blacktrigram 0.7.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +201 -0
- package/README.md +866 -0
- package/SECURITY.md +124 -0
- package/lib/App.d.ts +4 -0
- package/lib/App.d.ts.map +1 -0
- package/lib/App2.js +386 -0
- package/lib/App2.js.map +1 -0
- package/lib/_virtual/_rolldown/runtime.js +13 -0
- package/lib/assets/index.css +1146 -0
- package/lib/audio/AudioAssetLoader.d.ts +101 -0
- package/lib/audio/AudioAssetLoader.d.ts.map +1 -0
- package/lib/audio/AudioAssetLoader.js +245 -0
- package/lib/audio/AudioAssetLoader.js.map +1 -0
- package/lib/audio/AudioAssetRegistry.d.ts +126 -0
- package/lib/audio/AudioAssetRegistry.d.ts.map +1 -0
- package/lib/audio/AudioAssetRegistry.js +970 -0
- package/lib/audio/AudioAssetRegistry.js.map +1 -0
- package/lib/audio/AudioCache.d.ts +135 -0
- package/lib/audio/AudioCache.d.ts.map +1 -0
- package/lib/audio/AudioCache.js +211 -0
- package/lib/audio/AudioCache.js.map +1 -0
- package/lib/audio/AudioManager.d.ts +162 -0
- package/lib/audio/AudioManager.d.ts.map +1 -0
- package/lib/audio/AudioManager.js +508 -0
- package/lib/audio/AudioManager.js.map +1 -0
- package/lib/audio/AudioMonitor.d.ts +122 -0
- package/lib/audio/AudioMonitor.d.ts.map +1 -0
- package/lib/audio/AudioMonitor.js +215 -0
- package/lib/audio/AudioMonitor.js.map +1 -0
- package/lib/audio/AudioPool.d.ts +108 -0
- package/lib/audio/AudioPool.d.ts.map +1 -0
- package/lib/audio/AudioPool.js +206 -0
- package/lib/audio/AudioPool.js.map +1 -0
- package/lib/audio/AudioProvider.d.ts +28 -0
- package/lib/audio/AudioProvider.d.ts.map +1 -0
- package/lib/audio/AudioProvider.js +135 -0
- package/lib/audio/AudioProvider.js.map +1 -0
- package/lib/audio/AudioUtils.d.ts +77 -0
- package/lib/audio/AudioUtils.d.ts.map +1 -0
- package/lib/audio/AudioUtils.js +164 -0
- package/lib/audio/AudioUtils.js.map +1 -0
- package/lib/audio/BoneImpactAudioMap.d.ts +64 -0
- package/lib/audio/BoneImpactAudioMap.d.ts.map +1 -0
- package/lib/audio/BoneImpactAudioMap.js +133 -0
- package/lib/audio/BoneImpactAudioMap.js.map +1 -0
- package/lib/audio/VariantSelector.d.ts +69 -0
- package/lib/audio/VariantSelector.d.ts.map +1 -0
- package/lib/audio/VariantSelector.js +177 -0
- package/lib/audio/VariantSelector.js.map +1 -0
- package/lib/audio/index.d.ts +13 -0
- package/lib/audio/index.d.ts.map +1 -0
- package/lib/audio/index.js +41 -0
- package/lib/audio/index.js.map +1 -0
- package/lib/audio/types.d.ts +220 -0
- package/lib/audio/types.d.ts.map +1 -0
- package/lib/audio/types.js +12 -0
- package/lib/audio/types.js.map +1 -0
- package/lib/components/effects/WindParticles3D.d.ts +83 -0
- package/lib/components/effects/WindParticles3D.d.ts.map +1 -0
- package/lib/components/effects/index.d.ts +6 -0
- package/lib/components/effects/index.d.ts.map +1 -0
- package/lib/components/index.d.ts +5 -0
- package/lib/components/index.d.ts.map +1 -0
- package/lib/components/index.js +74 -0
- package/lib/components/index.js.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts +74 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.js +1912 -0
- package/lib/components/screens/combat/CombatScreen3D.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts +39 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js +52 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts +35 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js +78 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts +23 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js +214 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts +54 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js +357 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts +32 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js +254 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts +63 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js +108 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts +42 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js +259 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts +73 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts +108 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js +232 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts +53 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js +87 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts +80 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js +278 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js +248 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts +60 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts +37 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js +184 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts +49 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js +66 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js.map +1 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts +93 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts +57 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts +88 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts +67 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js +261 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts +45 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts +61 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts +47 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js +65 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts +52 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js +103 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js +296 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts +72 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/index.d.ts +121 -0
- package/lib/components/screens/combat/components/effects/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts +31 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js +242 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts +74 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js +275 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts +25 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js +61 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts +43 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js +139 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts +50 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js +155 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js +103 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js +101 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts +47 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js +141 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts +25 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js +129 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts +48 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js +131 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts +82 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js +73 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts +80 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js +79 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/index.d.ts +22 -0
- package/lib/components/screens/combat/components/hud/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/index.js +4 -0
- package/lib/components/screens/combat/components/index.d.ts +47 -0
- package/lib/components/screens/combat/components/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/index.js +23 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts +52 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js +113 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts +49 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js +150 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts +44 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js +83 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts +83 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js +161 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts +38 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js +37 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts +37 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js +33 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js.map +1 -0
- package/lib/components/screens/combat/helpers/index.d.ts +8 -0
- package/lib/components/screens/combat/helpers/index.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/index.js +2 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts +108 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useAICombat.js +806 -0
- package/lib/components/screens/combat/hooks/useAICombat.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts +106 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.js +766 -0
