blacktrigram 0.7.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +201 -0
- package/README.md +866 -0
- package/SECURITY.md +124 -0
- package/lib/App.d.ts +4 -0
- package/lib/App.d.ts.map +1 -0
- package/lib/App2.js +386 -0
- package/lib/App2.js.map +1 -0
- package/lib/_virtual/_rolldown/runtime.js +13 -0
- package/lib/assets/index.css +1146 -0
- package/lib/audio/AudioAssetLoader.d.ts +101 -0
- package/lib/audio/AudioAssetLoader.d.ts.map +1 -0
- package/lib/audio/AudioAssetLoader.js +245 -0
- package/lib/audio/AudioAssetLoader.js.map +1 -0
- package/lib/audio/AudioAssetRegistry.d.ts +126 -0
- package/lib/audio/AudioAssetRegistry.d.ts.map +1 -0
- package/lib/audio/AudioAssetRegistry.js +970 -0
- package/lib/audio/AudioAssetRegistry.js.map +1 -0
- package/lib/audio/AudioCache.d.ts +135 -0
- package/lib/audio/AudioCache.d.ts.map +1 -0
- package/lib/audio/AudioCache.js +211 -0
- package/lib/audio/AudioCache.js.map +1 -0
- package/lib/audio/AudioManager.d.ts +162 -0
- package/lib/audio/AudioManager.d.ts.map +1 -0
- package/lib/audio/AudioManager.js +508 -0
- package/lib/audio/AudioManager.js.map +1 -0
- package/lib/audio/AudioMonitor.d.ts +122 -0
- package/lib/audio/AudioMonitor.d.ts.map +1 -0
- package/lib/audio/AudioMonitor.js +215 -0
- package/lib/audio/AudioMonitor.js.map +1 -0
- package/lib/audio/AudioPool.d.ts +108 -0
- package/lib/audio/AudioPool.d.ts.map +1 -0
- package/lib/audio/AudioPool.js +206 -0
- package/lib/audio/AudioPool.js.map +1 -0
- package/lib/audio/AudioProvider.d.ts +28 -0
- package/lib/audio/AudioProvider.d.ts.map +1 -0
- package/lib/audio/AudioProvider.js +135 -0
- package/lib/audio/AudioProvider.js.map +1 -0
- package/lib/audio/AudioUtils.d.ts +77 -0
- package/lib/audio/AudioUtils.d.ts.map +1 -0
- package/lib/audio/AudioUtils.js +164 -0
- package/lib/audio/AudioUtils.js.map +1 -0
- package/lib/audio/BoneImpactAudioMap.d.ts +64 -0
- package/lib/audio/BoneImpactAudioMap.d.ts.map +1 -0
- package/lib/audio/BoneImpactAudioMap.js +133 -0
- package/lib/audio/BoneImpactAudioMap.js.map +1 -0
- package/lib/audio/VariantSelector.d.ts +69 -0
- package/lib/audio/VariantSelector.d.ts.map +1 -0
- package/lib/audio/VariantSelector.js +177 -0
- package/lib/audio/VariantSelector.js.map +1 -0
- package/lib/audio/index.d.ts +13 -0
- package/lib/audio/index.d.ts.map +1 -0
- package/lib/audio/index.js +41 -0
- package/lib/audio/index.js.map +1 -0
- package/lib/audio/types.d.ts +220 -0
- package/lib/audio/types.d.ts.map +1 -0
- package/lib/audio/types.js +12 -0
- package/lib/audio/types.js.map +1 -0
- package/lib/components/effects/WindParticles3D.d.ts +83 -0
- package/lib/components/effects/WindParticles3D.d.ts.map +1 -0
- package/lib/components/effects/index.d.ts +6 -0
- package/lib/components/effects/index.d.ts.map +1 -0
- package/lib/components/index.d.ts +5 -0
- package/lib/components/index.d.ts.map +1 -0
- package/lib/components/index.js +74 -0
- package/lib/components/index.js.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts +74 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.js +1912 -0
- package/lib/components/screens/combat/CombatScreen3D.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts +39 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js +52 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts +35 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js +78 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts +23 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js +214 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts +54 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js +357 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts +32 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js +254 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts +63 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js +108 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts +42 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js +259 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts +73 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts +108 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js +232 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts +53 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js +87 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts +80 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js +278 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js +248 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts +60 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts +37 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js +184 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts +49 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js +66 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js.map +1 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts +93 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts +57 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts +88 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts +67 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js +261 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts +45 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts +61 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts +47 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js +65 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts +52 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js +103 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js +296 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts +72 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/index.d.ts +121 -0
- package/lib/components/screens/combat/components/effects/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts +31 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js +242 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts +74 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js +275 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts +25 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js +61 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts +43 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js +139 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts +50 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js +155 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js +103 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js +101 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts +47 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js +141 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts +25 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js +129 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts +48 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js +131 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts +82 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js +73 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts +80 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js +79 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/index.d.ts +22 -0
