blacktrigram 0.7.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +201 -0
- package/README.md +866 -0
- package/SECURITY.md +124 -0
- package/lib/App.d.ts +4 -0
- package/lib/App.d.ts.map +1 -0
- package/lib/App2.js +386 -0
- package/lib/App2.js.map +1 -0
- package/lib/_virtual/_rolldown/runtime.js +13 -0
- package/lib/assets/index.css +1146 -0
- package/lib/audio/AudioAssetLoader.d.ts +101 -0
- package/lib/audio/AudioAssetLoader.d.ts.map +1 -0
- package/lib/audio/AudioAssetLoader.js +245 -0
- package/lib/audio/AudioAssetLoader.js.map +1 -0
- package/lib/audio/AudioAssetRegistry.d.ts +126 -0
- package/lib/audio/AudioAssetRegistry.d.ts.map +1 -0
- package/lib/audio/AudioAssetRegistry.js +970 -0
- package/lib/audio/AudioAssetRegistry.js.map +1 -0
- package/lib/audio/AudioCache.d.ts +135 -0
- package/lib/audio/AudioCache.d.ts.map +1 -0
- package/lib/audio/AudioCache.js +211 -0
- package/lib/audio/AudioCache.js.map +1 -0
- package/lib/audio/AudioManager.d.ts +162 -0
- package/lib/audio/AudioManager.d.ts.map +1 -0
- package/lib/audio/AudioManager.js +508 -0
- package/lib/audio/AudioManager.js.map +1 -0
- package/lib/audio/AudioMonitor.d.ts +122 -0
- package/lib/audio/AudioMonitor.d.ts.map +1 -0
- package/lib/audio/AudioMonitor.js +215 -0
- package/lib/audio/AudioMonitor.js.map +1 -0
- package/lib/audio/AudioPool.d.ts +108 -0
- package/lib/audio/AudioPool.d.ts.map +1 -0
- package/lib/audio/AudioPool.js +206 -0
- package/lib/audio/AudioPool.js.map +1 -0
- package/lib/audio/AudioProvider.d.ts +28 -0
- package/lib/audio/AudioProvider.d.ts.map +1 -0
- package/lib/audio/AudioProvider.js +135 -0
- package/lib/audio/AudioProvider.js.map +1 -0
- package/lib/audio/AudioUtils.d.ts +77 -0
- package/lib/audio/AudioUtils.d.ts.map +1 -0
- package/lib/audio/AudioUtils.js +164 -0
- package/lib/audio/AudioUtils.js.map +1 -0
- package/lib/audio/BoneImpactAudioMap.d.ts +64 -0
- package/lib/audio/BoneImpactAudioMap.d.ts.map +1 -0
- package/lib/audio/BoneImpactAudioMap.js +133 -0
- package/lib/audio/BoneImpactAudioMap.js.map +1 -0
- package/lib/audio/VariantSelector.d.ts +69 -0
- package/lib/audio/VariantSelector.d.ts.map +1 -0
- package/lib/audio/VariantSelector.js +177 -0
- package/lib/audio/VariantSelector.js.map +1 -0
- package/lib/audio/index.d.ts +13 -0
- package/lib/audio/index.d.ts.map +1 -0
- package/lib/audio/index.js +41 -0
- package/lib/audio/index.js.map +1 -0
- package/lib/audio/types.d.ts +220 -0
- package/lib/audio/types.d.ts.map +1 -0
- package/lib/audio/types.js +12 -0
- package/lib/audio/types.js.map +1 -0
- package/lib/components/effects/WindParticles3D.d.ts +83 -0
- package/lib/components/effects/WindParticles3D.d.ts.map +1 -0
- package/lib/components/effects/index.d.ts +6 -0
- package/lib/components/effects/index.d.ts.map +1 -0
- package/lib/components/index.d.ts +5 -0
- package/lib/components/index.d.ts.map +1 -0
- package/lib/components/index.js +74 -0
- package/lib/components/index.js.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts +74 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.js +1912 -0
- package/lib/components/screens/combat/CombatScreen3D.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts +39 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js +52 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts +35 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js +78 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts +23 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js +214 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts +54 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js +357 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts +32 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js +254 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts +63 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js +108 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts +42 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js +259 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts +73 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts +108 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js +232 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts +53 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js +87 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts +80 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js +278 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js +248 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts +60 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts +37 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js +184 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts +49 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js +66 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js.map +1 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts +93 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts +57 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts +88 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts +67 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js +261 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts +45 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts +61 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts +47 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js +65 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts +52 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js +103 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js +296 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts +72 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/index.d.ts +121 -0
- package/lib/components/screens/combat/components/effects/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts +31 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js +242 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts +74 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js +275 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts +25 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js +61 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts +43 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js +139 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts +50 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js +155 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js +103 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js +101 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts +47 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js +141 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts +25 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js +129 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts +48 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js +131 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts +82 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js +73 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts +80 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js +79 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/index.d.ts +22 -0
- package/lib/components/screens/combat/components/hud/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/index.js +4 -0
- package/lib/components/screens/combat/components/index.d.ts +47 -0
- package/lib/components/screens/combat/components/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/index.js +23 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts +52 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js +113 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts +49 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js +150 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts +44 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js +83 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts +83 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js +161 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts +38 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js +37 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts +37 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js +33 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js.map +1 -0
