blacktrigram 0.7.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +201 -0
- package/README.md +866 -0
- package/SECURITY.md +124 -0
- package/lib/App.d.ts +4 -0
- package/lib/App.d.ts.map +1 -0
- package/lib/App2.js +386 -0
- package/lib/App2.js.map +1 -0
- package/lib/_virtual/_rolldown/runtime.js +13 -0
- package/lib/assets/index.css +1146 -0
- package/lib/audio/AudioAssetLoader.d.ts +101 -0
- package/lib/audio/AudioAssetLoader.d.ts.map +1 -0
- package/lib/audio/AudioAssetLoader.js +245 -0
- package/lib/audio/AudioAssetLoader.js.map +1 -0
- package/lib/audio/AudioAssetRegistry.d.ts +126 -0
- package/lib/audio/AudioAssetRegistry.d.ts.map +1 -0
- package/lib/audio/AudioAssetRegistry.js +970 -0
- package/lib/audio/AudioAssetRegistry.js.map +1 -0
- package/lib/audio/AudioCache.d.ts +135 -0
- package/lib/audio/AudioCache.d.ts.map +1 -0
- package/lib/audio/AudioCache.js +211 -0
- package/lib/audio/AudioCache.js.map +1 -0
- package/lib/audio/AudioManager.d.ts +162 -0
- package/lib/audio/AudioManager.d.ts.map +1 -0
- package/lib/audio/AudioManager.js +508 -0
- package/lib/audio/AudioManager.js.map +1 -0
- package/lib/audio/AudioMonitor.d.ts +122 -0
- package/lib/audio/AudioMonitor.d.ts.map +1 -0
- package/lib/audio/AudioMonitor.js +215 -0
- package/lib/audio/AudioMonitor.js.map +1 -0
- package/lib/audio/AudioPool.d.ts +108 -0
- package/lib/audio/AudioPool.d.ts.map +1 -0
- package/lib/audio/AudioPool.js +206 -0
- package/lib/audio/AudioPool.js.map +1 -0
- package/lib/audio/AudioProvider.d.ts +28 -0
- package/lib/audio/AudioProvider.d.ts.map +1 -0
- package/lib/audio/AudioProvider.js +135 -0
- package/lib/audio/AudioProvider.js.map +1 -0
- package/lib/audio/AudioUtils.d.ts +77 -0
- package/lib/audio/AudioUtils.d.ts.map +1 -0
- package/lib/audio/AudioUtils.js +164 -0
- package/lib/audio/AudioUtils.js.map +1 -0
- package/lib/audio/BoneImpactAudioMap.d.ts +64 -0
- package/lib/audio/BoneImpactAudioMap.d.ts.map +1 -0
- package/lib/audio/BoneImpactAudioMap.js +133 -0
- package/lib/audio/BoneImpactAudioMap.js.map +1 -0
- package/lib/audio/VariantSelector.d.ts +69 -0
- package/lib/audio/VariantSelector.d.ts.map +1 -0
- package/lib/audio/VariantSelector.js +177 -0
- package/lib/audio/VariantSelector.js.map +1 -0
- package/lib/audio/index.d.ts +13 -0
- package/lib/audio/index.d.ts.map +1 -0
- package/lib/audio/index.js +41 -0
- package/lib/audio/index.js.map +1 -0
- package/lib/audio/types.d.ts +220 -0
- package/lib/audio/types.d.ts.map +1 -0
- package/lib/audio/types.js +12 -0
- package/lib/audio/types.js.map +1 -0
- package/lib/components/effects/WindParticles3D.d.ts +83 -0
- package/lib/components/effects/WindParticles3D.d.ts.map +1 -0
- package/lib/components/effects/index.d.ts +6 -0
- package/lib/components/effects/index.d.ts.map +1 -0
- package/lib/components/index.d.ts +5 -0
- package/lib/components/index.d.ts.map +1 -0
- package/lib/components/index.js +74 -0
- package/lib/components/index.js.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts +74 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.js +1912 -0
- package/lib/components/screens/combat/CombatScreen3D.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts +39 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js +52 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts +35 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js +78 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts +23 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js +214 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts +54 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js +357 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts +32 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js +254 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts +63 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js +108 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts +42 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js +259 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts +73 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts +108 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js +232 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts +53 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js +87 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts +80 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js +278 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js +248 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts +60 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts +37 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js +184 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts +49 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js +66 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js.map +1 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts +93 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts +57 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts +88 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts +67 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js +261 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts +45 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts +61 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts +47 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js +65 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts +52 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js +103 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js +296 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts +72 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/index.d.ts +121 -0
- package/lib/components/screens/combat/components/effects/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts +31 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js +242 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts +74 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js +275 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts +25 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js +61 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts +43 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js +139 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts +50 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js +155 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js +103 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js +101 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts +47 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js +141 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts +25 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js +129 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts +48 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js +131 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts +82 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js +73 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts +80 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js +79 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/index.d.ts +22 -0
- package/lib/components/screens/combat/components/hud/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/index.js +4 -0
- package/lib/components/screens/combat/components/index.d.ts +47 -0
- package/lib/components/screens/combat/components/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/index.js +23 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts +52 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js +113 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts +49 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js +150 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts +44 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js +83 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts +83 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js +161 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts +38 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js +37 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts +37 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js +33 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js.map +1 -0
- package/lib/components/screens/combat/helpers/index.d.ts +8 -0
- package/lib/components/screens/combat/helpers/index.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/index.js +2 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts +108 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useAICombat.js +806 -0
- package/lib/components/screens/combat/hooks/useAICombat.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts +106 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.js +766 -0
- package/lib/components/screens/combat/hooks/useCombatActions.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts +85 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.js +202 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.d.ts +40 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.js +287 -0
- package/lib/components/screens/combat/hooks/useCombatAudio.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.d.ts +61 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.js +89 -0
- package/lib/components/screens/combat/hooks/useCombatLayout.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatState.d.ts +75 -0
- package/lib/components/screens/combat/hooks/useCombatState.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatState.js +182 -0
- package/lib/components/screens/combat/hooks/useCombatState.js.map +1 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts +36 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts +63 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/index.d.ts +4 -0
- package/lib/components/screens/combat/index.d.ts.map +1 -0
- package/lib/components/screens/combat/index.js +25 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts +12 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts.map +1 -0
- package/lib/components/screens/controls/ControlsScreen3D.js +1248 -0
- package/lib/components/screens/controls/ControlsScreen3D.js.map +1 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts +35 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.js +155 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.js.map +1 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts +31 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js +100 -0
- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js.map +1 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.d.ts +32 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.d.ts.map +1 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.js +250 -0
- package/lib/components/screens/controls/components/GamepadVisualization3D.js.map +1 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.d.ts +35 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.js +222 -0
- package/lib/components/screens/controls/components/InteractiveControlDemoOverlayHtml.js.map +1 -0
- package/lib/components/screens/controls/components/Key3D.d.ts +36 -0
- package/lib/components/screens/controls/components/Key3D.d.ts.map +1 -0
- package/lib/components/screens/controls/components/Key3D.js +169 -0
- package/lib/components/screens/controls/components/Key3D.js.map +1 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.d.ts +37 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.d.ts.map +1 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.js +120 -0
- package/lib/components/screens/controls/components/VisualKeyboard3D.js.map +1 -0
- package/lib/components/screens/controls/components/index.d.ts +20 -0
- package/lib/components/screens/controls/components/index.d.ts.map +1 -0
- package/lib/components/screens/controls/constants/ControlsConstants.d.ts +67 -0
- package/lib/components/screens/controls/constants/ControlsConstants.d.ts.map +1 -0
- package/lib/components/screens/controls/constants/ControlsConstants.js +504 -0
- package/lib/components/screens/controls/constants/ControlsConstants.js.map +1 -0
- package/lib/components/screens/controls/hooks/useControlsState.d.ts +46 -0
- package/lib/components/screens/controls/hooks/useControlsState.d.ts.map +1 -0
- package/lib/components/screens/controls/hooks/useControlsState.js +71 -0
- package/lib/components/screens/controls/hooks/useControlsState.js.map +1 -0
- package/lib/components/screens/endscreen/EndScreen3D.d.ts +18 -0
- package/lib/components/screens/endscreen/EndScreen3D.d.ts.map +1 -0
- package/lib/components/screens/endscreen/EndScreen3D.js +367 -0
- package/lib/components/screens/endscreen/EndScreen3D.js.map +1 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.d.ts +9 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.js +205 -0
- package/lib/components/screens/endscreen/components/DefeatAnimation3D.js.map +1 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.d.ts +13 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.js +321 -0
- package/lib/components/screens/endscreen/components/MatchStatisticsDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.d.ts +28 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.js +93 -0
- package/lib/components/screens/endscreen/components/NavigationButtonsOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.d.ts +13 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.js +294 -0
- package/lib/components/screens/endscreen/components/PerformanceBreakdownOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.d.ts +13 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.js +210 -0
- package/lib/components/screens/endscreen/components/PerformanceRatingOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.d.ts +9 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.js +299 -0
- package/lib/components/screens/endscreen/components/VictoryAnimation3D.js.map +1 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.d.ts +14 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.js +170 -0
- package/lib/components/screens/endscreen/components/WinnerDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/endscreen/components/animations.d.ts +25 -0
- package/lib/components/screens/endscreen/components/animations.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/animations.js +71 -0
- package/lib/components/screens/endscreen/components/animations.js.map +1 -0
- package/lib/components/screens/endscreen/components/index.d.ts +19 -0
- package/lib/components/screens/endscreen/components/index.d.ts.map +1 -0
- package/lib/components/screens/endscreen/components/index.js +8 -0
- package/lib/components/screens/endscreen/index.d.ts +9 -0
- package/lib/components/screens/endscreen/index.d.ts.map +1 -0
- package/lib/components/screens/endscreen/index.js +10 -0
- package/lib/components/screens/intro/IntroScreen3D.d.ts +16 -0
- package/lib/components/screens/intro/IntroScreen3D.d.ts.map +1 -0
- package/lib/components/screens/intro/IntroScreen3D.js +488 -0
- package/lib/components/screens/intro/IntroScreen3D.js.map +1 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.d.ts +53 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.js +146 -0
- package/lib/components/screens/intro/components/AbilityListOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.d.ts +20 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.js +154 -0
- package/lib/components/screens/intro/components/ArchetypeCardGridOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.d.ts +38 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.js +235 -0
- package/lib/components/screens/intro/components/ArchetypeCardOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.d.ts +35 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.js +325 -0
- package/lib/components/screens/intro/components/ArchetypeDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.d.ts +19 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.js +88 -0
- package/lib/components/screens/intro/components/EnhancedArchetypeDisplayOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.d.ts +65 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.js +143 -0
- package/lib/components/screens/intro/components/MenuButtonsOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.d.ts +27 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.js +153 -0
- package/lib/components/screens/intro/components/MenuSectionOverlayHtml.js.map +1 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.d.ts +47 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.js +128 -0
- package/lib/components/screens/intro/components/StatBarOverlayHtml.js.map +1 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.d.ts +12 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.d.ts.map +1 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.js +561 -0
- package/lib/components/screens/philosophy/PhilosophyScreen3D.js.map +1 -0
- package/lib/components/screens/philosophy/components/InteractiveTrigramGridOverlayHtml.d.ts +40 -0
- package/lib/components/screens/philosophy/components/InteractiveTrigramGridOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/PhilosophyNavigationOverlayHtml.d.ts +40 -0
- package/lib/components/screens/philosophy/components/PhilosophyNavigationOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/PhilosophySectionOverlayHtml.d.ts +46 -0
- package/lib/components/screens/philosophy/components/PhilosophySectionOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/PhilosophyTextOverlayHtml.d.ts +42 -0
- package/lib/components/screens/philosophy/components/PhilosophyTextOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/TrigramSymbol3D.d.ts +49 -0
- package/lib/components/screens/philosophy/components/TrigramSymbol3D.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/TrigramVisualization3D.d.ts +43 -0
- package/lib/components/screens/philosophy/components/TrigramVisualization3D.d.ts.map +1 -0
- package/lib/components/screens/philosophy/components/index.d.ts +23 -0
- package/lib/components/screens/philosophy/components/index.d.ts.map +1 -0
- package/lib/components/screens/philosophy/hooks/index.d.ts +10 -0
- package/lib/components/screens/philosophy/hooks/index.d.ts.map +1 -0
- package/lib/components/screens/philosophy/hooks/usePhilosophyState.d.ts +50 -0
- package/lib/components/screens/philosophy/hooks/usePhilosophyState.d.ts.map +1 -0
- package/lib/components/screens/training/TrainingScreen3D.d.ts +51 -0
- package/lib/components/screens/training/TrainingScreen3D.d.ts.map +1 -0
- package/lib/components/screens/training/TrainingScreen3D.js +947 -0
- package/lib/components/screens/training/TrainingScreen3D.js.map +1 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.d.ts +31 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.js +189 -0
- package/lib/components/screens/training/components/AnatomyControlsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.d.ts +31 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.js +679 -0
- package/lib/components/screens/training/components/AnatomyOverlay3D.js.map +1 -0
- package/lib/components/screens/training/components/DamageNumber3D.d.ts +28 -0
- package/lib/components/screens/training/components/DamageNumber3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/DamageNumber3D.js +6 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.d.ts +47 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.js +380 -0
- package/lib/components/screens/training/components/FootPlacementMarkers3D.js.map +1 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.d.ts +47 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.js +292 -0
- package/lib/components/screens/training/components/FootworkDrillsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.d.ts +32 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.js +258 -0
- package/lib/components/screens/training/components/HitFeedbackEffect3D.js.map +1 -0
- package/lib/components/screens/training/components/TrainingAICharacter3D.d.ts +36 -0
- package/lib/components/screens/training/components/TrainingAICharacter3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingAICharacter3D.js +6 -0
- package/lib/components/screens/training/components/TrainingArena3D.d.ts +22 -0
- package/lib/components/screens/training/components/TrainingArena3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingArena3D.js +5 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.d.ts +73 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.js +107 -0
- package/lib/components/screens/training/components/TrainingButtonsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.d.ts +50 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.js +129 -0
- package/lib/components/screens/training/components/TrainingControlsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingDummy3D.d.ts +72 -0
- package/lib/components/screens/training/components/TrainingDummy3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingDummy3D.js +298 -0
- package/lib/components/screens/training/components/TrainingDummy3D.js.map +1 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.d.ts +30 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.js +44 -0
- package/lib/components/screens/training/components/TrainingFeedbackOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingHitEffects3D.d.ts +27 -0
- package/lib/components/screens/training/components/TrainingHitEffects3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingHitEffects3D.js +6 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.d.ts +51 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.js +188 -0
- package/lib/components/screens/training/components/TrainingModeSelectorOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.d.ts +63 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.js +253 -0
- package/lib/components/screens/training/components/TrainingStatsOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.d.ts +37 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.d.ts.map +1 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.js +210 -0
- package/lib/components/screens/training/components/VitalPointMarker3D.js.map +1 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.d.ts +29 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.js +195 -0
- package/lib/components/screens/training/components/VitalPointTrainingOverlayHtml.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.d.ts +59 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.js +145 -0
- package/lib/components/screens/training/components/hud/TrainingBottomHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.d.ts +47 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.js +59 -0
- package/lib/components/screens/training/components/hud/TrainingLeftHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.d.ts +68 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.js +93 -0
- package/lib/components/screens/training/components/hud/TrainingRightHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.d.ts +55 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.js +184 -0
- package/lib/components/screens/training/components/hud/TrainingTopHUD.js.map +1 -0
- package/lib/components/screens/training/components/hud/index.d.ts +13 -0
- package/lib/components/screens/training/components/hud/index.d.ts.map +1 -0
- package/lib/components/screens/training/components/hud/index.js +4 -0
- package/lib/components/screens/training/components/index.d.ts +22 -0
- package/lib/components/screens/training/components/index.d.ts.map +1 -0
- package/lib/components/screens/training/components/index.js +19 -0
- package/lib/components/screens/training/hooks/useAttackMovement.d.ts +69 -0
- package/lib/components/screens/training/hooks/useAttackMovement.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useAttackMovement.js +118 -0
- package/lib/components/screens/training/hooks/useAttackMovement.js.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingActions.d.ts +82 -0
- package/lib/components/screens/training/hooks/useTrainingActions.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingActions.js +284 -0
- package/lib/components/screens/training/hooks/useTrainingActions.js.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.d.ts +62 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.js +96 -0
- package/lib/components/screens/training/hooks/useTrainingLayout.js.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingState.d.ts +100 -0
- package/lib/components/screens/training/hooks/useTrainingState.d.ts.map +1 -0
- package/lib/components/screens/training/hooks/useTrainingState.js +344 -0
- package/lib/components/screens/training/hooks/useTrainingState.js.map +1 -0
- package/lib/components/screens/training/index.d.ts +4 -0
- package/lib/components/screens/training/index.d.ts.map +1 -0
- package/lib/components/screens/training/index.js +16 -0
- package/lib/components/shared/base/AccessibilityProvider.d.ts +51 -0
- package/lib/components/shared/base/AccessibilityProvider.d.ts.map +1 -0
- package/lib/components/shared/base/AccessibilityProvider.js +71 -0
- package/lib/components/shared/base/AccessibilityProvider.js.map +1 -0
- package/lib/components/shared/base/BaseButton.d.ts +42 -0
- package/lib/components/shared/base/BaseButton.d.ts.map +1 -0
- package/lib/components/shared/base/BaseButton.js +214 -0
- package/lib/components/shared/base/BaseButton.js.map +1 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.d.ts +52 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.d.ts.map +1 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.js +130 -0
- package/lib/components/shared/base/BaseButtonOverlayHtml.js.map +1 -0
- package/lib/components/shared/base/BasePanel.d.ts +30 -0
- package/lib/components/shared/base/BasePanel.d.ts.map +1 -0
- package/lib/components/shared/base/BasePanel.js +83 -0
- package/lib/components/shared/base/BasePanel.js.map +1 -0
- package/lib/components/shared/base/BaseText.d.ts +40 -0
- package/lib/components/shared/base/BaseText.d.ts.map +1 -0
- package/lib/components/shared/base/BaseText.js +157 -0
- package/lib/components/shared/base/BaseText.js.map +1 -0
- package/lib/components/shared/base/ResponsiveContainer.d.ts +126 -0
- package/lib/components/shared/base/ResponsiveContainer.d.ts.map +1 -0
- package/lib/components/shared/base/index.d.ts +23 -0
- package/lib/components/shared/base/index.d.ts.map +1 -0
- package/lib/components/shared/base/index.js +6 -0
- package/lib/components/shared/base/layoutUtils.d.ts +102 -0
- package/lib/components/shared/base/layoutUtils.d.ts.map +1 -0
- package/lib/components/shared/base/useKoreanTheme.d.ts +206 -0
- package/lib/components/shared/base/useKoreanTheme.d.ts.map +1 -0
- package/lib/components/shared/base/useKoreanTheme.js +169 -0
- package/lib/components/shared/base/useKoreanTheme.js.map +1 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.d.ts +32 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.d.ts.map +1 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.js +69 -0
- package/lib/components/shared/debug/PerformanceDebugOverlayHtml.js.map +1 -0
- package/lib/components/shared/effects/ScreenFlash.d.ts +98 -0
- package/lib/components/shared/effects/ScreenFlash.d.ts.map +1 -0
- package/lib/components/shared/mobile/ActionButtons.d.ts +44 -0
- package/lib/components/shared/mobile/ActionButtons.d.ts.map +1 -0
