blacktrigram 0.7.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +201 -0
- package/README.md +866 -0
- package/SECURITY.md +124 -0
- package/lib/App.d.ts +4 -0
- package/lib/App.d.ts.map +1 -0
- package/lib/App2.js +386 -0
- package/lib/App2.js.map +1 -0
- package/lib/_virtual/_rolldown/runtime.js +13 -0
- package/lib/assets/index.css +1146 -0
- package/lib/audio/AudioAssetLoader.d.ts +101 -0
- package/lib/audio/AudioAssetLoader.d.ts.map +1 -0
- package/lib/audio/AudioAssetLoader.js +245 -0
- package/lib/audio/AudioAssetLoader.js.map +1 -0
- package/lib/audio/AudioAssetRegistry.d.ts +126 -0
- package/lib/audio/AudioAssetRegistry.d.ts.map +1 -0
- package/lib/audio/AudioAssetRegistry.js +970 -0
- package/lib/audio/AudioAssetRegistry.js.map +1 -0
- package/lib/audio/AudioCache.d.ts +135 -0
- package/lib/audio/AudioCache.d.ts.map +1 -0
- package/lib/audio/AudioCache.js +211 -0
- package/lib/audio/AudioCache.js.map +1 -0
- package/lib/audio/AudioManager.d.ts +162 -0
- package/lib/audio/AudioManager.d.ts.map +1 -0
- package/lib/audio/AudioManager.js +508 -0
- package/lib/audio/AudioManager.js.map +1 -0
- package/lib/audio/AudioMonitor.d.ts +122 -0
- package/lib/audio/AudioMonitor.d.ts.map +1 -0
- package/lib/audio/AudioMonitor.js +215 -0
- package/lib/audio/AudioMonitor.js.map +1 -0
- package/lib/audio/AudioPool.d.ts +108 -0
- package/lib/audio/AudioPool.d.ts.map +1 -0
- package/lib/audio/AudioPool.js +206 -0
- package/lib/audio/AudioPool.js.map +1 -0
- package/lib/audio/AudioProvider.d.ts +28 -0
- package/lib/audio/AudioProvider.d.ts.map +1 -0
- package/lib/audio/AudioProvider.js +135 -0
- package/lib/audio/AudioProvider.js.map +1 -0
- package/lib/audio/AudioUtils.d.ts +77 -0
- package/lib/audio/AudioUtils.d.ts.map +1 -0
- package/lib/audio/AudioUtils.js +164 -0
- package/lib/audio/AudioUtils.js.map +1 -0
- package/lib/audio/BoneImpactAudioMap.d.ts +64 -0
- package/lib/audio/BoneImpactAudioMap.d.ts.map +1 -0
- package/lib/audio/BoneImpactAudioMap.js +133 -0
- package/lib/audio/BoneImpactAudioMap.js.map +1 -0
- package/lib/audio/VariantSelector.d.ts +69 -0
- package/lib/audio/VariantSelector.d.ts.map +1 -0
- package/lib/audio/VariantSelector.js +177 -0
- package/lib/audio/VariantSelector.js.map +1 -0
- package/lib/audio/index.d.ts +13 -0
- package/lib/audio/index.d.ts.map +1 -0
- package/lib/audio/index.js +41 -0
- package/lib/audio/index.js.map +1 -0
- package/lib/audio/types.d.ts +220 -0
- package/lib/audio/types.d.ts.map +1 -0
- package/lib/audio/types.js +12 -0
- package/lib/audio/types.js.map +1 -0
- package/lib/components/effects/WindParticles3D.d.ts +83 -0
- package/lib/components/effects/WindParticles3D.d.ts.map +1 -0
- package/lib/components/effects/index.d.ts +6 -0
- package/lib/components/effects/index.d.ts.map +1 -0
- package/lib/components/index.d.ts +5 -0
- package/lib/components/index.d.ts.map +1 -0
- package/lib/components/index.js +74 -0
- package/lib/components/index.js.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts +74 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.js +1912 -0
- package/lib/components/screens/combat/CombatScreen3D.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts +39 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js +52 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts +35 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js +78 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts +23 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js +214 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts +54 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js +357 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts +32 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js +254 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts +63 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js +108 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts +42 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js +259 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts +73 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts +108 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js +232 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts +53 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js +87 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts +80 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js +278 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js +248 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts +60 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts +37 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js +184 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts +49 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js +66 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js.map +1 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts +93 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts +57 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts +88 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts +67 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js +261 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts +45 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts +61 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts +47 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js +65 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts +52 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js +103 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js +296 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts +72 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/index.d.ts +121 -0
- package/lib/components/screens/combat/components/effects/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts +31 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js +242 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts +74 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js +275 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts +25 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js +61 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts +43 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js +139 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts +50 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js +155 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js +103 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js +101 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts +47 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js +141 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts +25 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js +129 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts +48 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js +131 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts +82 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js +73 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts +80 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js +79 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/index.d.ts +22 -0
- package/lib/components/screens/combat/components/hud/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/index.js +4 -0
- package/lib/components/screens/combat/components/index.d.ts +47 -0
