blacktrigram 0.7.2

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Files changed (1853) hide show
  1. package/LICENSE +201 -0
  2. package/README.md +866 -0
  3. package/SECURITY.md +124 -0
  4. package/lib/App.d.ts +4 -0
  5. package/lib/App.d.ts.map +1 -0
  6. package/lib/App2.js +386 -0
  7. package/lib/App2.js.map +1 -0
  8. package/lib/_virtual/_rolldown/runtime.js +13 -0
  9. package/lib/assets/index.css +1146 -0
  10. package/lib/audio/AudioAssetLoader.d.ts +101 -0
  11. package/lib/audio/AudioAssetLoader.d.ts.map +1 -0
  12. package/lib/audio/AudioAssetLoader.js +245 -0
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  14. package/lib/audio/AudioAssetRegistry.d.ts +126 -0
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  16. package/lib/audio/AudioAssetRegistry.js +970 -0
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  18. package/lib/audio/AudioCache.d.ts +135 -0
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  20. package/lib/audio/AudioCache.js +211 -0
  21. package/lib/audio/AudioCache.js.map +1 -0
  22. package/lib/audio/AudioManager.d.ts +162 -0
  23. package/lib/audio/AudioManager.d.ts.map +1 -0
  24. package/lib/audio/AudioManager.js +508 -0
  25. package/lib/audio/AudioManager.js.map +1 -0
  26. package/lib/audio/AudioMonitor.d.ts +122 -0
  27. package/lib/audio/AudioMonitor.d.ts.map +1 -0
  28. package/lib/audio/AudioMonitor.js +215 -0
  29. package/lib/audio/AudioMonitor.js.map +1 -0
  30. package/lib/audio/AudioPool.d.ts +108 -0
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  38. package/lib/audio/AudioUtils.d.ts +77 -0
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  42. package/lib/audio/BoneImpactAudioMap.d.ts +64 -0
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  46. package/lib/audio/VariantSelector.d.ts +69 -0
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  50. package/lib/audio/index.d.ts +13 -0
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  58. package/lib/components/effects/WindParticles3D.d.ts +83 -0
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  60. package/lib/components/effects/index.d.ts +6 -0
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  64. package/lib/components/index.js +74 -0
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  66. package/lib/components/screens/combat/CombatScreen3D.d.ts +74 -0
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  98. package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts +73 -0
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  104. package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts +53 -0
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  108. package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts +80 -0
  109. package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts.map +1 -0
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  112. package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts +64 -0
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  116. package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts +60 -0
  117. package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts.map +1 -0
  118. package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts +37 -0
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  122. package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts +49 -0
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  126. package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts +93 -0
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  128. package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts +57 -0
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  130. package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts +88 -0
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  132. package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts +91 -0
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  134. package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts +67 -0
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  138. package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts +45 -0
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  140. package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts +61 -0
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  142. package/lib/components/screens/combat/components/effects/PainVignette.d.ts +47 -0
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  146. package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts +52 -0
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  150. package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts +91 -0
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@@ -0,0 +1,916 @@
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+ /**
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+ * Kick Animations Module
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+ *
4
+ * All kick animations (발차기) for Korean martial arts.
5
+ * Uses MartialArtsAnimationBuilder for readable, martial arts expert-friendly code.
6
+ *
7
+ * 한국 무술 발차기 애니메이션 모듈
8
+ *
9
+ * @module systems/animation/KickAnimations
10
+ * @korean 발차기애니메이션
11
+ */
12
+ import type { SkeletalAnimation } from "../../../types/skeletal";
13
+ /**
14
+ * Front Kick - 앞차기 (Ap Chagi)
15
+ *
16
+ * Fundamental Taekwondo front kick - the first kick taught to every student.
17
+ * Ball of foot (앞꿈치 - Apkkumchi) strikes forward in explosive snapping motion.
18
+ *
19
+ * **Korean Martial Arts Biomechanics** (한국 무술 생체역학):
20
+ *
21
+ * **Stance & Weight Distribution** (자세와 체중 분배):
22
+ * - Start: 겨루기 자세 (Fighting stance), 60/40 weight
23
+ * - Chamber: 100% weight on supporting leg - instant balance shift
24
+ * - Extension: 100% weight on supporting leg throughout
25
+ * - Recovery: Return to 60/40 distribution
26
+ *
27
+ * **Chamber Phase - 준비 (Junbi)** [120ms]:
28
+ * - Kicking leg: Knee lifts to TORSO HEIGHT (명치 높이 - Myeongchi nopi)
29
+ * - Hip flexion: ~90° (1.57 rad) - thigh parallel to ground
30
+ * - Knee: Bent ~45° (0.79 rad) - shin vertical, foot pulled back
31
+ * - Ankle: DORSIFLEXED (발목 굽히기) - toes pulled toward shin
32
+ * - Foot position: Ball of foot ready (앞꿈치 준비)
33
+ * - Supporting leg: Nearly straight 170° (0.18 rad) for stability
34
+ * - Hips: Square facing target (정면 - Jeongmyeon)
35
+ * - Arms: 중단막기 (Middle guard) protects face - hands at chin
36
+ * - Breathing: Quick inhale through nose (코로 들이마시기)
37
+ * - Eyes: Lock on target - 명치 (solar plexus) or 얼굴 (face)
38
+ * - Weight: 100% on supporting leg - perfect balance critical
39
+ *
40
+ * **Extension Phase - 차기 (Chagi)** [180ms]:
41
+ * - Knee: SNAPS FORWARD - extends from 45° → 170° (0.18 rad)
42
+ * - Hip: Thrusts FORWARD ~10-15° to add power and reach
43
+ * - Striking surface: 앞꿈치 (ball of foot) - toes pulled back
44
+ * - Leg trajectory: STRAIGHT LINE forward from chamber
45
+ * - Ankle: Maintains dorsiflexion - rigid striking platform
46
+ * - Supporting leg: Stays straight, heel may lift slightly
47
+ * - Hips: Remain square - NO rotation (unlike roundhouse)
48
+ * - Arms: MAINTAIN guard - don't windmill!
49
+ * - Body lean: Slight backward lean ~5-10° to counterbalance
50
+ * - Breathing: Begin exhale (기합 준비 - Kihap junbi)
51
+ *
52
+ * **Peak Impact - 정점 (Jeongjeom)** [80ms]:
53
+ * - Maximum extension: Leg nearly straight 170° (0.18 rad)
54
+ * - Impact: 앞꿈치 (ball of foot) strikes target
55
+ * - Targets: 명치 (solar plexus), 얼굴 (face), 단전 (danjeon), 턱 (chin)
56
+ * - Hip position: Thrust forward for maximum reach
57
+ * - Breathing: SHARP exhale "칫!" (Chit!) or "이야!" (Iya!)
58
+ * - Supporting leg: Fully extended, stable base
59
+ * - Body: Slight backward lean maintained for balance
60
+ * - Power: 70% from hip thrust, 30% from knee snap
61
+ * - Arms: Guard still up - never drop!