- package/lib/components/screens/combat/components/hud/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/index.js +4 -0
- package/lib/components/screens/combat/components/index.d.ts +47 -0
- package/lib/components/screens/combat/components/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/index.js +23 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts +52 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js +113 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts +49 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js +150 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts +44 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js +83 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts +83 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js +161 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts +38 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js +37 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts +37 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js +33 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js.map +1 -0
- package/lib/components/screens/combat/helpers/index.d.ts +8 -0
- package/lib/components/screens/combat/helpers/index.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/index.js +2 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts +108 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useAICombat.js +806 -0
- package/lib/components/screens/combat/hooks/useAICombat.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts +106 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.js +766 -0
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- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts +85 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts.map +1 -0
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- package/lib/components/screens/combat/hooks/useCombatAudio.d.ts +40 -0
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- package/lib/components/screens/combat/hooks/useCombatLayout.d.ts +61 -0
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- package/lib/components/screens/combat/hooks/useCombatState.d.ts +75 -0
- package/lib/components/screens/combat/hooks/useCombatState.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatState.js +182 -0
- package/lib/components/screens/combat/hooks/useCombatState.js.map +1 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts +36 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts +63 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/index.d.ts +4 -0
- package/lib/components/screens/combat/index.d.ts.map +1 -0
- package/lib/components/screens/combat/index.js +25 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts +12 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts.map +1 -0
- package/lib/components/screens/controls/ControlsScreen3D.js +1248 -0
- package/lib/components/screens/controls/ControlsScreen3D.js.map +1 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts +35 -0
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- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts +31 -0
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- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js +100 -0
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/**
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* Physics and collision detection type definitions for Black Trigram combat system.
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import type { Position, TrigramStance, VitalPointCategory, VitalPointSeverity } from "./common";
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* Anatomical regions for collision detection.
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export type AnatomicalRegionPhysics = "head" | "neck" | "torso" | "arms" | "legs";
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export type BoundingBoxType = "sphere" | "box" | "capsule";
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export type ReachBodyPart = "arm" | "leg" | "torso";
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* @korean 사지부위
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*/
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export type ExposedLimbType = "left_arm" | "right_arm" | "left_leg" | "right_leg" | "left_ankle" | "right_ankle" | "left_knee" | "right_knee" | "left_elbow" | "right_elbow" | "left_wrist" | "right_wrist";
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/**
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* Limb exposure window during technique execution.
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*
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* **Korean**: 사지 노출 시간
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*
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* Defines when and how a limb becomes vulnerable during attack execution.
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* Used for counter-attacks, breaking techniques, and defensive opportunities.
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*
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* @public
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* @category Combat Types
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* @korean 사지노출시간
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+
*/
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export interface LimbExposureWindow {
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/**
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* Which limb is exposed during the technique.
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* @korean 노출된사지
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*/
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readonly exposedLimb: ExposedLimbType;
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/**
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* Start time of exposure as fraction of execution time (0.0-1.0).
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* Example: 0.3 means exposure starts at 30% into the animation.
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* @korean 노출시작시간
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*/
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readonly startTime: number;
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/**
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* Duration of exposure window in milliseconds.
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* This is the vulnerable period where counter-attacks can target the limb.
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* @korean 노출지속시간
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+
*/
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readonly duration: number;
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/**
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* Vulnerability multiplier for damage to this limb (1.0-3.0).