- package/lib/components/screens/combat/components/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/index.js +23 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts +52 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js +113 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts +49 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js +150 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts +44 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js +83 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts +83 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js +161 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts +38 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js +37 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts +37 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js +33 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js.map +1 -0
- package/lib/components/screens/combat/helpers/index.d.ts +8 -0
- package/lib/components/screens/combat/helpers/index.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/index.js +2 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts +108 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useAICombat.js +806 -0
- package/lib/components/screens/combat/hooks/useAICombat.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts +106 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.js +766 -0
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- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts +85 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts.map +1 -0
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- package/lib/components/screens/combat/hooks/useCombatAudio.d.ts +40 -0
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- package/lib/components/screens/combat/hooks/useCombatLayout.d.ts +61 -0
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- package/lib/components/screens/combat/hooks/useCombatState.d.ts +75 -0
- package/lib/components/screens/combat/hooks/useCombatState.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatState.js +182 -0
- package/lib/components/screens/combat/hooks/useCombatState.js.map +1 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts +36 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts +63 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/index.d.ts +4 -0
- package/lib/components/screens/combat/index.d.ts.map +1 -0
- package/lib/components/screens/combat/index.js +25 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts +12 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts.map +1 -0
- package/lib/components/screens/controls/ControlsScreen3D.js +1248 -0
- package/lib/components/screens/controls/ControlsScreen3D.js.map +1 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts +35 -0
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- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts +31 -0
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- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js +100 -0
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return {
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positions: pos,
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velocities: vel
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};
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});
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const { positions, velocities } = particleData;
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useFrame((_state, delta) => {
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if (!pointsRef.current) return;
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const attr = pointsRef.current.geometry.attributes.position;
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const array = attr.array;
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for (let i = 0; i < 100; i++) {
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const i3 = i * 3;
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array[i3] += velocities[i3] * delta;
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array[i3 + 1] += velocities[i3 + 1] * delta;
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array[i3 + 2] += velocities[i3 + 2] * delta;
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if (array[i3 + 1] > 15) array[i3 + 1] = -15;
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if (Math.abs(array[i3]) > 20) array[i3] = -array[i3];
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if (Math.abs(array[i3 + 2]) > 10) array[i3 + 2] = -array[i3 + 2];
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}
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attr.needsUpdate = true;
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});
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return /* @__PURE__ */ jsxs("points", {
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ref: pointsRef,
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children: [/* @__PURE__ */ jsx("bufferGeometry", { children: /* @__PURE__ */ jsx("bufferAttribute", {
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attach: "attributes-position",
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count: 100,
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itemSize: 3,
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args: [positions, 3]
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}) }), /* @__PURE__ */ jsx("pointsMaterial", {
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size: .15,
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color: new THREE.Color(color),
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transparent: true,
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opacity: .6,
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sizeAttenuation: true,
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depthWrite: false
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})]
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});
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};
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/**
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* Main Three.js background scene
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*/
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var EndScreenBackground3D = ({ isVictory, isMobile }) => {
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const gridRef = useRef(null);
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const theme = useKoreanTheme({
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variant: "primary",
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size: "md",
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isMobile
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});
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useFrame(() => {
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if (gridRef.current) gridRef.current.rotation.y += 5e-4;
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});
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const primaryColor = isVictory ? theme.colors.ACCENT_GOLD : theme.colors.ACCENT_RED;
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return /* @__PURE__ */ jsxs(Fragment, { children: [
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/* @__PURE__ */ jsx("ambientLight", {
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intensity: .3,
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color: theme.colors.PRIMARY_CYAN
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}),
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/* @__PURE__ */ jsx("directionalLight", {
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position: [
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10,
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15,
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10
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],
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intensity: isVictory ? 1.2 : .8,
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color: primaryColor
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}),
