blacktrigram 0.7.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +201 -0
- package/README.md +866 -0
- package/SECURITY.md +124 -0
- package/lib/App.d.ts +4 -0
- package/lib/App.d.ts.map +1 -0
- package/lib/App2.js +386 -0
- package/lib/App2.js.map +1 -0
- package/lib/_virtual/_rolldown/runtime.js +13 -0
- package/lib/assets/index.css +1146 -0
- package/lib/audio/AudioAssetLoader.d.ts +101 -0
- package/lib/audio/AudioAssetLoader.d.ts.map +1 -0
- package/lib/audio/AudioAssetLoader.js +245 -0
- package/lib/audio/AudioAssetLoader.js.map +1 -0
- package/lib/audio/AudioAssetRegistry.d.ts +126 -0
- package/lib/audio/AudioAssetRegistry.d.ts.map +1 -0
- package/lib/audio/AudioAssetRegistry.js +970 -0
- package/lib/audio/AudioAssetRegistry.js.map +1 -0
- package/lib/audio/AudioCache.d.ts +135 -0
- package/lib/audio/AudioCache.d.ts.map +1 -0
- package/lib/audio/AudioCache.js +211 -0
- package/lib/audio/AudioCache.js.map +1 -0
- package/lib/audio/AudioManager.d.ts +162 -0
- package/lib/audio/AudioManager.d.ts.map +1 -0
- package/lib/audio/AudioManager.js +508 -0
- package/lib/audio/AudioManager.js.map +1 -0
- package/lib/audio/AudioMonitor.d.ts +122 -0
- package/lib/audio/AudioMonitor.d.ts.map +1 -0
- package/lib/audio/AudioMonitor.js +215 -0
- package/lib/audio/AudioMonitor.js.map +1 -0
- package/lib/audio/AudioPool.d.ts +108 -0
- package/lib/audio/AudioPool.d.ts.map +1 -0
- package/lib/audio/AudioPool.js +206 -0
- package/lib/audio/AudioPool.js.map +1 -0
- package/lib/audio/AudioProvider.d.ts +28 -0
- package/lib/audio/AudioProvider.d.ts.map +1 -0
- package/lib/audio/AudioProvider.js +135 -0
- package/lib/audio/AudioProvider.js.map +1 -0
- package/lib/audio/AudioUtils.d.ts +77 -0
- package/lib/audio/AudioUtils.d.ts.map +1 -0
- package/lib/audio/AudioUtils.js +164 -0
- package/lib/audio/AudioUtils.js.map +1 -0
- package/lib/audio/BoneImpactAudioMap.d.ts +64 -0
- package/lib/audio/BoneImpactAudioMap.d.ts.map +1 -0
- package/lib/audio/BoneImpactAudioMap.js +133 -0
- package/lib/audio/BoneImpactAudioMap.js.map +1 -0
- package/lib/audio/VariantSelector.d.ts +69 -0
- package/lib/audio/VariantSelector.d.ts.map +1 -0
- package/lib/audio/VariantSelector.js +177 -0
- package/lib/audio/VariantSelector.js.map +1 -0
- package/lib/audio/index.d.ts +13 -0
- package/lib/audio/index.d.ts.map +1 -0
- package/lib/audio/index.js +41 -0
- package/lib/audio/index.js.map +1 -0
- package/lib/audio/types.d.ts +220 -0
- package/lib/audio/types.d.ts.map +1 -0
- package/lib/audio/types.js +12 -0
- package/lib/audio/types.js.map +1 -0
- package/lib/components/effects/WindParticles3D.d.ts +83 -0
- package/lib/components/effects/WindParticles3D.d.ts.map +1 -0
- package/lib/components/effects/index.d.ts +6 -0
- package/lib/components/effects/index.d.ts.map +1 -0
- package/lib/components/index.d.ts +5 -0
- package/lib/components/index.d.ts.map +1 -0
- package/lib/components/index.js +74 -0
- package/lib/components/index.js.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts +74 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.js +1912 -0
- package/lib/components/screens/combat/CombatScreen3D.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts +39 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js +52 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts +35 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js +78 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts +23 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js +214 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts +54 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js +357 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts +32 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js +254 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts +63 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js +108 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts +42 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js +259 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts +73 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts +108 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js +232 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts +53 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js +87 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts +80 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js +278 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js +248 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts +60 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts +37 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js +184 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts +49 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js +66 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js.map +1 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts +93 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts +57 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts +88 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts +67 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js +261 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts +45 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts +61 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts +47 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js +65 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts +52 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js +103 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js +296 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts +72 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/index.d.ts +121 -0
