blacktrigram 0.7.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +201 -0
- package/README.md +866 -0
- package/SECURITY.md +124 -0
- package/lib/App.d.ts +4 -0
- package/lib/App.d.ts.map +1 -0
- package/lib/App2.js +386 -0
- package/lib/App2.js.map +1 -0
- package/lib/_virtual/_rolldown/runtime.js +13 -0
- package/lib/assets/index.css +1146 -0
- package/lib/audio/AudioAssetLoader.d.ts +101 -0
- package/lib/audio/AudioAssetLoader.d.ts.map +1 -0
- package/lib/audio/AudioAssetLoader.js +245 -0
- package/lib/audio/AudioAssetLoader.js.map +1 -0
- package/lib/audio/AudioAssetRegistry.d.ts +126 -0
- package/lib/audio/AudioAssetRegistry.d.ts.map +1 -0
- package/lib/audio/AudioAssetRegistry.js +970 -0
- package/lib/audio/AudioAssetRegistry.js.map +1 -0
- package/lib/audio/AudioCache.d.ts +135 -0
- package/lib/audio/AudioCache.d.ts.map +1 -0
- package/lib/audio/AudioCache.js +211 -0
- package/lib/audio/AudioCache.js.map +1 -0
- package/lib/audio/AudioManager.d.ts +162 -0
- package/lib/audio/AudioManager.d.ts.map +1 -0
- package/lib/audio/AudioManager.js +508 -0
- package/lib/audio/AudioManager.js.map +1 -0
- package/lib/audio/AudioMonitor.d.ts +122 -0
- package/lib/audio/AudioMonitor.d.ts.map +1 -0
- package/lib/audio/AudioMonitor.js +215 -0
- package/lib/audio/AudioMonitor.js.map +1 -0
- package/lib/audio/AudioPool.d.ts +108 -0
- package/lib/audio/AudioPool.d.ts.map +1 -0
- package/lib/audio/AudioPool.js +206 -0
- package/lib/audio/AudioPool.js.map +1 -0
- package/lib/audio/AudioProvider.d.ts +28 -0
- package/lib/audio/AudioProvider.d.ts.map +1 -0
- package/lib/audio/AudioProvider.js +135 -0
- package/lib/audio/AudioProvider.js.map +1 -0
- package/lib/audio/AudioUtils.d.ts +77 -0
- package/lib/audio/AudioUtils.d.ts.map +1 -0
- package/lib/audio/AudioUtils.js +164 -0
- package/lib/audio/AudioUtils.js.map +1 -0
- package/lib/audio/BoneImpactAudioMap.d.ts +64 -0
- package/lib/audio/BoneImpactAudioMap.d.ts.map +1 -0
- package/lib/audio/BoneImpactAudioMap.js +133 -0
- package/lib/audio/BoneImpactAudioMap.js.map +1 -0
- package/lib/audio/VariantSelector.d.ts +69 -0
- package/lib/audio/VariantSelector.d.ts.map +1 -0
- package/lib/audio/VariantSelector.js +177 -0
- package/lib/audio/VariantSelector.js.map +1 -0
- package/lib/audio/index.d.ts +13 -0
- package/lib/audio/index.d.ts.map +1 -0
- package/lib/audio/index.js +41 -0
- package/lib/audio/index.js.map +1 -0
- package/lib/audio/types.d.ts +220 -0
- package/lib/audio/types.d.ts.map +1 -0
- package/lib/audio/types.js +12 -0
- package/lib/audio/types.js.map +1 -0
- package/lib/components/effects/WindParticles3D.d.ts +83 -0
- package/lib/components/effects/WindParticles3D.d.ts.map +1 -0
- package/lib/components/effects/index.d.ts +6 -0
- package/lib/components/effects/index.d.ts.map +1 -0
- package/lib/components/index.d.ts +5 -0
- package/lib/components/index.d.ts.map +1 -0
- package/lib/components/index.js +74 -0
- package/lib/components/index.js.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts +74 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.js +1912 -0
- package/lib/components/screens/combat/CombatScreen3D.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts +39 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js +52 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts +35 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js +78 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts +23 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js +214 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts +54 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js +357 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts +32 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js +254 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts +63 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js +108 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts +42 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js +259 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts +73 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts +108 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js +232 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts +53 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js +87 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts +80 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js +278 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js +248 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts +60 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts +37 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js +184 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts +49 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js +66 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js.map +1 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts +93 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts +57 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts +88 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts +67 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js +261 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts +45 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts +61 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts +47 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js +65 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts +52 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js +103 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js +296 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts +72 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/index.d.ts +121 -0
- package/lib/components/screens/combat/components/effects/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts +31 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js +242 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts +74 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js +275 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts +25 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js +61 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts +43 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js +139 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts +50 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js +155 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js +103 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js +101 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts +47 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js +141 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts +25 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js +129 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts +48 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js +131 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts +82 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js +73 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts +80 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js +79 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/index.d.ts +22 -0
- package/lib/components/screens/combat/components/hud/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/index.js +4 -0
- package/lib/components/screens/combat/components/index.d.ts +47 -0
- package/lib/components/screens/combat/components/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/index.js +23 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts +52 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js +113 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts +49 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js +150 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts +44 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js +83 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts +83 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js +161 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts +38 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js +37 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts +37 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js +33 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js.map +1 -0
- package/lib/components/screens/combat/helpers/index.d.ts +8 -0
- package/lib/components/screens/combat/helpers/index.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/index.js +2 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts +108 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useAICombat.js +806 -0
- package/lib/components/screens/combat/hooks/useAICombat.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts +106 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.js +766 -0
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- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts +85 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts.map +1 -0
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- package/lib/components/screens/combat/hooks/useCombatAudio.d.ts +40 -0
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- package/lib/components/screens/combat/hooks/useCombatLayout.d.ts +61 -0
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- package/lib/components/screens/combat/hooks/useCombatState.d.ts +75 -0
- package/lib/components/screens/combat/hooks/useCombatState.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatState.js +182 -0
- package/lib/components/screens/combat/hooks/useCombatState.js.map +1 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts +36 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts +63 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/index.d.ts +4 -0
- package/lib/components/screens/combat/index.d.ts.map +1 -0
- package/lib/components/screens/combat/index.js +25 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts +12 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts.map +1 -0
- package/lib/components/screens/controls/ControlsScreen3D.js +1248 -0
- package/lib/components/screens/controls/ControlsScreen3D.js.map +1 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts +35 -0
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- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts +31 -0
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- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js +100 -0
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import { TrigramStance, VitalPointCategory, VitalPointEffectType, VitalPointSeverity } from "../../types/common.js";
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import "../../types/index.js";
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import { EffectIntensity } from "../effects.js";
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import { getVitalPointsForMeridian } from "./MeridianVitalPointMapping.js";
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//#region src/systems/vitalpoint/KoreanAnatomy.ts
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var KOREAN_ANATOMICAL_ZONES_ARRAY = [
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{
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8
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id: "upper_torso",
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9
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koreanName: "상체",
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10
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englishName: "Upper Torso",
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11
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boundaries: {
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12
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top: 120,
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13
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bottom: 300,
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14
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left: 10,
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15
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right: 90
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16
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},
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17
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vulnerability: 1.6,
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meridians: [
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19
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"lung",
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20
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"heart",
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"large_intestine"
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],
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vitalPoints: [
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24
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"tanzhong",
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25
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"yunmen",
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26
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"jiquan"
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],
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28
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traditionalImportance: .9,
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29
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description: {
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30
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korean: "심장과 폐의 중요 혈자리가 위치한 치명적인 부위입니다.",
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31
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+
english: "Critical region housing heart and lung vital points"
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32
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}
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33
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},
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34
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{
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id: "lower_torso",
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koreanName: "하체",
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37
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englishName: "Lower Torso",
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38
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boundaries: {
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39
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top: 300,
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40
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bottom: 450,
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41
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left: 15,
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42
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right: 85
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43
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},
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44
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vulnerability: 1.4,
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45
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meridians: [
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46
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"stomach",
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47
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+
"spleen",
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48
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+
"kidney"
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49
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+
],
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50
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vitalPoints: [
|
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51
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"qihai",
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52
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"guanyuan",
|
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53
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+
"zhongwan"
|
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54
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],
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55
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+
traditionalImportance: .8,
|
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56
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+
description: {
|
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57
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+
korean: "단전과 소화기관이 포함된 에너지 중심부입니다.",
|
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58
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+
english: "Energy center containing dan tian and digestive organs"
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|
59
|
+
}
|
|
60
|
+
},
|
|
61
|
+
{
|
|
62
|
+
id: "head_neck",
|
|
63
|
+
koreanName: "두경부",
|
|
64
|
+
englishName: "Head and Neck",
|
|
65
|
+
boundaries: {
|
|
66
|
+
top: 0,
|
|
67
|
+
bottom: 150,
|
|
68
|
+
left: 20,
|
|
69
|
+
right: 80
|
|
70
|
+
},
|
|
71
|
+
vulnerability: 2,
|
|
72
|
+
meridians: [
|
|
73
|
+
"bladder",
|
|
74
|
+
"gallbladder",
|
|
75
|
+
"governing_vessel"
|
|
76
|
+
],
|
|
77
|
+
vitalPoints: [
|
|
78
|
+
"baihui",
|
|
79
|
+
"yintang",
|
|
80
|
+
"fengchi"
|
|
81
|
+
],
|
|
82
|
+
traditionalImportance: 1,
|
|
83
|
+
description: {
|
|
84
|
+
korean: "의식에 영향을 미치는 중요 혈자리가 있는 가장 취약한 부위입니다.",
|
|
85
|
+
english: "Most vulnerable region with consciousness-affecting points"
|
|
86
|
+
}
|
|
87
|
+
},
|
|
88
|
+
{
|
|
89
|
+
id: "arms",
|
|
90
|
+
koreanName: "상지",
|
|
91
|
+
englishName: "Upper Limbs",
|
|
92
|
+
boundaries: {
|
|
93
|
+
top: 120,
|
|
94
|
+
bottom: 400,
|
|
95
|
+
left: -30,
|
|
96
|
+
right: 130
|
|
97
|
+
},
|
|
98
|
+
vulnerability: 1,
|
|
99
|
+
meridians: [
|
|
100
|
+
"lung",
|
|
101
|
+
"large_intestine",
|
|
102
|
+
"heart",
|
|
103
|
+
"small_intestine"
|
|
104
|
+
],
|
|
105
|
+
vitalPoints: [
|
|
106
|
+
"hegu",
|
|
107
|
+
"quchi",
|
|
108
|
+
"shenmen"
|
|
109
|
+
],
|
|
110
|
+
traditionalImportance: .6,
|
|
111
|
+
description: {
|
|
112
|
+
korean: "관절 잠금 및 신경 타격에 사용되는 팔다리 끝 혈자리입니다.",
|
|
113
|
+
english: "Extremity points for joint locks and nerve strikes"
|
|
114
|
+
}
|
|
115
|
+
},
|
|
116
|
+
{
|
|
117
|
+
id: "legs",
|
|
118
|
+
koreanName: "하지",
|
|
119
|
+
englishName: "Lower Limbs",
|
|
120
|
+
boundaries: {
|
|
121
|
+
top: 400,
|
|
122
|
+
bottom: 700,
|
|
123
|
+
left: 10,
|
|
124
|
+
right: 90
|
|
125
|
+
},
|
|
126
|
+
vulnerability: .8,
|
|
127
|
+
meridians: [
|
|
128
|
+
"stomach",
|
|
129
|
+
"spleen",
|
|
130
|
+
"bladder",
|
|
131
|
+
"kidney"
|
|
132
|
+
],
|
|
133
|
+
vitalPoints: [
|
|
134
|
+
"zusanli",
|
|
135
|
+
"sanyinjiao",
|
|
136
|
+
"yongquan"
|
|
137
|
+
],
|
|
138
|
+
traditionalImportance: .7,
|
|
139
|
+
description: {
|
|
140
|
+
korean: "안정성과 이동성에 영향을 미치는 기초 혈자리입니다.",
|
|
141
|
+
english: "Foundation points affecting stability and mobility"
|
|
142
|
+
}
|
|
143
|
+
}
|
|
144
|
+
];
|
|
145
|
+
/**
|
|
146
|
+
* Enhanced anatomical zones with realistic polygon boundaries and stance modifiers
|
|
147
|
+
*
|
|
148
|
+
* **Korean**: 향상된 해부학적 영역 데이터 (Enhanced Anatomical Zone Data)
|
|
149
|
+
*
|
|
150
|
+
* These zones use polygon boundaries to accurately represent human body proportions
|
|
151
|
+
* and include stance-based vulnerability modifiers for realistic combat mechanics.
