blacktrigram 0.7.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +201 -0
- package/README.md +866 -0
- package/SECURITY.md +124 -0
- package/lib/App.d.ts +4 -0
- package/lib/App.d.ts.map +1 -0
- package/lib/App2.js +386 -0
- package/lib/App2.js.map +1 -0
- package/lib/_virtual/_rolldown/runtime.js +13 -0
- package/lib/assets/index.css +1146 -0
- package/lib/audio/AudioAssetLoader.d.ts +101 -0
- package/lib/audio/AudioAssetLoader.d.ts.map +1 -0
- package/lib/audio/AudioAssetLoader.js +245 -0
- package/lib/audio/AudioAssetLoader.js.map +1 -0
- package/lib/audio/AudioAssetRegistry.d.ts +126 -0
- package/lib/audio/AudioAssetRegistry.d.ts.map +1 -0
- package/lib/audio/AudioAssetRegistry.js +970 -0
- package/lib/audio/AudioAssetRegistry.js.map +1 -0
- package/lib/audio/AudioCache.d.ts +135 -0
- package/lib/audio/AudioCache.d.ts.map +1 -0
- package/lib/audio/AudioCache.js +211 -0
- package/lib/audio/AudioCache.js.map +1 -0
- package/lib/audio/AudioManager.d.ts +162 -0
- package/lib/audio/AudioManager.d.ts.map +1 -0
- package/lib/audio/AudioManager.js +508 -0
- package/lib/audio/AudioManager.js.map +1 -0
- package/lib/audio/AudioMonitor.d.ts +122 -0
- package/lib/audio/AudioMonitor.d.ts.map +1 -0
- package/lib/audio/AudioMonitor.js +215 -0
- package/lib/audio/AudioMonitor.js.map +1 -0
- package/lib/audio/AudioPool.d.ts +108 -0
- package/lib/audio/AudioPool.d.ts.map +1 -0
- package/lib/audio/AudioPool.js +206 -0
- package/lib/audio/AudioPool.js.map +1 -0
- package/lib/audio/AudioProvider.d.ts +28 -0
- package/lib/audio/AudioProvider.d.ts.map +1 -0
- package/lib/audio/AudioProvider.js +135 -0
- package/lib/audio/AudioProvider.js.map +1 -0
- package/lib/audio/AudioUtils.d.ts +77 -0
- package/lib/audio/AudioUtils.d.ts.map +1 -0
- package/lib/audio/AudioUtils.js +164 -0
- package/lib/audio/AudioUtils.js.map +1 -0
- package/lib/audio/BoneImpactAudioMap.d.ts +64 -0
- package/lib/audio/BoneImpactAudioMap.d.ts.map +1 -0
- package/lib/audio/BoneImpactAudioMap.js +133 -0
- package/lib/audio/BoneImpactAudioMap.js.map +1 -0
- package/lib/audio/VariantSelector.d.ts +69 -0
- package/lib/audio/VariantSelector.d.ts.map +1 -0
- package/lib/audio/VariantSelector.js +177 -0
- package/lib/audio/VariantSelector.js.map +1 -0
- package/lib/audio/index.d.ts +13 -0
- package/lib/audio/index.d.ts.map +1 -0
- package/lib/audio/index.js +41 -0
- package/lib/audio/index.js.map +1 -0
- package/lib/audio/types.d.ts +220 -0
- package/lib/audio/types.d.ts.map +1 -0
- package/lib/audio/types.js +12 -0
- package/lib/audio/types.js.map +1 -0
- package/lib/components/effects/WindParticles3D.d.ts +83 -0
- package/lib/components/effects/WindParticles3D.d.ts.map +1 -0
- package/lib/components/effects/index.d.ts +6 -0
- package/lib/components/effects/index.d.ts.map +1 -0
- package/lib/components/index.d.ts +5 -0
- package/lib/components/index.d.ts.map +1 -0
- package/lib/components/index.js +74 -0
- package/lib/components/index.js.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts +74 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.js +1912 -0
- package/lib/components/screens/combat/CombatScreen3D.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts +39 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js +52 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts +35 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js +78 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts +23 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js +214 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts +54 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js +357 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts +32 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js +254 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts +63 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js +108 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts +42 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js +259 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts +73 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts +108 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js +232 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts +53 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js +87 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts +80 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js +278 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js +248 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts +60 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts +37 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js +184 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts +49 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js +66 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js.map +1 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts +93 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts +57 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts +88 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts +67 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js +261 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts +45 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts +61 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts +47 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js +65 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts +52 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js +103 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js +296 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts +72 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/index.d.ts +121 -0
- package/lib/components/screens/combat/components/effects/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts +31 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js +242 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts +74 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js +275 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts +25 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js +61 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts +43 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js +139 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts +50 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js +155 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js +103 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js +101 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts +47 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js +141 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts +25 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js +129 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts +48 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js +131 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts +82 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js +73 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts +80 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js +79 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/index.d.ts +22 -0
- package/lib/components/screens/combat/components/hud/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/index.js +4 -0
- package/lib/components/screens/combat/components/index.d.ts +47 -0