- package/lib/components/screens/combat/components/effects/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts +31 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js +242 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts +74 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js +275 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts +25 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js +61 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts +43 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js +139 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts +50 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js +155 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js +103 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js +101 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts +47 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js +141 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts +25 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js +129 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts +48 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js +131 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts +82 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js +73 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts +80 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js +79 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/index.d.ts +22 -0
- package/lib/components/screens/combat/components/hud/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/index.js +4 -0
- package/lib/components/screens/combat/components/index.d.ts +47 -0
- package/lib/components/screens/combat/components/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/index.js +23 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts +52 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js +113 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts +49 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js +150 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts +44 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js +83 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts +83 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js +161 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts +38 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js +37 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts +37 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js +33 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js.map +1 -0
- package/lib/components/screens/combat/helpers/index.d.ts +8 -0
- package/lib/components/screens/combat/helpers/index.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/index.js +2 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts +108 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useAICombat.js +806 -0
- package/lib/components/screens/combat/hooks/useAICombat.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts +106 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.js +766 -0
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- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts +85 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts.map +1 -0
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- package/lib/components/screens/combat/hooks/useCombatAudio.d.ts +40 -0
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- package/lib/components/screens/combat/hooks/useCombatLayout.d.ts +61 -0
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- package/lib/components/screens/combat/hooks/useCombatState.d.ts +75 -0
- package/lib/components/screens/combat/hooks/useCombatState.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatState.js +182 -0
- package/lib/components/screens/combat/hooks/useCombatState.js.map +1 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts +36 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts +63 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/index.d.ts +4 -0
- package/lib/components/screens/combat/index.d.ts.map +1 -0
- package/lib/components/screens/combat/index.js +25 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts +12 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts.map +1 -0
- package/lib/components/screens/controls/ControlsScreen3D.js +1248 -0
- package/lib/components/screens/controls/ControlsScreen3D.js.map +1 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts +35 -0
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- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts +31 -0
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- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js +100 -0
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import { PlayerArchetype, TrigramStance } from "../types/common.js";
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import { KOREAN_COLORS } from "../types/constants/colors.js";
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import "../types/index.js";
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//#region src/systems/types.ts
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var PLAYER_ARCHETYPES_DATA = {
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[PlayerArchetype.MUSA]: {