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* Higher values indicate greater vulnerability:
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95
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+
* - 1.0-1.3: Minor exposure (quick jabs)
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96
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+
* - 1.4-1.8: Moderate exposure (standard strikes)
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+
* - 1.9-3.0: Critical exposure (overextended kicks, spinning techniques)
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+
* @korean 취약성배수
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+
*/
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readonly vulnerabilityMultiplier: number;
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/**
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* Whether this exposure allows breaking techniques.
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* True for fully extended limbs (kicks, lunging punches).
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* @korean 파쇄기술가능
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+
*/
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readonly allowsBreaking: boolean;
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+
}
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+
/**
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+
* Physical reach configuration for techniques.
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*
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* **Korean**: 물리적 도달 설정
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*
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* Defines how a technique's reach is calculated using physical attributes
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+
* rather than a fixed distance value. The actual reach depends on:
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* - Body part length from archetype physical attributes
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+
* - Animation extension multiplier from hit timing
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+
* - Stance modifiers from Eight Trigrams
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*
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+
* **NEW**: Now includes limb exposure tracking for counter-attack opportunities.
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+
*
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+
* Formula: `effectiveReach = (limbLength/100) × extensionMultiplier × stanceModifier`
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+
*
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+
* @example
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+
* ```typescript
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+
* // Punch technique using arm length with exposure
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126
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+
* const punchReach: PhysicalReachConfig = {
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+
* bodyPart: "arm",
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+
* techniqueType: "punch",
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+
* baseExtension: 0.95, // 95% arm extension at peak
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+
* exposureWindow: {
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* exposedLimb: "right_arm",
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* startTime: 0.4,
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+
* duration: 300,
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+
* vulnerabilityMultiplier: 1.3,
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+
* allowsBreaking: false
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+
* }
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* };
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+
*
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+
* // Kick using leg length - high vulnerability
|
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+
* const kickReach: PhysicalReachConfig = {
|
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* bodyPart: "leg",
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+
* techniqueType: "kick",
|
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+
* baseExtension: 1.1, // 110% leg extension (high reach)
|
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+
* exposureWindow: {
|
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* exposedLimb: "right_leg",
|
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+
* startTime: 0.5,
|
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+
* duration: 400,
|
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|
+
* vulnerabilityMultiplier: 2.2,
|
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+
* allowsBreaking: true
|
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|
+
* }
|
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|
+
* };
|
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|
+
* ```
|
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+
*
|
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|
+
* @public
|
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155
|
+
* @category Combat Types
|
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156
|
+
* @korean 물리적도달설정
|
|
157
|
+
*/
|
|
158
|
+
export interface PhysicalReachConfig {
|
|
159
|
+
/**
|
|
160
|
+
* Body part used for reach calculation.
|
|
161
|
+
* Determines which physical attribute length is used.
|
|
162
|
+
* @korean 신체부위
|
|
163
|
+
*/
|
|
164
|
+
readonly bodyPart: ReachBodyPart;
|
|
165
|
+
/**
|
|
166
|
+
* Technique type for classification.
|
|
167
|
+
* @korean 기술유형
|
|
168
|
+
*/
|
|
169
|
+
readonly techniqueType: TechniqueType;
|
|
170
|
+
/**
|
|
171
|
+
* Base extension multiplier (0.0 - 1.5).
|
|
172
|
+
* - 0.4-0.5: Close range (elbows, knees)
|
|
173
|
+
* - 0.9-1.0: Standard reach (punches)
|
|
174
|
+
* - 1.1-1.5: Extended reach (kicks, spinning techniques)
|
|
175
|
+
* @korean 기본확장배수
|
|
176
|
+
*/
|
|
177
|
+
readonly baseExtension: number;
|
|
178
|
+
/**
|
|
179
|
+
* Optional limb exposure window for counter-attack opportunities.
|
|
180
|
+
* Defines when and how the attacking limb becomes vulnerable.
|
|
181
|
+
* @korean 사지노출설정
|
|
182
|
+
*/
|
|
183
|
+
readonly exposureWindow?: LimbExposureWindow;
|
|
184
|
+
}
|
|
185
|
+
/**
|
|
186
|
+
* Runtime validation helper for base extension multiplier.
|
|
187
|
+
*
|
|
188
|
+
* Ensures that the provided baseExtension value respects the documented range
|
|
189
|
+
* of 0.0 to 1.5. This should be used when loading or constructing technique
|
|
190
|
+
* configurations from dynamic sources (e.g. JSON, network, editors).