- package/lib/components/shared/mobile/ActionButtons.js +324 -0
- package/lib/components/shared/mobile/ActionButtons.js.map +1 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.d.ts +64 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.d.ts.map +1 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.js +231 -0
- package/lib/components/shared/mobile/GestureRecognizerPure.js.map +1 -0
- package/lib/components/shared/mobile/HapticController.d.ts +253 -0
- package/lib/components/shared/mobile/HapticController.d.ts.map +1 -0
- package/lib/components/shared/mobile/HapticController.js +280 -0
- package/lib/components/shared/mobile/HapticController.js.map +1 -0
- package/lib/components/shared/mobile/MobileControlsPure.d.ts +43 -0
- package/lib/components/shared/mobile/MobileControlsPure.d.ts.map +1 -0
- package/lib/components/shared/mobile/MobileControlsPure.js +294 -0
- package/lib/components/shared/mobile/MobileControlsPure.js.map +1 -0
- package/lib/components/shared/mobile/PerformanceMonitor.d.ts +249 -0
- package/lib/components/shared/mobile/PerformanceMonitor.d.ts.map +1 -0
- package/lib/components/shared/mobile/StanceWheelPure.d.ts +78 -0
- package/lib/components/shared/mobile/StanceWheelPure.d.ts.map +1 -0
- package/lib/components/shared/mobile/StanceWheelPure.js +386 -0
- package/lib/components/shared/mobile/StanceWheelPure.js.map +1 -0
- package/lib/components/shared/mobile/TouchOptimizer.d.ts +154 -0
- package/lib/components/shared/mobile/TouchOptimizer.d.ts.map +1 -0
- package/lib/components/shared/mobile/TouchOptimizer.js +83 -0
- package/lib/components/shared/mobile/TouchOptimizer.js.map +1 -0
- package/lib/components/shared/mobile/VirtualDPad.d.ts +49 -0
- package/lib/components/shared/mobile/VirtualDPad.d.ts.map +1 -0
- package/lib/components/shared/mobile/VirtualDPad.js +289 -0
- package/lib/components/shared/mobile/VirtualDPad.js.map +1 -0
- package/lib/components/shared/mobile/index.d.ts +31 -0
- package/lib/components/shared/mobile/index.d.ts.map +1 -0
- package/lib/components/shared/mobile/index.js +7 -0
- package/lib/components/shared/three/anatomy/BodySurface.d.ts +78 -0
- package/lib/components/shared/three/anatomy/BodySurface.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BodySurface.js +393 -0
- package/lib/components/shared/three/anatomy/BodySurface.js.map +1 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.d.ts +147 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.js +541 -0
- package/lib/components/shared/three/anatomy/BoneAttachedMuscles.js.map +1 -0
- package/lib/components/shared/three/anatomy/BoneClothing.d.ts +89 -0
- package/lib/components/shared/three/anatomy/BoneClothing.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BoneClothing.js +345 -0
- package/lib/components/shared/three/anatomy/BoneClothing.js.map +1 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.d.ts +129 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.js +266 -0
- package/lib/components/shared/three/anatomy/BoneRenderer.js.map +1 -0
- package/lib/components/shared/three/anatomy/Face3D.d.ts +40 -0
- package/lib/components/shared/three/anatomy/Face3D.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/Face3D.js +426 -0
- package/lib/components/shared/three/anatomy/Face3D.js.map +1 -0
- package/lib/components/shared/three/anatomy/Foot3D.d.ts +71 -0
- package/lib/components/shared/three/anatomy/Foot3D.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/Foot3D.js +178 -0
- package/lib/components/shared/three/anatomy/Foot3D.js.map +1 -0
- package/lib/components/shared/three/anatomy/Hand3D.d.ts +101 -0
- package/lib/components/shared/three/anatomy/Hand3D.d.ts.map +1 -0
- package/lib/components/shared/three/anatomy/Hand3D.js +376 -0
- package/lib/components/shared/three/anatomy/Hand3D.js.map +1 -0
- package/lib/components/shared/three/effects/ActionFeedback.d.ts +78 -0
- package/lib/components/shared/three/effects/ActionFeedback.d.ts.map +1 -0
- package/lib/components/shared/three/effects/ActionFeedback.js +236 -0
- package/lib/components/shared/three/effects/ActionFeedback.js.map +1 -0
- package/lib/components/shared/three/effects/DamageNumbers.d.ts +36 -0
- package/lib/components/shared/three/effects/DamageNumbers.d.ts.map +1 -0
- package/lib/components/shared/three/effects/DamageNumbers.js +148 -0
- package/lib/components/shared/three/effects/DamageNumbers.js.map +1 -0
- package/lib/components/shared/three/effects/ExplosiveBurstEffect3D.d.ts +41 -0
- package/lib/components/shared/three/effects/ExplosiveBurstEffect3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/GrapplingIndicator3D.d.ts +49 -0
- package/lib/components/shared/three/effects/GrapplingIndicator3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/HitEffects3D.d.ts +28 -0
- package/lib/components/shared/three/effects/HitEffects3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/HitEffects3D.js +427 -0
- package/lib/components/shared/three/effects/HitEffects3D.js.map +1 -0
- package/lib/components/shared/three/effects/LimbExposureIndicator3D.d.ts +67 -0
- package/lib/components/shared/three/effects/LimbExposureIndicator3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/NerveDisruptionEffect3D.d.ts +63 -0
- package/lib/components/shared/three/effects/NerveDisruptionEffect3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.d.ts +36 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.d.ts.map +1 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.js +237 -0
- package/lib/components/shared/three/effects/PlayerStateIndicators.js.map +1 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.d.ts +52 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.js +128 -0
- package/lib/components/shared/three/effects/StanceSymbol3D.js.map +1 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.d.ts +56 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.d.ts.map +1 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.js +174 -0
- package/lib/components/shared/three/effects/StanceTransitionEffect.js.map +1 -0
- package/lib/components/shared/three/effects/ThunderEffect3D.d.ts +39 -0
- package/lib/components/shared/three/effects/ThunderEffect3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.d.ts +48 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.d.ts.map +1 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.js +249 -0
- package/lib/components/shared/three/effects/VitalPointMarkers3D.js.map +1 -0
- package/lib/components/shared/three/index.d.ts +30 -0
- package/lib/components/shared/three/index.d.ts.map +1 -0
- package/lib/components/shared/three/index.js +9 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.d.ts +184 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.js +147 -0
- package/lib/components/shared/three/indicators/ElementalColorSystem.js.map +1 -0
- package/lib/components/shared/three/indicators/GuardIndicator.d.ts +58 -0
- package/lib/components/shared/three/indicators/GuardIndicator.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/GuardIndicator.js +259 -0
- package/lib/components/shared/three/indicators/GuardIndicator.js.map +1 -0
- package/lib/components/shared/three/indicators/HapticFeedback.d.ts +184 -0
- package/lib/components/shared/three/indicators/HapticFeedback.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/HapticFeedback.js +46 -0
- package/lib/components/shared/three/indicators/HapticFeedback.js.map +1 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.d.ts +53 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.d.ts.map +1 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.js +222 -0
- package/lib/components/shared/three/indicators/StanceChangeIndicator.js.map +1 -0
- package/lib/components/shared/three/indicators/TrigramSymbol3D.d.ts +82 -0
- package/lib/components/shared/three/indicators/TrigramSymbol3D.d.ts.map +1 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.d.ts +77 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.d.ts.map +1 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.js +118 -0
- package/lib/components/shared/three/models/Player3DWithTransitions.js.map +1 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.d.ts +44 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.d.ts.map +1 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.js +358 -0
- package/lib/components/shared/three/models/SkeletalPlayer3D.js.map +1 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.d.ts +107 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.js +197 -0
- package/lib/components/shared/three/optimization/AdaptiveQuality.js.map +1 -0
- package/lib/components/shared/three/optimization/InstancedGeometry.d.ts +189 -0
- package/lib/components/shared/three/optimization/InstancedGeometry.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/InstancedGeometry.js +3 -0
- package/lib/components/shared/three/optimization/LODSystem.d.ts +126 -0
- package/lib/components/shared/three/optimization/LODSystem.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/LODSystem.js +3 -0
- package/lib/components/shared/three/optimization/index.d.ts +14 -0
- package/lib/components/shared/three/optimization/index.d.ts.map +1 -0
- package/lib/components/shared/three/optimization/index.js +3 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.d.ts +31 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.js +84 -0
- package/lib/components/shared/three/scene/AtmosphericParticles3D.js.map +1 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.d.ts +76 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.js +124 -0
- package/lib/components/shared/three/scene/BackgroundScene3D.js.map +1 -0
- package/lib/components/shared/three/scene/CombatArena3D.d.ts +38 -0
- package/lib/components/shared/three/scene/CombatArena3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/CombatArena3D.js +256 -0
- package/lib/components/shared/three/scene/CombatArena3D.js.map +1 -0
- package/lib/components/shared/three/scene/DebugCollision.d.ts +64 -0
- package/lib/components/shared/three/scene/DebugCollision.d.ts.map +1 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.d.ts +29 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.d.ts.map +1 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.js +122 -0
- package/lib/components/shared/three/scene/KoreanSignage3D.js.map +1 -0
- package/lib/components/shared/three/ui/ArchetypeCard.d.ts +38 -0
- package/lib/components/shared/three/ui/ArchetypeCard.d.ts.map +1 -0
- package/lib/components/shared/three/ui/ArchetypeCard.js +213 -0
- package/lib/components/shared/three/ui/ArchetypeCard.js.map +1 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.d.ts +45 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.d.ts.map +1 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.js +206 -0
- package/lib/components/shared/three/ui/BodyPartHealthDisplay.js.map +1 -0
- package/lib/components/shared/three/ui/BreathingIndicator.d.ts +25 -0
- package/lib/components/shared/three/ui/BreathingIndicator.d.ts.map +1 -0
- package/lib/components/shared/three/ui/BreathingIndicator2.js +104 -0
- package/lib/components/shared/three/ui/BreathingIndicator2.js.map +1 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.d.ts +43 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.js +135 -0
- package/lib/components/shared/three/ui/CombatReadinessBar.js.map +1 -0
- package/lib/components/shared/three/ui/ComboCounter.d.ts +42 -0
- package/lib/components/shared/three/ui/ComboCounter.d.ts.map +1 -0
- package/lib/components/shared/three/ui/ComboCounter.js +222 -0
- package/lib/components/shared/three/ui/ComboCounter.js.map +1 -0
- package/lib/components/shared/three/ui/HealthBar.d.ts +37 -0
- package/lib/components/shared/three/ui/HealthBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/HealthBar.js +112 -0
- package/lib/components/shared/three/ui/HealthBar.js.map +1 -0
- package/lib/components/shared/three/ui/KoreanButton.d.ts +37 -0
- package/lib/components/shared/three/ui/KoreanButton.d.ts.map +1 -0
- package/lib/components/shared/three/ui/KoreanButton.js +33 -0
- package/lib/components/shared/three/ui/KoreanButton.js.map +1 -0
- package/lib/components/shared/three/ui/KoreanPanel.d.ts +32 -0
- package/lib/components/shared/three/ui/KoreanPanel.d.ts.map +1 -0
- package/lib/components/shared/three/ui/KoreanPanel.js +29 -0
- package/lib/components/shared/three/ui/KoreanPanel.js.map +1 -0
- package/lib/components/shared/three/ui/KoreanText.d.ts +35 -0
- package/lib/components/shared/three/ui/KoreanText.d.ts.map +1 -0
- package/lib/components/shared/three/ui/KoreanText.js +32 -0
- package/lib/components/shared/three/ui/KoreanText.js.map +1 -0
- package/lib/components/shared/three/ui/MenuList.d.ts +47 -0
- package/lib/components/shared/three/ui/MenuList.d.ts.map +1 -0
- package/lib/components/shared/three/ui/MenuList.js +123 -0
- package/lib/components/shared/three/ui/MenuList.js.map +1 -0
- package/lib/components/shared/three/ui/PlayerHUD.d.ts +34 -0
- package/lib/components/shared/three/ui/PlayerHUD.d.ts.map +1 -0
- package/lib/components/shared/three/ui/PlayerHUD.js +231 -0
- package/lib/components/shared/three/ui/PlayerHUD.js.map +1 -0
- package/lib/components/shared/three/ui/ProgressBar.d.ts +48 -0
- package/lib/components/shared/three/ui/ProgressBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/ProgressBar.js +173 -0
- package/lib/components/shared/three/ui/ProgressBar.js.map +1 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.d.ts +62 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.d.ts.map +1 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.js +185 -0
- package/lib/components/shared/three/ui/SpeedIndicatorHUD.js.map +1 -0
- package/lib/components/shared/three/ui/StaminaBar.d.ts +37 -0
- package/lib/components/shared/three/ui/StaminaBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/StaminaBar.js +103 -0
- package/lib/components/shared/three/ui/StaminaBar.js.map +1 -0
- package/lib/components/shared/three/ui/TechniqueBar.d.ts +52 -0
- package/lib/components/shared/three/ui/TechniqueBar.d.ts.map +1 -0
- package/lib/components/shared/three/ui/TechniqueBar.js +128 -0
- package/lib/components/shared/three/ui/TechniqueBar.js.map +1 -0
- package/lib/components/shared/three/ui/TechniqueBarContainer.d.ts +49 -0
- package/lib/components/shared/three/ui/TechniqueBarContainer.d.ts.map +1 -0
- package/lib/components/shared/three/ui/TechniqueCard.d.ts +64 -0
- package/lib/components/shared/three/ui/TechniqueCard.d.ts.map +1 -0
- package/lib/components/shared/three/ui/TechniqueCard.js +333 -0
- package/lib/components/shared/three/ui/TechniqueCard.js.map +1 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.d.ts +76 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.d.ts.map +1 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.js +551 -0
- package/lib/components/shared/three/ui/VitalPointOverlayControlsHtml.js.map +1 -0
- package/lib/components/shared/three/ui/VulnerabilityWindowHUD.d.ts +63 -0
- package/lib/components/shared/three/ui/VulnerabilityWindowHUD.d.ts.map +1 -0
- package/lib/components/shared/ui/BackButton.d.ts +82 -0
- package/lib/components/shared/ui/BackButton.d.ts.map +1 -0
- package/lib/components/shared/ui/BackButton.js +67 -0
- package/lib/components/shared/ui/BackButton.js.map +1 -0
- package/lib/components/shared/ui/BaseHUDContainer.d.ts +71 -0
- package/lib/components/shared/ui/BaseHUDContainer.d.ts.map +1 -0
- package/lib/components/shared/ui/BaseHUDContainer.js +126 -0
- package/lib/components/shared/ui/BaseHUDContainer.js.map +1 -0
- package/lib/components/shared/ui/CombatTimer.d.ts +60 -0
- package/lib/components/shared/ui/CombatTimer.d.ts.map +1 -0
- package/lib/components/shared/ui/CombatTimer.js +145 -0
- package/lib/components/shared/ui/CombatTimer.js.map +1 -0
- package/lib/components/shared/ui/ErrorBoundary.d.ts +44 -0
- package/lib/components/shared/ui/ErrorBoundary.d.ts.map +1 -0
- package/lib/components/shared/ui/ErrorModal.d.ts +21 -0
- package/lib/components/shared/ui/ErrorModal.d.ts.map +1 -0
- package/lib/components/shared/ui/ErrorModal.js +133 -0
- package/lib/components/shared/ui/ErrorModal.js.map +1 -0
- package/lib/components/shared/ui/HUDSection.d.ts +65 -0
- package/lib/components/shared/ui/HUDSection.d.ts.map +1 -0
- package/lib/components/shared/ui/LoadingState.d.ts +50 -0
- package/lib/components/shared/ui/LoadingState.d.ts.map +1 -0
- package/lib/components/shared/ui/LoadingState.js +92 -0
- package/lib/components/shared/ui/LoadingState.js.map +1 -0
- package/lib/components/shared/ui/MobileHUDLayout.d.ts +70 -0
- package/lib/components/shared/ui/MobileHUDLayout.d.ts.map +1 -0
- package/lib/components/shared/ui/ResponsiveContainer.d.ts +69 -0
- package/lib/components/shared/ui/ResponsiveContainer.d.ts.map +1 -0
- package/lib/components/shared/ui/SplashScreen.d.ts +13 -0
- package/lib/components/shared/ui/SplashScreen.d.ts.map +1 -0
- package/lib/components/shared/ui/SplashScreen.js +204 -0
- package/lib/components/shared/ui/SplashScreen.js.map +1 -0
- package/lib/components/shared/ui/StyledHUDPanel.d.ts +56 -0
- package/lib/components/shared/ui/StyledHUDPanel.d.ts.map +1 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.d.ts +79 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.d.ts.map +1 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.js +550 -0
- package/lib/components/shared/ui/VitalPointOverlayControlsPure.js.map +1 -0
- package/lib/components/shared/ui/VolumeControl.d.ts +20 -0
- package/lib/components/shared/ui/VolumeControl.d.ts.map +1 -0
- package/lib/components/shared/ui/VolumeControl.js +292 -0
- package/lib/components/shared/ui/VolumeControl.js.map +1 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.d.ts +29 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.d.ts.map +1 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.js +149 -0
- package/lib/components/shared/ui/shared/ConfirmDialog.js.map +1 -0
- package/lib/components/test/Hello3D.d.ts +36 -0
- package/lib/components/test/Hello3D.d.ts.map +1 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.d.ts +63 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.d.ts.map +1 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.js +179 -0
- package/lib/components/ui/combat/BalanceIndicatorOverlayHtml.js.map +1 -0
- package/lib/components/ui/combat/ComboCounter.d.ts +85 -0
- package/lib/components/ui/combat/ComboCounter.d.ts.map +1 -0
- package/lib/components/ui/combat/PressureMeter.d.ts +60 -0
- package/lib/components/ui/combat/PressureMeter.d.ts.map +1 -0
- package/lib/components/ui/combat/index.d.ts +8 -0
- package/lib/components/ui/combat/index.d.ts.map +1 -0
- package/lib/constants/bodyDimensions.d.ts +241 -0
- package/lib/constants/bodyDimensions.d.ts.map +1 -0
- package/lib/constants/bodyDimensions.js +213 -0
- package/lib/constants/bodyDimensions.js.map +1 -0
- package/lib/constants/bodyRenderingConstants.d.ts +295 -0
- package/lib/constants/bodyRenderingConstants.d.ts.map +1 -0
- package/lib/constants/bodyRenderingConstants.js +128 -0
- package/lib/constants/bodyRenderingConstants.js.map +1 -0
- package/lib/data/archetypeClothing.d.ts +40 -0
- package/lib/data/archetypeClothing.d.ts.map +1 -0
- package/lib/data/archetypeClothing.js +584 -0
- package/lib/data/archetypeClothing.js.map +1 -0
- package/lib/data/archetypePhysicalAttributes.d.ts +279 -0
- package/lib/data/archetypePhysicalAttributes.d.ts.map +1 -0
- package/lib/data/archetypePhysicalAttributes.js +227 -0
- package/lib/data/archetypePhysicalAttributes.js.map +1 -0
- package/lib/data/techniqueMappings.d.ts +64 -0
- package/lib/data/techniqueMappings.d.ts.map +1 -0
- package/lib/data/techniqueMappings.js +56 -0
- package/lib/data/techniqueMappings.js.map +1 -0
- package/lib/data/techniques.d.ts +84 -0
- package/lib/data/techniques.d.ts.map +1 -0
- package/lib/data/techniques.js +739 -0
- package/lib/data/techniques.js.map +1 -0
- package/lib/hooks/useActionFeedback.d.ts +114 -0
- package/lib/hooks/useActionFeedback.d.ts.map +1 -0
- package/lib/hooks/useActionFeedback.js +158 -0
- package/lib/hooks/useActionFeedback.js.map +1 -0
- package/lib/hooks/useBalanceAnimations.d.ts +62 -0
- package/lib/hooks/useBalanceAnimations.d.ts.map +1 -0
- package/lib/hooks/useBalanceAnimations.js +133 -0
- package/lib/hooks/useBalanceAnimations.js.map +1 -0
- package/lib/hooks/useCombatTimer.d.ts +77 -0
- package/lib/hooks/useCombatTimer.d.ts.map +1 -0
- package/lib/hooks/useCombatTimer.js +139 -0
- package/lib/hooks/useCombatTimer.js.map +1 -0
- package/lib/hooks/useDebounce.d.ts +30 -0
- package/lib/hooks/useDebounce.d.ts.map +1 -0
- package/lib/hooks/useHUDLayout.d.ts +67 -0
- package/lib/hooks/useHUDLayout.d.ts.map +1 -0
- package/lib/hooks/useHUDLayout.js +92 -0
- package/lib/hooks/useHUDLayout.js.map +1 -0
- package/lib/hooks/useHandPoseTransitions.d.ts +65 -0
- package/lib/hooks/useHandPoseTransitions.d.ts.map +1 -0
- package/lib/hooks/useHandPoseTransitions.js +127 -0
- package/lib/hooks/useHandPoseTransitions.js.map +1 -0
- package/lib/hooks/useKeyboardControls.d.ts +73 -0
- package/lib/hooks/useKeyboardControls.d.ts.map +1 -0
- package/lib/hooks/useKeyboardControls.js +311 -0
- package/lib/hooks/useKeyboardControls.js.map +1 -0
- package/lib/hooks/useMatchCountdown.d.ts +87 -0
- package/lib/hooks/useMatchCountdown.d.ts.map +1 -0
- package/lib/hooks/useMatchCountdown.js +162 -0
- package/lib/hooks/useMatchCountdown.js.map +1 -0
- package/lib/hooks/useMuscleActivation.d.ts +76 -0
- package/lib/hooks/useMuscleActivation.d.ts.map +1 -0
- package/lib/hooks/useMuscleActivation.js +99 -0
- package/lib/hooks/useMuscleActivation.js.map +1 -0
- package/lib/hooks/usePauseMenu.d.ts +32 -0
- package/lib/hooks/usePauseMenu.d.ts.map +1 -0
- package/lib/hooks/usePlayerAnimation.d.ts +188 -0
- package/lib/hooks/usePlayerAnimation.d.ts.map +1 -0
- package/lib/hooks/usePlayerAnimation.js +145 -0
- package/lib/hooks/usePlayerAnimation.js.map +1 -0
- package/lib/hooks/useResponsiveLayout.d.ts +184 -0
- package/lib/hooks/useResponsiveLayout.d.ts.map +1 -0
- package/lib/hooks/useRoundTransition.d.ts +87 -0
- package/lib/hooks/useRoundTransition.d.ts.map +1 -0
- package/lib/hooks/useRoundTransition.js +158 -0
- package/lib/hooks/useRoundTransition.js.map +1 -0
- package/lib/hooks/useSkeletalAnimation.d.ts +88 -0
- package/lib/hooks/useSkeletalAnimation.d.ts.map +1 -0
- package/lib/hooks/useSkeletalAnimation.js +176 -0
- package/lib/hooks/useSkeletalAnimation.js.map +1 -0
- package/lib/hooks/useTechniqueSelection.d.ts +73 -0
- package/lib/hooks/useTechniqueSelection.d.ts.map +1 -0
- package/lib/hooks/useTechniqueSelection.js +190 -0
- package/lib/hooks/useTechniqueSelection.js.map +1 -0
- package/lib/hooks/useThrottle.d.ts +30 -0
- package/lib/hooks/useThrottle.d.ts.map +1 -0
- package/lib/hooks/useThrottle.js +61 -0
- package/lib/hooks/useThrottle.js.map +1 -0
- package/lib/hooks/useTouchControls.d.ts +107 -0
- package/lib/hooks/useTouchControls.d.ts.map +1 -0
- package/lib/hooks/useTouchControls.js +260 -0
- package/lib/hooks/useTouchControls.js.map +1 -0
- package/lib/hooks/useWebGLContextLossHandler.d.ts +77 -0
- package/lib/hooks/useWebGLContextLossHandler.d.ts.map +1 -0
- package/lib/hooks/useWebGLContextLossHandler.js +119 -0
- package/lib/hooks/useWebGLContextLossHandler.js.map +1 -0
- package/lib/hooks/useWindowSize.d.ts +60 -0
- package/lib/hooks/useWindowSize.d.ts.map +1 -0
- package/lib/hooks/useWindowSize.js +62 -0
- package/lib/hooks/useWindowSize.js.map +1 -0
- package/lib/index.d.ts +21 -0
- package/lib/index.d.ts.map +1 -0
- package/lib/index.js +114 -0
- package/lib/systems/CombatSystem.d.ts +348 -0
- package/lib/systems/CombatSystem.d.ts.map +1 -0
- package/lib/systems/CombatSystem.js +877 -0
- package/lib/systems/CombatSystem.js.map +1 -0
- package/lib/systems/EffectCalculator.d.ts +176 -0
- package/lib/systems/EffectCalculator.d.ts.map +1 -0
- package/lib/systems/EffectCalculator.js +251 -0
- package/lib/systems/EffectCalculator.js.map +1 -0
- package/lib/systems/LayoutSystem.d.ts +250 -0
- package/lib/systems/LayoutSystem.d.ts.map +1 -0
- package/lib/systems/LayoutSystem.js +337 -0
- package/lib/systems/LayoutSystem.js.map +1 -0
- package/lib/systems/PlayerEffectManager.d.ts +210 -0
- package/lib/systems/PlayerEffectManager.d.ts.map +1 -0
- package/lib/systems/PlayerEffectManager.js +178 -0
- package/lib/systems/PlayerEffectManager.js.map +1 -0
- package/lib/systems/ResponsiveScaling.d.ts +298 -0
- package/lib/systems/ResponsiveScaling.d.ts.map +1 -0
- package/lib/systems/ResponsiveScaling.js +376 -0
- package/lib/systems/ResponsiveScaling.js.map +1 -0
- package/lib/systems/TrigramSystem.d.ts +388 -0
- package/lib/systems/TrigramSystem.d.ts.map +1 -0
- package/lib/systems/TrigramSystem.js +512 -0
- package/lib/systems/TrigramSystem.js.map +1 -0
- package/lib/systems/VitalPointSystem.d.ts +330 -0
- package/lib/systems/VitalPointSystem.d.ts.map +1 -0
- package/lib/systems/VitalPointSystem.js +455 -0
- package/lib/systems/VitalPointSystem.js.map +1 -0
- package/lib/systems/ai/AIPersonality.d.ts +133 -0
- package/lib/systems/ai/AIPersonality.d.ts.map +1 -0
- package/lib/systems/ai/AIPersonality.js +245 -0
- package/lib/systems/ai/AIPersonality.js.map +1 -0
- package/lib/systems/ai/AdaptiveDifficulty.d.ts +159 -0
- package/lib/systems/ai/AdaptiveDifficulty.d.ts.map +1 -0
- package/lib/systems/ai/AdaptiveDifficulty.js +297 -0
- package/lib/systems/ai/AdaptiveDifficulty.js.map +1 -0
- package/lib/systems/ai/ArchetypeEnforcer.d.ts +132 -0
- package/lib/systems/ai/ArchetypeEnforcer.d.ts.map +1 -0
- package/lib/systems/ai/ArchetypeEnforcer.js +279 -0
- package/lib/systems/ai/ArchetypeEnforcer.js.map +1 -0
- package/lib/systems/ai/ComboSystem.d.ts +136 -0
- package/lib/systems/ai/ComboSystem.d.ts.map +1 -0
- package/lib/systems/ai/ComboSystem.js +384 -0
- package/lib/systems/ai/ComboSystem.js.map +1 -0
- package/lib/systems/ai/DecisionTree.d.ts +563 -0
- package/lib/systems/ai/DecisionTree.d.ts.map +1 -0
- package/lib/systems/ai/DecisionTree.js +1516 -0
- package/lib/systems/ai/DecisionTree.js.map +1 -0
- package/lib/systems/ai/TrainingAI.d.ts +132 -0
- package/lib/systems/ai/TrainingAI.d.ts.map +1 -0
- package/lib/systems/ai/TrainingAI.js +265 -0
- package/lib/systems/ai/TrainingAI.js.map +1 -0
- package/lib/systems/ai/__tests__/AI-Performance.bench.d.ts +19 -0
- package/lib/systems/ai/__tests__/AI-Performance.bench.d.ts.map +1 -0
- package/lib/systems/ai/index.d.ts +12 -0
- package/lib/systems/ai/index.d.ts.map +1 -0
- package/lib/systems/ai/index.js +7 -0
- package/lib/systems/ai/types.d.ts +111 -0
- package/lib/systems/ai/types.d.ts.map +1 -0
- package/lib/systems/ai/types.js +24 -0
- package/lib/systems/ai/types.js.map +1 -0
- package/lib/systems/animation/AnimationCategory.d.ts +64 -0
- package/lib/systems/animation/AnimationCategory.d.ts.map +1 -0
- package/lib/systems/animation/builders/AnimationBuilder.d.ts +288 -0
- package/lib/systems/animation/builders/AnimationBuilder.d.ts.map +1 -0
- package/lib/systems/animation/builders/AnimationBuilder.js +261 -0
- package/lib/systems/animation/builders/AnimationBuilder.js.map +1 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.d.ts +280 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.d.ts.map +1 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.js +234 -0
- package/lib/systems/animation/builders/AnimationFactoryPresets.js.map +1 -0