62
+ *
63
+ * **Retraction Phase - 회수 (Hoisu)** [100ms]:
64
+ * - Knee: SNAPS BACK - leg returns via same path
65
+ * - Return through CHAMBER position - knee high, shin vertical
66
+ * - Speed: Retraction = Extension speed (defense critical!)
67
+ * - Hip: Returns to neutral position
68
+ * - Supporting leg: Maintains balance throughout
69
+ * - Foot: Stays dorsiflexed until return
70
+ *
71
+ * **Recovery Phase - 복귀 (Bokgwi)** [220ms]:
72
+ * - Leg: Lowers smoothly from chamber to floor
73
+ * - Foot: Places forward or returns to original position
74
+ * - Weight: Shifts from 100% → 60/40 fighting stance
75
+ * - Hips: Square, neutral position
76
+ * - Arms: Maintain 중단막기 (middle guard)
77
+ * - Stance: Return to 겨루기 자세 (fighting ready)
78
+ * - Breathing: Controlled recovery breath
79
+ * - Balance: Smooth weight transition, no wobbling
80
+ *
81
+ * **Combat Applications** (전투 응용):
82
+ * - Primary target: 명치 (solar plexus) - wind knockout
83
+ * - High target: 얼굴 (face), 턱 (chin) - knockout
84
+ * - Low target: 단전 (danjeon), 치골 (groin) - debilitating
85
+ * - Combinations: 잽-앞차기 (Jab-Front kick), 앞차기-돌려차기 (Front-Roundhouse)
86
+ * - Distance control: Push opponent away (밀어차기 variation)
87
+ * - Speed combo: Double front kick (연속 앞차기)
88
+ *
89
+ * **Biomechanical Keys** (생체역학 핵심):
90
+ * 1. **Chamber height** = Maximum power potential
91
+ * 2. **Hip thrust** = 70% of power (NOT just knee extension!)
92
+ * 3. **Snap back** = Defensive necessity (prevents grab)
93
+ * 4. **Dorsiflexion** = Rigid striking surface (prevents injury)
94
+ * 5. **Balance** = Power delivery platform (wobble = weak kick)
95
+ *
96
+ * **Taekwondo Principle**: "빠르게 들어가고 빠르게 나온다"
97
+ * (Enter fast, exit fast)
98
+ * - Chamber → Strike → Chamber = SAME SPEED
99
+ * - Kick that stays out = grabbed and thrown!
100
+ * - Clean chamber position = instant defensive readiness
101
+ *
102
+ * **Common Mistakes** (흔한 실수):
103
+ * - ❌ Low chamber (낮은 준비) - Weak kick, telegraphed
104
+ * - ❌ Pushing motion (밀기) - Not a snap kick!
105
+ * - ❌ Pointed toes (발끝 펴기) - Injury risk, weak surface
106
+ * - ❌ Slow retraction (느린 회수) - Leg gets grabbed
107
+ * - ❌ Dropping hands (손 내리기) - Face exposed to counter
108
+ * - ✅ Correct: High chamber + snap + quick retraction + guard up
109
+ *
110
+ * **Breathing Pattern** (호흡 패턴):
111
+ * - Chamber: Quick inhale (들이마시기)
112
+ * - Extension: Begin exhale (내쉬기 시작)
113
+ * - Impact: Explosive exhale with 기합 (Kihap)
114
+ * - Recovery: Controlled breath return
115
+ *
116
+ * Total duration: 700ms (MEDIUM_LIGHT technique)
117
+ *
118
+ * @korean 앞차기애니메이션
119
+ */
120
+ export declare const FRONT_KICK_ANIMATION: SkeletalAnimation;
121
+ /**
122
+ * Roundhouse Kick - 돌려차기 (Dollyeo Chagi)
123
+ *
124
+ * THE signature Taekwondo kick - most practiced, most versatile, most devastating.
125
+ * Instep (발등 - Baldeung) or shin (정강이 - Jeonggangyi) strikes in circular arc.
126
+ *
127
+ * **Korean Martial Arts Biomechanics** (한국 무술 생체역학):
128
+ *
129
+ * **Stance & Weight Distribution** (자세와 체중 분배):
130
+ * - Start: 겨루기 자세 (Fighting stance), 60/40 weight
131
+ * - Chamber: 100% weight on supporting leg
132
+ * - Extension: 100% weight, supporting leg pivots
133
+ * - Impact: Supporting foot rotated 180° from start!
134
+ *
135
+ * **Chamber Phase - 준비 (Junbi)** [150ms]:
136
+ * - Kicking leg: Knee lifts HIGH and OUT TO SIDE (옆으로 들기)
137
+ * - Hip: Begins external rotation - knee points OUT ~45°
138
+ * - Hip flexion: ~100° (1.75 rad) - thigh raised high
139
+ * - Knee: Bent ~45° (0.79 rad) - shin angled inward
140
+ * - Ankle: PLANTARFLEXED (발목 펴기) - toes pointed for instep strike
141
+ * - Supporting leg: Straight 170° (0.18 rad), heel begins to pivot
142
+ * - Hip rotation: Begins opening - kicking hip rotates back ~30°
143
+ * - Shoulders: Begin counter-rotation for balance
144
+ * - Arms: 중단막기 (middle guard) or 상단막기 (high guard) for spinning defense
145
+ * - Breathing: Deep inhale (깊이 들이마시기)
146
+ * - Eyes: Lock on target through rotation
147
+ * - Balance: Core engaged, supporting leg stable
148
+ *
149
+ * **Hip Rotation Phase - 회전 (Hoejeon)** [200ms - Critical Phase!]:
150
+ * - Supporting foot: PIVOTS on ball - heel rotates 180° INWARD
151
+ * - Hip rotation: Kicking hip drives FORWARD and THROUGH ~90-120° rotation
152
+ * - Torso: Rotates WITH hips - upper body follows
153
+ * - Kicking leg: Knee continues OUT as hip opens
154
+ * - Supporting leg: Maintains straight, pivots smoothly
155
+ * - Shoulders: Counter-rotate to maintain balance
156
+ * - Head: Turns to keep eyes on target throughout
157
+ * - Power generation: Hip rotation = 80% of kick power!
158
+ * - Centrifugal force: Body rotation accelerates leg like whip
159
+ *
160
+ * **Extension/Whip Phase - 차기 (Chagi)** [included in rotation]:
161
+ * - Knee: Extends from 45° → 170° (0.18 rad) as hip completes rotation
162
+ * - Leg trajectory: CIRCULAR ARC - NOT straight line!
163
+ * - Striking surface: 발등 (instep) for competition, 정강이 (shin) for combat
164
+ * - Whip motion: Hip rotation → Knee extension = compound acceleration
165
+ * - Supporting pivot: Completes 180° rotation - heel now faces target!
166
+ * - Hip: Fully rotated forward, kicking leg at full extension
167
+ * - Body lean: Slight away from kick (~10-15°) for balance
168
+ * - Arms: Maintain guard, may assist with rotation
169
+ *
170
+ * **Peak Impact - 정점 (Jeongjeom)** [100ms]:
171
+ * - Maximum extension: Leg nearly straight 170° (0.18 rad)
172
+ * - Impact surface: 발등 (instep top of foot) or 정강이 (lower shin)
173
+ * - Target zones:
174
+ * - 머리 (head/face) - knockout
175
+ * - 관자놀이 (temple) - concussion
176
+ * - 목 (neck) - nerve shock
177
+ * - 늑골 (ribs) - body shot
178
+ * - 간장 (liver) - organ damage
179
+ * - Hip position: Fully rotated, kicking hip forward
180
+ * - Supporting foot: 180° rotated - toes point AWAY from target
181
+ * - Breathing: EXPLOSIVE exhale "차!" (Cha!) or "터억!" (Teok!)