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- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts +85 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts.map +1 -0
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- package/lib/components/screens/combat/hooks/useCombatAudio.d.ts +40 -0
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- package/lib/components/screens/combat/hooks/useCombatLayout.d.ts +61 -0
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- package/lib/components/screens/combat/hooks/useCombatState.d.ts +75 -0
- package/lib/components/screens/combat/hooks/useCombatState.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatState.js +182 -0
- package/lib/components/screens/combat/hooks/useCombatState.js.map +1 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts +36 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts +63 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/index.d.ts +4 -0
- package/lib/components/screens/combat/index.d.ts.map +1 -0
- package/lib/components/screens/combat/index.js +25 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts +12 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts.map +1 -0
- package/lib/components/screens/controls/ControlsScreen3D.js +1248 -0
- package/lib/components/screens/controls/ControlsScreen3D.js.map +1 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts +35 -0
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- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts +31 -0
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- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js +100 -0
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{"version":3,"file":"koreanThemeHelpers.js","names":[],"sources":["../../src/utils/koreanThemeHelpers.ts"],"sourcesContent":["/**\n * Korean Theme Helper Utilities for HTML Overlays\n *\n * Provides consistent Korean martial arts cyberpunk theming across all HTML overlay components.\n * These utilities ensure color consistency, bilingual text formatting, and responsive spacing.\n *\n * @module utils/koreanThemeHelpers\n * @category UI Utilities\n * @korean 한국테마도우미\n */\n\nimport { KOREAN_COLORS, FONT_FAMILY } from \"@/types/constants\";\nimport { SPACING, BORDER_RADIUS } from \"../types/constants/ui\";\nimport { hexToRgbaString } from \"./colorUtils\";\nimport {\n getNeonGlowEffect,\n getNeonTextShadow,\n getLayeredDepthEffect,\n getCyberpunkGradient,\n getSmoothTransition,\n getKoreanFontOptimization,\n getHoverStateStyles,\n getFocusStateStyles,\n getBackdropBlurEffect,\n getTrigramSymbolGlow as getTrigramGlowEffect,\n combineShadowEffects,\n type GlowIntensity,\n type HoverAnimationType,\n} from \"./visualEffects\";\n\n/**\n * Bilingual text format options\n * @korean 이중언어형식\n */\nexport type BilingualFormat = \"pipe\" | \"parentheses\" | \"bracket\" | \"slash\";\n\n/**\n * Button variant types for Korean theme\n * @korean 버튼변형\n */\nexport type KoreanButtonVariant =\n | \"primary\"\n | \"secondary\"\n | \"danger\"\n | \"success\"\n | \"warning\";\n\n/**\n * Responsive spacing size\n * @korean 반응형간격크기\n */\nexport type SpacingSize = \"xs\" | \"sm\" | \"md\" | \"lg\" | \"xl\" | \"xxl\";\n\n/**\n * Enhanced overlay styles configuration\n * @korean 향상된오버레이스타일설정\n */\nexport interface EnhancedOverlayConfig {\n readonly opacity?: number;\n readonly glowIntensity?: GlowIntensity;\n readonly includeGradient?: boolean;\n readonly includeBackdropBlur?: boolean;\n readonly depthLayers?: number;\n}\n\n/**\n * Base styles for all Korean-themed overlays\n *\n * Provides consistent dark background with cyan/gold accents\n *\n * @param opacity - Background opacity (0-1), default 0.9\n * @returns React.CSSProperties object with Korean theme\n *\n * @example\n * ```tsx\n * <div style={getKoreanOverlayBaseStyles(0.95)}>\n * Content\n * </div>\n * ```\n *\n * @korean 한국오버레이기본스타일얻기\n */\nexport function getKoreanOverlayBaseStyles(\n opacity: number = 0.9,\n): React.CSSProperties {\n return {\n backgroundColor: hexToRgbaString(KOREAN_COLORS.UI_BACKGROUND_DARK, opacity),\n border: `2px solid ${hexToRgbaString(KOREAN_COLORS.PRIMARY_CYAN, 0.8)}`,\n borderRadius: `${BORDER_RADIUS.MD}px`,\n fontFamily: FONT_FAMILY.KOREAN,\n color: hexToRgbaString(KOREAN_COLORS.TEXT_PRIMARY),\n boxShadow: `0 4px 20px ${hexToRgbaString(KOREAN_COLORS.BLACK_SOLID, 0.5)}`,\n };\n}\n\n/**\n * Enhanced Korean overlay styles with visual effects\n *\n * Provides advanced cyberpunk styling with neon glow, depth effects,\n * gradients, and backdrop blur for Korean-themed overlays.\n *\n * @param config - Enhanced overlay configuration\n * @returns React.CSSProperties with advanced visual effects\n *\n * @example\n * ```tsx\n * const styles = getEnhancedKoreanOverlayStyles({\n * opacity: 0.95,\n * glowIntensity: 'medium',\n * includeGradient: true,\n * includeBackdropBlur: true,\n * depthLayers: 3,\n * });\n * <div style={styles}>Enhanced Content</div>\n * ```\n *\n * @korean 향상된한국오버레이스타일얻기\n */\nexport function getEnhancedKoreanOverlayStyles(\n config: EnhancedOverlayConfig = {},\n): React.CSSProperties {\n const {\n opacity = 0.9,\n glowIntensity = \"medium\",\n includeGradient = false,\n includeBackdropBlur = false,\n depthLayers = 2,\n } = config;\n\n // Base styles\n const baseStyles = getKoreanOverlayBaseStyles(opacity);\n\n // Neon glow effect\n const neonGlow = getNeonGlowEffect(\n KOREAN_COLORS.PRIMARY_CYAN,\n glowIntensity,\n true,\n );\n\n // Depth effect\n const depthShadow = getLayeredDepthEffect({\n layers: depthLayers,\n baseOffset: 2,\n baseBlur: 4,\n color: KOREAN_COLORS.BLACK_SOLID,\n opacity: 0.5,\n });\n\n // Combine shadows\n const boxShadow = combineShadowEffects([neonGlow, depthShadow]);\n\n // Optional gradient background\n let background = baseStyles.backgroundColor;\n if (includeGradient) {\n const gradient = getCyberpunkGradient(\n KOREAN_COLORS.PRIMARY_CYAN,\n KOREAN_COLORS.UI_BACKGROUND_DARK,\n 135,\n );\n background = `${gradient}, ${background}`;\n }\n\n // Optional backdrop blur\n const backdropStyles = includeBackdropBlur\n ? getBackdropBlurEffect(10, 1.5)\n : {};\n\n // Combine all styles\n return {\n ...baseStyles,\n ...backdropStyles,\n background,\n boxShadow,\n transition: getSmoothTransition(\"all\", \"normal\"),\n ...getKoreanFontOptimization(16, \"normal\"),\n };\n}\n\n/**\n * Format bilingual text with Korean and English\n *\n * Supports multiple formatting styles:\n * - pipe: \"한글 | English\"\n * - parentheses: \"한글 (English)\"\n * - bracket: \"한글 [English]\"\n * - slash: \"한글 / English\"\n *\n * @param korean - Korean text\n * @param english - English text\n * @param format - Format style, default \"pipe\"\n * @returns Formatted bilingual string\n *\n * @example\n * ```tsx\n * formatBilingualText('공격', 'Attack', 'pipe') // \"공격 | Attack\"\n * formatBilingualText('방어', 'Defense', 'parentheses') // \"방어 (Defense)\"\n * ```\n *\n * @korean 이중언어텍스트형식화\n */\nexport function formatBilingualText(\n korean: string,\n english: string,\n format: BilingualFormat = \"pipe\",\n): string {\n switch (format) {\n case \"pipe\":\n return `${korean} | ${english}`;\n case \"parentheses\":\n return `${korean} (${english})`;\n case \"bracket\":\n return `${korean} [${english}]`;\n case \"slash\":\n return `${korean} / ${english}`;\n default:\n return `${korean} | ${english}`;\n }\n}\n\n/**\n * Get Korean button styles with variant support\n *\n * Returns consistent button styling based on variant:\n * - primary: Cyan border, gold text\n * - secondary: Gold border, white text\n * - danger: Red border, red text\n * - success: Green border, green text\n * - warning: Orange border, orange text\n *\n * @param variant - Button variant type\n * @param isHovered - Whether button is hovered\n * @param isPressed - Whether button is pressed\n * @returns React.CSSProperties for button\n *\n * @example\n * ```tsx\n * <button style={getKoreanButtonStyles('primary', isHovered, isPressed)}>\n * {formatBilingualText('확인', 'Confirm')}\n * </button>\n * ```\n *\n * @korean 한국버튼스타일얻기\n */\nexport function getKoreanButtonStyles(\n variant: KoreanButtonVariant = \"primary\",\n isHovered: boolean = false,\n isPressed: boolean = false,\n): React.CSSProperties {\n // Variant-specific colors\n const variantColors = {\n primary: {\n border: KOREAN_COLORS.PRIMARY_CYAN,\n text: KOREAN_COLORS.ACCENT_GOLD,\n hoverBg: KOREAN_COLORS.PRIMARY_CYAN,\n },\n secondary: {\n border: KOREAN_COLORS.ACCENT_GOLD,\n text: KOREAN_COLORS.TEXT_PRIMARY,\n hoverBg: KOREAN_COLORS.ACCENT_GOLD,\n },\n danger: {\n border: KOREAN_COLORS.ACCENT_RED,\n text: KOREAN_COLORS.ACCENT_RED,\n hoverBg: KOREAN_COLORS.ACCENT_RED,\n },\n success: {\n border: KOREAN_COLORS.ACCENT_GREEN,\n text: KOREAN_COLORS.ACCENT_GREEN,\n hoverBg: KOREAN_COLORS.ACCENT_GREEN,\n },\n warning: {\n border: KOREAN_COLORS.WARNING_ORANGE,\n text: KOREAN_COLORS.WARNING_ORANGE,\n