blacktrigram 0.7.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +201 -0
- package/README.md +866 -0
- package/SECURITY.md +124 -0
- package/lib/App.d.ts +4 -0
- package/lib/App.d.ts.map +1 -0
- package/lib/App2.js +386 -0
- package/lib/App2.js.map +1 -0
- package/lib/_virtual/_rolldown/runtime.js +13 -0
- package/lib/assets/index.css +1146 -0
- package/lib/audio/AudioAssetLoader.d.ts +101 -0
- package/lib/audio/AudioAssetLoader.d.ts.map +1 -0
- package/lib/audio/AudioAssetLoader.js +245 -0
- package/lib/audio/AudioAssetLoader.js.map +1 -0
- package/lib/audio/AudioAssetRegistry.d.ts +126 -0
- package/lib/audio/AudioAssetRegistry.d.ts.map +1 -0
- package/lib/audio/AudioAssetRegistry.js +970 -0
- package/lib/audio/AudioAssetRegistry.js.map +1 -0
- package/lib/audio/AudioCache.d.ts +135 -0
- package/lib/audio/AudioCache.d.ts.map +1 -0
- package/lib/audio/AudioCache.js +211 -0
- package/lib/audio/AudioCache.js.map +1 -0
- package/lib/audio/AudioManager.d.ts +162 -0
- package/lib/audio/AudioManager.d.ts.map +1 -0
- package/lib/audio/AudioManager.js +508 -0
- package/lib/audio/AudioManager.js.map +1 -0
- package/lib/audio/AudioMonitor.d.ts +122 -0
- package/lib/audio/AudioMonitor.d.ts.map +1 -0
- package/lib/audio/AudioMonitor.js +215 -0
- package/lib/audio/AudioMonitor.js.map +1 -0
- package/lib/audio/AudioPool.d.ts +108 -0
- package/lib/audio/AudioPool.d.ts.map +1 -0
- package/lib/audio/AudioPool.js +206 -0
- package/lib/audio/AudioPool.js.map +1 -0
- package/lib/audio/AudioProvider.d.ts +28 -0
- package/lib/audio/AudioProvider.d.ts.map +1 -0
- package/lib/audio/AudioProvider.js +135 -0
- package/lib/audio/AudioProvider.js.map +1 -0
- package/lib/audio/AudioUtils.d.ts +77 -0
- package/lib/audio/AudioUtils.d.ts.map +1 -0
- package/lib/audio/AudioUtils.js +164 -0
- package/lib/audio/AudioUtils.js.map +1 -0
- package/lib/audio/BoneImpactAudioMap.d.ts +64 -0
- package/lib/audio/BoneImpactAudioMap.d.ts.map +1 -0
- package/lib/audio/BoneImpactAudioMap.js +133 -0
- package/lib/audio/BoneImpactAudioMap.js.map +1 -0
- package/lib/audio/VariantSelector.d.ts +69 -0
- package/lib/audio/VariantSelector.d.ts.map +1 -0
- package/lib/audio/VariantSelector.js +177 -0
- package/lib/audio/VariantSelector.js.map +1 -0
- package/lib/audio/index.d.ts +13 -0
- package/lib/audio/index.d.ts.map +1 -0
- package/lib/audio/index.js +41 -0
- package/lib/audio/index.js.map +1 -0
- package/lib/audio/types.d.ts +220 -0
- package/lib/audio/types.d.ts.map +1 -0
- package/lib/audio/types.js +12 -0
- package/lib/audio/types.js.map +1 -0
- package/lib/components/effects/WindParticles3D.d.ts +83 -0
- package/lib/components/effects/WindParticles3D.d.ts.map +1 -0
- package/lib/components/effects/index.d.ts +6 -0
- package/lib/components/effects/index.d.ts.map +1 -0
- package/lib/components/index.d.ts +5 -0
- package/lib/components/index.d.ts.map +1 -0
- package/lib/components/index.js +74 -0
- package/lib/components/index.js.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts +74 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.js +1912 -0
- package/lib/components/screens/combat/CombatScreen3D.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts +39 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js +52 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts +35 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js +78 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts +23 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js +214 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts +54 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js +357 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts +32 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js +254 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts +63 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js +108 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts +42 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js +259 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts +73 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts +108 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js +232 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts +53 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js +87 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts +80 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js +278 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js +248 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts +60 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts +37 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js +184 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts +49 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js +66 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js.map +1 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts +93 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts +57 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts +88 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts +67 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js +261 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts +45 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts +61 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts +47 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js +65 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts +52 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js +103 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js +296 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts +72 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/index.d.ts +121 -0
- package/lib/components/screens/combat/components/effects/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts +31 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js +242 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts +74 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js +275 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts +25 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js +61 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts +43 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js +139 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts +50 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js +155 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js +103 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js +101 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts +47 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js +141 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts +25 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js +129 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts +48 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js +131 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts +82 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js +73 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts +80 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js +79 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/index.d.ts +22 -0
- package/lib/components/screens/combat/components/hud/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/index.js +4 -0
- package/lib/components/screens/combat/components/index.d.ts +47 -0
- package/lib/components/screens/combat/components/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/index.js +23 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts +52 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js +113 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts +49 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js +150 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts +44 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js +83 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts +83 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js +161 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts +38 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js +37 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts +37 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js +33 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js.map +1 -0
- package/lib/components/screens/combat/helpers/index.d.ts +8 -0
- package/lib/components/screens/combat/helpers/index.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/index.js +2 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts +108 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useAICombat.js +806 -0
- package/lib/components/screens/combat/hooks/useAICombat.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts +106 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.js +766 -0
- package/lib/components/screens/combat/hooks/useCombatActions.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts +85 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.js +202 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.d.ts +40 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.js +287 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.d.ts +61 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.js +89 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatState.d.ts +75 -0
- package/lib/components/screens/combat/hooks/useCombatState.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatState.js +182 -0
- package/lib/components/screens/combat/hooks/useCombatState.js.map +1 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts +36 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts +63 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/index.d.ts +4 -0
- package/lib/components/screens/combat/index.d.ts.map +1 -0
- package/lib/components/screens/combat/index.js +25 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts +12 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts.map +1 -0
- package/lib/components/screens/controls/ControlsScreen3D.js +1248 -0
- package/lib/components/screens/controls/ControlsScreen3D.js.map +1 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts +35 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.js +155 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.js.map +1 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts +31 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js +100 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js.map +1 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.d.ts +32 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.d.ts.map +1 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.js +250 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.js.map +1 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.d.ts +35 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.js +222 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.js.map +1 -0
- package/lib/components/screens/controls/components/Key3D.d.ts +36 -0
- package/lib/components/screens/controls/components/Key3D.d.ts.map +1 -0
- package/lib/components/screens/controls/components/Key3D.js +169 -0
- package/lib/components/screens/controls/components/Key3D.js.map +1 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.d.ts +37 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.d.ts.map +1 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.js +120 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.js.map +1 -0
- package/lib/components/screens/controls/components/index.d.ts +20 -0
- package/lib/components/screens/controls/components/index.d.ts.map +1 -0
- package/lib/components/screens/controls/constants/ControlsConstants.d.ts +67 -0
- package/lib/components/screens/controls/constants/ControlsConstants.d.ts.map +1 -0
- package/lib/components/screens/controls/constants/ControlsConstants.js +504 -0
- package/lib/components/screens/controls/constants/ControlsConstants.js.map +1 -0
- package/lib/components/screens/controls/hooks/useControlsState.d.ts +46 -0
- package/lib/components/screens/controls/hooks/useControlsState.d.ts.map +1 -0
- package/lib/components/screens/controls/hooks/useControlsState.js +71 -0
- package/lib/components/screens/controls/hooks/useControlsState.js.map +1 -0
- package/lib/components/screens/endscreen/EndScreen3D.d.ts +18 -0
- package/lib/components/screens/endscreen/EndScreen3D.d.ts.map +1 -0
- package/lib/components/screens/endscreen/EndScreen3D.js +367 -0
- package/lib/components/screens/endscreen/EndScreen3D.js.map +1 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.d.ts +9 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.js +205 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.js.map +1 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.d.ts +13 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.js +321 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.d.ts +28 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.js +93 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.d.ts +13 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.js +294 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.d.ts +13 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.js +210 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.d.ts +9 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.js +299 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.js.map +1 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.d.ts +14 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.js +170 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/animations.d.ts +25 -0
- package/lib/components/screens/endscreen/components/animations.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/animations.js +71 -0
- package/lib/components/screens/endscreen/components/animations.js.map +1 -0
- package/lib/components/screens/endscreen/components/index.d.ts +19 -0
- package/lib/components/screens/endscreen/components/index.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/index.js +8 -0
- package/lib/components/screens/endscreen/index.d.ts +9 -0
- package/lib/components/screens/endscreen/index.d.ts.map +1 -0
- package/lib/components/screens/endscreen/index.js +10 -0
- package/lib/components/screens/intro/IntroScreen3D.d.ts +16 -0
- package/lib/components/screens/intro/IntroScreen3D.d.ts.map +1 -0
- package/lib/components/screens/intro/IntroScreen3D.js +488 -0
- package/lib/components/screens/intro/IntroScreen3D.js.map +1 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.d.ts +53 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.js +146 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.d.ts +20 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.js +154 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.d.ts +38 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.js +235 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.d.ts +35 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.js +325 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.d.ts +19 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.js +88 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.d.ts +65 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.js +143 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.d.ts +27 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.js +153 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.d.ts +47 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.js +128 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.js.map +1 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.d.ts +12 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.d.ts.map +1 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.js +561 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.js.map +1 -0
- package/lib/components/screens/philosophy/components/InteractiveTrigramGridOverlayHtml.d.ts +40 -0
- package/lib/components/screens/philosophy/components/InteractiveTrigramGridOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/PhilosophyNavigationOverlayHtml.d.ts +40 -0
- package/lib/components/screens/philosophy/components/PhilosophyNavigationOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/PhilosophySectionOverlayHtml.d.ts +46 -0
- package/lib/components/screens/philosophy/components/PhilosophySectionOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/PhilosophyTextOverlayHtml.d.ts +42 -0
- package/lib/components/screens/philosophy/components/PhilosophyTextOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/TrigramSymbol3D.d.ts +49 -0
- package/lib/components/screens/philosophy/components/TrigramSymbol3D.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/TrigramVisualization3D.d.ts +43 -0
- package/lib/components/screens/philosophy/components/TrigramVisualization3D.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/index.d.ts +23 -0
- package/lib/components/screens/philosophy/components/index.d.ts.map +1 -0
- package/lib/components/screens/philosophy/hooks/index.d.ts +10 -0
- package/lib/components/screens/philosophy/hooks/index.d.ts.map +1 -0
- package/lib/components/screens/philosophy/hooks/usePhilosophyState.d.ts +50 -0
- package/lib/components/screens/philosophy/hooks/usePhilosophyState.d.ts.map +1 -0
- package/lib/components/screens/training/TrainingScreen3D.d.ts +51 -0
- package/lib/components/screens/training/TrainingScreen3D.d.ts.map +1 -0
- package/lib/components/screens/training/TrainingScreen3D.js +947 -0
- package/lib/components/screens/training/TrainingScreen3D.js.map +1 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.d.ts +31 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.js +189 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.d.ts +31 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.js +679 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.js.map +1 -0
- package/lib/components/screens/training/components/DamageNumber3D.d.ts +28 -0
- package/lib/components/screens/training/components/DamageNumber3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/DamageNumber3D.js +6 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.d.ts +47 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.js +380 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.js.map +1 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.d.ts +47 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.js +292 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.d.ts +32 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.js +258 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.js.map +1 -0
- package/lib/components/screens/training/components/TrainingAICharacter3D.d.ts +36 -0
- package/lib/components/screens/training/components/TrainingAICharacter3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingAICharacter3D.js +6 -0
- package/lib/components/screens/training/components/TrainingArena3D.d.ts +22 -0
- package/lib/components/screens/training/components/TrainingArena3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingArena3D.js +5 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.d.ts +73 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.js +107 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.d.ts +50 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.js +129 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingDummy3D.d.ts +72 -0
- package/lib/components/screens/training/components/TrainingDummy3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingDummy3D.js +298 -0
- package/lib/components/screens/training/components/TrainingDummy3D.js.map +1 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.d.ts +30 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.js +44 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingHitEffects3D.d.ts +27 -0
- package/lib/components/screens/training/components/TrainingHitEffects3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingHitEffects3D.js +6 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.d.ts +51 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.js +188 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.d.ts +63 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.js +253 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.d.ts +37 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.js +210 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.js.map +1 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.d.ts +29 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.js +195 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.d.ts +59 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.js +145 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.d.ts +47 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.js +59 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.d.ts +68 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.js +93 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.d.ts +55 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.js +184 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/index.d.ts +13 -0
- package/lib/components/screens/training/components/hud/index.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/index.js +4 -0
- package/lib/components/screens/training/components/index.d.ts +22 -0
- package/lib/components/screens/training/components/index.d.ts.map +1 -0
- package/lib/components/screens/training/components/index.js +19 -0
- package/lib/components/screens/training/hooks/useAttackMovement.d.ts +69 -0
- package/lib/components/screens/training/hooks/useAttackMovement.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useAttackMovement.js +118 -0
- package/lib/components/screens/training/hooks/useAttackMovement.js.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingActions.d.ts +82 -0
- package/lib/components/screens/training/hooks/useTrainingActions.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingActions.js +284 -0
- package/lib/components/screens/training/hooks/useTrainingActions.js.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.d.ts +62 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.js +96 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.js.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingState.d.ts +100 -0
- package/lib/components/screens/training/hooks/useTrainingState.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingState.js +344 -0
- package/lib/components/screens/training/hooks/useTrainingState.js.map +1 -0
- package/lib/components/screens/training/index.d.ts +4 -0
- package/lib/components/screens/training/index.d.ts.map +1 -0
- package/lib/components/screens/training/index.js +16 -0
- package/lib/components/shared/base/AccessibilityProvider.d.ts +51 -0
- package/lib/components/shared/base/AccessibilityProvider.d.ts.map +1 -0
- package/lib/components/shared/base/AccessibilityProvider.js +71 -0
- package/lib/components/shared/base/AccessibilityProvider.js.map +1 -0
- package/lib/components/shared/base/BaseButton.d.ts +42 -0
- package/lib/components/shared/base/BaseButton.d.ts.map +1 -0
- package/lib/components/shared/base/BaseButton.js +214 -0
- package/lib/components/shared/base/BaseButton.js.map +1 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.d.ts +52 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.d.ts.map +1 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.js +130 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.js.map +1 -0
- package/lib/components/shared/base/BasePanel.d.ts +30 -0
- package/lib/components/shared/base/BasePanel.d.ts.map +1 -0
- package/lib/components/shared/base/BasePanel.js +83 -0
- package/lib/components/shared/base/BasePanel.js.map +1 -0
- package/lib/components/shared/base/BaseText.d.ts +40 -0
- package/lib/components/shared/base/BaseText.d.ts.map +1 -0
- package/lib/components/shared/base/BaseText.js +157 -0
- package/lib/components/shared/base/BaseText.js.map +1 -0
- package/lib/components/shared/base/ResponsiveContainer.d.ts +126 -0
- package/lib/components/shared/base/ResponsiveContainer.d.ts.map +1 -0
- package/lib/components/shared/base/index.d.ts +23 -0
- package/lib/components/shared/base/index.d.ts.map +1 -0
