blacktrigram 0.7.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +201 -0
- package/README.md +866 -0
- package/SECURITY.md +124 -0
- package/lib/App.d.ts +4 -0
- package/lib/App.d.ts.map +1 -0
- package/lib/App2.js +386 -0
- package/lib/App2.js.map +1 -0
- package/lib/_virtual/_rolldown/runtime.js +13 -0
- package/lib/assets/index.css +1146 -0
- package/lib/audio/AudioAssetLoader.d.ts +101 -0
- package/lib/audio/AudioAssetLoader.d.ts.map +1 -0
- package/lib/audio/AudioAssetLoader.js +245 -0
- package/lib/audio/AudioAssetLoader.js.map +1 -0
- package/lib/audio/AudioAssetRegistry.d.ts +126 -0
- package/lib/audio/AudioAssetRegistry.d.ts.map +1 -0
- package/lib/audio/AudioAssetRegistry.js +970 -0
- package/lib/audio/AudioAssetRegistry.js.map +1 -0
- package/lib/audio/AudioCache.d.ts +135 -0
- package/lib/audio/AudioCache.d.ts.map +1 -0
- package/lib/audio/AudioCache.js +211 -0
- package/lib/audio/AudioCache.js.map +1 -0
- package/lib/audio/AudioManager.d.ts +162 -0
- package/lib/audio/AudioManager.d.ts.map +1 -0
- package/lib/audio/AudioManager.js +508 -0
- package/lib/audio/AudioManager.js.map +1 -0
- package/lib/audio/AudioMonitor.d.ts +122 -0
- package/lib/audio/AudioMonitor.d.ts.map +1 -0
- package/lib/audio/AudioMonitor.js +215 -0
- package/lib/audio/AudioMonitor.js.map +1 -0
- package/lib/audio/AudioPool.d.ts +108 -0
- package/lib/audio/AudioPool.d.ts.map +1 -0
- package/lib/audio/AudioPool.js +206 -0
- package/lib/audio/AudioPool.js.map +1 -0
- package/lib/audio/AudioProvider.d.ts +28 -0
- package/lib/audio/AudioProvider.d.ts.map +1 -0
- package/lib/audio/AudioProvider.js +135 -0
- package/lib/audio/AudioProvider.js.map +1 -0
- package/lib/audio/AudioUtils.d.ts +77 -0
- package/lib/audio/AudioUtils.d.ts.map +1 -0
- package/lib/audio/AudioUtils.js +164 -0
- package/lib/audio/AudioUtils.js.map +1 -0
- package/lib/audio/BoneImpactAudioMap.d.ts +64 -0
- package/lib/audio/BoneImpactAudioMap.d.ts.map +1 -0
- package/lib/audio/BoneImpactAudioMap.js +133 -0
- package/lib/audio/BoneImpactAudioMap.js.map +1 -0
- package/lib/audio/VariantSelector.d.ts +69 -0
- package/lib/audio/VariantSelector.d.ts.map +1 -0
- package/lib/audio/VariantSelector.js +177 -0
- package/lib/audio/VariantSelector.js.map +1 -0
- package/lib/audio/index.d.ts +13 -0
- package/lib/audio/index.d.ts.map +1 -0
- package/lib/audio/index.js +41 -0
- package/lib/audio/index.js.map +1 -0
- package/lib/audio/types.d.ts +220 -0
- package/lib/audio/types.d.ts.map +1 -0
- package/lib/audio/types.js +12 -0
- package/lib/audio/types.js.map +1 -0
- package/lib/components/effects/WindParticles3D.d.ts +83 -0
- package/lib/components/effects/WindParticles3D.d.ts.map +1 -0
- package/lib/components/effects/index.d.ts +6 -0
- package/lib/components/effects/index.d.ts.map +1 -0
- package/lib/components/index.d.ts +5 -0
- package/lib/components/index.d.ts.map +1 -0
- package/lib/components/index.js +74 -0
- package/lib/components/index.js.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts +74 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.js +1912 -0
- package/lib/components/screens/combat/CombatScreen3D.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts +39 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js +52 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts +35 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js +78 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts +23 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js +214 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts +54 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js +357 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts +32 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js +254 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts +63 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js +108 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts +42 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js +259 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts +73 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts +108 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js +232 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts +53 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js +87 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts +80 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js +278 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js +248 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts +60 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts +37 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js +184 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts +49 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js +66 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js.map +1 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts +93 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts +57 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts +88 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts +67 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js +261 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts +45 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts +61 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts +47 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js +65 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts +52 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js +103 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js +296 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts +72 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/index.d.ts +121 -0
- package/lib/components/screens/combat/components/effects/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts +31 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js +242 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts +74 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js +275 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts +25 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js +61 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts +43 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js +139 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts +50 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js +155 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js +103 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js +101 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts +47 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js +141 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts +25 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js +129 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts +48 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js +131 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts +82 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js +73 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts +80 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js +79 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/index.d.ts +22 -0
- package/lib/components/screens/combat/components/hud/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/index.js +4 -0
- package/lib/components/screens/combat/components/index.d.ts +47 -0
- package/lib/components/screens/combat/components/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/index.js +23 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts +52 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js +113 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts +49 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js +150 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts +44 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js +83 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts +83 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js +161 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts +38 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js +37 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts +37 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js +33 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js.map +1 -0
- package/lib/components/screens/combat/helpers/index.d.ts +8 -0
- package/lib/components/screens/combat/helpers/index.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/index.js +2 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts +108 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useAICombat.js +806 -0
- package/lib/components/screens/combat/hooks/useAICombat.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts +106 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.js +766 -0
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- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts +85 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts.map +1 -0
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- package/lib/components/screens/combat/hooks/useCombatAudio.d.ts +40 -0
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- package/lib/components/screens/combat/hooks/useCombatLayout.d.ts +61 -0
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- package/lib/components/screens/combat/hooks/useCombatState.d.ts +75 -0
- package/lib/components/screens/combat/hooks/useCombatState.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatState.js +182 -0