hoverBg: KOREAN_COLORS.WARNING_ORANGE,\n },\n };\n\n const colors = variantColors[variant];\n\n let backgroundColor = hexToRgbaString(\n KOREAN_COLORS.UI_BACKGROUND_MEDIUM,\n 0.9,\n );\n let borderColor = hexToRgbaString(colors.border, 0.8);\n const textColor = hexToRgbaString(colors.text);\n let boxShadow = \"none\";\n let transform = \"scale(1)\";\n\n if (isPressed) {\n backgroundColor = hexToRgbaString(colors.hoverBg, 0.2);\n transform = \"scale(0.98)\";\n } else if (isHovered) {\n backgroundColor = hexToRgbaString(colors.hoverBg, 0.1);\n borderColor = hexToRgbaString(colors.border, 1.0);\n boxShadow = `0 0 10px ${hexToRgbaString(colors.border, 0.5)}`;\n }\n\n return {\n backgroundColor,\n border: `2px solid ${borderColor}`,\n borderRadius: `${BORDER_RADIUS.SM}px`,\n color: textColor,\n fontFamily: FONT_FAMILY.KOREAN,\n fontWeight: \"bold\",\n padding: `${SPACING.SM}px ${SPACING.MD}px`,\n cursor: \"pointer\",\n transition: \"all 0.2s ease\",\n userSelect: \"none\",\n WebkitUserSelect: \"none\",\n boxShadow,\n transform,\n textShadow: `0 2px 4px ${hexToRgbaString(KOREAN_COLORS.BLACK_SOLID, 0.5)}`,\n };\n}\n\n/**\n * Enhanced Korean button configuration\n * @korean 향상된한국버튼설정\n */\nexport interface EnhancedButtonConfig {\n readonly variant?: KoreanButtonVariant;\n readonly isHovered?: boolean;\n readonly isPressed?: boolean;\n readonly isFocused?: boolean;\n readonly glowIntensity?: GlowIntensity;\n readonly hoverAnimation?: HoverAnimationType;\n}\n\n/**\n * Get enhanced Korean button styles with neon glow\n *\n * Provides advanced button styling with cyberpunk neon effects,\n * smooth transitions, and Korean font optimization.\n *\n * @param config - Enhanced button configuration\n * @returns React.CSSProperties with neon glow effects\n *\n * @example\n * ```tsx\n * const buttonStyle = getKoreanButtonWithGlow({\n * variant: 'primary',\n * isHovered: true,\n * glowIntensity: 'strong',\n * hoverAnimation: 'combined',\n * });\n * <button style={buttonStyle}>\n * {formatBilingualText('공격', 'Attack')}\n * </button>\n * ```\n *\n * @korean 네온글로우한국버튼스타일얻기\n */\nexport function getKoreanButtonWithGlow(\n config: EnhancedButtonConfig = {},\n): React.CSSProperties {\n const {\n variant = \"primary\",\n isHovered = false,\n isPressed = false,\n isFocused = false,\n glowIntensity = \"medium\",\n hoverAnimation = \"combined\",\n } = config;\n\n // Get base button styles\n const baseStyles = getKoreanButtonStyles(variant, false, isPressed);\n\n // Variant-specific glow colors\n const glowColors = {\n primary: KOREAN_COLORS.PRIMARY_CYAN,\n secondary: KOREAN_COLORS.ACCENT_GOLD,\n danger: KOREAN_COLORS.ACCENT_RED,\n success: KOREAN_COLORS.ACCENT_GREEN,\n warning: KOREAN_COLORS.WARNING_ORANGE,\n };\n\n const glowColor = glowColors[variant];\n\n // Hover state with visual effects\n let hoverStyles: React.CSSProperties = {};\n if (isHovered) {\n hoverStyles = getHoverStateStyles(glowColor, hoverAnimation, glowIntensity);\n }\n\n // Focus state\n let focusStyles: React.CSSProperties = {};\n if (isFocused) {\n focusStyles = getFocusStateStyles(glowColor, true);\n }\n\n // Extract font size from base styles (getKoreanButtonStyles always returns number | string)\n const baseFontSize =\n typeof baseStyles.fontSize === \"number\"\n ? baseStyles.fontSize\n : parseInt(String(baseStyles.fontSize), 10) || 14;\n\n // Neon text glow for button text\n const textGlow = getNeonTextShadow(\n glowColor,\n isHovered ? \"medium\" : \"subtle\",\n );\n\n // Korean font optimization\n const fontOptimization = getKoreanFontOptimization(baseFontSize, \"bold\");\n\n return {\n ...baseStyles,\n ...fontOptimization,\n ...hoverStyles,\n ...focusStyles,\n textShadow: textGlow,\n transition: getSmoothTransition(\"all\", \"normal\"),\n };\n}\n\n/**\n * Get button visual effects only (no color/background/border)\n *\n * Extracts only visual effects (boxShadow, transition, transform, textShadow) from\n * getKoreanButtonWithGlow without color-related properties. This is useful for cases\n * where buttons need custom colors (e.g., menu selection states) but want to preserve\n * the visual effects system.\n *\n * This function provides an explicit contract for visual effects extraction, preventing\n * fragile coupling that could occur with destructuring patterns. If getKoreanButtonWithGlow\n * adds new visual effect properties in the future, they should be explicitly added here.\n *\n * **Intentionally Excluded Properties:**\n * - Layout: fontSize, fontFamily, fontWeight, padding, width, height, cursor\n * - Typography: letterSpacing, lineHeight, textRendering, WebkitFontSmoothing, MozOsxFontSmoothing\n * - Colors: color, background, backgroundColor, border, borderColor\n *\n * **Included Visual Effects:**\n * - boxShadow: Neon glow effects\n * - transition: Smooth state changes (0.2s ease)\n * - transform: Hover/press animations (scale)\n * - textShadow: Text glow effects\n *\n * **Note:** If getKoreanButtonWithGlow adds new visual effect properties (e.g., 'filter',\n * 'opacity', 'willChange', 'backdropFilter'), they must be explicitly added to this function's\n * return type and extraction logic to maintain the explicit contract.\n *\n * @param config - Same configuration as getKoreanButtonWithGlow\n * @returns React.CSSProperties with only visual effects (boxShadow, transition, transform, textShadow)\n *\n * @example\n * ```tsx\n * const visualEffects = getButtonVisualEffectsOnly({\n * variant: 'primary',\n * glowIntensity: 'strong',\n * hoverAnimation: 'combined'\n * });\n *\n * <button style={{\n * ...visualEffects,\n * color: customColor, // Apply custom colors\n * background: customBg,\n * border: customBorder\n * }}>\n * Custom Button\n * </button>\n * ```\n *\n * @korean 버튼시각효과만얻기\n */\nexport function getButtonVisualEffectsOnly(\n config: Parameters<typeof getKoreanButtonWithGlow>[0],\n): Pick<\n React.CSSProperties,\n \"boxShadow\" | \"transition\" | \"transform\" | \"textShadow\"\n> {\n const fullStyles = getKoreanButtonWithGlow(config);\n\n // Explicitly extract only visual effect properties\n // Note: This explicitly excludes layout, typography, and color properties.\n // If new visual effects (filter, opacity, willChange, etc.) are added to\n // getKoreanButtonWithGlow, they must be added here to maintain the contract.\n return {\n boxShadow: fullStyles.boxShadow,\n transition: fullStyles.transition,\n transform: fullStyles.transform,\n textShadow: fullStyles.textShadow,\n };\n}\n\n/**\n * Get responsive spacing value\n *\n * Returns SPACING constant value for consistent spacing across components.\n * Optionally scales for mobile devices.\n *\n * **IMPORTANT**: This function accepts lowercase size parameters ('xs', 'sm', 'md', etc.)\n * to provide a more intuitive API, then internally converts to uppercase to match\n * SPACING constant keys ('XS', 'SM', 'MD', etc.). This design choice prioritizes\n * developer experience while maintaining compatibility with the SPACING constants.\n *\n * @param size - Spacing size constant ('xs', 'sm', 'md', 'lg', 'xl', 'xxl')\n * @param isMobile - Whether to apply mobile scaling (87.5% for mobile devices)\n * @returns Spacing value in pixels\n *\n * @example\n * ```tsx\n * const padding = getResponsiveSpacing('md', isMobile); // 16px desktop, 14px mobile\n * <div style={{ padding: `${padding}px` }}>Content</div>\n * ```\n *\n * @korean 반응형간격얻기\n */\nexport function getResponsiveSpacing(\n size: SpacingSize,\n isMobile: boolean = false,\n): number {\n // Convert lowercase API parameter to uppercase SPACING constant key\n // This provides a more ergonomic API while maintaining internal consistency\n const spacingKey = size.toUpperCase() as keyof typeof SPACING;\n const spacingValue = SPACING[spacingKey];\n const mobileScale = 0.875; // 87.5% for mobile\n\n // Runtime validation: While TypeScript prevents invalid sizes at compile time,\n // this check provides safety for JavaScript consumers and edge cases where\n // type assertions bypass TypeScript checks (e.g., 'as any', dynamic values)\n if (spacingValue === undefined) {\n const fallback = SPACING.MD;\n console.warn(\n `[koreanThemeHelpers:getResponsiveSpacing] Invalid spacing size \"${String(\n size,\n )}\" provided. Falling back to \"MD\".`,\n );\n return isMobile ? Math.round(fallback * mobileScale) : fallback;\n }\n\n return isMobile ? Math.round(spacingValue * mobileScale) : spacingValue;\n}\n\n/**\n * Get trigram symbol by name\n *\n * Returns Unicode trigram symbol for visual embellishment\n *\n * @param name - Trigram name in Korean\n * @returns Unicode trigram symbol\n *\n * @example\n * ```tsx\n * <div>{getTrigramSymbol('건')} 건 (Heaven)</div>\n * ```\n *\n * @korean 팔괘기호얻기\n */\nexport function getTrigramSymbol(\n name: \"건\" | \"태\" | \"리\" | \"진\" | \"손\" | \"감\" | \"간\" | \"곤\",\n): string {\n const symbols = {\n 건: \"☰\", // Heaven - 乾\n 태: \"☱\", // Lake - 兌\n 리: \"☲\", // Fire - 離\n 진: \"☳\", // Thunder - 震\n 손: \"☴\", // Wind - 巽\n 감: \"☵\", // Water - 坎\n 간: \"☶\", // Mountain - 艮\n 곤: \"☷\", // Earth - 坤\n };\n return symbols[name];\n}\n\n/**\n * Get trigram symbol styles with glow effect\n *\n * Enhances trigram symbols (☰☱☲☳☴☵☶☷) with cyberpunk neon glow\n * based on stance-specific colors and active state.