blacktrigram 0.7.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +201 -0
- package/README.md +866 -0
- package/SECURITY.md +124 -0
- package/lib/App.d.ts +4 -0
- package/lib/App.d.ts.map +1 -0
- package/lib/App2.js +386 -0
- package/lib/App2.js.map +1 -0
- package/lib/_virtual/_rolldown/runtime.js +13 -0
- package/lib/assets/index.css +1146 -0
- package/lib/audio/AudioAssetLoader.d.ts +101 -0
- package/lib/audio/AudioAssetLoader.d.ts.map +1 -0
- package/lib/audio/AudioAssetLoader.js +245 -0
- package/lib/audio/AudioAssetLoader.js.map +1 -0
- package/lib/audio/AudioAssetRegistry.d.ts +126 -0
- package/lib/audio/AudioAssetRegistry.d.ts.map +1 -0
- package/lib/audio/AudioAssetRegistry.js +970 -0
- package/lib/audio/AudioAssetRegistry.js.map +1 -0
- package/lib/audio/AudioCache.d.ts +135 -0
- package/lib/audio/AudioCache.d.ts.map +1 -0
- package/lib/audio/AudioCache.js +211 -0
- package/lib/audio/AudioCache.js.map +1 -0
- package/lib/audio/AudioManager.d.ts +162 -0
- package/lib/audio/AudioManager.d.ts.map +1 -0
- package/lib/audio/AudioManager.js +508 -0
- package/lib/audio/AudioManager.js.map +1 -0
- package/lib/audio/AudioMonitor.d.ts +122 -0
- package/lib/audio/AudioMonitor.d.ts.map +1 -0
- package/lib/audio/AudioMonitor.js +215 -0
- package/lib/audio/AudioMonitor.js.map +1 -0
- package/lib/audio/AudioPool.d.ts +108 -0
- package/lib/audio/AudioPool.d.ts.map +1 -0
- package/lib/audio/AudioPool.js +206 -0
- package/lib/audio/AudioPool.js.map +1 -0
- package/lib/audio/AudioProvider.d.ts +28 -0
- package/lib/audio/AudioProvider.d.ts.map +1 -0
- package/lib/audio/AudioProvider.js +135 -0
- package/lib/audio/AudioProvider.js.map +1 -0
- package/lib/audio/AudioUtils.d.ts +77 -0
- package/lib/audio/AudioUtils.d.ts.map +1 -0
- package/lib/audio/AudioUtils.js +164 -0
- package/lib/audio/AudioUtils.js.map +1 -0
- package/lib/audio/BoneImpactAudioMap.d.ts +64 -0
- package/lib/audio/BoneImpactAudioMap.d.ts.map +1 -0
- package/lib/audio/BoneImpactAudioMap.js +133 -0
- package/lib/audio/BoneImpactAudioMap.js.map +1 -0
- package/lib/audio/VariantSelector.d.ts +69 -0
- package/lib/audio/VariantSelector.d.ts.map +1 -0
- package/lib/audio/VariantSelector.js +177 -0
- package/lib/audio/VariantSelector.js.map +1 -0
- package/lib/audio/index.d.ts +13 -0
- package/lib/audio/index.d.ts.map +1 -0
- package/lib/audio/index.js +41 -0
- package/lib/audio/index.js.map +1 -0
- package/lib/audio/types.d.ts +220 -0
- package/lib/audio/types.d.ts.map +1 -0
- package/lib/audio/types.js +12 -0
- package/lib/audio/types.js.map +1 -0
- package/lib/components/effects/WindParticles3D.d.ts +83 -0
- package/lib/components/effects/WindParticles3D.d.ts.map +1 -0
- package/lib/components/effects/index.d.ts +6 -0
- package/lib/components/effects/index.d.ts.map +1 -0
- package/lib/components/index.d.ts +5 -0
- package/lib/components/index.d.ts.map +1 -0
- package/lib/components/index.js +74 -0
- package/lib/components/index.js.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts +74 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.js +1912 -0
- package/lib/components/screens/combat/CombatScreen3D.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts +39 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js +52 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts +35 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js +78 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts +23 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js +214 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts +54 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js +357 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts +32 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js +254 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts +63 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js +108 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts +42 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js +259 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts +73 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts +108 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js +232 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts +53 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js +87 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts +80 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js +278 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js +248 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts +60 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts +37 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js +184 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts +49 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js +66 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js.map +1 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts +93 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts +57 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts +88 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts +67 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js +261 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts +45 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts +61 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts +47 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js +65 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts +52 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js +103 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js +296 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts +72 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/index.d.ts +121 -0
- package/lib/components/screens/combat/components/effects/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts +31 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js +242 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts +74 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js +275 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts +25 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js +61 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts +43 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js +139 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts +50 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js +155 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js +103 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js +101 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts +47 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js +141 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts +25 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js +129 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts +48 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js +131 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts +82 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js +73 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts +80 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js +79 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/index.d.ts +22 -0
- package/lib/components/screens/combat/components/hud/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/index.js +4 -0
- package/lib/components/screens/combat/components/index.d.ts +47 -0
- package/lib/components/screens/combat/components/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/index.js +23 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts +52 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js +113 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts +49 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js +150 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts +44 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js +83 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts +83 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js +161 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts +38 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js +37 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts +37 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js +33 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js.map +1 -0
- package/lib/components/screens/combat/helpers/index.d.ts +8 -0
- package/lib/components/screens/combat/helpers/index.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/index.js +2 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts +108 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useAICombat.js +806 -0
- package/lib/components/screens/combat/hooks/useAICombat.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts +106 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.js +766 -0
- package/lib/components/screens/combat/hooks/useCombatActions.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts +85 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.js +202 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.d.ts +40 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.js +287 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.d.ts +61 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.js +89 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatState.d.ts +75 -0
- package/lib/components/screens/combat/hooks/useCombatState.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatState.js +182 -0
- package/lib/components/screens/combat/hooks/useCombatState.js.map +1 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts +36 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts +63 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/index.d.ts +4 -0
- package/lib/components/screens/combat/index.d.ts.map +1 -0
- package/lib/components/screens/combat/index.js +25 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts +12 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts.map +1 -0
- package/lib/components/screens/controls/ControlsScreen3D.js +1248 -0
- package/lib/components/screens/controls/ControlsScreen3D.js.map +1 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts +35 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.js +155 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.js.map +1 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts +31 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js +100 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js.map +1 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.d.ts +32 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.d.ts.map +1 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.js +250 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.js.map +1 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.d.ts +35 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.js +222 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.js.map +1 -0
- package/lib/components/screens/controls/components/Key3D.d.ts +36 -0
- package/lib/components/screens/controls/components/Key3D.d.ts.map +1 -0
- package/lib/components/screens/controls/components/Key3D.js +169 -0
- package/lib/components/screens/controls/components/Key3D.js.map +1 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.d.ts +37 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.d.ts.map +1 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.js +120 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.js.map +1 -0
- package/lib/components/screens/controls/components/index.d.ts +20 -0
- package/lib/components/screens/controls/components/index.d.ts.map +1 -0
- package/lib/components/screens/controls/constants/ControlsConstants.d.ts +67 -0
- package/lib/components/screens/controls/constants/ControlsConstants.d.ts.map +1 -0
- package/lib/components/screens/controls/constants/ControlsConstants.js +504 -0
- package/lib/components/screens/controls/constants/ControlsConstants.js.map +1 -0
- package/lib/components/screens/controls/hooks/useControlsState.d.ts +46 -0
- package/lib/components/screens/controls/hooks/useControlsState.d.ts.map +1 -0
- package/lib/components/screens/controls/hooks/useControlsState.js +71 -0
- package/lib/components/screens/controls/hooks/useControlsState.js.map +1 -0
- package/lib/components/screens/endscreen/EndScreen3D.d.ts +18 -0
- package/lib/components/screens/endscreen/EndScreen3D.d.ts.map +1 -0
- package/lib/components/screens/endscreen/EndScreen3D.js +367 -0
- package/lib/components/screens/endscreen/EndScreen3D.js.map +1 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.d.ts +9 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.js +205 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.js.map +1 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.d.ts +13 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.js +321 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.d.ts +28 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.js +93 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.d.ts +13 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.js +294 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.d.ts +13 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.js +210 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.d.ts +9 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.js +299 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.js.map +1 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.d.ts +14 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.js +170 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/animations.d.ts +25 -0
- package/lib/components/screens/endscreen/components/animations.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/animations.js +71 -0
- package/lib/components/screens/endscreen/components/animations.js.map +1 -0
- package/lib/components/screens/endscreen/components/index.d.ts +19 -0
- package/lib/components/screens/endscreen/components/index.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/index.js +8 -0
- package/lib/components/screens/endscreen/index.d.ts +9 -0
- package/lib/components/screens/endscreen/index.d.ts.map +1 -0
- package/lib/components/screens/endscreen/index.js +10 -0
- package/lib/components/screens/intro/IntroScreen3D.d.ts +16 -0
- package/lib/components/screens/intro/IntroScreen3D.d.ts.map +1 -0
- package/lib/components/screens/intro/IntroScreen3D.js +488 -0
- package/lib/components/screens/intro/IntroScreen3D.js.map +1 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.d.ts +53 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.js +146 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.d.ts +20 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.js +154 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.d.ts +38 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.js +235 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.d.ts +35 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.js +325 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.d.ts +19 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.js +88 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.d.ts +65 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.js +143 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.d.ts +27 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.js +153 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.d.ts +47 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.js +128 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.js.map +1 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.d.ts +12 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.d.ts.map +1 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.js +561 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.js.map +1 -0
- package/lib/components/screens/philosophy/components/InteractiveTrigramGridOverlayHtml.d.ts +40 -0
- package/lib/components/screens/philosophy/components/InteractiveTrigramGridOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/PhilosophyNavigationOverlayHtml.d.ts +40 -0
- package/lib/components/screens/philosophy/components/PhilosophyNavigationOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/PhilosophySectionOverlayHtml.d.ts +46 -0
- package/lib/components/screens/philosophy/components/PhilosophySectionOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/PhilosophyTextOverlayHtml.d.ts +42 -0
- package/lib/components/screens/philosophy/components/PhilosophyTextOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/TrigramSymbol3D.d.ts +49 -0
- package/lib/components/screens/philosophy/components/TrigramSymbol3D.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/TrigramVisualization3D.d.ts +43 -0
- package/lib/components/screens/philosophy/components/TrigramVisualization3D.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/index.d.ts +23 -0
- package/lib/components/screens/philosophy/components/index.d.ts.map +1 -0
- package/lib/components/screens/philosophy/hooks/index.d.ts +10 -0
- package/lib/components/screens/philosophy/hooks/index.d.ts.map +1 -0
- package/lib/components/screens/philosophy/hooks/usePhilosophyState.d.ts +50 -0
- package/lib/components/screens/philosophy/hooks/usePhilosophyState.d.ts.map +1 -0
- package/lib/components/screens/training/TrainingScreen3D.d.ts +51 -0
- package/lib/components/screens/training/TrainingScreen3D.d.ts.map +1 -0
- package/lib/components/screens/training/TrainingScreen3D.js +947 -0
- package/lib/components/screens/training/TrainingScreen3D.js.map +1 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.d.ts +31 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.js +189 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.d.ts +31 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.js +679 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.js.map +1 -0
- package/lib/components/screens/training/components/DamageNumber3D.d.ts +28 -0
- package/lib/components/screens/training/components/DamageNumber3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/DamageNumber3D.js +6 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.d.ts +47 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.js +380 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.js.map +1 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.d.ts +47 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.js +292 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.d.ts +32 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.js +258 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.js.map +1 -0
- package/lib/components/screens/training/components/TrainingAICharacter3D.d.ts +36 -0
- package/lib/components/screens/training/components/TrainingAICharacter3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingAICharacter3D.js +6 -0
- package/lib/components/screens/training/components/TrainingArena3D.d.ts +22 -0
- package/lib/components/screens/training/components/TrainingArena3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingArena3D.js +5 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.d.ts +73 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.js +107 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.d.ts +50 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.js +129 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingDummy3D.d.ts +72 -0
- package/lib/components/screens/training/components/TrainingDummy3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingDummy3D.js +298 -0
- package/lib/components/screens/training/components/TrainingDummy3D.js.map +1 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.d.ts +30 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.js +44 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingHitEffects3D.d.ts +27 -0
- package/lib/components/screens/training/components/TrainingHitEffects3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingHitEffects3D.js +6 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.d.ts +51 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.js +188 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.d.ts +63 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.js +253 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.d.ts +37 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.js +210 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.js.map +1 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.d.ts +29 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.js +195 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.d.ts +59 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.js +145 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.d.ts +47 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.js +59 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.d.ts +68 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.js +93 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.d.ts +55 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.js +184 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/index.d.ts +13 -0
- package/lib/components/screens/training/components/hud/index.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/index.js +4 -0
- package/lib/components/screens/training/components/index.d.ts +22 -0
- package/lib/components/screens/training/components/index.d.ts.map +1 -0
- package/lib/components/screens/training/components/index.js +19 -0
- package/lib/components/screens/training/hooks/useAttackMovement.d.ts +69 -0
- package/lib/components/screens/training/hooks/useAttackMovement.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useAttackMovement.js +118 -0
- package/lib/components/screens/training/hooks/useAttackMovement.js.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingActions.d.ts +82 -0
- package/lib/components/screens/training/hooks/useTrainingActions.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingActions.js +284 -0
- package/lib/components/screens/training/hooks/useTrainingActions.js.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.d.ts +62 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.js +96 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.js.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingState.d.ts +100 -0
- package/lib/components/screens/training/hooks/useTrainingState.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingState.js +344 -0
- package/lib/components/screens/training/hooks/useTrainingState.js.map +1 -0
- package/lib/components/screens/training/index.d.ts +4 -0
- package/lib/components/screens/training/index.d.ts.map +1 -0
- package/lib/components/screens/training/index.js +16 -0
- package/lib/components/shared/base/AccessibilityProvider.d.ts +51 -0
- package/lib/components/shared/base/AccessibilityProvider.d.ts.map +1 -0
- package/lib/components/shared/base/AccessibilityProvider.js +71 -0
- package/lib/components/shared/base/AccessibilityProvider.js.map +1 -0
- package/lib/components/shared/base/BaseButton.d.ts +42 -0
- package/lib/components/shared/base/BaseButton.d.ts.map +1 -0
- package/lib/components/shared/base/BaseButton.js +214 -0
- package/lib/components/shared/base/BaseButton.js.map +1 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.d.ts +52 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.d.ts.map +1 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.js +130 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.js.map +1 -0
- package/lib/components/shared/base/BasePanel.d.ts +30 -0
- package/lib/components/shared/base/BasePanel.d.ts.map +1 -0
- package/lib/components/shared/base/BasePanel.js +83 -0
- package/lib/components/shared/base/BasePanel.js.map +1 -0
- package/lib/components/shared/base/BaseText.d.ts +40 -0
- package/lib/components/shared/base/BaseText.d.ts.map +1 -0
- package/lib/components/shared/base/BaseText.js +157 -0
- package/lib/components/shared/base/BaseText.js.map +1 -0
- package/lib/components/shared/base/ResponsiveContainer.d.ts +126 -0
- package/lib/components/shared/base/ResponsiveContainer.d.ts.map +1 -0
- package/lib/components/shared/base/index.d.ts +23 -0
- package/lib/components/shared/base/index.d.ts.map +1 -0
- package/lib/components/shared/base/index.js +6 -0
- package/lib/components/shared/base/layoutUtils.d.ts +102 -0
- package/lib/components/shared/base/layoutUtils.d.ts.map +1 -0
- package/lib/components/shared/base/useKoreanTheme.d.ts +206 -0
- package/lib/components/shared/base/useKoreanTheme.d.ts.map +1 -0
- package/lib/components/shared/base/useKoreanTheme.js +169 -0
- package/lib/components/shared/base/useKoreanTheme.js.map +1 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.d.ts +32 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.d.ts.map +1 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.js +69 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.js.map +1 -0
- package/lib/components/shared/effects/ScreenFlash.d.ts +98 -0
- package/lib/components/shared/effects/ScreenFlash.d.ts.map +1 -0
- package/lib/components/shared/mobile/ActionButtons.d.ts +44 -0