|
|
191
|
+
*
|
|
192
|
+
* **Korean**: 기본 확장 배수 검증
|
|
193
|
+
*
|
|
194
|
+
* @param baseExtension - The base extension multiplier to validate.
|
|
195
|
+
* @returns `true` if the value is within the inclusive range [0.0, 1.5], otherwise `false`.
|
|
196
|
+
* @public
|
|
197
|
+
* @category Combat Types
|
|
198
|
+
* @korean 기본확장배수검증
|
|
199
|
+
*/
|
|
200
|
+
export declare function isValidBaseExtension(baseExtension: number): boolean;
|
|
201
|
+
/**
|
|
202
|
+
* Asserts that a PhysicalReachConfig has a valid baseExtension value.
|
|
203
|
+
*
|
|
204
|
+
* Throws a RangeError if the configuration's baseExtension is outside the
|
|
205
|
+
* allowed range of 0.0 to 1.5. This provides a canonical runtime check that
|
|
206
|
+
* can be used by reach calculators or technique loaders.
|
|
207
|
+
*
|
|
208
|
+
* **Korean**: 물리적 도달 설정 검증
|
|
209
|
+
*
|
|
210
|
+
* @param config - The PhysicalReachConfig instance to validate.
|
|
211
|
+
* @throws RangeError If baseExtension is outside [0.0, 1.5].
|
|
212
|
+
* @public
|
|
213
|
+
* @category Combat Types
|
|
214
|
+
* @korean 물리적도달설정검증
|
|
215
|
+
*/
|
|
216
|
+
export declare function assertValidPhysicalReachConfig(config: PhysicalReachConfig): void;
|
|
217
|
+
/**
|
|
218
|
+
* Technique types for attack reach calculation.
|
|
219
|
+
*
|
|
220
|
+
* **Korean**: 기술 유형
|
|
221
|
+
*
|
|
222
|
+
* @public
|
|
223
|
+
* @category Combat Types
|
|
224
|
+
* @korean 기술유형
|
|
225
|
+
*/
|
|
226
|
+
export type TechniqueType = "punch" | "kick" | "elbow" | "knee" | "pressure_point";
|
|
227
|
+
/**
|
|
228
|
+
* Bounding box definition for an anatomical region.
|
|
229
|
+
*
|
|
230
|
+
* **Korean**: 경계 상자
|
|
231
|
+
*
|
|
232
|
+
* Defines the collision volume for an anatomical region using either a sphere,
|
|
233
|
+
* box, or capsule shape. Used for broad-phase collision detection.
|
|
234
|
+
*
|
|
235
|
+
* @example
|
|
236
|
+
* ```typescript
|
|
237
|
+
* const headBox: BoundingBox = {
|
|
238
|
+
* type: "sphere",
|
|
239
|
+
* center: { x: 0, y: 1.7, z: 0 },
|
|
240
|
+
* dimensions: { x: 0.125, y: 0, z: 0 }, // radius only
|
|
241
|
+
* region: "head"
|
|
242
|
+
* };
|
|
243
|
+
* ```
|
|
244
|
+
*
|
|
245
|
+
* @public
|
|
246
|
+
* @category Collision Types
|
|
247
|
+
* @korean 경계상자
|
|
248
|
+
*/
|
|
249
|
+
export interface BoundingBox {
|
|
250
|
+
/** Shape type of the bounding box */
|
|
251
|
+
readonly type: BoundingBoxType;
|
|
252
|
+
/** Center position of the bounding box in 3D space */
|
|
253
|
+
readonly center: Position3D;
|
|
254
|
+
/** Dimensions: radius for sphere, width/height/depth for box, radius/height for capsule */
|
|
255
|
+
readonly dimensions: Position3D;
|
|
256
|
+
/** Anatomical region this bounding box represents */
|
|
257
|
+
readonly region: AnatomicalRegionPhysics;
|
|
258
|
+
}
|
|
259
|
+
/**
|
|
260
|
+
* Position in 3D space.
|
|
261
|
+
*
|
|
262
|
+
* **Korean**: 3D 위치
|
|
263
|
+
*
|
|
264
|
+
* Extends the 2D Position type with a z-coordinate for Three.js integration.