\n *\n * @param config - Configuration object\n * @param config.stance - Trigram stance identifier (\"geon\", \"tae\", etc.)\n * @param config.isActive - Whether the trigram stance is currently active\n * @param config.size - Font size in pixels (optional, defaults based on active state)\n * @returns React.CSSProperties with trigram-specific glow\n *\n * @example\n * ```tsx\n * const trigramStyle = getTrigramSymbolWithGlow({ stance: 'geon', isActive: true });\n * <div style={trigramStyle}>\n * ☰ 건 | Geon\n * </div>\n * ```\n *\n * @korean 팔괘기호네온글로우스타일얻기\n */\nexport function getTrigramSymbolWithGlow(config: {\n readonly stance:\n | \"geon\"\n | \"tae\"\n | \"li\"\n | \"jin\"\n | \"son\"\n | \"gam\"\n | \"gan\"\n | \"gon\";\n readonly isActive?: boolean;\n readonly size?: number;\n}): React.CSSProperties & {\n WebkitUserSelect?: string;\n} {\n const { stance, isActive = false, size } = config;\n\n // Map English stance names to Korean\n const stanceToKorean = {\n geon: \"건\",\n tae: \"태\",\n li: \"리\",\n jin: \"진\",\n son: \"손\",\n gam: \"감\",\n gan: \"간\",\n gon: \"곤\",\n };\n\n const koreanName = stanceToKorean[stance];\n\n // Trigram-specific colors matching KOREAN_COLORS\n // Note: Comments reflect actual hex color values\n // TODO: Fix source constants (colors.ts lines 84, 87) - TRIGRAM_GEON_PRIMARY should say \"Gold\" not \"White\",\n // TRIGRAM_JIN_PRIMARY should say \"Medium Purple\" not \"Yellow\"\n const trigramColors: Record<string, number> = {\n 건: KOREAN_COLORS.TRIGRAM_GEON_PRIMARY, // Heaven - Gold (0xffd700)\n 태: KOREAN_COLORS.TRIGRAM_TAE_PRIMARY, // Lake - Sky Blue\n 리: KOREAN_COLORS.TRIGRAM_LI_PRIMARY, // Fire - Orange Red\n 진: KOREAN_COLORS.TRIGRAM_JIN_PRIMARY, // Thunder - Medium Purple (0x9370db)\n 손: KOREAN_COLORS.TRIGRAM_SON_PRIMARY, // Wind - Light Green\n 감: KOREAN_COLORS.TRIGRAM_GAM_PRIMARY, // Water - Blue\n 간: KOREAN_COLORS.TRIGRAM_GAN_PRIMARY, // Mountain - Brown\n 곤: KOREAN_COLORS.TRIGRAM_GON_PRIMARY, // Earth - Dark Gray\n };\n\n const trigramColor = trigramColors[koreanName];\n\n // Get glow effect from visualEffects\n const glowStyles = getTrigramGlowEffect(trigramColor, isActive);\n\n // Korean font optimization for trigram symbols\n const fontSize = size ?? (isActive ? 32 : 28);\n const fontStyles = getKoreanFontOptimization(fontSize, \"bold\");\n\n return {\n ...fontStyles,\n ...glowStyles,\n fontFamily: FONT_FAMILY.KOREAN,\n display: \"inline-block\",\n userSelect: \"none\",\n WebkitUserSelect: \"none\",\n };\n}\n\n/**\n * Get Korean color name for documentation\n *\n * Maps hex color to Korean color name for better documentation\n *\n * @param hexColor - Hex color value from KOREAN_COLORS\n * @returns Korean name and English translation\n *\n * @internal Used primarily for JSDoc documentation\n * @korean 한국색상이름얻기\n */\nexport function getKoreanColorName(hexColor: number): {\n korean: string;\n english: string;\n} {\n const colorNames: Record<number, { korean: string; english: string }> = {\n [KOREAN_COLORS.PRIMARY_CYAN]: { korean: \"청록\", english: \"Cyan\" },\n [KOREAN_COLORS.ACCENT_GOLD]: { korean: \"금색\", english: \"Gold\" },\n [KOREAN_COLORS.ACCENT_RED]: { korean: \"빨강\", english: \"Red\" },\n [KOREAN_COLORS.ACCENT_GREEN]: { korean: \"초록\", english: \"Green\" },\n [KOREAN_COLORS.WARNING_ORANGE]: { korean: \"주황\", english: \"Orange\" },\n [KOREAN_COLORS.TEXT_PRIMARY]: { korean: \"흰색\", english: \"White\" },\n [KOREAN_COLORS.UI_BACKGROUND_DARK]: {\n korean: \"어두운배경\",\n english: \"Dark Background\",\n },\n };\n\n return colorNames[hexColor] ?? { korean: \"알수없음\", english: \"Unknown\" };\n}\n\n/**\n * Format stat row with bilingual labels\n *\n * Creates consistent stat row styling for training/combat statistics\n *\n * @param korean - Korean label\n * @param english - English label\n * @param value - Stat value\n * @param valueColor - Hex color for value text\n * @param isMobile - Mobile responsive mode\n * @returns Stat row configuration object for React rendering\n *\n * @example\n * ```tsx\n * const statConfig = formatStatRow('점수', 'Score', 1500, KOREAN_COLORS.ACCENT_GOLD, false);\n * ```\n *\n * @korean 통계행형식화\n */\nexport function formatStatRow(\n korean: string,\n english: string,\n value: string | number,\n valueColor: number,\n isMobile: boolean,\n): {\n korean: string;\n english: string;\n value: string | number;\n valueColor: number;\n labelSize: string;\n subLabelSize: string;\n valueSize: string;\n} {\n const labelSize = isMobile ? \"11px\" : \"12px\";\n const subLabelSize = isMobile ? \"8px\" : \"9px\";\n const valueSize = isMobile ? \"16px\" : \"18px\";\n\n return {\n korean,\n english,\n value,\n valueColor,\n labelSize,\n subLabelSize,\n valueSize,\n };\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAkFA,SAAgB,2BACd,UAAkB,IACG;AACrB,QAAO;EACL,iBAAiB,gBAAgB,cAAc,oBAAoB,QAAQ;EAC3E,QAAQ,aAAa,gBAAgB,cAAc,cAAc,GAAI;EACrE,cAAc,GAAG,cAAc,GAAG;EAClC,YAAY,YAAY;EACxB,OAAO,gBAAgB,cAAc,aAAa;EAClD,WAAW,cAAc,gBAAgB,cAAc,aAAa,GAAI;EACzE;;;;;;;;;;;;;;;;;;;;;;;;;AA0BH,SAAgB,+BACd,SAAgC,EAAE,EACb;CACrB,MAAM,EACJ,UAAU,IACV,gBAAgB,UAChB,kBAAkB,OAClB,sBAAsB,OACtB,cAAc,MACZ;CAGJ,MAAM,aAAa,2BAA2B,QAAQ;CAmBtD,MAAM,YAAY,qBAAqB,CAhBtB,kBACf,cAAc,cACd,eACA,KACD,EAGmB,sBAAsB;EACxC,QAAQ;EACR,YAAY;EACZ,UAAU;EACV,OAAO,cAAc;EACrB,SAAS;EACV,CAAC,CAG4D,CAAC;CAG/D,IAAI,aAAa,WAAW;AAC5B,KAAI,gBAMF,cAAa,GALI,qBACf,cAAc,cACd,cAAc,oBACd,IACD,CACwB,IAAI;CAI/B,MAAM,iBAAiB,sBACnB,sBAAsB,IAAI,IAAI,GAC9B,EAAE;AAGN,QAAO;EACL,GAAG;EACH,GAAG;EACH;EACA;EACA,YAAY,oBAAoB,OAAO,SAAS;EAChD,GAAG,0BAA0B,IAAI,SAAS;EAC3C;;;;;;;;;;;;;;;;;;;;;;;;AAyBH,SAAgB,oBACd,QACA,SACA,SAA0B,QAClB;AACR,SAAQ,QAAR;EACE,KAAK,OACH,QAAO,GAAG,OAAO,KAAK;EACxB,KAAK,cACH,QAAO,GAAG,OAAO,IAAI,QAAQ;EAC/B,KAAK,UACH,QAAO,GAAG,OAAO,IAAI,QAAQ;EAC/B,KAAK,QACH,QAAO,GAAG,OAAO,KAAK;EACxB,QACE,QAAO,GAAG,OAAO,KAAK;;;;;;;;;;;;;;;;;;;;;;;;;;;AA4B5B,SAAgB,sBACd,UAA+B,WAC/B,YAAqB,OACrB,YAAqB,OACA;CA8BrB,MAAM,SA5BgB;EACpB,SAAS;GACP,QAAQ,cAAc;GACtB,MAAM,cAAc;GACpB,SAAS,cAAc;GACxB;EACD,WAAW;GACT,QAAQ,cAAc;GACtB,MAAM,cAAc;GACpB,SAAS,cAAc;GACxB;EACD,QAAQ;GACN,QAAQ,cAAc;GACtB,MAAM,cAAc;GACpB,SAAS,cAAc;GACxB;EACD,SAAS;GACP,QAAQ,cAAc;GACtB,MAAM,cAAc;GACpB,SAAS,cAAc;GACxB;EACD,SAAS;GACP,QAAQ,cAAc;GACtB,MAAM,cAAc;GACpB,SAAS,cAAc;GACxB;EACF,CAE4B;CAE7B,IAAI,kBAAkB,gBACpB,cAAc,sBACd,GACD;CACD,IAAI,cAAc,gBAAgB,OAAO,QAAQ,GAAI;CACrD,MAAM,YAAY,gBAAgB,OAAO,KAAK;CAC9C,IAAI,YAAY;CAChB,IAAI,YAAY;AAEhB,KAAI,WAAW;AACb,oBAAkB,gBAAgB,OAAO,SAAS,GAAI;AACtD,cAAY;YACH,WAAW;AACpB,oBAAkB,gBAAgB,OAAO,SAAS,GAAI;AACtD,gBAAc,gBAAgB,OAAO,QAAQ,EAAI;AACjD,cAAY,YAAY,gBAAgB,OAAO,QAAQ,GAAI;;AAG7D,QAAO;EACL;EACA,QAAQ,aAAa;EACrB,cAAc,GAAG,cAAc,GAAG;EAClC,OAAO;EACP,YAAY,YAAY;EACxB,YAAY;EACZ,SAAS,GAAG,QAAQ,GAAG,KAAK,QAAQ,GAAG;EACvC,QAAQ;EACR,YAAY;EACZ,YAAY;EACZ,kBAAkB;EAClB;EACA;EACA,YAAY,aAAa,gBAAgB,cAAc,aAAa,GAAI;EACzE;;;;;;;;;;;;;;;;;;;;;;;;;;AAwCH,SAAgB,wBACd,SAA+B,EAAE,EACZ;CACrB,MAAM,EACJ,UAAU,WACV,YAAY,OACZ,YAAY,OACZ,YAAY,OACZ,gBAAgB,UAChB,iBAAiB,eACf;CAGJ,MAAM,aAAa,sBAAsB,SAAS,OAAO,UAAU;CAWnE,MAAM,YARa;EACjB,SAAS,cAAc;EACvB,WAAW,cAAc;EACzB,QAAQ,cAAc;EACtB,SAAS,cAAc;EACvB,SAAS,cAAc;EACxB,CAE4B;CAG7B,IAAI,cAAmC,EAAE;AACzC,KAAI,UACF,eAAc,oBAAoB,WAAW,gBAAgB,cAAc;CAI7E,IAAI,cAAmC,EAAE;AACzC,KAAI,UACF,eAAc,oBAAoB,WAAW,KAAK;CAIpD,MAAM,eACJ,OAAO,WAAW,aAAa,WAC3B,WAAW,WACX,SAAS,OAAO,WAAW,SAAS,EAAE,GAAG,IAAI;CAGnD,MAAM,WAAW,kBACf,WACA,YAAY,WAAW,SACxB;CAGD,MAAM,mBAAmB,0BAA0B,cAAc,OAAO;AAExE,QAAO;EACL,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,YAAY;EACZ,YAAY,oBAAoB,OAAO,SAAS;EACjD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAqDH,SAAgB,2BACd,QAIA;CACA,MAAM,aAAa,wBAAwB,OAAO;AAMlD,QAAO;EACL,WAAW,WAAW;EACtB,YAAY,WAAW;EACvB,WAAW,WAAW;EACtB,YAAY,WAAW;EACxB;;;;;;;;;;;;;;;;;;;;;;;;;AA0BH,SAAgB,qBACd,MACA,WAAoB,OACZ;CAIR,MAAM,eAAe,QADF,KAAK,aAAa;CAErC,MAAM,cAAc;AAKpB,KAAI,iBAAiB,KAAA,GAAW;EAC9B,MAAM,WAAW,QAAQ;AACzB,UAAQ,KACN,mEAAmE,OACjE,KACD,CAAC,mCACH;AACD,SAAO,WAAW,KAAK,MAAM,WAAW,YAAY,GAAG;;AAGzD,QAAO,WAAW,KAAK,MAAM,eAAe,YAAY,GAAG"}
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/**
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* Mathematical utility functions for Black Trigram
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*
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* Provides shared mathematical operations used across combat, training,
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* and physics systems to ensure consistency and follow DRY principles.