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/* @__PURE__ */ jsx("directionalLight", {
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position: [
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-10,
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10,
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-5
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],
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intensity: .5,
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color: theme.colors.PRIMARY_CYAN
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}),
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/* @__PURE__ */ jsx("pointLight", {
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position: [
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0,
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5,
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0
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],
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intensity: isVictory ? 2 : 1,
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distance: 30,
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color: primaryColor
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}),
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/* @__PURE__ */ jsx("gridHelper", {
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ref: gridRef,
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args: [
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40,
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40,
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primaryColor,
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theme.colors.UI_BACKGROUND_MEDIUM
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],
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position: [
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0,
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-5,
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0
|
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]
|
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}),
|
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|
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/* @__PURE__ */ jsx(BackgroundParticles3D, { color: primaryColor }),
|
|
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|
+
isVictory ? /* @__PURE__ */ jsx(VictoryAnimation3D, {}) : /* @__PURE__ */ jsx(DefeatAnimation3D, {})
|
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+
] });
|
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};
|
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/**
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* EndScreen3D Component
|
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* Three.js-based end screen with Korean theming
|
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+
*/
|
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var EndScreen3D = ({ winner, matchStats, onReturnToMenu, onRematch, onViewReplay, width: propWidth, height: propHeight }) => {
|
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|
+
useWebGLContextLossHandler({
|
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+
onContextLost: () => {
|
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+
console.warn("⚠️ WebGL context lost in EndScreen");
|
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},
|
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+
autoRestore: true
|
|
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+
});
|
|
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|
+
const audio = useAudio();
|
|
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|
+
const [showStats, setShowStats] = useState(false);
|
|
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|
+
const [showBreakdown, setShowBreakdown] = useState(false);
|
|
163
|
+
const { width: windowWidth, height: windowHeight } = useWindowSize();
|
|
164
|
+
const screenWidth = propWidth ?? windowWidth;
|
|
165
|
+
const winnerId = winner.id;
|
|
166
|
+
const isVictory = winnerId === "player-0" || winnerId.endsWith("-0");
|
|
167
|
+
const isMobile = useMemo(() => shouldUseMobileControls(), []);
|
|
168
|
+
const platform = useMemo(() => detectPlatform(), []);
|
|
169
|
+
const isTablet = useMemo(() => platform.isTablet, [platform]);
|
|
170
|
+
const isLargeDesktop = useMemo(() => screenWidth >= 1920, [screenWidth]);
|
|
171
|
+
const layoutConstants = useMemo(() => ({
|
|
172
|
+
titleFontSize: isMobile ? 36 : isTablet ? 44 : isLargeDesktop ? 44 : 54,
|
|
173
|
+
subtitleFontSize: isMobile ? 18 : isTablet ? 22 : isLargeDesktop ? 22 : 28,
|
|
174
|
+
buttonFontSize: isMobile ? 14 : isTablet ? 15 : isLargeDesktop ? 14 : 16,
|
|
175
|
+
padding: isMobile ? 15 : isTablet ? 18 : isLargeDesktop ? 15 : 20,
|
|
176
|
+
buttonPadding: isMobile ? "10px 20px" : isTablet ? "11px 22px" : isLargeDesktop ? "10px 20px" : "12px 25px",
|
|
177
|
+
spacing: isMobile ? 15 : isTablet ? 18 : isLargeDesktop ? 15 : 20
|
|
178
|
+
}), [
|
|
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|
+
isMobile,
|
|
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|
+
isTablet,
|
|
181
|
+
isLargeDesktop
|
|
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|
+
]);
|
|
183
|
+
const theme = useKoreanTheme({
|
|
184
|
+
variant: "primary",
|
|
185
|
+
size: "md",
|
|
186
|
+
isMobile
|
|
187
|
+
});
|
|
188
|
+
useEffect(() => {
|
|
189
|
+
if (isVictory) {
|
|
190
|
+
audio.playSFX?.("victory_fanfare");
|
|
191
|
+
const timeoutId = setTimeout(() => {
|
|
192
|
+
audio.playMusic?.("victory_theme");
|
|
193
|
+
}, 1e3);
|
|
194
|
+
return () => {
|
|
195
|
+
clearTimeout(timeoutId);
|
|
196
|
+
audio.stopMusic?.();
|
|
197
|
+
};
|
|
198
|
+
} else {
|
|
199
|
+
audio.playSFX?.("defeat_sound");
|
|
200
|
+
audio.playMusic?.("defeat_theme");
|
|
201
|
+
return () => {
|
|
202
|
+
audio.stopMusic?.();
|
|
203
|
+
};
|
|
204
|
+
}
|
|
205
|
+
}, [audio, isVictory]);
|
|
206
|
+
const toggleStats = useCallback(() => {
|
|
207
|
+
audio.playSFX?.("menu_hover");
|
|
208
|
+
setShowStats((prev) => !prev);
|
|
209
|
+
}, [audio]);
|
|
210
|
+
const toggleBreakdown = useCallback(() => {
|
|
211
|
+
audio.playSFX?.("menu_hover");
|
|
212
|
+
setShowBreakdown((prev) => !prev);
|
|
213
|
+
}, [audio]);
|
|
214
|
+
const handlePlaySelectSound = useCallback(() => {
|
|
215
|
+
audio.playSFX?.("menu_select");
|
|
216
|
+
}, [audio]);
|
|
217
|
+
const handlePlayHoverSound = useCallback(() => {
|
|
218
|
+
audio.playSFX?.("menu_hover");
|
|
219
|
+
}, [audio]);
|
|
220
|
+
return /* @__PURE__ */ jsxs("div", {
|
|
221
|
+
"data-testid": "end-screen-3d",
|
|
222
|
+
style: {
|
|
223
|
+
width: "100vw",
|
|
224
|
+
height: "100vh",
|
|
225
|
+
position: "relative",
|
|
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|
+
overflow: "hidden"
|
|
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|
+
},
|
|
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|
+
children: [
|
|
229
|
+
/* @__PURE__ */ jsx(VolumeControl, {
|
|
230
|
+
position: "top-right",
|
|
231
|
+
compact: isMobile
|
|
232
|
+
}),
|
|
233
|
+
/* @__PURE__ */ jsxs(Canvas, {
|
|
234
|
+
style: {
|
|
235
|
+
width: "100%",
|
|
236
|
+
height: "100%",
|
|
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|
+
position: "absolute",
|
|
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|
+
top: 0,
|
|
239
|
+
left: 0,
|
|
240
|
+
zIndex: Z_INDEX.ARENA
|
|
241
|
+
},
|
|
242
|
+
dpr: [1, 2],
|
|
243
|
+
gl: {
|
|
244
|
+
antialias: true,
|
|
245
|
+
alpha: false,
|
|
246
|
+
powerPreference: "high-performance"
|
|
247
|
+
},
|
|
248
|
+
onCreated: ({ gl }) => {
|
|
249
|
+
gl.setClearColor(theme.colors.UI_BACKGROUND_DARK, 1);
