blacktrigram 0.7.2

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Files changed (1853) hide show
  1. package/LICENSE +201 -0
  2. package/README.md +866 -0
  3. package/SECURITY.md +124 -0
  4. package/lib/App.d.ts +4 -0
  5. package/lib/App.d.ts.map +1 -0
  6. package/lib/App2.js +386 -0
  7. package/lib/App2.js.map +1 -0
  8. package/lib/_virtual/_rolldown/runtime.js +13 -0
  9. package/lib/assets/index.css +1146 -0
  10. package/lib/audio/AudioAssetLoader.d.ts +101 -0
  11. package/lib/audio/AudioAssetLoader.d.ts.map +1 -0
  12. package/lib/audio/AudioAssetLoader.js +245 -0
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  14. package/lib/audio/AudioAssetRegistry.d.ts +126 -0
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  16. package/lib/audio/AudioAssetRegistry.js +970 -0
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  18. package/lib/audio/AudioCache.d.ts +135 -0
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  20. package/lib/audio/AudioCache.js +211 -0
  21. package/lib/audio/AudioCache.js.map +1 -0
  22. package/lib/audio/AudioManager.d.ts +162 -0
  23. package/lib/audio/AudioManager.d.ts.map +1 -0
  24. package/lib/audio/AudioManager.js +508 -0
  25. package/lib/audio/AudioManager.js.map +1 -0
  26. package/lib/audio/AudioMonitor.d.ts +122 -0
  27. package/lib/audio/AudioMonitor.d.ts.map +1 -0
  28. package/lib/audio/AudioMonitor.js +215 -0
  29. package/lib/audio/AudioMonitor.js.map +1 -0
  30. package/lib/audio/AudioPool.d.ts +108 -0
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  38. package/lib/audio/AudioUtils.d.ts +77 -0
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  42. package/lib/audio/BoneImpactAudioMap.d.ts +64 -0
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  46. package/lib/audio/VariantSelector.d.ts +69 -0
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  50. package/lib/audio/index.d.ts +13 -0
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  58. package/lib/components/effects/WindParticles3D.d.ts +83 -0
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  60. package/lib/components/effects/index.d.ts +6 -0
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  64. package/lib/components/index.js +74 -0
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  66. package/lib/components/screens/combat/CombatScreen3D.d.ts +74 -0
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  98. package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts +73 -0
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  104. package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts +53 -0
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  108. package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts +80 -0
  109. package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts.map +1 -0
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  112. package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts +64 -0
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  116. package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts +60 -0
  117. package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts.map +1 -0
  118. package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts +37 -0
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  122. package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts +49 -0
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  126. package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts +93 -0
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  128. package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts +57 -0
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  130. package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts +88 -0
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  132. package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts +91 -0
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  134. package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts +67 -0
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  138. package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts +45 -0
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  140. package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts +61 -0
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  142. package/lib/components/screens/combat/components/effects/PainVignette.d.ts +47 -0
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  146. package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts +52 -0
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  150. package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts +91 -0
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+ {"version":3,"file":"koreanThemeHelpers.js","names":[],"sources":["../../src/utils/koreanThemeHelpers.ts"],"sourcesContent":["/**\n * Korean Theme Helper Utilities for HTML Overlays\n *\n * Provides consistent Korean martial arts cyberpunk theming across all HTML overlay components.\n * These utilities ensure color consistency, bilingual text formatting, and responsive spacing.\n *\n * @module utils/koreanThemeHelpers\n * @category UI Utilities\n * @korean 한국테마도우미\n */\n\nimport { KOREAN_COLORS, FONT_FAMILY } from \"@/types/constants\";\nimport { SPACING, BORDER_RADIUS } from \"../types/constants/ui\";\nimport { hexToRgbaString } from \"./colorUtils\";\nimport {\n getNeonGlowEffect,\n getNeonTextShadow,\n getLayeredDepthEffect,\n getCyberpunkGradient,\n getSmoothTransition,\n getKoreanFontOptimization,\n getHoverStateStyles,\n getFocusStateStyles,\n getBackdropBlurEffect,\n getTrigramSymbolGlow as getTrigramGlowEffect,\n combineShadowEffects,\n type GlowIntensity,\n type HoverAnimationType,\n} from \"./visualEffects\";\n\n/**\n * Bilingual text format options\n * @korean 이중언어형식\n */\nexport type BilingualFormat = \"pipe\" | \"parentheses\" | \"bracket\" | \"slash\";\n\n/**\n * Button variant types for Korean theme\n * @korean 버튼변형\n */\nexport type KoreanButtonVariant =\n | \"primary\"\n | \"secondary\"\n | \"danger\"\n | \"success\"\n | \"warning\";\n\n/**\n * Responsive spacing size\n * @korean 반응형간격크기\n */\nexport type SpacingSize = \"xs\" | \"sm\" | \"md\" | \"lg\" | \"xl\" | \"xxl\";\n\n/**\n * Enhanced overlay styles configuration\n * @korean 향상된오버레이스타일설정\n */\nexport interface EnhancedOverlayConfig {\n readonly opacity?: number;\n readonly glowIntensity?: GlowIntensity;\n readonly includeGradient?: boolean;\n readonly includeBackdropBlur?: boolean;\n readonly depthLayers?: number;\n}\n\n/**\n * Base styles for all Korean-themed overlays\n *\n * Provides consistent dark background with cyan/gold accents\n *\n * @param opacity - Background opacity (0-1), default 0.9\n * @returns React.CSSProperties object with Korean theme\n *\n * @example\n * ```tsx\n * <div style={getKoreanOverlayBaseStyles(0.95)}>\n * Content\n * </div>\n * ```\n *\n * @korean 한국오버레이기본스타일얻기\n */\nexport function getKoreanOverlayBaseStyles(\n opacity: number = 0.9,\n): React.CSSProperties {\n return {\n backgroundColor: hexToRgbaString(KOREAN_COLORS.UI_BACKGROUND_DARK, opacity),\n border: `2px solid ${hexToRgbaString(KOREAN_COLORS.PRIMARY_CYAN, 0.8)}`,\n borderRadius: `${BORDER_RADIUS.MD}px`,\n fontFamily: FONT_FAMILY.KOREAN,\n color: hexToRgbaString(KOREAN_COLORS.TEXT_PRIMARY),\n boxShadow: `0 4px 20px ${hexToRgbaString(KOREAN_COLORS.BLACK_SOLID, 0.5)}`,\n };\n}\n\n/**\n * Enhanced Korean overlay styles with visual effects\n *\n * Provides advanced cyberpunk styling with neon glow, depth effects,\n * gradients, and backdrop blur for Korean-themed overlays.