blacktrigram 0.7.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +201 -0
- package/README.md +866 -0
- package/SECURITY.md +124 -0
- package/lib/App.d.ts +4 -0
- package/lib/App.d.ts.map +1 -0
- package/lib/App2.js +386 -0
- package/lib/App2.js.map +1 -0
- package/lib/_virtual/_rolldown/runtime.js +13 -0
- package/lib/assets/index.css +1146 -0
- package/lib/audio/AudioAssetLoader.d.ts +101 -0
- package/lib/audio/AudioAssetLoader.d.ts.map +1 -0
- package/lib/audio/AudioAssetLoader.js +245 -0
- package/lib/audio/AudioAssetLoader.js.map +1 -0
- package/lib/audio/AudioAssetRegistry.d.ts +126 -0
- package/lib/audio/AudioAssetRegistry.d.ts.map +1 -0
- package/lib/audio/AudioAssetRegistry.js +970 -0
- package/lib/audio/AudioAssetRegistry.js.map +1 -0
- package/lib/audio/AudioCache.d.ts +135 -0
- package/lib/audio/AudioCache.d.ts.map +1 -0
- package/lib/audio/AudioCache.js +211 -0
- package/lib/audio/AudioCache.js.map +1 -0
- package/lib/audio/AudioManager.d.ts +162 -0
- package/lib/audio/AudioManager.d.ts.map +1 -0
- package/lib/audio/AudioManager.js +508 -0
- package/lib/audio/AudioManager.js.map +1 -0
- package/lib/audio/AudioMonitor.d.ts +122 -0
- package/lib/audio/AudioMonitor.d.ts.map +1 -0
- package/lib/audio/AudioMonitor.js +215 -0
- package/lib/audio/AudioMonitor.js.map +1 -0
- package/lib/audio/AudioPool.d.ts +108 -0
- package/lib/audio/AudioPool.d.ts.map +1 -0
- package/lib/audio/AudioPool.js +206 -0
- package/lib/audio/AudioPool.js.map +1 -0
- package/lib/audio/AudioProvider.d.ts +28 -0
- package/lib/audio/AudioProvider.d.ts.map +1 -0
- package/lib/audio/AudioProvider.js +135 -0
- package/lib/audio/AudioProvider.js.map +1 -0
- package/lib/audio/AudioUtils.d.ts +77 -0
- package/lib/audio/AudioUtils.d.ts.map +1 -0
- package/lib/audio/AudioUtils.js +164 -0
- package/lib/audio/AudioUtils.js.map +1 -0
- package/lib/audio/BoneImpactAudioMap.d.ts +64 -0
- package/lib/audio/BoneImpactAudioMap.d.ts.map +1 -0
- package/lib/audio/BoneImpactAudioMap.js +133 -0
- package/lib/audio/BoneImpactAudioMap.js.map +1 -0
- package/lib/audio/VariantSelector.d.ts +69 -0
- package/lib/audio/VariantSelector.d.ts.map +1 -0
- package/lib/audio/VariantSelector.js +177 -0
- package/lib/audio/VariantSelector.js.map +1 -0
- package/lib/audio/index.d.ts +13 -0
- package/lib/audio/index.d.ts.map +1 -0
- package/lib/audio/index.js +41 -0
- package/lib/audio/index.js.map +1 -0
- package/lib/audio/types.d.ts +220 -0
- package/lib/audio/types.d.ts.map +1 -0
- package/lib/audio/types.js +12 -0
- package/lib/audio/types.js.map +1 -0
- package/lib/components/effects/WindParticles3D.d.ts +83 -0
- package/lib/components/effects/WindParticles3D.d.ts.map +1 -0
- package/lib/components/effects/index.d.ts +6 -0
- package/lib/components/effects/index.d.ts.map +1 -0
- package/lib/components/index.d.ts +5 -0
- package/lib/components/index.d.ts.map +1 -0
- package/lib/components/index.js +74 -0
- package/lib/components/index.js.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts +74 -0
- package/lib/components/screens/combat/CombatScreen3D.d.ts.map +1 -0
- package/lib/components/screens/combat/CombatScreen3D.js +1912 -0
- package/lib/components/screens/combat/CombatScreen3D.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts +39 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js +52 -0
- package/lib/components/screens/combat/components/controls/CombatButtons.js.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts +35 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js +78 -0
- package/lib/components/screens/combat/components/controls/CombatControlsPanel.js.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts +23 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js +214 -0
- package/lib/components/screens/combat/components/controls/ControlsGuide.js.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts +54 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js +357 -0
- package/lib/components/screens/combat/components/controls/KeyboardHints.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts +32 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js +254 -0
- package/lib/components/screens/combat/components/controls/PauseMenu.js.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts +63 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js +108 -0
- package/lib/components/screens/combat/components/controls/PauseMenuButton.js.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts +42 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.d.ts.map +1 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js +259 -0
- package/lib/components/screens/combat/components/controls/QuickSettings.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts +73 -0
- package/lib/components/screens/combat/components/effects/ArterialSpray3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts +108 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js +232 -0
- package/lib/components/screens/combat/components/effects/BloodDecals3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts +53 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js +87 -0
- package/lib/components/screens/combat/components/effects/BloodLossOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts +80 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js +278 -0
- package/lib/components/screens/combat/components/effects/BloodParticles3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js +248 -0
- package/lib/components/screens/combat/components/effects/BloodViscosity3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts +60 -0
- package/lib/components/screens/combat/components/effects/BoneCrackParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts +37 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js +184 -0
- package/lib/components/screens/combat/components/effects/CombatParticleEffects3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts +49 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js +66 -0
- package/lib/components/screens/combat/components/effects/ConsciousnessBlur.js.map +1 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts +93 -0
- package/lib/components/screens/combat/components/effects/DustClouds3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts +57 -0
- package/lib/components/screens/combat/components/effects/EarthCrackEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts +88 -0
- package/lib/components/screens/combat/components/effects/EarthHealingEffect3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/ImpactSparks3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts +67 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js +261 -0
- package/lib/components/screens/combat/components/effects/InternalDamage3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts +45 -0
- package/lib/components/screens/combat/components/effects/LiPrecisionTargetingOverlay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts +61 -0
- package/lib/components/screens/combat/components/effects/NerveStrikeParticles3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts +47 -0
- package/lib/components/screens/combat/components/effects/PainVignette.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js +65 -0
- package/lib/components/screens/combat/components/effects/PainVignette.js.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts +52 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js +103 -0
- package/lib/components/screens/combat/components/effects/ParticleAudio3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts +91 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js +296 -0
- package/lib/components/screens/combat/components/effects/TraumaOverlay3D.js.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts +64 -0
- package/lib/components/screens/combat/components/effects/WaterRipple3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts +72 -0
- package/lib/components/screens/combat/components/effects/WaterWave3D.d.ts.map +1 -0
- package/lib/components/screens/combat/components/effects/index.d.ts +121 -0
- package/lib/components/screens/combat/components/effects/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts +31 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js +242 -0
- package/lib/components/screens/combat/components/feedback/MatchCountdown.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts +74 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js +275 -0
- package/lib/components/screens/combat/components/feedback/RoundAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts +25 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js +61 -0
- package/lib/components/screens/combat/components/feedback/RoundDisplayStatus.js.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts +43 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js +139 -0
- package/lib/components/screens/combat/components/feedback/RoundStartAnnouncementOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts +50 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js +155 -0
- package/lib/components/screens/combat/components/hud/CombatBottomHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js +103 -0
- package/lib/components/screens/combat/components/hud/CombatLeftHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts +54 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js +101 -0
- package/lib/components/screens/combat/components/hud/CombatRightHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts +47 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js +141 -0