|
|
265
|
+
*
|
|
266
|
+
* @public
|
|
267
|
+
* @category Core Types
|
|
268
|
+
* @korean 3D위치
|
|
269
|
+
*/
|
|
270
|
+
export interface Position3D {
|
|
271
|
+
/** X coordinate in meters */
|
|
272
|
+
readonly x: number;
|
|
273
|
+
/** Y coordinate in meters */
|
|
274
|
+
readonly y: number;
|
|
275
|
+
/** Z coordinate in meters */
|
|
276
|
+
readonly z: number;
|
|
277
|
+
}
|
|
278
|
+
/**
|
|
279
|
+
* Attack reach calculation result.
|
|
280
|
+
*
|
|
281
|
+
* **Korean**: 공격 범위
|
|
282
|
+
*
|
|
283
|
+
* Contains the effective attack range considering technique type and stance modifiers.
|
|
284
|
+
*
|
|
285
|
+
* @example
|
|
286
|
+
* ```typescript
|
|
287
|
+
* const kickReach: AttackReach = {
|
|
288
|
+
* technique: "kick",
|
|
289
|
+
* baseReach: 1.0,
|
|
290
|
+
* stance: TrigramStance.LI,
|
|
291
|
+
* stanceModifier: 1.20,
|
|
292
|
+
* effectiveReach: 1.2
|
|
293
|
+
* };
|
|
294
|
+
* ```
|
|
295
|
+
*
|
|
296
|
+
* @public
|
|
297
|
+
* @category Combat Types
|
|
298
|
+
* @korean 공격범위
|
|
299
|
+
*/
|
|
300
|
+
export interface AttackReach {
|
|
301
|
+
/** Type of technique being used */
|
|
302
|
+
readonly technique: TechniqueType;
|
|
303
|
+
/** Base reach in meters without modifiers */
|
|
304
|
+
readonly baseReach: number;
|
|
305
|
+
/** Current trigram stance */
|
|
306
|
+
readonly stance: TrigramStance;
|
|
307
|
+
/** Stance-specific reach modifier (0.9 - 1.2) */
|
|
308
|
+
readonly stanceModifier: number;
|
|
309
|
+
/** Final effective reach: baseReach × stanceModifier */
|
|
310
|
+
readonly effectiveReach: number;
|
|
311
|
+
}
|
|
312
|
+
/**
|
|
313
|
+
* Collision detection result.
|
|
314
|
+
*
|
|
315
|
+
* **Korean**: 충돌 결과
|
|
316
|
+
*
|
|
317
|
+
* Contains comprehensive information about a collision, including whether it hit,
|
|
318
|
+
* which region and vital point were struck, distance, and accuracy.
|
|
319
|
+
*
|
|
320
|
+
* @example
|
|
321
|
+
* ```typescript
|
|
322
|
+
* const result: CollisionResult = {
|
|
323
|
+
* hit: true,
|
|
324
|
+
* region: "head",
|
|
325
|
+
* vitalPoint: templePoint,
|
|
326
|
+
* distance: 0.8,
|
|
327
|
+
* accuracy: 0.95
|
|
328
|
+
* };
|
|
329
|
+
* ```
|
|
330
|
+
*
|
|
331
|
+
* @public
|
|
332
|
+
* @category Collision Types
|
|
333
|
+
* @korean 충돌결과
|
|
334
|
+
*/
|
|
335
|
+
export interface CollisionResult {
|
|
336
|
+
/** Whether the attack hit */
|
|
337
|
+
readonly hit: boolean;
|
|
338
|
+
/** Anatomical region hit (if any) */
|
|
339
|
+
readonly region?: AnatomicalRegionPhysics;
|
|
340
|
+
/** Specific vital point hit (if any) */
|
|
341
|
+
readonly vitalPoint?: CollisionVitalPoint;
|
|
342
|
+
/** Actual distance from attacker to target in meters */
|
|
343
|
+
readonly distance: number;
|
|
344
|
+
/** Hit accuracy (0-1), based on targeting precision */
|
|
345
|
+
readonly accuracy: number;
|
|
346
|
+
/** 3D point of intersection (if hit) */
|
|
347
|
+
readonly hitPoint?: Position3D;
|
|
348
|
+
}
|
|
349
|
+
/**
|
|
350
|
+
* Minimal vital point shape for collision results to avoid deep cross-module
|
|
351
|
+
* dependencies. Full vital point data lives in the vitalpoint system.