\n *\n * @param config - Enhanced overlay configuration\n * @returns React.CSSProperties with advanced visual effects\n *\n * @example\n * ```tsx\n * const styles = getEnhancedKoreanOverlayStyles({\n * opacity: 0.95,\n * glowIntensity: 'medium',\n * includeGradient: true,\n * includeBackdropBlur: true,\n * depthLayers: 3,\n * });\n * <div style={styles}>Enhanced Content</div>\n * ```\n *\n * @korean 향상된한국오버레이스타일얻기\n */\nexport function getEnhancedKoreanOverlayStyles(\n config: EnhancedOverlayConfig = {},\n): React.CSSProperties {\n const {\n opacity = 0.9,\n glowIntensity = \"medium\",\n includeGradient = false,\n includeBackdropBlur = false,\n depthLayers = 2,\n } = config;\n\n // Base styles\n const baseStyles = getKoreanOverlayBaseStyles(opacity);\n\n // Neon glow effect\n const neonGlow = getNeonGlowEffect(\n KOREAN_COLORS.PRIMARY_CYAN,\n glowIntensity,\n true,\n );\n\n // Depth effect\n const depthShadow = getLayeredDepthEffect({\n layers: depthLayers,\n baseOffset: 2,\n baseBlur: 4,\n color: KOREAN_COLORS.BLACK_SOLID,\n opacity: 0.5,\n });\n\n // Combine shadows\n const boxShadow = combineShadowEffects([neonGlow, depthShadow]);\n\n // Optional gradient background\n let background = baseStyles.backgroundColor;\n if (includeGradient) {\n const gradient = getCyberpunkGradient(\n KOREAN_COLORS.PRIMARY_CYAN,\n KOREAN_COLORS.UI_BACKGROUND_DARK,\n 135,\n );\n background = `${gradient}, ${background}`;\n }\n\n // Optional backdrop blur\n const backdropStyles = includeBackdropBlur\n ? getBackdropBlurEffect(10, 1.5)\n : {};\n\n // Combine all styles\n return {\n ...baseStyles,\n ...backdropStyles,\n background,\n boxShadow,\n transition: getSmoothTransition(\"all\", \"normal\"),\n ...getKoreanFontOptimization(16, \"normal\"),\n };\n}\n\n/**\n * Format bilingual text with Korean and English\n *\n * Supports multiple formatting styles:\n * - pipe: \"한글 | English\"\n * - parentheses: \"한글 (English)\"\n * - bracket: \"한글 [English]\"\n * - slash: \"한글 / English\"\n *\n * @param korean - Korean text\n * @param english - English text\n * @param format - Format style, default \"pipe\"\n * @returns Formatted bilingual string\n *\n * @example\n * ```tsx\n * formatBilingualText('공격', 'Attack', 'pipe') // \"공격 | Attack\"\n * formatBilingualText('방어', 'Defense', 'parentheses') // \"방어 (Defense)\"\n * ```\n *\n * @korean 이중언어텍스트형식화\n */\nexport function formatBilingualText(\n korean: string,\n english: string,\n format: BilingualFormat = \"pipe\",\n): string {\n switch (format) {\n case \"pipe\":\n return `${korean} | ${english}`;\n case \"parentheses\":\n return `${korean} (${english})`;\n case \"bracket\":\n return `${korean} [${english}]`;\n case \"slash\":\n return `${korean} / ${english}`;\n default:\n return `${korean} | ${english}`;\n }\n}\n\n/**\n * Get Korean button styles with variant support\n *\n * Returns consistent button styling based on variant:\n * - primary: Cyan border, gold text\n * - secondary: Gold border, white text\n * - danger: Red border, red text\n * - success: Green border, green text\n * - warning: Orange border, orange text\n *\n * @param variant - Button variant type\n * @param isHovered - Whether button is hovered\n * @param isPressed - Whether button is pressed\n * @returns React.CSSProperties for button\n *\n * @example\n * ```tsx\n * <button style={getKoreanButtonStyles('primary', isHovered, isPressed)}>\n * {formatBilingualText('확인', 'Confirm')}\n * </button>\n * ```\n *\n * @korean 한국버튼스타일얻기\n */\nexport function getKoreanButtonStyles(\n variant: KoreanButtonVariant = \"primary\",\n isHovered: boolean = false,\n isPressed: boolean = false,\n): React.CSSProperties {\n // Variant-specific colors\n const variantColors = {\n primary: {\n border: KOREAN_COLORS.PRIMARY_CYAN,\n text: KOREAN_COLORS.ACCENT_GOLD,\n hoverBg: KOREAN_COLORS.PRIMARY_CYAN,\n },\n secondary: {\n border: KOREAN_COLORS.ACCENT_GOLD,\n text: KOREAN_COLORS.TEXT_PRIMARY,\n hoverBg: KOREAN_COLORS.ACCENT_GOLD,\n },\n danger: {\n border: KOREAN_COLORS.ACCENT_RED,\n text: KOREAN_COLORS.ACCENT_RED,\n hoverBg: KOREAN_COLORS.ACCENT_RED,\n },\n success: {\n border: KOREAN_COLORS.ACCENT_GREEN,\n text: KOREAN_COLORS.ACCENT_GREEN,\n hoverBg: KOREAN_COLORS.ACCENT_GREEN,\n },\n warning: {\n border: KOREAN_COLORS.WARNING_ORANGE,\n text: KOREAN_COLORS.WARNING_ORANGE,\n hoverBg: KOREAN_COLORS.WARNING_ORANGE,\n },\n };\n\n const colors = variantColors[variant];\n\n let backgroundColor = hexToRgbaString(\n KOREAN_COLORS.UI_BACKGROUND_MEDIUM,\n 0.9,\n );\n let borderColor = hexToRgbaString(colors.border, 0.8);\n const textColor = hexToRgbaString(colors.text);\n let boxShadow = \"none\";\n let transform = \"scale(1)\";\n\n if (isPressed) {\n backgroundColor = hexToRgbaString(colors.hoverBg, 0.2);\n transform = \"scale(0.98)\";\n } else if (isHovered) {\n backgroundColor = hexToRgbaString(colors.hoverBg, 0.1);\n borderColor = hexToRgbaString(colors.border, 1.0);\n boxShadow = `0 0 10px ${hexToRgbaString(colors.border, 0.5)}`;\n }\n\n return {\n backgroundColor,\n border: `2px solid ${borderColor}`,\n borderRadius: `${BORDER_RADIUS.SM}px`,\n color: textColor,\n fontFamily: FONT_FAMILY.KOREAN,\n fontWeight: \"bold\",\n padding: `${SPACING.SM}px ${SPACING.MD}px`,\n cursor: \"pointer\",\n transition: \"all 0.2s ease\",\n userSelect: \"none\",\n WebkitUserSelect: \"none\",\n boxShadow,\n transform,\n textShadow: `0 2px 4px ${hexToRgbaString(KOREAN_COLORS.BLACK_SOLID, 0.5)}`,\n };\n}\n\n/**\n * Enhanced Korean button configuration\n * @korean 향상된한국버튼설정\n */\nexport interface EnhancedButtonConfig {\n readonly variant?: KoreanButtonVariant;\n readonly isHovered?: boolean;\n readonly isPressed?: boolean;\n readonly isFocused?: boolean;\n readonly glowIntensity?: GlowIntensity;\n readonly hoverAnimation?: HoverAnimationType;\n}\n\n/**\n * Get enhanced Korean button styles with neon glow\n *\n * Provides advanced button styling with cyberpunk neon effects,\n * smooth transitions, and Korean font optimization.