- package/lib/components/screens/combat/components/hud/CombatTopHUD.js.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts +25 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js +129 -0
- package/lib/components/screens/combat/components/hud/DifficultyIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts +48 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js +131 -0
- package/lib/components/screens/combat/components/hud/FPSMonitor.js.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts +82 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js +73 -0
- package/lib/components/screens/combat/components/hud/MobileControlsWrapper.js.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts +80 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js +79 -0
- package/lib/components/screens/combat/components/hud/PlayerStateOverlayHtml.js.map +1 -0
- package/lib/components/screens/combat/components/hud/index.d.ts +22 -0
- package/lib/components/screens/combat/components/hud/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/hud/index.js +4 -0
- package/lib/components/screens/combat/components/index.d.ts +47 -0
- package/lib/components/screens/combat/components/index.d.ts.map +1 -0
- package/lib/components/screens/combat/components/index.js +23 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts +52 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js +113 -0
- package/lib/components/screens/combat/components/indicators/BalanceIndicator.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts +49 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js +150 -0
- package/lib/components/screens/combat/components/indicators/InputBufferDisplay.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts +44 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js +83 -0
- package/lib/components/screens/combat/components/indicators/StaminaWarning.js.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts +83 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.d.ts.map +1 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js +161 -0
- package/lib/components/screens/combat/components/indicators/TechniqueNameDisplay.js.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts +38 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js +37 -0
- package/lib/components/screens/combat/helpers/AnimationUpdater.js.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts +37 -0
- package/lib/components/screens/combat/helpers/combatHelpers.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js +33 -0
- package/lib/components/screens/combat/helpers/combatHelpers.js.map +1 -0
- package/lib/components/screens/combat/helpers/index.d.ts +8 -0
- package/lib/components/screens/combat/helpers/index.d.ts.map +1 -0
- package/lib/components/screens/combat/helpers/index.js +2 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts +108 -0
- package/lib/components/screens/combat/hooks/useAICombat.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useAICombat.js +806 -0
- package/lib/components/screens/combat/hooks/useAICombat.js.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts +106 -0
- package/lib/components/screens/combat/hooks/useCombatActions.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatActions.js +766 -0
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- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts +85 -0
- package/lib/components/screens/combat/hooks/useCombatAttackMovement.d.ts.map +1 -0
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- package/lib/components/screens/combat/hooks/useCombatAudio.d.ts +40 -0
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- package/lib/components/screens/combat/hooks/useCombatLayout.d.ts +61 -0
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- package/lib/components/screens/combat/hooks/useCombatState.d.ts +75 -0
- package/lib/components/screens/combat/hooks/useCombatState.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/useCombatState.js +182 -0
- package/lib/components/screens/combat/hooks/useCombatState.js.map +1 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts +36 -0
- package/lib/components/screens/combat/hooks/useGrapplingAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts +63 -0
- package/lib/components/screens/combat/hooks/usePreloadCombatAudio.d.ts.map +1 -0
- package/lib/components/screens/combat/index.d.ts +4 -0
- package/lib/components/screens/combat/index.d.ts.map +1 -0
- package/lib/components/screens/combat/index.js +25 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts +12 -0
- package/lib/components/screens/controls/ControlsScreen3D.d.ts.map +1 -0
- package/lib/components/screens/controls/ControlsScreen3D.js +1248 -0
- package/lib/components/screens/controls/ControlsScreen3D.js.map +1 -0
- package/lib/components/screens/controls/components/ControlBindingsOverlayHtml.d.ts +35 -0
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- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.d.ts +31 -0
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- package/lib/components/screens/controls/components/ControlCategoryTabsOverlayHtml.js +100 -0
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import { AnimationState, FALL_TO_GROUND_MAP } from "./types.js";
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import { TrigramStance } from "../../../types/common.js";
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//#region src/systems/animation/core/AnimationTransitions.ts
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/**
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* Stance guard animation states (팔괘 방어 자세)
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* @korean 자세방어상태들
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*/
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var STANCE_GUARD_STATES = [
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AnimationState.STANCE_GUARD_GEON,
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AnimationState.STANCE_GUARD_TAE,
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AnimationState.STANCE_GUARD_LI,
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AnimationState.STANCE_GUARD_JIN,
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AnimationState.STANCE_GUARD_SON,
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AnimationState.STANCE_GUARD_GAM,
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AnimationState.STANCE_GUARD_GAN,
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AnimationState.STANCE_GUARD_GON
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];
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/**
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* Order of trigram stances in the stance wheel (circular arrangement)
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*
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* **Korean**: 팔괘 순서
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*
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* The 8 trigrams arranged in traditional order around the Bagua octagon.
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* Adjacent stances in this array are considered "adjacent" for transition purposes.
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*
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* @korean 팔괘순서
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*/
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var TRIGRAM_STANCES_ORDER = [
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TrigramStance.GEON,
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TrigramStance.TAE,
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TrigramStance.LI,
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TrigramStance.JIN,
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TrigramStance.SON,
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TrigramStance.GAM,
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TrigramStance.GAN,
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TrigramStance.GON
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];
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/**
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* Fall animation states (낙법 상태)
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*/
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var FALL_STATES = [
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AnimationState.FALL_FORWARD,
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AnimationState.FALL_BACKWARD,
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AnimationState.FALL_SIDE_LEFT,
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AnimationState.FALL_SIDE_RIGHT
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/**
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AnimationState.GROUND_PRONE,
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AnimationState.GROUND_SUPINE,
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+
AnimationState.GROUND_SIDE_LEFT,
|
|
56
|
+
AnimationState.GROUND_SIDE_RIGHT
|
|
57
|
+
];
|
|
58
|
+
/**
|
|
59
|
+
* Recovery animation states (기상 애니메이션)
|
|
60
|
+
* @korean 회복애니메이션들
|
|
61
|
+
*/
|
|
62
|
+
var RECOVERY_STATES = [
|
|
63
|
+
AnimationState.RECOVERY_PRONE_STANDUP,
|
|
64
|
+
AnimationState.RECOVERY_SUPINE_STANDUP,
|
|
65
|
+
AnimationState.RECOVERY_ROLL,
|
|
66
|
+
AnimationState.RECOVERY_DEFENSIVE
|
|
67
|
+
];
|
|
68
|
+
/**
|
|
69
|
+
* Generate transition rules for fall animations
|
|
70
|
+
*
|
|
71
|
+
* Fall animations have highest priority and can interrupt any state.