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id: "musa",
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name: {
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korean: "무사 (Musa)",
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english: "Traditional Warrior"
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},
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description: {
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korean: "전통 무사의 길",
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english: "Path of the traditional warrior"
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},
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baseHealth: 120,
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baseKi: 100,
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baseStamina: 110,
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coreStance: TrigramStance.GEON,
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theme: {
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primary: KOREAN_COLORS.TRIGRAM_GEON_PRIMARY,
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secondary: KOREAN_COLORS.KOREAN_RED
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},
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colors: {
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primary: KOREAN_COLORS.TRIGRAM_GEON_PRIMARY,
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secondary: KOREAN_COLORS.KOREAN_RED
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},
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stats: {
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attackPower: 85,
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defense: 90,
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speed: 70,
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technique: 80
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},
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favoredStances: [TrigramStance.GEON, TrigramStance.GAN],
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specialAbilities: ["Honor Strike", "Defensive Mastery"],
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philosophy: {
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korean: "명예와 정의의 길",
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english: "The way of honor and justice"
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}
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},
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[PlayerArchetype.AMSALJA]: {
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id: "amsalja",
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name: {
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korean: "암살자 (Amsalja)",
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english: "Shadow Assassin"
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},
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description: {
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korean: "그림자 속의 효율성",
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english: "Efficiency from the shadows"
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},
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baseHealth: 80,
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baseKi: 120,
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baseStamina: 100,
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coreStance: TrigramStance.SON,
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theme: {
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primary: KOREAN_COLORS.TRIGRAM_SON_PRIMARY,
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|
+
secondary: KOREAN_COLORS.UI_BACKGROUND_DARK
|
|
58
|
+
},
|
|
59
|
+
colors: {
|
|
60
|
+
primary: KOREAN_COLORS.TRIGRAM_SON_PRIMARY,
|
|
61
|
+
secondary: KOREAN_COLORS.UI_BACKGROUND_DARK
|
|
62
|
+
},
|
|
63
|
+
stats: {
|
|
64
|
+
attackPower: 95,
|
|
65
|
+
defense: 60,
|
|
66
|
+
speed: 95,
|
|
67
|
+
technique: 90
|
|
68
|
+
},
|
|
69
|
+
favoredStances: [TrigramStance.SON, TrigramStance.GAM],
|
|
70
|
+
specialAbilities: ["Shadow Strike", "Vital Point Mastery"],
|
|
71
|
+
philosophy: {
|
|
72
|
+
korean: "침묵과 정확성의 도",
|
|
73
|
+
english: "The way of silence and precision"
|
|
74
|
+
}
|
|
75
|
+
},
|
|
76
|
+
[PlayerArchetype.HACKER]: {
|
|
77
|
+
id: "hacker",
|
|
78
|
+
name: {
|
|
79
|
+
korean: "해커 (Hacker)",
|
|
80
|
+
english: "Cyber Warrior"
|
|
81
|
+
},
|
|
82
|
+
description: {
|
|
83
|
+
korean: "정보를 통한 힘",
|
|
84
|
+
english: "Power through information"
|
|
85
|
+
},
|
|
86
|
+
baseHealth: 90,
|
|
87
|
+
baseKi: 130,
|
|
88
|
+
baseStamina: 80,
|
|
89
|
+
coreStance: TrigramStance.LI,
|
|
90
|
+
theme: {
|
|
91
|
+
primary: KOREAN_COLORS.PRIMARY_CYAN,
|
|
92
|
+
secondary: KOREAN_COLORS.TRIGRAM_LI_PRIMARY
|
|
93
|
+
},
|
|
94
|
+
colors: {
|
|
95
|
+
primary: KOREAN_COLORS.PRIMARY_CYAN,
|
|
96
|
+
secondary: KOREAN_COLORS.TRIGRAM_LI_PRIMARY
|
|
97
|
+
},
|
|
98
|
+
stats: {
|
|
99
|
+
attackPower: 75,
|
|
100
|
+
defense: 70,
|
|
101
|
+
speed: 85,
|
|
102
|
+
technique: 95
|
|
103
|
+
},
|
|
104
|
+
favoredStances: [TrigramStance.LI, TrigramStance.JIN],
|
|
105
|
+
specialAbilities: ["System Override", "Digital Precision"],
|
|
106
|
+
philosophy: {
|
|
107
|
+
korean: "지식과 기술의 융합",
|
|
108
|
+
english: "The fusion of knowledge and technology"
|
|
109
|
+
}
|
|
110
|
+
},