- package/lib/components/shared/mobile/ActionButtons.d.ts.map +1 -0
- package/lib/components/shared/mobile/ActionButtons.js +324 -0
- package/lib/components/shared/mobile/ActionButtons.js.map +1 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.d.ts +64 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.d.ts.map +1 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.js +231 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.js.map +1 -0
- package/lib/components/shared/mobile/HapticController.d.ts +253 -0
- package/lib/components/shared/mobile/HapticController.d.ts.map +1 -0
- package/lib/components/shared/mobile/HapticController.js +280 -0
- package/lib/components/shared/mobile/HapticController.js.map +1 -0
- package/lib/components/shared/mobile/MobileControlsPure.d.ts +43 -0
- package/lib/components/shared/mobile/MobileControlsPure.d.ts.map +1 -0
- package/lib/components/shared/mobile/MobileControlsPure.js +294 -0
- package/lib/components/shared/mobile/MobileControlsPure.js.map +1 -0
- package/lib/components/shared/mobile/PerformanceMonitor.d.ts +249 -0
- package/lib/components/shared/mobile/PerformanceMonitor.d.ts.map +1 -0
- package/lib/components/shared/mobile/StanceWheelPure.d.ts +78 -0
- package/lib/components/shared/mobile/StanceWheelPure.d.ts.map +1 -0
- package/lib/components/shared/mobile/StanceWheelPure.js +386 -0
- package/lib/components/shared/mobile/StanceWheelPure.js.map +1 -0
- package/lib/components/shared/mobile/TouchOptimizer.d.ts +154 -0
- package/lib/components/shared/mobile/TouchOptimizer.d.ts.map +1 -0
- package/lib/components/shared/mobile/TouchOptimizer.js +83 -0
- package/lib/components/shared/mobile/TouchOptimizer.js.map +1 -0
- package/lib/components/shared/mobile/VirtualDPad.d.ts +49 -0
- package/lib/components/shared/mobile/VirtualDPad.d.ts.map +1 -0
- package/lib/components/shared/mobile/VirtualDPad.js +289 -0
- package/lib/components/shared/mobile/VirtualDPad.js.map +1 -0
- package/lib/components/shared/mobile/index.d.ts +31 -0
- package/lib/components/shared/mobile/index.d.ts.map +1 -0
- package/lib/components/shared/mobile/index.js +7 -0
- package/lib/components/shared/three/anatomy/BodySurface.d.ts +78 -0
- package/lib/components/shared/three/anatomy/BodySurface.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BodySurface.js +393 -0
- package/lib/components/shared/three/anatomy/BodySurface.js.map +1 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.d.ts +147 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.js +541 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.js.map +1 -0
- package/lib/components/shared/three/anatomy/BoneClothing.d.ts +89 -0
- package/lib/components/shared/three/anatomy/BoneClothing.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BoneClothing.js +345 -0
- package/lib/components/shared/three/anatomy/BoneClothing.js.map +1 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.d.ts +129 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.js +266 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.js.map +1 -0
- package/lib/components/shared/three/anatomy/Face3D.d.ts +40 -0
- package/lib/components/shared/three/anatomy/Face3D.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/Face3D.js +426 -0
- package/lib/components/shared/three/anatomy/Face3D.js.map +1 -0
- package/lib/components/shared/three/anatomy/Foot3D.d.ts +71 -0
- package/lib/components/shared/three/anatomy/Foot3D.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/Foot3D.js +178 -0
- package/lib/components/shared/three/anatomy/Foot3D.js.map +1 -0
- package/lib/components/shared/three/anatomy/Hand3D.d.ts +101 -0
- package/lib/components/shared/three/anatomy/Hand3D.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/Hand3D.js +376 -0
- package/lib/components/shared/three/anatomy/Hand3D.js.map +1 -0
- package/lib/components/shared/three/effects/ActionFeedback.d.ts +78 -0
- package/lib/components/shared/three/effects/ActionFeedback.d.ts.map +1 -0
- package/lib/components/shared/three/effects/ActionFeedback.js +236 -0
- package/lib/components/shared/three/effects/ActionFeedback.js.map +1 -0
- package/lib/components/shared/three/effects/DamageNumbers.d.ts +36 -0
- package/lib/components/shared/three/effects/DamageNumbers.d.ts.map +1 -0
- package/lib/components/shared/three/effects/DamageNumbers.js +148 -0
- package/lib/components/shared/three/effects/DamageNumbers.js.map +1 -0
- package/lib/components/shared/three/effects/ExplosiveBurstEffect3D.d.ts +41 -0
- package/lib/components/shared/three/effects/ExplosiveBurstEffect3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/GrapplingIndicator3D.d.ts +49 -0
- package/lib/components/shared/three/effects/GrapplingIndicator3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/HitEffects3D.d.ts +28 -0
- package/lib/components/shared/three/effects/HitEffects3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/HitEffects3D.js +427 -0
- package/lib/components/shared/three/effects/HitEffects3D.js.map +1 -0
- package/lib/components/shared/three/effects/LimbExposureIndicator3D.d.ts +67 -0
- package/lib/components/shared/three/effects/LimbExposureIndicator3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/NerveDisruptionEffect3D.d.ts +63 -0
- package/lib/components/shared/three/effects/NerveDisruptionEffect3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.d.ts +36 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.d.ts.map +1 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.js +237 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.js.map +1 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.d.ts +52 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.js +128 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.js.map +1 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.d.ts +56 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.d.ts.map +1 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.js +174 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.js.map +1 -0
- package/lib/components/shared/three/effects/ThunderEffect3D.d.ts +39 -0
- package/lib/components/shared/three/effects/ThunderEffect3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.d.ts +48 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.js +249 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.js.map +1 -0
- package/lib/components/shared/three/index.d.ts +30 -0
- package/lib/components/shared/three/index.d.ts.map +1 -0
- package/lib/components/shared/three/index.js +9 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.d.ts +184 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.js +147 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.js.map +1 -0
- package/lib/components/shared/three/indicators/GuardIndicator.d.ts +58 -0
- package/lib/components/shared/three/indicators/GuardIndicator.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/GuardIndicator.js +259 -0
- package/lib/components/shared/three/indicators/GuardIndicator.js.map +1 -0
- package/lib/components/shared/three/indicators/HapticFeedback.d.ts +184 -0
- package/lib/components/shared/three/indicators/HapticFeedback.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/HapticFeedback.js +46 -0
- package/lib/components/shared/three/indicators/HapticFeedback.js.map +1 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.d.ts +53 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.js +222 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.js.map +1 -0
- package/lib/components/shared/three/indicators/TrigramSymbol3D.d.ts +82 -0
- package/lib/components/shared/three/indicators/TrigramSymbol3D.d.ts.map +1 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.d.ts +77 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.d.ts.map +1 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.js +118 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.js.map +1 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.d.ts +44 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.d.ts.map +1 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.js +358 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.js.map +1 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.d.ts +107 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.js +197 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.js.map +1 -0
- package/lib/components/shared/three/optimization/InstancedGeometry.d.ts +189 -0
- package/lib/components/shared/three/optimization/InstancedGeometry.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/InstancedGeometry.js +3 -0
- package/lib/components/shared/three/optimization/LODSystem.d.ts +126 -0
- package/lib/components/shared/three/optimization/LODSystem.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/LODSystem.js +3 -0
- package/lib/components/shared/three/optimization/index.d.ts +14 -0
- package/lib/components/shared/three/optimization/index.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/index.js +3 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.d.ts +31 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.js +84 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.js.map +1 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.d.ts +76 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.js +124 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.js.map +1 -0
- package/lib/components/shared/three/scene/CombatArena3D.d.ts +38 -0
- package/lib/components/shared/three/scene/CombatArena3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/CombatArena3D.js +256 -0
- package/lib/components/shared/three/scene/CombatArena3D.js.map +1 -0
- package/lib/components/shared/three/scene/DebugCollision.d.ts +64 -0
- package/lib/components/shared/three/scene/DebugCollision.d.ts.map +1 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.d.ts +29 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.js +122 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.js.map +1 -0
- package/lib/components/shared/three/ui/ArchetypeCard.d.ts +38 -0
- package/lib/components/shared/three/ui/ArchetypeCard.d.ts.map +1 -0
- package/lib/components/shared/three/ui/ArchetypeCard.js +213 -0
- package/lib/components/shared/three/ui/ArchetypeCard.js.map +1 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.d.ts +45 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.d.ts.map +1 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.js +206 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.js.map +1 -0
- package/lib/components/shared/three/ui/BreathingIndicator.d.ts +25 -0
- package/lib/components/shared/three/ui/BreathingIndicator.d.ts.map +1 -0
- package/lib/components/shared/three/ui/BreathingIndicator2.js +104 -0
- package/lib/components/shared/three/ui/BreathingIndicator2.js.map +1 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.d.ts +43 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.js +135 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.js.map +1 -0
- package/lib/components/shared/three/ui/ComboCounter.d.ts +42 -0
- package/lib/components/shared/three/ui/ComboCounter.d.ts.map +1 -0
- package/lib/components/shared/three/ui/ComboCounter.js +222 -0
- package/lib/components/shared/three/ui/ComboCounter.js.map +1 -0
- package/lib/components/shared/three/ui/HealthBar.d.ts +37 -0
- package/lib/components/shared/three/ui/HealthBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/HealthBar.js +112 -0
- package/lib/components/shared/three/ui/HealthBar.js.map +1 -0
- package/lib/components/shared/three/ui/KoreanButton.d.ts +37 -0
- package/lib/components/shared/three/ui/KoreanButton.d.ts.map +1 -0
- package/lib/components/shared/three/ui/KoreanButton.js +33 -0
- package/lib/components/shared/three/ui/KoreanButton.js.map +1 -0
- package/lib/components/shared/three/ui/KoreanPanel.d.ts +32 -0
- package/lib/components/shared/three/ui/KoreanPanel.d.ts.map +1 -0
- package/lib/components/shared/three/ui/KoreanPanel.js +29 -0
- package/lib/components/shared/three/ui/KoreanPanel.js.map +1 -0
- package/lib/components/shared/three/ui/KoreanText.d.ts +35 -0
- package/lib/components/shared/three/ui/KoreanText.d.ts.map +1 -0
- package/lib/components/shared/three/ui/KoreanText.js +32 -0
- package/lib/components/shared/three/ui/KoreanText.js.map +1 -0
- package/lib/components/shared/three/ui/MenuList.d.ts +47 -0
- package/lib/components/shared/three/ui/MenuList.d.ts.map +1 -0
- package/lib/components/shared/three/ui/MenuList.js +123 -0
- package/lib/components/shared/three/ui/MenuList.js.map +1 -0
- package/lib/components/shared/three/ui/PlayerHUD.d.ts +34 -0
- package/lib/components/shared/three/ui/PlayerHUD.d.ts.map +1 -0
- package/lib/components/shared/three/ui/PlayerHUD.js +231 -0
- package/lib/components/shared/three/ui/PlayerHUD.js.map +1 -0
- package/lib/components/shared/three/ui/ProgressBar.d.ts +48 -0
- package/lib/components/shared/three/ui/ProgressBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/ProgressBar.js +173 -0
- package/lib/components/shared/three/ui/ProgressBar.js.map +1 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.d.ts +62 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.d.ts.map +1 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.js +185 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.js.map +1 -0
- package/lib/components/shared/three/ui/StaminaBar.d.ts +37 -0
- package/lib/components/shared/three/ui/StaminaBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/StaminaBar.js +103 -0
- package/lib/components/shared/three/ui/StaminaBar.js.map +1 -0
- package/lib/components/shared/three/ui/TechniqueBar.d.ts +52 -0
- package/lib/components/shared/three/ui/TechniqueBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/TechniqueBar.js +128 -0
- package/lib/components/shared/three/ui/TechniqueBar.js.map +1 -0
- package/lib/components/shared/three/ui/TechniqueBarContainer.d.ts +49 -0
- package/lib/components/shared/three/ui/TechniqueBarContainer.d.ts.map +1 -0
- package/lib/components/shared/three/ui/TechniqueCard.d.ts +64 -0
- package/lib/components/shared/three/ui/TechniqueCard.d.ts.map +1 -0
- package/lib/components/shared/three/ui/TechniqueCard.js +333 -0
- package/lib/components/shared/three/ui/TechniqueCard.js.map +1 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.d.ts +76 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.d.ts.map +1 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.js +551 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.js.map +1 -0
- package/lib/components/shared/three/ui/VulnerabilityWindowHUD.d.ts +63 -0
- package/lib/components/shared/three/ui/VulnerabilityWindowHUD.d.ts.map +1 -0
- package/lib/components/shared/ui/BackButton.d.ts +82 -0
- package/lib/components/shared/ui/BackButton.d.ts.map +1 -0
- package/lib/components/shared/ui/BackButton.js +67 -0
- package/lib/components/shared/ui/BackButton.js.map +1 -0
- package/lib/components/shared/ui/BaseHUDContainer.d.ts +71 -0
- package/lib/components/shared/ui/BaseHUDContainer.d.ts.map +1 -0
- package/lib/components/shared/ui/BaseHUDContainer.js +126 -0
- package/lib/components/shared/ui/BaseHUDContainer.js.map +1 -0
- package/lib/components/shared/ui/CombatTimer.d.ts +60 -0
- package/lib/components/shared/ui/CombatTimer.d.ts.map +1 -0
- package/lib/components/shared/ui/CombatTimer.js +145 -0
- package/lib/components/shared/ui/CombatTimer.js.map +1 -0
- package/lib/components/shared/ui/ErrorBoundary.d.ts +44 -0
- package/lib/components/shared/ui/ErrorBoundary.d.ts.map +1 -0
- package/lib/components/shared/ui/ErrorModal.d.ts +21 -0
- package/lib/components/shared/ui/ErrorModal.d.ts.map +1 -0
- package/lib/components/shared/ui/ErrorModal.js +133 -0
- package/lib/components/shared/ui/ErrorModal.js.map +1 -0
- package/lib/components/shared/ui/HUDSection.d.ts +65 -0
- package/lib/components/shared/ui/HUDSection.d.ts.map +1 -0
- package/lib/components/shared/ui/LoadingState.d.ts +50 -0
- package/lib/components/shared/ui/LoadingState.d.ts.map +1 -0
- package/lib/components/shared/ui/LoadingState.js +92 -0
- package/lib/components/shared/ui/LoadingState.js.map +1 -0
- package/lib/components/shared/ui/MobileHUDLayout.d.ts +70 -0
- package/lib/components/shared/ui/MobileHUDLayout.d.ts.map +1 -0
- package/lib/components/shared/ui/ResponsiveContainer.d.ts +69 -0
- package/lib/components/shared/ui/ResponsiveContainer.d.ts.map +1 -0
- package/lib/components/shared/ui/SplashScreen.d.ts +13 -0
- package/lib/components/shared/ui/SplashScreen.d.ts.map +1 -0
- package/lib/components/shared/ui/SplashScreen.js +204 -0
- package/lib/components/shared/ui/SplashScreen.js.map +1 -0
- package/lib/components/shared/ui/StyledHUDPanel.d.ts +56 -0
- package/lib/components/shared/ui/StyledHUDPanel.d.ts.map +1 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.d.ts +79 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.d.ts.map +1 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.js +550 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.js.map +1 -0
- package/lib/components/shared/ui/VolumeControl.d.ts +20 -0
- package/lib/components/shared/ui/VolumeControl.d.ts.map +1 -0
- package/lib/components/shared/ui/VolumeControl.js +292 -0
- package/lib/components/shared/ui/VolumeControl.js.map +1 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.d.ts +29 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.d.ts.map +1 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.js +149 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.js.map +1 -0
- package/lib/components/test/Hello3D.d.ts +36 -0
- package/lib/components/test/Hello3D.d.ts.map +1 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.d.ts +63 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.d.ts.map +1 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.js +179 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.js.map +1 -0
- package/lib/components/ui/combat/ComboCounter.d.ts +85 -0
- package/lib/components/ui/combat/ComboCounter.d.ts.map +1 -0
- package/lib/components/ui/combat/PressureMeter.d.ts +60 -0
- package/lib/components/ui/combat/PressureMeter.d.ts.map +1 -0
- package/lib/components/ui/combat/index.d.ts +8 -0
- package/lib/components/ui/combat/index.d.ts.map +1 -0
- package/lib/constants/bodyDimensions.d.ts +241 -0
- package/lib/constants/bodyDimensions.d.ts.map +1 -0
- package/lib/constants/bodyDimensions.js +213 -0
- package/lib/constants/bodyDimensions.js.map +1 -0
- package/lib/constants/bodyRenderingConstants.d.ts +295 -0
- package/lib/constants/bodyRenderingConstants.d.ts.map +1 -0
- package/lib/constants/bodyRenderingConstants.js +128 -0
- package/lib/constants/bodyRenderingConstants.js.map +1 -0
- package/lib/data/archetypeClothing.d.ts +40 -0
- package/lib/data/archetypeClothing.d.ts.map +1 -0
- package/lib/data/archetypeClothing.js +584 -0
- package/lib/data/archetypeClothing.js.map +1 -0
- package/lib/data/archetypePhysicalAttributes.d.ts +279 -0
- package/lib/data/archetypePhysicalAttributes.d.ts.map +1 -0
- package/lib/data/archetypePhysicalAttributes.js +227 -0
- package/lib/data/archetypePhysicalAttributes.js.map +1 -0
- package/lib/data/techniqueMappings.d.ts +64 -0
- package/lib/data/techniqueMappings.d.ts.map +1 -0
- package/lib/data/techniqueMappings.js +56 -0
- package/lib/data/techniqueMappings.js.map +1 -0
- package/lib/data/techniques.d.ts +84 -0
- package/lib/data/techniques.d.ts.map +1 -0
- package/lib/data/techniques.js +739 -0
- package/lib/data/techniques.js.map +1 -0
- package/lib/hooks/useActionFeedback.d.ts +114 -0
- package/lib/hooks/useActionFeedback.d.ts.map +1 -0
- package/lib/hooks/useActionFeedback.js +158 -0
- package/lib/hooks/useActionFeedback.js.map +1 -0
- package/lib/hooks/useBalanceAnimations.d.ts +62 -0
- package/lib/hooks/useBalanceAnimations.d.ts.map +1 -0
- package/lib/hooks/useBalanceAnimations.js +133 -0
- package/lib/hooks/useBalanceAnimations.js.map +1 -0
- package/lib/hooks/useCombatTimer.d.ts +77 -0
- package/lib/hooks/useCombatTimer.d.ts.map +1 -0
- package/lib/hooks/useCombatTimer.js +139 -0
- package/lib/hooks/useCombatTimer.js.map +1 -0
- package/lib/hooks/useDebounce.d.ts +30 -0
- package/lib/hooks/useDebounce.d.ts.map +1 -0
- package/lib/hooks/useHUDLayout.d.ts +67 -0
- package/lib/hooks/useHUDLayout.d.ts.map +1 -0
- package/lib/hooks/useHUDLayout.js +92 -0
- package/lib/hooks/useHUDLayout.js.map +1 -0
- package/lib/hooks/useHandPoseTransitions.d.ts +65 -0
- package/lib/hooks/useHandPoseTransitions.d.ts.map +1 -0
- package/lib/hooks/useHandPoseTransitions.js +127 -0
- package/lib/hooks/useHandPoseTransitions.js.map +1 -0
- package/lib/hooks/useKeyboardControls.d.ts +73 -0
- package/lib/hooks/useKeyboardControls.d.ts.map +1 -0
- package/lib/hooks/useKeyboardControls.js +311 -0
- package/lib/hooks/useKeyboardControls.js.map +1 -0
- package/lib/hooks/useMatchCountdown.d.ts +87 -0
- package/lib/hooks/useMatchCountdown.d.ts.map +1 -0
- package/lib/hooks/useMatchCountdown.js +162 -0
- package/lib/hooks/useMatchCountdown.js.map +1 -0
- package/lib/hooks/useMuscleActivation.d.ts +76 -0
- package/lib/hooks/useMuscleActivation.d.ts.map +1 -0
- package/lib/hooks/useMuscleActivation.js +99 -0
- package/lib/hooks/useMuscleActivation.js.map +1 -0
- package/lib/hooks/usePauseMenu.d.ts +32 -0
- package/lib/hooks/usePauseMenu.d.ts.map +1 -0
- package/lib/hooks/usePlayerAnimation.d.ts +188 -0
- package/lib/hooks/usePlayerAnimation.d.ts.map +1 -0
- package/lib/hooks/usePlayerAnimation.js +145 -0
- package/lib/hooks/usePlayerAnimation.js.map +1 -0
- package/lib/hooks/useResponsiveLayout.d.ts +184 -0
- package/lib/hooks/useResponsiveLayout.d.ts.map +1 -0
- package/lib/hooks/useRoundTransition.d.ts +87 -0
- package/lib/hooks/useRoundTransition.d.ts.map +1 -0
- package/lib/hooks/useRoundTransition.js +158 -0
- package/lib/hooks/useRoundTransition.js.map +1 -0
- package/lib/hooks/useSkeletalAnimation.d.ts +88 -0
- package/lib/hooks/useSkeletalAnimation.d.ts.map +1 -0
- package/lib/hooks/useSkeletalAnimation.js +176 -0
- package/lib/hooks/useSkeletalAnimation.js.map +1 -0
- package/lib/hooks/useTechniqueSelection.d.ts +73 -0
- package/lib/hooks/useTechniqueSelection.d.ts.map +1 -0
- package/lib/hooks/useTechniqueSelection.js +190 -0
- package/lib/hooks/useTechniqueSelection.js.map +1 -0
- package/lib/hooks/useThrottle.d.ts +30 -0
- package/lib/hooks/useThrottle.d.ts.map +1 -0
- package/lib/hooks/useThrottle.js +61 -0
- package/lib/hooks/useThrottle.js.map +1 -0
- package/lib/hooks/useTouchControls.d.ts +107 -0
- package/lib/hooks/useTouchControls.d.ts.map +1 -0
- package/lib/hooks/useTouchControls.js +260 -0
- package/lib/hooks/useTouchControls.js.map +1 -0
- package/lib/hooks/useWebGLContextLossHandler.d.ts +77 -0
- package/lib/hooks/useWebGLContextLossHandler.d.ts.map +1 -0
- package/lib/hooks/useWebGLContextLossHandler.js +119 -0
- package/lib/hooks/useWebGLContextLossHandler.js.map +1 -0
- package/lib/hooks/useWindowSize.d.ts +60 -0
- package/lib/hooks/useWindowSize.d.ts.map +1 -0
- package/lib/hooks/useWindowSize.js +62 -0
- package/lib/hooks/useWindowSize.js.map +1 -0
- package/lib/index.d.ts +21 -0
- package/lib/index.d.ts.map +1 -0
- package/lib/index.js +114 -0
- package/lib/systems/CombatSystem.d.ts +348 -0
- package/lib/systems/CombatSystem.d.ts.map +1 -0
- package/lib/systems/CombatSystem.js +877 -0
- package/lib/systems/CombatSystem.js.map +1 -0
- package/lib/systems/EffectCalculator.d.ts +176 -0
- package/lib/systems/EffectCalculator.d.ts.map +1 -0
- package/lib/systems/EffectCalculator.js +251 -0
- package/lib/systems/EffectCalculator.js.map +1 -0
- package/lib/systems/LayoutSystem.d.ts +250 -0
- package/lib/systems/LayoutSystem.d.ts.map +1 -0
- package/lib/systems/LayoutSystem.js +337 -0
- package/lib/systems/LayoutSystem.js.map +1 -0
- package/lib/systems/PlayerEffectManager.d.ts +210 -0
- package/lib/systems/PlayerEffectManager.d.ts.map +1 -0
- package/lib/systems/PlayerEffectManager.js +178 -0
- package/lib/systems/PlayerEffectManager.js.map +1 -0
- package/lib/systems/ResponsiveScaling.d.ts +298 -0
- package/lib/systems/ResponsiveScaling.d.ts.map +1 -0
- package/lib/systems/ResponsiveScaling.js +376 -0
- package/lib/systems/ResponsiveScaling.js.map +1 -0
- package/lib/systems/TrigramSystem.d.ts +388 -0
- package/lib/systems/TrigramSystem.d.ts.map +1 -0
- package/lib/systems/TrigramSystem.js +512 -0
- package/lib/systems/TrigramSystem.js.map +1 -0
- package/lib/systems/VitalPointSystem.d.ts +330 -0
- package/lib/systems/VitalPointSystem.d.ts.map +1 -0
- package/lib/systems/VitalPointSystem.js +455 -0
- package/lib/systems/VitalPointSystem.js.map +1 -0
- package/lib/systems/ai/AIPersonality.d.ts +133 -0
- package/lib/systems/ai/AIPersonality.d.ts.map +1 -0
- package/lib/systems/ai/AIPersonality.js +245 -0
- package/lib/systems/ai/AIPersonality.js.map +1 -0
- package/lib/systems/ai/AdaptiveDifficulty.d.ts +159 -0
- package/lib/systems/ai/AdaptiveDifficulty.d.ts.map +1 -0
- package/lib/systems/ai/AdaptiveDifficulty.js +297 -0
- package/lib/systems/ai/AdaptiveDifficulty.js.map +1 -0
