blacktrigram 0.7.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +201 -0
- package/README.md +866 -0
- package/SECURITY.md +124 -0
- package/lib/App.d.ts +4 -0
- package/lib/App.d.ts.map +1 -0
- package/lib/App2.js +386 -0
- package/lib/App2.js.map +1 -0
- package/lib/_virtual/_rolldown/runtime.js +13 -0
- package/lib/assets/index.css +1146 -0
- package/lib/audio/AudioAssetLoader.d.ts +101 -0
- package/lib/audio/AudioAssetLoader.d.ts.map +1 -0
- package/lib/audio/AudioAssetLoader.js +245 -0
- package/lib/audio/AudioAssetLoader.js.map +1 -0
- package/lib/audio/AudioAssetRegistry.d.ts +126 -0
- package/lib/audio/AudioAssetRegistry.d.ts.map +1 -0
- package/lib/audio/AudioAssetRegistry.js +970 -0
- package/lib/audio/AudioAssetRegistry.js.map +1 -0
- package/lib/audio/AudioCache.d.ts +135 -0
- package/lib/audio/AudioCache.d.ts.map +1 -0
- package/lib/audio/AudioCache.js +211 -0
- package/lib/audio/AudioCache.js.map +1 -0
- package/lib/audio/AudioManager.d.ts +162 -0
- package/lib/audio/AudioManager.d.ts.map +1 -0
- package/lib/audio/AudioManager.js +508 -0
- package/lib/audio/AudioManager.js.map +1 -0
- package/lib/audio/AudioMonitor.d.ts +122 -0
- package/lib/audio/AudioMonitor.d.ts.map +1 -0
- package/lib/audio/AudioMonitor.js +215 -0
- package/lib/audio/AudioMonitor.js.map +1 -0
- package/lib/audio/AudioPool.d.ts +108 -0
- package/lib/audio/AudioPool.d.ts.map +1 -0
- package/lib/audio/AudioPool.js +206 -0
- package/lib/audio/AudioPool.js.map +1 -0
- package/lib/audio/AudioProvider.d.ts +28 -0
- package/lib/audio/AudioProvider.d.ts.map +1 -0
- package/lib/audio/AudioProvider.js +135 -0
- package/lib/audio/AudioProvider.js.map +1 -0
- package/lib/audio/AudioUtils.d.ts +77 -0
- package/lib/audio/AudioUtils.d.ts.map +1 -0
- package/lib/audio/AudioUtils.js +164 -0
- package/lib/audio/AudioUtils.js.map +1 -0
- package/lib/audio/BoneImpactAudioMap.d.ts +64 -0
- package/lib/audio/BoneImpactAudioMap.d.ts.map +1 -0
- package/lib/audio/BoneImpactAudioMap.js +133 -0
- package/lib/audio/BoneImpactAudioMap.js.map +1 -0
- package/lib/audio/VariantSelector.d.ts +69 -0
- package/lib/audio/VariantSelector.d.ts.map +1 -0
- package/lib/audio/VariantSelector.js +177 -0
- package/lib/audio/VariantSelector.js.map +1 -0
- package/lib/audio/index.d.ts +13 -0
- package/lib/audio/index.d.ts.map +1 -0
- package/lib/audio/index.js +41 -0
- package/lib/audio/index.js.map +1 -0
- package/lib/audio/types.d.ts +220 -0
- package/lib/audio/types.d.ts.map +1 -0
- package/lib/audio/types.js +12 -0
- package/lib/audio/types.js.map +1 -0
- package/lib/components/effects/WindParticles3D.d.ts +83 -0
- package/lib/components/effects/WindParticles3D.d.ts.map +1 -0
- package/lib/components/effects/index.d.ts +6 -0
- package/lib/components/effects/index.d.ts.map +1 -0
- package/lib/components/index.d.ts +5 -0
- package/lib/components/index.d.ts.map +1 -0
- package/lib/components/index.js +74 -0
- package/lib/components/index.js.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts +74 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.js +1912 -0
- package/lib/components/screens/combat/CombatScreen3D.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts +39 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js +52 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts +35 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js +78 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts +23 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js +214 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts +54 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js +357 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts +32 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js +254 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts +63 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js +108 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts +42 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js +259 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts +73 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts +108 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js +232 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts +53 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js +87 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts +80 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js +278 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js +248 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts +60 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts +37 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js +184 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts +49 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js +66 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js.map +1 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts +93 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts +57 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts +88 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts +67 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js +261 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts +45 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts +61 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts +47 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js +65 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts +52 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js +103 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js +296 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts +72 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/index.d.ts +121 -0
- package/lib/components/screens/combat/components/effects/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts +31 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js +242 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts +74 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js +275 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts +25 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js +61 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts +43 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js +139 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts +50 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js +155 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js +103 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js +101 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts +47 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js +141 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts +25 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js +129 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts +48 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js +131 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts +82 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js +73 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts +80 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js +79 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/index.d.ts +22 -0
- package/lib/components/screens/combat/components/hud/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/index.js +4 -0
- package/lib/components/screens/combat/components/index.d.ts +47 -0
- package/lib/components/screens/combat/components/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/index.js +23 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts +52 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js +113 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts +49 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js +150 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts +44 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js +83 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts +83 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js +161 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts +38 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js +37 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts +37 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js +33 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js.map +1 -0