- package/lib/components/screens/combat/components/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/index.js +23 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts +52 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js +113 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts +49 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js +150 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts +44 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js +83 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts +83 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js +161 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts +38 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js +37 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts +37 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js +33 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js.map +1 -0
- package/lib/components/screens/combat/helpers/index.d.ts +8 -0
- package/lib/components/screens/combat/helpers/index.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/index.js +2 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts +108 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useAICombat.js +806 -0
- package/lib/components/screens/combat/hooks/useAICombat.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts +106 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.js +766 -0
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- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts +85 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts.map +1 -0
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- package/lib/components/screens/combat/hooks/useCombatAudio.d.ts +40 -0
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- package/lib/components/screens/combat/hooks/useCombatLayout.d.ts +61 -0
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- package/lib/components/screens/combat/hooks/useCombatState.d.ts +75 -0
- package/lib/components/screens/combat/hooks/useCombatState.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatState.js +182 -0
- package/lib/components/screens/combat/hooks/useCombatState.js.map +1 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts +36 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts +63 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/index.d.ts +4 -0
- package/lib/components/screens/combat/index.d.ts.map +1 -0
- package/lib/components/screens/combat/index.js +25 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts +12 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts.map +1 -0
- package/lib/components/screens/controls/ControlsScreen3D.js +1248 -0
- package/lib/components/screens/controls/ControlsScreen3D.js.map +1 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts +35 -0
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- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts +31 -0
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- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js +100 -0
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import { useAudio } from "../../../../../audio/AudioProvider.js";
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//#region src/components/screens/combat/components/feedback/MatchCountdown.tsx
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/**
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* MatchCountdown Component - Displays match start countdown sequence
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*/
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var COUNTDOWN_CONFIG = {
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readyDuration: 1,
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countdownInterval: 1,
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60
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fightDuration: 1,
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61
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startNumber: 3
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};
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63
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var MatchCountdown = ({ onComplete, isMobile, onSkip, showSkip = false }) => {
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64
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const audio = useAudio();
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65
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const theme = useKoreanTheme({
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variant: "primary",
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size: "xlarge",
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isMobile
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});
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const { state, currentNumber, startCountdown, skipCountdown, isActive } = useMatchCountdown(COUNTDOWN_CONFIG, onComplete);
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const hasStartedRef = useRef(false);
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useEffect(() => {
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if (!hasStartedRef.current) {
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hasStartedRef.current = true;
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startCountdown();
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}
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}, [startCountdown]);
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useEffect(() => {
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if (!audio.isAudioReady) return;
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if (state === "counting" && currentNumber > 0) audio.playSFX("attack_light");
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else if (state === "fight") audio.playSFX("attack_heavy");
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}, [
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state,
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currentNumber,
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audio
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]);
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const handleSkip = () => {
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skipCountdown();
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onSkip?.();
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};
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const displayText = getDisplayText(state, currentNumber);
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const getMainFontSize = () => {
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if (isMobile) return state === "fight" ? "72px" : "64px";
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return state === "fight" ? "120px" : "96px";
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};
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const getSubFontSize = () => {
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if (isMobile) return state === "fight" ? "48px" : "40px";
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return state === "fight" ? "72px" : "56px";
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};
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const mainFontSize = getMainFontSize();
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const subFontSize = getSubFontSize();
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const goldColor = useMemo(() => hexColorToCSS(theme.colors.ACCENT_GOLD), [theme.colors.ACCENT_GOLD]);
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const cyanColor = useMemo(() => hexColorToCSS(theme.colors.PRIMARY_CYAN), [theme.colors.PRIMARY_CYAN]);