- package/lib/systems/ai/ArchetypeEnforcer.d.ts +132 -0
- package/lib/systems/ai/ArchetypeEnforcer.d.ts.map +1 -0
- package/lib/systems/ai/ArchetypeEnforcer.js +279 -0
- package/lib/systems/ai/ArchetypeEnforcer.js.map +1 -0
- package/lib/systems/ai/ComboSystem.d.ts +136 -0
- package/lib/systems/ai/ComboSystem.d.ts.map +1 -0
- package/lib/systems/ai/ComboSystem.js +384 -0
- package/lib/systems/ai/ComboSystem.js.map +1 -0
- package/lib/systems/ai/DecisionTree.d.ts +563 -0
- package/lib/systems/ai/DecisionTree.d.ts.map +1 -0
- package/lib/systems/ai/DecisionTree.js +1516 -0
- package/lib/systems/ai/DecisionTree.js.map +1 -0
- package/lib/systems/ai/TrainingAI.d.ts +132 -0
- package/lib/systems/ai/TrainingAI.d.ts.map +1 -0
- package/lib/systems/ai/TrainingAI.js +265 -0
- package/lib/systems/ai/TrainingAI.js.map +1 -0
- package/lib/systems/ai/__tests__/AI-Performance.bench.d.ts +19 -0
- package/lib/systems/ai/__tests__/AI-Performance.bench.d.ts.map +1 -0
- package/lib/systems/ai/index.d.ts +12 -0
- package/lib/systems/ai/index.d.ts.map +1 -0
- package/lib/systems/ai/index.js +7 -0
- package/lib/systems/ai/types.d.ts +111 -0
- package/lib/systems/ai/types.d.ts.map +1 -0
- package/lib/systems/ai/types.js +24 -0
- package/lib/systems/ai/types.js.map +1 -0
- package/lib/systems/animation/AnimationCategory.d.ts +64 -0
- package/lib/systems/animation/AnimationCategory.d.ts.map +1 -0
- package/lib/systems/animation/builders/AnimationBuilder.d.ts +288 -0
- package/lib/systems/animation/builders/AnimationBuilder.d.ts.map +1 -0
- package/lib/systems/animation/builders/AnimationBuilder.js +261 -0
- package/lib/systems/animation/builders/AnimationBuilder.js.map +1 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.d.ts +280 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.d.ts.map +1 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.js +234 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.js.map +1 -0
- package/lib/systems/animation/builders/HandPoseApplicator.d.ts +56 -0
- package/lib/systems/animation/builders/HandPoseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/HandPoseApplicator.js +130 -0
- package/lib/systems/animation/builders/HandPoseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/HandPoses.d.ts +186 -0
- package/lib/systems/animation/builders/HandPoses.d.ts.map +1 -0
- package/lib/systems/animation/builders/HandPoses.js +509 -0
- package/lib/systems/animation/builders/HandPoses.js.map +1 -0
- package/lib/systems/animation/builders/KeyframeConfig.d.ts +207 -0
- package/lib/systems/animation/builders/KeyframeConfig.d.ts.map +1 -0
- package/lib/systems/animation/builders/KeyframeConfig.js +264 -0
- package/lib/systems/animation/builders/KeyframeConfig.js.map +1 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.d.ts +491 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.d.ts.map +1 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.js +252 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.js.map +1 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.d.ts +119 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.js +119 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.d.ts +208 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.d.ts.map +1 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.js +267 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.js.map +1 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts +1310 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts.map +1 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js +2857 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js.map +1 -0
- package/lib/systems/animation/builders/MartialArtsConstants.d.ts +1034 -0
- package/lib/systems/animation/builders/MartialArtsConstants.d.ts.map +1 -0
- package/lib/systems/animation/builders/MartialArtsConstants.js +1644 -0
- package/lib/systems/animation/builders/MartialArtsConstants.js.map +1 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.d.ts +54 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.js +54 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.d.ts +73 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.js +68 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/SkeletonRig.d.ts +321 -0
- package/lib/systems/animation/builders/SkeletonRig.d.ts.map +1 -0
- package/lib/systems/animation/builders/SkeletonRig.js +330 -0
- package/lib/systems/animation/builders/SkeletonRig.js.map +1 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.d.ts +99 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.js +185 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.js.map +1 -0
- package/lib/systems/animation/builders/index.d.ts +23 -0
- package/lib/systems/animation/builders/index.d.ts.map +1 -0
- package/lib/systems/animation/builders/index.js +13 -0
- package/lib/systems/animation/catalogs/AttackAnimations.d.ts +523 -0
- package/lib/systems/animation/catalogs/AttackAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/AttackAnimations.js +537 -0
- package/lib/systems/animation/catalogs/AttackAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/BasicAnimations.d.ts +84 -0
- package/lib/systems/animation/catalogs/BasicAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/BasicAnimations.js +92 -0
- package/lib/systems/animation/catalogs/BasicAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/ComboAnimations.d.ts +370 -0
- package/lib/systems/animation/catalogs/ComboAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/ComboAnimations.js +400 -0
- package/lib/systems/animation/catalogs/ComboAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.d.ts +301 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.js +322 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.d.ts +134 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.js +142 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.d.ts +437 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.js +452 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.d.ts +146 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.js +100 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.d.ts +81 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.js +94 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.d.ts +268 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.js +196 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.d.ts +64 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.js +68 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.d.ts +111 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.js +9 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.d.ts +82 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.js +55 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.d.ts +122 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.js +135 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.d.ts +78 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.js +83 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.d.ts +323 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.js +341 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.d.ts +84 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.js +6 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.js.map +1 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.d.ts +134 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.js +9 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.d.ts +265 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.js +13 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.d.ts +452 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.js +475 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.d.ts +98 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.js +111 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.d.ts +80 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.js +89 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/KickAnimations.d.ts +916 -0
- package/lib/systems/animation/catalogs/KickAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/KickAnimations.js +929 -0
- package/lib/systems/animation/catalogs/KickAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.d.ts +140 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.js +122 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.d.ts +104 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.js +90 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/MovementAnimations.d.ts +344 -0
- package/lib/systems/animation/catalogs/MovementAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/MovementAnimations.js +371 -0
- package/lib/systems/animation/catalogs/MovementAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/PunchAnimations.d.ts +496 -0
- package/lib/systems/animation/catalogs/PunchAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/PunchAnimations.js +498 -0
- package/lib/systems/animation/catalogs/PunchAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.d.ts +184 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.js +465 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.d.ts +149 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.js +131 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.d.ts +90 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.js +95 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.d.ts +178 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.js +188 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceAnimations.d.ts +687 -0
- package/lib/systems/animation/catalogs/StanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceAnimations.js +840 -0
- package/lib/systems/animation/catalogs/StanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.d.ts +483 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.js +2369 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.d.ts +327 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.js +655 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.d.ts +255 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.js +446 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.d.ts +207 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.js +309 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StepAnimations.d.ts +274 -0
- package/lib/systems/animation/catalogs/StepAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StepAnimations.js +73 -0
- package/lib/systems/animation/catalogs/StepAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.d.ts +100 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.js +99 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.d.ts +170 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.js +141 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.d.ts +120 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.js +139 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/index.d.ts +43 -0
- package/lib/systems/animation/catalogs/index.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/index.js +36 -0
- package/lib/systems/animation/constants/AnatomicalLimits.d.ts +234 -0
- package/lib/systems/animation/constants/AnatomicalLimits.d.ts.map +1 -0
- package/lib/systems/animation/constants/AnatomicalLimits.js +61 -0
- package/lib/systems/animation/constants/AnatomicalLimits.js.map +1 -0
- package/lib/systems/animation/constants/index.d.ts +13 -0
- package/lib/systems/animation/constants/index.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationHitTiming.d.ts +184 -0
- package/lib/systems/animation/core/AnimationHitTiming.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationHitTiming.js +766 -0
- package/lib/systems/animation/core/AnimationHitTiming.js.map +1 -0
- package/lib/systems/animation/core/AnimationOptimizations.d.ts +221 -0
- package/lib/systems/animation/core/AnimationOptimizations.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationOptimizations.js +322 -0
- package/lib/systems/animation/core/AnimationOptimizations.js.map +1 -0
- package/lib/systems/animation/core/AnimationPriority.d.ts +391 -0
- package/lib/systems/animation/core/AnimationPriority.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationPriority.js +349 -0
- package/lib/systems/animation/core/AnimationPriority.js.map +1 -0
- package/lib/systems/animation/core/AnimationRegistry.d.ts +220 -0
- package/lib/systems/animation/core/AnimationRegistry.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationRegistry.js +416 -0
- package/lib/systems/animation/core/AnimationRegistry.js.map +1 -0
- package/lib/systems/animation/core/AnimationStateMachine.d.ts +701 -0
- package/lib/systems/animation/core/AnimationStateMachine.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationStateMachine.js +1458 -0
- package/lib/systems/animation/core/AnimationStateMachine.js.map +1 -0
- package/lib/systems/animation/core/AnimationTransitions.d.ts +275 -0
- package/lib/systems/animation/core/AnimationTransitions.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationTransitions.js +920 -0
- package/lib/systems/animation/core/AnimationTransitions.js.map +1 -0
- package/lib/systems/animation/core/LateralityTransform.d.ts +120 -0
- package/lib/systems/animation/core/LateralityTransform.d.ts.map +1 -0
- package/lib/systems/animation/core/LateralityTransform.js +204 -0
- package/lib/systems/animation/core/LateralityTransform.js.map +1 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.d.ts +171 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.d.ts.map +1 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.js +122 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.js.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.d.ts +303 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.d.ts.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.js +770 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.js.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.d.ts +74 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.d.ts.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.js +1313 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.js.map +1 -0
- package/lib/systems/animation/core/TrigramAnimationMapping.d.ts +286 -0
- package/lib/systems/animation/core/TrigramAnimationMapping.d.ts.map +1 -0
- package/lib/systems/animation/core/TrigramAnimationMapping.js +6 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.d.ts +186 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.d.ts.map +1 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.js +8 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.js.map +1 -0
- package/lib/systems/animation/core/index.d.ts +23 -0
- package/lib/systems/animation/core/index.d.ts.map +1 -0
- package/lib/systems/animation/core/index.js +16 -0
- package/lib/systems/animation/core/types.d.ts +1360 -0
- package/lib/systems/animation/core/types.d.ts.map +1 -0
- package/lib/systems/animation/core/types.js +539 -0
- package/lib/systems/animation/core/types.js.map +1 -0
- package/lib/systems/animation/index.d.ts +16 -0
- package/lib/systems/animation/index.d.ts.map +1 -0
- package/lib/systems/animation/index.js +63 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.d.ts +614 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.d.ts.map +1 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.js +95 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.js.map +1 -0
- package/lib/systems/animation/systems/BodyFacingSystem.d.ts +331 -0
- package/lib/systems/animation/systems/BodyFacingSystem.d.ts.map +1 -0
- package/lib/systems/animation/systems/BodyFacingSystem.js +327 -0
- package/lib/systems/animation/systems/BodyFacingSystem.js.map +1 -0
- package/lib/systems/animation/systems/FacialExpressions.d.ts +167 -0
- package/lib/systems/animation/systems/FacialExpressions.d.ts.map +1 -0
- package/lib/systems/animation/systems/FacialExpressions.js +76 -0
- package/lib/systems/animation/systems/FacialExpressions.js.map +1 -0
- package/lib/systems/animation/systems/FallAnimations.d.ts +174 -0
- package/lib/systems/animation/systems/FallAnimations.d.ts.map +1 -0
- package/lib/systems/animation/systems/FallAnimations.js +104 -0
- package/lib/systems/animation/systems/FallAnimations.js.map +1 -0
- package/lib/systems/animation/systems/HeadMovements.d.ts +152 -0
- package/lib/systems/animation/systems/HeadMovements.d.ts.map +1 -0
- package/lib/systems/animation/systems/HeadMovements.js +2 -0
- package/lib/systems/animation/systems/MuscleActivation.d.ts +163 -0
- package/lib/systems/animation/systems/MuscleActivation.d.ts.map +1 -0
- package/lib/systems/animation/systems/MuscleActivation.js +427 -0
- package/lib/systems/animation/systems/MuscleActivation.js.map +1 -0
- package/lib/systems/animation/systems/RecoveryVisualization.d.ts +142 -0
- package/lib/systems/animation/systems/RecoveryVisualization.d.ts.map +1 -0
- package/lib/systems/animation/systems/RecoveryVisualization.js +1 -0
- package/lib/systems/animation/systems/index.d.ts +17 -0
- package/lib/systems/animation/systems/index.d.ts.map +1 -0
- package/lib/systems/animation/systems/index.js +7 -0
- package/lib/systems/animation/utils/AnimationMirror.d.ts +157 -0
- package/lib/systems/animation/utils/AnimationMirror.d.ts.map +1 -0
- package/lib/systems/animation/utils/AnimationMirror.js +30 -0
- package/lib/systems/animation/utils/AnimationMirror.js.map +1 -0
- package/lib/systems/audio/BoneImpactAudioSystem.d.ts +182 -0
- package/lib/systems/audio/BoneImpactAudioSystem.d.ts.map +1 -0
- package/lib/systems/audio/index.d.ts +7 -0
- package/lib/systems/audio/index.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.d.ts +149 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.js +38 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.js.map +1 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.d.ts +233 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.js +476 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.js.map +1 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.d.ts +116 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.js +122 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.js.map +1 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.d.ts +191 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.d.ts.map +1 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.js +169 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.js.map +1 -0
- package/lib/systems/bodypart/InjuryIntegration.d.ts +39 -0
- package/lib/systems/bodypart/InjuryIntegration.d.ts.map +1 -0
- package/lib/systems/bodypart/InjuryTracker.d.ts +256 -0
- package/lib/systems/bodypart/InjuryTracker.d.ts.map +1 -0
- package/lib/systems/bodypart/InjuryTracker.js +240 -0
- package/lib/systems/bodypart/InjuryTracker.js.map +1 -0
- package/lib/systems/bodypart/MovementPenaltySystem.d.ts +191 -0
- package/lib/systems/bodypart/MovementPenaltySystem.d.ts.map +1 -0
- package/lib/systems/bodypart/MovementPenaltySystem.js +255 -0
- package/lib/systems/bodypart/MovementPenaltySystem.js.map +1 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.d.ts +137 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.d.ts.map +1 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.js +175 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.js.map +1 -0
- package/lib/systems/bodypart/index.d.ts +22 -0
- package/lib/systems/bodypart/index.d.ts.map +1 -0
- package/lib/systems/bodypart/index.js +8 -0
- package/lib/systems/bodypart/types.d.ts +453 -0
- package/lib/systems/bodypart/types.d.ts.map +1 -0
- package/lib/systems/bodypart/types.js +157 -0
- package/lib/systems/bodypart/types.js.map +1 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.d.ts +289 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.d.ts.map +1 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.js +388 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.js.map +1 -0
- package/lib/systems/breathing/feedback.d.ts +131 -0
- package/lib/systems/breathing/feedback.d.ts.map +1 -0
- package/lib/systems/breathing/feedback.js +80 -0
- package/lib/systems/breathing/feedback.js.map +1 -0
- package/lib/systems/breathing/index.d.ts +12 -0
- package/lib/systems/breathing/index.d.ts.map +1 -0
- package/lib/systems/breathing/index.js +3 -0
- package/lib/systems/breathing/integration.d.ts +140 -0
- package/lib/systems/breathing/integration.d.ts.map +1 -0
- package/lib/systems/breathing/integration.js +194 -0
- package/lib/systems/breathing/integration.js.map +1 -0
- package/lib/systems/combat/AICounterAttackIntegration.d.ts +223 -0
- package/lib/systems/combat/AICounterAttackIntegration.d.ts.map +1 -0
- package/lib/systems/combat/BalanceSystem.d.ts +667 -0
- package/lib/systems/combat/BalanceSystem.d.ts.map +1 -0
- package/lib/systems/combat/BalanceSystem.js +811 -0
- package/lib/systems/combat/BalanceSystem.js.map +1 -0
- package/lib/systems/combat/BreakingStatusEffects.d.ts +96 -0
- package/lib/systems/combat/BreakingStatusEffects.d.ts.map +1 -0
- package/lib/systems/combat/BreakingStatusEffects.js +60 -0
- package/lib/systems/combat/BreakingStatusEffects.js.map +1 -0
- package/lib/systems/combat/CombatStateSystem.d.ts +264 -0
- package/lib/systems/combat/CombatStateSystem.d.ts.map +1 -0
- package/lib/systems/combat/CombatStateSystem.js +353 -0
- package/lib/systems/combat/CombatStateSystem.js.map +1 -0
- package/lib/systems/combat/ConsciousnessSystem.d.ts +402 -0
- package/lib/systems/combat/ConsciousnessSystem.d.ts.map +1 -0
- package/lib/systems/combat/ConsciousnessSystem.js +529 -0
- package/lib/systems/combat/ConsciousnessSystem.js.map +1 -0
- package/lib/systems/combat/FallIntegration.d.ts +82 -0
- package/lib/systems/combat/FallIntegration.d.ts.map +1 -0
- package/lib/systems/combat/FallIntegration.js +100 -0
- package/lib/systems/combat/FallIntegration.js.map +1 -0
- package/lib/systems/combat/GrappleSystem.d.ts +264 -0
- package/lib/systems/combat/GrappleSystem.d.ts.map +1 -0
- package/lib/systems/combat/GrappleSystem.js +393 -0
- package/lib/systems/combat/GrappleSystem.js.map +1 -0
- package/lib/systems/combat/LimbExposureSystem.d.ts +150 -0
- package/lib/systems/combat/LimbExposureSystem.d.ts.map +1 -0
- package/lib/systems/combat/LimbExposureSystem.js +308 -0
- package/lib/systems/combat/LimbExposureSystem.js.map +1 -0
- package/lib/systems/combat/PainResponseSystem.d.ts +299 -0
- package/lib/systems/combat/PainResponseSystem.d.ts.map +1 -0
- package/lib/systems/combat/PainResponseSystem.js +401 -0
- package/lib/systems/combat/PainResponseSystem.js.map +1 -0
- package/lib/systems/combat/SlowMotionController.d.ts +123 -0
- package/lib/systems/combat/SlowMotionController.d.ts.map +1 -0
- package/lib/systems/combat/TrainingCombatSystem.d.ts +89 -0
- package/lib/systems/combat/TrainingCombatSystem.d.ts.map +1 -0
- package/lib/systems/combat/TrainingCombatSystem.js +224 -0
- package/lib/systems/combat/TrainingCombatSystem.js.map +1 -0
- package/lib/systems/combat/index.d.ts +16 -0
- package/lib/systems/combat/index.d.ts.map +1 -0
- package/lib/systems/combat/index.js +10 -0
- package/lib/systems/combat/painConsciousnessUtils.d.ts +147 -0
- package/lib/systems/combat/painConsciousnessUtils.d.ts.map +1 -0
- package/lib/systems/combat/painConsciousnessUtils.js +185 -0
- package/lib/systems/combat/painConsciousnessUtils.js.map +1 -0
- package/lib/systems/combat/typeGuards.d.ts +25 -0
- package/lib/systems/combat/typeGuards.d.ts.map +1 -0
- package/lib/systems/combat/typeGuards.js +39 -0
- package/lib/systems/combat/typeGuards.js.map +1 -0
- package/lib/systems/combat/types.d.ts +197 -0
- package/lib/systems/combat/types.d.ts.map +1 -0
- package/lib/systems/effects.d.ts +40 -0
- package/lib/systems/effects.d.ts.map +1 -0
- package/lib/systems/effects.js +44 -0
- package/lib/systems/effects.js.map +1 -0
- package/lib/systems/game.d.ts +77 -0
- package/lib/systems/game.d.ts.map +1 -0
- package/lib/systems/game.js +20 -0
- package/lib/systems/game.js.map +1 -0
- package/lib/systems/index.d.ts +24 -0
- package/lib/systems/index.d.ts.map +1 -0
- package/lib/systems/index.js +281 -0
- package/lib/systems/index.js.map +1 -0
- package/lib/systems/movement/InjuryMovementModifier.d.ts +275 -0
- package/lib/systems/movement/InjuryMovementModifier.d.ts.map +1 -0
- package/lib/systems/movement/InjuryMovementModifier.js +281 -0
- package/lib/systems/movement/InjuryMovementModifier.js.map +1 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.d.ts +61 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.d.ts.map +1 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.js +75 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.js.map +1 -0
- package/lib/systems/movement/helpers/accelerationUtils.d.ts +85 -0
- package/lib/systems/movement/helpers/accelerationUtils.d.ts.map +1 -0
- package/lib/systems/movement/helpers/accelerationUtils.js +86 -0
- package/lib/systems/movement/helpers/accelerationUtils.js.map +1 -0
- package/lib/systems/movement/index.d.ts +16 -0