|
|
111
|
+
[PlayerArchetype.JEONGBO_YOWON]: {
|
|
112
|
+
id: "jeongbo_yowon",
|
|
113
|
+
name: {
|
|
114
|
+
korean: "정보요원 (Jeongbo Yowon)",
|
|
115
|
+
english: "Intelligence Operative"
|
|
116
|
+
},
|
|
117
|
+
description: {
|
|
118
|
+
korean: "관찰을 통한 지식",
|
|
119
|
+
english: "Knowledge through observation"
|
|
120
|
+
},
|
|
121
|
+
baseHealth: 100,
|
|
122
|
+
baseKi: 110,
|
|
123
|
+
baseStamina: 100,
|
|
124
|
+
coreStance: TrigramStance.TAE,
|
|
125
|
+
theme: {
|
|
126
|
+
primary: KOREAN_COLORS.TRIGRAM_TAE_PRIMARY,
|
|
127
|
+
secondary: KOREAN_COLORS.UI_STEEL_GRAY
|
|
128
|
+
},
|
|
129
|
+
colors: {
|
|
130
|
+
primary: KOREAN_COLORS.TRIGRAM_TAE_PRIMARY,
|
|
131
|
+
secondary: KOREAN_COLORS.UI_STEEL_GRAY
|
|
132
|
+
},
|
|
133
|
+
stats: {
|
|
134
|
+
attackPower: 80,
|
|
135
|
+
defense: 85,
|
|
136
|
+
speed: 80,
|
|
137
|
+
technique: 85
|
|
138
|
+
},
|
|
139
|
+
favoredStances: [TrigramStance.TAE, TrigramStance.GAN],
|
|
140
|
+
specialAbilities: ["Intel Gathering", "Adaptive Combat"],
|
|
141
|
+
philosophy: {
|
|
142
|
+
korean: "적응과 전략의 예술",
|
|
143
|
+
english: "The art of adaptation and strategy"
|
|
144
|
+
}
|
|
145
|
+
},
|
|
146
|
+
[PlayerArchetype.JOJIK_POKRYEOKBAE]: {
|
|
147
|
+
id: "jojik_pokryeokbae",
|
|
148
|
+
name: {
|
|
149
|
+
korean: "조직폭력배 (Jojik Pokryeokbae)",
|
|
150
|
+
english: "Organized Crime"
|
|
151
|
+
},
|
|
152
|
+
description: {
|
|
153
|
+
korean: "무자비함을 통한 생존",
|
|
154
|
+
english: "Survival through ruthlessness"
|
|
155
|
+
},
|
|
156
|
+
baseHealth: 110,
|
|
157
|
+
baseKi: 90,
|
|
158
|
+
baseStamina: 120,
|
|
159
|
+
coreStance: TrigramStance.JIN,
|
|
160
|
+
theme: {
|
|
161
|
+
primary: KOREAN_COLORS.TRIGRAM_JIN_PRIMARY,
|
|
162
|
+
secondary: KOREAN_COLORS.NEGATIVE_RED
|
|
163
|
+
},
|
|
164
|
+
colors: {
|
|
165
|
+
primary: KOREAN_COLORS.TRIGRAM_JIN_PRIMARY,
|
|
166
|
+
secondary: KOREAN_COLORS.NEGATIVE_RED
|
|
167
|
+
},
|
|
168
|
+
stats: {
|
|
169
|
+
attackPower: 90,
|
|
170
|
+
defense: 75,
|
|
171
|
+
speed: 75,
|
|
172
|
+
technique: 70
|
|
173
|
+
},
|
|
174
|
+
favoredStances: [TrigramStance.JIN, TrigramStance.GON],
|
|
175
|
+
specialAbilities: ["Brutal Force", "Street Fighting"],
|
|
176
|
+
philosophy: {
|
|
177
|
+
korean: "강함과 의지의 길",
|
|
178
|
+
english: "The way of strength and will"
|
|
179
|
+
}
|
|
180
|
+
}
|
|
181
|
+
};
|
|
182
|
+
var BASE_PLAYER_STATS = {
|
|
183
|
+
HEALTH: 100,
|
|
184
|
+
KI: 100,
|
|
185
|
+
STAMINA: 100,
|
|
186
|
+
ATTACK_POWER: 75,
|
|
187
|
+
DEFENSE: 75,
|
|
188
|
+
SPEED: 75,
|
|
189
|
+
TECHNIQUE: 75
|
|
190
|
+
};
|
|
191
|
+
var COMBAT_CONFIG = {
|
|
192
|
+
MAX_HEALTH: 100,
|
|
193
|
+
MAX_KI: 100,
|
|
194
|
+
MAX_STAMINA: 100,
|
|
195
|
+
MAX_BALANCE: 100,
|
|
196
|
+
MAX_CONSCIOUSNESS: 100,
|
|
197
|
+
CRITICAL_HIT_MULTIPLIER: 2,
|
|
198
|
+
VITAL_POINT_MULTIPLIER: 2.5,
|
|
199
|
+
COUNTER_ATTACK_MULTIPLIER: 1.3,
|
|
200
|
+
LOW_HEALTH_THRESHOLD: 25,
|
|
201
|
+
CRITICAL_HEALTH_THRESHOLD: 10,
|
|
202
|
+
UNCONSCIOUS_THRESHOLD: 0,
|
|
203
|
+
STAMINA_EXHAUSTED_THRESHOLD: 0,
|
|
204
|
+
STAMINA_RECOVERY_RATE: 15,
|
|
205
|
+
KI_RECOVERY_RATE: 8,
|
|
206
|
+
BALANCE_RECOVERY_RATE: 15,
|
|
207
|
+
CONSCIOUSNESS_RECOVERY_RATE: 2,
|
|
208
|
+
TECHNIQUE_COOLDOWN: 500,
|
|
209
|
+
STANCE_CHANGE_COOLDOWN: 200,
|
|
210
|
+
BLOCK_DURATION: 300,
|
|
211
|
+
RECOVERY_TIME: 400
|
|
212
|
+
};
|
|
213
|
+
var ENHANCED_DAMAGE_CONSTANTS = {
|
|
214
|
+
BASE_DAMAGE: 10,
|
|
215
|
+
CRITICAL_MULTIPLIER: 2,
|
|
216
|
+
VITAL_POINT_MULTIPLIER: 2.5,
|
|
217
|
+
ARMOR_REDUCTION: .1,
|
|
218
|
+
STANCE_DEFENSE_BONUS: .2,
|
|
219
|
+
BALANCE_IMPACT_MULTIPLIER: .3,
|
|
220
|
+
CONSCIOUSNESS_THRESHOLD: 30,
|
|
221
|
+
PAIN_THRESHOLD: 80,
|
|
222
|
+
TECHNIQUE_POWER_MODIFIER: .2,
|
|
223
|
+
ARCHETYPE_BONUS: .15,
|
|
224
|
+
COMBO_MULTIPLIER: 1.2,
|
|
225
|
+
PERFECT_TIMING_BONUS: .3,
|
|
226
|
+
BASE_CRIT_CHANCE: .1
|
|
227
|
+
};
|
|
228
|
+
var COMBAT_CONSTANTS = {
|
|
229
|
+
BASE_DAMAGE: 10,
|
|
230
|
+
CRITICAL_MULTIPLIER: 2,
|
|
231
|
+
VITAL_POINT_MULTIPLIER: 2.5,
|
|
232
|
+
LOW_HEALTH_THRESHOLD: 30,
|
|
233
|
+
CRITICAL_HEALTH_THRESHOLD: 15,
|
|
234
|
+
EXHAUSTED_STAMINA_THRESHOLD: 20,
|
|
235
|
+
STAMINA_RECOVERY_RATE: 15,
|
|
236
|
+
KI_RECOVERY_RATE: 8,
|
|
237
|
+
CONSCIOUSNESS_RECOVERY_RATE: 2,
|
|
238
|
+
ATTACK_COOLDOWN: 500,
|
|
239
|
+
STANCE_CHANGE_COOLDOWN: 300,
|
|
240
|
+
BLOCK_WINDOW: 200,
|
|
241
|
+
BALANCE_RECOVERY_RATE: 10,
|
|
242
|
+
MOMENTUM_DECAY_RATE: 5,
|
|
243
|
+
PAIN_DECAY_RATE: 3,
|
|
244
|
+
STATUS_EFFECT_DURATION: 3e3
|
|
245
|
+
};
|
|
246
|
+
var COMBAT_CONTROLS = {
|
|
247
|
+
stanceControls: {
|
|
248
|
+
"1": {
|
|
249
|
+
stance: "geon",
|
|
250
|
+
korean: "건",
|
|
251
|
+
english: "Heaven",
|
|
252
|
+
symbol: "☰",
|
|
253
|
+
technique: {
|
|
254
|
+
korean: "천둥벽력",
|
|
255
|
+
english: "Thunder Strike"
|
|
256
|
+
},
|
|
257
|
+
combatFocus: {
|
|
258
|
+
korean: "골격타격",
|
|
259
|
+
english: "Bone-striking force"
|
|
260
|
+
},
|
|
261
|
+
combatEffects: {
|
|
262
|
+
korean: "골절, 구조적 손상",
|
|
263
|
+
english: "Fractures, structural damage"
|
|
264
|
+
},
|
|
265
|
+
description: {
|
|
266
|
+
korean: "하늘의 힘으로 적의 뼈를 부수는 강력한 타격",
|
|
267
|
+
english: "Powerful strikes that shatter enemy bones with heaven's force"
|
|
268
|
+
}
|
|
269
|
+
},
|
|
270
|
+
"2": {
|
|
271
|
+
stance: "tae",
|
|
272
|
+
korean: "태",
|
|
273
|
+
english: "Lake",
|
|
274
|
+
symbol: "☱",
|
|
275
|
+
technique: {
|
|
276
|
+
korean: "유수연타",