- package/lib/components/screens/combat/helpers/index.d.ts +8 -0
- package/lib/components/screens/combat/helpers/index.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/index.js +2 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts +108 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useAICombat.js +806 -0
- package/lib/components/screens/combat/hooks/useAICombat.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts +106 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.js +766 -0
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- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts +85 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts.map +1 -0
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- package/lib/components/screens/combat/hooks/useCombatAudio.d.ts +40 -0
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- package/lib/components/screens/combat/hooks/useCombatLayout.d.ts +61 -0
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- package/lib/components/screens/combat/hooks/useCombatState.d.ts +75 -0
- package/lib/components/screens/combat/hooks/useCombatState.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatState.js +182 -0
- package/lib/components/screens/combat/hooks/useCombatState.js.map +1 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts +36 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts +63 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/index.d.ts +4 -0
- package/lib/components/screens/combat/index.d.ts.map +1 -0
- package/lib/components/screens/combat/index.js +25 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts +12 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts.map +1 -0
- package/lib/components/screens/controls/ControlsScreen3D.js +1248 -0
- package/lib/components/screens/controls/ControlsScreen3D.js.map +1 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts +35 -0
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- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts +31 -0
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- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js +100 -0
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/**
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* Type definitions for systems types
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* Auto-generated by type migration script
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*/
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import { AudioSystemInterface, SoundEffectId } from "../audio";
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import type { EffectIntensity, EnvironmentalEffectType, HitEffectType, ParticleType } from "./effects";
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import { KoreanText, PlayerArchetype, Position, TrigramStance } from "../types/common";
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export interface AnimationConfig {
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readonly name: string;
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readonly frames: readonly AnimationFrame[];
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export interface CombatSystemConfig {
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export interface TrigramSystemConfig {
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export interface AISystemConfig {
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export interface VitalPointSystemConfig {
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type Texture = unknown;
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export interface PlayerArchetypeData {
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readonly id: string;
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readonly name: KoreanText;
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readonly description: KoreanText;
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readonly baseHealth: number;
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readonly baseKi: number;
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readonly baseStamina: number;
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readonly coreStance: TrigramStance;
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readonly theme: {
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primary: number;
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secondary: number;
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readonly colors: {
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primary: number;
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secondary: number;
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};
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readonly stats: {
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attackPower: number;
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defense: number;
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speed: number;
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technique: number;
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};
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readonly favoredStances: readonly TrigramStance[];
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readonly specialAbilities: readonly string[];
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readonly philosophy: KoreanText;
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export interface AnimationState {
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readonly currentAnimationName?: string;
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readonly currentFrameIndex: number;
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readonly isPlaying: boolean;
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readonly elapsedTimeInFrame: number;
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}
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export interface CollisionData {
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readonly entityA: EntityId;
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readonly entityB: EntityId;
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readonly normal: Velocity;
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readonly penetration: number;
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}
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export interface PhysicsEntityConfig {
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readonly position: Position;
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readonly velocity?: Velocity;
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readonly mass?: number;
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readonly friction?: number;
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readonly restitution?: number;
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readonly shape: {
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type: "circle";
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radius: number;
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} | {
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type: "rectangle";
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width: number;
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height: number;
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};
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readonly isStatic?: boolean;
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}
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export interface PhysicsEntityState {
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readonly position: Position;