- package/lib/components/shared/base/index.js +6 -0
- package/lib/components/shared/base/layoutUtils.d.ts +102 -0
- package/lib/components/shared/base/layoutUtils.d.ts.map +1 -0
- package/lib/components/shared/base/useKoreanTheme.d.ts +206 -0
- package/lib/components/shared/base/useKoreanTheme.d.ts.map +1 -0
- package/lib/components/shared/base/useKoreanTheme.js +169 -0
- package/lib/components/shared/base/useKoreanTheme.js.map +1 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.d.ts +32 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.d.ts.map +1 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.js +69 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.js.map +1 -0
- package/lib/components/shared/effects/ScreenFlash.d.ts +98 -0
- package/lib/components/shared/effects/ScreenFlash.d.ts.map +1 -0
- package/lib/components/shared/mobile/ActionButtons.d.ts +44 -0
- package/lib/components/shared/mobile/ActionButtons.d.ts.map +1 -0
- package/lib/components/shared/mobile/ActionButtons.js +324 -0
- package/lib/components/shared/mobile/ActionButtons.js.map +1 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.d.ts +64 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.d.ts.map +1 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.js +231 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.js.map +1 -0
- package/lib/components/shared/mobile/HapticController.d.ts +253 -0
- package/lib/components/shared/mobile/HapticController.d.ts.map +1 -0
- package/lib/components/shared/mobile/HapticController.js +280 -0
- package/lib/components/shared/mobile/HapticController.js.map +1 -0
- package/lib/components/shared/mobile/MobileControlsPure.d.ts +43 -0
- package/lib/components/shared/mobile/MobileControlsPure.d.ts.map +1 -0
- package/lib/components/shared/mobile/MobileControlsPure.js +294 -0
- package/lib/components/shared/mobile/MobileControlsPure.js.map +1 -0
- package/lib/components/shared/mobile/PerformanceMonitor.d.ts +249 -0
- package/lib/components/shared/mobile/PerformanceMonitor.d.ts.map +1 -0
- package/lib/components/shared/mobile/StanceWheelPure.d.ts +78 -0
- package/lib/components/shared/mobile/StanceWheelPure.d.ts.map +1 -0
- package/lib/components/shared/mobile/StanceWheelPure.js +386 -0
- package/lib/components/shared/mobile/StanceWheelPure.js.map +1 -0
- package/lib/components/shared/mobile/TouchOptimizer.d.ts +154 -0
- package/lib/components/shared/mobile/TouchOptimizer.d.ts.map +1 -0
- package/lib/components/shared/mobile/TouchOptimizer.js +83 -0
- package/lib/components/shared/mobile/TouchOptimizer.js.map +1 -0
- package/lib/components/shared/mobile/VirtualDPad.d.ts +49 -0
- package/lib/components/shared/mobile/VirtualDPad.d.ts.map +1 -0
- package/lib/components/shared/mobile/VirtualDPad.js +289 -0
- package/lib/components/shared/mobile/VirtualDPad.js.map +1 -0
- package/lib/components/shared/mobile/index.d.ts +31 -0
- package/lib/components/shared/mobile/index.d.ts.map +1 -0
- package/lib/components/shared/mobile/index.js +7 -0
- package/lib/components/shared/three/anatomy/BodySurface.d.ts +78 -0
- package/lib/components/shared/three/anatomy/BodySurface.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BodySurface.js +393 -0
- package/lib/components/shared/three/anatomy/BodySurface.js.map +1 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.d.ts +147 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.js +541 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.js.map +1 -0
- package/lib/components/shared/three/anatomy/BoneClothing.d.ts +89 -0
- package/lib/components/shared/three/anatomy/BoneClothing.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BoneClothing.js +345 -0
- package/lib/components/shared/three/anatomy/BoneClothing.js.map +1 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.d.ts +129 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.js +266 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.js.map +1 -0
- package/lib/components/shared/three/anatomy/Face3D.d.ts +40 -0
- package/lib/components/shared/three/anatomy/Face3D.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/Face3D.js +426 -0
- package/lib/components/shared/three/anatomy/Face3D.js.map +1 -0
- package/lib/components/shared/three/anatomy/Foot3D.d.ts +71 -0
- package/lib/components/shared/three/anatomy/Foot3D.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/Foot3D.js +178 -0
- package/lib/components/shared/three/anatomy/Foot3D.js.map +1 -0
- package/lib/components/shared/three/anatomy/Hand3D.d.ts +101 -0
- package/lib/components/shared/three/anatomy/Hand3D.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/Hand3D.js +376 -0
- package/lib/components/shared/three/anatomy/Hand3D.js.map +1 -0
- package/lib/components/shared/three/effects/ActionFeedback.d.ts +78 -0
- package/lib/components/shared/three/effects/ActionFeedback.d.ts.map +1 -0
- package/lib/components/shared/three/effects/ActionFeedback.js +236 -0
- package/lib/components/shared/three/effects/ActionFeedback.js.map +1 -0
- package/lib/components/shared/three/effects/DamageNumbers.d.ts +36 -0
- package/lib/components/shared/three/effects/DamageNumbers.d.ts.map +1 -0
- package/lib/components/shared/three/effects/DamageNumbers.js +148 -0
- package/lib/components/shared/three/effects/DamageNumbers.js.map +1 -0
- package/lib/components/shared/three/effects/ExplosiveBurstEffect3D.d.ts +41 -0
- package/lib/components/shared/three/effects/ExplosiveBurstEffect3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/GrapplingIndicator3D.d.ts +49 -0
- package/lib/components/shared/three/effects/GrapplingIndicator3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/HitEffects3D.d.ts +28 -0
- package/lib/components/shared/three/effects/HitEffects3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/HitEffects3D.js +427 -0
- package/lib/components/shared/three/effects/HitEffects3D.js.map +1 -0
- package/lib/components/shared/three/effects/LimbExposureIndicator3D.d.ts +67 -0
- package/lib/components/shared/three/effects/LimbExposureIndicator3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/NerveDisruptionEffect3D.d.ts +63 -0
- package/lib/components/shared/three/effects/NerveDisruptionEffect3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.d.ts +36 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.d.ts.map +1 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.js +237 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.js.map +1 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.d.ts +52 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.js +128 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.js.map +1 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.d.ts +56 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.d.ts.map +1 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.js +174 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.js.map +1 -0
- package/lib/components/shared/three/effects/ThunderEffect3D.d.ts +39 -0
- package/lib/components/shared/three/effects/ThunderEffect3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.d.ts +48 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.js +249 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.js.map +1 -0
- package/lib/components/shared/three/index.d.ts +30 -0
- package/lib/components/shared/three/index.d.ts.map +1 -0
- package/lib/components/shared/three/index.js +9 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.d.ts +184 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.js +147 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.js.map +1 -0
- package/lib/components/shared/three/indicators/GuardIndicator.d.ts +58 -0
- package/lib/components/shared/three/indicators/GuardIndicator.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/GuardIndicator.js +259 -0
- package/lib/components/shared/three/indicators/GuardIndicator.js.map +1 -0
- package/lib/components/shared/three/indicators/HapticFeedback.d.ts +184 -0
- package/lib/components/shared/three/indicators/HapticFeedback.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/HapticFeedback.js +46 -0
- package/lib/components/shared/three/indicators/HapticFeedback.js.map +1 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.d.ts +53 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.js +222 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.js.map +1 -0
- package/lib/components/shared/three/indicators/TrigramSymbol3D.d.ts +82 -0
- package/lib/components/shared/three/indicators/TrigramSymbol3D.d.ts.map +1 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.d.ts +77 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.d.ts.map +1 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.js +118 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.js.map +1 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.d.ts +44 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.d.ts.map +1 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.js +358 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.js.map +1 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.d.ts +107 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.js +197 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.js.map +1 -0
- package/lib/components/shared/three/optimization/InstancedGeometry.d.ts +189 -0
- package/lib/components/shared/three/optimization/InstancedGeometry.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/InstancedGeometry.js +3 -0
- package/lib/components/shared/three/optimization/LODSystem.d.ts +126 -0
- package/lib/components/shared/three/optimization/LODSystem.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/LODSystem.js +3 -0
- package/lib/components/shared/three/optimization/index.d.ts +14 -0
- package/lib/components/shared/three/optimization/index.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/index.js +3 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.d.ts +31 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.js +84 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.js.map +1 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.d.ts +76 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.js +124 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.js.map +1 -0
- package/lib/components/shared/three/scene/CombatArena3D.d.ts +38 -0
- package/lib/components/shared/three/scene/CombatArena3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/CombatArena3D.js +256 -0
- package/lib/components/shared/three/scene/CombatArena3D.js.map +1 -0
- package/lib/components/shared/three/scene/DebugCollision.d.ts +64 -0
- package/lib/components/shared/three/scene/DebugCollision.d.ts.map +1 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.d.ts +29 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.js +122 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.js.map +1 -0
- package/lib/components/shared/three/ui/ArchetypeCard.d.ts +38 -0
- package/lib/components/shared/three/ui/ArchetypeCard.d.ts.map +1 -0
- package/lib/components/shared/three/ui/ArchetypeCard.js +213 -0
- package/lib/components/shared/three/ui/ArchetypeCard.js.map +1 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.d.ts +45 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.d.ts.map +1 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.js +206 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.js.map +1 -0
- package/lib/components/shared/three/ui/BreathingIndicator.d.ts +25 -0
- package/lib/components/shared/three/ui/BreathingIndicator.d.ts.map +1 -0
- package/lib/components/shared/three/ui/BreathingIndicator2.js +104 -0
- package/lib/components/shared/three/ui/BreathingIndicator2.js.map +1 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.d.ts +43 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.js +135 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.js.map +1 -0
- package/lib/components/shared/three/ui/ComboCounter.d.ts +42 -0
- package/lib/components/shared/three/ui/ComboCounter.d.ts.map +1 -0
- package/lib/components/shared/three/ui/ComboCounter.js +222 -0
- package/lib/components/shared/three/ui/ComboCounter.js.map +1 -0
- package/lib/components/shared/three/ui/HealthBar.d.ts +37 -0
- package/lib/components/shared/three/ui/HealthBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/HealthBar.js +112 -0
- package/lib/components/shared/three/ui/HealthBar.js.map +1 -0
- package/lib/components/shared/three/ui/KoreanButton.d.ts +37 -0
- package/lib/components/shared/three/ui/KoreanButton.d.ts.map +1 -0
- package/lib/components/shared/three/ui/KoreanButton.js +33 -0
- package/lib/components/shared/three/ui/KoreanButton.js.map +1 -0
- package/lib/components/shared/three/ui/KoreanPanel.d.ts +32 -0
- package/lib/components/shared/three/ui/KoreanPanel.d.ts.map +1 -0
- package/lib/components/shared/three/ui/KoreanPanel.js +29 -0
- package/lib/components/shared/three/ui/KoreanPanel.js.map +1 -0
- package/lib/components/shared/three/ui/KoreanText.d.ts +35 -0
- package/lib/components/shared/three/ui/KoreanText.d.ts.map +1 -0
- package/lib/components/shared/three/ui/KoreanText.js +32 -0
- package/lib/components/shared/three/ui/KoreanText.js.map +1 -0
- package/lib/components/shared/three/ui/MenuList.d.ts +47 -0
- package/lib/components/shared/three/ui/MenuList.d.ts.map +1 -0
- package/lib/components/shared/three/ui/MenuList.js +123 -0
- package/lib/components/shared/three/ui/MenuList.js.map +1 -0
- package/lib/components/shared/three/ui/PlayerHUD.d.ts +34 -0
- package/lib/components/shared/three/ui/PlayerHUD.d.ts.map +1 -0
- package/lib/components/shared/three/ui/PlayerHUD.js +231 -0
- package/lib/components/shared/three/ui/PlayerHUD.js.map +1 -0
- package/lib/components/shared/three/ui/ProgressBar.d.ts +48 -0
- package/lib/components/shared/three/ui/ProgressBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/ProgressBar.js +173 -0
- package/lib/components/shared/three/ui/ProgressBar.js.map +1 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.d.ts +62 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.d.ts.map +1 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.js +185 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.js.map +1 -0
- package/lib/components/shared/three/ui/StaminaBar.d.ts +37 -0
- package/lib/components/shared/three/ui/StaminaBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/StaminaBar.js +103 -0
- package/lib/components/shared/three/ui/StaminaBar.js.map +1 -0
- package/lib/components/shared/three/ui/TechniqueBar.d.ts +52 -0
- package/lib/components/shared/three/ui/TechniqueBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/TechniqueBar.js +128 -0
- package/lib/components/shared/three/ui/TechniqueBar.js.map +1 -0
- package/lib/components/shared/three/ui/TechniqueBarContainer.d.ts +49 -0
- package/lib/components/shared/three/ui/TechniqueBarContainer.d.ts.map +1 -0
- package/lib/components/shared/three/ui/TechniqueCard.d.ts +64 -0
- package/lib/components/shared/three/ui/TechniqueCard.d.ts.map +1 -0
- package/lib/components/shared/three/ui/TechniqueCard.js +333 -0
- package/lib/components/shared/three/ui/TechniqueCard.js.map +1 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.d.ts +76 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.d.ts.map +1 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.js +551 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.js.map +1 -0
- package/lib/components/shared/three/ui/VulnerabilityWindowHUD.d.ts +63 -0
- package/lib/components/shared/three/ui/VulnerabilityWindowHUD.d.ts.map +1 -0
- package/lib/components/shared/ui/BackButton.d.ts +82 -0
- package/lib/components/shared/ui/BackButton.d.ts.map +1 -0
- package/lib/components/shared/ui/BackButton.js +67 -0
- package/lib/components/shared/ui/BackButton.js.map +1 -0
- package/lib/components/shared/ui/BaseHUDContainer.d.ts +71 -0
- package/lib/components/shared/ui/BaseHUDContainer.d.ts.map +1 -0
- package/lib/components/shared/ui/BaseHUDContainer.js +126 -0
- package/lib/components/shared/ui/BaseHUDContainer.js.map +1 -0
- package/lib/components/shared/ui/CombatTimer.d.ts +60 -0
- package/lib/components/shared/ui/CombatTimer.d.ts.map +1 -0
- package/lib/components/shared/ui/CombatTimer.js +145 -0
- package/lib/components/shared/ui/CombatTimer.js.map +1 -0
- package/lib/components/shared/ui/ErrorBoundary.d.ts +44 -0
- package/lib/components/shared/ui/ErrorBoundary.d.ts.map +1 -0
- package/lib/components/shared/ui/ErrorModal.d.ts +21 -0
- package/lib/components/shared/ui/ErrorModal.d.ts.map +1 -0
- package/lib/components/shared/ui/ErrorModal.js +133 -0
- package/lib/components/shared/ui/ErrorModal.js.map +1 -0
- package/lib/components/shared/ui/HUDSection.d.ts +65 -0
- package/lib/components/shared/ui/HUDSection.d.ts.map +1 -0
- package/lib/components/shared/ui/LoadingState.d.ts +50 -0
- package/lib/components/shared/ui/LoadingState.d.ts.map +1 -0
- package/lib/components/shared/ui/LoadingState.js +92 -0
- package/lib/components/shared/ui/LoadingState.js.map +1 -0
- package/lib/components/shared/ui/MobileHUDLayout.d.ts +70 -0
- package/lib/components/shared/ui/MobileHUDLayout.d.ts.map +1 -0
- package/lib/components/shared/ui/ResponsiveContainer.d.ts +69 -0
- package/lib/components/shared/ui/ResponsiveContainer.d.ts.map +1 -0
- package/lib/components/shared/ui/SplashScreen.d.ts +13 -0
- package/lib/components/shared/ui/SplashScreen.d.ts.map +1 -0
- package/lib/components/shared/ui/SplashScreen.js +204 -0
- package/lib/components/shared/ui/SplashScreen.js.map +1 -0
- package/lib/components/shared/ui/StyledHUDPanel.d.ts +56 -0
- package/lib/components/shared/ui/StyledHUDPanel.d.ts.map +1 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.d.ts +79 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.d.ts.map +1 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.js +550 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.js.map +1 -0
- package/lib/components/shared/ui/VolumeControl.d.ts +20 -0
- package/lib/components/shared/ui/VolumeControl.d.ts.map +1 -0
- package/lib/components/shared/ui/VolumeControl.js +292 -0
- package/lib/components/shared/ui/VolumeControl.js.map +1 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.d.ts +29 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.d.ts.map +1 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.js +149 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.js.map +1 -0
- package/lib/components/test/Hello3D.d.ts +36 -0
- package/lib/components/test/Hello3D.d.ts.map +1 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.d.ts +63 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.d.ts.map +1 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.js +179 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.js.map +1 -0
- package/lib/components/ui/combat/ComboCounter.d.ts +85 -0
- package/lib/components/ui/combat/ComboCounter.d.ts.map +1 -0
- package/lib/components/ui/combat/PressureMeter.d.ts +60 -0
- package/lib/components/ui/combat/PressureMeter.d.ts.map +1 -0
- package/lib/components/ui/combat/index.d.ts +8 -0
- package/lib/components/ui/combat/index.d.ts.map +1 -0
- package/lib/constants/bodyDimensions.d.ts +241 -0
- package/lib/constants/bodyDimensions.d.ts.map +1 -0
- package/lib/constants/bodyDimensions.js +213 -0
- package/lib/constants/bodyDimensions.js.map +1 -0
- package/lib/constants/bodyRenderingConstants.d.ts +295 -0
- package/lib/constants/bodyRenderingConstants.d.ts.map +1 -0
- package/lib/constants/bodyRenderingConstants.js +128 -0
- package/lib/constants/bodyRenderingConstants.js.map +1 -0
- package/lib/data/archetypeClothing.d.ts +40 -0
- package/lib/data/archetypeClothing.d.ts.map +1 -0
- package/lib/data/archetypeClothing.js +584 -0
- package/lib/data/archetypeClothing.js.map +1 -0
- package/lib/data/archetypePhysicalAttributes.d.ts +279 -0
- package/lib/data/archetypePhysicalAttributes.d.ts.map +1 -0
- package/lib/data/archetypePhysicalAttributes.js +227 -0
- package/lib/data/archetypePhysicalAttributes.js.map +1 -0
- package/lib/data/techniqueMappings.d.ts +64 -0
- package/lib/data/techniqueMappings.d.ts.map +1 -0
- package/lib/data/techniqueMappings.js +56 -0
- package/lib/data/techniqueMappings.js.map +1 -0
- package/lib/data/techniques.d.ts +84 -0
- package/lib/data/techniques.d.ts.map +1 -0
- package/lib/data/techniques.js +739 -0
- package/lib/data/techniques.js.map +1 -0
- package/lib/hooks/useActionFeedback.d.ts +114 -0
- package/lib/hooks/useActionFeedback.d.ts.map +1 -0
- package/lib/hooks/useActionFeedback.js +158 -0
- package/lib/hooks/useActionFeedback.js.map +1 -0
- package/lib/hooks/useBalanceAnimations.d.ts +62 -0
- package/lib/hooks/useBalanceAnimations.d.ts.map +1 -0
- package/lib/hooks/useBalanceAnimations.js +133 -0
- package/lib/hooks/useBalanceAnimations.js.map +1 -0
- package/lib/hooks/useCombatTimer.d.ts +77 -0
- package/lib/hooks/useCombatTimer.d.ts.map +1 -0
- package/lib/hooks/useCombatTimer.js +139 -0
- package/lib/hooks/useCombatTimer.js.map +1 -0
- package/lib/hooks/useDebounce.d.ts +30 -0
- package/lib/hooks/useDebounce.d.ts.map +1 -0
- package/lib/hooks/useHUDLayout.d.ts +67 -0
- package/lib/hooks/useHUDLayout.d.ts.map +1 -0
- package/lib/hooks/useHUDLayout.js +92 -0
- package/lib/hooks/useHUDLayout.js.map +1 -0
- package/lib/hooks/useHandPoseTransitions.d.ts +65 -0
- package/lib/hooks/useHandPoseTransitions.d.ts.map +1 -0
- package/lib/hooks/useHandPoseTransitions.js +127 -0
- package/lib/hooks/useHandPoseTransitions.js.map +1 -0
- package/lib/hooks/useKeyboardControls.d.ts +73 -0
- package/lib/hooks/useKeyboardControls.d.ts.map +1 -0
- package/lib/hooks/useKeyboardControls.js +311 -0
- package/lib/hooks/useKeyboardControls.js.map +1 -0
- package/lib/hooks/useMatchCountdown.d.ts +87 -0
- package/lib/hooks/useMatchCountdown.d.ts.map +1 -0
- package/lib/hooks/useMatchCountdown.js +162 -0
- package/lib/hooks/useMatchCountdown.js.map +1 -0
- package/lib/hooks/useMuscleActivation.d.ts +76 -0
- package/lib/hooks/useMuscleActivation.d.ts.map +1 -0
- package/lib/hooks/useMuscleActivation.js +99 -0
- package/lib/hooks/useMuscleActivation.js.map +1 -0
- package/lib/hooks/usePauseMenu.d.ts +32 -0
- package/lib/hooks/usePauseMenu.d.ts.map +1 -0
- package/lib/hooks/usePlayerAnimation.d.ts +188 -0
- package/lib/hooks/usePlayerAnimation.d.ts.map +1 -0
- package/lib/hooks/usePlayerAnimation.js +145 -0
- package/lib/hooks/usePlayerAnimation.js.map +1 -0
- package/lib/hooks/useResponsiveLayout.d.ts +184 -0
- package/lib/hooks/useResponsiveLayout.d.ts.map +1 -0
- package/lib/hooks/useRoundTransition.d.ts +87 -0
- package/lib/hooks/useRoundTransition.d.ts.map +1 -0
- package/lib/hooks/useRoundTransition.js +158 -0
- package/lib/hooks/useRoundTransition.js.map +1 -0
- package/lib/hooks/useSkeletalAnimation.d.ts +88 -0
- package/lib/hooks/useSkeletalAnimation.d.ts.map +1 -0
- package/lib/hooks/useSkeletalAnimation.js +176 -0
- package/lib/hooks/useSkeletalAnimation.js.map +1 -0
- package/lib/hooks/useTechniqueSelection.d.ts +73 -0
- package/lib/hooks/useTechniqueSelection.d.ts.map +1 -0
- package/lib/hooks/useTechniqueSelection.js +190 -0
- package/lib/hooks/useTechniqueSelection.js.map +1 -0
- package/lib/hooks/useThrottle.d.ts +30 -0
- package/lib/hooks/useThrottle.d.ts.map +1 -0
- package/lib/hooks/useThrottle.js +61 -0
- package/lib/hooks/useThrottle.js.map +1 -0
- package/lib/hooks/useTouchControls.d.ts +107 -0
- package/lib/hooks/useTouchControls.d.ts.map +1 -0
- package/lib/hooks/useTouchControls.js +260 -0
- package/lib/hooks/useTouchControls.js.map +1 -0
- package/lib/hooks/useWebGLContextLossHandler.d.ts +77 -0
- package/lib/hooks/useWebGLContextLossHandler.d.ts.map +1 -0
- package/lib/hooks/useWebGLContextLossHandler.js +119 -0
- package/lib/hooks/useWebGLContextLossHandler.js.map +1 -0
- package/lib/hooks/useWindowSize.d.ts +60 -0
- package/lib/hooks/useWindowSize.d.ts.map +1 -0
- package/lib/hooks/useWindowSize.js +62 -0
- package/lib/hooks/useWindowSize.js.map +1 -0
- package/lib/index.d.ts +21 -0
- package/lib/index.d.ts.map +1 -0
- package/lib/index.js +114 -0
- package/lib/systems/CombatSystem.d.ts +348 -0