|
|
72
|
+
* Falls automatically transition to ground states upon completion.
|
|
73
|
+
* Ground states can transition to recovery animations.
|
|
74
|
+
* Recovery animations transition to idle upon completion.
|
|
75
|
+
*
|
|
76
|
+
* @korean 낙법전환규칙생성
|
|
77
|
+
*/
|
|
78
|
+
function generateFallTransitions() {
|
|
79
|
+
const transitions = [];
|
|
80
|
+
const nonFallStates = [
|
|
81
|
+
AnimationState.IDLE,
|
|
82
|
+
AnimationState.WALK,
|
|
83
|
+
AnimationState.RUN,
|
|
84
|
+
AnimationState.ATTACK,
|
|
85
|
+
AnimationState.DEFEND,
|
|
86
|
+
AnimationState.HIT,
|
|
87
|
+
AnimationState.STANCE_CHANGE,
|
|
88
|
+
AnimationState.STANCE_SIDE_SWITCH,
|
|
89
|
+
...STANCE_GUARD_STATES
|
|
90
|
+
];
|
|
91
|
+
for (const fromState of nonFallStates) for (const fallState of FALL_STATES) transitions.push({
|
|
92
|
+
from: fromState,
|
|
93
|
+
to: fallState,
|
|
94
|
+
allowed: true
|
|
95
|
+
});
|
|
96
|
+
for (const fallState of FALL_STATES) {
|
|
97
|
+
const fallType = fallState.replace("fall_", "");
|
|
98
|
+
if (fallType === "forward" || fallType === "backward" || fallType === "side_left" || fallType === "side_right") {
|
|
99
|
+
const groundAnimState = `ground_${FALL_TO_GROUND_MAP[fallType]}`;
|
|
100
|
+
transitions.push({
|
|
101
|
+
from: fallState,
|
|
102
|
+
to: groundAnimState,
|
|
103
|
+
allowed: true
|
|
104
|
+
});
|
|
105
|
+
}
|
|
106
|
+
}
|
|
107
|
+
for (const groundState of GROUND_STATES) {
|
|
108
|
+
for (const recoveryState of RECOVERY_STATES) transitions.push({
|
|
109
|
+
from: groundState,
|
|
110
|
+
to: recoveryState,
|
|
111
|
+
allowed: true
|
|
112
|
+
});
|
|
113
|
+
transitions.push({
|
|
114
|
+
from: groundState,
|
|
115
|
+
to: AnimationState.HIT,
|
|
116
|
+
allowed: true
|
|
117
|
+
}, {
|
|
118
|
+
from: groundState,
|
|
119
|
+
to: AnimationState.KO,
|
|
120
|
+
allowed: true
|
|
121
|
+
});
|
|
122
|
+
for (const fallState of FALL_STATES) transitions.push({
|
|
123
|
+
from: groundState,
|
|
124
|
+
to: fallState,
|
|
125
|
+
allowed: true
|
|
126
|
+
});
|
|
127
|
+
}
|
|
128
|
+
for (const recoveryState of RECOVERY_STATES) {
|
|
129
|
+
for (const fallState of FALL_STATES) transitions.push({
|
|
130
|
+
from: recoveryState,
|
|
131
|
+
to: fallState,
|
|
132
|
+
allowed: true
|
|
133
|
+
});
|
|
134
|
+
transitions.push({
|
|
135
|
+
from: recoveryState,
|
|
136
|
+
to: AnimationState.HIT,
|
|
137
|
+
allowed: true
|
|
138
|
+
}, {
|
|
139
|
+
from: recoveryState,
|
|
140
|
+
to: AnimationState.KO,
|
|
141
|
+
allowed: true
|
|
142
|
+
});
|
|
143
|
+
transitions.push({
|
|
144
|
+
from: recoveryState,
|
|
145
|
+
to: AnimationState.IDLE,
|
|
146
|
+
allowed: true
|
|
147
|
+
});
|
|
148
|
+
}
|
|
149
|
+
return transitions;
|
|
150
|
+
}
|
|
151
|
+
/**
|
|
152
|
+
* Generate transition rules for stance guards
|
|
153
|
+
*
|
|
154
|
+
* Each stance guard can transition to:
|
|
155
|
+
* - walk, run (movement)
|
|
156
|
+
* - attack, defend (combat actions)
|
|
157
|
+
* - step_{direction} (tactical steps while maintaining guard)
|
|
158
|
+
* - stance_change (changing stance)
|
|
159
|
+
* - hit, ko (being hit)
|
|
160
|
+
* - other stance guards (direct stance change with guard)
|
|
161
|
+
*
|
|
162
|
+
* @korean 자세방어전환규칙생성
|
|
163
|
+
*/
|
|
164
|
+
function generateStanceGuardTransitions() {
|
|
165
|
+
const transitions = [];
|
|
166
|
+
const stepDirections = [
|
|
167
|
+
AnimationState.STEP_FORWARD,
|
|
168
|
+
AnimationState.STEP_BACK,
|
|
169
|
+
AnimationState.STEP_LEFT,
|
|
170
|
+
AnimationState.STEP_RIGHT,
|
|
171
|
+
AnimationState.STEP_FORWARD_LEFT,
|
|
172
|
+
AnimationState.STEP_FORWARD_RIGHT,
|
|
173
|
+
AnimationState.STEP_BACK_LEFT,
|
|
174
|
+
AnimationState.STEP_BACK_RIGHT
|
|
175
|
+
];
|
|
176
|
+
for (const guardState of STANCE_GUARD_STATES) {
|
|
177
|
+
transitions.push({
|
|
178
|
+
from: guardState,
|
|
179
|
+
to: AnimationState.IDLE,
|
|
180
|
+
allowed: true
|
|
181
|
+
}, {
|
|
182
|
+
from: guardState,
|
|
183
|
+
to: AnimationState.WALK,
|
|
184
|
+
allowed: true
|
|
185
|
+
}, {
|
|
186
|
+
from: guardState,
|
|
187
|
+
to: AnimationState.RUN,
|
|
188
|
+
allowed: true
|
|
189
|
+
});
|
|
190
|
+
transitions.push({
|
|
191
|
+
from: guardState,
|
|
192
|
+
to: AnimationState.ATTACK,
|
|
193
|
+
allowed: true
|
|
194
|
+
}, {
|
|
195
|
+
from: guardState,
|
|
196
|
+
to: AnimationState.DEFEND,
|
|
197
|
+
allowed: true
|
|
198
|
+
}, {
|
|
199
|
+
from: guardState,
|