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readonly velocity: Velocity;
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readonly acceleration?: Velocity;
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readonly angularVelocity?: number;
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}
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export interface RenderableConfig {
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readonly zOrder?: number;
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readonly visible?: boolean;
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readonly alpha?: number;
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readonly parent?: EntityId | "stage";
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}
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export interface StatusEffect {
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readonly id: string;
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readonly type: string;
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readonly intensity: EffectIntensity;
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readonly duration: number;
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readonly description: KoreanText;
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readonly stackable: boolean;
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readonly source: string;
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readonly startTime: number;
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readonly endTime: number;
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}
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export interface HitEffect {
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readonly id: string;
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readonly type: HitEffectType;
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readonly attackerId: string;
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readonly defenderId: string;
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readonly timestamp: number;
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readonly duration: number;
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readonly position?: Position;
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readonly velocity?: {
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x: number;
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y: number;
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};
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readonly color?: number;
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readonly size?: number;
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readonly alpha?: number;
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readonly lifespan?: number;
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|
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readonly text?: string | KoreanText;
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readonly damageAmount?: number;
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readonly vitalPointId?: string;
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readonly statusEffect?: StatusEffect;
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readonly yOffset?: number;
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readonly intensity: number;
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|
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readonly startTime: number;
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}
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export interface ParticleEffect {
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readonly id: string;
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|
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readonly type: ParticleType;
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|
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readonly position: Position;
|
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readonly velocity: {
|
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|
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x: number;
|
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|
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y: number;
|
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|
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};
|
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|
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readonly acceleration?: {
|
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|
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x: number;
|
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|
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y: number;
|
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|
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};
|
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|
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readonly color: number;
|
|
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|
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readonly size: number;
|
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|
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readonly lifetime: number;
|
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148
|
+
readonly fadeOut?: boolean;
|
|
149
|
+
readonly gravity?: number;
|
|
150
|
+
}
|
|
151
|
+
export interface EnvironmentalEffect {
|
|
152
|
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readonly id: string;
|
|
153
|
+
readonly type: EnvironmentalEffectType;
|
|
154
|
+
readonly affectedArea: {
|
|
155
|
+
readonly x: number;
|
|
156
|
+
readonly y: number;
|
|
157
|
+
readonly width: number;
|
|
158
|
+
readonly height: number;
|
|
159
|
+
};
|
|
160
|
+
readonly effects: {
|
|
161
|
+
readonly visibilityModifier?: number;
|
|
162
|
+
readonly accuracyModifier?: number;
|
|
163
|
+
readonly movementModifier?: number;
|
|
164
|
+
readonly damageModifier?: number;
|
|
165
|
+
};
|
|
166
|
+
readonly duration: number;
|
|
167
|
+
}
|
|
168
|
+
export interface VisualEffect {
|
|
169
|
+
readonly id: string;
|
|
170
|
+
readonly type: string;
|
|
171
|
+
readonly duration: number;
|
|
172
|
+
readonly intensity: number;
|
|
173
|
+
readonly position?: Position;
|
|
174
|
+
readonly color?: number;
|
|
175
|
+
}
|
|
176
|
+
export interface EffectSystem {
|
|
177
|
+
readonly effects: readonly VisualEffect[];
|
|
178
|
+
readonly addEffect: (effect: VisualEffect) => void;
|
|
179
|
+
readonly removeEffect: (id: string) => void;
|
|
180
|
+
readonly updateEffects: (deltaTime: number) => void;
|
|
181
|
+
}
|
|
182
|
+
export interface DisplayHitEffect extends HitEffect {
|
|
183
|
+
readonly opacity: number;
|
|
184
|
+
readonly scale: number;
|
|
185
|
+
readonly startTime: number;
|
|
186
|
+
readonly displayAlpha: number;
|
|
187
|
+
readonly displayY: number;
|
|
188
|
+
readonly displaySize: number;
|
|
189
|
+
}
|
|
190
|
+
export interface InputSystemInterface {
|
|
191
|
+
registerAction: (action: string, callback: () => void) => void;
|
|
192
|
+
unregisterAction: (action: string) => void;
|
|
193
|
+
clearActions: () => void;
|
|
194
|
+
isActionActive: (action: string) => boolean;
|
|
195
|
+
}
|
|
196
|
+
export interface AnimationSystemInterface {
|
|
197
|
+
playAnimation: (entityId: EntityId, animationName: string) => void;
|
|
198
|
+
stopAnimation: (entityId: EntityId, animationName?: string) => void;
|
|
199
|
+
getCurrentFrame: (entityId: EntityId) => AnimationFrame | undefined;
|
|
200
|
+
addAnimation: (config: AnimationConfig) => void;
|
|
201
|
+
getAnimationState: (entityId: EntityId) => AnimationState | undefined;
|
|
202
|
+
}
|
|
203
|
+
export interface PhysicsSystemInterface {
|
|
204
|
+
addEntity: (entityId: EntityId, config: PhysicsEntityConfig) => void;