|
|
152
|
+
*/
|
|
153
|
+
var ENHANCED_ANATOMICAL_ZONES = [
|
|
154
|
+
{
|
|
155
|
+
id: "head_frontal",
|
|
156
|
+
koreanName: "두부 전면",
|
|
157
|
+
englishName: "Frontal Head",
|
|
158
|
+
boundaries: [
|
|
159
|
+
{
|
|
160
|
+
x: 45,
|
|
161
|
+
y: 30
|
|
162
|
+
},
|
|
163
|
+
{
|
|
164
|
+
x: 55,
|
|
165
|
+
y: 30
|
|
166
|
+
},
|
|
167
|
+
{
|
|
168
|
+
x: 58,
|
|
169
|
+
y: 50
|
|
170
|
+
},
|
|
171
|
+
{
|
|
172
|
+
x: 60,
|
|
173
|
+
y: 70
|
|
174
|
+
},
|
|
175
|
+
{
|
|
176
|
+
x: 52,
|
|
177
|
+
y: 85
|
|
178
|
+
},
|
|
179
|
+
{
|
|
180
|
+
x: 48,
|
|
181
|
+
y: 85
|
|
182
|
+
},
|
|
183
|
+
{
|
|
184
|
+
x: 40,
|
|
185
|
+
y: 70
|
|
186
|
+
},
|
|
187
|
+
{
|
|
188
|
+
x: 42,
|
|
189
|
+
y: 50
|
|
190
|
+
}
|
|
191
|
+
],
|
|
192
|
+
baseVulnerability: 2,
|
|
193
|
+
relatedMeridians: ["bladder", "gallbladder"],
|
|
194
|
+
vitalPoints: ["baihui", "yintang"],
|
|
195
|
+
stanceModifiers: {
|
|
196
|
+
[TrigramStance.GAN]: .7,
|
|
197
|
+
[TrigramStance.GEON]: 1.2,
|
|
198
|
+
[TrigramStance.JIN]: 1.1
|
|
199
|
+
},
|
|
200
|
+
description: {
|
|
201
|
+
korean: "전면 두부는 의식과 감각을 제어하는 중요 혈자리가 있습니다.",
|
|
202
|
+
english: "Frontal head contains critical points controlling consciousness and senses"
|
|
203
|
+
}
|
|
204
|
+
},
|
|
205
|
+
{
|
|
206
|
+
id: "head_lateral",
|
|
207
|
+
koreanName: "두부 측면",
|
|
208
|
+
englishName: "Lateral Head",
|
|
209
|
+
boundaries: [
|
|
210
|
+
{
|
|
211
|
+
x: 30,
|
|
212
|
+
y: 40
|
|
213
|
+
},
|
|
214
|
+
{
|
|
215
|
+
x: 42,
|
|
216
|
+
y: 40
|
|
217
|
+
},
|
|
218
|
+
{
|
|
219
|
+
x: 45,
|
|
220
|
+
y: 70
|
|
221
|
+
},
|
|
222
|
+
{
|
|
223
|
+
x: 40,
|
|
224
|
+
y: 80
|
|
225
|
+
},
|
|
226
|
+
{
|
|
227
|
+
x: 32,
|
|
228
|
+
y: 75
|
|
229
|
+
},
|
|
230
|
+
{
|
|
231
|
+
x: 28,
|
|
232
|
+
y: 55
|
|
233
|
+
}
|
|
234
|
+
],
|
|
235
|
+
baseVulnerability: 1.9,
|
|
236
|
+
relatedMeridians: ["gallbladder", "triple_burner"],
|
|
237
|
+
vitalPoints: [],
|
|
238
|
+
stanceModifiers: {
|
|
239
|
+
[TrigramStance.GAN]: .8,
|
|
240
|
+
[TrigramStance.TAE]: 1,
|
|
241
|
+
[TrigramStance.SON]: 1.1
|
|
242
|
+
},
|
|
243
|
+
description: {
|
|
244
|
+
korean: "측두부는 뇌진탕에 취약한 부위입니다.",
|
|
245
|
+
english: "Temple region highly vulnerable to concussive impacts"
|
|
246
|
+
}
|
|
247
|
+
},
|
|
248
|
+
{
|
|
249
|
+
id: "neck_anterior",
|
|
250
|
+
koreanName: "경부 전면",
|
|
251
|
+
englishName: "Anterior Neck",
|
|
252
|
+
boundaries: [
|
|
253
|
+
{
|
|
254
|
+
x: 42,
|
|
255
|
+
y: 85
|
|
256
|
+
},
|
|
257
|
+
{
|
|
258
|
+
x: 58,
|
|
259
|
+
y: 85
|
|
260
|
+
},
|
|
261
|
+
{
|
|
262
|
+
x: 56,
|
|
263
|
+
y: 110
|
|
264
|
+
},
|
|
265
|
+
{
|
|
266
|
+
x: 54,
|
|
267
|
+
y: 120
|
|
268
|
+
},
|
|
269
|
+
{
|
|
270
|
+
x: 46,
|
|
271
|
+
y: 120
|
|
272
|
+
},
|
|
273
|
+
{
|
|
274
|
+
x: 44,
|
|
275
|
+
y: 110
|
|
276
|
+
}
|
|
277
|
+
],
|
|
278
|
+
baseVulnerability: 1.8,
|
|
279
|
+
relatedMeridians: ["stomach", "large_intestine"],
|
|
280
|
+
vitalPoints: ["inmyeong"],
|
|
281
|
+
stanceModifiers: {
|
|
282
|
+
[TrigramStance.GAN]: .6,
|
|
283
|
+
[TrigramStance.GEON]: 1.3,
|
|
284
|
+
[TrigramStance.TAE]: .9
|
|
285
|
+
},
|
|
286
|
+
description: {
|
|
287
|
+
korean: "전면 경부는 혈관과 기도가 있는 매우 취약한 부위입니다.",
|
|
288
|
+
english: "Anterior neck contains critical blood vessels and airways"
|
|
289
|
+
}
|
|
290
|
+
},
|
|
291
|
+
{
|
|
292
|
+
id: "neck_lateral",
|
|
293
|
+
koreanName: "경부 측면",
|
|
294
|
+
englishName: "Lateral Neck",
|
|
295
|
+
boundaries: [
|
|
296
|
+
{
|
|
297
|
+
x: 28,
|
|
298
|
+
y: 80
|
|
299
|
+
},
|
|
300
|
+
{
|
|
301
|
+
x: 40,
|
|
302
|
+
y: 85
|
|
303
|
+
},
|
|
304
|
+
{
|
|
305
|
+
x: 42,
|
|
306
|
+
y: 110
|
|
307
|
+
},
|
|
308
|
+
{
|
|
309
|
+
x: 38,
|
|
310
|
+
y: 120
|
|
311
|
+
},
|
|
312
|
+
{
|
|
313
|
+
x: 30,
|
|
314
|
+
y: 115
|
|
315
|
+
},
|
|
316
|
+
{
|
|
317
|
+
x: 26,
|
|
318
|
+
y: 95
|
|
319
|
+
}
|
|
320
|
+
],
|
|
321
|
+
baseVulnerability: 1.9,
|
|
322
|
+
relatedMeridians: ["gallbladder", "triple_burner"],
|
|
323
|
+
vitalPoints: [],
|
|
324
|
+
stanceModifiers: {
|
|
325
|
+
[TrigramStance.GAN]: .7,
|
|
326
|
+
[TrigramStance.GAM]: .85,
|
|
327
|
+
[TrigramStance.SON]: 1.15
|
|
328
|
+
},
|
|
329
|
+
description: {
|
|
330
|
+
korean: "측면 경부는 경동맥과 경정맥이 있습니다.",
|
|
331
|
+
english: "Lateral neck houses carotid and jugular vessels"
|
|
332
|
+
}
|
|
333
|
+
},
|
|
334
|
+
{
|
|
335
|
+
id: "upper_torso_chest",
|
|
336
|
+
koreanName: "상체 흉부",
|
|
337
|
+
englishName: "Upper Chest",
|
|
338
|
+
boundaries: [
|
|
339
|
+
{
|
|
340
|
+
x: 35,
|
|
341
|
+
y: 120
|
|
342
|
+
},
|
|
343
|
+
{
|
|
344
|
+
x: 65,
|
|
345
|
+
y: 120
|
|
346
|
+
},
|
|
347
|
+
{
|
|
348
|
+
x: 68,
|
|
349
|
+
y: 180
|
|
350
|
+
},
|
|
351
|
+
{
|
|
352
|
+
x: 65,
|
|
353
|
+
y: 220
|
|
354
|
+
},
|
|
355
|
+
{
|
|
356
|
+
x: 35,
|
|
357
|
+
y: 220
|
|
358
|
+
},
|
|
359
|
+
{
|
|
360
|
+
x: 32,
|
|
361
|
+
y: 180
|
|
362
|
+
}
|
|
363
|
+
],
|
|
364
|
+
baseVulnerability: 1.6,
|
|
365
|
+
relatedMeridians: [
|
|
366
|
+
"lung",
|
|
367
|
+
"heart",
|
|
368
|
+
"pericardium"
|
|
369
|
+
],
|
|
370
|
+
vitalPoints: ["tanjoong", "jungwan"],
|
|
371
|
+
stanceModifiers: {
|
|
372
|
+
[TrigramStance.GAN]: .7,
|
|
373
|
+
[TrigramStance.GON]: .8,
|
|
374
|
+
[TrigramStance.GEON]: 1.1,
|
|
375
|
+
[TrigramStance.JIN]: 1.05
|
|
376
|
+
},
|
|
377
|
+
description: {
|
|
378
|
+
korean: "흉부는 심장과 폐를 보호하지만 타격 시 호흡에 영향을 줍니다.",
|
|
379
|
+
english: "Chest protects heart and lungs but affects breathing when struck"
|
|
380
|
+
}
|
|
381
|
+
},
|
|
382
|
+
{
|
|
383
|
+
id: "upper_torso_ribs",
|
|
384
|
+
koreanName: "상체 늑골",
|
|
385
|
+
englishName: "Rib Cage",
|
|
386
|
+
boundaries: [
|
|
387
|
+
{
|
|
388
|
+
x: 25,
|
|
389
|
+
y: 140
|
|
390
|
+
},
|
|
391
|
+
{
|
|
392
|
+
x: 35,
|
|
393
|
+
y: 130
|
|
394
|
+
},
|
|
395
|
+
{
|
|
396
|
+
x: 38,
|
|
397
|
+
y: 200
|
|
398
|
+
},
|
|
399
|
+
{
|
|
400
|
+
x: 35,
|
|
401
|
+
y: 240
|
|
402
|
+
},
|
|
403
|
+
{
|
|
404
|
+
x: 28,
|
|
405
|
+
y: 230
|
|
406
|
+
},
|
|
407
|
+
{
|
|
408
|
+
x: 22,
|
|
409
|
+
y: 170
|
|
410
|
+
}
|
|
411
|
+
],
|
|
412
|
+
baseVulnerability: 1.4,
|
|
413
|
+
relatedMeridians: ["liver", "gallbladder"],
|
|
414
|
+
vitalPoints: [],
|
|
415
|
+
stanceModifiers: {
|
|
416
|
+
