blacktrigram 0.7.2

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Files changed (1853) hide show
  1. package/LICENSE +201 -0
  2. package/README.md +866 -0
  3. package/SECURITY.md +124 -0
  4. package/lib/App.d.ts +4 -0
  5. package/lib/App.d.ts.map +1 -0
  6. package/lib/App2.js +386 -0
  7. package/lib/App2.js.map +1 -0
  8. package/lib/_virtual/_rolldown/runtime.js +13 -0
  9. package/lib/assets/index.css +1146 -0
  10. package/lib/audio/AudioAssetLoader.d.ts +101 -0
  11. package/lib/audio/AudioAssetLoader.d.ts.map +1 -0
  12. package/lib/audio/AudioAssetLoader.js +245 -0
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  14. package/lib/audio/AudioAssetRegistry.d.ts +126 -0
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  16. package/lib/audio/AudioAssetRegistry.js +970 -0
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  18. package/lib/audio/AudioCache.d.ts +135 -0
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  20. package/lib/audio/AudioCache.js +211 -0
  21. package/lib/audio/AudioCache.js.map +1 -0
  22. package/lib/audio/AudioManager.d.ts +162 -0
  23. package/lib/audio/AudioManager.d.ts.map +1 -0
  24. package/lib/audio/AudioManager.js +508 -0
  25. package/lib/audio/AudioManager.js.map +1 -0
  26. package/lib/audio/AudioMonitor.d.ts +122 -0
  27. package/lib/audio/AudioMonitor.d.ts.map +1 -0
  28. package/lib/audio/AudioMonitor.js +215 -0
  29. package/lib/audio/AudioMonitor.js.map +1 -0
  30. package/lib/audio/AudioPool.d.ts +108 -0
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  38. package/lib/audio/AudioUtils.d.ts +77 -0
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  42. package/lib/audio/BoneImpactAudioMap.d.ts +64 -0
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  46. package/lib/audio/VariantSelector.d.ts +69 -0
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  50. package/lib/audio/index.d.ts +13 -0
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  58. package/lib/components/effects/WindParticles3D.d.ts +83 -0
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  60. package/lib/components/effects/index.d.ts +6 -0
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  64. package/lib/components/index.js +74 -0
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  66. package/lib/components/screens/combat/CombatScreen3D.d.ts +74 -0
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  98. package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts +73 -0
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  104. package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts +53 -0
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  108. package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts +80 -0
  109. package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts.map +1 -0
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  112. package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts +64 -0
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  116. package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts +60 -0
  117. package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts.map +1 -0
  118. package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts +37 -0
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  122. package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts +49 -0
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  126. package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts +93 -0
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  128. package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts +57 -0
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  130. package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts +88 -0
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  132. package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts +91 -0
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  134. package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts +67 -0
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  138. package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts +45 -0
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  140. package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts +61 -0
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  142. package/lib/components/screens/combat/components/effects/PainVignette.d.ts +47 -0
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  146. package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts +52 -0
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  150. package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts +91 -0
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@@ -0,0 +1,1644 @@
1
+ //#region src/systems/animation/builders/MartialArtsConstants.ts
2
+ /**
3
+ * Martial Arts Animation Constants
4
+ *
5
+ * Constants for Korean martial arts animations including hand poses,
6
+ * martial arts stances, kick phases, and punch phases.
7
+ *
8
+ * 한국 무술 애니메이션 상수 모듈
9
+ *
10
+ * @module systems/animation/MartialArtsConstants
11
+ * @category Animation System
12
+ * @korean 무술애니메이션상수
13
+ */
14
+ /**
15
+ * Hand poses for different strike types