- package/lib/components/screens/combat/hooks/useCombatState.js.map +1 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts +36 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts +63 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/index.d.ts +4 -0
- package/lib/components/screens/combat/index.d.ts.map +1 -0
- package/lib/components/screens/combat/index.js +25 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts +12 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts.map +1 -0
- package/lib/components/screens/controls/ControlsScreen3D.js +1248 -0
- package/lib/components/screens/controls/ControlsScreen3D.js.map +1 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts +35 -0
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- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts +31 -0
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- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js +100 -0
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/**
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* Korean Theme Helper Utilities for HTML Overlays
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*
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* Provides consistent Korean martial arts cyberpunk theming across all HTML overlay components.
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import { type GlowIntensity, type HoverAnimationType } from "./visualEffects";
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export type BilingualFormat = "pipe" | "parentheses" | "bracket" | "slash";
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export type KoreanButtonVariant = "primary" | "secondary" | "danger" | "success" | "warning";
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export interface EnhancedOverlayConfig {
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}
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export declare function getKoreanOverlayBaseStyles(opacity?: number): React.CSSProperties;
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/**
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* Enhanced Korean overlay styles with visual effects
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*
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* Provides advanced cyberpunk styling with neon glow, depth effects,
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* gradients, and backdrop blur for Korean-themed overlays.
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*
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* @param config - Enhanced overlay configuration
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* @returns React.CSSProperties with advanced visual effects
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*
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* @example
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* ```tsx
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* const styles = getEnhancedKoreanOverlayStyles({
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* opacity: 0.95,
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* glowIntensity: 'medium',
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* includeGradient: true,
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* includeBackdropBlur: true,
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* depthLayers: 3,
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* });
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* <div style={styles}>Enhanced Content</div>
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* ```
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*
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* @korean 향상된한국오버레이스타일얻기
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*/
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export declare function getEnhancedKoreanOverlayStyles(config?: EnhancedOverlayConfig): React.CSSProperties;
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/**
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* Format bilingual text with Korean and English
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*
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* Supports multiple formatting styles:
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* - pipe: "한글 | English"
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* - parentheses: "한글 (English)"
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* - bracket: "한글 [English]"
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* - slash: "한글 / English"
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*
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* @param korean - Korean text
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* @param english - English text
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* @param format - Format style, default "pipe"
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* @returns Formatted bilingual string
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*
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* @example
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* ```tsx
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* formatBilingualText('공격', 'Attack', 'pipe') // "공격 | Attack"
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* formatBilingualText('방어', 'Defense', 'parentheses') // "방어 (Defense)"
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* ```
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*
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* @korean 이중언어텍스트형식화
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*/
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export declare function formatBilingualText(korean: string, english: string, format?: BilingualFormat): string;
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/**
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* Get Korean button styles with variant support
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*
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* Returns consistent button styling based on variant:
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* - primary: Cyan border, gold text
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* - secondary: Gold border, white text
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* - danger: Red border, red text
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* - success: Green border, green text
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* - warning: Orange border, orange text
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*
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* @param variant - Button variant type
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* @param isHovered - Whether button is hovered
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* @param isPressed - Whether button is pressed
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* @returns React.CSSProperties for button
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*
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* @example
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* ```tsx
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* <button style={getKoreanButtonStyles('primary', isHovered, isPressed)}>
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* {formatBilingualText('확인', 'Confirm')}
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* </button>
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* ```
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*
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* @korean 한국버튼스타일얻기
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*/
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export declare function getKoreanButtonStyles(variant?: KoreanButtonVariant, isHovered?: boolean, isPressed?: boolean): React.CSSProperties;
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/**
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* Enhanced Korean button configuration
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* @korean 향상된한국버튼설정
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*/
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export interface EnhancedButtonConfig {
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readonly variant?: KoreanButtonVariant;
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readonly isHovered?: boolean;
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readonly isPressed?: boolean;
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readonly isFocused?: boolean;
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readonly glowIntensity?: GlowIntensity;
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readonly hoverAnimation?: HoverAnimationType;
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}
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/**
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* Get enhanced Korean button styles with neon glow
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*
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* Provides advanced button styling with cyberpunk neon effects,
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* smooth transitions, and Korean font optimization.