- package/lib/components/screens/combat/helpers/index.d.ts +8 -0
- package/lib/components/screens/combat/helpers/index.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/index.js +2 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts +108 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useAICombat.js +806 -0
- package/lib/components/screens/combat/hooks/useAICombat.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts +106 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.js +766 -0
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- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts +85 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts.map +1 -0
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- package/lib/components/screens/combat/hooks/useCombatAudio.d.ts +40 -0
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- package/lib/components/screens/combat/hooks/useCombatLayout.d.ts +61 -0
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- package/lib/components/screens/combat/hooks/useCombatState.d.ts +75 -0
- package/lib/components/screens/combat/hooks/useCombatState.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatState.js +182 -0
- package/lib/components/screens/combat/hooks/useCombatState.js.map +1 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts +36 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts +63 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/index.d.ts +4 -0
- package/lib/components/screens/combat/index.d.ts.map +1 -0
- package/lib/components/screens/combat/index.js +25 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts +12 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts.map +1 -0
- package/lib/components/screens/controls/ControlsScreen3D.js +1248 -0
- package/lib/components/screens/controls/ControlsScreen3D.js.map +1 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts +35 -0
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- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts +31 -0
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- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js +100 -0
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position,
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] });
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}, (prevProps, nextProps) => {
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return prevProps.pain === nextProps.pain && prevProps.balanceState === nextProps.balanceState && prevProps.position === nextProps.position && prevProps.consciousness === nextProps.consciousness && prevProps.bloodLoss === nextProps.bloodLoss && prevProps.stamina === nextProps.stamina && prevProps.isMobile === nextProps.isMobile;
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PlayerStateOverlayHtml.displayName = "PlayerStateOverlayHtml";
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{"version":3,"file":"PlayerStateOverlayHtml.js","names":[],"sources":["../../../../../../src/components/screens/combat/components/hud/PlayerStateOverlayHtml.tsx"],"sourcesContent":["/**\n * PlayerStateOverlayHtml Component - Unified player state visual indicators\n * \n * Combines all player state visual effects into a single overlay:\n * - Pain vignette\n * - Balance indicator\n * - Consciousness blur\n * - Blood loss warning\n * - Stamina warning\n * \n * @module components/combat/PlayerStateOverlayHtml\n * @category Combat UI\n * @korean 플레이어상태오버레이\n */\n\nimport React from \"react\";\nimport { PainVignette } from \"../effects/PainVignette\";\nimport { BalanceIndicator } from \"../indicators/BalanceIndicator\";\nimport { ConsciousnessBlur } from \"../effects/ConsciousnessBlur\";\nimport { BloodLossOverlayHtml } from \"../effects/BloodLossOverlayHtml\";\nimport { StaminaWarning } from \"../indicators/StaminaWarning\";\nimport type { BalanceState } from \"../../../../../types/player-visual\";\n\nexport interface PlayerStateOverlayProps {\n /**\n * Current pain level (0-100)\n * @korean 통증\n */\n readonly pain: number;\n\n /**\n * Current balance state\n * @korean 균형상태\n */\n readonly balanceState: BalanceState;\n\n /**\n * Player position ('left' or 'right')\n * @korean 플레이어위치\n */\n readonly position: \"left\" | \"right\";\n\n /**\n * Current consciousness level (0-100)\n * @korean 의식\n */\n readonly consciousness: number;\n\n /**\n * Current blood loss (0-100, optional)\n * @korean 출혈\n */\n readonly bloodLoss?: number;\n\n /**\n * Current stamina (0-100)\n * @korean 체력\n */\n readonly stamina: number;\n\n /**\n * Mobile responsive mode\n * @korean 모바일여부\n */\n readonly isMobile: boolean;\n}\n\n/**\n * PlayerStateOverlayHtml - Unified visual effects for player state\n * \n * Combines all player state visual indicators into a single component\n * with optimal performance and consistent rendering. All effects use\n * smooth 0.5s transitions and are optimized for 60fps.\n *\n * Optimized with React.memo for performance:\n * - Prevents re-renders when props haven't changed\n * - Custom comparison function for precise control\n * - Reduces DOM updates for 60fps target\n * \n * @example\n * ```tsx\n * <PlayerStateOverlayHtml\n * pain={65}\n * balanceState=\"SHAKEN\"\n * position=\"left\"\n * consciousness={80}\n * bloodLoss={45}\n * stamina={15}\n * isMobile={false}\n * />\n * ```\n */\nexport const PlayerStateOverlayHtml = React.memo<PlayerStateOverlayProps>(\n ({\n pain,\n balanceState,\n position,\n consciousness,\n bloodLoss = 0,\n stamina,\n isMobile,\n }) => {\n return (\n <>\n {/* Pain vignette - shows when pain >= 5 (see PainVignette.tsx) */}\n <PainVignette pain={pain} isMobile={isMobile} />\n\n {/* Balance indicator - always visible, color-coded by state (see BalanceIndicator.tsx) */}\n <BalanceIndicator\n balanceState={balanceState}\n position={position}\n isMobile={isMobile}\n />\n\n {/* Consciousness blur - shows when consciousness <= 90 (see ConsciousnessBlur.tsx) */}\n <ConsciousnessBlur consciousness={consciousness} isMobile={isMobile} />\n\n {/* Blood loss warning - pulses when bloodLoss >= 50 (see BloodLossOverlayHtml.tsx) */}\n <BloodLossOverlayHtml bloodLoss={bloodLoss} isMobile={isMobile} />\n\n {/* Stamina warning - flashes when stamina < 20 (see StaminaWarning.tsx) */}\n <StaminaWarning stamina={stamina} isMobile={isMobile} />\n </>\n );\n },\n (prevProps, nextProps) => {\n // Custom comparison for optimal re-render prevention\n // Only re-render if any state value actually changed\n return (\n prevProps.pain === nextProps.pain &&\n prevProps.balanceState === nextProps.balanceState &&\n prevProps.position === nextProps.position &&\n prevProps.consciousness === nextProps.consciousness &&\n prevProps.bloodLoss === nextProps.bloodLoss &&\n prevProps.stamina === nextProps.stamina &&\n prevProps.isMobile === nextProps.isMobile\n );\n },\n);\n\nPlayerStateOverlayHtml.displayName = \"PlayerStateOverlayHtml\";\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA4FA,IAAa,yBAAyB,MAAM,MACzC,EACC,MACA,cACA,UACA,eACA,YAAY,GACZ,SACA,eACI;AACJ,QACE,qBAAA,UAAA,EAAA,UAAA;EAEE,oBAAC,cAAD;GAAoB;GAAgB;GAAY,CAAA;EAGhD,oBAAC,kBAAD;GACgB;GACJ;GACA;GACV,CAAA;EAGF,oBAAC,mBAAD;GAAkC;GAAyB;GAAY,CAAA;EAGvE,oBAAC,sBAAD;GAAiC;GAAqB;GAAY,CAAA;EAGlE,oBAAC,gBAAD;GAAyB;GAAmB;GAAY,CAAA;EACvD,EAAA,CAAA;IAGN,WAAW,cAAc;AAGxB,QACE,UAAU,SAAS,UAAU,QAC7B,UAAU,iBAAiB,UAAU,gBACrC,UAAU,aAAa,UAAU,YACjC,UAAU,kBAAkB,UAAU,iBACtC,UAAU,cAAc,UAAU,aAClC,UAAU,YAAY,UAAU,WAChC,UAAU,aAAa,UAAU;EAGtC;AAED,uBAAuB,cAAc"}
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/**
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* Combat HUD Components Index
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*
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* Exports all HUD components for the combat screen.