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*
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* **Korean**: 수학 유틸리티 함수
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*
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* @module utils/math
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* @korean 수학유틸리티
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*/
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/**
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* Calculate 3D Euclidean distance between two positions
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*
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* Uses the standard 3D distance formula: √(dx² + dy² + dz²)
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* This is used throughout the combat and training systems to calculate
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* distance between combatants, ensuring consistent distance calculations.
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*
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* **Korean**: 3D 유클리드 거리 계산
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*
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* @param pos1 - First position as [x, y, z] tuple
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* @param pos2 - Second position as [x, y, z] tuple
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* @returns The 3D Euclidean distance in meters
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*
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* @example
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* const distance = calculateDistance3D([0, 0, 0], [3, 4, 0]);
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* // Returns: 5.0 (3-4-5 triangle)
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*
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* @public
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* @category Math Utilities
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* @korean 3D거리계산
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*/
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export declare function calculateDistance3D(pos1: [number, number, number], pos2: [number, number, number]): number;
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/**
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* Calculate squared 3D distance between two positions
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*
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* Optimized version that avoids the expensive square root operation.
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* Useful when comparing distances (A > B) where the square root is unnecessary.
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*
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* **Korean**: 3D 거리 제곱 계산
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*
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* @param pos1 - First position as [x, y, z] tuple
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* @param pos2 - Second position as [x, y, z] tuple
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* @returns The squared 3D distance in meters²
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*
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* @example
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* const distSq = calculateDistance3DSquared([0, 0, 0], [3, 4, 0]);
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* // Returns: 25.0
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*
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* @public
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* @category Math Utilities
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* @korean 3D거리제곱계산
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*/
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export declare function calculateDistance3DSquared(pos1: [number, number, number], pos2: [number, number, number]): number;
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/**
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* Convert degrees to radians
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*
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* Used throughout animation systems for bone rotations where angles are
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* specified in degrees for readability but need to be converted to radians
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* for Three.js rendering.
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*
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* **Korean**: 각도를 라디안으로 변환
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*
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* @param degrees - Angle in degrees (0-360)
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* @returns Angle in radians (0-2π)
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*
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* @example
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* const rightAngle = toRadians(90);
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* // Returns: approximately 1.5708 (π/2)
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*
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* @example
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* const straightAngle = toRadians(180);
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* // Returns: approximately 3.1416 (π)
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*
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* @public
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* @category Math Utilities
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* @korean 각도변환
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*/
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export declare function toRadians(degrees: number): number;
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//# sourceMappingURL=math.d.ts.map
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{"version":3,"file":"math.d.ts","sourceRoot":"","sources":["../../src/utils/math.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAEH;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,wBAAgB,mBAAmB,CACjC,IAAI,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,EAC9B,IAAI,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAC7B,MAAM,CAKR;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wBAAgB,0BAA0B,CACxC,IAAI,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,EAC9B,IAAI,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAC7B,MAAM,CAKR;AAED;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,wBAAgB,SAAS,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM,CAEjD"}
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//#region src/utils/math.ts
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/**
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* Mathematical utility functions for Black Trigram
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*
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5
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* Provides shared mathematical operations used across combat, training,
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6
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* and physics systems to ensure consistency and follow DRY principles.
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*
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* **Korean**: 수학 유틸리티 함수
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*
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* @module utils/math
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* @korean 수학유틸리티
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*/
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/**
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* Calculate 3D Euclidean distance between two positions
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*
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* Uses the standard 3D distance formula: √(dx² + dy² + dz²)
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* This is used throughout the combat and training systems to calculate
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* distance between combatants, ensuring consistent distance calculations.
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*
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* **Korean**: 3D 유클리드 거리 계산
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*
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* @param pos1 - First position as [x, y, z] tuple
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* @param pos2 - Second position as [x, y, z] tuple
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* @returns The 3D Euclidean distance in meters
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*
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* @example
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* const distance = calculateDistance3D([0, 0, 0], [3, 4, 0]);
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* // Returns: 5.0 (3-4-5 triangle)
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*
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* @public
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* @category Math Utilities
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* @korean 3D거리계산
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*/
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function calculateDistance3D(pos1, pos2) {
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const dx = pos1[0] - pos2[0];
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const dy = pos1[1] - pos2[1];
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const dz = pos1[2] - pos2[2];
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return Math.sqrt(dx * dx + dy * dy + dz * dz);
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}
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/**
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* Convert degrees to radians
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*
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* Used throughout animation systems for bone rotations where angles are
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* specified in degrees for readability but need to be converted to radians
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* for Three.js rendering.
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*
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* **Korean**: 각도를 라디안으로 변환
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*
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* @param degrees - Angle in degrees (0-360)
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* @returns Angle in radians (0-2π)
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*
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* @example
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* const rightAngle = toRadians(90);
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* // Returns: approximately 1.5708 (π/2)
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*
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* @example
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* const straightAngle = toRadians(180);
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* // Returns: approximately 3.1416 (π)
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*
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* @public
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* @category Math Utilities
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* @korean 각도변환
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*/
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function toRadians(degrees) {
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return degrees * (Math.PI / 180);
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}
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//#endregion
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export { calculateDistance3D, toRadians };
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//# sourceMappingURL=math.js.map
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{"version":3,"file":"math.js","names":[],"sources":["../../src/utils/math.ts"],"sourcesContent":["/**\n * Mathematical utility functions for Black Trigram\n * \n * Provides shared mathematical operations used across combat, training,\n * and physics systems to ensure consistency and follow DRY principles.\n * \n * **Korean**: 수학 유틸리티 함수\n * \n * @module utils/math\n * @korean 수학유틸리티\n */\n\n/**\n * Calculate 3D Euclidean distance between two positions\n * \n * Uses the standard 3D distance formula: √(dx² + dy² + dz²)\n * This is used throughout the combat and training systems to calculate\n * distance between combatants, ensuring consistent distance calculations.\n * \n * **Korean**: 3D 유클리드 거리 계산\n * \n * @param pos1 - First position as [x, y, z] tuple\n * @param pos2 - Second position as [x, y, z] tuple\n * @returns The 3D Euclidean distance in meters\n * \n * @example\n * const distance = calculateDistance3D([0, 0, 0], [3, 4, 0]);\n * // Returns: 5.0 (3-4-5 triangle)\n * \n * @public\n * @category Math Utilities\n * @korean 3D거리계산\n */\nexport function calculateDistance3D(\n pos1: [number, number, number],\n pos2: [number, number, number]\n): number {\n const dx = pos1[0] - pos2[0];\n const dy = pos1[1] - pos2[1];\n const dz = pos1[2] - pos2[2];\n return Math.sqrt(dx * dx + dy * dy + dz * dz);\n}\n\n/**\n * Calculate squared 3D distance between two positions\n * \n * Optimized version that avoids the expensive square root operation.\n * Useful when comparing distances (A > B) where the square root is unnecessary.\n * \n * **Korean**: 3D 거리 제곱 계산\n * \n * @param pos1 - First position as [x, y, z] tuple\n * @param pos2 - Second position as [x, y, z] tuple\n * @returns The squared 3D distance in meters²\n * \n * @example\n * const distSq = calculateDistance3DSquared([0, 0, 0], [3, 4, 0]);\n * // Returns: 25.0\n * \n * @public\n * @category Math Utilities\n * @korean 3D거리제곱계산\n */\nexport function calculateDistance3DSquared(\n pos1: [number, number, number],\n pos2: [number, number, number]\n): number {\n const dx = pos1[0] - pos2[0];\n const dy = pos1[1] - pos2[1];\n const dz = pos1[2] - pos2[2];\n return dx * dx + dy * dy + dz * dz;\n}\n\n/**\n * Convert degrees to radians\n * \n * Used throughout animation systems for bone rotations where angles are\n * specified in degrees for readability but need to be converted to radians\n * for Three.js rendering.\n * \n * **Korean**: 각도를 라디안으로 변환\n * \n * @param degrees - Angle in degrees (0-360)\n * @returns Angle in radians (0-2π)\n * \n * @example\n * const rightAngle = toRadians(90);\n * // Returns: approximately 1.5708 (π/2)\n * \n * @example\n * const straightAngle = toRadians(180);\n * // Returns: approximately 3.1416 (π)\n * \n * @public\n * @category Math Utilities\n * @korean 각도변환\n */\nexport function toRadians(degrees: number): number {\n return degrees * (Math.PI / 180);\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAiCA,SAAgB,oBACd,MACA,MACQ;CACR,MAAM,KAAK,KAAK,KAAK,KAAK;CAC1B,MAAM,KAAK,KAAK,KAAK,KAAK;CAC1B,MAAM,KAAK,KAAK,KAAK,KAAK;AAC1B,QAAO,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,KAAK,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;AAyD/C,SAAgB,UAAU,SAAyB;AACjD,QAAO,WAAW,KAAK,KAAK"}
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*
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* Shared utilities for calculating mobile area bounds with consistent aspect ratios
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* and device-specific sizing. Used by both combat and training layout hooks.