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*
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* @param config - Enhanced button configuration
|
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* @returns React.CSSProperties with neon glow effects
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*
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* @example
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+
* ```tsx
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+
* const buttonStyle = getKoreanButtonWithGlow({
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* variant: 'primary',
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* isHovered: true,
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* glowIntensity: 'strong',
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* hoverAnimation: 'combined',
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+
* });
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+
* <button style={buttonStyle}>
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+
* {formatBilingualText('공격', 'Attack')}
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+
* </button>
|
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|
+
* ```
|
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161
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+
*
|
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162
|
+
* @korean 네온글로우한국버튼스타일얻기
|
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163
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+
*/
|
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164
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+
export declare function getKoreanButtonWithGlow(config?: EnhancedButtonConfig): React.CSSProperties;
|
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165
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+
/**
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166
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+
* Get button visual effects only (no color/background/border)
|
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167
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+
*
|
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168
|
+
* Extracts only visual effects (boxShadow, transition, transform, textShadow) from
|
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169
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+
* getKoreanButtonWithGlow without color-related properties. This is useful for cases
|
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170
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+
* where buttons need custom colors (e.g., menu selection states) but want to preserve
|
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171
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+
* the visual effects system.
|
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172
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+
*
|
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173
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+
* This function provides an explicit contract for visual effects extraction, preventing
|
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174
|
+
* fragile coupling that could occur with destructuring patterns. If getKoreanButtonWithGlow
|
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175
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+
* adds new visual effect properties in the future, they should be explicitly added here.
|
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176
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+
*
|
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177
|
+
* **Intentionally Excluded Properties:**
|
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178
|
+
* - Layout: fontSize, fontFamily, fontWeight, padding, width, height, cursor
|
|
179
|
+
* - Typography: letterSpacing, lineHeight, textRendering, WebkitFontSmoothing, MozOsxFontSmoothing
|
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180
|
+
* - Colors: color, background, backgroundColor, border, borderColor
|
|
181
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+
*
|
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182
|
+
* **Included Visual Effects:**
|
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183
|
+
* - boxShadow: Neon glow effects
|
|
184
|
+
* - transition: Smooth state changes (0.2s ease)
|
|
185
|
+
* - transform: Hover/press animations (scale)
|
|
186
|
+
* - textShadow: Text glow effects
|
|
187
|
+
*
|
|
188
|
+
* **Note:** If getKoreanButtonWithGlow adds new visual effect properties (e.g., 'filter',
|
|
189
|
+
* 'opacity', 'willChange', 'backdropFilter'), they must be explicitly added to this function's
|
|
190
|
+
* return type and extraction logic to maintain the explicit contract.
|
|
191
|
+
*
|
|
192
|
+
* @param config - Same configuration as getKoreanButtonWithGlow
|
|
193
|
+
* @returns React.CSSProperties with only visual effects (boxShadow, transition, transform, textShadow)
|
|
194
|
+
*
|
|
195
|
+
* @example
|
|
196
|
+
* ```tsx
|
|
197
|
+
* const visualEffects = getButtonVisualEffectsOnly({
|
|
198
|
+
* variant: 'primary',
|
|
199
|
+
* glowIntensity: 'strong',
|
|
200
|
+
* hoverAnimation: 'combined'
|
|
201
|
+
* });
|
|
202
|
+
*
|
|
203
|
+
* <button style={{
|
|
204
|
+
* ...visualEffects,
|
|
205
|
+
* color: customColor, // Apply custom colors
|
|
206
|
+
* background: customBg,
|
|
207
|
+
* border: customBorder
|
|
208
|
+
* }}>
|
|
209
|
+
* Custom Button
|
|
210
|
+
* </button>
|
|
211
|
+
* ```
|
|
212
|
+
*
|
|
213
|
+
* @korean 버튼시각효과만얻기
|
|
214
|
+
*/
|
|
215
|
+
export declare function getButtonVisualEffectsOnly(config: Parameters<typeof getKoreanButtonWithGlow>[0]): Pick<React.CSSProperties, "boxShadow" | "transition" | "transform" | "textShadow">;
|
|
216
|
+
/**
|
|
217
|
+
* Get responsive spacing value
|
|
218
|
+
*
|
|
219
|
+
* Returns SPACING constant value for consistent spacing across components.