182
+ * - Follow-through: Hip continues slight over-rotation for power
183
+ * - Body alignment: Supporting leg, hip, torso aligned perpendicular to target
184
+ * - Power transfer: ALL rotational momentum into target
185
+ *
186
+ * **Retraction Phase - 회수 (Hoisu)** [150ms]:
187
+ * - Leg: Retracts through CHAMBER position - knee high and out
188
+ * - Hip: Begins counter-rotation back toward starting position
189
+ * - Supporting foot: Pivots back toward neutral (may not complete full return)
190
+ * - Knee: Bends back to ~45° chamber angle
191
+ * - Speed: Fast retraction prevents grab/sweep
192
+ *
193
+ * **Recovery Phase - 복귀 (Bokgwi)** [200ms]:
194
+ * - Leg: Lowers from chamber to floor
195
+ * - Foot: Can place forward (switch stance) or return back (same stance)
196
+ * - Supporting foot: Completes pivot back to starting orientation
197
+ * - Weight: Shifts from 100% → 60/40 distribution
198
+ * - Hips: Return to neutral square position
199
+ * - Arms: Maintain 중단막기 (middle guard)
200
+ * - Stance: Reset to 겨루기 자세 (fighting ready)
201
+ * - Breathing: Controlled recovery
202
+ * - Balance: Smooth transition, ready for next technique
203
+ *
204
+ * **Combat Applications** (전투 응용):
205
+ * - Head kick (머리차기): Knockout potential - Olympic scoring
206
+ * - Body kick (몸통차기): Liver, ribs, solar plexus
207
+ * - Low kick (하단차기): Thigh, calf (Muay Thai style)
208
+ * - Combinations:
209
+ * - 잽-돌려차기 (Jab-Roundhouse) - classic hand-foot combo
210
+ * - 앞차기-돌려차기 (Front-Roundhouse) - same leg double kick
211
+ * - 돌려차기-뒤차기 (Roundhouse-Back kick) - rotation combo
212
+ * - Switch kick: Step up and kick with rear leg (instant power)
213
+ *
214
+ * **Biomechanical Keys** (생체역학 핵심):
215
+ * 1. **Hip rotation** = 80% of power (NOT leg extension!)
216
+ * 2. **Supporting foot pivot** = Enables hip rotation (pivot = power)
217
+ * 3. **High chamber** = Power and speed potential
218
+ * 4. **Centrifugal force** = Whip motion multiplies speed
219
+ * 5. **Follow-through** = Complete power transfer
220
+ * 6. **180° pivot** = Full body commitment (no half measures!)
221
+ *
222
+ * **Physics Principle**: "각운동량이 힘을 만든다"
223
+ * (Angular momentum creates power)
224
+ * - Rotation speed × Leg mass × Distance = Devastating force
225
+ * - Supporting pivot allows full hip rotation = maximum angular velocity
226
+ * - Leg extends at peak velocity = compound acceleration
227
+ * - Impact at maximum distance = longest lever arm = maximum torque
228
+ *
229
+ * **Taekwondo Principle**: "돌려차기는 태권도의 영혼이다"
230
+ * (The roundhouse kick is the soul of Taekwondo)
231
+ * - Most versatile: Works at all ranges and heights
232
+ * - Most powerful: Angular momentum beats linear force
233
+ * - Most strategic: Can target any level instantly
234
+ * - Most beautiful: Embodiment of Korean martial arts aesthetics
235
+ *
236
+ * **Common Mistakes** (흔한 실수):
237
+ * - ❌ No pivot (피벗 없음) - Hip can't rotate = weak kick!
238
+ * - ❌ Low chamber (낮은 준비) - Telegraphed and slow
239
+ * - ❌ Straight leg extension (직선 펴기) - Not a front kick!
240
+ * - ❌ Pushing motion (밀기) - Needs WHIP motion
241
+ * - ❌ Incomplete rotation (불완전 회전) - Power leak
242
+ * - ❌ Dropping hands (손 내리기) - Counter-punched!
243
+ * - ✅ Correct: High chamber + full pivot + hip whip + complete rotation
244
+ *
245
+ * **Training Points** (훈련 포인트):
246
+ * - Practice pivot separately: Supporting foot must rotate smoothly
247
+ * - Chamber height determines power: High chamber = high power
248
+ * - Hip leads, leg follows: Not arm wrestling with your leg!
249
+ * - Eyes through target: Never lose sight during rotation
250
+ * - Guard stays up: Spinning = temporary blindness = vulnerable
251
+ *
252
+ * **Breathing Pattern** (호흡 패턴):
253
+ * - Chamber: Deep inhale (깊이 들이마시기)
254
+ * - Rotation: Hold/control breath (호흡 유지)
255
+ - Extension: Begin exhale (내쉬기 시작)
256
+ * - Impact: Explosive 기합 (Kihap) "차!" or "터억!"
257
+ * - Recovery: Controlled recovery breath
258
+ *
259
+ * **Competition vs. Combat** (겨루기 vs. 실전):
260
+ * - Competition: 발등 (instep) - legal striking surface, head scoring
261
+ * - Combat: 정강이 (shin) - bone-on-bone, devastating to ribs/legs
262
+ * - Olympic: High kicks valued - spectacular and difficult
263
+ * - Street: Mid-low kicks safer - less commitment, less risk
264
+ *
265
+ * Total duration: 800ms (HEAVY_LIGHT technique)
266
+ *
267
+ * @korean 돌려차기애니메이션
268
+ */
269
+ export declare const ROUNDHOUSE_KICK_ANIMATION: SkeletalAnimation;
270
+ /**
271
+ * Side Kick - 옆차기 (Yeop Chagi)
272
+ *
273
+ * Powerful lateral thrusting kick - the "push kick" of Taekwondo.
274
+ * Heel (뒤꿈치 - Dwikkumchi) drives through target in straight line like piston.
275
+ *
276
+ * **Korean Martial Arts Biomechanics** (한국 무술 생체역학):
277
+ *
278
+ * **Stance & Weight Distribution** (자세와 체중 분배):
279
+ * - Start: 겨루기 자세 (Fighting stance), 60/40
280
+ * - Chamber: 100% weight on supporting leg, body turns SIDEWAYS
281
+ * - Extension: 100% weight, body perpendicular to target
282
+ * - Key: Body turns 90° from target for maximum hip drive
283
+ *
284
+ * **Chamber Phase - 준비 (Junbi)** [120ms]:
285
+ * - Body rotation: Turns SIDEWAYS 90° - shoulder faces target
286
+ * - Kicking leg: Knee lifts to torso height, pulls ACROSS body
287
+ * - Hip: Deeply COILED - kicking leg knee points toward ground initially
288
+ * - Knee: Bent ~45° (0.79 rad), shin vertical but TILTED inward
289
+ * - Ankle: DORSIFLEXED (발목 굽히기) - heel ready, toes pulled back
290
+ * - Foot position: Blade of foot (발날 - Balnal) or heel (뒤꿈치) ready
291
+ * - Supporting leg: Nearly straight 170° (0.18 rad) for stability
292
+ * - Hips: Turned 90° - SIDEWAYS to target (critical for power!)