- package/lib/systems/movement/index.d.ts.map +1 -0
- package/lib/systems/movement/integration.d.ts +91 -0
- package/lib/systems/movement/integration.d.ts.map +1 -0
- package/lib/systems/physics/AttackMovementPhysics.d.ts +283 -0
- package/lib/systems/physics/AttackMovementPhysics.d.ts.map +1 -0
- package/lib/systems/physics/AttackMovementPhysics.js +272 -0
- package/lib/systems/physics/AttackMovementPhysics.js.map +1 -0
- package/lib/systems/physics/CollisionDetection.d.ts +323 -0
- package/lib/systems/physics/CollisionDetection.d.ts.map +1 -0
- package/lib/systems/physics/CollisionDetection.js +543 -0
- package/lib/systems/physics/CollisionDetection.js.map +1 -0
- package/lib/systems/physics/CoordinateMapper.d.ts +203 -0
- package/lib/systems/physics/CoordinateMapper.d.ts.map +1 -0
- package/lib/systems/physics/CoordinateMapper.js +242 -0
- package/lib/systems/physics/CoordinateMapper.js.map +1 -0
- package/lib/systems/physics/KnockbackPhysics.d.ts +367 -0
- package/lib/systems/physics/KnockbackPhysics.d.ts.map +1 -0
- package/lib/systems/physics/KnockbackPhysics.js +338 -0
- package/lib/systems/physics/KnockbackPhysics.js.map +1 -0
- package/lib/systems/physics/MovementPhysics.d.ts +428 -0
- package/lib/systems/physics/MovementPhysics.d.ts.map +1 -0
- package/lib/systems/physics/MovementPhysics.js +488 -0
- package/lib/systems/physics/MovementPhysics.js.map +1 -0
- package/lib/systems/physics/PhysicalReachCalculator.d.ts +261 -0
- package/lib/systems/physics/PhysicalReachCalculator.d.ts.map +1 -0
- package/lib/systems/physics/PhysicalReachCalculator.js +226 -0
- package/lib/systems/physics/PhysicalReachCalculator.js.map +1 -0
- package/lib/systems/physics/SpeedModifierSystem.d.ts +302 -0
- package/lib/systems/physics/SpeedModifierSystem.d.ts.map +1 -0
- package/lib/systems/physics/SpeedModifierSystem.js +301 -0
- package/lib/systems/physics/SpeedModifierSystem.js.map +1 -0
- package/lib/systems/physics/__tests__/PhysicsPerformance.bench.d.ts +16 -0
- package/lib/systems/physics/__tests__/PhysicsPerformance.bench.d.ts.map +1 -0
- package/lib/systems/physics/index.d.ts +21 -0
- package/lib/systems/physics/index.d.ts.map +1 -0
- package/lib/systems/physics/index.js +7 -0
- package/lib/systems/player.d.ts +386 -0
- package/lib/systems/player.d.ts.map +1 -0
- package/lib/systems/trigram/KoreanCulture.d.ts +127 -0
- package/lib/systems/trigram/KoreanCulture.d.ts.map +1 -0
- package/lib/systems/trigram/KoreanCulture.js +194 -0
- package/lib/systems/trigram/KoreanCulture.js.map +1 -0
- package/lib/systems/trigram/KoreanTechniques.d.ts +59 -0
- package/lib/systems/trigram/KoreanTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/KoreanTechniques.js +140 -0
- package/lib/systems/trigram/KoreanTechniques.js.map +1 -0
- package/lib/systems/trigram/StanceManager.d.ts +90 -0
- package/lib/systems/trigram/StanceManager.d.ts.map +1 -0
- package/lib/systems/trigram/StanceManager.js +192 -0
- package/lib/systems/trigram/StanceManager.js.map +1 -0
- package/lib/systems/trigram/TransitionCalculator.d.ts +132 -0
- package/lib/systems/trigram/TransitionCalculator.d.ts.map +1 -0
- package/lib/systems/trigram/TransitionCalculator.js +233 -0
- package/lib/systems/trigram/TransitionCalculator.js.map +1 -0
- package/lib/systems/trigram/TrigramCalculator.d.ts +63 -0
- package/lib/systems/trigram/TrigramCalculator.d.ts.map +1 -0
- package/lib/systems/trigram/TrigramCalculator.js +148 -0
- package/lib/systems/trigram/TrigramCalculator.js.map +1 -0
- package/lib/systems/trigram/index.d.ts +12 -0
- package/lib/systems/trigram/index.d.ts.map +1 -0
- package/lib/systems/trigram/index.js +17 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.d.ts +118 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.js +683 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GamTechniques.d.ts +44 -0
- package/lib/systems/trigram/techniques/GamTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GamTechniques.js +293 -0
- package/lib/systems/trigram/techniques/GamTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GanTechniques.d.ts +58 -0
- package/lib/systems/trigram/techniques/GanTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GanTechniques.js +323 -0
- package/lib/systems/trigram/techniques/GanTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GeonTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/GeonTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GeonTechniques.js +299 -0
- package/lib/systems/trigram/techniques/GeonTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GonTechniques.d.ts +51 -0
- package/lib/systems/trigram/techniques/GonTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GonTechniques.js +399 -0
- package/lib/systems/trigram/techniques/GonTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/JinTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/JinTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/JinTechniques.js +253 -0
- package/lib/systems/trigram/techniques/JinTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/LiTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/LiTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/LiTechniques.js +253 -0
- package/lib/systems/trigram/techniques/LiTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/SonTechniques.d.ts +43 -0
- package/lib/systems/trigram/techniques/SonTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/SonTechniques.js +293 -0
- package/lib/systems/trigram/techniques/SonTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/TaeTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/TaeTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/TaeTechniques.js +292 -0
- package/lib/systems/trigram/techniques/TaeTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.d.ts +403 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.js +493 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.js.map +1 -0
- package/lib/systems/trigram/techniques/index.d.ts +54 -0
- package/lib/systems/trigram/techniques/index.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/index.js +88 -0
- package/lib/systems/trigram/techniques/index.js.map +1 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.d.ts +506 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.d.ts.map +1 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.js +37 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.js.map +1 -0
- package/lib/systems/trigram/types.d.ts +288 -0
- package/lib/systems/trigram/types.d.ts.map +1 -0
- package/lib/systems/trigram/types.js +459 -0
- package/lib/systems/trigram/types.js.map +1 -0
- package/lib/systems/types.d.ts +1038 -0
- package/lib/systems/types.d.ts.map +1 -0
- package/lib/systems/types.js +872 -0
- package/lib/systems/types.js.map +1 -0
- package/lib/systems/vitalpoint/DamageCalculator.d.ts +255 -0
- package/lib/systems/vitalpoint/DamageCalculator.d.ts.map +1 -0
- package/lib/systems/vitalpoint/DamageCalculator.js +435 -0
- package/lib/systems/vitalpoint/DamageCalculator.js.map +1 -0
- package/lib/systems/vitalpoint/HitDetection.d.ts +11 -0
- package/lib/systems/vitalpoint/HitDetection.d.ts.map +1 -0
- package/lib/systems/vitalpoint/HitDetection.js +69 -0
- package/lib/systems/vitalpoint/HitDetection.js.map +1 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.d.ts +361 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.d.ts.map +1 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.js +1709 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.js.map +1 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.d.ts +133 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.d.ts.map +1 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.js +150 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.js.map +1 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.d.ts +92 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.d.ts.map +1 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.js +227 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.js.map +1 -0
- package/lib/systems/vitalpoint/VitalPointsData.d.ts +51 -0
- package/lib/systems/vitalpoint/VitalPointsData.d.ts.map +1 -0
- package/lib/systems/vitalpoint/VitalPointsData.js +1917 -0
- package/lib/systems/vitalpoint/VitalPointsData.js.map +1 -0
- package/lib/systems/vitalpoint/index.d.ts +12 -0
- package/lib/systems/vitalpoint/index.d.ts.map +1 -0
- package/lib/systems/vitalpoint/index.js +5 -0
- package/lib/systems/vitalpoint/types.d.ts +417 -0
- package/lib/systems/vitalpoint/types.d.ts.map +1 -0
- package/lib/test/test-utils.d.ts +46 -0
- package/lib/test/test-utils.d.ts.map +1 -0
- package/lib/types/AccessibilityTypes.d.ts +232 -0
- package/lib/types/AccessibilityTypes.d.ts.map +1 -0
- package/lib/types/AccessibilityTypes.js +13 -0
- package/lib/types/AccessibilityTypes.js.map +1 -0
- package/lib/types/HtmlOverlayTypes.d.ts +161 -0
- package/lib/types/HtmlOverlayTypes.d.ts.map +1 -0
- package/lib/types/LayoutTypes.d.ts +330 -0
- package/lib/types/LayoutTypes.d.ts.map +1 -0
- package/lib/types/LayoutTypes.js +118 -0
- package/lib/types/LayoutTypes.js.map +1 -0
- package/lib/types/PhysicsTypes.d.ts +327 -0
- package/lib/types/PhysicsTypes.d.ts.map +1 -0
- package/lib/types/PhysicsTypes.js +105 -0
- package/lib/types/PhysicsTypes.js.map +1 -0
- package/lib/types/ResponsiveTypes.d.ts +210 -0
- package/lib/types/ResponsiveTypes.d.ts.map +1 -0
- package/lib/types/clothing.d.ts +298 -0
- package/lib/types/clothing.d.ts.map +1 -0
- package/lib/types/common.d.ts +1247 -0
- package/lib/types/common.d.ts.map +1 -0
- package/lib/types/common.js +622 -0
- package/lib/types/common.js.map +1 -0
- package/lib/types/constants/animations.d.ts +93 -0
- package/lib/types/constants/animations.d.ts.map +1 -0
- package/lib/types/constants/animations.js +26 -0
- package/lib/types/constants/animations.js.map +1 -0
- package/lib/types/constants/colors.d.ts +151 -0
- package/lib/types/constants/colors.d.ts.map +1 -0
- package/lib/types/constants/colors.js +155 -0
- package/lib/types/constants/colors.js.map +1 -0
- package/lib/types/constants/designSystem.d.ts +469 -0
- package/lib/types/constants/designSystem.d.ts.map +1 -0
- package/lib/types/constants/designSystem.js +406 -0
- package/lib/types/constants/designSystem.js.map +1 -0
- package/lib/types/constants/index.d.ts +181 -0
- package/lib/types/constants/index.d.ts.map +1 -0
- package/lib/types/constants/index.js +176 -0
- package/lib/types/constants/index.js.map +1 -0
- package/lib/types/constants/layout.d.ts +76 -0
- package/lib/types/constants/layout.d.ts.map +1 -0
- package/lib/types/constants/layout.js +37 -0
- package/lib/types/constants/layout.js.map +1 -0
- package/lib/types/constants/performance.d.ts +183 -0
- package/lib/types/constants/performance.d.ts.map +1 -0
- package/lib/types/constants/performance.js +134 -0
- package/lib/types/constants/performance.js.map +1 -0
- package/lib/types/constants/typography.d.ts +85 -0
- package/lib/types/constants/typography.d.ts.map +1 -0
- package/lib/types/constants/typography.js +110 -0
- package/lib/types/constants/typography.js.map +1 -0
- package/lib/types/constants/ui.d.ts +187 -0
- package/lib/types/constants/ui.d.ts.map +1 -0
- package/lib/types/constants/ui.js +113 -0
- package/lib/types/constants/ui.js.map +1 -0
- package/lib/types/facial.d.ts +266 -0
- package/lib/types/facial.d.ts.map +1 -0
- package/lib/types/facial.js +92 -0
- package/lib/types/facial.js.map +1 -0
- package/lib/types/hand-animation.d.ts +370 -0
- package/lib/types/hand-animation.d.ts.map +1 -0
- package/lib/types/hand-animation.js +55 -0
- package/lib/types/hand-animation.js.map +1 -0
- package/lib/types/index.d.ts +14 -0
- package/lib/types/index.d.ts.map +1 -0
- package/lib/types/index.js +112 -0
- package/lib/types/index.js.map +1 -0
- package/lib/types/injury.d.ts +58 -0
- package/lib/types/injury.d.ts.map +1 -0
- package/lib/types/injury.js +23 -0
- package/lib/types/injury.js.map +1 -0
- package/lib/types/muscle.d.ts +146 -0
- package/lib/types/muscle.d.ts.map +1 -0
- package/lib/types/muscle.js +22 -0
- package/lib/types/muscle.js.map +1 -0
- package/lib/types/physics.d.ts +606 -0
- package/lib/types/physics.d.ts.map +1 -0
- package/lib/types/physics.js +162 -0
- package/lib/types/physics.js.map +1 -0
- package/lib/types/physicsConstants.d.ts +270 -0
- package/lib/types/physicsConstants.d.ts.map +1 -0
- package/lib/types/physicsConstants.js +71 -0
- package/lib/types/physicsConstants.js.map +1 -0
- package/lib/types/player-visual.d.ts +299 -0
- package/lib/types/player-visual.d.ts.map +1 -0
- package/lib/types/skeletal.d.ts +693 -0
- package/lib/types/skeletal.d.ts.map +1 -0
- package/lib/types/skeletal.js +189 -0
- package/lib/types/skeletal.js.map +1 -0
- package/lib/types/technique.d.ts +175 -0
- package/lib/types/technique.d.ts.map +1 -0
- package/lib/types/techniqueId.d.ts +51 -0
- package/lib/types/techniqueId.d.ts.map +1 -0
- package/lib/types/techniqueId.js +55 -0
- package/lib/types/techniqueId.js.map +1 -0
- package/lib/utils/EventManager.d.ts +133 -0
- package/lib/utils/EventManager.d.ts.map +1 -0
- package/lib/utils/EventManager.js +1 -0
- package/lib/utils/accessibility.d.ts +218 -0
- package/lib/utils/accessibility.d.ts.map +1 -0
- package/lib/utils/accessibility.js +167 -0
- package/lib/utils/accessibility.js.map +1 -0
- package/lib/utils/arenaWorldDimensions.d.ts +219 -0
- package/lib/utils/arenaWorldDimensions.d.ts.map +1 -0
- package/lib/utils/arenaWorldDimensions.js +154 -0
- package/lib/utils/arenaWorldDimensions.js.map +1 -0
- package/lib/utils/assetConfig.d.ts +39 -0
- package/lib/utils/assetConfig.d.ts.map +1 -0
- package/lib/utils/assetConfig.js +52 -0
- package/lib/utils/assetConfig.js.map +1 -0
- package/lib/utils/cameraShake.d.ts +115 -0
- package/lib/utils/cameraShake.d.ts.map +1 -0
- package/lib/utils/characterScaling.d.ts +305 -0
- package/lib/utils/characterScaling.d.ts.map +1 -0
- package/lib/utils/characterScaling.js +105 -0
- package/lib/utils/characterScaling.js.map +1 -0
- package/lib/utils/clothingColors.d.ts +120 -0
- package/lib/utils/clothingColors.d.ts.map +1 -0
- package/lib/utils/clothingMaterials.d.ts +65 -0
- package/lib/utils/clothingMaterials.d.ts.map +1 -0
- package/lib/utils/colorHelpers.d.ts +67 -0
- package/lib/utils/colorHelpers.d.ts.map +1 -0
- package/lib/utils/colorHelpers.js +81 -0
- package/lib/utils/colorHelpers.js.map +1 -0
- package/lib/utils/colorUtils.d.ts +113 -0
- package/lib/utils/colorUtils.d.ts.map +1 -0
- package/lib/utils/colorUtils.js +225 -0
- package/lib/utils/colorUtils.js.map +1 -0
- package/lib/utils/combatReadiness.d.ts +132 -0
- package/lib/utils/combatReadiness.d.ts.map +1 -0
- package/lib/utils/combatReadiness.js +176 -0
- package/lib/utils/combatReadiness.js.map +1 -0
- package/lib/utils/controlMapping.d.ts +171 -0
- package/lib/utils/controlMapping.d.ts.map +1 -0
- package/lib/utils/controlMapping.js +288 -0
- package/lib/utils/controlMapping.js.map +1 -0
- package/lib/utils/deviceDetection.d.ts +159 -0
- package/lib/utils/deviceDetection.d.ts.map +1 -0
- package/lib/utils/deviceDetection.js +337 -0
- package/lib/utils/deviceDetection.js.map +1 -0
- package/lib/utils/effectUtils.d.ts +63 -0
- package/lib/utils/effectUtils.d.ts.map +1 -0
- package/lib/utils/effectUtils.js +737 -0
- package/lib/utils/effectUtils.js.map +1 -0
- package/lib/utils/eventConstants.d.ts +25 -0
- package/lib/utils/eventConstants.d.ts.map +1 -0
- package/lib/utils/eventConstants.js +3 -0
- package/lib/utils/eventConstants.js.map +1 -0
- package/lib/utils/fabricTextures.d.ts +136 -0
- package/lib/utils/fabricTextures.d.ts.map +1 -0
- package/lib/utils/fabricTextures.js +301 -0
- package/lib/utils/fabricTextures.js.map +1 -0
- package/lib/utils/hapticFeedback.d.ts +224 -0
- package/lib/utils/hapticFeedback.d.ts.map +1 -0
- package/lib/utils/hapticFeedback.js +143 -0
- package/lib/utils/hapticFeedback.js.map +1 -0
- package/lib/utils/haptics.d.ts +139 -0
- package/lib/utils/haptics.d.ts.map +1 -0
- package/lib/utils/haptics.js +66 -0
- package/lib/utils/haptics.js.map +1 -0
- package/lib/utils/htmlOverlayHelpers.d.ts +168 -0
- package/lib/utils/htmlOverlayHelpers.d.ts.map +1 -0
- package/lib/utils/htmlOverlayHelpers.js +279 -0
- package/lib/utils/htmlOverlayHelpers.js.map +1 -0
- package/lib/utils/index.d.ts +15 -0
- package/lib/utils/index.d.ts.map +1 -0
- package/lib/utils/index.js +92 -0
- package/lib/utils/index.js.map +1 -0
- package/lib/utils/inputSystem.d.ts +154 -0
- package/lib/utils/inputSystem.d.ts.map +1 -0
- package/lib/utils/inputSystem.js +324 -0
- package/lib/utils/inputSystem.js.map +1 -0
- package/lib/utils/koreanThemeHelpers.d.ts +328 -0
- package/lib/utils/koreanThemeHelpers.d.ts.map +1 -0
- package/lib/utils/koreanThemeHelpers.js +348 -0
- package/lib/utils/koreanThemeHelpers.js.map +1 -0
- package/lib/utils/math.d.ts +80 -0
- package/lib/utils/math.d.ts.map +1 -0
- package/lib/utils/math.js +70 -0
- package/lib/utils/math.js.map +1 -0
- package/lib/utils/mobileLayoutHelpers.d.ts +52 -0
- package/lib/utils/mobileLayoutHelpers.d.ts.map +1 -0
- package/lib/utils/mobileLayoutHelpers.js +66 -0
- package/lib/utils/mobileLayoutHelpers.js.map +1 -0
- package/lib/utils/mobileUIUtils.d.ts +266 -0
- package/lib/utils/mobileUIUtils.d.ts.map +1 -0
- package/lib/utils/mobileUIUtils.js +33 -0
- package/lib/utils/mobileUIUtils.js.map +1 -0
- package/lib/utils/objectPool.d.ts +92 -0
- package/lib/utils/objectPool.d.ts.map +1 -0
- package/lib/utils/particlePool.d.ts +138 -0
- package/lib/utils/particlePool.d.ts.map +1 -0
- package/lib/utils/performance/PerformanceMonitor.d.ts +93 -0
- package/lib/utils/performance/PerformanceMonitor.d.ts.map +1 -0
- package/lib/utils/performance/PerformanceMonitor.js +155 -0
- package/lib/utils/performance/PerformanceMonitor.js.map +1 -0
- package/lib/utils/performance/PerformanceOverlay3D.d.ts +20 -0
- package/lib/utils/performance/PerformanceOverlay3D.d.ts.map +1 -0
- package/lib/utils/performance/PerformanceOverlay3D.js +200 -0
- package/lib/utils/performance/PerformanceOverlay3D.js.map +1 -0
- package/lib/utils/performance/index.d.ts +12 -0
- package/lib/utils/performance/index.d.ts.map +1 -0
- package/lib/utils/performance/index.js +3 -0
- package/lib/utils/performance/usePerformanceMonitor.d.ts +46 -0
- package/lib/utils/performance/usePerformanceMonitor.d.ts.map +1 -0
- package/lib/utils/performance/usePerformanceMonitor.js +71 -0
- package/lib/utils/performance/usePerformanceMonitor.js.map +1 -0
- package/lib/utils/performanceOptimization.d.ts +142 -0
- package/lib/utils/performanceOptimization.d.ts.map +1 -0
- package/lib/utils/performanceOptimization.js +27 -0
- package/lib/utils/performanceOptimization.js.map +1 -0
- package/lib/utils/physicalAttributeValidation.d.ts +197 -0
- package/lib/utils/physicalAttributeValidation.d.ts.map +1 -0
- package/lib/utils/player3DHelpers.d.ts +82 -0
- package/lib/utils/player3DHelpers.d.ts.map +1 -0
- package/lib/utils/player3DHelpers.js +176 -0
- package/lib/utils/player3DHelpers.js.map +1 -0
- package/lib/utils/playerUtils.d.ts +137 -0
- package/lib/utils/playerUtils.d.ts.map +1 -0
- package/lib/utils/playerUtils.js +296 -0
- package/lib/utils/playerUtils.js.map +1 -0
- package/lib/utils/responsiveLayout.d.ts +207 -0
- package/lib/utils/responsiveLayout.d.ts.map +1 -0
- package/lib/utils/responsiveLayout.js +114 -0
- package/lib/utils/responsiveLayout.js.map +1 -0
- package/lib/utils/responsiveLayoutHelpers.d.ts +156 -0
- package/lib/utils/responsiveLayoutHelpers.d.ts.map +1 -0
- package/lib/utils/responsiveLayoutHelpers.js +253 -0
- package/lib/utils/responsiveLayoutHelpers.js.map +1 -0
- package/lib/utils/safeAreaUtils.d.ts +133 -0
- package/lib/utils/safeAreaUtils.d.ts.map +1 -0
- package/lib/utils/safeAreaUtils.js +65 -0
- package/lib/utils/safeAreaUtils.js.map +1 -0
- package/lib/utils/sharedPhysicsConfig.d.ts +125 -0
- package/lib/utils/sharedPhysicsConfig.d.ts.map +1 -0
- package/lib/utils/sharedPhysicsConfig.js +119 -0
- package/lib/utils/sharedPhysicsConfig.js.map +1 -0
- package/lib/utils/skeletonScaling.d.ts +285 -0
- package/lib/utils/skeletonScaling.d.ts.map +1 -0
- package/lib/utils/skeletonScaling.js +46 -0
- package/lib/utils/skeletonScaling.js.map +1 -0
- package/lib/utils/stanceHelpers.d.ts +85 -0
- package/lib/utils/stanceHelpers.d.ts.map +1 -0
- package/lib/utils/stanceHelpers.js +132 -0
- package/lib/utils/stanceHelpers.js.map +1 -0
- package/lib/utils/threeObjectPool.d.ts +323 -0
- package/lib/utils/threeObjectPool.d.ts.map +1 -0
- package/lib/utils/threeObjectPool.js +345 -0
- package/lib/utils/threeObjectPool.js.map +1 -0
- package/lib/utils/visualEffects.d.ts +358 -0
- package/lib/utils/visualEffects.d.ts.map +1 -0
- package/lib/utils/visualEffects.js +423 -0
- package/lib/utils/visualEffects.js.map +1 -0
- package/package.json +222 -0
|
@@ -0,0 +1,64 @@
|
|
|
1
|
+
import type { SkeletalAnimation } from "../../../types/skeletal";
|
|
2
|
+
/**
|
|
3
|
+
* Flowing River Strike - 유수타격
|
|
4
|
+
*
|
|
5
|
+
* Signature Gam technique that flows like water around defenses.
|
|
6
|
+
* Unlike direct strikes, this follows a curved path to bypass guards.
|
|
7
|
+
*
|
|
8
|
+
* Target: Face/Neck via curved trajectory
|
|
9
|
+
* Principle: Flow (Yu)
|
|
10
|
+
*
|
|
11
|
+
* Phases:
|
|
12
|
+
* 1. Flow Entry (유입): Circular wind-up
|
|
13
|
+
* 2. Curve (곡선): Arcing strike path
|
|
14
|
+
* 3. Impact (타격): Fluid impact
|
|
15
|
+
* 4. Continue (지속): Follow-through like flowing water
|
|
16
|
+
*
|
|
17
|
+
* @korean 유수타격애니메이션
|
|
18
|
+
*/
|
|
19
|
+
export declare const GAM_FLOWING_RIVER_STRIKE: SkeletalAnimation;
|
|
20
|
+
/**
|
|
21
|
+
* Redirection Counter - 방향전환반격
|
|
22
|
+
*
|
|
23
|
+
* Using the opponent's momentum against them.
|
|
24
|
+
* Catching an attack and redirecting it while striking.
|
|
25
|
+
*
|
|
26
|
+
* Principle: Redirection (Banghyang Jeonhwan)
|
|
27
|
+
*
|
|
28
|
+
* @korean 방향전환반격애니메이션
|
|
29
|
+
*/
|
|
30
|
+
export declare const GAM_REDIRECTION_COUNTER: SkeletalAnimation;
|
|
31
|
+
/**
|
|
32
|
+
* Tidal Wave Palm - 해일장
|
|
33
|
+
*
|
|
34
|
+
* A heavy, crashing palm strike that mimics a tidal wave.
|
|
35
|
+
* Builds energy from the ground up through a fluid body wave.
|
|
36
|
+
*
|
|
37
|
+
* Target: Chest/Solar Plexus
|
|
38
|
+
* Principle: Heavy Flow (Jungrryu)
|
|
39
|
+
*
|
|
40
|
+
* @korean 해일장애니메이션
|
|
41
|
+
*/
|
|
42
|
+
export declare const GAM_TIDAL_WAVE_PALM: SkeletalAnimation;
|
|
43
|
+
/**
|
|
44
|
+
* Whirlpool Counter - 소용돌이반격
|
|
45
|
+
*
|
|
46
|
+
* Circular defensive movement that traps the opponent's limb.
|
|
47
|
+
*
|
|
48
|
+
* Principle: Vortex (Soyongdori)
|
|
49
|
+
*
|
|
50
|
+
* @korean 소용돌이반격애니메이션
|
|
51
|
+
*/
|
|
52
|
+
export declare const GAM_WHIRLPOOL_COUNTER: SkeletalAnimation;
|
|
53
|
+
/**
|
|
54
|
+
* Flowing Block - 유수막기 (Gam Water-Style Flowing Deflection)
|
|
55
|
+
*
|
|
56
|
+
* Soft blocking technique that absorbs and redirects force like water flowing around a rock.
|
|
57
|
+
* Circular, continuous motion that yields rather than resists.
|
|
58
|
+
*
|
|
59
|
+
* Duration: 450ms (Slower, flowing defensive motion)
|
|
60
|
+
*
|
|
61
|
+
* @korean 유수막기애니메이션
|
|
62
|
+
*/
|
|
63
|
+
export declare const GAM_FLOWING_BLOCK: SkeletalAnimation;
|
|
64
|
+
//# sourceMappingURL=GamRedirectionAnimations.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"GamRedirectionAnimations.d.ts","sourceRoot":"","sources":["../../../../src/systems/animation/catalogs/GamRedirectionAnimations.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,kBAAkB,CAAC;AAO1D;;;;;;;;;;;;;;;;GAgBG;AACH,eAAO,MAAM,wBAAwB,EAAE,iBAO3B,CAAC;AAEb;;;;;;;;;GASG;AACH,eAAO,MAAM,uBAAuB,EAAE,iBAO1B,CAAC;AAEb;;;;;;;;;;GAUG;AACH,eAAO,MAAM,mBAAmB,EAAE,iBAOtB,CAAC;AAEb;;;;;;;;GAQG;AACH,eAAO,MAAM,qBAAqB,EAAE,iBAOxB,CAAC;AAEb;;;;;;;;;GASG;AACH,eAAO,MAAM,iBAAiB,EAAE,iBAOpB,CAAC"}
|
|
@@ -0,0 +1,68 @@
|
|
|
1
|
+
import { MartialArtsAnimationBuilder } from "../builders/MartialArtsAnimationBuilder.js";
|
|
2
|
+
//#region src/systems/animation/catalogs/GamRedirectionAnimations.ts
|
|
3
|
+
/**
|
|
4
|
+
* Flowing River Strike - 유수타격
|
|
5
|
+
*
|
|
6
|
+
* Signature Gam technique that flows like water around defenses.
|
|
7
|
+
* Unlike direct strikes, this follows a curved path to bypass guards.
|
|
8
|
+
*
|
|
9
|
+
* Target: Face/Neck via curved trajectory
|
|
10
|
+
* Principle: Flow (Yu)
|
|
11
|
+
*
|
|
12
|
+
* Phases:
|
|
13
|
+
* 1. Flow Entry (유입): Circular wind-up
|
|
14
|
+
* 2. Curve (곡선): Arcing strike path
|
|
15
|
+
* 3. Impact (타격): Fluid impact
|
|
16
|
+
* 4. Continue (지속): Follow-through like flowing water
|
|
17
|
+
*
|
|
18
|
+
* @korean 유수타격애니메이션
|
|
19
|
+
*/
|
|
20
|
+
var GAM_FLOWING_RIVER_STRIKE = MartialArtsAnimationBuilder.create("flowing_river_strike", "유수타격").asAttack(.7).stance().parry(.2).hookPunch(.3).recover(.2).build();
|
|
21
|
+
/**
|
|
22
|
+
* Redirection Counter - 방향전환반격
|
|
23
|
+
*
|
|
24
|
+
* Using the opponent's momentum against them.