|
|
220
|
+
* Optionally scales for mobile devices.
|
|
221
|
+
*
|
|
222
|
+
* **IMPORTANT**: This function accepts lowercase size parameters ('xs', 'sm', 'md', etc.)
|
|
223
|
+
* to provide a more intuitive API, then internally converts to uppercase to match
|
|
224
|
+
* SPACING constant keys ('XS', 'SM', 'MD', etc.). This design choice prioritizes
|
|
225
|
+
* developer experience while maintaining compatibility with the SPACING constants.
|
|
226
|
+
*
|
|
227
|
+
* @param size - Spacing size constant ('xs', 'sm', 'md', 'lg', 'xl', 'xxl')
|
|
228
|
+
* @param isMobile - Whether to apply mobile scaling (87.5% for mobile devices)
|
|
229
|
+
* @returns Spacing value in pixels
|
|
230
|
+
*
|
|
231
|
+
* @example
|
|
232
|
+
* ```tsx
|
|
233
|
+
* const padding = getResponsiveSpacing('md', isMobile); // 16px desktop, 14px mobile
|
|
234
|
+
* <div style={{ padding: `${padding}px` }}>Content</div>
|
|
235
|
+
* ```
|
|
236
|
+
*
|
|
237
|
+
* @korean 반응형간격얻기
|
|
238
|
+
*/
|
|
239
|
+
export declare function getResponsiveSpacing(size: SpacingSize, isMobile?: boolean): number;
|
|
240
|
+
/**
|
|
241
|
+
* Get trigram symbol by name
|
|
242
|
+
*
|
|
243
|
+
* Returns Unicode trigram symbol for visual embellishment
|
|
244
|
+
*
|
|
245
|
+
* @param name - Trigram name in Korean
|
|
246
|
+
* @returns Unicode trigram symbol
|
|
247
|
+
*
|
|
248
|
+
* @example
|
|
249
|
+
* ```tsx
|
|
250
|
+
* <div>{getTrigramSymbol('건')} 건 (Heaven)</div>
|
|
251
|
+
* ```
|
|
252
|
+
*
|
|
253
|
+
* @korean 팔괘기호얻기
|
|
254
|
+
*/
|
|
255
|
+
export declare function getTrigramSymbol(name: "건" | "태" | "리" | "진" | "손" | "감" | "간" | "곤"): string;
|
|
256
|
+
/**
|
|
257
|
+
* Get trigram symbol styles with glow effect
|
|
258
|
+
*
|
|
259
|
+
* Enhances trigram symbols (☰☱☲☳☴☵☶☷) with cyberpunk neon glow
|
|
260
|
+
* based on stance-specific colors and active state.
|
|
261
|
+
*
|
|
262
|
+
* @param config - Configuration object
|
|
263
|
+
* @param config.stance - Trigram stance identifier ("geon", "tae", etc.)
|
|
264
|
+
* @param config.isActive - Whether the trigram stance is currently active
|
|
265
|
+
* @param config.size - Font size in pixels (optional, defaults based on active state)
|
|
266
|
+
* @returns React.CSSProperties with trigram-specific glow
|
|
267
|
+
*
|
|
268
|
+
* @example
|
|
269
|
+
* ```tsx
|
|
270
|
+
* const trigramStyle = getTrigramSymbolWithGlow({ stance: 'geon', isActive: true });
|
|
271
|
+
* <div style={trigramStyle}>
|
|
272
|
+
* ☰ 건 | Geon
|
|
273
|
+
* </div>
|
|
274
|
+
* ```
|
|
275
|
+
*
|
|
276
|
+
* @korean 팔괘기호네온글로우스타일얻기
|
|
277
|
+
*/
|
|
278
|
+
export declare function getTrigramSymbolWithGlow(config: {
|
|
279
|
+
readonly stance: "geon" | "tae" | "li" | "jin" | "son" | "gam" | "gan" | "gon";
|
|
280
|
+
readonly isActive?: boolean;
|
|
281
|
+
readonly size?: number;
|
|
282
|
+
}): React.CSSProperties & {
|
|
283
|
+
WebkitUserSelect?: string;
|
|
284
|
+
};
|
|
285
|
+
/**
|
|
286
|
+
* Get Korean color name for documentation
|
|
287
|
+
*
|
|
288
|
+
* Maps hex color to Korean color name for better documentation
|
|
289
|
+
*
|
|
290
|
+
* @param hexColor - Hex color value from KOREAN_COLORS
|
|
291
|
+
* @returns Korean name and English translation
|
|
292
|
+
*
|
|
293
|
+
* @internal Used primarily for JSDoc documentation
|
|
294
|
+
* @korean 한국색상이름얻기
|
|
295
|
+
*/
|
|
296
|
+
export declare function getKoreanColorName(hexColor: number): {
|
|
297
|
+
korean: string;
|
|
298
|
+
english: string;
|
|
299
|
+
};
|
|
300
|
+
/**
|
|
301
|
+
* Format stat row with bilingual labels
|
|
302
|
+
*
|
|
303
|
+
* Creates consistent stat row styling for training/combat statistics
|
|
304
|
+
*
|
|
305
|
+
* @param korean - Korean label
|
|
306
|
+
* @param english - English label
|
|
307
|
+
* @param value - Stat value
|
|
308
|
+
* @param valueColor - Hex color for value text
|
|
309
|
+
* @param isMobile - Mobile responsive mode
|
|
310
|
+
* @returns Stat row configuration object for React rendering
|
|
311
|
+
*
|
|
312
|
+
* @example
|
|
313
|
+
* ```tsx
|
|
314
|
+
* const statConfig = formatStatRow('점수', 'Score', 1500, KOREAN_COLORS.ACCENT_GOLD, false);
|
|
315
|
+
* ```
|
|
316
|
+
*
|
|
317
|
+
* @korean 통계행형식화
|
|
318
|
+
*/
|
|
319
|
+
export declare function formatStatRow(korean: string, english: string, value: string | number, valueColor: number, isMobile: boolean): {
|
|
320
|
+
korean: string;
|
|
321
|
+
english: string;
|
|
322
|
+
value: string | number;
|
|
323
|
+
valueColor: number;
|
|
324
|
+
labelSize: string;
|
|
325
|
+
subLabelSize: string;
|
|
326
|
+