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const darkBg = useMemo(() => hexColorToCSS(theme.colors.UI_BACKGROUND_DARK), [theme.colors.UI_BACKGROUND_DARK]);
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if (!isActive || !displayText) return null;
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return /* @__PURE__ */ jsxs(Fragment, { children: [/* @__PURE__ */ jsxs("div", {
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"data-testid": "match-countdown",
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role: "dialog",
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"aria-modal": "true",
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"aria-label": "Match countdown in progress",
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"aria-live": "assertive",
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style: {
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position: "fixed",
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top: 0,
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left: 0,
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width: "100%",
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height: "100%",
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display: "flex",
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alignItems: "center",
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justifyContent: "center",
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backgroundColor: state === "fight" ? `${darkBg}cc` : `${darkBg}ee`,
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zIndex: 1e3,
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animation: state === "ready" ? "fadeIn 0.3s ease-in" : "none"
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},
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children: [/* @__PURE__ */ jsxs("div", {
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style: {
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fontSize: mainFontSize,
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fontWeight: "bold",
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color: state === "fight" ? goldColor : cyanColor,
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fontFamily: theme.fontFamily.KOREAN,
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textShadow: `0 0 ${state === "fight" ? "40px" : "30px"} ${state === "fight" ? goldColor : cyanColor}`,
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animation: state === "ready" ? "pulse 0.8s ease-out" : state === "counting" ? "countdownPulse 0.8s ease-out" : state === "fight" ? "flash 0.3s ease-out" : "none",
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textAlign: "center",
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userSelect: "none"
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},
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"data-testid": "countdown-text",
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children: [
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displayText.ko,
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/* @__PURE__ */ jsx("br", {}),
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/* @__PURE__ */ jsx("span", {
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style: { fontSize: subFontSize },
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children: displayText.en
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})
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]
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}), showSkip && state !== "fight" && /* @__PURE__ */ jsx("button", {
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onClick: handleSkip,
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"data-testid": "skip-countdown-button",
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"aria-label": "Skip countdown",
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style: {
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position: "absolute",
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bottom: isMobile ? "40px" : "60px",
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padding: isMobile ? "10px 24px" : "12px 32px",
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fontSize: isMobile ? "14px" : "16px",
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backgroundColor: cyanColor,
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color: darkBg,
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border: "none",
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borderRadius: "6px",
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fontFamily: theme.fontFamily.KOREAN,
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fontWeight: "bold",
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cursor: "pointer",
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transition: "all 0.2s ease"
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},
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onMouseEnter: (e) => {
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e.currentTarget.style.transform = "scale(1.05)";
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e.currentTarget.style.boxShadow = `0 0 20px ${cyanColor}`;
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},
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onMouseLeave: (e) => {
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e.currentTarget.style.transform = "scale(1)";
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e.currentTarget.style.boxShadow = "none";
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},
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onFocus: (e) => {
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e.currentTarget.style.transform = "scale(1.05)";
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e.currentTarget.style.boxShadow = `0 0 20px ${cyanColor}`;
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e.currentTarget.style.outline = `2px solid ${cyanColor}`;
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},
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onBlur: (e) => {
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e.currentTarget.style.transform = "scale(1)";
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e.currentTarget.style.boxShadow = "none";
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e.currentTarget.style.outline = "none";
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},
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children: "건너뛰기 | Skip"
|
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})]
|
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}), /* @__PURE__ */ jsx("style", { children: `
|
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@keyframes fadeIn {
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from {
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opacity: 0;
|
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}
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to {
|
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opacity: 1;
|
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}
|
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}
|
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@keyframes pulse {
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0% {
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opacity: 0;
|
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transform: scale(0.9);
|
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}
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50% {