|
200
|
+
to: AnimationState.STANCE_CHANGE,
|
|
201
|
+
allowed: true
|
|
202
|
+
});
|
|
203
|
+
for (const stepDirection of stepDirections) transitions.push({
|
|
204
|
+
from: guardState,
|
|
205
|
+
to: stepDirection,
|
|
206
|
+
allowed: true
|
|
207
|
+
});
|
|
208
|
+
transitions.push({
|
|
209
|
+
from: guardState,
|
|
210
|
+
to: AnimationState.HIT,
|
|
211
|
+
allowed: true
|
|
212
|
+
}, {
|
|
213
|
+
from: guardState,
|
|
214
|
+
to: AnimationState.KO,
|
|
215
|
+
allowed: true
|
|
216
|
+
});
|
|
217
|
+
for (const otherGuard of STANCE_GUARD_STATES) if (guardState !== otherGuard) transitions.push({
|
|
218
|
+
from: guardState,
|
|
219
|
+
to: otherGuard,
|
|
220
|
+
allowed: true
|
|
221
|
+
});
|
|
222
|
+
transitions.push({
|
|
223
|
+
from: AnimationState.IDLE,
|
|
224
|
+
to: guardState,
|
|
225
|
+
allowed: true
|
|
226
|
+
}, {
|
|
227
|
+
from: AnimationState.WALK,
|
|
228
|
+
to: guardState,
|
|
229
|
+
allowed: true
|
|
230
|
+
}, {
|
|
231
|
+
from: AnimationState.RUN,
|
|
232
|
+
to: guardState,
|
|
233
|
+
allowed: true
|
|
234
|
+
}, {
|
|
235
|
+
from: AnimationState.DEFEND,
|
|
236
|
+
to: guardState,
|
|
237
|
+
allowed: true
|
|
238
|
+
});
|
|
239
|
+
for (const stepDirection of stepDirections) transitions.push({
|
|
240
|
+
from: stepDirection,
|
|
241
|
+
to: guardState,
|
|
242
|
+
allowed: true
|
|
243
|
+
});
|
|
244
|
+
}
|
|
245
|
+
return transitions;
|
|
246
|
+
}
|
|
247
|
+
/**
|
|
248
|
+
* Default transition rules for animation states
|
|
249
|
+
*
|
|
250
|
+
* @korean 기본전환규칙
|
|
251
|
+
*/
|
|
252
|
+
var DEFAULT_TRANSITIONS = [
|
|
253
|
+
{
|
|
254
|
+
from: AnimationState.IDLE,
|
|
255
|
+
to: AnimationState.WALK,
|
|
256
|
+
allowed: true
|
|
257
|
+
},
|
|
258
|
+
{
|
|
259
|
+
from: AnimationState.IDLE,
|
|
260
|
+
to: AnimationState.RUN,
|
|
261
|
+
allowed: true
|
|
262
|
+
},
|
|
263
|
+
{
|
|
264
|
+
from: AnimationState.IDLE,
|
|
265
|
+
to: AnimationState.ATTACK,
|
|
266
|
+
allowed: true
|
|
267
|
+
},
|
|
268
|
+
{
|
|
269
|
+
from: AnimationState.IDLE,
|
|
270
|
+
to: AnimationState.DEFEND,
|
|
271
|
+
allowed: true
|
|
272
|
+
},
|
|
273
|
+
{
|
|
274
|
+
from: AnimationState.IDLE,
|
|
275
|
+
to: AnimationState.STANCE_CHANGE,
|
|
276
|
+
allowed: true
|
|
277
|
+
},
|
|
278
|
+
{
|
|
279
|
+
from: AnimationState.IDLE,
|
|
280
|
+
to: AnimationState.HIT,
|
|
281
|
+
allowed: true
|
|
282
|
+
},
|
|
283
|
+
{
|
|
284
|
+
from: AnimationState.IDLE,
|
|
285
|
+
to: AnimationState.KO,
|
|
286
|
+
allowed: true
|
|
287
|
+
},
|
|
288
|
+
{
|
|
289
|
+
from: AnimationState.WALK,
|
|
290
|
+
to: AnimationState.IDLE,
|
|
291
|
+
allowed: true
|
|
292
|
+
},
|
|
293
|
+
{
|
|
294
|
+
from: AnimationState.WALK,
|
|
295
|
+
to: AnimationState.RUN,
|
|
296
|
+
allowed: true
|
|
297
|
+
},
|
|
298
|
+
{
|
|
299
|
+
from: AnimationState.WALK,
|
|
300
|
+
to: AnimationState.ATTACK,
|
|
301
|
+
allowed: true
|
|
302
|
+
},
|
|
303
|
+
{
|
|
304
|
+
from: AnimationState.WALK,
|
|
305
|
+
to: AnimationState.DEFEND,
|
|
306
|
+
allowed: true
|
|
307
|
+
},
|
|
308
|
+
{
|
|
309
|
+
from: AnimationState.WALK,
|
|
310
|
+
to: AnimationState.STANCE_CHANGE,
|
|
311
|
+
allowed: true
|
|
312
|
+
},
|
|
313
|
+
{
|
|
314
|
+
from: AnimationState.WALK,
|
|
315
|
+
to: AnimationState.HIT,
|
|
316
|
+
allowed: true
|
|
317
|
+
},
|
|
318
|
+
{
|
|
319
|
+
from: AnimationState.WALK,
|
|
320
|
+
to: AnimationState.KO,
|
|
321
|
+
allowed: true
|
|
322
|
+
},
|
|
323
|
+
{
|
|
324
|
+
from: AnimationState.RUN,
|
|
325
|
+
to: AnimationState.IDLE,
|
|
326
|
+
allowed: true
|
|
327
|
+
},
|
|
328
|
+
{
|
|
329
|
+
from: AnimationState.RUN,
|
|
330
|
+
to: AnimationState.WALK,
|
|
331
|
+
allowed: true
|
|
332
|
+
},
|
|
333
|
+
{
|
|
334
|
+
from: AnimationState.RUN,
|
|
335
|
+
to: AnimationState.ATTACK,
|
|
336
|
+
allowed: true
|
|
337
|
+
},
|
|
338
|
+
{
|
|
339
|
+
from: AnimationState.RUN,
|
|
340
|
+
to: AnimationState.DEFEND,
|
|
341
|
+
allowed: true
|
|
342
|
+
},
|
|
343
|
+
{
|
|
344
|
+
from: AnimationState.RUN,
|
|
345
|
+
to: AnimationState.STANCE_CHANGE,
|
|
346
|
+
allowed: true
|
|
347
|
+
},
|
|
348
|
+
{
|
|
349
|
+
from: AnimationState.RUN,
|
|
350
|
+
to: AnimationState.HIT,
|
|
351
|
+
allowed: true
|
|
352
|
+
},
|
|
353
|
+
{
|
|
354
|
+
from: AnimationState.RUN,
|
|
355
|
+
to: AnimationState.KO,
|
|
356
|
+
allowed: true
|
|
357
|
+
},
|
|
358
|
+
{
|
|
359
|
+
from: AnimationState.ATTACK,
|
|
360
|
+