- package/lib/systems/animation/builders/HandPoseApplicator.d.ts +56 -0
- package/lib/systems/animation/builders/HandPoseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/HandPoseApplicator.js +130 -0
- package/lib/systems/animation/builders/HandPoseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/HandPoses.d.ts +186 -0
- package/lib/systems/animation/builders/HandPoses.d.ts.map +1 -0
- package/lib/systems/animation/builders/HandPoses.js +509 -0
- package/lib/systems/animation/builders/HandPoses.js.map +1 -0
- package/lib/systems/animation/builders/KeyframeConfig.d.ts +207 -0
- package/lib/systems/animation/builders/KeyframeConfig.d.ts.map +1 -0
- package/lib/systems/animation/builders/KeyframeConfig.js +264 -0
- package/lib/systems/animation/builders/KeyframeConfig.js.map +1 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.d.ts +491 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.d.ts.map +1 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.js +252 -0
- package/lib/systems/animation/builders/KeyframeInterpolation.js.map +1 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.d.ts +119 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.js +119 -0
- package/lib/systems/animation/builders/KickPhaseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.d.ts +208 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.d.ts.map +1 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.js +267 -0
- package/lib/systems/animation/builders/KoreanGuardPositions.js.map +1 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts +1310 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.d.ts.map +1 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js +2857 -0
- package/lib/systems/animation/builders/MartialArtsAnimationBuilder.js.map +1 -0
- package/lib/systems/animation/builders/MartialArtsConstants.d.ts +1034 -0
- package/lib/systems/animation/builders/MartialArtsConstants.d.ts.map +1 -0
- package/lib/systems/animation/builders/MartialArtsConstants.js +1644 -0
- package/lib/systems/animation/builders/MartialArtsConstants.js.map +1 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.d.ts +54 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.js +54 -0
- package/lib/systems/animation/builders/MartialPoseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.d.ts +73 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.js +68 -0
- package/lib/systems/animation/builders/PunchPhaseApplicator.js.map +1 -0
- package/lib/systems/animation/builders/SkeletonRig.d.ts +321 -0
- package/lib/systems/animation/builders/SkeletonRig.d.ts.map +1 -0
- package/lib/systems/animation/builders/SkeletonRig.js +330 -0
- package/lib/systems/animation/builders/SkeletonRig.js.map +1 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.d.ts +99 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.d.ts.map +1 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.js +185 -0
- package/lib/systems/animation/builders/TrigramGuardApplicator.js.map +1 -0
- package/lib/systems/animation/builders/index.d.ts +23 -0
- package/lib/systems/animation/builders/index.d.ts.map +1 -0
- package/lib/systems/animation/builders/index.js +13 -0
- package/lib/systems/animation/catalogs/AttackAnimations.d.ts +523 -0
- package/lib/systems/animation/catalogs/AttackAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/AttackAnimations.js +537 -0
- package/lib/systems/animation/catalogs/AttackAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/BasicAnimations.d.ts +84 -0
- package/lib/systems/animation/catalogs/BasicAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/BasicAnimations.js +92 -0
- package/lib/systems/animation/catalogs/BasicAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/ComboAnimations.d.ts +370 -0
- package/lib/systems/animation/catalogs/ComboAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/ComboAnimations.js +400 -0
- package/lib/systems/animation/catalogs/ComboAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.d.ts +301 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.js +322 -0
- package/lib/systems/animation/catalogs/DarkOpsAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.d.ts +134 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.js +142 -0
- package/lib/systems/animation/catalogs/DefensiveAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.d.ts +437 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.js +452 -0
- package/lib/systems/animation/catalogs/ElbowKneeAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.d.ts +146 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.js +100 -0
- package/lib/systems/animation/catalogs/EnhancedAttackAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.d.ts +81 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.js +94 -0
- package/lib/systems/animation/catalogs/EnhancedElbowKneeAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.d.ts +268 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.js +196 -0
- package/lib/systems/animation/catalogs/FootworkSkeletalAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.d.ts +64 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.js +68 -0
- package/lib/systems/animation/catalogs/GamRedirectionAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.d.ts +111 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.js +9 -0
- package/lib/systems/animation/catalogs/GamStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.d.ts +82 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.js +55 -0
- package/lib/systems/animation/catalogs/GamTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.d.ts +122 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.js +135 -0
- package/lib/systems/animation/catalogs/GanStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.d.ts +78 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.js +83 -0
- package/lib/systems/animation/catalogs/GanTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.d.ts +323 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.js +341 -0
- package/lib/systems/animation/catalogs/GeonStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.d.ts +84 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.js +6 -0
- package/lib/systems/animation/catalogs/GonGuardPoses.js.map +1 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.d.ts +134 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.js +9 -0
- package/lib/systems/animation/catalogs/GonStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.d.ts +265 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.js +13 -0
- package/lib/systems/animation/catalogs/GonTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.d.ts +452 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.js +475 -0
- package/lib/systems/animation/catalogs/GrapplingAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.d.ts +98 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.js +111 -0
- package/lib/systems/animation/catalogs/JinStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.d.ts +80 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.js +89 -0
- package/lib/systems/animation/catalogs/JinTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/KickAnimations.d.ts +916 -0
- package/lib/systems/animation/catalogs/KickAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/KickAnimations.js +929 -0
- package/lib/systems/animation/catalogs/KickAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.d.ts +140 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.js +122 -0
- package/lib/systems/animation/catalogs/LiStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.d.ts +104 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.js +90 -0
- package/lib/systems/animation/catalogs/LiTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/MovementAnimations.d.ts +344 -0
- package/lib/systems/animation/catalogs/MovementAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/MovementAnimations.js +371 -0
- package/lib/systems/animation/catalogs/MovementAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/PunchAnimations.d.ts +496 -0
- package/lib/systems/animation/catalogs/PunchAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/PunchAnimations.js +498 -0
- package/lib/systems/animation/catalogs/PunchAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.d.ts +184 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.js +465 -0
- package/lib/systems/animation/catalogs/RecoveryAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.d.ts +149 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.js +131 -0
- package/lib/systems/animation/catalogs/SonStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.d.ts +90 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.js +95 -0
- package/lib/systems/animation/catalogs/SonTechniqueAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.d.ts +178 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.js +188 -0
- package/lib/systems/animation/catalogs/SpecializedPunchAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceAnimations.d.ts +687 -0
- package/lib/systems/animation/catalogs/StanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceAnimations.js +840 -0
- package/lib/systems/animation/catalogs/StanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.d.ts +483 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.js +2369 -0
- package/lib/systems/animation/catalogs/StanceAttackAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.d.ts +327 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.js +655 -0
- package/lib/systems/animation/catalogs/StanceGuardPoses.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.d.ts +255 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.js +446 -0
- package/lib/systems/animation/catalogs/StanceIdleAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.d.ts +207 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.js +309 -0
- package/lib/systems/animation/catalogs/StanceLocomotionAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StepAnimations.d.ts +274 -0
- package/lib/systems/animation/catalogs/StepAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StepAnimations.js +73 -0
- package/lib/systems/animation/catalogs/StepAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.d.ts +100 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.js +99 -0
- package/lib/systems/animation/catalogs/StepSkeletalAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.d.ts +170 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.js +141 -0
- package/lib/systems/animation/catalogs/TaeJointLockAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.d.ts +120 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.js +139 -0
- package/lib/systems/animation/catalogs/TaeStanceAnimations.js.map +1 -0
- package/lib/systems/animation/catalogs/index.d.ts +43 -0
- package/lib/systems/animation/catalogs/index.d.ts.map +1 -0
- package/lib/systems/animation/catalogs/index.js +36 -0
- package/lib/systems/animation/constants/AnatomicalLimits.d.ts +234 -0
- package/lib/systems/animation/constants/AnatomicalLimits.d.ts.map +1 -0
- package/lib/systems/animation/constants/AnatomicalLimits.js +61 -0
- package/lib/systems/animation/constants/AnatomicalLimits.js.map +1 -0
- package/lib/systems/animation/constants/index.d.ts +13 -0
- package/lib/systems/animation/constants/index.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationHitTiming.d.ts +184 -0
- package/lib/systems/animation/core/AnimationHitTiming.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationHitTiming.js +766 -0
- package/lib/systems/animation/core/AnimationHitTiming.js.map +1 -0
- package/lib/systems/animation/core/AnimationOptimizations.d.ts +221 -0
- package/lib/systems/animation/core/AnimationOptimizations.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationOptimizations.js +322 -0
- package/lib/systems/animation/core/AnimationOptimizations.js.map +1 -0
- package/lib/systems/animation/core/AnimationPriority.d.ts +391 -0
- package/lib/systems/animation/core/AnimationPriority.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationPriority.js +349 -0
- package/lib/systems/animation/core/AnimationPriority.js.map +1 -0
- package/lib/systems/animation/core/AnimationRegistry.d.ts +220 -0
- package/lib/systems/animation/core/AnimationRegistry.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationRegistry.js +416 -0
- package/lib/systems/animation/core/AnimationRegistry.js.map +1 -0
- package/lib/systems/animation/core/AnimationStateMachine.d.ts +701 -0
- package/lib/systems/animation/core/AnimationStateMachine.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationStateMachine.js +1458 -0
- package/lib/systems/animation/core/AnimationStateMachine.js.map +1 -0
- package/lib/systems/animation/core/AnimationTransitions.d.ts +275 -0
- package/lib/systems/animation/core/AnimationTransitions.d.ts.map +1 -0
- package/lib/systems/animation/core/AnimationTransitions.js +920 -0
- package/lib/systems/animation/core/AnimationTransitions.js.map +1 -0
- package/lib/systems/animation/core/LateralityTransform.d.ts +120 -0
- package/lib/systems/animation/core/LateralityTransform.d.ts.map +1 -0
- package/lib/systems/animation/core/LateralityTransform.js +204 -0
- package/lib/systems/animation/core/LateralityTransform.js.map +1 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.d.ts +171 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.d.ts.map +1 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.js +122 -0
- package/lib/systems/animation/core/RecoveryPhaseEnhancer.js.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.d.ts +303 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.d.ts.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.js +770 -0
- package/lib/systems/animation/core/TechniqueAnimationMapper.js.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.d.ts +74 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.d.ts.map +1 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.js +1313 -0
- package/lib/systems/animation/core/TechniqueAnimationMapping.js.map +1 -0
- package/lib/systems/animation/core/TrigramAnimationMapping.d.ts +286 -0
- package/lib/systems/animation/core/TrigramAnimationMapping.d.ts.map +1 -0
- package/lib/systems/animation/core/TrigramAnimationMapping.js +6 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.d.ts +186 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.d.ts.map +1 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.js +8 -0
- package/lib/systems/animation/core/TrigramStanceTransitions.js.map +1 -0
- package/lib/systems/animation/core/index.d.ts +23 -0
- package/lib/systems/animation/core/index.d.ts.map +1 -0
- package/lib/systems/animation/core/index.js +16 -0
- package/lib/systems/animation/core/types.d.ts +1360 -0
- package/lib/systems/animation/core/types.d.ts.map +1 -0
- package/lib/systems/animation/core/types.js +539 -0
- package/lib/systems/animation/core/types.js.map +1 -0
- package/lib/systems/animation/index.d.ts +16 -0
- package/lib/systems/animation/index.d.ts.map +1 -0
- package/lib/systems/animation/index.js +63 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.d.ts +614 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.d.ts.map +1 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.js +95 -0
- package/lib/systems/animation/systems/AdvancedJointMovements.js.map +1 -0
- package/lib/systems/animation/systems/BodyFacingSystem.d.ts +331 -0
- package/lib/systems/animation/systems/BodyFacingSystem.d.ts.map +1 -0
- package/lib/systems/animation/systems/BodyFacingSystem.js +327 -0
- package/lib/systems/animation/systems/BodyFacingSystem.js.map +1 -0
- package/lib/systems/animation/systems/FacialExpressions.d.ts +167 -0
- package/lib/systems/animation/systems/FacialExpressions.d.ts.map +1 -0
- package/lib/systems/animation/systems/FacialExpressions.js +76 -0
- package/lib/systems/animation/systems/FacialExpressions.js.map +1 -0
- package/lib/systems/animation/systems/FallAnimations.d.ts +174 -0
- package/lib/systems/animation/systems/FallAnimations.d.ts.map +1 -0
- package/lib/systems/animation/systems/FallAnimations.js +104 -0
- package/lib/systems/animation/systems/FallAnimations.js.map +1 -0
- package/lib/systems/animation/systems/HeadMovements.d.ts +152 -0
- package/lib/systems/animation/systems/HeadMovements.d.ts.map +1 -0
- package/lib/systems/animation/systems/HeadMovements.js +2 -0
- package/lib/systems/animation/systems/MuscleActivation.d.ts +163 -0
- package/lib/systems/animation/systems/MuscleActivation.d.ts.map +1 -0
- package/lib/systems/animation/systems/MuscleActivation.js +427 -0
- package/lib/systems/animation/systems/MuscleActivation.js.map +1 -0
- package/lib/systems/animation/systems/RecoveryVisualization.d.ts +142 -0
- package/lib/systems/animation/systems/RecoveryVisualization.d.ts.map +1 -0
- package/lib/systems/animation/systems/RecoveryVisualization.js +1 -0
- package/lib/systems/animation/systems/index.d.ts +17 -0
- package/lib/systems/animation/systems/index.d.ts.map +1 -0
- package/lib/systems/animation/systems/index.js +7 -0
- package/lib/systems/animation/utils/AnimationMirror.d.ts +157 -0
- package/lib/systems/animation/utils/AnimationMirror.d.ts.map +1 -0
- package/lib/systems/animation/utils/AnimationMirror.js +30 -0
- package/lib/systems/animation/utils/AnimationMirror.js.map +1 -0
- package/lib/systems/audio/BoneImpactAudioSystem.d.ts +182 -0
- package/lib/systems/audio/BoneImpactAudioSystem.d.ts.map +1 -0
- package/lib/systems/audio/index.d.ts +7 -0
- package/lib/systems/audio/index.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.d.ts +149 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.js +38 -0
- package/lib/systems/bodypart/BodyPartDamageIntegration.js.map +1 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.d.ts +233 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.js +476 -0
- package/lib/systems/bodypart/BodyPartHealthSystem.js.map +1 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.d.ts +116 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.d.ts.map +1 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.js +122 -0
- package/lib/systems/bodypart/BodyPartPositionMapping.js.map +1 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.d.ts +191 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.d.ts.map +1 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.js +169 -0
- package/lib/systems/bodypart/CombatInjuryIntegration.js.map +1 -0
- package/lib/systems/bodypart/InjuryIntegration.d.ts +39 -0
- package/lib/systems/bodypart/InjuryIntegration.d.ts.map +1 -0
- package/lib/systems/bodypart/InjuryTracker.d.ts +256 -0
- package/lib/systems/bodypart/InjuryTracker.d.ts.map +1 -0
- package/lib/systems/bodypart/InjuryTracker.js +240 -0
- package/lib/systems/bodypart/InjuryTracker.js.map +1 -0
- package/lib/systems/bodypart/MovementPenaltySystem.d.ts +191 -0
- package/lib/systems/bodypart/MovementPenaltySystem.d.ts.map +1 -0
- package/lib/systems/bodypart/MovementPenaltySystem.js +255 -0
- package/lib/systems/bodypart/MovementPenaltySystem.js.map +1 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.d.ts +137 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.d.ts.map +1 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.js +175 -0
- package/lib/systems/bodypart/PlayerInjuryTrackingManager.js.map +1 -0
- package/lib/systems/bodypart/index.d.ts +22 -0
- package/lib/systems/bodypart/index.d.ts.map +1 -0
- package/lib/systems/bodypart/index.js +8 -0
- package/lib/systems/bodypart/types.d.ts +453 -0
- package/lib/systems/bodypart/types.d.ts.map +1 -0
- package/lib/systems/bodypart/types.js +157 -0
- package/lib/systems/bodypart/types.js.map +1 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.d.ts +289 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.d.ts.map +1 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.js +388 -0
- package/lib/systems/breathing/BreathingDisruptionSystem.js.map +1 -0
- package/lib/systems/breathing/feedback.d.ts +131 -0
- package/lib/systems/breathing/feedback.d.ts.map +1 -0
- package/lib/systems/breathing/feedback.js +80 -0
- package/lib/systems/breathing/feedback.js.map +1 -0
- package/lib/systems/breathing/index.d.ts +12 -0
- package/lib/systems/breathing/index.d.ts.map +1 -0
- package/lib/systems/breathing/index.js +3 -0
- package/lib/systems/breathing/integration.d.ts +140 -0
- package/lib/systems/breathing/integration.d.ts.map +1 -0
- package/lib/systems/breathing/integration.js +194 -0
- package/lib/systems/breathing/integration.js.map +1 -0
- package/lib/systems/combat/AICounterAttackIntegration.d.ts +223 -0
- package/lib/systems/combat/AICounterAttackIntegration.d.ts.map +1 -0
- package/lib/systems/combat/BalanceSystem.d.ts +667 -0
- package/lib/systems/combat/BalanceSystem.d.ts.map +1 -0
- package/lib/systems/combat/BalanceSystem.js +811 -0
- package/lib/systems/combat/BalanceSystem.js.map +1 -0
- package/lib/systems/combat/BreakingStatusEffects.d.ts +96 -0
- package/lib/systems/combat/BreakingStatusEffects.d.ts.map +1 -0
- package/lib/systems/combat/BreakingStatusEffects.js +60 -0
- package/lib/systems/combat/BreakingStatusEffects.js.map +1 -0
- package/lib/systems/combat/CombatStateSystem.d.ts +264 -0
- package/lib/systems/combat/CombatStateSystem.d.ts.map +1 -0
- package/lib/systems/combat/CombatStateSystem.js +353 -0
- package/lib/systems/combat/CombatStateSystem.js.map +1 -0
- package/lib/systems/combat/ConsciousnessSystem.d.ts +402 -0
- package/lib/systems/combat/ConsciousnessSystem.d.ts.map +1 -0
- package/lib/systems/combat/ConsciousnessSystem.js +529 -0
- package/lib/systems/combat/ConsciousnessSystem.js.map +1 -0
- package/lib/systems/combat/FallIntegration.d.ts +82 -0
- package/lib/systems/combat/FallIntegration.d.ts.map +1 -0
- package/lib/systems/combat/FallIntegration.js +100 -0
- package/lib/systems/combat/FallIntegration.js.map +1 -0
- package/lib/systems/combat/GrappleSystem.d.ts +264 -0
- package/lib/systems/combat/GrappleSystem.d.ts.map +1 -0
- package/lib/systems/combat/GrappleSystem.js +393 -0
- package/lib/systems/combat/GrappleSystem.js.map +1 -0
- package/lib/systems/combat/LimbExposureSystem.d.ts +150 -0
- package/lib/systems/combat/LimbExposureSystem.d.ts.map +1 -0
- package/lib/systems/combat/LimbExposureSystem.js +308 -0
- package/lib/systems/combat/LimbExposureSystem.js.map +1 -0
- package/lib/systems/combat/PainResponseSystem.d.ts +299 -0
- package/lib/systems/combat/PainResponseSystem.d.ts.map +1 -0
- package/lib/systems/combat/PainResponseSystem.js +401 -0
- package/lib/systems/combat/PainResponseSystem.js.map +1 -0
- package/lib/systems/combat/SlowMotionController.d.ts +123 -0
- package/lib/systems/combat/SlowMotionController.d.ts.map +1 -0
- package/lib/systems/combat/TrainingCombatSystem.d.ts +89 -0
- package/lib/systems/combat/TrainingCombatSystem.d.ts.map +1 -0
- package/lib/systems/combat/TrainingCombatSystem.js +224 -0
- package/lib/systems/combat/TrainingCombatSystem.js.map +1 -0
- package/lib/systems/combat/index.d.ts +16 -0
- package/lib/systems/combat/index.d.ts.map +1 -0
- package/lib/systems/combat/index.js +10 -0
- package/lib/systems/combat/painConsciousnessUtils.d.ts +147 -0
- package/lib/systems/combat/painConsciousnessUtils.d.ts.map +1 -0
- package/lib/systems/combat/painConsciousnessUtils.js +185 -0
- package/lib/systems/combat/painConsciousnessUtils.js.map +1 -0
- package/lib/systems/combat/typeGuards.d.ts +25 -0
- package/lib/systems/combat/typeGuards.d.ts.map +1 -0
- package/lib/systems/combat/typeGuards.js +39 -0
- package/lib/systems/combat/typeGuards.js.map +1 -0
- package/lib/systems/combat/types.d.ts +197 -0
- package/lib/systems/combat/types.d.ts.map +1 -0
- package/lib/systems/effects.d.ts +40 -0
- package/lib/systems/effects.d.ts.map +1 -0
- package/lib/systems/effects.js +44 -0
- package/lib/systems/effects.js.map +1 -0
- package/lib/systems/game.d.ts +77 -0
- package/lib/systems/game.d.ts.map +1 -0
- package/lib/systems/game.js +20 -0
- package/lib/systems/game.js.map +1 -0
- package/lib/systems/index.d.ts +24 -0
- package/lib/systems/index.d.ts.map +1 -0
- package/lib/systems/index.js +281 -0
- package/lib/systems/index.js.map +1 -0
- package/lib/systems/movement/InjuryMovementModifier.d.ts +275 -0
- package/lib/systems/movement/InjuryMovementModifier.d.ts.map +1 -0
- package/lib/systems/movement/InjuryMovementModifier.js +281 -0
- package/lib/systems/movement/InjuryMovementModifier.js.map +1 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.d.ts +61 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.d.ts.map +1 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.js +75 -0
- package/lib/systems/movement/helpers/AccelerationUpdater.js.map +1 -0
- package/lib/systems/movement/helpers/accelerationUtils.d.ts +85 -0
- package/lib/systems/movement/helpers/accelerationUtils.d.ts.map +1 -0
- package/lib/systems/movement/helpers/accelerationUtils.js +86 -0
- package/lib/systems/movement/helpers/accelerationUtils.js.map +1 -0
- package/lib/systems/movement/index.d.ts +16 -0
- package/lib/systems/movement/index.d.ts.map +1 -0
- package/lib/systems/movement/integration.d.ts +91 -0
- package/lib/systems/movement/integration.d.ts.map +1 -0
- package/lib/systems/physics/AttackMovementPhysics.d.ts +283 -0
- package/lib/systems/physics/AttackMovementPhysics.d.ts.map +1 -0
- package/lib/systems/physics/AttackMovementPhysics.js +272 -0
- package/lib/systems/physics/AttackMovementPhysics.js.map +1 -0
- package/lib/systems/physics/CollisionDetection.d.ts +323 -0
- package/lib/systems/physics/CollisionDetection.d.ts.map +1 -0
- package/lib/systems/physics/CollisionDetection.js +543 -0
- package/lib/systems/physics/CollisionDetection.js.map +1 -0
- package/lib/systems/physics/CoordinateMapper.d.ts +203 -0
- package/lib/systems/physics/CoordinateMapper.d.ts.map +1 -0
- package/lib/systems/physics/CoordinateMapper.js +242 -0
- package/lib/systems/physics/CoordinateMapper.js.map +1 -0
- package/lib/systems/physics/KnockbackPhysics.d.ts +367 -0
- package/lib/systems/physics/KnockbackPhysics.d.ts.map +1 -0
- package/lib/systems/physics/KnockbackPhysics.js +338 -0
- package/lib/systems/physics/KnockbackPhysics.js.map +1 -0
- package/lib/systems/physics/MovementPhysics.d.ts +428 -0
- package/lib/systems/physics/MovementPhysics.d.ts.map +1 -0
- package/lib/systems/physics/MovementPhysics.js +488 -0
- package/lib/systems/physics/MovementPhysics.js.map +1 -0
- package/lib/systems/physics/PhysicalReachCalculator.d.ts +261 -0
- package/lib/systems/physics/PhysicalReachCalculator.d.ts.map +1 -0
- package/lib/systems/physics/PhysicalReachCalculator.js +226 -0
- package/lib/systems/physics/PhysicalReachCalculator.js.map +1 -0
- package/lib/systems/physics/SpeedModifierSystem.d.ts +302 -0
- package/lib/systems/physics/SpeedModifierSystem.d.ts.map +1 -0
- package/lib/systems/physics/SpeedModifierSystem.js +301 -0
- package/lib/systems/physics/SpeedModifierSystem.js.map +1 -0
- package/lib/systems/physics/__tests__/PhysicsPerformance.bench.d.ts +16 -0
- package/lib/systems/physics/__tests__/PhysicsPerformance.bench.d.ts.map +1 -0
- package/lib/systems/physics/index.d.ts +21 -0
- package/lib/systems/physics/index.d.ts.map +1 -0
- package/lib/systems/physics/index.js +7 -0
- package/lib/systems/player.d.ts +386 -0