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* Following gaming UI best practices:
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* - Arena: ~72% center
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*
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* @korean 전투화면 HUD 컴포넌트 인덱스
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*/
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export { CombatTopHUD } from "./CombatTopHUD";
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export type { CombatTopHUDProps } from "./CombatTopHUD";
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export { CombatBottomHUD } from "./CombatBottomHUD";
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export type { CombatBottomHUDProps } from "./CombatBottomHUD";
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export { CombatLeftHUD } from "./CombatLeftHUD";
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export type { CombatLeftHUDProps } from "./CombatLeftHUD";
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export { CombatRightHUD } from "./CombatRightHUD";
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export type { CombatRightHUDProps } from "./CombatRightHUD";
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/hud/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AAEH,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAC9C,YAAY,EAAE,iBAAiB,EAAE,MAAM,gBAAgB,CAAC;AAExD,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,YAAY,EAAE,oBAAoB,EAAE,MAAM,mBAAmB,CAAC;AAE9D,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAChD,YAAY,EAAE,kBAAkB,EAAE,MAAM,iBAAiB,CAAC;AAE1D,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,YAAY,EAAE,mBAAmB,EAAE,MAAM,kBAAkB,CAAC"}
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export { default as BloodDecals3D } from "./effects/BloodDecals3D";
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export { default as BloodParticles3D } from "./effects/BloodParticles3D";
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export { default as TraumaOverlay3D } from "./effects/TraumaOverlay3D";
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export { BloodLossOverlayHtml } from "./effects/BloodLossOverlayHtml";
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export { ConsciousnessBlur } from "./effects/ConsciousnessBlur";
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export { PainVignette } from "./effects/PainVignette";
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export { TechniqueNameDisplay } from "./indicators/TechniqueNameDisplay";
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export { BalanceIndicator } from "./indicators/BalanceIndicator";
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export { StaminaWarning } from "./indicators/StaminaWarning";
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export { InputBufferDisplay } from "./indicators/InputBufferDisplay";
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export { CombatControlsPanel } from "./controls/CombatControlsPanel";
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export { default as ControlsGuide } from "./controls/ControlsGuide";
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export { PauseMenu } from "./controls/PauseMenu";
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export { default as QuickSettings } from "./controls/QuickSettings";
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export { KeyboardHints } from "./controls/KeyboardHints";
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export { MatchCountdown } from "./feedback/MatchCountdown";
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export { RoundAnnouncement } from "./feedback/RoundAnnouncementOverlayHtml";
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export { RoundDisplayStatus } from "./feedback/RoundDisplayStatus";
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export { RoundStartAnnouncement } from "./feedback/RoundStartAnnouncementOverlayHtml";
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export { DifficultyIndicator } from "./hud/DifficultyIndicator";
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export { FPSMonitor } from "./hud/FPSMonitor";
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export { MobileControlsWrapper } from "./hud/MobileControlsWrapper";
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export { PlayerStateOverlayHtml } from "./hud/PlayerStateOverlayHtml";
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export type { BloodDecals3DProps, BloodDecal } from "./effects/BloodDecals3D";
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export type { BloodParticles3DProps, BloodSplatterEffect } from "./effects/BloodParticles3D";
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export type { TraumaOverlay3DProps, Injury, InjuryType, } from "./effects/TraumaOverlay3D";
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export type { BloodLossOverlayProps } from "./effects/BloodLossOverlayHtml";
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export type { ConsciousnessBlurProps } from "./effects/ConsciousnessBlur";
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export type { PainVignetteProps } from "./effects/PainVignette";
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export type { TechniqueNameDisplayProps } from "./indicators/TechniqueNameDisplay";
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export type { BalanceIndicatorProps } from "./indicators/BalanceIndicator";
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export type { StaminaWarningProps } from "./indicators/StaminaWarning";
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export type { InputBufferDisplayProps } from "./indicators/InputBufferDisplay";
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export type { CombatControlsPanelProps } from "./controls/CombatControlsPanel";
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export type { ControlsGuideProps } from "./controls/ControlsGuide";
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export type { PauseMenuProps } from "./controls/PauseMenu";
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export type { QuickSettingsProps } from "./controls/QuickSettings";
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export type { KeyboardHintsProps } from "./controls/KeyboardHints";
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export type { MatchCountdownProps } from "./feedback/MatchCountdown";
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export type { RoundAnnouncementProps, RoundStats } from "./feedback/RoundAnnouncementOverlayHtml";
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export type { RoundDisplayStatusProps, RoundDisplayStatus as RoundDisplayStatusType } from "./feedback/RoundDisplayStatus";
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export type { RoundStartAnnouncementProps } from "./feedback/RoundStartAnnouncementOverlayHtml";
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export type { DifficultyIndicatorProps } from "./hud/DifficultyIndicator";
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export type { MobileControlsWrapperProps } from "./hud/MobileControlsWrapper";
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../src/components/screens/combat/components/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,IAAI,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACnE,OAAO,EAAE,OAAO,IAAI,gBAAgB,EAAE,MAAM,4BAA4B,CAAC;AACzE,OAAO,EAAE,OAAO,IAAI,eAAe,EAAE,MAAM,2BAA2B,CAAC;AACvE,OAAO,EAAE,oBAAoB,EAAE,MAAM,gCAAgC,CAAC;AACtE,OAAO,EAAE,iBAAiB,EAAE,MAAM,6BAA6B,CAAC;AAChE,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AAEtD,OAAO,EAAE,oBAAoB,EAAE,MAAM,mCAAmC,CAAC;AACzE,OAAO,EAAE,gBAAgB,EAAE,MAAM,+BAA+B,CAAC;AACjE,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAC7D,OAAO,EAAE,kBAAkB,EAAE,MAAM,iCAAiC,CAAC;AAErE,OAAO,EAAE,mBAAmB,EAAE,MAAM,gCAAgC,CAAC;AACrE,OAAO,EAAE,OAAO,IAAI,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACpE,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,OAAO,IAAI,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACpE,OAAO,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AAEzD,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAC3D,OAAO,EAAE,iBAAiB,EAAE,MAAM,yCAAyC,CAAC;AAC5E,OAAO,EAAE,kBAAkB,EAAE,MAAM,+BAA+B,CAAC;AACnE,OAAO,EAAE,sBAAsB,EAAE,MAAM,8CAA8C,CAAC;AAEtF,OAAO,EAAE,mBAAmB,EAAE,MAAM,2BAA2B,CAAC;AAChE,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC9C,OAAO,EAAE,qBAAqB,EAAE,MAAM,6BAA6B,CAAC;AACpE,OAAO,EAAE,sBAAsB,EAAE,MAAM,8BAA8B,CAAC;AAEtE,YAAY,EAAE,kBAAkB,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAC9E,YAAY,EAAE,qBAAqB,EAAE,mBAAmB,EAAE,MAAM,4BAA4B,CAAC;AAC7F,YAAY,EACV,oBAAoB,EACpB,MAAM,EACN,UAAU,GACX,MAAM,2BAA2B,CAAC;AACnC,YAAY,EAAE,qBAAqB,EAAE,MAAM,gCAAgC,CAAC;AAC5E,YAAY,EAAE,sBAAsB,EAAE,MAAM,6BAA6B,CAAC;AAC1E,YAAY,EAAE,iBAAiB,EAAE,MAAM,wBAAwB,CAAC;AAEhE,YAAY,EAAE,yBAAyB,EAAE,MAAM,mCAAmC,CAAC;AACnF,YAAY,EAAE,qBAAqB,EAAE,MAAM,+BAA+B,CAAC;AAC3E,YAAY,EAAE,mBAAmB,EAAE,MAAM,6BAA6B,CAAC;AACvE,YAAY,EAAE,uBAAuB,EAAE,MAAM,iCAAiC,CAAC;AAE/E,YAAY,EAAE,wBAAwB,EAAE,MAAM,gCAAgC,CAAC;AAC/E,YAAY,EAAE,kBAAkB,EAAE,MAAM,0BAA0B,CAAC;AACnE,YAAY,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AAC3D,YAAY,EAAE,kBAAkB,EAAE,MAAM,0BAA0B,CAAC;AACnE,YAAY,EAAE,kBAAkB,EAAE,MAAM,0BAA0B,CAAC;AAEnE,YAAY,EAAE,mBAAmB,EAAE,MAAM,2BAA2B,CAAC;AACrE,YAAY,EAAE,sBAAsB,EAAE,UAAU,EAAE,MAAM,yCAAyC,CAAC;AAClG,YAAY,EAAE,uBAAuB,EAAE,kBAAkB,IAAI,sBAAsB,EAAE,MAAM,+BAA+B,CAAC;AAC3H,YAAY,EAAE,2BAA2B,EAAE,MAAM,8CAA8C,CAAC;AAEhG,YAAY,EAAE,wBAAwB,EAAE,MAAM,2BAA2B,CAAC;AAC1E,YAAY,EAAE,eAAe,EAAE,MAAM,kBAAkB,CAAC;AACxD,YAAY,EAAE,0BAA0B,EAAE,MAAM,6BAA6B,CAAC;AAC9E,YAAY,EAAE,uBAAuB,EAAE,MAAM,8BAA8B,CAAC"}