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opacity: 1;
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transform: scale(1.05);
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}
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100% {
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opacity: 1;
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transform: scale(1);
|
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}
|
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}
|
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|
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@keyframes countdownPulse {
|
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0% {
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opacity: 0;
|
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transform: scale(1.2);
|
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}
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50% {
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opacity: 1;
|
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transform: scale(1.1);
|
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}
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100% {
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opacity: 1;
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transform: scale(1);
|
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}
|
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}
|
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|
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@keyframes flash {
|
|
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|
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0% {
|
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|
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opacity: 0;
|
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transform: scale(1.5);
|
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}
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30% {
|
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opacity: 1;
|
|
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transform: scale(1.3);
|
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}
|
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100% {
|
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opacity: 1;
|
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transform: scale(1);
|
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}
|
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}
|
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` })] });
|
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|
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};
|
|
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|
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//#endregion
|
|
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|
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export { MatchCountdown as default };
|
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//# sourceMappingURL=MatchCountdown.js.map
|
|
@@ -0,0 +1 @@
|
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|
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{"version":3,"file":"MatchCountdown.js","names":[],"sources":["../../../../../../src/components/screens/combat/components/feedback/MatchCountdown.tsx"],"sourcesContent":["/**\n * MatchCountdown Component - Displays match start countdown sequence\n *\n * Korean: 매치 시작 카운트다운 (Match Start Countdown)\n *\n * Shows \"Ready?\" → \"3... 2... 1...\" → \"Fight!\" sequence with animations.\n * Implements Korean cyberpunk aesthetic with bilingual text support.\n * Plays audio cues for countdown and fight announcement.\n *\n * Refactored to use useKoreanTheme for consistent styling.\n *\n * @module components/combat/MatchCountdown\n * @category Combat UI\n */\n\nimport React, { useEffect, useMemo, useRef } from \"react\";\nimport { useAudio } from \"../../../../../audio/AudioProvider\";\nimport {\n MatchCountdownState,\n useMatchCountdown,\n} from \"../../../../../hooks/useMatchCountdown\";\nimport { useKoreanTheme } from \"../../../../shared/base/useKoreanTheme\";\nimport { hexColorToCSS } from \"../../../../../utils/colorUtils\";\n\n/**\n * Props for the MatchCountdown component\n */\nexport interface MatchCountdownProps {\n /** Callback when countdown completes */\n readonly onComplete: () => void;\n /** Whether layout should adapt for mobile screens */\n readonly isMobile: boolean;\n /** Optional callback for skip button */\n readonly onSkip?: () => void;\n /** Whether skip button should be shown */\n readonly showSkip?: boolean;\n}\n\n/**\n * Get display text for current countdown state\n */\nfunction getDisplayText(\n state: MatchCountdownState,\n currentNumber: number\n): {\n ko: string;\n en: string;\n} | null {\n switch (state) {\n case \"ready\":\n return { ko: \"준비?\", en: \"Ready?\" };\n case \"counting\":\n return { ko: String(currentNumber), en: String(currentNumber) };\n case \"fight\":\n return { ko: \"전투!\", en: \"Fight!\" };\n default:\n return null;\n }\n}\n\n/**\n * MatchCountdown Component\n *\n * Displays match start countdown with:\n * - \"Ready?\" announcement (1 second)\n * - Countdown from 3 to 1 (1 second intervals)\n * - \"Fight!\" announcement (1 second)\n * - Pulse/scale animations for emphasis\n * - Bilingual Korean-English text\n * - Audio cues for countdown and fight\n * - Optional skip button\n * - Responsive sizing for mobile/tablet/desktop\n *\n * Korean: 매치 시작 카운트다운 컴포넌트\n */\n// Static config outside component to prevent re-creation on each render\nconst COUNTDOWN_CONFIG = {\n readyDuration: 1,\n countdownInterval: 1,\n fightDuration: 1,\n startNumber: 3,\n} as const;\n\nexport const MatchCountdown: React.FC<MatchCountdownProps> = ({\n onComplete,\n isMobile,\n onSkip,\n showSkip = false,\n}) => {\n const audio = useAudio();\n const theme = useKoreanTheme({ variant: \"primary\", size: \"xlarge\", isMobile });\n\n // Use match countdown hook with stable config reference\n const { state, currentNumber, startCountdown, skipCountdown, isActive } =\n useMatchCountdown(COUNTDOWN_CONFIG, onComplete);\n\n // Track if we've started to avoid double-start in Strict Mode\n const hasStartedRef = useRef(false);\n\n // Auto-start countdown on mount (only once)\n useEffect(() => {\n if (!hasStartedRef.current) {\n hasStartedRef.current = true;\n startCountdown();\n }\n }, [startCountdown]);\n\n // Play audio cues based on state transitions\n useEffect(() => {\n if (!audio.isAudioReady) return;\n\n if (state === \"counting\" && currentNumber > 0) {\n // Play beep for each countdown number\n audio.playSFX(\"attack_light\"); // Using placeholder - will be countdown_beep\n } else if (state === \"fight\") {\n // Play fight announcement\n audio.playSFX(\"attack_heavy\"); // Using placeholder - will be fight_start\n }\n }, [state, currentNumber, audio]);\n\n // Handle skip\n const handleSkip = () => {\n skipCountdown();\n onSkip?.