\n *\n * @param config - Enhanced button configuration\n * @returns React.CSSProperties with neon glow effects\n *\n * @example\n * ```tsx\n * const buttonStyle = getKoreanButtonWithGlow({\n * variant: 'primary',\n * isHovered: true,\n * glowIntensity: 'strong',\n * hoverAnimation: 'combined',\n * });\n * <button style={buttonStyle}>\n * {formatBilingualText('공격', 'Attack')}\n * </button>\n * ```\n *\n * @korean 네온글로우한국버튼스타일얻기\n */\nexport function getKoreanButtonWithGlow(\n config: EnhancedButtonConfig = {},\n): React.CSSProperties {\n const {\n variant = \"primary\",\n isHovered = false,\n isPressed = false,\n isFocused = false,\n glowIntensity = \"medium\",\n hoverAnimation = \"combined\",\n } = config;\n\n // Get base button styles\n const baseStyles = getKoreanButtonStyles(variant, false, isPressed);\n\n // Variant-specific glow colors\n const glowColors = {\n primary: KOREAN_COLORS.PRIMARY_CYAN,\n secondary: KOREAN_COLORS.ACCENT_GOLD,\n danger: KOREAN_COLORS.ACCENT_RED,\n success: KOREAN_COLORS.ACCENT_GREEN,\n warning: KOREAN_COLORS.WARNING_ORANGE,\n };\n\n const glowColor = glowColors[variant];\n\n // Hover state with visual effects\n let hoverStyles: React.CSSProperties = {};\n if (isHovered) {\n hoverStyles = getHoverStateStyles(glowColor, hoverAnimation, glowIntensity);\n }\n\n // Focus state\n let focusStyles: React.CSSProperties = {};\n if (isFocused) {\n focusStyles = getFocusStateStyles(glowColor, true);\n }\n\n // Extract font size from base styles (getKoreanButtonStyles always returns number | string)\n const baseFontSize =\n typeof baseStyles.fontSize === \"number\"\n ? baseStyles.fontSize\n : parseInt(String(baseStyles.fontSize), 10) || 14;\n\n // Neon text glow for button text\n const textGlow = getNeonTextShadow(\n glowColor,\n isHovered ? \"medium\" : \"subtle\",\n );\n\n // Korean font optimization\n const fontOptimization = getKoreanFontOptimization(baseFontSize, \"bold\");\n\n return {\n ...baseStyles,\n ...fontOptimization,\n ...hoverStyles,\n ...focusStyles,\n textShadow: textGlow,\n transition: getSmoothTransition(\"all\", \"normal\"),\n };\n}\n\n/**\n * Get button visual effects only (no color/background/border)\n *\n * Extracts only visual effects (boxShadow, transition, transform, textShadow) from\n * getKoreanButtonWithGlow without color-related properties. This is useful for cases\n * where buttons need custom colors (e.g., menu selection states) but want to preserve\n * the visual effects system.\n *\n * This function provides an explicit contract for visual effects extraction, preventing\n * fragile coupling that could occur with destructuring patterns. If getKoreanButtonWithGlow\n * adds new visual effect properties in the future, they should be explicitly added here.\n *\n * **Intentionally Excluded Properties:**\n * - Layout: fontSize, fontFamily, fontWeight, padding, width, height, cursor\n * - Typography: letterSpacing, lineHeight, textRendering, WebkitFontSmoothing, MozOsxFontSmoothing\n * - Colors: color, background, backgroundColor, border, borderColor\n *\n * **Included Visual Effects:**\n * - boxShadow: Neon glow effects\n * - transition: Smooth state changes (0.2s ease)\n * - transform: Hover/press animations (scale)\n * - textShadow: Text glow effects\n *\n * **Note:** If getKoreanButtonWithGlow adds new visual effect properties (e.g., 'filter',\n * 'opacity', 'willChange', 'backdropFilter'), they must be explicitly added to this function's\n * return type and extraction logic to maintain the explicit contract.\n *\n * @param config - Same configuration as getKoreanButtonWithGlow\n * @returns React.CSSProperties with only visual effects (boxShadow, transition, transform, textShadow)\n *\n * @example\n * ```tsx\n * const visualEffects = getButtonVisualEffectsOnly({\n * variant: 'primary',\n * glowIntensity: 'strong',\n * hoverAnimation: 'combined'\n * });\n *\n * <button style={{\n * ...visualEffects,\n * color: customColor, // Apply custom colors\n * background: customBg,\n * border: customBorder\n * }}>\n * Custom Button\n * </button>\n * ```\n *\n * @korean 버튼시각효과만얻기\n */\nexport function getButtonVisualEffectsOnly(\n config: Parameters<typeof getKoreanButtonWithGlow>[0],\n): Pick<\n React.CSSProperties,\n \"boxShadow\" | \"transition\" | \"transform\" | \"textShadow\"\n> {\n const fullStyles = getKoreanButtonWithGlow(config);\n\n // Explicitly extract only visual effect properties\n // Note: This explicitly excludes layout, typography, and color properties.\n // If new visual effects (filter, opacity, willChange, etc.) are added to\n // getKoreanButtonWithGlow, they must be added here to maintain the contract.\n return {\n boxShadow: fullStyles.boxShadow,\n transition: fullStyles.transition,\n transform: fullStyles.transform,\n textShadow: fullStyles.textShadow,\n };\n}\n\n/**\n * Get responsive spacing value\n *\n * Returns SPACING constant value for consistent spacing across components.\n * Optionally scales for mobile devices.\n *\n * **IMPORTANT**: This function accepts lowercase size parameters ('xs', 'sm', 'md', etc.)\n * to provide a more intuitive API, then internally converts to uppercase to match\n * SPACING constant keys ('XS', 'SM', 'MD', etc.). This design choice prioritizes\n * developer experience while maintaining compatibility with the SPACING constants.\n *\n * @param size - Spacing size constant ('xs', 'sm', 'md', 'lg', 'xl', 'xxl')\n * @param isMobile - Whether to apply mobile scaling (87.5% for mobile devices)\n * @returns Spacing value in pixels\n *\n * @example\n * ```tsx\n * const padding = getResponsiveSpacing('md', isMobile); // 16px desktop, 14px mobile\n * <div style={{ padding: `${padding}px` }}>Content</div>\n * ```\n *\n * @korean 반응형간격얻기\n */\nexport function getResponsiveSpacing(\n size: SpacingSize,\n isMobile: boolean = false,\n): number {\n // Convert lowercase API parameter to uppercase SPACING constant key\n // This provides a more ergonomic API while maintaining internal consistency\n const spacingKey = size.toUpperCase() as keyof typeof SPACING;\n const spacingValue = SPACING[spacingKey];\n const mobileScale = 0.875; // 87.5% for mobile\n\n // Runtime validation: While TypeScript prevents invalid sizes at compile time,\n // this check provides safety for JavaScript consumers and edge cases where\n // type assertions bypass TypeScript checks (e.g., 'as any', dynamic values)\n if (spacingValue === undefined) {\n const fallback = SPACING.MD;\n console.warn(\n `[koreanThemeHelpers:getResponsiveSpacing] Invalid spacing size \"${String(\n size,\n )}\" provided. Falling back to \"MD\".`,\n );\n return isMobile ? Math.round(fallback * mobileScale) : fallback;\n }\n\n return isMobile ? Math.round(spacingValue * mobileScale) : spacingValue;\n}\n\n/**\n * Get trigram symbol by name\n *\n * Returns Unicode trigram symbol for visual embellishment\n *\n * @param name - Trigram name in Korean\n * @returns Unicode trigram symbol\n *\n * @example\n * ```tsx\n * <div>{getTrigramSymbol('건')} 건 (Heaven)</div>\n * ```\n *\n * @korean 팔괘기호얻기\n */\nexport function getTrigramSymbol(\n name: \"건\" | \"태\" | \"리\" | \"진\" | \"손\" | \"감\" | \"간\" | \"곤\",\n): string {\n const symbols = {\n 건: \"☰\", // Heaven - 乾\n 태: \"☱\", // Lake - 兌\n 리: \"☲\", // Fire - 離\n 진: \"☳\", // Thunder - 震\n 손: \"☴\", // Wind - 巽\n 감: \"☵\", // Water - 坎\n 간: \"☶\", // Mountain - 艮\n 곤: \"☷\", // Earth - 坤\n };\n return symbols[name];\n}\n\n/**\n * Get trigram symbol styles with glow effect\n *\n * Enhances trigram symbols (☰☱☲☳☴☵☶☷) with cyberpunk neon glow\n * based on stance-specific colors and active state.