16
+ * 타격 유형별 손 자세
17
+ *
18
+ * Each pose defines rotations for all 19 finger joints (per hand):
19
+ * - thumb_meta, thumb_prox, thumb_dist (3 joints)
20
+ * - index_meta, index_prox, index_inter, index_dist (4 joints)
21
+ * - middle_meta, middle_prox, middle_inter, middle_dist (4 joints)
22
+ * - ring_meta, ring_prox, ring_inter, ring_dist (4 joints)
23
+ * - pinky_meta, pinky_prox, pinky_inter, pinky_dist (4 joints)
24
+ *
25
+ * @korean 손자세
26
+ */
27
+ var HAND_POSES = {
28
+ FIST: {
29
+ thumb_meta: [
30
+ .3,
31
+ .5,
32
+ .2
33
+ ],
34
+ thumb_prox: [
35
+ .4,
36
+ 0,
37
+ 0
38
+ ],
39
+ thumb_dist: [
40
+ .3,
41
+ 0,
42
+ 0
43
+ ],
44
+ index_meta: [
45
+ 0,
46
+ 0,
47
+ 0
48
+ ],
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+ index_prox: [
50
+ 1.57,
51
+ 0,
52
+ 0
53
+ ],
54
+ index_inter: [
55
+ 1.57,
56
+ 0,
57
+ 0
58
+ ],
59
+ index_dist: [
60
+ .8,
61
+ 0,
62
+ 0
63
+ ],
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+ middle_meta: [
65
+ 0,
66
+ 0,
67
+ 0
68
+ ],
69
+ middle_prox: [
70
+ 1.57,
71
+ 0,
72
+ 0
73
+ ],
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+ middle_inter: [
75
+ 1.57,
76
+ 0,
77
+ 0
78
+ ],
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+ middle_dist: [
80
+ .8,
81
+ 0,
82
+ 0
83
+ ],
84
+ ring_meta: [
85
+ 0,
86
+ 0,
87
+ 0
88
+ ],
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+ ring_prox: [
90
+ 1.57,
91
+ 0,
92
+ 0
93
+ ],
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+ ring_inter: [
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+ 1.57,
96
+ 0,
97
+ 0
98
+ ],
99
+ ring_dist: [
100
+ .8,
101
+ 0,
102
+ 0
103
+ ],
104
+ pinky_meta: [
105
+ 0,
106
+ 0,
107
+ 0
108
+ ],
109
+ pinky_prox: [
110
+ 1.57,
111
+ 0,
112
+ 0
113
+ ],
114
+ pinky_inter: [
115
+ 1.57,
116
+ 0,
117
+ 0
118
+ ],
119
+ pinky_dist: [
120
+ .8,
121
+ 0,
122
+ 0
123
+ ]
124
+ },
125
+ OPEN_PALM: {
126
+ thumb_meta: [
127
+ 0,
128
+ .4,
129
+ -.3
130
+ ],
131
+ thumb_prox: [
132
+ .1,
133
+ 0,
134
+ 0
135
+ ],
136
+ thumb_dist: [
137
+ 0,
138
+ 0,
139
+ 0
140
+ ],
141
+ index_meta: [
142
+ 0,
143
+ 0,
144
+ -.1
145
+ ],
146
+ index_prox: [
147
+ 0,
148
+ 0,
149
+ 0
150
+ ],
151
+ index_inter: [
152
+ 0,
153
+ 0,
154
+ 0
155
+ ],
156
+ index_dist: [
157
+ 0,
158
+ 0,
159
+ 0
160
+ ],
161
+ middle_meta: [
162
+ 0,
163
+ 0,
164
+ 0
165
+ ],
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+ middle_prox: [
167
+ 0,
168
+ 0,
169
+ 0
170
+ ],
171
+ middle_inter: [
172
+ 0,
173
+ 0,
174
+ 0
175
+ ],
176
+ middle_dist: [
177
+ 0,
178
+ 0,
179
+ 0
180
+ ],
181
+ ring_meta: [
182
+ 0,
183
+ 0,
184
+ .1
185
+ ],
186
+ ring_prox: [
187
+ 0,
188
+ 0,
189
+ 0
190
+ ],
191
+ ring_inter: [
192
+ 0,
193
+ 0,
194
+ 0
195
+ ],
196
+ ring_dist: [
197
+ 0,
198
+ 0,
199
+ 0
200
+ ],
201
+ pinky_meta: [
202
+ 0,
203
+ 0,
204
+ .2
205
+ ],
206
+ pinky_prox: [
207
+ 0,
208
+ 0,
209
+ 0
210
+ ],
211
+ pinky_inter: [
212
+ 0,
213
+ 0,
214
+ 0
215
+ ],
216
+ pinky_dist: [
217
+ 0,
218
+ 0,
219
+ 0
220
+ ]
221
+ },
222
+ SPEAR_HAND: {
223
+ thumb_meta: [
224
+ .4,
225
+ .6,
226
+ .3
227
+ ],
228
+ thumb_prox: [
229
+ .2,
230
+ 0,
231
+ 0
232
+ ],
233
+ thumb_dist: [
234
+ .1,
235
+ 0,
236
+ 0
237
+ ],
238
+ index_meta: [
239
+ 0,
240
+ 0,
241
+ 0
242
+ ],
243
+ index_prox: [
244
+ 0,
245
+ 0,
246
+ 0
247
+ ],
248
+ index_inter: [
249
+ 0,
250
+ 0,
251
+ 0
252
+ ],
253
+ index_dist: [
254
+ 0,
255
+ 0,
256
+ 0
257
+ ],
258
+ middle_meta: [
259
+ 0,
260
+ 0,
261
+ 0
262
+ ],
263
+ middle_prox: [
264
+ 0,
265
+ 0,
266
+ 0
267
+ ],
268
+ middle_inter: [
269
+ 0,
270
+ 0,
271
+ 0
272
+ ],
273
+ middle_dist: [
274
+ 0,
275
+ 0,
276
+ 0
277
+ ],
278
+ ring_meta: [
279
+ 0,
280
+ 0,
281
+ 0
282
+ ],
283
+ ring_prox: [
284
+ 0,
285
+ 0,
286
+ 0
287
+ ],
288
+ ring_inter: [
289
+ 0,
290
+ 0,
291
+ 0
292
+ ],
293
+ ring_dist: [
294
+ 0,
295
+ 0,
296
+ 0
297
+ ],
298
+ pinky_meta: [
299
+ 0,
300
+ 0,
301
+ 0
302
+ ],
303
+ pinky_prox: [
304
+ 0,
305
+ 0,
306
+ 0
307
+ ],
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+ pinky_inter: [
309
+ 0,
310
+ 0,
311
+ 0
312
+ ],
313
+ pinky_dist: [
314
+ 0,
315
+ 0,
316
+ 0
317
+ ]
318
+ },
319
+ KNIFE_HAND: {
320
+ thumb_meta: [
321
+ .5,
322
+ .8,
323
+ .4
324
+ ],
325
+ thumb_prox: [
326
+ .4,
327
+ 0,
328
+ 0
329
+ ],
330
+ thumb_dist: [
331
+ .2,
332
+ 0,
333
+ 0
334
+ ],
335
+ index_meta: [
336
+ 0,
337
+ 0,
338
+ 0
339
+ ],
340
+ index_prox: [
341
+ .1,
342
+ 0,
343
+ 0
344
+ ],
345
+ index_inter: [
346
+ .05,
347
+ 0,
348
+ 0
349
+ ],
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+ index_dist: [
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+ 0,
352
+ 0,
353
+ 0
354
+ ],
355
+ middle_meta: [
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+ 0,
357
+ 0,
358
+ 0
359
+ ],
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+ middle_prox: [
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+ .1,
362
+ 0,
363
+ 0
364
+ ],
365
+ middle_inter: [
366
+ .05,
367
+ 0,
368
+ 0
369
+ ],
370
+ middle_dist: [
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+ 0,
372
+ 0,
373
+ 0
374
+ ],
375
+ ring_meta: [
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+ 0,
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+ 0,
378
+ 0
379
+ ],