();\n };\n\n // Get display text\n const displayText = getDisplayText(state, currentNumber);\n\n // Calculate responsive font sizes - extracted to avoid nested ternaries\n const getMainFontSize = (): string => {\n if (isMobile) {\n return state === \"fight\" ? \"72px\" : \"64px\";\n }\n return state === \"fight\" ? \"120px\" : \"96px\";\n };\n\n const getSubFontSize = (): string => {\n if (isMobile) {\n return state === \"fight\" ? \"48px\" : \"40px\";\n }\n return state === \"fight\" ? \"72px\" : \"56px\";\n };\n\n const mainFontSize = getMainFontSize();\n const subFontSize = getSubFontSize();\n\n // Memoize colors for performance using theme\n const goldColor = useMemo(() => hexColorToCSS(theme.colors.ACCENT_GOLD), [theme.colors.ACCENT_GOLD]);\n const cyanColor = useMemo(\n () => hexColorToCSS(theme.colors.PRIMARY_CYAN),\n [theme.colors.PRIMARY_CYAN]\n );\n const darkBg = useMemo(\n () => hexColorToCSS(theme.colors.UI_BACKGROUND_DARK),\n [theme.colors.UI_BACKGROUND_DARK]\n );\n\n // Don't render if countdown not active or complete\n if (!isActive || !displayText) {\n return null;\n }\n\n return (\n <>\n <div\n data-testid=\"match-countdown\"\n role=\"dialog\"\n aria-modal=\"true\"\n aria-label=\"Match countdown in progress\"\n aria-live=\"assertive\"\n style={{\n position: \"fixed\",\n top: 0,\n left: 0,\n width: \"100%\",\n height: \"100%\",\n display: \"flex\",\n alignItems: \"center\",\n justifyContent: \"center\",\n backgroundColor: state === \"fight\" ? `${darkBg}cc` : `${darkBg}ee`,\n zIndex: 1000,\n animation: state === \"ready\" ? \"fadeIn 0.3s ease-in\" : \"none\",\n }}\n >\n <div\n style={{\n fontSize: mainFontSize,\n fontWeight: \"bold\",\n color: state === \"fight\" ? goldColor : cyanColor,\n fontFamily: theme.fontFamily.KOREAN,\n textShadow: `0 0 ${state === \"fight\" ? \"40px\" : \"30px\"} ${\n state === \"fight\" ? goldColor : cyanColor\n }`,\n animation:\n state === \"ready\"\n ? \"pulse 0.8s ease-out\"\n : state === \"counting\"\n ? \"countdownPulse 0.8s ease-out\"\n : state === \"fight\"\n ? \"flash 0.3s ease-out\"\n : \"none\",\n textAlign: \"center\",\n userSelect: \"none\",\n }}\n data-testid=\"countdown-text\"\n >\n {displayText.ko}\n <br />\n <span\n style={{\n fontSize: subFontSize,\n }}\n >\n {displayText.en}\n </span>\n </div>\n\n {/* Optional Skip Button */}\n {showSkip && state !== \"fight\" && (\n <button\n onClick={handleSkip}\n data-testid=\"skip-countdown-button\"\n aria-label=\"Skip countdown\"\n style={{\n position: \"absolute\",\n bottom: isMobile ? \"40px\" : \"60px\",\n padding: isMobile ? \"10px 24px\" : \"12px 32px\",\n fontSize: isMobile ? \"14px\" : \"16px\",\n backgroundColor: cyanColor,\n color: darkBg,\n border: \"none\",\n borderRadius: \"6px\",\n fontFamily: theme.fontFamily.KOREAN,\n fontWeight: \"bold\",\n cursor: \"pointer\",\n transition: \"all 0.2s ease\",\n }}\n onMouseEnter={(e) => {\n e.currentTarget.style.transform = \"scale(1.05)\";\n e.currentTarget.style.boxShadow = `0 0 20px ${cyanColor}`;\n }}\n onMouseLeave={(e) => {\n e.currentTarget.style.transform = \"scale(1)\";\n e.currentTarget.style.boxShadow = \"none\";\n }}\n onFocus={(e) => {\n e.currentTarget.style.transform = \"scale(1.05)\";\n e.currentTarget.style.boxShadow = `0 0 20px ${cyanColor}`;\n e.currentTarget.style.outline = `2px solid ${cyanColor}`;\n }}\n onBlur={(e) => {\n e.currentTarget.style.transform = \"scale(1)\";\n e.currentTarget.style.boxShadow = \"none\";\n e.currentTarget.style.outline = \"none\";\n }}\n >\n 건너뛰기 | Skip\n </button>\n )}\n </div>\n\n {/* CSS Animations */}\n <style>\n {`\n @keyframes fadeIn {\n from {\n opacity: 0;\n }\n to {\n opacity: 1;\n }\n }\n\n @keyframes pulse {\n 0% {\n opacity: 0;\n transform: scale(0.9);\n }\n 50% {\n opacity: 1;\n transform: scale(1.05);\n }\n 100% {\n opacity: 1;\n transform: scale(1);\n }\n }\n\n @keyframes countdownPulse {\n 0% {\n opacity: 0;\n transform: scale(1.2);\n }\n 50% {\n opacity: 1;\n transform: scale(1.1);\n }\n 100% {\n opacity: 1;\n transform: scale(1);\n }\n }\n\n @keyframes flash {\n 0% {\n opacity: 0;\n transform: scale(1.5);\n }\n 30% {\n opacity: 1;\n transform: scale(1.3);\n }\n 100% {\n opacity: 1;\n transform: scale(1);\n }\n }\n `}\n </style>\n </>\n );\n};\n\nexport default MatchCountdown;\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;AAyCA,SAAS,eACP,OACA,eAIO;AACP,SAAQ,OAAR;EACE,KAAK,QACH,QAAO;GAAE,IAAI;GAAO,IAAI;GAAU;EACpC,KAAK,WACH,QAAO;GAAE,IAAI,OAAO,cAAc;GAAE,IAAI,OAAO,cAAc;GAAE;EACjE,KAAK,QACH,QAAO;GAAE,IAAI;GAAO,IAAI;GAAU;EACpC,QACE,QAAO;;;;;;;;;;;;;;;;;;AAoBb,IAAM,mBAAmB;CACvB,eAAe;CACf,mBAAmB;CACnB,eAAe;CACf,aAAa;CACd;AAED,IAAa,kBAAiD,EAC5D,YACA,UACA,QACA,WAAW,YACP;CACJ,MAAM,QAAQ,UAAU;CACxB,MAAM,QAAQ,eAAe;EAAE,SAAS;EAAW,MAAM;EAAU;EAAU,CAAC;CAG9E,MAAM,EAAE,OAAO,eAAe,gBAAgB,eAAe,aAC3D,kBAAkB,kBAAkB,WAAW;CAGjD,MAAM,gBAAgB,OAAO,MAAM;AAGnC,iBAAgB;AACd,MAAI,CAAC,cAAc,SAAS;AAC1B,iBAAc,UAAU;AACxB,mBAAgB;;IAEjB,CAAC,eAAe,CAAC;AAGpB,iBAAgB;AACd,MAAI,CAAC,MAAM,aAAc;AAEzB,MAAI,UAAU,cAAc,gBAAgB,EAE1C,OAAM,QAAQ,eAAe;WACpB,UAAU,QAEnB,OAAM,QAAQ,eAAe;IAE9B;EAAC;EAAO;EAAe;EAAM,CAAC;CAGjC,MAAM,mBAAmB;AACvB,iBAAe;AACf,YAAU;;CAIZ,MAAM,cAAc,eAAe,OAAO,cAAc;CAGxD,MAAM,wBAAgC;AACpC,MAAI,SACF,QAAO,UAAU,UAAU,SAAS;AAEtC,SAAO,UAAU,UAAU,UAAU;;CAGvC,MAAM,uBAA+B;AACnC,MAAI,SACF,QAAO,UAAU,UAAU,SAAS;AAEtC,SAAO,UAAU,UAAU,SAAS;;CAGtC,MAAM,eAAe,iBAAiB;CACtC,MAAM,cAAc,gBAAgB;CAGpC,MAAM,YAAY,cAAc,cAAc,MAAM,OAAO,YAAY,EAAE,CAAC,MAAM,OAAO,YAAY,CAAC;CACpG,MAAM,YAAY,cACV,cAAc,MAAM,OAAO,aAAa,EAC9C,CAAC,MAAM,OAAO,aAAa,CAC5B;CACD,MAAM,SAAS,cACP,cAAc,MAAM,OAAO,mBAAmB,EACpD,CAAC,MAAM,OAAO,mBAAmB,CAClC;AAGD,KAAI,CAAC,YAAY,CAAC,YAChB,QAAO;AAGT,QACE,qBAAA,UAAA,EAAA,UAAA,CACE,qBAAC,OAAD;EACE,eAAY;EACZ,MAAK;EACL,cAAW;EACX,cAAW;EACX,aAAU;EACV,OAAO;GACL,UAAU;GACV,KAAK;GACL,MAAM;GACN,OAAO;GACP,QAAQ;GACR,SAAS;GACT,YAAY;GACZ,gBAAgB;GAChB,iBAAiB,UAAU,UAAU,GAAG,OAAO,MAAM,GAAG,OAAO;GAC/D,QAAQ;GACR,WAAW,UAAU,UAAU,wBAAwB;GACxD;YAlBH,CAoBE,qBAAC,OAAD;GACE,OAAO;IACL,UAAU;IACV,YAAY;IACZ,OAAO,UAAU,UAAU,YAAY;IACvC,YAAY,MAAM,WAAW;IAC7B,YAAY,OAAO,UAAU,UAAU,SAAS,OAAO,GACrD,UAAU,UAAU,YAAY;IAElC,WACE,UAAU,UACN,wBACA,UAAU,aACV,iCACA,UAAU,UACV,wBACA;IACN,WAAW;IACX,YAAY;IACb;GACD,eAAY;aApBd;IAsBG,YAAY;IACb,oBAAC,MAAD,EAAM,CAAA;IACN,oBAAC,QAAD;KACE,OAAO,EACL,UAAU,aACX;eAEA,YAAY;KACR,CAAA;IACH;MAGL,YAAY,UAAU,WACrB,oBAAC,UAAD;GACE,SAAS;GACT,eAAY;GACZ,cAAW;GACX,OAAO;IACL,UAAU;IACV,QAAQ,WAAW,SAAS;IAC5B,SAAS,WAAW,cAAc;IAClC,UAAU,WAAW,SAAS;IAC9B,iBAAiB;IACjB,OAAO;IACP,QAAQ;IACR,cAAc;IACd,YAAY,MAAM,WAAW;IAC7B,YAAY;IACZ,QAAQ;IACR,YAAY;IACb;GACD,eAAe,MAAM;AACnB,MAAE,cAAc,MAAM,YAAY;AAClC,MAAE,cAAc,MAAM,YAAY,YAAY;;GAEhD,eAAe,MAAM;AACnB,MAAE,cAAc,MAAM,YAAY;AAClC,MAAE,cAAc,MAAM,YAAY;;GAEpC,UAAU,MAAM;AACd,MAAE,cAAc,MAAM,YAAY;AAClC,MAAE,cAAc,MAAM,YAAY,YAAY;AAC9C,MAAE,cAAc,MAAM,UAAU,aAAa;;GAE/C,SAAS,MAAM;AACb,MAAE,cAAc,MAAM,YAAY;AAClC,MAAE,cAAc,MAAM,YAAY;AAClC,MAAE,cAAc,MAAM,UAAU;;aAEnC;GAEQ,CAAA,CAEP;KAGN,oBAAC,SAAD,EAAA,UACG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;WAuDK,CAAA,CACP,EAAA,CAAA"}
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@@ -0,0 +1,74 @@
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/**
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2
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* RoundAnnouncement Component - Displays round completion and transition UI
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*
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4
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* Korean: 라운드 발표 (Round Announcement)
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*
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6
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+
* Shows round winner, current score, statistics, and countdown to next round.
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7
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* Implements Korean cyberpunk aesthetic with bilingual text support.
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8
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*
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* Refactored to use useKoreanTheme for consistent styling.