|
|
205
|
+
removeEntity: (entityId: EntityId) => void;
|
|
206
|
+
update: (deltaTime: number) => void;
|
|
207
|
+
getEntityState: (entityId: EntityId) => PhysicsEntityState | undefined;
|
|
208
|
+
checkCollision: (entityIdA: EntityId, entityIdB: EntityId) => CollisionData | null;
|
|
209
|
+
applyForce: (entityId: EntityId, force: Velocity) => void;
|
|
210
|
+
}
|
|
211
|
+
export interface RenderingSystemInterface {
|
|
212
|
+
addRenderable: (entityId: EntityId, config: RenderableConfig) => void;
|
|
213
|
+
removeRenderable: (entityId: EntityId) => void;
|
|
214
|
+
updateRenderable: (entityId: EntityId, updates: Partial<RenderableConfig>) => void;
|
|
215
|
+
render: () => void;
|
|
216
|
+
}
|
|
217
|
+
export interface SystemEvent {
|
|
218
|
+
readonly type: string;
|
|
219
|
+
readonly timestamp: number;
|
|
220
|
+
readonly source: string;
|
|
221
|
+
readonly data: Record<string, any>;
|
|
222
|
+
}
|
|
223
|
+
export interface EventBusInterface {
|
|
224
|
+
publish: (event: SystemEvent) => void;
|
|
225
|
+
subscribe: (eventType: string, callback: (event: SystemEvent) => void) => void;
|
|
226
|
+
unsubscribe: (eventType: string, callback: (event: SystemEvent) => void) => void;
|
|
227
|
+
}
|
|
228
|
+
export interface CombatSystemInterface {
|
|
229
|
+
calculateDamage: (technique: any, attacker: any, defender: any, hitResult: any) => {
|
|
230
|
+
baseDamage: number;
|
|
231
|
+
modifierDamage: number;
|
|
232
|
+
totalDamage: number;
|
|
233
|
+
effectsApplied: readonly StatusEffect[];
|
|
234
|
+
finalDefenderState?: any;
|
|
235
|
+
};
|
|
236
|
+
resolveAttack: (attacker: any, defender: any, technique: any, targetedVitalPointId?: string) => any;
|
|
237
|
+
applyCombatResult: (result: any, attacker: any, defender: any) => {
|
|
238
|
+
updatedAttacker: any;
|
|
239
|
+
updatedDefender: any;
|
|
240
|
+
};
|
|
241
|
+
getAvailableTechniques: (player: any) => readonly any[];
|
|
242
|
+
}
|
|
243
|
+
export interface VitalPointSystemInterface {
|
|
244
|
+
processHit: (targetPosition: Position, technique: any, baseDamage: number, attackerArchetype: any, targetDimensions: {
|
|
245
|
+
width: number;
|
|
246
|
+
height: number;
|
|
247
|
+
}, targetedVitalPointId?: string | null) => any;
|
|
248
|
+
calculateHit: (technique: any, targetVitalPointId: string | null, accuracyRoll: number, attackerPosition: Position, defenderPosition: Position, defenderStance: any) => any;
|
|
249
|
+
applyVitalPointEffects: (player: any, vitalPoint: any, intensityMultiplier?: number) => any;
|
|
250
|
+
}
|
|
251
|
+
export interface TrigramSystemInterface {
|
|
252
|
+
getTechniqueForStance: (stance: any, archetype?: any) => any | undefined;
|
|
253
|
+
calculateStanceEffectiveness: (attackerStance: any, defenderStance: any, technique?: any) => number;
|
|
254
|
+
isValidTransition: (from: any, to: any) => boolean;
|
|
255
|
+
getTransitionCost: (from: any, to: any, player?: any) => {
|
|
256
|
+
ki: number;
|
|
257
|
+
stamina: number;
|
|
258
|
+
timeMs: number;
|
|
259
|
+
};
|
|
260
|
+
recommendStance: (player: any, opponent?: any) => any;
|
|
261
|
+
}
|
|
262
|
+
export interface GameSystemManager {
|
|
263
|
+
readonly combatSystem: CombatSystemInterface;
|
|
264
|
+
readonly vitalPointSystem: VitalPointSystemInterface;
|
|
265
|
+
readonly trigramSystem: TrigramSystemInterface;
|
|
266
|
+
readonly inputSystem: InputSystemInterface;
|
|
267
|
+
readonly audioSystem: AudioSystemInterface;
|
|
268
|
+
readonly animationSystem?: AnimationSystemInterface;
|
|
269
|
+
readonly physicsSystem?: PhysicsSystemInterface;
|
|
270
|
+
readonly renderingSystem?: RenderingSystemInterface;
|
|
271
|
+
readonly eventBus: EventBusInterface;
|
|
272
|
+
initializeAll: () => Promise<void>;
|
|
273
|
+
updateAll: (deltaTime: number) => void;
|
|
274
|
+
}
|
|
275
|
+
export interface SystemConfig {
|
|
276
|
+
readonly debugMode?: boolean;
|
|
277
|
+
readonly performanceMonitoring?: boolean;
|
|
278
|
+
}
|
|
279
|
+
export interface GameSystemState {
|
|
280
|
+
readonly combat: CombatSystemConfig;
|
|
281
|
+
readonly trigram: TrigramSystemConfig;
|
|
282
|
+
readonly vitalPoint: VitalPointSystemConfig;
|
|
283
|
+
readonly ai: AISystemConfig;
|
|
284
|
+
}
|
|
285
|
+
export interface SystemPerformance {
|
|
286
|
+
readonly fps: number;
|
|
287
|
+
readonly memoryUsage: number;
|
|
288
|
+
readonly renderTime: number;
|
|
289
|
+
readonly updateTime: number;
|
|
290
|
+
}
|
|
291
|
+
export type Timestamp = number;
|
|
292
|
+
export type EntityId = string;
|
|
293
|
+
export interface Velocity {
|
|
294
|
+
readonly x: number;
|
|
295
|
+
readonly y: number;
|
|
296
|
+
}
|
|
297
|
+
export interface GamepadState {
|
|
298
|
+
readonly id: string;
|
|
299
|
+
readonly axes: readonly number[];
|
|
300
|
+
readonly buttons: readonly {
|
|
301
|
+
pressed: boolean;
|
|
302
|
+
value: number;
|
|
303
|
+
}[];
|
|
304
|
+
}
|
|
305
|
+
export interface AnimationFrame {
|
|
306
|
+
readonly texture: Texture;
|
|
307
|
+
readonly duration: number;
|
|
308
|
+
}
|
|
309
|
+
export interface AnimationState {
|
|
310
|
+
readonly currentAnimationName?: string;
|
|
311
|
+
readonly currentFrameIndex: number;
|
|
312
|
+
readonly isPlaying: boolean;
|
|
313
|
+
readonly elapsedTimeInFrame: number;
|
|
314
|
+
}
|
|
315
|
+
export interface PhysicsEntityConfig {
|
|
316
|
+
readonly position: Position;
|
|
317
|
+
readonly velocity?: Velocity;
|
|
318
|
+
readonly mass?: number;
|
|
319
|
+
readonly friction?: number;
|
|
320
|
+
readonly restitution?: number;
|
|
321
|
+
readonly shape: {
|
|
322
|
+
type: "circle";
|
|
323
|
+
radius: number;
|
|
324
|
+
} | {
|
|
325
|
+
type: "rectangle";
|
|
326
|
+
width: number;
|
|
327
|
+
height: number;
|
|
328
|
+
};
|
|
329
|
+
readonly isStatic?: boolean;
|
|
330
|
+
}
|
|
331
|
+
export interface PhysicsEntityState {
|
|
332
|
+
readonly position: Position;
|
|
333
|
+
readonly velocity: Velocity;
|
|
334
|
+
readonly acceleration?: Velocity;
|
|
335
|
+
readonly angularVelocity?: number;
|
|
336
|
+
}
|
|
337
|
+
export interface CollisionData {
|
|
338
|
+
readonly entityA: EntityId;
|
|
339
|
+
readonly entityB: EntityId;
|
|
340
|
+
readonly normal: Velocity;
|
|
341
|
+
readonly penetration: number;
|
|
342
|
+
}
|
|
343
|
+
export interface CombatSystemConfig {
|
|
344
|
+
readonly damageMultiplier: number;
|
|
345
|
+
readonly criticalChance: number;
|
|
346
|
+
readonly blockEffectiveness: number;
|
|
347
|
+
readonly staminaDrainRate: number;
|
|
348
|
+
}
|
|
349
|
+
export interface TrigramSystemConfig {
|
|
350
|
+
readonly transitionSpeed: number;
|
|
351
|
+
readonly energyCost: number;
|
|
352
|
+
readonly effectivenessMatrix: Record<TrigramStance, Record<TrigramStance, number>>;
|
|
353
|
+
}
|
|
354
|
+
export interface AISystemConfig {
|
|
355
|
+
readonly difficulty: "easy" | "medium" | "hard" | "expert";
|
|
356
|
+
readonly reactionTime: number;
|
|
357
|
+
readonly aggressiveness: number;
|
|
358
|
+
readonly adaptability: number;
|
|
359
|
+
}
|
|
360
|
+
export declare const PLAYER_ARCHETYPES_DATA: Record<PlayerArchetype, PlayerArchetypeData>;
|
|
361
|
+
export declare const BASE_PLAYER_STATS: {
|
|
362
|
+
readonly HEALTH: 100;
|
|
363
|
+
readonly KI: 100;
|
|
364
|
+
readonly STAMINA: 100;
|
|
365
|
+
readonly ATTACK_POWER: 75;
|
|
366
|
+
readonly DEFENSE: 75;
|
|
367
|
+
readonly SPEED: 75;
|
|
368
|
+
readonly TECHNIQUE: 75;
|
|
369
|
+
};
|
|
370
|
+
export declare const COMBAT_CONFIG: {
|
|
371
|
+
readonly MAX_HEALTH: 100;
|
|
372
|
+
readonly MAX_KI: 100;
|
|
373
|
+
readonly MAX_STAMINA: 100;
|
|
374
|
+
readonly MAX_BALANCE: 100;
|
|
375
|
+
readonly MAX_CONSCIOUSNESS: 100;
|
|
376
|
+
readonly CRITICAL_HIT_MULTIPLIER: 2;
|
|
377
|
+
readonly VITAL_POINT_MULTIPLIER: 2.5;
|
|
378
|
+
readonly COUNTER_ATTACK_MULTIPLIER: 1.3;
|
|
379
|
+
readonly LOW_HEALTH_THRESHOLD: 25;
|
|
380
|
+
readonly CRITICAL_HEALTH_THRESHOLD: 10;
|
|
381
|
+
