashingElbow(TECHNIQUE_TIMING.FAST.extend) // 베기 - Diagonal slash\n .recover(TECHNIQUE_TIMING.FAST.retract + TECHNIQUE_TIMING.FAST.recover) // Recover\n .build();\n\n// ═══════════════════════════════════════════════════════════════════════════\n// FLYING KNEE (뛰어무릎) - Jumping Knee Strike\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Flying Knee - 뛰어무릎 (Ttwi-eo Mureup) - \"Khao Loi\" (Muay Thai)\n *\n * **Authentic Muay Thai Jumping Knee Strike**\n *\n * Explosive airborne knee strike using full body momentum as a spear.\n * One of the most spectacular and devastating techniques in Muay Thai.\n * Maximum power from combining jump momentum with knee drive.\n * Famous for knockout victories in Muay Thai and MMA (e.g., Jorge Masvidal vs Ben Askren).\n *\n * **Korean Martial Arts Biomechanics**:\n * - **Explosive Jump (폭발적 점프)**: Both legs drive off ground simultaneously\n * - **Airborne Drive (공중 추진)**: Knee drives forward while body is in flight\n * - **Rear Leg Extension (뒷다리 확장)**: Trailing leg extends back for balance\n * - **Arms Drive (팔 추진)**: Arms pull for momentum and balance\n * - **Target Acquisition (목표 확인)**: Eyes lock on target mid-flight\n * - **Impact Timing (충격 타이밍)**: Knee contacts at peak of jump arc\n *\n * **Target Vital Points**:\n * - 명치 (Solar Plexus - Myeongchi): Breath knockout\n * - 관자놀이 (Temple - Gwanjanoli): Airborne head strike (extreme power)\n * - 턱끝 (Jaw - Teok-kkeut): Flying uppercut knee\n * - 경추 (Cervical Spine - Gyeongchu): Spinal trauma risk\n *\n * **Combat Applications**:\n * - Close distance explosively against backpedaling opponent\n * - Counter to opponent circling away (cut off angle)\n * - Finish sequence after opponent is rocked\n * - Surprise attack from mid-range\n * - Breaking opponent's defensive shell with airborne attack\n *\n * **Technical Requirements**:\n * - Proper distance (3-5 feet optimal)\n * - Opponent stationary or moving toward you\n * - Strong push-off from both legs\n * - Commitment to technique (no half-measures in air)\n * - Landing preparedness (balance recovery critical)\n *\n * Phases:\n * 1. Chamber (준비): 120ms - Crouch and load both legs, arms swing back\n * 2. Jump (뛰기): 150ms - Explosive takeoff, both legs extend\n * 3. Airborne (공중): 180ms - Knee drives forward, trailing leg extends\n * 4. Strike (차기): 100ms - Knee contact at peak height\n * 5. Land (착지): 250ms - Absorb landing, recover balance\n *\n * Duration: 800ms (Extended for dramatic airborne technique)\n *\n * @korean 뛰어무릎애니메이션\n */\nexport const FLYING_KNEE_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"flying_knee\", \"뛰어무릎\")\n .asAttack(0.8)\n .chamber(0.12) // 준비 - Crouch and load, arms swing back\n .flyingKnee(0.15) // 뛰기 - Explosive jump takeoff with upward drive\n .flyingKnee(0.18) // 공중 - Airborne knee drive forward\n .flyingKnee(0.1) // 차기 - Knee strike at peak\n .recover(0.25) // 착지 - Land and stabilize\n .build();\n\n// ═══════════════════════════════════════════════════════════════════════════\n// SIDE KNEE (옆무릎) - Lateral Knee Strike\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Side Knee - 옆무릎\n *\n * Lateral knee strike to ribs.