- package/lib/systems/CombatSystem.d.ts.map +1 -0
- package/lib/systems/CombatSystem.js +877 -0
- package/lib/systems/CombatSystem.js.map +1 -0
- package/lib/systems/EffectCalculator.d.ts +176 -0
- package/lib/systems/EffectCalculator.d.ts.map +1 -0
- package/lib/systems/EffectCalculator.js +251 -0
- package/lib/systems/EffectCalculator.js.map +1 -0
- package/lib/systems/LayoutSystem.d.ts +250 -0
- package/lib/systems/LayoutSystem.d.ts.map +1 -0
- package/lib/systems/LayoutSystem.js +337 -0
- package/lib/systems/LayoutSystem.js.map +1 -0
- package/lib/systems/PlayerEffectManager.d.ts +210 -0
- package/lib/systems/PlayerEffectManager.d.ts.map +1 -0
- package/lib/systems/PlayerEffectManager.js +178 -0
- package/lib/systems/PlayerEffectManager.js.map +1 -0
- package/lib/systems/ResponsiveScaling.d.ts +298 -0
- package/lib/systems/ResponsiveScaling.d.ts.map +1 -0
- package/lib/systems/ResponsiveScaling.js +376 -0
- package/lib/systems/ResponsiveScaling.js.map +1 -0
- package/lib/systems/TrigramSystem.d.ts +388 -0
- package/lib/systems/TrigramSystem.d.ts.map +1 -0
- package/lib/systems/TrigramSystem.js +512 -0
- package/lib/systems/TrigramSystem.js.map +1 -0
- package/lib/systems/VitalPointSystem.d.ts +330 -0
- package/lib/systems/VitalPointSystem.d.ts.map +1 -0
- package/lib/systems/VitalPointSystem.js +455 -0
- package/lib/systems/VitalPointSystem.js.map +1 -0
- package/lib/systems/ai/AIPersonality.d.ts +133 -0
- package/lib/systems/ai/AIPersonality.d.ts.map +1 -0
- package/lib/systems/ai/AIPersonality.js +245 -0
- package/lib/systems/ai/AIPersonality.js.map +1 -0
- package/lib/systems/ai/AdaptiveDifficulty.d.ts +159 -0
- package/lib/systems/ai/AdaptiveDifficulty.d.ts.map +1 -0
- package/lib/systems/ai/AdaptiveDifficulty.js +297 -0
- package/lib/systems/ai/AdaptiveDifficulty.js.map +1 -0
- package/lib/systems/ai/ArchetypeEnforcer.d.ts +132 -0
- package/lib/systems/ai/ArchetypeEnforcer.d.ts.map +1 -0
- package/lib/systems/ai/ArchetypeEnforcer.js +279 -0
- package/lib/systems/ai/ArchetypeEnforcer.js.map +1 -0
- package/lib/systems/ai/ComboSystem.d.ts +136 -0
- package/lib/systems/ai/ComboSystem.d.ts.map +1 -0
- package/lib/systems/ai/ComboSystem.js +384 -0
- package/lib/systems/ai/ComboSystem.js.map +1 -0
- package/lib/systems/ai/DecisionTree.d.ts +563 -0
- package/lib/systems/ai/DecisionTree.d.ts.map +1 -0
- package/lib/systems/ai/DecisionTree.js +1516 -0
- package/lib/systems/ai/DecisionTree.js.map +1 -0
- package/lib/systems/ai/TrainingAI.d.ts +132 -0
- package/lib/systems/ai/TrainingAI.d.ts.map +1 -0
- package/lib/systems/ai/TrainingAI.js +265 -0
- package/lib/systems/ai/TrainingAI.js.map +1 -0
- package/lib/systems/ai/__tests__/AI-Performance.bench.d.ts +19 -0
- package/lib/systems/ai/__tests__/AI-Performance.bench.d.ts.map +1 -0
- package/lib/systems/ai/index.d.ts +12 -0
- package/lib/systems/ai/index.d.ts.map +1 -0
- package/lib/systems/ai/index.js +7 -0
- package/lib/systems/ai/types.d.ts +111 -0
- package/lib/systems/ai/types.d.ts.map +1 -0
- package/lib/systems/ai/types.js +24 -0
- package/lib/systems/ai/types.js.map +1 -0
- package/lib/systems/animation/AnimationCategory.d.ts +64 -0
- package/lib/systems/animation/AnimationCategory.d.ts.map +1 -0
- package/lib/systems/animation/builders/AnimationBuilder.d.ts +288 -0
- package/lib/systems/animation/builders/AnimationBuilder.d.ts.map +1 -0
- package/lib/systems/animation/builders/AnimationBuilder.js +261 -0
- package/lib/systems/animation/builders/AnimationBuilder.js.map +1 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.d.ts +280 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.d.ts.map +1 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.js +234 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.js.map +1 -0
- package/lib/systems/animation/builders/HandPoseApplicator.d.ts +56 -0
- package/lib/systems/animation/builders/HandPoseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/HandPoseApplicator.js +130 -0
- package/lib/systems/animation/builders/HandPoseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/HandPoses.d.ts +186 -0
- package/lib/systems/animation/builders/HandPoses.d.ts.map +1 -0
- package/lib/systems/animation/builders/HandPoses.js +509 -0
- package/lib/systems/animation/builders/HandPoses.js.map +1 -0
- package/lib/systems/animation/builders/KeyframeConfig.d.ts +207 -0
- package/lib/systems/animation/builders/KeyframeConfig.d.ts.map +1 -0
- package/lib/systems/animation/builders/KeyframeConfig.js +264 -0
- package/lib/systems/animation/builders/KeyframeConfig.js.map +1 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.d.ts +491 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.d.ts.map +1 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.js +252 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.js.map +1 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.d.ts +119 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.js +119 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.d.ts +208 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.d.ts.map +1 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.js +267 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.js.map +1 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts +1310 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts.map +1 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js +2857 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js.map +1 -0
- package/lib/systems/animation/builders/MartialArtsConstants.d.ts +1034 -0
- package/lib/systems/animation/builders/MartialArtsConstants.d.ts.map +1 -0
- package/lib/systems/animation/builders/MartialArtsConstants.js +1644 -0
- package/lib/systems/animation/builders/MartialArtsConstants.js.map +1 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.d.ts +54 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.js +54 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.d.ts +73 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.js +68 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/SkeletonRig.d.ts +321 -0
- package/lib/systems/animation/builders/SkeletonRig.d.ts.map +1 -0
- package/lib/systems/animation/builders/SkeletonRig.js +330 -0
- package/lib/systems/animation/builders/SkeletonRig.js.map +1 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.d.ts +99 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.js +185 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.js.map +1 -0
- package/lib/systems/animation/builders/index.d.ts +23 -0
- package/lib/systems/animation/builders/index.d.ts.map +1 -0
- package/lib/systems/animation/builders/index.js +13 -0
- package/lib/systems/animation/catalogs/AttackAnimations.d.ts +523 -0
- package/lib/systems/animation/catalogs/AttackAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/AttackAnimations.js +537 -0
- package/lib/systems/animation/catalogs/AttackAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/BasicAnimations.d.ts +84 -0
- package/lib/systems/animation/catalogs/BasicAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/BasicAnimations.js +92 -0
- package/lib/systems/animation/catalogs/BasicAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/ComboAnimations.d.ts +370 -0
- package/lib/systems/animation/catalogs/ComboAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/ComboAnimations.js +400 -0
- package/lib/systems/animation/catalogs/ComboAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.d.ts +301 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.js +322 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.d.ts +134 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.js +142 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.d.ts +437 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.js +452 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.d.ts +146 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.js +100 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.d.ts +81 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.js +94 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.d.ts +268 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.js +196 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.d.ts +64 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.js +68 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.d.ts +111 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.js +9 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.d.ts +82 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.js +55 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.d.ts +122 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.js +135 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.d.ts +78 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.js +83 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.d.ts +323 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.js +341 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.d.ts +84 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.js +6 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.js.map +1 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.d.ts +134 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.js +9 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.d.ts +265 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.js +13 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.d.ts +452 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.js +475 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.d.ts +98 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.js +111 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.d.ts +80 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.js +89 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/KickAnimations.d.ts +916 -0
- package/lib/systems/animation/catalogs/KickAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/KickAnimations.js +929 -0
- package/lib/systems/animation/catalogs/KickAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.d.ts +140 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.js +122 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.d.ts +104 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.js +90 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/MovementAnimations.d.ts +344 -0
- package/lib/systems/animation/catalogs/MovementAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/MovementAnimations.js +371 -0
- package/lib/systems/animation/catalogs/MovementAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/PunchAnimations.d.ts +496 -0
- package/lib/systems/animation/catalogs/PunchAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/PunchAnimations.js +498 -0
- package/lib/systems/animation/catalogs/PunchAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.d.ts +184 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.js +465 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.d.ts +149 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.js +131 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.d.ts +90 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.js +95 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.d.ts +178 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.js +188 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceAnimations.d.ts +687 -0
- package/lib/systems/animation/catalogs/StanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceAnimations.js +840 -0
- package/lib/systems/animation/catalogs/StanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.d.ts +483 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.js +2369 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.d.ts +327 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.js +655 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.d.ts +255 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.js +446 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.d.ts +207 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.js +309 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StepAnimations.d.ts +274 -0
- package/lib/systems/animation/catalogs/StepAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StepAnimations.js +73 -0
- package/lib/systems/animation/catalogs/StepAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.d.ts +100 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.js +99 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.d.ts +170 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.js +141 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.d.ts +120 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.js +139 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/index.d.ts +43 -0
- package/lib/systems/animation/catalogs/index.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/index.js +36 -0
- package/lib/systems/animation/constants/AnatomicalLimits.d.ts +234 -0
- package/lib/systems/animation/constants/AnatomicalLimits.d.ts.map +1 -0
- package/lib/systems/animation/constants/AnatomicalLimits.js +61 -0
- package/lib/systems/animation/constants/AnatomicalLimits.js.map +1 -0
- package/lib/systems/animation/constants/index.d.ts +13 -0
- package/lib/systems/animation/constants/index.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationHitTiming.d.ts +184 -0
- package/lib/systems/animation/core/AnimationHitTiming.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationHitTiming.js +766 -0
- package/lib/systems/animation/core/AnimationHitTiming.js.map +1 -0
- package/lib/systems/animation/core/AnimationOptimizations.d.ts +221 -0
- package/lib/systems/animation/core/AnimationOptimizations.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationOptimizations.js +322 -0
- package/lib/systems/animation/core/AnimationOptimizations.js.map +1 -0
- package/lib/systems/animation/core/AnimationPriority.d.ts +391 -0
- package/lib/systems/animation/core/AnimationPriority.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationPriority.js +349 -0
- package/lib/systems/animation/core/AnimationPriority.js.map +1 -0
- package/lib/systems/animation/core/AnimationRegistry.d.ts +220 -0
- package/lib/systems/animation/core/AnimationRegistry.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationRegistry.js +416 -0
- package/lib/systems/animation/core/AnimationRegistry.js.map +1 -0
- package/lib/systems/animation/core/AnimationStateMachine.d.ts +701 -0
- package/lib/systems/animation/core/AnimationStateMachine.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationStateMachine.js +1458 -0
- package/lib/systems/animation/core/AnimationStateMachine.js.map +1 -0
- package/lib/systems/animation/core/AnimationTransitions.d.ts +275 -0
- package/lib/systems/animation/core/AnimationTransitions.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationTransitions.js +920 -0
- package/lib/systems/animation/core/AnimationTransitions.js.map +1 -0
- package/lib/systems/animation/core/LateralityTransform.d.ts +120 -0
- package/lib/systems/animation/core/LateralityTransform.d.ts.map +1 -0
- package/lib/systems/animation/core/LateralityTransform.js +204 -0
- package/lib/systems/animation/core/LateralityTransform.js.map +1 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.d.ts +171 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.d.ts.map +1 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.js +122 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.js.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.d.ts +303 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.d.ts.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.js +770 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.js.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.d.ts +74 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.d.ts.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.js +1313 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.js.map +1 -0
- package/lib/systems/animation/core/TrigramAnimationMapping.d.ts +286 -0
- package/lib/systems/animation/core/TrigramAnimationMapping.d.ts.map +1 -0
- package/lib/systems/animation/core/TrigramAnimationMapping.js +6 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.d.ts +186 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.d.ts.map +1 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.js +8 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.js.map +1 -0
- package/lib/systems/animation/core/index.d.ts +23 -0
- package/lib/systems/animation/core/index.d.ts.map +1 -0
- package/lib/systems/animation/core/index.js +16 -0
- package/lib/systems/animation/core/types.d.ts +1360 -0
- package/lib/systems/animation/core/types.d.ts.map +1 -0
- package/lib/systems/animation/core/types.js +539 -0
- package/lib/systems/animation/core/types.js.map +1 -0
- package/lib/systems/animation/index.d.ts +16 -0
- package/lib/systems/animation/index.d.ts.map +1 -0
- package/lib/systems/animation/index.js +63 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.d.ts +614 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.d.ts.map +1 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.js +95 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.js.map +1 -0
- package/lib/systems/animation/systems/BodyFacingSystem.d.ts +331 -0
- package/lib/systems/animation/systems/BodyFacingSystem.d.ts.map +1 -0
- package/lib/systems/animation/systems/BodyFacingSystem.js +327 -0
- package/lib/systems/animation/systems/BodyFacingSystem.js.map +1 -0
- package/lib/systems/animation/systems/FacialExpressions.d.ts +167 -0
- package/lib/systems/animation/systems/FacialExpressions.d.ts.map +1 -0
- package/lib/systems/animation/systems/FacialExpressions.js +76 -0
- package/lib/systems/animation/systems/FacialExpressions.js.map +1 -0
- package/lib/systems/animation/systems/FallAnimations.d.ts +174 -0
- package/lib/systems/animation/systems/FallAnimations.d.ts.map +1 -0
- package/lib/systems/animation/systems/FallAnimations.js +104 -0
- package/lib/systems/animation/systems/FallAnimations.js.map +1 -0
- package/lib/systems/animation/systems/HeadMovements.d.ts +152 -0
- package/lib/systems/animation/systems/HeadMovements.d.ts.map +1 -0
- package/lib/systems/animation/systems/HeadMovements.js +2 -0
- package/lib/systems/animation/systems/MuscleActivation.d.ts +163 -0
- package/lib/systems/animation/systems/MuscleActivation.d.ts.map +1 -0
- package/lib/systems/animation/systems/MuscleActivation.js +427 -0
- package/lib/systems/animation/systems/MuscleActivation.js.map +1 -0
- package/lib/systems/animation/systems/RecoveryVisualization.d.ts +142 -0
- package/lib/systems/animation/systems/RecoveryVisualization.d.ts.map +1 -0
- package/lib/systems/animation/systems/RecoveryVisualization.js +1 -0
- package/lib/systems/animation/systems/index.d.ts +17 -0
- package/lib/systems/animation/systems/index.d.ts.map +1 -0
- package/lib/systems/animation/systems/index.js +7 -0
- package/lib/systems/animation/utils/AnimationMirror.d.ts +157 -0
- package/lib/systems/animation/utils/AnimationMirror.d.ts.map +1 -0
- package/lib/systems/animation/utils/AnimationMirror.js +30 -0
- package/lib/systems/animation/utils/AnimationMirror.js.map +1 -0
- package/lib/systems/audio/BoneImpactAudioSystem.d.ts +182 -0
- package/lib/systems/audio/BoneImpactAudioSystem.d.ts.map +1 -0
- package/lib/systems/audio/index.d.ts +7 -0
- package/lib/systems/audio/index.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.d.ts +149 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.js +38 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.js.map +1 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.d.ts +233 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.js +476 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.js.map +1 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.d.ts +116 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.js +122 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.js.map +1 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.d.ts +191 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.d.ts.map +1 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.js +169 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.js.map +1 -0
- package/lib/systems/bodypart/InjuryIntegration.d.ts +39 -0
- package/lib/systems/bodypart/InjuryIntegration.d.ts.map +1 -0
- package/lib/systems/bodypart/InjuryTracker.d.ts +256 -0
- package/lib/systems/bodypart/InjuryTracker.d.ts.map +1 -0
- package/lib/systems/bodypart/InjuryTracker.js +240 -0
- package/lib/systems/bodypart/InjuryTracker.js.map +1 -0
- package/lib/systems/bodypart/MovementPenaltySystem.d.ts +191 -0
- package/lib/systems/bodypart/MovementPenaltySystem.d.ts.map +1 -0
- package/lib/systems/bodypart/MovementPenaltySystem.js +255 -0
- package/lib/systems/bodypart/MovementPenaltySystem.js.map +1 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.d.ts +137 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.d.ts.map +1 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.js +175 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.js.map +1 -0
- package/lib/systems/bodypart/index.d.ts +22 -0
- package/lib/systems/bodypart/index.d.ts.map +1 -0
- package/lib/systems/bodypart/index.js +8 -0
- package/lib/systems/bodypart/types.d.ts +453 -0
- package/lib/systems/bodypart/types.d.ts.map +1 -0
- package/lib/systems/bodypart/types.js +157 -0
- package/lib/systems/bodypart/types.js.map +1 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.d.ts +289 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.d.ts.map +1 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.js +388 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.js.map +1 -0
- package/lib/systems/breathing/feedback.d.ts +131 -0
- package/lib/systems/breathing/feedback.d.ts.map +1 -0
- package/lib/systems/breathing/feedback.js +80 -0
- package/lib/systems/breathing/feedback.js.map +1 -0
- package/lib/systems/breathing/index.d.ts +12 -0
- package/lib/systems/breathing/index.d.ts.map +1 -0
- package/lib/systems/breathing/index.js +3 -0
- package/lib/systems/breathing/integration.d.ts +140 -0
- package/lib/systems/breathing/integration.d.ts.map +1 -0
- package/lib/systems/breathing/integration.js +194 -0
- package/lib/systems/breathing/integration.js.map +1 -0
- package/lib/systems/combat/AICounterAttackIntegration.d.ts +223 -0
- package/lib/systems/combat/AICounterAttackIntegration.d.ts.map +1 -0
- package/lib/systems/combat/BalanceSystem.d.ts +667 -0
- package/lib/systems/combat/BalanceSystem.d.ts.map +1 -0
- package/lib/systems/combat/BalanceSystem.js +811 -0
- package/lib/systems/combat/BalanceSystem.js.map +1 -0
- package/lib/systems/combat/BreakingStatusEffects.d.ts +96 -0
- package/lib/systems/combat/BreakingStatusEffects.d.ts.map +1 -0
- package/lib/systems/combat/BreakingStatusEffects.js +60 -0
- package/lib/systems/combat/BreakingStatusEffects.js.map +1 -0
- package/lib/systems/combat/CombatStateSystem.d.ts +264 -0
- package/lib/systems/combat/CombatStateSystem.d.ts.map +1 -0
- package/lib/systems/combat/CombatStateSystem.js +353 -0
- package/lib/systems/combat/CombatStateSystem.js.map +1 -0
- package/lib/systems/combat/ConsciousnessSystem.d.ts +402 -0
- package/lib/systems/combat/ConsciousnessSystem.d.ts.map +1 -0
- package/lib/systems/combat/ConsciousnessSystem.js +529 -0
- package/lib/systems/combat/ConsciousnessSystem.js.map +1 -0
- package/lib/systems/combat/FallIntegration.d.ts +82 -0
- package/lib/systems/combat/FallIntegration.d.ts.map +1 -0
- package/lib/systems/combat/FallIntegration.js +100 -0
- package/lib/systems/combat/FallIntegration.js.map +1 -0
- package/lib/systems/combat/GrappleSystem.d.ts +264 -0
- package/lib/systems/combat/GrappleSystem.d.ts.map +1 -0
- package/lib/systems/combat/GrappleSystem.js +393 -0
- package/lib/systems/combat/GrappleSystem.js.map +1 -0
- package/lib/systems/combat/LimbExposureSystem.d.ts +150 -0
- package/lib/systems/combat/LimbExposureSystem.d.ts.map +1 -0
- package/lib/systems/combat/LimbExposureSystem.js +308 -0
- package/lib/systems/combat/LimbExposureSystem.js.map +1 -0