[TrigramStance.GAN]: .75,
|
|
417
|
+
[TrigramStance.TAE]: .95,
|
|
418
|
+
[TrigramStance.SON]: 1
|
|
419
|
+
},
|
|
420
|
+
description: {
|
|
421
|
+
korean: "늑골은 내부 장기를 보호하지만 충격에 의해 골절될 수 있습니다.",
|
|
422
|
+
english: "Ribs protect internal organs but can fracture under impact"
|
|
423
|
+
}
|
|
424
|
+
},
|
|
425
|
+
{
|
|
426
|
+
id: "lower_torso_abdomen",
|
|
427
|
+
koreanName: "하체 복부",
|
|
428
|
+
englishName: "Abdomen",
|
|
429
|
+
boundaries: [
|
|
430
|
+
{
|
|
431
|
+
x: 38,
|
|
432
|
+
y: 220
|
|
433
|
+
},
|
|
434
|
+
{
|
|
435
|
+
x: 62,
|
|
436
|
+
y: 220
|
|
437
|
+
},
|
|
438
|
+
{
|
|
439
|
+
x: 64,
|
|
440
|
+
y: 280
|
|
441
|
+
},
|
|
442
|
+
{
|
|
443
|
+
x: 60,
|
|
444
|
+
y: 320
|
|
445
|
+
},
|
|
446
|
+
{
|
|
447
|
+
x: 40,
|
|
448
|
+
y: 320
|
|
449
|
+
},
|
|
450
|
+
{
|
|
451
|
+
x: 36,
|
|
452
|
+
y: 280
|
|
453
|
+
}
|
|
454
|
+
],
|
|
455
|
+
baseVulnerability: 1.5,
|
|
456
|
+
relatedMeridians: [
|
|
457
|
+
"stomach",
|
|
458
|
+
"spleen",
|
|
459
|
+
"kidney"
|
|
460
|
+
],
|
|
461
|
+
vitalPoints: [],
|
|
462
|
+
stanceModifiers: {
|
|
463
|
+
[TrigramStance.GAN]: .7,
|
|
464
|
+
[TrigramStance.GON]: .75,
|
|
465
|
+
[TrigramStance.GEON]: 1.15,
|
|
466
|
+
[TrigramStance.LI]: 1
|
|
467
|
+
},
|
|
468
|
+
description: {
|
|
469
|
+
korean: "복부는 소화기관과 단전이 위치한 에너지 중심입니다.",
|
|
470
|
+
english: "Abdomen houses digestive organs and dan tian energy center"
|
|
471
|
+
}
|
|
472
|
+
},
|
|
473
|
+
{
|
|
474
|
+
id: "lower_torso_groin",
|
|
475
|
+
koreanName: "하체 사타구니",
|
|
476
|
+
englishName: "Groin Region",
|
|
477
|
+
boundaries: [
|
|
478
|
+
{
|
|
479
|
+
x: 42,
|
|
480
|
+
y: 320
|
|
481
|
+
},
|
|
482
|
+
{
|
|
483
|
+
x: 58,
|
|
484
|
+
y: 320
|
|
485
|
+
},
|
|
486
|
+
{
|
|
487
|
+
x: 56,
|
|
488
|
+
y: 360
|
|
489
|
+
},
|
|
490
|
+
{
|
|
491
|
+
x: 44,
|
|
492
|
+
y: 360
|
|
493
|
+
}
|
|
494
|
+
],
|
|
495
|
+
baseVulnerability: 1.8,
|
|
496
|
+
relatedMeridians: ["liver", "kidney"],
|
|
497
|
+
vitalPoints: [],
|
|
498
|
+
stanceModifiers: {
|
|
499
|
+
[TrigramStance.GAN]: .6,
|
|
500
|
+
[TrigramStance.GON]: .7,
|
|
501
|
+
[TrigramStance.GEON]: 1.3,
|
|
502
|
+
[TrigramStance.JIN]: 1.2
|
|
503
|
+
},
|
|
504
|
+
description: {
|
|
505
|
+
korean: "사타구니는 극도로 취약한 부위입니다.",
|
|
506
|
+
english: "Groin region is extremely vulnerable to strikes"
|
|
507
|
+
}
|
|
508
|
+
},
|
|
509
|
+
{
|
|
510
|
+
id: "arm_upper",
|
|
511
|
+
koreanName: "상완",
|
|
512
|
+
englishName: "Upper Arm",
|
|
513
|
+
boundaries: [
|
|
514
|
+
{
|
|
515
|
+
x: 68,
|
|
516
|
+
y: 130
|
|
517
|
+
},
|
|
518
|
+
{
|
|
519
|
+
x: 85,
|
|
520
|
+
y: 140
|
|
521
|
+
},
|
|
522
|
+
{
|
|
523
|
+
x: 88,
|
|
524
|
+
y: 200
|
|
525
|
+
},
|
|
526
|
+
{
|
|
527
|
+
x: 82,
|
|
528
|
+
y: 220
|
|
529
|
+
},
|
|
530
|
+
{
|
|
531
|
+
x: 70,
|
|
532
|
+
y: 210
|
|
533
|
+
},
|
|
534
|
+
{
|
|
535
|
+
x: 66,
|
|
536
|
+
y: 160
|
|
537
|
+
}
|
|
538
|
+
],
|
|
539
|
+
baseVulnerability: 1,
|
|
540
|
+
relatedMeridians: [
|
|
541
|
+
"lung",
|
|
542
|
+
"large_intestine",
|
|
543
|
+
"heart"
|
|
544
|
+
],
|
|
545
|
+
vitalPoints: [],
|
|
546
|
+
stanceModifiers: {
|
|
547
|
+
[TrigramStance.TAE]: 1.1,
|
|
548
|
+
[TrigramStance.SON]: 1.05,
|
|
549
|
+
[TrigramStance.GAN]: .9
|
|
550
|
+
},
|
|
551
|
+
description: {
|
|
552
|
+
korean: "상완은 신경과 혈관이 지나가는 부위입니다.",
|
|
553
|
+
english: "Upper arm contains nerves and blood vessels"
|
|
554
|
+
}
|
|
555
|
+
},
|
|
556
|
+
{
|
|
557
|
+
id: "arm_forearm",
|
|
558
|
+
koreanName: "전완",
|
|
559
|
+
englishName: "Forearm",
|
|
560
|
+
boundaries: [
|
|
561
|
+
{
|
|
562
|
+
x: 82,
|
|
563
|
+
y: 220
|
|
564
|
+
},
|
|
565
|
+
{
|
|
566
|
+
x: 90,
|
|
567
|
+
y: 230
|
|
568
|
+
},
|
|
569
|
+
{
|
|
570
|
+
x: 92,
|
|
571
|
+
y: 290
|
|
572
|
+
},
|
|
573
|
+
{
|
|
574
|
+
x: 86,
|
|
575
|
+
y: 310
|
|
576
|
+
},
|
|
577
|
+
{
|
|
578
|
+
x: 76,
|
|
579
|
+
y: 300
|
|
580
|
+
},
|
|
581
|
+
{
|
|
582
|
+
x: 74,
|
|
583
|
+
y: 240
|
|
584
|
+
}
|
|
585
|
+
],
|
|
586
|
+
baseVulnerability: .9,
|
|
587
|
+
relatedMeridians: [
|
|
588
|
+
"lung",
|
|
589
|
+
"large_intestine",
|
|
590
|
+
"pericardium"
|
|
591
|
+
],
|
|
592
|
+
vitalPoints: [],
|
|
593
|
+
stanceModifiers: {
|
|
594
|
+
[TrigramStance.TAE]: 1.15,
|
|
595
|
+
[TrigramStance.SON]: 1,
|
|
596
|
+
[TrigramStance.GAN]: .85
|
|
597
|
+
},
|
|
598
|
+
description: {
|
|
599
|
+
korean: "전완은 관절 잠금에 취약한 부위입니다.",
|
|
600
|
+
english: "Forearm is vulnerable to joint locks and nerve strikes"
|
|
601
|
+
}
|
|
602
|
+
},
|
|
603
|
+
{
|
|
604
|
+
id: "leg_thigh",
|
|
605
|
+
koreanName: "대퇴부",
|
|
606
|
+
englishName: "Thigh",
|
|
607
|
+
boundaries: [
|
|
608
|
+
{
|
|
609
|
+
x: 38,
|
|
610
|
+
y: 360
|
|
611
|
+
},
|
|
612
|
+
{
|
|
613
|
+
x: 48,
|
|
614
|
+
y: 360
|
|
615
|
+
},
|
|
616
|
+
{
|
|
617
|
+
x: 52,
|
|
618
|
+
y: 450
|
|
619
|
+
},
|
|
620
|
+
{
|
|
621
|
+
x: 48,
|
|
622
|
+
y: 480
|
|
623
|
+
},
|
|
624
|
+
{
|
|
625
|
+
x: 42,
|
|
626
|
+
y: 480
|
|
627
|
+
},
|
|
628
|
+
{
|
|
629
|
+
x: 36,
|
|
630
|
+
y: 450
|
|
631
|
+
}
|
|
632
|
+
],
|
|
633
|
+
baseVulnerability: .9,
|
|
634
|
+
relatedMeridians: [
|
|
635
|
+
"stomach",
|
|
636
|
+
"spleen",
|
|
637
|
+
"liver"
|
|
638
|
+
],
|
|
639
|
+
vitalPoints: [],
|
|
640
|
+
stanceModifiers: {
|
|
641
|
+
[TrigramStance.GON]: 1.1,
|
|
642
|
+
[TrigramStance.GAN]: .8,
|
|
643
|
+
[TrigramStance.SON]: 1.05
|
|
644
|
+
},
|
|
645
|
+
description: {
|
|
646
|
+
korean: "대퇴부는 큰 근육과 신경이 있습니다.",
|
|
647
|
+
english: "Thigh contains large muscles and nerves"
|
|
648
|
+
}
|
|
649
|
+
},
|
|
650
|
+
{
|
|
651
|
+
id: "leg_knee",
|
|
652
|
+
koreanName: "슬부",
|
|
653
|
+
englishName: "Knee",
|
|
654
|
+
boundaries: [
|
|
655
|
+
{
|
|
656
|
+
x: 40,
|
|
657
|
+
y: 480
|
|
658
|
+
},
|
|
659
|
+
{
|
|
660
|
+
x: 50,
|
|
661
|
+
y: 480
|
|
662
|
+
},
|
|
663
|
+
{
|
|
664
|
+
x: 52,
|
|
665
|
+
y: 520
|
|
666
|
+
},
|
|
667
|
+
{
|
|
668
|
+
x: 48,
|
|
669
|
+
y: 540
|
|
670
|
+
},
|
|
671
|
+
{
|
|
672
|
+
x: 42,
|
|
673
|
+
y: 540
|
|
674
|
+
},
|
|
675
|
+
{
|
|
676
|
+
x: 38,
|
|
677
|
+
y: 520
|
|
678
|
+
}
|
|
679
|
+
],
|
|
680
|
+
baseVulnerability: 1.3,
|
|
681
|
+
relatedMeridians: ["stomach", "spleen"],
|
|
682
|
+
vitalPoints: [],
|
|
683
|
+
stanceModifiers: {
|
|
684
|
+