|
|
352
|
+
*/
|
|
353
|
+
export interface CollisionVitalPoint {
|
|
354
|
+
readonly id: string;
|
|
355
|
+
readonly names: {
|
|
356
|
+
readonly korean: string;
|
|
357
|
+
readonly english: string;
|
|
358
|
+
readonly romanized: string;
|
|
359
|
+
};
|
|
360
|
+
readonly position: Position;
|
|
361
|
+
readonly category: VitalPointCategory;
|
|
362
|
+
readonly severity: VitalPointSeverity;
|
|
363
|
+
}
|
|
364
|
+
/**
|
|
365
|
+
* Counter-attack opportunity during opponent's technique execution.
|
|
366
|
+
*
|
|
367
|
+
* **Korean**: 반격 기회
|
|
368
|
+
*
|
|
369
|
+
* Represents a window of opportunity to counter-attack when the opponent
|
|
370
|
+
* has exposed a limb during their technique execution.
|
|
371
|
+
*
|
|
372
|
+
* @example
|
|
373
|
+
* ```typescript
|
|
374
|
+
* const counterOpportunity: CounterOpportunity = {
|
|
375
|
+
* exposedLimb: "right_leg",
|
|
376
|
+
* windowStart: 450, // ms into opponent's kick
|
|
377
|
+
* windowDuration: 300, // 300ms counter window
|
|
378
|
+
* vulnerabilityMultiplier: 2.0,
|
|
379
|
+
* allowsBreaking: true,
|
|
380
|
+
* recommendedCounters: ["ankle_break", "knee_strike", "leg_sweep"]
|
|
381
|
+
* };
|
|
382
|
+
* ```
|
|
383
|
+
*
|
|
384
|
+
* @public
|
|
385
|
+
* @category Combat Types
|
|
386
|
+
* @korean 반격기회
|
|
387
|
+
*/
|
|
388
|
+
export interface CounterOpportunity {
|
|
389
|
+
/**
|
|
390
|
+
* The exposed limb that can be targeted.
|
|
391
|
+
* @korean 노출된사지
|
|
392
|
+
*/
|
|
393
|
+
readonly exposedLimb: ExposedLimbType;
|
|
394
|
+
/**
|
|
395
|
+
* Start time of counter window in milliseconds (from technique start).
|
|
396
|
+
* @korean 반격시작시간
|
|
397
|
+
*/
|
|
398
|
+
readonly windowStart: number;
|
|
399
|
+
/**
|
|
400
|
+
* Duration of counter window in milliseconds.
|
|
401
|
+
* @korean 반격지속시간
|
|
402
|
+
*/
|
|
403
|
+
readonly windowDuration: number;
|
|
404
|
+
/**
|
|
405
|
+
* Vulnerability multiplier for damage during this window.
|
|
406
|
+
* @korean 취약성배수
|
|
407
|
+
*/
|
|
408
|
+
readonly vulnerabilityMultiplier: number;
|
|
409
|
+
/**
|
|
410
|
+
* Whether limb breaking techniques are effective during this window.
|
|
411
|
+
* @korean 파쇄기술가능
|
|
412
|
+
*/
|
|
413
|
+
readonly allowsBreaking: boolean;
|
|
414
|
+
/**
|
|
415
|
+
* Recommended counter-technique IDs for this opportunity.
|
|
416
|
+
* @korean 추천반격기술
|
|
417
|
+
*/
|
|
418
|
+
readonly recommendedCounters?: readonly string[];
|
|
419
|
+
}
|
|
420
|
+
/**
|
|
421
|
+
* Breaking technique target types.
|
|
422
|
+
*
|
|
423
|
+
* **Korean**: 파쇄 기술 목표
|
|
424
|
+
*
|
|
425
|
+
* Specific joint and bone targets for breaking techniques.
|
|
426
|
+
* Used for limb-breaking counter-attacks.
|
|
427
|
+
*
|
|
428
|
+
* @public
|
|
429
|
+
* @category Combat Types
|
|
430
|
+
* @korean 파쇄목표
|
|
431
|
+
*/
|
|
432
|
+
export type BreakingTarget = "ankle" | "knee" | "elbow" | "wrist" | "shoulder" | "hip";
|
|
433
|
+
/**
|
|
434
|
+
* Breaking technique result.