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import "./feedback/RoundAnnouncementOverlayHtml.js";
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import "./indicators/TechniqueNameDisplay.js";
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/**
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* BalanceIndicator Component - Visual indicator for player balance state
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*
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* Displays a color-coded border around the player representing their
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* combat balance state: READY (green), SHAKEN (yellow), VULNERABLE (orange), HELPLESS (red).
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*
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* NOTE: This component is rendered OUTSIDE the Canvas as part of the HTML overlay.
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* It does NOT use Html from drei - it's a standard React component.
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*
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* Refactored to use useKoreanTheme for consistent styling.
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*
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* @module components/combat/BalanceIndicator
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* @category Combat UI
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* @korean 균형표시기
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*/
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import React from "react";
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import type { BalanceState } from "../../../../../types/player-visual";
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export interface BalanceIndicatorProps {
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/**
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* Current balance state
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* @korean 균형상태
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readonly balanceState: BalanceState;
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/**
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* Player position ('left' or 'right' side of screen)
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readonly position: "left" | "right";
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/**
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* BalanceIndicator - Color-coded border indicator for player balance state
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*
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* <BalanceIndicator
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* balanceState="SHAKEN"
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{"version":3,"file":"BalanceIndicator.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/indicators/BalanceIndicator.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;GAcG;AAEH,OAAO,KAAkB,MAAM,OAAO,CAAC;AAEvC,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,oCAAoC,CAAC;AAEvE,MAAM,WAAW,qBAAqB;IACpC;;;OAGG;IACH,QAAQ,CAAC,YAAY,EAAE,YAAY,CAAC;IAEpC;;;OAGG;IACH,QAAQ,CAAC,QAAQ,EAAE,MAAM,GAAG,OAAO,CAAC;IAEpC;;;OAGG;IACH,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;CAC5B;AAqCD;;;;;;;;;;;;;;;GAeG;AACH,eAAO,MAAM,gBAAgB,EAAE,KAAK,CAAC,EAAE,CAAC,qBAAqB,CA4C5D,CAAC"}
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import { useKoreanTheme } from "../../../../shared/base/useKoreanTheme.js";
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import { useMemo } from "react";
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import { jsx } from "react/jsx-runtime";
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//#region src/components/screens/combat/components/indicators/BalanceIndicator.tsx
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/**
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* BalanceIndicator Component - Visual indicator for player balance state
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*
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* Displays a color-coded border around the player representing their
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*
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*
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* @category Combat UI
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* @korean 균형표시기
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*/
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/**
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*/
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function getBalanceColor(theme, state) {
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switch (state) {
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case "READY": return theme.colors.POSITIVE_GREEN;
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case "SHAKEN": return theme.colors.WARNING_YELLOW;
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case "VULNERABLE": return theme.colors.WARNING_ORANGE;
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case "HELPLESS": return theme.colors.ACCENT_RED;
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}
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}
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/**
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*/
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function getBalanceLabel(state) {
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switch (state) {
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case "READY": return {
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korean: "준비완료",
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english: "READY"
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};
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case "SHAKEN": return {
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korean: "동요상태",
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english: "SHAKEN"
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};
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case "VULNERABLE": return {
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korean: "취약상태",
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english: "VULNERABLE"
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};
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case "HELPLESS": return {
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korean: "무력상태",
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english: "HELPLESS"
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}
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}
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/**
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* BalanceIndicator - Color-coded border indicator for player balance state
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*
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* Renders a border around the player HUD area with color matching the
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* current balance state. Uses smooth transitions for state changes.
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* Uses useKoreanTheme for consistent color scheme.