[TrigramStance.GON]: 1.2,
|
|
685
|
+
[TrigramStance.GAN]: .7,
|
|
686
|
+
[TrigramStance.SON]: 1.1
|
|
687
|
+
},
|
|
688
|
+
description: {
|
|
689
|
+
korean: "슬부는 이동성에 중요한 관절입니다.",
|
|
690
|
+
english: "Knee joint is critical for mobility"
|
|
691
|
+
}
|
|
692
|
+
},
|
|
693
|
+
{
|
|
694
|
+
id: "leg_lower",
|
|
695
|
+
koreanName: "하퇴부",
|
|
696
|
+
englishName: "Lower Leg",
|
|
697
|
+
boundaries: [
|
|
698
|
+
{
|
|
699
|
+
x: 42,
|
|
700
|
+
y: 540
|
|
701
|
+
},
|
|
702
|
+
{
|
|
703
|
+
x: 48,
|
|
704
|
+
y: 540
|
|
705
|
+
},
|
|
706
|
+
{
|
|
707
|
+
x: 50,
|
|
708
|
+
y: 630
|
|
709
|
+
},
|
|
710
|
+
{
|
|
711
|
+
x: 46,
|
|
712
|
+
y: 650
|
|
713
|
+
},
|
|
714
|
+
{
|
|
715
|
+
x: 44,
|
|
716
|
+
y: 650
|
|
717
|
+
},
|
|
718
|
+
{
|
|
719
|
+
x: 40,
|
|
720
|
+
y: 630
|
|
721
|
+
}
|
|
722
|
+
],
|
|
723
|
+
baseVulnerability: .8,
|
|
724
|
+
relatedMeridians: [
|
|
725
|
+
"stomach",
|
|
726
|
+
"bladder",
|
|
727
|
+
"kidney"
|
|
728
|
+
],
|
|
729
|
+
vitalPoints: [],
|
|
730
|
+
stanceModifiers: {
|
|
731
|
+
[TrigramStance.GON]: 1.05,
|
|
732
|
+
[TrigramStance.GAN]: .9,
|
|
733
|
+
[TrigramStance.SON]: .95
|
|
734
|
+
},
|
|
735
|
+
description: {
|
|
736
|
+
korean: "하퇴부는 균형과 이동에 중요합니다.",
|
|
737
|
+
english: "Lower leg is important for balance and movement"
|
|
738
|
+
}
|
|
739
|
+
}
|
|
740
|
+
];
|
|
741
|
+
var KOREAN_ANATOMICAL_ZONES = KOREAN_ANATOMICAL_ZONES_ARRAY.reduce((acc, zone) => {
|
|
742
|
+
acc[zone.id] = zone;
|
|
743
|
+
return acc;
|
|
744
|
+
}, {});
|
|
745
|
+
/**
|
|
746
|
+
* Get the list of vital points related to a meridian
|
|
747
|
+
* This function dynamically retrieves vital points from the mapping system
|
|
748
|
+
*/
|
|
749
|
+
function getRelatedVitalPoints(meridianId) {
|
|
750
|
+
return getVitalPointsForMeridian(meridianId);
|
|
751
|
+
}
|
|
752
|
+
var ENERGY_MERIDIANS_ARRAY = [
|
|
753
|
+
{
|
|
754
|
+
id: "lung",
|
|
755
|
+
koreanName: "수태음폐경",
|
|
756
|
+
chineseName: "手太陰肺經",
|
|
757
|
+
englishName: "Lung Meridian",
|
|
758
|
+
element: "metal",
|
|
759
|
+
direction: "descending",
|
|
760
|
+
points: [
|
|
761
|
+
"LU1",
|
|
762
|
+
"LU5",
|
|
763
|
+
"LU9",
|
|
764
|
+
"LU11"
|
|
765
|
+
],
|
|
766
|
+
kiFlow: 85,
|
|
767
|
+
description: {
|
|
768
|
+
korean: "호흡과 기 순환을 담당하는 경락",
|
|
769
|
+
english: "Meridian governing breathing and Ki circulation"
|
|
770
|
+
},
|
|
771
|
+
relatedVitalPoints: getRelatedVitalPoints("lung")
|
|
772
|
+
},
|
|
773
|
+
{
|
|
774
|
+
id: "large_intestine",
|
|
775
|
+
koreanName: "수양명대장경",
|
|
776
|
+
chineseName: "手陽明大腸經",
|
|
777
|
+
englishName: "Large Intestine Meridian",
|
|
778
|
+
element: "metal",
|
|
779
|
+
direction: "ascending",
|
|
780
|
+
points: [
|
|
781
|
+
"LI4",
|
|
782
|
+
"LI11",
|
|
783
|
+
"LI15",
|
|
784
|
+
"LI20"
|
|
785
|
+
],
|
|
786
|
+
kiFlow: 75,
|
|
787
|
+
description: {
|
|
788
|
+
korean: "배설과 정화를 담당하는 경락",
|
|
789
|
+
english: "Meridian governing elimination and purification"
|
|
790
|
+
},
|
|
791
|
+
relatedVitalPoints: getRelatedVitalPoints("large_intestine")
|
|
792
|
+
},
|
|
793
|
+
{
|
|
794
|
+
id: "stomach",
|
|
795
|
+
koreanName: "족양명위경",
|
|
796
|
+
chineseName: "足陽明胃經",
|
|
797
|
+
englishName: "Stomach Meridian",
|
|
798
|
+
element: "earth",
|
|
799
|
+
direction: "descending",
|
|
800
|
+
points: [
|
|
801
|
+
"ST3",
|
|
802
|
+
"ST9",
|
|
803
|
+
"ST25",
|
|
804
|
+
"ST36"
|
|
805
|
+
],
|
|
806
|
+
kiFlow: 90,
|
|
807
|
+
description: {
|
|
808
|
+
korean: "소화와 영양 흡수를 담당하는 경락",
|
|
809
|
+
english: "Meridian governing digestion and nutrient absorption"
|
|
810
|
+
},
|
|
811
|
+
relatedVitalPoints: getRelatedVitalPoints("stomach")
|
|
812
|
+
},
|
|
813
|
+
{
|
|
814
|
+
id: "spleen",
|
|
815
|
+
koreanName: "족태음비경",
|
|
816
|
+
chineseName: "足太陰脾經",
|
|
817
|
+
englishName: "Spleen Meridian",
|
|
818
|
+
element: "earth",
|
|
819
|
+
direction: "ascending",
|
|
820
|
+
points: [
|
|
821
|
+
"SP3",
|
|
822
|
+
"SP6",
|
|
823
|
+
"SP10",
|
|
824
|
+
"SP21"
|
|
825
|
+
],
|
|
826
|
+
kiFlow: 80,
|
|
827
|
+
description: {
|
|
828
|
+
korean: "혈액 생성과 면역을 담당하는 경락",
|
|
829
|
+
english: "Meridian governing blood formation and immunity"
|
|
830
|
+
},
|
|
831
|
+
relatedVitalPoints: getRelatedVitalPoints("spleen")
|
|
832
|
+
},
|
|
833
|
+
{
|
|
834
|
+
id: "heart",
|
|
835
|
+
koreanName: "수소음심경",
|
|
836
|
+
chineseName: "手少陰心經",
|
|
837
|
+
englishName: "Heart Meridian",
|
|
838
|
+
element: "fire",
|
|
839
|
+
direction: "descending",
|
|
840
|
+
points: [
|
|
841
|
+
"HE3",
|
|
842
|
+
"HE5",
|
|
843
|
+
"HE7",
|
|
844
|
+
"HE9"
|
|
845
|
+
],
|
|
846
|
+
kiFlow: 95,
|
|
847
|
+
description: {
|
|
848
|
+
korean: "순환과 정신을 담당하는 경락",
|
|
849
|
+
english: "Meridian governing circulation and mental activity"
|
|
850
|
+
},
|
|
851
|
+
relatedVitalPoints: getRelatedVitalPoints("heart")
|
|
852
|
+
},
|
|
853
|
+
{
|
|
854
|
+
id: "small_intestine",
|
|
855
|
+
koreanName: "수태양소장경",
|
|
856
|
+
chineseName: "手太陽小腸經",
|
|
857
|
+
englishName: "Small Intestine Meridian",
|
|
858
|
+
element: "fire",
|
|
859
|
+
direction: "ascending",
|
|
860
|
+
points: [
|
|
861
|
+
"SI3",
|
|
862
|
+
"SI8",
|
|
863
|
+
"SI11",
|
|
864
|
+
"SI19"
|
|
865
|
+
],
|
|
866
|
+
kiFlow: 70,
|
|
867
|
+
description: {
|
|
868
|
+
korean: "영양분 흡수와 분별을 담당하는 경락",
|
|
869
|
+
english: "Meridian governing nutrient absorption and discernment"
|
|
870
|
+
},
|
|
871
|
+
relatedVitalPoints: getRelatedVitalPoints("small_intestine")
|
|
872
|
+
},
|
|
873
|
+
{
|
|
874
|
+
id: "bladder",
|
|
875
|
+
koreanName: "족태양방광경",
|
|
876
|
+
chineseName: "足太陽膀胱經",
|
|
877
|
+
englishName: "Bladder Meridian",
|
|
878
|
+
element: "water",
|
|
879
|
+
direction: "descending",
|
|
880
|
+
points: [
|
|
881
|
+
"BL2",
|
|
882
|
+
"BL10",
|
|
883
|
+
"BL23",
|
|
884
|
+
"BL67"
|
|
885
|
+
],
|
|
886
|
+
kiFlow: 85,
|
|
887
|
+
description: {
|
|
888
|
+
korean: "배설과 정화를 담당하는 경락",
|
|
889
|
+
english: "Meridian governing excretion and purification"
|
|
890
|
+
},
|
|
891
|
+
relatedVitalPoints: getRelatedVitalPoints("bladder")
|
|
892
|
+
},
|
|
893
|
+
{
|
|
894
|
+
id: "kidney",
|
|
895
|
+
koreanName: "족소음신경",
|
|
896
|
+
chineseName: "足少陰腎經",
|
|
897
|
+
englishName: "Kidney Meridian",
|
|
898
|
+
element: "water",
|
|