- package/lib/systems/combat/PainResponseSystem.d.ts +299 -0
- package/lib/systems/combat/PainResponseSystem.d.ts.map +1 -0
- package/lib/systems/combat/PainResponseSystem.js +401 -0
- package/lib/systems/combat/PainResponseSystem.js.map +1 -0
- package/lib/systems/combat/SlowMotionController.d.ts +123 -0
- package/lib/systems/combat/SlowMotionController.d.ts.map +1 -0
- package/lib/systems/combat/TrainingCombatSystem.d.ts +89 -0
- package/lib/systems/combat/TrainingCombatSystem.d.ts.map +1 -0
- package/lib/systems/combat/TrainingCombatSystem.js +224 -0
- package/lib/systems/combat/TrainingCombatSystem.js.map +1 -0
- package/lib/systems/combat/index.d.ts +16 -0
- package/lib/systems/combat/index.d.ts.map +1 -0
- package/lib/systems/combat/index.js +10 -0
- package/lib/systems/combat/painConsciousnessUtils.d.ts +147 -0
- package/lib/systems/combat/painConsciousnessUtils.d.ts.map +1 -0
- package/lib/systems/combat/painConsciousnessUtils.js +185 -0
- package/lib/systems/combat/painConsciousnessUtils.js.map +1 -0
- package/lib/systems/combat/typeGuards.d.ts +25 -0
- package/lib/systems/combat/typeGuards.d.ts.map +1 -0
- package/lib/systems/combat/typeGuards.js +39 -0
- package/lib/systems/combat/typeGuards.js.map +1 -0
- package/lib/systems/combat/types.d.ts +197 -0
- package/lib/systems/combat/types.d.ts.map +1 -0
- package/lib/systems/effects.d.ts +40 -0
- package/lib/systems/effects.d.ts.map +1 -0
- package/lib/systems/effects.js +44 -0
- package/lib/systems/effects.js.map +1 -0
- package/lib/systems/game.d.ts +77 -0
- package/lib/systems/game.d.ts.map +1 -0
- package/lib/systems/game.js +20 -0
- package/lib/systems/game.js.map +1 -0
- package/lib/systems/index.d.ts +24 -0
- package/lib/systems/index.d.ts.map +1 -0
- package/lib/systems/index.js +281 -0
- package/lib/systems/index.js.map +1 -0
- package/lib/systems/movement/InjuryMovementModifier.d.ts +275 -0
- package/lib/systems/movement/InjuryMovementModifier.d.ts.map +1 -0
- package/lib/systems/movement/InjuryMovementModifier.js +281 -0
- package/lib/systems/movement/InjuryMovementModifier.js.map +1 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.d.ts +61 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.d.ts.map +1 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.js +75 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.js.map +1 -0
- package/lib/systems/movement/helpers/accelerationUtils.d.ts +85 -0
- package/lib/systems/movement/helpers/accelerationUtils.d.ts.map +1 -0
- package/lib/systems/movement/helpers/accelerationUtils.js +86 -0
- package/lib/systems/movement/helpers/accelerationUtils.js.map +1 -0
- package/lib/systems/movement/index.d.ts +16 -0
- package/lib/systems/movement/index.d.ts.map +1 -0
- package/lib/systems/movement/integration.d.ts +91 -0
- package/lib/systems/movement/integration.d.ts.map +1 -0
- package/lib/systems/physics/AttackMovementPhysics.d.ts +283 -0
- package/lib/systems/physics/AttackMovementPhysics.d.ts.map +1 -0
- package/lib/systems/physics/AttackMovementPhysics.js +272 -0
- package/lib/systems/physics/AttackMovementPhysics.js.map +1 -0
- package/lib/systems/physics/CollisionDetection.d.ts +323 -0
- package/lib/systems/physics/CollisionDetection.d.ts.map +1 -0
- package/lib/systems/physics/CollisionDetection.js +543 -0
- package/lib/systems/physics/CollisionDetection.js.map +1 -0
- package/lib/systems/physics/CoordinateMapper.d.ts +203 -0
- package/lib/systems/physics/CoordinateMapper.d.ts.map +1 -0
- package/lib/systems/physics/CoordinateMapper.js +242 -0
- package/lib/systems/physics/CoordinateMapper.js.map +1 -0
- package/lib/systems/physics/KnockbackPhysics.d.ts +367 -0
- package/lib/systems/physics/KnockbackPhysics.d.ts.map +1 -0
- package/lib/systems/physics/KnockbackPhysics.js +338 -0
- package/lib/systems/physics/KnockbackPhysics.js.map +1 -0
- package/lib/systems/physics/MovementPhysics.d.ts +428 -0
- package/lib/systems/physics/MovementPhysics.d.ts.map +1 -0
- package/lib/systems/physics/MovementPhysics.js +488 -0
- package/lib/systems/physics/MovementPhysics.js.map +1 -0
- package/lib/systems/physics/PhysicalReachCalculator.d.ts +261 -0
- package/lib/systems/physics/PhysicalReachCalculator.d.ts.map +1 -0
- package/lib/systems/physics/PhysicalReachCalculator.js +226 -0
- package/lib/systems/physics/PhysicalReachCalculator.js.map +1 -0
- package/lib/systems/physics/SpeedModifierSystem.d.ts +302 -0
- package/lib/systems/physics/SpeedModifierSystem.d.ts.map +1 -0
- package/lib/systems/physics/SpeedModifierSystem.js +301 -0
- package/lib/systems/physics/SpeedModifierSystem.js.map +1 -0
- package/lib/systems/physics/__tests__/PhysicsPerformance.bench.d.ts +16 -0
- package/lib/systems/physics/__tests__/PhysicsPerformance.bench.d.ts.map +1 -0
- package/lib/systems/physics/index.d.ts +21 -0
- package/lib/systems/physics/index.d.ts.map +1 -0
- package/lib/systems/physics/index.js +7 -0
- package/lib/systems/player.d.ts +386 -0
- package/lib/systems/player.d.ts.map +1 -0
- package/lib/systems/trigram/KoreanCulture.d.ts +127 -0
- package/lib/systems/trigram/KoreanCulture.d.ts.map +1 -0
- package/lib/systems/trigram/KoreanCulture.js +194 -0
- package/lib/systems/trigram/KoreanCulture.js.map +1 -0
- package/lib/systems/trigram/KoreanTechniques.d.ts +59 -0
- package/lib/systems/trigram/KoreanTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/KoreanTechniques.js +140 -0
- package/lib/systems/trigram/KoreanTechniques.js.map +1 -0
- package/lib/systems/trigram/StanceManager.d.ts +90 -0
- package/lib/systems/trigram/StanceManager.d.ts.map +1 -0
- package/lib/systems/trigram/StanceManager.js +192 -0
- package/lib/systems/trigram/StanceManager.js.map +1 -0
- package/lib/systems/trigram/TransitionCalculator.d.ts +132 -0
- package/lib/systems/trigram/TransitionCalculator.d.ts.map +1 -0
- package/lib/systems/trigram/TransitionCalculator.js +233 -0
- package/lib/systems/trigram/TransitionCalculator.js.map +1 -0
- package/lib/systems/trigram/TrigramCalculator.d.ts +63 -0
- package/lib/systems/trigram/TrigramCalculator.d.ts.map +1 -0
- package/lib/systems/trigram/TrigramCalculator.js +148 -0
- package/lib/systems/trigram/TrigramCalculator.js.map +1 -0
- package/lib/systems/trigram/index.d.ts +12 -0
- package/lib/systems/trigram/index.d.ts.map +1 -0
- package/lib/systems/trigram/index.js +17 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.d.ts +118 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.js +683 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GamTechniques.d.ts +44 -0
- package/lib/systems/trigram/techniques/GamTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GamTechniques.js +293 -0
- package/lib/systems/trigram/techniques/GamTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GanTechniques.d.ts +58 -0
- package/lib/systems/trigram/techniques/GanTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GanTechniques.js +323 -0
- package/lib/systems/trigram/techniques/GanTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GeonTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/GeonTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GeonTechniques.js +299 -0
- package/lib/systems/trigram/techniques/GeonTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GonTechniques.d.ts +51 -0
- package/lib/systems/trigram/techniques/GonTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GonTechniques.js +399 -0
- package/lib/systems/trigram/techniques/GonTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/JinTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/JinTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/JinTechniques.js +253 -0
- package/lib/systems/trigram/techniques/JinTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/LiTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/LiTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/LiTechniques.js +253 -0
- package/lib/systems/trigram/techniques/LiTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/SonTechniques.d.ts +43 -0
- package/lib/systems/trigram/techniques/SonTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/SonTechniques.js +293 -0
- package/lib/systems/trigram/techniques/SonTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/TaeTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/TaeTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/TaeTechniques.js +292 -0
- package/lib/systems/trigram/techniques/TaeTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.d.ts +403 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.js +493 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.js.map +1 -0
- package/lib/systems/trigram/techniques/index.d.ts +54 -0
- package/lib/systems/trigram/techniques/index.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/index.js +88 -0
- package/lib/systems/trigram/techniques/index.js.map +1 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.d.ts +506 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.d.ts.map +1 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.js +37 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.js.map +1 -0
- package/lib/systems/trigram/types.d.ts +288 -0
- package/lib/systems/trigram/types.d.ts.map +1 -0
- package/lib/systems/trigram/types.js +459 -0
- package/lib/systems/trigram/types.js.map +1 -0
- package/lib/systems/types.d.ts +1038 -0
- package/lib/systems/types.d.ts.map +1 -0
- package/lib/systems/types.js +872 -0
- package/lib/systems/types.js.map +1 -0
- package/lib/systems/vitalpoint/DamageCalculator.d.ts +255 -0
- package/lib/systems/vitalpoint/DamageCalculator.d.ts.map +1 -0
- package/lib/systems/vitalpoint/DamageCalculator.js +435 -0
- package/lib/systems/vitalpoint/DamageCalculator.js.map +1 -0
- package/lib/systems/vitalpoint/HitDetection.d.ts +11 -0
- package/lib/systems/vitalpoint/HitDetection.d.ts.map +1 -0
- package/lib/systems/vitalpoint/HitDetection.js +69 -0
- package/lib/systems/vitalpoint/HitDetection.js.map +1 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.d.ts +361 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.d.ts.map +1 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.js +1709 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.js.map +1 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.d.ts +133 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.d.ts.map +1 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.js +150 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.js.map +1 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.d.ts +92 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.d.ts.map +1 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.js +227 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.js.map +1 -0
- package/lib/systems/vitalpoint/VitalPointsData.d.ts +51 -0
- package/lib/systems/vitalpoint/VitalPointsData.d.ts.map +1 -0
- package/lib/systems/vitalpoint/VitalPointsData.js +1917 -0
- package/lib/systems/vitalpoint/VitalPointsData.js.map +1 -0
- package/lib/systems/vitalpoint/index.d.ts +12 -0
- package/lib/systems/vitalpoint/index.d.ts.map +1 -0
- package/lib/systems/vitalpoint/index.js +5 -0
- package/lib/systems/vitalpoint/types.d.ts +417 -0
- package/lib/systems/vitalpoint/types.d.ts.map +1 -0
- package/lib/test/test-utils.d.ts +46 -0
- package/lib/test/test-utils.d.ts.map +1 -0
- package/lib/types/AccessibilityTypes.d.ts +232 -0
- package/lib/types/AccessibilityTypes.d.ts.map +1 -0
- package/lib/types/AccessibilityTypes.js +13 -0
- package/lib/types/AccessibilityTypes.js.map +1 -0
- package/lib/types/HtmlOverlayTypes.d.ts +161 -0
- package/lib/types/HtmlOverlayTypes.d.ts.map +1 -0
- package/lib/types/LayoutTypes.d.ts +330 -0
- package/lib/types/LayoutTypes.d.ts.map +1 -0
- package/lib/types/LayoutTypes.js +118 -0
- package/lib/types/LayoutTypes.js.map +1 -0
- package/lib/types/PhysicsTypes.d.ts +327 -0
- package/lib/types/PhysicsTypes.d.ts.map +1 -0
- package/lib/types/PhysicsTypes.js +105 -0
- package/lib/types/PhysicsTypes.js.map +1 -0
- package/lib/types/ResponsiveTypes.d.ts +210 -0
- package/lib/types/ResponsiveTypes.d.ts.map +1 -0
- package/lib/types/clothing.d.ts +298 -0
- package/lib/types/clothing.d.ts.map +1 -0
- package/lib/types/common.d.ts +1247 -0
- package/lib/types/common.d.ts.map +1 -0
- package/lib/types/common.js +622 -0
- package/lib/types/common.js.map +1 -0
- package/lib/types/constants/animations.d.ts +93 -0
- package/lib/types/constants/animations.d.ts.map +1 -0
- package/lib/types/constants/animations.js +26 -0
- package/lib/types/constants/animations.js.map +1 -0
- package/lib/types/constants/colors.d.ts +151 -0
- package/lib/types/constants/colors.d.ts.map +1 -0
- package/lib/types/constants/colors.js +155 -0
- package/lib/types/constants/colors.js.map +1 -0
- package/lib/types/constants/designSystem.d.ts +469 -0
- package/lib/types/constants/designSystem.d.ts.map +1 -0
- package/lib/types/constants/designSystem.js +406 -0
- package/lib/types/constants/designSystem.js.map +1 -0
- package/lib/types/constants/index.d.ts +181 -0
- package/lib/types/constants/index.d.ts.map +1 -0
- package/lib/types/constants/index.js +176 -0
- package/lib/types/constants/index.js.map +1 -0
- package/lib/types/constants/layout.d.ts +76 -0
- package/lib/types/constants/layout.d.ts.map +1 -0
- package/lib/types/constants/layout.js +37 -0
- package/lib/types/constants/layout.js.map +1 -0
- package/lib/types/constants/performance.d.ts +183 -0
- package/lib/types/constants/performance.d.ts.map +1 -0
- package/lib/types/constants/performance.js +134 -0
- package/lib/types/constants/performance.js.map +1 -0
- package/lib/types/constants/typography.d.ts +85 -0
- package/lib/types/constants/typography.d.ts.map +1 -0
- package/lib/types/constants/typography.js +110 -0
- package/lib/types/constants/typography.js.map +1 -0
- package/lib/types/constants/ui.d.ts +187 -0
- package/lib/types/constants/ui.d.ts.map +1 -0
- package/lib/types/constants/ui.js +113 -0
- package/lib/types/constants/ui.js.map +1 -0
- package/lib/types/facial.d.ts +266 -0
- package/lib/types/facial.d.ts.map +1 -0
- package/lib/types/facial.js +92 -0
- package/lib/types/facial.js.map +1 -0
- package/lib/types/hand-animation.d.ts +370 -0
- package/lib/types/hand-animation.d.ts.map +1 -0
- package/lib/types/hand-animation.js +55 -0
- package/lib/types/hand-animation.js.map +1 -0
- package/lib/types/index.d.ts +14 -0
- package/lib/types/index.d.ts.map +1 -0
- package/lib/types/index.js +112 -0
- package/lib/types/index.js.map +1 -0
- package/lib/types/injury.d.ts +58 -0
- package/lib/types/injury.d.ts.map +1 -0
- package/lib/types/injury.js +23 -0
- package/lib/types/injury.js.map +1 -0
- package/lib/types/muscle.d.ts +146 -0
- package/lib/types/muscle.d.ts.map +1 -0
- package/lib/types/muscle.js +22 -0
- package/lib/types/muscle.js.map +1 -0
- package/lib/types/physics.d.ts +606 -0
- package/lib/types/physics.d.ts.map +1 -0
- package/lib/types/physics.js +162 -0
- package/lib/types/physics.js.map +1 -0
- package/lib/types/physicsConstants.d.ts +270 -0
- package/lib/types/physicsConstants.d.ts.map +1 -0
- package/lib/types/physicsConstants.js +71 -0
- package/lib/types/physicsConstants.js.map +1 -0
- package/lib/types/player-visual.d.ts +299 -0
- package/lib/types/player-visual.d.ts.map +1 -0
- package/lib/types/skeletal.d.ts +693 -0
- package/lib/types/skeletal.d.ts.map +1 -0
- package/lib/types/skeletal.js +189 -0
- package/lib/types/skeletal.js.map +1 -0
- package/lib/types/technique.d.ts +175 -0
- package/lib/types/technique.d.ts.map +1 -0
- package/lib/types/techniqueId.d.ts +51 -0
- package/lib/types/techniqueId.d.ts.map +1 -0
- package/lib/types/techniqueId.js +55 -0
- package/lib/types/techniqueId.js.map +1 -0
- package/lib/utils/EventManager.d.ts +133 -0
- package/lib/utils/EventManager.d.ts.map +1 -0
- package/lib/utils/EventManager.js +1 -0
- package/lib/utils/accessibility.d.ts +218 -0
- package/lib/utils/accessibility.d.ts.map +1 -0
- package/lib/utils/accessibility.js +167 -0
- package/lib/utils/accessibility.js.map +1 -0
- package/lib/utils/arenaWorldDimensions.d.ts +219 -0
- package/lib/utils/arenaWorldDimensions.d.ts.map +1 -0
- package/lib/utils/arenaWorldDimensions.js +154 -0
- package/lib/utils/arenaWorldDimensions.js.map +1 -0
- package/lib/utils/assetConfig.d.ts +39 -0
- package/lib/utils/assetConfig.d.ts.map +1 -0
- package/lib/utils/assetConfig.js +52 -0
- package/lib/utils/assetConfig.js.map +1 -0
- package/lib/utils/cameraShake.d.ts +115 -0
- package/lib/utils/cameraShake.d.ts.map +1 -0
- package/lib/utils/characterScaling.d.ts +305 -0
- package/lib/utils/characterScaling.d.ts.map +1 -0
- package/lib/utils/characterScaling.js +105 -0
- package/lib/utils/characterScaling.js.map +1 -0
- package/lib/utils/clothingColors.d.ts +120 -0
- package/lib/utils/clothingColors.d.ts.map +1 -0
- package/lib/utils/clothingMaterials.d.ts +65 -0
- package/lib/utils/clothingMaterials.d.ts.map +1 -0
- package/lib/utils/colorHelpers.d.ts +67 -0
- package/lib/utils/colorHelpers.d.ts.map +1 -0
- package/lib/utils/colorHelpers.js +81 -0
- package/lib/utils/colorHelpers.js.map +1 -0
- package/lib/utils/colorUtils.d.ts +113 -0
- package/lib/utils/colorUtils.d.ts.map +1 -0
- package/lib/utils/colorUtils.js +225 -0
- package/lib/utils/colorUtils.js.map +1 -0
- package/lib/utils/combatReadiness.d.ts +132 -0
- package/lib/utils/combatReadiness.d.ts.map +1 -0
- package/lib/utils/combatReadiness.js +176 -0
- package/lib/utils/combatReadiness.js.map +1 -0
- package/lib/utils/controlMapping.d.ts +171 -0
- package/lib/utils/controlMapping.d.ts.map +1 -0
- package/lib/utils/controlMapping.js +288 -0
- package/lib/utils/controlMapping.js.map +1 -0
- package/lib/utils/deviceDetection.d.ts +159 -0
- package/lib/utils/deviceDetection.d.ts.map +1 -0
- package/lib/utils/deviceDetection.js +337 -0
- package/lib/utils/deviceDetection.js.map +1 -0
- package/lib/utils/effectUtils.d.ts +63 -0
- package/lib/utils/effectUtils.d.ts.map +1 -0
- package/lib/utils/effectUtils.js +737 -0
- package/lib/utils/effectUtils.js.map +1 -0
- package/lib/utils/eventConstants.d.ts +25 -0
- package/lib/utils/eventConstants.d.ts.map +1 -0
- package/lib/utils/eventConstants.js +3 -0
- package/lib/utils/eventConstants.js.map +1 -0
- package/lib/utils/fabricTextures.d.ts +136 -0
- package/lib/utils/fabricTextures.d.ts.map +1 -0
- package/lib/utils/fabricTextures.js +301 -0
- package/lib/utils/fabricTextures.js.map +1 -0
- package/lib/utils/hapticFeedback.d.ts +224 -0
- package/lib/utils/hapticFeedback.d.ts.map +1 -0
- package/lib/utils/hapticFeedback.js +143 -0
- package/lib/utils/hapticFeedback.js.map +1 -0
- package/lib/utils/haptics.d.ts +139 -0
- package/lib/utils/haptics.d.ts.map +1 -0
- package/lib/utils/haptics.js +66 -0
- package/lib/utils/haptics.js.map +1 -0
- package/lib/utils/htmlOverlayHelpers.d.ts +168 -0
- package/lib/utils/htmlOverlayHelpers.d.ts.map +1 -0
- package/lib/utils/htmlOverlayHelpers.js +279 -0
- package/lib/utils/htmlOverlayHelpers.js.map +1 -0
- package/lib/utils/index.d.ts +15 -0
- package/lib/utils/index.d.ts.map +1 -0
- package/lib/utils/index.js +92 -0
- package/lib/utils/index.js.map +1 -0
- package/lib/utils/inputSystem.d.ts +154 -0
- package/lib/utils/inputSystem.d.ts.map +1 -0
- package/lib/utils/inputSystem.js +324 -0
- package/lib/utils/inputSystem.js.map +1 -0
- package/lib/utils/koreanThemeHelpers.d.ts +328 -0
- package/lib/utils/koreanThemeHelpers.d.ts.map +1 -0
- package/lib/utils/koreanThemeHelpers.js +348 -0
- package/lib/utils/koreanThemeHelpers.js.map +1 -0
- package/lib/utils/math.d.ts +80 -0
- package/lib/utils/math.d.ts.map +1 -0
- package/lib/utils/math.js +70 -0
- package/lib/utils/math.js.map +1 -0
- package/lib/utils/mobileLayoutHelpers.d.ts +52 -0
- package/lib/utils/mobileLayoutHelpers.d.ts.map +1 -0
- package/lib/utils/mobileLayoutHelpers.js +66 -0
- package/lib/utils/mobileLayoutHelpers.js.map +1 -0
- package/lib/utils/mobileUIUtils.d.ts +266 -0
- package/lib/utils/mobileUIUtils.d.ts.map +1 -0
- package/lib/utils/mobileUIUtils.js +33 -0
- package/lib/utils/mobileUIUtils.js.map +1 -0
- package/lib/utils/objectPool.d.ts +92 -0
- package/lib/utils/objectPool.d.ts.map +1 -0
- package/lib/utils/particlePool.d.ts +138 -0
- package/lib/utils/particlePool.d.ts.map +1 -0
- package/lib/utils/performance/PerformanceMonitor.d.ts +93 -0
- package/lib/utils/performance/PerformanceMonitor.d.ts.map +1 -0
- package/lib/utils/performance/PerformanceMonitor.js +155 -0
- package/lib/utils/performance/PerformanceMonitor.js.map +1 -0
- package/lib/utils/performance/PerformanceOverlay3D.d.ts +20 -0
- package/lib/utils/performance/PerformanceOverlay3D.d.ts.map +1 -0
- package/lib/utils/performance/PerformanceOverlay3D.js +200 -0
- package/lib/utils/performance/PerformanceOverlay3D.js.map +1 -0
- package/lib/utils/performance/index.d.ts +12 -0
- package/lib/utils/performance/index.d.ts.map +1 -0
- package/lib/utils/performance/index.js +3 -0
- package/lib/utils/performance/usePerformanceMonitor.d.ts +46 -0
- package/lib/utils/performance/usePerformanceMonitor.d.ts.map +1 -0
- package/lib/utils/performance/usePerformanceMonitor.js +71 -0
- package/lib/utils/performance/usePerformanceMonitor.js.map +1 -0
- package/lib/utils/performanceOptimization.d.ts +142 -0
- package/lib/utils/performanceOptimization.d.ts.map +1 -0
- package/lib/utils/performanceOptimization.js +27 -0
- package/lib/utils/performanceOptimization.js.map +1 -0
- package/lib/utils/physicalAttributeValidation.d.ts +197 -0
- package/lib/utils/physicalAttributeValidation.d.ts.map +1 -0
- package/lib/utils/player3DHelpers.d.ts +82 -0
- package/lib/utils/player3DHelpers.d.ts.map +1 -0
- package/lib/utils/player3DHelpers.js +176 -0
- package/lib/utils/player3DHelpers.js.map +1 -0
- package/lib/utils/playerUtils.d.ts +137 -0
- package/lib/utils/playerUtils.d.ts.map +1 -0
- package/lib/utils/playerUtils.js +296 -0
- package/lib/utils/playerUtils.js.map +1 -0
- package/lib/utils/responsiveLayout.d.ts +207 -0
- package/lib/utils/responsiveLayout.d.ts.map +1 -0
- package/lib/utils/responsiveLayout.js +114 -0
- package/lib/utils/responsiveLayout.js.map +1 -0
- package/lib/utils/responsiveLayoutHelpers.d.ts +156 -0
- package/lib/utils/responsiveLayoutHelpers.d.ts.map +1 -0
- package/lib/utils/responsiveLayoutHelpers.js +253 -0
- package/lib/utils/responsiveLayoutHelpers.js.map +1 -0
- package/lib/utils/safeAreaUtils.d.ts +133 -0
- package/lib/utils/safeAreaUtils.d.ts.map +1 -0
- package/lib/utils/safeAreaUtils.js +65 -0
- package/lib/utils/safeAreaUtils.js.map +1 -0
- package/lib/utils/sharedPhysicsConfig.d.ts +125 -0
- package/lib/utils/sharedPhysicsConfig.d.ts.map +1 -0
- package/lib/utils/sharedPhysicsConfig.js +119 -0
- package/lib/utils/sharedPhysicsConfig.js.map +1 -0
- package/lib/utils/skeletonScaling.d.ts +285 -0
- package/lib/utils/skeletonScaling.d.ts.map +1 -0
- package/lib/utils/skeletonScaling.js +46 -0
- package/lib/utils/skeletonScaling.js.map +1 -0
- package/lib/utils/stanceHelpers.d.ts +85 -0
- package/lib/utils/stanceHelpers.d.ts.map +1 -0
- package/lib/utils/stanceHelpers.js +132 -0
- package/lib/utils/stanceHelpers.js.map +1 -0
- package/lib/utils/threeObjectPool.d.ts +323 -0
- package/lib/utils/threeObjectPool.d.ts.map +1 -0
- package/lib/utils/threeObjectPool.js +345 -0
- package/lib/utils/threeObjectPool.js.map +1 -0
- package/lib/utils/visualEffects.d.ts +358 -0
- package/lib/utils/visualEffects.d.ts.map +1 -0
- package/lib/utils/visualEffects.js +423 -0
- package/lib/utils/visualEffects.js.map +1 -0
- package/package.json +222 -0
|
@@ -0,0 +1,90 @@
|
|
|
1
|
+
import { BoneName } from "../../../types/skeletal.js";
|
|
2
|
+
import { MartialArtsAnimationBuilder } from "../builders/MartialArtsAnimationBuilder.js";
|
|
3
|
+
//#region src/systems/animation/catalogs/LiTechniqueAnimations.ts
|
|
4
|
+
/**
|
|
5
|
+
* Li Fire Spear Animation (화염지창)
|
|
6
|
+
*
|
|
7
|
+
* Precision spear-hand thrust to nerve cluster with explosive penetration.
|
|
8
|
+
* Wind-up cocks spear-hand back to ear, strike extends fully with wrist snap,
|
|
9
|
+
* recovery maintains readiness for follow-up strikes.