\n * Clinch position to side target with unique lateral motion.\n *\n * @korean 옆무릎애니메이션\n */\nexport const SIDE_KNEE_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"side_knee\", \"옆무릎\")\n .asAttack(0.42)\n .withClinch() // Clinch\n .chamber(0.08) // 준비 - Lift knee to side\n .sideKneeStrike(0.12) // 옆무릎 - Side knee strike\n .recover(0.22) // Release\n .build();\n\n// ═══════════════════════════════════════════════════════════════════════════\n// STEP KNEE (스텝무릎) - Step-in Knee Strike\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Step Knee - 스텝무릎\n *\n * Stepping knee strike.\n * Close distance with knee.\n *\n * @korean 스텝무릎애니메이션\n */\nexport const STEP_KNEE_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"step_knee\", \"스텝무릎\")\n .asAttack(0.45)\n .throwEntry(0.12) // Step in\n .kneeStrike(0.15) // Knee on entry\n .recover(0.18) // Recover\n .build();\n\n// ═══════════════════════════════════════════════════════════════════════════\n// ELBOW-KNEE COMBO (팔꿈치무릎콤보) - Elbow to Knee\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Elbow-Knee Combo - 팔꿈치무릎콤보 (Palkkumchi-Mureup Kombo)\n *\n * **Authentic Muay Thai Close-Range Combination**\n *\n * Devastating two-strike combination from clinch range: horizontal elbow followed\n * immediately by knee strike. The elbow stuns and breaks opponent's guard, while\n * the knee finishes with body shot. Classic Muay Thai clinch sequence used to\n * overwhelm opponent at close quarters.\n *\n * **Korean Martial Arts Biomechanics**:\n * - **Elbow Setup (팔꿈치 설정)**: Horizontal elbow to head creates opening\n * - **Clinch Transition (클린치 전환)**: Immediately grab opponent after elbow\n * - **Head Control (머리 제어)**: Pull opponent's head down for knee\n * - **Hip Rotation (골반 회전)**: Continuous rotation from elbow to knee\n * - **Overwhelming Offense (압도적 공격)**: No pause between strikes\n *\n * **Target Vital Points**:\n * Elbow Phase:\n * - 관자놀이 (Temple - Gwanjanoli): Stuns opponent\n * - 턱끝 (Jaw - Teok-kkeut): Opens guard\n *\n * Knee Phase:\n * - 명치 (Solar Plexus - Myeongchi): Finishing body shot\n * - 늑골 (Ribs - Neukgol): Breaks structure\n *\n * **Combat Applications**:\n * - Clinch dominance sequence\n * - Breaking opponent's turtle defense\n * - Finishing combination after opponent is hurt\n * - Preventing opponent from escaping clinch range\n * - Overwhelming forward pressure\n *\n * **Technical Keys**:\n * - NO gap between elbow and clinch grab\n * - Immediate head control after elbow\n * - Continuous hip rotation through both strikes\n * - Keep pressure forward throughout combo\n * - Be ready for multiple repetitions (Muay Thai clinch style)\n *\n * Phases:\n * 1. Elbow Prep (준비): 90ms - Quick chamber for horizontal elbow\n * 2. Elbow Strike (팔꿈치): 130ms - Horizontal elbow lands to head\n * 3. Clinch Grab (잡기): 100ms - Immediately grab opponent's head/neck\n * 4. Head Pull (당기기): 80ms - Pull head down exposing body\n * 5. Knee Strike (무릎치기): 150ms - Knee drives up into exposed midsection\n * 6. Recovery (복귀): 170ms - Release or reset for next strike\n *\n * Duration: 720ms (Deliberate combination with clinch control)\n *\n * @korean 팔꿈치무릎콤보애니메이션\n */\nexport const ELBOW_KNEE_COMBO_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"elbow_knee_combo\", \"팔꿈치무릎콤보\")\n .asAttack(0.72)\n .elbowChamber(0.09) // 준비 - Quick elbow chamber\n .elbowStrike(0.13) // 팔꿈치 - Elbow lands to head\n .clinchGrab(0.1) // 잡기 - Immediately grab opponent's head\n .withClinch() // 클린치 - Establish head control\n .chamber(0.08) // 당기기 - Pull head down\n .kneeStrike(0.15) // 무릎치기 - Knee drives to body\n .recover(0.17) // 복귀 - Release or continue clinch\n .build();\n\n// ═══════════════════════════════════════════════════════════════════════════\n// KNEE BODY HOOK (무릎바디훅) - Knee to Hook Combo\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Knee Body Hook - 무릎바디훅\n *\n * Knee strike followed by body hook.\n * Devastates opponent's midsection.\n *\n * @korean 무릎바디훅애니메이션\n */\nexport const KNEE_BODY_HOOK_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"knee_body_hook\", \"무릎바디훅\")\n .asAttack(0.55)\n .withClinch() // Clinch\n .chamber(0.07) // 준비 - Chamber knee\n .kneeStrike(0.11) // 무릎치기 - Knee lands\n .hookPunch(0.13) // 바디훅 - Body hook\n .recover(0.24) // Disengage\n .build();\n\n// ═══════════════════════════════════════════════════════════════════════════\n// NEW KOREAN VITAL POINT VARIATIONS (추가 한국 급소 공격 변형)\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Knee Kick - 무릎차기 (일반)\n * Generic knee kick (no clinch).\n * @korean 무릎차기애니메이션\n */\nexport const KNEE_KICK_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"knee_kick\", \"무릎차기\")\n .asAttack(0.4)\n .chamber(0.12)\n .withKoreanMiddleGuard()\n .kneeStrike(0.15)\n .recover(0.13)\n .withKoreanMiddleGuard()\n .build();\n\n/**\n * Clinch Knee - 멱살잡고무릎차기\n * Explicit clinch knee.\n * @korean 멱살잡고무릎차기애니메이션\n */\nexport const CLINCH_KNEE_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\n \"clinch_knee\",\n \"Myeoksal-japgo Mureup Chagi\",\n )\n .asAttack(0.55)\n .clinchGrab(0.12) // 멅살잡기 - Grab collar/head\n .withClinch()\n .chamber(0.07) // 준비 - Pull head down, chamber knee\n .kneeStrike(0.13) // 무릎치기 - Knee drives up\n .recover(0.23)\n .build();\n\n/**\n * Temple Elbow - 관자놀이치기\n * Horizontal elbow to temple (Gwanjanoli).\n * @korean 관자놀이치기애니메이션\n */\nexport const TEMPLE_ELBOW_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"temple_elbow\", \"관자놀이치기\")\n .asAttack(TECHNIQUE_TIMING.FAST.total)\n .elbowChamber(TECHNIQUE_TIMING.FAST.chamber)\n .withKoreanHighGuard()\n .elbowStrike(TECHNIQUE_TIMING.FAST.extend + TECHNIQUE_TIMING.FAST.peak) // High target\n .recover(TECHNIQUE_TIMING.FAST.retract + TECHNIQUE_TIMING.FAST.recover)\n .build();\n\n/**\n * Spinning Back Elbow - 뒤돌아팔꿈치\n * Reverse elbow strike.\n * @korean 뒤돌아팔꿈치애니메이션\n */\nexport const SPINNING_BACK_ELBOW_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"spinning_back_elbow\", \"뒤돌아팔꿈치\")\n .asAttack(0.5)\n .backKickSpin(0.15)\n .withKoreanHighGuard()\n .elbowStrike(0.15)\n .spinRecover(0.2)\n .build();\n\n/**\n * Spinal Elbow - 척추치기\n * Downward elbow to spine with unique spinal targeting.