\n *\n * @param config - Configuration object\n * @param config.stance - Trigram stance identifier (\"geon\", \"tae\", etc.)\n * @param config.isActive - Whether the trigram stance is currently active\n * @param config.size - Font size in pixels (optional, defaults based on active state)\n * @returns React.CSSProperties with trigram-specific glow\n *\n * @example\n * ```tsx\n * const trigramStyle = getTrigramSymbolWithGlow({ stance: 'geon', isActive: true });\n * <div style={trigramStyle}>\n * ☰ 건 | Geon\n * </div>\n * ```\n *\n * @korean 팔괘기호네온글로우스타일얻기\n */\nexport function getTrigramSymbolWithGlow(config: {\n readonly stance:\n | \"geon\"\n | \"tae\"\n | \"li\"\n | \"jin\"\n | \"son\"\n | \"gam\"\n | \"gan\"\n | \"gon\";\n readonly isActive?: boolean;\n readonly size?: number;\n}): React.CSSProperties & {\n WebkitUserSelect?: string;\n} {\n const { stance, isActive = false, size } = config;\n\n // Map English stance names to Korean\n const stanceToKorean = {\n geon: \"건\",\n tae: \"태\",\n li: \"리\",\n jin: \"진\",\n son: \"손\",\n gam: \"감\",\n gan: \"간\",\n gon: \"곤\",\n };\n\n const koreanName = stanceToKorean[stance];\n\n // Trigram-specific colors matching KOREAN_COLORS\n // Note: Comments reflect actual hex color values\n // TODO: Fix source constants (colors.ts lines 84, 87) - TRIGRAM_GEON_PRIMARY should say \"Gold\" not \"White\",\n // TRIGRAM_JIN_PRIMARY should say \"Medium Purple\" not \"Yellow\"\n const trigramColors: Record<string, number> = {\n 건: KOREAN_COLORS.TRIGRAM_GEON_PRIMARY, // Heaven - Gold (0xffd700)\n 태: KOREAN_COLORS.TRIGRAM_TAE_PRIMARY, // Lake - Sky Blue\n 리: KOREAN_COLORS.TRIGRAM_LI_PRIMARY, // Fire - Orange Red\n 진: KOREAN_COLORS.TRIGRAM_JIN_PRIMARY, // Thunder - Medium Purple (0x9370db)\n 손: KOREAN_COLORS.TRIGRAM_SON_PRIMARY, // Wind - Light Green\n 감: KOREAN_COLORS.TRIGRAM_GAM_PRIMARY, // Water - Blue\n 간: KOREAN_COLORS.TRIGRAM_GAN_PRIMARY, // Mountain - Brown\n 곤: KOREAN_COLORS.TRIGRAM_GON_PRIMARY, // Earth - Dark Gray\n };\n\n const trigramColor = trigramColors[koreanName];\n\n // Get glow effect from visualEffects\n const glowStyles = getTrigramGlowEffect(trigramColor, isActive);\n\n // Korean font optimization for trigram symbols\n const fontSize = size ?? 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@@ -0,0 +1,80 @@
1
+ /**
2
+ * Mathematical utility functions for Black Trigram
3
+ *
4
+ * Provides shared mathematical operations used across combat, training,
5
+ * and physics systems to ensure consistency and follow DRY principles.
6
+ *
7
+ * **Korean**: 수학 유틸리티 함수
8
+ *
9
+ * @module utils/math
10
+ * @korean 수학유틸리티
11
+ */
12
+ /**
13
+ * Calculate 3D Euclidean distance between two positions
14
+ *
15
+ * Uses the standard 3D distance formula: √(dx² + dy² + dz²)
16
+ * This is used throughout the combat and training systems to calculate
17
+ * distance between combatants, ensuring consistent distance calculations.
18
+ *
19
+ * **Korean**: 3D 유클리드 거리 계산
20
+ *
21
+ * @param pos1 - First position as [x, y, z] tuple
22
+ * @param pos2 - Second position as [x, y, z] tuple
23
+ * @returns The 3D Euclidean distance in meters
24
+ *
25
+ * @example
26
+ * const distance = calculateDistance3D([0, 0, 0], [3, 4, 0]);
27
+ * // Returns: 5.0 (3-4-5 triangle)
28
+ *
29
+ * @public
30
+ * @category Math Utilities
31
+ * @korean 3D거리계산
32
+ */
33
+ export declare function calculateDistance3D(pos1: [number, number, number], pos2: [number, number, number]): number;
34
+ /**
35
+ * Calculate squared 3D distance between two positions
36
+ *
37
+ * Optimized version that avoids the expensive square root operation.
38
+ * Useful when comparing distances (A > B) where the square root is unnecessary.
39
+ *
40
+ * **Korean**: 3D 거리 제곱 계산
41
+ *
42
+ * @param pos1 - First position as [x, y, z] tuple
43
+ * @param pos2 - Second position as [x, y, z] tuple
44
+ * @returns The squared 3D distance in meters²
45
+ *
46
+ * @example
47
+ * const distSq = calculateDistance3DSquared([0, 0, 0], [3, 4, 0]);
48
+ * // Returns: 25.0
49
+ *
50
+ * @public
51
+ * @category Math Utilities
52
+ * @korean 3D거리제곱계산
53
+ */
54
+ export declare function calculateDistance3DSquared(pos1: [number, number, number], pos2: [number, number, number]): number;
55
+ /**
56
+ * Convert degrees to radians
57
+ *
58
+ * Used throughout animation systems for bone rotations where angles are
59
+ * specified in degrees for readability but need to be converted to radians
60
+ * for Three.js rendering.
61
+ *
62
+ * **Korean**: 각도를 라디안으로 변환
63
+ *
64
+ * @param degrees - Angle in degrees (0-360)
65
+ * @returns Angle in radians (0-2π)
66
+ *
67
+ * @example
68
+ * const rightAngle = toRadians(90);
69
+ * // Returns: approximately 1.5708 (π/2)
70
+ *
71
+ * @example
72
+ * const straightAngle = toRadians(180);
73
+ * // Returns: approximately 3.1416 (π)
74
+ *
75
+ * @public
76
+ * @category Math Utilities
77
+ * @korean 각도변환
78
+ */
79
+ export declare function toRadians(degrees: number): number;
80
+ //# sourceMappingURL=math.d.ts.map
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@@ -0,0 +1,70 @@
1
+ //#region src/utils/math.ts
2
+ /**
3
+ * Mathematical utility functions for Black Trigram
4
+ *
5
+ * Provides shared mathematical operations used across combat, training,
6
+ * and physics systems to ensure consistency and follow DRY principles.
7
+ *
8
+ * **Korean**: 수학 유틸리티 함수
9
+ *
10
+ * @module utils/math
11
+ * @korean 수학유틸리티
12
+ */
13
+ /**
14
+ * Calculate 3D Euclidean distance between two positions
15
+ *
16
+ * Uses the standard 3D distance formula: √(dx² + dy² + dz²)
17
+ * This is used throughout the combat and training systems to calculate
18
+ * distance between combatants, ensuring consistent distance calculations.
19
+ *
20
+ * **Korean**: 3D 유클리드 거리 계산
21
+ *
22
+ * @param pos1 - First position as [x, y, z] tuple
23
+ * @param pos2 - Second position as [x, y, z] tuple
24
+ * @returns The 3D Euclidean distance in meters
25
+ *
26
+ * @example
27
+ * const distance = calculateDistance3D([0, 0, 0], [3, 4, 0]);
28
+ * // Returns: 5.0 (3-4-5 triangle)
29
+ *
30
+ * @public
31
+ * @category Math Utilities
32
+ * @korean 3D거리계산
33
+ */
34
+ function calculateDistance3D(pos1, pos2) {
35
+ const dx = pos1[0] - pos2[0];
36
+ const dy = pos1[1] - pos2[1];
37
+ const dz = pos1[2] - pos2[2];
38
+ return Math.sqrt(dx * dx + dy * dy + dz * dz);
39
+ }
40
+ /**
41
+ * Convert degrees to radians
42
+ *
43
+ * Used throughout animation systems for bone rotations where angles are
44
+ * specified in degrees for readability but need to be converted to radians
45
+ * for Three.js rendering.