|
|
250
|
+
},
|
|
251
|
+
"data-testid": "end-screen-canvas",
|
|
252
|
+
children: [/* @__PURE__ */ jsx(PerspectiveCamera, {
|
|
253
|
+
makeDefault: true,
|
|
254
|
+
position: [
|
|
255
|
+
0,
|
|
256
|
+
5,
|
|
257
|
+
15
|
|
258
|
+
],
|
|
259
|
+
fov: 60
|
|
260
|
+
}), /* @__PURE__ */ jsx(EndScreenBackground3D, {
|
|
261
|
+
isVictory,
|
|
262
|
+
isMobile
|
|
263
|
+
})]
|
|
264
|
+
}),
|
|
265
|
+
/* @__PURE__ */ jsx("div", {
|
|
266
|
+
"data-testid": "end-screen-overlay",
|
|
267
|
+
style: {
|
|
268
|
+
position: "absolute",
|
|
269
|
+
top: 0,
|
|
270
|
+
left: 0,
|
|
271
|
+
width: "100%",
|
|
272
|
+
height: "100%",
|
|
273
|
+
display: "flex",
|
|
274
|
+
flexDirection: "column",
|
|
275
|
+
alignItems: "center",
|
|
276
|
+
justifyContent: "center",
|
|
277
|
+
fontFamily: theme.koreanTypography.fontFamily,
|
|
278
|
+
lineHeight: theme.koreanTypography.lineHeight,
|
|
279
|
+
letterSpacing: theme.koreanTypography.letterSpacing,
|
|
280
|
+
wordBreak: theme.koreanTypography.wordBreak,
|
|
281
|
+
color: toCssColor(theme.colors.TEXT_PRIMARY),
|
|
282
|
+
padding: layoutConstants.padding,
|
|
283
|
+
boxSizing: "border-box",
|
|
284
|
+
overflowY: "auto",
|
|
285
|
+
zIndex: Z_INDEX.HUD,
|
|
286
|
+
pointerEvents: "none"
|
|
287
|
+
},
|
|
288
|
+
children: /* @__PURE__ */ jsxs("div", {
|
|
289
|
+
style: {
|
|
290
|
+
display: "flex",
|
|
291
|
+
flexDirection: "column",
|
|
292
|
+
alignItems: "center",
|
|
293
|
+
maxHeight: "100%",
|
|
294
|
+
pointerEvents: "auto"
|
|
295
|
+
},
|
|
296
|
+
children: [
|
|
297
|
+
/* @__PURE__ */ jsx(WinnerDisplay, {
|
|
298
|
+
winner,
|
|
299
|
+
isVictory,
|
|
300
|
+
isMobile,
|
|
301
|
+
isTablet
|
|
302
|
+
}),
|
|
303
|
+
/* @__PURE__ */ jsx(PerformanceRating, {
|
|
304
|
+
matchStats,
|
|
305
|
+
isMobile,
|
|
306
|
+
isTablet
|
|
307
|
+
}),
|
|
308
|
+
/* @__PURE__ */ jsx("div", {
|
|
309
|
+
style: { marginBottom: layoutConstants.spacing },
|
|
310
|
+
children: /* @__PURE__ */ jsx(BaseButtonOverlayHtml, {
|
|
311
|
+
korean: showStats ? "통계 숨기기" : "통계 보기",
|
|
312
|
+
english: showStats ? "Hide Stats" : "View Stats",
|
|
313
|
+
onClick: toggleStats,
|
|
314
|
+
onMouseEnter: () => audio.playSFX?.("menu_hover"),
|
|
315
|
+
variant: "secondary",
|
|
316
|
+
size: isMobile ? "sm" : "md",
|
|
317
|
+
fullWidth: true,
|
|
318
|
+
testId: "toggle-stats-button",
|
|
319
|
+
ariaLabel: showStats ? "Hide match statistics" : "View match statistics",
|
|
320
|
+
isMobile
|
|
321
|
+
})
|
|
322
|
+
}),
|
|
323
|
+
showStats && /* @__PURE__ */ jsx(MatchStatisticsDisplay, {
|
|
324
|
+
matchStats,
|
|
325
|
+
isMobile,
|
|
326
|
+
isTablet
|
|
327
|
+
}),
|
|
328
|
+
/* @__PURE__ */ jsx("div", {
|
|
329
|
+
style: { marginBottom: layoutConstants.spacing },
|
|
330
|
+
children: /* @__PURE__ */ jsx(BaseButtonOverlayHtml, {
|
|
331
|
+
korean: showBreakdown ? "분석 숨기기" : "상세 분석",
|
|
332
|
+
english: showBreakdown ? "Hide Breakdown" : "View Breakdown",
|
|
333
|
+
onClick: toggleBreakdown,
|
|
334
|
+
onMouseEnter: () => audio.playSFX?.("menu_hover"),
|
|
335
|
+
variant: "primary",
|
|
336
|
+
size: isMobile ? "sm" : "md",
|
|
337
|
+
fullWidth: true,
|
|
338
|
+
testId: "toggle-breakdown-button",
|
|
339
|
+
ariaLabel: showBreakdown ? "Hide performance breakdown" : "View performance breakdown",
|
|
340
|
+
isMobile
|
|
341
|
+
})
|
|
342
|
+
}),
|
|
343
|
+
showBreakdown && /* @__PURE__ */ jsx(PerformanceBreakdown, {
|
|
344
|
+
matchStats,
|
|
345
|
+
isMobile,
|
|
346
|
+
isTablet
|
|
347
|
+
}),
|
|
348
|
+
/* @__PURE__ */ jsx(NavigationButtons, {
|
|
349
|
+
onReturnToMenu,
|
|
350
|
+
onRematch,
|
|
351
|
+
onViewReplay,
|
|
352
|
+
isMobile,
|
|
353
|
+
isTablet,
|
|
354
|
+
width: screenWidth,
|
|
355
|
+
onPlaySelectSound: handlePlaySelectSound,
|
|
356
|
+
onPlayHoverSound: handlePlayHoverSound
|
|
357
|
+
})
|
|
358
|
+
]
|
|
359
|
+
})
|
|
360
|
+
})
|
|
361
|
+
]
|
|
362
|
+
});
|
|
363
|
+
};
|
|
364
|
+
//#endregion
|
|
365
|
+
export { EndScreen3D };
|
|
366
|
+
|
|
367
|
+
//# sourceMappingURL=EndScreen3D.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"EndScreen3D.js","names":[],"sources":["../../../../src/components/screens/endscreen/EndScreen3D.tsx"],"sourcesContent":["import { PerspectiveCamera } from \"@react-three/drei\";\nimport { Canvas, useFrame } from \"@react-three/fiber\";\nimport React, {\n useCallback,\n useEffect,\n useMemo,\n useRef,\n useState,\n} from \"react\";\nimport * as THREE from \"three\";\nimport { useAudio } from \"../../../audio/AudioProvider\";\nimport { useWebGLContextLossHandler } from \"../../../hooks/useWebGLContextLossHandler\";\nimport { useWindowSize } from \"../../../hooks/useWindowSize\";\nimport { PlayerState } from \"../../../systems\";\nimport { MatchStatistics } from \"../../../systems/combat\";\nimport { Z_INDEX } from \"../../../types/LayoutTypes\";\nimport { hexToRgbaString } from \"../../../utils/colorUtils\";\nimport {\n detectPlatform,\n shouldUseMobileControls,\n} from \"../../../utils/deviceDetection\";\nimport { BaseButtonOverlayHtml } from \"../../shared/base/BaseButtonOverlayHtml\";\nimport { useKoreanTheme } from \"../../shared/base/useKoreanTheme\";\nimport { VolumeControl } from \"../../shared/ui/VolumeControl\";\nimport { DefeatAnimation3D } from \"./components/DefeatAnimation3D\";\nimport { MatchStatisticsDisplay } from \"./components/MatchStatisticsDisplayOverlayHtml\";\nimport { NavigationButtons } from \"./components/NavigationButtonsOverlayHtml\";\nimport { PerformanceBreakdown } from \"./components/PerformanceBreakdownOverlayHtml\";\nimport { PerformanceRating } from \"./components/PerformanceRatingOverlayHtml\";\nimport { VictoryAnimation3D } from \"./components/VictoryAnimation3D\";\nimport { WinnerDisplay } from \"./components/WinnerDisplayOverlayHtml\";\n\nexport interface EndScreen3DProps {\n readonly winner: PlayerState;\n readonly matchStats: MatchStatistics;\n readonly onReturnToMenu: () => void;\n readonly onRematch?: () => void;\n readonly onViewReplay?: () => void;\n readonly width?: number;\n readonly height?: number;\n}\n\n/**\n * Helper to convert hex color to CSS string\n */\nconst toCssColor = (hex: number): string => hexToRgbaString(hex, 1);\n\n/**\n * Three.js-based End Screen Component\n * Displays victory/defeat screen with match statistics and 3D effects\n */\nconst BackgroundParticles3D: React.FC<{ color: number }> = ({ color }) => {\n const pointsRef = useRef<THREE.Points>(null);\n\n // Use useState with lazy initializer for random values - this is only called once\n const [particleData] = useState(() => {\n const count = 100;\n const pos = new Float32Array(count * 3);\n const vel = new Float32Array(count * 3);\n\n for (let i = 0; i < count; i++) {\n const i3 = i * 3;\n pos[i3] = (Math.random() - 0.5) * 40;\n pos[i3 + 1] = (Math.random() - 0.5) * 30;\n pos[i3 + 2] = (Math.random() - 0.5) * 20;\n\n vel[i3] = (Math.random() - 0.5) * 0.5;\n vel[i3 + 1] = Math.random() * 0.3;\n vel[i3 + 2] = (Math.random() - 0.5) * 0.5;\n }\n return { positions: pos, velocities: vel };\n });\n\n const { positions, velocities } = particleData;\n\n useFrame((_state, delta) => {\n if (!pointsRef.current) return;\n\n const attr = pointsRef.current.geometry.attributes.position;\n const array = attr.array as Float32Array;\n\n for (let i = 0; i < 100; i++) {\n const i3 = i * 3;\n\n array[i3] += velocities[i3] * delta;\n array[i3 + 1] += velocities[i3 + 1] * delta;\n array[i3 + 2] += velocities[i3 + 2] * delta;\n\n // Wrap around\n if (array[i3 + 1] > 15) {\n array[i3 + 1] = -15;\n }\n if (Math.abs(array[i3]) > 20) {\n array[i3] = -array[i3];\n }\n if (Math.abs(array[i3 + 2]) > 10) {\n array[i3 + 2] = -array[i3 + 2];\n }\n }\n\n attr.needsUpdate = true;\n });\n\n return (\n <points ref={pointsRef}>\n <bufferGeometry>\n <bufferAttribute\n attach=\"attributes-position\"\n count={100}\n itemSize={3}\n args={[positions, 3]}\n />\n </bufferGeometry>\n <pointsMaterial\n size={0.15}\n color={new THREE.Color(color)}\n transparent\n opacity={0.6}\n sizeAttenuation\n depthWrite={false}\n />\n </points>\n );\n};\n\n/**\n * Main Three.js background scene\n */\nconst EndScreenBackground3D: React.FC<{ \n isVictory: boolean;\n isMobile: boolean;\n}> = ({\n isVictory,\n isMobile,\n}) => {\n const gridRef = useRef<THREE.GridHelper>(null);\n const theme = useKoreanTheme({ variant: \"primary\", size: \"md\", isMobile });\n\n useFrame(() => {\n if (gridRef.current) {\n gridRef.current.rotation.y += 0.0005;\n }\n });\n\n const primaryColor = isVictory\n ? theme.colors.ACCENT_GOLD\n : theme.colors.ACCENT_RED;\n\n return (\n <>\n {/* Ambient lighting */}\n <ambientLight intensity={0.3} color={theme.colors.PRIMARY_CYAN} />\n\n {/* Directional lights */}\n <directionalLight\n position={[10, 15, 10]}\n intensity={isVictory ? 