- package/lib/systems/player.d.ts.map +1 -0
- package/lib/systems/trigram/KoreanCulture.d.ts +127 -0
- package/lib/systems/trigram/KoreanCulture.d.ts.map +1 -0
- package/lib/systems/trigram/KoreanCulture.js +194 -0
- package/lib/systems/trigram/KoreanCulture.js.map +1 -0
- package/lib/systems/trigram/KoreanTechniques.d.ts +59 -0
- package/lib/systems/trigram/KoreanTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/KoreanTechniques.js +140 -0
- package/lib/systems/trigram/KoreanTechniques.js.map +1 -0
- package/lib/systems/trigram/StanceManager.d.ts +90 -0
- package/lib/systems/trigram/StanceManager.d.ts.map +1 -0
- package/lib/systems/trigram/StanceManager.js +192 -0
- package/lib/systems/trigram/StanceManager.js.map +1 -0
- package/lib/systems/trigram/TransitionCalculator.d.ts +132 -0
- package/lib/systems/trigram/TransitionCalculator.d.ts.map +1 -0
- package/lib/systems/trigram/TransitionCalculator.js +233 -0
- package/lib/systems/trigram/TransitionCalculator.js.map +1 -0
- package/lib/systems/trigram/TrigramCalculator.d.ts +63 -0
- package/lib/systems/trigram/TrigramCalculator.d.ts.map +1 -0
- package/lib/systems/trigram/TrigramCalculator.js +148 -0
- package/lib/systems/trigram/TrigramCalculator.js.map +1 -0
- package/lib/systems/trigram/index.d.ts +12 -0
- package/lib/systems/trigram/index.d.ts.map +1 -0
- package/lib/systems/trigram/index.js +17 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.d.ts +118 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.js +683 -0
- package/lib/systems/trigram/techniques/DarkOpsTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GamTechniques.d.ts +44 -0
- package/lib/systems/trigram/techniques/GamTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GamTechniques.js +293 -0
- package/lib/systems/trigram/techniques/GamTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GanTechniques.d.ts +58 -0
- package/lib/systems/trigram/techniques/GanTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GanTechniques.js +323 -0
- package/lib/systems/trigram/techniques/GanTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GeonTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/GeonTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GeonTechniques.js +299 -0
- package/lib/systems/trigram/techniques/GeonTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/GonTechniques.d.ts +51 -0
- package/lib/systems/trigram/techniques/GonTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/GonTechniques.js +399 -0
- package/lib/systems/trigram/techniques/GonTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/JinTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/JinTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/JinTechniques.js +253 -0
- package/lib/systems/trigram/techniques/JinTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/LiTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/LiTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/LiTechniques.js +253 -0
- package/lib/systems/trigram/techniques/LiTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/SonTechniques.d.ts +43 -0
- package/lib/systems/trigram/techniques/SonTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/SonTechniques.js +293 -0
- package/lib/systems/trigram/techniques/SonTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/TaeTechniques.d.ts +23 -0
- package/lib/systems/trigram/techniques/TaeTechniques.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/TaeTechniques.js +292 -0
- package/lib/systems/trigram/techniques/TaeTechniques.js.map +1 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.d.ts +403 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.js +493 -0
- package/lib/systems/trigram/techniques/TechniqueConfig.js.map +1 -0
- package/lib/systems/trigram/techniques/index.d.ts +54 -0
- package/lib/systems/trigram/techniques/index.d.ts.map +1 -0
- package/lib/systems/trigram/techniques/index.js +88 -0
- package/lib/systems/trigram/techniques/index.js.map +1 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.d.ts +506 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.d.ts.map +1 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.js +37 -0
- package/lib/systems/trigram/types/GonTechniqueExtensions.js.map +1 -0
- package/lib/systems/trigram/types.d.ts +288 -0
- package/lib/systems/trigram/types.d.ts.map +1 -0
- package/lib/systems/trigram/types.js +459 -0
- package/lib/systems/trigram/types.js.map +1 -0
- package/lib/systems/types.d.ts +1038 -0
- package/lib/systems/types.d.ts.map +1 -0
- package/lib/systems/types.js +872 -0
- package/lib/systems/types.js.map +1 -0
- package/lib/systems/vitalpoint/DamageCalculator.d.ts +255 -0
- package/lib/systems/vitalpoint/DamageCalculator.d.ts.map +1 -0
- package/lib/systems/vitalpoint/DamageCalculator.js +435 -0
- package/lib/systems/vitalpoint/DamageCalculator.js.map +1 -0
- package/lib/systems/vitalpoint/HitDetection.d.ts +11 -0
- package/lib/systems/vitalpoint/HitDetection.d.ts.map +1 -0
- package/lib/systems/vitalpoint/HitDetection.js +69 -0
- package/lib/systems/vitalpoint/HitDetection.js.map +1 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.d.ts +361 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.d.ts.map +1 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.js +1709 -0
- package/lib/systems/vitalpoint/KoreanAnatomy.js.map +1 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.d.ts +133 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.d.ts.map +1 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.js +150 -0
- package/lib/systems/vitalpoint/KoreanVitalPoints.js.map +1 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.d.ts +92 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.d.ts.map +1 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.js +227 -0
- package/lib/systems/vitalpoint/MeridianVitalPointMapping.js.map +1 -0
- package/lib/systems/vitalpoint/VitalPointsData.d.ts +51 -0
- package/lib/systems/vitalpoint/VitalPointsData.d.ts.map +1 -0
- package/lib/systems/vitalpoint/VitalPointsData.js +1917 -0
- package/lib/systems/vitalpoint/VitalPointsData.js.map +1 -0
- package/lib/systems/vitalpoint/index.d.ts +12 -0
- package/lib/systems/vitalpoint/index.d.ts.map +1 -0
- package/lib/systems/vitalpoint/index.js +5 -0
- package/lib/systems/vitalpoint/types.d.ts +417 -0
- package/lib/systems/vitalpoint/types.d.ts.map +1 -0
- package/lib/test/test-utils.d.ts +46 -0
- package/lib/test/test-utils.d.ts.map +1 -0
- package/lib/types/AccessibilityTypes.d.ts +232 -0
- package/lib/types/AccessibilityTypes.d.ts.map +1 -0
- package/lib/types/AccessibilityTypes.js +13 -0
- package/lib/types/AccessibilityTypes.js.map +1 -0
- package/lib/types/HtmlOverlayTypes.d.ts +161 -0
- package/lib/types/HtmlOverlayTypes.d.ts.map +1 -0
- package/lib/types/LayoutTypes.d.ts +330 -0
- package/lib/types/LayoutTypes.d.ts.map +1 -0
- package/lib/types/LayoutTypes.js +118 -0
- package/lib/types/LayoutTypes.js.map +1 -0
- package/lib/types/PhysicsTypes.d.ts +327 -0
- package/lib/types/PhysicsTypes.d.ts.map +1 -0
- package/lib/types/PhysicsTypes.js +105 -0
- package/lib/types/PhysicsTypes.js.map +1 -0
- package/lib/types/ResponsiveTypes.d.ts +210 -0
- package/lib/types/ResponsiveTypes.d.ts.map +1 -0
- package/lib/types/clothing.d.ts +298 -0
- package/lib/types/clothing.d.ts.map +1 -0
- package/lib/types/common.d.ts +1247 -0
- package/lib/types/common.d.ts.map +1 -0
- package/lib/types/common.js +622 -0
- package/lib/types/common.js.map +1 -0
- package/lib/types/constants/animations.d.ts +93 -0
- package/lib/types/constants/animations.d.ts.map +1 -0
- package/lib/types/constants/animations.js +26 -0
- package/lib/types/constants/animations.js.map +1 -0
- package/lib/types/constants/colors.d.ts +151 -0
- package/lib/types/constants/colors.d.ts.map +1 -0
- package/lib/types/constants/colors.js +155 -0
- package/lib/types/constants/colors.js.map +1 -0
- package/lib/types/constants/designSystem.d.ts +469 -0
- package/lib/types/constants/designSystem.d.ts.map +1 -0
- package/lib/types/constants/designSystem.js +406 -0
- package/lib/types/constants/designSystem.js.map +1 -0
- package/lib/types/constants/index.d.ts +181 -0
- package/lib/types/constants/index.d.ts.map +1 -0
- package/lib/types/constants/index.js +176 -0
- package/lib/types/constants/index.js.map +1 -0
- package/lib/types/constants/layout.d.ts +76 -0
- package/lib/types/constants/layout.d.ts.map +1 -0
- package/lib/types/constants/layout.js +37 -0
- package/lib/types/constants/layout.js.map +1 -0
- package/lib/types/constants/performance.d.ts +183 -0
- package/lib/types/constants/performance.d.ts.map +1 -0
- package/lib/types/constants/performance.js +134 -0
- package/lib/types/constants/performance.js.map +1 -0
- package/lib/types/constants/typography.d.ts +85 -0
- package/lib/types/constants/typography.d.ts.map +1 -0
- package/lib/types/constants/typography.js +110 -0
- package/lib/types/constants/typography.js.map +1 -0
- package/lib/types/constants/ui.d.ts +187 -0
- package/lib/types/constants/ui.d.ts.map +1 -0
- package/lib/types/constants/ui.js +113 -0
- package/lib/types/constants/ui.js.map +1 -0
- package/lib/types/facial.d.ts +266 -0
- package/lib/types/facial.d.ts.map +1 -0
- package/lib/types/facial.js +92 -0
- package/lib/types/facial.js.map +1 -0
- package/lib/types/hand-animation.d.ts +370 -0
- package/lib/types/hand-animation.d.ts.map +1 -0
- package/lib/types/hand-animation.js +55 -0
- package/lib/types/hand-animation.js.map +1 -0
- package/lib/types/index.d.ts +14 -0
- package/lib/types/index.d.ts.map +1 -0
- package/lib/types/index.js +112 -0
- package/lib/types/index.js.map +1 -0
- package/lib/types/injury.d.ts +58 -0
- package/lib/types/injury.d.ts.map +1 -0
- package/lib/types/injury.js +23 -0
- package/lib/types/injury.js.map +1 -0
- package/lib/types/muscle.d.ts +146 -0
- package/lib/types/muscle.d.ts.map +1 -0
- package/lib/types/muscle.js +22 -0
- package/lib/types/muscle.js.map +1 -0
- package/lib/types/physics.d.ts +606 -0
- package/lib/types/physics.d.ts.map +1 -0
- package/lib/types/physics.js +162 -0
- package/lib/types/physics.js.map +1 -0
- package/lib/types/physicsConstants.d.ts +270 -0
- package/lib/types/physicsConstants.d.ts.map +1 -0
- package/lib/types/physicsConstants.js +71 -0
- package/lib/types/physicsConstants.js.map +1 -0
- package/lib/types/player-visual.d.ts +299 -0
- package/lib/types/player-visual.d.ts.map +1 -0
- package/lib/types/skeletal.d.ts +693 -0
- package/lib/types/skeletal.d.ts.map +1 -0
- package/lib/types/skeletal.js +189 -0
- package/lib/types/skeletal.js.map +1 -0
- package/lib/types/technique.d.ts +175 -0
- package/lib/types/technique.d.ts.map +1 -0
- package/lib/types/techniqueId.d.ts +51 -0
- package/lib/types/techniqueId.d.ts.map +1 -0
- package/lib/types/techniqueId.js +55 -0
- package/lib/types/techniqueId.js.map +1 -0
- package/lib/utils/EventManager.d.ts +133 -0
- package/lib/utils/EventManager.d.ts.map +1 -0
- package/lib/utils/EventManager.js +1 -0
- package/lib/utils/accessibility.d.ts +218 -0
- package/lib/utils/accessibility.d.ts.map +1 -0
- package/lib/utils/accessibility.js +167 -0
- package/lib/utils/accessibility.js.map +1 -0
- package/lib/utils/arenaWorldDimensions.d.ts +219 -0
- package/lib/utils/arenaWorldDimensions.d.ts.map +1 -0
- package/lib/utils/arenaWorldDimensions.js +154 -0
- package/lib/utils/arenaWorldDimensions.js.map +1 -0
- package/lib/utils/assetConfig.d.ts +39 -0
- package/lib/utils/assetConfig.d.ts.map +1 -0
- package/lib/utils/assetConfig.js +52 -0
- package/lib/utils/assetConfig.js.map +1 -0
- package/lib/utils/cameraShake.d.ts +115 -0
- package/lib/utils/cameraShake.d.ts.map +1 -0
- package/lib/utils/characterScaling.d.ts +305 -0
- package/lib/utils/characterScaling.d.ts.map +1 -0
- package/lib/utils/characterScaling.js +105 -0
- package/lib/utils/characterScaling.js.map +1 -0
- package/lib/utils/clothingColors.d.ts +120 -0
- package/lib/utils/clothingColors.d.ts.map +1 -0
- package/lib/utils/clothingMaterials.d.ts +65 -0
- package/lib/utils/clothingMaterials.d.ts.map +1 -0
- package/lib/utils/colorHelpers.d.ts +67 -0
- package/lib/utils/colorHelpers.d.ts.map +1 -0
- package/lib/utils/colorHelpers.js +81 -0
- package/lib/utils/colorHelpers.js.map +1 -0
- package/lib/utils/colorUtils.d.ts +113 -0
- package/lib/utils/colorUtils.d.ts.map +1 -0
- package/lib/utils/colorUtils.js +225 -0
- package/lib/utils/colorUtils.js.map +1 -0
- package/lib/utils/combatReadiness.d.ts +132 -0
- package/lib/utils/combatReadiness.d.ts.map +1 -0
- package/lib/utils/combatReadiness.js +176 -0
- package/lib/utils/combatReadiness.js.map +1 -0
- package/lib/utils/controlMapping.d.ts +171 -0
- package/lib/utils/controlMapping.d.ts.map +1 -0
- package/lib/utils/controlMapping.js +288 -0
- package/lib/utils/controlMapping.js.map +1 -0
- package/lib/utils/deviceDetection.d.ts +159 -0
- package/lib/utils/deviceDetection.d.ts.map +1 -0
- package/lib/utils/deviceDetection.js +337 -0
- package/lib/utils/deviceDetection.js.map +1 -0
- package/lib/utils/effectUtils.d.ts +63 -0
- package/lib/utils/effectUtils.d.ts.map +1 -0
- package/lib/utils/effectUtils.js +737 -0
- package/lib/utils/effectUtils.js.map +1 -0
- package/lib/utils/eventConstants.d.ts +25 -0
- package/lib/utils/eventConstants.d.ts.map +1 -0
- package/lib/utils/eventConstants.js +3 -0
- package/lib/utils/eventConstants.js.map +1 -0
- package/lib/utils/fabricTextures.d.ts +136 -0
- package/lib/utils/fabricTextures.d.ts.map +1 -0
- package/lib/utils/fabricTextures.js +301 -0
- package/lib/utils/fabricTextures.js.map +1 -0
- package/lib/utils/hapticFeedback.d.ts +224 -0
- package/lib/utils/hapticFeedback.d.ts.map +1 -0
- package/lib/utils/hapticFeedback.js +143 -0
- package/lib/utils/hapticFeedback.js.map +1 -0
- package/lib/utils/haptics.d.ts +139 -0
- package/lib/utils/haptics.d.ts.map +1 -0
- package/lib/utils/haptics.js +66 -0
- package/lib/utils/haptics.js.map +1 -0
- package/lib/utils/htmlOverlayHelpers.d.ts +168 -0
- package/lib/utils/htmlOverlayHelpers.d.ts.map +1 -0
- package/lib/utils/htmlOverlayHelpers.js +279 -0
- package/lib/utils/htmlOverlayHelpers.js.map +1 -0
- package/lib/utils/index.d.ts +15 -0
- package/lib/utils/index.d.ts.map +1 -0
- package/lib/utils/index.js +92 -0
- package/lib/utils/index.js.map +1 -0
- package/lib/utils/inputSystem.d.ts +154 -0
- package/lib/utils/inputSystem.d.ts.map +1 -0
- package/lib/utils/inputSystem.js +324 -0
- package/lib/utils/inputSystem.js.map +1 -0
- package/lib/utils/koreanThemeHelpers.d.ts +328 -0
- package/lib/utils/koreanThemeHelpers.d.ts.map +1 -0
- package/lib/utils/koreanThemeHelpers.js +348 -0
- package/lib/utils/koreanThemeHelpers.js.map +1 -0
- package/lib/utils/math.d.ts +80 -0
- package/lib/utils/math.d.ts.map +1 -0
- package/lib/utils/math.js +70 -0
- package/lib/utils/math.js.map +1 -0
- package/lib/utils/mobileLayoutHelpers.d.ts +52 -0
- package/lib/utils/mobileLayoutHelpers.d.ts.map +1 -0
- package/lib/utils/mobileLayoutHelpers.js +66 -0
- package/lib/utils/mobileLayoutHelpers.js.map +1 -0
- package/lib/utils/mobileUIUtils.d.ts +266 -0
- package/lib/utils/mobileUIUtils.d.ts.map +1 -0
- package/lib/utils/mobileUIUtils.js +33 -0
- package/lib/utils/mobileUIUtils.js.map +1 -0
- package/lib/utils/objectPool.d.ts +92 -0
- package/lib/utils/objectPool.d.ts.map +1 -0
- package/lib/utils/particlePool.d.ts +138 -0
- package/lib/utils/particlePool.d.ts.map +1 -0
- package/lib/utils/performance/PerformanceMonitor.d.ts +93 -0
- package/lib/utils/performance/PerformanceMonitor.d.ts.map +1 -0
- package/lib/utils/performance/PerformanceMonitor.js +155 -0
- package/lib/utils/performance/PerformanceMonitor.js.map +1 -0
- package/lib/utils/performance/PerformanceOverlay3D.d.ts +20 -0
- package/lib/utils/performance/PerformanceOverlay3D.d.ts.map +1 -0
- package/lib/utils/performance/PerformanceOverlay3D.js +200 -0
- package/lib/utils/performance/PerformanceOverlay3D.js.map +1 -0
- package/lib/utils/performance/index.d.ts +12 -0
- package/lib/utils/performance/index.d.ts.map +1 -0
- package/lib/utils/performance/index.js +3 -0
- package/lib/utils/performance/usePerformanceMonitor.d.ts +46 -0
- package/lib/utils/performance/usePerformanceMonitor.d.ts.map +1 -0
- package/lib/utils/performance/usePerformanceMonitor.js +71 -0
- package/lib/utils/performance/usePerformanceMonitor.js.map +1 -0
- package/lib/utils/performanceOptimization.d.ts +142 -0
- package/lib/utils/performanceOptimization.d.ts.map +1 -0
- package/lib/utils/performanceOptimization.js +27 -0
- package/lib/utils/performanceOptimization.js.map +1 -0
- package/lib/utils/physicalAttributeValidation.d.ts +197 -0
- package/lib/utils/physicalAttributeValidation.d.ts.map +1 -0
- package/lib/utils/player3DHelpers.d.ts +82 -0
- package/lib/utils/player3DHelpers.d.ts.map +1 -0
- package/lib/utils/player3DHelpers.js +176 -0
- package/lib/utils/player3DHelpers.js.map +1 -0
- package/lib/utils/playerUtils.d.ts +137 -0
- package/lib/utils/playerUtils.d.ts.map +1 -0
- package/lib/utils/playerUtils.js +296 -0
- package/lib/utils/playerUtils.js.map +1 -0
- package/lib/utils/responsiveLayout.d.ts +207 -0
- package/lib/utils/responsiveLayout.d.ts.map +1 -0
- package/lib/utils/responsiveLayout.js +114 -0
- package/lib/utils/responsiveLayout.js.map +1 -0
- package/lib/utils/responsiveLayoutHelpers.d.ts +156 -0
- package/lib/utils/responsiveLayoutHelpers.d.ts.map +1 -0
- package/lib/utils/responsiveLayoutHelpers.js +253 -0
- package/lib/utils/responsiveLayoutHelpers.js.map +1 -0
- package/lib/utils/safeAreaUtils.d.ts +133 -0
- package/lib/utils/safeAreaUtils.d.ts.map +1 -0
- package/lib/utils/safeAreaUtils.js +65 -0
- package/lib/utils/safeAreaUtils.js.map +1 -0
- package/lib/utils/sharedPhysicsConfig.d.ts +125 -0
- package/lib/utils/sharedPhysicsConfig.d.ts.map +1 -0
- package/lib/utils/sharedPhysicsConfig.js +119 -0
- package/lib/utils/sharedPhysicsConfig.js.map +1 -0
- package/lib/utils/skeletonScaling.d.ts +285 -0
- package/lib/utils/skeletonScaling.d.ts.map +1 -0
- package/lib/utils/skeletonScaling.js +46 -0
- package/lib/utils/skeletonScaling.js.map +1 -0
- package/lib/utils/stanceHelpers.d.ts +85 -0
- package/lib/utils/stanceHelpers.d.ts.map +1 -0
- package/lib/utils/stanceHelpers.js +132 -0
- package/lib/utils/stanceHelpers.js.map +1 -0
- package/lib/utils/threeObjectPool.d.ts +323 -0
- package/lib/utils/threeObjectPool.d.ts.map +1 -0
- package/lib/utils/threeObjectPool.js +345 -0
- package/lib/utils/threeObjectPool.js.map +1 -0
- package/lib/utils/visualEffects.d.ts +358 -0
- package/lib/utils/visualEffects.d.ts.map +1 -0
- package/lib/utils/visualEffects.js +423 -0
- package/lib/utils/visualEffects.js.map +1 -0
- package/package.json +222 -0
|
@@ -0,0 +1,537 @@
|
|
|
1
|
+
import { BoneName } from "../../../types/skeletal.js";
|
|
2
|
+
import { MartialArtsAnimationBuilder, TECHNIQUE_TIMING } from "../builders/MartialArtsAnimationBuilder.js";
|
|
3
|
+
import { AnimationBuilder } from "../builders/AnimationBuilder.js";
|
|
4
|
+
//#region src/systems/animation/catalogs/AttackAnimations.ts
|
|
5
|
+
/**
|
|
6
|
+
* Jab animation with guard (잽 - 막기자세)
|
|
7
|
+
*
|
|
8
|
+
* Fast straight punch with proper middle guard maintained.
|
|
9
|
+
* Traditional Taekwondo 정권지르기 with defensive posture.
|
|
10
|
+
*
|
|
11
|
+
* Guard cycle:
|
|
12
|
+
* - Start: MIDDLE_GUARD both hands (중단막기)
|
|
13
|
+
* - During: MIDDLE_GUARD left hand (방어 유지)
|
|
14
|
+
* - End: MIDDLE_GUARD both hands (복귀)
|
|
15
|
+
*
|
|
16
|
+
* Duration: 550ms (TECHNIQUE_TIMING.FAST)
|
|
17
|
+
*
|
|
18
|
+
* @korean 잽애니메이션
|
|
19
|
+
*/
|
|
20
|
+
var JAB_ANIMATION = MartialArtsAnimationBuilder.create("jab", "잽").asAttack(TECHNIQUE_TIMING.FAST.total).at(0).withGuard("MIDDLE_GUARD").done().at(TECHNIQUE_TIMING.FAST.chamber * .5).rotate(BoneName.SHOULDER_R, .3, 0, -.3).rotate(BoneName.ELBOW_R, 0, 0, 1.8).rotate(BoneName.SPINE_UPPER, 0, -.15, 0).withGuard("MIDDLE_GUARD", "left").done().at(TECHNIQUE_TIMING.FAST.chamber).rotate(BoneName.SHOULDER_R, -.5, 0, .4).rotate(BoneName.ELBOW_R, 0, 0, .3).rotate(BoneName.SPINE_UPPER, 0, .25, 0).rotate(BoneName.SPINE_MIDDLE, 0, .15, 0).rotate(BoneName.PELVIS, 0, .1, 0).withGuard("MIDDLE_GUARD", "left").done().at(TECHNIQUE_TIMING.FAST.chamber + TECHNIQUE_TIMING.FAST.extend).rotate(BoneName.SHOULDER_R, -.7, 0, .5).rotate(BoneName.ELBOW_R, 0, 0, .05).rotate(BoneName.WRIST_R, 0, 0, -.2).rotate(BoneName.SPINE_UPPER, 0, .35, 0).rotate(BoneName.SPINE_MIDDLE, 0, .25, 0).rotate(BoneName.PELVIS, 0, .2, 0).withGuard("MIDDLE_GUARD", "left").done().at(TECHNIQUE_TIMING.FAST.chamber + TECHNIQUE_TIMING.FAST.extend + TECHNIQUE_TIMING.FAST.peak).rotate(BoneName.SHOULDER_R, -.7, 0, .5).rotate(BoneName.ELBOW_R, 0, 0, .05).rotate(BoneName.WRIST_R, 0, 0, -.2).withGuard("MIDDLE_GUARD", "left").done().at(TECHNIQUE_TIMING.FAST.chamber + TECHNIQUE_TIMING.FAST.extend + TECHNIQUE_TIMING.FAST.peak + TECHNIQUE_TIMING.FAST.retract).rotate(BoneName.SHOULDER_R, .1, 0, -.2).rotate(BoneName.ELBOW_R, 0, 0, 1.2).rotate(BoneName.SPINE_UPPER, 0, .05, 0).withGuard("MIDDLE_GUARD", "left").done().at(TECHNIQUE_TIMING.FAST.total).withGuard("MIDDLE_GUARD").rotate(BoneName.SPINE_UPPER, 0, 0, 0).rotate(BoneName.SPINE_MIDDLE, 0, 0, 0).rotate(BoneName.PELVIS, 0, 0, 0).rotate(BoneName.WRIST_R, 0, 0, 0).done().build();
|
|
21
|
+
/**
|
|
22
|
+
* Cross punch with guard (크로스 - 막기자세)
|
|
23
|
+
*
|
|
24
|
+
* Power punch with proper middle guard maintained.
|
|
25
|
+
* Traditional Taekwondo 역권지르기 with defensive posture.
|
|
26
|
+
*
|
|
27
|
+
* Guard cycle:
|
|
28
|
+
* - Start: MIDDLE_GUARD both hands (중단막기)
|
|
29
|
+
* - During: MIDDLE_GUARD right hand (방어 유지)
|
|
30
|
+
* - End: MIDDLE_GUARD both hands (복귀)
|
|
31
|
+
*
|
|
32
|
+
* Duration: 600ms (TECHNIQUE_TIMING.FAST_MEDIUM)
|
|
33
|
+
*
|
|
34
|
+
* @korean 크로스펀치애니메이션
|
|
35
|
+
*/
|
|
36
|
+
var CROSS_ANIMATION = MartialArtsAnimationBuilder.create("cross", "크로스").asAttack(TECHNIQUE_TIMING.FAST_MEDIUM.total).at(0).withGuard("MIDDLE_GUARD").done().at(TECHNIQUE_TIMING.FAST_MEDIUM.chamber * .6).rotate(BoneName.SHOULDER_L, .2, 0, .3).rotate(BoneName.ELBOW_L, 0, 0, -1.8).rotate(BoneName.SPINE_UPPER, 0, -.2, 0).rotate(BoneName.PELVIS, 0, -.15, 0).withGuard("MIDDLE_GUARD", "right").done().at(TECHNIQUE_TIMING.FAST_MEDIUM.chamber).rotate(BoneName.PELVIS, 0, .15, 0).rotate(BoneName.SPINE_LOWER, 0, .2, 0).rotate(BoneName.HIP_R, 0, .1, 0).withGuard("MIDDLE_GUARD", "right").done().at(TECHNIQUE_TIMING.FAST_MEDIUM.chamber + TECHNIQUE_TIMING.FAST_MEDIUM.extend * .5).rotate(BoneName.SHOULDER_L, -.5, 0, -.4).rotate(BoneName.ELBOW_L, 0, 0, -.3).rotate(BoneName.SPINE_UPPER, 0, .35, 0).rotate(BoneName.SPINE_MIDDLE, 0, .3, 0).rotate(BoneName.PELVIS, 0, .25, 0).withGuard("MIDDLE_GUARD", "right").done().at(TECHNIQUE_TIMING.FAST_MEDIUM.chamber + TECHNIQUE_TIMING.FAST_MEDIUM.extend).rotate(BoneName.SHOULDER_L, -.7, 0, -.5).rotate(BoneName.ELBOW_L, 0, 0, -.05).rotate(BoneName.WRIST_L, 0, 0, .2).rotate(BoneName.SPINE_UPPER, 0, .45, 0).rotate(BoneName.SPINE_MIDDLE, 0, .35, 0).rotate(BoneName.SPINE_LOWER, 0, .25, 0).rotate(BoneName.PELVIS, 0, .3, 0).withGuard("MIDDLE_GUARD", "right").done().at(TECHNIQUE_TIMING.FAST_MEDIUM.chamber + TECHNIQUE_TIMING.FAST_MEDIUM.extend + TECHNIQUE_TIMING.FAST_MEDIUM.peak).rotate(BoneName.SHOULDER_L, -.7, 0, -.5).rotate(BoneName.ELBOW_L, 0, 0, -.05).rotate(BoneName.WRIST_L, 0, 0, .2).withGuard("MIDDLE_GUARD", "right").done().at(TECHNIQUE_TIMING.FAST_MEDIUM.chamber + TECHNIQUE_TIMING.FAST_MEDIUM.extend + TECHNIQUE_TIMING.FAST_MEDIUM.peak + TECHNIQUE_TIMING.FAST_MEDIUM.retract).rotate(BoneName.SHOULDER_L, .1, 0, .2).rotate(BoneName.ELBOW_L, 0, 0, -1.2).rotate(BoneName.SPINE_UPPER, 0, .05, 0).withGuard("MIDDLE_GUARD", "right").done().at(TECHNIQUE_TIMING.FAST_MEDIUM.total).withGuard("MIDDLE_GUARD").rotate(BoneName.SPINE_UPPER, 0, 0, 0).rotate(BoneName.SPINE_MIDDLE, 0, 0, 0).rotate(BoneName.SPINE_LOWER, 0, 0, 0).rotate(BoneName.PELVIS, 0, 0, 0).rotate(BoneName.WRIST_L, 0, 0, 0).done().build();
|
|
37
|
+
/**
|
|
38
|
+
* Front kick animation (앞차기) - ENHANCED
|
|
39
|
+
*
|
|
40
|
+
* Traditional Taekwondo front kick with knee lift, leg extension,
|
|
41
|
+
* ankle dorsiflexion, support leg adjustments, and balance recovery.
|
|
42
|
+
* Hands maintain guard position throughout for face protection.
|
|
43
|
+
*
|
|
44
|
+
* Animation phases:
|
|
45
|
+
* 1. Chamber (0.0s-0.1s): Knee lifts to waist height, hands guard face
|
|
46
|
+
* 2. Extension (0.1s-0.2s): Lower leg extends forward with ankle flexion
|
|
47
|
+
* 3. Impact (0.2s): Maximum extension point with dorsiflexion
|
|
48
|
+
* 4. Retraction (0.2s-0.35s): Leg returns to chamber
|
|
49
|
+
* 5. Set down (0.35s-0.45s): Foot returns to ground with balance recovery
|
|
50
|
+
* 6. Recovery shuffle (0.45s-0.55s): Return to fighting guard
|
|
51
|
+
*
|
|
52
|
+
* Duration: 550ms (enhanced with recovery)
|
|
53
|
+
*
|
|
54
|
+
* @korean 앞차기애니메이션향상
|
|
55
|
+
*/
|
|
56
|
+
var FRONT_KICK_ANIMATION = AnimationBuilder.create("front_kick").withKoreanName("앞차기").withDuration(.55).withType("attack").keyframe(.1, "ease-out").rotate(BoneName.HIP_R, 1.57, 0, 0).rotate(BoneName.KNEE_R, -2, 0, 0).rotate(BoneName.KNEE_L, -.25, 0, 0).rotate(BoneName.FOOT_L, 0, 0, .05).rotate(BoneName.PELVIS, -.1, 0, 0).rotate(BoneName.SPINE_LOWER, -.05, 0, 0).rotate(BoneName.SHOULDER_L, -.9, .3, .4).rotate(BoneName.ELBOW_L, 0, 0, -1.6).rotate(BoneName.SHOULDER_R, -.9, -.3, -.4).rotate(BoneName.ELBOW_R, 0, 0, 1.6).build().keyframe(.2, "ease-out").rotate(BoneName.HIP_R, 1.7, 0, 0).rotate(BoneName.KNEE_R, .1, 0, 0).rotate(BoneName.FOOT_R, .5, 0, 0).rotate(BoneName.KNEE_L, -.35, 0, 0).rotate(BoneName.FOOT_L, 0, 0, .08).rotate(BoneName.PELVIS, .15, 0, 0).rotate(BoneName.SPINE_LOWER, .1, 0, 0).rotate(BoneName.SPINE_MIDDLE, .05, 0, 0).rotate(BoneName.SHOULDER_L, -.85, .25, .35).rotate(BoneName.ELBOW_L, 0, 0, -1.7).rotate(BoneName.SHOULDER_R, -.85, -.25, -.35).rotate(BoneName.ELBOW_R, 0, 0, 1.7).build().keyframe(.35, "ease-in").rotate(BoneName.HIP_R, 1.57, 0, 0).rotate(BoneName.KNEE_R, -2, 0, 0).rotate(BoneName.FOOT_R, 0, 0, 0).rotate(BoneName.KNEE_L, -.25, 0, 0).rotate(BoneName.FOOT_L, 0, 0, .05).rotate(BoneName.PELVIS, 0, 0, 0).rotate(BoneName.SPINE_LOWER, 0, 0, 0).rotate(BoneName.SPINE_MIDDLE, 0, 0, 0).rotate(BoneName.SHOULDER_L, -.9, .3, .4).rotate(BoneName.ELBOW_L, 0, 0, -1.6).rotate(BoneName.SHOULDER_R, -.9, -.3, -.4).rotate(BoneName.ELBOW_R, 0, 0, 1.6).build().keyframe(.45, "ease-in").rotate(BoneName.HIP_R, 0, 0, 0).rotate(BoneName.KNEE_R, -.15, 0, 0).rotate(BoneName.FOOT_R, 0, 0, 0).rotate(BoneName.KNEE_L, -.2, 0, 0).rotate(BoneName.FOOT_L, 0, 0, .03).rotate(BoneName.SHOULDER_L, -.7, .35, .25).rotate(BoneName.ELBOW_L, 0, 0, -1.7).rotate(BoneName.SHOULDER_R, -.7, -.35, -.25).rotate(BoneName.ELBOW_R, 0, 0, 1.7).build().keyframe(.55, "ease-in").rotate(BoneName.KNEE_R, -.2, 0, 0).rotate(BoneName.KNEE_L, -.2, 0, 0).rotate(BoneName.FOOT_R, 0, 0, 0).rotate(BoneName.FOOT_L, 0, 0, 0).rotate(BoneName.PELVIS, 0, 0, 0).rotate(BoneName.SHOULDER_L, -.6, .4, .3).rotate(BoneName.ELBOW_L, 0, 0, -1.8).rotate(BoneName.SHOULDER_R, -.6, -.4, -.3).rotate(BoneName.ELBOW_R, 0, 0, 1.8).build().build();
|
|
57
|
+
/**
|
|
58
|
+
* Roundhouse kick animation (돌려차기) - ENHANCED
|
|
59
|
+
*
|
|
60
|
+
* Traditional Taekwondo roundhouse kick with hip rotation,
|
|
61
|
+
* ankle flexion, support leg adjustments, and balance recovery.