readonly UNCONSCIOUS_THRESHOLD: 0;
|
|
382
|
+
readonly STAMINA_EXHAUSTED_THRESHOLD: 0;
|
|
383
|
+
readonly STAMINA_RECOVERY_RATE: 15;
|
|
384
|
+
readonly KI_RECOVERY_RATE: 8;
|
|
385
|
+
readonly BALANCE_RECOVERY_RATE: 15;
|
|
386
|
+
readonly CONSCIOUSNESS_RECOVERY_RATE: 2;
|
|
387
|
+
readonly TECHNIQUE_COOLDOWN: 500;
|
|
388
|
+
readonly STANCE_CHANGE_COOLDOWN: 200;
|
|
389
|
+
readonly BLOCK_DURATION: 300;
|
|
390
|
+
readonly RECOVERY_TIME: 400;
|
|
391
|
+
};
|
|
392
|
+
export declare const ENHANCED_DAMAGE_CONSTANTS: {
|
|
393
|
+
readonly BASE_DAMAGE: 10;
|
|
394
|
+
readonly CRITICAL_MULTIPLIER: 2;
|
|
395
|
+
readonly VITAL_POINT_MULTIPLIER: 2.5;
|
|
396
|
+
readonly ARMOR_REDUCTION: 0.1;
|
|
397
|
+
readonly STANCE_DEFENSE_BONUS: 0.2;
|
|
398
|
+
readonly BALANCE_IMPACT_MULTIPLIER: 0.3;
|
|
399
|
+
readonly CONSCIOUSNESS_THRESHOLD: 30;
|
|
400
|
+
readonly PAIN_THRESHOLD: 80;
|
|
401
|
+
readonly TECHNIQUE_POWER_MODIFIER: 0.2;
|
|
402
|
+
readonly ARCHETYPE_BONUS: 0.15;
|
|
403
|
+
readonly COMBO_MULTIPLIER: 1.2;
|
|
404
|
+
readonly PERFECT_TIMING_BONUS: 0.3;
|
|
405
|
+
readonly BASE_CRIT_CHANCE: 0.1;
|
|
406
|
+
};
|
|
407
|
+
export declare const COMBAT_CONSTANTS: {
|
|
408
|
+
readonly BASE_DAMAGE: 10;
|
|
409
|
+
readonly CRITICAL_MULTIPLIER: 2;
|
|
410
|
+
readonly VITAL_POINT_MULTIPLIER: 2.5;
|
|
411
|
+
readonly LOW_HEALTH_THRESHOLD: 30;
|
|
412
|
+
readonly CRITICAL_HEALTH_THRESHOLD: 15;
|
|
413
|
+
readonly EXHAUSTED_STAMINA_THRESHOLD: 20;
|
|
414
|
+
readonly STAMINA_RECOVERY_RATE: 15;
|
|
415
|
+
readonly KI_RECOVERY_RATE: 8;
|
|
416
|
+
readonly CONSCIOUSNESS_RECOVERY_RATE: 2;
|
|
417
|
+
readonly ATTACK_COOLDOWN: 500;
|
|
418
|
+
readonly STANCE_CHANGE_COOLDOWN: 300;
|
|
419
|
+
readonly BLOCK_WINDOW: 200;
|
|
420
|
+
readonly BALANCE_RECOVERY_RATE: 10;
|
|
421
|
+
readonly MOMENTUM_DECAY_RATE: 5;
|
|
422
|
+
readonly PAIN_DECAY_RATE: 3;
|
|
423
|
+
readonly STATUS_EFFECT_DURATION: 3000;
|
|
424
|
+
};
|
|
425
|
+
export declare const COMBAT_CONTROLS: {
|
|
426
|
+
readonly stanceControls: {
|
|
427
|
+
readonly "1": {
|
|
428
|
+
readonly stance: TrigramStance;
|
|
429
|
+
readonly korean: "건";
|
|
430
|
+
readonly english: "Heaven";
|
|
431
|
+
readonly symbol: "☰";
|
|
432
|
+
readonly technique: {
|
|
433
|
+
readonly korean: "천둥벽력";
|
|
434
|
+
readonly english: "Thunder Strike";
|
|
435
|
+
};
|
|
436
|
+
readonly combatFocus: {
|
|
437
|
+
readonly korean: "골격타격";
|
|
438
|
+
readonly english: "Bone-striking force";
|
|
439
|
+
};
|
|
440
|
+
readonly combatEffects: {
|
|
441
|
+
readonly korean: "골절, 구조적 손상";
|
|
442
|
+
readonly english: "Fractures, structural damage";
|
|
443
|
+
};
|
|
444
|
+
readonly description: {
|
|
445
|
+
readonly korean: "하늘의 힘으로 적의 뼈를 부수는 강력한 타격";
|
|
446
|
+
readonly english: "Powerful strikes that shatter enemy bones with heaven's force";
|
|
447
|
+
};
|
|
448
|
+
};
|
|
449
|
+
readonly "2": {
|
|
450
|
+
readonly stance: TrigramStance;
|
|
451
|
+
readonly korean: "태";
|
|
452
|
+
readonly english: "Lake";
|
|
453
|
+
readonly symbol: "☱";
|
|
454
|
+
readonly technique: {
|
|
455
|
+
readonly korean: "유수연타";
|
|
456
|
+
readonly english: "Flowing Strike";
|
|
457
|
+
};
|
|
458
|
+
readonly combatFocus: {
|
|
459
|
+
readonly korean: "관절조작";
|
|
460
|
+
readonly english: "Joint manipulation";
|
|
461
|
+
};
|
|
462
|
+
readonly combatEffects: {
|
|
463
|
+
readonly korean: "탈구, 이동력 상실";
|
|
464
|
+
readonly english: "Dislocations, mobility loss";
|
|
465
|
+
};
|
|
466
|
+
readonly description: {
|
|
467
|
+
readonly korean: "호수처럼 부드럽게 흘러 관절을 조작하는 기법";
|
|
468
|
+
readonly english: "Techniques that flow like water to manipulate joints";
|
|
469
|
+
};
|
|
470
|
+
};
|
|
471
|
+
readonly "3": {
|
|
472
|
+
readonly stance: TrigramStance;
|
|
473
|
+
readonly korean: "리";
|
|
474
|
+
readonly english: "Fire";
|
|
475
|
+
readonly symbol: "☲";
|
|
476
|
+
readonly technique: {
|
|
477
|
+
readonly korean: "화염지창";
|
|
478
|
+
readonly english: "Fire Spear";
|
|
479
|
+
};
|
|
480
|
+
readonly combatFocus: {
|
|
481
|
+
readonly korean: "정밀신경타격";
|
|
482
|
+
readonly english: "Precise nerve strikes";
|
|
483
|
+
};
|
|
484
|
+
readonly combatEffects: {
|
|
485
|
+
readonly korean: "일시마비, 감각상실";
|
|
486
|
+
readonly english: "Temporary paralysis, numbness";
|
|
487
|
+
};
|
|
488
|
+
readonly description: {
|
|
489
|
+
readonly korean: "불꽃같은 정확성으로 신경계를 공격하는 치명적 기법";
|
|
490
|
+
readonly english: "Deadly techniques targeting the nervous system with fire-like precision";
|
|
491
|
+
};
|
|
492
|
+
};
|
|
493
|
+
readonly "4": {
|
|
494
|
+
readonly stance: TrigramStance;
|
|
495
|
+
readonly korean: "진";
|
|
496
|
+
readonly english: "Thunder";
|
|
497
|
+
readonly symbol: "☳";
|
|
498
|
+
readonly technique: {
|
|
499
|
+
readonly korean: "벽력일섬";
|
|
500
|
+
readonly english: "Lightning Strike";
|
|
501
|
+
};
|
|
502
|
+
readonly combatFocus: {
|
|
503
|
+
readonly korean: "기절기법";
|
|
504
|
+
readonly english: "Stunning techniques";
|
|
505
|
+
};
|
|
506
|
+
readonly combatEffects: {
|
|
507
|
+
readonly korean: "방향감각상실, 의식잃음";
|
|
508
|
+
readonly english: "Disorientation, knockouts";
|
|
509
|
+
};
|
|
510
|
+
readonly description: {
|
|
511
|
+
readonly korean: "번개처럼 빠른 충격으로 적의 의식을 차단";
|
|
512
|
+
readonly english: "Lightning-fast shocks that disrupt enemy consciousness";
|
|
513
|
+
};
|
|
514
|
+
};
|
|
515
|
+
readonly "5": {
|
|
516
|
+
readonly stance: TrigramStance;
|
|
517
|
+
readonly korean: "손";
|
|
518
|
+
readonly english: "Wind";
|
|
519
|
+
readonly symbol: "☴";
|
|
520
|
+
readonly technique: {
|
|
521
|
+
readonly korean: "선풍연격";
|
|
522
|
+
readonly english: "Whirlwind Combo";
|
|
523
|
+
};
|
|
524
|
+
readonly combatFocus: {
|
|
525
|
+
readonly korean: "지속압박";
|
|
526
|
+
readonly english: "Continuous pressure";
|
|
527
|
+
};
|
|
528
|
+
readonly combatEffects: {
|
|
529
|
+
readonly korean: "점진적 무력화";
|
|
530
|
+
readonly english: "Gradual incapacitation";
|
|
531
|
+
};
|
|
532
|
+
readonly description: {
|
|
533
|
+
readonly korean: "바람처럼 끊임없는 연타로 적을 서서히 무력화";
|
|
534
|
+
readonly english: "Relentless wind-like strikes that gradually overwhelm the enemy";
|
|
535
|
+
};
|
|
536
|
+
};
|
|
537
|
+
readonly "6": {
|
|
538
|
+
readonly stance: TrigramStance;
|
|
539
|
+
readonly korean: "감";
|
|
540
|
+
readonly english: "Water";
|
|
541
|
+
readonly symbol: "☵";
|
|
542
|
+
readonly technique: {
|
|
543
|
+
readonly korean: "수류반격";
|
|
544
|
+
readonly english: "Water Counter";
|
|
545
|
+
};
|
|
546
|
+
readonly combatFocus: {
|
|
547
|
+
readonly korean: "혈류차단";
|
|
548
|
+
readonly english: "Blood flow restriction";
|
|
549
|
+
};
|
|
550
|
+
readonly combatEffects: {
|
|
551
|
+
readonly korean: "순환장애";
|
|
552
|
+
readonly english: "Circulation disruption";
|
|
553
|
+
};
|
|
554
|
+
readonly description: {
|
|
555
|
+
readonly korean: "물의 흐름을 끊듯 혈액순환을 차단하는 위험한 기법";
|
|
556
|
+
readonly english: "Dangerous techniques that disrupt blood circulation like stopping water flow";
|
|
557
|
+
};
|
|
558
|
+
};
|
|
559
|
+
readonly "7": {
|
|
560
|
+
readonly stance: TrigramStance;
|
|
561
|
+
readonly korean: "간";
|
|
562
|
+
readonly english: "Mountain";
|
|
563
|
+
readonly symbol: "☶";
|
|
564
|
+
readonly technique: {
|
|
565
|
+
readonly korean: "반석방어";
|
|
566
|
+
readonly english: "Mountain Defense";
|
|
567
|
+
};
|
|
568
|
+
readonly combatFocus: {
|
|
569
|
+
readonly korean: "방어반격";
|
|
570
|
+
readonly english: "Defensive counters";
|
|
571
|
+
};
|
|
572
|
+
readonly combatEffects: {
|
|
573
|
+
readonly korean: "반격, 차단";
|
|
574
|
+
readonly english: "Counter-attacks, blocks";
|
|
575
|
+
};
|
|
576
|
+
readonly description: {
|
|
577
|
+
readonly korean: "산처럼 견고한 방어에서 나오는 강력한 반격";
|
|
578
|
+
readonly english: "Powerful counters emerging from mountain-solid defense";
|
|
579
|
+
};
|
|
580
|
+
};
|
|
581
|
+
readonly "8": {
|
|
582
|
+
readonly stance: TrigramStance;
|
|
583
|
+
readonly korean: "곤";
|
|
584
|
+