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*
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* @example
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* ```tsx
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* <BalanceIndicator
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* balanceState="SHAKEN"
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* position="left"
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* isMobile={false}
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* />
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* ```
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*/
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var BalanceIndicator = ({ balanceState, position, isMobile }) => {
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const theme = useKoreanTheme({
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variant: "primary",
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size: "md",
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isMobile
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});
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const indicatorStyle = useMemo(() => {
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const colorHex = `#${getBalanceColor(theme, balanceState).toString(16).padStart(6, "0")}`;
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const borderWidth = isMobile ? "3px" : "4px";
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const isLeft = position === "left";
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return {
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position: "absolute",
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top: isMobile ? "8px" : "12px",
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left: isLeft ? isMobile ? "8px" : "12px" : "auto",
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right: isLeft ? "auto" : isMobile ? "8px" : "12px",
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width: isMobile ? "180px" : "220px",
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height: isMobile ? "80px" : "100px",
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border: `${borderWidth} solid ${colorHex}`,
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borderRadius: "8px",
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boxShadow: `0 0 12px ${colorHex}`,
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pointerEvents: "none",
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transition: "border-color 0.5s ease-out, box-shadow 0.5s ease-out",
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zIndex: 90
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};
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}, [
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balanceState,
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position,
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isMobile,
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theme
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]);
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const label = useMemo(() => getBalanceLabel(balanceState), [balanceState]);
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return /* @__PURE__ */ jsx("div", {
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"data-testid": `balance-indicator-${position}`,
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style: indicatorStyle,
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"aria-label": `${label.korean} | ${label.english}`,
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role: "status",
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"aria-live": "polite"
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});
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};
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BalanceIndicator.displayName = "BalanceIndicator";
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//#endregion
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export { BalanceIndicator };
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//# sourceMappingURL=BalanceIndicator.js.map
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{"version":3,"file":"BalanceIndicator.js","names":[],"sources":["../../../../../../src/components/screens/combat/components/indicators/BalanceIndicator.tsx"],"sourcesContent":["/**\n * BalanceIndicator Component - Visual indicator for player balance state\n *\n * Displays a color-coded border around the player representing their\n * combat balance state: READY (green), SHAKEN (yellow), VULNERABLE (orange), HELPLESS (red).\n *\n * NOTE: This component is rendered OUTSIDE the Canvas as part of the HTML overlay.\n * It does NOT use Html from drei - it's a standard React component.\n *\n * Refactored to use useKoreanTheme for consistent styling.\n *\n * @module components/combat/BalanceIndicator\n * @category Combat UI\n * @korean 균형표시기\n */\n\nimport React, { useMemo } from \"react\";\nimport { useKoreanTheme } from \"../../../../shared/base/useKoreanTheme\";\nimport type { BalanceState } from \"../../../../../types/player-visual\";\n\nexport interface BalanceIndicatorProps {\n /**\n * Current balance state\n * @korean 균형상태\n */\n readonly balanceState: BalanceState;\n\n /**\n * Player position ('left' or 'right' side of screen)\n * @korean 플레이어위치\n */\n readonly position: \"left\" | \"right\";\n\n /**\n * Mobile responsive mode (thinner borders)\n * @korean 모바일여부\n */\n readonly isMobile: boolean;\n}\n\n/**\n * Get color for balance state using theme colors\n */\nfunction getBalanceColor(theme: ReturnType<typeof useKoreanTheme>, state: BalanceState): number {\n switch (state) {\n case \"READY\":\n return theme.colors.POSITIVE_GREEN; // 🟢 Green\n case \"SHAKEN\":\n return theme.colors.WARNING_YELLOW; // 🟡 Yellow\n case \"VULNERABLE\":\n return theme.colors.WARNING_ORANGE; // 🟠 Orange\n case \"HELPLESS\":\n return theme.colors.ACCENT_RED; // 🔴 Red\n }\n}\n\n/**\n * Get Korean label for balance state\n */\nfunction getBalanceLabel(state: BalanceState): {\n korean: string;\n english: string;\n} {\n switch (state) {\n case \"READY\":\n return { korean: \"준비완료\", english: \"READY\" };\n case \"SHAKEN\":\n return { korean: \"동요상태\", english: \"SHAKEN\" };\n case \"VULNERABLE\":\n return { korean: \"취약상태\", english: \"VULNERABLE\" };\n case \"HELPLESS\":\n return { korean: \"무력상태\", english: \"HELPLESS\" };\n }\n}\n\n/**\n * BalanceIndicator - Color-coded border indicator for player balance state\n *\n * Renders a border around the player HUD area with color matching the\n * current balance state. Uses smooth transitions for state changes.\n * Uses useKoreanTheme for consistent color scheme.\n *\n * @example\n * ```tsx\n * <BalanceIndicator\n * balanceState=\"SHAKEN\"\n * position=\"left\"\n * isMobile={false}\n * />\n * ```\n */\nexport const BalanceIndicator: React.FC<BalanceIndicatorProps> = ({\n balanceState,\n position,\n isMobile,\n}) => {\n const theme = useKoreanTheme({ variant: \"primary\", size: \"md\", isMobile });\n \n const indicatorStyle = useMemo(() => {\n const color = getBalanceColor(theme, balanceState);\n const colorHex = `#${color.toString(16).padStart(6, \"0\")}`;\n\n // Mobile uses thinner border\n const borderWidth = isMobile ? \"3px\" : \"4px\";\n\n // Position based on player side\n const isLeft = position === \"left\";\n\n return {\n position: \"absolute\" as const,\n top: isMobile ? \"8px\" : \"12px\",\n left: isLeft ? (isMobile ? \"8px\" : \"12px\") : \"auto\",\n right: isLeft ? \"auto\" : isMobile ? \"8px\" : \"12px\",\n width: isMobile ? \"180px\" : \"220px\",\n height: isMobile ? \"80px\" : \"100px\",\n border: `${borderWidth} solid ${colorHex}`,\n borderRadius: \"8px\",\n boxShadow: `0 0 12px ${colorHex}`,\n pointerEvents: \"none\" as const,\n transition: \"border-color 0.5s ease-out, box-shadow 0.5s ease-out\",\n zIndex: 90, // Below HUD text but above game content\n };\n }, [balanceState, position, isMobile, theme]);\n\n const label = useMemo(() => getBalanceLabel(balanceState), [balanceState]);\n\n return (\n <div\n data-testid={`balance-indicator-${position}`}\n style={indicatorStyle}\n aria-label={`${label.korean} | ${label.english}`}\n role=\"status\"\n aria-live=\"polite\"\n />\n );\n};\n\nBalanceIndicator.displayName = \"BalanceIndicator\";\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;AA2CA,SAAS,gBAAgB,OAA0C,OAA6B;AAC9F,SAAQ,OAAR;EACE,KAAK,QACH,QAAO,MAAM,OAAO;EACtB,KAAK,SACH,QAAO,MAAM,OAAO;EACtB,KAAK,aACH,QAAO,MAAM,OAAO;EACtB,KAAK,WACH,QAAO,MAAM,OAAO;;;;;;AAO1B,SAAS,gBAAgB,OAGvB;AACA,SAAQ,OAAR;EACE,KAAK,QACH,QAAO;GAAE,QAAQ;GAAQ,SAAS;GAAS;EAC7C,KAAK,SACH,QAAO;GAAE,QAAQ;GAAQ,SAAS;GAAU;EAC9C,KAAK,aACH,QAAO;GAAE,QAAQ;GAAQ,SAAS;GAAc;EAClD,KAAK,WACH,QAAO;GAAE,QAAQ;GAAQ,SAAS;GAAY;;;;;;;;;;;;;;;;;;;AAoBpD,IAAa,oBAAqD,EAChE,cACA,UACA,eACI;CACJ,MAAM,QAAQ,eAAe;EAAE,SAAS;EAAW,MAAM;EAAM;EAAU,CAAC;CAE1E,MAAM,iBAAiB,cAAc;EAEnC,MAAM,WAAW,IADH,gBAAgB,OAAO,aAAa,CACvB,SAAS,GAAG,CAAC,SAAS,GAAG,IAAI;EAGxD,MAAM,cAAc,WAAW,QAAQ;EAGvC,MAAM,SAAS,aAAa;AAE5B,SAAO;GACL,UAAU;GACV,KAAK,WAAW,QAAQ;GACxB,MAAM,SAAU,WAAW,QAAQ,SAAU;GAC7C,OAAO,SAAS,SAAS,WAAW,QAAQ;GAC5C,OAAO,WAAW,UAAU;GAC5B,QAAQ,WAAW,SAAS;GAC5B,QAAQ,GAAG,YAAY,SAAS;GAChC,cAAc;GACd,WAAW,YAAY;GACvB,eAAe;GACf,YAAY;GACZ,QAAQ;GACT;IACA;EAAC;EAAc;EAAU;EAAU;EAAM,CAAC;CAE7C,MAAM,QAAQ,cAAc,gBAAgB,aAAa,EAAE,CAAC,aAAa,CAAC;AAE1E,QACE,oBAAC,OAAD;EACE,eAAa,qBAAqB;EAClC,OAAO;EACP,cAAY,GAAG,MAAM,OAAO,KAAK,MAAM;EACvC,MAAK;EACL,aAAU;EACV,CAAA;;AAIN,iBAAiB,cAAc"}
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/**
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* InputBufferDisplay - Input queue visualization
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* Shows queued combat actions for player feedback
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*
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* Refactored to use useKoreanTheme for consistent theming.