293
+ * - Torso: Side-facing, shoulder points at target
294
+ * - Arms: 상단막기 (High guard) - exposed side, must protect
295
+ * - Head: Looks over LEAD shoulder at target
296
+ * - Breathing: Deep inhale (들이마시기)
297
+ * - Balance: Weight centered over supporting leg
298
+ *
299
+ * **Extension/Thrust Phase - 차기 (Chagi)** [200ms]:
300
+ * - Hip: Drives FORWARD and SIDEWAYS - powerful piston motion
301
+ * - Knee: Extends from 45° → 170° (0.18 rad) - nearly straight
302
+ * - Leg trajectory: STRAIGHT LINEAR PATH - like spear thrust
303
+ * - Striking surface: 뒤꿈치 (heel) or 발날 (blade of foot)
304
+ * - Ankle: Maintains dorsiflexion - rigid heel platform
305
+ * - Hip thrust: Drives hip FORWARD ~15-20cm for penetration
306
+ * - Supporting leg: Stays stable, may lift heel slightly
307
+ * - Body: Leans AWAY ~15-20° to counterbalance (like capital "T")
308
+ * - Torso: Remains perpendicular - no forward rotation
309
+ * - Head: Continues looking over shoulder at target
310
+ * - Arms: High guard protects exposed face
311
+ * - Power: Linear thrust, not rotational - PUSHING power
312
+ *
313
+ * **Peak Impact - 정점 (Jeongjeom)** [80ms]:
314
+ * - Maximum extension: Leg nearly straight 170° (0.18 rad)
315
+ * - Impact: 뒤꿈치 (heel) drives THROUGH target
316
+ * - Target zones:
317
+ * - 늑골 (ribs) - rib fracture potential
318
+ * - 명치 (solar plexus) - wind knockout
319
+ * - 무릎 (knee) - joint destruction
320
+ * - 얼굴 (face) - if flexible enough for high side kick
321
+ * - Hip position: Fully extended forward
322
+ * - Body lean: Maximum ~20° away from kick
323
+ * - Breathing: Explosive exhale "이야!" (Iya!) or "터억!" (Teok!)
324
+ * - Power delivery: ALL body mass drives linearly through heel
325
+ * - Penetration: Kick goes THROUGH target, not just touches
326
+ * - Supporting leg: Solid base, no wobble
327
+ *
328
+ * **Retraction Phase - 회수 (Hoisu)** [150ms]:
329
+ * - Leg: Returns through CHAMBER position - knee high, across body
330
+ * - Hip: Pulls back to coiled position
331
+ * - Supporting leg: Maintains balance
332
+ * - Body: Stays sideways throughout retraction
333
+ * - Speed: Fast retraction prevents grab
334
+ *
335
+ * **Recovery Phase - 복귀 (Bokgwi)** [200ms]:
336
+ * - Body rotation: Turns back to face target (90° rotation back)
337
+ * - Leg: Lowers from chamber to floor
338
+ * - Foot: Places forward or returns to original position
339
+ * - Weight: Shifts from 100% → 60/40 distribution
340
+ * - Hips: Square back to target (정면 - Jeongmyeon)
341
+ * - Arms: Return to 중단막기 (middle guard)
342
+ * - Stance: Reset to 겨루기 자세 (fighting ready)
343
+ * - Breathing: Controlled recovery
344
+ * - Balance: Smooth transition
345
+ *
346
+ * **Combat Applications** (전투 응용):
347
+ * - Knee destruction (무릎 파괴): Side kick to knee joint = fight over
348
+ * - Rib breaking (늑골 파괴): Heel to ribs = internal damage
349
+ * - Distance control: Push opponent away (밀어차기)
350
+ * - Defense: Stop charging opponent - best defensive kick
351
+ * - Combinations:
352
+ * - 잽-옆차기 (Jab-Side kick) - hand sets up foot
353
+ * - 옆차기-뒤차기 (Side-Back kick) - rotation combo
354
+ * - 앞차기-옆차기 (Front-Side kick) - level change
355
+ *
356
+ * **Biomechanical Keys** (생체역학 핵심):
357
+ * 1. **Sideways turn** = Enables hip thrust (90° turn mandatory!)
358
+ * 2. **Hip drive** = 75% of power (forward hip thrust)
359
+ * 3. **Linear trajectory** = Maximum force on target
360
+ * 4. **Heel strike** = Hardest part of foot, best penetration
361
+ * 5. **Body lean** = Counterbalance enables full extension
362
+ * 6. **High chamber** = Protects knee, enables power
363
+ *
364
+ * **Physics Principle**: "직선이 가장 강하다"
365
+ * (Straight line is strongest)
366
+ * - Linear force > Rotational force for penetration
367
+ * - Heel = Smallest contact area = Maximum PSI
368
+ * - Body weight + hip thrust = Maximum forward momentum
369
+ * - 90° turn = Full hip power alignment
370
+ *
371
+ * **Taekwondo Principle**: "옆차기는 태권도의 힘이다"
372
+ * (Side kick is the power of Taekwondo)
373
+ * - Most powerful kick: Linear thrust beats angular rotation
374
+ * - Most defensive: Stops opponent's advance instantly
375
+ * - Most destructive: Heel to knee = joint destruction
376
+ * - Best range: Maximum reach with maximum power
377
+ *
378
+ * **Common Mistakes** (흔한 실수):
379
+ * - ❌ Not turning sideways (옆으로 안 돌기) - Hip can't thrust!
380
+ * - ❌ Circular motion (원형 움직임) - Not a roundhouse!
381
+ * - ❌ Pointed toes (발끝 펴기) - Wrong striking surface
382
+ * - ❌ Forward lean (앞으로 기울기) - Loss of balance
383
+ * - ❌ Low chamber (낮은 준비) - Telegraphed and weak
384
+ * - ❌ Bent leg at impact (구부린 다리) - Power leak
385
+ * - ✅ Correct: 90° turn + high chamber + linear thrust + heel strike
386
+ *
387
+ * **Training Points** (훈련 포인트):
388
+ * - Practice turn separately: Body must go fully sideways
389
+ * - Chamber position: Knee across body, not out to side
390
+ * - Thrust motion: Like pushing door with foot
391
+ * - Heel ready: Dorsiflexion critical for proper surface
392
+ * - Balance: Supporting leg stability determines power
393
+ *
394
+ * **Self-Defense Application** (호신술 응용):
395
+ * - Knee kick: Most effective self-defense - destroys mobility
396
+ * - Rib kick: Incapacitates attacker without lethal force
397
+ * - Push kick: Creates distance, ends engagement
398
+ * - Works in confined space: Can kick while backed against wall
399
+ *
400
+ * Total duration: 750ms (MEDIUM_HEAVY technique)
401
+ *
402
+ * @korean 옆차기애니메이션
403
+ */
404
+ export declare const SIDE_KICK_ANIMATION: SkeletalAnimation;
405
+ /**
406
+ * Axe Kick - 내려차기 (Naeryeo Chagi) or 찍기 (Jjikgi)
407
+ *
408
+ * Spectacular high-reaching kick that descends like an axe blade onto target.