1.2 : 0.8}\n color={primaryColor}\n />\n <directionalLight\n position={[-10, 10, -5]}\n intensity={0.5}\n color={theme.colors.PRIMARY_CYAN}\n />\n\n {/* Point light for dramatic effect */}\n <pointLight\n position={[0, 5, 0]}\n intensity={isVictory ? 2 : 1}\n distance={30}\n color={primaryColor}\n />\n\n {/* Grid for cyberpunk aesthetic */}\n <gridHelper\n ref={gridRef}\n args={[40, 40, primaryColor, theme.colors.UI_BACKGROUND_MEDIUM]}\n position={[0, -5, 0]}\n />\n\n {/* Background particles */}\n <BackgroundParticles3D color={primaryColor} />\n\n {/* Victory or Defeat animation */}\n {isVictory ? <VictoryAnimation3D /> : <DefeatAnimation3D />}\n </>\n );\n};\n\n/**\n * EndScreen3D Component\n * Three.js-based end screen with Korean theming\n */\nexport const EndScreen3D: React.FC<EndScreen3DProps> = ({\n winner,\n matchStats,\n onReturnToMenu,\n onRematch,\n onViewReplay,\n width: propWidth,\n height: propHeight,\n}) => {\n // Handle WebGL context loss and restoration\n useWebGLContextLossHandler({\n onContextLost: () => {\n console.warn(\"⚠️ WebGL context lost in EndScreen\");\n },\n autoRestore: true,\n });\n\n const audio = useAudio();\n const [showStats, setShowStats] = useState(false);\n const [showBreakdown, setShowBreakdown] = useState(false);\n\n // Use window size for responsive layout with resize support\n const { width: windowWidth, height: windowHeight } = useWindowSize();\n const screenWidth = propWidth ?? windowWidth;\n // Note: windowHeight available but not currently used - screenWidth sufficient for current responsive logic\n void (propHeight ?? windowHeight); // Consumed but not stored\n\n // Determine if this is a victory screen (winner is player 0 by convention - extracted from id)\n const winnerId = winner.id;\n const isVictory = winnerId === \"player-0\" || winnerId.endsWith(\"-0\");\n\n // Responsive layout with proper device detection\n // Uses user-agent detection for mobile controls (supports high-res phones)\n // User-agent doesn't change during session, so no dependencies needed\n const isMobile = useMemo(() => shouldUseMobileControls(), []);\n const platform = useMemo(() => detectPlatform(), []);\n const isTablet = useMemo(() => platform.isTablet, [platform]);\n const isLargeDesktop = useMemo(() => screenWidth >= 1920, [screenWidth]); // 4K/2K displays\n\n const layoutConstants = useMemo(\n () => ({\n titleFontSize: isMobile ? 36 : isTablet ? 44 : isLargeDesktop ? 44 : 54,\n subtitleFontSize: isMobile\n ? 18\n : isTablet\n ? 22\n : isLargeDesktop\n ? 22\n : 28,\n buttonFontSize: isMobile ? 14 : isTablet ? 15 : isLargeDesktop ? 14 : 16,\n padding: isMobile ? 15 : isTablet ? 18 : isLargeDesktop ? 15 : 20,\n buttonPadding: isMobile\n ? \"10px 20px\"\n : isTablet\n ? \"11px 22px\"\n : isLargeDesktop\n ? \"10px 20px\"\n : \"12px 25px\",\n spacing: isMobile ? 15 : isTablet ? 18 : isLargeDesktop ? 15 : 20,\n }),\n [isMobile, isTablet, isLargeDesktop],\n );\n\n // Use Korean theme hook for consistent theming\n const theme = useKoreanTheme({\n variant: \"primary\",\n size: \"md\",\n isMobile,\n });\n\n // Play victory/defeat audio on mount\n useEffect(() => {\n if (isVictory) {\n audio.playSFX?.(\"victory_fanfare\");\n const timeoutId = setTimeout(() => {\n audio.playMusic?.(\"victory_theme\");\n }, 1000);\n\n return () => {\n clearTimeout(timeoutId);\n audio.stopMusic?.();\n };\n } else {\n audio.playSFX?.(\"defeat_sound\");\n audio.playMusic?.(\"defeat_theme\");\n\n return () => {\n audio.stopMusic?.();\n };\n }\n }, [audio, isVictory]);\n\n const toggleStats = useCallback(() => {\n audio.playSFX?.(\"menu_hover\");\n setShowStats((prev) => !prev);\n }, [audio]);\n\n const toggleBreakdown = useCallback(() => {\n audio.playSFX?.(\"menu_hover\");\n setShowBreakdown((prev) => !prev);\n }, [audio]);\n\n // Audio callbacks for NavigationButtons (inside Html portal which doesn't have AudioProvider context)\n const handlePlaySelectSound = useCallback(() => {\n audio.playSFX?.(\"menu_select\");\n }, [audio]);\n\n const handlePlayHoverSound = useCallback(() => {\n audio.playSFX?.(\"menu_hover\");\n }, [audio]);\n\n return (\n <div\n data-testid=\"end-screen-3d\"\n style={{\n width: \"100vw\",\n height: \"100vh\",\n position: \"relative\",\n overflow: \"hidden\",\n }}\n >\n {/* Volume Control - outside Canvas to maintain AudioProvider context */}\n <VolumeControl position=\"top-right\" compact={isMobile} />\n\n {/* 3D Background Canvas */}\n <Canvas\n style={{\n width: \"100%\",\n height: \"100%\",\n position: \"absolute\",\n top: 0,\n left: 0,\n zIndex: Z_INDEX.ARENA,\n }}\n dpr={[1, 2]}\n gl={{\n antialias: true,\n alpha: false,\n powerPreference: \"high-performance\",\n }}\n onCreated={({ gl }) => {\n gl.setClearColor(theme.colors.UI_BACKGROUND_DARK, 1);\n }}\n data-testid=\"end-screen-canvas\"\n >\n {/* Camera */}\n <PerspectiveCamera makeDefault position={[0, 5, 15]} fov={60} />\n\n {/* Background scene */}\n <EndScreenBackground3D isVictory={isVictory} isMobile={isMobile} />\n </Canvas>\n\n {/* UI Overlay - outside Canvas for proper layout and AudioProvider context */}\n <div\n data-testid=\"end-screen-overlay\"\n style={{\n position: \"absolute\",\n top: 0,\n left: 0,\n width: \"100%\",\n height: \"100%\",\n display: \"flex\",\n flexDirection: \"column\",\n alignItems: \"center\",\n justifyContent: \"center\",\n fontFamily: theme.koreanTypography.fontFamily,\n lineHeight: theme.koreanTypography.lineHeight,\n letterSpacing: theme.koreanTypography.letterSpacing,\n wordBreak: theme.koreanTypography.wordBreak,\n color: toCssColor(theme.colors.TEXT_PRIMARY),\n padding: layoutConstants.padding,\n boxSizing: \"border-box\",\n overflowY: \"auto\",\n zIndex: Z_INDEX.HUD,\n pointerEvents: \"none\",\n }}\n >\n <div\n style={{\n display: \"flex\",\n flexDirection: \"column\",\n alignItems: \"center\",\n maxHeight: \"100%\",\n pointerEvents: \"auto\",\n }}\n >\n {/* Winner Display Component */}\n <WinnerDisplay\n winner={winner}\n isVictory={isVictory}\n isMobile={isMobile}\n isTablet={isTablet}\n />\n\n {/* Performance Rating Component */}\n <PerformanceRating\n matchStats={matchStats}\n isMobile={isMobile}\n isTablet={isTablet}\n />\n\n {/* Match Statistics Toggle */}\n <div style={{ marginBottom: layoutConstants.spacing }}>\n <BaseButtonOverlayHtml\n korean={showStats ? \"통계 숨기기\" : \"통계 보기\"}\n english={showStats ? \"Hide Stats\" : \"View Stats\"}\n onClick={toggleStats}\n onMouseEnter={() => audio.playSFX?.(\"menu_hover\")}\n variant=\"secondary\"\n size={isMobile ? \"sm\" : \"md\"}\n fullWidth\n testId=\"toggle-stats-button\"\n ariaLabel={showStats ? \"Hide match statistics\" : \"View match statistics\"}\n isMobile={isMobile}\n />\n </div>\n\n {/* Match Statistics Display */}\n {showStats && (\n <MatchStatisticsDisplay\n matchStats={matchStats}\n isMobile={isMobile}\n isTablet={isTablet}\n />\n )}\n\n {/* Performance Breakdown Toggle */}\n <div style={{ marginBottom: layoutConstants.spacing }}>\n <BaseButtonOverlayHtml\n korean={showBreakdown ? \"분석 숨기기\" : \"상세 분석\"}\n english={showBreakdown ? \"Hide Breakdown\" : \"View Breakdown\"}\n onClick={toggleBreakdown}\n onMouseEnter={() => audio.playSFX?.(\"menu_hover\")}\n variant=\"primary\"\n size={isMobile ? 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@@ -0,0 +1,9 @@