|
|
10
|
+
*
|
|
11
|
+
* **Korean Philosophy**: 화염의 창 (Flame's Spear)
|
|
12
|
+
* - Spear-hand formation: Index and middle fingers extended, ring/pinky curled
|
|
13
|
+
* - Wind-up: Cocks back to ear level for maximum thrust potential
|
|
14
|
+
* - Strike: Explosive linear thrust targeting nerve cluster
|
|
15
|
+
* - Snap: Wrist snap on impact increases penetration depth
|
|
16
|
+
* - Recovery: Quick retraction maintains offensive pressure
|
|
17
|
+
*
|
|
18
|
+
* **Target Vital Points** (급소):
|
|
19
|
+
* - 경동맥 (Gyeongdongmaek - Carotid nerve cluster): Consciousness disruption
|
|
20
|
+
* - 태양혈 (Taeyanghyeol - Temple): Concussion and disorientation
|
|
21
|
+
* - 명치 (Myeongchi - Solar plexus): Breath disruption and paralysis
|
|
22
|
+
*
|
|
23
|
+
* **Anatomical Mechanics**:
|
|
24
|
+
* - Wind-up: Shoulder rotation -15°, elbow flexion 115° (near ear)
|
|
25
|
+
* - Extension: Shoulder forward 50°, elbow extends to 5° (nearly straight)
|
|
26
|
+
* - Wrist snap: Dorsiflexion 5° on impact for penetration
|
|
27
|
+
* - Hip thrust: Forward thrust 18° for power transfer
|
|
28
|
+
* - Spine rotation: Counter-rotation 15° for torque generation
|
|
29
|
+
*
|
|
30
|
+
* **Frame Breakdown** (60fps target):
|
|
31
|
+
* - Total: 18 frames (1000ms / 55.56ms per frame ≈ 18 frames)
|
|
32
|
+
* - Wind-up: Frames 0-5 (280ms) - Coiling phase
|
|
33
|
+
* - Strike: Frames 6-13 (440ms) - Explosive thrust and impact
|
|
34
|
+
* - Recovery: Frames 14-18 (280ms) - Retraction and guard reset
|
|
35
|
+
*
|
|
36
|
+
* @duration 1000ms (1.0 seconds)
|
|
37
|
+
* @frames 18 total (5 wind-up, 8 strike, 5 recovery)
|
|
38
|
+
* @korean 화염지창
|
|
39
|
+
*/
|
|
40
|
+
var LI_FIRE_SPEAR_ANIMATION = MartialArtsAnimationBuilder.create("li_fire_spear", "화염지창").asAttack(1).at(0, "linear").rotate(BoneName.SPINE_UPPER, .08, -.05, 0).rotate(BoneName.SPINE_MIDDLE, .05, -.03, 0).rotate(BoneName.SPINE_LOWER, .03, -.02, 0).rotate(BoneName.PELVIS, 0, -.05, 0).rotate(BoneName.SHOULDER_R, -.5, -.3, -.2).rotate(BoneName.ELBOW_R, 0, 0, 1.5).rotate(BoneName.WRIST_R, -.1, -.15, 0).rotate(BoneName.SHOULDER_L, -.5, .35, .25).rotate(BoneName.ELBOW_L, 0, 0, -1.4).rotate(BoneName.WRIST_L, -.1, .15, 0).rotate(BoneName.HIP_R, .15, 0, 0).rotate(BoneName.KNEE_R, -.25, 0, 0).rotate(BoneName.HIP_L, .1, 0, 0).rotate(BoneName.KNEE_L, -.22, 0, 0).done().withSpearHand("right").at(.14, "ease-in").rotate(BoneName.SPINE_UPPER, .05, -.12, 0).rotate(BoneName.SPINE_MIDDLE, .03, -.08, 0).rotate(BoneName.SPINE_LOWER, .02, -.05, 0).rotate(BoneName.PELVIS, 0, -.08, 0).rotate(BoneName.SHOULDER_R, -.35, -.15, .1).rotate(BoneName.ELBOW_R, 0, 0, -1.8).rotate(BoneName.WRIST_R, -.12, -.1, 0).rotate(BoneName.SHOULDER_L, -.55, .4, .28).rotate(BoneName.ELBOW_L, 0, 0, -1.35).done().withSpearHand("right").at(.28, "ease-out").rotate(BoneName.SPINE_UPPER, 0, -.15, 0).rotate(BoneName.SPINE_MIDDLE, 0, -.1, 0).rotate(BoneName.SPINE_LOWER, 0, -.06, 0).rotate(BoneName.PELVIS, 0, -.12, 0).rotate(BoneName.SHOULDER_R, -.25, 0, .25).rotate(BoneName.ELBOW_R, 0, 0, -2).rotate(BoneName.WRIST_R, -.15, 0, 0).rotate(BoneName.SHOULDER_L, -.6, .45, .3).rotate(BoneName.ELBOW_L, 0, 0, -1.3).rotate(BoneName.HIP_R, .12, 0, 0).rotate(BoneName.KNEE_R, -.28, 0, 0).done().withSpearHand("right").at(.44, "ease-out").rotate(BoneName.SPINE_UPPER, .08, .1, 0).rotate(BoneName.SPINE_MIDDLE, .05, .08, 0).rotate(BoneName.SPINE_LOWER, .03, .05, 0).rotate(BoneName.PELVIS, 0, .08, 0).rotate(BoneName.SHOULDER_R, -.6, 0, -.3).rotate(BoneName.ELBOW_R, 0, 0, -.5).rotate(BoneName.WRIST_R, -.05, 0, 0).rotate(BoneName.SHOULDER_L, -.4, .2, .15).rotate(BoneName.ELBOW_L, 0, 0, -1.6).rotate(BoneName.HIP_R, .18, 0, 0).rotate(BoneName.KNEE_R, -.32, 0, 0).rotate(BoneName.HIP_L, .08, 0, 0).rotate(BoneName.KNEE_L, -.2, 0, 0).done().withSpearHand("right").at(.6, "linear").rotate(BoneName.SPINE_UPPER, .1, .15, 0).rotate(BoneName.SPINE_MIDDLE, .07, .12, 0).rotate(BoneName.SPINE_LOWER, .04, .08, 0).rotate(BoneName.PELVIS, .02, .12, 0).rotate(BoneName.SHOULDER_R, -.7, 0, -.5).rotate(BoneName.ELBOW_R, 0, 0, -.15).rotate(BoneName.WRIST_R, 0, 0, 0).rotate(BoneName.SHOULDER_L, -.3, .1, .1).rotate(BoneName.ELBOW_L, 0, 0, -1.7).done().withSpearHand("right").at(.72, "ease-out").rotate(BoneName.SPINE_UPPER, .12, .2, 0).rotate(BoneName.SPINE_MIDDLE, .08, .15, 0).rotate(BoneName.SPINE_LOWER, .05, .1, 0).rotate(BoneName.PELVIS, .03, .15, 0).rotate(BoneName.SHOULDER_R, -.75, 0, -.6).rotate(BoneName.ELBOW_R, 0, 0, -.05).rotate(BoneName.WRIST_R, .09, 0, 0).rotate(BoneName.SHOULDER_L, -.25, .05, .05).rotate(BoneName.ELBOW_L, 0, 0, -1.75).rotate(BoneName.HIP_R, .2, 0, 0).rotate(BoneName.KNEE_R, -.35, 0, 0).rotate(BoneName.HIP_L, .05, 0, 0).rotate(BoneName.KNEE_L, -.18, 0, 0).done().withSpearHand("right").at(.82, "ease-in").rotate(BoneName.SPINE_UPPER, .1, .12, 0).rotate(BoneName.SPINE_MIDDLE, .06, .09, 0).rotate(BoneName.SPINE_LOWER, .04, .06, 0).rotate(BoneName.PELVIS, .02, .08, 0).rotate(BoneName.SHOULDER_R, -.65, 0, -.4).rotate(BoneName.ELBOW_R, 0, 0, -.8).rotate(BoneName.WRIST_R, 0, 0, 0).rotate(BoneName.SHOULDER_L, -.45, .25, .2).rotate(BoneName.ELBOW_L, 0, 0, -1.5).done().withSpearHand("right").at(.92, "ease-in-out").rotate(BoneName.SPINE_UPPER, .08, .05, 0).rotate(BoneName.SPINE_MIDDLE, .05, .03, 0).rotate(BoneName.SPINE_LOWER, .03, .02, 0).rotate(BoneName.PELVIS, 0, .03, 0).rotate(BoneName.SHOULDER_R, -.55, -.2, -.25).rotate(BoneName.ELBOW_R, 0, 0, 1.3).rotate(BoneName.WRIST_R, -.08, -.12, 0).rotate(BoneName.SHOULDER_L, -.5, .32, .23).rotate(BoneName.ELBOW_L, 0, 0, -1.42).done().withSpearHand("right").at(1, "ease-out").rotate(BoneName.SPINE_UPPER, .08, 0, 0).rotate(BoneName.SPINE_MIDDLE, .05, 0, 0).rotate(BoneName.SPINE_LOWER, .03, 0, 0).rotate(BoneName.PELVIS, 0, 0, 0).rotate(BoneName.SHOULDER_R, -.5, -.3, -.2).rotate(BoneName.ELBOW_R, 0, 0, 1.5).rotate(BoneName.WRIST_R, -.1, -.15, 0).rotate(BoneName.SHOULDER_L, -.5, .35, .25).rotate(BoneName.ELBOW_L, 0, 0, -1.4).rotate(BoneName.WRIST_L, -.1, .15, 0).rotate(BoneName.HIP_R, .15, 0, 0).rotate(BoneName.KNEE_R, -.25, 0, 0).rotate(BoneName.HIP_L, .1, 0, 0).rotate(BoneName.KNEE_L, -.22, 0, 0).done().withSpearHand("both").build();
|
|
41
|
+
/**
|
|
42
|
+
* Li Nerve Strike Combo Animation (화염 연속타)
|
|
43
|
+
*
|
|
44
|
+
* Three rapid spear-hand strikes targeting different nerve clusters in succession.
|
|
45
|
+
* Speed combinations with minimal recovery between strikes emphasize Li's
|
|
46
|
+
* continuous pressure philosophy (속도 연속 공격).
|
|
47
|
+
*
|
|
48
|
+
* **Korean Philosophy**: 연속 화염 (Continuous Flame)
|
|
49
|
+
* - Strike 1: High target (temple/carotid) with right spear-hand
|
|
50
|
+
* - Strike 2: Mid target (solar plexus) with left spear-hand
|
|
51
|
+
* - Strike 3: High target (opposite temple) with right spear-hand
|
|
52
|
+
* - Minimal recovery between strikes maintains offensive pressure
|
|
53
|
+
* - Each strike targets different nerve cluster for cumulative effect
|
|
54
|
+
*
|
|
55
|
+
* **Target Progression** (급소 순서):
|
|
56
|
+
* 1. **태양혈** (Taeyanghyeol - Temple): Disorientation and vision disruption
|
|
57
|
+
* 2. **명치** (Myeongchi - Solar Plexus): Breath disruption and diaphragm paralysis
|
|
58
|
+
* 3. **경동맥** (Gyeongdongmaek - Carotid): Consciousness loss and blood flow disruption
|
|
59
|
+
*
|
|
60
|
+
* **Biomechanics**:
|
|
61
|
+
* - Setup: Quick chambering without telegraphing
|
|
62
|
+
* - Strike-1: 45° angle from guard, 4-frame execution
|
|
63
|
+
* - Transition-1: Immediate switch to opposite hand, 2-frame window
|
|
64
|
+
* - Strike-2: Linear thrust to body, 4-frame execution
|
|
65
|
+
* - Transition-2: Return to first hand, 2-frame window
|
|
66
|
+
* - Strike-3: Rising strike to head, 4-frame execution
|
|
67
|
+
* - Recovery: Quick return to guard maintaining pressure
|
|
68
|
+
*
|
|
69
|
+
* **Speed Mechanics**:
|
|
70
|
+
* - Strike speed: ~240ms per strike (4 frames at 60fps × 16.67ms)
|
|
71
|
+
* - Recovery: ~67ms between strikes (4 frames × 16.67ms)
|
|
72
|
+
* - Total combo: ~980ms (under 1 second for full 3-strike sequence)
|
|
73
|
+
*
|
|
74
|
+
* **Frame Breakdown** (60fps target):
|
|
75
|
+
* - Total: 22 frames (980ms / 44.5ms per frame ≈ 22 frames)
|
|
76
|
+
* - Setup: Frames 0-3 (100ms) - Quick chamber
|
|
77
|
+
* - Strike-1: Frames 4-7 (240ms) - Right temple strike
|
|
78
|
+
* - Strike-2: Frames 8-11 (240ms) - Left solar plexus strike
|
|
79
|
+
* - Strike-3: Frames 12-15 (240ms) - Right carotid strike
|
|
80
|
+
* - Recovery: Frames 16-22 (160ms) - Return to guard
|
|
81
|
+
*
|
|
82
|
+
* @duration 980ms (~1.0 seconds)
|
|
83
|
+
* @frames 22 total (6 setup, 4+4+4 strikes, 4 recovery)
|
|
84
|
+
* @korean 화염연속타
|
|
85
|
+
*/
|
|
86
|
+
var LI_NERVE_STRIKE_COMBO = MartialArtsAnimationBuilder.create("li_nerve_strike_combo", "화염 연속타").asAttack(.98).at(0, "linear").rotate(BoneName.SPINE_UPPER, .08, 0, 0).rotate(BoneName.SPINE_MIDDLE, .05, 0, 0).rotate(BoneName.SPINE_LOWER, .03, 0, 0).rotate(BoneName.PELVIS, 0, 0, 0).rotate(BoneName.SHOULDER_R, -.5, -.3, -.2).rotate(BoneName.ELBOW_R, 0, 0, 1.5).rotate(BoneName.WRIST_R, -.1, -.15, 0).rotate(BoneName.SHOULDER_L, -.5, .35, .25).rotate(BoneName.ELBOW_L, 0, 0, -1.4).rotate(BoneName.WRIST_L, -.1, .15, 0).done().withSpearHand("both").at(.1, "ease-out").rotate(BoneName.SPINE_UPPER, .05, -.08, 0).rotate(BoneName.SPINE_MIDDLE, .03, -.05, 0).rotate(BoneName.SHOULDER_R, -.4, -.2, .15).rotate(BoneName.ELBOW_R, 0, 0, -1.6).rotate(BoneName.WRIST_R, -.12, -.1, 0).done().withSpearHand("both").at(.22, "ease-out").rotate(BoneName.SPINE_UPPER, .08, .08, 0).rotate(BoneName.SPINE_MIDDLE, .05, .06, 0).rotate(BoneName.HEAD, .05, .05, 0).rotate(BoneName.SHOULDER_R, -.7, .15, -.4).rotate(BoneName.ELBOW_R, 0, 0, -.1).rotate(BoneName.WRIST_R, .08, 0, 0).rotate(BoneName.SHOULDER_L, -.4, .2, .15).rotate(BoneName.ELBOW_L, 0, 0, -1.6).done().withSpearHand("right").at(.34, "linear").rotate(BoneName.SPINE_UPPER, .09, .1, 0).rotate(BoneName.SHOULDER_R, -.75, .2, -.5).rotate(BoneName.ELBOW_R, 0, 0, -.05).rotate(BoneName.WRIST_R, .1, 0, 0).rotate(BoneName.SHOULDER_L, -.35, .1, .1).rotate(BoneName.ELBOW_L, 0, 0, -1.7).done().withSpearHand("both").at(.4, "ease-in-out").rotate(BoneName.SPINE_UPPER, .08, 0, 0).rotate(BoneName.SPINE_MIDDLE, .05, 0, 0).rotate(BoneName.HEAD, .05, 0, 0).rotate(BoneName.SHOULDER_R, -.55, -.1, -.25).rotate(BoneName.ELBOW_R, 0, 0, 1.2).rotate(BoneName.WRIST_R, -.05, -.1, 0).rotate(BoneName.SHOULDER_L, -.3, .05, .05).rotate(BoneName.ELBOW_L, 0, 0, -1.75).done().withSpearHand("both").at(.5, "ease-out").rotate(BoneName.SPINE_UPPER, .1, -.08, 0).rotate(BoneName.SPINE_MIDDLE, .07, -.06, 0).rotate(BoneName.SHOULDER_L, -.7, -.15, .4).rotate(BoneName.ELBOW_L, 0, 0, -.1).rotate(BoneName.WRIST_L, .08, 0, 0).rotate(BoneName.SHOULDER_R, -.4, -.2, -.15).rotate(BoneName.ELBOW_R, 0, 0, 1.6).done().withSpearHand("left").at(.58, "linear").rotate(BoneName.SPINE_UPPER, .11, -.1, 0).rotate(BoneName.SHOULDER_L, -.75, -.2, .5).rotate(BoneName.ELBOW_L, 0, 0, -.05).rotate(BoneName.WRIST_L, .1, 0, 0).rotate(BoneName.SHOULDER_R, -.35, -.15, -.1).rotate(BoneName.ELBOW_R, 0, 0, -1.5).done().withSpearHand("both").at(.64, "ease-in-out").rotate(BoneName.SPINE_UPPER, .08, 0, 0).rotate(BoneName.SPINE_MIDDLE, .05, 0, 0).rotate(BoneName.SHOULDER_L, -.5, .2, .2).rotate(BoneName.ELBOW_L, 0, 0, -1.5).rotate(BoneName.SHOULDER_R, -.3, 0, .1).rotate(BoneName.ELBOW_R, 0, 0, -1.7).done().withSpearHand("both").at(.74, "ease-out").rotate(BoneName.SPINE_UPPER, .1, .12, 0).rotate(BoneName.SPINE_MIDDLE, .07, .09, 0).rotate(BoneName.HEAD, .06, .08, 0).rotate(BoneName.SHOULDER_R, -.72, .18, -.45).rotate(BoneName.ELBOW_R, 0, 0, -.08).rotate(BoneName.WRIST_R, .09, .05, 0).rotate(BoneName.SHOULDER_L, -.35, .15, .12).rotate(BoneName.ELBOW_L, 0, 0, -1.65).done().withSpearHand("right").at(.82, "linear").rotate(BoneName.SPINE_UPPER, .11, .15, 0).rotate(BoneName.SHOULDER_R, -.76, .22, -.52).rotate(BoneName.ELBOW_R, 0, 0, -.05).rotate(BoneName.WRIST_R, .11, .06, 0).done().withSpearHand("right").at(.9, "ease-in").rotate(BoneName.SPINE_UPPER, .08, .08, 0).rotate(BoneName.SPINE_MIDDLE, .05, .05, 0).rotate(BoneName.HEAD, .05, .03, 0).rotate(BoneName.SHOULDER_R, -.55, -.15, -.25).rotate(BoneName.ELBOW_R, 0, 0, 1.3).rotate(BoneName.WRIST_R, -.05, -.1, 0).rotate(BoneName.SHOULDER_L, -.48, .3, .22).rotate(BoneName.ELBOW_L, 0, 0, -1.45).done().withSpearHand("both").at(.98, "ease-out").rotate(BoneName.SPINE_UPPER, .08, 0, 0).rotate(BoneName.SPINE_MIDDLE, .05, 0, 0).rotate(BoneName.SPINE_LOWER, .03, 0, 0).rotate(BoneName.PELVIS, 0, 0, 0).rotate(BoneName.HEAD, .05, 0, 0).rotate(BoneName.SHOULDER_R, -.5, -.3, -.2).rotate(BoneName.ELBOW_R, 0, 0, 1.5).rotate(BoneName.WRIST_R, -.1, -.15, 0).rotate(BoneName.SHOULDER_L, -.5, .35, .25).rotate(BoneName.ELBOW_L, 0, 0, -1.4).rotate(BoneName.WRIST_L, -.1, .15, 0).rotate(BoneName.HIP_R, .15, 0, 0).rotate(BoneName.KNEE_R, -.25, 0, 0).rotate(BoneName.HIP_L, .1, 0, 0).rotate(BoneName.KNEE_L, -.22, 0, 0).done().withSpearHand("both").build();
|
|
87
|
+
//#endregion
|
|
88
|
+
export { LI_FIRE_SPEAR_ANIMATION, LI_NERVE_STRIKE_COMBO };
|
|
89
|
+
|
|
90
|
+