46
+ *
47
+ * **Korean**: 각도를 라디안으로 변환
48
+ *
49
+ * @param degrees - Angle in degrees (0-360)
50
+ * @returns Angle in radians (0-2π)
51
+ *
52
+ * @example
53
+ * const rightAngle = toRadians(90);
54
+ * // Returns: approximately 1.5708 (π/2)
55
+ *
56
+ * @example
57
+ * const straightAngle = toRadians(180);
58
+ * // Returns: approximately 3.1416 (π)
59
+ *
60
+ * @public
61
+ * @category Math Utilities
62
+ * @korean 각도변환
63
+ */
64
+ function toRadians(degrees) {
65
+ return degrees * (Math.PI / 180);
66
+ }
67
+ //#endregion
68
+ export { calculateDistance3D, toRadians };
69
+
70
+ //# sourceMappingURL=math.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"math.js","names":[],"sources":["../../src/utils/math.ts"],"sourcesContent":["/**\n * Mathematical utility functions for Black Trigram\n * \n * Provides shared mathematical operations used across combat, training,\n * and physics systems to ensure consistency and follow DRY principles.\n * \n * **Korean**: 수학 유틸리티 함수\n * \n * @module utils/math\n * @korean 수학유틸리티\n */\n\n/**\n * Calculate 3D Euclidean distance between two positions\n * \n * Uses the standard 3D distance formula: √(dx² + dy² + dz²)\n * This is used throughout the combat and training systems to calculate\n * distance between combatants, ensuring consistent distance calculations.\n * \n * **Korean**: 3D 유클리드 거리 계산\n * \n * @param pos1 - First position as [x, y, z] tuple\n * @param pos2 - Second position as [x, y, z] tuple\n * @returns The 3D Euclidean distance in meters\n * \n * @example\n * const distance = calculateDistance3D([0, 0, 0], [3, 4, 0]);\n * // Returns: 5.0 (3-4-5 triangle)\n * \n * @public\n * @category Math Utilities\n * @korean 3D거리계산\n */\nexport function calculateDistance3D(\n pos1: [number, number, number],\n pos2: [number, number, number]\n): number {\n const dx = pos1[0] - pos2[0];\n const dy = pos1[1] - pos2[1];\n const dz = pos1[2] - pos2[2];\n return Math.sqrt(dx * dx + dy * dy + dz * dz);\n}\n\n/**\n * Calculate squared 3D distance between two positions\n * \n * Optimized version that avoids the expensive square root operation.\n * Useful when comparing distances (A > B) where the square root is unnecessary.\n * \n * **Korean**: 3D 거리 제곱 계산\n * \n * @param pos1 - First position as [x, y, z] tuple\n * @param pos2 - Second position as [x, y, z] tuple\n * @returns The squared 3D distance in meters²\n * \n * @example\n * const distSq = calculateDistance3DSquared([0, 0, 0], [3, 4, 0]);\n * // Returns: 25.0\n * \n * @public\n * @category Math Utilities\n * @korean 3D거리제곱계산\n */\nexport function calculateDistance3DSquared(\n pos1: [number, number, number],\n pos2: [number, number, number]\n): number {\n const dx = pos1[0] - pos2[0];\n const dy = pos1[1] - pos2[1];\n const dz = pos1[2] - pos2[2];\n return dx * dx + dy * dy + dz * dz;\n}\n\n/**\n * Convert degrees to radians\n * \n * Used throughout animation systems for bone rotations where angles are\n * specified in degrees for readability but need to be converted to radians\n * for Three.js rendering.\n * \n * **Korean**: 각도를 라디안으로 변환\n * \n * @param degrees - Angle in degrees (0-360)\n * @returns Angle in radians (0-2π)\n * \n * @example\n * const rightAngle = toRadians(90);\n * // Returns: approximately 1.5708 (π/2)\n * \n * @example\n * const straightAngle = toRadians(180);\n * // Returns: approximately 3.1416 (π)\n * \n * @public\n * @category Math Utilities\n * @korean 각도변환\n */\nexport function toRadians(degrees: number): number {\n return degrees * (Math.PI / 180);\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAiCA,SAAgB,oBACd,MACA,MACQ;CACR,MAAM,KAAK,KAAK,KAAK,KAAK;CAC1B,MAAM,KAAK,KAAK,KAAK,KAAK;CAC1B,MAAM,KAAK,KAAK,KAAK,KAAK;AAC1B,QAAO,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;AAyD/C,SAAgB,UAAU,SAAyB;AACjD,QAAO,WAAW,KAAK,KAAK"}
@@ -0,0 +1,52 @@
1
+ /**
2
+ * Mobile Layout Helpers
3
+ *
4
+ * Shared utilities for calculating mobile area bounds with consistent aspect ratios
5
+ * and device-specific sizing. Used by both combat and training layout hooks.
6
+ *
7
+ * @module utils/mobileLayoutHelpers
8
+ * @category Layout
9
+ * @korean 모바일레이아웃도우미
10
+ */
11
+ /**
12
+ * Mobile area bounds with world dimensions.
13
+ *
14
+ * @public
15
+ */
16
+ export interface MobileAreaBounds {
17
+ readonly x: number;
18
+ readonly y: number;
19
+ readonly width: number;
20
+ readonly height: number;
21
+ readonly scale: number;
22
+ readonly worldWidthMeters: number;
23
+ readonly worldDepthMeters: number;
24
+ }
25
+ /**
26
+ * Calculate mobile area bounds with 4:3 aspect ratio
27
+ *
28
+ * Implements consistent mobile area sizing logic shared between combat and training screens.
29
+ * Adapts to different device resolutions while maintaining a 4:3 aspect ratio.
30
+ * Enhanced with extra-small device support (<380px) for low-end mobile devices.
31
+ *
32
+ * @param width - Screen width in pixels
33
+ * @param height - Screen height in pixels
34
+ * @param topClearance - Minimum space to reserve at top (for HUD/header)
35
+ * @param bottomClearance - Minimum space to reserve at bottom (for controls)
36
+ * @param yOffset - Y position offset (typically header height + padding)
37
+ * @returns Mobile area bounds with position, dimensions, scale, and world dimensions
38
+ *
39
+ * @example
40
+ * ```typescript
41
+ * const bounds = calculateMobileAreaBounds(375, 667, 80, 120, 100);
42
+ * // Returns: { x: ~37, y: 100, width: 300, height: 225, scale: 0.3125, worldWidthMeters: 6, worldDepthMeters: 6 }
43
+ *
44
+ * const boundsSmall = calculateMobileAreaBounds(320, 568, 75, 110, 90);
45
+ * // Returns: { x: ~25, y: 90, width: 270, height: 202, scale: 0.28125, worldWidthMeters: 6, worldDepthMeters: 6 }
46
+ * ```
47
+ *
48
+ * @public
49
+ * @korean 모바일영역경계계산
50
+ */
51
+ export declare function calculateMobileAreaBounds(width: number, height: number, topClearance: number, bottomClearance: number, yOffset: number): MobileAreaBounds;
52
+ //# sourceMappingURL=mobileLayoutHelpers.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"mobileLayoutHelpers.d.ts","sourceRoot":"","sources":["../../src/utils/mobileLayoutHelpers.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAIH;;;;GAIG;AACH,MAAM,WAAW,gBAAgB;IAC/B,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;IACnB,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;IACnB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,gBAAgB,EAAE,MAAM,CAAC;IAClC,QAAQ,CAAC,gBAAgB,EAAE,MAAM,CAAC;CACnC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,wBAAgB,yBAAyB,CACvC,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,EACd,YAAY,EAAE,MAAM,EACpB,eAAe,EAAE,MAAM,EACvB,OAAO,EAAE,MAAM,GACd,gBAAgB,CA0DlB"}
@@ -0,0 +1,66 @@
1
+ import { calculateArenaWorldDimensions } from "./arenaWorldDimensions.js";
2
+ //#region src/utils/mobileLayoutHelpers.ts
3
+ /**
4
+ * Mobile Layout Helpers
5
+ *
6
+ * Shared utilities for calculating mobile area bounds with consistent aspect ratios
7
+ * and device-specific sizing. Used by both combat and training layout hooks.