to: AnimationState.IDLE,
|
|
361
|
+
allowed: true
|
|
362
|
+
},
|
|
363
|
+
{
|
|
364
|
+
from: AnimationState.ATTACK,
|
|
365
|
+
to: AnimationState.HIT,
|
|
366
|
+
allowed: true
|
|
367
|
+
},
|
|
368
|
+
{
|
|
369
|
+
from: AnimationState.ATTACK,
|
|
370
|
+
to: AnimationState.KO,
|
|
371
|
+
allowed: true
|
|
372
|
+
},
|
|
373
|
+
{
|
|
374
|
+
from: AnimationState.DEFEND,
|
|
375
|
+
to: AnimationState.IDLE,
|
|
376
|
+
allowed: true
|
|
377
|
+
},
|
|
378
|
+
{
|
|
379
|
+
from: AnimationState.DEFEND,
|
|
380
|
+
to: AnimationState.WALK,
|
|
381
|
+
allowed: true
|
|
382
|
+
},
|
|
383
|
+
{
|
|
384
|
+
from: AnimationState.DEFEND,
|
|
385
|
+
to: AnimationState.HIT,
|
|
386
|
+
allowed: true
|
|
387
|
+
},
|
|
388
|
+
{
|
|
389
|
+
from: AnimationState.DEFEND,
|
|
390
|
+
to: AnimationState.KO,
|
|
391
|
+
allowed: true
|
|
392
|
+
},
|
|
393
|
+
{
|
|
394
|
+
from: AnimationState.HIT,
|
|
395
|
+
to: AnimationState.IDLE,
|
|
396
|
+
allowed: true
|
|
397
|
+
},
|
|
398
|
+
{
|
|
399
|
+
from: AnimationState.HIT,
|
|
400
|
+
to: AnimationState.HIT,
|
|
401
|
+
allowed: true
|
|
402
|
+
},
|
|
403
|
+
{
|
|
404
|
+
from: AnimationState.HIT,
|
|
405
|
+
to: AnimationState.KO,
|
|
406
|
+
allowed: true
|
|
407
|
+
},
|
|
408
|
+
{
|
|
409
|
+
from: AnimationState.STANCE_CHANGE,
|
|
410
|
+
to: AnimationState.IDLE,
|
|
411
|
+
allowed: true
|
|
412
|
+
},
|
|
413
|
+
{
|
|
414
|
+
from: AnimationState.STANCE_CHANGE,
|
|
415
|
+
to: AnimationState.HIT,
|
|
416
|
+
allowed: true
|
|
417
|
+
},
|
|
418
|
+
{
|
|
419
|
+
from: AnimationState.STANCE_CHANGE,
|
|
420
|
+
to: AnimationState.KO,
|
|
421
|
+
allowed: true
|
|
422
|
+
},
|
|
423
|
+
{
|
|
424
|
+
from: AnimationState.IDLE,
|
|
425
|
+
to: AnimationState.STEP_FORWARD,
|
|
426
|
+
allowed: true
|
|
427
|
+
},
|
|
428
|
+
{
|
|
429
|
+
from: AnimationState.WALK,
|
|
430
|
+
to: AnimationState.STEP_FORWARD,
|
|
431
|
+
allowed: true
|
|
432
|
+
},
|
|
433
|
+
{
|
|
434
|
+
from: AnimationState.STEP_FORWARD,
|
|
435
|
+
to: AnimationState.IDLE,
|
|
436
|
+
allowed: true
|
|
437
|
+
},
|
|
438
|
+
{
|
|
439
|
+
from: AnimationState.STEP_FORWARD,
|
|
440
|
+
to: AnimationState.HIT,
|
|
441
|
+
allowed: true
|
|
442
|
+
},
|
|
443
|
+
{
|
|
444
|
+
from: AnimationState.STEP_FORWARD,
|
|
445
|
+
to: AnimationState.KO,
|
|
446
|
+
allowed: true
|
|
447
|
+
},
|
|
448
|
+
{
|
|
449
|
+
from: AnimationState.IDLE,
|
|
450
|
+
to: AnimationState.STEP_BACK,
|
|
451
|
+
allowed: true
|
|
452
|
+
},
|
|
453
|
+
{
|
|
454
|
+
from: AnimationState.WALK,
|
|
455
|
+
to: AnimationState.STEP_BACK,
|
|
456
|
+
allowed: true
|
|
457
|
+
},
|
|
458
|
+
{
|
|
459
|
+
from: AnimationState.STEP_BACK,
|
|
460
|
+
to: AnimationState.IDLE,
|
|
461
|
+
allowed: true
|
|
462
|
+
},
|
|
463
|
+
{
|
|
464
|
+
from: AnimationState.STEP_BACK,
|
|
465
|
+
to: AnimationState.HIT,
|
|
466
|
+
allowed: true
|
|
467
|
+
},
|
|
468
|
+
{
|
|
469
|
+
from: AnimationState.STEP_BACK,
|
|
470
|
+
to: AnimationState.KO,
|
|
471
|
+
allowed: true
|
|
472
|
+
},
|
|
473
|
+
{
|
|
474
|
+
from: AnimationState.IDLE,
|
|
475
|
+
to: AnimationState.STEP_LEFT,
|
|
476
|
+
allowed: true
|
|
477
|
+
},
|
|
478
|
+
{
|
|
479
|
+
from: AnimationState.WALK,
|
|
480
|
+
to: AnimationState.STEP_LEFT,
|
|
481
|
+
allowed: true
|
|
482
|
+
},
|
|
483
|
+
{
|
|
484
|
+
from: AnimationState.STEP_LEFT,
|
|
485
|
+
to: AnimationState.IDLE,
|
|
486
|
+
allowed: true
|
|
487
|
+
},
|
|
488
|
+
{
|
|
489
|
+
from: AnimationState.STEP_LEFT,
|
|
490
|
+
to: AnimationState.HIT,
|
|
491
|
+
allowed: true
|
|
492
|
+
},
|
|
493
|
+
{
|
|
494
|
+
from: AnimationState.STEP_LEFT,
|
|
495
|
+
to: AnimationState.KO,
|
|
496
|
+
allowed: true
|
|
497
|
+
},
|
|
498
|
+
{
|
|
499
|
+
from: AnimationState.IDLE,
|
|
500
|
+
to: AnimationState.STEP_RIGHT,
|
|
501
|
+
allowed: true
|
|
502
|
+
},
|
|
503
|
+
{
|
|
504
|
+
from: AnimationState.WALK,
|
|
505
|
+
to: AnimationState.STEP_RIGHT,
|
|
506
|
+
allowed: true
|
|
507
|
+
},
|
|
508
|
+
{
|
|
509
|
+
from: AnimationState.STEP_RIGHT,
|
|
510
|
+
to: AnimationState.IDLE,
|
|
511
|
+
allowed: true
|
|
512
|
+
},
|
|
513
|
+
{
|
|
514
|
+
from: AnimationState.STEP_RIGHT,
|
|
515
|
+
to: AnimationState.HIT,
|
|
516
|
+
allowed: true
|
|
517
|
+
},
|
|
518
|
+
{
|
|
519
|
+
from: AnimationState.STEP_RIGHT,
|
|
520
|
+
to: AnimationState.KO,
|
|
521
|
+
allowed: true
|
|
522
|
+
},
|
|
523
|
+
{
|
|
524
|
+
from: AnimationState.IDLE,
|