valueSize: string;
|
|
327
|
+
};
|
|
328
|
+
//# sourceMappingURL=koreanThemeHelpers.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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import { KOREAN_COLORS } from "../types/constants/colors.js";
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import { FONT_FAMILY } from "../types/constants/typography.js";
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import { BORDER_RADIUS, SPACING } from "../types/constants/ui.js";
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import "../types/constants/index.js";
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import { hexToRgbaString } from "./colorUtils.js";
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import { combineShadowEffects, getBackdropBlurEffect, getCyberpunkGradient, getFocusStateStyles, getHoverStateStyles, getKoreanFontOptimization, getLayeredDepthEffect, getNeonGlowEffect, getNeonTextShadow, getSmoothTransition } from "./visualEffects.js";
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//#region src/utils/koreanThemeHelpers.ts
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/**
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* Korean Theme Helper Utilities for HTML Overlays
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*
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* Provides consistent Korean martial arts cyberpunk theming across all HTML overlay components.
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* These utilities ensure color consistency, bilingual text formatting, and responsive spacing.
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*
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* @module utils/koreanThemeHelpers
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* @category UI Utilities
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* @korean 한국테마도우미
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*/
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/**
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* Base styles for all Korean-themed overlays
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*
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* Provides consistent dark background with cyan/gold accents
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*
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* @param opacity - Background opacity (0-1), default 0.9
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* @returns React.CSSProperties object with Korean theme
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*
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* @example
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* ```tsx
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* <div style={getKoreanOverlayBaseStyles(0.95)}>
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* Content
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* </div>
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* ```
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*
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* @korean 한국오버레이기본스타일얻기
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*/
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function getKoreanOverlayBaseStyles(opacity = .9) {
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return {
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backgroundColor: hexToRgbaString(KOREAN_COLORS.UI_BACKGROUND_DARK, opacity),
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border: `2px solid ${hexToRgbaString(KOREAN_COLORS.PRIMARY_CYAN, .8)}`,
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borderRadius: `${BORDER_RADIUS.MD}px`,
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fontFamily: FONT_FAMILY.KOREAN,
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color: hexToRgbaString(KOREAN_COLORS.TEXT_PRIMARY),
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boxShadow: `0 4px 20px ${hexToRgbaString(KOREAN_COLORS.BLACK_SOLID, .5)}`
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};
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}
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/**
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* Enhanced Korean overlay styles with visual effects
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*
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* Provides advanced cyberpunk styling with neon glow, depth effects,
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* gradients, and backdrop blur for Korean-themed overlays.