8
+ *
9
+ * @module utils/mobileLayoutHelpers
10
+ * @category Layout
11
+ * @korean 모바일레이아웃도우미
12
+ */
13
+ /**
14
+ * Calculate mobile area bounds with 4:3 aspect ratio
15
+ *
16
+ * Implements consistent mobile area sizing logic shared between combat and training screens.
17
+ * Adapts to different device resolutions while maintaining a 4:3 aspect ratio.
18
+ * Enhanced with extra-small device support (<380px) for low-end mobile devices.
19
+ *
20
+ * @param width - Screen width in pixels
21
+ * @param height - Screen height in pixels
22
+ * @param topClearance - Minimum space to reserve at top (for HUD/header)
23
+ * @param bottomClearance - Minimum space to reserve at bottom (for controls)
24
+ * @param yOffset - Y position offset (typically header height + padding)
25
+ * @returns Mobile area bounds with position, dimensions, scale, and world dimensions
26
+ *
27
+ * @example
28
+ * ```typescript
29
+ * const bounds = calculateMobileAreaBounds(375, 667, 80, 120, 100);
30
+ * // Returns: { x: ~37, y: 100, width: 300, height: 225, scale: 0.3125, worldWidthMeters: 6, worldDepthMeters: 6 }
31
+ *
32
+ * const boundsSmall = calculateMobileAreaBounds(320, 568, 75, 110, 90);
33
+ * // Returns: { x: ~25, y: 90, width: 270, height: 202, scale: 0.28125, worldWidthMeters: 6, worldDepthMeters: 6 }
34
+ * ```
35
+ *
36
+ * @public
37
+ * @korean 모바일영역경계계산
38
+ */
39
+ function calculateMobileAreaBounds(width, height, topClearance, bottomClearance, yOffset) {
40
+ const horizontalMargin = width < 380 ? 30 : 40;
41
+ const availableHeight = height - topClearance - bottomClearance;
42
+ const availableWidth = width - horizontalMargin;
43
+ let maxMobileWidth;
44
+ if (width >= 1440) maxMobileWidth = Math.min(availableWidth, 800);
45
+ else if (width >= 1200) maxMobileWidth = Math.min(availableWidth, 600);
46
+ else if (width >= 768) maxMobileWidth = Math.min(availableWidth, 500);
47
+ else if (width >= 380) maxMobileWidth = Math.min(availableWidth, 400);
48
+ else maxMobileWidth = Math.min(availableWidth, 320);
49
+ const areaWidth = Math.max(Math.min(maxMobileWidth, Math.min(availableHeight, width < 380 ? 240 : 800) * (4 / 3)), 280);
50
+ const areaHeight = areaWidth * (3 / 4);
51
+ const worldDimensions = calculateArenaWorldDimensions(areaWidth);
52
+ const scale = areaWidth / worldDimensions.widthMeters / 100;
53
+ return {
54
+ x: (width - areaWidth) / 2,
55
+ y: yOffset,
56
+ width: areaWidth,
57
+ height: areaHeight,
58
+ scale,
59
+ worldWidthMeters: worldDimensions.widthMeters,
60
+ worldDepthMeters: worldDimensions.depthMeters
61
+ };
62
+ }
63
+ //#endregion
64
+ export { calculateMobileAreaBounds };
65
+
66
+ //# sourceMappingURL=mobileLayoutHelpers.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"mobileLayoutHelpers.js","names":[],"sources":["../../src/utils/mobileLayoutHelpers.ts"],"sourcesContent":["/**\n * Mobile Layout Helpers\n *\n * Shared utilities for calculating mobile area bounds with consistent aspect ratios\n * and device-specific sizing. Used by both combat and training layout hooks.\n *\n * @module utils/mobileLayoutHelpers\n * @category Layout\n * @korean 모바일레이아웃도우미\n */\n\nimport { calculateArenaWorldDimensions } from \"./arenaWorldDimensions\";\n\n/**\n * Mobile area bounds with world dimensions.\n *\n * @public\n */\nexport interface MobileAreaBounds {\n readonly x: number;\n readonly y: number;\n readonly width: number;\n readonly height: number;\n readonly scale: number;\n readonly worldWidthMeters: number;\n readonly worldDepthMeters: number;\n}\n\n/**\n * Calculate mobile area bounds with 4:3 aspect ratio\n *\n * Implements consistent mobile area sizing logic shared between combat and training screens.\n * Adapts to different device resolutions while maintaining a 4:3 aspect ratio.\n * Enhanced with extra-small device support (<380px) for low-end mobile devices.\n *\n * @param width - Screen width in pixels\n * @param height - Screen height in pixels\n * @param topClearance - Minimum space to reserve at top (for HUD/header)\n * @param bottomClearance - Minimum space to reserve at bottom (for controls)\n * @param yOffset - Y position offset (typically header height + padding)\n * @returns Mobile area bounds with position, dimensions, scale, and world dimensions\n *\n * @example\n * ```typescript\n * const bounds = calculateMobileAreaBounds(375, 667, 80, 120, 100);\n * // Returns: { x: ~37, y: 100, width: 300, height: 225, scale: 0.3125, worldWidthMeters: 6, worldDepthMeters: 6 }\n *\n * const boundsSmall = calculateMobileAreaBounds(320, 568, 75, 110, 90);\n * // Returns: { x: ~25, y: 90, width: 270, height: 202, scale: 0.28125, worldWidthMeters: 6, worldDepthMeters: 6 }\n * ```\n *\n * @public\n * @korean 모바일영역경계계산\n */\nexport function calculateMobileAreaBounds(\n width: number,\n height: number,\n topClearance: number,\n bottomClearance: number,\n yOffset: number,\n): MobileAreaBounds {\n // Calculate available space for the area\n // Extra-small devices (<380px) use tighter margins for more screen real estate\n const horizontalMargin = width < 380 ? 30 : 40; // 15px vs 20px per side\n const availableHeight = height - topClearance - bottomClearance;\n const availableWidth = width - horizontalMargin;\n\n // Determine max width based on device resolution\n // Device-specific sizing with extra-small support:\n // - 4K/QHD+ (≥1440px): up to 800px\n // - 2K (1200-1439px): up to 600px\n // - Large phones (768-1199px): up to 500px\n // - Standard phones (380-767px): up to 400px\n // - Extra-small phones (<380px): up to 320px\n let maxMobileWidth: number;\n if (width >= 1440) {\n maxMobileWidth = Math.min(availableWidth, 800);\n } else if (width >= 1200) {\n maxMobileWidth = Math.min(availableWidth, 600);\n } else if (width >= 768) {\n maxMobileWidth = Math.min(availableWidth, 500);\n } else if (width >= 380) {\n maxMobileWidth = Math.min(availableWidth, 400);\n } else {\n // Extra-small devices (iPhone SE, old Android, budget phones)\n maxMobileWidth = Math.min(availableWidth, 320);\n }\n\n // Extra-small devices also get reduced max height for better fit\n const maxMobileHeight = Math.min(availableHeight, width < 380 ? 