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*
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* @module components/combat/components/InputBufferDisplay
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* @category Combat UI
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* @korean 입력버퍼표시
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*/
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import React from "react";
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import { QueuedInput } from "../../../../../hooks/useKeyboardControls";
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/**
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* Props for InputBufferDisplay component
|
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*/
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export interface InputBufferDisplayProps {
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/** Queued inputs to display */
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readonly queuedInputs: readonly QueuedInput[];
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/** Mobile layout flag */
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readonly isMobile?: boolean;
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}
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/**
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* InputBufferDisplay Component
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*
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* Displays a list of recently queued combat inputs in the top-right corner.
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* Useful for showing input confirmation and debugging input lag issues.
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* Uses useKoreanTheme for consistent styling.
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*
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* Features:
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* - Displays up to 3 recent inputs
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* - Fades older inputs with reduced opacity
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* - Shows action name and key pressed
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* - Responsive mobile layout
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* - Korean cyberpunk styling via theme
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* - Automatically clears after 2 seconds
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*
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* @example
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* ```tsx
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* <InputBufferDisplay
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* queuedInputs={queuedInputs}
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* isMobile={isMobile}
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* />
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* ```
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*
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* @public
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* @korean 입력버퍼표시
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*/
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export declare const InputBufferDisplay: React.FC<InputBufferDisplayProps>;
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{"version":3,"file":"InputBufferDisplay.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/indicators/InputBufferDisplay.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAGH,OAAO,KAAkB,MAAM,OAAO,CAAC;AAGvC,OAAO,EAAE,WAAW,EAAE,MAAM,0CAA0C,CAAC;AAEvE;;GAEG;AACH,MAAM,WAAW,uBAAuB;IACtC,+BAA+B;IAC/B,QAAQ,CAAC,YAAY,EAAE,SAAS,WAAW,EAAE,CAAC;IAC9C,yBAAyB;IACzB,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;CAC7B;AAED;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,eAAO,MAAM,kBAAkB,EAAE,KAAK,CAAC,EAAE,CAAC,uBAAuB,CA+HhE,CAAC"}
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import { hexToRgbaString } from "../../../../../utils/colorUtils.js";
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import { useKoreanTheme } from "../../../../shared/base/useKoreanTheme.js";
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//#region src/components/screens/combat/components/indicators/InputBufferDisplay.tsx
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7
|
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/**
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* InputBufferDisplay - Input queue visualization
|
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|
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* Shows queued combat actions for player feedback
|
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*
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* Refactored to use useKoreanTheme for consistent theming.
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*
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* @module components/combat/components/InputBufferDisplay
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* @category Combat UI
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* @korean 입력버퍼표시
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*/
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/**
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* InputBufferDisplay Component
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*
|
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* Displays a list of recently queued combat inputs in the top-right corner.
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* Useful for showing input confirmation and debugging input lag issues.
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*
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* - Displays up to 3 recent inputs
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* - Fades older inputs with reduced opacity
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* - Shows action name and key pressed
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* - Responsive mobile layout
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* - Korean cyberpunk styling via theme
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* - Automatically clears after 2 seconds
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*
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* @example
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* ```tsx
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* <InputBufferDisplay
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* queuedInputs={queuedInputs}
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* isMobile={isMobile}
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* />
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* ```
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*
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* @korean 입력버퍼표시
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*/
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var InputBufferDisplay = ({ queuedInputs, isMobile = false }) => {
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const theme = useKoreanTheme({
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variant: "primary",
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size: "sm",
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isMobile
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});
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const animationStyles = useMemo(() => /* @__PURE__ */ jsx("style", { children: `
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@keyframes slideIn {
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0% {
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opacity: 0;
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transform: translateX(10px);
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}
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100% {
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opacity: 1;
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}
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}
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` }), []);