|
|
62
|
+
* Hands maintain high guard position throughout for face protection.
|
|
63
|
+
*
|
|
64
|
+
* Animation phases:
|
|
65
|
+
* 1. Chamber (0.0s-0.1s): Knee lifts, hip begins rotation, hands guard face
|
|
66
|
+
* 2. Rotation (0.1s-0.2s): Hip rotates 90 degrees
|
|
67
|
+
* 3. Extension (0.2s-0.25s): Leg extends in arc with ankle flexion
|
|
68
|
+
* 4. Impact (0.25s): Maximum extension with support leg adjustment
|
|
69
|
+
* 5. Retraction (0.25s-0.4s): Return to chamber
|
|
70
|
+
* 6. Set down (0.4s-0.5s): Foot to ground with balance recovery
|
|
71
|
+
* 7. Recovery shuffle (0.5s-0.6s): Return to fighting guard
|
|
72
|
+
*
|
|
73
|
+
* Duration: 600ms (enhanced with recovery)
|
|
74
|
+
*
|
|
75
|
+
* @korean 돌려차기애니메이션향상
|
|
76
|
+
*/
|
|
77
|
+
var ROUNDHOUSE_KICK_ANIMATION = AnimationBuilder.create("roundhouse_kick").withKoreanName("돌려차기").withDuration(.6).withType("attack").keyframe(.1, "ease-out").rotate(BoneName.HIP_R, 1.2, 0, .8).rotate(BoneName.KNEE_R, -1.5, 0, 0).rotate(BoneName.PELVIS, 0, -.5, 0).rotate(BoneName.SPINE_UPPER, 0, .3, 0).rotate(BoneName.SHOULDER_L, -.9, .3, .4).rotate(BoneName.ELBOW_L, 0, 0, -1.6).rotate(BoneName.SHOULDER_R, -.85, -.25, -.35).rotate(BoneName.ELBOW_R, 0, 0, 1.65).build().keyframe(.2, "ease-out").rotate(BoneName.HIP_R, 1.2, 0, 1.4).rotate(BoneName.KNEE_R, -1.2, 0, 0).rotate(BoneName.PELVIS, 0, -1.2, 0).rotate(BoneName.SPINE_UPPER, 0, .6, 0).rotate(BoneName.SHOULDER_L, -.85, .25, .35).rotate(BoneName.ELBOW_L, 0, 0, -1.7).rotate(BoneName.SHOULDER_R, -.85, -.25, -.35).rotate(BoneName.ELBOW_R, 0, 0, 1.7).build().keyframe(.25, "linear").rotate(BoneName.HIP_R, 1.2, 0, 1.6).rotate(BoneName.KNEE_R, -.1, 0, 0).rotate(BoneName.PELVIS, 0, -1.5, 0).rotate(BoneName.SPINE_UPPER, 0, .8, 0).rotate(BoneName.FOOT_R, .4, 0, .3).rotate(BoneName.KNEE_L, -.35, 0, 0).rotate(BoneName.FOOT_L, 0, 0, -.1).rotate(BoneName.SHOULDER_L, -.85, .25, .35).rotate(BoneName.ELBOW_L, 0, 0, -1.7).rotate(BoneName.SHOULDER_R, -.85, -.25, -.35).rotate(BoneName.ELBOW_R, 0, 0, 1.7).position(BoneName.FOOT_R, .8, 0, 0).position(BoneName.PELVIS, 0, -.02, 0).build().keyframe(.4, "ease-in").rotate(BoneName.HIP_R, 1.2, 0, .8).rotate(BoneName.KNEE_R, -1.5, 0, 0).rotate(BoneName.FOOT_R, 0, 0, 0).rotate(BoneName.PELVIS, 0, -.3, 0).rotate(BoneName.SPINE_UPPER, 0, .2, 0).rotate(BoneName.KNEE_L, -.25, 0, 0).rotate(BoneName.FOOT_L, 0, 0, 0).rotate(BoneName.SHOULDER_L, -.9, .3, .4).rotate(BoneName.ELBOW_L, 0, 0, -1.6).rotate(BoneName.SHOULDER_R, -.9, -.3, -.4).rotate(BoneName.ELBOW_R, 0, 0, 1.6).position(BoneName.FOOT_R, 0, 0, 0).position(BoneName.PELVIS, 0, 0, 0).build().keyframe(.5, "ease-in").rotate(BoneName.HIP_R, 0, 0, 0).rotate(BoneName.KNEE_R, -.15, 0, 0).rotate(BoneName.FOOT_R, 0, 0, 0).rotate(BoneName.PELVIS, 0, 0, 0).rotate(BoneName.SPINE_UPPER, 0, 0, 0).rotate(BoneName.KNEE_L, -.2, 0, 0).rotate(BoneName.FOOT_L, 0, 0, 0).rotate(BoneName.SHOULDER_L, -.7, .35, .25).rotate(BoneName.ELBOW_L, 0, 0, -1.7).rotate(BoneName.SHOULDER_R, -.7, -.35, -.25).rotate(BoneName.ELBOW_R, 0, 0, 1.7).position(BoneName.PELVIS, 0, -.01, 0).build().keyframe(.6, "ease-in").rotate(BoneName.HIP_R, 0, 0, 0).rotate(BoneName.KNEE_R, -.2, 0, 0).rotate(BoneName.KNEE_L, -.2, 0, 0).rotate(BoneName.FOOT_R, 0, 0, 0).rotate(BoneName.FOOT_L, 0, 0, 0).rotate(BoneName.PELVIS, 0, 0, 0).rotate(BoneName.SPINE_UPPER, 0, 0, 0).rotate(BoneName.SHOULDER_L, -.6, .4, .3).rotate(BoneName.ELBOW_L, 0, 0, -1.8).rotate(BoneName.SHOULDER_R, -.6, -.4, -.3).rotate(BoneName.ELBOW_R, 0, 0, 1.8).position(BoneName.PELVIS, 0, 0, 0).build().build();
|
|
78
|
+
/**
|
|
79
|
+
* Block animation (막기)
|
|
80
|
+
*
|
|
81
|
+
* Traditional Taekwondo block with both arms raised.
|
|
82
|
+
*
|
|
83
|
+
* Animation phases:
|
|
84
|
+
* 1. Raise (0.0s-0.1s): Both arms lift to blocking position
|
|
85
|
+
* 2. Hold (0.1s-0.3s): Maintain block
|
|
86
|
+
* 3. Lower (0.3s-0.4s): Return to guard
|
|
87
|
+
*
|
|
88
|
+
* Duration: 400ms
|
|
89
|
+
*
|
|
90
|
+
* @korean 막기애니메이션
|
|
91
|
+
*/
|
|
92
|
+
var BLOCK_ANIMATION = AnimationBuilder.create("block").withKoreanName("막기").withDuration(.4).withType("defense").keyframe(.08, "ease-out").rotate(BoneName.SHOULDER_L, 0, 0, -1.3).rotate(BoneName.ELBOW_L, 0, 0, -1.6).rotate(BoneName.SHOULDER_R, 0, 0, 1.1).rotate(BoneName.ELBOW_R, 0, 0, 1.3).rotate(BoneName.KNEE_L, -.35, 0, 0).rotate(BoneName.KNEE_R, -.35, 0, 0).build().keyframe(.27, "linear").rotate(BoneName.SHOULDER_L, 0, 0, -1.3).rotate(BoneName.ELBOW_L, 0, 0, -1.6).rotate(BoneName.SHOULDER_R, 0, 0, 1.1).rotate(BoneName.ELBOW_R, 0, 0, 1.3).rotate(BoneName.KNEE_L, -.35, 0, 0).rotate(BoneName.KNEE_R, -.35, 0, 0).build().keyframe(.35, "ease-in").rotate(BoneName.SHOULDER_L, 0, 0, 0).rotate(BoneName.ELBOW_L, 0, 0, -1.2).rotate(BoneName.SHOULDER_R, 0, 0, 0).rotate(BoneName.ELBOW_R, 0, 0, 1.2).rotate(BoneName.KNEE_L, 0, 0, 0).rotate(BoneName.KNEE_R, 0, 0, 0).build().build();
|
|
93
|
+
/**
|
|
94
|
+
* Walking cycle animation (앞으로 걷기 - 보행 사이클)
|
|
95
|
+
*
|
|
96
|
+
* Natural walking gait with alternating leg movement. Includes hip swing,
|
|
97
|
+
* knee bend during swing phase, foot placement, and pelvis tilt.
|
|
98
|
+
*
|
|
99
|
+
* Animation phases:
|
|
100
|
+
* 1. Left foot forward (0.0s): Left leg extends, right leg pushes off
|
|
101
|
+
* 2. Left mid-stance (0.2s): Left foot plants, right leg swings forward
|
|
102
|
+
* 3. Right foot forward (0.4s): Right leg extends, left leg pushes off
|
|
103
|
+
* 4. Right mid-stance (0.6s): Right foot plants, left leg swings forward
|
|
104
|
+
*
|
|
105
|
+
* Duration: 800ms (complete left-right step cycle)
|
|
106
|
+
*
|
|
107
|
+
* @korean 걷기애니메이션
|
|
108
|
+
*/
|
|
109
|
+
var WALK_ANIMATION = AnimationBuilder.create("walk").withKoreanName("걷기").withDuration(.8).withType("movement").withLoop(true).keyframe(0, "ease-out").rotate(BoneName.PELVIS, .1, .05, 0).rotate(BoneName.HIP_L, -.3, 0, 0).rotate(BoneName.KNEE_L, -.1, 0, 0).rotate(BoneName.FOOT_L, .1, 0, 0).rotate(BoneName.HIP_R, .4, 0, 0).rotate(BoneName.KNEE_R, -.2, 0, 0).rotate(BoneName.FOOT_R, -.3, 0, 0).rotate(BoneName.SHOULDER_L, .3, 0, 0).rotate(BoneName.ELBOW_L, 0, 0, -.3).rotate(BoneName.SHOULDER_R, -.4, 0, 0).rotate(BoneName.ELBOW_R, 0, 0, .4).rotate(BoneName.SPINE_LOWER, 0, -.05, 0).position(BoneName.PELVIS, 0, .02, 0).build().keyframe(.2, "linear").rotate(BoneName.PELVIS, 0, 0, 0).rotate(BoneName.HIP_L, 0, 0, 0).rotate(BoneName.KNEE_L, -.15, 0, 0).rotate(BoneName.FOOT_L, 0, 0, 0).rotate(BoneName.HIP_R, -.2, 0, 0).rotate(BoneName.KNEE_R, -.8, 0, 0).rotate(BoneName.FOOT_R, .2, 0, 0).rotate(BoneName.SHOULDER_L, 0, 0, 0).rotate(BoneName.ELBOW_L, 0, 0, -.2).rotate(BoneName.SHOULDER_R, -.2, 0, 0).rotate(BoneName.ELBOW_R, 0, 0, .3).rotate(BoneName.SPINE_LOWER, 0, 0, 0).position(BoneName.PELVIS, 0, -.01, 0).build().keyframe(.4, "ease-out").rotate(BoneName.PELVIS, .1, -.05, 0).rotate(BoneName.HIP_R, -.3, 0, 0).rotate(BoneName.KNEE_R, -.1, 0, 0).rotate(BoneName.FOOT_R, .1, 0, 0).rotate(BoneName.HIP_L, .4, 0, 0).rotate(BoneName.KNEE_L, -.2, 0, 0).rotate(BoneName.FOOT_L, -.3, 0, 0).rotate(BoneName.SHOULDER_R, .3, 0, 0).rotate(BoneName.ELBOW_R, 0, 0, .3).rotate(BoneName.SHOULDER_L, -.4, 0, 0).rotate(BoneName.ELBOW_L, 0, 0, -.4).rotate(BoneName.SPINE_LOWER, 0, .05, 0).position(BoneName.PELVIS, 0, .02, 0).build().keyframe(.6, "linear").rotate(BoneName.PELVIS, 0, 0, 0).rotate(BoneName.HIP_R, 0, 0, 0).rotate(BoneName.KNEE_R, -.15, 0, 0).rotate(BoneName.FOOT_R, 0, 0, 0).rotate(BoneName.HIP_L, -.2, 0, 0).rotate(BoneName.KNEE_L, -.8, 0, 0).rotate(BoneName.FOOT_L, .2, 0, 0).rotate(BoneName.SHOULDER_R, 0, 0, 0).rotate(BoneName.ELBOW_R, 0, 0, .2).rotate(BoneName.SHOULDER_L, -.2, 0, 0).rotate(BoneName.ELBOW_L, 0, 0, -.3).rotate(BoneName.SPINE_LOWER, 0, 0, 0).position(BoneName.PELVIS, 0, -.01, 0).build().keyframe(.8, "ease-in").rotate(BoneName.PELVIS, .1, .05, 0).rotate(BoneName.HIP_L, -.3, 0, 0).rotate(BoneName.KNEE_L, -.1, 0, 0).rotate(BoneName.FOOT_L, .1, 0, 0).rotate(BoneName.HIP_R, .4, 0, 0).rotate(BoneName.KNEE_R, -.2, 0, 0).rotate(BoneName.FOOT_R, -.3, 0, 0).rotate(BoneName.SHOULDER_L, .3, 0, 0).rotate(BoneName.ELBOW_L, 0, 0, -.3).rotate(BoneName.SHOULDER_R, -.4, 0, 0).rotate(BoneName.ELBOW_R, 0, 0, .4).rotate(BoneName.SPINE_LOWER, 0, -.05, 0).position(BoneName.PELVIS, 0, .02, 0).build().build();
|
|
110
|
+
/**
|
|
111
|
+
* Idle stance animation (대기 자세)
|
|
112
|
+
*
|
|
113
|
+
* Fighting stance with slight weight shift and breathing motion.
|
|
114
|
+
*
|
|
115
|
+
* Animation phases:
|
|
116
|
+
* 1. Center (0.0s): Neutral fighting stance
|
|
117
|
+
* 2. Weight left (0.8s): Shift weight to left leg
|
|
118
|
+
* 3. Center (1.6s): Return to neutral
|
|
119
|
+
* 4. Weight right (2.4s): Shift weight to right leg
|
|
120
|
+
* 5. Center (3.0s): Return to neutral (loops)
|
|
121
|
+
*
|
|
122
|
+
* Duration: 3000ms (looping)
|
|
123
|
+
*
|
|
124
|
+
* @korean 대기자세애니메이션
|
|
125
|
+
*/
|
|
126
|
+
var IDLE_STANCE_ANIMATION = AnimationBuilder.create("idle_stance").withKoreanName("대기 자세").withDuration(3).withType("idle").withLoop(true).keyframe(0, "ease-in-out").rotate(BoneName.KNEE_L, -.2, 0, 0).rotate(BoneName.KNEE_R, -.2, 0, 0).rotate(BoneName.SHOULDER_L, .5, 0, -.8).rotate(BoneName.SHOULDER_R, .5, 0, .8).rotate(BoneName.ELBOW_L, 0, 0, -1.2).rotate(BoneName.ELBOW_R, 0, 0, 1.2).position(BoneName.PELVIS, 0, 0, 0).build().keyframe(.8, "ease-in-out").rotate(BoneName.KNEE_L, -.3, 0, 0).rotate(BoneName.KNEE_R, -.15, 0, 0).rotate(BoneName.PELVIS, 0, 0, -.05).rotate(BoneName.SPINE_LOWER, -.02, 0, 0).rotate(BoneName.SPINE_MIDDLE, -.03, 0, 0).rotate(BoneName.SPINE_UPPER, -.02, 0, 0).rotate(BoneName.SHOULDER_L, .5, 0, -.8).rotate(BoneName.SHOULDER_R, .5, 0, .8).rotate(BoneName.ELBOW_L, 0, 0, -1.2).rotate(BoneName.ELBOW_R, 0, 0, 1.2).position(BoneName.PELVIS, -.02, 0, 0).build().keyframe(1.6, "ease-in-out").rotate(BoneName.KNEE_L, -.2, 0, 0).rotate(BoneName.KNEE_R, -.2, 0, 0).rotate(BoneName.PELVIS, 0, 0, 0).rotate(BoneName.SPINE_LOWER, .02, 0, 0).rotate(BoneName.SPINE_MIDDLE, .03, 0, 0).rotate(BoneName.SPINE_UPPER, .02, 0, 0).rotate(BoneName.SHOULDER_L, .5, 0, -.8).rotate(BoneName.SHOULDER_R, .5, 0, .8).rotate(BoneName.ELBOW_L, 0, 0, -1.2).rotate(BoneName.ELBOW_R, 0, 0, 1.2).position(BoneName.PELVIS, 0, 0, 0).build().keyframe(2.4, "ease-in-out").rotate(BoneName.KNEE_L, -.15, 0, 0).rotate(BoneName.KNEE_R, -.3, 0, 0).rotate(BoneName.PELVIS, 0, 0, .05).rotate(BoneName.SPINE_LOWER, -.02, 0, 0).rotate(BoneName.SPINE_MIDDLE, -.03, 0, 0).rotate(BoneName.SPINE_UPPER, -.02, 0, 0).rotate(BoneName.SHOULDER_L, .5, 0, -.8).rotate(BoneName.SHOULDER_R, .5, 0, .8).rotate(BoneName.ELBOW_L, 0, 0, -1.2).rotate(BoneName.ELBOW_R, 0, 0, 1.2).position(BoneName.PELVIS, .02, 0, 0).build().keyframe(3, "ease-in-out").rotate(BoneName.KNEE_L, -.2, 0, 0).rotate(BoneName.KNEE_R, -.2, 0, 0).rotate(BoneName.PELVIS, 0, 0, 0).rotate(BoneName.SPINE_LOWER, 0, 0, 0).rotate(BoneName.SPINE_MIDDLE, 0, 0, 0).rotate(BoneName.SPINE_UPPER, 0, 0, 0).rotate(BoneName.SHOULDER_L, .5, 0, -.8).rotate(BoneName.SHOULDER_R, .5, 0, .8).rotate(BoneName.ELBOW_L, 0, 0, -1.2).rotate(BoneName.ELBOW_R, 0, 0, 1.2).position(BoneName.PELVIS, 0, 0, 0).build().build();
|
|
127
|
+
/**
|
|
128
|
+
* Forward dash animation (앞으로 돌진)
|
|
129
|
+
*
|
|
130
|
+
* Explosive forward movement with rapid knee extension and hip drive.
|
|
131
|
+
*
|
|
132
|
+
* Animation phases:
|
|
133
|
+
* 1. Crouch (0.0s): Deep knee bend, ready to explode
|
|
134
|
+
* 2. Drive (0.15s): Rapid knee extension, forward momentum
|
|
135
|
+
* 3. Glide (0.3s): Extended stride position
|
|
136
|
+
* 4. Recovery (0.4s): Return to stance
|
|
137
|
+
*
|
|
138
|
+
* Duration: 400ms
|
|
139
|
+
*
|
|
140
|
+
* @korean 앞으로돌진애니메이션
|
|
141
|
+
*/
|
|
142
|
+
var FORWARD_DASH_ANIMATION = AnimationBuilder.create("forward_dash").withKoreanName("앞으로 돌진").withDuration(.4).withType("movement").keyframe(0, "ease-in").rotate(BoneName.KNEE_L, -.8, 0, 0).rotate(BoneName.KNEE_R, -.8, 0, 0).rotate(BoneName.SPINE_LOWER, .3, 0, 0).rotate(BoneName.SPINE_MIDDLE, .25, 0, 0).rotate(BoneName.SPINE_UPPER, .2, 0, 0).rotate(BoneName.SHOULDER_L, -.5, 0, -.3).rotate(BoneName.SHOULDER_R, -.5, 0, .3).position(BoneName.PELVIS, 0, -.15, 0).build().keyframe(.15, "ease-out").rotate(BoneName.KNEE_L, -.1, 0, 0).rotate(BoneName.KNEE_R, -.1, 0, 0).rotate(BoneName.PELVIS, .2, 0, 0).rotate(BoneName.SPINE_LOWER, .15, 0, 0).rotate(BoneName.SPINE_MIDDLE, .1, 0, 0).rotate(BoneName.SPINE_UPPER, .05, 0, 0).rotate(BoneName.SHOULDER_L, .5, 0, -.5).rotate(BoneName.SHOULDER_R, .5, 0, .5).position(BoneName.PELVIS, 0, .05, .8).build().keyframe(.3, "linear").rotate(BoneName.KNEE_L, -.2, 0, 0).rotate(BoneName.KNEE_R, -.2, 0, 0).rotate(BoneName.PELVIS, 0, 0, 0).rotate(BoneName.SPINE_LOWER, 0, 0, 0).rotate(BoneName.SPINE_MIDDLE, 0, 0, 0).rotate(BoneName.SPINE_UPPER, 0, 0, 0).rotate(BoneName.SHOULDER_L, .3, 0, -.6).rotate(BoneName.SHOULDER_R, .3, 0, .6).position(BoneName.PELVIS, 0, 0, 1.2).build().keyframe(.4, "ease-in").rotate(BoneName.KNEE_L, -.2, 0, 0).rotate(BoneName.KNEE_R, -.2, 0, 0).rotate(BoneName.PELVIS, 0, 0, 0).rotate(BoneName.SPINE_LOWER, 0, 0, 0).rotate(BoneName.SPINE_MIDDLE, 0, 0, 0).rotate(BoneName.SPINE_UPPER, 0, 0, 0).rotate(BoneName.SHOULDER_L, .5, 0, -.8).rotate(BoneName.SHOULDER_R, .5, 0, .8).position(BoneName.PELVIS, 0, 0, 0).build().build();
|
|
143
|
+
/**
|
|
144
|
+
* Backward retreat animation (뒤로 물러서기)
|
|
145
|
+
*
|
|
146
|
+
* Coordinated leg backpedaling with defensive posture.
|
|
147
|
+
*
|
|
148
|
+
* Animation phases:
|
|
149
|
+
* 1. Push back (0.0s): Back foot plants, front foot lifts
|
|
150
|
+
* 2. Slide (0.2s): Smooth backward movement
|
|
151
|
+
* 3. Plant (0.35s): Front foot plants
|
|
152
|
+
* 4. Reset (0.45s): Return to guard stance
|
|
153
|
+
*
|
|
154
|
+
* Duration: 450ms
|
|
155
|
+
*
|
|
156
|
+
* @korean 뒤로물러서기애니메이션
|
|
157
|
+
*/
|
|
158
|
+
var BACKWARD_RETREAT_ANIMATION = AnimationBuilder.create("backward_retreat").withKoreanName("뒤로 물러서기").withDuration(.45).withType("movement").keyframe(0, "ease-out").rotate(BoneName.KNEE_R, -.3, 0, 0).rotate(BoneName.HIP_L, .2, 0, 0).rotate(BoneName.KNEE_L, -.4, 0, 0).rotate(BoneName.SPINE_LOWER, -.1, 0, 0).rotate(BoneName.SPINE_UPPER, -.05, 0, 0).rotate(BoneName.SHOULDER_L, .6, 0, -.9).rotate(BoneName.SHOULDER_R, .6, 0, .9).rotate(BoneName.ELBOW_L, 0, 0, -1.3).rotate(BoneName.ELBOW_R, 0, 0, 1.3).position(BoneName.PELVIS, 0, 0, 0).build().keyframe(.2, "linear").rotate(BoneName.KNEE_R, -.25, 0, 0).rotate(BoneName.HIP_L, .1, 0, 0).rotate(BoneName.KNEE_L, -.3, 0, 0).rotate(BoneName.SPINE_LOWER, -.08, 0, 0).rotate(BoneName.SPINE_UPPER, -.04, 0, 0).rotate(BoneName.SHOULDER_L, .6, 0, -.9).rotate(BoneName.SHOULDER_R, .6, 0, .9).rotate(BoneName.ELBOW_L, 0, 0, -1.3).rotate(BoneName.ELBOW_R, 0, 0, 1.3).position(BoneName.PELVIS, 0, 0, -.6).build().keyframe(.35, "ease-in").rotate(BoneName.KNEE_R, -.2, 0, 0).rotate(BoneName.HIP_L, 0, 0, 0).rotate(BoneName.KNEE_L, -.2, 0, 0).rotate(BoneName.SPINE_LOWER, 0, 0, 0).rotate(BoneName.SPINE_UPPER, 0, 0, 0).rotate(BoneName.SHOULDER_L, .5, 0, -.8).rotate(BoneName.SHOULDER_R, .5, 0, .8).rotate(BoneName.ELBOW_L, 0, 0, -1.2).rotate(BoneName.ELBOW_R, 0, 0, 1.2).position(BoneName.PELVIS, 0, 0, -.8).build().keyframe(.45, "ease-in").rotate(BoneName.KNEE_R, -.2, 0, 0).rotate(BoneName.KNEE_L, -.2, 0, 0).rotate(BoneName.SPINE_LOWER, 0, 0, 0).rotate(BoneName.SPINE_UPPER, 0, 0, 0).rotate(BoneName.SHOULDER_L, .5, 0, -.8).rotate(BoneName.SHOULDER_R, .5, 0, .8).rotate(BoneName.ELBOW_L, 0, 0, -1.2).rotate(BoneName.ELBOW_R, 0, 0, 1.2).position(BoneName.PELVIS, 0, 0, 0).build().build();
|
|
159
|
+
/**
|
|
160
|
+
* Side step animation (옆으로 스텝)
|
|
161
|
+
*
|
|
162
|
+
* Lateral hip shift with trailing leg for quick evasion.