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*
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* @module components/combat/RoundAnnouncement
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* @category Combat UI
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*/
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import React from "react";
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import { PlayerState } from "../../../../../systems";
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/**
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* Round statistics displayed between rounds
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*
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* Korean: 라운드 통계 (Round Statistics)
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+
*/
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export interface RoundStats {
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/** Total damage dealt by player */
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readonly damageDealt: number;
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/** Number of hits successfully landed */
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readonly hitsLanded: number;
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/** Number of vital points struck */
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readonly vitalPointsHit: number;
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/** Combat accuracy percentage */
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readonly accuracy: number;
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}
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/**
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32
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* Props for the RoundAnnouncement component
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*/
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+
export interface RoundAnnouncementProps {
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/** Current round number (1-based) */
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+
readonly roundNumber: number;
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+
/** Round winner, or null if round was a draw */
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readonly roundWinner: PlayerState | null;
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/** Current match score (player1 wins, player2 wins) */
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+
readonly currentScore: {
|
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41
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+
readonly player1: number;
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42
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+
readonly player2: number;
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+
};
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/** Round statistics to display */
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+
readonly roundStats?: RoundStats;
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+
/** Callback when countdown completes */
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readonly onCountdownComplete: () => void;
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/** Callback when skip button is pressed */
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readonly onSkip: () => void;
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/** Whether layout should adapt for mobile screens */
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readonly isMobile: boolean;
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/** Total number of rounds in match (for match point detection) */
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readonly totalRounds?: number;
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/** Countdown duration in seconds */
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+
readonly countdownDuration?: number;
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+
}
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+
/**
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* RoundAnnouncement Component
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*
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* Displays round completion announcement with:
|
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* - Bilingual round completion title
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+
* - Round winner display
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+
* - Current match score
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64
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+
* - Round statistics (damage, hits, accuracy)
|
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65
|
+
* - Countdown to next round
|
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|
+
* - Skip button for quick play
|
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67
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+
* - Match point indicator for final rounds
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+
* - Uses useKoreanTheme for consistent styling
|
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+
*
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+
* Korean: 라운드 종료 발표 컴포넌트
|
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|
+
*/
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+
export declare const RoundAnnouncement: React.FC<RoundAnnouncementProps>;
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+
export default RoundAnnouncement;
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+
//# sourceMappingURL=RoundAnnouncementOverlayHtml.d.ts.map
|
package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts.map
ADDED
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"RoundAnnouncementOverlayHtml.d.ts","sourceRoot":"","sources":["../../../../../../src/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AAEH,OAAO,KAMN,MAAM,OAAO,CAAC;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAIrD;;;;GAIG;AACH,MAAM,WAAW,UAAU;IACzB,mCAAmC;IACnC,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,yCAAyC;IACzC,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;IAC5B,oCAAoC;IACpC,QAAQ,CAAC,cAAc,EAAE,MAAM,CAAC;IAChC,iCAAiC;IACjC,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;CAC3B;AAED;;GAEG;AACH,MAAM,WAAW,sBAAsB;IACrC,qCAAqC;IACrC,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,gDAAgD;IAChD,QAAQ,CAAC,WAAW,EAAE,WAAW,GAAG,IAAI,CAAC;IACzC,uDAAuD;IACvD,QAAQ,CAAC,YAAY,EAAE;QAAE,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAA;KAAE,CAAC;IAC9E,kCAAkC;IAClC,QAAQ,CAAC,UAAU,CAAC,EAAE,UAAU,CAAC;IACjC,wCAAwC;IACxC,QAAQ,CAAC,mBAAmB,EAAE,MAAM,IAAI,CAAC;IACzC,2CAA2C;IAC3C,QAAQ,CAAC,MAAM,EAAE,MAAM,IAAI,CAAC;IAC5B,qDAAqD;IACrD,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAC3B,kEAAkE;IAClE,QAAQ,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC;IAC9B,oCAAoC;IACpC,QAAQ,CAAC,iBAAiB,CAAC,EAAE,MAAM,CAAC;CACrC;AAED;;;;;;;;;;;;;;GAcG;AACH,eAAO,MAAM,iBAAiB,EAAE,KAAK,CAAC,EAAE,CAAC,sBAAsB,CA2R9D,CAAC;AAEF,eAAe,iBAAiB,CAAC"}