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readonly worldWidthMeters: number;
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* const bounds = calculateMobileAreaBounds(375, 667, 80, 120, 100);
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* // Returns: { x: ~37, y: 100, width: 300, height: 225, scale: 0.3125, worldWidthMeters: 6, worldDepthMeters: 6 }
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export declare function calculateMobileAreaBounds(width: number, height: number, topClearance: number, bottomClearance: number, yOffset: number): MobileAreaBounds;
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{"version":3,"file":"mobileLayoutHelpers.d.ts","sourceRoot":"","sources":["../../src/utils/mobileLayoutHelpers.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAIH;;;;GAIG;AACH,MAAM,WAAW,gBAAgB;IAC/B,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;IACnB,QAAQ,CAAC,CAAC,EAAE,MAAM,CAAC;IACnB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,gBAAgB,EAAE,MAAM,CAAC;IAClC,QAAQ,CAAC,gBAAgB,EAAE,MAAM,CAAC;CACnC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,wBAAgB,yBAAyB,CACvC,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,EACd,YAAY,EAAE,MAAM,EACpB,eAAe,EAAE,MAAM,EACvB,OAAO,EAAE,MAAM,GACd,gBAAgB,CA0DlB"}
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import { calculateArenaWorldDimensions } from "./arenaWorldDimensions.js";
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//#region src/utils/mobileLayoutHelpers.ts
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/**
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* Mobile Layout Helpers
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*
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* Shared utilities for calculating mobile area bounds with consistent aspect ratios
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* and device-specific sizing. Used by both combat and training layout hooks.
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* Enhanced with extra-small device support (<380px) for low-end mobile devices.
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* const bounds = calculateMobileAreaBounds(375, 667, 80, 120, 100);
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* // Returns: { x: ~37, y: 100, width: 300, height: 225, scale: 0.3125, worldWidthMeters: 6, worldDepthMeters: 6 }
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* // Returns: { x: ~25, y: 90, width: 270, height: 202, scale: 0.28125, worldWidthMeters: 6, worldDepthMeters: 6 }
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* ```
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*
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*/
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function calculateMobileAreaBounds(width, height, topClearance, bottomClearance, yOffset) {
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const horizontalMargin = width < 380 ? 30 : 40;
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const availableHeight = height - topClearance - bottomClearance;
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const availableWidth = width - horizontalMargin;
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if (width >= 1440) maxMobileWidth = Math.min(availableWidth, 800);
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else if (width >= 1200) maxMobileWidth = Math.min(availableWidth, 600);
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else if (width >= 768) maxMobileWidth = Math.min(availableWidth, 500);
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else if (width >= 380) maxMobileWidth = Math.min(availableWidth, 400);
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else maxMobileWidth = Math.min(availableWidth, 320);
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const areaWidth = Math.max(Math.min(maxMobileWidth, Math.min(availableHeight, width < 380 ? 240 : 800) * (4 / 3)), 280);
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const areaHeight = areaWidth * (3 / 4);
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const worldDimensions = calculateArenaWorldDimensions(areaWidth);
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const scale = areaWidth / worldDimensions.widthMeters / 100;
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return {
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x: (width - areaWidth) / 2,
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y: yOffset,
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width: areaWidth,
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height: areaHeight,
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scale,
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worldWidthMeters: worldDimensions.widthMeters,
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worldDepthMeters: worldDimensions.depthMeters
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};
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}
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//#endregion
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{"version":3,"file":"mobileLayoutHelpers.js","names":[],"sources":["../../src/utils/mobileLayoutHelpers.ts"],"sourcesContent":["/**\n * Mobile Layout Helpers\n *\n * Shared utilities for calculating mobile area bounds with consistent aspect ratios\n * and device-specific sizing. Used by both combat and training layout hooks.\n *\n * @module utils/mobileLayoutHelpers\n * @category Layout\n * @korean 모바일레이아웃도우미\n */\n\nimport { calculateArenaWorldDimensions } from \"./arenaWorldDimensions\";\n\n/**\n * Mobile area bounds with world dimensions.\n *\n * @public\n */\nexport interface MobileAreaBounds {\n readonly x: number;\n readonly y: number;\n readonly width: number;\n readonly height: number;\n readonly scale: number;\n readonly worldWidthMeters: number;\n readonly worldDepthMeters: number;\n}\n\n/**\n * Calculate mobile area bounds with 4:3 aspect ratio\n *\n * Implements consistent mobile area sizing logic shared between combat and training screens.\n * Adapts to different device resolutions while maintaining a 4:3 aspect ratio.\n * Enhanced with extra-small device support (<380px) for low-end mobile devices.\n *\n * @param width - Screen width in pixels\n * @param height - Screen height in pixels\n * @param topClearance - Minimum space to reserve at top (for HUD/header)\n * @param bottomClearance - Minimum space to reserve at bottom (for controls)\n * @param yOffset - Y position offset (typically header height + padding)\n * @returns Mobile area bounds with position, dimensions, scale, and world dimensions\n *\n * @example\n * ```typescript\n * const bounds = calculateMobileAreaBounds(375, 667, 80, 120, 100);\n * // Returns: { x: ~37, y: 100, width: 300, height: 225, scale: 0.3125, worldWidthMeters: 6, worldDepthMeters: 6 }\n *\n * const boundsSmall = calculateMobileAreaBounds(320, 568, 75, 110, 90);\n * // Returns: { x: ~25, y: 90, width: 270, height: 202, scale: 0.28125, worldWidthMeters: 6, worldDepthMeters: 6 }\n * ```\n *\n * @public\n * @korean 모바일영역경계계산\n */\nexport function calculateMobileAreaBounds(\n width: number,\n height: number,\n topClearance: number,\n bottomClearance: number,\n yOffset: number,\n): MobileAreaBounds {\n // Calculate available space for the area\n // Extra-small devices (<380px) use tighter margins for more screen real estate\n const horizontalMargin = width < 380 ? 30 : 40; // 15px vs 20px per side\n const availableHeight = height - topClearance - bottomClearance;\n const availableWidth = width - horizontalMargin;\n\n // Determine max width based on device resolution\n // Device-specific sizing with extra-small support:\n // - 4K/QHD+ (≥1440px): up to 800px\n // - 2K (1200-1439px): up to 600px\n // - Large phones (768-1199px): up to 500px\n // - Standard phones (380-767px): up to 400px\n // - Extra-small phones (<380px): up to 320px\n let maxMobileWidth: number;\n if (width >= 1440) {\n maxMobileWidth = Math.min(availableWidth, 800);\n } else if (width >= 1200) {\n maxMobileWidth = Math.min(availableWidth, 600);\n } else if (width >= 768) {\n maxMobileWidth = Math.min(availableWidth, 500);\n } else if (width >= 380) {\n maxMobileWidth = Math.min(availableWidth, 400);\n } else {\n // Extra-small devices (iPhone SE, old Android, budget phones)\n maxMobileWidth = Math.min(availableWidth, 320);\n }\n\n // Extra-small devices also get reduced max height for better fit\n const maxMobileHeight = Math.min(availableHeight, width < 380 ? 240 : 800);\n\n // Use 4:3 aspect ratio for arena (width > height)\n // Calculate area width first, constrained by available space\n const areaWidth = Math.max(\n Math.min(maxMobileWidth, maxMobileHeight * (4 / 3)),\n 280,\n );\n const areaHeight = areaWidth * (3 / 4); // 4:3 aspect ratio\n\n // Calculate world dimensions based on RENDERED arena width (not screen width)\n // This ensures correct pixels-per-meter ratio for the actual visible arena\n const worldDimensions = calculateArenaWorldDimensions(areaWidth);\n\n // Calculate 3D scale factor based on reference arena\n // Reference: 10m arena at 1000px = 100 px/m\n const pixelsPerMeter = areaWidth / worldDimensions.widthMeters;\n const referencePixelsPerMeter = 100;\n const scale = pixelsPerMeter / referencePixelsPerMeter;\n\n return {\n x: (width - areaWidth) / 2, // Centered horizontally\n y: yOffset,\n width: areaWidth,\n height: areaHeight, // 4:3 aspect ratio\n scale,\n worldWidthMeters: worldDimensions.widthMeters,\n worldDepthMeters: worldDimensions.depthMeters,\n };\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAsDA,SAAgB,0BACd,OACA,QACA,cACA,iBACA,SACkB;CAGlB,MAAM,mBAAmB,QAAQ,MAAM,KAAK;CAC5C,MAAM,kBAAkB,SAAS,eAAe;CAChD,MAAM,iBAAiB,QAAQ;CAS/B,IAAI;AACJ,KAAI,SAAS,KACX,kBAAiB,KAAK,IAAI,gBAAgB,IAAI;UACrC,SAAS,KAClB,kBAAiB,KAAK,IAAI,gBAAgB,IAAI;UACrC,SAAS,IAClB,kBAAiB,KAAK,IAAI,gBAAgB,IAAI;UACrC,SAAS,IAClB,kBAAiB,KAAK,IAAI,gBAAgB,IAAI;KAG9C,kBAAiB,KAAK,IAAI,gBAAgB,IAAI;CAQhD,MAAM,YAAY,KAAK,IACrB,KAAK,IAAI,gBALa,KAAK,IAAI,iBAAiB,QAAQ,MAAM,MAAM,IAAI,IAK5B,IAAI,GAAG,EACnD,IACD;CACD,MAAM,aAAa,aAAa,IAAI;CAIpC,MAAM,kBAAkB,8BAA8B,UAAU;CAMhE,MAAM,QAFiB,YAAY,gBAAgB,cACnB;AAGhC,QAAO;EACL,IAAI,QAAQ,aAAa;EACzB,GAAG;EACH,OAAO;EACP,QAAQ;EACR;EACA,kBAAkB,gBAAgB;EAClC,kBAAkB,gBAAgB;EACnC"}
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/**
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* Mobile UI utilities for responsive touch-optimized interfaces
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*
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* Provides helpers for touch target sizing, responsive font scaling,
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* and mobile-specific layout calculations following iOS/Android guidelines.