380
+ ring_prox: [
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+ .1,
382
+ 0,
383
+ 0
384
+ ],
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+ ring_inter: [
386
+ .05,
387
+ 0,
388
+ 0
389
+ ],
390
+ ring_dist: [
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+ 0,
392
+ 0,
393
+ 0
394
+ ],
395
+ pinky_meta: [
396
+ 0,
397
+ 0,
398
+ 0
399
+ ],
400
+ pinky_prox: [
401
+ .1,
402
+ 0,
403
+ 0
404
+ ],
405
+ pinky_inter: [
406
+ .05,
407
+ 0,
408
+ 0
409
+ ],
410
+ pinky_dist: [
411
+ 0,
412
+ 0,
413
+ 0
414
+ ]
415
+ },
416
+ HAMMER_FIST: {
417
+ thumb_meta: [
418
+ .4,
419
+ .6,
420
+ .3
421
+ ],
422
+ thumb_prox: [
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+ .5,
424
+ 0,
425
+ 0
426
+ ],
427
+ thumb_dist: [
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+ .4,
429
+ 0,
430
+ 0
431
+ ],
432
+ index_meta: [
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+ 0,
434
+ 0,
435
+ 0
436
+ ],
437
+ index_prox: [
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+ 1.7,
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+ 0,
440
+ 0
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+ ],
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+ index_inter: [
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+ 1.7,
444
+ 0,
445
+ 0
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+ ],
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+ index_dist: [
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+ 1,
449
+ 0,
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+ 0
451
+ ],
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+ middle_meta: [
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+ 0,
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+ 0,
455
+ 0
456
+ ],
457
+ middle_prox: [
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+ 1.7,
459
+ 0,
460
+ 0
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+ ],
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+ middle_inter: [
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+ 1.7,
464
+ 0,
465
+ 0
466
+ ],
467
+ middle_dist: [
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+ 1,
469
+ 0,
470
+ 0
471
+ ],
472
+ ring_meta: [
473
+ 0,
474
+ 0,
475
+ 0
476
+ ],
477
+ ring_prox: [
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+ 1.7,
479
+ 0,
480
+ 0
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+ ],
482
+ ring_inter: [
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+ 1.7,
484
+ 0,
485
+ 0
486
+ ],
487
+ ring_dist: [
488
+ 1,
489
+ 0,
490
+ 0
491
+ ],
492
+ pinky_meta: [
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+ 0,
494
+ 0,
495
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+ ],
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+ pinky_prox: [
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499
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501
+ ],
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+ pinky_inter: [
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+ 0
506
+ ],
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+ pinky_dist: [
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+ 1,
509
+ 0,
510
+ 0
511
+ ]
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+ },
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+ BACKFIST: {
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+ thumb_meta: [
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+ .5,
517
+ .2
518
+ ],
519
+ thumb_prox: [
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+ .3,
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+ 0,
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+ 0
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+ ],
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+ thumb_dist: [
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+ 0
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+ ],
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+ ],
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+ ],
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547
+ 0
548
+ ],
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+ middle_meta: [
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+ ],
554
+ middle_prox: [
555
+ 1.4,
556
+ 0,
557
+ 0
558
+ ],
559
+ middle_inter: [
560
+ 1.4,
561
+ 0,
562
+ 0
563
+ ],
564
+ middle_dist: [
565
+ .7,
566
+ 0,
567
+ 0
568
+ ],
569
+ ring_meta: [
570
+ 0,
571
+ 0,
572
+ 0
573
+ ],
574
+ ring_prox: [
575
+ 1.4,
576
+ 0,
577
+ 0
578
+ ],
579
+ ring_inter: [
580
+ 1.4,
581
+ 0,
582
+ 0
583
+ ],
584
+ ring_dist: [
585
+ .7,
586
+ 0,
587
+ 0
588
+ ],
589
+ pinky_meta: [
590
+ 0,
591
+ 0,
592
+ 0
593
+ ],
594
+ pinky_prox: [
595
+ 1.4,
596
+ 0,
597
+ 0
598
+ ],
599
+ pinky_inter: [
600
+ 1.4,
601
+ 0,
602
+ 0
603
+ ],
604
+ pinky_dist: [
605
+ .7,
606
+ 0,
607
+ 0
608
+ ]
609
+ },
610
+ GRAB: {
611
+ thumb_meta: [
612
+ .2,
613
+ .3,
614
+ .1
615
+ ],
616
+ thumb_prox: [
617
+ .3,
618
+ 0,
619
+ 0
620
+ ],
621
+ thumb_dist: [
622
+ .2,
623
+ 0,
624
+ 0
625
+ ],
626
+ index_meta: [
627
+ 0,
628
+ 0,
629
+ 0
630
+ ],
631
+ index_prox: [
632
+ 1.2,
633
+ 0,
634
+ 0
635
+ ],
636
+ index_inter: [
637
+ 1,
638
+ 0,
639
+ 0
640
+ ],
641
+ index_dist: [
642
+ .6,
643
+ 0,
644
+ 0
645
+ ],