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@@ -0,0 +1,275 @@
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1
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+
import { hexColorToCSS } from "../../../../../utils/colorUtils.js";
|
|
2
|
+
import { useKoreanTheme } from "../../../../shared/base/useKoreanTheme.js";
|
|
3
|
+
import { useCallback, useEffect, useMemo, useRef, useState } from "react";
|
|
4
|
+
import { jsx, jsxs } from "react/jsx-runtime";
|
|
5
|
+
//#region src/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.tsx
|
|
6
|
+
/**
|
|
7
|
+
* RoundAnnouncement Component - Displays round completion and transition UI
|
|
8
|
+
*
|
|
9
|
+
* Korean: 라운드 발표 (Round Announcement)
|
|
10
|
+
*
|
|
11
|
+
* Shows round winner, current score, statistics, and countdown to next round.
|
|
12
|
+
* Implements Korean cyberpunk aesthetic with bilingual text support.
|
|
13
|
+
*
|
|
14
|
+
* Refactored to use useKoreanTheme for consistent styling.
|
|
15
|
+
*
|
|
16
|
+
* @module components/combat/RoundAnnouncement
|
|
17
|
+
* @category Combat UI
|
|
18
|
+
*/
|
|
19
|
+
/**
|
|
20
|
+
* RoundAnnouncement Component
|
|
21
|
+
*
|
|
22
|
+
* Displays round completion announcement with:
|
|
23
|
+
* - Bilingual round completion title
|
|
24
|
+
* - Round winner display
|
|
25
|
+
* - Current match score
|
|
26
|
+
* - Round statistics (damage, hits, accuracy)
|
|
27
|
+
* - Countdown to next round
|
|
28
|
+
* - Skip button for quick play
|
|
29
|
+
* - Match point indicator for final rounds
|
|
30
|
+
* - Uses useKoreanTheme for consistent styling
|
|
31
|
+
*
|
|
32
|
+
* Korean: 라운드 종료 발표 컴포넌트
|
|
33
|
+
*/
|
|
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|
+
var RoundAnnouncement = ({ roundNumber, roundWinner, currentScore, roundStats, onCountdownComplete, onSkip, isMobile, totalRounds = 3, countdownDuration = 3 }) => {
|
|
35
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+
const theme = useKoreanTheme({
|
|
36
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+
variant: "primary",
|
|
37
|
+
size: "large",
|
|
38
|
+
isMobile
|
|
39
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+
});
|
|
40
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+
const [countdown, setCountdown] = useState(countdownDuration);
|
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41
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+
const [isVisible, setIsVisible] = useState(false);
|
|
42
|
+
const hasCompletedRef = useRef(false);
|
|
43
|
+
const onCountdownCompleteRef = useRef(onCountdownComplete);
|
|
44
|
+
useEffect(() => {
|
|
45
|
+
onCountdownCompleteRef.current = onCountdownComplete;
|
|
46
|
+
}, [onCountdownComplete]);
|
|
47
|
+
const handleCountdownComplete = useCallback(() => {
|
|
48
|
+
onCountdownCompleteRef.current();
|
|
49
|
+
}, []);
|
|
50
|
+
useEffect(() => {
|
|
51
|
+
const timer = setTimeout(() => setIsVisible(true), 50);
|
|
52
|
+
return () => clearTimeout(timer);
|
|
53
|
+
}, []);
|
|
54
|
+
useEffect(() => {
|
|
55
|
+
if (countdown <= 0) {
|
|
56
|
+
if (!hasCompletedRef.current) {
|
|
57
|
+
hasCompletedRef.current = true;
|
|
58
|
+
handleCountdownComplete();
|
|
59
|
+
}
|
|
60
|
+
return;
|
|
61
|
+
}
|
|
62
|
+
const timer = setInterval(() => {
|
|
63
|
+
setCountdown((prev) => {
|
|
64
|
+
if (prev <= 1) return 0;
|
|
65
|
+
return prev - 1;
|
|
66
|
+
});
|
|
67
|
+
}, 1e3);
|
|
68
|
+
return () => clearInterval(timer);
|
|
69
|
+
}, [countdown, handleCountdownComplete]);
|
|
70
|
+
const isMatchPoint = useMemo(() => {
|
|
71
|
+
return Math.max(currentScore.player1, currentScore.player2) === Math.ceil(totalRounds / 2) - 1;
|
|
72
|
+
}, [currentScore, totalRounds]);
|
|
73
|
+
const goldColor = useMemo(() => hexColorToCSS(theme.colors.ACCENT_GOLD), [theme.colors.ACCENT_GOLD]);
|
|
74
|
+
const cyanColor = useMemo(() => hexColorToCSS(theme.colors.PRIMARY_CYAN), [theme.colors.PRIMARY_CYAN]);
|
|
75
|
+
const darkBg = useMemo(() => hexColorToCSS(theme.colors.UI_BACKGROUND_DARK), [theme.colors.UI_BACKGROUND_DARK]);
|
|
76
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//#endregion
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//# sourceMappingURL=RoundAnnouncementOverlayHtml.js.map
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{"version":3,"file":"RoundAnnouncementOverlayHtml.js","names":[],"sources":["../../../../../../src/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.tsx"],"sourcesContent":["/**\n * RoundAnnouncement Component - Displays round completion and transition UI\n *\n * Korean: 라운드 발표 (Round Announcement)\n *\n * Shows round winner, current score, statistics, and countdown to next round.\n * Implements Korean cyberpunk aesthetic with bilingual text support.\n *\n * Refactored to use useKoreanTheme for consistent styling.\n *\n * @module components/combat/RoundAnnouncement\n * @category Combat UI\n */\n\nimport React, {\n useCallback,\n useEffect,\n useMemo,\n useRef,\n useState,\n} from \"react\";\nimport { PlayerState } from \"../../../../../systems\";\nimport { useKoreanTheme } from \"../../../../shared/base/useKoreanTheme\";\nimport { hexColorToCSS } from \"../../../../../utils/colorUtils\";\n\n/**\n * Round statistics displayed between rounds\n *\n * Korean: 라운드 통계 (Round Statistics)\n */\nexport interface RoundStats {\n /** Total damage dealt by player */\n readonly damageDealt: number;\n /** Number of hits successfully landed */\n readonly hitsLanded: number;\n /** Number of vital points struck */\n readonly vitalPointsHit: number;\n /** Combat accuracy percentage */\n readonly accuracy: number;\n}\n\n/**\n * Props for the RoundAnnouncement component\n */\nexport interface RoundAnnouncementProps {\n /** Current round number (1-based) */\n readonly roundNumber: number;\n /** Round winner, or null if round was a draw */\n readonly roundWinner: PlayerState | null;\n /** Current match score (player1 wins, player2 wins) */\n readonly currentScore: { readonly player1: number; readonly player2: number };\n /** Round statistics to display */\n readonly roundStats?: RoundStats;\n /** Callback when countdown completes */\n readonly onCountdownComplete: () => void;\n /** Callback when skip button is pressed */\n readonly onSkip: () => void;\n /** Whether layout should adapt for mobile screens */\n readonly isMobile: boolean;\n /** Total number of rounds in match (for match point detection) */\n readonly totalRounds?: number;\n /** Countdown