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*
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* @param config - Enhanced overlay configuration
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* @returns React.CSSProperties with advanced visual effects
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*
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* @example
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* ```tsx
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* const styles = getEnhancedKoreanOverlayStyles({
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* opacity: 0.95,
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* glowIntensity: 'medium',
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* includeGradient: true,
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* includeBackdropBlur: true,
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* depthLayers: 3,
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* });
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* <div style={styles}>Enhanced Content</div>
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* ```
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*
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* @korean 향상된한국오버레이스타일얻기
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*/
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function getEnhancedKoreanOverlayStyles(config = {}) {
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const { opacity = .9, glowIntensity = "medium", includeGradient = false, includeBackdropBlur = false, depthLayers = 2 } = config;
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const baseStyles = getKoreanOverlayBaseStyles(opacity);
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const boxShadow = combineShadowEffects([getNeonGlowEffect(KOREAN_COLORS.PRIMARY_CYAN, glowIntensity, true), getLayeredDepthEffect({
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layers: depthLayers,
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baseOffset: 2,
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baseBlur: 4,
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color: KOREAN_COLORS.BLACK_SOLID,
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opacity: .5
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})]);
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let background = baseStyles.backgroundColor;
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if (includeGradient) background = `${getCyberpunkGradient(KOREAN_COLORS.PRIMARY_CYAN, KOREAN_COLORS.UI_BACKGROUND_DARK, 135)}, ${background}`;
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const backdropStyles = includeBackdropBlur ? getBackdropBlurEffect(10, 1.5) : {};
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return {
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...baseStyles,
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...backdropStyles,
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background,
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boxShadow,
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transition: getSmoothTransition("all", "normal"),
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...getKoreanFontOptimization(16, "normal")
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};
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}
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/**
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* Format bilingual text with Korean and English
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*
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* Supports multiple formatting styles:
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* - pipe: "한글 | English"
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* - parentheses: "한글 (English)"
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* - bracket: "한글 [English]"
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* - slash: "한글 / English"
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*
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* @param korean - Korean text
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* @param english - English text
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* @param format - Format style, default "pipe"
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* @returns Formatted bilingual string
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*
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* @example
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* ```tsx
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* formatBilingualText('공격', 'Attack', 'pipe') // "공격 | Attack"
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* formatBilingualText('방어', 'Defense', 'parentheses') // "방어 (Defense)"
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* ```
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*
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* @korean 이중언어텍스트형식화
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*/
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function formatBilingualText(korean, english, format = "pipe") {
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switch (format) {
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case "pipe": return `${korean} | ${english}`;
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case "parentheses": return `${korean} (${english})`;
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case "bracket": return `${korean} [${english}]`;
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case "slash": return `${korean} / ${english}`;
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default: return `${korean} | ${english}`;
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}
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}
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/**
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* Get Korean button styles with variant support
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*
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* Returns consistent button styling based on variant:
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* - primary: Cyan border, gold text
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* - secondary: Gold border, white text
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* - danger: Red border, red text
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* - success: Green border, green text
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* - warning: Orange border, orange text
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*
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* @param variant - Button variant type
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* @param isHovered - Whether button is hovered
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* @param isPressed - Whether button is pressed
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* @returns React.CSSProperties for button
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*
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* @example
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* ```tsx
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* <button style={getKoreanButtonStyles('primary', isHovered, isPressed)}>
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* {formatBilingualText('확인', 'Confirm')}
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* </button>
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* ```
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*
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* @korean 한국버튼스타일얻기
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*/
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function getKoreanButtonStyles(variant = "primary", isHovered = false, isPressed = false) {
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const colors = {
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primary: {
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border: KOREAN_COLORS.PRIMARY_CYAN,
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text: KOREAN_COLORS.ACCENT_GOLD,
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hoverBg: KOREAN_COLORS.PRIMARY_CYAN
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},
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secondary: {
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border: KOREAN_COLORS.ACCENT_GOLD,
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text: KOREAN_COLORS.TEXT_PRIMARY,
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hoverBg: KOREAN_COLORS.ACCENT_GOLD
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},
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danger: {
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border: KOREAN_COLORS.ACCENT_RED,
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text: KOREAN_COLORS.ACCENT_RED,
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hoverBg: KOREAN_COLORS.ACCENT_RED
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},
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success: {
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border: KOREAN_COLORS.ACCENT_GREEN,
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text: KOREAN_COLORS.ACCENT_GREEN,
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hoverBg: KOREAN_COLORS.ACCENT_GREEN
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},
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warning: {
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border: KOREAN_COLORS.WARNING_ORANGE,
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text: KOREAN_COLORS.WARNING_ORANGE,
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170
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hoverBg: KOREAN_COLORS.WARNING_ORANGE
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}
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172
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}[variant];
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let backgroundColor = hexToRgbaString(KOREAN_COLORS.UI_BACKGROUND_MEDIUM, .9);
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174
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let borderColor = hexToRgbaString(colors.border, .8);
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const textColor = hexToRgbaString(colors.text);
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let boxShadow = "none";
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let transform = "scale(1)";
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if (isPressed) {
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backgroundColor = hexToRgbaString(colors.hoverBg, .2);
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transform = "scale(0.98)";
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} else if (isHovered) {
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backgroundColor = hexToRgbaString(colors.hoverBg, .1);
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183
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borderColor = hexToRgbaString(colors.border, 1);
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184
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boxShadow = `0 0 10px ${hexToRgbaString(colors.border, .5)}`;
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185
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+
}
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return {
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backgroundColor,
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188
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border: `2px solid ${borderColor}`,
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189
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borderRadius: `${BORDER_RADIUS.SM}px`,
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color: textColor,
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191
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fontFamily: FONT_FAMILY.KOREAN,
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192
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+
fontWeight: "bold",
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padding: `${SPACING.SM}px ${SPACING.MD}px`,
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cursor: "pointer",
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transition: "all 0.2s ease",
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userSelect: "none",
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WebkitUserSelect: "none",
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boxShadow,
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transform,
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textShadow: `0 2px 4px ${hexToRgbaString(KOREAN_COLORS.BLACK_SOLID, .5)}`
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201
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};
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}
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203
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/**
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204
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* Get enhanced Korean button styles with neon glow
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205
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*
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206
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* Provides advanced button styling with cyberpunk neon effects,
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207
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* smooth transitions, and Korean font optimization.