899
|
+
direction: "ascending",
|
|
900
|
+
points: [
|
|
901
|
+
"KI1",
|
|
902
|
+
"KI3",
|
|
903
|
+
"KI7",
|
|
904
|
+
"KI27"
|
|
905
|
+
],
|
|
906
|
+
kiFlow: 100,
|
|
907
|
+
description: {
|
|
908
|
+
korean: "생명력과 정기를 담당하는 경락",
|
|
909
|
+
english: "Meridian governing vital essence and life force"
|
|
910
|
+
},
|
|
911
|
+
relatedVitalPoints: getRelatedVitalPoints("kidney")
|
|
912
|
+
},
|
|
913
|
+
{
|
|
914
|
+
id: "pericardium",
|
|
915
|
+
koreanName: "수궐음심포경",
|
|
916
|
+
chineseName: "手厥陰心包經",
|
|
917
|
+
englishName: "Pericardium Meridian",
|
|
918
|
+
element: "fire",
|
|
919
|
+
direction: "descending",
|
|
920
|
+
points: [
|
|
921
|
+
"PC1",
|
|
922
|
+
"PC3",
|
|
923
|
+
"PC6",
|
|
924
|
+
"PC9"
|
|
925
|
+
],
|
|
926
|
+
kiFlow: 90,
|
|
927
|
+
description: {
|
|
928
|
+
korean: "심장 보호와 정서 안정을 담당하는 경락",
|
|
929
|
+
english: "Meridian governing heart protection and emotional stability"
|
|
930
|
+
},
|
|
931
|
+
relatedVitalPoints: getRelatedVitalPoints("pericardium")
|
|
932
|
+
},
|
|
933
|
+
{
|
|
934
|
+
id: "triple_burner",
|
|
935
|
+
koreanName: "수소양삼초경",
|
|
936
|
+
chineseName: "手少陽三焦經",
|
|
937
|
+
englishName: "Triple Burner Meridian",
|
|
938
|
+
element: "fire",
|
|
939
|
+
direction: "ascending",
|
|
940
|
+
points: [
|
|
941
|
+
"TB1",
|
|
942
|
+
"TB5",
|
|
943
|
+
"TB10",
|
|
944
|
+
"TB23"
|
|
945
|
+
],
|
|
946
|
+
kiFlow: 75,
|
|
947
|
+
description: {
|
|
948
|
+
korean: "체온 조절과 에너지 분배를 담당하는 경락",
|
|
949
|
+
english: "Meridian governing temperature regulation and energy distribution"
|
|
950
|
+
},
|
|
951
|
+
relatedVitalPoints: getRelatedVitalPoints("triple_burner")
|
|
952
|
+
},
|
|
953
|
+
{
|
|
954
|
+
id: "gallbladder",
|
|
955
|
+
koreanName: "족소양담경",
|
|
956
|
+
chineseName: "足少陽膽經",
|
|
957
|
+
englishName: "Gallbladder Meridian",
|
|
958
|
+
element: "wood",
|
|
959
|
+
direction: "descending",
|
|
960
|
+
points: [
|
|
961
|
+
"GB1",
|
|
962
|
+
"GB20",
|
|
963
|
+
"GB21",
|
|
964
|
+
"GB34"
|
|
965
|
+
],
|
|
966
|
+
kiFlow: 85,
|
|
967
|
+
description: {
|
|
968
|
+
korean: "결단력과 용기를 담당하는 경락",
|
|
969
|
+
english: "Meridian governing decisiveness and courage"
|
|
970
|
+
},
|
|
971
|
+
relatedVitalPoints: getRelatedVitalPoints("gallbladder")
|
|
972
|
+
},
|
|
973
|
+
{
|
|
974
|
+
id: "liver",
|
|
975
|
+
koreanName: "족궐음간경",
|
|
976
|
+
chineseName: "足厥陰肝經",
|
|
977
|
+
englishName: "Liver Meridian",
|
|
978
|
+
element: "wood",
|
|
979
|
+
direction: "ascending",
|
|
980
|
+
points: [
|
|
981
|
+
"LV1",
|
|
982
|
+
"LV3",
|
|
983
|
+
"LV8",
|
|
984
|
+
"LV14"
|
|
985
|
+
],
|
|
986
|
+
kiFlow: 95,
|
|
987
|
+
description: {
|
|
988
|
+
korean: "혈액 저장과 정서 조절을 담당하는 경락",
|
|
989
|
+
english: "Meridian governing blood storage and emotional regulation"
|
|
990
|
+
},
|
|
991
|
+
relatedVitalPoints: getRelatedVitalPoints("liver")
|
|
992
|
+
}
|
|
993
|
+
];
|
|
994
|
+
var ENERGY_MERIDIANS = ENERGY_MERIDIANS_ARRAY.reduce((acc, meridian) => {
|
|
995
|
+
acc[meridian.id] = meridian;
|
|
996
|
+
return acc;
|
|
997
|
+
}, {});
|
|
998
|
+
/**
|
|
999
|
+
* Five Elements (五行 - Wu Xing) relationships for Korean martial arts
|
|
1000
|
+
*
|
|
1001
|
+
* Traditional Korean medicine uses the Five Elements theory (오행) to
|
|
1002
|
+
* understand energy relationships between meridians and vital points.
|
|
1003
|
+
*
|
|
1004
|
+
* **Korean**: 오행 관계 (목화토금수)
|
|
1005
|
+
*
|
|
1006
|
+
* Elements and their relationships:
|
|
1007
|
+
* - 木 (Wood/목) → 火 (Fire/화): Wood feeds Fire (木生火)
|
|
1008
|
+
* - 火 (Fire/화) → 土 (Earth/토): Fire creates Earth (火生土)
|
|
1009
|
+
* - 土 (Earth/토) → 金 (Metal/금): Earth bears Metal (土生金)
|
|
1010
|
+
* - 金 (Metal/금) → 水 (Water/수): Metal collects Water (金生水)
|
|
1011
|
+
* - 水 (Water/수) → 木 (Wood/목): Water nourishes Wood (水生木)
|
|
1012
|
+
*
|
|
1013
|
+
* Controlling cycle (상극):
|
|
1014
|
+
* - 木 (Wood/목) → 土 (Earth/토): Wood penetrates Earth (木克土)
|
|
1015
|
+
* - 土 (Earth/토) → 水 (Water/수): Earth dams Water (土克水)
|
|
1016
|
+
* - 水 (Water/수) → 火 (Fire/화): Water extinguishes Fire (水克火)
|
|
1017
|
+
* - 火 (Fire/화) → 金 (Metal/금): Fire melts Metal (火克金)
|
|
1018
|
+
* - 金 (Metal/금) → 木 (Wood/목): Metal chops Wood (金克木)
|
|
1019
|
+
*/
|
|
1020
|
+
var ELEMENTAL_RELATIONS = {
|
|
1021
|
+
wood: {
|
|
1022
|
+
producing: { fire: "목생화 (Wood creates Fire)" },
|
|
1023
|
+
controlling: { earth: "목극토 (Wood controls Earth)" }
|
|
1024
|
+
},
|
|
1025
|
+
fire: {
|
|
1026
|
+
producing: { earth: "화생토 (Fire creates Earth/Ash)" },
|
|
1027
|
+
controlling: { metal: "화극금 (Fire controls Metal)" }
|
|
1028
|
+
},
|
|
1029
|
+
earth: {
|
|
1030
|
+
producing: { metal: "토생금 (Earth creates Metal)" },
|
|
1031
|
+
controlling: { water: "토극수 (Earth controls Water)" }
|
|
1032
|
+
},
|
|
1033
|
+
metal: {
|
|
1034
|
+
producing: { water: "금생수 (Metal creates Water)" },
|
|
1035
|
+
controlling: { wood: "금극목 (Metal controls Wood)" }
|
|
1036
|
+
},
|
|
1037
|
+
water: {
|
|
1038
|
+
producing: { wood: "수생목 (Water creates Wood)" },
|
|
1039
|
+
controlling: { fire: "수극화 (Water controls Fire)" }
|
|
1040
|
+
}
|
|
1041
|
+
};
|
|
1042
|
+
/**
|
|
1043
|
+
* Get meridian information by ID
|
|
1044
|
+
*/
|
|
1045
|
+
function getMeridian(meridianId) {
|
|
1046
|
+
return ENERGY_MERIDIANS[meridianId] ?? null;
|
|
1047
|
+
}
|
|
1048
|
+
/**
|
|
1049
|
+
* Get all meridians associated with a specific element
|
|
1050
|
+
*/
|
|
1051
|
+
function getMeridiansByElement(element) {
|
|
1052
|
+
return Object.values(ENERGY_MERIDIANS).filter((meridian) => meridian.element === element);
|
|
1053
|
+
}
|
|
1054
|
+
/**
|
|
1055
|
+
* Calculate meridian flow effectiveness based on time of day
|
|
1056
|
+
* Traditional Korean medicine considers meridian peak hours
|
|
1057
|
+
*/
|
|
1058
|
+
/**
|
|
1059
|
+
* Default peak hour for meridians without a specific entry (午時 - noon)
|
|
1060
|
+
*/
|
|
1061
|
+
var DEFAULT_PEAK_HOUR = 12;
|
|
1062
|
+
/**
|
|
1063
|
+
* Calculate meridian flow effectiveness based on time of day (子午流注)
|
|
1064
|
+
*
|
|
1065
|
+
* Traditional Korean medicine considers meridian peak hours based on
|
|
1066
|
+
* the traditional Chinese Medicine (TCM) circadian clock. Each meridian
|
|
1067
|
+
* has a 2-hour peak period during which strikes are most effective.