|
|
277
|
+
english: "Flowing Strike"
|
|
278
|
+
},
|
|
279
|
+
combatFocus: {
|
|
280
|
+
korean: "관절조작",
|
|
281
|
+
english: "Joint manipulation"
|
|
282
|
+
},
|
|
283
|
+
combatEffects: {
|
|
284
|
+
korean: "탈구, 이동력 상실",
|
|
285
|
+
english: "Dislocations, mobility loss"
|
|
286
|
+
},
|
|
287
|
+
description: {
|
|
288
|
+
korean: "호수처럼 부드럽게 흘러 관절을 조작하는 기법",
|
|
289
|
+
english: "Techniques that flow like water to manipulate joints"
|
|
290
|
+
}
|
|
291
|
+
},
|
|
292
|
+
"3": {
|
|
293
|
+
stance: "li",
|
|
294
|
+
korean: "리",
|
|
295
|
+
english: "Fire",
|
|
296
|
+
symbol: "☲",
|
|
297
|
+
technique: {
|
|
298
|
+
korean: "화염지창",
|
|
299
|
+
english: "Fire Spear"
|
|
300
|
+
},
|
|
301
|
+
combatFocus: {
|
|
302
|
+
korean: "정밀신경타격",
|
|
303
|
+
english: "Precise nerve strikes"
|
|
304
|
+
},
|
|
305
|
+
combatEffects: {
|
|
306
|
+
korean: "일시마비, 감각상실",
|
|
307
|
+
english: "Temporary paralysis, numbness"
|
|
308
|
+
},
|
|
309
|
+
description: {
|
|
310
|
+
korean: "불꽃같은 정확성으로 신경계를 공격하는 치명적 기법",
|
|
311
|
+
english: "Deadly techniques targeting the nervous system with fire-like precision"
|
|
312
|
+
}
|
|
313
|
+
},
|
|
314
|
+
"4": {
|
|
315
|
+
stance: "jin",
|
|
316
|
+
korean: "진",
|
|
317
|
+
english: "Thunder",
|
|
318
|
+
symbol: "☳",
|
|
319
|
+
technique: {
|
|
320
|
+
korean: "벽력일섬",
|
|
321
|
+
english: "Lightning Strike"
|
|
322
|
+
},
|
|
323
|
+
combatFocus: {
|
|
324
|
+
korean: "기절기법",
|
|
325
|
+
english: "Stunning techniques"
|
|
326
|
+
},
|
|
327
|
+
combatEffects: {
|
|
328
|
+
korean: "방향감각상실, 의식잃음",
|
|
329
|
+
english: "Disorientation, knockouts"
|
|
330
|
+
},
|
|
331
|
+
description: {
|
|
332
|
+
korean: "번개처럼 빠른 충격으로 적의 의식을 차단",
|
|
333
|
+
english: "Lightning-fast shocks that disrupt enemy consciousness"
|
|
334
|
+
}
|
|
335
|
+
},
|
|
336
|
+
"5": {
|
|
337
|
+
stance: "son",
|
|
338
|
+
korean: "손",
|
|
339
|
+
english: "Wind",
|
|
340
|
+
symbol: "☴",
|
|
341
|
+
technique: {
|
|
342
|
+
korean: "선풍연격",
|
|
343
|
+
english: "Whirlwind Combo"
|
|
344
|
+
},
|
|
345
|
+
combatFocus: {
|
|
346
|
+
korean: "지속압박",
|
|
347
|
+
english: "Continuous pressure"
|
|
348
|
+
},
|
|
349
|
+
combatEffects: {
|
|
350
|
+
korean: "점진적 무력화",
|
|
351
|
+
english: "Gradual incapacitation"
|
|
352
|
+
},
|
|
353
|
+
description: {
|
|
354
|
+
korean: "바람처럼 끊임없는 연타로 적을 서서히 무력화",
|
|
355
|
+
english: "Relentless wind-like strikes that gradually overwhelm the enemy"
|
|
356
|
+
}
|
|
357
|
+
},
|
|
358
|
+
"6": {
|
|
359
|
+
stance: "gam",
|
|
360
|
+
korean: "감",
|
|
361
|
+
english: "Water",
|
|
362
|
+
symbol: "☵",
|
|
363
|
+
technique: {
|
|
364
|
+
korean: "수류반격",
|
|
365
|
+
english: "Water Counter"
|
|
366
|
+
},
|
|
367
|
+
combatFocus: {
|
|
368
|
+
korean: "혈류차단",
|
|
369
|
+
english: "Blood flow restriction"
|
|
370
|
+
},
|
|
371
|
+
combatEffects: {
|
|
372
|
+
korean: "순환장애",
|
|
373
|
+
english: "Circulation disruption"
|
|
374
|
+
},
|
|
375
|
+
description: {
|
|
376
|
+
korean: "물의 흐름을 끊듯 혈액순환을 차단하는 위험한 기법",
|
|
377
|
+
english: "Dangerous techniques that disrupt blood circulation like stopping water flow"
|
|
378
|
+
}
|
|
379
|
+
},
|
|
380
|
+
"7": {
|
|
381
|
+
stance: "gan",
|
|
382
|
+
korean: "간",
|
|
383
|
+
english: "Mountain",
|
|
384
|
+
symbol: "☶",
|
|
385
|
+
technique: {
|
|
386
|
+
korean: "반석방어",
|
|
387
|
+
english: "Mountain Defense"
|
|
388
|
+
},
|
|
389
|
+
combatFocus: {
|
|
390
|
+
korean: "방어반격",
|
|
391
|
+
english: "Defensive counters"
|
|
392
|
+
},
|
|
393
|
+
combatEffects: {
|
|
394
|
+
korean: "반격, 차단",
|
|
395
|
+
english: "Counter-attacks, blocks"
|
|
396
|
+
},
|
|
397
|
+
description: {
|
|
398
|
+
korean: "산처럼 견고한 방어에서 나오는 강력한 반격",
|
|
399
|
+
english: "Powerful counters emerging from mountain-solid defense"
|
|
400
|
+
}
|
|
401
|
+
},
|
|
402
|
+
"8": {
|
|
403
|
+
stance: "gon",
|
|
404
|
+
korean: "곤",
|
|
405
|
+
english: "Earth",
|
|
406
|
+
symbol: "☷",
|
|
407
|
+
technique: {
|
|
408
|
+
korean: "대지포옹",
|
|
409
|
+
english: "Earth's Embrace"
|
|
410
|
+
},
|
|
411
|
+
combatFocus: {
|
|
412
|
+
korean: "지면기법",
|
|
413
|
+
english: "Ground techniques"
|
|
414
|
+
},
|
|
415
|
+
combatEffects: {
|
|
416
|
+
korean: "투척, 넘어뜨리기",
|
|
417
|
+
english: "Throws, takedowns"
|
|
418
|
+
},
|
|
419
|
+
description: {
|
|
420
|
+
korean: "대지의 힘으로 적을 땅에 내동댕이치는 투척술",
|
|
421
|
+
english: "Throwing techniques that slam enemies to the ground with earth's power"
|
|
422
|
+
}
|
|
423
|
+
}
|
|
424
|
+
},
|
|
425
|
+
movement: {
|
|
426
|
+
WASD: {
|
|
427
|
+
korean: "전술적 이동과 발놀림",
|
|
428
|
+
english: "Tactical positioning and footwork"
|
|
429
|
+
},
|
|
430
|
+
ArrowKeys: {
|
|
431
|
+
korean: "대체 이동 시스템",
|
|
432
|
+
english: "Alternative movement system"
|
|
433
|
+
}
|
|
434
|
+
},
|
|
435
|
+
combat: {
|
|
436
|
+
SPACE: {
|
|
437
|
+
korean: "현재 자세의 기법 실행",
|
|
438
|
+
english: "Execute current stance technique"
|
|
439
|
+
},
|
|
440
|
+
SHIFT: {
|
|
441
|
+
korean: "방어 자세/차단 위치",
|
|
442
|
+
english: "Defensive guard/block position"
|
|
443
|
+
},
|
|
444
|
+
CTRL: {
|
|
445
|
+
korean: "정밀 급소 타격 모드",
|
|
446
|
+
english: "Precision vital point targeting mode"
|
|
447
|
+
},
|
|
448
|
+
TAB: {
|
|
449
|
+
korean: "무술 원형 순환",
|
|
450
|
+
english: "Cycle through martial archetypes"
|
|
451
|
+
}
|
|
452
|
+
},
|
|
453
|
+
system: {
|
|
454
|
+
ESC: {
|
|
455
|
+
korean: "일시정지 메뉴 / 인트로로 돌아가기",
|
|
456
|
+
english: "Pause menu / Return to intro"
|
|
457
|
+
},
|
|