|
525
|
+
to: AnimationState.STEP_FORWARD_LEFT,
|
|
526
|
+
allowed: true
|
|
527
|
+
},
|
|
528
|
+
{
|
|
529
|
+
from: AnimationState.WALK,
|
|
530
|
+
to: AnimationState.STEP_FORWARD_LEFT,
|
|
531
|
+
allowed: true
|
|
532
|
+
},
|
|
533
|
+
{
|
|
534
|
+
from: AnimationState.STEP_FORWARD_LEFT,
|
|
535
|
+
to: AnimationState.IDLE,
|
|
536
|
+
allowed: true
|
|
537
|
+
},
|
|
538
|
+
{
|
|
539
|
+
from: AnimationState.STEP_FORWARD_LEFT,
|
|
540
|
+
to: AnimationState.HIT,
|
|
541
|
+
allowed: true
|
|
542
|
+
},
|
|
543
|
+
{
|
|
544
|
+
from: AnimationState.STEP_FORWARD_LEFT,
|
|
545
|
+
to: AnimationState.KO,
|
|
546
|
+
allowed: true
|
|
547
|
+
},
|
|
548
|
+
{
|
|
549
|
+
from: AnimationState.IDLE,
|
|
550
|
+
to: AnimationState.STEP_FORWARD_RIGHT,
|
|
551
|
+
allowed: true
|
|
552
|
+
},
|
|
553
|
+
{
|
|
554
|
+
from: AnimationState.WALK,
|
|
555
|
+
to: AnimationState.STEP_FORWARD_RIGHT,
|
|
556
|
+
allowed: true
|
|
557
|
+
},
|
|
558
|
+
{
|
|
559
|
+
from: AnimationState.STEP_FORWARD_RIGHT,
|
|
560
|
+
to: AnimationState.IDLE,
|
|
561
|
+
allowed: true
|
|
562
|
+
},
|
|
563
|
+
{
|
|
564
|
+
from: AnimationState.STEP_FORWARD_RIGHT,
|
|
565
|
+
to: AnimationState.HIT,
|
|
566
|
+
allowed: true
|
|
567
|
+
},
|
|
568
|
+
{
|
|
569
|
+
from: AnimationState.STEP_FORWARD_RIGHT,
|
|
570
|
+
to: AnimationState.KO,
|
|
571
|
+
allowed: true
|
|
572
|
+
},
|
|
573
|
+
{
|
|
574
|
+
from: AnimationState.IDLE,
|
|
575
|
+
to: AnimationState.STEP_BACK_LEFT,
|
|
576
|
+
allowed: true
|
|
577
|
+
},
|
|
578
|
+
{
|
|
579
|
+
from: AnimationState.WALK,
|
|
580
|
+
to: AnimationState.STEP_BACK_LEFT,
|
|
581
|
+
allowed: true
|
|
582
|
+
},
|
|
583
|
+
{
|
|
584
|
+
from: AnimationState.STEP_BACK_LEFT,
|
|
585
|
+
to: AnimationState.IDLE,
|
|
586
|
+
allowed: true
|
|
587
|
+
},
|
|
588
|
+
{
|
|
589
|
+
from: AnimationState.STEP_BACK_LEFT,
|
|
590
|
+
to: AnimationState.HIT,
|
|
591
|
+
allowed: true
|
|
592
|
+
},
|
|
593
|
+
{
|
|
594
|
+
from: AnimationState.STEP_BACK_LEFT,
|
|
595
|
+
to: AnimationState.KO,
|
|
596
|
+
allowed: true
|
|
597
|
+
},
|
|
598
|
+
{
|
|
599
|
+
from: AnimationState.IDLE,
|
|
600
|
+
to: AnimationState.STEP_BACK_RIGHT,
|
|
601
|
+
allowed: true
|
|
602
|
+
},
|
|
603
|
+
{
|
|
604
|
+
from: AnimationState.WALK,
|
|
605
|
+
to: AnimationState.STEP_BACK_RIGHT,
|
|
606
|
+
allowed: true
|
|
607
|
+
},
|
|
608
|
+
{
|
|
609
|
+
from: AnimationState.STEP_BACK_RIGHT,
|
|
610
|
+
to: AnimationState.IDLE,
|
|
611
|
+
allowed: true
|
|
612
|
+
},
|
|
613
|
+
{
|
|
614
|
+
from: AnimationState.STEP_BACK_RIGHT,
|
|
615
|
+
to: AnimationState.HIT,
|
|
616
|
+
allowed: true
|
|
617
|
+
},
|
|
618
|
+
{
|
|
619
|
+
from: AnimationState.STEP_BACK_RIGHT,
|
|
620
|
+
to: AnimationState.KO,
|
|
621
|
+
allowed: true
|
|
622
|
+
},
|
|
623
|
+
...generateFallTransitions(),
|
|
624
|
+
...generateStanceGuardTransitions()
|
|
625
|
+
];
|
|
626
|
+
/**
|
|
627
|
+
* Check if a transition from one animation state to another is allowed
|
|
628
|
+
*
|
|
629
|
+
* @param from - Source animation state
|
|
630
|
+
* @param to - Target animation state
|
|
631
|
+
* @param transitions - Optional custom transition rules (defaults to DEFAULT_TRANSITIONS)
|
|
632
|
+
* @returns Whether the transition is allowed
|
|
633
|
+
*
|
|
634
|
+
* @example
|
|
635
|
+
* ```typescript
|
|
636
|
+
* // Valid transitions
|
|
637
|
+
* isTransitionAllowed("idle", "walk"); // true
|
|
638
|
+
* isTransitionAllowed("attack", "idle"); // true
|
|
639
|
+
* isTransitionAllowed("hit", "idle"); // true
|
|
640
|
+
*
|
|
641
|
+
* // Invalid transitions
|
|
642
|
+
* isTransitionAllowed("ko", "idle"); // false (KO is terminal)
|
|
643
|
+
* isTransitionAllowed("attack", "walk"); // false (must return to idle first)
|
|
644
|
+
* ```
|
|
645
|
+
*
|
|
646
|
+
* @korean 전환허용여부확인
|
|
647
|
+
*/
|
|
648
|
+
function isTransitionAllowed(from, to, transitions = DEFAULT_TRANSITIONS) {
|
|
649
|
+
if (from === to) return true;
|
|
650
|
+
const rule = transitions.find((t) => t.from === from && t.to === to);
|
|
651
|
+
if (!rule) return false;
|
|
652
|
+
if (rule.condition) return rule.condition();
|
|
653
|
+
return rule.allowed;
|
|
654
|
+
}
|
|
655
|
+
/**
|
|
656
|
+
* Calculate stance adjacency (distance around the stance wheel)
|
|
657
|
+
*
|
|
658
|
+
* **Korean**: 자세 인접도 계산
|
|
659
|
+
*
|
|
660
|
+
* Determines how many steps apart two stances are on the octagonal stance wheel.