|
|
435
|
+
*
|
|
436
|
+
* **Korean**: 파쇄 결과
|
|
437
|
+
*
|
|
438
|
+
* Result of a breaking technique attempt, including injury severity
|
|
439
|
+
* and status effects applied to the broken limb.
|
|
440
|
+
*
|
|
441
|
+
* @public
|
|
442
|
+
* @category Combat Types
|
|
443
|
+
* @korean 파쇄결과
|
|
444
|
+
*/
|
|
445
|
+
export interface BreakingResult {
|
|
446
|
+
/**
|
|
447
|
+
* Whether the breaking technique succeeded.
|
|
448
|
+
* @korean 파쇄성공
|
|
449
|
+
*/
|
|
450
|
+
readonly success: boolean;
|
|
451
|
+
/**
|
|
452
|
+
* Target limb/joint that was broken.
|
|
453
|
+
* @korean 파쇄목표
|
|
454
|
+
*/
|
|
455
|
+
readonly target: BreakingTarget;
|
|
456
|
+
/**
|
|
457
|
+
* Severity of the break (fracture, dislocation, etc.).
|
|
458
|
+
* Range: 0.0 (failed) to 1.0 (complete break).
|
|
459
|
+
* @korean 파쇄심각도
|
|
460
|
+
*/
|
|
461
|
+
readonly severity: number;
|
|
462
|
+
/**
|
|
463
|
+
* Damage dealt to the limb.
|
|
464
|
+
* @korean 피해량
|
|
465
|
+
*/
|
|
466
|
+
readonly damage: number;
|
|
467
|
+
/**
|
|
468
|
+
* Mobility reduction percentage (0.0-1.0).
|
|
469
|
+
* Affects movement speed and technique execution.
|
|
470
|
+
* @korean 이동력감소
|
|
471
|
+
*/
|
|
472
|
+
readonly mobilityReduction: number;
|
|
473
|
+
/**
|
|
474
|
+
* IDs of status effects applied (pain, bleeding, disabled_limb, etc.).
|
|
475
|
+
* @korean 상태효과
|
|
476
|
+
*/
|
|
477
|
+
readonly statusEffects: readonly string[];
|
|
478
|
+
}
|
|
479
|
+
/**
|
|
480
|
+
* Raycast query parameters.
|
|
481
|
+
*
|
|
482
|
+
* **Korean**: 레이캐스트 쿼리
|
|
483
|
+
*
|
|
484
|
+
* Defines the parameters for a raycasting operation from attacker to target.
|
|
485
|
+
*
|
|
486
|
+
* @public
|
|
487
|
+
* @category Collision Types
|
|
488
|
+
* @korean 레이캐스트쿼리
|
|
489
|
+
*/
|
|
490
|
+
export interface RaycastQuery {
|
|
491
|
+
/** Origin point of the ray (attacker position) */
|
|
492
|
+
readonly origin: Position3D;
|
|
493
|
+
/** Direction vector of the ray (normalized) */
|
|
494
|
+
readonly direction: Position3D;
|
|
495
|
+
/** Maximum distance to check in meters */
|
|
496
|
+
readonly maxDistance: number;
|
|
497
|
+
/** Target anatomical region (optional, for filtering) */
|
|
498
|
+
readonly targetRegion?: AnatomicalRegionPhysics;
|
|
499
|
+
}
|
|
500
|
+
/**
|
|
501
|
+
* Base reach values for different technique types.
|
|
502
|
+
*
|
|
503
|
+
* **Korean**: 기본 범위 값
|
|
504
|
+
*
|
|
505
|
+
* @public
|
|
506
|
+
* @category Combat Constants
|
|
507
|
+
* @korean 기본범위값
|
|
508
|
+
*/
|
|
509
|
+
export declare const BASE_REACH: Record<TechniqueType, number>;
|
|
510
|
+
/**
|
|
511
|
+
* Stance reach modifiers for the Eight Trigrams.
|
|
512
|
+
*
|
|
513
|
+
* **Korean**: 팔괘 범위 수정자
|
|
514
|
+
*
|
|
515
|
+
* Each stance affects attack range differently based on its combat philosophy:
|
|
516
|
+
* - Aggressive stances (Fire, Thunder) extend reach
|
|
517
|
+
* - Defensive stances (Mountain) reduce reach
|
|
518
|
+
* - Balanced stances (Heaven, Earth) have minor adjustments
|
|
519
|
+
*
|
|
520
|
+
* @public
|
|
521
|
+
* @category Combat Constants
|
|
522
|
+
* @korean 팔괘범위수정자
|
|
523
|
+
*/
|
|
524
|
+
export declare const STANCE_REACH_MODIFIERS: Record<TrigramStance, number>;
|
|
525
|
+
/**
|
|
526
|
+
* Korean terminology for collision detection concepts.