458
|
+
F1: {
|
|
459
|
+
korean: "도움말 / 조작법 가이드",
|
|
460
|
+
english: "Help / Controls guide"
|
|
461
|
+
},
|
|
462
|
+
M: {
|
|
463
|
+
korean: "음소거 / 오디오 설정",
|
|
464
|
+
english: "Mute / Audio settings"
|
|
465
|
+
}
|
|
466
|
+
}
|
|
467
|
+
};
|
|
468
|
+
var DAMAGE_TYPES = {
|
|
469
|
+
PHYSICAL: "physical",
|
|
470
|
+
ENERGY: "energy",
|
|
471
|
+
VITAL_POINT: "vital_point",
|
|
472
|
+
PSYCHOLOGICAL: "psychological"
|
|
473
|
+
};
|
|
474
|
+
var COMBAT_PHASES = {
|
|
475
|
+
PREPARATION: "preparation",
|
|
476
|
+
ENGAGEMENT: "engagement",
|
|
477
|
+
EXECUTION: "execution",
|
|
478
|
+
RECOVERY: "recovery",
|
|
479
|
+
RESOLUTION: "resolution"
|
|
480
|
+
};
|
|
481
|
+
var COMBAT_AUDIO_MAP = {
|
|
482
|
+
light_attack: "attack_light",
|
|
483
|
+
medium_attack: "attack_medium",
|
|
484
|
+
heavy_attack: "attack_heavy",
|
|
485
|
+
critical_attack: "attack_critical",
|
|
486
|
+
light_hit: "hit_light",
|
|
487
|
+
medium_hit: "hit_medium",
|
|
488
|
+
heavy_hit: "hit_heavy",
|
|
489
|
+
critical_hit: "critical_hit",
|
|
490
|
+
block: "block_success",
|
|
491
|
+
guard_break: "block_break",
|
|
492
|
+
miss: "miss",
|
|
493
|
+
stance_change: "stance_change",
|
|
494
|
+
technique: "technique_execute",
|
|
495
|
+
match_start: "match_start",
|
|
496
|
+
combat_end: "combat_end",
|
|
497
|
+
victory: "victory",
|
|
498
|
+
defeat: "defeat",
|
|
499
|
+
guard: "guard"
|
|
500
|
+
};
|
|
501
|
+
var COMBAT_STATE_MACHINE = {
|
|
502
|
+
idle: {
|
|
503
|
+
canTransitionTo: [
|
|
504
|
+
"attacking",
|
|
505
|
+
"defending",
|
|
506
|
+
"moving",
|
|
507
|
+
"stunned"
|
|
508
|
+
],
|
|
509
|
+
duration: Infinity
|
|
510
|
+
},
|
|
511
|
+
attacking: {
|
|
512
|
+
canTransitionTo: [
|
|
513
|
+
"idle",
|
|
514
|
+
"recovering",
|
|
515
|
+
"stunned"
|
|
516
|
+
],
|
|
517
|
+
duration: 500
|
|
518
|
+
},
|
|
519
|
+
defending: {
|
|
520
|
+
canTransitionTo: [
|
|
521
|
+
"idle",
|
|
522
|
+
"attacking",
|
|
523
|
+
"stunned"
|
|
524
|
+
],
|
|
525
|
+
duration: 300
|
|
526
|
+
},
|
|
527
|
+
moving: {
|
|
528
|
+
canTransitionTo: [
|
|
529
|
+
"idle",
|
|
530
|
+
"attacking",
|
|
531
|
+
"defending"
|
|
532
|
+
],
|
|
533
|
+
duration: 200
|
|
534
|
+
},
|
|
535
|
+
stunned: {
|
|
536
|
+
canTransitionTo: ["idle"],
|
|
537
|
+
duration: 1e3
|
|
538
|
+
},
|
|
539
|
+
recovering: {
|
|
540
|
+
canTransitionTo: ["idle"],
|
|
541
|
+
duration: 400
|
|
542
|
+
},
|
|
543
|
+
unconscious: {
|
|
544
|
+
canTransitionTo: ["idle"],
|
|
545
|
+
duration: 5e3
|
|
546
|
+
}
|
|
547
|
+
};
|
|
548
|
+
var TRAINING_COMBAT_SETTINGS = {
|
|
549
|
+
techniqueCooldown: 500,
|
|
550
|
+
perfectStrikeThreshold: .7,
|
|
551
|
+
maxTrainingSession: 3e5,
|
|
552
|
+
kiRegenerationRate: 2,
|
|
553
|
+
staminaRegenerationRate: 1.5
|
|
554
|
+
};
|
|
555
|
+
var TRAINING_STATE_MACHINE = {
|
|
556
|
+
practicing: {
|
|
557
|
+
canTransitionTo: [
|
|
558
|
+
"idle",
|
|
559
|
+
"executing",
|
|
560
|
+
"recovering"
|
|
561
|
+
],
|
|
562
|
+
duration: Infinity
|
|
563
|
+
},
|
|
564
|
+
executing: {
|
|
565
|
+
canTransitionTo: ["practicing", "idle"],
|
|
566
|
+
duration: 800
|
|
567
|
+
},
|
|
568
|
+
recovering: {
|
|
569
|
+
canTransitionTo: ["practicing", "idle"],
|
|
570
|
+
duration: 300
|
|
571
|
+
}
|
|
572
|
+
};
|
|
573
|
+
var TECHNIQUE_RESULTS = {
|
|
574
|
+
SUCCESS: "success",
|
|
575
|
+
BLOCKED: "blocked",
|
|
576
|
+
MISSED: "missed",
|
|
577
|
+
COUNTERED: "countered",
|
|
578
|
+
INTERRUPTED: "interrupted"
|
|
579
|
+
};
|
|
580
|
+
var EFFECTIVENESS_MODIFIERS = {
|
|
581
|
+
stance_advantage: 1.2,
|
|
582
|
+
stance_disadvantage: .8,
|
|
583
|
+
counter_attack: 1.5,
|
|
584
|
+
perfect_timing: 1.3,
|
|
585
|
+
off_balance: .7,
|
|
586
|
+
fatigued: .6,
|
|
587
|
+
focused: 1.1
|
|
588
|
+
};
|
|
589
|
+
var RESOURCE_COSTS = {
|
|
590
|
+
KI: {
|
|
591
|
+
BASIC_TECHNIQUE: 5,
|
|
592
|
+
ADVANCED_TECHNIQUE: 10,
|
|
593
|
+
SPECIAL_TECHNIQUE: 15,
|
|
594
|
+
ULTIMATE_TECHNIQUE: 25
|
|
595
|
+
},
|
|
596
|
+
STAMINA: {
|
|
597
|
+
BASIC_ATTACK: 8,
|
|
598
|
+
HEAVY_ATTACK: 15,
|
|
599
|
+
BLOCK: 5,
|
|
600
|
+
DODGE: 10,
|
|
601
|
+
STANCE_CHANGE: 12
|
|
602
|
+
}
|
|
603
|
+
};
|
|
604
|
+
var HIT_DETECTION = {
|
|
605
|
+
PRECISION_THRESHOLD: .8,
|
|
606
|
+
VITAL_POINT_THRESHOLD: .9,
|
|
607
|
+
BASE_ACCURACY: .7,
|
|
608
|
+
MAX_ACCURACY: .95,
|
|
609
|
+
PLAYER_HITBOX_WIDTH: 60,
|
|
610
|
+
PLAYER_HITBOX_HEIGHT: 180,
|
|
611
|
+
VITAL_POINT_RADIUS: 15
|
|
612
|
+
};
|
|
613
|
+
var STATUS_DURATIONS = {
|
|
614
|
+
STUN: 1500,
|
|
615
|
+
POISON: 5e3,
|
|
616
|
+
BURN: 3e3,
|
|
617
|
+
BLEED: 4e3,
|
|
618
|
+
WEAKNESS: 6e3,
|
|
619
|
+
STRENGTH_BUFF: 8e3
|
|
620
|
+
};
|
|
621
|
+
var KEYBOARD_MAPPING = {
|
|
622
|
+
STANCE_1: "1",
|
|
623
|
+
STANCE_2: "2",
|
|
624
|
+
STANCE_3: "3",
|
|
625
|
+
STANCE_4: "4",
|
|
626
|
+
STANCE_5: "5",
|
|
627
|
+
STANCE_6: "6",
|
|
628
|
+
STANCE_7: "7",
|
|
629
|
+
STANCE_8: "8",
|
|
630
|
+
EXECUTE_TECHNIQUE: " ",
|
|
631
|
+
BLOCK: "Shift",
|
|
632
|
+
TARGET_MODE: "Control",
|
|
633
|
+
ARCHETYPE_CYCLE: "Tab",
|
|
634
|
+
MOVE_UP: "w",
|
|
635
|
+
MOVE_DOWN: "s",
|
|
636
|
+
MOVE_LEFT: "a",
|
|
637
|
+
MOVE_RIGHT: "d",
|
|
638
|
+
PAUSE: "Escape",
|
|
639
|
+
HELP: "F1",
|
|
640
|
+
MUTE: "m"
|
|
641
|
+
};
|
|
642
|
+
/**
|
|
643
|
+
* Get the stance associated with a given key.
|
|
644
|
+
*
|
|
645
|
+
* @param key - The key to lookup.
|
|
646
|
+
* @returns The corresponding stance, or null if not found.