646
+ middle_meta: [
647
+ 0,
648
+ 0,
649
+ 0
650
+ ],
651
+ middle_prox: [
652
+ 1.3,
653
+ 0,
654
+ 0
655
+ ],
656
+ middle_inter: [
657
+ 1.1,
658
+ 0,
659
+ 0
660
+ ],
661
+ middle_dist: [
662
+ .7,
663
+ 0,
664
+ 0
665
+ ],
666
+ ring_meta: [
667
+ 0,
668
+ 0,
669
+ 0
670
+ ],
671
+ ring_prox: [
672
+ 1.3,
673
+ 0,
674
+ 0
675
+ ],
676
+ ring_inter: [
677
+ 1.1,
678
+ 0,
679
+ 0
680
+ ],
681
+ ring_dist: [
682
+ .7,
683
+ 0,
684
+ 0
685
+ ],
686
+ pinky_meta: [
687
+ 0,
688
+ 0,
689
+ 0
690
+ ],
691
+ pinky_prox: [
692
+ 1.2,
693
+ 0,
694
+ 0
695
+ ],
696
+ pinky_inter: [
697
+ 1,
698
+ 0,
699
+ 0
700
+ ],
701
+ pinky_dist: [
702
+ .6,
703
+ 0,
704
+ 0
705
+ ]
706
+ },
707
+ TWO_FINGER: {
708
+ thumb_meta: [
709
+ .4,
710
+ .6,
711
+ .3
712
+ ],
713
+ thumb_prox: [
714
+ .3,
715
+ 0,
716
+ 0
717
+ ],
718
+ thumb_dist: [
719
+ .2,
720
+ 0,
721
+ 0
722
+ ],
723
+ index_meta: [
724
+ 0,
725
+ 0,
726
+ -.1
727
+ ],
728
+ index_prox: [
729
+ 0,
730
+ 0,
731
+ 0
732
+ ],
733
+ index_inter: [
734
+ 0,
735
+ 0,
736
+ 0
737
+ ],
738
+ index_dist: [
739
+ 0,
740
+ 0,
741
+ 0
742
+ ],
743
+ middle_meta: [
744
+ 0,
745
+ 0,
746
+ .1
747
+ ],
748
+ middle_prox: [
749
+ 0,
750
+ 0,
751
+ 0
752
+ ],
753
+ middle_inter: [
754
+ 0,
755
+ 0,
756
+ 0
757
+ ],
758
+ middle_dist: [
759
+ 0,
760
+ 0,
761
+ 0
762
+ ],
763
+ ring_meta: [
764
+ 0,
765
+ 0,
766
+ 0
767
+ ],
768
+ ring_prox: [
769
+ 1.57,
770
+ 0,
771
+ 0
772
+ ],
773
+ ring_inter: [
774
+ 1.57,
775
+ 0,
776
+ 0
777
+ ],
778
+ ring_dist: [
779
+ .8,
780
+ 0,
781
+ 0
782
+ ],
783
+ pinky_meta: [
784
+ 0,
785
+ 0,
786
+ 0
787
+ ],
788
+ pinky_prox: [
789
+ 1.57,
790
+ 0,
791
+ 0
792
+ ],
793
+ pinky_inter: [
794
+ 1.57,
795
+ 0,
796
+ 0
797
+ ],
798
+ pinky_dist: [
799
+ .8,
800
+ 0,
801
+ 0
802
+ ]
803
+ },
804
+ RELAXED: {
805
+ thumb_meta: [
806
+ .1,
807
+ .2,
808
+ .1
809
+ ],
810
+ thumb_prox: [
811
+ .1,
812
+ 0,
813
+ 0
814
+ ],
815
+ thumb_dist: [
816
+ .05,
817
+ 0,
818
+ 0
819
+ ],
820
+ index_meta: [
821
+ 0,
822
+ 0,
823
+ 0
824
+ ],
825
+ index_prox: [
826
+ .3,
827
+ 0,
828
+ 0
829
+ ],
830
+ index_inter: [
831
+ .2,
832
+ 0,
833
+ 0
834
+ ],
835
+ index_dist: [
836
+ .1,
837
+ 0,
838
+ 0
839
+ ],
840
+ middle_meta: [
841
+ 0,
842
+ 0,
843
+ 0
844
+ ],
845
+ middle_prox: [
846
+ .35,
847
+ 0,
848
+ 0
849
+ ],
850
+ middle_inter: [
851
+ .25,
852
+ 0,
853
+ 0
854
+ ],
855
+ middle_dist: [
856
+ .15,
857
+ 0,
858
+ 0
859
+ ],
860
+ ring_meta: [
861
+ 0,
862
+ 0,
863
+ 0
864
+ ],
865
+ ring_prox: [
866
+ .35,
867
+ 0,
868
+ 0
869
+ ],
870
+ ring_inter: [
871
+ .25,
872
+ 0,
873
+ 0
874
+ ],
875
+ ring_dist: [
876
+ .15,
877
+ 0,
878
+ 0
879
+ ],
880
+ pinky_meta: [
881
+ 0,
882
+ 0,
883
+ 0
884
+ ],
885
+ pinky_prox: [
886
+ .3,
887
+ 0,
888
+ 0
889
+ ],
890
+ pinky_inter: [
891
+ .2,
892
+ 0,
893
+ 0
894
+ ],
895
+ pinky_dist: [
896
+ .1,
897
+ 0,
898
+ 0
899
+ ]
900
+ }
901
+ };
902
+ /**
903
+ * Standard martial arts poses used across Korean martial arts
904
+ * 한국 무술의 기본 자세들
905
+ *
906
+ * @korean 기본자세
907
+ */
908
+ var MARTIAL_POSES = {
909
+ GUARD: {
910
+ leftShoulder: [
911
+ -.6,
912
+ .4,
913
+ .3
914
+ ],
915
+ leftElbow: [
916
+ 0,
917
+ 0,
918
+ -1.8
919
+ ],
920
+ rightShoulder: [
921
+ -.6,
922
+ -.4,
923
+ -.3
924
+ ],
925
+ rightElbow: [
926
+ 0,
927
+ 0,
928
+ 1.8
929
+ ]
930
+ },
931
+ HIGH_GUARD: {
932
+ leftShoulder: [
933
+ -.9,
934
+ .3,
935
+ .4
936
+ ],
937
+ leftElbow: [
938
+ 0,
939
+ 0,
940
+ -1.6
941
+ ],
942
+ rightShoulder: [
943
+ -.9,
944
+ -.3,
945
+ -.4
946
+ ],
947
+ rightElbow: [
948
+ 0,
949
+ 0,
950
+ 1.6
951
+ ]
952
+ },
953
+ CLINCH: {
954
+ leftShoulder: [
955
+ .8,
956
+ 0,
957
+ -.5
958
+ ],
959
+ leftElbow: [
960
+ 0,
961
+ 0,
962
+ -1.3
963
+ ],
964
+ rightShoulder: [
965
+ .8,
966
+ 0,
967
+ .5
968
+ ],
969
+ rightElbow: [
970
+ 0,
971
+ 0,
972
+ 1.3
973
+ ]
974
+ },
975
+ GRAPPLE_ENTRY: {
976
+ leftShoulder: [
977
+ .4,
978
+ .6,
979
+ -.2
980
+ ],
981
+ leftElbow: [
982
+ 0,
983
+ 0,
984
+ -1.2
985
+ ],
986
+ rightShoulder: [
987
+ .6,
988
+ -.4,
989
+ .3
990
+ ],
991
+ rightElbow: [
992
+ 0,
993
+ 0,
994
+ .8
995
+ ]
996
+ },
997
+ NEUTRAL: {
998
+ leftShoulder: [
999
+ 0,
1000
+ 0,
1001
+ .1
1002
+ ],
1003
+ leftElbow: [
1004
+ 0,
1005
+ 0,
1006
+ -.2
1007
+ ],
1008
+ rightShoulder: [
1009
+ 0,
1010
+ 0,
1011
+ -.1
1012
+ ],
1013
+ rightElbow: [
1014
+ 0,
1015
+ 0,
1016
+ .2
1017
+ ]
1018
+ }
1019
+ };
1020
+ /**
1021
+ * Kick phases for proper martial arts execution
1022
+ * 발차기 단계별 자세
1023
+ *
1024
+ * @korean 발차기단계
1025
+ */
1026
+ var KICK_PHASES = {
1027
+ CHAMBER: {
1028
+ hip: [
1029
+ 1.57,
1030
+ 0,
1031
+ 0
1032
+ ],
1033
+ knee: [
1034
+ -2,
1035
+ 0,
1036
+ 0
1037
+ ],
1038
+ ankle: [
1039
+ 0,
1040
+ 0,
1041
+ 0
1042
+ ],
1043
+ supportKnee: [
1044
+ -.25,
1045
+ 0,
1046
+ 0
1047
+ ],
1048
+ pelvis: [
1049
+ -.1,
1050
+ 0,
1051
+ 0
1052
+ ]
1053
+ },
1054
+ EXTENSION: {
1055
+ hip: [
1056
+ 1.7,
1057
+ 0,
1058
+ 0
1059
+ ],
1060
+ knee: [
1061
+ -.05,
1062
+ 0,
1063
+ 0
1064
+ ],
1065
+ ankle: [
1066
+ .5,
1067
+ 0,
1068
+ 0
1069
+ ],
1070
+ supportKnee: [
1071
+ -.35,
1072
+ 0,
1073
+ 0
1074
+ ],
1075
+ pelvis: [
1076
+ .15,
1077
+ 0,
1078
+ 0
1079
+ ],
1080
+ pelvisY: -.6
1081
+ },
1082
+ HIGH_PEAK: {