readonly english: "Earth";
|
|
585
|
+
readonly symbol: "☷";
|
|
586
|
+
readonly technique: {
|
|
587
|
+
readonly korean: "대지포옹";
|
|
588
|
+
readonly english: "Earth's Embrace";
|
|
589
|
+
};
|
|
590
|
+
readonly combatFocus: {
|
|
591
|
+
readonly korean: "지면기법";
|
|
592
|
+
readonly english: "Ground techniques";
|
|
593
|
+
};
|
|
594
|
+
readonly combatEffects: {
|
|
595
|
+
readonly korean: "투척, 넘어뜨리기";
|
|
596
|
+
readonly english: "Throws, takedowns";
|
|
597
|
+
};
|
|
598
|
+
readonly description: {
|
|
599
|
+
readonly korean: "대지의 힘으로 적을 땅에 내동댕이치는 투척술";
|
|
600
|
+
readonly english: "Throwing techniques that slam enemies to the ground with earth's power";
|
|
601
|
+
};
|
|
602
|
+
};
|
|
603
|
+
};
|
|
604
|
+
readonly movement: {
|
|
605
|
+
readonly WASD: {
|
|
606
|
+
readonly korean: "전술적 이동과 발놀림";
|
|
607
|
+
readonly english: "Tactical positioning and footwork";
|
|
608
|
+
};
|
|
609
|
+
readonly ArrowKeys: {
|
|
610
|
+
readonly korean: "대체 이동 시스템";
|
|
611
|
+
readonly english: "Alternative movement system";
|
|
612
|
+
};
|
|
613
|
+
};
|
|
614
|
+
readonly combat: {
|
|
615
|
+
readonly SPACE: {
|
|
616
|
+
readonly korean: "현재 자세의 기법 실행";
|
|
617
|
+
readonly english: "Execute current stance technique";
|
|
618
|
+
};
|
|
619
|
+
readonly SHIFT: {
|
|
620
|
+
readonly korean: "방어 자세/차단 위치";
|
|
621
|
+
readonly english: "Defensive guard/block position";
|
|
622
|
+
};
|
|
623
|
+
readonly CTRL: {
|
|
624
|
+
readonly korean: "정밀 급소 타격 모드";
|
|
625
|
+
readonly english: "Precision vital point targeting mode";
|
|
626
|
+
};
|
|
627
|
+
readonly TAB: {
|
|
628
|
+
readonly korean: "무술 원형 순환";
|
|
629
|
+
readonly english: "Cycle through martial archetypes";
|
|
630
|
+
};
|
|
631
|
+
};
|
|
632
|
+
readonly system: {
|
|
633
|
+
readonly ESC: {
|
|
634
|
+
readonly korean: "일시정지 메뉴 / 인트로로 돌아가기";
|
|
635
|
+
readonly english: "Pause menu / Return to intro";
|
|
636
|
+
};
|
|
637
|
+
readonly F1: {
|
|
638
|
+
readonly korean: "도움말 / 조작법 가이드";
|
|
639
|
+
readonly english: "Help / Controls guide";
|
|
640
|
+
};
|
|
641
|
+
readonly M: {
|
|
642
|
+
readonly korean: "음소거 / 오디오 설정";
|
|
643
|
+
readonly english: "Mute / Audio settings";
|
|
644
|
+
};
|
|
645
|
+
};
|
|
646
|
+
};
|
|
647
|
+
export declare const DAMAGE_TYPES: {
|
|
648
|
+
readonly PHYSICAL: "physical";
|
|
649
|
+
readonly ENERGY: "energy";
|
|
650
|
+
readonly VITAL_POINT: "vital_point";
|
|
651
|
+
readonly PSYCHOLOGICAL: "psychological";
|
|
652
|
+
};
|
|
653
|
+
export declare const COMBAT_PHASES: {
|
|
654
|
+
readonly PREPARATION: "preparation";
|
|
655
|
+
readonly ENGAGEMENT: "engagement";
|
|
656
|
+
readonly EXECUTION: "execution";
|
|
657
|
+
readonly RECOVERY: "recovery";
|
|
658
|
+
readonly RESOLUTION: "resolution";
|
|
659
|
+
};
|
|
660
|
+
export declare const COMBAT_AUDIO_MAP: Record<string, SoundEffectId>;
|
|
661
|
+
export declare const COMBAT_STATE_MACHINE: {
|
|
662
|
+
readonly idle: {
|
|
663
|
+
readonly canTransitionTo: readonly ["attacking", "defending", "moving", "stunned"];
|
|
664
|
+
readonly duration: number;
|
|
665
|
+
};
|
|
666
|
+
readonly attacking: {
|
|
667
|
+
readonly canTransitionTo: readonly ["idle", "recovering", "stunned"];
|
|
668
|
+
readonly duration: 500;
|
|
669
|
+
};
|
|
670
|
+
readonly defending: {
|
|
671
|
+
readonly canTransitionTo: readonly ["idle", "attacking", "stunned"];
|
|
672
|
+
readonly duration: 300;
|
|
673
|
+
};
|
|
674
|
+
readonly moving: {
|
|
675
|
+
readonly canTransitionTo: readonly ["idle", "attacking", "defending"];
|
|
676
|
+
readonly duration: 200;
|
|
677
|
+
};
|
|
678
|
+
readonly stunned: {
|
|
679
|
+
readonly canTransitionTo: readonly ["idle"];
|
|
680
|
+
readonly duration: 1000;
|
|
681
|
+
};
|
|
682
|
+
readonly recovering: {
|
|
683
|
+
readonly canTransitionTo: readonly ["idle"];
|
|
684
|
+
readonly duration: 400;
|
|
685
|
+
};
|
|
686
|
+
readonly unconscious: {
|
|
687
|
+
readonly canTransitionTo: readonly ["idle"];
|
|
688
|
+
readonly duration: 5000;
|
|
689
|
+
};
|
|
690
|
+
};
|
|
691
|
+
export declare const TRAINING_COMBAT_SETTINGS: {
|
|
692
|
+
readonly techniqueCooldown: 500;
|
|
693
|
+
readonly perfectStrikeThreshold: 0.7;
|
|
694
|
+
readonly maxTrainingSession: 300000;
|
|
695
|
+
readonly kiRegenerationRate: 2;
|
|
696
|
+
readonly staminaRegenerationRate: 1.5;
|
|
697
|
+
};
|
|
698
|
+
export declare const TRAINING_STATE_MACHINE: {
|
|
699
|
+
readonly practicing: {
|
|
700
|
+
readonly canTransitionTo: readonly ["idle", "executing", "recovering"];
|
|
701
|
+
readonly duration: number;
|
|
702
|
+
};
|
|
703
|
+
readonly executing: {
|
|
704
|
+
readonly canTransitionTo: readonly ["practicing", "idle"];
|
|
705
|
+
readonly duration: 800;
|
|
706
|
+
};
|
|
707
|
+
readonly recovering: {
|
|
708
|
+
readonly canTransitionTo: readonly ["practicing", "idle"];
|
|
709
|
+
readonly duration: 300;
|
|
710
|
+
};
|
|
711
|
+
};
|
|
712
|
+
export declare const TECHNIQUE_RESULTS: {
|
|
713
|
+
readonly SUCCESS: "success";
|
|
714
|
+
readonly BLOCKED: "blocked";
|
|
715
|
+
readonly MISSED: "missed";
|
|
716
|
+
readonly COUNTERED: "countered";
|
|
717
|
+
readonly INTERRUPTED: "interrupted";
|
|
718
|
+
};
|
|
719
|
+
export declare const EFFECTIVENESS_MODIFIERS: {
|
|
720
|
+
readonly stance_advantage: 1.2;
|
|
721
|
+
readonly stance_disadvantage: 0.8;
|
|
722
|
+
readonly counter_attack: 1.5;
|
|
723
|
+
readonly perfect_timing: 1.3;
|
|
724
|
+
readonly off_balance: 0.7;
|
|
725
|
+
readonly fatigued: 0.6;
|
|
726
|
+
readonly focused: 1.1;
|
|
727
|
+
};
|
|
728
|
+
export declare const RESOURCE_COSTS: {
|
|
729
|
+
readonly KI: {
|
|
730
|
+
readonly BASIC_TECHNIQUE: 5;
|
|
731
|
+
readonly ADVANCED_TECHNIQUE: 10;
|
|
732
|
+
readonly SPECIAL_TECHNIQUE: 15;
|
|
733
|
+
readonly ULTIMATE_TECHNIQUE: 25;
|
|
734
|
+
};
|
|
735
|
+
readonly STAMINA: {
|
|
736
|
+
readonly BASIC_ATTACK: 8;
|
|
737
|
+
readonly HEAVY_ATTACK: 15;
|
|
738
|
+
readonly BLOCK: 5;
|
|
739
|
+
readonly DODGE: 10;
|
|
740
|
+
readonly STANCE_CHANGE: 12;
|
|
741
|
+
};
|
|
742
|
+
};
|
|
743
|
+
export declare const HIT_DETECTION: {
|
|
744
|
+
readonly PRECISION_THRESHOLD: 0.8;
|
|
745
|
+
readonly VITAL_POINT_THRESHOLD: 0.9;
|
|
746
|
+
readonly BASE_ACCURACY: 0.7;
|
|
747
|
+
readonly MAX_ACCURACY: 0.95;
|
|
748
|
+
readonly PLAYER_HITBOX_WIDTH: 60;
|
|
749
|
+
readonly PLAYER_HITBOX_HEIGHT: 180;
|
|
750
|
+
readonly VITAL_POINT_RADIUS: 15;
|
|
751
|
+
};
|
|
752
|
+
export declare const STATUS_DURATIONS: {
|
|
753
|
+
readonly STUN: 1500;
|
|
754
|
+
readonly POISON: 5000;
|
|
755
|
+
readonly BURN: 3000;
|
|
756
|
+
readonly BLEED: 4000;
|
|
757
|
+
readonly WEAKNESS: 6000;
|
|
758
|
+
readonly STRENGTH_BUFF: 8000;
|
|
759
|
+
};
|
|
760
|
+
export interface CombatControlsConfig {
|
|
761
|
+
readonly stanceControls: Record<string, {
|
|
762
|
+
stance: string;
|
|
763
|
+
korean: string;
|
|
764
|
+
technique: string;
|
|
765
|
+
}>;
|
|
766
|
+
readonly movement: Record<string, string>;
|
|
767
|
+
readonly combat: Record<string, string>;
|
|
768
|
+
readonly system: Record<string, string>;
|
|
769
|
+
}
|
|
770
|
+
export declare const KEYBOARD_MAPPING: {
|
|
771
|
+
readonly STANCE_1: "1";
|
|
772
|
+
readonly STANCE_2: "2";
|
|
773
|
+
readonly STANCE_3: "3";
|
|
774
|
+
readonly STANCE_4: "4";
|
|
775
|
+
readonly STANCE_5: "5";
|
|
776
|
+
readonly STANCE_6: "6";
|
|
777
|
+
readonly STANCE_7: "7";
|
|
778
|
+
readonly STANCE_8: "8";
|
|
779
|
+
readonly EXECUTE_TECHNIQUE: " ";
|
|
780
|
+
readonly BLOCK: "Shift";
|
|
781
|
+
readonly TARGET_MODE: "Control";
|
|
782
|
+
readonly ARCHETYPE_CYCLE: "Tab";
|
|
783
|
+
readonly MOVE_UP: "w";
|
|
784
|
+
readonly MOVE_DOWN: "s";
|
|
785
|
+
readonly MOVE_LEFT: "a";
|
|
786
|
+
readonly MOVE_RIGHT: "d";
|
|
787
|
+
readonly PAUSE: "Escape";
|
|
788
|
+
readonly HELP: "F1";
|
|
789
|
+
readonly MUTE: "m";
|
|
790
|
+
};
|
|
791
|
+
/**
|
|
792
|
+
* Get the stance associated with a given key.