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if (queuedInputs.length === 0) return null;
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const fontSize = isMobile ? 10 : 12;
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const labelFontSize = isMobile ? 8 : 10;
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const top = isMobile ? "10px" : "20px";
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const right = isMobile ? "10px" : "20px";
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return /* @__PURE__ */ jsx(Html, {
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fullscreen: true,
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children: /* @__PURE__ */ jsxs("div", {
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"data-testid": "input-buffer-display",
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role: "log",
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"aria-live": "polite",
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"aria-label": "Input queue",
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style: {
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position: "absolute",
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top,
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right,
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background: hexToRgbaString(theme.colors.UI_BACKGROUND_DARK, .8),
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border: `1px solid ${hexToRgbaString(theme.colors.ACCENT_BLUE, .6)}`,
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borderRadius: "4px",
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padding: isMobile ? "4px" : "8px",
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minWidth: isMobile ? "100px" : "150px",
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pointerEvents: "none",
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zIndex: 998,
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boxShadow: `0 0 10px ${hexToRgbaString(theme.colors.ACCENT_BLUE, .2)}`
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},
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children: [
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/* @__PURE__ */ jsx("div", {
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style: {
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fontSize: `${labelFontSize}px`,
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color: hexToRgbaString(theme.colors.ACCENT_BLUE, .9),
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fontFamily: theme.fontFamily.KOREAN,
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marginBottom: "4px",
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fontWeight: "bold",
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textTransform: "uppercase"
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},
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children: "Input Queue"
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}),
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/* @__PURE__ */ jsx("div", {
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style: {
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display: "flex",
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flexDirection: "column",
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gap: "2px"
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},
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children: queuedInputs.map((input, index) => {
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const opacity = 1 - index * .3;
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return /* @__PURE__ */ jsxs("div", {
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"data-testid": `queued-input-${index}`,
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style: {
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fontSize: `${fontSize}px`,
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color: hexToRgbaString(theme.colors.TEXT_PRIMARY, opacity),
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fontFamily: theme.fontFamily.KOREAN,
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display: "flex",
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justifyContent: "space-between",
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alignItems: "center",
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gap: "8px",
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animation: index === 0 ? "slideIn 0.2s ease-out" : "none"
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},
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children: [/* @__PURE__ */ jsx("span", {
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style: {
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flex: 1,
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overflow: "hidden",
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textOverflow: "ellipsis",
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whiteSpace: "nowrap"
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},
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children: input.action
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}), /* @__PURE__ */ jsx("span", {
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style: {
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padding: "2px 4px",
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background: hexToRgbaString(theme.colors.ACCENT_BLUE, .2 * opacity),
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border: `1px solid ${hexToRgbaString(theme.colors.ACCENT_BLUE, .5 * opacity)}`,
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borderRadius: "2px",
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fontSize: `${fontSize - 2}px`,
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fontWeight: "bold",
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minWidth: isMobile ? "20px" : "24px",
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textAlign: "center"
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},
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children: input.key.toUpperCase()
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})]
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}, `${input.timestamp}-${input.key}`);
|
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})
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}),
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animationStyles
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]
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})
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});
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};
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//#endregion
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export { InputBufferDisplay };
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//# sourceMappingURL=InputBufferDisplay.js.map
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@@ -0,0 +1 @@