409
+ * Heel (뒤꿈치 - Dwikkumchi) drops vertically from above - devastating when lands!
410
+ *
411
+ * **Korean Martial Arts Biomechanics** (한국 무술 생체역학):
412
+ *
413
+ * **Stance & Weight Distribution** (자세와 체중 분배):
414
+ * - Start: 겨루기 자세 (Fighting stance), 60/40
415
+ * - Rise: 100% weight on supporting leg
416
+ * - Chop: 100% weight, body leans back for counterbalance
417
+ * - Recovery: Gradual return to 60/40
418
+ * - Requires: Excellent flexibility (유연성) and balance (균형)
419
+ *
420
+ * **Rise Phase - 올리기 (Olligi)** [200ms]:
421
+ * - Kicking leg: Lifts STRAIGHT UP in vertical plane
422
+ * - Hip flexion: MAXIMUM ~120-140° (2.09-2.44 rad) - very high!
423
+ * - Knee: STRAIGHT or nearly straight 170° (0.18 rad) throughout rise
424
+ * - Ankle: DORSIFLEXED (발목 굽히기) - heel ready for strike
425
+ * - Leg path: Vertical rise DIRECTLY in front of body
426
+ * - Height: Leg rises ABOVE target height (need height to chop down!)
427
+ * - Supporting leg: Straight 170° (0.18 rad), rock-solid base
428
+ * - Hips: Slight forward tilt to assist leg rise
429
+ * - Torso: Slight backward lean ~10° to counterbalance
430
+ * - Arms: 상단막기 (High guard) protects during extended position
431
+ * - Head: Looks UP following leg rise, then locks on target
432
+ * - Breathing: Deep inhale during rise (힘내기)
433
+ * - Balance: Core TIGHTLY engaged - stability critical
434
+ * - Supporting heel: May lift slightly to assist height
435
+ *
436
+ * **Apex/Peak Position - 정점 (Jeongjeom)** [Brief moment]:
437
+ * - Leg: At maximum height - ideally ABOVE own head!
438
+ * - Hip: Fully flexed, leg vertical or beyond
439
+ * - Body: Backward lean increases to ~15-20°
440
+ * - Moment of transition: Ascending motion → Descending motion
441
+ * - Critical: Must maintain balance at apex!
442
+ *
443
+ * **Chop/Descending Phase - 내려치기 (Naeryeochigi)** [300ms]:
444
+ * - Leg: Drops STRAIGHT DOWN in vertical plane - like axe blade!
445
+ * - Motion: CONTROLLED DROP initially, accelerates with gravity
446
+ * - Knee: Stays straight ~170° (0.18 rad) - rigid striking lever
447
+ * - Ankle: Maintains dorsiflexion - heel is blade edge
448
+ * - Striking surface: 뒤꿈치 (heel) - hardest part descending
449
+ * - Trajectory: VERTICAL or slightly forward - NOT backward!
450
+ * - Speed: Accelerates due to gravity + muscle contraction
451
+ * - Hip: Drives DOWN and FORWARD to add power
452
+ * - Body: Continues backward lean ~15-20° for balance
453
+ * - Arms: High guard maintained - face protection
454
+ * - Breathing: Begin exhale during descent
455
+ * - Supporting leg: Stays straight and stable
456
+ * - Eyes: Lock on target during descent
457
+ *
458
+ * **Impact Phase - 타격 (Tagyeok)** [120ms]:
459
+ * - Impact: Heel CHOPS DOWN onto target
460
+ * - Target zones:
461
+ * - 머리 (head/crown) - knockout/concussion
462
+ * - 어깨 (shoulder) - collar bone break
463
+ * - 쇄골 (clavicle) - structural break
464
+ * - 팔 (arm) - limb disable if blocking
465
+ * - Impact energy: Body weight + gravity + muscle force
466
+ * - Breathing: EXPLOSIVE exhale "하!" (Ha!) or "척!" (Cheok!)
467
+ * - Follow-through: Heel continues DOWN past initial contact
468
+ * - Body: Maximum backward lean ~20-25° at impact
469
+ * - Supporting leg: Solid base absorbs impact shock
470
+ * - Power: Downward force = devastating on rigid structures
471
+ *
472
+ * **Set Down Phase - 착지 (Chakji)** [150ms]:
473
+ * - Leg: CONTROLLED descent to floor from impact
474
+ * - Knee: May bend slightly ~160° (0.28 rad) to cushion landing
475
+ * - Foot: Places forward in front of body (typical placement)
476
+ * - Hip: Releases flexion, leg lowers smoothly
477
+ * - Body: Begins returning to upright position
478
+ * - Weight: Begins transferring to kicking leg as it lands
479
+ * - Balance: Smooth transition, no stumbling
480
+ *
481
+ * **Recovery Phase - 복귀 (Bokgwi)** [230ms]:
482
+ * - Stance: Foot now planted forward, weight shifts forward
483
+ * - Body: Returns to upright fighting posture
484
+ * - Weight: Settles to 60/40 distribution (may now be in switched stance)
485
+ * - Hips: Return to neutral square position
486
+ * - Arms: Return to 중단막기 (middle guard)
487
+ * - Stance: Reset to 겨루기 자세 (fighting ready)
488
+ * - Breathing: Controlled recovery breath
489
+ * - Balance: Full stability restored
490
+ *
491
+ * **Combat Applications** (전투 응용):
492
+ * - Head strike (머리공격): Knockout potential - concussion
493
+ * - Collar bone (쇄골): Structural break - disabling
494
+ * - Shoulder (어깨): Joint damage or dislocation
495
+ * - Breaking guard: Chop down on opponent's blocking arms
496
+ * - Combinations:
497
+ * - 앞차기-내려차기 (Front-Axe) - fake low, go high
498
+ * - 내려차기-돌려차기 (Axe-Roundhouse) - vertical to horizontal
499
+ * - After grab escape: Leg free → immediate axe kick
500
+ *
501
+ * **Biomechanical Keys** (생체역학 핵심):
502
+ * 1. **Straight leg rise** = Maximum height (bent knee = lower height)
503
+ * 2. **Vertical path** = Pure downward force (no angle dissipation)
504
+ * 3. **Gravity assist** = Free energy addition to strike
505
+ * 4. **Heel strike** = Hardest surface, concentrated force
506
+ * 5. **Backward lean** = Counterbalance enables high rise and stable descent
507
+ * 6. **Flexibility** = Determines maximum height and effectiveness
508
+ *
509
+ * **Physics Principle**: "중력은 최고의 친구다"
510
+ * (Gravity is your best friend)
511
+ * - Potential energy (height) → Kinetic energy (descent)
512
+ * - Acceleration = 9.8 m/s² + muscle contraction
513
+ * - Vertical impact = No force dissipation to sides
514
+ * - Heel = Smallest contact area = Maximum PSI
515
+ *
516
+ * **Taekwondo Principle**: "내려차기는 태권도의 예술이다"
517
+ * (Axe kick is the art of Taekwondo)
518
+ * - Most spectacular: Visual impact and difficulty
519
+ * - Most flexible: Requires extreme hip flexibility
520
+ * - Most balanced: Perfect balance while extended
521
+ * - Most surprising: Unexpected attack angle from above
522
+ *
523
+ * **Common Mistakes** (흔한 실수):
524
+ * - ❌ Bent knee rise (구부린 무릎) - Can't reach height
525
+ * - ❌ Backward trajectory (뒤로 내리기) - Misses target
526
+ * - ❌ Pointed toes (발끝 펴기) - Wrong striking surface
527
+ * - ❌ Forward lean (앞으로 기울기) - Loss of balance, falls forward
528
+ * - ❌ No height (낮은 올리기) - Weak chop, not enough drop
529
+ * - ❌ Uncontrolled descent (통제 안됨) - Can't stop, miss target
530
+ * - ✅ Correct: Straight leg high + vertical chop + controlled descent + heel strike
531
+ *
532
+ * **Training Points** (훈련 포인트):
533
+ * - Flexibility first: Can't axe kick without hamstring flexibility!