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*
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* PRIORITY: High-end mobile devices (Super HD, 2K+) are top priority and get:
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* - Enhanced touch targets (56px vs 48px)
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* - Larger Korean fonts (+10% for better readability)
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* - Optimized spacing and layout
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* - Full feature parity with desktop
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*
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* Supported Devices (Priority Order):
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* 1. Super HD Mobile (≥768px): Motorola Edge 60 Pro, Galaxy S-series
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* 2. Standard Mobile (375-767px): iPhone 12/13/14, standard Android
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* 3. Small Mobile (<375px): iPhone SE, budget devices
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*
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* @module utils/mobileUIUtils
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* @category Mobile Utilities
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* @korean 모바일UI유틸리티
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*/
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import { KOREAN_MOBILE_FONT_SIZES } from "../types/constants/typography";
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/**
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* Viewport size category for responsive design
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*
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* @category Mobile UI
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* @korean 뷰포트크기범주
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*/
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export type ViewportSize = "xs" | "sm" | "md" | "lg" | "xl";
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/**
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* Touch target size configuration
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*
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* @category Mobile UI
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* @korean 터치타겟크기설정
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*/
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export interface TouchTargetSize {
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readonly minWidth: number;
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readonly minHeight: number;
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readonly padding: number;
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readonly spacing: number;
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}
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/**
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* Get viewport size category from width
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*
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* PRIORITY: High-end mobile devices (Super HD, 2K+) are treated as 'md' for optimal layout
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*
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* @param width - Viewport width in pixels
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* @returns Viewport size category
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*
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* @example
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* ```typescript
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* getViewportSize(375); // 'xs' (iPhone SE)
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* getViewportSize(768); // 'sm' (Standard phones, high-end mobiles start here)
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* getViewportSize(2712); // 'md' (Motorola Edge 60 Pro Super HD)
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* getViewportSize(1200); // 'lg' (Desktop)
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* ```
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*
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* @public
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* @korean 뷰포트크기얻기
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*/
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export declare function getViewportSize(width: number): ViewportSize;
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/**
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* Get touch-optimized button size configuration
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* Ensures minimum 48px touch targets per iOS/Android guidelines
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*
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* PRIORITY: High-end mobile devices (Super HD, 2K+) get enhanced touch targets (56px)
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* for better precision on high-resolution displays
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*
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* @param isMobile - Whether on mobile device
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* @param viewportWidth - Optional viewport width for fine-tuning
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* @returns Touch target size configuration
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*
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* @example
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* ```typescript
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* const buttonSize = getTouchTargetSize(true, 375);
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* // { minWidth: 48, minHeight: 48, padding: 12, spacing: 8 }
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*
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* const superHDButtonSize = getTouchTargetSize(true, 2712);
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* // { minWidth: 56, minHeight: 56, padding: 16, spacing: 12 }
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* ```
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*
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* @public
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* @korean 터치타겟크기얻기
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*/
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export declare function getTouchTargetSize(isMobile: boolean, viewportWidth?: number): TouchTargetSize;
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/**
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* Get responsive Korean font size for mobile
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* Ensures minimum 16px for body text on mobile
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*
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* PRIORITY: High-end mobile (Super HD, 2K+) get enhanced font sizes for better readability
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*
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* @param size - Size category ('SMALL', 'MEDIUM', 'LARGE')
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* @param viewportWidth - Viewport width in pixels
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* @returns Font size in pixels
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*
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* @example
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* ```typescript
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* getMobileKoreanFontSize('SMALL', 375); // 16
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* getMobileKoreanFontSize('MEDIUM', 410); // 18
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* getMobileKoreanFontSize('MEDIUM', 2712); // 20 (Super HD enhanced)
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* getMobileKoreanFontSize('LARGE', 768); // 24
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* ```
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*
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* @public
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* @korean 모바일한글글꼴크기얻기
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*/
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+
export declare function getMobileKoreanFontSize(size: keyof typeof KOREAN_MOBILE_FONT_SIZES, viewportWidth: number): number;
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/**
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109
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* Get responsive spacing value
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110
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* Scales spacing based on viewport size
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+
*
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* @param baseSpacing - Base spacing value from SPACING constant
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* @param isMobile - Whether on mobile device
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+
* @returns Scaled spacing in pixels
|
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+
*
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+
* @example
|
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117
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+
* ```typescript
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|
118
|
+
* getResponsiveSpacing(SPACING.MD, true); // 12 (COMPACT on mobile)
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119
|
+
* getResponsiveSpacing(SPACING.MD, false); // 16 (original)
|
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120
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+
* ```
|
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121
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+
*
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122
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+
* @public
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123
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+
* @korean 반응형간격얻기
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124
|
+
*/
|
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125
|
+
export declare function getResponsiveSpacing(baseSpacing: number, isMobile: boolean): number;
|
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126
|
+
/**
|
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127
|
+
* Calculate responsive panel width
|
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128
|
+
* Ensures panels fit within viewport with proper margins
|
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129
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+
*
|
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+
* @param viewportWidth - Viewport width in pixels
|
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131
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+
* @param isMobile - Whether on mobile device
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132
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+
* @param minMargin - Minimum margin on each side (default: 20px)
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133
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+
* @returns Panel width in pixels
|
|
134
|
+
*
|
|
135
|
+
* @example
|
|
136
|
+
* ```typescript
|
|
137
|
+
* getResponsivePanelWidth(375, true); // ~335px (375 - 40 margin)
|
|
138
|
+
* getResponsivePanelWidth(1200, false); // ~400px (max width applied)
|
|
139
|
+
* ```
|
|
140
|
+
*
|
|
141
|
+
* @public
|
|
142
|
+
* @korean 반응형패널폭얻기
|
|
143
|
+
*/
|
|
144
|
+
export declare function getResponsivePanelWidth(viewportWidth: number, isMobile: boolean, minMargin?: number): number;
|
|
145
|
+
/**
|
|
146
|
+
* Check if viewport is in landscape orientation
|
|
147
|
+
*
|
|
148
|
+
* @param viewportWidth - Viewport width in pixels
|
|
149
|
+
* @param viewportHeight - Viewport height in pixels
|
|
150
|
+
* @returns Whether in landscape orientation
|
|
151
|
+
*
|
|
152
|
+
* @example
|
|
153
|
+
* ```typescript
|
|
154
|
+
* isLandscape(812, 375); // true (iPhone X landscape)
|
|
155
|
+
* isLandscape(375, 812); // false (iPhone X portrait)
|
|
156
|
+
* ```
|
|
157
|
+
*
|
|
158
|
+
* @public
|
|
159
|
+
* @korean 가로모드여부
|
|
160
|
+
*/
|
|
161
|
+
export declare function isLandscape(viewportWidth: number, viewportHeight: number): boolean;
|
|
162
|
+
/**
|
|
163
|
+
* Get responsive button styles for touch optimization
|
|
164
|
+
*
|
|
165
|
+
* @param isMobile - Whether on mobile device
|
|
166
|
+
* @param viewportWidth - Optional viewport width
|
|
167
|
+
* @returns CSS properties for button
|
|
168
|
+
*
|
|
169
|
+
* @example
|
|
170
|
+
* ```typescript
|
|
171
|
+
* const buttonStyles = getResponsiveButtonStyles(true, 375);
|
|
172
|
+
* // {
|
|
173
|
+
* // minWidth: '48px',
|
|
174
|
+
* // minHeight: '48px',
|
|
175
|
+
* // padding: '12px',
|
|
176
|
+
* // fontSize: '16px',
|
|
177
|
+
* // ...