duration in seconds */\n readonly countdownDuration?: number;\n}\n\n/**\n * RoundAnnouncement Component\n *\n * Displays round completion announcement with:\n * - Bilingual round completion title\n * - Round winner display\n * - Current match score\n * - Round statistics (damage, hits, accuracy)\n * - Countdown to next round\n * - Skip button for quick play\n * - Match point indicator for final rounds\n * - Uses useKoreanTheme for consistent styling\n *\n * Korean: 라운드 종료 발표 컴포넌트\n */\nexport const RoundAnnouncement: React.FC<RoundAnnouncementProps> = ({\n roundNumber,\n roundWinner,\n currentScore,\n roundStats,\n onCountdownComplete,\n onSkip,\n isMobile,\n totalRounds = 3,\n countdownDuration = 3,\n}) => {\n const theme = useKoreanTheme({ variant: \"primary\", size: \"large\", isMobile });\n const [countdown, setCountdown] = useState(countdownDuration);\n const [isVisible, setIsVisible] = useState(false);\n const hasCompletedRef = useRef(false);\n\n // Use ref to stabilize callback - prevents timer reset on re-renders\n const onCountdownCompleteRef = useRef(onCountdownComplete);\n useEffect(() => {\n onCountdownCompleteRef.current = onCountdownComplete;\n }, [onCountdownComplete]);\n\n // Stable callback that reads from ref\n const handleCountdownComplete = useCallback(() => {\n onCountdownCompleteRef.current();\n }, []);\n\n // Fade in animation on mount\n useEffect(() => {\n // Trigger fade in after a small delay\n const timer = setTimeout(() => setIsVisible(true), 50);\n return () => clearTimeout(timer);\n }, []);\n\n // Countdown logic with proper cleanup - uses stable callback\n useEffect(() => {\n if (countdown <= 0) {\n if (!hasCompletedRef.current) {\n hasCompletedRef.current = true;\n handleCountdownComplete();\n }\n return;\n }\n\n const timer = setInterval(() => {\n setCountdown((prev) => {\n if (prev <= 1) {\n // Countdown complete, callback will be handled by effect\n return 0;\n }\n return prev - 1;\n });\n }, 1000);\n\n return () => clearInterval(timer);\n }, [countdown, handleCountdownComplete]);\n\n // Determine if this is match point\n const isMatchPoint = useMemo(() => {\n const maxScore = Math.max(currentScore.player1, currentScore.player2);\n const roundsToWin = Math.ceil(totalRounds / 2);\n return maxScore === roundsToWin - 1;\n }, [currentScore, totalRounds]);\n\n // Convert hex colors to CSS - memoized for performance using theme\n const goldColor = useMemo(\n () => hexColorToCSS(theme.colors.ACCENT_GOLD),\n [theme.colors.ACCENT_GOLD]\n );\n const cyanColor = useMemo(\n () => hexColorToCSS(theme.colors.PRIMARY_CYAN),\n [theme.colors.PRIMARY_CYAN]\n );\n const darkBg = useMemo(\n () => hexColorToCSS(theme.colors.UI_BACKGROUND_DARK),\n [theme.colors.UI_BACKGROUND_DARK]\n );\n const textSecondary = useMemo(\n () => hexColorToCSS(theme.colors.TEXT_SECONDARY),\n [theme.colors.TEXT_SECONDARY]\n );\n\n // Memoize container style for performance\n const containerStyle = useMemo(\n () => ({\n position: \"fixed\" as const,\n top: 0,\n left: 0,\n width: \"100%\",\n height: \"100%\",\n display: \"flex\",\n flexDirection: \"column\" as const,\n alignItems: \"center\",\n justifyContent: \"center\",\n backgroundColor: `${darkBg}dd`,\n zIndex: 1000,\n opacity: isVisible ? 1 : 0,\n transition: \"opacity 0.3s ease-in-out\",\n }),\n [darkBg, isVisible]\n );\n\n return (\n <div data-testid=\"round-announcement\" style={containerStyle}>\n {/* Match Point Indicator */}\n {isMatchPoint && (\n <div\n style={{\n fontSize: isMobile ? \"20px\" : \"28px\",\n color: goldColor,\n fontFamily: theme.fontFamily.KOREAN,\n fontWeight: \"bold\",\n marginBottom: isMobile ? \"10px\" : \"20px\",\n textShadow: `0 0 20px ${goldColor}`,\n animation: \"pulse 1s infinite\",\n }}\n data-testid=\"match-point-indicator\"\n >\n 매치 포인트! | Match Point!\n </div>\n )}\n\n {/* Round Complete Title */}\n <h1\n style={{\n fontSize: isMobile ? \"36px\" : \"56px\",\n color: goldColor,\n fontFamily: theme.fontFamily.KOREAN,\n fontWeight: \"bold\",\n margin: `0 0 ${isMobile ? \"20px\" : \"30px\"} 0`,\n textShadow: `0 0 30px ${goldColor}`,\n textAlign: \"center\",\n }}\n data-testid=\"round-complete-title\"\n >\n 라운드 {roundNumber} 완료!\n <br />\n Round {roundNumber} Complete!\n </h1>\n\n {/* Round Winner */}\n {roundWinner && (\n <div\n style={{\n fontSize: isMobile ? \"24px\" : \"36px\",\n color: cyanColor,\n fontFamily: theme.fontFamily.KOREAN,\n margin: `0 0 ${isMobile ? \"20px\" : \"30px\"} 0`,\n textAlign: \"center\",\n }}\n data-testid=\"round-winner\"\n >\n 승자 | Winner: {roundWinner.name.korean} | {roundWinner.name.english}\n </div>\n )}\n\n {/* Current Score */}\n <div\n style={{\n display: \"flex\",\n gap: isMobile ? \"40px\" : \"80px\",\n marginBottom: isMobile ? \"20px\" : \"30px\",\n fontSize: isMobile ? \"32px\" : \"48px\",\n fontWeight: \"bold\",\n }}\n data-testid=\"current-score\"\n >\n <div style={{ textAlign: \"center\" }}>\n <div\n style={{\n fontSize: isMobile ? \"14px\" : \"18px\",\n color: cyanColor,\n marginBottom: \"8px\",\n }}\n >\n Player 1\n </div>\n <div style={{ color: goldColor }}>{currentScore.player1}</div>\n </div>\n <div style={{ color: cyanColor }}>-</div>\n <div style={{ textAlign: \"center\" }}>\n <div\n style={{\n fontSize: isMobile ? \"14px\" : \"18px\",\n color: cyanColor,\n marginBottom: \"8px\",\n }}\n >\n Player 2\n </div>\n <div style={{ color: goldColor }}>{currentScore.player2}</div>\n </div>\n </div>\n\n {/* Round Statistics */}\n {roundStats && (\n <div\n style={{\n display: \"flex\",\n flexDirection: isMobile ? \"column\" : \"row\",\n gap: isMobile ? \"12px\" : \"24px\",\n marginBottom: isMobile ? \"20px\" : \"30px\",\n fontSize: isMobile ? \"14px\" : \"16px\",\n color: textSecondary,\n fontFamily: theme.fontFamily.KOREAN,\n }}\n data-testid=\"round-stats\"\n >\n <div>피해량 | Damage: {roundStats.damageDealt.toFixed(0)}</div>\n <div>명중 | Hits: {roundStats.hitsLanded}</div>\n <div>급소타격 | Vital Points: {roundStats.vitalPointsHit}</div>\n <div>정확도 | Accuracy: {roundStats.accuracy.toFixed(1)}%</div>\n </div>\n )}\n\n {/* Countdown */}\n <div\n style={{\n fontSize: isMobile ? \"48px\" : \"72px\",\n color: goldColor,\n fontWeight: \"bold\",\n marginBottom: isMobile ? \"20px\" : \"30px\",\n textShadow: `0 0 40px ${goldColor}`,\n }}\n data-testid=\"countdown-display\"\n aria-live=\"polite\"\n aria-atomic=\"true\"\n aria-label={`Countdown: ${countdown} seconds remaining`}\n >\n {countdown}\n </div>\n\n {/* Skip Button */}\n <button\n onClick={onSkip}\n data-testid=\"skip-countdown-button\"\n className=\"skip-countdown-button\"\n style={{\n padding: isMobile ? \"10px 24px\" : \"12px 32px\",\n fontSize: isMobile ? \"14px\" : \"16px\",\n backgroundColor: cyanColor,\n color: darkBg,\n border: \"none\",\n borderRadius: \"6px\",\n fontFamily: 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