|
|
163
|
+
*
|
|
164
|
+
* Animation phases:
|
|
165
|
+
* 1. Shift left (0.0s): Weight to left leg
|
|
166
|
+
* 2. Slide (0.15s): Right leg follows
|
|
167
|
+
* 3. Plant (0.25s): Both feet grounded
|
|
168
|
+
* 4. Reset (0.3s): Return to center
|
|
169
|
+
*
|
|
170
|
+
* Duration: 300ms
|
|
171
|
+
*
|
|
172
|
+
* @korean 옆으로스텝애니메이션
|
|
173
|
+
*/
|
|
174
|
+
var SIDE_STEP_ANIMATION = AnimationBuilder.create("side_step").withKoreanName("옆으로 스텝").withDuration(.3).withType("movement").keyframe(0, "ease-out").rotate(BoneName.KNEE_L, -.4, 0, 0).rotate(BoneName.KNEE_R, -.15, 0, 0).rotate(BoneName.PELVIS, 0, 0, -.15).rotate(BoneName.SPINE_LOWER, 0, 0, .05).rotate(BoneName.SPINE_UPPER, 0, 0, .08).rotate(BoneName.SHOULDER_L, .5, 0, -.8).rotate(BoneName.SHOULDER_R, .5, 0, .8).position(BoneName.PELVIS, -.3, -.05, 0).build().keyframe(.15, "linear").rotate(BoneName.KNEE_L, -.25, 0, 0).rotate(BoneName.KNEE_R, -.25, 0, 0).rotate(BoneName.PELVIS, 0, 0, -.08).rotate(BoneName.SPINE_LOWER, 0, 0, .03).rotate(BoneName.SPINE_UPPER, 0, 0, .04).rotate(BoneName.SHOULDER_L, .5, 0, -.8).rotate(BoneName.SHOULDER_R, .5, 0, .8).position(BoneName.PELVIS, -.5, 0, 0).build().keyframe(.25, "ease-in").rotate(BoneName.KNEE_L, -.2, 0, 0).rotate(BoneName.KNEE_R, -.2, 0, 0).rotate(BoneName.PELVIS, 0, 0, 0).rotate(BoneName.SPINE_LOWER, 0, 0, 0).rotate(BoneName.SPINE_UPPER, 0, 0, 0).rotate(BoneName.SHOULDER_L, .5, 0, -.8).rotate(BoneName.SHOULDER_R, .5, 0, .8).position(BoneName.PELVIS, -.5, 0, 0).build().keyframe(.3, "ease-in").rotate(BoneName.KNEE_L, -.2, 0, 0).rotate(BoneName.KNEE_R, -.2, 0, 0).rotate(BoneName.PELVIS, 0, 0, 0).rotate(BoneName.SPINE_LOWER, 0, 0, 0).rotate(BoneName.SPINE_UPPER, 0, 0, 0).rotate(BoneName.SHOULDER_L, .5, 0, -.8).rotate(BoneName.SHOULDER_R, .5, 0, .8).position(BoneName.PELVIS, 0, 0, 0).build().build();
|
|
175
|
+
/**
|
|
176
|
+
* Elbow strike animation (팔꿈치 타격 - Palgumchi Tagyeok)
|
|
177
|
+
*
|
|
178
|
+
* Close-range horizontal elbow strike from Hapkido.
|
|
179
|
+
* Authentic Korean martial arts technique with proper shoulder rotation,
|
|
180
|
+
* elbow positioning, and torso twist for maximum impact.
|
|
181
|
+
*
|
|
182
|
+
* Animation phases:
|
|
183
|
+
* 1. Chamber (0.0s): Right arm chambers across body, elbow bent 90 degrees
|
|
184
|
+
* 2. Rotation (0.05s): Torso rotates right, building momentum
|
|
185
|
+
* 3. Strike (0.1s-0.12s): Elbow drives through target with hip rotation
|
|
186
|
+
* 4. Impact (0.12s): Maximum extension with full body weight transfer
|
|
187
|
+
* 5. Recovery (0.2s): Return to guard position
|
|
188
|
+
*
|
|
189
|
+
* Duration: 200ms (10 frames @ 60fps)
|
|
190
|
+
*
|
|
191
|
+
* @korean 팔꿈치타격애니메이션
|
|
192
|
+
*/
|
|
193
|
+
var ELBOW_STRIKE_ANIMATION = AnimationBuilder.create("elbow_strike").withKoreanName("팔꿈치타격").withDuration(.2).withType("attack").keyframe(0, "linear").rotate(BoneName.SHOULDER_R, 0, .8, -.3).rotate(BoneName.ELBOW_R, 0, 0, 1.57).rotate(BoneName.FOREARM_R, 0, -.5, 0).rotate(BoneName.SPINE_UPPER, 0, -.3, 0).rotate(BoneName.SPINE_MIDDLE, 0, -.2, 0).rotate(BoneName.PELVIS, 0, -.15, 0).rotate(BoneName.SHOULDER_L, 0, -.5, .5).rotate(BoneName.ELBOW_L, 0, 0, -1.2).position(BoneName.HAND_R, -.2, 0, .3).build().keyframe(.05, "ease-out").rotate(BoneName.SHOULDER_R, 0, .5, 0).rotate(BoneName.ELBOW_R, 0, 0, 1.57).rotate(BoneName.FOREARM_R, 0, -.3, 0).rotate(BoneName.SPINE_UPPER, 0, .1, 0).rotate(BoneName.SPINE_MIDDLE, 0, .05, 0).rotate(BoneName.PELVIS, 0, 0, 0).position(BoneName.HAND_R, -.1, 0, .4).build().keyframe(.1, "linear").rotate(BoneName.SHOULDER_R, 0, 0, .3).rotate(BoneName.ELBOW_R, 0, 0, 1.4).rotate(BoneName.FOREARM_R, 0, 0, 0).rotate(BoneName.SPINE_UPPER, 0, .5, .1).rotate(BoneName.SPINE_MIDDLE, 0, .4, .05).rotate(BoneName.PELVIS, 0, .3, 0).rotate(BoneName.HIP_R, 0, .2, 0).position(BoneName.ELBOW_R, 0, 0, .6).build().keyframe(.12, "linear").rotate(BoneName.SHOULDER_R, 0, 0, .5).rotate(BoneName.ELBOW_R, 0, 0, 1.3).rotate(BoneName.FOREARM_R, 0, .1, 0).rotate(BoneName.SPINE_UPPER, 0, .6, .15).rotate(BoneName.SPINE_MIDDLE, 0, .5, .1).rotate(BoneName.PELVIS, 0, .4, 0).rotate(BoneName.HIP_R, 0, .3, 0).position(BoneName.ELBOW_R, 0, 0, .7).position(BoneName.PELVIS, 0, 0, .1).build().keyframe(.2, "ease-in").rotate(BoneName.SHOULDER_R, 0, 0, -.1).rotate(BoneName.ELBOW_R, 0, 0, 1.2).rotate(BoneName.FOREARM_R, 0, 0, 0).rotate(BoneName.SPINE_UPPER, 0, 0, 0).rotate(BoneName.SPINE_MIDDLE, 0, 0, 0).rotate(BoneName.PELVIS, 0, 0, 0).rotate(BoneName.HIP_R, 0, 0, 0).rotate(BoneName.SHOULDER_L, 0, 0, .5).rotate(BoneName.ELBOW_L, 0, 0, -1.2).position(BoneName.ELBOW_R, 0, 0, 0).position(BoneName.HAND_R, 0, 0, 0).position(BoneName.PELVIS, 0, 0, 0).build().build();
|
|
194
|
+
/**
|
|
195
|
+
* Knee strike animation (무릎 타격 - Mureup Tagyeok)
|
|
196
|
+
*
|
|
197
|
+
* Close-range knee strike from Muay Thai-influenced Korean martial arts.
|
|
198
|
+
* Clinch position with explosive knee drive and proper hip engagement.
|
|
199
|
+
*
|
|
200
|
+
* Animation phases:
|
|
201
|
+
* 1. Clinch setup (0.0s): Arms position for control, weight on support leg
|
|
202
|
+
* 2. Chamber (0.05s): Knee begins to lift, hip flexes
|
|
203
|
+
* 3. Drive (0.1s-0.12s): Knee drives upward with hip thrust
|
|
204
|
+
* 4. Impact (0.12s): Maximum extension with full body weight
|
|
205
|
+
* 5. Retraction (0.15s): Knee returns to chamber
|
|
206
|
+
* 6. Recovery (0.2s): Return to fighting stance
|
|
207
|
+
*
|
|
208
|
+
* Duration: 200ms (10 frames @ 60fps)
|
|
209
|
+
*
|
|
210
|
+
* @korean 무릎타격애니메이션
|
|
211
|
+
*/
|
|
212
|
+
var KNEE_STRIKE_ANIMATION = AnimationBuilder.create("knee_strike").withKoreanName("무릎타격").withDuration(.2).withType("attack").keyframe(0, "linear").rotate(BoneName.SHOULDER_L, .8, 0, -.5).rotate(BoneName.SHOULDER_R, .8, 0, .5).rotate(BoneName.ELBOW_L, 0, 0, -1.3).rotate(BoneName.ELBOW_R, 0, 0, 1.3).rotate(BoneName.KNEE_L, -.2, 0, 0).rotate(BoneName.FOOT_L, 0, 0, .03).rotate(BoneName.HIP_R, 0, 0, 0).rotate(BoneName.KNEE_R, -.2, 0, 0).position(BoneName.PELVIS, 0, -.01, 0).build().keyframe(.05, "ease-out").rotate(BoneName.SHOULDER_L, .5, 0, -.6).rotate(BoneName.SHOULDER_R, .5, 0, .6).rotate(BoneName.ELBOW_L, 0, 0, -1.4).rotate(BoneName.ELBOW_R, 0, 0, 1.4).rotate(BoneName.HIP_R, 1, 0, 0).rotate(BoneName.KNEE_R, -1.3, 0, 0).rotate(BoneName.KNEE_L, -.25, 0, 0).rotate(BoneName.FOOT_L, 0, 0, .05).rotate(BoneName.SPINE_UPPER, -.1, 0, 0).position(BoneName.PELVIS, 0, -.02, -.05).build().keyframe(.1, "ease-out").rotate(BoneName.SHOULDER_L, .3, 0, -.7).rotate(BoneName.SHOULDER_R, .3, 0, .7).rotate(BoneName.HIP_R, 1.3, 0, 0).rotate(BoneName.KNEE_R, -.8, 0, 0).rotate(BoneName.FOOT_R, .3, 0, 0).rotate(BoneName.PELVIS, .15, 0, 0).rotate(BoneName.SPINE_LOWER, .1, 0, 0).rotate(BoneName.KNEE_L, -.15, 0, 0).position(BoneName.KNEE_R, 0, .3, .4).position(BoneName.PELVIS, 0, 0, .15).build().keyframe(.12, "linear").rotate(BoneName.SHOULDER_L, .2, 0, -.8).rotate(BoneName.SHOULDER_R, .2, 0, .8).rotate(BoneName.HIP_R, 1.4, 0, 0).rotate(BoneName.KNEE_R, -.5, 0, 0).rotate(BoneName.FOOT_R, .4, 0, 0).rotate(BoneName.PELVIS, .2, 0, 0).rotate(BoneName.SPINE_LOWER, .15, 0, 0).rotate(BoneName.SPINE_MIDDLE, .05, 0, 0).rotate(BoneName.KNEE_L, -.1, 0, 0).position(BoneName.KNEE_R, 0, .4, .5).position(BoneName.PELVIS, 0, .02, .2).build().keyframe(.15, "ease-in").rotate(BoneName.HIP_R, 1, 0, 0).rotate(BoneName.KNEE_R, -1.3, 0, 0).rotate(BoneName.FOOT_R, 0, 0, 0).rotate(BoneName.PELVIS, 0, 0, 0).rotate(BoneName.SPINE_LOWER, 0, 0, 0).rotate(BoneName.SPINE_MIDDLE, 0, 0, 0).position(BoneName.KNEE_R, 0, .2, .2).position(BoneName.PELVIS, 0, -.01, 0).build().keyframe(.2, "ease-in").rotate(BoneName.SHOULDER_L, 0, 0, .5).rotate(BoneName.SHOULDER_R, 0, 0, -.5).rotate(BoneName.ELBOW_L, 0, 0, -1.2).rotate(BoneName.ELBOW_R, 0, 0, 1.2).rotate(BoneName.HIP_R, 0, 0, 0).rotate(BoneName.KNEE_R, -.2, 0, 0).rotate(BoneName.FOOT_R, 0, 0, 0).rotate(BoneName.KNEE_L, -.2, 0, 0).rotate(BoneName.FOOT_L, 0, 0, 0).rotate(BoneName.SPINE_UPPER, 0, 0, 0).position(BoneName.KNEE_R, 0, 0, 0).position(BoneName.PELVIS, 0, 0, 0).build().build();
|
|
213
|
+
/**
|
|
214
|
+
* Side kick animation (옆차기 - Yeopchagi)
|
|
215
|
+
*
|
|
216
|
+
* Traditional Taekwondo side kick with lateral hip rotation,
|
|
217
|
+
* leg extension to the side, and proper chamber-drive-retract sequence.
|
|
218
|
+
*
|
|
219
|
+
* Animation phases:
|
|
220
|
+
* 1. Chamber (0.0s-0.1s): Knee lifts with hip turning sideways
|
|
221
|
+
* 2. Drive (0.1s-0.15s): Leg drives laterally with hip thrust
|
|
222
|
+
* 3. Extension (0.15s-0.2s): Full extension with heel strike
|
|
223
|
+
* 4. Impact (0.2s): Maximum lateral extension
|
|
224
|
+
* 5. Retraction (0.2s-0.35s): Return to chamber
|
|
225
|
+
* 6. Recovery (0.35s-0.5s): Foot returns to ground, stance reset
|
|
226
|
+
*
|
|
227
|
+
* Duration: 500ms (30 frames @ 60fps)
|
|
228
|
+
*
|
|
229
|
+
* @korean 옆차기애니메이션
|
|
230
|
+
*/
|
|
231
|
+
var SIDE_KICK_ANIMATION = AnimationBuilder.create("side_kick").withKoreanName("옆차기").withDuration(.5).withType("attack").keyframe(.1, "ease-out").rotate(BoneName.HIP_R, 1.3, 0, .3).rotate(BoneName.KNEE_R, -1.6, 0, 0).rotate(BoneName.PELVIS, 0, -1.57, 0).rotate(BoneName.SPINE_LOWER, 0, -1.4, 0).rotate(BoneName.SPINE_UPPER, 0, -1.2, .2).rotate(BoneName.KNEE_L, -.3, 0, 0).rotate(BoneName.FOOT_L, 0, 0, .1).rotate(BoneName.SHOULDER_L, 0, 0, -1.2).rotate(BoneName.SHOULDER_R, 0, 0, .8).position(BoneName.PELVIS, 0, -.02, 0).build().keyframe(.15, "ease-out").rotate(BoneName.HIP_R, 1.3, 0, .5).rotate(BoneName.KNEE_R, -1, 0, 0).rotate(BoneName.FOOT_R, 0, .3, 0).rotate(BoneName.PELVIS, 0, -1.57, 0).rotate(BoneName.SPINE_LOWER, 0, -1.4, 0).rotate(BoneName.SPINE_UPPER, 0, -1.2, .3).rotate(BoneName.KNEE_L, -.25, 0, 0).position(BoneName.FOOT_R, .4, 0, 0).build().keyframe(.2, "linear").rotate(BoneName.HIP_R, 1.3, 0, .7).rotate(BoneName.KNEE_R, -.1, 0, 0).rotate(BoneName.FOOT_R, 0, .4, 0).rotate(BoneName.PELVIS, 0, -1.57, 0).rotate(BoneName.SPINE_LOWER, 0, -1.4, 0).rotate(BoneName.SPINE_UPPER, 0, -1.2, .4).rotate(BoneName.KNEE_L, -.15, 0, 0).position(BoneName.FOOT_R, .7, 0, 0).position(BoneName.PELVIS, .1, 0, 0).build().keyframe(.35, "ease-in").rotate(BoneName.HIP_R, 1.3, 0, .3).rotate(BoneName.KNEE_R, -1.6, 0, 0).rotate(BoneName.FOOT_R, 0, 0, 0).rotate(BoneName.PELVIS, 0, -1.2, 0).rotate(BoneName.SPINE_LOWER, 0, -1, 0).rotate(BoneName.SPINE_UPPER, 0, -.8, .2).position(BoneName.FOOT_R, .3, 0, 0).position(BoneName.PELVIS, 0, -.01, 0).build().keyframe(.5, "ease-in").rotate(BoneName.HIP_R, 0, 0, 0).rotate(BoneName.KNEE_R, -.2, 0, 0).rotate(BoneName.FOOT_R, 0, 0, 0).rotate(BoneName.PELVIS, 0, 0, 0).rotate(BoneName.SPINE_LOWER, 0, 0, 0).rotate(BoneName.SPINE_UPPER, 0, 0, 0).rotate(BoneName.KNEE_L, -.2, 0, 0).rotate(BoneName.FOOT_L, 0, 0, 0).rotate(BoneName.SHOULDER_L, 0, 0, .5).rotate(BoneName.SHOULDER_R, 0, 0, -.5).position(BoneName.FOOT_R, 0, 0, 0).position(BoneName.PELVIS, 0, 0, 0).build().build();
|
|
232
|
+
/**
|
|
233
|
+
* Elbow uppercut animation (팔꿈치 올려치기 - Palgumchi Ollyeochigi)
|
|
234
|
+
*
|
|
235
|
+
* Upward elbow strike from Hapkido, targeting chin/jaw area.
|
|
236
|
+
* Close-range technique with explosive upward drive and leg spring.
|
|
237
|
+
*
|
|
238
|
+
* Animation phases:
|
|
239
|
+
* 1. Crouch (0.0s): Lower stance, elbow chambers low
|
|
240
|
+
* 2. Spring (0.05s): Legs drive upward with explosive force
|
|
241
|
+
* 3. Drive (0.1s-0.12s): Elbow drives upward with hip thrust
|
|
242
|
+
* 4. Impact (0.12s): Maximum upward extension at chin level
|
|
243
|
+
* 5. Recovery (0.18s): Return to guard position
|
|
244
|
+
*
|
|
245
|
+
* Duration: 180ms (11 frames @ 60fps)
|
|
246
|
+
*
|
|
247
|
+
* @korean 팔꿈치올려치기애니메이션
|
|
248
|
+
*/
|
|
249
|
+
var ELBOW_UPPERCUT_ANIMATION = AnimationBuilder.create("elbow_uppercut").withKoreanName("팔꿈치올려치기").withDuration(.18).withType("attack").keyframe(0, "linear").rotate(BoneName.SHOULDER_R, -.3, 0, .5).rotate(BoneName.ELBOW_R, 0, 0, 2).rotate(BoneName.FOREARM_R, 0, -.8, 0).rotate(BoneName.KNEE_L, -.5, 0, 0).rotate(BoneName.KNEE_R, -.5, 0, 0).rotate(BoneName.SPINE_UPPER, .2, 0, 0).rotate(BoneName.SPINE_LOWER, .15, 0, 0).rotate(BoneName.PELVIS, .1, 0, 0).rotate(BoneName.SHOULDER_L, 0, 0, .5).rotate(BoneName.ELBOW_L, 0, 0, -1.2).position(BoneName.PELVIS, 0, -.1, 0).build().keyframe(.05, "ease-out").rotate(BoneName.SHOULDER_R, 0, 0, .8).rotate(BoneName.ELBOW_R, 0, 0, 1.8).rotate(BoneName.FOREARM_R, 0, -.5, 0).rotate(BoneName.KNEE_L, -.2, 0, 0).rotate(BoneName.KNEE_R, -.2, 0, 0).rotate(BoneName.SPINE_UPPER, 0, 0, 0).rotate(BoneName.SPINE_LOWER, 0, 0, 0).rotate(BoneName.PELVIS, 0, 0, 0).position(BoneName.PELVIS, 0, -.02, 0).position(BoneName.ELBOW_R, 0, .2, .3).build().keyframe(.1, "ease-out").rotate(BoneName.SHOULDER_R, .5, 0, 1).rotate(BoneName.ELBOW_R, 0, 0, 1.5).rotate(BoneName.FOREARM_R, 0, -.2, 0).rotate(BoneName.KNEE_L, -.1, 0, 0).rotate(BoneName.KNEE_R, -.1, 0, 0).rotate(BoneName.PELVIS, -.1, 0, 0).rotate(BoneName.SPINE_LOWER, -.05, 0, 0).position(BoneName.PELVIS, 0, .05, .1).position(BoneName.ELBOW_R, 0, .5, .4).build().keyframe(.12, "linear").rotate(BoneName.SHOULDER_R, .8, 0, 1.2).rotate(BoneName.ELBOW_R, 0, 0, 1.4).rotate(BoneName.FOREARM_R, 0, 0, 0).rotate(BoneName.KNEE_L, -.05, 0, 0).rotate(BoneName.KNEE_R, -.05, 0, 0).rotate(BoneName.PELVIS, -.15, 0, 0).rotate(BoneName.SPINE_LOWER, -.1, 0, 0).rotate(BoneName.SPINE_UPPER, -.05, 0, 0).position(BoneName.PELVIS, 0, .08, .15).position(BoneName.ELBOW_R, 0, .7, .5).build().keyframe(.18, "ease-in").rotate(BoneName.SHOULDER_R, 0, 0, -.1).rotate(BoneName.ELBOW_R, 0, 0, 1.2).rotate(BoneName.FOREARM_R, 0, 0, 0).rotate(BoneName.KNEE_L, -.2, 0, 0).rotate(BoneName.KNEE_R, -.2, 0, 0).rotate(BoneName.PELVIS, 0, 0, 0).rotate(BoneName.SPINE_LOWER, 0, 0, 0).rotate(BoneName.SPINE_UPPER, 0, 0, 0).rotate(BoneName.SHOULDER_L, 0, 0, .5).rotate(BoneName.ELBOW_L, 0, 0, -1.2).position(BoneName.PELVIS, 0, 0, 0).position(BoneName.ELBOW_R, 0, 0, 0).build().build();
|
|
250
|
+
/**
|
|
251
|
+
* Axe kick animation (내려차기 - Naeryeochagi)
|
|
252
|
+
*
|
|
253
|
+
* Traditional Taekwondo downward axe kick targeting head/shoulder.
|
|
254
|
+
* Leg rises high then chops downward with heel strike.
|
|
255
|
+
*
|
|
256
|
+
* Animation phases:
|
|
257
|
+
* 1. Chamber (0.0s-0.15s): Leg rises high in front
|
|
258
|
+
* 2. Peak (0.15s-0.2s): Maximum height, leg nearly vertical
|
|
259
|
+
* 3. Chop (0.2s-0.3s): Leg descends rapidly with heel strike
|
|
260
|
+
* 4. Impact (0.3s): Maximum downward force
|
|
261
|
+
* 5. Recovery (0.3s-0.5s): Return to stance
|
|
262
|
+
*
|
|
263
|
+
* Duration: 500ms
|
|
264
|
+
*
|
|
265
|
+
* @korean 내려차기애니메이션
|
|
266
|
+
*/
|
|
267
|
+
var AXE_KICK_ANIMATION = AnimationBuilder.create("axe_kick").withKoreanName("내려차기").withDuration(.5).withType("attack").keyframe(.15, "ease-out").rotate(BoneName.HIP_R, 2, 0, 0).rotate(BoneName.KNEE_R, -.3, 0, 0).rotate(BoneName.FOOT_R, .5, 0, 0).rotate(BoneName.KNEE_L, -.3, 0, 0).rotate(BoneName.PELVIS, -.2, 0, 0).rotate(BoneName.SPINE_LOWER, -.15, 0, 0).rotate(BoneName.SPINE_UPPER, -.1, 0, 0).rotate(BoneName.SHOULDER_L, -.8, .3, .4).rotate(BoneName.ELBOW_L, 0, 0, -1.6).rotate(BoneName.SHOULDER_R, -.8, -.3, -.4).rotate(BoneName.ELBOW_R, 0, 0, 1.6).position(BoneName.PELVIS, 0, -.05, -.1).build().keyframe(.2, "linear").rotate(BoneName.HIP_R, 2.5, 0, 0).rotate(BoneName.KNEE_R, -.1, 0, 0).rotate(BoneName.FOOT_R, .6, 0, 0).rotate(BoneName.KNEE_L, -.35, 0, 0).rotate(BoneName.PELVIS, -.25, 0, 0).rotate(BoneName.SPINE_LOWER, -.2, 0, 0).rotate(BoneName.SPINE_UPPER, -.15, 0, 0).position(BoneName.FOOT_R, 0, 1.5, .3).position(BoneName.PELVIS, 0, -.08, -.15).build().keyframe(.3, "ease-in").rotate(BoneName.HIP_R, .8, 0, 0).rotate(BoneName.KNEE_R, -.15, 0, 0).rotate(BoneName.FOOT_R, -.3, 0, 0).rotate(BoneName.KNEE_L, -.25, 0, 0).rotate(BoneName.PELVIS, .1, 0, 0).rotate(BoneName.SPINE_LOWER, .1, 0, 0).rotate(BoneName.SPINE_UPPER, .05, 0, 0).position(BoneName.FOOT_R, 0, .5, .4).position(BoneName.PELVIS, 0, 0, .1).build().keyframe(.5, "ease-in").rotate(BoneName.HIP_R, 0, 0, 0).rotate(BoneName.KNEE_R, -.2, 0, 0).rotate(BoneName.FOOT_R, 0, 0, 0).rotate(BoneName.KNEE_L, -.2, 0, 0).rotate(BoneName.PELVIS, 0, 0, 0).rotate(BoneName.SPINE_LOWER, 0, 0, 0).rotate(BoneName.SPINE_UPPER, 0, 0, 0).rotate(BoneName.SHOULDER_L, -.6, .4, .3).rotate(BoneName.ELBOW_L, 0, 0, -1.8).rotate(BoneName.SHOULDER_R, -.6, -.4, -.3).rotate(BoneName.ELBOW_R, 0, 0, 1.8).position(BoneName.FOOT_R, 0, 0, 0).position(BoneName.PELVIS, 0, 0, 0).build().build();
|
|
268
|
+
/**
|
|
269
|
+
* Back kick animation (뒤차기 - Dwichagi)
|
|
270
|
+
*
|
|
271
|
+
* Traditional Taekwondo spinning back kick with powerful heel thrust.