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{"version":3,"file":"InputBufferDisplay.js","names":[],"sources":["../../../../../../src/components/screens/combat/components/indicators/InputBufferDisplay.tsx"],"sourcesContent":["/**\n * InputBufferDisplay - Input queue visualization\n * Shows queued combat actions for player feedback\n * \n * Refactored to use useKoreanTheme for consistent theming.\n * \n * @module components/combat/components/InputBufferDisplay\n * @category Combat UI\n * @korean 입력버퍼표시\n */\n\nimport { Html } from \"@react-three/drei\";\nimport React, { useMemo } from \"react\";\nimport { useKoreanTheme } from \"../../../../shared/base/useKoreanTheme\";\nimport { hexToRgbaString } from \"../../../../../utils/colorUtils\";\nimport { QueuedInput } from \"../../../../../hooks/useKeyboardControls\";\n\n/**\n * Props for InputBufferDisplay component\n */\nexport interface InputBufferDisplayProps {\n /** Queued inputs to display */\n readonly queuedInputs: readonly QueuedInput[];\n /** Mobile layout flag */\n readonly isMobile?: boolean;\n}\n\n/**\n * InputBufferDisplay Component\n * \n * Displays a list of recently queued combat inputs in the top-right corner.\n * Useful for showing input confirmation and debugging input lag issues.\n * Uses useKoreanTheme for consistent styling.\n * \n * Features:\n * - Displays up to 3 recent inputs\n * - Fades older inputs with reduced opacity\n * - Shows action name and key pressed\n * - Responsive mobile layout\n * - Korean cyberpunk styling via theme\n * - Automatically clears after 2 seconds\n * \n * @example\n * ```tsx\n * <InputBufferDisplay\n * queuedInputs={queuedInputs}\n * isMobile={isMobile}\n * />\n * ```\n * \n * @public\n * @korean 입력버퍼표시\n */\nexport const InputBufferDisplay: React.FC<InputBufferDisplayProps> = ({\n queuedInputs,\n isMobile = false,\n}) => {\n const theme = useKoreanTheme({ variant: \"primary\", size: \"sm\", isMobile });\n \n // Memoize animation styles to prevent redefinition on every render\n const animationStyles = useMemo(() => (\n <style>\n {`\n @keyframes slideIn {\n 0% {\n opacity: 0;\n transform: translateX(10px);\n }\n 100% {\n opacity: 1;\n transform: translateX(0);\n }\n }\n `}\n </style>\n ), []);\n\n if (queuedInputs.length === 0) return null;\n\n const fontSize = isMobile ? 10 : 12;\n const labelFontSize = isMobile ? 8 : 10;\n const top = isMobile ? \"10px\" : \"20px\";\n const right = isMobile ? \"10px\" : \"20px\";\n\n return (\n <Html fullscreen>\n <div\n data-testid=\"input-buffer-display\"\n role=\"log\"\n aria-live=\"polite\"\n aria-label=\"Input queue\"\n style={{\n position: \"absolute\",\n top,\n right,\n background: hexToRgbaString(theme.colors.UI_BACKGROUND_DARK, 0.8),\n border: `1px solid ${hexToRgbaString(theme.colors.ACCENT_BLUE, 0.6)}`,\n borderRadius: \"4px\",\n padding: isMobile ? \"4px\" : \"8px\",\n minWidth: isMobile ? \"100px\" : \"150px\",\n pointerEvents: \"none\",\n zIndex: 998,\n boxShadow: `0 0 10px ${hexToRgbaString(theme.colors.ACCENT_BLUE, 0.2)}`,\n }}\n >\n {/* Title */}\n <div\n style={{\n fontSize: `${labelFontSize}px`,\n color: hexToRgbaString(theme.colors.ACCENT_BLUE, 0.9),\n fontFamily: theme.fontFamily.KOREAN,\n marginBottom: \"4px\",\n fontWeight: \"bold\",\n textTransform: \"uppercase\",\n }}\n >\n Input Queue\n </div>\n\n {/* Input list */}\n <div style={{ display: \"flex\", flexDirection: \"column\", gap: \"2px\" }}>\n {queuedInputs.map((input, index) => {\n // Calculate opacity based on age (newer = more opaque)\n const opacity = 1 - index * 0.3;\n\n return (\n <div\n key={`${input.timestamp}-${input.key}`}\n data-testid={`queued-input-${index}`}\n style={{\n fontSize: `${fontSize}px`,\n color: hexToRgbaString(theme.colors.TEXT_PRIMARY, opacity),\n fontFamily: theme.fontFamily.KOREAN,\n display: \"flex\",\n justifyContent: \"space-between\",\n alignItems: \"center\",\n gap: \"8px\",\n animation: index === 0 ? \"slideIn 0.2s ease-out\" : \"none\",\n }}\n >\n {/* Action name */}\n <span\n style={{\n flex: 1,\n overflow: \"hidden\",\n textOverflow: \"ellipsis\",\n whiteSpace: \"nowrap\",\n }}\n >\n {input.action}\n </span>\n\n {/* Key badge */}\n <span\n style={{\n padding: \"2px 4px\",\n background: hexToRgbaString(\n theme.colors.ACCENT_BLUE,\n 0.2 * opacity\n ),\n border: `1px solid ${hexToRgbaString(theme.colors.ACCENT_BLUE, 0.5 * opacity)}`,\n borderRadius: \"2px\",\n fontSize: `${fontSize - 2}px`,\n fontWeight: \"bold\",\n minWidth: isMobile ? \"20px\" : \"24px\",\n textAlign: \"center\",\n }}\n >\n {input.key.toUpperCase()}\n </span>\n </div>\n );\n })}\n </div>\n\n {/* CSS Animation - Memoized to prevent redefinition */}\n {animationStyles}\n </div>\n </Html>\n );\n};\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAqDA,IAAa,sBAAyD,EACpE,cACA,WAAW,YACP;CACJ,MAAM,QAAQ,eAAe;EAAE,SAAS;EAAW,MAAM;EAAM;EAAU,CAAC;CAG1E,MAAM,kBAAkB,cACtB,oBAAC,SAAD,EAAA,UACG;;;;;;;;;;;SAYK,CAAA,EACP,EAAE,CAAC;AAEN,KAAI,aAAa,WAAW,EAAG,QAAO;CAEtC,MAAM,WAAW,WAAW,KAAK;CACjC,MAAM,gBAAgB,WAAW,IAAI;CACrC,MAAM,MAAM,WAAW,SAAS;CAChC,MAAM,QAAQ,WAAW,SAAS;AAElC,QACE,oBAAC,MAAD;EAAM,YAAA;YACJ,qBAAC,OAAD;GACE,eAAY;GACZ,MAAK;GACL,aAAU;GACV,cAAW;GACX,OAAO;IACL,UAAU;IACV;IACA;IACA,YAAY,gBAAgB,MAAM,OAAO,oBAAoB,GAAI;IACjE,QAAQ,aAAa,gBAAgB,MAAM,OAAO,aAAa,GAAI;IACnE,cAAc;IACd,SAAS,WAAW,QAAQ;IAC5B,UAAU,WAAW,UAAU;IAC/B,eAAe;IACf,QAAQ;IACR,WAAW,YAAY,gBAAgB,MAAM,OAAO,aAAa,GAAI;IACtE;aAjBH;IAoBE,oBAAC,OAAD;KACE,OAAO;MACL,UAAU,GAAG,cAAc;MAC3B,OAAO,gBAAgB,MAAM,OAAO,aAAa,GAAI;MACrD,YAAY,MAAM,WAAW;MAC7B,cAAc;MACd,YAAY;MACZ,eAAe;MAChB;eACF;KAEK,CAAA;IAGN,oBAAC,OAAD;KAAK,OAAO;MAAE,SAAS;MAAQ,eAAe;MAAU,KAAK;MAAO;eACjE,aAAa,KAAK,OAAO,UAAU;MAElC,MAAM,UAAU,IAAI,QAAQ;AAE5B,aACE,qBAAC,OAAD;OAEE,eAAa,gBAAgB;OAC7B,OAAO;QACL,UAAU,GAAG,SAAS;QACtB,OAAO,gBAAgB,MAAM,OAAO,cAAc,QAAQ;QAC1D,YAAY,MAAM,WAAW;QAC7B,SAAS;QACT,gBAAgB;QAChB,YAAY;QACZ,KAAK;QACL,WAAW,UAAU,IAAI,0BAA0B;QACpD;iBAZH,CAeE,oBAAC,QAAD;QACE,OAAO;SACL,MAAM;SACN,UAAU;SACV,cAAc;SACd,YAAY;SACb;kBAEA,MAAM;QACF,CAAA,EAGP,oBAAC,QAAD;QACE,OAAO;SACL,SAAS;SACT,YAAY,gBACV,MAAM,OAAO,aACb,KAAM,QACP;SACD,QAAQ,aAAa,gBAAgB,MAAM,OAAO,aAAa,KAAM,QAAQ;SAC7E,cAAc;SACd,UAAU,GAAG,WAAW,EAAE;SAC1B,YAAY;SACZ,UAAU,WAAW,SAAS;SAC9B,WAAW;SACZ;kBAEA,MAAM,IAAI,aAAa;QACnB,CAAA,CACH;SA3CC,GAAG,MAAM,UAAU,GAAG,MAAM,MA2C7B;OAER;KACE,CAAA;IAGL;IACG;;EACD,CAAA"}
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/**
|
|
2
|
+
* StaminaWarning Component - Visual warning for low stamina
|
|
3
|
+
*
|
|
4
|
+
* Displays a yellow flashing indicator when stamina drops below critical threshold (20%).
|
|
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|
+
* Uses CSS animation for attention-grabbing flash effect.
|
|
6
|
+
*
|
|
7
|
+
* NOTE: This component is rendered OUTSIDE the Canvas as part of the HTML overlay.
|
|
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|
+
* It does NOT use Html from drei - it's a standard React component.
|
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9
|
+
*
|
|
10
|
+
* Refactored to use useKoreanTheme for consistent styling.
|
|
11
|
+
*
|
|
12
|
+
* @module components/combat/StaminaWarning
|
|
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|
+
* @category Combat UI
|
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|
+
* @korean 체력경고
|
|
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|
+
*/
|
|
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|
+
import React from "react";
|
|
17
|
+
export interface StaminaWarningProps {
|
|
18
|
+
/**
|
|
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|
+
* Current stamina amount (0-100)
|
|
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|
+
* @korean 체력량
|
|
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|
+
*/
|
|
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|
+
readonly stamina: number;
|
|
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|
+
/**
|
|
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|
+
* Mobile responsive mode (reduced flash intensity)
|
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|
+
* @korean 모바일여부
|
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|
+
*/
|
|
27
|
+
readonly isMobile: boolean;
|
|
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|
+
}
|
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|
+
/**
|
|
30
|
+
* StaminaWarning - Yellow flash warning for critical stamina depletion
|
|
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|
+
*
|
|
32
|
+
* Renders a fullscreen flashing yellow border when stamina drops below 20%.
|
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|
+
* Only visible when stamina is below 20. If stamina is 20 or higher, the component does not render.
|
|
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|
+
* Uses CSS keyframe animation for fast attention-grabbing flash at 60fps.
|
|
35
|
+
* Uses useKoreanTheme for consistent color scheme.
|
|
36
|
+
*
|
|
37
|
+
* @example
|
|
38
|
+
* ```tsx
|
|
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|
+
* <StaminaWarning stamina={15} isMobile={false} /> // Renders warning
|
|
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|
+
* <StaminaWarning stamina={25} isMobile={false} /> // Does not render
|
|
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|
+
* ```
|
|
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|
+
*/
|
|
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|
+
export declare const StaminaWarning: React.FC<StaminaWarningProps>;
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//# sourceMappingURL=StaminaWarning.d.ts.map
|