|
|
25
|
+
* Catching an attack and redirecting it while striking.
|
|
26
|
+
*
|
|
27
|
+
* Principle: Redirection (Banghyang Jeonhwan)
|
|
28
|
+
*
|
|
29
|
+
* @korean 방향전환반격애니메이션
|
|
30
|
+
*/
|
|
31
|
+
var GAM_REDIRECTION_COUNTER = MartialArtsAnimationBuilder.create("redirection_counter", "방향전환반격").asDefense(.6).parry(.15).wristTwist(.15).palmStrike(.15).recover(.15).build();
|
|
32
|
+
/**
|
|
33
|
+
* Tidal Wave Palm - 해일장
|
|
34
|
+
*
|
|
35
|
+
* A heavy, crashing palm strike that mimics a tidal wave.
|
|
36
|
+
* Builds energy from the ground up through a fluid body wave.
|
|
37
|
+
*
|
|
38
|
+
* Target: Chest/Solar Plexus
|
|
39
|
+
* Principle: Heavy Flow (Jungrryu)
|
|
40
|
+
*
|
|
41
|
+
* @korean 해일장애니메이션
|
|
42
|
+
*/
|
|
43
|
+
var GAM_TIDAL_WAVE_PALM = MartialArtsAnimationBuilder.create("tidal_wave_palm", "해일장").asAttack(.8).stance().punchWindup(.25).palmStrike(.3).recover(.25).build();
|
|
44
|
+
/**
|
|
45
|
+
* Whirlpool Counter - 소용돌이반격
|
|
46
|
+
*
|
|
47
|
+
* Circular defensive movement that traps the opponent's limb.
|
|
48
|
+
*
|
|
49
|
+
* Principle: Vortex (Soyongdori)
|
|
50
|
+
*
|
|
51
|
+
* @korean 소용돌이반격애니메이션
|
|
52
|
+
*/
|
|
53
|
+
var GAM_WHIRLPOOL_COUNTER = MartialArtsAnimationBuilder.create("whirlpool_counter", "소용돌이반격").asDefense(.7).parry(.15).wristTwist(.2).jointLock(.2).recover(.15).build();
|
|
54
|
+
/**
|
|
55
|
+
* Flowing Block - 유수막기 (Gam Water-Style Flowing Deflection)
|
|
56
|
+
*
|
|
57
|
+
* Soft blocking technique that absorbs and redirects force like water flowing around a rock.
|
|
58
|
+
* Circular, continuous motion that yields rather than resists.
|
|
59
|
+
*
|
|
60
|
+
* Duration: 450ms (Slower, flowing defensive motion)
|
|
61
|
+
*
|
|
62
|
+
* @korean 유수막기애니메이션
|
|
63
|
+
*/
|
|
64
|
+
var GAM_FLOWING_BLOCK = MartialArtsAnimationBuilder.create("gam_flowing_block", "유수막기").asDefense(.45).shift(.1, "ease-out").parry(.15, "linear").shift(.1, "linear").recover(.1).build();
|
|
65
|
+
//#endregion
|
|
66
|
+
export { GAM_FLOWING_BLOCK, GAM_FLOWING_RIVER_STRIKE, GAM_REDIRECTION_COUNTER, GAM_TIDAL_WAVE_PALM, GAM_WHIRLPOOL_COUNTER };
|
|
67
|
+
|
|
68
|
+
//# sourceMappingURL=GamRedirectionAnimations.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"GamRedirectionAnimations.js","names":[],"sources":["../../../../src/systems/animation/catalogs/GamRedirectionAnimations.ts"],"sourcesContent":["import type { SkeletalAnimation } from \"@/types/skeletal\";\nimport { MartialArtsAnimationBuilder } from \"../builders/MartialArtsAnimationBuilder\";\n\n// ═══════════════════════════════════════════════════════════════════════════\n// GAM TRIGRAM (감) - WATER: REDIRECTION & FLOW (유수/방향전환)\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Flowing River Strike - 유수타격\n *\n * Signature Gam technique that flows like water around defenses.\n * Unlike direct strikes, this follows a curved path to bypass guards.\n *\n * Target: Face/Neck via curved trajectory\n * Principle: Flow (Yu)\n *\n * Phases:\n * 1. Flow Entry (유입): Circular wind-up\n * 2. Curve (곡선): Arcing strike path\n * 3. Impact (타격): Fluid impact\n * 4. Continue (지속): Follow-through like flowing water\n *\n * @korean 유수타격애니메이션\n */\nexport const GAM_FLOWING_RIVER_STRIKE: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"flowing_river_strike\", \"유수타격\")\n .asAttack(0.7)\n .stance()\n .parry(0.2) // Initial defensive flow\n .hookPunch(0.3) // Curved strike execution (using hook primitive for curve)\n .recover(0.2) // Flow back\n .build();\n\n/**\n * Redirection Counter - 방향전환반격\n *\n * Using the opponent's momentum against them.\n * Catching an attack and redirecting it while striking.\n *\n * Principle: Redirection (Banghyang Jeonhwan)\n *\n * @korean 방향전환반격애니메이션\n */\nexport const GAM_REDIRECTION_COUNTER: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"redirection_counter\", \"방향전환반격\")\n .asDefense(0.6)\n .parry(0.15) // Catch/Deflect\n .wristTwist(0.15) // Redirect vector\n .palmStrike(0.15) // Simultaneous counter\n .recover(0.15)\n .build();\n\n/**\n * Tidal Wave Palm - 해일장\n *\n * A heavy, crashing palm strike that mimics a tidal wave.\n * Builds energy from the ground up through a fluid body wave.\n *\n * Target: Chest/Solar Plexus\n * Principle: Heavy Flow (Jungrryu)\n *\n * @korean 해일장애니메이션\n */\nexport const GAM_TIDAL_WAVE_PALM: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"tidal_wave_palm\", \"해일장\")\n .asAttack(0.8)\n .stance()\n .punchWindup(0.25) // Deep gathering like drawing water\n .palmStrike(0.3) // Heavy crashing extension\n .recover(0.25)\n .build();\n\n/**\n * Whirlpool Counter - 소용돌이반격\n *\n * Circular defensive movement that traps the opponent's limb.\n *\n * Principle: Vortex (Soyongdori)\n *\n * @korean 소용돌이반격애니메이션\n */\nexport const GAM_WHIRLPOOL_COUNTER: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"whirlpool_counter\", \"소용돌이반격\")\n .asDefense(0.7)\n .parry(0.15) // Outer deflection\n .wristTwist(0.2) // Circular trap\n .jointLock(0.2) // Lock in the center\n .recover(0.15)\n .build();\n\n/**\n * Flowing Block - 유수막기 (Gam Water-Style Flowing Deflection)\n *\n * Soft blocking technique that absorbs and redirects force like water flowing around a rock.\n * Circular, continuous motion that yields rather than resists.\n *\n * Duration: 450ms (Slower, flowing defensive motion)\n *\n * @korean 유수막기애니메이션\n */\nexport const GAM_FLOWING_BLOCK: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"gam_flowing_block\", \"유수막기\")\n .asDefense(0.45)\n .shift(0.1, \"ease-out\") // Initial yielding motion\n .parry(0.15, \"linear\") // Continuous flowing deflection\n .shift(0.1, \"linear\") // Body flows with the deflection\n .recover(0.1)\n .build();\n"],"mappings":";;;;;;;;;;;;;;;;;;;AAwBA,IAAa,2BACX,4BAA4B,OAAO,wBAAwB,OAAO,CAC/D,SAAS,GAAI,CACb,QAAQ,CACR,MAAM,GAAI,CACV,UAAU,GAAI,CACd,QAAQ,GAAI,CACZ,OAAO;;;;;;;;;;;AAYZ,IAAa,0BACX,4BAA4B,OAAO,uBAAuB,SAAS,CAChE,UAAU,GAAI,CACd,MAAM,IAAK,CACX,WAAW,IAAK,CAChB,WAAW,IAAK,CAChB,QAAQ,IAAK,CACb,OAAO;;;;;;;;;;;;AAaZ,IAAa,sBACX,4BAA4B,OAAO,mBAAmB,MAAM,CACzD,SAAS,GAAI,CACb,QAAQ,CACR,YAAY,IAAK,CACjB,WAAW,GAAI,CACf,QAAQ,IAAK,CACb,OAAO;;;;;;;;;;AAWZ,IAAa,wBACX,4BAA4B,OAAO,qBAAqB,SAAS,CAC9D,UAAU,GAAI,CACd,MAAM,IAAK,CACX,WAAW,GAAI,CACf,UAAU,GAAI,CACd,QAAQ,IAAK,CACb,OAAO;;;;;;;;;;;AAYZ,IAAa,oBACX,4BAA4B,OAAO,qBAAqB,OAAO,CAC5D,UAAU,IAAK,CACf,MAAM,IAAK,WAAW,CACtB,MAAM,KAAM,SAAS,CACrB,MAAM,IAAK,SAAS,CACpB,QAAQ,GAAI,CACZ,OAAO"}
|
|
@@ -0,0 +1,111 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* ☵ Gam (Water) Stance-Specific Animations
|
|
3
|
+
*
|
|
4
|
+
* Specialized idle, movement, guard, and adaptive counter animations for the Gam (감/Water) trigram.
|
|
5
|
+
* Embodies adaptive flow and redirection from Hapkido techniques with water-like yielding principles.
|
|
6
|
+
*
|
|
7
|
+
* **Korean Martial Arts Context:**
|
|
8
|
+
* - **무술**: 합기도 적응 기술 (Hapkido Adaptive Techniques)
|
|
9
|
+
* - **특성**: 혈류 차단 (Blood Flow Disruption), 양보와 방향 전환 (Yielding and Redirecting)
|
|
10
|
+
* - **철학**: 물의 적응력 (Water's Adaptability), 흐름의 지혜 (Flowing Wisdom)
|
|
11
|
+
* - **대표 기술**: 수류반격 (Water Flow Counter/Adaptive Redirection)
|
|
12
|
+
*
|
|
13
|
+
* Animation Philosophy:
|
|
14
|
+
* - **물처럼 흘러라** (Flow Like Water) - No resistance, only adaptation
|
|
15
|
+
* - **적의 힘을 이용** (Use Enemy's Force) - Redirection over blocking
|
|
16
|
+
* - **완전한 이완** (Complete Relaxation) - No tension in movements
|
|
17
|
+
* - **끊임없는 적응** (Endless Adaptation) - Constant readiness to adjust
|
|
18
|
+
*
|
|
19
|
+
* @module systems/animation/catalogs/GamStanceAnimations
|
|
20
|
+
* @category Animation
|
|
21
|
+
* @korean 감괘자세애니메이션
|
|
22
|
+
*/
|
|
23
|
+
import type { SkeletalAnimation } from "../../../types/skeletal";
|
|
24
|
+
/**
|
|
25
|
+
* Gam Idle Flowing Animation
|
|
26
|
+
*
|
|
27
|
+
* **Korean**: 감괘 흐름 자세 (Gam-gwae Heureum Jase)
|
|
28
|
+
* **Philosophy**: Water's adaptability through relaxed readiness
|
|
29
|
+
*
|
|
30
|
+
* Characteristics:
|
|
31
|
+
* - Complete relaxation with no tension
|
|
32
|
+
* - Subtle weight shifts demonstrating adaptability
|
|
33
|
+
* - Shoulders completely loose and low
|
|
34
|
+
* - Hands open and ready to receive force
|
|
35
|
+
* - Breathing deep and flowing like water
|
|
36
|
+
*
|
|
37
|
+
* Animation Cycle:
|
|
38
|
+
* - 0ms: Neutral relaxed position
|
|
39
|
+
* - 625ms: Subtle weight shift left (물의 호흡)
|
|
40
|
+
* - 1250ms: Return to center
|
|
41
|
+
* - 1875ms: Subtle weight shift right
|
|
42
|
+
* - 2500ms: Complete cycle
|
|
43
|
+
*
|
|
44
|
+
* @korean 감괘흐름자세
|
|
45
|
+
* @duration 2500ms (2.5 second cycle)
|
|
46
|
+
* @category Idle Animation
|
|
47
|
+
*/
|
|
48
|
+
export declare const GAM_IDLE_FLOWING: SkeletalAnimation;
|
|
49
|
+
/**
|
|
50
|
+
* Gam Yielding Sidestep Animation
|
|
51
|
+
*
|
|
52
|
+
* **Korean**: 물의 양보 (Mul-ui Yangbo) - Water's Yielding
|
|
53
|
+
* **Technique**: Lateral movement yielding to opponent's force
|
|
54
|
+
*
|
|
55
|
+
* Characteristics:
|
|
56
|
+
* - Weight transfer follows natural flow
|
|
57
|
+
* - Upper body remains centered and relaxed
|
|
58
|
+
* - Feet glide rather than step
|
|
59
|
+
* - No resistance, only adaptation
|
|
60
|
+
* - Seamless transition to counter position
|
|
61
|
+
*
|
|
62
|
+
* Animation Phases:
|
|
63
|
+
* - 0-167ms: Initial weight shift (양보 시작)
|
|
64
|
+
* - 167-400ms: Gliding lateral movement (흐름)
|
|
65
|
+
* - 400-583ms: Landing and settling (정착)
|
|
66
|
+
*
|
|
67
|
+
* @korean 물의양보
|
|
68
|
+
* @frames 10 frames (58.3ms per frame at 60fps, total 583ms)
|
|
69
|
+
* @duration 583ms
|
|
70
|
+
* @category Movement Animation
|
|
71
|
+
*/
|
|
72
|
+
export declare const GAM_YIELDING_SIDESTEP: SkeletalAnimation;
|
|
73
|
+
/**
|
|
74
|
+
* Gam Flowing Retreat Step Animation
|
|
75
|
+
*
|
|
76
|
+
* **Korean**: 수류 후퇴 (Suryu Hutoe) - Water Flow Retreat
|
|
77
|
+
* **Technique**: Backward movement with no resistance
|
|
78
|
+
*
|
|
79
|
+
* Characteristics:
|
|
80
|
+
* - Body flows with opponent's momentum
|
|
81
|
+
* - Hands stay forward to maintain contact
|
|
82
|
+
* - No breaking of flow, continuous movement
|
|
83
|
+
* - Seamless transition to counter position
|
|
84
|
+
* - Weight shifts smoothly backward
|
|
85
|
+
*
|
|
86
|
+
* Animation Phases:
|
|
87
|
+
* - 0-200ms: Initial backward flow (후퇴 시작)
|
|
88
|
+
* - 200-533ms: Continuous backward glide (지속 흐름)
|
|
89
|
+
* - 533-750ms: Settling in counter position (반격 준비)
|
|
90
|
+
*
|
|
91
|
+
* @korean 수류후퇴
|
|
92
|
+
* @frames 13 frames (57.7ms per frame at 60fps, total 750ms)
|
|
93
|
+
* @duration 750ms
|
|
94
|
+
* @category Movement Animation
|
|
95
|
+
*/
|
|
96
|
+
export declare const GAM_FLOWING_RETREAT_STEP: SkeletalAnimation;
|
|
97
|
+
/**
|
|
98
|
+
* All Gam stance animations for idle, movement, and combat techniques
|
|
99
|
+
*/
|
|
100
|
+
export declare const GAM_STANCE_ANIMATIONS: {
|
|
101
|
+
readonly idle: SkeletalAnimation;
|
|
102
|
+
readonly movement: {
|
|
103
|
+
readonly yieldingSidestep: SkeletalAnimation;
|
|
104
|
+
readonly flowingRetreat: SkeletalAnimation;
|
|
105
|
+
};
|
|
106
|
+
readonly techniques: {
|
|
107
|
+
readonly waterFlowCounter: SkeletalAnimation;
|
|
108
|
+
readonly flowingTakedown: SkeletalAnimation;
|
|
109
|
+
};
|
|
110
|
+
};
|
|
111
|
+
//# sourceMappingURL=GamStanceAnimations.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"GamStanceAnimations.d.ts","sourceRoot":"","sources":["../../../../src/systems/animation/catalogs/GamStanceAnimations.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;GAqBG;AAGH,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,kBAAkB,CAAC;AAa1D;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,eAAO,MAAM,gBAAgB,EAAE,iBA6DnB,CAAC;AAMb;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,eAAO,MAAM,qBAAqB,EAAE,iBAoCxB,CAAC;AAMb;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,eAAO,MAAM,wBAAwB,EAAE,iBA0C3B,CAAC;AAMb;;GAEG;AACH,eAAO,MAAM,qBAAqB;;;;;;;;;;CAWxB,CAAC"}
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
import { BoneName } from "../../../types/skeletal.js";
|
|
2
|
+
import { MartialArtsAnimationBuilder } from "../builders/MartialArtsAnimationBuilder.js";
|
|
3
|
+
import "./GamTechniqueAnimations.js";
|
|
4
|
+
MartialArtsAnimationBuilder.create("gam_idle_flowing", "감괘 흐름 자세").asIdle(2.5, true).at(0).rotate(BoneName.PELVIS, 0, 0, 0).rotate(BoneName.SPINE_UPPER, 0, 0, 0).rotate(BoneName.SHOULDER_L, .09, .14, -.17).rotate(BoneName.SHOULDER_R, .09, -.14, .17).rotate(BoneName.ELBOW_L, 0, 0, -.52).rotate(BoneName.ELBOW_R, 0, 0, .52).rotate(BoneName.WRIST_L, -.09, 0, -.05).rotate(BoneName.WRIST_R, -.09, 0, .05).rotate(BoneName.HEAD, 0, 0, 0).position(BoneName.PELVIS, 0, 0, 0).done().at(.625).rotate(BoneName.PELVIS, 0, 0, -.0349).rotate(BoneName.SPINE_UPPER, 0, -.0349, 0).rotate(BoneName.SHOULDER_L, .1, .17, -.21).rotate(BoneName.SHOULDER_R, .07, -.1, .14).rotate(BoneName.WRIST_L, -.05, 0, -.09).rotate(BoneName.WRIST_R, -.12, 0, .02).position(BoneName.PELVIS, -.01, 0, 0).done().at(1.25).rotate(BoneName.PELVIS, 0, 0, 0).rotate(BoneName.SPINE_UPPER, 0, 0, 0).rotate(BoneName.SHOULDER_L, .09, .14, -.17).rotate(BoneName.SHOULDER_R, .09, -.14, .17).rotate(BoneName.WRIST_L, -.09, 0, -.05).rotate(BoneName.WRIST_R, -.09, 0, .05).position(BoneName.PELVIS, 0, 0, 0).done().at(1.875).rotate(BoneName.PELVIS, 0, 0, .0349).rotate(BoneName.SPINE_UPPER, 0, .0349, 0).rotate(BoneName.SHOULDER_L, .07, .1, -.14).rotate(BoneName.SHOULDER_R, .1, -.17, .21).rotate(BoneName.WRIST_L, -.12, 0, -.02).rotate(BoneName.WRIST_R, -.05, 0, .09).position(BoneName.PELVIS, .01, 0, 0).done().at(2.5).rotate(BoneName.PELVIS, 0, 0, 0).rotate(BoneName.SPINE_UPPER, 0, 0, 0).rotate(BoneName.SHOULDER_L, .09, .14, -.17).rotate(BoneName.SHOULDER_R, .09, -.14, .17).rotate(BoneName.ELBOW_L, 0, 0, -.52).rotate(BoneName.ELBOW_R, 0, 0, .52).rotate(BoneName.WRIST_L, -.09, 0, -.05).rotate(BoneName.WRIST_R, -.09, 0, .05).position(BoneName.PELVIS, 0, 0, 0).done().build();
|
|
5
|
+
MartialArtsAnimationBuilder.create("gam_yielding_sidestep", "물의 양보").asMovement(.583, false).at(0).rotate(BoneName.PELVIS, 0, -.09, 0).rotate(BoneName.SPINE_UPPER, 0, -.05, 0).rotate(BoneName.KNEE_L, -.26, 0, 0).rotate(BoneName.KNEE_R, -.35, 0, 0).rotate(BoneName.SHOULDER_L, .09, .14, -.17).rotate(BoneName.SHOULDER_R, .09, -.14, .17).position(BoneName.PELVIS, 0, 0, 0).done().at(.283).rotate(BoneName.PELVIS, 0, -.14, 0).rotate(BoneName.SPINE_UPPER, 0, -.03, 0).rotate(BoneName.KNEE_L, -.17, 0, 0).rotate(BoneName.KNEE_R, -.44, 0, 0).rotate(BoneName.SHOULDER_L, .1, .17, -.14).rotate(BoneName.SHOULDER_R, .08, -.1, .14).position(BoneName.PELVIS, -.12, .01, 0).done().at(.583).rotate(BoneName.PELVIS, 0, -.1, 0).rotate(BoneName.SPINE_UPPER, 0, -.02, 0).rotate(BoneName.KNEE_L, -.26, 0, 0).rotate(BoneName.KNEE_R, -.35, 0, 0).rotate(BoneName.SHOULDER_L, .09, .14, -.17).rotate(BoneName.SHOULDER_R, .09, -.14, .17).position(BoneName.PELVIS, -.2, 0, 0).done().build();
|
|
6
|
+
MartialArtsAnimationBuilder.create("gam_flowing_retreat_step", "수류 후퇴").asMovement(.75, false).at(0).rotate(BoneName.PELVIS, -.05, 0, 0).rotate(BoneName.SPINE_UPPER, -.03, 0, 0).rotate(BoneName.KNEE_L, -.35, 0, 0).rotate(BoneName.KNEE_R, -.26, 0, 0).rotate(BoneName.SHOULDER_L, .05, .17, -.14).rotate(BoneName.SHOULDER_R, .05, -.17, .14).rotate(BoneName.ELBOW_L, 0, 0, -.7).rotate(BoneName.ELBOW_R, 0, 0, .7).position(BoneName.PELVIS, 0, 0, 0).done().at(.367).rotate(BoneName.PELVIS, -.09, 0, 0).rotate(BoneName.SPINE_UPPER, -.05, 0, 0).rotate(BoneName.KNEE_L, -.17, 0, 0).rotate(BoneName.KNEE_R, -.44, 0, 0).rotate(BoneName.SHOULDER_L, .07, .21, -.17).rotate(BoneName.SHOULDER_R, .07, -.21, .17).rotate(BoneName.ELBOW_L, 0, 0, -.87).rotate(BoneName.ELBOW_R, 0, 0, .87).position(BoneName.PELVIS, 0, -.02, -.25).done().at(.75).rotate(BoneName.PELVIS, -.07, 0, 0).rotate(BoneName.SPINE_UPPER, -.03, 0, 0).rotate(BoneName.KNEE_L, -.26, 0, 0).rotate(BoneName.KNEE_R, -.35, 0, 0).rotate(BoneName.SHOULDER_L, .09, .17, -.14).rotate(BoneName.SHOULDER_R, .09, -.17, .14).rotate(BoneName.ELBOW_L, 0, 0, -.52).rotate(BoneName.ELBOW_R, 0, 0, .52).position(BoneName.PELVIS, 0, 0, -.4).done().build();