240 : 800);\n\n // Use 4:3 aspect ratio for arena (width > height)\n // Calculate area width first, constrained by available space\n const areaWidth = Math.max(\n Math.min(maxMobileWidth, maxMobileHeight * (4 / 3)),\n 280,\n );\n const areaHeight = areaWidth * (3 / 4); // 4:3 aspect ratio\n\n // Calculate world dimensions based on RENDERED arena width (not screen width)\n // This ensures correct pixels-per-meter ratio for the actual visible arena\n const worldDimensions = calculateArenaWorldDimensions(areaWidth);\n\n // Calculate 3D scale factor based on reference arena\n // Reference: 10m arena at 1000px = 100 px/m\n const pixelsPerMeter = areaWidth / worldDimensions.widthMeters;\n const referencePixelsPerMeter = 100;\n const scale = pixelsPerMeter / referencePixelsPerMeter;\n\n return {\n x: (width - areaWidth) / 2, // Centered horizontally\n y: yOffset,\n width: areaWidth,\n height: areaHeight, // 4:3 aspect ratio\n scale,\n worldWidthMeters: worldDimensions.widthMeters,\n worldDepthMeters: worldDimensions.depthMeters,\n };\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAsDA,SAAgB,0BACd,OACA,QACA,cACA,iBACA,SACkB;CAGlB,MAAM,mBAAmB,QAAQ,MAAM,KAAK;CAC5C,MAAM,kBAAkB,SAAS,eAAe;CAChD,MAAM,iBAAiB,QAAQ;CAS/B,IAAI;AACJ,KAAI,SAAS,KACX,kBAAiB,KAAK,IAAI,gBAAgB,IAAI;UACrC,SAAS,KAClB,kBAAiB,KAAK,IAAI,gBAAgB,IAAI;UACrC,SAAS,IAClB,kBAAiB,KAAK,IAAI,gBAAgB,IAAI;UACrC,SAAS,IAClB,kBAAiB,KAAK,IAAI,gBAAgB,IAAI;KAG9C,kBAAiB,KAAK,IAAI,gBAAgB,IAAI;CAQhD,MAAM,YAAY,KAAK,IACrB,KAAK,IAAI,gBALa,KAAK,IAAI,iBAAiB,QAAQ,MAAM,MAAM,IAAI,IAK5B,IAAI,GAAG,EACnD,IACD;CACD,MAAM,aAAa,aAAa,IAAI;CAIpC,MAAM,kBAAkB,8BAA8B,UAAU;CAMhE,MAAM,QAFiB,YAAY,gBAAgB,cACnB;AAGhC,QAAO;EACL,IAAI,QAAQ,aAAa;EACzB,GAAG;EACH,OAAO;EACP,QAAQ;EACR;EACA,kBAAkB,gBAAgB;EAClC,kBAAkB,gBAAgB;EACnC"}
@@ -0,0 +1,266 @@
1
+ /**
2
+ * Mobile UI utilities for responsive touch-optimized interfaces
3
+ *
4
+ * Provides helpers for touch target sizing, responsive font scaling,
5
+ * and mobile-specific layout calculations following iOS/Android guidelines.
6
+ *
7
+ * PRIORITY: High-end mobile devices (Super HD, 2K+) are top priority and get:
8
+ * - Enhanced touch targets (56px vs 48px)
9
+ * - Larger Korean fonts (+10% for better readability)
10
+ * - Optimized spacing and layout
11
+ * - Full feature parity with desktop
12
+ *
13
+ * Supported Devices (Priority Order):
14
+ * 1. Super HD Mobile (≥768px): Motorola Edge 60 Pro, Galaxy S-series
15
+ * 2. Standard Mobile (375-767px): iPhone 12/13/14, standard Android
16
+ * 3. Small Mobile (<375px): iPhone SE, budget devices
17
+ *
18
+ * @module utils/mobileUIUtils
19
+ * @category Mobile Utilities
20
+ * @korean 모바일UI유틸리티
21
+ */
22
+ import { KOREAN_MOBILE_FONT_SIZES } from "../types/constants/typography";
23
+ /**
24
+ * Viewport size category for responsive design
25
+ *
26
+ * @category Mobile UI
27
+ * @korean 뷰포트크기범주
28
+ */
29
+ export type ViewportSize = "xs" | "sm" | "md" | "lg" | "xl";
30
+ /**
31
+ * Touch target size configuration
32
+ *
33
+ * @category Mobile UI
34
+ * @korean 터치타겟크기설정
35
+ */
36
+ export interface TouchTargetSize {
37
+ readonly minWidth: number;
38
+ readonly minHeight: number;
39
+ readonly padding: number;
40
+ readonly spacing: number;
41
+ }
42
+ /**
43
+ * Get viewport size category from width
44
+ *
45
+ * PRIORITY: High-end mobile devices (Super HD, 2K+) are treated as 'md' for optimal layout
46
+ *
47
+ * @param width - Viewport width in pixels
48
+ * @returns Viewport size category
49
+ *
50
+ * @example
51
+ * ```typescript
52
+ * getViewportSize(375); // 'xs' (iPhone SE)
53
+ * getViewportSize(768); // 'sm' (Standard phones, high-end mobiles start here)
54
+ * getViewportSize(2712); // 'md' (Motorola Edge 60 Pro Super HD)
55
+ * getViewportSize(1200); // 'lg' (Desktop)
56
+ * ```
57
+ *
58
+ * @public
59
+ * @korean 뷰포트크기얻기
60
+ */
61
+ export declare function getViewportSize(width: number): ViewportSize;
62
+ /**
63
+ * Get touch-optimized button size configuration
64
+ * Ensures minimum 48px touch targets per iOS/Android guidelines
65
+ *
66
+ * PRIORITY: High-end mobile devices (Super HD, 2K+) get enhanced touch targets (56px)
67
+ * for better precision on high-resolution displays
68
+ *
69
+ * @param isMobile - Whether on mobile device
70
+ * @param viewportWidth - Optional viewport width for fine-tuning
71
+ * @returns Touch target size configuration
72
+ *
73
+ * @example
74
+ * ```typescript
75
+ * const buttonSize = getTouchTargetSize(true, 375);
76
+ * // { minWidth: 48, minHeight: 48, padding: 12, spacing: 8 }
77
+ *
78
+ * const superHDButtonSize = getTouchTargetSize(true, 2712);
79
+ * // { minWidth: 56, minHeight: 56, padding: 16, spacing: 12 }
80
+ * ```
81
+ *
82
+ * @public
83
+ * @korean 터치타겟크기얻기
84
+ */
85
+ export declare function getTouchTargetSize(isMobile: boolean, viewportWidth?: number): TouchTargetSize;
86
+ /**
87
+ * Get responsive Korean font size for mobile
88
+ * Ensures minimum 16px for body text on mobile
89
+ *
90
+ * PRIORITY: High-end mobile (Super HD, 2K+) get enhanced font sizes for better readability
91
+ *
92
+ * @param size - Size category ('SMALL', 'MEDIUM', 'LARGE')
93
+ * @param viewportWidth - Viewport width in pixels
94
+ * @returns Font size in pixels
95
+ *
96
+ * @example
97
+ * ```typescript
98
+ * getMobileKoreanFontSize('SMALL', 375); // 16
99
+ * getMobileKoreanFontSize('MEDIUM', 410); // 18
100
+ * getMobileKoreanFontSize('MEDIUM', 2712); // 20 (Super HD enhanced)
101
+ * getMobileKoreanFontSize('LARGE', 768); // 24
102
+ * ```
103
+ *
104
+ * @public
105
+ * @korean 모바일한글글꼴크기얻기
106
+ */
107
+ export declare function getMobileKoreanFontSize(size: keyof typeof KOREAN_MOBILE_FONT_SIZES, viewportWidth: number): number;
108
+ /**
109
+ * Get responsive spacing value
110
+ * Scales spacing based on viewport size
111
+ *
112
+ * @param baseSpacing - Base spacing value from SPACING constant
113
+ * @param isMobile - Whether on mobile device
114
+ * @returns Scaled spacing in pixels
115
+ *
116
+ * @example
117
+ * ```typescript
118
+ * getResponsiveSpacing(SPACING.MD, true); // 12 (COMPACT on mobile)
119