|
|
661
|
+
* Returns 0 for same stance, 1-3 for adjacent stances, 4 for opposite stances.
|
|
662
|
+
*
|
|
663
|
+
* @param from - Source stance
|
|
664
|
+
* @param to - Target stance
|
|
665
|
+
* @returns Number of steps apart (0-4)
|
|
666
|
+
*
|
|
667
|
+
* @example
|
|
668
|
+
* ```typescript
|
|
669
|
+
* calculateStanceDistance(TrigramStance.GEON, TrigramStance.TAE); // 1 (adjacent)
|
|
670
|
+
* calculateStanceDistance(TrigramStance.GEON, TrigramStance.SON); // 4 (opposite)
|
|
671
|
+
* calculateStanceDistance(TrigramStance.GEON, TrigramStance.GEON); // 0 (same)
|
|
672
|
+
* ```
|
|
673
|
+
*
|
|
674
|
+
* @korean 자세거리계산
|
|
675
|
+
*/
|
|
676
|
+
function calculateStanceDistance(from, to) {
|
|
677
|
+
if (from === to) return 0;
|
|
678
|
+
const fromIndex = TRIGRAM_STANCES_ORDER.indexOf(from);
|
|
679
|
+
const toIndex = TRIGRAM_STANCES_ORDER.indexOf(to);
|
|
680
|
+
if (fromIndex === -1 || toIndex === -1) {
|
|
681
|
+
console.warn(`Invalid stance in distance calculation: ${from} -> ${to}`);
|
|
682
|
+
return 4;
|
|
683
|
+
}
|
|
684
|
+
const directDistance = Math.abs(toIndex - fromIndex);
|
|
685
|
+
const wrapDistance = TRIGRAM_STANCES_ORDER.length - directDistance;
|
|
686
|
+
return Math.min(directDistance, wrapDistance);
|
|
687
|
+
}
|
|
688
|
+
/**
|
|
689
|
+
* Determine transition type based on stance distance
|
|
690
|
+
*
|
|
691
|
+
* **Korean**: 전환 유형 결정
|
|
692
|
+
*
|
|
693
|
+
* Classifies transition as direct (adjacent), indirect (opposite), or self.
|
|
694
|
+
*
|
|
695
|
+
* @param from - Source stance
|
|
696
|
+
* @param to - Target stance
|
|
697
|
+
* @returns Transition type
|
|
698
|
+
*
|
|
699
|
+
* @korean 전환유형결정
|
|
700
|
+
*/
|
|
701
|
+
function determineTransitionType(from, to) {
|
|
702
|
+
const distance = calculateStanceDistance(from, to);
|
|
703
|
+
if (distance === 0) return "self";
|
|
704
|
+
if (distance <= 2) return "direct";
|
|
705
|
+
return "indirect";
|
|
706
|
+
}
|
|
707
|
+
/**
|
|
708
|
+
* Generate keyframes for direct stance transition (adjacent stances)
|
|
709
|
+
*
|
|
710
|
+
* **Korean**: 직접 전환 키프레임 생성
|
|
711
|
+
*
|
|
712
|
+
* Creates smooth keyframes for transitions between adjacent stances.
|
|
713
|
+
* Phase breakdown:
|
|
714
|
+
* - Frames 0-12: Weight shift away from source stance
|
|
715
|
+
* - Frames 12-24: Foot repositioning
|
|
716
|
+
* - Frames 24-36: Guard change to target stance
|
|
717
|
+
*
|
|
718
|
+
* @param from - Source stance
|
|
719
|
+
* @param to - Target stance
|
|
720
|
+
* @returns Array of keyframes
|
|
721
|
+
*
|
|
722
|
+
* @korean 직접전환키프레임생성
|
|
723
|
+
*/
|
|
724
|
+
function generateDirectTransitionKeyframes(from, to) {
|
|
725
|
+
return [
|
|
726
|
+
{
|
|
727
|
+
frame: 0,
|
|
728
|
+
stance: from,
|
|
729
|
+
blend: 1
|
|
730
|
+
},
|
|
731
|
+
{
|
|
732
|
+
frame: 6,
|
|
733
|
+
stance: from,
|
|
734
|
+
blend: .8
|
|
735
|
+
},
|
|
736
|
+
{
|
|
737
|
+
frame: 12,
|
|
738
|
+
stance: "neutral",
|
|
739
|
+
blend: .5
|
|
740
|
+
},
|
|
741
|
+
{
|
|
742
|
+
frame: 18,
|
|
743
|
+
stance: "neutral",
|
|
744
|
+
blend: .4
|
|
745
|
+
},
|
|
746
|
+
{
|
|
747
|
+
frame: 24,
|
|
748
|
+
stance: to,
|
|
749
|
+
blend: .3
|
|
750
|
+
},
|
|
751
|
+
{
|
|
752
|
+
frame: 30,
|
|
753
|
+
stance: to,
|
|
754
|
+
blend: .7
|
|
755
|
+
},
|
|
756
|
+
{
|
|
757
|
+
frame: 36,
|
|
758
|
+
stance: to,
|
|
759
|
+
blend: 1
|
|
760
|
+
}
|
|
761
|
+
];
|
|
762
|
+
}
|
|
763
|
+
/**
|
|
764
|
+
* Generate keyframes for indirect stance transition (opposite stances)
|
|
765
|
+
*
|
|
766
|
+
* **Korean**: 간접 전환 키프레임 생성
|
|
767
|
+
*
|
|
768
|
+
* Creates keyframes for transitions between opposite stances via neutral position.
|
|
769
|
+
* Longer neutral phase for more complex repositioning.