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*
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209
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* @param config - Enhanced button configuration
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* @returns React.CSSProperties with neon glow effects
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211
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*
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* @example
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* ```tsx
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* const buttonStyle = getKoreanButtonWithGlow({
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215
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* variant: 'primary',
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216
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* isHovered: true,
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217
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* glowIntensity: 'strong',
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* hoverAnimation: 'combined',
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* });
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* <button style={buttonStyle}>
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* {formatBilingualText('공격', 'Attack')}
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* </button>
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* ```
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*
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225
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* @korean 네온글로우한국버튼스타일얻기
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*/
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227
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function getKoreanButtonWithGlow(config = {}) {
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const { variant = "primary", isHovered = false, isPressed = false, isFocused = false, glowIntensity = "medium", hoverAnimation = "combined" } = config;
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229
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const baseStyles = getKoreanButtonStyles(variant, false, isPressed);
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const glowColor = {
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231
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primary: KOREAN_COLORS.PRIMARY_CYAN,
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232
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+
secondary: KOREAN_COLORS.ACCENT_GOLD,
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233
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+
danger: KOREAN_COLORS.ACCENT_RED,
|
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234
|
+
success: KOREAN_COLORS.ACCENT_GREEN,
|
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235
|
+
warning: KOREAN_COLORS.WARNING_ORANGE
|
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236
|
+
}[variant];
|
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237
|
+
let hoverStyles = {};
|
|
238
|
+
if (isHovered) hoverStyles = getHoverStateStyles(glowColor, hoverAnimation, glowIntensity);
|
|
239
|
+
let focusStyles = {};
|
|
240
|
+
if (isFocused) focusStyles = getFocusStateStyles(glowColor, true);
|
|
241
|
+
const baseFontSize = typeof baseStyles.fontSize === "number" ? baseStyles.fontSize : parseInt(String(baseStyles.fontSize), 10) || 14;
|
|
242
|
+
const textGlow = getNeonTextShadow(glowColor, isHovered ? "medium" : "subtle");
|
|
243
|
+
const fontOptimization = getKoreanFontOptimization(baseFontSize, "bold");
|
|
244
|
+
return {
|
|
245
|
+
...baseStyles,
|
|
246
|
+
...fontOptimization,
|
|
247
|
+
...hoverStyles,
|
|
248
|
+
...focusStyles,
|
|
249
|
+
textShadow: textGlow,
|
|
250
|
+
transition: getSmoothTransition("all", "normal")
|
|
251
|
+
};
|
|
252
|
+
}
|
|
253
|
+
/**
|
|
254
|
+
* Get button visual effects only (no color/background/border)
|
|
255
|
+
*
|
|
256
|
+
* Extracts only visual effects (boxShadow, transition, transform, textShadow) from
|
|
257
|
+
* getKoreanButtonWithGlow without color-related properties. This is useful for cases
|
|
258
|
+
* where buttons need custom colors (e.g., menu selection states) but want to preserve
|
|
259
|
+
* the visual effects system.
|
|
260
|
+
*
|
|
261
|
+
* This function provides an explicit contract for visual effects extraction, preventing
|
|
262
|
+
* fragile coupling that could occur with destructuring patterns. If getKoreanButtonWithGlow
|
|
263
|
+
* adds new visual effect properties in the future, they should be explicitly added here.
|
|
264
|
+
*
|
|
265
|
+
* **Intentionally Excluded Properties:**
|
|
266
|
+
* - Layout: fontSize, fontFamily, fontWeight, padding, width, height, cursor
|
|
267
|
+
* - Typography: letterSpacing, lineHeight, textRendering, WebkitFontSmoothing, MozOsxFontSmoothing
|
|
268
|
+
* - Colors: color, background, backgroundColor, border, borderColor
|
|
269
|
+
*
|
|
270
|
+
* **Included Visual Effects:**
|
|
271
|
+
* - boxShadow: Neon glow effects
|
|
272
|
+
* - transition: Smooth state changes (0.2s ease)
|
|
273
|
+
* - transform: Hover/press animations (scale)
|
|
274
|
+
* - textShadow: Text glow effects
|
|
275
|
+
*
|
|
276
|
+
* **Note:** If getKoreanButtonWithGlow adds new visual effect properties (e.g., 'filter',
|
|
277
|
+
* 'opacity', 'willChange', 'backdropFilter'), they must be explicitly added to this function's
|
|
278
|
+
* return type and extraction logic to maintain the explicit contract.