1083
+ hip: [
1084
+ 2.5,
1085
+ 0,
1086
+ 0
1087
+ ],
1088
+ knee: [
1089
+ -.1,
1090
+ 0,
1091
+ 0
1092
+ ],
1093
+ ankle: [
1094
+ .6,
1095
+ 0,
1096
+ 0
1097
+ ],
1098
+ supportKnee: [
1099
+ -.35,
1100
+ 0,
1101
+ 0
1102
+ ],
1103
+ pelvis: [
1104
+ -.25,
1105
+ 0,
1106
+ 0
1107
+ ]
1108
+ },
1109
+ ROUNDHOUSE_CHAMBER: {
1110
+ hip: [
1111
+ 1.2,
1112
+ 0,
1113
+ .8
1114
+ ],
1115
+ knee: [
1116
+ -1.5,
1117
+ 0,
1118
+ 0
1119
+ ],
1120
+ pelvisY: -.5,
1121
+ spineY: .3
1122
+ },
1123
+ SIDE_CHAMBER: {
1124
+ hip: [
1125
+ 1.3,
1126
+ 0,
1127
+ .3
1128
+ ],
1129
+ knee: [
1130
+ -1.6,
1131
+ 0,
1132
+ 0
1133
+ ],
1134
+ pelvisY: -1.57,
1135
+ spineY: -1.2,
1136
+ spineLean: .2
1137
+ }
1138
+ };
1139
+ /**
1140
+ * Punch phases for proper striking mechanics with Korean martial arts biomechanics
1141
+ * 주먹 단계별 자세 - 한국 무술 생체역학 기반
1142
+ *
1143
+ * Based on traditional Korean martial arts principles:
1144
+ * - 정권지르기 (Jeongkwon Jireugi) - Straight punch with fist rotation
1145
+ * - 역권지르기 (Yeokwon Jireugi) - Reverse punch with full hip drive
1146
+ * - 당기기 (Dangigi) - Pulling hand (hikite) for power generation
1147
+ * - 엉덩이회전 (Eongdeongi Hoejeon) - Hip rotation for maximum power
1148
+ * - 어깨비틀기 (Eokkae Biteulgi) - Shoulder torque coordination
1149
+ *
1150
+ * @korean 주먹단계
1151
+ */
1152
+ var PUNCH_PHASES = {
1153
+ CHAMBER: {
1154
+ shoulder: [
1155
+ -.15,
1156
+ 0,
1157
+ -.2
1158
+ ],
1159
+ elbow: [
1160
+ 0,
1161
+ 0,
1162
+ -1.57
1163
+ ],
1164
+ wrist: [
1165
+ 0,
1166
+ 0,
1167
+ 0
1168
+ ],
1169
+ oppositeShoulder: [
1170
+ -.1,
1171
+ 0,
1172
+ .2
1173
+ ],
1174
+ oppositeElbow: [
1175
+ 0,
1176
+ 0,
1177
+ 1.4
1178
+ ],
1179
+ spineY: -.1,
1180
+ pelvisY: -.1
1181
+ },
1182
+ WINDUP: {
1183
+ shoulder: [
1184
+ .3,
1185
+ 0,
1186
+ -.3
1187
+ ],
1188
+ elbow: [
1189
+ 0,
1190
+ 0,
1191
+ 1.8
1192
+ ],
1193
+ spineY: -.15,
1194
+ pelvisY: -.1
1195
+ },
1196
+ EXTENSION: {
1197
+ shoulder: [
1198
+ .25,
1199
+ 0,
1200
+ .15
1201
+ ],
1202
+ elbow: [
1203
+ 0,
1204
+ 0,
1205
+ -.09
1206
+ ],
1207
+ wrist: [
1208
+ 0,
1209
+ 0,
1210
+ .2
1211
+ ],
1212
+ oppositeShoulder: [
1213
+ -.2,
1214
+ 0,
1215
+ -.3
1216
+ ],
1217
+ oppositeElbow: [
1218
+ 0,
1219
+ 0,
1220
+ 1.1
1221
+ ],
1222
+ spineY: .4,
1223
+ pelvisY: .25
1224
+ },
1225
+ PEAK: {
1226
+ shoulder: [
1227
+ .25,
1228
+ 0,
1229
+ .15
1230
+ ],
1231
+ elbow: [
1232
+ 0,
1233
+ 0,
1234
+ -.05
1235
+ ],
1236
+ wrist: [
1237
+ 0,
1238
+ 0,
1239
+ .2
1240
+ ],
1241
+ oppositeShoulder: [
1242
+ -.2,
1243
+ 0,
1244
+ -.3
1245
+ ],
1246
+ oppositeElbow: [
1247
+ 0,
1248
+ 0,
1249
+ 1.1
1250
+ ],
1251
+ spineY: .45,
1252
+ pelvisY: .3
1253
+ }
1254
+ };
1255
+ /**
1256
+ * Korean Martial Arts Stance Biomechanics
1257
+ *
1258
+ * Authentic biomechanical configurations for all eight trigram stances (팔괘 자세),
1259
+ * based on traditional Korean martial arts (Taekwondo 태권도, Hapkido 합기도, Taekyon 택견).
1260
+ *
1261
+ * Each stance defines:
1262
+ * - frontKneeBend: Front leg knee flexion angle in degrees (무릎굽힘각도)
1263
+ * - backKneeBend: Back leg knee flexion angle in degrees (뒷다리무릎각도)
1264
+ * - weightDistribution: Front/back weight ratio (체중분배)
1265
+ * - stanceWidth: Distance between feet in shoulder widths (발간격)
1266
+ * - hipHeight: Hip height relative to standing (0-1 scale) (엉덩이높이)
1267
+ * - tacticalRationale: Combat purpose of stance width (전술적 근거)
1268
+ *
1269
+ * Angle conventions:
1270
+ * - 180° = Fully straight leg (완전히 펴진 다리)
1271
+ * - 90° = Right angle bend (직각 굽힘)
1272
+ * - Lower angles = Deeper bend (낮은 각도 = 더 깊은 굽힘)
1273
+ *
1274
+ * Weight distribution:
1275
+ * - front: 0.6 = 60% weight on front leg (앞발 60% 체중)
1276
+ * - back: 0.4 = 40% weight on back leg (뒷발 40% 체중)
1277
+ *
1278
+ * Stance width tactical purposes:
1279
+ * - Wide stances (1.5-2.0x): Stability, power generation, low center of gravity
1280
+ * - Medium stances (1.0-1.3x): Balance between mobility and stability
1281
+ * - Narrow stances (0.8-1.0x): High mobility, quick footwork
1282
+ * - Single leg (0.0x): Maximum mobility, continuous attack capability
1283
+ *
1284
+ * Sources:
1285
+ * - Taekwondo (태권도) - KTA/WTF standard stances
1286
+ * - Hapkido (합기도) - Traditional defensive stances
1287
+ * - Taekyon (택견) - Korean traditional martial art stances
1288
+ *
1289
+ * @korean 한국무술자세생체역학
1290
+ */
1291
+ var KOREAN_STANCE_BIOMECHANICS = {
1292
+ GEON_HEAVEN: {
1293
+ frontKneeBend: 70,
1294
+ backKneeBend: 160,
1295
+ weightDistribution: {
1296
+ front: .6,
1297
+ back: .4
1298
+ },
1299
+ stanceWidth: 1.35,
1300
+ hipHeight: .85,
1301
+ tacticalRationale: "power_generation"
1302
+ },
1303
+ TAE_LAKE: {
1304
+ frontKneeBend: 170,
1305
+ backKneeBend: 120,
1306
+ weightDistribution: {
1307
+ front: .1,
1308
+ back: .9
1309
+ },
1310
+ stanceWidth: .9,
1311
+ hipHeight: .9,
1312
+ tacticalRationale: "mobility"
1313
+ },
1314
+ LI_FIRE: {
1315
+ frontKneeBend: 135,
1316
+ backKneeBend: 135,
1317
+ weightDistribution: {
1318
+ front: .5,
1319
+ back: .5
1320
+ },
1321
+ stanceWidth: 1.1,
1322
+ hipHeight: .88,
1323
+ tacticalRationale: "balance"
1324
+ },
1325
+ JIN_THUNDER: {
1326
+ frontKneeBend: 90,
1327
+ backKneeBend: 90,
1328
+ weightDistribution: {
1329
+ front: .5,