|
|
770
|
+
*
|
|
771
|
+
* @param from - Source stance
|
|
772
|
+
* @param to - Target stance
|
|
773
|
+
* @returns Array of keyframes
|
|
774
|
+
*
|
|
775
|
+
* @korean 간접전환키프레임생성
|
|
776
|
+
*/
|
|
777
|
+
function generateIndirectTransitionKeyframes(from, to) {
|
|
778
|
+
return [
|
|
779
|
+
{
|
|
780
|
+
frame: 0,
|
|
781
|
+
stance: from,
|
|
782
|
+
blend: 1
|
|
783
|
+
},
|
|
784
|
+
{
|
|
785
|
+
frame: 6,
|
|
786
|
+
stance: from,
|
|
787
|
+
blend: .7
|
|
788
|
+
},
|
|
789
|
+
{
|
|
790
|
+
frame: 12,
|
|
791
|
+
stance: "neutral",
|
|
792
|
+
blend: .5
|
|
793
|
+
},
|
|
794
|
+
{
|
|
795
|
+
frame: 18,
|
|
796
|
+
stance: "neutral",
|
|
797
|
+
blend: .5
|
|
798
|
+
},
|
|
799
|
+
{
|
|
800
|
+
frame: 24,
|
|
801
|
+
stance: "neutral",
|
|
802
|
+
blend: .4
|
|
803
|
+
},
|
|
804
|
+
{
|
|
805
|
+
frame: 30,
|
|
806
|
+
stance: to,
|
|
807
|
+
blend: .6
|
|
808
|
+
},
|
|
809
|
+
{
|
|
810
|
+
frame: 36,
|
|
811
|
+
stance: to,
|
|
812
|
+
blend: 1
|
|
813
|
+
}
|
|
814
|
+
];
|
|
815
|
+
}
|
|
816
|
+
/**
|
|
817
|
+
* Create a stance transition configuration
|
|
818
|
+
*
|
|
819
|
+
* **Korean**: 자세 전환 생성
|
|
820
|
+
*
|
|
821
|
+
* Generates complete transition configuration between two stances.
|
|
822
|
+
*
|
|
823
|
+
* @param from - Source stance
|
|
824
|
+
* @param to - Target stance
|
|
825
|
+
* @returns Complete stance transition configuration
|
|
826
|
+
*
|
|
827
|
+
* @korean 자세전환생성
|
|
828
|
+
*/
|
|
829
|
+
function createStanceTransition(from, to) {
|
|
830
|
+
const type = determineTransitionType(from, to);
|
|
831
|
+
if (type === "self") return {
|
|
832
|
+
from,
|
|
833
|
+
to,
|
|
834
|
+
type: "self",
|
|
835
|
+
duration: 0,
|
|
836
|
+
keyframes: [{
|
|
837
|
+
frame: 0,
|
|
838
|
+
stance: from,
|
|
839
|
+
blend: 1
|
|
840
|
+
}],
|
|
841
|
+
description: {
|
|
842
|
+
korean: `${from} 자세 유지`,
|
|
843
|
+
english: `Maintain ${from} stance`
|
|
844
|
+
}
|
|
845
|
+
};
|
|
846
|
+
return {
|
|
847
|
+
from,
|
|
848
|
+
to,
|
|
849
|
+
type,
|
|
850
|
+
duration: 600,
|
|
851
|
+
keyframes: type === "direct" ? generateDirectTransitionKeyframes(from, to) : generateIndirectTransitionKeyframes(from, to),
|
|
852
|
+
description: {
|
|
853
|
+
korean: `${from}에서 ${to}로 전환`,
|
|
854
|
+
english: `Transition from ${from} to ${to}`
|
|
855
|
+
}
|
|
856
|
+
};
|
|
857
|
+
}
|
|
858
|
+
/**
|
|
859
|
+
* Stance transition matrix containing all 64 transitions (8x8)
|
|
860
|
+
*
|
|
861
|
+
* **Korean**: 팔괘 전환 행렬
|
|
862
|
+
*
|
|
863
|
+
* Maps from every stance to every other stance, including self-transitions.
|
|
864
|
+
* Key format: "from_to" (e.g., "geon_tae")
|
|
865
|
+
*
|
|
866
|
+
* Total transitions: 64 (8 source stances × 8 target stances)
|
|
867
|
+
* - 8 self-transitions (0ms)
|
|
868
|
+
* - ~24 direct transitions (600ms, adjacent stances)
|
|
869
|
+
* - ~32 indirect transitions (600ms, opposite stances)
|
|
870
|
+
*
|
|
871
|
+
* @korean 팔괘전환행렬
|
|
872
|
+
*/
|
|
873
|
+
var STANCE_TRANSITIONS = /* @__PURE__ */ new Map();
|
|
874
|
+
/**
|
|
875
|
+
* Initialize the stance transition matrix
|
|
876
|
+
*
|
|
877
|
+
* **Korean**: 전환 행렬 초기화
|
|
878
|
+
*
|
|
879
|
+
* Generates all 64 stance transitions and populates the transition map.
|
|
880
|
+
* Call this during system initialization.
|
|
881
|
+
*
|
|
882
|
+
* @korean 전환행렬초기화
|
|
883
|
+
*/
|
|
884
|
+
function initializeStanceTransitions() {
|
|
885
|
+
for (const from of TRIGRAM_STANCES_ORDER) for (const to of TRIGRAM_STANCES_ORDER) {
|
|
886
|
+
const key = `${from}_${to}`;
|
|
887
|
+
const transition = createStanceTransition(from, to);
|
|
888
|
+
STANCE_TRANSITIONS.set(key, transition);
|
|
889
|
+
}
|
|
890
|
+
if (process.env.NODE_ENV === "development") console.log(`[StanceTransitions] Initialized ${STANCE_TRANSITIONS.size} stance transitions`);
|
|
891
|
+
}
|
|
892
|
+
/**
|
|
893
|
+
* Get stance transition configuration
|
|
894
|
+
*
|
|
895
|
+
* **Korean**: 자세 전환 가져오기
|
|
896
|
+
*
|
|
897
|
+
* Retrieves the transition configuration for moving from one stance to another.
|
|
898
|
+
*
|
|
899
|
+
* @param from - Source stance
|
|
900
|
+
* @param to - Target stance
|
|
901
|
+
* @returns Transition configuration, or undefined if not found
|
|
902
|
+
*
|
|
903
|
+
* @example
|
|
904
|
+
* ```typescript
|
|
905
|
+
* const transition = getStanceTransition(TrigramStance.GEON, TrigramStance.TAE);
|
|
906
|
+
* console.log(transition.duration); // 600
|
|
907
|
+
* console.log(transition.type); // "direct"
|
|
908
|
+
* ```
|
|
909
|
+
*
|
|
910
|
+
* @korean 자세전환가져오기
|
|
911
|
+
*/
|
|
912
|
+
function getStanceTransition(from, to) {
|
|
913
|
+
const key = `${from}_${to}`;
|
|
914
|
+
return STANCE_TRANSITIONS.get(key);
|
|
915
|
+
}
|
|
916
|
+
initializeStanceTransitions();
|
|
917
|
+
//#endregion
|
|
918
|
+
export { DEFAULT_TRANSITIONS, TRIGRAM_STANCES_ORDER, calculateStanceDistance, determineTransitionType, getStanceTransition, isTransitionAllowed };
|
|
919
|
+
|
|
920
|
+
//# sourceMappingURL=AnimationTransitions.js.map
|