|
|
272
|
+
* Turn 180 degrees and deliver straight back kick.
|
|
273
|
+
*
|
|
274
|
+
* Animation phases:
|
|
275
|
+
* 1. Turn start (0.0s-0.1s): Begin spinning left
|
|
276
|
+
* 2. Chamber (0.1s-0.15s): Look over shoulder, leg chambers
|
|
277
|
+
* 3. Thrust (0.15s-0.2s): Heel drives backward
|
|
278
|
+
* 4. Impact (0.2s-0.25s): Full extension
|
|
279
|
+
* 5. Recovery (0.25s-0.45s): Complete rotation, return to stance
|
|
280
|
+
*
|
|
281
|
+
* Duration: 450ms
|
|
282
|
+
*
|
|
283
|
+
* @korean 뒤차기애니메이션
|
|
284
|
+
*/
|
|
285
|
+
var BACK_KICK_ANIMATION = AnimationBuilder.create("back_kick").withKoreanName("뒤차기").withDuration(.45).withType("attack").keyframe(.1, "ease-out").rotate(BoneName.PELVIS, 0, -1.5, 0).rotate(BoneName.SPINE_LOWER, 0, -1.3, 0).rotate(BoneName.SPINE_UPPER, 0, -1, .1).rotate(BoneName.HEAD, 0, .5, 0).rotate(BoneName.HIP_R, .3, 0, 0).rotate(BoneName.KNEE_R, -.8, 0, 0).rotate(BoneName.KNEE_L, -.3, 0, 0).rotate(BoneName.SHOULDER_L, .3, 0, -.5).rotate(BoneName.SHOULDER_R, .3, 0, .5).position(BoneName.PELVIS, 0, -.02, 0).build().keyframe(.15, "linear").rotate(BoneName.PELVIS, 0, -2.8, 0).rotate(BoneName.SPINE_LOWER, 0, -2.5, 0).rotate(BoneName.SPINE_UPPER, 0, -2.2, .15).rotate(BoneName.HEAD, 0, .8, 0).rotate(BoneName.HIP_R, .8, 0, 0).rotate(BoneName.KNEE_R, -1.5, 0, 0).rotate(BoneName.KNEE_L, -.25, 0, 0).position(BoneName.PELVIS, 0, -.01, -.05).build().keyframe(.2, "ease-out").rotate(BoneName.PELVIS, 0, -3.14, 0).rotate(BoneName.SPINE_LOWER, 0, -3, 0).rotate(BoneName.SPINE_UPPER, 0, -2.8, .2).rotate(BoneName.HEAD, 0, 1, 0).rotate(BoneName.HIP_R, .5, 0, 0).rotate(BoneName.KNEE_R, -.2, 0, 0).rotate(BoneName.FOOT_R, -.4, 0, 0).rotate(BoneName.KNEE_L, -.15, 0, 0).position(BoneName.FOOT_R, 0, 0, -.8).position(BoneName.PELVIS, 0, 0, .15).build().keyframe(.25, "linear").rotate(BoneName.PELVIS, 0, -3.14, 0).rotate(BoneName.SPINE_LOWER, 0, -3, 0).rotate(BoneName.SPINE_UPPER, 0, -2.8, .25).rotate(BoneName.HIP_R, .3, 0, 0).rotate(BoneName.KNEE_R, -.05, 0, 0).rotate(BoneName.FOOT_R, -.5, 0, 0).position(BoneName.FOOT_R, 0, .2, -1).position(BoneName.PELVIS, 0, 0, .2).build().keyframe(.45, "ease-in").rotate(BoneName.PELVIS, 0, 0, 0).rotate(BoneName.SPINE_LOWER, 0, 0, 0).rotate(BoneName.SPINE_UPPER, 0, 0, 0).rotate(BoneName.HEAD, 0, 0, 0).rotate(BoneName.HIP_R, 0, 0, 0).rotate(BoneName.KNEE_R, -.2, 0, 0).rotate(BoneName.FOOT_R, 0, 0, 0).rotate(BoneName.KNEE_L, -.2, 0, 0).rotate(BoneName.SHOULDER_L, -.6, .4, .3).rotate(BoneName.ELBOW_L, 0, 0, -1.8).rotate(BoneName.SHOULDER_R, -.6, -.4, -.3).rotate(BoneName.ELBOW_R, 0, 0, 1.8).position(BoneName.FOOT_R, 0, 0, 0).position(BoneName.PELVIS, 0, 0, 0).build().build();
|
|
286
|
+
/**
|
|
287
|
+
* Tornado kick animation (회오리차기 - Hoeori Chagi)
|
|
288
|
+
*
|
|
289
|
+
* 360-degree spinning kick with explosive roundhouse at peak rotation.
|
|
290
|
+
*
|
|
291
|
+
* Animation phases:
|
|
292
|
+
* 1. Wind-up (0.0s-0.15s): Begin 360 spin
|
|
293
|
+
* 2. Half turn (0.15s-0.25s): Continue rotation, leg chambers
|
|
294
|
+
* 3. Kick (0.25s-0.35s): Roundhouse executes at peak rotation
|
|
295
|
+
* 4. Complete spin (0.35s-0.55s): Finish rotation, land
|
|
296
|
+
*
|
|
297
|
+
* Duration: 550ms
|
|
298
|
+
*
|
|
299
|
+
* @korean 회오리차기애니메이션
|
|
300
|
+
*/
|
|
301
|
+
var TORNADO_KICK_ANIMATION = AnimationBuilder.create("tornado_kick").withKoreanName("회오리차기").withDuration(.55).withType("attack").keyframe(.15, "ease-out").rotate(BoneName.PELVIS, 0, -2, 0).rotate(BoneName.SPINE_LOWER, 0, -1.8, 0).rotate(BoneName.SPINE_UPPER, 0, -1.5, 0).rotate(BoneName.KNEE_L, -.2, 0, 0).rotate(BoneName.FOOT_L, 0, 0, -.2).rotate(BoneName.HIP_R, .4, 0, .3).rotate(BoneName.KNEE_R, -.8, 0, 0).rotate(BoneName.SHOULDER_L, .5, 0, -.5).rotate(BoneName.SHOULDER_R, .5, 0, .5).position(BoneName.PELVIS, 0, .1, 0).build().keyframe(.25, "linear").rotate(BoneName.PELVIS, 0, -4, 0).rotate(BoneName.SPINE_LOWER, 0, -3.8, 0).rotate(BoneName.SPINE_UPPER, 0, -3.5, 0).rotate(BoneName.KNEE_L, -.15, 0, 0).rotate(BoneName.FOOT_L, 0, 0, -.3).rotate(BoneName.HIP_R, 1.2, 0, .8).rotate(BoneName.KNEE_R, -1.5, 0, 0).position(BoneName.PELVIS, 0, .15, 0).build().keyframe(.35, "ease-out").rotate(BoneName.PELVIS, 0, -5.5, 0).rotate(BoneName.SPINE_LOWER, 0, -5.3, 0).rotate(BoneName.SPINE_UPPER, 0, -5, .3).rotate(BoneName.KNEE_L, -.1, 0, 0).rotate(BoneName.HIP_R, 1.2, 0, 1.6).rotate(BoneName.KNEE_R, -.1, 0, 0).rotate(BoneName.FOOT_R, .4, 0, .3).position(BoneName.FOOT_R, .8, 0, 0).position(BoneName.PELVIS, 0, .1, 0).build().keyframe(.55, "ease-in").rotate(BoneName.PELVIS, 0, -6.28, 0).rotate(BoneName.SPINE_LOWER, 0, -6.28, 0).rotate(BoneName.SPINE_UPPER, 0, -6.28, 0).rotate(BoneName.HIP_R, 0, 0, 0).rotate(BoneName.KNEE_R, -.2, 0, 0).rotate(BoneName.FOOT_R, 0, 0, 0).rotate(BoneName.KNEE_L, -.25, 0, 0).rotate(BoneName.SHOULDER_L, -.6, .4, .3).rotate(BoneName.ELBOW_L, 0, 0, -1.8).rotate(BoneName.SHOULDER_R, -.6, -.4, -.3).rotate(BoneName.ELBOW_R, 0, 0, 1.8).position(BoneName.FOOT_R, 0, 0, 0).position(BoneName.PELVIS, 0, -.05, 0).build().build();
|
|
302
|
+
/**
|
|
303
|
+
* Jumping kick animation (뛰어차기 - Ttwieo Chagi)
|
|
304
|
+
*
|
|
305
|
+
* Jumping front kick with explosive upward momentum.
|
|
306
|
+
*
|
|
307
|
+
* Animation phases:
|
|
308
|
+
* 1. Crouch (0.0s-0.1s): Load legs for jump
|
|
309
|
+
* 2. Jump (0.1s-0.2s): Explosive upward, front kick chambers
|
|
310
|
+
* 3. Kick (0.2s-0.3s): Front kick at peak height
|
|
311
|
+
* 4. Retract (0.3s-0.4s): Leg pulls back
|
|
312
|
+
* 5. Land (0.4s-0.5s): Absorb landing
|
|
313
|
+
*
|
|
314
|
+
* Duration: 500ms
|
|
315
|
+
*
|
|
316
|
+
* @korean 뛰어차기애니메이션
|
|
317
|
+
*/
|
|
318
|
+
var JUMPING_KICK_ANIMATION = AnimationBuilder.create("jumping_kick").withKoreanName("뛰어차기").withDuration(.5).withType("attack").keyframe(.1, "ease-out").rotate(BoneName.KNEE_L, -.6, 0, 0).rotate(BoneName.KNEE_R, -.6, 0, 0).rotate(BoneName.PELVIS, .1, 0, 0).rotate(BoneName.SPINE_LOWER, .1, 0, 0).rotate(BoneName.SHOULDER_L, .3, 0, -.5).rotate(BoneName.SHOULDER_R, .3, 0, .5).position(BoneName.PELVIS, 0, -.15, 0).build().keyframe(.2, "ease-out").rotate(BoneName.KNEE_L, -.1, 0, 0).rotate(BoneName.HIP_R, 1.6, 0, 0).rotate(BoneName.KNEE_R, -2, 0, 0).rotate(BoneName.PELVIS, -.1, 0, 0).rotate(BoneName.SPINE_LOWER, -.05, 0, 0).rotate(BoneName.SHOULDER_L, -.9, .3, .4).rotate(BoneName.ELBOW_L, 0, 0, -1.6).rotate(BoneName.SHOULDER_R, -.9, -.3, -.4).rotate(BoneName.ELBOW_R, 0, 0, 1.6).position(BoneName.PELVIS, 0, .3, 0).build().keyframe(.3, "linear").rotate(BoneName.KNEE_L, -.05, 0, 0).rotate(BoneName.HIP_R, 1.7, 0, 0).rotate(BoneName.KNEE_R, .1, 0, 0).rotate(BoneName.FOOT_R, .5, 0, 0).rotate(BoneName.PELVIS, .15, 0, 0).rotate(BoneName.SPINE_LOWER, .1, 0, 0).position(BoneName.PELVIS, 0, .35, .1).build().keyframe(.4, "ease-in").rotate(BoneName.KNEE_L, -.1, 0, 0).rotate(BoneName.HIP_R, 1.4, 0, 0).rotate(BoneName.KNEE_R, -1.5, 0, 0).rotate(BoneName.FOOT_R, 0, 0, 0).rotate(BoneName.PELVIS, 0, 0, 0).position(BoneName.PELVIS, 0, .15, 0).build().keyframe(.5, "ease-in").rotate(BoneName.KNEE_L, -.35, 0, 0).rotate(BoneName.KNEE_R, -.35, 0, 0).rotate(BoneName.HIP_R, 0, 0, 0).rotate(BoneName.PELVIS, 0, 0, 0).rotate(BoneName.SHOULDER_L, -.6, .4, .3).rotate(BoneName.ELBOW_L, 0, 0, -1.8).rotate(BoneName.SHOULDER_R, -.6, -.4, -.3).rotate(BoneName.ELBOW_R, 0, 0, 1.8).position(BoneName.PELVIS, 0, -.05, 0).build().build();
|
|
319
|
+
/**
|
|
320
|
+
* Sweep animation (다리걸기 - Dari Geolgi)
|
|
321
|
+
*
|
|
322
|
+
* Low sweeping kick targeting opponent's ankles for takedown.
|
|
323
|
+
*
|
|
324
|
+
* Animation phases:
|
|
325
|
+
* 1. Drop (0.0s-0.1s): Lower stance, weight on one leg
|
|
326
|
+
* 2. Sweep (0.1s-0.2s): Leg sweeps low in arc
|
|
327
|
+
* 3. Follow through (0.2s-0.3s): Complete sweep arc
|
|
328
|
+
* 4. Recovery (0.3s-0.45s): Return to stance
|
|
329
|
+
*
|
|
330
|
+
* Duration: 450ms
|
|
331
|
+
*
|
|
332
|
+
* @korean 다리걸기애니메이션
|
|
333
|
+
*/
|
|
334
|
+
var SWEEP_ANIMATION = AnimationBuilder.create("sweep").withKoreanName("다리걸기").withDuration(.45).withType("attack").keyframe(.1, "ease-out").rotate(BoneName.KNEE_L, -1.2, 0, 0).rotate(BoneName.KNEE_R, -.3, 0, 0).rotate(BoneName.PELVIS, .2, 0, 0).rotate(BoneName.SPINE_LOWER, .3, 0, 0).rotate(BoneName.SPINE_UPPER, .4, 0, 0).rotate(BoneName.SHOULDER_L, .6, 0, -.8).rotate(BoneName.SHOULDER_R, .6, 0, .8).position(BoneName.PELVIS, 0, -.3, 0).build().keyframe(.2, "ease-out").rotate(BoneName.KNEE_L, -1.3, 0, 0).rotate(BoneName.HIP_R, .3, 0, 1).rotate(BoneName.KNEE_R, -.2, 0, 0).rotate(BoneName.FOOT_R, 0, 0, .3).rotate(BoneName.PELVIS, .25, -.5, 0).rotate(BoneName.SPINE_LOWER, .35, -.4, 0).rotate(BoneName.SPINE_UPPER, .45, -.3, 0).position(BoneName.FOOT_R, .5, 0, 0).position(BoneName.PELVIS, 0, -.35, 0).build().keyframe(.3, "linear").rotate(BoneName.KNEE_L, -1.2, 0, 0).rotate(BoneName.HIP_R, .5, 0, 1.5).rotate(BoneName.KNEE_R, -.15, 0, 0).rotate(BoneName.FOOT_R, 0, 0, .4).rotate(BoneName.PELVIS, .3, -.8, 0).rotate(BoneName.SPINE_LOWER, .4, -.6, 0).rotate(BoneName.SPINE_UPPER, .5, -.4, 0).position(BoneName.FOOT_R, .8, -.1, 0).position(BoneName.PELVIS, .1, -.3, 0).build().keyframe(.45, "ease-in").rotate(BoneName.KNEE_L, -.3, 0, 0).rotate(BoneName.KNEE_R, -.3, 0, 0).rotate(BoneName.HIP_R, 0, 0, 0).rotate(BoneName.FOOT_R, 0, 0, 0).rotate(BoneName.PELVIS, 0, 0, 0).rotate(BoneName.SPINE_LOWER, 0, 0, 0).rotate(BoneName.SPINE_UPPER, 0, 0, 0).rotate(BoneName.SHOULDER_L, -.6, .4, .3).rotate(BoneName.ELBOW_L, 0, 0, -1.8).rotate(BoneName.SHOULDER_R, -.6, -.4, -.3).rotate(BoneName.ELBOW_R, 0, 0, 1.8).position(BoneName.FOOT_R, 0, 0, 0).position(BoneName.PELVIS, 0, 0, 0).build().build();
|
|
335
|
+
/**
|
|
336
|
+
* Throw animation (던지기 - Deonjigi)
|
|
337
|
+
*
|
|
338
|
+
* Hapkido/Judo style hip throw technique.
|
|
339
|
+
*
|
|
340
|
+
* Animation phases:
|
|
341
|
+
* 1. Entry (0.0s-0.15s): Step in, grab opponent
|
|
342
|
+
* 2. Load (0.15s-0.25s): Hip under opponent
|
|
343
|
+
* 3. Throw (0.25s-0.4s): Execute throw over hip
|
|
344
|
+
* 4. Recovery (0.4s-0.55s): Return to stance
|
|
345
|
+
*
|
|
346
|
+
* Duration: 550ms
|
|
347
|
+
*
|
|
348
|
+
* @korean 던지기애니메이션
|
|
349
|
+
*/
|
|
350
|
+
var THROW_ANIMATION = AnimationBuilder.create("throw").withKoreanName("던지기").withDuration(.55).withType("attack").keyframe(.15, "ease-out").rotate(BoneName.SHOULDER_L, .6, .5, -.3).rotate(BoneName.ELBOW_L, 0, 0, -1).rotate(BoneName.SHOULDER_R, .8, -.3, .2).rotate(BoneName.ELBOW_R, 0, 0, 1.2).rotate(BoneName.PELVIS, 0, .8, 0).rotate(BoneName.SPINE_LOWER, 0, .7, 0).rotate(BoneName.SPINE_UPPER, 0, .5, 0).rotate(BoneName.KNEE_L, -.4, 0, 0).rotate(BoneName.KNEE_R, -.3, 0, 0).position(BoneName.PELVIS, 0, -.05, .2).build().keyframe(.25, "linear").rotate(BoneName.SHOULDER_L, .3, .7, -.5).rotate(BoneName.ELBOW_L, 0, 0, -1.3).rotate(BoneName.SHOULDER_R, .5, -.5, .4).rotate(BoneName.ELBOW_R, 0, 0, 1).rotate(BoneName.PELVIS, .2, 1.2, 0).rotate(BoneName.SPINE_LOWER, .3, 1, 0).rotate(BoneName.SPINE_UPPER, .4, .8, 0).rotate(BoneName.KNEE_L, -.6, 0, 0).rotate(BoneName.KNEE_R, -.5, 0, 0).position(BoneName.PELVIS, 0, -.15, .15).build().keyframe(.4, "ease-out").rotate(BoneName.SHOULDER_L, -.4, .8, -.8).rotate(BoneName.ELBOW_L, 0, 0, -.8).rotate(BoneName.SHOULDER_R, -.2, -.6, .6).rotate(BoneName.ELBOW_R, 0, 0, .6).rotate(BoneName.PELVIS, .5, 1.8, 0).rotate(BoneName.SPINE_LOWER, .6, 1.5, 0).rotate(BoneName.SPINE_UPPER, .7, 1.2, -.2).rotate(BoneName.KNEE_L, -.3, 0, 0).rotate(BoneName.KNEE_R, -.2, 0, 0).position(BoneName.PELVIS, 0, .05, .1).build().keyframe(.55, "ease-in").rotate(BoneName.SHOULDER_L, -.6, .4, .3).rotate(BoneName.ELBOW_L, 0, 0, -1.8).rotate(BoneName.SHOULDER_R, -.6, -.4, -.3).rotate(BoneName.ELBOW_R, 0, 0, 1.8).rotate(BoneName.PELVIS, 0, 0, 0).rotate(BoneName.SPINE_LOWER, 0, 0, 0).rotate(BoneName.SPINE_UPPER, 0, 0, 0).rotate(BoneName.KNEE_L, -.25, 0, 0).rotate(BoneName.KNEE_R, -.25, 0, 0).position(BoneName.PELVIS, 0, 0, 0).build().build();
|
|
351
|
+
/**
|
|
352
|
+
* Grapple animation (잡기/꺾기 - Japgi/Kkeokgi)
|
|
353
|
+
*
|
|
354
|
+
* Joint lock/grapple technique from Hapkido.
|
|
355
|
+
*
|
|
356
|
+
* Animation phases:
|
|
357
|
+
* 1. Catch (0.0s-0.12s): Grab opponent's arm
|
|
358
|
+
* 2. Control (0.12s-0.25s): Apply joint pressure
|
|
359
|
+
* 3. Lock (0.25s-0.4s): Full joint lock applied
|
|
360
|
+
* 4. Hold (0.4s-0.5s): Maintain control
|
|
361
|
+
*
|
|
362
|
+
* Duration: 500ms
|
|
363
|
+
*
|
|
364
|
+
* @korean 잡기꺾기애니메이션
|
|
365
|
+
*/
|
|
366
|
+
var GRAPPLE_ANIMATION = AnimationBuilder.create("grapple").withKoreanName("잡기/꺾기").withDuration(.5).withType("attack").keyframe(.12, "ease-out").rotate(BoneName.SHOULDER_L, .4, .6, -.2).rotate(BoneName.ELBOW_L, 0, 0, -1.2).rotate(BoneName.WRIST_L, 0, -.3, 0).rotate(BoneName.SHOULDER_R, .6, -.4, .3).rotate(BoneName.ELBOW_R, 0, 0, .8).rotate(BoneName.WRIST_R, 0, .3, 0).rotate(BoneName.PELVIS, 0, .3, 0).rotate(BoneName.SPINE_LOWER, 0, .25, 0).rotate(BoneName.SPINE_UPPER, 0, .2, -.1).rotate(BoneName.KNEE_L, -.25, 0, 0).rotate(BoneName.KNEE_R, -.2, 0, 0).position(BoneName.PELVIS, 0, -.03, .1).build().keyframe(.25, "linear").rotate(BoneName.SHOULDER_L, .2, .8, -.4).rotate(BoneName.ELBOW_L, 0, 0, -1.5).rotate(BoneName.WRIST_L, 0, -.5, -.3).rotate(BoneName.SHOULDER_R, .3, -.6, .5).rotate(BoneName.ELBOW_R, 0, 0, 1.2).rotate(BoneName.WRIST_R, 0, .5, .2).rotate(BoneName.PELVIS, .1, .5, 0).rotate(BoneName.SPINE_LOWER, .15, .4, 0).rotate(BoneName.SPINE_UPPER, .2, .3, -.15).rotate(BoneName.KNEE_L, -.35, 0, 0).rotate(BoneName.KNEE_R, -.3, 0, 0).position(BoneName.PELVIS, 0, -.08, .08).build().keyframe(.4, "ease-in").rotate(BoneName.SHOULDER_L, -.1, 1, -.6).rotate(BoneName.ELBOW_L, 0, 0, -1.7).rotate(BoneName.WRIST_L, 0, -.6, -.4).rotate(BoneName.SHOULDER_R, .1, -.8, .7).rotate(BoneName.ELBOW_R, 0, 0, 1.4).rotate(BoneName.WRIST_R, 0, .6, .3).rotate(BoneName.PELVIS, .15, .6, 0).rotate(BoneName.SPINE_LOWER, .2, .5, 0).rotate(BoneName.SPINE_UPPER, .25, .4, -.2).rotate(BoneName.KNEE_L, -.4, 0, 0).rotate(BoneName.KNEE_R, -.35, 0, 0).position(BoneName.PELVIS, 0, -.1, .05).build().keyframe(.5, "linear").rotate(BoneName.SHOULDER_L, -.1, 1, -.6).rotate(BoneName.ELBOW_L, 0, 0, -1.7).rotate(BoneName.SHOULDER_R, .1, -.8, .7).rotate(BoneName.ELBOW_R, 0, 0, 1.4).rotate(BoneName.PELVIS, .15, .6, 0).rotate(BoneName.SPINE_LOWER, .2, .5, 0).rotate(BoneName.SPINE_UPPER, .25, .4, -.2).rotate(BoneName.KNEE_L, -.4, 0, 0).rotate(BoneName.KNEE_R, -.35, 0, 0).position(BoneName.PELVIS, 0, -.1, .05).build().build();
|
|
367
|
+
/**
|
|
368
|
+
* Counter attack animation (반격 - Bangyeok)
|
|
369
|
+
*
|
|
370
|
+
* Parry and counter technique from Hapkido.
|
|
371
|
+
*
|
|
372
|
+
* Animation phases:
|
|
373
|
+
* 1. Parry (0.0s-0.1s): Deflect incoming attack
|
|
374
|
+
* 2. Redirect (0.1s-0.18s): Guide opponent's momentum
|
|
375
|
+
* 3. Counter (0.18s-0.28s): Strike to vulnerable point
|
|
376
|
+
* 4. Recovery (0.28s-0.4s): Return to guard
|
|
377
|
+
*
|
|
378
|
+
* Duration: 400ms
|
|
379
|
+
*
|
|
380
|
+
* @korean 반격애니메이션
|
|
381
|
+
*/
|
|
382
|
+
var COUNTER_ATTACK_ANIMATION = AnimationBuilder.create("counter_attack").withKoreanName("반격").withDuration(.4).withType("attack").keyframe(.1, "ease-out").rotate(BoneName.SHOULDER_L, .2, .5, -.8).rotate(BoneName.ELBOW_L, 0, 0, -.8).rotate(BoneName.WRIST_L, 0, .4, 0).rotate(BoneName.SHOULDER_R, 0, 0, .5).rotate(BoneName.ELBOW_R, 0, 0, 1.5).rotate(BoneName.PELVIS, 0, -.3, 0).rotate(BoneName.SPINE_LOWER, 0, -.25, 0).rotate(BoneName.SPINE_UPPER, 0, -.2, 0).rotate(BoneName.KNEE_L, -.3, 0, 0).rotate(BoneName.KNEE_R, -.25, 0, 0).position(BoneName.PELVIS, 0, -.02, -.1).build().keyframe(.18, "linear").rotate(BoneName.SHOULDER_L, .3, .8, -.5).rotate(BoneName.ELBOW_L, 0, 0, -1).rotate(BoneName.WRIST_L, 0, .3, -.2).rotate(BoneName.SHOULDER_R, .2, 0, 0).rotate(BoneName.ELBOW_R, 0, 0, 1.8).rotate(BoneName.PELVIS, 0, .2, 0).rotate(BoneName.SPINE_LOWER, 0, .15, 0).rotate(BoneName.SPINE_UPPER, 0, .1, 0).position(BoneName.PELVIS, 0, -.01, 0).build().keyframe(.28, "ease-out").rotate(BoneName.SHOULDER_L, .1, .5, -.3).rotate(BoneName.ELBOW_L, 0, 0, -1.2).rotate(BoneName.SHOULDER_R, -.5, 0, .4).rotate(BoneName.ELBOW_R, 0, 0, .3).rotate(BoneName.WRIST_R, 0, 0, -.2).rotate(BoneName.PELVIS, 0, .5, 0).rotate(BoneName.SPINE_LOWER, 0, .4, 0).rotate(BoneName.SPINE_UPPER, 0, .3, 0).rotate(BoneName.KNEE_L, -.25, 0, 0).rotate(BoneName.KNEE_R, -.2, 0, 0).position(BoneName.PELVIS, 0, 0, .1).build().keyframe(.4, "ease-in").rotate(BoneName.SHOULDER_L, -.6, .4, .3).rotate(BoneName.ELBOW_L, 0, 0, -1.8).rotate(BoneName.SHOULDER_R, -.6, -.4, -.3).rotate(BoneName.ELBOW_R, 0, 0, 1.8).rotate(BoneName.PELVIS, 0, 0, 0).rotate(BoneName.SPINE_LOWER, 0, 0, 0).rotate(BoneName.SPINE_UPPER, 0, 0, 0).rotate(BoneName.KNEE_L, -.2, 0, 0).rotate(BoneName.KNEE_R, -.2, 0, 0).position(BoneName.PELVIS, 0, 0, 0).build().build();
|
|
383
|
+
/**
|
|
384
|
+
* Palm strike animation (장권 - Janggwon)
|
|
385
|
+
*
|
|
386
|
+
* Open palm heel strike from Taekwondo.