|
|
7
|
+
//#endregion
|
|
8
|
+
|
|
9
|
+
//# sourceMappingURL=GamStanceAnimations.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"GamStanceAnimations.js","names":[],"sources":["../../../../src/systems/animation/catalogs/GamStanceAnimations.ts"],"sourcesContent":["/**\n * ☵ Gam (Water) Stance-Specific Animations\n *\n * Specialized idle, movement, guard, and adaptive counter animations for the Gam (감/Water) trigram.\n * Embodies adaptive flow and redirection from Hapkido techniques with water-like yielding principles.\n *\n * **Korean Martial Arts Context:**\n * - **무술**: 합기도 적응 기술 (Hapkido Adaptive Techniques)\n * - **특성**: 혈류 차단 (Blood Flow Disruption), 양보와 방향 전환 (Yielding and Redirecting)\n * - **철학**: 물의 적응력 (Water's Adaptability), 흐름의 지혜 (Flowing Wisdom)\n * - **대표 기술**: 수류반격 (Water Flow Counter/Adaptive Redirection)\n *\n * Animation Philosophy:\n * - **물처럼 흘러라** (Flow Like Water) - No resistance, only adaptation\n * - **적의 힘을 이용** (Use Enemy's Force) - Redirection over blocking\n * - **완전한 이완** (Complete Relaxation) - No tension in movements\n * - **끊임없는 적응** (Endless Adaptation) - Constant readiness to adjust\n *\n * @module systems/animation/catalogs/GamStanceAnimations\n * @category Animation\n * @korean 감괘자세애니메이션\n */\n\nimport { BoneName } from \"@/types/skeletal\";\nimport type { SkeletalAnimation } from \"@/types/skeletal\";\nimport { MartialArtsAnimationBuilder } from \"../builders/MartialArtsAnimationBuilder\";\n\n// Import Gam Water adaptive techniques (감괘 적응 기술)\nimport {\n GAM_WATER_FLOW_COUNTER_ANIMATION,\n GAM_FLOWING_TAKEDOWN,\n} from \"./GamTechniqueAnimations\";\n\n// ═══════════════════════════════════════════════════════════════════════════\n// ☵ GAM IDLE FLOWING ANIMATION (감괘 흐름 자세)\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Gam Idle Flowing Animation\n *\n * **Korean**: 감괘 흐름 자세 (Gam-gwae Heureum Jase)\n * **Philosophy**: Water's adaptability through relaxed readiness\n *\n * Characteristics:\n * - Complete relaxation with no tension\n * - Subtle weight shifts demonstrating adaptability\n * - Shoulders completely loose and low\n * - Hands open and ready to receive force\n * - Breathing deep and flowing like water\n *\n * Animation Cycle:\n * - 0ms: Neutral relaxed position\n * - 625ms: Subtle weight shift left (물의 호흡)\n * - 1250ms: Return to center\n * - 1875ms: Subtle weight shift right\n * - 2500ms: Complete cycle\n *\n * @korean 감괘흐름자세\n * @duration 2500ms (2.5 second cycle)\n * @category Idle Animation\n */\nexport const GAM_IDLE_FLOWING: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\n \"gam_idle_flowing\",\n \"감괘 흐름 자세\"\n )\n .asIdle(2.5, true)\n // Keyframe 0ms: Neutral relaxed position (baseline)\n .at(0)\n .rotate(BoneName.PELVIS, 0, 0, 0) // Neutral pelvis\n .rotate(BoneName.SPINE_UPPER, 0, 0, 0) // Neutral spine\n .rotate(BoneName.SHOULDER_L, 0.09, 0.14, -0.17) // ~5°, ~8°, ~-10° (relaxed low)\n .rotate(BoneName.SHOULDER_R, 0.09, -0.14, 0.17) // ~5°, ~-8°, ~10°\n .rotate(BoneName.ELBOW_L, 0, 0, -0.52) // -30° (soft bend)\n .rotate(BoneName.ELBOW_R, 0, 0, 0.52) // 30° (soft bend)\n .rotate(BoneName.WRIST_L, -0.09, 0, -0.05) // -5°, 0°, -3° (relaxed wrists)\n .rotate(BoneName.WRIST_R, -0.09, 0, 0.05) // -5°, 0°, 3°\n .rotate(BoneName.HEAD, 0, 0, 0) // Head neutral, aware\n .position(BoneName.PELVIS, 0, 0, 0)\n .done<MartialArtsAnimationBuilder>()\n // Keyframe 625ms: Subtle weight shift left (물의 호흡)\n .at(0.625)\n .rotate(BoneName.PELVIS, 0, 0, -0.0349) // 0°, 0°, -2° (minimal shift)\n .rotate(BoneName.SPINE_UPPER, 0, -0.0349, 0) // 0°, -2°, 0° (flowing with weight)\n .rotate(BoneName.SHOULDER_L, 0.10, 0.17, -0.21) // 6°, 10°, -12° (left rises slightly)\n .rotate(BoneName.SHOULDER_R, 0.07, -0.10, 0.14) // 4°, -6°, 8° (right lowers)\n .rotate(BoneName.WRIST_L, -0.05, 0, -0.09) // -3°, 0°, -5° (subtle flow)\n .rotate(BoneName.WRIST_R, -0.12, 0, 0.02) // -7°, 0°, 1°\n .position(BoneName.PELVIS, -0.01, 0, 0) // Minimal lateral shift left\n .done<MartialArtsAnimationBuilder>()\n // Keyframe 1250ms: Return to center\n .at(1.25)\n .rotate(BoneName.PELVIS, 0, 0, 0)\n .rotate(BoneName.SPINE_UPPER, 0, 0, 0)\n .rotate(BoneName.SHOULDER_L, 0.09, 0.14, -0.17)\n .rotate(BoneName.SHOULDER_R, 0.09, -0.14, 0.17)\n .rotate(BoneName.WRIST_L, -0.09, 0, -0.05)\n .rotate(BoneName.WRIST_R, -0.09, 0, 0.05)\n .position(BoneName.PELVIS, 0, 0, 0)\n .done<MartialArtsAnimationBuilder>()\n // Keyframe 1875ms: Subtle weight shift right\n .at(1.875)\n .rotate(BoneName.PELVIS, 0, 0, 0.0349) // 0°, 0°, 2° (minimal shift)\n .rotate(BoneName.SPINE_UPPER, 0, 0.0349, 0) // 0°, 2°, 0°\n .rotate(BoneName.SHOULDER_L, 0.07, 0.10, -0.14) // 4°, 6°, -8° (left lowers)\n .rotate(BoneName.SHOULDER_R, 0.10, -0.17, 0.21) // 6°, -10°, 12° (right rises)\n .rotate(BoneName.WRIST_L, -0.12, 0, -0.02) // -7°, 0°, -1°\n .rotate(BoneName.WRIST_R, -0.05, 0, 0.09) // -3°, 0°, 5°\n .position(BoneName.PELVIS, 0.01, 0, 0) // Minimal lateral shift right\n .done<MartialArtsAnimationBuilder>()\n // Keyframe 2500ms: Return to start (complete cycle)\n .at(2.5)\n .rotate(BoneName.PELVIS, 0, 0, 0)\n .rotate(BoneName.SPINE_UPPER, 0, 0, 0)\n .rotate(BoneName.SHOULDER_L, 0.09, 0.14, -0.17)\n .rotate(BoneName.SHOULDER_R, 0.09, -0.14, 0.17)\n .rotate(BoneName.ELBOW_L, 0, 0, -0.52)\n .rotate(BoneName.ELBOW_R, 0, 0, 0.52)\n .rotate(BoneName.WRIST_L, -0.09, 0, -0.05)\n .rotate(BoneName.WRIST_R, -0.09, 0, 0.05)\n .position(BoneName.PELVIS, 0, 0, 0)\n .done<MartialArtsAnimationBuilder>()\n .build();\n\n// ═══════════════════════════════════════════════════════════════════════════\n// ☵ GAM YIELDING SIDESTEP (물의 양보)\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Gam Yielding Sidestep Animation\n *\n * **Korean**: 물의 양보 (Mul-ui Yangbo) - Water's Yielding\n * **Technique**: Lateral movement yielding to opponent's force\n *\n * Characteristics:\n * - Weight transfer follows natural flow\n * - Upper body remains centered and relaxed\n * - Feet glide rather than step\n * - No resistance, only adaptation\n * - Seamless transition to counter position\n *\n * Animation Phases:\n * - 0-167ms: Initial weight shift (양보 시작)\n * - 167-400ms: Gliding lateral movement (흐름)\n * - 400-583ms: Landing and settling (정착)\n *\n * @korean 물의양보\n * @frames 10 frames (58.3ms per frame at 60fps, total 583ms)\n * @duration 583ms\n * @category Movement Animation\n */\nexport const GAM_YIELDING_SIDESTEP: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\n \"gam_yielding_sidestep\",\n \"물의 양보\"\n )\n .asMovement(0.583, false)\n // Phase 1: Initial weight shift (0ms)\n .at(0)\n .rotate(BoneName.PELVIS, 0, -0.09, 0) // 0°, -5° (weight begins shift)\n .rotate(BoneName.SPINE_UPPER, 0, -0.05, 0) // Upper body stays centered\n .rotate(BoneName.KNEE_L, -0.26, 0, 0) // -15° (left leg loads)\n .rotate(BoneName.KNEE_R, -0.35, 0, 0) // -20° (right leg ready to glide)\n .rotate(BoneName.SHOULDER_L, 0.09, 0.14, -0.17) // Relaxed guard maintained\n .rotate(BoneName.SHOULDER_R, 0.09, -0.14, 0.17)\n .position(BoneName.PELVIS, 0, 0, 0)\n .done<MartialArtsAnimationBuilder>()\n // Phase 2: Gliding lateral movement (283ms - midpoint)\n .at(0.283)\n .rotate(BoneName.PELVIS, 0, -0.14, 0) // 0°, -8° (flowing lateral)\n .rotate(BoneName.SPINE_UPPER, 0, -0.03, 0) // Minimal rotation\n .rotate(BoneName.KNEE_L, -0.17, 0, 0) // -10° (left leg extends)\n .rotate(BoneName.KNEE_R, -0.44, 0, 0) // -25° (right leg glides)\n .rotate(BoneName.SHOULDER_L, 0.10, 0.17, -0.14) // Slight adjustment\n .rotate(BoneName.SHOULDER_R, 0.08, -0.10, 0.14)\n .position(BoneName.PELVIS, -0.12, 0.01, 0) // Lateral with slight rise\n .done<MartialArtsAnimationBuilder>()\n // Phase 3: Landing and settling (583ms)\n .at(0.583)\n .rotate(BoneName.PELVIS, 0, -0.10, 0) // 0°, -6° (settled)\n .rotate(BoneName.SPINE_UPPER, 0, -0.02, 0) // Return to center\n .rotate(BoneName.KNEE_L, -0.26, 0, 0) // -15° (stable)\n .rotate(BoneName.KNEE_R, -0.35, 0, 0) // -20° (grounded)\n .rotate(BoneName.SHOULDER_L, 0.09, 0.14, -0.17) // Guard restored\n .rotate(BoneName.SHOULDER_R, 0.09, -0.14, 0.17)\n .position(BoneName.PELVIS, -0.20, 0, 0) // Final lateral position\n .done<MartialArtsAnimationBuilder>()\n .build();\n\n// ═══════════════════════════════════════════════════════════════════════════\n// ☵ GAM FLOWING RETREAT STEP (수류 후퇴)\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Gam Flowing Retreat Step Animation\n *\n * **Korean**: 수류 후퇴 (Suryu Hutoe) - Water Flow Retreat\n * **Technique**: Backward movement with no resistance\n *\n * Characteristics:\n * - Body flows with opponent's momentum\n * - Hands stay forward to maintain contact\n * - No breaking of flow, continuous movement\n * - Seamless transition to counter position\n * - Weight shifts smoothly backward\n *\n * Animation Phases:\n * - 0-200ms: Initial backward flow (후퇴 시작)\n * - 200-533ms: Continuous backward glide (지속 흐름)\n * - 533-750ms: Settling in counter position (반격 준비)\n *\n * @korean 수류후퇴\n * @frames 13 frames (57.7ms per frame at 60fps, total 750ms)\n * @duration 750ms\n * @category Movement Animation\n */\nexport const GAM_FLOWING_RETREAT_STEP: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\n \"gam_flowing_retreat_step\",\n \"수류 후퇴\"\n )\n .asMovement(0.75, false)\n // Phase 1: Initial backward flow (0ms)\n .at(0)\n .rotate(BoneName.PELVIS, -0.05, 0, 0) // -3° (lean back begins)\n .rotate(BoneName.SPINE_UPPER, -0.03, 0, 0) // Slight backward lean\n .rotate(BoneName.KNEE_L, -0.35, 0, 0) // -20° (front leg ready)\n .rotate(BoneName.KNEE_R, -0.26, 0, 0) // -15° (back leg loads)\n .rotate(BoneName.SHOULDER_L, 0.05, 0.17, -0.14) // 3°, 10°, -8° (hands forward)\n .rotate(BoneName.SHOULDER_R, 0.05, -0.17, 0.14) // Maintain contact position\n .rotate(BoneName.ELBOW_L, 0, 0, -0.70) // -40° (arms extending forward)\n .rotate(BoneName.ELBOW_R, 0, 0, 0.70) // To maintain contact\n .position(BoneName.PELVIS, 0, 0, 0)\n .done<MartialArtsAnimationBuilder>()\n // Phase 2: Continuous backward glide (367ms - midpoint)\n .at(0.367)\n .rotate(BoneName.PELVIS, -0.09, 0, 0) // -5° (flowing back)\n .rotate(BoneName.SPINE_UPPER, -0.05, 0, 0) // Maintain forward contact\n .rotate(BoneName.KNEE_L, -0.17, 0, 0) // -10° (front leg extends)\n .rotate(BoneName.KNEE_R, -0.44, 0, 0) // -25° (back leg absorbs)\n .rotate(BoneName.SHOULDER_L, 0.07, 0.21, -0.17) // Arms extend to maintain\n .rotate(BoneName.SHOULDER_R, 0.07, -0.21, 0.17)\n .rotate(BoneName.ELBOW_L, 0, 0, -0.87) // -50° (maximum extension)\n .rotate(BoneName.ELBOW_R, 0, 0, 0.87)\n .position(BoneName.PELVIS, 0, -0.02, -0.25) // Back and slightly down\n .done<MartialArtsAnimationBuilder>()\n // Phase 3: Settling in counter position (750ms)\n .at(0.75)\n .rotate(BoneName.PELVIS, -0.07, 0, 0) // -4° (settled back)\n .rotate(BoneName.SPINE_UPPER, -0.03, 0, 0) // Upright but ready\n .rotate(BoneName.KNEE_L, -0.26, 0, 0) // -15° (stable front)\n .rotate(BoneName.KNEE_R, -0.35, 0, 0) // -20° (grounded back)\n .rotate(BoneName.SHOULDER_L, 0.09, 0.17, -0.14) // Return to guard\n .rotate(BoneName.SHOULDER_R, 0.09, -0.17, 0.14)\n .rotate(BoneName.ELBOW_L, 0, 0, -0.52) // -30° (guard position)\n .rotate(BoneName.ELBOW_R, 0, 0, 0.52)\n .position(BoneName.PELVIS, 0, 0, -0.40) // Final backward position\n .done<MartialArtsAnimationBuilder>()\n .build();\n\n// ═══════════════════════════════════════════════════════════════════════════\n// EXPORTS\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * All Gam stance animations for idle, movement, and combat techniques\n */\nexport const GAM_STANCE_ANIMATIONS = {\n idle: GAM_IDLE_FLOWING,\n movement: {\n yieldingSidestep: GAM_YIELDING_SIDESTEP,\n flowingRetreat: GAM_FLOWING_RETREAT_STEP,\n },\n // Water Adaptive Counter Techniques (감괘 적응 기술)\n techniques: {\n waterFlowCounter: GAM_WATER_FLOW_COUNTER_ANIMATION,\n flowingTakedown: GAM_FLOWING_TAKEDOWN,\n },\n} as const;\n"],"mappings":";;;AA8DE,4BAA4B,OAC1B,oBACA,WACD,CACE,OAAO,KAAK,KAAK,CAEjB,GAAG,EAAE,CACL,OAAO,SAAS,QAAQ,GAAG,GAAG,EAAE,CAChC,OAAO,SAAS,aAAa,GAAG,GAAG,EAAE,CACrC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAM,CACrC,OAAO,SAAS,SAAS,GAAG,GAAG,IAAK,CACpC,OAAO,SAAS,SAAS,MAAO,GAAG,KAAM,CACzC,OAAO,SAAS,SAAS,MAAO,GAAG,IAAK,CACxC,OAAO,SAAS,MAAM,GAAG,GAAG,EAAE,CAC9B,SAAS,SAAS,QAAQ,GAAG,GAAG,EAAE,CAClC,MAAmC,CAEnC,GAAG,KAAM,CACT,OAAO,SAAS,QAAQ,GAAG,GAAG,OAAQ,CACtC,OAAO,SAAS,aAAa,GAAG,QAAS,EAAE,CAC3C,OAAO,SAAS,YAAY,IAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,KAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,MAAO,GAAG,KAAM,CACzC,OAAO,SAAS,SAAS,MAAO,GAAG,IAAK,CACxC,SAAS,SAAS,QAAQ,MAAO,GAAG,EAAE,CACtC,MAAmC,CAEnC,GAAG,KAAK,CACR,OAAO,SAAS,QAAQ,GAAG,GAAG,EAAE,CAChC,OAAO,SAAS,aAAa,GAAG,GAAG,EAAE,CACrC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,MAAO,GAAG,KAAM,CACzC,OAAO,SAAS,SAAS,MAAO,GAAG,IAAK,CACxC,SAAS,SAAS,QAAQ,GAAG,GAAG,EAAE,CAClC,MAAmC,CAEnC,GAAG,MAAM,CACT,OAAO,SAAS,QAAQ,GAAG,GAAG,MAAO,CACrC,OAAO,SAAS,aAAa,GAAG,OAAQ,EAAE,CAC1C,OAAO,SAAS,YAAY,KAAM,IAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,IAAM,MAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,MAAO,GAAG,KAAM,CACzC,OAAO,SAAS,SAAS,MAAO,GAAG,IAAK,CACxC,SAAS,SAAS,QAAQ,KAAM,GAAG,EAAE,CACrC,MAAmC,CAEnC,GAAG,IAAI,CACP,OAAO,SAAS,QAAQ,GAAG,GAAG,EAAE,CAChC,OAAO,SAAS,aAAa,GAAG,GAAG,EAAE,CACrC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAM,CACrC,OAAO,SAAS,SAAS,GAAG,GAAG,IAAK,CACpC,OAAO,SAAS,SAAS,MAAO,GAAG,KAAM,CACzC,OAAO,SAAS,SAAS,MAAO,GAAG,IAAK,CACxC,SAAS,SAAS,QAAQ,GAAG,GAAG,EAAE,CAClC,MAAmC,CACnC,OAAO;AA8BV,4BAA4B,OAC1B,yBACA,QACD,CACE,WAAW,MAAO,MAAM,CAExB,GAAG,EAAE,CACL,OAAO,SAAS,QAAQ,GAAG,MAAO,EAAE,CACpC,OAAO,SAAS,aAAa,GAAG,MAAO,EAAE,CACzC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,SAAS,SAAS,QAAQ,GAAG,GAAG,EAAE,CAClC,MAAmC,CAEnC,GAAG,KAAM,CACT,OAAO,SAAS,QAAQ,GAAG,MAAO,EAAE,CACpC,OAAO,SAAS,aAAa,GAAG,MAAO,EAAE,CACzC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,IAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,KAAO,IAAK,CAC9C,SAAS,SAAS,QAAQ,MAAO,KAAM,EAAE,CACzC,MAAmC,CAEnC,GAAG,KAAM,CACT,OAAO,SAAS,QAAQ,GAAG,KAAO,EAAE,CACpC,OAAO,SAAS,aAAa,GAAG,MAAO,EAAE,CACzC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,SAAS,SAAS,QAAQ,KAAO,GAAG,EAAE,CACtC,MAAmC,CACnC,OAAO;AA8BV,4BAA4B,OAC1B,4BACA,QACD,CACE,WAAW,KAAM,MAAM,CAEvB,GAAG,EAAE,CACL,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,aAAa,MAAO,GAAG,EAAE,CACzC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,GAAG,IAAM,CACrC,OAAO,SAAS,SAAS,GAAG,GAAG,GAAK,CACpC,SAAS,SAAS,QAAQ,GAAG,GAAG,EAAE,CAClC,MAAmC,CAEnC,GAAG,KAAM,CACT,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,aAAa,MAAO,GAAG,EAAE,CACzC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAM,CACrC,OAAO,SAAS,SAAS,GAAG,GAAG,IAAK,CACpC,SAAS,SAAS,QAAQ,GAAG,MAAO,KAAM,CAC1C,MAAmC,CAEnC,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,aAAa,MAAO,GAAG,EAAE,CACzC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAM,CACrC,OAAO,SAAS,SAAS,GAAG,GAAG,IAAK,CACpC,SAAS,SAAS,QAAQ,GAAG,GAAG,IAAM,CACtC,MAAmC,CACnC,OAAO"}
|
|
@@ -0,0 +1,82 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* ☵ Gam (Water) Technique Combat Animations
|
|
3
|
+
*
|
|
4
|
+
* Advanced combat technique animations for the Gam (감/Water) trigram focusing on
|
|
5
|
+
* adaptive counters, flowing redirection, and takedown techniques from Hapkido.