|
|
793
|
+
*
|
|
794
|
+
* @param key - The key to lookup.
|
|
795
|
+
* @returns The corresponding stance, or null if not found.
|
|
796
|
+
*/
|
|
797
|
+
export declare function getStanceFromKey(key: string): TrigramStance | null;
|
|
798
|
+
export interface CombatControlsConfig {
|
|
799
|
+
readonly stanceControls: Record<string, {
|
|
800
|
+
stance: string;
|
|
801
|
+
korean: string;
|
|
802
|
+
technique: string;
|
|
803
|
+
}>;
|
|
804
|
+
readonly movement: Record<string, string>;
|
|
805
|
+
readonly combat: Record<string, string>;
|
|
806
|
+
readonly system: Record<string, string>;
|
|
807
|
+
}
|
|
808
|
+
export interface InputEvent {
|
|
809
|
+
readonly type: "keydown" | "keyup" | "pointerdown" | "pointerup";
|
|
810
|
+
readonly key?: string;
|
|
811
|
+
readonly position?: {
|
|
812
|
+
x: number;
|
|
813
|
+
y: number;
|
|
814
|
+
};
|
|
815
|
+
readonly timestamp: number;
|
|
816
|
+
}
|
|
817
|
+
export interface CombatInput {
|
|
818
|
+
readonly player: number;
|
|
819
|
+
readonly action: string;
|
|
820
|
+
readonly data?: any;
|
|
821
|
+
}
|
|
822
|
+
export interface Gesture {
|
|
823
|
+
readonly type: "tap" | "hold" | "swipe" | "combo";
|
|
824
|
+
readonly duration?: number;
|
|
825
|
+
readonly direction?: "up" | "down" | "left" | "right";
|
|
826
|
+
readonly sequence?: string[];
|
|
827
|
+
}
|
|
828
|
+
export declare const DEFAULT_GAME_SPEED = 1;
|
|
829
|
+
/**
|
|
830
|
+
* Core game configuration constants for Black Trigram
|
|
831
|
+
*/
|
|
832
|
+
export declare const GAME_CONFIG: {
|
|
833
|
+
readonly CANVAS_WIDTH: 1200;
|
|
834
|
+
readonly CANVAS_HEIGHT: 800;
|
|
835
|
+
readonly TARGET_FPS: 60;
|
|
836
|
+
readonly MIN_FPS: 30;
|
|
837
|
+
readonly ROUND_DURATION: 180;
|
|
838
|
+
readonly MAX_ROUNDS: 3;
|
|
839
|
+
readonly KO_THRESHOLD: 0;
|
|
840
|
+
readonly BASE_HEALTH: 100;
|
|
841
|
+
readonly BASE_KI: 100;
|
|
842
|
+
readonly BASE_STAMINA: 100;
|
|
843
|
+
readonly PLAYER_START_POS_X_1: 300;
|
|
844
|
+
readonly PLAYER_START_POS_X_2: 900;
|
|
845
|
+
readonly PLAYER_START_POS_Y: 400;
|
|
846
|
+
readonly GRAVITY: 9.8;
|
|
847
|
+
readonly FRICTION: 0.85;
|
|
848
|
+
readonly UI_PADDING: 20;
|
|
849
|
+
readonly BUTTON_HEIGHT: 50;
|
|
850
|
+
readonly MASTER_VOLUME: 1;
|
|
851
|
+
readonly MUSIC_VOLUME: 0.7;
|
|
852
|
+
readonly SFX_VOLUME: 0.8;
|
|
853
|
+
readonly DEBUG_MODE: false;
|
|
854
|
+
readonly SHOW_HITBOXES: false;
|
|
855
|
+
readonly SHOW_VITAL_POINTS: false;
|
|
856
|
+
};
|
|
857
|
+
export declare const PLAYER_COLORS: {
|
|
858
|
+
readonly PLAYER_1_COLOR: 39423;
|
|
859
|
+
readonly PLAYER_2_COLOR: 16750848;
|
|
860
|
+
};
|
|
861
|
+
export declare const DIFFICULTY_SETTINGS: {
|
|
862
|
+
readonly BEGINNER: {
|
|
863
|
+
readonly AI_REACTION_TIME: 800;
|
|
864
|
+
readonly DAMAGE_MULTIPLIER: 0.7;
|
|
865
|
+
readonly TECHNIQUE_SUCCESS_RATE: 0.6;
|
|
866
|
+
};
|
|
867
|
+
readonly INTERMEDIATE: {
|
|
868
|
+
readonly AI_REACTION_TIME: 600;
|
|
869
|
+
readonly DAMAGE_MULTIPLIER: 1;
|
|
870
|
+
readonly TECHNIQUE_SUCCESS_RATE: 0.8;
|
|
871
|
+
};
|
|
872
|
+
readonly EXPERT: {
|
|
873
|
+
readonly AI_REACTION_TIME: 400;
|
|
874
|
+
readonly DAMAGE_MULTIPLIER: 1.3;
|
|
875
|
+
readonly TECHNIQUE_SUCCESS_RATE: 0.9;
|
|
876
|
+
};
|
|
877
|
+
readonly MASTER: {
|
|
878
|
+
readonly AI_REACTION_TIME: 200;
|
|
879
|
+
readonly DAMAGE_MULTIPLIER: 1.5;
|
|
880
|
+
readonly TECHNIQUE_SUCCESS_RATE: 0.95;
|
|
881
|
+
};
|
|
882
|
+
};
|
|
883
|
+
export declare const GAME_PHASES: {
|
|
884
|
+
readonly INTRO: "intro";
|
|
885
|
+
readonly TRAINING: "training";
|
|
886
|
+
readonly COMBAT: "combat";
|
|
887
|
+
readonly VICTORY: "victory";
|
|
888
|
+
readonly DEFEAT: "defeat";
|
|
889
|
+
};
|
|
890
|
+
export declare const GAME_METADATA: {
|
|
891
|
+
readonly VERSION: "1.0.0";
|
|
892
|
+
readonly BUILD: "2024.1";
|
|
893
|
+
readonly TITLE: "흑괘 (Black Trigram)";
|
|
894
|
+
readonly SUBTITLE: "Korean Martial Arts Combat Simulator";
|
|
895
|
+
readonly DEVELOPER: "Black Trigram Team";
|
|
896
|
+
readonly COPYRIGHT: "© 2024 Black Trigram";
|
|
897
|
+
};
|
|
898
|
+
export declare const PERFORMANCE_THRESHOLDS: {
|
|
899
|
+
readonly TARGET_FPS: 60;
|
|
900
|
+
readonly MIN_FPS: 30;
|
|
901
|
+
readonly FRAME_TIME_WARNING: 20;
|
|
902
|
+
readonly MEMORY_WARNING: 100;
|
|
903
|
+
readonly GARBAGE_COLLECTION_THRESHOLD: 50;
|
|
904
|
+
};
|
|
905
|
+
export declare const COMBAT_TIMING: {
|
|
906
|
+
readonly ATTACK_WINDOW: 500;
|
|
907
|
+
readonly DEFENSE_WINDOW: 300;
|
|
908
|
+
readonly RECOVERY_TIME: 200;
|
|
909
|
+
readonly COUNTER_WINDOW: 150;
|
|
910
|
+
};
|
|
911
|
+
export declare const DAMAGE_CONSTANTS: {
|
|
912
|
+
readonly BASE_DAMAGE: 10;
|
|
913
|
+
readonly CRITICAL_MULTIPLIER: 2;
|
|
914
|
+
readonly VITAL_POINT_MULTIPLIER: 1.5;
|
|
915
|
+
readonly ARMOR_REDUCTION: 0.1;
|
|
916
|
+
readonly STANCE_DEFENSE_BONUS: 0.2;
|
|
917
|
+
readonly BALANCE_IMPACT_MULTIPLIER: 0.3;
|
|