|
|
387
|
+
*
|
|
388
|
+
* Animation phases:
|
|
389
|
+
* 1. Chamber (0.0s-0.08s): Palm pulls back
|
|
390
|
+
* 2. Drive (0.08s-0.15s): Hip rotation and palm drives forward
|
|
391
|
+
* 3. Impact (0.15s-0.18s): Maximum extension
|
|
392
|
+
* 4. Recovery (0.18s-0.3s): Return to guard
|
|
393
|
+
*
|
|
394
|
+
* Duration: 300ms
|
|
395
|
+
*
|
|
396
|
+
* @korean 장권애니메이션
|
|
397
|
+
*/
|
|
398
|
+
var PALM_STRIKE_ANIMATION = AnimationBuilder.create("palm_strike").withKoreanName("장권").withDuration(.3).withType("attack").keyframe(.08, "linear").rotate(BoneName.SHOULDER_R, .2, 0, -.3).rotate(BoneName.ELBOW_R, 0, 0, 1.6).rotate(BoneName.WRIST_R, -.8, 0, 0).rotate(BoneName.SPINE_UPPER, 0, -.2, 0).rotate(BoneName.SPINE_MIDDLE, 0, -.15, 0).rotate(BoneName.PELVIS, 0, -.1, 0).rotate(BoneName.ELBOW_L, 0, 0, -1.2).build().keyframe(.15, "ease-out").rotate(BoneName.SHOULDER_R, -.5, 0, .4).rotate(BoneName.ELBOW_R, 0, 0, .3).rotate(BoneName.WRIST_R, -.6, 0, 0).rotate(BoneName.SPINE_UPPER, 0, .3, 0).rotate(BoneName.SPINE_MIDDLE, 0, .25, 0).rotate(BoneName.PELVIS, 0, .2, 0).build().keyframe(.18, "linear").rotate(BoneName.SHOULDER_R, -.7, 0, .5).rotate(BoneName.ELBOW_R, 0, 0, .05).rotate(BoneName.WRIST_R, -.5, 0, .1).rotate(BoneName.SPINE_UPPER, 0, .4, 0).rotate(BoneName.SPINE_MIDDLE, 0, .35, 0).rotate(BoneName.PELVIS, 0, .25, 0).build().keyframe(.3, "ease-in").rotate(BoneName.SHOULDER_R, -.6, -.4, -.3).rotate(BoneName.ELBOW_R, 0, 0, 1.8).rotate(BoneName.WRIST_R, 0, 0, 0).rotate(BoneName.SHOULDER_L, -.6, .4, .3).rotate(BoneName.ELBOW_L, 0, 0, -1.8).rotate(BoneName.SPINE_UPPER, 0, 0, 0).rotate(BoneName.SPINE_MIDDLE, 0, 0, 0).rotate(BoneName.PELVIS, 0, 0, 0).build().build();
|
|
399
|
+
/**
|
|
400
|
+
* Hook punch animation (후크 - 횡타)
|
|
401
|
+
*
|
|
402
|
+
* Circular punch targeting the side of the head. Power technique.
|
|
403
|
+
*
|
|
404
|
+
* Animation phases:
|
|
405
|
+
* 1. Wind-up (0.0s): Arm pulls to side
|
|
406
|
+
* 2. Arc swing (0.1s): Arm swings in horizontal arc
|
|
407
|
+
* 3. Impact (0.15s): Fist connects at temple level
|
|
408
|
+
* 4. Recovery (0.3s): Return to guard
|
|
409
|
+
*
|
|
410
|
+
* Duration: 300ms
|
|
411
|
+
*
|
|
412
|
+
* @korean 후크애니메이션
|
|
413
|
+
*/
|
|
414
|
+
var HOOK_ANIMATION = AnimationBuilder.create("hook").withKoreanName("후크").withDuration(.3).withType("attack").keyframe(0, "linear").rotate(BoneName.SHOULDER_R, .1, -.6, -.5).rotate(BoneName.ELBOW_R, 0, 0, 1.57).rotate(BoneName.SPINE_UPPER, 0, -.3, 0).rotate(BoneName.PELVIS, 0, -.2, 0).rotate(BoneName.ELBOW_L, 0, 0, -1.2).build().keyframe(.1, "ease-out").rotate(BoneName.SHOULDER_R, 0, .4, .3).rotate(BoneName.ELBOW_R, 0, 0, 1.4).rotate(BoneName.SPINE_UPPER, 0, .4, 0).rotate(BoneName.SPINE_MIDDLE, 0, .3, 0).rotate(BoneName.PELVIS, 0, .25, 0).build().keyframe(.15, "linear").rotate(BoneName.SHOULDER_R, -.1, .6, .4).rotate(BoneName.ELBOW_R, 0, 0, 1.35).rotate(BoneName.WRIST_R, 0, .2, 0).rotate(BoneName.SPINE_UPPER, 0, .5, 0).rotate(BoneName.SPINE_MIDDLE, 0, .4, 0).rotate(BoneName.PELVIS, 0, .35, 0).build().keyframe(.3, "ease-in").rotate(BoneName.SHOULDER_R, -.6, -.4, -.3).rotate(BoneName.ELBOW_R, 0, 0, 1.8).rotate(BoneName.SHOULDER_L, -.6, .4, .3).rotate(BoneName.ELBOW_L, 0, 0, -1.8).rotate(BoneName.SPINE_UPPER, 0, 0, 0).rotate(BoneName.PELVIS, 0, 0, 0).build().build();
|
|
415
|
+
/**
|
|
416
|
+
* Low kick animation (하단차기 - 낮은차기)
|
|
417
|
+
*
|
|
418
|
+
* Low sweeping kick targeting opponent's thighs or calves.
|
|
419
|
+
* Used to destabilize and damage legs.
|
|
420
|
+
*
|
|
421
|
+
* Animation phases:
|
|
422
|
+
* 1. Chamber (0.0s): Small knee lift
|
|
423
|
+
* 2. Swing (0.12s): Leg sweeps low horizontally
|
|
424
|
+
* 3. Impact (0.18s): Shin connects at thigh height
|
|
425
|
+
* 4. Recovery (0.35s): Return to stance
|
|
426
|
+
*
|
|
427
|
+
* Duration: 350ms
|
|
428
|
+
*
|
|
429
|
+
* @korean 하단차기애니메이션
|
|
430
|
+
*/
|
|
431
|
+
var LOW_KICK_ANIMATION = AnimationBuilder.create("low_kick").withKoreanName("하단차기").withDuration(.35).withType("attack").keyframe(0, "linear").rotate(BoneName.HIP_R, .5, 0, .3).rotate(BoneName.KNEE_R, -.8, 0, 0).rotate(BoneName.KNEE_L, -.2, 0, 0).rotate(BoneName.PELVIS, 0, -.2, 0).rotate(BoneName.SHOULDER_L, -.6, .4, .3).rotate(BoneName.ELBOW_L, 0, 0, -1.6).build().keyframe(.12, "ease-out").rotate(BoneName.HIP_R, .4, 0, 1.2).rotate(BoneName.KNEE_R, -.3, 0, 0).rotate(BoneName.FOOT_R, .2, 0, .2).rotate(BoneName.PELVIS, 0, -.8, 0).rotate(BoneName.SPINE_UPPER, 0, .4, 0).rotate(BoneName.KNEE_L, -.4, 0, 0).build().keyframe(.18, "linear").rotate(BoneName.HIP_R, .3, 0, 1.5).rotate(BoneName.KNEE_R, -.15, 0, 0).rotate(BoneName.FOOT_R, .3, 0, .3).rotate(BoneName.PELVIS, 0, -1.2, 0).rotate(BoneName.SPINE_UPPER, 0, .6, 0).build().keyframe(.35, "ease-in").rotate(BoneName.HIP_R, 0, 0, 0).rotate(BoneName.KNEE_R, -.2, 0, 0).rotate(BoneName.KNEE_L, -.2, 0, 0).rotate(BoneName.FOOT_R, 0, 0, 0).rotate(BoneName.PELVIS, 0, 0, 0).rotate(BoneName.SPINE_UPPER, 0, 0, 0).rotate(BoneName.SHOULDER_R, -.6, -.4, -.3).rotate(BoneName.ELBOW_R, 0, 0, 1.8).build().build();
|
|
432
|
+
/**
|
|
433
|
+
* Slam animation (슬램 - 내던지기)
|
|
434
|
+
*
|
|
435
|
+
* Powerful lifting and slamming throw. High damage grappling technique.
|
|
436
|
+
*
|
|
437
|
+
* Animation phases:
|
|
438
|
+
* 1. Clinch (0.0s): Grab and secure opponent
|
|
439
|
+
* 2. Lift (0.2s): Hoist opponent up
|
|
440
|
+
* 3. Slam (0.35s): Drive opponent down
|
|
441
|
+
* 4. Recovery (0.5s): Return to stance
|
|
442
|
+
*
|
|
443
|
+
* Duration: 500ms
|
|
444
|
+
*
|
|
445
|
+
* @korean 슬램애니메이션
|
|
446
|
+
*/
|
|
447
|
+
var SLAM_ANIMATION = AnimationBuilder.create("slam").withKoreanName("슬램").withDuration(.5).withType("attack").keyframe(0, "linear").rotate(BoneName.SHOULDER_L, .6, .4, -.5).rotate(BoneName.ELBOW_L, 0, 0, -1.3).rotate(BoneName.SHOULDER_R, .6, -.4, .5).rotate(BoneName.ELBOW_R, 0, 0, 1.3).rotate(BoneName.KNEE_L, -.4, 0, 0).rotate(BoneName.KNEE_R, -.4, 0, 0).rotate(BoneName.PELVIS, .2, 0, 0).build().keyframe(.2, "ease-out").rotate(BoneName.SHOULDER_L, .9, .2, -.3).rotate(BoneName.ELBOW_L, 0, 0, -.8).rotate(BoneName.SHOULDER_R, .9, -.2, .3).rotate(BoneName.ELBOW_R, 0, 0, .8).rotate(BoneName.KNEE_L, -.1, 0, 0).rotate(BoneName.KNEE_R, -.1, 0, 0).rotate(BoneName.PELVIS, -.3, 0, 0).rotate(BoneName.SPINE_UPPER, -.2, 0, 0).position(BoneName.PELVIS, 0, .1, 0).build().keyframe(.35, "ease-in").rotate(BoneName.SHOULDER_L, .3, .3, -.6).rotate(BoneName.ELBOW_L, 0, 0, -1.4).rotate(BoneName.SHOULDER_R, .3, -.3, .6).rotate(BoneName.ELBOW_R, 0, 0, 1.4).rotate(BoneName.KNEE_L, -.6, 0, 0).rotate(BoneName.KNEE_R, -.6, 0, 0).rotate(BoneName.PELVIS, .4, 0, 0).rotate(BoneName.SPINE_UPPER, .3, 0, 0).rotate(BoneName.SPINE_MIDDLE, .2, 0, 0).position(BoneName.PELVIS, 0, -.15, .2).build().keyframe(.5, "ease-in").rotate(BoneName.SHOULDER_L, -.6, .4, .3).rotate(BoneName.ELBOW_L, 0, 0, -1.8).rotate(BoneName.SHOULDER_R, -.6, -.4, -.3).rotate(BoneName.ELBOW_R, 0, 0, 1.8).rotate(BoneName.KNEE_L, -.2, 0, 0).rotate(BoneName.KNEE_R, -.2, 0, 0).rotate(BoneName.PELVIS, 0, 0, 0).rotate(BoneName.SPINE_UPPER, 0, 0, 0).rotate(BoneName.SPINE_MIDDLE, 0, 0, 0).position(BoneName.PELVIS, 0, 0, 0).build().build();
|
|
448
|
+
/**
|
|
449
|
+
* Wrist lock animation (손목꺾기 - 손목관절기)
|
|
450
|
+
*
|
|
451
|
+
* Joint lock targeting the wrist. Painful control technique.
|
|
452
|
+
*
|
|
453
|
+
* Animation phases:
|
|
454
|
+
* 1. Grab (0.0s): Secure opponent's wrist
|
|
455
|
+
* 2. Control (0.15s): Two-hand grip
|
|
456
|
+
* 3. Lock (0.3s): Apply rotational pressure
|
|
457
|
+
* 4. Hold (0.4s): Maintain lock position
|
|
458
|
+
*
|
|
459
|
+
* Duration: 400ms
|
|
460
|
+
*
|
|
461
|
+
* @korean 손목꺾기애니메이션
|
|
462
|
+
*/
|
|
463
|
+
var WRIST_LOCK_ANIMATION = AnimationBuilder.create("wrist_lock").withKoreanName("손목꺾기").withDuration(.4).withType("attack").keyframe(0, "linear").rotate(BoneName.SHOULDER_R, .4, 0, .2).rotate(BoneName.ELBOW_R, 0, 0, .6).rotate(BoneName.WRIST_R, 0, -.3, 0).rotate(BoneName.SHOULDER_L, .3, .2, -.1).rotate(BoneName.ELBOW_L, 0, 0, -.8).rotate(BoneName.KNEE_L, -.3, 0, 0).rotate(BoneName.KNEE_R, -.3, 0, 0).build().keyframe(.15, "ease-out").rotate(BoneName.SHOULDER_R, .2, .3, .4).rotate(BoneName.ELBOW_R, 0, 0, 1).rotate(BoneName.WRIST_R, .3, -.4, .2).rotate(BoneName.SHOULDER_L, .3, .4, -.3).rotate(BoneName.ELBOW_L, 0, 0, -1.2).rotate(BoneName.WRIST_L, -.2, .3, 0).rotate(BoneName.PELVIS, 0, .2, 0).rotate(BoneName.SPINE_UPPER, 0, .15, 0).build().keyframe(.3, "ease-in").rotate(BoneName.SHOULDER_R, -.1, .5, .6).rotate(BoneName.ELBOW_R, 0, 0, 1.3).rotate(BoneName.WRIST_R, .5, -.5, .4).rotate(BoneName.SHOULDER_L, .1, .6, -.4).rotate(BoneName.ELBOW_L, 0, 0, -1.4).rotate(BoneName.WRIST_L, -.3, .4, -.2).rotate(BoneName.PELVIS, 0, .4, 0).rotate(BoneName.SPINE_UPPER, .1, .3, 0).rotate(BoneName.KNEE_L, -.4, 0, 0).build().keyframe(.4, "linear").rotate(BoneName.SHOULDER_R, -.1, .5, .6).rotate(BoneName.ELBOW_R, 0, 0, 1.3).rotate(BoneName.WRIST_R, .5, -.5, .4).rotate(BoneName.SHOULDER_L, .1, .6, -.4).rotate(BoneName.ELBOW_L, 0, 0, -1.4).rotate(BoneName.WRIST_L, -.3, .4, -.2).rotate(BoneName.PELVIS, 0, .4, 0).rotate(BoneName.SPINE_UPPER, .1, .3, 0).rotate(BoneName.KNEE_L, -.4, 0, 0).build().build();
|
|
464
|
+
/**
|
|
465
|
+
* Arm bar animation (팔꺾기 - 팔관절기)
|
|
466
|
+
*
|
|
467
|
+
* Arm lock submission technique. Hyperextends the elbow.
|
|
468
|
+
*
|
|
469
|
+
* Animation phases:
|
|
470
|
+
* 1. Grab (0.0s): Secure opponent's arm
|
|
471
|
+
* 2. Control (0.2s): Pull arm across body
|
|
472
|
+
* 3. Drop (0.35s): Go to ground position
|
|
473
|
+
* 4. Lock (0.5s): Apply elbow pressure
|
|
474
|
+
*
|
|
475
|
+
* Duration: 500ms
|
|
476
|
+
*
|
|
477
|
+
* @korean 팔꺾기애니메이션
|
|
478
|
+
*/
|
|
479
|
+
var ARM_BAR_ANIMATION = AnimationBuilder.create("arm_bar").withKoreanName("팔꺾기").withDuration(.5).withType("attack").keyframe(0, "linear").rotate(BoneName.SHOULDER_R, .5, .3, .3).rotate(BoneName.ELBOW_R, 0, 0, .8).rotate(BoneName.SHOULDER_L, .4, -.2, -.2).rotate(BoneName.ELBOW_L, 0, 0, -.9).rotate(BoneName.KNEE_L, -.3, 0, 0).rotate(BoneName.KNEE_R, -.3, 0, 0).build().keyframe(.2, "ease-out").rotate(BoneName.SHOULDER_R, .2, .6, .5).rotate(BoneName.ELBOW_R, 0, 0, 1.4).rotate(BoneName.SHOULDER_L, .3, .5, -.4).rotate(BoneName.ELBOW_L, 0, 0, -1.3).rotate(BoneName.PELVIS, .2, .5, 0).rotate(BoneName.SPINE_UPPER, .1, .4, 0).build().keyframe(.35, "ease-in").rotate(BoneName.SHOULDER_R, -.2, .8, .7).rotate(BoneName.ELBOW_R, 0, 0, 1.5).rotate(BoneName.SHOULDER_L, .1, .7, -.5).rotate(BoneName.ELBOW_L, 0, 0, -1.5).rotate(BoneName.PELVIS, .8, .3, 0).rotate(BoneName.SPINE_UPPER, .6, .2, 0).rotate(BoneName.SPINE_MIDDLE, .4, .1, 0).rotate(BoneName.HIP_R, 1.2, 0, .3).rotate(BoneName.KNEE_R, -.5, 0, 0).rotate(BoneName.HIP_L, 1, 0, -.2).rotate(BoneName.KNEE_L, -.4, 0, 0).position(BoneName.PELVIS, 0, -.3, 0).build().keyframe(.5, "linear").rotate(BoneName.SHOULDER_R, -.3, .9, .8).rotate(BoneName.ELBOW_R, 0, 0, 1.6).rotate(BoneName.SHOULDER_L, 0, .8, -.6).rotate(BoneName.ELBOW_L, 0, 0, -1.6).rotate(BoneName.PELVIS, 1, .2, 0).rotate(BoneName.SPINE_UPPER, .7, .15, 0).rotate(BoneName.SPINE_MIDDLE, .5, .1, 0).rotate(BoneName.HIP_R, 1.4, 0, .4).rotate(BoneName.KNEE_R, -.3, 0, 0).rotate(BoneName.HIP_L, 1.2, 0, -.3).rotate(BoneName.KNEE_L, -.2, 0, 0).position(BoneName.PELVIS, 0, -.4, -.1).build().build();
|
|
480
|
+
/**
|
|
481
|
+
* Counter strike animation (반격 - 반격타격)
|
|
482
|
+
*
|
|
483
|
+
* Quick counter-attack after parrying. Exploits opponent's opening.
|
|
484
|
+
*
|
|
485
|
+
* Animation phases:
|
|
486
|
+
* 1. Parry (0.0s): Deflect incoming attack
|
|
487
|
+
* 2. Open (0.08s): Create opening
|
|
488
|
+
* 3. Strike (0.15s): Fast counter punch
|
|
489
|
+
* 4. Recovery (0.25s): Return to guard
|
|
490
|
+
*
|
|
491
|
+
* Duration: 250ms
|
|
492
|
+
*
|
|
493
|
+
* @korean 반격애니메이션
|
|
494
|
+
*/
|
|
495
|
+
var COUNTER_STRIKE_ANIMATION = AnimationBuilder.create("counter_strike").withKoreanName("반격").withDuration(.25).withType("attack").keyframe(0, "linear").rotate(BoneName.SHOULDER_L, .2, .5, -.6).rotate(BoneName.ELBOW_L, 0, 0, -.9).rotate(BoneName.WRIST_L, 0, .3, 0).rotate(BoneName.SHOULDER_R, .1, 0, -.2).rotate(BoneName.ELBOW_R, 0, 0, 1.5).rotate(BoneName.PELVIS, 0, -.2, 0).rotate(BoneName.KNEE_L, -.25, 0, 0).rotate(BoneName.KNEE_R, -.3, 0, 0).build().keyframe(.08, "ease-out").rotate(BoneName.SHOULDER_L, .3, .7, -.5).rotate(BoneName.ELBOW_L, 0, 0, -.7).rotate(BoneName.SHOULDER_R, .2, 0, -.3).rotate(BoneName.ELBOW_R, 0, 0, 1.6).rotate(BoneName.SPINE_UPPER, 0, -.2, 0).rotate(BoneName.PELVIS, 0, -.15, 0).build().keyframe(.15, "ease-out").rotate(BoneName.SHOULDER_R, -.6, 0, .4).rotate(BoneName.ELBOW_R, 0, 0, .1).rotate(BoneName.WRIST_R, 0, 0, -.2).rotate(BoneName.SHOULDER_L, .1, .3, -.4).rotate(BoneName.ELBOW_L, 0, 0, -1.2).rotate(BoneName.SPINE_UPPER, 0, .35, 0).rotate(BoneName.SPINE_MIDDLE, 0, .25, 0).rotate(BoneName.PELVIS, 0, .2, 0).build().keyframe(.25, "ease-in").rotate(BoneName.SHOULDER_R, -.6, -.4, -.3).rotate(BoneName.ELBOW_R, 0, 0, 1.8).rotate(BoneName.SHOULDER_L, -.6, .4, .3).rotate(BoneName.ELBOW_L, 0, 0, -1.8).rotate(BoneName.SPINE_UPPER, 0, 0, 0).rotate(BoneName.SPINE_MIDDLE, 0, 0, 0).rotate(BoneName.PELVIS, 0, 0, 0).rotate(BoneName.WRIST_R, 0, 0, 0).build().build();
|
|
496
|
+
/**
|
|
497
|
+
* All skeletal animations mapped by name
|
|
498
|
+
*
|
|
499
|
+
* Includes attack, defense, movement, and idle animations.
|
|
500
|
+
*
|
|
501
|
+
* @korean 모든골격애니메이션
|
|
502
|
+
*/
|
|
503
|
+
var ATTACK_ANIMATIONS = new Map([
|
|
504
|
+
["jab", JAB_ANIMATION],
|
|
505
|
+
["cross", CROSS_ANIMATION],
|
|
506
|
+
["hook", HOOK_ANIMATION],
|
|
507
|
+
["front_kick", FRONT_KICK_ANIMATION],
|
|
508
|
+
["roundhouse_kick", ROUNDHOUSE_KICK_ANIMATION],
|
|
509
|
+
["side_kick", SIDE_KICK_ANIMATION],
|
|
510
|
+
["axe_kick", AXE_KICK_ANIMATION],
|
|
511
|
+
["back_kick", BACK_KICK_ANIMATION],
|
|
512
|
+
["tornado_kick", TORNADO_KICK_ANIMATION],
|
|
513
|
+
["jumping_kick", JUMPING_KICK_ANIMATION],
|
|
514
|
+
["low_kick", LOW_KICK_ANIMATION],
|
|
515
|
+
["elbow_strike", ELBOW_STRIKE_ANIMATION],
|
|
516
|
+
["elbow_uppercut", ELBOW_UPPERCUT_ANIMATION],
|
|
517
|
+
["knee_strike", KNEE_STRIKE_ANIMATION],
|
|
518
|
+
["block", BLOCK_ANIMATION],
|
|
519
|
+
["sweep", SWEEP_ANIMATION],
|
|
520
|
+
["throw", THROW_ANIMATION],
|
|
521
|
+
["slam", SLAM_ANIMATION],
|
|
522
|
+
["grapple", GRAPPLE_ANIMATION],
|
|
523
|
+
["wrist_lock", WRIST_LOCK_ANIMATION],
|
|
524
|
+
["arm_bar", ARM_BAR_ANIMATION],
|
|
525
|
+
["counter_attack", COUNTER_ATTACK_ANIMATION],
|
|
526
|
+
["counter_strike", COUNTER_STRIKE_ANIMATION],
|
|
527
|
+
["palm_strike", PALM_STRIKE_ANIMATION],
|
|
528
|
+
["walk", WALK_ANIMATION],
|
|
529
|
+
["idle_stance", IDLE_STANCE_ANIMATION],
|
|
530
|
+
["forward_dash", FORWARD_DASH_ANIMATION],
|
|
531
|
+
["backward_retreat", BACKWARD_RETREAT_ANIMATION],
|
|
532
|
+
["side_step", SIDE_STEP_ANIMATION]
|
|
533
|
+
]);
|
|
534
|
+
//#endregion
|
|
535
|
+
export { ATTACK_ANIMATIONS, BACKWARD_RETREAT_ANIMATION, BLOCK_ANIMATION, CROSS_ANIMATION, FORWARD_DASH_ANIMATION, FRONT_KICK_ANIMATION, IDLE_STANCE_ANIMATION, JAB_ANIMATION, ROUNDHOUSE_KICK_ANIMATION, SIDE_STEP_ANIMATION, WALK_ANIMATION };
|
|
536
|
+
|
|
537
|
+
//# sourceMappingURL=AttackAnimations.js.map
|