|
|
279
|
+
*
|
|
280
|
+
* @param config - Same configuration as getKoreanButtonWithGlow
|
|
281
|
+
* @returns React.CSSProperties with only visual effects (boxShadow, transition, transform, textShadow)
|
|
282
|
+
*
|
|
283
|
+
* @example
|
|
284
|
+
* ```tsx
|
|
285
|
+
* const visualEffects = getButtonVisualEffectsOnly({
|
|
286
|
+
* variant: 'primary',
|
|
287
|
+
* glowIntensity: 'strong',
|
|
288
|
+
* hoverAnimation: 'combined'
|
|
289
|
+
* });
|
|
290
|
+
*
|
|
291
|
+
* <button style={{
|
|
292
|
+
* ...visualEffects,
|
|
293
|
+
* color: customColor, // Apply custom colors
|
|
294
|
+
* background: customBg,
|
|
295
|
+
* border: customBorder
|
|
296
|
+
* }}>
|
|
297
|
+
* Custom Button
|
|
298
|
+
* </button>
|
|
299
|
+
* ```
|
|
300
|
+
*
|
|
301
|
+
* @korean 버튼시각효과만얻기
|
|
302
|
+
*/
|
|
303
|
+
function getButtonVisualEffectsOnly(config) {
|
|
304
|
+
const fullStyles = getKoreanButtonWithGlow(config);
|
|
305
|
+
return {
|
|
306
|
+
boxShadow: fullStyles.boxShadow,
|
|
307
|
+
transition: fullStyles.transition,
|
|
308
|
+
transform: fullStyles.transform,
|
|
309
|
+
textShadow: fullStyles.textShadow
|
|
310
|
+
};
|
|
311
|
+
}
|
|
312
|
+
/**
|
|
313
|
+
* Get responsive spacing value
|
|
314
|
+
*
|
|
315
|
+
* Returns SPACING constant value for consistent spacing across components.
|
|
316
|
+
* Optionally scales for mobile devices.
|
|
317
|
+
*
|
|
318
|
+
* **IMPORTANT**: This function accepts lowercase size parameters ('xs', 'sm', 'md', etc.)
|
|
319
|
+
* to provide a more intuitive API, then internally converts to uppercase to match
|
|
320
|
+
* SPACING constant keys ('XS', 'SM', 'MD', etc.). This design choice prioritizes
|
|
321
|
+
* developer experience while maintaining compatibility with the SPACING constants.
|
|
322
|
+
*
|
|
323
|
+
* @param size - Spacing size constant ('xs', 'sm', 'md', 'lg', 'xl', 'xxl')
|
|
324
|
+
* @param isMobile - Whether to apply mobile scaling (87.5% for mobile devices)
|
|
325
|
+
* @returns Spacing value in pixels
|
|
326
|
+
*
|
|
327
|
+
* @example
|
|
328
|
+
* ```tsx
|
|
329
|
+
* const padding = getResponsiveSpacing('md', isMobile); // 16px desktop, 14px mobile
|
|
330
|
+
* <div style={{ padding: `${padding}px` }}>Content</div>
|
|
331
|
+
* ```
|
|
332
|
+
*
|
|
333
|
+
* @korean 반응형간격얻기
|
|
334
|
+
*/
|
|
335
|
+
function getResponsiveSpacing(size, isMobile = false) {
|
|
336
|
+
const spacingValue = SPACING[size.toUpperCase()];
|
|
337
|
+
const mobileScale = .875;
|
|
338
|
+
if (spacingValue === void 0) {
|
|
339
|
+
const fallback = SPACING.MD;
|
|
340
|
+
console.warn(`[koreanThemeHelpers:getResponsiveSpacing] Invalid spacing size "${String(size)}" provided. Falling back to "MD".`);
|
|
341
|
+
return isMobile ? Math.round(fallback * mobileScale) : fallback;
|
|
342
|
+
}
|
|
343
|
+
return isMobile ? Math.round(spacingValue * mobileScale) : spacingValue;
|
|
344
|
+
}
|
|
345
|
+
//#endregion
|
|
346
|
+
export { formatBilingualText, getButtonVisualEffectsOnly, getEnhancedKoreanOverlayStyles, getKoreanButtonWithGlow, getResponsiveSpacing };
|
|
347
|
+
|
|
348
|
+
//# sourceMappingURL=koreanThemeHelpers.js.map
|