|
|
1068
|
+
*
|
|
1069
|
+
* **Korean**: 자오유주 시간대별 경락 유효성 계산
|
|
1070
|
+
*
|
|
1071
|
+
* @param meridianId - ID of the meridian to calculate flow for
|
|
1072
|
+
* @param hour - Hour of day (0-23)
|
|
1073
|
+
* @returns Flow effectiveness multiplier (0.7-1.3), with 1.3 at peak hours
|
|
1074
|
+
*
|
|
1075
|
+
* @example
|
|
1076
|
+
* ```typescript
|
|
1077
|
+
* // Lung meridian is most effective at 3-5 AM
|
|
1078
|
+
* const morningFlow = calculateMeridianFlow("lung", 4); // Returns ~1.3
|
|
1079
|
+
* const eveningFlow = calculateMeridianFlow("lung", 18); // Returns ~0.7
|
|
1080
|
+
* ```
|
|
1081
|
+
*/
|
|
1082
|
+
function calculateMeridianFlow(meridianId, hour) {
|
|
1083
|
+
const peakHour = {
|
|
1084
|
+
lung: 4,
|
|
1085
|
+
large_intestine: 6,
|
|
1086
|
+
stomach: 8,
|
|
1087
|
+
spleen: 10,
|
|
1088
|
+
heart: 12,
|
|
1089
|
+
small_intestine: 14,
|
|
1090
|
+
bladder: 16,
|
|
1091
|
+
kidney: 18,
|
|
1092
|
+
pericardium: 20,
|
|
1093
|
+
triple_burner: 22,
|
|
1094
|
+
gallbladder: 0,
|
|
1095
|
+
liver: 2
|
|
1096
|
+
}[meridianId] ?? DEFAULT_PEAK_HOUR;
|
|
1097
|
+
let hourDifference = Math.abs(hour - peakHour);
|
|
1098
|
+
if (hourDifference > 12) hourDifference = 24 - hourDifference;
|
|
1099
|
+
const effectiveness = 1.3 - hourDifference / 12 * .6;
|
|
1100
|
+
return Math.max(.7, Math.min(1.3, effectiveness));
|
|
1101
|
+
}
|
|
1102
|
+
/**
|
|
1103
|
+
* Find optimal vital points based on elemental relationships
|
|
1104
|
+
*/
|
|
1105
|
+
function findOptimalVitalPoints(attackerElement, allVitalPoints) {
|
|
1106
|
+
const elementalRelation = ELEMENTAL_RELATIONS[attackerElement];
|
|
1107
|
+
if (!elementalRelation) return [];
|
|
1108
|
+
const optimalPoints = [];
|
|
1109
|
+
const controlledElement = Object.keys(elementalRelation.controlling)[0];
|
|
1110
|
+
allVitalPoints.forEach((vp) => {
|
|
1111
|
+
if (Object.values(ENERGY_MERIDIANS).filter((m) => m.relatedVitalPoints.includes(vp.id)).some((m) => m.element === controlledElement)) optimalPoints.push(vp);
|
|
1112
|
+
});
|
|
1113
|
+
return optimalPoints;
|
|
1114
|
+
}
|
|
1115
|
+
/**
|
|
1116
|
+
* Calculate anatomical vulnerability based on position and meridian flow
|
|
1117
|
+
*/
|
|
1118
|
+
function calculateAnatomicalVulnerability(position, meridianStates) {
|
|
1119
|
+
let totalVulnerability = 1;
|
|
1120
|
+
const zone = getZoneByPosition(position);
|
|
1121
|
+
if (zone) {
|
|
1122
|
+
totalVulnerability *= zone.vulnerability;
|
|
1123
|
+
zone.meridians.forEach((meridianId) => {
|
|
1124
|
+
const meridianFlowEffectiveness = meridianStates[meridianId] ?? 1;
|
|
1125
|
+
const flowModifier = meridianFlowEffectiveness > .1 ? 1 / meridianFlowEffectiveness : 10;
|
|
1126
|
+
totalVulnerability *= Math.min(flowModifier, 2.5);
|
|
1127
|
+
});
|
|
1128
|
+
}
|
|
1129
|
+
return Math.max(.5, Math.min(3, totalVulnerability));
|
|
1130
|
+
}
|
|
1131
|
+
/**
|
|
1132
|
+
* Calculate enhanced anatomical vulnerability with stance, meridian flow, and time-of-day
|
|
1133
|
+
*
|
|
1134
|
+
* **Korean**: 향상된 해부학적 취약성 계산 (Enhanced Anatomical Vulnerability Calculation)
|
|
1135
|
+
*
|
|
1136
|
+
* Calculates vulnerability multiplier for a specific position, considering:
|
|
1137
|
+
* - Base zone vulnerability (0.5-2.0x)
|
|
1138
|
+
* - Stance-based exposure modifiers (0.6-1.3x per zone)
|
|
1139
|
+
* - Meridian flow state (blocked meridians +50% vulnerability)
|
|
1140
|
+
* - Time-of-day meridian peak hours (+20% vulnerability at peak)
|
|
1141
|
+
*
|
|
1142
|
+
* ## Calculation Formula
|
|
1143
|
+
*
|
|
1144
|
+
* ```
|
|
1145
|
+
* vulnerability = baseVulnerability
|
|
1146
|
+
* × stanceModifier
|
|
1147
|
+
* × meridianFlowModifier
|
|
1148
|
+
* × timeOfDayModifier
|
|
1149
|
+
* ```
|
|
1150
|
+
*
|
|
1151
|
+
* Final result is capped between 0.5x and 3.0x.
|
|
1152
|
+
*
|
|
1153
|
+
* @param position - Target position on body
|
|
1154
|
+
* @param currentHour - Hour of day (0-23) for meridian flow calculation
|
|
1155
|
+
* @param stance - Current trigram stance affecting zone exposure
|
|
1156
|
+
* @param meridianStates - Meridian disruption states (0=blocked, 1=normal flow)
|
|
1157
|
+
* @returns Vulnerability multiplier (0.5-3.0)
|
|
1158
|
+
*
|
|
1159
|
+
* @example
|
|
1160
|
+
* ```typescript
|
|
1161
|
+
* // Calculate vulnerability for head strike at 2 AM in offensive stance
|
|
1162
|
+
* const vulnerability = calculateEnhancedVulnerability(
|
|
1163
|
+
* { x: 50, y: 50 }, // Head position
|
|
1164
|
+
* 2, // 2 AM (liver meridian peak)
|
|
1165
|
+
* TrigramStance.GEON, // Heaven stance (offensive, exposes head)
|
|
1166
|
+
* {
|
|
1167
|
+
* bladder: 1.0, // Normal flow
|
|
1168
|
+
* gallbladder: 0.5, // Partially blocked
|
|
1169
|
+
* liver: 1.0 // Normal flow at peak hour
|
|
1170
|
+
* }
|
|
1171
|
+
* );
|
|
1172
|
+
* // Result: ~2.5x (high base × stance exposure × meridian effects × time bonus)
|
|
1173
|
+
* ```
|
|
1174
|
+
*/
|
|
1175
|
+
function calculateEnhancedVulnerability(position, currentHour, stance, meridianStates) {
|
|
1176
|
+
const zones = getEnhancedZonesByPosition(position);
|
|
1177
|
+
if (zones.length === 0) return 1;
|
|
1178
|
+
let maxVulnerability = 0;
|
|
1179
|
+
for (const zone of zones) {
|
|
1180
|
+
let vulnerability = zone.baseVulnerability;
|
|
1181
|
+
const stanceModifier = zone.stanceModifiers[stance] ?? 1;
|
|
1182
|
+
vulnerability *= stanceModifier;
|
|
1183
|
+
let maxBlockageModifier = 1;
|
|
1184
|
+
let maxTimeModifier = 1;
|
|
1185
|
+
for (const meridianId of zone.relatedMeridians) {
|
|
1186
|
+
const meridianState = meridianStates[meridianId] ?? 1;
|
|
1187
|
+
const meridianFlow = calculateMeridianFlow(meridianId, currentHour);
|
|
1188
|
+
const blockageModifier = 1 + (1 - meridianState) * .5;
|
|
1189
|
+
maxBlockageModifier = Math.max(maxBlockageModifier, blockageModifier);
|
|
1190
|
+
const timeModifier = .9 + (meridianFlow - .7) * .5;
|
|
1191
|
+
maxTimeModifier = Math.max(maxTimeModifier, timeModifier);
|
|
1192
|
+
}
|
|
1193
|
+
vulnerability *= maxBlockageModifier;
|
|
1194
|
+
vulnerability *= maxTimeModifier;
|
|
1195
|
+
maxVulnerability = Math.max(maxVulnerability, vulnerability);
|
|
1196
|
+
}
|
|
1197
|
+
return Math.max(.5, Math.min(3, maxVulnerability));
|
|
1198
|
+
}
|
|
1199
|
+
/**
|
|
1200
|
+
* Generate vulnerability heat map for entire body
|
|
1201
|
+
*
|
|
1202
|
+
* **Korean**: 취약성 히트맵 생성 (Vulnerability Heat Map Generation)
|
|
1203
|
+
*
|
|
1204
|
+
* Generates a 2D vulnerability map for visualization or analysis.
|
|
1205
|
+
* Returns vulnerability scores (0-1 normalized) for a grid of positions.
|
|
1206
|
+
*
|
|
1207
|
+
* @param width - Width of the heat map grid
|
|
1208
|
+
* @param height - Height of the heat map grid
|
|
1209
|
+
* @param currentHour - Hour of day for meridian calculations
|
|
1210
|
+
* @param stance - Current trigram stance
|
|
1211
|
+
* @param meridianStates - Meridian disruption states
|
|
1212
|
+
* @returns 2D array of vulnerability scores (0-1 normalized)
|
|
1213
|
+
*
|
|
1214
|
+
* @example
|
|
1215
|
+
* ```typescript
|
|
1216
|
+
* const heatMap = generateVulnerabilityHeatMap(
|
|
1217
|
+
* 100, 700, // 100x700 body map
|
|
1218
|
+
* 14, // 2 PM
|
|
1219
|
+
* TrigramStance.GAN, // Mountain defensive stance
|
|
1220
|
+
* { lung: 1.0, heart: 1.0 }
|
|
1221
|
+
* );
|
|
1222
|
+
*
|
|
1223
|
+
* // Access vulnerability at position (50, 100)
|
|
1224
|
+
* const vulnerability = heatMap[100][50]; // 0-1 normalized value
|
|
1225
|
+
* ```
|
|
1226
|
+
*/
|
|
1227
|
+
function generateVulnerabilityHeatMap(width, height, currentHour, stance, meridianStates) {
|
|
1228
|
+
const heatMap = [];
|
|
1229
|
+
for (let y = 0; y < height; y++) {
|
|
1230
|
+
const row = [];
|
|
1231
|
+
for (let x = 0; x < width; x++) {
|
|
1232
|
+
const normalized = (calculateEnhancedVulnerability({
|
|
1233
|
+
x,
|
|
1234
|
+
y
|
|
1235
|
+
}, currentHour, stance, meridianStates) - .5) / 2.5;
|
|
1236
|
+
row.push(normalized);
|
|
1237
|
+
}
|
|
1238
|
+
heatMap.push(row);
|
|
1239
|
+
}
|
|
1240
|
+
return heatMap;
|
|
1241
|
+
}
|
|
1242
|
+
/**
|
|
1243
|
+
* Check if position is within anatomical zone
|
|
1244
|
+
*/
|
|
1245
|
+
function isPositionInZone(position, zone) {
|
|
1246
|
+
const { boundaries } = zone;
|
|
1247
|
+
return position.x >= boundaries.left && position.x <= boundaries.right && position.y >= boundaries.top && position.y <= boundaries.bottom;
|
|
1248
|
+
}
|
|
1249
|
+
/**
|
|
1250
|
+
* Check if a point is inside a polygon using ray-casting algorithm
|
|
1251
|
+
*
|
|
1252
|
+
* **Korean**: 점-다각형 내부 확인 (Point-in-Polygon Test)
|
|
1253
|
+
*
|
|
1254
|
+
* Uses the ray-casting algorithm to determine if a point is inside a polygon.
|
|
1255
|
+
* Casts a ray from the point to infinity and counts boundary crossings.
|
|
1256
|
+
* Odd number of crossings = inside, even number = outside.
|
|
1257
|
+
*
|
|
1258
|
+
* @param point - Position to test
|
|
1259
|
+
* @param polygon - Array of positions defining polygon vertices
|
|
1260
|
+
* @returns true if point is inside polygon, false otherwise
|
|
1261
|
+
*
|
|
1262
|
+
* @example
|
|
1263
|
+
* ```typescript
|
|
1264
|
+
* const polygon = [
|
|
1265
|
+
* { x: 0, y: 0 },
|
|
1266
|
+
* { x: 10, y: 0 },
|
|
1267
|
+
* { x: 10, y: 10 },
|
|
1268
|
+
* { x: 0, y: 10 }
|
|
1269
|
+
* ];
|
|
1270
|
+
* const inside = isPointInPolygon({ x: 5, y: 5 }, polygon); // true
|
|
1271
|
+
* const outside = isPointInPolygon({ x: 15, y: 5 }, polygon); // false
|
|
1272
|
+
* ```
|
|
1273
|
+
*/
|
|
1274
|
+
function isPointInPolygon(point, polygon) {
|
|
1275
|
+
if (polygon.length < 3) return false;
|
|
1276
|
+
let inside = false;
|
|
1277
|
+
const x = point.x;
|
|
1278
|
+
const y = point.y;
|
|
1279
|
+
for (let i = 0, j = polygon.length - 1; i < polygon.length; j = i++) {
|
|
1280
|
+
const xi = polygon[i].x;
|
|
1281
|
+
const yi = polygon[i].y;
|
|
1282
|
+
const xj = polygon[j].x;
|
|
1283
|
+
const yj = polygon[j].y;
|
|
1284
|
+
if (yi > y !== yj > y && x < (xj - xi) * (y - yi) / (yj - yi) + xi) inside = !inside;
|
|
1285
|
+
}
|
|
1286
|
+
return inside;
|
|
1287
|
+
}
|
|
1288
|
+
/**
|
|
1289
|
+
* Check if position is within enhanced anatomical zone with polygon boundaries
|
|
1290
|
+
*
|
|
1291
|
+
* **Korean**: 향상된 영역 내부 확인 (Enhanced Zone Position Test)
|
|
1292
|
+
*
|
|
1293
|
+
* @param position - Position to test
|
|
1294
|
+
* @param zone - Enhanced anatomical zone with polygon boundaries
|
|
1295
|
+
* @returns true if position is within zone, false otherwise
|
|
1296
|
+
*/
|
|
1297
|
+
function isPositionInEnhancedZone(position, zone) {
|
|
1298
|
+
return isPointInPolygon(position, zone.boundaries);
|
|
1299
|
+
}
|
|
1300
|
+
/**
|
|
1301
|
+
* Get enhanced zone by position using polygon boundaries
|
|
1302
|
+
*
|
|
1303
|
+
* **Korean**: 위치로 향상된 영역 찾기 (Find Enhanced Zone by Position)
|
|
1304
|
+
*
|
|
1305
|
+
* Supports overlapping zones - returns array of all zones containing the position.