//# sourceMappingURL=LiTechniqueAnimations.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"LiTechniqueAnimations.js","names":[],"sources":["../../../../src/systems/animation/catalogs/LiTechniqueAnimations.ts"],"sourcesContent":["/**\n * ☲ Li (리) - Fire Technique Animations\n *\n * Precision nerve strike technique animations for the Li Fire trigram (리괘).\n * Emphasizes surgical spear-hand strikes, speed combinations, and vital point targeting.\n *\n * **Spear-Hand Formation**: Index and middle fingers extended, ring/pinky curled.\n * This hand formation is applied via withSpearHand() method from MartialArtsAnimationBuilder.\n * Individual finger bones are not modeled in the current skeletal system; finger positions\n * are expressed through wrist angles and hand pose metadata.\n *\n * Philosophy: 외과적 정밀성 (Surgical Precision), 속도의 연속성 (Continuity of Speed)\n * Martial Art Origin: 태권도 정밀 타격 (Taekwondo Precision Strikes)\n * Target Areas: 경동맥 (Carotid), 태양혈 (Temple), 명치 (Solar Plexus), 신경총 (Nerve Clusters)\n *\n * @module systems/animation/catalogs/LiTechniqueAnimations\n * @category Animation - Li Trigram Techniques\n * @korean 리괘기술애니메이션\n */\n\nimport type { SkeletalAnimation } from \"@/types/skeletal\";\nimport { BoneName } from \"@/types/skeletal\";\nimport { MartialArtsAnimationBuilder } from \"../builders/MartialArtsAnimationBuilder\";\n\n/**\n * Li Fire Spear Animation (화염지창)\n *\n * Precision spear-hand thrust to nerve cluster with explosive penetration.\n * Wind-up cocks spear-hand back to ear, strike extends fully with wrist snap,\n * recovery maintains readiness for follow-up strikes.\n *\n * **Korean Philosophy**: 화염의 창 (Flame's Spear)\n * - Spear-hand formation: Index and middle fingers extended, ring/pinky curled\n * - Wind-up: Cocks back to ear level for maximum thrust potential\n * - Strike: Explosive linear thrust targeting nerve cluster\n * - Snap: Wrist snap on impact increases penetration depth\n * - Recovery: Quick retraction maintains offensive pressure\n *\n * **Target Vital Points** (급소):\n * - 경동맥 (Gyeongdongmaek - Carotid nerve cluster): Consciousness disruption\n * - 태양혈 (Taeyanghyeol - Temple): Concussion and disorientation\n * - 명치 (Myeongchi - Solar plexus): Breath disruption and paralysis\n *\n * **Anatomical Mechanics**:\n * - Wind-up: Shoulder rotation -15°, elbow flexion 115° (near ear)\n * - Extension: Shoulder forward 50°, elbow extends to 5° (nearly straight)\n * - Wrist snap: Dorsiflexion 5° on impact for penetration\n * - Hip thrust: Forward thrust 18° for power transfer\n * - Spine rotation: Counter-rotation 15° for torque generation\n *\n * **Frame Breakdown** (60fps target):\n * - Total: 18 frames (1000ms / 55.56ms per frame ≈ 18 frames)\n * - Wind-up: Frames 0-5 (280ms) - Coiling phase\n * - Strike: Frames 6-13 (440ms) - Explosive thrust and impact\n * - Recovery: Frames 14-18 (280ms) - Retraction and guard reset\n *\n * @duration 1000ms (1.0 seconds)\n * @frames 18 total (5 wind-up, 8 strike, 5 recovery)\n * @korean 화염지창\n */\nexport const LI_FIRE_SPEAR_ANIMATION: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"li_fire_spear\", \"화염지창\")\n .asAttack(1.0)\n \n // ═══════════════════════════════════════════════════════════════════════\n // WIND-UP PHASE (0-280ms, Frames 0-5) - 준비 단계\n // ═══════════════════════════════════════════════════════════════════════\n \n // === Keyframe 0ms: Initial guard position ===\n .at(0, \"linear\")\n // Torso: Neutral ready position\n .rotate(BoneName.SPINE_UPPER, 0.08, -0.05, 0)\n .rotate(BoneName.SPINE_MIDDLE, 0.05, -0.03, 0)\n .rotate(BoneName.SPINE_LOWER, 0.03, -0.02, 0)\n .rotate(BoneName.PELVIS, 0, -0.05, 0)\n \n // Right arm: Starting guard position\n .rotate(BoneName.SHOULDER_R, -0.5, -0.3, -0.2) // Guard at chest\n .rotate(BoneName.ELBOW_R, 0, 0, 1.5) // Bent 90°\n .rotate(BoneName.WRIST_R, -0.1, -0.15, 0)\n \n // Left arm: Stays in guard\n .rotate(BoneName.SHOULDER_L, -0.5, 0.35, 0.25)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.4)\n .rotate(BoneName.WRIST_L, -0.1, 0.15, 0)\n \n // Legs: Stable stance\n .rotate(BoneName.HIP_R, 0.15, 0, 0)\n .rotate(BoneName.KNEE_R, -0.25, 0, 0)\n .rotate(BoneName.HIP_L, 0.1, 0, 0)\n .rotate(BoneName.KNEE_L, -0.22, 0, 0)\n .done<MartialArtsAnimationBuilder>()\n .withSpearHand(\"right\") // Right hand in spear-hand\n \n // === Keyframe 140ms: Mid-wind-up - Cocking begins ===\n .at(0.14, \"ease-in\")\n // Torso: Begins rotation for power\n .rotate(BoneName.SPINE_UPPER, 0.05, -0.12, 0) // Coiling rotation\n .rotate(BoneName.SPINE_MIDDLE, 0.03, -0.08, 0)\n .rotate(BoneName.SPINE_LOWER, 0.02, -0.05, 0)\n .rotate(BoneName.PELVIS, 0, -0.08, 0)\n \n // Right arm: Moving back toward ear\n .rotate(BoneName.SHOULDER_R, -0.35, -0.15, 0.1) // Shoulder pulls back\n .rotate(BoneName.ELBOW_R, 0, 0, -1.8) // Elbow bends tighter, moving to ear\n .rotate(BoneName.WRIST_R, -0.12, -0.1, 0) // Wrist cocked back\n \n // Left arm: Guard maintained\n .rotate(BoneName.SHOULDER_L, -0.55, 0.4, 0.28)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.35)\n .done<MartialArtsAnimationBuilder>()\n .withSpearHand(\"right\")\n \n // === Keyframe 280ms: Maximum wind-up - Spear-hand at ear ===\n .at(0.28, \"ease-out\")\n // Torso: Maximum coil rotation\n .rotate(BoneName.SPINE_UPPER, 0, -0.15, 0) // Fully coiled\n .rotate(BoneName.SPINE_MIDDLE, 0, -0.1, 0)\n .rotate(BoneName.SPINE_LOWER, 0, -0.06, 0)\n .rotate(BoneName.PELVIS, 0, -0.12, 0)\n \n // Right arm: Cocked back near ear - MAXIMUM chamber\n .rotate(BoneName.SHOULDER_R, -0.25, 0, 0.25) // Shoulder rotated back high\n .rotate(BoneName.ELBOW_R, 0, 0, -2.0) // Elbow near ear level (115° flexion)\n .rotate(BoneName.WRIST_R, -0.15, 0, 0) // Wrist cocked for thrust\n \n // Left arm: Extended for balance\n .rotate(BoneName.SHOULDER_L, -0.6, 0.45, 0.3)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.3)\n \n // Legs: Stable base for explosive thrust\n .rotate(BoneName.HIP_R, 0.12, 0, 0)\n .rotate(BoneName.KNEE_R, -0.28, 0, 0)\n .done<MartialArtsAnimationBuilder>()\n .withSpearHand(\"right\")\n \n // ═══════════════════════════════════════════════════════════════════════\n // STRIKE PHASE (280-720ms, Frames 6-13) - 타격 단계\n // ═══════════════════════════════════════════════════════════════════════\n \n // === Keyframe 440ms: Mid-strike - Explosive thrust begins ===\n .at(0.44, \"ease-out\")\n // Torso: Explosively uncoils and thrusts forward\n .rotate(BoneName.SPINE_UPPER, 0.08, 0.1, 0) // Counter-rotation releases\n .rotate(BoneName.SPINE_MIDDLE, 0.05, 0.08, 0)\n .rotate(BoneName.SPINE_LOWER, 0.03, 0.05, 0)\n .rotate(BoneName.PELVIS, 0, 0.08, 0)\n \n // Right arm: Explodes forward\n .rotate(BoneName.SHOULDER_R, -0.6, 0, -0.3) // Shoulder drives forward\n .rotate(BoneName.ELBOW_R, 0, 0, -0.5) // Elbow extends rapidly\n .rotate(BoneName.WRIST_R, -0.05, 0, 0) // Wrist aligning\n \n // Left arm: Pulls back (hikite)\n .rotate(BoneName.SHOULDER_L, -0.4, 0.2, 0.15)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.6)\n \n // Legs: Driving power from ground\n .rotate(BoneName.HIP_R, 0.18, 0, 0)\n .rotate(BoneName.KNEE_R, -0.32, 0, 0)\n .rotate(BoneName.HIP_L, 0.08, 0, 0)\n .rotate(BoneName.KNEE_L, -0.2, 0, 0)\n .done<MartialArtsAnimationBuilder>()\n .withSpearHand(\"right\")\n \n // === Keyframe 600ms: Near full extension - Approaching target ===\n .at(0.6, \"linear\")\n // Torso: Forward rotation continues\n .rotate(BoneName.SPINE_UPPER, 0.1, 0.15, 0)\n .rotate(BoneName.SPINE_MIDDLE, 0.07, 0.12, 0)\n .rotate(BoneName.SPINE_LOWER, 0.04, 0.08, 0)\n .rotate(BoneName.PELVIS, 0.02, 0.12, 0)\n \n // Right arm: Near full extension\n .rotate(BoneName.SHOULDER_R, -0.7, 0, -0.5) // Maximum forward\n .rotate(BoneName.ELBOW_R, 0, 0, -0.15) // Nearly straight (15° remaining)\n .rotate(BoneName.WRIST_R, 0, 0, 0) // Wrist aligned for impact\n \n // Left arm: Fully retracted (hikite)\n .rotate(BoneName.SHOULDER_L, -0.3, 0.1, 0.1)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.7)\n .done<MartialArtsAnimationBuilder>()\n .withSpearHand(\"right\")\n \n // === Keyframe 720ms: IMPACT - Full extension with wrist snap ===\n .at(0.72, \"ease-out\")\n // Torso: Maximum forward position at impact\n .rotate(BoneName.SPINE_UPPER, 0.12, 0.2, 0) // Peak forward thrust\n .rotate(BoneName.SPINE_MIDDLE, 0.08, 0.15, 0)\n .rotate(BoneName.SPINE_LOWER, 0.05, 0.1, 0)\n .rotate(BoneName.PELVIS, 0.03, 0.15, 0)\n \n // Right arm: FULL EXTENSION with wrist snap\n .rotate(BoneName.SHOULDER_R, -0.75, 0, -0.6) // Complete extension\n .rotate(BoneName.ELBOW_R, 0, 0, -0.05) // Nearly straight (5° for safety)\n .rotate(BoneName.WRIST_R, 0.09, 0, 0) // WRIST SNAP - dorsiflexion/extension for penetration (in this rig, positive X = dorsiflexion)\n \n // NOTE: Finger rigidity expressed through hand pose (spear-hand)\n // Individual finger bones not available in current skeletal system\n \n // Left arm: Counter-pull (hikite) maximized\n .rotate(BoneName.SHOULDER_L, -0.25, 0.05, 0.05)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.75)\n \n // Legs: Maximum power transfer\n .rotate(BoneName.HIP_R, 0.2, 0, 0)\n .rotate(BoneName.KNEE_R, -0.35, 0, 0)\n .rotate(BoneName.HIP_L, 0.05, 0, 0)\n .rotate(BoneName.KNEE_L, -0.18, 0, 0)\n .done<MartialArtsAnimationBuilder>()\n .withSpearHand(\"right\")\n \n // ═══════════════════════════════════════════════════════════════════════\n // RECOVERY PHASE (720-1000ms, Frames 14-18) - 회수 단계\n // ═══════════════════════════════════════════════════════════════════════\n \n // === Keyframe 820ms: Begin retraction ===\n .at(0.82, \"ease-in\")\n // Torso: Begins return to neutral\n .rotate(BoneName.SPINE_UPPER, 0.1, 0.12, 0)\n .rotate(BoneName.SPINE_MIDDLE, 0.06, 0.09, 0)\n .rotate(BoneName.SPINE_LOWER, 0.04, 0.06, 0)\n .rotate(BoneName.PELVIS, 0.02, 0.08, 0)\n \n // Right arm: Retracts from extension\n .rotate(BoneName.SHOULDER_R, -0.65, 0, -0.4)\n .rotate(BoneName.ELBOW_R, 0, 0, -0.8) // Elbow bends during retraction\n .rotate(BoneName.WRIST_R, 0, 0, 0) // Wrist neutral\n \n // Left arm: Returns to guard\n .rotate(BoneName.SHOULDER_L, -0.45, 0.25, 0.2)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.5)\n .done<MartialArtsAnimationBuilder>()\n .withSpearHand(\"right\")\n \n // === Keyframe 920ms: Continued retraction ===\n .at(0.92, \"ease-in-out\")\n // Torso: Nearly back to guard\n .rotate(BoneName.SPINE_UPPER, 0.08, 0.05, 0)\n .rotate(BoneName.SPINE_MIDDLE, 0.05, 0.03, 0)\n .rotate(BoneName.SPINE_LOWER, 0.03, 0.02, 0)\n .rotate(BoneName.PELVIS, 0, 0.03, 0)\n \n // Right arm: Returns to chambered guard\n .rotate(BoneName.SHOULDER_R, -0.55, -0.2, -0.25)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.3) // Elbow bends back to guard angle\n .rotate(BoneName.WRIST_R, -0.08, -0.12, 0)\n \n // Left arm: Guard position\n .rotate(BoneName.SHOULDER_L, -0.5, 0.32, 0.23)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.42)\n .done<MartialArtsAnimationBuilder>()\n .withSpearHand(\"right\")\n \n // === Keyframe 1000ms: Return to guard - Ready for next strike ===\n .at(1.0, \"ease-out\")\n // Torso: Neutral guard position\n .rotate(BoneName.SPINE_UPPER, 0.08, 0, 0)\n .rotate(BoneName.SPINE_MIDDLE, 0.05, 0, 0)\n .rotate(BoneName.SPINE_LOWER, 0.03, 0, 0)\n .rotate(BoneName.PELVIS, 0, 0, 0)\n \n // Right arm: Chambered guard (ready for immediate re-strike)\n .rotate(BoneName.SHOULDER_R, -0.5, -0.3, -0.2)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.5)\n .rotate(BoneName.WRIST_R, -0.1, -0.15, 0)\n \n // Left arm: Guard maintained\n .rotate(BoneName.SHOULDER_L, -0.5, 0.35, 0.25)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.4)\n .rotate(BoneName.WRIST_L, -0.1, 0.15, 0)\n \n // Legs: Stable stance restored\n .rotate(BoneName.HIP_R, 0.15, 0, 0)\n .rotate(BoneName.KNEE_R, -0.25, 0, 0)\n .rotate(BoneName.HIP_L, 0.1, 0, 0)\n .rotate(BoneName.KNEE_L, -0.22, 0, 0)\n .done<MartialArtsAnimationBuilder>()\n .withSpearHand(\"both\") // Both hands ready in spear-hand\n .build();\n\n/**\n * Li Nerve Strike Combo Animation (화염 연속타)\n *\n * Three rapid spear-hand strikes targeting different nerve clusters in succession.\n * Speed combinations with minimal recovery between strikes emphasize Li's\n * continuous pressure philosophy (속도 연속 공격).\n *\n * **Korean Philosophy**: 연속 화염 (Continuous Flame)\n * - Strike 1: High target (temple/carotid) with right spear-hand\n * - Strike 2: Mid target (solar plexus) with left spear-hand\n * - Strike 3: High target (opposite temple) with right spear-hand\n * - Minimal recovery between strikes maintains offensive pressure\n * - Each strike targets different nerve cluster for cumulative effect\n *\n * **Target Progression** (급소 순서):\n * 1. **태양혈** (Taeyanghyeol - Temple): Disorientation and vision disruption\n * 2. **명치** (Myeongchi - Solar Plexus): Breath disruption and diaphragm paralysis\n * 3. **경동맥** (Gyeongdongmaek - Carotid): Consciousness loss and blood flow disruption\n *\n * **Biomechanics**:\n * - Setup: Quick chambering without telegraphing\n * - Strike-1: 45° angle from guard, 4-frame execution\n * - Transition-1: Immediate switch to opposite hand, 2-frame window\n * - Strike-2: Linear thrust to body, 4-frame execution\n * - Transition-2: Return to first hand, 2-frame window\n * - Strike-3: Rising strike to head, 4-frame execution\n * - Recovery: Quick return to guard maintaining pressure\n *\n * **Speed Mechanics**:\n * - Strike speed: ~240ms per strike (4 frames at 60fps × 16.67ms)\n * - Recovery: ~67ms between strikes (4 frames × 16.67ms)\n * - Total combo: ~980ms (under 1 second for full 3-strike sequence)\n *\n * **Frame Breakdown** (60fps target):\n * - Total: 22 frames (980ms / 44.5ms per frame ≈ 22 frames)\n * - Setup: Frames 0-3 (100ms) - Quick chamber\n * - Strike-1: Frames 4-7 (240ms) - Right temple strike\n * - Strike-2: Frames 8-11 (240ms) - Left solar plexus strike\n * - Strike-3: Frames 12-15 (240ms) - Right carotid strike\n * - Recovery: Frames 16-22 (160ms) - Return to guard\n *\n * @duration 980ms (~1.0 seconds)\n * @frames 22 total (6 setup, 4+4+4 strikes, 4 recovery)\n * @korean 화염연속타\n */\nexport const LI_NERVE_STRIKE_COMBO: SkeletalAnimation =\n MartialArtsAnimationBuilder.create(\"li_nerve_strike_combo\", \"화염 연속타\")\n .asAttack(0.98)\n \n // ═══════════════════════════════════════════════════════════════════════\n // SETUP PHASE (0-100ms, Frames 0-3) - 준비\n // ═══════════════════════════════════════════════════════════════════════\n \n // === Keyframe 0ms: Guard position ===\n .at(0, \"linear\")\n .rotate(BoneName.SPINE_UPPER, 0.08, 0, 0)\n .rotate(BoneName.SPINE_MIDDLE, 0.05, 0, 0)\n .rotate(BoneName.SPINE_LOWER, 0.03, 0, 0)\n .rotate(BoneName.PELVIS, 0, 0, 0)\n \n .rotate(BoneName.SHOULDER_R, -0.5, -0.3, -0.2)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.5)\n .rotate(BoneName.WRIST_R, -0.1, -0.15, 0)\n \n .rotate(BoneName.SHOULDER_L, -0.5, 0.35, 0.25)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.4)\n .rotate(BoneName.WRIST_L, -0.1, 0.15, 0)\n .done<MartialArtsAnimationBuilder>()\n .withSpearHand(\"both\")\n \n // === Keyframe 100ms: Quick chamber for strike-1 ===\n .at(0.1, \"ease-out\")\n .rotate(BoneName.SPINE_UPPER, 0.05, -0.08, 0) // Slight coil\n .rotate(BoneName.SPINE_MIDDLE, 0.03, -0.05, 0)\n \n // Right arm chambers quickly\n .rotate(BoneName.SHOULDER_R, -0.4, -0.2, 0.15)\n .rotate(BoneName.ELBOW_R, 0, 0, -1.6) // Quick cock back\n .rotate(BoneName.WRIST_R, -0.12, -0.1, 0)\n .done<MartialArtsAnimationBuilder>()\n .withSpearHand(\"both\")\n \n // ═══════════════════════════════════════════════════════════════════════\n // STRIKE-1 PHASE (100-340ms) - Right Temple Strike (우측 태양혈)\n // ═══════════════════════════════════════════════════════════════════════\n \n // === Keyframe 220ms: Strike-1 extension ===\n .at(0.22, \"ease-out\")\n .rotate(BoneName.SPINE_UPPER, 0.08, 0.08, 0) // Uncoil and thrust\n .rotate(BoneName.SPINE_MIDDLE, 0.05, 0.06, 0)\n .rotate(BoneName.HEAD, 0.05, 0.05, 0) // Eyes track target\n \n // Right arm extends to temple\n .rotate(BoneName.SHOULDER_R, -0.7, 0.15, -0.4)\n .rotate(BoneName.ELBOW_R, 0, 0, -0.1) // Nearly straight\n .rotate(BoneName.WRIST_R, 0.08, 0, 0) // Wrist snap\n \n // Left arm pulls back (hikite)\n .rotate(BoneName.SHOULDER_L, -0.4, 0.2, 0.15)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.6)\n .done<MartialArtsAnimationBuilder>()\n .withSpearHand(\"right\")\n \n // === Keyframe 340ms: Strike-1 peak and transition ===\n .at(0.34, \"linear\")\n .rotate(BoneName.SPINE_UPPER, 0.09, 0.1, 0)\n \n // Right arm at peak extension\n .rotate(BoneName.SHOULDER_R, -0.75, 0.2, -0.5)\n .rotate(BoneName.ELBOW_R, 0, 0, -0.05)\n .rotate(BoneName.WRIST_R, 0.1, 0, 0)\n \n // Left arm begins chamber for strike-2\n .rotate(BoneName.SHOULDER_L, -0.35, 0.1, 0.1)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.7)\n .done<MartialArtsAnimationBuilder>()\n .withSpearHand(\"both\")\n \n // ═══════════════════════════════════════════════════════════════════════\n // STRIKE-2 PHASE (340-580ms) - Left Solar Plexus Strike (좌측 명치)\n // ═══════════════════════════════════════════════════════════════════════\n \n // === Keyframe 400ms: Transition - Right retracts, left chambers ===\n .at(0.4, \"ease-in-out\")\n .rotate(BoneName.SPINE_UPPER, 0.08, 0, 0) // Center torso\n .rotate(BoneName.SPINE_MIDDLE, 0.05, 0, 0)\n .rotate(BoneName.HEAD, 0.05, 0, 0)\n \n // Right arm retracts quickly\n .rotate(BoneName.SHOULDER_R, -0.55, -0.1, -0.25)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.2)\n .rotate(BoneName.WRIST_R, -0.05, -0.1, 0)\n \n // Left arm chambers\n .rotate(BoneName.SHOULDER_L, -0.3, 0.05, 0.05)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.75)\n .done<MartialArtsAnimationBuilder>()\n .withSpearHand(\"both\")\n \n // === Keyframe 500ms: Strike-2 extension to body ===\n .at(0.5, \"ease-out\")\n .rotate(BoneName.SPINE_UPPER, 0.1, -0.08, 0) // Rotate for left strike\n .rotate(BoneName.SPINE_MIDDLE, 0.07, -0.06, 0)\n \n // Left arm extends to solar plexus\n .rotate(BoneName.SHOULDER_L, -0.7, -0.15, 0.4)\n .rotate(BoneName.ELBOW_L, 0, 0, -0.1) // Nearly straight\n .rotate(BoneName.WRIST_L, 0.08, 0, 0) // Wrist snap\n \n // Right arm counter-pulls\n .rotate(BoneName.SHOULDER_R, -0.4, -0.2, -0.15)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.6)\n .done<MartialArtsAnimationBuilder>()\n .withSpearHand(\"left\")\n \n // === Keyframe 580ms: Strike-2 peak and transition ===\n .at(0.58, \"linear\")\n .rotate(BoneName.SPINE_UPPER, 0.11, -0.1, 0)\n \n // Left arm at peak extension\n .rotate(BoneName.SHOULDER_L, -0.75, -0.2, 0.5)\n .rotate(BoneName.ELBOW_L, 0, 0, -0.05)\n .rotate(BoneName.WRIST_L, 0.1, 0, 0)\n \n // Right arm begins chamber for strike-3\n .rotate(BoneName.SHOULDER_R, -0.35, -0.15, -0.1)\n .rotate(BoneName.ELBOW_R, 0, 0, -1.5)\n .done<MartialArtsAnimationBuilder>()\n .withSpearHand(\"both\")\n \n // ═══════════════════════════════════════════════════════════════════════\n // STRIKE-3 PHASE (580-820ms) - Right Carotid Strike (우측 경동맥)\n // ═══════════════════════════════════════════════════════════════════════\n \n // === Keyframe 640ms: Transition - Left retracts, right chambers ===\n .at(0.64, \"ease-in-out\")\n .rotate(BoneName.SPINE_UPPER, 0.08, 0, 0) // Center torso\n .rotate(BoneName.SPINE_MIDDLE, 0.05, 0, 0)\n \n // Left arm retracts\n .rotate(BoneName.SHOULDER_L, -0.5, 0.2, 0.2)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.5)\n \n // Right arm chambers high\n .rotate(BoneName.SHOULDER_R, -0.3, 0, 0.1)\n .rotate(BoneName.ELBOW_R, 0, 0, -1.7)\n .done<MartialArtsAnimationBuilder>()\n .withSpearHand(\"both\")\n \n // === Keyframe 740ms: Strike-3 extension to carotid ===\n .at(0.74, \"ease-out\")\n .rotate(BoneName.SPINE_UPPER, 0.1, 0.12, 0) // Rotate for right strike\n .rotate(BoneName.SPINE_MIDDLE, 0.07, 0.09, 0)\n .rotate(BoneName.HEAD, 0.06, 0.08, 0)\n \n // Right arm extends to carotid (slight upward angle)\n .rotate(BoneName.SHOULDER_R, -0.72, 0.18, -0.45)\n .rotate(BoneName.ELBOW_R, 0, 0, -0.08) // Nearly straight\n .rotate(BoneName.WRIST_R, 0.09, 0.05, 0) // Wrist snap + upward angle\n \n // Left arm counter-pulls\n .rotate(BoneName.SHOULDER_L, -0.35, 0.15, 0.12)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.65)\n .done<MartialArtsAnimationBuilder>()\n .withSpearHand(\"right\")\n \n // === Keyframe 820ms: Strike-3 peak ===\n .at(0.82, \"linear\")\n .rotate(BoneName.SPINE_UPPER, 0.11, 0.15, 0)\n \n // Right arm at peak extension\n .rotate(BoneName.SHOULDER_R, -0.76, 0.22, -0.52)\n .rotate(BoneName.ELBOW_R, 0, 0, -0.05)\n .rotate(BoneName.WRIST_R, 0.11, 0.06, 0)\n .done<MartialArtsAnimationBuilder>()\n .withSpearHand(\"right\")\n \n // ═══════════════════════════════════════════════════════════════════════\n // RECOVERY PHASE (820-980ms) - Return to Guard (복귀)\n // ═══════════════════════════════════════════════════════════════════════\n \n // === Keyframe 900ms: Begin recovery ===\n .at(0.9, \"ease-in\")\n .rotate(BoneName.SPINE_UPPER, 0.08, 0.08, 0)\n .rotate(BoneName.SPINE_MIDDLE, 0.05, 0.05, 0)\n .rotate(BoneName.HEAD, 0.05, 0.03, 0)\n \n .rotate(BoneName.SHOULDER_R, -0.55, -0.15, -0.25)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.3)\n .rotate(BoneName.WRIST_R, -0.05, -0.1, 0)\n \n .rotate(BoneName.SHOULDER_L, -0.48, 0.3, 0.22)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.45)\n .done<MartialArtsAnimationBuilder>()\n .withSpearHand(\"both\")\n \n // === Keyframe 980ms: Return to guard - Ready for continuation ===\n .at(0.98, \"ease-out\")\n .rotate(BoneName.SPINE_UPPER, 0.08, 0, 0)\n .rotate(BoneName.SPINE_MIDDLE, 0.05, 0, 0)\n .rotate(BoneName.SPINE_LOWER, 0.03, 0, 0)\n .rotate(BoneName.PELVIS, 0, 0, 0)\n .rotate(BoneName.HEAD, 0.05, 0, 0)\n \n // Right arm: Chambered guard\n .rotate(BoneName.SHOULDER_R, -0.5, -0.3, -0.2)\n .rotate(BoneName.ELBOW_R, 0, 0, 1.5)\n .rotate(BoneName.WRIST_R, -0.1, -0.15, 0)\n \n // Left arm: Guard maintained\n .rotate(BoneName.SHOULDER_L, -0.5, 0.35, 0.25)\n .rotate(BoneName.ELBOW_L, 0, 0, -1.4)\n .rotate(BoneName.WRIST_L, -0.1, 0.15, 0)\n \n // Legs: Stable stance\n .rotate(BoneName.HIP_R, 0.15, 0, 0)\n .rotate(BoneName.KNEE_R, -0.25, 0, 0)\n .rotate(BoneName.HIP_L, 0.1, 0, 0)\n .rotate(BoneName.KNEE_L, -0.22, 0, 0)\n .done<MartialArtsAnimationBuilder>()\n .withSpearHand(\"both\") // Both hands ready for immediate follow-up\n .build();\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA4DA,IAAa,0BACX,4BAA4B,OAAO,iBAAiB,OAAO,CACxD,SAAS,EAAI,CAOb,GAAG,GAAG,SAAS,CAEf,OAAO,SAAS,aAAa,KAAM,MAAO,EAAE,CAC5C,OAAO,SAAS,cAAc,KAAM,MAAO,EAAE,CAC7C,OAAO,SAAS,aAAa,KAAM,MAAO,EAAE,CAC5C,OAAO,SAAS,QAAQ,GAAG,MAAO,EAAE,CAGpC,OAAO,SAAS,YAAY,KAAM,KAAM,IAAK,CAC7C,OAAO,SAAS,SAAS,GAAG,GAAG,IAAI,CACnC,OAAO,SAAS,SAAS,KAAM,MAAO,EAAE,CAGxC,OAAO,SAAS,YAAY,KAAM,KAAM,IAAK,CAC7C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,OAAO,SAAS,SAAS,KAAM,KAAM,EAAE,CAGvC,OAAO,SAAS,OAAO,KAAM,GAAG,EAAE,CAClC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,OAAO,IAAK,GAAG,EAAE,CACjC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,MAAmC,CACnC,cAAc,QAAQ,CAGtB,GAAG,KAAM,UAAU,CAEnB,OAAO,SAAS,aAAa,KAAM,MAAO,EAAE,CAC5C,OAAO,SAAS,cAAc,KAAM,MAAO,EAAE,CAC7C,OAAO,SAAS,aAAa,KAAM,MAAO,EAAE,CAC5C,OAAO,SAAS,QAAQ,GAAG,MAAO,EAAE,CAGpC,OAAO,SAAS,YAAY,MAAO,MAAO,GAAI,CAC9C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,OAAO,SAAS,SAAS,MAAO,KAAM,EAAE,CAGxC,OAAO,SAAS,YAAY,MAAO,IAAK,IAAK,CAC7C,OAAO,SAAS,SAAS,GAAG,GAAG,MAAM,CACrC,MAAmC,CACnC,cAAc,QAAQ,CAGtB,GAAG,KAAM,WAAW,CAEpB,OAAO,SAAS,aAAa,GAAG,MAAO,EAAE,CACzC,OAAO,SAAS,cAAc,GAAG,KAAM,EAAE,CACzC,OAAO,SAAS,aAAa,GAAG,MAAO,EAAE,CACzC,OAAO,SAAS,QAAQ,GAAG,MAAO,EAAE,CAGpC,OAAO,SAAS,YAAY,MAAO,GAAG,IAAK,CAC3C,OAAO,SAAS,SAAS,GAAG,GAAG,GAAK,CACpC,OAAO,SAAS,SAAS,MAAO,GAAG,EAAE,CAGrC,OAAO,SAAS,YAAY,KAAM,KAAM,GAAI,CAC5C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CAGpC,OAAO,SAAS,OAAO,KAAM,GAAG,EAAE,CAClC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,MAAmC,CACnC,cAAc,QAAQ,CAOtB,GAAG,KAAM,WAAW,CAEpB,OAAO,SAAS,aAAa,KAAM,IAAK,EAAE,CAC1C,OAAO,SAAS,cAAc,KAAM,KAAM,EAAE,CAC5C,OAAO,SAAS,aAAa,KAAM,KAAM,EAAE,CAC3C,OAAO,SAAS,QAAQ,GAAG,KAAM,EAAE,CAGnC,OAAO,SAAS,YAAY,KAAM,GAAG,IAAK,CAC1C,OAAO,SAAS,SAAS,GAAG,GAAG,IAAK,CACpC,OAAO,SAAS,SAAS,MAAO,GAAG,EAAE,CAGrC,OAAO,SAAS,YAAY,KAAM,IAAK,IAAK,CAC5C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CAGpC,OAAO,SAAS,OAAO,KAAM,GAAG,EAAE,CAClC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,OAAO,KAAM,GAAG,EAAE,CAClC,OAAO,SAAS,QAAQ,KAAM,GAAG,EAAE,CACnC,MAAmC,CACnC,cAAc,QAAQ,CAGtB,GAAG,IAAK,SAAS,CAEjB,OAAO,SAAS,aAAa,IAAK,KAAM,EAAE,CAC1C,OAAO,SAAS,cAAc,KAAM,KAAM,EAAE,CAC5C,OAAO,SAAS,aAAa,KAAM,KAAM,EAAE,CAC3C,OAAO,SAAS,QAAQ,KAAM,KAAM,EAAE,CAGtC,OAAO,SAAS,YAAY,KAAM,GAAG,IAAK,CAC1C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAM,CACrC,OAAO,SAAS,SAAS,GAAG,GAAG,EAAE,CAGjC,OAAO,SAAS,YAAY,KAAM,IAAK,GAAI,CAC3C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,MAAmC,CACnC,cAAc,QAAQ,CAGtB,GAAG,KAAM,WAAW,CAEpB,OAAO,SAAS,aAAa,KAAM,IAAK,EAAE,CAC1C,OAAO,SAAS,cAAc,KAAM,KAAM,EAAE,CAC5C,OAAO,SAAS,aAAa,KAAM,IAAK,EAAE,CAC1C,OAAO,SAAS,QAAQ,KAAM,KAAM,EAAE,CAGtC,OAAO,SAAS,YAAY,MAAO,GAAG,IAAK,CAC3C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAM,CACrC,OAAO,SAAS,SAAS,KAAM,GAAG,EAAE,CAMpC,OAAO,SAAS,YAAY,MAAO,KAAM,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,GAAG,MAAM,CAGrC,OAAO,SAAS,OAAO,IAAK,GAAG,EAAE,CACjC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,OAAO,KAAM,GAAG,EAAE,CAClC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,MAAmC,CACnC,cAAc,QAAQ,CAOtB,GAAG,KAAM,UAAU,CAEnB,OAAO,SAAS,aAAa,IAAK,KAAM,EAAE,CAC1C,OAAO,SAAS,cAAc,KAAM,KAAM,EAAE,CAC5C,OAAO,SAAS,aAAa,KAAM,KAAM,EAAE,CAC3C,OAAO,SAAS,QAAQ,KAAM,KAAM,EAAE,CAGtC,OAAO,SAAS,YAAY,MAAO,GAAG,IAAK,CAC3C,OAAO,SAAS,SAAS,GAAG,GAAG,IAAK,CACpC,OAAO,SAAS,SAAS,GAAG,GAAG,EAAE,CAGjC,OAAO,SAAS,YAAY,MAAO,KAAM,GAAI,CAC7C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,MAAmC,CACnC,cAAc,QAAQ,CAGtB,GAAG,KAAM,cAAc,CAEvB,OAAO,SAAS,aAAa,KAAM,KAAM,EAAE,CAC3C,OAAO,SAAS,cAAc,KAAM,KAAM,EAAE,CAC5C,OAAO,SAAS,aAAa,KAAM,KAAM,EAAE,CAC3C,OAAO,SAAS,QAAQ,GAAG,KAAM,EAAE,CAGnC,OAAO,SAAS,YAAY,MAAO,KAAM,KAAM,CAC/C,OAAO,SAAS,SAAS,GAAG,GAAG,IAAI,CACnC,OAAO,SAAS,SAAS,MAAO,MAAO,EAAE,CAGzC,OAAO,SAAS,YAAY,KAAM,KAAM,IAAK,CAC7C,OAAO,SAAS,SAAS,GAAG,GAAG,MAAM,CACrC,MAAmC,CACnC,cAAc,QAAQ,CAGtB,GAAG,GAAK,WAAW,CAEnB,OAAO,SAAS,aAAa,KAAM,GAAG,EAAE,CACxC,OAAO,SAAS,cAAc,KAAM,GAAG,EAAE,CACzC,OAAO,SAAS,aAAa,KAAM,GAAG,EAAE,CACxC,OAAO,SAAS,QAAQ,GAAG,GAAG,EAAE,CAGhC,OAAO,SAAS,YAAY,KAAM,KAAM,IAAK,CAC7C,OAAO,SAAS,SAAS,GAAG,GAAG,IAAI,CACnC,OAAO,SAAS,SAAS,KAAM,MAAO,EAAE,CAGxC,OAAO,SAAS,YAAY,KAAM,KAAM,IAAK,CAC7C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,OAAO,SAAS,SAAS,KAAM,KAAM,EAAE,CAGvC,OAAO,SAAS,OAAO,KAAM,GAAG,EAAE,CAClC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,OAAO,IAAK,GAAG,EAAE,CACjC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,MAAmC,CACnC,cAAc,OAAO,CACrB,OAAO;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA+CZ,IAAa,wBACX,4BAA4B,OAAO,yBAAyB,SAAS,CAClE,SAAS,IAAK,CAOd,GAAG,GAAG,SAAS,CACf,OAAO,SAAS,aAAa,KAAM,GAAG,EAAE,CACxC,OAAO,SAAS,cAAc,KAAM,GAAG,EAAE,CACzC,OAAO,SAAS,aAAa,KAAM,GAAG,EAAE,CACxC,OAAO,SAAS,QAAQ,GAAG,GAAG,EAAE,CAEhC,OAAO,SAAS,YAAY,KAAM,KAAM,IAAK,CAC7C,OAAO,SAAS,SAAS,GAAG,GAAG,IAAI,CACnC,OAAO,SAAS,SAAS,KAAM,MAAO,EAAE,CAExC,OAAO,SAAS,YAAY,KAAM,KAAM,IAAK,CAC7C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,OAAO,SAAS,SAAS,KAAM,KAAM,EAAE,CACvC,MAAmC,CACnC,cAAc,OAAO,CAGrB,GAAG,IAAK,WAAW,CACnB,OAAO,SAAS,aAAa,KAAM,MAAO,EAAE,CAC5C,OAAO,SAAS,cAAc,KAAM,MAAO,EAAE,CAG7C,OAAO,SAAS,YAAY,KAAM,KAAM,IAAK,CAC7C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,OAAO,SAAS,SAAS,MAAO,KAAM,EAAE,CACxC,MAAmC,CACnC,cAAc,OAAO,CAOrB,GAAG,KAAM,WAAW,CACpB,OAAO,SAAS,aAAa,KAAM,KAAM,EAAE,CAC3C,OAAO,SAAS,cAAc,KAAM,KAAM,EAAE,CAC5C,OAAO,SAAS,MAAM,KAAM,KAAM,EAAE,CAGpC,OAAO,SAAS,YAAY,KAAM,KAAM,IAAK,CAC7C,OAAO,SAAS,SAAS,GAAG,GAAG,IAAK,CACpC,OAAO,SAAS,SAAS,KAAM,GAAG,EAAE,CAGpC,OAAO,SAAS,YAAY,KAAM,IAAK,IAAK,CAC5C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,MAAmC,CACnC,cAAc,QAAQ,CAGtB,GAAG,KAAM,SAAS,CAClB,OAAO,SAAS,aAAa,KAAM,IAAK,EAAE,CAG1C,OAAO,SAAS,YAAY,MAAO,IAAK,IAAK,CAC7C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAM,CACrC,OAAO,SAAS,SAAS,IAAK,GAAG,EAAE,CAGnC,OAAO,SAAS,YAAY,MAAO,IAAK,GAAI,CAC5C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,MAAmC,CACnC,cAAc,OAAO,CAOrB,GAAG,IAAK,cAAc,CACtB,OAAO,SAAS,aAAa,KAAM,GAAG,EAAE,CACxC,OAAO,SAAS,cAAc,KAAM,GAAG,EAAE,CACzC,OAAO,SAAS,MAAM,KAAM,GAAG,EAAE,CAGjC,OAAO,SAAS,YAAY,MAAO,KAAM,KAAM,CAC/C,OAAO,SAAS,SAAS,GAAG,GAAG,IAAI,CACnC,OAAO,SAAS,SAAS,MAAO,KAAM,EAAE,CAGxC,OAAO,SAAS,YAAY,KAAM,KAAM,IAAK,CAC7C,OAAO,SAAS,SAAS,GAAG,GAAG,MAAM,CACrC,MAAmC,CACnC,cAAc,OAAO,CAGrB,GAAG,IAAK,WAAW,CACnB,OAAO,SAAS,aAAa,IAAK,MAAO,EAAE,CAC3C,OAAO,SAAS,cAAc,KAAM,MAAO,EAAE,CAG7C,OAAO,SAAS,YAAY,KAAM,MAAO,GAAI,CAC7C,OAAO,SAAS,SAAS,GAAG,GAAG,IAAK,CACpC,OAAO,SAAS,SAAS,KAAM,GAAG,EAAE,CAGpC,OAAO,SAAS,YAAY,KAAM,KAAM,KAAM,CAC9C,OAAO,SAAS,SAAS,GAAG,GAAG,IAAI,CACnC,MAAmC,CACnC,cAAc,OAAO,CAGrB,GAAG,KAAM,SAAS,CAClB,OAAO,SAAS,aAAa,KAAM,KAAM,EAAE,CAG3C,OAAO,SAAS,YAAY,MAAO,KAAM,GAAI,CAC7C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAM,CACrC,OAAO,SAAS,SAAS,IAAK,GAAG,EAAE,CAGnC,OAAO,SAAS,YAAY,MAAO,MAAO,IAAK,CAC/C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,MAAmC,CACnC,cAAc,OAAO,CAOrB,GAAG,KAAM,cAAc,CACvB,OAAO,SAAS,aAAa,KAAM,GAAG,EAAE,CACxC,OAAO,SAAS,cAAc,KAAM,GAAG,EAAE,CAGzC,OAAO,SAAS,YAAY,KAAM,IAAK,GAAI,CAC3C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CAGpC,OAAO,SAAS,YAAY,KAAM,GAAG,GAAI,CACzC,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,MAAmC,CACnC,cAAc,OAAO,CAGrB,GAAG,KAAM,WAAW,CACpB,OAAO,SAAS,aAAa,IAAK,KAAM,EAAE,CAC1C,OAAO,SAAS,cAAc,KAAM,KAAM,EAAE,CAC5C,OAAO,SAAS,MAAM,KAAM,KAAM,EAAE,CAGpC,OAAO,SAAS,YAAY,MAAO,KAAM,KAAM,CAC/C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAM,CACrC,OAAO,SAAS,SAAS,KAAM,KAAM,EAAE,CAGvC,OAAO,SAAS,YAAY,MAAO,KAAM,IAAK,CAC9C,OAAO,SAAS,SAAS,GAAG,GAAG,MAAM,CACrC,MAAmC,CACnC,cAAc,QAAQ,CAGtB,GAAG,KAAM,SAAS,CAClB,OAAO,SAAS,aAAa,KAAM,KAAM,EAAE,CAG3C,OAAO,SAAS,YAAY,MAAO,KAAM,KAAM,CAC/C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAM,CACrC,OAAO,SAAS,SAAS,KAAM,KAAM,EAAE,CACvC,MAAmC,CACnC,cAAc,QAAQ,CAOtB,GAAG,IAAK,UAAU,CAClB,OAAO,SAAS,aAAa,KAAM,KAAM,EAAE,CAC3C,OAAO,SAAS,cAAc,KAAM,KAAM,EAAE,CAC5C,OAAO,SAAS,MAAM,KAAM,KAAM,EAAE,CAEpC,OAAO,SAAS,YAAY,MAAO,MAAO,KAAM,CAChD,OAAO,SAAS,SAAS,GAAG,GAAG,IAAI,CACnC,OAAO,SAAS,SAAS,MAAO,KAAM,EAAE,CAExC,OAAO,SAAS,YAAY,MAAO,IAAK,IAAK,CAC7C,OAAO,SAAS,SAAS,GAAG,GAAG,MAAM,CACrC,MAAmC,CACnC,cAAc,OAAO,CAGrB,GAAG,KAAM,WAAW,CACpB,OAAO,SAAS,aAAa,KAAM,GAAG,EAAE,CACxC,OAAO,SAAS,cAAc,KAAM,GAAG,EAAE,CACzC,OAAO,SAAS,aAAa,KAAM,GAAG,EAAE,CACxC,OAAO,SAAS,QAAQ,GAAG,GAAG,EAAE,CAChC,OAAO,SAAS,MAAM,KAAM,GAAG,EAAE,CAGjC,OAAO,SAAS,YAAY,KAAM,KAAM,IAAK,CAC7C,OAAO,SAAS,SAAS,GAAG,GAAG,IAAI,CACnC,OAAO,SAAS,SAAS,KAAM,MAAO,EAAE,CAGxC,OAAO,SAAS,YAAY,KAAM,KAAM,IAAK,CAC7C,OAAO,SAAS,SAAS,GAAG,GAAG,KAAK,CACpC,OAAO,SAAS,SAAS,KAAM,KAAM,EAAE,CAGvC,OAAO,SAAS,OAAO,KAAM,GAAG,EAAE,CAClC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,OAAO,SAAS,OAAO,IAAK,GAAG,EAAE,CACjC,OAAO,SAAS,QAAQ,MAAO,GAAG,EAAE,CACpC,MAAmC,CACnC,cAAc,OAAO,CACrB,OAAO"}
|
|
@@ -0,0 +1,344 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Movement Animations Module
|
|
3
|
+
*
|
|
4
|
+
* Footwork, dodges, and movement techniques (이동기술).
|
|
5
|
+
* Positioning and distance management animations.
|
|
6
|
+
* Uses MartialArtsAnimationBuilder for readable, martial arts expert-friendly code.
|
|
7
|
+
*
|
|
8
|
+
* 이동 애니메이션 모듈
|
|
9
|
+
*
|
|
10
|
+
* @module systems/animation/MovementAnimations
|
|
11
|
+
* @korean 이동애니메이션
|
|
12
|
+
*/
|
|
13
|
+
import type { SkeletalAnimation } from "../../../types/skeletal";
|
|
14
|
+
/**
|
|
15
|
+
* Forward Step - 전진스텝 with Korean Martial Arts Weight Transfer
|
|
16
|
+
*
|
|
17
|
+
* Advancing step toward opponent with authentic Korean martial arts footwork mechanics.
|
|
18
|
+
* Implements proper weight transfer (체중이동), stepping foot mechanics (디딤발),
|
|
19
|
+
* and pivot foot stability (축발) principles.
|
|
20
|
+
*
|
|
21
|
+
* Weight Transfer Mechanics (체중이동 원리):
|
|
22
|
+
* - Phase 1 (0-0.15s): Weight shift to back foot, front leg prepares (준비단계)
|
|
23
|
+
* - Phase 2 (0.15-0.35s): Front foot lifts and extends forward (이동단계)
|
|
24
|
+
* - Phase 3 (0.35-0.45s): Heel strikes ground, weight begins transfer (착지단계)
|
|
25
|
+
* - Phase 4 (0.45-0.6s): Complete weight transfer, foot rolls to flat (안정단계)
|
|
26
|
+
*
|
|
27
|
+
* Korean Martial Arts Principles:
|
|
28
|
+
* - 디딤발 (Didimbal): Stepping foot lands heel-first, rolls to ball
|
|
29
|
+
* - 축발 (Chukbal): Pivot foot maintains balance during weight shift
|
|
30
|
+
* - 체중이동 (Chejung Idong): Weight transfers smoothly, not abruptly
|
|
31
|
+
* - 중심이동 (Jungsim Idong): Center of mass moves with body
|
|
32
|
+
*
|
|
33
|
+
* @korean 전진스텝애니메이션_체중이동
|
|
34
|
+
*/
|
|
35
|
+
export declare const MOVEMENT_FORWARD_STEP_ANIMATION: SkeletalAnimation;
|
|
36
|
+
/**
|
|
37
|
+
* Backward Step - 후진스텝 with Korean Martial Arts Weight Transfer
|
|
38
|
+
*
|
|
39
|
+
* Retreating step from opponent with authentic Korean martial arts footwork.