+ * getResponsiveSpacing(SPACING.MD, false); // 16 (original)
120
+ * ```
121
+ *
122
+ * @public
123
+ * @korean 반응형간격얻기
124
+ */
125
+ export declare function getResponsiveSpacing(baseSpacing: number, isMobile: boolean): number;
126
+ /**
127
+ * Calculate responsive panel width
128
+ * Ensures panels fit within viewport with proper margins
129
+ *
130
+ * @param viewportWidth - Viewport width in pixels
131
+ * @param isMobile - Whether on mobile device
132
+ * @param minMargin - Minimum margin on each side (default: 20px)
133
+ * @returns Panel width in pixels
134
+ *
135
+ * @example
136
+ * ```typescript
137
+ * getResponsivePanelWidth(375, true); // ~335px (375 - 40 margin)
138
+ * getResponsivePanelWidth(1200, false); // ~400px (max width applied)
139
+ * ```
140
+ *
141
+ * @public
142
+ * @korean 반응형패널폭얻기
143
+ */
144
+ export declare function getResponsivePanelWidth(viewportWidth: number, isMobile: boolean, minMargin?: number): number;
145
+ /**
146
+ * Check if viewport is in landscape orientation
147
+ *
148
+ * @param viewportWidth - Viewport width in pixels
149
+ * @param viewportHeight - Viewport height in pixels
150
+ * @returns Whether in landscape orientation
151
+ *
152
+ * @example
153
+ * ```typescript
154
+ * isLandscape(812, 375); // true (iPhone X landscape)
155
+ * isLandscape(375, 812); // false (iPhone X portrait)
156
+ * ```
157
+ *
158
+ * @public
159
+ * @korean 가로모드여부
160
+ */
161
+ export declare function isLandscape(viewportWidth: number, viewportHeight: number): boolean;
162
+ /**
163
+ * Get responsive button styles for touch optimization
164
+ *
165
+ * @param isMobile - Whether on mobile device
166
+ * @param viewportWidth - Optional viewport width
167
+ * @returns CSS properties for button
168
+ *
169
+ * @example
170
+ * ```typescript
171
+ * const buttonStyles = getResponsiveButtonStyles(true, 375);
172
+ * // {
173
+ * // minWidth: '48px',
174
+ * // minHeight: '48px',
175
+ * // padding: '12px',
176
+ * // fontSize: '16px',
177
+ * // ...
178
+ * // }
179
+ * ```
180
+ *
181
+ * @public
182
+ * @korean 반응형버튼스타일얻기
183
+ */
184
+ export declare function getResponsiveButtonStyles(isMobile: boolean, viewportWidth?: number): React.CSSProperties;
185
+ /**
186
+ * Get responsive text styles with proper Korean font sizing
187
+ *
188
+ * @param size - Font size category
189
+ * @param isMobile - Whether on mobile device
190
+ * @param viewportWidth - Viewport width in pixels
191
+ * @returns CSS properties for text
192
+ *
193
+ * @example
194
+ * ```typescript
195
+ * const textStyles = getResponsiveTextStyles('MEDIUM', true, 375);
196
+ * // {
197
+ * // fontSize: '18px',
198
+ * // lineHeight: '1.5',
199
+ * // letterSpacing: '0.02em',
200
+ * // }
201
+ * ```
202
+ *
203
+ * @public
204
+ * @korean 반응형텍스트스타일얻기
205
+ */
206
+ export declare function getResponsiveTextStyles(size: keyof typeof KOREAN_MOBILE_FONT_SIZES, isMobile: boolean, viewportWidth: number): React.CSSProperties;
207
+ /**
208
+ * Calculate minimum spacing between interactive elements
209
+ * Ensures adequate spacing for touch accuracy
210
+ *
211
+ * @param isMobile - Whether on mobile device
212
+ * @returns Minimum spacing in pixels
213
+ *
214
+ * @example
215
+ * ```typescript
216
+ * getMinimumInteractiveSpacing(true); // 8px (mobile)
217
+ * getMinimumInteractiveSpacing(false); // 12px (desktop)
218
+ * ```
219
+ *
220
+ * @public
221
+ * @korean 최소상호작용간격얻기
222
+ */
223
+ export declare function getMinimumInteractiveSpacing(isMobile: boolean): number;
224
+ /**
225
+ * Viewport detection utilities
226
+ *
227
+ * PRIORITY: High-end mobile devices (Super HD, 2K+) are explicitly supported
228
+ *
229
+ * @category Mobile UI
230
+ * @korean 뷰포트감지
231
+ */
232
+ export declare const ViewportDetection: {
233
+ /**
234
+ * Check if iPhone SE or similar small device
235
+ * @korean iPhone SE여부
236
+ */
237
+ readonly isSmallMobile: (width: number) => boolean;
238
+ /**
239
+ * Check if standard mobile device (excluding high-end)
240
+ * @korean 표준모바일여부
241
+ */
242
+ readonly isMobile: (width: number) => boolean;
243
+ /**
244
+ * Check if high-end mobile device (Super HD, 2K+)
245
+ * Uses height + DPR to distinguish phones from tablets
246
+ * High-end phones: short side 400-600px, long side >=800px, DPR >=2
247
+ * @korean 고급모바일여부
248
+ */
249
+ readonly isSuperHDMobile: (width: number, height?: number) => boolean;
250
+ /**
251
+ * Check if tablet device
252
+ * @korean 태블릿여부
253
+ */
254
+ readonly isTablet: (width: number) => boolean;
255
+ /**
256
+ * Check if desktop device
257
+ * @korean 데스크톱여부
258
+ */
259
+ readonly isDesktop: (width: number) => boolean;
260
+ /**
261
+ * Check if device has notch (iPhone X+)
262
+ * @korean 노치여부
263
+ */
264
+ readonly hasNotch: (width: number, height: number) => boolean;
265
+ };
266
+ //# sourceMappingURL=mobileUIUtils.d.ts.map
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@@ -0,0 +1,33 @@
1
+ import { getKoreanFontSize } from "../types/constants/typography.js";
2
+ import "../types/constants/ui.js";
3
+ //#region src/utils/mobileUIUtils.ts
4
+ /**
5
+ * Get responsive Korean font size for mobile
6
+ * Ensures minimum 16px for body text on mobile
7
+ *
8
+ * PRIORITY: High-end mobile (Super HD, 2K+) get enhanced font sizes for better readability
9
+ *
10
+ * @param size - Size category ('SMALL', 'MEDIUM', 'LARGE')
11
+ * @param viewportWidth - Viewport width in pixels
12
+ * @returns Font size in pixels
13
+ *
14
+ * @example
15
+ * ```typescript
16
+ * getMobileKoreanFontSize('SMALL', 375); // 16
17
+ * getMobileKoreanFontSize('MEDIUM', 410); // 18
18
+ * getMobileKoreanFontSize('MEDIUM', 2712); // 20 (Super HD enhanced)
19
+ * getMobileKoreanFontSize('LARGE', 768); // 24
20
+ * ```
21
+ *
22
+ * @public
23
+ * @korean 모바일한글글꼴크기얻기
24
+ */
25
+ function getMobileKoreanFontSize(size, viewportWidth) {
26
+ const fontSize = getKoreanFontSize(size, viewportWidth);
27
+ if (viewportWidth >= 768) return Math.ceil(fontSize * 1.1);
28
+ return fontSize;
29
+ }
30
+ //#endregion
31
+ export { getMobileKoreanFontSize };
32
+
33
+ //# sourceMappingURL=mobileUIUtils.js.map