1330
+ back: .5
1331
+ },
1332
+ stanceWidth: 2,
1333
+ hipHeight: .75,
1334
+ tacticalRationale: "stability"
1335
+ },
1336
+ SON_WIND: {
1337
+ frontKneeBend: 170,
1338
+ backKneeBend: 45,
1339
+ weightDistribution: {
1340
+ front: 1,
1341
+ back: 0
1342
+ },
1343
+ stanceWidth: 0,
1344
+ hipHeight: .92,
1345
+ tacticalRationale: "extreme_mobility"
1346
+ },
1347
+ GAM_WATER: {
1348
+ frontKneeBend: 150,
1349
+ backKneeBend: 100,
1350
+ weightDistribution: {
1351
+ front: .3,
1352
+ back: .7
1353
+ },
1354
+ stanceWidth: 1.15,
1355
+ hipHeight: .82,
1356
+ tacticalRationale: "adaptability"
1357
+ },
1358
+ GAN_MOUNTAIN: {
1359
+ frontKneeBend: 120,
1360
+ backKneeBend: 120,
1361
+ weightDistribution: {
1362
+ front: .4,
1363
+ back: .6
1364
+ },
1365
+ stanceWidth: 1.45,
1366
+ hipHeight: .87,
1367
+ tacticalRationale: "defensive_block"
1368
+ },
1369
+ GON_EARTH: {
1370
+ frontKneeBend: 80,
1371
+ backKneeBend: 80,
1372
+ weightDistribution: {
1373
+ front: .5,
1374
+ back: .5
1375
+ },
1376
+ stanceWidth: 1.8,
1377
+ hipHeight: .72,
1378
+ tacticalRationale: "grounding"
1379
+ }
1380
+ };
1381
+ /**
1382
+ * Animation type identifiers for the animation system
1383
+ * @korean 애니메이션타입
1384
+ */
1385
+ var AnimationType = /* @__PURE__ */ function(AnimationType) {
1386
+ AnimationType["FRONT_KICK"] = "front_kick";
1387
+ AnimationType["ROUNDHOUSE_KICK"] = "roundhouse_kick";
1388
+ AnimationType["SIDE_KICK"] = "side_kick";
1389
+ AnimationType["AXE_KICK"] = "axe_kick";
1390
+ AnimationType["CRESCENT_KICK"] = "crescent_kick";
1391
+ AnimationType["SPINNING_HOOK"] = "spinning_hook";
1392
+ AnimationType["BACK_KICK"] = "back_kick";
1393
+ AnimationType["PUSH_KICK"] = "push_kick";
1394
+ AnimationType["LOW_KICK"] = "low_kick";
1395
+ AnimationType["KNEE_KICK"] = "knee_kick";
1396
+ AnimationType["FLYING_KICK"] = "flying_kick";
1397
+ AnimationType["TORNADO_KICK"] = "tornado_kick";
1398
+ AnimationType["JUMPING_KICK"] = "jumping_kick";
1399
+ AnimationType["SPINNING_HEEL_KICK"] = "spinning_heel_kick";
1400
+ AnimationType["JAB"] = "jab";
1401
+ AnimationType["CROSS"] = "cross";
1402
+ AnimationType["HOOK"] = "hook";
1403
+ AnimationType["UPPERCUT"] = "uppercut";
1404
+ AnimationType["OVERHAND"] = "overhand";
1405
+ AnimationType["PALM_STRIKE"] = "palm_strike";
1406
+ AnimationType["BACKFIST"] = "backfist";
1407
+ AnimationType["HAMMER_FIST"] = "hammer_fist";
1408
+ AnimationType["SPEAR_HAND_STRIKE"] = "spear_hand_strike";
1409
+ AnimationType["NERVE_STRIKE"] = "nerve_strike";
1410
+ AnimationType["PRESSURE_POINT_STRIKE"] = "pressure_point_strike";
1411
+ AnimationType["LIGHTNING_STRIKE"] = "lightning_strike";
1412
+ AnimationType["RAPID_BARRAGE"] = "rapid_barrage";
1413
+ AnimationType["RHYTHMIC_STRIKES"] = "rhythmic_strikes";
1414
+ AnimationType["NERVE_PARALYSIS"] = "nerve_paralysis";
1415
+ AnimationType["THROAT_STRIKE"] = "throat_strike";
1416
+ AnimationType["EYE_GOUGE"] = "eye_gouge";
1417
+ AnimationType["HEAVEN_STRIKE"] = "heaven_strike";
1418
+ AnimationType["FLOWING_CROSS"] = "flowing_cross";
1419
+ AnimationType["SOLAR_PLEXUS_STRIKE"] = "solar_plexus_strike";
1420
+ AnimationType["FLOWING_PUSH"] = "flowing_push";
1421
+ AnimationType["LIVER_DISRUPTION"] = "liver_disruption";
1422
+ AnimationType["EAR_STRIKE"] = "ear_strike";
1423
+ AnimationType["ELBOW_STRIKE"] = "elbow_strike";
1424
+ AnimationType["KNEE_STRIKE"] = "knee_strike";
1425
+ AnimationType["ELBOW_UPPERCUT"] = "elbow_uppercut";
1426
+ AnimationType["FLYING_KNEE"] = "flying_knee";
1427
+ AnimationType["CLINCH_KNEE"] = "clinch_knee";
1428
+ AnimationType["SPINNING_ELBOW"] = "spinning_elbow";
1429
+ AnimationType["TEMPLE_ELBOW"] = "temple_elbow";
1430
+ AnimationType["SPINNING_BACK_ELBOW"] = "spinning_back_elbow";
1431
+ AnimationType["SPINAL_ELBOW"] = "spinal_elbow";
1432
+ AnimationType["BRACHIAL_ELBOW"] = "brachial_elbow";
1433
+ AnimationType["KIDNEY_KNEE"] = "kidney_knee";
1434
+ AnimationType["FEMORAL_KNEE"] = "femoral_knee";
1435
+ AnimationType["THROW"] = "throw";
1436
+ AnimationType["JOINT_LOCK"] = "joint_lock";
1437
+ AnimationType["TAKEDOWN"] = "takedown";
1438
+ AnimationType["SWEEP"] = "sweep";
1439
+ AnimationType["CLINCH"] = "clinch";
1440
+ AnimationType["GRAPPLE"] = "grapple";
1441
+ AnimationType["SLAM"] = "slam";
1442
+ AnimationType["WRIST_LOCK"] = "wrist_lock";
1443
+ AnimationType["ARM_BAR"] = "arm_bar";
1444
+ AnimationType["SHOULDER_LOCK"] = "shoulder_lock";
1445
+ AnimationType["HIP_THROW"] = "hip_throw";
1446
+ AnimationType["LEG_REAP"] = "leg_reap";
1447
+ AnimationType["SMALL_CIRCLE_LOCK"] = "small_circle_lock";
1448
+ AnimationType["FINGER_LOCK"] = "finger_lock";
1449
+ AnimationType["ELBOW_LOCK"] = "elbow_lock";
1450
+ AnimationType["SHOULDER_MANIPULATION"] = "shoulder_manipulation";
1451
+ AnimationType["MOUNTAIN_LOCK"] = "mountain_lock";
1452
+ AnimationType["EARTH_EMBRACE"] = "earth_embrace";
1453
+ AnimationType["CAROTID_CHOKE"] = "carotid_choke";
1454
+ AnimationType["REAR_NAKED_CHOKE"] = "rear_naked_choke";
1455
+ AnimationType["REDIRECT_THROW"] = "redirect_throw";
1456
+ AnimationType["HIP_WHEEL_THROW"] = "hip_wheel_throw";
1457
+ AnimationType["SSIREUM_THROW"] = "ssireum_throw";
1458
+ AnimationType["SACRIFICE_THROW"] = "sacrifice_throw";