|
|
40
|
+
* Implements proper rear weight transfer and defensive positioning.
|
|
41
|
+
*
|
|
42
|
+
* Weight Transfer Mechanics (후퇴 체중이동):
|
|
43
|
+
* - Phase 1 (0-0.15s): Weight shift to front foot, back leg prepares
|
|
44
|
+
* - Phase 2 (0.15-0.35s): Back foot lifts and extends backward
|
|
45
|
+
* - Phase 3 (0.35-0.45s): Ball of foot touches down, weight begins transfer
|
|
46
|
+
* - Phase 4 (0.45-0.6s): Complete weight transfer, maintain guard
|
|
47
|
+
*
|
|
48
|
+
* Korean Martial Arts Principles:
|
|
49
|
+
* - Backward steps land on ball of foot first (unlike forward heel-first)
|
|
50
|
+
* - Maintain forward-facing guard throughout retreat
|
|
51
|
+
* - Center of mass moves smoothly backward
|
|
52
|
+
* - Front leg remains ready to kick or defend
|
|
53
|
+
*
|
|
54
|
+
* @korean 후진스텝애니메이션_체중이동
|
|
55
|
+
*/
|
|
56
|
+
export declare const MOVEMENT_BACKWARD_STEP_ANIMATION: SkeletalAnimation;
|
|
57
|
+
/**
|
|
58
|
+
* Left Sidestep - 왼쪽측면스텝 with Korean Martial Arts Weight Transfer
|
|
59
|
+
*
|
|
60
|
+
* Lateral movement left with authentic Korean martial arts footwork.
|
|
61
|
+
* Creates angle advantage while maintaining forward guard.
|
|
62
|
+
*
|
|
63
|
+
* Weight Transfer Mechanics (측면 체중이동):
|
|
64
|
+
* - Phase 1: Weight shifts to right leg
|
|
65
|
+
* - Phase 2: Left foot slides lateral
|
|
66
|
+
* - Phase 3: Weight transfers smoothly to left
|
|
67
|
+
* - Phase 4: Right foot follows, stance width maintained
|
|
68
|
+
*
|
|
69
|
+
* Korean Martial Arts Principles:
|
|
70
|
+
* - Guard faces forward throughout (원형보 - Circular footwork)
|
|
71
|
+
* - Pelvis rotates slightly to engage hip
|
|
72
|
+
* - Spine counter-rotates to maintain guard orientation
|
|
73
|
+
* - Smooth weight distribution prevents telegraphing
|
|
74
|
+
*
|
|
75
|
+
* @korean 왼쪽측면스텝애니메이션_체중이동
|
|
76
|
+
*/
|
|
77
|
+
export declare const MOVEMENT_SIDESTEP_LEFT_ANIMATION: SkeletalAnimation;
|
|
78
|
+
/**
|
|
79
|
+
* Right Sidestep - 오른쪽측면스텝 with Korean Martial Arts Weight Transfer
|
|
80
|
+
*
|
|
81
|
+
* Lateral movement right with authentic Korean martial arts footwork.
|
|
82
|
+
* Mirror of left sidestep.
|
|
83
|
+
*
|
|
84
|
+
* @korean 오른쪽측면스텝애니메이션_체중이동
|
|
85
|
+
*/
|
|
86
|
+
export declare const MOVEMENT_SIDESTEP_RIGHT_ANIMATION: SkeletalAnimation;
|
|
87
|
+
/**
|
|
88
|
+
* Step Drag - 스텝드래그
|
|
89
|
+
*
|
|
90
|
+
* Lead foot step with rear drag.
|
|
91
|
+
* Maintains stance while moving.
|
|
92
|
+
*
|
|
93
|
+
* @korean 스텝드래그애니메이션
|
|
94
|
+
*/
|
|
95
|
+
export declare const MOVEMENT_STEP_DRAG_ANIMATION: SkeletalAnimation;
|
|
96
|
+
/**
|
|
97
|
+
* Left Pivot - 왼쪽피봇
|
|
98
|
+
*
|
|
99
|
+
* Pivot on lead foot to the left.
|
|
100
|
+
* 45 degree angle change.
|
|
101
|
+
*
|
|
102
|
+
* @korean 왼쪽피봇애니메이션
|
|
103
|
+
*/
|
|
104
|
+
export declare const MOVEMENT_PIVOT_LEFT_ANIMATION: SkeletalAnimation;
|
|
105
|
+
/**
|
|
106
|
+
* Right Pivot - 오른쪽피봇
|
|
107
|
+
*
|
|
108
|
+
* Pivot on lead foot to the right.
|
|
109
|
+
* 45 degree angle change.
|
|
110
|
+
*
|
|
111
|
+
* @korean 오른쪽피봇애니메이션
|
|
112
|
+
*/
|
|
113
|
+
export declare const MOVEMENT_PIVOT_RIGHT_ANIMATION: SkeletalAnimation;
|
|
114
|
+
/**
|
|
115
|
+
* Full Spin - 전체회전
|
|
116
|
+
*
|
|
117
|
+
* Complete 360 rotation.
|
|
118
|
+
* For spinning attack setups.
|
|
119
|
+
*
|
|
120
|
+
* @korean 전체회전애니메이션
|
|
121
|
+
*/
|
|
122
|
+
export declare const MOVEMENT_FULL_SPIN_ANIMATION: SkeletalAnimation;
|
|
123
|
+
/**
|
|
124
|
+
* Quarter Turn - 사분회전
|
|
125
|
+
*
|
|
126
|
+
* 90 degree turn.
|
|
127
|
+
* Quick repositioning.
|
|
128
|
+
*
|
|
129
|
+
* @korean 사분회전애니메이션
|
|
130
|
+
*/
|
|
131
|
+
export declare const MOVEMENT_QUARTER_TURN_ANIMATION: SkeletalAnimation;
|
|
132
|
+
/**
|
|
133
|
+
* Bounce Step - 바운스스텝
|
|
134
|
+
*
|
|
135
|
+
* Light bouncing movement.
|
|
136
|
+
* Keeps fighter mobile.
|
|
137
|
+
*
|
|
138
|
+
* @korean 바운스스텝애니메이션
|
|
139
|
+
*/
|
|
140
|
+
export declare const MOVEMENT_BOUNCE_STEP_ANIMATION: SkeletalAnimation;
|
|
141
|
+
/**
|
|
142
|
+
* Switch Step - 스위치스텝
|
|
143
|
+
*
|
|
144
|
+
* Quick stance switch.
|
|
145
|
+
* Changes lead foot.
|
|
146
|
+
*
|
|
147
|
+
* @korean 스위치스텝애니메이션
|
|
148
|
+
*/
|
|
149
|
+
export declare const MOVEMENT_SWITCH_STEP_ANIMATION: SkeletalAnimation;
|
|
150
|
+
/**
|
|
151
|
+
* Shuffle - 셔플
|
|
152
|
+
*
|
|
153
|
+
* Quick shuffle step.
|
|
154
|
+
* Rapid forward movement.
|
|
155
|
+
*
|
|
156
|
+
* @korean 셔플애니메이션
|
|
157
|
+
*/
|
|
158
|
+
export declare const MOVEMENT_SHUFFLE_ANIMATION: SkeletalAnimation;
|
|
159
|
+
/**
|
|
160
|
+
* Back Step - 백스텝
|
|
161
|
+
*
|
|
162
|
+
* Quick retreat step.
|
|
163
|
+
* Creates distance rapidly.
|
|
164
|
+
*
|
|
165
|
+
* @korean 백스텝애니메이션
|
|
166
|
+
*/
|
|
167
|
+
export declare const MOVEMENT_BACK_STEP_ANIMATION: SkeletalAnimation;
|
|
168
|
+
/**
|
|
169
|
+
* Circle Left - 서클왼쪽
|
|
170
|
+
*
|
|
171
|
+
* Circling movement to the left.
|
|
172
|
+
* Maintains distance while repositioning.
|
|
173
|
+
*
|
|
174
|
+
* @korean 서클왼쪽애니메이션
|
|
175
|
+
*/
|
|
176
|
+
export declare const MOVEMENT_CIRCLE_LEFT_ANIMATION: SkeletalAnimation;
|
|
177
|
+
/**
|
|
178
|
+
* Circle Right - 서클오른쪽
|
|
179
|
+
*
|
|
180
|
+
* Circling movement to the right.
|
|
181
|
+
* Maintains distance while repositioning.
|
|
182
|
+
*
|
|
183
|
+
* @korean 서클오른쪽애니메이션
|
|
184
|
+
*/
|
|
185
|
+
export declare const MOVEMENT_CIRCLE_RIGHT_ANIMATION: SkeletalAnimation;
|
|
186
|
+
/**
|
|
187
|
+
* Angle Off - 앵글오프
|
|
188
|
+
*
|
|
189
|
+
* Step at diagonal angle.
|
|
190
|
+
* Creates superior position.
|
|
191
|
+
*
|
|
192
|
+
* @korean 앵글오프애니메이션
|
|
193
|
+
*/
|
|
194
|
+
export declare const MOVEMENT_ANGLE_OFF_ANIMATION: SkeletalAnimation;
|
|
195
|
+
/**
|
|
196
|
+
* Orthodox to Southpaw - 오소독스투사우스포
|
|
197
|
+
*
|
|
198
|
+
* Stance switch orthodox to southpaw.
|
|
199
|
+
* Changes fighting orientation.
|
|
200
|
+
*
|
|
201
|
+
* @korean 오소독스투사우스포애니메이션
|
|
202
|
+
*/
|
|
203
|
+
export declare const MOVEMENT_ORTHODOX_TO_SOUTHPAW_ANIMATION: SkeletalAnimation;
|
|
204
|
+
/**
|
|
205
|
+
* Southpaw to Orthodox - 사우스포투오소독스
|
|
206
|
+
*
|
|
207
|
+
* Stance switch southpaw to orthodox.
|
|
208
|
+
* Changes fighting orientation.
|
|
209
|
+
*
|
|
210
|
+
* @korean 사우스포투오소독스애니메이션
|
|
211
|
+
*/
|
|
212
|
+
export declare const MOVEMENT_SOUTHPAW_TO_ORTHODOX_ANIMATION: SkeletalAnimation;
|
|
213
|
+
/**
|
|
214
|
+
* Drop Level - 드롭레벨
|
|
215
|
+
*
|
|
216
|
+
* Lower fighting stance.
|
|
217
|
+
* For takedown or level change attacks.
|
|
218
|
+
*
|
|
219
|
+
* @korean 드롭레벨애니메이션
|
|
220
|
+
*/
|
|
221
|
+
export declare const MOVEMENT_DROP_LEVEL_ANIMATION: SkeletalAnimation;
|
|
222
|
+
/**
|
|
223
|
+
* Rise Up - 라이즈업
|
|
224
|
+
*
|
|
225
|
+
* Return to normal fighting stance.
|
|
226
|
+
* Recovery from level change.
|
|
227
|
+
*
|
|
228
|
+
* @korean 라이즈업애니메이션
|
|
229
|
+
*/
|
|
230
|
+
export declare const MOVEMENT_RISE_UP_ANIMATION: SkeletalAnimation;
|
|
231
|
+
/**
|
|
232
|
+
* Jump Back - 점프백
|
|
233
|
+
*
|
|
234
|
+
* Jumping retreat.
|
|
235
|
+
* Maximum distance creation.
|
|
236
|
+
*
|
|
237
|
+
* @korean 점프백애니메이션
|
|
238
|
+
*/
|
|
239
|
+
export declare const MOVEMENT_JUMP_BACK_ANIMATION: SkeletalAnimation;
|
|
240
|
+
/**
|
|
241
|
+
* Jump In - 점프인
|
|
242
|
+
*
|
|
243
|
+
* Jumping advance.
|
|
244
|
+
* Closes distance rapidly.
|
|
245
|
+
*
|
|
246
|
+
* @korean 점프인애니메이션
|
|
247
|
+
*/
|
|
248
|
+
export declare const MOVEMENT_JUMP_IN_ANIMATION: SkeletalAnimation;
|
|
249
|
+
/**
|
|
250
|
+
* Jump Aside - 점프사이드
|
|
251
|
+
*
|
|
252
|
+
* Jumping sideways.
|
|
253
|
+
* Lateral evasion.
|
|
254
|
+
*
|
|
255
|
+
* @korean 점프사이드애니메이션
|
|
256
|
+
*/
|
|
257
|
+
export declare const MOVEMENT_JUMP_ASIDE_ANIMATION: SkeletalAnimation;
|
|
258
|
+
/**
|
|
259
|
+
* Duck - 덕
|
|
260
|
+
*
|
|
261
|
+
* Ducking under attack.
|
|
262
|
+
* Low evasion.
|
|
263
|
+
*
|
|
264
|
+
* @korean 덕애니메이션
|
|
265
|
+
*/
|
|
266
|
+
export declare const MOVEMENT_DUCK_ANIMATION: SkeletalAnimation;
|
|
267
|
+
/**
|
|
268
|
+
* Lean Back - 린백
|
|
269
|
+
*
|
|
270
|
+
* Leaning away from attack.
|
|
271
|
+
* Upper body evasion.
|
|
272
|
+
*
|
|
273
|
+
* @korean 린백애니메이션
|
|
274
|
+
*/
|
|
275
|
+
export declare const MOVEMENT_LEAN_BACK_ANIMATION: SkeletalAnimation;
|
|
276
|
+
/**
|
|
277
|
+
* Sway Left - 스웨이왼쪽
|
|
278
|
+
*
|
|
279
|
+
* Body sway to the left.
|
|
280
|
+
* Subtle evasion.
|
|
281
|
+
*
|
|
282
|
+
* @korean 스웨이왼쪽애니메이션
|
|
283
|
+
*/
|
|
284
|
+
export declare const MOVEMENT_SWAY_LEFT_ANIMATION: SkeletalAnimation;
|
|
285
|
+
/**
|
|
286
|
+
* Sway Right - 스웨이오른쪽
|
|
287
|
+
*
|
|
288
|
+
* Body sway to the right.
|
|
289
|
+
* Subtle evasion.
|
|
290
|
+
*
|
|
291
|
+
* @korean 스웨이오른쪽애니메이션
|
|
292
|
+
*/
|
|
293
|
+
export declare const MOVEMENT_SWAY_RIGHT_ANIMATION: SkeletalAnimation;
|
|
294
|
+
/**
|
|
295
|
+
* Bob and Weave - 밥앤위브
|
|
296
|
+
*
|
|
297
|
+
* U-shaped head movement.
|
|
298
|
+
* Classic boxing evasion.
|
|
299
|
+
*
|
|
300
|
+
* @korean 밥앤위브애니메이션
|
|
301
|
+
*/
|
|
302
|
+
export declare const MOVEMENT_BOB_WEAVE_ANIMATION: SkeletalAnimation;
|
|
303
|
+
/**
|
|
304
|
+
* Jab Feint - 잽페인트
|
|
305
|
+
*
|
|
306
|
+
* Fake jab movement.
|
|
307
|
+
* Draws reaction.
|
|
308
|
+
*
|
|
309
|
+
* @korean 잽페인트애니메이션
|
|
310
|
+
*/
|
|
311
|
+
export declare const MOVEMENT_JAB_FEINT_ANIMATION: SkeletalAnimation;
|
|
312
|
+
/**
|
|
313
|
+
* Level Change Feint - 레벨체인지페인트
|
|
314
|
+
*
|
|
315
|
+
* Fake level drop.
|
|
316
|
+
* Draws takedown defense.
|
|
317
|
+
*
|
|
318
|
+
* @korean 레벨체인지페인트애니메이션
|
|
319
|
+
*/
|
|
320
|
+
export declare const MOVEMENT_LEVEL_FEINT_ANIMATION: SkeletalAnimation;
|
|
321
|
+
/**
|
|
322
|
+
* Kick Feint - 킥페인트
|
|
323
|
+
*
|
|
324
|
+
* Fake kick chamber.
|
|
325
|
+
* Draws leg check.
|
|
326
|
+
*
|
|
327
|
+
* @korean 킥페인트애니메이션
|
|
328
|
+
*/
|
|
329
|
+
export declare const MOVEMENT_KICK_FEINT_ANIMATION: SkeletalAnimation;
|
|
330
|
+
/**
|
|
331
|
+
* Step Feint - 스텝페인트
|
|
332
|
+
*
|
|
333
|
+
* Fake step forward.
|
|
334
|
+
* Draws counter.
|
|
335
|
+
*
|
|
336
|
+
* @korean 스텝페인트애니메이션
|
|
337
|
+
*/
|
|
338
|
+
export declare const MOVEMENT_STEP_FEINT_ANIMATION: SkeletalAnimation;
|
|
339
|
+
/**
|
|
340
|
+
* Map of all movement animations for easy access
|
|
341
|
+
* 이동 애니메이션 맵
|
|
342
|
+
*/
|
|
343
|
+
export declare const MOVEMENT_ANIMATIONS: ReadonlyMap<string, SkeletalAnimation>;
|
|
344
|
+
//# sourceMappingURL=MovementAnimations.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"MovementAnimations.d.ts","sourceRoot":"","sources":["../../../../src/systems/animation/catalogs/MovementAnimations.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AAEH,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,kBAAkB,CAAC;AAS1D;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,eAAO,MAAM,+BAA+B,EAAE,iBAsDlC,CAAC;AAEb;;;;;;;;;;;;;;;;;;;GAmBG;AACH,eAAO,MAAM,gCAAgC,EAAE,iBAgDnC,CAAC;AAEb;;;;;;;;;;;;;;;;;;;GAmBG;AACH,eAAO,MAAM,gCAAgC,EAAE,iBAuCnC,CAAC;AAEb;;;;;;;GAOG;AACH,eAAO,MAAM,iCAAiC,EAAE,iBAuCpC,CAAC;AAEb;;;;;;;GAOG;AACH,eAAO,MAAM,4BAA4B,EAAE,iBAM/B,CAAC;AAMb;;;;;;;GAOG;AACH,eAAO,MAAM,6BAA6B,EAAE,iBAKhC,CAAC;AAEb;;;;;;;GAOG;AACH,eAAO,MAAM,8BAA8B,EAAE,iBAKjC,CAAC;AAEb;;;;;;;GAOG;AACH,eAAO,MAAM,4BAA4B,EAAE,iBAK/B,CAAC;AAEb;;;;;;;GAOG;AACH,eAAO,MAAM,+BAA+B,EAAE,iBAKlC,CAAC;AAMb;;;;;;;GAOG;AACH,eAAO,MAAM,8BAA8B,EAAE,iBAMjC,CAAC;AAEb;;;;;;;GAOG;AACH,eAAO,MAAM,8BAA8B,EAAE,iBAMjC,CAAC;AAEb;;;;;;;GAOG;AACH,eAAO,MAAM,0BAA0B,EAAE,iBAO7B,CAAC;AAMb;;;;;;;GAOG;AACH,eAAO,MAAM,4BAA4B,EAAE,iBAK/B,CAAC;AAEb;;;;;;;GAOG;AACH,eAAO,MAAM,8BAA8B,EAAE,iBAMjC,CAAC;AAEb;;;;;;;GAOG;AACH,eAAO,MAAM,+BAA+B,EAAE,iBAMlC,CAAC;AAEb;;;;;;;GAOG;AACH,eAAO,MAAM,4BAA4B,EAAE,iBAM/B,CAAC;AAMb;;;;;;;GAOG;AACH,eAAO,MAAM,uCAAuC,EAAE,iBAS1C,CAAC;AAEb;;;;;;;GAOG;AACH,eAAO,MAAM,uCAAuC,EAAE,iBAS1C,CAAC;AAEb;;;;;;;GAOG;AACH,eAAO,MAAM,6BAA6B,EAAE,iBAKhC,CAAC;AAEb;;;;;;;GAOG;AACH,eAAO,MAAM,0BAA0B,EAAE,iBAK7B,CAAC;AAMb;;;;;;;GAOG;AACH,eAAO,MAAM,4BAA4B,EAAE,iBAK/B,CAAC;AAEb;;;;;;;GAOG;AACH,eAAO,MAAM,0BAA0B,EAAE,iBAK7B,CAAC;AAEb;;;;;;;GAOG;AACH,eAAO,MAAM,6BAA6B,EAAE,iBAMhC,CAAC;AAMb;;;;;;;GAOG;AACH,eAAO,MAAM,uBAAuB,EAAE,iBAK1B,CAAC;AAEb;;;;;;;GAOG;AACH,eAAO,MAAM,4BAA4B,EAAE,iBAK/B,CAAC;AAEb;;;;;;;GAOG;AACH,eAAO,MAAM,4BAA4B,EAAE,iBAK/B,CAAC;AAEb;;;;;;;GAOG;AACH,eAAO,MAAM,6BAA6B,EAAE,iBAKhC,CAAC;AAEb;;;;;;;GAOG;AACH,eAAO,MAAM,4BAA4B,EAAE,iBAM/B,CAAC;AAMb;;;;;;;GAOG;AACH,eAAO,MAAM,4BAA4B,EAAE,iBAK/B,CAAC;AAEb;;;;;;;GAOG;AACH,eAAO,MAAM,8BAA8B,EAAE,iBAKjC,CAAC;AAEb;;;;;;;GAOG;AACH,eAAO,MAAM,6BAA6B,EAAE,iBAKhC,CAAC;AAEb;;;;;;;GAOG;AACH,eAAO,MAAM,6BAA6B,EAAE,iBAKhC,CAAC;AAMb;;;GAGG;AACH,eAAO,MAAM,mBAAmB,EAAE,WAAW,CAAC,MAAM,EAAE,iBAAiB,CAiDnE,CAAC"}
|