|
|
178
|
+
* // }
|
|
179
|
+
* ```
|
|
180
|
+
*
|
|
181
|
+
* @public
|
|
182
|
+
* @korean 반응형버튼스타일얻기
|
|
183
|
+
*/
|
|
184
|
+
export declare function getResponsiveButtonStyles(isMobile: boolean, viewportWidth?: number): React.CSSProperties;
|
|
185
|
+
/**
|
|
186
|
+
* Get responsive text styles with proper Korean font sizing
|
|
187
|
+
*
|
|
188
|
+
* @param size - Font size category
|
|
189
|
+
* @param isMobile - Whether on mobile device
|
|
190
|
+
* @param viewportWidth - Viewport width in pixels
|
|
191
|
+
* @returns CSS properties for text
|
|
192
|
+
*
|
|
193
|
+
* @example
|
|
194
|
+
* ```typescript
|
|
195
|
+
* const textStyles = getResponsiveTextStyles('MEDIUM', true, 375);
|
|
196
|
+
* // {
|
|
197
|
+
* // fontSize: '18px',
|
|
198
|
+
* // lineHeight: '1.5',
|
|
199
|
+
* // letterSpacing: '0.02em',
|
|
200
|
+
* // }
|
|
201
|
+
* ```
|
|
202
|
+
*
|
|
203
|
+
* @public
|
|
204
|
+
* @korean 반응형텍스트스타일얻기
|
|
205
|
+
*/
|
|
206
|
+
export declare function getResponsiveTextStyles(size: keyof typeof KOREAN_MOBILE_FONT_SIZES, isMobile: boolean, viewportWidth: number): React.CSSProperties;
|
|
207
|
+
/**
|
|
208
|
+
* Calculate minimum spacing between interactive elements
|
|
209
|
+
* Ensures adequate spacing for touch accuracy
|
|
210
|
+
*
|
|
211
|
+
* @param isMobile - Whether on mobile device
|
|
212
|
+
* @returns Minimum spacing in pixels
|
|
213
|
+
*
|
|
214
|
+
* @example
|
|
215
|
+
* ```typescript
|
|
216
|
+
* getMinimumInteractiveSpacing(true); // 8px (mobile)
|
|
217
|
+
* getMinimumInteractiveSpacing(false); // 12px (desktop)
|
|
218
|
+
* ```
|
|
219
|
+
*
|
|
220
|
+
* @public
|
|
221
|
+
* @korean 최소상호작용간격얻기
|
|
222
|
+
*/
|
|
223
|
+
export declare function getMinimumInteractiveSpacing(isMobile: boolean): number;
|
|
224
|
+
/**
|
|
225
|
+
* Viewport detection utilities
|
|
226
|
+
*
|
|
227
|
+
* PRIORITY: High-end mobile devices (Super HD, 2K+) are explicitly supported
|
|
228
|
+
*
|
|
229
|
+
* @category Mobile UI
|
|
230
|
+
* @korean 뷰포트감지
|
|
231
|
+
*/
|
|
232
|
+
export declare const ViewportDetection: {
|
|
233
|
+
/**
|
|
234
|
+
* Check if iPhone SE or similar small device
|
|
235
|
+
* @korean iPhone SE여부
|
|
236
|
+
*/
|
|
237
|
+
readonly isSmallMobile: (width: number) => boolean;
|
|
238
|
+
/**
|
|
239
|
+
* Check if standard mobile device (excluding high-end)
|
|
240
|
+
* @korean 표준모바일여부
|
|
241
|
+
*/
|
|
242
|
+
readonly isMobile: (width: number) => boolean;
|
|
243
|
+
/**
|
|
244
|
+
* Check if high-end mobile device (Super HD, 2K+)
|
|
245
|
+
* Uses height + DPR to distinguish phones from tablets
|
|
246
|
+
* High-end phones: short side 400-600px, long side >=800px, DPR >=2
|
|
247
|
+
* @korean 고급모바일여부
|
|
248
|
+
*/
|
|
249
|
+
readonly isSuperHDMobile: (width: number, height?: number) => boolean;
|
|
250
|
+
/**
|
|
251
|
+
* Check if tablet device
|
|
252
|
+
* @korean 태블릿여부
|
|
253
|
+
*/
|
|
254
|
+
readonly isTablet: (width: number) => boolean;
|
|
255
|
+
/**
|
|
256
|
+
* Check if desktop device
|
|
257
|
+
* @korean 데스크톱여부
|
|
258
|
+
*/
|
|
259
|
+
readonly isDesktop: (width: number) => boolean;
|
|
260
|
+
/**
|
|
261
|
+
* Check if device has notch (iPhone X+)
|
|
262
|
+
* @korean 노치여부
|
|
263
|
+
*/
|
|
264
|
+
readonly hasNotch: (width: number, height: number) => boolean;
|
|
265
|
+
};
|
|
266
|
+
//# sourceMappingURL=mobileUIUtils.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"mobileUIUtils.d.ts","sourceRoot":"","sources":["../../src/utils/mobileUIUtils.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;GAoBG;AAGH,OAAO,EACL,wBAAwB,EAEzB,MAAM,+BAA+B,CAAC;AAEvC;;;;;GAKG;AACH,MAAM,MAAM,YAAY,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,CAAC;AAE5D;;;;;GAKG;AACH,MAAM,WAAW,eAAe;IAC9B,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC1B,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;IACzB,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;CAC1B;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,eAAe,CAAC,KAAK,EAAE,MAAM,GAAG,YAAY,CAM3D;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wBAAgB,kBAAkB,CAChC,QAAQ,EAAE,OAAO,EACjB,aAAa,CAAC,EAAE,MAAM,GACrB,eAAe,CA8BjB;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,wBAAgB,uBAAuB,CACrC,IAAI,EAAE,MAAM,OAAO,wBAAwB,EAC3C,aAAa,EAAE,MAAM,GACpB,MAAM,CAUR;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,oBAAoB,CAClC,WAAW,EAAE,MAAM,EACnB,QAAQ,EAAE,OAAO,GAChB,MAAM,CAER;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,uBAAuB,CACrC,aAAa,EAAE,MAAM,EACrB,QAAQ,EAAE,OAAO,EACjB,SAAS,SAAK,GACb,MAAM,CAOR;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,WAAW,CACzB,aAAa,EAAE,MAAM,EACrB,cAAc,EAAE,MAAM,GACrB,OAAO,CAET;AAED;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,wBAAgB,yBAAyB,CACvC,QAAQ,EAAE,OAAO,EACjB,aAAa,CAAC,EAAE,MAAM,GACrB,KAAK,CAAC,aAAa,CAgBrB;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,wBAAgB,uBAAuB,CACrC,IAAI,EAAE,MAAM,OAAO,wBAAwB,EAC3C,QAAQ,EAAE,OAAO,EACjB,aAAa,EAAE,MAAM,GACpB,KAAK,CAAC,aAAa,CAUrB;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,4BAA4B,CAAC,QAAQ,EAAE,OAAO,GAAG,MAAM,CAItE;AAED;;;;;;;GAOG;AACH,eAAO,MAAM,iBAAiB;IAC5B;;;OAGG;oCACoB,MAAM;IAE7B;;;OAGG;+BACe,MAAM;IAExB;;;;;OAKG;sCACsB,MAAM,WAAU,MAAM;IAO/C;;;OAGG;+BACe,MAAM;IAExB;;;OAGG;gCACgB,MAAM;IAEzB;;;OAGG;+BACe,MAAM,UAAU,MAAM;CAMhC,CAAC"}
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
import { getKoreanFontSize } from "../types/constants/typography.js";
|
|
2
|
+
import "../types/constants/ui.js";
|
|
3
|
+
//#region src/utils/mobileUIUtils.ts
|
|
4
|
+
/**
|
|
5
|
+
* Get responsive Korean font size for mobile
|
|
6
|
+
* Ensures minimum 16px for body text on mobile
|
|
7
|
+
*
|
|
8
|
+
* PRIORITY: High-end mobile (Super HD, 2K+) get enhanced font sizes for better readability
|
|
9
|
+
*
|
|
10
|
+
* @param size - Size category ('SMALL', 'MEDIUM', 'LARGE')
|
|
11
|
+
* @param viewportWidth - Viewport width in pixels
|
|
12
|
+
* @returns Font size in pixels
|
|
13
|
+
*
|
|
14
|
+
* @example
|
|
15
|
+
* ```typescript
|
|
16
|
+
* getMobileKoreanFontSize('SMALL', 375); // 16
|
|
17
|
+
* getMobileKoreanFontSize('MEDIUM', 410); // 18
|
|
18
|
+
* getMobileKoreanFontSize('MEDIUM', 2712); // 20 (Super HD enhanced)
|
|
19
|
+
* getMobileKoreanFontSize('LARGE', 768); // 24
|
|
20
|
+
* ```
|
|
21
|
+
*
|
|
22
|
+
* @public
|
|
23
|
+
* @korean 모바일한글글꼴크기얻기
|
|
24
|
+
*/
|
|
25
|
+
function getMobileKoreanFontSize(size, viewportWidth) {
|
|
26
|
+
const fontSize = getKoreanFontSize(size, viewportWidth);
|
|
27
|
+
if (viewportWidth >= 768) return Math.ceil(fontSize * 1.1);
|
|
28
|
+
return fontSize;
|
|
29
|
+
}
|
|
30
|
+
//#endregion
|
|
31
|
+
export { getMobileKoreanFontSize };
|
|
32
|
+
|
|
33
|
+
//# sourceMappingURL=mobileUIUtils.js.map
|