|
|
1306
|
+
*
|
|
1307
|
+
* @param position - Position to check
|
|
1308
|
+
* @returns Array of enhanced zones containing the position
|
|
1309
|
+
*
|
|
1310
|
+
* @example
|
|
1311
|
+
* ```typescript
|
|
1312
|
+
* const zones = getEnhancedZonesByPosition({ x: 50, y: 100 });
|
|
1313
|
+
* // May return multiple zones if position is in overlapping region
|
|
1314
|
+
* // e.g., neck area might be in both head and torso zones
|
|
1315
|
+
* ```
|
|
1316
|
+
*/
|
|
1317
|
+
function getEnhancedZonesByPosition(position) {
|
|
1318
|
+
return ENHANCED_ANATOMICAL_ZONES.filter((zone) => isPositionInEnhancedZone(position, zone));
|
|
1319
|
+
}
|
|
1320
|
+
/**
|
|
1321
|
+
* Generate status effects based on meridian disruption
|
|
1322
|
+
*/
|
|
1323
|
+
function generateMeridianEffects(meridianId, disruptionLevel, timestamp) {
|
|
1324
|
+
if (!ENERGY_MERIDIANS[meridianId]) return [];
|
|
1325
|
+
const effects = [];
|
|
1326
|
+
const intensityValue = Math.min(1, disruptionLevel);
|
|
1327
|
+
const now = timestamp ?? Date.now();
|
|
1328
|
+
let effectIntensity;
|
|
1329
|
+
if (intensityValue > .7) effectIntensity = EffectIntensity.SEVERE;
|
|
1330
|
+
else if (intensityValue > .4) effectIntensity = EffectIntensity.MODERATE;
|
|
1331
|
+
else effectIntensity = EffectIntensity.MINOR;
|
|
1332
|
+
if (disruptionLevel > .3) {
|
|
1333
|
+
const duration = Math.floor(2e3 + intensityValue * 3e3);
|
|
1334
|
+
const effect = {
|
|
1335
|
+
id: `meridian_disruption_${meridianId}_${now}`,
|
|
1336
|
+
type: "weakened",
|
|
1337
|
+
intensity: effectIntensity,
|
|
1338
|
+
duration,
|
|
1339
|
+
description: {
|
|
1340
|
+
korean: "경락 차단 효과",
|
|
1341
|
+
english: "Meridian disruption effect"
|
|
1342
|
+
},
|
|
1343
|
+
stackable: false,
|
|
1344
|
+
source: meridianId,
|
|
1345
|
+
startTime: now,
|
|
1346
|
+
endTime: now + duration
|
|
1347
|
+
};
|
|
1348
|
+
effects.push(effect);
|
|
1349
|
+
}
|
|
1350
|
+
return effects;
|
|
1351
|
+
}
|
|
1352
|
+
/**
|
|
1353
|
+
* Get all anatomical zones
|
|
1354
|
+
*/
|
|
1355
|
+
function getAnatomicalZones() {
|
|
1356
|
+
return KOREAN_ANATOMICAL_ZONES_ARRAY;
|
|
1357
|
+
}
|
|
1358
|
+
/**
|
|
1359
|
+
* Get zone by position
|
|
1360
|
+
*/
|
|
1361
|
+
function getZoneByPosition(position) {
|
|
1362
|
+
for (const zone of KOREAN_ANATOMICAL_ZONES_ARRAY) if (isPositionInZone(position, zone)) return zone;
|
|
1363
|
+
return null;
|
|
1364
|
+
}
|
|
1365
|
+
var KoreanAnatomySystem = class {
|
|
1366
|
+
getZoneForVitalPoint(vitalPointId) {
|
|
1367
|
+
return KOREAN_ANATOMICAL_ZONES_ARRAY.find((zone) => zone.vitalPoints.includes(vitalPointId));
|
|
1368
|
+
}
|
|
1369
|
+
getMeridiansInZone(zoneId) {
|
|
1370
|
+
const zone = KOREAN_ANATOMICAL_ZONES[zoneId];
|
|
1371
|
+
if (!zone) return [];
|
|
1372
|
+
return ENERGY_MERIDIANS_ARRAY.filter((meridian) => zone.meridians.includes(meridian.id));
|
|
1373
|
+
}
|
|
1374
|
+
};
|
|
1375
|
+
function createVitalPointEffect(id, type, intensity, duration, description, stackable = false) {
|
|
1376
|
+
return {
|
|
1377
|
+
id,
|
|
1378
|
+
type,
|
|
1379
|
+
intensity,
|
|
1380
|
+
duration,
|
|
1381
|
+
description,
|
|
1382
|
+
stackable,
|
|
1383
|
+
source: "vital_point_system"
|
|
1384
|
+
};
|
|
1385
|
+
}
|
|
1386
|
+
var SAMPLE_VITAL_POINTS = [
|
|
1387
|
+
{
|
|
1388
|
+
id: "baekhoehoel",
|
|
1389
|
+
names: {
|
|
1390
|
+
korean: "백회혈",
|
|
1391
|
+
english: "Crown Point",
|
|
1392
|
+
romanized: "Baekhoehyeol"
|
|
1393
|
+
},
|
|
1394
|
+
anatomicalName: "Anterior Fontanelle",
|
|
1395
|
+
category: VitalPointCategory.NEUROLOGICAL,
|
|
1396
|
+
severity: VitalPointSeverity.CRITICAL,
|
|
1397
|
+
position: {
|
|
1398
|
+
x: 0,
|
|
1399
|
+
y: -50
|
|
1400
|
+
},
|
|
1401
|
+
radius: 15,
|
|
1402
|
+
effects: [createVitalPointEffect("unconsciousness_effect", VitalPointEffectType.UNCONSCIOUSNESS, EffectIntensity.HIGH, 5e3, {
|
|
1403
|
+
korean: "의식 잃음",
|
|
1404
|
+
english: "Loss of consciousness"
|
|
1405
|
+
})],
|
|
1406
|
+
damage: {
|
|
1407
|
+
min: 40,
|
|
1408
|
+
max: 60,
|
|
1409
|
+
average: 50
|
|
1410
|
+
},
|
|
1411
|
+
description: {
|
|
1412
|
+
korean: "머리 정수리의 중요 혈점",
|
|
1413
|
+
english: "Critical pressure point at crown of head"
|
|
1414
|
+
},
|
|
1415
|
+
difficulty: .9,
|
|
1416
|
+
requiredForce: 30,
|
|
1417
|
+
safetyWarning: "Extremely dangerous - can cause death",
|
|
1418
|
+
targetingDifficulty: .9,
|
|
1419
|
+
effectiveStances: [TrigramStance.GEON, TrigramStance.JIN]
|
|
1420
|
+
},
|
|
1421
|
+
{
|
|
1422
|
+
id: "inmyeong",
|
|
1423
|
+
names: {
|
|
1424
|
+
korean: "인영",
|
|
1425
|
+
english: "Man's Welcome",
|
|
1426
|
+
romanized: "Inmyeong"
|
|
1427
|
+
},
|
|
1428
|
+
anatomicalName: "Carotid Artery",
|
|
1429
|
+
category: VitalPointCategory.VASCULAR,
|
|
1430
|
+
severity: VitalPointSeverity.MAJOR,
|
|
1431
|
+
position: {
|
|
1432
|
+
x: -30,
|
|
1433
|
+
y: 70
|
|
1434
|
+
},
|
|
1435
|
+
radius: 20,
|
|
1436
|
+
effects: [createVitalPointEffect("blood_flow_restriction", VitalPointEffectType.BLOOD_FLOW_RESTRICTION, EffectIntensity.HIGH, 3e3, {
|
|
1437
|
+
korean: "혈류 제한",
|
|
1438
|
+
english: "Blood flow restriction"
|
|
1439
|
+
})],
|
|
1440
|
+
damage: {
|
|
1441
|
+
min: 25,
|
|
1442
|
+
max: 40,
|
|
1443
|
+
average: 32
|
|
1444
|
+
},
|
|
1445
|
+
description: {
|
|
1446
|
+
korean: "목 옆의 중요 혈관",
|
|
1447
|
+
english: "Critical blood vessel on side of neck"
|
|
1448
|
+
},
|
|
1449
|
+
difficulty: .7,
|
|
1450
|
+
requiredForce: 20,
|
|
1451
|
+
safetyWarning: "Can cause unconsciousness",
|
|
1452
|
+
targetingDifficulty: .7,
|
|
1453
|
+
effectiveStances: [TrigramStance.TAE, TrigramStance.GAM]
|
|
1454
|
+
},
|
|
1455
|
+
{
|
|
1456
|
+
id: "myeongmun",
|
|
1457
|
+
names: {
|
|
1458
|
+
korean: "명문",
|
|
1459
|
+
english: "Gate of Life",
|
|
1460
|
+
romanized: "Myeongmun"
|
|
1461
|
+
},
|
|
1462
|
+
anatomicalName: "L2-L3 Vertebrae",
|
|
1463
|
+
category: VitalPointCategory.NEUROLOGICAL,
|
|
1464
|
+
severity: VitalPointSeverity.MAJOR,
|
|
1465
|
+
position: {
|
|
1466
|
+
x: 0,
|
|
1467
|
+
y: 250
|
|
1468
|
+
},
|
|
1469
|
+
radius: 25,
|
|
1470
|
+
effects: [createVitalPointEffect("severe_pain_effect", VitalPointEffectType.PAIN, EffectIntensity.HIGH, 4e3, {
|
|
1471
|
+
korean: "극심한 통증",
|
|
1472
|
+
english: "Severe pain"
|
|
1473
|
+
})],
|
|
1474
|
+
damage: {
|
|
1475
|
+
min: 30,
|
|
1476
|
+
max: 50,
|
|
1477
|
+
average: 40
|
|
1478
|
+
},
|
|
1479
|
+
description: {
|
|
1480
|
+
korean: "등 아래쪽의 중요 혈점",
|
|
1481
|
+
english: "Critical point on lower back"
|
|
1482
|
+
},
|
|
1483
|
+
difficulty: .8,
|
|
1484
|
+
requiredForce: 25,
|
|
1485
|
+
safetyWarning: "Can cause temporary paralysis",
|
|
1486
|
+
targetingDifficulty: .8,
|
|
1487
|
+
effectiveStances: [TrigramStance.GAN, TrigramStance.GON]
|
|
1488
|
+
},
|
|
1489
|
+
{
|
|
1490
|
+
id: "jungwan",
|
|
1491
|
+
names: {
|
|
1492
|
+