\n * @korean 척추치기애니메이션\n */\nexport const SPINAL_ELBOW_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"spinal_elbow\", \"척추치기\")\n .asAttack(0.42)\n .elbowChamber(0.08) // 준비 - Raise elbow high\n .spinalElbow(0.14) // 척추치기 - Downward strike to spine\n .recover(0.2)\n .build();\n\n/**\n * Brachial Elbow - 상박치기\n *\n * Elbow to brachial nerve with downward angle.\n * Precise nerve strike causing arm numbness and weakness.\n *\n * Phases:\n * 1. Chamber (준비): 120ms - Position for downward strike\n * 2. Brachial Strike (상박치기): 180ms - Angled downward elbow to shoulder/upper arm\n * 3. Peak (정점): 80ms - Hold pressure on nerve\n * 4. Recovery (복귀): 170ms - Return to guard\n *\n * Duration: 550ms (Deliberate nerve targeting)\n *\n * @korean 상박치기애니메이션\n */\nexport const BRACHIAL_ELBOW_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"brachial_elbow\", \"상박치기\")\n .asAttack(0.55)\n .elbowChamber(0.12) // 준비 - Position high for downward strike\n .brachialElbow(0.18) // 상박치기 - Downward angled elbow to brachial nerve\n .brachialElbow(0.08) // 정점 - Hold on nerve cluster\n .recover(0.17) // 복귀 - Return to guard\n .build();\n\n/**\n * Kidney Knee - 신장차기\n * Knee strike to kidney from side/behind with unique targeting.\n * @korean 신장차기애니메이션\n */\nexport const KIDNEY_KNEE_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"kidney_knee\", \"신장차기\")\n .asAttack(0.44)\n .withClinch()\n .chamber(0.08) // 준비 - Chamber knee to side\n .kidneyKnee(0.14) // 신장차기 - Knee to kidney area\n .recover(0.22)\n .build();\n\n/**\n * Femoral Knee - 대퇴부차기\n * Knee strike to femoral nerve (thigh) with unique low targeting.\n * @korean 대퇴부차기애니메이션\n */\nexport const FEMORAL_KNEE_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"femoral_knee\", \"대퇴부차기\")\n .asAttack(0.4)\n .chamber(0.1)\n .femoralKnee(0.15) // Unique femoral targeting motion\n .recover(0.15)\n .build();\n\n// ═══════════════════════════════════════════════════════════════════════════\n// EXPORT ELBOW/KNEE ANIMATION MAP\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Map of all elbow and knee animations for easy access\n * 팔꿈치/무릎 애니메이션 맵\n */\nexport const ELBOW_KNEE_ANIMATIONS: ReadonlyMap<string, SkeletalAnimation> =\n new Map([\n [\"elbow_strike\", ELBOW_STRIKE_ANIMATION],\n [\"elbow_uppercut\", ELBOW_UPPERCUT_ANIMATION],\n [\"knee_strike\", KNEE_STRIKE_ANIMATION],\n [\"spinning_elbow\", SPINNING_ELBOW_ANIMATION],\n [\"downward_elbow\", DOWNWARD_ELBOW_ANIMATION],\n [\"back_elbow\", BACK_ELBOW_ANIMATION],\n [\"double_elbow\", DOUBLE_ELBOW_ANIMATION],\n [\"slashing_elbow\", SLASHING_ELBOW_ANIMATION],\n [\"flying_knee\", FLYING_KNEE_ANIMATION],\n [\"side_knee\", SIDE_KNEE_ANIMATION],\n [\"step_knee\", STEP_KNEE_ANIMATION],\n [\"elbow_knee_combo\", ELBOW_KNEE_COMBO_ANIMATION],\n [\"knee_body_hook\", KNEE_BODY_HOOK_ANIMATION],\n [\"knee_kick\", KNEE_KICK_ANIMATION],\n [\"clinch_knee\", CLINCH_KNEE_ANIMATION],\n [\"temple_elbow\", TEMPLE_ELBOW_ANIMATION],\n [\"spinning_back_elbow\", SPINNING_BACK_ELBOW_ANIMATION],\n [\"spinal_elbow\", SPINAL_ELBOW_ANIMATION],\n [\"brachial_elbow\", BRACHIAL_ELBOW_ANIMATION],\n [\"kidney_knee\", KIDNEY_KNEE_ANIMATION],\n [\"femoral_knee\", FEMORAL_KNEE_ANIMATION],\n 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