|
|
527
|
+
*
|
|
528
|
+
* **Korean**: 충돌 감지 용어
|
|
529
|
+
*
|
|
530
|
+
* @public
|
|
531
|
+
* @category Korean Terms
|
|
532
|
+
* @korean 충돌용어
|
|
533
|
+
*/
|
|
534
|
+
export declare const COLLISION_KOREAN_TERMS: {
|
|
535
|
+
readonly collisionDetection: "충돌감지";
|
|
536
|
+
readonly attackRange: "타격범위";
|
|
537
|
+
readonly preciseHit: "정밀타격";
|
|
538
|
+
readonly boundingBox: "경계상자";
|
|
539
|
+
readonly raycast: "광선투사";
|
|
540
|
+
readonly hitAccuracy: "타격정확도";
|
|
541
|
+
readonly effectiveReach: "유효범위";
|
|
542
|
+
};
|
|
543
|
+
/**
|
|
544
|
+
* Anatomical region dimensions in meters.
|
|
545
|
+
*
|
|
546
|
+
* **Korean**: 해부 영역 치수
|
|
547
|
+
*
|
|
548
|
+
* Standard dimensions for adult human anatomical regions used for bounding box creation.
|
|
549
|
+
*
|
|
550
|
+
* @public
|
|
551
|
+
* @category Collision Constants
|
|
552
|
+
* @korean 해부영역치수
|
|
553
|
+
*/
|
|
554
|
+
export declare const ANATOMICAL_DIMENSIONS: {
|
|
555
|
+
readonly head: {
|
|
556
|
+
readonly type: "sphere";
|
|
557
|
+
readonly radius: 0.125;
|
|
558
|
+
readonly center: {
|
|
559
|
+
readonly x: 0;
|
|
560
|
+
readonly y: 1.7;
|
|
561
|
+
readonly z: 0;
|
|
562
|
+
};
|
|
563
|
+
};
|
|
564
|
+
readonly neck: {
|
|
565
|
+
readonly type: "capsule";
|
|
566
|
+
readonly radius: 0.075;
|
|
567
|
+
readonly height: 0.15;
|
|
568
|
+
readonly center: {
|
|
569
|
+
readonly x: 0;
|
|
570
|
+
readonly y: 1.5;
|
|
571
|
+
readonly z: 0;
|
|
572
|
+
};
|
|
573
|
+
};
|
|
574
|
+
readonly torso: {
|
|
575
|
+
readonly type: "box";
|
|
576
|
+
readonly width: 0.4;
|
|
577
|
+
readonly height: 0.6;
|
|
578
|
+
readonly depth: 0.25;
|
|
579
|
+
readonly center: {
|
|
580
|
+
readonly x: 0;
|
|
581
|
+
readonly y: 1.1;
|
|
582
|
+
readonly z: 0;
|
|
583
|
+
};
|
|
584
|
+
};
|
|
585
|
+
readonly arms: {
|
|
586
|
+
readonly type: "capsule";
|
|
587
|
+
readonly radius: 0.05;
|
|
588
|
+
readonly height: 0.6;
|
|
589
|
+
readonly center: {
|
|
590
|
+
readonly x: 0.3;
|
|
591
|
+
readonly y: 1.1;
|
|
592
|
+
readonly z: 0;
|
|
593
|
+
};
|
|
594
|
+
};
|
|
595
|
+
readonly legs: {
|
|
596
|
+
readonly type: "capsule";
|
|
597
|
+
readonly radius: 0.06;
|
|
598
|
+
readonly height: 0.8;
|
|
599
|
+
readonly center: {
|
|
600
|
+
readonly x: 0.15;
|
|
601
|
+
readonly y: 0.4;
|
|
602
|
+
readonly z: 0;
|
|
603
|
+
};
|
|
604
|
+
};
|
|
605
|
+
};
|
|
606
|
+
//# sourceMappingURL=physics.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|