korean: "중완",
|
|
1493
|
+
english: "Middle Cavity",
|
|
1494
|
+
romanized: "Jungwan"
|
|
1495
|
+
},
|
|
1496
|
+
anatomicalName: "Solar Plexus",
|
|
1497
|
+
category: VitalPointCategory.ORGAN,
|
|
1498
|
+
severity: VitalPointSeverity.MAJOR,
|
|
1499
|
+
position: {
|
|
1500
|
+
x: 0,
|
|
1501
|
+
y: 200
|
|
1502
|
+
},
|
|
1503
|
+
radius: 30,
|
|
1504
|
+
effects: [createVitalPointEffect("breathlessness_effect", VitalPointEffectType.BREATHLESSNESS, EffectIntensity.MEDIUM, 3500, {
|
|
1505
|
+
korean: "호흡 곤란",
|
|
1506
|
+
english: "Breathing difficulty"
|
|
1507
|
+
})],
|
|
1508
|
+
damage: {
|
|
1509
|
+
min: 20,
|
|
1510
|
+
max: 35,
|
|
1511
|
+
average: 27
|
|
1512
|
+
},
|
|
1513
|
+
description: {
|
|
1514
|
+
korean: "가슴 중앙의 중요 혈점",
|
|
1515
|
+
english: "Critical point at center of chest"
|
|
1516
|
+
},
|
|
1517
|
+
difficulty: .6,
|
|
1518
|
+
requiredForce: 18,
|
|
1519
|
+
safetyWarning: "Can cause breathing difficulties",
|
|
1520
|
+
targetingDifficulty: .6,
|
|
1521
|
+
effectiveStances: [TrigramStance.LI, TrigramStance.SON]
|
|
1522
|
+
},
|
|
1523
|
+
{
|
|
1524
|
+
id: "tanjoong",
|
|
1525
|
+
names: {
|
|
1526
|
+
korean: "단중",
|
|
1527
|
+
english: "Chest Center",
|
|
1528
|
+
romanized: "Danjoong"
|
|
1529
|
+
},
|
|
1530
|
+
anatomicalName: "Sternum",
|
|
1531
|
+
category: VitalPointCategory.RESPIRATORY,
|
|
1532
|
+
severity: VitalPointSeverity.MODERATE,
|
|
1533
|
+
position: {
|
|
1534
|
+
x: 0,
|
|
1535
|
+
y: 180
|
|
1536
|
+
},
|
|
1537
|
+
radius: 25,
|
|
1538
|
+
effects: [createVitalPointEffect("stun_effect", VitalPointEffectType.STUN, EffectIntensity.MEDIUM, 2e3, {
|
|
1539
|
+
korean: "기절",
|
|
1540
|
+
english: "Stun"
|
|
1541
|
+
})],
|
|
1542
|
+
damage: {
|
|
1543
|
+
min: 15,
|
|
1544
|
+
max: 25,
|
|
1545
|
+
average: 20
|
|
1546
|
+
},
|
|
1547
|
+
description: {
|
|
1548
|
+
korean: "가슴 중앙의 호흡 혈점",
|
|
1549
|
+
english: "Breathing point at chest center"
|
|
1550
|
+
},
|
|
1551
|
+
difficulty: .5,
|
|
1552
|
+
requiredForce: 15,
|
|
1553
|
+
safetyWarning: "Can cause temporary stunning",
|
|
1554
|
+
targetingDifficulty: .5,
|
|
1555
|
+
effectiveStances: [TrigramStance.GEON, TrigramStance.LI]
|
|
1556
|
+
}
|
|
1557
|
+
];
|
|
1558
|
+
var ANATOMICAL_REGIONS_DATA = {
|
|
1559
|
+
head: {
|
|
1560
|
+
id: "head",
|
|
1561
|
+
name: {
|
|
1562
|
+
korean: "머리",
|
|
1563
|
+
english: "Head"
|
|
1564
|
+
},
|
|
1565
|
+
boundaries: [
|
|
1566
|
+
{
|
|
1567
|
+
x: -100,
|
|
1568
|
+
y: -100
|
|
1569
|
+
},
|
|
1570
|
+
{
|
|
1571
|
+
x: 100,
|
|
1572
|
+
y: -100
|
|
1573
|
+
},
|
|
1574
|
+
{
|
|
1575
|
+
x: 100,
|
|
1576
|
+
y: 50
|
|
1577
|
+
},
|
|
1578
|
+
{
|
|
1579
|
+
x: -100,
|
|
1580
|
+
y: 50
|
|
1581
|
+
}
|
|
1582
|
+
],
|
|
1583
|
+
vitalPoints: SAMPLE_VITAL_POINTS.filter((vp) => vp.position.y < 50)
|
|
1584
|
+
},
|
|
1585
|
+
neck: {
|
|
1586
|
+
id: "neck",
|
|
1587
|
+
name: {
|
|
1588
|
+
korean: "목",
|
|
1589
|
+
english: "Neck"
|
|
1590
|
+
},
|
|
1591
|
+
boundaries: [
|
|
1592
|
+
{
|
|
1593
|
+
x: -50,
|
|
1594
|
+
y: 50
|
|
1595
|
+
},
|
|
1596
|
+
{
|
|
1597
|
+
x: 50,
|
|
1598
|
+
y: 50
|
|
1599
|
+
},
|
|
1600
|
+
{
|
|
1601
|
+
x: 50,
|
|
1602
|
+
y: 100
|
|
1603
|
+
},
|
|
1604
|
+
{
|
|
1605
|
+
x: -50,
|
|
1606
|
+
y: 100
|
|
1607
|
+
}
|
|
1608
|
+
],
|
|
1609
|
+
vitalPoints: SAMPLE_VITAL_POINTS.filter((vp) => vp.position.y >= 50 && vp.position.y < 100)
|
|
1610
|
+
},
|
|
1611
|
+
torso: {
|
|
1612
|
+
id: "torso",
|
|
1613
|
+
name: {
|
|
1614
|
+
korean: "몸통",
|
|
1615
|
+
english: "Torso"
|
|
1616
|
+
},
|
|
1617
|
+
boundaries: [
|
|
1618
|
+
{
|
|
1619
|
+
x: -150,
|
|
1620
|
+
y: 100
|
|
1621
|
+
},
|
|
1622
|
+
{
|
|
1623
|
+
x: 150,
|
|
1624
|
+
y: 100
|
|
1625
|
+
},
|
|
1626
|
+
{
|
|
1627
|
+
x: 150,
|
|
1628
|
+
y: 400
|
|
1629
|
+
},
|
|
1630
|
+
{
|
|
1631
|
+
x: -150,
|
|
1632
|
+
y: 400
|
|
1633
|
+
}
|
|
1634
|
+
],
|
|
1635
|
+
vitalPoints: SAMPLE_VITAL_POINTS.filter((vp) => vp.position.y >= 100 && vp.position.y < 400)
|
|
1636
|
+
},
|
|
1637
|
+
arms: {
|
|
1638
|
+
id: "arms",
|
|
1639
|
+
name: {
|
|
1640
|
+
korean: "팔",
|
|
1641
|
+
english: "Arms"
|
|
1642
|
+
},
|
|
1643
|
+
boundaries: [
|
|
1644
|
+
{
|
|
1645
|
+
x: -250,
|
|
1646
|
+
y: 100
|
|
1647
|
+
},
|
|
1648
|
+
{
|
|
1649
|
+
x: -150,
|
|
1650
|
+
y: 100
|
|
1651
|
+
},
|
|
1652
|
+
{
|
|
1653
|
+
x: 250,
|
|
1654
|
+
y: 300
|
|
1655
|
+
},
|
|
1656
|
+
{
|
|
1657
|
+
x: -250,
|
|
1658
|
+
y: 300
|
|
1659
|
+
}
|
|
1660
|
+
],
|
|
1661
|
+
vitalPoints: SAMPLE_VITAL_POINTS.filter((vp) => Math.abs(vp.position.x) > 150 && vp.position.y >= 100 && vp.position.y < 300)
|
|
1662
|
+
},
|
|
1663
|
+
legs: {
|
|
1664
|
+
id: "legs",
|
|
1665
|
+
name: {
|
|
1666
|
+
korean: "다리",
|
|
1667
|
+
english: "Legs"
|
|
1668
|
+
},
|
|
1669
|
+
boundaries: [
|
|
1670
|
+
{
|
|
1671
|
+
x: -100,
|
|
1672
|
+
y: 400
|
|
1673
|
+
},
|
|
1674
|
+
{
|
|
1675
|
+
x: 100,
|
|
1676
|
+
y: 400
|
|
1677
|
+
},
|
|
1678
|
+
{
|
|
1679
|
+
x: 100,
|
|
1680
|
+
y: 800
|
|
1681
|
+
},
|
|
1682
|
+
{
|
|
1683
|
+
x: -100,
|
|
1684
|
+
y: 800
|
|
1685
|
+
}
|
|
1686
|
+
],
|
|
1687
|
+
vitalPoints: SAMPLE_VITAL_POINTS.filter((vp) => vp.position.y >= 400)
|
|
1688
|
+
}
|
|
1689
|
+
};
|
|
1690
|
+
function getVitalPointsInRegion(regionId) {
|
|
1691
|
+
return ANATOMICAL_REGIONS_DATA[regionId]?.vitalPoints ?? [];
|
|
1692
|
+
}
|
|
1693
|
+
function getRegionBoundaries(regionId) {
|
|
1694
|
+
return ANATOMICAL_REGIONS_DATA[regionId]?.boundaries ?? [];
|
|
1695
|
+
}
|
|
1696
|
+
function isPositionInRegion(position, regionId) {
|
|
1697
|
+
const boundaries = getRegionBoundaries(regionId);
|
|
1698
|
+
if (boundaries.length < 3) return false;
|
|
1699
|
+
const [topLeft, topRight, , bottomLeft] = boundaries;
|
|
1700
|
+
return position.x >= topLeft.x && position.x <= topRight.x && position.y >= topLeft.y && position.y <= bottomLeft.y;
|
|
1701
|
+
}
|
|
1702
|
+
function getRegionForPosition(position) {
|
|
1703
|
+
for (const regionId of Object.keys(ANATOMICAL_REGIONS_DATA)) if (isPositionInRegion(position, regionId)) return regionId;
|
|
1704
|
+
return null;
|
|
1705
|
+
}
|
|
1706
|
+
//#endregion
|
|
1707
|
+
export { ANATOMICAL_REGIONS_DATA, ELEMENTAL_RELATIONS, ENERGY_MERIDIANS, ENERGY_MERIDIANS_ARRAY, ENHANCED_ANATOMICAL_ZONES, KOREAN_ANATOMICAL_ZONES, KOREAN_ANATOMICAL_ZONES_ARRAY, KoreanAnatomySystem, calculateAnatomicalVulnerability, calculateEnhancedVulnerability, calculateMeridianFlow, createVitalPointEffect, SAMPLE_VITAL_POINTS as default, findOptimalVitalPoints, generateMeridianEffects, generateVulnerabilityHeatMap, getAnatomicalZones, getEnhancedZonesByPosition, getMeridian, getMeridiansByElement, getRegionBoundaries, getRegionForPosition, getVitalPointsInRegion, getZoneByPosition, isPointInPolygon, isPositionInEnhancedZone, isPositionInRegion };
|
|
1708
|
+
|
|
1709
|
+
//# sourceMappingURL=KoreanAnatomy.js.map
|