534
+ * - Height practice: Kick high first, accuracy second
535
+ * - Balance work: Single-leg balance drills essential
536
+ * - Controlled descent: Not just dropping - DRIVING down
537
+ * - Landing practice: Smooth set-down without stumbling
538
+ *
539
+ * **Flexibility Requirements** (유연성 요구사항):
540
+ * - Hamstring: Must reach 160-180° hip flexion
541
+ * - Hip flexors: Must support leg at high position
542
+ * - Lower back: Must tolerate backward lean
543
+ * - Standing leg: Calf flexibility for supporting heel lift
544
+ *
545
+ * **Competition vs. Street** (겨루기 vs. 실전):
546
+ * - Competition: Spectacular, high-scoring technique
547
+ * - Street: RISKY - high commitment, long recovery if miss
548
+ * - Demo: Flashy, breaks boards held high
549
+ * - Practical: Best when opponent's guard is high
550
+ *
551
+ * Total duration: 1000ms (HEAVY technique)
552
+ *
553
+ * @korean 내려차기애니메이션
554
+ */
555
+ export declare const AXE_KICK_ANIMATION: SkeletalAnimation;
556
+ /**
557
+ * Back Kick - 뒤차기 (Dwi Chagi) or 뒤후리기 (Dwi Hurigi)
558
+ *
559
+ * Powerful spinning heel thrust - one of Taekwondo's most devastating techniques.
560
+ * 180° body rotation into linear heel strike - combines spin speed with thrust power.
561
+ *
562
+ * **Korean Martial Arts Biomechanics** (한국 무술 생체역학):
563
+ *
564
+ * **Stance & Weight Distribution** (자세와 체중 분배):
565
+ * - Start: 겨루기 자세 (Fighting stance) facing target, 60/40
566
+ * - Spin: Weight shifts during 180° rotation
567
+ * - Thrust: 100% weight on supporting leg, back to target
568
+ * - Recovery: Complete rotation, return to facing target
569
+ * - Key: Blind technique - must look over shoulder!
570
+ *
571
+ * **Spin & Chamber Phase - 회전+준비 (Hoejeon + Junbi)** [200ms]:
572
+ * - Body rotation: 180° SPIN - turns BACK to target
573
+ * - Head: Looks OVER SHOULDER at target throughout (critical!)
574
+ * - Direction: Can spin either direction - usually toward back leg
575
+ * - Supporting leg: Pivots on ball of foot during rotation
576
+ * - Kicking leg: Lifts and CHAMBERS during spin
577
+ * - Hip flexion: ~90° (1.57 rad) as knee rises
578
+ * - Knee: Bent ~60° (1.05 rad) during chamber
579
+ * - Hips: Rotate 180° to face AWAY from target
580
+ * - Shoulders: Rotate with hips, back now to target
581
+ * - Arms: 상단막기 (High guard) during spin - vulnerable moment!
582
+ * - Eyes: NEVER lose sight of target - look over shoulder!
583
+ * - Breathing: Inhale during spin (준비 호흡)
584
+ * - Balance: Core engaged, smooth rotation
585
+ * - Supporting foot: Pivots smoothly 180°
586
+ *
587
+ * **Thrust/Extension Phase - 차기 (Chagi)** [300ms]:
588
+ * - Leg: EXPLODES BACKWARD in straight line
589
+ * - Knee: Extends from 60° → 170° (0.18 rad) - nearly straight
590
+ * - Striking surface: 뒤꿈치 (heel) - hardest point
591
+ * - Trajectory: STRAIGHT LINEAR backward thrust
592
+ * - Hip: Drives BACKWARD through target - powerful thrust
593
+ * - Ankle: PLANTARFLEXED (발목 펴기) - heel projects backward
594
+ * - Body: Leans FORWARD ~15-20° to counterbalance
595
+ * - Torso: Bent forward at waist, back parallel to ground
596
+ * - Supporting leg: Straight 170° (0.18 rad), stable base
597
+ * - Arms: Extended forward or high guard for balance
598
+ * - Head: STILL looking over shoulder at target (critical visual!)
599
+ * - Hip thrust: Drives kicking hip BACKWARD into strike
600
+ * - Power: Linear backward thrust like mule kick!
601
+ * - Breathing: Building to exhale
602
+ *
603
+ * **Peak Impact - 정점 (Jeongjeom)** [120ms]:
604
+ * - Maximum extension: Leg nearly straight 170° (0.18 rad)
605
+ * - Impact: Heel DRIVES through target backward
606
+ * - Target zones:
607
+ * - 명치 (solar plexus) - wind knockout
608
+ * - 늑골 (ribs) - rib fracture potential
609
+ * - 얼굴 (face) - knockout if aimed high
610
+ * - 무릎 (knee) - joint destruction if low
611
+ * - Body lean: Maximum forward ~20-25° (like horse stance lean)
612
+ * - Breathing: EXPLOSIVE exhale "차!" (Cha!) or "우억!" (Wueok!)
613
+ * - Power delivery: Full body mass + spin momentum + thrust
614
+ * - Supporting leg: Rock solid, no wobble
615
+ * - Back to target: Completely vulnerable - must land kick!