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1
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+
import React from "react";
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2
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/**
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3
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* Defeat Animation 3D Component
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4
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* Displays somber 3D particle effects for defeat screen
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5
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* Uses blue/cyan tones to contrast with gold victory effects
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export declare const DefeatAnimation3D: React.FC;
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{"version":3,"file":"DefeatAnimation3D.d.ts","sourceRoot":"","sources":["../../../../../src/components/screens/endscreen/components/DefeatAnimation3D.tsx"],"names":[],"mappings":"AACA,OAAO,KAAsC,MAAM,OAAO,CAAC;AAI3D;;;;;GAKG;AACH,eAAO,MAAM,iBAAiB,EAAE,KAAK,CAAC,EAkMrC,CAAC"}
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import { KOREAN_COLORS } from "../../../../types/constants/colors.js";
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import "../../../../types/constants/index.js";
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import { useEffect, useRef, useState } from "react";
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import { jsx, jsxs } from "react/jsx-runtime";
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import { useFrame } from "@react-three/fiber";
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import * as THREE from "three";
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//#region src/components/screens/endscreen/components/DefeatAnimation3D.tsx
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/**
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* Defeat Animation 3D Component
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* Displays somber 3D particle effects for defeat screen
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* Uses blue/cyan tones to contrast with gold victory effects
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* Optimized for 60fps performance with object reuse
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*/
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var DefeatAnimation3D = () => {
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const groupRef = useRef(null);
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const particlesRef = useRef(null);
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const spiralRef = useRef(null);
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const [reusableScale] = useState(() => new THREE.Vector3());
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const [reusablePosition] = useState(() => new THREE.Vector3());
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const [particlePositions] = useState(() => {
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const count = 100;
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const positions = new Float32Array(count * 3);
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for (let i = 0; i < count; i++) {
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const i3 = i * 3;
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const radius = 2 + Math.random() * 3;
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const theta = Math.random() * Math.PI * 2;
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const phi = Math.random() * Math.PI;
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positions[i3] = radius * Math.sin(phi) * Math.cos(theta);
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positions[i3 + 1] = radius * Math.cos(phi) - 1;
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positions[i3 + 2] = radius * Math.sin(phi) * Math.sin(theta);
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}
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return positions;
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});
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useFrame((state) => {
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const time = state.clock.elapsedTime;
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if (groupRef.current) groupRef.current.rotation.y = time * .15;
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if (particlesRef.current) {
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const scale = 1 + Math.sin(time * 1.5) * .1;
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reusableScale.setScalar(scale);
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particlesRef.current.scale.copy(reusableScale);
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const yPos = Math.sin(time * .5) * .3 - .2;
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reusablePosition.set(0, yPos, 0);
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particlesRef.current.position.copy(reusablePosition);
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}
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if (spiralRef.current) {
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spiralRef.current.rotation.y = -time * .2;
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spiralRef.current.rotation.z = Math.sin(time * .3) * .2;
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}
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});
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useEffect(() => {
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const group = groupRef.current;
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const particles = particlesRef.current;
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const spiral = spiralRef.current;
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return () => {
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if (particles) {
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particles.geometry?.dispose();
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if (particles.material) particles.material.dispose();
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}
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if (spiral?.children && Array.isArray(spiral.children)) spiral.children.forEach((child) => {
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if (child instanceof THREE.Mesh) {
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child.geometry?.dispose();
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}
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});
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if (group?.children && Array.isArray(group.children)) group.children.forEach((child) => {
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if (child === particles || child === spiral) return;
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if (child instanceof THREE.Mesh) {
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child.geometry?.dispose();