|
|
6
|
+
*
|
|
7
|
+
* **Korean Martial Arts Context:**
|
|
8
|
+
* - **기술 유형**: 반격 기술 (Counter Techniques), 넘어뜨리기 (Takedowns)
|
|
9
|
+
* - **원리**: 적응과 흐름 (Adaptation and Flow), 상대의 힘 이용 (Using Opponent's Force)
|
|
10
|
+
* - **철학**: 물처럼 흘러 적의 힘을 이용하라 (Flow like water and use enemy's force)
|
|
11
|
+
*
|
|
12
|
+
* Technique Categories:
|
|
13
|
+
* - **수류반격** (Water Flow Counter) - Receive, redirect, counter sequence
|
|
14
|
+
* - **흐르는 넘어뜨리기** (Flowing Takedown) - Blend, off-balance, takedown
|
|
15
|
+
*
|
|
16
|
+
* @module systems/animation/catalogs/GamTechniqueAnimations
|
|
17
|
+
* @category Animation
|
|
18
|
+
* @korean 감괘기술애니메이션
|
|
19
|
+
*/
|
|
20
|
+
import type { SkeletalAnimation } from "../../../types/skeletal";
|
|
21
|
+
/**
|
|
22
|
+
* Gam Water Flow Counter Animation
|
|
23
|
+
*
|
|
24
|
+
* **Korean**: 수류반격 (Suryu Bangyeok)
|
|
25
|
+
* **Technique**: Yielding redirection into flowing counter
|
|
26
|
+
* **Target Points**: Balance disruption, blood flow restriction
|
|
27
|
+
*
|
|
28
|
+
* This is the signature Gam technique demonstrating complete water philosophy:
|
|
29
|
+
* - Accept opponent's force with yielding motion (receive)
|
|
30
|
+
* - Guide force in circular path away from center (redirect)
|
|
31
|
+
* - Flow into takedown or strike with opponent's momentum (counter)
|
|
32
|
+
* - Return to adaptive guard maintaining contact (recovery)
|
|
33
|
+
*
|
|
34
|
+
* Animation Phases (Total: 1400ms):
|
|
35
|
+
* - Receive Phase (0-350ms): Accept incoming attack with yield
|
|
36
|
+
* - Redirect Phase (350-950ms): Circular redirection of force
|
|
37
|
+
* - Counter Phase (950-1400ms): Flow into counter with opponent's momentum
|
|
38
|
+
*
|
|
39
|
+
* Biomechanics:
|
|
40
|
+
* - Initial yield: Spine rotates away (-20°), hips shift (-5°)
|
|
41
|
+
* - Redirection: Maximum spine rotation (-25°), arms guide in circle
|
|
42
|
+
* - Counter: Spine reverses (+20°), both hands push/pull
|
|
43
|
+
*
|
|
44
|
+
* @korean 수류반격
|
|
45
|
+
* @duration 1400ms (receive 350ms + redirect 600ms + counter 450ms)
|
|
46
|
+
* @category Counter Animation
|
|
47
|
+
*/
|
|
48
|
+
export declare const GAM_WATER_FLOW_COUNTER_ANIMATION: SkeletalAnimation;
|
|
49
|
+
/**
|
|
50
|
+
* Gam Flowing Takedown Animation
|
|
51
|
+
*
|
|
52
|
+
* **Korean**: 수류 넘어뜨리기 (Suryu Neomeotteurigi) - Water Flow Takedown
|
|
53
|
+
* **Technique**: Blend, off-balance, flowing takedown using minimum force
|
|
54
|
+
*
|
|
55
|
+
* This technique demonstrates water's ability to overcome through adaptation:
|
|
56
|
+
* - Blend with opponent's movement (no resistance)
|
|
57
|
+
* - Subtle shift to break balance (minimal force)
|
|
58
|
+
* - Flowing takedown following natural gravity
|
|
59
|
+
*
|
|
60
|
+
* Animation Phases (Total: 1517ms):
|
|
61
|
+
* - Blend Phase (0-444ms): Match opponent's movement
|
|
62
|
+
* - Off-Balance Phase (444-889ms): Subtle balance disruption
|
|
63
|
+
* - Takedown Phase (889-1517ms): Flowing descent to ground
|
|
64
|
+
*
|
|
65
|
+
* Biomechanics:
|
|
66
|
+
* - Blend: Arms wrap and match movement, spine neutral
|
|
67
|
+
* - Off-balance: Small hip shift (-3°), opponent's structure compromised
|
|
68
|
+
* - Takedown: Controlled descent, maintaining contact throughout
|
|
69
|
+
*
|
|
70
|
+
* @korean 수류넘어뜨리기
|
|
71
|
+
* @duration 1517ms (blend 444ms + off-balance 445ms + takedown 628ms)
|
|
72
|
+
* @category Throw Animation
|
|
73
|
+
*/
|
|
74
|
+
export declare const GAM_FLOWING_TAKEDOWN: SkeletalAnimation;
|
|
75
|
+
/**
|
|
76
|
+
* All Gam technique combat animations
|
|
77
|
+
*/
|
|
78
|
+
export declare const GAM_TECHNIQUE_ANIMATIONS: {
|
|
79
|
+
readonly counter: SkeletalAnimation;
|
|
80
|
+
readonly takedown: SkeletalAnimation;
|
|
81
|
+
};
|
|
82
|
+
//# sourceMappingURL=GamTechniqueAnimations.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"GamTechniqueAnimations.d.ts","sourceRoot":"","sources":["../../../../src/systems/animation/catalogs/GamTechniqueAnimations.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;GAkBG;AAGH,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,kBAAkB,CAAC;AAO1D;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,eAAO,MAAM,gCAAgC,EAAE,iBA6GnC,CAAC;AAMb;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,eAAO,MAAM,oBAAoB,EAAE,iBA6GvB,CAAC;AAMb;;GAEG;AACH,eAAO,MAAM,wBAAwB;;;CAG3B,CAAC"}
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
import { BoneName } from "../../../types/skeletal.js";
|
|
2
|
+
import { MartialArtsAnimationBuilder } from "../builders/MartialArtsAnimationBuilder.js";
|
|
3
|
+
//#region src/systems/animation/catalogs/GamTechniqueAnimations.ts
|
|
4
|
+
/**
|
|
5
|
+
* ☵ Gam (Water) Technique Combat Animations
|
|
6
|
+
*
|
|
7
|
+
* Advanced combat technique animations for the Gam (감/Water) trigram focusing on
|
|
8
|
+
* adaptive counters, flowing redirection, and takedown techniques from Hapkido.
|
|
9
|
+
*
|
|
10
|
+
* **Korean Martial Arts Context:**
|
|
11
|
+
* - **기술 유형**: 반격 기술 (Counter Techniques), 넘어뜨리기 (Takedowns)
|
|
12
|
+
* - **원리**: 적응과 흐름 (Adaptation and Flow), 상대의 힘 이용 (Using Opponent's Force)
|
|
13
|
+
* - **철학**: 물처럼 흘러 적의 힘을 이용하라 (Flow like water and use enemy's force)
|
|
14
|
+
*
|
|
15
|
+
* Technique Categories:
|
|
16
|
+
* - **수류반격** (Water Flow Counter) - Receive, redirect, counter sequence
|
|
17
|
+
* - **흐르는 넘어뜨리기** (Flowing Takedown) - Blend, off-balance, takedown
|
|
18
|
+
*
|
|
19
|
+
* @module systems/animation/catalogs/GamTechniqueAnimations
|
|
20
|
+
* @category Animation
|
|
21
|
+
* @korean 감괘기술애니메이션
|
|
22
|
+
*/
|
|
23
|
+
/**
|
|
24
|
+
* Gam Water Flow Counter Animation
|
|
25
|
+
*
|
|
26
|
+
* **Korean**: 수류반격 (Suryu Bangyeok)
|
|
27
|
+
* **Technique**: Yielding redirection into flowing counter
|
|
28
|
+
* **Target Points**: Balance disruption, blood flow restriction
|
|
29
|
+
*
|
|
30
|
+
* This is the signature Gam technique demonstrating complete water philosophy:
|
|
31
|
+
* - Accept opponent's force with yielding motion (receive)
|
|
32
|
+
* - Guide force in circular path away from center (redirect)
|
|
33
|
+
* - Flow into takedown or strike with opponent's momentum (counter)
|
|
34
|
+
* - Return to adaptive guard maintaining contact (recovery)
|
|
35
|
+
*
|
|
36
|
+
* Animation Phases (Total: 1400ms):
|
|
37
|
+
* - Receive Phase (0-350ms): Accept incoming attack with yield
|
|
38
|
+
* - Redirect Phase (350-950ms): Circular redirection of force
|
|
39
|
+
* - Counter Phase (950-1400ms): Flow into counter with opponent's momentum
|
|
40
|
+
*
|
|
41
|
+
* Biomechanics:
|
|
42
|
+
* - Initial yield: Spine rotates away (-20°), hips shift (-5°)
|
|
43
|
+
* - Redirection: Maximum spine rotation (-25°), arms guide in circle
|
|
44
|
+
* - Counter: Spine reverses (+20°), both hands push/pull
|
|
45
|
+
*
|
|
46
|
+
* @korean 수류반격
|
|
47
|
+
* @duration 1400ms (receive 350ms + redirect 600ms + counter 450ms)
|
|
48
|
+
* @category Counter Animation
|
|
49
|
+
*/
|
|
50
|
+
var GAM_WATER_FLOW_COUNTER_ANIMATION = MartialArtsAnimationBuilder.create("gam_water_flow_counter", "수류반격").asAttack(1.4).at(0).rotate(BoneName.PELVIS, 0, 0, 0).rotate(BoneName.SPINE_UPPER, 0, 0, 0).rotate(BoneName.SHOULDER_L, .17, .26, -.17).rotate(BoneName.SHOULDER_R, .09, -.14, .17).rotate(BoneName.ELBOW_L, 0, 0, -.7).rotate(BoneName.ELBOW_R, 0, 0, .52).rotate(BoneName.WRIST_L, 0, 0, -.17).rotate(BoneName.WRIST_R, 0, 0, 0).position(BoneName.PELVIS, 0, 0, 0).done().at(.35).rotate(BoneName.PELVIS, 0, -.14, -.05).rotate(BoneName.SPINE_UPPER, 0, -.17, 0).rotate(BoneName.SHOULDER_L, .26, .35, -.21).rotate(BoneName.SHOULDER_R, .12, -.17, .21).rotate(BoneName.ELBOW_L, 0, 0, -.87).rotate(BoneName.ELBOW_R, 0, 0, .7).rotate(BoneName.WRIST_L, .09, 0, -.26).rotate(BoneName.WRIST_R, .05, 0, .09).rotate(BoneName.KNEE_L, -.35, 0, 0).rotate(BoneName.KNEE_R, -.26, 0, 0).position(BoneName.PELVIS, -.03, -.01, -.02).done().at(.65).rotate(BoneName.PELVIS, 0, -.26, -.09).rotate(BoneName.SPINE_UPPER, 0, -.35, 0).rotate(BoneName.SHOULDER_L, .44, .52, -.26).rotate(BoneName.SHOULDER_R, .35, -.17, .17).rotate(BoneName.ELBOW_L, 0, .26, -1.05).rotate(BoneName.ELBOW_R, 0, 0, .7).rotate(BoneName.WRIST_L, .17, .09, -.35).rotate(BoneName.WRIST_R, .09, -.05, .14).rotate(BoneName.KNEE_L, -.26, 0, 0).rotate(BoneName.KNEE_R, -.35, 0, 0).position(BoneName.PELVIS, -.05, -.01, -.03).done().at(.95).rotate(BoneName.PELVIS, 0, -.35, -.12).rotate(BoneName.SPINE_UPPER, 0, -.44, 0).rotate(BoneName.SHOULDER_L, .52, .61, -.31).rotate(BoneName.SHOULDER_R, .44, -.26, .21).rotate(BoneName.ELBOW_L, 0, .35, -1.22).rotate(BoneName.ELBOW_R, 0, .17, .87).rotate(BoneName.WRIST_L, .21, .12, -.4).rotate(BoneName.WRIST_R, .14, -.09, .17).rotate(BoneName.KNEE_L, -.26, 0, 0).rotate(BoneName.KNEE_R, -.35, 0, 0).position(BoneName.PELVIS, -.06, -.01, -.04).done().at(1.15).rotate(BoneName.PELVIS, 0, .17, .09).rotate(BoneName.SPINE_UPPER, 0, .17, 0).rotate(BoneName.SHOULDER_L, .61, .35, -.17).rotate(BoneName.SHOULDER_R, .7, -.35, .14).rotate(BoneName.ELBOW_L, 0, 0, -.52).rotate(BoneName.ELBOW_R, 0, 0, .44).rotate(BoneName.WRIST_L, .14, .05, -.17).rotate(BoneName.WRIST_R, .12, -.07, .14).rotate(BoneName.KNEE_L, -.35, 0, 0).rotate(BoneName.KNEE_R, -.26, 0, 0).position(BoneName.PELVIS, -.03, 0, -.02).done().at(1.4).rotate(BoneName.PELVIS, 0, .314, .105).rotate(BoneName.SPINE_UPPER, 0, .35, 0).rotate(BoneName.SHOULDER_L, .7, .26, -.14).rotate(BoneName.SHOULDER_R, .79, -.314, .17).rotate(BoneName.ELBOW_L, 0, 0, -.44).rotate(BoneName.ELBOW_R, 0, 0, .35).rotate(BoneName.WRIST_L, .17, .07, -.12).rotate(BoneName.WRIST_R, .14, -.09, .17).rotate(BoneName.KNEE_L, -.26, 0, 0).rotate(BoneName.KNEE_R, -.35, 0, 0).position(BoneName.PELVIS, 0, 0, 0).done().build();
|
|
51
|
+
MartialArtsAnimationBuilder.create("gam_flowing_takedown", "수류 넘어뜨리기").asAttack(1.517).at(0).rotate(BoneName.PELVIS, 0, -.09, 0).rotate(BoneName.SPINE_UPPER, 0, -.05, 0).rotate(BoneName.SHOULDER_L, .26, .44, -.09).rotate(BoneName.SHOULDER_R, .17, -.26, .14).rotate(BoneName.ELBOW_L, 0, 0, -.87).rotate(BoneName.ELBOW_R, 0, 0, .87).rotate(BoneName.WRIST_L, 0, .09, -.09).rotate(BoneName.WRIST_R, 0, -.09, .09).position(BoneName.PELVIS, 0, 0, 0).done().at(.444).rotate(BoneName.PELVIS, 0, -.14, 0).rotate(BoneName.SPINE_UPPER, 0, -.09, 0).rotate(BoneName.SHOULDER_L, .35, .52, -.14).rotate(BoneName.SHOULDER_R, .26, -.35, .17).rotate(BoneName.ELBOW_L, 0, .14, -1.05).rotate(BoneName.ELBOW_R, 0, -.14, 1.05).rotate(BoneName.WRIST_L, .09, .17, -.14).rotate(BoneName.WRIST_R, .09, -.17, .14).rotate(BoneName.KNEE_L, -.26, 0, 0).rotate(BoneName.KNEE_R, -.26, 0, 0).position(BoneName.PELVIS, -.02, 0, -.01).done().at(.667).rotate(BoneName.PELVIS, -.03, -.17, -.05).rotate(BoneName.SPINE_UPPER, -.05, -.12, 0).rotate(BoneName.SHOULDER_L, .44, .61, -.17).rotate(BoneName.SHOULDER_R, .35, -.44, .21).rotate(BoneName.ELBOW_L, 0, .21, -1.14).rotate(BoneName.ELBOW_R, 0, -.21, 1.14).rotate(BoneName.WRIST_L, .12, .21, -.17).rotate(BoneName.WRIST_R, .12, -.21, .17).rotate(BoneName.KNEE_L, -.35, 0, 0).rotate(BoneName.KNEE_R, -.26, 0, 0).position(BoneName.PELVIS, -.04, -.01, -.02).done().at(.889).rotate(BoneName.PELVIS, -.05, -.21, -.07).rotate(BoneName.SPINE_UPPER, -.09, -.17, 0).rotate(BoneName.SHOULDER_L, .52, .7, -.21).rotate(BoneName.SHOULDER_R, .44, -.52, .26).rotate(BoneName.ELBOW_L, 0, .26, -1.22).rotate(BoneName.ELBOW_R, 0, -.26, 1.22).rotate(BoneName.WRIST_L, .14, .26, -.21).rotate(BoneName.WRIST_R, .14, -.26, .21).rotate(BoneName.KNEE_L, -.44, 0, 0).rotate(BoneName.KNEE_R, -.35, 0, 0).position(BoneName.PELVIS, -.05, -.02, -.03).done().at(1.167).rotate(BoneName.PELVIS, -.12, -.26, -.09).rotate(BoneName.SPINE_UPPER, -.17, -.21, 0).rotate(BoneName.SHOULDER_L, .61, .79, -.26).rotate(BoneName.SHOULDER_R, .52, -.61, .31).rotate(BoneName.ELBOW_L, 0, .31, -1.31).rotate(BoneName.ELBOW_R, 0, -.31, 1.31).rotate(BoneName.WRIST_L, .17, .31, -.26).rotate(BoneName.WRIST_R, .17, -.31, .26).rotate(BoneName.KNEE_L, -.7, 0, 0).rotate(BoneName.KNEE_R, -.61, 0, 0).position(BoneName.PELVIS, -.06, -.1, -.05).done().at(1.517).rotate(BoneName.PELVIS, -.17, -.31, -.12).rotate(BoneName.SPINE_UPPER, -.26, -.26, 0).rotate(BoneName.SHOULDER_L, .7, .87, -.31).rotate(BoneName.SHOULDER_R, .61, -.7, .35).rotate(BoneName.ELBOW_L, 0, .35, -1.4).rotate(BoneName.ELBOW_R, 0, -.35, 1.4).rotate(BoneName.WRIST_L, .21, .35, -.31).rotate(BoneName.WRIST_R, .21, -.35, .31).rotate(BoneName.KNEE_L, -.87, 0, 0).rotate(BoneName.KNEE_R, -.79, 0, 0).position(BoneName.PELVIS, -.07, -.2, -.06).done().build();
|
|
52
|
+
//#endregion
|
|
53
|
+
export { GAM_WATER_FLOW_COUNTER_ANIMATION };
|
|
54
|
+
|
|
55
|
+
//# sourceMappingURL=GamTechniqueAnimations.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"GamTechniqueAnimations.js","names":[],"sources":["../../../../src/systems/animation/catalogs/GamTechniqueAnimations.ts"],"sourcesContent":["/**\n * ☵ Gam (Water) Technique Combat Animations\n *\n * Advanced combat technique animations for the Gam (감/Water) trigram focusing on\n * adaptive counters, flowing redirection, and takedown techniques from Hapkido.\n *\n * **Korean Martial Arts Context:**\n * - **기술 유형**: 반격 기술 (Counter Techniques), 넘어뜨리기 (Takedowns)\n * - **원리**: 적응과 흐름 (Adaptation and Flow), 상대의 힘 이용 (Using Opponent's Force)\n * - **철학**: 물처럼 흘러 적의 힘을 이용하라 (Flow like water and use enemy's force)\n *\n * Technique Categories:\n * - **수류반격** (Water Flow Counter) - Receive, redirect, counter sequence\n * - **흐르는 넘어뜨리기** (Flowing Takedown) - Blend, off-balance, takedown\n *\n * @module systems/animation/catalogs/GamTechniqueAnimations\n * @category Animation\n * @korean 감괘기술애니메이션\n */\n\nimport { BoneName } from \"@/types/skeletal\";\nimport type { SkeletalAnimation } from \"@/types/skeletal\";\nimport { MartialArtsAnimationBuilder } from \"../builders/MartialArtsAnimationBuilder\";\n\n// ═══════════════════════════════════════════════════════════════════════════\n// ☵ GAM WATER FLOW COUNTER (수류반격)\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Gam Water Flow Counter Animation\n *\n * **Korean**: 수류반격 (Suryu Bangyeok)\n * **Technique**: Yielding redirection into flowing counter\n * **Target Points**: Balance disruption, blood flow restriction\n *\n * This is the signature Gam technique demonstrating complete water philosophy:\n * - Accept opponent's force with yielding motion (receive)\n * - Guide force in circular path away from center (redirect)\n * - Flow into takedown or strike with opponent's momentum (counter)\n * - Return to adaptive guard maintaining contact (recovery)\n *\n * Animation Phases (Total: 1400ms):\n * - Receive Phase (0-350ms): Accept incoming attack with yield\n * - Redirect Phase (350-950ms): Circular redirection of force\n * - Counter Phase (950-1400ms): Flow into counter with opponent's momentum\n *\n * Biomechanics:\n * - Initial yield: Spine rotates away (-20°), hips shift (-5°)\n * - Redirection: Maximum spine rotation (-25°), arms guide in circle\n * - Counter: Spine reverses (+20°), both hands push/pull\n *\n * @korean 수류반격\n * @duration 1400ms (receive 350ms + redirect 600ms + counter 450ms)\n * @category Counter Animation\n */\nexport const GAM_WATER_FLOW_COUNTER_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\n \"gam_water_flow_counter\",\n \"수류반격\"\n )\n .asAttack(1.4)\n \n // ═══════════════════════════════════════════════════════════════════════\n // RECEIVE PHASE (수용 단계) - 0-350ms, frames 0-6\n // Accept opponent's attack with yielding motion\n // ═══════════════════════════════════════════════════════════════════════\n \n // Frame 0: Guard position, receiving incoming attack\n .at(0)\n .rotate(BoneName.PELVIS, 0, 0, 0) // Neutral pelvis\n .rotate(BoneName.SPINE_UPPER, 0, 0, 0) // Upright spine\n .rotate(BoneName.SHOULDER_L, 0.17, 0.26, -0.17) // ~10°, ~15°, ~-10° (receiving position)\n .rotate(BoneName.SHOULDER_R, 0.09, -0.14, 0.17) // Ready to yield\n .rotate(BoneName.ELBOW_L, 0, 0, -0.70) // -40° (arm extended to receive)\n .rotate(BoneName.ELBOW_R, 0, 0, 0.52) // -30° (support position)\n .rotate(BoneName.WRIST_L, 0, 0, -0.17) // Palm open to receive\n .rotate(BoneName.WRIST_R, 0, 0, 0) // Neutral\n .position(BoneName.PELVIS, 0, 0, 0)\n .done<MartialArtsAnimationBuilder>()\n \n // Frame 6 (350ms): Maximum yield - accept force\n .at(0.35)\n .rotate(BoneName.PELVIS, 0, -0.14, -0.05) // 0°, -8°, -3° (weight shifts away)\n .rotate(BoneName.SPINE_UPPER, 0, -0.17, 0) // 0°, ~-10°, 0° (spine yields away)\n .rotate(BoneName.SHOULDER_L, 0.26, 0.35, -0.21) // 15°, 20°, -12° (accept force)\n .rotate(BoneName.SHOULDER_R, 0.12, -0.17, 0.21) // Supporting position\n .rotate(BoneName.ELBOW_L, 0, 0, -0.87) // -50° (arm absorbs)\n .rotate(BoneName.ELBOW_R, 0, 0, 0.70) // -40° (support absorbs)\n .rotate(BoneName.WRIST_L, 0.09, 0, -0.26) // 5°, 0°, -15° (palm guides)\n .rotate(BoneName.WRIST_R, 0.05, 0, 0.09) // Slight adjustment\n .rotate(BoneName.KNEE_L, -0.35, 0, 0) // -20° (legs absorb)\n .rotate(BoneName.KNEE_R, -0.26, 0, 0) // -15°\n .position(BoneName.PELVIS, -0.03, -0.01, -0.02) // Slight yield back\n .done<MartialArtsAnimationBuilder>()\n \n // ═══════════════════════════════════════════════════════════════════════\n // REDIRECT PHASE (전환 단계) - 350-950ms, frames 7-16\n // Circular redirection of opponent's force\n // ═══════════════════════════════════════════════════════════════════════\n \n // Frame 11 (650ms): Begin circular redirection\n .at(0.65)\n .rotate(BoneName.PELVIS, 0, -0.26, -0.09) // 0°, -15°, -5° (circular motion begins)\n .rotate(BoneName.SPINE_UPPER, 0, -0.35, 0) // 0°, -20°, 0° (circular redirection)\n .rotate(BoneName.SHOULDER_L, 0.44, 0.52, -0.26) // 25°, 30°, -15° (guide in circle)\n .rotate(BoneName.SHOULDER_R, 0.35, -0.17, 0.17) // 20°, -10°, 10° (right hand joins)\n .rotate(BoneName.ELBOW_L, 0, 0.26, -1.05) // 0°, 15°, -60° (circular control)\n .rotate(BoneName.ELBOW_R, 0, 0, 0.70) // -40° (support control)\n .rotate(BoneName.WRIST_L, 0.17, 0.09, -0.35) // 10°, 5°, -20° (palm controls)\n .rotate(BoneName.WRIST_R, 0.09, -0.05, 0.14) // Guiding motion\n .rotate(BoneName.KNEE_L, -0.26, 0, 0) // -15° (legs stable)\n .rotate(BoneName.KNEE_R, -0.35, 0, 0) // -20°\n .position(BoneName.PELVIS, -0.05, -0.01, -0.03) // Continue circular path\n .done<MartialArtsAnimationBuilder>()\n \n // Frame 16 (950ms): Maximum redirection - force fully redirected\n .at(0.95)\n .rotate(BoneName.PELVIS, 0, -0.35, -0.12) // 0°, -20°, -7° (maximum rotation)\n .rotate(BoneName.SPINE_UPPER, 0, -0.44, 0) // 0°, -25°, 0° (maximum redirection)\n .rotate(BoneName.SHOULDER_L, 0.52, 0.61, -0.31) // 30°, 35°, -18° (maximum control)\n .rotate(BoneName.SHOULDER_R, 0.44, -0.26, 0.21) // 25°, -15°, 12° (both hands control)\n .rotate(BoneName.ELBOW_L, 0, 0.35, -1.22) // 0°, 20°, -70° (full circle)\n .rotate(BoneName.ELBOW_R, 0, 0.17, 0.87) // 0°, 10°, -50° (support engaged)\n .rotate(BoneName.WRIST_L, 0.21, 0.12, -0.40) // Maximum control position\n .rotate(BoneName.WRIST_R, 0.14, -0.09, 0.17)\n .rotate(BoneName.KNEE_L, -0.26, 0, 0) // Stable base\n .rotate(BoneName.KNEE_R, -0.35, 0, 0)\n .position(BoneName.PELVIS, -0.06, -0.01, -0.04) // Maximum circular position\n .done<MartialArtsAnimationBuilder>()\n \n // ═══════════════════════════════════════════════════════════════════════\n // COUNTER PHASE (반격 단계) - 950-1400ms, frames 17-24\n // Flow into counter using opponent's redirected momentum\n // ═══════════════════════════════════════════════════════════════════════\n \n // Frame 20 (1150ms): Begin counter flow\n .at(1.15)\n .rotate(BoneName.PELVIS, 0, 0.17, 0.09) // 0°, 10°, 5° (reverse to counter)\n .rotate(BoneName.SPINE_UPPER, 0, 0.17, 0) // 0°, 10°, 0° (flow into counter)\n .rotate(BoneName.SHOULDER_L, 0.61, 0.35, -0.17) // 35°, 20°, -10° (push motion)\n .rotate(BoneName.SHOULDER_R, 0.70, -0.35, 0.14) // 40°, -20°, 8° (pull motion)\n .rotate(BoneName.ELBOW_L, 0, 0, -0.52) // -30° (extending for counter)\n .rotate(BoneName.ELBOW_R, 0, 0, 0.44) // -25° (pulling for counter)\n .rotate(BoneName.WRIST_L, 0.14, 0.05, -0.17) // Push/control position\n .rotate(BoneName.WRIST_R, 0.12, -0.07, 0.14)\n .rotate(BoneName.KNEE_L, -0.35, 0, 0) // -20° (legs drive counter)\n .rotate(BoneName.KNEE_R, -0.26, 0, 0) // -15°\n .position(BoneName.PELVIS, -0.03, 0, -0.02) // Return toward center\n .done<MartialArtsAnimationBuilder>()\n \n // Frame 24 (1400ms): Complete counter - opponent off-balance/down\n .at(1.4)\n .rotate(BoneName.PELVIS, 0, 0.314, 0.105) // 0°, ~18°, ~6° (full counter rotation)\n .rotate(BoneName.SPINE_UPPER, 0, 0.35, 0) // 0°, 20°, 0° (complete counter)\n .rotate(BoneName.SHOULDER_L, 0.70, 0.26, -0.14) // 40°, 15°, -8° (counter complete)\n .rotate(BoneName.SHOULDER_R, 0.79, -0.314, 0.17) // 45°, ~-18°, 10° (control maintained)\n .rotate(BoneName.ELBOW_L, 0, 0, -0.44) // -25° (arms control opponent)\n .rotate(BoneName.ELBOW_R, 0, 0, 0.35) // -20°\n .rotate(BoneName.WRIST_L, 0.17, 0.07, -0.12) // Control grip applied\n .rotate(BoneName.WRIST_R, 0.14, -0.09, 0.17)\n .rotate(BoneName.KNEE_L, -0.26, 0, 0) // -15° (stable finish)\n .rotate(BoneName.KNEE_R, -0.35, 0, 0) // -20°\n .position(BoneName.PELVIS, 0, 0, 0) // Return to center\n .done<MartialArtsAnimationBuilder>()\n .build();\n\n// ═══════════════════════════════════════════════════════════════════════════\n// ☵ GAM FLOWING TAKEDOWN (흐르는 넘어뜨리기)\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * Gam Flowing Takedown Animation\n *\n * **Korean**: 수류 넘어뜨리기 (Suryu Neomeotteurigi) - Water Flow Takedown\n * **Technique**: Blend, off-balance, flowing takedown using minimum force\n *\n * This technique demonstrates water's ability to overcome through adaptation:\n * - Blend with opponent's movement (no resistance)\n * - Subtle shift to break balance (minimal force)\n * - Flowing takedown following natural gravity\n *\n * Animation Phases (Total: 1517ms):\n * - Blend Phase (0-444ms): Match opponent's movement\n * - Off-Balance Phase (444-889ms): Subtle balance disruption\n * - Takedown Phase (889-1517ms): Flowing descent to ground\n *\n * Biomechanics:\n * - Blend: Arms wrap and match movement, spine neutral\n * - Off-balance: Small hip shift (-3°), opponent's structure compromised\n * - Takedown: Controlled descent, maintaining contact throughout\n *\n * @korean 수류넘어뜨리기\n * @duration 1517ms (blend 444ms + off-balance 445ms + takedown 628ms)\n * @category Throw Animation\n */\nexport const GAM_FLOWING_TAKEDOWN: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\n \"gam_flowing_takedown\",\n \"수류 넘어뜨리기\"\n )\n .asAttack(1.517)\n \n // ═══════════════════════════════════════════════════════════════════════\n // BLEND PHASE (혼합 단계) - 0-444ms, frames 0-8\n // Match opponent's movement with no resistance\n // ═══════════════════════════════════════════════════════════════════════\n \n // Frame 0: Initial contact and blend entry\n .at(0)\n .rotate(BoneName.PELVIS, 0, -0.09, 0) // 0°, -5°, 0° (slight angle to opponent)\n .rotate(BoneName.SPINE_UPPER, 0, -0.05, 0) // Neutral, ready to blend\n .rotate(BoneName.SHOULDER_L, 0.26, 0.44, -0.09) // 15°, 25°, -5° (reaching for contact)\n .rotate(BoneName.SHOULDER_R, 0.17, -0.26, 0.14) // Mirror position\n .rotate(BoneName.ELBOW_L, 0, 0, -0.87) // -50° (arms extending to wrap)\n .rotate(BoneName.ELBOW_R, 0, 0, 0.87) // -50°\n .rotate(BoneName.WRIST_L, 0, 0.09, -0.09) // Hands open for contact\n .rotate(BoneName.WRIST_R, 0, -0.09, 0.09)\n .position(BoneName.PELVIS, 0, 0, 0)\n .done<MartialArtsAnimationBuilder>()\n \n // Frame 8 (444ms): Full blend - matching opponent's movement\n .at(0.444)\n .rotate(BoneName.PELVIS, 0, -0.14, 0) // 0°, -8°, 0° (blended angle)\n .rotate(BoneName.SPINE_UPPER, 0, -0.09, 0) // 0°, -5°, 0° (follow opponent)\n .rotate(BoneName.SHOULDER_L, 0.35, 0.52, -0.14) // 20°, 30°, -8° (wrapped position)\n .rotate(BoneName.SHOULDER_R, 0.26, -0.35, 0.17) // Both arms engaged\n .rotate(BoneName.ELBOW_L, 0, 0.14, -1.05) // 0°, 8°, -60° (wrap complete)\n .rotate(BoneName.ELBOW_R, 0, -0.14, 1.05) // Mirror wrap\n .rotate(BoneName.WRIST_L, 0.09, 0.17, -0.14) // Hands in contact\n .rotate(BoneName.WRIST_R, 0.09, -0.17, 0.14)\n .rotate(BoneName.KNEE_L, -0.26, 0, 0) // -15° (stable base)\n .rotate(BoneName.KNEE_R, -0.26, 0, 0) // -15°\n .position(BoneName.PELVIS, -0.02, 0, -0.01) // Slight movement with opponent\n .done<MartialArtsAnimationBuilder>()\n \n // ═══════════════════════════════════════════════════════════════════════\n // OFF-BALANCE PHASE (균형 붕괴) - 444-889ms, frames 9-16\n // Subtle shifts to break opponent's structure\n // ═══════════════════════════════════════════════════════════════════════\n \n // Frame 12 (667ms): Begin off-balancing motion\n .at(0.667)\n .rotate(BoneName.PELVIS, -0.03, -0.17, -0.05) // -2°, -10°, -3° (subtle shift)\n .rotate(BoneName.SPINE_UPPER, -0.05, -0.12, 0) // -3°, -7°, 0° (begin break)\n .rotate(BoneName.SHOULDER_L, 0.44, 0.61, -0.17) // 25°, 35°, -10° (control tightens)\n .rotate(BoneName.SHOULDER_R, 0.35, -0.44, 0.21) // Opposite pressure\n .rotate(BoneName.ELBOW_L, 0, 0.21, -1.14) // 0°, 12°, -65° (leverage applied)\n .rotate(BoneName.ELBOW_R, 0, -0.21, 1.14)\n .rotate(BoneName.WRIST_L, 0.12, 0.21, -0.17) // Control grip\n .rotate(BoneName.WRIST_R, 0.12, -0.21, 0.17)\n .rotate(BoneName.KNEE_L, -0.35, 0, 0) // -20° (legs drive)\n .rotate(BoneName.KNEE_R, -0.26, 0, 0) // -15°\n .position(BoneName.PELVIS, -0.04, -0.01, -0.02) // Shift for off-balance\n .done<MartialArtsAnimationBuilder>()\n \n // Frame 16 (889ms): Opponent's balance fully compromised\n .at(0.889)\n .rotate(BoneName.PELVIS, -0.05, -0.21, -0.07) // -3°, -12°, -4° (maximum shift)\n .rotate(BoneName.SPINE_UPPER, -0.09, -0.17, 0) // -5°, -10°, 0° (structure broken)\n .rotate(BoneName.SHOULDER_L, 0.52, 0.70, -0.21) // 30°, 40°, -12° (full control)\n .rotate(BoneName.SHOULDER_R, 0.44, -0.52, 0.26) // Maximum leverage\n .rotate(BoneName.ELBOW_L, 0, 0.26, -1.22) // 0°, 15°, -70° (maximum leverage)\n .rotate(BoneName.ELBOW_R, 0, -0.26, 1.22)\n .rotate(BoneName.WRIST_L, 0.14, 0.26, -0.21) // Tight control\n .rotate(BoneName.WRIST_R, 0.14, -0.26, 0.21)\n .rotate(BoneName.KNEE_L, -0.44, 0, 0) // -25° (deep bend for takedown)\n .rotate(BoneName.KNEE_R, -0.35, 0, 0) // -20°\n .position(BoneName.PELVIS, -0.05, -0.02, -0.03) // Maximum off-balance position\n .done<MartialArtsAnimationBuilder>()\n \n // ═══════════════════════════════════════════════════════════════════════\n // TAKEDOWN PHASE (넘어뜨리기) - 889-1517ms, frames 17-26\n // Flowing descent to ground with opponent\n // ═══════════════════════════════════════════════════════════════════════\n \n // Frame 21 (1167ms): Mid-takedown - descending together\n .at(1.167)\n .rotate(BoneName.PELVIS, -0.12, -0.26, -0.09) // -7°, -15°, -5° (descending)\n .rotate(BoneName.SPINE_UPPER, -0.17, -0.21, 0) // -10°, -12°, 0° (following down)\n .rotate(BoneName.SHOULDER_L, 0.61, 0.79, -0.26) // 35°, 45°, -15° (maintain control)\n .rotate(BoneName.SHOULDER_R, 0.52, -0.61, 0.31) // Control throughout\n .rotate(BoneName.ELBOW_L, 0, 0.31, -1.31) // 0°, 18°, -75° (arms follow)\n .rotate(BoneName.ELBOW_R, 0, -0.31, 1.31)\n .rotate(BoneName.WRIST_L, 0.17, 0.31, -0.26) // Maintain contact\n .rotate(BoneName.WRIST_R, 0.17, -0.31, 0.26)\n .rotate(BoneName.KNEE_L, -0.70, 0, 0) // -40° (deep descent)\n .rotate(BoneName.KNEE_R, -0.61, 0, 0) // -35°\n .position(BoneName.PELVIS, -0.06, -0.10, -0.05) // Descending with opponent\n .done<MartialArtsAnimationBuilder>()\n \n // Frame 26 (1517ms): Takedown complete - opponent on ground\n .at(1.517)\n .rotate(BoneName.PELVIS, -0.17, -0.31, -0.12) // -10°, -18°, -7° (ground position)\n .rotate(BoneName.SPINE_UPPER, -0.26, -0.26, 0) // -15°, -15°, 0° (control maintained)\n .rotate(BoneName.SHOULDER_L, 0.70, 0.87, -0.31) // 40°, 50°, -18° (final control)\n .rotate(BoneName.SHOULDER_R, 0.61, -0.70, 0.35) // Control established\n .rotate(BoneName.ELBOW_L, 0, 0.35, -1.40) // 0°, 20°, -80° (pinning position)\n .rotate(BoneName.ELBOW_R, 0, -0.35, 1.40)\n .rotate(BoneName.WRIST_L, 0.21, 0.35, -0.31) // Ground control\n .rotate(BoneName.WRIST_R, 0.21, -0.35, 0.31)\n .rotate(BoneName.KNEE_L, -0.87, 0, 0) // -50° (kneeling position)\n .rotate(BoneName.KNEE_R, -0.79, 0, 0) // -45°\n .position(BoneName.PELVIS, -0.07, -0.20, -0.06) // Final ground position\n .done<MartialArtsAnimationBuilder>()\n .build();\n\n// ═══════════════════════════════════════════════════════════════════════════\n// EXPORTS\n// ═══════════════════════════════════════════════════════════════════════════\n\n/**\n * All Gam technique combat animations\n */\nexport const GAM_TECHNIQUE_ANIMATIONS = {\n counter: GAM_WATER_FLOW_COUNTER_ANIMATION,\n takedown: GAM_FLOWING_TAKEDOWN,\n} as const;\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAuDA,IAAa,mCACX,4BAA4B,OAC1B,0BACA,OACD,CACE,SAAS,IAAI,CAQb,GAAG,EAAE,CACL,OAAO,SAAS,QAAQ,GAAG,GAAG,EAAE,CAChC,OAAO,SAAS,aAAa,GAAG,GAAG,EAAE,CACrC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,GAAG,IAAM,CACrC,OAAO,SAAS,SAAS,GAAG,GAAG,IAAK,CACpC,OAAO,SAAS,SAAS,GAAG,GAAG,KAAM,CACrC,OAAO,SAAS,SAAS,GAAG,GAAG,EAAE,CACjC,SAAS,SAAS,QAAQ,GAAG,GAAG,EAAE,CAClC,MAAmC,CAGnC,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,GAAG,MAAO,KAAM,CACxC,OAAO,SAAS,aAAa,GAAG,MAAO,EAAE,CACzC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAM,CACrC,OAAO,SAAS,SAAS,GAAG,GAAG,GAAK,CACpC,OAAO,SAAS,SAAS,KAAM,GAAG,KAAM,CACxC,OAAO,SAAS,SAAS,KAAM,GAAG,IAAK,CACvC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,SAAS,SAAS,QAAQ,MAAO,MAAO,KAAM,CAC9C,MAAmC,CAQnC,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,GAAG,MAAO,KAAM,CACxC,OAAO,SAAS,aAAa,GAAG,MAAO,EAAE,CACzC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,KAAM,MAAM,CACxC,OAAO,SAAS,SAAS,GAAG,GAAG,GAAK,CACpC,OAAO,SAAS,SAAS,KAAM,KAAM,KAAM,CAC3C,OAAO,SAAS,SAAS,KAAM,MAAO,IAAK,CAC3C,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,SAAS,SAAS,QAAQ,MAAO,MAAO,KAAM,CAC9C,MAAmC,CAGnC,GAAG,IAAK,CACR,OAAO,SAAS,QAAQ,GAAG,MAAO,KAAM,CACxC,OAAO,SAAS,aAAa,GAAG,MAAO,EAAE,CACzC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,KAAM,MAAM,CACxC,OAAO,SAAS,SAAS,GAAG,KAAM,IAAK,CACvC,OAAO,SAAS,SAAS,KAAM,KAAM,IAAM,CAC3C,OAAO,SAAS,SAAS,KAAM,MAAO,IAAK,CAC3C,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,SAAS,SAAS,QAAQ,MAAO,MAAO,KAAM,CAC9C,MAAmC,CAQnC,GAAG,KAAK,CACR,OAAO,SAAS,QAAQ,GAAG,KAAM,IAAK,CACtC,OAAO,SAAS,aAAa,GAAG,KAAM,EAAE,CACxC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,IAAM,MAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAM,CACrC,OAAO,SAAS,SAAS,GAAG,GAAG,IAAK,CACpC,OAAO,SAAS,SAAS,KAAM,KAAM,KAAM,CAC3C,OAAO,SAAS,SAAS,KAAM,MAAO,IAAK,CAC3C,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,SAAS,SAAS,QAAQ,MAAO,GAAG,KAAM,CAC1C,MAAmC,CAGnC,GAAG,IAAI,CACP,OAAO,SAAS,QAAQ,GAAG,MAAO,KAAM,CACxC,OAAO,SAAS,aAAa,GAAG,KAAM,EAAE,CACxC,OAAO,SAAS,YAAY,IAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,OAAQ,IAAK,CAC/C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAM,CACrC,OAAO,SAAS,SAAS,GAAG,GAAG,IAAK,CACpC,OAAO,SAAS,SAAS,KAAM,KAAM,KAAM,CAC3C,OAAO,SAAS,SAAS,KAAM,MAAO,IAAK,CAC3C,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,SAAS,SAAS,QAAQ,GAAG,GAAG,EAAE,CAClC,MAAmC,CACnC,OAAO;AAgCV,4BAA4B,OAC1B,wBACA,WACD,CACE,SAAS,MAAM,CAQf,GAAG,EAAE,CACL,OAAO,SAAS,QAAQ,GAAG,MAAO,EAAE,CACpC,OAAO,SAAS,aAAa,GAAG,MAAO,EAAE,CACzC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAM,CACrC,OAAO,SAAS,SAAS,GAAG,GAAG,IAAK,CACpC,OAAO,SAAS,SAAS,GAAG,KAAM,KAAM,CACxC,OAAO,SAAS,SAAS,GAAG,MAAO,IAAK,CACxC,SAAS,SAAS,QAAQ,GAAG,GAAG,EAAE,CAClC,MAAmC,CAGnC,GAAG,KAAM,CACT,OAAO,SAAS,QAAQ,GAAG,MAAO,EAAE,CACpC,OAAO,SAAS,aAAa,GAAG,MAAO,EAAE,CACzC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,KAAM,MAAM,CACxC,OAAO,SAAS,SAAS,GAAG,MAAO,KAAK,CACxC,OAAO,SAAS,SAAS,KAAM,KAAM,KAAM,CAC3C,OAAO,SAAS,SAAS,KAAM,MAAO,IAAK,CAC3C,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,SAAS,SAAS,QAAQ,MAAO,GAAG,KAAM,CAC1C,MAAmC,CAQnC,GAAG,KAAM,CACT,OAAO,SAAS,QAAQ,MAAO,MAAO,KAAM,CAC5C,OAAO,SAAS,aAAa,MAAO,MAAO,EAAE,CAC7C,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,KAAM,MAAM,CACxC,OAAO,SAAS,SAAS,GAAG,MAAO,KAAK,CACxC,OAAO,SAAS,SAAS,KAAM,KAAM,KAAM,CAC3C,OAAO,SAAS,SAAS,KAAM,MAAO,IAAK,CAC3C,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,SAAS,SAAS,QAAQ,MAAO,MAAO,KAAM,CAC9C,MAAmC,CAGnC,GAAG,KAAM,CACT,OAAO,SAAS,QAAQ,MAAO,MAAO,KAAM,CAC5C,OAAO,SAAS,aAAa,MAAO,MAAO,EAAE,CAC7C,OAAO,SAAS,YAAY,KAAM,IAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,KAAM,MAAM,CACxC,OAAO,SAAS,SAAS,GAAG,MAAO,KAAK,CACxC,OAAO,SAAS,SAAS,KAAM,KAAM,KAAM,CAC3C,OAAO,SAAS,SAAS,KAAM,MAAO,IAAK,CAC3C,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,SAAS,SAAS,QAAQ,MAAO,MAAO,KAAM,CAC9C,MAAmC,CAQnC,GAAG,MAAM,CACT,OAAO,SAAS,QAAQ,MAAO,MAAO,KAAM,CAC5C,OAAO,SAAS,aAAa,MAAO,MAAO,EAAE,CAC7C,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,MAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,KAAM,MAAM,CACxC,OAAO,SAAS,SAAS,GAAG,MAAO,KAAK,CACxC,OAAO,SAAS,SAAS,KAAM,KAAM,KAAM,CAC3C,OAAO,SAAS,SAAS,KAAM,MAAO,IAAK,CAC3C,OAAO,SAAS,QAAQ,KAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,SAAS,SAAS,QAAQ,MAAO,KAAO,KAAM,CAC9C,MAAmC,CAGnC,GAAG,MAAM,CACT,OAAO,SAAS,QAAQ,MAAO,MAAO,KAAM,CAC5C,OAAO,SAAS,aAAa,MAAO,MAAO,EAAE,CAC7C,OAAO,SAAS,YAAY,IAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,YAAY,KAAM,KAAO,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,KAAM,KAAM,CACxC,OAAO,SAAS,SAAS,GAAG,MAAO,IAAK,CACxC,OAAO,SAAS,SAAS,KAAM,KAAM,KAAM,CAC3C,OAAO,SAAS,SAAS,KAAM,MAAO,IAAK,CAC3C,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,SAAS,SAAS,QAAQ,MAAO,KAAO,KAAM,CAC9C,MAAmC,CACnC,OAAO"}
|