616
+ * - Eyes: Target locked through side vision
617
+ * - Follow-through: Hip continues backward past initial contact
618
+ *
619
+ * **Recovery/Complete Rotation - 복귀/회전완성 (Bokgwi/Hoejeon Wanseong)** [380ms]:
620
+ * - Leg: Retracts from extension, pulls back
621
+ * - Body: CONTINUES rotation to complete 360° total (or stops at 180°)
622
+ * - Two options:
623
+ * 1. **Complete spin** (360° total): Continue rotation to face target again
624
+ * 2. **Reverse spin** (180° back): Reverse spin to face target
625
+ * - Typical: Complete the spin (forward momentum)
626
+ * - Head: Rotates to acquire target visually again
627
+ * - Foot: Lowers to ground facing target (forward position typical)
628
+ * - Supporting leg: Completes pivot
629
+ * - Weight: Shifts from 100% → 60/40 distribution
630
+ * - Hips: Square back to target (정면 - Jeongmyeon)
631
+ * - Arms: Return to 중단막기 (middle guard)
632
+ * - Stance: Reset to 겨루기 자세 (fighting ready)
633
+ * - Breathing: Controlled recovery
634
+ * - Balance: Smooth completion, no stumbling
635
+ *
636
+ * **Combat Applications** (전투 응용):
637
+ * - Counter technique: Spin AWAY from attack, back kick stops it
638
+ * - Surprise attack: Unexpected rotation confuses opponent
639
+ * - Power strike: Combines spin momentum + linear thrust = devastating
640
+ * - Target selection:
641
+ * - Body: 명치 (solar plexus), 늑골 (ribs) - most reliable
642
+ * - Head: High back kick - spectacular knockout
643
+ * - Knee: Low back kick - mobility destruction
644
+ * - Combinations:
645
+ * - 돌려차기-뒤차기 (Roundhouse-Back kick) - spin combo
646
+ * - 뒤차기-돌려차기 (Back-Roundhouse) - continue spin
647
+ * - 옆차기-뒤차기 (Side-Back kick) - lateral to rear
648
+ *
649
+ * **Biomechanical Keys** (생체역학 핵심):
650
+ * 1. **180° spin** = Enables backward thrust (must turn back!)
651
+ * 2. **Look over shoulder** = Visual targeting (no look = no hit!)
652
+ * 3. **Linear thrust** = Maximum backward power
653
+ * 4. **Heel strike** = Concentrated force, bone-on-bone
654
+ * 5. **Forward lean** = Counterbalance enables full extension
655
+ * 6. **Spin momentum** = Adds rotational energy to linear thrust
656
+ *
657
+ * **Physics Principle**: "회전 운동량이 직선 충격으로 변한다"
658
+ * (Rotational momentum converts to linear impact)
659
+ * - Spin angular velocity → Leg linear velocity
660
+ * - Rotational KE + Thrust KE = Devastating combined force
661
+ * - Heel = Point force = Maximum PSI
662
+ * - Backward thrust = Mule kick biomechanics
663
+ *
664
+ * **Taekwondo Principle**: "뒤차기는 태권도의 용기다"
665
+ * (Back kick is the courage of Taekwondo)
666
+ * - Most risky: Turn your back = ultimate vulnerability
667
+ * - Most powerful: Spin + thrust = maximum force
668
+ * - Most surprising: Unexpected rotation and strike
669
+ * - Most committed: No retreat - must land or fail
670
+ *
671
+ * **Common Mistakes** (흔한 실수):
672
+ * - ❌ No shoulder look (안 쳐다보기) - BLIND kick will miss!
673
+ * - ❌ Bent leg thrust (구부린 다리) - Power leak
674
+ * - ❌ Upright body (똑바로 서기) - Can't extend fully
675
+ * - ❌ Slow spin (느린 회전) - Telegraphed, countered
676
+ * - ❌ Incomplete rotation (불완전 회전) - Awkward angle
677
+ * - ❌ Pointed toes (발끝 펴기) - Wrong striking surface
678
+ * - ✅ Correct: Fast spin + shoulder look + forward lean + heel thrust
679
+ *
680
+ * **Training Points** (훈련 포인트):
681
+ * - Shoulder look critical: Practice looking back during spin
682
+ * - Spin speed: Faster spin = more power and less telegraphing
683
+ * - Balance: Single-leg balance while rotated backward
684
+ * - Forward lean: Must lean to extend fully - practice against wall
685
+ * - Landing: Complete rotation smoothly without stumbling
686
+ *
687
+ * **Competition vs. Street** (겨루기 vs. 실전):
688
+ * - Competition: Spectacular scoring technique, high-risk/high-reward
689
+ * - Street: VERY risky - turning back = vulnerable
690
+ * - Best when: Opponent charging - spin and stop them cold
691
+ * - Avoid when: Multiple opponents - never turn back!
692
+ *
693
+ * **Risk Assessment** (위험 평가):
694
+ * - ⚠️ Turning back = Temporary blindness
695
+ * - ⚠️ Spin time = Vulnerable moment
696
+ * - ⚠️ If miss = Back still to opponent = bad position
697
+ * - ✅ If land = Devastating power ends fight
698
+ *
699
+ * **Breathing Pattern** (호흡 패턴):
700
+ * - Spin/Chamber: Inhale during rotation (회전중 들이마시기)
701
+ * - Thrust: Hold breath during acceleration (추진중 호흡 유지)
702
+ * - Impact: Explosive 기합 (Kihap) "차!" or "우억!"
703
+ * - Recovery: Controlled recovery breath while completing rotation
704
+ *
705
+ * Total duration: 1000ms (HEAVY technique)
706
+ *
707
+ * @korean 뒤차기애니메이션
708
+ */
709
+ export declare const BACK_KICK_ANIMATION: SkeletalAnimation;
710
+ /**
711
+ * Tornado Kick - 회전차기
712
+ *
713
+ * Jumping spinning kick with full 360° rotation and instep strike.
714
+ * Full 360° body rotation with both feet off ground.
715
+ *
716
+ * ENHANCED with proper full rotation using tornadoJump method:
717
+ * - Jump with full 360° spin, not just chamber
718
+ * - Arms generate rotational momentum
719
+ * - Peak height reached at completion of spin
720
+ * - Roundhouse kick executes at apex
721
+ *
722
+ * Phases:
723
+ * 1. Jump & Spin (도약/회전): 360° rotation in air - 300ms
724
+ * 2. Strike (차기): Roundhouse at apex - 350ms
725
+ * 3. Peak (정점): Full extension hold - 120ms
726
+ * 4. Landing (착지): Return to ground - 430ms
727
+ *
728
+ * Total duration: 1200ms (SPINNING technique)
729
+ *
730
+ * @korean 회전차기애니메이션
731
+ */
732
+ export declare const TORNADO_KICK_ANIMATION: SkeletalAnimation;
733
+ /**
734
+ * Jumping Kick - 뛰어차기
735
+ *
736
+ * Front kick executed while airborne for extra height/reach.
737
+ * Traditional Taekwondo flying kick technique.
738
+ *
739
+ * Total duration: 900ms (JUMPING technique)
740
+ *
741
+ * @korean 뛰어차기애니메이션
742
+ */
743
+ export declare const JUMPING_KICK_ANIMATION: SkeletalAnimation;
744
+ /**
745
+ * Sweep - 걸기
746
+ *
747
+ * Low sweeping kick targeting opponent's legs.
748
+ * Used to unbalance or take down opponent.
749
+ *
750
+ * Total duration: 800ms (HEAVY_LIGHT technique)
751
+ *
752
+ * @korean 걸기애니메이션
753
+ */
754
+ export declare const SWEEP_ANIMATION: SkeletalAnimation;
755
+ /**
756
+ * Low Kick - 하단차기
757
+ *
758
+ * Muay Thai style leg kick targeting thigh.
759
+ * Shin strikes outer thigh to damage mobility.