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} else if (child instanceof THREE.Points) {
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});
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};
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}, []);
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return /* @__PURE__ */ jsxs("group", {
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ref: groupRef,
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position: [
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0,
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1,
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],
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"data-testid": "defeat-animation-3d",
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children: [
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/* @__PURE__ */ jsxs("points", {
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ref: particlesRef,
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children: [/* @__PURE__ */ jsx("bufferGeometry", { children: /* @__PURE__ */ jsx("bufferAttribute", {
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attach: "attributes-position",
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count: 100,
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itemSize: 3,
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args: [particlePositions, 3]
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}) }), /* @__PURE__ */ jsx("pointsMaterial", {
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size: .15,
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color: new THREE.Color(KOREAN_COLORS.ACCENT_BLUE),
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transparent: true,
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opacity: .6,
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sizeAttenuation: true,
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depthWrite: false
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})]
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}),
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ref: spiralRef,
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children: [
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rotation: [
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Math.PI / 2,
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0,
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],
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children: [/* @__PURE__ */ jsx("torusGeometry", { args: [
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.03,
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] }), /* @__PURE__ */ jsx("meshBasicMaterial", {
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color: KOREAN_COLORS.PRIMARY_CYAN,
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transparent: true,
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opacity: .4
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}),
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rotation: [
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Math.PI / 2,
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],
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position: [
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children: [/* @__PURE__ */ jsx("torusGeometry", { args: [
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] }), /* @__PURE__ */ jsx("meshBasicMaterial", {
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color: KOREAN_COLORS.ACCENT_BLUE,
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transparent: true,
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rotation: [
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],
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position: [
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children: [/* @__PURE__ */ jsx("torusGeometry", { args: [
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color: KOREAN_COLORS.PRIMARY_CYAN,
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]
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}),
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] }), /* @__PURE__ */ jsx("meshStandardMaterial", {
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color: KOREAN_COLORS.ACCENT_BLUE,
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emissive: KOREAN_COLORS.ACCENT_BLUE,
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emissiveIntensity: .8,
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transparent: true,
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side: THREE.BackSide
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})] }),
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position: [
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],
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intensity: 1.5,
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distance: 8,
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color: KOREAN_COLORS.ACCENT_BLUE
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})
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]
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});
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};
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//#endregion
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export { DefeatAnimation3D };
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//# sourceMappingURL=DefeatAnimation3D.js.map
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{"version":3,"file":"DefeatAnimation3D.js","names":[],"sources":["../../../../../src/components/screens/endscreen/components/DefeatAnimation3D.tsx"],"sourcesContent":["import { useFrame } from \"@react-three/fiber\";\nimport React, { useEffect, useRef, useState } from \"react\";\nimport * as THREE from \"three\";\nimport { KOREAN_COLORS } from \"../../../../types/constants\";\n\n/**\n * Defeat Animation 3D Component\n * Displays somber 3D particle effects for defeat screen\n * Uses blue/cyan tones to contrast with gold victory effects\n * Optimized for 60fps performance with object reuse\n */\nexport const DefeatAnimation3D: React.FC = () => {\n const groupRef = useRef<THREE.Group>(null);\n const particlesRef = useRef<THREE.Points>(null);\n const spiralRef = useRef<THREE.Group>(null);\n\n // Reusable objects for animation calculations to avoid per-frame allocations\n // These are reused across all animation frames for scale and position updates\n const [reusableScale] = useState(() => new THREE.Vector3());\n const [reusablePosition] = useState(() => new THREE.Vector3());\n\n // Create defeat particles - use useState with lazy initializer\n const [particlePositions] = useState(() => {\n const count = 100; // Fewer particles than victory for subdued effect\n const positions = new Float32Array(count * 3);\n\n for (let i = 0; i < count; i++) {\n const i3 = i * 3;\n const radius = 2 + Math.random() * 3;\n const theta = Math.random() * Math.PI * 2;\n const phi = Math.random() * Math.PI;\n\n positions[i3] = radius * Math.sin(phi) * Math.cos(theta);\n positions[i3 + 1] = radius * Math.cos(phi) - 1; // Lower starting position\n positions[i3 + 2] = radius * Math.sin(phi) * Math.sin(theta);\n }\n\n return positions;\n });\n\n // Animate defeat effects with slower, descending motion - optimized for 60fps\n useFrame((state) => {\n const time = state.clock.elapsedTime;\n\n // Slow rotation\n if (groupRef.current) {\n groupRef.current.rotation.y = time * 0.15; // Slower than victory\n }\n\n // Fade particles downward - use reusable objects\n if (particlesRef.current) {\n const scale = 1 + Math.sin(time * 1.5) * 0.1; // Subtle pulsing\n reusableScale.setScalar(scale);\n