|
|
647
|
+
*/
|
|
648
|
+
function getStanceFromKey(key) {
|
|
649
|
+
return {
|
|
650
|
+
"1": TrigramStance.GEON,
|
|
651
|
+
"2": TrigramStance.TAE,
|
|
652
|
+
"3": TrigramStance.LI,
|
|
653
|
+
"4": TrigramStance.JIN,
|
|
654
|
+
"5": TrigramStance.SON,
|
|
655
|
+
"6": TrigramStance.GAM,
|
|
656
|
+
"7": TrigramStance.GAN,
|
|
657
|
+
"8": TrigramStance.GON
|
|
658
|
+
}[key] ?? null;
|
|
659
|
+
}
|
|
660
|
+
var DEFAULT_GAME_SPEED = 1;
|
|
661
|
+
/**
|
|
662
|
+
* Core game configuration constants for Black Trigram
|
|
663
|
+
*/
|
|
664
|
+
var GAME_CONFIG = {
|
|
665
|
+
CANVAS_WIDTH: 1200,
|
|
666
|
+
CANVAS_HEIGHT: 800,
|
|
667
|
+
TARGET_FPS: 60,
|
|
668
|
+
MIN_FPS: 30,
|
|
669
|
+
ROUND_DURATION: 180,
|
|
670
|
+
MAX_ROUNDS: 3,
|
|
671
|
+
KO_THRESHOLD: 0,
|
|
672
|
+
BASE_HEALTH: 100,
|
|
673
|
+
BASE_KI: 100,
|
|
674
|
+
BASE_STAMINA: 100,
|
|
675
|
+
PLAYER_START_POS_X_1: 300,
|
|
676
|
+
PLAYER_START_POS_X_2: 900,
|
|
677
|
+
PLAYER_START_POS_Y: 400,
|
|
678
|
+
GRAVITY: 9.8,
|
|
679
|
+
FRICTION: .85,
|
|
680
|
+
UI_PADDING: 20,
|
|
681
|
+
BUTTON_HEIGHT: 50,
|
|
682
|
+
MASTER_VOLUME: 1,
|
|
683
|
+
MUSIC_VOLUME: .7,
|
|
684
|
+
SFX_VOLUME: .8,
|
|
685
|
+
DEBUG_MODE: false,
|
|
686
|
+
SHOW_HITBOXES: false,
|
|
687
|
+
SHOW_VITAL_POINTS: false
|
|
688
|
+
};
|
|
689
|
+
var PLAYER_COLORS = {
|
|
690
|
+
PLAYER_1_COLOR: 39423,
|
|
691
|
+
PLAYER_2_COLOR: 16750848
|
|
692
|
+
};
|
|
693
|
+
var DIFFICULTY_SETTINGS = {
|
|
694
|
+
BEGINNER: {
|
|
695
|
+
AI_REACTION_TIME: 800,
|
|
696
|
+
DAMAGE_MULTIPLIER: .7,
|
|
697
|
+
TECHNIQUE_SUCCESS_RATE: .6
|
|
698
|
+
},
|
|
699
|
+
INTERMEDIATE: {
|
|
700
|
+
AI_REACTION_TIME: 600,
|
|
701
|
+
DAMAGE_MULTIPLIER: 1,
|
|
702
|
+
TECHNIQUE_SUCCESS_RATE: .8
|
|
703
|
+
},
|
|
704
|
+
EXPERT: {
|
|
705
|
+
AI_REACTION_TIME: 400,
|
|
706
|
+
DAMAGE_MULTIPLIER: 1.3,
|
|
707
|
+
TECHNIQUE_SUCCESS_RATE: .9
|
|
708
|
+
},
|
|
709
|
+
MASTER: {
|
|
710
|
+
AI_REACTION_TIME: 200,
|
|
711
|
+
DAMAGE_MULTIPLIER: 1.5,
|
|
712
|
+
TECHNIQUE_SUCCESS_RATE: .95
|
|
713
|
+
}
|
|
714
|
+
};
|
|
715
|
+
var GAME_PHASES = {
|
|
716
|
+
INTRO: "intro",
|
|
717
|
+
TRAINING: "training",
|
|
718
|
+
COMBAT: "combat",
|
|
719
|
+
VICTORY: "victory",
|
|
720
|
+
DEFEAT: "defeat"
|
|
721
|
+
};
|
|
722
|
+
var GAME_METADATA = {
|
|
723
|
+
VERSION: "1.0.0",
|
|
724
|
+
BUILD: "2024.1",
|
|
725
|
+
TITLE: "흑괘 (Black Trigram)",
|
|
726
|
+
SUBTITLE: "Korean Martial Arts Combat Simulator",
|
|
727
|
+
DEVELOPER: "Black Trigram Team",
|
|
728
|
+
COPYRIGHT: "© 2024 Black Trigram"
|
|
729
|
+
};
|
|
730
|
+
var PERFORMANCE_THRESHOLDS = {
|
|
731
|
+
TARGET_FPS: 60,
|
|
732
|
+
MIN_FPS: 30,
|
|
733
|
+
FRAME_TIME_WARNING: 20,
|
|
734
|
+
MEMORY_WARNING: 100,
|
|
735
|
+
GARBAGE_COLLECTION_THRESHOLD: 50
|
|
736
|
+
};
|
|
737
|
+
var COMBAT_TIMING = {
|
|
738
|
+
ATTACK_WINDOW: 500,
|
|
739
|
+
DEFENSE_WINDOW: 300,
|
|
740
|
+
RECOVERY_TIME: 200,
|
|
741
|
+
COUNTER_WINDOW: 150
|
|
742
|
+
};
|
|
743
|
+
var DAMAGE_CONSTANTS = {
|
|
744
|
+
BASE_DAMAGE: 10,
|
|
745
|
+
CRITICAL_MULTIPLIER: 2,
|
|
746
|
+
VITAL_POINT_MULTIPLIER: 1.5,
|
|
747
|
+
ARMOR_REDUCTION: .1,
|
|
748
|
+
STANCE_DEFENSE_BONUS: .2,
|
|
749
|
+
BALANCE_IMPACT_MULTIPLIER: .3,
|
|
750
|
+
CONSCIOUSNESS_THRESHOLD: 30,
|
|
751
|
+
PAIN_THRESHOLD: 80,
|
|
752
|
+
BASE_CRIT_CHANCE: .1,
|
|
753
|
+
TECHNIQUE_ACCURACY_MODIFIER: 1,
|
|
754
|
+
STANCE_EFFECTIVENESS_RANGE: {
|
|
755
|
+
MIN: .5,
|
|
756
|
+
MAX: 1.5
|
|
757
|
+
},
|
|
758
|
+
PERFECT_TIMING_BONUS: .3
|
|
759
|
+
};
|
|
760
|
+
var ANIMATION_TIMINGS = {
|
|
761
|
+
STANCE_TRANSITION: 300,
|
|
762
|
+
TECHNIQUE_STARTUP: 150,
|
|
763
|
+
TECHNIQUE_ACTIVE: 100,
|
|
764
|
+
TECHNIQUE_RECOVERY: 250,
|
|
765
|
+
HIT_STUN: 200,
|
|
766
|
+
BLOCK_STUN: 100,
|
|
767
|
+
KNOCKDOWN_RECOVERY: 1e3
|
|
768
|
+
};
|
|
769
|
+
var UI_LAYOUT = {
|
|
770
|
+
HUD_HEIGHT: 80,
|
|
771
|
+
CONTROLS_HEIGHT: 120,
|
|
772
|
+
SIDEBAR_WIDTH: 200,
|
|
773
|
+
MARGIN: 20,
|
|
774
|
+
BUTTON_HEIGHT: 50,
|
|
775
|
+
BUTTON_WIDTH: 150
|
|
776
|
+
};
|
|
777
|
+