1459
+ AnimationType["ANKLE_PICK"] = "ankle_pick";
1460
+ AnimationType["ACHILLES_ATTACK"] = "achilles_attack";
1461
+ AnimationType["BODY_LOCK_SLAM"] = "body_lock_slam";
1462
+ AnimationType["WRIST_TWIST_COUNTER"] = "wrist_twist_counter";
1463
+ AnimationType["COUNTER_STRIKE"] = "counter_strike";
1464
+ AnimationType["PARRY_COUNTER"] = "parry_counter";
1465
+ AnimationType["COUNTER_ATTACK"] = "counter_attack";
1466
+ AnimationType["WATER_COUNTER"] = "water_counter";
1467
+ AnimationType["ROCK_COUNTER"] = "rock_counter";
1468
+ AnimationType["BLOCK"] = "block";
1469
+ AnimationType["BLOCK_HIGH"] = "block_high";
1470
+ AnimationType["BLOCK_LOW"] = "block_low";
1471
+ AnimationType["PARRY"] = "parry";
1472
+ AnimationType["FLOWING_BLOCK"] = "flowing_block";
1473
+ AnimationType["CIRCULAR_PARRY"] = "circular_parry";
1474
+ AnimationType["ROCK_DEFENSE"] = "rock_defense";
1475
+ AnimationType["IRON_BLOCK"] = "iron_block";
1476
+ AnimationType["FLOW_DEFENSE"] = "flow_defense";
1477
+ AnimationType["IMMOVABLE_BLOCK"] = "immovable_block";
1478
+ AnimationType["EXPLOSIVE_BLOCK"] = "explosive_block";
1479
+ AnimationType["CONTINUOUS_DEFLECTION"] = "continuous_deflection";
1480
+ AnimationType["PRECISION_PARRY"] = "precision_parry";
1481
+ AnimationType["JOINT_LOCK_DEFENSE"] = "joint_lock_defense";
1482
+ AnimationType["SWEEP_DEFENSE"] = "sweep_defense";
1483
+ AnimationType["GROUNDING_DEFENSE"] = "grounding_defense";
1484
+ AnimationType["JAW_DISLOCATION"] = "jaw_dislocation";
1485
+ AnimationType["TEMPLE_STRIKE"] = "temple_strike";
1486
+ AnimationType["CERVICAL_TWIST"] = "cervical_twist";
1487
+ AnimationType["ELBOW_HYPEREXTEND"] = "elbow_hyperextend";
1488
+ AnimationType["FINGER_BREAK"] = "finger_break";
1489
+ AnimationType["GUILLOTINE_CHOKE"] = "guillotine_choke";
1490
+ AnimationType["JUGULAR_STRIKE"] = "jugular_strike";
1491
+ AnimationType["KNEECAP_STRIKE"] = "kneecap_strike";
1492
+ AnimationType["LARYNX_CRUSH"] = "larynx_crush";
1493
+ AnimationType["OCCIPITAL_STRIKE"] = "occipital_strike";
1494
+ AnimationType["SCIATIC_NERVE_STRIKE"] = "sciatic_nerve_strike";
1495
+ AnimationType["SILENT_TAKEDOWN"] = "silent_takedown";
1496
+ AnimationType["SLEEPER_HOLD"] = "sleeper_hold";
1497
+ AnimationType["SPLEEN_RUPTURE"] = "spleen_rupture";
1498
+ AnimationType["TRIANGLE_CHOKE"] = "triangle_choke";
1499
+ AnimationType["BRACHIAL_PLEXUS"] = "brachial_plexus";
1500
+ AnimationType["FEMORAL_NERVE"] = "femoral_nerve";
1501
+ AnimationType["GEON_HEAVEN_STRIKE"] = "geon_heaven_strike";
1502
+ AnimationType["HIGH_BLOCK"] = "high_block";
1503
+ AnimationType["CRUSHING_ELBOW"] = "crushing_elbow";
1504
+ AnimationType["THUNDEROUS_UPPERCUT"] = "thunderous_uppercut";
1505
+ AnimationType["GEON_COUNTER"] = "geon_counter";
1506
+ AnimationType["GEON_ROUNDHOUSE"] = "geon_roundhouse";
1507
+ AnimationType["FLOWING_ARM_BAR"] = "flowing_arm_bar";
1508
+ AnimationType["SPIRAL_SHOULDER_THROW"] = "spiral_shoulder_throw";
1509
+ AnimationType["WRIST_LOCK_STRIKE"] = "wrist_lock_strike";
1510
+ AnimationType["PHOENIX_EYE_STRIKE"] = "phoenix_eye_strike";
1511
+ AnimationType["NERVE_STRIKE_COUNTER"] = "nerve_strike_counter";
1512
+ AnimationType["SOLAR_PLEXUS_SPEAR"] = "solar_plexus_spear";
1513
+ AnimationType["LI_SOLAR_PLEXUS"] = "li_solar_plexus";
1514
+ AnimationType["EXPLOSIVE_KNEE"] = "explosive_knee";
1515
+ AnimationType["LIGHTNING_STRAIGHT"] = "lightning_straight";
1516
+ AnimationType["SHOCKING_COUNTER"] = "shocking_counter";
1517
+ AnimationType["SHOCKING_HAMMER_FIST"] = "shocking_hammer_fist";
1518
+ AnimationType["PENETRATING_PALM_RUSH"] = "penetrating_palm_rush";
1519
+ AnimationType["PRESSURE_COUNTER"] = "pressure_counter";
1520
+ AnimationType["PRESSURE_POINT_CHAIN"] = "pressure_point_chain";
1521
+ AnimationType["FLOWING_RIVER_STRIKE"] = "flowing_river_strike";
1522
+ AnimationType["REDIRECTION_COUNTER"] = "redirection_counter";
1523
+ AnimationType["TIDAL_WAVE_PALM"] = "tidal_wave_palm";
1524
+ AnimationType["WHIRLPOOL_COUNTER"] = "whirlpool_counter";
1525
+ AnimationType["AVALANCHE_HAMMER"] = "avalanche_hammer";
1526
+ AnimationType["COUNTER_FORTRESS"] = "counter_fortress";
1527
+ AnimationType["FORTRESS_COUNTER_STRIKE"] = "fortress_counter_strike";
1528
+ AnimationType["STONE_WALL_THRUST"] = "stone_wall_thrust";
1529
+ AnimationType["EARTHQUAKE_STOMP"] = "earthquake_stomp";
1530
+ AnimationType["GROUND_SWEEP_STRIKE"] = "ground_sweep_strike";
1531
+ AnimationType["ROOTING_TAKEDOWN"] = "rooting_takedown";
1532
+ AnimationType["TAKEDOWN_COUNTER"] = "takedown_counter";
1533
+ AnimationType["GEON_HEAVENLY_FIST"] = "geon_heavenly_fist";
1534
+ AnimationType["GEON_FRONTAL_KICK"] = "geon_frontal_kick";
1535
+ AnimationType["GEON_PALM_STRIKE"] = "geon_palm_strike";
1536
+ AnimationType["GAN_ROCK_DEFENSE_BLOCK"] = "gan_rock_defense_block";
1537
+ AnimationType["GAN_IMMOVABLE_STANCE"] = "gan_immovable_stance";
1538
+ AnimationType["GAN_COUNTER_STRIKE"] = "gan_counter_strike";
1539
+ AnimationType["GAN_REVERSAL_TECHNIQUE"] = "gan_reversal_technique";
1540
+ AnimationType["GAN_MOUNTAIN_STANCE_LOCK"] = "gan_mountain_stance_lock";
1541
+ AnimationType["GAM_CIRCULAR_PARRY"] = "gam_circular_parry";
1542