particlesRef.current.scale.copy(reusableScale);\n \n // Slowly descend\n const yPos = Math.sin(time * 0.5) * 0.3 - 0.2;\n reusablePosition.set(0, yPos, 0);\n particlesRef.current.position.copy(reusablePosition);\n }\n\n // Spiral effect - slower, descending\n if (spiralRef.current) {\n spiralRef.current.rotation.y = -time * 0.2; // Counter-rotation\n spiralRef.current.rotation.z = Math.sin(time * 0.3) * 0.2;\n }\n });\n\n // Cleanup Three.js resources on unmount\n useEffect(() => {\n // Capture ref values at effect setup time to avoid stale references in cleanup\n const group = groupRef.current;\n const particles = particlesRef.current;\n const spiral = spiralRef.current;\n\n return () => {\n // Dispose geometries and materials to prevent memory leaks\n if (particles) {\n particles.geometry?.dispose();\n if (particles.material) {\n (particles.material as THREE.Material).dispose();\n }\n }\n if (spiral?.children && Array.isArray(spiral.children)) {\n spiral.children.forEach((child) => {\n if (child instanceof THREE.Mesh) {\n child.geometry?.dispose();\n if (child.material) {\n (child.material as THREE.Material).dispose();\n }\n }\n });\n }\n // Additionally iterate over all group children to catch meshes/points without explicit refs\n if (group?.children && Array.isArray(group.children)) {\n group.children.forEach((child) => {\n // Skip already-handled refs\n if (child === particles || child === spiral) {\n return;\n }\n\n if (child instanceof THREE.Mesh) {\n child.geometry?.dispose();\n if (child.material) {\n (child.material as THREE.Material).dispose();\n }\n } else if (child instanceof THREE.Points) {\n child.geometry?.dispose();\n if (child.material) {\n (child.material as THREE.Material).dispose();\n }\n }\n });\n }\n };\n }, []);\n\n return (\n <group\n ref={groupRef}\n position={[0, 1, 0]}\n data-testid=\"defeat-animation-3d\"\n >\n {/* Defeat particles - blue/cyan theme */}\n <points ref={particlesRef}>\n <bufferGeometry>\n <bufferAttribute\n attach=\"attributes-position\"\n count={100}\n itemSize={3}\n args={[particlePositions, 3]}\n />\n </bufferGeometry>\n <pointsMaterial\n size={0.15}\n color={new THREE.Color(KOREAN_COLORS.ACCENT_BLUE)}\n transparent\n opacity={0.6}\n sizeAttenuation\n depthWrite={false}\n />\n </points>\n\n {/* Descending spiral rings */}\n <group ref={spiralRef}>\n <mesh rotation={[Math.PI / 2, 0, 0]}>\n <torusGeometry args={[1.5, 0.03, 12, 64]} />\n <meshBasicMaterial\n color={KOREAN_COLORS.PRIMARY_CYAN}\n transparent\n opacity={0.4}\n />\n </mesh>\n\n <mesh rotation={[Math.PI / 2, Math.PI / 4, 0]} position={[0, -0.3, 0]}>\n <torusGeometry args={[2, 0.03, 12, 64]} />\n <meshBasicMaterial\n color={KOREAN_COLORS.ACCENT_BLUE}\n transparent\n opacity={0.3}\n />\n </mesh>\n\n <mesh rotation={[Math.PI / 2, Math.PI / 2, 0]} position={[0, -0.6, 0]}>\n <torusGeometry args={[2.5, 0.03, 12, 64]} />\n <meshBasicMaterial\n color={KOREAN_COLORS.PRIMARY_CYAN}\n transparent\n opacity={0.2}\n />\n </mesh>\n </group>\n\n {/* Central dimmed sphere */}\n <mesh>\n <sphereGeometry args={[0.4, 32, 32]} />\n <meshStandardMaterial\n color={KOREAN_COLORS.ACCENT_BLUE}\n emissive={KOREAN_COLORS.ACCENT_BLUE}\n emissiveIntensity={0.8}\n transparent\n opacity={0.6}\n />\n </mesh>\n\n {/* Outer faint glow */}\n <mesh>\n <sphereGeometry args={[0.7, 32, 32]} />\n <meshBasicMaterial\n color={KOREAN_COLORS.PRIMARY_CYAN}\n transparent\n opacity={0.15}\n side={THREE.BackSide}\n />\n </mesh>\n\n {/* Point light for subdued glow effect */}\n <pointLight\n position={[0, 0, 0]}\n intensity={1.5}\n distance={8}\n color={KOREAN_COLORS.ACCENT_BLUE}\n />\n </group>\n );\n};\n"],"mappings":";;;;;;;;;;;;;AAWA,IAAa,0BAAoC;CAC/C,MAAM,WAAW,OAAoB,KAAK;CAC1C,MAAM,eAAe,OAAqB,KAAK;CAC/C,MAAM,YAAY,OAAoB,KAAK;CAI3C,MAAM,CAAC,iBAAiB,eAAe,IAAI,MAAM,SAAS,CAAC;CAC3D,MAAM,CAAC,oBAAoB,eAAe,IAAI,MAAM,SAAS,CAAC;CAG9D,MAAM,CAAC,qBAAqB,eAAe;EACzC,MAAM,QAAQ;EACd,MAAM,YAAY,IAAI,aAAa,QAAQ,EAAE;AAE7C,OAAK,IAAI,IAAI,GAAG,IAAI,OAAO,KAAK;GAC9B,MAAM,KAAK,IAAI;GACf,MAAM,SAAS,IAAI,KAAK,QAAQ,GAAG;GACnC,MAAM,QAAQ,KAAK,QAAQ,GAAG,KAAK,KAAK;GACxC,MAAM,MAAM,KAAK,QAAQ,GAAG,KAAK;AAEjC,aAAU,MAAM,SAAS,KAAK,IAAI,IAAI,GAAG,KAAK,IAAI,MAAM;AACxD,aAAU,KAAK,KAAK,SAAS,KAAK,IAAI,IAAI,GAAG;AAC7C,aAAU,KAAK,KAAK,SAAS,KAAK,IAAI,IAAI,GAAG,KAAK,IAAI,MAAM;;AAG9D,SAAO;GACP;AAGF,WAAU,UAAU;EAClB,MAAM,OAAO,MAAM,MAAM;AAGzB,MAAI,SAAS,QACX,UAAS,QAAQ,SAAS,IAAI,OAAO;AAIvC,MAAI,aAAa,SAAS;GACxB,MAAM,QAAQ,IAAI,KAAK,IAAI,OAAO,IAAI,GAAG;AACzC,iBAAc,UAAU,MAAM;AAC9B,gBAAa,QAAQ,MAAM,KAAK,cAAc;GAG9C,MAAM,OAAO,KAAK,IAAI,OAAO,GAAI,GAAG,KAAM;AAC1C,oBAAiB,IAAI,GAAG,MAAM,EAAE;AAChC,gBAAa,QAAQ,SAAS,KAAK,iBAAiB;;AAItD,MAAI,UAAU,SAAS;AACrB,aAAU,QAAQ,SAAS,IAAI,CAAC,OAAO;AACvC,aAAU,QAAQ,SAAS,IAAI,KAAK,IAAI,OAAO,GAAI,GAAG;;GAExD;AAGF,iBAAgB;EAEd,MAAM,QAAQ,SAAS;EACvB,MAAM,YAAY,aAAa;EAC/B,MAAM,SAAS,UAAU;AAEzB,eAAa;AAEX,OAAI,WAAW;AACb,cAAU,UAAU,SAAS;AAC7B,QAAI,UAAU,SACX,WAAU,SAA4B,SAAS;;AAGpD,OAAI,QAAQ,YAAY,MAAM,QAAQ,OAAO,SAAS,CACpD,QAAO,SAAS,SAAS,UAAU;AACjC,QAAI,iBAAiB,MAAM,MAAM;AAC/B,WAAM,UAAU,SAAS;AACzB,SAAI,MAAM,SACP,OAAM,SAA4B,SAAS;;KAGhD;AAGJ,OAAI,OAAO,YAAY,MAAM,QAAQ,MAAM,SAAS,CAClD,OAAM,SAAS,SAAS,UAAU;AAEhC,QAAI,UAAU,aAAa,UAAU,OACnC;AAGF,QAAI,iBAAiB,MAAM,MAAM;AAC/B,WAAM,UAAU,SAAS;AACzB,SAAI,MAAM,SACP,OAAM,SAA4B,SAAS;eAErC,iBAAiB,MAAM,QAAQ;AACxC,WAAM,UAAU,SAAS;AACzB,SAAI,MAAM,SACP,OAAM,SAA4B,SAAS;;KAGhD;;IAGL,EAAE,CAAC;AAEN,QACE,qBAAC,SAAD;EACE,KAAK;EACL,UAAU;GAAC;GAAG;GAAG;GAAE;EACnB,eAAY;YAHd;GAME,qBAAC,UAAD;IAAQ,KAAK;cAAb,CACE,oBAAC,kBAAD,EAAA,UACE,oBAAC,mBAAD;KACE,QAAO;KACP,OAAO;KACP,UAAU;KACV,MAAM,CAAC,mBAAmB,EAAE;KAC5B,CAAA,EACa,CAAA,EACjB,oBAAC,kBAAD;KACE,MAAM;KACN,OAAO,IAAI,MAAM,MAAM,cAAc,YAAY;KACjD,aAAA;KACA,SAAS;KACT,iBAAA;KACA,YAAY;KACZ,CAAA,CACK;;GAGT,qBAAC,SAAD;IAAO,KAAK;cAAZ;KACE,qBAAC,QAAD;MAAM,UAAU;OAAC,KAAK,KAAK;OAAG;OAAG;OAAE;gBAAnC,CACE,oBAAC,iBAAD,EAAe,MAAM;OAAC;OAAK;OAAM;OAAI;OAAG,EAAI,CAAA,EAC5C,oBAAC,qBAAD;OACE,OAAO,cAAc;OACrB,aAAA;OACA,SAAS;OACT,CAAA,CACG;;KAEP,qBAAC,QAAD;MAAM,UAAU;OAAC,KAAK,KAAK;OAAG,KAAK,KAAK;OAAG;OAAE;MAAE,UAAU;OAAC;OAAG;OAAM;OAAE;gBAArE,CACE,oBAAC,iBAAD,EAAe,MAAM;OAAC;OAAG;OAAM;OAAI;OAAG,EAAI,CAAA,EAC1C,oBAAC,qBAAD;OACE,OAAO,cAAc;OACrB,aAAA;OACA,SAAS;OACT,CAAA,CACG;;KAEP,qBAAC,QAAD;MAAM,UAAU;OAAC,KAAK,KAAK;OAAG,KAAK,KAAK;OAAG;OAAE;MAAE,UAAU;OAAC;OAAG;OAAM;OAAE;gBAArE,CACE,oBAAC,iBAAD,EAAe,MAAM;OAAC;OAAK;OAAM;OAAI;OAAG,EAAI,CAAA,EAC5C,oBAAC,qBAAD;OACE,OAAO,cAAc;OACrB,aAAA;OACA,SAAS;OACT,CAAA,CACG;;KACD;;GAGR,qBAAC,QAAD,EAAA,UAAA,CACE,oBAAC,kBAAD,EAAgB,MAAM;IAAC;IAAK;IAAI;IAAG,EAAI,CAAA,EACvC,oBAAC,wBAAD;IACE,OAAO,cAAc;IACrB,UAAU,cAAc;IACxB,mBAAmB;IACnB,aAAA;IACA,SAAS;IACT,CAAA,CACG,EAAA,CAAA;GAGP,qBAAC,QAAD,EAAA,UAAA,CACE,oBAAC,kBAAD,EAAgB,MAAM;IAAC;IAAK;IAAI;IAAG,EAAI,CAAA,EACvC,oBAAC,qBAAD;IACE,OAAO,cAAc;IACrB,aAAA;IACA,SAAS;IACT,MAAM,MAAM;IACZ,CAAA,CACG,EAAA,CAAA;GAGP,oBAAC,cAAD;IACE,UAAU;KAAC;KAAG;KAAG;KAAE;IACnB,WAAW;IACX,UAAU;IACV,OAAO,cAAc;IACrB,CAAA;GACI"}
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@@ -0,0 +1,13 @@
|
|
|
1
|
+
import React from "react";
|
|
2
|
+
import { MatchStatistics } from "../../../../systems/combat";
|
|
3
|
+
export interface MatchStatisticsDisplayProps {
|
|
4
|
+
readonly matchStats: MatchStatistics;
|
|
5
|
+
readonly isMobile: boolean;
|
|
6
|
+
readonly isTablet: boolean;
|
|
7
|
+
}
|
|
8
|
+
/**
|
|
9
|
+
* Match Statistics Display Component
|
|
10
|
+
* Shows detailed combat statistics for both players
|
|
11
|
+
*/
|
|
12
|
+
export declare const MatchStatisticsDisplay: React.FC<MatchStatisticsDisplayProps>;
|
|
13
|
+
//# sourceMappingURL=MatchStatisticsDisplayOverlayHtml.d.ts.map
|
package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.d.ts.map
ADDED
|
@@ -0,0 +1 @@
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|
|
1
|
+
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|