760
+ *
761
+ * Phases:
762
+ * 1. Chamber (준비): Slight hip rotation - 100ms
763
+ * 2. Sweep (차기): Shin sweeps through low target - 150ms
764
+ * 3. Recovery (복귀): Return to stance - 350ms
765
+ *
766
+ * Total duration: 600ms (FAST_MEDIUM technique)
767
+ *
768
+ * @korean 하단차기애니메이션
769
+ */
770
+ export declare const LOW_KICK_ANIMATION: SkeletalAnimation;
771
+ /**
772
+ * Crescent Kick - 초승달차기
773
+ *
774
+ * Arcing kick that sweeps in a crescent path.
775
+ * Instep strikes head or arm in sweeping motion.
776
+ *
777
+ * Phases:
778
+ * 1. Chamber (준비): Leg rises across body - 150ms
779
+ * 2. Arc (호): Leg sweeps in crescent path - 200ms
780
+ * 3. Recovery (복귀): Return to stance - 450ms
781
+ *
782
+ * Total duration: 800ms (HEAVY_LIGHT technique)
783
+ *
784
+ * @korean 초승달차기애니메이션
785
+ */
786
+ export declare const CRESCENT_KICK_ANIMATION: SkeletalAnimation;
787
+ /**
788
+ * Push Kick - 밀어차기 (Teep)
789
+ *
790
+ * Front kick used to push opponent away.
791
+ * Ball of foot thrusts into opponent's torso.
792
+ *
793
+ * Phases:
794
+ * 1. Chamber (준비): Knee lifts high - 120ms
795
+ * 2. Thrust (밀기): Foot pushes forward - 180ms
796
+ * 3. Recovery (복귀): Return to stance - 400ms
797
+ *
798
+ * Total duration: 700ms (MEDIUM_LIGHT technique)
799
+ *
800
+ * @korean 밀어차기애니메이션
801
+ */
802
+ export declare const PUSH_KICK_ANIMATION: SkeletalAnimation;
803
+ /**
804
+ * Spinning Heel Kick - 뒤돌려차기
805
+ *
806
+ * Full spin with heel striking in reverse arc.
807
+ * High-risk, high-reward knockout technique.
808
+ *
809
+ * Phases:
810
+ * 1. Spin (회전): Body rotates 360° - 300ms
811
+ * 2. Strike (차기): Heel hooks around - 350ms
812
+ * 3. Recovery (복귀): Complete rotation - 430ms
813
+ *
814
+ * Total duration: 1200ms (SPINNING technique)
815
+ *
816
+ * @korean 뒤돌려차기애니메이션
817
+ */
818
+ export declare const SPINNING_HEEL_KICK_ANIMATION: SkeletalAnimation;
819
+ /**
820
+ * Jumping Roundhouse - 뛰어돌려차기
821
+ *
822
+ * Roundhouse kick executed while airborne.
823
+ * Added height and power from jumping momentum.
824
+ *
825
+ * Total duration: 1000ms (HEAVY technique)
826
+ *
827
+ * @korean 뛰어돌려차기애니메이션
828
+ */
829
+ export declare const JUMPING_ROUNDHOUSE_ANIMATION: SkeletalAnimation;
830
+ /**
831
+ * Question Mark Kick - 물음표차기
832
+ *
833
+ * Feints low kick then arcs up to head.
834
+ * Path resembles a question mark.
835
+ *
836
+ * Total duration: 850ms (HEAVY_MEDIUM technique)
837
+ *
838
+ * @korean 물음표차기애니메이션
839
+ */
840
+ export declare const QUESTION_MARK_KICK_ANIMATION: SkeletalAnimation;
841
+ /**
842
+ * Hook Kick - 후려차기
843
+ *
844
+ * Authentic Korean hook kick that extends past target then hooks back.
845
+ * Heel strikes from unexpected angle, catching opponent off-guard.
846
+ *
847
+ * CORRECTED biomechanics (previous version used crescent arc incorrectly):
848
+ * - Chamber: Side kick chamber position
849
+ * - Extend: Leg extends PAST target position
850
+ * - Hook: Heel HOOKS BACK toward target (not sweep across)
851
+ * - Recovery: Return to fighting stance
852
+ *
853
+ * This is distinct from crescent kick which sweeps ACROSS the body.
854
+ *
855
+ * Total duration: 800ms (HEAVY_LIGHT technique)
856
+ *
857
+ * @korean 후려차기애니메이션
858
+ */
859
+ export declare const HOOK_KICK_ANIMATION: SkeletalAnimation;
860
+ /**
861
+ * Double Kick - 이중차기
862
+ *
863
+ * Two rapid kicks from same leg.
864
+ * First low, second high to confuse defense.
865
+ *
866
+ * Phases (준비, 실행, 회수, 복귀):
867
+ * 1. First kick chamber (첫 차기 준비): 120ms
868
+ * 2. First kick extend (첫 차기 실행): 145ms (0.66 × 220ms, shortened)
869
+ * 3. Second kick chamber (둘째 차기 준비): 80ms (using peak for quick transition)
870
+ * 4. Second kick extend (둘째 차기 실행): 145ms (0.66 × 220ms, shortened)
871
+ * 5. Second kick peak (둘째 차기 정점): 80ms
872
+ * 6. Recovery (복귀): 380ms
873
+ *
874
+ * Total duration: 950ms (COMBO_HEAVY technique)
875
+ * Sum: 120 + 145 + 80 + 145 + 80 + 380 = 950ms ✓
876
+ *
877
+ * @korean 이중차기애니메이션
878
+ */
879
+ export declare const DOUBLE_KICK_ANIMATION: SkeletalAnimation;
880
+ /**
881
+ * Spinning Back Kick - 뒤돌아차기
882
+ *
883
+ * Full rotation into powerful back kick.
884
+ * 540 degrees of spinning momentum.
885
+ *
886
+ * Total duration: 1200ms (SPINNING technique)
887
+ *
888
+ * @korean 뒤돌아차기애니메이션
889
+ */
890
+ export declare const SPINNING_BACK_KICK_ANIMATION: SkeletalAnimation;
891
+ /**
892
+ * Spinning Hook Kick - 회전후려차기
893
+ *
894
+ * Full spin with heel hook. Similar to spinning heel kick but with more hook action.
895
+ *
896
+ * Total duration: 1200ms (SPINNING technique)
897
+ *
898
+ * @korean 회전후려차기애니메이션
899
+ */
900
+ export declare const SPINNING_HOOK_KICK_ANIMATION: SkeletalAnimation;
901
+ /**
902
+ * Flying Side Kick - 이단옆차기
903
+ *
904
+ * Running jump side kick. Signature Taekwondo breaking technique.
905
+ *
906
+ * Total duration: 1100ms (JUMPING technique)
907
+ *
908
+ * @korean 이단옆차기애니메이션
909
+ */
910
+ export declare const FLYING_KICK_ANIMATION: SkeletalAnimation;
911
+ /**
912
+ * Map of all kick animations for easy access
913
+ * 발차기 애니메이션 맵
914
+ */
915
+ export declare const KICK_ANIMATIONS: ReadonlyMap<string, SkeletalAnimation>;
916
+ //# sourceMappingURL=KickAnimations.d.ts.map