var AUDIO_DEFAULTS = {
|
|
778
|
+
MASTER_VOLUME: .7,
|
|
779
|
+
SFX_VOLUME: .8,
|
|
780
|
+
MUSIC_VOLUME: .5,
|
|
781
|
+
AMBIENT_VOLUME: .3
|
|
782
|
+
};
|
|
783
|
+
var HALF_CANVAS_WIDTH = GAME_CONFIG.CANVAS_WIDTH / 2;
|
|
784
|
+
var HALF_CANVAS_HEIGHT = GAME_CONFIG.CANVAS_HEIGHT / 2;
|
|
785
|
+
var CANVAS_ASPECT_RATIO = GAME_CONFIG.CANVAS_WIDTH / GAME_CONFIG.CANVAS_HEIGHT;
|
|
786
|
+
var FRAME_TIME = 1e3 / GAME_CONFIG.TARGET_FPS;
|
|
787
|
+
var TICK_RATE = GAME_CONFIG.TARGET_FPS;
|
|
788
|
+
var PLAYER_DISTANCE = GAME_CONFIG.PLAYER_START_POS_X_2 - GAME_CONFIG.PLAYER_START_POS_X_1;
|
|
789
|
+
var CENTER_POSITION_X = (GAME_CONFIG.PLAYER_START_POS_X_1 + GAME_CONFIG.PLAYER_START_POS_X_2) / 2;
|
|
790
|
+
var COMBAT_RANGES = {
|
|
791
|
+
MELEE_RANGE: 80,
|
|
792
|
+
CLOSE_RANGE: 120,
|
|
793
|
+
MEDIUM_RANGE: 200,
|
|
794
|
+
LONG_RANGE: 300,
|
|
795
|
+
MAX_RANGE: PLAYER_DISTANCE
|
|
796
|
+
};
|
|
797
|
+
var GAME_STATES = {
|
|
798
|
+
LOADING: "loading",
|
|
799
|
+
MENU: "menu",
|
|
800
|
+
CHARACTER_SELECT: "character_select",
|
|
801
|
+
TRAINING: "training",
|
|
802
|
+
COMBAT: "combat",
|
|
803
|
+
PAUSED: "paused",
|
|
804
|
+
GAME_OVER: "game_over"
|
|
805
|
+
};
|
|
806
|
+
var INPUT_CONSTANTS = {
|
|
807
|
+
DOUBLE_TAP_TIME: 300,
|
|
808
|
+
HOLD_THRESHOLD: 500,
|
|
809
|
+
GESTURE_TIMEOUT: 1e3,
|
|
810
|
+
COMBO_TIMEOUT: 2e3
|
|
811
|
+
};
|
|
812
|
+
var VISUAL_EFFECTS = {
|
|
813
|
+
HIT_FLASH_DURATION: 100,
|
|
814
|
+
SCREEN_SHAKE_INTENSITY: 5,
|
|
815
|
+
PARTICLE_LIFETIME: 1e3,
|
|
816
|
+
GLOW_PULSE_SPEED: 2,
|
|
817
|
+
STANCE_GLOW_OPACITY: .3
|
|
818
|
+
};
|
|
819
|
+
var TRAINING_CONFIG = {
|
|
820
|
+
DUMMY_HEALTH: 1e3,
|
|
821
|
+
AUTO_RESET_TIME: 5e3,
|
|
822
|
+
SHOW_FRAME_DATA: true,
|
|
823
|
+
SHOW_HITBOXES: true,
|
|
824
|
+
INFINITE_KI: true,
|
|
825
|
+
INFINITE_STAMINA: true
|
|
826
|
+
};
|
|
827
|
+
var GAME_MODE_CONFIG = {
|
|
828
|
+
VERSUS: {
|
|
829
|
+
allowPause: true,
|
|
830
|
+
timeLimit: 180,
|
|
831
|
+
rounds: 3,
|
|
832
|
+
enableAI: false
|
|
833
|
+
},
|
|
834
|
+
TRAINING: {
|
|
835
|
+
allowPause: true,
|
|
836
|
+
timeLimit: null,
|
|
837
|
+
rounds: 1,
|
|
838
|
+
enableAI: true,
|
|
839
|
+
infiniteResources: true
|
|
840
|
+
},
|
|
841
|
+
PRACTICE: {
|
|
842
|
+
allowPause: true,
|
|
843
|
+
timeLimit: null,
|
|
844
|
+
rounds: 1,
|
|
845
|
+
enableAI: false,
|
|
846
|
+
infiniteResources: true
|
|
847
|
+
}
|
|
848
|
+
};
|
|
849
|
+
var PERFORMANCE_CONFIG = {
|
|
850
|
+
MAX_PARTICLES: 100,
|
|
851
|
+
MAX_SOUND_SOURCES: 16,
|
|
852
|
+
TEXTURE_QUALITY: "high",
|
|
853
|
+
ENABLE_SHADOWS: true,
|
|
854
|
+
ENABLE_POST_PROCESSING: true
|
|
855
|
+
};
|
|
856
|
+
var MARTIAL_ARTS_CONFIG = {
|
|
857
|
+
VITAL_POINTS_COUNT: 70,
|
|
858
|
+
TRIGRAM_STANCES_COUNT: 8,
|
|
859
|
+
PLAYER_ARCHETYPES_COUNT: 5,
|
|
860
|
+
ATTACK_WINDOW: 500,
|
|
861
|
+
COUNTER_WINDOW: 300,
|
|
862
|
+
BLOCK_WINDOW: 200,
|
|
863
|
+
MIN_STANCE_CHANGE_INTERVAL: 500,
|
|
864
|
+
STANCE_CHANGE_COST_BASE: 10,
|
|
865
|
+
BASE_DAMAGE_MULTIPLIER: 1,
|
|
866
|
+
CRITICAL_HIT_MULTIPLIER: 1.5,
|
|
867
|
+
VITAL_POINT_MULTIPLIER: 2.5
|
|
868
|
+
};
|
|
869
|
+
//#endregion
|
|
870
|
+
export { ANIMATION_TIMINGS, AUDIO_DEFAULTS, BASE_PLAYER_STATS, CANVAS_ASPECT_RATIO, CENTER_POSITION_X, COMBAT_AUDIO_MAP, COMBAT_CONFIG, COMBAT_CONSTANTS, COMBAT_CONTROLS, COMBAT_PHASES, COMBAT_RANGES, COMBAT_STATE_MACHINE, COMBAT_TIMING, DAMAGE_CONSTANTS, DAMAGE_TYPES, DEFAULT_GAME_SPEED, DIFFICULTY_SETTINGS, EFFECTIVENESS_MODIFIERS, ENHANCED_DAMAGE_CONSTANTS, FRAME_TIME, GAME_METADATA, GAME_MODE_CONFIG, GAME_PHASES, GAME_STATES, HALF_CANVAS_HEIGHT, HALF_CANVAS_WIDTH, HIT_DETECTION, INPUT_CONSTANTS, KEYBOARD_MAPPING, MARTIAL_ARTS_CONFIG, PERFORMANCE_CONFIG, PERFORMANCE_THRESHOLDS, PLAYER_ARCHETYPES_DATA, PLAYER_COLORS, PLAYER_DISTANCE, RESOURCE_COSTS, STATUS_DURATIONS, TECHNIQUE_RESULTS, TICK_RATE, TRAINING_COMBAT_SETTINGS, TRAINING_CONFIG, TRAINING_STATE_MACHINE, UI_LAYOUT, VISUAL_EFFECTS, GAME_CONFIG as default, getStanceFromKey };
|
|
871
|
+
|
|
872
|
+
//# sourceMappingURL=types.js.map
|