+ AnimationType["GAM_REDIRECT_THROW"] = "gam_redirect_throw";
1543
+ AnimationType["GAM_HIP_THROW"] = "gam_hip_throw";
1544
+ AnimationType["GON_EARTH_EMBRACE"] = "gon_earth_embrace";
1545
+ AnimationType["GON_ANKLE_PICK"] = "gon_ankle_pick";
1546
+ AnimationType["GON_BODY_LOCK_TAKEDOWN"] = "gon_body_lock_takedown";
1547
+ AnimationType["GON_SSIREUM_THROW"] = "gon_ssireum_throw";
1548
+ AnimationType["GON_SACRIFICE_THROW"] = "gon_sacrifice_throw";
1549
+ AnimationType["SON_RHYTHMIC_STRIKES"] = "son_rhythmic_strikes";
1550
+ AnimationType["SON_FLOWING_PUSH"] = "son_flowing_push";
1551
+ AnimationType["SON_RAPID_FOOTWORK"] = "son_rapid_footwork";
1552
+ AnimationType["JIN_JUMPING_FRONT_KICK"] = "jin_jumping_front_kick";
1553
+ AnimationType["JIN_FLYING_SIDEKICK"] = "jin_flying_sidekick";
1554
+ AnimationType["TAE_WRIST_LOCK"] = "tae_wrist_lock";
1555
+ AnimationType["GAM_WRIST_TWIST_COUNTER"] = "gam_wrist_twist_counter";
1556
+ AnimationType["SON_SWEEPING_LOW_KICK"] = "son_sweeping_low_kick";
1557
+ AnimationType["GON_LEG_SWEEP"] = "gon_leg_sweep";
1558
+ AnimationType["DRAGON_FIST"] = "dragon_fist";
1559
+ AnimationType["IRON_DEFENSE"] = "iron_defense";
1560
+ AnimationType["MOUNTAIN_BREAKER"] = "mountain_breaker";
1561
+ AnimationType["THUNDER_STRIKE"] = "thunder_strike";
1562
+ AnimationType["DEADLY_PRECISION"] = "deadly_precision";
1563
+ AnimationType["SHADOW_NERVE_STRIKE"] = "shadow_nerve_strike";
1564
+ AnimationType["SHADOW_STRIKE"] = "shadow_strike";
1565
+ AnimationType["SILENT_DEATH"] = "silent_death";
1566
+ AnimationType["CYBER_OVERDRIVE"] = "cyber_overdrive";
1567
+ AnimationType["DATA_STRIKE"] = "data_strike";
1568
+ AnimationType["ELECTRIC_SHOCK"] = "electric_shock";
1569
+ AnimationType["SYSTEM_CRASH"] = "system_crash";
1570
+ AnimationType["COUNTER_INTELLIGENCE"] = "counter_intelligence";
1571
+ AnimationType["INTELLIGENCE_STRIKE"] = "intelligence_strike";
1572
+ AnimationType["PSYCHOLOGICAL_WARFARE"] = "psychological_warfare";
1573
+ AnimationType["TACTICAL_STRIKE"] = "tactical_strike";
1574
+ AnimationType["BRUTAL_TAKEDOWN"] = "brutal_takedown";
1575
+ AnimationType["IMPROVISED_WEAPON"] = "improvised_weapon";
1576
+ AnimationType["RUTHLESS_ASSAULT"] = "ruthless_assault";
1577
+ AnimationType["STREET_BRAWL"] = "street_brawl";
1578
+ AnimationType["STEP_FORWARD"] = "step_forward";
1579
+ AnimationType["STEP_BACK"] = "step_back";
1580
+ AnimationType["SIDESTEP"] = "sidestep";
1581
+ AnimationType["PIVOT"] = "pivot";
1582
+ AnimationType["DUCK"] = "duck";
1583
+ AnimationType["LEAN"] = "lean";
1584
+ AnimationType["WALK"] = "walk";
1585
+ AnimationType["IDLE_STANCE"] = "idle_stance";
1586
+ AnimationType["FORWARD_DASH"] = "forward_dash";
1587
+ AnimationType["BACKWARD_RETREAT"] = "backward_retreat";
1588
+ AnimationType["SIDE_STEP"] = "side_step";
1589
+ AnimationType["RAPID_FOOTWORK"] = "rapid_footwork";
1590
+ AnimationType["RECOVERY"] = "recovery";
1591
+ AnimationType["IDLE"] = "idle";
1592
+ AnimationType["STANCE"] = "stance";
1593
+ return AnimationType;
1594
+ }({});
1595
+ /**
1596
+ * Calculate lateral stance width in world units (meters)
1597
+ *
1598
+ * Converts stance width from shoulder width multipliers to actual
1599
+ * world-space distance for foot positioning in 3D space.
1600
+ *
1601
+ * Formula: stanceWidth (m) = shoulderWidth (cm) * multiplier / 100
1602
+ *
1603
+ * Example:
1604
+ * - shoulderWidth: 46 cm (Musa archetype)
1605
+ * - Jin Thunder stance: 2.0x shoulder width
1606
+ * - Result: 46 * 2.0 / 100 = 0.92m lateral distance between feet
1607
+ *
1608
+ * @param stanceWidthMultiplier - Multiplier from KOREAN_STANCE_BIOMECHANICS (e.g., 1.5 for Jin)
1609
+ * @param shoulderWidth - Fighter's shoulder width in centimeters (from physical attributes)
1610
+ * @returns Stance width in meters for 3D world positioning
1611
+ *
1612
+ * @korean 자세너비계산
1613
+ */
1614
+ function calculateStanceWidth(stanceWidthMultiplier, shoulderWidth) {
1615
+ return shoulderWidth * stanceWidthMultiplier / 100;
1616
+ }
1617
+ /**
1618
+ * Calculate foot X positions for left and right feet based on stance width
1619
+ *
1620
+ * Returns X-axis offsets for positioning FOOT_L and FOOT_R bones.
1621
+ * Assumes center point (pelvis) is at X=0.
1622
+ *
1623
+ * @param stanceWidthMultiplier - Multiplier from KOREAN_STANCE_BIOMECHANICS
1624
+ * @param shoulderWidth - Fighter's shoulder width in centimeters
1625
+ * @returns Object with leftFootX (negative) and rightFootX (positive) positions
1626
+ *
1627
+ * @example
1628
+ * // Jin Thunder stance (2.0x) for Musa (46cm shoulders)
1629
+ * const footPositions = calculateFootPositions(2.0, 46);
1630
+ * // Returns: { leftFootX: -0.46, rightFootX: 0.46 }
1631
+ *
1632
+ * @korean 발위치계산
1633
+ */
1634
+ function calculateFootPositions(stanceWidthMultiplier, shoulderWidth) {
1635
+ const halfWidth = calculateStanceWidth(stanceWidthMultiplier, shoulderWidth) / 2;
1636
+ return {
1637
+ leftFootX: -halfWidth,
1638
+ rightFootX: halfWidth
1639
+ };
1640
+ }
1641
+ //#endregion
1642
+ export { AnimationType, HAND_POSES, KICK_PHASES, KOREAN_STANCE_BIOMECHANICS, MARTIAL_POSES, PUNCH_PHASES, calculateFootPositions, calculateStanceWidth };
1643
+
1644
+ //# sourceMappingURL=MartialArtsConstants.js.map