918
|
+
readonly CONSCIOUSNESS_THRESHOLD: 30;
|
|
919
|
+
readonly PAIN_THRESHOLD: 80;
|
|
920
|
+
readonly BASE_CRIT_CHANCE: 0.1;
|
|
921
|
+
readonly TECHNIQUE_ACCURACY_MODIFIER: 1;
|
|
922
|
+
readonly STANCE_EFFECTIVENESS_RANGE: {
|
|
923
|
+
readonly MIN: 0.5;
|
|
924
|
+
readonly MAX: 1.5;
|
|
925
|
+
};
|
|
926
|
+
readonly PERFECT_TIMING_BONUS: 0.3;
|
|
927
|
+
};
|
|
928
|
+
export declare const ANIMATION_TIMINGS: {
|
|
929
|
+
readonly STANCE_TRANSITION: 300;
|
|
930
|
+
readonly TECHNIQUE_STARTUP: 150;
|
|
931
|
+
readonly TECHNIQUE_ACTIVE: 100;
|
|
932
|
+
readonly TECHNIQUE_RECOVERY: 250;
|
|
933
|
+
readonly HIT_STUN: 200;
|
|
934
|
+
readonly BLOCK_STUN: 100;
|
|
935
|
+
readonly KNOCKDOWN_RECOVERY: 1000;
|
|
936
|
+
};
|
|
937
|
+
export declare const UI_LAYOUT: {
|
|
938
|
+
readonly HUD_HEIGHT: 80;
|
|
939
|
+
readonly CONTROLS_HEIGHT: 120;
|
|
940
|
+
readonly SIDEBAR_WIDTH: 200;
|
|
941
|
+
readonly MARGIN: 20;
|
|
942
|
+
readonly BUTTON_HEIGHT: 50;
|
|
943
|
+
readonly BUTTON_WIDTH: 150;
|
|
944
|
+
};
|
|
945
|
+
export declare const AUDIO_DEFAULTS: {
|
|
946
|
+
readonly MASTER_VOLUME: 0.7;
|
|
947
|
+
readonly SFX_VOLUME: 0.8;
|
|
948
|
+
readonly MUSIC_VOLUME: 0.5;
|
|
949
|
+
readonly AMBIENT_VOLUME: 0.3;
|
|
950
|
+
};
|
|
951
|
+
export declare const HALF_CANVAS_WIDTH: number;
|
|
952
|
+
export declare const HALF_CANVAS_HEIGHT: number;
|
|
953
|
+
export declare const CANVAS_ASPECT_RATIO: number;
|
|
954
|
+
export declare const FRAME_TIME: number;
|
|
955
|
+
export declare const TICK_RATE: 60;
|
|
956
|
+
export declare const PLAYER_DISTANCE: number;
|
|
957
|
+
export declare const CENTER_POSITION_X: number;
|
|
958
|
+
export declare const COMBAT_RANGES: {
|
|
959
|
+
readonly MELEE_RANGE: 80;
|
|
960
|
+
readonly CLOSE_RANGE: 120;
|
|
961
|
+
readonly MEDIUM_RANGE: 200;
|
|
962
|
+
readonly LONG_RANGE: 300;
|
|
963
|
+
readonly MAX_RANGE: number;
|
|
964
|
+
};
|
|
965
|
+
export declare const GAME_STATES: {
|
|
966
|
+
readonly LOADING: "loading";
|
|
967
|
+
readonly MENU: "menu";
|
|
968
|
+
readonly CHARACTER_SELECT: "character_select";
|
|
969
|
+
readonly TRAINING: "training";
|
|
970
|
+
readonly COMBAT: "combat";
|
|
971
|
+
readonly PAUSED: "paused";
|
|
972
|
+
readonly GAME_OVER: "game_over";
|
|
973
|
+
};
|
|
974
|
+
export declare const INPUT_CONSTANTS: {
|
|
975
|
+
readonly DOUBLE_TAP_TIME: 300;
|
|
976
|
+
readonly HOLD_THRESHOLD: 500;
|
|
977
|
+
readonly GESTURE_TIMEOUT: 1000;
|
|
978
|
+
readonly COMBO_TIMEOUT: 2000;
|
|
979
|
+
};
|
|
980
|
+
export declare const VISUAL_EFFECTS: {
|
|
981
|
+
readonly HIT_FLASH_DURATION: 100;
|
|
982
|
+
readonly SCREEN_SHAKE_INTENSITY: 5;
|
|
983
|
+
readonly PARTICLE_LIFETIME: 1000;
|
|
984
|
+
readonly GLOW_PULSE_SPEED: 2;
|
|
985
|
+
readonly STANCE_GLOW_OPACITY: 0.3;
|
|
986
|
+
};
|
|
987
|
+
export declare const TRAINING_CONFIG: {
|
|
988
|
+
readonly DUMMY_HEALTH: 1000;
|
|
989
|
+
readonly AUTO_RESET_TIME: 5000;
|
|
990
|
+
readonly SHOW_FRAME_DATA: true;
|
|
991
|
+
readonly SHOW_HITBOXES: true;
|
|
992
|
+
readonly INFINITE_KI: true;
|
|
993
|
+
readonly INFINITE_STAMINA: true;
|
|
994
|
+
};
|
|
995
|
+
export declare const GAME_MODE_CONFIG: {
|
|
996
|
+
readonly VERSUS: {
|
|
997
|
+
readonly allowPause: true;
|
|
998
|
+
readonly timeLimit: 180;
|
|
999
|
+
readonly rounds: 3;
|
|
1000
|
+
readonly enableAI: false;
|
|
1001
|
+
};
|
|
1002
|
+
readonly TRAINING: {
|
|
1003
|
+
readonly allowPause: true;
|
|
1004
|
+
readonly timeLimit: null;
|
|
1005
|
+
readonly rounds: 1;
|
|
1006
|
+
readonly enableAI: true;
|
|
1007
|
+
readonly infiniteResources: true;
|
|
1008
|
+
};
|
|
1009
|
+
readonly PRACTICE: {
|
|
1010
|
+
readonly allowPause: true;
|
|
1011
|
+
readonly timeLimit: null;
|
|
1012
|
+
readonly rounds: 1;
|
|
1013
|
+
readonly enableAI: false;
|
|
1014
|
+
readonly infiniteResources: true;
|
|
1015
|
+
};
|
|
1016
|
+
};
|
|
1017
|
+
export declare const PERFORMANCE_CONFIG: {
|
|
1018
|
+
readonly MAX_PARTICLES: 100;
|
|
1019
|
+
readonly MAX_SOUND_SOURCES: 16;
|
|
1020
|
+
readonly TEXTURE_QUALITY: "high";
|
|
1021
|
+
readonly ENABLE_SHADOWS: true;
|
|
1022
|
+
readonly ENABLE_POST_PROCESSING: true;
|
|
1023
|
+
};
|
|
1024
|
+
export declare const MARTIAL_ARTS_CONFIG: {
|
|
1025
|
+
readonly VITAL_POINTS_COUNT: 70;
|
|
1026
|
+
readonly TRIGRAM_STANCES_COUNT: 8;
|
|
1027
|
+
readonly PLAYER_ARCHETYPES_COUNT: 5;
|
|
1028
|
+
readonly ATTACK_WINDOW: 500;
|
|
1029
|
+
readonly COUNTER_WINDOW: 300;
|
|
1030
|
+
readonly BLOCK_WINDOW: 200;
|
|
1031
|
+
readonly MIN_STANCE_CHANGE_INTERVAL: 500;
|
|
1032
|
+
readonly STANCE_CHANGE_COST_BASE: 10;
|
|
1033
|
+
readonly BASE_DAMAGE_MULTIPLIER: 1;
|
|
1034
|
+
readonly CRITICAL_HIT_MULTIPLIER: 1.5;
|
|
1035
|
+
readonly VITAL_POINT_MULTIPLIER: 2.5;
|
|
1036
|
+
};
|
|
1037
|
+
export default GAME_CONFIG;
|
|
1038
|
+
//# sourceMappingURL=types.d.ts.map
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